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author | arved <arved@FreeBSD.org> | 2007-09-02 22:05:52 +0800 |
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committer | arved <arved@FreeBSD.org> | 2007-09-02 22:05:52 +0800 |
commit | d9a1647a1a78f861bc463bc89e71880fe3c60d3c (patch) | |
tree | 0ec66f9c7d763711ca2fbd6fcdd49805eaf75547 | |
parent | 32218ac0af21ed281f81ee6e981d409948ef8dd7 (diff) | |
download | freebsd-ports-gnome-d9a1647a1a78f861bc463bc89e71880fe3c60d3c.tar.gz freebsd-ports-gnome-d9a1647a1a78f861bc463bc89e71880fe3c60d3c.tar.zst freebsd-ports-gnome-d9a1647a1a78f861bc463bc89e71880fe3c60d3c.zip |
Fix build with gcc42
PR: 115726
Reported by: Gustavo Perez <gustau.perez@gmail.com>
-rw-r--r-- | games/brutalchess/files/patch-src-md3view.cpp | 20 | ||||
-rw-r--r-- | games/brutalchess/files/patch-src-objview.cpp | 29 |
2 files changed, 49 insertions, 0 deletions
diff --git a/games/brutalchess/files/patch-src-md3view.cpp b/games/brutalchess/files/patch-src-md3view.cpp new file mode 100644 index 000000000000..5be8d4cf9243 --- /dev/null +++ b/games/brutalchess/files/patch-src-md3view.cpp @@ -0,0 +1,20 @@ +--- src/md3view.cpp.orig 2007-09-02 15:56:32.000000000 +0200 ++++ src/md3view.cpp 2007-09-02 16:00:35.000000000 +0200 +@@ -72,7 +72,7 @@ + exit( returnCode ); + } + +-int initGL( GLvoid ); ++int initGL(); + // function to reset our viewport after a window resize + int resizeWindow( int width, int height ) + { +@@ -108,7 +108,7 @@ + + + // general OpenGL initialization function +-int initGL( GLvoid ) ++int initGL() + { + cout << "Initializing OpenGL" << endl; + // Enable smooth shading diff --git a/games/brutalchess/files/patch-src-objview.cpp b/games/brutalchess/files/patch-src-objview.cpp new file mode 100644 index 000000000000..4d1415bc1a2d --- /dev/null +++ b/games/brutalchess/files/patch-src-objview.cpp @@ -0,0 +1,29 @@ +--- src/objview.cpp.orig 2007-09-02 16:01:24.000000000 +0200 ++++ src/objview.cpp 2007-09-02 16:02:00.000000000 +0200 +@@ -73,7 +73,7 @@ + exit( returnCode ); + } + +-int initGL( GLvoid ); ++int initGL(); + // function to reset our viewport after a window resize + int resizeWindow( int width, int height ) + { +@@ -109,7 +109,7 @@ + + + // general OpenGL initialization function +-int initGL( GLvoid ) ++int initGL() + { + cout << "Initializing OpenGL" << endl; + // Enable smooth shading +@@ -158,7 +158,7 @@ + } + + // Here goes our drawing code +-int drawGLScene( GLvoid ) ++int drawGLScene() + { + // These are to calculate our fps + static GLint T0 = 0; |