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author | nemysis <nemysis@FreeBSD.org> | 2014-04-26 03:58:43 +0800 |
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committer | nemysis <nemysis@FreeBSD.org> | 2014-04-26 03:58:43 +0800 |
commit | 66b6e7a50c6168f59065865020d8be8bd584395c (patch) | |
tree | 4c7bd27759cb7c8fe9ce34e8321bceee9b7b4b44 | |
parent | 93ab45c16f954516b42e174e614de34debad7ddc (diff) | |
download | freebsd-ports-gnome-66b6e7a50c6168f59065865020d8be8bd584395c.tar.gz freebsd-ports-gnome-66b6e7a50c6168f59065865020d8be8bd584395c.tar.zst freebsd-ports-gnome-66b6e7a50c6168f59065865020d8be8bd584395c.zip |
- Bump PORTREVISION for MAINTAINER change
- Transfer maintainership to games@ team
- Cosmetical changes files/cube_client.in and files/cube_server.in
-rw-r--r-- | games/cube/Makefile | 4 | ||||
-rw-r--r-- | games/cube/files/cube_client.in | 4 | ||||
-rw-r--r-- | games/cube/files/cube_server.in | 3 |
3 files changed, 9 insertions, 2 deletions
diff --git a/games/cube/Makefile b/games/cube/Makefile index 64a83038ba71..62c2f0eb80cc 100644 --- a/games/cube/Makefile +++ b/games/cube/Makefile @@ -3,12 +3,12 @@ PORTNAME= cube DISTVERSION= 2005_08_29 -PORTREVISION= 11 +PORTREVISION= 12 CATEGORIES= games MASTER_SITES= SF/${PORTNAME}/${PORTNAME}/${DISTVERSION} DISTFILES= ${CUBE_DATA} ${CUBE_SRC} -MAINTAINER= ports@FreeBSD.org +MAINTAINER= games@FreeBSD.org COMMENT= OpenGL 3D FPS (first person shooter) game BUILD_DEPENDS= ${LOCALBASE}/lib/libenet.a:${PORTSDIR}/net/enet diff --git a/games/cube/files/cube_client.in b/games/cube/files/cube_client.in index 45d4d2d3a90f..49bb7774f3ae 100644 --- a/games/cube/files/cube_client.in +++ b/games/cube/files/cube_client.in @@ -1,4 +1,8 @@ #!/bin/sh +# +# $FreeBSD$ +# + # The executable needs to be run from its data directory, and needs to store # configuration in it. We therefore mirror the data directory hierarchy in diff --git a/games/cube/files/cube_server.in b/games/cube/files/cube_server.in index f1b56cce3ce6..226a65c370dd 100644 --- a/games/cube/files/cube_server.in +++ b/games/cube/files/cube_server.in @@ -1,4 +1,7 @@ #!/bin/sh +# +# $FreeBSD$ +# # The executable needs to be run from its data directory, and needs to store # configuration in it. We therefore mirror the data directory hierarchy in |