diff options
author | johans <johans@FreeBSD.org> | 2013-05-14 04:20:29 +0800 |
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committer | johans <johans@FreeBSD.org> | 2013-05-14 04:20:29 +0800 |
commit | a524e3d363440f5b5470f0a1e59e9a847152eec8 (patch) | |
tree | ecf5cecf64b32c9563a4756a4f42186e7598a43f /games | |
parent | fb2baaab0bda7ae6b82367945ea478aff6521110 (diff) | |
download | freebsd-ports-gnome-a524e3d363440f5b5470f0a1e59e9a847152eec8.tar.gz freebsd-ports-gnome-a524e3d363440f5b5470f0a1e59e9a847152eec8.tar.zst freebsd-ports-gnome-a524e3d363440f5b5470f0a1e59e9a847152eec8.zip |
- Update xboard to 4.7.1
- Remove patch file that is no longer needed (fixed upstream)
- Add deinstall script to avoid leftovers
Diffstat (limited to 'games')
-rw-r--r-- | games/xboard/Makefile | 11 | ||||
-rw-r--r-- | games/xboard/distinfo | 4 | ||||
-rw-r--r-- | games/xboard/files/patch-xboard.texi | 545 | ||||
-rw-r--r-- | games/xboard/files/pkg-deinstall.in | 3 |
4 files changed, 11 insertions, 552 deletions
diff --git a/games/xboard/Makefile b/games/xboard/Makefile index 06516bc5097f..bd33bde73565 100644 --- a/games/xboard/Makefile +++ b/games/xboard/Makefile @@ -2,10 +2,9 @@ # $FreeBSD$ PORTNAME= xboard -PORTVERSION= 4.7.0 +PORTVERSION= 4.7.1 CATEGORIES= games -MASTER_SITES= ${MASTER_SITE_GNU} -MASTER_SITE_SUBDIR= xboard +MASTER_SITES= GNU MAINTAINER= johans@FreeBSD.org COMMENT= X frontend for Crafty, GNUChess, Chess Servers, or e-mail chess @@ -23,12 +22,14 @@ PHALANX_DESC= Install phalanx engine USE_XORG= xt xpm xaw USE_GNOME= librsvg2 GNU_CONFIGURE= yes -CONFIGURE_ARGS+=CFLAGS="-I${LOCALBASE}/include -L${LOCALBASE}/lib" \ - MKDIR_P="${MKDIR}" +CONFIGURE_ARGS+=MKDIR_P="${MKDIR}" +CFLAGS+= -I${LOCALBASE}/include +LDFLAGS+= -L${LOCALBASE}/lib MAN6= xboard.6 INFO= xboard USE_PERL5_BUILD=yes INSTALLS_ICONS= yes +SUB_FILES= pkg-deinstall DATADIR= ${PREFIX}/share/games/${PORTNAME} PORTDATA= * diff --git a/games/xboard/distinfo b/games/xboard/distinfo index 95df227d2faa..ef5e42a7d3bb 100644 --- a/games/xboard/distinfo +++ b/games/xboard/distinfo @@ -1,2 +1,2 @@ -SHA256 (xboard-4.7.0.tar.gz) = a7165f761771ac27d1cf25416b8179333885ccd429cd14adbb575ee5bc5d5f95 -SIZE (xboard-4.7.0.tar.gz) = 3407819 +SHA256 (xboard-4.7.1.tar.gz) = 3e1b1fc5f037285718f6b806259c206fb8a8f8ab9613360c014e71cdb5d8ca42 +SIZE (xboard-4.7.1.tar.gz) = 3414246 diff --git a/games/xboard/files/patch-xboard.texi b/games/xboard/files/patch-xboard.texi deleted file mode 100644 index c67ff281cb11..000000000000 --- a/games/xboard/files/patch-xboard.texi +++ /dev/null @@ -1,545 +0,0 @@ ---- xboard.texi.orig 2013-02-24 17:18:53.000000000 +0100 -+++ xboard.texi 2013-02-24 17:18:53.000000000 +0100 -@@ -1018,16 +1018,16 @@ - @section Options Menu - @cindex Menu, Options - @cindex Options Menu --@table @asis --@item General Options -+@subsection General Options - @cindex General Options, Menu Item - The following items to set option values appear in the dialog - summoned by the general Options menu item. --@itemx Absolute Analysis Scores -+@table @asis -+@item Absolute Analysis Scores - @cindex Absolute Analysis Scores, Menu Item - Controls if scores on the Engine Output window during analysis - will be printed from the white or the side-to-move point-of-view. --@itemx Almost Always Queen -+@item Almost Always Queen - @cindex Almost Always Queen, Menu Item - If this option is on, 7th-rank pawns automatically change into - Queens when you pick them up, -@@ -1044,14 +1044,14 @@ - Otherwise XBoard would bring up a dialog - box whenever you move a pawn to the last rank, asking what piece - you want to promote to. --@itemx Animate Dragging -+@item Animate Dragging - @cindex Animate Dragging, Menu Item - If Animate Dragging is on, while you are dragging a piece with the - mouse, an image of the piece follows the mouse cursor. - If Animate Dragging is off, there is no visual feedback while you are - dragging a piece, but if Animate Moving is on, the move will be - animated when it is complete. --@itemx Animate Moving -+@item Animate Moving - @cindex Animate Moving, Menu Item - If Animate Moving is on, all piece moves are animated. An image of the - piece is shown moving from the old square to the new square when the -@@ -1059,7 +1059,7 @@ - If Animate Moving is off, a moved piece instantly disappears from its - old square and reappears on its new square when the move is complete. - The shifted @kbd{Ctrl-A} key is a keyboard equivalent. --@itemx Auto Flag -+@item Auto Flag - @cindex Auto Flag, Menu Item - If this option is on and one player runs out of time - before the other, -@@ -1071,7 +1071,7 @@ - insufficient mating material. In local chess engine mode, - XBoard - may call either player's flag and will not take material into account (?). --@itemx Auto Flip View -+@item Auto Flip View - @cindex Auto Flip View, Menu Item - If the Auto Flip View option is on when you start a game, the board - will be automatically oriented so that your pawns move from the bottom -@@ -1084,27 +1084,27 @@ - if it is false (the default), White's pawns move from bottom to top - at the start of each game; if it is true, Black's pawns move from - bottom to top. @xref{User interface options}. --@itemx Blindfold -+@item Blindfold - @cindex Blindfold, Menu Item - If this option is on, XBoard displays the board as usual but does - not display pieces or move highlights. You can still move in the - usual way (with the mouse or by typing moves in ICS mode), even though - the pieces are invisible. --@itemx Drop Menu -+@item Drop Menu - @cindex Drop Menu, Menu Item - Controls if right-clicking the board in crazyhouse / bughouse - will pop up a menu to drop a piece on the clicked square - (old, deprecated behavior) - or allow you to step through an engine PV - (new, recommended behavior). --@itemx Enable Variation Trees -+@item Enable Variation Trees - @cindex Enable Variation Trees, Menu Item - If this option is on, playing a move in Edit Game or Analyze mode - while keeping the Shift key pressed will start a new variation. - You can then recall the previous line through the @samp{Revert} menu item. - When off, playing a move will truncate the game and append the move - irreversibly. --@itemx Hide Thinking -+@item Hide Thinking - @cindex Hide Thinking, Menu Item - If this option is off, the chess engine's notion of the score and best - line of play from the current position is displayed as it is -@@ -1114,18 +1114,18 @@ - whether it is showing White's thinking or Black's, and only the thinking - of the engine that is on move is shown. - The shifted @kbd{Ctrl-H} key is a keyboard equivalent. --@itemx Highlight Last Move -+@item Highlight Last Move - @cindex Highlight Last Move, Menu Item - If Highlight Last Move is on, after a move is made, the starting and - ending squares remain highlighted. In addition, after you use Backward - or Back to Start, the starting and ending squares of the last move to - be unmade are highlighted. --@itemx Highlight with Arrow -+@item Highlight with Arrow - @cindex Highlight with Arrow, Menu Item - Causes the highlighting described in Highlight Last Move to be done - by drawing an arrow between the highlighted squares, - so that it is visible even when the width of the grid lines is set to zero. --@itemx Move Sound -+@item Move Sound - @cindex Move Sound, Menu Item - Enables the sounding of an audible signal when the computer performs a move. - For the selection of the sound, see @samp{Sound Options}. -@@ -1135,7 +1135,7 @@ - command to the ICS, since otherwise the ICS will ring the terminal bell - after every move (not just yours). (The @file{.icsrc} file - is a good place for this; see @ref{ICS options}.) --@itemx One-Click Moving -+@item One-Click Moving - @cindex One-Click Moving, Menu Item - If this option is on, XBoard does not wait for you to click both the - from- and the to-square, or drag the piece, but performs a move as soon -@@ -1148,14 +1148,14 @@ - Promoting a Pawn by clicking its to-square will suppress the promotion - popup or other methods for selecting an under-promotion, - and make it promote to Queen. --@itemx Periodic Updates -+@item Periodic Updates - @cindex Periodic Updates, Menu Item - If this option is off (or if - you are using a chess engine that does not support periodic updates), - the analysis window - will only be updated when the analysis changes. If this option is - on, the Analysis Window will be updated every two seconds. --@itemx Play Move(s) of Clicked PV -+@item Play Move(s) of Clicked PV - @cindex Play Move(s) of Clicked PV, Menu Item - If this option is on, right-clicking a PV in the Engine Output window - during Analyze mode will cause the first move of that PV to be played. -@@ -1163,19 +1163,19 @@ - to engage in the PV walk such a right-click will start, - to seek out another position along the PV where you want to continue - the analysis, before releasing the mouse button. --@itemx Ponder Next Move -+@item Ponder Next Move - @cindex Ponder Next Move, Menu Item - If this option is off, the chess engine will think only when it is on - move. If the option is on, the engine will also think while waiting - for you to make your move. - The shifted @kbd{Ctrl-P} key is a keyboard equivalent. --@itemx Popup Exit Message -+@item Popup Exit Message - @cindex Popup Exit Message, Menu Item - If this option is on, when XBoard wants to display a message just - before exiting, it brings up a modal dialog box and waits for you to - click OK before exiting. If the option is off, XBoard prints the - message to standard error (the terminal) and exits immediately. --@itemx Popup Move Errors -+@item Popup Move Errors - @cindex Popup Move Errors, Menu Item - If this option is off, when you make an error in moving (such as - attempting an illegal move or moving the wrong color piece), the -@@ -1183,21 +1183,21 @@ - on, move errors are displayed in small pop-up windows like other errors. - You can dismiss an error pop-up either by clicking its OK button or by - clicking anywhere on the board, including down-clicking to start a move. --@itemx Scores in Move List -+@item Scores in Move List - @cindex Scores in Move List, Menu Item - If this option is on, XBoard will display the depth and score - of engine moves in the Move List, in the format of a PGN comment. --@itemx Show Coords -+@item Show Coords - @cindex Show Coords, Menu Item - If this option is on, XBoard displays algebraic coordinates - along the board's left and bottom edges. --@itemx Show Target Squares -+@item Show Target Squares - @cindex Show Target Squares, Menu Item - If this option is on, all squares a piece that is 'picked up' with the mouse - can legally move to are highighted with a fat colored dot in the - highlightColor (non-captures) or premoveHighlightColor (captures). - Legality testing must be on for XBoard to know how the piece moves. --@itemx Test Legality -+@item Test Legality - @cindex Test Legality, Menu Item - If this option is on, XBoard tests whether the moves you try to make - with the mouse are legal and refuses to let you make an illegal move. -@@ -1209,23 +1209,24 @@ - rules that XBoard does not understand. (Bughouse, suicide, and wild - variants where the king may castle after starting on the d file are - generally supported with Test Legality on.) --@itemx Flash Moves -+@item Flash Moves - @itemx Flash Rate - @cindex Flash Moves, Menu Item - @cindex Flash Rate, Menu Item - If this option is non-zero, whenever a move is completed, - the moved piece flashes the specified number of times. - The flash-rate setting determines how rapidly this flashing occurs. --@itemx Animation Speed -+@item Animation Speed - @cindex Animation Speed, Menu Item - Determines the duration (in msec) of an animation step, - when @samp{Animate Moving} is swiched on. --@itemx Zoom factor in Evaluation Graph -+@item Zoom factor in Evaluation Graph - @cindex Zoom factor in Evaluation Graph, Menu Item - Sets the valueof the @code{evalZoom} option, - indicating the factor by which the score interval (-1,1) should be - blown up on the vertical axis of the Evaluation Graph. --@item Time Control -+@end table -+@subsection Time Control - @cindex Time Control, Menu Item - Pops up a sub-menu where you can set the time-control parameters interactively. - Allows you to select classical or incremental time controls, -@@ -1235,7 +1236,8 @@ - be it at the beginning of a session or through the time increment or - fixed time per move, will be divided by N. - The shifted @kbd{Alt+T} key is a keyboard equivalent. --@item Common Engine -+ -+@subsection Common Engine - @cindex Common Engine, Menu Item - Pops up a sub-menu where you can set some engine parameters common to most engines, - such as hash-table size, tablebase cache size, maximum number of processors -@@ -1259,7 +1261,8 @@ - When set to 100, all listed moves will be played with equal pobability. - Other settings interpolate between that. - The shifted @kbd{Alt+U} key is a keyboard equivalent. --@item Adjudications -+ -+@subsection Adjudications - @cindex Adjudications, Menu Item - Pops up a sub-menu where you can enable or disable various adjudications - that XBoard can perform in engine-engine games. -@@ -1282,11 +1285,12 @@ - the engine's scores. To facilitate the latter, you can inform xboard here if - the engines report scores from the viewpoint of white, or from that of their own color. - --@item ICS Options -+@subsection ICS Options - @cindex ICS Options, Menu Item - The following options occur in a dialog summoned by the - ICS Options menu item. --@itemx Auto Kibitz -+@table @asis -+@item Auto Kibitz - @cindex Auto Kibitz, Menu Item - Setting this option when playing with or aginst a chess program on an ICS - will cause the last line of thinking output of the engine before its move -@@ -1295,7 +1299,7 @@ - an opponent chess program will be diverted to the engine-output window, - (and suppressed in the console), - where you can play through its PV by right-clicking it. --@itemx Auto Comment -+@item Auto Comment - @cindex Auto Comment, Menu Item - If this option is on, any remarks made on ICS while you are observing or - playing a game are recorded as a comment on the current move. This includes -@@ -1303,7 +1307,7 @@ - and @kbd{kibitz}. - Limitation: remarks that you type yourself are not recognized; - XBoard scans only the output from ICS, not the input you type to it. --@itemx Auto Observe -+@item Auto Observe - @cindex Auto Observe, Menu Item - If this option is on and you add a player to your @code{gnotify} - list on ICS, XBoard will automatically observe all of that -@@ -1318,11 +1322,11 @@ - variable is set to 0, or if the ICS you are using does not - properly support observing from Black's point of view, - you will see the game from White's point of view. --@itemx Auto Raise Board -+@item Auto Raise Board - @cindex Auto Raise Board, Menu Item - If this option is on, whenever a new game begins, the chessboard window - is deiconized (if necessary) and raised to the top of the stack of windows. --@itemx Auto Save -+@item Auto Save - @cindex Auto Save, Menu Item - If this option is true, at the end of every game XBoard prompts - you for a file name and appends a record of the game to the file -@@ -1330,7 +1334,7 @@ - Disabled if the @code{saveGameFile} command-line - option is set, as in that case all games are saved to the specified file. - @xref{Load and Save options}. --@itemx Background Observe -+@item Background Observe - @cindex Background Observe, Menu Item - Setting this option will make XBoard suppress display of any boards - from observed games while you are playing. -@@ -1338,12 +1342,12 @@ - and shown to you when you right-click the board. - This allows you to peek at your bughouse partner's game when you want, - without disturbing your own game too much. --@itemx Dual Board -+@item Dual Board - @cindex Dual Board, Menu Item - Setting this option in combination with @samp{Background Observe} - will display boards of observed games while you are playing - on a second board next to that of your own game. --@itemx Get Move List -+@item Get Move List - @cindex Get Move List, Menu Item - If this option is on, whenever XBoard - receives the first board of a new ICS game (or a different game from -@@ -1357,7 +1361,7 @@ - and over. - When you turn this option on from the menu, XBoard - immediately fetches the move list of the current game (if any). --@itemx Quiet Play -+@item Quiet Play - @cindex Quiet Play, Menu Item - If this option is on, XBoard will automatically issue an ICS - @kbd{set shout 0} -@@ -1365,18 +1369,18 @@ - @kbd{set shout 1} - command whenever you finish one. Thus, you will not be distracted - by shouts from other ICS users while playing. --@itemx Seek Graph -+@item Seek Graph - @cindex Seek Graph, Menu Item - Setting this option will cause XBoard to display an graph of - currently active seek ads when you left-click the board - while idle and logged on to an ICS. --@itemx Auto-Refresh Seek Graph -+@item Auto-Refresh Seek Graph - @cindex Auto-Refresh Seek Graph, Menu Item - In combination with the @samp{Seek Graph} option this - will cause automatic update of the seek graph while it is up. - This only works on FICS and ICC, - and requires a lot of bandwidth on a busy server. --@itemx Premove -+@item Premove - @itemx Premove White - @itemx Premove Black - @itemx First White Move -@@ -1398,7 +1402,7 @@ - - You can also enter premoves for the first white and black moves - of the game. --@itemx ICS Alarm -+@item ICS Alarm - @itemx ICS Alarm Time - @cindex ICS Alarm, Menu Item - @cindex ICS Alarm Time, Menu Item -@@ -1411,19 +1415,21 @@ - By default, the alarm sound is the terminal bell, but on some systems - you can change it to a sound file using the soundIcsAlarm option; see - below. --@itemx Colorize Messages -+@item Colorize Messages - @cindex Colorize Messages, Menu Item - Ticking this options causes various types of ICS messages do be - displayed with different foreground or background colors in the console. - The colors can be individually selected for each type, - through the accompanying text edits. -+@end table - --@item Match Options -+@subsection Match Options - @cindex Match Options, Menu Item - Summons a dialog where you can set options important for playing automatic - matches between two chess programs - (e.g. by using the @samp{Machine Match} menu item in the @samp{Mode} menu). --@itemx Tournament file -+@table @asis -+@item Tournament file - @cindex Tournament file, Menu item - To run a tournament, XBoard needs a file to record its progress, - so it can resume the tourney when it is interrupted. -@@ -1443,7 +1449,7 @@ - without participants no tournament file will be made, but other entered values - (e.g. for the file with opening positions) will take effect. - Default: configured by the @code{defaultTourneyName} option. --@itemx Sync after round -+@item Sync after round - @itemx Sync after cycle - @cindex Sync after round, Menu Item - @cindex Sync after cycle, Menu Item -@@ -1452,7 +1458,7 @@ - This guarantees correct ordering in the games file, - even when multiple XBoard instances are concurrently playing games for the same tourney. - Default: sync after cycle, but not after round. --@itemx Select Engine -+@item Select Engine - @itemx Tourney participants - @cindex Select Engine, Menu Item - @cindex Tourney participants, Menu Item -@@ -1463,7 +1469,7 @@ - to delete engines you selected by accident, or change their order. - Do not type names yourself there, because names that do not exactly match - one of the names from the drop-down list will lead to undefined behavior. --@itemx Tourney type -+@item Tourney type - @cindex Tourney type, Menu Item - Here you can specify the type of tournament you want. - XBoardâs intrinsic tournament manager support round-robins (type = 0), -@@ -1476,7 +1482,7 @@ - pairing engine must be specified through the @code{pairingEngine} option. - Each Swiss round will be considered a tourney cycle in that case. - Default:0 --@itemx Number of tourney cycles -+@item Number of tourney cycles - @itemx Default number of Games - @cindex Number of tourney cycles, Menu Item - @cindex Default number of Games, Menu Item -@@ -1489,11 +1495,11 @@ - Default is 1 cycle; - the number of games per pairing is the same as the default number of match games, - stored in your settings file through the @code{defaultMatchGames} option. --@itemx Save Tourney Games -+@item Save Tourney Games - @cindex Save Tourney Games, Menu Item - File where the tournament games are saved - (duplicate of the item in the @samp{Save Game Options}). --@itemx Game File with Opening Lines -+@item Game File with Opening Lines - @itemx File with Start Positions - @itemx Game Number - @itemx Position Number -@@ -1516,14 +1522,14 @@ - but the second (even) games will select the same moves from the book as the previous game. - (Note this leads to the same opening only if both engines use the GUI book!) - Default: No game or position file will be used. The default index if such a file is used is 1. --@itemx Disable own engine bools be default -+@item Disable own engine bools be default - @cindex Disable own engine bools be default, Menu Item - Setting this option reverses the default situation for use of the GUI opening book - in tournaments from what it normally is, namely not using it. - So unless the engine is installed with an option to explicitly specify it should - not use the GUI book (i.e. @code{-firstHasOwnBookUCI true}), - it will be made to use the GUI book. --@itemx Replace Engine -+@item Replace Engine - @itemx Upgrade Engine - @cindex Replace Engine, Menu Item - @cindex Upgrade Engine, Menu Item -@@ -1540,7 +1546,7 @@ - In this latter case the engine must not be playing when you do this, - but otherwise there is no need to pause the tournament play - for making a substitution. --@itemx Clone Tourney -+@item Clone Tourney - @cindex CloneTourney, Menu Item - Pressing this button after you have specified an existing tournament file - will copy the contents of the latter to the dialog, -@@ -1548,8 +1554,9 @@ - You can then run a tourney with the same parameters - (possibly after changing the proposed name of the tourney file for the new tourney) - by pressing 'OK'. -+@end table - --@item Load Game Options -+@subsection Load Game Options - @cindex Load Game Options, Menu Item - Summons a dialog where you can set the @code{autoDisplayComment} and - @code{autoDisplayTags} options, (which control popups when viewing loaded games), -@@ -1558,7 +1565,8 @@ - You can also set search criteria for determining which games - will be displayed in the Game List for a multi-game file, - and thus be eligible for loading: --@itemx Elo of strongest player -+@table @asis -+@item Elo of strongest player - @itemx Elo of weakest player - @itemx year - @cindex Elo of strongest player, Menu Item -@@ -1567,7 +1575,7 @@ - These numeric fields set thresholds (lower limits) on the Elo rating of the mentioned player, - or the date the game was played. - Defaults: 0 --@itemx Search mode -+@item Search mode - @cindex Search mode, Menu Item - @cindex find position, Menu Item - @cindex narrow, Menu Item -@@ -1589,13 +1597,13 @@ - but only searches in the already selected games, - rather than the complete game file, - and can thus be used to refine a search based on multiple criteria. --@itemx number of consecutive positions -+@item number of consecutive positions - @cindex number of consecutive positions, Menu Item - When you are searching by material, rather than for an exact match, - this parameter indicates forhowmany consecutive game positions - the same amount of material must be on the board before it is - considered a match. --@itemx Also match reversed colors -+@item Also match reversed colors - @itemx Also match left-right flipped position - @cindex Also match reversed colors, Menu Item - @cindex Also match left-right flipped position, Menu Item -@@ -1605,8 +1613,9 @@ - will be also considered a match. - The left-right flipping is only useful after all castling rights - have expired (or in Xiangqi). -+@end table - --@item Save Game Options -+@subsection Save Game Options - @cindex Save Game Options, Menu Item - Summons a dialog where you can specify the files on which XBoard should - automatically save any played or entered games, -@@ -1624,12 +1633,12 @@ - should be included. - For Chess, always set the format to PGN, rather than "old save stye"! - --@item Game List -+@subsection Game List - @cindex Game List Tags, Menu Item - Pops up a dialog where you can select the PGN tags that should appear - on the lines in the game list, and their order. - --@item Sound Options -+@subsection Sound Options - @cindex Sound Options, Menu Item - Summons a dialog where you can specify the sounds that should accompany - various events that can occur XBoard. -@@ -1652,7 +1661,7 @@ - The sound is not played after moves you make or moves read from a - saved game file. - --@item Save Settings Now -+@subsection Save Settings Now - @cindex Save Settings Now, Menu Item - Selecting this menu item causes the current XBoard settings to be - written to the settings file, so they will also apply in future sessions. -@@ -1688,13 +1697,13 @@ - in ~/.xboardrc, you will essentially turn them into volatile options - with the specified value as default, because that value will overrule - the value loaded from the settings file (being read later). --@item Save Settings on Exit -+ -+@subsection Save Settings on Exit - @cindex Save Settings on Exit, Menu Item - Setting this option has no immediate effect, but causes the settings - to be saved when you quit XBoard. What happens then is otherwise - identical to what happens when you use select "Save Settings Now", - see there. --@end table - - @node Help Menu - @section Help M diff --git a/games/xboard/files/pkg-deinstall.in b/games/xboard/files/pkg-deinstall.in new file mode 100644 index 000000000000..12d099d6672e --- /dev/null +++ b/games/xboard/files/pkg-deinstall.in @@ -0,0 +1,3 @@ +#!/bin/sh + +rmdir %%PREFIX%%/share/games 2>/dev/null || true |