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author | danfe <danfe@FreeBSD.org> | 2013-05-12 19:25:13 +0800 |
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committer | danfe <danfe@FreeBSD.org> | 2013-05-12 19:25:13 +0800 |
commit | dd4953007b677d769327b81a7407b3c5e04c9f08 (patch) | |
tree | 23120c2bcab17a173206ad852a3a988750eab706 | |
parent | 220e8409137ee83c75f58ce0b305b50a24c4ade8 (diff) | |
download | freebsd-ports-gnome-dd4953007b677d769327b81a7407b3c5e04c9f08.tar.gz freebsd-ports-gnome-dd4953007b677d769327b81a7407b3c5e04c9f08.tar.zst freebsd-ports-gnome-dd4953007b677d769327b81a7407b3c5e04c9f08.zip |
- Trim traditional Makefile header
- Cleanup Makefile, NOPORTDOCS -> PORT_OPTIONS:MDOCS
- Unmute installation commands (INSTALL_DATA, CP)
- Provide something that looks like real port description
-rw-r--r-- | games/quake3-wfa/Makefile | 27 | ||||
-rw-r--r-- | games/quake3-wfa/pkg-descr | 17 |
2 files changed, 27 insertions, 17 deletions
diff --git a/games/quake3-wfa/Makefile b/games/quake3-wfa/Makefile index a3db220f8a63..5a4dfcf0046a 100644 --- a/games/quake3-wfa/Makefile +++ b/games/quake3-wfa/Makefile @@ -1,9 +1,5 @@ -# New ports collection makefile for: Q3 Mod: Weapons Factory Arena -# Date created: Sun Jun 3 15:03:11 EDT 2001 -# Whom: pat@databits.net -# +# Created by: Patrick Li <pat@databits.net> # $FreeBSD$ -# PORTNAME= wfa PORTVERSION= 3.5b @@ -14,10 +10,10 @@ DISTFILES= WFA35Engine.zip WFA35MapPack1.zip WFA35MapPack2.zip \ WFA_v35b.zip 35b_mappack1.zip DIST_SUBDIR= ${PORTNAME} -MAINTAINER= danfe@FreeBSD.org -COMMENT= Quake III Arena Mod: Weapons Factory Arena +MAINTAINER= ports@FreeBSD.org +COMMENT= Quake III Arena mod: Weapons Factory Arena -NO_PACKAGE= "Package will be 138MB, set FORCE_PACKAGE if you really want to build it" +NO_PACKAGE= Package will be 200MB, set FORCE_PACKAGE if you really want it USE_ZIP= yes USE_CRLF= yes @@ -26,21 +22,22 @@ NO_WRKSUBDIR= yes DATADIR= ${Q3DIR}/${PORTNAME} +OPTIONS_DEFINE= DOCS + +.include "${.CURDIR}/../quake3-data/Makefile.include" +.include <bsd.port.options.mk> + post-extract: @${RM} ${WRKSRC}/help/BobWFACfgV236.exe do-install: @${MKDIR} ${DATADIR} .for f in *.cfg *.pk3 - @${INSTALL_DATA} ${WRKSRC}/${f} ${DATADIR} + ${INSTALL_DATA} ${WRKSRC}/${f} ${DATADIR} .endfor -.if !defined(NOPORTDOCS) +.if ${PORT_OPTIONS:MDOCS} @${MKDIR} ${DOCSDIR} -.for f in EnglishRadioHelp help - @${CP} -R ${WRKSRC}/${f} ${DOCSDIR} -.endfor + ${CP} -a ${WRKSRC}/EnglishRadioHelp ${WRKSRC}/help ${DOCSDIR} .endif -.include "${.CURDIR}/../quake3-data/Makefile.include" - .include <bsd.port.mk> diff --git a/games/quake3-wfa/pkg-descr b/games/quake3-wfa/pkg-descr index 6e6dbf780cc8..a13f135571df 100644 --- a/games/quake3-wfa/pkg-descr +++ b/games/quake3-wfa/pkg-descr @@ -1,3 +1,16 @@ -Quake III Arena Mod: Weapons Factory Arena +Quake III Arena mod: Weapons Factory Arena, is one of the most complex, +dynamic, and fast-paced modifications for Quake III Arena written to date. -WWW: http://www.captured.com/weaponsfactory/quake3/ +It requires the standard deathmatch skills of any Quake game, plus the added +strategy of team-based CTF, with the tactical skill of mastering and +understanding eight different classes and over twenty different weapons. + +Your goal in every game will be to evaluate what your team needs most, then +to choose the class that will properly augment your team and lead them to +victory. + +The best way to start in WFA is to learn the basics of each class: their +specialties and nuances, strengths and weaknesses. And the best class to +start with is the marine. + +WWW: http://www.weaponsfactoryarena.com/ |