diff options
author | nemysis <nemysis@FreeBSD.org> | 2013-10-04 05:58:56 +0800 |
---|---|---|
committer | nemysis <nemysis@FreeBSD.org> | 2013-10-04 05:58:56 +0800 |
commit | 9e11658c250a7043b5a4b93ca6e92d021e129e6f (patch) | |
tree | 0ab186127ad908adbac9ae11cbea3ab11e48ac17 /games/lugaru | |
parent | bd071aaf1e2a9f6c98206ca5f8c9466f1a4cc48d (diff) | |
download | freebsd-ports-gnome-9e11658c250a7043b5a4b93ca6e92d021e129e6f.tar.gz freebsd-ports-gnome-9e11658c250a7043b5a4b93ca6e92d021e129e6f.tar.zst freebsd-ports-gnome-9e11658c250a7043b5a4b93ca6e92d021e129e6f.zip |
3D arcade with unique fighting system and anthropomorphic characters.
Lugaru's primary feature is its unique combat system. Instead of relying
on confusing button combinations to perform moves, Lugaru's moves are all
logical and context sensitive. For example, if an opponent aims a roundhouse
kick at Turner's head, you can crouch and then stand up under the attack to
grab your assailant's leg and kick him away. If you try and punch an opponent
and he tries to throw you over his shoulder, you can crouch to roll painlessly
out of the throw. This new combat system makes fights look and feel much more
intense and believable than in any other game. You can see it in action with
the gameplay movies above.
WWW: https://code.google.com/p/lugaru/
Approved by: wg/pawel (mentors)
Diffstat (limited to 'games/lugaru')
-rw-r--r-- | games/lugaru/Makefile | 49 | ||||
-rw-r--r-- | games/lugaru/distinfo | 2 | ||||
-rw-r--r-- | games/lugaru/files/lugaru.in | 7 | ||||
-rw-r--r-- | games/lugaru/files/patch-Source-openal_wrapper.cpp | 11 | ||||
-rw-r--r-- | games/lugaru/pkg-descr | 13 | ||||
-rw-r--r-- | games/lugaru/pkg-plist | 456 |
6 files changed, 538 insertions, 0 deletions
diff --git a/games/lugaru/Makefile b/games/lugaru/Makefile new file mode 100644 index 000000000000..fc01b8612a65 --- /dev/null +++ b/games/lugaru/Makefile @@ -0,0 +1,49 @@ +# Created by: Rusmir Dusko <nemysis@FreeBSD.org> +# $FreeBSD$ + +PORTNAME= lugaru +PORTVERSION= 269 +CATEGORIES= games +MASTER_SITES= GOOGLE_CODE +DISTNAME= ${PORTNAME}-rev${DISTVERSION}-src + +MAINTAINER= nemysis@FreeBSD.org +COMMENT= 3D arcade with unique fighting system and anthropomorphic characters + +LICENSE= GPLv2 + +LIB_DEPENDS= libpng15.so:${PORTSDIR}/graphics/png \ + libjpeg.so:${PORTSDIR}/graphics/jpeg \ + libvorbis.so:${PORTSDIR}/audio/libvorbis \ + libogg.so:${PORTSDIR}/audio/libogg + +USE_BZIP2= yes +USES= cmake pkgconfig +USE_GL= glu +USE_OPENAL= soft +USE_SDL= sdl +USE_XORG= sm +USE_GCC= yes + +PORTDOCS= README + +OPTIONS_DEFINE= DOCS + +SUB_FILES= ${PORTNAME} + +DESKTOP_ENTRIES="Lugaru" "${COMMENT}" "${PORTNAME}" \ + "${PORTNAME}" "Game;ActionGame;" false + +post-patch: + @${REINPLACE_CMD} -e 's|/usr/local/lugaru|${DATADIR}|' \ + ${WRKSRC}/CMakeLists.txt + +post-install: + ${INSTALL_SCRIPT} ${WRKDIR}/${PORTNAME} ${STAGEDIR}${PREFIX}/bin/ + ${LN} -sf ${DATADIR}/Data/Textures/Lugaru.png \ + ${STAGEDIR}${PREFIX}/share/pixmaps/${PORTNAME}.png + + @${MKDIR} ${STAGEDIR}${DOCSDIR} + ${INSTALL_DATA} ${PORTDOCS:S|^|${WRKSRC}/|} ${STAGEDIR}${DOCSDIR} + +.include <bsd.port.mk> diff --git a/games/lugaru/distinfo b/games/lugaru/distinfo new file mode 100644 index 000000000000..7caab37630ae --- /dev/null +++ b/games/lugaru/distinfo @@ -0,0 +1,2 @@ +SHA256 (lugaru-rev269-src.tar.bz2) = 3c38ff547b0567b40bb94b16907ffc2f65623c1dec0538e41152515d4ff0cbdc +SIZE (lugaru-rev269-src.tar.bz2) = 39250302 diff --git a/games/lugaru/files/lugaru.in b/games/lugaru/files/lugaru.in new file mode 100644 index 000000000000..8c3983fb276a --- /dev/null +++ b/games/lugaru/files/lugaru.in @@ -0,0 +1,7 @@ +#!/bin/sh +# +# $FreeBSD$ +# + +cd "%%DATADIR%%" +./lugaru "${@}" diff --git a/games/lugaru/files/patch-Source-openal_wrapper.cpp b/games/lugaru/files/patch-Source-openal_wrapper.cpp new file mode 100644 index 000000000000..dd25351e0249 --- /dev/null +++ b/games/lugaru/files/patch-Source-openal_wrapper.cpp @@ -0,0 +1,11 @@ +--- Source/openal_wrapper.cpp.orig 2010-05-16 06:42:54.000000000 +0200 ++++ Source/openal_wrapper.cpp 2013-09-27 23:04:45.000000000 +0200 +@@ -374,7 +374,7 @@ + char *fname = (char *) alloca(strlen(_fname) + 16); + strcpy(fname, _fname); + char *ptr = strchr(fname, '.'); +- if (ptr) *ptr = NULL; ++ if (ptr) ptr = NULL; + strcat(fname, ".ogg"); + + // just in case... diff --git a/games/lugaru/pkg-descr b/games/lugaru/pkg-descr new file mode 100644 index 000000000000..c471e22aa6ef --- /dev/null +++ b/games/lugaru/pkg-descr @@ -0,0 +1,13 @@ +3D arcade with unique fighting system and anthropomorphic characters. + +Lugaru's primary feature is its unique combat system. Instead of relying +on confusing button combinations to perform moves, Lugaru's moves are all +logical and context sensitive. For example, if an opponent aims a roundhouse +kick at Turner's head, you can crouch and then stand up under the attack to +grab your assailant's leg and kick him away. If you try and punch an opponent +and he tries to throw you over his shoulder, you can crouch to roll painlessly +out of the throw. This new combat system makes fights look and feel much more +intense and believable than in any other game. You can see it in action with +the gameplay movies above. + +WWW: https://code.google.com/p/lugaru/ diff --git a/games/lugaru/pkg-plist b/games/lugaru/pkg-plist new file mode 100644 index 000000000000..5d4b2aff9e50 --- /dev/null +++ b/games/lugaru/pkg-plist @@ -0,0 +1,456 @@ +bin/lugaru +%%DATADIR%%/Data/Animations/Backflip +%%DATADIR%%/Data/Animations/Backhandspring +%%DATADIR%%/Data/Animations/Blockhighleft +%%DATADIR%%/Data/Animations/Blockhighleftstrike +%%DATADIR%%/Data/Animations/Climb +%%DATADIR%%/Data/Animations/Crouch +%%DATADIR%%/Data/Animations/Crouchdrawright +%%DATADIR%%/Data/Animations/Crouchremoveknife +%%DATADIR%%/Data/Animations/Crouchstab +%%DATADIR%%/Data/Animations/Dead1 +%%DATADIR%%/Data/Animations/Dead2 +%%DATADIR%%/Data/Animations/Dead3 +%%DATADIR%%/Data/Animations/Dead4 +%%DATADIR%%/Data/Animations/Dodgeback +%%DATADIR%%/Data/Animations/Drawleft +%%DATADIR%%/Data/Animations/Drawright +%%DATADIR%%/Data/Animations/Dropkick +%%DATADIR%%/Data/Animations/Dropkickold +%%DATADIR%%/Data/Animations/Dying +%%DATADIR%%/Data/Animations/Fightidle +%%DATADIR%%/Data/Animations/Fightsidestep +%%DATADIR%%/Data/Animations/Flip +%%DATADIR%%/Data/Animations/Getupfromback +%%DATADIR%%/Data/Animations/Getupfromfront +%%DATADIR%%/Data/Animations/Hangon +%%DATADIR%%/Data/Animations/Hurtidle +%%DATADIR%%/Data/Animations/Idle +%%DATADIR%%/Data/Animations/JumpDown +%%DATADIR%%/Data/Animations/JumpUp +%%DATADIR%%/Data/Animations/Jumpcatch +%%DATADIR%%/Data/Animations/Jumpcaught +%%DATADIR%%/Data/Animations/Kill +%%DATADIR%%/Data/Animations/Knifefightidle +%%DATADIR%%/Data/Animations/Knifeslashcatch +%%DATADIR%%/Data/Animations/Knifeslashcaught +%%DATADIR%%/Data/Animations/Knifesneakattack +%%DATADIR%%/Data/Animations/Knifesneakattacked +%%DATADIR%%/Data/Animations/Knifethrow +%%DATADIR%%/Data/Animations/Landhard +%%DATADIR%%/Data/Animations/Landing +%%DATADIR%%/Data/Animations/Leftflip +%%DATADIR%%/Data/Animations/Lowkick +%%DATADIR%%/Data/Animations/Rabbitkick +%%DATADIR%%/Data/Animations/Rabbitkickcatch +%%DATADIR%%/Data/Animations/Rabbitkickcaught +%%DATADIR%%/Data/Animations/Rabbitrunning +%%DATADIR%%/Data/Animations/Rabbittackle +%%DATADIR%%/Data/Animations/Rabbittackledback +%%DATADIR%%/Data/Animations/Rabbittackledfront +%%DATADIR%%/Data/Animations/Rabbittackling +%%DATADIR%%/Data/Animations/Removeknife +%%DATADIR%%/Data/Animations/Rightflip +%%DATADIR%%/Data/Animations/Roll +%%DATADIR%%/Data/Animations/Run +%%DATADIR%%/Data/Animations/Sit +%%DATADIR%%/Data/Animations/Slashfollow +%%DATADIR%%/Data/Animations/Slashfollowed +%%DATADIR%%/Data/Animations/Slashstart +%%DATADIR%%/Data/Animations/Sleep +%%DATADIR%%/Data/Animations/Sneak +%%DATADIR%%/Data/Animations/Sneakattack +%%DATADIR%%/Data/Animations/Sneakattacked +%%DATADIR%%/Data/Animations/Spinkick +%%DATADIR%%/Data/Animations/Spinkickcatch +%%DATADIR%%/Data/Animations/Spinkickcaught +%%DATADIR%%/Data/Animations/Spinwhack +%%DATADIR%%/Data/Animations/Spinwhackcatch +%%DATADIR%%/Data/Animations/Spinwhackcaught +%%DATADIR%%/Data/Animations/StaffGroundSmash +%%DATADIR%%/Data/Animations/StaffHit +%%DATADIR%%/Data/Animations/Staffhitcatch +%%DATADIR%%/Data/Animations/Staffhitcaught +%%DATADIR%%/Data/Animations/Staggerbackhard +%%DATADIR%%/Data/Animations/Staggerbackhigh +%%DATADIR%%/Data/Animations/Stop +%%DATADIR%%/Data/Animations/Sweep +%%DATADIR%%/Data/Animations/Sweepcatch +%%DATADIR%%/Data/Animations/Sweepcaught +%%DATADIR%%/Data/Animations/Swordfightidle +%%DATADIR%%/Data/Animations/Swordfightidleboth +%%DATADIR%%/Data/Animations/Swordgroundstab +%%DATADIR%%/Data/Animations/Swordslash +%%DATADIR%%/Data/Animations/Swordslashcatch +%%DATADIR%%/Data/Animations/Swordslashcaught +%%DATADIR%%/Data/Animations/Swordslashparried +%%DATADIR%%/Data/Animations/Swordsneakattack +%%DATADIR%%/Data/Animations/Swordsneakattacked +%%DATADIR%%/Data/Animations/Sworduprightparry +%%DATADIR%%/Data/Animations/TalkIdle +%%DATADIR%%/Data/Animations/Tempanim +%%DATADIR%%/Data/Animations/Walk +%%DATADIR%%/Data/Animations/Walljumpback +%%DATADIR%%/Data/Animations/Walljumpfront +%%DATADIR%%/Data/Animations/Walljumpleft +%%DATADIR%%/Data/Animations/Walljumpleftkick +%%DATADIR%%/Data/Animations/Walljumpright +%%DATADIR%%/Data/Animations/Walljumprightkick +%%DATADIR%%/Data/Animations/Winduppunch +%%DATADIR%%/Data/Animations/Winduppunchblocked +%%DATADIR%%/Data/Animations/Wolfcrouch +%%DATADIR%%/Data/Animations/Wolfidle +%%DATADIR%%/Data/Animations/Wolflandhard +%%DATADIR%%/Data/Animations/Wolflanding +%%DATADIR%%/Data/Animations/Wolfrun +%%DATADIR%%/Data/Animations/Wolfrunning +%%DATADIR%%/Data/Animations/Wolfslap +%%DATADIR%%/Data/Animations/Wolfstop +%%DATADIR%%/Data/Animations/upunch +%%DATADIR%%/Data/Animations/upunchcatch +%%DATADIR%%/Data/Animations/upunchcaught +%%DATADIR%%/Data/Campaigns/main.txt +%%DATADIR%%/Data/Debug Readme +%%DATADIR%%/Data/Dialogues/Endgood.txt +%%DATADIR%%/Data/Dialogues/Endharsh.txt +%%DATADIR%%/Data/Dialogues/Example.txt +%%DATADIR%%/Data/Dialogues/alphawolf.txt +%%DATADIR%%/Data/Dialogues/ambush.txt +%%DATADIR%%/Data/Dialogues/april.txt +%%DATADIR%%/Data/Dialogues/april2.txt +%%DATADIR%%/Data/Dialogues/aprilgerm.txt +%%DATADIR%%/Data/Dialogues/clover.txt +%%DATADIR%%/Data/Dialogues/clover2.txt +%%DATADIR%%/Data/Dialogues/guard.txt +%%DATADIR%%/Data/Dialogues/guards.txt +%%DATADIR%%/Data/Dialogues/jack.txt +%%DATADIR%%/Data/Dialogues/jack2.txt +%%DATADIR%%/Data/Dialogues/jack3.txt +%%DATADIR%%/Data/Dialogues/jack4.txt +%%DATADIR%%/Data/Dialogues/jackguards.txt +%%DATADIR%%/Data/Dialogues/king.txt +%%DATADIR%%/Data/Dialogues/king2.txt +%%DATADIR%%/Data/Dialogues/protest.txt +%%DATADIR%%/Data/Dialogues/raidercamp.txt +%%DATADIR%%/Data/Dialogues/raiderchief.txt +%%DATADIR%%/Data/Dialogues/raiderguard.txt +%%DATADIR%%/Data/Dialogues/raiders.txt +%%DATADIR%%/Data/Dialogues/raiderscout.txt +%%DATADIR%%/Data/Dialogues/raiderscout2.txt +%%DATADIR%%/Data/Dialogues/skipper.txt +%%DATADIR%%/Data/Dialogues/skipper2.txt +%%DATADIR%%/Data/Dialogues/skipper3.txt +%%DATADIR%%/Data/Dialogues/trixie.txt +%%DATADIR%%/Data/Dialogues/trixie2.txt +%%DATADIR%%/Data/Dialogues/turner.txt +%%DATADIR%%/Data/Dialogues/turner10.txt +%%DATADIR%%/Data/Dialogues/turner2.txt +%%DATADIR%%/Data/Dialogues/turner3.txt +%%DATADIR%%/Data/Dialogues/turner4.txt +%%DATADIR%%/Data/Dialogues/turner5.txt +%%DATADIR%%/Data/Dialogues/turner6.txt +%%DATADIR%%/Data/Dialogues/turner7.txt +%%DATADIR%%/Data/Dialogues/turner8.txt +%%DATADIR%%/Data/Dialogues/turner81.txt +%%DATADIR%%/Data/Dialogues/turner82.txt +%%DATADIR%%/Data/Dialogues/turner9.txt +%%DATADIR%%/Data/Dialogues/wolfpatrol.txt +%%DATADIR%%/Data/Maps/Start24 +%%DATADIR%%/Data/Maps/Start25 +%%DATADIR%%/Data/Maps/Start26 +%%DATADIR%%/Data/Maps/Start27 +%%DATADIR%%/Data/Maps/Start28 +%%DATADIR%%/Data/Maps/Start29 +%%DATADIR%%/Data/Maps/Start30 +%%DATADIR%%/Data/Maps/map1 +%%DATADIR%%/Data/Maps/map10 +%%DATADIR%%/Data/Maps/map11 +%%DATADIR%%/Data/Maps/map12 +%%DATADIR%%/Data/Maps/map13 +%%DATADIR%%/Data/Maps/map14 +%%DATADIR%%/Data/Maps/map2 +%%DATADIR%%/Data/Maps/map3 +%%DATADIR%%/Data/Maps/map4 +%%DATADIR%%/Data/Maps/map5 +%%DATADIR%%/Data/Maps/map6 +%%DATADIR%%/Data/Maps/map7 +%%DATADIR%%/Data/Maps/map8 +%%DATADIR%%/Data/Maps/map9 +%%DATADIR%%/Data/Maps/raidercamp +%%DATADIR%%/Data/Maps/start1 +%%DATADIR%%/Data/Maps/start10 +%%DATADIR%%/Data/Maps/start11 +%%DATADIR%%/Data/Maps/start12 +%%DATADIR%%/Data/Maps/start13 +%%DATADIR%%/Data/Maps/start14 +%%DATADIR%%/Data/Maps/start15 +%%DATADIR%%/Data/Maps/start16 +%%DATADIR%%/Data/Maps/start17 +%%DATADIR%%/Data/Maps/start18 +%%DATADIR%%/Data/Maps/start19 +%%DATADIR%%/Data/Maps/start2 +%%DATADIR%%/Data/Maps/start20 +%%DATADIR%%/Data/Maps/start21 +%%DATADIR%%/Data/Maps/start22 +%%DATADIR%%/Data/Maps/start23 +%%DATADIR%%/Data/Maps/start3 +%%DATADIR%%/Data/Maps/start4 +%%DATADIR%%/Data/Maps/start5 +%%DATADIR%%/Data/Maps/start6 +%%DATADIR%%/Data/Maps/start7 +%%DATADIR%%/Data/Maps/start8 +%%DATADIR%%/Data/Maps/start9 +%%DATADIR%%/Data/Maps/tutorial +%%DATADIR%%/Data/Models/Belt.solid +%%DATADIR%%/Data/Models/Body.solid +%%DATADIR%%/Data/Models/Body2.solid +%%DATADIR%%/Data/Models/Body3.solid +%%DATADIR%%/Data/Models/Body4.solid +%%DATADIR%%/Data/Models/Body5.solid +%%DATADIR%%/Data/Models/Body6.solid +%%DATADIR%%/Data/Models/Body7.solid +%%DATADIR%%/Data/Models/Bodylow.solid +%%DATADIR%%/Data/Models/Box.solid +%%DATADIR%%/Data/Models/Bush.solid +%%DATADIR%%/Data/Models/Chimney.solid +%%DATADIR%%/Data/Models/Cool.solid +%%DATADIR%%/Data/Models/Cornea.solid +%%DATADIR%%/Data/Models/Eye.solid +%%DATADIR%%/Data/Models/Hawk.solid +%%DATADIR%%/Data/Models/Iris.solid +%%DATADIR%%/Data/Models/Leaves.solid +%%DATADIR%%/Data/Models/Platform.solid +%%DATADIR%%/Data/Models/Rabbit.solid +%%DATADIR%%/Data/Models/Rock.solid +%%DATADIR%%/Data/Models/Spike.solid +%%DATADIR%%/Data/Models/Sword.solid +%%DATADIR%%/Data/Models/Throwingknife.solid +%%DATADIR%%/Data/Models/Treetrunk.solid +%%DATADIR%%/Data/Models/Tunnel.solid +%%DATADIR%%/Data/Models/Wall.solid +%%DATADIR%%/Data/Models/Weird.solid +%%DATADIR%%/Data/Models/Wolf.solid +%%DATADIR%%/Data/Models/Wolf2.solid +%%DATADIR%%/Data/Models/Wolf3.solid +%%DATADIR%%/Data/Models/Wolf4.solid +%%DATADIR%%/Data/Models/Wolf5.solid +%%DATADIR%%/Data/Models/Wolf6.solid +%%DATADIR%%/Data/Models/Wolf7.solid +%%DATADIR%%/Data/Models/Wolflow.solid +%%DATADIR%%/Data/Models/staff.solid +%%DATADIR%%/Data/Skeleton/Basic Figure +%%DATADIR%%/Data/Skeleton/Basic Figure wolf +%%DATADIR%%/Data/Skeleton/Basic Figure wolf low +%%DATADIR%%/Data/Skeleton/Basic Figurelow +%%DATADIR%%/Data/Skeleton/Rabbitbelt +%%DATADIR%%/Data/Sounds/Bark.ogg +%%DATADIR%%/Data/Sounds/Bark2.ogg +%%DATADIR%%/Data/Sounds/Bark3.ogg +%%DATADIR%%/Data/Sounds/Barkgrowl.ogg +%%DATADIR%%/Data/Sounds/Fleshstab.ogg +%%DATADIR%%/Data/Sounds/Fleshstabremove.ogg +%%DATADIR%%/Data/Sounds/Growl.ogg +%%DATADIR%%/Data/Sounds/Growl2.ogg +%%DATADIR%%/Data/Sounds/Highwhoosh.ogg +%%DATADIR%%/Data/Sounds/Lowwhoosh.ogg +%%DATADIR%%/Data/Sounds/MetalHit.ogg +%%DATADIR%%/Data/Sounds/Midwhoosh.ogg +%%DATADIR%%/Data/Sounds/Movewhoosh.ogg +%%DATADIR%%/Data/Sounds/Rabbitattack.ogg +%%DATADIR%%/Data/Sounds/Rabbitattack2.ogg +%%DATADIR%%/Data/Sounds/Rabbitattack3.ogg +%%DATADIR%%/Data/Sounds/Rabbitattack4.ogg +%%DATADIR%%/Data/Sounds/Rabbitchitter.ogg +%%DATADIR%%/Data/Sounds/Rabbitchitter2.ogg +%%DATADIR%%/Data/Sounds/Rabbitpain.ogg +%%DATADIR%%/Data/Sounds/Rabbitpain2.ogg +%%DATADIR%%/Data/Sounds/Snarl.ogg +%%DATADIR%%/Data/Sounds/Snarl2.ogg +%%DATADIR%%/Data/Sounds/Swordstaff.ogg +%%DATADIR%%/Data/Sounds/Thud.ogg +%%DATADIR%%/Data/Sounds/Whooshhit.ogg +%%DATADIR%%/Data/Sounds/alarm.ogg +%%DATADIR%%/Data/Sounds/break.ogg +%%DATADIR%%/Data/Sounds/broken.ogg +%%DATADIR%%/Data/Sounds/bushrustle.ogg +%%DATADIR%%/Data/Sounds/clank1.ogg +%%DATADIR%%/Data/Sounds/clank2.ogg +%%DATADIR%%/Data/Sounds/clank3.ogg +%%DATADIR%%/Data/Sounds/clank4.ogg +%%DATADIR%%/Data/Sounds/clawslice.ogg +%%DATADIR%%/Data/Sounds/consolefail.ogg +%%DATADIR%%/Data/Sounds/consolesuccess.ogg +%%DATADIR%%/Data/Sounds/desertambient.ogg +%%DATADIR%%/Data/Sounds/fire.ogg +%%DATADIR%%/Data/Sounds/fireend.ogg +%%DATADIR%%/Data/Sounds/firestart.ogg +%%DATADIR%%/Data/Sounds/footstepgrass1.ogg +%%DATADIR%%/Data/Sounds/footstepgrass2.ogg +%%DATADIR%%/Data/Sounds/footstepsnow1.ogg +%%DATADIR%%/Data/Sounds/footstepsnow2.ogg +%%DATADIR%%/Data/Sounds/footstepstone1.ogg +%%DATADIR%%/Data/Sounds/footstepstone2.ogg +%%DATADIR%%/Data/Sounds/hawk.ogg +%%DATADIR%%/Data/Sounds/heavyimpact.ogg +%%DATADIR%%/Data/Sounds/jump.ogg +%%DATADIR%%/Data/Sounds/knifedraw.ogg +%%DATADIR%%/Data/Sounds/knifesheathe.ogg +%%DATADIR%%/Data/Sounds/knifeslice.ogg +%%DATADIR%%/Data/Sounds/knifeswish.ogg +%%DATADIR%%/Data/Sounds/land.ogg +%%DATADIR%%/Data/Sounds/land1.ogg +%%DATADIR%%/Data/Sounds/land2.ogg +%%DATADIR%%/Data/Sounds/music1desert.ogg +%%DATADIR%%/Data/Sounds/music1grass.ogg +%%DATADIR%%/Data/Sounds/music1snow.ogg +%%DATADIR%%/Data/Sounds/music2.ogg +%%DATADIR%%/Data/Sounds/music2old.ogg +%%DATADIR%%/Data/Sounds/music3.ogg +%%DATADIR%%/Data/Sounds/skid.ogg +%%DATADIR%%/Data/Sounds/snowskid.ogg +%%DATADIR%%/Data/Sounds/splatter.ogg +%%DATADIR%%/Data/Sounds/staffbody.ogg +%%DATADIR%%/Data/Sounds/staffbreak.ogg +%%DATADIR%%/Data/Sounds/staffhead.ogg +%%DATADIR%%/Data/Sounds/swordslice.ogg +%%DATADIR%%/Data/Sounds/whoosh.ogg +%%DATADIR%%/Data/Sounds/wind.ogg +%%DATADIR%%/Data/Textures/BW2.jpg +%%DATADIR%%/Data/Textures/Belt.png +%%DATADIR%%/Data/Textures/BloodApril.png +%%DATADIR%%/Data/Textures/BloodClover.png +%%DATADIR%%/Data/Textures/BloodFlame.png +%%DATADIR%%/Data/Textures/BloodJack.png +%%DATADIR%%/Data/Textures/BloodKnife.png +%%DATADIR%%/Data/Textures/BloodTrixie.png +%%DATADIR%%/Data/Textures/Boulder.jpg 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