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author | rene <rene@FreeBSD.org> | 2017-03-12 02:37:56 +0800 |
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committer | rene <rene@FreeBSD.org> | 2017-03-12 02:37:56 +0800 |
commit | 2fd359a5e9780b8da34f90a649d412a3ceeec540 (patch) | |
tree | f40c1c86718f12b2a1edcb1c0ce50a229e5ed8df /emulators | |
parent | 00a195a72599d1e74ecb64c7455d002debeaea03 (diff) | |
download | freebsd-ports-gnome-2fd359a5e9780b8da34f90a649d412a3ceeec540.tar.gz freebsd-ports-gnome-2fd359a5e9780b8da34f90a649d412a3ceeec540.tar.zst freebsd-ports-gnome-2fd359a5e9780b8da34f90a649d412a3ceeec540.zip |
emulators/fuse: update to 1.3.4
Diffstat (limited to 'emulators')
-rw-r--r-- | emulators/fuse/Makefile | 2 | ||||
-rw-r--r-- | emulators/fuse/distinfo | 6 | ||||
-rw-r--r-- | emulators/fuse/files/patch-sound__sdlsound.c | 24 |
3 files changed, 4 insertions, 28 deletions
diff --git a/emulators/fuse/Makefile b/emulators/fuse/Makefile index 1e38322ecac5..afa710839ff2 100644 --- a/emulators/fuse/Makefile +++ b/emulators/fuse/Makefile @@ -2,7 +2,7 @@ # $FreeBSD$ PORTNAME= fuse -PORTVERSION= 1.3.3 +PORTVERSION= 1.3.4 CATEGORIES= emulators MASTER_SITES= SF/${PORTNAME}-emulator/${PORTNAME}/${PORTVERSION} diff --git a/emulators/fuse/distinfo b/emulators/fuse/distinfo index bcf50a4ff9a4..8f4e6bb943dd 100644 --- a/emulators/fuse/distinfo +++ b/emulators/fuse/distinfo @@ -1,3 +1,3 @@ -TIMESTAMP = 1486408537 -SHA256 (fuse-1.3.3.tar.gz) = 670184600230dd815b2c26d701ec035ba0f7a063c44b5480cab01eb9926a494e -SIZE (fuse-1.3.3.tar.gz) = 1634806 +TIMESTAMP = 1489230554 +SHA256 (fuse-1.3.4.tar.gz) = 3089d2c3e08c72055ccbcbd5bcc69fd6cc492b8ac649ee15fc93703f0d3d9486 +SIZE (fuse-1.3.4.tar.gz) = 1634955 diff --git a/emulators/fuse/files/patch-sound__sdlsound.c b/emulators/fuse/files/patch-sound__sdlsound.c deleted file mode 100644 index d3ede956afbf..000000000000 --- a/emulators/fuse/files/patch-sound__sdlsound.c +++ /dev/null @@ -1,24 +0,0 @@ ---- sound/sdlsound.c.orig 2013-05-16 20:26:12 UTC -+++ sound/sdlsound.c -@@ -94,7 +94,9 @@ sound_lowlevel_init( const char *device, - speed to about 2000% on my Mac, 100Hz allows up to 5000% for me) */ - if( hz > 100.0 ) hz = 100.0; - sound_framesiz = *freqptr / hz; -- requested.samples = sound_framesiz; -+ requested.samples = 1; -+ while( requested.samples < sound_framesiz ) -+ requested.samples *= 2; - - if ( SDL_OpenAudio( &requested, &received ) < 0 ) { - settings_current.sound = 0; -@@ -112,7 +114,9 @@ sound_lowlevel_init( const char *device, - - requested.freq = *freqptr; - sound_framesiz = *freqptr / hz; -- requested.samples = sound_framesiz; -+ requested.samples = 1; -+ while( requested.samples < sound_framesiz ) -+ requested.samples *= 2; - - if( SDL_OpenAudio( &requested, NULL ) < 0 ) { - settings_current.sound = 0; |