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author | jmz <jmz@FreeBSD.org> | 2000-10-10 22:26:01 +0800 |
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committer | jmz <jmz@FreeBSD.org> | 2000-10-10 22:26:01 +0800 |
commit | cb609ab82921e136376783257a27dc329ee79a8b (patch) | |
tree | 2d70f2a06bbc91a2019cd115365a631a9ded024a /games | |
parent | 71253a2a27787289f6ce6af7ecea65c15cd32ca7 (diff) | |
download | freebsd-ports-gnome-cb609ab82921e136376783257a27dc329ee79a8b.tar.gz freebsd-ports-gnome-cb609ab82921e136376783257a27dc329ee79a8b.tar.zst freebsd-ports-gnome-cb609ab82921e136376783257a27dc329ee79a8b.zip |
Install the html man page in right location.
Diffstat (limited to 'games')
-rw-r--r-- | games/jetpack/files/patch-ac | 192 |
1 files changed, 80 insertions, 112 deletions
diff --git a/games/jetpack/files/patch-ac b/games/jetpack/files/patch-ac index 4aa8fe94f089..f932318cdf23 100644 --- a/games/jetpack/files/patch-ac +++ b/games/jetpack/files/patch-ac @@ -1,112 +1,80 @@ -*** Imakefile.orig Mon Apr 6 12:59:31 1992 ---- Imakefile Mon Jan 2 11:51:53 1995 -*************** -*** 1,54 **** -! SRCS = bitmap.c bonus.c collision.c demo.c draw.c erase.c events.c\ - gameover.c initx.c main.c maze.c message.c normal.c quitx.c scores.c\ - setinmaze.c setup.c special.c time.c update.c windowx.c -! OBJS = bitmap.o bonus.o collision.o demo.o draw.o erase.o events.o\ - gameover.o initx.o main.o maze.o message.o normal.o quitx.o scores.o\ - setinmaze.o setup.o special.o time.o update.o windowx.o - -! PROGRAMS = jetpack - -! DESTDIR = /usrd/s/m/meb2 - - # These defines override the template defaults. Trash em if you want to - # use the template locations -! USRLIBDIR = $(DESTDIR)/lib/jetpack -! BINDIR = $(DESTDIR)/bin -! MANPATH = $(DESTDIR)/man -! MANDIR = $(MANSOURCEPATH)1 -! TOP_INCLUDES = -! DEPXLIB = -! EXTRA_LIBRARIES = $(XLIB) - - # I like my programs optimized, stripped, and setuid. Do what you like. -! INSTPGMFLAGS = $(INSTUIDFLAGS) -s -! CDEBUGFLAGS = -O4 - - # Since my programs are setuid, I make the data files readable only by me. -! INSTDATFLAGS = -m 0600 - - # These defines are needed by jetpack. Delete the -DBLIT if you don't want - # the game to do all the drawing to an offscreen pixmap. (This is good for - # machines that don't have hardware blitting -- if you have an xterm or a - # graphics workhorse, leave it in, there will be no flicker) -! DEFINES = -DBLIT -DSCOREPATH=\"$(SCOREFILE)\" -DLEVELPATH=\"$(LEVELFILE)\" - - # The score file can be any name you like, just make sure the directory - # it's supposed to reside in exists, or jetpack will start creating score - # files in the directories it is run from. Same for the level files, only - # the filename you give here is only a prefix -- the complete filename has - # the level number appended to it. -! SCOREFILE = $(USRLIBDIR)/jetpack.scores -! LEVELFILE = $(USRLIBDIR)/jetpack.lev - - ComplexProgramTarget(jetpack) - - DependTarget() - DependDependency() - -! InstallNonExec(levels/000,$(LEVELFILE)000) - -! # oops, I can't figure how to override the template default to install the -! # man page as jetpack.1, so I install both and remove the bad one. -! install.man:: jetpack.man -! $(INSTALL) -c $(INSTMANFLAGS) jetpack.man $(MANDIR)/jetpack.1 -! @rm -f $(MANDIR)/jetpack.n ---- 1,53 ---- -! SRCS = bitmap.c bonus.c collision.c demo.c draw.c erase.c events.c\ - gameover.c initx.c main.c maze.c message.c normal.c quitx.c scores.c\ - setinmaze.c setup.c special.c time.c update.c windowx.c -! OBJS = bitmap.o bonus.o collision.o demo.o draw.o erase.o events.o\ - gameover.o initx.o main.o maze.o message.o normal.o quitx.o scores.o\ - setinmaze.o setup.o special.o time.o update.o windowx.o - -! PROGRAMS = jetpack - -! BINDIR = $(PREFIX)/bin -! LIBDIR = $(PREFIX)/lib/X11/jetpack -! MANDIR = $(PREFIX)/man/man6 -! MANSUFFIX = 6 - - # These defines override the template defaults. Trash em if you want to - # use the template locations -! # LIBDIR = $(DESTDIR)/lib/jetpack -! # BINDIR = $(DESTDIR)/bin -! # MANPATH = $(DESTDIR)/man -! # MANDIR = $(MANSOURCEPATH)1 -! EXTRA_LIBRARIES = $(XLIB) - - # I like my programs optimized, stripped, and setuid. Do what you like. -! INSTPGMFLAGS = $(INSTUIDFLAGS) -s -! CDEBUGFLAGS = -O4 - - # Since my programs are setuid, I make the data files readable only by me. -! INSTDATFLAGS = -m 0600 - - # These defines are needed by jetpack. Delete the -DBLIT if you don't want - # the game to do all the drawing to an offscreen pixmap. (This is good for - # machines that don't have hardware blitting -- if you have an xterm or a - # graphics workhorse, leave it in, there will be no flicker) -! # DEFINES = -DBLIT -DSCOREPATH=\"$(SCOREFILE)\" -DLEVELPATH=\"$(LEVELFILE)\" -! DEFINES = -DSCOREPATH=\"$(SCOREFILE)\" -DLEVELPATH=\"$(LEVELFILE)\" - - # The score file can be any name you like, just make sure the directory - # it's supposed to reside in exists, or jetpack will start creating score - # files in the directories it is run from. Same for the level files, only - # the filename you give here is only a prefix -- the complete filename has - # the level number appended to it. -! SCOREFILE = $(LIBDIR)/jetpack.scores -! LEVELFILE = $(LIBDIR)/jetpack.lev - - ComplexProgramTarget(jetpack) - - DependTarget() - DependDependency() - -! install:: -! MakeDir($(LIBDIR)) - -! InstallNonExec(levels/000,$(LEVELFILE)000) +--- Imakefile.orig Sun Mar 29 11:41:25 1992 ++++ Imakefile Tue Oct 10 07:19:09 2000 +@@ -1,54 +1,53 @@ +- SRCS = bitmap.c bonus.c collision.c demo.c draw.c erase.c events.c\ ++SRCS = bitmap.c bonus.c collision.c demo.c draw.c erase.c events.c\ + gameover.c initx.c main.c maze.c message.c normal.c quitx.c scores.c\ + setinmaze.c setup.c special.c time.c update.c windowx.c +- OBJS = bitmap.o bonus.o collision.o demo.o draw.o erase.o events.o\ ++OBJS = bitmap.o bonus.o collision.o demo.o draw.o erase.o events.o\ + gameover.o initx.o main.o maze.o message.o normal.o quitx.o scores.o\ + setinmaze.o setup.o special.o time.o update.o windowx.o + +- PROGRAMS = jetpack +- +- DESTDIR = /usrd/s/m/meb2 ++PROGRAMS = jetpack + ++BINDIR = $(PREFIX)/bin ++LIBDIR = $(PREFIX)/lib/X11/jetpack ++MANDIR = $(PREFIX)/man/man6 ++MANSUFFIX = 6 ++DOCHTMLDIR= $(PREFIX)/lib/X11/doc/html + # These defines override the template defaults. Trash em if you want to + # use the template locations +- USRLIBDIR = $(DESTDIR)/lib/jetpack +- BINDIR = $(DESTDIR)/bin +- MANPATH = $(DESTDIR)/man +- MANDIR = $(MANSOURCEPATH)1 +- TOP_INCLUDES = +- DEPXLIB = +- EXTRA_LIBRARIES = $(XLIB) ++# LIBDIR = $(DESTDIR)/lib/jetpack ++# BINDIR = $(DESTDIR)/bin ++# MANPATH = $(DESTDIR)/man ++# MANDIR = $(MANSOURCEPATH)1 ++EXTRA_LIBRARIES = $(XLIB) + + # I like my programs optimized, stripped, and setuid. Do what you like. +- INSTPGMFLAGS = $(INSTUIDFLAGS) -s +- CDEBUGFLAGS = -O4 ++INSTPGMFLAGS = $(INSTUIDFLAGS) -s ++CDEBUGFLAGS = -O4 + + # Since my programs are setuid, I make the data files readable only by me. +- INSTDATFLAGS = -m 0600 ++INSTDATFLAGS = -m 0600 + + # These defines are needed by jetpack. Delete the -DBLIT if you don't want + # the game to do all the drawing to an offscreen pixmap. (This is good for + # machines that don't have hardware blitting -- if you have an xterm or a + # graphics workhorse, leave it in, there will be no flicker) +- DEFINES = -DBLIT -DSCOREPATH=\"$(SCOREFILE)\" -DLEVELPATH=\"$(LEVELFILE)\" ++# DEFINES = -DBLIT -DSCOREPATH=\"$(SCOREFILE)\" -DLEVELPATH=\"$(LEVELFILE)\" ++DEFINES = -DSCOREPATH=\"$(SCOREFILE)\" -DLEVELPATH=\"$(LEVELFILE)\" + + # The score file can be any name you like, just make sure the directory + # it's supposed to reside in exists, or jetpack will start creating score + # files in the directories it is run from. Same for the level files, only + # the filename you give here is only a prefix -- the complete filename has + # the level number appended to it. +- SCOREFILE = $(USRLIBDIR)/jetpack.scores +- LEVELFILE = $(USRLIBDIR)/jetpack.lev ++SCOREFILE = $(LIBDIR)/jetpack.scores ++LEVELFILE = $(LIBDIR)/jetpack.lev + + ComplexProgramTarget(jetpack) + + DependTarget() + DependDependency() + +-InstallNonExec(levels/000,$(LEVELFILE)000) ++install:: ++ MakeDir($(LIBDIR)) + +-# oops, I can't figure how to override the template default to install the +-# man page as jetpack.1, so I install both and remove the bad one. +-install.man:: jetpack.man +- $(INSTALL) -c $(INSTMANFLAGS) jetpack.man $(MANDIR)/jetpack.1 +- @rm -f $(MANDIR)/jetpack.n ++InstallNonExec(levels/000,$(LEVELFILE)000) |