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authorkrion <krion@FreeBSD.org>2004-08-27 23:18:35 +0800
committerkrion <krion@FreeBSD.org>2004-08-27 23:18:35 +0800
commit61fa6ff90be6670b05eff12cbc4a310a4b6c19fd (patch)
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parentdd104ec9a690e4b11799bf93bf0c4c7947d33000 (diff)
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Add deng 1.8.1.r4, an enhanced Doom, Heretic and Hexen source port.
The Doomsday Engine is an enhanced Doom source port for the Windows and UNIX platforms. It is based on the source code of id Software's Doom and Raven Software's Heretic and Hexen. Some of supported features are: * Dynamic lights * Lens flares * High-resolution textures (PNG, TGA, PCX) * Particle effects * Detail textures * 3D models (uses Quake II's MD2 format) * Simple environmental mapping for 3D models (shiny effects) * MD2 skymodels and skyboxes * Actor (monster) movement smoothing * Simulated radiosity shadowing system for the environment * Simple shadows for objects * Fog * Glowing surfaces * Smart texture filtering using a modified hq2x algorith PR: ports/70996 Submitted by: Igor Pokrovsky <ip@doom.homeunix.org>
Diffstat (limited to 'games/Makefile')
-rw-r--r--games/Makefile1
1 files changed, 1 insertions, 0 deletions
diff --git a/games/Makefile b/games/Makefile
index cf4b8eb5450e..687ca7aca076 100644
--- a/games/Makefile
+++ b/games/Makefile
@@ -94,6 +94,7 @@
SUBDIR += d2x
SUBDIR += deal
SUBDIR += defendguin
+ SUBDIR += deng
SUBDIR += digger-vgl
SUBDIR += dmjava
SUBDIR += dodgindiamond2