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authorolgeni <olgeni@FreeBSD.org>2008-06-01 17:42:37 +0800
committerolgeni <olgeni@FreeBSD.org>2008-06-01 17:42:37 +0800
commit9aa8bdd89214914fb17b824b18c6780a5a92284e (patch)
treefcca160716ded0c37ee140d2a35b4a0bbe1ac5f0 /devel/clanlib/pkg-descr
parent437a96d1bc7e1a1cdce06da4fb2617c8f0a80b93 (diff)
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Large round of typo fixes in ports/devel (pkg-descr).
Diffstat (limited to 'devel/clanlib/pkg-descr')
-rw-r--r--devel/clanlib/pkg-descr6
1 files changed, 3 insertions, 3 deletions
diff --git a/devel/clanlib/pkg-descr b/devel/clanlib/pkg-descr
index 437361f16f31..5f200f6f30f6 100644
--- a/devel/clanlib/pkg-descr
+++ b/devel/clanlib/pkg-descr
@@ -1,12 +1,12 @@
ClanLib delivers a platform independent interface to write games with. If a
game is written with ClanLib, it should be possible to compile the game under
any platform (supported by ClanLib, that is) without changes in the application
-sourcecode.
+source code.
But ClanLib is not just a wrapper library, providing an common interface to
-lowlevel libraries such as DirectX, Svgalib, X11, GGI, etc. While platform
+low level libraries such as DirectX, Svgalib, X11, GGI, etc. While platform
independency is ClanLib's primary goal, it also tries to be a service-minded
-game sdk. In other words, authors have put great effort in to designing the API,
+game SDK. In other words, authors have put great effort in to designing the API,
to ensure ClanLib's easy of use - while maintaining it's power.
WWW: http://www.clanlib.org/