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authorade <ade@FreeBSD.org>2005-11-15 14:52:12 +0800
committerade <ade@FreeBSD.org>2005-11-15 14:52:12 +0800
commit8d9d5197561118544281733430b48b0b60884450 (patch)
tree45e5dcd7c2206fce8b01186555aac96b6292c602 /games/quake2forge
parent081b17449bd91bcac5390cd0d8a63ed3914df51d (diff)
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Mass-conversion to the USE_AUTOTOOLS New World Order. The code present
in bsd.autotools.mk essentially makes this a no-op given that all the old variables set a USE_AUTOTOOLS_COMPAT variable, which is parsed in exactly the same way as USE_AUTOTOOLS itself. Moreover, USE_AUTOTOOLS has already been extensively tested by the GNOME team -- all GNOME 2.12.x ports use it. Preliminary documentation can be found at: http://people.FreeBSD.org/~ade/autotools.txt which is in the process of being SGMLized before introduction into the Porters Handbook. Light blue touch-paper. Run.
Diffstat (limited to 'games/quake2forge')
-rw-r--r--games/quake2forge/Makefile3
1 files changed, 1 insertions, 2 deletions
diff --git a/games/quake2forge/Makefile b/games/quake2forge/Makefile
index f087a3fffadf..5324ca740f67 100644
--- a/games/quake2forge/Makefile
+++ b/games/quake2forge/Makefile
@@ -17,8 +17,7 @@ COMMENT= First Person Shooter with many addons available
USE_BZIP2= yes
USE_GMAKE= yes
-USE_LIBTOOL_VER=15
-USE_AUTOCONF_VER=259
+USE_AUTOTOOLS= autoconf:259 libtool:15
USE_REINPLACE= yes
WANT_SDL= yes