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author | danfe <danfe@FreeBSD.org> | 2011-08-09 16:11:41 +0800 |
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committer | danfe <danfe@FreeBSD.org> | 2011-08-09 16:11:41 +0800 |
commit | 28a74f3ade520096162496387e4602cd888f5da1 (patch) | |
tree | a7208539673c89f04d3a4069034062675229f1cd /games | |
parent | a90627d133a21f27a7a0fe70929fdcdd200ad0cf (diff) | |
download | freebsd-ports-gnome-28a74f3ade520096162496387e4602cd888f5da1.tar.gz freebsd-ports-gnome-28a74f3ade520096162496387e4602cd888f5da1.tar.zst freebsd-ports-gnome-28a74f3ade520096162496387e4602cd888f5da1.zip |
Improve port description.
Diffstat (limited to 'games')
-rw-r--r-- | games/qcc/pkg-descr | 11 |
1 files changed, 7 insertions, 4 deletions
diff --git a/games/qcc/pkg-descr b/games/qcc/pkg-descr index 308429570432..6bb5ee71b91c 100644 --- a/games/qcc/pkg-descr +++ b/games/qcc/pkg-descr @@ -1,6 +1,9 @@ -QCC is the Quake-C Compiler made by John Carmack of id Software. It is used -to generate `progs.dat' file that essentially holds game logic behind the -graphic engine. It is used primarily to create modifications (MODs) for -Quake and QuakeWorld. +QCC is the original QuakeC compiler created by John Carmack of id Software, +used to generate `progs.dat' file that essentially holds game logic behind +the graphic engine. It is used primarily to create modifications for Quake +and QuakeWorld. + +Note that more feature-rich, optimizing QuakeC compilers are available in +the Ports Collection. WWW: ftp://ftp.idsoftware.com/idstuff/source/ |