diff options
author | dhn <dhn@FreeBSD.org> | 2011-02-26 18:02:35 +0800 |
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committer | dhn <dhn@FreeBSD.org> | 2011-02-26 18:02:35 +0800 |
commit | c82dda135fd37c8485e6d848b4481b2f583951cc (patch) | |
tree | 4ba9653489f33489fa2017ef74f39463b2361f3c /games | |
parent | 4f75b6770034c7335df952ab206c56660896cffa (diff) | |
download | freebsd-ports-gnome-c82dda135fd37c8485e6d848b4481b2f583951cc.tar.gz freebsd-ports-gnome-c82dda135fd37c8485e6d848b4481b2f583951cc.tar.zst freebsd-ports-gnome-c82dda135fd37c8485e6d848b4481b2f583951cc.zip |
- Update to 1897
- Update pkg-message
- Remove MD5 checksum
PR: ports/154898
Submitted by: maintainer
Diffstat (limited to 'games')
-rw-r--r-- | games/ioquake3-devel/Makefile | 2 | ||||
-rw-r--r-- | games/ioquake3-devel/distinfo | 4 | ||||
-rw-r--r-- | games/ioquake3-devel/pkg-message | 4 |
3 files changed, 5 insertions, 5 deletions
diff --git a/games/ioquake3-devel/Makefile b/games/ioquake3-devel/Makefile index baab2eb9be16..ebd7babd6092 100644 --- a/games/ioquake3-devel/Makefile +++ b/games/ioquake3-devel/Makefile @@ -17,7 +17,7 @@ COMMENT?= Development SVN snapshots of ioquake3 PLIST?= ${.CURDIR}/../ioquake3/pkg-plist PATCHDIR?= ${WRKDIR}/freebsd-patchset/ -SVNREVISION?= 1803 +SVNREVISION?= 1897 BINSUFFIX?= -devel .include "${.CURDIR}/../ioquake3/Makefile" diff --git a/games/ioquake3-devel/distinfo b/games/ioquake3-devel/distinfo index 4cd4fe5cd6e1..a4349f413cef 100644 --- a/games/ioquake3-devel/distinfo +++ b/games/ioquake3-devel/distinfo @@ -1,2 +1,2 @@ -SHA256 (ioquake3-devel-1.36_SVN1803.zip) = 2d73b8f4818c7f82adc2f28308e7a6bdca7f3b5e9db0fbbfa5c34e2569a386da -SIZE (ioquake3-devel-1.36_SVN1803.zip) = 4930935 +SHA256 (ioquake3-devel-1.36_SVN1897.zip) = 1f85ffdbc3798c26760281e7387796014dae82c4141095fe6e9bab4c014a6f43 +SIZE (ioquake3-devel-1.36_SVN1897.zip) = 4933919 diff --git a/games/ioquake3-devel/pkg-message b/games/ioquake3-devel/pkg-message index ced414088790..e81d1bb04c68 100644 --- a/games/ioquake3-devel/pkg-message +++ b/games/ioquake3-devel/pkg-message @@ -1,6 +1,6 @@ ============================================================================== -Should the game freeze when entering a match, try to change the value of -com_zoneMegs (e.g. to 48). +Should the game have trouble meeting com_maxfps, which would result in less +effective strafe jumping, set com_busywait 1 to restore the old behaviour. ============================================================================== |