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author | edwin <edwin@FreeBSD.org> | 2005-01-10 08:17:44 +0800 |
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committer | edwin <edwin@FreeBSD.org> | 2005-01-10 08:17:44 +0800 |
commit | e0d00fba1f91f4141bc7e4f91b6ae03150a8c53f (patch) | |
tree | 901765f6f3617e8eac711223e1f5c9ab433c48ce /games | |
parent | 6f4e8a61d220b5fc4f1e62b6d013d59b733d7149 (diff) | |
download | freebsd-ports-gnome-e0d00fba1f91f4141bc7e4f91b6ae03150a8c53f.tar.gz freebsd-ports-gnome-e0d00fba1f91f4141bc7e4f91b6ae03150a8c53f.tar.zst freebsd-ports-gnome-e0d00fba1f91f4141bc7e4f91b6ae03150a8c53f.zip |
Update games/scummvm to 0.7.0
0.7.0 (2004-12-24)
New Games:
- Added 26 Humongous Entertainment titles, only a few are completable.
General:
- Added support for FLAC (lossless) encoded audio files
- Added an 'On Screen Display' to the SDL backend
- Partially rewrote the backend API
- Comments and the order of section in config files are preserved now
- Updated AdvMame scalers based on scale2x 2.0 - AdvMame3x looks nicer now,
and AdvMame2x is MMX accelerated
- Added MMX i386 assembler versions of the HQ2x and HQ3x scalers
- Added 'Extra Path' option allows for a searching an additional datafile
location (for reencoded cutscenes and the like)
- Disabled Alt-x and Ctrl-z quit keys in favour of Ctrl-q on unix like
operating systems, like Linux (exception: Mac OS X still uses Cmd-q)
- Separate smaller font for the console, allowing for more visible
information, for example in the SCUMM debugger.
- Added support for setting output sample rate at run-time, although there
is currently no GUI for it.
- The save directory now has a default rather than the current directory on
some platforms:
Mac OS X: $HOME/Documents/ScummVM Savegames/
Other unices: $HOME/.scummvm/
- Added a new about dialog with scrolling credits
SCUMM:
- Removed the old zak256 target, use zakTowns instead
- Added native support for Macintosh versions using a special container
file. This removes the need for using the 'RESCUMM' program
- Added smooth horizontal scrolling for The Dig, Full Throttle and COMI
(matching the original engine)
- Partially rewrote the text engine, fixing various bugs, especially in
newer games (The Dig, COMI)
- Fixed actor drawing glitches in V1 Maniac and Zak
- Fixed ship-to-ship graphic glitches in COMI
- Fixed palette glitches in COMI
Queen:
- Fixed some issues with the Dreamcast backend.
Sword1:
- Added support for compressed speech and music.
- Added support for the demo.
- Better support for the Czech version.
- Added workarounds for script and subtitle bugs in some game versions.
Sword2:
- Simplified memory/resource management
- Simplified sound effects handling
- Added support for compressed speech and music.
- Fixed various minor bugs.
BASS:
- Added workarounds for some rare scripting bugs that could render the game
unwinnable.
PR: Miguel Mendez <flynn@energyhq.es.eu.org>
Submitted by: ports/75798
Diffstat (limited to 'games')
-rw-r--r-- | games/scummvm/Makefile | 3 | ||||
-rw-r--r-- | games/scummvm/distinfo | 4 |
2 files changed, 3 insertions, 4 deletions
diff --git a/games/scummvm/Makefile b/games/scummvm/Makefile index 8b06ce10455f..21117a9a584c 100644 --- a/games/scummvm/Makefile +++ b/games/scummvm/Makefile @@ -6,11 +6,10 @@ # PORTNAME= scummvm -PORTVERSION= 0.6.1 +PORTVERSION= 0.7.0 CATEGORIES= games emulators MASTER_SITES= ${MASTER_SITE_SOURCEFORGE} MASTER_SITE_SUBDIR= ${PORTNAME} -DISTNAME= ${PORTNAME}-${PORTVERSION}b MAINTAINER= alexander@trull.com COMMENT= Graphical Adventure Game Virtual Machine diff --git a/games/scummvm/distinfo b/games/scummvm/distinfo index 2b12a3ae526c..70d70cfa1cc0 100644 --- a/games/scummvm/distinfo +++ b/games/scummvm/distinfo @@ -1,2 +1,2 @@ -MD5 (scummvm-0.6.1b.tar.bz2) = 143dd7cfe0995922c49e1f8a6cdf2055 -SIZE (scummvm-0.6.1b.tar.bz2) = 1626950 +MD5 (scummvm-0.7.0.tar.bz2) = 7e2f9bc1bc54aa78285f7f3189ee8a7c +SIZE (scummvm-0.7.0.tar.bz2) = 2045328 |