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author | edwin <edwin@FreeBSD.org> | 2004-12-27 06:08:06 +0800 |
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committer | edwin <edwin@FreeBSD.org> | 2004-12-27 06:08:06 +0800 |
commit | 42b3971238f064e179cf2b78570c0c6e7ec89877 (patch) | |
tree | 1b3710fcbd02b005cb3cceb8a31587f1ccb40fd5 /games/bomberclone/Makefile | |
parent | a8d56d2c6e97ba9aeb9ebe5ef283b18d2ab315c6 (diff) | |
download | freebsd-ports-gnome-42b3971238f064e179cf2b78570c0c6e7ec89877.tar.gz freebsd-ports-gnome-42b3971238f064e179cf2b78570c0c6e7ec89877.tar.zst freebsd-ports-gnome-42b3971238f064e179cf2b78570c0c6e7ec89877.zip |
Update to version 0.11.5
I was working and fixing some of the bug some people reported to me. This
includes some problem which made it almost impossible to run the game in
Local Networks.. a incident in the code made it that direct connections
wasn't working and people behind a firewall could play without any
problems..
Changes:
- Fixed: Multiplayer more as three players could not play.
There was a bug in the automatic firewall detection.
- Added: Show a simple information of what keys are used in
the multiplayer screen.
- Chagned: In Singleplayer you can select now 0 AI Players.
- Fixed: Teamdata (as Names and Colors) will be send over the network.
- Fixed: udp_send: bad file error fixed, in single mode we was
still sending the quit information to all clients.
- Fixed: Alot other strange network bugs. I.e. the rejoin part
and that the server can leave part was not right.
Diffstat (limited to 'games/bomberclone/Makefile')
-rw-r--r-- | games/bomberclone/Makefile | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/games/bomberclone/Makefile b/games/bomberclone/Makefile index b40c01ffcffa..240c3a797fb3 100644 --- a/games/bomberclone/Makefile +++ b/games/bomberclone/Makefile @@ -6,8 +6,7 @@ # PORTNAME= bomberclone -PORTVERSION= 0.11.4 -PORTREVISION= 1 +PORTVERSION= 0.11.5 CATEGORIES= games MASTER_SITES= ${MASTER_SITE_SOURCEFORGE} MASTER_SITE_SUBDIR= ${PORTNAME} |