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author | bapt <bapt@FreeBSD.org> | 2013-07-10 21:07:19 +0800 |
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committer | bapt <bapt@FreeBSD.org> | 2013-07-10 21:07:19 +0800 |
commit | 20d023f4f27962e74787423763303f2c8e5c5b1a (patch) | |
tree | bcb9e2f50130331086a897e64b0695629ce256be /games | |
parent | d8397436a0384d94da8d8b314ea52b6b6ffd294a (diff) | |
download | freebsd-ports-gnome-20d023f4f27962e74787423763303f2c8e5c5b1a.tar.gz freebsd-ports-gnome-20d023f4f27962e74787423763303f2c8e5c5b1a.tar.zst freebsd-ports-gnome-20d023f4f27962e74787423763303f2c8e5c5b1a.zip |
Convert to USES=gmake
Diffstat (limited to 'games')
-rw-r--r-- | games/q3cellshading/Makefile | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/games/q3cellshading/Makefile b/games/q3cellshading/Makefile index e7b6646fffe3..65f62540e65c 100644 --- a/games/q3cellshading/Makefile +++ b/games/q3cellshading/Makefile @@ -14,9 +14,9 @@ COMMENT= Quake III engine with Cell Shading capabilities ONLY_FOR_ARCHS= i386 ONLY_FOR_ARCHS_REASON= does not run properly; try games/ioquake3 with option +USES= gmake USE_ZIP= yes USE_DOS2UNIX= yes -USE_GMAKE= yes WRKSRC= ${WRKDIR}/${PORTNAME}-${PORTVERSION} BUILD_WRKSRC= ${WRKSRC}/code/unix |