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author | tg <tg@FreeBSD.org> | 1997-03-06 17:22:37 +0800 |
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committer | tg <tg@FreeBSD.org> | 1997-03-06 17:22:37 +0800 |
commit | c88e6a3814499144b1a109953b1347fb7b3958f0 (patch) | |
tree | 5295479af10f682111b47f77000d753e54aad7ca /games/xpat2/files | |
parent | 5912dd3000e8f30fbbb15d6bb8454c493d706220 (diff) | |
download | freebsd-ports-gnome-c88e6a3814499144b1a109953b1347fb7b3958f0.tar.gz freebsd-ports-gnome-c88e6a3814499144b1a109953b1347fb7b3958f0.tar.zst freebsd-ports-gnome-c88e6a3814499144b1a109953b1347fb7b3958f0.zip |
Import of the xpat2 port. xpat2 is a collection of solitaire
card games with very well designed cards.
Closes PR #2887.
Submitted by: Matthew Hunt <mph@pobox.com>
Diffstat (limited to 'games/xpat2/files')
-rw-r--r-- | games/xpat2/files/patch-aa | 80 |
1 files changed, 80 insertions, 0 deletions
diff --git a/games/xpat2/files/patch-aa b/games/xpat2/files/patch-aa new file mode 100644 index 000000000000..6e2eef504ba4 --- /dev/null +++ b/games/xpat2/files/patch-aa @@ -0,0 +1,80 @@ +*** src/Imakefile.orig Sat Nov 25 12:55:35 1995 +--- src/Imakefile Wed Mar 5 16:18:39 1997 +*************** +*** 22,29 **** + # 4.) specify, if you want sound (must copy the appropriate sound module) + # SOUNDOBJ should be one module of X-sound_*.o if USE_SOUND is on, else empty + # Note: for X-sound_SUN.o, /dev/audio must have 666 permissions */ +! #define USE_SOUND /* doesn't harm if you don't have a sound card */ +! SOUNDOBJ = X-sound_SUN.o + + # 5.) specify, if you want the antialiased card construction set (SLOW!) + #define USE_CARD_CONSTRUCTION +--- 22,29 ---- + # 4.) specify, if you want sound (must copy the appropriate sound module) + # SOUNDOBJ should be one module of X-sound_*.o if USE_SOUND is on, else empty + # Note: for X-sound_SUN.o, /dev/audio must have 666 permissions */ +! #undef USE_SOUND /* doesn't harm if you don't have a sound card */ +! SOUNDOBJ = + + # 5.) specify, if you want the antialiased card construction set (SLOW!) + #define USE_CARD_CONSTRUCTION +*************** +*** 37,49 **** + # BINDIR and LIBDIR should be predefined by the templates + # BINDIR = /usr/bin/X11 + # LIBDIR = /usr/lib/X11 +! XPATLIBDIR = /usr/games/lib/xpat + APPDEFSDIR = $(LIBDIR) +! XPATMANDIR = /usr/man/man6 + + # This is the name of the log-file, where solved games are stored: + # an alternative path would be $(XPATLIBDIR)/xpat.log +! SCOREFILE = /var/games/xpat.log + + + # paths for installation in user's home-directory. +--- 37,49 ---- + # BINDIR and LIBDIR should be predefined by the templates + # BINDIR = /usr/bin/X11 + # LIBDIR = /usr/lib/X11 +! XPATLIBDIR = $(LIBDIR)/xpat + APPDEFSDIR = $(LIBDIR) +! XPATMANDIR = $(PREFIX)/man/man6 + + # This is the name of the log-file, where solved games are stored: + # an alternative path would be $(XPATLIBDIR)/xpat.log +! SCOREFILE = $(XPATLIBDIR)/xpat.log + + + # paths for installation in user's home-directory. +*************** +*** 55,60 **** +--- 55,62 ---- + XPMLIB = -L$(USRLIBDIR) -lXpm + XPMINCLUDE = -I $(INCDIR) + ++ CFLAGS += -DNO_CUSERID ++ + # ***************************************************************************** + # I hope you don't need to change anything below this point + # ***************************************************************************** +*************** +*** 181,188 **** + chmod 755 $(XPATLIBDIR)/$$f; \ + done + mkdirhier $(XPATMANDIR) +! cp xpat2.man $(XPATMANDIR)/xpat2.6x +! chmod 644 $(XPATMANDIR)/xpat2.6x + + ComplexProgramTarget($(MYPROG)) + InstallAppDefaults(XPat) +--- 183,190 ---- + chmod 755 $(XPATLIBDIR)/$$f; \ + done + mkdirhier $(XPATMANDIR) +! cp xpat2.man $(XPATMANDIR)/xpat2.6 +! chmod 644 $(XPATMANDIR)/xpat2.6 + + ComplexProgramTarget($(MYPROG)) + InstallAppDefaults(XPat) |