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authorgarga <garga@FreeBSD.org>2005-10-05 02:43:18 +0800
committergarga <garga@FreeBSD.org>2005-10-05 02:43:18 +0800
commit3018cff28d96fa886d7dfc8c86c797b0a78050f2 (patch)
tree0c68d3fec15392cc5d88615bed9fd6e67f3cf6db /games/darkplaces/pkg-descr
parentdeee94e6fa34a6abcf5182988d4d1cf594967de7 (diff)
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Dark Places is a Quake modification I have built over the course of 6 years on
and off experimenting, it got somewhat of an overhaul when the Quake engine source code was released, and I began developing a custom OpenGL-only engine for it and other mods, which supports Windows WGL and Linux GLX, and has greatly improved graphics and image quality. WWW: http://icculus.org/twilight/darkplaces/ PR: ports/85325 Submitted by: Alejandro Pulver <alejandro@varnet.biz>
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+Dark Places is a Quake modification I have built over the course of 6 years on
+and off experimenting, it got somewhat of an overhaul when the Quake engine
+source code was released, and I began developing a custom OpenGL-only engine
+for it and other mods, which supports Windows WGL and Linux GLX, and has
+greatly improved graphics and image quality.
+
+It can not easily be described, as it is simply an improved Quake, not a total
+conversion (yet, anyway).
+
+The realism of shell casings falling to the floor, much improved bullet
+impacts, 32bit color alpha blended explosions, blood flying everywhere and
+sticking to the walls...
+
+Behind the scenes the code has changed a great deal, I was not content with
+the original QuakeC code, and I have greatly changed the engine while
+maintaining compatibility with normal quake modifications.
+
+WWW: http://icculus.org/twilight/darkplaces/