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authorbapt <bapt@FreeBSD.org>2013-07-10 21:07:19 +0800
committerbapt <bapt@FreeBSD.org>2013-07-10 21:07:19 +0800
commit20d023f4f27962e74787423763303f2c8e5c5b1a (patch)
treebcb9e2f50130331086a897e64b0695629ce256be /games
parentd8397436a0384d94da8d8b314ea52b6b6ffd294a (diff)
downloadfreebsd-ports-gnome-20d023f4f27962e74787423763303f2c8e5c5b1a.tar.gz
freebsd-ports-gnome-20d023f4f27962e74787423763303f2c8e5c5b1a.tar.zst
freebsd-ports-gnome-20d023f4f27962e74787423763303f2c8e5c5b1a.zip
Convert to USES=gmake
Diffstat (limited to 'games')
-rw-r--r--games/q3cellshading/Makefile2
1 files changed, 1 insertions, 1 deletions
diff --git a/games/q3cellshading/Makefile b/games/q3cellshading/Makefile
index e7b6646fffe3..65f62540e65c 100644
--- a/games/q3cellshading/Makefile
+++ b/games/q3cellshading/Makefile
@@ -14,9 +14,9 @@ COMMENT= Quake III engine with Cell Shading capabilities
ONLY_FOR_ARCHS= i386
ONLY_FOR_ARCHS_REASON= does not run properly; try games/ioquake3 with option
+USES= gmake
USE_ZIP= yes
USE_DOS2UNIX= yes
-USE_GMAKE= yes
WRKSRC= ${WRKDIR}/${PORTNAME}-${PORTVERSION}
BUILD_WRKSRC= ${WRKSRC}/code/unix