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authornemysis <nemysis@FreeBSD.org>2013-12-17 21:01:12 +0800
committernemysis <nemysis@FreeBSD.org>2013-12-17 21:01:12 +0800
commit80bc90e9b936ef1fa70f7e953f2376ec5e254f70 (patch)
treebe64cc6050b8a5433720b893e6537da647ca6bbf /games/dcross/distinfo
parent28c0877e810c88d175399c169737d8419eed7044 (diff)
downloadfreebsd-ports-gnome-80bc90e9b936ef1fa70f7e953f2376ec5e254f70.tar.gz
freebsd-ports-gnome-80bc90e9b936ef1fa70f7e953f2376ec5e254f70.tar.zst
freebsd-ports-gnome-80bc90e9b936ef1fa70f7e953f2376ec5e254f70.zip
Unlike your common unilateral falling block games, 'Double Cross' implements
a bidirectional paradigm expanding the genre in both dimension and difficulty. Blocks fall from the top and fly in from the side settling in a joined "play area". Deletions occur when rows of ten blocks are completed. A horizontal row of 10 will cause the blocks to fall down, and a vertical row of 10 will cause the blocks to "fall" to the right. If a vertical row is completed during a vertical drop or a horizontal row is completed during a horizontal drop the corresponding deletion will not occur until the next turn. This can and will lead to non-intuitive results. Focus on the vertical alone and you will die from horizontal negligence and vice versa. WWW: https://code.google.com/p/double-cross/ PR: ports/171603 Submitted by: nemysis (self) Approved by: pawel (mentor)
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+SHA256 (python/dcross_2.0.zip) = 57ce35a0b41dda365c976bf5ff671785c975ebf842a3609be3d53b74a0a6bfa8
+SIZE (python/dcross_2.0.zip) = 28543733
+SHA256 (python/dcross_icons.zip) = 8501803fedea59dc897c83a332e0c5308c8bb6db73d82d5160c994701aee9edb
+SIZE (python/dcross_icons.zip) = 40422