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author | krion <krion@FreeBSD.org> | 2004-08-27 23:18:35 +0800 |
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committer | krion <krion@FreeBSD.org> | 2004-08-27 23:18:35 +0800 |
commit | 61fa6ff90be6670b05eff12cbc4a310a4b6c19fd (patch) | |
tree | 80c0831ae2bf04ac1dc817a42ad00a0c96062eb5 /games/Makefile | |
parent | dd104ec9a690e4b11799bf93bf0c4c7947d33000 (diff) | |
download | freebsd-ports-gnome-61fa6ff90be6670b05eff12cbc4a310a4b6c19fd.tar.gz freebsd-ports-gnome-61fa6ff90be6670b05eff12cbc4a310a4b6c19fd.tar.zst freebsd-ports-gnome-61fa6ff90be6670b05eff12cbc4a310a4b6c19fd.zip |
Add deng 1.8.1.r4, an enhanced Doom, Heretic and Hexen source port.
The Doomsday Engine is an enhanced Doom source port for the Windows
and UNIX platforms. It is based on the source code of id Software's
Doom and Raven Software's Heretic and Hexen. Some of supported
features are:
* Dynamic lights
* Lens flares
* High-resolution textures (PNG, TGA, PCX)
* Particle effects
* Detail textures
* 3D models (uses Quake II's MD2 format)
* Simple environmental mapping for 3D models (shiny effects)
* MD2 skymodels and skyboxes
* Actor (monster) movement smoothing
* Simulated radiosity shadowing system for the environment
* Simple shadows for objects
* Fog
* Glowing surfaces
* Smart texture filtering using a modified hq2x algorith
PR: ports/70996
Submitted by: Igor Pokrovsky <ip@doom.homeunix.org>
Diffstat (limited to 'games/Makefile')
-rw-r--r-- | games/Makefile | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/games/Makefile b/games/Makefile index cf4b8eb5450e..687ca7aca076 100644 --- a/games/Makefile +++ b/games/Makefile @@ -94,6 +94,7 @@ SUBDIR += d2x SUBDIR += deal SUBDIR += defendguin + SUBDIR += deng SUBDIR += digger-vgl SUBDIR += dmjava SUBDIR += dodgindiamond2 |