diff options
author | alepulver <alepulver@FreeBSD.org> | 2006-06-12 06:59:50 +0800 |
---|---|---|
committer | alepulver <alepulver@FreeBSD.org> | 2006-06-12 06:59:50 +0800 |
commit | e24888c03b09ec9d0e1733698b0a1c7b253f9cc7 (patch) | |
tree | 3f82b725e16c91fdfdaa05af147a0237bd600006 /games/ioquake3 | |
parent | 288b6cbd63273a951de40cb09fa1ba3bd612eaa3 (diff) | |
download | freebsd-ports-gnome-e24888c03b09ec9d0e1733698b0a1c7b253f9cc7.tar.gz freebsd-ports-gnome-e24888c03b09ec9d0e1733698b0a1c7b253f9cc7.tar.zst freebsd-ports-gnome-e24888c03b09ec9d0e1733698b0a1c7b253f9cc7.zip |
- Update to version 1.33 (SVN rev 797).
- Add pkg-message about how to fix SDL sound problems.
Diffstat (limited to 'games/ioquake3')
-rw-r--r-- | games/ioquake3/Makefile | 8 | ||||
-rw-r--r-- | games/ioquake3/distinfo | 6 | ||||
-rw-r--r-- | games/ioquake3/files/patch-Makefile | 45 | ||||
-rw-r--r-- | games/ioquake3/files/patch-code__botlib__be_interface.c | 2 | ||||
-rw-r--r-- | games/ioquake3/files/patch-code__qcommon__common.c | 2 | ||||
-rw-r--r-- | games/ioquake3/files/patch-code__qcommon__q_platform.h | 2 | ||||
-rw-r--r-- | games/ioquake3/files/patch-code__unix__linux_glimp.c | 2 | ||||
-rw-r--r-- | games/ioquake3/files/patch-code__unix__unix_main.c | 2 | ||||
-rw-r--r-- | games/ioquake3/pkg-message | 10 |
9 files changed, 47 insertions, 32 deletions
diff --git a/games/ioquake3/Makefile b/games/ioquake3/Makefile index a89be3f852a7..7bd59b9a226e 100644 --- a/games/ioquake3/Makefile +++ b/games/ioquake3/Makefile @@ -6,7 +6,7 @@ # PORTNAME= ioquake3 -PORTVERSION= 1.33 +PORTVERSION= 1.33.${SVN_REV} CATEGORIES= games MASTER_SITES= ${MASTER_SITE_LOCAL} MASTER_SITE_SUBDIR= alepulver @@ -35,7 +35,7 @@ MAKE_ENV+= DEFAULT_BASEDIR="${Q3DIR}" LIBDIR="${LIBDIR}" \ PLIST_SUB= LIBDIR="${LIBDIR:S/${PREFIX}\///}" LIBDIR= ${PREFIX}/lib/${PORTNAME} -SVN_REV= 777 +SVN_REV= 797 VM_ARCHS= amd64 i386 powerpc .include <bsd.port.pre.mk> @@ -139,11 +139,9 @@ do-install: .endif post-install: -.if defined(WITH_SDL_AUDIO) || defined(WITH_OPENAL) @${ECHO_CMD} - @${ECHO_CMD} "WARNING: if you have sound problems try recompiling without SDL_AUDIO and OPENAL options." | ${FMT} + @${CAT} ${PKGMESSAGE} @${ECHO_CMD} -.endif maint-gen-distfile: @if [ -f ${DISTDIR}/${DISTNAME}${EXTRACT_SUFX} ]; then \ diff --git a/games/ioquake3/distinfo b/games/ioquake3/distinfo index 17bc6407080a..8b439d85f147 100644 --- a/games/ioquake3/distinfo +++ b/games/ioquake3/distinfo @@ -1,3 +1,3 @@ -MD5 (ioquake3-1.33.tar.bz2) = 0eaf6eb252e6b56d1195faf2d898c533 -SHA256 (ioquake3-1.33.tar.bz2) = 9e9b7f4d7b39eb82c8b1de9dc0ce62d0eed4d676d21e1adfb4930832c5123abb -SIZE (ioquake3-1.33.tar.bz2) = 2421997 +MD5 (ioquake3-1.33.797.tar.bz2) = 2bc968c6b73835657c7d2b4bf100c491 +SHA256 (ioquake3-1.33.797.tar.bz2) = 99cba27413bf5bc0b51f0ce4e55f51321ffe17ab5ca3bbd15837c85020c481c7 +SIZE (ioquake3-1.33.797.tar.bz2) = 2423661 diff --git a/games/ioquake3/files/patch-Makefile b/games/ioquake3/files/patch-Makefile index 4830ebf93000..44f7516d43b2 100644 --- a/games/ioquake3/files/patch-Makefile +++ b/games/ioquake3/files/patch-Makefile @@ -1,5 +1,5 @@ ---- ./Makefile.orig Sat Apr 29 16:54:54 2006 -+++ ./Makefile Wed Jun 7 19:34:25 2006 +--- ./Makefile.orig Mon May 29 00:02:54 2006 ++++ ./Makefile Sun Jun 11 17:26:26 2006 @@ -26,11 +26,19 @@ endif endif @@ -84,7 +84,7 @@ endif - ifeq ($(USE_SDL),1) -- BASE_CFLAGS += $(shell sdl11-config --cflags) -DUSE_SDL_VIDEO=1 -DUSE_SDL_SOUND=1 +- BASE_CFLAGS += $(shell sdl-config --cflags) -DUSE_SDL_VIDEO=1 -DUSE_SDL_SOUND=1 + ifeq ($(USE_SDL_AUDIO),1) + BASE_CFLAGS += $(shell $(SDL_CONFIG) --cflags) + else @@ -109,11 +109,11 @@ - BASE_CFLAGS += -DNO_VM_COMPILED + ifeq ($(USE_SDL_AUDIO),1) + BASE_CFLAGS += -DUSE_SDL_SOUND=1 - endif ++ endif + + ifeq ($(USE_SDL_VIDEO),1) + BASE_CFLAGS += -DUSE_SDL_VIDEO=1 -+ endif + endif + + ifeq ($(USE_OPTIMIZED_CFLAGS),1) + RELEASE_CFLAGS+=-O3 -ffast-math -funroll-loops -fomit-frame-pointer \ @@ -135,14 +135,13 @@ - THREAD_LDFLAGS=-lpthread + THREAD_LDFLAGS=$(PTHREAD_LIBS) # don't need -ldl (FreeBSD) -- LDFLAGS=-lm -+ LDFLAGS+=-lm + LDFLAGS=-lm - CLIENT_LDFLAGS = + CLIENT_LDFLAGS = -L$(LOCALBASE)/lib - ifeq ($(USE_SDL),1) -- CLIENT_LDFLAGS += $(shell sdl11-config --libs) +- CLIENT_LDFLAGS += $(shell sdl-config --libs) + ifeq ($(USE_SDL_AUDIO),1) + CLIENT_LDFLAGS += $(shell $(SDL_CONFIG) --libs) else @@ -164,7 +163,15 @@ endif endif -@@ -632,24 +629,24 @@ +@@ -478,7 +475,6 @@ + CLIENT_LDFLAGS += -lvorbisfile -lvorbis -logg + endif + +- + else # ifeq freebsd + + ############################################################################# +@@ -632,24 +628,24 @@ TARGETS = ifneq ($(BUILD_SERVER),0) @@ -198,7 +205,7 @@ endif ifneq ($(BUILD_GAME_QVM),0) -@@ -707,11 +704,11 @@ +@@ -707,11 +703,11 @@ $(MAKE) targets B=$(BD) CFLAGS="$(CFLAGS) $(DEBUG_CFLAGS) $(DEPEND_CFLAGS)" build_release: B=$(BR) @@ -212,7 +219,7 @@ targets: $(TARGETS) -@@ -919,11 +916,11 @@ +@@ -919,11 +915,11 @@ $(B)/client/ftola.o \ $(B)/client/snapvectora.o endif @@ -226,7 +233,7 @@ ifneq ($(VM_PPC),) Q3OBJ += $(B)/client/$(VM_PPC).o endif -@@ -971,10 +968,10 @@ +@@ -971,10 +967,10 @@ $(B)/client/sdl_glimp_smp.o endif @@ -239,7 +246,7 @@ $(CC) -o $@ $(Q3OBJ) $(Q3POBJ_SMP) $(CLIENT_LDFLAGS) \ $(THREAD_LDFLAGS) $(LDFLAGS) $(LIBSDLMAIN) -@@ -1253,17 +1250,17 @@ +@@ -1253,17 +1249,17 @@ $(B)/ded/snapvectora.o $(B)/ded/matha.o endif @@ -260,7 +267,7 @@ $(CC) -o $@ $(Q3DOBJ) $(LDFLAGS) $(B)/ded/sv_bot.o : $(SDIR)/sv_bot.c; $(DO_DED_CC) -@@ -1377,7 +1374,7 @@ +@@ -1377,7 +1373,7 @@ Q3CGOBJ = $(Q3CGOBJ_) $(B)/baseq3/cgame/cg_syscalls.o Q3CGVMOBJ = $(Q3CGOBJ_:%.o=%.asm) $(B)/baseq3/game/bg_lib.asm @@ -269,7 +276,7 @@ $(CC) $(SHLIBLDFLAGS) -o $@ $(Q3CGOBJ) $(B)/baseq3/vm/cgame.qvm: $(Q3CGVMOBJ) $(CGDIR)/cg_syscalls.asm -@@ -1418,7 +1415,7 @@ +@@ -1418,7 +1414,7 @@ MPCGOBJ = $(MPCGOBJ_) $(B)/missionpack/cgame/cg_syscalls.o MPCGVMOBJ = $(MPCGOBJ_:%.o=%.asm) $(B)/missionpack/game/bg_lib.asm @@ -278,7 +285,7 @@ $(CC) $(SHLIBLDFLAGS) -o $@ $(MPCGOBJ) $(B)/missionpack/vm/cgame.qvm: $(MPCGVMOBJ) $(CGDIR)/cg_syscalls.asm -@@ -1468,7 +1465,7 @@ +@@ -1468,7 +1464,7 @@ Q3GOBJ = $(Q3GOBJ_) $(B)/baseq3/game/g_syscalls.o Q3GVMOBJ = $(Q3GOBJ_:%.o=%.asm) $(B)/baseq3/game/bg_lib.asm @@ -287,7 +294,7 @@ $(CC) $(SHLIBLDFLAGS) -o $@ $(Q3GOBJ) $(B)/baseq3/vm/qagame.qvm: $(Q3GVMOBJ) $(GDIR)/g_syscalls.asm -@@ -1516,7 +1513,7 @@ +@@ -1516,7 +1512,7 @@ MPGOBJ = $(MPGOBJ_) $(B)/missionpack/game/g_syscalls.o MPGVMOBJ = $(MPGOBJ_:%.o=%.asm) $(B)/missionpack/game/bg_lib.asm @@ -296,7 +303,7 @@ $(CC) $(SHLIBLDFLAGS) -o $@ $(MPGOBJ) $(B)/missionpack/vm/qagame.qvm: $(MPGVMOBJ) $(GDIR)/g_syscalls.asm -@@ -1576,7 +1573,7 @@ +@@ -1576,7 +1572,7 @@ Q3UIOBJ = $(Q3UIOBJ_) $(B)/missionpack/ui/ui_syscalls.o Q3UIVMOBJ = $(Q3UIOBJ_:%.o=%.asm) $(B)/baseq3/game/bg_lib.asm @@ -305,7 +312,7 @@ $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3UIOBJ) $(B)/baseq3/vm/ui.qvm: $(Q3UIVMOBJ) $(UIDIR)/ui_syscalls.asm -@@ -1601,7 +1598,7 @@ +@@ -1601,7 +1597,7 @@ MPUIOBJ = $(MPUIOBJ_) $(B)/missionpack/ui/ui_syscalls.o MPUIVMOBJ = $(MPUIOBJ_:%.o=%.asm) $(B)/baseq3/game/bg_lib.asm diff --git a/games/ioquake3/files/patch-code__botlib__be_interface.c b/games/ioquake3/files/patch-code__botlib__be_interface.c index dd57f36a808f..45e7f5e21246 100644 --- a/games/ioquake3/files/patch-code__botlib__be_interface.c +++ b/games/ioquake3/files/patch-code__botlib__be_interface.c @@ -1,5 +1,5 @@ --- ./code/botlib/be_interface.c.orig Wed Apr 26 10:36:58 2006 -+++ ./code/botlib/be_interface.c Wed Jun 7 19:34:25 2006 ++++ ./code/botlib/be_interface.c Sun Jun 11 17:26:26 2006 @@ -155,7 +155,7 @@ } else { Com_sprintf(logfilename, sizeof(logfilename), "botlib.log"); diff --git a/games/ioquake3/files/patch-code__qcommon__common.c b/games/ioquake3/files/patch-code__qcommon__common.c index c1fdcacdd58a..6899017952d4 100644 --- a/games/ioquake3/files/patch-code__qcommon__common.c +++ b/games/ioquake3/files/patch-code__qcommon__common.c @@ -1,5 +1,5 @@ --- ./code/qcommon/common.c.orig Wed Apr 26 08:27:12 2006 -+++ ./code/qcommon/common.c Wed Jun 7 19:34:25 2006 ++++ ./code/qcommon/common.c Sun Jun 11 17:26:26 2006 @@ -25,6 +25,7 @@ #include "qcommon.h" #include <setjmp.h> diff --git a/games/ioquake3/files/patch-code__qcommon__q_platform.h b/games/ioquake3/files/patch-code__qcommon__q_platform.h index c65c0b6f3705..543c8d5710ed 100644 --- a/games/ioquake3/files/patch-code__qcommon__q_platform.h +++ b/games/ioquake3/files/patch-code__qcommon__q_platform.h @@ -1,5 +1,5 @@ --- ./code/qcommon/q_platform.h.orig Tue Dec 27 16:46:01 2005 -+++ ./code/qcommon/q_platform.h Wed Jun 7 19:35:23 2006 ++++ ./code/qcommon/q_platform.h Sun Jun 11 17:26:26 2006 @@ -176,11 +176,7 @@ #define ID_INLINE inline #define PATH_SEP '/' diff --git a/games/ioquake3/files/patch-code__unix__linux_glimp.c b/games/ioquake3/files/patch-code__unix__linux_glimp.c index 987afc280e72..00304f2b5be1 100644 --- a/games/ioquake3/files/patch-code__unix__linux_glimp.c +++ b/games/ioquake3/files/patch-code__unix__linux_glimp.c @@ -1,5 +1,5 @@ --- ./code/unix/linux_glimp.c.orig Sun Apr 30 11:32:56 2006 -+++ ./code/unix/linux_glimp.c Wed Jun 7 19:34:25 2006 ++++ ./code/unix/linux_glimp.c Sun Jun 11 17:26:26 2006 @@ -631,8 +631,14 @@ dx = ((int)event.xmotion.x - mwx); diff --git a/games/ioquake3/files/patch-code__unix__unix_main.c b/games/ioquake3/files/patch-code__unix__unix_main.c index cd61c56a765f..f539c9649a95 100644 --- a/games/ioquake3/files/patch-code__unix__unix_main.c +++ b/games/ioquake3/files/patch-code__unix__unix_main.c @@ -1,5 +1,5 @@ --- ./code/unix/unix_main.c.orig Sun Feb 26 18:22:12 2006 -+++ ./code/unix/unix_main.c Wed Jun 7 19:34:25 2006 ++++ ./code/unix/unix_main.c Sun Jun 11 17:26:26 2006 @@ -774,6 +774,7 @@ char curpath[MAX_OSPATH]; char fname[MAX_OSPATH]; diff --git a/games/ioquake3/pkg-message b/games/ioquake3/pkg-message new file mode 100644 index 000000000000..581f11640146 --- /dev/null +++ b/games/ioquake3/pkg-message @@ -0,0 +1,10 @@ +============================================================================== + +If you have sound problems with SDL try setting the variable "s_sdlSpeed" to +"44100". It will be saved to the configuration file. + +If you have sound problems with OpenAL recompile without it. Also the OPENAL +option causes the program to omit restoring gamma and mouse sensivity after +exitting. + +============================================================================== |