diff options
author | danfe <danfe@FreeBSD.org> | 2013-05-11 20:07:37 +0800 |
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committer | danfe <danfe@FreeBSD.org> | 2013-05-11 20:07:37 +0800 |
commit | 0fb3daf8e2e3bc50d24a0ad87208cf2123ae65eb (patch) | |
tree | 3ba3fac7d219793a1dae3f5bb4ec00575c4d1195 /games | |
parent | 089ae5a6e38b52b10e2d9a30e26735e3552fb778 (diff) | |
download | freebsd-ports-gnome-0fb3daf8e2e3bc50d24a0ad87208cf2123ae65eb.tar.gz freebsd-ports-gnome-0fb3daf8e2e3bc50d24a0ad87208cf2123ae65eb.tar.zst freebsd-ports-gnome-0fb3daf8e2e3bc50d24a0ad87208cf2123ae65eb.zip |
- Improve OPTIONS handling; sort things around the Makefile a bit
- Reformat port description so the right edge is not that ragged (fmt -w 77)
- Relinquish to the pool; port is stable enough to fly solo
Diffstat (limited to 'games')
-rw-r--r-- | games/tremulous/Makefile | 15 | ||||
-rw-r--r-- | games/tremulous/pkg-descr | 32 |
2 files changed, 24 insertions, 23 deletions
diff --git a/games/tremulous/Makefile b/games/tremulous/Makefile index 471dffa4e0f4..848ed2829810 100644 --- a/games/tremulous/Makefile +++ b/games/tremulous/Makefile @@ -7,7 +7,7 @@ PORTREVISION= 9 CATEGORIES= games MASTER_SITES= SF/${PORTNAME}/${PORTNAME}/${PORTVERSION:R} -MAINTAINER= danfe@FreeBSD.org +MAINTAINER= ports@FreeBSD.org COMMENT= Free FPS game featuring two opposing teams: humans and aliens LICENSE= GPLv2 @@ -19,12 +19,15 @@ MAKE_ENV= DEFAULT_BASEDIR="${DATADIR}" PTHREAD_LIBS="${PTHREAD_LIBS}" WRKSRC= ${WRKDIR}/${PORTNAME} BUILD_WRKSRC= ${WRKSRC}/${DISTNAME}-src -OPTIONS_DEFINE= GAMELIBS MASTER_SERVER OPENAL OPENAL_DLOPEN \ - OPTIMIZED_CFLAGS SDL_AUDIO SDL_VIDEO VORBIS -OPTIONS_MULTI= TYPE -OPTIONS_MULTI_TYPE= CLIENT DEDICATED SMP_CLIENT +VM_ARCHS= amd64 i386 + +OPTIONS_DEFINE= GAMELIBS OPENAL OPENAL_DLOPEN OPTIMIZED_CFLAGS \ + SDL_AUDIO SDL_VIDEO VORBIS +OPTIONS_MULTI= FLAVOR +OPTIONS_MULTI_FLAVOR= CLIENT DEDICATED SMP_CLIENT MASTER_SERVER OPTIONS_DEFAULT= CLIENT DEDICATED OPTIMIZED_CFLAGS SMP_CLIENT +FLAVOR_DESC= Clients and servers CLIENT_DESC= Build client GAMELIBS_DESC= Force building game libraries DEDICATED_DESC= Build dedicated server @@ -34,8 +37,6 @@ SDL_AUDIO_DESC= Use SDL for audio SDL_VIDEO_DESC= Use SDL for video SMP_CLIENT_DESC= Build SMP (threaded) client -VM_ARCHS= amd64 i386 - .include <bsd.port.options.mk> .for arch in ${ARCH} diff --git a/games/tremulous/pkg-descr b/games/tremulous/pkg-descr index 27e0d8f0dd58..353a5596eb24 100644 --- a/games/tremulous/pkg-descr +++ b/games/tremulous/pkg-descr @@ -1,21 +1,21 @@ Tremulous is a free, open source game that blends a team based FPS with -elements of an RTS. Players can choose from 2 unique races, aliens and humans. -Players on both teams are able to build working structures in-game like an -RTS. These structures provide many functions, the most important being -spawning. The designated builders must ensure there are spawn structures or -other players will not be able to rejoin the game after death. Other -structures provide automated base defense (to some degree), healing functions -and much more... +elements of an RTS. Players can choose from 2 unique races: aliens and +humans. Players on both teams are able to build working structures in-game +like an RTS. These structures provide many functions, the most important +being spawning. The designated builders must ensure there are spawn +structures or other players will not be able to rejoin the game after death. +Other structures provide automated base defense (to some degree), healing +functions, and much more. -Player advancement is different depending on which team you are on. As a -human, players are rewarded with credits for each alien kill. These credits -may be used to purchase new weapons and upgrades from the "Armoury". The alien -team advances quite differently. Upon killing a human foe, the alien is able -to evolve into a new class. The more kills gained the more powerful the -classes available. +Player advancement is different depending on which team you are on. As a +human, players are rewarded with credits for each alien kill. These credits +may be used to purchase new weapons and upgrades from the "Armoury". The +alien team advances quite differently. Upon killing a human foe, the alien +is able to evolve into a new class. The more kills gained the more powerful +the classes available. -The overall objective behind Tremulous is to eliminate the opposing team. This -is achieved by not only killing the opposing players but also removing their -ability to respawn by destroying their spawn structures. +The overall objective behind Tremulous is to eliminate the opposing team. +This is achieved by not only killing the opposing players but also removing +their ability to respawn by destroying their spawn structures. WWW: http://www.tremulous.net/ |