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authordanfe <danfe@FreeBSD.org>2011-08-09 16:11:41 +0800
committerdanfe <danfe@FreeBSD.org>2011-08-09 16:11:41 +0800
commit28a74f3ade520096162496387e4602cd888f5da1 (patch)
treea7208539673c89f04d3a4069034062675229f1cd /games
parenta90627d133a21f27a7a0fe70929fdcdd200ad0cf (diff)
downloadfreebsd-ports-gnome-28a74f3ade520096162496387e4602cd888f5da1.tar.gz
freebsd-ports-gnome-28a74f3ade520096162496387e4602cd888f5da1.tar.zst
freebsd-ports-gnome-28a74f3ade520096162496387e4602cd888f5da1.zip
Improve port description.
Diffstat (limited to 'games')
-rw-r--r--games/qcc/pkg-descr11
1 files changed, 7 insertions, 4 deletions
diff --git a/games/qcc/pkg-descr b/games/qcc/pkg-descr
index 308429570432..6bb5ee71b91c 100644
--- a/games/qcc/pkg-descr
+++ b/games/qcc/pkg-descr
@@ -1,6 +1,9 @@
-QCC is the Quake-C Compiler made by John Carmack of id Software. It is used
-to generate `progs.dat' file that essentially holds game logic behind the
-graphic engine. It is used primarily to create modifications (MODs) for
-Quake and QuakeWorld.
+QCC is the original QuakeC compiler created by John Carmack of id Software,
+used to generate `progs.dat' file that essentially holds game logic behind
+the graphic engine. It is used primarily to create modifications for Quake
+and QuakeWorld.
+
+Note that more feature-rich, optimizing QuakeC compilers are available in
+the Ports Collection.
WWW: ftp://ftp.idsoftware.com/idstuff/source/