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authortobik <tobik@FreeBSD.org>2017-12-25 22:39:56 +0800
committerKoop Mast <kwm@rainbow-runner.nl>2018-02-04 06:14:04 +0800
commit2cd7815da4649347855e80a970157bf39f07e3e3 (patch)
treedd5ff587284a32fd5be0d34eadc4b8c838857e61
parentae20319d56e29bf3334f6598a2e40e323e91c0d8 (diff)
downloadfreebsd-ports-gnome-2cd7815da4649347855e80a970157bf39f07e3e3.tar.gz
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games/ags: Update to 3.4.1.11
Changes: https://github.com/adventuregamestudio/ags/releases/tag/v.3.4.1.11
-rw-r--r--games/ags/Makefile2
-rw-r--r--games/ags/distinfo6
-rw-r--r--games/ags/files/patch-Engine_ac_dynobj_cc__dynamicarray.cpp11
3 files changed, 4 insertions, 15 deletions
diff --git a/games/ags/Makefile b/games/ags/Makefile
index 41bbb588dfdd..037994fc2653 100644
--- a/games/ags/Makefile
+++ b/games/ags/Makefile
@@ -1,8 +1,8 @@
# $FreeBSD$
PORTNAME= ags
-PORTVERSION= 3.4.1.1
DISTVERSIONPREFIX= v.
+DISTVERSION= 3.4.1.11
CATEGORIES= games
MAINTAINER= tobik@FreeBSD.org
diff --git a/games/ags/distinfo b/games/ags/distinfo
index ba513dd741a6..60c70d873131 100644
--- a/games/ags/distinfo
+++ b/games/ags/distinfo
@@ -1,3 +1,3 @@
-TIMESTAMP = 1487636863
-SHA256 (adventuregamestudio-ags-v.3.4.1.1_GH0.tar.gz) = cf0cd4d71ab65f18b89b8b241e44656c4322342f802939c47f0d8242fd467b9f
-SIZE (adventuregamestudio-ags-v.3.4.1.1_GH0.tar.gz) = 20145931
+TIMESTAMP = 1514178488
+SHA256 (adventuregamestudio-ags-v.3.4.1.11_GH0.tar.gz) = 1c63b708a479c2225cb23e1be5bcf003940d16b1c49b1bcc3ad68e3a722bbc4c
+SIZE (adventuregamestudio-ags-v.3.4.1.11_GH0.tar.gz) = 9446499
diff --git a/games/ags/files/patch-Engine_ac_dynobj_cc__dynamicarray.cpp b/games/ags/files/patch-Engine_ac_dynobj_cc__dynamicarray.cpp
deleted file mode 100644
index 857b1ba5291d..000000000000
--- a/games/ags/files/patch-Engine_ac_dynobj_cc__dynamicarray.cpp
+++ /dev/null
@@ -1,11 +0,0 @@
---- Engine/ac/dynobj/cc_dynamicarray.cpp.orig 2017-02-21 00:32:02 UTC
-+++ Engine/ac/dynobj/cc_dynamicarray.cpp
-@@ -32,7 +32,7 @@ int CCDynamicArray::Dispose(const char *
- elementCount[0] &= ~ARRAY_MANAGED_TYPE_FLAG;
- for (int i = 0; i < elementCount[0]; i++)
- {
-- if (elementCount[2 + i] != NULL)
-+ if (elementCount[2 + i] != 0)
- {
- ccReleaseObjectReference(elementCount[2 + i]);
- }