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author | edwin <edwin@FreeBSD.org> | 2003-09-28 20:49:38 +0800 |
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committer | edwin <edwin@FreeBSD.org> | 2003-09-28 20:49:38 +0800 |
commit | 2a947147abf473dd91b59bcc6a149700ec675d29 (patch) | |
tree | 6e738b53d582fb2adf94df16819f9a0d49beb348 /games/nwndata/Makefile | |
parent | 663873f0b913f6f35f0f8bbe2b16c096c43ad77e (diff) | |
download | freebsd-ports-gnome-2a947147abf473dd91b59bcc6a149700ec675d29.tar.gz freebsd-ports-gnome-2a947147abf473dd91b59bcc6a149700ec675d29.tar.zst freebsd-ports-gnome-2a947147abf473dd91b59bcc6a149700ec675d29.zip |
[NEW PORT] games/linux_nwndata: Neverwinter Nights Data Files
This is the Neverwinter Nights data used by the Linux client.
It runs under FreeBSD using the Linux emulation mode. In
order to play this game, you will need the game resources,
along with a license key from the retail version of this
game.
WWW: http://nwn.bioware.com/
Note: I have disabled the automatic fetching for this port since
it is 1.2Gb in size.
PR: ports/53915
Submitted by: Erik Olson <erikolson@olsonexpress.com>
Diffstat (limited to 'games/nwndata/Makefile')
-rw-r--r-- | games/nwndata/Makefile | 43 |
1 files changed, 43 insertions, 0 deletions
diff --git a/games/nwndata/Makefile b/games/nwndata/Makefile new file mode 100644 index 000000000000..165a527695ff --- /dev/null +++ b/games/nwndata/Makefile @@ -0,0 +1,43 @@ +# New ports collection makefile for: Neverwinter Nights Data +# Date created: 4 April 2003 +# Whom: Erik Olson <erikolson@olsonexpress.com> +# +# $FreeBSD$ +# + +PORTNAME= linux_nwndata +PORTVERSION= 1.29 +CATEGORIES= games linux +MASTER_SITES= # ftp://jeuxlinux.com/bioware/Neverwinter_Nights/ +DISTNAME= nwresources${PORTVERSION:S/.//} +EXTRACT_ONLY= # Don't extract anything + +MAINTAINER= erikolson@olsonexpress.com +COMMENT= Neverwinter Nights Data Files + +ONLY_FOR_ARCHS= i386 +USE_LINUX_PREFIX= yes +NO_BUILD= yes +STRIP= + +GAMEDIR= ${PREFIX}/usr/games/ +PLIST_SUB+= NWNDIR="/usr/games/nwn/" +DISTDIRS= ambient data dmvault hak localvault docs \ + modules music nwm override portraits saves \ + servervault texturepacks \ + chitin.key patch.key dialog.tlk nwnplayer.ini nwncdkey.ini + +.if !exists(${DISTDIR}/${DISTNAME}${EXTRACT_SUFX}) +IGNORE= You need to download the data files manually. They are big++: 1.2 gigabyte. You can find them at ftp://jeuxlinux.com/bioware/Neverwinter_Nights/ as ${DISTFILES}. Copy them to ${DISTDIR} and run "make" again there. +.endif + +.include <bsd.port.pre.mk> + +# Do nothing for the build. Don't set NO_BUILD because of the earlier +# BUILD_DEPENDS +do-build: + +do-install: + cd ${GAMEDIR}; tar xvfz ${DISTDIR}/${DISTNAME}.tar.gz + +.include <bsd.port.post.mk> |