aboutsummaryrefslogtreecommitdiffstats
path: root/games/bomberclone/Makefile
diff options
context:
space:
mode:
authoredwin <edwin@FreeBSD.org>2004-12-27 06:08:06 +0800
committeredwin <edwin@FreeBSD.org>2004-12-27 06:08:06 +0800
commit42b3971238f064e179cf2b78570c0c6e7ec89877 (patch)
tree1b3710fcbd02b005cb3cceb8a31587f1ccb40fd5 /games/bomberclone/Makefile
parenta8d56d2c6e97ba9aeb9ebe5ef283b18d2ab315c6 (diff)
downloadfreebsd-ports-gnome-42b3971238f064e179cf2b78570c0c6e7ec89877.tar.gz
freebsd-ports-gnome-42b3971238f064e179cf2b78570c0c6e7ec89877.tar.zst
freebsd-ports-gnome-42b3971238f064e179cf2b78570c0c6e7ec89877.zip
Update to version 0.11.5
I was working and fixing some of the bug some people reported to me. This includes some problem which made it almost impossible to run the game in Local Networks.. a incident in the code made it that direct connections wasn't working and people behind a firewall could play without any problems.. Changes: - Fixed: Multiplayer more as three players could not play. There was a bug in the automatic firewall detection. - Added: Show a simple information of what keys are used in the multiplayer screen. - Chagned: In Singleplayer you can select now 0 AI Players. - Fixed: Teamdata (as Names and Colors) will be send over the network. - Fixed: udp_send: bad file error fixed, in single mode we was still sending the quit information to all clients. - Fixed: Alot other strange network bugs. I.e. the rejoin part and that the server can leave part was not right.
Diffstat (limited to 'games/bomberclone/Makefile')
-rw-r--r--games/bomberclone/Makefile3
1 files changed, 1 insertions, 2 deletions
diff --git a/games/bomberclone/Makefile b/games/bomberclone/Makefile
index b40c01ffcffa..240c3a797fb3 100644
--- a/games/bomberclone/Makefile
+++ b/games/bomberclone/Makefile
@@ -6,8 +6,7 @@
#
PORTNAME= bomberclone
-PORTVERSION= 0.11.4
-PORTREVISION= 1
+PORTVERSION= 0.11.5
CATEGORIES= games
MASTER_SITES= ${MASTER_SITE_SOURCEFORGE}
MASTER_SITE_SUBDIR= ${PORTNAME}