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author | nemysis <nemysis@FreeBSD.org> | 2013-12-17 21:01:12 +0800 |
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committer | nemysis <nemysis@FreeBSD.org> | 2013-12-17 21:01:12 +0800 |
commit | 80bc90e9b936ef1fa70f7e953f2376ec5e254f70 (patch) | |
tree | be64cc6050b8a5433720b893e6537da647ca6bbf /games/dcross/distinfo | |
parent | 28c0877e810c88d175399c169737d8419eed7044 (diff) | |
download | freebsd-ports-gnome-80bc90e9b936ef1fa70f7e953f2376ec5e254f70.tar.gz freebsd-ports-gnome-80bc90e9b936ef1fa70f7e953f2376ec5e254f70.tar.zst freebsd-ports-gnome-80bc90e9b936ef1fa70f7e953f2376ec5e254f70.zip |
Unlike your common unilateral falling block games, 'Double Cross' implements
a bidirectional paradigm expanding the genre in both dimension and difficulty.
Blocks fall from the top and fly in from the side settling in a joined
"play area". Deletions occur when rows of ten blocks are completed.
A horizontal row of 10 will cause the blocks to fall down, and a vertical row
of 10 will cause the blocks to "fall" to the right.
If a vertical row is completed during a vertical drop or a horizontal row is
completed during a horizontal drop the corresponding deletion will not occur
until the next turn. This can and will lead to non-intuitive results.
Focus on the vertical alone and you will die from horizontal negligence and
vice versa.
WWW: https://code.google.com/p/double-cross/
PR: ports/171603
Submitted by: nemysis (self)
Approved by: pawel (mentor)
Diffstat (limited to 'games/dcross/distinfo')
-rw-r--r-- | games/dcross/distinfo | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/games/dcross/distinfo b/games/dcross/distinfo new file mode 100644 index 000000000000..0945875dec96 --- /dev/null +++ b/games/dcross/distinfo @@ -0,0 +1,4 @@ +SHA256 (python/dcross_2.0.zip) = 57ce35a0b41dda365c976bf5ff671785c975ebf842a3609be3d53b74a0a6bfa8 +SIZE (python/dcross_2.0.zip) = 28543733 +SHA256 (python/dcross_icons.zip) = 8501803fedea59dc897c83a332e0c5308c8bb6db73d82d5160c994701aee9edb +SIZE (python/dcross_icons.zip) = 40422 |