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authorasami <asami@FreeBSD.org>1996-11-20 20:35:57 +0800
committerasami <asami@FreeBSD.org>1996-11-20 20:35:57 +0800
commit931a6f3d6a05f68d9721fea574925a47ccd285a0 (patch)
tree26373c98dca7ccc97f3dc7a50a9a004adf7092d9 /games
parent8e17df4a96996728abc225938946ada569c19b37 (diff)
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freebsd-ports-gnome-931a6f3d6a05f68d9721fea574925a47ccd285a0.tar.zst
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It's not recommended to put the full man page in this file. ;)
Diffstat (limited to 'games')
-rw-r--r--games/xsokoban/pkg-descr100
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diff --git a/games/xsokoban/pkg-descr b/games/xsokoban/pkg-descr
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+++ b/games/xsokoban/pkg-descr
@@ -1,102 +1,2 @@
XSokoban is a puzzle of pushing objects. This is the X-Window version of
'Sokoban', developed in Japan.
-
-Usage:
- xsokoban [ -s -r -c -nn -display <disp> {-w | -walls} {-rv
- | -reverse} {-f | -font} <fn> {-b | -bitdir} <path> {-fg |
- -foregound} <color> {-bg | -backgound} <color> {-bd |
- -border} <color> {-pr | -pointer} <color> -xrm <arg> ]
-
-Description:
-
- The goal of xsokoban is to push all the round objects into
- the score area of each level using the mouse or the arrow
- keys. The arrow keys move the player in the corresponding
- direction, pushing an object if it is in the way and there
- is a clear space on the other side. The mouse buttons each
- have a distinct function.
-
- If the left mouse button is pressed on a clear square, the
- player will move to that location via the optimal path if
- such a path exists; otherwise, the game will beep.
-
- If the middle button is pressed on an object that is adja-
- cent to the player, the object will be pushed one step.
- If the middle mouse button is pressed on an empty space,
- the player will move the closest object that is on a
- straight line with the destination, such that the object
- can be pushed in that direction, and the player is not
- directly between the destination and the object. Before
- pushing the object, the player is moved optimally to start
- the push.
-
- The right button mouse undoes the last user action, and
- may be used any number of times.
-
-
- The rest of the functions are bound to the keyboard:
-
- ? Display a help screen.
-
- q Quit the game.
-
- s Save and quit.
-
- u Undo the last action. Same as right mouse button.
-
- U Restart a level.
-
- ^R Redraw the screen.
-
- h,j,k,l Act just like the arrow keys, as in vi.
-
-Options:
-
- -s Show the scores
-
- -c Create a new score file (can be ran only by the
- owner of the game).
-
- -r Restore a saved game.
-
- -nn Start at level nn, provided that levels below it
- are completed.
-
- -display <display>
- Run the game on named display.
-
- {-w | -walls}
- Use fancy walls. (This is the default unless an
- option bitmap set is used)
-
- {-rv | -reverse}
- Use reverse video.
-
- {-f | -font} <fontname>
- Use the named font instead of the default 9x15
- font.
-
- {-b | -bitdir} <path>
- Use the bitmaps found in <path> instead of the
- defaults.
-
- {-fg | -foreground} <color>
- Use the named color as the foreground color.
- (default is BlackPixel())
-
- {-bg | -background} <color>
- Use the named color as the background color.
- (default is WhitePixel())
-
- {-bd | -border} <color>
- Use the named color as the border color. (default
- is foreground color)
-
- {-pr | -pointer} <color>
- Use the named color as the mouse pointer fore-
- ground. (default is foreground)
-
- -xrm <arg>
- <arg> is an X Resource specification.
-
-Yukihiro Nakai<Nakai@Mlab.t.u-tokyo.ac.jp>