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author | amdmi3 <amdmi3@FreeBSD.org> | 2017-02-01 22:20:09 +0800 |
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committer | amdmi3 <amdmi3@FreeBSD.org> | 2017-02-01 22:20:09 +0800 |
commit | e11f8102f68d7be6e91ddb580f4d2c3423f50d96 (patch) | |
tree | 03d4fd4661f013ff9791e3a67271b9da65eb4c43 | |
parent | 9e2b054eff02071b7e35ab4f7f681c9c20954fe8 (diff) | |
download | freebsd-ports-gnome-e11f8102f68d7be6e91ddb580f4d2c3423f50d96.tar.gz freebsd-ports-gnome-e11f8102f68d7be6e91ddb580f4d2c3423f50d96.tar.zst freebsd-ports-gnome-e11f8102f68d7be6e91ddb580f4d2c3423f50d96.zip |
- Add LICENSE
- Fix build with clang 4.0 by fixing ordered pointer comparisons
-rw-r--r-- | games/ri-li/Makefile | 4 | ||||
-rw-r--r-- | games/ri-li/files/patch-src_sprite.cc | 20 |
2 files changed, 24 insertions, 0 deletions
diff --git a/games/ri-li/Makefile b/games/ri-li/Makefile index 0fc76c666b1b..712657f7d0c6 100644 --- a/games/ri-li/Makefile +++ b/games/ri-li/Makefile @@ -10,6 +10,10 @@ MASTER_SITES= SF/${PORTNAME:tl}/${PORTNAME}%20Linux_Unix/${PORTNAME}%20V${PORTVE MAINTAINER= amdmi3@FreeBSD.org COMMENT= Drive a toy wood train in many levels - snake-like arcade game +LICENSE= GPLv2 GPLv3 +LICENSE_COMB= dual +LICENSE_FILE_GPLv3= ${WRKSRC}/COPYING + USES= tar:bzip2 gmake GNU_CONFIGURE= yes USE_SDL= sdl mixer diff --git a/games/ri-li/files/patch-src_sprite.cc b/games/ri-li/files/patch-src_sprite.cc new file mode 100644 index 000000000000..b0da5acfcc2c --- /dev/null +++ b/games/ri-li/files/patch-src_sprite.cc @@ -0,0 +1,20 @@ +--- src/sprite.cc.orig 2007-11-02 11:48:20 UTC ++++ src/sprite.cc +@@ -351,7 +351,7 @@ bool Sprite::Load(unsigned char *Buf,lon + // Fabrique la surface + Image[i]=SDL_CreateRGBSurface((Dim[i].bpp-3)*SDL_SRCALPHA,Dim[i].L,Dim[i].H,Dim[i].bpp*8, + 0xff,0xff00,0xff0000,0xff000000*(Dim[i].bpp-3)); +- if(Image[i]<=NULL) { ++ if(Image[i]==NULL) { + cerr <<"Impossible de créer une Surface SDL!"<<endl; + return false; + } +@@ -485,7 +485,7 @@ bool Sprite::Nouveau(int Lx,int Ly) + // Fabrique la surface + Image[0]=SDL_CreateRGBSurface((Dim[0].bpp-3)*SDL_SRCALPHA,Dim[0].L,Dim[0].H,Dim[0].bpp*8, + 0xff,0xff00,0xff0000,0xff000000*(Dim[0].bpp-3)); +- if(Image[0]<=NULL) { ++ if(Image[0]==NULL) { + cerr <<"Impossible de créer une Surface SDL!"<<endl; + return false; + } |