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authoralepulver <alepulver@FreeBSD.org>2008-06-28 06:58:07 +0800
committeralepulver <alepulver@FreeBSD.org>2008-06-28 06:58:07 +0800
commit80891ae9c11234faebef2d9bbda7228e387f5109 (patch)
tree07c50a36bb2a96fd44b580ab194437792e987d21 /games
parentaa7d2ff4ca4e41f428ab1a9d85830cb6c9ef328e (diff)
downloadfreebsd-ports-gnome-80891ae9c11234faebef2d9bbda7228e387f5109.tar.gz
freebsd-ports-gnome-80891ae9c11234faebef2d9bbda7228e387f5109.tar.zst
freebsd-ports-gnome-80891ae9c11234faebef2d9bbda7228e387f5109.zip
- Remove CELLSHADING option and corresponding patch (not supported).
Diffstat (limited to 'games')
-rw-r--r--games/worldofpadman/Makefile5
-rw-r--r--games/worldofpadman/files/extra-patch-cellshading933
2 files changed, 0 insertions, 938 deletions
diff --git a/games/worldofpadman/Makefile b/games/worldofpadman/Makefile
index eb9cb3bbd495..1a33bedc9723 100644
--- a/games/worldofpadman/Makefile
+++ b/games/worldofpadman/Makefile
@@ -30,7 +30,6 @@ ALL_TARGET= release
NO_PACKAGE= package will be ~600MB; set FORCE_PACKAGE if you really want it
OPTIONS= CLIENT "Build client" on \
- CELLSHADING "Enable Cell Shading effect" off \
CURL "Enable curl support" on \
CURL_DLOPEN "Enable dynamic loading of curl" on \
GAMELIBS "Build game libraries (when not mandatory)" off \
@@ -64,10 +63,6 @@ HAVE_VM_COMPILED= yes
MAKE_ENV+= HAVE_VM_COMPILED=true
.endif
-.if defined(WITH_CELLSHADING)
-EXTRA_PATCHES+= ${FILESDIR}/extra-patch-cellshading
-.endif
-
.if !defined(WITHOUT_CLIENT) || !defined(WITHOUT_SMP)
# curl
. if defined(WITH_CURL)
diff --git a/games/worldofpadman/files/extra-patch-cellshading b/games/worldofpadman/files/extra-patch-cellshading
deleted file mode 100644
index ce459a17bd45..000000000000
--- a/games/worldofpadman/files/extra-patch-cellshading
+++ /dev/null
@@ -1,933 +0,0 @@
-Index: code/renderer/tr_image.c
-===================================================================
---- code/renderer/tr_image.c (revision 933)
-+++ code/renderer/tr_image.c (working copy)
-@@ -34,7 +34,24 @@
- #define JPEG_INTERNALS
- #include "../jpeg-6/jpeglib.h"
-
-+/**
-+ * Headers for cell shading
-+ * @author Jordi Prats Catala
-+ * @author Guillermo Miranda Alamo
-+ */
-+/*
-+byte getImageR(byte *targa_rgba, int x, int y, int columns, int rows);
-+byte getImageG(byte *targa_rgba, int x, int y, int columns, int rows);
-+byte getImageB(byte *targa_rgba, int x, int y, int columns, int rows);
-+byte getImageA(byte *targa_rgba, int x, int y, int columns, int rows);
-+void setImageR(byte *targa_rgba, int x, int y, int columns, int rows, byte value);
-+void setImageG(byte *targa_rgba, int x, int y, int columns, int rows, byte value);
-+void setImageB(byte *targa_rgba, int x, int y, int columns, int rows, byte value);
-+void setImageA(byte *targa_rgba, int x, int y, int columns, int rows, byte value);
-+*/
-+//void kuwahara(int columns, int rows, byte *targa_rgba);
-
-+
- static void LoadBMP( const char *name, byte **pic, int *width, int *height );
- static void LoadTGA( const char *name, byte **pic, int *width, int *height );
- static void LoadJPG( const char *name, byte **pic, int *width, int *height );
-@@ -799,7 +816,643 @@
- return image;
- }
-
-+/****************************
-+RGB GET/SET
-+****************************/
-
-+//RED
-+static byte getImageR(byte *targa_rgba, int x, int y, int columns, int rows)
-+{
-+ byte *pixbuf;
-+
-+ x*=((x<0)?-1:1);
-+ y*=((y<0)?-1:1);
-+ if(rows<=y)
-+ y=y%rows;
-+ if(columns<=x)
-+ x=x%columns;
-+ x*=((x<0)?-1:1);
-+ y*=((y<0)?-1:1);
-+
-+
-+ pixbuf = targa_rgba + y*columns*4;
-+
-+ pixbuf+=(x*4);
-+
-+ return *pixbuf;
-+}
-+
-+static void setImageR(byte *targa_rgba, int x, int y, int columns, int rows, byte value)
-+{
-+ byte *pixbuf;
-+
-+ x*=((x<0)?-1:1);
-+ y*=((y<0)?-1:1);
-+
-+ pixbuf = targa_rgba + y*columns*4;
-+
-+ pixbuf+=(x*4);
-+
-+ *pixbuf=value;
-+}
-+//GREEN
-+static byte getImageG(byte *targa_rgba, int x, int y, int columns, int rows)
-+{
-+ byte *pixbuf;
-+
-+ x*=((x<0)?-1:1);
-+ y*=((y<0)?-1:1);
-+ if(rows<=y)
-+ y=y%rows;
-+ if(columns<=x)
-+ x=x%columns;
-+ x*=((x<0)?-1:1);
-+ y*=((y<0)?-1:1);
-+
-+ pixbuf = targa_rgba + y*columns*4;
-+
-+ pixbuf+=(x*4);
-+
-+ pixbuf++;
-+ return *pixbuf;
-+}
-+
-+static void setImageG(byte *targa_rgba, int x, int y, int columns, int rows, byte value)
-+{
-+ byte *pixbuf;
-+
-+ x*=((x<0)?-1:1);
-+ y*=((y<0)?-1:1);
-+
-+ pixbuf = targa_rgba + y*columns*4;
-+
-+ pixbuf+=(x*4);
-+ pixbuf++;
-+ *pixbuf=value;
-+}
-+//BLUE
-+static byte getImageB(byte *targa_rgba, int x, int y, int columns, int rows)
-+{
-+ byte *pixbuf;
-+
-+ x*=((x<0)?-1:1);
-+ y*=((y<0)?-1:1);
-+ if(rows<=y)
-+ y=y%rows;
-+ if(columns<=x)
-+ x=x%columns;
-+ x*=((x<0)?-1:1);
-+ y*=((y<0)?-1:1);
-+
-+ pixbuf = targa_rgba + y*columns*4;
-+
-+ pixbuf+=(x*4);
-+ pixbuf+=2;
-+ return *pixbuf;
-+}
-+
-+static void setImageB(byte *targa_rgba, int x, int y, int columns, int rows, byte value)
-+{
-+ byte *pixbuf;
-+
-+ x*=((x<0)?-1:1);
-+ y*=((y<0)?-1:1);
-+
-+ pixbuf = targa_rgba + y*columns*4;
-+
-+ pixbuf+=(x*4);
-+ pixbuf+=2;
-+ *pixbuf=value;
-+}
-+//ALPHA
-+static byte getImageA(byte *targa_rgba, int x, int y, int columns, int rows)
-+{
-+ byte *pixbuf;
-+
-+ x*=((x<0)?-1:1);
-+ y*=((y<0)?-1:1);
-+
-+ pixbuf = targa_rgba + y*columns*4;
-+
-+ pixbuf+=(x*4);
-+ pixbuf+=3;
-+ return *pixbuf;
-+}
-+
-+static void setImageA(byte *targa_rgba, int x, int y, int columns, int rows, byte value)
-+{
-+ byte *pixbuf;
-+
-+ x*=((x<0)?-1:1);
-+ y*=((y<0)?-1:1);
-+
-+ pixbuf = targa_rgba + y*columns*4;
-+
-+ pixbuf+=(x*4);
-+ pixbuf+=3;
-+ *pixbuf=value;
-+}
-+
-+//RGB
-+static void getImageRGB(byte *targa_rgba, int x, int y, int columns, int rows, vec3_t rgb)
-+{
-+ byte *pixbuf;
-+
-+ x*=((x<0)?-1:1);
-+ y*=((y<0)?-1:1);
-+ //if(rows<=y)
-+ y=y%rows;
-+ //if(columns<=x)
-+ x=x%columns;
-+ //x*=((x<0)?-1:1);
-+ //y*=((y<0)?-1:1);
-+
-+ pixbuf = targa_rgba + y*columns*4 + x*4;
-+
-+ rgb[0]=*pixbuf;
-+ rgb[1]=*(pixbuf+1);
-+ rgb[2]=*(pixbuf+2);
-+}
-+
-+static void setImageRGB(byte *targa_rgba, int x, int y, int columns, int rows, vec3_t rgb)
-+{
-+ byte *pixbuf;
-+
-+ //x*=((x<0)?-1:1);
-+ //y*=((y<0)?-1:1);
-+
-+ pixbuf = targa_rgba + y*columns*4 + (x*4);
-+
-+ *pixbuf=(byte)(rgb[0]);
-+ *(pixbuf+1)=(byte)(rgb[1]);
-+ *(pixbuf+2)=(byte)(rgb[2]);
-+}
-+
-+/****************************
-+NO BRAINER'S BLUR
-+****************************/
-+static void blur(int columns, int rows, byte *targa_rgba)
-+{
-+ int row, column;
-+ float sum;
-+
-+
-+ for(row=0; row<rows; row++)
-+ {
-+ //pixbuf = targa_rgba + row*columns*4;
-+ for(column=0; column<columns; column++)
-+ {
-+ sum=0;
-+ sum+=getImageR(targa_rgba,column-1,row-1,columns,rows);
-+ sum+=getImageR(targa_rgba,column,row-1,columns,rows);
-+ sum+=getImageR(targa_rgba,column+1,row-1,columns,rows);
-+ sum+=getImageR(targa_rgba,column-1,row,columns,rows);
-+ sum+=getImageR(targa_rgba,column,row,columns,rows);
-+ sum+=getImageR(targa_rgba,column+1,row,columns,rows);
-+ sum+=getImageR(targa_rgba,column-1,row+1,columns,rows);
-+ sum+=getImageR(targa_rgba,column,row+1,columns,rows);
-+ sum+=getImageR(targa_rgba,column+1,row+1,columns,rows);
-+
-+ sum/=9.0f;
-+
-+ setImageR(targa_rgba, column, row, columns, rows, (byte)sum);
-+ ////////////////////
-+ sum=0;
-+ sum+=getImageG(targa_rgba,column-1,row-1,columns,rows);
-+ sum+=getImageG(targa_rgba,column,row-1,columns,rows);
-+ sum+=getImageG(targa_rgba,column+1,row-1,columns,rows);
-+ sum+=getImageG(targa_rgba,column-1,row,columns,rows);
-+ sum+=getImageG(targa_rgba,column,row,columns,rows);
-+ sum+=getImageG(targa_rgba,column+1,row,columns,rows);
-+ sum+=getImageG(targa_rgba,column-1,row+1,columns,rows);
-+ sum+=getImageG(targa_rgba,column,row+1,columns,rows);
-+ sum+=getImageG(targa_rgba,column+1,row+1,columns,rows);
-+
-+ sum/=9.0f;
-+
-+ setImageG(targa_rgba, column, row, columns, rows, (byte)sum);
-+ ////////////////////////
-+ sum=0;
-+ sum+=getImageB(targa_rgba,column-1,row-1,columns,rows);
-+ sum+=getImageB(targa_rgba,column,row-1,columns,rows);
-+ sum+=getImageB(targa_rgba,column+1,row-1,columns,rows);
-+ sum+=getImageB(targa_rgba,column-1,row,columns,rows);
-+ sum+=getImageB(targa_rgba,column,row,columns,rows);
-+ sum+=getImageB(targa_rgba,column+1,row,columns,rows);
-+ sum+=getImageB(targa_rgba,column-1,row+1,columns,rows);
-+ sum+=getImageB(targa_rgba,column,row+1,columns,rows);
-+ sum+=getImageB(targa_rgba,column+1,row+1,columns,rows);
-+
-+ sum/=9.0f;
-+
-+ setImageB(targa_rgba, column, row, columns, rows, (byte)sum);
-+
-+ // "halftoning"
-+ /*if((row%5==0)&&(column%5==1))
-+ {
-+ gris=0;
-+ gris+=red;
-+ gris+=green;
-+ gris+=blue;
-+ gris/=3;
-+
-+ gris=255-gris;
-+ if(gris<0)
-+ gris=0;
-+
-+ setImageR(targa_rgba, column, row, columns, rows, (byte)gris);
-+ setImageG(targa_rgba, column, row, columns, rows, (byte)gris);
-+ setImageB(targa_rgba, column, row, columns, rows, (byte)gris);
-+
-+ }*/
-+
-+ }
-+ }
-+
-+}
-+
-+
-+/****************************
-+COLORED LIGHTMAP
-+****************************/
-+void whiteTextureOne(int columns, int rows, byte *targa_rgba){
-+ //byte *pixbyf;
-+ int row, column;
-+ long rMean=0, gMean=0, bMean=0;
-+ int pixels=0;
-+
-+ for(row=0;row<rows;row++){
-+ for(column=0;column<columns;column++){
-+ // Don't count fully transparent pixels
-+ if(getImageA(targa_rgba,column,row,columns,rows)==0)
-+ continue;
-+ // Sum pixels values
-+ rMean+=getImageR(targa_rgba,column,row,columns,rows);
-+ gMean+=getImageG(targa_rgba,column,row,columns,rows);
-+ bMean+=getImageB(targa_rgba,column,row,columns,rows);
-+ pixels++;
-+ }
-+ }
-+
-+ // Calculate average
-+ if(pixels>0){
-+ rMean=((float)rMean/(float)pixels);
-+ gMean=((float)gMean/(float)pixels);
-+ bMean=((float)bMean/(float)pixels);
-+ }
-+ else{
-+ return;
-+ }
-+
-+ for(row=0;row<rows;row++){
-+ for(column=0;column<columns;column++){
-+ if(getImageA(targa_rgba,column,row,columns,rows)<32)
-+ continue;
-+ setImageR(targa_rgba,column,row,columns,rows,rMean);
-+ setImageG(targa_rgba,column,row,columns,rows,gMean);
-+ setImageB(targa_rgba,column,row,columns,rows,bMean);
-+ }
-+ }
-+}
-+
-+int diffSquare(int mean, int val){
-+ float variance = (val-mean)/255.0f;
-+ float radius = mean<128?mean:255-mean;
-+ return mean+(radius*variance);
-+}
-+
-+/****************************
-+DECONTRAST
-+****************************/
-+void whiteTextureTwo(int columns, int rows, byte *targa_rgba){
-+ int row, column;
-+ long rMean=0, gMean=0, bMean=0;
-+ int r=0, g=0, b=0;
-+ int pixels=0;
-+
-+
-+ for(row=0;row<rows;row++){
-+ for(column=0;column<columns;column++){
-+ // Don't count fully transparent pixels
-+ if(getImageA(targa_rgba,column,row,columns,rows)<32)
-+ continue;
-+ // Sum pixels values
-+ rMean+=getImageR(targa_rgba,column,row,columns,rows);
-+ gMean+=getImageG(targa_rgba,column,row,columns,rows);
-+ bMean+=getImageB(targa_rgba,column,row,columns,rows);
-+ pixels++;
-+ }
-+ }
-+
-+ // Calculate average
-+ if(pixels>0){
-+ rMean=rMean/pixels;
-+ gMean=gMean/pixels;
-+ bMean=bMean/pixels;
-+ }
-+ else{
-+ return;
-+ }
-+
-+
-+ for(row=0;row<rows;row++){
-+ for(column=0;column<columns;column++){
-+ if(getImageA(targa_rgba,column,row,columns,rows)<32)
-+ continue;
-+ r=getImageR(targa_rgba,column,row,columns,rows);
-+ g=getImageG(targa_rgba,column,row,columns,rows);
-+ b=getImageB(targa_rgba,column,row,columns,rows);
-+
-+ setImageR(targa_rgba,column,row,columns,rows,diffSquare(rMean,r));
-+ setImageG(targa_rgba,column,row,columns,rows,diffSquare(gMean,g));
-+ setImageB(targa_rgba,column,row,columns,rows,diffSquare(bMean,b));
-+
-+ }
-+ }
-+}
-+
-+/****************************
-+KUWAHARA ,FAILS SOMEWHERE
-+****************************/
-+#define KWH_RADIUS 2
-+static void mean_variance(int x0, int y0, int x1, int y1, int columns, int rows, byte *targa_rgba, vec4_t mv )
-+{
-+ short min=255*3, max=0;
-+ unsigned short count= 0;
-+ short row, column;
-+ unsigned short value;
-+ vec3_t rgb;
-+
-+ mv[0]=mv[1]=mv[2]=mv[3]=0;
-+
-+ for(row=y0;row<=y1;row++)
-+ {
-+ for(column=x0;column<=x1;column++)
-+ {
-+ getImageRGB(targa_rgba,column,row,columns,rows,rgb);
-+
-+ VectorAdd(mv,rgb,mv);
-+
-+ count++;
-+ value=rgb[0]+rgb[1]+rgb[2];
-+ if(value<min) min=value;
-+ if(value>max) max=value;
-+ }
-+ }
-+
-+ mv[0]/=count;
-+ mv[1]/=count;
-+ mv[2]/=count;
-+ mv[3]= (max-min)/3.0f;
-+}
-+
-+
-+static void rgb_kuwahara(int x, int y, int columns, int rows, byte *targa_rgba, vec4_t bmv)
-+{
-+ vec4_t mv;
-+ bmv[0]=bmv[1]=bmv[2]=bmv[3]=255;
-+
-+ mean_variance(x-KWH_RADIUS, y-KWH_RADIUS, x, y, columns, rows, targa_rgba, mv);
-+ if( mv[3] < bmv[3] )
-+ {
-+ Vector4Copy(mv,bmv);
-+ }
-+
-+ mean_variance(x, y-KWH_RADIUS, x+KWH_RADIUS, y, columns, rows, targa_rgba, mv);
-+ if( mv[3] < bmv[3] )
-+ {
-+ Vector4Copy(mv,bmv);
-+ }
-+
-+ mean_variance(x, y, x+KWH_RADIUS, y+KWH_RADIUS, columns, rows, targa_rgba, mv);
-+ if( mv[3] < bmv[3] )
-+ {
-+ Vector4Copy(mv,bmv);
-+ }
-+
-+ mean_variance(x-KWH_RADIUS, y, x, y+KWH_RADIUS, columns, rows, targa_rgba, mv);
-+ if( mv[3] < bmv[3] )
-+ {
-+ Vector4Copy(mv,bmv);
-+ }
-+}
-+
-+static void kuwahara(int columns, int rows, byte *targa_rgba){
-+ int row, column;
-+ vec4_t rgbv;
-+
-+ for(row=0;row<rows;row++){
-+ for(column=0;column<columns;column++){
-+ rgb_kuwahara(column, row, columns, rows, targa_rgba, rgbv);
-+ setImageRGB(targa_rgba,column,row,columns,rows,rgbv);
-+ }
-+ }
-+}
-+
-+
-+#define FLT_MAX 3.40282346638528860000e+38
-+static void kuwahara3(int columns, int rows, byte *targa_rgba)
-+{
-+ byte channel;
-+ int size = 10;
-+ int index1,index2;
-+ int width = columns-4;
-+ int height = rows-4;
-+ int size2 = (size+1)/2;
-+ int offset = (size-1)/2;
-+ const int width2 = columns + offset;
-+ const int height2 = rows + offset;
-+ int x1start = 4;
-+ int y1start = 4;
-+ int x2, y2;
-+ int sum, sum2, n, v=0, xbase, ybase;
-+ int y1,x1;
-+ int xbase2=0, ybase2=0;
-+ float var, min;
-+ float** mean, **variance;
-+
-+ //blur(columns, rows, targa_rgba);
-+
-+ // I hate malloc I hate malloc I hate malloc I hate malloc I hate malloc I hate malloc
-+ mean = (float**)malloc(sizeof(float*)*width2);
-+ for(index1=0;index1<width2;index1++)
-+ mean[index1] = (float*)malloc(sizeof(float)*height2);
-+
-+ variance = (float**)malloc(sizeof(float*)*width2);
-+ for(index2=0;index2<width2;index2++)
-+ variance[index2] = (float*)malloc(sizeof(float)*height2);
-+
-+ // For each channel (R,G,B)
-+ // for(channel=0;channel<2;channel++)
-+ // FTL
-+ for(channel=0;channel<3;channel++){
-+ for (y1=y1start-offset; y1<y1start+height; y1++) {
-+
-+ for (x1=x1start-offset; x1<x1start+width; x1++) {
-+ sum=0; sum2=0; n=0;
-+ for (x2=x1; x2<x1+size2; x2++) {
-+ for (y2=y1; y2<y1+size2; y2++) {
-+ //v = i(x2, y2);
-+ switch(channel){
-+ case 0:
-+ v = getImageR(targa_rgba,x2,y2,columns,rows);
-+ break;
-+ case 1:
-+ v = getImageG(targa_rgba,x2,y2,columns,rows);
-+ break;
-+ case 2:
-+ v = getImageB(targa_rgba,x2,y2,columns,rows);
-+ break;
-+ }
-+ //v = *targa_rgba + y2*columns*4+x2*4;
-+ v/=10;
-+ v*=10;
-+ sum += v;
-+ sum2 += v*v;
-+ n++;
-+ }
-+ }
-+ //cerr << "Accedo" << endl;
-+ mean[x1+offset][y1+offset] = (float)(sum/n);
-+ variance[x1+offset][y1+offset] = (float)((n*sum2-sum*sum)/n);
-+ }
-+ }
-+
-+ for (y1=y1start; y1<y1start+height; y1++) {
-+ /*if ((y1%20)==0)
-+ cout << (0.7+0.3*(y1-y1start)/height);*/
-+ for (x1=x1start; x1<x1start+width; x1++) {
-+ min = FLT_MAX;
-+ xbase = x1; ybase=y1;
-+ var = variance[xbase][ybase];
-+ if (var<min){
-+ min= var;
-+ xbase2=xbase;
-+ ybase2=ybase;
-+ }
-+ xbase = x1+offset;
-+ var = variance[xbase][ybase];
-+ if (var<min){
-+ min= var;
-+ xbase2=xbase;
-+ ybase2=ybase;
-+ }
-+ ybase = y1+offset;
-+ var = variance[xbase][ybase];
-+ if (var<min){
-+ min= var;
-+ xbase2=xbase;
-+ ybase2=ybase;
-+ }
-+ xbase = x1;
-+ var = variance[xbase][ybase];
-+ if (var<min){
-+ min= var;
-+ xbase2=xbase;
-+ ybase2=ybase;
-+ }
-+ //i(x1, y1)=(int)(mean[xbase2][ybase2]+0.5);
-+ switch(channel){
-+ case 0:
-+ setImageR(targa_rgba,x1,y1,columns,rows,(byte)(mean[xbase2][ybase2]+0.5));
-+ break;
-+ case 1:
-+ setImageG(targa_rgba,x1,y1,columns,rows,(byte)(mean[xbase2][ybase2]+0.5));
-+ break;
-+ case 2:
-+ setImageB(targa_rgba,x1,y1,columns,rows,(byte)(mean[xbase2][ybase2]+0.5));
-+ break;
-+ }
-+ }
-+ }
-+ }
-+ // Fuck mean & variance, this is hell (!+) Bad Religion
-+ for(index1=0;index1<width2;index1++)
-+ free(mean[index1]);
-+ free(mean);
-+
-+ for(index2=0;index2<width2;index2++)
-+ free(variance[index2]);
-+ free(variance);
-+
-+ //blur(columns, rows, targa_rgba);
-+}
-+
-+/****************************
-+Symmetric Nearest Neighbour
-+****************************/
-+
-+#define SNN_RADIUS 3
-+
-+static int deltaE(int l1,int a1,int b1,int l2,int a2,int b2)
-+{
-+ return (l1-l2)*(l1-l2) + (a1-a2)*(a1-a2) + (b1-b2)*(b1-b2);
-+}
-+
-+static void snn(int columns, int rows, byte *targa_rgba)
-+{
-+
-+ int row, column;
-+ unsigned short sumR, sumG, sumB;
-+ unsigned short count;
-+ short u, v;
-+ byte r, g, b;
-+ byte r1, g1, b1;
-+ byte r2, g2, b2;
-+ for(row=0;row<rows;row++){
-+ for(column=0;column<columns;column++){
-+ sumR=0;
-+ sumG=0;
-+ sumB=0;
-+ count=0;
-+
-+ r=getImageR(targa_rgba,column,row,columns,rows);
-+ g=getImageG(targa_rgba,column,row,columns,rows);
-+ b=getImageB(targa_rgba,column,row,columns,rows);
-+
-+ for(v=-SNN_RADIUS;v<=0;v++)
-+ {
-+ for(u=-SNN_RADIUS;u<=SNN_RADIUS;u++)
-+ {
-+ if(v==0&&u>=0) break;
-+ // Sum pixels values
-+ r1=getImageR(targa_rgba,column+u,row+v,columns,rows);
-+ g1=getImageG(targa_rgba,column+u,row+v,columns,rows);
-+ b1=getImageB(targa_rgba,column+u,row+v,columns,rows);
-+
-+ r2=getImageR(targa_rgba,column-u,row-v,columns,rows);
-+ g2=getImageG(targa_rgba,column-u,row-v,columns,rows);
-+ b2=getImageB(targa_rgba,column-u,row-v,columns,rows);
-+
-+ if ( deltaE(r,g,b,r1,g1,b1) < deltaE(r,g,b,r2,g2,b2))
-+ {
-+ sumR += r1;
-+ sumG += g1;
-+ sumB += b1;
-+ }
-+ else
-+ {
-+ sumR += r2;
-+ sumG += g2;
-+ sumB += b2;
-+ }
-+ count++;
-+ }
-+ }
-+
-+ r=(byte)((int)(2*sumR+r)/(int)(2*count+1));
-+ g=(byte)((int)(2*sumG+g)/(int)(2*count+1));
-+ b=(byte)((int)(2*sumB+b)/(int)(2*count+1));
-+
-+ setImageR(targa_rgba,column,row,columns,rows,r);
-+ setImageG(targa_rgba,column,row,columns,rows,g);
-+ setImageB(targa_rgba,column,row,columns,rows,b);
-+ }
-+ }
-+}
-+
-+
-+
- /*
- =========================================================
-
-@@ -1968,6 +2621,50 @@
- } else if ( !Q_stricmp( name+len-4, ".jpg" ) ) {
- LoadJPG( name, pic, width, height );
- }
-+
-+ switch(r_celshadalgo->integer)
-+ {
-+ case 1:
-+ whiteTextureOne(*width,*height,*pic);
-+ break;
-+ case 2:
-+ whiteTextureTwo(*width,*height,*pic);
-+ break;
-+ case 10:
-+ kuwahara(*width,*height,*pic);
-+ break;
-+ case 11:
-+ blur(*width,*height,*pic);
-+ kuwahara(*width,*height,*pic);
-+ break;
-+ case 12:
-+ kuwahara(*width,*height,*pic);
-+ blur(*width,*height,*pic);
-+ break;
-+ case 13:
-+ blur(*width,*height,*pic);
-+ kuwahara(*width,*height,*pic);
-+ blur(*width,*height,*pic);
-+ break;
-+ case 20:
-+ snn(*width,*height,*pic);
-+ break;
-+ case 21:
-+ blur(*width,*height,*pic);
-+ snn(*width,*height,*pic);
-+ break;
-+ case 22:
-+ snn(*width,*height,*pic);
-+ blur(*width,*height,*pic);
-+ break;
-+ case 23:
-+ blur(*width,*height,*pic);
-+ snn(*width,*height,*pic);
-+ blur(*width,*height,*pic);
-+ break;
-+ default:
-+ break;
-+ }
- }
-
-
-Index: code/renderer/tr_init.c
-===================================================================
---- code/renderer/tr_init.c (revision 933)
-+++ code/renderer/tr_init.c (working copy)
-@@ -111,6 +111,10 @@
- cvar_t *r_roundImagesDown;
- cvar_t *r_colorMipLevels;
- cvar_t *r_picmip;
-+// Next one added for cell shading algorithm selection
-+cvar_t *r_celshadalgo;
-+//. next one for enable/disable cel bordering all together.
-+cvar_t *r_celoutline;
- cvar_t *r_showtris;
- cvar_t *r_showsky;
- cvar_t *r_shownormals;
-@@ -1110,6 +1114,10 @@
- r_debugSurface = ri.Cvar_Get ("r_debugSurface", "0", CVAR_CHEAT);
- r_nobind = ri.Cvar_Get ("r_nobind", "0", CVAR_CHEAT);
- r_showtris = ri.Cvar_Get ("r_showtris", "0", CVAR_CHEAT);
-+ // for cell shading algorithm selection
-+ r_celshadalgo = ri.Cvar_Get ("r_celshadalgo", "1", CVAR_LATCH);
-+ // cel outline option
-+ r_celoutline = ri.Cvar_Get("r_celoutline","1", CVAR_ARCHIVE);
- r_showsky = ri.Cvar_Get ("r_showsky", "0", CVAR_CHEAT);
- r_shownormals = ri.Cvar_Get ("r_shownormals", "0", CVAR_CHEAT);
- r_clear = ri.Cvar_Get ("r_clear", "0", CVAR_CHEAT);
-Index: code/renderer/tr_local.h
-===================================================================
---- code/renderer/tr_local.h (revision 933)
-+++ code/renderer/tr_local.h (working copy)
-@@ -1063,6 +1063,8 @@
- extern cvar_t *r_uiFullScreen; // ui is running fullscreen
-
- extern cvar_t *r_logFile; // number of frames to emit GL logs
-+extern cvar_t *r_celshadalgo; // Cell shading, chooses method: 0 = disabled, 1 = kuwahara, 2 = whiteTexture
-+extern cvar_t *r_celoutline; //. cel outline. 1 on, 0 off. (maybe other options later)
- extern cvar_t *r_showtris; // enables wireframe rendering of the world
- extern cvar_t *r_showsky; // forces sky in front of all surfaces
- extern cvar_t *r_shownormals; // draws wireframe normals
-Index: code/renderer/tr_shade.c
-===================================================================
---- code/renderer/tr_shade.c (revision 933)
-+++ code/renderer/tr_shade.c (working copy)
-@@ -201,6 +201,86 @@
- }
-
-
-+//R_DRAWCEL
-+static void R_DrawCel( int numIndexes, const glIndex_t *indexes ) {
-+ int primitives;
-+
-+ if(
-+ //. ignore the 2d projection. do i smell the HUD?
-+ (backEnd.projection2D == qtrue) ||
-+ //. ignore general entitites that are sprites. SEE NOTE #3.
-+ (backEnd.currentEntity->e.reType == RT_SPRITE) ||
-+ //. ignore these liquids. why? ever see liquid with tris on the surface? exactly. SEE NOTE #4.
-+ (tess.shader->contentFlags & (CONTENTS_WATER | CONTENTS_LAVA | CONTENTS_SLIME | CONTENTS_FOG)) ||
-+ //. ignore things that are two sided, meaning mostly things that have transparency. SEE NOTE #1.
-+ (tess.shader->cullType == CT_TWO_SIDED)
-+
-+ ) {
-+ return;
-+ }
-+
-+ primitives = r_primitives->integer;
-+
-+ // default is to use triangles if compiled vertex arrays are present
-+ if ( primitives == 0 ) {
-+ if ( qglLockArraysEXT ) {
-+ primitives = 2;
-+ } else {
-+ primitives = 1;
-+ }
-+ }
-+
-+ //. correction for mirrors. SEE NOTE #2.
-+ if(backEnd.viewParms.isMirror == qtrue) { qglCullFace (GL_FRONT); }
-+ else { qglCullFace (GL_BACK); }
-+
-+ qglEnable (GL_BLEND);
-+ qglBlendFunc (GL_SRC_ALPHA ,GL_ONE_MINUS_SRC_ALPHA);
-+ qglColor3f (0.0f,0.0f,0.0f);
-+ qglLineWidth( (float) r_celoutline->integer );
-+
-+ if(primitives == 2) {
-+ qglDrawElements( GL_TRIANGLES, numIndexes, GL_INDEX_TYPE, indexes );
-+ } else if(primitives == 1) {
-+ R_DrawStripElements( numIndexes, indexes, qglArrayElement );
-+ } else if(primitives == 3) {
-+ R_DrawStripElements( numIndexes, indexes, R_ArrayElementDiscrete );
-+ }
-+
-+ //. correction for mirrors. SEE NOTE #2.
-+ if(backEnd.viewParms.isMirror == qtrue) { qglCullFace (GL_BACK); }
-+ else { qglCullFace (GL_FRONT); }
-+
-+ qglDisable (GL_BLEND);
-+
-+ return;
-+
-+/* Notes
-+
-+1. this is going to be a pain in the arse. it fixes things like light `beams` from being cel'd but it
-+also will ignore any other shader set with no culling. this usually is everything that is translucent.
-+but this is a good hack to clean up the screen untill something more selective comes along. or who knows
-+group desision might actually be that this is liked. if so i take back calling it a `hack`, lol.
-+ = bob.
-+
-+2. mirrors display correctly because the normals of the displayed are inverted of normal space. so to
-+continue to have them display correctly, we must invert them inversely from a normal inversion.
-+ = bob.
-+
-+3. this turns off a lot of space hogging sprite cel outlines. picture if you will five people in a small
-+room all shooting rockets. each smoke puff gets a big black square around it, each explosion gets a big
-+black square around it, and now nobody can see eachother because everyones screen is solid black.
-+ = bob.
-+
-+4. ignoring liquids means you will not get black tris lines all over the top of your liquid. i put this in
-+after seeing the lava on q3dm7 and water on q3ctf2 that had black lines all over the top, making the
-+liquids look solid instead of... liquid.
-+ = bob.
-+
-+*/
-+}
-+
-+
- /*
- =============================================================
-
-@@ -245,6 +325,33 @@
- GL_Bind( bundle->image[ index ] );
- }
-
-+//DRAWCEL
-+static void DrawCel (shaderCommands_t *input) {
-+
-+ GL_Bind( tr.whiteImage );
-+ qglColor3f (1,1,1);
-+
-+ GL_State( GLS_POLYMODE_LINE | GLS_DEPTHMASK_TRUE );
-+
-+ qglDisableClientState (GL_COLOR_ARRAY);
-+ qglDisableClientState (GL_TEXTURE_COORD_ARRAY);
-+
-+ qglVertexPointer (3, GL_FLOAT, 16, input->xyz); // padded for SIMD
-+
-+ if (qglLockArraysEXT) {
-+ qglLockArraysEXT(0, input->numVertexes);
-+ GLimp_LogComment( "glLockArraysEXT\n" );
-+ }
-+
-+ R_DrawCel( input->numIndexes, input->indexes );
-+
-+ if (qglUnlockArraysEXT) {
-+ qglUnlockArraysEXT();
-+ GLimp_LogComment( "glUnlockArraysEXT\n" );
-+ }
-+
-+}
-+
- /*
- ================
- DrawTris
-@@ -1140,6 +1247,12 @@
- qglPolygonOffset( r_offsetFactor->value, r_offsetUnits->value );
- }
-
-+ //. show me cel outlines.
-+ //. there has to be a better place to put this.
-+ if(r_celoutline->integer > 0) {
-+ DrawCel(&tess);
-+ }
-+
- //
- // if there is only a single pass then we can enable color
- // and texture arrays before we compile, otherwise we need
-Index: code/renderer/tr_shader.c
-===================================================================
---- code/renderer/tr_shader.c (revision 933)
-+++ code/renderer/tr_shader.c (working copy)
-@@ -2744,7 +2744,17 @@
- */
- qhandle_t RE_RegisterShaderNoMip( const char *name ) {
- shader_t *sh;
-+ // Remember previous value
-+ int old_r_celshadalgo;
-
-+ /*
-+ * This will prevent sprites, like buttons, go through
-+ * cel shading filters, like kuwahara.
-+ * @author gmiranda
-+ */
-+ old_r_celshadalgo = r_celshadalgo->integer;
-+ r_celshadalgo->integer=0;
-+
- if ( strlen( name ) >= MAX_QPATH ) {
- Com_Printf( "Shader name exceeds MAX_QPATH\n" );
- return 0;
-@@ -2752,6 +2762,9 @@
-
- sh = R_FindShader( name, LIGHTMAP_2D, qfalse );
-
-+ // Restore value
-+ r_celshadalgo->integer=old_r_celshadalgo;
-+
- // we want to return 0 if the shader failed to
- // load for some reason, but R_FindShader should
- // still keep a name allocated for it, so if