diff options
author | sat <sat@FreeBSD.org> | 2007-08-03 03:39:16 +0800 |
---|---|---|
committer | sat <sat@FreeBSD.org> | 2007-08-03 03:39:16 +0800 |
commit | 68a11c2d097ba33e6c10b02fd3b5bb518632ae71 (patch) | |
tree | 5197cb7c3580a0edb8af6567466aabc7451d6462 /games | |
parent | 58a8acaac5eacfe53a0f3bb451272f1bc5f5f5e1 (diff) | |
download | freebsd-ports-gnome-68a11c2d097ba33e6c10b02fd3b5bb518632ae71.tar.gz freebsd-ports-gnome-68a11c2d097ba33e6c10b02fd3b5bb518632ae71.tar.zst freebsd-ports-gnome-68a11c2d097ba33e6c10b02fd3b5bb518632ae71.zip |
Add port games/windstille:
In Windstille the player will be placed in a foreign alien world
and has to find its way back into safety. Special focus will be on
getting the foreign world and the players character itself believable.
Exploration will be more needed than plain shoot action, even so
the players-character will be equipped with a multifunctional
war-suit, so he will be far from defenseless. The game will have
slow placed explore and seak sequences as well as more rough section
that will feature fast shoot and jump action. The game world should
be presented in a consistent state, enemies once destroyed should
not respawn automatically. The player is free to go forward and
backward in the world as long as the level design allows it.
WWW: http://windstille.berlios.de
PR: ports/113693 (based on)
Submitted by: Dmitry Marakasov <amdmi3@amdmi3.ru>
Diffstat (limited to 'games')
-rw-r--r-- | games/Makefile | 1 | ||||
-rw-r--r-- | games/windstille/Makefile | 47 | ||||
-rw-r--r-- | games/windstille/distinfo | 3 | ||||
-rw-r--r-- | games/windstille/files/patch-SConstruct | 15 | ||||
-rw-r--r-- | games/windstille/files/patch-src-SConstruct | 29 | ||||
-rw-r--r-- | games/windstille/files/patch-src-tinygettext-tinygettext.cpp | 11 | ||||
-rw-r--r-- | games/windstille/files/patch-tools-SConscript | 20 | ||||
-rw-r--r-- | games/windstille/pkg-descr | 13 | ||||
-rw-r--r-- | games/windstille/pkg-plist | 299 |
9 files changed, 438 insertions, 0 deletions
diff --git a/games/Makefile b/games/Makefile index ea34aa98c76a..15862ef4649e 100644 --- a/games/Makefile +++ b/games/Makefile @@ -801,6 +801,7 @@ SUBDIR += warzone2100 SUBDIR += wesnoth SUBDIR += widelands + SUBDIR += windstille SUBDIR += wmeyes SUBDIR += wmfortune SUBDIR += wmminichess diff --git a/games/windstille/Makefile b/games/windstille/Makefile new file mode 100644 index 000000000000..934034448793 --- /dev/null +++ b/games/windstille/Makefile @@ -0,0 +1,47 @@ +# New ports collection makefile for: windstille +# Date created: 14 Jun 2007 +# Whom: Dmitry Marakasov <amdmi3@amdmi3.ru> +# +# $FreeBSD$ +# + +PORTNAME= windstille +PORTVERSION= 0.3.0 +CATEGORIES= games +MASTER_SITES= BERLIOS CENKES + +MAINTAINER= amdmi3@amdmi3.ru +COMMENT= Classic 2D jump-n-shoot game + +LIB_DEPENDS= openal.0:${PORTSDIR}/audio/openal \ + physfs-1.0.1:${PORTSDIR}/devel/physfs \ + ogg.5:${PORTSDIR}/audio/libogg \ + vorbis.4:${PORTSDIR}/audio/libvorbis \ + png.5:${PORTSDIR}/graphics/png \ + GLEW.1:${PORTSDIR}/graphics/glew \ + squirrel.0:${PORTSDIR}/lang/squirrel +BUILD_DEPENDS= ${LOCALBASE}/include/boost/shared_ptr.hpp:${PORTSDIR}/devel/boost + +USE_BZIP2= yes +USE_SCONS= yes +USE_GL= yes +USE_SDL= sdl image +USE_BISON= yes + +post-extract: + @${RM} -rf ${WRKSRC}/lib + +post-patch: + @cd ${WRKSRC}/src/ && ${REINPLACE_CMD} -e 's|data/|${DATADIR}/|' \ + particles/deform_drawer.cpp windstille_main.cpp objects/shockwave.cpp + @${REINPLACE_CMD} -e "s|glew|GLEW|;/LIBS/s|'squirrel'|'squirrel', 'sqstdlib'|"\ + ${WRKSRC}/src/SConscript + @${REINPLACE_CMD} -e 's|PHYSFS_getBaseDir()|""|' ${WRKSRC}/src/windstille_main.cpp + @${REINPLACE_CMD} -e 's|bison|${LOCALBASE}/bin/&|' ${WRKSRC}/tools/SConscript + +do-install: + ${INSTALL_PROGRAM} ${WRKSRC}/windstille ${PREFIX}/bin/ + ${INSTALL} -d ${DATADIR}/ + @cd ${WRKSRC}/data && ${COPYTREE_SHARE} . ${DATADIR}/ + +.include <bsd.port.mk> diff --git a/games/windstille/distinfo b/games/windstille/distinfo new file mode 100644 index 000000000000..b630d28d4da8 --- /dev/null +++ b/games/windstille/distinfo @@ -0,0 +1,3 @@ +MD5 (windstille-0.3.0.tar.bz2) = 8957c343fbc9d89217b00a36dd19acfd +SHA256 (windstille-0.3.0.tar.bz2) = e1cdef80ace70a6be7beceb60e7c2d2f81860eb4262e5df88f8ecda9aee1f7e4 +SIZE (windstille-0.3.0.tar.bz2) = 11926694 diff --git a/games/windstille/files/patch-SConstruct b/games/windstille/files/patch-SConstruct new file mode 100644 index 000000000000..9ffcdcdf605c --- /dev/null +++ b/games/windstille/files/patch-SConstruct @@ -0,0 +1,15 @@ +--- SConstruct.orig Thu Jun 14 15:59:31 2007 ++++ SConstruct Thu Jun 14 16:03:28 2007 +@@ -99,7 +99,11 @@ + return output + + +-conf_env = Environment() ++conf_env = Environment(**ARGUMENTS) ++conf_env.Replace(CCFLAGS = conf_env['CCFLAGS'].split()) ++conf_env.Replace(CXXFLAGS = conf_env['CXXFLAGS'].split()) ++conf_env.Replace(CPPPATH = conf_env['CPPPATH'].split()) ++conf_env.Replace(LIBPATH = conf_env['LIBPATH'].split()) + conf = Configure(conf_env, custom_tests = { 'Check32bit' : Check32bit }) + if conf.Check32bit() == "64bit": + conf.env.Append(CXXFLAGS="-D_SQ64") diff --git a/games/windstille/files/patch-src-SConstruct b/games/windstille/files/patch-src-SConstruct new file mode 100644 index 000000000000..0a0e942aeafd --- /dev/null +++ b/games/windstille/files/patch-src-SConstruct @@ -0,0 +1,29 @@ +--- src/SConscript.orig Wed Jun 13 07:04:35 2007 ++++ src/SConscript Thu Jun 14 15:51:17 2007 +@@ -26,11 +26,10 @@ + + Import('conf_env') + +-env = Environment(CC = 'gcc', +- CXX = 'g++', +- CXXFLAGS = ['-O0', '-Wall', '-Werror', '-g', '-DDEBUG'] + conf_env['CXXFLAGS']) +- +-env.Append(CXXFLAGS = conf_env['CXXFLAGS']) ++env = conf_env.Copy() ++env.Append(LIBS = ['GL', 'GLU', 'squirrel', 'physfs', 'SDL_image', 'openal', 'glew', 'ogg', 'vorbis', 'vorbisfile', 'png']) ++env.Append(LIBPATH = ['../lib/'] ) ++env.Append(CPPPATH = ['.', '..', '../lib/SQUIRREL2/include/', '../lib/glew']) + + # env.Copy(LIBS = ['a', 'b']) + +@@ -184,9 +183,6 @@ + 'sprite3d/sprite3d.cpp', + 'tinygettext/gettext.cpp', + 'tinygettext/tinygettext.cpp' +-], +-LIBS = ['GL', 'GLU', 'squirrel', 'physfs', 'SDL_image', 'openal', 'glew', 'ogg', 'vorbis', 'vorbisfile', 'png'] + env['LIBS'], +-LIBPATH = ['../lib/'], +-CPPPATH = env['CPPPATH'] + ['.', '..', '../lib/SQUIRREL2/include/', '../lib/glew']) ++]) + + # EOF # diff --git a/games/windstille/files/patch-src-tinygettext-tinygettext.cpp b/games/windstille/files/patch-src-tinygettext-tinygettext.cpp new file mode 100644 index 000000000000..db289b32adca --- /dev/null +++ b/games/windstille/files/patch-src-tinygettext-tinygettext.cpp @@ -0,0 +1,11 @@ +--- src/tinygettext/tinygettext.cpp.orig Sat Jul 2 19:58:07 2005 ++++ src/tinygettext/tinygettext.cpp Thu Jun 14 16:12:51 2007 +@@ -50,7 +50,7 @@ + strcpy(in_orig, text.c_str()); + + char* out = out_orig; +- ICONV_CONST char* in = in_orig; ++ const char* in = in_orig; + size_t out_len_temp = out_len; // iconv is counting down the bytes it has + // written from this... + diff --git a/games/windstille/files/patch-tools-SConscript b/games/windstille/files/patch-tools-SConscript new file mode 100644 index 000000000000..6730fd0caab3 --- /dev/null +++ b/games/windstille/files/patch-tools-SConscript @@ -0,0 +1,20 @@ +--- tools/SConscript.orig Thu Jun 22 19:15:05 2006 ++++ tools/SConscript Fri Jun 15 00:09:36 2007 +@@ -2,9 +2,14 @@ + + import glob + +-env = Environment(CPPPATH=['../..'], +- CXXFILESUFFIX = ".cpp", +- YACCFLAGS=['-d', '--no-lines']) ++Import('conf_env') ++ ++env = conf_env.Copy() ++env.Append(CPPPATH=['../..']) ++env.Replace(CXXFILESUFFIX = ".cpp") ++env.Replace(YACCFLAGS = ['-d', '--no-lines']) ++env.Replace(YACC = 'bison') ++ + miniswig = env.Program('miniswig/miniswig', + ['miniswig/parser.yy', + 'miniswig/lexer.ll', diff --git a/games/windstille/pkg-descr b/games/windstille/pkg-descr new file mode 100644 index 000000000000..0a5777d62292 --- /dev/null +++ b/games/windstille/pkg-descr @@ -0,0 +1,13 @@ +In Windstille the player will be placed in a foreign alien world +and has to find its way back into safety. Special focus will be on +getting the foreign world and the players character itself believable. +Exploration will be more needed than plain shoot action, even so +the players-character will be equipped with a multifunctional +war-suit, so he will be far from defenseless. The game will have +slow placed explore and seak sequences as well as more rough section +that will feature fast shoot and jump action. The game world should +be presented in a consistent state, enemies once destroyed should +not respawn automatically. The player is free to go forward and +backward in the world as long as the level design allows it. + +WWW: http://windstille.berlios.de diff --git a/games/windstille/pkg-plist b/games/windstille/pkg-plist new file mode 100644 index 000000000000..f6e52936c689 --- /dev/null +++ b/games/windstille/pkg-plist @@ -0,0 +1,299 @@ +bin/windstille +%%DATADIR%%/Jamfile +%%DATADIR%%/addcolor.scm +%%DATADIR%%/controller/gamepad.scm +%%DATADIR%%/controller/gamepad2.scm +%%DATADIR%%/controller/keyboard.scm +%%DATADIR%%/coroutine.rb +%%DATADIR%%/fonts/COPYRIGHT.TXT +%%DATADIR%%/fonts/Vera.ttf +%%DATADIR%%/fonts/VeraMoBd.ttf +%%DATADIR%%/fonts/VeraMono.ttf +%%DATADIR%%/game.rb +%%DATADIR%%/game.scm +%%DATADIR%%/helper.scm +%%DATADIR%%/images/.cvsignore +%%DATADIR%%/images/404.png +%%DATADIR%%/images/arrow.png +%%DATADIR%%/images/arrow.sprite +%%DATADIR%%/images/black.png +%%DATADIR%%/images/bomb.png +%%DATADIR%%/images/bomb1.png +%%DATADIR%%/images/bombhighlight.png +%%DATADIR%%/images/bomblight.png +%%DATADIR%%/images/caustic/01.png +%%DATADIR%%/images/caustic/02.png +%%DATADIR%%/images/caustic/03.png +%%DATADIR%%/images/caustic/04.png +%%DATADIR%%/images/caustic/05.png +%%DATADIR%%/images/caustic/06.png +%%DATADIR%%/images/caustic/07.png +%%DATADIR%%/images/caustic/08.png +%%DATADIR%%/images/caustic/09.png +%%DATADIR%%/images/caustic/10.png +%%DATADIR%%/images/caustic/11.png +%%DATADIR%%/images/caustic/12.png +%%DATADIR%%/images/caustic/13.png +%%DATADIR%%/images/caustic/14.png +%%DATADIR%%/images/caustic/15.png +%%DATADIR%%/images/caustic/16.png +%%DATADIR%%/images/caustic/17.png +%%DATADIR%%/images/caustic/18.png +%%DATADIR%%/images/caustic/19.png +%%DATADIR%%/images/caustic/20.png +%%DATADIR%%/images/caustic/21.png +%%DATADIR%%/images/caustic/22.png +%%DATADIR%%/images/caustic/23.png +%%DATADIR%%/images/caustic/24.png +%%DATADIR%%/images/caustic/25.png +%%DATADIR%%/images/caustic/26.png +%%DATADIR%%/images/caustic/27.png +%%DATADIR%%/images/caustic/28.png +%%DATADIR%%/images/caustic/29.png +%%DATADIR%%/images/caustic/30.png +%%DATADIR%%/images/caustic/31.png +%%DATADIR%%/images/caustic/32.png +%%DATADIR%%/images/colltest.png +%%DATADIR%%/images/colltest2.png +%%DATADIR%%/images/controldialog.png +%%DATADIR%%/images/energy_bar.png +%%DATADIR%%/images/exit.png +%%DATADIR%%/images/explolight.png +%%DATADIR%%/images/explosion.png +%%DATADIR%%/images/flashlighthighlight.png +%%DATADIR%%/images/flashlighthighlight.sprite +%%DATADIR%%/images/flashlightlight.png +%%DATADIR%%/images/flashlightlight.sprite +%%DATADIR%%/images/greychess.png +%%DATADIR%%/images/groundset.png +%%DATADIR%%/images/groundset2.png +%%DATADIR%%/images/hedgehog.png +%%DATADIR%%/images/hedgehog1.png +%%DATADIR%%/images/hedgehog_die1.png +%%DATADIR%%/images/hedgehog_die2.png +%%DATADIR%%/images/hedgehog_die3.png +%%DATADIR%%/images/hedgehog_die4.png +%%DATADIR%%/images/hedgehog_die5.png +%%DATADIR%%/images/hedgehog_highlight.png +%%DATADIR%%/images/hedgehog_light.png +%%DATADIR%%/images/industrialset.png +%%DATADIR%%/images/inventory/flashlight.png +%%DATADIR%%/images/inventory/granate.png +%%DATADIR%%/images/inventory/keycard.png +%%DATADIR%%/images/inventory/pda.png +%%DATADIR%%/images/inventory/slot.png +%%DATADIR%%/images/inventory/slot.sprite +%%DATADIR%%/images/inventory/slothighlight.png +%%DATADIR%%/images/inventory/slothighlight.sprite +%%DATADIR%%/images/inventory/stone.png +%%DATADIR%%/images/laserpointer.png +%%DATADIR%%/images/laserpointer.sprite +%%DATADIR%%/images/laserpointer_light.png +%%DATADIR%%/images/laserpointer_light.sprite +%%DATADIR%%/images/light.png +%%DATADIR%%/images/light1.png +%%DATADIR%%/images/light2.png +%%DATADIR%%/images/light3.png +%%DATADIR%%/images/light3.sprite +%%DATADIR%%/images/logo.png +%%DATADIR%%/images/logo_black.png +%%DATADIR%%/images/logo_large.png +%%DATADIR%%/images/menu_background.jpg +%%DATADIR%%/images/nightvision.png +%%DATADIR%%/images/noise.png +%%DATADIR%%/images/noise2.png +%%DATADIR%%/images/noise3.png +%%DATADIR%%/images/objects/apartmentlamp.png +%%DATADIR%%/images/objects/apartmentlamp.sprite +%%DATADIR%%/images/objects/apartmentlamp_highlight.png +%%DATADIR%%/images/objects/apartmentlamp_highlight.sprite +%%DATADIR%%/images/objects/apartmentlamp_light.png +%%DATADIR%%/images/objects/apartmentlamp_light.sprite +%%DATADIR%%/images/objects/bar.png +%%DATADIR%%/images/objects/box.png +%%DATADIR%%/images/objects/box.sprite +%%DATADIR%%/images/objects/cabinet.png +%%DATADIR%%/images/objects/elevatordoor.png +%%DATADIR%%/images/objects/elevatordoor_left.png +%%DATADIR%%/images/objects/elevatordoor_right.png +%%DATADIR%%/images/objects/northernstar.svg +%%DATADIR%%/images/objects/northernstarjoinnow.png +%%DATADIR%%/images/objects/painting1.png +%%DATADIR%%/images/objects/painting1.sprite +%%DATADIR%%/images/objects/painting2.png +%%DATADIR%%/images/objects/painting2.sprite +%%DATADIR%%/images/objects/painting3.png +%%DATADIR%%/images/objects/painting3.sprite +%%DATADIR%%/images/objects/painting4.png +%%DATADIR%%/images/objects/plant.png +%%DATADIR%%/images/objects/showerdoors.png +%%DATADIR%%/images/objects/vrdoor-color.png +%%DATADIR%%/images/objects/vrdoor-color.sprite +%%DATADIR%%/images/objects/vrdoor-highlight.png +%%DATADIR%%/images/objects/vrdoor-highlight.sprite +%%DATADIR%%/images/particles/deform.png +%%DATADIR%%/images/particles/deform2.png +%%DATADIR%%/images/particles/fire_light.png +%%DATADIR%%/images/particles/smoke.png +%%DATADIR%%/images/particles/smoke2.png +%%DATADIR%%/images/particles/snow.png +%%DATADIR%%/images/particles/snow.xcf +%%DATADIR%%/images/particles/snow2.png +%%DATADIR%%/images/planet.jpg +%%DATADIR%%/images/planet.sprite +%%DATADIR%%/images/portrait.png +%%DATADIR%%/images/portraits/barrobot.png +%%DATADIR%%/images/portraits/bob.png +%%DATADIR%%/images/portraits/jane.png +%%DATADIR%%/images/portraits/monster.png +%%DATADIR%%/images/portraits/powersuit.png +%%DATADIR%%/images/portraits/sophie.png +%%DATADIR%%/images/portraits/worker.png +%%DATADIR%%/images/portraits/yagor.png +%%DATADIR%%/images/spider_mine.png +%%DATADIR%%/images/spider_mine.sprite +%%DATADIR%%/images/streetlamp-highlight.png +%%DATADIR%%/images/streetlamp-highlight.sprite +%%DATADIR%%/images/streetlamp-light.png +%%DATADIR%%/images/streetlamp-light.sprite +%%DATADIR%%/images/streetlamp.png +%%DATADIR%%/images/streetlamp.sprite +%%DATADIR%%/images/textures/water.png +%%DATADIR%%/images/tiles/apartment-background.png +%%DATADIR%%/images/tiles/apartment-foreground.png +%%DATADIR%%/images/tiles/bluestone.png +%%DATADIR%%/images/tiles/forestground.png +%%DATADIR%%/images/tiles/groundset.png +%%DATADIR%%/images/tiles/industrial.png +%%DATADIR%%/images/tiles/notile.png +%%DATADIR%%/images/tiles/tile23.png +%%DATADIR%%/images/tiles/tile40.png +%%DATADIR%%/images/tiles/tile41.png +%%DATADIR%%/images/tiles/tile42.png +%%DATADIR%%/images/tiles/tile43.png +%%DATADIR%%/images/tiles/tile44.png +%%DATADIR%%/images/tiles/tile45.png +%%DATADIR%%/images/tiles/tile46.png +%%DATADIR%%/images/tiles/virtualreality-background.png +%%DATADIR%%/images/tiles/virtualreality-foreground.png +%%DATADIR%%/images/tiles/virtualreality-highlight.png +%%DATADIR%%/images/titlescreen.png +%%DATADIR%%/images/unknown.png +%%DATADIR%%/images/verdana11_blue.png +%%DATADIR%%/images/verdana32_blue.png +%%DATADIR%%/images/verdana32_blueh.png +%%DATADIR%%/images/verdana48_blue.png +%%DATADIR%%/images/verdana48_blueh.png +%%DATADIR%%/images/virtualreality-background.png +%%DATADIR%%/images/virtualreality-highlight.png +%%DATADIR%%/images/virtualreality.png +%%DATADIR%%/images/wallpaper.png +%%DATADIR%%/images/watersplash.png +%%DATADIR%%/levels/apartment.wst +%%DATADIR%%/levels/bluestone.wst +%%DATADIR%%/levels/forest.wst +%%DATADIR%%/levels/industrial.wst +%%DATADIR%%/levels/intro.nut +%%DATADIR%%/levels/intro.wst +%%DATADIR%%/levels/newformat2.nut +%%DATADIR%%/levels/newformat2.wst +%%DATADIR%%/levels/virtualreality.wst +%%DATADIR%%/locale/de.po +%%DATADIR%%/models/characters/bob/bob.wsprite +%%DATADIR%%/models/characters/bob/body.png +%%DATADIR%%/models/characters/bob/head.png +%%DATADIR%%/models/characters/jane/jane.wsprite +%%DATADIR%%/models/characters/jane/suit2-texture.png +%%DATADIR%%/models/characters/jane/texture1.png +%%DATADIR%%/models/characters/monster/monster.wsprite +%%DATADIR%%/models/characters/monster/monstertexture.png +%%DATADIR%%/models/characters/powersuit/powersuit.wsprite +%%DATADIR%%/models/characters/powersuit/powersuittexture.png +%%DATADIR%%/models/characters/sophie/headtexture.png +%%DATADIR%%/models/characters/sophie/sophie.wsprite +%%DATADIR%%/models/characters/sophie/sophietexture.png +%%DATADIR%%/models/characters/spider/spider.wsprite +%%DATADIR%%/models/characters/spider/spidertexture.png +%%DATADIR%%/models/characters/vrdummy/vrdummy.wsprite +%%DATADIR%%/models/characters/vrdummy/vrdummytexture.png +%%DATADIR%%/models/characters/yagor/clothtexture.png +%%DATADIR%%/models/characters/yagor/facetexture.png +%%DATADIR%%/models/characters/yagor/yagor.wsprite +%%DATADIR%%/models/objects/barrobot/barrobotsprite.png +%%DATADIR%%/models/objects/grenade/grenade.wsprite +%%DATADIR%%/models/objects/grenade/grenadetexture.png +%%DATADIR%%/models/objects/pistol/pistol.wsprite +%%DATADIR%%/models/objects/pistol/pistoltexture.png +%%DATADIR%%/models/vehicles/shuttle/shuttle.wsprite +%%DATADIR%%/models/vehicles/train/texture.png +%%DATADIR%%/models/vehicles/train/train.wsprite +%%DATADIR%%/music/Windstille_Ralph_Weinert.ogg +%%DATADIR%%/music/jingle.ogg +%%DATADIR%%/music/nightfall.ogg +%%DATADIR%%/music/silence_wip.ogg +%%DATADIR%%/music/techdemo.ogg +%%DATADIR%%/particlesystems/deform.particles +%%DATADIR%%/particlesystems/fire.particles +%%DATADIR%%/scripts/apartment/barrobot.nut +%%DATADIR%%/scripts/apartment/init.nut +%%DATADIR%%/scripts/apartment/yagor.nut +%%DATADIR%%/scripts/init.nut +%%DATADIR%%/scripts/init_script_vars.nut +%%DATADIR%%/scripts/newformat2/bob.nut +%%DATADIR%%/scripts/newformat2/frank.nut +%%DATADIR%%/scripts/windstille.nut +%%DATADIR%%/shader/blacknwhite.frag +%%DATADIR%%/shader/particledeform.frag +%%DATADIR%%/shader/shockwave.frag +%%DATADIR%%/shader/shockwave2.frag +%%DATADIR%%/shader/simple.frag +%%DATADIR%%/shader/wooble.frag +%%DATADIR%%/sounds/README +%%DATADIR%%/sounds/elevator.ogg +%%DATADIR%%/sounds/fizzle.wav +%%DATADIR%%/sounds/menu_change.wav +%%DATADIR%%/sounds/menu_click.wav +%%DATADIR%%/sounds/speech/vr_intro.ogg +%%DATADIR%%/sounds/steps_dirt.ogg +%%DATADIR%%/tiles.scm +%%DATADIR%%/windstille.scm +%%DATADIR%%/windstille.scr +@dirrm %%DATADIR%%/sounds/speech +@dirrm %%DATADIR%%/sounds +@dirrm %%DATADIR%%/shader +@dirrm %%DATADIR%%/scripts/newformat2 +@dirrm %%DATADIR%%/scripts/apartment +@dirrm %%DATADIR%%/scripts +@dirrm %%DATADIR%%/particlesystems +@dirrm %%DATADIR%%/music +@dirrm %%DATADIR%%/models/weapons +@dirrm %%DATADIR%%/models/vehicles/train +@dirrm %%DATADIR%%/models/vehicles/shuttle +@dirrm %%DATADIR%%/models/vehicles +@dirrm %%DATADIR%%/models/objects/pistol +@dirrm %%DATADIR%%/models/objects/grenade +@dirrm %%DATADIR%%/models/objects/barrobot +@dirrm %%DATADIR%%/models/objects +@dirrm %%DATADIR%%/models/characters/yagor +@dirrm %%DATADIR%%/models/characters/vrdummy +@dirrm %%DATADIR%%/models/characters/spider +@dirrm %%DATADIR%%/models/characters/sophie +@dirrm %%DATADIR%%/models/characters/powersuit +@dirrm %%DATADIR%%/models/characters/monster +@dirrm %%DATADIR%%/models/characters/jane +@dirrm %%DATADIR%%/models/characters/bob +@dirrm %%DATADIR%%/models/characters +@dirrm %%DATADIR%%/models +@dirrm %%DATADIR%%/locale +@dirrm %%DATADIR%%/levels +@dirrm %%DATADIR%%/images/tiles +@dirrm %%DATADIR%%/images/textures +@dirrm %%DATADIR%%/images/portraits +@dirrm %%DATADIR%%/images/particles +@dirrm %%DATADIR%%/images/objects +@dirrm %%DATADIR%%/images/inventory +@dirrm %%DATADIR%%/images/caustic +@dirrm %%DATADIR%%/images +@dirrm %%DATADIR%%/fonts +@dirrm %%DATADIR%%/controller +@dirrm %%DATADIR%% |