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authoroliver <oliver@FreeBSD.org>2007-09-26 01:49:53 +0800
committeroliver <oliver@FreeBSD.org>2007-09-26 01:49:53 +0800
commitf15063fb6f0f0a27b2e15f6c7be7a843de31fe58 (patch)
tree702d0a7beddefbe07723636e7520beb226e9447b /games/dmjava
parent53324883d8ed4c42d9fbe1641283e73d04869a21 (diff)
downloadfreebsd-ports-gnome-f15063fb6f0f0a27b2e15f6c7be7a843de31fe58.tar.gz
freebsd-ports-gnome-f15063fb6f0f0a27b2e15f6c7be7a843de31fe58.tar.zst
freebsd-ports-gnome-f15063fb6f0f0a27b2e15f6c7be7a843de31fe58.zip
website moved
Diffstat (limited to 'games/dmjava')
-rw-r--r--games/dmjava/pkg-descr2
1 files changed, 1 insertions, 1 deletions
diff --git a/games/dmjava/pkg-descr b/games/dmjava/pkg-descr
index 6f50a8f172f2..93902670c2f1 100644
--- a/games/dmjava/pkg-descr
+++ b/games/dmjava/pkg-descr
@@ -11,4 +11,4 @@ turns, and step-by-step movement. One major change from the original is that
monsters are not "stuck" in groups: they are completely free to wander,
sometimes occupying a square with other monsters and sometimes not.
-WWW: http://www.cs.pitt.edu/~alandale/dmjava/
+WWW: http://homepage.mac.com/aberfield/dmj/