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author | garga <garga@FreeBSD.org> | 2005-10-05 02:43:18 +0800 |
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committer | garga <garga@FreeBSD.org> | 2005-10-05 02:43:18 +0800 |
commit | 3018cff28d96fa886d7dfc8c86c797b0a78050f2 (patch) | |
tree | 0c68d3fec15392cc5d88615bed9fd6e67f3cf6db /games/darkplaces/pkg-descr | |
parent | deee94e6fa34a6abcf5182988d4d1cf594967de7 (diff) | |
download | freebsd-ports-gnome-3018cff28d96fa886d7dfc8c86c797b0a78050f2.tar.gz freebsd-ports-gnome-3018cff28d96fa886d7dfc8c86c797b0a78050f2.tar.zst freebsd-ports-gnome-3018cff28d96fa886d7dfc8c86c797b0a78050f2.zip |
Dark Places is a Quake modification I have built over the course of 6 years on
and off experimenting, it got somewhat of an overhaul when the Quake engine
source code was released, and I began developing a custom OpenGL-only engine
for it and other mods, which supports Windows WGL and Linux GLX, and has
greatly improved graphics and image quality.
WWW: http://icculus.org/twilight/darkplaces/
PR: ports/85325
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Diffstat (limited to 'games/darkplaces/pkg-descr')
-rw-r--r-- | games/darkplaces/pkg-descr | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/games/darkplaces/pkg-descr b/games/darkplaces/pkg-descr new file mode 100644 index 000000000000..9613f00c2b1a --- /dev/null +++ b/games/darkplaces/pkg-descr @@ -0,0 +1,18 @@ +Dark Places is a Quake modification I have built over the course of 6 years on +and off experimenting, it got somewhat of an overhaul when the Quake engine +source code was released, and I began developing a custom OpenGL-only engine +for it and other mods, which supports Windows WGL and Linux GLX, and has +greatly improved graphics and image quality. + +It can not easily be described, as it is simply an improved Quake, not a total +conversion (yet, anyway). + +The realism of shell casings falling to the floor, much improved bullet +impacts, 32bit color alpha blended explosions, blood flying everywhere and +sticking to the walls... + +Behind the scenes the code has changed a great deal, I was not content with +the original QuakeC code, and I have greatly changed the engine while +maintaining compatibility with normal quake modifications. + +WWW: http://icculus.org/twilight/darkplaces/ |