aboutsummaryrefslogtreecommitdiffstats
path: root/games
diff options
context:
space:
mode:
authordanfe <danfe@FreeBSD.org>2013-05-12 19:37:14 +0800
committerdanfe <danfe@FreeBSD.org>2013-05-12 19:37:14 +0800
commitc2b64d94e19f83563bdf4236c8047c64f184ed69 (patch)
treea3d26aeffbb397d347a7e32dcade78aeb13dd053 /games
parentbd5dc5d912a358d3ac88663e663bc5950c5bd59b (diff)
downloadfreebsd-ports-gnome-c2b64d94e19f83563bdf4236c8047c64f184ed69.tar.gz
freebsd-ports-gnome-c2b64d94e19f83563bdf4236c8047c64f184ed69.tar.zst
freebsd-ports-gnome-c2b64d94e19f83563bdf4236c8047c64f184ed69.zip
- Convert old-school Makefile header to the new style
- Refactor OPTIONS knobs and provide better descriptions - Define USE_GL more strictly as "gl" instead of vague "yes" - Drop a few shlib ABI versions from LIB_DEPENDS - Get rid of FTE_TARGETS variable (convert to use PLIST_FILES) - Cleanup Makefile and reformat port description while here
Diffstat (limited to 'games')
-rw-r--r--games/fteqw/Makefile52
-rw-r--r--games/fteqw/pkg-descr8
2 files changed, 28 insertions, 32 deletions
diff --git a/games/fteqw/Makefile b/games/fteqw/Makefile
index 94f0d7135913..bcab9f1a3073 100644
--- a/games/fteqw/Makefile
+++ b/games/fteqw/Makefile
@@ -1,9 +1,5 @@
-# New ports collection makefile for: fteqw
-# Date created: 2 Sep 2006
-# Whom: alepulver
-#
+# Created by: Alejandro Pulver <alepulver@FreeBSD.org>
# $FreeBSD$
-#
PORTNAME= fteqw
PORTVERSION= 3343
@@ -20,49 +16,49 @@ USE_GMAKE= yes
USE_CSTD= gnu89
NO_WRKSUBDIR= yes
-OPTIONS_MULTI= EXE
-OPTIONS_MULTI_EXE= DEDICATED OPENGL SDL
+SUB_FILES= pkg-message
+
OPTIONS_DEFINE= OPTIMIZED_CFLAGS
-OPTIONS_DEFAULT= DEDICATED OPENGL OPTIMIZED_CFLAGS SDL
-DEDICATED_DESC= Build dedicated server
+OPTIONS_MULTI= FLAVOR
+OPTIONS_MULTI_FLAVOR= GLCLIENT SDLCLIENT SERVER
+OPTIONS_DEFAULT= GLCLIENT SDLCLIENT SERVER OPTIMIZED_CFLAGS
-SUB_FILES= pkg-message
+FLAVOR_DESC= Clients and servers
+GLCLIENT_DESC= Build OpenGL client
+SDLCLIENT_DESC= Build SDL client
+SERVER_DESC= Build dedicated server
.include "${.CURDIR}/../quake-data/Makefile.include"
-
.include <bsd.port.options.mk>
-.if ${PORT_OPTIONS:MDEDICATED}
+.if ${PORT_OPTIONS:MSERVER}
ALL_TARGET+= sv-rel
PLIST_FILES+= bin/fteqw-sv
-FTE_TARGETS+= fteqw.sv
.endif
-.if ${PORT_OPTIONS:MGL} || !empty(PORT_OPTIONS:MSDL)
-LIB_DEPENDS+= jpeg.11:${PORTSDIR}/graphics/jpeg \
+.if ${PORT_OPTIONS:MGLCLIENT} || !empty(PORT_OPTIONS:MSDLCLIENT)
+LIB_DEPENDS+= jpeg:${PORTSDIR}/graphics/jpeg \
png15:${PORTSDIR}/graphics/png \
- vorbis.4:${PORTSDIR}/audio/libvorbis
+ vorbis:${PORTSDIR}/audio/libvorbis
CFLAGS+= -I${LOCALBASE}/include/libpng15
.endif
-.if ${PORT_OPTIONS:MGL}
-USE_GL= yes
+.if ${PORT_OPTIONS:MGLCLIENT}
+USE_GL= gl
ALL_TARGET+= gl-rel
PLIST_FILES+= bin/fteqw-gl
-FTE_TARGETS+= fteqw.gl
-.endif
-
-.if ${PORT_OPTIONS:MOPTIMIZED_CFLAGS}
-MAKE_ENV+= OPTIMIZED_CFLAGS=true
.endif
# SDL is used instead of the native X11 software version as it reports a
-# memory allocation error at startup. It also fails with USEASM=true.
-.if ${PORT_OPTIONS:MSDL}
+# memory allocation error at startup. It also fails with USEASM=true.
+.if ${PORT_OPTIONS:MSDLCLIENT}
USE_SDL= sdl
ALL_TARGET+= sw-rel
PLIST_FILES+= bin/fteqw-sdl
-FTE_TARGETS+= fteqw.sdl
+.endif
+
+.if ${PORT_OPTIONS:MOPTIMIZED_CFLAGS}
+MAKE_ENV+= OPTIMIZED_CFLAGS=true
.endif
post-patch:
@@ -72,8 +68,8 @@ post-patch:
${WRKSRC}/common/plugin.c ${WRKSRC}/server/svq3_game.c
do-install:
-.for f in ${FTE_TARGETS}
- ${INSTALL_PROGRAM} ${WRKSRC}/release/${f} ${PREFIX}/bin/${f:S/./-/}
+.for f in ${PLIST_FILES:T}
+ ${INSTALL_PROGRAM} ${WRKSRC}/release/${f:S/-/./} ${PREFIX}/bin/${f}
.endfor
post-install:
diff --git a/games/fteqw/pkg-descr b/games/fteqw/pkg-descr
index 6f5c608f8bda..45a6380a0991 100644
--- a/games/fteqw/pkg-descr
+++ b/games/fteqw/pkg-descr
@@ -1,10 +1,10 @@
The intentions to the FTE QuakeWorld mod are to add some cool features to
QuakeWorld, without loosing any (backwards) compatibility.
-All QuakeWorld clients should be able to connect to an FTE server, and all FTE
-clients should connect to any other QW server.
+All QuakeWorld clients should be able to connect to an FTE server, and all
+FTE clients should connect to any other QW server.
-The FTE client, supports Quake, NetQuake, QuakeWorld, Quake II, Quake III
-Arena, Hexen 2, Nexuiz and others.
+The FTE client supports Quake, NetQuake, QuakeWorld, Quake II, Quake III
+Arena, Hexen 2, Nexuiz, and others.
WWW: http://fteqw.com/