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author | amdmi3 <amdmi3@FreeBSD.org> | 2013-09-17 20:31:27 +0800 |
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committer | amdmi3 <amdmi3@FreeBSD.org> | 2013-09-17 20:31:27 +0800 |
commit | c5a632661144922950152af0b5fcdc945ba3ab1a (patch) | |
tree | 44e47c896ea2799b079a9b7e16caf3096ec826dd /games | |
parent | bc1221b9d19500c068d62b4b03e2001f7a818336 (diff) | |
download | freebsd-ports-gnome-c5a632661144922950152af0b5fcdc945ba3ab1a.tar.gz freebsd-ports-gnome-c5a632661144922950152af0b5fcdc945ba3ab1a.tar.zst freebsd-ports-gnome-c5a632661144922950152af0b5fcdc945ba3ab1a.zip |
Fix build with clang/libc++
Diffstat (limited to 'games')
-rw-r--r-- | games/flare/files/patch-src-Hazard.cpp | 34 | ||||
-rw-r--r-- | games/flare/files/patch-src-MapCollision.cpp | 20 | ||||
-rw-r--r-- | games/flare/files/patch-src-Utils.cpp | 20 | ||||
-rw-r--r-- | games/flare/files/patch-src-Utils.h | 11 |
4 files changed, 85 insertions, 0 deletions
diff --git a/games/flare/files/patch-src-Hazard.cpp b/games/flare/files/patch-src-Hazard.cpp new file mode 100644 index 000000000000..b512859354a9 --- /dev/null +++ b/games/flare/files/patch-src-Hazard.cpp @@ -0,0 +1,34 @@ +--- src/Hazard.cpp.orig 2013-04-01 18:21:13.000000000 +0400 ++++ src/Hazard.cpp 2013-09-17 05:59:52.364226200 +0400 +@@ -91,17 +91,17 @@ + activeAnimation->advanceFrame(); + + // handle movement +- if (!(round(speed.x) == 0 && round(speed.y) == 0)) { ++ if (!(myround(speed.x) == 0 && myround(speed.y) == 0)) { + pos.x += speed.x; + pos.y += speed.y; + + // very simplified collider, could skim around corners + // or even pass through thin walls if speed > tilesize +- if (collider->is_wall(round(pos.x), round(pos.y))) { ++ if (collider->is_wall(myround(pos.x), myround(pos.y))) { + lifespan = 0; + hit_wall = true; + +- if (collider->is_outside_map(round(pos.x) >> TILE_SHIFT, round(pos.y) >> TILE_SHIFT)) ++ if (collider->is_outside_map(myround(pos.x) >> TILE_SHIFT, myround(pos.y) >> TILE_SHIFT)) + remove_now = true; + } + } +@@ -143,8 +143,8 @@ + { + if (delay_frames == 0 && activeAnimation) { + Renderable re = activeAnimation->getCurrentFrame(animationKind); +- re.map_pos.x = round(pos.x); +- re.map_pos.y = round(pos.y); ++ re.map_pos.x = myround(pos.x); ++ re.map_pos.y = myround(pos.y); + (floor ? r_dead : r).push_back(re); + } + } diff --git a/games/flare/files/patch-src-MapCollision.cpp b/games/flare/files/patch-src-MapCollision.cpp new file mode 100644 index 000000000000..1e2f22815b4b --- /dev/null +++ b/games/flare/files/patch-src-MapCollision.cpp @@ -0,0 +1,20 @@ +--- src/MapCollision.cpp.orig 2013-04-01 18:21:13.000000000 +0400 ++++ src/MapCollision.cpp 2013-09-17 06:00:27.655226476 +0400 +@@ -238,7 +238,7 @@ + for (int i=0; i<steps; i++) { + x += step_x; + y += step_y; +- if (is_wall(round(x), round(y))) ++ if (is_wall(myround(x), myround(y))) + return false; + } + } +@@ -246,7 +246,7 @@ + for (int i=0; i<steps; i++) { + x += step_x; + y += step_y; +- if (!is_valid_position(round(x), round(y), movement_type)) ++ if (!is_valid_position(myround(x), myround(y), movement_type)) + return false; + } + } diff --git a/games/flare/files/patch-src-Utils.cpp b/games/flare/files/patch-src-Utils.cpp new file mode 100644 index 000000000000..32884f9361bd --- /dev/null +++ b/games/flare/files/patch-src-Utils.cpp @@ -0,0 +1,20 @@ +--- src/Utils.cpp.orig 2013-04-01 18:21:13.000000000 +0400 ++++ src/Utils.cpp 2013-09-17 05:57:39.713315065 +0400 +@@ -25,14 +25,14 @@ + using namespace std; + + +-int round(float f) { ++int myround(float f) { + return (int)(f + 0.5); + } + + Point round(FPoint fp) { + Point result; +- result.x = round(fp.x); +- result.y = round(fp.y); ++ result.x = myround(fp.x); ++ result.y = myround(fp.y); + return result; + } + diff --git a/games/flare/files/patch-src-Utils.h b/games/flare/files/patch-src-Utils.h new file mode 100644 index 000000000000..66d7d046c39b --- /dev/null +++ b/games/flare/files/patch-src-Utils.h @@ -0,0 +1,11 @@ +--- src/Utils.h.orig 2013-04-01 18:21:13.000000000 +0400 ++++ src/Utils.h 2013-09-17 05:57:30.563226254 +0400 +@@ -85,7 +85,7 @@ + }; + + // Utility Functions +-int round(float f); ++int myround(float f); + Point round(FPoint fp); + Point screen_to_map(int x, int y, int camx, int camy); + Point map_to_screen(int x, int y, int camx, int camy); |