diff options
author | alepulver <alepulver@FreeBSD.org> | 2006-12-18 02:16:39 +0800 |
---|---|---|
committer | alepulver <alepulver@FreeBSD.org> | 2006-12-18 02:16:39 +0800 |
commit | 8ec55361d4b948cf96e48010c74d4a1d9c412445 (patch) | |
tree | 7d31d4029680de0fb1f967c0b2aac69333dd4ad5 /games/q3cellshading | |
parent | 60f3c250c2d1151ae2336d7b56833d14441e09a4 (diff) | |
download | freebsd-ports-gnome-8ec55361d4b948cf96e48010c74d4a1d9c412445.tar.gz freebsd-ports-gnome-8ec55361d4b948cf96e48010c74d4a1d9c412445.tar.zst freebsd-ports-gnome-8ec55361d4b948cf96e48010c74d4a1d9c412445.zip |
- Fix building with GCC 4.x.
Reported by: pointyhat
Diffstat (limited to 'games/q3cellshading')
-rw-r--r-- | games/q3cellshading/files/patch-code__renderer__tr_light.c | 36 |
1 files changed, 36 insertions, 0 deletions
diff --git a/games/q3cellshading/files/patch-code__renderer__tr_light.c b/games/q3cellshading/files/patch-code__renderer__tr_light.c new file mode 100644 index 000000000000..d1de6d2257ae --- /dev/null +++ b/games/q3cellshading/files/patch-code__renderer__tr_light.c @@ -0,0 +1,36 @@ +--- ./code/renderer/tr_light.c.orig Tue Jul 18 17:53:12 2006 ++++ ./code/renderer/tr_light.c Sun Dec 17 13:16:04 2006 +@@ -222,21 +222,21 @@ + // decode Y as sin( lat ) * sin( long ) + // decode Z as cos( long ) + +- (int)ent->ambientLight[0] /= (int)10; +- (int)ent->ambientLight[1] /= (int)10; +- (int)ent->ambientLight[2] /= (int)10; ++ ent->ambientLight[0] /= (int)10; ++ ent->ambientLight[1] /= (int)10; ++ ent->ambientLight[2] /= (int)10; + +- (int)ent->directedLight[0] /= (int)10; +- (int)ent->directedLight[1] /= (int)10; +- (int)ent->directedLight[2] /= (int)10; ++ ent->directedLight[0] /= (int)10; ++ ent->directedLight[1] /= (int)10; ++ ent->directedLight[2] /= (int)10; + +- (int)ent->ambientLight[0] *= (int)10; +- (int)ent->ambientLight[1] *= (int)10; +- (int)ent->ambientLight[2] *= (int)10; ++ ent->ambientLight[0] *= (int)10; ++ ent->ambientLight[1] *= (int)10; ++ ent->ambientLight[2] *= (int)10; + +- (int)ent->directedLight[0] *= (int)10; +- (int)ent->directedLight[1] *= (int)10; +- (int)ent->directedLight[2] *= (int)10; ++ ent->directedLight[0] *= (int)10; ++ ent->directedLight[1] *= (int)10; ++ ent->directedLight[2] *= (int)10; + + + normal[0] = tr.sinTable[(lat+(FUNCTABLE_SIZE/4))&FUNCTABLE_MASK] * tr.sinTable[lng]; |