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authoralepulver <alepulver@FreeBSD.org>2008-01-12 03:30:23 +0800
committeralepulver <alepulver@FreeBSD.org>2008-01-12 03:30:23 +0800
commit8d123fb48b8c2b4c37bca680e0e8785017642af8 (patch)
tree539eee5d110acb7685da05656c386801dff067ed /games
parent493a18ba5818bc3741a2a82005375b49e62417cc (diff)
downloadfreebsd-ports-gnome-8d123fb48b8c2b4c37bca680e0e8785017642af8.tar.gz
freebsd-ports-gnome-8d123fb48b8c2b4c37bca680e0e8785017642af8.tar.zst
freebsd-ports-gnome-8d123fb48b8c2b4c37bca680e0e8785017642af8.zip
- Add ONLY_FOR_ARCHS=i386 since it's just a patch (for graphics) over the
original code, which also builds but doesn't run on other archs.
Diffstat (limited to 'games')
-rw-r--r--games/q3cellshading/Makefile2
1 files changed, 2 insertions, 0 deletions
diff --git a/games/q3cellshading/Makefile b/games/q3cellshading/Makefile
index 663ac3f5c98f..2df4dcdc5f08 100644
--- a/games/q3cellshading/Makefile
+++ b/games/q3cellshading/Makefile
@@ -15,6 +15,8 @@ DISTNAME= q3cel-${PORTVERSION}-src
MAINTAINER= alepulver@FreeBSD.org
COMMENT= Quake III engine with Cell Shading capabilities
+ONLY_FOR_ARCHS= i386
+ONLY_FOR_ARCHS_REASON= does not run properly; try games/ioquake3 with option
USE_ZIP= yes
USE_DOS2UNIX= yes
USE_GMAKE= yes