diff options
author | jmz <jmz@FreeBSD.org> | 2000-05-02 04:25:40 +0800 |
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committer | jmz <jmz@FreeBSD.org> | 2000-05-02 04:25:40 +0800 |
commit | 691f82f1126e261e5f8fb1ca297f90b9d9344e2c (patch) | |
tree | 8327183fb98c16fea384cdcf17ad59eed5e58f4d /games | |
parent | bf44643a930ff0a09ff83c165340f14c518d0fc1 (diff) | |
download | freebsd-ports-gnome-691f82f1126e261e5f8fb1ca297f90b9d9344e2c.tar.gz freebsd-ports-gnome-691f82f1126e261e5f8fb1ca297f90b9d9344e2c.tar.zst freebsd-ports-gnome-691f82f1126e261e5f8fb1ca297f90b9d9344e2c.zip |
Do not install makelev setuid root, so that nobody but root can edit files
in ${PREFIX}/. Users can still create levels in their directories if the file
name has a /.
Golddig is now setgid games so that it can update the score file (the file
is no more world writable)
Diffstat (limited to 'games')
-rw-r--r-- | games/golddig/files/patch-aa | 45 | ||||
-rw-r--r-- | games/golddig/files/patch-ad | 62 |
2 files changed, 70 insertions, 37 deletions
diff --git a/games/golddig/files/patch-aa b/games/golddig/files/patch-aa index f0a97710d926..e644f518ca6d 100644 --- a/games/golddig/files/patch-aa +++ b/games/golddig/files/patch-aa @@ -1,19 +1,26 @@ -*** shared.c~ Thu Dec 14 20:41:02 1989 ---- shared.c Sun Nov 20 00:59:30 1994 -*************** -*** 58,64 **** - #include "bitmap/window.bits" - #include "bitmap/anti.bits" - -! char *sprintf(); /* UNIX brain damage */ - - /* All in and out movements except up */ - #define NOUPBITS DLEAVE | LLEAVE | RLEAVE | HENTER | VENTER ---- 58,64 ---- - #include "bitmap/window.bits" - #include "bitmap/anti.bits" - -! /* char *sprintf(); /* UNIX brain damage */ - - /* All in and out movements except up */ - #define NOUPBITS DLEAVE | LLEAVE | RLEAVE | HENTER | VENTER +--- shared.c.orig Mon May 1 18:20:48 2000 ++++ shared.c Mon May 1 18:25:28 2000 +@@ -58,7 +58,7 @@ + #include "bitmap/window.bits" + #include "bitmap/anti.bits" + +-char *sprintf(); /* UNIX brain damage */ ++/* char *sprintf(); /* UNIX brain damage */ + + /* All in and out movements except up */ + #define NOUPBITS DLEAVE | LLEAVE | RLEAVE | HENTER | VENTER +@@ -316,8 +316,12 @@ + + /* Manufaction the file name by starting with the world name and */ + /* appending the level number to it. */ +- strcpy(filename,LIB); +- strcat(filename,"/"); ++ if (strchr (worldname, '/')) ++ *filename = 0; ++ else { ++ strcpy(filename,LIB); ++ strcat(filename,"/"); ++ } + strcat(filename,worldname); + sprintf(filename + strlen(filename),"%03d",levelnum); + /* Open level file for reading */ diff --git a/games/golddig/files/patch-ad b/games/golddig/files/patch-ad index 9612f4ae2402..78b5dac3ad1b 100644 --- a/games/golddig/files/patch-ad +++ b/games/golddig/files/patch-ad @@ -1,31 +1,57 @@ ---- Makefile.orig Sun Apr 30 18:59:40 2000 -+++ Makefile Sun Apr 30 19:01:22 2000 -@@ -34,23 +34,25 @@ +--- Makefile.orig Mon May 1 18:11:58 2000 ++++ Makefile Mon May 1 18:11:59 2000 +@@ -9,40 +9,44 @@ + # Name of level editor executable + EDITOR = makelev + # Directory where games binaries are stored +-BIN = /usr/public/${HOSTTYPE}/games ++BIN = ${PREFIX}/bin + # Directory where the library for this game will be stored +-LIB = /usr/public/sun3/games/lib/${GAME} ++LIB = ${PREFIX}/lib/${GAME} + # Directory where manual pages are kept +-MANEXT = p +-MAN = /usr/public/man/man${MANEXT} ++MANEXT = 6 ++MAN = ${PREFIX}/man/man${MANEXT} + # Font used to display score + SCOREFONT = -adobe-times-bold-r-normal--18-180-75-75-p-99-iso8859-1 + # Height of SCOREFONT + SCORESIZE = 18 + + # Common compilers +-#CC = cc +-CC = gcc ++CC = cc ++#CC = gcc + + # Some common choices for CFLAGS. + #CFLAGS = -O2 + #CFLAGS = -O +-CFLAGS = -O -W -Wreturn-type -Wunused -g -finline-functions ++CFLAGS += -W -Wreturn-type -Wunused -finline-functions -I${X11BASE}/include + #CFLAGS = -g +-LDFLAGS = -g ++LDFLAGS = -L ${X11BASE}/lib + all: ${GAME} ${EDITOR} install: all -- -mkdir ${LIB} -+ -mkdir -m 0664 ${LIB} + -mkdir ${LIB} cp ${GAME} ${EDITOR} ${BIN} ++ chown root.games ${BIN}/${GAME} ++ chmod g+s ${BIN}/${GAME} # The next line sets up the level files so that anyone can edit all of # the levels. Remove this line to have better security. - chmod 4755 ${BIN}/${EDITOR} -+ chmod 2755 ${BIN}/${EDITOR} -+ chown root:games ${BIN}/${EDITOR} ++# chmod 4755 ${BIN}/${EDITOR} touch ${LIB}/scores ++ chown root.games ${LIB}/scores ++ chmod g+w ${LIB}/scores # Allow anyone to modify the high score file. An alternative is to # change the mode bits of ${GAME} to be 4755. - chmod 666 ${LIB}/scores +- chmod 666 ${LIB}/scores ++# chmod 666 ${LIB}/scores cp goldlev* default ${LIB} -+ chown -R root:games ${LIB} cp golddig.p ${MAN}/golddig.${MANEXT} - update: all - cp ${GAME} ${EDITOR} ${BIN} - # The next line sets up the level files so that anyone can edit all of - # the levels. Remove this line to have better security. -- chmod 4755 ${BIN}/${EDITOR} -+ chmod 2755 ${BIN}/${EDITOR} - - clean: - rm -f *.o *~ bitmap/*~ core ${GAME} ${EDITOR} |