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authoredwin <edwin@FreeBSD.org>2005-11-18 05:58:49 +0800
committeredwin <edwin@FreeBSD.org>2005-11-18 05:58:49 +0800
commit5e280c5e0f8b56d0a555583479dcce4e1888483f (patch)
treec2bb6e49fe1c358cb50d602ee91ce21b1103e7a3 /games
parent1ec2bcb1d489c24c99041e1f8ee7d662404a9d59 (diff)
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[patch] games/quakeforge does not respond to keyboard input
After ports recompilation for 6.0 (upgrade from 5-STABLE) I noticed that quakeforge start and plays the demo, but completely ignores any keyboard input. Besides that, it reports that plugin /usr/local/lib/quakeforge/console_client.so cannot be loaded. Investigation had shown that the plugin is used to drive the game menu, and the reason it cannot be loaded is that the main executable of the game does not export the symbol Key_Progs_Init. Symbol is absent since build links final exe from some static libraries, and .o with Key_Progs_Init is (for some reasons) not referenced by exe. As a workaround, I propose to add an explicit reference for the symbol. Proper fix would be something like -Wl,--whole-archive switch for final link, but this does not work due to libtool only allows to put switches at the start of the command line. And cc links libgcc.a twice, that leads to duplicate symbol definitions. PR: ports/89065 Submitted by: Kostik Belousov <kostikbel@gmail.com> Approved by: Alejandro Pulver <alejandro@varnet.biz>
Diffstat (limited to 'games')
-rw-r--r--games/quakeforge/files/patch-nq__source__sys_unix.c12
1 files changed, 12 insertions, 0 deletions
diff --git a/games/quakeforge/files/patch-nq__source__sys_unix.c b/games/quakeforge/files/patch-nq__source__sys_unix.c
new file mode 100644
index 000000000000..7bcb34b9bec7
--- /dev/null
+++ b/games/quakeforge/files/patch-nq__source__sys_unix.c
@@ -0,0 +1,12 @@
+--- nq/source/sys_unix.c.orig
++++ nq/source/sys_unix.c
+@@ -69,6 +69,9 @@
+ fcntl (0, F_SETFL, fcntl (0, F_GETFL, 0) & ~O_NONBLOCK);
+ }
+
++extern void Key_Progs_Init (progs_t *pr);
++void (*x)() = Key_Progs_Init;
++
+ int
+ main (int c, const char *v[])
+ {