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author | krion <krion@FreeBSD.org> | 2004-11-21 00:18:17 +0800 |
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committer | krion <krion@FreeBSD.org> | 2004-11-21 00:18:17 +0800 |
commit | 037351b925a48f775ec91847d2f8587611193b0a (patch) | |
tree | 2400a1236592ebae42772d219242a1e48e5234a3 /games/xroads/files | |
parent | ba5cb42996e70d4f1168376b4faba72499b9171e (diff) | |
download | freebsd-ports-gnome-037351b925a48f775ec91847d2f8587611193b0a.tar.gz freebsd-ports-gnome-037351b925a48f775ec91847d2f8587611193b0a.tar.zst freebsd-ports-gnome-037351b925a48f775ec91847d2f8587611193b0a.zip |
Fix build on 5/6.x
Assign maintainership to submitter.
PR: ports/74162
Submitted by: Erik Greenwald <erik@smluc.org>
Diffstat (limited to 'games/xroads/files')
-rw-r--r-- | games/xroads/files/patch-ai.c | 116 | ||||
-rw-r--r-- | games/xroads/files/patch-xroads.c | 134 | ||||
-rw-r--r-- | games/xroads/files/patch-xroads.h | 11 |
3 files changed, 261 insertions, 0 deletions
diff --git a/games/xroads/files/patch-ai.c b/games/xroads/files/patch-ai.c new file mode 100644 index 000000000000..b644d1082761 --- /dev/null +++ b/games/xroads/files/patch-ai.c @@ -0,0 +1,116 @@ +--- ai.c.orig Sat Nov 20 09:50:36 2004 ++++ ai.c Sat Nov 20 09:50:56 2004 +@@ -59,12 +59,12 @@ + int tries=0; + + /* If in a halfstep, finish it */ +- if(ntrunc(amonst->x)!=round(amonst->x)) switch(amonst->dir) { ++ if(ntrunc(amonst->x)!=xrround(amonst->x)) switch(amonst->dir) { + case LEFT: amonst->x-=0.5; return; + case RIGHT: amonst->x+=0.5; return; + default: amonst->dir = directions[(int)rnd(2) + 2]; break; + } +- if(ntrunc(amonst->y)!=round(amonst->y)) switch(amonst->dir) { ++ if(ntrunc(amonst->y)!=xrround(amonst->y)) switch(amonst->dir) { + case UP: amonst->y-=0.5; return; + case DOWN: amonst->y+=0.5; return; + default: amonst->dir = directions[(int)rnd(2)]; break; +@@ -84,9 +84,9 @@ + /* Find coordinates for new position */ + switch(dir) { + case UP: y-=0.5; eqy=ntrunc(y); eqx=ntrunc(x); break; +- case DOWN: y+=0.5; eqy=round(y); eqx=ntrunc(x); break; ++ case DOWN: y+=0.5; eqy=xrround(y); eqx=ntrunc(x); break; + case LEFT: x-=0.5; eqy=ntrunc(y); eqx=ntrunc(x); break; +- case RIGHT: x+=0.5; eqy=ntrunc(y); eqx=round(x); break; ++ case RIGHT: x+=0.5; eqy=ntrunc(y); eqx=xrround(x); break; + default: printf("Error: Not a direction\n"); return; + } + +@@ -95,7 +95,7 @@ + goto tryagain; + + /* Check for double half-step */ +- if(ntrunc(x)!=round(x) && ntrunc(y)!=round(y)) goto tryagain; ++ if(ntrunc(x)!=xrround(x) && ntrunc(y)!=xrround(y)) goto tryagain; + + /* Did we hit a powerup? */ + if(data[xytotype(eqx, eqy)].etype == POWERUP) { +@@ -121,12 +121,12 @@ + float dx, dy, dz; + + /* If in a halfstep, finish it */ +- if(ntrunc(amonst->x)!=round(amonst->x)) switch(amonst->dir) { ++ if(ntrunc(amonst->x)!=xrround(amonst->x)) switch(amonst->dir) { + case LEFT: amonst->x-=0.5; return; + case RIGHT: amonst->x+=0.5; return; + default: amonst->dir = directions[(int)rnd(2) + 2]; break; + } +- if(ntrunc(amonst->y)!=round(amonst->y)) switch(amonst->dir) { ++ if(ntrunc(amonst->y)!=xrround(amonst->y)) switch(amonst->dir) { + case UP: amonst->y-=0.5; return; + case DOWN: amonst->y+=0.5; return; + default: amonst->dir = directions[(int)rnd(2)]; break; +@@ -146,8 +146,8 @@ + tryagain: /* Come back here to try again */ + tries++; + if(tries>100) { +- if(ntrunc(amonst->x)==round(amonst->x) && +- ntrunc(amonst->y)==round(amonst->y)) ++ if(ntrunc(amonst->x)==xrround(amonst->x) && ++ ntrunc(amonst->y)==xrround(amonst->y)) + watchentity(amonst, target); + return; + } +@@ -186,7 +186,7 @@ + goto tryagain; + + /* Be careful of half-steps */ +- if(ntrunc(x)!=round(x) && ntrunc(y)!=round(y)) goto tryagain; ++ if(ntrunc(x)!=xrround(x) && ntrunc(y)!=xrround(y)) goto tryagain; + + /* Did we hit a powerup? */ + if(data[xytotype(eqx, eqy)].etype == POWERUP) { +@@ -318,7 +318,7 @@ + printf("I was asked to kill a monster that shouldn't be killed!\n"); + if(amonst->health <= 0) { + if(data[amonst->type].etype != EFFECT) { +- maze[round(amonst->y)][round(amonst->x)] = -2; /* Blank */ ++ maze[xrround(amonst->y)][xrround(amonst->x)] = -2; /* Blank */ + maze[ntrunc(amonst->y)][ntrunc(amonst->x)] = -2; /* Blank */ + } + draw_tilex2(mainwindow, data[amonst->type].tile[amonst->frame], +@@ -332,8 +332,8 @@ + bmonst->x*GRIDSIZE, bmonst->y*GRIDSIZE, + bmonst->color, bmonst->dir); + } +- if(maze[round(amonst->y)][round(amonst->x)]!=-2) { +- bmonst=&monst[maze[round(amonst->y)][round(amonst->x)]]; ++ if(maze[xrround(amonst->y)][xrround(amonst->x)]!=-2) { ++ bmonst=&monst[maze[xrround(amonst->y)][xrround(amonst->x)]]; + draw_tilex2(mainwindow, data[bmonst->type].tile[bmonst->frame], + bmonst->x*GRIDSIZE, bmonst->y*GRIDSIZE, + bmonst->color, bmonst->dir); +@@ -392,9 +392,9 @@ + amonst->atspeed = data[amonst->type].atspeed; + switch(amonst->dir) { + case LEFT: fx-=1; x=ntrunc(fx); y=ntrunc(fy); break; +- case RIGHT: fx+=1; x=round(fx); y=ntrunc(fy); break; ++ case RIGHT: fx+=1; x=xrround(fx); y=ntrunc(fy); break; + case UP: fy-=1; y=ntrunc(fy); x=ntrunc(fx); break; +- case DOWN: fy+=1; y=round(fy); x=ntrunc(fx); break; ++ case DOWN: fy+=1; y=xrround(fy); x=ntrunc(fx); break; + } + icorrectpos(&x, &y); + if(!checkdest(x, y)) { +@@ -460,8 +460,8 @@ + if(!(amonst->x == target->x || amonst->y == target->y)) return 0; + + /* Halfsteps are banned */ +- if(round(amonst->x) != ntrunc(amonst->x)) return 0; +- if(round(amonst->y) != ntrunc(amonst->y)) return 0; ++ if(xrround(amonst->x) != ntrunc(amonst->x)) return 0; ++ if(xrround(amonst->y) != ntrunc(amonst->y)) return 0; + + /* Force x1, y1 to be smaller pair */ + if(x1 > x2) { diff --git a/games/xroads/files/patch-xroads.c b/games/xroads/files/patch-xroads.c new file mode 100644 index 000000000000..9516ba106f63 --- /dev/null +++ b/games/xroads/files/patch-xroads.c @@ -0,0 +1,134 @@ +--- xroads.c.orig Fri Jul 16 21:37:03 1999 ++++ xroads.c Sat Nov 20 10:01:35 2004 +@@ -318,7 +318,7 @@ + } + + /*************************************************************************************************/ +-int round( float num ) { /* Round a float to an int */ ++int xrround( float num ) { /* Round a float to an int */ + return (int)(num+0.5); + } + +@@ -452,8 +452,8 @@ + } + + /* VacAttack */ +- if(data[amonst->type].attack1==VACCUUM && (round(amonst->x) == +- ntrunc(amonst->x) && round(amonst->y) == ntrunc(amonst->y)) && ++ if(data[amonst->type].attack1==VACCUUM && (xrround(amonst->x) == ++ ntrunc(amonst->x) && xrround(amonst->y) == ntrunc(amonst->y)) && + clearshot(amonst, &monst[targ]) && amonst->team!=monst[targ].team + && data[monst[targ].type].etype != POWERUP) { + watchentity(amonst, &monst[targ]); +@@ -479,9 +479,9 @@ + else amonst->frame++; + + if(data[amonst->type].etype!=EFFECT) { +- maze[round(oldy)][round(oldx)]=-2; /* Blank out old space */ ++ maze[xrround(oldy)][xrround(oldx)]=-2; /* Blank out old space */ + maze[ntrunc(oldy)][ntrunc(oldx)]=-2; +- maze[round(amonst->y)][round(amonst->x)]=number; ++ maze[xrround(amonst->y)][xrround(amonst->x)]=number; + maze[ntrunc(amonst->y)][ntrunc(amonst->x)]=number; + } + +@@ -491,8 +491,8 @@ + draw_tilex2(mainwindow, data[bmonst->type].tile[bmonst->frame], (bmonst->x)*GRIDSIZE, + (bmonst->y)*GRIDSIZE, bmonst->color, bmonst->dir); + } +- if(maze[round(amonst->y)][round(amonst->x)]!=-2) { +- bmonst=&monst[maze[round(amonst->y)][round(amonst->x)]]; ++ if(maze[xrround(amonst->y)][xrround(amonst->x)]!=-2) { ++ bmonst=&monst[maze[xrround(amonst->y)][xrround(amonst->x)]]; + draw_tilex2(mainwindow, data[bmonst->type].tile[bmonst->frame], (bmonst->x)*GRIDSIZE, + (bmonst->y)*GRIDSIZE, bmonst->color, bmonst->dir); + } +@@ -615,7 +615,7 @@ + else if(player->attr & PULL_R) { newx+=1; player->attr &= ~PULL_R; } + + /* Only one half-step at a time */ +- if(round(newx)!=ntrunc(newx) && round(newy)!=ntrunc(newy)) { ++ if(xrround(newx)!=ntrunc(newx) && xrround(newy)!=ntrunc(newy)) { + #ifdef DEBUG + printf("Damn, in two half-steps at a time...\n"); + #endif +@@ -631,17 +631,17 @@ + + /* If we're in a half-step, eqx and eqy are the space we're moving + into */ +- if(round(newx)!=ntrunc(newx)) { ++ if(xrround(newx)!=ntrunc(newx)) { + eqy = ntrunc(newy); + if(newx > player->x) +- eqx = round(newx); ++ eqx = xrround(newx); + else if(newx < player->x) + eqx = ntrunc(newx); + } +- else if(round(newy)!=ntrunc(newy)) { ++ else if(xrround(newy)!=ntrunc(newy)) { + eqx = ntrunc(newx); + if(newy > player->y) +- eqy = round(newy); ++ eqy = xrround(newy); + else if(newy < player->y) + eqy = ntrunc(newy); + } +@@ -652,9 +652,9 @@ + /* + switch(player->dir) { + case LEFT: eqx = ntrunc(newx); break; +- case RIGHT: eqx = round(newx); break; ++ case RIGHT: eqx = xrround(newx); break; + case UP: eqy = ntrunc(newy); break; +- case DOWN: eqy = round(newy); break; ++ case DOWN: eqy = xrround(newy); break; + default: break; + } + */ +@@ -667,8 +667,8 @@ + printf("Destination (%0.2f, %0.2f)...\n", newx, newy); + printf("Equiv (%d, %d)\n", eqx, eqy); + printf("@ %d, %d : %d\n", eqx, eqy, maze[eqy][eqx]); +- printf("newx: %0.2f: round %d, ntrunc %d\n", newx, round(newx), ntrunc(newx)); +- printf("newy: %0.2f: round %d, ntrunc %d\n", newy, round(newy), ntrunc(newy)); ++ printf("newx: %0.2f: round %d, ntrunc %d\n", newx, xrround(newx), ntrunc(newx)); ++ printf("newy: %0.2f: round %d, ntrunc %d\n", newy, xrround(newy), ntrunc(newy)); + printf("Checkdest: %d\n", checkdest(eqx, eqy)); + printf("-----\n"); + } +@@ -704,7 +704,7 @@ + #ifdef DEBUG + printf("something in the way. (%d or %d)\n", + maze[ntrunc(newy)][ntrunc(newx)], +- maze[round(newy)][round(newy)]); ++ maze[xrround(newy)][xrround(newy)]); + #endif + newx=player->x; + newy=player->y; +@@ -715,14 +715,14 @@ + #endif + + /* Destination has been set, now all we have to do is move there */ +- maze[round(player->y)][round(player->x)]=-2; ++ maze[xrround(player->y)][xrround(player->x)]=-2; + maze[ntrunc(player->y)][ntrunc(player->x)]=-2; + draw_tilex2(mainwindow, blank, player->x*GRIDSIZE, player->y*GRIDSIZE, + BLACK, RIGHT); + + /* Draw player */ + player->x=newx; player->y=newy; +- maze[round(player->y)][round(player->x)]=player->ind; ++ maze[xrround(player->y)][xrround(player->x)]=player->ind; + maze[ntrunc(player->y)][ntrunc(player->x)]=player->ind; + draw_tilex2(mainwindow, data[datapos].tile[player->frame], + player->x*GRIDSIZE, player->y*GRIDSIZE, +@@ -1340,7 +1340,7 @@ + player[i]->health = 0; + if(player[i]->attr & ACTIVE) { + player[i]->attr ^= ACTIVE; +- maze[round(player[i]->y)][round(player[i]->x)] = -2; ++ maze[xrround(player[i]->y)][xrround(player[i]->x)] = -2; + maze[ntrunc(player[i]->y)][ntrunc(player[i]->x)] = -2; + draw_tilex2(mainwindow, blank, player[i]->x*GRIDSIZE, + player[i]->y*GRIDSIZE, BLACK, RIGHT); diff --git a/games/xroads/files/patch-xroads.h b/games/xroads/files/patch-xroads.h new file mode 100644 index 000000000000..0c82d490f7d7 --- /dev/null +++ b/games/xroads/files/patch-xroads.h @@ -0,0 +1,11 @@ +--- xroads.h.orig Sat Nov 20 09:50:11 2004 ++++ xroads.h Sat Nov 20 09:49:42 2004 +@@ -33,7 +33,7 @@ + void killme( char * ); + void xconnect( int, char *[] ); + int ntrunc( float ); +-int round( float ); ++int xrround( float ); + #ifdef SIGHANDLE + void sigcatch( int ); + #endif |