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authoradamw <adamw@FreeBSD.org>2014-07-30 02:41:15 +0800
committeradamw <adamw@FreeBSD.org>2014-07-30 02:41:15 +0800
commit38fe74289962f7bde8f57d9a999e61b74241ad6b (patch)
treec756810defa7862a81134a13cec391bfef55e24e /games/sdlquake2
parentf9ace8477d074484a12cc946b59a8aab04d0810f (diff)
downloadfreebsd-ports-gnome-38fe74289962f7bde8f57d9a999e61b74241ad6b.tar.gz
freebsd-ports-gnome-38fe74289962f7bde8f57d9a999e61b74241ad6b.tar.zst
freebsd-ports-gnome-38fe74289962f7bde8f57d9a999e61b74241ad6b.zip
Convert a bunch of USE_BZIP2 to USES=tar:bzip2
Approved by: portmgr (not really, but touches unstaged ports)
Diffstat (limited to 'games/sdlquake2')
-rw-r--r--games/sdlquake2/Makefile3
1 files changed, 1 insertions, 2 deletions
diff --git a/games/sdlquake2/Makefile b/games/sdlquake2/Makefile
index 6a057b5254ee..b59cfe862039 100644
--- a/games/sdlquake2/Makefile
+++ b/games/sdlquake2/Makefile
@@ -12,8 +12,7 @@ COMMENT= Combination of R1Q2 and R1GL with SDL code from Quake2Forge
LIB_DEPENDS= libexecinfo.so:${PORTSDIR}/devel/libexecinfo
-USE_BZIP2= yes
-USES= gmake
+USES= gmake tar:bzip2
OPTIONS_DEFINE= CLIENT DEDICATED GAME
OPTIONS_DEFAULT= CLIENT DEDICATED