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authorlinimon <linimon@FreeBSD.org>2006-06-25 03:51:53 +0800
committerlinimon <linimon@FreeBSD.org>2006-06-25 03:51:53 +0800
commit42ee656915c3e749865b44e3ad025d56b9ba3bf7 (patch)
treee9cebc6625fb6cd54adf1ac8c394028cf248db56 /games/linux-quake4
parentd35d3830650591e7c13b4df170fec7ca7a879263 (diff)
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- Remove false positives for 'makefile' (and possibly a few others).
- Remove obsolete explanations which are no longer seen, for speed: ELF, MOTIF, MOTIFLIB, X_manpage, awk, bison, ffs_conflict, forbidden, getopt, getopt.h, imake, lc_r, malloc.h, pod2man, sed, stl, soundcard.h, texinfo, union_wait, values.h - Add more cases to: arch, bad_c++, compiler_error, depend_object, install_error, linker_error, mtree, perl5 These changes reduce many dozens of false positives; add a few dozen true positives; and for certain directories, improve the speed about 10% (a few drop by 15%). It turns out that the performance issues are mainly due to the multiple greps. If performance is an issue we need to go back to the moderately- unreadable, everything-on-one-line paradigm. Before that happens, I would like to experiment with some refactoring, so that the patterns are built up in the shell line-by-line, so you could still be able to read it. Tested on: pointyhat Hat: portmgr
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