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authordanfe <danfe@FreeBSD.org>2011-05-20 12:29:00 +0800
committerdanfe <danfe@FreeBSD.org>2011-05-20 12:29:00 +0800
commit1f8f49ec93932fd087972230f800a64cfce9013b (patch)
treec189a443c08bed4b7a8695b0f096d6909a4d99a8 /games/quetoo
parent6f390c6f889652609b53f1cc7807bc95b5a38c28 (diff)
downloadfreebsd-ports-gnome-1f8f49ec93932fd087972230f800a64cfce9013b.tar.gz
freebsd-ports-gnome-1f8f49ec93932fd087972230f800a64cfce9013b.tar.zst
freebsd-ports-gnome-1f8f49ec93932fd087972230f800a64cfce9013b.zip
Augment port description text.
Diffstat (limited to 'games/quetoo')
-rw-r--r--games/quetoo/pkg-descr18
1 files changed, 18 insertions, 0 deletions
diff --git a/games/quetoo/pkg-descr b/games/quetoo/pkg-descr
index 79ffdda89a92..55577fb889a6 100644
--- a/games/quetoo/pkg-descr
+++ b/games/quetoo/pkg-descr
@@ -3,4 +3,22 @@ contains critical security updates for both clients and servers, an
improved console, and some major speed increases. Quetoo is up to 140%
faster than stock Quake II.
+If you're looking for visual effect updates and gimmick features, or a
+rich single-player experience, run something else. However, perhaps the
+following features will sound good to you:
+
+ * Dramatic performance increases through proper removal of dynamic
+ lighting, polyblend, and other "candy" features
+ * R1Q2 Protocol 35 support and Quetoo-specific protocol extensions to
+ save bandwidth
+ * Support for asynchronous video/sound/input and network framing: run
+ at 90fps over a dial-up connection!
+ * Location (.loc) file support for alerting team members to your
+ position
+ * Bright player skins supported directly within the engine
+ * Ability to disable ambient sounds and load wildcard pakfiles (*.pak)
+ * Vastly improved console with Bash-style tab completion, positioned
+ editing, mouse wheel scrolling, etc.
+ * Optional deathmatch mod with MySQL frag logging and team play
+
WWW: http://jdolan.dyndns.org/trac/wiki/Quetoo