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authorjmz <jmz@FreeBSD.org>1994-11-23 02:21:47 +0800
committerjmz <jmz@FreeBSD.org>1994-11-23 02:21:47 +0800
commitdf0db4846e31554ed24513280b5af89c6f3ffbb8 (patch)
treeca99507836333cd2c3a6aecea10d4d6bcdc7ec34 /games/xjewel
parent066f3258589704a519087ab24ea9f78f308477df (diff)
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xjewel - X windows droping jewels game. Version 1.6
Diffstat (limited to 'games/xjewel')
-rw-r--r--games/xjewel/Makefile21
-rw-r--r--games/xjewel/pkg-comment1
-rw-r--r--games/xjewel/pkg-descr14
-rw-r--r--games/xjewel/pkg-plist11
4 files changed, 47 insertions, 0 deletions
diff --git a/games/xjewel/Makefile b/games/xjewel/Makefile
new file mode 100644
index 000000000000..211c45e57151
--- /dev/null
+++ b/games/xjewel/Makefile
@@ -0,0 +1,21 @@
+DISTNAME= xjewel-1.6
+DISTFILES= xjewel-1.6.tar.z
+MASTER_SITES= ftp://ftp.warwick.ac.uk/pub/x11/
+USE_IMAKE= yes
+
+pre-install:
+ @mkdir -p ${PREFIX}/bin
+ @mkdir -p ${PREFIX}/lib/xjewel.font
+ @mkdir -p ${PREFIX}/man/man6
+ @(cd ${WRKSRC}; ${MAKE} ${MAKE_FLAGS} ${MAKEFILE} install.man)
+ @(cd ${WRKSRC}/bitmaps/; install -c seven_seg.pcf.Z fonts.dir \
+ ${PREFIX}/lib/xjewel.font)
+
+.include <bsd.port.mk>
+
+install:
+ @(mv ${PREFIX}/bin/xjewel ${PREFIX}/bin/xjewel_; \
+ echo "#!/bin/sh" >${PREFIX}/bin/xjewel; \
+ echo "xset +fp ${PREFIX}/lib/xjewel.font" >>${PREFIX}/bin/xjewel; \
+ echo "xjewel_" >>${PREFIX}/bin/xjewel; \
+ chmod ugo+x ${PREFIX}/bin/xjewel)
diff --git a/games/xjewel/pkg-comment b/games/xjewel/pkg-comment
new file mode 100644
index 000000000000..60a937071436
--- /dev/null
+++ b/games/xjewel/pkg-comment
@@ -0,0 +1 @@
+xjewel - X windows droping jewels game. Version 1.6
diff --git a/games/xjewel/pkg-descr b/games/xjewel/pkg-descr
new file mode 100644
index 000000000000..0656afbc3ffa
--- /dev/null
+++ b/games/xjewel/pkg-descr
@@ -0,0 +1,14 @@
+Xjewel is a droping block game akin to tetris.
+
+It is played by controling the motion of blocks which continue to fall from
+the top of the screen. One can move them left and right, as well as
+rotate the jewel segements. The object is to get the most points before
+the grim reaper ends the fun.
+
+Death happens when the screen is no longer capable of holding any more
+blocks. To make high scores more interesting, you are given but three
+attempts to get points -- use them wisely.
+
+As the game progresses, and more jewels are removed, the speed of the game
+will increase. This is measured in seconds of delay between steps of
+block motion.
diff --git a/games/xjewel/pkg-plist b/games/xjewel/pkg-plist
new file mode 100644
index 000000000000..971aec5f5310
--- /dev/null
+++ b/games/xjewel/pkg-plist
@@ -0,0 +1,11 @@
+@cd /usr/local
+@owner games
+@mode 755
+bin/xjewel
+bin/xjewel_
+@mode 666
+lib/xjewel.scores
+@mode 644
+lib/xjewel.font/fonts.dir
+lib/xjewel.font/seven_seg.pcf.Z
+man/man6/xjewel.6