diff options
author | alepulver <alepulver@FreeBSD.org> | 2007-02-27 10:46:33 +0800 |
---|---|---|
committer | alepulver <alepulver@FreeBSD.org> | 2007-02-27 10:46:33 +0800 |
commit | eaf20b71a9a21dd6200b9ae16da6d1092c786e6d (patch) | |
tree | 2633485f14a1539b4ad3480d940e7e539bf7d32c /games | |
parent | 82f9a4224521de45b79cc174ad717cac48ee5cc8 (diff) | |
download | freebsd-ports-gnome-eaf20b71a9a21dd6200b9ae16da6d1092c786e6d.tar.gz freebsd-ports-gnome-eaf20b71a9a21dd6200b9ae16da6d1092c786e6d.tar.zst freebsd-ports-gnome-eaf20b71a9a21dd6200b9ae16da6d1092c786e6d.zip |
ActionCube is a total conversion of Wouter van Oortmerssen's FPS called Cube.
Set in a realistic looking environment, as far as that's possible with this
engine, while gameplay stays fast and arcade. This game is all about team
oriented multiplayer fun.
WWW: http://action.cubers.net/
Diffstat (limited to 'games')
-rw-r--r-- | games/Makefile | 1 | ||||
-rw-r--r-- | games/actioncube/Makefile | 82 | ||||
-rw-r--r-- | games/actioncube/distinfo | 3 | ||||
-rw-r--r-- | games/actioncube/files/actioncube_client.in | 24 | ||||
-rw-r--r-- | games/actioncube/files/actioncube_server.in | 24 | ||||
-rw-r--r-- | games/actioncube/files/patch-source__src__Makefile | 16 | ||||
-rw-r--r-- | games/actioncube/pkg-descr | 6 | ||||
-rw-r--r-- | games/actioncube/pkg-plist | 844 | ||||
-rw-r--r-- | games/assaultcube/Makefile | 82 | ||||
-rw-r--r-- | games/assaultcube/distinfo | 3 | ||||
-rw-r--r-- | games/assaultcube/files/actioncube_client.in | 24 | ||||
-rw-r--r-- | games/assaultcube/files/actioncube_server.in | 24 | ||||
-rw-r--r-- | games/assaultcube/files/patch-source__src__Makefile | 16 | ||||
-rw-r--r-- | games/assaultcube/pkg-descr | 6 | ||||
-rw-r--r-- | games/assaultcube/pkg-plist | 844 |
15 files changed, 1999 insertions, 0 deletions
diff --git a/games/Makefile b/games/Makefile index f2c74d288e81..54cac0d49d26 100644 --- a/games/Makefile +++ b/games/Makefile @@ -18,6 +18,7 @@ SUBDIR += abuse SUBDIR += abuse_sdl SUBDIR += acm + SUBDIR += actioncube SUBDIR += actx SUBDIR += adgali SUBDIR += adom diff --git a/games/actioncube/Makefile b/games/actioncube/Makefile new file mode 100644 index 000000000000..623413c058b6 --- /dev/null +++ b/games/actioncube/Makefile @@ -0,0 +1,82 @@ +# New ports collection makefile for: actioncube +# Date created: 2007-02-25 +# Whom: alepulver +# +# $FreeBSD$ +# + +PORTNAME= actioncube +PORTVERSION= 0.92 +CATEGORIES= games +MASTER_SITES= SF/actiongame +DISTNAME= ActionCube_v${PORTVERSION} + +MAINTAINER= alepulver@FreeBSD.org +COMMENT= Total conversion of the FPS game called Cube + +USE_BZIP2= yes +USE_GMAKE= yes +GNU_CONFIGURE= yes +ALL_TARGET= libenet +WRKSRC= ${WRKDIR}/ActionCube +CONFIGURE_WRKSRC= ${WRKSRC}/source/enet +BUILD_WRKSRC= ${WRKSRC}/source/src + +CFLAGS+= -DFREEBSD + +OPTIONS= CLIENT "Build client" on \ + DEDICATED "Build dedicated server" on \ + OPTIMIZED_CFLAGS "Enable compilation optimizations" on + +.include <bsd.port.pre.mk> + +.if defined(WITHOUT_CLIENT) && defined(WITHOUT_DEDICATED) +IGNORE= needs at least one executable (CLIENT and DEDICATED) +.endif + +.if !defined(WITHOUT_CLIENT) +USE_GL= yes +USE_SDL= image mixer sdl +ALL_TARGET+= client +PLIST_SUB+= CLIENT="" +SUB_FILES+= ${PORTNAME}_client +ACUBE_BIN+= client +.else +PLIST_SUB+= CLIENT="@comment " +.endif + +.if !defined(WITHOUT_DEDICATED) +ALL_TARGET+= server +PLIST_SUB+= DEDICATED="" +SUB_FILES+= ${PORTNAME}_server +ACUBE_BIN+= server +.else +PLIST_SUB+= DEDICATED="@comment " +.endif + +.if defined(WITHOUT_OPTIMIZED_CFLAGS) +MAKE_ENV+= CXXOPTFLAGS="" +.endif + +do-install: +.for f in ${ACUBE_BIN} + ${INSTALL_SCRIPT} ${WRKDIR}/${PORTNAME}_${f} ${PREFIX}/bin +.endfor + ${MKDIR} ${PREFIX}/libexec/${PORTNAME} +.for f in ${ACUBE_BIN} + ${INSTALL_PROGRAM} ${BUILD_WRKSRC}/ac_${f} \ + ${PREFIX}/libexec/${PORTNAME}_${f} +.endfor + ${MKDIR} ${DATADIR} + cd ${WRKSRC} && ${CP} -r bot config packages ${DATADIR} + @${FIND} ${DATADIR} -type d | ${XARGS} ${CHMOD} ${BINMODE} + @${FIND} ${DATADIR} -type f | ${XARGS} ${CHMOD} ${SHAREMODE} +.if !defined(NOPORTDOCS) + ${MKDIR} ${DOCSDIR} + ${CP} -R ${WRKSRC}/docs/* ${DOCSDIR} + ${INSTALL_DATA} ${WRKSRC}/README.html ${DOCSDIR} + @${FIND} ${DOCSDIR} -type d | ${XARGS} ${CHMOD} ${BINMODE} + @${FIND} ${DOCSDIR} -type f | ${XARGS} ${CHMOD} ${SHAREMODE} +.endif + +.include <bsd.port.post.mk> diff --git a/games/actioncube/distinfo b/games/actioncube/distinfo new file mode 100644 index 000000000000..4e85a738eed3 --- /dev/null +++ b/games/actioncube/distinfo @@ -0,0 +1,3 @@ +MD5 (ActionCube_v0.92.tar.bz2) = f51ba3f4a11c136bdaf1cd4692e03c4e +SHA256 (ActionCube_v0.92.tar.bz2) = cebef7a53949c3ca80c75549c9618dffe8dc120d44fef063d2bf67c495e4afe7 +SIZE (ActionCube_v0.92.tar.bz2) = 18241399 diff --git a/games/actioncube/files/actioncube_client.in b/games/actioncube/files/actioncube_client.in new file mode 100644 index 000000000000..a25b93af6d30 --- /dev/null +++ b/games/actioncube/files/actioncube_client.in @@ -0,0 +1,24 @@ +#!/bin/sh + +# The executable needs to be run from its data directory, and needs to store +# configuration in it. We therefore mirror the data directory hierarchy in +# ~/.XXX, and create symlinks to the data files, but the configuration files +# are copied, and write permission for the user is added to them. + +APPNAME="actioncube" + +if [ -d ~/.$APPNAME ] +then + echo "Using existing ~/.$APPNAME directory." +else + echo "Creating ~/.$APPNAME directory." + cd %%DATADIR%% || exit 1 + find * -type d -exec mkdir -p ~/.$APPNAME/{} \; + find * -type f -name "*.cfg" \ + -exec cp %%DATADIR%%/{} ~/.$APPNAME/{} \; \ + -exec chmod u+w ~/.$APPNAME/{} \; 2>/dev/null + find * -type f -exec ln -s %%DATADIR%%/{} ~/.$APPNAME/{} \; 2>/dev/null +fi + +cd ~/.$APPNAME || exit 1 +exec %%PREFIX%%/libexec/${APPNAME}_client "$@" diff --git a/games/actioncube/files/actioncube_server.in b/games/actioncube/files/actioncube_server.in new file mode 100644 index 000000000000..6043d6db6161 --- /dev/null +++ b/games/actioncube/files/actioncube_server.in @@ -0,0 +1,24 @@ +#!/bin/sh + +# The executable needs to be run from its data directory, and needs to store +# configuration in it. We therefore mirror the data directory hierarchy in +# ~/.XXX, and create symlinks to the data files, but the configuration files +# are copied, and write permission for the user is added to them. + +APPNAME="actioncube" + +if [ -d ~/.$APPNAME ] +then + echo "Using existing ~/.$APPNAME directory." +else + echo "Creating ~/.$APPNAME directory." + cd %%DATADIR%% || exit 1 + find * -type d -exec mkdir -p ~/.$APPNAME/{} \; + find * -type f -name "*.cfg" \ + -exec cp %%DATADIR%%/{} ~/.$APPNAME/{} \; \ + -exec chmod u+w ~/.$APPNAME/{} \; 2>/dev/null + find * -type f -exec ln -s %%DATADIR%%/{} ~/.$APPNAME/{} \; 2>/dev/null +fi + +cd ~/.$APPNAME || exit 1 +exec %%PREFIX%%/libexec/${APPNAME}_server "$@" diff --git a/games/actioncube/files/patch-source__src__Makefile b/games/actioncube/files/patch-source__src__Makefile new file mode 100644 index 000000000000..abd20c68d27c --- /dev/null +++ b/games/actioncube/files/patch-source__src__Makefile @@ -0,0 +1,16 @@ +--- ./source/src/Makefile.orig Tue Nov 14 13:17:07 2006 ++++ ./source/src/Makefile Sun Feb 25 22:57:28 2007 +@@ -1,9 +1,9 @@ +-CXX=g++ +-CXXOPTFLAGS=-O3 -fomit-frame-pointer +-CXXFLAGS=$(CXXOPTFLAGS) -I../enet/include `sdl-config --cflags` -fsigned-char -Wall -Wno-deprecated ++CXX?=g++ ++CXXOPTFLAGS?=-O3 -fomit-frame-pointer ++CXXFLAGS+=$(CXXOPTFLAGS) -I../enet/include `$(SDL_CONFIG) --cflags` -I$(X11BASE)/include -fsigned-char -Wall -Wno-deprecated + PLATFORM_PREFIX=native + +-CLIENT_LIBS=-L../enet -lenet `sdl-config --libs` -lSDL_image -lSDL_mixer -lz -lGL -lGLU ++CLIENT_LIBS=-L../enet -lenet `$(SDL_CONFIG) --libs` -lSDL_image -lSDL_mixer -lz -L$(X11BASE)/lib -lGL -lGLU + CLIENT_OBJS= \ + client.o \ + clientextras.o \ diff --git a/games/actioncube/pkg-descr b/games/actioncube/pkg-descr new file mode 100644 index 000000000000..346bb488e784 --- /dev/null +++ b/games/actioncube/pkg-descr @@ -0,0 +1,6 @@ +ActionCube is a total conversion of Wouter van Oortmerssen's FPS called Cube. +Set in a realistic looking environment, as far as that's possible with this +engine, while gameplay stays fast and arcade. This game is all about team +oriented multiplayer fun. + +WWW: http://action.cubers.net/ diff --git a/games/actioncube/pkg-plist b/games/actioncube/pkg-plist new file mode 100644 index 000000000000..131320dc3cdd --- /dev/null +++ b/games/actioncube/pkg-plist @@ -0,0 +1,844 @@ +%%CLIENT%%bin/actioncube_client +%%DEDICATED%%bin/actioncube_server +%%CLIENT%%libexec/actioncube_client +%%DEDICATED%%libexec/actioncube_server +%%DATADIR%%/bot/bot_names.txt +%%DATADIR%%/bot/bot_skill.cfg +%%DATADIR%%/bot/bot_teams.txt +%%DATADIR%%/bot/waypoints/ac_complex.wpt +%%DATADIR%%/bot/waypoints/ac_depot.wpt +%%DATADIR%%/bot/waypoints/ac_desert.wpt +%%DATADIR%%/bot/waypoints/ac_desert2.wpt +%%DATADIR%%/bot/waypoints/ac_mines.wpt +%%DATADIR%%/config/autoexec.cfg +%%DATADIR%%/config/default_map_settings.cfg +%%DATADIR%%/config/defaults.cfg +%%DATADIR%%/config/keymap.cfg +%%DATADIR%%/config/maprot.cfg +%%DATADIR%%/config/menus.cfg +%%DATADIR%%/config/prefabs.cfg +%%DATADIR%%/config/sounds.cfg +%%DATADIR%%/packages/audio/songs/ac.ogg +%%DATADIR%%/packages/audio/songs/readme.txt +%%DATADIR%%/packages/audio/sounds/ctf/flagdrop.wav +%%DATADIR%%/packages/audio/sounds/ctf/flagpickup.wav +%%DATADIR%%/packages/audio/sounds/ctf/flagreturn.wav +%%DATADIR%%/packages/audio/sounds/ctf/flagscore.wav +%%DATADIR%%/packages/audio/sounds/misc/change_gun.wav +%%DATADIR%%/packages/audio/sounds/misc/headshot.wav +%%DATADIR%%/packages/audio/sounds/misc/match_end.wav +%%DATADIR%%/packages/audio/sounds/misc/menu_click1.wav +%%DATADIR%%/packages/audio/sounds/misc/menu_click2.wav +%%DATADIR%%/packages/audio/sounds/misc/pickup_ammo_clip.wav +%%DATADIR%%/packages/audio/sounds/misc/pickup_armour.wav +%%DATADIR%%/packages/audio/sounds/misc/pickup_health.wav +%%DATADIR%%/packages/audio/sounds/misc/tick11.wav +%%DATADIR%%/packages/audio/sounds/misc/tick9.wav +%%DATADIR%%/packages/audio/sounds/player/die1.wav +%%DATADIR%%/packages/audio/sounds/player/die2.wav +%%DATADIR%%/packages/audio/sounds/player/footsteps.wav +%%DATADIR%%/packages/audio/sounds/player/gib-wav.txt +%%DATADIR%%/packages/audio/sounds/player/gib.wav +%%DATADIR%%/packages/audio/sounds/player/jump.wav +%%DATADIR%%/packages/audio/sounds/player/land.wav +%%DATADIR%%/packages/audio/sounds/player/pain1.wav +%%DATADIR%%/packages/audio/sounds/player/pain2.wav +%%DATADIR%%/packages/audio/sounds/player/pain3.wav +%%DATADIR%%/packages/audio/sounds/player/pain4.wav +%%DATADIR%%/packages/audio/sounds/player/pain5.wav +%%DATADIR%%/packages/audio/sounds/player/pain6.wav +%%DATADIR%%/packages/audio/sounds/player/splash1.wav +%%DATADIR%%/packages/audio/sounds/player/splash2.wav +%%DATADIR%%/packages/audio/sounds/weapon/auto.wav +%%DATADIR%%/packages/audio/sounds/weapon/auto_reload.wav +%%DATADIR%%/packages/audio/sounds/weapon/clip_empty.wav +%%DATADIR%%/packages/audio/sounds/weapon/grenade_bounce2.wav +%%DATADIR%%/packages/audio/sounds/weapon/grenade_exp.wav 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%%DATADIR%%/packages/audio/sounds +@dirrm %%DATADIR%%/packages/audio/songs +@dirrm %%DATADIR%%/packages/audio +@dirrm %%DATADIR%%/packages +@dirrm %%DATADIR%%/config +@dirrm %%DATADIR%%/bot/waypoints +@dirrm %%DATADIR%%/bot +@dirrm %%DATADIR%% +@dirrm libexec/actioncube diff --git a/games/assaultcube/Makefile b/games/assaultcube/Makefile new file mode 100644 index 000000000000..623413c058b6 --- /dev/null +++ b/games/assaultcube/Makefile @@ -0,0 +1,82 @@ +# New ports collection makefile for: actioncube +# Date created: 2007-02-25 +# Whom: alepulver +# +# $FreeBSD$ +# + +PORTNAME= actioncube +PORTVERSION= 0.92 +CATEGORIES= games +MASTER_SITES= SF/actiongame +DISTNAME= ActionCube_v${PORTVERSION} + +MAINTAINER= alepulver@FreeBSD.org +COMMENT= Total conversion of the FPS game called Cube + +USE_BZIP2= yes +USE_GMAKE= yes +GNU_CONFIGURE= yes +ALL_TARGET= libenet +WRKSRC= ${WRKDIR}/ActionCube +CONFIGURE_WRKSRC= ${WRKSRC}/source/enet +BUILD_WRKSRC= ${WRKSRC}/source/src + +CFLAGS+= -DFREEBSD + +OPTIONS= CLIENT "Build client" on \ + DEDICATED "Build dedicated server" on \ + OPTIMIZED_CFLAGS "Enable compilation optimizations" on + +.include <bsd.port.pre.mk> + +.if defined(WITHOUT_CLIENT) && defined(WITHOUT_DEDICATED) +IGNORE= needs at least one executable (CLIENT and DEDICATED) +.endif + +.if !defined(WITHOUT_CLIENT) +USE_GL= yes +USE_SDL= image mixer sdl +ALL_TARGET+= client +PLIST_SUB+= CLIENT="" +SUB_FILES+= ${PORTNAME}_client +ACUBE_BIN+= client +.else +PLIST_SUB+= CLIENT="@comment " +.endif + +.if !defined(WITHOUT_DEDICATED) +ALL_TARGET+= server +PLIST_SUB+= DEDICATED="" +SUB_FILES+= ${PORTNAME}_server +ACUBE_BIN+= server +.else +PLIST_SUB+= DEDICATED="@comment " +.endif + +.if defined(WITHOUT_OPTIMIZED_CFLAGS) +MAKE_ENV+= CXXOPTFLAGS="" +.endif + +do-install: +.for f in ${ACUBE_BIN} + ${INSTALL_SCRIPT} ${WRKDIR}/${PORTNAME}_${f} ${PREFIX}/bin +.endfor + ${MKDIR} ${PREFIX}/libexec/${PORTNAME} +.for f in ${ACUBE_BIN} + ${INSTALL_PROGRAM} ${BUILD_WRKSRC}/ac_${f} \ + ${PREFIX}/libexec/${PORTNAME}_${f} +.endfor + ${MKDIR} ${DATADIR} + cd ${WRKSRC} && ${CP} -r bot config packages ${DATADIR} + @${FIND} ${DATADIR} -type d | ${XARGS} ${CHMOD} ${BINMODE} + @${FIND} ${DATADIR} -type f | ${XARGS} ${CHMOD} ${SHAREMODE} +.if !defined(NOPORTDOCS) + ${MKDIR} ${DOCSDIR} + ${CP} -R ${WRKSRC}/docs/* ${DOCSDIR} + ${INSTALL_DATA} ${WRKSRC}/README.html ${DOCSDIR} + @${FIND} ${DOCSDIR} -type d | ${XARGS} ${CHMOD} ${BINMODE} + @${FIND} ${DOCSDIR} -type f | ${XARGS} ${CHMOD} ${SHAREMODE} +.endif + +.include <bsd.port.post.mk> diff --git a/games/assaultcube/distinfo b/games/assaultcube/distinfo new file mode 100644 index 000000000000..4e85a738eed3 --- /dev/null +++ b/games/assaultcube/distinfo @@ -0,0 +1,3 @@ +MD5 (ActionCube_v0.92.tar.bz2) = f51ba3f4a11c136bdaf1cd4692e03c4e +SHA256 (ActionCube_v0.92.tar.bz2) = cebef7a53949c3ca80c75549c9618dffe8dc120d44fef063d2bf67c495e4afe7 +SIZE (ActionCube_v0.92.tar.bz2) = 18241399 diff --git a/games/assaultcube/files/actioncube_client.in b/games/assaultcube/files/actioncube_client.in new file mode 100644 index 000000000000..a25b93af6d30 --- /dev/null +++ b/games/assaultcube/files/actioncube_client.in @@ -0,0 +1,24 @@ +#!/bin/sh + +# The executable needs to be run from its data directory, and needs to store +# configuration in it. We therefore mirror the data directory hierarchy in +# ~/.XXX, and create symlinks to the data files, but the configuration files +# are copied, and write permission for the user is added to them. + +APPNAME="actioncube" + +if [ -d ~/.$APPNAME ] +then + echo "Using existing ~/.$APPNAME directory." +else + echo "Creating ~/.$APPNAME directory." + cd %%DATADIR%% || exit 1 + find * -type d -exec mkdir -p ~/.$APPNAME/{} \; + find * -type f -name "*.cfg" \ + -exec cp %%DATADIR%%/{} ~/.$APPNAME/{} \; \ + -exec chmod u+w ~/.$APPNAME/{} \; 2>/dev/null + find * -type f -exec ln -s %%DATADIR%%/{} ~/.$APPNAME/{} \; 2>/dev/null +fi + +cd ~/.$APPNAME || exit 1 +exec %%PREFIX%%/libexec/${APPNAME}_client "$@" diff --git a/games/assaultcube/files/actioncube_server.in b/games/assaultcube/files/actioncube_server.in new file mode 100644 index 000000000000..6043d6db6161 --- /dev/null +++ b/games/assaultcube/files/actioncube_server.in @@ -0,0 +1,24 @@ +#!/bin/sh + +# The executable needs to be run from its data directory, and needs to store +# configuration in it. We therefore mirror the data directory hierarchy in +# ~/.XXX, and create symlinks to the data files, but the configuration files +# are copied, and write permission for the user is added to them. + +APPNAME="actioncube" + +if [ -d ~/.$APPNAME ] +then + echo "Using existing ~/.$APPNAME directory." +else + echo "Creating ~/.$APPNAME directory." + cd %%DATADIR%% || exit 1 + find * -type d -exec mkdir -p ~/.$APPNAME/{} \; + find * -type f -name "*.cfg" \ + -exec cp %%DATADIR%%/{} ~/.$APPNAME/{} \; \ + -exec chmod u+w ~/.$APPNAME/{} \; 2>/dev/null + find * -type f -exec ln -s %%DATADIR%%/{} ~/.$APPNAME/{} \; 2>/dev/null +fi + +cd ~/.$APPNAME || exit 1 +exec %%PREFIX%%/libexec/${APPNAME}_server "$@" diff --git a/games/assaultcube/files/patch-source__src__Makefile b/games/assaultcube/files/patch-source__src__Makefile new file mode 100644 index 000000000000..abd20c68d27c --- /dev/null +++ b/games/assaultcube/files/patch-source__src__Makefile @@ -0,0 +1,16 @@ +--- ./source/src/Makefile.orig Tue Nov 14 13:17:07 2006 ++++ ./source/src/Makefile Sun Feb 25 22:57:28 2007 +@@ -1,9 +1,9 @@ +-CXX=g++ +-CXXOPTFLAGS=-O3 -fomit-frame-pointer +-CXXFLAGS=$(CXXOPTFLAGS) -I../enet/include `sdl-config --cflags` -fsigned-char -Wall -Wno-deprecated ++CXX?=g++ ++CXXOPTFLAGS?=-O3 -fomit-frame-pointer ++CXXFLAGS+=$(CXXOPTFLAGS) -I../enet/include `$(SDL_CONFIG) --cflags` -I$(X11BASE)/include -fsigned-char -Wall -Wno-deprecated + PLATFORM_PREFIX=native + +-CLIENT_LIBS=-L../enet -lenet `sdl-config --libs` -lSDL_image -lSDL_mixer -lz -lGL -lGLU ++CLIENT_LIBS=-L../enet -lenet `$(SDL_CONFIG) --libs` -lSDL_image -lSDL_mixer -lz -L$(X11BASE)/lib -lGL -lGLU + CLIENT_OBJS= \ + client.o \ + clientextras.o \ diff --git a/games/assaultcube/pkg-descr b/games/assaultcube/pkg-descr new file mode 100644 index 000000000000..346bb488e784 --- /dev/null +++ b/games/assaultcube/pkg-descr @@ -0,0 +1,6 @@ +ActionCube is a total conversion of Wouter van Oortmerssen's FPS called Cube. +Set in a realistic looking environment, as far as that's possible with this +engine, while gameplay stays fast and arcade. This game is all about team +oriented multiplayer fun. + +WWW: http://action.cubers.net/ diff --git a/games/assaultcube/pkg-plist b/games/assaultcube/pkg-plist new file mode 100644 index 000000000000..131320dc3cdd --- /dev/null +++ b/games/assaultcube/pkg-plist @@ -0,0 +1,844 @@ +%%CLIENT%%bin/actioncube_client +%%DEDICATED%%bin/actioncube_server +%%CLIENT%%libexec/actioncube_client +%%DEDICATED%%libexec/actioncube_server +%%DATADIR%%/bot/bot_names.txt +%%DATADIR%%/bot/bot_skill.cfg +%%DATADIR%%/bot/bot_teams.txt +%%DATADIR%%/bot/waypoints/ac_complex.wpt +%%DATADIR%%/bot/waypoints/ac_depot.wpt +%%DATADIR%%/bot/waypoints/ac_desert.wpt +%%DATADIR%%/bot/waypoints/ac_desert2.wpt +%%DATADIR%%/bot/waypoints/ac_mines.wpt +%%DATADIR%%/config/autoexec.cfg +%%DATADIR%%/config/default_map_settings.cfg +%%DATADIR%%/config/defaults.cfg +%%DATADIR%%/config/keymap.cfg +%%DATADIR%%/config/maprot.cfg +%%DATADIR%%/config/menus.cfg +%%DATADIR%%/config/prefabs.cfg +%%DATADIR%%/config/sounds.cfg 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