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authorpgollucci <pgollucci@FreeBSD.org>2010-01-15 11:03:45 +0800
committerpgollucci <pgollucci@FreeBSD.org>2010-01-15 11:03:45 +0800
commit61dd5022aaad4f784d43f9675c2572577736d40a (patch)
tree9c1bc4dc770dcf2d0d38b13ca9916594a5e11397 /games/ioquake3/pkg-descr
parentaf03475352c74609172c2865f7e7833893204e9f (diff)
downloadfreebsd-ports-gnome-61dd5022aaad4f784d43f9675c2572577736d40a.tar.gz
freebsd-ports-gnome-61dd5022aaad4f784d43f9675c2572577736d40a.tar.zst
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games/ioquake3:
OPTIONS+= CURL "Enable cURL for http/ftp download" on \ OPENAL "Enable OpenAL audio output" on \ MUMBLE "Enable Mumble support (no dependencies)" on \ VORBIS "Enable Ogg Vorbis support" on games/ioquake3-devel: Update to r1771 PR: ports/142712 Submitted by: Dominic Fandrey <kamikaze@bsdforen.de> (maintainer)
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diff --git a/games/ioquake3/pkg-descr b/games/ioquake3/pkg-descr
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@@ -1,5 +1,11 @@
-This port creates development snapshots of icculus.org/quake3. The project is
-known to seldomly produce releases. Due to the conservative development goals
-of the project, development snapshots are generally considered reliable.
+This project, icculus.org/quake3 (sometimes referred to ioquake3, or ioq3 for
+short) aims to build upon id Software's Quake 3 source code release. The
+source code was released on August 20, 2005 under the GPL. Since then, we have
+been cleaning up, fixing bugs, and adding features. Our permanent goal is to
+create the open source Quake 3 distribution upon which people base their games
+and projects. We also seek to have the perfect version of the engine for
+playing Quake 3: Arena, Team Arena, and all popular mods. This distribution of
+the engine has been ported to many new platforms and has had a slew of new
+features added, along with massive bug extermination.
WWW: http://ioquake3.org/