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authordanfe <danfe@FreeBSD.org>2011-08-09 11:52:24 +0800
committerdanfe <danfe@FreeBSD.org>2011-08-09 11:52:24 +0800
commit800041b85458d8da221d47b3deae939d83f8926d (patch)
treee136be157edba3a2f0dfceea774535605c7f80fb /games/frikqcc
parent1ab8e86a93c4d8d5c4ef9c02baf3facaa0d8c84a (diff)
downloadfreebsd-ports-gnome-800041b85458d8da221d47b3deae939d83f8926d.tar.gz
freebsd-ports-gnome-800041b85458d8da221d47b3deae939d83f8926d.tar.zst
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Improve port description and update WWW address.
Diffstat (limited to 'games/frikqcc')
-rw-r--r--games/frikqcc/pkg-descr21
1 files changed, 9 insertions, 12 deletions
diff --git a/games/frikqcc/pkg-descr b/games/frikqcc/pkg-descr
index f1c453279b90..3dfa0310288c 100644
--- a/games/frikqcc/pkg-descr
+++ b/games/frikqcc/pkg-descr
@@ -1,13 +1,10 @@
-FrikQCC was started a few months before the Quake engine source was
-released. Originally based off of FastQCC, it was widely (well among
-the people at MDQNet) enjoyed for a few months. Then J. P. Grossman
-released QCCX, back in March 2000. QCCX implemented a ton of neato-
-whizbang features that I just had to have. I immediately set out to
-add some of the better stuff from FrikQCC 1.x, such as warnings and
-some of my own ideas of optimizations to his code. The result was
-FrikQCC 2.0, which has been updated many times since then. I've
-started moving away from some of the old QCCX features (for example my
-Arrays are different, as is the new int type) in an effort to make the
-code more user friendly.
+FrikQCC was started few months before the Quake engine source was released.
+Originally based off of FastQCC, it was widely (well, among the people at
+MDQNet) enjoyed for a few months. After J. P. Grossman released QCCX, back
+in March 2000, many of its features and ideas found their way into FrikQCC.
+The result was FrikQCC 2.0, which has been updated many times since then.
-WWW: http://wiki.quakesrc.org/index.php?pagename=FrikQCC
+It currently supports: goto, labels, static variables, new optimizations,
+compiler warnings, and many other features.
+
+WWW: http://www.inside3d.com/frikbot/frikqcc/