diff options
author | alepulver <alepulver@FreeBSD.org> | 2007-02-26 07:35:40 +0800 |
---|---|---|
committer | alepulver <alepulver@FreeBSD.org> | 2007-02-26 07:35:40 +0800 |
commit | 32ca373d374fc7539e4058c19af26cef75befbf2 (patch) | |
tree | 74721cde191fa427206083cb86c6d805c427ad30 /games/evq3 | |
parent | a3fcfae5acacb269a6c19c9847e727d4469e0df9 (diff) | |
download | freebsd-ports-gnome-32ca373d374fc7539e4058c19af26cef75befbf2.tar.gz freebsd-ports-gnome-32ca373d374fc7539e4058c19af26cef75befbf2.tar.zst freebsd-ports-gnome-32ca373d374fc7539e4058c19af26cef75befbf2.zip |
The Marriage of XreaL and Icculus.org Q3 w/ Improvements!
Evolution Q3 uses the advanced XreaL OpenGL 2.0 renderer for advanced GLSL
powered effects.
WWW: http://evolution.quakedev.com/
Diffstat (limited to 'games/evq3')
-rw-r--r-- | games/evq3/Makefile | 117 | ||||
-rw-r--r-- | games/evq3/distinfo | 3 | ||||
-rw-r--r-- | games/evq3/files/patch-SConscript_evq3 | 41 | ||||
-rw-r--r-- | games/evq3/files/patch-SConstruct | 34 | ||||
-rw-r--r-- | games/evq3/files/patch-engine__common__fs.c | 34 | ||||
-rw-r--r-- | games/evq3/files/patch-engine__common__shared.h | 40 | ||||
-rw-r--r-- | games/evq3/files/patch-engine__unix__linux_joystick.c | 106 | ||||
-rw-r--r-- | games/evq3/files/patch-engine__unix__unix_main.c | 92 | ||||
-rw-r--r-- | games/evq3/files/patch-engine__unix__unix_shared.c | 29 | ||||
-rw-r--r-- | games/evq3/files/pkg-message.in | 10 | ||||
-rw-r--r-- | games/evq3/pkg-descr | 6 | ||||
-rw-r--r-- | games/evq3/pkg-plist | 6 |
12 files changed, 518 insertions, 0 deletions
diff --git a/games/evq3/Makefile b/games/evq3/Makefile new file mode 100644 index 000000000000..ab24c344f0df --- /dev/null +++ b/games/evq3/Makefile @@ -0,0 +1,117 @@ +# New ports collection makefile for: evq3 +# Date created: 8 Aug 2006 +# Whom: alepulver +# +# $FreeBSD$ +# + +PORTNAME= evq3 +PORTVERSION= b2 +CATEGORIES= games +MASTER_SITES= http://evolution.quakedev.com/files/Engine/ +DISTNAME= ${PORTNAME}-${PORTVERSION}-src + +MAINTAINER= alepulver@FreeBSD.org +COMMENT= The Marriage of XreaL and Icculus.org Q3 w/ Improvements + +BUILD_DEPENDS= zip:${PORTSDIR}/archivers/zip + +USE_ZIP= yes +USE_DOS2UNIX= yes +USE_GCC= 3.4+ +USE_GL= yes +USE_SCONS= yes +SCONS_ARGS= warnings=0 +REINPLACE_ARGS= -i '' +NO_WRKSUBDIR= yes + +OPTIONS= FREETYPE2 "Compile engine with FreeType 2.x support" off \ + OPTIMIZED_CFLAGS "Enable compilation optimizations" on \ + SIMD "Enable CPU optimizations (sse/3dnow)" on \ + SMP "Build with SMP (threading) support" off + +CFLAGS+= -I${X11BASE}/include -DPNG_NO_ASSEMBLER_CODE + +PLIST_SUB= LIBDIR="${LIBDIR:S/${PREFIX}\///}" + +LIBDIR= ${PREFIX}/lib/${PORTNAME} +VM_ARCHS= i386 amd64 powerpc + +.include <bsd.port.pre.mk> + +.for i in ${ARCH} +. if ${VM_ARCHS:M${i}} != "" +HAVE_VM_COMPILED= yes +. endif +.endfor + +.if !defined(HAVE_VM_COMPILED) +SCONS_ARGS+= qvm=0 +SUB_FILES+= pkg-message +.endif + +.if defined(WITH_FREETYPE2) +LIB_DEPENDS+= freetype.9:${PORTSDIR}/print/freetype2 +SCONS_ARGS+= freetype=1 +.endif + +.if defined(WITHOUT_OPTIMIZED_CFLAGS) +SCONS_ARGS+= optimize=0 +.endif + +.if !defined(WITHOUT_SIMD) && !defined(PACKAGE_BUILDING) +.if ${MACHINE_CPU:Msse} != "" +SCONS_ARGS+= simd=sse +.elif ${MACHINE_CPU:M3dnow} != "" +SCONS_ARGS+= simd=3dnow +.endif +.endif + +.if defined(WITH_SMP) +SCONS_ARGS+= smp=1 +.endif + +post-patch: +.for f in CC CCFLAGS X11BASE + @${REINPLACE_CMD} -e 's|%%${f}%%|${${f}}|' ${WRKSRC}/SConstruct +.endfor + @${REINPLACE_CMD} -e 's|%%X11BASE%%|${X11BASE}|' \ + ${WRKSRC}/SConscript_evq3 +.if defined(HAVE_VM_COMPILED) && ${ARCH} != "i386" + @${REINPLACE_CMD} -e \ + 's|vm_x86|vm_${ARCH:S/amd64/x86_64/:S/powerpc/ppc/}|' \ + ${WRKSRC}/SConscript_evq3 +.endif + @${REINPLACE_CMD} -e 's|^#if defined( __FreeBSD__ ).*|#if 0|' \ + ${WRKSRC}/engine/unix/linux_glimp.c + @${REINPLACE_CMD} -e \ + 's|%%DATADIR%%|${Q3DIR}|; s|%%LIBDIR%%|${LIBDIR}|' \ + ${WRKSRC}/engine/common/fs.c ${WRKSRC}/engine/unix/unix_main.c + @${REINPLACE_CMD} -e 's|botlib\.log|/dev/null|' \ + ${WRKSRC}/engine/botlib/be_interface.c + @${REINPLACE_CMD} -e 's|\.xreal|.${PORTNAME}|' \ + ${WRKSRC}/engine/unix/unix_shared.c + +# The .pk3 file (ZIP format) available in the web has wrong paths (everything +# is under a "baseq3" directory), so we have to create our own one. +post-build: + @cd ${WRKSRC}/baseq3 && zip -r ../pak-evq3.pk3 * + +do-install: + ${INSTALL_PROGRAM} ${WRKSRC}/build/unix/evq3 ${PREFIX}/bin + ${MKDIR} ${LIBDIR}/baseq3 + ${INSTALL_DATA} ${WRKSRC}/pak-evq3.pk3 ${LIBDIR}/baseq3 +.if !defined(NOPORTDOCS) + ${MKDIR} ${DOCSDIR} + ${INSTALL_DATA} ${WRKSRC}/README.html ${DOCSDIR} +.endif + +.if !defined(HAVE_VM_COMPILED) +post-install: + @${ECHO_CMD} + @${CAT} ${PKGMESSAGE} + @${ECHO_CMD} +.endif + +.include "${.CURDIR}/../quake3-data/Makefile.include" +.include <bsd.port.post.mk> diff --git a/games/evq3/distinfo b/games/evq3/distinfo new file mode 100644 index 000000000000..c7b309516a20 --- /dev/null +++ b/games/evq3/distinfo @@ -0,0 +1,3 @@ +MD5 (evq3-b2-src.zip) = 99278e2d098dcacee8bc853f43e917b3 +SHA256 (evq3-b2-src.zip) = 0beafd8ed65ba1006906e76204214461436a0e70840a1bb43bc43477d6a7d5b5 +SIZE (evq3-b2-src.zip) = 2879491 diff --git a/games/evq3/files/patch-SConscript_evq3 b/games/evq3/files/patch-SConscript_evq3 new file mode 100644 index 000000000000..34c3e954fc2f --- /dev/null +++ b/games/evq3/files/patch-SConscript_evq3 @@ -0,0 +1,41 @@ +--- SConscript_evq3.orig Sun Feb 25 20:25:06 2007 ++++ SConscript_evq3 Sun Feb 25 20:27:04 2007 +@@ -208,9 +208,9 @@ + + # Linux x86 (GCC) + if env['arch'] == 'linux-i386': +- evq3_env.Append(LIBPATH='/usr/X11R6/lib') ++ evq3_env.Append(LIBPATH='%%X11BASE%%/lib') + evq3_env.Append(LIBS=['X11', 'Xext', 'Xxf86dga', 'Xxf86vm']) +- evq3_env.Append(LIBS=['dl', 'm']) ++ evq3_env.Append(LIBS=['m']) + + if env['smp'] == 1: + evq3_env.Append(CCFLAGS='-DSMP') +@@ -220,19 +220,19 @@ + evq3_env.ParseConfig('freetype-config --cflags --libs') + evq3_env.Append(CCFLAGS='-DBUILD_FREETYPE') + +- #if env['qvm'] == 1: +- linux_src += ['engine/common/vm_x86.c'] +- #else: +- #evq3_env.Append(CCFLAGS='-DDLL_ONLY') ++ if env['qvm'] == 1: ++ linux_src += ['engine/common/vm_x86.c'] ++ else: ++ evq3_env.Append(CCFLAGS='-DDLL_ONLY') + + if env['sdl'] == 1: + evq3_env.ParseConfig('sdl-config --cflags --libs') + evq3_env.Append(CCFLAGS='-DUSE_SDL') +- evq3_env.Program('evq3.x86', [evq3_src, libs_src, sdl_src]) ++ evq3_env.Program('evq3', [evq3_src, libs_src, sdl_src]) + else: +- evq3_env.Program('evq3.x86', [evq3_src, libs_src, linux_src]) ++ evq3_env.Program('evq3', [evq3_src, libs_src, linux_src]) + +- evq3_env.Install('#build/unix', 'evq3.x86') ++ evq3_env.Install('#build/unix', 'evq3') + + # Linux x86_64 (GCC) + elif env['arch'] == 'linux-x86_64': diff --git a/games/evq3/files/patch-SConstruct b/games/evq3/files/patch-SConstruct new file mode 100644 index 000000000000..dc52cbfc353b --- /dev/null +++ b/games/evq3/files/patch-SConstruct @@ -0,0 +1,34 @@ +--- SConstruct.orig Sun Feb 25 20:22:51 2007 ++++ SConstruct Sun Feb 25 20:23:30 2007 +@@ -16,6 +16,7 @@ + opts.Add(BoolOption('sdl', 'Set to 1 to compile engine with a SDL backend instead of the native backend', 0)) + opts.Add(BoolOption('freetype', 'Set to 1 to compile engine with FreeType 2.x support', 0)) + opts.Add(BoolOption('tools', 'Set to 1 to compile xmap, gtkradiant, and master', 0)) ++opts.Add(BoolOption('qvm', 'Set to 1 to enable QVM support', 1)) + + # + # initialize compiler environment base +@@ -32,7 +33,9 @@ + # + print 'compiling for architecture ', env['arch'] + +-env.Append(CCFLAGS = '-pipe -fsigned-char') ++env['CC'] = '%%CC%%' ++ ++env.Append(CCFLAGS = '%%CCFLAGS%% -pipe -fsigned-char') + + if env['arch'] == 'xwin32': + env.Tool('xmingw', ['SCons/Tools']) +@@ -69,9 +72,9 @@ + Export('env') + SConscript('SConscript_evq3', build_dir='build/scons/evq3', duplicate=0) + #SConscript('SConscript_evq3-ded', build_dir='build/scons/evq3-ded', duplicate=0) +-SConscript('SConscript_cgame', build_dir='build/scons/cgame', duplicate=0) +-SConscript('SConscript_game', build_dir='build/scons/game', duplicate=0) +-SConscript('SConscript_ui', build_dir='build/scons/ui', duplicate=0) ++#SConscript('SConscript_cgame', build_dir='build/scons/cgame', duplicate=0) ++#SConscript('SConscript_game', build_dir='build/scons/game', duplicate=0) ++#SConscript('SConscript_ui', build_dir='build/scons/ui', duplicate=0) + + #if env['tools'] != '0': + #SConscript('SConscript_bspc', build_dir='build/scons/bspc', duplicate=0) diff --git a/games/evq3/files/patch-engine__common__fs.c b/games/evq3/files/patch-engine__common__fs.c new file mode 100644 index 000000000000..b1f0257322e8 --- /dev/null +++ b/games/evq3/files/patch-engine__common__fs.c @@ -0,0 +1,34 @@ +--- engine/common/fs.c.orig Wed Dec 20 20:29:46 2006 ++++ engine/common/fs.c Sat Dec 23 13:16:38 2006 +@@ -3115,6 +3115,7 @@ + fs_debug = Cvar_Get("fs_debug", "0", 0); + fs_copyfiles = Cvar_Get("fs_copyfiles", "0", CVAR_INIT); + fs_cdpath = Cvar_Get("fs_cdpath", Sys_DefaultCDPath(), CVAR_INIT); ++ Sys_SetDefaultInstallPath("%%DATADIR%%"); + fs_basepath = Cvar_Get("fs_basepath", Sys_DefaultInstallPath(), CVAR_INIT); + fs_basegame = Cvar_Get("fs_basegame", "", CVAR_INIT); + homePath = Sys_DefaultHomePath(); +@@ -3135,6 +3136,7 @@ + { + FS_AddGameDirectory(fs_basepath->string, gameName); + } ++ FS_AddGameDirectory( "%%LIBDIR%%", gameName ); + // fs_homepath is somewhat particular to *nix systems, only add if relevant + // NOTE: same filtering below for mods and basegame + if(fs_basepath->string[0] && Q_stricmp(fs_homepath->string, fs_basepath->string)) +@@ -3153,6 +3155,7 @@ + { + FS_AddGameDirectory(fs_basepath->string, fs_basegame->string); + } ++ FS_AddGameDirectory("%%LIBDIR%%", fs_basegame->string); + if(fs_homepath->string[0] && Q_stricmp(fs_homepath->string, fs_basepath->string)) + { + FS_AddGameDirectory(fs_homepath->string, fs_basegame->string); +@@ -3170,6 +3173,7 @@ + { + FS_AddGameDirectory(fs_basepath->string, fs_gamedirvar->string); + } ++ FS_AddGameDirectory("%%LIBDIR%%", fs_gamedirvar->string); + if(fs_homepath->string[0] && Q_stricmp(fs_homepath->string, fs_basepath->string)) + { + FS_AddGameDirectory(fs_homepath->string, fs_gamedirvar->string); diff --git a/games/evq3/files/patch-engine__common__shared.h b/games/evq3/files/patch-engine__common__shared.h new file mode 100644 index 000000000000..2e2801f58db2 --- /dev/null +++ b/games/evq3/files/patch-engine__common__shared.h @@ -0,0 +1,40 @@ +--- ./engine/common/shared.h.orig Wed Dec 20 20:29:46 2006 ++++ ./engine/common/shared.h Sat Dec 23 11:12:47 2006 +@@ -365,7 +365,9 @@ + + // bk010116 - omitted Q3STATIC (see Linux above), broken target + +-#if !idppc ++#include <machine/endian.h> ++ ++#if BYTE_ORDER == LITTLE_ENDIAN + static short BigShort(short l) + { + return ShortSwap(l); +@@ -384,7 +386,7 @@ + } + + #define LittleFloat +-#else ++#elif BYTE_ORDER == BIG_ENDIAN + #define BigShort + static short LittleShort(short l) + { +@@ -402,6 +404,8 @@ + { + return FloatSwap(l); + } ++#else ++#error Unknown endianess + #endif + + #endif +@@ -542,7 +546,7 @@ + #endif + + // https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=371 +-#if __linux__ ++#if __unix__ + void Snd_Memset(void *dest, const int val, const size_t count); + #else + #define Snd_Memset memset diff --git a/games/evq3/files/patch-engine__unix__linux_joystick.c b/games/evq3/files/patch-engine__unix__linux_joystick.c new file mode 100644 index 000000000000..d821644c5390 --- /dev/null +++ b/games/evq3/files/patch-engine__unix__linux_joystick.c @@ -0,0 +1,106 @@ +--- ./engine/unix/linux_joystick.c.orig Wed Dec 20 20:28:48 2006 ++++ ./engine/unix/linux_joystick.c Sat Dec 23 11:06:55 2006 +@@ -31,8 +31,10 @@ + ** + */ + +-#ifndef __x86_64__ ++#ifdef __linux__ + #include <linux/joystick.h> ++#elif defined(__FreeBSD__) ++#include <sys/joystick.h> + #endif + + #include <sys/types.h> +@@ -72,7 +74,7 @@ + // bk001130 - from cvs1.17 (mkv), removed from linux_glimp.c + void IN_StartupJoystick(void) + { +-#ifndef __x86_64__ ++#if defined(__linux__) || defined(__FreeBSD__) + int i = 0; + + joy_fd = -1; +@@ -87,20 +89,27 @@ + { + char filename[PATH_MAX]; + ++#ifdef __linux__ + snprintf(filename, PATH_MAX, "/dev/js%d", i); ++#elif defined(__FreeBSD__) ++ snprintf(filename, PATH_MAX, "/dev/joy%d", i); ++#endif + + joy_fd = open(filename, O_RDONLY | O_NONBLOCK); + + if(joy_fd != -1) + { ++#ifdef __linux__ + struct js_event event; + char axes = 0; + char buttons = 0; + char name[128]; + int n = -1; ++#endif + + Com_Printf("Joystick %s found\n", filename); + ++#ifdef __linux__ + /* Get rid of initialization messages. */ + do + { +@@ -125,6 +134,7 @@ + Com_Printf("Name: %s\n", name); + Com_Printf("Axes: %d\n", axes); + Com_Printf("Buttons: %d\n", buttons); ++#endif + + /* Our work here is done. */ + return; +@@ -143,7 +153,7 @@ + + void IN_JoyMove(void) + { +-#ifndef __x86_64__ ++#if defined(__linux__) || defined(__FreeBSD__) + /* Store instantaneous joystick state. Hack to get around + * event model used in Linux joystick driver. + */ +@@ -156,11 +166,16 @@ + unsigned int axes = 0; + int i = 0; + ++#ifdef __FreeBSD__ ++ struct joystick event; ++#endif ++ + if(joy_fd == -1) + { + return; + } + ++#ifdef __linux__ + /* Empty the queue, dispatching button presses immediately + * and updating the instantaneous state for the axes. + */ +@@ -197,7 +212,19 @@ + } + + } while(1); +- ++#elif defined(__FreeBSD__) ++ /* ++ * FreeBSD does not fully support multi-buttoned joysticks. ++ */ ++ if (read(joy_fd, &event, sizeof(struct joystick)) != -1) { ++ if (event.b1) ++ Sys_QueEvent(0, SE_KEY, K_JOY1, 1, 0, NULL); ++ if (event.b2) ++ Sys_QueEvent(0, SE_KEY, K_JOY2, 1, 0, NULL); ++ axes_state[0] = event.x; ++ axes_state[1] = event.y; ++ } ++#endif + + /* Translate our instantaneous state to bits. */ + for(i = 0; i < 16; i++) diff --git a/games/evq3/files/patch-engine__unix__unix_main.c b/games/evq3/files/patch-engine__unix__unix_main.c new file mode 100644 index 000000000000..49575df6b0c8 --- /dev/null +++ b/games/evq3/files/patch-engine__unix__unix_main.c @@ -0,0 +1,92 @@ +--- engine/unix/unix_main.c.orig Sat Dec 23 14:57:28 2006 ++++ engine/unix/unix_main.c Sat Dec 23 15:47:40 2006 +@@ -673,12 +673,12 @@ + { + void *libHandle; + void (*dllEntry) (intptr_t (*syscallptr) (intptr_t, ...)); +- char curpath[MAX_OSPATH]; + char fname[MAX_OSPATH]; + char *basepath; + char *homepath; + char *pwdpath; + char *gamedir; ++ char *libdir = "%%LIBDIR%%"; + char *fn; + const char *err = NULL; + +@@ -687,20 +687,7 @@ + // bk001206 - let's have some paranoia + assert(name); + +- getcwd(curpath, sizeof(curpath)); +-#if defined __i386__ +- snprintf(fname, sizeof(fname), "%si386.so", name); +-#elif defined __x86_64__ +- snprintf(fname, sizeof(fname), "%sx86_64.so", name); +-#elif defined __powerpc__ //rcg010207 - PPC support. +- snprintf(fname, sizeof(fname), "%sppc.so", name); +-#elif defined __axp__ +- snprintf(fname, sizeof(fname), "%saxp.so", name); +-#elif defined __mips__ +- snprintf(fname, sizeof(fname), "%smips.so", name); +-#else +-#error Unknown arch +-#endif ++ snprintf(fname, sizeof(fname), "%s.so", name); + + // bk001129 - was RTLD_LAZY + #define Q_RTLD RTLD_NOW +@@ -722,29 +709,34 @@ + fn = FS_BuildOSPath(homepath, gamedir, fname); + Com_Printf("Sys_LoadDll(%s)... \n", fn); + libHandle = dlopen(fn, Q_RTLD); ++ } + +- if(!libHandle) +- { +- Com_Printf("Sys_LoadDll(%s) failed:\n\"%s\"\n", fn, dlerror()); +- // fs_basepath +- fn = FS_BuildOSPath(basepath, gamedir, fname); +- Com_Printf("Sys_LoadDll(%s)... \n", fn); +- libHandle = dlopen(fn, Q_RTLD); ++ if(!libHandle) ++ { ++ Com_Printf("Sys_LoadDll(%s) failed:\n\"%s\"\n", fn, dlerror()); ++ // libdir ++ fn = FS_BuildOSPath(libdir, gamedir, fname); ++ Com_Printf("Sys_LoadDll(%s)... \n", fn); ++ libHandle = dlopen(fn, Q_RTLD); ++ } + +- if(!libHandle) +- { +-#ifndef NDEBUG // bk001206 - in debug abort on failure +- Com_Error(ERR_FATAL, "Sys_LoadDll(%s) failed dlopen() completely!\n", name); ++ if(!libHandle) ++ { ++ Com_Printf("Sys_LoadDll(%s) failed:\n\"%s\"\n", fn, dlerror()); ++ // fs_basepath ++ fn = FS_BuildOSPath(basepath, gamedir, fname); ++ Com_Printf("Sys_LoadDll(%s)... \n", fn); ++ libHandle = dlopen(fn, Q_RTLD); ++ } ++ ++ if(!libHandle) ++ { ++#ifndef NDEBUG // bk001206 - in debug abort on failure ++ Com_Error(ERR_FATAL, "Sys_LoadDll(%s) failed dlopen() completely!\n", name); + #else +- Com_Printf("Sys_LoadDll(%s) failed dlopen() completely!\n", name); ++ Com_Printf("Sys_LoadDll(%s) failed dlopen() completely!\n", name); + #endif +- return NULL; +- } +- else +- Com_Printf("Sys_LoadDll(%s): succeeded ...\n", fn); +- } +- else +- Com_Printf("Sys_LoadDll(%s): succeeded ...\n", fn); ++ return NULL; + } + else + Com_Printf("Sys_LoadDll(%s): succeeded ...\n", fn); diff --git a/games/evq3/files/patch-engine__unix__unix_shared.c b/games/evq3/files/patch-engine__unix__unix_shared.c new file mode 100644 index 000000000000..23a56a7fbb4f --- /dev/null +++ b/games/evq3/files/patch-engine__unix__unix_shared.c @@ -0,0 +1,29 @@ +--- ./engine/unix/unix_shared.c.orig Wed Dec 20 20:28:48 2006 ++++ ./engine/unix/unix_shared.c Sat Dec 23 11:21:39 2006 +@@ -78,7 +78,7 @@ + return curtime; + } + +-#if defined(__linux__) && !defined(DEDICATED) ++#if defined(__unix__) && !defined(DEDICATED) + /* + ================ + Sys_XTimeToSysTime +@@ -143,7 +143,7 @@ + + //#if 0 // bk001215 - see snapvector.nasm for replacement + // rcg010206 - using this for PPC builds... +-#if defined(__APPLE__) || (defined(__linux__) && defined(C_ONLY)) || defined(__x86_64__) ++#if defined(__APPLE__) || (defined(__unix__) && defined(C_ONLY)) || defined(__x86_64__) + //#if !(defined __i386__) + long fastftol(float f) + { // bk001213 - from win32/win_shared.c +@@ -459,7 +459,7 @@ + return p->pw_name; + } + +-#if defined(__linux__) ++#if defined(__unix__) + // TTimo + // sysconf() in libc, POSIX.1 compliant + unsigned int Sys_ProcessorCount() diff --git a/games/evq3/files/pkg-message.in b/games/evq3/files/pkg-message.in new file mode 100644 index 000000000000..af8abddacd49 --- /dev/null +++ b/games/evq3/files/pkg-message.in @@ -0,0 +1,10 @@ +============================================================================== + +Evolution Q3 has been installed. + +The program does not support loading QVM files in your architecture, so to +play it you have to copy the files "game.so", "cgame.so" and "ui.so" installed +by the "games/quake3" or "games/ioquake3" port from +"%%PREFIX%%/lib/${PORTNAME}/baseq3" to "%%LIBDIR%%/baseq3". + +============================================================================== diff --git a/games/evq3/pkg-descr b/games/evq3/pkg-descr new file mode 100644 index 000000000000..f3a067a0c4e2 --- /dev/null +++ b/games/evq3/pkg-descr @@ -0,0 +1,6 @@ +The Marriage of XreaL and Icculus.org Q3 w/ Improvements! + +Evolution Q3 uses the advanced XreaL OpenGL 2.0 renderer for advanced GLSL +powered effects. + +WWW: http://evolution.quakedev.com/ diff --git a/games/evq3/pkg-plist b/games/evq3/pkg-plist new file mode 100644 index 000000000000..3786f8001155 --- /dev/null +++ b/games/evq3/pkg-plist @@ -0,0 +1,6 @@ +bin/evq3 +%%LIBDIR%%/baseq3/pak-evq3.pk3 +%%PORTDOCS%%%%DOCSDIR%%/README.html +%%PORTDOCS%%@dirrm %%DOCSDIR%% +@dirrm %%LIBDIR%%/baseq3 +@dirrm %%LIBDIR%% |