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author | trevor <trevor@FreeBSD.org> | 2004-04-11 01:11:02 +0800 |
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committer | trevor <trevor@FreeBSD.org> | 2004-04-11 01:11:02 +0800 |
commit | 70d560530d177b6e890f86e3a32cca2f456a7520 (patch) | |
tree | a550a657a6948dd20d5bed1d239b7d33be9a3733 /games/xbattle | |
parent | e3652acbdf905f62f517c4977faa9c4b751b404e (diff) | |
download | freebsd-ports-gnome-70d560530d177b6e890f86e3a32cca2f456a7520.tar.gz freebsd-ports-gnome-70d560530d177b6e890f86e3a32cca2f456a7520.tar.zst freebsd-ports-gnome-70d560530d177b6e890f86e3a32cca2f456a7520.zip |
Cram into 80 columns by 24 rows.
Diffstat (limited to 'games/xbattle')
-rw-r--r-- | games/xbattle/pkg-descr | 54 |
1 files changed, 19 insertions, 35 deletions
diff --git a/games/xbattle/pkg-descr b/games/xbattle/pkg-descr index 6e2e35d9cc7a..1aeb9bde4707 100644 --- a/games/xbattle/pkg-descr +++ b/games/xbattle/pkg-descr @@ -1,39 +1,23 @@ -This is version 5.4.1 of xbattle, by Greg Lesher, based on the original -by Steve Lehar released in 1991, and including certain enhancements, -modifications, and bug fixes suggested by a number of contributers from -all over the world. The extensive changes from version 5.1, the last -official xbattle release, are outlined below. The latest version can be -obtained by anonymous ftp to cns-ftp.bu.edu in the pub/xbattle direction -in compressed and gzip-ed tar format (xbattle-5.4.1.tar.Z and -xbattle-5.4.1.tar.gz). - -xbattle is a concurrent multi-player game which combines elements of -strategy with arcade-like action to capture a wide range of military -scenarios. The game is based on X Windows, which you must have -installed to run xbattle. Opponents play from separate displays, with commands -being executed concurrently -- the players do not take "turns", but rather -they all issue their commands simultaneously. There can be any number of -players, with each player assigned to a specific team, indicated by -marker colors. The game board is a matrix of cells (square, hexes, etc.) that -can be occupied by colored troops, with the goal of the game being to -eliminate the enemy from the board by attacking cells occupied by enemy -troops. A wide variety of command line options (and previously configured game -files) provide an abundance of different scenarios and gaming environments. - -If you have never used xbattle before, we strongly suggest you read -through the online introduction at the Web site specified below. To get the -feel of the game, you can run the tutorials (called "tutorial1" and -"tutorial2") that are supplied with the game. These are shell scripts -that run on unix systems and start up a series of small example games that -you can play around with to learn the various options available with the -game. If you are not on a unix system, print out the tutorials and type -in the embedded command lines by hand. If you are interested in the -philosophical and game design issues of xbattle, or want to get immediate -notice of the latest releases, updates, and bug fixes, send email to -xbattle_request@gnu.ai.mit.edu and we will put you on the xbattle mailing -list. + This is xbattle by Greg Lesher, based on the original by Steve Lehar +released in 1991, and including enhancements, modifications, and bug fixes by +contributers from all over the world. + It is a concurrent multi-player game which combines elements of strategy +with arcade-like action to capture a wide range of military scenarios. The game +is based on X Windows. Opponents play from separate displays, with commands +being executed concurrently--the players do not take "turns", but rather they +all issue their commands simultaneously. There can be any number of players, +with each player assigned to a specific team, indicated by marker colors. The +game board is a matrix of cells (square, hexes, etc.) that can be occupied by +colored troops, with the goal of the game being to eliminate the enemy from the +board by attacking cells occupied by enemy troops. A wide variety of command +line options (and previously configured game files) provide an abundance of +different scenarios and gaming environments. + If you have never used xbattle before, read the introduction on the +xbattle Web site. To get the feel of the game, you can run the "tutorial1" and +"tutorial2" scripts supplied with the game. These start a series of small +example games that you can play around with to learn the various options +available with the game. WWW: http://cns-web.bu.edu/pub/xpip/html/xbattle.html - - Gregory W. Lesher lesher@cns.bu.edu |