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authoramdmi3 <amdmi3@FreeBSD.org>2009-03-07 22:51:39 +0800
committeramdmi3 <amdmi3@FreeBSD.org>2009-03-07 22:51:39 +0800
commitef8affb757775e131b26b75ef8812153b14799c0 (patch)
treefe3829f1753c09bb4f2e29d3359fa2bafd2e37ce /graphics/Makefile
parent0d622455108962c38ea5b07f31a9bc73885b7e3a (diff)
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The NVIDIA Texture Tools is a collection of image processing and
texture manipulation tools, designed to be integrated in game tools and asset conditioning pipelines. The primary features of the library are mipmap and normal map generation, format conversion and DXT compression. DXT compression is based on Simon Brown's squish library. The library also contains an alternative GPU-accelerated compressor that uses CUDA and is one order of magnitude faster. WWW: http://code.google.com/p/nvidia-texture-tools/
Diffstat (limited to 'graphics/Makefile')
-rw-r--r--graphics/Makefile1
1 files changed, 1 insertions, 0 deletions
diff --git a/graphics/Makefile b/graphics/Makefile
index e1d894d4702a..65e221fa016f 100644
--- a/graphics/Makefile
+++ b/graphics/Makefile
@@ -494,6 +494,7 @@
SUBDIR += nip2
SUBDIR += npretty
SUBDIR += nurbs++
+ SUBDIR += nvidia-texture-tools
SUBDIR += ocaml-images
SUBDIR += ocaml-lablgl
SUBDIR += ocrad