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authoreadler <eadler@FreeBSD.org>2013-09-29 08:25:31 +0800
committereadler <eadler@FreeBSD.org>2013-09-29 08:25:31 +0800
commit19e7d53c82df9492ad7ca1cbf7ee39c03c0b672a (patch)
tree6eda7b6bedf73b479c4727f5836f8b61d875f13d /graphics/aalib
parent976c26f47a77d3c6b571c1650ee66640da8a9acf (diff)
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374 files changed, 13362 insertions, 330450 deletions
diff --git a/Godeps/_workspace/src/github.com/ethereum/ethash/ethash.go b/Godeps/_workspace/src/github.com/ethereum/ethash/ethash.go
index 73c5bf664..d0864da7f 100644
--- a/Godeps/_workspace/src/github.com/ethereum/ethash/ethash.go
+++ b/Godeps/_workspace/src/github.com/ethereum/ethash/ethash.go
@@ -100,19 +100,29 @@ type Light struct {
func (l *Light) Verify(block pow.Block) bool {
// TODO: do ethash_quick_verify before getCache in order
// to prevent DOS attacks.
- var (
- blockNum = block.NumberU64()
- difficulty = block.Difficulty()
- cache = l.getCache(blockNum)
- dagSize = C.ethash_get_datasize(C.uint64_t(blockNum))
- )
- if l.test {
- dagSize = dagSizeForTesting
- }
+ blockNum := block.NumberU64()
if blockNum >= epochLength*2048 {
glog.V(logger.Debug).Infof("block number %d too high, limit is %d", epochLength*2048)
return false
}
+
+ difficulty := block.Difficulty()
+ /* Cannot happen if block header diff is validated prior to PoW, but can
+ happen if PoW is checked first due to parallel PoW checking.
+ We could check the minimum valid difficulty but for SoC we avoid (duplicating)
+ Ethereum protocol consensus rules here which are not in scope of Ethash
+ */
+ if difficulty.Cmp(common.Big0) == 0 {
+ glog.V(logger.Debug).Infof("invalid block difficulty")
+ return false
+ }
+
+ cache := l.getCache(blockNum)
+ dagSize := C.ethash_get_datasize(C.uint64_t(blockNum))
+
+ if l.test {
+ dagSize = dagSizeForTesting
+ }
// Recompute the hash using the cache.
hash := hashToH256(block.HashNoNonce())
ret := C.ethash_light_compute_internal(cache.ptr, dagSize, hash, C.uint64_t(block.Nonce()))
diff --git a/Godeps/_workspace/src/github.com/ethereum/ethash/ethash_test.go b/Godeps/_workspace/src/github.com/ethereum/ethash/ethash_test.go
index e6833e343..1e1de989d 100644
--- a/Godeps/_workspace/src/github.com/ethereum/ethash/ethash_test.go
+++ b/Godeps/_workspace/src/github.com/ethereum/ethash/ethash_test.go
@@ -11,6 +11,7 @@ import (
"testing"
"github.com/ethereum/go-ethereum/common"
+ "github.com/ethereum/go-ethereum/crypto"
)
func init() {
@@ -59,6 +60,14 @@ var validBlocks = []*testBlock{
},
}
+var invalidZeroDiffBlock = testBlock{
+ number: 61440000,
+ hashNoNonce: crypto.Sha3Hash([]byte("foo")),
+ difficulty: big.NewInt(0),
+ nonce: 0xcafebabec00000fe,
+ mixDigest: crypto.Sha3Hash([]byte("bar")),
+}
+
func TestEthashVerifyValid(t *testing.T) {
eth := New()
for i, block := range validBlocks {
@@ -68,6 +77,13 @@ func TestEthashVerifyValid(t *testing.T) {
}
}
+func TestEthashVerifyInvalid(t *testing.T) {
+ eth := New()
+ if eth.Verify(&invalidZeroDiffBlock) {
+ t.Errorf("should not validate - we just ensure it does not panic on this block")
+ }
+}
+
func TestEthashConcurrentVerify(t *testing.T) {
eth, err := NewForTesting()
if err != nil {
diff --git a/Godeps/_workspace/src/github.com/ethereum/ethash/src/libethash/internal.c b/Godeps/_workspace/src/github.com/ethereum/ethash/src/libethash/internal.c
index b28a59e43..338aa5ecd 100644
--- a/Godeps/_workspace/src/github.com/ethereum/ethash/src/libethash/internal.c
+++ b/Godeps/_workspace/src/github.com/ethereum/ethash/src/libethash/internal.c
@@ -284,13 +284,13 @@ bool ethash_quick_check_difficulty(
ethash_h256_t const* header_hash,
uint64_t const nonce,
ethash_h256_t const* mix_hash,
- ethash_h256_t const* difficulty
+ ethash_h256_t const* boundary
)
{
ethash_h256_t return_hash;
ethash_quick_hash(&return_hash, header_hash, nonce, mix_hash);
- return ethash_check_difficulty(&return_hash, difficulty);
+ return ethash_check_difficulty(&return_hash, boundary);
}
ethash_light_t ethash_light_new_internal(uint64_t cache_size, ethash_h256_t const* seed)
diff --git a/Godeps/_workspace/src/github.com/ethereum/ethash/src/libethash/internal.h b/Godeps/_workspace/src/github.com/ethereum/ethash/src/libethash/internal.h
index 4e2b695ac..26c395ad6 100644
--- a/Godeps/_workspace/src/github.com/ethereum/ethash/src/libethash/internal.h
+++ b/Godeps/_workspace/src/github.com/ethereum/ethash/src/libethash/internal.h
@@ -46,27 +46,36 @@ static inline void ethash_h256_reset(ethash_h256_t* hash)
memset(hash, 0, 32);
}
-// Returns if hash is less than or equal to difficulty
+// Returns if hash is less than or equal to boundary (2^256/difficulty)
static inline bool ethash_check_difficulty(
ethash_h256_t const* hash,
- ethash_h256_t const* difficulty
+ ethash_h256_t const* boundary
)
{
- // Difficulty is big endian
+ // Boundary is big endian
for (int i = 0; i < 32; i++) {
- if (ethash_h256_get(hash, i) == ethash_h256_get(difficulty, i)) {
+ if (ethash_h256_get(hash, i) == ethash_h256_get(boundary, i)) {
continue;
}
- return ethash_h256_get(hash, i) < ethash_h256_get(difficulty, i);
+ return ethash_h256_get(hash, i) < ethash_h256_get(boundary, i);
}
return true;
}
+/**
+ * Difficulty quick check for POW preverification
+ *
+ * @param header_hash The hash of the header
+ * @param nonce The block's nonce
+ * @param mix_hash The mix digest hash
+ * @param boundary The boundary is defined as (2^256 / difficulty)
+ * @return true for succesful pre-verification and false otherwise
+ */
bool ethash_quick_check_difficulty(
ethash_h256_t const* header_hash,
uint64_t const nonce,
ethash_h256_t const* mix_hash,
- ethash_h256_t const* difficulty
+ ethash_h256_t const* boundary
);
struct ethash_light {
diff --git a/Godeps/_workspace/src/github.com/gizak/termui/.gitignore b/Godeps/_workspace/src/github.com/gizak/termui/.gitignore
new file mode 100644
index 000000000..daf913b1b
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/gizak/termui/.gitignore
@@ -0,0 +1,24 @@
+# Compiled Object files, Static and Dynamic libs (Shared Objects)
+*.o
+*.a
+*.so
+
+# Folders
+_obj
+_test
+
+# Architecture specific extensions/prefixes
+*.[568vq]
+[568vq].out
+
+*.cgo1.go
+*.cgo2.c
+_cgo_defun.c
+_cgo_gotypes.go
+_cgo_export.*
+
+_testmain.go
+
+*.exe
+*.test
+*.prof
diff --git a/Godeps/_workspace/src/github.com/gizak/termui/.travis.yml b/Godeps/_workspace/src/github.com/gizak/termui/.travis.yml
new file mode 100644
index 000000000..206e88740
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/gizak/termui/.travis.yml
@@ -0,0 +1,6 @@
+language: go
+
+go:
+ - tip
+
+script: go test -v ./ \ No newline at end of file
diff --git a/Godeps/_workspace/src/github.com/gizak/termui/LICENSE b/Godeps/_workspace/src/github.com/gizak/termui/LICENSE
new file mode 100644
index 000000000..311ccc74f
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/gizak/termui/LICENSE
@@ -0,0 +1,22 @@
+The MIT License (MIT)
+
+Copyright (c) 2015 Zack Guo
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
+
diff --git a/Godeps/_workspace/src/github.com/gizak/termui/README.md b/Godeps/_workspace/src/github.com/gizak/termui/README.md
new file mode 100644
index 000000000..b9bc3024d
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/gizak/termui/README.md
@@ -0,0 +1,159 @@
+# termui [![Build Status](https://travis-ci.org/gizak/termui.svg?branch=master)](https://travis-ci.org/gizak/termui) [![Doc Status](https://godoc.org/github.com/gizak/termui?status.png)](https://godoc.org/github.com/gizak/termui)
+
+## Update 23/06/2015
+Pull requests and master branch are freezing, waiting for merging from `refactoring` branch.
+
+## Notice
+termui comes with ABSOLUTELY NO WARRANTY, and there is a breaking change coming up (see refactoring branch) which will change the `Bufferer` interface and many others. These changes reduce calculation overhead and introduce a new drawing buffer with better capacibilities. We will step into the next stage (call it beta) after merging these changes.
+
+## Introduction
+Go terminal dashboard. Inspired by [blessed-contrib](https://github.com/yaronn/blessed-contrib), but purely in Go.
+
+Cross-platform, easy to compile, and fully-customizable.
+
+__Demo:__ (cast under osx 10.10; Terminal.app; Menlo Regular 12pt.)
+
+<img src="./example/dashboard.gif" alt="demo" width="600">
+
+__Grid layout:__
+
+Expressive syntax, using [12 columns grid system](http://www.w3schools.com/bootstrap/bootstrap_grid_system.asp)
+```go
+ import ui "github.com/gizak/termui"
+ // init and create widgets...
+
+ // build
+ ui.Body.AddRows(
+ ui.NewRow(
+ ui.NewCol(6, 0, widget0),
+ ui.NewCol(6, 0, widget1)),
+ ui.NewRow(
+ ui.NewCol(3, 0, widget2),
+ ui.NewCol(3, 0, widget30, widget31, widget32),
+ ui.NewCol(6, 0, widget4)))
+
+ // calculate layout
+ ui.Body.Align()
+
+ ui.Render(ui.Body)
+```
+[demo code:](https://github.com/gizak/termui/blob/master/example/grid.go)
+
+<img src="./example/grid.gif" alt="grid" width="500">
+
+## Installation
+
+ go get github.com/gizak/termui
+
+## Usage
+
+Each component's layout is a bit like HTML block (box model), which has border and padding.
+
+The `Border` property can be chosen to hide or display (with its border label), when it comes to display, the label takes 1 padding space (i.e. in css: `padding: 1;`, innerHeight and innerWidth therefore shrunk by 1).
+
+`````go
+ import ui "github.com/gizak/termui" // <- ui shortcut, optional
+
+ func main() {
+ err := ui.Init()
+ if err != nil {
+ panic(err)
+ }
+ defer ui.Close()
+
+ p := ui.NewPar(":PRESS q TO QUIT DEMO")
+ p.Height = 3
+ p.Width = 50
+ p.TextFgColor = ui.ColorWhite
+ p.Border.Label = "Text Box"
+ p.Border.FgColor = ui.ColorCyan
+
+ g := ui.NewGauge()
+ g.Percent = 50
+ g.Width = 50
+ g.Height = 3
+ g.Y = 11
+ g.Border.Label = "Gauge"
+ g.BarColor = ui.ColorRed
+ g.Border.FgColor = ui.ColorWhite
+ g.Border.LabelFgColor = ui.ColorCyan
+
+ ui.Render(p, g)
+
+ // event handler...
+ }
+`````
+
+Note that components can be overlapped (I'd rather call this a feature...), `Render(rs ...Renderer)` renders its args from left to right (i.e. each component's weight is arising from left to right).
+
+## Themes
+
+_All_ colors in _all_ components can be changed at _any_ time, while there provides some predefined color schemes:
+
+```go
+// for now there are only two themes: default and helloworld
+termui.UseTheme("helloworld")
+
+// create components...
+```
+The `default ` theme's settings depend on the user's terminal color scheme, which is saying if your terminal default font color is white and background is white, it will be like:
+
+<img src="./example/themedefault.png" alt="default" type="image/png" width="600">
+
+The `helloworld` color scheme drops in some colors!
+
+<img src="./example/themehelloworld.png" alt="helloworld" type="image/png" width="600">
+
+## Widgets
+
+#### Par
+
+[demo code](https://github.com/gizak/termui/blob/master/example/par.go)
+
+<img src="./example/par.png" alt="par" type="image/png" width="300">
+
+#### List
+[demo code](https://github.com/gizak/termui/blob/master/example/list.go)
+
+<img src="./example/list.png" alt="list" type="image/png" width="200">
+
+#### Gauge
+[demo code](https://github.com/gizak/termui/blob/master/example/gauge.go)
+
+<img src="./example/gauge.png" alt="gauge" type="image/png" width="350">
+
+#### Line Chart
+[demo code](https://github.com/gizak/termui/blob/master/example/linechart.go)
+
+<img src="./example/linechart.png" alt="linechart" type="image/png" width="450">
+
+#### Bar Chart
+[demo code](https://github.com/gizak/termui/blob/master/example/barchart.go)
+
+<img src="./example/barchart.png" alt="barchart" type="image/png" width="150">
+
+#### Mult-Bar / Stacked-Bar Chart
+[demo code](https://github.com/gizak/termui/blob/master/example/mbarchart.go)
+
+<img src="./example/mbarchart.png" alt="barchart" type="image/png" width="150">
+
+#### Sparklines
+[demo code](https://github.com/gizak/termui/blob/master/example/sparklines.go)
+
+<img src="./example/sparklines.png" alt="sparklines" type="image/png" width="350">
+
+
+## GoDoc
+
+[godoc](https://godoc.org/github.com/gizak/termui)
+
+## TODO
+
+- [x] Grid layout
+- [ ] Event system
+- [ ] Canvas widget
+- [ ] Refine APIs
+- [ ] Focusable widgets
+
+## License
+This library is under the [MIT License](http://opensource.org/licenses/MIT)
diff --git a/Godeps/_workspace/src/github.com/gizak/termui/bar.go b/Godeps/_workspace/src/github.com/gizak/termui/bar.go
new file mode 100644
index 000000000..57bae0ae8
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/gizak/termui/bar.go
@@ -0,0 +1,135 @@
+// Copyright 2015 Zack Guo <gizak@icloud.com>. All rights reserved.
+// Use of this source code is governed by a MIT license that can
+// be found in the LICENSE file.
+
+package termui
+
+import "fmt"
+
+// BarChart creates multiple bars in a widget:
+/*
+ bc := termui.NewBarChart()
+ data := []int{3, 2, 5, 3, 9, 5}
+ bclabels := []string{"S0", "S1", "S2", "S3", "S4", "S5"}
+ bc.Border.Label = "Bar Chart"
+ bc.Data = data
+ bc.Width = 26
+ bc.Height = 10
+ bc.DataLabels = bclabels
+ bc.TextColor = termui.ColorGreen
+ bc.BarColor = termui.ColorRed
+ bc.NumColor = termui.ColorYellow
+*/
+type BarChart struct {
+ Block
+ BarColor Attribute
+ TextColor Attribute
+ NumColor Attribute
+ Data []int
+ DataLabels []string
+ BarWidth int
+ BarGap int
+ labels [][]rune
+ dataNum [][]rune
+ numBar int
+ scale float64
+ max int
+}
+
+// NewBarChart returns a new *BarChart with current theme.
+func NewBarChart() *BarChart {
+ bc := &BarChart{Block: *NewBlock()}
+ bc.BarColor = theme.BarChartBar
+ bc.NumColor = theme.BarChartNum
+ bc.TextColor = theme.BarChartText
+ bc.BarGap = 1
+ bc.BarWidth = 3
+ return bc
+}
+
+func (bc *BarChart) layout() {
+ bc.numBar = bc.innerWidth / (bc.BarGap + bc.BarWidth)
+ bc.labels = make([][]rune, bc.numBar)
+ bc.dataNum = make([][]rune, len(bc.Data))
+
+ for i := 0; i < bc.numBar && i < len(bc.DataLabels) && i < len(bc.Data); i++ {
+ bc.labels[i] = trimStr2Runes(bc.DataLabels[i], bc.BarWidth)
+ n := bc.Data[i]
+ s := fmt.Sprint(n)
+ bc.dataNum[i] = trimStr2Runes(s, bc.BarWidth)
+ }
+
+ //bc.max = bc.Data[0] // what if Data is nil? Sometimes when bar graph is nill it produces panic with panic: runtime error: index out of range
+ // Asign a negative value to get maxvalue auto-populates
+ if bc.max == 0 {
+ bc.max = -1
+ }
+ for i := 0; i < len(bc.Data); i++ {
+ if bc.max < bc.Data[i] {
+ bc.max = bc.Data[i]
+ }
+ }
+ bc.scale = float64(bc.max) / float64(bc.innerHeight-1)
+}
+
+func (bc *BarChart) SetMax(max int) {
+
+ if max > 0 {
+ bc.max = max
+ }
+}
+
+// Buffer implements Bufferer interface.
+func (bc *BarChart) Buffer() []Point {
+ ps := bc.Block.Buffer()
+ bc.layout()
+
+ for i := 0; i < bc.numBar && i < len(bc.Data) && i < len(bc.DataLabels); i++ {
+ h := int(float64(bc.Data[i]) / bc.scale)
+ oftX := i * (bc.BarWidth + bc.BarGap)
+ // plot bar
+ for j := 0; j < bc.BarWidth; j++ {
+ for k := 0; k < h; k++ {
+ p := Point{}
+ p.Ch = ' '
+ p.Bg = bc.BarColor
+ if bc.BarColor == ColorDefault { // when color is default, space char treated as transparent!
+ p.Bg |= AttrReverse
+ }
+ p.X = bc.innerX + i*(bc.BarWidth+bc.BarGap) + j
+ p.Y = bc.innerY + bc.innerHeight - 2 - k
+ ps = append(ps, p)
+ }
+ }
+ // plot text
+ for j, k := 0, 0; j < len(bc.labels[i]); j++ {
+ w := charWidth(bc.labels[i][j])
+ p := Point{}
+ p.Ch = bc.labels[i][j]
+ p.Bg = bc.BgColor
+ p.Fg = bc.TextColor
+ p.Y = bc.innerY + bc.innerHeight - 1
+ p.X = bc.innerX + oftX + k
+ ps = append(ps, p)
+ k += w
+ }
+ // plot num
+ for j := 0; j < len(bc.dataNum[i]); j++ {
+ p := Point{}
+ p.Ch = bc.dataNum[i][j]
+ p.Fg = bc.NumColor
+ p.Bg = bc.BarColor
+ if bc.BarColor == ColorDefault { // the same as above
+ p.Bg |= AttrReverse
+ }
+ if h == 0 {
+ p.Bg = bc.BgColor
+ }
+ p.X = bc.innerX + oftX + (bc.BarWidth-len(bc.dataNum[i]))/2 + j
+ p.Y = bc.innerY + bc.innerHeight - 2
+ ps = append(ps, p)
+ }
+ }
+
+ return bc.Block.chopOverflow(ps)
+}
diff --git a/Godeps/_workspace/src/github.com/gizak/termui/block.go b/Godeps/_workspace/src/github.com/gizak/termui/block.go
new file mode 100644
index 000000000..953136596
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/gizak/termui/block.go
@@ -0,0 +1,142 @@
+// Copyright 2015 Zack Guo <gizak@icloud.com>. All rights reserved.
+// Use of this source code is governed by a MIT license that can
+// be found in the LICENSE file.
+
+package termui
+
+// Block is a base struct for all other upper level widgets,
+// consider it as css: display:block.
+// Normally you do not need to create it manually.
+type Block struct {
+ X int
+ Y int
+ Border labeledBorder
+ IsDisplay bool
+ HasBorder bool
+ BgColor Attribute
+ Width int
+ Height int
+ innerWidth int
+ innerHeight int
+ innerX int
+ innerY int
+ PaddingTop int
+ PaddingBottom int
+ PaddingLeft int
+ PaddingRight int
+}
+
+// NewBlock returns a *Block which inherits styles from current theme.
+func NewBlock() *Block {
+ d := Block{}
+ d.IsDisplay = true
+ d.HasBorder = theme.HasBorder
+ d.Border.BgColor = theme.BorderBg
+ d.Border.FgColor = theme.BorderFg
+ d.Border.LabelBgColor = theme.BorderLabelTextBg
+ d.Border.LabelFgColor = theme.BorderLabelTextFg
+ d.BgColor = theme.BlockBg
+ d.Width = 2
+ d.Height = 2
+ return &d
+}
+
+// compute box model
+func (d *Block) align() {
+ d.innerWidth = d.Width - d.PaddingLeft - d.PaddingRight
+ d.innerHeight = d.Height - d.PaddingTop - d.PaddingBottom
+ d.innerX = d.X + d.PaddingLeft
+ d.innerY = d.Y + d.PaddingTop
+
+ if d.HasBorder {
+ d.innerHeight -= 2
+ d.innerWidth -= 2
+ d.Border.X = d.X
+ d.Border.Y = d.Y
+ d.Border.Width = d.Width
+ d.Border.Height = d.Height
+ d.innerX++
+ d.innerY++
+ }
+
+ if d.innerHeight < 0 {
+ d.innerHeight = 0
+ }
+ if d.innerWidth < 0 {
+ d.innerWidth = 0
+ }
+
+}
+
+// InnerBounds returns the internal bounds of the block after aligning and
+// calculating the padding and border, if any.
+func (d *Block) InnerBounds() (x, y, width, height int) {
+ d.align()
+ return d.innerX, d.innerY, d.innerWidth, d.innerHeight
+}
+
+// Buffer implements Bufferer interface.
+// Draw background and border (if any).
+func (d *Block) Buffer() []Point {
+ d.align()
+
+ ps := []Point{}
+ if !d.IsDisplay {
+ return ps
+ }
+
+ if d.HasBorder {
+ ps = d.Border.Buffer()
+ }
+
+ for i := 0; i < d.innerWidth; i++ {
+ for j := 0; j < d.innerHeight; j++ {
+ p := Point{}
+ p.X = d.X + 1 + i
+ p.Y = d.Y + 1 + j
+ p.Ch = ' '
+ p.Bg = d.BgColor
+ ps = append(ps, p)
+ }
+ }
+ return ps
+}
+
+// GetHeight implements GridBufferer.
+// It returns current height of the block.
+func (d Block) GetHeight() int {
+ return d.Height
+}
+
+// SetX implements GridBufferer interface, which sets block's x position.
+func (d *Block) SetX(x int) {
+ d.X = x
+}
+
+// SetY implements GridBufferer interface, it sets y position for block.
+func (d *Block) SetY(y int) {
+ d.Y = y
+}
+
+// SetWidth implements GridBuffer interface, it sets block's width.
+func (d *Block) SetWidth(w int) {
+ d.Width = w
+}
+
+// chop the overflow parts
+func (d *Block) chopOverflow(ps []Point) []Point {
+ nps := make([]Point, 0, len(ps))
+ x := d.X
+ y := d.Y
+ w := d.Width
+ h := d.Height
+ for _, v := range ps {
+ if v.X >= x &&
+ v.X < x+w &&
+ v.Y >= y &&
+ v.Y < y+h {
+ nps = append(nps, v)
+ }
+ }
+ return nps
+}
diff --git a/Godeps/_workspace/src/github.com/gizak/termui/block_test.go b/Godeps/_workspace/src/github.com/gizak/termui/block_test.go
new file mode 100644
index 000000000..2de205b21
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/gizak/termui/block_test.go
@@ -0,0 +1,46 @@
+package termui
+
+import "testing"
+
+func TestBlock_InnerBounds(t *testing.T) {
+ b := NewBlock()
+ b.X = 10
+ b.Y = 11
+ b.Width = 12
+ b.Height = 13
+
+ assert := func(name string, x, y, w, h int) {
+ t.Log(name)
+ cx, cy, cw, ch := b.InnerBounds()
+ if cx != x {
+ t.Errorf("expected x to be %d but got %d", x, cx)
+ }
+ if cy != y {
+ t.Errorf("expected y to be %d but got %d", y, cy)
+ }
+ if cw != w {
+ t.Errorf("expected width to be %d but got %d", w, cw)
+ }
+ if ch != h {
+ t.Errorf("expected height to be %d but got %d", h, ch)
+ }
+ }
+
+ b.HasBorder = false
+ assert("no border, no padding", 10, 11, 12, 13)
+
+ b.HasBorder = true
+ assert("border, no padding", 11, 12, 10, 11)
+
+ b.PaddingBottom = 2
+ assert("border, 2b padding", 11, 12, 10, 9)
+
+ b.PaddingTop = 3
+ assert("border, 2b 3t padding", 11, 15, 10, 6)
+
+ b.PaddingLeft = 4
+ assert("border, 2b 3t 4l padding", 15, 15, 6, 6)
+
+ b.PaddingRight = 5
+ assert("border, 2b 3t 4l 5r padding", 15, 15, 1, 6)
+}
diff --git a/Godeps/_workspace/src/github.com/gizak/termui/box.go b/Godeps/_workspace/src/github.com/gizak/termui/box.go
new file mode 100644
index 000000000..1dcfd8692
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/gizak/termui/box.go
@@ -0,0 +1,117 @@
+// Copyright 2015 Zack Guo <gizak@icloud.com>. All rights reserved.
+// Use of this source code is governed by a MIT license that can
+// be found in the LICENSE file.
+
+package termui
+
+type border struct {
+ X int
+ Y int
+ Width int
+ Height int
+ FgColor Attribute
+ BgColor Attribute
+}
+
+type hline struct {
+ X int
+ Y int
+ Length int
+ FgColor Attribute
+ BgColor Attribute
+}
+
+type vline struct {
+ X int
+ Y int
+ Length int
+ FgColor Attribute
+ BgColor Attribute
+}
+
+// Draw a horizontal line.
+func (l hline) Buffer() []Point {
+ pts := make([]Point, l.Length)
+ for i := 0; i < l.Length; i++ {
+ pts[i].X = l.X + i
+ pts[i].Y = l.Y
+ pts[i].Ch = HORIZONTAL_LINE
+ pts[i].Bg = l.BgColor
+ pts[i].Fg = l.FgColor
+ }
+ return pts
+}
+
+// Draw a vertical line.
+func (l vline) Buffer() []Point {
+ pts := make([]Point, l.Length)
+ for i := 0; i < l.Length; i++ {
+ pts[i].X = l.X
+ pts[i].Y = l.Y + i
+ pts[i].Ch = VERTICAL_LINE
+ pts[i].Bg = l.BgColor
+ pts[i].Fg = l.FgColor
+ }
+ return pts
+}
+
+// Draw a box border.
+func (b border) Buffer() []Point {
+ if b.Width < 2 || b.Height < 2 {
+ return nil
+ }
+ pts := make([]Point, 2*b.Width+2*b.Height-4)
+
+ pts[0].X = b.X
+ pts[0].Y = b.Y
+ pts[0].Fg = b.FgColor
+ pts[0].Bg = b.BgColor
+ pts[0].Ch = TOP_LEFT
+
+ pts[1].X = b.X + b.Width - 1
+ pts[1].Y = b.Y
+ pts[1].Fg = b.FgColor
+ pts[1].Bg = b.BgColor
+ pts[1].Ch = TOP_RIGHT
+
+ pts[2].X = b.X
+ pts[2].Y = b.Y + b.Height - 1
+ pts[2].Fg = b.FgColor
+ pts[2].Bg = b.BgColor
+ pts[2].Ch = BOTTOM_LEFT
+
+ pts[3].X = b.X + b.Width - 1
+ pts[3].Y = b.Y + b.Height - 1
+ pts[3].Fg = b.FgColor
+ pts[3].Bg = b.BgColor
+ pts[3].Ch = BOTTOM_RIGHT
+
+ copy(pts[4:], (hline{b.X + 1, b.Y, b.Width - 2, b.FgColor, b.BgColor}).Buffer())
+ copy(pts[4+b.Width-2:], (hline{b.X + 1, b.Y + b.Height - 1, b.Width - 2, b.FgColor, b.BgColor}).Buffer())
+ copy(pts[4+2*b.Width-4:], (vline{b.X, b.Y + 1, b.Height - 2, b.FgColor, b.BgColor}).Buffer())
+ copy(pts[4+2*b.Width-4+b.Height-2:], (vline{b.X + b.Width - 1, b.Y + 1, b.Height - 2, b.FgColor, b.BgColor}).Buffer())
+
+ return pts
+}
+
+type labeledBorder struct {
+ border
+ Label string
+ LabelFgColor Attribute
+ LabelBgColor Attribute
+}
+
+// Draw a box border with label.
+func (lb labeledBorder) Buffer() []Point {
+ ps := lb.border.Buffer()
+ maxTxtW := lb.Width - 2
+ rs := trimStr2Runes(lb.Label, maxTxtW)
+
+ for i, j, w := 0, 0, 0; i < len(rs); i++ {
+ w = charWidth(rs[i])
+ ps = append(ps, newPointWithAttrs(rs[i], lb.X+1+j, lb.Y, lb.LabelFgColor, lb.LabelBgColor))
+ j += w
+ }
+
+ return ps
+}
diff --git a/Godeps/_workspace/src/github.com/gizak/termui/box_others.go b/Godeps/_workspace/src/github.com/gizak/termui/box_others.go
new file mode 100644
index 000000000..bcc3d7ded
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/gizak/termui/box_others.go
@@ -0,0 +1,14 @@
+// Copyright 2015 Zack Guo <gizak@icloud.com>. All rights reserved.
+// Use of this source code is governed by a MIT license that can
+// be found in the LICENSE file.
+
+// +build !windows
+
+package termui
+
+const TOP_RIGHT = '┐'
+const VERTICAL_LINE = '│'
+const HORIZONTAL_LINE = '─'
+const TOP_LEFT = '┌'
+const BOTTOM_RIGHT = '┘'
+const BOTTOM_LEFT = '└'
diff --git a/Godeps/_workspace/src/github.com/gizak/termui/box_windows.go b/Godeps/_workspace/src/github.com/gizak/termui/box_windows.go
new file mode 100644
index 000000000..dd39019fe
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/gizak/termui/box_windows.go
@@ -0,0 +1,14 @@
+// Copyright 2015 Zack Guo <gizak@icloud.com>. All rights reserved.
+// Use of this source code is governed by a MIT license that can
+// be found in the LICENSE file.
+
+// +build windows
+
+package termui
+
+const TOP_RIGHT = '+'
+const VERTICAL_LINE = '|'
+const HORIZONTAL_LINE = '-'
+const TOP_LEFT = '+'
+const BOTTOM_RIGHT = '+'
+const BOTTOM_LEFT = '+'
diff --git a/Godeps/_workspace/src/github.com/gizak/termui/canvas.go b/Godeps/_workspace/src/github.com/gizak/termui/canvas.go
new file mode 100644
index 000000000..614635ee4
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/gizak/termui/canvas.go
@@ -0,0 +1,74 @@
+// Copyright 2015 Zack Guo <gizak@icloud.com>. All rights reserved.
+// Use of this source code is governed by a MIT license that can
+// be found in the LICENSE file.
+
+package termui
+
+/*
+dots:
+ ,___,
+ |1 4|
+ |2 5|
+ |3 6|
+ |7 8|
+ `````
+*/
+
+var brailleBase = '\u2800'
+
+var brailleOftMap = [4][2]rune{
+ {'\u0001', '\u0008'},
+ {'\u0002', '\u0010'},
+ {'\u0004', '\u0020'},
+ {'\u0040', '\u0080'}}
+
+// Canvas contains drawing map: i,j -> rune
+type Canvas map[[2]int]rune
+
+// NewCanvas returns an empty Canvas
+func NewCanvas() Canvas {
+ return make(map[[2]int]rune)
+}
+
+func chOft(x, y int) rune {
+ return brailleOftMap[y%4][x%2]
+}
+
+func (c Canvas) rawCh(x, y int) rune {
+ if ch, ok := c[[2]int{x, y}]; ok {
+ return ch
+ }
+ return '\u0000' //brailleOffset
+}
+
+// return coordinate in terminal
+func chPos(x, y int) (int, int) {
+ return y / 4, x / 2
+}
+
+// Set sets a point (x,y) in the virtual coordinate
+func (c Canvas) Set(x, y int) {
+ i, j := chPos(x, y)
+ ch := c.rawCh(i, j)
+ ch |= chOft(x, y)
+ c[[2]int{i, j}] = ch
+}
+
+// Unset removes point (x,y)
+func (c Canvas) Unset(x, y int) {
+ i, j := chPos(x, y)
+ ch := c.rawCh(i, j)
+ ch &= ^chOft(x, y)
+ c[[2]int{i, j}] = ch
+}
+
+// Buffer returns un-styled points
+func (c Canvas) Buffer() []Point {
+ ps := make([]Point, len(c))
+ i := 0
+ for k, v := range c {
+ ps[i] = newPoint(v+brailleBase, k[0], k[1])
+ i++
+ }
+ return ps
+}
diff --git a/Godeps/_workspace/src/github.com/gizak/termui/canvas_test.go b/Godeps/_workspace/src/github.com/gizak/termui/canvas_test.go
new file mode 100644
index 000000000..021949ced
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/gizak/termui/canvas_test.go
@@ -0,0 +1,55 @@
+package termui
+
+import (
+ "testing"
+
+ "github.com/davecgh/go-spew/spew"
+)
+
+func TestCanvasSet(t *testing.T) {
+ c := NewCanvas()
+ c.Set(0, 0)
+ c.Set(0, 1)
+ c.Set(0, 2)
+ c.Set(0, 3)
+ c.Set(1, 3)
+ c.Set(2, 3)
+ c.Set(3, 3)
+ c.Set(4, 3)
+ c.Set(5, 3)
+ spew.Dump(c)
+}
+
+func TestCanvasUnset(t *testing.T) {
+ c := NewCanvas()
+ c.Set(0, 0)
+ c.Set(0, 1)
+ c.Set(0, 2)
+ c.Unset(0, 2)
+ spew.Dump(c)
+ c.Unset(0, 3)
+ spew.Dump(c)
+}
+
+func TestCanvasBuffer(t *testing.T) {
+ c := NewCanvas()
+ c.Set(0, 0)
+ c.Set(0, 1)
+ c.Set(0, 2)
+ c.Set(0, 3)
+ c.Set(1, 3)
+ c.Set(2, 3)
+ c.Set(3, 3)
+ c.Set(4, 3)
+ c.Set(5, 3)
+ c.Set(6, 3)
+ c.Set(7, 2)
+ c.Set(8, 1)
+ c.Set(9, 0)
+ bufs := c.Buffer()
+ rs := make([]rune, len(bufs))
+ for i, v := range bufs {
+ rs[i] = v.Ch
+ }
+ spew.Dump(string(rs))
+}
diff --git a/Godeps/_workspace/src/github.com/gizak/termui/chart.go b/Godeps/_workspace/src/github.com/gizak/termui/chart.go
new file mode 100644
index 000000000..d6fb8bc7d
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/gizak/termui/chart.go
@@ -0,0 +1,336 @@
+// Copyright 2015 Zack Guo <gizak@icloud.com>. All rights reserved.
+// Use of this source code is governed by a MIT license that can
+// be found in the LICENSE file.
+
+package termui
+
+import (
+ "fmt"
+ "math"
+)
+
+// only 16 possible combinations, why bother
+var braillePatterns = map[[2]int]rune{
+ [2]int{0, 0}: '⣀',
+ [2]int{0, 1}: '⡠',
+ [2]int{0, 2}: '⡐',
+ [2]int{0, 3}: '⡈',
+
+ [2]int{1, 0}: '⢄',
+ [2]int{1, 1}: '⠤',
+ [2]int{1, 2}: '⠔',
+ [2]int{1, 3}: '⠌',
+
+ [2]int{2, 0}: '⢂',
+ [2]int{2, 1}: '⠢',
+ [2]int{2, 2}: '⠒',
+ [2]int{2, 3}: '⠊',
+
+ [2]int{3, 0}: '⢁',
+ [2]int{3, 1}: '⠡',
+ [2]int{3, 2}: '⠑',
+ [2]int{3, 3}: '⠉',
+}
+
+var lSingleBraille = [4]rune{'\u2840', '⠄', '⠂', '⠁'}
+var rSingleBraille = [4]rune{'\u2880', '⠠', '⠐', '⠈'}
+
+// LineChart has two modes: braille(default) and dot. Using braille gives 2x capicity as dot mode,
+// because one braille char can represent two data points.
+/*
+ lc := termui.NewLineChart()
+ lc.Border.Label = "braille-mode Line Chart"
+ lc.Data = [1.2, 1.3, 1.5, 1.7, 1.5, 1.6, 1.8, 2.0]
+ lc.Width = 50
+ lc.Height = 12
+ lc.AxesColor = termui.ColorWhite
+ lc.LineColor = termui.ColorGreen | termui.AttrBold
+ // termui.Render(lc)...
+*/
+type LineChart struct {
+ Block
+ Data []float64
+ DataLabels []string // if unset, the data indices will be used
+ Mode string // braille | dot
+ DotStyle rune
+ LineColor Attribute
+ scale float64 // data span per cell on y-axis
+ AxesColor Attribute
+ drawingX int
+ drawingY int
+ axisYHeight int
+ axisXWidth int
+ axisYLebelGap int
+ axisXLebelGap int
+ topValue float64
+ bottomValue float64
+ labelX [][]rune
+ labelY [][]rune
+ labelYSpace int
+ maxY float64
+ minY float64
+}
+
+// NewLineChart returns a new LineChart with current theme.
+func NewLineChart() *LineChart {
+ lc := &LineChart{Block: *NewBlock()}
+ lc.AxesColor = theme.LineChartAxes
+ lc.LineColor = theme.LineChartLine
+ lc.Mode = "braille"
+ lc.DotStyle = '•'
+ lc.axisXLebelGap = 2
+ lc.axisYLebelGap = 1
+ lc.bottomValue = math.Inf(1)
+ lc.topValue = math.Inf(-1)
+ return lc
+}
+
+// one cell contains two data points
+// so the capicity is 2x as dot-mode
+func (lc *LineChart) renderBraille() []Point {
+ ps := []Point{}
+
+ // return: b -> which cell should the point be in
+ // m -> in the cell, divided into 4 equal height levels, which subcell?
+ getPos := func(d float64) (b, m int) {
+ cnt4 := int((d-lc.bottomValue)/(lc.scale/4) + 0.5)
+ b = cnt4 / 4
+ m = cnt4 % 4
+ return
+ }
+ // plot points
+ for i := 0; 2*i+1 < len(lc.Data) && i < lc.axisXWidth; i++ {
+ b0, m0 := getPos(lc.Data[2*i])
+ b1, m1 := getPos(lc.Data[2*i+1])
+
+ if b0 == b1 {
+ p := Point{}
+ p.Ch = braillePatterns[[2]int{m0, m1}]
+ p.Bg = lc.BgColor
+ p.Fg = lc.LineColor
+ p.Y = lc.innerY + lc.innerHeight - 3 - b0
+ p.X = lc.innerX + lc.labelYSpace + 1 + i
+ ps = append(ps, p)
+ } else {
+ p0 := newPointWithAttrs(lSingleBraille[m0],
+ lc.innerX+lc.labelYSpace+1+i,
+ lc.innerY+lc.innerHeight-3-b0,
+ lc.LineColor,
+ lc.BgColor)
+ p1 := newPointWithAttrs(rSingleBraille[m1],
+ lc.innerX+lc.labelYSpace+1+i,
+ lc.innerY+lc.innerHeight-3-b1,
+ lc.LineColor,
+ lc.BgColor)
+ ps = append(ps, p0, p1)
+ }
+
+ }
+ return ps
+}
+
+func (lc *LineChart) renderDot() []Point {
+ ps := []Point{}
+ for i := 0; i < len(lc.Data) && i < lc.axisXWidth; i++ {
+ p := Point{}
+ p.Ch = lc.DotStyle
+ p.Fg = lc.LineColor
+ p.Bg = lc.BgColor
+ p.X = lc.innerX + lc.labelYSpace + 1 + i
+ p.Y = lc.innerY + lc.innerHeight - 3 - int((lc.Data[i]-lc.bottomValue)/lc.scale+0.5)
+ ps = append(ps, p)
+ }
+
+ return ps
+}
+
+func (lc *LineChart) calcLabelX() {
+ lc.labelX = [][]rune{}
+
+ for i, l := 0, 0; i < len(lc.DataLabels) && l < lc.axisXWidth; i++ {
+ if lc.Mode == "dot" {
+ if l >= len(lc.DataLabels) {
+ break
+ }
+
+ s := str2runes(lc.DataLabels[l])
+ w := strWidth(lc.DataLabels[l])
+ if l+w <= lc.axisXWidth {
+ lc.labelX = append(lc.labelX, s)
+ }
+ l += w + lc.axisXLebelGap
+ } else { // braille
+ if 2*l >= len(lc.DataLabels) {
+ break
+ }
+
+ s := str2runes(lc.DataLabels[2*l])
+ w := strWidth(lc.DataLabels[2*l])
+ if l+w <= lc.axisXWidth {
+ lc.labelX = append(lc.labelX, s)
+ }
+ l += w + lc.axisXLebelGap
+
+ }
+ }
+}
+
+func shortenFloatVal(x float64) string {
+ s := fmt.Sprintf("%.2f", x)
+ if len(s)-3 > 3 {
+ s = fmt.Sprintf("%.2e", x)
+ }
+
+ if x < 0 {
+ s = fmt.Sprintf("%.2f", x)
+ }
+ return s
+}
+
+func (lc *LineChart) calcLabelY() {
+ span := lc.topValue - lc.bottomValue
+ lc.scale = span / float64(lc.axisYHeight)
+
+ n := (1 + lc.axisYHeight) / (lc.axisYLebelGap + 1)
+ lc.labelY = make([][]rune, n)
+ maxLen := 0
+ for i := 0; i < n; i++ {
+ s := str2runes(shortenFloatVal(lc.bottomValue + float64(i)*span/float64(n)))
+ if len(s) > maxLen {
+ maxLen = len(s)
+ }
+ lc.labelY[i] = s
+ }
+
+ lc.labelYSpace = maxLen
+}
+
+func (lc *LineChart) calcLayout() {
+ // set datalabels if it is not provided
+ if lc.DataLabels == nil || len(lc.DataLabels) == 0 {
+ lc.DataLabels = make([]string, len(lc.Data))
+ for i := range lc.Data {
+ lc.DataLabels[i] = fmt.Sprint(i)
+ }
+ }
+
+ // lazy increase, to avoid y shaking frequently
+ // update bound Y when drawing is gonna overflow
+ lc.minY = lc.Data[0]
+ lc.maxY = lc.Data[0]
+
+ // valid visible range
+ vrange := lc.innerWidth
+ if lc.Mode == "braille" {
+ vrange = 2 * lc.innerWidth
+ }
+ if vrange > len(lc.Data) {
+ vrange = len(lc.Data)
+ }
+
+ for _, v := range lc.Data[:vrange] {
+ if v > lc.maxY {
+ lc.maxY = v
+ }
+ if v < lc.minY {
+ lc.minY = v
+ }
+ }
+
+ span := lc.maxY - lc.minY
+
+ if lc.minY < lc.bottomValue {
+ lc.bottomValue = lc.minY - 0.2*span
+ }
+
+ if lc.maxY > lc.topValue {
+ lc.topValue = lc.maxY + 0.2*span
+ }
+
+ lc.axisYHeight = lc.innerHeight - 2
+ lc.calcLabelY()
+
+ lc.axisXWidth = lc.innerWidth - 1 - lc.labelYSpace
+ lc.calcLabelX()
+
+ lc.drawingX = lc.innerX + 1 + lc.labelYSpace
+ lc.drawingY = lc.innerY
+}
+
+func (lc *LineChart) plotAxes() []Point {
+ origY := lc.innerY + lc.innerHeight - 2
+ origX := lc.innerX + lc.labelYSpace
+
+ ps := []Point{newPointWithAttrs(ORIGIN, origX, origY, lc.AxesColor, lc.BgColor)}
+
+ for x := origX + 1; x < origX+lc.axisXWidth; x++ {
+ p := Point{}
+ p.X = x
+ p.Y = origY
+ p.Bg = lc.BgColor
+ p.Fg = lc.AxesColor
+ p.Ch = HDASH
+ ps = append(ps, p)
+ }
+
+ for dy := 1; dy <= lc.axisYHeight; dy++ {
+ p := Point{}
+ p.X = origX
+ p.Y = origY - dy
+ p.Bg = lc.BgColor
+ p.Fg = lc.AxesColor
+ p.Ch = VDASH
+ ps = append(ps, p)
+ }
+
+ // x label
+ oft := 0
+ for _, rs := range lc.labelX {
+ if oft+len(rs) > lc.axisXWidth {
+ break
+ }
+ for j, r := range rs {
+ p := Point{}
+ p.Ch = r
+ p.Fg = lc.AxesColor
+ p.Bg = lc.BgColor
+ p.X = origX + oft + j
+ p.Y = lc.innerY + lc.innerHeight - 1
+ ps = append(ps, p)
+ }
+ oft += len(rs) + lc.axisXLebelGap
+ }
+
+ // y labels
+ for i, rs := range lc.labelY {
+ for j, r := range rs {
+ p := Point{}
+ p.Ch = r
+ p.Fg = lc.AxesColor
+ p.Bg = lc.BgColor
+ p.X = lc.innerX + j
+ p.Y = origY - i*(lc.axisYLebelGap+1)
+ ps = append(ps, p)
+ }
+ }
+
+ return ps
+}
+
+// Buffer implements Bufferer interface.
+func (lc *LineChart) Buffer() []Point {
+ ps := lc.Block.Buffer()
+ if lc.Data == nil || len(lc.Data) == 0 {
+ return ps
+ }
+ lc.calcLayout()
+ ps = append(ps, lc.plotAxes()...)
+
+ if lc.Mode == "dot" {
+ ps = append(ps, lc.renderDot()...)
+ } else {
+ ps = append(ps, lc.renderBraille()...)
+ }
+
+ return lc.Block.chopOverflow(ps)
+}
diff --git a/Godeps/_workspace/src/github.com/gizak/termui/chart_others.go b/Godeps/_workspace/src/github.com/gizak/termui/chart_others.go
new file mode 100644
index 000000000..8911873b6
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/gizak/termui/chart_others.go
@@ -0,0 +1,11 @@
+// Copyright 2015 Zack Guo <gizak@icloud.com>. All rights reserved.
+// Use of this source code is governed by a MIT license that can
+// be found in the LICENSE file.
+
+// +build !windows
+
+package termui
+
+const VDASH = '┊'
+const HDASH = '┈'
+const ORIGIN = '└'
diff --git a/Godeps/_workspace/src/github.com/gizak/termui/chart_windows.go b/Godeps/_workspace/src/github.com/gizak/termui/chart_windows.go
new file mode 100644
index 000000000..9f9a5e96c
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/gizak/termui/chart_windows.go
@@ -0,0 +1,11 @@
+// Copyright 2015 Zack Guo <gizak@icloud.com>. All rights reserved.
+// Use of this source code is governed by a MIT license that can
+// be found in the LICENSE file.
+
+// +build windows
+
+package termui
+
+const VDASH = '|'
+const HDASH = '-'
+const ORIGIN = '+'
diff --git a/Godeps/_workspace/src/github.com/gizak/termui/doc.go b/Godeps/_workspace/src/github.com/gizak/termui/doc.go
new file mode 100644
index 000000000..43f886f55
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/gizak/termui/doc.go
@@ -0,0 +1,27 @@
+// Copyright 2015 Zack Guo <gizak@icloud.com>. All rights reserved.
+// Use of this source code is governed by a MIT license that can
+// be found in the LICENSE file.
+
+/*
+Package termui is a library designed for creating command line UI. For more info, goto http://github.com/gizak/termui
+
+A simplest example:
+ package main
+
+ import ui "github.com/gizak/termui"
+
+ func main() {
+ if err:=ui.Init(); err != nil {
+ panic(err)
+ }
+ defer ui.Close()
+
+ g := ui.NewGauge()
+ g.Percent = 50
+ g.Width = 50
+ g.Border.Label = "Gauge"
+
+ ui.Render(g)
+ }
+*/
+package termui
diff --git a/Godeps/_workspace/src/github.com/gizak/termui/events.go b/Godeps/_workspace/src/github.com/gizak/termui/events.go
new file mode 100644
index 000000000..23a189b56
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/gizak/termui/events.go
@@ -0,0 +1,219 @@
+// Copyright 2015 Zack Guo <gizak@icloud.com>. All rights reserved.
+// Use of this source code is governed by a MIT license that can
+// be found in the LICENSE file.
+//
+// Portions of this file uses [termbox-go](https://github.com/nsf/termbox-go/blob/54b74d087b7c397c402d0e3b66d2ccb6eaf5c2b4/api_common.go)
+// by [authors](https://github.com/nsf/termbox-go/blob/master/AUTHORS)
+// under [license](https://github.com/nsf/termbox-go/blob/master/LICENSE)
+
+package termui
+
+import "github.com/nsf/termbox-go"
+
+/***********************************termbox-go**************************************/
+
+type (
+ EventType uint8
+ Modifier uint8
+ Key uint16
+)
+
+// This type represents a termbox event. The 'Mod', 'Key' and 'Ch' fields are
+// valid if 'Type' is EventKey. The 'Width' and 'Height' fields are valid if
+// 'Type' is EventResize. The 'Err' field is valid if 'Type' is EventError.
+type Event struct {
+ Type EventType // one of Event* constants
+ Mod Modifier // one of Mod* constants or 0
+ Key Key // one of Key* constants, invalid if 'Ch' is not 0
+ Ch rune // a unicode character
+ Width int // width of the screen
+ Height int // height of the screen
+ Err error // error in case if input failed
+ MouseX int // x coord of mouse
+ MouseY int // y coord of mouse
+ N int // number of bytes written when getting a raw event
+}
+
+const (
+ KeyF1 Key = 0xFFFF - iota
+ KeyF2
+ KeyF3
+ KeyF4
+ KeyF5
+ KeyF6
+ KeyF7
+ KeyF8
+ KeyF9
+ KeyF10
+ KeyF11
+ KeyF12
+ KeyInsert
+ KeyDelete
+ KeyHome
+ KeyEnd
+ KeyPgup
+ KeyPgdn
+ KeyArrowUp
+ KeyArrowDown
+ KeyArrowLeft
+ KeyArrowRight
+ key_min // see terminfo
+ MouseLeft
+ MouseMiddle
+ MouseRight
+)
+
+const (
+ KeyCtrlTilde Key = 0x00
+ KeyCtrl2 Key = 0x00
+ KeyCtrlSpace Key = 0x00
+ KeyCtrlA Key = 0x01
+ KeyCtrlB Key = 0x02
+ KeyCtrlC Key = 0x03
+ KeyCtrlD Key = 0x04
+ KeyCtrlE Key = 0x05
+ KeyCtrlF Key = 0x06
+ KeyCtrlG Key = 0x07
+ KeyBackspace Key = 0x08
+ KeyCtrlH Key = 0x08
+ KeyTab Key = 0x09
+ KeyCtrlI Key = 0x09
+ KeyCtrlJ Key = 0x0A
+ KeyCtrlK Key = 0x0B
+ KeyCtrlL Key = 0x0C
+ KeyEnter Key = 0x0D
+ KeyCtrlM Key = 0x0D
+ KeyCtrlN Key = 0x0E
+ KeyCtrlO Key = 0x0F
+ KeyCtrlP Key = 0x10
+ KeyCtrlQ Key = 0x11
+ KeyCtrlR Key = 0x12
+ KeyCtrlS Key = 0x13
+ KeyCtrlT Key = 0x14
+ KeyCtrlU Key = 0x15
+ KeyCtrlV Key = 0x16
+ KeyCtrlW Key = 0x17
+ KeyCtrlX Key = 0x18
+ KeyCtrlY Key = 0x19
+ KeyCtrlZ Key = 0x1A
+ KeyEsc Key = 0x1B
+ KeyCtrlLsqBracket Key = 0x1B
+ KeyCtrl3 Key = 0x1B
+ KeyCtrl4 Key = 0x1C
+ KeyCtrlBackslash Key = 0x1C
+ KeyCtrl5 Key = 0x1D
+ KeyCtrlRsqBracket Key = 0x1D
+ KeyCtrl6 Key = 0x1E
+ KeyCtrl7 Key = 0x1F
+ KeyCtrlSlash Key = 0x1F
+ KeyCtrlUnderscore Key = 0x1F
+ KeySpace Key = 0x20
+ KeyBackspace2 Key = 0x7F
+ KeyCtrl8 Key = 0x7F
+)
+
+// Alt modifier constant, see Event.Mod field and SetInputMode function.
+const (
+ ModAlt Modifier = 0x01
+)
+
+// Event type. See Event.Type field.
+const (
+ EventKey EventType = iota
+ EventResize
+ EventMouse
+ EventError
+ EventInterrupt
+ EventRaw
+ EventNone
+)
+
+/**************************************end**************************************/
+
+// convert termbox.Event to termui.Event
+func uiEvt(e termbox.Event) Event {
+ event := Event{}
+ event.Type = EventType(e.Type)
+ event.Mod = Modifier(e.Mod)
+ event.Key = Key(e.Key)
+ event.Ch = e.Ch
+ event.Width = e.Width
+ event.Height = e.Height
+ event.Err = e.Err
+ event.MouseX = e.MouseX
+ event.MouseY = e.MouseY
+ event.N = e.N
+
+ return event
+}
+
+var evtChs = make([]chan Event, 0)
+
+// EventCh returns an output-only event channel.
+// This function can be called many times (multiplexer).
+func EventCh() <-chan Event {
+ out := make(chan Event)
+ evtChs = append(evtChs, out)
+ return out
+}
+
+// turn on event listener
+func evtListen() {
+ go func() {
+ for {
+ e := termbox.PollEvent()
+ // dispatch
+ for _, c := range evtChs {
+ go func(ch chan Event) {
+ ch <- uiEvt(e)
+ }(c)
+ }
+ }
+ }()
+}
+
+/*
+// EventHandlers is a handler sequence
+var EventHandlers []func(Event)
+
+var signalQuit = make(chan bool)
+
+// Quit sends quit signal to terminate termui
+func Quit() {
+ signalQuit <- true
+}
+
+// Wait listening to signalQuit, block operation.
+func Wait() {
+ <-signalQuit
+}
+
+// RegEvtHandler register function into TSEventHandler sequence.
+func RegEvtHandler(fn func(Event)) {
+ EventHandlers = append(EventHandlers, fn)
+}
+
+// EventLoop handles all events and
+// redirects every event to callbacks in EventHandlers
+func EventLoop() {
+ evt := make(chan termbox.Event)
+
+ go func() {
+ for {
+ evt <- termbox.PollEvent()
+ }
+ }()
+
+ for {
+ select {
+ case c := <-signalQuit:
+ defer func() { signalQuit <- c }()
+ return
+ case e := <-evt:
+ for _, fn := range EventHandlers {
+ fn(uiEvt(e))
+ }
+ }
+ }
+}
+*/
diff --git a/Godeps/_workspace/src/github.com/gizak/termui/events_test.go b/Godeps/_workspace/src/github.com/gizak/termui/events_test.go
new file mode 100644
index 000000000..1137b1d26
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/gizak/termui/events_test.go
@@ -0,0 +1,28 @@
+// Copyright 2015 Zack Guo <gizak@icloud.com>. All rights reserved.
+// Use of this source code is governed by a MIT license that can
+// be found in the LICENSE file.
+//
+// Portions of this file uses [termbox-go](https://github.com/nsf/termbox-go/blob/54b74d087b7c397c402d0e3b66d2ccb6eaf5c2b4/api_common.go)
+// by [authors](https://github.com/nsf/termbox-go/blob/master/AUTHORS)
+// under [license](https://github.com/nsf/termbox-go/blob/master/LICENSE)
+
+package termui
+
+import (
+ "errors"
+ "testing"
+
+ termbox "github.com/nsf/termbox-go"
+ "github.com/stretchr/testify/assert"
+)
+
+type boxEvent termbox.Event
+
+func TestUiEvt(t *testing.T) {
+ err := errors.New("This is a mock error")
+ event := boxEvent{3, 5, 2, 'H', 200, 500, err, 50, 30, 2}
+ expetced := Event{3, 5, 2, 'H', 200, 500, err, 50, 30, 2}
+
+ // We need to do that ugly casting so that vet does not complain
+ assert.Equal(t, uiEvt(termbox.Event(event)), expetced)
+}
diff --git a/Godeps/_workspace/src/github.com/gizak/termui/example/barchart.go b/Godeps/_workspace/src/github.com/gizak/termui/example/barchart.go
new file mode 100644
index 000000000..83947f580
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/gizak/termui/example/barchart.go
@@ -0,0 +1,35 @@
+// Copyright 2015 Zack Guo <gizak@icloud.com>. All rights reserved.
+// Use of this source code is governed by a MIT license that can
+// be found in the LICENSE file.
+
+// +build ignore
+
+package main
+
+import "github.com/gizak/termui"
+
+func main() {
+ err := termui.Init()
+ if err != nil {
+ panic(err)
+ }
+ defer termui.Close()
+
+ termui.UseTheme("helloworld")
+
+ bc := termui.NewBarChart()
+ data := []int{3, 2, 5, 3, 9, 5, 3, 2, 5, 8, 3, 2, 4, 5, 3, 2, 5, 7, 5, 3, 2, 6, 7, 4, 6, 3, 6, 7, 8, 3, 6, 4, 5, 3, 2, 4, 6, 4, 8, 5, 9, 4, 3, 6, 5, 3, 6}
+ bclabels := []string{"S0", "S1", "S2", "S3", "S4", "S5"}
+ bc.Border.Label = "Bar Chart"
+ bc.Data = data
+ bc.Width = 26
+ bc.Height = 10
+ bc.DataLabels = bclabels
+ bc.TextColor = termui.ColorGreen
+ bc.BarColor = termui.ColorRed
+ bc.NumColor = termui.ColorYellow
+
+ termui.Render(bc)
+
+ <-termui.EventCh()
+}
diff --git a/Godeps/_workspace/src/github.com/gizak/termui/example/barchart.png b/Godeps/_workspace/src/github.com/gizak/termui/example/barchart.png
new file mode 100644
index 000000000..a37912f7f
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/gizak/termui/example/barchart.png
Binary files differ
diff --git a/Godeps/_workspace/src/github.com/gizak/termui/example/dashboard.gif b/Godeps/_workspace/src/github.com/gizak/termui/example/dashboard.gif
new file mode 100644
index 000000000..8e1859c72
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/gizak/termui/example/dashboard.gif
Binary files differ
diff --git a/Godeps/_workspace/src/github.com/gizak/termui/example/dashboard.go b/Godeps/_workspace/src/github.com/gizak/termui/example/dashboard.go
new file mode 100644
index 000000000..c14bb4413
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/gizak/termui/example/dashboard.go
@@ -0,0 +1,148 @@
+// Copyright 2015 Zack Guo <gizak@icloud.com>. All rights reserved.
+// Use of this source code is governed by a MIT license that can
+// be found in the LICENSE file.
+
+// +build ignore
+
+package main
+
+import ui "github.com/gizak/termui"
+import "math"
+
+import "time"
+
+func main() {
+ err := ui.Init()
+ if err != nil {
+ panic(err)
+ }
+ defer ui.Close()
+
+ p := ui.NewPar(":PRESS q TO QUIT DEMO")
+ p.Height = 3
+ p.Width = 50
+ p.TextFgColor = ui.ColorWhite
+ p.Border.Label = "Text Box"
+ p.Border.FgColor = ui.ColorCyan
+
+ strs := []string{"[0] gizak/termui", "[1] editbox.go", "[2] iterrupt.go", "[3] keyboard.go", "[4] output.go", "[5] random_out.go", "[6] dashboard.go", "[7] nsf/termbox-go"}
+ list := ui.NewList()
+ list.Items = strs
+ list.ItemFgColor = ui.ColorYellow
+ list.Border.Label = "List"
+ list.Height = 7
+ list.Width = 25
+ list.Y = 4
+
+ g := ui.NewGauge()
+ g.Percent = 50
+ g.Width = 50
+ g.Height = 3
+ g.Y = 11
+ g.Border.Label = "Gauge"
+ g.BarColor = ui.ColorRed
+ g.Border.FgColor = ui.ColorWhite
+ g.Border.LabelFgColor = ui.ColorCyan
+
+ spark := ui.Sparkline{}
+ spark.Height = 1
+ spark.Title = "srv 0:"
+ spdata := []int{4, 2, 1, 6, 3, 9, 1, 4, 2, 15, 14, 9, 8, 6, 10, 13, 15, 12, 10, 5, 3, 6, 1, 7, 10, 10, 14, 13, 6, 4, 2, 1, 6, 3, 9, 1, 4, 2, 15, 14, 9, 8, 6, 10, 13, 15, 12, 10, 5, 3, 6, 1, 7, 10, 10, 14, 13, 6, 4, 2, 1, 6, 3, 9, 1, 4, 2, 15, 14, 9, 8, 6, 10, 13, 15, 12, 10, 5, 3, 6, 1, 7, 10, 10, 14, 13, 6, 4, 2, 1, 6, 3, 9, 1, 4, 2, 15, 14, 9, 8, 6, 10, 13, 15, 12, 10, 5, 3, 6, 1, 7, 10, 10, 14, 13, 6}
+ spark.Data = spdata
+ spark.LineColor = ui.ColorCyan
+ spark.TitleColor = ui.ColorWhite
+
+ spark1 := ui.Sparkline{}
+ spark1.Height = 1
+ spark1.Title = "srv 1:"
+ spark1.Data = spdata
+ spark1.TitleColor = ui.ColorWhite
+ spark1.LineColor = ui.ColorRed
+
+ sp := ui.NewSparklines(spark, spark1)
+ sp.Width = 25
+ sp.Height = 7
+ sp.Border.Label = "Sparkline"
+ sp.Y = 4
+ sp.X = 25
+
+ sinps := (func() []float64 {
+ n := 220
+ ps := make([]float64, n)
+ for i := range ps {
+ ps[i] = 1 + math.Sin(float64(i)/5)
+ }
+ return ps
+ })()
+
+ lc := ui.NewLineChart()
+ lc.Border.Label = "dot-mode Line Chart"
+ lc.Data = sinps
+ lc.Width = 50
+ lc.Height = 11
+ lc.X = 0
+ lc.Y = 14
+ lc.AxesColor = ui.ColorWhite
+ lc.LineColor = ui.ColorRed | ui.AttrBold
+ lc.Mode = "dot"
+
+ bc := ui.NewBarChart()
+ bcdata := []int{3, 2, 5, 3, 9, 5, 3, 2, 5, 8, 3, 2, 4, 5, 3, 2, 5, 7, 5, 3, 2, 6, 7, 4, 6, 3, 6, 7, 8, 3, 6, 4, 5, 3, 2, 4, 6, 4, 8, 5, 9, 4, 3, 6, 5, 3, 6}
+ bclabels := []string{"S0", "S1", "S2", "S3", "S4", "S5"}
+ bc.Border.Label = "Bar Chart"
+ bc.Width = 26
+ bc.Height = 10
+ bc.X = 51
+ bc.Y = 0
+ bc.DataLabels = bclabels
+ bc.BarColor = ui.ColorGreen
+ bc.NumColor = ui.ColorBlack
+
+ lc1 := ui.NewLineChart()
+ lc1.Border.Label = "braille-mode Line Chart"
+ lc1.Data = sinps
+ lc1.Width = 26
+ lc1.Height = 11
+ lc1.X = 51
+ lc1.Y = 14
+ lc1.AxesColor = ui.ColorWhite
+ lc1.LineColor = ui.ColorYellow | ui.AttrBold
+
+ p1 := ui.NewPar("Hey!\nI am a borderless block!")
+ p1.HasBorder = false
+ p1.Width = 26
+ p1.Height = 2
+ p1.TextFgColor = ui.ColorMagenta
+ p1.X = 52
+ p1.Y = 11
+
+ draw := func(t int) {
+ g.Percent = t % 101
+ list.Items = strs[t%9:]
+ sp.Lines[0].Data = spdata[:30+t%50]
+ sp.Lines[1].Data = spdata[:35+t%50]
+ lc.Data = sinps[t/2:]
+ lc1.Data = sinps[2*t:]
+ bc.Data = bcdata[t/2%10:]
+ ui.Render(p, list, g, sp, lc, bc, lc1, p1)
+ }
+
+ evt := ui.EventCh()
+
+ i := 0
+ for {
+ select {
+ case e := <-evt:
+ if e.Type == ui.EventKey && e.Ch == 'q' {
+ return
+ }
+ default:
+ draw(i)
+ i++
+ if i == 102 {
+ return
+ }
+ time.Sleep(time.Second / 2)
+ }
+ }
+}
diff --git a/Godeps/_workspace/src/github.com/gizak/termui/example/gauge.go b/Godeps/_workspace/src/github.com/gizak/termui/example/gauge.go
new file mode 100644
index 000000000..b7033580f
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/gizak/termui/example/gauge.go
@@ -0,0 +1,62 @@
+// Copyright 2015 Zack Guo <gizak@icloud.com>. All rights reserved.
+// Use of this source code is governed by a MIT license that can
+// be found in the LICENSE file.
+
+// +build ignore
+
+package main
+
+import "github.com/gizak/termui"
+
+func main() {
+ err := termui.Init()
+ if err != nil {
+ panic(err)
+ }
+ defer termui.Close()
+
+ termui.UseTheme("helloworld")
+
+ g0 := termui.NewGauge()
+ g0.Percent = 40
+ g0.Width = 50
+ g0.Height = 3
+ g0.Border.Label = "Slim Gauge"
+ g0.BarColor = termui.ColorRed
+ g0.Border.FgColor = termui.ColorWhite
+ g0.Border.LabelFgColor = termui.ColorCyan
+
+ g2 := termui.NewGauge()
+ g2.Percent = 60
+ g2.Width = 50
+ g2.Height = 3
+ g2.PercentColor = termui.ColorBlue
+ g2.Y = 3
+ g2.Border.Label = "Slim Gauge"
+ g2.BarColor = termui.ColorYellow
+ g2.Border.FgColor = termui.ColorWhite
+
+ g1 := termui.NewGauge()
+ g1.Percent = 30
+ g1.Width = 50
+ g1.Height = 5
+ g1.Y = 6
+ g1.Border.Label = "Big Gauge"
+ g1.PercentColor = termui.ColorYellow
+ g1.BarColor = termui.ColorGreen
+ g1.Border.FgColor = termui.ColorWhite
+ g1.Border.LabelFgColor = termui.ColorMagenta
+
+ g3 := termui.NewGauge()
+ g3.Percent = 50
+ g3.Width = 50
+ g3.Height = 3
+ g3.Y = 11
+ g3.Border.Label = "Gauge with custom label"
+ g3.Label = "{{percent}}% (100MBs free)"
+ g3.LabelAlign = termui.AlignRight
+
+ termui.Render(g0, g1, g2, g3)
+
+ <-termui.EventCh()
+}
diff --git a/Godeps/_workspace/src/github.com/gizak/termui/example/gauge.png b/Godeps/_workspace/src/github.com/gizak/termui/example/gauge.png
new file mode 100644
index 000000000..5c20e6e8a
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/gizak/termui/example/gauge.png
Binary files differ
diff --git a/Godeps/_workspace/src/github.com/gizak/termui/example/grid.gif b/Godeps/_workspace/src/github.com/gizak/termui/example/grid.gif
new file mode 100644
index 000000000..7490043de
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/gizak/termui/example/grid.gif
Binary files differ
diff --git a/Godeps/_workspace/src/github.com/gizak/termui/example/grid.go b/Godeps/_workspace/src/github.com/gizak/termui/example/grid.go
new file mode 100644
index 000000000..49121411f
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/gizak/termui/example/grid.go
@@ -0,0 +1,134 @@
+// Copyright 2015 Zack Guo <gizak@icloud.com>. All rights reserved.
+// Use of this source code is governed by a MIT license that can
+// be found in the LICENSE file.
+
+// +build ignore
+
+package main
+
+import ui "github.com/gizak/termui"
+import "math"
+import "time"
+
+func main() {
+ err := ui.Init()
+ if err != nil {
+ panic(err)
+ }
+ defer ui.Close()
+
+ sinps := (func() []float64 {
+ n := 400
+ ps := make([]float64, n)
+ for i := range ps {
+ ps[i] = 1 + math.Sin(float64(i)/5)
+ }
+ return ps
+ })()
+ sinpsint := (func() []int {
+ ps := make([]int, len(sinps))
+ for i, v := range sinps {
+ ps[i] = int(100*v + 10)
+ }
+ return ps
+ })()
+
+ ui.UseTheme("helloworld")
+
+ spark := ui.Sparkline{}
+ spark.Height = 8
+ spdata := sinpsint
+ spark.Data = spdata[:100]
+ spark.LineColor = ui.ColorCyan
+ spark.TitleColor = ui.ColorWhite
+
+ sp := ui.NewSparklines(spark)
+ sp.Height = 11
+ sp.Border.Label = "Sparkline"
+
+ lc := ui.NewLineChart()
+ lc.Border.Label = "braille-mode Line Chart"
+ lc.Data = sinps
+ lc.Height = 11
+ lc.AxesColor = ui.ColorWhite
+ lc.LineColor = ui.ColorYellow | ui.AttrBold
+
+ gs := make([]*ui.Gauge, 3)
+ for i := range gs {
+ gs[i] = ui.NewGauge()
+ gs[i].Height = 2
+ gs[i].HasBorder = false
+ gs[i].Percent = i * 10
+ gs[i].PaddingBottom = 1
+ gs[i].BarColor = ui.ColorRed
+ }
+
+ ls := ui.NewList()
+ ls.HasBorder = false
+ ls.Items = []string{
+ "[1] Downloading File 1",
+ "", // == \newline
+ "[2] Downloading File 2",
+ "",
+ "[3] Uploading File 3",
+ }
+ ls.Height = 5
+
+ par := ui.NewPar("<> This row has 3 columns\n<- Widgets can be stacked up like left side\n<- Stacked widgets are treated as a single widget")
+ par.Height = 5
+ par.Border.Label = "Demonstration"
+
+ // build layout
+ ui.Body.AddRows(
+ ui.NewRow(
+ ui.NewCol(6, 0, sp),
+ ui.NewCol(6, 0, lc)),
+ ui.NewRow(
+ ui.NewCol(3, 0, ls),
+ ui.NewCol(3, 0, gs[0], gs[1], gs[2]),
+ ui.NewCol(6, 0, par)))
+
+ // calculate layout
+ ui.Body.Align()
+
+ done := make(chan bool)
+ redraw := make(chan bool)
+
+ update := func() {
+ for i := 0; i < 103; i++ {
+ for _, g := range gs {
+ g.Percent = (g.Percent + 3) % 100
+ }
+
+ sp.Lines[0].Data = spdata[:100+i]
+ lc.Data = sinps[2*i:]
+
+ time.Sleep(time.Second / 2)
+ redraw <- true
+ }
+ done <- true
+ }
+
+ evt := ui.EventCh()
+
+ ui.Render(ui.Body)
+ go update()
+
+ for {
+ select {
+ case e := <-evt:
+ if e.Type == ui.EventKey && e.Ch == 'q' {
+ return
+ }
+ if e.Type == ui.EventResize {
+ ui.Body.Width = ui.TermWidth()
+ ui.Body.Align()
+ go func() { redraw <- true }()
+ }
+ case <-done:
+ return
+ case <-redraw:
+ ui.Render(ui.Body)
+ }
+ }
+}
diff --git a/Godeps/_workspace/src/github.com/gizak/termui/example/linechart.go b/Godeps/_workspace/src/github.com/gizak/termui/example/linechart.go
new file mode 100644
index 000000000..1db543496
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/gizak/termui/example/linechart.go
@@ -0,0 +1,68 @@
+// Copyright 2015 Zack Guo <gizak@icloud.com>. All rights reserved.
+// Use of this source code is governed by a MIT license that can
+// be found in the LICENSE file.
+
+// +build ignore
+
+package main
+
+import (
+ "math"
+
+ "github.com/gizak/termui"
+)
+
+func main() {
+ err := termui.Init()
+ if err != nil {
+ panic(err)
+ }
+ defer termui.Close()
+
+ termui.UseTheme("helloworld")
+
+ sinps := (func() []float64 {
+ n := 220
+ ps := make([]float64, n)
+ for i := range ps {
+ ps[i] = 1 + math.Sin(float64(i)/5)
+ }
+ return ps
+ })()
+
+ lc0 := termui.NewLineChart()
+ lc0.Border.Label = "braille-mode Line Chart"
+ lc0.Data = sinps
+ lc0.Width = 50
+ lc0.Height = 12
+ lc0.X = 0
+ lc0.Y = 0
+ lc0.AxesColor = termui.ColorWhite
+ lc0.LineColor = termui.ColorGreen | termui.AttrBold
+
+ lc1 := termui.NewLineChart()
+ lc1.Border.Label = "dot-mode Line Chart"
+ lc1.Mode = "dot"
+ lc1.Data = sinps
+ lc1.Width = 26
+ lc1.Height = 12
+ lc1.X = 51
+ lc1.DotStyle = '+'
+ lc1.AxesColor = termui.ColorWhite
+ lc1.LineColor = termui.ColorYellow | termui.AttrBold
+
+ lc2 := termui.NewLineChart()
+ lc2.Border.Label = "dot-mode Line Chart"
+ lc2.Mode = "dot"
+ lc2.Data = sinps[4:]
+ lc2.Width = 77
+ lc2.Height = 16
+ lc2.X = 0
+ lc2.Y = 12
+ lc2.AxesColor = termui.ColorWhite
+ lc2.LineColor = termui.ColorCyan | termui.AttrBold
+
+ termui.Render(lc0, lc1, lc2)
+
+ <-termui.EventCh()
+}
diff --git a/Godeps/_workspace/src/github.com/gizak/termui/example/linechart.png b/Godeps/_workspace/src/github.com/gizak/termui/example/linechart.png
new file mode 100644
index 000000000..655ef435f
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/gizak/termui/example/linechart.png
Binary files differ
diff --git a/Godeps/_workspace/src/github.com/gizak/termui/example/list.go b/Godeps/_workspace/src/github.com/gizak/termui/example/list.go
new file mode 100644
index 000000000..d33a3616c
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/gizak/termui/example/list.go
@@ -0,0 +1,41 @@
+// Copyright 2015 Zack Guo <gizak@icloud.com>. All rights reserved.
+// Use of this source code is governed by a MIT license that can
+// be found in the LICENSE file.
+
+// +build ignore
+
+package main
+
+import "github.com/gizak/termui"
+
+func main() {
+ err := termui.Init()
+ if err != nil {
+ panic(err)
+ }
+ defer termui.Close()
+
+ termui.UseTheme("helloworld")
+
+ strs := []string{
+ "[0] github.com/gizak/termui",
+ "[1] 你好,世界",
+ "[2] こんにちは世界",
+ "[3] keyboard.go",
+ "[4] output.go",
+ "[5] random_out.go",
+ "[6] dashboard.go",
+ "[7] nsf/termbox-go"}
+
+ ls := termui.NewList()
+ ls.Items = strs
+ ls.ItemFgColor = termui.ColorYellow
+ ls.Border.Label = "List"
+ ls.Height = 7
+ ls.Width = 25
+ ls.Y = 0
+
+ termui.Render(ls)
+
+ <-termui.EventCh()
+}
diff --git a/Godeps/_workspace/src/github.com/gizak/termui/example/list.png b/Godeps/_workspace/src/github.com/gizak/termui/example/list.png
new file mode 100644
index 000000000..8ca08c079
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/gizak/termui/example/list.png
Binary files differ
diff --git a/Godeps/_workspace/src/github.com/gizak/termui/example/mbarchart.go b/Godeps/_workspace/src/github.com/gizak/termui/example/mbarchart.go
new file mode 100644
index 000000000..a32a28e0a
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/gizak/termui/example/mbarchart.go
@@ -0,0 +1,50 @@
+// Copyright 2015 Zack Guo <gizak@icloud.com>. All rights reserved.
+// Use of this source code is governed by a MIT license that can
+// be found in the LICENSE file.
+
+// +build ignore
+
+package main
+
+import "github.com/gizak/termui"
+
+func main() {
+ err := termui.Init()
+ if err != nil {
+ panic(err)
+ }
+ defer termui.Close()
+
+ termui.UseTheme("helloworld")
+
+ bc := termui.NewMBarChart()
+ math := []int{90, 85, 90, 80}
+ english := []int{70, 85, 75, 60}
+ science := []int{75, 60, 80, 85}
+ compsci := []int{100, 100, 100, 100}
+ bc.Data[0] = math
+ bc.Data[1] = english
+ bc.Data[2] = science
+ bc.Data[3] = compsci
+ studentsName := []string{"Ken", "Rob", "Dennis", "Linus"}
+ bc.Border.Label = "Student's Marks X-Axis=Name Y-Axis=Marks[Math,English,Science,ComputerScience] in %"
+ bc.Width = 100
+ bc.Height = 50
+ bc.Y = 10
+ bc.BarWidth = 10
+ bc.DataLabels = studentsName
+ bc.ShowScale = true //Show y_axis scale value (min and max)
+ bc.SetMax(400)
+
+ bc.TextColor = termui.ColorGreen //this is color for label (x-axis)
+ bc.BarColor[3] = termui.ColorGreen //BarColor for computerscience
+ bc.BarColor[1] = termui.ColorYellow //Bar Color for english
+ bc.NumColor[3] = termui.ColorRed // Num color for computerscience
+ bc.NumColor[1] = termui.ColorRed // num color for english
+
+ //Other colors are automatically populated, btw All the students seems do well in computerscience. :p
+
+ termui.Render(bc)
+
+ <-termui.EventCh()
+}
diff --git a/Godeps/_workspace/src/github.com/gizak/termui/example/mbarchart.png b/Godeps/_workspace/src/github.com/gizak/termui/example/mbarchart.png
new file mode 100644
index 000000000..9a4252616
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/gizak/termui/example/mbarchart.png
Binary files differ
diff --git a/Godeps/_workspace/src/github.com/gizak/termui/example/par.go b/Godeps/_workspace/src/github.com/gizak/termui/example/par.go
new file mode 100644
index 000000000..ffbc60aa8
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/gizak/termui/example/par.go
@@ -0,0 +1,48 @@
+// Copyright 2015 Zack Guo <gizak@icloud.com>. All rights reserved.
+// Use of this source code is governed by a MIT license that can
+// be found in the LICENSE file.
+
+// +build ignore
+
+package main
+
+import "github.com/gizak/termui"
+
+func main() {
+ err := termui.Init()
+ if err != nil {
+ panic(err)
+ }
+ defer termui.Close()
+
+ termui.UseTheme("helloworld")
+
+ par0 := termui.NewPar("Borderless Text")
+ par0.Height = 1
+ par0.Width = 20
+ par0.Y = 1
+ par0.HasBorder = false
+
+ par1 := termui.NewPar("你好,世界。")
+ par1.Height = 3
+ par1.Width = 17
+ par1.X = 20
+ par1.Border.Label = "标签"
+
+ par2 := termui.NewPar("Simple text\nwith label. It can be multilined with \\n or break automatically")
+ par2.Height = 5
+ par2.Width = 37
+ par2.Y = 4
+ par2.Border.Label = "Multiline"
+ par2.Border.FgColor = termui.ColorYellow
+
+ par3 := termui.NewPar("Long text with label and it is auto trimmed.")
+ par3.Height = 3
+ par3.Width = 37
+ par3.Y = 9
+ par3.Border.Label = "Auto Trim"
+
+ termui.Render(par0, par1, par2, par3)
+
+ <-termui.EventCh()
+}
diff --git a/Godeps/_workspace/src/github.com/gizak/termui/example/par.png b/Godeps/_workspace/src/github.com/gizak/termui/example/par.png
new file mode 100644
index 000000000..a85e64415
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/gizak/termui/example/par.png
Binary files differ
diff --git a/Godeps/_workspace/src/github.com/gizak/termui/example/sparklines.go b/Godeps/_workspace/src/github.com/gizak/termui/example/sparklines.go
new file mode 100644
index 000000000..f04baf570
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/gizak/termui/example/sparklines.go
@@ -0,0 +1,65 @@
+// Copyright 2015 Zack Guo <gizak@icloud.com>. All rights reserved.
+// Use of this source code is governed by a MIT license that can
+// be found in the LICENSE file.
+
+// +build ignore
+
+package main
+
+import "github.com/gizak/termui"
+
+func main() {
+ err := termui.Init()
+ if err != nil {
+ panic(err)
+ }
+ defer termui.Close()
+
+ termui.UseTheme("helloworld")
+
+ data := []int{4, 2, 1, 6, 3, 9, 1, 4, 2, 15, 14, 9, 8, 6, 10, 13, 15, 12, 10, 5, 3, 6, 1, 7, 10, 10, 14, 13, 6}
+ spl0 := termui.NewSparkline()
+ spl0.Data = data[3:]
+ spl0.Title = "Sparkline 0"
+ spl0.LineColor = termui.ColorGreen
+
+ // single
+ spls0 := termui.NewSparklines(spl0)
+ spls0.Height = 2
+ spls0.Width = 20
+ spls0.HasBorder = false
+
+ spl1 := termui.NewSparkline()
+ spl1.Data = data
+ spl1.Title = "Sparkline 1"
+ spl1.LineColor = termui.ColorRed
+
+ spl2 := termui.NewSparkline()
+ spl2.Data = data[5:]
+ spl2.Title = "Sparkline 2"
+ spl2.LineColor = termui.ColorMagenta
+
+ // group
+ spls1 := termui.NewSparklines(spl0, spl1, spl2)
+ spls1.Height = 8
+ spls1.Width = 20
+ spls1.Y = 3
+ spls1.Border.Label = "Group Sparklines"
+
+ spl3 := termui.NewSparkline()
+ spl3.Data = data
+ spl3.Title = "Enlarged Sparkline"
+ spl3.Height = 8
+ spl3.LineColor = termui.ColorYellow
+
+ spls2 := termui.NewSparklines(spl3)
+ spls2.Height = 11
+ spls2.Width = 30
+ spls2.Border.FgColor = termui.ColorCyan
+ spls2.X = 21
+ spls2.Border.Label = "Tweeked Sparkline"
+
+ termui.Render(spls0, spls1, spls2)
+
+ <-termui.EventCh()
+}
diff --git a/Godeps/_workspace/src/github.com/gizak/termui/example/sparklines.png b/Godeps/_workspace/src/github.com/gizak/termui/example/sparklines.png
new file mode 100644
index 000000000..9dd7c82b1
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/gizak/termui/example/sparklines.png
Binary files differ
diff --git a/Godeps/_workspace/src/github.com/gizak/termui/example/theme.go b/Godeps/_workspace/src/github.com/gizak/termui/example/theme.go
new file mode 100644
index 000000000..30c51a343
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/gizak/termui/example/theme.go
@@ -0,0 +1,143 @@
+// Copyright 2015 Zack Guo <gizak@icloud.com>. All rights reserved.
+// Use of this source code is governed by a MIT license that can
+// be found in the LICENSE file.
+
+// +build ignore
+
+package main
+
+import ui "github.com/gizak/termui"
+import "math"
+
+import "time"
+
+func main() {
+ err := ui.Init()
+ if err != nil {
+ panic(err)
+ }
+ defer ui.Close()
+
+ ui.UseTheme("helloworld")
+
+ p := ui.NewPar(":PRESS q TO QUIT DEMO")
+ p.Height = 3
+ p.Width = 50
+ p.Border.Label = "Text Box"
+
+ strs := []string{"[0] gizak/termui", "[1] editbox.go", "[2] iterrupt.go", "[3] keyboard.go", "[4] output.go", "[5] random_out.go", "[6] dashboard.go", "[7] nsf/termbox-go"}
+ list := ui.NewList()
+ list.Items = strs
+ list.Border.Label = "List"
+ list.Height = 7
+ list.Width = 25
+ list.Y = 4
+
+ g := ui.NewGauge()
+ g.Percent = 50
+ g.Width = 50
+ g.Height = 3
+ g.Y = 11
+ g.Border.Label = "Gauge"
+
+ spark := ui.NewSparkline()
+ spark.Title = "srv 0:"
+ spdata := []int{4, 2, 1, 6, 3, 9, 1, 4, 2, 15, 14, 9, 8, 6, 10, 13, 15, 12, 10, 5, 3, 6, 1, 7, 10, 10, 14, 13, 6}
+ spark.Data = spdata
+
+ spark1 := ui.NewSparkline()
+ spark1.Title = "srv 1:"
+ spark1.Data = spdata
+
+ sp := ui.NewSparklines(spark, spark1)
+ sp.Width = 25
+ sp.Height = 7
+ sp.Border.Label = "Sparkline"
+ sp.Y = 4
+ sp.X = 25
+
+ lc := ui.NewLineChart()
+ sinps := (func() []float64 {
+ n := 100
+ ps := make([]float64, n)
+ for i := range ps {
+ ps[i] = 1 + math.Sin(float64(i)/4)
+ }
+ return ps
+ })()
+
+ lc.Border.Label = "Line Chart"
+ lc.Data = sinps
+ lc.Width = 50
+ lc.Height = 11
+ lc.X = 0
+ lc.Y = 14
+ lc.Mode = "dot"
+
+ bc := ui.NewBarChart()
+ bcdata := []int{3, 2, 5, 3, 9, 5, 3, 2, 5, 8, 3, 2, 4, 5, 3, 2, 5, 7, 5, 3, 2, 6, 7, 4, 6, 3, 6, 7, 8, 3, 6, 4, 5, 3, 2, 4, 6, 4, 8, 5, 9, 4, 3, 6, 5, 3, 6}
+ bclabels := []string{"S0", "S1", "S2", "S3", "S4", "S5"}
+ bc.Border.Label = "Bar Chart"
+ bc.Width = 26
+ bc.Height = 10
+ bc.X = 51
+ bc.Y = 0
+ bc.DataLabels = bclabels
+
+ lc1 := ui.NewLineChart()
+ lc1.Border.Label = "Line Chart"
+ rndwalk := (func() []float64 {
+ n := 150
+ d := make([]float64, n)
+ for i := 1; i < n; i++ {
+ if i < 20 {
+ d[i] = d[i-1] + 0.01
+ }
+ if i > 20 {
+ d[i] = d[i-1] - 0.05
+ }
+ }
+ return d
+ })()
+ lc1.Data = rndwalk
+ lc1.Width = 26
+ lc1.Height = 11
+ lc1.X = 51
+ lc1.Y = 14
+
+ p1 := ui.NewPar("Hey!\nI am a borderless block!")
+ p1.HasBorder = false
+ p1.Width = 26
+ p1.Height = 2
+ p1.X = 52
+ p1.Y = 11
+
+ draw := func(t int) {
+ g.Percent = t % 101
+ list.Items = strs[t%9:]
+ sp.Lines[0].Data = spdata[t%10:]
+ sp.Lines[1].Data = spdata[t/2%10:]
+ lc.Data = sinps[t/2:]
+ lc1.Data = rndwalk[t:]
+ bc.Data = bcdata[t/2%10:]
+ ui.Render(p, list, g, sp, lc, bc, lc1, p1)
+ }
+
+ evt := ui.EventCh()
+ i := 0
+ for {
+ select {
+ case e := <-evt:
+ if e.Type == ui.EventKey && e.Ch == 'q' {
+ return
+ }
+ default:
+ draw(i)
+ i++
+ if i == 102 {
+ return
+ }
+ time.Sleep(time.Second / 2)
+ }
+ }
+}
diff --git a/Godeps/_workspace/src/github.com/gizak/termui/example/themedefault.png b/Godeps/_workspace/src/github.com/gizak/termui/example/themedefault.png
new file mode 100644
index 000000000..23b574f96
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/gizak/termui/example/themedefault.png
Binary files differ
diff --git a/Godeps/_workspace/src/github.com/gizak/termui/example/themehelloworld.png b/Godeps/_workspace/src/github.com/gizak/termui/example/themehelloworld.png
new file mode 100644
index 000000000..eaf4d9303
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/gizak/termui/example/themehelloworld.png
Binary files differ
diff --git a/Godeps/_workspace/src/github.com/gizak/termui/gauge.go b/Godeps/_workspace/src/github.com/gizak/termui/gauge.go
new file mode 100644
index 000000000..986f4f3dc
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/gizak/termui/gauge.go
@@ -0,0 +1,113 @@
+// Copyright 2015 Zack Guo <gizak@icloud.com>. All rights reserved.
+// Use of this source code is governed by a MIT license that can
+// be found in the LICENSE file.
+
+package termui
+
+import (
+ "strconv"
+ "strings"
+)
+
+// Gauge is a progress bar like widget.
+// A simple example:
+/*
+ g := termui.NewGauge()
+ g.Percent = 40
+ g.Width = 50
+ g.Height = 3
+ g.Border.Label = "Slim Gauge"
+ g.BarColor = termui.ColorRed
+ g.PercentColor = termui.ColorBlue
+*/
+
+// Align is the position of the gauge's label.
+type Align int
+
+// All supported positions.
+const (
+ AlignLeft Align = iota
+ AlignCenter
+ AlignRight
+)
+
+type Gauge struct {
+ Block
+ Percent int
+ BarColor Attribute
+ PercentColor Attribute
+ Label string
+ LabelAlign Align
+}
+
+// NewGauge return a new gauge with current theme.
+func NewGauge() *Gauge {
+ g := &Gauge{
+ Block: *NewBlock(),
+ PercentColor: theme.GaugePercent,
+ BarColor: theme.GaugeBar,
+ Label: "{{percent}}%",
+ LabelAlign: AlignCenter,
+ }
+
+ g.Width = 12
+ g.Height = 5
+ return g
+}
+
+// Buffer implements Bufferer interface.
+func (g *Gauge) Buffer() []Point {
+ ps := g.Block.Buffer()
+
+ // plot bar
+ w := g.Percent * g.innerWidth / 100
+ for i := 0; i < g.innerHeight; i++ {
+ for j := 0; j < w; j++ {
+ p := Point{}
+ p.X = g.innerX + j
+ p.Y = g.innerY + i
+ p.Ch = ' '
+ p.Bg = g.BarColor
+ if p.Bg == ColorDefault {
+ p.Bg |= AttrReverse
+ }
+ ps = append(ps, p)
+ }
+ }
+
+ // plot percentage
+ s := strings.Replace(g.Label, "{{percent}}", strconv.Itoa(g.Percent), -1)
+ pry := g.innerY + g.innerHeight/2
+ rs := str2runes(s)
+ var pos int
+ switch g.LabelAlign {
+ case AlignLeft:
+ pos = 0
+
+ case AlignCenter:
+ pos = (g.innerWidth - strWidth(s)) / 2
+
+ case AlignRight:
+ pos = g.innerWidth - strWidth(s)
+ }
+
+ for i, v := range rs {
+ p := Point{}
+ p.X = 1 + pos + i
+ p.Y = pry
+ p.Ch = v
+ p.Fg = g.PercentColor
+ if w+g.innerX > pos+i {
+ p.Bg = g.BarColor
+ if p.Bg == ColorDefault {
+ p.Bg |= AttrReverse
+ }
+
+ } else {
+ p.Bg = g.Block.BgColor
+ }
+
+ ps = append(ps, p)
+ }
+ return g.Block.chopOverflow(ps)
+}
diff --git a/Godeps/_workspace/src/github.com/gizak/termui/grid.go b/Godeps/_workspace/src/github.com/gizak/termui/grid.go
new file mode 100644
index 000000000..5f6e85e76
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/gizak/termui/grid.go
@@ -0,0 +1,279 @@
+// Copyright 2015 Zack Guo <gizak@icloud.com>. All rights reserved.
+// Use of this source code is governed by a MIT license that can
+// be found in the LICENSE file.
+
+package termui
+
+// GridBufferer introduces a Bufferer that can be manipulated by Grid.
+type GridBufferer interface {
+ Bufferer
+ GetHeight() int
+ SetWidth(int)
+ SetX(int)
+ SetY(int)
+}
+
+// Row builds a layout tree
+type Row struct {
+ Cols []*Row //children
+ Widget GridBufferer // root
+ X int
+ Y int
+ Width int
+ Height int
+ Span int
+ Offset int
+}
+
+// calculate and set the underlying layout tree's x, y, height and width.
+func (r *Row) calcLayout() {
+ r.assignWidth(r.Width)
+ r.Height = r.solveHeight()
+ r.assignX(r.X)
+ r.assignY(r.Y)
+}
+
+// tell if the node is leaf in the tree.
+func (r *Row) isLeaf() bool {
+ return r.Cols == nil || len(r.Cols) == 0
+}
+
+func (r *Row) isRenderableLeaf() bool {
+ return r.isLeaf() && r.Widget != nil
+}
+
+// assign widgets' (and their parent rows') width recursively.
+func (r *Row) assignWidth(w int) {
+ r.SetWidth(w)
+
+ accW := 0 // acc span and offset
+ calcW := make([]int, len(r.Cols)) // calculated width
+ calcOftX := make([]int, len(r.Cols)) // computated start position of x
+
+ for i, c := range r.Cols {
+ accW += c.Span + c.Offset
+ cw := int(float64(c.Span*r.Width) / 12.0)
+
+ if i >= 1 {
+ calcOftX[i] = calcOftX[i-1] +
+ calcW[i-1] +
+ int(float64(r.Cols[i-1].Offset*r.Width)/12.0)
+ }
+
+ // use up the space if it is the last col
+ if i == len(r.Cols)-1 && accW == 12 {
+ cw = r.Width - calcOftX[i]
+ }
+ calcW[i] = cw
+ r.Cols[i].assignWidth(cw)
+ }
+}
+
+// bottom up calc and set rows' (and their widgets') height,
+// return r's total height.
+func (r *Row) solveHeight() int {
+ if r.isRenderableLeaf() {
+ r.Height = r.Widget.GetHeight()
+ return r.Widget.GetHeight()
+ }
+
+ maxh := 0
+ if !r.isLeaf() {
+ for _, c := range r.Cols {
+ nh := c.solveHeight()
+ // when embed rows in Cols, row widgets stack up
+ if r.Widget != nil {
+ nh += r.Widget.GetHeight()
+ }
+ if nh > maxh {
+ maxh = nh
+ }
+ }
+ }
+
+ r.Height = maxh
+ return maxh
+}
+
+// recursively assign x position for r tree.
+func (r *Row) assignX(x int) {
+ r.SetX(x)
+
+ if !r.isLeaf() {
+ acc := 0
+ for i, c := range r.Cols {
+ if c.Offset != 0 {
+ acc += int(float64(c.Offset*r.Width) / 12.0)
+ }
+ r.Cols[i].assignX(x + acc)
+ acc += c.Width
+ }
+ }
+}
+
+// recursively assign y position to r.
+func (r *Row) assignY(y int) {
+ r.SetY(y)
+
+ if r.isLeaf() {
+ return
+ }
+
+ for i := range r.Cols {
+ acc := 0
+ if r.Widget != nil {
+ acc = r.Widget.GetHeight()
+ }
+ r.Cols[i].assignY(y + acc)
+ }
+
+}
+
+// GetHeight implements GridBufferer interface.
+func (r Row) GetHeight() int {
+ return r.Height
+}
+
+// SetX implements GridBufferer interface.
+func (r *Row) SetX(x int) {
+ r.X = x
+ if r.Widget != nil {
+ r.Widget.SetX(x)
+ }
+}
+
+// SetY implements GridBufferer interface.
+func (r *Row) SetY(y int) {
+ r.Y = y
+ if r.Widget != nil {
+ r.Widget.SetY(y)
+ }
+}
+
+// SetWidth implements GridBufferer interface.
+func (r *Row) SetWidth(w int) {
+ r.Width = w
+ if r.Widget != nil {
+ r.Widget.SetWidth(w)
+ }
+}
+
+// Buffer implements Bufferer interface,
+// recursively merge all widgets buffer
+func (r *Row) Buffer() []Point {
+ merged := []Point{}
+
+ if r.isRenderableLeaf() {
+ return r.Widget.Buffer()
+ }
+
+ // for those are not leaves but have a renderable widget
+ if r.Widget != nil {
+ merged = append(merged, r.Widget.Buffer()...)
+ }
+
+ // collect buffer from children
+ if !r.isLeaf() {
+ for _, c := range r.Cols {
+ merged = append(merged, c.Buffer()...)
+ }
+ }
+
+ return merged
+}
+
+// Grid implements 12 columns system.
+// A simple example:
+/*
+ import ui "github.com/gizak/termui"
+ // init and create widgets...
+
+ // build
+ ui.Body.AddRows(
+ ui.NewRow(
+ ui.NewCol(6, 0, widget0),
+ ui.NewCol(6, 0, widget1)),
+ ui.NewRow(
+ ui.NewCol(3, 0, widget2),
+ ui.NewCol(3, 0, widget30, widget31, widget32),
+ ui.NewCol(6, 0, widget4)))
+
+ // calculate layout
+ ui.Body.Align()
+
+ ui.Render(ui.Body)
+*/
+type Grid struct {
+ Rows []*Row
+ Width int
+ X int
+ Y int
+ BgColor Attribute
+}
+
+// NewGrid returns *Grid with given rows.
+func NewGrid(rows ...*Row) *Grid {
+ return &Grid{Rows: rows}
+}
+
+// AddRows appends given rows to Grid.
+func (g *Grid) AddRows(rs ...*Row) {
+ g.Rows = append(g.Rows, rs...)
+}
+
+// NewRow creates a new row out of given columns.
+func NewRow(cols ...*Row) *Row {
+ rs := &Row{Span: 12, Cols: cols}
+ return rs
+}
+
+// NewCol accepts: widgets are LayoutBufferer or widgets is A NewRow.
+// Note that if multiple widgets are provided, they will stack up in the col.
+func NewCol(span, offset int, widgets ...GridBufferer) *Row {
+ r := &Row{Span: span, Offset: offset}
+
+ if widgets != nil && len(widgets) == 1 {
+ wgt := widgets[0]
+ nw, isRow := wgt.(*Row)
+ if isRow {
+ r.Cols = nw.Cols
+ } else {
+ r.Widget = wgt
+ }
+ return r
+ }
+
+ r.Cols = []*Row{}
+ ir := r
+ for _, w := range widgets {
+ nr := &Row{Span: 12, Widget: w}
+ ir.Cols = []*Row{nr}
+ ir = nr
+ }
+
+ return r
+}
+
+// Align calculate each rows' layout.
+func (g *Grid) Align() {
+ h := 0
+ for _, r := range g.Rows {
+ r.SetWidth(g.Width)
+ r.SetX(g.X)
+ r.SetY(g.Y + h)
+ r.calcLayout()
+ h += r.GetHeight()
+ }
+}
+
+// Buffer implments Bufferer interface.
+func (g Grid) Buffer() []Point {
+ ps := []Point{}
+ for _, r := range g.Rows {
+ ps = append(ps, r.Buffer()...)
+ }
+ return ps
+}
+
+// Body corresponds to the entire terminal display region.
+var Body *Grid
diff --git a/Godeps/_workspace/src/github.com/gizak/termui/grid_test.go b/Godeps/_workspace/src/github.com/gizak/termui/grid_test.go
new file mode 100644
index 000000000..cdafb2052
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/gizak/termui/grid_test.go
@@ -0,0 +1,98 @@
+// Copyright 2015 Zack Guo <gizak@icloud.com>. All rights reserved.
+// Use of this source code is governed by a MIT license that can
+// be found in the LICENSE file.
+
+package termui
+
+import (
+ "testing"
+
+ "github.com/davecgh/go-spew/spew"
+)
+
+var r *Row
+
+func TestRowWidth(t *testing.T) {
+ p0 := NewPar("p0")
+ p0.Height = 1
+ p1 := NewPar("p1")
+ p1.Height = 1
+ p2 := NewPar("p2")
+ p2.Height = 1
+ p3 := NewPar("p3")
+ p3.Height = 1
+
+ /* test against tree:
+
+ r
+ / \
+ 0:w 1
+ / \
+ 10:w 11
+ /
+ 110:w
+ /
+ 1100:w
+ */
+ /*
+ r = &row{
+ Span: 12,
+ Cols: []*row{
+ &row{Widget: p0, Span: 6},
+ &row{
+ Span: 6,
+ Cols: []*row{
+ &row{Widget: p1, Span: 6},
+ &row{
+ Span: 6,
+ Cols: []*row{
+ &row{
+ Span: 12,
+ Widget: p2,
+ Cols: []*row{
+ &row{Span: 12, Widget: p3}}}}}}}}}
+ */
+
+ r = NewRow(
+ NewCol(6, 0, p0),
+ NewCol(6, 0,
+ NewRow(
+ NewCol(6, 0, p1),
+ NewCol(6, 0, p2, p3))))
+
+ r.assignWidth(100)
+ if r.Width != 100 ||
+ (r.Cols[0].Width) != 50 ||
+ (r.Cols[1].Width) != 50 ||
+ (r.Cols[1].Cols[0].Width) != 25 ||
+ (r.Cols[1].Cols[1].Width) != 25 ||
+ (r.Cols[1].Cols[1].Cols[0].Width) != 25 ||
+ (r.Cols[1].Cols[1].Cols[0].Cols[0].Width) != 25 {
+ t.Error("assignWidth fails")
+ }
+}
+
+func TestRowHeight(t *testing.T) {
+ spew.Dump()
+
+ if (r.solveHeight()) != 2 ||
+ (r.Cols[1].Cols[1].Height) != 2 ||
+ (r.Cols[1].Cols[1].Cols[0].Height) != 2 ||
+ (r.Cols[1].Cols[0].Height) != 1 {
+ t.Error("solveHeight fails")
+ }
+}
+
+func TestAssignXY(t *testing.T) {
+ r.assignX(0)
+ r.assignY(0)
+ if (r.Cols[0].X) != 0 ||
+ (r.Cols[1].Cols[0].X) != 50 ||
+ (r.Cols[1].Cols[1].X) != 75 ||
+ (r.Cols[1].Cols[1].Cols[0].X) != 75 ||
+ (r.Cols[1].Cols[0].Y) != 0 ||
+ (r.Cols[1].Cols[1].Cols[0].Y) != 0 ||
+ (r.Cols[1].Cols[1].Cols[0].Cols[0].Y) != 1 {
+ t.Error("assignXY fails")
+ }
+}
diff --git a/Godeps/_workspace/src/github.com/gizak/termui/helper.go b/Godeps/_workspace/src/github.com/gizak/termui/helper.go
new file mode 100644
index 000000000..80d8a0278
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/gizak/termui/helper.go
@@ -0,0 +1,66 @@
+// Copyright 2015 Zack Guo <gizak@icloud.com>. All rights reserved.
+// Use of this source code is governed by a MIT license that can
+// be found in the LICENSE file.
+
+package termui
+
+import tm "github.com/nsf/termbox-go"
+import rw "github.com/mattn/go-runewidth"
+
+/* ---------------Port from termbox-go --------------------- */
+
+// Attribute is printable cell's color and style.
+type Attribute uint16
+
+const (
+ ColorDefault Attribute = iota
+ ColorBlack
+ ColorRed
+ ColorGreen
+ ColorYellow
+ ColorBlue
+ ColorMagenta
+ ColorCyan
+ ColorWhite
+)
+
+const NumberofColors = 8 //Have a constant that defines number of colors
+const (
+ AttrBold Attribute = 1 << (iota + 9)
+ AttrUnderline
+ AttrReverse
+)
+
+var (
+ dot = "…"
+ dotw = rw.StringWidth(dot)
+)
+
+/* ----------------------- End ----------------------------- */
+
+func toTmAttr(x Attribute) tm.Attribute {
+ return tm.Attribute(x)
+}
+
+func str2runes(s string) []rune {
+ return []rune(s)
+}
+
+func trimStr2Runes(s string, w int) []rune {
+ if w <= 0 {
+ return []rune{}
+ }
+ sw := rw.StringWidth(s)
+ if sw > w {
+ return []rune(rw.Truncate(s, w, dot))
+ }
+ return str2runes(s) //[]rune(rw.Truncate(s, w, ""))
+}
+
+func strWidth(s string) int {
+ return rw.StringWidth(s)
+}
+
+func charWidth(ch rune) int {
+ return rw.RuneWidth(ch)
+}
diff --git a/Godeps/_workspace/src/github.com/gizak/termui/helper_test.go b/Godeps/_workspace/src/github.com/gizak/termui/helper_test.go
new file mode 100644
index 000000000..6d1a56130
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/gizak/termui/helper_test.go
@@ -0,0 +1,58 @@
+// Copyright 2015 Zack Guo <gizak@icloud.com>. All rights reserved.
+// Use of this source code is governed by a MIT license that can
+// be found in the LICENSE file.
+
+package termui
+
+import (
+ "testing"
+
+ "github.com/davecgh/go-spew/spew"
+)
+
+func TestStr2Rune(t *testing.T) {
+ s := "你好,世界."
+ rs := str2runes(s)
+ if len(rs) != 6 {
+ t.Error()
+ }
+}
+
+func TestWidth(t *testing.T) {
+ s0 := "つのだ☆HIRO"
+ s1 := "11111111111"
+ spew.Dump(s0)
+ spew.Dump(s1)
+ // above not align for setting East Asian Ambiguous to wide!!
+
+ if strWidth(s0) != strWidth(s1) {
+ t.Error("str len failed")
+ }
+
+ len1 := []rune{'a', '2', '&', '「', 'オ', '。'} //will false: 'ᆵ', 'ᄚ', 'ᄒ'
+ for _, v := range len1 {
+ if charWidth(v) != 1 {
+ t.Error("len1 failed")
+ }
+ }
+
+ len2 := []rune{'漢', '字', '한', '자', '你', '好', 'だ', '。', '%', 's', 'E', 'ョ', '、', 'ヲ'}
+ for _, v := range len2 {
+ if charWidth(v) != 2 {
+ t.Error("len2 failed")
+ }
+ }
+}
+
+func TestTrim(t *testing.T) {
+ s := "つのだ☆HIRO"
+ if string(trimStr2Runes(s, 10)) != "つのだ☆HI"+dot {
+ t.Error("trim failed")
+ }
+ if string(trimStr2Runes(s, 11)) != "つのだ☆HIRO" {
+ t.Error("avoid tail trim failed")
+ }
+ if string(trimStr2Runes(s, 15)) != "つのだ☆HIRO" {
+ t.Error("avoid trim failed")
+ }
+}
diff --git a/Godeps/_workspace/src/github.com/gizak/termui/list.go b/Godeps/_workspace/src/github.com/gizak/termui/list.go
new file mode 100644
index 000000000..0640932f2
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/gizak/termui/list.go
@@ -0,0 +1,104 @@
+// Copyright 2015 Zack Guo <gizak@icloud.com>. All rights reserved.
+// Use of this source code is governed by a MIT license that can
+// be found in the LICENSE file.
+
+package termui
+
+import "strings"
+
+// List displays []string as its items,
+// it has a Overflow option (default is "hidden"), when set to "hidden",
+// the item exceeding List's width is truncated, but when set to "wrap",
+// the overflowed text breaks into next line.
+/*
+ strs := []string{
+ "[0] github.com/gizak/termui",
+ "[1] editbox.go",
+ "[2] iterrupt.go",
+ "[3] keyboard.go",
+ "[4] output.go",
+ "[5] random_out.go",
+ "[6] dashboard.go",
+ "[7] nsf/termbox-go"}
+
+ ls := termui.NewList()
+ ls.Items = strs
+ ls.ItemFgColor = termui.ColorYellow
+ ls.Border.Label = "List"
+ ls.Height = 7
+ ls.Width = 25
+ ls.Y = 0
+*/
+type List struct {
+ Block
+ Items []string
+ Overflow string
+ ItemFgColor Attribute
+ ItemBgColor Attribute
+}
+
+// NewList returns a new *List with current theme.
+func NewList() *List {
+ l := &List{Block: *NewBlock()}
+ l.Overflow = "hidden"
+ l.ItemFgColor = theme.ListItemFg
+ l.ItemBgColor = theme.ListItemBg
+ return l
+}
+
+// Buffer implements Bufferer interface.
+func (l *List) Buffer() []Point {
+ ps := l.Block.Buffer()
+ switch l.Overflow {
+ case "wrap":
+ rs := str2runes(strings.Join(l.Items, "\n"))
+ i, j, k := 0, 0, 0
+ for i < l.innerHeight && k < len(rs) {
+ w := charWidth(rs[k])
+ if rs[k] == '\n' || j+w > l.innerWidth {
+ i++
+ j = 0
+ if rs[k] == '\n' {
+ k++
+ }
+ continue
+ }
+ pi := Point{}
+ pi.X = l.innerX + j
+ pi.Y = l.innerY + i
+
+ pi.Ch = rs[k]
+ pi.Bg = l.ItemBgColor
+ pi.Fg = l.ItemFgColor
+
+ ps = append(ps, pi)
+ k++
+ j++
+ }
+
+ case "hidden":
+ trimItems := l.Items
+ if len(trimItems) > l.innerHeight {
+ trimItems = trimItems[:l.innerHeight]
+ }
+ for i, v := range trimItems {
+ rs := trimStr2Runes(v, l.innerWidth)
+
+ j := 0
+ for _, vv := range rs {
+ w := charWidth(vv)
+ p := Point{}
+ p.X = l.innerX + j
+ p.Y = l.innerY + i
+
+ p.Ch = vv
+ p.Bg = l.ItemBgColor
+ p.Fg = l.ItemFgColor
+
+ ps = append(ps, p)
+ j += w
+ }
+ }
+ }
+ return l.Block.chopOverflow(ps)
+}
diff --git a/Godeps/_workspace/src/github.com/gizak/termui/mbar.go b/Godeps/_workspace/src/github.com/gizak/termui/mbar.go
new file mode 100644
index 000000000..9d18c2cb4
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/gizak/termui/mbar.go
@@ -0,0 +1,233 @@
+// Copyright 2015 Zack Guo <gizak@icloud.com>. All rights reserved.
+// Use of this source code is governed by a MIT license that can
+// be found in the LICENSE file.
+
+package termui
+
+import (
+ "fmt"
+)
+
+// This is the implemetation of multi-colored or stacked bar graph. This is different from default barGraph which is implemented in bar.go
+// Multi-Colored-BarChart creates multiple bars in a widget:
+/*
+ bc := termui.NewMBarChart()
+ data := make([][]int, 2)
+ data[0] := []int{3, 2, 5, 7, 9, 4}
+ data[1] := []int{7, 8, 5, 3, 1, 6}
+ bclabels := []string{"S0", "S1", "S2", "S3", "S4", "S5"}
+ bc.Border.Label = "Bar Chart"
+ bc.Data = data
+ bc.Width = 26
+ bc.Height = 10
+ bc.DataLabels = bclabels
+ bc.TextColor = termui.ColorGreen
+ bc.BarColor = termui.ColorRed
+ bc.NumColor = termui.ColorYellow
+*/
+type MBarChart struct {
+ Block
+ BarColor [NumberofColors]Attribute
+ TextColor Attribute
+ NumColor [NumberofColors]Attribute
+ Data [NumberofColors][]int
+ DataLabels []string
+ BarWidth int
+ BarGap int
+ labels [][]rune
+ dataNum [NumberofColors][][]rune
+ numBar int
+ scale float64
+ max int
+ minDataLen int
+ numStack int
+ ShowScale bool
+ maxScale []rune
+}
+
+// NewBarChart returns a new *BarChart with current theme.
+func NewMBarChart() *MBarChart {
+ bc := &MBarChart{Block: *NewBlock()}
+ bc.BarColor[0] = theme.MBarChartBar
+ bc.NumColor[0] = theme.MBarChartNum
+ bc.TextColor = theme.MBarChartText
+ bc.BarGap = 1
+ bc.BarWidth = 3
+ return bc
+}
+
+func (bc *MBarChart) layout() {
+ bc.numBar = bc.innerWidth / (bc.BarGap + bc.BarWidth)
+ bc.labels = make([][]rune, bc.numBar)
+ DataLen := 0
+ LabelLen := len(bc.DataLabels)
+ bc.minDataLen = 9999 //Set this to some very hight value so that we find the minimum one We want to know which array among data[][] has got the least length
+
+ // We need to know how many stack/data array data[0] , data[1] are there
+ for i := 0; i < len(bc.Data); i++ {
+ if bc.Data[i] == nil {
+ break
+ }
+ DataLen++
+ }
+ bc.numStack = DataLen
+
+ //We need to know what is the mimimum size of data array data[0] could have 10 elements data[1] could have only 5, so we plot only 5 bar graphs
+
+ for i := 0; i < DataLen; i++ {
+ if bc.minDataLen > len(bc.Data[i]) {
+ bc.minDataLen = len(bc.Data[i])
+ }
+ }
+
+ if LabelLen > bc.minDataLen {
+ LabelLen = bc.minDataLen
+ }
+
+ for i := 0; i < LabelLen && i < bc.numBar; i++ {
+ bc.labels[i] = trimStr2Runes(bc.DataLabels[i], bc.BarWidth)
+ }
+
+ for i := 0; i < bc.numStack; i++ {
+ bc.dataNum[i] = make([][]rune, len(bc.Data[i]))
+ //For each stack of bar calcualte the rune
+ for j := 0; j < LabelLen && i < bc.numBar; j++ {
+ n := bc.Data[i][j]
+ s := fmt.Sprint(n)
+ bc.dataNum[i][j] = trimStr2Runes(s, bc.BarWidth)
+ }
+ //If color is not defined by default then populate a color that is different from the prevous bar
+ if bc.BarColor[i] == ColorDefault && bc.NumColor[i] == ColorDefault {
+ if i == 0 {
+ bc.BarColor[i] = ColorBlack
+ } else {
+ bc.BarColor[i] = bc.BarColor[i-1] + 1
+ if bc.BarColor[i] > NumberofColors {
+ bc.BarColor[i] = ColorBlack
+ }
+ }
+ bc.NumColor[i] = (NumberofColors + 1) - bc.BarColor[i] //Make NumColor opposite of barColor for visibility
+ }
+ }
+
+ //If Max value is not set then we have to populate, this time the max value will be max(sum(d1[0],d2[0],d3[0]) .... sum(d1[n], d2[n], d3[n]))
+
+ if bc.max == 0 {
+ bc.max = -1
+ }
+ for i := 0; i < bc.minDataLen && i < LabelLen; i++ {
+ var dsum int
+ for j := 0; j < bc.numStack; j++ {
+ dsum += bc.Data[j][i]
+ }
+ if dsum > bc.max {
+ bc.max = dsum
+ }
+ }
+
+ //Finally Calculate max sale
+ if bc.ShowScale {
+ s := fmt.Sprintf("%d", bc.max)
+ bc.maxScale = trimStr2Runes(s, len(s))
+ bc.scale = float64(bc.max) / float64(bc.innerHeight-2)
+ } else {
+ bc.scale = float64(bc.max) / float64(bc.innerHeight-1)
+ }
+
+}
+
+func (bc *MBarChart) SetMax(max int) {
+
+ if max > 0 {
+ bc.max = max
+ }
+}
+
+// Buffer implements Bufferer interface.
+func (bc *MBarChart) Buffer() []Point {
+ ps := bc.Block.Buffer()
+ bc.layout()
+ var oftX int
+
+ for i := 0; i < bc.numBar && i < bc.minDataLen && i < len(bc.DataLabels); i++ {
+ ph := 0 //Previous Height to stack up
+ oftX = i * (bc.BarWidth + bc.BarGap)
+ for i1 := 0; i1 < bc.numStack; i1++ {
+ h := int(float64(bc.Data[i1][i]) / bc.scale)
+ // plot bars
+ for j := 0; j < bc.BarWidth; j++ {
+ for k := 0; k < h; k++ {
+ p := Point{}
+ p.Ch = ' '
+ p.Bg = bc.BarColor[i1]
+ if bc.BarColor[i1] == ColorDefault { // when color is default, space char treated as transparent!
+ p.Bg |= AttrReverse
+ }
+ p.X = bc.innerX + i*(bc.BarWidth+bc.BarGap) + j
+ p.Y = bc.innerY + bc.innerHeight - 2 - k - ph
+ ps = append(ps, p)
+ }
+ }
+ ph += h
+ }
+ // plot text
+ for j, k := 0, 0; j < len(bc.labels[i]); j++ {
+ w := charWidth(bc.labels[i][j])
+ p := Point{}
+ p.Ch = bc.labels[i][j]
+ p.Bg = bc.BgColor
+ p.Fg = bc.TextColor
+ p.Y = bc.innerY + bc.innerHeight - 1
+ p.X = bc.innerX + oftX + ((bc.BarWidth - len(bc.labels[i])) / 2) + k
+ ps = append(ps, p)
+ k += w
+ }
+ // plot num
+ ph = 0 //re-initialize previous height
+ for i1 := 0; i1 < bc.numStack; i1++ {
+ h := int(float64(bc.Data[i1][i]) / bc.scale)
+ for j := 0; j < len(bc.dataNum[i1][i]) && h > 0; j++ {
+ p := Point{}
+ p.Ch = bc.dataNum[i1][i][j]
+ p.Fg = bc.NumColor[i1]
+ p.Bg = bc.BarColor[i1]
+ if bc.BarColor[i1] == ColorDefault { // the same as above
+ p.Bg |= AttrReverse
+ }
+ if h == 0 {
+ p.Bg = bc.BgColor
+ }
+ p.X = bc.innerX + oftX + (bc.BarWidth-len(bc.dataNum[i1][i]))/2 + j
+ p.Y = bc.innerY + bc.innerHeight - 2 - ph
+ ps = append(ps, p)
+ }
+ ph += h
+ }
+ }
+
+ if bc.ShowScale {
+ //Currently bar graph only supprts data range from 0 to MAX
+ //Plot 0
+ p := Point{}
+ p.Ch = '0'
+ p.Bg = bc.BgColor
+ p.Fg = bc.TextColor
+ p.Y = bc.innerY + bc.innerHeight - 2
+ p.X = bc.X
+ ps = append(ps, p)
+
+ //Plot the maximum sacle value
+ for i := 0; i < len(bc.maxScale); i++ {
+ p := Point{}
+ p.Ch = bc.maxScale[i]
+ p.Bg = bc.BgColor
+ p.Fg = bc.TextColor
+ p.Y = bc.innerY
+ p.X = bc.X + i
+ ps = append(ps, p)
+ }
+
+ }
+
+ return bc.Block.chopOverflow(ps)
+}
diff --git a/Godeps/_workspace/src/github.com/gizak/termui/p.go b/Godeps/_workspace/src/github.com/gizak/termui/p.go
new file mode 100644
index 000000000..e327d7489
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/gizak/termui/p.go
@@ -0,0 +1,71 @@
+// Copyright 2015 Zack Guo <gizak@icloud.com>. All rights reserved.
+// Use of this source code is governed by a MIT license that can
+// be found in the LICENSE file.
+
+package termui
+
+// Par displays a paragraph.
+/*
+ par := termui.NewPar("Simple Text")
+ par.Height = 3
+ par.Width = 17
+ par.Border.Label = "Label"
+*/
+type Par struct {
+ Block
+ Text string
+ TextFgColor Attribute
+ TextBgColor Attribute
+}
+
+// NewPar returns a new *Par with given text as its content.
+func NewPar(s string) *Par {
+ return &Par{
+ Block: *NewBlock(),
+ Text: s,
+ TextFgColor: theme.ParTextFg,
+ TextBgColor: theme.ParTextBg}
+}
+
+// Buffer implements Bufferer interface.
+func (p *Par) Buffer() []Point {
+ ps := p.Block.Buffer()
+
+ rs := str2runes(p.Text)
+ i, j, k := 0, 0, 0
+ for i < p.innerHeight && k < len(rs) {
+ // the width of char is about to print
+ w := charWidth(rs[k])
+
+ if rs[k] == '\n' || j+w > p.innerWidth {
+ i++
+ j = 0 // set x = 0
+ if rs[k] == '\n' {
+ k++
+ }
+
+ if i >= p.innerHeight {
+ ps = append(ps, newPointWithAttrs('…',
+ p.innerX+p.innerWidth-1,
+ p.innerY+p.innerHeight-1,
+ p.TextFgColor, p.TextBgColor))
+ break
+ }
+
+ continue
+ }
+ pi := Point{}
+ pi.X = p.innerX + j
+ pi.Y = p.innerY + i
+
+ pi.Ch = rs[k]
+ pi.Bg = p.TextBgColor
+ pi.Fg = p.TextFgColor
+
+ ps = append(ps, pi)
+
+ k++
+ j += w
+ }
+ return p.Block.chopOverflow(ps)
+}
diff --git a/Godeps/_workspace/src/github.com/gizak/termui/point.go b/Godeps/_workspace/src/github.com/gizak/termui/point.go
new file mode 100644
index 000000000..c381af9a4
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/gizak/termui/point.go
@@ -0,0 +1,28 @@
+// Copyright 2015 Zack Guo <gizak@icloud.com>. All rights reserved.
+// Use of this source code is governed by a MIT license that can
+// be found in the LICENSE file.
+
+package termui
+
+// Point stands for a single cell in terminal.
+type Point struct {
+ Ch rune
+ Bg Attribute
+ Fg Attribute
+ X int
+ Y int
+}
+
+func newPoint(c rune, x, y int) (p Point) {
+ p.Ch = c
+ p.X = x
+ p.Y = y
+ return
+}
+
+func newPointWithAttrs(c rune, x, y int, fg, bg Attribute) Point {
+ p := newPoint(c, x, y)
+ p.Bg = bg
+ p.Fg = fg
+ return p
+}
diff --git a/Godeps/_workspace/src/github.com/gizak/termui/render.go b/Godeps/_workspace/src/github.com/gizak/termui/render.go
new file mode 100644
index 000000000..d697d0aea
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/gizak/termui/render.go
@@ -0,0 +1,60 @@
+// Copyright 2015 Zack Guo <gizak@icloud.com>. All rights reserved.
+// Use of this source code is governed by a MIT license that can
+// be found in the LICENSE file.
+
+package termui
+
+import tm "github.com/nsf/termbox-go"
+
+// Bufferer should be implemented by all renderable components.
+type Bufferer interface {
+ Buffer() []Point
+}
+
+// Init initializes termui library. This function should be called before any others.
+// After initialization, the library must be finalized by 'Close' function.
+func Init() error {
+ Body = NewGrid()
+ Body.X = 0
+ Body.Y = 0
+ Body.BgColor = theme.BodyBg
+ defer func() {
+ w, _ := tm.Size()
+ Body.Width = w
+ evtListen()
+ }()
+ return tm.Init()
+}
+
+// Close finalizes termui library,
+// should be called after successful initialization when termui's functionality isn't required anymore.
+func Close() {
+ tm.Close()
+}
+
+// TermWidth returns the current terminal's width.
+func TermWidth() int {
+ tm.Sync()
+ w, _ := tm.Size()
+ return w
+}
+
+// TermHeight returns the current terminal's height.
+func TermHeight() int {
+ tm.Sync()
+ _, h := tm.Size()
+ return h
+}
+
+// Render renders all Bufferer in the given order from left to right,
+// right could overlap on left ones.
+func Render(rs ...Bufferer) {
+ tm.Clear(tm.ColorDefault, toTmAttr(theme.BodyBg))
+ for _, r := range rs {
+ buf := r.Buffer()
+ for _, v := range buf {
+ tm.SetCell(v.X, v.Y, v.Ch, toTmAttr(v.Fg), toTmAttr(v.Bg))
+ }
+ }
+ tm.Flush()
+}
diff --git a/Godeps/_workspace/src/github.com/gizak/termui/sparkline.go b/Godeps/_workspace/src/github.com/gizak/termui/sparkline.go
new file mode 100644
index 000000000..c63a5857f
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/gizak/termui/sparkline.go
@@ -0,0 +1,156 @@
+// Copyright 2015 Zack Guo <gizak@icloud.com>. All rights reserved.
+// Use of this source code is governed by a MIT license that can
+// be found in the LICENSE file.
+
+package termui
+
+import "math"
+
+// Sparkline is like: ▅▆▂▂▅▇▂▂▃▆▆▆▅▃
+/*
+ data := []int{4, 2, 1, 6, 3, 9, 1, 4, 2, 15, 14, 9, 8, 6, 10, 13, 15, 12, 10, 5, 3, 6, 1}
+ spl := termui.NewSparkline()
+ spl.Data = data
+ spl.Title = "Sparkline 0"
+ spl.LineColor = termui.ColorGreen
+*/
+type Sparkline struct {
+ Data []int
+ Height int
+ Title string
+ TitleColor Attribute
+ LineColor Attribute
+ displayHeight int
+ scale float32
+ max int
+}
+
+// Sparklines is a renderable widget which groups together the given sparklines.
+/*
+ spls := termui.NewSparklines(spl0,spl1,spl2) //...
+ spls.Height = 2
+ spls.Width = 20
+*/
+type Sparklines struct {
+ Block
+ Lines []Sparkline
+ displayLines int
+ displayWidth int
+}
+
+var sparks = []rune{'▁', '▂', '▃', '▄', '▅', '▆', '▇', '█'}
+
+// Add appends a given Sparkline to s *Sparklines.
+func (s *Sparklines) Add(sl Sparkline) {
+ s.Lines = append(s.Lines, sl)
+}
+
+// NewSparkline returns a unrenderable single sparkline that intended to be added into Sparklines.
+func NewSparkline() Sparkline {
+ return Sparkline{
+ Height: 1,
+ TitleColor: theme.SparklineTitle,
+ LineColor: theme.SparklineLine}
+}
+
+// NewSparklines return a new *Spaklines with given Sparkline(s), you can always add a new Sparkline later.
+func NewSparklines(ss ...Sparkline) *Sparklines {
+ s := &Sparklines{Block: *NewBlock(), Lines: ss}
+ return s
+}
+
+func (sl *Sparklines) update() {
+ for i, v := range sl.Lines {
+ if v.Title == "" {
+ sl.Lines[i].displayHeight = v.Height
+ } else {
+ sl.Lines[i].displayHeight = v.Height + 1
+ }
+ }
+ sl.displayWidth = sl.innerWidth
+
+ // get how many lines gotta display
+ h := 0
+ sl.displayLines = 0
+ for _, v := range sl.Lines {
+ if h+v.displayHeight <= sl.innerHeight {
+ sl.displayLines++
+ } else {
+ break
+ }
+ h += v.displayHeight
+ }
+
+ for i := 0; i < sl.displayLines; i++ {
+ data := sl.Lines[i].Data
+
+ max := math.MinInt32
+ for _, v := range data {
+ if max < v {
+ max = v
+ }
+ }
+ sl.Lines[i].max = max
+ sl.Lines[i].scale = float32(8*sl.Lines[i].Height) / float32(max)
+ }
+}
+
+// Buffer implements Bufferer interface.
+func (sl *Sparklines) Buffer() []Point {
+ ps := sl.Block.Buffer()
+ sl.update()
+
+ oftY := 0
+ for i := 0; i < sl.displayLines; i++ {
+ l := sl.Lines[i]
+ data := l.Data
+
+ if len(data) > sl.innerWidth {
+ data = data[len(data)-sl.innerWidth:]
+ }
+
+ if l.Title != "" {
+ rs := trimStr2Runes(l.Title, sl.innerWidth)
+ oftX := 0
+ for _, v := range rs {
+ w := charWidth(v)
+ p := Point{}
+ p.Ch = v
+ p.Fg = l.TitleColor
+ p.Bg = sl.BgColor
+ p.X = sl.innerX + oftX
+ p.Y = sl.innerY + oftY
+ ps = append(ps, p)
+ oftX += w
+ }
+ }
+
+ for j, v := range data {
+ h := int(float32(v)*l.scale + 0.5)
+ barCnt := h / 8
+ barMod := h % 8
+ for jj := 0; jj < barCnt; jj++ {
+ p := Point{}
+ p.X = sl.innerX + j
+ p.Y = sl.innerY + oftY + l.Height - jj
+ p.Ch = ' ' // => sparks[7]
+ p.Bg = l.LineColor
+ //p.Bg = sl.BgColor
+ ps = append(ps, p)
+ }
+ if barMod != 0 {
+ p := Point{}
+ p.X = sl.innerX + j
+ p.Y = sl.innerY + oftY + l.Height - barCnt
+ p.Ch = sparks[barMod-1]
+ p.Fg = l.LineColor
+ p.Bg = sl.BgColor
+ ps = append(ps, p)
+ }
+ }
+
+ oftY += l.displayHeight
+ }
+
+ return sl.Block.chopOverflow(ps)
+}
diff --git a/Godeps/_workspace/src/github.com/gizak/termui/theme.go b/Godeps/_workspace/src/github.com/gizak/termui/theme.go
new file mode 100644
index 000000000..c8ad94756
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/gizak/termui/theme.go
@@ -0,0 +1,84 @@
+// Copyright 2015 Zack Guo <gizak@icloud.com>. All rights reserved.
+// Use of this source code is governed by a MIT license that can
+// be found in the LICENSE file.
+
+package termui
+
+// A ColorScheme represents the current look-and-feel of the dashboard.
+type ColorScheme struct {
+ BodyBg Attribute
+ BlockBg Attribute
+ HasBorder bool
+ BorderFg Attribute
+ BorderBg Attribute
+ BorderLabelTextFg Attribute
+ BorderLabelTextBg Attribute
+ ParTextFg Attribute
+ ParTextBg Attribute
+ SparklineLine Attribute
+ SparklineTitle Attribute
+ GaugeBar Attribute
+ GaugePercent Attribute
+ LineChartLine Attribute
+ LineChartAxes Attribute
+ ListItemFg Attribute
+ ListItemBg Attribute
+ BarChartBar Attribute
+ BarChartText Attribute
+ BarChartNum Attribute
+ MBarChartBar Attribute
+ MBarChartText Attribute
+ MBarChartNum Attribute
+}
+
+// default color scheme depends on the user's terminal setting.
+var themeDefault = ColorScheme{HasBorder: true}
+
+var themeHelloWorld = ColorScheme{
+ BodyBg: ColorBlack,
+ BlockBg: ColorBlack,
+ HasBorder: true,
+ BorderFg: ColorWhite,
+ BorderBg: ColorBlack,
+ BorderLabelTextBg: ColorBlack,
+ BorderLabelTextFg: ColorGreen,
+ ParTextBg: ColorBlack,
+ ParTextFg: ColorWhite,
+ SparklineLine: ColorMagenta,
+ SparklineTitle: ColorWhite,
+ GaugeBar: ColorRed,
+ GaugePercent: ColorWhite,
+ LineChartLine: ColorYellow | AttrBold,
+ LineChartAxes: ColorWhite,
+ ListItemBg: ColorBlack,
+ ListItemFg: ColorYellow,
+ BarChartBar: ColorRed,
+ BarChartNum: ColorWhite,
+ BarChartText: ColorCyan,
+ MBarChartBar: ColorRed,
+ MBarChartNum: ColorWhite,
+ MBarChartText: ColorCyan,
+}
+
+var theme = themeDefault // global dep
+
+// Theme returns the currently used theme.
+func Theme() ColorScheme {
+ return theme
+}
+
+// SetTheme sets a new, custom theme.
+func SetTheme(newTheme ColorScheme) {
+ theme = newTheme
+}
+
+// UseTheme sets a predefined scheme. Currently available: "hello-world" and
+// "black-and-white".
+func UseTheme(th string) {
+ switch th {
+ case "helloworld":
+ theme = themeHelloWorld
+ default:
+ theme = themeDefault
+ }
+}
diff --git a/Godeps/_workspace/src/github.com/hashicorp/golang-lru/.gitignore b/Godeps/_workspace/src/github.com/hashicorp/golang-lru/.gitignore
new file mode 100644
index 000000000..836562412
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/hashicorp/golang-lru/.gitignore
@@ -0,0 +1,23 @@
+# Compiled Object files, Static and Dynamic libs (Shared Objects)
+*.o
+*.a
+*.so
+
+# Folders
+_obj
+_test
+
+# Architecture specific extensions/prefixes
+*.[568vq]
+[568vq].out
+
+*.cgo1.go
+*.cgo2.c
+_cgo_defun.c
+_cgo_gotypes.go
+_cgo_export.*
+
+_testmain.go
+
+*.exe
+*.test
diff --git a/Godeps/_workspace/src/github.com/hashicorp/golang-lru/LICENSE b/Godeps/_workspace/src/github.com/hashicorp/golang-lru/LICENSE
new file mode 100644
index 000000000..be2cc4dfb
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/hashicorp/golang-lru/LICENSE
@@ -0,0 +1,362 @@
+Mozilla Public License, version 2.0
+
+1. Definitions
+
+1.1. "Contributor"
+
+ means each individual or legal entity that creates, contributes to the
+ creation of, or owns Covered Software.
+
+1.2. "Contributor Version"
+
+ means the combination of the Contributions of others (if any) used by a
+ Contributor and that particular Contributor's Contribution.
+
+1.3. "Contribution"
+
+ means Covered Software of a particular Contributor.
+
+1.4. "Covered Software"
+
+ means Source Code Form to which the initial Contributor has attached the
+ notice in Exhibit A, the Executable Form of such Source Code Form, and
+ Modifications of such Source Code Form, in each case including portions
+ thereof.
+
+1.5. "Incompatible With Secondary Licenses"
+ means
+
+ a. that the initial Contributor has attached the notice described in
+ Exhibit B to the Covered Software; or
+
+ b. that the Covered Software was made available under the terms of
+ version 1.1 or earlier of the License, but not also under the terms of
+ a Secondary License.
+
+1.6. "Executable Form"
+
+ means any form of the work other than Source Code Form.
+
+1.7. "Larger Work"
+
+ means a work that combines Covered Software with other material, in a
+ separate file or files, that is not Covered Software.
+
+1.8. "License"
+
+ means this document.
+
+1.9. "Licensable"
+
+ means having the right to grant, to the maximum extent possible, whether
+ at the time of the initial grant or subsequently, any and all of the
+ rights conveyed by this License.
+
+1.10. "Modifications"
+
+ means any of the following:
+
+ a. any file in Source Code Form that results from an addition to,
+ deletion from, or modification of the contents of Covered Software; or
+
+ b. any new file in Source Code Form that contains any Covered Software.
+
+1.11. "Patent Claims" of a Contributor
+
+ means any patent claim(s), including without limitation, method,
+ process, and apparatus claims, in any patent Licensable by such
+ Contributor that would be infringed, but for the grant of the License,
+ by the making, using, selling, offering for sale, having made, import,
+ or transfer of either its Contributions or its Contributor Version.
+
+1.12. "Secondary License"
+
+ means either the GNU General Public License, Version 2.0, the GNU Lesser
+ General Public License, Version 2.1, the GNU Affero General Public
+ License, Version 3.0, or any later versions of those licenses.
+
+1.13. "Source Code Form"
+
+ means the form of the work preferred for making modifications.
+
+1.14. "You" (or "Your")
+
+ means an individual or a legal entity exercising rights under this
+ License. For legal entities, "You" includes any entity that controls, is
+ controlled by, or is under common control with You. For purposes of this
+ definition, "control" means (a) the power, direct or indirect, to cause
+ the direction or management of such entity, whether by contract or
+ otherwise, or (b) ownership of more than fifty percent (50%) of the
+ outstanding shares or beneficial ownership of such entity.
+
+
+2. License Grants and Conditions
+
+2.1. Grants
+
+ Each Contributor hereby grants You a world-wide, royalty-free,
+ non-exclusive license:
+
+ a. under intellectual property rights (other than patent or trademark)
+ Licensable by such Contributor to use, reproduce, make available,
+ modify, display, perform, distribute, and otherwise exploit its
+ Contributions, either on an unmodified basis, with Modifications, or
+ as part of a Larger Work; and
+
+ b. under Patent Claims of such Contributor to make, use, sell, offer for
+ sale, have made, import, and otherwise transfer either its
+ Contributions or its Contributor Version.
+
+2.2. Effective Date
+
+ The licenses granted in Section 2.1 with respect to any Contribution
+ become effective for each Contribution on the date the Contributor first
+ distributes such Contribution.
+
+2.3. Limitations on Grant Scope
+
+ The licenses granted in this Section 2 are the only rights granted under
+ this License. No additional rights or licenses will be implied from the
+ distribution or licensing of Covered Software under this License.
+ Notwithstanding Section 2.1(b) above, no patent license is granted by a
+ Contributor:
+
+ a. for any code that a Contributor has removed from Covered Software; or
+
+ b. for infringements caused by: (i) Your and any other third party's
+ modifications of Covered Software, or (ii) the combination of its
+ Contributions with other software (except as part of its Contributor
+ Version); or
+
+ c. under Patent Claims infringed by Covered Software in the absence of
+ its Contributions.
+
+ This License does not grant any rights in the trademarks, service marks,
+ or logos of any Contributor (except as may be necessary to comply with
+ the notice requirements in Section 3.4).
+
+2.4. Subsequent Licenses
+
+ No Contributor makes additional grants as a result of Your choice to
+ distribute the Covered Software under a subsequent version of this
+ License (see Section 10.2) or under the terms of a Secondary License (if
+ permitted under the terms of Section 3.3).
+
+2.5. Representation
+
+ Each Contributor represents that the Contributor believes its
+ Contributions are its original creation(s) or it has sufficient rights to
+ grant the rights to its Contributions conveyed by this License.
+
+2.6. Fair Use
+
+ This License is not intended to limit any rights You have under
+ applicable copyright doctrines of fair use, fair dealing, or other
+ equivalents.
+
+2.7. Conditions
+
+ Sections 3.1, 3.2, 3.3, and 3.4 are conditions of the licenses granted in
+ Section 2.1.
+
+
+3. Responsibilities
+
+3.1. Distribution of Source Form
+
+ All distribution of Covered Software in Source Code Form, including any
+ Modifications that You create or to which You contribute, must be under
+ the terms of this License. You must inform recipients that the Source
+ Code Form of the Covered Software is governed by the terms of this
+ License, and how they can obtain a copy of this License. You may not
+ attempt to alter or restrict the recipients' rights in the Source Code
+ Form.
+
+3.2. Distribution of Executable Form
+
+ If You distribute Covered Software in Executable Form then:
+
+ a. such Covered Software must also be made available in Source Code Form,
+ as described in Section 3.1, and You must inform recipients of the
+ Executable Form how they can obtain a copy of such Source Code Form by
+ reasonable means in a timely manner, at a charge no more than the cost
+ of distribution to the recipient; and
+
+ b. You may distribute such Executable Form under the terms of this
+ License, or sublicense it under different terms, provided that the
+ license for the Executable Form does not attempt to limit or alter the
+ recipients' rights in the Source Code Form under this License.
+
+3.3. Distribution of a Larger Work
+
+ You may create and distribute a Larger Work under terms of Your choice,
+ provided that You also comply with the requirements of this License for
+ the Covered Software. If the Larger Work is a combination of Covered
+ Software with a work governed by one or more Secondary Licenses, and the
+ Covered Software is not Incompatible With Secondary Licenses, this
+ License permits You to additionally distribute such Covered Software
+ under the terms of such Secondary License(s), so that the recipient of
+ the Larger Work may, at their option, further distribute the Covered
+ Software under the terms of either this License or such Secondary
+ License(s).
+
+3.4. Notices
+
+ You may not remove or alter the substance of any license notices
+ (including copyright notices, patent notices, disclaimers of warranty, or
+ limitations of liability) contained within the Source Code Form of the
+ Covered Software, except that You may alter any license notices to the
+ extent required to remedy known factual inaccuracies.
+
+3.5. Application of Additional Terms
+
+ You may choose to offer, and to charge a fee for, warranty, support,
+ indemnity or liability obligations to one or more recipients of Covered
+ Software. However, You may do so only on Your own behalf, and not on
+ behalf of any Contributor. You must make it absolutely clear that any
+ such warranty, support, indemnity, or liability obligation is offered by
+ You alone, and You hereby agree to indemnify every Contributor for any
+ liability incurred by such Contributor as a result of warranty, support,
+ indemnity or liability terms You offer. You may include additional
+ disclaimers of warranty and limitations of liability specific to any
+ jurisdiction.
+
+4. Inability to Comply Due to Statute or Regulation
+
+ If it is impossible for You to comply with any of the terms of this License
+ with respect to some or all of the Covered Software due to statute,
+ judicial order, or regulation then You must: (a) comply with the terms of
+ this License to the maximum extent possible; and (b) describe the
+ limitations and the code they affect. Such description must be placed in a
+ text file included with all distributions of the Covered Software under
+ this License. Except to the extent prohibited by statute or regulation,
+ such description must be sufficiently detailed for a recipient of ordinary
+ skill to be able to understand it.
+
+5. Termination
+
+5.1. The rights granted under this License will terminate automatically if You
+ fail to comply with any of its terms. However, if You become compliant,
+ then the rights granted under this License from a particular Contributor
+ are reinstated (a) provisionally, unless and until such Contributor
+ explicitly and finally terminates Your grants, and (b) on an ongoing
+ basis, if such Contributor fails to notify You of the non-compliance by
+ some reasonable means prior to 60 days after You have come back into
+ compliance. Moreover, Your grants from a particular Contributor are
+ reinstated on an ongoing basis if such Contributor notifies You of the
+ non-compliance by some reasonable means, this is the first time You have
+ received notice of non-compliance with this License from such
+ Contributor, and You become compliant prior to 30 days after Your receipt
+ of the notice.
+
+5.2. If You initiate litigation against any entity by asserting a patent
+ infringement claim (excluding declaratory judgment actions,
+ counter-claims, and cross-claims) alleging that a Contributor Version
+ directly or indirectly infringes any patent, then the rights granted to
+ You by any and all Contributors for the Covered Software under Section
+ 2.1 of this License shall terminate.
+
+5.3. In the event of termination under Sections 5.1 or 5.2 above, all end user
+ license agreements (excluding distributors and resellers) which have been
+ validly granted by You or Your distributors under this License prior to
+ termination shall survive termination.
+
+6. Disclaimer of Warranty
+
+ Covered Software is provided under this License on an "as is" basis,
+ without warranty of any kind, either expressed, implied, or statutory,
+ including, without limitation, warranties that the Covered Software is free
+ of defects, merchantable, fit for a particular purpose or non-infringing.
+ The entire risk as to the quality and performance of the Covered Software
+ is with You. Should any Covered Software prove defective in any respect,
+ You (not any Contributor) assume the cost of any necessary servicing,
+ repair, or correction. This disclaimer of warranty constitutes an essential
+ part of this License. No use of any Covered Software is authorized under
+ this License except under this disclaimer.
+
+7. Limitation of Liability
+
+ Under no circumstances and under no legal theory, whether tort (including
+ negligence), contract, or otherwise, shall any Contributor, or anyone who
+ distributes Covered Software as permitted above, be liable to You for any
+ direct, indirect, special, incidental, or consequential damages of any
+ character including, without limitation, damages for lost profits, loss of
+ goodwill, work stoppage, computer failure or malfunction, or any and all
+ other commercial damages or losses, even if such party shall have been
+ informed of the possibility of such damages. This limitation of liability
+ shall not apply to liability for death or personal injury resulting from
+ such party's negligence to the extent applicable law prohibits such
+ limitation. Some jurisdictions do not allow the exclusion or limitation of
+ incidental or consequential damages, so this exclusion and limitation may
+ not apply to You.
+
+8. Litigation
+
+ Any litigation relating to this License may be brought only in the courts
+ of a jurisdiction where the defendant maintains its principal place of
+ business and such litigation shall be governed by laws of that
+ jurisdiction, without reference to its conflict-of-law provisions. Nothing
+ in this Section shall prevent a party's ability to bring cross-claims or
+ counter-claims.
+
+9. Miscellaneous
+
+ This License represents the complete agreement concerning the subject
+ matter hereof. If any provision of this License is held to be
+ unenforceable, such provision shall be reformed only to the extent
+ necessary to make it enforceable. Any law or regulation which provides that
+ the language of a contract shall be construed against the drafter shall not
+ be used to construe this License against a Contributor.
+
+
+10. Versions of the License
+
+10.1. New Versions
+
+ Mozilla Foundation is the license steward. Except as provided in Section
+ 10.3, no one other than the license steward has the right to modify or
+ publish new versions of this License. Each version will be given a
+ distinguishing version number.
+
+10.2. Effect of New Versions
+
+ You may distribute the Covered Software under the terms of the version
+ of the License under which You originally received the Covered Software,
+ or under the terms of any subsequent version published by the license
+ steward.
+
+10.3. Modified Versions
+
+ If you create software not governed by this License, and you want to
+ create a new license for such software, you may create and use a
+ modified version of this License if you rename the license and remove
+ any references to the name of the license steward (except to note that
+ such modified license differs from this License).
+
+10.4. Distributing Source Code Form that is Incompatible With Secondary
+ Licenses If You choose to distribute Source Code Form that is
+ Incompatible With Secondary Licenses under the terms of this version of
+ the License, the notice described in Exhibit B of this License must be
+ attached.
+
+Exhibit A - Source Code Form License Notice
+
+ This Source Code Form is subject to the
+ terms of the Mozilla Public License, v.
+ 2.0. If a copy of the MPL was not
+ distributed with this file, You can
+ obtain one at
+ http://mozilla.org/MPL/2.0/.
+
+If it is not possible or desirable to put the notice in a particular file,
+then You may include the notice in a location (such as a LICENSE file in a
+relevant directory) where a recipient would be likely to look for such a
+notice.
+
+You may add additional accurate notices of copyright ownership.
+
+Exhibit B - "Incompatible With Secondary Licenses" Notice
+
+ This Source Code Form is "Incompatible
+ With Secondary Licenses", as defined by
+ the Mozilla Public License, v. 2.0.
diff --git a/Godeps/_workspace/src/github.com/hashicorp/golang-lru/README.md b/Godeps/_workspace/src/github.com/hashicorp/golang-lru/README.md
new file mode 100644
index 000000000..33e58cfaf
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/hashicorp/golang-lru/README.md
@@ -0,0 +1,25 @@
+golang-lru
+==========
+
+This provides the `lru` package which implements a fixed-size
+thread safe LRU cache. It is based on the cache in Groupcache.
+
+Documentation
+=============
+
+Full docs are available on [Godoc](http://godoc.org/github.com/hashicorp/golang-lru)
+
+Example
+=======
+
+Using the LRU is very simple:
+
+```go
+l, _ := New(128)
+for i := 0; i < 256; i++ {
+ l.Add(i, nil)
+}
+if l.Len() != 128 {
+ panic(fmt.Sprintf("bad len: %v", l.Len()))
+}
+```
diff --git a/Godeps/_workspace/src/github.com/hashicorp/golang-lru/lru.go b/Godeps/_workspace/src/github.com/hashicorp/golang-lru/lru.go
new file mode 100644
index 000000000..5f1e8a1af
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/hashicorp/golang-lru/lru.go
@@ -0,0 +1,175 @@
+// This package provides a simple LRU cache. It is based on the
+// LRU implementation in groupcache:
+// https://github.com/golang/groupcache/tree/master/lru
+package lru
+
+import (
+ "container/list"
+ "errors"
+ "sync"
+)
+
+// Cache is a thread-safe fixed size LRU cache.
+type Cache struct {
+ size int
+ evictList *list.List
+ items map[interface{}]*list.Element
+ lock sync.RWMutex
+ onEvicted func(key interface{}, value interface{})
+}
+
+// entry is used to hold a value in the evictList
+type entry struct {
+ key interface{}
+ value interface{}
+}
+
+// New creates an LRU of the given size
+func New(size int) (*Cache, error) {
+ return NewWithEvict(size, nil)
+}
+
+func NewWithEvict(size int, onEvicted func(key interface{}, value interface{})) (*Cache, error) {
+ if size <= 0 {
+ return nil, errors.New("Must provide a positive size")
+ }
+ c := &Cache{
+ size: size,
+ evictList: list.New(),
+ items: make(map[interface{}]*list.Element, size),
+ onEvicted: onEvicted,
+ }
+ return c, nil
+}
+
+// Purge is used to completely clear the cache
+func (c *Cache) Purge() {
+ c.lock.Lock()
+ defer c.lock.Unlock()
+
+ if c.onEvicted != nil {
+ for k, v := range c.items {
+ c.onEvicted(k, v.Value.(*entry).value)
+ }
+ }
+
+ c.evictList = list.New()
+ c.items = make(map[interface{}]*list.Element, c.size)
+}
+
+// Add adds a value to the cache. Returns true if an eviction occured.
+func (c *Cache) Add(key, value interface{}) bool {
+ c.lock.Lock()
+ defer c.lock.Unlock()
+
+ // Check for existing item
+ if ent, ok := c.items[key]; ok {
+ c.evictList.MoveToFront(ent)
+ ent.Value.(*entry).value = value
+ return false
+ }
+
+ // Add new item
+ ent := &entry{key, value}
+ entry := c.evictList.PushFront(ent)
+ c.items[key] = entry
+
+ evict := c.evictList.Len() > c.size
+ // Verify size not exceeded
+ if evict {
+ c.removeOldest()
+ }
+ return evict
+}
+
+// Get looks up a key's value from the cache.
+func (c *Cache) Get(key interface{}) (value interface{}, ok bool) {
+ c.lock.Lock()
+ defer c.lock.Unlock()
+
+ if ent, ok := c.items[key]; ok {
+ c.evictList.MoveToFront(ent)
+ return ent.Value.(*entry).value, true
+ }
+ return
+}
+
+// Check if a key is in the cache, without updating the recent-ness or deleting it for being stale.
+func (c *Cache) Contains(key interface{}) (ok bool) {
+ c.lock.RLock()
+ defer c.lock.RUnlock()
+
+ _, ok = c.items[key]
+ return ok
+}
+
+// Returns the key value (or undefined if not found) without updating the "recently used"-ness of the key.
+// (If you find yourself using this a lot, you might be using the wrong sort of data structure, but there are some use cases where it's handy.)
+func (c *Cache) Peek(key interface{}) (value interface{}, ok bool) {
+ c.lock.RLock()
+ defer c.lock.RUnlock()
+
+ if ent, ok := c.items[key]; ok {
+ return ent.Value.(*entry).value, true
+ }
+ return nil, ok
+}
+
+// Remove removes the provided key from the cache.
+func (c *Cache) Remove(key interface{}) {
+ c.lock.Lock()
+ defer c.lock.Unlock()
+
+ if ent, ok := c.items[key]; ok {
+ c.removeElement(ent)
+ }
+}
+
+// RemoveOldest removes the oldest item from the cache.
+func (c *Cache) RemoveOldest() {
+ c.lock.Lock()
+ defer c.lock.Unlock()
+ c.removeOldest()
+}
+
+// Keys returns a slice of the keys in the cache, from oldest to newest.
+func (c *Cache) Keys() []interface{} {
+ c.lock.RLock()
+ defer c.lock.RUnlock()
+
+ keys := make([]interface{}, len(c.items))
+ ent := c.evictList.Back()
+ i := 0
+ for ent != nil {
+ keys[i] = ent.Value.(*entry).key
+ ent = ent.Prev()
+ i++
+ }
+
+ return keys
+}
+
+// Len returns the number of items in the cache.
+func (c *Cache) Len() int {
+ c.lock.RLock()
+ defer c.lock.RUnlock()
+ return c.evictList.Len()
+}
+
+// removeOldest removes the oldest item from the cache.
+func (c *Cache) removeOldest() {
+ ent := c.evictList.Back()
+ if ent != nil {
+ c.removeElement(ent)
+ }
+}
+
+// removeElement is used to remove a given list element from the cache
+func (c *Cache) removeElement(e *list.Element) {
+ c.evictList.Remove(e)
+ kv := e.Value.(*entry)
+ delete(c.items, kv.key)
+ if c.onEvicted != nil {
+ c.onEvicted(kv.key, kv.value)
+ }
+}
diff --git a/Godeps/_workspace/src/github.com/hashicorp/golang-lru/lru_test.go b/Godeps/_workspace/src/github.com/hashicorp/golang-lru/lru_test.go
new file mode 100644
index 000000000..b676cfd9d
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/hashicorp/golang-lru/lru_test.go
@@ -0,0 +1,127 @@
+package lru
+
+import "testing"
+
+func TestLRU(t *testing.T) {
+ evictCounter := 0
+ onEvicted := func(k interface{}, v interface{}) {
+ if k != v {
+ t.Fatalf("Evict values not equal (%v!=%v)", k, v)
+ }
+ evictCounter += 1
+ }
+ l, err := NewWithEvict(128, onEvicted)
+ if err != nil {
+ t.Fatalf("err: %v", err)
+ }
+
+ for i := 0; i < 256; i++ {
+ l.Add(i, i)
+ }
+ if l.Len() != 128 {
+ t.Fatalf("bad len: %v", l.Len())
+ }
+
+ if evictCounter != 128 {
+ t.Fatalf("bad evict count: %v", evictCounter)
+ }
+
+ for i, k := range l.Keys() {
+ if v, ok := l.Get(k); !ok || v != k || v != i+128 {
+ t.Fatalf("bad key: %v", k)
+ }
+ }
+ for i := 0; i < 128; i++ {
+ _, ok := l.Get(i)
+ if ok {
+ t.Fatalf("should be evicted")
+ }
+ }
+ for i := 128; i < 256; i++ {
+ _, ok := l.Get(i)
+ if !ok {
+ t.Fatalf("should not be evicted")
+ }
+ }
+ for i := 128; i < 192; i++ {
+ l.Remove(i)
+ _, ok := l.Get(i)
+ if ok {
+ t.Fatalf("should be deleted")
+ }
+ }
+
+ l.Get(192) // expect 192 to be last key in l.Keys()
+
+ for i, k := range l.Keys() {
+ if (i < 63 && k != i+193) || (i == 63 && k != 192) {
+ t.Fatalf("out of order key: %v", k)
+ }
+ }
+
+ l.Purge()
+ if l.Len() != 0 {
+ t.Fatalf("bad len: %v", l.Len())
+ }
+ if _, ok := l.Get(200); ok {
+ t.Fatalf("should contain nothing")
+ }
+}
+
+// test that Add returns true/false if an eviction occured
+func TestLRUAdd(t *testing.T) {
+ evictCounter := 0
+ onEvicted := func(k interface{}, v interface{}) {
+ evictCounter += 1
+ }
+
+ l, err := NewWithEvict(1, onEvicted)
+ if err != nil {
+ t.Fatalf("err: %v", err)
+ }
+
+ if l.Add(1, 1) == true || evictCounter != 0 {
+ t.Errorf("should not have an eviction")
+ }
+ if l.Add(2, 2) == false || evictCounter != 1 {
+ t.Errorf("should have an eviction")
+ }
+}
+
+// test that Contains doesn't update recent-ness
+func TestLRUContains(t *testing.T) {
+ l, err := New(2)
+ if err != nil {
+ t.Fatalf("err: %v", err)
+ }
+
+ l.Add(1, 1)
+ l.Add(2, 2)
+ if !l.Contains(1) {
+ t.Errorf("1 should be contained")
+ }
+
+ l.Add(3, 3)
+ if l.Contains(1) {
+ t.Errorf("Contains should not have updated recent-ness of 1")
+ }
+}
+
+// test that Peek doesn't update recent-ness
+func TestLRUPeek(t *testing.T) {
+ l, err := New(2)
+ if err != nil {
+ t.Fatalf("err: %v", err)
+ }
+
+ l.Add(1, 1)
+ l.Add(2, 2)
+ if v, ok := l.Peek(1); !ok || v != 1 {
+ t.Errorf("1 should be set to 1: %v, %v", v, ok)
+ }
+
+ l.Add(3, 3)
+ if l.Contains(1) {
+ t.Errorf("should not have updated recent-ness of 1")
+ }
+}
diff --git a/Godeps/_workspace/src/github.com/howeyc/fsnotify/.gitignore b/Godeps/_workspace/src/github.com/howeyc/fsnotify/.gitignore
deleted file mode 100644
index e4706a9e9..000000000
--- a/Godeps/_workspace/src/github.com/howeyc/fsnotify/.gitignore
+++ /dev/null
@@ -1,5 +0,0 @@
-# Setup a Global .gitignore for OS and editor generated files:
-# https://help.github.com/articles/ignoring-files
-# git config --global core.excludesfile ~/.gitignore_global
-
-.vagrant
diff --git a/Godeps/_workspace/src/github.com/howeyc/fsnotify/AUTHORS b/Godeps/_workspace/src/github.com/howeyc/fsnotify/AUTHORS
deleted file mode 100644
index e52b72f83..000000000
--- a/Godeps/_workspace/src/github.com/howeyc/fsnotify/AUTHORS
+++ /dev/null
@@ -1,28 +0,0 @@
-# Names should be added to this file as
-# Name or Organization <email address>
-# The email address is not required for organizations.
-
-# You can update this list using the following command:
-#
-# $ git shortlog -se | awk '{print $2 " " $3 " " $4}'
-
-# Please keep the list sorted.
-
-Adrien Bustany <adrien@bustany.org>
-Caleb Spare <cespare@gmail.com>
-Case Nelson <case@teammating.com>
-Chris Howey <howeyc@gmail.com> <chris@howey.me>
-Christoffer Buchholz <christoffer.buchholz@gmail.com>
-Dave Cheney <dave@cheney.net>
-Francisco Souza <f@souza.cc>
-John C Barstow
-Kelvin Fo <vmirage@gmail.com>
-Nathan Youngman <git@nathany.com>
-Paul Hammond <paul@paulhammond.org>
-Pursuit92 <JoshChase@techpursuit.net>
-Rob Figueiredo <robfig@gmail.com>
-Travis Cline <travis.cline@gmail.com>
-Tudor Golubenco <tudor.g@gmail.com>
-bronze1man <bronze1man@gmail.com>
-debrando <denis.brandolini@gmail.com>
-henrikedwards <henrik.edwards@gmail.com>
diff --git a/Godeps/_workspace/src/github.com/howeyc/fsnotify/CHANGELOG.md b/Godeps/_workspace/src/github.com/howeyc/fsnotify/CHANGELOG.md
deleted file mode 100644
index 761686aa9..000000000
--- a/Godeps/_workspace/src/github.com/howeyc/fsnotify/CHANGELOG.md
+++ /dev/null
@@ -1,160 +0,0 @@
-# Changelog
-
-## v0.9.0 / 2014-01-17
-
-* IsAttrib() for events that only concern a file's metadata [#79][] (thanks @abustany)
-* [Fix] kqueue: fix deadlock [#77][] (thanks @cespare)
-* [NOTICE] Development has moved to `code.google.com/p/go.exp/fsnotify` in preparation for inclusion in the Go standard library.
-
-## v0.8.12 / 2013-11-13
-
-* [API] Remove FD_SET and friends from Linux adapter
-
-## v0.8.11 / 2013-11-02
-
-* [Doc] Add Changelog [#72][] (thanks @nathany)
-* [Doc] Spotlight and double modify events on OS X [#62][] (reported by @paulhammond)
-
-## v0.8.10 / 2013-10-19
-
-* [Fix] kqueue: remove file watches when parent directory is removed [#71][] (reported by @mdwhatcott)
-* [Fix] kqueue: race between Close and readEvents [#70][] (reported by @bernerdschaefer)
-* [Doc] specify OS-specific limits in README (thanks @debrando)
-
-## v0.8.9 / 2013-09-08
-
-* [Doc] Contributing (thanks @nathany)
-* [Doc] update package path in example code [#63][] (thanks @paulhammond)
-* [Doc] GoCI badge in README (Linux only) [#60][]
-* [Doc] Cross-platform testing with Vagrant [#59][] (thanks @nathany)
-
-## v0.8.8 / 2013-06-17
-
-* [Fix] Windows: handle `ERROR_MORE_DATA` on Windows [#49][] (thanks @jbowtie)
-
-## v0.8.7 / 2013-06-03
-
-* [API] Make syscall flags internal
-* [Fix] inotify: ignore event changes
-* [Fix] race in symlink test [#45][] (reported by @srid)
-* [Fix] tests on Windows
-* lower case error messages
-
-## v0.8.6 / 2013-05-23
-
-* kqueue: Use EVT_ONLY flag on Darwin
-* [Doc] Update README with full example
-
-## v0.8.5 / 2013-05-09
-
-* [Fix] inotify: allow monitoring of "broken" symlinks (thanks @tsg)
-
-## v0.8.4 / 2013-04-07
-
-* [Fix] kqueue: watch all file events [#40][] (thanks @ChrisBuchholz)
-
-## v0.8.3 / 2013-03-13
-
-* [Fix] inoitfy/kqueue memory leak [#36][] (reported by @nbkolchin)
-* [Fix] kqueue: use fsnFlags for watching a directory [#33][] (reported by @nbkolchin)
-
-## v0.8.2 / 2013-02-07
-
-* [Doc] add Authors
-* [Fix] fix data races for map access [#29][] (thanks @fsouza)
-
-## v0.8.1 / 2013-01-09
-
-* [Fix] Windows path separators
-* [Doc] BSD License
-
-## v0.8.0 / 2012-11-09
-
-* kqueue: directory watching improvements (thanks @vmirage)
-* inotify: add `IN_MOVED_TO` [#25][] (requested by @cpisto)
-* [Fix] kqueue: deleting watched directory [#24][] (reported by @jakerr)
-
-## v0.7.4 / 2012-10-09
-
-* [Fix] inotify: fixes from https://codereview.appspot.com/5418045/ (ugorji)
-* [Fix] kqueue: preserve watch flags when watching for delete [#21][] (reported by @robfig)
-* [Fix] kqueue: watch the directory even if it isn't a new watch (thanks @robfig)
-* [Fix] kqueue: modify after recreation of file
-
-## v0.7.3 / 2012-09-27
-
-* [Fix] kqueue: watch with an existing folder inside the watched folder (thanks @vmirage)
-* [Fix] kqueue: no longer get duplicate CREATE events
-
-## v0.7.2 / 2012-09-01
-
-* kqueue: events for created directories
-
-## v0.7.1 / 2012-07-14
-
-* [Fix] for renaming files
-
-## v0.7.0 / 2012-07-02
-
-* [Feature] FSNotify flags
-* [Fix] inotify: Added file name back to event path
-
-## v0.6.0 / 2012-06-06
-
-* kqueue: watch files after directory created (thanks @tmc)
-
-## v0.5.1 / 2012-05-22
-
-* [Fix] inotify: remove all watches before Close()
-
-## v0.5.0 / 2012-05-03
-
-* [API] kqueue: return errors during watch instead of sending over channel
-* kqueue: match symlink behavior on Linux
-* inotify: add `DELETE_SELF` (requested by @taralx)
-* [Fix] kqueue: handle EINTR (reported by @robfig)
-* [Doc] Godoc example [#1][] (thanks @davecheney)
-
-## v0.4.0 / 2012-03-30
-
-* Go 1 released: build with go tool
-* [Feature] Windows support using winfsnotify
-* Windows does not have attribute change notifications
-* Roll attribute notifications into IsModify
-
-## v0.3.0 / 2012-02-19
-
-* kqueue: add files when watch directory
-
-## v0.2.0 / 2011-12-30
-
-* update to latest Go weekly code
-
-## v0.1.0 / 2011-10-19
-
-* kqueue: add watch on file creation to match inotify
-* kqueue: create file event
-* inotify: ignore `IN_IGNORED` events
-* event String()
-* linux: common FileEvent functions
-* initial commit
-
-[#79]: https://github.com/howeyc/fsnotify/pull/79
-[#77]: https://github.com/howeyc/fsnotify/pull/77
-[#72]: https://github.com/howeyc/fsnotify/issues/72
-[#71]: https://github.com/howeyc/fsnotify/issues/71
-[#70]: https://github.com/howeyc/fsnotify/issues/70
-[#63]: https://github.com/howeyc/fsnotify/issues/63
-[#62]: https://github.com/howeyc/fsnotify/issues/62
-[#60]: https://github.com/howeyc/fsnotify/issues/60
-[#59]: https://github.com/howeyc/fsnotify/issues/59
-[#49]: https://github.com/howeyc/fsnotify/issues/49
-[#45]: https://github.com/howeyc/fsnotify/issues/45
-[#40]: https://github.com/howeyc/fsnotify/issues/40
-[#36]: https://github.com/howeyc/fsnotify/issues/36
-[#33]: https://github.com/howeyc/fsnotify/issues/33
-[#29]: https://github.com/howeyc/fsnotify/issues/29
-[#25]: https://github.com/howeyc/fsnotify/issues/25
-[#24]: https://github.com/howeyc/fsnotify/issues/24
-[#21]: https://github.com/howeyc/fsnotify/issues/21
-[#1]: https://github.com/howeyc/fsnotify/issues/1
diff --git a/Godeps/_workspace/src/github.com/howeyc/fsnotify/CONTRIBUTING.md b/Godeps/_workspace/src/github.com/howeyc/fsnotify/CONTRIBUTING.md
deleted file mode 100644
index b2025d72c..000000000
--- a/Godeps/_workspace/src/github.com/howeyc/fsnotify/CONTRIBUTING.md
+++ /dev/null
@@ -1,7 +0,0 @@
-# Contributing
-
-## Moving Notice
-
-There is a fork being actively developed with a new API in preparation for the Go Standard Library:
-[github.com/go-fsnotify/fsnotify](https://github.com/go-fsnotify/fsnotify)
-
diff --git a/Godeps/_workspace/src/github.com/howeyc/fsnotify/LICENSE b/Godeps/_workspace/src/github.com/howeyc/fsnotify/LICENSE
deleted file mode 100644
index f21e54080..000000000
--- a/Godeps/_workspace/src/github.com/howeyc/fsnotify/LICENSE
+++ /dev/null
@@ -1,28 +0,0 @@
-Copyright (c) 2012 The Go Authors. All rights reserved.
-Copyright (c) 2012 fsnotify Authors. All rights reserved.
-
-Redistribution and use in source and binary forms, with or without
-modification, are permitted provided that the following conditions are
-met:
-
- * Redistributions of source code must retain the above copyright
-notice, this list of conditions and the following disclaimer.
- * Redistributions in binary form must reproduce the above
-copyright notice, this list of conditions and the following disclaimer
-in the documentation and/or other materials provided with the
-distribution.
- * Neither the name of Google Inc. nor the names of its
-contributors may be used to endorse or promote products derived from
-this software without specific prior written permission.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
diff --git a/Godeps/_workspace/src/github.com/howeyc/fsnotify/README.md b/Godeps/_workspace/src/github.com/howeyc/fsnotify/README.md
deleted file mode 100644
index 4c7498d38..000000000
--- a/Godeps/_workspace/src/github.com/howeyc/fsnotify/README.md
+++ /dev/null
@@ -1,92 +0,0 @@
-# File system notifications for Go
-
-[![GoDoc](https://godoc.org/github.com/howeyc/fsnotify?status.png)](http://godoc.org/github.com/howeyc/fsnotify)
-
-Cross platform: Windows, Linux, BSD and OS X.
-
-## Moving Notice
-
-There is a fork being actively developed with a new API in preparation for the Go Standard Library:
-[github.com/go-fsnotify/fsnotify](https://github.com/go-fsnotify/fsnotify)
-
-## Example:
-
-```go
-package main
-
-import (
- "log"
-
- "github.com/howeyc/fsnotify"
-)
-
-func main() {
- watcher, err := fsnotify.NewWatcher()
- if err != nil {
- log.Fatal(err)
- }
-
- done := make(chan bool)
-
- // Process events
- go func() {
- for {
- select {
- case ev := <-watcher.Event:
- log.Println("event:", ev)
- case err := <-watcher.Error:
- log.Println("error:", err)
- }
- }
- }()
-
- err = watcher.Watch("testDir")
- if err != nil {
- log.Fatal(err)
- }
-
- <-done
-
- /* ... do stuff ... */
- watcher.Close()
-}
-```
-
-For each event:
-* Name
-* IsCreate()
-* IsDelete()
-* IsModify()
-* IsRename()
-
-## FAQ
-
-**When a file is moved to another directory is it still being watched?**
-
-No (it shouldn't be, unless you are watching where it was moved to).
-
-**When I watch a directory, are all subdirectories watched as well?**
-
-No, you must add watches for any directory you want to watch (a recursive watcher is in the works [#56][]).
-
-**Do I have to watch the Error and Event channels in a separate goroutine?**
-
-As of now, yes. Looking into making this single-thread friendly (see [#7][])
-
-**Why am I receiving multiple events for the same file on OS X?**
-
-Spotlight indexing on OS X can result in multiple events (see [#62][]). A temporary workaround is to add your folder(s) to the *Spotlight Privacy settings* until we have a native FSEvents implementation (see [#54][]).
-
-**How many files can be watched at once?**
-
-There are OS-specific limits as to how many watches can be created:
-* Linux: /proc/sys/fs/inotify/max_user_watches contains the limit,
-reaching this limit results in a "no space left on device" error.
-* BSD / OSX: sysctl variables "kern.maxfiles" and "kern.maxfilesperproc", reaching these limits results in a "too many open files" error.
-
-
-[#62]: https://github.com/howeyc/fsnotify/issues/62
-[#56]: https://github.com/howeyc/fsnotify/issues/56
-[#54]: https://github.com/howeyc/fsnotify/issues/54
-[#7]: https://github.com/howeyc/fsnotify/issues/7
-
diff --git a/Godeps/_workspace/src/github.com/howeyc/fsnotify/example_test.go b/Godeps/_workspace/src/github.com/howeyc/fsnotify/example_test.go
deleted file mode 100644
index d3130e222..000000000
--- a/Godeps/_workspace/src/github.com/howeyc/fsnotify/example_test.go
+++ /dev/null
@@ -1,34 +0,0 @@
-// Copyright 2012 The Go Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style
-// license that can be found in the LICENSE file.
-
-package fsnotify_test
-
-import (
- "log"
-
- "github.com/howeyc/fsnotify"
-)
-
-func ExampleNewWatcher() {
- watcher, err := fsnotify.NewWatcher()
- if err != nil {
- log.Fatal(err)
- }
-
- go func() {
- for {
- select {
- case ev := <-watcher.Event:
- log.Println("event:", ev)
- case err := <-watcher.Error:
- log.Println("error:", err)
- }
- }
- }()
-
- err = watcher.Watch("/tmp/foo")
- if err != nil {
- log.Fatal(err)
- }
-}
diff --git a/Godeps/_workspace/src/github.com/howeyc/fsnotify/fsnotify.go b/Godeps/_workspace/src/github.com/howeyc/fsnotify/fsnotify.go
deleted file mode 100644
index 9a48d847d..000000000
--- a/Godeps/_workspace/src/github.com/howeyc/fsnotify/fsnotify.go
+++ /dev/null
@@ -1,111 +0,0 @@
-// Copyright 2012 The Go Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style
-// license that can be found in the LICENSE file.
-
-// Package fsnotify implements file system notification.
-package fsnotify
-
-import "fmt"
-
-const (
- FSN_CREATE = 1
- FSN_MODIFY = 2
- FSN_DELETE = 4
- FSN_RENAME = 8
-
- FSN_ALL = FSN_MODIFY | FSN_DELETE | FSN_RENAME | FSN_CREATE
-)
-
-// Purge events from interal chan to external chan if passes filter
-func (w *Watcher) purgeEvents() {
- for ev := range w.internalEvent {
- sendEvent := false
- w.fsnmut.Lock()
- fsnFlags := w.fsnFlags[ev.Name]
- w.fsnmut.Unlock()
-
- if (fsnFlags&FSN_CREATE == FSN_CREATE) && ev.IsCreate() {
- sendEvent = true
- }
-
- if (fsnFlags&FSN_MODIFY == FSN_MODIFY) && ev.IsModify() {
- sendEvent = true
- }
-
- if (fsnFlags&FSN_DELETE == FSN_DELETE) && ev.IsDelete() {
- sendEvent = true
- }
-
- if (fsnFlags&FSN_RENAME == FSN_RENAME) && ev.IsRename() {
- sendEvent = true
- }
-
- if sendEvent {
- w.Event <- ev
- }
-
- // If there's no file, then no more events for user
- // BSD must keep watch for internal use (watches DELETEs to keep track
- // what files exist for create events)
- if ev.IsDelete() {
- w.fsnmut.Lock()
- delete(w.fsnFlags, ev.Name)
- w.fsnmut.Unlock()
- }
- }
-
- close(w.Event)
-}
-
-// Watch a given file path
-func (w *Watcher) Watch(path string) error {
- return w.WatchFlags(path, FSN_ALL)
-}
-
-// Watch a given file path for a particular set of notifications (FSN_MODIFY etc.)
-func (w *Watcher) WatchFlags(path string, flags uint32) error {
- w.fsnmut.Lock()
- w.fsnFlags[path] = flags
- w.fsnmut.Unlock()
- return w.watch(path)
-}
-
-// Remove a watch on a file
-func (w *Watcher) RemoveWatch(path string) error {
- w.fsnmut.Lock()
- delete(w.fsnFlags, path)
- w.fsnmut.Unlock()
- return w.removeWatch(path)
-}
-
-// String formats the event e in the form
-// "filename: DELETE|MODIFY|..."
-func (e *FileEvent) String() string {
- var events string = ""
-
- if e.IsCreate() {
- events += "|" + "CREATE"
- }
-
- if e.IsDelete() {
- events += "|" + "DELETE"
- }
-
- if e.IsModify() {
- events += "|" + "MODIFY"
- }
-
- if e.IsRename() {
- events += "|" + "RENAME"
- }
-
- if e.IsAttrib() {
- events += "|" + "ATTRIB"
- }
-
- if len(events) > 0 {
- events = events[1:]
- }
-
- return fmt.Sprintf("%q: %s", e.Name, events)
-}
diff --git a/Godeps/_workspace/src/github.com/howeyc/fsnotify/fsnotify_bsd.go b/Godeps/_workspace/src/github.com/howeyc/fsnotify/fsnotify_bsd.go
deleted file mode 100644
index e6ffd7e5b..000000000
--- a/Godeps/_workspace/src/github.com/howeyc/fsnotify/fsnotify_bsd.go
+++ /dev/null
@@ -1,496 +0,0 @@
-// Copyright 2010 The Go Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style
-// license that can be found in the LICENSE file.
-
-// +build freebsd openbsd netbsd darwin
-
-package fsnotify
-
-import (
- "errors"
- "fmt"
- "io/ioutil"
- "os"
- "path/filepath"
- "sync"
- "syscall"
-)
-
-const (
- // Flags (from <sys/event.h>)
- sys_NOTE_DELETE = 0x0001 /* vnode was removed */
- sys_NOTE_WRITE = 0x0002 /* data contents changed */
- sys_NOTE_EXTEND = 0x0004 /* size increased */
- sys_NOTE_ATTRIB = 0x0008 /* attributes changed */
- sys_NOTE_LINK = 0x0010 /* link count changed */
- sys_NOTE_RENAME = 0x0020 /* vnode was renamed */
- sys_NOTE_REVOKE = 0x0040 /* vnode access was revoked */
-
- // Watch all events
- sys_NOTE_ALLEVENTS = sys_NOTE_DELETE | sys_NOTE_WRITE | sys_NOTE_ATTRIB | sys_NOTE_RENAME
-
- // Block for 100 ms on each call to kevent
- keventWaitTime = 100e6
-)
-
-type FileEvent struct {
- mask uint32 // Mask of events
- Name string // File name (optional)
- create bool // set by fsnotify package if found new file
-}
-
-// IsCreate reports whether the FileEvent was triggered by a creation
-func (e *FileEvent) IsCreate() bool { return e.create }
-
-// IsDelete reports whether the FileEvent was triggered by a delete
-func (e *FileEvent) IsDelete() bool { return (e.mask & sys_NOTE_DELETE) == sys_NOTE_DELETE }
-
-// IsModify reports whether the FileEvent was triggered by a file modification
-func (e *FileEvent) IsModify() bool {
- return ((e.mask&sys_NOTE_WRITE) == sys_NOTE_WRITE || (e.mask&sys_NOTE_ATTRIB) == sys_NOTE_ATTRIB)
-}
-
-// IsRename reports whether the FileEvent was triggered by a change name
-func (e *FileEvent) IsRename() bool { return (e.mask & sys_NOTE_RENAME) == sys_NOTE_RENAME }
-
-// IsAttrib reports whether the FileEvent was triggered by a change in the file metadata.
-func (e *FileEvent) IsAttrib() bool {
- return (e.mask & sys_NOTE_ATTRIB) == sys_NOTE_ATTRIB
-}
-
-type Watcher struct {
- mu sync.Mutex // Mutex for the Watcher itself.
- kq int // File descriptor (as returned by the kqueue() syscall)
- watches map[string]int // Map of watched file descriptors (key: path)
- wmut sync.Mutex // Protects access to watches.
- fsnFlags map[string]uint32 // Map of watched files to flags used for filter
- fsnmut sync.Mutex // Protects access to fsnFlags.
- enFlags map[string]uint32 // Map of watched files to evfilt note flags used in kqueue
- enmut sync.Mutex // Protects access to enFlags.
- paths map[int]string // Map of watched paths (key: watch descriptor)
- finfo map[int]os.FileInfo // Map of file information (isDir, isReg; key: watch descriptor)
- pmut sync.Mutex // Protects access to paths and finfo.
- fileExists map[string]bool // Keep track of if we know this file exists (to stop duplicate create events)
- femut sync.Mutex // Protects access to fileExists.
- externalWatches map[string]bool // Map of watches added by user of the library.
- ewmut sync.Mutex // Protects access to externalWatches.
- Error chan error // Errors are sent on this channel
- internalEvent chan *FileEvent // Events are queued on this channel
- Event chan *FileEvent // Events are returned on this channel
- done chan bool // Channel for sending a "quit message" to the reader goroutine
- isClosed bool // Set to true when Close() is first called
-}
-
-// NewWatcher creates and returns a new kevent instance using kqueue(2)
-func NewWatcher() (*Watcher, error) {
- fd, errno := syscall.Kqueue()
- if fd == -1 {
- return nil, os.NewSyscallError("kqueue", errno)
- }
- w := &Watcher{
- kq: fd,
- watches: make(map[string]int),
- fsnFlags: make(map[string]uint32),
- enFlags: make(map[string]uint32),
- paths: make(map[int]string),
- finfo: make(map[int]os.FileInfo),
- fileExists: make(map[string]bool),
- externalWatches: make(map[string]bool),
- internalEvent: make(chan *FileEvent),
- Event: make(chan *FileEvent),
- Error: make(chan error),
- done: make(chan bool, 1),
- }
-
- go w.readEvents()
- go w.purgeEvents()
- return w, nil
-}
-
-// Close closes a kevent watcher instance
-// It sends a message to the reader goroutine to quit and removes all watches
-// associated with the kevent instance
-func (w *Watcher) Close() error {
- w.mu.Lock()
- if w.isClosed {
- w.mu.Unlock()
- return nil
- }
- w.isClosed = true
- w.mu.Unlock()
-
- // Send "quit" message to the reader goroutine
- w.done <- true
- w.wmut.Lock()
- ws := w.watches
- w.wmut.Unlock()
- for path := range ws {
- w.removeWatch(path)
- }
-
- return nil
-}
-
-// AddWatch adds path to the watched file set.
-// The flags are interpreted as described in kevent(2).
-func (w *Watcher) addWatch(path string, flags uint32) error {
- w.mu.Lock()
- if w.isClosed {
- w.mu.Unlock()
- return errors.New("kevent instance already closed")
- }
- w.mu.Unlock()
-
- watchDir := false
-
- w.wmut.Lock()
- watchfd, found := w.watches[path]
- w.wmut.Unlock()
- if !found {
- fi, errstat := os.Lstat(path)
- if errstat != nil {
- return errstat
- }
-
- // don't watch socket
- if fi.Mode()&os.ModeSocket == os.ModeSocket {
- return nil
- }
-
- // Follow Symlinks
- // Unfortunately, Linux can add bogus symlinks to watch list without
- // issue, and Windows can't do symlinks period (AFAIK). To maintain
- // consistency, we will act like everything is fine. There will simply
- // be no file events for broken symlinks.
- // Hence the returns of nil on errors.
- if fi.Mode()&os.ModeSymlink == os.ModeSymlink {
- path, err := filepath.EvalSymlinks(path)
- if err != nil {
- return nil
- }
-
- fi, errstat = os.Lstat(path)
- if errstat != nil {
- return nil
- }
- }
-
- fd, errno := syscall.Open(path, open_FLAGS, 0700)
- if fd == -1 {
- return errno
- }
- watchfd = fd
-
- w.wmut.Lock()
- w.watches[path] = watchfd
- w.wmut.Unlock()
-
- w.pmut.Lock()
- w.paths[watchfd] = path
- w.finfo[watchfd] = fi
- w.pmut.Unlock()
- }
- // Watch the directory if it has not been watched before.
- w.pmut.Lock()
- w.enmut.Lock()
- if w.finfo[watchfd].IsDir() &&
- (flags&sys_NOTE_WRITE) == sys_NOTE_WRITE &&
- (!found || (w.enFlags[path]&sys_NOTE_WRITE) != sys_NOTE_WRITE) {
- watchDir = true
- }
- w.enmut.Unlock()
- w.pmut.Unlock()
-
- w.enmut.Lock()
- w.enFlags[path] = flags
- w.enmut.Unlock()
-
- var kbuf [1]syscall.Kevent_t
- watchEntry := &kbuf[0]
- watchEntry.Fflags = flags
- syscall.SetKevent(watchEntry, watchfd, syscall.EVFILT_VNODE, syscall.EV_ADD|syscall.EV_CLEAR)
- entryFlags := watchEntry.Flags
- success, errno := syscall.Kevent(w.kq, kbuf[:], nil, nil)
- if success == -1 {
- return errno
- } else if (entryFlags & syscall.EV_ERROR) == syscall.EV_ERROR {
- return errors.New("kevent add error")
- }
-
- if watchDir {
- errdir := w.watchDirectoryFiles(path)
- if errdir != nil {
- return errdir
- }
- }
- return nil
-}
-
-// Watch adds path to the watched file set, watching all events.
-func (w *Watcher) watch(path string) error {
- w.ewmut.Lock()
- w.externalWatches[path] = true
- w.ewmut.Unlock()
- return w.addWatch(path, sys_NOTE_ALLEVENTS)
-}
-
-// RemoveWatch removes path from the watched file set.
-func (w *Watcher) removeWatch(path string) error {
- w.wmut.Lock()
- watchfd, ok := w.watches[path]
- w.wmut.Unlock()
- if !ok {
- return errors.New(fmt.Sprintf("can't remove non-existent kevent watch for: %s", path))
- }
- var kbuf [1]syscall.Kevent_t
- watchEntry := &kbuf[0]
- syscall.SetKevent(watchEntry, watchfd, syscall.EVFILT_VNODE, syscall.EV_DELETE)
- entryFlags := watchEntry.Flags
- success, errno := syscall.Kevent(w.kq, kbuf[:], nil, nil)
- if success == -1 {
- return os.NewSyscallError("kevent_rm_watch", errno)
- } else if (entryFlags & syscall.EV_ERROR) == syscall.EV_ERROR {
- return errors.New("kevent rm error")
- }
- syscall.Close(watchfd)
- w.wmut.Lock()
- delete(w.watches, path)
- w.wmut.Unlock()
- w.enmut.Lock()
- delete(w.enFlags, path)
- w.enmut.Unlock()
- w.pmut.Lock()
- delete(w.paths, watchfd)
- fInfo := w.finfo[watchfd]
- delete(w.finfo, watchfd)
- w.pmut.Unlock()
-
- // Find all watched paths that are in this directory that are not external.
- if fInfo.IsDir() {
- var pathsToRemove []string
- w.pmut.Lock()
- for _, wpath := range w.paths {
- wdir, _ := filepath.Split(wpath)
- if filepath.Clean(wdir) == filepath.Clean(path) {
- w.ewmut.Lock()
- if !w.externalWatches[wpath] {
- pathsToRemove = append(pathsToRemove, wpath)
- }
- w.ewmut.Unlock()
- }
- }
- w.pmut.Unlock()
- for _, p := range pathsToRemove {
- // Since these are internal, not much sense in propagating error
- // to the user, as that will just confuse them with an error about
- // a path they did not explicitly watch themselves.
- w.removeWatch(p)
- }
- }
-
- return nil
-}
-
-// readEvents reads from the kqueue file descriptor, converts the
-// received events into Event objects and sends them via the Event channel
-func (w *Watcher) readEvents() {
- var (
- eventbuf [10]syscall.Kevent_t // Event buffer
- events []syscall.Kevent_t // Received events
- twait *syscall.Timespec // Time to block waiting for events
- n int // Number of events returned from kevent
- errno error // Syscall errno
- )
- events = eventbuf[0:0]
- twait = new(syscall.Timespec)
- *twait = syscall.NsecToTimespec(keventWaitTime)
-
- for {
- // See if there is a message on the "done" channel
- var done bool
- select {
- case done = <-w.done:
- default:
- }
-
- // If "done" message is received
- if done {
- errno := syscall.Close(w.kq)
- if errno != nil {
- w.Error <- os.NewSyscallError("close", errno)
- }
- close(w.internalEvent)
- close(w.Error)
- return
- }
-
- // Get new events
- if len(events) == 0 {
- n, errno = syscall.Kevent(w.kq, nil, eventbuf[:], twait)
-
- // EINTR is okay, basically the syscall was interrupted before
- // timeout expired.
- if errno != nil && errno != syscall.EINTR {
- w.Error <- os.NewSyscallError("kevent", errno)
- continue
- }
-
- // Received some events
- if n > 0 {
- events = eventbuf[0:n]
- }
- }
-
- // Flush the events we received to the events channel
- for len(events) > 0 {
- fileEvent := new(FileEvent)
- watchEvent := &events[0]
- fileEvent.mask = uint32(watchEvent.Fflags)
- w.pmut.Lock()
- fileEvent.Name = w.paths[int(watchEvent.Ident)]
- fileInfo := w.finfo[int(watchEvent.Ident)]
- w.pmut.Unlock()
- if fileInfo != nil && fileInfo.IsDir() && !fileEvent.IsDelete() {
- // Double check to make sure the directory exist. This can happen when
- // we do a rm -fr on a recursively watched folders and we receive a
- // modification event first but the folder has been deleted and later
- // receive the delete event
- if _, err := os.Lstat(fileEvent.Name); os.IsNotExist(err) {
- // mark is as delete event
- fileEvent.mask |= sys_NOTE_DELETE
- }
- }
-
- if fileInfo != nil && fileInfo.IsDir() && fileEvent.IsModify() && !fileEvent.IsDelete() {
- w.sendDirectoryChangeEvents(fileEvent.Name)
- } else {
- // Send the event on the events channel
- w.internalEvent <- fileEvent
- }
-
- // Move to next event
- events = events[1:]
-
- if fileEvent.IsRename() {
- w.removeWatch(fileEvent.Name)
- w.femut.Lock()
- delete(w.fileExists, fileEvent.Name)
- w.femut.Unlock()
- }
- if fileEvent.IsDelete() {
- w.removeWatch(fileEvent.Name)
- w.femut.Lock()
- delete(w.fileExists, fileEvent.Name)
- w.femut.Unlock()
-
- // Look for a file that may have overwritten this
- // (ie mv f1 f2 will delete f2 then create f2)
- fileDir, _ := filepath.Split(fileEvent.Name)
- fileDir = filepath.Clean(fileDir)
- w.wmut.Lock()
- _, found := w.watches[fileDir]
- w.wmut.Unlock()
- if found {
- // make sure the directory exist before we watch for changes. When we
- // do a recursive watch and perform rm -fr, the parent directory might
- // have gone missing, ignore the missing directory and let the
- // upcoming delete event remove the watch form the parent folder
- if _, err := os.Lstat(fileDir); !os.IsNotExist(err) {
- w.sendDirectoryChangeEvents(fileDir)
- }
- }
- }
- }
- }
-}
-
-func (w *Watcher) watchDirectoryFiles(dirPath string) error {
- // Get all files
- files, err := ioutil.ReadDir(dirPath)
- if err != nil {
- return err
- }
-
- // Search for new files
- for _, fileInfo := range files {
- filePath := filepath.Join(dirPath, fileInfo.Name())
-
- // Inherit fsnFlags from parent directory
- w.fsnmut.Lock()
- if flags, found := w.fsnFlags[dirPath]; found {
- w.fsnFlags[filePath] = flags
- } else {
- w.fsnFlags[filePath] = FSN_ALL
- }
- w.fsnmut.Unlock()
-
- if fileInfo.IsDir() == false {
- // Watch file to mimic linux fsnotify
- e := w.addWatch(filePath, sys_NOTE_ALLEVENTS)
- if e != nil {
- return e
- }
- } else {
- // If the user is currently watching directory
- // we want to preserve the flags used
- w.enmut.Lock()
- currFlags, found := w.enFlags[filePath]
- w.enmut.Unlock()
- var newFlags uint32 = sys_NOTE_DELETE
- if found {
- newFlags |= currFlags
- }
-
- // Linux gives deletes if not explicitly watching
- e := w.addWatch(filePath, newFlags)
- if e != nil {
- return e
- }
- }
- w.femut.Lock()
- w.fileExists[filePath] = true
- w.femut.Unlock()
- }
-
- return nil
-}
-
-// sendDirectoryEvents searches the directory for newly created files
-// and sends them over the event channel. This functionality is to have
-// the BSD version of fsnotify match linux fsnotify which provides a
-// create event for files created in a watched directory.
-func (w *Watcher) sendDirectoryChangeEvents(dirPath string) {
- // Get all files
- files, err := ioutil.ReadDir(dirPath)
- if err != nil {
- w.Error <- err
- }
-
- // Search for new files
- for _, fileInfo := range files {
- filePath := filepath.Join(dirPath, fileInfo.Name())
- w.femut.Lock()
- _, doesExist := w.fileExists[filePath]
- w.femut.Unlock()
- if !doesExist {
- // Inherit fsnFlags from parent directory
- w.fsnmut.Lock()
- if flags, found := w.fsnFlags[dirPath]; found {
- w.fsnFlags[filePath] = flags
- } else {
- w.fsnFlags[filePath] = FSN_ALL
- }
- w.fsnmut.Unlock()
-
- // Send create event
- fileEvent := new(FileEvent)
- fileEvent.Name = filePath
- fileEvent.create = true
- w.internalEvent <- fileEvent
- }
- w.femut.Lock()
- w.fileExists[filePath] = true
- w.femut.Unlock()
- }
- w.watchDirectoryFiles(dirPath)
-}
diff --git a/Godeps/_workspace/src/github.com/howeyc/fsnotify/fsnotify_linux.go b/Godeps/_workspace/src/github.com/howeyc/fsnotify/fsnotify_linux.go
deleted file mode 100644
index 80ade879f..000000000
--- a/Godeps/_workspace/src/github.com/howeyc/fsnotify/fsnotify_linux.go
+++ /dev/null
@@ -1,304 +0,0 @@
-// Copyright 2010 The Go Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style
-// license that can be found in the LICENSE file.
-
-// +build linux
-
-package fsnotify
-
-import (
- "errors"
- "fmt"
- "os"
- "strings"
- "sync"
- "syscall"
- "unsafe"
-)
-
-const (
- // Options for inotify_init() are not exported
- // sys_IN_CLOEXEC uint32 = syscall.IN_CLOEXEC
- // sys_IN_NONBLOCK uint32 = syscall.IN_NONBLOCK
-
- // Options for AddWatch
- sys_IN_DONT_FOLLOW uint32 = syscall.IN_DONT_FOLLOW
- sys_IN_ONESHOT uint32 = syscall.IN_ONESHOT
- sys_IN_ONLYDIR uint32 = syscall.IN_ONLYDIR
-
- // The "sys_IN_MASK_ADD" option is not exported, as AddWatch
- // adds it automatically, if there is already a watch for the given path
- // sys_IN_MASK_ADD uint32 = syscall.IN_MASK_ADD
-
- // Events
- sys_IN_ACCESS uint32 = syscall.IN_ACCESS
- sys_IN_ALL_EVENTS uint32 = syscall.IN_ALL_EVENTS
- sys_IN_ATTRIB uint32 = syscall.IN_ATTRIB
- sys_IN_CLOSE uint32 = syscall.IN_CLOSE
- sys_IN_CLOSE_NOWRITE uint32 = syscall.IN_CLOSE_NOWRITE
- sys_IN_CLOSE_WRITE uint32 = syscall.IN_CLOSE_WRITE
- sys_IN_CREATE uint32 = syscall.IN_CREATE
- sys_IN_DELETE uint32 = syscall.IN_DELETE
- sys_IN_DELETE_SELF uint32 = syscall.IN_DELETE_SELF
- sys_IN_MODIFY uint32 = syscall.IN_MODIFY
- sys_IN_MOVE uint32 = syscall.IN_MOVE
- sys_IN_MOVED_FROM uint32 = syscall.IN_MOVED_FROM
- sys_IN_MOVED_TO uint32 = syscall.IN_MOVED_TO
- sys_IN_MOVE_SELF uint32 = syscall.IN_MOVE_SELF
- sys_IN_OPEN uint32 = syscall.IN_OPEN
-
- sys_AGNOSTIC_EVENTS = sys_IN_MOVED_TO | sys_IN_MOVED_FROM | sys_IN_CREATE | sys_IN_ATTRIB | sys_IN_MODIFY | sys_IN_MOVE_SELF | sys_IN_DELETE | sys_IN_DELETE_SELF
-
- // Special events
- sys_IN_ISDIR uint32 = syscall.IN_ISDIR
- sys_IN_IGNORED uint32 = syscall.IN_IGNORED
- sys_IN_Q_OVERFLOW uint32 = syscall.IN_Q_OVERFLOW
- sys_IN_UNMOUNT uint32 = syscall.IN_UNMOUNT
-)
-
-type FileEvent struct {
- mask uint32 // Mask of events
- cookie uint32 // Unique cookie associating related events (for rename(2))
- Name string // File name (optional)
-}
-
-// IsCreate reports whether the FileEvent was triggered by a creation
-func (e *FileEvent) IsCreate() bool {
- return (e.mask&sys_IN_CREATE) == sys_IN_CREATE || (e.mask&sys_IN_MOVED_TO) == sys_IN_MOVED_TO
-}
-
-// IsDelete reports whether the FileEvent was triggered by a delete
-func (e *FileEvent) IsDelete() bool {
- return (e.mask&sys_IN_DELETE_SELF) == sys_IN_DELETE_SELF || (e.mask&sys_IN_DELETE) == sys_IN_DELETE
-}
-
-// IsModify reports whether the FileEvent was triggered by a file modification or attribute change
-func (e *FileEvent) IsModify() bool {
- return ((e.mask&sys_IN_MODIFY) == sys_IN_MODIFY || (e.mask&sys_IN_ATTRIB) == sys_IN_ATTRIB)
-}
-
-// IsRename reports whether the FileEvent was triggered by a change name
-func (e *FileEvent) IsRename() bool {
- return ((e.mask&sys_IN_MOVE_SELF) == sys_IN_MOVE_SELF || (e.mask&sys_IN_MOVED_FROM) == sys_IN_MOVED_FROM)
-}
-
-// IsAttrib reports whether the FileEvent was triggered by a change in the file metadata.
-func (e *FileEvent) IsAttrib() bool {
- return (e.mask & sys_IN_ATTRIB) == sys_IN_ATTRIB
-}
-
-type watch struct {
- wd uint32 // Watch descriptor (as returned by the inotify_add_watch() syscall)
- flags uint32 // inotify flags of this watch (see inotify(7) for the list of valid flags)
-}
-
-type Watcher struct {
- mu sync.Mutex // Map access
- fd int // File descriptor (as returned by the inotify_init() syscall)
- watches map[string]*watch // Map of inotify watches (key: path)
- fsnFlags map[string]uint32 // Map of watched files to flags used for filter
- fsnmut sync.Mutex // Protects access to fsnFlags.
- paths map[int]string // Map of watched paths (key: watch descriptor)
- Error chan error // Errors are sent on this channel
- internalEvent chan *FileEvent // Events are queued on this channel
- Event chan *FileEvent // Events are returned on this channel
- done chan bool // Channel for sending a "quit message" to the reader goroutine
- isClosed bool // Set to true when Close() is first called
-}
-
-// NewWatcher creates and returns a new inotify instance using inotify_init(2)
-func NewWatcher() (*Watcher, error) {
- fd, errno := syscall.InotifyInit()
- if fd == -1 {
- return nil, os.NewSyscallError("inotify_init", errno)
- }
- w := &Watcher{
- fd: fd,
- watches: make(map[string]*watch),
- fsnFlags: make(map[string]uint32),
- paths: make(map[int]string),
- internalEvent: make(chan *FileEvent),
- Event: make(chan *FileEvent),
- Error: make(chan error),
- done: make(chan bool, 1),
- }
-
- go w.readEvents()
- go w.purgeEvents()
- return w, nil
-}
-
-// Close closes an inotify watcher instance
-// It sends a message to the reader goroutine to quit and removes all watches
-// associated with the inotify instance
-func (w *Watcher) Close() error {
- if w.isClosed {
- return nil
- }
- w.isClosed = true
-
- // Remove all watches
- for path := range w.watches {
- w.RemoveWatch(path)
- }
-
- // Send "quit" message to the reader goroutine
- w.done <- true
-
- return nil
-}
-
-// AddWatch adds path to the watched file set.
-// The flags are interpreted as described in inotify_add_watch(2).
-func (w *Watcher) addWatch(path string, flags uint32) error {
- if w.isClosed {
- return errors.New("inotify instance already closed")
- }
-
- w.mu.Lock()
- watchEntry, found := w.watches[path]
- w.mu.Unlock()
- if found {
- watchEntry.flags |= flags
- flags |= syscall.IN_MASK_ADD
- }
- wd, errno := syscall.InotifyAddWatch(w.fd, path, flags)
- if wd == -1 {
- return errno
- }
-
- w.mu.Lock()
- w.watches[path] = &watch{wd: uint32(wd), flags: flags}
- w.paths[wd] = path
- w.mu.Unlock()
-
- return nil
-}
-
-// Watch adds path to the watched file set, watching all events.
-func (w *Watcher) watch(path string) error {
- return w.addWatch(path, sys_AGNOSTIC_EVENTS)
-}
-
-// RemoveWatch removes path from the watched file set.
-func (w *Watcher) removeWatch(path string) error {
- w.mu.Lock()
- defer w.mu.Unlock()
- watch, ok := w.watches[path]
- if !ok {
- return errors.New(fmt.Sprintf("can't remove non-existent inotify watch for: %s", path))
- }
- success, errno := syscall.InotifyRmWatch(w.fd, watch.wd)
- if success == -1 {
- return os.NewSyscallError("inotify_rm_watch", errno)
- }
- delete(w.watches, path)
- return nil
-}
-
-// readEvents reads from the inotify file descriptor, converts the
-// received events into Event objects and sends them via the Event channel
-func (w *Watcher) readEvents() {
- var (
- buf [syscall.SizeofInotifyEvent * 4096]byte // Buffer for a maximum of 4096 raw events
- n int // Number of bytes read with read()
- errno error // Syscall errno
- )
-
- for {
- // See if there is a message on the "done" channel
- select {
- case <-w.done:
- syscall.Close(w.fd)
- close(w.internalEvent)
- close(w.Error)
- return
- default:
- }
-
- n, errno = syscall.Read(w.fd, buf[:])
-
- // If EOF is received
- if n == 0 {
- syscall.Close(w.fd)
- close(w.internalEvent)
- close(w.Error)
- return
- }
-
- if n < 0 {
- w.Error <- os.NewSyscallError("read", errno)
- continue
- }
- if n < syscall.SizeofInotifyEvent {
- w.Error <- errors.New("inotify: short read in readEvents()")
- continue
- }
-
- var offset uint32 = 0
- // We don't know how many events we just read into the buffer
- // While the offset points to at least one whole event...
- for offset <= uint32(n-syscall.SizeofInotifyEvent) {
- // Point "raw" to the event in the buffer
- raw := (*syscall.InotifyEvent)(unsafe.Pointer(&buf[offset]))
- event := new(FileEvent)
- event.mask = uint32(raw.Mask)
- event.cookie = uint32(raw.Cookie)
- nameLen := uint32(raw.Len)
- // If the event happened to the watched directory or the watched file, the kernel
- // doesn't append the filename to the event, but we would like to always fill the
- // the "Name" field with a valid filename. We retrieve the path of the watch from
- // the "paths" map.
- w.mu.Lock()
- event.Name = w.paths[int(raw.Wd)]
- w.mu.Unlock()
- watchedName := event.Name
- if nameLen > 0 {
- // Point "bytes" at the first byte of the filename
- bytes := (*[syscall.PathMax]byte)(unsafe.Pointer(&buf[offset+syscall.SizeofInotifyEvent]))
- // The filename is padded with NUL bytes. TrimRight() gets rid of those.
- event.Name += "/" + strings.TrimRight(string(bytes[0:nameLen]), "\000")
- }
-
- // Send the events that are not ignored on the events channel
- if !event.ignoreLinux() {
- // Setup FSNotify flags (inherit from directory watch)
- w.fsnmut.Lock()
- if _, fsnFound := w.fsnFlags[event.Name]; !fsnFound {
- if fsnFlags, watchFound := w.fsnFlags[watchedName]; watchFound {
- w.fsnFlags[event.Name] = fsnFlags
- } else {
- w.fsnFlags[event.Name] = FSN_ALL
- }
- }
- w.fsnmut.Unlock()
-
- w.internalEvent <- event
- }
-
- // Move to the next event in the buffer
- offset += syscall.SizeofInotifyEvent + nameLen
- }
- }
-}
-
-// Certain types of events can be "ignored" and not sent over the Event
-// channel. Such as events marked ignore by the kernel, or MODIFY events
-// against files that do not exist.
-func (e *FileEvent) ignoreLinux() bool {
- // Ignore anything the inotify API says to ignore
- if e.mask&sys_IN_IGNORED == sys_IN_IGNORED {
- return true
- }
-
- // If the event is not a DELETE or RENAME, the file must exist.
- // Otherwise the event is ignored.
- // *Note*: this was put in place because it was seen that a MODIFY
- // event was sent after the DELETE. This ignores that MODIFY and
- // assumes a DELETE will come or has come if the file doesn't exist.
- if !(e.IsDelete() || e.IsRename()) {
- _, statErr := os.Lstat(e.Name)
- return os.IsNotExist(statErr)
- }
- return false
-}
diff --git a/Godeps/_workspace/src/github.com/howeyc/fsnotify/fsnotify_open_bsd.go b/Godeps/_workspace/src/github.com/howeyc/fsnotify/fsnotify_open_bsd.go
deleted file mode 100644
index 37ea998d0..000000000
--- a/Godeps/_workspace/src/github.com/howeyc/fsnotify/fsnotify_open_bsd.go
+++ /dev/null
@@ -1,11 +0,0 @@
-// Copyright 2013 The Go Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style
-// license that can be found in the LICENSE file.
-
-// +build freebsd openbsd netbsd
-
-package fsnotify
-
-import "syscall"
-
-const open_FLAGS = syscall.O_NONBLOCK | syscall.O_RDONLY
diff --git a/Godeps/_workspace/src/github.com/howeyc/fsnotify/fsnotify_open_darwin.go b/Godeps/_workspace/src/github.com/howeyc/fsnotify/fsnotify_open_darwin.go
deleted file mode 100644
index d450318e6..000000000
--- a/Godeps/_workspace/src/github.com/howeyc/fsnotify/fsnotify_open_darwin.go
+++ /dev/null
@@ -1,11 +0,0 @@
-// Copyright 2013 The Go Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style
-// license that can be found in the LICENSE file.
-
-// +build darwin
-
-package fsnotify
-
-import "syscall"
-
-const open_FLAGS = syscall.O_EVTONLY
diff --git a/Godeps/_workspace/src/github.com/howeyc/fsnotify/fsnotify_symlink_test.go b/Godeps/_workspace/src/github.com/howeyc/fsnotify/fsnotify_symlink_test.go
deleted file mode 100644
index 39061f844..000000000
--- a/Godeps/_workspace/src/github.com/howeyc/fsnotify/fsnotify_symlink_test.go
+++ /dev/null
@@ -1,74 +0,0 @@
-// Copyright 2010 The Go Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style
-// license that can be found in the LICENSE file.
-
-// +build freebsd openbsd netbsd darwin linux
-
-package fsnotify
-
-import (
- "os"
- "path/filepath"
- "testing"
- "time"
-)
-
-func TestFsnotifyFakeSymlink(t *testing.T) {
- watcher := newWatcher(t)
-
- // Create directory to watch
- testDir := tempMkdir(t)
- defer os.RemoveAll(testDir)
-
- var errorsReceived counter
- // Receive errors on the error channel on a separate goroutine
- go func() {
- for errors := range watcher.Error {
- t.Logf("Received error: %s", errors)
- errorsReceived.increment()
- }
- }()
-
- // Count the CREATE events received
- var createEventsReceived, otherEventsReceived counter
- go func() {
- for ev := range watcher.Event {
- t.Logf("event received: %s", ev)
- if ev.IsCreate() {
- createEventsReceived.increment()
- } else {
- otherEventsReceived.increment()
- }
- }
- }()
-
- addWatch(t, watcher, testDir)
-
- if err := os.Symlink(filepath.Join(testDir, "zzz"), filepath.Join(testDir, "zzznew")); err != nil {
- t.Fatalf("Failed to create bogus symlink: %s", err)
- }
- t.Logf("Created bogus symlink")
-
- // We expect this event to be received almost immediately, but let's wait 500 ms to be sure
- time.Sleep(500 * time.Millisecond)
-
- // Should not be error, just no events for broken links (watching nothing)
- if errorsReceived.value() > 0 {
- t.Fatal("fsnotify errors have been received.")
- }
- if otherEventsReceived.value() > 0 {
- t.Fatal("fsnotify other events received on the broken link")
- }
-
- // Except for 1 create event (for the link itself)
- if createEventsReceived.value() == 0 {
- t.Fatal("fsnotify create events were not received after 500 ms")
- }
- if createEventsReceived.value() > 1 {
- t.Fatal("fsnotify more create events received than expected")
- }
-
- // Try closing the fsnotify instance
- t.Log("calling Close()")
- watcher.Close()
-}
diff --git a/Godeps/_workspace/src/github.com/howeyc/fsnotify/fsnotify_test.go b/Godeps/_workspace/src/github.com/howeyc/fsnotify/fsnotify_test.go
deleted file mode 100644
index 3f5a6487f..000000000
--- a/Godeps/_workspace/src/github.com/howeyc/fsnotify/fsnotify_test.go
+++ /dev/null
@@ -1,1010 +0,0 @@
-// Copyright 2010 The Go Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style
-// license that can be found in the LICENSE file.
-
-package fsnotify
-
-import (
- "io/ioutil"
- "os"
- "os/exec"
- "path/filepath"
- "runtime"
- "sync/atomic"
- "testing"
- "time"
-)
-
-// An atomic counter
-type counter struct {
- val int32
-}
-
-func (c *counter) increment() {
- atomic.AddInt32(&c.val, 1)
-}
-
-func (c *counter) value() int32 {
- return atomic.LoadInt32(&c.val)
-}
-
-func (c *counter) reset() {
- atomic.StoreInt32(&c.val, 0)
-}
-
-// tempMkdir makes a temporary directory
-func tempMkdir(t *testing.T) string {
- dir, err := ioutil.TempDir("", "fsnotify")
- if err != nil {
- t.Fatalf("failed to create test directory: %s", err)
- }
- return dir
-}
-
-// newWatcher initializes an fsnotify Watcher instance.
-func newWatcher(t *testing.T) *Watcher {
- watcher, err := NewWatcher()
- if err != nil {
- t.Fatalf("NewWatcher() failed: %s", err)
- }
- return watcher
-}
-
-// addWatch adds a watch for a directory
-func addWatch(t *testing.T, watcher *Watcher, dir string) {
- if err := watcher.Watch(dir); err != nil {
- t.Fatalf("watcher.Watch(%q) failed: %s", dir, err)
- }
-}
-
-func TestFsnotifyMultipleOperations(t *testing.T) {
- watcher := newWatcher(t)
-
- // Receive errors on the error channel on a separate goroutine
- go func() {
- for err := range watcher.Error {
- t.Fatalf("error received: %s", err)
- }
- }()
-
- // Create directory to watch
- testDir := tempMkdir(t)
- defer os.RemoveAll(testDir)
-
- // Create directory that's not watched
- testDirToMoveFiles := tempMkdir(t)
- defer os.RemoveAll(testDirToMoveFiles)
-
- testFile := filepath.Join(testDir, "TestFsnotifySeq.testfile")
- testFileRenamed := filepath.Join(testDirToMoveFiles, "TestFsnotifySeqRename.testfile")
-
- addWatch(t, watcher, testDir)
-
- // Receive events on the event channel on a separate goroutine
- eventstream := watcher.Event
- var createReceived, modifyReceived, deleteReceived, renameReceived counter
- done := make(chan bool)
- go func() {
- for event := range eventstream {
- // Only count relevant events
- if event.Name == filepath.Clean(testDir) || event.Name == filepath.Clean(testFile) {
- t.Logf("event received: %s", event)
- if event.IsDelete() {
- deleteReceived.increment()
- }
- if event.IsModify() {
- modifyReceived.increment()
- }
- if event.IsCreate() {
- createReceived.increment()
- }
- if event.IsRename() {
- renameReceived.increment()
- }
- } else {
- t.Logf("unexpected event received: %s", event)
- }
- }
- done <- true
- }()
-
- // Create a file
- // This should add at least one event to the fsnotify event queue
- var f *os.File
- f, err := os.OpenFile(testFile, os.O_WRONLY|os.O_CREATE, 0666)
- if err != nil {
- t.Fatalf("creating test file failed: %s", err)
- }
- f.Sync()
-
- time.Sleep(time.Millisecond)
- f.WriteString("data")
- f.Sync()
- f.Close()
-
- time.Sleep(50 * time.Millisecond) // give system time to sync write change before delete
-
- if err := testRename(testFile, testFileRenamed); err != nil {
- t.Fatalf("rename failed: %s", err)
- }
-
- // Modify the file outside of the watched dir
- f, err = os.Open(testFileRenamed)
- if err != nil {
- t.Fatalf("open test renamed file failed: %s", err)
- }
- f.WriteString("data")
- f.Sync()
- f.Close()
-
- time.Sleep(50 * time.Millisecond) // give system time to sync write change before delete
-
- // Recreate the file that was moved
- f, err = os.OpenFile(testFile, os.O_WRONLY|os.O_CREATE, 0666)
- if err != nil {
- t.Fatalf("creating test file failed: %s", err)
- }
- f.Close()
- time.Sleep(50 * time.Millisecond) // give system time to sync write change before delete
-
- // We expect this event to be received almost immediately, but let's wait 500 ms to be sure
- time.Sleep(500 * time.Millisecond)
- cReceived := createReceived.value()
- if cReceived != 2 {
- t.Fatalf("incorrect number of create events received after 500 ms (%d vs %d)", cReceived, 2)
- }
- mReceived := modifyReceived.value()
- if mReceived != 1 {
- t.Fatalf("incorrect number of modify events received after 500 ms (%d vs %d)", mReceived, 1)
- }
- dReceived := deleteReceived.value()
- rReceived := renameReceived.value()
- if dReceived+rReceived != 1 {
- t.Fatalf("incorrect number of rename+delete events received after 500 ms (%d vs %d)", rReceived+dReceived, 1)
- }
-
- // Try closing the fsnotify instance
- t.Log("calling Close()")
- watcher.Close()
- t.Log("waiting for the event channel to become closed...")
- select {
- case <-done:
- t.Log("event channel closed")
- case <-time.After(2 * time.Second):
- t.Fatal("event stream was not closed after 2 seconds")
- }
-}
-
-func TestFsnotifyMultipleCreates(t *testing.T) {
- watcher := newWatcher(t)
-
- // Receive errors on the error channel on a separate goroutine
- go func() {
- for err := range watcher.Error {
- t.Fatalf("error received: %s", err)
- }
- }()
-
- // Create directory to watch
- testDir := tempMkdir(t)
- defer os.RemoveAll(testDir)
-
- testFile := filepath.Join(testDir, "TestFsnotifySeq.testfile")
-
- addWatch(t, watcher, testDir)
-
- // Receive events on the event channel on a separate goroutine
- eventstream := watcher.Event
- var createReceived, modifyReceived, deleteReceived counter
- done := make(chan bool)
- go func() {
- for event := range eventstream {
- // Only count relevant events
- if event.Name == filepath.Clean(testDir) || event.Name == filepath.Clean(testFile) {
- t.Logf("event received: %s", event)
- if event.IsDelete() {
- deleteReceived.increment()
- }
- if event.IsCreate() {
- createReceived.increment()
- }
- if event.IsModify() {
- modifyReceived.increment()
- }
- } else {
- t.Logf("unexpected event received: %s", event)
- }
- }
- done <- true
- }()
-
- // Create a file
- // This should add at least one event to the fsnotify event queue
- var f *os.File
- f, err := os.OpenFile(testFile, os.O_WRONLY|os.O_CREATE, 0666)
- if err != nil {
- t.Fatalf("creating test file failed: %s", err)
- }
- f.Sync()
-
- time.Sleep(time.Millisecond)
- f.WriteString("data")
- f.Sync()
- f.Close()
-
- time.Sleep(50 * time.Millisecond) // give system time to sync write change before delete
-
- os.Remove(testFile)
-
- time.Sleep(50 * time.Millisecond) // give system time to sync write change before delete
-
- // Recreate the file
- f, err = os.OpenFile(testFile, os.O_WRONLY|os.O_CREATE, 0666)
- if err != nil {
- t.Fatalf("creating test file failed: %s", err)
- }
- f.Close()
- time.Sleep(50 * time.Millisecond) // give system time to sync write change before delete
-
- // Modify
- f, err = os.OpenFile(testFile, os.O_WRONLY, 0666)
- if err != nil {
- t.Fatalf("creating test file failed: %s", err)
- }
- f.Sync()
-
- time.Sleep(time.Millisecond)
- f.WriteString("data")
- f.Sync()
- f.Close()
-
- time.Sleep(50 * time.Millisecond) // give system time to sync write change before delete
-
- // Modify
- f, err = os.OpenFile(testFile, os.O_WRONLY, 0666)
- if err != nil {
- t.Fatalf("creating test file failed: %s", err)
- }
- f.Sync()
-
- time.Sleep(time.Millisecond)
- f.WriteString("data")
- f.Sync()
- f.Close()
-
- time.Sleep(50 * time.Millisecond) // give system time to sync write change before delete
-
- // We expect this event to be received almost immediately, but let's wait 500 ms to be sure
- time.Sleep(500 * time.Millisecond)
- cReceived := createReceived.value()
- if cReceived != 2 {
- t.Fatalf("incorrect number of create events received after 500 ms (%d vs %d)", cReceived, 2)
- }
- mReceived := modifyReceived.value()
- if mReceived < 3 {
- t.Fatalf("incorrect number of modify events received after 500 ms (%d vs atleast %d)", mReceived, 3)
- }
- dReceived := deleteReceived.value()
- if dReceived != 1 {
- t.Fatalf("incorrect number of rename+delete events received after 500 ms (%d vs %d)", dReceived, 1)
- }
-
- // Try closing the fsnotify instance
- t.Log("calling Close()")
- watcher.Close()
- t.Log("waiting for the event channel to become closed...")
- select {
- case <-done:
- t.Log("event channel closed")
- case <-time.After(2 * time.Second):
- t.Fatal("event stream was not closed after 2 seconds")
- }
-}
-
-func TestFsnotifyDirOnly(t *testing.T) {
- watcher := newWatcher(t)
-
- // Create directory to watch
- testDir := tempMkdir(t)
- defer os.RemoveAll(testDir)
-
- // Create a file before watching directory
- // This should NOT add any events to the fsnotify event queue
- testFileAlreadyExists := filepath.Join(testDir, "TestFsnotifyEventsExisting.testfile")
- {
- var f *os.File
- f, err := os.OpenFile(testFileAlreadyExists, os.O_WRONLY|os.O_CREATE, 0666)
- if err != nil {
- t.Fatalf("creating test file failed: %s", err)
- }
- f.Sync()
- f.Close()
- }
-
- addWatch(t, watcher, testDir)
-
- // Receive errors on the error channel on a separate goroutine
- go func() {
- for err := range watcher.Error {
- t.Fatalf("error received: %s", err)
- }
- }()
-
- testFile := filepath.Join(testDir, "TestFsnotifyDirOnly.testfile")
-
- // Receive events on the event channel on a separate goroutine
- eventstream := watcher.Event
- var createReceived, modifyReceived, deleteReceived counter
- done := make(chan bool)
- go func() {
- for event := range eventstream {
- // Only count relevant events
- if event.Name == filepath.Clean(testDir) || event.Name == filepath.Clean(testFile) || event.Name == filepath.Clean(testFileAlreadyExists) {
- t.Logf("event received: %s", event)
- if event.IsDelete() {
- deleteReceived.increment()
- }
- if event.IsModify() {
- modifyReceived.increment()
- }
- if event.IsCreate() {
- createReceived.increment()
- }
- } else {
- t.Logf("unexpected event received: %s", event)
- }
- }
- done <- true
- }()
-
- // Create a file
- // This should add at least one event to the fsnotify event queue
- var f *os.File
- f, err := os.OpenFile(testFile, os.O_WRONLY|os.O_CREATE, 0666)
- if err != nil {
- t.Fatalf("creating test file failed: %s", err)
- }
- f.Sync()
-
- time.Sleep(time.Millisecond)
- f.WriteString("data")
- f.Sync()
- f.Close()
-
- time.Sleep(50 * time.Millisecond) // give system time to sync write change before delete
-
- os.Remove(testFile)
- os.Remove(testFileAlreadyExists)
-
- // We expect this event to be received almost immediately, but let's wait 500 ms to be sure
- time.Sleep(500 * time.Millisecond)
- cReceived := createReceived.value()
- if cReceived != 1 {
- t.Fatalf("incorrect number of create events received after 500 ms (%d vs %d)", cReceived, 1)
- }
- mReceived := modifyReceived.value()
- if mReceived != 1 {
- t.Fatalf("incorrect number of modify events received after 500 ms (%d vs %d)", mReceived, 1)
- }
- dReceived := deleteReceived.value()
- if dReceived != 2 {
- t.Fatalf("incorrect number of delete events received after 500 ms (%d vs %d)", dReceived, 2)
- }
-
- // Try closing the fsnotify instance
- t.Log("calling Close()")
- watcher.Close()
- t.Log("waiting for the event channel to become closed...")
- select {
- case <-done:
- t.Log("event channel closed")
- case <-time.After(2 * time.Second):
- t.Fatal("event stream was not closed after 2 seconds")
- }
-}
-
-func TestFsnotifyDeleteWatchedDir(t *testing.T) {
- watcher := newWatcher(t)
- defer watcher.Close()
-
- // Create directory to watch
- testDir := tempMkdir(t)
- defer os.RemoveAll(testDir)
-
- // Create a file before watching directory
- testFileAlreadyExists := filepath.Join(testDir, "TestFsnotifyEventsExisting.testfile")
- {
- var f *os.File
- f, err := os.OpenFile(testFileAlreadyExists, os.O_WRONLY|os.O_CREATE, 0666)
- if err != nil {
- t.Fatalf("creating test file failed: %s", err)
- }
- f.Sync()
- f.Close()
- }
-
- addWatch(t, watcher, testDir)
-
- // Add a watch for testFile
- addWatch(t, watcher, testFileAlreadyExists)
-
- // Receive errors on the error channel on a separate goroutine
- go func() {
- for err := range watcher.Error {
- t.Fatalf("error received: %s", err)
- }
- }()
-
- // Receive events on the event channel on a separate goroutine
- eventstream := watcher.Event
- var deleteReceived counter
- go func() {
- for event := range eventstream {
- // Only count relevant events
- if event.Name == filepath.Clean(testDir) || event.Name == filepath.Clean(testFileAlreadyExists) {
- t.Logf("event received: %s", event)
- if event.IsDelete() {
- deleteReceived.increment()
- }
- } else {
- t.Logf("unexpected event received: %s", event)
- }
- }
- }()
-
- os.RemoveAll(testDir)
-
- // We expect this event to be received almost immediately, but let's wait 500 ms to be sure
- time.Sleep(500 * time.Millisecond)
- dReceived := deleteReceived.value()
- if dReceived < 2 {
- t.Fatalf("did not receive at least %d delete events, received %d after 500 ms", 2, dReceived)
- }
-}
-
-func TestFsnotifySubDir(t *testing.T) {
- watcher := newWatcher(t)
-
- // Create directory to watch
- testDir := tempMkdir(t)
- defer os.RemoveAll(testDir)
-
- testFile1 := filepath.Join(testDir, "TestFsnotifyFile1.testfile")
- testSubDir := filepath.Join(testDir, "sub")
- testSubDirFile := filepath.Join(testDir, "sub/TestFsnotifyFile1.testfile")
-
- // Receive errors on the error channel on a separate goroutine
- go func() {
- for err := range watcher.Error {
- t.Fatalf("error received: %s", err)
- }
- }()
-
- // Receive events on the event channel on a separate goroutine
- eventstream := watcher.Event
- var createReceived, deleteReceived counter
- done := make(chan bool)
- go func() {
- for event := range eventstream {
- // Only count relevant events
- if event.Name == filepath.Clean(testDir) || event.Name == filepath.Clean(testSubDir) || event.Name == filepath.Clean(testFile1) {
- t.Logf("event received: %s", event)
- if event.IsCreate() {
- createReceived.increment()
- }
- if event.IsDelete() {
- deleteReceived.increment()
- }
- } else {
- t.Logf("unexpected event received: %s", event)
- }
- }
- done <- true
- }()
-
- addWatch(t, watcher, testDir)
-
- // Create sub-directory
- if err := os.Mkdir(testSubDir, 0777); err != nil {
- t.Fatalf("failed to create test sub-directory: %s", err)
- }
-
- // Create a file
- var f *os.File
- f, err := os.OpenFile(testFile1, os.O_WRONLY|os.O_CREATE, 0666)
- if err != nil {
- t.Fatalf("creating test file failed: %s", err)
- }
- f.Sync()
- f.Close()
-
- // Create a file (Should not see this! we are not watching subdir)
- var fs *os.File
- fs, err = os.OpenFile(testSubDirFile, os.O_WRONLY|os.O_CREATE, 0666)
- if err != nil {
- t.Fatalf("creating test file failed: %s", err)
- }
- fs.Sync()
- fs.Close()
-
- time.Sleep(200 * time.Millisecond)
-
- // Make sure receive deletes for both file and sub-directory
- os.RemoveAll(testSubDir)
- os.Remove(testFile1)
-
- // We expect this event to be received almost immediately, but let's wait 500 ms to be sure
- time.Sleep(500 * time.Millisecond)
- cReceived := createReceived.value()
- if cReceived != 2 {
- t.Fatalf("incorrect number of create events received after 500 ms (%d vs %d)", cReceived, 2)
- }
- dReceived := deleteReceived.value()
- if dReceived != 2 {
- t.Fatalf("incorrect number of delete events received after 500 ms (%d vs %d)", dReceived, 2)
- }
-
- // Try closing the fsnotify instance
- t.Log("calling Close()")
- watcher.Close()
- t.Log("waiting for the event channel to become closed...")
- select {
- case <-done:
- t.Log("event channel closed")
- case <-time.After(2 * time.Second):
- t.Fatal("event stream was not closed after 2 seconds")
- }
-}
-
-func TestFsnotifyRename(t *testing.T) {
- watcher := newWatcher(t)
-
- // Create directory to watch
- testDir := tempMkdir(t)
- defer os.RemoveAll(testDir)
-
- addWatch(t, watcher, testDir)
-
- // Receive errors on the error channel on a separate goroutine
- go func() {
- for err := range watcher.Error {
- t.Fatalf("error received: %s", err)
- }
- }()
-
- testFile := filepath.Join(testDir, "TestFsnotifyEvents.testfile")
- testFileRenamed := filepath.Join(testDir, "TestFsnotifyEvents.testfileRenamed")
-
- // Receive events on the event channel on a separate goroutine
- eventstream := watcher.Event
- var renameReceived counter
- done := make(chan bool)
- go func() {
- for event := range eventstream {
- // Only count relevant events
- if event.Name == filepath.Clean(testDir) || event.Name == filepath.Clean(testFile) || event.Name == filepath.Clean(testFileRenamed) {
- if event.IsRename() {
- renameReceived.increment()
- }
- t.Logf("event received: %s", event)
- } else {
- t.Logf("unexpected event received: %s", event)
- }
- }
- done <- true
- }()
-
- // Create a file
- // This should add at least one event to the fsnotify event queue
- var f *os.File
- f, err := os.OpenFile(testFile, os.O_WRONLY|os.O_CREATE, 0666)
- if err != nil {
- t.Fatalf("creating test file failed: %s", err)
- }
- f.Sync()
-
- f.WriteString("data")
- f.Sync()
- f.Close()
-
- // Add a watch for testFile
- addWatch(t, watcher, testFile)
-
- if err := testRename(testFile, testFileRenamed); err != nil {
- t.Fatalf("rename failed: %s", err)
- }
-
- // We expect this event to be received almost immediately, but let's wait 500 ms to be sure
- time.Sleep(500 * time.Millisecond)
- if renameReceived.value() == 0 {
- t.Fatal("fsnotify rename events have not been received after 500 ms")
- }
-
- // Try closing the fsnotify instance
- t.Log("calling Close()")
- watcher.Close()
- t.Log("waiting for the event channel to become closed...")
- select {
- case <-done:
- t.Log("event channel closed")
- case <-time.After(2 * time.Second):
- t.Fatal("event stream was not closed after 2 seconds")
- }
-
- os.Remove(testFileRenamed)
-}
-
-func TestFsnotifyRenameToCreate(t *testing.T) {
- watcher := newWatcher(t)
-
- // Create directory to watch
- testDir := tempMkdir(t)
- defer os.RemoveAll(testDir)
-
- // Create directory to get file
- testDirFrom := tempMkdir(t)
- defer os.RemoveAll(testDirFrom)
-
- addWatch(t, watcher, testDir)
-
- // Receive errors on the error channel on a separate goroutine
- go func() {
- for err := range watcher.Error {
- t.Fatalf("error received: %s", err)
- }
- }()
-
- testFile := filepath.Join(testDirFrom, "TestFsnotifyEvents.testfile")
- testFileRenamed := filepath.Join(testDir, "TestFsnotifyEvents.testfileRenamed")
-
- // Receive events on the event channel on a separate goroutine
- eventstream := watcher.Event
- var createReceived counter
- done := make(chan bool)
- go func() {
- for event := range eventstream {
- // Only count relevant events
- if event.Name == filepath.Clean(testDir) || event.Name == filepath.Clean(testFile) || event.Name == filepath.Clean(testFileRenamed) {
- if event.IsCreate() {
- createReceived.increment()
- }
- t.Logf("event received: %s", event)
- } else {
- t.Logf("unexpected event received: %s", event)
- }
- }
- done <- true
- }()
-
- // Create a file
- // This should add at least one event to the fsnotify event queue
- var f *os.File
- f, err := os.OpenFile(testFile, os.O_WRONLY|os.O_CREATE, 0666)
- if err != nil {
- t.Fatalf("creating test file failed: %s", err)
- }
- f.Sync()
- f.Close()
-
- if err := testRename(testFile, testFileRenamed); err != nil {
- t.Fatalf("rename failed: %s", err)
- }
-
- // We expect this event to be received almost immediately, but let's wait 500 ms to be sure
- time.Sleep(500 * time.Millisecond)
- if createReceived.value() == 0 {
- t.Fatal("fsnotify create events have not been received after 500 ms")
- }
-
- // Try closing the fsnotify instance
- t.Log("calling Close()")
- watcher.Close()
- t.Log("waiting for the event channel to become closed...")
- select {
- case <-done:
- t.Log("event channel closed")
- case <-time.After(2 * time.Second):
- t.Fatal("event stream was not closed after 2 seconds")
- }
-
- os.Remove(testFileRenamed)
-}
-
-func TestFsnotifyRenameToOverwrite(t *testing.T) {
- switch runtime.GOOS {
- case "plan9", "windows":
- t.Skipf("skipping test on %q (os.Rename over existing file does not create event).", runtime.GOOS)
- }
-
- watcher := newWatcher(t)
-
- // Create directory to watch
- testDir := tempMkdir(t)
- defer os.RemoveAll(testDir)
-
- // Create directory to get file
- testDirFrom := tempMkdir(t)
- defer os.RemoveAll(testDirFrom)
-
- testFile := filepath.Join(testDirFrom, "TestFsnotifyEvents.testfile")
- testFileRenamed := filepath.Join(testDir, "TestFsnotifyEvents.testfileRenamed")
-
- // Create a file
- var fr *os.File
- fr, err := os.OpenFile(testFileRenamed, os.O_WRONLY|os.O_CREATE, 0666)
- if err != nil {
- t.Fatalf("creating test file failed: %s", err)
- }
- fr.Sync()
- fr.Close()
-
- addWatch(t, watcher, testDir)
-
- // Receive errors on the error channel on a separate goroutine
- go func() {
- for err := range watcher.Error {
- t.Fatalf("error received: %s", err)
- }
- }()
-
- // Receive events on the event channel on a separate goroutine
- eventstream := watcher.Event
- var eventReceived counter
- done := make(chan bool)
- go func() {
- for event := range eventstream {
- // Only count relevant events
- if event.Name == filepath.Clean(testFileRenamed) {
- eventReceived.increment()
- t.Logf("event received: %s", event)
- } else {
- t.Logf("unexpected event received: %s", event)
- }
- }
- done <- true
- }()
-
- // Create a file
- // This should add at least one event to the fsnotify event queue
- var f *os.File
- f, err = os.OpenFile(testFile, os.O_WRONLY|os.O_CREATE, 0666)
- if err != nil {
- t.Fatalf("creating test file failed: %s", err)
- }
- f.Sync()
- f.Close()
-
- if err := testRename(testFile, testFileRenamed); err != nil {
- t.Fatalf("rename failed: %s", err)
- }
-
- // We expect this event to be received almost immediately, but let's wait 500 ms to be sure
- time.Sleep(500 * time.Millisecond)
- if eventReceived.value() == 0 {
- t.Fatal("fsnotify events have not been received after 500 ms")
- }
-
- // Try closing the fsnotify instance
- t.Log("calling Close()")
- watcher.Close()
- t.Log("waiting for the event channel to become closed...")
- select {
- case <-done:
- t.Log("event channel closed")
- case <-time.After(2 * time.Second):
- t.Fatal("event stream was not closed after 2 seconds")
- }
-
- os.Remove(testFileRenamed)
-}
-
-func TestRemovalOfWatch(t *testing.T) {
- // Create directory to watch
- testDir := tempMkdir(t)
- defer os.RemoveAll(testDir)
-
- // Create a file before watching directory
- testFileAlreadyExists := filepath.Join(testDir, "TestFsnotifyEventsExisting.testfile")
- {
- var f *os.File
- f, err := os.OpenFile(testFileAlreadyExists, os.O_WRONLY|os.O_CREATE, 0666)
- if err != nil {
- t.Fatalf("creating test file failed: %s", err)
- }
- f.Sync()
- f.Close()
- }
-
- watcher := newWatcher(t)
- defer watcher.Close()
-
- addWatch(t, watcher, testDir)
- if err := watcher.RemoveWatch(testDir); err != nil {
- t.Fatalf("Could not remove the watch: %v\n", err)
- }
-
- go func() {
- select {
- case ev := <-watcher.Event:
- t.Fatalf("We received event: %v\n", ev)
- case <-time.After(500 * time.Millisecond):
- t.Log("No event received, as expected.")
- }
- }()
-
- time.Sleep(200 * time.Millisecond)
- // Modify the file outside of the watched dir
- f, err := os.Open(testFileAlreadyExists)
- if err != nil {
- t.Fatalf("Open test file failed: %s", err)
- }
- f.WriteString("data")
- f.Sync()
- f.Close()
- if err := os.Chmod(testFileAlreadyExists, 0700); err != nil {
- t.Fatalf("chmod failed: %s", err)
- }
- time.Sleep(400 * time.Millisecond)
-}
-
-func TestFsnotifyAttrib(t *testing.T) {
- if runtime.GOOS == "windows" {
- t.Skip("attributes don't work on Windows.")
- }
-
- watcher := newWatcher(t)
-
- // Create directory to watch
- testDir := tempMkdir(t)
- defer os.RemoveAll(testDir)
-
- // Receive errors on the error channel on a separate goroutine
- go func() {
- for err := range watcher.Error {
- t.Fatalf("error received: %s", err)
- }
- }()
-
- testFile := filepath.Join(testDir, "TestFsnotifyAttrib.testfile")
-
- // Receive events on the event channel on a separate goroutine
- eventstream := watcher.Event
- // The modifyReceived counter counts IsModify events that are not IsAttrib,
- // and the attribReceived counts IsAttrib events (which are also IsModify as
- // a consequence).
- var modifyReceived counter
- var attribReceived counter
- done := make(chan bool)
- go func() {
- for event := range eventstream {
- // Only count relevant events
- if event.Name == filepath.Clean(testDir) || event.Name == filepath.Clean(testFile) {
- if event.IsModify() {
- modifyReceived.increment()
- }
- if event.IsAttrib() {
- attribReceived.increment()
- }
- t.Logf("event received: %s", event)
- } else {
- t.Logf("unexpected event received: %s", event)
- }
- }
- done <- true
- }()
-
- // Create a file
- // This should add at least one event to the fsnotify event queue
- var f *os.File
- f, err := os.OpenFile(testFile, os.O_WRONLY|os.O_CREATE, 0666)
- if err != nil {
- t.Fatalf("creating test file failed: %s", err)
- }
- f.Sync()
-
- f.WriteString("data")
- f.Sync()
- f.Close()
-
- // Add a watch for testFile
- addWatch(t, watcher, testFile)
-
- if err := os.Chmod(testFile, 0700); err != nil {
- t.Fatalf("chmod failed: %s", err)
- }
-
- // We expect this event to be received almost immediately, but let's wait 500 ms to be sure
- // Creating/writing a file changes also the mtime, so IsAttrib should be set to true here
- time.Sleep(500 * time.Millisecond)
- if modifyReceived.value() == 0 {
- t.Fatal("fsnotify modify events have not received after 500 ms")
- }
- if attribReceived.value() == 0 {
- t.Fatal("fsnotify attribute events have not received after 500 ms")
- }
-
- // Modifying the contents of the file does not set the attrib flag (although eg. the mtime
- // might have been modified).
- modifyReceived.reset()
- attribReceived.reset()
-
- f, err = os.OpenFile(testFile, os.O_WRONLY, 0)
- if err != nil {
- t.Fatalf("reopening test file failed: %s", err)
- }
-
- f.WriteString("more data")
- f.Sync()
- f.Close()
-
- time.Sleep(500 * time.Millisecond)
-
- if modifyReceived.value() != 1 {
- t.Fatal("didn't receive a modify event after changing test file contents")
- }
-
- if attribReceived.value() != 0 {
- t.Fatal("did receive an unexpected attrib event after changing test file contents")
- }
-
- modifyReceived.reset()
- attribReceived.reset()
-
- // Doing a chmod on the file should trigger an event with the "attrib" flag set (the contents
- // of the file are not changed though)
- if err := os.Chmod(testFile, 0600); err != nil {
- t.Fatalf("chmod failed: %s", err)
- }
-
- time.Sleep(500 * time.Millisecond)
-
- if attribReceived.value() != 1 {
- t.Fatal("didn't receive an attribute change after 500ms")
- }
-
- // Try closing the fsnotify instance
- t.Log("calling Close()")
- watcher.Close()
- t.Log("waiting for the event channel to become closed...")
- select {
- case <-done:
- t.Log("event channel closed")
- case <-time.After(1e9):
- t.Fatal("event stream was not closed after 1 second")
- }
-
- os.Remove(testFile)
-}
-
-func TestFsnotifyClose(t *testing.T) {
- watcher := newWatcher(t)
- watcher.Close()
-
- var done int32
- go func() {
- watcher.Close()
- atomic.StoreInt32(&done, 1)
- }()
-
- time.Sleep(50e6) // 50 ms
- if atomic.LoadInt32(&done) == 0 {
- t.Fatal("double Close() test failed: second Close() call didn't return")
- }
-
- testDir := tempMkdir(t)
- defer os.RemoveAll(testDir)
-
- if err := watcher.Watch(testDir); err == nil {
- t.Fatal("expected error on Watch() after Close(), got nil")
- }
-}
-
-func testRename(file1, file2 string) error {
- switch runtime.GOOS {
- case "windows", "plan9":
- return os.Rename(file1, file2)
- default:
- cmd := exec.Command("mv", file1, file2)
- return cmd.Run()
- }
-}
diff --git a/Godeps/_workspace/src/github.com/howeyc/fsnotify/fsnotify_windows.go b/Godeps/_workspace/src/github.com/howeyc/fsnotify/fsnotify_windows.go
deleted file mode 100644
index d88ae6340..000000000
--- a/Godeps/_workspace/src/github.com/howeyc/fsnotify/fsnotify_windows.go
+++ /dev/null
@@ -1,598 +0,0 @@
-// Copyright 2011 The Go Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style
-// license that can be found in the LICENSE file.
-
-// +build windows
-
-package fsnotify
-
-import (
- "errors"
- "fmt"
- "os"
- "path/filepath"
- "runtime"
- "sync"
- "syscall"
- "unsafe"
-)
-
-const (
- // Options for AddWatch
- sys_FS_ONESHOT = 0x80000000
- sys_FS_ONLYDIR = 0x1000000
-
- // Events
- sys_FS_ACCESS = 0x1
- sys_FS_ALL_EVENTS = 0xfff
- sys_FS_ATTRIB = 0x4
- sys_FS_CLOSE = 0x18
- sys_FS_CREATE = 0x100
- sys_FS_DELETE = 0x200
- sys_FS_DELETE_SELF = 0x400
- sys_FS_MODIFY = 0x2
- sys_FS_MOVE = 0xc0
- sys_FS_MOVED_FROM = 0x40
- sys_FS_MOVED_TO = 0x80
- sys_FS_MOVE_SELF = 0x800
-
- // Special events
- sys_FS_IGNORED = 0x8000
- sys_FS_Q_OVERFLOW = 0x4000
-)
-
-const (
- // TODO(nj): Use syscall.ERROR_MORE_DATA from ztypes_windows in Go 1.3+
- sys_ERROR_MORE_DATA syscall.Errno = 234
-)
-
-// Event is the type of the notification messages
-// received on the watcher's Event channel.
-type FileEvent struct {
- mask uint32 // Mask of events
- cookie uint32 // Unique cookie associating related events (for rename)
- Name string // File name (optional)
-}
-
-// IsCreate reports whether the FileEvent was triggered by a creation
-func (e *FileEvent) IsCreate() bool { return (e.mask & sys_FS_CREATE) == sys_FS_CREATE }
-
-// IsDelete reports whether the FileEvent was triggered by a delete
-func (e *FileEvent) IsDelete() bool {
- return ((e.mask&sys_FS_DELETE) == sys_FS_DELETE || (e.mask&sys_FS_DELETE_SELF) == sys_FS_DELETE_SELF)
-}
-
-// IsModify reports whether the FileEvent was triggered by a file modification or attribute change
-func (e *FileEvent) IsModify() bool {
- return ((e.mask&sys_FS_MODIFY) == sys_FS_MODIFY || (e.mask&sys_FS_ATTRIB) == sys_FS_ATTRIB)
-}
-
-// IsRename reports whether the FileEvent was triggered by a change name
-func (e *FileEvent) IsRename() bool {
- return ((e.mask&sys_FS_MOVE) == sys_FS_MOVE || (e.mask&sys_FS_MOVE_SELF) == sys_FS_MOVE_SELF || (e.mask&sys_FS_MOVED_FROM) == sys_FS_MOVED_FROM || (e.mask&sys_FS_MOVED_TO) == sys_FS_MOVED_TO)
-}
-
-// IsAttrib reports whether the FileEvent was triggered by a change in the file metadata.
-func (e *FileEvent) IsAttrib() bool {
- return (e.mask & sys_FS_ATTRIB) == sys_FS_ATTRIB
-}
-
-const (
- opAddWatch = iota
- opRemoveWatch
-)
-
-const (
- provisional uint64 = 1 << (32 + iota)
-)
-
-type input struct {
- op int
- path string
- flags uint32
- reply chan error
-}
-
-type inode struct {
- handle syscall.Handle
- volume uint32
- index uint64
-}
-
-type watch struct {
- ov syscall.Overlapped
- ino *inode // i-number
- path string // Directory path
- mask uint64 // Directory itself is being watched with these notify flags
- names map[string]uint64 // Map of names being watched and their notify flags
- rename string // Remembers the old name while renaming a file
- buf [4096]byte
-}
-
-type indexMap map[uint64]*watch
-type watchMap map[uint32]indexMap
-
-// A Watcher waits for and receives event notifications
-// for a specific set of files and directories.
-type Watcher struct {
- mu sync.Mutex // Map access
- port syscall.Handle // Handle to completion port
- watches watchMap // Map of watches (key: i-number)
- fsnFlags map[string]uint32 // Map of watched files to flags used for filter
- fsnmut sync.Mutex // Protects access to fsnFlags.
- input chan *input // Inputs to the reader are sent on this channel
- internalEvent chan *FileEvent // Events are queued on this channel
- Event chan *FileEvent // Events are returned on this channel
- Error chan error // Errors are sent on this channel
- isClosed bool // Set to true when Close() is first called
- quit chan chan<- error
- cookie uint32
-}
-
-// NewWatcher creates and returns a Watcher.
-func NewWatcher() (*Watcher, error) {
- port, e := syscall.CreateIoCompletionPort(syscall.InvalidHandle, 0, 0, 0)
- if e != nil {
- return nil, os.NewSyscallError("CreateIoCompletionPort", e)
- }
- w := &Watcher{
- port: port,
- watches: make(watchMap),
- fsnFlags: make(map[string]uint32),
- input: make(chan *input, 1),
- Event: make(chan *FileEvent, 50),
- internalEvent: make(chan *FileEvent),
- Error: make(chan error),
- quit: make(chan chan<- error, 1),
- }
- go w.readEvents()
- go w.purgeEvents()
- return w, nil
-}
-
-// Close closes a Watcher.
-// It sends a message to the reader goroutine to quit and removes all watches
-// associated with the watcher.
-func (w *Watcher) Close() error {
- if w.isClosed {
- return nil
- }
- w.isClosed = true
-
- // Send "quit" message to the reader goroutine
- ch := make(chan error)
- w.quit <- ch
- if err := w.wakeupReader(); err != nil {
- return err
- }
- return <-ch
-}
-
-// AddWatch adds path to the watched file set.
-func (w *Watcher) AddWatch(path string, flags uint32) error {
- if w.isClosed {
- return errors.New("watcher already closed")
- }
- in := &input{
- op: opAddWatch,
- path: filepath.Clean(path),
- flags: flags,
- reply: make(chan error),
- }
- w.input <- in
- if err := w.wakeupReader(); err != nil {
- return err
- }
- return <-in.reply
-}
-
-// Watch adds path to the watched file set, watching all events.
-func (w *Watcher) watch(path string) error {
- return w.AddWatch(path, sys_FS_ALL_EVENTS)
-}
-
-// RemoveWatch removes path from the watched file set.
-func (w *Watcher) removeWatch(path string) error {
- in := &input{
- op: opRemoveWatch,
- path: filepath.Clean(path),
- reply: make(chan error),
- }
- w.input <- in
- if err := w.wakeupReader(); err != nil {
- return err
- }
- return <-in.reply
-}
-
-func (w *Watcher) wakeupReader() error {
- e := syscall.PostQueuedCompletionStatus(w.port, 0, 0, nil)
- if e != nil {
- return os.NewSyscallError("PostQueuedCompletionStatus", e)
- }
- return nil
-}
-
-func getDir(pathname string) (dir string, err error) {
- attr, e := syscall.GetFileAttributes(syscall.StringToUTF16Ptr(pathname))
- if e != nil {
- return "", os.NewSyscallError("GetFileAttributes", e)
- }
- if attr&syscall.FILE_ATTRIBUTE_DIRECTORY != 0 {
- dir = pathname
- } else {
- dir, _ = filepath.Split(pathname)
- dir = filepath.Clean(dir)
- }
- return
-}
-
-func getIno(path string) (ino *inode, err error) {
- h, e := syscall.CreateFile(syscall.StringToUTF16Ptr(path),
- syscall.FILE_LIST_DIRECTORY,
- syscall.FILE_SHARE_READ|syscall.FILE_SHARE_WRITE|syscall.FILE_SHARE_DELETE,
- nil, syscall.OPEN_EXISTING,
- syscall.FILE_FLAG_BACKUP_SEMANTICS|syscall.FILE_FLAG_OVERLAPPED, 0)
- if e != nil {
- return nil, os.NewSyscallError("CreateFile", e)
- }
- var fi syscall.ByHandleFileInformation
- if e = syscall.GetFileInformationByHandle(h, &fi); e != nil {
- syscall.CloseHandle(h)
- return nil, os.NewSyscallError("GetFileInformationByHandle", e)
- }
- ino = &inode{
- handle: h,
- volume: fi.VolumeSerialNumber,
- index: uint64(fi.FileIndexHigh)<<32 | uint64(fi.FileIndexLow),
- }
- return ino, nil
-}
-
-// Must run within the I/O thread.
-func (m watchMap) get(ino *inode) *watch {
- if i := m[ino.volume]; i != nil {
- return i[ino.index]
- }
- return nil
-}
-
-// Must run within the I/O thread.
-func (m watchMap) set(ino *inode, watch *watch) {
- i := m[ino.volume]
- if i == nil {
- i = make(indexMap)
- m[ino.volume] = i
- }
- i[ino.index] = watch
-}
-
-// Must run within the I/O thread.
-func (w *Watcher) addWatch(pathname string, flags uint64) error {
- dir, err := getDir(pathname)
- if err != nil {
- return err
- }
- if flags&sys_FS_ONLYDIR != 0 && pathname != dir {
- return nil
- }
- ino, err := getIno(dir)
- if err != nil {
- return err
- }
- w.mu.Lock()
- watchEntry := w.watches.get(ino)
- w.mu.Unlock()
- if watchEntry == nil {
- if _, e := syscall.CreateIoCompletionPort(ino.handle, w.port, 0, 0); e != nil {
- syscall.CloseHandle(ino.handle)
- return os.NewSyscallError("CreateIoCompletionPort", e)
- }
- watchEntry = &watch{
- ino: ino,
- path: dir,
- names: make(map[string]uint64),
- }
- w.mu.Lock()
- w.watches.set(ino, watchEntry)
- w.mu.Unlock()
- flags |= provisional
- } else {
- syscall.CloseHandle(ino.handle)
- }
- if pathname == dir {
- watchEntry.mask |= flags
- } else {
- watchEntry.names[filepath.Base(pathname)] |= flags
- }
- if err = w.startRead(watchEntry); err != nil {
- return err
- }
- if pathname == dir {
- watchEntry.mask &= ^provisional
- } else {
- watchEntry.names[filepath.Base(pathname)] &= ^provisional
- }
- return nil
-}
-
-// Must run within the I/O thread.
-func (w *Watcher) remWatch(pathname string) error {
- dir, err := getDir(pathname)
- if err != nil {
- return err
- }
- ino, err := getIno(dir)
- if err != nil {
- return err
- }
- w.mu.Lock()
- watch := w.watches.get(ino)
- w.mu.Unlock()
- if watch == nil {
- return fmt.Errorf("can't remove non-existent watch for: %s", pathname)
- }
- if pathname == dir {
- w.sendEvent(watch.path, watch.mask&sys_FS_IGNORED)
- watch.mask = 0
- } else {
- name := filepath.Base(pathname)
- w.sendEvent(watch.path+"\\"+name, watch.names[name]&sys_FS_IGNORED)
- delete(watch.names, name)
- }
- return w.startRead(watch)
-}
-
-// Must run within the I/O thread.
-func (w *Watcher) deleteWatch(watch *watch) {
- for name, mask := range watch.names {
- if mask&provisional == 0 {
- w.sendEvent(watch.path+"\\"+name, mask&sys_FS_IGNORED)
- }
- delete(watch.names, name)
- }
- if watch.mask != 0 {
- if watch.mask&provisional == 0 {
- w.sendEvent(watch.path, watch.mask&sys_FS_IGNORED)
- }
- watch.mask = 0
- }
-}
-
-// Must run within the I/O thread.
-func (w *Watcher) startRead(watch *watch) error {
- if e := syscall.CancelIo(watch.ino.handle); e != nil {
- w.Error <- os.NewSyscallError("CancelIo", e)
- w.deleteWatch(watch)
- }
- mask := toWindowsFlags(watch.mask)
- for _, m := range watch.names {
- mask |= toWindowsFlags(m)
- }
- if mask == 0 {
- if e := syscall.CloseHandle(watch.ino.handle); e != nil {
- w.Error <- os.NewSyscallError("CloseHandle", e)
- }
- w.mu.Lock()
- delete(w.watches[watch.ino.volume], watch.ino.index)
- w.mu.Unlock()
- return nil
- }
- e := syscall.ReadDirectoryChanges(watch.ino.handle, &watch.buf[0],
- uint32(unsafe.Sizeof(watch.buf)), false, mask, nil, &watch.ov, 0)
- if e != nil {
- err := os.NewSyscallError("ReadDirectoryChanges", e)
- if e == syscall.ERROR_ACCESS_DENIED && watch.mask&provisional == 0 {
- // Watched directory was probably removed
- if w.sendEvent(watch.path, watch.mask&sys_FS_DELETE_SELF) {
- if watch.mask&sys_FS_ONESHOT != 0 {
- watch.mask = 0
- }
- }
- err = nil
- }
- w.deleteWatch(watch)
- w.startRead(watch)
- return err
- }
- return nil
-}
-
-// readEvents reads from the I/O completion port, converts the
-// received events into Event objects and sends them via the Event channel.
-// Entry point to the I/O thread.
-func (w *Watcher) readEvents() {
- var (
- n, key uint32
- ov *syscall.Overlapped
- )
- runtime.LockOSThread()
-
- for {
- e := syscall.GetQueuedCompletionStatus(w.port, &n, &key, &ov, syscall.INFINITE)
- watch := (*watch)(unsafe.Pointer(ov))
-
- if watch == nil {
- select {
- case ch := <-w.quit:
- w.mu.Lock()
- var indexes []indexMap
- for _, index := range w.watches {
- indexes = append(indexes, index)
- }
- w.mu.Unlock()
- for _, index := range indexes {
- for _, watch := range index {
- w.deleteWatch(watch)
- w.startRead(watch)
- }
- }
- var err error
- if e := syscall.CloseHandle(w.port); e != nil {
- err = os.NewSyscallError("CloseHandle", e)
- }
- close(w.internalEvent)
- close(w.Error)
- ch <- err
- return
- case in := <-w.input:
- switch in.op {
- case opAddWatch:
- in.reply <- w.addWatch(in.path, uint64(in.flags))
- case opRemoveWatch:
- in.reply <- w.remWatch(in.path)
- }
- default:
- }
- continue
- }
-
- switch e {
- case sys_ERROR_MORE_DATA:
- if watch == nil {
- w.Error <- errors.New("ERROR_MORE_DATA has unexpectedly null lpOverlapped buffer")
- } else {
- // The i/o succeeded but the buffer is full.
- // In theory we should be building up a full packet.
- // In practice we can get away with just carrying on.
- n = uint32(unsafe.Sizeof(watch.buf))
- }
- case syscall.ERROR_ACCESS_DENIED:
- // Watched directory was probably removed
- w.sendEvent(watch.path, watch.mask&sys_FS_DELETE_SELF)
- w.deleteWatch(watch)
- w.startRead(watch)
- continue
- case syscall.ERROR_OPERATION_ABORTED:
- // CancelIo was called on this handle
- continue
- default:
- w.Error <- os.NewSyscallError("GetQueuedCompletionPort", e)
- continue
- case nil:
- }
-
- var offset uint32
- for {
- if n == 0 {
- w.internalEvent <- &FileEvent{mask: sys_FS_Q_OVERFLOW}
- w.Error <- errors.New("short read in readEvents()")
- break
- }
-
- // Point "raw" to the event in the buffer
- raw := (*syscall.FileNotifyInformation)(unsafe.Pointer(&watch.buf[offset]))
- buf := (*[syscall.MAX_PATH]uint16)(unsafe.Pointer(&raw.FileName))
- name := syscall.UTF16ToString(buf[:raw.FileNameLength/2])
- fullname := watch.path + "\\" + name
-
- var mask uint64
- switch raw.Action {
- case syscall.FILE_ACTION_REMOVED:
- mask = sys_FS_DELETE_SELF
- case syscall.FILE_ACTION_MODIFIED:
- mask = sys_FS_MODIFY
- case syscall.FILE_ACTION_RENAMED_OLD_NAME:
- watch.rename = name
- case syscall.FILE_ACTION_RENAMED_NEW_NAME:
- if watch.names[watch.rename] != 0 {
- watch.names[name] |= watch.names[watch.rename]
- delete(watch.names, watch.rename)
- mask = sys_FS_MOVE_SELF
- }
- }
-
- sendNameEvent := func() {
- if w.sendEvent(fullname, watch.names[name]&mask) {
- if watch.names[name]&sys_FS_ONESHOT != 0 {
- delete(watch.names, name)
- }
- }
- }
- if raw.Action != syscall.FILE_ACTION_RENAMED_NEW_NAME {
- sendNameEvent()
- }
- if raw.Action == syscall.FILE_ACTION_REMOVED {
- w.sendEvent(fullname, watch.names[name]&sys_FS_IGNORED)
- delete(watch.names, name)
- }
- if w.sendEvent(fullname, watch.mask&toFSnotifyFlags(raw.Action)) {
- if watch.mask&sys_FS_ONESHOT != 0 {
- watch.mask = 0
- }
- }
- if raw.Action == syscall.FILE_ACTION_RENAMED_NEW_NAME {
- fullname = watch.path + "\\" + watch.rename
- sendNameEvent()
- }
-
- // Move to the next event in the buffer
- if raw.NextEntryOffset == 0 {
- break
- }
- offset += raw.NextEntryOffset
-
- // Error!
- if offset >= n {
- w.Error <- errors.New("Windows system assumed buffer larger than it is, events have likely been missed.")
- break
- }
- }
-
- if err := w.startRead(watch); err != nil {
- w.Error <- err
- }
- }
-}
-
-func (w *Watcher) sendEvent(name string, mask uint64) bool {
- if mask == 0 {
- return false
- }
- event := &FileEvent{mask: uint32(mask), Name: name}
- if mask&sys_FS_MOVE != 0 {
- if mask&sys_FS_MOVED_FROM != 0 {
- w.cookie++
- }
- event.cookie = w.cookie
- }
- select {
- case ch := <-w.quit:
- w.quit <- ch
- case w.Event <- event:
- }
- return true
-}
-
-func toWindowsFlags(mask uint64) uint32 {
- var m uint32
- if mask&sys_FS_ACCESS != 0 {
- m |= syscall.FILE_NOTIFY_CHANGE_LAST_ACCESS
- }
- if mask&sys_FS_MODIFY != 0 {
- m |= syscall.FILE_NOTIFY_CHANGE_LAST_WRITE
- }
- if mask&sys_FS_ATTRIB != 0 {
- m |= syscall.FILE_NOTIFY_CHANGE_ATTRIBUTES
- }
- if mask&(sys_FS_MOVE|sys_FS_CREATE|sys_FS_DELETE) != 0 {
- m |= syscall.FILE_NOTIFY_CHANGE_FILE_NAME | syscall.FILE_NOTIFY_CHANGE_DIR_NAME
- }
- return m
-}
-
-func toFSnotifyFlags(action uint32) uint64 {
- switch action {
- case syscall.FILE_ACTION_ADDED:
- return sys_FS_CREATE
- case syscall.FILE_ACTION_REMOVED:
- return sys_FS_DELETE
- case syscall.FILE_ACTION_MODIFIED:
- return sys_FS_MODIFY
- case syscall.FILE_ACTION_RENAMED_OLD_NAME:
- return sys_FS_MOVED_FROM
- case syscall.FILE_ACTION_RENAMED_NEW_NAME:
- return sys_FS_MOVED_TO
- }
- return 0
-}
diff --git a/Godeps/_workspace/src/github.com/mattn/go-runewidth/.travis.yml b/Godeps/_workspace/src/github.com/mattn/go-runewidth/.travis.yml
new file mode 100644
index 000000000..ad584f4da
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/mattn/go-runewidth/.travis.yml
@@ -0,0 +1,9 @@
+language: go
+go:
+ - tip
+before_install:
+ - go get github.com/axw/gocov/gocov
+ - go get github.com/mattn/goveralls
+ - go get golang.org/x/tools/cmd/cover
+script:
+ - $HOME/gopath/bin/goveralls -repotoken lAKAWPzcGsD3A8yBX3BGGtRUdJ6CaGERL
diff --git a/Godeps/_workspace/src/github.com/mattn/go-runewidth/README.mkd b/Godeps/_workspace/src/github.com/mattn/go-runewidth/README.mkd
new file mode 100644
index 000000000..4f0d583be
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/mattn/go-runewidth/README.mkd
@@ -0,0 +1,25 @@
+go-runewidth
+============
+
+[![Build Status](https://travis-ci.org/mattn/go-runewidth.png?branch=master)](https://travis-ci.org/mattn/go-runewidth)
+[![Coverage Status](https://coveralls.io/repos/mattn/go-runewidth/badge.png?branch=HEAD)](https://coveralls.io/r/mattn/go-runewidth?branch=HEAD)
+
+Provides functions to get fixed width of the character or string.
+
+Usage
+-----
+
+```go
+runewidth.StringWidth("つのだ☆HIRO") == 12
+```
+
+
+Author
+------
+
+Yasuhiro Matsumoto
+
+License
+-------
+
+under the MIT License: http://mattn.mit-license.org/2013
diff --git a/Godeps/_workspace/src/github.com/mattn/go-runewidth/runewidth.go b/Godeps/_workspace/src/github.com/mattn/go-runewidth/runewidth.go
new file mode 100644
index 000000000..0b417db15
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/mattn/go-runewidth/runewidth.go
@@ -0,0 +1,404 @@
+package runewidth
+
+var EastAsianWidth = IsEastAsian()
+var DefaultCondition = &Condition{EastAsianWidth}
+
+type interval struct {
+ first rune
+ last rune
+}
+
+var combining = []interval{
+ {0x0300, 0x036F}, {0x0483, 0x0486}, {0x0488, 0x0489},
+ {0x0591, 0x05BD}, {0x05BF, 0x05BF}, {0x05C1, 0x05C2},
+ {0x05C4, 0x05C5}, {0x05C7, 0x05C7}, {0x0600, 0x0603},
+ {0x0610, 0x0615}, {0x064B, 0x065E}, {0x0670, 0x0670},
+ {0x06D6, 0x06E4}, {0x06E7, 0x06E8}, {0x06EA, 0x06ED},
+ {0x070F, 0x070F}, {0x0711, 0x0711}, {0x0730, 0x074A},
+ {0x07A6, 0x07B0}, {0x07EB, 0x07F3}, {0x0901, 0x0902},
+ {0x093C, 0x093C}, {0x0941, 0x0948}, {0x094D, 0x094D},
+ {0x0951, 0x0954}, {0x0962, 0x0963}, {0x0981, 0x0981},
+ {0x09BC, 0x09BC}, {0x09C1, 0x09C4}, {0x09CD, 0x09CD},
+ {0x09E2, 0x09E3}, {0x0A01, 0x0A02}, {0x0A3C, 0x0A3C},
+ {0x0A41, 0x0A42}, {0x0A47, 0x0A48}, {0x0A4B, 0x0A4D},
+ {0x0A70, 0x0A71}, {0x0A81, 0x0A82}, {0x0ABC, 0x0ABC},
+ {0x0AC1, 0x0AC5}, {0x0AC7, 0x0AC8}, {0x0ACD, 0x0ACD},
+ {0x0AE2, 0x0AE3}, {0x0B01, 0x0B01}, {0x0B3C, 0x0B3C},
+ {0x0B3F, 0x0B3F}, {0x0B41, 0x0B43}, {0x0B4D, 0x0B4D},
+ {0x0B56, 0x0B56}, {0x0B82, 0x0B82}, {0x0BC0, 0x0BC0},
+ {0x0BCD, 0x0BCD}, {0x0C3E, 0x0C40}, {0x0C46, 0x0C48},
+ {0x0C4A, 0x0C4D}, {0x0C55, 0x0C56}, {0x0CBC, 0x0CBC},
+ {0x0CBF, 0x0CBF}, {0x0CC6, 0x0CC6}, {0x0CCC, 0x0CCD},
+ {0x0CE2, 0x0CE3}, {0x0D41, 0x0D43}, {0x0D4D, 0x0D4D},
+ {0x0DCA, 0x0DCA}, {0x0DD2, 0x0DD4}, {0x0DD6, 0x0DD6},
+ {0x0E31, 0x0E31}, {0x0E34, 0x0E3A}, {0x0E47, 0x0E4E},
+ {0x0EB1, 0x0EB1}, {0x0EB4, 0x0EB9}, {0x0EBB, 0x0EBC},
+ {0x0EC8, 0x0ECD}, {0x0F18, 0x0F19}, {0x0F35, 0x0F35},
+ {0x0F37, 0x0F37}, {0x0F39, 0x0F39}, {0x0F71, 0x0F7E},
+ {0x0F80, 0x0F84}, {0x0F86, 0x0F87}, {0x0F90, 0x0F97},
+ {0x0F99, 0x0FBC}, {0x0FC6, 0x0FC6}, {0x102D, 0x1030},
+ {0x1032, 0x1032}, {0x1036, 0x1037}, {0x1039, 0x1039},
+ {0x1058, 0x1059}, {0x1160, 0x11FF}, {0x135F, 0x135F},
+ {0x1712, 0x1714}, {0x1732, 0x1734}, {0x1752, 0x1753},
+ {0x1772, 0x1773}, {0x17B4, 0x17B5}, {0x17B7, 0x17BD},
+ {0x17C6, 0x17C6}, {0x17C9, 0x17D3}, {0x17DD, 0x17DD},
+ {0x180B, 0x180D}, {0x18A9, 0x18A9}, {0x1920, 0x1922},
+ {0x1927, 0x1928}, {0x1932, 0x1932}, {0x1939, 0x193B},
+ {0x1A17, 0x1A18}, {0x1B00, 0x1B03}, {0x1B34, 0x1B34},
+ {0x1B36, 0x1B3A}, {0x1B3C, 0x1B3C}, {0x1B42, 0x1B42},
+ {0x1B6B, 0x1B73}, {0x1DC0, 0x1DCA}, {0x1DFE, 0x1DFF},
+ {0x200B, 0x200F}, {0x202A, 0x202E}, {0x2060, 0x2063},
+ {0x206A, 0x206F}, {0x20D0, 0x20EF}, {0x302A, 0x302F},
+ {0x3099, 0x309A}, {0xA806, 0xA806}, {0xA80B, 0xA80B},
+ {0xA825, 0xA826}, {0xFB1E, 0xFB1E}, {0xFE00, 0xFE0F},
+ {0xFE20, 0xFE23}, {0xFEFF, 0xFEFF}, {0xFFF9, 0xFFFB},
+ {0x10A01, 0x10A03}, {0x10A05, 0x10A06}, {0x10A0C, 0x10A0F},
+ {0x10A38, 0x10A3A}, {0x10A3F, 0x10A3F}, {0x1D167, 0x1D169},
+ {0x1D173, 0x1D182}, {0x1D185, 0x1D18B}, {0x1D1AA, 0x1D1AD},
+ {0x1D242, 0x1D244}, {0xE0001, 0xE0001}, {0xE0020, 0xE007F},
+ {0xE0100, 0xE01EF},
+}
+
+type ctype int
+
+const (
+ narrow ctype = iota
+ ambiguous
+ wide
+ halfwidth
+ fullwidth
+ neutral
+)
+
+type intervalType struct {
+ first rune
+ last rune
+ ctype ctype
+}
+
+var ctypes = []intervalType{
+ {0x0020, 0x007E, narrow},
+ {0x00A1, 0x00A1, ambiguous},
+ {0x00A2, 0x00A3, narrow},
+ {0x00A4, 0x00A4, ambiguous},
+ {0x00A5, 0x00A6, narrow},
+ {0x00A7, 0x00A8, ambiguous},
+ {0x00AA, 0x00AA, ambiguous},
+ {0x00AC, 0x00AC, narrow},
+ {0x00AD, 0x00AE, ambiguous},
+ {0x00AF, 0x00AF, narrow},
+ {0x00B0, 0x00B4, ambiguous},
+ {0x00B6, 0x00BA, ambiguous},
+ {0x00BC, 0x00BF, ambiguous},
+ {0x00C6, 0x00C6, ambiguous},
+ {0x00D0, 0x00D0, ambiguous},
+ {0x00D7, 0x00D8, ambiguous},
+ {0x00DE, 0x00E1, ambiguous},
+ {0x00E6, 0x00E6, ambiguous},
+ {0x00E8, 0x00EA, ambiguous},
+ {0x00EC, 0x00ED, ambiguous},
+ {0x00F0, 0x00F0, ambiguous},
+ {0x00F2, 0x00F3, ambiguous},
+ {0x00F7, 0x00FA, ambiguous},
+ {0x00FC, 0x00FC, ambiguous},
+ {0x00FE, 0x00FE, ambiguous},
+ {0x0101, 0x0101, ambiguous},
+ {0x0111, 0x0111, ambiguous},
+ {0x0113, 0x0113, ambiguous},
+ {0x011B, 0x011B, ambiguous},
+ {0x0126, 0x0127, ambiguous},
+ {0x012B, 0x012B, ambiguous},
+ {0x0131, 0x0133, ambiguous},
+ {0x0138, 0x0138, ambiguous},
+ {0x013F, 0x0142, ambiguous},
+ {0x0144, 0x0144, ambiguous},
+ {0x0148, 0x014B, ambiguous},
+ {0x014D, 0x014D, ambiguous},
+ {0x0152, 0x0153, ambiguous},
+ {0x0166, 0x0167, ambiguous},
+ {0x016B, 0x016B, ambiguous},
+ {0x01CE, 0x01CE, ambiguous},
+ {0x01D0, 0x01D0, ambiguous},
+ {0x01D2, 0x01D2, ambiguous},
+ {0x01D4, 0x01D4, ambiguous},
+ {0x01D6, 0x01D6, ambiguous},
+ {0x01D8, 0x01D8, ambiguous},
+ {0x01DA, 0x01DA, ambiguous},
+ {0x01DC, 0x01DC, ambiguous},
+ {0x0251, 0x0251, ambiguous},
+ {0x0261, 0x0261, ambiguous},
+ {0x02C4, 0x02C4, ambiguous},
+ {0x02C7, 0x02C7, ambiguous},
+ {0x02C9, 0x02CB, ambiguous},
+ {0x02CD, 0x02CD, ambiguous},
+ {0x02D0, 0x02D0, ambiguous},
+ {0x02D8, 0x02DB, ambiguous},
+ {0x02DD, 0x02DD, ambiguous},
+ {0x02DF, 0x02DF, ambiguous},
+ {0x0300, 0x036F, ambiguous},
+ {0x0391, 0x03A2, ambiguous},
+ {0x03A3, 0x03A9, ambiguous},
+ {0x03B1, 0x03C1, ambiguous},
+ {0x03C3, 0x03C9, ambiguous},
+ {0x0401, 0x0401, ambiguous},
+ {0x0410, 0x044F, ambiguous},
+ {0x0451, 0x0451, ambiguous},
+ {0x1100, 0x115F, wide},
+ {0x2010, 0x2010, ambiguous},
+ {0x2013, 0x2016, ambiguous},
+ {0x2018, 0x2019, ambiguous},
+ {0x201C, 0x201D, ambiguous},
+ {0x2020, 0x2022, ambiguous},
+ {0x2024, 0x2027, ambiguous},
+ {0x2030, 0x2030, ambiguous},
+ {0x2032, 0x2033, ambiguous},
+ {0x2035, 0x2035, ambiguous},
+ {0x203B, 0x203B, ambiguous},
+ {0x203E, 0x203E, ambiguous},
+ {0x2074, 0x2074, ambiguous},
+ {0x207F, 0x207F, ambiguous},
+ {0x2081, 0x2084, ambiguous},
+ {0x20A9, 0x20A9, halfwidth},
+ {0x20AC, 0x20AC, ambiguous},
+ {0x2103, 0x2103, ambiguous},
+ {0x2105, 0x2105, ambiguous},
+ {0x2109, 0x2109, ambiguous},
+ {0x2113, 0x2113, ambiguous},
+ {0x2116, 0x2116, ambiguous},
+ {0x2121, 0x2122, ambiguous},
+ {0x2126, 0x2126, ambiguous},
+ {0x212B, 0x212B, ambiguous},
+ {0x2153, 0x2154, ambiguous},
+ {0x215B, 0x215E, ambiguous},
+ {0x2160, 0x216B, ambiguous},
+ {0x2170, 0x2179, ambiguous},
+ {0x2189, 0x218A, ambiguous},
+ {0x2190, 0x2199, ambiguous},
+ {0x21B8, 0x21B9, ambiguous},
+ {0x21D2, 0x21D2, ambiguous},
+ {0x21D4, 0x21D4, ambiguous},
+ {0x21E7, 0x21E7, ambiguous},
+ {0x2200, 0x2200, ambiguous},
+ {0x2202, 0x2203, ambiguous},
+ {0x2207, 0x2208, ambiguous},
+ {0x220B, 0x220B, ambiguous},
+ {0x220F, 0x220F, ambiguous},
+ {0x2211, 0x2211, ambiguous},
+ {0x2215, 0x2215, ambiguous},
+ {0x221A, 0x221A, ambiguous},
+ {0x221D, 0x2220, ambiguous},
+ {0x2223, 0x2223, ambiguous},
+ {0x2225, 0x2225, ambiguous},
+ {0x2227, 0x222C, ambiguous},
+ {0x222E, 0x222E, ambiguous},
+ {0x2234, 0x2237, ambiguous},
+ {0x223C, 0x223D, ambiguous},
+ {0x2248, 0x2248, ambiguous},
+ {0x224C, 0x224C, ambiguous},
+ {0x2252, 0x2252, ambiguous},
+ {0x2260, 0x2261, ambiguous},
+ {0x2264, 0x2267, ambiguous},
+ {0x226A, 0x226B, ambiguous},
+ {0x226E, 0x226F, ambiguous},
+ {0x2282, 0x2283, ambiguous},
+ {0x2286, 0x2287, ambiguous},
+ {0x2295, 0x2295, ambiguous},
+ {0x2299, 0x2299, ambiguous},
+ {0x22A5, 0x22A5, ambiguous},
+ {0x22BF, 0x22BF, ambiguous},
+ {0x2312, 0x2312, ambiguous},
+ {0x2329, 0x232A, wide},
+ {0x2460, 0x24E9, ambiguous},
+ {0x24EB, 0x254B, ambiguous},
+ {0x2550, 0x2573, ambiguous},
+ {0x2580, 0x258F, ambiguous},
+ {0x2592, 0x2595, ambiguous},
+ {0x25A0, 0x25A1, ambiguous},
+ {0x25A3, 0x25A9, ambiguous},
+ {0x25B2, 0x25B3, ambiguous},
+ {0x25B6, 0x25B7, ambiguous},
+ {0x25BC, 0x25BD, ambiguous},
+ {0x25C0, 0x25C1, ambiguous},
+ {0x25C6, 0x25C8, ambiguous},
+ {0x25CB, 0x25CB, ambiguous},
+ {0x25CE, 0x25D1, ambiguous},
+ {0x25E2, 0x25E5, ambiguous},
+ {0x25EF, 0x25EF, ambiguous},
+ {0x2605, 0x2606, ambiguous},
+ {0x2609, 0x2609, ambiguous},
+ {0x260E, 0x260F, ambiguous},
+ {0x2614, 0x2615, ambiguous},
+ {0x261C, 0x261C, ambiguous},
+ {0x261E, 0x261E, ambiguous},
+ {0x2640, 0x2640, ambiguous},
+ {0x2642, 0x2642, ambiguous},
+ {0x2660, 0x2661, ambiguous},
+ {0x2663, 0x2665, ambiguous},
+ {0x2667, 0x266A, ambiguous},
+ {0x266C, 0x266D, ambiguous},
+ {0x266F, 0x266F, ambiguous},
+ {0x269E, 0x269F, ambiguous},
+ {0x26BE, 0x26BF, ambiguous},
+ {0x26C4, 0x26CD, ambiguous},
+ {0x26CF, 0x26E1, ambiguous},
+ {0x26E3, 0x26E3, ambiguous},
+ {0x26E8, 0x26FF, ambiguous},
+ {0x273D, 0x273D, ambiguous},
+ {0x2757, 0x2757, ambiguous},
+ {0x2776, 0x277F, ambiguous},
+ {0x27E6, 0x27ED, narrow},
+ {0x2985, 0x2986, narrow},
+ {0x2B55, 0x2B59, ambiguous},
+ {0x2E80, 0x2E9A, wide},
+ {0x2E9B, 0x2EF4, wide},
+ {0x2F00, 0x2FD6, wide},
+ {0x2FF0, 0x2FFC, wide},
+ {0x3000, 0x3000, fullwidth},
+ {0x3001, 0x303E, wide},
+ {0x3041, 0x3097, wide},
+ {0x3099, 0x3100, wide},
+ {0x3105, 0x312E, wide},
+ {0x3131, 0x318F, wide},
+ {0x3190, 0x31BB, wide},
+ {0x31C0, 0x31E4, wide},
+ {0x31F0, 0x321F, wide},
+ {0x3220, 0x3247, wide},
+ {0x3248, 0x324F, ambiguous},
+ {0x3250, 0x32FF, wide},
+ {0x3300, 0x4DBF, wide},
+ {0x4E00, 0xA48D, wide},
+ {0xA490, 0xA4C7, wide},
+ {0xA960, 0xA97D, wide},
+ {0xAC00, 0xD7A4, wide},
+ {0xE000, 0xF8FF, ambiguous},
+ {0xF900, 0xFAFF, wide},
+ {0xFE00, 0xFE0F, ambiguous},
+ {0xFE10, 0xFE1A, wide},
+ {0xFE30, 0xFE53, wide},
+ {0xFE54, 0xFE67, wide},
+ {0xFE68, 0xFE6C, wide},
+ {0xFF01, 0xFF60, fullwidth},
+ {0xFF61, 0xFFBF, halfwidth},
+ {0xFFC2, 0xFFC8, halfwidth},
+ {0xFFCA, 0xFFD0, halfwidth},
+ {0xFFD2, 0xFFD8, halfwidth},
+ {0xFFDA, 0xFFDD, halfwidth},
+ {0xFFE0, 0xFFE7, fullwidth},
+ {0xFFE8, 0xFFEF, halfwidth},
+ {0xFFFD, 0xFFFE, ambiguous},
+ {0x1B000, 0x1B002, wide},
+ {0x1F100, 0x1F10A, ambiguous},
+ {0x1F110, 0x1F12D, ambiguous},
+ {0x1F130, 0x1F169, ambiguous},
+ {0x1F170, 0x1F19B, ambiguous},
+ {0x1F200, 0x1F203, wide},
+ {0x1F210, 0x1F23B, wide},
+ {0x1F240, 0x1F249, wide},
+ {0x1F250, 0x1F252, wide},
+ {0x20000, 0x2FFFE, wide},
+ {0x30000, 0x3FFFE, wide},
+ {0xE0100, 0xE01F0, ambiguous},
+ {0xF0000, 0xFFFFD, ambiguous},
+ {0x100000, 0x10FFFE, ambiguous},
+}
+
+type Condition struct {
+ EastAsianWidth bool
+}
+
+func NewCondition() *Condition {
+ return &Condition{EastAsianWidth}
+}
+
+// RuneWidth returns the number of cells in r.
+// See http://www.unicode.org/reports/tr11/
+func (c *Condition) RuneWidth(r rune) int {
+ if r == 0 {
+ return 0
+ }
+ if r < 32 || (r >= 0x7f && r < 0xa0) {
+ return 1
+ }
+ for _, iv := range combining {
+ if iv.first <= r && r <= iv.last {
+ return 0
+ }
+ }
+
+ if c.EastAsianWidth && IsAmbiguousWidth(r) {
+ return 2
+ }
+
+ if r >= 0x1100 &&
+ (r <= 0x115f || r == 0x2329 || r == 0x232a ||
+ (r >= 0x2e80 && r <= 0xa4cf && r != 0x303f) ||
+ (r >= 0xac00 && r <= 0xd7a3) ||
+ (r >= 0xf900 && r <= 0xfaff) ||
+ (r >= 0xfe30 && r <= 0xfe6f) ||
+ (r >= 0xff00 && r <= 0xff60) ||
+ (r >= 0xffe0 && r <= 0xffe6) ||
+ (r >= 0x20000 && r <= 0x2fffd) ||
+ (r >= 0x30000 && r <= 0x3fffd)) {
+ return 2
+ }
+ return 1
+}
+
+func (c *Condition) StringWidth(s string) (width int) {
+ for _, r := range []rune(s) {
+ width += c.RuneWidth(r)
+ }
+ return width
+}
+
+func (c *Condition) Truncate(s string, w int, tail string) string {
+ r := []rune(s)
+ tw := StringWidth(tail)
+ w -= tw
+ width := 0
+ i := 0
+ for ; i < len(r); i++ {
+ cw := RuneWidth(r[i])
+ if width+cw > w {
+ break
+ }
+ width += cw
+ }
+ if i == len(r) {
+ return string(r[0:i])
+ }
+ return string(r[0:i]) + tail
+}
+
+// RuneWidth returns the number of cells in r.
+// See http://www.unicode.org/reports/tr11/
+func RuneWidth(r rune) int {
+ return DefaultCondition.RuneWidth(r)
+}
+
+func ct(r rune) ctype {
+ for _, iv := range ctypes {
+ if iv.first <= r && r <= iv.last {
+ return iv.ctype
+ }
+ }
+ return neutral
+}
+
+// IsAmbiguousWidth returns whether is ambiguous width or not.
+func IsAmbiguousWidth(r rune) bool {
+ return ct(r) == ambiguous
+}
+
+// IsAmbiguousWidth returns whether is ambiguous width or not.
+func IsNeutralWidth(r rune) bool {
+ return ct(r) == neutral
+}
+
+func StringWidth(s string) (width int) {
+ return DefaultCondition.StringWidth(s)
+}
+
+func Truncate(s string, w int, tail string) string {
+ return DefaultCondition.Truncate(s, w, tail)
+}
diff --git a/Godeps/_workspace/src/github.com/mattn/go-runewidth/runewidth_js.go b/Godeps/_workspace/src/github.com/mattn/go-runewidth/runewidth_js.go
new file mode 100644
index 000000000..0ce32c5e7
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/mattn/go-runewidth/runewidth_js.go
@@ -0,0 +1,8 @@
+// +build js
+
+package runewidth
+
+func IsEastAsian() bool {
+ // TODO: Implement this for the web. Detect east asian in a compatible way, and return true.
+ return false
+}
diff --git a/Godeps/_workspace/src/github.com/mattn/go-runewidth/runewidth_posix.go b/Godeps/_workspace/src/github.com/mattn/go-runewidth/runewidth_posix.go
new file mode 100644
index 000000000..a4495909d
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/mattn/go-runewidth/runewidth_posix.go
@@ -0,0 +1,69 @@
+// +build !windows,!js
+
+package runewidth
+
+import (
+ "os"
+ "regexp"
+ "strings"
+)
+
+var reLoc = regexp.MustCompile(`^[a-z][a-z][a-z]?(?:_[A-Z][A-Z])?\.(.+)`)
+
+func IsEastAsian() bool {
+ locale := os.Getenv("LC_CTYPE")
+ if locale == "" {
+ locale = os.Getenv("LANG")
+ }
+
+ // ignore C locale
+ if locale == "POSIX" || locale == "C" {
+ return false
+ }
+ if len(locale) > 1 && locale[0] == 'C' && (locale[1] == '.' || locale[1] == '-') {
+ return false
+ }
+
+ charset := strings.ToLower(locale)
+ r := reLoc.FindStringSubmatch(locale)
+ if len(r) == 2 {
+ charset = strings.ToLower(r[1])
+ }
+
+ if strings.HasSuffix(charset, "@cjk_narrow") {
+ return false
+ }
+
+ for pos, b := range []byte(charset) {
+ if b == '@' {
+ charset = charset[:pos]
+ break
+ }
+ }
+
+ mbc_max := 1
+ switch charset {
+ case "utf-8", "utf8":
+ mbc_max = 6
+ case "jis":
+ mbc_max = 8
+ case "eucjp":
+ mbc_max = 3
+ case "euckr", "euccn":
+ mbc_max = 2
+ case "sjis", "cp932", "cp51932", "cp936", "cp949", "cp950":
+ mbc_max = 2
+ case "big5":
+ mbc_max = 2
+ case "gbk", "gb2312":
+ mbc_max = 2
+ }
+
+ if mbc_max > 1 && (charset[0] != 'u' ||
+ strings.HasPrefix(locale, "ja") ||
+ strings.HasPrefix(locale, "ko") ||
+ strings.HasPrefix(locale, "zh")) {
+ return true
+ }
+ return false
+}
diff --git a/Godeps/_workspace/src/github.com/mattn/go-runewidth/runewidth_test.go b/Godeps/_workspace/src/github.com/mattn/go-runewidth/runewidth_test.go
new file mode 100644
index 000000000..5cef3d6a4
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/mattn/go-runewidth/runewidth_test.go
@@ -0,0 +1,134 @@
+package runewidth
+
+import (
+ "testing"
+)
+
+var runewidthtests = []struct {
+ in rune
+ out int
+}{
+ {'世', 2},
+ {'界', 2},
+ {'セ', 1},
+ {'カ', 1},
+ {'イ', 1},
+ {'☆', 2}, // double width in ambiguous
+ {'\x00', 0},
+ {'\x01', 1},
+ {'\u0300', 0},
+}
+
+func TestRuneWidth(t *testing.T) {
+ c := NewCondition()
+ c.EastAsianWidth = true
+ for _, tt := range runewidthtests {
+ if out := c.RuneWidth(tt.in); out != tt.out {
+ t.Errorf("Width(%q) = %v, want %v", tt.in, out, tt.out)
+ }
+ }
+}
+
+var isambiguouswidthtests = []struct {
+ in rune
+ out bool
+}{
+ {'世', false},
+ {'■', true},
+ {'界', false},
+ {'○', true},
+ {'㈱', false},
+ {'①', true},
+ {'②', true},
+ {'③', true},
+ {'④', true},
+ {'⑤', true},
+ {'⑥', true},
+ {'⑦', true},
+ {'⑧', true},
+ {'⑨', true},
+ {'⑩', true},
+ {'⑪', true},
+ {'⑫', true},
+ {'⑬', true},
+ {'⑭', true},
+ {'⑮', true},
+ {'⑯', true},
+ {'⑰', true},
+ {'⑱', true},
+ {'⑲', true},
+ {'⑳', true},
+ {'☆', true},
+}
+
+func TestIsAmbiguousWidth(t *testing.T) {
+ for _, tt := range isambiguouswidthtests {
+ if out := IsAmbiguousWidth(tt.in); out != tt.out {
+ t.Errorf("IsAmbiguousWidth(%q) = %v, want %v", tt.in, out, tt.out)
+ }
+ }
+}
+
+var stringwidthtests = []struct {
+ in string
+ out int
+}{
+ {"■㈱の世界①", 12},
+ {"スター☆", 8},
+}
+
+func TestStringWidth(t *testing.T) {
+ c := NewCondition()
+ c.EastAsianWidth = true
+ for _, tt := range stringwidthtests {
+ if out := c.StringWidth(tt.in); out != tt.out {
+ t.Errorf("StringWidth(%q) = %v, want %v", tt.in, out, tt.out)
+ }
+ }
+}
+
+func TestStringWidthInvalid(t *testing.T) {
+ s := "こんにちわ\x00世界"
+ if out := StringWidth(s); out != 14 {
+ t.Errorf("StringWidth(%q) = %v, want %v", s, out, 14)
+ }
+}
+
+func TestTruncate(t *testing.T) {
+ s := "あいうえおあいうえおえおおおおおおおおおおおおおおおおおおおおおおおおおおおおおお"
+ expected := "あいうえおあいうえおえおおおおおおおおおおおおおおおおおおおおおおおおおおお..."
+
+ if out := Truncate(s, 80, "..."); out != expected {
+ t.Errorf("Truncate(%q) = %v, want %v", s, out, expected)
+ }
+}
+
+func TestTruncateNoNeeded(t *testing.T) {
+ s := "あいうえおあい"
+ expected := "あいうえおあい"
+
+ if out := Truncate(s, 80, "..."); out != expected {
+ t.Errorf("Truncate(%q) = %v, want %v", s, out, expected)
+ }
+}
+
+var isneutralwidthtests = []struct {
+ in rune
+ out bool
+}{
+ {'→', false},
+ {'┊', false},
+ {'┈', false},
+ {'~', false},
+ {'└', false},
+ {'⣀', true},
+ {'⣀', true},
+}
+
+func TestIsNeutralWidth(t *testing.T) {
+ for _, tt := range isneutralwidthtests {
+ if out := IsNeutralWidth(tt.in); out != tt.out {
+ t.Errorf("IsNeutralWidth(%q) = %v, want %v", tt.in, out, tt.out)
+ }
+ }
+}
diff --git a/Godeps/_workspace/src/github.com/mattn/go-runewidth/runewidth_windows.go b/Godeps/_workspace/src/github.com/mattn/go-runewidth/runewidth_windows.go
new file mode 100644
index 000000000..bdd84454b
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/mattn/go-runewidth/runewidth_windows.go
@@ -0,0 +1,24 @@
+package runewidth
+
+import (
+ "syscall"
+)
+
+var (
+ kernel32 = syscall.NewLazyDLL("kernel32")
+ procGetConsoleOutputCP = kernel32.NewProc("GetConsoleOutputCP")
+)
+
+func IsEastAsian() bool {
+ r1, _, _ := procGetConsoleOutputCP.Call()
+ if r1 == 0 {
+ return false
+ }
+
+ switch int(r1) {
+ case 932, 51932, 936, 949, 950:
+ return true
+ }
+
+ return false
+}
diff --git a/Godeps/_workspace/src/github.com/nsf/termbox-go/AUTHORS b/Godeps/_workspace/src/github.com/nsf/termbox-go/AUTHORS
new file mode 100644
index 000000000..fe26fb0fb
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/nsf/termbox-go/AUTHORS
@@ -0,0 +1,4 @@
+# Please keep this file sorted.
+
+Georg Reinke <guelfey@googlemail.com>
+nsf <no.smile.face@gmail.com>
diff --git a/Godeps/_workspace/src/github.com/nsf/termbox-go/LICENSE b/Godeps/_workspace/src/github.com/nsf/termbox-go/LICENSE
new file mode 100644
index 000000000..d9bc068ce
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/nsf/termbox-go/LICENSE
@@ -0,0 +1,19 @@
+Copyright (C) 2012 termbox-go authors
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in
+all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+THE SOFTWARE.
diff --git a/Godeps/_workspace/src/github.com/nsf/termbox-go/README.md b/Godeps/_workspace/src/github.com/nsf/termbox-go/README.md
new file mode 100644
index 000000000..334d75102
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/nsf/termbox-go/README.md
@@ -0,0 +1,21 @@
+## Termbox
+Termbox is a library that provides a minimalistic API which allows the programmer to write text-based user interfaces. The library is crossplatform and has both terminal-based implementations on *nix operating systems and a winapi console based implementation for windows operating systems. The basic idea is an abstraction of the greatest common subset of features available on all major terminals and other terminal-like APIs in a minimalistic fashion. Small API means it is easy to implement, test, maintain and learn it, that's what makes the termbox a distinct library in its area.
+
+### Installation
+Install and update this go package with `go get -u github.com/nsf/termbox-go`
+
+### Examples
+For examples of what can be done take a look at demos in the _demos directory. You can try them with go run: `go run _demos/keyboard.go`
+
+There are also some interesting projects using termbox-go:
+ - [godit](https://github.com/nsf/godit) is an emacsish lightweight text editor written using termbox.
+ - [gomatrix](https://github.com/GeertJohan/gomatrix) connects to The Matrix and displays its data streams in your terminal.
+ - [gotetris](https://github.com/jjinux/gotetris) is an implementation of Tetris.
+ - [sokoban-go](https://github.com/rn2dy/sokoban-go) is an implementation of sokoban game.
+ - [hecate](https://github.com/evanmiller/hecate) is a hex editor designed by Satan.
+ - [httopd](https://github.com/verdverm/httopd) is top for httpd logs.
+ - [mop](https://github.com/michaeldv/mop) is stock market tracker for hackers.
+ - [termui](https://github.com/gizak/termui) is a terminal dashboard.
+
+### API reference
+[godoc.org/github.com/nsf/termbox-go](http://godoc.org/github.com/nsf/termbox-go)
diff --git a/Godeps/_workspace/src/github.com/nsf/termbox-go/api.go b/Godeps/_workspace/src/github.com/nsf/termbox-go/api.go
new file mode 100644
index 000000000..b08bca61a
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/nsf/termbox-go/api.go
@@ -0,0 +1,451 @@
+// +build !windows
+
+package termbox
+
+import "github.com/mattn/go-runewidth"
+import "fmt"
+import "os"
+import "os/signal"
+import "syscall"
+import "runtime"
+
+// public API
+
+// Initializes termbox library. This function should be called before any other functions.
+// After successful initialization, the library must be finalized using 'Close' function.
+//
+// Example usage:
+// err := termbox.Init()
+// if err != nil {
+// panic(err)
+// }
+// defer termbox.Close()
+func Init() error {
+ var err error
+
+ out, err = os.OpenFile("/dev/tty", syscall.O_WRONLY, 0)
+ if err != nil {
+ return err
+ }
+ in, err = syscall.Open("/dev/tty", syscall.O_RDONLY, 0)
+ if err != nil {
+ return err
+ }
+
+ err = setup_term()
+ if err != nil {
+ return fmt.Errorf("termbox: error while reading terminfo data: %v", err)
+ }
+
+ signal.Notify(sigwinch, syscall.SIGWINCH)
+ signal.Notify(sigio, syscall.SIGIO)
+
+ _, err = fcntl(in, syscall.F_SETFL, syscall.O_ASYNC|syscall.O_NONBLOCK)
+ if err != nil {
+ return err
+ }
+ _, err = fcntl(in, syscall.F_SETOWN, syscall.Getpid())
+ if runtime.GOOS != "darwin" && err != nil {
+ return err
+ }
+ err = tcgetattr(out.Fd(), &orig_tios)
+ if err != nil {
+ return err
+ }
+
+ tios := orig_tios
+ tios.Iflag &^= syscall_IGNBRK | syscall_BRKINT | syscall_PARMRK |
+ syscall_ISTRIP | syscall_INLCR | syscall_IGNCR |
+ syscall_ICRNL | syscall_IXON
+ tios.Oflag &^= syscall_OPOST
+ tios.Lflag &^= syscall_ECHO | syscall_ECHONL | syscall_ICANON |
+ syscall_ISIG | syscall_IEXTEN
+ tios.Cflag &^= syscall_CSIZE | syscall_PARENB
+ tios.Cflag |= syscall_CS8
+ tios.Cc[syscall_VMIN] = 1
+ tios.Cc[syscall_VTIME] = 0
+
+ err = tcsetattr(out.Fd(), &tios)
+ if err != nil {
+ return err
+ }
+
+ out.WriteString(funcs[t_enter_ca])
+ out.WriteString(funcs[t_enter_keypad])
+ out.WriteString(funcs[t_hide_cursor])
+ out.WriteString(funcs[t_clear_screen])
+
+ termw, termh = get_term_size(out.Fd())
+ back_buffer.init(termw, termh)
+ front_buffer.init(termw, termh)
+ back_buffer.clear()
+ front_buffer.clear()
+
+ go func() {
+ buf := make([]byte, 128)
+ for {
+ select {
+ case <-sigio:
+ for {
+ n, err := syscall.Read(in, buf)
+ if err == syscall.EAGAIN || err == syscall.EWOULDBLOCK {
+ break
+ }
+ select {
+ case input_comm <- input_event{buf[:n], err}:
+ ie := <-input_comm
+ buf = ie.data[:128]
+ case <-quit:
+ return
+ }
+ }
+ case <-quit:
+ return
+ }
+ }
+ }()
+
+ IsInit = true
+ return nil
+}
+
+// Interrupt an in-progress call to PollEvent by causing it to return
+// EventInterrupt. Note that this function will block until the PollEvent
+// function has successfully been interrupted.
+func Interrupt() {
+ interrupt_comm <- struct{}{}
+}
+
+// Finalizes termbox library, should be called after successful initialization
+// when termbox's functionality isn't required anymore.
+func Close() {
+ quit <- 1
+ out.WriteString(funcs[t_show_cursor])
+ out.WriteString(funcs[t_sgr0])
+ out.WriteString(funcs[t_clear_screen])
+ out.WriteString(funcs[t_exit_ca])
+ out.WriteString(funcs[t_exit_keypad])
+ out.WriteString(funcs[t_exit_mouse])
+ tcsetattr(out.Fd(), &orig_tios)
+
+ out.Close()
+ syscall.Close(in)
+
+ // reset the state, so that on next Init() it will work again
+ termw = 0
+ termh = 0
+ input_mode = InputEsc
+ out = nil
+ in = 0
+ lastfg = attr_invalid
+ lastbg = attr_invalid
+ lastx = coord_invalid
+ lasty = coord_invalid
+ cursor_x = cursor_hidden
+ cursor_y = cursor_hidden
+ foreground = ColorDefault
+ background = ColorDefault
+ IsInit = false
+}
+
+// Synchronizes the internal back buffer with the terminal.
+func Flush() error {
+ // invalidate cursor position
+ lastx = coord_invalid
+ lasty = coord_invalid
+
+ update_size_maybe()
+
+ for y := 0; y < front_buffer.height; y++ {
+ line_offset := y * front_buffer.width
+ for x := 0; x < front_buffer.width; {
+ cell_offset := line_offset + x
+ back := &back_buffer.cells[cell_offset]
+ front := &front_buffer.cells[cell_offset]
+ if back.Ch < ' ' {
+ back.Ch = ' '
+ }
+ w := runewidth.RuneWidth(back.Ch)
+ if w == 0 || w == 2 && runewidth.IsAmbiguousWidth(back.Ch) {
+ w = 1
+ }
+ if *back == *front {
+ x += w
+ continue
+ }
+ *front = *back
+ send_attr(back.Fg, back.Bg)
+
+ if w == 2 && x == front_buffer.width-1 {
+ // there's not enough space for 2-cells rune,
+ // let's just put a space in there
+ send_char(x, y, ' ')
+ } else {
+ send_char(x, y, back.Ch)
+ if w == 2 {
+ next := cell_offset + 1
+ front_buffer.cells[next] = Cell{
+ Ch: 0,
+ Fg: back.Fg,
+ Bg: back.Bg,
+ }
+ }
+ }
+ x += w
+ }
+ }
+ if !is_cursor_hidden(cursor_x, cursor_y) {
+ write_cursor(cursor_x, cursor_y)
+ }
+ return flush()
+}
+
+// Sets the position of the cursor. See also HideCursor().
+func SetCursor(x, y int) {
+ if is_cursor_hidden(cursor_x, cursor_y) && !is_cursor_hidden(x, y) {
+ outbuf.WriteString(funcs[t_show_cursor])
+ }
+
+ if !is_cursor_hidden(cursor_x, cursor_y) && is_cursor_hidden(x, y) {
+ outbuf.WriteString(funcs[t_hide_cursor])
+ }
+
+ cursor_x, cursor_y = x, y
+ if !is_cursor_hidden(cursor_x, cursor_y) {
+ write_cursor(cursor_x, cursor_y)
+ }
+}
+
+// The shortcut for SetCursor(-1, -1).
+func HideCursor() {
+ SetCursor(cursor_hidden, cursor_hidden)
+}
+
+// Changes cell's parameters in the internal back buffer at the specified
+// position.
+func SetCell(x, y int, ch rune, fg, bg Attribute) {
+ if x < 0 || x >= back_buffer.width {
+ return
+ }
+ if y < 0 || y >= back_buffer.height {
+ return
+ }
+
+ back_buffer.cells[y*back_buffer.width+x] = Cell{ch, fg, bg}
+}
+
+// Returns a slice into the termbox's back buffer. You can get its dimensions
+// using 'Size' function. The slice remains valid as long as no 'Clear' or
+// 'Flush' function calls were made after call to this function.
+func CellBuffer() []Cell {
+ return back_buffer.cells
+}
+
+// After getting a raw event from PollRawEvent function call, you can parse it
+// again into an ordinary one using termbox logic. That is parse an event as
+// termbox would do it. Returned event in addition to usual Event struct fields
+// sets N field to the amount of bytes used within 'data' slice. If the length
+// of 'data' slice is zero or event cannot be parsed for some other reason, the
+// function will return a special event type: EventNone.
+//
+// IMPORTANT: EventNone may contain a non-zero N, which means you should skip
+// these bytes, because termbox cannot recognize them.
+//
+// NOTE: This API is experimental and may change in future.
+func ParseEvent(data []byte) Event {
+ event := Event{Type: EventKey}
+ ok := extract_event(data, &event)
+ if !ok {
+ return Event{Type: EventNone, N: event.N}
+ }
+ return event
+}
+
+// Wait for an event and return it. This is a blocking function call. Instead
+// of EventKey and EventMouse it returns EventRaw events. Raw event is written
+// into `data` slice and Event's N field is set to the amount of bytes written.
+// The minimum required length of the 'data' slice is 1. This requirement may
+// vary on different platforms.
+//
+// NOTE: This API is experimental and may change in future.
+func PollRawEvent(data []byte) Event {
+ if len(data) == 0 {
+ panic("len(data) >= 1 is a requirement")
+ }
+
+ var event Event
+ if extract_raw_event(data, &event) {
+ return event
+ }
+
+ for {
+ select {
+ case ev := <-input_comm:
+ if ev.err != nil {
+ return Event{Type: EventError, Err: ev.err}
+ }
+
+ inbuf = append(inbuf, ev.data...)
+ input_comm <- ev
+ if extract_raw_event(data, &event) {
+ return event
+ }
+ case <-interrupt_comm:
+ event.Type = EventInterrupt
+ return event
+
+ case <-sigwinch:
+ event.Type = EventResize
+ event.Width, event.Height = get_term_size(out.Fd())
+ return event
+ }
+ }
+}
+
+// Wait for an event and return it. This is a blocking function call.
+func PollEvent() Event {
+ var event Event
+
+ // try to extract event from input buffer, return on success
+ event.Type = EventKey
+ ok := extract_event(inbuf, &event)
+ if event.N != 0 {
+ copy(inbuf, inbuf[event.N:])
+ inbuf = inbuf[:len(inbuf)-event.N]
+ }
+ if ok {
+ return event
+ }
+
+ for {
+ select {
+ case ev := <-input_comm:
+ if ev.err != nil {
+ return Event{Type: EventError, Err: ev.err}
+ }
+
+ inbuf = append(inbuf, ev.data...)
+ input_comm <- ev
+ ok := extract_event(inbuf, &event)
+ if event.N != 0 {
+ copy(inbuf, inbuf[event.N:])
+ inbuf = inbuf[:len(inbuf)-event.N]
+ }
+ if ok {
+ return event
+ }
+ case <-interrupt_comm:
+ event.Type = EventInterrupt
+ return event
+
+ case <-sigwinch:
+ event.Type = EventResize
+ event.Width, event.Height = get_term_size(out.Fd())
+ return event
+ }
+ }
+ panic("unreachable")
+}
+
+// Returns the size of the internal back buffer (which is mostly the same as
+// terminal's window size in characters). But it doesn't always match the size
+// of the terminal window, after the terminal size has changed, the internal
+// back buffer will get in sync only after Clear or Flush function calls.
+func Size() (int, int) {
+ return termw, termh
+}
+
+// Clears the internal back buffer.
+func Clear(fg, bg Attribute) error {
+ foreground, background = fg, bg
+ err := update_size_maybe()
+ back_buffer.clear()
+ return err
+}
+
+// Sets termbox input mode. Termbox has two input modes:
+//
+// 1. Esc input mode. When ESC sequence is in the buffer and it doesn't match
+// any known sequence. ESC means KeyEsc. This is the default input mode.
+//
+// 2. Alt input mode. When ESC sequence is in the buffer and it doesn't match
+// any known sequence. ESC enables ModAlt modifier for the next keyboard event.
+//
+// Both input modes can be OR'ed with Mouse mode. Setting Mouse mode bit up will
+// enable mouse button click events.
+//
+// If 'mode' is InputCurrent, returns the current input mode. See also Input*
+// constants.
+func SetInputMode(mode InputMode) InputMode {
+ if mode == InputCurrent {
+ return input_mode
+ }
+ if mode&InputMouse != 0 {
+ out.WriteString(funcs[t_enter_mouse])
+ } else {
+ out.WriteString(funcs[t_exit_mouse])
+ }
+
+ input_mode = mode
+ return input_mode
+}
+
+// Sets the termbox output mode. Termbox has four output options:
+// 1. OutputNormal => [1..8]
+// This mode provides 8 different colors:
+// black, red, green, yellow, blue, magenta, cyan, white
+// Shortcut: ColorBlack, ColorRed, ...
+// Attributes: AttrBold, AttrUnderline, AttrReverse
+//
+// Example usage:
+// SetCell(x, y, '@', ColorBlack | AttrBold, ColorRed);
+//
+// 2. Output256 => [1..256]
+// In this mode you can leverage the 256 terminal mode:
+// 0x00 - 0x07: the 8 colors as in OutputNormal
+// 0x08 - 0x0f: Color* | AttrBold
+// 0x10 - 0xe7: 216 different colors
+// 0xe8 - 0xff: 24 different shades of grey
+//
+// Example usage:
+// SetCell(x, y, '@', 184, 240);
+// SetCell(x, y, '@', 0xb8, 0xf0);
+//
+// 3. Output216 => [1..216]
+// This mode supports the 3rd range of the 256 mode only.
+// But you dont need to provide an offset.
+//
+// 4. OutputGrayscale => [1..24]
+// This mode supports the 4th range of the 256 mode only.
+// But you dont need to provide an offset.
+//
+// In all modes, 0 represents the default color.
+//
+// `go run _demos/output.go` to see its impact on your terminal.
+//
+// If 'mode' is OutputCurrent, it returns the current output mode.
+//
+// Note that this may return a different OutputMode than the one requested,
+// as the requested mode may not be available on the target platform.
+func SetOutputMode(mode OutputMode) OutputMode {
+ if mode == OutputCurrent {
+ return output_mode
+ }
+
+ output_mode = mode
+ return output_mode
+}
+
+// Sync comes handy when something causes desync between termbox's understanding
+// of a terminal buffer and the reality. Such as a third party process. Sync
+// forces a complete resync between the termbox and a terminal, it may not be
+// visually pretty though.
+func Sync() error {
+ front_buffer.clear()
+ err := send_clear()
+ if err != nil {
+ return err
+ }
+
+ return Flush()
+}
diff --git a/Godeps/_workspace/src/github.com/nsf/termbox-go/api_common.go b/Godeps/_workspace/src/github.com/nsf/termbox-go/api_common.go
new file mode 100644
index 000000000..c0069fb28
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/nsf/termbox-go/api_common.go
@@ -0,0 +1,183 @@
+// termbox is a library for creating cross-platform text-based interfaces
+package termbox
+
+// public API, common OS agnostic part
+
+type (
+ InputMode int
+ OutputMode int
+ EventType uint8
+ Modifier uint8
+ Key uint16
+ Attribute uint16
+)
+
+// This type represents a termbox event. The 'Mod', 'Key' and 'Ch' fields are
+// valid if 'Type' is EventKey. The 'Width' and 'Height' fields are valid if
+// 'Type' is EventResize. The 'Err' field is valid if 'Type' is EventError.
+type Event struct {
+ Type EventType // one of Event* constants
+ Mod Modifier // one of Mod* constants or 0
+ Key Key // one of Key* constants, invalid if 'Ch' is not 0
+ Ch rune // a unicode character
+ Width int // width of the screen
+ Height int // height of the screen
+ Err error // error in case if input failed
+ MouseX int // x coord of mouse
+ MouseY int // y coord of mouse
+ N int // number of bytes written when getting a raw event
+}
+
+// A cell, single conceptual entity on the screen. The screen is basically a 2d
+// array of cells. 'Ch' is a unicode character, 'Fg' and 'Bg' are foreground
+// and background attributes respectively.
+type Cell struct {
+ Ch rune
+ Fg Attribute
+ Bg Attribute
+}
+
+// To know if termbox has been initialized or not
+var (
+ IsInit bool = false
+)
+
+// Key constants, see Event.Key field.
+const (
+ KeyF1 Key = 0xFFFF - iota
+ KeyF2
+ KeyF3
+ KeyF4
+ KeyF5
+ KeyF6
+ KeyF7
+ KeyF8
+ KeyF9
+ KeyF10
+ KeyF11
+ KeyF12
+ KeyInsert
+ KeyDelete
+ KeyHome
+ KeyEnd
+ KeyPgup
+ KeyPgdn
+ KeyArrowUp
+ KeyArrowDown
+ KeyArrowLeft
+ KeyArrowRight
+ key_min // see terminfo
+ MouseLeft
+ MouseMiddle
+ MouseRight
+)
+
+const (
+ KeyCtrlTilde Key = 0x00
+ KeyCtrl2 Key = 0x00
+ KeyCtrlSpace Key = 0x00
+ KeyCtrlA Key = 0x01
+ KeyCtrlB Key = 0x02
+ KeyCtrlC Key = 0x03
+ KeyCtrlD Key = 0x04
+ KeyCtrlE Key = 0x05
+ KeyCtrlF Key = 0x06
+ KeyCtrlG Key = 0x07
+ KeyBackspace Key = 0x08
+ KeyCtrlH Key = 0x08
+ KeyTab Key = 0x09
+ KeyCtrlI Key = 0x09
+ KeyCtrlJ Key = 0x0A
+ KeyCtrlK Key = 0x0B
+ KeyCtrlL Key = 0x0C
+ KeyEnter Key = 0x0D
+ KeyCtrlM Key = 0x0D
+ KeyCtrlN Key = 0x0E
+ KeyCtrlO Key = 0x0F
+ KeyCtrlP Key = 0x10
+ KeyCtrlQ Key = 0x11
+ KeyCtrlR Key = 0x12
+ KeyCtrlS Key = 0x13
+ KeyCtrlT Key = 0x14
+ KeyCtrlU Key = 0x15
+ KeyCtrlV Key = 0x16
+ KeyCtrlW Key = 0x17
+ KeyCtrlX Key = 0x18
+ KeyCtrlY Key = 0x19
+ KeyCtrlZ Key = 0x1A
+ KeyEsc Key = 0x1B
+ KeyCtrlLsqBracket Key = 0x1B
+ KeyCtrl3 Key = 0x1B
+ KeyCtrl4 Key = 0x1C
+ KeyCtrlBackslash Key = 0x1C
+ KeyCtrl5 Key = 0x1D
+ KeyCtrlRsqBracket Key = 0x1D
+ KeyCtrl6 Key = 0x1E
+ KeyCtrl7 Key = 0x1F
+ KeyCtrlSlash Key = 0x1F
+ KeyCtrlUnderscore Key = 0x1F
+ KeySpace Key = 0x20
+ KeyBackspace2 Key = 0x7F
+ KeyCtrl8 Key = 0x7F
+)
+
+// Alt modifier constant, see Event.Mod field and SetInputMode function.
+const (
+ ModAlt Modifier = 0x01
+)
+
+// Cell colors, you can combine a color with multiple attributes using bitwise
+// OR ('|').
+const (
+ ColorDefault Attribute = iota
+ ColorBlack
+ ColorRed
+ ColorGreen
+ ColorYellow
+ ColorBlue
+ ColorMagenta
+ ColorCyan
+ ColorWhite
+)
+
+// Cell attributes, it is possible to use multiple attributes by combining them
+// using bitwise OR ('|'). Although, colors cannot be combined. But you can
+// combine attributes and a single color.
+//
+// It's worth mentioning that some platforms don't support certain attibutes.
+// For example windows console doesn't support AttrUnderline. And on some
+// terminals applying AttrBold to background may result in blinking text. Use
+// them with caution and test your code on various terminals.
+const (
+ AttrBold Attribute = 1 << (iota + 9)
+ AttrUnderline
+ AttrReverse
+)
+
+// Input mode. See SetInputMode function.
+const (
+ InputEsc InputMode = 1 << iota
+ InputAlt
+ InputMouse
+ InputCurrent InputMode = 0
+)
+
+// Output mode. See SetOutputMode function.
+const (
+ OutputCurrent OutputMode = iota
+ OutputNormal
+ Output256
+ Output216
+ OutputGrayscale
+)
+
+// Event type. See Event.Type field.
+const (
+ EventKey EventType = iota
+ EventResize
+ EventMouse
+ EventError
+ EventInterrupt
+ EventRaw
+ EventNone
+)
diff --git a/Godeps/_workspace/src/github.com/nsf/termbox-go/api_windows.go b/Godeps/_workspace/src/github.com/nsf/termbox-go/api_windows.go
new file mode 100644
index 000000000..78d954b36
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/nsf/termbox-go/api_windows.go
@@ -0,0 +1,235 @@
+package termbox
+
+import (
+ "syscall"
+)
+
+// public API
+
+// Initializes termbox library. This function should be called before any other functions.
+// After successful initialization, the library must be finalized using 'Close' function.
+//
+// Example usage:
+// err := termbox.Init()
+// if err != nil {
+// panic(err)
+// }
+// defer termbox.Close()
+func Init() error {
+ var err error
+
+ interrupt, err = create_event()
+ if err != nil {
+ return err
+ }
+
+ in, err = syscall.Open("CONIN$", syscall.O_RDWR, 0)
+ if err != nil {
+ return err
+ }
+ out, err = syscall.Open("CONOUT$", syscall.O_RDWR, 0)
+ if err != nil {
+ return err
+ }
+
+ err = get_console_mode(in, &orig_mode)
+ if err != nil {
+ return err
+ }
+
+ err = set_console_mode(in, enable_window_input)
+ if err != nil {
+ return err
+ }
+
+ orig_size = get_term_size(out)
+ win_size := get_win_size(out)
+
+ err = set_console_screen_buffer_size(out, win_size)
+ if err != nil {
+ return err
+ }
+
+ err = get_console_cursor_info(out, &orig_cursor_info)
+ if err != nil {
+ return err
+ }
+
+ show_cursor(false)
+ term_size = get_term_size(out)
+ back_buffer.init(int(term_size.x), int(term_size.y))
+ front_buffer.init(int(term_size.x), int(term_size.y))
+ back_buffer.clear()
+ front_buffer.clear()
+ clear()
+
+ diffbuf = make([]diff_msg, 0, 32)
+
+ go input_event_producer()
+ IsInit = true
+ return nil
+}
+
+// Finalizes termbox library, should be called after successful initialization
+// when termbox's functionality isn't required anymore.
+func Close() {
+ // we ignore errors here, because we can't really do anything about them
+ Clear(0, 0)
+ Flush()
+
+ // stop event producer
+ cancel_comm <- true
+ set_event(interrupt)
+ <-cancel_done_comm
+
+ set_console_cursor_info(out, &orig_cursor_info)
+ set_console_cursor_position(out, coord{})
+ set_console_screen_buffer_size(out, orig_size)
+ set_console_mode(in, orig_mode)
+ syscall.Close(in)
+ syscall.Close(out)
+ syscall.Close(interrupt)
+ IsInit = false
+}
+
+// Interrupt an in-progress call to PollEvent by causing it to return
+// EventInterrupt. Note that this function will block until the PollEvent
+// function has successfully been interrupted.
+func Interrupt() {
+ interrupt_comm <- struct{}{}
+}
+
+// Synchronizes the internal back buffer with the terminal.
+func Flush() error {
+ update_size_maybe()
+ prepare_diff_messages()
+ for _, diff := range diffbuf {
+ r := small_rect{
+ left: 0,
+ top: diff.pos,
+ right: term_size.x - 1,
+ bottom: diff.pos + diff.lines - 1,
+ }
+ write_console_output(out, diff.chars, r)
+ }
+ if !is_cursor_hidden(cursor_x, cursor_y) {
+ move_cursor(cursor_x, cursor_y)
+ }
+ return nil
+}
+
+// Sets the position of the cursor. See also HideCursor().
+func SetCursor(x, y int) {
+ if is_cursor_hidden(cursor_x, cursor_y) && !is_cursor_hidden(x, y) {
+ show_cursor(true)
+ }
+
+ if !is_cursor_hidden(cursor_x, cursor_y) && is_cursor_hidden(x, y) {
+ show_cursor(false)
+ }
+
+ cursor_x, cursor_y = x, y
+ if !is_cursor_hidden(cursor_x, cursor_y) {
+ move_cursor(cursor_x, cursor_y)
+ }
+}
+
+// The shortcut for SetCursor(-1, -1).
+func HideCursor() {
+ SetCursor(cursor_hidden, cursor_hidden)
+}
+
+// Changes cell's parameters in the internal back buffer at the specified
+// position.
+func SetCell(x, y int, ch rune, fg, bg Attribute) {
+ if x < 0 || x >= back_buffer.width {
+ return
+ }
+ if y < 0 || y >= back_buffer.height {
+ return
+ }
+
+ back_buffer.cells[y*back_buffer.width+x] = Cell{ch, fg, bg}
+}
+
+// Returns a slice into the termbox's back buffer. You can get its dimensions
+// using 'Size' function. The slice remains valid as long as no 'Clear' or
+// 'Flush' function calls were made after call to this function.
+func CellBuffer() []Cell {
+ return back_buffer.cells
+}
+
+// Wait for an event and return it. This is a blocking function call.
+func PollEvent() Event {
+ select {
+ case ev := <-input_comm:
+ return ev
+ case <-interrupt_comm:
+ return Event{Type: EventInterrupt}
+ }
+}
+
+// Returns the size of the internal back buffer (which is mostly the same as
+// console's window size in characters). But it doesn't always match the size
+// of the console window, after the console size has changed, the internal back
+// buffer will get in sync only after Clear or Flush function calls.
+func Size() (int, int) {
+ return int(term_size.x), int(term_size.y)
+}
+
+// Clears the internal back buffer.
+func Clear(fg, bg Attribute) error {
+ foreground, background = fg, bg
+ update_size_maybe()
+ back_buffer.clear()
+ return nil
+}
+
+// Sets termbox input mode. Termbox has two input modes:
+//
+// 1. Esc input mode. When ESC sequence is in the buffer and it doesn't match
+// any known sequence. ESC means KeyEsc. This is the default input mode.
+//
+// 2. Alt input mode. When ESC sequence is in the buffer and it doesn't match
+// any known sequence. ESC enables ModAlt modifier for the next keyboard event.
+//
+// Both input modes can be OR'ed with Mouse mode. Setting Mouse mode bit up will
+// enable mouse button click events.
+//
+// If 'mode' is InputCurrent, returns the current input mode. See also Input*
+// constants.
+func SetInputMode(mode InputMode) InputMode {
+ if mode == InputCurrent {
+ return input_mode
+ }
+ if mode&InputMouse != 0 {
+ err := set_console_mode(in, enable_window_input|enable_mouse_input|enable_extended_flags)
+ if err != nil {
+ panic(err)
+ }
+ } else {
+ err := set_console_mode(in, enable_window_input)
+ if err != nil {
+ panic(err)
+ }
+ }
+
+ input_mode = mode
+ return input_mode
+}
+
+// Sets the termbox output mode.
+//
+// Windows console does not support extra colour modes,
+// so this will always set and return OutputNormal.
+func SetOutputMode(mode OutputMode) OutputMode {
+ return OutputNormal
+}
+
+// Sync comes handy when something causes desync between termbox's understanding
+// of a terminal buffer and the reality. Such as a third party process. Sync
+// forces a complete resync between the termbox and a terminal, it may not be
+// visually pretty though. At the moment on Windows it does nothing.
+func Sync() error {
+ return nil
+}
diff --git a/Godeps/_workspace/src/github.com/nsf/termbox-go/collect_terminfo.py b/Godeps/_workspace/src/github.com/nsf/termbox-go/collect_terminfo.py
new file mode 100644
index 000000000..5e50975e6
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/nsf/termbox-go/collect_terminfo.py
@@ -0,0 +1,110 @@
+#!/usr/bin/env python
+
+import sys, os, subprocess
+
+def escaped(s):
+ return repr(s)[1:-1]
+
+def tput(term, name):
+ try:
+ return subprocess.check_output(['tput', '-T%s' % term, name]).decode()
+ except subprocess.CalledProcessError as e:
+ return e.output.decode()
+
+
+def w(s):
+ if s == None:
+ return
+ sys.stdout.write(s)
+
+terminals = {
+ 'xterm' : 'xterm',
+ 'rxvt-256color' : 'rxvt_256color',
+ 'rxvt-unicode' : 'rxvt_unicode',
+ 'linux' : 'linux',
+ 'Eterm' : 'eterm',
+ 'screen' : 'screen'
+}
+
+keys = [
+ "F1", "kf1",
+ "F2", "kf2",
+ "F3", "kf3",
+ "F4", "kf4",
+ "F5", "kf5",
+ "F6", "kf6",
+ "F7", "kf7",
+ "F8", "kf8",
+ "F9", "kf9",
+ "F10", "kf10",
+ "F11", "kf11",
+ "F12", "kf12",
+ "INSERT", "kich1",
+ "DELETE", "kdch1",
+ "HOME", "khome",
+ "END", "kend",
+ "PGUP", "kpp",
+ "PGDN", "knp",
+ "KEY_UP", "kcuu1",
+ "KEY_DOWN", "kcud1",
+ "KEY_LEFT", "kcub1",
+ "KEY_RIGHT", "kcuf1"
+]
+
+funcs = [
+ "T_ENTER_CA", "smcup",
+ "T_EXIT_CA", "rmcup",
+ "T_SHOW_CURSOR", "cnorm",
+ "T_HIDE_CURSOR", "civis",
+ "T_CLEAR_SCREEN", "clear",
+ "T_SGR0", "sgr0",
+ "T_UNDERLINE", "smul",
+ "T_BOLD", "bold",
+ "T_BLINK", "blink",
+ "T_REVERSE", "rev",
+ "T_ENTER_KEYPAD", "smkx",
+ "T_EXIT_KEYPAD", "rmkx"
+]
+
+def iter_pairs(iterable):
+ iterable = iter(iterable)
+ while True:
+ yield (next(iterable), next(iterable))
+
+def do_term(term, nick):
+ w("// %s\n" % term)
+ w("var %s_keys = []string{\n\t" % nick)
+ for k, v in iter_pairs(keys):
+ w('"')
+ w(escaped(tput(term, v)))
+ w('",')
+ w("\n}\n")
+ w("var %s_funcs = []string{\n\t" % nick)
+ for k,v in iter_pairs(funcs):
+ w('"')
+ if v == "sgr":
+ w("\\033[3%d;4%dm")
+ elif v == "cup":
+ w("\\033[%d;%dH")
+ else:
+ w(escaped(tput(term, v)))
+ w('", ')
+ w("\n}\n\n")
+
+def do_terms(d):
+ w("var terms = []struct {\n")
+ w("\tname string\n")
+ w("\tkeys []string\n")
+ w("\tfuncs []string\n")
+ w("}{\n")
+ for k, v in d.items():
+ w('\t{"%s", %s_keys, %s_funcs},\n' % (k, v, v))
+ w("}\n\n")
+
+w("// +build !windows\n\npackage termbox\n\n")
+
+for k,v in terminals.items():
+ do_term(k, v)
+
+do_terms(terminals)
+
diff --git a/Godeps/_workspace/src/github.com/nsf/termbox-go/syscalls.go b/Godeps/_workspace/src/github.com/nsf/termbox-go/syscalls.go
new file mode 100644
index 000000000..4f52bb9af
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/nsf/termbox-go/syscalls.go
@@ -0,0 +1,39 @@
+// +build ignore
+
+package termbox
+
+/*
+#include <termios.h>
+#include <sys/ioctl.h>
+*/
+import "C"
+
+type syscall_Termios C.struct_termios
+
+const (
+ syscall_IGNBRK = C.IGNBRK
+ syscall_BRKINT = C.BRKINT
+ syscall_PARMRK = C.PARMRK
+ syscall_ISTRIP = C.ISTRIP
+ syscall_INLCR = C.INLCR
+ syscall_IGNCR = C.IGNCR
+ syscall_ICRNL = C.ICRNL
+ syscall_IXON = C.IXON
+ syscall_OPOST = C.OPOST
+ syscall_ECHO = C.ECHO
+ syscall_ECHONL = C.ECHONL
+ syscall_ICANON = C.ICANON
+ syscall_ISIG = C.ISIG
+ syscall_IEXTEN = C.IEXTEN
+ syscall_CSIZE = C.CSIZE
+ syscall_PARENB = C.PARENB
+ syscall_CS8 = C.CS8
+ syscall_VMIN = C.VMIN
+ syscall_VTIME = C.VTIME
+
+ // on darwin change these to (on *bsd too?):
+ // C.TIOCGETA
+ // C.TIOCSETA
+ syscall_TCGETS = C.TCGETS
+ syscall_TCSETS = C.TCSETS
+)
diff --git a/Godeps/_workspace/src/github.com/nsf/termbox-go/syscalls_darwin_386.go b/Godeps/_workspace/src/github.com/nsf/termbox-go/syscalls_darwin_386.go
new file mode 100644
index 000000000..e03624ebc
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/nsf/termbox-go/syscalls_darwin_386.go
@@ -0,0 +1,39 @@
+// Created by cgo -godefs - DO NOT EDIT
+// cgo -godefs syscalls.go
+
+package termbox
+
+type syscall_Termios struct {
+ Iflag uint32
+ Oflag uint32
+ Cflag uint32
+ Lflag uint32
+ Cc [20]uint8
+ Ispeed uint32
+ Ospeed uint32
+}
+
+const (
+ syscall_IGNBRK = 0x1
+ syscall_BRKINT = 0x2
+ syscall_PARMRK = 0x8
+ syscall_ISTRIP = 0x20
+ syscall_INLCR = 0x40
+ syscall_IGNCR = 0x80
+ syscall_ICRNL = 0x100
+ syscall_IXON = 0x200
+ syscall_OPOST = 0x1
+ syscall_ECHO = 0x8
+ syscall_ECHONL = 0x10
+ syscall_ICANON = 0x100
+ syscall_ISIG = 0x80
+ syscall_IEXTEN = 0x400
+ syscall_CSIZE = 0x300
+ syscall_PARENB = 0x1000
+ syscall_CS8 = 0x300
+ syscall_VMIN = 0x10
+ syscall_VTIME = 0x11
+
+ syscall_TCGETS = 0x402c7413
+ syscall_TCSETS = 0x802c7414
+)
diff --git a/Godeps/_workspace/src/github.com/nsf/termbox-go/syscalls_darwin_amd64.go b/Godeps/_workspace/src/github.com/nsf/termbox-go/syscalls_darwin_amd64.go
new file mode 100644
index 000000000..11f25be79
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/nsf/termbox-go/syscalls_darwin_amd64.go
@@ -0,0 +1,40 @@
+// Created by cgo -godefs - DO NOT EDIT
+// cgo -godefs syscalls.go
+
+package termbox
+
+type syscall_Termios struct {
+ Iflag uint64
+ Oflag uint64
+ Cflag uint64
+ Lflag uint64
+ Cc [20]uint8
+ Pad_cgo_0 [4]byte
+ Ispeed uint64
+ Ospeed uint64
+}
+
+const (
+ syscall_IGNBRK = 0x1
+ syscall_BRKINT = 0x2
+ syscall_PARMRK = 0x8
+ syscall_ISTRIP = 0x20
+ syscall_INLCR = 0x40
+ syscall_IGNCR = 0x80
+ syscall_ICRNL = 0x100
+ syscall_IXON = 0x200
+ syscall_OPOST = 0x1
+ syscall_ECHO = 0x8
+ syscall_ECHONL = 0x10
+ syscall_ICANON = 0x100
+ syscall_ISIG = 0x80
+ syscall_IEXTEN = 0x400
+ syscall_CSIZE = 0x300
+ syscall_PARENB = 0x1000
+ syscall_CS8 = 0x300
+ syscall_VMIN = 0x10
+ syscall_VTIME = 0x11
+
+ syscall_TCGETS = 0x40487413
+ syscall_TCSETS = 0x80487414
+)
diff --git a/Godeps/_workspace/src/github.com/nsf/termbox-go/syscalls_freebsd.go b/Godeps/_workspace/src/github.com/nsf/termbox-go/syscalls_freebsd.go
new file mode 100644
index 000000000..e03624ebc
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/nsf/termbox-go/syscalls_freebsd.go
@@ -0,0 +1,39 @@
+// Created by cgo -godefs - DO NOT EDIT
+// cgo -godefs syscalls.go
+
+package termbox
+
+type syscall_Termios struct {
+ Iflag uint32
+ Oflag uint32
+ Cflag uint32
+ Lflag uint32
+ Cc [20]uint8
+ Ispeed uint32
+ Ospeed uint32
+}
+
+const (
+ syscall_IGNBRK = 0x1
+ syscall_BRKINT = 0x2
+ syscall_PARMRK = 0x8
+ syscall_ISTRIP = 0x20
+ syscall_INLCR = 0x40
+ syscall_IGNCR = 0x80
+ syscall_ICRNL = 0x100
+ syscall_IXON = 0x200
+ syscall_OPOST = 0x1
+ syscall_ECHO = 0x8
+ syscall_ECHONL = 0x10
+ syscall_ICANON = 0x100
+ syscall_ISIG = 0x80
+ syscall_IEXTEN = 0x400
+ syscall_CSIZE = 0x300
+ syscall_PARENB = 0x1000
+ syscall_CS8 = 0x300
+ syscall_VMIN = 0x10
+ syscall_VTIME = 0x11
+
+ syscall_TCGETS = 0x402c7413
+ syscall_TCSETS = 0x802c7414
+)
diff --git a/Godeps/_workspace/src/github.com/nsf/termbox-go/syscalls_linux.go b/Godeps/_workspace/src/github.com/nsf/termbox-go/syscalls_linux.go
new file mode 100644
index 000000000..b88960de6
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/nsf/termbox-go/syscalls_linux.go
@@ -0,0 +1,33 @@
+// Created by cgo -godefs - DO NOT EDIT
+// cgo -godefs syscalls.go
+
+package termbox
+
+import "syscall"
+
+type syscall_Termios syscall.Termios
+
+const (
+ syscall_IGNBRK = syscall.IGNBRK
+ syscall_BRKINT = syscall.BRKINT
+ syscall_PARMRK = syscall.PARMRK
+ syscall_ISTRIP = syscall.ISTRIP
+ syscall_INLCR = syscall.INLCR
+ syscall_IGNCR = syscall.IGNCR
+ syscall_ICRNL = syscall.ICRNL
+ syscall_IXON = syscall.IXON
+ syscall_OPOST = syscall.OPOST
+ syscall_ECHO = syscall.ECHO
+ syscall_ECHONL = syscall.ECHONL
+ syscall_ICANON = syscall.ICANON
+ syscall_ISIG = syscall.ISIG
+ syscall_IEXTEN = syscall.IEXTEN
+ syscall_CSIZE = syscall.CSIZE
+ syscall_PARENB = syscall.PARENB
+ syscall_CS8 = syscall.CS8
+ syscall_VMIN = syscall.VMIN
+ syscall_VTIME = syscall.VTIME
+
+ syscall_TCGETS = syscall.TCGETS
+ syscall_TCSETS = syscall.TCSETS
+)
diff --git a/Godeps/_workspace/src/github.com/nsf/termbox-go/syscalls_netbsd.go b/Godeps/_workspace/src/github.com/nsf/termbox-go/syscalls_netbsd.go
new file mode 100644
index 000000000..49a3355b9
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/nsf/termbox-go/syscalls_netbsd.go
@@ -0,0 +1,39 @@
+// Created by cgo -godefs - DO NOT EDIT
+// cgo -godefs syscalls.go
+
+package termbox
+
+type syscall_Termios struct {
+ Iflag uint32
+ Oflag uint32
+ Cflag uint32
+ Lflag uint32
+ Cc [20]uint8
+ Ispeed int32
+ Ospeed int32
+}
+
+const (
+ syscall_IGNBRK = 0x1
+ syscall_BRKINT = 0x2
+ syscall_PARMRK = 0x8
+ syscall_ISTRIP = 0x20
+ syscall_INLCR = 0x40
+ syscall_IGNCR = 0x80
+ syscall_ICRNL = 0x100
+ syscall_IXON = 0x200
+ syscall_OPOST = 0x1
+ syscall_ECHO = 0x8
+ syscall_ECHONL = 0x10
+ syscall_ICANON = 0x100
+ syscall_ISIG = 0x80
+ syscall_IEXTEN = 0x400
+ syscall_CSIZE = 0x300
+ syscall_PARENB = 0x1000
+ syscall_CS8 = 0x300
+ syscall_VMIN = 0x10
+ syscall_VTIME = 0x11
+
+ syscall_TCGETS = 0x402c7413
+ syscall_TCSETS = 0x802c7414
+)
diff --git a/Godeps/_workspace/src/github.com/nsf/termbox-go/syscalls_openbsd.go b/Godeps/_workspace/src/github.com/nsf/termbox-go/syscalls_openbsd.go
new file mode 100644
index 000000000..49a3355b9
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/nsf/termbox-go/syscalls_openbsd.go
@@ -0,0 +1,39 @@
+// Created by cgo -godefs - DO NOT EDIT
+// cgo -godefs syscalls.go
+
+package termbox
+
+type syscall_Termios struct {
+ Iflag uint32
+ Oflag uint32
+ Cflag uint32
+ Lflag uint32
+ Cc [20]uint8
+ Ispeed int32
+ Ospeed int32
+}
+
+const (
+ syscall_IGNBRK = 0x1
+ syscall_BRKINT = 0x2
+ syscall_PARMRK = 0x8
+ syscall_ISTRIP = 0x20
+ syscall_INLCR = 0x40
+ syscall_IGNCR = 0x80
+ syscall_ICRNL = 0x100
+ syscall_IXON = 0x200
+ syscall_OPOST = 0x1
+ syscall_ECHO = 0x8
+ syscall_ECHONL = 0x10
+ syscall_ICANON = 0x100
+ syscall_ISIG = 0x80
+ syscall_IEXTEN = 0x400
+ syscall_CSIZE = 0x300
+ syscall_PARENB = 0x1000
+ syscall_CS8 = 0x300
+ syscall_VMIN = 0x10
+ syscall_VTIME = 0x11
+
+ syscall_TCGETS = 0x402c7413
+ syscall_TCSETS = 0x802c7414
+)
diff --git a/Godeps/_workspace/src/github.com/nsf/termbox-go/syscalls_windows.go b/Godeps/_workspace/src/github.com/nsf/termbox-go/syscalls_windows.go
new file mode 100644
index 000000000..472d002a5
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/nsf/termbox-go/syscalls_windows.go
@@ -0,0 +1,61 @@
+// Created by cgo -godefs - DO NOT EDIT
+// cgo -godefs -- -DUNICODE syscalls.go
+
+package termbox
+
+const (
+ foreground_blue = 0x1
+ foreground_green = 0x2
+ foreground_red = 0x4
+ foreground_intensity = 0x8
+ background_blue = 0x10
+ background_green = 0x20
+ background_red = 0x40
+ background_intensity = 0x80
+ std_input_handle = -0xa
+ std_output_handle = -0xb
+ key_event = 0x1
+ mouse_event = 0x2
+ window_buffer_size_event = 0x4
+ enable_window_input = 0x8
+ enable_mouse_input = 0x10
+ enable_extended_flags = 0x80
+
+ vk_f1 = 0x70
+ vk_f2 = 0x71
+ vk_f3 = 0x72
+ vk_f4 = 0x73
+ vk_f5 = 0x74
+ vk_f6 = 0x75
+ vk_f7 = 0x76
+ vk_f8 = 0x77
+ vk_f9 = 0x78
+ vk_f10 = 0x79
+ vk_f11 = 0x7a
+ vk_f12 = 0x7b
+ vk_insert = 0x2d
+ vk_delete = 0x2e
+ vk_home = 0x24
+ vk_end = 0x23
+ vk_pgup = 0x21
+ vk_pgdn = 0x22
+ vk_arrow_up = 0x26
+ vk_arrow_down = 0x28
+ vk_arrow_left = 0x25
+ vk_arrow_right = 0x27
+ vk_backspace = 0x8
+ vk_tab = 0x9
+ vk_enter = 0xd
+ vk_esc = 0x1b
+ vk_space = 0x20
+
+ left_alt_pressed = 0x2
+ left_ctrl_pressed = 0x8
+ right_alt_pressed = 0x1
+ right_ctrl_pressed = 0x4
+ shift_pressed = 0x10
+
+ generic_read = 0x80000000
+ generic_write = 0x40000000
+ console_textmode_buffer = 0x1
+)
diff --git a/Godeps/_workspace/src/github.com/nsf/termbox-go/termbox.go b/Godeps/_workspace/src/github.com/nsf/termbox-go/termbox.go
new file mode 100644
index 000000000..0aee8aca9
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/nsf/termbox-go/termbox.go
@@ -0,0 +1,407 @@
+// +build !windows
+
+package termbox
+
+import "unicode/utf8"
+import "bytes"
+import "syscall"
+import "unsafe"
+import "strings"
+import "strconv"
+import "os"
+import "io"
+
+// private API
+
+const (
+ t_enter_ca = iota
+ t_exit_ca
+ t_show_cursor
+ t_hide_cursor
+ t_clear_screen
+ t_sgr0
+ t_underline
+ t_bold
+ t_blink
+ t_reverse
+ t_enter_keypad
+ t_exit_keypad
+ t_enter_mouse
+ t_exit_mouse
+ t_max_funcs
+)
+
+const (
+ coord_invalid = -2
+ attr_invalid = Attribute(0xFFFF)
+)
+
+type input_event struct {
+ data []byte
+ err error
+}
+
+var (
+ // term specific sequences
+ keys []string
+ funcs []string
+
+ // termbox inner state
+ orig_tios syscall_Termios
+ back_buffer cellbuf
+ front_buffer cellbuf
+ termw int
+ termh int
+ input_mode = InputEsc
+ output_mode = OutputNormal
+ out *os.File
+ in int
+ lastfg = attr_invalid
+ lastbg = attr_invalid
+ lastx = coord_invalid
+ lasty = coord_invalid
+ cursor_x = cursor_hidden
+ cursor_y = cursor_hidden
+ foreground = ColorDefault
+ background = ColorDefault
+ inbuf = make([]byte, 0, 64)
+ outbuf bytes.Buffer
+ sigwinch = make(chan os.Signal, 1)
+ sigio = make(chan os.Signal, 1)
+ quit = make(chan int)
+ input_comm = make(chan input_event)
+ interrupt_comm = make(chan struct{})
+ intbuf = make([]byte, 0, 16)
+)
+
+func write_cursor(x, y int) {
+ outbuf.WriteString("\033[")
+ outbuf.Write(strconv.AppendUint(intbuf, uint64(y+1), 10))
+ outbuf.WriteString(";")
+ outbuf.Write(strconv.AppendUint(intbuf, uint64(x+1), 10))
+ outbuf.WriteString("H")
+}
+
+func write_sgr_fg(a Attribute) {
+ switch output_mode {
+ case Output256, Output216, OutputGrayscale:
+ outbuf.WriteString("\033[38;5;")
+ outbuf.Write(strconv.AppendUint(intbuf, uint64(a-1), 10))
+ outbuf.WriteString("m")
+ default:
+ outbuf.WriteString("\033[3")
+ outbuf.Write(strconv.AppendUint(intbuf, uint64(a-1), 10))
+ outbuf.WriteString("m")
+ }
+}
+
+func write_sgr_bg(a Attribute) {
+ switch output_mode {
+ case Output256, Output216, OutputGrayscale:
+ outbuf.WriteString("\033[48;5;")
+ outbuf.Write(strconv.AppendUint(intbuf, uint64(a-1), 10))
+ outbuf.WriteString("m")
+ default:
+ outbuf.WriteString("\033[4")
+ outbuf.Write(strconv.AppendUint(intbuf, uint64(a-1), 10))
+ outbuf.WriteString("m")
+ }
+}
+
+func write_sgr(fg, bg Attribute) {
+ switch output_mode {
+ case Output256, Output216, OutputGrayscale:
+ outbuf.WriteString("\033[38;5;")
+ outbuf.Write(strconv.AppendUint(intbuf, uint64(fg-1), 10))
+ outbuf.WriteString("m")
+ outbuf.WriteString("\033[48;5;")
+ outbuf.Write(strconv.AppendUint(intbuf, uint64(bg-1), 10))
+ outbuf.WriteString("m")
+ default:
+ outbuf.WriteString("\033[3")
+ outbuf.Write(strconv.AppendUint(intbuf, uint64(fg-1), 10))
+ outbuf.WriteString(";4")
+ outbuf.Write(strconv.AppendUint(intbuf, uint64(bg-1), 10))
+ outbuf.WriteString("m")
+ }
+}
+
+type winsize struct {
+ rows uint16
+ cols uint16
+ xpixels uint16
+ ypixels uint16
+}
+
+func get_term_size(fd uintptr) (int, int) {
+ var sz winsize
+ _, _, _ = syscall.Syscall(syscall.SYS_IOCTL,
+ fd, uintptr(syscall.TIOCGWINSZ), uintptr(unsafe.Pointer(&sz)))
+ return int(sz.cols), int(sz.rows)
+}
+
+func send_attr(fg, bg Attribute) {
+ if fg == lastfg && bg == lastbg {
+ return
+ }
+
+ outbuf.WriteString(funcs[t_sgr0])
+
+ var fgcol, bgcol Attribute
+
+ switch output_mode {
+ case Output256:
+ fgcol = fg & 0x1FF
+ bgcol = bg & 0x1FF
+ case Output216:
+ fgcol = fg & 0xFF
+ bgcol = bg & 0xFF
+ if fgcol > 216 {
+ fgcol = ColorDefault
+ }
+ if bgcol > 216 {
+ bgcol = ColorDefault
+ }
+ if fgcol != ColorDefault {
+ fgcol += 0x10
+ }
+ if bgcol != ColorDefault {
+ bgcol += 0x10
+ }
+ case OutputGrayscale:
+ fgcol = fg & 0x1F
+ bgcol = bg & 0x1F
+ if fgcol > 24 {
+ fgcol = ColorDefault
+ }
+ if bgcol > 24 {
+ bgcol = ColorDefault
+ }
+ if fgcol != ColorDefault {
+ fgcol += 0xe8
+ }
+ if bgcol != ColorDefault {
+ bgcol += 0xe8
+ }
+ default:
+ fgcol = fg & 0x0F
+ bgcol = bg & 0x0F
+ }
+
+ if fgcol != ColorDefault {
+ if bgcol != ColorDefault {
+ write_sgr(fgcol, bgcol)
+ } else {
+ write_sgr_fg(fgcol)
+ }
+ } else if bgcol != ColorDefault {
+ write_sgr_bg(bgcol)
+ }
+
+ if fg&AttrBold != 0 {
+ outbuf.WriteString(funcs[t_bold])
+ }
+ if bg&AttrBold != 0 {
+ outbuf.WriteString(funcs[t_blink])
+ }
+ if fg&AttrUnderline != 0 {
+ outbuf.WriteString(funcs[t_underline])
+ }
+ if fg&AttrReverse|bg&AttrReverse != 0 {
+ outbuf.WriteString(funcs[t_reverse])
+ }
+
+ lastfg, lastbg = fg, bg
+}
+
+func send_char(x, y int, ch rune) {
+ var buf [8]byte
+ n := utf8.EncodeRune(buf[:], ch)
+ if x-1 != lastx || y != lasty {
+ write_cursor(x, y)
+ }
+ lastx, lasty = x, y
+ outbuf.Write(buf[:n])
+}
+
+func flush() error {
+ _, err := io.Copy(out, &outbuf)
+ outbuf.Reset()
+ if err != nil {
+ return err
+ }
+ return nil
+}
+
+func send_clear() error {
+ send_attr(foreground, background)
+ outbuf.WriteString(funcs[t_clear_screen])
+ if !is_cursor_hidden(cursor_x, cursor_y) {
+ write_cursor(cursor_x, cursor_y)
+ }
+
+ // we need to invalidate cursor position too and these two vars are
+ // used only for simple cursor positioning optimization, cursor
+ // actually may be in the correct place, but we simply discard
+ // optimization once and it gives us simple solution for the case when
+ // cursor moved
+ lastx = coord_invalid
+ lasty = coord_invalid
+
+ return flush()
+}
+
+func update_size_maybe() error {
+ w, h := get_term_size(out.Fd())
+ if w != termw || h != termh {
+ termw, termh = w, h
+ back_buffer.resize(termw, termh)
+ front_buffer.resize(termw, termh)
+ front_buffer.clear()
+ return send_clear()
+ }
+ return nil
+}
+
+func tcsetattr(fd uintptr, termios *syscall_Termios) error {
+ r, _, e := syscall.Syscall(syscall.SYS_IOCTL,
+ fd, uintptr(syscall_TCSETS), uintptr(unsafe.Pointer(termios)))
+ if r != 0 {
+ return os.NewSyscallError("SYS_IOCTL", e)
+ }
+ return nil
+}
+
+func tcgetattr(fd uintptr, termios *syscall_Termios) error {
+ r, _, e := syscall.Syscall(syscall.SYS_IOCTL,
+ fd, uintptr(syscall_TCGETS), uintptr(unsafe.Pointer(termios)))
+ if r != 0 {
+ return os.NewSyscallError("SYS_IOCTL", e)
+ }
+ return nil
+}
+
+func parse_escape_sequence(event *Event, buf []byte) (int, bool) {
+ bufstr := string(buf)
+ // mouse
+ if len(bufstr) >= 6 && strings.HasPrefix(bufstr, "\033[M") {
+ switch buf[3] & 3 {
+ case 0:
+ event.Key = MouseLeft
+ case 1:
+ event.Key = MouseMiddle
+ case 2:
+ event.Key = MouseRight
+ case 3:
+ return 6, false
+ }
+ event.Type = EventMouse // KeyEvent by default
+ // wheel up outputs MouseLeft
+ if buf[3] == 0x60 || buf[3] == 0x70 {
+ event.Key = MouseMiddle
+ }
+ // the coord is 1,1 for upper left
+ event.MouseX = int(buf[4]) - 1 - 32
+ event.MouseY = int(buf[5]) - 1 - 32
+ return 6, true
+ }
+
+ for i, key := range keys {
+ if strings.HasPrefix(bufstr, key) {
+ event.Ch = 0
+ event.Key = Key(0xFFFF - i)
+ return len(key), true
+ }
+ }
+ return 0, true
+}
+
+func extract_raw_event(data []byte, event *Event) bool {
+ if len(inbuf) == 0 {
+ return false
+ }
+
+ n := len(data)
+ if n == 0 {
+ return false
+ }
+
+ n = copy(data, inbuf)
+ copy(inbuf, inbuf[n:])
+ inbuf = inbuf[:len(inbuf)-n]
+
+ event.N = n
+ event.Type = EventRaw
+ return true
+}
+
+func extract_event(inbuf []byte, event *Event) bool {
+ if len(inbuf) == 0 {
+ event.N = 0
+ return false
+ }
+
+ if inbuf[0] == '\033' {
+ // possible escape sequence
+ n, ok := parse_escape_sequence(event, inbuf)
+ if n != 0 {
+ event.N = n
+ return ok
+ }
+
+ // it's not escape sequence, then it's Alt or Esc, check input_mode
+ switch {
+ case input_mode&InputEsc != 0:
+ // if we're in escape mode, fill Esc event, pop buffer, return success
+ event.Ch = 0
+ event.Key = KeyEsc
+ event.Mod = 0
+ event.N = 1
+ return true
+ case input_mode&InputAlt != 0:
+ // if we're in alt mode, set Alt modifier to event and redo parsing
+ event.Mod = ModAlt
+ ok := extract_event(inbuf[1:], event)
+ if ok {
+ event.N++
+ } else {
+ event.N = 0
+ }
+ return ok
+ default:
+ panic("unreachable")
+ }
+ }
+
+ // if we're here, this is not an escape sequence and not an alt sequence
+ // so, it's a FUNCTIONAL KEY or a UNICODE character
+
+ // first of all check if it's a functional key
+ if Key(inbuf[0]) <= KeySpace || Key(inbuf[0]) == KeyBackspace2 {
+ // fill event, pop buffer, return success
+ event.Ch = 0
+ event.Key = Key(inbuf[0])
+ event.N = 1
+ return true
+ }
+
+ // the only possible option is utf8 rune
+ if r, n := utf8.DecodeRune(inbuf); r != utf8.RuneError {
+ event.Ch = r
+ event.Key = 0
+ event.N = n
+ return true
+ }
+
+ return false
+}
+
+func fcntl(fd int, cmd int, arg int) (val int, err error) {
+ r, _, e := syscall.Syscall(syscall.SYS_FCNTL, uintptr(fd), uintptr(cmd),
+ uintptr(arg))
+ val = int(r)
+ if e != 0 {
+ err = e
+ }
+ return
+}
diff --git a/Godeps/_workspace/src/github.com/nsf/termbox-go/termbox_common.go b/Godeps/_workspace/src/github.com/nsf/termbox-go/termbox_common.go
new file mode 100644
index 000000000..c3355cc25
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/nsf/termbox-go/termbox_common.go
@@ -0,0 +1,59 @@
+package termbox
+
+// private API, common OS agnostic part
+
+type cellbuf struct {
+ width int
+ height int
+ cells []Cell
+}
+
+func (this *cellbuf) init(width, height int) {
+ this.width = width
+ this.height = height
+ this.cells = make([]Cell, width*height)
+}
+
+func (this *cellbuf) resize(width, height int) {
+ if this.width == width && this.height == height {
+ return
+ }
+
+ oldw := this.width
+ oldh := this.height
+ oldcells := this.cells
+
+ this.init(width, height)
+ this.clear()
+
+ minw, minh := oldw, oldh
+
+ if width < minw {
+ minw = width
+ }
+ if height < minh {
+ minh = height
+ }
+
+ for i := 0; i < minh; i++ {
+ srco, dsto := i*oldw, i*width
+ src := oldcells[srco : srco+minw]
+ dst := this.cells[dsto : dsto+minw]
+ copy(dst, src)
+ }
+}
+
+func (this *cellbuf) clear() {
+ for i := range this.cells {
+ c := &this.cells[i]
+ c.Ch = ' '
+ c.Fg = foreground
+ c.Bg = background
+ }
+}
+
+const cursor_hidden = -1
+
+func is_cursor_hidden(x, y int) bool {
+ return x == cursor_hidden || y == cursor_hidden
+}
diff --git a/Godeps/_workspace/src/github.com/nsf/termbox-go/termbox_windows.go b/Godeps/_workspace/src/github.com/nsf/termbox-go/termbox_windows.go
new file mode 100644
index 000000000..17d1bdc84
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/nsf/termbox-go/termbox_windows.go
@@ -0,0 +1,813 @@
+package termbox
+
+import "syscall"
+import "unsafe"
+import "unicode/utf16"
+import "github.com/mattn/go-runewidth"
+
+type (
+ wchar uint16
+ short int16
+ dword uint32
+ word uint16
+ char_info struct {
+ char wchar
+ attr word
+ }
+ coord struct {
+ x short
+ y short
+ }
+ small_rect struct {
+ left short
+ top short
+ right short
+ bottom short
+ }
+ console_screen_buffer_info struct {
+ size coord
+ cursor_position coord
+ attributes word
+ window small_rect
+ maximum_window_size coord
+ }
+ console_cursor_info struct {
+ size dword
+ visible int32
+ }
+ input_record struct {
+ event_type word
+ _ [2]byte
+ event [16]byte
+ }
+ key_event_record struct {
+ key_down int32
+ repeat_count word
+ virtual_key_code word
+ virtual_scan_code word
+ unicode_char wchar
+ control_key_state dword
+ }
+ window_buffer_size_record struct {
+ size coord
+ }
+ mouse_event_record struct {
+ mouse_pos coord
+ button_state dword
+ control_key_state dword
+ event_flags dword
+ }
+)
+
+const (
+ mouse_lmb = 0x1
+ mouse_rmb = 0x2
+ mouse_mmb = 0x4 | 0x8 | 0x10
+)
+
+func (this coord) uintptr() uintptr {
+ return uintptr(*(*int32)(unsafe.Pointer(&this)))
+}
+
+var kernel32 = syscall.NewLazyDLL("kernel32.dll")
+var is_cjk = runewidth.IsEastAsian()
+
+var (
+ proc_set_console_active_screen_buffer = kernel32.NewProc("SetConsoleActiveScreenBuffer")
+ proc_set_console_screen_buffer_size = kernel32.NewProc("SetConsoleScreenBufferSize")
+ proc_create_console_screen_buffer = kernel32.NewProc("CreateConsoleScreenBuffer")
+ proc_get_console_screen_buffer_info = kernel32.NewProc("GetConsoleScreenBufferInfo")
+ proc_write_console_output = kernel32.NewProc("WriteConsoleOutputW")
+ proc_write_console_output_character = kernel32.NewProc("WriteConsoleOutputCharacterW")
+ proc_write_console_output_attribute = kernel32.NewProc("WriteConsoleOutputAttribute")
+ proc_set_console_cursor_info = kernel32.NewProc("SetConsoleCursorInfo")
+ proc_set_console_cursor_position = kernel32.NewProc("SetConsoleCursorPosition")
+ proc_get_console_cursor_info = kernel32.NewProc("GetConsoleCursorInfo")
+ proc_read_console_input = kernel32.NewProc("ReadConsoleInputW")
+ proc_get_console_mode = kernel32.NewProc("GetConsoleMode")
+ proc_set_console_mode = kernel32.NewProc("SetConsoleMode")
+ proc_fill_console_output_character = kernel32.NewProc("FillConsoleOutputCharacterW")
+ proc_fill_console_output_attribute = kernel32.NewProc("FillConsoleOutputAttribute")
+ proc_create_event = kernel32.NewProc("CreateEventW")
+ proc_wait_for_multiple_objects = kernel32.NewProc("WaitForMultipleObjects")
+ proc_set_event = kernel32.NewProc("SetEvent")
+)
+
+func set_console_active_screen_buffer(h syscall.Handle) (err error) {
+ r0, _, e1 := syscall.Syscall(proc_set_console_active_screen_buffer.Addr(),
+ 1, uintptr(h), 0, 0)
+ if int(r0) == 0 {
+ if e1 != 0 {
+ err = error(e1)
+ } else {
+ err = syscall.EINVAL
+ }
+ }
+ return
+}
+
+func set_console_screen_buffer_size(h syscall.Handle, size coord) (err error) {
+ r0, _, e1 := syscall.Syscall(proc_set_console_screen_buffer_size.Addr(),
+ 2, uintptr(h), size.uintptr(), 0)
+ if int(r0) == 0 {
+ if e1 != 0 {
+ err = error(e1)
+ } else {
+ err = syscall.EINVAL
+ }
+ }
+ return
+}
+
+func create_console_screen_buffer() (h syscall.Handle, err error) {
+ r0, _, e1 := syscall.Syscall6(proc_create_console_screen_buffer.Addr(),
+ 5, uintptr(generic_read|generic_write), 0, 0, console_textmode_buffer, 0, 0)
+ if int(r0) == 0 {
+ if e1 != 0 {
+ err = error(e1)
+ } else {
+ err = syscall.EINVAL
+ }
+ }
+ return syscall.Handle(r0), nil
+}
+
+func get_console_screen_buffer_info(h syscall.Handle, info *console_screen_buffer_info) (err error) {
+ r0, _, e1 := syscall.Syscall(proc_get_console_screen_buffer_info.Addr(),
+ 2, uintptr(h), uintptr(unsafe.Pointer(info)), 0)
+ if int(r0) == 0 {
+ if e1 != 0 {
+ err = error(e1)
+ } else {
+ err = syscall.EINVAL
+ }
+ }
+ return
+}
+
+func write_console_output(h syscall.Handle, chars []char_info, dst small_rect) (err error) {
+ tmp_coord = coord{dst.right - dst.left + 1, dst.bottom - dst.top + 1}
+ tmp_rect = dst
+ r0, _, e1 := syscall.Syscall6(proc_write_console_output.Addr(),
+ 5, uintptr(h), uintptr(unsafe.Pointer(&chars[0])), tmp_coord.uintptr(),
+ tmp_coord0.uintptr(), uintptr(unsafe.Pointer(&tmp_rect)), 0)
+ if int(r0) == 0 {
+ if e1 != 0 {
+ err = error(e1)
+ } else {
+ err = syscall.EINVAL
+ }
+ }
+ return
+}
+
+func write_console_output_character(h syscall.Handle, chars []wchar, pos coord) (err error) {
+ r0, _, e1 := syscall.Syscall6(proc_write_console_output_character.Addr(),
+ 5, uintptr(h), uintptr(unsafe.Pointer(&chars[0])), uintptr(len(chars)),
+ pos.uintptr(), uintptr(unsafe.Pointer(&tmp_arg)), 0)
+ if int(r0) == 0 {
+ if e1 != 0 {
+ err = error(e1)
+ } else {
+ err = syscall.EINVAL
+ }
+ }
+ return
+}
+
+func write_console_output_attribute(h syscall.Handle, attrs []word, pos coord) (err error) {
+ r0, _, e1 := syscall.Syscall6(proc_write_console_output_attribute.Addr(),
+ 5, uintptr(h), uintptr(unsafe.Pointer(&attrs[0])), uintptr(len(attrs)),
+ pos.uintptr(), uintptr(unsafe.Pointer(&tmp_arg)), 0)
+ if int(r0) == 0 {
+ if e1 != 0 {
+ err = error(e1)
+ } else {
+ err = syscall.EINVAL
+ }
+ }
+ return
+}
+
+func set_console_cursor_info(h syscall.Handle, info *console_cursor_info) (err error) {
+ r0, _, e1 := syscall.Syscall(proc_set_console_cursor_info.Addr(),
+ 2, uintptr(h), uintptr(unsafe.Pointer(info)), 0)
+ if int(r0) == 0 {
+ if e1 != 0 {
+ err = error(e1)
+ } else {
+ err = syscall.EINVAL
+ }
+ }
+ return
+}
+
+func get_console_cursor_info(h syscall.Handle, info *console_cursor_info) (err error) {
+ r0, _, e1 := syscall.Syscall(proc_get_console_cursor_info.Addr(),
+ 2, uintptr(h), uintptr(unsafe.Pointer(info)), 0)
+ if int(r0) == 0 {
+ if e1 != 0 {
+ err = error(e1)
+ } else {
+ err = syscall.EINVAL
+ }
+ }
+ return
+}
+
+func set_console_cursor_position(h syscall.Handle, pos coord) (err error) {
+ r0, _, e1 := syscall.Syscall(proc_set_console_cursor_position.Addr(),
+ 2, uintptr(h), pos.uintptr(), 0)
+ if int(r0) == 0 {
+ if e1 != 0 {
+ err = error(e1)
+ } else {
+ err = syscall.EINVAL
+ }
+ }
+ return
+}
+
+func read_console_input(h syscall.Handle, record *input_record) (err error) {
+ r0, _, e1 := syscall.Syscall6(proc_read_console_input.Addr(),
+ 4, uintptr(h), uintptr(unsafe.Pointer(record)), 1, uintptr(unsafe.Pointer(&tmp_arg)), 0, 0)
+ if int(r0) == 0 {
+ if e1 != 0 {
+ err = error(e1)
+ } else {
+ err = syscall.EINVAL
+ }
+ }
+ return
+}
+
+func get_console_mode(h syscall.Handle, mode *dword) (err error) {
+ r0, _, e1 := syscall.Syscall(proc_get_console_mode.Addr(),
+ 2, uintptr(h), uintptr(unsafe.Pointer(mode)), 0)
+ if int(r0) == 0 {
+ if e1 != 0 {
+ err = error(e1)
+ } else {
+ err = syscall.EINVAL
+ }
+ }
+ return
+}
+
+func set_console_mode(h syscall.Handle, mode dword) (err error) {
+ r0, _, e1 := syscall.Syscall(proc_set_console_mode.Addr(),
+ 2, uintptr(h), uintptr(mode), 0)
+ if int(r0) == 0 {
+ if e1 != 0 {
+ err = error(e1)
+ } else {
+ err = syscall.EINVAL
+ }
+ }
+ return
+}
+
+func fill_console_output_character(h syscall.Handle, char wchar, n int) (err error) {
+ r0, _, e1 := syscall.Syscall6(proc_fill_console_output_character.Addr(),
+ 5, uintptr(h), uintptr(char), uintptr(n), tmp_coord.uintptr(),
+ uintptr(unsafe.Pointer(&tmp_arg)), 0)
+ if int(r0) == 0 {
+ if e1 != 0 {
+ err = error(e1)
+ } else {
+ err = syscall.EINVAL
+ }
+ }
+ return
+}
+
+func fill_console_output_attribute(h syscall.Handle, attr word, n int) (err error) {
+ r0, _, e1 := syscall.Syscall6(proc_fill_console_output_attribute.Addr(),
+ 5, uintptr(h), uintptr(attr), uintptr(n), tmp_coord.uintptr(),
+ uintptr(unsafe.Pointer(&tmp_arg)), 0)
+ if int(r0) == 0 {
+ if e1 != 0 {
+ err = error(e1)
+ } else {
+ err = syscall.EINVAL
+ }
+ }
+ return
+}
+
+func create_event() (out syscall.Handle, err error) {
+ r0, _, e1 := syscall.Syscall6(proc_create_event.Addr(),
+ 4, 0, 0, 0, 0, 0, 0)
+ if int(r0) == 0 {
+ if e1 != 0 {
+ err = error(e1)
+ } else {
+ err = syscall.EINVAL
+ }
+ }
+ return syscall.Handle(r0), nil
+}
+
+func wait_for_multiple_objects(objects []syscall.Handle) (err error) {
+ r0, _, e1 := syscall.Syscall6(proc_wait_for_multiple_objects.Addr(),
+ 4, uintptr(len(objects)), uintptr(unsafe.Pointer(&objects[0])),
+ 0, 0xFFFFFFFF, 0, 0)
+ if uint32(r0) == 0xFFFFFFFF {
+ if e1 != 0 {
+ err = error(e1)
+ } else {
+ err = syscall.EINVAL
+ }
+ }
+ return
+}
+
+func set_event(ev syscall.Handle) (err error) {
+ r0, _, e1 := syscall.Syscall(proc_set_event.Addr(),
+ 1, uintptr(ev), 0, 0)
+ if int(r0) == 0 {
+ if e1 != 0 {
+ err = error(e1)
+ } else {
+ err = syscall.EINVAL
+ }
+ }
+ return
+}
+
+type diff_msg struct {
+ pos short
+ lines short
+ chars []char_info
+}
+
+type input_event struct {
+ event Event
+ err error
+}
+
+var (
+ orig_cursor_info console_cursor_info
+ orig_size coord
+ orig_mode dword
+ orig_screen syscall.Handle
+ back_buffer cellbuf
+ front_buffer cellbuf
+ term_size coord
+ input_mode = InputEsc
+ cursor_x = cursor_hidden
+ cursor_y = cursor_hidden
+ foreground = ColorDefault
+ background = ColorDefault
+ in syscall.Handle
+ out syscall.Handle
+ interrupt syscall.Handle
+ charbuf []char_info
+ diffbuf []diff_msg
+ beg_x = -1
+ beg_y = -1
+ beg_i = -1
+ input_comm = make(chan Event)
+ interrupt_comm = make(chan struct{})
+ cancel_comm = make(chan bool, 1)
+ cancel_done_comm = make(chan bool)
+ alt_mode_esc = false
+
+ // these ones just to prevent heap allocs at all costs
+ tmp_info console_screen_buffer_info
+ tmp_arg dword
+ tmp_coord0 = coord{0, 0}
+ tmp_coord = coord{0, 0}
+ tmp_rect = small_rect{0, 0, 0, 0}
+)
+
+func get_cursor_position(out syscall.Handle) coord {
+ err := get_console_screen_buffer_info(out, &tmp_info)
+ if err != nil {
+ panic(err)
+ }
+ return tmp_info.cursor_position
+}
+
+func get_term_size(out syscall.Handle) coord {
+ err := get_console_screen_buffer_info(out, &tmp_info)
+ if err != nil {
+ panic(err)
+ }
+ return tmp_info.size
+}
+
+func get_win_size(out syscall.Handle) coord {
+ err := get_console_screen_buffer_info(out, &tmp_info)
+ if err != nil {
+ panic(err)
+ }
+ return coord{
+ x: tmp_info.window.right - tmp_info.window.left + 1,
+ y: tmp_info.window.bottom - tmp_info.window.top + 1,
+ }
+}
+
+func update_size_maybe() {
+ size := get_term_size(out)
+ if size.x != term_size.x || size.y != term_size.y {
+ term_size = size
+ back_buffer.resize(int(size.x), int(size.y))
+ front_buffer.resize(int(size.x), int(size.y))
+ front_buffer.clear()
+ clear()
+
+ area := int(size.x) * int(size.y)
+ if cap(charbuf) < area {
+ charbuf = make([]char_info, 0, area)
+ }
+ }
+}
+
+var color_table_bg = []word{
+ 0, // default (black)
+ 0, // black
+ background_red,
+ background_green,
+ background_red | background_green, // yellow
+ background_blue,
+ background_red | background_blue, // magenta
+ background_green | background_blue, // cyan
+ background_red | background_blue | background_green, // white
+}
+
+var color_table_fg = []word{
+ foreground_red | foreground_blue | foreground_green, // default (white)
+ 0,
+ foreground_red,
+ foreground_green,
+ foreground_red | foreground_green, // yellow
+ foreground_blue,
+ foreground_red | foreground_blue, // magenta
+ foreground_green | foreground_blue, // cyan
+ foreground_red | foreground_blue | foreground_green, // white
+}
+
+const (
+ replacement_char = '\uFFFD'
+ max_rune = '\U0010FFFF'
+ surr1 = 0xd800
+ surr2 = 0xdc00
+ surr3 = 0xe000
+ surr_self = 0x10000
+)
+
+func append_diff_line(y int) int {
+ n := 0
+ for x := 0; x < front_buffer.width; {
+ cell_offset := y*front_buffer.width + x
+ back := &back_buffer.cells[cell_offset]
+ front := &front_buffer.cells[cell_offset]
+ attr, char := cell_to_char_info(*back)
+ charbuf = append(charbuf, char_info{attr: attr, char: char[0]})
+ *front = *back
+ n++
+ w := runewidth.RuneWidth(back.Ch)
+ if w == 0 || w == 2 && runewidth.IsAmbiguousWidth(back.Ch) {
+ w = 1
+ }
+ x += w
+ // If not CJK, fill trailing space with whitespace
+ if !is_cjk && w == 2 {
+ charbuf = append(charbuf, char_info{attr: attr, char: ' '})
+ }
+ }
+ return n
+}
+
+// compares 'back_buffer' with 'front_buffer' and prepares all changes in the form of
+// 'diff_msg's in the 'diff_buf'
+func prepare_diff_messages() {
+ // clear buffers
+ diffbuf = diffbuf[:0]
+ charbuf = charbuf[:0]
+
+ var diff diff_msg
+ gbeg := 0
+ for y := 0; y < front_buffer.height; y++ {
+ same := true
+ line_offset := y * front_buffer.width
+ for x := 0; x < front_buffer.width; x++ {
+ cell_offset := line_offset + x
+ back := &back_buffer.cells[cell_offset]
+ front := &front_buffer.cells[cell_offset]
+ if *back != *front {
+ same = false
+ break
+ }
+ }
+ if same && diff.lines > 0 {
+ diffbuf = append(diffbuf, diff)
+ diff = diff_msg{}
+ }
+ if !same {
+ beg := len(charbuf)
+ end := beg + append_diff_line(y)
+ if diff.lines == 0 {
+ diff.pos = short(y)
+ gbeg = beg
+ }
+ diff.lines++
+ diff.chars = charbuf[gbeg:end]
+ }
+ }
+ if diff.lines > 0 {
+ diffbuf = append(diffbuf, diff)
+ diff = diff_msg{}
+ }
+}
+
+func cell_to_char_info(c Cell) (attr word, wc [2]wchar) {
+ attr = color_table_fg[c.Fg&0x0F] | color_table_bg[c.Bg&0x0F]
+ if c.Fg&AttrReverse|c.Bg&AttrReverse != 0 {
+ attr = (attr&0xF0)>>4 | (attr&0x0F)<<4
+ }
+ if c.Fg&AttrBold != 0 {
+ attr |= foreground_intensity
+ }
+ if c.Bg&AttrBold != 0 {
+ attr |= background_intensity
+ }
+
+ r0, r1 := utf16.EncodeRune(c.Ch)
+ if r0 == 0xFFFD {
+ wc[0] = wchar(c.Ch)
+ wc[1] = ' '
+ } else {
+ wc[0] = wchar(r0)
+ wc[1] = wchar(r1)
+ }
+ return
+}
+
+func move_cursor(x, y int) {
+ err := set_console_cursor_position(out, coord{short(x), short(y)})
+ if err != nil {
+ panic(err)
+ }
+}
+
+func show_cursor(visible bool) {
+ var v int32
+ if visible {
+ v = 1
+ }
+
+ var info console_cursor_info
+ info.size = 100
+ info.visible = v
+ err := set_console_cursor_info(out, &info)
+ if err != nil {
+ panic(err)
+ }
+}
+
+func clear() {
+ var err error
+ attr, char := cell_to_char_info(Cell{
+ ' ',
+ foreground,
+ background,
+ })
+
+ area := int(term_size.x) * int(term_size.y)
+ err = fill_console_output_attribute(out, attr, area)
+ if err != nil {
+ panic(err)
+ }
+ err = fill_console_output_character(out, char[0], area)
+ if err != nil {
+ panic(err)
+ }
+ if !is_cursor_hidden(cursor_x, cursor_y) {
+ move_cursor(cursor_x, cursor_y)
+ }
+}
+
+func key_event_record_to_event(r *key_event_record) (Event, bool) {
+ if r.key_down == 0 {
+ return Event{}, false
+ }
+
+ e := Event{Type: EventKey}
+ if input_mode&InputAlt != 0 {
+ if alt_mode_esc {
+ e.Mod = ModAlt
+ alt_mode_esc = false
+ }
+ if r.control_key_state&(left_alt_pressed|right_alt_pressed) != 0 {
+ e.Mod = ModAlt
+ }
+ }
+
+ ctrlpressed := r.control_key_state&(left_ctrl_pressed|right_ctrl_pressed) != 0
+
+ if r.virtual_key_code >= vk_f1 && r.virtual_key_code <= vk_f12 {
+ switch r.virtual_key_code {
+ case vk_f1:
+ e.Key = KeyF1
+ case vk_f2:
+ e.Key = KeyF2
+ case vk_f3:
+ e.Key = KeyF3
+ case vk_f4:
+ e.Key = KeyF4
+ case vk_f5:
+ e.Key = KeyF5
+ case vk_f6:
+ e.Key = KeyF6
+ case vk_f7:
+ e.Key = KeyF7
+ case vk_f8:
+ e.Key = KeyF8
+ case vk_f9:
+ e.Key = KeyF9
+ case vk_f10:
+ e.Key = KeyF10
+ case vk_f11:
+ e.Key = KeyF11
+ case vk_f12:
+ e.Key = KeyF12
+ default:
+ panic("unreachable")
+ }
+
+ return e, true
+ }
+
+ if r.virtual_key_code <= vk_delete {
+ switch r.virtual_key_code {
+ case vk_insert:
+ e.Key = KeyInsert
+ case vk_delete:
+ e.Key = KeyDelete
+ case vk_home:
+ e.Key = KeyHome
+ case vk_end:
+ e.Key = KeyEnd
+ case vk_pgup:
+ e.Key = KeyPgup
+ case vk_pgdn:
+ e.Key = KeyPgdn
+ case vk_arrow_up:
+ e.Key = KeyArrowUp
+ case vk_arrow_down:
+ e.Key = KeyArrowDown
+ case vk_arrow_left:
+ e.Key = KeyArrowLeft
+ case vk_arrow_right:
+ e.Key = KeyArrowRight
+ case vk_backspace:
+ if ctrlpressed {
+ e.Key = KeyBackspace2
+ } else {
+ e.Key = KeyBackspace
+ }
+ case vk_tab:
+ e.Key = KeyTab
+ case vk_enter:
+ e.Key = KeyEnter
+ case vk_esc:
+ switch {
+ case input_mode&InputEsc != 0:
+ e.Key = KeyEsc
+ case input_mode&InputAlt != 0:
+ alt_mode_esc = true
+ return Event{}, false
+ }
+ case vk_space:
+ if ctrlpressed {
+ // manual return here, because KeyCtrlSpace is zero
+ e.Key = KeyCtrlSpace
+ return e, true
+ } else {
+ e.Key = KeySpace
+ }
+ }
+
+ if e.Key != 0 {
+ return e, true
+ }
+ }
+
+ if ctrlpressed {
+ if Key(r.unicode_char) >= KeyCtrlA && Key(r.unicode_char) <= KeyCtrlRsqBracket {
+ e.Key = Key(r.unicode_char)
+ if input_mode&InputAlt != 0 && e.Key == KeyEsc {
+ alt_mode_esc = true
+ return Event{}, false
+ }
+ return e, true
+ }
+ switch r.virtual_key_code {
+ case 192, 50:
+ // manual return here, because KeyCtrl2 is zero
+ e.Key = KeyCtrl2
+ return e, true
+ case 51:
+ if input_mode&InputAlt != 0 {
+ alt_mode_esc = true
+ return Event{}, false
+ }
+ e.Key = KeyCtrl3
+ case 52:
+ e.Key = KeyCtrl4
+ case 53:
+ e.Key = KeyCtrl5
+ case 54:
+ e.Key = KeyCtrl6
+ case 189, 191, 55:
+ e.Key = KeyCtrl7
+ case 8, 56:
+ e.Key = KeyCtrl8
+ }
+
+ if e.Key != 0 {
+ return e, true
+ }
+ }
+
+ if r.unicode_char != 0 {
+ e.Ch = rune(r.unicode_char)
+ return e, true
+ }
+
+ return Event{}, false
+}
+
+func input_event_producer() {
+ var r input_record
+ var err error
+ var last_button Key
+ var last_state = dword(0)
+ handles := []syscall.Handle{in, interrupt}
+ for {
+ err = wait_for_multiple_objects(handles)
+ if err != nil {
+ input_comm <- Event{Type: EventError, Err: err}
+ }
+
+ select {
+ case <-cancel_comm:
+ cancel_done_comm <- true
+ return
+ default:
+ }
+
+ err = read_console_input(in, &r)
+ if err != nil {
+ input_comm <- Event{Type: EventError, Err: err}
+ }
+
+ switch r.event_type {
+ case key_event:
+ kr := (*key_event_record)(unsafe.Pointer(&r.event))
+ ev, ok := key_event_record_to_event(kr)
+ if ok {
+ for i := 0; i < int(kr.repeat_count); i++ {
+ input_comm <- ev
+ }
+ }
+ case window_buffer_size_event:
+ sr := *(*window_buffer_size_record)(unsafe.Pointer(&r.event))
+ input_comm <- Event{
+ Type: EventResize,
+ Width: int(sr.size.x),
+ Height: int(sr.size.y),
+ }
+ case mouse_event:
+ mr := *(*mouse_event_record)(unsafe.Pointer(&r.event))
+
+ // single or double click
+ switch mr.event_flags {
+ case 0:
+ cur_state := mr.button_state
+ switch {
+ case last_state&mouse_lmb == 0 && cur_state&mouse_lmb != 0:
+ last_button = MouseLeft
+ case last_state&mouse_rmb == 0 && cur_state&mouse_rmb != 0:
+ last_button = MouseRight
+ case last_state&mouse_mmb == 0 && cur_state&mouse_mmb != 0:
+ last_button = MouseMiddle
+ default:
+ last_state = cur_state
+ continue
+ }
+ last_state = cur_state
+ fallthrough
+ case 2:
+ input_comm <- Event{
+ Type: EventMouse,
+ Key: last_button,
+ MouseX: int(mr.mouse_pos.x),
+ MouseY: int(mr.mouse_pos.y),
+ }
+ }
+ }
+ }
+}
diff --git a/Godeps/_workspace/src/github.com/nsf/termbox-go/terminfo.go b/Godeps/_workspace/src/github.com/nsf/termbox-go/terminfo.go
new file mode 100644
index 000000000..3569e3c0e
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/nsf/termbox-go/terminfo.go
@@ -0,0 +1,219 @@
+// +build !windows
+// This file contains a simple and incomplete implementation of the terminfo
+// database. Information was taken from the ncurses manpages term(5) and
+// terminfo(5). Currently, only the string capabilities for special keys and for
+// functions without parameters are actually used. Colors are still done with
+// ANSI escape sequences. Other special features that are not (yet?) supported
+// are reading from ~/.terminfo, the TERMINFO_DIRS variable, Berkeley database
+// format and extended capabilities.
+
+package termbox
+
+import (
+ "bytes"
+ "encoding/binary"
+ "encoding/hex"
+ "errors"
+ "fmt"
+ "io/ioutil"
+ "os"
+ "strings"
+)
+
+const (
+ ti_magic = 0432
+ ti_header_length = 12
+)
+
+func load_terminfo() ([]byte, error) {
+ var data []byte
+ var err error
+
+ term := os.Getenv("TERM")
+ if term == "" {
+ return nil, fmt.Errorf("termbox: TERM not set")
+ }
+
+ // The following behaviour follows the one described in terminfo(5) as
+ // distributed by ncurses.
+
+ terminfo := os.Getenv("TERMINFO")
+ if terminfo != "" {
+ // if TERMINFO is set, no other directory should be searched
+ return ti_try_path(terminfo)
+ }
+
+ // next, consider ~/.terminfo
+ home := os.Getenv("HOME")
+ if home != "" {
+ data, err = ti_try_path(home + "/.terminfo")
+ if err == nil {
+ return data, nil
+ }
+ }
+
+ // next, TERMINFO_DIRS
+ dirs := os.Getenv("TERMINFO_DIRS")
+ if dirs != "" {
+ for _, dir := range strings.Split(dirs, ":") {
+ if dir == "" {
+ // "" -> "/usr/share/terminfo"
+ dir = "/usr/share/terminfo"
+ }
+ data, err = ti_try_path(dir)
+ if err == nil {
+ return data, nil
+ }
+ }
+ }
+
+ // fall back to /usr/share/terminfo
+ return ti_try_path("/usr/share/terminfo")
+}
+
+func ti_try_path(path string) (data []byte, err error) {
+ // load_terminfo already made sure it is set
+ term := os.Getenv("TERM")
+
+ // first try, the typical *nix path
+ terminfo := path + "/" + term[0:1] + "/" + term
+ data, err = ioutil.ReadFile(terminfo)
+ if err == nil {
+ return
+ }
+
+ // fallback to darwin specific dirs structure
+ terminfo = path + "/" + hex.EncodeToString([]byte(term[:1])) + "/" + term
+ data, err = ioutil.ReadFile(terminfo)
+ return
+}
+
+func setup_term_builtin() error {
+ name := os.Getenv("TERM")
+ if name == "" {
+ return errors.New("termbox: TERM environment variable not set")
+ }
+
+ for _, t := range terms {
+ if t.name == name {
+ keys = t.keys
+ funcs = t.funcs
+ return nil
+ }
+ }
+
+ compat_table := []struct {
+ partial string
+ keys []string
+ funcs []string
+ }{
+ {"xterm", xterm_keys, xterm_funcs},
+ {"rxvt", rxvt_unicode_keys, rxvt_unicode_funcs},
+ {"linux", linux_keys, linux_funcs},
+ {"Eterm", eterm_keys, eterm_funcs},
+ {"screen", screen_keys, screen_funcs},
+ // let's assume that 'cygwin' is xterm compatible
+ {"cygwin", xterm_keys, xterm_funcs},
+ {"st", xterm_keys, xterm_funcs},
+ }
+
+ // try compatibility variants
+ for _, it := range compat_table {
+ if strings.Contains(name, it.partial) {
+ keys = it.keys
+ funcs = it.funcs
+ return nil
+ }
+ }
+
+ return errors.New("termbox: unsupported terminal")
+}
+
+func setup_term() (err error) {
+ var data []byte
+ var header [6]int16
+ var str_offset, table_offset int16
+
+ data, err = load_terminfo()
+ if err != nil {
+ return setup_term_builtin()
+ }
+
+ rd := bytes.NewReader(data)
+ // 0: magic number, 1: size of names section, 2: size of boolean section, 3:
+ // size of numbers section (in integers), 4: size of the strings section (in
+ // integers), 5: size of the string table
+
+ err = binary.Read(rd, binary.LittleEndian, header[:])
+ if err != nil {
+ return
+ }
+
+ if (header[1]+header[2])%2 != 0 {
+ // old quirk to align everything on word boundaries
+ header[2] += 1
+ }
+ str_offset = ti_header_length + header[1] + header[2] + 2*header[3]
+ table_offset = str_offset + 2*header[4]
+
+ keys = make([]string, 0xFFFF-key_min)
+ for i, _ := range keys {
+ keys[i], err = ti_read_string(rd, str_offset+2*ti_keys[i], table_offset)
+ if err != nil {
+ return
+ }
+ }
+ funcs = make([]string, t_max_funcs)
+ // the last two entries are reserved for mouse. because the table offset is
+ // not there, the two entries have to fill in manually
+ for i, _ := range funcs[:len(funcs)-2] {
+ funcs[i], err = ti_read_string(rd, str_offset+2*ti_funcs[i], table_offset)
+ if err != nil {
+ return
+ }
+ }
+ funcs[t_max_funcs-2] = "\x1b[?1000h"
+ funcs[t_max_funcs-1] = "\x1b[?1000l"
+ return nil
+}
+
+func ti_read_string(rd *bytes.Reader, str_off, table int16) (string, error) {
+ var off int16
+
+ _, err := rd.Seek(int64(str_off), 0)
+ if err != nil {
+ return "", err
+ }
+ err = binary.Read(rd, binary.LittleEndian, &off)
+ if err != nil {
+ return "", err
+ }
+ _, err = rd.Seek(int64(table+off), 0)
+ if err != nil {
+ return "", err
+ }
+ var bs []byte
+ for {
+ b, err := rd.ReadByte()
+ if err != nil {
+ return "", err
+ }
+ if b == byte(0x00) {
+ break
+ }
+ bs = append(bs, b)
+ }
+ return string(bs), nil
+}
+
+// "Maps" the function constants from termbox.go to the number of the respective
+// string capability in the terminfo file. Taken from (ncurses) term.h.
+var ti_funcs = []int16{
+ 28, 40, 16, 13, 5, 39, 36, 27, 26, 34, 89, 88,
+}
+
+// Same as above for the special keys.
+var ti_keys = []int16{
+ 66, 68 /* apparently not a typo; 67 is F10 for whatever reason */, 69, 70,
+ 71, 72, 73, 74, 75, 67, 216, 217, 77, 59, 76, 164, 82, 81, 87, 61, 79, 83,
+}
diff --git a/Godeps/_workspace/src/github.com/nsf/termbox-go/terminfo_builtin.go b/Godeps/_workspace/src/github.com/nsf/termbox-go/terminfo_builtin.go
new file mode 100644
index 000000000..6f927c852
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/nsf/termbox-go/terminfo_builtin.go
@@ -0,0 +1,64 @@
+// +build !windows
+
+package termbox
+
+// Eterm
+var eterm_keys = []string{
+ "\x1b[11~", "\x1b[12~", "\x1b[13~", "\x1b[14~", "\x1b[15~", "\x1b[17~", "\x1b[18~", "\x1b[19~", "\x1b[20~", "\x1b[21~", "\x1b[23~", "\x1b[24~", "\x1b[2~", "\x1b[3~", "\x1b[7~", "\x1b[8~", "\x1b[5~", "\x1b[6~", "\x1b[A", "\x1b[B", "\x1b[D", "\x1b[C",
+}
+var eterm_funcs = []string{
+ "\x1b7\x1b[?47h", "\x1b[2J\x1b[?47l\x1b8", "\x1b[?25h", "\x1b[?25l", "\x1b[H\x1b[2J", "\x1b[m\x0f", "\x1b[4m", "\x1b[1m", "\x1b[5m", "\x1b[7m", "", "", "", "",
+}
+
+// screen
+var screen_keys = []string{
+ "\x1bOP", "\x1bOQ", "\x1bOR", "\x1bOS", "\x1b[15~", "\x1b[17~", "\x1b[18~", "\x1b[19~", "\x1b[20~", "\x1b[21~", "\x1b[23~", "\x1b[24~", "\x1b[2~", "\x1b[3~", "\x1b[1~", "\x1b[4~", "\x1b[5~", "\x1b[6~", "\x1bOA", "\x1bOB", "\x1bOD", "\x1bOC",
+}
+var screen_funcs = []string{
+ "\x1b[?1049h", "\x1b[?1049l", "\x1b[34h\x1b[?25h", "\x1b[?25l", "\x1b[H\x1b[J", "\x1b[m\x0f", "\x1b[4m", "\x1b[1m", "\x1b[5m", "\x1b[7m", "\x1b[?1h\x1b=", "\x1b[?1l\x1b>", "\x1b[?1000h", "\x1b[?1000l",
+}
+
+// xterm
+var xterm_keys = []string{
+ "\x1bOP", "\x1bOQ", "\x1bOR", "\x1bOS", "\x1b[15~", "\x1b[17~", "\x1b[18~", "\x1b[19~", "\x1b[20~", "\x1b[21~", "\x1b[23~", "\x1b[24~", "\x1b[2~", "\x1b[3~", "\x1bOH", "\x1bOF", "\x1b[5~", "\x1b[6~", "\x1bOA", "\x1bOB", "\x1bOD", "\x1bOC",
+}
+var xterm_funcs = []string{
+ "\x1b[?1049h", "\x1b[?1049l", "\x1b[?12l\x1b[?25h", "\x1b[?25l", "\x1b[H\x1b[2J", "\x1b(B\x1b[m", "\x1b[4m", "\x1b[1m", "\x1b[5m", "\x1b[7m", "\x1b[?1h\x1b=", "\x1b[?1l\x1b>", "\x1b[?1000h", "\x1b[?1000l",
+}
+
+// rxvt-unicode
+var rxvt_unicode_keys = []string{
+ "\x1b[11~", "\x1b[12~", "\x1b[13~", "\x1b[14~", "\x1b[15~", "\x1b[17~", "\x1b[18~", "\x1b[19~", "\x1b[20~", "\x1b[21~", "\x1b[23~", "\x1b[24~", "\x1b[2~", "\x1b[3~", "\x1b[7~", "\x1b[8~", "\x1b[5~", "\x1b[6~", "\x1b[A", "\x1b[B", "\x1b[D", "\x1b[C",
+}
+var rxvt_unicode_funcs = []string{
+ "\x1b[?1049h", "\x1b[r\x1b[?1049l", "\x1b[?25h", "\x1b[?25l", "\x1b[H\x1b[2J", "\x1b[m\x1b(B", "\x1b[4m", "\x1b[1m", "\x1b[5m", "\x1b[7m", "\x1b=", "\x1b>", "\x1b[?1000h", "\x1b[?1000l",
+}
+
+// linux
+var linux_keys = []string{
+ "\x1b[[A", "\x1b[[B", "\x1b[[C", "\x1b[[D", "\x1b[[E", "\x1b[17~", "\x1b[18~", "\x1b[19~", "\x1b[20~", "\x1b[21~", "\x1b[23~", "\x1b[24~", "\x1b[2~", "\x1b[3~", "\x1b[1~", "\x1b[4~", "\x1b[5~", "\x1b[6~", "\x1b[A", "\x1b[B", "\x1b[D", "\x1b[C",
+}
+var linux_funcs = []string{
+ "", "", "\x1b[?25h\x1b[?0c", "\x1b[?25l\x1b[?1c", "\x1b[H\x1b[J", "\x1b[0;10m", "\x1b[4m", "\x1b[1m", "\x1b[5m", "\x1b[7m", "", "", "", "",
+}
+
+// rxvt-256color
+var rxvt_256color_keys = []string{
+ "\x1b[11~", "\x1b[12~", "\x1b[13~", "\x1b[14~", "\x1b[15~", "\x1b[17~", "\x1b[18~", "\x1b[19~", "\x1b[20~", "\x1b[21~", "\x1b[23~", "\x1b[24~", "\x1b[2~", "\x1b[3~", "\x1b[7~", "\x1b[8~", "\x1b[5~", "\x1b[6~", "\x1b[A", "\x1b[B", "\x1b[D", "\x1b[C",
+}
+var rxvt_256color_funcs = []string{
+ "\x1b7\x1b[?47h", "\x1b[2J\x1b[?47l\x1b8", "\x1b[?25h", "\x1b[?25l", "\x1b[H\x1b[2J", "\x1b[m\x0f", "\x1b[4m", "\x1b[1m", "\x1b[5m", "\x1b[7m", "\x1b=", "\x1b>", "\x1b[?1000h", "\x1b[?1000l",
+}
+
+var terms = []struct {
+ name string
+ keys []string
+ funcs []string
+}{
+ {"Eterm", eterm_keys, eterm_funcs},
+ {"screen", screen_keys, screen_funcs},
+ {"xterm", xterm_keys, xterm_funcs},
+ {"rxvt-unicode", rxvt_unicode_keys, rxvt_unicode_funcs},
+ {"linux", linux_keys, linux_funcs},
+ {"rxvt-256color", rxvt_256color_keys, rxvt_256color_funcs},
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/.gitignore b/Godeps/_workspace/src/github.com/obscuren/qml/.gitignore
deleted file mode 100644
index e4b7f45b7..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/.gitignore
+++ /dev/null
@@ -1,5 +0,0 @@
-examples/qmlscene/qmlscene
-examples/snapweb/snapweb
-examples/particle/particle
-gl/gengl/gengl
-*.swp
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/LICENSE b/Godeps/_workspace/src/github.com/obscuren/qml/LICENSE
deleted file mode 100644
index 53320c352..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/LICENSE
+++ /dev/null
@@ -1,185 +0,0 @@
-This software is licensed under the LGPLv3, included below.
-
-As a special exception to the GNU Lesser General Public License version 3
-("LGPL3"), the copyright holders of this Library give you permission to
-convey to a third party a Combined Work that links statically or dynamically
-to this Library without providing any Minimal Corresponding Source or
-Minimal Application Code as set out in 4d or providing the installation
-information set out in section 4e, provided that you comply with the other
-provisions of LGPL3 and provided that you meet, for the Application the
-terms and conditions of the license(s) which apply to the Application.
-
-Except as stated in this special exception, the provisions of LGPL3 will
-continue to comply in full to this Library. If you modify this Library, you
-may apply this exception to your version of this Library, but you are not
-obliged to do so. If you do not wish to do so, delete this exception
-statement from your version. This exception does not (and cannot) modify any
-license terms which apply to the Application, with which you must still
-comply.
-
-
- GNU LESSER GENERAL PUBLIC LICENSE
- Version 3, 29 June 2007
-
- Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
- Everyone is permitted to copy and distribute verbatim copies
- of this license document, but changing it is not allowed.
-
-
- This version of the GNU Lesser General Public License incorporates
-the terms and conditions of version 3 of the GNU General Public
-License, supplemented by the additional permissions listed below.
-
- 0. Additional Definitions.
-
- As used herein, "this License" refers to version 3 of the GNU Lesser
-General Public License, and the "GNU GPL" refers to version 3 of the GNU
-General Public License.
-
- "The Library" refers to a covered work governed by this License,
-other than an Application or a Combined Work as defined below.
-
- An "Application" is any work that makes use of an interface provided
-by the Library, but which is not otherwise based on the Library.
-Defining a subclass of a class defined by the Library is deemed a mode
-of using an interface provided by the Library.
-
- A "Combined Work" is a work produced by combining or linking an
-Application with the Library. The particular version of the Library
-with which the Combined Work was made is also called the "Linked
-Version".
-
- The "Minimal Corresponding Source" for a Combined Work means the
-Corresponding Source for the Combined Work, excluding any source code
-for portions of the Combined Work that, considered in isolation, are
-based on the Application, and not on the Linked Version.
-
- The "Corresponding Application Code" for a Combined Work means the
-object code and/or source code for the Application, including any data
-and utility programs needed for reproducing the Combined Work from the
-Application, but excluding the System Libraries of the Combined Work.
-
- 1. Exception to Section 3 of the GNU GPL.
-
- You may convey a covered work under sections 3 and 4 of this License
-without being bound by section 3 of the GNU GPL.
-
- 2. Conveying Modified Versions.
-
- If you modify a copy of the Library, and, in your modifications, a
-facility refers to a function or data to be supplied by an Application
-that uses the facility (other than as an argument passed when the
-facility is invoked), then you may convey a copy of the modified
-version:
-
- a) under this License, provided that you make a good faith effort to
- ensure that, in the event an Application does not supply the
- function or data, the facility still operates, and performs
- whatever part of its purpose remains meaningful, or
-
- b) under the GNU GPL, with none of the additional permissions of
- this License applicable to that copy.
-
- 3. Object Code Incorporating Material from Library Header Files.
-
- The object code form of an Application may incorporate material from
-a header file that is part of the Library. You may convey such object
-code under terms of your choice, provided that, if the incorporated
-material is not limited to numerical parameters, data structure
-layouts and accessors, or small macros, inline functions and templates
-(ten or fewer lines in length), you do both of the following:
-
- a) Give prominent notice with each copy of the object code that the
- Library is used in it and that the Library and its use are
- covered by this License.
-
- b) Accompany the object code with a copy of the GNU GPL and this license
- document.
-
- 4. Combined Works.
-
- You may convey a Combined Work under terms of your choice that,
-taken together, effectively do not restrict modification of the
-portions of the Library contained in the Combined Work and reverse
-engineering for debugging such modifications, if you also do each of
-the following:
-
- a) Give prominent notice with each copy of the Combined Work that
- the Library is used in it and that the Library and its use are
- covered by this License.
-
- b) Accompany the Combined Work with a copy of the GNU GPL and this license
- document.
-
- c) For a Combined Work that displays copyright notices during
- execution, include the copyright notice for the Library among
- these notices, as well as a reference directing the user to the
- copies of the GNU GPL and this license document.
-
- d) Do one of the following:
-
- 0) Convey the Minimal Corresponding Source under the terms of this
- License, and the Corresponding Application Code in a form
- suitable for, and under terms that permit, the user to
- recombine or relink the Application with a modified version of
- the Linked Version to produce a modified Combined Work, in the
- manner specified by section 6 of the GNU GPL for conveying
- Corresponding Source.
-
- 1) Use a suitable shared library mechanism for linking with the
- Library. A suitable mechanism is one that (a) uses at run time
- a copy of the Library already present on the user's computer
- system, and (b) will operate properly with a modified version
- of the Library that is interface-compatible with the Linked
- Version.
-
- e) Provide Installation Information, but only if you would otherwise
- be required to provide such information under section 6 of the
- GNU GPL, and only to the extent that such information is
- necessary to install and execute a modified version of the
- Combined Work produced by recombining or relinking the
- Application with a modified version of the Linked Version. (If
- you use option 4d0, the Installation Information must accompany
- the Minimal Corresponding Source and Corresponding Application
- Code. If you use option 4d1, you must provide the Installation
- Information in the manner specified by section 6 of the GNU GPL
- for conveying Corresponding Source.)
-
- 5. Combined Libraries.
-
- You may place library facilities that are a work based on the
-Library side by side in a single library together with other library
-facilities that are not Applications and are not covered by this
-License, and convey such a combined library under terms of your
-choice, if you do both of the following:
-
- a) Accompany the combined library with a copy of the same work based
- on the Library, uncombined with any other library facilities,
- conveyed under the terms of this License.
-
- b) Give prominent notice with the combined library that part of it
- is a work based on the Library, and explaining where to find the
- accompanying uncombined form of the same work.
-
- 6. Revised Versions of the GNU Lesser General Public License.
-
- The Free Software Foundation may publish revised and/or new versions
-of the GNU Lesser General Public License from time to time. Such new
-versions will be similar in spirit to the present version, but may
-differ in detail to address new problems or concerns.
-
- Each version is given a distinguishing version number. If the
-Library as you received it specifies that a certain numbered version
-of the GNU Lesser General Public License "or any later version"
-applies to it, you have the option of following the terms and
-conditions either of that published version or of any later version
-published by the Free Software Foundation. If the Library as you
-received it does not specify a version number of the GNU Lesser
-General Public License, you may choose any version of the GNU Lesser
-General Public License ever published by the Free Software Foundation.
-
- If the Library as you received it specifies that a proxy can decide
-whether future versions of the GNU Lesser General Public License shall
-apply, that proxy's public statement of acceptance of any version is
-permanent authorization for you to choose that version for the
-Library.
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/README.md b/Godeps/_workspace/src/github.com/obscuren/qml/README.md
deleted file mode 100644
index e969c9e1d..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/README.md
+++ /dev/null
@@ -1,157 +0,0 @@
-# QML support for the Go language
-
-Documentation
--------------
-
-The introductory documentation as well as the detailed API documentation is
-available at [gopkg.in/qml.v1](http://godoc.org/gopkg.in/qml.v1).
-
-
-Blog posts
-----------
-
-Some relevant blog posts:
-
- * [Announcing qml v1 for Go](http://blog.labix.org/2014/08/13/announcing-qml-v1-for-go)
- * [Packing resources into Go qml binaries](http://blog.labix.org/2014/09/26/packing-resources-into-go-qml-binaries)
- * [Go qml contest results](http://blog.labix.org/2014/04/25/qml-contest-results)
- * [Arbitrary Qt extensions with Go qml](http://blog.labix.org/2014/03/21/arbitrary-qt-extensions-with-go-qml)
- * [The new Go qml OpenGL API](http://blog.labix.org/2014/08/29/the-new-go-qml-opengl-api)
- * [QML components with Go and OpenGL](http://blog.labix.org/2013/12/23/qml-components-with-go-and-opengl)
-
-
-Videos
-------
-
-These introductory videos demonstrate the use of Go QML:
-
- * [Initial demo and overview](http://youtu.be/FVQlMrPa7lI)
- * [Initial demo running on an Ubuntu Touch phone](http://youtu.be/HB-3o8Cysec)
- * [Spinning Gopher with Go + QML + OpenGL](http://youtu.be/qkH7_dtOyPk)
- * [SameGame QML tutorial in Go](http://youtu.be/z8noX48hiMI)
-
-
-Community
----------
-
-Please join the [mailing list](https://groups.google.com/forum/#!forum/go-qml) for
-following relevant development news and discussing project details.
-
-
-Installation
-------------
-
-To try the alpha release you'll need:
-
- * Go >= 1.2, for the C++ support of _go build_
- * Qt 5.0.X or 5.1.X with the development files
- * The Qt headers qmetaobject_p.h and qmetaobjectbuilder_p.h, for the dynamic meta object support
-
-See below for more details about getting these requirements installed in different environments and operating systems.
-
-After the requirements are satisfied, _go get_ should work as usual:
-
- go get gopkg.in/qml.v1
-
-
-Requirements on Ubuntu
-----------------------
-
-If you are using Ubuntu, the [Ubuntu SDK](http://developer.ubuntu.com/get-started/) will take care of the Qt dependencies:
-
- $ sudo add-apt-repository ppa:ubuntu-sdk-team/ppa
- $ sudo apt-get update
- $ sudo apt-get install qtdeclarative5-dev qtbase5-private-dev qtdeclarative5-private-dev libqt5opengl5-dev qtdeclarative5-qtquick2-plugin
-
-and Go >= 1.2 may be installed using [godeb](http://blog.labix.org/2013/06/15/in-flight-deb-packages-of-go):
-
- $ # Pick the right one for your system: 386 or amd64
- $ ARCH=amd64
- $ wget -q https://godeb.s3.amazonaws.com/godeb-$ARCH.tar.gz
- $ tar xzvf godeb-$ARCH.tar.gz
- godeb
- $ sudo mv godeb /usr/local/bin
- $ godeb install
- $ go get gopkg.in/qml.v1
-
-
-Requirements on Ubuntu Touch
-----------------------------
-
-After following the [installation instructions](https://wiki.ubuntu.com/Touch/Install) for Ubuntu Touch,
-run the following commands to get a working build environment inside the device:
-
- $ adb shell
- # cd /tmp
- # wget https://github.com/go-qml/qml/raw/v1/cmd/ubuntu-touch/setup.sh
- # /bin/bash setup.sh
- # su - phablet
- $
-
-At the end of setup.sh, the phablet user will have GOPATH=$HOME in the environment,
-the qml package will be built, and the particle example will be built and run. For
-stopping it from the command line, run as the phablet user:
-
- $ ubuntu-app-stop gopkg.in.qml.particle-example
-
-for running it again:
-
- $ ubuntu-app-launch gopkg.in.qml.particle-example
-
-These commands depend on the following file, installed by setup.sh:
-
- ~/.local/share/applications/gopkg.in.qml.particle-example.desktop
-
-
-Requirements on Mac OS X
-------------------------
-
-On Mac OS X you'll need QT5. It's easiest to install with Homebrew, a
-third-party package management system for OS X.
-
-Installation instructions for Homebrew are here:
-
- http://brew.sh/
-
-Then, install the qt5 and pkg-config packages:
-
- $ brew install qt5 pkg-config
-
-Then, force brew to "link" qt5 (this makes it available under /usr/local):
-
- $ brew link --force qt5
-
-And finally, fetch and install go-qml:
-
- $ go get gopkg.in/qml.v1
-
-
-Requirements on Windows
------------------------
-
-On Windows you'll need the following:
-
- * [MinGW gcc](http://sourceforge.net/projects/mingw/files/latest/download) 4.8.1 (install mingw-get and install the gcc from within the setup GUI)
- * [Qt 5.1.1](http://download.qt-project.org/official_releases/qt/5.1/5.1.1/qt-windows-opensource-5.1.1-mingw48_opengl-x86-offline.exe) for MinGW 4.8
- * [Go >= 1.2](http://golang.org/doc/install)
-
-Then, assuming Qt was installed under `C:\Qt5.1.1\`, set up the following environment variables in the respective configuration:
-
- CPATH += C:\Qt5.1.1\5.1.1\mingw48_32\include
- LIBRARY_PATH += C:\Qt5.1.1\5.1.1\mingw48_32\lib
- PATH += C:\Qt5.1.1\5.1.1\mingw48_32\bin
-
-After reopening the shell for the environment changes to take effect, this should work:
-
- go get gopkg.in/qml.v1
-
-
-Requirements everywhere else
-----------------------------
-
-If your operating system does not offer these dependencies readily,
-you may still have success installing [Go >= 1.2](http://golang.org/doc/install)
-and [Qt 5.0.2](http://download.qt-project.org/archive/qt/5.0/5.0.2/)
-directly from the upstreams. Note that you'll likely have to adapt
-environment variables to reflect the custom installation path for
-these libraries. See the instructions above for examples.
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/all.cpp b/Godeps/_workspace/src/github.com/obscuren/qml/all.cpp
deleted file mode 100644
index 965867b1b..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/all.cpp
+++ /dev/null
@@ -1,12 +0,0 @@
-
-#include "cpp/capi.cpp"
-#include "cpp/govalue.cpp"
-#include "cpp/govaluetype.cpp"
-#include "cpp/idletimer.cpp"
-#include "cpp/connector.cpp"
-
-#include "cpp/moc_all.cpp"
-
-#ifdef _WIN32
-#include "cpp/mmemwin.cpp"
-#endif
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/bridge.go b/Godeps/_workspace/src/github.com/obscuren/qml/bridge.go
deleted file mode 100644
index 77b36a566..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/bridge.go
+++ /dev/null
@@ -1,681 +0,0 @@
-package qml
-
-// #cgo CPPFLAGS: -I./cpp
-// #cgo CXXFLAGS: -std=c++0x -pedantic-errors -Wall -fno-strict-aliasing
-// #cgo LDFLAGS: -lstdc++
-// #cgo pkg-config: Qt5Core Qt5Widgets Qt5Quick
-//
-// #include <stdlib.h>
-//
-// #include "cpp/capi.h"
-//
-import "C"
-
-import (
- "fmt"
- "os"
- "reflect"
- "runtime"
- "sync/atomic"
- "unsafe"
-
- "gopkg.in/qml.v1/cdata"
-)
-
-var (
- guiFunc = make(chan func())
- guiDone = make(chan struct{})
- guiLock = 0
- guiMainRef uintptr
- guiPaintRef uintptr
- guiIdleRun int32
-
- initialized int32
-)
-
-func init() {
- runtime.LockOSThread()
- guiMainRef = cdata.Ref()
-}
-
-// Run runs the main QML event loop, runs f, and then terminates the
-// event loop once f returns.
-//
-// Most functions from the qml package block until Run is called.
-//
-// The Run function must necessarily be called from the same goroutine as
-// the main function or the application may fail when running on Mac OS.
-func Run(f func() error) error {
- if cdata.Ref() != guiMainRef {
- panic("Run must be called on the initial goroutine so apps are portable to Mac OS")
- }
- if !atomic.CompareAndSwapInt32(&initialized, 0, 1) {
- panic("qml.Run called more than once")
- }
- C.newGuiApplication()
- C.idleTimerInit((*C.int32_t)(&guiIdleRun))
- done := make(chan error, 1)
- go func() {
- RunMain(func() {}) // Block until the event loop is running.
- done <- f()
- C.applicationExit()
- }()
- C.applicationExec()
- return <-done
-}
-
-// RunMain runs f in the main QML thread and waits for f to return.
-//
-// This is meant to be used by extensions that integrate directly with the
-// underlying QML logic.
-func RunMain(f func()) {
- ref := cdata.Ref()
- if ref == guiMainRef || ref == atomic.LoadUintptr(&guiPaintRef) {
- // Already within the GUI or render threads. Attempting to wait would deadlock.
- f()
- return
- }
-
- // Tell Qt we're waiting for the idle hook to be called.
- if atomic.AddInt32(&guiIdleRun, 1) == 1 {
- C.idleTimerStart()
- }
-
- // Send f to be executed by the idle hook in the main GUI thread.
- guiFunc <- f
-
- // Wait until f is done executing.
- <-guiDone
-}
-
-// Lock freezes all QML activity by blocking the main event loop.
-// Locking is necessary before updating shared data structures
-// without race conditions.
-//
-// It's safe to use qml functionality while holding a lock, as
-// long as the requests made do not depend on follow up QML
-// events to be processed before returning. If that happens, the
-// problem will be observed as the application freezing.
-//
-// The Lock function is reentrant. That means it may be called
-// multiple times, and QML activities will only be resumed after
-// Unlock is called a matching number of times.
-func Lock() {
- // TODO Better testing for this.
- RunMain(func() {
- guiLock++
- })
-}
-
-// Unlock releases the QML event loop. See Lock for details.
-func Unlock() {
- RunMain(func() {
- if guiLock == 0 {
- panic("qml.Unlock called without lock being held")
- }
- guiLock--
- })
-}
-
-// Flush synchronously flushes all pending QML activities.
-func Flush() {
- // TODO Better testing for this.
- RunMain(func() {
- C.applicationFlushAll()
- })
-}
-
-// Changed notifies all QML bindings that the given field value has changed.
-//
-// For example:
-//
-// qml.Changed(&value, &value.Field)
-//
-func Changed(value, fieldAddr interface{}) {
- valuev := reflect.ValueOf(value)
- fieldv := reflect.ValueOf(fieldAddr)
- for valuev.Kind() == reflect.Ptr {
- valuev = valuev.Elem()
- }
- if fieldv.Kind() != reflect.Ptr {
- panic("qml.Changed received non-address value as fieldAddr")
- }
- fieldv = fieldv.Elem()
- if fieldv.Type().Size() == 0 {
- panic("cannot report changes on zero-sized fields")
- }
- offset := fieldv.UnsafeAddr() - valuev.UnsafeAddr()
- if !(0 <= offset && offset < valuev.Type().Size()) {
- panic("provided field is not a member of the given value")
- }
-
- RunMain(func() {
- tinfo := typeInfo(value)
- for _, engine := range engines {
- fold := engine.values[value]
- for fold != nil {
- C.goValueActivate(fold.cvalue, tinfo, C.int(offset))
- fold = fold.next
- }
- // TODO typeNew might also be a linked list keyed by the gvalue.
- // This would prevent the iteration and the deferrals.
- for fold, _ = range typeNew {
- if fold.gvalue == value {
- // Activate these later so they don't get recursively moved
- // out of typeNew while the iteration is still happening.
- defer C.goValueActivate(fold.cvalue, tinfo, C.int(offset))
- }
- }
- }
- })
-}
-
-// hookIdleTimer is run once per iteration of the Qt event loop,
-// within the main GUI thread, but only if at least one goroutine
-// has atomically incremented guiIdleRun.
-//
-//export hookIdleTimer
-func hookIdleTimer() {
- var f func()
- for {
- select {
- case f = <-guiFunc:
- default:
- if guiLock > 0 {
- f = <-guiFunc
- } else {
- return
- }
- }
- f()
- guiDone <- struct{}{}
- atomic.AddInt32(&guiIdleRun, -1)
- }
-}
-
-type valueFold struct {
- engine *Engine
- gvalue interface{}
- cvalue unsafe.Pointer
- init reflect.Value
- prev *valueFold
- next *valueFold
- owner valueOwner
-}
-
-type valueOwner uint8
-
-const (
- cppOwner = 1 << iota
- jsOwner
-)
-
-// wrapGoValue creates a new GoValue object in C++ land wrapping
-// the Go value contained in the given interface.
-//
-// This must be run from the main GUI thread.
-func wrapGoValue(engine *Engine, gvalue interface{}, owner valueOwner) (cvalue unsafe.Pointer) {
- gvaluev := reflect.ValueOf(gvalue)
- gvaluek := gvaluev.Kind()
- if gvaluek == reflect.Struct && !hashable(gvalue) {
- name := gvaluev.Type().Name()
- if name != "" {
- name = " (" + name + ")"
- }
- panic("cannot hand an unhashable struct value" + name + " to QML logic; use its address instead")
- }
- if gvaluek == reflect.Ptr && gvaluev.Elem().Kind() == reflect.Ptr {
- panic("cannot hand pointer of pointer to QML logic; use a simple pointer instead")
- }
-
- painting := cdata.Ref() == atomic.LoadUintptr(&guiPaintRef)
-
- // Cannot reuse a jsOwner because the QML runtime may choose to destroy
- // the value _after_ we hand it a new reference to the same value.
- // See issue #68 for details.
- prev, ok := engine.values[gvalue]
- if ok && (prev.owner == cppOwner || painting) {
- return prev.cvalue
- }
-
- if painting {
- panic("cannot allocate new objects while painting")
- }
-
- parent := nilPtr
- if owner == cppOwner {
- parent = engine.addr
- }
- fold := &valueFold{
- engine: engine,
- gvalue: gvalue,
- owner: owner,
- }
- fold.cvalue = C.newGoValue(unsafe.Pointer(fold), typeInfo(gvalue), parent)
- if prev != nil {
- // Put new fold first so the single cppOwner, if any, is always the first entry.
- fold.next = prev
- prev.prev = fold
- }
- engine.values[gvalue] = fold
-
- //fmt.Printf("[DEBUG] value alive (wrapped): cvalue=%x gvalue=%x/%#v\n", fold.cvalue, addrOf(fold.gvalue), fold.gvalue)
- stats.valuesAlive(+1)
- C.engineSetContextForObject(engine.addr, fold.cvalue)
- switch owner {
- case cppOwner:
- C.engineSetOwnershipCPP(engine.addr, fold.cvalue)
- case jsOwner:
- C.engineSetOwnershipJS(engine.addr, fold.cvalue)
- }
- return fold.cvalue
-}
-
-func addrOf(gvalue interface{}) uintptr {
- return reflect.ValueOf(gvalue).Pointer()
-}
-
-// typeNew holds fold values that are created by registered types.
-// These values are special in two senses: first, they don't have a
-// reference to an engine before they are used in a context that can
-// set the reference; second, these values always hold a new cvalue,
-// because they are created as a side-effect of the registered type
-// being instantiated (it's too late to reuse an existent cvalue).
-//
-// For these reasons, typeNew holds the fold for these values until
-// their engine is known, and once it's known they may have to be
-// added to the linked list, since mulitple references for the same
-// gvalue may occur.
-var typeNew = make(map[*valueFold]bool)
-
-//export hookGoValueTypeNew
-func hookGoValueTypeNew(cvalue unsafe.Pointer, specp unsafe.Pointer) (foldp unsafe.Pointer) {
- // Initialization is postponed until the engine is available, so that
- // we can hand Init the qml.Object that represents the object.
- init := reflect.ValueOf((*TypeSpec)(specp).Init)
- fold := &valueFold{
- init: init,
- gvalue: reflect.New(init.Type().In(0).Elem()).Interface(),
- cvalue: cvalue,
- owner: jsOwner,
- }
- typeNew[fold] = true
- //fmt.Printf("[DEBUG] value alive (type-created): cvalue=%x gvalue=%x/%#v\n", fold.cvalue, addrOf(fold.gvalue), fold.gvalue)
- stats.valuesAlive(+1)
- return unsafe.Pointer(fold)
-}
-
-//export hookGoValueDestroyed
-func hookGoValueDestroyed(enginep unsafe.Pointer, foldp unsafe.Pointer) {
- fold := (*valueFold)(foldp)
- engine := fold.engine
- if engine == nil {
- before := len(typeNew)
- delete(typeNew, fold)
- if len(typeNew) == before {
- panic("destroying value without an associated engine; who created the value?")
- }
- } else if engines[engine.addr] == nil {
- // Must never do that. The engine holds memory references that C++ depends on.
- panic(fmt.Sprintf("engine %p was released from global list while its values were still alive", engine.addr))
- } else {
- switch {
- case fold.prev != nil:
- fold.prev.next = fold.next
- if fold.next != nil {
- fold.next.prev = fold.prev
- }
- case fold.next != nil:
- fold.next.prev = fold.prev
- if fold.prev != nil {
- fold.prev.next = fold.next
- } else {
- fold.engine.values[fold.gvalue] = fold.next
- }
- default:
- before := len(engine.values)
- delete(engine.values, fold.gvalue)
- if len(engine.values) == before {
- panic("destroying value that knows about the engine, but the engine doesn't know about the value; who cleared the engine?")
- }
- if engine.destroyed && len(engine.values) == 0 {
- delete(engines, engine.addr)
- }
- }
- }
- //fmt.Printf("[DEBUG] value destroyed: cvalue=%x gvalue=%x/%#v\n", fold.cvalue, addrOf(fold.gvalue), fold.gvalue)
- stats.valuesAlive(-1)
-}
-
-func deref(value reflect.Value) reflect.Value {
- for {
- switch value.Kind() {
- case reflect.Ptr, reflect.Interface:
- value = value.Elem()
- continue
- }
- return value
- }
- panic("cannot happen")
-}
-
-//export hookGoValueReadField
-func hookGoValueReadField(enginep, foldp unsafe.Pointer, reflectIndex, getIndex, setIndex C.int, resultdv *C.DataValue) {
- fold := ensureEngine(enginep, foldp)
-
- var field reflect.Value
- if getIndex >= 0 {
- field = reflect.ValueOf(fold.gvalue).Method(int(getIndex)).Call(nil)[0]
- } else {
- field = deref(reflect.ValueOf(fold.gvalue)).Field(int(reflectIndex))
- }
- field = deref(field)
-
- // Cannot compare Type directly as field may be invalid (nil).
- if field.Kind() == reflect.Slice && field.Type() == typeObjSlice {
- // TODO Handle getters that return []qml.Object.
- // TODO Handle other GoValue slices (!= []qml.Object).
- resultdv.dataType = C.DTListProperty
- *(*unsafe.Pointer)(unsafe.Pointer(&resultdv.data)) = C.newListProperty(foldp, C.intptr_t(reflectIndex), C.intptr_t(setIndex))
- return
- }
-
- fieldk := field.Kind()
- if fieldk == reflect.Slice || fieldk == reflect.Struct && field.Type() != typeRGBA {
- if field.CanAddr() {
- field = field.Addr()
- } else if !hashable(field.Interface()) {
- t := reflect.ValueOf(fold.gvalue).Type()
- for t.Kind() == reflect.Ptr {
- t = t.Elem()
- }
- panic(fmt.Sprintf("cannot access unaddressable and unhashable struct value on interface field %s.%s; value: %#v", t.Name(), t.Field(int(reflectIndex)).Name, field.Interface()))
- }
- }
- var gvalue interface{}
- if field.IsValid() {
- gvalue = field.Interface()
- }
-
- // TODO Strings are being passed in an unsafe manner here. There is a
- // small chance that the field is changed and the garbage collector is run
- // before C++ has a chance to look at the data. We can solve this problem
- // by queuing up values in a stack, and cleaning the stack when the
- // idle timer fires next.
- packDataValue(gvalue, resultdv, fold.engine, jsOwner)
-}
-
-//export hookGoValueWriteField
-func hookGoValueWriteField(enginep, foldp unsafe.Pointer, reflectIndex, setIndex C.int, assigndv *C.DataValue) {
- fold := ensureEngine(enginep, foldp)
- v := reflect.ValueOf(fold.gvalue)
- ve := v
- for ve.Type().Kind() == reflect.Ptr {
- ve = ve.Elem()
- }
- var field, setMethod reflect.Value
- if reflectIndex >= 0 {
- // It's a real field rather than a getter.
- field = ve.Field(int(reflectIndex))
- }
- if setIndex >= 0 {
- // It has a setter.
- setMethod = v.Method(int(setIndex))
- }
-
- assign := unpackDataValue(assigndv, fold.engine)
-
- // TODO Return false to the call site if it fails. That's how Qt seems to handle it internally.
- err := convertAndSet(field, reflect.ValueOf(assign), setMethod)
- if err != nil {
- panic(err.Error())
- }
-}
-
-func convertAndSet(to, from reflect.Value, setMethod reflect.Value) (err error) {
- var toType reflect.Type
- if setMethod.IsValid() {
- toType = setMethod.Type().In(0)
- } else {
- toType = to.Type()
- }
- fromType := from.Type()
- defer func() {
- // TODO This is catching more than it should. There are calls
- // to custom code below that should be isolated.
- if v := recover(); v != nil {
- err = fmt.Errorf("cannot use %s as a %s", fromType, toType)
- }
- }()
- if fromType == typeList && toType.Kind() == reflect.Slice {
- list := from.Interface().(*List)
- from = reflect.MakeSlice(toType, len(list.data), len(list.data))
- elemType := toType.Elem()
- for i, elem := range list.data {
- from.Index(i).Set(reflect.ValueOf(elem).Convert(elemType))
- }
- } else if fromType == typeMap && toType.Kind() == reflect.Map {
- qmap := from.Interface().(*Map)
- from = reflect.MakeMap(toType)
- elemType := toType.Elem()
- for i := 0; i < len(qmap.data); i += 2 {
- key := reflect.ValueOf(qmap.data[i])
- val := reflect.ValueOf(qmap.data[i+1])
- if val.Type() != elemType {
- val = val.Convert(elemType)
- }
- from.SetMapIndex(key, val)
- }
- } else if toType != fromType {
- from = from.Convert(toType)
- }
- if setMethod.IsValid() {
- setMethod.Call([]reflect.Value{from})
- } else {
- to.Set(from)
- }
- return nil
-}
-
-var (
- dataValueSize = uintptr(unsafe.Sizeof(C.DataValue{}))
- dataValueArray [C.MaxParams]C.DataValue
-)
-
-//export hookGoValueCallMethod
-func hookGoValueCallMethod(enginep, foldp unsafe.Pointer, reflectIndex C.int, args *C.DataValue) {
- fold := ensureEngine(enginep, foldp)
- v := reflect.ValueOf(fold.gvalue)
-
- // TODO Must assert that v is necessarily a pointer here, but we shouldn't have to manipulate
- // gvalue here for that. This should happen in a sensible place in the wrapping functions
- // that can still error out to the user in due time.
-
- method := v.Method(int(reflectIndex))
- methodt := method.Type()
- methodName := v.Type().Method(int(reflectIndex)).Name
-
- // TODO Ensure methods with more parameters than this are not registered.
- var params [C.MaxParams]reflect.Value
- var err error
-
- numIn := methodt.NumIn()
- for i := 0; i < numIn; i++ {
- paramdv := (*C.DataValue)(unsafe.Pointer(uintptr(unsafe.Pointer(args)) + (uintptr(i)+1)*dataValueSize))
- param := reflect.ValueOf(unpackDataValue(paramdv, fold.engine))
- if argt := methodt.In(i); param.Type() != argt {
- param, err = convertParam(methodName, i, param, argt)
- if err != nil {
- panic(err.Error())
- }
- }
- params[i] = param
- }
-
- result := method.Call(params[:numIn])
-
- if len(result) == 1 {
- packDataValue(result[0].Interface(), args, fold.engine, jsOwner)
- } else if len(result) > 1 {
- if len(result) > len(dataValueArray) {
- panic("function has too many results")
- }
- for i, v := range result {
- packDataValue(v.Interface(), &dataValueArray[i], fold.engine, jsOwner)
- }
- args.dataType = C.DTVariantList
- *(*unsafe.Pointer)(unsafe.Pointer(&args.data)) = C.newVariantList(&dataValueArray[0], C.int(len(result)))
- }
-}
-
-func convertParam(methodName string, index int, param reflect.Value, argt reflect.Type) (reflect.Value, error) {
- out := reflect.New(argt).Elem()
- err := convertAndSet(out, param, reflect.Value{})
- if err != nil {
- err = fmt.Errorf("cannot convert parameter %d of method %s from %s to %s; provided value: %#v",
- index, methodName, param.Type(), argt, param.Interface())
- return reflect.Value{}, err
- }
- return out, nil
-}
-
-func printPaintPanic() {
- if v := recover(); v != nil {
- buf := make([]byte, 8192)
- runtime.Stack(buf, false)
- fmt.Fprintf(os.Stderr, "panic while painting: %s\n\n%s", v, buf)
- }
-}
-
-//export hookGoValuePaint
-func hookGoValuePaint(enginep, foldp unsafe.Pointer, reflectIndex C.intptr_t) {
- // Besides a convenience this is a workaround for http://golang.org/issue/8588
- defer printPaintPanic()
- defer atomic.StoreUintptr(&guiPaintRef, 0)
-
- // The main GUI thread is mutex-locked while paint methods are called,
- // so no two paintings should be happening at the same time.
- atomic.StoreUintptr(&guiPaintRef, cdata.Ref())
-
- fold := ensureEngine(enginep, foldp)
- if fold.init.IsValid() {
- return
- }
-
- painter := &Painter{engine: fold.engine, obj: &Common{fold.cvalue, fold.engine}}
- v := reflect.ValueOf(fold.gvalue)
- method := v.Method(int(reflectIndex))
- method.Call([]reflect.Value{reflect.ValueOf(painter)})
-}
-
-func ensureEngine(enginep, foldp unsafe.Pointer) *valueFold {
- fold := (*valueFold)(foldp)
- if fold.engine != nil {
- if fold.init.IsValid() {
- initGoType(fold)
- }
- return fold
- }
-
- if enginep == nilPtr {
- panic("accessing value without an engine pointer; who created the value?")
- }
- engine := engines[enginep]
- if engine == nil {
- panic("unknown engine pointer; who created the engine?")
- }
- fold.engine = engine
- prev := engine.values[fold.gvalue]
- if prev != nil {
- for prev.next != nil {
- prev = prev.next
- }
- prev.next = fold
- fold.prev = prev
- } else {
- engine.values[fold.gvalue] = fold
- }
- before := len(typeNew)
- delete(typeNew, fold)
- if len(typeNew) == before {
- panic("value had no engine, but was not created by a registered type; who created the value?")
- }
- initGoType(fold)
- return fold
-}
-
-func initGoType(fold *valueFold) {
- if cdata.Ref() == atomic.LoadUintptr(&guiPaintRef) {
- go RunMain(func() { _initGoType(fold, true) })
- } else {
- _initGoType(fold, false)
- }
-}
-
-func _initGoType(fold *valueFold, schedulePaint bool) {
- if !fold.init.IsValid() {
- return
- }
- // TODO Would be good to preserve identity on the Go side. See unpackDataValue as well.
- obj := &Common{engine: fold.engine, addr: fold.cvalue}
- fold.init.Call([]reflect.Value{reflect.ValueOf(fold.gvalue), reflect.ValueOf(obj)})
- fold.init = reflect.Value{}
- if schedulePaint {
- obj.Call("update")
- }
-}
-
-//export hookPanic
-func hookPanic(message *C.char) {
- defer C.free(unsafe.Pointer(message))
- panic(C.GoString(message))
-}
-
-func listSlice(fold *valueFold, reflectIndex C.intptr_t) *[]Object {
- field := deref(reflect.ValueOf(fold.gvalue)).Field(int(reflectIndex))
- return field.Addr().Interface().(*[]Object)
-}
-
-//export hookListPropertyAt
-func hookListPropertyAt(foldp unsafe.Pointer, reflectIndex, setIndex C.intptr_t, index C.int) (objp unsafe.Pointer) {
- fold := (*valueFold)(foldp)
- slice := listSlice(fold, reflectIndex)
- return (*slice)[int(index)].Common().addr
-}
-
-//export hookListPropertyCount
-func hookListPropertyCount(foldp unsafe.Pointer, reflectIndex, setIndex C.intptr_t) C.int {
- fold := (*valueFold)(foldp)
- slice := listSlice(fold, reflectIndex)
- return C.int(len(*slice))
-}
-
-//export hookListPropertyAppend
-func hookListPropertyAppend(foldp unsafe.Pointer, reflectIndex, setIndex C.intptr_t, objp unsafe.Pointer) {
- fold := (*valueFold)(foldp)
- slice := listSlice(fold, reflectIndex)
- var objdv C.DataValue
- objdv.dataType = C.DTObject
- *(*unsafe.Pointer)(unsafe.Pointer(&objdv.data)) = objp
- newslice := append(*slice, unpackDataValue(&objdv, fold.engine).(Object))
- if setIndex >= 0 {
- reflect.ValueOf(fold.gvalue).Method(int(setIndex)).Call([]reflect.Value{reflect.ValueOf(newslice)})
- } else {
- *slice = newslice
- }
-}
-
-//export hookListPropertyClear
-func hookListPropertyClear(foldp unsafe.Pointer, reflectIndex, setIndex C.intptr_t) {
- fold := (*valueFold)(foldp)
- slice := listSlice(fold, reflectIndex)
- newslice := (*slice)[0:0]
- if setIndex >= 0 {
- reflect.ValueOf(fold.gvalue).Method(int(setIndex)).Call([]reflect.Value{reflect.ValueOf(newslice)})
- } else {
- for i := range *slice {
- (*slice)[i] = nil
- }
- *slice = newslice
- }
-}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/cdata/cdata.go b/Godeps/_workspace/src/github.com/obscuren/qml/cdata/cdata.go
deleted file mode 100644
index 6f13b810f..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/cdata/cdata.go
+++ /dev/null
@@ -1,6 +0,0 @@
-// Package cdata supports the implementation of the qml package.
-package cdata
-
-func Ref() uintptr
-
-func Addrs() (uintptr, uintptr)
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/cdata/cdata12.c b/Godeps/_workspace/src/github.com/obscuren/qml/cdata/cdata12.c
deleted file mode 100644
index 2e60abfa2..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/cdata/cdata12.c
+++ /dev/null
@@ -1,18 +0,0 @@
-// +build !go1.4
-
-#include "runtime.h"
-
-void ·Ref(uintptr ref) {
- ref = (uintptr)g->m;
- FLUSH(&ref);
-}
-
-void runtime·main(void);
-void main·main(void);
-
-void ·Addrs(uintptr rmain, uintptr mmain) {
- rmain = (uintptr)runtime·main;
- mmain = (uintptr)main·main;
- FLUSH(&rmain);
- FLUSH(&mmain);
-}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/cdata/cdata14_386.s b/Godeps/_workspace/src/github.com/obscuren/qml/cdata/cdata14_386.s
deleted file mode 100644
index 7dae9b961..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/cdata/cdata14_386.s
+++ /dev/null
@@ -1,17 +0,0 @@
-// +build go1.4
-
-#include "textflag.h"
-
-TEXT ·Ref(SB),NOSPLIT,$4-4
- CALL runtime·acquirem(SB)
- MOVL 0(SP), AX
- MOVL AX, ret+0(FP)
- CALL runtime·releasem(SB)
- RET
-
-TEXT ·Addrs(SB),NOSPLIT,$0-8
- MOVL $runtime·main(SB), AX
- MOVL AX, ret+0(FP)
- MOVL $runtime·main_main(SB), AX
- MOVL AX, ret+8(FP)
- RET
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/cdata/cdata14_amd64.s b/Godeps/_workspace/src/github.com/obscuren/qml/cdata/cdata14_amd64.s
deleted file mode 100644
index 83cc22c9c..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/cdata/cdata14_amd64.s
+++ /dev/null
@@ -1,17 +0,0 @@
-// +build go1.4
-
-#include "textflag.h"
-
-TEXT ·Ref(SB),NOSPLIT,$8-8
- CALL runtime·acquirem(SB)
- MOVQ 0(SP), AX
- MOVQ AX, ret+0(FP)
- CALL runtime·releasem(SB)
- RET
-
-TEXT ·Addrs(SB),NOSPLIT,$0-16
- MOVQ $runtime·main(SB), AX
- MOVQ AX, ret+0(FP)
- MOVQ $runtime·main_main(SB), AX
- MOVQ AX, ret+8(FP)
- RET
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/cdata/cdata14_arm.s b/Godeps/_workspace/src/github.com/obscuren/qml/cdata/cdata14_arm.s
deleted file mode 100644
index c66bbafbf..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/cdata/cdata14_arm.s
+++ /dev/null
@@ -1,18 +0,0 @@
-// +build go1.4
-
-#include "textflag.h"
-
-TEXT ·Ref(SB),NOSPLIT,$4-4
- BL runtime·acquirem(SB)
- MOVW 4(R13), R0
- MOVW R0, ret+0(FP)
- MOVW R0, 4(R13)
- BL runtime·releasem(SB)
- RET
-
-TEXT ·Addrs(SB),NOSPLIT,$0-8
- MOVW $runtime·main(SB), R0
- MOVW R0, ret+0(FP)
- MOVW $runtime·main_main(SB), R0
- MOVW R0, ret+4(FP)
- RET
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/cdata/cdata_test.go b/Godeps/_workspace/src/github.com/obscuren/qml/cdata/cdata_test.go
deleted file mode 100644
index e7c3f33c5..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/cdata/cdata_test.go
+++ /dev/null
@@ -1,42 +0,0 @@
-package cdata
-
-import (
- "runtime"
- "sync"
- "testing"
-)
-
-type refPair struct {
- ref1, ref2 uintptr
-}
-
-func TestRef(t *testing.T) {
- const N = 10
- runtime.LockOSThread()
- exit := sync.WaitGroup{}
- exit.Add(1)
- defer exit.Done()
- wg := sync.WaitGroup{}
- wg.Add(N)
- ch := make(chan refPair)
- for i := 0; i < N; i++ {
- go func() {
- runtime.LockOSThread()
- wg.Done()
- ch <- refPair{Ref(), Ref()}
- exit.Wait()
- }()
- }
- wg.Wait()
- refs := make(map[uintptr]bool)
- for i := 0; i < N; i++ {
- pair := <-ch
- if pair.ref1 != pair.ref2 {
- t.Fatalf("found inconsistent ref: %d != %d", pair.ref1, pair.ref2)
- }
- if refs[pair.ref1] {
- t.Fatalf("found duplicated ref: %d", pair.ref1)
- }
- refs[pair.ref1] = true
- }
-}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/cmd/genqrc/main.go b/Godeps/_workspace/src/github.com/obscuren/qml/cmd/genqrc/main.go
deleted file mode 100644
index a601d8126..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/cmd/genqrc/main.go
+++ /dev/null
@@ -1,218 +0,0 @@
-
-// XXX: The documentation is duplicated here and in the the doc variable
-// below. Update both at the same time.
-
-// Command genqrc packs resource files into the Go binary.
-//
-// Usage: genqrc [options] <subdir1> [<subdir2> ...]
-//
-// The genqrc tool packs all resource files under the provided subdirectories into
-// a single qrc.go file that may be built into the generated binary. Bundled files
-// may then be loaded by Go or QML code under the URL "qrc:///some/path", where
-// "some/path" matches the original path for the resource file locally.
-//
-// For example, the following will load a .qml file from the resource pack, and
-// that file may in turn reference other content (code, images, etc) in the pack:
-//
-// component, err := engine.LoadFile("qrc://path/to/file.qml")
-//
-// Starting with Go 1.4, this tool may be conveniently run by the "go generate"
-// subcommand by adding a line similar to the following one to any existent .go
-// file in the project (assuming the subdirectories ./code/ and ./images/ exist):
-//
-// //go:generate genqrc code images
-//
-// Then, just run "go generate" to update the qrc.go file.
-//
-// During development, the generated qrc.go can repack the filesystem content at
-// runtime to avoid the process of regenerating the qrc.go file and rebuilding the
-// application to test every minor change made. Runtime repacking is enabled by
-// setting the QRC_REPACK environment variable to 1:
-//
-// export QRC_REPACK=1
-//
-// This does not update the static content in the qrc.go file, though, so after
-// the changes are performed, genqrc must be run again to update the content that
-// will ship with built binaries.
-package main
-
-import (
- "flag"
- "fmt"
- "io/ioutil"
- "os"
- "path/filepath"
- "text/template"
-
- "gopkg.in/qml.v1"
-)
-
-const doc = `
-Usage: genqrc [options] <subdir1> [<subdir2> ...]
-
-The genqrc tool packs all resource files under the provided subdirectories into
-a single qrc.go file that may be built into the generated binary. Bundled files
-may then be loaded by Go or QML code under the URL "qrc:///some/path", where
-"some/path" matches the original path for the resource file locally.
-
-For example, the following will load a .qml file from the resource pack, and
-that file may in turn reference other content (code, images, etc) in the pack:
-
- component, err := engine.LoadFile("qrc://path/to/file.qml")
-
-Starting with Go 1.4, this tool may be conveniently run by the "go generate"
-subcommand by adding a line similar to the following one to any existent .go
-file in the project (assuming the subdirectories ./code/ and ./images/ exist):
-
- //go:generate genqrc code images
-
-Then, just run "go generate" to update the qrc.go file.
-
-During development, the generated qrc.go can repack the filesystem content at
-runtime to avoid the process of regenerating the qrc.go file and rebuilding the
-application to test every minor change made. Runtime repacking is enabled by
-setting the QRC_REPACK environment variable to 1:
-
- export QRC_REPACK=1
-
-This does not update the static content in the qrc.go file, though, so after
-the changes are performed, genqrc must be run again to update the content that
-will ship with built binaries.
-`
-
-// XXX: The documentation is duplicated here and in the the package comment
-// above. Update both at the same time.
-
-var packageName = flag.String("package", "main", "package name that qrc.go will be under (not needed for go generate)")
-
-func main() {
- flag.Usage = func() {
- fmt.Fprintf(os.Stderr, "%s", doc)
- flag.PrintDefaults()
- }
- flag.Parse()
- if err := run(); err != nil {
- fmt.Fprintf(os.Stderr, "error: %v\n", err)
- os.Exit(1)
- }
-}
-
-func run() error {
- subdirs := flag.Args()
- if len(subdirs) == 0 {
- return fmt.Errorf("must provide at least one subdirectory path")
- }
-
- var rp qml.ResourcesPacker
-
- for _, subdir := range flag.Args() {
- err := filepath.Walk(subdir, func(path string, info os.FileInfo, err error) error {
- if err != nil {
- return err
- }
- if info.IsDir() {
- return nil
- }
- data, err := ioutil.ReadFile(path)
- if err != nil {
- return err
- }
- rp.Add(filepath.ToSlash(path), data)
- return nil
- })
- if err != nil {
- return err
- }
- }
-
- resdata := rp.Pack().Bytes()
-
- f, err := os.Create("qrc.go")
- if err != nil {
- return err
- }
- defer f.Close()
-
- data := templateData{
- PackageName: *packageName,
- SubDirs: subdirs,
- ResourcesData: resdata,
- }
-
- // $GOPACKAGE is set automatically by go generate.
- if pkgname := os.Getenv("GOPACKAGE"); pkgname != "" {
- data.PackageName = pkgname
- }
-
- return tmpl.Execute(f, data)
-}
-
-type templateData struct {
- PackageName string
- SubDirs []string
- ResourcesData []byte
-}
-
-func buildTemplate(name, content string) *template.Template {
- return template.Must(template.New(name).Parse(content))
-}
-
-var tmpl = buildTemplate("qrc.go", `package {{.PackageName}}
-
-// This file is automatically generated by gopkg.in/qml.v1/cmd/genqrc
-
-import (
- "io/ioutil"
- "os"
- "path/filepath"
-
- "gopkg.in/qml.v1"
-)
-
-func init() {
- var r *qml.Resources
- var err error
- if os.Getenv("QRC_REPACK") == "1" {
- err = qrcRepackResources()
- if err != nil {
- panic("cannot repack qrc resources: " + err.Error())
- }
- r, err = qml.ParseResources(qrcResourcesRepacked)
- } else {
- r, err = qml.ParseResourcesString(qrcResourcesData)
- }
- if err != nil {
- panic("cannot parse bundled resources data: " + err.Error())
- }
- qml.LoadResources(r)
-}
-
-func qrcRepackResources() error {
- subdirs := {{printf "%#v" .SubDirs}}
- var rp qml.ResourcesPacker
- for _, subdir := range subdirs {
- err := filepath.Walk(subdir, func(path string, info os.FileInfo, err error) error {
- if err != nil {
- return err
- }
- if info.IsDir() {
- return nil
- }
- data, err := ioutil.ReadFile(path)
- if err != nil {
- return err
- }
- rp.Add(filepath.ToSlash(path), data)
- return nil
- })
- if err != nil {
- return err
- }
- }
- qrcResourcesRepacked = rp.Pack().Bytes()
- return nil
-}
-
-var qrcResourcesRepacked []byte
-var qrcResourcesData = {{printf "%q" .ResourcesData}}
-`)
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/cmd/ubuntu-touch/particle.desktop b/Godeps/_workspace/src/github.com/obscuren/qml/cmd/ubuntu-touch/particle.desktop
deleted file mode 100644
index 76a62cb50..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/cmd/ubuntu-touch/particle.desktop
+++ /dev/null
@@ -1,15 +0,0 @@
-[Desktop Entry]
-Encoding=UTF-8
-Version=1.0
-Type=Application
-Terminal=false
-Path=/home/phablet/src/gopkg.in/qml.v0/examples/particle/
-Exec=./particle
-Icon=properties
-Name=Particle Example
-X-Ubuntu-Touch=true
-X-Ubuntu-StageHint=SideStage
-
-# Copy this file to:
-#
-# ~phablet/.local/share/applications/gopkg.in.qml.particle-example.desktop
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/cmd/ubuntu-touch/setup.sh b/Godeps/_workspace/src/github.com/obscuren/qml/cmd/ubuntu-touch/setup.sh
deleted file mode 100644
index 1d0454110..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/cmd/ubuntu-touch/setup.sh
+++ /dev/null
@@ -1,41 +0,0 @@
-#!/bin/sh
-
-set -e
-
-if [ "$USER" != "root" ]; then
- echo 'This script must be run as root.'
- exit 1
-fi
-
-echo 'Remounting root as read-write ------------------------------------------------'
-
-mount -o remount,rw /
-
-echo 'Installing Go and dependencies -----------------------------------------------'
-
-apt-get update
-apt-get install -y \
- golang-go g++ git pkg-config ubuntu-app-launch\
- qtbase5-private-dev qtdeclarative5-private-dev libqt5opengl5-dev
-apt-get clean
-
-echo 'Setting up environment for phablet user --------------------------------------'
-
-echo 'export GOPATH=$HOME' >> ~phablet/.bash_profile
-
-echo 'Fetching the qml package -----------------------------------------------------'
-
-su -l phablet -c 'go get gopkg.in/qml.v0'
-
-echo 'Installing the .desktop file for the particle example ------------------------'
-
-APP_ID='gopkg.in.qml.particle-example'
-cp ~phablet/src/gopkg.in/qml.v*/cmd/ubuntu-touch/particle.desktop ~phablet/.local/share/applications/$APP_ID.desktop
-
-echo 'Building and launching particle example --------------------------------------'
-
-su -l phablet -c 'cd $HOME/src/gopkg.in/qml.v0/examples/particle; go build'
-
-echo 'Launching particle example ---------------------------------------------------'
-
-su -l phablet -c "ubuntu-app-launch $APP_ID"
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/cpp/capi.cpp b/Godeps/_workspace/src/github.com/obscuren/qml/cpp/capi.cpp
deleted file mode 100644
index 024e5ec9c..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/cpp/capi.cpp
+++ /dev/null
@@ -1,884 +0,0 @@
-#include <QApplication>
-#include <QQuickView>
-#include <QQuickItem>
-#include <QtQml>
-#include <QDebug>
-#include <QQuickImageProvider>
-
-#include <string.h>
-
-#include "govalue.h"
-#include "govaluetype.h"
-#include "connector.h"
-#include "capi.h"
-
-static char *local_strdup(const char *str)
-{
- char *strcopy = 0;
- if (str) {
- size_t len = strlen(str) + 1;
- strcopy = (char *)malloc(len);
- memcpy(strcopy, str, len);
- }
- return strcopy;
-}
-
-error *errorf(const char *format, ...)
-{
- va_list ap;
- va_start(ap, format);
- QString str = QString().vsprintf(format, ap);
- va_end(ap);
- QByteArray ba = str.toUtf8();
- return local_strdup(ba.constData());
-}
-
-void panicf(const char *format, ...)
-{
- va_list ap;
- va_start(ap, format);
- QString str = QString().vsprintf(format, ap);
- va_end(ap);
- QByteArray ba = str.toUtf8();
- hookPanic(local_strdup(ba.constData()));
-}
-
-void newGuiApplication()
-{
- static char empty[1] = {0};
- static char *argv[] = {empty, 0};
- static int argc = 1;
- new QApplication(argc, argv);
-
- // The event loop should never die.
- qApp->setQuitOnLastWindowClosed(false);
-}
-
-void applicationExec()
-{
- qApp->exec();
-}
-
-void applicationExit()
-{
- qApp->exit(0);
-}
-
-void applicationFlushAll()
-{
- qApp->processEvents();
-}
-
-void *currentThread()
-{
- return QThread::currentThread();
-}
-
-void *appThread()
-{
- return QCoreApplication::instance()->thread();
-}
-
-QQmlEngine_ *newEngine(QObject_ *parent)
-{
- return new QQmlEngine(reinterpret_cast<QObject *>(parent));
-}
-
-QQmlContext_ *engineRootContext(QQmlEngine_ *engine)
-{
- return reinterpret_cast<QQmlEngine *>(engine)->rootContext();
-}
-
-void engineSetContextForObject(QQmlEngine_ *engine, QObject_ *object)
-{
- QQmlEngine *qengine = reinterpret_cast<QQmlEngine *>(engine);
- QObject *qobject = reinterpret_cast<QObject *>(object);
-
- QQmlEngine::setContextForObject(qobject, qengine->rootContext());
-}
-
-void engineSetOwnershipCPP(QQmlEngine_ *engine, QObject_ *object)
-{
- QQmlEngine *qengine = reinterpret_cast<QQmlEngine *>(engine);
- QObject *qobject = reinterpret_cast<QObject *>(object);
-
- qengine->setObjectOwnership(qobject, QQmlEngine::CppOwnership);
-}
-
-void engineSetOwnershipJS(QQmlEngine_ *engine, QObject_ *object)
-{
- QQmlEngine *qengine = reinterpret_cast<QQmlEngine *>(engine);
- QObject *qobject = reinterpret_cast<QObject *>(object);
-
- qengine->setObjectOwnership(qobject, QQmlEngine::JavaScriptOwnership);
-}
-
-QQmlComponent_ *newComponent(QQmlEngine_ *engine, QObject_ *parent)
-{
- QQmlEngine *qengine = reinterpret_cast<QQmlEngine *>(engine);
- //QObject *qparent = reinterpret_cast<QObject *>(parent);
- QQmlComponent *qcomponent = new QQmlComponent(qengine);
- // Qt 5.2.0 returns NULL on qmlEngine(qcomponent) without this.
- QQmlEngine::setContextForObject(qcomponent, qengine->rootContext());
- return qcomponent;
-}
-
-class GoImageProvider : public QQuickImageProvider {
-
- // TODO Destroy this when engine is destroyed.
-
- public:
-
- GoImageProvider(void *imageFunc) : QQuickImageProvider(QQmlImageProviderBase::Image), imageFunc(imageFunc) {};
-
- virtual QImage requestImage(const QString &id, QSize *size, const QSize &requestedSize)
- {
- QByteArray ba = id.toUtf8();
- int width = 0, height = 0;
- if (requestedSize.isValid()) {
- width = requestedSize.width();
- height = requestedSize.height();
- }
- QImage *ptr = reinterpret_cast<QImage *>(hookRequestImage(imageFunc, (char*)ba.constData(), ba.size(), width, height));
- QImage image = *ptr;
- delete ptr;
-
- *size = image.size();
- if (requestedSize.isValid() && requestedSize != *size) {
- image = image.scaled(requestedSize, Qt::KeepAspectRatio);
- }
- return image;
- };
-
- private:
-
- void *imageFunc;
-};
-
-void engineAddImageProvider(QQmlEngine_ *engine, QString_ *providerId, void *imageFunc)
-{
- QQmlEngine *qengine = reinterpret_cast<QQmlEngine *>(engine);
- QString *qproviderId = reinterpret_cast<QString *>(providerId);
-
- qengine->addImageProvider(*qproviderId, new GoImageProvider(imageFunc));
-}
-
-void componentLoadURL(QQmlComponent_ *component, const char *url, int urlLen)
-{
- QByteArray qurl(url, urlLen);
- QString qsurl = QString::fromUtf8(qurl);
- reinterpret_cast<QQmlComponent *>(component)->loadUrl(qsurl);
-}
-
-void componentSetData(QQmlComponent_ *component, const char *data, int dataLen, const char *url, int urlLen)
-{
- QByteArray qdata(data, dataLen);
- QByteArray qurl(url, urlLen);
- QString qsurl = QString::fromUtf8(qurl);
- reinterpret_cast<QQmlComponent *>(component)->setData(qdata, qsurl);
-}
-
-char *componentErrorString(QQmlComponent_ *component)
-{
- QQmlComponent *qcomponent = reinterpret_cast<QQmlComponent *>(component);
- if (qcomponent->isReady()) {
- return NULL;
- }
- if (qcomponent->isError()) {
- QByteArray ba = qcomponent->errorString().toUtf8();
- return local_strdup(ba.constData());
- }
- return local_strdup("component is not ready (why!?)");
-}
-
-QObject_ *componentCreate(QQmlComponent_ *component, QQmlContext_ *context)
-{
- QQmlComponent *qcomponent = reinterpret_cast<QQmlComponent *>(component);
- QQmlContext *qcontext = reinterpret_cast<QQmlContext *>(context);
-
- if (!qcontext) {
- qcontext = qmlContext(qcomponent);
- }
- return qcomponent->create(qcontext);
-}
-
-QQuickWindow_ *componentCreateWindow(QQmlComponent_ *component, QQmlContext_ *context)
-{
- QQmlComponent *qcomponent = reinterpret_cast<QQmlComponent *>(component);
- QQmlContext *qcontext = reinterpret_cast<QQmlContext *>(context);
-
- if (!qcontext) {
- qcontext = qmlContext(qcomponent);
- }
- QObject *obj = qcomponent->create(qcontext);
- if (!objectIsWindow(obj)) {
- QQuickView *view = new QQuickView(qmlEngine(qcomponent), 0);
- view->setContent(qcomponent->url(), qcomponent, obj);
- view->setResizeMode(QQuickView::SizeRootObjectToView);
- obj = view;
- }
- return obj;
-}
-
-// Workaround for bug https://bugs.launchpad.net/bugs/1179716
-struct DoShowWindow : public QQuickWindow {
- void show() {
- QQuickWindow::show();
- QResizeEvent resize(size(), size());
- resizeEvent(&resize);
- }
-};
-
-void windowShow(QQuickWindow_ *win)
-{
- reinterpret_cast<DoShowWindow *>(win)->show();
-}
-
-void windowHide(QQuickWindow_ *win)
-{
- reinterpret_cast<QQuickWindow *>(win)->hide();
-}
-
-uintptr_t windowPlatformId(QQuickWindow_ *win)
-{
- return reinterpret_cast<QQuickWindow *>(win)->winId();
-}
-
-void windowConnectHidden(QQuickWindow_ *win)
-{
- QQuickWindow *qwin = reinterpret_cast<QQuickWindow *>(win);
- QObject::connect(qwin, &QWindow::visibleChanged, [=](bool visible){
- if (!visible) {
- hookWindowHidden(win);
- }
- });
-}
-
-QObject_ *windowRootObject(QQuickWindow_ *win)
-{
- if (objectIsView(win)) {
- return reinterpret_cast<QQuickView *>(win)->rootObject();
- }
- return win;
-}
-
-QImage_ *windowGrabWindow(QQuickWindow_ *win)
-{
- QQuickWindow *qwin = reinterpret_cast<QQuickWindow *>(win);
- QImage *image = new QImage;
- *image = qwin->grabWindow().convertToFormat(QImage::Format_ARGB32_Premultiplied);
- return image;
-}
-
-QImage_ *newImage(int width, int height)
-{
- return new QImage(width, height, QImage::Format_ARGB32_Premultiplied);
-}
-
-void delImage(QImage_ *image)
-{
- delete reinterpret_cast<QImage *>(image);
-}
-
-void imageSize(QImage_ *image, int *width, int *height)
-{
- QImage *qimage = reinterpret_cast<QImage *>(image);
- *width = qimage->width();
- *height = qimage->height();
-}
-
-unsigned char *imageBits(QImage_ *image)
-{
- QImage *qimage = reinterpret_cast<QImage *>(image);
- return qimage->bits();
-}
-
-const unsigned char *imageConstBits(QImage_ *image)
-{
- QImage *qimage = reinterpret_cast<QImage *>(image);
- return qimage->constBits();
-}
-
-void contextSetObject(QQmlContext_ *context, QObject_ *value)
-{
- QQmlContext *qcontext = reinterpret_cast<QQmlContext *>(context);
- QObject *qvalue = reinterpret_cast<QObject *>(value);
-
- // Give qvalue an engine reference if it doesn't yet have one.
- if (!qmlEngine(qvalue)) {
- QQmlEngine::setContextForObject(qvalue, qcontext->engine()->rootContext());
- }
-
- qcontext->setContextObject(qvalue);
-}
-
-void contextSetProperty(QQmlContext_ *context, QString_ *name, DataValue *value)
-{
- const QString *qname = reinterpret_cast<QString *>(name);
- QQmlContext *qcontext = reinterpret_cast<QQmlContext *>(context);
-
- QVariant var;
- unpackDataValue(value, &var);
-
- // Give qvalue an engine reference if it doesn't yet have one .
- QObject *obj = var.value<QObject *>();
- if (obj && !qmlEngine(obj)) {
- QQmlEngine::setContextForObject(obj, qcontext);
- }
-
- qcontext->setContextProperty(*qname, var);
-}
-
-void contextGetProperty(QQmlContext_ *context, QString_ *name, DataValue *result)
-{
- QQmlContext *qcontext = reinterpret_cast<QQmlContext *>(context);
- const QString *qname = reinterpret_cast<QString *>(name);
-
- QVariant var = qcontext->contextProperty(*qname);
- packDataValue(&var, result);
-}
-
-QQmlContext_ *contextSpawn(QQmlContext_ *context)
-{
- QQmlContext *qcontext = reinterpret_cast<QQmlContext *>(context);
- return new QQmlContext(qcontext);
-}
-
-void delObject(QObject_ *object)
-{
- delete reinterpret_cast<QObject *>(object);
-}
-
-void delObjectLater(QObject_ *object)
-{
- reinterpret_cast<QObject *>(object)->deleteLater();
-}
-
-const char *objectTypeName(QObject_ *object)
-{
- return reinterpret_cast<QObject *>(object)->metaObject()->className();
-}
-
-int objectGetProperty(QObject_ *object, const char *name, DataValue *result)
-{
- QObject *qobject = reinterpret_cast<QObject *>(object);
-
- QVariant var = qobject->property(name);
- packDataValue(&var, result);
-
- if (!var.isValid() && qobject->metaObject()->indexOfProperty(name) == -1) {
- // TODO May have to check the dynamic property names too.
- return 0;
- }
- return 1;
-}
-
-error *objectSetProperty(QObject_ *object, const char *name, DataValue *value)
-{
- QObject *qobject = reinterpret_cast<QObject *>(object);
- QVariant var;
- unpackDataValue(value, &var);
-
- // Give qvalue an engine reference if it doesn't yet have one.
- QObject *obj = var.value<QObject *>();
- if (obj && !qmlEngine(obj)) {
- QQmlContext *context = qmlContext(qobject);
- if (context) {
- QQmlEngine::setContextForObject(obj, context);
- }
- }
-
- // Check that the types are compatible. There's probably more to be done here.
- const QMetaObject *metaObject = qobject->metaObject();
- int propIndex = metaObject->indexOfProperty(name);
- if (propIndex == -1) {
- return errorf("cannot set non-existent property \"%s\" on type %s", name, qobject->metaObject()->className());
- }
-
- QMetaProperty prop = metaObject->property(propIndex);
- int propType = prop.userType();
- void *valueArg;
- if (propType == QMetaType::QVariant) {
- valueArg = (void *)&var;
- } else {
- int varType = var.userType();
- QVariant saved = var;
- if (propType != varType && !var.convert(propType)) {
- if (varType == QMetaType::QObjectStar) {
- return errorf("cannot set property \"%s\" with type %s to value of %s*",
- name, QMetaType::typeName(propType), saved.value<QObject*>()->metaObject()->className());
- } else {
- return errorf("cannot set property \"%s\" with type %s to value of %s",
- name, QMetaType::typeName(propType), QMetaType::typeName(varType));
- }
- }
- valueArg = (void *)var.constData();
- }
-
- int status = -1;
- int flags = 0;
- void *args[] = {valueArg, 0, &status, &flags};
- QMetaObject::metacall(qobject, QMetaObject::WriteProperty, propIndex, args);
- return 0;
-}
-
-error *objectInvoke(QObject_ *object, const char *method, int methodLen, DataValue *resultdv, DataValue *paramsdv, int paramsLen)
-{
- QObject *qobject = reinterpret_cast<QObject *>(object);
-
- QVariant result;
- QVariant param[MaxParams];
- QGenericArgument arg[MaxParams];
- for (int i = 0; i < paramsLen; i++) {
- unpackDataValue(&paramsdv[i], &param[i]);
- arg[i] = Q_ARG(QVariant, param[i]);
- }
- if (paramsLen > 10) {
- panicf("fix the parameter dispatching");
- }
-
- const QMetaObject *metaObject = qobject->metaObject();
- // Walk backwards so descendants have priority.
- for (int i = metaObject->methodCount()-1; i >= 0; i--) {
- QMetaMethod metaMethod = metaObject->method(i);
- QMetaMethod::MethodType methodType = metaMethod.methodType();
- if (methodType == QMetaMethod::Method || methodType == QMetaMethod::Slot) {
- QByteArray name = metaMethod.name();
- if (name.length() == methodLen && qstrncmp(name.constData(), method, methodLen) == 0) {
- if (metaMethod.parameterCount() < paramsLen) {
- // TODO Might continue looking to see if a different signal has the same name and enough arguments.
- return errorf("method \"%s\" has too few parameters for provided arguments", method);
- }
-
- bool ok;
- if (metaMethod.returnType() == QMetaType::Void) {
- ok = metaMethod.invoke(qobject, Qt::DirectConnection,
- arg[0], arg[1], arg[2], arg[3], arg[4], arg[5], arg[6], arg[7], arg[8], arg[9]);
- } else {
- ok = metaMethod.invoke(qobject, Qt::DirectConnection, Q_RETURN_ARG(QVariant, result),
- arg[0], arg[1], arg[2], arg[3], arg[4], arg[5], arg[6], arg[7], arg[8], arg[9]);
- }
- if (!ok) {
- return errorf("invalid parameters to method \"%s\"", method);
- }
-
- packDataValue(&result, resultdv);
- return 0;
- }
- }
- }
-
- return errorf("object does not expose a method \"%s\"", method);
-}
-
-void objectFindChild(QObject_ *object, QString_ *name, DataValue *resultdv)
-{
- QObject *qobject = reinterpret_cast<QObject *>(object);
- QString *qname = reinterpret_cast<QString *>(name);
-
- QVariant var;
- QObject *result = qobject->findChild<QObject *>(*qname);
- if (result) {
- var.setValue(result);
- }
- packDataValue(&var, resultdv);
-}
-
-void objectSetParent(QObject_ *object, QObject_ *parent)
-{
- QObject *qobject = reinterpret_cast<QObject *>(object);
- QObject *qparent = reinterpret_cast<QObject *>(parent);
-
- qobject->setParent(qparent);
-}
-
-error *objectConnect(QObject_ *object, const char *signal, int signalLen, QQmlEngine_ *engine, void *func, int argsLen)
-{
- QObject *qobject = reinterpret_cast<QObject *>(object);
- QQmlEngine *qengine = reinterpret_cast<QQmlEngine *>(engine);
- QByteArray qsignal(signal, signalLen);
-
- const QMetaObject *meta = qobject->metaObject();
- // Walk backwards so descendants have priority.
- for (int i = meta->methodCount()-1; i >= 0; i--) {
- QMetaMethod method = meta->method(i);
- if (method.methodType() == QMetaMethod::Signal) {
- QByteArray name = method.name();
- if (name.length() == signalLen && qstrncmp(name.constData(), signal, signalLen) == 0) {
- if (method.parameterCount() < argsLen) {
- // TODO Might continue looking to see if a different signal has the same name and enough arguments.
- return errorf("signal \"%s\" has too few parameters for provided function", name.constData());
- }
- Connector *connector = new Connector(qobject, method, qengine, func, argsLen);
- const QMetaObject *connmeta = connector->metaObject();
- QObject::connect(qobject, method, connector, connmeta->method(connmeta->methodOffset()));
- return 0;
- }
- }
- }
- // Cannot use constData here as the byte array is not null-terminated.
- return errorf("object does not expose a \"%s\" signal", qsignal.data());
-}
-
-QQmlContext_ *objectContext(QObject_ *object)
-{
- return qmlContext(static_cast<QObject *>(object));
-}
-
-int objectIsComponent(QObject_ *object)
-{
- QObject *qobject = static_cast<QObject *>(object);
- return dynamic_cast<QQmlComponent *>(qobject) ? 1 : 0;
-}
-
-int objectIsWindow(QObject_ *object)
-{
- QObject *qobject = static_cast<QObject *>(object);
- return dynamic_cast<QQuickWindow *>(qobject) ? 1 : 0;
-}
-
-int objectIsView(QObject_ *object)
-{
- QObject *qobject = static_cast<QObject *>(object);
- return dynamic_cast<QQuickView *>(qobject) ? 1 : 0;
-}
-
-error *objectGoAddr(QObject_ *object, GoAddr **addr)
-{
- QObject *qobject = static_cast<QObject *>(object);
- GoValue *goValue = dynamic_cast<GoValue *>(qobject);
- if (goValue) {
- *addr = goValue->addr;
- return 0;
- }
- GoPaintedValue *goPaintedValue = dynamic_cast<GoPaintedValue *>(qobject);
- if (goPaintedValue) {
- *addr = goPaintedValue->addr;
- return 0;
- }
- return errorf("QML object is not backed by a Go value");
-}
-
-QString_ *newString(const char *data, int len)
-{
- // This will copy data only once.
- QByteArray ba = QByteArray::fromRawData(data, len);
- return new QString(ba);
-}
-
-void delString(QString_ *s)
-{
- delete reinterpret_cast<QString *>(s);
-}
-
-GoValue_ *newGoValue(GoAddr *addr, GoTypeInfo *typeInfo, QObject_ *parent)
-{
- QObject *qparent = reinterpret_cast<QObject *>(parent);
- if (typeInfo->paint) {
- return new GoPaintedValue(addr, typeInfo, qparent);
- }
- return new GoValue(addr, typeInfo, qparent);
-}
-
-void goValueActivate(GoValue_ *value, GoTypeInfo *typeInfo, int addrOffset)
-{
- GoMemberInfo *fieldInfo = typeInfo->fields;
- for (int i = 0; i < typeInfo->fieldsLen; i++) {
- if (fieldInfo->addrOffset == addrOffset) {
- if (typeInfo->paint) {
- static_cast<GoPaintedValue *>(value)->activate(fieldInfo->metaIndex);
- } else {
- static_cast<GoValue *>(value)->activate(fieldInfo->metaIndex);
- }
- return;
- }
- fieldInfo++;
- }
-
- // TODO Return an error; probably an unexported field.
-}
-
-void unpackDataValue(DataValue *value, QVariant_ *var)
-{
- QVariant *qvar = reinterpret_cast<QVariant *>(var);
- switch (value->dataType) {
- case DTString:
- *qvar = QString::fromUtf8(*(char **)value->data, value->len);
- break;
- case DTBool:
- *qvar = bool(*(char *)(value->data) != 0);
- break;
- case DTInt64:
- *qvar = *(qint64*)(value->data);
- break;
- case DTInt32:
- *qvar = *(qint32*)(value->data);
- break;
- case DTUint64:
- *qvar = *(quint64*)(value->data);
- break;
- case DTUint32:
- *qvar = *(quint32*)(value->data);
- break;
- case DTFloat64:
- *qvar = *(double*)(value->data);
- break;
- case DTFloat32:
- *qvar = *(float*)(value->data);
- break;
- case DTColor:
- *qvar = QColor::fromRgba(*(QRgb*)(value->data));
- break;
- case DTVariantList:
- *qvar = **(QVariantList**)(value->data);
- delete *(QVariantList**)(value->data);
- break;
- case DTObject:
- qvar->setValue(*(QObject**)(value->data));
- break;
- case DTInvalid:
- // null would be more natural, but an invalid variant means
- // it has proper semantics when dealing with non-qml qt code.
- //qvar->setValue(QJSValue(QJSValue::NullValue));
- qvar->clear();
- break;
- default:
- panicf("unknown data type: %d", value->dataType);
- break;
- }
-}
-
-void packDataValue(QVariant_ *var, DataValue *value)
-{
- QVariant *qvar = reinterpret_cast<QVariant *>(var);
-
- // Some assumptions are made below regarding the size of types.
- // There's apparently no better way to handle this since that's
- // how the types with well defined sizes (qint64) are mapped to
- // meta-types (QMetaType::LongLong).
- switch ((int)qvar->type()) {
- case QVariant::Invalid:
- value->dataType = DTInvalid;
- break;
- case QMetaType::QUrl:
- *qvar = qvar->value<QUrl>().toString();
- // fallthrough
- case QMetaType::QString:
- {
- value->dataType = DTString;
- QByteArray ba = qvar->toByteArray();
- *(char**)(value->data) = local_strdup(ba.constData());
- value->len = ba.size();
- break;
- }
- case QMetaType::Bool:
- value->dataType = DTBool;
- *(qint8*)(value->data) = (qint8)qvar->toInt();
- break;
- case QMetaType::LongLong:
- // Some of these entries will have to be fixed when handling platforms
- // where sizeof(long long) != 8 or sizeof(int) != 4.
- value->dataType = DTInt64;
- *(qint64*)(value->data) = qvar->toLongLong();
- break;
- case QMetaType::ULongLong:
- value->dataType = DTUint64;
- *(quint64*)(value->data) = qvar->toLongLong();
- break;
- case QMetaType::Int:
- value->dataType = DTInt32;
- *(qint32*)(value->data) = qvar->toInt();
- break;
- case QMetaType::UInt:
- value->dataType = DTUint32;
- *(quint32*)(value->data) = qvar->toUInt();
- break;
- case QMetaType::VoidStar:
- value->dataType = DTUintptr;
- *(uintptr_t*)(value->data) = (uintptr_t)qvar->value<void *>();
- break;
- case QMetaType::Double:
- value->dataType = DTFloat64;
- *(double*)(value->data) = qvar->toDouble();
- break;
- case QMetaType::Float:
- value->dataType = DTFloat32;
- *(float*)(value->data) = qvar->toFloat();
- break;
- case QMetaType::QColor:
- value->dataType = DTColor;
- *(unsigned int*)(value->data) = qvar->value<QColor>().rgba();
- break;
- case QMetaType::QVariantList:
- {
- QVariantList varlist = qvar->toList();
- int len = varlist.size();
- DataValue *dvlist = (DataValue *) malloc(sizeof(DataValue) * len);
- for (int i = 0; i < len; i++) {
- packDataValue((void*)&varlist.at(i), &dvlist[i]);
- }
- value->dataType = DTValueList;
- value->len = len;
- *(DataValue**)(value->data) = dvlist;
- }
- break;
- case QMetaType::QVariantMap:
- {
- QVariantMap varmap = qvar->toMap();
- int len = varmap.size() * 2;
- DataValue *dvlist = (DataValue *) malloc(sizeof(DataValue) * len);
- QMapIterator<QString, QVariant> it(varmap);
- for (int i = 0; i < len; i += 2) {
- if (!it.hasNext()) {
- panicf("QVariantMap mutated during iteration");
- }
- it.next();
- QVariant key = it.key();
- QVariant val = it.value();
- packDataValue((void*)&key, &dvlist[i]);
- packDataValue((void*)&val, &dvlist[i+1]);
- }
- value->dataType = DTValueMap;
- value->len = len;
- *(DataValue**)(value->data) = dvlist;
- }
- break;
- case QMetaType::User:
- {
- static const int qjstype = QVariant::fromValue(QJSValue()).userType();
- if (qvar->userType() == qjstype) {
- auto var = qvar->value<QJSValue>().toVariant();
- packDataValue(&var, value);
- }
- }
- break;
- default:
- if (qvar->type() == (int)QMetaType::QObjectStar || qvar->canConvert<QObject *>()) {
- QObject *qobject = qvar->value<QObject *>();
- GoValue *goValue = dynamic_cast<GoValue *>(qobject);
- if (goValue) {
- value->dataType = DTGoAddr;
- *(void **)(value->data) = goValue->addr;
- break;
- }
- GoPaintedValue *goPaintedValue = dynamic_cast<GoPaintedValue *>(qobject);
- if (goPaintedValue) {
- value->dataType = DTGoAddr;
- *(void **)(value->data) = goPaintedValue->addr;
- break;
- }
- value->dataType = DTObject;
- *(void **)(value->data) = qobject;
- break;
- }
- {
- QQmlListReference ref = qvar->value<QQmlListReference>();
- if (ref.isValid() && ref.canCount() && ref.canAt()) {
- int len = ref.count();
- DataValue *dvlist = (DataValue *) malloc(sizeof(DataValue) * len);
- QVariant elem;
- for (int i = 0; i < len; i++) {
- elem.setValue(ref.at(i));
- packDataValue(&elem, &dvlist[i]);
- }
- value->dataType = DTValueList;
- value->len = len;
- *(DataValue**)(value->data) = dvlist;
- break;
- }
- }
- if (qstrncmp(qvar->typeName(), "QQmlListProperty<", 17) == 0) {
- QQmlListProperty<QObject> *list = reinterpret_cast<QQmlListProperty<QObject>*>(qvar->data());
- if (list->count && list->at) {
- int len = list->count(list);
- DataValue *dvlist = (DataValue *) malloc(sizeof(DataValue) * len);
- QVariant elem;
- for (int i = 0; i < len; i++) {
- elem.setValue(list->at(list, i));
- packDataValue(&elem, &dvlist[i]);
- }
- value->dataType = DTValueList;
- value->len = len;
- *(DataValue**)(value->data) = dvlist;
- break;
- }
- }
- panicf("unsupported variant type: %d (%s)", qvar->type(), qvar->typeName());
- break;
- }
-}
-
-QVariantList_ *newVariantList(DataValue *list, int len)
-{
- QVariantList *vlist = new QVariantList();
- vlist->reserve(len);
- for (int i = 0; i < len; i++) {
- QVariant var;
- unpackDataValue(&list[i], &var);
- vlist->append(var);
- }
- return vlist;
-}
-
-QObject *listPropertyAt(QQmlListProperty<QObject> *list, int i)
-{
- return reinterpret_cast<QObject *>(hookListPropertyAt(list->data, (intptr_t)list->dummy1, (intptr_t)list->dummy2, i));
-}
-
-int listPropertyCount(QQmlListProperty<QObject> *list)
-{
- return hookListPropertyCount(list->data, (intptr_t)list->dummy1, (intptr_t)list->dummy2);
-}
-
-void listPropertyAppend(QQmlListProperty<QObject> *list, QObject *obj)
-{
- hookListPropertyAppend(list->data, (intptr_t)list->dummy1, (intptr_t)list->dummy2, obj);
-}
-
-void listPropertyClear(QQmlListProperty<QObject> *list)
-{
- hookListPropertyClear(list->data, (intptr_t)list->dummy1, (intptr_t)list->dummy2);
-}
-
-QQmlListProperty_ *newListProperty(GoAddr *addr, intptr_t reflectIndex, intptr_t setIndex)
-{
- QQmlListProperty<QObject> *list = new QQmlListProperty<QObject>();
- list->data = addr;
- list->dummy1 = (void*)reflectIndex;
- list->dummy2 = (void*)setIndex;
- list->at = listPropertyAt;
- list->count = listPropertyCount;
- list->append = listPropertyAppend;
- list->clear = listPropertyClear;
- return list;
-}
-
-void internalLogHandler(QtMsgType severity, const QMessageLogContext &context, const QString &text)
-{
- if (context.file == NULL) return;
-
- QByteArray textba = text.toUtf8();
- LogMessage message = {severity, textba.constData(), textba.size(), context.file, (int)strlen(context.file), context.line};
- hookLogHandler(&message);
-}
-
-void installLogHandler()
-{
- qInstallMessageHandler(internalLogHandler);
-}
-
-
-extern bool qRegisterResourceData(int version, const unsigned char *tree, const unsigned char *name, const unsigned char *data);
-extern bool qUnregisterResourceData(int version, const unsigned char *tree, const unsigned char *name, const unsigned char *data);
-
-void registerResourceData(int version, char *tree, char *name, char *data)
-{
- qRegisterResourceData(version, (unsigned char*)tree, (unsigned char*)name, (unsigned char*)data);
-}
-
-void unregisterResourceData(int version, char *tree, char *name, char *data)
-{
- qUnregisterResourceData(version, (unsigned char*)tree, (unsigned char*)name, (unsigned char*)data);
-}
-
-// vim:ts=4:sw=4:et:ft=cpp
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/cpp/capi.h b/Godeps/_workspace/src/github.com/obscuren/qml/cpp/capi.h
deleted file mode 100644
index 25218637d..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/cpp/capi.h
+++ /dev/null
@@ -1,211 +0,0 @@
-#ifndef CAPI_H
-#define CAPI_H
-
-#include <stdint.h>
-#include <stddef.h>
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-// It's surprising that MaximumParamCount is privately defined within qmetaobject.cpp.
-// Must fix the objectInvoke function if this is changed.
-// This is Qt's MaximuParamCount - 1, as it does not take the result value in account.
-enum { MaxParams = 10 };
-
-typedef void QApplication_;
-typedef void QMetaObject_;
-typedef void QObject_;
-typedef void QVariant_;
-typedef void QVariantList_;
-typedef void QString_;
-typedef void QQmlEngine_;
-typedef void QQmlContext_;
-typedef void QQmlComponent_;
-typedef void QQmlListProperty_;
-typedef void QQuickWindow_;
-typedef void QQuickView_;
-typedef void QMessageLogContext_;
-typedef void QImage_;
-typedef void GoValue_;
-typedef void GoAddr;
-typedef void GoTypeSpec_;
-
-typedef char error;
-error *errorf(const char *format, ...);
-void panicf(const char *format, ...);
-
-typedef enum {
- DTUnknown = 0, // Has an unsupported type.
- DTInvalid = 1, // Does not exist or similar.
-
- DTString = 10,
- DTBool = 11,
- DTInt64 = 12,
- DTInt32 = 13,
- DTUint64 = 14,
- DTUint32 = 15,
- DTUintptr = 16,
- DTFloat64 = 17,
- DTFloat32 = 18,
- DTColor = 19,
-
- DTGoAddr = 100,
- DTObject = 101,
- DTValueMap = 102,
- DTValueList = 103,
- DTVariantList = 104,
- DTListProperty = 105,
-
- // Used in type information, not in an actual data value.
- DTAny = 201, // Can hold any of the above types.
- DTMethod = 202
-} DataType;
-
-typedef struct {
- DataType dataType;
- char data[8];
- int len;
-} DataValue;
-
-typedef struct {
- char *memberName; // points to memberNames
- DataType memberType;
- int reflectIndex;
- int reflectGetIndex;
- int reflectSetIndex;
- int metaIndex;
- int addrOffset;
- char *methodSignature;
- char *resultSignature;
- int numIn;
- int numOut;
-} GoMemberInfo;
-
-typedef struct {
- char *typeName;
- GoMemberInfo *fields;
- GoMemberInfo *methods;
- GoMemberInfo *members; // fields + methods
- GoMemberInfo *paint; // in methods too
- int fieldsLen;
- int methodsLen;
- int membersLen;
- char *memberNames;
-
- QMetaObject_ *metaObject;
-} GoTypeInfo;
-
-typedef struct {
- int severity;
- const char *text;
- int textLen;
- const char *file;
- int fileLen;
- int line;
-} LogMessage;
-
-void newGuiApplication();
-void applicationExec();
-void applicationExit();
-void applicationFlushAll();
-
-void idleTimerInit(int32_t *guiIdleRun);
-void idleTimerStart();
-
-void *currentThread();
-void *appThread();
-
-QQmlEngine_ *newEngine(QObject_ *parent);
-QQmlContext_ *engineRootContext(QQmlEngine_ *engine);
-void engineSetOwnershipCPP(QQmlEngine_ *engine, QObject_ *object);
-void engineSetOwnershipJS(QQmlEngine_ *engine, QObject_ *object);
-void engineSetContextForObject(QQmlEngine_ *engine, QObject_ *object);
-void engineAddImageProvider(QQmlEngine_ *engine, QString_ *providerId, void *imageFunc);
-
-void contextGetProperty(QQmlContext_ *context, QString_ *name, DataValue *value);
-void contextSetProperty(QQmlContext_ *context, QString_ *name, DataValue *value);
-void contextSetObject(QQmlContext_ *context, QObject_ *value);
-QQmlContext_ *contextSpawn(QQmlContext_ *context);
-
-void delObject(QObject_ *object);
-void delObjectLater(QObject_ *object);
-const char *objectTypeName(QObject_ *object);
-int objectGetProperty(QObject_ *object, const char *name, DataValue *result);
-error *objectSetProperty(QObject_ *object, const char *name, DataValue *value);
-void objectSetParent(QObject_ *object, QObject_ *parent);
-error *objectInvoke(QObject_ *object, const char *method, int methodLen, DataValue *result, DataValue *params, int paramsLen);
-void objectFindChild(QObject_ *object, QString_ *name, DataValue *result);
-QQmlContext_ *objectContext(QObject_ *object);
-int objectIsComponent(QObject_ *object);
-int objectIsWindow(QObject_ *object);
-int objectIsView(QObject_ *object);
-error *objectConnect(QObject_ *object, const char *signal, int signalLen, QQmlEngine_ *engine, void *func, int argsLen);
-error *objectGoAddr(QObject_ *object, GoAddr **addr);
-
-QQmlComponent_ *newComponent(QQmlEngine_ *engine, QObject_ *parent);
-void componentLoadURL(QQmlComponent_ *component, const char *url, int urlLen);
-void componentSetData(QQmlComponent_ *component, const char *data, int dataLen, const char *url, int urlLen);
-char *componentErrorString(QQmlComponent_ *component);
-QObject_ *componentCreate(QQmlComponent_ *component, QQmlContext_ *context);
-QQuickWindow_ *componentCreateWindow(QQmlComponent_ *component, QQmlContext_ *context);
-
-void windowShow(QQuickWindow_ *win);
-void windowHide(QQuickWindow_ *win);
-uintptr_t windowPlatformId(QQuickWindow_ *win);
-void windowConnectHidden(QQuickWindow_ *win);
-QObject_ *windowRootObject(QQuickWindow_ *win);
-QImage_ *windowGrabWindow(QQuickWindow_ *win);
-
-QImage_ *newImage(int width, int height);
-void delImage(QImage_ *image);
-void imageSize(QImage_ *image, int *width, int *height);
-unsigned char *imageBits(QImage_ *image);
-const unsigned char *imageConstBits(QImage_ *image);
-
-QString_ *newString(const char *data, int len);
-void delString(QString_ *s);
-
-GoValue_ *newGoValue(GoAddr *addr, GoTypeInfo *typeInfo, QObject_ *parent);
-void goValueActivate(GoValue_ *value, GoTypeInfo *typeInfo, int addrOffset);
-
-void packDataValue(QVariant_ *var, DataValue *result);
-void unpackDataValue(DataValue *value, QVariant_ *result);
-
-QVariantList_ *newVariantList(DataValue *list, int len);
-
-QQmlListProperty_ *newListProperty(GoAddr *addr, intptr_t reflectIndex, intptr_t setIndex);
-
-int registerType(char *location, int major, int minor, char *name, GoTypeInfo *typeInfo, GoTypeSpec_ *spec);
-int registerSingleton(char *location, int major, int minor, char *name, GoTypeInfo *typeInfo, GoTypeSpec_ *spec);
-
-void installLogHandler();
-
-void hookIdleTimer();
-void hookLogHandler(LogMessage *message);
-void hookGoValueReadField(QQmlEngine_ *engine, GoAddr *addr, int memberIndex, int getIndex, int setIndex, DataValue *result);
-void hookGoValueWriteField(QQmlEngine_ *engine, GoAddr *addr, int memberIndex, int setIndex, DataValue *assign);
-void hookGoValueCallMethod(QQmlEngine_ *engine, GoAddr *addr, int memberIndex, DataValue *result);
-void hookGoValueDestroyed(QQmlEngine_ *engine, GoAddr *addr);
-void hookGoValuePaint(QQmlEngine_ *engine, GoAddr *addr, intptr_t reflextIndex);
-QImage_ *hookRequestImage(void *imageFunc, char *id, int idLen, int width, int height);
-GoAddr *hookGoValueTypeNew(GoValue_ *value, GoTypeSpec_ *spec);
-void hookWindowHidden(QObject_ *addr);
-void hookSignalCall(QQmlEngine_ *engine, void *func, DataValue *params);
-void hookSignalDisconnect(void *func);
-void hookPanic(char *message);
-int hookListPropertyCount(GoAddr *addr, intptr_t reflectIndex, intptr_t setIndex);
-QObject_ *hookListPropertyAt(GoAddr *addr, intptr_t reflectIndex, intptr_t setIndex, int i);
-void hookListPropertyAppend(GoAddr *addr, intptr_t reflectIndex, intptr_t setIndex, QObject_ *obj);
-void hookListPropertyClear(GoAddr *addr, intptr_t reflectIndex, intptr_t setIndex);
-
-void registerResourceData(int version, char *tree, char *name, char *data);
-void unregisterResourceData(int version, char *tree, char *name, char *data);
-
-#ifdef __cplusplus
-} // extern "C"
-#endif
-
-#endif // CAPI_H
-
-// vim:ts=4:et
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/cpp/connector.cpp b/Godeps/_workspace/src/github.com/obscuren/qml/cpp/connector.cpp
deleted file mode 100644
index 6005bfc62..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/cpp/connector.cpp
+++ /dev/null
@@ -1,46 +0,0 @@
-#include <QObject>
-
-#include "connector.h"
-#include "capi.h"
-
-Connector::~Connector()
-{
- hookSignalDisconnect(func);
-}
-
-void Connector::invoke()
-{
- panicf("should never get called");
-}
-
-int Connector::qt_metacall(QMetaObject::Call c, int idx, void **a)
-{
- if (c == QMetaObject::InvokeMetaMethod && idx == metaObject()->methodOffset()) {
- DataValue args[MaxParams];
- QObject *plain = NULL;
- for (int i = 0; i < argsLen; i++) {
- int paramType = method.parameterType(i);
- if (paramType == 0 && a[1 + i] != NULL) {
- const char *typeName = method.parameterTypes()[i].constData();
- void *addr = a[1 + i];
- if (typeName[strlen(typeName)-1] == '*') {
- addr = *(void **)addr;
- }
- plain = new PlainObject(typeName, addr, plain);
- QVariant var = QVariant::fromValue((QObject *)plain);
- packDataValue(&var, &args[i]);
- } else {
- QVariant var(method.parameterType(i), a[1 + i]);
- packDataValue(&var, &args[i]);
- }
- }
- hookSignalCall(engine, func, args);
- if (plain != NULL) {
- delete plain;
- }
- return -1;
- }
- return standard_qt_metacall(c, idx, a);
-}
-
-// vim:ts=4:sw=4:et
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/cpp/connector.h b/Godeps/_workspace/src/github.com/obscuren/qml/cpp/connector.h
deleted file mode 100644
index 82954927b..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/cpp/connector.h
+++ /dev/null
@@ -1,58 +0,0 @@
-#ifndef CONNECTOR_H
-#define CONNECTOR_H
-
-#include <QObject>
-
-#include <stdint.h>
-
-class Connector : public QObject
-{
- Q_OBJECT
-
- public:
-
- Connector(QObject *sender, QMetaMethod method, QQmlEngine *engine, void *func, int argsLen)
- : QObject(sender), engine(engine), method(method), func(func), argsLen(argsLen) {};
-
- virtual ~Connector();
-
- // MOC HACK: s/Connector::qt_metacall/Connector::standard_qt_metacall/
- int standard_qt_metacall(QMetaObject::Call c, int idx, void **a);
-
- public slots:
-
- void invoke();
-
- private:
-
- QQmlEngine *engine;
- QMetaMethod method;
- void *func;
- int argsLen;
-};
-
-class PlainObject : public QObject
-{
- Q_OBJECT
-
- Q_PROPERTY(QString plainType READ getPlainType)
- Q_PROPERTY(void *plainAddr READ getPlainAddr)
-
- QString plainType;
- void *plainAddr;
-
- public:
-
- PlainObject(QObject *parent = 0)
- : QObject(parent) {};
-
- PlainObject(const char *plainType, void *plainAddr, QObject *parent = 0)
- : QObject(parent), plainType(plainType), plainAddr(plainAddr) {};
-
- QString getPlainType() { return plainType; };
- void *getPlainAddr() { return plainAddr; };
-};
-
-#endif // CONNECTOR_H
-
-// vim:ts=4:sw=4:et
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/cpp/govalue.cpp b/Godeps/_workspace/src/github.com/obscuren/qml/cpp/govalue.cpp
deleted file mode 100644
index 5cf58a62d..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/cpp/govalue.cpp
+++ /dev/null
@@ -1,236 +0,0 @@
-#include <private/qmetaobjectbuilder_p.h>
-
-#include <QtOpenGL/QtOpenGL>
-#include <QtOpenGL/QGLFunctions>
-
-#include <QtQml/QtQml>
-#include <QQmlEngine>
-#include <QDebug>
-
-#include "govalue.h"
-#include "capi.h"
-
-class GoValueMetaObject : public QAbstractDynamicMetaObject
-{
-public:
- GoValueMetaObject(QObject* value, GoAddr *addr, GoTypeInfo *typeInfo);
-
- void activatePropIndex(int propIndex);
-
-protected:
- int metaCall(QMetaObject::Call c, int id, void **a);
-
-private:
- QObject *value;
- GoAddr *addr;
- GoTypeInfo *typeInfo;
-};
-
-GoValueMetaObject::GoValueMetaObject(QObject *value, GoAddr *addr, GoTypeInfo *typeInfo)
- : value(value), addr(addr), typeInfo(typeInfo)
-{
- //d->parent = static_cast<QAbstractDynamicMetaObject *>(priv->metaObject);
- *static_cast<QMetaObject *>(this) = *metaObjectFor(typeInfo);
-
- QObjectPrivate *objPriv = QObjectPrivate::get(value);
- objPriv->metaObject = this;
-}
-
-int GoValueMetaObject::metaCall(QMetaObject::Call c, int idx, void **a)
-{
- //qWarning() << "GoValueMetaObject::metaCall" << c << idx;
- switch (c) {
- case QMetaObject::ReadProperty:
- case QMetaObject::WriteProperty:
- {
- // TODO Cache propertyOffset, methodOffset (and maybe qmlEngine)
- int propOffset = propertyOffset();
- if (idx < propOffset) {
- return value->qt_metacall(c, idx, a);
- }
- GoMemberInfo *memberInfo = typeInfo->fields;
- for (int i = 0; i < typeInfo->fieldsLen; i++) {
- if (memberInfo->metaIndex == idx) {
- if (c == QMetaObject::ReadProperty) {
- DataValue result;
- hookGoValueReadField(qmlEngine(value), addr, memberInfo->reflectIndex, memberInfo->reflectGetIndex, memberInfo->reflectSetIndex, &result);
- if (memberInfo->memberType == DTListProperty) {
- if (result.dataType != DTListProperty) {
- panicf("reading DTListProperty field returned non-DTListProperty result");
- }
- QQmlListProperty<QObject> *in = *reinterpret_cast<QQmlListProperty<QObject> **>(result.data);
- QQmlListProperty<QObject> *out = reinterpret_cast<QQmlListProperty<QObject> *>(a[0]);
- *out = *in;
- // TODO Could provide a single variable in the stack to ReadField instead.
- delete in;
- } else {
- QVariant *out = reinterpret_cast<QVariant *>(a[0]);
- unpackDataValue(&result, out);
- }
- } else {
- DataValue assign;
- QVariant *in = reinterpret_cast<QVariant *>(a[0]);
- packDataValue(in, &assign);
- hookGoValueWriteField(qmlEngine(value), addr, memberInfo->reflectIndex, memberInfo->reflectSetIndex, &assign);
- activate(value, methodOffset() + (idx - propOffset), 0);
- }
- return -1;
- }
- memberInfo++;
- }
- QMetaProperty prop = property(idx);
- qWarning() << "Property" << prop.name() << "not found!?";
- break;
- }
- case QMetaObject::InvokeMetaMethod:
- {
- if (idx < methodOffset()) {
- return value->qt_metacall(c, idx, a);
- }
- GoMemberInfo *memberInfo = typeInfo->methods;
- for (int i = 0; i < typeInfo->methodsLen; i++) {
- if (memberInfo->metaIndex == idx) {
- // args[0] is the result if any.
- DataValue args[1 + MaxParams];
- for (int i = 1; i < memberInfo->numIn+1; i++) {
- packDataValue(reinterpret_cast<QVariant *>(a[i]), &args[i]);
- }
- hookGoValueCallMethod(qmlEngine(value), addr, memberInfo->reflectIndex, args);
- if (memberInfo->numOut > 0) {
- unpackDataValue(&args[0], reinterpret_cast<QVariant *>(a[0]));
- }
- return -1;
- }
- memberInfo++;
- }
- QMetaMethod m = method(idx);
- qWarning() << "Method" << m.name() << "not found!?";
- break;
- }
- default:
- break; // Unhandled.
- }
- return -1;
-}
-
-void GoValueMetaObject::activatePropIndex(int propIndex)
-{
- // Properties are added first, so the first fieldLen methods are in
- // fact the signals of the respective properties.
- int relativeIndex = propIndex - propertyOffset();
- activate(value, methodOffset() + relativeIndex, 0);
-}
-
-GoValue::GoValue(GoAddr *addr, GoTypeInfo *typeInfo, QObject *parent)
- : addr(addr), typeInfo(typeInfo)
-{
- valueMeta = new GoValueMetaObject(this, addr, typeInfo);
- setParent(parent);
-}
-
-GoValue::~GoValue()
-{
- hookGoValueDestroyed(qmlEngine(this), addr);
-}
-
-void GoValue::activate(int propIndex)
-{
- valueMeta->activatePropIndex(propIndex);
-}
-
-GoPaintedValue::GoPaintedValue(GoAddr *addr, GoTypeInfo *typeInfo, QObject *parent)
- : addr(addr), typeInfo(typeInfo)
-{
- valueMeta = new GoValueMetaObject(this, addr, typeInfo);
- setParent(parent);
-
- QQuickItem::setFlag(QQuickItem::ItemHasContents, true);
- QQuickPaintedItem::setRenderTarget(QQuickPaintedItem::FramebufferObject);
-}
-
-GoPaintedValue::~GoPaintedValue()
-{
- hookGoValueDestroyed(qmlEngine(this), addr);
-}
-
-void GoPaintedValue::activate(int propIndex)
-{
- valueMeta->activatePropIndex(propIndex);
-}
-
-void GoPaintedValue::paint(QPainter *painter)
-{
- painter->beginNativePainting();
- hookGoValuePaint(qmlEngine(this), addr, typeInfo->paint->reflectIndex);
- painter->endNativePainting();
-}
-
-QMetaObject *metaObjectFor(GoTypeInfo *typeInfo)
-{
- if (typeInfo->metaObject) {
- return reinterpret_cast<QMetaObject *>(typeInfo->metaObject);
- }
-
- QMetaObjectBuilder mob;
- if (typeInfo->paint) {
- mob.setSuperClass(&QQuickPaintedItem::staticMetaObject);
- } else {
- mob.setSuperClass(&QObject::staticMetaObject);
- }
- mob.setClassName(typeInfo->typeName);
- mob.setFlags(QMetaObjectBuilder::DynamicMetaObject);
-
- GoMemberInfo *memberInfo;
-
- memberInfo = typeInfo->fields;
- int relativePropIndex = mob.propertyCount();
- for (int i = 0; i < typeInfo->fieldsLen; i++) {
- mob.addSignal("__" + QByteArray::number(relativePropIndex) + "()");
- const char *typeName = "QVariant";
- if (memberInfo->memberType == DTListProperty) {
- typeName = "QQmlListProperty<QObject>";
- }
- QMetaPropertyBuilder propb = mob.addProperty(memberInfo->memberName, typeName, relativePropIndex);
- propb.setWritable(true);
- memberInfo->metaIndex = relativePropIndex;
- memberInfo++;
- relativePropIndex++;
- }
-
- memberInfo = typeInfo->methods;
- int relativeMethodIndex = mob.methodCount();
- for (int i = 0; i < typeInfo->methodsLen; i++) {
- if (*memberInfo->resultSignature) {
- mob.addMethod(memberInfo->methodSignature, memberInfo->resultSignature);
- } else {
- mob.addMethod(memberInfo->methodSignature);
- }
- memberInfo->metaIndex = relativeMethodIndex;
- memberInfo++;
- relativeMethodIndex++;
- }
-
- // TODO Support default properties.
- //mob.addClassInfo("DefaultProperty", "objects");
-
- QMetaObject *mo = mob.toMetaObject();
-
- // Turn the relative indexes into absolute indexes.
- memberInfo = typeInfo->fields;
- int propOffset = mo->propertyOffset();
- for (int i = 0; i < typeInfo->fieldsLen; i++) {
- memberInfo->metaIndex += propOffset;
- memberInfo++;
- }
- memberInfo = typeInfo->methods;
- int methodOffset = mo->methodOffset();
- for (int i = 0; i < typeInfo->methodsLen; i++) {
- memberInfo->metaIndex += methodOffset;
- memberInfo++;
- }
-
- typeInfo->metaObject = mo;
- return mo;
-}
-
-// vim:ts=4:sw=4:et:ft=cpp
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/cpp/govalue.h b/Godeps/_workspace/src/github.com/obscuren/qml/cpp/govalue.h
deleted file mode 100644
index aa6ddd10c..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/cpp/govalue.h
+++ /dev/null
@@ -1,56 +0,0 @@
-#ifndef GOVALUE_H
-#define GOVALUE_H
-
-// Unfortunatley we need access to private bits, because the
-// whole dynamic meta-object concept is sadly being hidden
-// away, and without it this package wouldn't exist.
-#include <private/qmetaobject_p.h>
-
-#include <QQuickPaintedItem>
-#include <QPainter>
-
-#include "capi.h"
-
-class GoValueMetaObject;
-
-QMetaObject *metaObjectFor(GoTypeInfo *typeInfo);
-
-class GoValue : public QObject
-{
- Q_OBJECT
-
-public:
- GoAddr *addr;
- GoTypeInfo *typeInfo;
-
- GoValue(GoAddr *addr, GoTypeInfo *typeInfo, QObject *parent);
- virtual ~GoValue();
-
- void activate(int propIndex);
-
-private:
- GoValueMetaObject *valueMeta;
-};
-
-class GoPaintedValue : public QQuickPaintedItem
-{
- Q_OBJECT
-
-public:
- GoAddr *addr;
- GoTypeInfo *typeInfo;
-
- GoPaintedValue(GoAddr *addr, GoTypeInfo *typeInfo, QObject *parent);
- virtual ~GoPaintedValue();
-
- void activate(int propIndex);
-
- virtual void paint(QPainter *painter);
-
-private:
- GoValueMetaObject *valueMeta;
-};
-
-#endif // GOVALUE_H
-
-// vim:ts=4:sw=4:et:ft=cpp
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/cpp/govaluetype.cpp b/Godeps/_workspace/src/github.com/obscuren/qml/cpp/govaluetype.cpp
deleted file mode 100644
index 925045390..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/cpp/govaluetype.cpp
+++ /dev/null
@@ -1,254 +0,0 @@
-#include "govaluetype.h"
-
-#define DEFINE_GOVALUETYPE(N) \
- template<> QMetaObject GoValueType<N>::staticMetaObject = QMetaObject(); \
- template<> GoTypeInfo *GoValueType<N>::typeInfo = 0; \
- template<> GoTypeSpec_ *GoValueType<N>::typeSpec = 0;
-
-#define DEFINE_GOPAINTEDVALUETYPE(N) \
- template<> QMetaObject GoPaintedValueType<N>::staticMetaObject = QMetaObject(); \
- template<> GoTypeInfo *GoPaintedValueType<N>::typeInfo = 0; \
- template<> GoTypeSpec_ *GoPaintedValueType<N>::typeSpec = 0;
-
-DEFINE_GOVALUETYPE(1)
-DEFINE_GOVALUETYPE(2)
-DEFINE_GOVALUETYPE(3)
-DEFINE_GOVALUETYPE(4)
-DEFINE_GOVALUETYPE(5)
-DEFINE_GOVALUETYPE(6)
-DEFINE_GOVALUETYPE(7)
-DEFINE_GOVALUETYPE(8)
-DEFINE_GOVALUETYPE(9)
-DEFINE_GOVALUETYPE(10)
-DEFINE_GOVALUETYPE(11)
-DEFINE_GOVALUETYPE(12)
-DEFINE_GOVALUETYPE(13)
-DEFINE_GOVALUETYPE(14)
-DEFINE_GOVALUETYPE(15)
-DEFINE_GOVALUETYPE(16)
-DEFINE_GOVALUETYPE(17)
-DEFINE_GOVALUETYPE(18)
-DEFINE_GOVALUETYPE(19)
-DEFINE_GOVALUETYPE(20)
-DEFINE_GOVALUETYPE(21)
-DEFINE_GOVALUETYPE(22)
-DEFINE_GOVALUETYPE(23)
-DEFINE_GOVALUETYPE(24)
-DEFINE_GOVALUETYPE(25)
-DEFINE_GOVALUETYPE(26)
-DEFINE_GOVALUETYPE(27)
-DEFINE_GOVALUETYPE(28)
-DEFINE_GOVALUETYPE(29)
-DEFINE_GOVALUETYPE(30)
-
-DEFINE_GOPAINTEDVALUETYPE(1)
-DEFINE_GOPAINTEDVALUETYPE(2)
-DEFINE_GOPAINTEDVALUETYPE(3)
-DEFINE_GOPAINTEDVALUETYPE(4)
-DEFINE_GOPAINTEDVALUETYPE(5)
-DEFINE_GOPAINTEDVALUETYPE(6)
-DEFINE_GOPAINTEDVALUETYPE(7)
-DEFINE_GOPAINTEDVALUETYPE(8)
-DEFINE_GOPAINTEDVALUETYPE(9)
-DEFINE_GOPAINTEDVALUETYPE(10)
-DEFINE_GOPAINTEDVALUETYPE(11)
-DEFINE_GOPAINTEDVALUETYPE(12)
-DEFINE_GOPAINTEDVALUETYPE(13)
-DEFINE_GOPAINTEDVALUETYPE(14)
-DEFINE_GOPAINTEDVALUETYPE(15)
-DEFINE_GOPAINTEDVALUETYPE(16)
-DEFINE_GOPAINTEDVALUETYPE(17)
-DEFINE_GOPAINTEDVALUETYPE(18)
-DEFINE_GOPAINTEDVALUETYPE(19)
-DEFINE_GOPAINTEDVALUETYPE(20)
-DEFINE_GOPAINTEDVALUETYPE(21)
-DEFINE_GOPAINTEDVALUETYPE(22)
-DEFINE_GOPAINTEDVALUETYPE(23)
-DEFINE_GOPAINTEDVALUETYPE(24)
-DEFINE_GOPAINTEDVALUETYPE(25)
-DEFINE_GOPAINTEDVALUETYPE(26)
-DEFINE_GOPAINTEDVALUETYPE(27)
-DEFINE_GOPAINTEDVALUETYPE(28)
-DEFINE_GOPAINTEDVALUETYPE(29)
-DEFINE_GOPAINTEDVALUETYPE(30)
-
-static int goValueTypeN = 0;
-static int goPaintedValueTypeN = 0;
-
-template<int N>
-int registerSingletonN(char *location, int major, int minor, char *name, GoTypeInfo *info, GoTypeSpec_ *spec) {
- GoValueType<N>::init(info, spec);
- return qmlRegisterSingletonType< GoValueType<N> >(location, major, minor, name, [](QQmlEngine *qmlEngine, QJSEngine *jsEngine) -> QObject* {
- QObject *singleton = new GoValueType<N>();
- QQmlEngine::setContextForObject(singleton, qmlEngine->rootContext());
- return singleton;
- });
-}
-
-template<int N>
-int registerPaintedSingletonN(char *location, int major, int minor, char *name, GoTypeInfo *info, GoTypeSpec_ *spec) {
- GoPaintedValueType<N>::init(info, spec);
- return qmlRegisterSingletonType< GoPaintedValueType<N> >(location, major, minor, name, [](QQmlEngine *qmlEngine, QJSEngine *jsEngine) -> QObject* {
- QObject *singleton = new GoPaintedValueType<N>();
- QQmlEngine::setContextForObject(singleton, qmlEngine->rootContext());
- return singleton;
- });
-}
-
-#define GOVALUETYPE_CASE_SINGLETON(N) \
- case N: return registerSingletonN<N>(location, major, minor, name, info, spec);
-#define GOPAINTEDVALUETYPE_CASE_SINGLETON(N) \
- case N: return registerPaintedSingletonN<N>(location, major, minor, name, info, spec);
-
-int registerSingleton(char *location, int major, int minor, char *name, GoTypeInfo *info, GoTypeSpec_ *spec)
-{
- if (!info->paint) {
- switch (++goValueTypeN) {
- GOVALUETYPE_CASE_SINGLETON(1)
- GOVALUETYPE_CASE_SINGLETON(2)
- GOVALUETYPE_CASE_SINGLETON(3)
- GOVALUETYPE_CASE_SINGLETON(4)
- GOVALUETYPE_CASE_SINGLETON(5)
- GOVALUETYPE_CASE_SINGLETON(6)
- GOVALUETYPE_CASE_SINGLETON(7)
- GOVALUETYPE_CASE_SINGLETON(8)
- GOVALUETYPE_CASE_SINGLETON(9)
- GOVALUETYPE_CASE_SINGLETON(10)
- GOVALUETYPE_CASE_SINGLETON(11)
- GOVALUETYPE_CASE_SINGLETON(12)
- GOVALUETYPE_CASE_SINGLETON(13)
- GOVALUETYPE_CASE_SINGLETON(14)
- GOVALUETYPE_CASE_SINGLETON(15)
- GOVALUETYPE_CASE_SINGLETON(16)
- GOVALUETYPE_CASE_SINGLETON(17)
- GOVALUETYPE_CASE_SINGLETON(18)
- GOVALUETYPE_CASE_SINGLETON(19)
- GOVALUETYPE_CASE_SINGLETON(20)
- GOVALUETYPE_CASE_SINGLETON(21)
- GOVALUETYPE_CASE_SINGLETON(22)
- GOVALUETYPE_CASE_SINGLETON(23)
- GOVALUETYPE_CASE_SINGLETON(24)
- GOVALUETYPE_CASE_SINGLETON(25)
- GOVALUETYPE_CASE_SINGLETON(26)
- GOVALUETYPE_CASE_SINGLETON(27)
- GOVALUETYPE_CASE_SINGLETON(28)
- GOVALUETYPE_CASE_SINGLETON(29)
- GOVALUETYPE_CASE_SINGLETON(30)
- }
- } else {
- switch (++goPaintedValueTypeN) {
- GOPAINTEDVALUETYPE_CASE_SINGLETON(1)
- GOPAINTEDVALUETYPE_CASE_SINGLETON(2)
- GOPAINTEDVALUETYPE_CASE_SINGLETON(3)
- GOPAINTEDVALUETYPE_CASE_SINGLETON(4)
- GOPAINTEDVALUETYPE_CASE_SINGLETON(5)
- GOPAINTEDVALUETYPE_CASE_SINGLETON(6)
- GOPAINTEDVALUETYPE_CASE_SINGLETON(7)
- GOPAINTEDVALUETYPE_CASE_SINGLETON(8)
- GOPAINTEDVALUETYPE_CASE_SINGLETON(9)
- GOPAINTEDVALUETYPE_CASE_SINGLETON(10)
- GOPAINTEDVALUETYPE_CASE_SINGLETON(11)
- GOPAINTEDVALUETYPE_CASE_SINGLETON(12)
- GOPAINTEDVALUETYPE_CASE_SINGLETON(13)
- GOPAINTEDVALUETYPE_CASE_SINGLETON(14)
- GOPAINTEDVALUETYPE_CASE_SINGLETON(15)
- GOPAINTEDVALUETYPE_CASE_SINGLETON(16)
- GOPAINTEDVALUETYPE_CASE_SINGLETON(17)
- GOPAINTEDVALUETYPE_CASE_SINGLETON(18)
- GOPAINTEDVALUETYPE_CASE_SINGLETON(19)
- GOPAINTEDVALUETYPE_CASE_SINGLETON(20)
- GOPAINTEDVALUETYPE_CASE_SINGLETON(21)
- GOPAINTEDVALUETYPE_CASE_SINGLETON(22)
- GOPAINTEDVALUETYPE_CASE_SINGLETON(23)
- GOPAINTEDVALUETYPE_CASE_SINGLETON(24)
- GOPAINTEDVALUETYPE_CASE_SINGLETON(25)
- GOPAINTEDVALUETYPE_CASE_SINGLETON(26)
- GOPAINTEDVALUETYPE_CASE_SINGLETON(27)
- GOPAINTEDVALUETYPE_CASE_SINGLETON(28)
- GOPAINTEDVALUETYPE_CASE_SINGLETON(29)
- GOPAINTEDVALUETYPE_CASE_SINGLETON(30)
- }
- }
- panicf("too many registered types; please contact the Go QML developers");
- return 0;
-}
-
-#define GOVALUETYPE_CASE(N) \
- case N: GoValueType<N>::init(info, spec); return qmlRegisterType< GoValueType<N> >(location, major, minor, name);
-#define GOPAINTEDVALUETYPE_CASE(N) \
- case N: GoPaintedValueType<N>::init(info, spec); return qmlRegisterType< GoPaintedValueType<N> >(location, major, minor, name);
-
-int registerType(char *location, int major, int minor, char *name, GoTypeInfo *info, GoTypeSpec_ *spec)
-{
- if (!info->paint) {
- switch (++goValueTypeN) {
- GOVALUETYPE_CASE(1)
- GOVALUETYPE_CASE(2)
- GOVALUETYPE_CASE(3)
- GOVALUETYPE_CASE(4)
- GOVALUETYPE_CASE(5)
- GOVALUETYPE_CASE(6)
- GOVALUETYPE_CASE(7)
- GOVALUETYPE_CASE(8)
- GOVALUETYPE_CASE(9)
- GOVALUETYPE_CASE(10)
- GOVALUETYPE_CASE(11)
- GOVALUETYPE_CASE(12)
- GOVALUETYPE_CASE(13)
- GOVALUETYPE_CASE(14)
- GOVALUETYPE_CASE(15)
- GOVALUETYPE_CASE(16)
- GOVALUETYPE_CASE(17)
- GOVALUETYPE_CASE(18)
- GOVALUETYPE_CASE(19)
- GOVALUETYPE_CASE(20)
- GOVALUETYPE_CASE(21)
- GOVALUETYPE_CASE(22)
- GOVALUETYPE_CASE(23)
- GOVALUETYPE_CASE(24)
- GOVALUETYPE_CASE(25)
- GOVALUETYPE_CASE(26)
- GOVALUETYPE_CASE(27)
- GOVALUETYPE_CASE(28)
- GOVALUETYPE_CASE(29)
- GOVALUETYPE_CASE(30)
- }
- } else {
- switch (++goPaintedValueTypeN) {
- GOPAINTEDVALUETYPE_CASE(1)
- GOPAINTEDVALUETYPE_CASE(2)
- GOPAINTEDVALUETYPE_CASE(3)
- GOPAINTEDVALUETYPE_CASE(4)
- GOPAINTEDVALUETYPE_CASE(5)
- GOPAINTEDVALUETYPE_CASE(6)
- GOPAINTEDVALUETYPE_CASE(7)
- GOPAINTEDVALUETYPE_CASE(8)
- GOPAINTEDVALUETYPE_CASE(9)
- GOPAINTEDVALUETYPE_CASE(10)
- GOPAINTEDVALUETYPE_CASE(11)
- GOPAINTEDVALUETYPE_CASE(12)
- GOPAINTEDVALUETYPE_CASE(13)
- GOPAINTEDVALUETYPE_CASE(14)
- GOPAINTEDVALUETYPE_CASE(15)
- GOPAINTEDVALUETYPE_CASE(16)
- GOPAINTEDVALUETYPE_CASE(17)
- GOPAINTEDVALUETYPE_CASE(18)
- GOPAINTEDVALUETYPE_CASE(19)
- GOPAINTEDVALUETYPE_CASE(20)
- GOPAINTEDVALUETYPE_CASE(21)
- GOPAINTEDVALUETYPE_CASE(22)
- GOPAINTEDVALUETYPE_CASE(23)
- GOPAINTEDVALUETYPE_CASE(24)
- GOPAINTEDVALUETYPE_CASE(25)
- GOPAINTEDVALUETYPE_CASE(26)
- GOPAINTEDVALUETYPE_CASE(27)
- GOPAINTEDVALUETYPE_CASE(28)
- GOPAINTEDVALUETYPE_CASE(29)
- GOPAINTEDVALUETYPE_CASE(30)
- }
- }
- panicf("too many registered types; please contact the Go QML developers");
- return 0;
-}
-
-// vim:sw=4:st=4:et:ft=cpp
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/cpp/govaluetype.h b/Godeps/_workspace/src/github.com/obscuren/qml/cpp/govaluetype.h
deleted file mode 100644
index 6007d394c..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/cpp/govaluetype.h
+++ /dev/null
@@ -1,48 +0,0 @@
-#ifndef GOVALUETYPE_H
-#define GOVALUETYPE_H
-
-#include "govalue.h"
-
-template <int N>
-class GoValueType : public GoValue
-{
-public:
-
- GoValueType()
- : GoValue(hookGoValueTypeNew(this, typeSpec), typeInfo, 0) {};
-
- static void init(GoTypeInfo *info, GoTypeSpec_ *spec)
- {
- typeInfo = info;
- typeSpec = spec;
- static_cast<QMetaObject &>(staticMetaObject) = *metaObjectFor(typeInfo);
- };
-
- static GoTypeSpec_ *typeSpec;
- static GoTypeInfo *typeInfo;
- static QMetaObject staticMetaObject;
-};
-
-template <int N>
-class GoPaintedValueType : public GoPaintedValue
-{
-public:
-
- GoPaintedValueType()
- : GoPaintedValue(hookGoValueTypeNew(this, typeSpec), typeInfo, 0) {};
-
- static void init(GoTypeInfo *info, GoTypeSpec_ *spec)
- {
- typeInfo = info;
- typeSpec = spec;
- static_cast<QMetaObject &>(staticMetaObject) = *metaObjectFor(typeInfo);
- };
-
- static GoTypeSpec_ *typeSpec;
- static GoTypeInfo *typeInfo;
- static QMetaObject staticMetaObject;
-};
-
-#endif // GOVALUETYPE_H
-
-// vim:ts=4:sw=4:et
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/cpp/idletimer.cpp b/Godeps/_workspace/src/github.com/obscuren/qml/cpp/idletimer.cpp
deleted file mode 100644
index 3bd097508..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/cpp/idletimer.cpp
+++ /dev/null
@@ -1,58 +0,0 @@
-#include <QBasicTimer>
-#include <QThread>
-#include <QDebug>
-#include <mutex>
-
-#include "capi.h"
-
-class IdleTimer : public QObject
-{
- Q_OBJECT
-
- public:
-
- static IdleTimer *singleton() {
- static IdleTimer singleton;
- return &singleton;
- }
-
- void init(int32_t *guiIdleRun)
- {
- this->guiIdleRun = guiIdleRun;
- }
-
- Q_INVOKABLE void start()
- {
- timer.start(0, this);
- }
-
- protected:
-
- void timerEvent(QTimerEvent *event)
- {
- __sync_synchronize();
- if (*guiIdleRun > 0) {
- hookIdleTimer();
- } else {
- timer.stop();
- }
- }
-
- private:
-
- int32_t *guiIdleRun;
-
- QBasicTimer timer;
-};
-
-void idleTimerInit(int32_t *guiIdleRun)
-{
- IdleTimer::singleton()->init(guiIdleRun);
-}
-
-void idleTimerStart()
-{
- QMetaObject::invokeMethod(IdleTimer::singleton(), "start", Qt::QueuedConnection);
-}
-
-// vim:ts=4:sw=4:et:ft=cpp
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/cpp/mmemwin.cpp b/Godeps/_workspace/src/github.com/obscuren/qml/cpp/mmemwin.cpp
deleted file mode 100644
index 7aa3bff2b..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/cpp/mmemwin.cpp
+++ /dev/null
@@ -1,27 +0,0 @@
-#include <windows.h>
-
-#define protREAD 1
-#define protWRITE 2
-#define protEXEC 4
-
-extern "C" {
-
-int mprotect(void *addr, size_t len, int prot)
-{
- DWORD wprot = 0;
- if (prot & protWRITE) {
- wprot = PAGE_READWRITE;
- } else if (prot & protREAD) {
- wprot = PAGE_READONLY;
- }
- if (prot & protEXEC) {
- wprot <<= 4;
- }
- DWORD oldwprot;
- if (!VirtualProtect(addr, len, wprot, &oldwprot)) {
- return -1;
- }
- return 0;
-}
-
-} // extern "C"
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/cpp/moc_all.cpp b/Godeps/_workspace/src/github.com/obscuren/qml/cpp/moc_all.cpp
deleted file mode 100644
index cff097058..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/cpp/moc_all.cpp
+++ /dev/null
@@ -1,4 +0,0 @@
-// This file is automatically generated by cpp/update-moc.sh
-#include "cpp/moc_connector.cpp"
-#include "cpp/moc_govalue.cpp"
-#include "cpp/moc_idletimer.cpp"
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/cpp/moc_connector.cpp b/Godeps/_workspace/src/github.com/obscuren/qml/cpp/moc_connector.cpp
deleted file mode 100644
index 2de2d827a..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/cpp/moc_connector.cpp
+++ /dev/null
@@ -1,211 +0,0 @@
-/****************************************************************************
-** Meta object code from reading C++ file 'connector.h'
-**
-** Created by: The Qt Meta Object Compiler version 67 (Qt 5.2.1)
-**
-** WARNING! All changes made in this file will be lost!
-*****************************************************************************/
-
-#include "connector.h"
-#include <QtCore/qbytearray.h>
-#include <QtCore/qmetatype.h>
-#if !defined(Q_MOC_OUTPUT_REVISION)
-#error "The header file 'connector.h' doesn't include <QObject>."
-#elif Q_MOC_OUTPUT_REVISION != 67
-#error "This file was generated using the moc from 5.2.1. It"
-#error "cannot be used with the include files from this version of Qt."
-#error "(The moc has changed too much.)"
-#endif
-
-QT_BEGIN_MOC_NAMESPACE
-struct qt_meta_stringdata_Connector_t {
- QByteArrayData data[3];
- char stringdata[19];
-};
-#define QT_MOC_LITERAL(idx, ofs, len) \
- Q_STATIC_BYTE_ARRAY_DATA_HEADER_INITIALIZER_WITH_OFFSET(len, \
- offsetof(qt_meta_stringdata_Connector_t, stringdata) + ofs \
- - idx * sizeof(QByteArrayData) \
- )
-static const qt_meta_stringdata_Connector_t qt_meta_stringdata_Connector = {
- {
-QT_MOC_LITERAL(0, 0, 9),
-QT_MOC_LITERAL(1, 10, 6),
-QT_MOC_LITERAL(2, 17, 0)
- },
- "Connector\0invoke\0\0"
-};
-#undef QT_MOC_LITERAL
-
-static const uint qt_meta_data_Connector[] = {
-
- // content:
- 7, // revision
- 0, // classname
- 0, 0, // classinfo
- 1, 14, // methods
- 0, 0, // properties
- 0, 0, // enums/sets
- 0, 0, // constructors
- 0, // flags
- 0, // signalCount
-
- // slots: name, argc, parameters, tag, flags
- 1, 0, 19, 2, 0x0a,
-
- // slots: parameters
- QMetaType::Void,
-
- 0 // eod
-};
-
-void Connector::qt_static_metacall(QObject *_o, QMetaObject::Call _c, int _id, void **_a)
-{
- if (_c == QMetaObject::InvokeMetaMethod) {
- Connector *_t = static_cast<Connector *>(_o);
- switch (_id) {
- case 0: _t->invoke(); break;
- default: ;
- }
- }
- Q_UNUSED(_a);
-}
-
-const QMetaObject Connector::staticMetaObject = {
- { &QObject::staticMetaObject, qt_meta_stringdata_Connector.data,
- qt_meta_data_Connector, qt_static_metacall, 0, 0}
-};
-
-
-const QMetaObject *Connector::metaObject() const
-{
- return QObject::d_ptr->metaObject ? QObject::d_ptr->dynamicMetaObject() : &staticMetaObject;
-}
-
-void *Connector::qt_metacast(const char *_clname)
-{
- if (!_clname) return 0;
- if (!strcmp(_clname, qt_meta_stringdata_Connector.stringdata))
- return static_cast<void*>(const_cast< Connector*>(this));
- return QObject::qt_metacast(_clname);
-}
-
-int Connector::standard_qt_metacall(QMetaObject::Call _c, int _id, void **_a)
-{
- _id = QObject::qt_metacall(_c, _id, _a);
- if (_id < 0)
- return _id;
- if (_c == QMetaObject::InvokeMetaMethod) {
- if (_id < 1)
- qt_static_metacall(this, _c, _id, _a);
- _id -= 1;
- } else if (_c == QMetaObject::RegisterMethodArgumentMetaType) {
- if (_id < 1)
- *reinterpret_cast<int*>(_a[0]) = -1;
- _id -= 1;
- }
- return _id;
-}
-struct qt_meta_stringdata_PlainObject_t {
- QByteArrayData data[3];
- char stringdata[33];
-};
-#define QT_MOC_LITERAL(idx, ofs, len) \
- Q_STATIC_BYTE_ARRAY_DATA_HEADER_INITIALIZER_WITH_OFFSET(len, \
- offsetof(qt_meta_stringdata_PlainObject_t, stringdata) + ofs \
- - idx * sizeof(QByteArrayData) \
- )
-static const qt_meta_stringdata_PlainObject_t qt_meta_stringdata_PlainObject = {
- {
-QT_MOC_LITERAL(0, 0, 11),
-QT_MOC_LITERAL(1, 12, 9),
-QT_MOC_LITERAL(2, 22, 9)
- },
- "PlainObject\0plainType\0plainAddr\0"
-};
-#undef QT_MOC_LITERAL
-
-static const uint qt_meta_data_PlainObject[] = {
-
- // content:
- 7, // revision
- 0, // classname
- 0, 0, // classinfo
- 0, 0, // methods
- 2, 14, // properties
- 0, 0, // enums/sets
- 0, 0, // constructors
- 0, // flags
- 0, // signalCount
-
- // properties: name, type, flags
- 1, QMetaType::QString, 0x00095001,
- 2, QMetaType::VoidStar, 0x00095001,
-
- 0 // eod
-};
-
-void PlainObject::qt_static_metacall(QObject *_o, QMetaObject::Call _c, int _id, void **_a)
-{
- Q_UNUSED(_o);
- Q_UNUSED(_id);
- Q_UNUSED(_c);
- Q_UNUSED(_a);
-}
-
-const QMetaObject PlainObject::staticMetaObject = {
- { &QObject::staticMetaObject, qt_meta_stringdata_PlainObject.data,
- qt_meta_data_PlainObject, qt_static_metacall, 0, 0}
-};
-
-
-const QMetaObject *PlainObject::metaObject() const
-{
- return QObject::d_ptr->metaObject ? QObject::d_ptr->dynamicMetaObject() : &staticMetaObject;
-}
-
-void *PlainObject::qt_metacast(const char *_clname)
-{
- if (!_clname) return 0;
- if (!strcmp(_clname, qt_meta_stringdata_PlainObject.stringdata))
- return static_cast<void*>(const_cast< PlainObject*>(this));
- return QObject::qt_metacast(_clname);
-}
-
-int PlainObject::qt_metacall(QMetaObject::Call _c, int _id, void **_a)
-{
- _id = QObject::qt_metacall(_c, _id, _a);
- if (_id < 0)
- return _id;
-
-#ifndef QT_NO_PROPERTIES
- if (_c == QMetaObject::ReadProperty) {
- void *_v = _a[0];
- switch (_id) {
- case 0: *reinterpret_cast< QString*>(_v) = getPlainType(); break;
- case 1: *reinterpret_cast< void**>(_v) = getPlainAddr(); break;
- }
- _id -= 2;
- } else if (_c == QMetaObject::WriteProperty) {
- _id -= 2;
- } else if (_c == QMetaObject::ResetProperty) {
- _id -= 2;
- } else if (_c == QMetaObject::QueryPropertyDesignable) {
- _id -= 2;
- } else if (_c == QMetaObject::QueryPropertyScriptable) {
- _id -= 2;
- } else if (_c == QMetaObject::QueryPropertyStored) {
- _id -= 2;
- } else if (_c == QMetaObject::QueryPropertyEditable) {
- _id -= 2;
- } else if (_c == QMetaObject::QueryPropertyUser) {
- _id -= 2;
- } else if (_c == QMetaObject::RegisterPropertyMetaType) {
- if (_id < 2)
- *reinterpret_cast<int*>(_a[0]) = -1;
- _id -= 2;
- }
-#endif // QT_NO_PROPERTIES
- return _id;
-}
-QT_END_MOC_NAMESPACE
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/cpp/moc_govalue.cpp b/Godeps/_workspace/src/github.com/obscuren/qml/cpp/moc_govalue.cpp
deleted file mode 100644
index e41f86042..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/cpp/moc_govalue.cpp
+++ /dev/null
@@ -1,155 +0,0 @@
-/****************************************************************************
-** Meta object code from reading C++ file 'govalue.h'
-**
-** Created by: The Qt Meta Object Compiler version 67 (Qt 5.2.1)
-**
-** WARNING! All changes made in this file will be lost!
-*****************************************************************************/
-
-#include "govalue.h"
-#include <QtCore/qbytearray.h>
-#include <QtCore/qmetatype.h>
-#if !defined(Q_MOC_OUTPUT_REVISION)
-#error "The header file 'govalue.h' doesn't include <QObject>."
-#elif Q_MOC_OUTPUT_REVISION != 67
-#error "This file was generated using the moc from 5.2.1. It"
-#error "cannot be used with the include files from this version of Qt."
-#error "(The moc has changed too much.)"
-#endif
-
-QT_BEGIN_MOC_NAMESPACE
-struct qt_meta_stringdata_GoValue_t {
- QByteArrayData data[1];
- char stringdata[9];
-};
-#define QT_MOC_LITERAL(idx, ofs, len) \
- Q_STATIC_BYTE_ARRAY_DATA_HEADER_INITIALIZER_WITH_OFFSET(len, \
- offsetof(qt_meta_stringdata_GoValue_t, stringdata) + ofs \
- - idx * sizeof(QByteArrayData) \
- )
-static const qt_meta_stringdata_GoValue_t qt_meta_stringdata_GoValue = {
- {
-QT_MOC_LITERAL(0, 0, 7)
- },
- "GoValue\0"
-};
-#undef QT_MOC_LITERAL
-
-static const uint qt_meta_data_GoValue[] = {
-
- // content:
- 7, // revision
- 0, // classname
- 0, 0, // classinfo
- 0, 0, // methods
- 0, 0, // properties
- 0, 0, // enums/sets
- 0, 0, // constructors
- 0, // flags
- 0, // signalCount
-
- 0 // eod
-};
-
-void GoValue::qt_static_metacall(QObject *_o, QMetaObject::Call _c, int _id, void **_a)
-{
- Q_UNUSED(_o);
- Q_UNUSED(_id);
- Q_UNUSED(_c);
- Q_UNUSED(_a);
-}
-
-const QMetaObject GoValue::staticMetaObject = {
- { &QObject::staticMetaObject, qt_meta_stringdata_GoValue.data,
- qt_meta_data_GoValue, qt_static_metacall, 0, 0}
-};
-
-
-const QMetaObject *GoValue::metaObject() const
-{
- return QObject::d_ptr->metaObject ? QObject::d_ptr->dynamicMetaObject() : &staticMetaObject;
-}
-
-void *GoValue::qt_metacast(const char *_clname)
-{
- if (!_clname) return 0;
- if (!strcmp(_clname, qt_meta_stringdata_GoValue.stringdata))
- return static_cast<void*>(const_cast< GoValue*>(this));
- return QObject::qt_metacast(_clname);
-}
-
-int GoValue::qt_metacall(QMetaObject::Call _c, int _id, void **_a)
-{
- _id = QObject::qt_metacall(_c, _id, _a);
- if (_id < 0)
- return _id;
- return _id;
-}
-struct qt_meta_stringdata_GoPaintedValue_t {
- QByteArrayData data[1];
- char stringdata[16];
-};
-#define QT_MOC_LITERAL(idx, ofs, len) \
- Q_STATIC_BYTE_ARRAY_DATA_HEADER_INITIALIZER_WITH_OFFSET(len, \
- offsetof(qt_meta_stringdata_GoPaintedValue_t, stringdata) + ofs \
- - idx * sizeof(QByteArrayData) \
- )
-static const qt_meta_stringdata_GoPaintedValue_t qt_meta_stringdata_GoPaintedValue = {
- {
-QT_MOC_LITERAL(0, 0, 14)
- },
- "GoPaintedValue\0"
-};
-#undef QT_MOC_LITERAL
-
-static const uint qt_meta_data_GoPaintedValue[] = {
-
- // content:
- 7, // revision
- 0, // classname
- 0, 0, // classinfo
- 0, 0, // methods
- 0, 0, // properties
- 0, 0, // enums/sets
- 0, 0, // constructors
- 0, // flags
- 0, // signalCount
-
- 0 // eod
-};
-
-void GoPaintedValue::qt_static_metacall(QObject *_o, QMetaObject::Call _c, int _id, void **_a)
-{
- Q_UNUSED(_o);
- Q_UNUSED(_id);
- Q_UNUSED(_c);
- Q_UNUSED(_a);
-}
-
-const QMetaObject GoPaintedValue::staticMetaObject = {
- { &QQuickPaintedItem::staticMetaObject, qt_meta_stringdata_GoPaintedValue.data,
- qt_meta_data_GoPaintedValue, qt_static_metacall, 0, 0}
-};
-
-
-const QMetaObject *GoPaintedValue::metaObject() const
-{
- return QObject::d_ptr->metaObject ? QObject::d_ptr->dynamicMetaObject() : &staticMetaObject;
-}
-
-void *GoPaintedValue::qt_metacast(const char *_clname)
-{
- if (!_clname) return 0;
- if (!strcmp(_clname, qt_meta_stringdata_GoPaintedValue.stringdata))
- return static_cast<void*>(const_cast< GoPaintedValue*>(this));
- return QQuickPaintedItem::qt_metacast(_clname);
-}
-
-int GoPaintedValue::qt_metacall(QMetaObject::Call _c, int _id, void **_a)
-{
- _id = QQuickPaintedItem::qt_metacall(_c, _id, _a);
- if (_id < 0)
- return _id;
- return _id;
-}
-QT_END_MOC_NAMESPACE
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/cpp/moc_idletimer.cpp b/Godeps/_workspace/src/github.com/obscuren/qml/cpp/moc_idletimer.cpp
deleted file mode 100644
index 98dda16e3..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/cpp/moc_idletimer.cpp
+++ /dev/null
@@ -1,108 +0,0 @@
-/****************************************************************************
-** Meta object code from reading C++ file 'idletimer.cpp'
-**
-** Created by: The Qt Meta Object Compiler version 67 (Qt 5.2.1)
-**
-** WARNING! All changes made in this file will be lost!
-*****************************************************************************/
-
-#include <QtCore/qbytearray.h>
-#include <QtCore/qmetatype.h>
-#if !defined(Q_MOC_OUTPUT_REVISION)
-#error "The header file 'idletimer.cpp' doesn't include <QObject>."
-#elif Q_MOC_OUTPUT_REVISION != 67
-#error "This file was generated using the moc from 5.2.1. It"
-#error "cannot be used with the include files from this version of Qt."
-#error "(The moc has changed too much.)"
-#endif
-
-QT_BEGIN_MOC_NAMESPACE
-struct qt_meta_stringdata_IdleTimer_t {
- QByteArrayData data[3];
- char stringdata[18];
-};
-#define QT_MOC_LITERAL(idx, ofs, len) \
- Q_STATIC_BYTE_ARRAY_DATA_HEADER_INITIALIZER_WITH_OFFSET(len, \
- offsetof(qt_meta_stringdata_IdleTimer_t, stringdata) + ofs \
- - idx * sizeof(QByteArrayData) \
- )
-static const qt_meta_stringdata_IdleTimer_t qt_meta_stringdata_IdleTimer = {
- {
-QT_MOC_LITERAL(0, 0, 9),
-QT_MOC_LITERAL(1, 10, 5),
-QT_MOC_LITERAL(2, 16, 0)
- },
- "IdleTimer\0start\0\0"
-};
-#undef QT_MOC_LITERAL
-
-static const uint qt_meta_data_IdleTimer[] = {
-
- // content:
- 7, // revision
- 0, // classname
- 0, 0, // classinfo
- 1, 14, // methods
- 0, 0, // properties
- 0, 0, // enums/sets
- 0, 0, // constructors
- 0, // flags
- 0, // signalCount
-
- // methods: name, argc, parameters, tag, flags
- 1, 0, 19, 2, 0x02,
-
- // methods: parameters
- QMetaType::Void,
-
- 0 // eod
-};
-
-void IdleTimer::qt_static_metacall(QObject *_o, QMetaObject::Call _c, int _id, void **_a)
-{
- if (_c == QMetaObject::InvokeMetaMethod) {
- IdleTimer *_t = static_cast<IdleTimer *>(_o);
- switch (_id) {
- case 0: _t->start(); break;
- default: ;
- }
- }
- Q_UNUSED(_a);
-}
-
-const QMetaObject IdleTimer::staticMetaObject = {
- { &QObject::staticMetaObject, qt_meta_stringdata_IdleTimer.data,
- qt_meta_data_IdleTimer, qt_static_metacall, 0, 0}
-};
-
-
-const QMetaObject *IdleTimer::metaObject() const
-{
- return QObject::d_ptr->metaObject ? QObject::d_ptr->dynamicMetaObject() : &staticMetaObject;
-}
-
-void *IdleTimer::qt_metacast(const char *_clname)
-{
- if (!_clname) return 0;
- if (!strcmp(_clname, qt_meta_stringdata_IdleTimer.stringdata))
- return static_cast<void*>(const_cast< IdleTimer*>(this));
- return QObject::qt_metacast(_clname);
-}
-
-int IdleTimer::qt_metacall(QMetaObject::Call _c, int _id, void **_a)
-{
- _id = QObject::qt_metacall(_c, _id, _a);
- if (_id < 0)
- return _id;
- if (_c == QMetaObject::InvokeMetaMethod) {
- if (_id < 1)
- qt_static_metacall(this, _c, _id, _a);
- _id -= 1;
- } else if (_c == QMetaObject::RegisterMethodArgumentMetaType) {
- if (_id < 1)
- *reinterpret_cast<int*>(_a[0]) = -1;
- _id -= 1;
- }
- return _id;
-}
-QT_END_MOC_NAMESPACE
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/cpp/private/qmetaobject_p.h b/Godeps/_workspace/src/github.com/obscuren/qml/cpp/private/qmetaobject_p.h
deleted file mode 100644
index af506e54f..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/cpp/private/qmetaobject_p.h
+++ /dev/null
@@ -1,2 +0,0 @@
-#include "private/qtheader.h"
-#include QT_PRIVATE_HEADER(QtCore,qmetaobject_p.h)
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/cpp/private/qmetaobjectbuilder_p.h b/Godeps/_workspace/src/github.com/obscuren/qml/cpp/private/qmetaobjectbuilder_p.h
deleted file mode 100644
index 47cd9b77f..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/cpp/private/qmetaobjectbuilder_p.h
+++ /dev/null
@@ -1,2 +0,0 @@
-#include "private/qtheader.h"
-#include QT_PRIVATE_HEADER(QtCore,qmetaobjectbuilder_p.h)
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/cpp/private/qobject_p.h b/Godeps/_workspace/src/github.com/obscuren/qml/cpp/private/qobject_p.h
deleted file mode 100644
index 75c7f84b4..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/cpp/private/qobject_p.h
+++ /dev/null
@@ -1,2 +0,0 @@
-#include "private/qtheader.h"
-#include QT_PRIVATE_HEADER(QtCore,qobject_p.h)
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/cpp/private/qtheader.h b/Godeps/_workspace/src/github.com/obscuren/qml/cpp/private/qtheader.h
deleted file mode 100644
index efa8b87c4..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/cpp/private/qtheader.h
+++ /dev/null
@@ -1,70 +0,0 @@
-#ifndef QTPRIVATE_H
-#define QTPRIVATE_H
-
-#include <QtCore/qglobal.h>
-
-#define QT_MAJOR_ (QT_VERSION>>16)
-#define QT_MINOR_ (QT_VERSION>>8&0xFF)
-#define QT_MICRO_ (QT_VERSION&0xFF)
-
-#if QT_MAJOR_ == 5
-#define QT_MAJOR 5
-#else
-#error Unupported Qt major version. Please report.
-#endif
-
-#if QT_MINOR_ == 0
-#define QT_MINOR 0
-#elif QT_MINOR_ == 1
-#define QT_MINOR 1
-#elif QT_MINOR_ == 2
-#define QT_MINOR 2
-#elif QT_MINOR_ == 3
-#define QT_MINOR 3
-#elif QT_MINOR_ == 4
-#define QT_MINOR 4
-#elif QT_MINOR_ == 5
-#define QT_MINOR 5
-#elif QT_MINOR_ == 6
-#define QT_MINOR 6
-#elif QT_MINOR_ == 7
-#define QT_MINOR 7
-#elif QT_MINOR_ == 8
-#define QT_MINOR 8
-#elif QT_MINOR_ == 9
-#define QT_MINOR 9
-#elif QT_MINOR_ == 10
-#define QT_MINOR 10
-#else
-#error Unupported Qt minor version. Please report.
-#endif
-
-#if QT_MICRO_ == 0
-#define QT_MICRO 0
-#elif QT_MICRO_ == 1
-#define QT_MICRO 1
-#elif QT_MICRO_ == 2
-#define QT_MICRO 2
-#elif QT_MICRO_ == 3
-#define QT_MICRO 3
-#elif QT_MICRO_ == 4
-#define QT_MICRO 4
-#elif QT_MICRO_ == 5
-#define QT_MICRO 5
-#elif QT_MICRO_ == 6
-#define QT_MICRO 6
-#elif QT_MICRO_ == 7
-#define QT_MICRO 7
-#elif QT_MICRO_ == 8
-#define QT_MICRO 8
-#elif QT_MICRO_ == 9
-#define QT_MICRO 9
-#elif QT_MICRO_ == 10
-#define QT_MICRO 10
-#else
-#error Unupported Qt micro version. Please report.
-#endif
-
-#define QT_PRIVATE_HEADER(dir,file) <dir/QT_MAJOR.QT_MINOR.QT_MICRO/dir/private/file>
-
-#endif // QTPRIVATE_H
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/cpp/update-moc.sh b/Godeps/_workspace/src/github.com/obscuren/qml/cpp/update-moc.sh
deleted file mode 100644
index 135840f45..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/cpp/update-moc.sh
+++ /dev/null
@@ -1,19 +0,0 @@
-#!/bin/sh
-
-set -e
-cd `dirname $0`
-
-subdir=`basename $PWD`
-
-export QT_SELECT=5
-
-ALL=moc_all.cpp
-
-echo "// This file is automatically generated by cpp/update-moc.sh" > $ALL
-
-for file in `grep -l Q_''OBJECT *`; do
- mocfile=`echo $file | awk -F. '{print("moc_"$1".cpp")}'`
- mochack=`sed -n 's,^ *// MOC HACK: \(.*\),\1,p' $file`
- moc $file | sed "$mochack" > $mocfile
- echo "#include \"$subdir/$mocfile\"" >> $ALL
-done
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/cpptest/cpptest.cpp b/Godeps/_workspace/src/github.com/obscuren/qml/cpptest/cpptest.cpp
deleted file mode 100644
index e0b25699f..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/cpptest/cpptest.cpp
+++ /dev/null
@@ -1,14 +0,0 @@
-#include <string.h>
-
-#include "cpptest.h"
-#include "testtype.h"
-
-TestType_ *newTestType()
-{
- return new TestType();
-}
-
-int plainTestTypeN(PlainTestType_ *plain)
-{
- return static_cast<PlainTestType *>(plain)->n;
-}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/cpptest/cpptest.go b/Godeps/_workspace/src/github.com/obscuren/qml/cpptest/cpptest.go
deleted file mode 100644
index 4ba24bce0..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/cpptest/cpptest.go
+++ /dev/null
@@ -1,30 +0,0 @@
-// Package cpptest is an internal test helper.
-package cpptest
-
-// #cgo CXXFLAGS: -std=c++0x -Wall -fno-strict-aliasing -I..
-// #cgo LDFLAGS: -lstdc++
-//
-// #cgo pkg-config: Qt5Core
-//
-// #include "cpptest.h"
-//
-import "C"
-
-import (
- "unsafe"
-
- "gopkg.in/qml.v1"
-)
-
-func NewTestType(engine *qml.Engine) qml.Object {
- var obj qml.Object
- qml.RunMain(func() {
- addr := C.newTestType()
- obj = qml.CommonOf(addr, engine)
- })
- return obj
-}
-
-func PlainTestTypeN(obj qml.Object) int {
- return int(C.plainTestTypeN(unsafe.Pointer(obj.Property("plainAddr").(uintptr))))
-}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/cpptest/cpptest.h b/Godeps/_workspace/src/github.com/obscuren/qml/cpptest/cpptest.h
deleted file mode 100644
index e06a8af3f..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/cpptest/cpptest.h
+++ /dev/null
@@ -1,23 +0,0 @@
-#ifndef UONEAUTH_H
-#define UONEAUTH_H
-
-#include <stdint.h>
-#include <stddef.h>
-#include <stdlib.h>
-
-typedef void TestType_;
-typedef void PlainTestType_;
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-TestType_ *newTestType();
-
-int plainTestTypeN(PlainTestType_ *plain);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // UONEAUTH_H
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/cpptest/moc_testtype.cpp b/Godeps/_workspace/src/github.com/obscuren/qml/cpptest/moc_testtype.cpp
deleted file mode 100644
index f958d1b8c..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/cpptest/moc_testtype.cpp
+++ /dev/null
@@ -1,202 +0,0 @@
-/****************************************************************************
-** Meta object code from reading C++ file 'testtype.h'
-**
-** Created by: The Qt Meta Object Compiler version 67 (Qt 5.2.1)
-**
-** WARNING! All changes made in this file will be lost!
-*****************************************************************************/
-
-#include "testtype.h"
-#include <QtCore/qbytearray.h>
-#include <QtCore/qmetatype.h>
-#if !defined(Q_MOC_OUTPUT_REVISION)
-#error "The header file 'testtype.h' doesn't include <QObject>."
-#elif Q_MOC_OUTPUT_REVISION != 67
-#error "This file was generated using the moc from 5.2.1. It"
-#error "cannot be used with the include files from this version of Qt."
-#error "(The moc has changed too much.)"
-#endif
-
-QT_BEGIN_MOC_NAMESPACE
-struct qt_meta_stringdata_TestType_t {
- QByteArrayData data[10];
- char stringdata[119];
-};
-#define QT_MOC_LITERAL(idx, ofs, len) \
- Q_STATIC_BYTE_ARRAY_DATA_HEADER_INITIALIZER_WITH_OFFSET(len, \
- offsetof(qt_meta_stringdata_TestType_t, stringdata) + ofs \
- - idx * sizeof(QByteArrayData) \
- )
-static const qt_meta_stringdata_TestType_t qt_meta_stringdata_TestType = {
- {
-QT_MOC_LITERAL(0, 0, 8),
-QT_MOC_LITERAL(1, 9, 15),
-QT_MOC_LITERAL(2, 25, 0),
-QT_MOC_LITERAL(3, 26, 13),
-QT_MOC_LITERAL(4, 40, 5),
-QT_MOC_LITERAL(5, 46, 15),
-QT_MOC_LITERAL(6, 62, 15),
-QT_MOC_LITERAL(7, 78, 20),
-QT_MOC_LITERAL(8, 99, 9),
-QT_MOC_LITERAL(9, 109, 8)
- },
- "TestType\0plainEmittedCpy\0\0PlainTestType\0"
- "plain\0plainEmittedRef\0plainEmittedPtr\0"
- "const PlainTestType*\0emitPlain\0voidAddr\0"
-};
-#undef QT_MOC_LITERAL
-
-static const uint qt_meta_data_TestType[] = {
-
- // content:
- 7, // revision
- 0, // classname
- 0, 0, // classinfo
- 4, 14, // methods
- 1, 44, // properties
- 0, 0, // enums/sets
- 0, 0, // constructors
- 0, // flags
- 3, // signalCount
-
- // signals: name, argc, parameters, tag, flags
- 1, 1, 34, 2, 0x06,
- 5, 1, 37, 2, 0x06,
- 6, 1, 40, 2, 0x06,
-
- // methods: name, argc, parameters, tag, flags
- 8, 0, 43, 2, 0x02,
-
- // signals: parameters
- QMetaType::Void, 0x80000000 | 3, 4,
- QMetaType::Void, 0x80000000 | 3, 4,
- QMetaType::Void, 0x80000000 | 7, 4,
-
- // methods: parameters
- QMetaType::Void,
-
- // properties: name, type, flags
- 9, QMetaType::VoidStar, 0x00095001,
-
- 0 // eod
-};
-
-void TestType::qt_static_metacall(QObject *_o, QMetaObject::Call _c, int _id, void **_a)
-{
- if (_c == QMetaObject::InvokeMetaMethod) {
- TestType *_t = static_cast<TestType *>(_o);
- switch (_id) {
- case 0: _t->plainEmittedCpy((*reinterpret_cast< const PlainTestType(*)>(_a[1]))); break;
- case 1: _t->plainEmittedRef((*reinterpret_cast< const PlainTestType(*)>(_a[1]))); break;
- case 2: _t->plainEmittedPtr((*reinterpret_cast< const PlainTestType*(*)>(_a[1]))); break;
- case 3: _t->emitPlain(); break;
- default: ;
- }
- } else if (_c == QMetaObject::IndexOfMethod) {
- int *result = reinterpret_cast<int *>(_a[0]);
- void **func = reinterpret_cast<void **>(_a[1]);
- {
- typedef void (TestType::*_t)(const PlainTestType );
- if (*reinterpret_cast<_t *>(func) == static_cast<_t>(&TestType::plainEmittedCpy)) {
- *result = 0;
- }
- }
- {
- typedef void (TestType::*_t)(const PlainTestType & );
- if (*reinterpret_cast<_t *>(func) == static_cast<_t>(&TestType::plainEmittedRef)) {
- *result = 1;
- }
- }
- {
- typedef void (TestType::*_t)(const PlainTestType * );
- if (*reinterpret_cast<_t *>(func) == static_cast<_t>(&TestType::plainEmittedPtr)) {
- *result = 2;
- }
- }
- }
-}
-
-const QMetaObject TestType::staticMetaObject = {
- { &QObject::staticMetaObject, qt_meta_stringdata_TestType.data,
- qt_meta_data_TestType, qt_static_metacall, 0, 0}
-};
-
-
-const QMetaObject *TestType::metaObject() const
-{
- return QObject::d_ptr->metaObject ? QObject::d_ptr->dynamicMetaObject() : &staticMetaObject;
-}
-
-void *TestType::qt_metacast(const char *_clname)
-{
- if (!_clname) return 0;
- if (!strcmp(_clname, qt_meta_stringdata_TestType.stringdata))
- return static_cast<void*>(const_cast< TestType*>(this));
- return QObject::qt_metacast(_clname);
-}
-
-int TestType::qt_metacall(QMetaObject::Call _c, int _id, void **_a)
-{
- _id = QObject::qt_metacall(_c, _id, _a);
- if (_id < 0)
- return _id;
- if (_c == QMetaObject::InvokeMetaMethod) {
- if (_id < 4)
- qt_static_metacall(this, _c, _id, _a);
- _id -= 4;
- } else if (_c == QMetaObject::RegisterMethodArgumentMetaType) {
- if (_id < 4)
- *reinterpret_cast<int*>(_a[0]) = -1;
- _id -= 4;
- }
-#ifndef QT_NO_PROPERTIES
- else if (_c == QMetaObject::ReadProperty) {
- void *_v = _a[0];
- switch (_id) {
- case 0: *reinterpret_cast< void**>(_v) = getVoidAddr(); break;
- }
- _id -= 1;
- } else if (_c == QMetaObject::WriteProperty) {
- _id -= 1;
- } else if (_c == QMetaObject::ResetProperty) {
- _id -= 1;
- } else if (_c == QMetaObject::QueryPropertyDesignable) {
- _id -= 1;
- } else if (_c == QMetaObject::QueryPropertyScriptable) {
- _id -= 1;
- } else if (_c == QMetaObject::QueryPropertyStored) {
- _id -= 1;
- } else if (_c == QMetaObject::QueryPropertyEditable) {
- _id -= 1;
- } else if (_c == QMetaObject::QueryPropertyUser) {
- _id -= 1;
- } else if (_c == QMetaObject::RegisterPropertyMetaType) {
- if (_id < 1)
- *reinterpret_cast<int*>(_a[0]) = -1;
- _id -= 1;
- }
-#endif // QT_NO_PROPERTIES
- return _id;
-}
-
-// SIGNAL 0
-void TestType::plainEmittedCpy(const PlainTestType _t1)
-{
- void *_a[] = { 0, const_cast<void*>(reinterpret_cast<const void*>(&_t1)) };
- QMetaObject::activate(this, &staticMetaObject, 0, _a);
-}
-
-// SIGNAL 1
-void TestType::plainEmittedRef(const PlainTestType & _t1)
-{
- void *_a[] = { 0, const_cast<void*>(reinterpret_cast<const void*>(&_t1)) };
- QMetaObject::activate(this, &staticMetaObject, 1, _a);
-}
-
-// SIGNAL 2
-void TestType::plainEmittedPtr(const PlainTestType * _t1)
-{
- void *_a[] = { 0, const_cast<void*>(reinterpret_cast<const void*>(&_t1)) };
- QMetaObject::activate(this, &staticMetaObject, 2, _a);
-}
-QT_END_MOC_NAMESPACE
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/cpptest/testtype.h b/Godeps/_workspace/src/github.com/obscuren/qml/cpptest/testtype.h
deleted file mode 100644
index 4d281b98f..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/cpptest/testtype.h
+++ /dev/null
@@ -1,45 +0,0 @@
-#ifndef TESTTYPE_H
-#define TESTTYPE_H
-
-#include <QObject>
-
-class PlainTestType {
-
- public:
-
- PlainTestType(int n) : n(n) {};
-
- int n;
-};
-
-class TestType : public QObject
-{
- Q_OBJECT
-
- Q_PROPERTY(void *voidAddr READ getVoidAddr)
-
- void *voidAddr;
-
- public:
-
- TestType(QObject *parent = 0) : QObject(parent), voidAddr((void*)42) {};
-
- void *getVoidAddr() { return voidAddr; };
-
- Q_INVOKABLE void emitPlain() {
- PlainTestType plain = PlainTestType(42);
- emit plainEmittedCpy(plain);
- emit plainEmittedRef(plain);
- emit plainEmittedPtr(&plain);
- };
-
- signals:
-
- void plainEmittedCpy(const PlainTestType plain);
- void plainEmittedRef(const PlainTestType &plain);
- void plainEmittedPtr(const PlainTestType *plain);
-};
-
-#endif // TESTTYPE_H
-
-// vim:ts=4:sw=4:et
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/cpptest/update-moc.sh b/Godeps/_workspace/src/github.com/obscuren/qml/cpptest/update-moc.sh
deleted file mode 100644
index 9abbfdf2b..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/cpptest/update-moc.sh
+++ /dev/null
@@ -1,12 +0,0 @@
-#!/bin/sh
-
-set -e
-cd `dirname $0`
-
-export QT_SELECT=5
-
-for file in `grep -l Q_''OBJECT *`; do
- mocfile=`echo $file | awk -F. '{print("moc_"$1".cpp")}'`
- mochack=`sed -n 's,^ *// MOC HACK: \(.*\),\1,p' $file`
- moc $file | sed "$mochack" > $mocfile
-done
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/datatype.go b/Godeps/_workspace/src/github.com/obscuren/qml/datatype.go
deleted file mode 100644
index 875c54622..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/datatype.go
+++ /dev/null
@@ -1,531 +0,0 @@
-package qml
-
-// #include <stdlib.h>
-// #include "capi.h"
-import "C"
-
-import (
- "bytes"
- "fmt"
- "image/color"
- "reflect"
- "strings"
- "unicode"
- "unsafe"
-)
-
-var (
- intIs64 bool
- intDT C.DataType
-
- ptrSize = C.size_t(unsafe.Sizeof(uintptr(0)))
-
- nilPtr = unsafe.Pointer(uintptr(0))
- nilCharPtr = (*C.char)(nilPtr)
-
- typeString = reflect.TypeOf("")
- typeBool = reflect.TypeOf(false)
- typeInt = reflect.TypeOf(int(0))
- typeInt64 = reflect.TypeOf(int64(0))
- typeInt32 = reflect.TypeOf(int32(0))
- typeFloat64 = reflect.TypeOf(float64(0))
- typeFloat32 = reflect.TypeOf(float32(0))
- typeIface = reflect.TypeOf(new(interface{})).Elem()
- typeRGBA = reflect.TypeOf(color.RGBA{})
- typeObjSlice = reflect.TypeOf([]Object(nil))
- typeObject = reflect.TypeOf([]Object(nil)).Elem()
- typePainter = reflect.TypeOf(&Painter{})
- typeList = reflect.TypeOf(&List{})
- typeMap = reflect.TypeOf(&Map{})
- typeGenericMap = reflect.TypeOf(map[string]interface{}(nil))
-)
-
-func init() {
- var i int = 1<<31 - 1
- intIs64 = (i+1 > 0)
- if intIs64 {
- intDT = C.DTInt64
- } else {
- intDT = C.DTInt32
- }
-}
-
-// packDataValue packs the provided Go value into a C.DataValue for
-// shiping into C++ land.
-//
-// For simple types (bool, int, etc) value is converted into a
-// native C++ value. For anything else, including cases when value
-// has a type that has an underlying simple type, the Go value itself
-// is encapsulated into a C++ wrapper so that field access and method
-// calls work.
-//
-// This must be run from the main GUI thread due to the cases where
-// calling wrapGoValue is necessary.
-func packDataValue(value interface{}, dvalue *C.DataValue, engine *Engine, owner valueOwner) {
- datap := unsafe.Pointer(&dvalue.data)
- if value == nil {
- dvalue.dataType = C.DTInvalid
- return
- }
- switch value := value.(type) {
- case string:
- dvalue.dataType = C.DTString
- cstr, cstrlen := unsafeStringData(value)
- *(**C.char)(datap) = cstr
- dvalue.len = cstrlen
- case bool:
- dvalue.dataType = C.DTBool
- *(*bool)(datap) = value
- case int:
- if value > 1<<31-1 {
- dvalue.dataType = C.DTInt64
- *(*int64)(datap) = int64(value)
- } else {
- dvalue.dataType = C.DTInt32
- *(*int32)(datap) = int32(value)
- }
- case int64:
- dvalue.dataType = C.DTInt64
- *(*int64)(datap) = value
- case int32:
- dvalue.dataType = C.DTInt32
- *(*int32)(datap) = value
- case uint64:
- dvalue.dataType = C.DTUint64
- *(*uint64)(datap) = value
- case uint32:
- dvalue.dataType = C.DTUint32
- *(*uint32)(datap) = value
- case float64:
- dvalue.dataType = C.DTFloat64
- *(*float64)(datap) = value
- case float32:
- dvalue.dataType = C.DTFloat32
- *(*float32)(datap) = value
- case *Common:
- dvalue.dataType = C.DTObject
- *(*unsafe.Pointer)(datap) = value.addr
- case color.RGBA:
- dvalue.dataType = C.DTColor
- *(*uint32)(datap) = uint32(value.A)<<24 | uint32(value.R)<<16 | uint32(value.G)<<8 | uint32(value.B)
- default:
- dvalue.dataType = C.DTObject
- if obj, ok := value.(Object); ok {
- *(*unsafe.Pointer)(datap) = obj.Common().addr
- } else {
- *(*unsafe.Pointer)(datap) = wrapGoValue(engine, value, owner)
- }
- }
-}
-
-// TODO Handle byte slices.
-
-// unpackDataValue converts a value shipped by C++ into a native Go value.
-//
-// HEADS UP: This is considered safe to be run out of the main GUI thread.
-// If that changes, fix the call sites.
-func unpackDataValue(dvalue *C.DataValue, engine *Engine) interface{} {
- datap := unsafe.Pointer(&dvalue.data)
- switch dvalue.dataType {
- case C.DTString:
- s := C.GoStringN(*(**C.char)(datap), dvalue.len)
- // TODO If we move all unpackDataValue calls to the GUI thread,
- // can we get rid of this allocation somehow?
- C.free(unsafe.Pointer(*(**C.char)(datap)))
- return s
- case C.DTBool:
- return *(*bool)(datap)
- case C.DTInt64:
- return *(*int64)(datap)
- case C.DTInt32:
- return int(*(*int32)(datap))
- case C.DTUint64:
- return *(*uint64)(datap)
- case C.DTUint32:
- return *(*uint32)(datap)
- case C.DTUintptr:
- return *(*uintptr)(datap)
- case C.DTFloat64:
- return *(*float64)(datap)
- case C.DTFloat32:
- return *(*float32)(datap)
- case C.DTColor:
- var c uint32 = *(*uint32)(datap)
- return color.RGBA{byte(c >> 16), byte(c >> 8), byte(c), byte(c >> 24)}
- case C.DTGoAddr:
- // ObjectByName also does this fold conversion, to have access
- // to the cvalue. Perhaps the fold should be returned.
- fold := (*(**valueFold)(datap))
- ensureEngine(engine.addr, unsafe.Pointer(fold))
- return fold.gvalue
- case C.DTInvalid:
- return nil
- case C.DTObject:
- // TODO Would be good to preserve identity on the Go side. See initGoType as well.
- obj := &Common{
- engine: engine,
- addr: *(*unsafe.Pointer)(datap),
- }
- if len(converters) > 0 {
- // TODO Embed the type name in DataValue to drop these calls.
- typeName := obj.TypeName()
- if typeName == "PlainObject" {
- typeName = strings.TrimRight(obj.String("plainType"), "&*")
- if strings.HasPrefix(typeName, "const ") {
- typeName = typeName[6:]
- }
- }
- if f, ok := converters[typeName]; ok {
- return f(engine, obj)
- }
- }
- return obj
- case C.DTValueList, C.DTValueMap:
- var dvlist []C.DataValue
- var dvlisth = (*reflect.SliceHeader)(unsafe.Pointer(&dvlist))
- dvlisth.Data = uintptr(*(*unsafe.Pointer)(datap))
- dvlisth.Len = int(dvalue.len)
- dvlisth.Cap = int(dvalue.len)
- result := make([]interface{}, len(dvlist))
- for i := range result {
- result[i] = unpackDataValue(&dvlist[i], engine)
- }
- C.free(*(*unsafe.Pointer)(datap))
- if dvalue.dataType == C.DTValueList {
- return &List{result}
- } else {
- return &Map{result}
- }
- }
- panic(fmt.Sprintf("unsupported data type: %d", dvalue.dataType))
-}
-
-func dataTypeOf(typ reflect.Type) C.DataType {
- // Compare against the specific types rather than their kind.
- // Custom types may have methods that must be supported.
- switch typ {
- case typeString:
- return C.DTString
- case typeBool:
- return C.DTBool
- case typeInt:
- return intDT
- case typeInt64:
- return C.DTInt64
- case typeInt32:
- return C.DTInt32
- case typeFloat32:
- return C.DTFloat32
- case typeFloat64:
- return C.DTFloat64
- case typeIface:
- return C.DTAny
- case typeRGBA:
- return C.DTColor
- case typeObjSlice:
- return C.DTListProperty
- }
- return C.DTObject
-}
-
-var typeInfoSize = C.size_t(unsafe.Sizeof(C.GoTypeInfo{}))
-var memberInfoSize = C.size_t(unsafe.Sizeof(C.GoMemberInfo{}))
-
-var typeInfoCache = make(map[reflect.Type]*C.GoTypeInfo)
-
-func appendLoweredName(buf []byte, name string) []byte {
- var last rune
- var lasti int
- for i, rune := range name {
- if !unicode.IsUpper(rune) {
- if lasti == 0 {
- last = unicode.ToLower(last)
- }
- buf = append(buf, string(last)...)
- buf = append(buf, name[i:]...)
- return buf
- }
- if i > 0 {
- buf = append(buf, string(unicode.ToLower(last))...)
- }
- lasti, last = i, rune
- }
- return append(buf, string(unicode.ToLower(last))...)
-}
-
-func typeInfo(v interface{}) *C.GoTypeInfo {
- vt := reflect.TypeOf(v)
- for vt.Kind() == reflect.Ptr {
- vt = vt.Elem()
- }
-
- typeInfo := typeInfoCache[vt]
- if typeInfo != nil {
- return typeInfo
- }
-
- typeInfo = (*C.GoTypeInfo)(C.malloc(typeInfoSize))
- typeInfo.typeName = C.CString(vt.Name())
- typeInfo.metaObject = nilPtr
- typeInfo.paint = (*C.GoMemberInfo)(nilPtr)
-
- var setters map[string]int
- var getters map[string]int
-
- // TODO Only do that if it's a struct?
- vtptr := reflect.PtrTo(vt)
-
- if vt.Kind() != reflect.Struct {
- panic(fmt.Sprintf("handling of %s (%#v) is incomplete; please report to the developers", vt, v))
- }
-
- numField := vt.NumField()
- numMethod := vtptr.NumMethod()
- privateFields := 0
- privateMethods := 0
-
- // struct { FooBar T; Baz T } => "fooBar\0baz\0"
- namesLen := 0
- for i := 0; i < numField; i++ {
- field := vt.Field(i)
- if field.PkgPath != "" {
- privateFields++
- continue
- }
- namesLen += len(field.Name) + 1
- }
- for i := 0; i < numMethod; i++ {
- method := vtptr.Method(i)
- if method.PkgPath != "" {
- privateMethods++
- continue
- }
- namesLen += len(method.Name) + 1
-
- // Track setters and getters.
- if len(method.Name) > 3 && method.Name[:3] == "Set" {
- if method.Type.NumIn() == 2 {
- if setters == nil {
- setters = make(map[string]int)
- }
- setters[method.Name[3:]] = i
- }
- } else if method.Type.NumIn() == 1 && method.Type.NumOut() == 1 {
- if getters == nil {
- getters = make(map[string]int)
- }
- getters[method.Name] = i
- }
- }
- names := make([]byte, 0, namesLen)
- for i := 0; i < numField; i++ {
- field := vt.Field(i)
- if field.PkgPath != "" {
- continue // not exported
- }
- names = appendLoweredName(names, field.Name)
- names = append(names, 0)
- }
- for i := 0; i < numMethod; i++ {
- method := vtptr.Method(i)
- if method.PkgPath != "" {
- continue // not exported
- }
- if _, ok := getters[method.Name]; !ok {
- continue
- }
- if _, ok := setters[method.Name]; !ok {
- delete(getters, method.Name)
- continue
- }
- // This is a getter method
- names = appendLoweredName(names, method.Name)
- names = append(names, 0)
- }
- for i := 0; i < numMethod; i++ {
- method := vtptr.Method(i)
- if method.PkgPath != "" {
- continue // not exported
- }
- if _, ok := getters[method.Name]; ok {
- continue // getter already handled above
- }
- names = appendLoweredName(names, method.Name)
- names = append(names, 0)
- }
- if len(names) != namesLen {
- panic("pre-allocated buffer size was wrong")
- }
- typeInfo.memberNames = C.CString(string(names))
-
- // Assemble information on members.
- membersLen := numField - privateFields + numMethod - privateMethods
- membersi := uintptr(0)
- mnamesi := uintptr(0)
- members := uintptr(C.malloc(memberInfoSize * C.size_t(membersLen)))
- mnames := uintptr(unsafe.Pointer(typeInfo.memberNames))
- for i := 0; i < numField; i++ {
- field := vt.Field(i)
- if field.PkgPath != "" {
- continue // not exported
- }
- memberInfo := (*C.GoMemberInfo)(unsafe.Pointer(members + uintptr(memberInfoSize)*membersi))
- memberInfo.memberName = (*C.char)(unsafe.Pointer(mnames + mnamesi))
- memberInfo.memberType = dataTypeOf(field.Type)
- memberInfo.reflectIndex = C.int(i)
- memberInfo.reflectGetIndex = -1
- memberInfo.reflectSetIndex = -1
- memberInfo.addrOffset = C.int(field.Offset)
- membersi += 1
- mnamesi += uintptr(len(field.Name)) + 1
- if methodIndex, ok := setters[field.Name]; ok {
- memberInfo.reflectSetIndex = C.int(methodIndex)
- }
- }
- for i := 0; i < numMethod; i++ {
- method := vtptr.Method(i)
- if method.PkgPath != "" {
- continue // not exported
- }
- if _, ok := getters[method.Name]; !ok {
- continue // not a getter
- }
- memberInfo := (*C.GoMemberInfo)(unsafe.Pointer(members + uintptr(memberInfoSize)*membersi))
- memberInfo.memberName = (*C.char)(unsafe.Pointer(mnames + mnamesi))
- memberInfo.memberType = dataTypeOf(method.Type.Out(0))
- memberInfo.reflectIndex = -1
- memberInfo.reflectGetIndex = C.int(getters[method.Name])
- memberInfo.reflectSetIndex = C.int(setters[method.Name])
- memberInfo.addrOffset = 0
- membersi += 1
- mnamesi += uintptr(len(method.Name)) + 1
- }
- for i := 0; i < numMethod; i++ {
- method := vtptr.Method(i)
- if method.PkgPath != "" {
- continue // not exported
- }
- if _, ok := getters[method.Name]; ok {
- continue // getter already handled above
- }
- memberInfo := (*C.GoMemberInfo)(unsafe.Pointer(members + uintptr(memberInfoSize)*membersi))
- memberInfo.memberName = (*C.char)(unsafe.Pointer(mnames + mnamesi))
- memberInfo.memberType = C.DTMethod
- memberInfo.reflectIndex = C.int(i)
- memberInfo.reflectGetIndex = -1
- memberInfo.reflectSetIndex = -1
- memberInfo.addrOffset = 0
- signature, result := methodQtSignature(method)
- // TODO The signature data might be embedded in the same array as the member names.
- memberInfo.methodSignature = C.CString(signature)
- memberInfo.resultSignature = C.CString(result)
- // TODO Sort out methods with a variable number of arguments.
- // It's called while bound, so drop the receiver.
- memberInfo.numIn = C.int(method.Type.NumIn() - 1)
- memberInfo.numOut = C.int(method.Type.NumOut())
- membersi += 1
- mnamesi += uintptr(len(method.Name)) + 1
-
- if method.Name == "Paint" && memberInfo.numIn == 1 && memberInfo.numOut == 0 && method.Type.In(1) == typePainter {
- typeInfo.paint = memberInfo
- }
- }
- typeInfo.members = (*C.GoMemberInfo)(unsafe.Pointer(members))
- typeInfo.membersLen = C.int(membersLen)
-
- typeInfo.fields = typeInfo.members
- typeInfo.fieldsLen = C.int(numField - privateFields + len(getters))
- typeInfo.methods = (*C.GoMemberInfo)(unsafe.Pointer(members + uintptr(memberInfoSize)*uintptr(typeInfo.fieldsLen)))
- typeInfo.methodsLen = C.int(numMethod - privateMethods - len(getters))
-
- if int(membersi) != membersLen {
- panic("used more space than allocated for member names")
- }
- if int(mnamesi) != namesLen {
- panic("allocated buffer doesn't match used space")
- }
- if typeInfo.fieldsLen+typeInfo.methodsLen != typeInfo.membersLen {
- panic("lengths are inconsistent")
- }
-
- typeInfoCache[vt] = typeInfo
- return typeInfo
-}
-
-func methodQtSignature(method reflect.Method) (signature, result string) {
- var buf bytes.Buffer
- for i, rune := range method.Name {
- if i == 0 {
- buf.WriteRune(unicode.ToLower(rune))
- } else {
- buf.WriteString(method.Name[i:])
- break
- }
- }
- buf.WriteByte('(')
- n := method.Type.NumIn()
- for i := 1; i < n; i++ {
- if i > 1 {
- buf.WriteByte(',')
- }
- buf.WriteString("QVariant")
- }
- buf.WriteByte(')')
- signature = buf.String()
-
- switch method.Type.NumOut() {
- case 0:
- // keep it as ""
- case 1:
- result = "QVariant"
- default:
- result = "QVariantList"
- }
- return
-}
-
-func hashable(value interface{}) (hashable bool) {
- defer func() { recover() }()
- return value == value
-}
-
-// unsafeString returns a Go string backed by C data.
-//
-// If the C data is deallocated or moved, the string will be
-// invalid and will crash the program if used. As such, the
-// resulting string must only be used inside the implementation
-// of the qml package and while the life time of the C data
-// is guaranteed.
-func unsafeString(data *C.char, size C.int) string {
- var s string
- sh := (*reflect.StringHeader)(unsafe.Pointer(&s))
- sh.Data = uintptr(unsafe.Pointer(data))
- sh.Len = int(size)
- return s
-}
-
-// unsafeStringData returns a C string backed by Go data. The C
-// string is NOT null-terminated, so its length must be taken
-// into account.
-//
-// If the s Go string is garbage collected, the returned C data
-// will be invalid and will crash the program if used. As such,
-// the resulting data must only be used inside the implementation
-// of the qml package and while the life time of the Go string
-// is guaranteed.
-func unsafeStringData(s string) (*C.char, C.int) {
- return *(**C.char)(unsafe.Pointer(&s)), C.int(len(s))
-}
-
-// unsafeBytesData returns a C string backed by Go data. The C
-// string is NOT null-terminated, so its length must be taken
-// into account.
-//
-// If the array backing the b Go slice is garbage collected, the
-// returned C data will be invalid and will crash the program if
-// used. As such, the resulting data must only be used inside the
-// implementation of the qml package and while the life time of
-// the Go array is guaranteed.
-func unsafeBytesData(b []byte) (*C.char, C.int) {
- return *(**C.char)(unsafe.Pointer(&b)), C.int(len(b))
-}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/doc.go b/Godeps/_workspace/src/github.com/obscuren/qml/doc.go
deleted file mode 100644
index 94b2404a9..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/doc.go
+++ /dev/null
@@ -1,199 +0,0 @@
-// Package qml offers graphical QML application support for the Go language.
-//
-// Attention
-//
-// This package is in an alpha stage, and still in heavy development. APIs may
-// change, and things may break.
-//
-// At this time contributors and developers that are interested in tracking the
-// development closely are encouraged to use it. If you'd prefer a more stable
-// release, please hold on a bit and subscribe to the mailing list for news. It's
-// in a pretty good state, so it shall not take too long.
-//
-// See http://github.com/go-qml/qml for details.
-//
-//
-// Introduction
-//
-// The qml package enables Go programs to display and manipulate graphical content
-// using Qt's QML framework. QML uses a declarative language to express structure
-// and style, and supports JavaScript for in-place manipulation of the described
-// content. When using the Go qml package, such QML content can also interact with
-// Go values, making use of its exported fields and methods, and even explicitly
-// creating new instances of registered Go types.
-//
-// A simple Go application that integrates with QML may perform the following steps
-// for offering a graphical interface:
-//
-// * Call qml.Run from function main providing a function with the logic below
-// * Create an engine for loading and running QML content (see NewEngine)
-// * Make Go values and types available to QML (see Context.SetVar and RegisterType)
-// * Load QML content (see Engine.LoadString and Engine.LoadFile)
-// * Create a new window for the content (see Component.CreateWindow)
-// * Show the window and wait for it to be closed (see Window.Show and Window.Wait)
-//
-// Some of these topics are covered below, and may also be observed in practice
-// in the following examples:
-//
-// https://github.com/go-qml/qml/tree/v1/examples
-//
-//
-// Simple example
-//
-// The following logic demonstrates loading a QML file into a window:
-//
-// func main() {
-// err := qml.Run(run)
-// ...
-// }
-//
-// func run() error {
-// engine := qml.NewEngine()
-// component, err := engine.LoadFile("file.qml")
-// if err != nil {
-// return err
-// }
-// win := component.CreateWindow(nil)
-// win.Show()
-// win.Wait()
-// return nil
-// }
-//
-// Handling QML objects in Go
-//
-// Any QML object may be manipulated by Go via the Object interface. That
-// interface is implemented both by dynamic QML values obtained from a running
-// engine, and by Go types in the qml package that represent QML values, such as
-// Window, Context, and Engine.
-//
-// For example, the following logic creates a window and prints its width
-// whenever it's made visible:
-//
-// win := component.CreateWindow(nil)
-// win.On("visibleChanged", func(visible bool) {
-// if (visible) {
-// fmt.Println("Width:", win.Int("width"))
-// }
-// })
-//
-// Information about the methods, properties, and signals that are available for QML
-// objects may be obtained in the Qt documentation. As a reference, the "visibleChanged"
-// signal and the "width" property used in the example above are described at:
-//
-// http://qt-project.org/doc/qt-5.0/qtgui/qwindow.html
-//
-// When in doubt about what type is being manipulated, the Object.TypeName method
-// provides the type name of the underlying value.
-//
-//
-// Publishing Go values to QML
-//
-// The simplest way of making a Go value available to QML code is setting it
-// as a variable of the engine's root context, as in:
-//
-// context := engine.Context()
-// context.SetVar("person", &Person{Name: "Ale"})
-//
-// This logic would enable the following QML code to successfully run:
-//
-// import QtQuick 2.0
-// Item {
-// Component.onCompleted: console.log("Name is", person.name)
-// }
-//
-//
-// Publishing Go types to QML
-//
-// While registering an individual Go value as described above is a quick way to get
-// started, it is also fairly limited. For more flexibility, a Go type may be
-// registered so that QML code can natively create new instances in an arbitrary
-// position of the structure. This may be achieved via the RegisterType function, as
-// the following example demonstrates:
-//
-// qml.RegisterTypes("GoExtensions", 1, 0, []qml.TypeSpec{{
-// Init: func(p *Person, obj qml.Object) { p.Name = "<none>" },
-// }})
-//
-// With this logic in place, QML code can create new instances of Person by itself:
-//
-// import QtQuick 2.0
-// import GoExtensions 1.0
-// Item{
-// Person {
-// id: person
-// name: "Ale"
-// }
-// Component.onCompleted: console.log("Name is", person.name)
-// }
-//
-//
-// Lowercasing of names
-//
-// Independently from the mechanism used to publish a Go value to QML code, its methods
-// and fields are available to QML logic as methods and properties of the
-// respective QML object representing it. As required by QML, though, the Go
-// method and field names are lowercased according to the following scheme when
-// being accesed from QML:
-//
-// value.Name => value.name
-// value.UPPERName => value.upperName
-// value.UPPER => value.upper
-//
-//
-// Setters and getters
-//
-// While QML code can directly read and write exported fields of Go values, as described
-// above, a Go type can also intercept writes to specific fields by declaring a setter
-// method according to common Go conventions. This is often useful for updating the
-// internal state or the visible content of a Go-defined type.
-//
-// For example:
-//
-// type Person struct {
-// Name string
-// }
-//
-// func (p *Person) SetName(name string) {
-// fmt.Println("Old name is", p.Name)
-// p.Name = name
-// fmt.Println("New name is", p.Name)
-// }
-//
-// In the example above, whenever QML code attempts to update the Person.Name field
-// via any means (direct assignment, object declarations, etc) the SetName method
-// is invoked with the provided value instead.
-//
-// A setter method may also be used in conjunction with a getter method rather
-// than a real type field. A method is only considered a getter in the presence
-// of the respective setter, and according to common Go conventions it must not
-// have the Get prefix.
-//
-// Inside QML logic, the getter and setter pair is seen as a single object property.
-//
-//
-// Painting
-//
-// Custom types implemented in Go may have displayable content by defining
-// a Paint method such as:
-//
-// func (p *Person) Paint(painter *qml.Painter) {
-// // ... OpenGL calls with the gopkg.in/qml.v1/gl/<VERSION> package ...
-// }
-//
-// A simple example is available at:
-//
-// https://github.com/go-qml/qml/tree/v1/examples/painting
-//
-//
-// Packing resources into the Go qml binary
-//
-// Resource files (qml code, images, etc) may be packed into the Go qml application
-// binary to simplify its handling and distribution. This is done with the genqrc tool:
-//
-// http://gopkg.in/qml.v1/cmd/genqrc#usage
-//
-// The following blog post provides more details:
-//
-// http://blog.labix.org/2014/09/26/packing-resources-into-go-qml-binaries
-//
-package qml
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/.gitignore b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/.gitignore
deleted file mode 100644
index 309fbb35d..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/.gitignore
+++ /dev/null
@@ -1,5 +0,0 @@
-basiclayouts/basiclayouts
-gallery/gallery
-splitview/splitview
-tableview/tableview
-touch/touch
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/README.md b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/README.md
deleted file mode 100644
index 201846d89..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/README.md
+++ /dev/null
@@ -1,8 +0,0 @@
-These examples were ported from [qtquickcontrols](git@gitorious.org:qt/qtquickcontrols.git).
-
-Only the basic ones were ported, in order to demonstrate how easy it is to create a full-fledged UI with Go and QML.
-
-There were a few more, but they that had native modules and those were omitted due to laziness.
-
-In order to run them you might need some extra Qt5 plugins. On Ubuntu those can be installed using this command:
- sudo apt-get install qtdeclarative5-controls-plugin qtdeclarative5-xmllistmodel-plugin
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/basiclayouts/basiclayouts.go b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/basiclayouts/basiclayouts.go
deleted file mode 100644
index a16b6b1ab..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/basiclayouts/basiclayouts.go
+++ /dev/null
@@ -1,29 +0,0 @@
-package main
-
-import (
- "fmt"
- "gopkg.in/qml.v1"
- "os"
-)
-
-func main() {
- if err := qml.Run(run); err != nil {
- fmt.Fprintf(os.Stderr, "error: %v\n", err)
- os.Exit(1)
- }
-}
-
-func run() error {
- engine := qml.NewEngine()
-
- controls, err := engine.LoadFile("main.qml")
- if err != nil {
- return err
- }
-
- window := controls.CreateWindow(nil)
-
- window.Show()
- window.Wait()
- return nil
-}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/basiclayouts/main.qml b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/basiclayouts/main.qml
deleted file mode 100644
index ecbbb75a1..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/basiclayouts/main.qml
+++ /dev/null
@@ -1,116 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the Qt Quick Controls module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** You may use this file under the terms of the BSD license as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
-** of its contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-
-
-
-
-import QtQuick 2.2
-import QtQuick.Controls 1.1
-import QtQuick.Layouts 1.0
-
-ApplicationWindow {
- visible: true
- title: "Basic layouts"
- property int margin: 11
- width: mainLayout.implicitWidth + 2 * margin
- height: mainLayout.implicitHeight + 2 * margin
- minimumWidth: mainLayout.Layout.minimumWidth + 2 * margin
- minimumHeight: mainLayout.Layout.minimumHeight + 2 * margin
-
- ColumnLayout {
- id: mainLayout
- anchors.fill: parent
- anchors.margins: margin
- GroupBox {
- id: rowBox
- title: "Row layout"
- Layout.fillWidth: true
-
- RowLayout {
- id: rowLayout
- anchors.fill: parent
- TextField {
- placeholderText: "This wants to grow horizontally"
- Layout.fillWidth: true
- }
- Button {
- text: "Button"
- }
- }
- }
-
- GroupBox {
- id: gridBox
- title: "Grid layout"
- Layout.fillWidth: true
-
- GridLayout {
- id: gridLayout
- rows: 3
- flow: GridLayout.TopToBottom
- anchors.fill: parent
-
- Label { text: "Line 1" }
- Label { text: "Line 2" }
- Label { text: "Line 3" }
-
- TextField { }
- TextField { }
- TextField { }
-
- TextArea {
- text: "This widget spans over three rows in the GridLayout.\n"
- + "All items in the GridLayout are implicitly positioned from top to bottom."
- Layout.rowSpan: 3
- Layout.fillHeight: true
- Layout.fillWidth: true
- }
- }
- }
- TextArea {
- id: t3
- text: "This fills the whole cell"
- Layout.minimumHeight: 30
- Layout.fillHeight: true
- Layout.fillWidth: true
- }
- }
-}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/content/AboutDialog.qml b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/content/AboutDialog.qml
deleted file mode 100644
index aec7b6043..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/content/AboutDialog.qml
+++ /dev/null
@@ -1,48 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the Qt Quick Controls module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** You may use this file under the terms of the BSD license as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
-** of its contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-import QtQuick 2.2
-import QtQuick.Dialogs 1.1
-
-MessageDialog {
- icon: StandardIcon.Information
- text: "QtQuick.Controls gallery example"
- detailedText: "This example demonstrates most of the available Qt Quick Controls."
- title: "About Gallery"
-}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/content/ChildWindow.qml b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/content/ChildWindow.qml
deleted file mode 100644
index 08925f632..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/content/ChildWindow.qml
+++ /dev/null
@@ -1,122 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the Qt Quick Controls module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** You may use this file under the terms of the BSD license as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
-** of its contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-
-
-
-
-import QtQuick 2.2
-import QtQuick.Window 2.1
-import QtQuick.Controls 1.1
-
-Window {
- id: window1
-
- width: 400
- height: 400
-
- title: "child window"
- flags: Qt.Dialog
-
- Rectangle {
- color: syspal.window
- anchors.fill: parent
-
- Label {
- id: dimensionsText
- anchors.horizontalCenter: parent.horizontalCenter
- anchors.top: parent.top
- width: parent.width
- horizontalAlignment: Text.AlignHCenter
- }
-
- Label {
- id: availableDimensionsText
- anchors.horizontalCenter: parent.horizontalCenter
- anchors.top: dimensionsText.bottom
- width: parent.width
- horizontalAlignment: Text.AlignHCenter
- }
-
- Label {
- id: closeText
- anchors.horizontalCenter: parent.horizontalCenter
- anchors.top: availableDimensionsText.bottom
- text: "This is a new Window, press the\nbutton below to close it again."
- }
- Button {
- anchors.horizontalCenter: closeText.horizontalCenter
- anchors.top: closeText.bottom
- id: closeWindowButton
- text:"Close"
- width: 98
- tooltip:"Press me, to close this window again"
- onClicked: window1.visible = false
- }
- Button {
- anchors.horizontalCenter: closeText.horizontalCenter
- anchors.top: closeWindowButton.bottom
- id: maximizeWindowButton
- text:"Maximize"
- width: 98
- tooltip:"Press me, to maximize this window again"
- onClicked: window1.visibility = Window.Maximized;
- }
- Button {
- anchors.horizontalCenter: closeText.horizontalCenter
- anchors.top: maximizeWindowButton.bottom
- id: normalizeWindowButton
- text:"Normalize"
- width: 98
- tooltip:"Press me, to normalize this window again"
- onClicked: window1.visibility = Window.Windowed;
- }
- Button {
- anchors.horizontalCenter: closeText.horizontalCenter
- anchors.top: normalizeWindowButton.bottom
- id: minimizeWindowButton
- text:"Minimize"
- width: 98
- tooltip:"Press me, to minimize this window again"
- onClicked: window1.visibility = Window.Minimized;
- }
- }
-}
-
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/content/Controls.qml b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/content/Controls.qml
deleted file mode 100644
index b7e461881..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/content/Controls.qml
+++ /dev/null
@@ -1,229 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the Qt Quick Controls module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** You may use this file under the terms of the BSD license as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
-** of its contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-
-
-
-
-import QtQuick 2.2
-import QtQuick.Controls 1.1
-import QtQuick.Layouts 1.1
-import QtQuick.Controls.Styles 1.1
-
-Item {
- id: flickable
- anchors.fill: parent
- enabled: enabledCheck.checked
-
- property int tabPosition: tabPositionGroup.current === r2 ? Qt.BottomEdge : Qt.TopEdge
-
- RowLayout {
- id: contentRow
- anchors.fill:parent
- anchors.margins: 8
- spacing: 16
- ColumnLayout {
- id: firstColumn
- Layout.minimumWidth: implicitWidth
- Layout.fillWidth: false
- RowLayout {
- id: buttonrow
- Button {
- id: button1
- text: "Button 1"
- tooltip:"This is an interesting tool tip"
- Layout.fillWidth: true
- }
- Button {
- id:button2
- text:"Button 2"
- Layout.fillWidth: true
- menu: Menu {
- MenuItem { text: "This Button" }
- MenuItem { text: "Happens To Have" }
- MenuItem { text: "A Menu Assigned" }
- }
- }
- }
- ComboBox {
- id: combo
- model: choices
- currentIndex: 2
- Layout.fillWidth: true
- }
- ComboBox {
- model: Qt.fontFamilies()
- Layout.fillWidth: true
- currentIndex: 47
- }
- ComboBox {
- id: editableCombo
- editable: true
- model: choices
- Layout.fillWidth: true
- currentIndex: 2
- onAccepted: {
- if (editableCombo.find(currentText) === -1) {
- choices.append({text: editText})
- currentIndex = editableCombo.find(editText)
- }
- }
- }
- RowLayout {
- SpinBox {
- id: t1
- Layout.fillWidth: true
- minimumValue: -50
- value: -20
- }
- SpinBox {
- id: t2
- Layout.fillWidth: true
- }
- }
- TextField {
- id: t3
- placeholderText: "This is a placeholder for a TextField"
- Layout.fillWidth: true
- }
- ProgressBar {
- // normalize value [0.0 .. 1.0]
- value: (slider.value - slider.minimumValue) / (slider.maximumValue - slider.minimumValue)
- Layout.fillWidth: true
- }
- ProgressBar {
- indeterminate: true
- Layout.fillWidth: true
- }
- Slider {
- id: slider
- value: 0.5
- Layout.fillWidth: true
- tickmarksEnabled: tickmarkCheck.checked
- stepSize: tickmarksEnabled ? 0.1 : 0
- }
- MouseArea {
- id: busyCheck
- Layout.fillWidth: true
- Layout.fillHeight: true
- hoverEnabled:true
- Layout.preferredHeight: busyIndicator.height
- BusyIndicator {
- id: busyIndicator
- running: busyCheck.containsMouse
- anchors.horizontalCenter: parent.horizontalCenter
- }
- }
- }
- ColumnLayout {
- id: rightcol
- Layout.fillWidth: true
- anchors {
- top: parent.top
- bottom: parent.bottom
- }
-
- GroupBox {
- id: group1
- title: "CheckBox"
- Layout.fillWidth: true
- RowLayout {
- Layout.fillWidth: true
- CheckBox {
- id: frameCheckbox
- text: "Text frame"
- checked: true
- Layout.minimumWidth: 100
- }
- CheckBox {
- id: tickmarkCheck
- text: "Tickmarks"
- checked: false
- Layout.minimumWidth: 100
- }
- CheckBox {
- id: wrapCheck
- text: "Word wrap"
- checked: true
- Layout.minimumWidth: 100
- }
- }
- }
- GroupBox {
- id: group2
- title:"Tab Position"
- Layout.fillWidth: true
- RowLayout {
- ExclusiveGroup { id: tabPositionGroup }
- RadioButton {
- id: r1
- text: "Top"
- checked: true
- exclusiveGroup: tabPositionGroup
- Layout.minimumWidth: 100
- }
- RadioButton {
- id: r2
- text: "Bottom"
- exclusiveGroup: tabPositionGroup
- Layout.minimumWidth: 100
- }
- }
- }
-
- TextArea {
- id: area
- frameVisible: frameCheckbox.checked
- text: loremIpsum + loremIpsum
- textFormat: Qt.RichText
- wrapMode: wrapCheck.checked ? TextEdit.WordWrap : TextEdit.NoWrap
- Layout.fillWidth: true
- Layout.fillHeight: true
- MouseArea {
- id: contextMenu
- parent: area.viewport
- anchors.fill: parent
- acceptedButtons: Qt.RightButton
- onPressed: editmenu.popup()
- }
- }
- }
- }
-}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/content/ImageViewer.qml b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/content/ImageViewer.qml
deleted file mode 100644
index 01f24ab33..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/content/ImageViewer.qml
+++ /dev/null
@@ -1,58 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the Qt Quick Controls module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** You may use this file under the terms of the BSD license as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
-** of its contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-import QtQuick 2.2
-import QtQuick.Window 2.1
-
-Window {
- id: imageViewer
- minimumWidth: viewerImage.width
- minimumHeight: viewerImage.height
- function open(source) {
- viewerImage.source = source
- width = viewerImage.implicitWidth + 20
- height = viewerImage.implicitHeight + 20
- title = source
- visible = true
- }
- Image {
- id: viewerImage
- anchors.centerIn: parent
- }
-}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/content/Layouts.qml b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/content/Layouts.qml
deleted file mode 100644
index 0cb234c39..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/content/Layouts.qml
+++ /dev/null
@@ -1,107 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the Qt Quick Controls module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** You may use this file under the terms of the BSD license as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
-** of its contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-import QtQuick 2.2
-import QtQuick.Controls 1.1
-import QtQuick.Layouts 1.0
-
-Item {
- id:root
- anchors.fill: parent
- anchors.margins: 8
-
- ColumnLayout {
- id: mainLayout
- anchors.fill: parent
- spacing: 4
- GroupBox {
- id: rowBox
- title: "Row layout"
- Layout.fillWidth: true
- RowLayout {
- id: rowLayout
- anchors.fill: parent
- TextField {
- placeholderText: "This wants to grow horizontally"
- Layout.fillWidth: true
- }
- Button {
- text: "Button"
- }
- }
- }
-
- GroupBox {
- id: gridBox
- title: "Grid layout"
- Layout.fillWidth: true
-
- GridLayout {
- id: gridLayout
- anchors.fill: parent
- rows: 3
- flow: GridLayout.TopToBottom
-
- Label { text: "Line 1" }
- Label { text: "Line 2" }
- Label { text: "Line 3" }
-
- TextField { }
- TextField { }
- TextField { }
-
- TextArea {
- text: "This widget spans over three rows in the GridLayout.\n"
- + "All items in the GridLayout are implicitly positioned from top to bottom."
- Layout.rowSpan: 3
- Layout.fillHeight: true
- Layout.fillWidth: true
- }
- }
- }
- TextArea {
- id: t3
- text: "This fills the whole cell"
- Layout.minimumHeight: 30
- Layout.fillHeight: true
- Layout.fillWidth: true
- }
- }
-}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/content/ModelView.qml b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/content/ModelView.qml
deleted file mode 100644
index be334458d..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/content/ModelView.qml
+++ /dev/null
@@ -1,103 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the Qt Quick Controls module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** You may use this file under the terms of the BSD license as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
-** of its contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-
-
-
-
-import QtQuick 2.2
-import QtQuick.Controls 1.1
-//import QtQuick.XmlListModel 2.1
-
-Item {
- id: root
- width: 600
- height: 300
- anchors.fill: parent
- anchors.margins: Qt.platform.os === "osx" ? 12 : 6
-
-// XmlListModel {
-// id: flickerModel
-// source: "http://api.flickr.com/services/feeds/photos_public.gne?format=rss2&tags=" + "Cat"
-// query: "/rss/channel/item"
-// namespaceDeclarations: "declare namespace media=\"http://search.yahoo.com/mrss/\";"
-// XmlRole { name: "title"; query: "title/string()" }
-// XmlRole { name: "imagesource"; query: "media:thumbnail/@url/string()" }
-// XmlRole { name: "credit"; query: "media:credit/string()" }
-// }
-
- ListModel {
- id: dummyModel
- Component.onCompleted: {
- for (var i = 0 ; i < 100 ; ++i) {
- append({"index": i, "title": "A title " + i, "imagesource" :"http://someurl.com", "credit" : "N/A"})
- }
- }
- }
-
- TableView{
- model: dummyModel
- anchors.fill: parent
-
- TableViewColumn {
- role: "index"
- title: "#"
- width: 36
- resizable: false
- movable: false
- }
- TableViewColumn {
- role: "title"
- title: "Title"
- width: 120
- }
- TableViewColumn {
- role: "credit"
- title: "Credit"
- width: 120
- }
- TableViewColumn {
- role: "imagesource"
- title: "Image source"
- width: 200
- visible: true
- }
- }
-}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/content/Styles.qml b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/content/Styles.qml
deleted file mode 100644
index ed237d82b..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/content/Styles.qml
+++ /dev/null
@@ -1,387 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the Qt Quick Controls module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** You may use this file under the terms of the BSD license as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
-** of its contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-
-
-
-
-import QtQuick 2.2
-import QtQuick.Controls 1.1
-import QtQuick.Controls.Styles 1.1
-import QtQuick.Particles 2.0
-import QtQuick.Layouts 1.0
-
-Item {
- id: root
- width: 300
- height: 200
-
- property int columnWidth: 120
- GridLayout {
- rowSpacing: 12
- columnSpacing: 30
- anchors.top: parent.top
- anchors.horizontalCenter: parent.horizontalCenter
- anchors.margins: 30
-
- Button {
- text: "Push me"
- style: ButtonStyle { }
- implicitWidth: columnWidth
- }
- Button {
- text: "Push me"
- style: ButtonStyle {
- background: BorderImage {
- source: control.pressed ? "../images/button-pressed.png" : "../images/button.png"
- border.left: 4 ; border.right: 4 ; border.top: 4 ; border.bottom: 4
- }
- }
- implicitWidth: columnWidth
- }
- Button {
- text: "Push me"
- style: buttonStyle
- implicitWidth: columnWidth
- }
-
- TextField {
- Layout.row: 1
- style: TextFieldStyle { }
- implicitWidth: columnWidth
- }
- TextField {
- style: TextFieldStyle {
- background: BorderImage {
- source: "../images/textfield.png"
- border.left: 4 ; border.right: 4 ; border.top: 4 ; border.bottom: 4
- }
- }
- implicitWidth: columnWidth
- }
- TextField {
- style: textfieldStyle
- implicitWidth: columnWidth
- }
-
- Slider {
- id: slider1
- Layout.row: 2
- value: 0.5
- implicitWidth: columnWidth
- style: SliderStyle { }
- }
- Slider {
- id: slider2
- value: 0.5
- implicitWidth: columnWidth
- style: SliderStyle {
- groove: BorderImage {
- height: 6
- border.top: 1
- border.bottom: 1
- source: "../images/progress-background.png"
- border.left: 6
- border.right: 6
- BorderImage {
- anchors.verticalCenter: parent.verticalCenter
- source: "../images/progress-fill.png"
- border.left: 5 ; border.top: 1
- border.right: 5 ; border.bottom: 1
- width: styleData.handlePosition
- height: parent.height
- }
- }
- handle: Item {
- width: 13
- height: 13
- Image {
- anchors.centerIn: parent
- source: "../images/slider-handle.png"
- }
- }
- }
- }
- Slider {
- id: slider3
- value: 0.5
- implicitWidth: columnWidth
- style: sliderStyle
- }
-
- ProgressBar {
- Layout.row: 3
- value: slider1.value
- implicitWidth: columnWidth
- style: ProgressBarStyle{ }
- }
- ProgressBar {
- value: slider2.value
- implicitWidth: columnWidth
- style: progressBarStyle
- }
- ProgressBar {
- value: slider3.value
- implicitWidth: columnWidth
- style: progressBarStyle2
- }
-
- CheckBox {
- text: "CheckBox"
- style: CheckBoxStyle{}
- Layout.row: 4
- implicitWidth: columnWidth
- }
- RadioButton {
- style: RadioButtonStyle{}
- text: "RadioButton"
- implicitWidth: columnWidth
- }
-
- ComboBox {
- model: ["Paris", "Oslo", "New York"]
- style: ComboBoxStyle{}
- implicitWidth: columnWidth
- }
-
- TabView {
- Layout.row: 5
- Layout.columnSpan: 3
- Layout.fillWidth: true
- implicitHeight: 30
- Tab { title: "One" ; Item {}}
- Tab { title: "Two" ; Item {}}
- Tab { title: "Three" ; Item {}}
- Tab { title: "Four" ; Item {}}
- style: TabViewStyle {}
- }
-
- TabView {
- Layout.row: 6
- Layout.columnSpan: 3
- Layout.fillWidth: true
- implicitHeight: 30
- Tab { title: "One" ; Item {}}
- Tab { title: "Two" ; Item {}}
- Tab { title: "Three" ; Item {}}
- Tab { title: "Four" ; Item {}}
- style: tabViewStyle
- }
- }
-
- // Style delegates:
-
- property Component buttonStyle: ButtonStyle {
- background: Rectangle {
- implicitHeight: 22
- implicitWidth: columnWidth
- color: control.pressed ? "darkGray" : control.activeFocus ? "#cdd" : "#ccc"
- antialiasing: true
- border.color: "gray"
- radius: height/2
- Rectangle {
- anchors.fill: parent
- anchors.margins: 1
- color: "transparent"
- antialiasing: true
- visible: !control.pressed
- border.color: "#aaffffff"
- radius: height/2
- }
- }
- }
-
- property Component textfieldStyle: TextFieldStyle {
- background: Rectangle {
- implicitWidth: columnWidth
- implicitHeight: 22
- color: "#f0f0f0"
- antialiasing: true
- border.color: "gray"
- radius: height/2
- Rectangle {
- anchors.fill: parent
- anchors.margins: 1
- color: "transparent"
- antialiasing: true
- border.color: "#aaffffff"
- radius: height/2
- }
- }
- }
-
- property Component sliderStyle: SliderStyle {
- handle: Rectangle {
- width: 18
- height: 18
- color: control.pressed ? "darkGray" : "lightGray"
- border.color: "gray"
- antialiasing: true
- radius: height/2
- Rectangle {
- anchors.fill: parent
- anchors.margins: 1
- color: "transparent"
- antialiasing: true
- border.color: "#eee"
- radius: height/2
- }
- }
-
- groove: Rectangle {
- height: 8
- implicitWidth: columnWidth
- implicitHeight: 22
-
- antialiasing: true
- color: "#ccc"
- border.color: "#777"
- radius: height/2
- Rectangle {
- anchors.fill: parent
- anchors.margins: 1
- color: "transparent"
- antialiasing: true
- border.color: "#66ffffff"
- radius: height/2
- }
- }
- }
-
- property Component progressBarStyle: ProgressBarStyle {
- background: BorderImage {
- source: "../images/progress-background.png"
- border.left: 2 ; border.right: 2 ; border.top: 2 ; border.bottom: 2
- }
- progress: Item {
- clip: true
- BorderImage {
- anchors.fill: parent
- anchors.rightMargin: (control.value < control.maximumValue) ? -4 : 0
- source: "../images/progress-fill.png"
- border.left: 10 ; border.right: 10
- Rectangle {
- width: 1
- color: "#a70"
- opacity: 0.8
- anchors.top: parent.top
- anchors.bottom: parent.bottom
- anchors.bottomMargin: 1
- anchors.right: parent.right
- visible: control.value < control.maximumValue
- anchors.rightMargin: -parent.anchors.rightMargin
- }
- }
- ParticleSystem{ id: bubbles; running: visible }
- ImageParticle{
- id: fireball
- system: bubbles
- source: "../images/bubble.png"
- opacity: 0.7
- }
- Emitter{
- system: bubbles
- anchors.bottom: parent.bottom
- anchors.margins: 4
- anchors.bottomMargin: -4
- anchors.left: parent.left
- anchors.right: parent.right
- size: 4
- sizeVariation: 4
- acceleration: PointDirection{ y: -6; xVariation: 3 }
- emitRate: 6 * control.value
- lifeSpan: 3000
- }
- }
- }
-
- property Component progressBarStyle2: ProgressBarStyle {
- background: Rectangle {
- implicitWidth: columnWidth
- implicitHeight: 24
- color: "#f0f0f0"
- border.color: "gray"
- }
- progress: Rectangle {
- color: "#ccc"
- border.color: "gray"
- Rectangle {
- color: "transparent"
- border.color: "#44ffffff"
- anchors.fill: parent
- anchors.margins: 1
- }
- }
- }
-
- property Component tabViewStyle: TabViewStyle {
- tabOverlap: 16
- frameOverlap: 4
- tabsMovable: true
-
- frame: Rectangle {
- gradient: Gradient{
- GradientStop { color: "#e5e5e5" ; position: 0 }
- GradientStop { color: "#e0e0e0" ; position: 1 }
- }
- border.color: "#898989"
- Rectangle { anchors.fill: parent ; anchors.margins: 1 ; border.color: "white" ; color: "transparent" }
- }
- tab: Item {
- property int totalOverlap: tabOverlap * (control.count - 1)
- implicitWidth: Math.min ((styleData.availableWidth + totalOverlap)/control.count - 4, image.sourceSize.width)
- implicitHeight: image.sourceSize.height
- BorderImage {
- id: image
- anchors.fill: parent
- source: styleData.selected ? "../images/tab_selected.png" : "../images/tab.png"
- border.left: 30
- smooth: false
- border.right: 30
- }
- Text {
- text: styleData.title
- anchors.centerIn: parent
- }
- }
- leftCorner: Item { implicitWidth: 12 }
- }
-}
-
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/gallery.go b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/gallery.go
deleted file mode 100644
index a16b6b1ab..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/gallery.go
+++ /dev/null
@@ -1,29 +0,0 @@
-package main
-
-import (
- "fmt"
- "gopkg.in/qml.v1"
- "os"
-)
-
-func main() {
- if err := qml.Run(run); err != nil {
- fmt.Fprintf(os.Stderr, "error: %v\n", err)
- os.Exit(1)
- }
-}
-
-func run() error {
- engine := qml.NewEngine()
-
- controls, err := engine.LoadFile("main.qml")
- if err != nil {
- return err
- }
-
- window := controls.CreateWindow(nil)
-
- window.Show()
- window.Wait()
- return nil
-}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/bubble.png b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/bubble.png
deleted file mode 100644
index 62aa1efe5..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/bubble.png
+++ /dev/null
Binary files differ
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/button-pressed.png b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/button-pressed.png
deleted file mode 100644
index d64cdaa78..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/button-pressed.png
+++ /dev/null
Binary files differ
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/button.png b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/button.png
deleted file mode 100644
index 8ab41cc80..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/button.png
+++ /dev/null
Binary files differ
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/document-open.png b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/document-open.png
deleted file mode 100644
index f35f25835..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/document-open.png
+++ /dev/null
Binary files differ
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/document-open@2x.png b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/document-open@2x.png
deleted file mode 100644
index 9fdbb6657..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/document-open@2x.png
+++ /dev/null
Binary files differ
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/document-save-as.png b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/document-save-as.png
deleted file mode 100644
index 5c9f6b343..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/document-save-as.png
+++ /dev/null
Binary files differ
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/document-save-as@2x.png b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/document-save-as@2x.png
deleted file mode 100644
index a15e34c92..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/document-save-as@2x.png
+++ /dev/null
Binary files differ
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/folder_new.png b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/folder_new.png
deleted file mode 100644
index 8d8bb9bd7..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/folder_new.png
+++ /dev/null
Binary files differ
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/go-next.png b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/go-next.png
deleted file mode 100644
index a68e2db77..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/go-next.png
+++ /dev/null
Binary files differ
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/go-previous.png b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/go-previous.png
deleted file mode 100644
index c37bc0414..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/go-previous.png
+++ /dev/null
Binary files differ
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/preferences-system.png b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/preferences-system.png
deleted file mode 100644
index 6e52db7cf..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/preferences-system.png
+++ /dev/null
Binary files differ
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/process-stop.png b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/process-stop.png
deleted file mode 100644
index e7a8d1722..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/process-stop.png
+++ /dev/null
Binary files differ
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/progress-background.png b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/progress-background.png
deleted file mode 100644
index 55a069dfc..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/progress-background.png
+++ /dev/null
Binary files differ
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/progress-fill.png b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/progress-fill.png
deleted file mode 100644
index b588c9586..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/progress-fill.png
+++ /dev/null
Binary files differ
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/slider-handle.png b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/slider-handle.png
deleted file mode 100644
index ac4d4a0d9..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/slider-handle.png
+++ /dev/null
Binary files differ
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/tab.png b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/tab.png
deleted file mode 100644
index 74fefab78..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/tab.png
+++ /dev/null
Binary files differ
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/tab_selected.png b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/tab_selected.png
deleted file mode 100644
index 665400ccf..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/tab_selected.png
+++ /dev/null
Binary files differ
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/textfield.png b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/textfield.png
deleted file mode 100644
index 1d4a38ab3..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/textfield.png
+++ /dev/null
Binary files differ
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/toplevel_window.png b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/toplevel_window.png
deleted file mode 100644
index 4dc6a8cee..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/toplevel_window.png
+++ /dev/null
Binary files differ
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/view-refresh.png b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/view-refresh.png
deleted file mode 100644
index 606ea9eba..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/view-refresh.png
+++ /dev/null
Binary files differ
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/window-new.png b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/window-new.png
deleted file mode 100644
index e091702e3..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/window-new.png
+++ /dev/null
Binary files differ
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/window-new@2x.png b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/window-new@2x.png
deleted file mode 100644
index 36503018e..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/window-new@2x.png
+++ /dev/null
Binary files differ
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/main.qml b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/main.qml
deleted file mode 100644
index 7250bb313..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/main.qml
+++ /dev/null
@@ -1,266 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the Qt Quick Controls module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** You may use this file under the terms of the BSD license as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
-** of its contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-
-
-
-
-import QtQuick 2.2
-import QtQuick.Controls 1.1
-import QtQuick.Layouts 1.0
-import QtQuick.Dialogs 1.0
-import "content"
-
-ApplicationWindow {
- visible: true
- title: "Component Gallery"
-
- width: 640
- height: 420
- minimumHeight: 400
- minimumWidth: 600
-
- property string loremIpsum:
- "Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor "+
- "Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor "+
- "incididunt ut labore et dolore magna aliqua.\n Ut enim ad minim veniam, quis nostrud "+
- "exercitation ullamco laboris nisi ut aliquip ex ea commodo cosnsequat. ";
-
- ImageViewer { id: imageViewer }
-
- FileDialog {
- id: fileDialog
- nameFilters: [ "Image files (*.png *.jpg)" ]
- onAccepted: imageViewer.open(fileUrl)
- }
-
- AboutDialog { id: aboutDialog }
-
- Action {
- id: openAction
- text: "&Open"
- shortcut: StandardKey.Open
- iconSource: "images/document-open.png"
- onTriggered: fileDialog.open()
- tooltip: "Open an image"
- }
-
- Action {
- id: copyAction
- text: "&Copy"
- shortcut: StandardKey.Copy
- iconName: "edit-copy"
- enabled: (!!activeFocusItem && !!activeFocusItem["copy"])
- onTriggered: activeFocusItem.copy()
- }
-
- Action {
- id: cutAction
- text: "Cu&t"
- shortcut: StandardKey.Cut
- iconName: "edit-cut"
- enabled: (!!activeFocusItem && !!activeFocusItem["cut"])
- onTriggered: activeFocusItem.cut()
- }
-
- Action {
- id: pasteAction
- text: "&Paste"
- shortcut: StandardKey.Paste
- iconName: "edit-paste"
- enabled: (!!activeFocusItem && !!activeFocusItem["paste"])
- onTriggered: activeFocusItem.paste()
- }
-
- Action {
- id: aboutAction
- text: "About"
- onTriggered: aboutDialog.open()
- }
-
- ExclusiveGroup {
- id: textFormatGroup
-
- Action {
- id: a1
- text: "Align &Left"
- checkable: true
- Component.onCompleted: checked = true
- }
-
- Action {
- id: a2
- text: "&Center"
- checkable: true
- }
-
- Action {
- id: a3
- text: "Align &Right"
- checkable: true
- }
- }
-
- ChildWindow { id: window1 }
-
- Menu {
- id: editmenu
- MenuItem { action: cutAction }
- MenuItem { action: copyAction }
- MenuItem { action: pasteAction }
- MenuSeparator {}
- Menu {
- title: "Text &Format"
- MenuItem { action: a1 }
- MenuItem { action: a2 }
- MenuItem { action: a3 }
- MenuSeparator { }
- MenuItem { text: "Allow &Hyphenation"; checkable: true }
- }
- Menu {
- title: "Font &Style"
- MenuItem { text: "&Bold"; checkable: true }
- MenuItem { text: "&Italic"; checkable: true }
- MenuItem { text: "&Underline"; checkable: true }
- }
- }
-
- toolBar: ToolBar {
- id: toolbar
- RowLayout {
- id: toolbarLayout
- spacing: 0
- width: parent.width
- ToolButton {
- iconSource: "images/window-new.png"
- onClicked: window1.visible = !window1.visible
- Accessible.name: "New window"
- tooltip: "Toggle visibility of the second window"
- }
- ToolButton { action: openAction }
- ToolButton {
- Accessible.name: "Save as"
- iconSource: "images/document-save-as.png"
- tooltip: "(Pretend to) Save as..."
- }
- Item { Layout.fillWidth: true }
- CheckBox {
- id: enabledCheck
- text: "Enabled"
- checked: true
- }
- }
- }
-
- menuBar: MenuBar {
- Menu {
- title: "&File"
- MenuItem { action: openAction }
- MenuItem {
- text: "Close"
- shortcut: StandardKey.Quit
- onTriggered: Qt.quit()
- }
- }
- Menu {
- title: "&Edit"
- MenuItem { action: cutAction }
- MenuItem { action: copyAction }
- MenuItem { action: pasteAction }
- MenuSeparator { }
- MenuItem {
- text: "Do Nothing"
- shortcut: "Ctrl+E,Shift+Ctrl+X"
- enabled: false
- }
- MenuItem {
- text: "Not Even There"
- shortcut: "Ctrl+E,Shift+Ctrl+Y"
- visible: false
- }
- Menu {
- title: "Me Neither"
- visible: false
- }
- }
- Menu {
- title: "&Help"
- MenuItem { action: aboutAction }
- }
- }
-
-
- SystemPalette {id: syspal}
- color: syspal.window
- ListModel {
- id: choices
- ListElement { text: "Banana" }
- ListElement { text: "Orange" }
- ListElement { text: "Apple" }
- ListElement { text: "Coconut" }
- }
-
- TabView {
- id:frame
- enabled: enabledCheck.checked
- tabPosition: controlPage.item ? controlPage.item.tabPosition : Qt.TopEdge
- anchors.fill: parent
- anchors.margins: Qt.platform.os === "osx" ? 12 : 2
-
- Tab {
- id: controlPage
- title: "Controls"
- Controls { }
- }
- Tab {
- title: "Itemviews"
- ModelView { }
- }
- Tab {
- title: "Styles"
- Styles { anchors.fill: parent }
- }
- Tab {
- title: "Layouts"
- Layouts { anchors.fill:parent }
- }
- }
-}
-
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/splitview/main.qml b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/splitview/main.qml
deleted file mode 100644
index d93c74d3d..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/splitview/main.qml
+++ /dev/null
@@ -1,82 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the Qt Quick Controls module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** You may use this file under the terms of the BSD license as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
-** of its contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-
-
-
-
-import QtQuick 2.2
-import QtQuick.Controls 1.1
-import QtQuick.Layouts 1.0
-
-ApplicationWindow {
- visible: true
- width: 600
- height: 400
-
- SplitView {
- anchors.fill: parent
-
- Rectangle {
- id: column
- width: 200
- Layout.minimumWidth: 100
- Layout.maximumWidth: 300
- color: "lightsteelblue"
- }
-
- SplitView {
- orientation: Qt.Vertical
- Layout.fillWidth: true
-
- Rectangle {
- id: row1
- height: 200
- color: "lightblue"
- Layout.minimumHeight: 1
- }
-
- Rectangle {
- id: row2
- color: "lightgray"
- }
- }
- }
-}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/splitview/splitview.go b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/splitview/splitview.go
deleted file mode 100644
index a16b6b1ab..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/splitview/splitview.go
+++ /dev/null
@@ -1,29 +0,0 @@
-package main
-
-import (
- "fmt"
- "gopkg.in/qml.v1"
- "os"
-)
-
-func main() {
- if err := qml.Run(run); err != nil {
- fmt.Fprintf(os.Stderr, "error: %v\n", err)
- os.Exit(1)
- }
-}
-
-func run() error {
- engine := qml.NewEngine()
-
- controls, err := engine.LoadFile("main.qml")
- if err != nil {
- return err
- }
-
- window := controls.CreateWindow(nil)
-
- window.Show()
- window.Wait()
- return nil
-}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/tableview/images/header.png b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/tableview/images/header.png
deleted file mode 100644
index dba664609..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/tableview/images/header.png
+++ /dev/null
Binary files differ
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/tableview/images/selectedrow.png b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/tableview/images/selectedrow.png
deleted file mode 100644
index 71192ea4e..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/tableview/images/selectedrow.png
+++ /dev/null
Binary files differ
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/tableview/main.qml b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/tableview/main.qml
deleted file mode 100644
index 9fb361369..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/tableview/main.qml
+++ /dev/null
@@ -1,405 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the Qt Quick Controls module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** You may use this file under the terms of the BSD license as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
-** of its contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-
-
-
-
-import QtQuick 2.2
-import QtQuick.Window 2.1
-import QtQuick.Controls 1.1
-import QtQuick.XmlListModel 2.0
-
-Window {
- visible: true
- width: 538 + frame.margins * 2
- height: 360 + frame.margins * 2
-
- ToolBar {
- id: toolbar
- width: parent.width
-
- ListModel {
- id: delegatemenu
- ListElement { text: "Shiny delegate" }
- ListElement { text: "Scale selected" }
- ListElement { text: "Editable items" }
- }
-
- ComboBox {
- id: delegateChooser
- enabled: frame.currentIndex === 3 ? 1 : 0
- model: delegatemenu
- width: 150
- anchors.left: parent.left
- anchors.leftMargin: 8
- anchors.verticalCenter: parent.verticalCenter
- }
-
- CheckBox {
- id: enabledCheck
- text: "Enabled"
- checked: true
- anchors.right: parent.right
- anchors.verticalCenter: parent.verticalCenter
- }
- }
-
- SystemPalette {id: syspal}
- color: syspal.window
-
- XmlListModel {
- id: flickerModel
- source: "http://api.flickr.com/services/feeds/photos_public.gne?format=rss2&tags=" + "Qt"
- query: "/rss/channel/item"
- namespaceDeclarations: "declare namespace media=\"http://search.yahoo.com/mrss/\";"
- XmlRole { name: "title"; query: "title/string()" }
- XmlRole { name: "imagesource"; query: "media:thumbnail/@url/string()" }
- XmlRole { name: "credit"; query: "media:credit/string()" }
- }
-
- ListModel {
- id: nestedModel
- ListElement{content: ListElement { description: "Core" ; color:"#ffaacc"}}
- ListElement{content: ListElement { description: "Second" ; color:"#ffccaa"}}
- ListElement{content: ListElement { description: "Third" ; color:"#ffffaa"}}
- }
-
- ListModel {
- id: largeModel
- Component.onCompleted: {
- for (var i=0 ; i< 500 ; ++i)
- largeModel.append({"name":"Person "+i , "age": Math.round(Math.random()*100), "gender": Math.random()>0.5 ? "Male" : "Female"})
- }
- }
-
- Column {
- anchors.top: toolbar.bottom
- anchors.right: parent.right
- anchors.left: parent.left
- anchors.bottom: parent.bottom
- anchors.margins: 8
-
- TabView {
- id:frame
- focus:true
- enabled: enabledCheck.checked
-
- property int margins: Qt.platform.os === "osx" ? 16 : 0
-
- height: parent.height - 34
- anchors.right: parent.right
- anchors.left: parent.left
- anchors.margins: margins
-
- Tab {
- title: "XmlListModel"
-
- TableView {
- model: flickerModel
- anchors.fill: parent
- anchors.margins: 12
-
- TableViewColumn {
- role: "title"
- title: "Title"
- width: 120
- }
- TableViewColumn {
- role: "credit"
- title: "Credit"
- width: 120
- }
- TableViewColumn {
- role: "imagesource"
- title: "Image source"
- width: 200
- visible: true
- }
-
- frameVisible: frameCheckbox.checked
- headerVisible: headerCheckbox.checked
- sortIndicatorVisible: sortableCheckbox.checked
- alternatingRowColors: alternateCheckbox.checked
- }
- }
- Tab {
- title: "Multivalue"
-
- TableView {
- model: nestedModel
- anchors.fill: parent
- anchors.margins: 12
-
- TableViewColumn {
- role: "content"
- title: "Text and Color"
- width: 220
- }
-
- itemDelegate: Item {
- Rectangle{
- color: styleData.value.get(0).color
- anchors.top:parent.top
- anchors.right:parent.right
- anchors.bottom:parent.bottom
- anchors.margins: 4
- width:32
- border.color:"#666"
- }
- Text {
- width: parent.width
- anchors.margins: 4
- anchors.left: parent.left
- anchors.verticalCenter: parent.verticalCenter
- elide: styleData.elideMode
- text: styleData.value.get(0).description
- color: styleData.textColor
- }
- }
-
- frameVisible: frameCheckbox.checked
- headerVisible: headerCheckbox.checked
- sortIndicatorVisible: sortableCheckbox.checked
- alternatingRowColors: alternateCheckbox.checked
- }
- }
- Tab {
- title: "Generated"
-
- TableView {
- model: largeModel
- anchors.margins: 12
- anchors.fill: parent
- TableViewColumn {
- role: "name"
- title: "Name"
- width: 120
- }
- TableViewColumn {
- role: "age"
- title: "Age"
- width: 120
- }
- TableViewColumn {
- role: "gender"
- title: "Gender"
- width: 120
- }
- frameVisible: frameCheckbox.checked
- headerVisible: headerCheckbox.checked
- sortIndicatorVisible: sortableCheckbox.checked
- alternatingRowColors: alternateCheckbox.checked
- }
- }
-
- Tab {
- title: "Delegates"
- Item {
- anchors.fill: parent
-
- Component {
- id: delegate1
- Item {
- clip: true
- Text {
- width: parent.width
- anchors.margins: 4
- anchors.left: parent.left
- anchors.verticalCenter: parent.verticalCenter
- elide: styleData.elideMode
- text: styleData.value !== undefined ? styleData.value : ""
- color: styleData.textColor
- }
- }
- }
-
- Component {
- id: delegate2
- Text {
- width: parent.width
- anchors.margins: 4
- anchors.left: parent.left
- anchors.verticalCenter: parent.verticalCenter
- elide: styleData.elideMode
- text: styleData.value !== undefined ? styleData.value : ""
- color: styleData.textColor
- }
- }
-
- Component {
- id: editableDelegate
- Item {
-
- Text {
- width: parent.width
- anchors.margins: 4
- anchors.left: parent.left
- anchors.verticalCenter: parent.verticalCenter
- elide: styleData.elideMode
- text: styleData.value !== undefined ? styleData.value : ""
- color: styleData.textColor
- visible: !styleData.selected
- }
- Loader { // Initialize text editor lazily to improve performance
- id: loaderEditor
- anchors.fill: parent
- anchors.margins: 4
- Connections {
- target: loaderEditor.item
- onAccepted: {
- if (typeof styleData.value === 'number')
- largeModel.setProperty(styleData.row, styleData.role, Number(parseFloat(loaderEditor.item.text).toFixed(0)))
- else
- largeModel.setProperty(styleData.row, styleData.role, loaderEditor.item.text)
- }
- }
- sourceComponent: styleData.selected ? editor : null
- Component {
- id: editor
- TextInput {
- id: textinput
- color: styleData.textColor
- text: styleData.value
- MouseArea {
- id: mouseArea
- anchors.fill: parent
- hoverEnabled: true
- onClicked: textinput.forceActiveFocus()
- }
- }
- }
- }
- }
- }
- TableView {
- model: largeModel
- anchors.margins: 12
- anchors.fill:parent
- frameVisible: frameCheckbox.checked
- headerVisible: headerCheckbox.checked
- sortIndicatorVisible: sortableCheckbox.checked
- alternatingRowColors: alternateCheckbox.checked
-
- TableViewColumn {
- role: "name"
- title: "Name"
- width: 120
- }
- TableViewColumn {
- role: "age"
- title: "Age"
- width: 120
- }
- TableViewColumn {
- role: "gender"
- title: "Gender"
- width: 120
- }
-
- headerDelegate: BorderImage{
- source: "images/header.png"
- border{left:2;right:2;top:2;bottom:2}
- Text {
- text: styleData.value
- anchors.centerIn:parent
- color:"#333"
- }
- }
-
- rowDelegate: Rectangle {
- height: (delegateChooser.currentIndex == 1 && styleData.selected) ? 30 : 20
- Behavior on height{ NumberAnimation{} }
-
- color: styleData.selected ? "#448" : (styleData.alternate? "#eee" : "#fff")
- BorderImage{
- id: selected
- anchors.fill: parent
- source: "images/selectedrow.png"
- visible: styleData.selected
- border{left:2; right:2; top:2; bottom:2}
- SequentialAnimation {
- running: true; loops: Animation.Infinite
- NumberAnimation { target:selected; property: "opacity"; to: 1.0; duration: 900}
- NumberAnimation { target:selected; property: "opacity"; to: 0.5; duration: 900}
- }
- }
- }
-
- itemDelegate: {
- if (delegateChooser.currentIndex == 2)
- return editableDelegate;
- else
- return delegate1;
- }
- }
- }
- }
- }
- Row{
- x: 12
- height: 34
- CheckBox{
- id: alternateCheckbox
- checked: true
- text: "Alternate"
- anchors.verticalCenter: parent.verticalCenter
- }
- CheckBox{
- id: sortableCheckbox
- checked: false
- text: "Sort indicator"
- anchors.verticalCenter: parent.verticalCenter
- }
- CheckBox{
- id: frameCheckbox
- checked: true
- text: "Frame"
- anchors.verticalCenter: parent.verticalCenter
- }
- CheckBox{
- id: headerCheckbox
- checked: true
- text: "Headers"
- anchors.verticalCenter: parent.verticalCenter
- }
- }
- }
-}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/tableview/tableview.go b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/tableview/tableview.go
deleted file mode 100644
index a16b6b1ab..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/tableview/tableview.go
+++ /dev/null
@@ -1,29 +0,0 @@
-package main
-
-import (
- "fmt"
- "gopkg.in/qml.v1"
- "os"
-)
-
-func main() {
- if err := qml.Run(run); err != nil {
- fmt.Fprintf(os.Stderr, "error: %v\n", err)
- os.Exit(1)
- }
-}
-
-func run() error {
- engine := qml.NewEngine()
-
- controls, err := engine.LoadFile("main.qml")
- if err != nil {
- return err
- }
-
- window := controls.CreateWindow(nil)
-
- window.Show()
- window.Wait()
- return nil
-}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/content/AndroidDelegate.qml b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/content/AndroidDelegate.qml
deleted file mode 100644
index 21ee8e680..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/content/AndroidDelegate.qml
+++ /dev/null
@@ -1,92 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the Qt Quick Controls module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** You may use this file under the terms of the BSD license as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
-** of its contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-
-
-
-
-import QtQuick 2.2
-
-Item {
- id: root
- width: parent.width
- height: 88
-
- property alias text: textitem.text
- signal clicked
-
- Rectangle {
- anchors.fill: parent
- color: "#11ffffff"
- visible: mouse.pressed
- }
-
- Text {
- id: textitem
- color: "white"
- font.pixelSize: 32
- text: modelData
- anchors.verticalCenter: parent.verticalCenter
- anchors.left: parent.left
- anchors.leftMargin: 30
- }
-
- Rectangle {
- anchors.left: parent.left
- anchors.right: parent.right
- anchors.margins: 15
- height: 1
- color: "#424246"
- }
-
- Image {
- anchors.right: parent.right
- anchors.rightMargin: 20
- anchors.verticalCenter: parent.verticalCenter
- source: "../images/navigation_next_item.png"
- }
-
- MouseArea {
- id: mouse
- anchors.fill: parent
- onClicked: root.clicked()
-
- }
-}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/content/ButtonPage.qml b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/content/ButtonPage.qml
deleted file mode 100644
index 6058671c5..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/content/ButtonPage.qml
+++ /dev/null
@@ -1,176 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the Qt Quick Controls module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** You may use this file under the terms of the BSD license as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
-** of its contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-
-
-
-
-import QtQuick 2.2
-import QtQuick.Controls 1.1
-import QtQuick.Controls.Styles 1.1
-
-Item {
- width: parent.width
- height: parent.height
-
- property real progress: 0
- SequentialAnimation on progress {
- loops: Animation.Infinite
- running: true
- NumberAnimation {
- from: 0
- to: 1
- duration: 3000
- }
- NumberAnimation {
- from: 1
- to: 0
- duration: 3000
- }
- }
-
- Column {
- spacing: 40
- anchors.centerIn: parent
-
- Button {
- text: "Press me"
- style: touchStyle
- }
-
- Button {
- style: touchStyle
- text: "Press me too"
- }
-
- Button {
- anchors.margins: 20
- style: touchStyle
- text: "Don't press me"
- onClicked: if (stackView) stackView.pop()
- }
-
- Row {
- spacing: 20
- Switch {
- style: switchStyle
- }
- Switch {
- style: switchStyle
- }
- }
-
- }
-
- Component {
- id: touchStyle
- ButtonStyle {
- panel: Item {
- implicitHeight: 50
- implicitWidth: 320
- BorderImage {
- anchors.fill: parent
- antialiasing: true
- border.bottom: 8
- border.top: 8
- border.left: 8
- border.right: 8
- anchors.margins: control.pressed ? -4 : 0
- source: control.pressed ? "../images/button_pressed.png" : "../images/button_default.png"
- Text {
- text: control.text
- anchors.centerIn: parent
- color: "white"
- font.pixelSize: 23
- renderType: Text.NativeRendering
- }
- }
- }
- }
- }
-
- Component {
- id: switchStyle
- SwitchStyle {
-
- groove: Rectangle {
- implicitHeight: 50
- implicitWidth: 1.1
- Rectangle {
- anchors.top: parent.top
- anchors.left: parent.left
- anchors.bottom: parent.bottom
- width: parent.width/2 - 2
- height: 20
- anchors.margins: 2
- color: control.checked ? "#468bb7" : "#222"
- Behavior on color {ColorAnimation {}}
- Text {
- font.pixelSize: 23
- color: "white"
- anchors.centerIn: parent
- text: "ON"
- }
- }
- Item {
- width: parent.width/2
- height: parent.height
- anchors.right: parent.right
- Text {
- font.pixelSize: 23
- color: "white"
- anchors.centerIn: parent
- text: "OFF"
- }
- }
- color: "#222"
- border.color: "#444"
- border.width: 2
- }
- handle: Rectangle {
- width: parent.parent.width/2
- height: control.height
- color: "#444"
- border.color: "#555"
- border.width: 2
- }
- }
- }
-}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/content/ListPage.qml b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/content/ListPage.qml
deleted file mode 100644
index 65dc99f51..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/content/ListPage.qml
+++ /dev/null
@@ -1,82 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the Qt Quick Controls module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** You may use this file under the terms of the BSD license as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
-** of its contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-
-
-
-
-import QtQuick 2.2
-import QtQuick.Controls 1.1
-import QtQuick.Controls.Styles 1.1
-
-ScrollView {
- width: parent.width
- height: parent.height
-
- flickableItem.interactive: true
-
- ListView {
- anchors.fill: parent
- model: 100
- delegate: AndroidDelegate {
- text: "Item #" + modelData
- }
- }
-
- style: ScrollViewStyle {
- transientScrollBars: true
- handle: Item {
- implicitWidth: 14
- implicitHeight: 26
- Rectangle {
- color: "#424246"
- anchors.fill: parent
- anchors.topMargin: 6
- anchors.leftMargin: 4
- anchors.rightMargin: 4
- anchors.bottomMargin: 6
- }
- }
- scrollBarBackground: Item {
- implicitWidth: 14
- implicitHeight: 26
- }
- }
-}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/content/ProgressBarPage.qml b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/content/ProgressBarPage.qml
deleted file mode 100644
index 019d72061..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/content/ProgressBarPage.qml
+++ /dev/null
@@ -1,114 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the Qt Quick Controls module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** You may use this file under the terms of the BSD license as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
-** of its contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-
-
-
-
-import QtQuick 2.2
-import QtQuick.Controls 1.1
-import QtQuick.Controls.Styles 1.1
-
-Item {
- width: parent.width
- height: parent.height
-
- property real progress: 0
- SequentialAnimation on progress {
- loops: Animation.Infinite
- running: true
- NumberAnimation {
- from: 0
- to: 1
- duration: 3000
- }
- NumberAnimation {
- from: 1
- to: 0
- duration: 3000
- }
- }
-
- Column {
- spacing: 40
- anchors.centerIn: parent
-
- ProgressBar {
- anchors.margins: 20
- style: touchStyle
- width: 400
- value: progress
- }
-
- ProgressBar {
- anchors.margins: 20
- style: touchStyle
- width: 400
- value: 1 - progress
- }
-
- ProgressBar {
- anchors.margins: 20
- style: touchStyle
- value: 1
- width: 400
- }
-
- }
-
- Component {
- id: touchStyle
- ProgressBarStyle {
- panel: Rectangle {
- implicitHeight: 15
- implicitWidth: 400
- color: "#444"
- opacity: 0.8
- Rectangle {
- antialiasing: true
- radius: 1
- color: "#468bb7"
- height: parent.height
- width: parent.width * control.value / control.maximumValue
- }
- }
- }
- }
-}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/content/SliderPage.qml b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/content/SliderPage.qml
deleted file mode 100644
index 95009e4f2..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/content/SliderPage.qml
+++ /dev/null
@@ -1,106 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the Qt Quick Controls module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** You may use this file under the terms of the BSD license as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
-** of its contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-
-
-
-
-import QtQuick 2.2
-import QtQuick.Controls 1.1
-import QtQuick.Controls.Styles 1.1
-
-Item {
- width: parent.width
- height: parent.height
-
- Column {
- spacing: 12
- anchors.centerIn: parent
-
- Slider {
- anchors.margins: 20
- style: touchStyle
- value: 0
- }
- Slider {
- anchors.margins: 20
- style: touchStyle
- value: 0.5
- }
- Slider {
- anchors.margins: 20
- style: touchStyle
- value: 1.0
- }
-
- }
-
- Component {
- id: touchStyle
- SliderStyle {
- handle: Rectangle {
- width: 30
- height: 30
- radius: height
- antialiasing: true
- color: Qt.lighter("#468bb7", 1.1)
- }
-
- groove: Item {
- implicitHeight: 50
- implicitWidth: 400
- Rectangle {
- height: 8
- width: parent.width
- anchors.verticalCenter: parent.verticalCenter
- color: "#444"
- opacity: 0.8
- Rectangle {
- antialiasing: true
- radius: 1
- color: "#468bb7"
- height: parent.height
- width: parent.width * control.value / control.maximumValue
- }
- }
- }
- }
- }
-}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/content/TabBarPage.qml b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/content/TabBarPage.qml
deleted file mode 100644
index c9bebccd3..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/content/TabBarPage.qml
+++ /dev/null
@@ -1,102 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the Qt Quick Controls module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** You may use this file under the terms of the BSD license as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
-** of its contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-
-
-
-
-import QtQuick 2.2
-import QtQuick.Controls 1.1
-import QtQuick.Controls.Styles 1.1
-
-Item {
- width: parent.width
- height: parent.height
-
- TabView {
- anchors.fill: parent
- style: touchStyle
- Tab {
- title: "Buttons"
- ButtonPage{ visible: true }
- }
- Tab {
- title: "Sliders"
- SliderPage{ visible: true }
- }
- Tab {
- title: "Progress"
- ProgressBarPage{ visible: true }
- }
- }
-
- Component {
- id: touchStyle
- TabViewStyle {
- tabsAlignment: Qt.AlignVCenter
- tabOverlap: 0
- frame: Item { }
- tab: Item {
- implicitWidth: control.width/control.count
- implicitHeight: 50
- BorderImage {
- anchors.fill: parent
- border.bottom: 8
- border.top: 8
- source: styleData.selected ? "../images/tab_selected.png":"../images/tabs_standard.png"
- Text {
- anchors.centerIn: parent
- color: "white"
- text: styleData.title.toUpperCase()
- font.pixelSize: 16
- }
- Rectangle {
- visible: index > 0
- anchors.top: parent.top
- anchors.bottom: parent.bottom
- anchors.margins: 10
- width:1
- color: "#3a3a3a"
- }
- }
- }
- }
- }
-}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/content/TextInputPage.qml b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/content/TextInputPage.qml
deleted file mode 100644
index 0eeea03a2..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/content/TextInputPage.qml
+++ /dev/null
@@ -1,106 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the Qt Quick Controls module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** You may use this file under the terms of the BSD license as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
-** of its contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-
-
-
-
-import QtQuick 2.2
-import QtQuick.Controls 1.1
-import QtQuick.Controls.Styles 1.1
-
-Item {
- width: parent.width
- height: parent.height
-
- property real progress: 0
- SequentialAnimation on progress {
- loops: Animation.Infinite
- running: true
- NumberAnimation {
- from: 0
- to: 1
- duration: 3000
- }
- NumberAnimation {
- from: 1
- to: 0
- duration: 3000
- }
- }
-
- Column {
- spacing: 40
- anchors.centerIn: parent
-
- TextField {
- anchors.margins: 20
- text: "Text input"
- style: touchStyle
- }
-
- TextField {
- anchors.margins: 20
- text: "Readonly Text input"
- style: touchStyle
- readOnly: true
- }
- }
- Component {
- id: touchStyle
-
- TextFieldStyle {
- textColor: "white"
- font.pixelSize: 28
- background: Item {
- implicitHeight: 50
- implicitWidth: 320
- BorderImage {
- source: "../images/textinput.png"
- border.left: 8
- border.right: 8
- anchors.bottom: parent.bottom
- anchors.left: parent.left
- anchors.right: parent.right
- }
- }
- }
- }
-}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/images/NOTICE.txt b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/images/NOTICE.txt
deleted file mode 100644
index 93a9afc8c..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/images/NOTICE.txt
+++ /dev/null
@@ -1,2 +0,0 @@
-Notice some of these images are derived from Google applications resources. They were provided under the following license:
-You may use the materials in this directory without restriction to develop your apps and to use in your apps.
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/images/button_default.png b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/images/button_default.png
deleted file mode 100644
index 6d6cfd9ad..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/images/button_default.png
+++ /dev/null
Binary files differ
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/images/button_pressed.png b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/images/button_pressed.png
deleted file mode 100644
index ab78b6ea3..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/images/button_pressed.png
+++ /dev/null
Binary files differ
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/images/navigation_next_item.png b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/images/navigation_next_item.png
deleted file mode 100644
index 6665c9d85..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/images/navigation_next_item.png
+++ /dev/null
Binary files differ
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/images/navigation_previous_item.png b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/images/navigation_previous_item.png
deleted file mode 100644
index f8be01197..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/images/navigation_previous_item.png
+++ /dev/null
Binary files differ
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/images/tab_selected.png b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/images/tab_selected.png
deleted file mode 100644
index 2345f7a8e..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/images/tab_selected.png
+++ /dev/null
Binary files differ
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/images/tabs_standard.png b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/images/tabs_standard.png
deleted file mode 100644
index 7140ab7b7..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/images/tabs_standard.png
+++ /dev/null
Binary files differ
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/images/textinput.png b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/images/textinput.png
deleted file mode 100644
index b0256db2c..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/images/textinput.png
+++ /dev/null
Binary files differ
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/images/toolbar.png b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/images/toolbar.png
deleted file mode 100644
index e9eba4c74..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/images/toolbar.png
+++ /dev/null
Binary files differ
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/main.qml b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/main.qml
deleted file mode 100644
index c794f7dcc..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/main.qml
+++ /dev/null
@@ -1,147 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the Qt Quick Controls module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** You may use this file under the terms of the BSD license as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
-** of its contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-import QtQuick 2.2
-import QtQuick.Controls 1.1
-import "content"
-
-ApplicationWindow {
- visible: true
- width: 800
- height: 1280
-
- Rectangle {
- color: "#212126"
- anchors.fill: parent
- }
-
- toolBar: BorderImage {
- border.bottom: 8
- source: "images/toolbar.png"
- width: parent.width
- height: 100
-
- Rectangle {
- id: backButton
- width: opacity ? 60 : 0
- anchors.left: parent.left
- anchors.leftMargin: 20
- opacity: stackView.depth > 1 ? 1 : 0
- anchors.verticalCenter: parent.verticalCenter
- antialiasing: true
- height: 60
- radius: 4
- color: backmouse.pressed ? "#222" : "transparent"
- Behavior on opacity { NumberAnimation{} }
- Image {
- anchors.verticalCenter: parent.verticalCenter
- source: "images/navigation_previous_item.png"
- }
- MouseArea {
- id: backmouse
- anchors.fill: parent
- anchors.margins: -10
- onClicked: stackView.pop()
- }
- }
-
- Text {
- font.pixelSize: 42
- Behavior on x { NumberAnimation{ easing.type: Easing.OutCubic} }
- x: backButton.x + backButton.width + 20
- anchors.verticalCenter: parent.verticalCenter
- color: "white"
- text: "Widget Gallery"
- }
- }
-
- ListModel {
- id: pageModel
- ListElement {
- title: "Buttons"
- page: "content/ButtonPage.qml"
- }
- ListElement {
- title: "Sliders"
- page: "content/SliderPage.qml"
- }
- ListElement {
- title: "ProgressBar"
- page: "content/ProgressBarPage.qml"
- }
- ListElement {
- title: "Tabs"
- page: "content/TabBarPage.qml"
- }
- ListElement {
- title: "TextInput"
- page: "content/TextInputPage.qml"
- }
- ListElement {
- title: "List"
- page: "content/ListPage.qml"
- }
- }
-
- StackView {
- id: stackView
- anchors.fill: parent
- // Implements back key navigation
- focus: true
- Keys.onReleased: if (event.key === Qt.Key_Back && stackView.depth > 1) {
- stackView.pop();
- event.accepted = true;
- }
-
- initialItem: Item {
- width: parent.width
- height: parent.height
- ListView {
- model: pageModel
- anchors.fill: parent
- delegate: AndroidDelegate {
- text: title
- onClicked: stackView.push(Qt.resolvedUrl(page))
- }
- }
- }
- }
-
-}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/touch.go b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/touch.go
deleted file mode 100644
index a16b6b1ab..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/touch.go
+++ /dev/null
@@ -1,29 +0,0 @@
-package main
-
-import (
- "fmt"
- "gopkg.in/qml.v1"
- "os"
-)
-
-func main() {
- if err := qml.Run(run); err != nil {
- fmt.Fprintf(os.Stderr, "error: %v\n", err)
- os.Exit(1)
- }
-}
-
-func run() error {
- engine := qml.NewEngine()
-
- controls, err := engine.LoadFile("main.qml")
- if err != nil {
- return err
- }
-
- window := controls.CreateWindow(nil)
-
- window.Show()
- window.Wait()
- return nil
-}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/customtype/customtype.go b/Godeps/_workspace/src/github.com/obscuren/qml/examples/customtype/customtype.go
deleted file mode 100644
index 1433d6ed8..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/customtype/customtype.go
+++ /dev/null
@@ -1,48 +0,0 @@
-package main
-
-import (
- "fmt"
- "os"
-
- "gopkg.in/qml.v1"
-)
-
-func main() {
- if err := qml.Run(run); err != nil {
- fmt.Fprintf(os.Stderr, "error: %v\n", err)
- os.Exit(1)
- }
-}
-
-type GoType struct {
- Text string
-}
-
-func (v *GoType) SetText(text string) {
- fmt.Println("Text changing to:", text)
- v.Text = text
-}
-
-type GoSingleton struct {
- Event string
-}
-
-func run() error {
- qml.RegisterTypes("GoExtensions", 1, 0, []qml.TypeSpec{{
- Init: func(v *GoType, obj qml.Object) {},
- }, {
- Init: func(v *GoSingleton, obj qml.Object) { v.Event = "birthday" },
-
- Singleton: true,
- }})
-
- engine := qml.NewEngine()
- component, err := engine.LoadFile("customtype.qml")
- if err != nil {
- return err
- }
-
- value := component.Create(nil)
- fmt.Println("Text is:", value.Interface().(*GoType).Text)
- return nil
-}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/customtype/customtype.qml b/Godeps/_workspace/src/github.com/obscuren/qml/examples/customtype/customtype.qml
deleted file mode 100644
index 54f7aa046..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/customtype/customtype.qml
+++ /dev/null
@@ -1,5 +0,0 @@
-import GoExtensions 1.0
-
-GoType {
- text: "Happy " + GoSingleton.event + ", Go!"
-}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/gopher/gopher.go b/Godeps/_workspace/src/github.com/obscuren/qml/examples/gopher/gopher.go
deleted file mode 100644
index 45f18789f..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/gopher/gopher.go
+++ /dev/null
@@ -1,117 +0,0 @@
-package main
-
-import (
- "fmt"
- "gopkg.in/qml.v1"
- "gopkg.in/qml.v1/gl/2.0"
- "os"
-)
-
-var filename = "gopher.qml"
-
-func main() {
- if len(os.Args) == 2 {
- filename = os.Args[1]
- }
- if err := qml.Run(run); err != nil {
- fmt.Fprintf(os.Stderr, "error: %v\n", err)
- os.Exit(1)
- }
-}
-
-func run() error {
- engine := qml.NewEngine()
-
- model, err := Read("model/gopher.obj")
- if err != nil {
- return err
- }
-
- qml.RegisterTypes("GoExtensions", 1, 0, []qml.TypeSpec{{
- Init: func(g *Gopher, obj qml.Object) {
- g.Object = obj
- g.model = model
- },
- }})
-
- component, err := engine.LoadFile(filename)
- if err != nil {
- return err
- }
-
- win := component.CreateWindow(nil)
- win.Set("x", 560)
- win.Set("y", 320)
- win.Show()
- win.Wait()
- return nil
-}
-
-type Gopher struct {
- qml.Object
-
- model map[string]*Object
-
- Rotation int
-}
-
-func (r *Gopher) SetRotation(rotation int) {
- r.Rotation = rotation
- r.Call("update")
-}
-
-func (r *Gopher) Paint(p *qml.Painter) {
- gl := GL.API(p)
-
- width := float32(r.Int("width"))
-
- gl.Enable(GL.BLEND)
- gl.BlendFunc(GL.SRC_ALPHA, GL.ONE_MINUS_SRC_ALPHA)
-
- gl.ShadeModel(GL.SMOOTH)
- gl.Enable(GL.DEPTH_TEST)
- gl.DepthMask(true)
- gl.Enable(GL.NORMALIZE)
-
- gl.Clear(GL.DEPTH_BUFFER_BIT)
-
- gl.Scalef(width/3, width/3, width/3)
-
- lka := []float32{0.3, 0.3, 0.3, 1.0}
- lkd := []float32{1.0, 1.0, 1.0, 0.0}
- lks := []float32{1.0, 1.0, 1.0, 1.0}
- lpos := []float32{-2, 6, 3, 1.0}
-
- gl.Enable(GL.LIGHTING)
- gl.Lightfv(GL.LIGHT0, GL.AMBIENT, lka)
- gl.Lightfv(GL.LIGHT0, GL.DIFFUSE, lkd)
- gl.Lightfv(GL.LIGHT0, GL.SPECULAR, lks)
- gl.Lightfv(GL.LIGHT0, GL.POSITION, lpos)
- gl.Enable(GL.LIGHT0)
-
- gl.EnableClientState(GL.NORMAL_ARRAY)
- gl.EnableClientState(GL.VERTEX_ARRAY)
-
- gl.Translatef(1.5, 1.5, 0)
- gl.Rotatef(-90, 0, 0, 1)
- gl.Rotatef(float32(90+((36000+r.Rotation)%360)), 1, 0, 0)
-
- gl.Disable(GL.COLOR_MATERIAL)
-
- for _, obj := range r.model {
- for _, group := range obj.Groups {
- gl.Materialfv(GL.FRONT, GL.AMBIENT, group.Material.Ambient)
- gl.Materialfv(GL.FRONT, GL.DIFFUSE, group.Material.Diffuse)
- gl.Materialfv(GL.FRONT, GL.SPECULAR, group.Material.Specular)
- gl.Materialf(GL.FRONT, GL.SHININESS, group.Material.Shininess)
- gl.VertexPointer(3, GL.FLOAT, 0, group.Vertexes)
- gl.NormalPointer(GL.FLOAT, 0, group.Normals)
- gl.DrawArrays(GL.TRIANGLES, 0, len(group.Vertexes)/3)
- }
- }
-
- gl.Enable(GL.COLOR_MATERIAL)
-
- gl.DisableClientState(GL.NORMAL_ARRAY)
- gl.DisableClientState(GL.VERTEX_ARRAY)
-}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/gopher/gopher.qml b/Godeps/_workspace/src/github.com/obscuren/qml/examples/gopher/gopher.qml
deleted file mode 100644
index 1f4be6dd4..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/gopher/gopher.qml
+++ /dev/null
@@ -1,42 +0,0 @@
-import QtQuick 2.0
-import GoExtensions 1.0
-
-Rectangle {
- width: 640; height: 400
- color: "black"
-
- Gopher {
- id: gopher
- width: 300; height: 300
- anchors.centerIn: parent
-
- NumberAnimation on rotation {
- id: anim
- from: 360; to: 0
- duration: 5000
- loops: Animation.Infinite
- }
-
- MouseArea {
- anchors.fill: parent
-
- property real startX
- property real startR
-
- onPressed: {
- startX = mouse.x
- startR = gopher.rotation
- anim.running = false
- }
- onReleased: {
- anim.from = gopher.rotation + 360
- anim.to = gopher.rotation
- anim.running = true
- }
- onPositionChanged: {
- gopher.rotation = (36000 + (startR - (mouse.x - startX))) % 360
- }
- }
-
- }
-}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/gopher/mix.qml b/Godeps/_workspace/src/github.com/obscuren/qml/examples/gopher/mix.qml
deleted file mode 100644
index 0a9541ffe..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/gopher/mix.qml
+++ /dev/null
@@ -1,68 +0,0 @@
-import QtQuick 2.0
-import GoExtensions 1.0
-
-Rectangle {
- id: root
-
- width: 640
- height: 220
- color: "black"
-
- Rectangle {
- x: 20; y: 20; width: 100; height: 100
- color: "red"
-
- SequentialAnimation on x {
- loops: Animation.Infinite
- NumberAnimation { from: 20; to: 120; duration: 4000; easing.type: Easing.InOutQuad }
- NumberAnimation { from: 120; to: 20; duration: 4000; easing.type: Easing.InOutQuad }
- }
- }
-
- Rectangle {
- x: 40; y: 40; width: 100; height: 100
- color: "yellow"
- opacity: 0.7
-
- SequentialAnimation on x {
- loops: Animation.Infinite
- NumberAnimation { from: 40; to: 220; duration: 4000; easing.type: Easing.InOutQuad }
- NumberAnimation { from: 220; to: 40; duration: 4000; easing.type: Easing.InOutQuad }
- }
- }
-
- Gopher {
- id: gopher
-
- x: 60; y: 60; width: 100; height: 100
-
- SequentialAnimation on x {
- loops: Animation.Infinite
- NumberAnimation { from: 60; to: 320; duration: 4000; easing.type: Easing.InOutQuad }
- NumberAnimation { from: 320; to: 60; duration: 4000; easing.type: Easing.InOutQuad }
- }
- }
-
- Rectangle {
- x: 80; y: 80; width: 100; height: 100
- color: "yellow"
- opacity: 0.7
-
- SequentialAnimation on x {
- loops: Animation.Infinite
- NumberAnimation { from: 80; to: 420; duration: 4000; easing.type: Easing.InOutQuad }
- NumberAnimation { from: 420; to: 80; duration: 4000; easing.type: Easing.InOutQuad }
- }
- }
-
- Rectangle {
- x: 100; y: 100; width: 100; height: 100
- color: "red"
-
- SequentialAnimation on x {
- loops: Animation.Infinite
- NumberAnimation { from: 100; to: 520; duration: 4000; easing.type: Easing.InOutQuad }
- NumberAnimation { from: 520; to: 100; duration: 4000; easing.type: Easing.InOutQuad }
- }
- }
-}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/gopher/model/README.md b/Godeps/_workspace/src/github.com/obscuren/qml/examples/gopher/model/README.md
deleted file mode 100644
index 77af72910..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/gopher/model/README.md
+++ /dev/null
@@ -1,10 +0,0 @@
-
-Author
-------
-
- * https://github.com/golang-samples/gopher-3d
-
-License
--------
-
- * http://creativecommons.org/licenses/by/3.0/deed.en
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/gopher/model/gopher.blend b/Godeps/_workspace/src/github.com/obscuren/qml/examples/gopher/model/gopher.blend
deleted file mode 100644
index 89c92b0da..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/gopher/model/gopher.blend
+++ /dev/null
Binary files differ
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/gopher/model/gopher.mtl b/Godeps/_workspace/src/github.com/obscuren/qml/examples/gopher/model/gopher.mtl
deleted file mode 100644
index 532f5dc6c..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/gopher/model/gopher.mtl
+++ /dev/null
@@ -1,65 +0,0 @@
-# Blender MTL File: 'gopher.blend'
-# Material Count: 7
-
-newmtl Body
-Ns 96.078431
-Ka 0.000000 0.000000 0.000000
-Kd 0.000000 0.429367 0.640000
-Ks 0.500000 0.500000 0.500000
-Ni 1.000000
-d 1.000000
-illum 2
-
-newmtl Eye-White
-Ns 96.078431
-Ka 0.000000 0.000000 0.000000
-Kd 0.800000 0.800000 0.800000
-Ks 1.000000 1.000000 1.000000
-Ni 1.000000
-d 1.000000
-illum 2
-
-newmtl Material
-Ns 96.078431
-Ka 0.000000 0.000000 0.000000
-Kd 0.640000 0.640000 0.640000
-Ks 0.500000 0.500000 0.500000
-Ni 1.000000
-d 1.000000
-illum 2
-
-newmtl Material.001
-Ns 96.078431
-Ka 0.000000 0.000000 0.000000
-Kd 0.000000 0.000000 0.000000
-Ks 0.000000 0.000000 0.000000
-Ni 1.000000
-d 1.000000
-illum 2
-
-newmtl NoseTop
-Ns 96.078431
-Ka 0.000000 0.000000 0.000000
-Kd 0.000000 0.000000 0.000000
-Ks 0.000000 0.000000 0.000000
-Ni 1.000000
-d 1.000000
-illum 2
-
-newmtl SkinColor
-Ns 96.078431
-Ka 0.000000 0.000000 0.000000
-Kd 0.609017 0.353452 0.144174
-Ks 0.500000 0.500000 0.500000
-Ni 1.000000
-d 1.000000
-illum 2
-
-newmtl Tooth
-Ns 96.078431
-Ka 0.000000 0.000000 0.000000
-Kd 0.640000 0.640000 0.640000
-Ks 0.500000 0.500000 0.500000
-Ni 1.000000
-d 1.000000
-illum 2
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/gopher/model/gopher.obj b/Godeps/_workspace/src/github.com/obscuren/qml/examples/gopher/model/gopher.obj
deleted file mode 100644
index 478a52be5..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/gopher/model/gopher.obj
+++ /dev/null
@@ -1,31375 +0,0 @@
-# Blender v2.68 (sub 0) OBJ File: 'gopher.blend'
-# www.blender.org
-mtllib gopher.mtl
-o Tail_Sphere.015
-v 0.836333 -0.874988 0.092526
-v 0.823645 -0.873627 0.085005
-v 0.812676 -0.872312 0.074263
-v 0.803848 -0.871095 0.060713
-v 0.796247 -0.876140 0.053739
-v 0.789379 -0.876140 0.037016
-v 0.785150 -0.876140 0.018871
-v 0.783722 -0.876140 -0.000000
-v 0.785150 -0.876140 -0.018871
-v 0.789379 -0.876140 -0.037016
-v 0.796247 -0.876140 -0.053739
-v 0.805489 -0.876140 -0.068397
-v 0.816750 -0.876140 -0.080426
-v 0.829598 -0.876140 -0.089365
-v 0.843539 -0.876140 -0.094869
-v 0.836872 -0.867136 0.092646
-v 0.824701 -0.858223 0.085240
-v 0.814209 -0.849949 0.074605
-v 0.805800 -0.842633 0.061148
-v 0.797434 -0.842508 0.053739
-v 0.790698 -0.838771 0.037016
-v 0.786551 -0.836469 0.018871
-v 0.785150 -0.835692 -0.000000
-v 0.786551 -0.836469 -0.018871
-v 0.790698 -0.838770 -0.037016
-v 0.797434 -0.842508 -0.053739
-v 0.806498 -0.847539 -0.068397
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-v 0.837938 -0.859636 0.092845
-v 0.826792 -0.843511 0.085631
-v 0.817245 -0.828592 0.075171
-v 0.809664 -0.815450 0.061869
-v 0.800950 -0.810169 0.053739
-v 0.794605 -0.802837 0.037016
-v 0.790698 -0.798322 0.018871
-v 0.789379 -0.796797 -0.000000
-v 0.790698 -0.798322 -0.018871
-v 0.794605 -0.802837 -0.037016
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-v 0.839491 -0.852777 0.093115
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-v 0.821667 -0.809059 0.075942
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-v 0.796247 -0.760952 -0.000000
-v 0.797434 -0.763166 -0.018871
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-usemtl Tooth
-s 1
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diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/gopher/wavefront.go b/Godeps/_workspace/src/github.com/obscuren/qml/examples/gopher/wavefront.go
deleted file mode 100644
index 964f8b830..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/gopher/wavefront.go
+++ /dev/null
@@ -1,280 +0,0 @@
-package main
-
-import (
- "bufio"
- "fmt"
- "os"
- "path/filepath"
- "strconv"
- "strings"
-)
-
-type Object struct {
- Name string
- Groups []*Group
-}
-
-type Group struct {
- Vertexes []float32
- Normals []float32
- Material *Material
-}
-
-type Material struct {
- Name string
- Ambient []float32
- Diffuse []float32
- Specular []float32
- Shininess float32
-}
-
-func Read(filename string) (map[string]*Object, error) {
- file, err := os.Open(filename)
- if err != nil {
- return nil, err
- }
- defer file.Close()
-
- var materials map[string]*Material
- var objects = make(map[string]*Object)
- var object *Object
- var group *Group
- var vertex []float32
- var normal []float32
-
- lno := 0
- line := ""
- scanner := bufio.NewScanner(file)
-
- fail := func(msg string) error {
- return fmt.Errorf(msg+" at %s:%d: %s", filename, lno, line)
- }
-
- for scanner.Scan() {
- lno++
- line = scanner.Text()
- if strings.HasPrefix(line, "#") {
- continue
- }
-
- fields := strings.Fields(line)
- if len(fields) == 0 {
- continue
- }
-
- if fields[0] == "mtllib" {
- if len(fields) != 2 {
- return nil, fail("unsupported materials library line")
- }
- materials, err = readMaterials(filepath.Join(filepath.Dir(filename), fields[1]))
- if err != nil {
- return nil, err
- }
- continue
- }
-
- if fields[0] == "o" {
- if len(fields) != 2 {
- return nil, fail("unsupported object line")
- }
- object = &Object{Name: fields[1]}
- objects[object.Name] = object
- group = nil
- continue
- }
-
- if object == nil {
- return nil, fail("found data before object")
- }
-
- if fields[0] == "usemtl" {
- group = &Group{}
- object.Groups = append(object.Groups, group)
- }
-
- switch fields[0] {
- case "usemtl":
- if len(fields) != 2 {
- return nil, fail("unsupported material usage line")
- }
- group.Material = materials[fields[1]]
- if group.Material == nil {
- return nil, fmt.Errorf("material %q not defined", fields[1])
- }
- case "v":
- if len(fields) != 4 {
- return nil, fail("unsupported vertex line")
- }
- for i := 0; i < 3; i++ {
- f, err := strconv.ParseFloat(fields[i+1], 32)
- if err != nil {
- return nil, fail("cannot parse float")
- }
- vertex = append(vertex, float32(f))
- }
- case "vn":
- if len(fields) != 4 {
- return nil, fail("unsupported vertex normal line")
- }
- for i := 0; i < 3; i++ {
- f, err := strconv.ParseFloat(fields[i+1], 32)
- if err != nil {
- return nil, fail("cannot parse float")
- }
- normal = append(normal, float32(f))
- }
- case "f":
- if len(fields) != 4 {
- return nil, fail("unsupported face line")
- }
- for i := 0; i < 3; i++ {
- face := strings.Split(fields[i+1], "/")
- if len(face) != 3 {
- return nil, fail("unsupported face shape (not a triangle)")
- }
- vi, err := strconv.Atoi(face[0])
- if err != nil {
- return nil, fail("unsupported face vertex index")
- }
- ni, err := strconv.Atoi(face[2])
- if err != nil {
- return nil, fail("unsupported face normal index")
- }
- vi = (vi - 1) * 3
- ni = (ni - 1) * 3
- group.Vertexes = append(group.Vertexes, vertex[vi], vertex[vi+1], vertex[vi+2])
- group.Normals = append(group.Normals, normal[ni], normal[ni+1], normal[ni+2])
- }
- }
- }
- if err := scanner.Err(); err != nil {
- return nil, err
- }
- return objects, nil
-}
-
-func readMaterials(filename string) (map[string]*Material, error) {
- file, err := os.Open(filename)
- if err != nil {
- return nil, fmt.Errorf("cannot read referenced material library: %v", err)
- }
- defer file.Close()
-
- var materials = make(map[string]*Material)
- var material *Material
-
- lno := 0
- line := ""
- scanner := bufio.NewScanner(file)
-
- fail := func(msg string) error {
- return fmt.Errorf(msg+" at %s:%d: %s", filename, lno, line)
- }
-
- for scanner.Scan() {
- lno++
- line = scanner.Text()
- if strings.HasPrefix(line, "#") {
- continue
- }
-
- fields := strings.Fields(line)
- if len(fields) == 0 {
- continue
- }
-
- if fields[0] == "newmtl" {
- if len(fields) != 2 {
- return nil, fail("unsupported material definition")
- }
- material = &Material{Name: fields[1]}
- material.Ambient = []float32{0.2, 0.2, 0.2, 1.0}
- material.Diffuse = []float32{0.8, 0.8, 0.8, 1.0}
- material.Specular = []float32{0.0, 0.0, 0.0, 1.0}
- materials[material.Name] = material
- continue
- }
-
- if material == nil {
- return nil, fail("found data before material")
- }
-
- switch fields[0] {
- case "Ka":
- if len(fields) != 4 {
- return nil, fail("unsupported ambient color line")
- }
- for i := 0; i < 3; i++ {
- f, err := strconv.ParseFloat(fields[i+1], 32)
- if err != nil {
- return nil, fail("cannot parse float")
- }
- material.Ambient[i] = float32(f)
- }
- case "Kd":
- if len(fields) != 4 {
- return nil, fail("unsupported diffuse color line")
- }
- for i := 0; i < 3; i++ {
- f, err := strconv.ParseFloat(fields[i+1], 32)
- if err != nil {
- return nil, fail("cannot parse float")
- }
- material.Diffuse[i] = float32(f)
- }
- case "Ks":
- if len(fields) != 4 {
- return nil, fail("unsupported specular color line")
- }
- for i := 0; i < 3; i++ {
- f, err := strconv.ParseFloat(fields[i+1], 32)
- if err != nil {
- return nil, fail("cannot parse float")
- }
- material.Specular[i] = float32(f)
- }
- case "Ns":
- if len(fields) != 2 {
- return nil, fail("unsupported shininess line")
- }
- f, err := strconv.ParseFloat(fields[1], 32)
- if err != nil {
- return nil, fail("cannot parse float")
- }
- material.Shininess = float32(f / 1000 * 128)
- case "d":
- if len(fields) != 2 {
- return nil, fail("unsupported transparency line")
- }
- f, err := strconv.ParseFloat(fields[1], 32)
- if err != nil {
- return nil, fail("cannot parse float")
- }
- material.Ambient[3] = float32(f)
- material.Diffuse[3] = float32(f)
- material.Specular[3] = float32(f)
- }
- }
- if err := scanner.Err(); err != nil {
- return nil, err
- }
-
- // Exporting from blender seems to show everything too dark in
- // practice, so hack colors to look closer to what we see there.
- // TODO This needs more real world checking.
- for _, material := range materials {
- if material.Ambient[0] == 0 && material.Ambient[1] == 0 && material.Ambient[2] == 0 && material.Ambient[3] == 1 {
- material.Ambient[0] = material.Diffuse[0] * 0.7
- material.Ambient[1] = material.Diffuse[1] * 0.7
- material.Ambient[2] = material.Diffuse[2] * 0.7
- }
- for i := 0; i < 3; i++ {
- material.Diffuse[i] *= 1.3
- if material.Diffuse[i] > 1 {
- material.Diffuse[i] = 1
- }
- }
- }
-
- return materials, nil
-}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/imgprovider/imgprovider.go b/Godeps/_workspace/src/github.com/obscuren/qml/examples/imgprovider/imgprovider.go
deleted file mode 100644
index 533a23b86..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/imgprovider/imgprovider.go
+++ /dev/null
@@ -1,43 +0,0 @@
-package main
-
-import (
- "fmt"
- "gopkg.in/qml.v1"
- "image"
- "image/png"
- "os"
-)
-
-func main() {
- if err := qml.Run(run); err != nil {
- fmt.Fprintf(os.Stderr, "error: %v\n", err)
- os.Exit(1)
- }
-}
-
-func run() error {
- engine := qml.NewEngine()
- engine.AddImageProvider("pwd", func(id string, width, height int) image.Image {
- f, err := os.Open(id)
- if err != nil {
- panic(err)
- }
- defer f.Close()
- image, err := png.Decode(f)
- if err != nil {
- panic(err)
- }
- return image
- })
-
- component, err := engine.LoadFile("imgprovider.qml")
- if err != nil {
- return err
- }
-
- win := component.CreateWindow(nil)
- win.Show()
- win.Wait()
-
- return nil
-}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/imgprovider/imgprovider.qml b/Godeps/_workspace/src/github.com/obscuren/qml/examples/imgprovider/imgprovider.qml
deleted file mode 100644
index 0c5c747f0..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/imgprovider/imgprovider.qml
+++ /dev/null
@@ -1,5 +0,0 @@
-import QtQuick 2.0
-
-Image {
- source: "image://pwd/ubuntu-gopher.png"
-}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/imgprovider/ubuntu-gopher.png b/Godeps/_workspace/src/github.com/obscuren/qml/examples/imgprovider/ubuntu-gopher.png
deleted file mode 100644
index 3f51d3798..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/imgprovider/ubuntu-gopher.png
+++ /dev/null
Binary files differ
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/modelview/delegate/delegate.go b/Godeps/_workspace/src/github.com/obscuren/qml/examples/modelview/delegate/delegate.go
deleted file mode 100644
index 440fd229a..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/modelview/delegate/delegate.go
+++ /dev/null
@@ -1,53 +0,0 @@
-package main
-
-import (
- "fmt"
- "gopkg.in/qml.v1"
- "image/color"
- "math/rand"
- "os"
- "time"
-)
-
-func main() {
- if err := qml.Run(run); err != nil {
- fmt.Fprintf(os.Stderr, "error: %v\n", err)
- os.Exit(1)
- }
-}
-
-func run() error {
- engine := qml.NewEngine()
- colors := &Colors{}
- engine.Context().SetVar("colors", colors)
- component, err := engine.LoadFile("delegate.qml")
- if err != nil {
- return err
- }
- window := component.CreateWindow(nil)
- window.Show()
- go func() {
- n := func() uint8 { return uint8(rand.Intn(256)) }
- for i := 0; i < 100; i++ {
- colors.Add(color.RGBA{n(), n(), n(), 0xff})
- time.Sleep(1 * time.Second)
- }
- }()
- window.Wait()
- return nil
-}
-
-type Colors struct {
- list []color.RGBA
- Len int
-}
-
-func (colors *Colors) Add(c color.RGBA) {
- colors.list = append(colors.list, c)
- colors.Len = len(colors.list)
- qml.Changed(colors, &colors.Len)
-}
-
-func (colors *Colors) Color(index int) color.RGBA {
- return colors.list[index]
-}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/modelview/delegate/delegate.qml b/Godeps/_workspace/src/github.com/obscuren/qml/examples/modelview/delegate/delegate.qml
deleted file mode 100644
index 4b37d31f6..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/modelview/delegate/delegate.qml
+++ /dev/null
@@ -1,17 +0,0 @@
-import QtQuick 2.0
-
-Item {
- width: 320; height: 200
-
- ListView {
- width: 120;
- model: colors.len
- delegate: Text {
- text: "I am color number: " + index
- color: colors.color(index)
- }
- anchors.top: parent.top
- anchors.bottom: parent.bottom
- anchors.horizontalCenter: parent.horizontalCenter
- }
-}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/painting-es2/painting.go b/Godeps/_workspace/src/github.com/obscuren/qml/examples/painting-es2/painting.go
deleted file mode 100644
index 71f2d89a2..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/painting-es2/painting.go
+++ /dev/null
@@ -1,115 +0,0 @@
-package main
-
-import (
- "fmt"
- "os"
-
- "gopkg.in/qml.v1"
- "gopkg.in/qml.v1/gl/es2"
-)
-
-func main() {
- if err := qml.Run(run); err != nil {
- fmt.Fprintf(os.Stderr, "error: %v\n", err)
- os.Exit(1)
- }
-}
-
-func run() error {
- qml.RegisterTypes("GoExtensions", 1, 0, []qml.TypeSpec{{
- Init: func(r *GoRect, obj qml.Object) { r.Object = obj },
- }})
-
- engine := qml.NewEngine()
- component, err := engine.LoadFile("painting.qml")
- if err != nil {
- return err
- }
-
- win := component.CreateWindow(nil)
- win.Show()
- win.Wait()
- return nil
-}
-
-type GoRect struct {
- qml.Object
-}
-
-var vertexShader = `
-#version 120
-
-attribute vec2 position;
-
-void main()
-{
- gl_Position = vec4(position.x, position.y, 0.0, 1.0);
-}
-`
-
-var fragmentShader = `
-#version 120
-
-void main()
-{
- gl_FragColor = vec4(1.0, 1.0, 1.0, 0.8);
-}
-`
-
-func (r *GoRect) Paint(p *qml.Painter) {
- gl := GL.API(p)
-
- vertices := []float32{
- -1, -1,
- +1, -1,
- +1, +1,
- -1, +1,
- }
-
- indices := []uint8{
- 0, 1, 2, // first triangle
- 2, 3, 0, // second triangle
- }
-
- buf := gl.GenBuffers(2)
- gl.BindBuffer(GL.ARRAY_BUFFER, buf[0])
- gl.BufferData(GL.ARRAY_BUFFER, 0, vertices, GL.STATIC_DRAW)
- gl.BindBuffer(GL.ELEMENT_ARRAY_BUFFER, buf[1])
- gl.BufferData(GL.ELEMENT_ARRAY_BUFFER, 0, indices, GL.STATIC_DRAW)
-
- vshader := gl.CreateShader(GL.VERTEX_SHADER);
- gl.ShaderSource(vshader, vertexShader)
- gl.CompileShader(vshader)
-
- var status [1]int32
- gl.GetShaderiv(vshader, GL.COMPILE_STATUS, status[:])
- if status[0] == 0 {
- log := gl.GetShaderInfoLog(vshader)
- panic("vertex shader compilation failed: " + string(log))
- }
-
- fshader := gl.CreateShader(GL.FRAGMENT_SHADER)
- gl.ShaderSource(fshader, fragmentShader)
- gl.CompileShader(fshader)
-
- gl.GetShaderiv(fshader, GL.COMPILE_STATUS, status[:])
- if status[0] == 0 {
- log := gl.GetShaderInfoLog(fshader)
- panic("fragment shader compilation failed: " + string(log))
- }
-
- program := gl.CreateProgram()
- gl.AttachShader(program, vshader)
- gl.AttachShader(program, fshader)
- gl.LinkProgram(program)
- gl.UseProgram(program)
-
- position := gl.GetAttribLocation(program, "position")
- gl.VertexAttribPointer(position, 2, GL.FLOAT, false, 0, 0)
- gl.EnableVertexAttribArray(position)
-
- gl.Enable(GL.BLEND)
- gl.BlendFunc(GL.SRC_ALPHA, GL.ONE_MINUS_SRC_ALPHA)
-
- gl.DrawElements(GL.TRIANGLES, 6, GL.UNSIGNED_BYTE, nil)
-}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/painting-es2/painting.qml b/Godeps/_workspace/src/github.com/obscuren/qml/examples/painting-es2/painting.qml
deleted file mode 100644
index 8c59fc351..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/painting-es2/painting.qml
+++ /dev/null
@@ -1,66 +0,0 @@
-import QtQuick 2.0
-import GoExtensions 1.0
-
-Rectangle {
- id: root
-
- width: 640
- height: 280
- color: "black"
-
- Rectangle {
- x: 20; y: 20; width: 100; height: 100
- color: "red"
-
- SequentialAnimation on x {
- loops: Animation.Infinite
- NumberAnimation { from: 20; to: 120; duration: 4000; easing.type: Easing.InOutQuad }
- NumberAnimation { from: 120; to: 20; duration: 4000; easing.type: Easing.InOutQuad }
- }
- }
-
- Rectangle {
- x: 40; y: 40; width: 100; height: 100
- color: "yellow"
- opacity: 0.7
-
- SequentialAnimation on x {
- loops: Animation.Infinite
- NumberAnimation { from: 40; to: 220; duration: 4000; easing.type: Easing.InOutQuad }
- NumberAnimation { from: 220; to: 40; duration: 4000; easing.type: Easing.InOutQuad }
- }
- }
-
- GoRect {
- x: 60; y: 60; width: 100; height: 100
-
- SequentialAnimation on x {
- loops: Animation.Infinite
- NumberAnimation { from: 60; to: 320; duration: 4000; easing.type: Easing.InOutQuad }
- NumberAnimation { from: 320; to: 60; duration: 4000; easing.type: Easing.InOutQuad }
- }
- }
-
- Rectangle {
- x: 80; y: 80; width: 100; height: 100
- color: "yellow"
- opacity: 0.7
-
- SequentialAnimation on x {
- loops: Animation.Infinite
- NumberAnimation { from: 80; to: 420; duration: 4000; easing.type: Easing.InOutQuad }
- NumberAnimation { from: 420; to: 80; duration: 4000; easing.type: Easing.InOutQuad }
- }
- }
-
- Rectangle {
- x: 100; y: 100; width: 100; height: 100
- color: "red"
-
- SequentialAnimation on x {
- loops: Animation.Infinite
- NumberAnimation { from: 100; to: 520; duration: 4000; easing.type: Easing.InOutQuad }
- NumberAnimation { from: 520; to: 100; duration: 4000; easing.type: Easing.InOutQuad }
- }
- }
-}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/painting/painting.go b/Godeps/_workspace/src/github.com/obscuren/qml/examples/painting/painting.go
deleted file mode 100644
index eda1e19f5..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/painting/painting.go
+++ /dev/null
@@ -1,64 +0,0 @@
-package main
-
-import (
- "fmt"
- "os"
-
- "gopkg.in/qml.v1"
- "gopkg.in/qml.v1/gl/2.0"
-)
-
-func main() {
- if err := qml.Run(run); err != nil {
- fmt.Fprintf(os.Stderr, "error: %v\n", err)
- os.Exit(1)
- }
-}
-
-type GoRect struct {
- qml.Object
-}
-
-func (r *GoRect) Paint(p *qml.Painter) {
- gl := GL.API(p)
-
- width := float32(r.Int("width"))
- height := float32(r.Int("height"))
-
- gl.Enable(GL.BLEND)
- gl.BlendFunc(GL.SRC_ALPHA, GL.ONE_MINUS_SRC_ALPHA)
- gl.Color4f(1.0, 1.0, 1.0, 0.8)
- gl.Begin(GL.QUADS)
- gl.Vertex2f(0, 0)
- gl.Vertex2f(width, 0)
- gl.Vertex2f(width, height)
- gl.Vertex2f(0, height)
- gl.End()
-
- gl.LineWidth(2.5)
- gl.Color4f(0.0, 0.0, 0.0, 1.0)
- gl.Begin(GL.LINES)
- gl.Vertex2f(0, 0)
- gl.Vertex2f(width, height)
- gl.Vertex2f(width, 0)
- gl.Vertex2f(0, height)
- gl.End()
-}
-
-func run() error {
- qml.RegisterTypes("GoExtensions", 1, 0, []qml.TypeSpec{{
- Init: func(r *GoRect, obj qml.Object) { r.Object = obj },
- }})
-
- engine := qml.NewEngine()
- component, err := engine.LoadFile("painting.qml")
- if err != nil {
- return err
- }
-
- win := component.CreateWindow(nil)
- win.Show()
- win.Wait()
-
- return nil
-}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/painting/painting.qml b/Godeps/_workspace/src/github.com/obscuren/qml/examples/painting/painting.qml
deleted file mode 100644
index 8c59fc351..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/painting/painting.qml
+++ /dev/null
@@ -1,66 +0,0 @@
-import QtQuick 2.0
-import GoExtensions 1.0
-
-Rectangle {
- id: root
-
- width: 640
- height: 280
- color: "black"
-
- Rectangle {
- x: 20; y: 20; width: 100; height: 100
- color: "red"
-
- SequentialAnimation on x {
- loops: Animation.Infinite
- NumberAnimation { from: 20; to: 120; duration: 4000; easing.type: Easing.InOutQuad }
- NumberAnimation { from: 120; to: 20; duration: 4000; easing.type: Easing.InOutQuad }
- }
- }
-
- Rectangle {
- x: 40; y: 40; width: 100; height: 100
- color: "yellow"
- opacity: 0.7
-
- SequentialAnimation on x {
- loops: Animation.Infinite
- NumberAnimation { from: 40; to: 220; duration: 4000; easing.type: Easing.InOutQuad }
- NumberAnimation { from: 220; to: 40; duration: 4000; easing.type: Easing.InOutQuad }
- }
- }
-
- GoRect {
- x: 60; y: 60; width: 100; height: 100
-
- SequentialAnimation on x {
- loops: Animation.Infinite
- NumberAnimation { from: 60; to: 320; duration: 4000; easing.type: Easing.InOutQuad }
- NumberAnimation { from: 320; to: 60; duration: 4000; easing.type: Easing.InOutQuad }
- }
- }
-
- Rectangle {
- x: 80; y: 80; width: 100; height: 100
- color: "yellow"
- opacity: 0.7
-
- SequentialAnimation on x {
- loops: Animation.Infinite
- NumberAnimation { from: 80; to: 420; duration: 4000; easing.type: Easing.InOutQuad }
- NumberAnimation { from: 420; to: 80; duration: 4000; easing.type: Easing.InOutQuad }
- }
- }
-
- Rectangle {
- x: 100; y: 100; width: 100; height: 100
- color: "red"
-
- SequentialAnimation on x {
- loops: Animation.Infinite
- NumberAnimation { from: 100; to: 520; duration: 4000; easing.type: Easing.InOutQuad }
- NumberAnimation { from: 520; to: 100; duration: 4000; easing.type: Easing.InOutQuad }
- }
- }
-}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/particle/main.go b/Godeps/_workspace/src/github.com/obscuren/qml/examples/particle/main.go
deleted file mode 100644
index 2a7ab865b..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/particle/main.go
+++ /dev/null
@@ -1,84 +0,0 @@
-package main
-
-import (
- "fmt"
- "math/rand"
- "os"
- "time"
-
- "gopkg.in/qml.v1"
-)
-
-func main() {
- if err := qml.Run(run); err != nil {
- fmt.Fprintf(os.Stderr, "error: %v\n", err)
- os.Exit(1)
- }
-}
-
-func run() error {
- engine := qml.NewEngine()
- component, err := engine.LoadFile("particle.qml")
- if err != nil {
- return err
- }
-
- ctrl := Control{Message: "Hello from Go!"}
-
- context := engine.Context()
- context.SetVar("ctrl", &ctrl)
-
- window := component.CreateWindow(nil)
-
- ctrl.Root = window.Root()
-
- rand.Seed(time.Now().Unix())
-
- window.Show()
- window.Wait()
-
- return nil
-}
-
-type Control struct {
- Root qml.Object
- Message string
-}
-
-func (ctrl *Control) TextReleased(text qml.Object) {
- x := text.Int("x")
- y := text.Int("y")
- width := text.Int("width")
- height := text.Int("height")
-
- ctrl.Emit(x+15, y+height/2)
- ctrl.Emit(x+width/2, 1.0*y+height/2)
- ctrl.Emit(x+width-15, 1.0*y+height/2)
-
- go func() {
- time.Sleep(500 * time.Millisecond)
- messages := []string{"Hello", "Hello", "Hacks"}
- ctrl.Message = messages[rand.Intn(len(messages))] + " from Go!"
- qml.Changed(ctrl, &ctrl.Message)
- }()
-}
-
-func (ctrl *Control) Emit(x, y int) {
- component := ctrl.Root.Object("emitterComponent")
- for i := 0; i < 8; i++ {
- emitter := component.Create(nil)
- emitter.Set("x", x)
- emitter.Set("y", y)
- emitter.Set("targetX", rand.Intn(240)-120+x)
- emitter.Set("targetY", rand.Intn(240)-120+y)
- emitter.Set("life", rand.Intn(2400)+200)
- emitter.Set("emitRate", rand.Intn(32)+32)
- emitter.ObjectByName("xAnim").Call("start")
- emitter.ObjectByName("yAnim").Call("start")
- emitter.Set("enabled", true)
- }
-}
-
-func (ctrl *Control) Done(emitter qml.Object) {
- emitter.Destroy()
-}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/particle/particle.png b/Godeps/_workspace/src/github.com/obscuren/qml/examples/particle/particle.png
deleted file mode 100644
index 5c83896d2..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/particle/particle.png
+++ /dev/null
Binary files differ
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/particle/particle.qml b/Godeps/_workspace/src/github.com/obscuren/qml/examples/particle/particle.qml
deleted file mode 100644
index 1fd1f1c8b..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/particle/particle.qml
+++ /dev/null
@@ -1,89 +0,0 @@
-import QtQuick 2.0
-import QtQuick.Particles 2.0
-import QtGraphicalEffects 1.0;
-
-Rectangle {
- id: root
-
- width: 640
- height: 480
-
- gradient: Gradient {
- GradientStop { position: 0.0; color: "#3a2c32"; }
- GradientStop { position: 0.8; color: "#875864"; }
- GradientStop { position: 1.0; color: "#9b616c"; }
- }
-
- Text {
- text: ctrl.message
-
- Component.onCompleted: {
- x = parent.width/2 - width/2
- y = parent.height/2 - height/2
- }
-
- color: "white"
- font.bold: true
- font.pointSize: 20
-
- MouseArea {
- id: mouseArea
- anchors.fill: parent
- drag.target: parent
- onReleased: ctrl.textReleased(parent)
- }
- }
-
- ParticleSystem { id: sys }
-
- ImageParticle {
- system: sys
- source: "particle.png"
- color: "white"
- colorVariation: 1.0
- alpha: 0.1
- }
-
- property var emitterComponent: Component {
- id: emitterComponent
- Emitter {
- id: container
- system: sys
- Emitter {
- system: sys
- emitRate: 128
- lifeSpan: 600
- size: 16
- endSize: 8
- velocity: AngleDirection { angleVariation:360; magnitude: 60 }
- }
-
- property int life: 2600
- property real targetX: 0
- property real targetY: 0
- emitRate: 128
- lifeSpan: 600
- size: 24
- endSize: 8
- NumberAnimation on x {
- objectName: "xAnim"
- id: xAnim;
- to: targetX
- duration: life
- running: false
- }
- NumberAnimation on y {
- objectName: "yAnim"
- id: yAnim;
- to: targetY
- duration: life
- running: false
- }
- Timer {
- interval: life
- running: true
- onTriggered: ctrl.done(container)
- }
- }
- }
-}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/qmlscene/Cell.qml b/Godeps/_workspace/src/github.com/obscuren/qml/examples/qmlscene/Cell.qml
deleted file mode 100644
index 998a49242..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/qmlscene/Cell.qml
+++ /dev/null
@@ -1,20 +0,0 @@
-import QtQuick 2.0
-
-Item {
- id: container
- property alias cellColor: rectangle.color
- signal clicked(color cellColor)
-
- width: 40; height: 25
-
- Rectangle {
- id: rectangle
- border.color: "white"
- anchors.fill: parent
- }
-
- MouseArea {
- anchors.fill: parent
- onClicked: container.clicked(container.cellColor)
- }
-}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/qmlscene/qmlscene.go b/Godeps/_workspace/src/github.com/obscuren/qml/examples/qmlscene/qmlscene.go
deleted file mode 100644
index 6124ac568..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/qmlscene/qmlscene.go
+++ /dev/null
@@ -1,33 +0,0 @@
-package main
-
-import (
- "fmt"
- "gopkg.in/qml.v1"
- "os"
-)
-
-func main() {
- if len(os.Args) != 2 {
- fmt.Fprintf(os.Stderr, "usage: %s <qml file>\n", os.Args[0])
- os.Exit(1)
- }
- if err := qml.Run(run); err != nil {
- fmt.Fprintf(os.Stderr, "error: %v\n", err)
- os.Exit(1)
- }
-}
-
-func run() error {
- engine := qml.NewEngine()
-
- engine.On("quit", func() { os.Exit(0) })
-
- component, err := engine.LoadFile(os.Args[1])
- if err != nil {
- return err
- }
- window := component.CreateWindow(nil)
- window.Show()
- window.Wait()
- return nil
-}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/qmlscene/tutorial1.qml b/Godeps/_workspace/src/github.com/obscuren/qml/examples/qmlscene/tutorial1.qml
deleted file mode 100644
index e42216e6a..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/qmlscene/tutorial1.qml
+++ /dev/null
@@ -1,17 +0,0 @@
-// See http://qt-project.org/doc/qt-5.1/qtquick/qml-tutorial1.html
-
-import QtQuick 2.0
-
-Rectangle {
- id: page
- width: 320; height: 480
- color: "lightgray"
-
- Text {
- id: helloText
- text: "Hello world!"
- y: 30
- anchors.horizontalCenter: page.horizontalCenter
- font.pointSize: 24; font.bold: true
- }
-}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/qmlscene/tutorial2.qml b/Godeps/_workspace/src/github.com/obscuren/qml/examples/qmlscene/tutorial2.qml
deleted file mode 100644
index aa64bc1aa..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/qmlscene/tutorial2.qml
+++ /dev/null
@@ -1,30 +0,0 @@
-// See http://qt-project.org/doc/qt-5.1/qtquick/qml-tutorial2.html
-
-import QtQuick 2.0
-
-Rectangle {
- id: page
- width: 320; height: 480
- color: "lightgray"
-
- Text {
- id: helloText
- text: "Hello world!"
- y: 30
- anchors.horizontalCenter: page.horizontalCenter
- font.pointSize: 24; font.bold: true
- }
-
- Grid {
- id: colorPicker
- x: 4; anchors.bottom: page.bottom; anchors.bottomMargin: 4
- rows: 2; columns: 3; spacing: 3
-
- Cell { cellColor: "red"; onClicked: helloText.color = cellColor }
- Cell { cellColor: "green"; onClicked: helloText.color = cellColor }
- Cell { cellColor: "blue"; onClicked: helloText.color = cellColor }
- Cell { cellColor: "yellow"; onClicked: helloText.color = cellColor }
- Cell { cellColor: "steelblue"; onClicked: helloText.color = cellColor }
- Cell { cellColor: "black"; onClicked: helloText.color = cellColor }
- }
-}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/qmlscene/tutorial3.qml b/Godeps/_workspace/src/github.com/obscuren/qml/examples/qmlscene/tutorial3.qml
deleted file mode 100644
index e5eabab10..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/qmlscene/tutorial3.qml
+++ /dev/null
@@ -1,45 +0,0 @@
-// See http://qt-project.org/doc/qt-5.1/qtquick/qml-tutorial3.html
-
-import QtQuick 2.0
-
-Rectangle {
- id: page
- width: 320; height: 480
- color: "lightgray"
-
- Text {
- id: helloText
- text: "Hello world!"
- y: 30
- anchors.horizontalCenter: page.horizontalCenter
- font.pointSize: 24; font.bold: true
-
- MouseArea { id: mouseArea; anchors.fill: parent }
-
- states: State {
- name: "down"; when: mouseArea.pressed == true
- PropertyChanges { target: helloText; y: 160; rotation: 180; color: "red" }
- }
-
- transitions: Transition {
- from: ""; to: "down"; reversible: true
- ParallelAnimation {
- NumberAnimation { properties: "y,rotation"; duration: 500; easing.type: Easing.InOutQuad }
- ColorAnimation { duration: 500 }
- }
- }
- }
-
- Grid {
- id: colorPicker
- x: 4; anchors.bottom: page.bottom; anchors.bottomMargin: 4
- rows: 2; columns: 3; spacing: 3
-
- Cell { cellColor: "red"; onClicked: helloText.color = cellColor }
- Cell { cellColor: "green"; onClicked: helloText.color = cellColor }
- Cell { cellColor: "blue"; onClicked: helloText.color = cellColor }
- Cell { cellColor: "yellow"; onClicked: helloText.color = cellColor }
- Cell { cellColor: "steelblue"; onClicked: helloText.color = cellColor }
- Cell { cellColor: "black"; onClicked: helloText.color = cellColor }
- }
-}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/qrcpacking/assets/particle.png b/Godeps/_workspace/src/github.com/obscuren/qml/examples/qrcpacking/assets/particle.png
deleted file mode 100644
index 5c83896d2..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/qrcpacking/assets/particle.png
+++ /dev/null
Binary files differ
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/qrcpacking/assets/particle.qml b/Godeps/_workspace/src/github.com/obscuren/qml/examples/qrcpacking/assets/particle.qml
deleted file mode 100644
index 2708a3dfc..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/qrcpacking/assets/particle.qml
+++ /dev/null
@@ -1,89 +0,0 @@
-import QtQuick 2.0
-import QtQuick.Particles 2.0
-import QtGraphicalEffects 1.0;
-
-Rectangle {
- id: root
-
- width: 640
- height: 480
-
- gradient: Gradient {
- GradientStop { position: 0.0; color: "#3a2c32"; }
- GradientStop { position: 0.8; color: "#875864"; }
- GradientStop { position: 1.0; color: "#9b616c"; }
- }
-
- Text {
- text: ctrl.message
-
- Component.onCompleted: {
- x = parent.width/2 - width/2
- y = parent.height/2 - height/2
- }
-
- color: "white"
- font.bold: true
- font.pointSize: 20
-
- MouseArea {
- id: mouseArea
- anchors.fill: parent
- drag.target: parent
- onReleased: ctrl.textReleased(parent)
- }
- }
-
- ParticleSystem { id: sys }
-
- ImageParticle {
- system: sys
- source: "qrc:///assets/particle.png"
- color: "white"
- colorVariation: 1.0
- alpha: 0.1
- }
-
- property var emitterComponent: Component {
- id: emitterComponent
- Emitter {
- id: container
- system: sys
- Emitter {
- system: sys
- emitRate: 128
- lifeSpan: 600
- size: 16
- endSize: 8
- velocity: AngleDirection { angleVariation:360; magnitude: 60 }
- }
-
- property int life: 2600
- property real targetX: 0
- property real targetY: 0
- emitRate: 128
- lifeSpan: 600
- size: 24
- endSize: 8
- NumberAnimation on x {
- objectName: "xAnim"
- id: xAnim;
- to: targetX
- duration: life
- running: false
- }
- NumberAnimation on y {
- objectName: "yAnim"
- id: yAnim;
- to: targetY
- duration: life
- running: false
- }
- Timer {
- interval: life
- running: true
- onTriggered: ctrl.done(container)
- }
- }
- }
-}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/qrcpacking/main.go b/Godeps/_workspace/src/github.com/obscuren/qml/examples/qrcpacking/main.go
deleted file mode 100644
index a151cdb49..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/qrcpacking/main.go
+++ /dev/null
@@ -1,86 +0,0 @@
-package main
-
-//go:generate genqrc assets
-
-import (
- "fmt"
- "math/rand"
- "os"
- "time"
-
- "gopkg.in/qml.v1"
-)
-
-func main() {
- if err := qml.Run(run); err != nil {
- fmt.Fprintf(os.Stderr, "error: %v\n", err)
- os.Exit(1)
- }
-}
-
-func run() error {
- engine := qml.NewEngine()
- component, err := engine.LoadFile("qrc:///assets/particle.qml")
- if err != nil {
- return err
- }
-
- ctrl := Control{Message: "Hello from Go!"}
-
- context := engine.Context()
- context.SetVar("ctrl", &ctrl)
-
- window := component.CreateWindow(nil)
-
- ctrl.Root = window.Root()
-
- rand.Seed(time.Now().Unix())
-
- window.Show()
- window.Wait()
-
- return nil
-}
-
-type Control struct {
- Root qml.Object
- Message string
-}
-
-func (ctrl *Control) TextReleased(text qml.Object) {
- x := text.Int("x")
- y := text.Int("y")
- width := text.Int("width")
- height := text.Int("height")
-
- ctrl.Emit(x+15, y+height/2)
- ctrl.Emit(x+width/2, 1.0*y+height/2)
- ctrl.Emit(x+width-15, 1.0*y+height/2)
-
- go func() {
- time.Sleep(500 * time.Millisecond)
- messages := []string{"Hello", "Hello", "Hacks"}
- ctrl.Message = messages[rand.Intn(len(messages))] + " from Go!"
- qml.Changed(ctrl, &ctrl.Message)
- }()
-}
-
-func (ctrl *Control) Emit(x, y int) {
- component := ctrl.Root.Object("emitterComponent")
- for i := 0; i < 8; i++ {
- emitter := component.Create(nil)
- emitter.Set("x", x)
- emitter.Set("y", y)
- emitter.Set("targetX", rand.Intn(240)-120+x)
- emitter.Set("targetY", rand.Intn(240)-120+y)
- emitter.Set("life", rand.Intn(2400)+200)
- emitter.Set("emitRate", rand.Intn(32)+32)
- emitter.ObjectByName("xAnim").Call("start")
- emitter.ObjectByName("yAnim").Call("start")
- emitter.Set("enabled", true)
- }
-}
-
-func (ctrl *Control) Done(emitter qml.Object) {
- emitter.Destroy()
-}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/qrcpacking/qrc.go b/Godeps/_workspace/src/github.com/obscuren/qml/examples/qrcpacking/qrc.go
deleted file mode 100644
index 7002e67f5..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/qrcpacking/qrc.go
+++ /dev/null
@@ -1,58 +0,0 @@
-package main
-
-// This file is automatically generated by gopkg.in/qml.v1/cmd/genqrc
-
-import (
- "io/ioutil"
- "os"
- "path/filepath"
-
- "gopkg.in/qml.v1"
-)
-
-func init() {
- var r *qml.Resources
- var err error
- if os.Getenv("QRC_REPACK") == "1" {
- err = qrcRepackResources()
- if err != nil {
- panic("cannot repack qrc resources: " + err.Error())
- }
- r, err = qml.ParseResources(qrcResourcesRepacked)
- } else {
- r, err = qml.ParseResourcesString(qrcResourcesData)
- }
- if err != nil {
- panic("cannot parse bundled resources data: " + err.Error())
- }
- qml.LoadResources(r)
-}
-
-func qrcRepackResources() error {
- subdirs := []string{"assets"}
- var rp qml.ResourcesPacker
- for _, subdir := range subdirs {
- err := filepath.Walk(subdir, func(path string, info os.FileInfo, err error) error {
- if err != nil {
- return err
- }
- if info.IsDir() {
- return nil
- }
- data, err := ioutil.ReadFile(path)
- if err != nil {
- return err
- }
- rp.Add(filepath.ToSlash(path), data)
- return nil
- })
- if err != nil {
- return err
- }
- }
- qrcResourcesRepacked = rp.Pack().Bytes()
- return nil
-}
-
-var qrcResourcesRepacked []byte
-var qrcResourcesData = "qres\x00\x00\x00\x01\x00\x00\t\xeb\x00\x00\x00\x14\x00\x00\t\x9d\x00\x00\x03]\x89PNG\r\n\x1a\n\x00\x00\x00\rIHDR\x00\x00\x00 \x00\x00\x00 \b\x06\x00\x00\x00szz\xf4\x00\x00\x00\x19tEXtSoftware\x00Adobe ImageReadyq\xc9e<\x00\x00\x02\xffIDATxڔWM\x8f\xd40\fM\xd2t\x96\x0f\xed\xc2a\xf7\x00\a~\x01\xff\xff\x9fp\xe2\xc0\x05\x84\x84\x90X\x81\xc4\x0e\xdb6&\xae\x9c\xea\xcd\xc3閑\xacd\xda\xd4~v\x9e\x1d'\x87\xff\xf8\x89H\xaaC\x93hc\xd1W&:/1F9\xaa3\x9b\xe2\xbd5jh\xb0\xb5\x99\x9e\a3\x1c`^\xd5\xc9\\\xc7Ť\xaf8\xc6\v\x85=\x80W\xe6i\x00\xcf\x11\x84\x10\x90bϳ\x01\x98\xecY?\x02\x1d\xaf\xd5\xf0\b\x86Q\xdc\x1d\x82mXl\u07b6IA\xccG\x01\xe8G\xcf-\xec\tF\xde{6\x8e\\H\x06\"BĢ\x01\xd9\x05\x80\xc6\a\x02\xd18\x90H1\x86\xbe\x98\xa7\xed}!\x1e\bG\x82\x01\\\x81\xe1\f\xe3\b`\"\xf1\x80\xa3о\xe9\x85]\x10T&0#x<\xd8\xff\x11\xfe\xefeJp\xb6*:\xc63\x80\xdd\x00\xe8\xc2g\x90r͋\x93͙\xf9\t\x14F`y\x04\x0ed\xda\x1a\x01\xe7t\xfe\x88\x002(F\xef\xd9\xf3\x04{ޛ\x17\x00\x96\x81\x98\x02\xeb\xb6\"\xd6\x00\x8c\xf00\x01\xe1\xd8x\xa4T\x8c\x94~b\xdf,\xf0\xae9Q(3V\x00\xc9\xca+\xa7\xda@F\xd8x\xdaIS/:\x19\xb6\xb7\x8dj;採\xc1\xa9zhDS\xf5]\x95[c\xfb\xf7*\x9f\xab\xfc&\x1e\b\x01\xc7\xf3#\x06\nst\x1630\x95\x17U\xdeWym$Ue/\xab\xdcT\xf9P\xe5\x81·\xd4ѹ\xea\xcdNU\x8b\x0e\xeb\x11\xd8[3vm`\x16{\xae9\xff\xa6\xca'\xe2Fp\xf4\xfdC\xac^q\t\x8e\xa2W\x90\xa27\x96\xbe\xad~\\;\aT\xcf\xf8\xb6\x05\xd21\xea\xe5}\x006k\x1e\xff4\xcf'\xc8\xf7@\xa1\x96\x8e\xde\xf5}&/e'\x02M~X\xe8U\xf9\x1f3\xfa`r\x0f \x84\xb6\x82\x8fmi\x00\x8as\xa8`\xe1\xc0:\xaf\n\xbf\x1a\xe9f\x8b`\xb1h\xfc\xaa\xf2\xadcP\xbc\xc6E%\xc3\xc1\x80\v\x17\xe2\a\x82SO?V\xb93>Lf\\S\xf1\xdc1Th\xdc\xdegz\x89G*o\x0f\x16\x97\xb3\xe5\xfd\x17\xa7\x17\x10ꀚ\xbeB\xe7\xc2:\xa6ڗa\aS\x80d3\x9d\xe5\x05\xfa<\x9e\xb3\x0e!\xe33\x91t\xb1\x9ep;\v&\xaa\u05ed\x8dJ\xce\xe9\x17\bX\x8fh\xec\xc8\xe2Da\v\xb3\x17\x81؎L\xa74\xcbN\xca\x16\xe0\xd1#y/d\xebb\x9f\xcfV\xe3g'\rG:\xb2{-\x99P\x9d\xc0\bx\x1c\xb8\xe8\x88\xdaG'\xe8\xeb8\x9c\x83S\xd7y\r\x87\x9d\xe5\xa2/\xe4\x9ep2ţ-j\x8a\x13\x8c^\xe9\xe6L\xf0ȊϺMik\x95\xb0\x9bI\x0e\x00>\xf3\x99|\x9c\x15L\xc2\xdd{A\xe3\xc3\t.&\xec}\x82m\x92N\xd1\x11 \x12\xfd\xd0\xcd(\x00\x89F\xeaf\xc2\x13\xf7C&\x9bx\x17\x92#\x00\x02\x84n\xa0K\x898\x1c\xe8\x95\xde\xf2\xe4\xedXo\xa9G\x80h\x0fG\xc5)\x92\x81\x15@շ\x1c\xbd\x9e\xff\x15`\x00\xdfɄ\xff\xd7\x15\xb9\x95\x00\x00\x00\x00IEND\xaeB`\x82\x00\x00\x06$import QtQuick 2.0\nimport QtQuick.Particles 2.0\nimport QtGraphicalEffects 1.0;\n\nRectangle {\n\tid: root\n\n\twidth: 640\n\theight: 480\n\n\tgradient: Gradient {\n\t\tGradientStop { position: 0.0; color: \"#3a2c32\"; }\n\t\tGradientStop { position: 0.8; color: \"#875864\"; }\n\t\tGradientStop { position: 1.0; color: \"#9b616c\"; }\n\t}\n\n\tText {\n\t\ttext: ctrl.message\n\n\t\tComponent.onCompleted: {\n\t\t\tx = parent.width/2 - width/2\n\t\t\ty = parent.height/2 - height/2\n\t\t}\n\n\t\tcolor: \"white\"\n\t\tfont.bold: true\n\t\tfont.pointSize: 20\n\n\t\tMouseArea {\n\t\t id: mouseArea\n\t\t anchors.fill: parent\n\t\t drag.target: parent\n onReleased: ctrl.textReleased(parent)\n\t\t}\n\t}\n\n\tParticleSystem { id: sys }\n\n\tImageParticle {\n\t\tsystem: sys\n\t\tsource: \"qrc:///assets/particle.png\"\n\t\tcolor: \"white\"\n\t\tcolorVariation: 1.0\n\t\talpha: 0.1\n\t}\n\n\tproperty var emitterComponent: Component {\n\t\tid: emitterComponent\n\t\tEmitter {\n\t\t\tid: container\n\t\t\tsystem: sys\n\t\t\tEmitter {\n\t\t\t\tsystem: sys\n\t\t\t\temitRate: 128\n\t\t\t\tlifeSpan: 600\n\t\t\t\tsize: 16\n\t\t\t\tendSize: 8\n\t\t\t\tvelocity: AngleDirection { angleVariation:360; magnitude: 60 }\n\t\t\t}\n\n\t\t\tproperty int life: 2600\n\t\t\tproperty real targetX: 0\n\t\t\tproperty real targetY: 0\n\t\t\temitRate: 128\n\t\t\tlifeSpan: 600\n\t\t\tsize: 24\n\t\t\tendSize: 8\n\t\t\tNumberAnimation on x {\n\t\t\t\tobjectName: \"xAnim\"\n\t\t\t\tid: xAnim;\n\t\t\t\tto: targetX\n\t\t\t\tduration: life\n\t\t\t\trunning: false\n\t\t\t}\n\t\t\tNumberAnimation on y {\n\t\t\t\tobjectName: \"yAnim\"\n\t\t\t\tid: yAnim;\n\t\t\t\tto: targetY\n\t\t\t\tduration: life\n\t\t\t\trunning: false\n\t\t\t}\n\t\t\tTimer {\n\t\t\t\tinterval: life\n\t\t\t\trunning: true\n\t\t\t\tonTriggered: ctrl.done(container)\n\t\t\t}\n\t\t}\n\t}\n}\n\x00\x06\x06\x8a\x9c\xb3\x00a\x00s\x00s\x00e\x00t\x00s\x00\f\b\xf9b\xa7\x00p\x00a\x00r\x00t\x00i\x00c\x00l\x00e\x00.\x00p\x00n\x00g\x00\f\b\xf9e\xdc\x00p\x00a\x00r\x00t\x00i\x00c\x00l\x00e\x00.\x00q\x00m\x00l\x00\x00\x00\x00\x00\x02\x00\x00\x00\x01\x00\x00\x00\x01\x00\x00\x00\x00\x00\x02\x00\x00\x00\x02\x00\x00\x00\x02\x00\x00\x00\x12\x00\x00\x00\x00\x00\x01\x00\x00\x00\x00\x00\x00\x000\x00\x00\x00\x00\x00\x01\x00\x00\x03a"
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/reparent/base.qml b/Godeps/_workspace/src/github.com/obscuren/qml/examples/reparent/base.qml
deleted file mode 100644
index a77243e37..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/reparent/base.qml
+++ /dev/null
@@ -1,7 +0,0 @@
-import QtQuick 2.0
-
-Rectangle {
- width: 640
- height: 480
- color: "black"
-}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/reparent/rect.qml b/Godeps/_workspace/src/github.com/obscuren/qml/examples/reparent/rect.qml
deleted file mode 100644
index 21eda2fea..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/reparent/rect.qml
+++ /dev/null
@@ -1,8 +0,0 @@
-import QtQuick 2.0
-
-Rectangle {
- anchors.centerIn: parent
- width: 50
- height: 50
- color: "red"
-}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/reparent/reparent.go b/Godeps/_workspace/src/github.com/obscuren/qml/examples/reparent/reparent.go
deleted file mode 100644
index c1399f88c..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/reparent/reparent.go
+++ /dev/null
@@ -1,37 +0,0 @@
-package main
-
-import (
- "fmt"
- "gopkg.in/qml.v1"
- "os"
-)
-
-func main() {
- if err := qml.Run(run); err != nil {
- fmt.Fprintf(os.Stderr, "error: %v\n", err)
- os.Exit(1)
- }
-}
-
-func run() error {
- engine := qml.NewEngine()
-
- base, err := engine.LoadFile("base.qml")
- if err != nil {
- return err
- }
- rect, err := engine.LoadFile("rect.qml")
- if err != nil {
- return err
- }
-
- win := base.CreateWindow(nil)
- obj := rect.Create(nil)
-
- obj.Set("parent", win.Root())
-
- win.Show()
- win.Wait()
-
- return nil
-}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/snapweb/snapweb.go b/Godeps/_workspace/src/github.com/obscuren/qml/examples/snapweb/snapweb.go
deleted file mode 100644
index 53d1d6210..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/snapweb/snapweb.go
+++ /dev/null
@@ -1,70 +0,0 @@
-package main
-
-import (
- "fmt"
- "gopkg.in/qml.v1"
- "image/png"
- "os"
-)
-
-const webview = `
-import QtQuick 2.0
-import QtWebKit 3.0
-
-WebView {
- width: 1024
- height: 768
-}
-`
-
-func main() {
- if len(os.Args) != 3 {
- fmt.Fprintf(os.Stderr, "usage: %s <url> <png path>\n", os.Args[0])
- os.Exit(1)
- }
- if err := qml.Run(run); err != nil {
- fmt.Fprintf(os.Stderr, "error: %v\n", err)
- os.Exit(1)
- }
-}
-
-func run() error {
- engine := qml.NewEngine()
- component, err := engine.LoadString("webview.qml", webview)
- if err != nil {
- return err
- }
- ctrl := &Control{
- done: make(chan error),
- win: component.CreateWindow(nil),
- }
- engine.Context().SetVar("ctrl", ctrl)
- root := ctrl.win.Root()
- root.On("loadingChanged", ctrl.Snapshot)
- root.Set("url", os.Args[1])
- ctrl.win.Show()
- return <-ctrl.done
-}
-
-type Control struct {
- win *qml.Window
- done chan error
-}
-
-func (ctrl *Control) Snapshot(request qml.Object) {
- if request.Int("status") != 2 {
- return
- }
- f, err := os.Create(os.Args[2])
- if err != nil {
- ctrl.done <- err
- return
- }
- defer f.Close()
- img := ctrl.win.Snapshot()
- err = png.Encode(f, img)
- if err != nil {
- os.Remove(os.Args[2])
- }
- ctrl.done <- err
-}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.0/funcs.cpp b/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.0/funcs.cpp
deleted file mode 100644
index d7d9cf657..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.0/funcs.cpp
+++ /dev/null
@@ -1,1848 +0,0 @@
-
-// ** file automatically generated by glgen -- do not edit manually **
-
-#include <QOpenGLContext>
-#include <QtGui/qopenglfunctions_1_0.h>
-
-#include "funcs.h"
-
-void *gl1_0_funcs() {
- QOpenGLFunctions_1_0* funcs = QOpenGLContext::currentContext()->versionFunctions<QOpenGLFunctions_1_0>();
- if (!funcs) {
- return 0;
- }
- funcs->initializeOpenGLFunctions();
- return funcs;
-}
-
-
-void gl1_0_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glViewport(x, y, width, height);
-}
-
-void gl1_0_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glDepthRange(nearVal, farVal);
-}
-
-GLboolean gl1_0_glIsEnabled(void *_glfuncs, GLenum cap)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- return _qglfuncs->glIsEnabled(cap);
-}
-
-void gl1_0_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glGetTexLevelParameteriv(target, level, pname, params);
-}
-
-void gl1_0_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glGetTexLevelParameterfv(target, level, pname, params);
-}
-
-void gl1_0_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glGetTexParameteriv(target, pname, params);
-}
-
-void gl1_0_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glGetTexParameterfv(target, pname, params);
-}
-
-void gl1_0_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glGetTexImage(target, level, format, gltype, pixels);
-}
-
-void gl1_0_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glGetIntegerv(pname, params);
-}
-
-void gl1_0_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glGetFloatv(pname, params);
-}
-
-GLenum gl1_0_glGetError(void *_glfuncs)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- return _qglfuncs->glGetError();
-}
-
-void gl1_0_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glGetDoublev(pname, params);
-}
-
-void gl1_0_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glGetBooleanv(pname, params);
-}
-
-void gl1_0_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glReadPixels(x, y, width, height, format, gltype, pixels);
-}
-
-void gl1_0_glReadBuffer(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glReadBuffer(mode);
-}
-
-void gl1_0_glPixelStorei(void *_glfuncs, GLenum pname, GLint param)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glPixelStorei(pname, param);
-}
-
-void gl1_0_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glPixelStoref(pname, param);
-}
-
-void gl1_0_glDepthFunc(void *_glfuncs, GLenum glfunc)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glDepthFunc(glfunc);
-}
-
-void gl1_0_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glStencilOp(fail, zfail, zpass);
-}
-
-void gl1_0_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glStencilFunc(glfunc, ref, mask);
-}
-
-void gl1_0_glLogicOp(void *_glfuncs, GLenum opcode)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glLogicOp(opcode);
-}
-
-void gl1_0_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glBlendFunc(sfactor, dfactor);
-}
-
-void gl1_0_glFlush(void *_glfuncs)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glFlush();
-}
-
-void gl1_0_glFinish(void *_glfuncs)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glFinish();
-}
-
-void gl1_0_glEnable(void *_glfuncs, GLenum cap)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glEnable(cap);
-}
-
-void gl1_0_glDisable(void *_glfuncs, GLenum cap)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glDisable(cap);
-}
-
-void gl1_0_glDepthMask(void *_glfuncs, GLboolean flag)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glDepthMask(flag);
-}
-
-void gl1_0_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glColorMask(red, green, blue, alpha);
-}
-
-void gl1_0_glStencilMask(void *_glfuncs, GLuint mask)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glStencilMask(mask);
-}
-
-void gl1_0_glClearDepth(void *_glfuncs, GLdouble depth)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glClearDepth(depth);
-}
-
-void gl1_0_glClearStencil(void *_glfuncs, GLint s)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glClearStencil(s);
-}
-
-void gl1_0_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glClearColor(red, green, blue, alpha);
-}
-
-void gl1_0_glClear(void *_glfuncs, GLbitfield mask)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glClear(mask);
-}
-
-void gl1_0_glDrawBuffer(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glDrawBuffer(mode);
-}
-
-void gl1_0_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glTexImage2D(target, level, internalFormat, width, height, border, format, gltype, pixels);
-}
-
-void gl1_0_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glTexImage1D(target, level, internalFormat, width, border, format, gltype, pixels);
-}
-
-void gl1_0_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glTexParameteriv(target, pname, params);
-}
-
-void gl1_0_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glTexParameteri(target, pname, param);
-}
-
-void gl1_0_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glTexParameterfv(target, pname, params);
-}
-
-void gl1_0_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glTexParameterf(target, pname, param);
-}
-
-void gl1_0_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glScissor(x, y, width, height);
-}
-
-void gl1_0_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glPolygonMode(face, mode);
-}
-
-void gl1_0_glPointSize(void *_glfuncs, GLfloat size)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glPointSize(size);
-}
-
-void gl1_0_glLineWidth(void *_glfuncs, GLfloat width)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glLineWidth(width);
-}
-
-void gl1_0_glHint(void *_glfuncs, GLenum target, GLenum mode)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glHint(target, mode);
-}
-
-void gl1_0_glFrontFace(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glFrontFace(mode);
-}
-
-void gl1_0_glCullFace(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glCullFace(mode);
-}
-
-void gl1_0_glTranslatef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glTranslatef(x, y, z);
-}
-
-void gl1_0_glTranslated(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glTranslated(x, y, z);
-}
-
-void gl1_0_glScalef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glScalef(x, y, z);
-}
-
-void gl1_0_glScaled(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glScaled(x, y, z);
-}
-
-void gl1_0_glRotatef(void *_glfuncs, GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glRotatef(angle, x, y, z);
-}
-
-void gl1_0_glRotated(void *_glfuncs, GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glRotated(angle, x, y, z);
-}
-
-void gl1_0_glPushMatrix(void *_glfuncs)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glPushMatrix();
-}
-
-void gl1_0_glPopMatrix(void *_glfuncs)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glPopMatrix();
-}
-
-void gl1_0_glOrtho(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glOrtho(left, right, bottom, top, zNear, zFar);
-}
-
-void gl1_0_glMultMatrixd(void *_glfuncs, const GLdouble* m)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glMultMatrixd(m);
-}
-
-void gl1_0_glMultMatrixf(void *_glfuncs, const GLfloat* m)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glMultMatrixf(m);
-}
-
-void gl1_0_glMatrixMode(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glMatrixMode(mode);
-}
-
-void gl1_0_glLoadMatrixd(void *_glfuncs, const GLdouble* m)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glLoadMatrixd(m);
-}
-
-void gl1_0_glLoadMatrixf(void *_glfuncs, const GLfloat* m)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glLoadMatrixf(m);
-}
-
-void gl1_0_glLoadIdentity(void *_glfuncs)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glLoadIdentity();
-}
-
-void gl1_0_glFrustum(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glFrustum(left, right, bottom, top, zNear, zFar);
-}
-
-GLboolean gl1_0_glIsList(void *_glfuncs, GLuint list)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- return _qglfuncs->glIsList(list);
-}
-
-void gl1_0_glGetTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glGetTexGeniv(coord, pname, params);
-}
-
-void gl1_0_glGetTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glGetTexGenfv(coord, pname, params);
-}
-
-void gl1_0_glGetTexGendv(void *_glfuncs, GLenum coord, GLenum pname, GLdouble* params)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glGetTexGendv(coord, pname, params);
-}
-
-void gl1_0_glGetTexEnviv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glGetTexEnviv(target, pname, params);
-}
-
-void gl1_0_glGetTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glGetTexEnvfv(target, pname, params);
-}
-
-void gl1_0_glGetPolygonStipple(void *_glfuncs, GLubyte* mask)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glGetPolygonStipple(mask);
-}
-
-void gl1_0_glGetPixelMapusv(void *_glfuncs, GLenum glmap, GLushort* values)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glGetPixelMapusv(glmap, values);
-}
-
-void gl1_0_glGetPixelMapuiv(void *_glfuncs, GLenum glmap, GLuint* values)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glGetPixelMapuiv(glmap, values);
-}
-
-void gl1_0_glGetPixelMapfv(void *_glfuncs, GLenum glmap, GLfloat* values)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glGetPixelMapfv(glmap, values);
-}
-
-void gl1_0_glGetMaterialiv(void *_glfuncs, GLenum face, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glGetMaterialiv(face, pname, params);
-}
-
-void gl1_0_glGetMaterialfv(void *_glfuncs, GLenum face, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glGetMaterialfv(face, pname, params);
-}
-
-void gl1_0_glGetMapiv(void *_glfuncs, GLenum target, GLenum query, GLint* v)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glGetMapiv(target, query, v);
-}
-
-void gl1_0_glGetMapfv(void *_glfuncs, GLenum target, GLenum query, GLfloat* v)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glGetMapfv(target, query, v);
-}
-
-void gl1_0_glGetMapdv(void *_glfuncs, GLenum target, GLenum query, GLdouble* v)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glGetMapdv(target, query, v);
-}
-
-void gl1_0_glGetLightiv(void *_glfuncs, GLenum light, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glGetLightiv(light, pname, params);
-}
-
-void gl1_0_glGetLightfv(void *_glfuncs, GLenum light, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glGetLightfv(light, pname, params);
-}
-
-void gl1_0_glGetClipPlane(void *_glfuncs, GLenum plane, GLdouble* equation)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glGetClipPlane(plane, equation);
-}
-
-void gl1_0_glDrawPixels(void *_glfuncs, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glDrawPixels(width, height, format, gltype, pixels);
-}
-
-void gl1_0_glCopyPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum gltype)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glCopyPixels(x, y, width, height, gltype);
-}
-
-void gl1_0_glPixelMapusv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLushort* values)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glPixelMapusv(glmap, mapsize, values);
-}
-
-void gl1_0_glPixelMapuiv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLuint* values)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glPixelMapuiv(glmap, mapsize, values);
-}
-
-void gl1_0_glPixelMapfv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLfloat* values)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glPixelMapfv(glmap, mapsize, values);
-}
-
-void gl1_0_glPixelTransferi(void *_glfuncs, GLenum pname, GLint param)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glPixelTransferi(pname, param);
-}
-
-void gl1_0_glPixelTransferf(void *_glfuncs, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glPixelTransferf(pname, param);
-}
-
-void gl1_0_glPixelZoom(void *_glfuncs, GLfloat xfactor, GLfloat yfactor)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glPixelZoom(xfactor, yfactor);
-}
-
-void gl1_0_glAlphaFunc(void *_glfuncs, GLenum glfunc, GLfloat ref)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glAlphaFunc(glfunc, ref);
-}
-
-void gl1_0_glEvalPoint2(void *_glfuncs, GLint i, GLint j)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glEvalPoint2(i, j);
-}
-
-void gl1_0_glEvalMesh2(void *_glfuncs, GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glEvalMesh2(mode, i1, i2, j1, j2);
-}
-
-void gl1_0_glEvalPoint1(void *_glfuncs, GLint i)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glEvalPoint1(i);
-}
-
-void gl1_0_glEvalMesh1(void *_glfuncs, GLenum mode, GLint i1, GLint i2)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glEvalMesh1(mode, i1, i2);
-}
-
-void gl1_0_glEvalCoord2fv(void *_glfuncs, const GLfloat* u)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glEvalCoord2fv(u);
-}
-
-void gl1_0_glEvalCoord2f(void *_glfuncs, GLfloat u, GLfloat v)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glEvalCoord2f(u, v);
-}
-
-void gl1_0_glEvalCoord2dv(void *_glfuncs, const GLdouble* u)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glEvalCoord2dv(u);
-}
-
-void gl1_0_glEvalCoord2d(void *_glfuncs, GLdouble u, GLdouble v)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glEvalCoord2d(u, v);
-}
-
-void gl1_0_glEvalCoord1fv(void *_glfuncs, const GLfloat* u)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glEvalCoord1fv(u);
-}
-
-void gl1_0_glEvalCoord1f(void *_glfuncs, GLfloat u)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glEvalCoord1f(u);
-}
-
-void gl1_0_glEvalCoord1dv(void *_glfuncs, const GLdouble* u)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glEvalCoord1dv(u);
-}
-
-void gl1_0_glEvalCoord1d(void *_glfuncs, GLdouble u)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glEvalCoord1d(u);
-}
-
-void gl1_0_glMapGrid2f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glMapGrid2f(un, u1, u2, vn, v1, v2);
-}
-
-void gl1_0_glMapGrid2d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glMapGrid2d(un, u1, u2, vn, v1, v2);
-}
-
-void gl1_0_glMapGrid1f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glMapGrid1f(un, u1, u2);
-}
-
-void gl1_0_glMapGrid1d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glMapGrid1d(un, u1, u2);
-}
-
-void gl1_0_glMap2f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
-}
-
-void gl1_0_glMap2d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
-}
-
-void gl1_0_glMap1f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glMap1f(target, u1, u2, stride, order, points);
-}
-
-void gl1_0_glMap1d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glMap1d(target, u1, u2, stride, order, points);
-}
-
-void gl1_0_glPushAttrib(void *_glfuncs, GLbitfield mask)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glPushAttrib(mask);
-}
-
-void gl1_0_glPopAttrib(void *_glfuncs)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glPopAttrib();
-}
-
-void gl1_0_glAccum(void *_glfuncs, GLenum op, GLfloat value)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glAccum(op, value);
-}
-
-void gl1_0_glIndexMask(void *_glfuncs, GLuint mask)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glIndexMask(mask);
-}
-
-void gl1_0_glClearIndex(void *_glfuncs, GLfloat c)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glClearIndex(c);
-}
-
-void gl1_0_glClearAccum(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glClearAccum(red, green, blue, alpha);
-}
-
-void gl1_0_glPushName(void *_glfuncs, GLuint name)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glPushName(name);
-}
-
-void gl1_0_glPopName(void *_glfuncs)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glPopName();
-}
-
-void gl1_0_glPassThrough(void *_glfuncs, GLfloat token)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glPassThrough(token);
-}
-
-void gl1_0_glLoadName(void *_glfuncs, GLuint name)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glLoadName(name);
-}
-
-void gl1_0_glInitNames(void *_glfuncs)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glInitNames();
-}
-
-GLint gl1_0_glRenderMode(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- return _qglfuncs->glRenderMode(mode);
-}
-
-void gl1_0_glSelectBuffer(void *_glfuncs, GLsizei size, GLuint* buffer)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glSelectBuffer(size, buffer);
-}
-
-void gl1_0_glFeedbackBuffer(void *_glfuncs, GLsizei size, GLenum gltype, GLfloat* buffer)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glFeedbackBuffer(size, gltype, buffer);
-}
-
-void gl1_0_glTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glTexGeniv(coord, pname, params);
-}
-
-void gl1_0_glTexGeni(void *_glfuncs, GLenum coord, GLenum pname, GLint param)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glTexGeni(coord, pname, param);
-}
-
-void gl1_0_glTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glTexGenfv(coord, pname, params);
-}
-
-void gl1_0_glTexGenf(void *_glfuncs, GLenum coord, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glTexGenf(coord, pname, param);
-}
-
-void gl1_0_glTexGendv(void *_glfuncs, GLenum coord, GLenum pname, const GLdouble* params)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glTexGendv(coord, pname, params);
-}
-
-void gl1_0_glTexGend(void *_glfuncs, GLenum coord, GLenum pname, GLdouble param)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glTexGend(coord, pname, param);
-}
-
-void gl1_0_glTexEnviv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glTexEnviv(target, pname, params);
-}
-
-void gl1_0_glTexEnvi(void *_glfuncs, GLenum target, GLenum pname, GLint param)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glTexEnvi(target, pname, param);
-}
-
-void gl1_0_glTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glTexEnvfv(target, pname, params);
-}
-
-void gl1_0_glTexEnvf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glTexEnvf(target, pname, param);
-}
-
-void gl1_0_glShadeModel(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glShadeModel(mode);
-}
-
-void gl1_0_glPolygonStipple(void *_glfuncs, const GLubyte* mask)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glPolygonStipple(mask);
-}
-
-void gl1_0_glMaterialiv(void *_glfuncs, GLenum face, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glMaterialiv(face, pname, params);
-}
-
-void gl1_0_glMateriali(void *_glfuncs, GLenum face, GLenum pname, GLint param)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glMateriali(face, pname, param);
-}
-
-void gl1_0_glMaterialfv(void *_glfuncs, GLenum face, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glMaterialfv(face, pname, params);
-}
-
-void gl1_0_glMaterialf(void *_glfuncs, GLenum face, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glMaterialf(face, pname, param);
-}
-
-void gl1_0_glLineStipple(void *_glfuncs, GLint factor, GLushort pattern)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glLineStipple(factor, pattern);
-}
-
-void gl1_0_glLightModeliv(void *_glfuncs, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glLightModeliv(pname, params);
-}
-
-void gl1_0_glLightModeli(void *_glfuncs, GLenum pname, GLint param)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glLightModeli(pname, param);
-}
-
-void gl1_0_glLightModelfv(void *_glfuncs, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glLightModelfv(pname, params);
-}
-
-void gl1_0_glLightModelf(void *_glfuncs, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glLightModelf(pname, param);
-}
-
-void gl1_0_glLightiv(void *_glfuncs, GLenum light, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glLightiv(light, pname, params);
-}
-
-void gl1_0_glLighti(void *_glfuncs, GLenum light, GLenum pname, GLint param)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glLighti(light, pname, param);
-}
-
-void gl1_0_glLightfv(void *_glfuncs, GLenum light, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glLightfv(light, pname, params);
-}
-
-void gl1_0_glLightf(void *_glfuncs, GLenum light, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glLightf(light, pname, param);
-}
-
-void gl1_0_glFogiv(void *_glfuncs, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glFogiv(pname, params);
-}
-
-void gl1_0_glFogi(void *_glfuncs, GLenum pname, GLint param)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glFogi(pname, param);
-}
-
-void gl1_0_glFogfv(void *_glfuncs, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glFogfv(pname, params);
-}
-
-void gl1_0_glFogf(void *_glfuncs, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glFogf(pname, param);
-}
-
-void gl1_0_glColorMaterial(void *_glfuncs, GLenum face, GLenum mode)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glColorMaterial(face, mode);
-}
-
-void gl1_0_glClipPlane(void *_glfuncs, GLenum plane, const GLdouble* equation)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glClipPlane(plane, equation);
-}
-
-void gl1_0_glVertex4sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glVertex4sv(v);
-}
-
-void gl1_0_glVertex4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glVertex4s(x, y, z, w);
-}
-
-void gl1_0_glVertex4iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glVertex4iv(v);
-}
-
-void gl1_0_glVertex4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glVertex4i(x, y, z, w);
-}
-
-void gl1_0_glVertex4fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glVertex4fv(v);
-}
-
-void gl1_0_glVertex4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glVertex4f(x, y, z, w);
-}
-
-void gl1_0_glVertex4dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glVertex4dv(v);
-}
-
-void gl1_0_glVertex4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glVertex4d(x, y, z, w);
-}
-
-void gl1_0_glVertex3sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glVertex3sv(v);
-}
-
-void gl1_0_glVertex3s(void *_glfuncs, GLshort x, GLshort y, GLshort z)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glVertex3s(x, y, z);
-}
-
-void gl1_0_glVertex3iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glVertex3iv(v);
-}
-
-void gl1_0_glVertex3i(void *_glfuncs, GLint x, GLint y, GLint z)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glVertex3i(x, y, z);
-}
-
-void gl1_0_glVertex3fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glVertex3fv(v);
-}
-
-void gl1_0_glVertex3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glVertex3f(x, y, z);
-}
-
-void gl1_0_glVertex3dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glVertex3dv(v);
-}
-
-void gl1_0_glVertex3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glVertex3d(x, y, z);
-}
-
-void gl1_0_glVertex2sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glVertex2sv(v);
-}
-
-void gl1_0_glVertex2s(void *_glfuncs, GLshort x, GLshort y)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glVertex2s(x, y);
-}
-
-void gl1_0_glVertex2iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glVertex2iv(v);
-}
-
-void gl1_0_glVertex2i(void *_glfuncs, GLint x, GLint y)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glVertex2i(x, y);
-}
-
-void gl1_0_glVertex2fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glVertex2fv(v);
-}
-
-void gl1_0_glVertex2f(void *_glfuncs, GLfloat x, GLfloat y)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glVertex2f(x, y);
-}
-
-void gl1_0_glVertex2dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glVertex2dv(v);
-}
-
-void gl1_0_glVertex2d(void *_glfuncs, GLdouble x, GLdouble y)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glVertex2d(x, y);
-}
-
-void gl1_0_glTexCoord4sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glTexCoord4sv(v);
-}
-
-void gl1_0_glTexCoord4s(void *_glfuncs, GLshort s, GLshort t, GLshort r, GLshort q)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glTexCoord4s(s, t, r, q);
-}
-
-void gl1_0_glTexCoord4iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glTexCoord4iv(v);
-}
-
-void gl1_0_glTexCoord4i(void *_glfuncs, GLint s, GLint t, GLint r, GLint q)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glTexCoord4i(s, t, r, q);
-}
-
-void gl1_0_glTexCoord4fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glTexCoord4fv(v);
-}
-
-void gl1_0_glTexCoord4f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glTexCoord4f(s, t, r, q);
-}
-
-void gl1_0_glTexCoord4dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glTexCoord4dv(v);
-}
-
-void gl1_0_glTexCoord4d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glTexCoord4d(s, t, r, q);
-}
-
-void gl1_0_glTexCoord3sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glTexCoord3sv(v);
-}
-
-void gl1_0_glTexCoord3s(void *_glfuncs, GLshort s, GLshort t, GLshort r)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glTexCoord3s(s, t, r);
-}
-
-void gl1_0_glTexCoord3iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glTexCoord3iv(v);
-}
-
-void gl1_0_glTexCoord3i(void *_glfuncs, GLint s, GLint t, GLint r)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glTexCoord3i(s, t, r);
-}
-
-void gl1_0_glTexCoord3fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glTexCoord3fv(v);
-}
-
-void gl1_0_glTexCoord3f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glTexCoord3f(s, t, r);
-}
-
-void gl1_0_glTexCoord3dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glTexCoord3dv(v);
-}
-
-void gl1_0_glTexCoord3d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glTexCoord3d(s, t, r);
-}
-
-void gl1_0_glTexCoord2sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glTexCoord2sv(v);
-}
-
-void gl1_0_glTexCoord2s(void *_glfuncs, GLshort s, GLshort t)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glTexCoord2s(s, t);
-}
-
-void gl1_0_glTexCoord2iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glTexCoord2iv(v);
-}
-
-void gl1_0_glTexCoord2i(void *_glfuncs, GLint s, GLint t)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glTexCoord2i(s, t);
-}
-
-void gl1_0_glTexCoord2fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glTexCoord2fv(v);
-}
-
-void gl1_0_glTexCoord2f(void *_glfuncs, GLfloat s, GLfloat t)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glTexCoord2f(s, t);
-}
-
-void gl1_0_glTexCoord2dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glTexCoord2dv(v);
-}
-
-void gl1_0_glTexCoord2d(void *_glfuncs, GLdouble s, GLdouble t)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glTexCoord2d(s, t);
-}
-
-void gl1_0_glTexCoord1sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glTexCoord1sv(v);
-}
-
-void gl1_0_glTexCoord1s(void *_glfuncs, GLshort s)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glTexCoord1s(s);
-}
-
-void gl1_0_glTexCoord1iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glTexCoord1iv(v);
-}
-
-void gl1_0_glTexCoord1i(void *_glfuncs, GLint s)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glTexCoord1i(s);
-}
-
-void gl1_0_glTexCoord1fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glTexCoord1fv(v);
-}
-
-void gl1_0_glTexCoord1f(void *_glfuncs, GLfloat s)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glTexCoord1f(s);
-}
-
-void gl1_0_glTexCoord1dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glTexCoord1dv(v);
-}
-
-void gl1_0_glTexCoord1d(void *_glfuncs, GLdouble s)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glTexCoord1d(s);
-}
-
-void gl1_0_glRectsv(void *_glfuncs, const GLshort* v1, const GLshort* v2)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glRectsv(v1, v2);
-}
-
-void gl1_0_glRects(void *_glfuncs, GLshort x1, GLshort y1, GLshort x2, GLshort y2)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glRects(x1, y1, x2, y2);
-}
-
-void gl1_0_glRectiv(void *_glfuncs, const GLint* v1, const GLint* v2)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glRectiv(v1, v2);
-}
-
-void gl1_0_glRecti(void *_glfuncs, GLint x1, GLint y1, GLint x2, GLint y2)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glRecti(x1, y1, x2, y2);
-}
-
-void gl1_0_glRectfv(void *_glfuncs, const GLfloat* v1, const GLfloat* v2)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glRectfv(v1, v2);
-}
-
-void gl1_0_glRectf(void *_glfuncs, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glRectf(x1, y1, x2, y2);
-}
-
-void gl1_0_glRectdv(void *_glfuncs, const GLdouble* v1, const GLdouble* v2)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glRectdv(v1, v2);
-}
-
-void gl1_0_glRectd(void *_glfuncs, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glRectd(x1, y1, x2, y2);
-}
-
-void gl1_0_glRasterPos4sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glRasterPos4sv(v);
-}
-
-void gl1_0_glRasterPos4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glRasterPos4s(x, y, z, w);
-}
-
-void gl1_0_glRasterPos4iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glRasterPos4iv(v);
-}
-
-void gl1_0_glRasterPos4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glRasterPos4i(x, y, z, w);
-}
-
-void gl1_0_glRasterPos4fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glRasterPos4fv(v);
-}
-
-void gl1_0_glRasterPos4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glRasterPos4f(x, y, z, w);
-}
-
-void gl1_0_glRasterPos4dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glRasterPos4dv(v);
-}
-
-void gl1_0_glRasterPos4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glRasterPos4d(x, y, z, w);
-}
-
-void gl1_0_glRasterPos3sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glRasterPos3sv(v);
-}
-
-void gl1_0_glRasterPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glRasterPos3s(x, y, z);
-}
-
-void gl1_0_glRasterPos3iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glRasterPos3iv(v);
-}
-
-void gl1_0_glRasterPos3i(void *_glfuncs, GLint x, GLint y, GLint z)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glRasterPos3i(x, y, z);
-}
-
-void gl1_0_glRasterPos3fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glRasterPos3fv(v);
-}
-
-void gl1_0_glRasterPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glRasterPos3f(x, y, z);
-}
-
-void gl1_0_glRasterPos3dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glRasterPos3dv(v);
-}
-
-void gl1_0_glRasterPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glRasterPos3d(x, y, z);
-}
-
-void gl1_0_glRasterPos2sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glRasterPos2sv(v);
-}
-
-void gl1_0_glRasterPos2s(void *_glfuncs, GLshort x, GLshort y)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glRasterPos2s(x, y);
-}
-
-void gl1_0_glRasterPos2iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glRasterPos2iv(v);
-}
-
-void gl1_0_glRasterPos2i(void *_glfuncs, GLint x, GLint y)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glRasterPos2i(x, y);
-}
-
-void gl1_0_glRasterPos2fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glRasterPos2fv(v);
-}
-
-void gl1_0_glRasterPos2f(void *_glfuncs, GLfloat x, GLfloat y)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glRasterPos2f(x, y);
-}
-
-void gl1_0_glRasterPos2dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glRasterPos2dv(v);
-}
-
-void gl1_0_glRasterPos2d(void *_glfuncs, GLdouble x, GLdouble y)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glRasterPos2d(x, y);
-}
-
-void gl1_0_glNormal3sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glNormal3sv(v);
-}
-
-void gl1_0_glNormal3s(void *_glfuncs, GLshort nx, GLshort ny, GLshort nz)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glNormal3s(nx, ny, nz);
-}
-
-void gl1_0_glNormal3iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glNormal3iv(v);
-}
-
-void gl1_0_glNormal3i(void *_glfuncs, GLint nx, GLint ny, GLint nz)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glNormal3i(nx, ny, nz);
-}
-
-void gl1_0_glNormal3fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glNormal3fv(v);
-}
-
-void gl1_0_glNormal3f(void *_glfuncs, GLfloat nx, GLfloat ny, GLfloat nz)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glNormal3f(nx, ny, nz);
-}
-
-void gl1_0_glNormal3dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glNormal3dv(v);
-}
-
-void gl1_0_glNormal3d(void *_glfuncs, GLdouble nx, GLdouble ny, GLdouble nz)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glNormal3d(nx, ny, nz);
-}
-
-void gl1_0_glNormal3bv(void *_glfuncs, const GLbyte* v)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glNormal3bv(v);
-}
-
-void gl1_0_glNormal3b(void *_glfuncs, GLbyte nx, GLbyte ny, GLbyte nz)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glNormal3b(nx, ny, nz);
-}
-
-void gl1_0_glIndexsv(void *_glfuncs, const GLshort* c)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glIndexsv(c);
-}
-
-void gl1_0_glIndexs(void *_glfuncs, GLshort c)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glIndexs(c);
-}
-
-void gl1_0_glIndexiv(void *_glfuncs, const GLint* c)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glIndexiv(c);
-}
-
-void gl1_0_glIndexi(void *_glfuncs, GLint c)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glIndexi(c);
-}
-
-void gl1_0_glIndexfv(void *_glfuncs, const GLfloat* c)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glIndexfv(c);
-}
-
-void gl1_0_glIndexf(void *_glfuncs, GLfloat c)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glIndexf(c);
-}
-
-void gl1_0_glIndexdv(void *_glfuncs, const GLdouble* c)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glIndexdv(c);
-}
-
-void gl1_0_glIndexd(void *_glfuncs, GLdouble c)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glIndexd(c);
-}
-
-void gl1_0_glEnd(void *_glfuncs)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glEnd();
-}
-
-void gl1_0_glEdgeFlagv(void *_glfuncs, const GLboolean* flag)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glEdgeFlagv(flag);
-}
-
-void gl1_0_glEdgeFlag(void *_glfuncs, GLboolean flag)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glEdgeFlag(flag);
-}
-
-void gl1_0_glColor4usv(void *_glfuncs, const GLushort* v)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glColor4usv(v);
-}
-
-void gl1_0_glColor4us(void *_glfuncs, GLushort red, GLushort green, GLushort blue, GLushort alpha)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glColor4us(red, green, blue, alpha);
-}
-
-void gl1_0_glColor4uiv(void *_glfuncs, const GLuint* v)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glColor4uiv(v);
-}
-
-void gl1_0_glColor4ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue, GLuint alpha)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glColor4ui(red, green, blue, alpha);
-}
-
-void gl1_0_glColor4ubv(void *_glfuncs, const GLubyte* v)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glColor4ubv(v);
-}
-
-void gl1_0_glColor4ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glColor4ub(red, green, blue, alpha);
-}
-
-void gl1_0_glColor4sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glColor4sv(v);
-}
-
-void gl1_0_glColor4s(void *_glfuncs, GLshort red, GLshort green, GLshort blue, GLshort alpha)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glColor4s(red, green, blue, alpha);
-}
-
-void gl1_0_glColor4iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glColor4iv(v);
-}
-
-void gl1_0_glColor4i(void *_glfuncs, GLint red, GLint green, GLint blue, GLint alpha)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glColor4i(red, green, blue, alpha);
-}
-
-void gl1_0_glColor4fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glColor4fv(v);
-}
-
-void gl1_0_glColor4f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glColor4f(red, green, blue, alpha);
-}
-
-void gl1_0_glColor4dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glColor4dv(v);
-}
-
-void gl1_0_glColor4d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glColor4d(red, green, blue, alpha);
-}
-
-void gl1_0_glColor4bv(void *_glfuncs, const GLbyte* v)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glColor4bv(v);
-}
-
-void gl1_0_glColor4b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glColor4b(red, green, blue, alpha);
-}
-
-void gl1_0_glColor3usv(void *_glfuncs, const GLushort* v)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glColor3usv(v);
-}
-
-void gl1_0_glColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glColor3us(red, green, blue);
-}
-
-void gl1_0_glColor3uiv(void *_glfuncs, const GLuint* v)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glColor3uiv(v);
-}
-
-void gl1_0_glColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glColor3ui(red, green, blue);
-}
-
-void gl1_0_glColor3ubv(void *_glfuncs, const GLubyte* v)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glColor3ubv(v);
-}
-
-void gl1_0_glColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glColor3ub(red, green, blue);
-}
-
-void gl1_0_glColor3sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glColor3sv(v);
-}
-
-void gl1_0_glColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glColor3s(red, green, blue);
-}
-
-void gl1_0_glColor3iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glColor3iv(v);
-}
-
-void gl1_0_glColor3i(void *_glfuncs, GLint red, GLint green, GLint blue)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glColor3i(red, green, blue);
-}
-
-void gl1_0_glColor3fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glColor3fv(v);
-}
-
-void gl1_0_glColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glColor3f(red, green, blue);
-}
-
-void gl1_0_glColor3dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glColor3dv(v);
-}
-
-void gl1_0_glColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glColor3d(red, green, blue);
-}
-
-void gl1_0_glColor3bv(void *_glfuncs, const GLbyte* v)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glColor3bv(v);
-}
-
-void gl1_0_glColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glColor3b(red, green, blue);
-}
-
-void gl1_0_glBitmap(void *_glfuncs, GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glBitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
-}
-
-void gl1_0_glBegin(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glBegin(mode);
-}
-
-void gl1_0_glListBase(void *_glfuncs, GLuint base)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glListBase(base);
-}
-
-GLuint gl1_0_glGenLists(void *_glfuncs, GLsizei range_)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- return _qglfuncs->glGenLists(range_);
-}
-
-void gl1_0_glDeleteLists(void *_glfuncs, GLuint list, GLsizei range_)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glDeleteLists(list, range_);
-}
-
-void gl1_0_glCallLists(void *_glfuncs, GLsizei n, GLenum gltype, const GLvoid* lists)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glCallLists(n, gltype, lists);
-}
-
-void gl1_0_glCallList(void *_glfuncs, GLuint list)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glCallList(list);
-}
-
-void gl1_0_glEndList(void *_glfuncs)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glEndList();
-}
-
-void gl1_0_glNewList(void *_glfuncs, GLuint list, GLenum mode)
-{
- QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
- _qglfuncs->glNewList(list, mode);
-}
-
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.0/funcs.h b/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.0/funcs.h
deleted file mode 100644
index c016eec7b..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.0/funcs.h
+++ /dev/null
@@ -1,347 +0,0 @@
-
-// ** file automatically generated by glgen -- do not edit manually **
-
-#ifndef __cplusplus
-#include <inttypes.h>
-#include <stddef.h>
-typedef unsigned int GLenum;
-typedef unsigned char GLboolean;
-typedef unsigned int GLbitfield;
-typedef void GLvoid;
-typedef char GLchar;
-typedef signed char GLbyte; /* 1-byte signed */
-typedef short GLshort; /* 2-byte signed */
-typedef int GLint; /* 4-byte signed */
-typedef unsigned char GLubyte; /* 1-byte unsigned */
-typedef unsigned short GLushort; /* 2-byte unsigned */
-typedef unsigned int GLuint; /* 4-byte unsigned */
-typedef int GLsizei; /* 4-byte signed */
-typedef float GLfloat; /* single precision float */
-typedef float GLclampf; /* single precision float in [0,1] */
-typedef double GLdouble; /* double precision float */
-typedef double GLclampd; /* double precision float in [0,1] */
-typedef int64_t GLint64;
-typedef uint64_t GLuint64;
-typedef ptrdiff_t GLintptr;
-typedef ptrdiff_t GLsizeiptr;
-typedef ptrdiff_t GLintptrARB;
-typedef ptrdiff_t GLsizeiptrARB;
-typedef struct __GLsync *GLsync;
-#endif
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void *gl1_0_funcs();
-
-void gl1_0_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height);
-void gl1_0_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal);
-GLboolean gl1_0_glIsEnabled(void *_glfuncs, GLenum cap);
-void gl1_0_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params);
-void gl1_0_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params);
-void gl1_0_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
-void gl1_0_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
-void gl1_0_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels);
-void gl1_0_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params);
-void gl1_0_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params);
-GLenum gl1_0_glGetError(void *_glfuncs);
-void gl1_0_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params);
-void gl1_0_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params);
-void gl1_0_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels);
-void gl1_0_glReadBuffer(void *_glfuncs, GLenum mode);
-void gl1_0_glPixelStorei(void *_glfuncs, GLenum pname, GLint param);
-void gl1_0_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param);
-void gl1_0_glDepthFunc(void *_glfuncs, GLenum glfunc);
-void gl1_0_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass);
-void gl1_0_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask);
-void gl1_0_glLogicOp(void *_glfuncs, GLenum opcode);
-void gl1_0_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor);
-void gl1_0_glFlush(void *_glfuncs);
-void gl1_0_glFinish(void *_glfuncs);
-void gl1_0_glEnable(void *_glfuncs, GLenum cap);
-void gl1_0_glDisable(void *_glfuncs, GLenum cap);
-void gl1_0_glDepthMask(void *_glfuncs, GLboolean flag);
-void gl1_0_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
-void gl1_0_glStencilMask(void *_glfuncs, GLuint mask);
-void gl1_0_glClearDepth(void *_glfuncs, GLdouble depth);
-void gl1_0_glClearStencil(void *_glfuncs, GLint s);
-void gl1_0_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-void gl1_0_glClear(void *_glfuncs, GLbitfield mask);
-void gl1_0_glDrawBuffer(void *_glfuncs, GLenum mode);
-void gl1_0_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
-void gl1_0_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
-void gl1_0_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
-void gl1_0_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param);
-void gl1_0_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
-void gl1_0_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param);
-void gl1_0_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height);
-void gl1_0_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode);
-void gl1_0_glPointSize(void *_glfuncs, GLfloat size);
-void gl1_0_glLineWidth(void *_glfuncs, GLfloat width);
-void gl1_0_glHint(void *_glfuncs, GLenum target, GLenum mode);
-void gl1_0_glFrontFace(void *_glfuncs, GLenum mode);
-void gl1_0_glCullFace(void *_glfuncs, GLenum mode);
-void gl1_0_glTranslatef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
-void gl1_0_glTranslated(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
-void gl1_0_glScalef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
-void gl1_0_glScaled(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
-void gl1_0_glRotatef(void *_glfuncs, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
-void gl1_0_glRotated(void *_glfuncs, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
-void gl1_0_glPushMatrix(void *_glfuncs);
-void gl1_0_glPopMatrix(void *_glfuncs);
-void gl1_0_glOrtho(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
-void gl1_0_glMultMatrixd(void *_glfuncs, const GLdouble* m);
-void gl1_0_glMultMatrixf(void *_glfuncs, const GLfloat* m);
-void gl1_0_glMatrixMode(void *_glfuncs, GLenum mode);
-void gl1_0_glLoadMatrixd(void *_glfuncs, const GLdouble* m);
-void gl1_0_glLoadMatrixf(void *_glfuncs, const GLfloat* m);
-void gl1_0_glLoadIdentity(void *_glfuncs);
-void gl1_0_glFrustum(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
-GLboolean gl1_0_glIsList(void *_glfuncs, GLuint list);
-void gl1_0_glGetTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, GLint* params);
-void gl1_0_glGetTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, GLfloat* params);
-void gl1_0_glGetTexGendv(void *_glfuncs, GLenum coord, GLenum pname, GLdouble* params);
-void gl1_0_glGetTexEnviv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
-void gl1_0_glGetTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
-void gl1_0_glGetPolygonStipple(void *_glfuncs, GLubyte* mask);
-void gl1_0_glGetPixelMapusv(void *_glfuncs, GLenum glmap, GLushort* values);
-void gl1_0_glGetPixelMapuiv(void *_glfuncs, GLenum glmap, GLuint* values);
-void gl1_0_glGetPixelMapfv(void *_glfuncs, GLenum glmap, GLfloat* values);
-void gl1_0_glGetMaterialiv(void *_glfuncs, GLenum face, GLenum pname, GLint* params);
-void gl1_0_glGetMaterialfv(void *_glfuncs, GLenum face, GLenum pname, GLfloat* params);
-void gl1_0_glGetMapiv(void *_glfuncs, GLenum target, GLenum query, GLint* v);
-void gl1_0_glGetMapfv(void *_glfuncs, GLenum target, GLenum query, GLfloat* v);
-void gl1_0_glGetMapdv(void *_glfuncs, GLenum target, GLenum query, GLdouble* v);
-void gl1_0_glGetLightiv(void *_glfuncs, GLenum light, GLenum pname, GLint* params);
-void gl1_0_glGetLightfv(void *_glfuncs, GLenum light, GLenum pname, GLfloat* params);
-void gl1_0_glGetClipPlane(void *_glfuncs, GLenum plane, GLdouble* equation);
-void gl1_0_glDrawPixels(void *_glfuncs, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels);
-void gl1_0_glCopyPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum gltype);
-void gl1_0_glPixelMapusv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLushort* values);
-void gl1_0_glPixelMapuiv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLuint* values);
-void gl1_0_glPixelMapfv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLfloat* values);
-void gl1_0_glPixelTransferi(void *_glfuncs, GLenum pname, GLint param);
-void gl1_0_glPixelTransferf(void *_glfuncs, GLenum pname, GLfloat param);
-void gl1_0_glPixelZoom(void *_glfuncs, GLfloat xfactor, GLfloat yfactor);
-void gl1_0_glAlphaFunc(void *_glfuncs, GLenum glfunc, GLfloat ref);
-void gl1_0_glEvalPoint2(void *_glfuncs, GLint i, GLint j);
-void gl1_0_glEvalMesh2(void *_glfuncs, GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
-void gl1_0_glEvalPoint1(void *_glfuncs, GLint i);
-void gl1_0_glEvalMesh1(void *_glfuncs, GLenum mode, GLint i1, GLint i2);
-void gl1_0_glEvalCoord2fv(void *_glfuncs, const GLfloat* u);
-void gl1_0_glEvalCoord2f(void *_glfuncs, GLfloat u, GLfloat v);
-void gl1_0_glEvalCoord2dv(void *_glfuncs, const GLdouble* u);
-void gl1_0_glEvalCoord2d(void *_glfuncs, GLdouble u, GLdouble v);
-void gl1_0_glEvalCoord1fv(void *_glfuncs, const GLfloat* u);
-void gl1_0_glEvalCoord1f(void *_glfuncs, GLfloat u);
-void gl1_0_glEvalCoord1dv(void *_glfuncs, const GLdouble* u);
-void gl1_0_glEvalCoord1d(void *_glfuncs, GLdouble u);
-void gl1_0_glMapGrid2f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
-void gl1_0_glMapGrid2d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
-void gl1_0_glMapGrid1f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2);
-void gl1_0_glMapGrid1d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2);
-void gl1_0_glMap2f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points);
-void gl1_0_glMap2d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points);
-void gl1_0_glMap1f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points);
-void gl1_0_glMap1d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points);
-void gl1_0_glPushAttrib(void *_glfuncs, GLbitfield mask);
-void gl1_0_glPopAttrib(void *_glfuncs);
-void gl1_0_glAccum(void *_glfuncs, GLenum op, GLfloat value);
-void gl1_0_glIndexMask(void *_glfuncs, GLuint mask);
-void gl1_0_glClearIndex(void *_glfuncs, GLfloat c);
-void gl1_0_glClearAccum(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-void gl1_0_glPushName(void *_glfuncs, GLuint name);
-void gl1_0_glPopName(void *_glfuncs);
-void gl1_0_glPassThrough(void *_glfuncs, GLfloat token);
-void gl1_0_glLoadName(void *_glfuncs, GLuint name);
-void gl1_0_glInitNames(void *_glfuncs);
-GLint gl1_0_glRenderMode(void *_glfuncs, GLenum mode);
-void gl1_0_glSelectBuffer(void *_glfuncs, GLsizei size, GLuint* buffer);
-void gl1_0_glFeedbackBuffer(void *_glfuncs, GLsizei size, GLenum gltype, GLfloat* buffer);
-void gl1_0_glTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, const GLint* params);
-void gl1_0_glTexGeni(void *_glfuncs, GLenum coord, GLenum pname, GLint param);
-void gl1_0_glTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, const GLfloat* params);
-void gl1_0_glTexGenf(void *_glfuncs, GLenum coord, GLenum pname, GLfloat param);
-void gl1_0_glTexGendv(void *_glfuncs, GLenum coord, GLenum pname, const GLdouble* params);
-void gl1_0_glTexGend(void *_glfuncs, GLenum coord, GLenum pname, GLdouble param);
-void gl1_0_glTexEnviv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
-void gl1_0_glTexEnvi(void *_glfuncs, GLenum target, GLenum pname, GLint param);
-void gl1_0_glTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
-void gl1_0_glTexEnvf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param);
-void gl1_0_glShadeModel(void *_glfuncs, GLenum mode);
-void gl1_0_glPolygonStipple(void *_glfuncs, const GLubyte* mask);
-void gl1_0_glMaterialiv(void *_glfuncs, GLenum face, GLenum pname, const GLint* params);
-void gl1_0_glMateriali(void *_glfuncs, GLenum face, GLenum pname, GLint param);
-void gl1_0_glMaterialfv(void *_glfuncs, GLenum face, GLenum pname, const GLfloat* params);
-void gl1_0_glMaterialf(void *_glfuncs, GLenum face, GLenum pname, GLfloat param);
-void gl1_0_glLineStipple(void *_glfuncs, GLint factor, GLushort pattern);
-void gl1_0_glLightModeliv(void *_glfuncs, GLenum pname, const GLint* params);
-void gl1_0_glLightModeli(void *_glfuncs, GLenum pname, GLint param);
-void gl1_0_glLightModelfv(void *_glfuncs, GLenum pname, const GLfloat* params);
-void gl1_0_glLightModelf(void *_glfuncs, GLenum pname, GLfloat param);
-void gl1_0_glLightiv(void *_glfuncs, GLenum light, GLenum pname, const GLint* params);
-void gl1_0_glLighti(void *_glfuncs, GLenum light, GLenum pname, GLint param);
-void gl1_0_glLightfv(void *_glfuncs, GLenum light, GLenum pname, const GLfloat* params);
-void gl1_0_glLightf(void *_glfuncs, GLenum light, GLenum pname, GLfloat param);
-void gl1_0_glFogiv(void *_glfuncs, GLenum pname, const GLint* params);
-void gl1_0_glFogi(void *_glfuncs, GLenum pname, GLint param);
-void gl1_0_glFogfv(void *_glfuncs, GLenum pname, const GLfloat* params);
-void gl1_0_glFogf(void *_glfuncs, GLenum pname, GLfloat param);
-void gl1_0_glColorMaterial(void *_glfuncs, GLenum face, GLenum mode);
-void gl1_0_glClipPlane(void *_glfuncs, GLenum plane, const GLdouble* equation);
-void gl1_0_glVertex4sv(void *_glfuncs, const GLshort* v);
-void gl1_0_glVertex4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w);
-void gl1_0_glVertex4iv(void *_glfuncs, const GLint* v);
-void gl1_0_glVertex4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w);
-void gl1_0_glVertex4fv(void *_glfuncs, const GLfloat* v);
-void gl1_0_glVertex4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-void gl1_0_glVertex4dv(void *_glfuncs, const GLdouble* v);
-void gl1_0_glVertex4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-void gl1_0_glVertex3sv(void *_glfuncs, const GLshort* v);
-void gl1_0_glVertex3s(void *_glfuncs, GLshort x, GLshort y, GLshort z);
-void gl1_0_glVertex3iv(void *_glfuncs, const GLint* v);
-void gl1_0_glVertex3i(void *_glfuncs, GLint x, GLint y, GLint z);
-void gl1_0_glVertex3fv(void *_glfuncs, const GLfloat* v);
-void gl1_0_glVertex3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
-void gl1_0_glVertex3dv(void *_glfuncs, const GLdouble* v);
-void gl1_0_glVertex3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
-void gl1_0_glVertex2sv(void *_glfuncs, const GLshort* v);
-void gl1_0_glVertex2s(void *_glfuncs, GLshort x, GLshort y);
-void gl1_0_glVertex2iv(void *_glfuncs, const GLint* v);
-void gl1_0_glVertex2i(void *_glfuncs, GLint x, GLint y);
-void gl1_0_glVertex2fv(void *_glfuncs, const GLfloat* v);
-void gl1_0_glVertex2f(void *_glfuncs, GLfloat x, GLfloat y);
-void gl1_0_glVertex2dv(void *_glfuncs, const GLdouble* v);
-void gl1_0_glVertex2d(void *_glfuncs, GLdouble x, GLdouble y);
-void gl1_0_glTexCoord4sv(void *_glfuncs, const GLshort* v);
-void gl1_0_glTexCoord4s(void *_glfuncs, GLshort s, GLshort t, GLshort r, GLshort q);
-void gl1_0_glTexCoord4iv(void *_glfuncs, const GLint* v);
-void gl1_0_glTexCoord4i(void *_glfuncs, GLint s, GLint t, GLint r, GLint q);
-void gl1_0_glTexCoord4fv(void *_glfuncs, const GLfloat* v);
-void gl1_0_glTexCoord4f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
-void gl1_0_glTexCoord4dv(void *_glfuncs, const GLdouble* v);
-void gl1_0_glTexCoord4d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
-void gl1_0_glTexCoord3sv(void *_glfuncs, const GLshort* v);
-void gl1_0_glTexCoord3s(void *_glfuncs, GLshort s, GLshort t, GLshort r);
-void gl1_0_glTexCoord3iv(void *_glfuncs, const GLint* v);
-void gl1_0_glTexCoord3i(void *_glfuncs, GLint s, GLint t, GLint r);
-void gl1_0_glTexCoord3fv(void *_glfuncs, const GLfloat* v);
-void gl1_0_glTexCoord3f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r);
-void gl1_0_glTexCoord3dv(void *_glfuncs, const GLdouble* v);
-void gl1_0_glTexCoord3d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r);
-void gl1_0_glTexCoord2sv(void *_glfuncs, const GLshort* v);
-void gl1_0_glTexCoord2s(void *_glfuncs, GLshort s, GLshort t);
-void gl1_0_glTexCoord2iv(void *_glfuncs, const GLint* v);
-void gl1_0_glTexCoord2i(void *_glfuncs, GLint s, GLint t);
-void gl1_0_glTexCoord2fv(void *_glfuncs, const GLfloat* v);
-void gl1_0_glTexCoord2f(void *_glfuncs, GLfloat s, GLfloat t);
-void gl1_0_glTexCoord2dv(void *_glfuncs, const GLdouble* v);
-void gl1_0_glTexCoord2d(void *_glfuncs, GLdouble s, GLdouble t);
-void gl1_0_glTexCoord1sv(void *_glfuncs, const GLshort* v);
-void gl1_0_glTexCoord1s(void *_glfuncs, GLshort s);
-void gl1_0_glTexCoord1iv(void *_glfuncs, const GLint* v);
-void gl1_0_glTexCoord1i(void *_glfuncs, GLint s);
-void gl1_0_glTexCoord1fv(void *_glfuncs, const GLfloat* v);
-void gl1_0_glTexCoord1f(void *_glfuncs, GLfloat s);
-void gl1_0_glTexCoord1dv(void *_glfuncs, const GLdouble* v);
-void gl1_0_glTexCoord1d(void *_glfuncs, GLdouble s);
-void gl1_0_glRectsv(void *_glfuncs, const GLshort* v1, const GLshort* v2);
-void gl1_0_glRects(void *_glfuncs, GLshort x1, GLshort y1, GLshort x2, GLshort y2);
-void gl1_0_glRectiv(void *_glfuncs, const GLint* v1, const GLint* v2);
-void gl1_0_glRecti(void *_glfuncs, GLint x1, GLint y1, GLint x2, GLint y2);
-void gl1_0_glRectfv(void *_glfuncs, const GLfloat* v1, const GLfloat* v2);
-void gl1_0_glRectf(void *_glfuncs, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
-void gl1_0_glRectdv(void *_glfuncs, const GLdouble* v1, const GLdouble* v2);
-void gl1_0_glRectd(void *_glfuncs, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
-void gl1_0_glRasterPos4sv(void *_glfuncs, const GLshort* v);
-void gl1_0_glRasterPos4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w);
-void gl1_0_glRasterPos4iv(void *_glfuncs, const GLint* v);
-void gl1_0_glRasterPos4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w);
-void gl1_0_glRasterPos4fv(void *_glfuncs, const GLfloat* v);
-void gl1_0_glRasterPos4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-void gl1_0_glRasterPos4dv(void *_glfuncs, const GLdouble* v);
-void gl1_0_glRasterPos4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-void gl1_0_glRasterPos3sv(void *_glfuncs, const GLshort* v);
-void gl1_0_glRasterPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z);
-void gl1_0_glRasterPos3iv(void *_glfuncs, const GLint* v);
-void gl1_0_glRasterPos3i(void *_glfuncs, GLint x, GLint y, GLint z);
-void gl1_0_glRasterPos3fv(void *_glfuncs, const GLfloat* v);
-void gl1_0_glRasterPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
-void gl1_0_glRasterPos3dv(void *_glfuncs, const GLdouble* v);
-void gl1_0_glRasterPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
-void gl1_0_glRasterPos2sv(void *_glfuncs, const GLshort* v);
-void gl1_0_glRasterPos2s(void *_glfuncs, GLshort x, GLshort y);
-void gl1_0_glRasterPos2iv(void *_glfuncs, const GLint* v);
-void gl1_0_glRasterPos2i(void *_glfuncs, GLint x, GLint y);
-void gl1_0_glRasterPos2fv(void *_glfuncs, const GLfloat* v);
-void gl1_0_glRasterPos2f(void *_glfuncs, GLfloat x, GLfloat y);
-void gl1_0_glRasterPos2dv(void *_glfuncs, const GLdouble* v);
-void gl1_0_glRasterPos2d(void *_glfuncs, GLdouble x, GLdouble y);
-void gl1_0_glNormal3sv(void *_glfuncs, const GLshort* v);
-void gl1_0_glNormal3s(void *_glfuncs, GLshort nx, GLshort ny, GLshort nz);
-void gl1_0_glNormal3iv(void *_glfuncs, const GLint* v);
-void gl1_0_glNormal3i(void *_glfuncs, GLint nx, GLint ny, GLint nz);
-void gl1_0_glNormal3fv(void *_glfuncs, const GLfloat* v);
-void gl1_0_glNormal3f(void *_glfuncs, GLfloat nx, GLfloat ny, GLfloat nz);
-void gl1_0_glNormal3dv(void *_glfuncs, const GLdouble* v);
-void gl1_0_glNormal3d(void *_glfuncs, GLdouble nx, GLdouble ny, GLdouble nz);
-void gl1_0_glNormal3bv(void *_glfuncs, const GLbyte* v);
-void gl1_0_glNormal3b(void *_glfuncs, GLbyte nx, GLbyte ny, GLbyte nz);
-void gl1_0_glIndexsv(void *_glfuncs, const GLshort* c);
-void gl1_0_glIndexs(void *_glfuncs, GLshort c);
-void gl1_0_glIndexiv(void *_glfuncs, const GLint* c);
-void gl1_0_glIndexi(void *_glfuncs, GLint c);
-void gl1_0_glIndexfv(void *_glfuncs, const GLfloat* c);
-void gl1_0_glIndexf(void *_glfuncs, GLfloat c);
-void gl1_0_glIndexdv(void *_glfuncs, const GLdouble* c);
-void gl1_0_glIndexd(void *_glfuncs, GLdouble c);
-void gl1_0_glEnd(void *_glfuncs);
-void gl1_0_glEdgeFlagv(void *_glfuncs, const GLboolean* flag);
-void gl1_0_glEdgeFlag(void *_glfuncs, GLboolean flag);
-void gl1_0_glColor4usv(void *_glfuncs, const GLushort* v);
-void gl1_0_glColor4us(void *_glfuncs, GLushort red, GLushort green, GLushort blue, GLushort alpha);
-void gl1_0_glColor4uiv(void *_glfuncs, const GLuint* v);
-void gl1_0_glColor4ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue, GLuint alpha);
-void gl1_0_glColor4ubv(void *_glfuncs, const GLubyte* v);
-void gl1_0_glColor4ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
-void gl1_0_glColor4sv(void *_glfuncs, const GLshort* v);
-void gl1_0_glColor4s(void *_glfuncs, GLshort red, GLshort green, GLshort blue, GLshort alpha);
-void gl1_0_glColor4iv(void *_glfuncs, const GLint* v);
-void gl1_0_glColor4i(void *_glfuncs, GLint red, GLint green, GLint blue, GLint alpha);
-void gl1_0_glColor4fv(void *_glfuncs, const GLfloat* v);
-void gl1_0_glColor4f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-void gl1_0_glColor4dv(void *_glfuncs, const GLdouble* v);
-void gl1_0_glColor4d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
-void gl1_0_glColor4bv(void *_glfuncs, const GLbyte* v);
-void gl1_0_glColor4b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
-void gl1_0_glColor3usv(void *_glfuncs, const GLushort* v);
-void gl1_0_glColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue);
-void gl1_0_glColor3uiv(void *_glfuncs, const GLuint* v);
-void gl1_0_glColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue);
-void gl1_0_glColor3ubv(void *_glfuncs, const GLubyte* v);
-void gl1_0_glColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue);
-void gl1_0_glColor3sv(void *_glfuncs, const GLshort* v);
-void gl1_0_glColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue);
-void gl1_0_glColor3iv(void *_glfuncs, const GLint* v);
-void gl1_0_glColor3i(void *_glfuncs, GLint red, GLint green, GLint blue);
-void gl1_0_glColor3fv(void *_glfuncs, const GLfloat* v);
-void gl1_0_glColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue);
-void gl1_0_glColor3dv(void *_glfuncs, const GLdouble* v);
-void gl1_0_glColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue);
-void gl1_0_glColor3bv(void *_glfuncs, const GLbyte* v);
-void gl1_0_glColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue);
-void gl1_0_glBitmap(void *_glfuncs, GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap);
-void gl1_0_glBegin(void *_glfuncs, GLenum mode);
-void gl1_0_glListBase(void *_glfuncs, GLuint base);
-GLuint gl1_0_glGenLists(void *_glfuncs, GLsizei range_);
-void gl1_0_glDeleteLists(void *_glfuncs, GLuint list, GLsizei range_);
-void gl1_0_glCallLists(void *_glfuncs, GLsizei n, GLenum gltype, const GLvoid* lists);
-void gl1_0_glCallList(void *_glfuncs, GLuint list);
-void gl1_0_glEndList(void *_glfuncs);
-void gl1_0_glNewList(void *_glfuncs, GLuint list, GLenum mode);
-
-
-#ifdef __cplusplus
-} // extern "C"
-#endif
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.0/gl.go b/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.0/gl.go
deleted file mode 100644
index ce6c47ce4..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.0/gl.go
+++ /dev/null
@@ -1,2528 +0,0 @@
-// ** file automatically generated by glgen -- do not edit manually **
-
-package GL
-
-// #cgo CXXFLAGS: -std=c++0x -pedantic-errors -Wall -fno-strict-aliasing
-// #cgo LDFLAGS: -lstdc++
-// #cgo pkg-config: Qt5Core Qt5OpenGL
-//
-// #include "funcs.h"
-//
-// void free(void*);
-//
-import "C"
-
-import (
- "fmt"
- "reflect"
- "unsafe"
-
- "gopkg.in/qml.v1/gl/glbase"
-)
-
-// API returns a value that offers methods matching the OpenGL version 1.0 API.
-//
-// The returned API must not be used after the provided OpenGL context becomes invalid.
-func API(context glbase.Contexter) *GL {
- gl := &GL{}
- gl.funcs = C.gl1_0_funcs()
- if gl.funcs == nil {
- panic(fmt.Errorf("OpenGL version 1.0 is not available"))
- }
- return gl
-}
-
-// GL implements the OpenGL version 1.0 API. Values of this
-// type must be created via the API function, and it must not be used after
-// the associated OpenGL context becomes invalid.
-type GL struct {
- funcs unsafe.Pointer
-}
-
-const (
- FALSE = 0
- TRUE = 1
- NONE = 0
-
- BYTE = 0x1400
- UNSIGNED_BYTE = 0x1401
- SHORT = 0x1402
- UNSIGNED_SHORT = 0x1403
- INT = 0x1404
- UNSIGNED_INT = 0x1405
- FLOAT = 0x1406
- N2_BYTES = 0x1407
- N3_BYTES = 0x1408
- N4_BYTES = 0x1409
- DOUBLE = 0x140A
-
- ACCUM = 0x0100
- LOAD = 0x0101
- RETURN = 0x0102
- MULT = 0x0103
- ADD = 0x0104
-
- ACCUM_BUFFER_BIT = 0x00000200
- ALL_ATTRIB_BITS = 0xFFFFFFFF
- COLOR_BUFFER_BIT = 0x00004000
- CURRENT_BIT = 0x00000001
- DEPTH_BUFFER_BIT = 0x00000100
- ENABLE_BIT = 0x00002000
- EVAL_BIT = 0x00010000
- FOG_BIT = 0x00000080
- HINT_BIT = 0x00008000
- LIGHTING_BIT = 0x00000040
- LINE_BIT = 0x00000004
- LIST_BIT = 0x00020000
- PIXEL_MODE_BIT = 0x00000020
- POINT_BIT = 0x00000002
- POLYGON_BIT = 0x00000008
- POLYGON_STIPPLE_BIT = 0x00000010
- SCISSOR_BIT = 0x00080000
- STENCIL_BUFFER_BIT = 0x00000400
- TEXTURE_BIT = 0x00040000
- TRANSFORM_BIT = 0x00001000
- VIEWPORT_BIT = 0x00000800
-
- ALWAYS = 0x0207
- EQUAL = 0x0202
- GEQUAL = 0x0206
- GREATER = 0x0204
- LEQUAL = 0x0203
- LESS = 0x0201
- NEVER = 0x0200
- NOTEQUAL = 0x0205
-
- LOGIC_OP = 0x0BF1
-
- DST_ALPHA = 0x0304
- ONE = 1
- ONE_MINUS_DST_ALPHA = 0x0305
- ONE_MINUS_SRC_ALPHA = 0x0303
- ONE_MINUS_SRC_COLOR = 0x0301
- SRC_ALPHA = 0x0302
- SRC_COLOR = 0x0300
- ZERO = 0
-
- DST_COLOR = 0x0306
- ONE_MINUS_DST_COLOR = 0x0307
- SRC_ALPHA_SATURATE = 0x0308
-
- CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF
- CLIENT_PIXEL_STORE_BIT = 0x00000001
- CLIENT_VERTEX_ARRAY_BIT = 0x00000002
-
- CLIP_PLANE0 = 0x3000
- CLIP_PLANE1 = 0x3001
- CLIP_PLANE2 = 0x3002
- CLIP_PLANE3 = 0x3003
- CLIP_PLANE4 = 0x3004
- CLIP_PLANE5 = 0x3005
-
- BACK = 0x0405
- FRONT = 0x0404
- FRONT_AND_BACK = 0x0408
-
- AMBIENT = 0x1200
- AMBIENT_AND_DIFFUSE = 0x1602
- DIFFUSE = 0x1201
- EMISSION = 0x1600
- SPECULAR = 0x1202
-
- AUX0 = 0x0409
- AUX1 = 0x040A
- AUX2 = 0x040B
- AUX3 = 0x040C
- BACK_LEFT = 0x0402
- BACK_RIGHT = 0x0403
- FRONT_LEFT = 0x0400
- FRONT_RIGHT = 0x0401
- LEFT = 0x0406
- RIGHT = 0x0407
-
- ALPHA_TEST = 0x0BC0
- AUTO_NORMAL = 0x0D80
- BLEND = 0x0BE2
- COLOR_ARRAY = 0x8076
- COLOR_LOGIC_OP = 0x0BF2
- COLOR_MATERIAL = 0x0B57
- CULL_FACE = 0x0B44
- DEPTH_TEST = 0x0B71
- DITHER = 0x0BD0
- EDGE_FLAG_ARRAY = 0x8079
- FOG = 0x0B60
- INDEX_ARRAY = 0x8077
- INDEX_LOGIC_OP = 0x0BF1
- LIGHT0 = 0x4000
- LIGHT1 = 0x4001
- LIGHT2 = 0x4002
- LIGHT3 = 0x4003
- LIGHT4 = 0x4004
- LIGHT5 = 0x4005
- LIGHT6 = 0x4006
- LIGHT7 = 0x4007
- LIGHTING = 0x0B50
- LINE_SMOOTH = 0x0B20
- LINE_STIPPLE = 0x0B24
- MAP1_COLOR_4 = 0x0D90
- MAP1_INDEX = 0x0D91
- MAP1_NORMAL = 0x0D92
- MAP1_TEXTURE_COORD_1 = 0x0D93
- MAP1_TEXTURE_COORD_2 = 0x0D94
- MAP1_TEXTURE_COORD_3 = 0x0D95
- MAP1_TEXTURE_COORD_4 = 0x0D96
- MAP1_VERTEX_3 = 0x0D97
- MAP1_VERTEX_4 = 0x0D98
- MAP2_COLOR_4 = 0x0DB0
- MAP2_INDEX = 0x0DB1
- MAP2_NORMAL = 0x0DB2
- MAP2_TEXTURE_COORD_1 = 0x0DB3
- MAP2_TEXTURE_COORD_2 = 0x0DB4
- MAP2_TEXTURE_COORD_3 = 0x0DB5
- MAP2_TEXTURE_COORD_4 = 0x0DB6
- MAP2_VERTEX_3 = 0x0DB7
- MAP2_VERTEX_4 = 0x0DB8
- NORMALIZE = 0x0BA1
- NORMAL_ARRAY = 0x8075
- POINT_SMOOTH = 0x0B10
- POLYGON_OFFSET_FILL = 0x8037
- POLYGON_OFFSET_LINE = 0x2A02
- POLYGON_OFFSET_POINT = 0x2A01
- POLYGON_SMOOTH = 0x0B41
- POLYGON_STIPPLE = 0x0B42
- SCISSOR_TEST = 0x0C11
- STENCIL_TEST = 0x0B90
- TEXTURE_1D = 0x0DE0
- TEXTURE_2D = 0x0DE1
- TEXTURE_COORD_ARRAY = 0x8078
- TEXTURE_GEN_Q = 0x0C63
- TEXTURE_GEN_R = 0x0C62
- TEXTURE_GEN_S = 0x0C60
- TEXTURE_GEN_T = 0x0C61
- VERTEX_ARRAY = 0x8074
-
- INVALID_ENUM = 0x0500
- INVALID_OPERATION = 0x0502
- INVALID_VALUE = 0x0501
- NO_ERROR = 0
- OUT_OF_MEMORY = 0x0505
- STACK_OVERFLOW = 0x0503
- STACK_UNDERFLOW = 0x0504
-
- N2D = 0x0600
- N3D = 0x0601
- N3D_COLOR = 0x0602
- N3D_COLOR_TEXTURE = 0x0603
- N4D_COLOR_TEXTURE = 0x0604
-
- BITMAP_TOKEN = 0x0704
- COPY_PIXEL_TOKEN = 0x0706
- DRAW_PIXEL_TOKEN = 0x0705
- LINE_RESET_TOKEN = 0x0707
- LINE_TOKEN = 0x0702
- PASS_THROUGH_TOKEN = 0x0700
- POINT_TOKEN = 0x0701
- POLYGON_TOKEN = 0x0703
-
- EXP = 0x0800
- EXP2 = 0x0801
- LINEAR = 0x2601
-
- FOG_COLOR = 0x0B66
- FOG_DENSITY = 0x0B62
- FOG_END = 0x0B64
- FOG_INDEX = 0x0B61
- FOG_MODE = 0x0B65
- FOG_START = 0x0B63
-
- CCW = 0x0901
- CW = 0x0900
-
- COEFF = 0x0A00
- DOMAIN = 0x0A02
- ORDER = 0x0A01
-
- PIXEL_MAP_A_TO_A = 0x0C79
- PIXEL_MAP_B_TO_B = 0x0C78
- PIXEL_MAP_G_TO_G = 0x0C77
- PIXEL_MAP_I_TO_A = 0x0C75
- PIXEL_MAP_I_TO_B = 0x0C74
- PIXEL_MAP_I_TO_G = 0x0C73
- PIXEL_MAP_I_TO_I = 0x0C70
- PIXEL_MAP_I_TO_R = 0x0C72
- PIXEL_MAP_R_TO_R = 0x0C76
- PIXEL_MAP_S_TO_S = 0x0C71
-
- ACCUM_ALPHA_BITS = 0x0D5B
- ACCUM_BLUE_BITS = 0x0D5A
- ACCUM_CLEAR_VALUE = 0x0B80
- ACCUM_GREEN_BITS = 0x0D59
- ACCUM_RED_BITS = 0x0D58
- ALPHA_BIAS = 0x0D1D
- ALPHA_BITS = 0x0D55
- ALPHA_SCALE = 0x0D1C
- ALPHA_TEST_FUNC = 0x0BC1
- ALPHA_TEST_REF = 0x0BC2
- ATTRIB_STACK_DEPTH = 0x0BB0
- AUX_BUFFERS = 0x0C00
- BLEND_DST = 0x0BE0
- BLEND_SRC = 0x0BE1
- BLUE_BIAS = 0x0D1B
- BLUE_BITS = 0x0D54
- BLUE_SCALE = 0x0D1A
- CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1
- COLOR_ARRAY_SIZE = 0x8081
- COLOR_ARRAY_STRIDE = 0x8083
- COLOR_ARRAY_TYPE = 0x8082
- COLOR_CLEAR_VALUE = 0x0C22
- COLOR_MATERIAL_FACE = 0x0B55
- COLOR_MATERIAL_PARAMETER = 0x0B56
- COLOR_WRITEMASK = 0x0C23
- CULL_FACE_MODE = 0x0B45
- CURRENT_COLOR = 0x0B00
- CURRENT_INDEX = 0x0B01
- CURRENT_NORMAL = 0x0B02
- CURRENT_RASTER_COLOR = 0x0B04
- CURRENT_RASTER_DISTANCE = 0x0B09
- CURRENT_RASTER_INDEX = 0x0B05
- CURRENT_RASTER_POSITION = 0x0B07
- CURRENT_RASTER_POSITION_VALID = 0x0B08
- CURRENT_RASTER_TEXTURE_COORDS = 0x0B06
- CURRENT_TEXTURE_COORDS = 0x0B03
- DEPTH_BIAS = 0x0D1F
- DEPTH_BITS = 0x0D56
- DEPTH_CLEAR_VALUE = 0x0B73
- DEPTH_FUNC = 0x0B74
- DEPTH_RANGE = 0x0B70
- DEPTH_SCALE = 0x0D1E
- DEPTH_WRITEMASK = 0x0B72
- DOUBLEBUFFER = 0x0C32
- DRAW_BUFFER = 0x0C01
- EDGE_FLAG = 0x0B43
- EDGE_FLAG_ARRAY_STRIDE = 0x808C
- FEEDBACK_BUFFER_SIZE = 0x0DF1
- FEEDBACK_BUFFER_TYPE = 0x0DF2
- FOG_HINT = 0x0C54
- FRONT_FACE = 0x0B46
- GREEN_BIAS = 0x0D19
- GREEN_BITS = 0x0D53
- GREEN_SCALE = 0x0D18
- INDEX_ARRAY_STRIDE = 0x8086
- INDEX_ARRAY_TYPE = 0x8085
- INDEX_BITS = 0x0D51
- INDEX_CLEAR_VALUE = 0x0C20
- INDEX_MODE = 0x0C30
- INDEX_OFFSET = 0x0D13
- INDEX_SHIFT = 0x0D12
- INDEX_WRITEMASK = 0x0C21
- LIGHT_MODEL_AMBIENT = 0x0B53
- LIGHT_MODEL_LOCAL_VIEWER = 0x0B51
- LIGHT_MODEL_TWO_SIDE = 0x0B52
- LINE_SMOOTH_HINT = 0x0C52
- LINE_STIPPLE_PATTERN = 0x0B25
- LINE_STIPPLE_REPEAT = 0x0B26
- LINE_WIDTH = 0x0B21
- LINE_WIDTH_GRANULARITY = 0x0B23
- LINE_WIDTH_RANGE = 0x0B22
- LIST_BASE = 0x0B32
- LIST_INDEX = 0x0B33
- LIST_MODE = 0x0B30
- LOGIC_OP_MODE = 0x0BF0
- MAP1_GRID_DOMAIN = 0x0DD0
- MAP1_GRID_SEGMENTS = 0x0DD1
- MAP2_GRID_DOMAIN = 0x0DD2
- MAP2_GRID_SEGMENTS = 0x0DD3
- MAP_COLOR = 0x0D10
- MAP_STENCIL = 0x0D11
- MATRIX_MODE = 0x0BA0
- MAX_ATTRIB_STACK_DEPTH = 0x0D35
- MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B
- MAX_CLIP_PLANES = 0x0D32
- MAX_EVAL_ORDER = 0x0D30
- MAX_LIGHTS = 0x0D31
- MAX_LIST_NESTING = 0x0B31
- MAX_MODELVIEW_STACK_DEPTH = 0x0D36
- MAX_NAME_STACK_DEPTH = 0x0D37
- MAX_PIXEL_MAP_TABLE = 0x0D34
- MAX_PROJECTION_STACK_DEPTH = 0x0D38
- MAX_TEXTURE_SIZE = 0x0D33
- MAX_TEXTURE_STACK_DEPTH = 0x0D39
- MAX_VIEWPORT_DIMS = 0x0D3A
- MODELVIEW_MATRIX = 0x0BA6
- MODELVIEW_STACK_DEPTH = 0x0BA3
- NAME_STACK_DEPTH = 0x0D70
- NORMAL_ARRAY_STRIDE = 0x807F
- NORMAL_ARRAY_TYPE = 0x807E
- PACK_ALIGNMENT = 0x0D05
- PACK_LSB_FIRST = 0x0D01
- PACK_ROW_LENGTH = 0x0D02
- PACK_SKIP_PIXELS = 0x0D04
- PACK_SKIP_ROWS = 0x0D03
- PACK_SWAP_BYTES = 0x0D00
- PERSPECTIVE_CORRECTION_HINT = 0x0C50
- PIXEL_MAP_A_TO_A_SIZE = 0x0CB9
- PIXEL_MAP_B_TO_B_SIZE = 0x0CB8
- PIXEL_MAP_G_TO_G_SIZE = 0x0CB7
- PIXEL_MAP_I_TO_A_SIZE = 0x0CB5
- PIXEL_MAP_I_TO_B_SIZE = 0x0CB4
- PIXEL_MAP_I_TO_G_SIZE = 0x0CB3
- PIXEL_MAP_I_TO_I_SIZE = 0x0CB0
- PIXEL_MAP_I_TO_R_SIZE = 0x0CB2
- PIXEL_MAP_R_TO_R_SIZE = 0x0CB6
- PIXEL_MAP_S_TO_S_SIZE = 0x0CB1
- POINT_SIZE = 0x0B11
- POINT_SIZE_GRANULARITY = 0x0B13
- POINT_SIZE_RANGE = 0x0B12
- POINT_SMOOTH_HINT = 0x0C51
- POLYGON_MODE = 0x0B40
- POLYGON_OFFSET_FACTOR = 0x8038
- POLYGON_OFFSET_UNITS = 0x2A00
- POLYGON_SMOOTH_HINT = 0x0C53
- PROJECTION_MATRIX = 0x0BA7
- PROJECTION_STACK_DEPTH = 0x0BA4
- READ_BUFFER = 0x0C02
- RED_BIAS = 0x0D15
- RED_BITS = 0x0D52
- RED_SCALE = 0x0D14
- RENDER_MODE = 0x0C40
- RGBA_MODE = 0x0C31
- SCISSOR_BOX = 0x0C10
- SELECTION_BUFFER_SIZE = 0x0DF4
- SHADE_MODEL = 0x0B54
- STENCIL_BITS = 0x0D57
- STENCIL_CLEAR_VALUE = 0x0B91
- STENCIL_FAIL = 0x0B94
- STENCIL_FUNC = 0x0B92
- STENCIL_PASS_DEPTH_FAIL = 0x0B95
- STENCIL_PASS_DEPTH_PASS = 0x0B96
- STENCIL_REF = 0x0B97
- STENCIL_VALUE_MASK = 0x0B93
- STENCIL_WRITEMASK = 0x0B98
- STEREO = 0x0C33
- SUBPIXEL_BITS = 0x0D50
- TEXTURE_BINDING_1D = 0x8068
- TEXTURE_BINDING_2D = 0x8069
- TEXTURE_COORD_ARRAY_SIZE = 0x8088
- TEXTURE_COORD_ARRAY_STRIDE = 0x808A
- TEXTURE_COORD_ARRAY_TYPE = 0x8089
- TEXTURE_MATRIX = 0x0BA8
- TEXTURE_STACK_DEPTH = 0x0BA5
- UNPACK_ALIGNMENT = 0x0CF5
- UNPACK_LSB_FIRST = 0x0CF1
- UNPACK_ROW_LENGTH = 0x0CF2
- UNPACK_SKIP_PIXELS = 0x0CF4
- UNPACK_SKIP_ROWS = 0x0CF3
- UNPACK_SWAP_BYTES = 0x0CF0
- VERTEX_ARRAY_SIZE = 0x807A
- VERTEX_ARRAY_STRIDE = 0x807C
- VERTEX_ARRAY_TYPE = 0x807B
- VIEWPORT = 0x0BA2
- ZOOM_X = 0x0D16
- ZOOM_Y = 0x0D17
-
- COLOR_ARRAY_POINTER = 0x8090
- EDGE_FLAG_ARRAY_POINTER = 0x8093
- FEEDBACK_BUFFER_POINTER = 0x0DF0
- INDEX_ARRAY_POINTER = 0x8091
- NORMAL_ARRAY_POINTER = 0x808F
- SELECTION_BUFFER_POINTER = 0x0DF3
- TEXTURE_COORD_ARRAY_POINTER = 0x8092
- VERTEX_ARRAY_POINTER = 0x808E
-
- TEXTURE_ALPHA_SIZE = 0x805F
- TEXTURE_BLUE_SIZE = 0x805E
- TEXTURE_BORDER = 0x1005
- TEXTURE_BORDER_COLOR = 0x1004
- TEXTURE_COMPONENTS = 0x1003
- TEXTURE_GREEN_SIZE = 0x805D
- TEXTURE_HEIGHT = 0x1001
- TEXTURE_INTENSITY_SIZE = 0x8061
- TEXTURE_INTERNAL_FORMAT = 0x1003
- TEXTURE_LUMINANCE_SIZE = 0x8060
- TEXTURE_MAG_FILTER = 0x2800
- TEXTURE_MIN_FILTER = 0x2801
- TEXTURE_PRIORITY = 0x8066
- TEXTURE_RED_SIZE = 0x805C
- TEXTURE_RESIDENT = 0x8067
- TEXTURE_WIDTH = 0x1000
- TEXTURE_WRAP_S = 0x2802
- TEXTURE_WRAP_T = 0x2803
-
- DONT_CARE = 0x1100
- FASTEST = 0x1101
- NICEST = 0x1102
-
- C3F_V3F = 0x2A24
- C4F_N3F_V3F = 0x2A26
- C4UB_V2F = 0x2A22
- C4UB_V3F = 0x2A23
- N3F_V3F = 0x2A25
- T2F_C3F_V3F = 0x2A2A
- T2F_C4F_N3F_V3F = 0x2A2C
- T2F_C4UB_V3F = 0x2A29
- T2F_N3F_V3F = 0x2A2B
- T2F_V3F = 0x2A27
- T4F_C4F_N3F_V4F = 0x2A2D
- T4F_V4F = 0x2A28
- V2F = 0x2A20
- V3F = 0x2A21
-
- MODULATE = 0x2100
- REPLACE = 0x1E01
-
- CONSTANT_ATTENUATION = 0x1207
- LINEAR_ATTENUATION = 0x1208
- POSITION = 0x1203
- QUADRATIC_ATTENUATION = 0x1209
- SPOT_CUTOFF = 0x1206
- SPOT_DIRECTION = 0x1204
- SPOT_EXPONENT = 0x1205
-
- COMPILE = 0x1300
- COMPILE_AND_EXECUTE = 0x1301
-
- AND = 0x1501
- AND_INVERTED = 0x1504
- AND_REVERSE = 0x1502
- CLEAR = 0x1500
- COPY = 0x1503
- COPY_INVERTED = 0x150C
- EQUIV = 0x1509
- INVERT = 0x150A
- NAND = 0x150E
- NOOP = 0x1505
- NOR = 0x1508
- OR = 0x1507
- OR_INVERTED = 0x150D
- OR_REVERSE = 0x150B
- SET = 0x150F
- XOR = 0x1506
-
- COLOR_INDEXES = 0x1603
- SHININESS = 0x1601
-
- MODELVIEW = 0x1700
- PROJECTION = 0x1701
- TEXTURE = 0x1702
-
- LINE = 0x1B01
- POINT = 0x1B00
-
- FILL = 0x1B02
-
- COLOR = 0x1800
- DEPTH = 0x1801
- STENCIL = 0x1802
-
- ALPHA = 0x1906
- BLUE = 0x1905
- COLOR_INDEX = 0x1900
- DEPTH_COMPONENT = 0x1902
- GREEN = 0x1904
- LUMINANCE = 0x1909
- LUMINANCE_ALPHA = 0x190A
- RED = 0x1903
- RGB = 0x1907
- RGBA = 0x1908
- STENCIL_INDEX = 0x1901
-
- ALPHA12 = 0x803D
- ALPHA16 = 0x803E
- ALPHA4 = 0x803B
- ALPHA8 = 0x803C
- INTENSITY = 0x8049
- INTENSITY12 = 0x804C
- INTENSITY16 = 0x804D
- INTENSITY4 = 0x804A
- INTENSITY8 = 0x804B
- LUMINANCE12 = 0x8041
- LUMINANCE12_ALPHA12 = 0x8047
- LUMINANCE12_ALPHA4 = 0x8046
- LUMINANCE16 = 0x8042
- LUMINANCE16_ALPHA16 = 0x8048
- LUMINANCE4 = 0x803F
- LUMINANCE4_ALPHA4 = 0x8043
- LUMINANCE6_ALPHA2 = 0x8044
- LUMINANCE8 = 0x8040
- LUMINANCE8_ALPHA8 = 0x8045
- R3_G3_B2 = 0x2A10
- RGB10 = 0x8052
- RGB10_A2 = 0x8059
- RGB12 = 0x8053
- RGB16 = 0x8054
- RGB4 = 0x804F
- RGB5 = 0x8050
- RGB5_A1 = 0x8057
- RGB8 = 0x8051
- RGBA12 = 0x805A
- RGBA16 = 0x805B
- RGBA2 = 0x8055
- RGBA4 = 0x8056
- RGBA8 = 0x8058
-
- BITMAP = 0x1A00
-
- LINES = 0x0001
- LINE_LOOP = 0x0002
- LINE_STRIP = 0x0003
- POINTS = 0x0000
- POLYGON = 0x0009
- QUADS = 0x0007
- QUAD_STRIP = 0x0008
- TRIANGLES = 0x0004
- TRIANGLE_FAN = 0x0006
- TRIANGLE_STRIP = 0x0005
-
- FEEDBACK = 0x1C01
- RENDER = 0x1C00
- SELECT = 0x1C02
-
- FLAT = 0x1D00
- SMOOTH = 0x1D01
-
- DECR = 0x1E03
- INCR = 0x1E02
- KEEP = 0x1E00
-
- EXTENSIONS = 0x1F03
- RENDERER = 0x1F01
- VENDOR = 0x1F00
- VERSION = 0x1F02
-
- S = 0x2000
- T = 0x2001
- R = 0x2002
- Q = 0x2003
-
- DECAL = 0x2101
-
- TEXTURE_ENV_COLOR = 0x2201
- TEXTURE_ENV_MODE = 0x2200
-
- TEXTURE_ENV = 0x2300
-
- EYE_LINEAR = 0x2400
- OBJECT_LINEAR = 0x2401
- SPHERE_MAP = 0x2402
-
- EYE_PLANE = 0x2502
- OBJECT_PLANE = 0x2501
- TEXTURE_GEN_MODE = 0x2500
-
- NEAREST = 0x2600
-
- LINEAR_MIPMAP_LINEAR = 0x2703
- LINEAR_MIPMAP_NEAREST = 0x2701
- NEAREST_MIPMAP_LINEAR = 0x2702
- NEAREST_MIPMAP_NEAREST = 0x2700
-
- PROXY_TEXTURE_1D = 0x8063
- PROXY_TEXTURE_2D = 0x8064
-
- CLAMP = 0x2900
- REPEAT = 0x2901
-)
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glViewport.xml
-func (gl *GL) Viewport(x, y, width, height int) {
- C.gl1_0_glViewport(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
-}
-
-// DepthRange specifies the mapping of depth values from normalized device
-// coordinates to window coordinates.
-//
-// Parameter nearVal specifies the mapping of the near clipping plane to window
-// coordinates (defaults to 0), while farVal specifies the mapping of the far
-// clipping plane to window coordinates (defaults to 1).
-//
-// After clipping and division by w, depth coordinates range from -1 to 1,
-// corresponding to the near and far clipping planes. DepthRange specifies a
-// linear mapping of the normalized depth coordinates in this range to window
-// depth coordinates. Regardless of the actual depth buffer implementation,
-// window coordinate depth values are treated as though they range from 0 through 1
-// (like color components). Thus, the values accepted by DepthRange are both
-// clamped to this range before they are accepted.
-//
-// The default setting of (0, 1) maps the near plane to 0 and the far plane to 1.
-// With this mapping, the depth buffer range is fully utilized.
-//
-// It is not necessary that nearVal be less than farVal. Reverse mappings such as
-// nearVal 1, and farVal 0 are acceptable.
-//
-// GL.INVALID_OPERATION is generated if DepthRange is executed between the
-// execution of Begin and the corresponding execution of End.
-func (gl *GL) DepthRange(nearVal, farVal float64) {
- C.gl1_0_glDepthRange(gl.funcs, C.GLdouble(nearVal), C.GLdouble(farVal))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIsEnabled.xml
-func (gl *GL) IsEnabled(cap glbase.Enum) bool {
- glresult := C.gl1_0_glIsEnabled(gl.funcs, C.GLenum(cap))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexLevelParameteriv.xml
-func (gl *GL) GetTexLevelParameteriv(target glbase.Enum, level int, pname glbase.Enum, params []int32) {
- C.gl1_0_glGetTexLevelParameteriv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexLevelParameterfv.xml
-func (gl *GL) GetTexLevelParameterfv(target glbase.Enum, level int, pname glbase.Enum, params []float32) {
- C.gl1_0_glGetTexLevelParameterfv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexParameteriv.xml
-func (gl *GL) GetTexParameteriv(target, pname glbase.Enum, params []int32) {
- C.gl1_0_glGetTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexParameterfv.xml
-func (gl *GL) GetTexParameterfv(target, pname glbase.Enum, params []float32) {
- C.gl1_0_glGetTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexImage.xml
-func (gl *GL) GetTexImage(target glbase.Enum, level int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl1_0_glGetTexImage(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetIntegerv.xml
-func (gl *GL) GetIntegerv(pname glbase.Enum, params []int32) {
- C.gl1_0_glGetIntegerv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetFloatv.xml
-func (gl *GL) GetFloatv(pname glbase.Enum, params []float32) {
- C.gl1_0_glGetFloatv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetError.xml
-func (gl *GL) GetError() glbase.Enum {
- glresult := C.gl1_0_glGetError(gl.funcs)
- return glbase.Enum(glresult)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetDoublev.xml
-func (gl *GL) GetDoublev(pname glbase.Enum, params []float64) {
- C.gl1_0_glGetDoublev(gl.funcs, C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetBooleanv.xml
-func (gl *GL) GetBooleanv(pname glbase.Enum, params []bool) {
- C.gl1_0_glGetBooleanv(gl.funcs, C.GLenum(pname), (*C.GLboolean)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glReadPixels.xml
-func (gl *GL) ReadPixels(x, y, width, height int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl1_0_glReadPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glReadBuffer.xml
-func (gl *GL) ReadBuffer(mode glbase.Enum) {
- C.gl1_0_glReadBuffer(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelStorei.xml
-func (gl *GL) PixelStorei(pname glbase.Enum, param int32) {
- C.gl1_0_glPixelStorei(gl.funcs, C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelStoref.xml
-func (gl *GL) PixelStoref(pname glbase.Enum, param float32) {
- C.gl1_0_glPixelStoref(gl.funcs, C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glDepthFunc.xml
-func (gl *GL) DepthFunc(glfunc glbase.Enum) {
- C.gl1_0_glDepthFunc(gl.funcs, C.GLenum(glfunc))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilOp.xml
-func (gl *GL) StencilOp(fail, zfail, zpass glbase.Enum) {
- C.gl1_0_glStencilOp(gl.funcs, C.GLenum(fail), C.GLenum(zfail), C.GLenum(zpass))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilFunc.xml
-func (gl *GL) StencilFunc(glfunc glbase.Enum, ref int32, mask uint32) {
- C.gl1_0_glStencilFunc(gl.funcs, C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLogicOp.xml
-func (gl *GL) LogicOp(opcode glbase.Enum) {
- C.gl1_0_glLogicOp(gl.funcs, C.GLenum(opcode))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glBlendFunc.xml
-func (gl *GL) BlendFunc(sfactor, dfactor glbase.Enum) {
- C.gl1_0_glBlendFunc(gl.funcs, C.GLenum(sfactor), C.GLenum(dfactor))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glFlush.xml
-func (gl *GL) Flush() {
- C.gl1_0_glFlush(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glFinish.xml
-func (gl *GL) Finish() {
- C.gl1_0_glFinish(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEnable.xml
-func (gl *GL) Enable(cap glbase.Enum) {
- C.gl1_0_glEnable(gl.funcs, C.GLenum(cap))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glDisable.xml
-func (gl *GL) Disable(cap glbase.Enum) {
- C.gl1_0_glDisable(gl.funcs, C.GLenum(cap))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glDepthMask.xml
-func (gl *GL) DepthMask(flag bool) {
- C.gl1_0_glDepthMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag)))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColorMask.xml
-func (gl *GL) ColorMask(red, green, blue, alpha bool) {
- C.gl1_0_glColorMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&red)), *(*C.GLboolean)(unsafe.Pointer(&green)), *(*C.GLboolean)(unsafe.Pointer(&blue)), *(*C.GLboolean)(unsafe.Pointer(&alpha)))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilMask.xml
-func (gl *GL) StencilMask(mask uint32) {
- C.gl1_0_glStencilMask(gl.funcs, C.GLuint(mask))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glClearDepth.xml
-func (gl *GL) ClearDepth(depth float64) {
- C.gl1_0_glClearDepth(gl.funcs, C.GLdouble(depth))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glClearStencil.xml
-func (gl *GL) ClearStencil(s int32) {
- C.gl1_0_glClearStencil(gl.funcs, C.GLint(s))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glClearColor.xml
-func (gl *GL) ClearColor(red, green, blue, alpha float32) {
- C.gl1_0_glClearColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glClear.xml
-func (gl *GL) Clear(mask glbase.Bitfield) {
- C.gl1_0_glClear(gl.funcs, C.GLbitfield(mask))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawBuffer.xml
-func (gl *GL) DrawBuffer(mode glbase.Enum) {
- C.gl1_0_glDrawBuffer(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexImage2D.xml
-func (gl *GL) TexImage2D(target glbase.Enum, level int, internalFormat int32, width, height, border int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl1_0_glTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexImage1D.xml
-func (gl *GL) TexImage1D(target glbase.Enum, level int, internalFormat int32, width, border int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl1_0_glTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameteriv.xml
-func (gl *GL) TexParameteriv(target, pname glbase.Enum, params []int32) {
- C.gl1_0_glTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameteri.xml
-func (gl *GL) TexParameteri(target, pname glbase.Enum, param int32) {
- C.gl1_0_glTexParameteri(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameterfv.xml
-func (gl *GL) TexParameterfv(target, pname glbase.Enum, params []float32) {
- C.gl1_0_glTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameterf.xml
-func (gl *GL) TexParameterf(target, pname glbase.Enum, param float32) {
- C.gl1_0_glTexParameterf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glScissor.xml
-func (gl *GL) Scissor(x, y, width, height int) {
- C.gl1_0_glScissor(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPolygonMode.xml
-func (gl *GL) PolygonMode(face, mode glbase.Enum) {
- C.gl1_0_glPolygonMode(gl.funcs, C.GLenum(face), C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPointSize.xml
-func (gl *GL) PointSize(size float32) {
- C.gl1_0_glPointSize(gl.funcs, C.GLfloat(size))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLineWidth.xml
-func (gl *GL) LineWidth(width float32) {
- C.gl1_0_glLineWidth(gl.funcs, C.GLfloat(width))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glHint.xml
-func (gl *GL) Hint(target, mode glbase.Enum) {
- C.gl1_0_glHint(gl.funcs, C.GLenum(target), C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glFrontFace.xml
-func (gl *GL) FrontFace(mode glbase.Enum) {
- C.gl1_0_glFrontFace(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCullFace.xml
-func (gl *GL) CullFace(mode glbase.Enum) {
- C.gl1_0_glCullFace(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTranslatef.xml
-func (gl *GL) Translatef(x, y, z float32) {
- C.gl1_0_glTranslatef(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTranslated.xml
-func (gl *GL) Translated(x, y, z float64) {
- C.gl1_0_glTranslated(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glScalef.xml
-func (gl *GL) Scalef(x, y, z float32) {
- C.gl1_0_glScalef(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glScaled.xml
-func (gl *GL) Scaled(x, y, z float64) {
- C.gl1_0_glScaled(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRotatef.xml
-func (gl *GL) Rotatef(angle, x, y, z float32) {
- C.gl1_0_glRotatef(gl.funcs, C.GLfloat(angle), C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRotated.xml
-func (gl *GL) Rotated(angle, x, y, z float64) {
- C.gl1_0_glRotated(gl.funcs, C.GLdouble(angle), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPushMatrix.xml
-func (gl *GL) PushMatrix() {
- C.gl1_0_glPushMatrix(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPopMatrix.xml
-func (gl *GL) PopMatrix() {
- C.gl1_0_glPopMatrix(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glOrtho.xml
-func (gl *GL) Ortho(left, right, bottom, top, zNear, zFar float64) {
- C.gl1_0_glOrtho(gl.funcs, C.GLdouble(left), C.GLdouble(right), C.GLdouble(bottom), C.GLdouble(top), C.GLdouble(zNear), C.GLdouble(zFar))
-}
-
-// MultMatrixd multiplies the current matrix with the provided matrix.
-//
-// The m parameter must hold 16 consecutive elements of a 4x4 column-major matrix.
-//
-// The current matrix is determined by the current matrix mode (see
-// MatrixMode). It is either the projection matrix, modelview matrix, or the
-// texture matrix.
-//
-// For example, if the current matrix is C and the coordinates to be transformed
-// are v = (v[0], v[1], v[2], v[3]), then the current transformation is C × v, or
-//
-// c[0] c[4] c[8] c[12] v[0]
-// c[1] c[5] c[9] c[13] v[1]
-// c[2] c[6] c[10] c[14] X v[2]
-// c[3] c[7] c[11] c[15] v[3]
-//
-// Calling MultMatrix with an argument of m = m[0], m[1], ..., m[15]
-// replaces the current transformation with (C X M) x v, or
-//
-// c[0] c[4] c[8] c[12] m[0] m[4] m[8] m[12] v[0]
-// c[1] c[5] c[9] c[13] m[1] m[5] m[9] m[13] v[1]
-// c[2] c[6] c[10] c[14] X m[2] m[6] m[10] m[14] X v[2]
-// c[3] c[7] c[11] c[15] m[3] m[7] m[11] m[15] v[3]
-//
-// Where 'X' denotes matrix multiplication, and v is represented as a 4x1 matrix.
-//
-// While the elements of the matrix may be specified with single or double
-// precision, the GL may store or operate on these values in less-than-single
-// precision.
-//
-// In many computer languages, 4×4 arrays are represented in row-major
-// order. The transformations just described represent these matrices in
-// column-major order. The order of the multiplication is important. For
-// example, if the current transformation is a rotation, and MultMatrix is
-// called with a translation matrix, the translation is done directly on the
-// coordinates to be transformed, while the rotation is done on the results
-// of that translation.
-//
-// GL.INVALID_OPERATION is generated if MultMatrix is executed between the
-// execution of Begin and the corresponding execution of End.
-func (gl *GL) MultMatrixd(m []float64) {
- if len(m) != 16 {
- panic("parameter m must have length 16 for the 4x4 matrix")
- }
- C.gl1_0_glMultMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0])))
-}
-
-// MultMatrixf multiplies the current matrix with the provided matrix.
-//
-// The m parameter must hold 16 consecutive elements of a 4x4 column-major matrix.
-//
-// The current matrix is determined by the current matrix mode (see
-// MatrixMode). It is either the projection matrix, modelview matrix, or the
-// texture matrix.
-//
-// For example, if the current matrix is C and the coordinates to be transformed
-// are v = (v[0], v[1], v[2], v[3]), then the current transformation is C × v, or
-//
-// c[0] c[4] c[8] c[12] v[0]
-// c[1] c[5] c[9] c[13] v[1]
-// c[2] c[6] c[10] c[14] X v[2]
-// c[3] c[7] c[11] c[15] v[3]
-//
-// Calling MultMatrix with an argument of m = m[0], m[1], ..., m[15]
-// replaces the current transformation with (C X M) x v, or
-//
-// c[0] c[4] c[8] c[12] m[0] m[4] m[8] m[12] v[0]
-// c[1] c[5] c[9] c[13] m[1] m[5] m[9] m[13] v[1]
-// c[2] c[6] c[10] c[14] X m[2] m[6] m[10] m[14] X v[2]
-// c[3] c[7] c[11] c[15] m[3] m[7] m[11] m[15] v[3]
-//
-// Where 'X' denotes matrix multiplication, and v is represented as a 4x1 matrix.
-//
-// While the elements of the matrix may be specified with single or double
-// precision, the GL may store or operate on these values in less-than-single
-// precision.
-//
-// In many computer languages, 4×4 arrays are represented in row-major
-// order. The transformations just described represent these matrices in
-// column-major order. The order of the multiplication is important. For
-// example, if the current transformation is a rotation, and MultMatrix is
-// called with a translation matrix, the translation is done directly on the
-// coordinates to be transformed, while the rotation is done on the results
-// of that translation.
-//
-// GL.INVALID_OPERATION is generated if MultMatrix is executed between the
-// execution of Begin and the corresponding execution of End.
-func (gl *GL) MultMatrixf(m []float32) {
- if len(m) != 16 {
- panic("parameter m must have length 16 for the 4x4 matrix")
- }
- C.gl1_0_glMultMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMatrixMode.xml
-func (gl *GL) MatrixMode(mode glbase.Enum) {
- C.gl1_0_glMatrixMode(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadMatrixd.xml
-func (gl *GL) LoadMatrixd(m []float64) {
- C.gl1_0_glLoadMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadMatrixf.xml
-func (gl *GL) LoadMatrixf(m []float32) {
- C.gl1_0_glLoadMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadIdentity.xml
-func (gl *GL) LoadIdentity() {
- C.gl1_0_glLoadIdentity(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glFrustum.xml
-func (gl *GL) Frustum(left, right, bottom, top, zNear, zFar float64) {
- C.gl1_0_glFrustum(gl.funcs, C.GLdouble(left), C.GLdouble(right), C.GLdouble(bottom), C.GLdouble(top), C.GLdouble(zNear), C.GLdouble(zFar))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIsList.xml
-func (gl *GL) IsList(list uint32) bool {
- glresult := C.gl1_0_glIsList(gl.funcs, C.GLuint(list))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexGeniv.xml
-func (gl *GL) GetTexGeniv(coord, pname glbase.Enum, params []int32) {
- C.gl1_0_glGetTexGeniv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexGenfv.xml
-func (gl *GL) GetTexGenfv(coord, pname glbase.Enum, params []float32) {
- C.gl1_0_glGetTexGenfv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexGendv.xml
-func (gl *GL) GetTexGendv(coord, pname glbase.Enum, params []float64) {
- C.gl1_0_glGetTexGendv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexEnviv.xml
-func (gl *GL) GetTexEnviv(target, pname glbase.Enum, params []int32) {
- C.gl1_0_glGetTexEnviv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexEnvfv.xml
-func (gl *GL) GetTexEnvfv(target, pname glbase.Enum, params []float32) {
- C.gl1_0_glGetTexEnvfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetPolygonStipple.xml
-func (gl *GL) GetPolygonStipple(mask []uint8) {
- C.gl1_0_glGetPolygonStipple(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&mask[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetPixelMapusv.xml
-func (gl *GL) GetPixelMapusv(glmap glbase.Enum, values []uint16) {
- C.gl1_0_glGetPixelMapusv(gl.funcs, C.GLenum(glmap), (*C.GLushort)(unsafe.Pointer(&values[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetPixelMapuiv.xml
-func (gl *GL) GetPixelMapuiv(glmap glbase.Enum, values []uint32) {
- C.gl1_0_glGetPixelMapuiv(gl.funcs, C.GLenum(glmap), (*C.GLuint)(unsafe.Pointer(&values[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetPixelMapfv.xml
-func (gl *GL) GetPixelMapfv(glmap glbase.Enum, values []float32) {
- C.gl1_0_glGetPixelMapfv(gl.funcs, C.GLenum(glmap), (*C.GLfloat)(unsafe.Pointer(&values[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMaterialiv.xml
-func (gl *GL) GetMaterialiv(face, pname glbase.Enum, params []int32) {
- C.gl1_0_glGetMaterialiv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMaterialfv.xml
-func (gl *GL) GetMaterialfv(face, pname glbase.Enum, params []float32) {
- C.gl1_0_glGetMaterialfv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMapiv.xml
-func (gl *GL) GetMapiv(target, query glbase.Enum, v []int32) {
- C.gl1_0_glGetMapiv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMapfv.xml
-func (gl *GL) GetMapfv(target, query glbase.Enum, v []float32) {
- C.gl1_0_glGetMapfv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMapdv.xml
-func (gl *GL) GetMapdv(target, query glbase.Enum, v []float64) {
- C.gl1_0_glGetMapdv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetLightiv.xml
-func (gl *GL) GetLightiv(light, pname glbase.Enum, params []int32) {
- C.gl1_0_glGetLightiv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetLightfv.xml
-func (gl *GL) GetLightfv(light, pname glbase.Enum, params []float32) {
- C.gl1_0_glGetLightfv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetClipPlane.xml
-func (gl *GL) GetClipPlane(plane glbase.Enum, equation []float64) {
- C.gl1_0_glGetClipPlane(gl.funcs, C.GLenum(plane), (*C.GLdouble)(unsafe.Pointer(&equation[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawPixels.xml
-func (gl *GL) DrawPixels(width, height int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl1_0_glDrawPixels(gl.funcs, C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyPixels.xml
-func (gl *GL) CopyPixels(x, y, width, height int, gltype glbase.Enum) {
- C.gl1_0_glCopyPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(gltype))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelMapusv.xml
-func (gl *GL) PixelMapusv(glmap glbase.Enum, mapsize int32, values []uint16) {
- C.gl1_0_glPixelMapusv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLushort)(unsafe.Pointer(&values[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelMapuiv.xml
-func (gl *GL) PixelMapuiv(glmap glbase.Enum, mapsize int32, values []uint32) {
- C.gl1_0_glPixelMapuiv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLuint)(unsafe.Pointer(&values[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelMapfv.xml
-func (gl *GL) PixelMapfv(glmap glbase.Enum, mapsize int32, values []float32) {
- C.gl1_0_glPixelMapfv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLfloat)(unsafe.Pointer(&values[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelTransferi.xml
-func (gl *GL) PixelTransferi(pname glbase.Enum, param int32) {
- C.gl1_0_glPixelTransferi(gl.funcs, C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelTransferf.xml
-func (gl *GL) PixelTransferf(pname glbase.Enum, param float32) {
- C.gl1_0_glPixelTransferf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelZoom.xml
-func (gl *GL) PixelZoom(xfactor, yfactor float32) {
- C.gl1_0_glPixelZoom(gl.funcs, C.GLfloat(xfactor), C.GLfloat(yfactor))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glAlphaFunc.xml
-func (gl *GL) AlphaFunc(glfunc glbase.Enum, ref float32) {
- C.gl1_0_glAlphaFunc(gl.funcs, C.GLenum(glfunc), C.GLfloat(ref))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalPoint2.xml
-func (gl *GL) EvalPoint2(i, j int32) {
- C.gl1_0_glEvalPoint2(gl.funcs, C.GLint(i), C.GLint(j))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalMesh2.xml
-func (gl *GL) EvalMesh2(mode glbase.Enum, i1, i2, j1, j2 int32) {
- C.gl1_0_glEvalMesh2(gl.funcs, C.GLenum(mode), C.GLint(i1), C.GLint(i2), C.GLint(j1), C.GLint(j2))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalPoint1.xml
-func (gl *GL) EvalPoint1(i int32) {
- C.gl1_0_glEvalPoint1(gl.funcs, C.GLint(i))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalMesh1.xml
-func (gl *GL) EvalMesh1(mode glbase.Enum, i1, i2 int32) {
- C.gl1_0_glEvalMesh1(gl.funcs, C.GLenum(mode), C.GLint(i1), C.GLint(i2))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord2fv.xml
-func (gl *GL) EvalCoord2fv(u []float32) {
- if len(u) != 2 {
- panic("parameter u has incorrect length")
- }
- C.gl1_0_glEvalCoord2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&u[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord2f.xml
-func (gl *GL) EvalCoord2f(u, v float32) {
- C.gl1_0_glEvalCoord2f(gl.funcs, C.GLfloat(u), C.GLfloat(v))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord2dv.xml
-func (gl *GL) EvalCoord2dv(u []float64) {
- if len(u) != 2 {
- panic("parameter u has incorrect length")
- }
- C.gl1_0_glEvalCoord2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&u[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord2d.xml
-func (gl *GL) EvalCoord2d(u, v float64) {
- C.gl1_0_glEvalCoord2d(gl.funcs, C.GLdouble(u), C.GLdouble(v))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord1fv.xml
-func (gl *GL) EvalCoord1fv(u []float32) {
- C.gl1_0_glEvalCoord1fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&u[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord1f.xml
-func (gl *GL) EvalCoord1f(u float32) {
- C.gl1_0_glEvalCoord1f(gl.funcs, C.GLfloat(u))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord1dv.xml
-func (gl *GL) EvalCoord1dv(u []float64) {
- C.gl1_0_glEvalCoord1dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&u[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord1d.xml
-func (gl *GL) EvalCoord1d(u float64) {
- C.gl1_0_glEvalCoord1d(gl.funcs, C.GLdouble(u))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid2f.xml
-func (gl *GL) MapGrid2f(un int32, u1, u2 float32, vn int32, v1, v2 float32) {
- C.gl1_0_glMapGrid2f(gl.funcs, C.GLint(un), C.GLfloat(u1), C.GLfloat(u2), C.GLint(vn), C.GLfloat(v1), C.GLfloat(v2))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid2d.xml
-func (gl *GL) MapGrid2d(un int32, u1, u2 float64, vn int32, v1, v2 float64) {
- C.gl1_0_glMapGrid2d(gl.funcs, C.GLint(un), C.GLdouble(u1), C.GLdouble(u2), C.GLint(vn), C.GLdouble(v1), C.GLdouble(v2))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid1f.xml
-func (gl *GL) MapGrid1f(un int32, u1, u2 float32) {
- C.gl1_0_glMapGrid1f(gl.funcs, C.GLint(un), C.GLfloat(u1), C.GLfloat(u2))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid1d.xml
-func (gl *GL) MapGrid1d(un int32, u1, u2 float64) {
- C.gl1_0_glMapGrid1d(gl.funcs, C.GLint(un), C.GLdouble(u1), C.GLdouble(u2))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMap2f.xml
-func (gl *GL) Map2f(target glbase.Enum, u1, u2 float32, ustride, uorder int32, v1, v2 float32, vstride, vorder int32, points []float32) {
- C.gl1_0_glMap2f(gl.funcs, C.GLenum(target), C.GLfloat(u1), C.GLfloat(u2), C.GLint(ustride), C.GLint(uorder), C.GLfloat(v1), C.GLfloat(v2), C.GLint(vstride), C.GLint(vorder), (*C.GLfloat)(unsafe.Pointer(&points[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMap2d.xml
-func (gl *GL) Map2d(target glbase.Enum, u1, u2 float64, ustride, uorder int32, v1, v2 float64, vstride, vorder int32, points []float64) {
- C.gl1_0_glMap2d(gl.funcs, C.GLenum(target), C.GLdouble(u1), C.GLdouble(u2), C.GLint(ustride), C.GLint(uorder), C.GLdouble(v1), C.GLdouble(v2), C.GLint(vstride), C.GLint(vorder), (*C.GLdouble)(unsafe.Pointer(&points[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMap1f.xml
-func (gl *GL) Map1f(target glbase.Enum, u1, u2 float32, stride, order int, points []float32) {
- C.gl1_0_glMap1f(gl.funcs, C.GLenum(target), C.GLfloat(u1), C.GLfloat(u2), C.GLint(stride), C.GLint(order), (*C.GLfloat)(unsafe.Pointer(&points[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMap1d.xml
-func (gl *GL) Map1d(target glbase.Enum, u1, u2 float64, stride, order int, points []float64) {
- C.gl1_0_glMap1d(gl.funcs, C.GLenum(target), C.GLdouble(u1), C.GLdouble(u2), C.GLint(stride), C.GLint(order), (*C.GLdouble)(unsafe.Pointer(&points[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPushAttrib.xml
-func (gl *GL) PushAttrib(mask glbase.Bitfield) {
- C.gl1_0_glPushAttrib(gl.funcs, C.GLbitfield(mask))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPopAttrib.xml
-func (gl *GL) PopAttrib() {
- C.gl1_0_glPopAttrib(gl.funcs)
-}
-
-// Accum executes an operation on the accumulation buffer.
-//
-// Parameter op defines the accumulation buffer operation (GL.ACCUM, GL.LOAD,
-// GL.ADD, GL.MULT, or GL.RETURN) and specifies how the value parameter is
-// used.
-//
-// The accumulation buffer is an extended-range color buffer. Images are not
-// rendered into it. Rather, images rendered into one of the color buffers
-// are added to the contents of the accumulation buffer after rendering.
-// Effects such as antialiasing (of points, lines, and polygons), motion
-// blur, and depth of field can be created by accumulating images generated
-// with different transformation matrices.
-//
-// Each pixel in the accumulation buffer consists of red, green, blue, and
-// alpha values. The number of bits per component in the accumulation buffer
-// depends on the implementation. You can examine this number by calling
-// GetIntegerv four times, with arguments GL.ACCUM_RED_BITS,
-// GL.ACCUM_GREEN_BITS, GL.ACCUM_BLUE_BITS, and GL.ACCUM_ALPHA_BITS.
-// Regardless of the number of bits per component, the range of values stored
-// by each component is (-1, 1). The accumulation buffer pixels are mapped
-// one-to-one with frame buffer pixels.
-//
-// All accumulation buffer operations are limited to the area of the current
-// scissor box and applied identically to the red, green, blue, and alpha
-// components of each pixel. If a Accum operation results in a value outside
-// the range (-1, 1), the contents of an accumulation buffer pixel component
-// are undefined.
-//
-// The operations are as follows:
-//
-// GL.ACCUM
-// Obtains R, G, B, and A values from the buffer currently selected for
-// reading (see ReadBuffer). Each component value is divided by 2 n -
-// 1 , where n is the number of bits allocated to each color component
-// in the currently selected buffer. The result is a floating-point
-// value in the range 0 1 , which is multiplied by value and added to
-// the corresponding pixel component in the accumulation buffer,
-// thereby updating the accumulation buffer.
-//
-// GL.LOAD
-// Similar to GL.ACCUM, except that the current value in the
-// accumulation buffer is not used in the calculation of the new value.
-// That is, the R, G, B, and A values from the currently selected
-// buffer are divided by 2 n - 1 , multiplied by value, and then stored
-// in the corresponding accumulation buffer cell, overwriting the
-// current value.
-//
-// GL.ADD
-// Adds value to each R, G, B, and A in the accumulation buffer.
-//
-// GL.MULT
-// Multiplies each R, G, B, and A in the accumulation buffer by value
-// and returns the scaled component to its corresponding accumulation
-// buffer location.
-//
-// GL.RETURN
-// Transfers accumulation buffer values to the color buffer or buffers
-// currently selected for writing. Each R, G, B, and A component is
-// multiplied by value, then multiplied by 2 n - 1 , clamped to the
-// range 0 2 n - 1 , and stored in the corresponding display buffer
-// cell. The only fragment operations that are applied to this transfer
-// are pixel ownership, scissor, dithering, and color writemasks.
-//
-// To clear the accumulation buffer, call ClearAccum with R, G, B, and A
-// values to set it to, then call Clear with the accumulation buffer
-// enabled.
-//
-// Error GL.INVALID_ENUM is generated if op is not an accepted value.
-// GL.INVALID_OPERATION is generated if there is no accumulation buffer.
-// GL.INVALID_OPERATION is generated if Accum is executed between the
-// execution of Begin and the corresponding execution of End.
-func (gl *GL) Accum(op glbase.Enum, value float32) {
- C.gl1_0_glAccum(gl.funcs, C.GLenum(op), C.GLfloat(value))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexMask.xml
-func (gl *GL) IndexMask(mask uint32) {
- C.gl1_0_glIndexMask(gl.funcs, C.GLuint(mask))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glClearIndex.xml
-func (gl *GL) ClearIndex(c float32) {
- C.gl1_0_glClearIndex(gl.funcs, C.GLfloat(c))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glClearAccum.xml
-func (gl *GL) ClearAccum(red, green, blue, alpha float32) {
- C.gl1_0_glClearAccum(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPushName.xml
-func (gl *GL) PushName(name uint32) {
- C.gl1_0_glPushName(gl.funcs, C.GLuint(name))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPopName.xml
-func (gl *GL) PopName() {
- C.gl1_0_glPopName(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPassThrough.xml
-func (gl *GL) PassThrough(token float32) {
- C.gl1_0_glPassThrough(gl.funcs, C.GLfloat(token))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadName.xml
-func (gl *GL) LoadName(name uint32) {
- C.gl1_0_glLoadName(gl.funcs, C.GLuint(name))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glInitNames.xml
-func (gl *GL) InitNames() {
- C.gl1_0_glInitNames(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRenderMode.xml
-func (gl *GL) RenderMode(mode glbase.Enum) int32 {
- glresult := C.gl1_0_glRenderMode(gl.funcs, C.GLenum(mode))
- return int32(glresult)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glSelectBuffer.xml
-func (gl *GL) SelectBuffer(size int, buffer []glbase.Buffer) {
- C.gl1_0_glSelectBuffer(gl.funcs, C.GLsizei(size), (*C.GLuint)(unsafe.Pointer(&buffer[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glFeedbackBuffer.xml
-func (gl *GL) FeedbackBuffer(size int, gltype glbase.Enum, buffer []float32) {
- C.gl1_0_glFeedbackBuffer(gl.funcs, C.GLsizei(size), C.GLenum(gltype), (*C.GLfloat)(unsafe.Pointer(&buffer[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGeniv.xml
-func (gl *GL) TexGeniv(coord, pname glbase.Enum, params []int32) {
- C.gl1_0_glTexGeniv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGeni.xml
-func (gl *GL) TexGeni(coord, pname glbase.Enum, param int32) {
- C.gl1_0_glTexGeni(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGenfv.xml
-func (gl *GL) TexGenfv(coord, pname glbase.Enum, params []float32) {
- C.gl1_0_glTexGenfv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGenf.xml
-func (gl *GL) TexGenf(coord, pname glbase.Enum, param float32) {
- C.gl1_0_glTexGenf(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGendv.xml
-func (gl *GL) TexGendv(coord, pname glbase.Enum, params []float64) {
- C.gl1_0_glTexGendv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGend.xml
-func (gl *GL) TexGend(coord, pname glbase.Enum, param float64) {
- C.gl1_0_glTexGend(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLdouble(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnviv.xml
-func (gl *GL) TexEnviv(target, pname glbase.Enum, params []int32) {
- C.gl1_0_glTexEnviv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnvi.xml
-func (gl *GL) TexEnvi(target, pname glbase.Enum, param int32) {
- C.gl1_0_glTexEnvi(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnvfv.xml
-func (gl *GL) TexEnvfv(target, pname glbase.Enum, params []float32) {
- C.gl1_0_glTexEnvfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnvf.xml
-func (gl *GL) TexEnvf(target, pname glbase.Enum, param float32) {
- C.gl1_0_glTexEnvf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glShadeModel.xml
-func (gl *GL) ShadeModel(mode glbase.Enum) {
- C.gl1_0_glShadeModel(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPolygonStipple.xml
-func (gl *GL) PolygonStipple(mask []uint8) {
- C.gl1_0_glPolygonStipple(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&mask[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMaterialiv.xml
-func (gl *GL) Materialiv(face, pname glbase.Enum, params []int32) {
- C.gl1_0_glMaterialiv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMateriali.xml
-func (gl *GL) Materiali(face, pname glbase.Enum, param int32) {
- C.gl1_0_glMateriali(gl.funcs, C.GLenum(face), C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMaterialfv.xml
-func (gl *GL) Materialfv(face, pname glbase.Enum, params []float32) {
- C.gl1_0_glMaterialfv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMaterialf.xml
-func (gl *GL) Materialf(face, pname glbase.Enum, param float32) {
- C.gl1_0_glMaterialf(gl.funcs, C.GLenum(face), C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLineStipple.xml
-func (gl *GL) LineStipple(factor int32, pattern uint16) {
- C.gl1_0_glLineStipple(gl.funcs, C.GLint(factor), C.GLushort(pattern))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLightModeliv.xml
-func (gl *GL) LightModeliv(pname glbase.Enum, params []int32) {
- C.gl1_0_glLightModeliv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLightModeli.xml
-func (gl *GL) LightModeli(pname glbase.Enum, param int32) {
- C.gl1_0_glLightModeli(gl.funcs, C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLightModelfv.xml
-func (gl *GL) LightModelfv(pname glbase.Enum, params []float32) {
- C.gl1_0_glLightModelfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLightModelf.xml
-func (gl *GL) LightModelf(pname glbase.Enum, param float32) {
- C.gl1_0_glLightModelf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLightiv.xml
-func (gl *GL) Lightiv(light, pname glbase.Enum, params []int32) {
- C.gl1_0_glLightiv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLighti.xml
-func (gl *GL) Lighti(light, pname glbase.Enum, param int32) {
- C.gl1_0_glLighti(gl.funcs, C.GLenum(light), C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLightfv.xml
-func (gl *GL) Lightfv(light, pname glbase.Enum, params []float32) {
- C.gl1_0_glLightfv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLightf.xml
-func (gl *GL) Lightf(light, pname glbase.Enum, param float32) {
- C.gl1_0_glLightf(gl.funcs, C.GLenum(light), C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glFogiv.xml
-func (gl *GL) Fogiv(pname glbase.Enum, params []int32) {
- C.gl1_0_glFogiv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glFogi.xml
-func (gl *GL) Fogi(pname glbase.Enum, param int32) {
- C.gl1_0_glFogi(gl.funcs, C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glFogfv.xml
-func (gl *GL) Fogfv(pname glbase.Enum, params []float32) {
- C.gl1_0_glFogfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glFogf.xml
-func (gl *GL) Fogf(pname glbase.Enum, param float32) {
- C.gl1_0_glFogf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColorMaterial.xml
-func (gl *GL) ColorMaterial(face, mode glbase.Enum) {
- C.gl1_0_glColorMaterial(gl.funcs, C.GLenum(face), C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glClipPlane.xml
-func (gl *GL) ClipPlane(plane glbase.Enum, equation []float64) {
- C.gl1_0_glClipPlane(gl.funcs, C.GLenum(plane), (*C.GLdouble)(unsafe.Pointer(&equation[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4sv.xml
-func (gl *GL) Vertex4sv(v []int16) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl1_0_glVertex4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4s.xml
-func (gl *GL) Vertex4s(x, y, z, w int16) {
- C.gl1_0_glVertex4s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4iv.xml
-func (gl *GL) Vertex4iv(v []int32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl1_0_glVertex4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4i.xml
-func (gl *GL) Vertex4i(x, y, z, w int) {
- C.gl1_0_glVertex4i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z), C.GLint(w))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4fv.xml
-func (gl *GL) Vertex4fv(v []float32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl1_0_glVertex4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4f.xml
-func (gl *GL) Vertex4f(x, y, z, w float32) {
- C.gl1_0_glVertex4f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4dv.xml
-func (gl *GL) Vertex4dv(v []float64) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl1_0_glVertex4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4d.xml
-func (gl *GL) Vertex4d(x, y, z, w float64) {
- C.gl1_0_glVertex4d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3sv.xml
-func (gl *GL) Vertex3sv(v []int16) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_0_glVertex3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3s.xml
-func (gl *GL) Vertex3s(x, y, z int16) {
- C.gl1_0_glVertex3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3iv.xml
-func (gl *GL) Vertex3iv(v []int32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_0_glVertex3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3i.xml
-func (gl *GL) Vertex3i(x, y, z int) {
- C.gl1_0_glVertex3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3fv.xml
-func (gl *GL) Vertex3fv(v []float32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_0_glVertex3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3f.xml
-func (gl *GL) Vertex3f(x, y, z float32) {
- C.gl1_0_glVertex3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3dv.xml
-func (gl *GL) Vertex3dv(v []float64) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_0_glVertex3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3d.xml
-func (gl *GL) Vertex3d(x, y, z float64) {
- C.gl1_0_glVertex3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2sv.xml
-func (gl *GL) Vertex2sv(v []int16) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl1_0_glVertex2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2s.xml
-func (gl *GL) Vertex2s(x, y int16) {
- C.gl1_0_glVertex2s(gl.funcs, C.GLshort(x), C.GLshort(y))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2iv.xml
-func (gl *GL) Vertex2iv(v []int32) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl1_0_glVertex2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2i.xml
-func (gl *GL) Vertex2i(x, y int) {
- C.gl1_0_glVertex2i(gl.funcs, C.GLint(x), C.GLint(y))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2fv.xml
-func (gl *GL) Vertex2fv(v []float32) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl1_0_glVertex2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2f.xml
-func (gl *GL) Vertex2f(x, y float32) {
- C.gl1_0_glVertex2f(gl.funcs, C.GLfloat(x), C.GLfloat(y))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2dv.xml
-func (gl *GL) Vertex2dv(v []float64) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl1_0_glVertex2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2d.xml
-func (gl *GL) Vertex2d(x, y float64) {
- C.gl1_0_glVertex2d(gl.funcs, C.GLdouble(x), C.GLdouble(y))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4sv.xml
-func (gl *GL) TexCoord4sv(v []int16) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl1_0_glTexCoord4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4s.xml
-func (gl *GL) TexCoord4s(s, t, r, q int16) {
- C.gl1_0_glTexCoord4s(gl.funcs, C.GLshort(s), C.GLshort(t), C.GLshort(r), C.GLshort(q))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4iv.xml
-func (gl *GL) TexCoord4iv(v []int32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl1_0_glTexCoord4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4i.xml
-func (gl *GL) TexCoord4i(s, t, r, q int32) {
- C.gl1_0_glTexCoord4i(gl.funcs, C.GLint(s), C.GLint(t), C.GLint(r), C.GLint(q))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4fv.xml
-func (gl *GL) TexCoord4fv(v []float32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl1_0_glTexCoord4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4f.xml
-func (gl *GL) TexCoord4f(s, t, r, q float32) {
- C.gl1_0_glTexCoord4f(gl.funcs, C.GLfloat(s), C.GLfloat(t), C.GLfloat(r), C.GLfloat(q))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4dv.xml
-func (gl *GL) TexCoord4dv(v []float64) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl1_0_glTexCoord4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4d.xml
-func (gl *GL) TexCoord4d(s, t, r, q float64) {
- C.gl1_0_glTexCoord4d(gl.funcs, C.GLdouble(s), C.GLdouble(t), C.GLdouble(r), C.GLdouble(q))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3sv.xml
-func (gl *GL) TexCoord3sv(v []int16) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_0_glTexCoord3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3s.xml
-func (gl *GL) TexCoord3s(s, t, r int16) {
- C.gl1_0_glTexCoord3s(gl.funcs, C.GLshort(s), C.GLshort(t), C.GLshort(r))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3iv.xml
-func (gl *GL) TexCoord3iv(v []int32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_0_glTexCoord3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3i.xml
-func (gl *GL) TexCoord3i(s, t, r int32) {
- C.gl1_0_glTexCoord3i(gl.funcs, C.GLint(s), C.GLint(t), C.GLint(r))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3fv.xml
-func (gl *GL) TexCoord3fv(v []float32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_0_glTexCoord3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3f.xml
-func (gl *GL) TexCoord3f(s, t, r float32) {
- C.gl1_0_glTexCoord3f(gl.funcs, C.GLfloat(s), C.GLfloat(t), C.GLfloat(r))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3dv.xml
-func (gl *GL) TexCoord3dv(v []float64) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_0_glTexCoord3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3d.xml
-func (gl *GL) TexCoord3d(s, t, r float64) {
- C.gl1_0_glTexCoord3d(gl.funcs, C.GLdouble(s), C.GLdouble(t), C.GLdouble(r))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2sv.xml
-func (gl *GL) TexCoord2sv(v []int16) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl1_0_glTexCoord2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2s.xml
-func (gl *GL) TexCoord2s(s, t int16) {
- C.gl1_0_glTexCoord2s(gl.funcs, C.GLshort(s), C.GLshort(t))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2iv.xml
-func (gl *GL) TexCoord2iv(v []int32) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl1_0_glTexCoord2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2i.xml
-func (gl *GL) TexCoord2i(s, t int32) {
- C.gl1_0_glTexCoord2i(gl.funcs, C.GLint(s), C.GLint(t))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2fv.xml
-func (gl *GL) TexCoord2fv(v []float32) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl1_0_glTexCoord2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2f.xml
-func (gl *GL) TexCoord2f(s, t float32) {
- C.gl1_0_glTexCoord2f(gl.funcs, C.GLfloat(s), C.GLfloat(t))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2dv.xml
-func (gl *GL) TexCoord2dv(v []float64) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl1_0_glTexCoord2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2d.xml
-func (gl *GL) TexCoord2d(s, t float64) {
- C.gl1_0_glTexCoord2d(gl.funcs, C.GLdouble(s), C.GLdouble(t))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1sv.xml
-func (gl *GL) TexCoord1sv(v []int16) {
- C.gl1_0_glTexCoord1sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1s.xml
-func (gl *GL) TexCoord1s(s int16) {
- C.gl1_0_glTexCoord1s(gl.funcs, C.GLshort(s))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1iv.xml
-func (gl *GL) TexCoord1iv(v []int32) {
- C.gl1_0_glTexCoord1iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1i.xml
-func (gl *GL) TexCoord1i(s int32) {
- C.gl1_0_glTexCoord1i(gl.funcs, C.GLint(s))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1fv.xml
-func (gl *GL) TexCoord1fv(v []float32) {
- C.gl1_0_glTexCoord1fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1f.xml
-func (gl *GL) TexCoord1f(s float32) {
- C.gl1_0_glTexCoord1f(gl.funcs, C.GLfloat(s))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1dv.xml
-func (gl *GL) TexCoord1dv(v []float64) {
- C.gl1_0_glTexCoord1dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1d.xml
-func (gl *GL) TexCoord1d(s float64) {
- C.gl1_0_glTexCoord1d(gl.funcs, C.GLdouble(s))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRectsv.xml
-func (gl *GL) Rectsv(v1, v2 []int16) {
- C.gl1_0_glRectsv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v1[0])), (*C.GLshort)(unsafe.Pointer(&v2[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRects.xml
-func (gl *GL) Rects(x1, y1, x2, y2 int16) {
- C.gl1_0_glRects(gl.funcs, C.GLshort(x1), C.GLshort(y1), C.GLshort(x2), C.GLshort(y2))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRectiv.xml
-func (gl *GL) Rectiv(v1, v2 []int32) {
- C.gl1_0_glRectiv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v1[0])), (*C.GLint)(unsafe.Pointer(&v2[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRecti.xml
-func (gl *GL) Recti(x1, y1, x2, y2 int32) {
- C.gl1_0_glRecti(gl.funcs, C.GLint(x1), C.GLint(y1), C.GLint(x2), C.GLint(y2))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRectfv.xml
-func (gl *GL) Rectfv(v1, v2 []float32) {
- C.gl1_0_glRectfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v1[0])), (*C.GLfloat)(unsafe.Pointer(&v2[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRectf.xml
-func (gl *GL) Rectf(x1, y1, x2, y2 float32) {
- C.gl1_0_glRectf(gl.funcs, C.GLfloat(x1), C.GLfloat(y1), C.GLfloat(x2), C.GLfloat(y2))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRectdv.xml
-func (gl *GL) Rectdv(v1, v2 []float64) {
- C.gl1_0_glRectdv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v1[0])), (*C.GLdouble)(unsafe.Pointer(&v2[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRectd.xml
-func (gl *GL) Rectd(x1, y1, x2, y2 float64) {
- C.gl1_0_glRectd(gl.funcs, C.GLdouble(x1), C.GLdouble(y1), C.GLdouble(x2), C.GLdouble(y2))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4sv.xml
-func (gl *GL) RasterPos4sv(v []int16) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl1_0_glRasterPos4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4s.xml
-func (gl *GL) RasterPos4s(x, y, z, w int16) {
- C.gl1_0_glRasterPos4s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4iv.xml
-func (gl *GL) RasterPos4iv(v []int32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl1_0_glRasterPos4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4i.xml
-func (gl *GL) RasterPos4i(x, y, z, w int) {
- C.gl1_0_glRasterPos4i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z), C.GLint(w))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4fv.xml
-func (gl *GL) RasterPos4fv(v []float32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl1_0_glRasterPos4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4f.xml
-func (gl *GL) RasterPos4f(x, y, z, w float32) {
- C.gl1_0_glRasterPos4f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4dv.xml
-func (gl *GL) RasterPos4dv(v []float64) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl1_0_glRasterPos4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4d.xml
-func (gl *GL) RasterPos4d(x, y, z, w float64) {
- C.gl1_0_glRasterPos4d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3sv.xml
-func (gl *GL) RasterPos3sv(v []int16) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_0_glRasterPos3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3s.xml
-func (gl *GL) RasterPos3s(x, y, z int16) {
- C.gl1_0_glRasterPos3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3iv.xml
-func (gl *GL) RasterPos3iv(v []int32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_0_glRasterPos3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3i.xml
-func (gl *GL) RasterPos3i(x, y, z int) {
- C.gl1_0_glRasterPos3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3fv.xml
-func (gl *GL) RasterPos3fv(v []float32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_0_glRasterPos3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3f.xml
-func (gl *GL) RasterPos3f(x, y, z float32) {
- C.gl1_0_glRasterPos3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3dv.xml
-func (gl *GL) RasterPos3dv(v []float64) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_0_glRasterPos3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3d.xml
-func (gl *GL) RasterPos3d(x, y, z float64) {
- C.gl1_0_glRasterPos3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2sv.xml
-func (gl *GL) RasterPos2sv(v []int16) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl1_0_glRasterPos2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2s.xml
-func (gl *GL) RasterPos2s(x, y int16) {
- C.gl1_0_glRasterPos2s(gl.funcs, C.GLshort(x), C.GLshort(y))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2iv.xml
-func (gl *GL) RasterPos2iv(v []int32) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl1_0_glRasterPos2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2i.xml
-func (gl *GL) RasterPos2i(x, y int) {
- C.gl1_0_glRasterPos2i(gl.funcs, C.GLint(x), C.GLint(y))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2fv.xml
-func (gl *GL) RasterPos2fv(v []float32) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl1_0_glRasterPos2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2f.xml
-func (gl *GL) RasterPos2f(x, y float32) {
- C.gl1_0_glRasterPos2f(gl.funcs, C.GLfloat(x), C.GLfloat(y))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2dv.xml
-func (gl *GL) RasterPos2dv(v []float64) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl1_0_glRasterPos2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2d.xml
-func (gl *GL) RasterPos2d(x, y float64) {
- C.gl1_0_glRasterPos2d(gl.funcs, C.GLdouble(x), C.GLdouble(y))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3sv.xml
-func (gl *GL) Normal3sv(v []int16) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_0_glNormal3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3s.xml
-func (gl *GL) Normal3s(nx, ny, nz int16) {
- C.gl1_0_glNormal3s(gl.funcs, C.GLshort(nx), C.GLshort(ny), C.GLshort(nz))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3iv.xml
-func (gl *GL) Normal3iv(v []int32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_0_glNormal3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3i.xml
-func (gl *GL) Normal3i(nx, ny, nz int32) {
- C.gl1_0_glNormal3i(gl.funcs, C.GLint(nx), C.GLint(ny), C.GLint(nz))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3fv.xml
-func (gl *GL) Normal3fv(v []float32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_0_glNormal3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3f.xml
-func (gl *GL) Normal3f(nx, ny, nz float32) {
- C.gl1_0_glNormal3f(gl.funcs, C.GLfloat(nx), C.GLfloat(ny), C.GLfloat(nz))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3dv.xml
-func (gl *GL) Normal3dv(v []float64) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_0_glNormal3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3d.xml
-func (gl *GL) Normal3d(nx, ny, nz float64) {
- C.gl1_0_glNormal3d(gl.funcs, C.GLdouble(nx), C.GLdouble(ny), C.GLdouble(nz))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3bv.xml
-func (gl *GL) Normal3bv(v []byte) {
- C.gl1_0_glNormal3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3b.xml
-func (gl *GL) Normal3b(nx, ny, nz byte) {
- C.gl1_0_glNormal3b(gl.funcs, C.GLbyte(nx), C.GLbyte(ny), C.GLbyte(nz))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexsv.xml
-func (gl *GL) Indexsv(c []int16) {
- C.gl1_0_glIndexsv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&c[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexs.xml
-func (gl *GL) Indexs(c int16) {
- C.gl1_0_glIndexs(gl.funcs, C.GLshort(c))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexiv.xml
-func (gl *GL) Indexiv(c []int32) {
- C.gl1_0_glIndexiv(gl.funcs, (*C.GLint)(unsafe.Pointer(&c[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexi.xml
-func (gl *GL) Indexi(c int32) {
- C.gl1_0_glIndexi(gl.funcs, C.GLint(c))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexfv.xml
-func (gl *GL) Indexfv(c []float32) {
- C.gl1_0_glIndexfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&c[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexf.xml
-func (gl *GL) Indexf(c float32) {
- C.gl1_0_glIndexf(gl.funcs, C.GLfloat(c))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexdv.xml
-func (gl *GL) Indexdv(c []float64) {
- C.gl1_0_glIndexdv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&c[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexd.xml
-func (gl *GL) Indexd(c float64) {
- C.gl1_0_glIndexd(gl.funcs, C.GLdouble(c))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEnd.xml
-func (gl *GL) End() {
- C.gl1_0_glEnd(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEdgeFlagv.xml
-func (gl *GL) EdgeFlagv(flag []bool) {
- C.gl1_0_glEdgeFlagv(gl.funcs, (*C.GLboolean)(unsafe.Pointer(&flag[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEdgeFlag.xml
-func (gl *GL) EdgeFlag(flag bool) {
- C.gl1_0_glEdgeFlag(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag)))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4usv.xml
-func (gl *GL) Color4usv(v []uint16) {
- C.gl1_0_glColor4usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4us.xml
-func (gl *GL) Color4us(red, green, blue, alpha uint16) {
- C.gl1_0_glColor4us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue), C.GLushort(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4uiv.xml
-func (gl *GL) Color4uiv(v []uint32) {
- C.gl1_0_glColor4uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4ui.xml
-func (gl *GL) Color4ui(red, green, blue, alpha uint32) {
- C.gl1_0_glColor4ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue), C.GLuint(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4ubv.xml
-func (gl *GL) Color4ubv(v []uint8) {
- C.gl1_0_glColor4ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4ub.xml
-func (gl *GL) Color4ub(red, green, blue, alpha uint8) {
- C.gl1_0_glColor4ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue), C.GLubyte(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4sv.xml
-func (gl *GL) Color4sv(v []int16) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl1_0_glColor4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4s.xml
-func (gl *GL) Color4s(red, green, blue, alpha int16) {
- C.gl1_0_glColor4s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue), C.GLshort(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4iv.xml
-func (gl *GL) Color4iv(v []int32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl1_0_glColor4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4i.xml
-func (gl *GL) Color4i(red, green, blue, alpha int32) {
- C.gl1_0_glColor4i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue), C.GLint(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4fv.xml
-func (gl *GL) Color4fv(v []float32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl1_0_glColor4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4f.xml
-func (gl *GL) Color4f(red, green, blue, alpha float32) {
- C.gl1_0_glColor4f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4dv.xml
-func (gl *GL) Color4dv(v []float64) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl1_0_glColor4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4d.xml
-func (gl *GL) Color4d(red, green, blue, alpha float64) {
- C.gl1_0_glColor4d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue), C.GLdouble(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4bv.xml
-func (gl *GL) Color4bv(v []byte) {
- C.gl1_0_glColor4bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4b.xml
-func (gl *GL) Color4b(red, green, blue, alpha byte) {
- C.gl1_0_glColor4b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue), C.GLbyte(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3usv.xml
-func (gl *GL) Color3usv(v []uint16) {
- C.gl1_0_glColor3usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3us.xml
-func (gl *GL) Color3us(red, green, blue uint16) {
- C.gl1_0_glColor3us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3uiv.xml
-func (gl *GL) Color3uiv(v []uint32) {
- C.gl1_0_glColor3uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3ui.xml
-func (gl *GL) Color3ui(red, green, blue uint32) {
- C.gl1_0_glColor3ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3ubv.xml
-func (gl *GL) Color3ubv(v []uint8) {
- C.gl1_0_glColor3ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3ub.xml
-func (gl *GL) Color3ub(red, green, blue uint8) {
- C.gl1_0_glColor3ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3sv.xml
-func (gl *GL) Color3sv(v []int16) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_0_glColor3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3s.xml
-func (gl *GL) Color3s(red, green, blue int16) {
- C.gl1_0_glColor3s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3iv.xml
-func (gl *GL) Color3iv(v []int32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_0_glColor3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3i.xml
-func (gl *GL) Color3i(red, green, blue int32) {
- C.gl1_0_glColor3i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3fv.xml
-func (gl *GL) Color3fv(v []float32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_0_glColor3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3f.xml
-func (gl *GL) Color3f(red, green, blue float32) {
- C.gl1_0_glColor3f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3dv.xml
-func (gl *GL) Color3dv(v []float64) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_0_glColor3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3d.xml
-func (gl *GL) Color3d(red, green, blue float64) {
- C.gl1_0_glColor3d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3bv.xml
-func (gl *GL) Color3bv(v []byte) {
- C.gl1_0_glColor3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3b.xml
-func (gl *GL) Color3b(red, green, blue byte) {
- C.gl1_0_glColor3b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glBitmap.xml
-func (gl *GL) Bitmap(width, height int, xorig, yorig, xmove, ymove float32, bitmap []uint8) {
- C.gl1_0_glBitmap(gl.funcs, C.GLsizei(width), C.GLsizei(height), C.GLfloat(xorig), C.GLfloat(yorig), C.GLfloat(xmove), C.GLfloat(ymove), (*C.GLubyte)(unsafe.Pointer(&bitmap[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glBegin.xml
-func (gl *GL) Begin(mode glbase.Enum) {
- C.gl1_0_glBegin(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glListBase.xml
-func (gl *GL) ListBase(base uint32) {
- C.gl1_0_glListBase(gl.funcs, C.GLuint(base))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGenLists.xml
-func (gl *GL) GenLists(range_ int32) uint32 {
- glresult := C.gl1_0_glGenLists(gl.funcs, C.GLsizei(range_))
- return uint32(glresult)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glDeleteLists.xml
-func (gl *GL) DeleteLists(list uint32, range_ int32) {
- C.gl1_0_glDeleteLists(gl.funcs, C.GLuint(list), C.GLsizei(range_))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCallLists.xml
-func (gl *GL) CallLists(n int, gltype glbase.Enum, lists interface{}) {
- var lists_ptr unsafe.Pointer
- var lists_v = reflect.ValueOf(lists)
- if lists != nil && lists_v.Kind() != reflect.Slice {
- panic("parameter lists must be a slice")
- }
- if lists != nil {
- lists_ptr = unsafe.Pointer(lists_v.Index(0).Addr().Pointer())
- }
- C.gl1_0_glCallLists(gl.funcs, C.GLsizei(n), C.GLenum(gltype), lists_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCallList.xml
-func (gl *GL) CallList(list uint32) {
- C.gl1_0_glCallList(gl.funcs, C.GLuint(list))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEndList.xml
-func (gl *GL) EndList() {
- C.gl1_0_glEndList(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glNewList.xml
-func (gl *GL) NewList(list uint32, mode glbase.Enum) {
- C.gl1_0_glNewList(gl.funcs, C.GLuint(list), C.GLenum(mode))
-}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.1/funcs.cpp b/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.1/funcs.cpp
deleted file mode 100644
index 1c0f0adbd..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.1/funcs.cpp
+++ /dev/null
@@ -1,2022 +0,0 @@
-
-// ** file automatically generated by glgen -- do not edit manually **
-
-#include <QOpenGLContext>
-#include <QtGui/qopenglfunctions_1_1.h>
-
-#include "funcs.h"
-
-void *gl1_1_funcs() {
- QOpenGLFunctions_1_1* funcs = QOpenGLContext::currentContext()->versionFunctions<QOpenGLFunctions_1_1>();
- if (!funcs) {
- return 0;
- }
- funcs->initializeOpenGLFunctions();
- return funcs;
-}
-
-
-void gl1_1_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glViewport(x, y, width, height);
-}
-
-void gl1_1_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glDepthRange(nearVal, farVal);
-}
-
-GLboolean gl1_1_glIsEnabled(void *_glfuncs, GLenum cap)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- return _qglfuncs->glIsEnabled(cap);
-}
-
-void gl1_1_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glGetTexLevelParameteriv(target, level, pname, params);
-}
-
-void gl1_1_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glGetTexLevelParameterfv(target, level, pname, params);
-}
-
-void gl1_1_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glGetTexParameteriv(target, pname, params);
-}
-
-void gl1_1_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glGetTexParameterfv(target, pname, params);
-}
-
-void gl1_1_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glGetTexImage(target, level, format, gltype, pixels);
-}
-
-void gl1_1_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glGetIntegerv(pname, params);
-}
-
-void gl1_1_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glGetFloatv(pname, params);
-}
-
-GLenum gl1_1_glGetError(void *_glfuncs)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- return _qglfuncs->glGetError();
-}
-
-void gl1_1_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glGetDoublev(pname, params);
-}
-
-void gl1_1_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glGetBooleanv(pname, params);
-}
-
-void gl1_1_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glReadPixels(x, y, width, height, format, gltype, pixels);
-}
-
-void gl1_1_glReadBuffer(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glReadBuffer(mode);
-}
-
-void gl1_1_glPixelStorei(void *_glfuncs, GLenum pname, GLint param)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glPixelStorei(pname, param);
-}
-
-void gl1_1_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glPixelStoref(pname, param);
-}
-
-void gl1_1_glDepthFunc(void *_glfuncs, GLenum glfunc)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glDepthFunc(glfunc);
-}
-
-void gl1_1_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glStencilOp(fail, zfail, zpass);
-}
-
-void gl1_1_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glStencilFunc(glfunc, ref, mask);
-}
-
-void gl1_1_glLogicOp(void *_glfuncs, GLenum opcode)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glLogicOp(opcode);
-}
-
-void gl1_1_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glBlendFunc(sfactor, dfactor);
-}
-
-void gl1_1_glFlush(void *_glfuncs)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glFlush();
-}
-
-void gl1_1_glFinish(void *_glfuncs)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glFinish();
-}
-
-void gl1_1_glEnable(void *_glfuncs, GLenum cap)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glEnable(cap);
-}
-
-void gl1_1_glDisable(void *_glfuncs, GLenum cap)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glDisable(cap);
-}
-
-void gl1_1_glDepthMask(void *_glfuncs, GLboolean flag)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glDepthMask(flag);
-}
-
-void gl1_1_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glColorMask(red, green, blue, alpha);
-}
-
-void gl1_1_glStencilMask(void *_glfuncs, GLuint mask)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glStencilMask(mask);
-}
-
-void gl1_1_glClearDepth(void *_glfuncs, GLdouble depth)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glClearDepth(depth);
-}
-
-void gl1_1_glClearStencil(void *_glfuncs, GLint s)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glClearStencil(s);
-}
-
-void gl1_1_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glClearColor(red, green, blue, alpha);
-}
-
-void gl1_1_glClear(void *_glfuncs, GLbitfield mask)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glClear(mask);
-}
-
-void gl1_1_glDrawBuffer(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glDrawBuffer(mode);
-}
-
-void gl1_1_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glTexImage2D(target, level, internalFormat, width, height, border, format, gltype, pixels);
-}
-
-void gl1_1_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glTexImage1D(target, level, internalFormat, width, border, format, gltype, pixels);
-}
-
-void gl1_1_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glTexParameteriv(target, pname, params);
-}
-
-void gl1_1_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glTexParameteri(target, pname, param);
-}
-
-void gl1_1_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glTexParameterfv(target, pname, params);
-}
-
-void gl1_1_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glTexParameterf(target, pname, param);
-}
-
-void gl1_1_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glScissor(x, y, width, height);
-}
-
-void gl1_1_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glPolygonMode(face, mode);
-}
-
-void gl1_1_glPointSize(void *_glfuncs, GLfloat size)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glPointSize(size);
-}
-
-void gl1_1_glLineWidth(void *_glfuncs, GLfloat width)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glLineWidth(width);
-}
-
-void gl1_1_glHint(void *_glfuncs, GLenum target, GLenum mode)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glHint(target, mode);
-}
-
-void gl1_1_glFrontFace(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glFrontFace(mode);
-}
-
-void gl1_1_glCullFace(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glCullFace(mode);
-}
-
-void gl1_1_glIndexubv(void *_glfuncs, const GLubyte* c)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glIndexubv(c);
-}
-
-void gl1_1_glIndexub(void *_glfuncs, GLubyte c)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glIndexub(c);
-}
-
-GLboolean gl1_1_glIsTexture(void *_glfuncs, GLuint texture)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- return _qglfuncs->glIsTexture(texture);
-}
-
-void gl1_1_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glGenTextures(n, textures);
-}
-
-void gl1_1_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glDeleteTextures(n, textures);
-}
-
-void gl1_1_glBindTexture(void *_glfuncs, GLenum target, GLuint texture)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glBindTexture(target, texture);
-}
-
-void gl1_1_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, gltype, pixels);
-}
-
-void gl1_1_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glTexSubImage1D(target, level, xoffset, width, format, gltype, pixels);
-}
-
-void gl1_1_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
-}
-
-void gl1_1_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glCopyTexSubImage1D(target, level, xoffset, x, y, width);
-}
-
-void gl1_1_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glCopyTexImage2D(target, level, internalFormat, x, y, width, height, border);
-}
-
-void gl1_1_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glCopyTexImage1D(target, level, internalFormat, x, y, width, border);
-}
-
-void gl1_1_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glPolygonOffset(factor, units);
-}
-
-void gl1_1_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glDrawElements(mode, count, gltype, indices);
-}
-
-void gl1_1_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glDrawArrays(mode, first, count);
-}
-
-void gl1_1_glTranslatef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glTranslatef(x, y, z);
-}
-
-void gl1_1_glTranslated(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glTranslated(x, y, z);
-}
-
-void gl1_1_glScalef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glScalef(x, y, z);
-}
-
-void gl1_1_glScaled(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glScaled(x, y, z);
-}
-
-void gl1_1_glRotatef(void *_glfuncs, GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glRotatef(angle, x, y, z);
-}
-
-void gl1_1_glRotated(void *_glfuncs, GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glRotated(angle, x, y, z);
-}
-
-void gl1_1_glPushMatrix(void *_glfuncs)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glPushMatrix();
-}
-
-void gl1_1_glPopMatrix(void *_glfuncs)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glPopMatrix();
-}
-
-void gl1_1_glOrtho(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glOrtho(left, right, bottom, top, zNear, zFar);
-}
-
-void gl1_1_glMultMatrixd(void *_glfuncs, const GLdouble* m)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glMultMatrixd(m);
-}
-
-void gl1_1_glMultMatrixf(void *_glfuncs, const GLfloat* m)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glMultMatrixf(m);
-}
-
-void gl1_1_glMatrixMode(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glMatrixMode(mode);
-}
-
-void gl1_1_glLoadMatrixd(void *_glfuncs, const GLdouble* m)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glLoadMatrixd(m);
-}
-
-void gl1_1_glLoadMatrixf(void *_glfuncs, const GLfloat* m)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glLoadMatrixf(m);
-}
-
-void gl1_1_glLoadIdentity(void *_glfuncs)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glLoadIdentity();
-}
-
-void gl1_1_glFrustum(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glFrustum(left, right, bottom, top, zNear, zFar);
-}
-
-GLboolean gl1_1_glIsList(void *_glfuncs, GLuint list)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- return _qglfuncs->glIsList(list);
-}
-
-void gl1_1_glGetTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glGetTexGeniv(coord, pname, params);
-}
-
-void gl1_1_glGetTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glGetTexGenfv(coord, pname, params);
-}
-
-void gl1_1_glGetTexGendv(void *_glfuncs, GLenum coord, GLenum pname, GLdouble* params)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glGetTexGendv(coord, pname, params);
-}
-
-void gl1_1_glGetTexEnviv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glGetTexEnviv(target, pname, params);
-}
-
-void gl1_1_glGetTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glGetTexEnvfv(target, pname, params);
-}
-
-void gl1_1_glGetPolygonStipple(void *_glfuncs, GLubyte* mask)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glGetPolygonStipple(mask);
-}
-
-void gl1_1_glGetPixelMapusv(void *_glfuncs, GLenum glmap, GLushort* values)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glGetPixelMapusv(glmap, values);
-}
-
-void gl1_1_glGetPixelMapuiv(void *_glfuncs, GLenum glmap, GLuint* values)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glGetPixelMapuiv(glmap, values);
-}
-
-void gl1_1_glGetPixelMapfv(void *_glfuncs, GLenum glmap, GLfloat* values)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glGetPixelMapfv(glmap, values);
-}
-
-void gl1_1_glGetMaterialiv(void *_glfuncs, GLenum face, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glGetMaterialiv(face, pname, params);
-}
-
-void gl1_1_glGetMaterialfv(void *_glfuncs, GLenum face, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glGetMaterialfv(face, pname, params);
-}
-
-void gl1_1_glGetMapiv(void *_glfuncs, GLenum target, GLenum query, GLint* v)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glGetMapiv(target, query, v);
-}
-
-void gl1_1_glGetMapfv(void *_glfuncs, GLenum target, GLenum query, GLfloat* v)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glGetMapfv(target, query, v);
-}
-
-void gl1_1_glGetMapdv(void *_glfuncs, GLenum target, GLenum query, GLdouble* v)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glGetMapdv(target, query, v);
-}
-
-void gl1_1_glGetLightiv(void *_glfuncs, GLenum light, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glGetLightiv(light, pname, params);
-}
-
-void gl1_1_glGetLightfv(void *_glfuncs, GLenum light, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glGetLightfv(light, pname, params);
-}
-
-void gl1_1_glGetClipPlane(void *_glfuncs, GLenum plane, GLdouble* equation)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glGetClipPlane(plane, equation);
-}
-
-void gl1_1_glDrawPixels(void *_glfuncs, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glDrawPixels(width, height, format, gltype, pixels);
-}
-
-void gl1_1_glCopyPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum gltype)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glCopyPixels(x, y, width, height, gltype);
-}
-
-void gl1_1_glPixelMapusv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLushort* values)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glPixelMapusv(glmap, mapsize, values);
-}
-
-void gl1_1_glPixelMapuiv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLuint* values)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glPixelMapuiv(glmap, mapsize, values);
-}
-
-void gl1_1_glPixelMapfv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLfloat* values)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glPixelMapfv(glmap, mapsize, values);
-}
-
-void gl1_1_glPixelTransferi(void *_glfuncs, GLenum pname, GLint param)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glPixelTransferi(pname, param);
-}
-
-void gl1_1_glPixelTransferf(void *_glfuncs, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glPixelTransferf(pname, param);
-}
-
-void gl1_1_glPixelZoom(void *_glfuncs, GLfloat xfactor, GLfloat yfactor)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glPixelZoom(xfactor, yfactor);
-}
-
-void gl1_1_glAlphaFunc(void *_glfuncs, GLenum glfunc, GLfloat ref)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glAlphaFunc(glfunc, ref);
-}
-
-void gl1_1_glEvalPoint2(void *_glfuncs, GLint i, GLint j)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glEvalPoint2(i, j);
-}
-
-void gl1_1_glEvalMesh2(void *_glfuncs, GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glEvalMesh2(mode, i1, i2, j1, j2);
-}
-
-void gl1_1_glEvalPoint1(void *_glfuncs, GLint i)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glEvalPoint1(i);
-}
-
-void gl1_1_glEvalMesh1(void *_glfuncs, GLenum mode, GLint i1, GLint i2)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glEvalMesh1(mode, i1, i2);
-}
-
-void gl1_1_glEvalCoord2fv(void *_glfuncs, const GLfloat* u)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glEvalCoord2fv(u);
-}
-
-void gl1_1_glEvalCoord2f(void *_glfuncs, GLfloat u, GLfloat v)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glEvalCoord2f(u, v);
-}
-
-void gl1_1_glEvalCoord2dv(void *_glfuncs, const GLdouble* u)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glEvalCoord2dv(u);
-}
-
-void gl1_1_glEvalCoord2d(void *_glfuncs, GLdouble u, GLdouble v)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glEvalCoord2d(u, v);
-}
-
-void gl1_1_glEvalCoord1fv(void *_glfuncs, const GLfloat* u)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glEvalCoord1fv(u);
-}
-
-void gl1_1_glEvalCoord1f(void *_glfuncs, GLfloat u)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glEvalCoord1f(u);
-}
-
-void gl1_1_glEvalCoord1dv(void *_glfuncs, const GLdouble* u)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glEvalCoord1dv(u);
-}
-
-void gl1_1_glEvalCoord1d(void *_glfuncs, GLdouble u)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glEvalCoord1d(u);
-}
-
-void gl1_1_glMapGrid2f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glMapGrid2f(un, u1, u2, vn, v1, v2);
-}
-
-void gl1_1_glMapGrid2d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glMapGrid2d(un, u1, u2, vn, v1, v2);
-}
-
-void gl1_1_glMapGrid1f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glMapGrid1f(un, u1, u2);
-}
-
-void gl1_1_glMapGrid1d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glMapGrid1d(un, u1, u2);
-}
-
-void gl1_1_glMap2f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
-}
-
-void gl1_1_glMap2d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
-}
-
-void gl1_1_glMap1f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glMap1f(target, u1, u2, stride, order, points);
-}
-
-void gl1_1_glMap1d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glMap1d(target, u1, u2, stride, order, points);
-}
-
-void gl1_1_glPushAttrib(void *_glfuncs, GLbitfield mask)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glPushAttrib(mask);
-}
-
-void gl1_1_glPopAttrib(void *_glfuncs)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glPopAttrib();
-}
-
-void gl1_1_glAccum(void *_glfuncs, GLenum op, GLfloat value)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glAccum(op, value);
-}
-
-void gl1_1_glIndexMask(void *_glfuncs, GLuint mask)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glIndexMask(mask);
-}
-
-void gl1_1_glClearIndex(void *_glfuncs, GLfloat c)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glClearIndex(c);
-}
-
-void gl1_1_glClearAccum(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glClearAccum(red, green, blue, alpha);
-}
-
-void gl1_1_glPushName(void *_glfuncs, GLuint name)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glPushName(name);
-}
-
-void gl1_1_glPopName(void *_glfuncs)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glPopName();
-}
-
-void gl1_1_glPassThrough(void *_glfuncs, GLfloat token)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glPassThrough(token);
-}
-
-void gl1_1_glLoadName(void *_glfuncs, GLuint name)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glLoadName(name);
-}
-
-void gl1_1_glInitNames(void *_glfuncs)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glInitNames();
-}
-
-GLint gl1_1_glRenderMode(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- return _qglfuncs->glRenderMode(mode);
-}
-
-void gl1_1_glSelectBuffer(void *_glfuncs, GLsizei size, GLuint* buffer)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glSelectBuffer(size, buffer);
-}
-
-void gl1_1_glFeedbackBuffer(void *_glfuncs, GLsizei size, GLenum gltype, GLfloat* buffer)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glFeedbackBuffer(size, gltype, buffer);
-}
-
-void gl1_1_glTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glTexGeniv(coord, pname, params);
-}
-
-void gl1_1_glTexGeni(void *_glfuncs, GLenum coord, GLenum pname, GLint param)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glTexGeni(coord, pname, param);
-}
-
-void gl1_1_glTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glTexGenfv(coord, pname, params);
-}
-
-void gl1_1_glTexGenf(void *_glfuncs, GLenum coord, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glTexGenf(coord, pname, param);
-}
-
-void gl1_1_glTexGendv(void *_glfuncs, GLenum coord, GLenum pname, const GLdouble* params)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glTexGendv(coord, pname, params);
-}
-
-void gl1_1_glTexGend(void *_glfuncs, GLenum coord, GLenum pname, GLdouble param)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glTexGend(coord, pname, param);
-}
-
-void gl1_1_glTexEnviv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glTexEnviv(target, pname, params);
-}
-
-void gl1_1_glTexEnvi(void *_glfuncs, GLenum target, GLenum pname, GLint param)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glTexEnvi(target, pname, param);
-}
-
-void gl1_1_glTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glTexEnvfv(target, pname, params);
-}
-
-void gl1_1_glTexEnvf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glTexEnvf(target, pname, param);
-}
-
-void gl1_1_glShadeModel(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glShadeModel(mode);
-}
-
-void gl1_1_glPolygonStipple(void *_glfuncs, const GLubyte* mask)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glPolygonStipple(mask);
-}
-
-void gl1_1_glMaterialiv(void *_glfuncs, GLenum face, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glMaterialiv(face, pname, params);
-}
-
-void gl1_1_glMateriali(void *_glfuncs, GLenum face, GLenum pname, GLint param)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glMateriali(face, pname, param);
-}
-
-void gl1_1_glMaterialfv(void *_glfuncs, GLenum face, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glMaterialfv(face, pname, params);
-}
-
-void gl1_1_glMaterialf(void *_glfuncs, GLenum face, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glMaterialf(face, pname, param);
-}
-
-void gl1_1_glLineStipple(void *_glfuncs, GLint factor, GLushort pattern)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glLineStipple(factor, pattern);
-}
-
-void gl1_1_glLightModeliv(void *_glfuncs, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glLightModeliv(pname, params);
-}
-
-void gl1_1_glLightModeli(void *_glfuncs, GLenum pname, GLint param)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glLightModeli(pname, param);
-}
-
-void gl1_1_glLightModelfv(void *_glfuncs, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glLightModelfv(pname, params);
-}
-
-void gl1_1_glLightModelf(void *_glfuncs, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glLightModelf(pname, param);
-}
-
-void gl1_1_glLightiv(void *_glfuncs, GLenum light, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glLightiv(light, pname, params);
-}
-
-void gl1_1_glLighti(void *_glfuncs, GLenum light, GLenum pname, GLint param)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glLighti(light, pname, param);
-}
-
-void gl1_1_glLightfv(void *_glfuncs, GLenum light, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glLightfv(light, pname, params);
-}
-
-void gl1_1_glLightf(void *_glfuncs, GLenum light, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glLightf(light, pname, param);
-}
-
-void gl1_1_glFogiv(void *_glfuncs, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glFogiv(pname, params);
-}
-
-void gl1_1_glFogi(void *_glfuncs, GLenum pname, GLint param)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glFogi(pname, param);
-}
-
-void gl1_1_glFogfv(void *_glfuncs, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glFogfv(pname, params);
-}
-
-void gl1_1_glFogf(void *_glfuncs, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glFogf(pname, param);
-}
-
-void gl1_1_glColorMaterial(void *_glfuncs, GLenum face, GLenum mode)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glColorMaterial(face, mode);
-}
-
-void gl1_1_glClipPlane(void *_glfuncs, GLenum plane, const GLdouble* equation)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glClipPlane(plane, equation);
-}
-
-void gl1_1_glVertex4sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glVertex4sv(v);
-}
-
-void gl1_1_glVertex4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glVertex4s(x, y, z, w);
-}
-
-void gl1_1_glVertex4iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glVertex4iv(v);
-}
-
-void gl1_1_glVertex4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glVertex4i(x, y, z, w);
-}
-
-void gl1_1_glVertex4fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glVertex4fv(v);
-}
-
-void gl1_1_glVertex4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glVertex4f(x, y, z, w);
-}
-
-void gl1_1_glVertex4dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glVertex4dv(v);
-}
-
-void gl1_1_glVertex4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glVertex4d(x, y, z, w);
-}
-
-void gl1_1_glVertex3sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glVertex3sv(v);
-}
-
-void gl1_1_glVertex3s(void *_glfuncs, GLshort x, GLshort y, GLshort z)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glVertex3s(x, y, z);
-}
-
-void gl1_1_glVertex3iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glVertex3iv(v);
-}
-
-void gl1_1_glVertex3i(void *_glfuncs, GLint x, GLint y, GLint z)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glVertex3i(x, y, z);
-}
-
-void gl1_1_glVertex3fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glVertex3fv(v);
-}
-
-void gl1_1_glVertex3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glVertex3f(x, y, z);
-}
-
-void gl1_1_glVertex3dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glVertex3dv(v);
-}
-
-void gl1_1_glVertex3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glVertex3d(x, y, z);
-}
-
-void gl1_1_glVertex2sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glVertex2sv(v);
-}
-
-void gl1_1_glVertex2s(void *_glfuncs, GLshort x, GLshort y)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glVertex2s(x, y);
-}
-
-void gl1_1_glVertex2iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glVertex2iv(v);
-}
-
-void gl1_1_glVertex2i(void *_glfuncs, GLint x, GLint y)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glVertex2i(x, y);
-}
-
-void gl1_1_glVertex2fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glVertex2fv(v);
-}
-
-void gl1_1_glVertex2f(void *_glfuncs, GLfloat x, GLfloat y)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glVertex2f(x, y);
-}
-
-void gl1_1_glVertex2dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glVertex2dv(v);
-}
-
-void gl1_1_glVertex2d(void *_glfuncs, GLdouble x, GLdouble y)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glVertex2d(x, y);
-}
-
-void gl1_1_glTexCoord4sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glTexCoord4sv(v);
-}
-
-void gl1_1_glTexCoord4s(void *_glfuncs, GLshort s, GLshort t, GLshort r, GLshort q)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glTexCoord4s(s, t, r, q);
-}
-
-void gl1_1_glTexCoord4iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glTexCoord4iv(v);
-}
-
-void gl1_1_glTexCoord4i(void *_glfuncs, GLint s, GLint t, GLint r, GLint q)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glTexCoord4i(s, t, r, q);
-}
-
-void gl1_1_glTexCoord4fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glTexCoord4fv(v);
-}
-
-void gl1_1_glTexCoord4f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glTexCoord4f(s, t, r, q);
-}
-
-void gl1_1_glTexCoord4dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glTexCoord4dv(v);
-}
-
-void gl1_1_glTexCoord4d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glTexCoord4d(s, t, r, q);
-}
-
-void gl1_1_glTexCoord3sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glTexCoord3sv(v);
-}
-
-void gl1_1_glTexCoord3s(void *_glfuncs, GLshort s, GLshort t, GLshort r)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glTexCoord3s(s, t, r);
-}
-
-void gl1_1_glTexCoord3iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glTexCoord3iv(v);
-}
-
-void gl1_1_glTexCoord3i(void *_glfuncs, GLint s, GLint t, GLint r)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glTexCoord3i(s, t, r);
-}
-
-void gl1_1_glTexCoord3fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glTexCoord3fv(v);
-}
-
-void gl1_1_glTexCoord3f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glTexCoord3f(s, t, r);
-}
-
-void gl1_1_glTexCoord3dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glTexCoord3dv(v);
-}
-
-void gl1_1_glTexCoord3d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glTexCoord3d(s, t, r);
-}
-
-void gl1_1_glTexCoord2sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glTexCoord2sv(v);
-}
-
-void gl1_1_glTexCoord2s(void *_glfuncs, GLshort s, GLshort t)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glTexCoord2s(s, t);
-}
-
-void gl1_1_glTexCoord2iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glTexCoord2iv(v);
-}
-
-void gl1_1_glTexCoord2i(void *_glfuncs, GLint s, GLint t)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glTexCoord2i(s, t);
-}
-
-void gl1_1_glTexCoord2fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glTexCoord2fv(v);
-}
-
-void gl1_1_glTexCoord2f(void *_glfuncs, GLfloat s, GLfloat t)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glTexCoord2f(s, t);
-}
-
-void gl1_1_glTexCoord2dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glTexCoord2dv(v);
-}
-
-void gl1_1_glTexCoord2d(void *_glfuncs, GLdouble s, GLdouble t)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glTexCoord2d(s, t);
-}
-
-void gl1_1_glTexCoord1sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glTexCoord1sv(v);
-}
-
-void gl1_1_glTexCoord1s(void *_glfuncs, GLshort s)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glTexCoord1s(s);
-}
-
-void gl1_1_glTexCoord1iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glTexCoord1iv(v);
-}
-
-void gl1_1_glTexCoord1i(void *_glfuncs, GLint s)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glTexCoord1i(s);
-}
-
-void gl1_1_glTexCoord1fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glTexCoord1fv(v);
-}
-
-void gl1_1_glTexCoord1f(void *_glfuncs, GLfloat s)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glTexCoord1f(s);
-}
-
-void gl1_1_glTexCoord1dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glTexCoord1dv(v);
-}
-
-void gl1_1_glTexCoord1d(void *_glfuncs, GLdouble s)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glTexCoord1d(s);
-}
-
-void gl1_1_glRectsv(void *_glfuncs, const GLshort* v1, const GLshort* v2)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glRectsv(v1, v2);
-}
-
-void gl1_1_glRects(void *_glfuncs, GLshort x1, GLshort y1, GLshort x2, GLshort y2)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glRects(x1, y1, x2, y2);
-}
-
-void gl1_1_glRectiv(void *_glfuncs, const GLint* v1, const GLint* v2)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glRectiv(v1, v2);
-}
-
-void gl1_1_glRecti(void *_glfuncs, GLint x1, GLint y1, GLint x2, GLint y2)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glRecti(x1, y1, x2, y2);
-}
-
-void gl1_1_glRectfv(void *_glfuncs, const GLfloat* v1, const GLfloat* v2)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glRectfv(v1, v2);
-}
-
-void gl1_1_glRectf(void *_glfuncs, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glRectf(x1, y1, x2, y2);
-}
-
-void gl1_1_glRectdv(void *_glfuncs, const GLdouble* v1, const GLdouble* v2)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glRectdv(v1, v2);
-}
-
-void gl1_1_glRectd(void *_glfuncs, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glRectd(x1, y1, x2, y2);
-}
-
-void gl1_1_glRasterPos4sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glRasterPos4sv(v);
-}
-
-void gl1_1_glRasterPos4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glRasterPos4s(x, y, z, w);
-}
-
-void gl1_1_glRasterPos4iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glRasterPos4iv(v);
-}
-
-void gl1_1_glRasterPos4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glRasterPos4i(x, y, z, w);
-}
-
-void gl1_1_glRasterPos4fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glRasterPos4fv(v);
-}
-
-void gl1_1_glRasterPos4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glRasterPos4f(x, y, z, w);
-}
-
-void gl1_1_glRasterPos4dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glRasterPos4dv(v);
-}
-
-void gl1_1_glRasterPos4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glRasterPos4d(x, y, z, w);
-}
-
-void gl1_1_glRasterPos3sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glRasterPos3sv(v);
-}
-
-void gl1_1_glRasterPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glRasterPos3s(x, y, z);
-}
-
-void gl1_1_glRasterPos3iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glRasterPos3iv(v);
-}
-
-void gl1_1_glRasterPos3i(void *_glfuncs, GLint x, GLint y, GLint z)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glRasterPos3i(x, y, z);
-}
-
-void gl1_1_glRasterPos3fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glRasterPos3fv(v);
-}
-
-void gl1_1_glRasterPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glRasterPos3f(x, y, z);
-}
-
-void gl1_1_glRasterPos3dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glRasterPos3dv(v);
-}
-
-void gl1_1_glRasterPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glRasterPos3d(x, y, z);
-}
-
-void gl1_1_glRasterPos2sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glRasterPos2sv(v);
-}
-
-void gl1_1_glRasterPos2s(void *_glfuncs, GLshort x, GLshort y)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glRasterPos2s(x, y);
-}
-
-void gl1_1_glRasterPos2iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glRasterPos2iv(v);
-}
-
-void gl1_1_glRasterPos2i(void *_glfuncs, GLint x, GLint y)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glRasterPos2i(x, y);
-}
-
-void gl1_1_glRasterPos2fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glRasterPos2fv(v);
-}
-
-void gl1_1_glRasterPos2f(void *_glfuncs, GLfloat x, GLfloat y)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glRasterPos2f(x, y);
-}
-
-void gl1_1_glRasterPos2dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glRasterPos2dv(v);
-}
-
-void gl1_1_glRasterPos2d(void *_glfuncs, GLdouble x, GLdouble y)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glRasterPos2d(x, y);
-}
-
-void gl1_1_glNormal3sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glNormal3sv(v);
-}
-
-void gl1_1_glNormal3s(void *_glfuncs, GLshort nx, GLshort ny, GLshort nz)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glNormal3s(nx, ny, nz);
-}
-
-void gl1_1_glNormal3iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glNormal3iv(v);
-}
-
-void gl1_1_glNormal3i(void *_glfuncs, GLint nx, GLint ny, GLint nz)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glNormal3i(nx, ny, nz);
-}
-
-void gl1_1_glNormal3fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glNormal3fv(v);
-}
-
-void gl1_1_glNormal3f(void *_glfuncs, GLfloat nx, GLfloat ny, GLfloat nz)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glNormal3f(nx, ny, nz);
-}
-
-void gl1_1_glNormal3dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glNormal3dv(v);
-}
-
-void gl1_1_glNormal3d(void *_glfuncs, GLdouble nx, GLdouble ny, GLdouble nz)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glNormal3d(nx, ny, nz);
-}
-
-void gl1_1_glNormal3bv(void *_glfuncs, const GLbyte* v)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glNormal3bv(v);
-}
-
-void gl1_1_glNormal3b(void *_glfuncs, GLbyte nx, GLbyte ny, GLbyte nz)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glNormal3b(nx, ny, nz);
-}
-
-void gl1_1_glIndexsv(void *_glfuncs, const GLshort* c)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glIndexsv(c);
-}
-
-void gl1_1_glIndexs(void *_glfuncs, GLshort c)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glIndexs(c);
-}
-
-void gl1_1_glIndexiv(void *_glfuncs, const GLint* c)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glIndexiv(c);
-}
-
-void gl1_1_glIndexi(void *_glfuncs, GLint c)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glIndexi(c);
-}
-
-void gl1_1_glIndexfv(void *_glfuncs, const GLfloat* c)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glIndexfv(c);
-}
-
-void gl1_1_glIndexf(void *_glfuncs, GLfloat c)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glIndexf(c);
-}
-
-void gl1_1_glIndexdv(void *_glfuncs, const GLdouble* c)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glIndexdv(c);
-}
-
-void gl1_1_glIndexd(void *_glfuncs, GLdouble c)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glIndexd(c);
-}
-
-void gl1_1_glEnd(void *_glfuncs)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glEnd();
-}
-
-void gl1_1_glEdgeFlagv(void *_glfuncs, const GLboolean* flag)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glEdgeFlagv(flag);
-}
-
-void gl1_1_glEdgeFlag(void *_glfuncs, GLboolean flag)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glEdgeFlag(flag);
-}
-
-void gl1_1_glColor4usv(void *_glfuncs, const GLushort* v)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glColor4usv(v);
-}
-
-void gl1_1_glColor4us(void *_glfuncs, GLushort red, GLushort green, GLushort blue, GLushort alpha)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glColor4us(red, green, blue, alpha);
-}
-
-void gl1_1_glColor4uiv(void *_glfuncs, const GLuint* v)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glColor4uiv(v);
-}
-
-void gl1_1_glColor4ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue, GLuint alpha)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glColor4ui(red, green, blue, alpha);
-}
-
-void gl1_1_glColor4ubv(void *_glfuncs, const GLubyte* v)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glColor4ubv(v);
-}
-
-void gl1_1_glColor4ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glColor4ub(red, green, blue, alpha);
-}
-
-void gl1_1_glColor4sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glColor4sv(v);
-}
-
-void gl1_1_glColor4s(void *_glfuncs, GLshort red, GLshort green, GLshort blue, GLshort alpha)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glColor4s(red, green, blue, alpha);
-}
-
-void gl1_1_glColor4iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glColor4iv(v);
-}
-
-void gl1_1_glColor4i(void *_glfuncs, GLint red, GLint green, GLint blue, GLint alpha)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glColor4i(red, green, blue, alpha);
-}
-
-void gl1_1_glColor4fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glColor4fv(v);
-}
-
-void gl1_1_glColor4f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glColor4f(red, green, blue, alpha);
-}
-
-void gl1_1_glColor4dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glColor4dv(v);
-}
-
-void gl1_1_glColor4d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glColor4d(red, green, blue, alpha);
-}
-
-void gl1_1_glColor4bv(void *_glfuncs, const GLbyte* v)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glColor4bv(v);
-}
-
-void gl1_1_glColor4b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glColor4b(red, green, blue, alpha);
-}
-
-void gl1_1_glColor3usv(void *_glfuncs, const GLushort* v)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glColor3usv(v);
-}
-
-void gl1_1_glColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glColor3us(red, green, blue);
-}
-
-void gl1_1_glColor3uiv(void *_glfuncs, const GLuint* v)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glColor3uiv(v);
-}
-
-void gl1_1_glColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glColor3ui(red, green, blue);
-}
-
-void gl1_1_glColor3ubv(void *_glfuncs, const GLubyte* v)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glColor3ubv(v);
-}
-
-void gl1_1_glColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glColor3ub(red, green, blue);
-}
-
-void gl1_1_glColor3sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glColor3sv(v);
-}
-
-void gl1_1_glColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glColor3s(red, green, blue);
-}
-
-void gl1_1_glColor3iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glColor3iv(v);
-}
-
-void gl1_1_glColor3i(void *_glfuncs, GLint red, GLint green, GLint blue)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glColor3i(red, green, blue);
-}
-
-void gl1_1_glColor3fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glColor3fv(v);
-}
-
-void gl1_1_glColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glColor3f(red, green, blue);
-}
-
-void gl1_1_glColor3dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glColor3dv(v);
-}
-
-void gl1_1_glColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glColor3d(red, green, blue);
-}
-
-void gl1_1_glColor3bv(void *_glfuncs, const GLbyte* v)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glColor3bv(v);
-}
-
-void gl1_1_glColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glColor3b(red, green, blue);
-}
-
-void gl1_1_glBitmap(void *_glfuncs, GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glBitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
-}
-
-void gl1_1_glBegin(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glBegin(mode);
-}
-
-void gl1_1_glListBase(void *_glfuncs, GLuint base)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glListBase(base);
-}
-
-GLuint gl1_1_glGenLists(void *_glfuncs, GLsizei range_)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- return _qglfuncs->glGenLists(range_);
-}
-
-void gl1_1_glDeleteLists(void *_glfuncs, GLuint list, GLsizei range_)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glDeleteLists(list, range_);
-}
-
-void gl1_1_glCallLists(void *_glfuncs, GLsizei n, GLenum gltype, const GLvoid* lists)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glCallLists(n, gltype, lists);
-}
-
-void gl1_1_glCallList(void *_glfuncs, GLuint list)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glCallList(list);
-}
-
-void gl1_1_glEndList(void *_glfuncs)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glEndList();
-}
-
-void gl1_1_glNewList(void *_glfuncs, GLuint list, GLenum mode)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glNewList(list, mode);
-}
-
-void gl1_1_glPushClientAttrib(void *_glfuncs, GLbitfield mask)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glPushClientAttrib(mask);
-}
-
-void gl1_1_glPopClientAttrib(void *_glfuncs)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glPopClientAttrib();
-}
-
-void gl1_1_glPrioritizeTextures(void *_glfuncs, GLsizei n, const GLuint* textures, const GLfloat* priorities)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glPrioritizeTextures(n, textures, priorities);
-}
-
-GLboolean gl1_1_glAreTexturesResident(void *_glfuncs, GLsizei n, const GLuint* textures, GLboolean* residences)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- return _qglfuncs->glAreTexturesResident(n, textures, residences);
-}
-
-void gl1_1_glVertexPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glVertexPointer(size, gltype, stride, pointer);
-}
-
-void gl1_1_glTexCoordPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glTexCoordPointer(size, gltype, stride, pointer);
-}
-
-void gl1_1_glNormalPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glNormalPointer(gltype, stride, pointer);
-}
-
-void gl1_1_glInterleavedArrays(void *_glfuncs, GLenum format, GLsizei stride, const GLvoid* pointer)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glInterleavedArrays(format, stride, pointer);
-}
-
-void gl1_1_glIndexPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glIndexPointer(gltype, stride, pointer);
-}
-
-void gl1_1_glEnableClientState(void *_glfuncs, GLenum array)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glEnableClientState(array);
-}
-
-void gl1_1_glEdgeFlagPointer(void *_glfuncs, GLsizei stride, const GLvoid* pointer)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glEdgeFlagPointer(stride, pointer);
-}
-
-void gl1_1_glDisableClientState(void *_glfuncs, GLenum array)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glDisableClientState(array);
-}
-
-void gl1_1_glColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glColorPointer(size, gltype, stride, pointer);
-}
-
-void gl1_1_glArrayElement(void *_glfuncs, GLint i)
-{
- QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
- _qglfuncs->glArrayElement(i);
-}
-
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.1/funcs.h b/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.1/funcs.h
deleted file mode 100644
index f89c6a452..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.1/funcs.h
+++ /dev/null
@@ -1,376 +0,0 @@
-
-// ** file automatically generated by glgen -- do not edit manually **
-
-#ifndef __cplusplus
-#include <inttypes.h>
-#include <stddef.h>
-typedef unsigned int GLenum;
-typedef unsigned char GLboolean;
-typedef unsigned int GLbitfield;
-typedef void GLvoid;
-typedef char GLchar;
-typedef signed char GLbyte; /* 1-byte signed */
-typedef short GLshort; /* 2-byte signed */
-typedef int GLint; /* 4-byte signed */
-typedef unsigned char GLubyte; /* 1-byte unsigned */
-typedef unsigned short GLushort; /* 2-byte unsigned */
-typedef unsigned int GLuint; /* 4-byte unsigned */
-typedef int GLsizei; /* 4-byte signed */
-typedef float GLfloat; /* single precision float */
-typedef float GLclampf; /* single precision float in [0,1] */
-typedef double GLdouble; /* double precision float */
-typedef double GLclampd; /* double precision float in [0,1] */
-typedef int64_t GLint64;
-typedef uint64_t GLuint64;
-typedef ptrdiff_t GLintptr;
-typedef ptrdiff_t GLsizeiptr;
-typedef ptrdiff_t GLintptrARB;
-typedef ptrdiff_t GLsizeiptrARB;
-typedef struct __GLsync *GLsync;
-#endif
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void *gl1_1_funcs();
-
-void gl1_1_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height);
-void gl1_1_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal);
-GLboolean gl1_1_glIsEnabled(void *_glfuncs, GLenum cap);
-void gl1_1_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params);
-void gl1_1_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params);
-void gl1_1_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
-void gl1_1_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
-void gl1_1_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels);
-void gl1_1_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params);
-void gl1_1_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params);
-GLenum gl1_1_glGetError(void *_glfuncs);
-void gl1_1_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params);
-void gl1_1_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params);
-void gl1_1_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels);
-void gl1_1_glReadBuffer(void *_glfuncs, GLenum mode);
-void gl1_1_glPixelStorei(void *_glfuncs, GLenum pname, GLint param);
-void gl1_1_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param);
-void gl1_1_glDepthFunc(void *_glfuncs, GLenum glfunc);
-void gl1_1_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass);
-void gl1_1_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask);
-void gl1_1_glLogicOp(void *_glfuncs, GLenum opcode);
-void gl1_1_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor);
-void gl1_1_glFlush(void *_glfuncs);
-void gl1_1_glFinish(void *_glfuncs);
-void gl1_1_glEnable(void *_glfuncs, GLenum cap);
-void gl1_1_glDisable(void *_glfuncs, GLenum cap);
-void gl1_1_glDepthMask(void *_glfuncs, GLboolean flag);
-void gl1_1_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
-void gl1_1_glStencilMask(void *_glfuncs, GLuint mask);
-void gl1_1_glClearDepth(void *_glfuncs, GLdouble depth);
-void gl1_1_glClearStencil(void *_glfuncs, GLint s);
-void gl1_1_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-void gl1_1_glClear(void *_glfuncs, GLbitfield mask);
-void gl1_1_glDrawBuffer(void *_glfuncs, GLenum mode);
-void gl1_1_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
-void gl1_1_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
-void gl1_1_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
-void gl1_1_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param);
-void gl1_1_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
-void gl1_1_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param);
-void gl1_1_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height);
-void gl1_1_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode);
-void gl1_1_glPointSize(void *_glfuncs, GLfloat size);
-void gl1_1_glLineWidth(void *_glfuncs, GLfloat width);
-void gl1_1_glHint(void *_glfuncs, GLenum target, GLenum mode);
-void gl1_1_glFrontFace(void *_glfuncs, GLenum mode);
-void gl1_1_glCullFace(void *_glfuncs, GLenum mode);
-void gl1_1_glIndexubv(void *_glfuncs, const GLubyte* c);
-void gl1_1_glIndexub(void *_glfuncs, GLubyte c);
-GLboolean gl1_1_glIsTexture(void *_glfuncs, GLuint texture);
-void gl1_1_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures);
-void gl1_1_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures);
-void gl1_1_glBindTexture(void *_glfuncs, GLenum target, GLuint texture);
-void gl1_1_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels);
-void gl1_1_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels);
-void gl1_1_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-void gl1_1_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
-void gl1_1_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-void gl1_1_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
-void gl1_1_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units);
-void gl1_1_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices);
-void gl1_1_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count);
-void gl1_1_glTranslatef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
-void gl1_1_glTranslated(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
-void gl1_1_glScalef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
-void gl1_1_glScaled(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
-void gl1_1_glRotatef(void *_glfuncs, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
-void gl1_1_glRotated(void *_glfuncs, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
-void gl1_1_glPushMatrix(void *_glfuncs);
-void gl1_1_glPopMatrix(void *_glfuncs);
-void gl1_1_glOrtho(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
-void gl1_1_glMultMatrixd(void *_glfuncs, const GLdouble* m);
-void gl1_1_glMultMatrixf(void *_glfuncs, const GLfloat* m);
-void gl1_1_glMatrixMode(void *_glfuncs, GLenum mode);
-void gl1_1_glLoadMatrixd(void *_glfuncs, const GLdouble* m);
-void gl1_1_glLoadMatrixf(void *_glfuncs, const GLfloat* m);
-void gl1_1_glLoadIdentity(void *_glfuncs);
-void gl1_1_glFrustum(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
-GLboolean gl1_1_glIsList(void *_glfuncs, GLuint list);
-void gl1_1_glGetTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, GLint* params);
-void gl1_1_glGetTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, GLfloat* params);
-void gl1_1_glGetTexGendv(void *_glfuncs, GLenum coord, GLenum pname, GLdouble* params);
-void gl1_1_glGetTexEnviv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
-void gl1_1_glGetTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
-void gl1_1_glGetPolygonStipple(void *_glfuncs, GLubyte* mask);
-void gl1_1_glGetPixelMapusv(void *_glfuncs, GLenum glmap, GLushort* values);
-void gl1_1_glGetPixelMapuiv(void *_glfuncs, GLenum glmap, GLuint* values);
-void gl1_1_glGetPixelMapfv(void *_glfuncs, GLenum glmap, GLfloat* values);
-void gl1_1_glGetMaterialiv(void *_glfuncs, GLenum face, GLenum pname, GLint* params);
-void gl1_1_glGetMaterialfv(void *_glfuncs, GLenum face, GLenum pname, GLfloat* params);
-void gl1_1_glGetMapiv(void *_glfuncs, GLenum target, GLenum query, GLint* v);
-void gl1_1_glGetMapfv(void *_glfuncs, GLenum target, GLenum query, GLfloat* v);
-void gl1_1_glGetMapdv(void *_glfuncs, GLenum target, GLenum query, GLdouble* v);
-void gl1_1_glGetLightiv(void *_glfuncs, GLenum light, GLenum pname, GLint* params);
-void gl1_1_glGetLightfv(void *_glfuncs, GLenum light, GLenum pname, GLfloat* params);
-void gl1_1_glGetClipPlane(void *_glfuncs, GLenum plane, GLdouble* equation);
-void gl1_1_glDrawPixels(void *_glfuncs, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels);
-void gl1_1_glCopyPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum gltype);
-void gl1_1_glPixelMapusv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLushort* values);
-void gl1_1_glPixelMapuiv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLuint* values);
-void gl1_1_glPixelMapfv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLfloat* values);
-void gl1_1_glPixelTransferi(void *_glfuncs, GLenum pname, GLint param);
-void gl1_1_glPixelTransferf(void *_glfuncs, GLenum pname, GLfloat param);
-void gl1_1_glPixelZoom(void *_glfuncs, GLfloat xfactor, GLfloat yfactor);
-void gl1_1_glAlphaFunc(void *_glfuncs, GLenum glfunc, GLfloat ref);
-void gl1_1_glEvalPoint2(void *_glfuncs, GLint i, GLint j);
-void gl1_1_glEvalMesh2(void *_glfuncs, GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
-void gl1_1_glEvalPoint1(void *_glfuncs, GLint i);
-void gl1_1_glEvalMesh1(void *_glfuncs, GLenum mode, GLint i1, GLint i2);
-void gl1_1_glEvalCoord2fv(void *_glfuncs, const GLfloat* u);
-void gl1_1_glEvalCoord2f(void *_glfuncs, GLfloat u, GLfloat v);
-void gl1_1_glEvalCoord2dv(void *_glfuncs, const GLdouble* u);
-void gl1_1_glEvalCoord2d(void *_glfuncs, GLdouble u, GLdouble v);
-void gl1_1_glEvalCoord1fv(void *_glfuncs, const GLfloat* u);
-void gl1_1_glEvalCoord1f(void *_glfuncs, GLfloat u);
-void gl1_1_glEvalCoord1dv(void *_glfuncs, const GLdouble* u);
-void gl1_1_glEvalCoord1d(void *_glfuncs, GLdouble u);
-void gl1_1_glMapGrid2f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
-void gl1_1_glMapGrid2d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
-void gl1_1_glMapGrid1f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2);
-void gl1_1_glMapGrid1d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2);
-void gl1_1_glMap2f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points);
-void gl1_1_glMap2d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points);
-void gl1_1_glMap1f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points);
-void gl1_1_glMap1d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points);
-void gl1_1_glPushAttrib(void *_glfuncs, GLbitfield mask);
-void gl1_1_glPopAttrib(void *_glfuncs);
-void gl1_1_glAccum(void *_glfuncs, GLenum op, GLfloat value);
-void gl1_1_glIndexMask(void *_glfuncs, GLuint mask);
-void gl1_1_glClearIndex(void *_glfuncs, GLfloat c);
-void gl1_1_glClearAccum(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-void gl1_1_glPushName(void *_glfuncs, GLuint name);
-void gl1_1_glPopName(void *_glfuncs);
-void gl1_1_glPassThrough(void *_glfuncs, GLfloat token);
-void gl1_1_glLoadName(void *_glfuncs, GLuint name);
-void gl1_1_glInitNames(void *_glfuncs);
-GLint gl1_1_glRenderMode(void *_glfuncs, GLenum mode);
-void gl1_1_glSelectBuffer(void *_glfuncs, GLsizei size, GLuint* buffer);
-void gl1_1_glFeedbackBuffer(void *_glfuncs, GLsizei size, GLenum gltype, GLfloat* buffer);
-void gl1_1_glTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, const GLint* params);
-void gl1_1_glTexGeni(void *_glfuncs, GLenum coord, GLenum pname, GLint param);
-void gl1_1_glTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, const GLfloat* params);
-void gl1_1_glTexGenf(void *_glfuncs, GLenum coord, GLenum pname, GLfloat param);
-void gl1_1_glTexGendv(void *_glfuncs, GLenum coord, GLenum pname, const GLdouble* params);
-void gl1_1_glTexGend(void *_glfuncs, GLenum coord, GLenum pname, GLdouble param);
-void gl1_1_glTexEnviv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
-void gl1_1_glTexEnvi(void *_glfuncs, GLenum target, GLenum pname, GLint param);
-void gl1_1_glTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
-void gl1_1_glTexEnvf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param);
-void gl1_1_glShadeModel(void *_glfuncs, GLenum mode);
-void gl1_1_glPolygonStipple(void *_glfuncs, const GLubyte* mask);
-void gl1_1_glMaterialiv(void *_glfuncs, GLenum face, GLenum pname, const GLint* params);
-void gl1_1_glMateriali(void *_glfuncs, GLenum face, GLenum pname, GLint param);
-void gl1_1_glMaterialfv(void *_glfuncs, GLenum face, GLenum pname, const GLfloat* params);
-void gl1_1_glMaterialf(void *_glfuncs, GLenum face, GLenum pname, GLfloat param);
-void gl1_1_glLineStipple(void *_glfuncs, GLint factor, GLushort pattern);
-void gl1_1_glLightModeliv(void *_glfuncs, GLenum pname, const GLint* params);
-void gl1_1_glLightModeli(void *_glfuncs, GLenum pname, GLint param);
-void gl1_1_glLightModelfv(void *_glfuncs, GLenum pname, const GLfloat* params);
-void gl1_1_glLightModelf(void *_glfuncs, GLenum pname, GLfloat param);
-void gl1_1_glLightiv(void *_glfuncs, GLenum light, GLenum pname, const GLint* params);
-void gl1_1_glLighti(void *_glfuncs, GLenum light, GLenum pname, GLint param);
-void gl1_1_glLightfv(void *_glfuncs, GLenum light, GLenum pname, const GLfloat* params);
-void gl1_1_glLightf(void *_glfuncs, GLenum light, GLenum pname, GLfloat param);
-void gl1_1_glFogiv(void *_glfuncs, GLenum pname, const GLint* params);
-void gl1_1_glFogi(void *_glfuncs, GLenum pname, GLint param);
-void gl1_1_glFogfv(void *_glfuncs, GLenum pname, const GLfloat* params);
-void gl1_1_glFogf(void *_glfuncs, GLenum pname, GLfloat param);
-void gl1_1_glColorMaterial(void *_glfuncs, GLenum face, GLenum mode);
-void gl1_1_glClipPlane(void *_glfuncs, GLenum plane, const GLdouble* equation);
-void gl1_1_glVertex4sv(void *_glfuncs, const GLshort* v);
-void gl1_1_glVertex4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w);
-void gl1_1_glVertex4iv(void *_glfuncs, const GLint* v);
-void gl1_1_glVertex4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w);
-void gl1_1_glVertex4fv(void *_glfuncs, const GLfloat* v);
-void gl1_1_glVertex4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-void gl1_1_glVertex4dv(void *_glfuncs, const GLdouble* v);
-void gl1_1_glVertex4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-void gl1_1_glVertex3sv(void *_glfuncs, const GLshort* v);
-void gl1_1_glVertex3s(void *_glfuncs, GLshort x, GLshort y, GLshort z);
-void gl1_1_glVertex3iv(void *_glfuncs, const GLint* v);
-void gl1_1_glVertex3i(void *_glfuncs, GLint x, GLint y, GLint z);
-void gl1_1_glVertex3fv(void *_glfuncs, const GLfloat* v);
-void gl1_1_glVertex3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
-void gl1_1_glVertex3dv(void *_glfuncs, const GLdouble* v);
-void gl1_1_glVertex3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
-void gl1_1_glVertex2sv(void *_glfuncs, const GLshort* v);
-void gl1_1_glVertex2s(void *_glfuncs, GLshort x, GLshort y);
-void gl1_1_glVertex2iv(void *_glfuncs, const GLint* v);
-void gl1_1_glVertex2i(void *_glfuncs, GLint x, GLint y);
-void gl1_1_glVertex2fv(void *_glfuncs, const GLfloat* v);
-void gl1_1_glVertex2f(void *_glfuncs, GLfloat x, GLfloat y);
-void gl1_1_glVertex2dv(void *_glfuncs, const GLdouble* v);
-void gl1_1_glVertex2d(void *_glfuncs, GLdouble x, GLdouble y);
-void gl1_1_glTexCoord4sv(void *_glfuncs, const GLshort* v);
-void gl1_1_glTexCoord4s(void *_glfuncs, GLshort s, GLshort t, GLshort r, GLshort q);
-void gl1_1_glTexCoord4iv(void *_glfuncs, const GLint* v);
-void gl1_1_glTexCoord4i(void *_glfuncs, GLint s, GLint t, GLint r, GLint q);
-void gl1_1_glTexCoord4fv(void *_glfuncs, const GLfloat* v);
-void gl1_1_glTexCoord4f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
-void gl1_1_glTexCoord4dv(void *_glfuncs, const GLdouble* v);
-void gl1_1_glTexCoord4d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
-void gl1_1_glTexCoord3sv(void *_glfuncs, const GLshort* v);
-void gl1_1_glTexCoord3s(void *_glfuncs, GLshort s, GLshort t, GLshort r);
-void gl1_1_glTexCoord3iv(void *_glfuncs, const GLint* v);
-void gl1_1_glTexCoord3i(void *_glfuncs, GLint s, GLint t, GLint r);
-void gl1_1_glTexCoord3fv(void *_glfuncs, const GLfloat* v);
-void gl1_1_glTexCoord3f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r);
-void gl1_1_glTexCoord3dv(void *_glfuncs, const GLdouble* v);
-void gl1_1_glTexCoord3d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r);
-void gl1_1_glTexCoord2sv(void *_glfuncs, const GLshort* v);
-void gl1_1_glTexCoord2s(void *_glfuncs, GLshort s, GLshort t);
-void gl1_1_glTexCoord2iv(void *_glfuncs, const GLint* v);
-void gl1_1_glTexCoord2i(void *_glfuncs, GLint s, GLint t);
-void gl1_1_glTexCoord2fv(void *_glfuncs, const GLfloat* v);
-void gl1_1_glTexCoord2f(void *_glfuncs, GLfloat s, GLfloat t);
-void gl1_1_glTexCoord2dv(void *_glfuncs, const GLdouble* v);
-void gl1_1_glTexCoord2d(void *_glfuncs, GLdouble s, GLdouble t);
-void gl1_1_glTexCoord1sv(void *_glfuncs, const GLshort* v);
-void gl1_1_glTexCoord1s(void *_glfuncs, GLshort s);
-void gl1_1_glTexCoord1iv(void *_glfuncs, const GLint* v);
-void gl1_1_glTexCoord1i(void *_glfuncs, GLint s);
-void gl1_1_glTexCoord1fv(void *_glfuncs, const GLfloat* v);
-void gl1_1_glTexCoord1f(void *_glfuncs, GLfloat s);
-void gl1_1_glTexCoord1dv(void *_glfuncs, const GLdouble* v);
-void gl1_1_glTexCoord1d(void *_glfuncs, GLdouble s);
-void gl1_1_glRectsv(void *_glfuncs, const GLshort* v1, const GLshort* v2);
-void gl1_1_glRects(void *_glfuncs, GLshort x1, GLshort y1, GLshort x2, GLshort y2);
-void gl1_1_glRectiv(void *_glfuncs, const GLint* v1, const GLint* v2);
-void gl1_1_glRecti(void *_glfuncs, GLint x1, GLint y1, GLint x2, GLint y2);
-void gl1_1_glRectfv(void *_glfuncs, const GLfloat* v1, const GLfloat* v2);
-void gl1_1_glRectf(void *_glfuncs, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
-void gl1_1_glRectdv(void *_glfuncs, const GLdouble* v1, const GLdouble* v2);
-void gl1_1_glRectd(void *_glfuncs, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
-void gl1_1_glRasterPos4sv(void *_glfuncs, const GLshort* v);
-void gl1_1_glRasterPos4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w);
-void gl1_1_glRasterPos4iv(void *_glfuncs, const GLint* v);
-void gl1_1_glRasterPos4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w);
-void gl1_1_glRasterPos4fv(void *_glfuncs, const GLfloat* v);
-void gl1_1_glRasterPos4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-void gl1_1_glRasterPos4dv(void *_glfuncs, const GLdouble* v);
-void gl1_1_glRasterPos4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-void gl1_1_glRasterPos3sv(void *_glfuncs, const GLshort* v);
-void gl1_1_glRasterPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z);
-void gl1_1_glRasterPos3iv(void *_glfuncs, const GLint* v);
-void gl1_1_glRasterPos3i(void *_glfuncs, GLint x, GLint y, GLint z);
-void gl1_1_glRasterPos3fv(void *_glfuncs, const GLfloat* v);
-void gl1_1_glRasterPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
-void gl1_1_glRasterPos3dv(void *_glfuncs, const GLdouble* v);
-void gl1_1_glRasterPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
-void gl1_1_glRasterPos2sv(void *_glfuncs, const GLshort* v);
-void gl1_1_glRasterPos2s(void *_glfuncs, GLshort x, GLshort y);
-void gl1_1_glRasterPos2iv(void *_glfuncs, const GLint* v);
-void gl1_1_glRasterPos2i(void *_glfuncs, GLint x, GLint y);
-void gl1_1_glRasterPos2fv(void *_glfuncs, const GLfloat* v);
-void gl1_1_glRasterPos2f(void *_glfuncs, GLfloat x, GLfloat y);
-void gl1_1_glRasterPos2dv(void *_glfuncs, const GLdouble* v);
-void gl1_1_glRasterPos2d(void *_glfuncs, GLdouble x, GLdouble y);
-void gl1_1_glNormal3sv(void *_glfuncs, const GLshort* v);
-void gl1_1_glNormal3s(void *_glfuncs, GLshort nx, GLshort ny, GLshort nz);
-void gl1_1_glNormal3iv(void *_glfuncs, const GLint* v);
-void gl1_1_glNormal3i(void *_glfuncs, GLint nx, GLint ny, GLint nz);
-void gl1_1_glNormal3fv(void *_glfuncs, const GLfloat* v);
-void gl1_1_glNormal3f(void *_glfuncs, GLfloat nx, GLfloat ny, GLfloat nz);
-void gl1_1_glNormal3dv(void *_glfuncs, const GLdouble* v);
-void gl1_1_glNormal3d(void *_glfuncs, GLdouble nx, GLdouble ny, GLdouble nz);
-void gl1_1_glNormal3bv(void *_glfuncs, const GLbyte* v);
-void gl1_1_glNormal3b(void *_glfuncs, GLbyte nx, GLbyte ny, GLbyte nz);
-void gl1_1_glIndexsv(void *_glfuncs, const GLshort* c);
-void gl1_1_glIndexs(void *_glfuncs, GLshort c);
-void gl1_1_glIndexiv(void *_glfuncs, const GLint* c);
-void gl1_1_glIndexi(void *_glfuncs, GLint c);
-void gl1_1_glIndexfv(void *_glfuncs, const GLfloat* c);
-void gl1_1_glIndexf(void *_glfuncs, GLfloat c);
-void gl1_1_glIndexdv(void *_glfuncs, const GLdouble* c);
-void gl1_1_glIndexd(void *_glfuncs, GLdouble c);
-void gl1_1_glEnd(void *_glfuncs);
-void gl1_1_glEdgeFlagv(void *_glfuncs, const GLboolean* flag);
-void gl1_1_glEdgeFlag(void *_glfuncs, GLboolean flag);
-void gl1_1_glColor4usv(void *_glfuncs, const GLushort* v);
-void gl1_1_glColor4us(void *_glfuncs, GLushort red, GLushort green, GLushort blue, GLushort alpha);
-void gl1_1_glColor4uiv(void *_glfuncs, const GLuint* v);
-void gl1_1_glColor4ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue, GLuint alpha);
-void gl1_1_glColor4ubv(void *_glfuncs, const GLubyte* v);
-void gl1_1_glColor4ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
-void gl1_1_glColor4sv(void *_glfuncs, const GLshort* v);
-void gl1_1_glColor4s(void *_glfuncs, GLshort red, GLshort green, GLshort blue, GLshort alpha);
-void gl1_1_glColor4iv(void *_glfuncs, const GLint* v);
-void gl1_1_glColor4i(void *_glfuncs, GLint red, GLint green, GLint blue, GLint alpha);
-void gl1_1_glColor4fv(void *_glfuncs, const GLfloat* v);
-void gl1_1_glColor4f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-void gl1_1_glColor4dv(void *_glfuncs, const GLdouble* v);
-void gl1_1_glColor4d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
-void gl1_1_glColor4bv(void *_glfuncs, const GLbyte* v);
-void gl1_1_glColor4b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
-void gl1_1_glColor3usv(void *_glfuncs, const GLushort* v);
-void gl1_1_glColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue);
-void gl1_1_glColor3uiv(void *_glfuncs, const GLuint* v);
-void gl1_1_glColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue);
-void gl1_1_glColor3ubv(void *_glfuncs, const GLubyte* v);
-void gl1_1_glColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue);
-void gl1_1_glColor3sv(void *_glfuncs, const GLshort* v);
-void gl1_1_glColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue);
-void gl1_1_glColor3iv(void *_glfuncs, const GLint* v);
-void gl1_1_glColor3i(void *_glfuncs, GLint red, GLint green, GLint blue);
-void gl1_1_glColor3fv(void *_glfuncs, const GLfloat* v);
-void gl1_1_glColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue);
-void gl1_1_glColor3dv(void *_glfuncs, const GLdouble* v);
-void gl1_1_glColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue);
-void gl1_1_glColor3bv(void *_glfuncs, const GLbyte* v);
-void gl1_1_glColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue);
-void gl1_1_glBitmap(void *_glfuncs, GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap);
-void gl1_1_glBegin(void *_glfuncs, GLenum mode);
-void gl1_1_glListBase(void *_glfuncs, GLuint base);
-GLuint gl1_1_glGenLists(void *_glfuncs, GLsizei range_);
-void gl1_1_glDeleteLists(void *_glfuncs, GLuint list, GLsizei range_);
-void gl1_1_glCallLists(void *_glfuncs, GLsizei n, GLenum gltype, const GLvoid* lists);
-void gl1_1_glCallList(void *_glfuncs, GLuint list);
-void gl1_1_glEndList(void *_glfuncs);
-void gl1_1_glNewList(void *_glfuncs, GLuint list, GLenum mode);
-void gl1_1_glPushClientAttrib(void *_glfuncs, GLbitfield mask);
-void gl1_1_glPopClientAttrib(void *_glfuncs);
-void gl1_1_glPrioritizeTextures(void *_glfuncs, GLsizei n, const GLuint* textures, const GLfloat* priorities);
-GLboolean gl1_1_glAreTexturesResident(void *_glfuncs, GLsizei n, const GLuint* textures, GLboolean* residences);
-void gl1_1_glVertexPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
-void gl1_1_glTexCoordPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
-void gl1_1_glNormalPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer);
-void gl1_1_glInterleavedArrays(void *_glfuncs, GLenum format, GLsizei stride, const GLvoid* pointer);
-void gl1_1_glIndexPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer);
-void gl1_1_glEnableClientState(void *_glfuncs, GLenum array);
-void gl1_1_glEdgeFlagPointer(void *_glfuncs, GLsizei stride, const GLvoid* pointer);
-void gl1_1_glDisableClientState(void *_glfuncs, GLenum array);
-void gl1_1_glColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
-void gl1_1_glArrayElement(void *_glfuncs, GLint i);
-
-
-#ifdef __cplusplus
-} // extern "C"
-#endif
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.1/gl.go b/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.1/gl.go
deleted file mode 100644
index 268e1c083..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.1/gl.go
+++ /dev/null
@@ -1,2789 +0,0 @@
-// ** file automatically generated by glgen -- do not edit manually **
-
-package GL
-
-// #cgo CXXFLAGS: -std=c++0x -pedantic-errors -Wall -fno-strict-aliasing
-// #cgo LDFLAGS: -lstdc++
-// #cgo pkg-config: Qt5Core Qt5OpenGL
-//
-// #include "funcs.h"
-//
-// void free(void*);
-//
-import "C"
-
-import (
- "fmt"
- "reflect"
- "unsafe"
-
- "gopkg.in/qml.v1/gl/glbase"
-)
-
-// API returns a value that offers methods matching the OpenGL version 1.1 API.
-//
-// The returned API must not be used after the provided OpenGL context becomes invalid.
-func API(context glbase.Contexter) *GL {
- gl := &GL{}
- gl.funcs = C.gl1_1_funcs()
- if gl.funcs == nil {
- panic(fmt.Errorf("OpenGL version 1.1 is not available"))
- }
- return gl
-}
-
-// GL implements the OpenGL version 1.1 API. Values of this
-// type must be created via the API function, and it must not be used after
-// the associated OpenGL context becomes invalid.
-type GL struct {
- funcs unsafe.Pointer
-}
-
-const (
- FALSE = 0
- TRUE = 1
- NONE = 0
-
- BYTE = 0x1400
- UNSIGNED_BYTE = 0x1401
- SHORT = 0x1402
- UNSIGNED_SHORT = 0x1403
- INT = 0x1404
- UNSIGNED_INT = 0x1405
- FLOAT = 0x1406
- N2_BYTES = 0x1407
- N3_BYTES = 0x1408
- N4_BYTES = 0x1409
- DOUBLE = 0x140A
-
- ACCUM = 0x0100
- LOAD = 0x0101
- RETURN = 0x0102
- MULT = 0x0103
- ADD = 0x0104
-
- ACCUM_BUFFER_BIT = 0x00000200
- ALL_ATTRIB_BITS = 0xFFFFFFFF
- COLOR_BUFFER_BIT = 0x00004000
- CURRENT_BIT = 0x00000001
- DEPTH_BUFFER_BIT = 0x00000100
- ENABLE_BIT = 0x00002000
- EVAL_BIT = 0x00010000
- FOG_BIT = 0x00000080
- HINT_BIT = 0x00008000
- LIGHTING_BIT = 0x00000040
- LINE_BIT = 0x00000004
- LIST_BIT = 0x00020000
- PIXEL_MODE_BIT = 0x00000020
- POINT_BIT = 0x00000002
- POLYGON_BIT = 0x00000008
- POLYGON_STIPPLE_BIT = 0x00000010
- SCISSOR_BIT = 0x00080000
- STENCIL_BUFFER_BIT = 0x00000400
- TEXTURE_BIT = 0x00040000
- TRANSFORM_BIT = 0x00001000
- VIEWPORT_BIT = 0x00000800
-
- ALWAYS = 0x0207
- EQUAL = 0x0202
- GEQUAL = 0x0206
- GREATER = 0x0204
- LEQUAL = 0x0203
- LESS = 0x0201
- NEVER = 0x0200
- NOTEQUAL = 0x0205
-
- LOGIC_OP = 0x0BF1
-
- DST_ALPHA = 0x0304
- ONE = 1
- ONE_MINUS_DST_ALPHA = 0x0305
- ONE_MINUS_SRC_ALPHA = 0x0303
- ONE_MINUS_SRC_COLOR = 0x0301
- SRC_ALPHA = 0x0302
- SRC_COLOR = 0x0300
- ZERO = 0
-
- DST_COLOR = 0x0306
- ONE_MINUS_DST_COLOR = 0x0307
- SRC_ALPHA_SATURATE = 0x0308
-
- CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF
- CLIENT_PIXEL_STORE_BIT = 0x00000001
- CLIENT_VERTEX_ARRAY_BIT = 0x00000002
-
- CLIP_PLANE0 = 0x3000
- CLIP_PLANE1 = 0x3001
- CLIP_PLANE2 = 0x3002
- CLIP_PLANE3 = 0x3003
- CLIP_PLANE4 = 0x3004
- CLIP_PLANE5 = 0x3005
-
- BACK = 0x0405
- FRONT = 0x0404
- FRONT_AND_BACK = 0x0408
-
- AMBIENT = 0x1200
- AMBIENT_AND_DIFFUSE = 0x1602
- DIFFUSE = 0x1201
- EMISSION = 0x1600
- SPECULAR = 0x1202
-
- AUX0 = 0x0409
- AUX1 = 0x040A
- AUX2 = 0x040B
- AUX3 = 0x040C
- BACK_LEFT = 0x0402
- BACK_RIGHT = 0x0403
- FRONT_LEFT = 0x0400
- FRONT_RIGHT = 0x0401
- LEFT = 0x0406
- RIGHT = 0x0407
-
- ALPHA_TEST = 0x0BC0
- AUTO_NORMAL = 0x0D80
- BLEND = 0x0BE2
- COLOR_ARRAY = 0x8076
- COLOR_LOGIC_OP = 0x0BF2
- COLOR_MATERIAL = 0x0B57
- CULL_FACE = 0x0B44
- DEPTH_TEST = 0x0B71
- DITHER = 0x0BD0
- EDGE_FLAG_ARRAY = 0x8079
- FOG = 0x0B60
- INDEX_ARRAY = 0x8077
- INDEX_LOGIC_OP = 0x0BF1
- LIGHT0 = 0x4000
- LIGHT1 = 0x4001
- LIGHT2 = 0x4002
- LIGHT3 = 0x4003
- LIGHT4 = 0x4004
- LIGHT5 = 0x4005
- LIGHT6 = 0x4006
- LIGHT7 = 0x4007
- LIGHTING = 0x0B50
- LINE_SMOOTH = 0x0B20
- LINE_STIPPLE = 0x0B24
- MAP1_COLOR_4 = 0x0D90
- MAP1_INDEX = 0x0D91
- MAP1_NORMAL = 0x0D92
- MAP1_TEXTURE_COORD_1 = 0x0D93
- MAP1_TEXTURE_COORD_2 = 0x0D94
- MAP1_TEXTURE_COORD_3 = 0x0D95
- MAP1_TEXTURE_COORD_4 = 0x0D96
- MAP1_VERTEX_3 = 0x0D97
- MAP1_VERTEX_4 = 0x0D98
- MAP2_COLOR_4 = 0x0DB0
- MAP2_INDEX = 0x0DB1
- MAP2_NORMAL = 0x0DB2
- MAP2_TEXTURE_COORD_1 = 0x0DB3
- MAP2_TEXTURE_COORD_2 = 0x0DB4
- MAP2_TEXTURE_COORD_3 = 0x0DB5
- MAP2_TEXTURE_COORD_4 = 0x0DB6
- MAP2_VERTEX_3 = 0x0DB7
- MAP2_VERTEX_4 = 0x0DB8
- NORMALIZE = 0x0BA1
- NORMAL_ARRAY = 0x8075
- POINT_SMOOTH = 0x0B10
- POLYGON_OFFSET_FILL = 0x8037
- POLYGON_OFFSET_LINE = 0x2A02
- POLYGON_OFFSET_POINT = 0x2A01
- POLYGON_SMOOTH = 0x0B41
- POLYGON_STIPPLE = 0x0B42
- SCISSOR_TEST = 0x0C11
- STENCIL_TEST = 0x0B90
- TEXTURE_1D = 0x0DE0
- TEXTURE_2D = 0x0DE1
- TEXTURE_COORD_ARRAY = 0x8078
- TEXTURE_GEN_Q = 0x0C63
- TEXTURE_GEN_R = 0x0C62
- TEXTURE_GEN_S = 0x0C60
- TEXTURE_GEN_T = 0x0C61
- VERTEX_ARRAY = 0x8074
-
- INVALID_ENUM = 0x0500
- INVALID_OPERATION = 0x0502
- INVALID_VALUE = 0x0501
- NO_ERROR = 0
- OUT_OF_MEMORY = 0x0505
- STACK_OVERFLOW = 0x0503
- STACK_UNDERFLOW = 0x0504
-
- N2D = 0x0600
- N3D = 0x0601
- N3D_COLOR = 0x0602
- N3D_COLOR_TEXTURE = 0x0603
- N4D_COLOR_TEXTURE = 0x0604
-
- BITMAP_TOKEN = 0x0704
- COPY_PIXEL_TOKEN = 0x0706
- DRAW_PIXEL_TOKEN = 0x0705
- LINE_RESET_TOKEN = 0x0707
- LINE_TOKEN = 0x0702
- PASS_THROUGH_TOKEN = 0x0700
- POINT_TOKEN = 0x0701
- POLYGON_TOKEN = 0x0703
-
- EXP = 0x0800
- EXP2 = 0x0801
- LINEAR = 0x2601
-
- FOG_COLOR = 0x0B66
- FOG_DENSITY = 0x0B62
- FOG_END = 0x0B64
- FOG_INDEX = 0x0B61
- FOG_MODE = 0x0B65
- FOG_START = 0x0B63
-
- CCW = 0x0901
- CW = 0x0900
-
- COEFF = 0x0A00
- DOMAIN = 0x0A02
- ORDER = 0x0A01
-
- PIXEL_MAP_A_TO_A = 0x0C79
- PIXEL_MAP_B_TO_B = 0x0C78
- PIXEL_MAP_G_TO_G = 0x0C77
- PIXEL_MAP_I_TO_A = 0x0C75
- PIXEL_MAP_I_TO_B = 0x0C74
- PIXEL_MAP_I_TO_G = 0x0C73
- PIXEL_MAP_I_TO_I = 0x0C70
- PIXEL_MAP_I_TO_R = 0x0C72
- PIXEL_MAP_R_TO_R = 0x0C76
- PIXEL_MAP_S_TO_S = 0x0C71
-
- ACCUM_ALPHA_BITS = 0x0D5B
- ACCUM_BLUE_BITS = 0x0D5A
- ACCUM_CLEAR_VALUE = 0x0B80
- ACCUM_GREEN_BITS = 0x0D59
- ACCUM_RED_BITS = 0x0D58
- ALPHA_BIAS = 0x0D1D
- ALPHA_BITS = 0x0D55
- ALPHA_SCALE = 0x0D1C
- ALPHA_TEST_FUNC = 0x0BC1
- ALPHA_TEST_REF = 0x0BC2
- ATTRIB_STACK_DEPTH = 0x0BB0
- AUX_BUFFERS = 0x0C00
- BLEND_DST = 0x0BE0
- BLEND_SRC = 0x0BE1
- BLUE_BIAS = 0x0D1B
- BLUE_BITS = 0x0D54
- BLUE_SCALE = 0x0D1A
- CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1
- COLOR_ARRAY_SIZE = 0x8081
- COLOR_ARRAY_STRIDE = 0x8083
- COLOR_ARRAY_TYPE = 0x8082
- COLOR_CLEAR_VALUE = 0x0C22
- COLOR_MATERIAL_FACE = 0x0B55
- COLOR_MATERIAL_PARAMETER = 0x0B56
- COLOR_WRITEMASK = 0x0C23
- CULL_FACE_MODE = 0x0B45
- CURRENT_COLOR = 0x0B00
- CURRENT_INDEX = 0x0B01
- CURRENT_NORMAL = 0x0B02
- CURRENT_RASTER_COLOR = 0x0B04
- CURRENT_RASTER_DISTANCE = 0x0B09
- CURRENT_RASTER_INDEX = 0x0B05
- CURRENT_RASTER_POSITION = 0x0B07
- CURRENT_RASTER_POSITION_VALID = 0x0B08
- CURRENT_RASTER_TEXTURE_COORDS = 0x0B06
- CURRENT_TEXTURE_COORDS = 0x0B03
- DEPTH_BIAS = 0x0D1F
- DEPTH_BITS = 0x0D56
- DEPTH_CLEAR_VALUE = 0x0B73
- DEPTH_FUNC = 0x0B74
- DEPTH_RANGE = 0x0B70
- DEPTH_SCALE = 0x0D1E
- DEPTH_WRITEMASK = 0x0B72
- DOUBLEBUFFER = 0x0C32
- DRAW_BUFFER = 0x0C01
- EDGE_FLAG = 0x0B43
- EDGE_FLAG_ARRAY_STRIDE = 0x808C
- FEEDBACK_BUFFER_SIZE = 0x0DF1
- FEEDBACK_BUFFER_TYPE = 0x0DF2
- FOG_HINT = 0x0C54
- FRONT_FACE = 0x0B46
- GREEN_BIAS = 0x0D19
- GREEN_BITS = 0x0D53
- GREEN_SCALE = 0x0D18
- INDEX_ARRAY_STRIDE = 0x8086
- INDEX_ARRAY_TYPE = 0x8085
- INDEX_BITS = 0x0D51
- INDEX_CLEAR_VALUE = 0x0C20
- INDEX_MODE = 0x0C30
- INDEX_OFFSET = 0x0D13
- INDEX_SHIFT = 0x0D12
- INDEX_WRITEMASK = 0x0C21
- LIGHT_MODEL_AMBIENT = 0x0B53
- LIGHT_MODEL_LOCAL_VIEWER = 0x0B51
- LIGHT_MODEL_TWO_SIDE = 0x0B52
- LINE_SMOOTH_HINT = 0x0C52
- LINE_STIPPLE_PATTERN = 0x0B25
- LINE_STIPPLE_REPEAT = 0x0B26
- LINE_WIDTH = 0x0B21
- LINE_WIDTH_GRANULARITY = 0x0B23
- LINE_WIDTH_RANGE = 0x0B22
- LIST_BASE = 0x0B32
- LIST_INDEX = 0x0B33
- LIST_MODE = 0x0B30
- LOGIC_OP_MODE = 0x0BF0
- MAP1_GRID_DOMAIN = 0x0DD0
- MAP1_GRID_SEGMENTS = 0x0DD1
- MAP2_GRID_DOMAIN = 0x0DD2
- MAP2_GRID_SEGMENTS = 0x0DD3
- MAP_COLOR = 0x0D10
- MAP_STENCIL = 0x0D11
- MATRIX_MODE = 0x0BA0
- MAX_ATTRIB_STACK_DEPTH = 0x0D35
- MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B
- MAX_CLIP_PLANES = 0x0D32
- MAX_EVAL_ORDER = 0x0D30
- MAX_LIGHTS = 0x0D31
- MAX_LIST_NESTING = 0x0B31
- MAX_MODELVIEW_STACK_DEPTH = 0x0D36
- MAX_NAME_STACK_DEPTH = 0x0D37
- MAX_PIXEL_MAP_TABLE = 0x0D34
- MAX_PROJECTION_STACK_DEPTH = 0x0D38
- MAX_TEXTURE_SIZE = 0x0D33
- MAX_TEXTURE_STACK_DEPTH = 0x0D39
- MAX_VIEWPORT_DIMS = 0x0D3A
- MODELVIEW_MATRIX = 0x0BA6
- MODELVIEW_STACK_DEPTH = 0x0BA3
- NAME_STACK_DEPTH = 0x0D70
- NORMAL_ARRAY_STRIDE = 0x807F
- NORMAL_ARRAY_TYPE = 0x807E
- PACK_ALIGNMENT = 0x0D05
- PACK_LSB_FIRST = 0x0D01
- PACK_ROW_LENGTH = 0x0D02
- PACK_SKIP_PIXELS = 0x0D04
- PACK_SKIP_ROWS = 0x0D03
- PACK_SWAP_BYTES = 0x0D00
- PERSPECTIVE_CORRECTION_HINT = 0x0C50
- PIXEL_MAP_A_TO_A_SIZE = 0x0CB9
- PIXEL_MAP_B_TO_B_SIZE = 0x0CB8
- PIXEL_MAP_G_TO_G_SIZE = 0x0CB7
- PIXEL_MAP_I_TO_A_SIZE = 0x0CB5
- PIXEL_MAP_I_TO_B_SIZE = 0x0CB4
- PIXEL_MAP_I_TO_G_SIZE = 0x0CB3
- PIXEL_MAP_I_TO_I_SIZE = 0x0CB0
- PIXEL_MAP_I_TO_R_SIZE = 0x0CB2
- PIXEL_MAP_R_TO_R_SIZE = 0x0CB6
- PIXEL_MAP_S_TO_S_SIZE = 0x0CB1
- POINT_SIZE = 0x0B11
- POINT_SIZE_GRANULARITY = 0x0B13
- POINT_SIZE_RANGE = 0x0B12
- POINT_SMOOTH_HINT = 0x0C51
- POLYGON_MODE = 0x0B40
- POLYGON_OFFSET_FACTOR = 0x8038
- POLYGON_OFFSET_UNITS = 0x2A00
- POLYGON_SMOOTH_HINT = 0x0C53
- PROJECTION_MATRIX = 0x0BA7
- PROJECTION_STACK_DEPTH = 0x0BA4
- READ_BUFFER = 0x0C02
- RED_BIAS = 0x0D15
- RED_BITS = 0x0D52
- RED_SCALE = 0x0D14
- RENDER_MODE = 0x0C40
- RGBA_MODE = 0x0C31
- SCISSOR_BOX = 0x0C10
- SELECTION_BUFFER_SIZE = 0x0DF4
- SHADE_MODEL = 0x0B54
- STENCIL_BITS = 0x0D57
- STENCIL_CLEAR_VALUE = 0x0B91
- STENCIL_FAIL = 0x0B94
- STENCIL_FUNC = 0x0B92
- STENCIL_PASS_DEPTH_FAIL = 0x0B95
- STENCIL_PASS_DEPTH_PASS = 0x0B96
- STENCIL_REF = 0x0B97
- STENCIL_VALUE_MASK = 0x0B93
- STENCIL_WRITEMASK = 0x0B98
- STEREO = 0x0C33
- SUBPIXEL_BITS = 0x0D50
- TEXTURE_BINDING_1D = 0x8068
- TEXTURE_BINDING_2D = 0x8069
- TEXTURE_COORD_ARRAY_SIZE = 0x8088
- TEXTURE_COORD_ARRAY_STRIDE = 0x808A
- TEXTURE_COORD_ARRAY_TYPE = 0x8089
- TEXTURE_MATRIX = 0x0BA8
- TEXTURE_STACK_DEPTH = 0x0BA5
- UNPACK_ALIGNMENT = 0x0CF5
- UNPACK_LSB_FIRST = 0x0CF1
- UNPACK_ROW_LENGTH = 0x0CF2
- UNPACK_SKIP_PIXELS = 0x0CF4
- UNPACK_SKIP_ROWS = 0x0CF3
- UNPACK_SWAP_BYTES = 0x0CF0
- VERTEX_ARRAY_SIZE = 0x807A
- VERTEX_ARRAY_STRIDE = 0x807C
- VERTEX_ARRAY_TYPE = 0x807B
- VIEWPORT = 0x0BA2
- ZOOM_X = 0x0D16
- ZOOM_Y = 0x0D17
-
- COLOR_ARRAY_POINTER = 0x8090
- EDGE_FLAG_ARRAY_POINTER = 0x8093
- FEEDBACK_BUFFER_POINTER = 0x0DF0
- INDEX_ARRAY_POINTER = 0x8091
- NORMAL_ARRAY_POINTER = 0x808F
- SELECTION_BUFFER_POINTER = 0x0DF3
- TEXTURE_COORD_ARRAY_POINTER = 0x8092
- VERTEX_ARRAY_POINTER = 0x808E
-
- TEXTURE_ALPHA_SIZE = 0x805F
- TEXTURE_BLUE_SIZE = 0x805E
- TEXTURE_BORDER = 0x1005
- TEXTURE_BORDER_COLOR = 0x1004
- TEXTURE_COMPONENTS = 0x1003
- TEXTURE_GREEN_SIZE = 0x805D
- TEXTURE_HEIGHT = 0x1001
- TEXTURE_INTENSITY_SIZE = 0x8061
- TEXTURE_INTERNAL_FORMAT = 0x1003
- TEXTURE_LUMINANCE_SIZE = 0x8060
- TEXTURE_MAG_FILTER = 0x2800
- TEXTURE_MIN_FILTER = 0x2801
- TEXTURE_PRIORITY = 0x8066
- TEXTURE_RED_SIZE = 0x805C
- TEXTURE_RESIDENT = 0x8067
- TEXTURE_WIDTH = 0x1000
- TEXTURE_WRAP_S = 0x2802
- TEXTURE_WRAP_T = 0x2803
-
- DONT_CARE = 0x1100
- FASTEST = 0x1101
- NICEST = 0x1102
-
- C3F_V3F = 0x2A24
- C4F_N3F_V3F = 0x2A26
- C4UB_V2F = 0x2A22
- C4UB_V3F = 0x2A23
- N3F_V3F = 0x2A25
- T2F_C3F_V3F = 0x2A2A
- T2F_C4F_N3F_V3F = 0x2A2C
- T2F_C4UB_V3F = 0x2A29
- T2F_N3F_V3F = 0x2A2B
- T2F_V3F = 0x2A27
- T4F_C4F_N3F_V4F = 0x2A2D
- T4F_V4F = 0x2A28
- V2F = 0x2A20
- V3F = 0x2A21
-
- MODULATE = 0x2100
- REPLACE = 0x1E01
-
- CONSTANT_ATTENUATION = 0x1207
- LINEAR_ATTENUATION = 0x1208
- POSITION = 0x1203
- QUADRATIC_ATTENUATION = 0x1209
- SPOT_CUTOFF = 0x1206
- SPOT_DIRECTION = 0x1204
- SPOT_EXPONENT = 0x1205
-
- COMPILE = 0x1300
- COMPILE_AND_EXECUTE = 0x1301
-
- AND = 0x1501
- AND_INVERTED = 0x1504
- AND_REVERSE = 0x1502
- CLEAR = 0x1500
- COPY = 0x1503
- COPY_INVERTED = 0x150C
- EQUIV = 0x1509
- INVERT = 0x150A
- NAND = 0x150E
- NOOP = 0x1505
- NOR = 0x1508
- OR = 0x1507
- OR_INVERTED = 0x150D
- OR_REVERSE = 0x150B
- SET = 0x150F
- XOR = 0x1506
-
- COLOR_INDEXES = 0x1603
- SHININESS = 0x1601
-
- MODELVIEW = 0x1700
- PROJECTION = 0x1701
- TEXTURE = 0x1702
-
- LINE = 0x1B01
- POINT = 0x1B00
-
- FILL = 0x1B02
-
- COLOR = 0x1800
- DEPTH = 0x1801
- STENCIL = 0x1802
-
- ALPHA = 0x1906
- BLUE = 0x1905
- COLOR_INDEX = 0x1900
- DEPTH_COMPONENT = 0x1902
- GREEN = 0x1904
- LUMINANCE = 0x1909
- LUMINANCE_ALPHA = 0x190A
- RED = 0x1903
- RGB = 0x1907
- RGBA = 0x1908
- STENCIL_INDEX = 0x1901
-
- ALPHA12 = 0x803D
- ALPHA16 = 0x803E
- ALPHA4 = 0x803B
- ALPHA8 = 0x803C
- INTENSITY = 0x8049
- INTENSITY12 = 0x804C
- INTENSITY16 = 0x804D
- INTENSITY4 = 0x804A
- INTENSITY8 = 0x804B
- LUMINANCE12 = 0x8041
- LUMINANCE12_ALPHA12 = 0x8047
- LUMINANCE12_ALPHA4 = 0x8046
- LUMINANCE16 = 0x8042
- LUMINANCE16_ALPHA16 = 0x8048
- LUMINANCE4 = 0x803F
- LUMINANCE4_ALPHA4 = 0x8043
- LUMINANCE6_ALPHA2 = 0x8044
- LUMINANCE8 = 0x8040
- LUMINANCE8_ALPHA8 = 0x8045
- R3_G3_B2 = 0x2A10
- RGB10 = 0x8052
- RGB10_A2 = 0x8059
- RGB12 = 0x8053
- RGB16 = 0x8054
- RGB4 = 0x804F
- RGB5 = 0x8050
- RGB5_A1 = 0x8057
- RGB8 = 0x8051
- RGBA12 = 0x805A
- RGBA16 = 0x805B
- RGBA2 = 0x8055
- RGBA4 = 0x8056
- RGBA8 = 0x8058
-
- BITMAP = 0x1A00
-
- LINES = 0x0001
- LINE_LOOP = 0x0002
- LINE_STRIP = 0x0003
- POINTS = 0x0000
- POLYGON = 0x0009
- QUADS = 0x0007
- QUAD_STRIP = 0x0008
- TRIANGLES = 0x0004
- TRIANGLE_FAN = 0x0006
- TRIANGLE_STRIP = 0x0005
-
- FEEDBACK = 0x1C01
- RENDER = 0x1C00
- SELECT = 0x1C02
-
- FLAT = 0x1D00
- SMOOTH = 0x1D01
-
- DECR = 0x1E03
- INCR = 0x1E02
- KEEP = 0x1E00
-
- EXTENSIONS = 0x1F03
- RENDERER = 0x1F01
- VENDOR = 0x1F00
- VERSION = 0x1F02
-
- S = 0x2000
- T = 0x2001
- R = 0x2002
- Q = 0x2003
-
- DECAL = 0x2101
-
- TEXTURE_ENV_COLOR = 0x2201
- TEXTURE_ENV_MODE = 0x2200
-
- TEXTURE_ENV = 0x2300
-
- EYE_LINEAR = 0x2400
- OBJECT_LINEAR = 0x2401
- SPHERE_MAP = 0x2402
-
- EYE_PLANE = 0x2502
- OBJECT_PLANE = 0x2501
- TEXTURE_GEN_MODE = 0x2500
-
- NEAREST = 0x2600
-
- LINEAR_MIPMAP_LINEAR = 0x2703
- LINEAR_MIPMAP_NEAREST = 0x2701
- NEAREST_MIPMAP_LINEAR = 0x2702
- NEAREST_MIPMAP_NEAREST = 0x2700
-
- PROXY_TEXTURE_1D = 0x8063
- PROXY_TEXTURE_2D = 0x8064
-
- CLAMP = 0x2900
- REPEAT = 0x2901
-)
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glViewport.xml
-func (gl *GL) Viewport(x, y, width, height int) {
- C.gl1_1_glViewport(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
-}
-
-// DepthRange specifies the mapping of depth values from normalized device
-// coordinates to window coordinates.
-//
-// Parameter nearVal specifies the mapping of the near clipping plane to window
-// coordinates (defaults to 0), while farVal specifies the mapping of the far
-// clipping plane to window coordinates (defaults to 1).
-//
-// After clipping and division by w, depth coordinates range from -1 to 1,
-// corresponding to the near and far clipping planes. DepthRange specifies a
-// linear mapping of the normalized depth coordinates in this range to window
-// depth coordinates. Regardless of the actual depth buffer implementation,
-// window coordinate depth values are treated as though they range from 0 through 1
-// (like color components). Thus, the values accepted by DepthRange are both
-// clamped to this range before they are accepted.
-//
-// The default setting of (0, 1) maps the near plane to 0 and the far plane to 1.
-// With this mapping, the depth buffer range is fully utilized.
-//
-// It is not necessary that nearVal be less than farVal. Reverse mappings such as
-// nearVal 1, and farVal 0 are acceptable.
-//
-// GL.INVALID_OPERATION is generated if DepthRange is executed between the
-// execution of Begin and the corresponding execution of End.
-func (gl *GL) DepthRange(nearVal, farVal float64) {
- C.gl1_1_glDepthRange(gl.funcs, C.GLdouble(nearVal), C.GLdouble(farVal))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIsEnabled.xml
-func (gl *GL) IsEnabled(cap glbase.Enum) bool {
- glresult := C.gl1_1_glIsEnabled(gl.funcs, C.GLenum(cap))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexLevelParameteriv.xml
-func (gl *GL) GetTexLevelParameteriv(target glbase.Enum, level int, pname glbase.Enum, params []int32) {
- C.gl1_1_glGetTexLevelParameteriv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexLevelParameterfv.xml
-func (gl *GL) GetTexLevelParameterfv(target glbase.Enum, level int, pname glbase.Enum, params []float32) {
- C.gl1_1_glGetTexLevelParameterfv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexParameteriv.xml
-func (gl *GL) GetTexParameteriv(target, pname glbase.Enum, params []int32) {
- C.gl1_1_glGetTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexParameterfv.xml
-func (gl *GL) GetTexParameterfv(target, pname glbase.Enum, params []float32) {
- C.gl1_1_glGetTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexImage.xml
-func (gl *GL) GetTexImage(target glbase.Enum, level int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl1_1_glGetTexImage(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetIntegerv.xml
-func (gl *GL) GetIntegerv(pname glbase.Enum, params []int32) {
- C.gl1_1_glGetIntegerv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetFloatv.xml
-func (gl *GL) GetFloatv(pname glbase.Enum, params []float32) {
- C.gl1_1_glGetFloatv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetError.xml
-func (gl *GL) GetError() glbase.Enum {
- glresult := C.gl1_1_glGetError(gl.funcs)
- return glbase.Enum(glresult)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetDoublev.xml
-func (gl *GL) GetDoublev(pname glbase.Enum, params []float64) {
- C.gl1_1_glGetDoublev(gl.funcs, C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetBooleanv.xml
-func (gl *GL) GetBooleanv(pname glbase.Enum, params []bool) {
- C.gl1_1_glGetBooleanv(gl.funcs, C.GLenum(pname), (*C.GLboolean)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glReadPixels.xml
-func (gl *GL) ReadPixels(x, y, width, height int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl1_1_glReadPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glReadBuffer.xml
-func (gl *GL) ReadBuffer(mode glbase.Enum) {
- C.gl1_1_glReadBuffer(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelStorei.xml
-func (gl *GL) PixelStorei(pname glbase.Enum, param int32) {
- C.gl1_1_glPixelStorei(gl.funcs, C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelStoref.xml
-func (gl *GL) PixelStoref(pname glbase.Enum, param float32) {
- C.gl1_1_glPixelStoref(gl.funcs, C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glDepthFunc.xml
-func (gl *GL) DepthFunc(glfunc glbase.Enum) {
- C.gl1_1_glDepthFunc(gl.funcs, C.GLenum(glfunc))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilOp.xml
-func (gl *GL) StencilOp(fail, zfail, zpass glbase.Enum) {
- C.gl1_1_glStencilOp(gl.funcs, C.GLenum(fail), C.GLenum(zfail), C.GLenum(zpass))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilFunc.xml
-func (gl *GL) StencilFunc(glfunc glbase.Enum, ref int32, mask uint32) {
- C.gl1_1_glStencilFunc(gl.funcs, C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLogicOp.xml
-func (gl *GL) LogicOp(opcode glbase.Enum) {
- C.gl1_1_glLogicOp(gl.funcs, C.GLenum(opcode))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glBlendFunc.xml
-func (gl *GL) BlendFunc(sfactor, dfactor glbase.Enum) {
- C.gl1_1_glBlendFunc(gl.funcs, C.GLenum(sfactor), C.GLenum(dfactor))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glFlush.xml
-func (gl *GL) Flush() {
- C.gl1_1_glFlush(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glFinish.xml
-func (gl *GL) Finish() {
- C.gl1_1_glFinish(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEnable.xml
-func (gl *GL) Enable(cap glbase.Enum) {
- C.gl1_1_glEnable(gl.funcs, C.GLenum(cap))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glDisable.xml
-func (gl *GL) Disable(cap glbase.Enum) {
- C.gl1_1_glDisable(gl.funcs, C.GLenum(cap))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glDepthMask.xml
-func (gl *GL) DepthMask(flag bool) {
- C.gl1_1_glDepthMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag)))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColorMask.xml
-func (gl *GL) ColorMask(red, green, blue, alpha bool) {
- C.gl1_1_glColorMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&red)), *(*C.GLboolean)(unsafe.Pointer(&green)), *(*C.GLboolean)(unsafe.Pointer(&blue)), *(*C.GLboolean)(unsafe.Pointer(&alpha)))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilMask.xml
-func (gl *GL) StencilMask(mask uint32) {
- C.gl1_1_glStencilMask(gl.funcs, C.GLuint(mask))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glClearDepth.xml
-func (gl *GL) ClearDepth(depth float64) {
- C.gl1_1_glClearDepth(gl.funcs, C.GLdouble(depth))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glClearStencil.xml
-func (gl *GL) ClearStencil(s int32) {
- C.gl1_1_glClearStencil(gl.funcs, C.GLint(s))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glClearColor.xml
-func (gl *GL) ClearColor(red, green, blue, alpha float32) {
- C.gl1_1_glClearColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glClear.xml
-func (gl *GL) Clear(mask glbase.Bitfield) {
- C.gl1_1_glClear(gl.funcs, C.GLbitfield(mask))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawBuffer.xml
-func (gl *GL) DrawBuffer(mode glbase.Enum) {
- C.gl1_1_glDrawBuffer(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexImage2D.xml
-func (gl *GL) TexImage2D(target glbase.Enum, level int, internalFormat int32, width, height, border int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl1_1_glTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexImage1D.xml
-func (gl *GL) TexImage1D(target glbase.Enum, level int, internalFormat int32, width, border int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl1_1_glTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameteriv.xml
-func (gl *GL) TexParameteriv(target, pname glbase.Enum, params []int32) {
- C.gl1_1_glTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameteri.xml
-func (gl *GL) TexParameteri(target, pname glbase.Enum, param int32) {
- C.gl1_1_glTexParameteri(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameterfv.xml
-func (gl *GL) TexParameterfv(target, pname glbase.Enum, params []float32) {
- C.gl1_1_glTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameterf.xml
-func (gl *GL) TexParameterf(target, pname glbase.Enum, param float32) {
- C.gl1_1_glTexParameterf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glScissor.xml
-func (gl *GL) Scissor(x, y, width, height int) {
- C.gl1_1_glScissor(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPolygonMode.xml
-func (gl *GL) PolygonMode(face, mode glbase.Enum) {
- C.gl1_1_glPolygonMode(gl.funcs, C.GLenum(face), C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPointSize.xml
-func (gl *GL) PointSize(size float32) {
- C.gl1_1_glPointSize(gl.funcs, C.GLfloat(size))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLineWidth.xml
-func (gl *GL) LineWidth(width float32) {
- C.gl1_1_glLineWidth(gl.funcs, C.GLfloat(width))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glHint.xml
-func (gl *GL) Hint(target, mode glbase.Enum) {
- C.gl1_1_glHint(gl.funcs, C.GLenum(target), C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glFrontFace.xml
-func (gl *GL) FrontFace(mode glbase.Enum) {
- C.gl1_1_glFrontFace(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCullFace.xml
-func (gl *GL) CullFace(mode glbase.Enum) {
- C.gl1_1_glCullFace(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexubv.xml
-func (gl *GL) Indexubv(c []uint8) {
- C.gl1_1_glIndexubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&c[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexub.xml
-func (gl *GL) Indexub(c uint8) {
- C.gl1_1_glIndexub(gl.funcs, C.GLubyte(c))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIsTexture.xml
-func (gl *GL) IsTexture(texture glbase.Texture) bool {
- glresult := C.gl1_1_glIsTexture(gl.funcs, C.GLuint(texture))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// GenTextures returns n texture names in textures. There is no guarantee
-// that the names form a contiguous set of integers; however, it is
-// guaranteed that none of the returned names was in use immediately before
-// the call to GenTextures.
-//
-// The generated textures have no dimensionality; they assume the
-// dimensionality of the texture target to which they are first bound (see
-// BindTexture).
-//
-// Texture names returned by a call to GenTextures are not returned by
-// subsequent calls, unless they are first deleted with DeleteTextures.
-//
-// Error GL.INVALID_VALUE is generated if n is negative.
-//
-// GenTextures is available in GL version 2.0 or greater.
-func (gl *GL) GenTextures(n int) []glbase.Texture {
- if n == 0 {
- return nil
- }
- textures := make([]glbase.Texture, n)
- C.gl1_1_glGenTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])))
- return textures
-}
-
-// DeleteTextures deletes the textures objects whose names are stored
-// in the textures slice. After a texture is deleted, it has no contents or
-// dimensionality, and its name is free for reuse (for example by
-// GenTextures). If a texture that is currently bound is deleted, the binding
-// reverts to 0 (the default texture).
-//
-// DeleteTextures silently ignores 0's and names that do not correspond to
-// existing textures.
-//
-// Error GL.INVALID_VALUE is generated if n is negative.
-//
-// DeleteTextures is available in GL version 2.0 or greater.
-func (gl *GL) DeleteTextures(textures []glbase.Texture) {
- n := len(textures)
- if n == 0 {
- return
- }
- C.gl1_1_glDeleteTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glBindTexture.xml
-func (gl *GL) BindTexture(target glbase.Enum, texture glbase.Texture) {
- C.gl1_1_glBindTexture(gl.funcs, C.GLenum(target), C.GLuint(texture))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexSubImage2D.xml
-func (gl *GL) TexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl1_1_glTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexSubImage1D.xml
-func (gl *GL) TexSubImage1D(target glbase.Enum, level, xoffset, width int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl1_1_glTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexSubImage2D.xml
-func (gl *GL) CopyTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, x, y, width, height int) {
- C.gl1_1_glCopyTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexSubImage1D.xml
-func (gl *GL) CopyTexSubImage1D(target glbase.Enum, level, xoffset, x, y, width int) {
- C.gl1_1_glCopyTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(x), C.GLint(y), C.GLsizei(width))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexImage2D.xml
-func (gl *GL) CopyTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, height, border int) {
- C.gl1_1_glCopyTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLint(border))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexImage1D.xml
-func (gl *GL) CopyTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, border int) {
- C.gl1_1_glCopyTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLint(border))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPolygonOffset.xml
-func (gl *GL) PolygonOffset(factor, units float32) {
- C.gl1_1_glPolygonOffset(gl.funcs, C.GLfloat(factor), C.GLfloat(units))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawElements.xml
-func (gl *GL) DrawElements(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}) {
- var indices_ptr unsafe.Pointer
- var indices_v = reflect.ValueOf(indices)
- if indices != nil && indices_v.Kind() != reflect.Slice {
- panic("parameter indices must be a slice")
- }
- if indices != nil {
- indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
- }
- C.gl1_1_glDrawElements(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawArrays.xml
-func (gl *GL) DrawArrays(mode glbase.Enum, first, count int) {
- C.gl1_1_glDrawArrays(gl.funcs, C.GLenum(mode), C.GLint(first), C.GLsizei(count))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTranslatef.xml
-func (gl *GL) Translatef(x, y, z float32) {
- C.gl1_1_glTranslatef(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTranslated.xml
-func (gl *GL) Translated(x, y, z float64) {
- C.gl1_1_glTranslated(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glScalef.xml
-func (gl *GL) Scalef(x, y, z float32) {
- C.gl1_1_glScalef(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glScaled.xml
-func (gl *GL) Scaled(x, y, z float64) {
- C.gl1_1_glScaled(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRotatef.xml
-func (gl *GL) Rotatef(angle, x, y, z float32) {
- C.gl1_1_glRotatef(gl.funcs, C.GLfloat(angle), C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRotated.xml
-func (gl *GL) Rotated(angle, x, y, z float64) {
- C.gl1_1_glRotated(gl.funcs, C.GLdouble(angle), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPushMatrix.xml
-func (gl *GL) PushMatrix() {
- C.gl1_1_glPushMatrix(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPopMatrix.xml
-func (gl *GL) PopMatrix() {
- C.gl1_1_glPopMatrix(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glOrtho.xml
-func (gl *GL) Ortho(left, right, bottom, top, zNear, zFar float64) {
- C.gl1_1_glOrtho(gl.funcs, C.GLdouble(left), C.GLdouble(right), C.GLdouble(bottom), C.GLdouble(top), C.GLdouble(zNear), C.GLdouble(zFar))
-}
-
-// MultMatrixd multiplies the current matrix with the provided matrix.
-//
-// The m parameter must hold 16 consecutive elements of a 4x4 column-major matrix.
-//
-// The current matrix is determined by the current matrix mode (see
-// MatrixMode). It is either the projection matrix, modelview matrix, or the
-// texture matrix.
-//
-// For example, if the current matrix is C and the coordinates to be transformed
-// are v = (v[0], v[1], v[2], v[3]), then the current transformation is C × v, or
-//
-// c[0] c[4] c[8] c[12] v[0]
-// c[1] c[5] c[9] c[13] v[1]
-// c[2] c[6] c[10] c[14] X v[2]
-// c[3] c[7] c[11] c[15] v[3]
-//
-// Calling MultMatrix with an argument of m = m[0], m[1], ..., m[15]
-// replaces the current transformation with (C X M) x v, or
-//
-// c[0] c[4] c[8] c[12] m[0] m[4] m[8] m[12] v[0]
-// c[1] c[5] c[9] c[13] m[1] m[5] m[9] m[13] v[1]
-// c[2] c[6] c[10] c[14] X m[2] m[6] m[10] m[14] X v[2]
-// c[3] c[7] c[11] c[15] m[3] m[7] m[11] m[15] v[3]
-//
-// Where 'X' denotes matrix multiplication, and v is represented as a 4x1 matrix.
-//
-// While the elements of the matrix may be specified with single or double
-// precision, the GL may store or operate on these values in less-than-single
-// precision.
-//
-// In many computer languages, 4×4 arrays are represented in row-major
-// order. The transformations just described represent these matrices in
-// column-major order. The order of the multiplication is important. For
-// example, if the current transformation is a rotation, and MultMatrix is
-// called with a translation matrix, the translation is done directly on the
-// coordinates to be transformed, while the rotation is done on the results
-// of that translation.
-//
-// GL.INVALID_OPERATION is generated if MultMatrix is executed between the
-// execution of Begin and the corresponding execution of End.
-func (gl *GL) MultMatrixd(m []float64) {
- if len(m) != 16 {
- panic("parameter m must have length 16 for the 4x4 matrix")
- }
- C.gl1_1_glMultMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0])))
-}
-
-// MultMatrixf multiplies the current matrix with the provided matrix.
-//
-// The m parameter must hold 16 consecutive elements of a 4x4 column-major matrix.
-//
-// The current matrix is determined by the current matrix mode (see
-// MatrixMode). It is either the projection matrix, modelview matrix, or the
-// texture matrix.
-//
-// For example, if the current matrix is C and the coordinates to be transformed
-// are v = (v[0], v[1], v[2], v[3]), then the current transformation is C × v, or
-//
-// c[0] c[4] c[8] c[12] v[0]
-// c[1] c[5] c[9] c[13] v[1]
-// c[2] c[6] c[10] c[14] X v[2]
-// c[3] c[7] c[11] c[15] v[3]
-//
-// Calling MultMatrix with an argument of m = m[0], m[1], ..., m[15]
-// replaces the current transformation with (C X M) x v, or
-//
-// c[0] c[4] c[8] c[12] m[0] m[4] m[8] m[12] v[0]
-// c[1] c[5] c[9] c[13] m[1] m[5] m[9] m[13] v[1]
-// c[2] c[6] c[10] c[14] X m[2] m[6] m[10] m[14] X v[2]
-// c[3] c[7] c[11] c[15] m[3] m[7] m[11] m[15] v[3]
-//
-// Where 'X' denotes matrix multiplication, and v is represented as a 4x1 matrix.
-//
-// While the elements of the matrix may be specified with single or double
-// precision, the GL may store or operate on these values in less-than-single
-// precision.
-//
-// In many computer languages, 4×4 arrays are represented in row-major
-// order. The transformations just described represent these matrices in
-// column-major order. The order of the multiplication is important. For
-// example, if the current transformation is a rotation, and MultMatrix is
-// called with a translation matrix, the translation is done directly on the
-// coordinates to be transformed, while the rotation is done on the results
-// of that translation.
-//
-// GL.INVALID_OPERATION is generated if MultMatrix is executed between the
-// execution of Begin and the corresponding execution of End.
-func (gl *GL) MultMatrixf(m []float32) {
- if len(m) != 16 {
- panic("parameter m must have length 16 for the 4x4 matrix")
- }
- C.gl1_1_glMultMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMatrixMode.xml
-func (gl *GL) MatrixMode(mode glbase.Enum) {
- C.gl1_1_glMatrixMode(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadMatrixd.xml
-func (gl *GL) LoadMatrixd(m []float64) {
- C.gl1_1_glLoadMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadMatrixf.xml
-func (gl *GL) LoadMatrixf(m []float32) {
- C.gl1_1_glLoadMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadIdentity.xml
-func (gl *GL) LoadIdentity() {
- C.gl1_1_glLoadIdentity(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glFrustum.xml
-func (gl *GL) Frustum(left, right, bottom, top, zNear, zFar float64) {
- C.gl1_1_glFrustum(gl.funcs, C.GLdouble(left), C.GLdouble(right), C.GLdouble(bottom), C.GLdouble(top), C.GLdouble(zNear), C.GLdouble(zFar))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIsList.xml
-func (gl *GL) IsList(list uint32) bool {
- glresult := C.gl1_1_glIsList(gl.funcs, C.GLuint(list))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexGeniv.xml
-func (gl *GL) GetTexGeniv(coord, pname glbase.Enum, params []int32) {
- C.gl1_1_glGetTexGeniv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexGenfv.xml
-func (gl *GL) GetTexGenfv(coord, pname glbase.Enum, params []float32) {
- C.gl1_1_glGetTexGenfv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexGendv.xml
-func (gl *GL) GetTexGendv(coord, pname glbase.Enum, params []float64) {
- C.gl1_1_glGetTexGendv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexEnviv.xml
-func (gl *GL) GetTexEnviv(target, pname glbase.Enum, params []int32) {
- C.gl1_1_glGetTexEnviv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexEnvfv.xml
-func (gl *GL) GetTexEnvfv(target, pname glbase.Enum, params []float32) {
- C.gl1_1_glGetTexEnvfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetPolygonStipple.xml
-func (gl *GL) GetPolygonStipple(mask []uint8) {
- C.gl1_1_glGetPolygonStipple(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&mask[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetPixelMapusv.xml
-func (gl *GL) GetPixelMapusv(glmap glbase.Enum, values []uint16) {
- C.gl1_1_glGetPixelMapusv(gl.funcs, C.GLenum(glmap), (*C.GLushort)(unsafe.Pointer(&values[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetPixelMapuiv.xml
-func (gl *GL) GetPixelMapuiv(glmap glbase.Enum, values []uint32) {
- C.gl1_1_glGetPixelMapuiv(gl.funcs, C.GLenum(glmap), (*C.GLuint)(unsafe.Pointer(&values[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetPixelMapfv.xml
-func (gl *GL) GetPixelMapfv(glmap glbase.Enum, values []float32) {
- C.gl1_1_glGetPixelMapfv(gl.funcs, C.GLenum(glmap), (*C.GLfloat)(unsafe.Pointer(&values[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMaterialiv.xml
-func (gl *GL) GetMaterialiv(face, pname glbase.Enum, params []int32) {
- C.gl1_1_glGetMaterialiv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMaterialfv.xml
-func (gl *GL) GetMaterialfv(face, pname glbase.Enum, params []float32) {
- C.gl1_1_glGetMaterialfv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMapiv.xml
-func (gl *GL) GetMapiv(target, query glbase.Enum, v []int32) {
- C.gl1_1_glGetMapiv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMapfv.xml
-func (gl *GL) GetMapfv(target, query glbase.Enum, v []float32) {
- C.gl1_1_glGetMapfv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMapdv.xml
-func (gl *GL) GetMapdv(target, query glbase.Enum, v []float64) {
- C.gl1_1_glGetMapdv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetLightiv.xml
-func (gl *GL) GetLightiv(light, pname glbase.Enum, params []int32) {
- C.gl1_1_glGetLightiv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetLightfv.xml
-func (gl *GL) GetLightfv(light, pname glbase.Enum, params []float32) {
- C.gl1_1_glGetLightfv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetClipPlane.xml
-func (gl *GL) GetClipPlane(plane glbase.Enum, equation []float64) {
- C.gl1_1_glGetClipPlane(gl.funcs, C.GLenum(plane), (*C.GLdouble)(unsafe.Pointer(&equation[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawPixels.xml
-func (gl *GL) DrawPixels(width, height int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl1_1_glDrawPixels(gl.funcs, C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyPixels.xml
-func (gl *GL) CopyPixels(x, y, width, height int, gltype glbase.Enum) {
- C.gl1_1_glCopyPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(gltype))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelMapusv.xml
-func (gl *GL) PixelMapusv(glmap glbase.Enum, mapsize int32, values []uint16) {
- C.gl1_1_glPixelMapusv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLushort)(unsafe.Pointer(&values[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelMapuiv.xml
-func (gl *GL) PixelMapuiv(glmap glbase.Enum, mapsize int32, values []uint32) {
- C.gl1_1_glPixelMapuiv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLuint)(unsafe.Pointer(&values[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelMapfv.xml
-func (gl *GL) PixelMapfv(glmap glbase.Enum, mapsize int32, values []float32) {
- C.gl1_1_glPixelMapfv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLfloat)(unsafe.Pointer(&values[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelTransferi.xml
-func (gl *GL) PixelTransferi(pname glbase.Enum, param int32) {
- C.gl1_1_glPixelTransferi(gl.funcs, C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelTransferf.xml
-func (gl *GL) PixelTransferf(pname glbase.Enum, param float32) {
- C.gl1_1_glPixelTransferf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelZoom.xml
-func (gl *GL) PixelZoom(xfactor, yfactor float32) {
- C.gl1_1_glPixelZoom(gl.funcs, C.GLfloat(xfactor), C.GLfloat(yfactor))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glAlphaFunc.xml
-func (gl *GL) AlphaFunc(glfunc glbase.Enum, ref float32) {
- C.gl1_1_glAlphaFunc(gl.funcs, C.GLenum(glfunc), C.GLfloat(ref))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalPoint2.xml
-func (gl *GL) EvalPoint2(i, j int32) {
- C.gl1_1_glEvalPoint2(gl.funcs, C.GLint(i), C.GLint(j))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalMesh2.xml
-func (gl *GL) EvalMesh2(mode glbase.Enum, i1, i2, j1, j2 int32) {
- C.gl1_1_glEvalMesh2(gl.funcs, C.GLenum(mode), C.GLint(i1), C.GLint(i2), C.GLint(j1), C.GLint(j2))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalPoint1.xml
-func (gl *GL) EvalPoint1(i int32) {
- C.gl1_1_glEvalPoint1(gl.funcs, C.GLint(i))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalMesh1.xml
-func (gl *GL) EvalMesh1(mode glbase.Enum, i1, i2 int32) {
- C.gl1_1_glEvalMesh1(gl.funcs, C.GLenum(mode), C.GLint(i1), C.GLint(i2))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord2fv.xml
-func (gl *GL) EvalCoord2fv(u []float32) {
- if len(u) != 2 {
- panic("parameter u has incorrect length")
- }
- C.gl1_1_glEvalCoord2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&u[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord2f.xml
-func (gl *GL) EvalCoord2f(u, v float32) {
- C.gl1_1_glEvalCoord2f(gl.funcs, C.GLfloat(u), C.GLfloat(v))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord2dv.xml
-func (gl *GL) EvalCoord2dv(u []float64) {
- if len(u) != 2 {
- panic("parameter u has incorrect length")
- }
- C.gl1_1_glEvalCoord2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&u[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord2d.xml
-func (gl *GL) EvalCoord2d(u, v float64) {
- C.gl1_1_glEvalCoord2d(gl.funcs, C.GLdouble(u), C.GLdouble(v))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord1fv.xml
-func (gl *GL) EvalCoord1fv(u []float32) {
- C.gl1_1_glEvalCoord1fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&u[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord1f.xml
-func (gl *GL) EvalCoord1f(u float32) {
- C.gl1_1_glEvalCoord1f(gl.funcs, C.GLfloat(u))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord1dv.xml
-func (gl *GL) EvalCoord1dv(u []float64) {
- C.gl1_1_glEvalCoord1dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&u[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord1d.xml
-func (gl *GL) EvalCoord1d(u float64) {
- C.gl1_1_glEvalCoord1d(gl.funcs, C.GLdouble(u))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid2f.xml
-func (gl *GL) MapGrid2f(un int32, u1, u2 float32, vn int32, v1, v2 float32) {
- C.gl1_1_glMapGrid2f(gl.funcs, C.GLint(un), C.GLfloat(u1), C.GLfloat(u2), C.GLint(vn), C.GLfloat(v1), C.GLfloat(v2))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid2d.xml
-func (gl *GL) MapGrid2d(un int32, u1, u2 float64, vn int32, v1, v2 float64) {
- C.gl1_1_glMapGrid2d(gl.funcs, C.GLint(un), C.GLdouble(u1), C.GLdouble(u2), C.GLint(vn), C.GLdouble(v1), C.GLdouble(v2))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid1f.xml
-func (gl *GL) MapGrid1f(un int32, u1, u2 float32) {
- C.gl1_1_glMapGrid1f(gl.funcs, C.GLint(un), C.GLfloat(u1), C.GLfloat(u2))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid1d.xml
-func (gl *GL) MapGrid1d(un int32, u1, u2 float64) {
- C.gl1_1_glMapGrid1d(gl.funcs, C.GLint(un), C.GLdouble(u1), C.GLdouble(u2))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMap2f.xml
-func (gl *GL) Map2f(target glbase.Enum, u1, u2 float32, ustride, uorder int32, v1, v2 float32, vstride, vorder int32, points []float32) {
- C.gl1_1_glMap2f(gl.funcs, C.GLenum(target), C.GLfloat(u1), C.GLfloat(u2), C.GLint(ustride), C.GLint(uorder), C.GLfloat(v1), C.GLfloat(v2), C.GLint(vstride), C.GLint(vorder), (*C.GLfloat)(unsafe.Pointer(&points[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMap2d.xml
-func (gl *GL) Map2d(target glbase.Enum, u1, u2 float64, ustride, uorder int32, v1, v2 float64, vstride, vorder int32, points []float64) {
- C.gl1_1_glMap2d(gl.funcs, C.GLenum(target), C.GLdouble(u1), C.GLdouble(u2), C.GLint(ustride), C.GLint(uorder), C.GLdouble(v1), C.GLdouble(v2), C.GLint(vstride), C.GLint(vorder), (*C.GLdouble)(unsafe.Pointer(&points[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMap1f.xml
-func (gl *GL) Map1f(target glbase.Enum, u1, u2 float32, stride, order int, points []float32) {
- C.gl1_1_glMap1f(gl.funcs, C.GLenum(target), C.GLfloat(u1), C.GLfloat(u2), C.GLint(stride), C.GLint(order), (*C.GLfloat)(unsafe.Pointer(&points[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMap1d.xml
-func (gl *GL) Map1d(target glbase.Enum, u1, u2 float64, stride, order int, points []float64) {
- C.gl1_1_glMap1d(gl.funcs, C.GLenum(target), C.GLdouble(u1), C.GLdouble(u2), C.GLint(stride), C.GLint(order), (*C.GLdouble)(unsafe.Pointer(&points[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPushAttrib.xml
-func (gl *GL) PushAttrib(mask glbase.Bitfield) {
- C.gl1_1_glPushAttrib(gl.funcs, C.GLbitfield(mask))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPopAttrib.xml
-func (gl *GL) PopAttrib() {
- C.gl1_1_glPopAttrib(gl.funcs)
-}
-
-// Accum executes an operation on the accumulation buffer.
-//
-// Parameter op defines the accumulation buffer operation (GL.ACCUM, GL.LOAD,
-// GL.ADD, GL.MULT, or GL.RETURN) and specifies how the value parameter is
-// used.
-//
-// The accumulation buffer is an extended-range color buffer. Images are not
-// rendered into it. Rather, images rendered into one of the color buffers
-// are added to the contents of the accumulation buffer after rendering.
-// Effects such as antialiasing (of points, lines, and polygons), motion
-// blur, and depth of field can be created by accumulating images generated
-// with different transformation matrices.
-//
-// Each pixel in the accumulation buffer consists of red, green, blue, and
-// alpha values. The number of bits per component in the accumulation buffer
-// depends on the implementation. You can examine this number by calling
-// GetIntegerv four times, with arguments GL.ACCUM_RED_BITS,
-// GL.ACCUM_GREEN_BITS, GL.ACCUM_BLUE_BITS, and GL.ACCUM_ALPHA_BITS.
-// Regardless of the number of bits per component, the range of values stored
-// by each component is (-1, 1). The accumulation buffer pixels are mapped
-// one-to-one with frame buffer pixels.
-//
-// All accumulation buffer operations are limited to the area of the current
-// scissor box and applied identically to the red, green, blue, and alpha
-// components of each pixel. If a Accum operation results in a value outside
-// the range (-1, 1), the contents of an accumulation buffer pixel component
-// are undefined.
-//
-// The operations are as follows:
-//
-// GL.ACCUM
-// Obtains R, G, B, and A values from the buffer currently selected for
-// reading (see ReadBuffer). Each component value is divided by 2 n -
-// 1 , where n is the number of bits allocated to each color component
-// in the currently selected buffer. The result is a floating-point
-// value in the range 0 1 , which is multiplied by value and added to
-// the corresponding pixel component in the accumulation buffer,
-// thereby updating the accumulation buffer.
-//
-// GL.LOAD
-// Similar to GL.ACCUM, except that the current value in the
-// accumulation buffer is not used in the calculation of the new value.
-// That is, the R, G, B, and A values from the currently selected
-// buffer are divided by 2 n - 1 , multiplied by value, and then stored
-// in the corresponding accumulation buffer cell, overwriting the
-// current value.
-//
-// GL.ADD
-// Adds value to each R, G, B, and A in the accumulation buffer.
-//
-// GL.MULT
-// Multiplies each R, G, B, and A in the accumulation buffer by value
-// and returns the scaled component to its corresponding accumulation
-// buffer location.
-//
-// GL.RETURN
-// Transfers accumulation buffer values to the color buffer or buffers
-// currently selected for writing. Each R, G, B, and A component is
-// multiplied by value, then multiplied by 2 n - 1 , clamped to the
-// range 0 2 n - 1 , and stored in the corresponding display buffer
-// cell. The only fragment operations that are applied to this transfer
-// are pixel ownership, scissor, dithering, and color writemasks.
-//
-// To clear the accumulation buffer, call ClearAccum with R, G, B, and A
-// values to set it to, then call Clear with the accumulation buffer
-// enabled.
-//
-// Error GL.INVALID_ENUM is generated if op is not an accepted value.
-// GL.INVALID_OPERATION is generated if there is no accumulation buffer.
-// GL.INVALID_OPERATION is generated if Accum is executed between the
-// execution of Begin and the corresponding execution of End.
-func (gl *GL) Accum(op glbase.Enum, value float32) {
- C.gl1_1_glAccum(gl.funcs, C.GLenum(op), C.GLfloat(value))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexMask.xml
-func (gl *GL) IndexMask(mask uint32) {
- C.gl1_1_glIndexMask(gl.funcs, C.GLuint(mask))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glClearIndex.xml
-func (gl *GL) ClearIndex(c float32) {
- C.gl1_1_glClearIndex(gl.funcs, C.GLfloat(c))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glClearAccum.xml
-func (gl *GL) ClearAccum(red, green, blue, alpha float32) {
- C.gl1_1_glClearAccum(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPushName.xml
-func (gl *GL) PushName(name uint32) {
- C.gl1_1_glPushName(gl.funcs, C.GLuint(name))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPopName.xml
-func (gl *GL) PopName() {
- C.gl1_1_glPopName(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPassThrough.xml
-func (gl *GL) PassThrough(token float32) {
- C.gl1_1_glPassThrough(gl.funcs, C.GLfloat(token))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadName.xml
-func (gl *GL) LoadName(name uint32) {
- C.gl1_1_glLoadName(gl.funcs, C.GLuint(name))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glInitNames.xml
-func (gl *GL) InitNames() {
- C.gl1_1_glInitNames(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRenderMode.xml
-func (gl *GL) RenderMode(mode glbase.Enum) int32 {
- glresult := C.gl1_1_glRenderMode(gl.funcs, C.GLenum(mode))
- return int32(glresult)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glSelectBuffer.xml
-func (gl *GL) SelectBuffer(size int, buffer []glbase.Buffer) {
- C.gl1_1_glSelectBuffer(gl.funcs, C.GLsizei(size), (*C.GLuint)(unsafe.Pointer(&buffer[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glFeedbackBuffer.xml
-func (gl *GL) FeedbackBuffer(size int, gltype glbase.Enum, buffer []float32) {
- C.gl1_1_glFeedbackBuffer(gl.funcs, C.GLsizei(size), C.GLenum(gltype), (*C.GLfloat)(unsafe.Pointer(&buffer[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGeniv.xml
-func (gl *GL) TexGeniv(coord, pname glbase.Enum, params []int32) {
- C.gl1_1_glTexGeniv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGeni.xml
-func (gl *GL) TexGeni(coord, pname glbase.Enum, param int32) {
- C.gl1_1_glTexGeni(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGenfv.xml
-func (gl *GL) TexGenfv(coord, pname glbase.Enum, params []float32) {
- C.gl1_1_glTexGenfv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGenf.xml
-func (gl *GL) TexGenf(coord, pname glbase.Enum, param float32) {
- C.gl1_1_glTexGenf(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGendv.xml
-func (gl *GL) TexGendv(coord, pname glbase.Enum, params []float64) {
- C.gl1_1_glTexGendv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGend.xml
-func (gl *GL) TexGend(coord, pname glbase.Enum, param float64) {
- C.gl1_1_glTexGend(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLdouble(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnviv.xml
-func (gl *GL) TexEnviv(target, pname glbase.Enum, params []int32) {
- C.gl1_1_glTexEnviv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnvi.xml
-func (gl *GL) TexEnvi(target, pname glbase.Enum, param int32) {
- C.gl1_1_glTexEnvi(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnvfv.xml
-func (gl *GL) TexEnvfv(target, pname glbase.Enum, params []float32) {
- C.gl1_1_glTexEnvfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnvf.xml
-func (gl *GL) TexEnvf(target, pname glbase.Enum, param float32) {
- C.gl1_1_glTexEnvf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glShadeModel.xml
-func (gl *GL) ShadeModel(mode glbase.Enum) {
- C.gl1_1_glShadeModel(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPolygonStipple.xml
-func (gl *GL) PolygonStipple(mask []uint8) {
- C.gl1_1_glPolygonStipple(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&mask[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMaterialiv.xml
-func (gl *GL) Materialiv(face, pname glbase.Enum, params []int32) {
- C.gl1_1_glMaterialiv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMateriali.xml
-func (gl *GL) Materiali(face, pname glbase.Enum, param int32) {
- C.gl1_1_glMateriali(gl.funcs, C.GLenum(face), C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMaterialfv.xml
-func (gl *GL) Materialfv(face, pname glbase.Enum, params []float32) {
- C.gl1_1_glMaterialfv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMaterialf.xml
-func (gl *GL) Materialf(face, pname glbase.Enum, param float32) {
- C.gl1_1_glMaterialf(gl.funcs, C.GLenum(face), C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLineStipple.xml
-func (gl *GL) LineStipple(factor int32, pattern uint16) {
- C.gl1_1_glLineStipple(gl.funcs, C.GLint(factor), C.GLushort(pattern))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLightModeliv.xml
-func (gl *GL) LightModeliv(pname glbase.Enum, params []int32) {
- C.gl1_1_glLightModeliv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLightModeli.xml
-func (gl *GL) LightModeli(pname glbase.Enum, param int32) {
- C.gl1_1_glLightModeli(gl.funcs, C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLightModelfv.xml
-func (gl *GL) LightModelfv(pname glbase.Enum, params []float32) {
- C.gl1_1_glLightModelfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLightModelf.xml
-func (gl *GL) LightModelf(pname glbase.Enum, param float32) {
- C.gl1_1_glLightModelf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLightiv.xml
-func (gl *GL) Lightiv(light, pname glbase.Enum, params []int32) {
- C.gl1_1_glLightiv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLighti.xml
-func (gl *GL) Lighti(light, pname glbase.Enum, param int32) {
- C.gl1_1_glLighti(gl.funcs, C.GLenum(light), C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLightfv.xml
-func (gl *GL) Lightfv(light, pname glbase.Enum, params []float32) {
- C.gl1_1_glLightfv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLightf.xml
-func (gl *GL) Lightf(light, pname glbase.Enum, param float32) {
- C.gl1_1_glLightf(gl.funcs, C.GLenum(light), C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glFogiv.xml
-func (gl *GL) Fogiv(pname glbase.Enum, params []int32) {
- C.gl1_1_glFogiv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glFogi.xml
-func (gl *GL) Fogi(pname glbase.Enum, param int32) {
- C.gl1_1_glFogi(gl.funcs, C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glFogfv.xml
-func (gl *GL) Fogfv(pname glbase.Enum, params []float32) {
- C.gl1_1_glFogfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glFogf.xml
-func (gl *GL) Fogf(pname glbase.Enum, param float32) {
- C.gl1_1_glFogf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColorMaterial.xml
-func (gl *GL) ColorMaterial(face, mode glbase.Enum) {
- C.gl1_1_glColorMaterial(gl.funcs, C.GLenum(face), C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glClipPlane.xml
-func (gl *GL) ClipPlane(plane glbase.Enum, equation []float64) {
- C.gl1_1_glClipPlane(gl.funcs, C.GLenum(plane), (*C.GLdouble)(unsafe.Pointer(&equation[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4sv.xml
-func (gl *GL) Vertex4sv(v []int16) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl1_1_glVertex4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4s.xml
-func (gl *GL) Vertex4s(x, y, z, w int16) {
- C.gl1_1_glVertex4s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4iv.xml
-func (gl *GL) Vertex4iv(v []int32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl1_1_glVertex4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4i.xml
-func (gl *GL) Vertex4i(x, y, z, w int) {
- C.gl1_1_glVertex4i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z), C.GLint(w))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4fv.xml
-func (gl *GL) Vertex4fv(v []float32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl1_1_glVertex4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4f.xml
-func (gl *GL) Vertex4f(x, y, z, w float32) {
- C.gl1_1_glVertex4f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4dv.xml
-func (gl *GL) Vertex4dv(v []float64) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl1_1_glVertex4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4d.xml
-func (gl *GL) Vertex4d(x, y, z, w float64) {
- C.gl1_1_glVertex4d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3sv.xml
-func (gl *GL) Vertex3sv(v []int16) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_1_glVertex3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3s.xml
-func (gl *GL) Vertex3s(x, y, z int16) {
- C.gl1_1_glVertex3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3iv.xml
-func (gl *GL) Vertex3iv(v []int32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_1_glVertex3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3i.xml
-func (gl *GL) Vertex3i(x, y, z int) {
- C.gl1_1_glVertex3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3fv.xml
-func (gl *GL) Vertex3fv(v []float32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_1_glVertex3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3f.xml
-func (gl *GL) Vertex3f(x, y, z float32) {
- C.gl1_1_glVertex3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3dv.xml
-func (gl *GL) Vertex3dv(v []float64) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_1_glVertex3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3d.xml
-func (gl *GL) Vertex3d(x, y, z float64) {
- C.gl1_1_glVertex3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2sv.xml
-func (gl *GL) Vertex2sv(v []int16) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl1_1_glVertex2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2s.xml
-func (gl *GL) Vertex2s(x, y int16) {
- C.gl1_1_glVertex2s(gl.funcs, C.GLshort(x), C.GLshort(y))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2iv.xml
-func (gl *GL) Vertex2iv(v []int32) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl1_1_glVertex2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2i.xml
-func (gl *GL) Vertex2i(x, y int) {
- C.gl1_1_glVertex2i(gl.funcs, C.GLint(x), C.GLint(y))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2fv.xml
-func (gl *GL) Vertex2fv(v []float32) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl1_1_glVertex2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2f.xml
-func (gl *GL) Vertex2f(x, y float32) {
- C.gl1_1_glVertex2f(gl.funcs, C.GLfloat(x), C.GLfloat(y))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2dv.xml
-func (gl *GL) Vertex2dv(v []float64) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl1_1_glVertex2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2d.xml
-func (gl *GL) Vertex2d(x, y float64) {
- C.gl1_1_glVertex2d(gl.funcs, C.GLdouble(x), C.GLdouble(y))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4sv.xml
-func (gl *GL) TexCoord4sv(v []int16) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl1_1_glTexCoord4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4s.xml
-func (gl *GL) TexCoord4s(s, t, r, q int16) {
- C.gl1_1_glTexCoord4s(gl.funcs, C.GLshort(s), C.GLshort(t), C.GLshort(r), C.GLshort(q))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4iv.xml
-func (gl *GL) TexCoord4iv(v []int32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl1_1_glTexCoord4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4i.xml
-func (gl *GL) TexCoord4i(s, t, r, q int32) {
- C.gl1_1_glTexCoord4i(gl.funcs, C.GLint(s), C.GLint(t), C.GLint(r), C.GLint(q))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4fv.xml
-func (gl *GL) TexCoord4fv(v []float32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl1_1_glTexCoord4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4f.xml
-func (gl *GL) TexCoord4f(s, t, r, q float32) {
- C.gl1_1_glTexCoord4f(gl.funcs, C.GLfloat(s), C.GLfloat(t), C.GLfloat(r), C.GLfloat(q))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4dv.xml
-func (gl *GL) TexCoord4dv(v []float64) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl1_1_glTexCoord4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4d.xml
-func (gl *GL) TexCoord4d(s, t, r, q float64) {
- C.gl1_1_glTexCoord4d(gl.funcs, C.GLdouble(s), C.GLdouble(t), C.GLdouble(r), C.GLdouble(q))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3sv.xml
-func (gl *GL) TexCoord3sv(v []int16) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_1_glTexCoord3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3s.xml
-func (gl *GL) TexCoord3s(s, t, r int16) {
- C.gl1_1_glTexCoord3s(gl.funcs, C.GLshort(s), C.GLshort(t), C.GLshort(r))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3iv.xml
-func (gl *GL) TexCoord3iv(v []int32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_1_glTexCoord3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3i.xml
-func (gl *GL) TexCoord3i(s, t, r int32) {
- C.gl1_1_glTexCoord3i(gl.funcs, C.GLint(s), C.GLint(t), C.GLint(r))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3fv.xml
-func (gl *GL) TexCoord3fv(v []float32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_1_glTexCoord3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3f.xml
-func (gl *GL) TexCoord3f(s, t, r float32) {
- C.gl1_1_glTexCoord3f(gl.funcs, C.GLfloat(s), C.GLfloat(t), C.GLfloat(r))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3dv.xml
-func (gl *GL) TexCoord3dv(v []float64) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_1_glTexCoord3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3d.xml
-func (gl *GL) TexCoord3d(s, t, r float64) {
- C.gl1_1_glTexCoord3d(gl.funcs, C.GLdouble(s), C.GLdouble(t), C.GLdouble(r))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2sv.xml
-func (gl *GL) TexCoord2sv(v []int16) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl1_1_glTexCoord2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2s.xml
-func (gl *GL) TexCoord2s(s, t int16) {
- C.gl1_1_glTexCoord2s(gl.funcs, C.GLshort(s), C.GLshort(t))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2iv.xml
-func (gl *GL) TexCoord2iv(v []int32) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl1_1_glTexCoord2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2i.xml
-func (gl *GL) TexCoord2i(s, t int32) {
- C.gl1_1_glTexCoord2i(gl.funcs, C.GLint(s), C.GLint(t))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2fv.xml
-func (gl *GL) TexCoord2fv(v []float32) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl1_1_glTexCoord2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2f.xml
-func (gl *GL) TexCoord2f(s, t float32) {
- C.gl1_1_glTexCoord2f(gl.funcs, C.GLfloat(s), C.GLfloat(t))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2dv.xml
-func (gl *GL) TexCoord2dv(v []float64) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl1_1_glTexCoord2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2d.xml
-func (gl *GL) TexCoord2d(s, t float64) {
- C.gl1_1_glTexCoord2d(gl.funcs, C.GLdouble(s), C.GLdouble(t))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1sv.xml
-func (gl *GL) TexCoord1sv(v []int16) {
- C.gl1_1_glTexCoord1sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1s.xml
-func (gl *GL) TexCoord1s(s int16) {
- C.gl1_1_glTexCoord1s(gl.funcs, C.GLshort(s))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1iv.xml
-func (gl *GL) TexCoord1iv(v []int32) {
- C.gl1_1_glTexCoord1iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1i.xml
-func (gl *GL) TexCoord1i(s int32) {
- C.gl1_1_glTexCoord1i(gl.funcs, C.GLint(s))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1fv.xml
-func (gl *GL) TexCoord1fv(v []float32) {
- C.gl1_1_glTexCoord1fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1f.xml
-func (gl *GL) TexCoord1f(s float32) {
- C.gl1_1_glTexCoord1f(gl.funcs, C.GLfloat(s))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1dv.xml
-func (gl *GL) TexCoord1dv(v []float64) {
- C.gl1_1_glTexCoord1dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1d.xml
-func (gl *GL) TexCoord1d(s float64) {
- C.gl1_1_glTexCoord1d(gl.funcs, C.GLdouble(s))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRectsv.xml
-func (gl *GL) Rectsv(v1, v2 []int16) {
- C.gl1_1_glRectsv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v1[0])), (*C.GLshort)(unsafe.Pointer(&v2[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRects.xml
-func (gl *GL) Rects(x1, y1, x2, y2 int16) {
- C.gl1_1_glRects(gl.funcs, C.GLshort(x1), C.GLshort(y1), C.GLshort(x2), C.GLshort(y2))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRectiv.xml
-func (gl *GL) Rectiv(v1, v2 []int32) {
- C.gl1_1_glRectiv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v1[0])), (*C.GLint)(unsafe.Pointer(&v2[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRecti.xml
-func (gl *GL) Recti(x1, y1, x2, y2 int32) {
- C.gl1_1_glRecti(gl.funcs, C.GLint(x1), C.GLint(y1), C.GLint(x2), C.GLint(y2))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRectfv.xml
-func (gl *GL) Rectfv(v1, v2 []float32) {
- C.gl1_1_glRectfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v1[0])), (*C.GLfloat)(unsafe.Pointer(&v2[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRectf.xml
-func (gl *GL) Rectf(x1, y1, x2, y2 float32) {
- C.gl1_1_glRectf(gl.funcs, C.GLfloat(x1), C.GLfloat(y1), C.GLfloat(x2), C.GLfloat(y2))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRectdv.xml
-func (gl *GL) Rectdv(v1, v2 []float64) {
- C.gl1_1_glRectdv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v1[0])), (*C.GLdouble)(unsafe.Pointer(&v2[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRectd.xml
-func (gl *GL) Rectd(x1, y1, x2, y2 float64) {
- C.gl1_1_glRectd(gl.funcs, C.GLdouble(x1), C.GLdouble(y1), C.GLdouble(x2), C.GLdouble(y2))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4sv.xml
-func (gl *GL) RasterPos4sv(v []int16) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl1_1_glRasterPos4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4s.xml
-func (gl *GL) RasterPos4s(x, y, z, w int16) {
- C.gl1_1_glRasterPos4s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4iv.xml
-func (gl *GL) RasterPos4iv(v []int32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl1_1_glRasterPos4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4i.xml
-func (gl *GL) RasterPos4i(x, y, z, w int) {
- C.gl1_1_glRasterPos4i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z), C.GLint(w))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4fv.xml
-func (gl *GL) RasterPos4fv(v []float32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl1_1_glRasterPos4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4f.xml
-func (gl *GL) RasterPos4f(x, y, z, w float32) {
- C.gl1_1_glRasterPos4f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4dv.xml
-func (gl *GL) RasterPos4dv(v []float64) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl1_1_glRasterPos4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4d.xml
-func (gl *GL) RasterPos4d(x, y, z, w float64) {
- C.gl1_1_glRasterPos4d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3sv.xml
-func (gl *GL) RasterPos3sv(v []int16) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_1_glRasterPos3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3s.xml
-func (gl *GL) RasterPos3s(x, y, z int16) {
- C.gl1_1_glRasterPos3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3iv.xml
-func (gl *GL) RasterPos3iv(v []int32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_1_glRasterPos3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3i.xml
-func (gl *GL) RasterPos3i(x, y, z int) {
- C.gl1_1_glRasterPos3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3fv.xml
-func (gl *GL) RasterPos3fv(v []float32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_1_glRasterPos3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3f.xml
-func (gl *GL) RasterPos3f(x, y, z float32) {
- C.gl1_1_glRasterPos3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3dv.xml
-func (gl *GL) RasterPos3dv(v []float64) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_1_glRasterPos3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3d.xml
-func (gl *GL) RasterPos3d(x, y, z float64) {
- C.gl1_1_glRasterPos3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2sv.xml
-func (gl *GL) RasterPos2sv(v []int16) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl1_1_glRasterPos2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2s.xml
-func (gl *GL) RasterPos2s(x, y int16) {
- C.gl1_1_glRasterPos2s(gl.funcs, C.GLshort(x), C.GLshort(y))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2iv.xml
-func (gl *GL) RasterPos2iv(v []int32) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl1_1_glRasterPos2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2i.xml
-func (gl *GL) RasterPos2i(x, y int) {
- C.gl1_1_glRasterPos2i(gl.funcs, C.GLint(x), C.GLint(y))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2fv.xml
-func (gl *GL) RasterPos2fv(v []float32) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl1_1_glRasterPos2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2f.xml
-func (gl *GL) RasterPos2f(x, y float32) {
- C.gl1_1_glRasterPos2f(gl.funcs, C.GLfloat(x), C.GLfloat(y))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2dv.xml
-func (gl *GL) RasterPos2dv(v []float64) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl1_1_glRasterPos2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2d.xml
-func (gl *GL) RasterPos2d(x, y float64) {
- C.gl1_1_glRasterPos2d(gl.funcs, C.GLdouble(x), C.GLdouble(y))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3sv.xml
-func (gl *GL) Normal3sv(v []int16) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_1_glNormal3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3s.xml
-func (gl *GL) Normal3s(nx, ny, nz int16) {
- C.gl1_1_glNormal3s(gl.funcs, C.GLshort(nx), C.GLshort(ny), C.GLshort(nz))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3iv.xml
-func (gl *GL) Normal3iv(v []int32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_1_glNormal3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3i.xml
-func (gl *GL) Normal3i(nx, ny, nz int32) {
- C.gl1_1_glNormal3i(gl.funcs, C.GLint(nx), C.GLint(ny), C.GLint(nz))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3fv.xml
-func (gl *GL) Normal3fv(v []float32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_1_glNormal3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3f.xml
-func (gl *GL) Normal3f(nx, ny, nz float32) {
- C.gl1_1_glNormal3f(gl.funcs, C.GLfloat(nx), C.GLfloat(ny), C.GLfloat(nz))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3dv.xml
-func (gl *GL) Normal3dv(v []float64) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_1_glNormal3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3d.xml
-func (gl *GL) Normal3d(nx, ny, nz float64) {
- C.gl1_1_glNormal3d(gl.funcs, C.GLdouble(nx), C.GLdouble(ny), C.GLdouble(nz))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3bv.xml
-func (gl *GL) Normal3bv(v []byte) {
- C.gl1_1_glNormal3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3b.xml
-func (gl *GL) Normal3b(nx, ny, nz byte) {
- C.gl1_1_glNormal3b(gl.funcs, C.GLbyte(nx), C.GLbyte(ny), C.GLbyte(nz))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexsv.xml
-func (gl *GL) Indexsv(c []int16) {
- C.gl1_1_glIndexsv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&c[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexs.xml
-func (gl *GL) Indexs(c int16) {
- C.gl1_1_glIndexs(gl.funcs, C.GLshort(c))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexiv.xml
-func (gl *GL) Indexiv(c []int32) {
- C.gl1_1_glIndexiv(gl.funcs, (*C.GLint)(unsafe.Pointer(&c[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexi.xml
-func (gl *GL) Indexi(c int32) {
- C.gl1_1_glIndexi(gl.funcs, C.GLint(c))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexfv.xml
-func (gl *GL) Indexfv(c []float32) {
- C.gl1_1_glIndexfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&c[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexf.xml
-func (gl *GL) Indexf(c float32) {
- C.gl1_1_glIndexf(gl.funcs, C.GLfloat(c))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexdv.xml
-func (gl *GL) Indexdv(c []float64) {
- C.gl1_1_glIndexdv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&c[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexd.xml
-func (gl *GL) Indexd(c float64) {
- C.gl1_1_glIndexd(gl.funcs, C.GLdouble(c))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEnd.xml
-func (gl *GL) End() {
- C.gl1_1_glEnd(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEdgeFlagv.xml
-func (gl *GL) EdgeFlagv(flag []bool) {
- C.gl1_1_glEdgeFlagv(gl.funcs, (*C.GLboolean)(unsafe.Pointer(&flag[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEdgeFlag.xml
-func (gl *GL) EdgeFlag(flag bool) {
- C.gl1_1_glEdgeFlag(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag)))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4usv.xml
-func (gl *GL) Color4usv(v []uint16) {
- C.gl1_1_glColor4usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4us.xml
-func (gl *GL) Color4us(red, green, blue, alpha uint16) {
- C.gl1_1_glColor4us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue), C.GLushort(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4uiv.xml
-func (gl *GL) Color4uiv(v []uint32) {
- C.gl1_1_glColor4uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4ui.xml
-func (gl *GL) Color4ui(red, green, blue, alpha uint32) {
- C.gl1_1_glColor4ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue), C.GLuint(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4ubv.xml
-func (gl *GL) Color4ubv(v []uint8) {
- C.gl1_1_glColor4ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4ub.xml
-func (gl *GL) Color4ub(red, green, blue, alpha uint8) {
- C.gl1_1_glColor4ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue), C.GLubyte(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4sv.xml
-func (gl *GL) Color4sv(v []int16) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl1_1_glColor4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4s.xml
-func (gl *GL) Color4s(red, green, blue, alpha int16) {
- C.gl1_1_glColor4s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue), C.GLshort(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4iv.xml
-func (gl *GL) Color4iv(v []int32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl1_1_glColor4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4i.xml
-func (gl *GL) Color4i(red, green, blue, alpha int32) {
- C.gl1_1_glColor4i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue), C.GLint(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4fv.xml
-func (gl *GL) Color4fv(v []float32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl1_1_glColor4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4f.xml
-func (gl *GL) Color4f(red, green, blue, alpha float32) {
- C.gl1_1_glColor4f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4dv.xml
-func (gl *GL) Color4dv(v []float64) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl1_1_glColor4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4d.xml
-func (gl *GL) Color4d(red, green, blue, alpha float64) {
- C.gl1_1_glColor4d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue), C.GLdouble(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4bv.xml
-func (gl *GL) Color4bv(v []byte) {
- C.gl1_1_glColor4bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4b.xml
-func (gl *GL) Color4b(red, green, blue, alpha byte) {
- C.gl1_1_glColor4b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue), C.GLbyte(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3usv.xml
-func (gl *GL) Color3usv(v []uint16) {
- C.gl1_1_glColor3usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3us.xml
-func (gl *GL) Color3us(red, green, blue uint16) {
- C.gl1_1_glColor3us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3uiv.xml
-func (gl *GL) Color3uiv(v []uint32) {
- C.gl1_1_glColor3uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3ui.xml
-func (gl *GL) Color3ui(red, green, blue uint32) {
- C.gl1_1_glColor3ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3ubv.xml
-func (gl *GL) Color3ubv(v []uint8) {
- C.gl1_1_glColor3ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3ub.xml
-func (gl *GL) Color3ub(red, green, blue uint8) {
- C.gl1_1_glColor3ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3sv.xml
-func (gl *GL) Color3sv(v []int16) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_1_glColor3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3s.xml
-func (gl *GL) Color3s(red, green, blue int16) {
- C.gl1_1_glColor3s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3iv.xml
-func (gl *GL) Color3iv(v []int32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_1_glColor3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3i.xml
-func (gl *GL) Color3i(red, green, blue int32) {
- C.gl1_1_glColor3i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3fv.xml
-func (gl *GL) Color3fv(v []float32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_1_glColor3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3f.xml
-func (gl *GL) Color3f(red, green, blue float32) {
- C.gl1_1_glColor3f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3dv.xml
-func (gl *GL) Color3dv(v []float64) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_1_glColor3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3d.xml
-func (gl *GL) Color3d(red, green, blue float64) {
- C.gl1_1_glColor3d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3bv.xml
-func (gl *GL) Color3bv(v []byte) {
- C.gl1_1_glColor3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3b.xml
-func (gl *GL) Color3b(red, green, blue byte) {
- C.gl1_1_glColor3b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glBitmap.xml
-func (gl *GL) Bitmap(width, height int, xorig, yorig, xmove, ymove float32, bitmap []uint8) {
- C.gl1_1_glBitmap(gl.funcs, C.GLsizei(width), C.GLsizei(height), C.GLfloat(xorig), C.GLfloat(yorig), C.GLfloat(xmove), C.GLfloat(ymove), (*C.GLubyte)(unsafe.Pointer(&bitmap[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glBegin.xml
-func (gl *GL) Begin(mode glbase.Enum) {
- C.gl1_1_glBegin(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glListBase.xml
-func (gl *GL) ListBase(base uint32) {
- C.gl1_1_glListBase(gl.funcs, C.GLuint(base))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGenLists.xml
-func (gl *GL) GenLists(range_ int32) uint32 {
- glresult := C.gl1_1_glGenLists(gl.funcs, C.GLsizei(range_))
- return uint32(glresult)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glDeleteLists.xml
-func (gl *GL) DeleteLists(list uint32, range_ int32) {
- C.gl1_1_glDeleteLists(gl.funcs, C.GLuint(list), C.GLsizei(range_))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCallLists.xml
-func (gl *GL) CallLists(n int, gltype glbase.Enum, lists interface{}) {
- var lists_ptr unsafe.Pointer
- var lists_v = reflect.ValueOf(lists)
- if lists != nil && lists_v.Kind() != reflect.Slice {
- panic("parameter lists must be a slice")
- }
- if lists != nil {
- lists_ptr = unsafe.Pointer(lists_v.Index(0).Addr().Pointer())
- }
- C.gl1_1_glCallLists(gl.funcs, C.GLsizei(n), C.GLenum(gltype), lists_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCallList.xml
-func (gl *GL) CallList(list uint32) {
- C.gl1_1_glCallList(gl.funcs, C.GLuint(list))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEndList.xml
-func (gl *GL) EndList() {
- C.gl1_1_glEndList(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glNewList.xml
-func (gl *GL) NewList(list uint32, mode glbase.Enum) {
- C.gl1_1_glNewList(gl.funcs, C.GLuint(list), C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPushClientAttrib.xml
-func (gl *GL) PushClientAttrib(mask glbase.Bitfield) {
- C.gl1_1_glPushClientAttrib(gl.funcs, C.GLbitfield(mask))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPopClientAttrib.xml
-func (gl *GL) PopClientAttrib() {
- C.gl1_1_glPopClientAttrib(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPrioritizeTextures.xml
-func (gl *GL) PrioritizeTextures(n int, textures []glbase.Texture, priorities []float32) {
- C.gl1_1_glPrioritizeTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])), (*C.GLfloat)(unsafe.Pointer(&priorities[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glAreTexturesResident.xml
-func (gl *GL) AreTexturesResident(n int, textures []glbase.Texture, residences []bool) bool {
- glresult := C.gl1_1_glAreTexturesResident(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])), (*C.GLboolean)(unsafe.Pointer(&residences[0])))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexPointer.xml
-func (gl *GL) VertexPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) {
- var pointer_ptr unsafe.Pointer
- var pointer_v = reflect.ValueOf(pointer)
- if pointer != nil && pointer_v.Kind() != reflect.Slice {
- panic("parameter pointer must be a slice")
- }
- if pointer != nil {
- pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
- }
- C.gl1_1_glVertexPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoordPointer.xml
-func (gl *GL) TexCoordPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) {
- var pointer_ptr unsafe.Pointer
- var pointer_v = reflect.ValueOf(pointer)
- if pointer != nil && pointer_v.Kind() != reflect.Slice {
- panic("parameter pointer must be a slice")
- }
- if pointer != nil {
- pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
- }
- C.gl1_1_glTexCoordPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glNormalPointer.xml
-func (gl *GL) NormalPointer(gltype glbase.Enum, stride int, pointer interface{}) {
- var pointer_ptr unsafe.Pointer
- var pointer_v = reflect.ValueOf(pointer)
- if pointer != nil && pointer_v.Kind() != reflect.Slice {
- panic("parameter pointer must be a slice")
- }
- if pointer != nil {
- pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
- }
- C.gl1_1_glNormalPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glInterleavedArrays.xml
-func (gl *GL) InterleavedArrays(format glbase.Enum, stride int, pointer interface{}) {
- var pointer_ptr unsafe.Pointer
- var pointer_v = reflect.ValueOf(pointer)
- if pointer != nil && pointer_v.Kind() != reflect.Slice {
- panic("parameter pointer must be a slice")
- }
- if pointer != nil {
- pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
- }
- C.gl1_1_glInterleavedArrays(gl.funcs, C.GLenum(format), C.GLsizei(stride), pointer_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexPointer.xml
-func (gl *GL) IndexPointer(gltype glbase.Enum, stride int, pointer interface{}) {
- var pointer_ptr unsafe.Pointer
- var pointer_v = reflect.ValueOf(pointer)
- if pointer != nil && pointer_v.Kind() != reflect.Slice {
- panic("parameter pointer must be a slice")
- }
- if pointer != nil {
- pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
- }
- C.gl1_1_glIndexPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEnableClientState.xml
-func (gl *GL) EnableClientState(array glbase.Enum) {
- C.gl1_1_glEnableClientState(gl.funcs, C.GLenum(array))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEdgeFlagPointer.xml
-func (gl *GL) EdgeFlagPointer(stride int, pointer interface{}) {
- var pointer_ptr unsafe.Pointer
- var pointer_v = reflect.ValueOf(pointer)
- if pointer != nil && pointer_v.Kind() != reflect.Slice {
- panic("parameter pointer must be a slice")
- }
- if pointer != nil {
- pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
- }
- C.gl1_1_glEdgeFlagPointer(gl.funcs, C.GLsizei(stride), pointer_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glDisableClientState.xml
-func (gl *GL) DisableClientState(array glbase.Enum) {
- C.gl1_1_glDisableClientState(gl.funcs, C.GLenum(array))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColorPointer.xml
-func (gl *GL) ColorPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) {
- var pointer_ptr unsafe.Pointer
- var pointer_v = reflect.ValueOf(pointer)
- if pointer != nil && pointer_v.Kind() != reflect.Slice {
- panic("parameter pointer must be a slice")
- }
- if pointer != nil {
- pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
- }
- C.gl1_1_glColorPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glArrayElement.xml
-func (gl *GL) ArrayElement(i int32) {
- C.gl1_1_glArrayElement(gl.funcs, C.GLint(i))
-}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.2/funcs.cpp b/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.2/funcs.cpp
deleted file mode 100644
index 328f40f85..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.2/funcs.cpp
+++ /dev/null
@@ -1,2250 +0,0 @@
-
-// ** file automatically generated by glgen -- do not edit manually **
-
-#include <QOpenGLContext>
-#include <QtGui/qopenglfunctions_1_2.h>
-
-#include "funcs.h"
-
-void *gl1_2_funcs() {
- QOpenGLFunctions_1_2* funcs = QOpenGLContext::currentContext()->versionFunctions<QOpenGLFunctions_1_2>();
- if (!funcs) {
- return 0;
- }
- funcs->initializeOpenGLFunctions();
- return funcs;
-}
-
-
-void gl1_2_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glViewport(x, y, width, height);
-}
-
-void gl1_2_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glDepthRange(nearVal, farVal);
-}
-
-GLboolean gl1_2_glIsEnabled(void *_glfuncs, GLenum cap)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- return _qglfuncs->glIsEnabled(cap);
-}
-
-void gl1_2_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glGetTexLevelParameteriv(target, level, pname, params);
-}
-
-void gl1_2_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glGetTexLevelParameterfv(target, level, pname, params);
-}
-
-void gl1_2_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glGetTexParameteriv(target, pname, params);
-}
-
-void gl1_2_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glGetTexParameterfv(target, pname, params);
-}
-
-void gl1_2_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glGetTexImage(target, level, format, gltype, pixels);
-}
-
-void gl1_2_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glGetIntegerv(pname, params);
-}
-
-void gl1_2_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glGetFloatv(pname, params);
-}
-
-GLenum gl1_2_glGetError(void *_glfuncs)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- return _qglfuncs->glGetError();
-}
-
-void gl1_2_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glGetDoublev(pname, params);
-}
-
-void gl1_2_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glGetBooleanv(pname, params);
-}
-
-void gl1_2_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glReadPixels(x, y, width, height, format, gltype, pixels);
-}
-
-void gl1_2_glReadBuffer(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glReadBuffer(mode);
-}
-
-void gl1_2_glPixelStorei(void *_glfuncs, GLenum pname, GLint param)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glPixelStorei(pname, param);
-}
-
-void gl1_2_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glPixelStoref(pname, param);
-}
-
-void gl1_2_glDepthFunc(void *_glfuncs, GLenum glfunc)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glDepthFunc(glfunc);
-}
-
-void gl1_2_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glStencilOp(fail, zfail, zpass);
-}
-
-void gl1_2_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glStencilFunc(glfunc, ref, mask);
-}
-
-void gl1_2_glLogicOp(void *_glfuncs, GLenum opcode)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glLogicOp(opcode);
-}
-
-void gl1_2_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glBlendFunc(sfactor, dfactor);
-}
-
-void gl1_2_glFlush(void *_glfuncs)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glFlush();
-}
-
-void gl1_2_glFinish(void *_glfuncs)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glFinish();
-}
-
-void gl1_2_glEnable(void *_glfuncs, GLenum cap)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glEnable(cap);
-}
-
-void gl1_2_glDisable(void *_glfuncs, GLenum cap)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glDisable(cap);
-}
-
-void gl1_2_glDepthMask(void *_glfuncs, GLboolean flag)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glDepthMask(flag);
-}
-
-void gl1_2_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glColorMask(red, green, blue, alpha);
-}
-
-void gl1_2_glStencilMask(void *_glfuncs, GLuint mask)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glStencilMask(mask);
-}
-
-void gl1_2_glClearDepth(void *_glfuncs, GLdouble depth)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glClearDepth(depth);
-}
-
-void gl1_2_glClearStencil(void *_glfuncs, GLint s)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glClearStencil(s);
-}
-
-void gl1_2_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glClearColor(red, green, blue, alpha);
-}
-
-void gl1_2_glClear(void *_glfuncs, GLbitfield mask)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glClear(mask);
-}
-
-void gl1_2_glDrawBuffer(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glDrawBuffer(mode);
-}
-
-void gl1_2_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glTexImage2D(target, level, internalFormat, width, height, border, format, gltype, pixels);
-}
-
-void gl1_2_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glTexImage1D(target, level, internalFormat, width, border, format, gltype, pixels);
-}
-
-void gl1_2_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glTexParameteriv(target, pname, params);
-}
-
-void gl1_2_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glTexParameteri(target, pname, param);
-}
-
-void gl1_2_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glTexParameterfv(target, pname, params);
-}
-
-void gl1_2_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glTexParameterf(target, pname, param);
-}
-
-void gl1_2_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glScissor(x, y, width, height);
-}
-
-void gl1_2_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glPolygonMode(face, mode);
-}
-
-void gl1_2_glPointSize(void *_glfuncs, GLfloat size)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glPointSize(size);
-}
-
-void gl1_2_glLineWidth(void *_glfuncs, GLfloat width)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glLineWidth(width);
-}
-
-void gl1_2_glHint(void *_glfuncs, GLenum target, GLenum mode)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glHint(target, mode);
-}
-
-void gl1_2_glFrontFace(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glFrontFace(mode);
-}
-
-void gl1_2_glCullFace(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glCullFace(mode);
-}
-
-void gl1_2_glIndexubv(void *_glfuncs, const GLubyte* c)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glIndexubv(c);
-}
-
-void gl1_2_glIndexub(void *_glfuncs, GLubyte c)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glIndexub(c);
-}
-
-GLboolean gl1_2_glIsTexture(void *_glfuncs, GLuint texture)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- return _qglfuncs->glIsTexture(texture);
-}
-
-void gl1_2_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glGenTextures(n, textures);
-}
-
-void gl1_2_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glDeleteTextures(n, textures);
-}
-
-void gl1_2_glBindTexture(void *_glfuncs, GLenum target, GLuint texture)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glBindTexture(target, texture);
-}
-
-void gl1_2_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, gltype, pixels);
-}
-
-void gl1_2_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glTexSubImage1D(target, level, xoffset, width, format, gltype, pixels);
-}
-
-void gl1_2_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
-}
-
-void gl1_2_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glCopyTexSubImage1D(target, level, xoffset, x, y, width);
-}
-
-void gl1_2_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glCopyTexImage2D(target, level, internalFormat, x, y, width, height, border);
-}
-
-void gl1_2_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glCopyTexImage1D(target, level, internalFormat, x, y, width, border);
-}
-
-void gl1_2_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glPolygonOffset(factor, units);
-}
-
-void gl1_2_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glDrawElements(mode, count, gltype, indices);
-}
-
-void gl1_2_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glDrawArrays(mode, first, count);
-}
-
-void gl1_2_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
-}
-
-void gl1_2_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, gltype, pixels);
-}
-
-void gl1_2_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glTexImage3D(target, level, internalFormat, width, height, depth, border, format, gltype, pixels);
-}
-
-void gl1_2_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glDrawRangeElements(mode, start, end, count, gltype, indices);
-}
-
-void gl1_2_glBlendEquation(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glBlendEquation(mode);
-}
-
-void gl1_2_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glBlendColor(red, green, blue, alpha);
-}
-
-void gl1_2_glTranslatef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glTranslatef(x, y, z);
-}
-
-void gl1_2_glTranslated(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glTranslated(x, y, z);
-}
-
-void gl1_2_glScalef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glScalef(x, y, z);
-}
-
-void gl1_2_glScaled(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glScaled(x, y, z);
-}
-
-void gl1_2_glRotatef(void *_glfuncs, GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glRotatef(angle, x, y, z);
-}
-
-void gl1_2_glRotated(void *_glfuncs, GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glRotated(angle, x, y, z);
-}
-
-void gl1_2_glPushMatrix(void *_glfuncs)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glPushMatrix();
-}
-
-void gl1_2_glPopMatrix(void *_glfuncs)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glPopMatrix();
-}
-
-void gl1_2_glOrtho(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glOrtho(left, right, bottom, top, zNear, zFar);
-}
-
-void gl1_2_glMultMatrixd(void *_glfuncs, const GLdouble* m)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glMultMatrixd(m);
-}
-
-void gl1_2_glMultMatrixf(void *_glfuncs, const GLfloat* m)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glMultMatrixf(m);
-}
-
-void gl1_2_glMatrixMode(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glMatrixMode(mode);
-}
-
-void gl1_2_glLoadMatrixd(void *_glfuncs, const GLdouble* m)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glLoadMatrixd(m);
-}
-
-void gl1_2_glLoadMatrixf(void *_glfuncs, const GLfloat* m)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glLoadMatrixf(m);
-}
-
-void gl1_2_glLoadIdentity(void *_glfuncs)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glLoadIdentity();
-}
-
-void gl1_2_glFrustum(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glFrustum(left, right, bottom, top, zNear, zFar);
-}
-
-GLboolean gl1_2_glIsList(void *_glfuncs, GLuint list)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- return _qglfuncs->glIsList(list);
-}
-
-void gl1_2_glGetTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glGetTexGeniv(coord, pname, params);
-}
-
-void gl1_2_glGetTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glGetTexGenfv(coord, pname, params);
-}
-
-void gl1_2_glGetTexGendv(void *_glfuncs, GLenum coord, GLenum pname, GLdouble* params)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glGetTexGendv(coord, pname, params);
-}
-
-void gl1_2_glGetTexEnviv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glGetTexEnviv(target, pname, params);
-}
-
-void gl1_2_glGetTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glGetTexEnvfv(target, pname, params);
-}
-
-void gl1_2_glGetPolygonStipple(void *_glfuncs, GLubyte* mask)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glGetPolygonStipple(mask);
-}
-
-void gl1_2_glGetPixelMapusv(void *_glfuncs, GLenum glmap, GLushort* values)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glGetPixelMapusv(glmap, values);
-}
-
-void gl1_2_glGetPixelMapuiv(void *_glfuncs, GLenum glmap, GLuint* values)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glGetPixelMapuiv(glmap, values);
-}
-
-void gl1_2_glGetPixelMapfv(void *_glfuncs, GLenum glmap, GLfloat* values)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glGetPixelMapfv(glmap, values);
-}
-
-void gl1_2_glGetMaterialiv(void *_glfuncs, GLenum face, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glGetMaterialiv(face, pname, params);
-}
-
-void gl1_2_glGetMaterialfv(void *_glfuncs, GLenum face, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glGetMaterialfv(face, pname, params);
-}
-
-void gl1_2_glGetMapiv(void *_glfuncs, GLenum target, GLenum query, GLint* v)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glGetMapiv(target, query, v);
-}
-
-void gl1_2_glGetMapfv(void *_glfuncs, GLenum target, GLenum query, GLfloat* v)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glGetMapfv(target, query, v);
-}
-
-void gl1_2_glGetMapdv(void *_glfuncs, GLenum target, GLenum query, GLdouble* v)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glGetMapdv(target, query, v);
-}
-
-void gl1_2_glGetLightiv(void *_glfuncs, GLenum light, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glGetLightiv(light, pname, params);
-}
-
-void gl1_2_glGetLightfv(void *_glfuncs, GLenum light, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glGetLightfv(light, pname, params);
-}
-
-void gl1_2_glGetClipPlane(void *_glfuncs, GLenum plane, GLdouble* equation)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glGetClipPlane(plane, equation);
-}
-
-void gl1_2_glDrawPixels(void *_glfuncs, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glDrawPixels(width, height, format, gltype, pixels);
-}
-
-void gl1_2_glCopyPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum gltype)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glCopyPixels(x, y, width, height, gltype);
-}
-
-void gl1_2_glPixelMapusv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLushort* values)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glPixelMapusv(glmap, mapsize, values);
-}
-
-void gl1_2_glPixelMapuiv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLuint* values)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glPixelMapuiv(glmap, mapsize, values);
-}
-
-void gl1_2_glPixelMapfv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLfloat* values)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glPixelMapfv(glmap, mapsize, values);
-}
-
-void gl1_2_glPixelTransferi(void *_glfuncs, GLenum pname, GLint param)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glPixelTransferi(pname, param);
-}
-
-void gl1_2_glPixelTransferf(void *_glfuncs, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glPixelTransferf(pname, param);
-}
-
-void gl1_2_glPixelZoom(void *_glfuncs, GLfloat xfactor, GLfloat yfactor)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glPixelZoom(xfactor, yfactor);
-}
-
-void gl1_2_glAlphaFunc(void *_glfuncs, GLenum glfunc, GLfloat ref)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glAlphaFunc(glfunc, ref);
-}
-
-void gl1_2_glEvalPoint2(void *_glfuncs, GLint i, GLint j)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glEvalPoint2(i, j);
-}
-
-void gl1_2_glEvalMesh2(void *_glfuncs, GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glEvalMesh2(mode, i1, i2, j1, j2);
-}
-
-void gl1_2_glEvalPoint1(void *_glfuncs, GLint i)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glEvalPoint1(i);
-}
-
-void gl1_2_glEvalMesh1(void *_glfuncs, GLenum mode, GLint i1, GLint i2)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glEvalMesh1(mode, i1, i2);
-}
-
-void gl1_2_glEvalCoord2fv(void *_glfuncs, const GLfloat* u)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glEvalCoord2fv(u);
-}
-
-void gl1_2_glEvalCoord2f(void *_glfuncs, GLfloat u, GLfloat v)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glEvalCoord2f(u, v);
-}
-
-void gl1_2_glEvalCoord2dv(void *_glfuncs, const GLdouble* u)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glEvalCoord2dv(u);
-}
-
-void gl1_2_glEvalCoord2d(void *_glfuncs, GLdouble u, GLdouble v)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glEvalCoord2d(u, v);
-}
-
-void gl1_2_glEvalCoord1fv(void *_glfuncs, const GLfloat* u)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glEvalCoord1fv(u);
-}
-
-void gl1_2_glEvalCoord1f(void *_glfuncs, GLfloat u)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glEvalCoord1f(u);
-}
-
-void gl1_2_glEvalCoord1dv(void *_glfuncs, const GLdouble* u)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glEvalCoord1dv(u);
-}
-
-void gl1_2_glEvalCoord1d(void *_glfuncs, GLdouble u)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glEvalCoord1d(u);
-}
-
-void gl1_2_glMapGrid2f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glMapGrid2f(un, u1, u2, vn, v1, v2);
-}
-
-void gl1_2_glMapGrid2d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glMapGrid2d(un, u1, u2, vn, v1, v2);
-}
-
-void gl1_2_glMapGrid1f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glMapGrid1f(un, u1, u2);
-}
-
-void gl1_2_glMapGrid1d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glMapGrid1d(un, u1, u2);
-}
-
-void gl1_2_glMap2f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
-}
-
-void gl1_2_glMap2d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
-}
-
-void gl1_2_glMap1f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glMap1f(target, u1, u2, stride, order, points);
-}
-
-void gl1_2_glMap1d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glMap1d(target, u1, u2, stride, order, points);
-}
-
-void gl1_2_glPushAttrib(void *_glfuncs, GLbitfield mask)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glPushAttrib(mask);
-}
-
-void gl1_2_glPopAttrib(void *_glfuncs)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glPopAttrib();
-}
-
-void gl1_2_glAccum(void *_glfuncs, GLenum op, GLfloat value)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glAccum(op, value);
-}
-
-void gl1_2_glIndexMask(void *_glfuncs, GLuint mask)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glIndexMask(mask);
-}
-
-void gl1_2_glClearIndex(void *_glfuncs, GLfloat c)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glClearIndex(c);
-}
-
-void gl1_2_glClearAccum(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glClearAccum(red, green, blue, alpha);
-}
-
-void gl1_2_glPushName(void *_glfuncs, GLuint name)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glPushName(name);
-}
-
-void gl1_2_glPopName(void *_glfuncs)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glPopName();
-}
-
-void gl1_2_glPassThrough(void *_glfuncs, GLfloat token)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glPassThrough(token);
-}
-
-void gl1_2_glLoadName(void *_glfuncs, GLuint name)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glLoadName(name);
-}
-
-void gl1_2_glInitNames(void *_glfuncs)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glInitNames();
-}
-
-GLint gl1_2_glRenderMode(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- return _qglfuncs->glRenderMode(mode);
-}
-
-void gl1_2_glSelectBuffer(void *_glfuncs, GLsizei size, GLuint* buffer)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glSelectBuffer(size, buffer);
-}
-
-void gl1_2_glFeedbackBuffer(void *_glfuncs, GLsizei size, GLenum gltype, GLfloat* buffer)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glFeedbackBuffer(size, gltype, buffer);
-}
-
-void gl1_2_glTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glTexGeniv(coord, pname, params);
-}
-
-void gl1_2_glTexGeni(void *_glfuncs, GLenum coord, GLenum pname, GLint param)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glTexGeni(coord, pname, param);
-}
-
-void gl1_2_glTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glTexGenfv(coord, pname, params);
-}
-
-void gl1_2_glTexGenf(void *_glfuncs, GLenum coord, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glTexGenf(coord, pname, param);
-}
-
-void gl1_2_glTexGendv(void *_glfuncs, GLenum coord, GLenum pname, const GLdouble* params)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glTexGendv(coord, pname, params);
-}
-
-void gl1_2_glTexGend(void *_glfuncs, GLenum coord, GLenum pname, GLdouble param)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glTexGend(coord, pname, param);
-}
-
-void gl1_2_glTexEnviv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glTexEnviv(target, pname, params);
-}
-
-void gl1_2_glTexEnvi(void *_glfuncs, GLenum target, GLenum pname, GLint param)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glTexEnvi(target, pname, param);
-}
-
-void gl1_2_glTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glTexEnvfv(target, pname, params);
-}
-
-void gl1_2_glTexEnvf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glTexEnvf(target, pname, param);
-}
-
-void gl1_2_glShadeModel(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glShadeModel(mode);
-}
-
-void gl1_2_glPolygonStipple(void *_glfuncs, const GLubyte* mask)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glPolygonStipple(mask);
-}
-
-void gl1_2_glMaterialiv(void *_glfuncs, GLenum face, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glMaterialiv(face, pname, params);
-}
-
-void gl1_2_glMateriali(void *_glfuncs, GLenum face, GLenum pname, GLint param)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glMateriali(face, pname, param);
-}
-
-void gl1_2_glMaterialfv(void *_glfuncs, GLenum face, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glMaterialfv(face, pname, params);
-}
-
-void gl1_2_glMaterialf(void *_glfuncs, GLenum face, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glMaterialf(face, pname, param);
-}
-
-void gl1_2_glLineStipple(void *_glfuncs, GLint factor, GLushort pattern)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glLineStipple(factor, pattern);
-}
-
-void gl1_2_glLightModeliv(void *_glfuncs, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glLightModeliv(pname, params);
-}
-
-void gl1_2_glLightModeli(void *_glfuncs, GLenum pname, GLint param)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glLightModeli(pname, param);
-}
-
-void gl1_2_glLightModelfv(void *_glfuncs, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glLightModelfv(pname, params);
-}
-
-void gl1_2_glLightModelf(void *_glfuncs, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glLightModelf(pname, param);
-}
-
-void gl1_2_glLightiv(void *_glfuncs, GLenum light, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glLightiv(light, pname, params);
-}
-
-void gl1_2_glLighti(void *_glfuncs, GLenum light, GLenum pname, GLint param)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glLighti(light, pname, param);
-}
-
-void gl1_2_glLightfv(void *_glfuncs, GLenum light, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glLightfv(light, pname, params);
-}
-
-void gl1_2_glLightf(void *_glfuncs, GLenum light, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glLightf(light, pname, param);
-}
-
-void gl1_2_glFogiv(void *_glfuncs, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glFogiv(pname, params);
-}
-
-void gl1_2_glFogi(void *_glfuncs, GLenum pname, GLint param)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glFogi(pname, param);
-}
-
-void gl1_2_glFogfv(void *_glfuncs, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glFogfv(pname, params);
-}
-
-void gl1_2_glFogf(void *_glfuncs, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glFogf(pname, param);
-}
-
-void gl1_2_glColorMaterial(void *_glfuncs, GLenum face, GLenum mode)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glColorMaterial(face, mode);
-}
-
-void gl1_2_glClipPlane(void *_glfuncs, GLenum plane, const GLdouble* equation)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glClipPlane(plane, equation);
-}
-
-void gl1_2_glVertex4sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glVertex4sv(v);
-}
-
-void gl1_2_glVertex4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glVertex4s(x, y, z, w);
-}
-
-void gl1_2_glVertex4iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glVertex4iv(v);
-}
-
-void gl1_2_glVertex4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glVertex4i(x, y, z, w);
-}
-
-void gl1_2_glVertex4fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glVertex4fv(v);
-}
-
-void gl1_2_glVertex4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glVertex4f(x, y, z, w);
-}
-
-void gl1_2_glVertex4dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glVertex4dv(v);
-}
-
-void gl1_2_glVertex4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glVertex4d(x, y, z, w);
-}
-
-void gl1_2_glVertex3sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glVertex3sv(v);
-}
-
-void gl1_2_glVertex3s(void *_glfuncs, GLshort x, GLshort y, GLshort z)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glVertex3s(x, y, z);
-}
-
-void gl1_2_glVertex3iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glVertex3iv(v);
-}
-
-void gl1_2_glVertex3i(void *_glfuncs, GLint x, GLint y, GLint z)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glVertex3i(x, y, z);
-}
-
-void gl1_2_glVertex3fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glVertex3fv(v);
-}
-
-void gl1_2_glVertex3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glVertex3f(x, y, z);
-}
-
-void gl1_2_glVertex3dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glVertex3dv(v);
-}
-
-void gl1_2_glVertex3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glVertex3d(x, y, z);
-}
-
-void gl1_2_glVertex2sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glVertex2sv(v);
-}
-
-void gl1_2_glVertex2s(void *_glfuncs, GLshort x, GLshort y)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glVertex2s(x, y);
-}
-
-void gl1_2_glVertex2iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glVertex2iv(v);
-}
-
-void gl1_2_glVertex2i(void *_glfuncs, GLint x, GLint y)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glVertex2i(x, y);
-}
-
-void gl1_2_glVertex2fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glVertex2fv(v);
-}
-
-void gl1_2_glVertex2f(void *_glfuncs, GLfloat x, GLfloat y)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glVertex2f(x, y);
-}
-
-void gl1_2_glVertex2dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glVertex2dv(v);
-}
-
-void gl1_2_glVertex2d(void *_glfuncs, GLdouble x, GLdouble y)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glVertex2d(x, y);
-}
-
-void gl1_2_glTexCoord4sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glTexCoord4sv(v);
-}
-
-void gl1_2_glTexCoord4s(void *_glfuncs, GLshort s, GLshort t, GLshort r, GLshort q)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glTexCoord4s(s, t, r, q);
-}
-
-void gl1_2_glTexCoord4iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glTexCoord4iv(v);
-}
-
-void gl1_2_glTexCoord4i(void *_glfuncs, GLint s, GLint t, GLint r, GLint q)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glTexCoord4i(s, t, r, q);
-}
-
-void gl1_2_glTexCoord4fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glTexCoord4fv(v);
-}
-
-void gl1_2_glTexCoord4f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glTexCoord4f(s, t, r, q);
-}
-
-void gl1_2_glTexCoord4dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glTexCoord4dv(v);
-}
-
-void gl1_2_glTexCoord4d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glTexCoord4d(s, t, r, q);
-}
-
-void gl1_2_glTexCoord3sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glTexCoord3sv(v);
-}
-
-void gl1_2_glTexCoord3s(void *_glfuncs, GLshort s, GLshort t, GLshort r)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glTexCoord3s(s, t, r);
-}
-
-void gl1_2_glTexCoord3iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glTexCoord3iv(v);
-}
-
-void gl1_2_glTexCoord3i(void *_glfuncs, GLint s, GLint t, GLint r)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glTexCoord3i(s, t, r);
-}
-
-void gl1_2_glTexCoord3fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glTexCoord3fv(v);
-}
-
-void gl1_2_glTexCoord3f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glTexCoord3f(s, t, r);
-}
-
-void gl1_2_glTexCoord3dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glTexCoord3dv(v);
-}
-
-void gl1_2_glTexCoord3d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glTexCoord3d(s, t, r);
-}
-
-void gl1_2_glTexCoord2sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glTexCoord2sv(v);
-}
-
-void gl1_2_glTexCoord2s(void *_glfuncs, GLshort s, GLshort t)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glTexCoord2s(s, t);
-}
-
-void gl1_2_glTexCoord2iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glTexCoord2iv(v);
-}
-
-void gl1_2_glTexCoord2i(void *_glfuncs, GLint s, GLint t)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glTexCoord2i(s, t);
-}
-
-void gl1_2_glTexCoord2fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glTexCoord2fv(v);
-}
-
-void gl1_2_glTexCoord2f(void *_glfuncs, GLfloat s, GLfloat t)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glTexCoord2f(s, t);
-}
-
-void gl1_2_glTexCoord2dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glTexCoord2dv(v);
-}
-
-void gl1_2_glTexCoord2d(void *_glfuncs, GLdouble s, GLdouble t)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glTexCoord2d(s, t);
-}
-
-void gl1_2_glTexCoord1sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glTexCoord1sv(v);
-}
-
-void gl1_2_glTexCoord1s(void *_glfuncs, GLshort s)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glTexCoord1s(s);
-}
-
-void gl1_2_glTexCoord1iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glTexCoord1iv(v);
-}
-
-void gl1_2_glTexCoord1i(void *_glfuncs, GLint s)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glTexCoord1i(s);
-}
-
-void gl1_2_glTexCoord1fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glTexCoord1fv(v);
-}
-
-void gl1_2_glTexCoord1f(void *_glfuncs, GLfloat s)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glTexCoord1f(s);
-}
-
-void gl1_2_glTexCoord1dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glTexCoord1dv(v);
-}
-
-void gl1_2_glTexCoord1d(void *_glfuncs, GLdouble s)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glTexCoord1d(s);
-}
-
-void gl1_2_glRectsv(void *_glfuncs, const GLshort* v1, const GLshort* v2)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glRectsv(v1, v2);
-}
-
-void gl1_2_glRects(void *_glfuncs, GLshort x1, GLshort y1, GLshort x2, GLshort y2)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glRects(x1, y1, x2, y2);
-}
-
-void gl1_2_glRectiv(void *_glfuncs, const GLint* v1, const GLint* v2)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glRectiv(v1, v2);
-}
-
-void gl1_2_glRecti(void *_glfuncs, GLint x1, GLint y1, GLint x2, GLint y2)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glRecti(x1, y1, x2, y2);
-}
-
-void gl1_2_glRectfv(void *_glfuncs, const GLfloat* v1, const GLfloat* v2)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glRectfv(v1, v2);
-}
-
-void gl1_2_glRectf(void *_glfuncs, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glRectf(x1, y1, x2, y2);
-}
-
-void gl1_2_glRectdv(void *_glfuncs, const GLdouble* v1, const GLdouble* v2)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glRectdv(v1, v2);
-}
-
-void gl1_2_glRectd(void *_glfuncs, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glRectd(x1, y1, x2, y2);
-}
-
-void gl1_2_glRasterPos4sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glRasterPos4sv(v);
-}
-
-void gl1_2_glRasterPos4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glRasterPos4s(x, y, z, w);
-}
-
-void gl1_2_glRasterPos4iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glRasterPos4iv(v);
-}
-
-void gl1_2_glRasterPos4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glRasterPos4i(x, y, z, w);
-}
-
-void gl1_2_glRasterPos4fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glRasterPos4fv(v);
-}
-
-void gl1_2_glRasterPos4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glRasterPos4f(x, y, z, w);
-}
-
-void gl1_2_glRasterPos4dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glRasterPos4dv(v);
-}
-
-void gl1_2_glRasterPos4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glRasterPos4d(x, y, z, w);
-}
-
-void gl1_2_glRasterPos3sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glRasterPos3sv(v);
-}
-
-void gl1_2_glRasterPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glRasterPos3s(x, y, z);
-}
-
-void gl1_2_glRasterPos3iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glRasterPos3iv(v);
-}
-
-void gl1_2_glRasterPos3i(void *_glfuncs, GLint x, GLint y, GLint z)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glRasterPos3i(x, y, z);
-}
-
-void gl1_2_glRasterPos3fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glRasterPos3fv(v);
-}
-
-void gl1_2_glRasterPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glRasterPos3f(x, y, z);
-}
-
-void gl1_2_glRasterPos3dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glRasterPos3dv(v);
-}
-
-void gl1_2_glRasterPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glRasterPos3d(x, y, z);
-}
-
-void gl1_2_glRasterPos2sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glRasterPos2sv(v);
-}
-
-void gl1_2_glRasterPos2s(void *_glfuncs, GLshort x, GLshort y)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glRasterPos2s(x, y);
-}
-
-void gl1_2_glRasterPos2iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glRasterPos2iv(v);
-}
-
-void gl1_2_glRasterPos2i(void *_glfuncs, GLint x, GLint y)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glRasterPos2i(x, y);
-}
-
-void gl1_2_glRasterPos2fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glRasterPos2fv(v);
-}
-
-void gl1_2_glRasterPos2f(void *_glfuncs, GLfloat x, GLfloat y)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glRasterPos2f(x, y);
-}
-
-void gl1_2_glRasterPos2dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glRasterPos2dv(v);
-}
-
-void gl1_2_glRasterPos2d(void *_glfuncs, GLdouble x, GLdouble y)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glRasterPos2d(x, y);
-}
-
-void gl1_2_glNormal3sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glNormal3sv(v);
-}
-
-void gl1_2_glNormal3s(void *_glfuncs, GLshort nx, GLshort ny, GLshort nz)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glNormal3s(nx, ny, nz);
-}
-
-void gl1_2_glNormal3iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glNormal3iv(v);
-}
-
-void gl1_2_glNormal3i(void *_glfuncs, GLint nx, GLint ny, GLint nz)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glNormal3i(nx, ny, nz);
-}
-
-void gl1_2_glNormal3fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glNormal3fv(v);
-}
-
-void gl1_2_glNormal3f(void *_glfuncs, GLfloat nx, GLfloat ny, GLfloat nz)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glNormal3f(nx, ny, nz);
-}
-
-void gl1_2_glNormal3dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glNormal3dv(v);
-}
-
-void gl1_2_glNormal3d(void *_glfuncs, GLdouble nx, GLdouble ny, GLdouble nz)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glNormal3d(nx, ny, nz);
-}
-
-void gl1_2_glNormal3bv(void *_glfuncs, const GLbyte* v)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glNormal3bv(v);
-}
-
-void gl1_2_glNormal3b(void *_glfuncs, GLbyte nx, GLbyte ny, GLbyte nz)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glNormal3b(nx, ny, nz);
-}
-
-void gl1_2_glIndexsv(void *_glfuncs, const GLshort* c)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glIndexsv(c);
-}
-
-void gl1_2_glIndexs(void *_glfuncs, GLshort c)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glIndexs(c);
-}
-
-void gl1_2_glIndexiv(void *_glfuncs, const GLint* c)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glIndexiv(c);
-}
-
-void gl1_2_glIndexi(void *_glfuncs, GLint c)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glIndexi(c);
-}
-
-void gl1_2_glIndexfv(void *_glfuncs, const GLfloat* c)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glIndexfv(c);
-}
-
-void gl1_2_glIndexf(void *_glfuncs, GLfloat c)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glIndexf(c);
-}
-
-void gl1_2_glIndexdv(void *_glfuncs, const GLdouble* c)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glIndexdv(c);
-}
-
-void gl1_2_glIndexd(void *_glfuncs, GLdouble c)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glIndexd(c);
-}
-
-void gl1_2_glEnd(void *_glfuncs)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glEnd();
-}
-
-void gl1_2_glEdgeFlagv(void *_glfuncs, const GLboolean* flag)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glEdgeFlagv(flag);
-}
-
-void gl1_2_glEdgeFlag(void *_glfuncs, GLboolean flag)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glEdgeFlag(flag);
-}
-
-void gl1_2_glColor4usv(void *_glfuncs, const GLushort* v)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glColor4usv(v);
-}
-
-void gl1_2_glColor4us(void *_glfuncs, GLushort red, GLushort green, GLushort blue, GLushort alpha)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glColor4us(red, green, blue, alpha);
-}
-
-void gl1_2_glColor4uiv(void *_glfuncs, const GLuint* v)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glColor4uiv(v);
-}
-
-void gl1_2_glColor4ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue, GLuint alpha)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glColor4ui(red, green, blue, alpha);
-}
-
-void gl1_2_glColor4ubv(void *_glfuncs, const GLubyte* v)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glColor4ubv(v);
-}
-
-void gl1_2_glColor4ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glColor4ub(red, green, blue, alpha);
-}
-
-void gl1_2_glColor4sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glColor4sv(v);
-}
-
-void gl1_2_glColor4s(void *_glfuncs, GLshort red, GLshort green, GLshort blue, GLshort alpha)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glColor4s(red, green, blue, alpha);
-}
-
-void gl1_2_glColor4iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glColor4iv(v);
-}
-
-void gl1_2_glColor4i(void *_glfuncs, GLint red, GLint green, GLint blue, GLint alpha)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glColor4i(red, green, blue, alpha);
-}
-
-void gl1_2_glColor4fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glColor4fv(v);
-}
-
-void gl1_2_glColor4f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glColor4f(red, green, blue, alpha);
-}
-
-void gl1_2_glColor4dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glColor4dv(v);
-}
-
-void gl1_2_glColor4d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glColor4d(red, green, blue, alpha);
-}
-
-void gl1_2_glColor4bv(void *_glfuncs, const GLbyte* v)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glColor4bv(v);
-}
-
-void gl1_2_glColor4b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glColor4b(red, green, blue, alpha);
-}
-
-void gl1_2_glColor3usv(void *_glfuncs, const GLushort* v)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glColor3usv(v);
-}
-
-void gl1_2_glColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glColor3us(red, green, blue);
-}
-
-void gl1_2_glColor3uiv(void *_glfuncs, const GLuint* v)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glColor3uiv(v);
-}
-
-void gl1_2_glColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glColor3ui(red, green, blue);
-}
-
-void gl1_2_glColor3ubv(void *_glfuncs, const GLubyte* v)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glColor3ubv(v);
-}
-
-void gl1_2_glColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glColor3ub(red, green, blue);
-}
-
-void gl1_2_glColor3sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glColor3sv(v);
-}
-
-void gl1_2_glColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glColor3s(red, green, blue);
-}
-
-void gl1_2_glColor3iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glColor3iv(v);
-}
-
-void gl1_2_glColor3i(void *_glfuncs, GLint red, GLint green, GLint blue)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glColor3i(red, green, blue);
-}
-
-void gl1_2_glColor3fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glColor3fv(v);
-}
-
-void gl1_2_glColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glColor3f(red, green, blue);
-}
-
-void gl1_2_glColor3dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glColor3dv(v);
-}
-
-void gl1_2_glColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glColor3d(red, green, blue);
-}
-
-void gl1_2_glColor3bv(void *_glfuncs, const GLbyte* v)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glColor3bv(v);
-}
-
-void gl1_2_glColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glColor3b(red, green, blue);
-}
-
-void gl1_2_glBitmap(void *_glfuncs, GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glBitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
-}
-
-void gl1_2_glBegin(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glBegin(mode);
-}
-
-void gl1_2_glListBase(void *_glfuncs, GLuint base)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glListBase(base);
-}
-
-GLuint gl1_2_glGenLists(void *_glfuncs, GLsizei range_)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- return _qglfuncs->glGenLists(range_);
-}
-
-void gl1_2_glDeleteLists(void *_glfuncs, GLuint list, GLsizei range_)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glDeleteLists(list, range_);
-}
-
-void gl1_2_glCallLists(void *_glfuncs, GLsizei n, GLenum gltype, const GLvoid* lists)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glCallLists(n, gltype, lists);
-}
-
-void gl1_2_glCallList(void *_glfuncs, GLuint list)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glCallList(list);
-}
-
-void gl1_2_glEndList(void *_glfuncs)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glEndList();
-}
-
-void gl1_2_glNewList(void *_glfuncs, GLuint list, GLenum mode)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glNewList(list, mode);
-}
-
-void gl1_2_glPushClientAttrib(void *_glfuncs, GLbitfield mask)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glPushClientAttrib(mask);
-}
-
-void gl1_2_glPopClientAttrib(void *_glfuncs)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glPopClientAttrib();
-}
-
-void gl1_2_glPrioritizeTextures(void *_glfuncs, GLsizei n, const GLuint* textures, const GLfloat* priorities)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glPrioritizeTextures(n, textures, priorities);
-}
-
-GLboolean gl1_2_glAreTexturesResident(void *_glfuncs, GLsizei n, const GLuint* textures, GLboolean* residences)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- return _qglfuncs->glAreTexturesResident(n, textures, residences);
-}
-
-void gl1_2_glVertexPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glVertexPointer(size, gltype, stride, pointer);
-}
-
-void gl1_2_glTexCoordPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glTexCoordPointer(size, gltype, stride, pointer);
-}
-
-void gl1_2_glNormalPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glNormalPointer(gltype, stride, pointer);
-}
-
-void gl1_2_glInterleavedArrays(void *_glfuncs, GLenum format, GLsizei stride, const GLvoid* pointer)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glInterleavedArrays(format, stride, pointer);
-}
-
-void gl1_2_glIndexPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glIndexPointer(gltype, stride, pointer);
-}
-
-void gl1_2_glEnableClientState(void *_glfuncs, GLenum array)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glEnableClientState(array);
-}
-
-void gl1_2_glEdgeFlagPointer(void *_glfuncs, GLsizei stride, const GLvoid* pointer)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glEdgeFlagPointer(stride, pointer);
-}
-
-void gl1_2_glDisableClientState(void *_glfuncs, GLenum array)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glDisableClientState(array);
-}
-
-void gl1_2_glColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glColorPointer(size, gltype, stride, pointer);
-}
-
-void gl1_2_glArrayElement(void *_glfuncs, GLint i)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glArrayElement(i);
-}
-
-void gl1_2_glResetMinmax(void *_glfuncs, GLenum target)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glResetMinmax(target);
-}
-
-void gl1_2_glResetHistogram(void *_glfuncs, GLenum target)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glResetHistogram(target);
-}
-
-void gl1_2_glMinmax(void *_glfuncs, GLenum target, GLenum internalFormat, GLboolean sink)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glMinmax(target, internalFormat, sink);
-}
-
-void gl1_2_glHistogram(void *_glfuncs, GLenum target, GLsizei width, GLenum internalFormat, GLboolean sink)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glHistogram(target, width, internalFormat, sink);
-}
-
-void gl1_2_glGetMinmaxParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glGetMinmaxParameteriv(target, pname, params);
-}
-
-void gl1_2_glGetMinmaxParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glGetMinmaxParameterfv(target, pname, params);
-}
-
-void gl1_2_glGetMinmax(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glGetMinmax(target, reset, format, gltype, values);
-}
-
-void gl1_2_glGetHistogramParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glGetHistogramParameteriv(target, pname, params);
-}
-
-void gl1_2_glGetHistogramParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glGetHistogramParameterfv(target, pname, params);
-}
-
-void gl1_2_glGetHistogram(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glGetHistogram(target, reset, format, gltype, values);
-}
-
-void gl1_2_glSeparableFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* row, const GLvoid* column)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glSeparableFilter2D(target, internalFormat, width, height, format, gltype, row, column);
-}
-
-void gl1_2_glGetSeparableFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* row, GLvoid* column, GLvoid* span)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glGetSeparableFilter(target, format, gltype, row, column, span);
-}
-
-void gl1_2_glGetConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glGetConvolutionParameteriv(target, pname, params);
-}
-
-void gl1_2_glGetConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glGetConvolutionParameterfv(target, pname, params);
-}
-
-void gl1_2_glGetConvolutionFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* image)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glGetConvolutionFilter(target, format, gltype, image);
-}
-
-void gl1_2_glCopyConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glCopyConvolutionFilter2D(target, internalFormat, x, y, width, height);
-}
-
-void gl1_2_glCopyConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glCopyConvolutionFilter1D(target, internalFormat, x, y, width);
-}
-
-void gl1_2_glConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glConvolutionParameteriv(target, pname, params);
-}
-
-void gl1_2_glConvolutionParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint params)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glConvolutionParameteri(target, pname, params);
-}
-
-void gl1_2_glConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glConvolutionParameterfv(target, pname, params);
-}
-
-void gl1_2_glConvolutionParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat params)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glConvolutionParameterf(target, pname, params);
-}
-
-void gl1_2_glConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* image)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glConvolutionFilter2D(target, internalFormat, width, height, format, gltype, image);
-}
-
-void gl1_2_glConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* image)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glConvolutionFilter1D(target, internalFormat, width, format, gltype, image);
-}
-
-void gl1_2_glCopyColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glCopyColorSubTable(target, start, x, y, width);
-}
-
-void gl1_2_glColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum gltype, const GLvoid* data)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glColorSubTable(target, start, count, format, gltype, data);
-}
-
-void gl1_2_glGetColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glGetColorTableParameteriv(target, pname, params);
-}
-
-void gl1_2_glGetColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glGetColorTableParameterfv(target, pname, params);
-}
-
-void gl1_2_glGetColorTable(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* table)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glGetColorTable(target, format, gltype, table);
-}
-
-void gl1_2_glCopyColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glCopyColorTable(target, internalFormat, x, y, width);
-}
-
-void gl1_2_glColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glColorTableParameteriv(target, pname, params);
-}
-
-void gl1_2_glColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glColorTableParameterfv(target, pname, params);
-}
-
-void gl1_2_glColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* table)
-{
- QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
- _qglfuncs->glColorTable(target, internalFormat, width, format, gltype, table);
-}
-
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.2/funcs.h b/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.2/funcs.h
deleted file mode 100644
index 958c34935..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.2/funcs.h
+++ /dev/null
@@ -1,414 +0,0 @@
-
-// ** file automatically generated by glgen -- do not edit manually **
-
-#ifndef __cplusplus
-#include <inttypes.h>
-#include <stddef.h>
-typedef unsigned int GLenum;
-typedef unsigned char GLboolean;
-typedef unsigned int GLbitfield;
-typedef void GLvoid;
-typedef char GLchar;
-typedef signed char GLbyte; /* 1-byte signed */
-typedef short GLshort; /* 2-byte signed */
-typedef int GLint; /* 4-byte signed */
-typedef unsigned char GLubyte; /* 1-byte unsigned */
-typedef unsigned short GLushort; /* 2-byte unsigned */
-typedef unsigned int GLuint; /* 4-byte unsigned */
-typedef int GLsizei; /* 4-byte signed */
-typedef float GLfloat; /* single precision float */
-typedef float GLclampf; /* single precision float in [0,1] */
-typedef double GLdouble; /* double precision float */
-typedef double GLclampd; /* double precision float in [0,1] */
-typedef int64_t GLint64;
-typedef uint64_t GLuint64;
-typedef ptrdiff_t GLintptr;
-typedef ptrdiff_t GLsizeiptr;
-typedef ptrdiff_t GLintptrARB;
-typedef ptrdiff_t GLsizeiptrARB;
-typedef struct __GLsync *GLsync;
-#endif
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void *gl1_2_funcs();
-
-void gl1_2_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height);
-void gl1_2_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal);
-GLboolean gl1_2_glIsEnabled(void *_glfuncs, GLenum cap);
-void gl1_2_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params);
-void gl1_2_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params);
-void gl1_2_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
-void gl1_2_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
-void gl1_2_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels);
-void gl1_2_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params);
-void gl1_2_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params);
-GLenum gl1_2_glGetError(void *_glfuncs);
-void gl1_2_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params);
-void gl1_2_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params);
-void gl1_2_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels);
-void gl1_2_glReadBuffer(void *_glfuncs, GLenum mode);
-void gl1_2_glPixelStorei(void *_glfuncs, GLenum pname, GLint param);
-void gl1_2_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param);
-void gl1_2_glDepthFunc(void *_glfuncs, GLenum glfunc);
-void gl1_2_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass);
-void gl1_2_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask);
-void gl1_2_glLogicOp(void *_glfuncs, GLenum opcode);
-void gl1_2_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor);
-void gl1_2_glFlush(void *_glfuncs);
-void gl1_2_glFinish(void *_glfuncs);
-void gl1_2_glEnable(void *_glfuncs, GLenum cap);
-void gl1_2_glDisable(void *_glfuncs, GLenum cap);
-void gl1_2_glDepthMask(void *_glfuncs, GLboolean flag);
-void gl1_2_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
-void gl1_2_glStencilMask(void *_glfuncs, GLuint mask);
-void gl1_2_glClearDepth(void *_glfuncs, GLdouble depth);
-void gl1_2_glClearStencil(void *_glfuncs, GLint s);
-void gl1_2_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-void gl1_2_glClear(void *_glfuncs, GLbitfield mask);
-void gl1_2_glDrawBuffer(void *_glfuncs, GLenum mode);
-void gl1_2_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
-void gl1_2_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
-void gl1_2_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
-void gl1_2_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param);
-void gl1_2_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
-void gl1_2_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param);
-void gl1_2_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height);
-void gl1_2_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode);
-void gl1_2_glPointSize(void *_glfuncs, GLfloat size);
-void gl1_2_glLineWidth(void *_glfuncs, GLfloat width);
-void gl1_2_glHint(void *_glfuncs, GLenum target, GLenum mode);
-void gl1_2_glFrontFace(void *_glfuncs, GLenum mode);
-void gl1_2_glCullFace(void *_glfuncs, GLenum mode);
-void gl1_2_glIndexubv(void *_glfuncs, const GLubyte* c);
-void gl1_2_glIndexub(void *_glfuncs, GLubyte c);
-GLboolean gl1_2_glIsTexture(void *_glfuncs, GLuint texture);
-void gl1_2_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures);
-void gl1_2_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures);
-void gl1_2_glBindTexture(void *_glfuncs, GLenum target, GLuint texture);
-void gl1_2_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels);
-void gl1_2_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels);
-void gl1_2_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-void gl1_2_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
-void gl1_2_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-void gl1_2_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
-void gl1_2_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units);
-void gl1_2_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices);
-void gl1_2_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count);
-void gl1_2_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-void gl1_2_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels);
-void gl1_2_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
-void gl1_2_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices);
-void gl1_2_glBlendEquation(void *_glfuncs, GLenum mode);
-void gl1_2_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-void gl1_2_glTranslatef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
-void gl1_2_glTranslated(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
-void gl1_2_glScalef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
-void gl1_2_glScaled(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
-void gl1_2_glRotatef(void *_glfuncs, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
-void gl1_2_glRotated(void *_glfuncs, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
-void gl1_2_glPushMatrix(void *_glfuncs);
-void gl1_2_glPopMatrix(void *_glfuncs);
-void gl1_2_glOrtho(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
-void gl1_2_glMultMatrixd(void *_glfuncs, const GLdouble* m);
-void gl1_2_glMultMatrixf(void *_glfuncs, const GLfloat* m);
-void gl1_2_glMatrixMode(void *_glfuncs, GLenum mode);
-void gl1_2_glLoadMatrixd(void *_glfuncs, const GLdouble* m);
-void gl1_2_glLoadMatrixf(void *_glfuncs, const GLfloat* m);
-void gl1_2_glLoadIdentity(void *_glfuncs);
-void gl1_2_glFrustum(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
-GLboolean gl1_2_glIsList(void *_glfuncs, GLuint list);
-void gl1_2_glGetTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, GLint* params);
-void gl1_2_glGetTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, GLfloat* params);
-void gl1_2_glGetTexGendv(void *_glfuncs, GLenum coord, GLenum pname, GLdouble* params);
-void gl1_2_glGetTexEnviv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
-void gl1_2_glGetTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
-void gl1_2_glGetPolygonStipple(void *_glfuncs, GLubyte* mask);
-void gl1_2_glGetPixelMapusv(void *_glfuncs, GLenum glmap, GLushort* values);
-void gl1_2_glGetPixelMapuiv(void *_glfuncs, GLenum glmap, GLuint* values);
-void gl1_2_glGetPixelMapfv(void *_glfuncs, GLenum glmap, GLfloat* values);
-void gl1_2_glGetMaterialiv(void *_glfuncs, GLenum face, GLenum pname, GLint* params);
-void gl1_2_glGetMaterialfv(void *_glfuncs, GLenum face, GLenum pname, GLfloat* params);
-void gl1_2_glGetMapiv(void *_glfuncs, GLenum target, GLenum query, GLint* v);
-void gl1_2_glGetMapfv(void *_glfuncs, GLenum target, GLenum query, GLfloat* v);
-void gl1_2_glGetMapdv(void *_glfuncs, GLenum target, GLenum query, GLdouble* v);
-void gl1_2_glGetLightiv(void *_glfuncs, GLenum light, GLenum pname, GLint* params);
-void gl1_2_glGetLightfv(void *_glfuncs, GLenum light, GLenum pname, GLfloat* params);
-void gl1_2_glGetClipPlane(void *_glfuncs, GLenum plane, GLdouble* equation);
-void gl1_2_glDrawPixels(void *_glfuncs, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels);
-void gl1_2_glCopyPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum gltype);
-void gl1_2_glPixelMapusv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLushort* values);
-void gl1_2_glPixelMapuiv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLuint* values);
-void gl1_2_glPixelMapfv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLfloat* values);
-void gl1_2_glPixelTransferi(void *_glfuncs, GLenum pname, GLint param);
-void gl1_2_glPixelTransferf(void *_glfuncs, GLenum pname, GLfloat param);
-void gl1_2_glPixelZoom(void *_glfuncs, GLfloat xfactor, GLfloat yfactor);
-void gl1_2_glAlphaFunc(void *_glfuncs, GLenum glfunc, GLfloat ref);
-void gl1_2_glEvalPoint2(void *_glfuncs, GLint i, GLint j);
-void gl1_2_glEvalMesh2(void *_glfuncs, GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
-void gl1_2_glEvalPoint1(void *_glfuncs, GLint i);
-void gl1_2_glEvalMesh1(void *_glfuncs, GLenum mode, GLint i1, GLint i2);
-void gl1_2_glEvalCoord2fv(void *_glfuncs, const GLfloat* u);
-void gl1_2_glEvalCoord2f(void *_glfuncs, GLfloat u, GLfloat v);
-void gl1_2_glEvalCoord2dv(void *_glfuncs, const GLdouble* u);
-void gl1_2_glEvalCoord2d(void *_glfuncs, GLdouble u, GLdouble v);
-void gl1_2_glEvalCoord1fv(void *_glfuncs, const GLfloat* u);
-void gl1_2_glEvalCoord1f(void *_glfuncs, GLfloat u);
-void gl1_2_glEvalCoord1dv(void *_glfuncs, const GLdouble* u);
-void gl1_2_glEvalCoord1d(void *_glfuncs, GLdouble u);
-void gl1_2_glMapGrid2f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
-void gl1_2_glMapGrid2d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
-void gl1_2_glMapGrid1f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2);
-void gl1_2_glMapGrid1d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2);
-void gl1_2_glMap2f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points);
-void gl1_2_glMap2d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points);
-void gl1_2_glMap1f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points);
-void gl1_2_glMap1d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points);
-void gl1_2_glPushAttrib(void *_glfuncs, GLbitfield mask);
-void gl1_2_glPopAttrib(void *_glfuncs);
-void gl1_2_glAccum(void *_glfuncs, GLenum op, GLfloat value);
-void gl1_2_glIndexMask(void *_glfuncs, GLuint mask);
-void gl1_2_glClearIndex(void *_glfuncs, GLfloat c);
-void gl1_2_glClearAccum(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-void gl1_2_glPushName(void *_glfuncs, GLuint name);
-void gl1_2_glPopName(void *_glfuncs);
-void gl1_2_glPassThrough(void *_glfuncs, GLfloat token);
-void gl1_2_glLoadName(void *_glfuncs, GLuint name);
-void gl1_2_glInitNames(void *_glfuncs);
-GLint gl1_2_glRenderMode(void *_glfuncs, GLenum mode);
-void gl1_2_glSelectBuffer(void *_glfuncs, GLsizei size, GLuint* buffer);
-void gl1_2_glFeedbackBuffer(void *_glfuncs, GLsizei size, GLenum gltype, GLfloat* buffer);
-void gl1_2_glTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, const GLint* params);
-void gl1_2_glTexGeni(void *_glfuncs, GLenum coord, GLenum pname, GLint param);
-void gl1_2_glTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, const GLfloat* params);
-void gl1_2_glTexGenf(void *_glfuncs, GLenum coord, GLenum pname, GLfloat param);
-void gl1_2_glTexGendv(void *_glfuncs, GLenum coord, GLenum pname, const GLdouble* params);
-void gl1_2_glTexGend(void *_glfuncs, GLenum coord, GLenum pname, GLdouble param);
-void gl1_2_glTexEnviv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
-void gl1_2_glTexEnvi(void *_glfuncs, GLenum target, GLenum pname, GLint param);
-void gl1_2_glTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
-void gl1_2_glTexEnvf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param);
-void gl1_2_glShadeModel(void *_glfuncs, GLenum mode);
-void gl1_2_glPolygonStipple(void *_glfuncs, const GLubyte* mask);
-void gl1_2_glMaterialiv(void *_glfuncs, GLenum face, GLenum pname, const GLint* params);
-void gl1_2_glMateriali(void *_glfuncs, GLenum face, GLenum pname, GLint param);
-void gl1_2_glMaterialfv(void *_glfuncs, GLenum face, GLenum pname, const GLfloat* params);
-void gl1_2_glMaterialf(void *_glfuncs, GLenum face, GLenum pname, GLfloat param);
-void gl1_2_glLineStipple(void *_glfuncs, GLint factor, GLushort pattern);
-void gl1_2_glLightModeliv(void *_glfuncs, GLenum pname, const GLint* params);
-void gl1_2_glLightModeli(void *_glfuncs, GLenum pname, GLint param);
-void gl1_2_glLightModelfv(void *_glfuncs, GLenum pname, const GLfloat* params);
-void gl1_2_glLightModelf(void *_glfuncs, GLenum pname, GLfloat param);
-void gl1_2_glLightiv(void *_glfuncs, GLenum light, GLenum pname, const GLint* params);
-void gl1_2_glLighti(void *_glfuncs, GLenum light, GLenum pname, GLint param);
-void gl1_2_glLightfv(void *_glfuncs, GLenum light, GLenum pname, const GLfloat* params);
-void gl1_2_glLightf(void *_glfuncs, GLenum light, GLenum pname, GLfloat param);
-void gl1_2_glFogiv(void *_glfuncs, GLenum pname, const GLint* params);
-void gl1_2_glFogi(void *_glfuncs, GLenum pname, GLint param);
-void gl1_2_glFogfv(void *_glfuncs, GLenum pname, const GLfloat* params);
-void gl1_2_glFogf(void *_glfuncs, GLenum pname, GLfloat param);
-void gl1_2_glColorMaterial(void *_glfuncs, GLenum face, GLenum mode);
-void gl1_2_glClipPlane(void *_glfuncs, GLenum plane, const GLdouble* equation);
-void gl1_2_glVertex4sv(void *_glfuncs, const GLshort* v);
-void gl1_2_glVertex4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w);
-void gl1_2_glVertex4iv(void *_glfuncs, const GLint* v);
-void gl1_2_glVertex4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w);
-void gl1_2_glVertex4fv(void *_glfuncs, const GLfloat* v);
-void gl1_2_glVertex4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-void gl1_2_glVertex4dv(void *_glfuncs, const GLdouble* v);
-void gl1_2_glVertex4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-void gl1_2_glVertex3sv(void *_glfuncs, const GLshort* v);
-void gl1_2_glVertex3s(void *_glfuncs, GLshort x, GLshort y, GLshort z);
-void gl1_2_glVertex3iv(void *_glfuncs, const GLint* v);
-void gl1_2_glVertex3i(void *_glfuncs, GLint x, GLint y, GLint z);
-void gl1_2_glVertex3fv(void *_glfuncs, const GLfloat* v);
-void gl1_2_glVertex3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
-void gl1_2_glVertex3dv(void *_glfuncs, const GLdouble* v);
-void gl1_2_glVertex3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
-void gl1_2_glVertex2sv(void *_glfuncs, const GLshort* v);
-void gl1_2_glVertex2s(void *_glfuncs, GLshort x, GLshort y);
-void gl1_2_glVertex2iv(void *_glfuncs, const GLint* v);
-void gl1_2_glVertex2i(void *_glfuncs, GLint x, GLint y);
-void gl1_2_glVertex2fv(void *_glfuncs, const GLfloat* v);
-void gl1_2_glVertex2f(void *_glfuncs, GLfloat x, GLfloat y);
-void gl1_2_glVertex2dv(void *_glfuncs, const GLdouble* v);
-void gl1_2_glVertex2d(void *_glfuncs, GLdouble x, GLdouble y);
-void gl1_2_glTexCoord4sv(void *_glfuncs, const GLshort* v);
-void gl1_2_glTexCoord4s(void *_glfuncs, GLshort s, GLshort t, GLshort r, GLshort q);
-void gl1_2_glTexCoord4iv(void *_glfuncs, const GLint* v);
-void gl1_2_glTexCoord4i(void *_glfuncs, GLint s, GLint t, GLint r, GLint q);
-void gl1_2_glTexCoord4fv(void *_glfuncs, const GLfloat* v);
-void gl1_2_glTexCoord4f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
-void gl1_2_glTexCoord4dv(void *_glfuncs, const GLdouble* v);
-void gl1_2_glTexCoord4d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
-void gl1_2_glTexCoord3sv(void *_glfuncs, const GLshort* v);
-void gl1_2_glTexCoord3s(void *_glfuncs, GLshort s, GLshort t, GLshort r);
-void gl1_2_glTexCoord3iv(void *_glfuncs, const GLint* v);
-void gl1_2_glTexCoord3i(void *_glfuncs, GLint s, GLint t, GLint r);
-void gl1_2_glTexCoord3fv(void *_glfuncs, const GLfloat* v);
-void gl1_2_glTexCoord3f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r);
-void gl1_2_glTexCoord3dv(void *_glfuncs, const GLdouble* v);
-void gl1_2_glTexCoord3d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r);
-void gl1_2_glTexCoord2sv(void *_glfuncs, const GLshort* v);
-void gl1_2_glTexCoord2s(void *_glfuncs, GLshort s, GLshort t);
-void gl1_2_glTexCoord2iv(void *_glfuncs, const GLint* v);
-void gl1_2_glTexCoord2i(void *_glfuncs, GLint s, GLint t);
-void gl1_2_glTexCoord2fv(void *_glfuncs, const GLfloat* v);
-void gl1_2_glTexCoord2f(void *_glfuncs, GLfloat s, GLfloat t);
-void gl1_2_glTexCoord2dv(void *_glfuncs, const GLdouble* v);
-void gl1_2_glTexCoord2d(void *_glfuncs, GLdouble s, GLdouble t);
-void gl1_2_glTexCoord1sv(void *_glfuncs, const GLshort* v);
-void gl1_2_glTexCoord1s(void *_glfuncs, GLshort s);
-void gl1_2_glTexCoord1iv(void *_glfuncs, const GLint* v);
-void gl1_2_glTexCoord1i(void *_glfuncs, GLint s);
-void gl1_2_glTexCoord1fv(void *_glfuncs, const GLfloat* v);
-void gl1_2_glTexCoord1f(void *_glfuncs, GLfloat s);
-void gl1_2_glTexCoord1dv(void *_glfuncs, const GLdouble* v);
-void gl1_2_glTexCoord1d(void *_glfuncs, GLdouble s);
-void gl1_2_glRectsv(void *_glfuncs, const GLshort* v1, const GLshort* v2);
-void gl1_2_glRects(void *_glfuncs, GLshort x1, GLshort y1, GLshort x2, GLshort y2);
-void gl1_2_glRectiv(void *_glfuncs, const GLint* v1, const GLint* v2);
-void gl1_2_glRecti(void *_glfuncs, GLint x1, GLint y1, GLint x2, GLint y2);
-void gl1_2_glRectfv(void *_glfuncs, const GLfloat* v1, const GLfloat* v2);
-void gl1_2_glRectf(void *_glfuncs, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
-void gl1_2_glRectdv(void *_glfuncs, const GLdouble* v1, const GLdouble* v2);
-void gl1_2_glRectd(void *_glfuncs, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
-void gl1_2_glRasterPos4sv(void *_glfuncs, const GLshort* v);
-void gl1_2_glRasterPos4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w);
-void gl1_2_glRasterPos4iv(void *_glfuncs, const GLint* v);
-void gl1_2_glRasterPos4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w);
-void gl1_2_glRasterPos4fv(void *_glfuncs, const GLfloat* v);
-void gl1_2_glRasterPos4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-void gl1_2_glRasterPos4dv(void *_glfuncs, const GLdouble* v);
-void gl1_2_glRasterPos4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-void gl1_2_glRasterPos3sv(void *_glfuncs, const GLshort* v);
-void gl1_2_glRasterPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z);
-void gl1_2_glRasterPos3iv(void *_glfuncs, const GLint* v);
-void gl1_2_glRasterPos3i(void *_glfuncs, GLint x, GLint y, GLint z);
-void gl1_2_glRasterPos3fv(void *_glfuncs, const GLfloat* v);
-void gl1_2_glRasterPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
-void gl1_2_glRasterPos3dv(void *_glfuncs, const GLdouble* v);
-void gl1_2_glRasterPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
-void gl1_2_glRasterPos2sv(void *_glfuncs, const GLshort* v);
-void gl1_2_glRasterPos2s(void *_glfuncs, GLshort x, GLshort y);
-void gl1_2_glRasterPos2iv(void *_glfuncs, const GLint* v);
-void gl1_2_glRasterPos2i(void *_glfuncs, GLint x, GLint y);
-void gl1_2_glRasterPos2fv(void *_glfuncs, const GLfloat* v);
-void gl1_2_glRasterPos2f(void *_glfuncs, GLfloat x, GLfloat y);
-void gl1_2_glRasterPos2dv(void *_glfuncs, const GLdouble* v);
-void gl1_2_glRasterPos2d(void *_glfuncs, GLdouble x, GLdouble y);
-void gl1_2_glNormal3sv(void *_glfuncs, const GLshort* v);
-void gl1_2_glNormal3s(void *_glfuncs, GLshort nx, GLshort ny, GLshort nz);
-void gl1_2_glNormal3iv(void *_glfuncs, const GLint* v);
-void gl1_2_glNormal3i(void *_glfuncs, GLint nx, GLint ny, GLint nz);
-void gl1_2_glNormal3fv(void *_glfuncs, const GLfloat* v);
-void gl1_2_glNormal3f(void *_glfuncs, GLfloat nx, GLfloat ny, GLfloat nz);
-void gl1_2_glNormal3dv(void *_glfuncs, const GLdouble* v);
-void gl1_2_glNormal3d(void *_glfuncs, GLdouble nx, GLdouble ny, GLdouble nz);
-void gl1_2_glNormal3bv(void *_glfuncs, const GLbyte* v);
-void gl1_2_glNormal3b(void *_glfuncs, GLbyte nx, GLbyte ny, GLbyte nz);
-void gl1_2_glIndexsv(void *_glfuncs, const GLshort* c);
-void gl1_2_glIndexs(void *_glfuncs, GLshort c);
-void gl1_2_glIndexiv(void *_glfuncs, const GLint* c);
-void gl1_2_glIndexi(void *_glfuncs, GLint c);
-void gl1_2_glIndexfv(void *_glfuncs, const GLfloat* c);
-void gl1_2_glIndexf(void *_glfuncs, GLfloat c);
-void gl1_2_glIndexdv(void *_glfuncs, const GLdouble* c);
-void gl1_2_glIndexd(void *_glfuncs, GLdouble c);
-void gl1_2_glEnd(void *_glfuncs);
-void gl1_2_glEdgeFlagv(void *_glfuncs, const GLboolean* flag);
-void gl1_2_glEdgeFlag(void *_glfuncs, GLboolean flag);
-void gl1_2_glColor4usv(void *_glfuncs, const GLushort* v);
-void gl1_2_glColor4us(void *_glfuncs, GLushort red, GLushort green, GLushort blue, GLushort alpha);
-void gl1_2_glColor4uiv(void *_glfuncs, const GLuint* v);
-void gl1_2_glColor4ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue, GLuint alpha);
-void gl1_2_glColor4ubv(void *_glfuncs, const GLubyte* v);
-void gl1_2_glColor4ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
-void gl1_2_glColor4sv(void *_glfuncs, const GLshort* v);
-void gl1_2_glColor4s(void *_glfuncs, GLshort red, GLshort green, GLshort blue, GLshort alpha);
-void gl1_2_glColor4iv(void *_glfuncs, const GLint* v);
-void gl1_2_glColor4i(void *_glfuncs, GLint red, GLint green, GLint blue, GLint alpha);
-void gl1_2_glColor4fv(void *_glfuncs, const GLfloat* v);
-void gl1_2_glColor4f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-void gl1_2_glColor4dv(void *_glfuncs, const GLdouble* v);
-void gl1_2_glColor4d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
-void gl1_2_glColor4bv(void *_glfuncs, const GLbyte* v);
-void gl1_2_glColor4b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
-void gl1_2_glColor3usv(void *_glfuncs, const GLushort* v);
-void gl1_2_glColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue);
-void gl1_2_glColor3uiv(void *_glfuncs, const GLuint* v);
-void gl1_2_glColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue);
-void gl1_2_glColor3ubv(void *_glfuncs, const GLubyte* v);
-void gl1_2_glColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue);
-void gl1_2_glColor3sv(void *_glfuncs, const GLshort* v);
-void gl1_2_glColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue);
-void gl1_2_glColor3iv(void *_glfuncs, const GLint* v);
-void gl1_2_glColor3i(void *_glfuncs, GLint red, GLint green, GLint blue);
-void gl1_2_glColor3fv(void *_glfuncs, const GLfloat* v);
-void gl1_2_glColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue);
-void gl1_2_glColor3dv(void *_glfuncs, const GLdouble* v);
-void gl1_2_glColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue);
-void gl1_2_glColor3bv(void *_glfuncs, const GLbyte* v);
-void gl1_2_glColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue);
-void gl1_2_glBitmap(void *_glfuncs, GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap);
-void gl1_2_glBegin(void *_glfuncs, GLenum mode);
-void gl1_2_glListBase(void *_glfuncs, GLuint base);
-GLuint gl1_2_glGenLists(void *_glfuncs, GLsizei range_);
-void gl1_2_glDeleteLists(void *_glfuncs, GLuint list, GLsizei range_);
-void gl1_2_glCallLists(void *_glfuncs, GLsizei n, GLenum gltype, const GLvoid* lists);
-void gl1_2_glCallList(void *_glfuncs, GLuint list);
-void gl1_2_glEndList(void *_glfuncs);
-void gl1_2_glNewList(void *_glfuncs, GLuint list, GLenum mode);
-void gl1_2_glPushClientAttrib(void *_glfuncs, GLbitfield mask);
-void gl1_2_glPopClientAttrib(void *_glfuncs);
-void gl1_2_glPrioritizeTextures(void *_glfuncs, GLsizei n, const GLuint* textures, const GLfloat* priorities);
-GLboolean gl1_2_glAreTexturesResident(void *_glfuncs, GLsizei n, const GLuint* textures, GLboolean* residences);
-void gl1_2_glVertexPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
-void gl1_2_glTexCoordPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
-void gl1_2_glNormalPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer);
-void gl1_2_glInterleavedArrays(void *_glfuncs, GLenum format, GLsizei stride, const GLvoid* pointer);
-void gl1_2_glIndexPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer);
-void gl1_2_glEnableClientState(void *_glfuncs, GLenum array);
-void gl1_2_glEdgeFlagPointer(void *_glfuncs, GLsizei stride, const GLvoid* pointer);
-void gl1_2_glDisableClientState(void *_glfuncs, GLenum array);
-void gl1_2_glColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
-void gl1_2_glArrayElement(void *_glfuncs, GLint i);
-void gl1_2_glResetMinmax(void *_glfuncs, GLenum target);
-void gl1_2_glResetHistogram(void *_glfuncs, GLenum target);
-void gl1_2_glMinmax(void *_glfuncs, GLenum target, GLenum internalFormat, GLboolean sink);
-void gl1_2_glHistogram(void *_glfuncs, GLenum target, GLsizei width, GLenum internalFormat, GLboolean sink);
-void gl1_2_glGetMinmaxParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
-void gl1_2_glGetMinmaxParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
-void gl1_2_glGetMinmax(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values);
-void gl1_2_glGetHistogramParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
-void gl1_2_glGetHistogramParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
-void gl1_2_glGetHistogram(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values);
-void gl1_2_glSeparableFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* row, const GLvoid* column);
-void gl1_2_glGetSeparableFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* row, GLvoid* column, GLvoid* span);
-void gl1_2_glGetConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
-void gl1_2_glGetConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
-void gl1_2_glGetConvolutionFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* image);
-void gl1_2_glCopyConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height);
-void gl1_2_glCopyConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width);
-void gl1_2_glConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
-void gl1_2_glConvolutionParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint params);
-void gl1_2_glConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
-void gl1_2_glConvolutionParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat params);
-void gl1_2_glConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* image);
-void gl1_2_glConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* image);
-void gl1_2_glCopyColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
-void gl1_2_glColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum gltype, const GLvoid* data);
-void gl1_2_glGetColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
-void gl1_2_glGetColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
-void gl1_2_glGetColorTable(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* table);
-void gl1_2_glCopyColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width);
-void gl1_2_glColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
-void gl1_2_glColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
-void gl1_2_glColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* table);
-
-
-#ifdef __cplusplus
-} // extern "C"
-#endif
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.2/gl.go b/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.2/gl.go
deleted file mode 100644
index a3f089e74..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.2/gl.go
+++ /dev/null
@@ -1,3152 +0,0 @@
-// ** file automatically generated by glgen -- do not edit manually **
-
-package GL
-
-// #cgo CXXFLAGS: -std=c++0x -pedantic-errors -Wall -fno-strict-aliasing
-// #cgo LDFLAGS: -lstdc++
-// #cgo pkg-config: Qt5Core Qt5OpenGL
-//
-// #include "funcs.h"
-//
-// void free(void*);
-//
-import "C"
-
-import (
- "fmt"
- "reflect"
- "unsafe"
-
- "gopkg.in/qml.v1/gl/glbase"
-)
-
-// API returns a value that offers methods matching the OpenGL version 1.2 API.
-//
-// The returned API must not be used after the provided OpenGL context becomes invalid.
-func API(context glbase.Contexter) *GL {
- gl := &GL{}
- gl.funcs = C.gl1_2_funcs()
- if gl.funcs == nil {
- panic(fmt.Errorf("OpenGL version 1.2 is not available"))
- }
- return gl
-}
-
-// GL implements the OpenGL version 1.2 API. Values of this
-// type must be created via the API function, and it must not be used after
-// the associated OpenGL context becomes invalid.
-type GL struct {
- funcs unsafe.Pointer
-}
-
-const (
- FALSE = 0
- TRUE = 1
- NONE = 0
-
- BYTE = 0x1400
- UNSIGNED_BYTE = 0x1401
- SHORT = 0x1402
- UNSIGNED_SHORT = 0x1403
- INT = 0x1404
- UNSIGNED_INT = 0x1405
- FLOAT = 0x1406
- N2_BYTES = 0x1407
- N3_BYTES = 0x1408
- N4_BYTES = 0x1409
- DOUBLE = 0x140A
-
- ACCUM = 0x0100
- LOAD = 0x0101
- RETURN = 0x0102
- MULT = 0x0103
- ADD = 0x0104
-
- ACCUM_BUFFER_BIT = 0x00000200
- ALL_ATTRIB_BITS = 0xFFFFFFFF
- COLOR_BUFFER_BIT = 0x00004000
- CURRENT_BIT = 0x00000001
- DEPTH_BUFFER_BIT = 0x00000100
- ENABLE_BIT = 0x00002000
- EVAL_BIT = 0x00010000
- FOG_BIT = 0x00000080
- HINT_BIT = 0x00008000
- LIGHTING_BIT = 0x00000040
- LINE_BIT = 0x00000004
- LIST_BIT = 0x00020000
- PIXEL_MODE_BIT = 0x00000020
- POINT_BIT = 0x00000002
- POLYGON_BIT = 0x00000008
- POLYGON_STIPPLE_BIT = 0x00000010
- SCISSOR_BIT = 0x00080000
- STENCIL_BUFFER_BIT = 0x00000400
- TEXTURE_BIT = 0x00040000
- TRANSFORM_BIT = 0x00001000
- VIEWPORT_BIT = 0x00000800
-
- ALWAYS = 0x0207
- EQUAL = 0x0202
- GEQUAL = 0x0206
- GREATER = 0x0204
- LEQUAL = 0x0203
- LESS = 0x0201
- NEVER = 0x0200
- NOTEQUAL = 0x0205
-
- LOGIC_OP = 0x0BF1
-
- DST_ALPHA = 0x0304
- ONE = 1
- ONE_MINUS_DST_ALPHA = 0x0305
- ONE_MINUS_SRC_ALPHA = 0x0303
- ONE_MINUS_SRC_COLOR = 0x0301
- SRC_ALPHA = 0x0302
- SRC_COLOR = 0x0300
- ZERO = 0
-
- DST_COLOR = 0x0306
- ONE_MINUS_DST_COLOR = 0x0307
- SRC_ALPHA_SATURATE = 0x0308
-
- CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF
- CLIENT_PIXEL_STORE_BIT = 0x00000001
- CLIENT_VERTEX_ARRAY_BIT = 0x00000002
-
- CLIP_PLANE0 = 0x3000
- CLIP_PLANE1 = 0x3001
- CLIP_PLANE2 = 0x3002
- CLIP_PLANE3 = 0x3003
- CLIP_PLANE4 = 0x3004
- CLIP_PLANE5 = 0x3005
-
- BACK = 0x0405
- FRONT = 0x0404
- FRONT_AND_BACK = 0x0408
-
- AMBIENT = 0x1200
- AMBIENT_AND_DIFFUSE = 0x1602
- DIFFUSE = 0x1201
- EMISSION = 0x1600
- SPECULAR = 0x1202
-
- AUX0 = 0x0409
- AUX1 = 0x040A
- AUX2 = 0x040B
- AUX3 = 0x040C
- BACK_LEFT = 0x0402
- BACK_RIGHT = 0x0403
- FRONT_LEFT = 0x0400
- FRONT_RIGHT = 0x0401
- LEFT = 0x0406
- RIGHT = 0x0407
-
- ALPHA_TEST = 0x0BC0
- AUTO_NORMAL = 0x0D80
- BLEND = 0x0BE2
- COLOR_ARRAY = 0x8076
- COLOR_LOGIC_OP = 0x0BF2
- COLOR_MATERIAL = 0x0B57
- CULL_FACE = 0x0B44
- DEPTH_TEST = 0x0B71
- DITHER = 0x0BD0
- EDGE_FLAG_ARRAY = 0x8079
- FOG = 0x0B60
- INDEX_ARRAY = 0x8077
- INDEX_LOGIC_OP = 0x0BF1
- LIGHT0 = 0x4000
- LIGHT1 = 0x4001
- LIGHT2 = 0x4002
- LIGHT3 = 0x4003
- LIGHT4 = 0x4004
- LIGHT5 = 0x4005
- LIGHT6 = 0x4006
- LIGHT7 = 0x4007
- LIGHTING = 0x0B50
- LINE_SMOOTH = 0x0B20
- LINE_STIPPLE = 0x0B24
- MAP1_COLOR_4 = 0x0D90
- MAP1_INDEX = 0x0D91
- MAP1_NORMAL = 0x0D92
- MAP1_TEXTURE_COORD_1 = 0x0D93
- MAP1_TEXTURE_COORD_2 = 0x0D94
- MAP1_TEXTURE_COORD_3 = 0x0D95
- MAP1_TEXTURE_COORD_4 = 0x0D96
- MAP1_VERTEX_3 = 0x0D97
- MAP1_VERTEX_4 = 0x0D98
- MAP2_COLOR_4 = 0x0DB0
- MAP2_INDEX = 0x0DB1
- MAP2_NORMAL = 0x0DB2
- MAP2_TEXTURE_COORD_1 = 0x0DB3
- MAP2_TEXTURE_COORD_2 = 0x0DB4
- MAP2_TEXTURE_COORD_3 = 0x0DB5
- MAP2_TEXTURE_COORD_4 = 0x0DB6
- MAP2_VERTEX_3 = 0x0DB7
- MAP2_VERTEX_4 = 0x0DB8
- NORMALIZE = 0x0BA1
- NORMAL_ARRAY = 0x8075
- POINT_SMOOTH = 0x0B10
- POLYGON_OFFSET_FILL = 0x8037
- POLYGON_OFFSET_LINE = 0x2A02
- POLYGON_OFFSET_POINT = 0x2A01
- POLYGON_SMOOTH = 0x0B41
- POLYGON_STIPPLE = 0x0B42
- SCISSOR_TEST = 0x0C11
- STENCIL_TEST = 0x0B90
- TEXTURE_1D = 0x0DE0
- TEXTURE_2D = 0x0DE1
- TEXTURE_COORD_ARRAY = 0x8078
- TEXTURE_GEN_Q = 0x0C63
- TEXTURE_GEN_R = 0x0C62
- TEXTURE_GEN_S = 0x0C60
- TEXTURE_GEN_T = 0x0C61
- VERTEX_ARRAY = 0x8074
-
- INVALID_ENUM = 0x0500
- INVALID_OPERATION = 0x0502
- INVALID_VALUE = 0x0501
- NO_ERROR = 0
- OUT_OF_MEMORY = 0x0505
- STACK_OVERFLOW = 0x0503
- STACK_UNDERFLOW = 0x0504
-
- N2D = 0x0600
- N3D = 0x0601
- N3D_COLOR = 0x0602
- N3D_COLOR_TEXTURE = 0x0603
- N4D_COLOR_TEXTURE = 0x0604
-
- BITMAP_TOKEN = 0x0704
- COPY_PIXEL_TOKEN = 0x0706
- DRAW_PIXEL_TOKEN = 0x0705
- LINE_RESET_TOKEN = 0x0707
- LINE_TOKEN = 0x0702
- PASS_THROUGH_TOKEN = 0x0700
- POINT_TOKEN = 0x0701
- POLYGON_TOKEN = 0x0703
-
- EXP = 0x0800
- EXP2 = 0x0801
- LINEAR = 0x2601
-
- FOG_COLOR = 0x0B66
- FOG_DENSITY = 0x0B62
- FOG_END = 0x0B64
- FOG_INDEX = 0x0B61
- FOG_MODE = 0x0B65
- FOG_START = 0x0B63
-
- CCW = 0x0901
- CW = 0x0900
-
- COEFF = 0x0A00
- DOMAIN = 0x0A02
- ORDER = 0x0A01
-
- PIXEL_MAP_A_TO_A = 0x0C79
- PIXEL_MAP_B_TO_B = 0x0C78
- PIXEL_MAP_G_TO_G = 0x0C77
- PIXEL_MAP_I_TO_A = 0x0C75
- PIXEL_MAP_I_TO_B = 0x0C74
- PIXEL_MAP_I_TO_G = 0x0C73
- PIXEL_MAP_I_TO_I = 0x0C70
- PIXEL_MAP_I_TO_R = 0x0C72
- PIXEL_MAP_R_TO_R = 0x0C76
- PIXEL_MAP_S_TO_S = 0x0C71
-
- ACCUM_ALPHA_BITS = 0x0D5B
- ACCUM_BLUE_BITS = 0x0D5A
- ACCUM_CLEAR_VALUE = 0x0B80
- ACCUM_GREEN_BITS = 0x0D59
- ACCUM_RED_BITS = 0x0D58
- ALIASED_LINE_WIDTH_RANGE = 0x846E
- ALIASED_POINT_SIZE_RANGE = 0x846D
- ALPHA_BIAS = 0x0D1D
- ALPHA_BITS = 0x0D55
- ALPHA_SCALE = 0x0D1C
- ALPHA_TEST_FUNC = 0x0BC1
- ALPHA_TEST_REF = 0x0BC2
- ATTRIB_STACK_DEPTH = 0x0BB0
- AUX_BUFFERS = 0x0C00
- BLEND_DST = 0x0BE0
- BLEND_SRC = 0x0BE1
- BLUE_BIAS = 0x0D1B
- BLUE_BITS = 0x0D54
- BLUE_SCALE = 0x0D1A
- CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1
- COLOR_ARRAY_SIZE = 0x8081
- COLOR_ARRAY_STRIDE = 0x8083
- COLOR_ARRAY_TYPE = 0x8082
- COLOR_CLEAR_VALUE = 0x0C22
- COLOR_MATERIAL_FACE = 0x0B55
- COLOR_MATERIAL_PARAMETER = 0x0B56
- COLOR_WRITEMASK = 0x0C23
- CULL_FACE_MODE = 0x0B45
- CURRENT_COLOR = 0x0B00
- CURRENT_INDEX = 0x0B01
- CURRENT_NORMAL = 0x0B02
- CURRENT_RASTER_COLOR = 0x0B04
- CURRENT_RASTER_DISTANCE = 0x0B09
- CURRENT_RASTER_INDEX = 0x0B05
- CURRENT_RASTER_POSITION = 0x0B07
- CURRENT_RASTER_POSITION_VALID = 0x0B08
- CURRENT_RASTER_TEXTURE_COORDS = 0x0B06
- CURRENT_TEXTURE_COORDS = 0x0B03
- DEPTH_BIAS = 0x0D1F
- DEPTH_BITS = 0x0D56
- DEPTH_CLEAR_VALUE = 0x0B73
- DEPTH_FUNC = 0x0B74
- DEPTH_RANGE = 0x0B70
- DEPTH_SCALE = 0x0D1E
- DEPTH_WRITEMASK = 0x0B72
- DOUBLEBUFFER = 0x0C32
- DRAW_BUFFER = 0x0C01
- EDGE_FLAG = 0x0B43
- EDGE_FLAG_ARRAY_STRIDE = 0x808C
- FEEDBACK_BUFFER_SIZE = 0x0DF1
- FEEDBACK_BUFFER_TYPE = 0x0DF2
- FOG_HINT = 0x0C54
- FRONT_FACE = 0x0B46
- GREEN_BIAS = 0x0D19
- GREEN_BITS = 0x0D53
- GREEN_SCALE = 0x0D18
- INDEX_ARRAY_STRIDE = 0x8086
- INDEX_ARRAY_TYPE = 0x8085
- INDEX_BITS = 0x0D51
- INDEX_CLEAR_VALUE = 0x0C20
- INDEX_MODE = 0x0C30
- INDEX_OFFSET = 0x0D13
- INDEX_SHIFT = 0x0D12
- INDEX_WRITEMASK = 0x0C21
- LIGHT_MODEL_AMBIENT = 0x0B53
- LIGHT_MODEL_COLOR_CONTROL = 0x81F8
- LIGHT_MODEL_LOCAL_VIEWER = 0x0B51
- LIGHT_MODEL_TWO_SIDE = 0x0B52
- LINE_SMOOTH_HINT = 0x0C52
- LINE_STIPPLE_PATTERN = 0x0B25
- LINE_STIPPLE_REPEAT = 0x0B26
- LINE_WIDTH = 0x0B21
- LINE_WIDTH_GRANULARITY = 0x0B23
- LINE_WIDTH_RANGE = 0x0B22
- LIST_BASE = 0x0B32
- LIST_INDEX = 0x0B33
- LIST_MODE = 0x0B30
- LOGIC_OP_MODE = 0x0BF0
- MAP1_GRID_DOMAIN = 0x0DD0
- MAP1_GRID_SEGMENTS = 0x0DD1
- MAP2_GRID_DOMAIN = 0x0DD2
- MAP2_GRID_SEGMENTS = 0x0DD3
- MAP_COLOR = 0x0D10
- MAP_STENCIL = 0x0D11
- MATRIX_MODE = 0x0BA0
- MAX_ATTRIB_STACK_DEPTH = 0x0D35
- MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B
- MAX_CLIP_PLANES = 0x0D32
- MAX_EVAL_ORDER = 0x0D30
- MAX_LIGHTS = 0x0D31
- MAX_LIST_NESTING = 0x0B31
- MAX_MODELVIEW_STACK_DEPTH = 0x0D36
- MAX_NAME_STACK_DEPTH = 0x0D37
- MAX_PIXEL_MAP_TABLE = 0x0D34
- MAX_PROJECTION_STACK_DEPTH = 0x0D38
- MAX_TEXTURE_SIZE = 0x0D33
- MAX_TEXTURE_STACK_DEPTH = 0x0D39
- MAX_VIEWPORT_DIMS = 0x0D3A
- MODELVIEW_MATRIX = 0x0BA6
- MODELVIEW_STACK_DEPTH = 0x0BA3
- NAME_STACK_DEPTH = 0x0D70
- NORMAL_ARRAY_STRIDE = 0x807F
- NORMAL_ARRAY_TYPE = 0x807E
- PACK_ALIGNMENT = 0x0D05
- PACK_LSB_FIRST = 0x0D01
- PACK_ROW_LENGTH = 0x0D02
- PACK_SKIP_PIXELS = 0x0D04
- PACK_SKIP_ROWS = 0x0D03
- PACK_SWAP_BYTES = 0x0D00
- PERSPECTIVE_CORRECTION_HINT = 0x0C50
- PIXEL_MAP_A_TO_A_SIZE = 0x0CB9
- PIXEL_MAP_B_TO_B_SIZE = 0x0CB8
- PIXEL_MAP_G_TO_G_SIZE = 0x0CB7
- PIXEL_MAP_I_TO_A_SIZE = 0x0CB5
- PIXEL_MAP_I_TO_B_SIZE = 0x0CB4
- PIXEL_MAP_I_TO_G_SIZE = 0x0CB3
- PIXEL_MAP_I_TO_I_SIZE = 0x0CB0
- PIXEL_MAP_I_TO_R_SIZE = 0x0CB2
- PIXEL_MAP_R_TO_R_SIZE = 0x0CB6
- PIXEL_MAP_S_TO_S_SIZE = 0x0CB1
- POINT_SIZE = 0x0B11
- POINT_SIZE_GRANULARITY = 0x0B13
- POINT_SIZE_RANGE = 0x0B12
- POINT_SMOOTH_HINT = 0x0C51
- POLYGON_MODE = 0x0B40
- POLYGON_OFFSET_FACTOR = 0x8038
- POLYGON_OFFSET_UNITS = 0x2A00
- POLYGON_SMOOTH_HINT = 0x0C53
- PROJECTION_MATRIX = 0x0BA7
- PROJECTION_STACK_DEPTH = 0x0BA4
- READ_BUFFER = 0x0C02
- RED_BIAS = 0x0D15
- RED_BITS = 0x0D52
- RED_SCALE = 0x0D14
- RENDER_MODE = 0x0C40
- RGBA_MODE = 0x0C31
- SCISSOR_BOX = 0x0C10
- SELECTION_BUFFER_SIZE = 0x0DF4
- SHADE_MODEL = 0x0B54
- SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23
- SMOOTH_LINE_WIDTH_RANGE = 0x0B22
- SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13
- SMOOTH_POINT_SIZE_RANGE = 0x0B12
- STENCIL_BITS = 0x0D57
- STENCIL_CLEAR_VALUE = 0x0B91
- STENCIL_FAIL = 0x0B94
- STENCIL_FUNC = 0x0B92
- STENCIL_PASS_DEPTH_FAIL = 0x0B95
- STENCIL_PASS_DEPTH_PASS = 0x0B96
- STENCIL_REF = 0x0B97
- STENCIL_VALUE_MASK = 0x0B93
- STENCIL_WRITEMASK = 0x0B98
- STEREO = 0x0C33
- SUBPIXEL_BITS = 0x0D50
- TEXTURE_BINDING_1D = 0x8068
- TEXTURE_BINDING_2D = 0x8069
- TEXTURE_BINDING_3D = 0x806A
- TEXTURE_COORD_ARRAY_SIZE = 0x8088
- TEXTURE_COORD_ARRAY_STRIDE = 0x808A
- TEXTURE_COORD_ARRAY_TYPE = 0x8089
- TEXTURE_MATRIX = 0x0BA8
- TEXTURE_STACK_DEPTH = 0x0BA5
- UNPACK_ALIGNMENT = 0x0CF5
- UNPACK_LSB_FIRST = 0x0CF1
- UNPACK_ROW_LENGTH = 0x0CF2
- UNPACK_SKIP_PIXELS = 0x0CF4
- UNPACK_SKIP_ROWS = 0x0CF3
- UNPACK_SWAP_BYTES = 0x0CF0
- VERTEX_ARRAY_SIZE = 0x807A
- VERTEX_ARRAY_STRIDE = 0x807C
- VERTEX_ARRAY_TYPE = 0x807B
- VIEWPORT = 0x0BA2
- ZOOM_X = 0x0D16
- ZOOM_Y = 0x0D17
-
- COLOR_ARRAY_POINTER = 0x8090
- EDGE_FLAG_ARRAY_POINTER = 0x8093
- FEEDBACK_BUFFER_POINTER = 0x0DF0
- INDEX_ARRAY_POINTER = 0x8091
- NORMAL_ARRAY_POINTER = 0x808F
- SELECTION_BUFFER_POINTER = 0x0DF3
- TEXTURE_COORD_ARRAY_POINTER = 0x8092
- VERTEX_ARRAY_POINTER = 0x808E
-
- TEXTURE_ALPHA_SIZE = 0x805F
- TEXTURE_BLUE_SIZE = 0x805E
- TEXTURE_BORDER = 0x1005
- TEXTURE_BORDER_COLOR = 0x1004
- TEXTURE_COMPONENTS = 0x1003
- TEXTURE_GREEN_SIZE = 0x805D
- TEXTURE_HEIGHT = 0x1001
- TEXTURE_INTENSITY_SIZE = 0x8061
- TEXTURE_INTERNAL_FORMAT = 0x1003
- TEXTURE_LUMINANCE_SIZE = 0x8060
- TEXTURE_MAG_FILTER = 0x2800
- TEXTURE_MIN_FILTER = 0x2801
- TEXTURE_PRIORITY = 0x8066
- TEXTURE_RED_SIZE = 0x805C
- TEXTURE_RESIDENT = 0x8067
- TEXTURE_WIDTH = 0x1000
- TEXTURE_WRAP_S = 0x2802
- TEXTURE_WRAP_T = 0x2803
-
- DONT_CARE = 0x1100
- FASTEST = 0x1101
- NICEST = 0x1102
-
- C3F_V3F = 0x2A24
- C4F_N3F_V3F = 0x2A26
- C4UB_V2F = 0x2A22
- C4UB_V3F = 0x2A23
- N3F_V3F = 0x2A25
- T2F_C3F_V3F = 0x2A2A
- T2F_C4F_N3F_V3F = 0x2A2C
- T2F_C4UB_V3F = 0x2A29
- T2F_N3F_V3F = 0x2A2B
- T2F_V3F = 0x2A27
- T4F_C4F_N3F_V4F = 0x2A2D
- T4F_V4F = 0x2A28
- V2F = 0x2A20
- V3F = 0x2A21
-
- MODULATE = 0x2100
- REPLACE = 0x1E01
-
- SEPARATE_SPECULAR_COLOR = 0x81FA
- SINGLE_COLOR = 0x81F9
-
- CONSTANT_ATTENUATION = 0x1207
- LINEAR_ATTENUATION = 0x1208
- POSITION = 0x1203
- QUADRATIC_ATTENUATION = 0x1209
- SPOT_CUTOFF = 0x1206
- SPOT_DIRECTION = 0x1204
- SPOT_EXPONENT = 0x1205
-
- COMPILE = 0x1300
- COMPILE_AND_EXECUTE = 0x1301
-
- AND = 0x1501
- AND_INVERTED = 0x1504
- AND_REVERSE = 0x1502
- CLEAR = 0x1500
- COPY = 0x1503
- COPY_INVERTED = 0x150C
- EQUIV = 0x1509
- INVERT = 0x150A
- NAND = 0x150E
- NOOP = 0x1505
- NOR = 0x1508
- OR = 0x1507
- OR_INVERTED = 0x150D
- OR_REVERSE = 0x150B
- SET = 0x150F
- XOR = 0x1506
-
- COLOR_INDEXES = 0x1603
- SHININESS = 0x1601
-
- MODELVIEW = 0x1700
- PROJECTION = 0x1701
- TEXTURE = 0x1702
-
- LINE = 0x1B01
- POINT = 0x1B00
-
- FILL = 0x1B02
-
- COLOR = 0x1800
- DEPTH = 0x1801
- STENCIL = 0x1802
-
- ALPHA = 0x1906
- BLUE = 0x1905
- COLOR_INDEX = 0x1900
- DEPTH_COMPONENT = 0x1902
- GREEN = 0x1904
- LUMINANCE = 0x1909
- LUMINANCE_ALPHA = 0x190A
- RED = 0x1903
- RGB = 0x1907
- RGBA = 0x1908
- STENCIL_INDEX = 0x1901
-
- ALPHA12 = 0x803D
- ALPHA16 = 0x803E
- ALPHA4 = 0x803B
- ALPHA8 = 0x803C
- INTENSITY = 0x8049
- INTENSITY12 = 0x804C
- INTENSITY16 = 0x804D
- INTENSITY4 = 0x804A
- INTENSITY8 = 0x804B
- LUMINANCE12 = 0x8041
- LUMINANCE12_ALPHA12 = 0x8047
- LUMINANCE12_ALPHA4 = 0x8046
- LUMINANCE16 = 0x8042
- LUMINANCE16_ALPHA16 = 0x8048
- LUMINANCE4 = 0x803F
- LUMINANCE4_ALPHA4 = 0x8043
- LUMINANCE6_ALPHA2 = 0x8044
- LUMINANCE8 = 0x8040
- LUMINANCE8_ALPHA8 = 0x8045
- R3_G3_B2 = 0x2A10
- RGB10 = 0x8052
- RGB10_A2 = 0x8059
- RGB12 = 0x8053
- RGB16 = 0x8054
- RGB4 = 0x804F
- RGB5 = 0x8050
- RGB5_A1 = 0x8057
- RGB8 = 0x8051
- RGBA12 = 0x805A
- RGBA16 = 0x805B
- RGBA2 = 0x8055
- RGBA4 = 0x8056
- RGBA8 = 0x8058
-
- PACK_IMAGE_HEIGHT = 0x806C
- PACK_SKIP_IMAGES = 0x806B
- UNPACK_IMAGE_HEIGHT = 0x806E
- UNPACK_SKIP_IMAGES = 0x806D
-
- BITMAP = 0x1A00
- UNSIGNED_BYTE_3_3_2 = 0x8032
- UNSIGNED_INT_10_10_10_2 = 0x8036
- UNSIGNED_INT_8_8_8_8 = 0x8035
- UNSIGNED_SHORT_4_4_4_4 = 0x8033
- UNSIGNED_SHORT_5_5_5_1 = 0x8034
-
- LINES = 0x0001
- LINE_LOOP = 0x0002
- LINE_STRIP = 0x0003
- POINTS = 0x0000
- POLYGON = 0x0009
- QUADS = 0x0007
- QUAD_STRIP = 0x0008
- TRIANGLES = 0x0004
- TRIANGLE_FAN = 0x0006
- TRIANGLE_STRIP = 0x0005
-
- FEEDBACK = 0x1C01
- RENDER = 0x1C00
- SELECT = 0x1C02
-
- FLAT = 0x1D00
- SMOOTH = 0x1D01
-
- DECR = 0x1E03
- INCR = 0x1E02
- KEEP = 0x1E00
-
- EXTENSIONS = 0x1F03
- RENDERER = 0x1F01
- VENDOR = 0x1F00
- VERSION = 0x1F02
-
- S = 0x2000
- T = 0x2001
- R = 0x2002
- Q = 0x2003
-
- DECAL = 0x2101
-
- TEXTURE_ENV_COLOR = 0x2201
- TEXTURE_ENV_MODE = 0x2200
-
- TEXTURE_ENV = 0x2300
-
- EYE_LINEAR = 0x2400
- OBJECT_LINEAR = 0x2401
- SPHERE_MAP = 0x2402
-
- EYE_PLANE = 0x2502
- OBJECT_PLANE = 0x2501
- TEXTURE_GEN_MODE = 0x2500
-
- NEAREST = 0x2600
-
- LINEAR_MIPMAP_LINEAR = 0x2703
- LINEAR_MIPMAP_NEAREST = 0x2701
- NEAREST_MIPMAP_LINEAR = 0x2702
- NEAREST_MIPMAP_NEAREST = 0x2700
-
- TEXTURE_WRAP_R = 0x8072
-
- PROXY_TEXTURE_1D = 0x8063
- PROXY_TEXTURE_2D = 0x8064
- PROXY_TEXTURE_3D = 0x8070
- TEXTURE_3D = 0x806F
- TEXTURE_BASE_LEVEL = 0x813C
- TEXTURE_MAX_LEVEL = 0x813D
- TEXTURE_MAX_LOD = 0x813B
- TEXTURE_MIN_LOD = 0x813A
-
- CLAMP = 0x2900
- CLAMP_TO_EDGE = 0x812F
- REPEAT = 0x2901
-
- RESCALE_NORMAL = 0x803A
- TEXTURE_DEPTH = 0x8071
- MAX_3D_TEXTURE_SIZE = 0x8073
- BGR = 0x80E0
- BGRA = 0x80E1
- MAX_ELEMENTS_VERTICES = 0x80E8
- MAX_ELEMENTS_INDICES = 0x80E9
- UNSIGNED_BYTE_2_3_3_REV = 0x8362
- UNSIGNED_SHORT_5_6_5 = 0x8363
- UNSIGNED_SHORT_5_6_5_REV = 0x8364
- UNSIGNED_SHORT_4_4_4_4_REV = 0x8365
- UNSIGNED_SHORT_1_5_5_5_REV = 0x8366
- UNSIGNED_INT_8_8_8_8_REV = 0x8367
- UNSIGNED_INT_2_10_10_10_REV = 0x8368
-)
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glViewport.xml
-func (gl *GL) Viewport(x, y, width, height int) {
- C.gl1_2_glViewport(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
-}
-
-// DepthRange specifies the mapping of depth values from normalized device
-// coordinates to window coordinates.
-//
-// Parameter nearVal specifies the mapping of the near clipping plane to window
-// coordinates (defaults to 0), while farVal specifies the mapping of the far
-// clipping plane to window coordinates (defaults to 1).
-//
-// After clipping and division by w, depth coordinates range from -1 to 1,
-// corresponding to the near and far clipping planes. DepthRange specifies a
-// linear mapping of the normalized depth coordinates in this range to window
-// depth coordinates. Regardless of the actual depth buffer implementation,
-// window coordinate depth values are treated as though they range from 0 through 1
-// (like color components). Thus, the values accepted by DepthRange are both
-// clamped to this range before they are accepted.
-//
-// The default setting of (0, 1) maps the near plane to 0 and the far plane to 1.
-// With this mapping, the depth buffer range is fully utilized.
-//
-// It is not necessary that nearVal be less than farVal. Reverse mappings such as
-// nearVal 1, and farVal 0 are acceptable.
-//
-// GL.INVALID_OPERATION is generated if DepthRange is executed between the
-// execution of Begin and the corresponding execution of End.
-func (gl *GL) DepthRange(nearVal, farVal float64) {
- C.gl1_2_glDepthRange(gl.funcs, C.GLdouble(nearVal), C.GLdouble(farVal))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIsEnabled.xml
-func (gl *GL) IsEnabled(cap glbase.Enum) bool {
- glresult := C.gl1_2_glIsEnabled(gl.funcs, C.GLenum(cap))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexLevelParameteriv.xml
-func (gl *GL) GetTexLevelParameteriv(target glbase.Enum, level int, pname glbase.Enum, params []int32) {
- C.gl1_2_glGetTexLevelParameteriv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexLevelParameterfv.xml
-func (gl *GL) GetTexLevelParameterfv(target glbase.Enum, level int, pname glbase.Enum, params []float32) {
- C.gl1_2_glGetTexLevelParameterfv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexParameteriv.xml
-func (gl *GL) GetTexParameteriv(target, pname glbase.Enum, params []int32) {
- C.gl1_2_glGetTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexParameterfv.xml
-func (gl *GL) GetTexParameterfv(target, pname glbase.Enum, params []float32) {
- C.gl1_2_glGetTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexImage.xml
-func (gl *GL) GetTexImage(target glbase.Enum, level int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl1_2_glGetTexImage(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetIntegerv.xml
-func (gl *GL) GetIntegerv(pname glbase.Enum, params []int32) {
- C.gl1_2_glGetIntegerv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetFloatv.xml
-func (gl *GL) GetFloatv(pname glbase.Enum, params []float32) {
- C.gl1_2_glGetFloatv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetError.xml
-func (gl *GL) GetError() glbase.Enum {
- glresult := C.gl1_2_glGetError(gl.funcs)
- return glbase.Enum(glresult)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetDoublev.xml
-func (gl *GL) GetDoublev(pname glbase.Enum, params []float64) {
- C.gl1_2_glGetDoublev(gl.funcs, C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetBooleanv.xml
-func (gl *GL) GetBooleanv(pname glbase.Enum, params []bool) {
- C.gl1_2_glGetBooleanv(gl.funcs, C.GLenum(pname), (*C.GLboolean)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glReadPixels.xml
-func (gl *GL) ReadPixels(x, y, width, height int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl1_2_glReadPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glReadBuffer.xml
-func (gl *GL) ReadBuffer(mode glbase.Enum) {
- C.gl1_2_glReadBuffer(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelStorei.xml
-func (gl *GL) PixelStorei(pname glbase.Enum, param int32) {
- C.gl1_2_glPixelStorei(gl.funcs, C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelStoref.xml
-func (gl *GL) PixelStoref(pname glbase.Enum, param float32) {
- C.gl1_2_glPixelStoref(gl.funcs, C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glDepthFunc.xml
-func (gl *GL) DepthFunc(glfunc glbase.Enum) {
- C.gl1_2_glDepthFunc(gl.funcs, C.GLenum(glfunc))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilOp.xml
-func (gl *GL) StencilOp(fail, zfail, zpass glbase.Enum) {
- C.gl1_2_glStencilOp(gl.funcs, C.GLenum(fail), C.GLenum(zfail), C.GLenum(zpass))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilFunc.xml
-func (gl *GL) StencilFunc(glfunc glbase.Enum, ref int32, mask uint32) {
- C.gl1_2_glStencilFunc(gl.funcs, C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLogicOp.xml
-func (gl *GL) LogicOp(opcode glbase.Enum) {
- C.gl1_2_glLogicOp(gl.funcs, C.GLenum(opcode))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glBlendFunc.xml
-func (gl *GL) BlendFunc(sfactor, dfactor glbase.Enum) {
- C.gl1_2_glBlendFunc(gl.funcs, C.GLenum(sfactor), C.GLenum(dfactor))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glFlush.xml
-func (gl *GL) Flush() {
- C.gl1_2_glFlush(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glFinish.xml
-func (gl *GL) Finish() {
- C.gl1_2_glFinish(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEnable.xml
-func (gl *GL) Enable(cap glbase.Enum) {
- C.gl1_2_glEnable(gl.funcs, C.GLenum(cap))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glDisable.xml
-func (gl *GL) Disable(cap glbase.Enum) {
- C.gl1_2_glDisable(gl.funcs, C.GLenum(cap))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glDepthMask.xml
-func (gl *GL) DepthMask(flag bool) {
- C.gl1_2_glDepthMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag)))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColorMask.xml
-func (gl *GL) ColorMask(red, green, blue, alpha bool) {
- C.gl1_2_glColorMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&red)), *(*C.GLboolean)(unsafe.Pointer(&green)), *(*C.GLboolean)(unsafe.Pointer(&blue)), *(*C.GLboolean)(unsafe.Pointer(&alpha)))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilMask.xml
-func (gl *GL) StencilMask(mask uint32) {
- C.gl1_2_glStencilMask(gl.funcs, C.GLuint(mask))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glClearDepth.xml
-func (gl *GL) ClearDepth(depth float64) {
- C.gl1_2_glClearDepth(gl.funcs, C.GLdouble(depth))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glClearStencil.xml
-func (gl *GL) ClearStencil(s int32) {
- C.gl1_2_glClearStencil(gl.funcs, C.GLint(s))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glClearColor.xml
-func (gl *GL) ClearColor(red, green, blue, alpha float32) {
- C.gl1_2_glClearColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glClear.xml
-func (gl *GL) Clear(mask glbase.Bitfield) {
- C.gl1_2_glClear(gl.funcs, C.GLbitfield(mask))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawBuffer.xml
-func (gl *GL) DrawBuffer(mode glbase.Enum) {
- C.gl1_2_glDrawBuffer(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexImage2D.xml
-func (gl *GL) TexImage2D(target glbase.Enum, level int, internalFormat int32, width, height, border int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl1_2_glTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexImage1D.xml
-func (gl *GL) TexImage1D(target glbase.Enum, level int, internalFormat int32, width, border int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl1_2_glTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameteriv.xml
-func (gl *GL) TexParameteriv(target, pname glbase.Enum, params []int32) {
- C.gl1_2_glTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameteri.xml
-func (gl *GL) TexParameteri(target, pname glbase.Enum, param int32) {
- C.gl1_2_glTexParameteri(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameterfv.xml
-func (gl *GL) TexParameterfv(target, pname glbase.Enum, params []float32) {
- C.gl1_2_glTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameterf.xml
-func (gl *GL) TexParameterf(target, pname glbase.Enum, param float32) {
- C.gl1_2_glTexParameterf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glScissor.xml
-func (gl *GL) Scissor(x, y, width, height int) {
- C.gl1_2_glScissor(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPolygonMode.xml
-func (gl *GL) PolygonMode(face, mode glbase.Enum) {
- C.gl1_2_glPolygonMode(gl.funcs, C.GLenum(face), C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPointSize.xml
-func (gl *GL) PointSize(size float32) {
- C.gl1_2_glPointSize(gl.funcs, C.GLfloat(size))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLineWidth.xml
-func (gl *GL) LineWidth(width float32) {
- C.gl1_2_glLineWidth(gl.funcs, C.GLfloat(width))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glHint.xml
-func (gl *GL) Hint(target, mode glbase.Enum) {
- C.gl1_2_glHint(gl.funcs, C.GLenum(target), C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glFrontFace.xml
-func (gl *GL) FrontFace(mode glbase.Enum) {
- C.gl1_2_glFrontFace(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCullFace.xml
-func (gl *GL) CullFace(mode glbase.Enum) {
- C.gl1_2_glCullFace(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexubv.xml
-func (gl *GL) Indexubv(c []uint8) {
- C.gl1_2_glIndexubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&c[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexub.xml
-func (gl *GL) Indexub(c uint8) {
- C.gl1_2_glIndexub(gl.funcs, C.GLubyte(c))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIsTexture.xml
-func (gl *GL) IsTexture(texture glbase.Texture) bool {
- glresult := C.gl1_2_glIsTexture(gl.funcs, C.GLuint(texture))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// GenTextures returns n texture names in textures. There is no guarantee
-// that the names form a contiguous set of integers; however, it is
-// guaranteed that none of the returned names was in use immediately before
-// the call to GenTextures.
-//
-// The generated textures have no dimensionality; they assume the
-// dimensionality of the texture target to which they are first bound (see
-// BindTexture).
-//
-// Texture names returned by a call to GenTextures are not returned by
-// subsequent calls, unless they are first deleted with DeleteTextures.
-//
-// Error GL.INVALID_VALUE is generated if n is negative.
-//
-// GenTextures is available in GL version 2.0 or greater.
-func (gl *GL) GenTextures(n int) []glbase.Texture {
- if n == 0 {
- return nil
- }
- textures := make([]glbase.Texture, n)
- C.gl1_2_glGenTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])))
- return textures
-}
-
-// DeleteTextures deletes the textures objects whose names are stored
-// in the textures slice. After a texture is deleted, it has no contents or
-// dimensionality, and its name is free for reuse (for example by
-// GenTextures). If a texture that is currently bound is deleted, the binding
-// reverts to 0 (the default texture).
-//
-// DeleteTextures silently ignores 0's and names that do not correspond to
-// existing textures.
-//
-// Error GL.INVALID_VALUE is generated if n is negative.
-//
-// DeleteTextures is available in GL version 2.0 or greater.
-func (gl *GL) DeleteTextures(textures []glbase.Texture) {
- n := len(textures)
- if n == 0 {
- return
- }
- C.gl1_2_glDeleteTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glBindTexture.xml
-func (gl *GL) BindTexture(target glbase.Enum, texture glbase.Texture) {
- C.gl1_2_glBindTexture(gl.funcs, C.GLenum(target), C.GLuint(texture))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexSubImage2D.xml
-func (gl *GL) TexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl1_2_glTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexSubImage1D.xml
-func (gl *GL) TexSubImage1D(target glbase.Enum, level, xoffset, width int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl1_2_glTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexSubImage2D.xml
-func (gl *GL) CopyTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, x, y, width, height int) {
- C.gl1_2_glCopyTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexSubImage1D.xml
-func (gl *GL) CopyTexSubImage1D(target glbase.Enum, level, xoffset, x, y, width int) {
- C.gl1_2_glCopyTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(x), C.GLint(y), C.GLsizei(width))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexImage2D.xml
-func (gl *GL) CopyTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, height, border int) {
- C.gl1_2_glCopyTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLint(border))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexImage1D.xml
-func (gl *GL) CopyTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, border int) {
- C.gl1_2_glCopyTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLint(border))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPolygonOffset.xml
-func (gl *GL) PolygonOffset(factor, units float32) {
- C.gl1_2_glPolygonOffset(gl.funcs, C.GLfloat(factor), C.GLfloat(units))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawElements.xml
-func (gl *GL) DrawElements(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}) {
- var indices_ptr unsafe.Pointer
- var indices_v = reflect.ValueOf(indices)
- if indices != nil && indices_v.Kind() != reflect.Slice {
- panic("parameter indices must be a slice")
- }
- if indices != nil {
- indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
- }
- C.gl1_2_glDrawElements(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawArrays.xml
-func (gl *GL) DrawArrays(mode glbase.Enum, first, count int) {
- C.gl1_2_glDrawArrays(gl.funcs, C.GLenum(mode), C.GLint(first), C.GLsizei(count))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexSubImage3D.xml
-func (gl *GL) CopyTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, x, y, width, height int) {
- C.gl1_2_glCopyTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexSubImage3D.xml
-func (gl *GL) TexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl1_2_glTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexImage3D.xml
-func (gl *GL) TexImage3D(target glbase.Enum, level int, internalFormat int32, width, height int, depth int32, border int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl1_2_glTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawRangeElements.xml
-func (gl *GL) DrawRangeElements(mode glbase.Enum, start, end uint32, count int, gltype glbase.Enum, indices interface{}) {
- var indices_ptr unsafe.Pointer
- var indices_v = reflect.ValueOf(indices)
- if indices != nil && indices_v.Kind() != reflect.Slice {
- panic("parameter indices must be a slice")
- }
- if indices != nil {
- indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
- }
- C.gl1_2_glDrawRangeElements(gl.funcs, C.GLenum(mode), C.GLuint(start), C.GLuint(end), C.GLsizei(count), C.GLenum(gltype), indices_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glBlendEquation.xml
-func (gl *GL) BlendEquation(mode glbase.Enum) {
- C.gl1_2_glBlendEquation(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glBlendColor.xml
-func (gl *GL) BlendColor(red, green, blue, alpha float32) {
- C.gl1_2_glBlendColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTranslatef.xml
-func (gl *GL) Translatef(x, y, z float32) {
- C.gl1_2_glTranslatef(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTranslated.xml
-func (gl *GL) Translated(x, y, z float64) {
- C.gl1_2_glTranslated(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glScalef.xml
-func (gl *GL) Scalef(x, y, z float32) {
- C.gl1_2_glScalef(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glScaled.xml
-func (gl *GL) Scaled(x, y, z float64) {
- C.gl1_2_glScaled(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRotatef.xml
-func (gl *GL) Rotatef(angle, x, y, z float32) {
- C.gl1_2_glRotatef(gl.funcs, C.GLfloat(angle), C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRotated.xml
-func (gl *GL) Rotated(angle, x, y, z float64) {
- C.gl1_2_glRotated(gl.funcs, C.GLdouble(angle), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPushMatrix.xml
-func (gl *GL) PushMatrix() {
- C.gl1_2_glPushMatrix(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPopMatrix.xml
-func (gl *GL) PopMatrix() {
- C.gl1_2_glPopMatrix(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glOrtho.xml
-func (gl *GL) Ortho(left, right, bottom, top, zNear, zFar float64) {
- C.gl1_2_glOrtho(gl.funcs, C.GLdouble(left), C.GLdouble(right), C.GLdouble(bottom), C.GLdouble(top), C.GLdouble(zNear), C.GLdouble(zFar))
-}
-
-// MultMatrixd multiplies the current matrix with the provided matrix.
-//
-// The m parameter must hold 16 consecutive elements of a 4x4 column-major matrix.
-//
-// The current matrix is determined by the current matrix mode (see
-// MatrixMode). It is either the projection matrix, modelview matrix, or the
-// texture matrix.
-//
-// For example, if the current matrix is C and the coordinates to be transformed
-// are v = (v[0], v[1], v[2], v[3]), then the current transformation is C × v, or
-//
-// c[0] c[4] c[8] c[12] v[0]
-// c[1] c[5] c[9] c[13] v[1]
-// c[2] c[6] c[10] c[14] X v[2]
-// c[3] c[7] c[11] c[15] v[3]
-//
-// Calling MultMatrix with an argument of m = m[0], m[1], ..., m[15]
-// replaces the current transformation with (C X M) x v, or
-//
-// c[0] c[4] c[8] c[12] m[0] m[4] m[8] m[12] v[0]
-// c[1] c[5] c[9] c[13] m[1] m[5] m[9] m[13] v[1]
-// c[2] c[6] c[10] c[14] X m[2] m[6] m[10] m[14] X v[2]
-// c[3] c[7] c[11] c[15] m[3] m[7] m[11] m[15] v[3]
-//
-// Where 'X' denotes matrix multiplication, and v is represented as a 4x1 matrix.
-//
-// While the elements of the matrix may be specified with single or double
-// precision, the GL may store or operate on these values in less-than-single
-// precision.
-//
-// In many computer languages, 4×4 arrays are represented in row-major
-// order. The transformations just described represent these matrices in
-// column-major order. The order of the multiplication is important. For
-// example, if the current transformation is a rotation, and MultMatrix is
-// called with a translation matrix, the translation is done directly on the
-// coordinates to be transformed, while the rotation is done on the results
-// of that translation.
-//
-// GL.INVALID_OPERATION is generated if MultMatrix is executed between the
-// execution of Begin and the corresponding execution of End.
-func (gl *GL) MultMatrixd(m []float64) {
- if len(m) != 16 {
- panic("parameter m must have length 16 for the 4x4 matrix")
- }
- C.gl1_2_glMultMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0])))
-}
-
-// MultMatrixf multiplies the current matrix with the provided matrix.
-//
-// The m parameter must hold 16 consecutive elements of a 4x4 column-major matrix.
-//
-// The current matrix is determined by the current matrix mode (see
-// MatrixMode). It is either the projection matrix, modelview matrix, or the
-// texture matrix.
-//
-// For example, if the current matrix is C and the coordinates to be transformed
-// are v = (v[0], v[1], v[2], v[3]), then the current transformation is C × v, or
-//
-// c[0] c[4] c[8] c[12] v[0]
-// c[1] c[5] c[9] c[13] v[1]
-// c[2] c[6] c[10] c[14] X v[2]
-// c[3] c[7] c[11] c[15] v[3]
-//
-// Calling MultMatrix with an argument of m = m[0], m[1], ..., m[15]
-// replaces the current transformation with (C X M) x v, or
-//
-// c[0] c[4] c[8] c[12] m[0] m[4] m[8] m[12] v[0]
-// c[1] c[5] c[9] c[13] m[1] m[5] m[9] m[13] v[1]
-// c[2] c[6] c[10] c[14] X m[2] m[6] m[10] m[14] X v[2]
-// c[3] c[7] c[11] c[15] m[3] m[7] m[11] m[15] v[3]
-//
-// Where 'X' denotes matrix multiplication, and v is represented as a 4x1 matrix.
-//
-// While the elements of the matrix may be specified with single or double
-// precision, the GL may store or operate on these values in less-than-single
-// precision.
-//
-// In many computer languages, 4×4 arrays are represented in row-major
-// order. The transformations just described represent these matrices in
-// column-major order. The order of the multiplication is important. For
-// example, if the current transformation is a rotation, and MultMatrix is
-// called with a translation matrix, the translation is done directly on the
-// coordinates to be transformed, while the rotation is done on the results
-// of that translation.
-//
-// GL.INVALID_OPERATION is generated if MultMatrix is executed between the
-// execution of Begin and the corresponding execution of End.
-func (gl *GL) MultMatrixf(m []float32) {
- if len(m) != 16 {
- panic("parameter m must have length 16 for the 4x4 matrix")
- }
- C.gl1_2_glMultMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMatrixMode.xml
-func (gl *GL) MatrixMode(mode glbase.Enum) {
- C.gl1_2_glMatrixMode(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadMatrixd.xml
-func (gl *GL) LoadMatrixd(m []float64) {
- C.gl1_2_glLoadMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadMatrixf.xml
-func (gl *GL) LoadMatrixf(m []float32) {
- C.gl1_2_glLoadMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadIdentity.xml
-func (gl *GL) LoadIdentity() {
- C.gl1_2_glLoadIdentity(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glFrustum.xml
-func (gl *GL) Frustum(left, right, bottom, top, zNear, zFar float64) {
- C.gl1_2_glFrustum(gl.funcs, C.GLdouble(left), C.GLdouble(right), C.GLdouble(bottom), C.GLdouble(top), C.GLdouble(zNear), C.GLdouble(zFar))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIsList.xml
-func (gl *GL) IsList(list uint32) bool {
- glresult := C.gl1_2_glIsList(gl.funcs, C.GLuint(list))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexGeniv.xml
-func (gl *GL) GetTexGeniv(coord, pname glbase.Enum, params []int32) {
- C.gl1_2_glGetTexGeniv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexGenfv.xml
-func (gl *GL) GetTexGenfv(coord, pname glbase.Enum, params []float32) {
- C.gl1_2_glGetTexGenfv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexGendv.xml
-func (gl *GL) GetTexGendv(coord, pname glbase.Enum, params []float64) {
- C.gl1_2_glGetTexGendv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexEnviv.xml
-func (gl *GL) GetTexEnviv(target, pname glbase.Enum, params []int32) {
- C.gl1_2_glGetTexEnviv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexEnvfv.xml
-func (gl *GL) GetTexEnvfv(target, pname glbase.Enum, params []float32) {
- C.gl1_2_glGetTexEnvfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetPolygonStipple.xml
-func (gl *GL) GetPolygonStipple(mask []uint8) {
- C.gl1_2_glGetPolygonStipple(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&mask[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetPixelMapusv.xml
-func (gl *GL) GetPixelMapusv(glmap glbase.Enum, values []uint16) {
- C.gl1_2_glGetPixelMapusv(gl.funcs, C.GLenum(glmap), (*C.GLushort)(unsafe.Pointer(&values[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetPixelMapuiv.xml
-func (gl *GL) GetPixelMapuiv(glmap glbase.Enum, values []uint32) {
- C.gl1_2_glGetPixelMapuiv(gl.funcs, C.GLenum(glmap), (*C.GLuint)(unsafe.Pointer(&values[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetPixelMapfv.xml
-func (gl *GL) GetPixelMapfv(glmap glbase.Enum, values []float32) {
- C.gl1_2_glGetPixelMapfv(gl.funcs, C.GLenum(glmap), (*C.GLfloat)(unsafe.Pointer(&values[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMaterialiv.xml
-func (gl *GL) GetMaterialiv(face, pname glbase.Enum, params []int32) {
- C.gl1_2_glGetMaterialiv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMaterialfv.xml
-func (gl *GL) GetMaterialfv(face, pname glbase.Enum, params []float32) {
- C.gl1_2_glGetMaterialfv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMapiv.xml
-func (gl *GL) GetMapiv(target, query glbase.Enum, v []int32) {
- C.gl1_2_glGetMapiv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMapfv.xml
-func (gl *GL) GetMapfv(target, query glbase.Enum, v []float32) {
- C.gl1_2_glGetMapfv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMapdv.xml
-func (gl *GL) GetMapdv(target, query glbase.Enum, v []float64) {
- C.gl1_2_glGetMapdv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetLightiv.xml
-func (gl *GL) GetLightiv(light, pname glbase.Enum, params []int32) {
- C.gl1_2_glGetLightiv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetLightfv.xml
-func (gl *GL) GetLightfv(light, pname glbase.Enum, params []float32) {
- C.gl1_2_glGetLightfv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetClipPlane.xml
-func (gl *GL) GetClipPlane(plane glbase.Enum, equation []float64) {
- C.gl1_2_glGetClipPlane(gl.funcs, C.GLenum(plane), (*C.GLdouble)(unsafe.Pointer(&equation[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawPixels.xml
-func (gl *GL) DrawPixels(width, height int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl1_2_glDrawPixels(gl.funcs, C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyPixels.xml
-func (gl *GL) CopyPixels(x, y, width, height int, gltype glbase.Enum) {
- C.gl1_2_glCopyPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(gltype))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelMapusv.xml
-func (gl *GL) PixelMapusv(glmap glbase.Enum, mapsize int32, values []uint16) {
- C.gl1_2_glPixelMapusv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLushort)(unsafe.Pointer(&values[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelMapuiv.xml
-func (gl *GL) PixelMapuiv(glmap glbase.Enum, mapsize int32, values []uint32) {
- C.gl1_2_glPixelMapuiv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLuint)(unsafe.Pointer(&values[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelMapfv.xml
-func (gl *GL) PixelMapfv(glmap glbase.Enum, mapsize int32, values []float32) {
- C.gl1_2_glPixelMapfv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLfloat)(unsafe.Pointer(&values[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelTransferi.xml
-func (gl *GL) PixelTransferi(pname glbase.Enum, param int32) {
- C.gl1_2_glPixelTransferi(gl.funcs, C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelTransferf.xml
-func (gl *GL) PixelTransferf(pname glbase.Enum, param float32) {
- C.gl1_2_glPixelTransferf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelZoom.xml
-func (gl *GL) PixelZoom(xfactor, yfactor float32) {
- C.gl1_2_glPixelZoom(gl.funcs, C.GLfloat(xfactor), C.GLfloat(yfactor))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glAlphaFunc.xml
-func (gl *GL) AlphaFunc(glfunc glbase.Enum, ref float32) {
- C.gl1_2_glAlphaFunc(gl.funcs, C.GLenum(glfunc), C.GLfloat(ref))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalPoint2.xml
-func (gl *GL) EvalPoint2(i, j int32) {
- C.gl1_2_glEvalPoint2(gl.funcs, C.GLint(i), C.GLint(j))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalMesh2.xml
-func (gl *GL) EvalMesh2(mode glbase.Enum, i1, i2, j1, j2 int32) {
- C.gl1_2_glEvalMesh2(gl.funcs, C.GLenum(mode), C.GLint(i1), C.GLint(i2), C.GLint(j1), C.GLint(j2))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalPoint1.xml
-func (gl *GL) EvalPoint1(i int32) {
- C.gl1_2_glEvalPoint1(gl.funcs, C.GLint(i))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalMesh1.xml
-func (gl *GL) EvalMesh1(mode glbase.Enum, i1, i2 int32) {
- C.gl1_2_glEvalMesh1(gl.funcs, C.GLenum(mode), C.GLint(i1), C.GLint(i2))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord2fv.xml
-func (gl *GL) EvalCoord2fv(u []float32) {
- if len(u) != 2 {
- panic("parameter u has incorrect length")
- }
- C.gl1_2_glEvalCoord2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&u[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord2f.xml
-func (gl *GL) EvalCoord2f(u, v float32) {
- C.gl1_2_glEvalCoord2f(gl.funcs, C.GLfloat(u), C.GLfloat(v))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord2dv.xml
-func (gl *GL) EvalCoord2dv(u []float64) {
- if len(u) != 2 {
- panic("parameter u has incorrect length")
- }
- C.gl1_2_glEvalCoord2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&u[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord2d.xml
-func (gl *GL) EvalCoord2d(u, v float64) {
- C.gl1_2_glEvalCoord2d(gl.funcs, C.GLdouble(u), C.GLdouble(v))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord1fv.xml
-func (gl *GL) EvalCoord1fv(u []float32) {
- C.gl1_2_glEvalCoord1fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&u[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord1f.xml
-func (gl *GL) EvalCoord1f(u float32) {
- C.gl1_2_glEvalCoord1f(gl.funcs, C.GLfloat(u))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord1dv.xml
-func (gl *GL) EvalCoord1dv(u []float64) {
- C.gl1_2_glEvalCoord1dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&u[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord1d.xml
-func (gl *GL) EvalCoord1d(u float64) {
- C.gl1_2_glEvalCoord1d(gl.funcs, C.GLdouble(u))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid2f.xml
-func (gl *GL) MapGrid2f(un int32, u1, u2 float32, vn int32, v1, v2 float32) {
- C.gl1_2_glMapGrid2f(gl.funcs, C.GLint(un), C.GLfloat(u1), C.GLfloat(u2), C.GLint(vn), C.GLfloat(v1), C.GLfloat(v2))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid2d.xml
-func (gl *GL) MapGrid2d(un int32, u1, u2 float64, vn int32, v1, v2 float64) {
- C.gl1_2_glMapGrid2d(gl.funcs, C.GLint(un), C.GLdouble(u1), C.GLdouble(u2), C.GLint(vn), C.GLdouble(v1), C.GLdouble(v2))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid1f.xml
-func (gl *GL) MapGrid1f(un int32, u1, u2 float32) {
- C.gl1_2_glMapGrid1f(gl.funcs, C.GLint(un), C.GLfloat(u1), C.GLfloat(u2))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid1d.xml
-func (gl *GL) MapGrid1d(un int32, u1, u2 float64) {
- C.gl1_2_glMapGrid1d(gl.funcs, C.GLint(un), C.GLdouble(u1), C.GLdouble(u2))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMap2f.xml
-func (gl *GL) Map2f(target glbase.Enum, u1, u2 float32, ustride, uorder int32, v1, v2 float32, vstride, vorder int32, points []float32) {
- C.gl1_2_glMap2f(gl.funcs, C.GLenum(target), C.GLfloat(u1), C.GLfloat(u2), C.GLint(ustride), C.GLint(uorder), C.GLfloat(v1), C.GLfloat(v2), C.GLint(vstride), C.GLint(vorder), (*C.GLfloat)(unsafe.Pointer(&points[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMap2d.xml
-func (gl *GL) Map2d(target glbase.Enum, u1, u2 float64, ustride, uorder int32, v1, v2 float64, vstride, vorder int32, points []float64) {
- C.gl1_2_glMap2d(gl.funcs, C.GLenum(target), C.GLdouble(u1), C.GLdouble(u2), C.GLint(ustride), C.GLint(uorder), C.GLdouble(v1), C.GLdouble(v2), C.GLint(vstride), C.GLint(vorder), (*C.GLdouble)(unsafe.Pointer(&points[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMap1f.xml
-func (gl *GL) Map1f(target glbase.Enum, u1, u2 float32, stride, order int, points []float32) {
- C.gl1_2_glMap1f(gl.funcs, C.GLenum(target), C.GLfloat(u1), C.GLfloat(u2), C.GLint(stride), C.GLint(order), (*C.GLfloat)(unsafe.Pointer(&points[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMap1d.xml
-func (gl *GL) Map1d(target glbase.Enum, u1, u2 float64, stride, order int, points []float64) {
- C.gl1_2_glMap1d(gl.funcs, C.GLenum(target), C.GLdouble(u1), C.GLdouble(u2), C.GLint(stride), C.GLint(order), (*C.GLdouble)(unsafe.Pointer(&points[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPushAttrib.xml
-func (gl *GL) PushAttrib(mask glbase.Bitfield) {
- C.gl1_2_glPushAttrib(gl.funcs, C.GLbitfield(mask))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPopAttrib.xml
-func (gl *GL) PopAttrib() {
- C.gl1_2_glPopAttrib(gl.funcs)
-}
-
-// Accum executes an operation on the accumulation buffer.
-//
-// Parameter op defines the accumulation buffer operation (GL.ACCUM, GL.LOAD,
-// GL.ADD, GL.MULT, or GL.RETURN) and specifies how the value parameter is
-// used.
-//
-// The accumulation buffer is an extended-range color buffer. Images are not
-// rendered into it. Rather, images rendered into one of the color buffers
-// are added to the contents of the accumulation buffer after rendering.
-// Effects such as antialiasing (of points, lines, and polygons), motion
-// blur, and depth of field can be created by accumulating images generated
-// with different transformation matrices.
-//
-// Each pixel in the accumulation buffer consists of red, green, blue, and
-// alpha values. The number of bits per component in the accumulation buffer
-// depends on the implementation. You can examine this number by calling
-// GetIntegerv four times, with arguments GL.ACCUM_RED_BITS,
-// GL.ACCUM_GREEN_BITS, GL.ACCUM_BLUE_BITS, and GL.ACCUM_ALPHA_BITS.
-// Regardless of the number of bits per component, the range of values stored
-// by each component is (-1, 1). The accumulation buffer pixels are mapped
-// one-to-one with frame buffer pixels.
-//
-// All accumulation buffer operations are limited to the area of the current
-// scissor box and applied identically to the red, green, blue, and alpha
-// components of each pixel. If a Accum operation results in a value outside
-// the range (-1, 1), the contents of an accumulation buffer pixel component
-// are undefined.
-//
-// The operations are as follows:
-//
-// GL.ACCUM
-// Obtains R, G, B, and A values from the buffer currently selected for
-// reading (see ReadBuffer). Each component value is divided by 2 n -
-// 1 , where n is the number of bits allocated to each color component
-// in the currently selected buffer. The result is a floating-point
-// value in the range 0 1 , which is multiplied by value and added to
-// the corresponding pixel component in the accumulation buffer,
-// thereby updating the accumulation buffer.
-//
-// GL.LOAD
-// Similar to GL.ACCUM, except that the current value in the
-// accumulation buffer is not used in the calculation of the new value.
-// That is, the R, G, B, and A values from the currently selected
-// buffer are divided by 2 n - 1 , multiplied by value, and then stored
-// in the corresponding accumulation buffer cell, overwriting the
-// current value.
-//
-// GL.ADD
-// Adds value to each R, G, B, and A in the accumulation buffer.
-//
-// GL.MULT
-// Multiplies each R, G, B, and A in the accumulation buffer by value
-// and returns the scaled component to its corresponding accumulation
-// buffer location.
-//
-// GL.RETURN
-// Transfers accumulation buffer values to the color buffer or buffers
-// currently selected for writing. Each R, G, B, and A component is
-// multiplied by value, then multiplied by 2 n - 1 , clamped to the
-// range 0 2 n - 1 , and stored in the corresponding display buffer
-// cell. The only fragment operations that are applied to this transfer
-// are pixel ownership, scissor, dithering, and color writemasks.
-//
-// To clear the accumulation buffer, call ClearAccum with R, G, B, and A
-// values to set it to, then call Clear with the accumulation buffer
-// enabled.
-//
-// Error GL.INVALID_ENUM is generated if op is not an accepted value.
-// GL.INVALID_OPERATION is generated if there is no accumulation buffer.
-// GL.INVALID_OPERATION is generated if Accum is executed between the
-// execution of Begin and the corresponding execution of End.
-func (gl *GL) Accum(op glbase.Enum, value float32) {
- C.gl1_2_glAccum(gl.funcs, C.GLenum(op), C.GLfloat(value))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexMask.xml
-func (gl *GL) IndexMask(mask uint32) {
- C.gl1_2_glIndexMask(gl.funcs, C.GLuint(mask))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glClearIndex.xml
-func (gl *GL) ClearIndex(c float32) {
- C.gl1_2_glClearIndex(gl.funcs, C.GLfloat(c))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glClearAccum.xml
-func (gl *GL) ClearAccum(red, green, blue, alpha float32) {
- C.gl1_2_glClearAccum(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPushName.xml
-func (gl *GL) PushName(name uint32) {
- C.gl1_2_glPushName(gl.funcs, C.GLuint(name))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPopName.xml
-func (gl *GL) PopName() {
- C.gl1_2_glPopName(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPassThrough.xml
-func (gl *GL) PassThrough(token float32) {
- C.gl1_2_glPassThrough(gl.funcs, C.GLfloat(token))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadName.xml
-func (gl *GL) LoadName(name uint32) {
- C.gl1_2_glLoadName(gl.funcs, C.GLuint(name))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glInitNames.xml
-func (gl *GL) InitNames() {
- C.gl1_2_glInitNames(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRenderMode.xml
-func (gl *GL) RenderMode(mode glbase.Enum) int32 {
- glresult := C.gl1_2_glRenderMode(gl.funcs, C.GLenum(mode))
- return int32(glresult)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glSelectBuffer.xml
-func (gl *GL) SelectBuffer(size int, buffer []glbase.Buffer) {
- C.gl1_2_glSelectBuffer(gl.funcs, C.GLsizei(size), (*C.GLuint)(unsafe.Pointer(&buffer[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glFeedbackBuffer.xml
-func (gl *GL) FeedbackBuffer(size int, gltype glbase.Enum, buffer []float32) {
- C.gl1_2_glFeedbackBuffer(gl.funcs, C.GLsizei(size), C.GLenum(gltype), (*C.GLfloat)(unsafe.Pointer(&buffer[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGeniv.xml
-func (gl *GL) TexGeniv(coord, pname glbase.Enum, params []int32) {
- C.gl1_2_glTexGeniv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGeni.xml
-func (gl *GL) TexGeni(coord, pname glbase.Enum, param int32) {
- C.gl1_2_glTexGeni(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGenfv.xml
-func (gl *GL) TexGenfv(coord, pname glbase.Enum, params []float32) {
- C.gl1_2_glTexGenfv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGenf.xml
-func (gl *GL) TexGenf(coord, pname glbase.Enum, param float32) {
- C.gl1_2_glTexGenf(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGendv.xml
-func (gl *GL) TexGendv(coord, pname glbase.Enum, params []float64) {
- C.gl1_2_glTexGendv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGend.xml
-func (gl *GL) TexGend(coord, pname glbase.Enum, param float64) {
- C.gl1_2_glTexGend(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLdouble(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnviv.xml
-func (gl *GL) TexEnviv(target, pname glbase.Enum, params []int32) {
- C.gl1_2_glTexEnviv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnvi.xml
-func (gl *GL) TexEnvi(target, pname glbase.Enum, param int32) {
- C.gl1_2_glTexEnvi(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnvfv.xml
-func (gl *GL) TexEnvfv(target, pname glbase.Enum, params []float32) {
- C.gl1_2_glTexEnvfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnvf.xml
-func (gl *GL) TexEnvf(target, pname glbase.Enum, param float32) {
- C.gl1_2_glTexEnvf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glShadeModel.xml
-func (gl *GL) ShadeModel(mode glbase.Enum) {
- C.gl1_2_glShadeModel(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPolygonStipple.xml
-func (gl *GL) PolygonStipple(mask []uint8) {
- C.gl1_2_glPolygonStipple(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&mask[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMaterialiv.xml
-func (gl *GL) Materialiv(face, pname glbase.Enum, params []int32) {
- C.gl1_2_glMaterialiv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMateriali.xml
-func (gl *GL) Materiali(face, pname glbase.Enum, param int32) {
- C.gl1_2_glMateriali(gl.funcs, C.GLenum(face), C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMaterialfv.xml
-func (gl *GL) Materialfv(face, pname glbase.Enum, params []float32) {
- C.gl1_2_glMaterialfv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMaterialf.xml
-func (gl *GL) Materialf(face, pname glbase.Enum, param float32) {
- C.gl1_2_glMaterialf(gl.funcs, C.GLenum(face), C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLineStipple.xml
-func (gl *GL) LineStipple(factor int32, pattern uint16) {
- C.gl1_2_glLineStipple(gl.funcs, C.GLint(factor), C.GLushort(pattern))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLightModeliv.xml
-func (gl *GL) LightModeliv(pname glbase.Enum, params []int32) {
- C.gl1_2_glLightModeliv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLightModeli.xml
-func (gl *GL) LightModeli(pname glbase.Enum, param int32) {
- C.gl1_2_glLightModeli(gl.funcs, C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLightModelfv.xml
-func (gl *GL) LightModelfv(pname glbase.Enum, params []float32) {
- C.gl1_2_glLightModelfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLightModelf.xml
-func (gl *GL) LightModelf(pname glbase.Enum, param float32) {
- C.gl1_2_glLightModelf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLightiv.xml
-func (gl *GL) Lightiv(light, pname glbase.Enum, params []int32) {
- C.gl1_2_glLightiv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLighti.xml
-func (gl *GL) Lighti(light, pname glbase.Enum, param int32) {
- C.gl1_2_glLighti(gl.funcs, C.GLenum(light), C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLightfv.xml
-func (gl *GL) Lightfv(light, pname glbase.Enum, params []float32) {
- C.gl1_2_glLightfv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLightf.xml
-func (gl *GL) Lightf(light, pname glbase.Enum, param float32) {
- C.gl1_2_glLightf(gl.funcs, C.GLenum(light), C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glFogiv.xml
-func (gl *GL) Fogiv(pname glbase.Enum, params []int32) {
- C.gl1_2_glFogiv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glFogi.xml
-func (gl *GL) Fogi(pname glbase.Enum, param int32) {
- C.gl1_2_glFogi(gl.funcs, C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glFogfv.xml
-func (gl *GL) Fogfv(pname glbase.Enum, params []float32) {
- C.gl1_2_glFogfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glFogf.xml
-func (gl *GL) Fogf(pname glbase.Enum, param float32) {
- C.gl1_2_glFogf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColorMaterial.xml
-func (gl *GL) ColorMaterial(face, mode glbase.Enum) {
- C.gl1_2_glColorMaterial(gl.funcs, C.GLenum(face), C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glClipPlane.xml
-func (gl *GL) ClipPlane(plane glbase.Enum, equation []float64) {
- C.gl1_2_glClipPlane(gl.funcs, C.GLenum(plane), (*C.GLdouble)(unsafe.Pointer(&equation[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4sv.xml
-func (gl *GL) Vertex4sv(v []int16) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl1_2_glVertex4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4s.xml
-func (gl *GL) Vertex4s(x, y, z, w int16) {
- C.gl1_2_glVertex4s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4iv.xml
-func (gl *GL) Vertex4iv(v []int32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl1_2_glVertex4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4i.xml
-func (gl *GL) Vertex4i(x, y, z, w int) {
- C.gl1_2_glVertex4i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z), C.GLint(w))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4fv.xml
-func (gl *GL) Vertex4fv(v []float32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl1_2_glVertex4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4f.xml
-func (gl *GL) Vertex4f(x, y, z, w float32) {
- C.gl1_2_glVertex4f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4dv.xml
-func (gl *GL) Vertex4dv(v []float64) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl1_2_glVertex4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4d.xml
-func (gl *GL) Vertex4d(x, y, z, w float64) {
- C.gl1_2_glVertex4d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3sv.xml
-func (gl *GL) Vertex3sv(v []int16) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_2_glVertex3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3s.xml
-func (gl *GL) Vertex3s(x, y, z int16) {
- C.gl1_2_glVertex3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3iv.xml
-func (gl *GL) Vertex3iv(v []int32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_2_glVertex3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3i.xml
-func (gl *GL) Vertex3i(x, y, z int) {
- C.gl1_2_glVertex3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3fv.xml
-func (gl *GL) Vertex3fv(v []float32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_2_glVertex3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3f.xml
-func (gl *GL) Vertex3f(x, y, z float32) {
- C.gl1_2_glVertex3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3dv.xml
-func (gl *GL) Vertex3dv(v []float64) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_2_glVertex3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3d.xml
-func (gl *GL) Vertex3d(x, y, z float64) {
- C.gl1_2_glVertex3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2sv.xml
-func (gl *GL) Vertex2sv(v []int16) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl1_2_glVertex2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2s.xml
-func (gl *GL) Vertex2s(x, y int16) {
- C.gl1_2_glVertex2s(gl.funcs, C.GLshort(x), C.GLshort(y))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2iv.xml
-func (gl *GL) Vertex2iv(v []int32) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl1_2_glVertex2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2i.xml
-func (gl *GL) Vertex2i(x, y int) {
- C.gl1_2_glVertex2i(gl.funcs, C.GLint(x), C.GLint(y))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2fv.xml
-func (gl *GL) Vertex2fv(v []float32) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl1_2_glVertex2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2f.xml
-func (gl *GL) Vertex2f(x, y float32) {
- C.gl1_2_glVertex2f(gl.funcs, C.GLfloat(x), C.GLfloat(y))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2dv.xml
-func (gl *GL) Vertex2dv(v []float64) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl1_2_glVertex2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2d.xml
-func (gl *GL) Vertex2d(x, y float64) {
- C.gl1_2_glVertex2d(gl.funcs, C.GLdouble(x), C.GLdouble(y))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4sv.xml
-func (gl *GL) TexCoord4sv(v []int16) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl1_2_glTexCoord4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4s.xml
-func (gl *GL) TexCoord4s(s, t, r, q int16) {
- C.gl1_2_glTexCoord4s(gl.funcs, C.GLshort(s), C.GLshort(t), C.GLshort(r), C.GLshort(q))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4iv.xml
-func (gl *GL) TexCoord4iv(v []int32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl1_2_glTexCoord4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4i.xml
-func (gl *GL) TexCoord4i(s, t, r, q int32) {
- C.gl1_2_glTexCoord4i(gl.funcs, C.GLint(s), C.GLint(t), C.GLint(r), C.GLint(q))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4fv.xml
-func (gl *GL) TexCoord4fv(v []float32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl1_2_glTexCoord4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4f.xml
-func (gl *GL) TexCoord4f(s, t, r, q float32) {
- C.gl1_2_glTexCoord4f(gl.funcs, C.GLfloat(s), C.GLfloat(t), C.GLfloat(r), C.GLfloat(q))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4dv.xml
-func (gl *GL) TexCoord4dv(v []float64) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl1_2_glTexCoord4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4d.xml
-func (gl *GL) TexCoord4d(s, t, r, q float64) {
- C.gl1_2_glTexCoord4d(gl.funcs, C.GLdouble(s), C.GLdouble(t), C.GLdouble(r), C.GLdouble(q))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3sv.xml
-func (gl *GL) TexCoord3sv(v []int16) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_2_glTexCoord3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3s.xml
-func (gl *GL) TexCoord3s(s, t, r int16) {
- C.gl1_2_glTexCoord3s(gl.funcs, C.GLshort(s), C.GLshort(t), C.GLshort(r))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3iv.xml
-func (gl *GL) TexCoord3iv(v []int32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_2_glTexCoord3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3i.xml
-func (gl *GL) TexCoord3i(s, t, r int32) {
- C.gl1_2_glTexCoord3i(gl.funcs, C.GLint(s), C.GLint(t), C.GLint(r))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3fv.xml
-func (gl *GL) TexCoord3fv(v []float32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_2_glTexCoord3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3f.xml
-func (gl *GL) TexCoord3f(s, t, r float32) {
- C.gl1_2_glTexCoord3f(gl.funcs, C.GLfloat(s), C.GLfloat(t), C.GLfloat(r))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3dv.xml
-func (gl *GL) TexCoord3dv(v []float64) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_2_glTexCoord3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3d.xml
-func (gl *GL) TexCoord3d(s, t, r float64) {
- C.gl1_2_glTexCoord3d(gl.funcs, C.GLdouble(s), C.GLdouble(t), C.GLdouble(r))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2sv.xml
-func (gl *GL) TexCoord2sv(v []int16) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl1_2_glTexCoord2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2s.xml
-func (gl *GL) TexCoord2s(s, t int16) {
- C.gl1_2_glTexCoord2s(gl.funcs, C.GLshort(s), C.GLshort(t))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2iv.xml
-func (gl *GL) TexCoord2iv(v []int32) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl1_2_glTexCoord2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2i.xml
-func (gl *GL) TexCoord2i(s, t int32) {
- C.gl1_2_glTexCoord2i(gl.funcs, C.GLint(s), C.GLint(t))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2fv.xml
-func (gl *GL) TexCoord2fv(v []float32) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl1_2_glTexCoord2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2f.xml
-func (gl *GL) TexCoord2f(s, t float32) {
- C.gl1_2_glTexCoord2f(gl.funcs, C.GLfloat(s), C.GLfloat(t))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2dv.xml
-func (gl *GL) TexCoord2dv(v []float64) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl1_2_glTexCoord2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2d.xml
-func (gl *GL) TexCoord2d(s, t float64) {
- C.gl1_2_glTexCoord2d(gl.funcs, C.GLdouble(s), C.GLdouble(t))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1sv.xml
-func (gl *GL) TexCoord1sv(v []int16) {
- C.gl1_2_glTexCoord1sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1s.xml
-func (gl *GL) TexCoord1s(s int16) {
- C.gl1_2_glTexCoord1s(gl.funcs, C.GLshort(s))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1iv.xml
-func (gl *GL) TexCoord1iv(v []int32) {
- C.gl1_2_glTexCoord1iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1i.xml
-func (gl *GL) TexCoord1i(s int32) {
- C.gl1_2_glTexCoord1i(gl.funcs, C.GLint(s))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1fv.xml
-func (gl *GL) TexCoord1fv(v []float32) {
- C.gl1_2_glTexCoord1fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1f.xml
-func (gl *GL) TexCoord1f(s float32) {
- C.gl1_2_glTexCoord1f(gl.funcs, C.GLfloat(s))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1dv.xml
-func (gl *GL) TexCoord1dv(v []float64) {
- C.gl1_2_glTexCoord1dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1d.xml
-func (gl *GL) TexCoord1d(s float64) {
- C.gl1_2_glTexCoord1d(gl.funcs, C.GLdouble(s))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRectsv.xml
-func (gl *GL) Rectsv(v1, v2 []int16) {
- C.gl1_2_glRectsv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v1[0])), (*C.GLshort)(unsafe.Pointer(&v2[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRects.xml
-func (gl *GL) Rects(x1, y1, x2, y2 int16) {
- C.gl1_2_glRects(gl.funcs, C.GLshort(x1), C.GLshort(y1), C.GLshort(x2), C.GLshort(y2))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRectiv.xml
-func (gl *GL) Rectiv(v1, v2 []int32) {
- C.gl1_2_glRectiv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v1[0])), (*C.GLint)(unsafe.Pointer(&v2[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRecti.xml
-func (gl *GL) Recti(x1, y1, x2, y2 int32) {
- C.gl1_2_glRecti(gl.funcs, C.GLint(x1), C.GLint(y1), C.GLint(x2), C.GLint(y2))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRectfv.xml
-func (gl *GL) Rectfv(v1, v2 []float32) {
- C.gl1_2_glRectfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v1[0])), (*C.GLfloat)(unsafe.Pointer(&v2[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRectf.xml
-func (gl *GL) Rectf(x1, y1, x2, y2 float32) {
- C.gl1_2_glRectf(gl.funcs, C.GLfloat(x1), C.GLfloat(y1), C.GLfloat(x2), C.GLfloat(y2))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRectdv.xml
-func (gl *GL) Rectdv(v1, v2 []float64) {
- C.gl1_2_glRectdv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v1[0])), (*C.GLdouble)(unsafe.Pointer(&v2[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRectd.xml
-func (gl *GL) Rectd(x1, y1, x2, y2 float64) {
- C.gl1_2_glRectd(gl.funcs, C.GLdouble(x1), C.GLdouble(y1), C.GLdouble(x2), C.GLdouble(y2))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4sv.xml
-func (gl *GL) RasterPos4sv(v []int16) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl1_2_glRasterPos4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4s.xml
-func (gl *GL) RasterPos4s(x, y, z, w int16) {
- C.gl1_2_glRasterPos4s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4iv.xml
-func (gl *GL) RasterPos4iv(v []int32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl1_2_glRasterPos4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4i.xml
-func (gl *GL) RasterPos4i(x, y, z, w int) {
- C.gl1_2_glRasterPos4i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z), C.GLint(w))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4fv.xml
-func (gl *GL) RasterPos4fv(v []float32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl1_2_glRasterPos4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4f.xml
-func (gl *GL) RasterPos4f(x, y, z, w float32) {
- C.gl1_2_glRasterPos4f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4dv.xml
-func (gl *GL) RasterPos4dv(v []float64) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl1_2_glRasterPos4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4d.xml
-func (gl *GL) RasterPos4d(x, y, z, w float64) {
- C.gl1_2_glRasterPos4d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3sv.xml
-func (gl *GL) RasterPos3sv(v []int16) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_2_glRasterPos3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3s.xml
-func (gl *GL) RasterPos3s(x, y, z int16) {
- C.gl1_2_glRasterPos3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3iv.xml
-func (gl *GL) RasterPos3iv(v []int32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_2_glRasterPos3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3i.xml
-func (gl *GL) RasterPos3i(x, y, z int) {
- C.gl1_2_glRasterPos3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3fv.xml
-func (gl *GL) RasterPos3fv(v []float32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_2_glRasterPos3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3f.xml
-func (gl *GL) RasterPos3f(x, y, z float32) {
- C.gl1_2_glRasterPos3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3dv.xml
-func (gl *GL) RasterPos3dv(v []float64) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_2_glRasterPos3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3d.xml
-func (gl *GL) RasterPos3d(x, y, z float64) {
- C.gl1_2_glRasterPos3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2sv.xml
-func (gl *GL) RasterPos2sv(v []int16) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl1_2_glRasterPos2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2s.xml
-func (gl *GL) RasterPos2s(x, y int16) {
- C.gl1_2_glRasterPos2s(gl.funcs, C.GLshort(x), C.GLshort(y))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2iv.xml
-func (gl *GL) RasterPos2iv(v []int32) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl1_2_glRasterPos2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2i.xml
-func (gl *GL) RasterPos2i(x, y int) {
- C.gl1_2_glRasterPos2i(gl.funcs, C.GLint(x), C.GLint(y))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2fv.xml
-func (gl *GL) RasterPos2fv(v []float32) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl1_2_glRasterPos2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2f.xml
-func (gl *GL) RasterPos2f(x, y float32) {
- C.gl1_2_glRasterPos2f(gl.funcs, C.GLfloat(x), C.GLfloat(y))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2dv.xml
-func (gl *GL) RasterPos2dv(v []float64) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl1_2_glRasterPos2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2d.xml
-func (gl *GL) RasterPos2d(x, y float64) {
- C.gl1_2_glRasterPos2d(gl.funcs, C.GLdouble(x), C.GLdouble(y))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3sv.xml
-func (gl *GL) Normal3sv(v []int16) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_2_glNormal3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3s.xml
-func (gl *GL) Normal3s(nx, ny, nz int16) {
- C.gl1_2_glNormal3s(gl.funcs, C.GLshort(nx), C.GLshort(ny), C.GLshort(nz))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3iv.xml
-func (gl *GL) Normal3iv(v []int32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_2_glNormal3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3i.xml
-func (gl *GL) Normal3i(nx, ny, nz int32) {
- C.gl1_2_glNormal3i(gl.funcs, C.GLint(nx), C.GLint(ny), C.GLint(nz))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3fv.xml
-func (gl *GL) Normal3fv(v []float32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_2_glNormal3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3f.xml
-func (gl *GL) Normal3f(nx, ny, nz float32) {
- C.gl1_2_glNormal3f(gl.funcs, C.GLfloat(nx), C.GLfloat(ny), C.GLfloat(nz))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3dv.xml
-func (gl *GL) Normal3dv(v []float64) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_2_glNormal3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3d.xml
-func (gl *GL) Normal3d(nx, ny, nz float64) {
- C.gl1_2_glNormal3d(gl.funcs, C.GLdouble(nx), C.GLdouble(ny), C.GLdouble(nz))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3bv.xml
-func (gl *GL) Normal3bv(v []byte) {
- C.gl1_2_glNormal3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3b.xml
-func (gl *GL) Normal3b(nx, ny, nz byte) {
- C.gl1_2_glNormal3b(gl.funcs, C.GLbyte(nx), C.GLbyte(ny), C.GLbyte(nz))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexsv.xml
-func (gl *GL) Indexsv(c []int16) {
- C.gl1_2_glIndexsv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&c[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexs.xml
-func (gl *GL) Indexs(c int16) {
- C.gl1_2_glIndexs(gl.funcs, C.GLshort(c))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexiv.xml
-func (gl *GL) Indexiv(c []int32) {
- C.gl1_2_glIndexiv(gl.funcs, (*C.GLint)(unsafe.Pointer(&c[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexi.xml
-func (gl *GL) Indexi(c int32) {
- C.gl1_2_glIndexi(gl.funcs, C.GLint(c))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexfv.xml
-func (gl *GL) Indexfv(c []float32) {
- C.gl1_2_glIndexfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&c[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexf.xml
-func (gl *GL) Indexf(c float32) {
- C.gl1_2_glIndexf(gl.funcs, C.GLfloat(c))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexdv.xml
-func (gl *GL) Indexdv(c []float64) {
- C.gl1_2_glIndexdv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&c[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexd.xml
-func (gl *GL) Indexd(c float64) {
- C.gl1_2_glIndexd(gl.funcs, C.GLdouble(c))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEnd.xml
-func (gl *GL) End() {
- C.gl1_2_glEnd(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEdgeFlagv.xml
-func (gl *GL) EdgeFlagv(flag []bool) {
- C.gl1_2_glEdgeFlagv(gl.funcs, (*C.GLboolean)(unsafe.Pointer(&flag[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEdgeFlag.xml
-func (gl *GL) EdgeFlag(flag bool) {
- C.gl1_2_glEdgeFlag(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag)))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4usv.xml
-func (gl *GL) Color4usv(v []uint16) {
- C.gl1_2_glColor4usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4us.xml
-func (gl *GL) Color4us(red, green, blue, alpha uint16) {
- C.gl1_2_glColor4us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue), C.GLushort(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4uiv.xml
-func (gl *GL) Color4uiv(v []uint32) {
- C.gl1_2_glColor4uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4ui.xml
-func (gl *GL) Color4ui(red, green, blue, alpha uint32) {
- C.gl1_2_glColor4ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue), C.GLuint(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4ubv.xml
-func (gl *GL) Color4ubv(v []uint8) {
- C.gl1_2_glColor4ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4ub.xml
-func (gl *GL) Color4ub(red, green, blue, alpha uint8) {
- C.gl1_2_glColor4ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue), C.GLubyte(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4sv.xml
-func (gl *GL) Color4sv(v []int16) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl1_2_glColor4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4s.xml
-func (gl *GL) Color4s(red, green, blue, alpha int16) {
- C.gl1_2_glColor4s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue), C.GLshort(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4iv.xml
-func (gl *GL) Color4iv(v []int32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl1_2_glColor4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4i.xml
-func (gl *GL) Color4i(red, green, blue, alpha int32) {
- C.gl1_2_glColor4i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue), C.GLint(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4fv.xml
-func (gl *GL) Color4fv(v []float32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl1_2_glColor4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4f.xml
-func (gl *GL) Color4f(red, green, blue, alpha float32) {
- C.gl1_2_glColor4f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4dv.xml
-func (gl *GL) Color4dv(v []float64) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl1_2_glColor4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4d.xml
-func (gl *GL) Color4d(red, green, blue, alpha float64) {
- C.gl1_2_glColor4d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue), C.GLdouble(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4bv.xml
-func (gl *GL) Color4bv(v []byte) {
- C.gl1_2_glColor4bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4b.xml
-func (gl *GL) Color4b(red, green, blue, alpha byte) {
- C.gl1_2_glColor4b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue), C.GLbyte(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3usv.xml
-func (gl *GL) Color3usv(v []uint16) {
- C.gl1_2_glColor3usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3us.xml
-func (gl *GL) Color3us(red, green, blue uint16) {
- C.gl1_2_glColor3us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3uiv.xml
-func (gl *GL) Color3uiv(v []uint32) {
- C.gl1_2_glColor3uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3ui.xml
-func (gl *GL) Color3ui(red, green, blue uint32) {
- C.gl1_2_glColor3ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3ubv.xml
-func (gl *GL) Color3ubv(v []uint8) {
- C.gl1_2_glColor3ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3ub.xml
-func (gl *GL) Color3ub(red, green, blue uint8) {
- C.gl1_2_glColor3ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3sv.xml
-func (gl *GL) Color3sv(v []int16) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_2_glColor3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3s.xml
-func (gl *GL) Color3s(red, green, blue int16) {
- C.gl1_2_glColor3s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3iv.xml
-func (gl *GL) Color3iv(v []int32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_2_glColor3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3i.xml
-func (gl *GL) Color3i(red, green, blue int32) {
- C.gl1_2_glColor3i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3fv.xml
-func (gl *GL) Color3fv(v []float32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_2_glColor3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3f.xml
-func (gl *GL) Color3f(red, green, blue float32) {
- C.gl1_2_glColor3f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3dv.xml
-func (gl *GL) Color3dv(v []float64) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_2_glColor3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3d.xml
-func (gl *GL) Color3d(red, green, blue float64) {
- C.gl1_2_glColor3d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3bv.xml
-func (gl *GL) Color3bv(v []byte) {
- C.gl1_2_glColor3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3b.xml
-func (gl *GL) Color3b(red, green, blue byte) {
- C.gl1_2_glColor3b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glBitmap.xml
-func (gl *GL) Bitmap(width, height int, xorig, yorig, xmove, ymove float32, bitmap []uint8) {
- C.gl1_2_glBitmap(gl.funcs, C.GLsizei(width), C.GLsizei(height), C.GLfloat(xorig), C.GLfloat(yorig), C.GLfloat(xmove), C.GLfloat(ymove), (*C.GLubyte)(unsafe.Pointer(&bitmap[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glBegin.xml
-func (gl *GL) Begin(mode glbase.Enum) {
- C.gl1_2_glBegin(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glListBase.xml
-func (gl *GL) ListBase(base uint32) {
- C.gl1_2_glListBase(gl.funcs, C.GLuint(base))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGenLists.xml
-func (gl *GL) GenLists(range_ int32) uint32 {
- glresult := C.gl1_2_glGenLists(gl.funcs, C.GLsizei(range_))
- return uint32(glresult)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glDeleteLists.xml
-func (gl *GL) DeleteLists(list uint32, range_ int32) {
- C.gl1_2_glDeleteLists(gl.funcs, C.GLuint(list), C.GLsizei(range_))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCallLists.xml
-func (gl *GL) CallLists(n int, gltype glbase.Enum, lists interface{}) {
- var lists_ptr unsafe.Pointer
- var lists_v = reflect.ValueOf(lists)
- if lists != nil && lists_v.Kind() != reflect.Slice {
- panic("parameter lists must be a slice")
- }
- if lists != nil {
- lists_ptr = unsafe.Pointer(lists_v.Index(0).Addr().Pointer())
- }
- C.gl1_2_glCallLists(gl.funcs, C.GLsizei(n), C.GLenum(gltype), lists_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCallList.xml
-func (gl *GL) CallList(list uint32) {
- C.gl1_2_glCallList(gl.funcs, C.GLuint(list))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEndList.xml
-func (gl *GL) EndList() {
- C.gl1_2_glEndList(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glNewList.xml
-func (gl *GL) NewList(list uint32, mode glbase.Enum) {
- C.gl1_2_glNewList(gl.funcs, C.GLuint(list), C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPushClientAttrib.xml
-func (gl *GL) PushClientAttrib(mask glbase.Bitfield) {
- C.gl1_2_glPushClientAttrib(gl.funcs, C.GLbitfield(mask))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPopClientAttrib.xml
-func (gl *GL) PopClientAttrib() {
- C.gl1_2_glPopClientAttrib(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPrioritizeTextures.xml
-func (gl *GL) PrioritizeTextures(n int, textures []glbase.Texture, priorities []float32) {
- C.gl1_2_glPrioritizeTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])), (*C.GLfloat)(unsafe.Pointer(&priorities[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glAreTexturesResident.xml
-func (gl *GL) AreTexturesResident(n int, textures []glbase.Texture, residences []bool) bool {
- glresult := C.gl1_2_glAreTexturesResident(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])), (*C.GLboolean)(unsafe.Pointer(&residences[0])))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexPointer.xml
-func (gl *GL) VertexPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) {
- var pointer_ptr unsafe.Pointer
- var pointer_v = reflect.ValueOf(pointer)
- if pointer != nil && pointer_v.Kind() != reflect.Slice {
- panic("parameter pointer must be a slice")
- }
- if pointer != nil {
- pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
- }
- C.gl1_2_glVertexPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoordPointer.xml
-func (gl *GL) TexCoordPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) {
- var pointer_ptr unsafe.Pointer
- var pointer_v = reflect.ValueOf(pointer)
- if pointer != nil && pointer_v.Kind() != reflect.Slice {
- panic("parameter pointer must be a slice")
- }
- if pointer != nil {
- pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
- }
- C.gl1_2_glTexCoordPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glNormalPointer.xml
-func (gl *GL) NormalPointer(gltype glbase.Enum, stride int, pointer interface{}) {
- var pointer_ptr unsafe.Pointer
- var pointer_v = reflect.ValueOf(pointer)
- if pointer != nil && pointer_v.Kind() != reflect.Slice {
- panic("parameter pointer must be a slice")
- }
- if pointer != nil {
- pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
- }
- C.gl1_2_glNormalPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glInterleavedArrays.xml
-func (gl *GL) InterleavedArrays(format glbase.Enum, stride int, pointer interface{}) {
- var pointer_ptr unsafe.Pointer
- var pointer_v = reflect.ValueOf(pointer)
- if pointer != nil && pointer_v.Kind() != reflect.Slice {
- panic("parameter pointer must be a slice")
- }
- if pointer != nil {
- pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
- }
- C.gl1_2_glInterleavedArrays(gl.funcs, C.GLenum(format), C.GLsizei(stride), pointer_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexPointer.xml
-func (gl *GL) IndexPointer(gltype glbase.Enum, stride int, pointer interface{}) {
- var pointer_ptr unsafe.Pointer
- var pointer_v = reflect.ValueOf(pointer)
- if pointer != nil && pointer_v.Kind() != reflect.Slice {
- panic("parameter pointer must be a slice")
- }
- if pointer != nil {
- pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
- }
- C.gl1_2_glIndexPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEnableClientState.xml
-func (gl *GL) EnableClientState(array glbase.Enum) {
- C.gl1_2_glEnableClientState(gl.funcs, C.GLenum(array))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEdgeFlagPointer.xml
-func (gl *GL) EdgeFlagPointer(stride int, pointer interface{}) {
- var pointer_ptr unsafe.Pointer
- var pointer_v = reflect.ValueOf(pointer)
- if pointer != nil && pointer_v.Kind() != reflect.Slice {
- panic("parameter pointer must be a slice")
- }
- if pointer != nil {
- pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
- }
- C.gl1_2_glEdgeFlagPointer(gl.funcs, C.GLsizei(stride), pointer_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glDisableClientState.xml
-func (gl *GL) DisableClientState(array glbase.Enum) {
- C.gl1_2_glDisableClientState(gl.funcs, C.GLenum(array))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColorPointer.xml
-func (gl *GL) ColorPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) {
- var pointer_ptr unsafe.Pointer
- var pointer_v = reflect.ValueOf(pointer)
- if pointer != nil && pointer_v.Kind() != reflect.Slice {
- panic("parameter pointer must be a slice")
- }
- if pointer != nil {
- pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
- }
- C.gl1_2_glColorPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glArrayElement.xml
-func (gl *GL) ArrayElement(i int32) {
- C.gl1_2_glArrayElement(gl.funcs, C.GLint(i))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glResetMinmax.xml
-func (gl *GL) ResetMinmax(target glbase.Enum) {
- C.gl1_2_glResetMinmax(gl.funcs, C.GLenum(target))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glResetHistogram.xml
-func (gl *GL) ResetHistogram(target glbase.Enum) {
- C.gl1_2_glResetHistogram(gl.funcs, C.GLenum(target))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMinmax.xml
-func (gl *GL) Minmax(target, internalFormat glbase.Enum, sink bool) {
- C.gl1_2_glMinmax(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), *(*C.GLboolean)(unsafe.Pointer(&sink)))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glHistogram.xml
-func (gl *GL) Histogram(target glbase.Enum, width int, internalFormat glbase.Enum, sink bool) {
- C.gl1_2_glHistogram(gl.funcs, C.GLenum(target), C.GLsizei(width), C.GLenum(internalFormat), *(*C.GLboolean)(unsafe.Pointer(&sink)))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMinmaxParameteriv.xml
-func (gl *GL) GetMinmaxParameteriv(target, pname glbase.Enum, params []int32) {
- C.gl1_2_glGetMinmaxParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMinmaxParameterfv.xml
-func (gl *GL) GetMinmaxParameterfv(target, pname glbase.Enum, params []float32) {
- C.gl1_2_glGetMinmaxParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMinmax.xml
-func (gl *GL) GetMinmax(target glbase.Enum, reset bool, format, gltype glbase.Enum, values interface{}) {
- var values_ptr unsafe.Pointer
- var values_v = reflect.ValueOf(values)
- if values != nil && values_v.Kind() != reflect.Slice {
- panic("parameter values must be a slice")
- }
- if values != nil {
- values_ptr = unsafe.Pointer(values_v.Index(0).Addr().Pointer())
- }
- C.gl1_2_glGetMinmax(gl.funcs, C.GLenum(target), *(*C.GLboolean)(unsafe.Pointer(&reset)), C.GLenum(format), C.GLenum(gltype), values_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetHistogramParameteriv.xml
-func (gl *GL) GetHistogramParameteriv(target, pname glbase.Enum, params []int32) {
- C.gl1_2_glGetHistogramParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetHistogramParameterfv.xml
-func (gl *GL) GetHistogramParameterfv(target, pname glbase.Enum, params []float32) {
- C.gl1_2_glGetHistogramParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetHistogram.xml
-func (gl *GL) GetHistogram(target glbase.Enum, reset bool, format, gltype glbase.Enum, values interface{}) {
- var values_ptr unsafe.Pointer
- var values_v = reflect.ValueOf(values)
- if values != nil && values_v.Kind() != reflect.Slice {
- panic("parameter values must be a slice")
- }
- if values != nil {
- values_ptr = unsafe.Pointer(values_v.Index(0).Addr().Pointer())
- }
- C.gl1_2_glGetHistogram(gl.funcs, C.GLenum(target), *(*C.GLboolean)(unsafe.Pointer(&reset)), C.GLenum(format), C.GLenum(gltype), values_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glSeparableFilter2D.xml
-func (gl *GL) SeparableFilter2D(target, internalFormat glbase.Enum, width, height int, format, gltype glbase.Enum, row, column interface{}) {
- var row_ptr unsafe.Pointer
- var row_v = reflect.ValueOf(row)
- if row != nil && row_v.Kind() != reflect.Slice {
- panic("parameter row must be a slice")
- }
- if row != nil {
- row_ptr = unsafe.Pointer(row_v.Index(0).Addr().Pointer())
- }
- var column_ptr unsafe.Pointer
- var column_v = reflect.ValueOf(column)
- if column != nil && column_v.Kind() != reflect.Slice {
- panic("parameter column must be a slice")
- }
- if column != nil {
- column_ptr = unsafe.Pointer(column_v.Index(0).Addr().Pointer())
- }
- C.gl1_2_glSeparableFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), row_ptr, column_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetSeparableFilter.xml
-func (gl *GL) GetSeparableFilter(target, format, gltype glbase.Enum, row, column, span interface{}) {
- var row_ptr unsafe.Pointer
- var row_v = reflect.ValueOf(row)
- if row != nil && row_v.Kind() != reflect.Slice {
- panic("parameter row must be a slice")
- }
- if row != nil {
- row_ptr = unsafe.Pointer(row_v.Index(0).Addr().Pointer())
- }
- var column_ptr unsafe.Pointer
- var column_v = reflect.ValueOf(column)
- if column != nil && column_v.Kind() != reflect.Slice {
- panic("parameter column must be a slice")
- }
- if column != nil {
- column_ptr = unsafe.Pointer(column_v.Index(0).Addr().Pointer())
- }
- var span_ptr unsafe.Pointer
- var span_v = reflect.ValueOf(span)
- if span != nil && span_v.Kind() != reflect.Slice {
- panic("parameter span must be a slice")
- }
- if span != nil {
- span_ptr = unsafe.Pointer(span_v.Index(0).Addr().Pointer())
- }
- C.gl1_2_glGetSeparableFilter(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), row_ptr, column_ptr, span_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetConvolutionParameteriv.xml
-func (gl *GL) GetConvolutionParameteriv(target, pname glbase.Enum, params []int32) {
- C.gl1_2_glGetConvolutionParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetConvolutionParameterfv.xml
-func (gl *GL) GetConvolutionParameterfv(target, pname glbase.Enum, params []float32) {
- C.gl1_2_glGetConvolutionParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetConvolutionFilter.xml
-func (gl *GL) GetConvolutionFilter(target, format, gltype glbase.Enum, image interface{}) {
- var image_ptr unsafe.Pointer
- var image_v = reflect.ValueOf(image)
- if image != nil && image_v.Kind() != reflect.Slice {
- panic("parameter image must be a slice")
- }
- if image != nil {
- image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer())
- }
- C.gl1_2_glGetConvolutionFilter(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), image_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyConvolutionFilter2D.xml
-func (gl *GL) CopyConvolutionFilter2D(target, internalFormat glbase.Enum, x, y, width, height int) {
- C.gl1_2_glCopyConvolutionFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyConvolutionFilter1D.xml
-func (gl *GL) CopyConvolutionFilter1D(target, internalFormat glbase.Enum, x, y, width int) {
- C.gl1_2_glCopyConvolutionFilter1D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionParameteriv.xml
-func (gl *GL) ConvolutionParameteriv(target, pname glbase.Enum, params []int32) {
- C.gl1_2_glConvolutionParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionParameteri.xml
-func (gl *GL) ConvolutionParameteri(target, pname glbase.Enum, params int32) {
- C.gl1_2_glConvolutionParameteri(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(params))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionParameterfv.xml
-func (gl *GL) ConvolutionParameterfv(target, pname glbase.Enum, params []float32) {
- C.gl1_2_glConvolutionParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionParameterf.xml
-func (gl *GL) ConvolutionParameterf(target, pname glbase.Enum, params float32) {
- C.gl1_2_glConvolutionParameterf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(params))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionFilter2D.xml
-func (gl *GL) ConvolutionFilter2D(target, internalFormat glbase.Enum, width, height int, format, gltype glbase.Enum, image interface{}) {
- var image_ptr unsafe.Pointer
- var image_v = reflect.ValueOf(image)
- if image != nil && image_v.Kind() != reflect.Slice {
- panic("parameter image must be a slice")
- }
- if image != nil {
- image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer())
- }
- C.gl1_2_glConvolutionFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), image_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionFilter1D.xml
-func (gl *GL) ConvolutionFilter1D(target, internalFormat glbase.Enum, width int, format, gltype glbase.Enum, image interface{}) {
- var image_ptr unsafe.Pointer
- var image_v = reflect.ValueOf(image)
- if image != nil && image_v.Kind() != reflect.Slice {
- panic("parameter image must be a slice")
- }
- if image != nil {
- image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer())
- }
- C.gl1_2_glConvolutionFilter1D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), image_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyColorSubTable.xml
-func (gl *GL) CopyColorSubTable(target glbase.Enum, start int32, x, y, width int) {
- C.gl1_2_glCopyColorSubTable(gl.funcs, C.GLenum(target), C.GLsizei(start), C.GLint(x), C.GLint(y), C.GLsizei(width))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColorSubTable.xml
-func (gl *GL) ColorSubTable(target glbase.Enum, start int32, count int, format, gltype glbase.Enum, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl1_2_glColorSubTable(gl.funcs, C.GLenum(target), C.GLsizei(start), C.GLsizei(count), C.GLenum(format), C.GLenum(gltype), data_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetColorTableParameteriv.xml
-func (gl *GL) GetColorTableParameteriv(target, pname glbase.Enum, params []int32) {
- C.gl1_2_glGetColorTableParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetColorTableParameterfv.xml
-func (gl *GL) GetColorTableParameterfv(target, pname glbase.Enum, params []float32) {
- C.gl1_2_glGetColorTableParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetColorTable.xml
-func (gl *GL) GetColorTable(target, format, gltype glbase.Enum, table interface{}) {
- var table_ptr unsafe.Pointer
- var table_v = reflect.ValueOf(table)
- if table != nil && table_v.Kind() != reflect.Slice {
- panic("parameter table must be a slice")
- }
- if table != nil {
- table_ptr = unsafe.Pointer(table_v.Index(0).Addr().Pointer())
- }
- C.gl1_2_glGetColorTable(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), table_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyColorTable.xml
-func (gl *GL) CopyColorTable(target, internalFormat glbase.Enum, x, y, width int) {
- C.gl1_2_glCopyColorTable(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColorTableParameteriv.xml
-func (gl *GL) ColorTableParameteriv(target, pname glbase.Enum, params []int32) {
- C.gl1_2_glColorTableParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColorTableParameterfv.xml
-func (gl *GL) ColorTableParameterfv(target, pname glbase.Enum, params []float32) {
- C.gl1_2_glColorTableParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColorTable.xml
-func (gl *GL) ColorTable(target, internalFormat glbase.Enum, width int, format, gltype glbase.Enum, table interface{}) {
- var table_ptr unsafe.Pointer
- var table_v = reflect.ValueOf(table)
- if table != nil && table_v.Kind() != reflect.Slice {
- panic("parameter table must be a slice")
- }
- if table != nil {
- table_ptr = unsafe.Pointer(table_v.Index(0).Addr().Pointer())
- }
- C.gl1_2_glColorTable(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), table_ptr)
-}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.3/funcs.cpp b/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.3/funcs.cpp
deleted file mode 100644
index 582d20907..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.3/funcs.cpp
+++ /dev/null
@@ -1,2526 +0,0 @@
-
-// ** file automatically generated by glgen -- do not edit manually **
-
-#include <QOpenGLContext>
-#include <QtGui/qopenglfunctions_1_3.h>
-
-#include "funcs.h"
-
-void *gl1_3_funcs() {
- QOpenGLFunctions_1_3* funcs = QOpenGLContext::currentContext()->versionFunctions<QOpenGLFunctions_1_3>();
- if (!funcs) {
- return 0;
- }
- funcs->initializeOpenGLFunctions();
- return funcs;
-}
-
-
-void gl1_3_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glViewport(x, y, width, height);
-}
-
-void gl1_3_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glDepthRange(nearVal, farVal);
-}
-
-GLboolean gl1_3_glIsEnabled(void *_glfuncs, GLenum cap)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- return _qglfuncs->glIsEnabled(cap);
-}
-
-void gl1_3_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glGetTexLevelParameteriv(target, level, pname, params);
-}
-
-void gl1_3_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glGetTexLevelParameterfv(target, level, pname, params);
-}
-
-void gl1_3_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glGetTexParameteriv(target, pname, params);
-}
-
-void gl1_3_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glGetTexParameterfv(target, pname, params);
-}
-
-void gl1_3_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glGetTexImage(target, level, format, gltype, pixels);
-}
-
-void gl1_3_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glGetIntegerv(pname, params);
-}
-
-void gl1_3_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glGetFloatv(pname, params);
-}
-
-GLenum gl1_3_glGetError(void *_glfuncs)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- return _qglfuncs->glGetError();
-}
-
-void gl1_3_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glGetDoublev(pname, params);
-}
-
-void gl1_3_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glGetBooleanv(pname, params);
-}
-
-void gl1_3_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glReadPixels(x, y, width, height, format, gltype, pixels);
-}
-
-void gl1_3_glReadBuffer(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glReadBuffer(mode);
-}
-
-void gl1_3_glPixelStorei(void *_glfuncs, GLenum pname, GLint param)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glPixelStorei(pname, param);
-}
-
-void gl1_3_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glPixelStoref(pname, param);
-}
-
-void gl1_3_glDepthFunc(void *_glfuncs, GLenum glfunc)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glDepthFunc(glfunc);
-}
-
-void gl1_3_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glStencilOp(fail, zfail, zpass);
-}
-
-void gl1_3_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glStencilFunc(glfunc, ref, mask);
-}
-
-void gl1_3_glLogicOp(void *_glfuncs, GLenum opcode)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glLogicOp(opcode);
-}
-
-void gl1_3_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glBlendFunc(sfactor, dfactor);
-}
-
-void gl1_3_glFlush(void *_glfuncs)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glFlush();
-}
-
-void gl1_3_glFinish(void *_glfuncs)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glFinish();
-}
-
-void gl1_3_glEnable(void *_glfuncs, GLenum cap)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glEnable(cap);
-}
-
-void gl1_3_glDisable(void *_glfuncs, GLenum cap)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glDisable(cap);
-}
-
-void gl1_3_glDepthMask(void *_glfuncs, GLboolean flag)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glDepthMask(flag);
-}
-
-void gl1_3_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glColorMask(red, green, blue, alpha);
-}
-
-void gl1_3_glStencilMask(void *_glfuncs, GLuint mask)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glStencilMask(mask);
-}
-
-void gl1_3_glClearDepth(void *_glfuncs, GLdouble depth)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glClearDepth(depth);
-}
-
-void gl1_3_glClearStencil(void *_glfuncs, GLint s)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glClearStencil(s);
-}
-
-void gl1_3_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glClearColor(red, green, blue, alpha);
-}
-
-void gl1_3_glClear(void *_glfuncs, GLbitfield mask)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glClear(mask);
-}
-
-void gl1_3_glDrawBuffer(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glDrawBuffer(mode);
-}
-
-void gl1_3_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTexImage2D(target, level, internalFormat, width, height, border, format, gltype, pixels);
-}
-
-void gl1_3_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTexImage1D(target, level, internalFormat, width, border, format, gltype, pixels);
-}
-
-void gl1_3_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTexParameteriv(target, pname, params);
-}
-
-void gl1_3_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTexParameteri(target, pname, param);
-}
-
-void gl1_3_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTexParameterfv(target, pname, params);
-}
-
-void gl1_3_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTexParameterf(target, pname, param);
-}
-
-void gl1_3_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glScissor(x, y, width, height);
-}
-
-void gl1_3_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glPolygonMode(face, mode);
-}
-
-void gl1_3_glPointSize(void *_glfuncs, GLfloat size)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glPointSize(size);
-}
-
-void gl1_3_glLineWidth(void *_glfuncs, GLfloat width)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glLineWidth(width);
-}
-
-void gl1_3_glHint(void *_glfuncs, GLenum target, GLenum mode)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glHint(target, mode);
-}
-
-void gl1_3_glFrontFace(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glFrontFace(mode);
-}
-
-void gl1_3_glCullFace(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glCullFace(mode);
-}
-
-void gl1_3_glIndexubv(void *_glfuncs, const GLubyte* c)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glIndexubv(c);
-}
-
-void gl1_3_glIndexub(void *_glfuncs, GLubyte c)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glIndexub(c);
-}
-
-GLboolean gl1_3_glIsTexture(void *_glfuncs, GLuint texture)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- return _qglfuncs->glIsTexture(texture);
-}
-
-void gl1_3_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glGenTextures(n, textures);
-}
-
-void gl1_3_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glDeleteTextures(n, textures);
-}
-
-void gl1_3_glBindTexture(void *_glfuncs, GLenum target, GLuint texture)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glBindTexture(target, texture);
-}
-
-void gl1_3_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, gltype, pixels);
-}
-
-void gl1_3_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTexSubImage1D(target, level, xoffset, width, format, gltype, pixels);
-}
-
-void gl1_3_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
-}
-
-void gl1_3_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glCopyTexSubImage1D(target, level, xoffset, x, y, width);
-}
-
-void gl1_3_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glCopyTexImage2D(target, level, internalFormat, x, y, width, height, border);
-}
-
-void gl1_3_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glCopyTexImage1D(target, level, internalFormat, x, y, width, border);
-}
-
-void gl1_3_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glPolygonOffset(factor, units);
-}
-
-void gl1_3_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glDrawElements(mode, count, gltype, indices);
-}
-
-void gl1_3_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glDrawArrays(mode, first, count);
-}
-
-void gl1_3_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
-}
-
-void gl1_3_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, gltype, pixels);
-}
-
-void gl1_3_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTexImage3D(target, level, internalFormat, width, height, depth, border, format, gltype, pixels);
-}
-
-void gl1_3_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glDrawRangeElements(mode, start, end, count, gltype, indices);
-}
-
-void gl1_3_glBlendEquation(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glBlendEquation(mode);
-}
-
-void gl1_3_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glBlendColor(red, green, blue, alpha);
-}
-
-void gl1_3_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glGetCompressedTexImage(target, level, img);
-}
-
-void gl1_3_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
-}
-
-void gl1_3_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
-}
-
-void gl1_3_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
-}
-
-void gl1_3_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glCompressedTexImage1D(target, level, internalFormat, width, border, imageSize, data);
-}
-
-void gl1_3_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glCompressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, data);
-}
-
-void gl1_3_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glCompressedTexImage3D(target, level, internalFormat, width, height, depth, border, imageSize, data);
-}
-
-void gl1_3_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glSampleCoverage(value, invert);
-}
-
-void gl1_3_glActiveTexture(void *_glfuncs, GLenum texture)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glActiveTexture(texture);
-}
-
-void gl1_3_glTranslatef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTranslatef(x, y, z);
-}
-
-void gl1_3_glTranslated(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTranslated(x, y, z);
-}
-
-void gl1_3_glScalef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glScalef(x, y, z);
-}
-
-void gl1_3_glScaled(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glScaled(x, y, z);
-}
-
-void gl1_3_glRotatef(void *_glfuncs, GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glRotatef(angle, x, y, z);
-}
-
-void gl1_3_glRotated(void *_glfuncs, GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glRotated(angle, x, y, z);
-}
-
-void gl1_3_glPushMatrix(void *_glfuncs)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glPushMatrix();
-}
-
-void gl1_3_glPopMatrix(void *_glfuncs)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glPopMatrix();
-}
-
-void gl1_3_glOrtho(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glOrtho(left, right, bottom, top, zNear, zFar);
-}
-
-void gl1_3_glMultMatrixd(void *_glfuncs, const GLdouble* m)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glMultMatrixd(m);
-}
-
-void gl1_3_glMultMatrixf(void *_glfuncs, const GLfloat* m)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glMultMatrixf(m);
-}
-
-void gl1_3_glMatrixMode(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glMatrixMode(mode);
-}
-
-void gl1_3_glLoadMatrixd(void *_glfuncs, const GLdouble* m)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glLoadMatrixd(m);
-}
-
-void gl1_3_glLoadMatrixf(void *_glfuncs, const GLfloat* m)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glLoadMatrixf(m);
-}
-
-void gl1_3_glLoadIdentity(void *_glfuncs)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glLoadIdentity();
-}
-
-void gl1_3_glFrustum(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glFrustum(left, right, bottom, top, zNear, zFar);
-}
-
-GLboolean gl1_3_glIsList(void *_glfuncs, GLuint list)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- return _qglfuncs->glIsList(list);
-}
-
-void gl1_3_glGetTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glGetTexGeniv(coord, pname, params);
-}
-
-void gl1_3_glGetTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glGetTexGenfv(coord, pname, params);
-}
-
-void gl1_3_glGetTexGendv(void *_glfuncs, GLenum coord, GLenum pname, GLdouble* params)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glGetTexGendv(coord, pname, params);
-}
-
-void gl1_3_glGetTexEnviv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glGetTexEnviv(target, pname, params);
-}
-
-void gl1_3_glGetTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glGetTexEnvfv(target, pname, params);
-}
-
-void gl1_3_glGetPolygonStipple(void *_glfuncs, GLubyte* mask)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glGetPolygonStipple(mask);
-}
-
-void gl1_3_glGetPixelMapusv(void *_glfuncs, GLenum glmap, GLushort* values)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glGetPixelMapusv(glmap, values);
-}
-
-void gl1_3_glGetPixelMapuiv(void *_glfuncs, GLenum glmap, GLuint* values)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glGetPixelMapuiv(glmap, values);
-}
-
-void gl1_3_glGetPixelMapfv(void *_glfuncs, GLenum glmap, GLfloat* values)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glGetPixelMapfv(glmap, values);
-}
-
-void gl1_3_glGetMaterialiv(void *_glfuncs, GLenum face, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glGetMaterialiv(face, pname, params);
-}
-
-void gl1_3_glGetMaterialfv(void *_glfuncs, GLenum face, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glGetMaterialfv(face, pname, params);
-}
-
-void gl1_3_glGetMapiv(void *_glfuncs, GLenum target, GLenum query, GLint* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glGetMapiv(target, query, v);
-}
-
-void gl1_3_glGetMapfv(void *_glfuncs, GLenum target, GLenum query, GLfloat* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glGetMapfv(target, query, v);
-}
-
-void gl1_3_glGetMapdv(void *_glfuncs, GLenum target, GLenum query, GLdouble* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glGetMapdv(target, query, v);
-}
-
-void gl1_3_glGetLightiv(void *_glfuncs, GLenum light, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glGetLightiv(light, pname, params);
-}
-
-void gl1_3_glGetLightfv(void *_glfuncs, GLenum light, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glGetLightfv(light, pname, params);
-}
-
-void gl1_3_glGetClipPlane(void *_glfuncs, GLenum plane, GLdouble* equation)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glGetClipPlane(plane, equation);
-}
-
-void gl1_3_glDrawPixels(void *_glfuncs, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glDrawPixels(width, height, format, gltype, pixels);
-}
-
-void gl1_3_glCopyPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum gltype)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glCopyPixels(x, y, width, height, gltype);
-}
-
-void gl1_3_glPixelMapusv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLushort* values)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glPixelMapusv(glmap, mapsize, values);
-}
-
-void gl1_3_glPixelMapuiv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLuint* values)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glPixelMapuiv(glmap, mapsize, values);
-}
-
-void gl1_3_glPixelMapfv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLfloat* values)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glPixelMapfv(glmap, mapsize, values);
-}
-
-void gl1_3_glPixelTransferi(void *_glfuncs, GLenum pname, GLint param)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glPixelTransferi(pname, param);
-}
-
-void gl1_3_glPixelTransferf(void *_glfuncs, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glPixelTransferf(pname, param);
-}
-
-void gl1_3_glPixelZoom(void *_glfuncs, GLfloat xfactor, GLfloat yfactor)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glPixelZoom(xfactor, yfactor);
-}
-
-void gl1_3_glAlphaFunc(void *_glfuncs, GLenum glfunc, GLfloat ref)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glAlphaFunc(glfunc, ref);
-}
-
-void gl1_3_glEvalPoint2(void *_glfuncs, GLint i, GLint j)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glEvalPoint2(i, j);
-}
-
-void gl1_3_glEvalMesh2(void *_glfuncs, GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glEvalMesh2(mode, i1, i2, j1, j2);
-}
-
-void gl1_3_glEvalPoint1(void *_glfuncs, GLint i)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glEvalPoint1(i);
-}
-
-void gl1_3_glEvalMesh1(void *_glfuncs, GLenum mode, GLint i1, GLint i2)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glEvalMesh1(mode, i1, i2);
-}
-
-void gl1_3_glEvalCoord2fv(void *_glfuncs, const GLfloat* u)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glEvalCoord2fv(u);
-}
-
-void gl1_3_glEvalCoord2f(void *_glfuncs, GLfloat u, GLfloat v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glEvalCoord2f(u, v);
-}
-
-void gl1_3_glEvalCoord2dv(void *_glfuncs, const GLdouble* u)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glEvalCoord2dv(u);
-}
-
-void gl1_3_glEvalCoord2d(void *_glfuncs, GLdouble u, GLdouble v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glEvalCoord2d(u, v);
-}
-
-void gl1_3_glEvalCoord1fv(void *_glfuncs, const GLfloat* u)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glEvalCoord1fv(u);
-}
-
-void gl1_3_glEvalCoord1f(void *_glfuncs, GLfloat u)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glEvalCoord1f(u);
-}
-
-void gl1_3_glEvalCoord1dv(void *_glfuncs, const GLdouble* u)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glEvalCoord1dv(u);
-}
-
-void gl1_3_glEvalCoord1d(void *_glfuncs, GLdouble u)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glEvalCoord1d(u);
-}
-
-void gl1_3_glMapGrid2f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glMapGrid2f(un, u1, u2, vn, v1, v2);
-}
-
-void gl1_3_glMapGrid2d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glMapGrid2d(un, u1, u2, vn, v1, v2);
-}
-
-void gl1_3_glMapGrid1f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glMapGrid1f(un, u1, u2);
-}
-
-void gl1_3_glMapGrid1d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glMapGrid1d(un, u1, u2);
-}
-
-void gl1_3_glMap2f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
-}
-
-void gl1_3_glMap2d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
-}
-
-void gl1_3_glMap1f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glMap1f(target, u1, u2, stride, order, points);
-}
-
-void gl1_3_glMap1d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glMap1d(target, u1, u2, stride, order, points);
-}
-
-void gl1_3_glPushAttrib(void *_glfuncs, GLbitfield mask)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glPushAttrib(mask);
-}
-
-void gl1_3_glPopAttrib(void *_glfuncs)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glPopAttrib();
-}
-
-void gl1_3_glAccum(void *_glfuncs, GLenum op, GLfloat value)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glAccum(op, value);
-}
-
-void gl1_3_glIndexMask(void *_glfuncs, GLuint mask)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glIndexMask(mask);
-}
-
-void gl1_3_glClearIndex(void *_glfuncs, GLfloat c)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glClearIndex(c);
-}
-
-void gl1_3_glClearAccum(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glClearAccum(red, green, blue, alpha);
-}
-
-void gl1_3_glPushName(void *_glfuncs, GLuint name)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glPushName(name);
-}
-
-void gl1_3_glPopName(void *_glfuncs)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glPopName();
-}
-
-void gl1_3_glPassThrough(void *_glfuncs, GLfloat token)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glPassThrough(token);
-}
-
-void gl1_3_glLoadName(void *_glfuncs, GLuint name)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glLoadName(name);
-}
-
-void gl1_3_glInitNames(void *_glfuncs)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glInitNames();
-}
-
-GLint gl1_3_glRenderMode(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- return _qglfuncs->glRenderMode(mode);
-}
-
-void gl1_3_glSelectBuffer(void *_glfuncs, GLsizei size, GLuint* buffer)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glSelectBuffer(size, buffer);
-}
-
-void gl1_3_glFeedbackBuffer(void *_glfuncs, GLsizei size, GLenum gltype, GLfloat* buffer)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glFeedbackBuffer(size, gltype, buffer);
-}
-
-void gl1_3_glTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTexGeniv(coord, pname, params);
-}
-
-void gl1_3_glTexGeni(void *_glfuncs, GLenum coord, GLenum pname, GLint param)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTexGeni(coord, pname, param);
-}
-
-void gl1_3_glTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTexGenfv(coord, pname, params);
-}
-
-void gl1_3_glTexGenf(void *_glfuncs, GLenum coord, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTexGenf(coord, pname, param);
-}
-
-void gl1_3_glTexGendv(void *_glfuncs, GLenum coord, GLenum pname, const GLdouble* params)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTexGendv(coord, pname, params);
-}
-
-void gl1_3_glTexGend(void *_glfuncs, GLenum coord, GLenum pname, GLdouble param)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTexGend(coord, pname, param);
-}
-
-void gl1_3_glTexEnviv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTexEnviv(target, pname, params);
-}
-
-void gl1_3_glTexEnvi(void *_glfuncs, GLenum target, GLenum pname, GLint param)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTexEnvi(target, pname, param);
-}
-
-void gl1_3_glTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTexEnvfv(target, pname, params);
-}
-
-void gl1_3_glTexEnvf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTexEnvf(target, pname, param);
-}
-
-void gl1_3_glShadeModel(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glShadeModel(mode);
-}
-
-void gl1_3_glPolygonStipple(void *_glfuncs, const GLubyte* mask)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glPolygonStipple(mask);
-}
-
-void gl1_3_glMaterialiv(void *_glfuncs, GLenum face, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glMaterialiv(face, pname, params);
-}
-
-void gl1_3_glMateriali(void *_glfuncs, GLenum face, GLenum pname, GLint param)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glMateriali(face, pname, param);
-}
-
-void gl1_3_glMaterialfv(void *_glfuncs, GLenum face, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glMaterialfv(face, pname, params);
-}
-
-void gl1_3_glMaterialf(void *_glfuncs, GLenum face, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glMaterialf(face, pname, param);
-}
-
-void gl1_3_glLineStipple(void *_glfuncs, GLint factor, GLushort pattern)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glLineStipple(factor, pattern);
-}
-
-void gl1_3_glLightModeliv(void *_glfuncs, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glLightModeliv(pname, params);
-}
-
-void gl1_3_glLightModeli(void *_glfuncs, GLenum pname, GLint param)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glLightModeli(pname, param);
-}
-
-void gl1_3_glLightModelfv(void *_glfuncs, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glLightModelfv(pname, params);
-}
-
-void gl1_3_glLightModelf(void *_glfuncs, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glLightModelf(pname, param);
-}
-
-void gl1_3_glLightiv(void *_glfuncs, GLenum light, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glLightiv(light, pname, params);
-}
-
-void gl1_3_glLighti(void *_glfuncs, GLenum light, GLenum pname, GLint param)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glLighti(light, pname, param);
-}
-
-void gl1_3_glLightfv(void *_glfuncs, GLenum light, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glLightfv(light, pname, params);
-}
-
-void gl1_3_glLightf(void *_glfuncs, GLenum light, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glLightf(light, pname, param);
-}
-
-void gl1_3_glFogiv(void *_glfuncs, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glFogiv(pname, params);
-}
-
-void gl1_3_glFogi(void *_glfuncs, GLenum pname, GLint param)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glFogi(pname, param);
-}
-
-void gl1_3_glFogfv(void *_glfuncs, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glFogfv(pname, params);
-}
-
-void gl1_3_glFogf(void *_glfuncs, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glFogf(pname, param);
-}
-
-void gl1_3_glColorMaterial(void *_glfuncs, GLenum face, GLenum mode)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glColorMaterial(face, mode);
-}
-
-void gl1_3_glClipPlane(void *_glfuncs, GLenum plane, const GLdouble* equation)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glClipPlane(plane, equation);
-}
-
-void gl1_3_glVertex4sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glVertex4sv(v);
-}
-
-void gl1_3_glVertex4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glVertex4s(x, y, z, w);
-}
-
-void gl1_3_glVertex4iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glVertex4iv(v);
-}
-
-void gl1_3_glVertex4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glVertex4i(x, y, z, w);
-}
-
-void gl1_3_glVertex4fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glVertex4fv(v);
-}
-
-void gl1_3_glVertex4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glVertex4f(x, y, z, w);
-}
-
-void gl1_3_glVertex4dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glVertex4dv(v);
-}
-
-void gl1_3_glVertex4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glVertex4d(x, y, z, w);
-}
-
-void gl1_3_glVertex3sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glVertex3sv(v);
-}
-
-void gl1_3_glVertex3s(void *_glfuncs, GLshort x, GLshort y, GLshort z)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glVertex3s(x, y, z);
-}
-
-void gl1_3_glVertex3iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glVertex3iv(v);
-}
-
-void gl1_3_glVertex3i(void *_glfuncs, GLint x, GLint y, GLint z)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glVertex3i(x, y, z);
-}
-
-void gl1_3_glVertex3fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glVertex3fv(v);
-}
-
-void gl1_3_glVertex3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glVertex3f(x, y, z);
-}
-
-void gl1_3_glVertex3dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glVertex3dv(v);
-}
-
-void gl1_3_glVertex3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glVertex3d(x, y, z);
-}
-
-void gl1_3_glVertex2sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glVertex2sv(v);
-}
-
-void gl1_3_glVertex2s(void *_glfuncs, GLshort x, GLshort y)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glVertex2s(x, y);
-}
-
-void gl1_3_glVertex2iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glVertex2iv(v);
-}
-
-void gl1_3_glVertex2i(void *_glfuncs, GLint x, GLint y)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glVertex2i(x, y);
-}
-
-void gl1_3_glVertex2fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glVertex2fv(v);
-}
-
-void gl1_3_glVertex2f(void *_glfuncs, GLfloat x, GLfloat y)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glVertex2f(x, y);
-}
-
-void gl1_3_glVertex2dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glVertex2dv(v);
-}
-
-void gl1_3_glVertex2d(void *_glfuncs, GLdouble x, GLdouble y)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glVertex2d(x, y);
-}
-
-void gl1_3_glTexCoord4sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTexCoord4sv(v);
-}
-
-void gl1_3_glTexCoord4s(void *_glfuncs, GLshort s, GLshort t, GLshort r, GLshort q)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTexCoord4s(s, t, r, q);
-}
-
-void gl1_3_glTexCoord4iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTexCoord4iv(v);
-}
-
-void gl1_3_glTexCoord4i(void *_glfuncs, GLint s, GLint t, GLint r, GLint q)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTexCoord4i(s, t, r, q);
-}
-
-void gl1_3_glTexCoord4fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTexCoord4fv(v);
-}
-
-void gl1_3_glTexCoord4f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTexCoord4f(s, t, r, q);
-}
-
-void gl1_3_glTexCoord4dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTexCoord4dv(v);
-}
-
-void gl1_3_glTexCoord4d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTexCoord4d(s, t, r, q);
-}
-
-void gl1_3_glTexCoord3sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTexCoord3sv(v);
-}
-
-void gl1_3_glTexCoord3s(void *_glfuncs, GLshort s, GLshort t, GLshort r)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTexCoord3s(s, t, r);
-}
-
-void gl1_3_glTexCoord3iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTexCoord3iv(v);
-}
-
-void gl1_3_glTexCoord3i(void *_glfuncs, GLint s, GLint t, GLint r)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTexCoord3i(s, t, r);
-}
-
-void gl1_3_glTexCoord3fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTexCoord3fv(v);
-}
-
-void gl1_3_glTexCoord3f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTexCoord3f(s, t, r);
-}
-
-void gl1_3_glTexCoord3dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTexCoord3dv(v);
-}
-
-void gl1_3_glTexCoord3d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTexCoord3d(s, t, r);
-}
-
-void gl1_3_glTexCoord2sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTexCoord2sv(v);
-}
-
-void gl1_3_glTexCoord2s(void *_glfuncs, GLshort s, GLshort t)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTexCoord2s(s, t);
-}
-
-void gl1_3_glTexCoord2iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTexCoord2iv(v);
-}
-
-void gl1_3_glTexCoord2i(void *_glfuncs, GLint s, GLint t)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTexCoord2i(s, t);
-}
-
-void gl1_3_glTexCoord2fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTexCoord2fv(v);
-}
-
-void gl1_3_glTexCoord2f(void *_glfuncs, GLfloat s, GLfloat t)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTexCoord2f(s, t);
-}
-
-void gl1_3_glTexCoord2dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTexCoord2dv(v);
-}
-
-void gl1_3_glTexCoord2d(void *_glfuncs, GLdouble s, GLdouble t)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTexCoord2d(s, t);
-}
-
-void gl1_3_glTexCoord1sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTexCoord1sv(v);
-}
-
-void gl1_3_glTexCoord1s(void *_glfuncs, GLshort s)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTexCoord1s(s);
-}
-
-void gl1_3_glTexCoord1iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTexCoord1iv(v);
-}
-
-void gl1_3_glTexCoord1i(void *_glfuncs, GLint s)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTexCoord1i(s);
-}
-
-void gl1_3_glTexCoord1fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTexCoord1fv(v);
-}
-
-void gl1_3_glTexCoord1f(void *_glfuncs, GLfloat s)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTexCoord1f(s);
-}
-
-void gl1_3_glTexCoord1dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTexCoord1dv(v);
-}
-
-void gl1_3_glTexCoord1d(void *_glfuncs, GLdouble s)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTexCoord1d(s);
-}
-
-void gl1_3_glRectsv(void *_glfuncs, const GLshort* v1, const GLshort* v2)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glRectsv(v1, v2);
-}
-
-void gl1_3_glRects(void *_glfuncs, GLshort x1, GLshort y1, GLshort x2, GLshort y2)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glRects(x1, y1, x2, y2);
-}
-
-void gl1_3_glRectiv(void *_glfuncs, const GLint* v1, const GLint* v2)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glRectiv(v1, v2);
-}
-
-void gl1_3_glRecti(void *_glfuncs, GLint x1, GLint y1, GLint x2, GLint y2)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glRecti(x1, y1, x2, y2);
-}
-
-void gl1_3_glRectfv(void *_glfuncs, const GLfloat* v1, const GLfloat* v2)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glRectfv(v1, v2);
-}
-
-void gl1_3_glRectf(void *_glfuncs, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glRectf(x1, y1, x2, y2);
-}
-
-void gl1_3_glRectdv(void *_glfuncs, const GLdouble* v1, const GLdouble* v2)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glRectdv(v1, v2);
-}
-
-void gl1_3_glRectd(void *_glfuncs, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glRectd(x1, y1, x2, y2);
-}
-
-void gl1_3_glRasterPos4sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glRasterPos4sv(v);
-}
-
-void gl1_3_glRasterPos4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glRasterPos4s(x, y, z, w);
-}
-
-void gl1_3_glRasterPos4iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glRasterPos4iv(v);
-}
-
-void gl1_3_glRasterPos4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glRasterPos4i(x, y, z, w);
-}
-
-void gl1_3_glRasterPos4fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glRasterPos4fv(v);
-}
-
-void gl1_3_glRasterPos4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glRasterPos4f(x, y, z, w);
-}
-
-void gl1_3_glRasterPos4dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glRasterPos4dv(v);
-}
-
-void gl1_3_glRasterPos4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glRasterPos4d(x, y, z, w);
-}
-
-void gl1_3_glRasterPos3sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glRasterPos3sv(v);
-}
-
-void gl1_3_glRasterPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glRasterPos3s(x, y, z);
-}
-
-void gl1_3_glRasterPos3iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glRasterPos3iv(v);
-}
-
-void gl1_3_glRasterPos3i(void *_glfuncs, GLint x, GLint y, GLint z)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glRasterPos3i(x, y, z);
-}
-
-void gl1_3_glRasterPos3fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glRasterPos3fv(v);
-}
-
-void gl1_3_glRasterPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glRasterPos3f(x, y, z);
-}
-
-void gl1_3_glRasterPos3dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glRasterPos3dv(v);
-}
-
-void gl1_3_glRasterPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glRasterPos3d(x, y, z);
-}
-
-void gl1_3_glRasterPos2sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glRasterPos2sv(v);
-}
-
-void gl1_3_glRasterPos2s(void *_glfuncs, GLshort x, GLshort y)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glRasterPos2s(x, y);
-}
-
-void gl1_3_glRasterPos2iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glRasterPos2iv(v);
-}
-
-void gl1_3_glRasterPos2i(void *_glfuncs, GLint x, GLint y)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glRasterPos2i(x, y);
-}
-
-void gl1_3_glRasterPos2fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glRasterPos2fv(v);
-}
-
-void gl1_3_glRasterPos2f(void *_glfuncs, GLfloat x, GLfloat y)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glRasterPos2f(x, y);
-}
-
-void gl1_3_glRasterPos2dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glRasterPos2dv(v);
-}
-
-void gl1_3_glRasterPos2d(void *_glfuncs, GLdouble x, GLdouble y)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glRasterPos2d(x, y);
-}
-
-void gl1_3_glNormal3sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glNormal3sv(v);
-}
-
-void gl1_3_glNormal3s(void *_glfuncs, GLshort nx, GLshort ny, GLshort nz)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glNormal3s(nx, ny, nz);
-}
-
-void gl1_3_glNormal3iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glNormal3iv(v);
-}
-
-void gl1_3_glNormal3i(void *_glfuncs, GLint nx, GLint ny, GLint nz)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glNormal3i(nx, ny, nz);
-}
-
-void gl1_3_glNormal3fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glNormal3fv(v);
-}
-
-void gl1_3_glNormal3f(void *_glfuncs, GLfloat nx, GLfloat ny, GLfloat nz)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glNormal3f(nx, ny, nz);
-}
-
-void gl1_3_glNormal3dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glNormal3dv(v);
-}
-
-void gl1_3_glNormal3d(void *_glfuncs, GLdouble nx, GLdouble ny, GLdouble nz)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glNormal3d(nx, ny, nz);
-}
-
-void gl1_3_glNormal3bv(void *_glfuncs, const GLbyte* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glNormal3bv(v);
-}
-
-void gl1_3_glNormal3b(void *_glfuncs, GLbyte nx, GLbyte ny, GLbyte nz)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glNormal3b(nx, ny, nz);
-}
-
-void gl1_3_glIndexsv(void *_glfuncs, const GLshort* c)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glIndexsv(c);
-}
-
-void gl1_3_glIndexs(void *_glfuncs, GLshort c)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glIndexs(c);
-}
-
-void gl1_3_glIndexiv(void *_glfuncs, const GLint* c)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glIndexiv(c);
-}
-
-void gl1_3_glIndexi(void *_glfuncs, GLint c)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glIndexi(c);
-}
-
-void gl1_3_glIndexfv(void *_glfuncs, const GLfloat* c)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glIndexfv(c);
-}
-
-void gl1_3_glIndexf(void *_glfuncs, GLfloat c)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glIndexf(c);
-}
-
-void gl1_3_glIndexdv(void *_glfuncs, const GLdouble* c)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glIndexdv(c);
-}
-
-void gl1_3_glIndexd(void *_glfuncs, GLdouble c)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glIndexd(c);
-}
-
-void gl1_3_glEnd(void *_glfuncs)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glEnd();
-}
-
-void gl1_3_glEdgeFlagv(void *_glfuncs, const GLboolean* flag)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glEdgeFlagv(flag);
-}
-
-void gl1_3_glEdgeFlag(void *_glfuncs, GLboolean flag)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glEdgeFlag(flag);
-}
-
-void gl1_3_glColor4usv(void *_glfuncs, const GLushort* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glColor4usv(v);
-}
-
-void gl1_3_glColor4us(void *_glfuncs, GLushort red, GLushort green, GLushort blue, GLushort alpha)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glColor4us(red, green, blue, alpha);
-}
-
-void gl1_3_glColor4uiv(void *_glfuncs, const GLuint* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glColor4uiv(v);
-}
-
-void gl1_3_glColor4ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue, GLuint alpha)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glColor4ui(red, green, blue, alpha);
-}
-
-void gl1_3_glColor4ubv(void *_glfuncs, const GLubyte* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glColor4ubv(v);
-}
-
-void gl1_3_glColor4ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glColor4ub(red, green, blue, alpha);
-}
-
-void gl1_3_glColor4sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glColor4sv(v);
-}
-
-void gl1_3_glColor4s(void *_glfuncs, GLshort red, GLshort green, GLshort blue, GLshort alpha)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glColor4s(red, green, blue, alpha);
-}
-
-void gl1_3_glColor4iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glColor4iv(v);
-}
-
-void gl1_3_glColor4i(void *_glfuncs, GLint red, GLint green, GLint blue, GLint alpha)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glColor4i(red, green, blue, alpha);
-}
-
-void gl1_3_glColor4fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glColor4fv(v);
-}
-
-void gl1_3_glColor4f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glColor4f(red, green, blue, alpha);
-}
-
-void gl1_3_glColor4dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glColor4dv(v);
-}
-
-void gl1_3_glColor4d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glColor4d(red, green, blue, alpha);
-}
-
-void gl1_3_glColor4bv(void *_glfuncs, const GLbyte* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glColor4bv(v);
-}
-
-void gl1_3_glColor4b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glColor4b(red, green, blue, alpha);
-}
-
-void gl1_3_glColor3usv(void *_glfuncs, const GLushort* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glColor3usv(v);
-}
-
-void gl1_3_glColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glColor3us(red, green, blue);
-}
-
-void gl1_3_glColor3uiv(void *_glfuncs, const GLuint* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glColor3uiv(v);
-}
-
-void gl1_3_glColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glColor3ui(red, green, blue);
-}
-
-void gl1_3_glColor3ubv(void *_glfuncs, const GLubyte* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glColor3ubv(v);
-}
-
-void gl1_3_glColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glColor3ub(red, green, blue);
-}
-
-void gl1_3_glColor3sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glColor3sv(v);
-}
-
-void gl1_3_glColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glColor3s(red, green, blue);
-}
-
-void gl1_3_glColor3iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glColor3iv(v);
-}
-
-void gl1_3_glColor3i(void *_glfuncs, GLint red, GLint green, GLint blue)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glColor3i(red, green, blue);
-}
-
-void gl1_3_glColor3fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glColor3fv(v);
-}
-
-void gl1_3_glColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glColor3f(red, green, blue);
-}
-
-void gl1_3_glColor3dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glColor3dv(v);
-}
-
-void gl1_3_glColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glColor3d(red, green, blue);
-}
-
-void gl1_3_glColor3bv(void *_glfuncs, const GLbyte* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glColor3bv(v);
-}
-
-void gl1_3_glColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glColor3b(red, green, blue);
-}
-
-void gl1_3_glBitmap(void *_glfuncs, GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glBitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
-}
-
-void gl1_3_glBegin(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glBegin(mode);
-}
-
-void gl1_3_glListBase(void *_glfuncs, GLuint base)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glListBase(base);
-}
-
-GLuint gl1_3_glGenLists(void *_glfuncs, GLsizei range_)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- return _qglfuncs->glGenLists(range_);
-}
-
-void gl1_3_glDeleteLists(void *_glfuncs, GLuint list, GLsizei range_)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glDeleteLists(list, range_);
-}
-
-void gl1_3_glCallLists(void *_glfuncs, GLsizei n, GLenum gltype, const GLvoid* lists)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glCallLists(n, gltype, lists);
-}
-
-void gl1_3_glCallList(void *_glfuncs, GLuint list)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glCallList(list);
-}
-
-void gl1_3_glEndList(void *_glfuncs)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glEndList();
-}
-
-void gl1_3_glNewList(void *_glfuncs, GLuint list, GLenum mode)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glNewList(list, mode);
-}
-
-void gl1_3_glPushClientAttrib(void *_glfuncs, GLbitfield mask)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glPushClientAttrib(mask);
-}
-
-void gl1_3_glPopClientAttrib(void *_glfuncs)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glPopClientAttrib();
-}
-
-void gl1_3_glPrioritizeTextures(void *_glfuncs, GLsizei n, const GLuint* textures, const GLfloat* priorities)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glPrioritizeTextures(n, textures, priorities);
-}
-
-GLboolean gl1_3_glAreTexturesResident(void *_glfuncs, GLsizei n, const GLuint* textures, GLboolean* residences)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- return _qglfuncs->glAreTexturesResident(n, textures, residences);
-}
-
-void gl1_3_glVertexPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glVertexPointer(size, gltype, stride, pointer);
-}
-
-void gl1_3_glTexCoordPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTexCoordPointer(size, gltype, stride, pointer);
-}
-
-void gl1_3_glNormalPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glNormalPointer(gltype, stride, pointer);
-}
-
-void gl1_3_glInterleavedArrays(void *_glfuncs, GLenum format, GLsizei stride, const GLvoid* pointer)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glInterleavedArrays(format, stride, pointer);
-}
-
-void gl1_3_glIndexPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glIndexPointer(gltype, stride, pointer);
-}
-
-void gl1_3_glEnableClientState(void *_glfuncs, GLenum array)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glEnableClientState(array);
-}
-
-void gl1_3_glEdgeFlagPointer(void *_glfuncs, GLsizei stride, const GLvoid* pointer)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glEdgeFlagPointer(stride, pointer);
-}
-
-void gl1_3_glDisableClientState(void *_glfuncs, GLenum array)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glDisableClientState(array);
-}
-
-void gl1_3_glColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glColorPointer(size, gltype, stride, pointer);
-}
-
-void gl1_3_glArrayElement(void *_glfuncs, GLint i)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glArrayElement(i);
-}
-
-void gl1_3_glResetMinmax(void *_glfuncs, GLenum target)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glResetMinmax(target);
-}
-
-void gl1_3_glResetHistogram(void *_glfuncs, GLenum target)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glResetHistogram(target);
-}
-
-void gl1_3_glMinmax(void *_glfuncs, GLenum target, GLenum internalFormat, GLboolean sink)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glMinmax(target, internalFormat, sink);
-}
-
-void gl1_3_glHistogram(void *_glfuncs, GLenum target, GLsizei width, GLenum internalFormat, GLboolean sink)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glHistogram(target, width, internalFormat, sink);
-}
-
-void gl1_3_glGetMinmaxParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glGetMinmaxParameteriv(target, pname, params);
-}
-
-void gl1_3_glGetMinmaxParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glGetMinmaxParameterfv(target, pname, params);
-}
-
-void gl1_3_glGetMinmax(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glGetMinmax(target, reset, format, gltype, values);
-}
-
-void gl1_3_glGetHistogramParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glGetHistogramParameteriv(target, pname, params);
-}
-
-void gl1_3_glGetHistogramParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glGetHistogramParameterfv(target, pname, params);
-}
-
-void gl1_3_glGetHistogram(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glGetHistogram(target, reset, format, gltype, values);
-}
-
-void gl1_3_glSeparableFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* row, const GLvoid* column)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glSeparableFilter2D(target, internalFormat, width, height, format, gltype, row, column);
-}
-
-void gl1_3_glGetSeparableFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* row, GLvoid* column, GLvoid* span)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glGetSeparableFilter(target, format, gltype, row, column, span);
-}
-
-void gl1_3_glGetConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glGetConvolutionParameteriv(target, pname, params);
-}
-
-void gl1_3_glGetConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glGetConvolutionParameterfv(target, pname, params);
-}
-
-void gl1_3_glGetConvolutionFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* image)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glGetConvolutionFilter(target, format, gltype, image);
-}
-
-void gl1_3_glCopyConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glCopyConvolutionFilter2D(target, internalFormat, x, y, width, height);
-}
-
-void gl1_3_glCopyConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glCopyConvolutionFilter1D(target, internalFormat, x, y, width);
-}
-
-void gl1_3_glConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glConvolutionParameteriv(target, pname, params);
-}
-
-void gl1_3_glConvolutionParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint params)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glConvolutionParameteri(target, pname, params);
-}
-
-void gl1_3_glConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glConvolutionParameterfv(target, pname, params);
-}
-
-void gl1_3_glConvolutionParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat params)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glConvolutionParameterf(target, pname, params);
-}
-
-void gl1_3_glConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* image)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glConvolutionFilter2D(target, internalFormat, width, height, format, gltype, image);
-}
-
-void gl1_3_glConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* image)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glConvolutionFilter1D(target, internalFormat, width, format, gltype, image);
-}
-
-void gl1_3_glCopyColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glCopyColorSubTable(target, start, x, y, width);
-}
-
-void gl1_3_glColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum gltype, const GLvoid* data)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glColorSubTable(target, start, count, format, gltype, data);
-}
-
-void gl1_3_glGetColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glGetColorTableParameteriv(target, pname, params);
-}
-
-void gl1_3_glGetColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glGetColorTableParameterfv(target, pname, params);
-}
-
-void gl1_3_glGetColorTable(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* table)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glGetColorTable(target, format, gltype, table);
-}
-
-void gl1_3_glCopyColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glCopyColorTable(target, internalFormat, x, y, width);
-}
-
-void gl1_3_glColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glColorTableParameteriv(target, pname, params);
-}
-
-void gl1_3_glColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glColorTableParameterfv(target, pname, params);
-}
-
-void gl1_3_glColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* table)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glColorTable(target, internalFormat, width, format, gltype, table);
-}
-
-void gl1_3_glMultTransposeMatrixd(void *_glfuncs, const GLdouble* m)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glMultTransposeMatrixd(m);
-}
-
-void gl1_3_glMultTransposeMatrixf(void *_glfuncs, const GLfloat* m)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glMultTransposeMatrixf(m);
-}
-
-void gl1_3_glLoadTransposeMatrixd(void *_glfuncs, const GLdouble* m)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glLoadTransposeMatrixd(m);
-}
-
-void gl1_3_glLoadTransposeMatrixf(void *_glfuncs, const GLfloat* m)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glLoadTransposeMatrixf(m);
-}
-
-void gl1_3_glMultiTexCoord4sv(void *_glfuncs, GLenum target, const GLshort* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glMultiTexCoord4sv(target, v);
-}
-
-void gl1_3_glMultiTexCoord4s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glMultiTexCoord4s(target, s, t, r, q);
-}
-
-void gl1_3_glMultiTexCoord4iv(void *_glfuncs, GLenum target, const GLint* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glMultiTexCoord4iv(target, v);
-}
-
-void gl1_3_glMultiTexCoord4i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r, GLint q)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glMultiTexCoord4i(target, s, t, r, q);
-}
-
-void gl1_3_glMultiTexCoord4fv(void *_glfuncs, GLenum target, const GLfloat* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glMultiTexCoord4fv(target, v);
-}
-
-void gl1_3_glMultiTexCoord4f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glMultiTexCoord4f(target, s, t, r, q);
-}
-
-void gl1_3_glMultiTexCoord4dv(void *_glfuncs, GLenum target, const GLdouble* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glMultiTexCoord4dv(target, v);
-}
-
-void gl1_3_glMultiTexCoord4d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glMultiTexCoord4d(target, s, t, r, q);
-}
-
-void gl1_3_glMultiTexCoord3sv(void *_glfuncs, GLenum target, const GLshort* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glMultiTexCoord3sv(target, v);
-}
-
-void gl1_3_glMultiTexCoord3s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glMultiTexCoord3s(target, s, t, r);
-}
-
-void gl1_3_glMultiTexCoord3iv(void *_glfuncs, GLenum target, const GLint* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glMultiTexCoord3iv(target, v);
-}
-
-void gl1_3_glMultiTexCoord3i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glMultiTexCoord3i(target, s, t, r);
-}
-
-void gl1_3_glMultiTexCoord3fv(void *_glfuncs, GLenum target, const GLfloat* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glMultiTexCoord3fv(target, v);
-}
-
-void gl1_3_glMultiTexCoord3f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glMultiTexCoord3f(target, s, t, r);
-}
-
-void gl1_3_glMultiTexCoord3dv(void *_glfuncs, GLenum target, const GLdouble* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glMultiTexCoord3dv(target, v);
-}
-
-void gl1_3_glMultiTexCoord3d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glMultiTexCoord3d(target, s, t, r);
-}
-
-void gl1_3_glMultiTexCoord2sv(void *_glfuncs, GLenum target, const GLshort* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glMultiTexCoord2sv(target, v);
-}
-
-void gl1_3_glMultiTexCoord2s(void *_glfuncs, GLenum target, GLshort s, GLshort t)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glMultiTexCoord2s(target, s, t);
-}
-
-void gl1_3_glMultiTexCoord2iv(void *_glfuncs, GLenum target, const GLint* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glMultiTexCoord2iv(target, v);
-}
-
-void gl1_3_glMultiTexCoord2i(void *_glfuncs, GLenum target, GLint s, GLint t)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glMultiTexCoord2i(target, s, t);
-}
-
-void gl1_3_glMultiTexCoord2fv(void *_glfuncs, GLenum target, const GLfloat* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glMultiTexCoord2fv(target, v);
-}
-
-void gl1_3_glMultiTexCoord2f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glMultiTexCoord2f(target, s, t);
-}
-
-void gl1_3_glMultiTexCoord2dv(void *_glfuncs, GLenum target, const GLdouble* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glMultiTexCoord2dv(target, v);
-}
-
-void gl1_3_glMultiTexCoord2d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glMultiTexCoord2d(target, s, t);
-}
-
-void gl1_3_glMultiTexCoord1sv(void *_glfuncs, GLenum target, const GLshort* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glMultiTexCoord1sv(target, v);
-}
-
-void gl1_3_glMultiTexCoord1s(void *_glfuncs, GLenum target, GLshort s)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glMultiTexCoord1s(target, s);
-}
-
-void gl1_3_glMultiTexCoord1iv(void *_glfuncs, GLenum target, const GLint* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glMultiTexCoord1iv(target, v);
-}
-
-void gl1_3_glMultiTexCoord1i(void *_glfuncs, GLenum target, GLint s)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glMultiTexCoord1i(target, s);
-}
-
-void gl1_3_glMultiTexCoord1fv(void *_glfuncs, GLenum target, const GLfloat* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glMultiTexCoord1fv(target, v);
-}
-
-void gl1_3_glMultiTexCoord1f(void *_glfuncs, GLenum target, GLfloat s)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glMultiTexCoord1f(target, s);
-}
-
-void gl1_3_glMultiTexCoord1dv(void *_glfuncs, GLenum target, const GLdouble* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glMultiTexCoord1dv(target, v);
-}
-
-void gl1_3_glMultiTexCoord1d(void *_glfuncs, GLenum target, GLdouble s)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glMultiTexCoord1d(target, s);
-}
-
-void gl1_3_glClientActiveTexture(void *_glfuncs, GLenum texture)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glClientActiveTexture(texture);
-}
-
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.3/funcs.h b/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.3/funcs.h
deleted file mode 100644
index 9d3944383..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.3/funcs.h
+++ /dev/null
@@ -1,460 +0,0 @@
-
-// ** file automatically generated by glgen -- do not edit manually **
-
-#ifndef __cplusplus
-#include <inttypes.h>
-#include <stddef.h>
-typedef unsigned int GLenum;
-typedef unsigned char GLboolean;
-typedef unsigned int GLbitfield;
-typedef void GLvoid;
-typedef char GLchar;
-typedef signed char GLbyte; /* 1-byte signed */
-typedef short GLshort; /* 2-byte signed */
-typedef int GLint; /* 4-byte signed */
-typedef unsigned char GLubyte; /* 1-byte unsigned */
-typedef unsigned short GLushort; /* 2-byte unsigned */
-typedef unsigned int GLuint; /* 4-byte unsigned */
-typedef int GLsizei; /* 4-byte signed */
-typedef float GLfloat; /* single precision float */
-typedef float GLclampf; /* single precision float in [0,1] */
-typedef double GLdouble; /* double precision float */
-typedef double GLclampd; /* double precision float in [0,1] */
-typedef int64_t GLint64;
-typedef uint64_t GLuint64;
-typedef ptrdiff_t GLintptr;
-typedef ptrdiff_t GLsizeiptr;
-typedef ptrdiff_t GLintptrARB;
-typedef ptrdiff_t GLsizeiptrARB;
-typedef struct __GLsync *GLsync;
-#endif
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void *gl1_3_funcs();
-
-void gl1_3_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height);
-void gl1_3_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal);
-GLboolean gl1_3_glIsEnabled(void *_glfuncs, GLenum cap);
-void gl1_3_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params);
-void gl1_3_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params);
-void gl1_3_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
-void gl1_3_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
-void gl1_3_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels);
-void gl1_3_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params);
-void gl1_3_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params);
-GLenum gl1_3_glGetError(void *_glfuncs);
-void gl1_3_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params);
-void gl1_3_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params);
-void gl1_3_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels);
-void gl1_3_glReadBuffer(void *_glfuncs, GLenum mode);
-void gl1_3_glPixelStorei(void *_glfuncs, GLenum pname, GLint param);
-void gl1_3_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param);
-void gl1_3_glDepthFunc(void *_glfuncs, GLenum glfunc);
-void gl1_3_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass);
-void gl1_3_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask);
-void gl1_3_glLogicOp(void *_glfuncs, GLenum opcode);
-void gl1_3_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor);
-void gl1_3_glFlush(void *_glfuncs);
-void gl1_3_glFinish(void *_glfuncs);
-void gl1_3_glEnable(void *_glfuncs, GLenum cap);
-void gl1_3_glDisable(void *_glfuncs, GLenum cap);
-void gl1_3_glDepthMask(void *_glfuncs, GLboolean flag);
-void gl1_3_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
-void gl1_3_glStencilMask(void *_glfuncs, GLuint mask);
-void gl1_3_glClearDepth(void *_glfuncs, GLdouble depth);
-void gl1_3_glClearStencil(void *_glfuncs, GLint s);
-void gl1_3_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-void gl1_3_glClear(void *_glfuncs, GLbitfield mask);
-void gl1_3_glDrawBuffer(void *_glfuncs, GLenum mode);
-void gl1_3_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
-void gl1_3_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
-void gl1_3_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
-void gl1_3_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param);
-void gl1_3_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
-void gl1_3_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param);
-void gl1_3_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height);
-void gl1_3_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode);
-void gl1_3_glPointSize(void *_glfuncs, GLfloat size);
-void gl1_3_glLineWidth(void *_glfuncs, GLfloat width);
-void gl1_3_glHint(void *_glfuncs, GLenum target, GLenum mode);
-void gl1_3_glFrontFace(void *_glfuncs, GLenum mode);
-void gl1_3_glCullFace(void *_glfuncs, GLenum mode);
-void gl1_3_glIndexubv(void *_glfuncs, const GLubyte* c);
-void gl1_3_glIndexub(void *_glfuncs, GLubyte c);
-GLboolean gl1_3_glIsTexture(void *_glfuncs, GLuint texture);
-void gl1_3_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures);
-void gl1_3_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures);
-void gl1_3_glBindTexture(void *_glfuncs, GLenum target, GLuint texture);
-void gl1_3_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels);
-void gl1_3_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels);
-void gl1_3_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-void gl1_3_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
-void gl1_3_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-void gl1_3_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
-void gl1_3_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units);
-void gl1_3_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices);
-void gl1_3_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count);
-void gl1_3_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-void gl1_3_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels);
-void gl1_3_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
-void gl1_3_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices);
-void gl1_3_glBlendEquation(void *_glfuncs, GLenum mode);
-void gl1_3_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-void gl1_3_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img);
-void gl1_3_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data);
-void gl1_3_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
-void gl1_3_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
-void gl1_3_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data);
-void gl1_3_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
-void gl1_3_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
-void gl1_3_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert);
-void gl1_3_glActiveTexture(void *_glfuncs, GLenum texture);
-void gl1_3_glTranslatef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
-void gl1_3_glTranslated(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
-void gl1_3_glScalef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
-void gl1_3_glScaled(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
-void gl1_3_glRotatef(void *_glfuncs, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
-void gl1_3_glRotated(void *_glfuncs, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
-void gl1_3_glPushMatrix(void *_glfuncs);
-void gl1_3_glPopMatrix(void *_glfuncs);
-void gl1_3_glOrtho(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
-void gl1_3_glMultMatrixd(void *_glfuncs, const GLdouble* m);
-void gl1_3_glMultMatrixf(void *_glfuncs, const GLfloat* m);
-void gl1_3_glMatrixMode(void *_glfuncs, GLenum mode);
-void gl1_3_glLoadMatrixd(void *_glfuncs, const GLdouble* m);
-void gl1_3_glLoadMatrixf(void *_glfuncs, const GLfloat* m);
-void gl1_3_glLoadIdentity(void *_glfuncs);
-void gl1_3_glFrustum(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
-GLboolean gl1_3_glIsList(void *_glfuncs, GLuint list);
-void gl1_3_glGetTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, GLint* params);
-void gl1_3_glGetTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, GLfloat* params);
-void gl1_3_glGetTexGendv(void *_glfuncs, GLenum coord, GLenum pname, GLdouble* params);
-void gl1_3_glGetTexEnviv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
-void gl1_3_glGetTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
-void gl1_3_glGetPolygonStipple(void *_glfuncs, GLubyte* mask);
-void gl1_3_glGetPixelMapusv(void *_glfuncs, GLenum glmap, GLushort* values);
-void gl1_3_glGetPixelMapuiv(void *_glfuncs, GLenum glmap, GLuint* values);
-void gl1_3_glGetPixelMapfv(void *_glfuncs, GLenum glmap, GLfloat* values);
-void gl1_3_glGetMaterialiv(void *_glfuncs, GLenum face, GLenum pname, GLint* params);
-void gl1_3_glGetMaterialfv(void *_glfuncs, GLenum face, GLenum pname, GLfloat* params);
-void gl1_3_glGetMapiv(void *_glfuncs, GLenum target, GLenum query, GLint* v);
-void gl1_3_glGetMapfv(void *_glfuncs, GLenum target, GLenum query, GLfloat* v);
-void gl1_3_glGetMapdv(void *_glfuncs, GLenum target, GLenum query, GLdouble* v);
-void gl1_3_glGetLightiv(void *_glfuncs, GLenum light, GLenum pname, GLint* params);
-void gl1_3_glGetLightfv(void *_glfuncs, GLenum light, GLenum pname, GLfloat* params);
-void gl1_3_glGetClipPlane(void *_glfuncs, GLenum plane, GLdouble* equation);
-void gl1_3_glDrawPixels(void *_glfuncs, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels);
-void gl1_3_glCopyPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum gltype);
-void gl1_3_glPixelMapusv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLushort* values);
-void gl1_3_glPixelMapuiv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLuint* values);
-void gl1_3_glPixelMapfv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLfloat* values);
-void gl1_3_glPixelTransferi(void *_glfuncs, GLenum pname, GLint param);
-void gl1_3_glPixelTransferf(void *_glfuncs, GLenum pname, GLfloat param);
-void gl1_3_glPixelZoom(void *_glfuncs, GLfloat xfactor, GLfloat yfactor);
-void gl1_3_glAlphaFunc(void *_glfuncs, GLenum glfunc, GLfloat ref);
-void gl1_3_glEvalPoint2(void *_glfuncs, GLint i, GLint j);
-void gl1_3_glEvalMesh2(void *_glfuncs, GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
-void gl1_3_glEvalPoint1(void *_glfuncs, GLint i);
-void gl1_3_glEvalMesh1(void *_glfuncs, GLenum mode, GLint i1, GLint i2);
-void gl1_3_glEvalCoord2fv(void *_glfuncs, const GLfloat* u);
-void gl1_3_glEvalCoord2f(void *_glfuncs, GLfloat u, GLfloat v);
-void gl1_3_glEvalCoord2dv(void *_glfuncs, const GLdouble* u);
-void gl1_3_glEvalCoord2d(void *_glfuncs, GLdouble u, GLdouble v);
-void gl1_3_glEvalCoord1fv(void *_glfuncs, const GLfloat* u);
-void gl1_3_glEvalCoord1f(void *_glfuncs, GLfloat u);
-void gl1_3_glEvalCoord1dv(void *_glfuncs, const GLdouble* u);
-void gl1_3_glEvalCoord1d(void *_glfuncs, GLdouble u);
-void gl1_3_glMapGrid2f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
-void gl1_3_glMapGrid2d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
-void gl1_3_glMapGrid1f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2);
-void gl1_3_glMapGrid1d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2);
-void gl1_3_glMap2f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points);
-void gl1_3_glMap2d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points);
-void gl1_3_glMap1f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points);
-void gl1_3_glMap1d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points);
-void gl1_3_glPushAttrib(void *_glfuncs, GLbitfield mask);
-void gl1_3_glPopAttrib(void *_glfuncs);
-void gl1_3_glAccum(void *_glfuncs, GLenum op, GLfloat value);
-void gl1_3_glIndexMask(void *_glfuncs, GLuint mask);
-void gl1_3_glClearIndex(void *_glfuncs, GLfloat c);
-void gl1_3_glClearAccum(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-void gl1_3_glPushName(void *_glfuncs, GLuint name);
-void gl1_3_glPopName(void *_glfuncs);
-void gl1_3_glPassThrough(void *_glfuncs, GLfloat token);
-void gl1_3_glLoadName(void *_glfuncs, GLuint name);
-void gl1_3_glInitNames(void *_glfuncs);
-GLint gl1_3_glRenderMode(void *_glfuncs, GLenum mode);
-void gl1_3_glSelectBuffer(void *_glfuncs, GLsizei size, GLuint* buffer);
-void gl1_3_glFeedbackBuffer(void *_glfuncs, GLsizei size, GLenum gltype, GLfloat* buffer);
-void gl1_3_glTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, const GLint* params);
-void gl1_3_glTexGeni(void *_glfuncs, GLenum coord, GLenum pname, GLint param);
-void gl1_3_glTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, const GLfloat* params);
-void gl1_3_glTexGenf(void *_glfuncs, GLenum coord, GLenum pname, GLfloat param);
-void gl1_3_glTexGendv(void *_glfuncs, GLenum coord, GLenum pname, const GLdouble* params);
-void gl1_3_glTexGend(void *_glfuncs, GLenum coord, GLenum pname, GLdouble param);
-void gl1_3_glTexEnviv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
-void gl1_3_glTexEnvi(void *_glfuncs, GLenum target, GLenum pname, GLint param);
-void gl1_3_glTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
-void gl1_3_glTexEnvf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param);
-void gl1_3_glShadeModel(void *_glfuncs, GLenum mode);
-void gl1_3_glPolygonStipple(void *_glfuncs, const GLubyte* mask);
-void gl1_3_glMaterialiv(void *_glfuncs, GLenum face, GLenum pname, const GLint* params);
-void gl1_3_glMateriali(void *_glfuncs, GLenum face, GLenum pname, GLint param);
-void gl1_3_glMaterialfv(void *_glfuncs, GLenum face, GLenum pname, const GLfloat* params);
-void gl1_3_glMaterialf(void *_glfuncs, GLenum face, GLenum pname, GLfloat param);
-void gl1_3_glLineStipple(void *_glfuncs, GLint factor, GLushort pattern);
-void gl1_3_glLightModeliv(void *_glfuncs, GLenum pname, const GLint* params);
-void gl1_3_glLightModeli(void *_glfuncs, GLenum pname, GLint param);
-void gl1_3_glLightModelfv(void *_glfuncs, GLenum pname, const GLfloat* params);
-void gl1_3_glLightModelf(void *_glfuncs, GLenum pname, GLfloat param);
-void gl1_3_glLightiv(void *_glfuncs, GLenum light, GLenum pname, const GLint* params);
-void gl1_3_glLighti(void *_glfuncs, GLenum light, GLenum pname, GLint param);
-void gl1_3_glLightfv(void *_glfuncs, GLenum light, GLenum pname, const GLfloat* params);
-void gl1_3_glLightf(void *_glfuncs, GLenum light, GLenum pname, GLfloat param);
-void gl1_3_glFogiv(void *_glfuncs, GLenum pname, const GLint* params);
-void gl1_3_glFogi(void *_glfuncs, GLenum pname, GLint param);
-void gl1_3_glFogfv(void *_glfuncs, GLenum pname, const GLfloat* params);
-void gl1_3_glFogf(void *_glfuncs, GLenum pname, GLfloat param);
-void gl1_3_glColorMaterial(void *_glfuncs, GLenum face, GLenum mode);
-void gl1_3_glClipPlane(void *_glfuncs, GLenum plane, const GLdouble* equation);
-void gl1_3_glVertex4sv(void *_glfuncs, const GLshort* v);
-void gl1_3_glVertex4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w);
-void gl1_3_glVertex4iv(void *_glfuncs, const GLint* v);
-void gl1_3_glVertex4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w);
-void gl1_3_glVertex4fv(void *_glfuncs, const GLfloat* v);
-void gl1_3_glVertex4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-void gl1_3_glVertex4dv(void *_glfuncs, const GLdouble* v);
-void gl1_3_glVertex4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-void gl1_3_glVertex3sv(void *_glfuncs, const GLshort* v);
-void gl1_3_glVertex3s(void *_glfuncs, GLshort x, GLshort y, GLshort z);
-void gl1_3_glVertex3iv(void *_glfuncs, const GLint* v);
-void gl1_3_glVertex3i(void *_glfuncs, GLint x, GLint y, GLint z);
-void gl1_3_glVertex3fv(void *_glfuncs, const GLfloat* v);
-void gl1_3_glVertex3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
-void gl1_3_glVertex3dv(void *_glfuncs, const GLdouble* v);
-void gl1_3_glVertex3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
-void gl1_3_glVertex2sv(void *_glfuncs, const GLshort* v);
-void gl1_3_glVertex2s(void *_glfuncs, GLshort x, GLshort y);
-void gl1_3_glVertex2iv(void *_glfuncs, const GLint* v);
-void gl1_3_glVertex2i(void *_glfuncs, GLint x, GLint y);
-void gl1_3_glVertex2fv(void *_glfuncs, const GLfloat* v);
-void gl1_3_glVertex2f(void *_glfuncs, GLfloat x, GLfloat y);
-void gl1_3_glVertex2dv(void *_glfuncs, const GLdouble* v);
-void gl1_3_glVertex2d(void *_glfuncs, GLdouble x, GLdouble y);
-void gl1_3_glTexCoord4sv(void *_glfuncs, const GLshort* v);
-void gl1_3_glTexCoord4s(void *_glfuncs, GLshort s, GLshort t, GLshort r, GLshort q);
-void gl1_3_glTexCoord4iv(void *_glfuncs, const GLint* v);
-void gl1_3_glTexCoord4i(void *_glfuncs, GLint s, GLint t, GLint r, GLint q);
-void gl1_3_glTexCoord4fv(void *_glfuncs, const GLfloat* v);
-void gl1_3_glTexCoord4f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
-void gl1_3_glTexCoord4dv(void *_glfuncs, const GLdouble* v);
-void gl1_3_glTexCoord4d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
-void gl1_3_glTexCoord3sv(void *_glfuncs, const GLshort* v);
-void gl1_3_glTexCoord3s(void *_glfuncs, GLshort s, GLshort t, GLshort r);
-void gl1_3_glTexCoord3iv(void *_glfuncs, const GLint* v);
-void gl1_3_glTexCoord3i(void *_glfuncs, GLint s, GLint t, GLint r);
-void gl1_3_glTexCoord3fv(void *_glfuncs, const GLfloat* v);
-void gl1_3_glTexCoord3f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r);
-void gl1_3_glTexCoord3dv(void *_glfuncs, const GLdouble* v);
-void gl1_3_glTexCoord3d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r);
-void gl1_3_glTexCoord2sv(void *_glfuncs, const GLshort* v);
-void gl1_3_glTexCoord2s(void *_glfuncs, GLshort s, GLshort t);
-void gl1_3_glTexCoord2iv(void *_glfuncs, const GLint* v);
-void gl1_3_glTexCoord2i(void *_glfuncs, GLint s, GLint t);
-void gl1_3_glTexCoord2fv(void *_glfuncs, const GLfloat* v);
-void gl1_3_glTexCoord2f(void *_glfuncs, GLfloat s, GLfloat t);
-void gl1_3_glTexCoord2dv(void *_glfuncs, const GLdouble* v);
-void gl1_3_glTexCoord2d(void *_glfuncs, GLdouble s, GLdouble t);
-void gl1_3_glTexCoord1sv(void *_glfuncs, const GLshort* v);
-void gl1_3_glTexCoord1s(void *_glfuncs, GLshort s);
-void gl1_3_glTexCoord1iv(void *_glfuncs, const GLint* v);
-void gl1_3_glTexCoord1i(void *_glfuncs, GLint s);
-void gl1_3_glTexCoord1fv(void *_glfuncs, const GLfloat* v);
-void gl1_3_glTexCoord1f(void *_glfuncs, GLfloat s);
-void gl1_3_glTexCoord1dv(void *_glfuncs, const GLdouble* v);
-void gl1_3_glTexCoord1d(void *_glfuncs, GLdouble s);
-void gl1_3_glRectsv(void *_glfuncs, const GLshort* v1, const GLshort* v2);
-void gl1_3_glRects(void *_glfuncs, GLshort x1, GLshort y1, GLshort x2, GLshort y2);
-void gl1_3_glRectiv(void *_glfuncs, const GLint* v1, const GLint* v2);
-void gl1_3_glRecti(void *_glfuncs, GLint x1, GLint y1, GLint x2, GLint y2);
-void gl1_3_glRectfv(void *_glfuncs, const GLfloat* v1, const GLfloat* v2);
-void gl1_3_glRectf(void *_glfuncs, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
-void gl1_3_glRectdv(void *_glfuncs, const GLdouble* v1, const GLdouble* v2);
-void gl1_3_glRectd(void *_glfuncs, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
-void gl1_3_glRasterPos4sv(void *_glfuncs, const GLshort* v);
-void gl1_3_glRasterPos4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w);
-void gl1_3_glRasterPos4iv(void *_glfuncs, const GLint* v);
-void gl1_3_glRasterPos4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w);
-void gl1_3_glRasterPos4fv(void *_glfuncs, const GLfloat* v);
-void gl1_3_glRasterPos4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-void gl1_3_glRasterPos4dv(void *_glfuncs, const GLdouble* v);
-void gl1_3_glRasterPos4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-void gl1_3_glRasterPos3sv(void *_glfuncs, const GLshort* v);
-void gl1_3_glRasterPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z);
-void gl1_3_glRasterPos3iv(void *_glfuncs, const GLint* v);
-void gl1_3_glRasterPos3i(void *_glfuncs, GLint x, GLint y, GLint z);
-void gl1_3_glRasterPos3fv(void *_glfuncs, const GLfloat* v);
-void gl1_3_glRasterPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
-void gl1_3_glRasterPos3dv(void *_glfuncs, const GLdouble* v);
-void gl1_3_glRasterPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
-void gl1_3_glRasterPos2sv(void *_glfuncs, const GLshort* v);
-void gl1_3_glRasterPos2s(void *_glfuncs, GLshort x, GLshort y);
-void gl1_3_glRasterPos2iv(void *_glfuncs, const GLint* v);
-void gl1_3_glRasterPos2i(void *_glfuncs, GLint x, GLint y);
-void gl1_3_glRasterPos2fv(void *_glfuncs, const GLfloat* v);
-void gl1_3_glRasterPos2f(void *_glfuncs, GLfloat x, GLfloat y);
-void gl1_3_glRasterPos2dv(void *_glfuncs, const GLdouble* v);
-void gl1_3_glRasterPos2d(void *_glfuncs, GLdouble x, GLdouble y);
-void gl1_3_glNormal3sv(void *_glfuncs, const GLshort* v);
-void gl1_3_glNormal3s(void *_glfuncs, GLshort nx, GLshort ny, GLshort nz);
-void gl1_3_glNormal3iv(void *_glfuncs, const GLint* v);
-void gl1_3_glNormal3i(void *_glfuncs, GLint nx, GLint ny, GLint nz);
-void gl1_3_glNormal3fv(void *_glfuncs, const GLfloat* v);
-void gl1_3_glNormal3f(void *_glfuncs, GLfloat nx, GLfloat ny, GLfloat nz);
-void gl1_3_glNormal3dv(void *_glfuncs, const GLdouble* v);
-void gl1_3_glNormal3d(void *_glfuncs, GLdouble nx, GLdouble ny, GLdouble nz);
-void gl1_3_glNormal3bv(void *_glfuncs, const GLbyte* v);
-void gl1_3_glNormal3b(void *_glfuncs, GLbyte nx, GLbyte ny, GLbyte nz);
-void gl1_3_glIndexsv(void *_glfuncs, const GLshort* c);
-void gl1_3_glIndexs(void *_glfuncs, GLshort c);
-void gl1_3_glIndexiv(void *_glfuncs, const GLint* c);
-void gl1_3_glIndexi(void *_glfuncs, GLint c);
-void gl1_3_glIndexfv(void *_glfuncs, const GLfloat* c);
-void gl1_3_glIndexf(void *_glfuncs, GLfloat c);
-void gl1_3_glIndexdv(void *_glfuncs, const GLdouble* c);
-void gl1_3_glIndexd(void *_glfuncs, GLdouble c);
-void gl1_3_glEnd(void *_glfuncs);
-void gl1_3_glEdgeFlagv(void *_glfuncs, const GLboolean* flag);
-void gl1_3_glEdgeFlag(void *_glfuncs, GLboolean flag);
-void gl1_3_glColor4usv(void *_glfuncs, const GLushort* v);
-void gl1_3_glColor4us(void *_glfuncs, GLushort red, GLushort green, GLushort blue, GLushort alpha);
-void gl1_3_glColor4uiv(void *_glfuncs, const GLuint* v);
-void gl1_3_glColor4ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue, GLuint alpha);
-void gl1_3_glColor4ubv(void *_glfuncs, const GLubyte* v);
-void gl1_3_glColor4ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
-void gl1_3_glColor4sv(void *_glfuncs, const GLshort* v);
-void gl1_3_glColor4s(void *_glfuncs, GLshort red, GLshort green, GLshort blue, GLshort alpha);
-void gl1_3_glColor4iv(void *_glfuncs, const GLint* v);
-void gl1_3_glColor4i(void *_glfuncs, GLint red, GLint green, GLint blue, GLint alpha);
-void gl1_3_glColor4fv(void *_glfuncs, const GLfloat* v);
-void gl1_3_glColor4f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-void gl1_3_glColor4dv(void *_glfuncs, const GLdouble* v);
-void gl1_3_glColor4d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
-void gl1_3_glColor4bv(void *_glfuncs, const GLbyte* v);
-void gl1_3_glColor4b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
-void gl1_3_glColor3usv(void *_glfuncs, const GLushort* v);
-void gl1_3_glColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue);
-void gl1_3_glColor3uiv(void *_glfuncs, const GLuint* v);
-void gl1_3_glColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue);
-void gl1_3_glColor3ubv(void *_glfuncs, const GLubyte* v);
-void gl1_3_glColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue);
-void gl1_3_glColor3sv(void *_glfuncs, const GLshort* v);
-void gl1_3_glColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue);
-void gl1_3_glColor3iv(void *_glfuncs, const GLint* v);
-void gl1_3_glColor3i(void *_glfuncs, GLint red, GLint green, GLint blue);
-void gl1_3_glColor3fv(void *_glfuncs, const GLfloat* v);
-void gl1_3_glColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue);
-void gl1_3_glColor3dv(void *_glfuncs, const GLdouble* v);
-void gl1_3_glColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue);
-void gl1_3_glColor3bv(void *_glfuncs, const GLbyte* v);
-void gl1_3_glColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue);
-void gl1_3_glBitmap(void *_glfuncs, GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap);
-void gl1_3_glBegin(void *_glfuncs, GLenum mode);
-void gl1_3_glListBase(void *_glfuncs, GLuint base);
-GLuint gl1_3_glGenLists(void *_glfuncs, GLsizei range_);
-void gl1_3_glDeleteLists(void *_glfuncs, GLuint list, GLsizei range_);
-void gl1_3_glCallLists(void *_glfuncs, GLsizei n, GLenum gltype, const GLvoid* lists);
-void gl1_3_glCallList(void *_glfuncs, GLuint list);
-void gl1_3_glEndList(void *_glfuncs);
-void gl1_3_glNewList(void *_glfuncs, GLuint list, GLenum mode);
-void gl1_3_glPushClientAttrib(void *_glfuncs, GLbitfield mask);
-void gl1_3_glPopClientAttrib(void *_glfuncs);
-void gl1_3_glPrioritizeTextures(void *_glfuncs, GLsizei n, const GLuint* textures, const GLfloat* priorities);
-GLboolean gl1_3_glAreTexturesResident(void *_glfuncs, GLsizei n, const GLuint* textures, GLboolean* residences);
-void gl1_3_glVertexPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
-void gl1_3_glTexCoordPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
-void gl1_3_glNormalPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer);
-void gl1_3_glInterleavedArrays(void *_glfuncs, GLenum format, GLsizei stride, const GLvoid* pointer);
-void gl1_3_glIndexPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer);
-void gl1_3_glEnableClientState(void *_glfuncs, GLenum array);
-void gl1_3_glEdgeFlagPointer(void *_glfuncs, GLsizei stride, const GLvoid* pointer);
-void gl1_3_glDisableClientState(void *_glfuncs, GLenum array);
-void gl1_3_glColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
-void gl1_3_glArrayElement(void *_glfuncs, GLint i);
-void gl1_3_glResetMinmax(void *_glfuncs, GLenum target);
-void gl1_3_glResetHistogram(void *_glfuncs, GLenum target);
-void gl1_3_glMinmax(void *_glfuncs, GLenum target, GLenum internalFormat, GLboolean sink);
-void gl1_3_glHistogram(void *_glfuncs, GLenum target, GLsizei width, GLenum internalFormat, GLboolean sink);
-void gl1_3_glGetMinmaxParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
-void gl1_3_glGetMinmaxParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
-void gl1_3_glGetMinmax(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values);
-void gl1_3_glGetHistogramParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
-void gl1_3_glGetHistogramParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
-void gl1_3_glGetHistogram(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values);
-void gl1_3_glSeparableFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* row, const GLvoid* column);
-void gl1_3_glGetSeparableFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* row, GLvoid* column, GLvoid* span);
-void gl1_3_glGetConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
-void gl1_3_glGetConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
-void gl1_3_glGetConvolutionFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* image);
-void gl1_3_glCopyConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height);
-void gl1_3_glCopyConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width);
-void gl1_3_glConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
-void gl1_3_glConvolutionParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint params);
-void gl1_3_glConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
-void gl1_3_glConvolutionParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat params);
-void gl1_3_glConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* image);
-void gl1_3_glConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* image);
-void gl1_3_glCopyColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
-void gl1_3_glColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum gltype, const GLvoid* data);
-void gl1_3_glGetColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
-void gl1_3_glGetColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
-void gl1_3_glGetColorTable(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* table);
-void gl1_3_glCopyColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width);
-void gl1_3_glColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
-void gl1_3_glColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
-void gl1_3_glColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* table);
-void gl1_3_glMultTransposeMatrixd(void *_glfuncs, const GLdouble* m);
-void gl1_3_glMultTransposeMatrixf(void *_glfuncs, const GLfloat* m);
-void gl1_3_glLoadTransposeMatrixd(void *_glfuncs, const GLdouble* m);
-void gl1_3_glLoadTransposeMatrixf(void *_glfuncs, const GLfloat* m);
-void gl1_3_glMultiTexCoord4sv(void *_glfuncs, GLenum target, const GLshort* v);
-void gl1_3_glMultiTexCoord4s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
-void gl1_3_glMultiTexCoord4iv(void *_glfuncs, GLenum target, const GLint* v);
-void gl1_3_glMultiTexCoord4i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r, GLint q);
-void gl1_3_glMultiTexCoord4fv(void *_glfuncs, GLenum target, const GLfloat* v);
-void gl1_3_glMultiTexCoord4f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
-void gl1_3_glMultiTexCoord4dv(void *_glfuncs, GLenum target, const GLdouble* v);
-void gl1_3_glMultiTexCoord4d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
-void gl1_3_glMultiTexCoord3sv(void *_glfuncs, GLenum target, const GLshort* v);
-void gl1_3_glMultiTexCoord3s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r);
-void gl1_3_glMultiTexCoord3iv(void *_glfuncs, GLenum target, const GLint* v);
-void gl1_3_glMultiTexCoord3i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r);
-void gl1_3_glMultiTexCoord3fv(void *_glfuncs, GLenum target, const GLfloat* v);
-void gl1_3_glMultiTexCoord3f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r);
-void gl1_3_glMultiTexCoord3dv(void *_glfuncs, GLenum target, const GLdouble* v);
-void gl1_3_glMultiTexCoord3d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r);
-void gl1_3_glMultiTexCoord2sv(void *_glfuncs, GLenum target, const GLshort* v);
-void gl1_3_glMultiTexCoord2s(void *_glfuncs, GLenum target, GLshort s, GLshort t);
-void gl1_3_glMultiTexCoord2iv(void *_glfuncs, GLenum target, const GLint* v);
-void gl1_3_glMultiTexCoord2i(void *_glfuncs, GLenum target, GLint s, GLint t);
-void gl1_3_glMultiTexCoord2fv(void *_glfuncs, GLenum target, const GLfloat* v);
-void gl1_3_glMultiTexCoord2f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t);
-void gl1_3_glMultiTexCoord2dv(void *_glfuncs, GLenum target, const GLdouble* v);
-void gl1_3_glMultiTexCoord2d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t);
-void gl1_3_glMultiTexCoord1sv(void *_glfuncs, GLenum target, const GLshort* v);
-void gl1_3_glMultiTexCoord1s(void *_glfuncs, GLenum target, GLshort s);
-void gl1_3_glMultiTexCoord1iv(void *_glfuncs, GLenum target, const GLint* v);
-void gl1_3_glMultiTexCoord1i(void *_glfuncs, GLenum target, GLint s);
-void gl1_3_glMultiTexCoord1fv(void *_glfuncs, GLenum target, const GLfloat* v);
-void gl1_3_glMultiTexCoord1f(void *_glfuncs, GLenum target, GLfloat s);
-void gl1_3_glMultiTexCoord1dv(void *_glfuncs, GLenum target, const GLdouble* v);
-void gl1_3_glMultiTexCoord1d(void *_glfuncs, GLenum target, GLdouble s);
-void gl1_3_glClientActiveTexture(void *_glfuncs, GLenum texture);
-
-
-#ifdef __cplusplus
-} // extern "C"
-#endif
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.3/gl.go b/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.3/gl.go
deleted file mode 100644
index 6df8965a3..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.3/gl.go
+++ /dev/null
@@ -1,3571 +0,0 @@
-// ** file automatically generated by glgen -- do not edit manually **
-
-package GL
-
-// #cgo CXXFLAGS: -std=c++0x -pedantic-errors -Wall -fno-strict-aliasing
-// #cgo LDFLAGS: -lstdc++
-// #cgo pkg-config: Qt5Core Qt5OpenGL
-//
-// #include "funcs.h"
-//
-// void free(void*);
-//
-import "C"
-
-import (
- "fmt"
- "reflect"
- "unsafe"
-
- "gopkg.in/qml.v1/gl/glbase"
-)
-
-// API returns a value that offers methods matching the OpenGL version 1.3 API.
-//
-// The returned API must not be used after the provided OpenGL context becomes invalid.
-func API(context glbase.Contexter) *GL {
- gl := &GL{}
- gl.funcs = C.gl1_3_funcs()
- if gl.funcs == nil {
- panic(fmt.Errorf("OpenGL version 1.3 is not available"))
- }
- return gl
-}
-
-// GL implements the OpenGL version 1.3 API. Values of this
-// type must be created via the API function, and it must not be used after
-// the associated OpenGL context becomes invalid.
-type GL struct {
- funcs unsafe.Pointer
-}
-
-const (
- FALSE = 0
- TRUE = 1
- NONE = 0
-
- BYTE = 0x1400
- UNSIGNED_BYTE = 0x1401
- SHORT = 0x1402
- UNSIGNED_SHORT = 0x1403
- INT = 0x1404
- UNSIGNED_INT = 0x1405
- FLOAT = 0x1406
- N2_BYTES = 0x1407
- N3_BYTES = 0x1408
- N4_BYTES = 0x1409
- DOUBLE = 0x140A
-
- ACCUM = 0x0100
- LOAD = 0x0101
- RETURN = 0x0102
- MULT = 0x0103
- ADD = 0x0104
-
- ACCUM_BUFFER_BIT = 0x00000200
- ALL_ATTRIB_BITS = 0xFFFFFFFF
- COLOR_BUFFER_BIT = 0x00004000
- CURRENT_BIT = 0x00000001
- DEPTH_BUFFER_BIT = 0x00000100
- ENABLE_BIT = 0x00002000
- EVAL_BIT = 0x00010000
- FOG_BIT = 0x00000080
- HINT_BIT = 0x00008000
- LIGHTING_BIT = 0x00000040
- LINE_BIT = 0x00000004
- LIST_BIT = 0x00020000
- MULTISAMPLE_BIT = 0x20000000
- PIXEL_MODE_BIT = 0x00000020
- POINT_BIT = 0x00000002
- POLYGON_BIT = 0x00000008
- POLYGON_STIPPLE_BIT = 0x00000010
- SCISSOR_BIT = 0x00080000
- STENCIL_BUFFER_BIT = 0x00000400
- TEXTURE_BIT = 0x00040000
- TRANSFORM_BIT = 0x00001000
- VIEWPORT_BIT = 0x00000800
-
- ALWAYS = 0x0207
- EQUAL = 0x0202
- GEQUAL = 0x0206
- GREATER = 0x0204
- LEQUAL = 0x0203
- LESS = 0x0201
- NEVER = 0x0200
- NOTEQUAL = 0x0205
-
- LOGIC_OP = 0x0BF1
-
- DST_ALPHA = 0x0304
- ONE = 1
- ONE_MINUS_DST_ALPHA = 0x0305
- ONE_MINUS_SRC_ALPHA = 0x0303
- ONE_MINUS_SRC_COLOR = 0x0301
- SRC_ALPHA = 0x0302
- SRC_COLOR = 0x0300
- ZERO = 0
-
- DST_COLOR = 0x0306
- ONE_MINUS_DST_COLOR = 0x0307
- SRC_ALPHA_SATURATE = 0x0308
-
- CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF
- CLIENT_PIXEL_STORE_BIT = 0x00000001
- CLIENT_VERTEX_ARRAY_BIT = 0x00000002
-
- CLIP_PLANE0 = 0x3000
- CLIP_PLANE1 = 0x3001
- CLIP_PLANE2 = 0x3002
- CLIP_PLANE3 = 0x3003
- CLIP_PLANE4 = 0x3004
- CLIP_PLANE5 = 0x3005
-
- BACK = 0x0405
- FRONT = 0x0404
- FRONT_AND_BACK = 0x0408
-
- AMBIENT = 0x1200
- AMBIENT_AND_DIFFUSE = 0x1602
- DIFFUSE = 0x1201
- EMISSION = 0x1600
- SPECULAR = 0x1202
-
- AUX0 = 0x0409
- AUX1 = 0x040A
- AUX2 = 0x040B
- AUX3 = 0x040C
- BACK_LEFT = 0x0402
- BACK_RIGHT = 0x0403
- FRONT_LEFT = 0x0400
- FRONT_RIGHT = 0x0401
- LEFT = 0x0406
- RIGHT = 0x0407
-
- ALPHA_TEST = 0x0BC0
- AUTO_NORMAL = 0x0D80
- BLEND = 0x0BE2
- COLOR_ARRAY = 0x8076
- COLOR_LOGIC_OP = 0x0BF2
- COLOR_MATERIAL = 0x0B57
- CULL_FACE = 0x0B44
- DEPTH_TEST = 0x0B71
- DITHER = 0x0BD0
- EDGE_FLAG_ARRAY = 0x8079
- FOG = 0x0B60
- INDEX_ARRAY = 0x8077
- INDEX_LOGIC_OP = 0x0BF1
- LIGHT0 = 0x4000
- LIGHT1 = 0x4001
- LIGHT2 = 0x4002
- LIGHT3 = 0x4003
- LIGHT4 = 0x4004
- LIGHT5 = 0x4005
- LIGHT6 = 0x4006
- LIGHT7 = 0x4007
- LIGHTING = 0x0B50
- LINE_SMOOTH = 0x0B20
- LINE_STIPPLE = 0x0B24
- MAP1_COLOR_4 = 0x0D90
- MAP1_INDEX = 0x0D91
- MAP1_NORMAL = 0x0D92
- MAP1_TEXTURE_COORD_1 = 0x0D93
- MAP1_TEXTURE_COORD_2 = 0x0D94
- MAP1_TEXTURE_COORD_3 = 0x0D95
- MAP1_TEXTURE_COORD_4 = 0x0D96
- MAP1_VERTEX_3 = 0x0D97
- MAP1_VERTEX_4 = 0x0D98
- MAP2_COLOR_4 = 0x0DB0
- MAP2_INDEX = 0x0DB1
- MAP2_NORMAL = 0x0DB2
- MAP2_TEXTURE_COORD_1 = 0x0DB3
- MAP2_TEXTURE_COORD_2 = 0x0DB4
- MAP2_TEXTURE_COORD_3 = 0x0DB5
- MAP2_TEXTURE_COORD_4 = 0x0DB6
- MAP2_VERTEX_3 = 0x0DB7
- MAP2_VERTEX_4 = 0x0DB8
- NORMALIZE = 0x0BA1
- NORMAL_ARRAY = 0x8075
- POINT_SMOOTH = 0x0B10
- POLYGON_OFFSET_FILL = 0x8037
- POLYGON_OFFSET_LINE = 0x2A02
- POLYGON_OFFSET_POINT = 0x2A01
- POLYGON_SMOOTH = 0x0B41
- POLYGON_STIPPLE = 0x0B42
- SCISSOR_TEST = 0x0C11
- STENCIL_TEST = 0x0B90
- TEXTURE_1D = 0x0DE0
- TEXTURE_2D = 0x0DE1
- TEXTURE_COORD_ARRAY = 0x8078
- TEXTURE_GEN_Q = 0x0C63
- TEXTURE_GEN_R = 0x0C62
- TEXTURE_GEN_S = 0x0C60
- TEXTURE_GEN_T = 0x0C61
- VERTEX_ARRAY = 0x8074
-
- INVALID_ENUM = 0x0500
- INVALID_OPERATION = 0x0502
- INVALID_VALUE = 0x0501
- NO_ERROR = 0
- OUT_OF_MEMORY = 0x0505
- STACK_OVERFLOW = 0x0503
- STACK_UNDERFLOW = 0x0504
-
- N2D = 0x0600
- N3D = 0x0601
- N3D_COLOR = 0x0602
- N3D_COLOR_TEXTURE = 0x0603
- N4D_COLOR_TEXTURE = 0x0604
-
- BITMAP_TOKEN = 0x0704
- COPY_PIXEL_TOKEN = 0x0706
- DRAW_PIXEL_TOKEN = 0x0705
- LINE_RESET_TOKEN = 0x0707
- LINE_TOKEN = 0x0702
- PASS_THROUGH_TOKEN = 0x0700
- POINT_TOKEN = 0x0701
- POLYGON_TOKEN = 0x0703
-
- EXP = 0x0800
- EXP2 = 0x0801
- LINEAR = 0x2601
-
- FOG_COLOR = 0x0B66
- FOG_DENSITY = 0x0B62
- FOG_END = 0x0B64
- FOG_INDEX = 0x0B61
- FOG_MODE = 0x0B65
- FOG_START = 0x0B63
-
- CCW = 0x0901
- CW = 0x0900
-
- COEFF = 0x0A00
- DOMAIN = 0x0A02
- ORDER = 0x0A01
-
- PIXEL_MAP_A_TO_A = 0x0C79
- PIXEL_MAP_B_TO_B = 0x0C78
- PIXEL_MAP_G_TO_G = 0x0C77
- PIXEL_MAP_I_TO_A = 0x0C75
- PIXEL_MAP_I_TO_B = 0x0C74
- PIXEL_MAP_I_TO_G = 0x0C73
- PIXEL_MAP_I_TO_I = 0x0C70
- PIXEL_MAP_I_TO_R = 0x0C72
- PIXEL_MAP_R_TO_R = 0x0C76
- PIXEL_MAP_S_TO_S = 0x0C71
-
- ACCUM_ALPHA_BITS = 0x0D5B
- ACCUM_BLUE_BITS = 0x0D5A
- ACCUM_CLEAR_VALUE = 0x0B80
- ACCUM_GREEN_BITS = 0x0D59
- ACCUM_RED_BITS = 0x0D58
- ALIASED_LINE_WIDTH_RANGE = 0x846E
- ALIASED_POINT_SIZE_RANGE = 0x846D
- ALPHA_BIAS = 0x0D1D
- ALPHA_BITS = 0x0D55
- ALPHA_SCALE = 0x0D1C
- ALPHA_TEST_FUNC = 0x0BC1
- ALPHA_TEST_REF = 0x0BC2
- ATTRIB_STACK_DEPTH = 0x0BB0
- AUX_BUFFERS = 0x0C00
- BLEND_DST = 0x0BE0
- BLEND_SRC = 0x0BE1
- BLUE_BIAS = 0x0D1B
- BLUE_BITS = 0x0D54
- BLUE_SCALE = 0x0D1A
- CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1
- COLOR_ARRAY_SIZE = 0x8081
- COLOR_ARRAY_STRIDE = 0x8083
- COLOR_ARRAY_TYPE = 0x8082
- COLOR_CLEAR_VALUE = 0x0C22
- COLOR_MATERIAL_FACE = 0x0B55
- COLOR_MATERIAL_PARAMETER = 0x0B56
- COLOR_WRITEMASK = 0x0C23
- CULL_FACE_MODE = 0x0B45
- CURRENT_COLOR = 0x0B00
- CURRENT_INDEX = 0x0B01
- CURRENT_NORMAL = 0x0B02
- CURRENT_RASTER_COLOR = 0x0B04
- CURRENT_RASTER_DISTANCE = 0x0B09
- CURRENT_RASTER_INDEX = 0x0B05
- CURRENT_RASTER_POSITION = 0x0B07
- CURRENT_RASTER_POSITION_VALID = 0x0B08
- CURRENT_RASTER_TEXTURE_COORDS = 0x0B06
- CURRENT_TEXTURE_COORDS = 0x0B03
- DEPTH_BIAS = 0x0D1F
- DEPTH_BITS = 0x0D56
- DEPTH_CLEAR_VALUE = 0x0B73
- DEPTH_FUNC = 0x0B74
- DEPTH_RANGE = 0x0B70
- DEPTH_SCALE = 0x0D1E
- DEPTH_WRITEMASK = 0x0B72
- DOUBLEBUFFER = 0x0C32
- DRAW_BUFFER = 0x0C01
- EDGE_FLAG = 0x0B43
- EDGE_FLAG_ARRAY_STRIDE = 0x808C
- FEEDBACK_BUFFER_SIZE = 0x0DF1
- FEEDBACK_BUFFER_TYPE = 0x0DF2
- FOG_HINT = 0x0C54
- FRONT_FACE = 0x0B46
- GREEN_BIAS = 0x0D19
- GREEN_BITS = 0x0D53
- GREEN_SCALE = 0x0D18
- INDEX_ARRAY_STRIDE = 0x8086
- INDEX_ARRAY_TYPE = 0x8085
- INDEX_BITS = 0x0D51
- INDEX_CLEAR_VALUE = 0x0C20
- INDEX_MODE = 0x0C30
- INDEX_OFFSET = 0x0D13
- INDEX_SHIFT = 0x0D12
- INDEX_WRITEMASK = 0x0C21
- LIGHT_MODEL_AMBIENT = 0x0B53
- LIGHT_MODEL_COLOR_CONTROL = 0x81F8
- LIGHT_MODEL_LOCAL_VIEWER = 0x0B51
- LIGHT_MODEL_TWO_SIDE = 0x0B52
- LINE_SMOOTH_HINT = 0x0C52
- LINE_STIPPLE_PATTERN = 0x0B25
- LINE_STIPPLE_REPEAT = 0x0B26
- LINE_WIDTH = 0x0B21
- LINE_WIDTH_GRANULARITY = 0x0B23
- LINE_WIDTH_RANGE = 0x0B22
- LIST_BASE = 0x0B32
- LIST_INDEX = 0x0B33
- LIST_MODE = 0x0B30
- LOGIC_OP_MODE = 0x0BF0
- MAP1_GRID_DOMAIN = 0x0DD0
- MAP1_GRID_SEGMENTS = 0x0DD1
- MAP2_GRID_DOMAIN = 0x0DD2
- MAP2_GRID_SEGMENTS = 0x0DD3
- MAP_COLOR = 0x0D10
- MAP_STENCIL = 0x0D11
- MATRIX_MODE = 0x0BA0
- MAX_ATTRIB_STACK_DEPTH = 0x0D35
- MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B
- MAX_CLIP_PLANES = 0x0D32
- MAX_EVAL_ORDER = 0x0D30
- MAX_LIGHTS = 0x0D31
- MAX_LIST_NESTING = 0x0B31
- MAX_MODELVIEW_STACK_DEPTH = 0x0D36
- MAX_NAME_STACK_DEPTH = 0x0D37
- MAX_PIXEL_MAP_TABLE = 0x0D34
- MAX_PROJECTION_STACK_DEPTH = 0x0D38
- MAX_TEXTURE_SIZE = 0x0D33
- MAX_TEXTURE_STACK_DEPTH = 0x0D39
- MAX_VIEWPORT_DIMS = 0x0D3A
- MODELVIEW_MATRIX = 0x0BA6
- MODELVIEW_STACK_DEPTH = 0x0BA3
- NAME_STACK_DEPTH = 0x0D70
- NORMAL_ARRAY_STRIDE = 0x807F
- NORMAL_ARRAY_TYPE = 0x807E
- PACK_ALIGNMENT = 0x0D05
- PACK_LSB_FIRST = 0x0D01
- PACK_ROW_LENGTH = 0x0D02
- PACK_SKIP_PIXELS = 0x0D04
- PACK_SKIP_ROWS = 0x0D03
- PACK_SWAP_BYTES = 0x0D00
- PERSPECTIVE_CORRECTION_HINT = 0x0C50
- PIXEL_MAP_A_TO_A_SIZE = 0x0CB9
- PIXEL_MAP_B_TO_B_SIZE = 0x0CB8
- PIXEL_MAP_G_TO_G_SIZE = 0x0CB7
- PIXEL_MAP_I_TO_A_SIZE = 0x0CB5
- PIXEL_MAP_I_TO_B_SIZE = 0x0CB4
- PIXEL_MAP_I_TO_G_SIZE = 0x0CB3
- PIXEL_MAP_I_TO_I_SIZE = 0x0CB0
- PIXEL_MAP_I_TO_R_SIZE = 0x0CB2
- PIXEL_MAP_R_TO_R_SIZE = 0x0CB6
- PIXEL_MAP_S_TO_S_SIZE = 0x0CB1
- POINT_SIZE = 0x0B11
- POINT_SIZE_GRANULARITY = 0x0B13
- POINT_SIZE_RANGE = 0x0B12
- POINT_SMOOTH_HINT = 0x0C51
- POLYGON_MODE = 0x0B40
- POLYGON_OFFSET_FACTOR = 0x8038
- POLYGON_OFFSET_UNITS = 0x2A00
- POLYGON_SMOOTH_HINT = 0x0C53
- PROJECTION_MATRIX = 0x0BA7
- PROJECTION_STACK_DEPTH = 0x0BA4
- READ_BUFFER = 0x0C02
- RED_BIAS = 0x0D15
- RED_BITS = 0x0D52
- RED_SCALE = 0x0D14
- RENDER_MODE = 0x0C40
- RGBA_MODE = 0x0C31
- SCISSOR_BOX = 0x0C10
- SELECTION_BUFFER_SIZE = 0x0DF4
- SHADE_MODEL = 0x0B54
- SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23
- SMOOTH_LINE_WIDTH_RANGE = 0x0B22
- SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13
- SMOOTH_POINT_SIZE_RANGE = 0x0B12
- STENCIL_BITS = 0x0D57
- STENCIL_CLEAR_VALUE = 0x0B91
- STENCIL_FAIL = 0x0B94
- STENCIL_FUNC = 0x0B92
- STENCIL_PASS_DEPTH_FAIL = 0x0B95
- STENCIL_PASS_DEPTH_PASS = 0x0B96
- STENCIL_REF = 0x0B97
- STENCIL_VALUE_MASK = 0x0B93
- STENCIL_WRITEMASK = 0x0B98
- STEREO = 0x0C33
- SUBPIXEL_BITS = 0x0D50
- TEXTURE_BINDING_1D = 0x8068
- TEXTURE_BINDING_2D = 0x8069
- TEXTURE_BINDING_3D = 0x806A
- TEXTURE_COORD_ARRAY_SIZE = 0x8088
- TEXTURE_COORD_ARRAY_STRIDE = 0x808A
- TEXTURE_COORD_ARRAY_TYPE = 0x8089
- TEXTURE_MATRIX = 0x0BA8
- TEXTURE_STACK_DEPTH = 0x0BA5
- UNPACK_ALIGNMENT = 0x0CF5
- UNPACK_LSB_FIRST = 0x0CF1
- UNPACK_ROW_LENGTH = 0x0CF2
- UNPACK_SKIP_PIXELS = 0x0CF4
- UNPACK_SKIP_ROWS = 0x0CF3
- UNPACK_SWAP_BYTES = 0x0CF0
- VERTEX_ARRAY_SIZE = 0x807A
- VERTEX_ARRAY_STRIDE = 0x807C
- VERTEX_ARRAY_TYPE = 0x807B
- VIEWPORT = 0x0BA2
- ZOOM_X = 0x0D16
- ZOOM_Y = 0x0D17
-
- COLOR_ARRAY_POINTER = 0x8090
- EDGE_FLAG_ARRAY_POINTER = 0x8093
- FEEDBACK_BUFFER_POINTER = 0x0DF0
- INDEX_ARRAY_POINTER = 0x8091
- NORMAL_ARRAY_POINTER = 0x808F
- SELECTION_BUFFER_POINTER = 0x0DF3
- TEXTURE_COORD_ARRAY_POINTER = 0x8092
- VERTEX_ARRAY_POINTER = 0x808E
-
- TEXTURE_ALPHA_SIZE = 0x805F
- TEXTURE_BLUE_SIZE = 0x805E
- TEXTURE_BORDER = 0x1005
- TEXTURE_BORDER_COLOR = 0x1004
- TEXTURE_COMPONENTS = 0x1003
- TEXTURE_GREEN_SIZE = 0x805D
- TEXTURE_HEIGHT = 0x1001
- TEXTURE_INTENSITY_SIZE = 0x8061
- TEXTURE_INTERNAL_FORMAT = 0x1003
- TEXTURE_LUMINANCE_SIZE = 0x8060
- TEXTURE_MAG_FILTER = 0x2800
- TEXTURE_MIN_FILTER = 0x2801
- TEXTURE_PRIORITY = 0x8066
- TEXTURE_RED_SIZE = 0x805C
- TEXTURE_RESIDENT = 0x8067
- TEXTURE_WIDTH = 0x1000
- TEXTURE_WRAP_S = 0x2802
- TEXTURE_WRAP_T = 0x2803
-
- DONT_CARE = 0x1100
- FASTEST = 0x1101
- NICEST = 0x1102
-
- TEXTURE_COMPRESSION_HINT = 0x84EF
-
- C3F_V3F = 0x2A24
- C4F_N3F_V3F = 0x2A26
- C4UB_V2F = 0x2A22
- C4UB_V3F = 0x2A23
- N3F_V3F = 0x2A25
- T2F_C3F_V3F = 0x2A2A
- T2F_C4F_N3F_V3F = 0x2A2C
- T2F_C4UB_V3F = 0x2A29
- T2F_N3F_V3F = 0x2A2B
- T2F_V3F = 0x2A27
- T4F_C4F_N3F_V4F = 0x2A2D
- T4F_V4F = 0x2A28
- V2F = 0x2A20
- V3F = 0x2A21
-
- MODULATE = 0x2100
- REPLACE = 0x1E01
-
- SEPARATE_SPECULAR_COLOR = 0x81FA
- SINGLE_COLOR = 0x81F9
-
- CONSTANT_ATTENUATION = 0x1207
- LINEAR_ATTENUATION = 0x1208
- POSITION = 0x1203
- QUADRATIC_ATTENUATION = 0x1209
- SPOT_CUTOFF = 0x1206
- SPOT_DIRECTION = 0x1204
- SPOT_EXPONENT = 0x1205
-
- COMPILE = 0x1300
- COMPILE_AND_EXECUTE = 0x1301
-
- AND = 0x1501
- AND_INVERTED = 0x1504
- AND_REVERSE = 0x1502
- CLEAR = 0x1500
- COPY = 0x1503
- COPY_INVERTED = 0x150C
- EQUIV = 0x1509
- INVERT = 0x150A
- NAND = 0x150E
- NOOP = 0x1505
- NOR = 0x1508
- OR = 0x1507
- OR_INVERTED = 0x150D
- OR_REVERSE = 0x150B
- SET = 0x150F
- XOR = 0x1506
-
- COLOR_INDEXES = 0x1603
- SHININESS = 0x1601
-
- MODELVIEW = 0x1700
- PROJECTION = 0x1701
- TEXTURE = 0x1702
-
- LINE = 0x1B01
- POINT = 0x1B00
-
- FILL = 0x1B02
-
- COLOR = 0x1800
- DEPTH = 0x1801
- STENCIL = 0x1802
-
- ALPHA = 0x1906
- BLUE = 0x1905
- COLOR_INDEX = 0x1900
- DEPTH_COMPONENT = 0x1902
- GREEN = 0x1904
- LUMINANCE = 0x1909
- LUMINANCE_ALPHA = 0x190A
- RED = 0x1903
- RGB = 0x1907
- RGBA = 0x1908
- STENCIL_INDEX = 0x1901
-
- ALPHA12 = 0x803D
- ALPHA16 = 0x803E
- ALPHA4 = 0x803B
- ALPHA8 = 0x803C
- INTENSITY = 0x8049
- INTENSITY12 = 0x804C
- INTENSITY16 = 0x804D
- INTENSITY4 = 0x804A
- INTENSITY8 = 0x804B
- LUMINANCE12 = 0x8041
- LUMINANCE12_ALPHA12 = 0x8047
- LUMINANCE12_ALPHA4 = 0x8046
- LUMINANCE16 = 0x8042
- LUMINANCE16_ALPHA16 = 0x8048
- LUMINANCE4 = 0x803F
- LUMINANCE4_ALPHA4 = 0x8043
- LUMINANCE6_ALPHA2 = 0x8044
- LUMINANCE8 = 0x8040
- LUMINANCE8_ALPHA8 = 0x8045
- R3_G3_B2 = 0x2A10
- RGB10 = 0x8052
- RGB10_A2 = 0x8059
- RGB12 = 0x8053
- RGB16 = 0x8054
- RGB4 = 0x804F
- RGB5 = 0x8050
- RGB5_A1 = 0x8057
- RGB8 = 0x8051
- RGBA12 = 0x805A
- RGBA16 = 0x805B
- RGBA2 = 0x8055
- RGBA4 = 0x8056
- RGBA8 = 0x8058
-
- PACK_IMAGE_HEIGHT = 0x806C
- PACK_SKIP_IMAGES = 0x806B
- UNPACK_IMAGE_HEIGHT = 0x806E
- UNPACK_SKIP_IMAGES = 0x806D
-
- BITMAP = 0x1A00
- UNSIGNED_BYTE_3_3_2 = 0x8032
- UNSIGNED_INT_10_10_10_2 = 0x8036
- UNSIGNED_INT_8_8_8_8 = 0x8035
- UNSIGNED_SHORT_4_4_4_4 = 0x8033
- UNSIGNED_SHORT_5_5_5_1 = 0x8034
-
- LINES = 0x0001
- LINE_LOOP = 0x0002
- LINE_STRIP = 0x0003
- POINTS = 0x0000
- POLYGON = 0x0009
- QUADS = 0x0007
- QUAD_STRIP = 0x0008
- TRIANGLES = 0x0004
- TRIANGLE_FAN = 0x0006
- TRIANGLE_STRIP = 0x0005
-
- FEEDBACK = 0x1C01
- RENDER = 0x1C00
- SELECT = 0x1C02
-
- FLAT = 0x1D00
- SMOOTH = 0x1D01
-
- DECR = 0x1E03
- INCR = 0x1E02
- KEEP = 0x1E00
-
- EXTENSIONS = 0x1F03
- RENDERER = 0x1F01
- VENDOR = 0x1F00
- VERSION = 0x1F02
-
- S = 0x2000
- T = 0x2001
- R = 0x2002
- Q = 0x2003
-
- DECAL = 0x2101
-
- TEXTURE_ENV_COLOR = 0x2201
- TEXTURE_ENV_MODE = 0x2200
-
- TEXTURE_ENV = 0x2300
-
- EYE_LINEAR = 0x2400
- OBJECT_LINEAR = 0x2401
- SPHERE_MAP = 0x2402
-
- EYE_PLANE = 0x2502
- OBJECT_PLANE = 0x2501
- TEXTURE_GEN_MODE = 0x2500
-
- NEAREST = 0x2600
-
- LINEAR_MIPMAP_LINEAR = 0x2703
- LINEAR_MIPMAP_NEAREST = 0x2701
- NEAREST_MIPMAP_LINEAR = 0x2702
- NEAREST_MIPMAP_NEAREST = 0x2700
-
- TEXTURE_WRAP_R = 0x8072
-
- PROXY_TEXTURE_1D = 0x8063
- PROXY_TEXTURE_2D = 0x8064
- PROXY_TEXTURE_3D = 0x8070
- TEXTURE_3D = 0x806F
- TEXTURE_BASE_LEVEL = 0x813C
- TEXTURE_MAX_LEVEL = 0x813D
- TEXTURE_MAX_LOD = 0x813B
- TEXTURE_MIN_LOD = 0x813A
-
- CLAMP = 0x2900
- CLAMP_TO_BORDER = 0x812D
- CLAMP_TO_EDGE = 0x812F
- REPEAT = 0x2901
-
- RESCALE_NORMAL = 0x803A
- TEXTURE_DEPTH = 0x8071
- MAX_3D_TEXTURE_SIZE = 0x8073
- MULTISAMPLE = 0x809D
- SAMPLE_ALPHA_TO_COVERAGE = 0x809E
- SAMPLE_ALPHA_TO_ONE = 0x809F
- SAMPLE_COVERAGE = 0x80A0
- SAMPLE_BUFFERS = 0x80A8
- SAMPLES = 0x80A9
- SAMPLE_COVERAGE_VALUE = 0x80AA
- SAMPLE_COVERAGE_INVERT = 0x80AB
- BGR = 0x80E0
- BGRA = 0x80E1
- MAX_ELEMENTS_VERTICES = 0x80E8
- MAX_ELEMENTS_INDICES = 0x80E9
- UNSIGNED_BYTE_2_3_3_REV = 0x8362
- UNSIGNED_SHORT_5_6_5 = 0x8363
- UNSIGNED_SHORT_5_6_5_REV = 0x8364
- UNSIGNED_SHORT_4_4_4_4_REV = 0x8365
- UNSIGNED_SHORT_1_5_5_5_REV = 0x8366
- UNSIGNED_INT_8_8_8_8_REV = 0x8367
- UNSIGNED_INT_2_10_10_10_REV = 0x8368
- TEXTURE0 = 0x84C0
- TEXTURE1 = 0x84C1
- TEXTURE2 = 0x84C2
- TEXTURE3 = 0x84C3
- TEXTURE4 = 0x84C4
- TEXTURE5 = 0x84C5
- TEXTURE6 = 0x84C6
- TEXTURE7 = 0x84C7
- TEXTURE8 = 0x84C8
- TEXTURE9 = 0x84C9
- TEXTURE10 = 0x84CA
- TEXTURE11 = 0x84CB
- TEXTURE12 = 0x84CC
- TEXTURE13 = 0x84CD
- TEXTURE14 = 0x84CE
- TEXTURE15 = 0x84CF
- TEXTURE16 = 0x84D0
- TEXTURE17 = 0x84D1
- TEXTURE18 = 0x84D2
- TEXTURE19 = 0x84D3
- TEXTURE20 = 0x84D4
- TEXTURE21 = 0x84D5
- TEXTURE22 = 0x84D6
- TEXTURE23 = 0x84D7
- TEXTURE24 = 0x84D8
- TEXTURE25 = 0x84D9
- TEXTURE26 = 0x84DA
- TEXTURE27 = 0x84DB
- TEXTURE28 = 0x84DC
- TEXTURE29 = 0x84DD
- TEXTURE30 = 0x84DE
- TEXTURE31 = 0x84DF
- ACTIVE_TEXTURE = 0x84E0
- CLIENT_ACTIVE_TEXTURE = 0x84E1
- MAX_TEXTURE_UNITS = 0x84E2
- TRANSPOSE_MODELVIEW_MATRIX = 0x84E3
- TRANSPOSE_PROJECTION_MATRIX = 0x84E4
- TRANSPOSE_TEXTURE_MATRIX = 0x84E5
- TRANSPOSE_COLOR_MATRIX = 0x84E6
- SUBTRACT = 0x84E7
- COMPRESSED_ALPHA = 0x84E9
- COMPRESSED_LUMINANCE = 0x84EA
- COMPRESSED_LUMINANCE_ALPHA = 0x84EB
- COMPRESSED_INTENSITY = 0x84EC
- COMPRESSED_RGB = 0x84ED
- COMPRESSED_RGBA = 0x84EE
- NORMAL_MAP = 0x8511
- REFLECTION_MAP = 0x8512
- TEXTURE_CUBE_MAP = 0x8513
- TEXTURE_BINDING_CUBE_MAP = 0x8514
- TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
- TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
- TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
- TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
- TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
- TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
- PROXY_TEXTURE_CUBE_MAP = 0x851B
- MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
- COMBINE = 0x8570
- COMBINE_RGB = 0x8571
- COMBINE_ALPHA = 0x8572
- RGB_SCALE = 0x8573
- ADD_SIGNED = 0x8574
- INTERPOLATE = 0x8575
- CONSTANT = 0x8576
- PRIMARY_COLOR = 0x8577
- PREVIOUS = 0x8578
- SOURCE0_RGB = 0x8580
- SOURCE1_RGB = 0x8581
- SOURCE2_RGB = 0x8582
- SOURCE0_ALPHA = 0x8588
- SOURCE1_ALPHA = 0x8589
- SOURCE2_ALPHA = 0x858A
- OPERAND0_RGB = 0x8590
- OPERAND1_RGB = 0x8591
- OPERAND2_RGB = 0x8592
- OPERAND0_ALPHA = 0x8598
- OPERAND1_ALPHA = 0x8599
- OPERAND2_ALPHA = 0x859A
- TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0
- TEXTURE_COMPRESSED = 0x86A1
- NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
- COMPRESSED_TEXTURE_FORMATS = 0x86A3
- DOT3_RGB = 0x86AE
- DOT3_RGBA = 0x86AF
-)
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glViewport.xml
-func (gl *GL) Viewport(x, y, width, height int) {
- C.gl1_3_glViewport(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
-}
-
-// DepthRange specifies the mapping of depth values from normalized device
-// coordinates to window coordinates.
-//
-// Parameter nearVal specifies the mapping of the near clipping plane to window
-// coordinates (defaults to 0), while farVal specifies the mapping of the far
-// clipping plane to window coordinates (defaults to 1).
-//
-// After clipping and division by w, depth coordinates range from -1 to 1,
-// corresponding to the near and far clipping planes. DepthRange specifies a
-// linear mapping of the normalized depth coordinates in this range to window
-// depth coordinates. Regardless of the actual depth buffer implementation,
-// window coordinate depth values are treated as though they range from 0 through 1
-// (like color components). Thus, the values accepted by DepthRange are both
-// clamped to this range before they are accepted.
-//
-// The default setting of (0, 1) maps the near plane to 0 and the far plane to 1.
-// With this mapping, the depth buffer range is fully utilized.
-//
-// It is not necessary that nearVal be less than farVal. Reverse mappings such as
-// nearVal 1, and farVal 0 are acceptable.
-//
-// GL.INVALID_OPERATION is generated if DepthRange is executed between the
-// execution of Begin and the corresponding execution of End.
-func (gl *GL) DepthRange(nearVal, farVal float64) {
- C.gl1_3_glDepthRange(gl.funcs, C.GLdouble(nearVal), C.GLdouble(farVal))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIsEnabled.xml
-func (gl *GL) IsEnabled(cap glbase.Enum) bool {
- glresult := C.gl1_3_glIsEnabled(gl.funcs, C.GLenum(cap))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexLevelParameteriv.xml
-func (gl *GL) GetTexLevelParameteriv(target glbase.Enum, level int, pname glbase.Enum, params []int32) {
- C.gl1_3_glGetTexLevelParameteriv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexLevelParameterfv.xml
-func (gl *GL) GetTexLevelParameterfv(target glbase.Enum, level int, pname glbase.Enum, params []float32) {
- C.gl1_3_glGetTexLevelParameterfv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexParameteriv.xml
-func (gl *GL) GetTexParameteriv(target, pname glbase.Enum, params []int32) {
- C.gl1_3_glGetTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexParameterfv.xml
-func (gl *GL) GetTexParameterfv(target, pname glbase.Enum, params []float32) {
- C.gl1_3_glGetTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexImage.xml
-func (gl *GL) GetTexImage(target glbase.Enum, level int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl1_3_glGetTexImage(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetIntegerv.xml
-func (gl *GL) GetIntegerv(pname glbase.Enum, params []int32) {
- C.gl1_3_glGetIntegerv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetFloatv.xml
-func (gl *GL) GetFloatv(pname glbase.Enum, params []float32) {
- C.gl1_3_glGetFloatv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetError.xml
-func (gl *GL) GetError() glbase.Enum {
- glresult := C.gl1_3_glGetError(gl.funcs)
- return glbase.Enum(glresult)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetDoublev.xml
-func (gl *GL) GetDoublev(pname glbase.Enum, params []float64) {
- C.gl1_3_glGetDoublev(gl.funcs, C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetBooleanv.xml
-func (gl *GL) GetBooleanv(pname glbase.Enum, params []bool) {
- C.gl1_3_glGetBooleanv(gl.funcs, C.GLenum(pname), (*C.GLboolean)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glReadPixels.xml
-func (gl *GL) ReadPixels(x, y, width, height int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl1_3_glReadPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glReadBuffer.xml
-func (gl *GL) ReadBuffer(mode glbase.Enum) {
- C.gl1_3_glReadBuffer(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelStorei.xml
-func (gl *GL) PixelStorei(pname glbase.Enum, param int32) {
- C.gl1_3_glPixelStorei(gl.funcs, C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelStoref.xml
-func (gl *GL) PixelStoref(pname glbase.Enum, param float32) {
- C.gl1_3_glPixelStoref(gl.funcs, C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glDepthFunc.xml
-func (gl *GL) DepthFunc(glfunc glbase.Enum) {
- C.gl1_3_glDepthFunc(gl.funcs, C.GLenum(glfunc))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilOp.xml
-func (gl *GL) StencilOp(fail, zfail, zpass glbase.Enum) {
- C.gl1_3_glStencilOp(gl.funcs, C.GLenum(fail), C.GLenum(zfail), C.GLenum(zpass))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilFunc.xml
-func (gl *GL) StencilFunc(glfunc glbase.Enum, ref int32, mask uint32) {
- C.gl1_3_glStencilFunc(gl.funcs, C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLogicOp.xml
-func (gl *GL) LogicOp(opcode glbase.Enum) {
- C.gl1_3_glLogicOp(gl.funcs, C.GLenum(opcode))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glBlendFunc.xml
-func (gl *GL) BlendFunc(sfactor, dfactor glbase.Enum) {
- C.gl1_3_glBlendFunc(gl.funcs, C.GLenum(sfactor), C.GLenum(dfactor))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glFlush.xml
-func (gl *GL) Flush() {
- C.gl1_3_glFlush(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glFinish.xml
-func (gl *GL) Finish() {
- C.gl1_3_glFinish(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEnable.xml
-func (gl *GL) Enable(cap glbase.Enum) {
- C.gl1_3_glEnable(gl.funcs, C.GLenum(cap))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glDisable.xml
-func (gl *GL) Disable(cap glbase.Enum) {
- C.gl1_3_glDisable(gl.funcs, C.GLenum(cap))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glDepthMask.xml
-func (gl *GL) DepthMask(flag bool) {
- C.gl1_3_glDepthMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag)))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColorMask.xml
-func (gl *GL) ColorMask(red, green, blue, alpha bool) {
- C.gl1_3_glColorMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&red)), *(*C.GLboolean)(unsafe.Pointer(&green)), *(*C.GLboolean)(unsafe.Pointer(&blue)), *(*C.GLboolean)(unsafe.Pointer(&alpha)))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilMask.xml
-func (gl *GL) StencilMask(mask uint32) {
- C.gl1_3_glStencilMask(gl.funcs, C.GLuint(mask))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glClearDepth.xml
-func (gl *GL) ClearDepth(depth float64) {
- C.gl1_3_glClearDepth(gl.funcs, C.GLdouble(depth))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glClearStencil.xml
-func (gl *GL) ClearStencil(s int32) {
- C.gl1_3_glClearStencil(gl.funcs, C.GLint(s))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glClearColor.xml
-func (gl *GL) ClearColor(red, green, blue, alpha float32) {
- C.gl1_3_glClearColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glClear.xml
-func (gl *GL) Clear(mask glbase.Bitfield) {
- C.gl1_3_glClear(gl.funcs, C.GLbitfield(mask))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawBuffer.xml
-func (gl *GL) DrawBuffer(mode glbase.Enum) {
- C.gl1_3_glDrawBuffer(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexImage2D.xml
-func (gl *GL) TexImage2D(target glbase.Enum, level int, internalFormat int32, width, height, border int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl1_3_glTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexImage1D.xml
-func (gl *GL) TexImage1D(target glbase.Enum, level int, internalFormat int32, width, border int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl1_3_glTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameteriv.xml
-func (gl *GL) TexParameteriv(target, pname glbase.Enum, params []int32) {
- C.gl1_3_glTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameteri.xml
-func (gl *GL) TexParameteri(target, pname glbase.Enum, param int32) {
- C.gl1_3_glTexParameteri(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameterfv.xml
-func (gl *GL) TexParameterfv(target, pname glbase.Enum, params []float32) {
- C.gl1_3_glTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameterf.xml
-func (gl *GL) TexParameterf(target, pname glbase.Enum, param float32) {
- C.gl1_3_glTexParameterf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glScissor.xml
-func (gl *GL) Scissor(x, y, width, height int) {
- C.gl1_3_glScissor(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPolygonMode.xml
-func (gl *GL) PolygonMode(face, mode glbase.Enum) {
- C.gl1_3_glPolygonMode(gl.funcs, C.GLenum(face), C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPointSize.xml
-func (gl *GL) PointSize(size float32) {
- C.gl1_3_glPointSize(gl.funcs, C.GLfloat(size))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLineWidth.xml
-func (gl *GL) LineWidth(width float32) {
- C.gl1_3_glLineWidth(gl.funcs, C.GLfloat(width))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glHint.xml
-func (gl *GL) Hint(target, mode glbase.Enum) {
- C.gl1_3_glHint(gl.funcs, C.GLenum(target), C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glFrontFace.xml
-func (gl *GL) FrontFace(mode glbase.Enum) {
- C.gl1_3_glFrontFace(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCullFace.xml
-func (gl *GL) CullFace(mode glbase.Enum) {
- C.gl1_3_glCullFace(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexubv.xml
-func (gl *GL) Indexubv(c []uint8) {
- C.gl1_3_glIndexubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&c[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexub.xml
-func (gl *GL) Indexub(c uint8) {
- C.gl1_3_glIndexub(gl.funcs, C.GLubyte(c))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIsTexture.xml
-func (gl *GL) IsTexture(texture glbase.Texture) bool {
- glresult := C.gl1_3_glIsTexture(gl.funcs, C.GLuint(texture))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// GenTextures returns n texture names in textures. There is no guarantee
-// that the names form a contiguous set of integers; however, it is
-// guaranteed that none of the returned names was in use immediately before
-// the call to GenTextures.
-//
-// The generated textures have no dimensionality; they assume the
-// dimensionality of the texture target to which they are first bound (see
-// BindTexture).
-//
-// Texture names returned by a call to GenTextures are not returned by
-// subsequent calls, unless they are first deleted with DeleteTextures.
-//
-// Error GL.INVALID_VALUE is generated if n is negative.
-//
-// GenTextures is available in GL version 2.0 or greater.
-func (gl *GL) GenTextures(n int) []glbase.Texture {
- if n == 0 {
- return nil
- }
- textures := make([]glbase.Texture, n)
- C.gl1_3_glGenTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])))
- return textures
-}
-
-// DeleteTextures deletes the textures objects whose names are stored
-// in the textures slice. After a texture is deleted, it has no contents or
-// dimensionality, and its name is free for reuse (for example by
-// GenTextures). If a texture that is currently bound is deleted, the binding
-// reverts to 0 (the default texture).
-//
-// DeleteTextures silently ignores 0's and names that do not correspond to
-// existing textures.
-//
-// Error GL.INVALID_VALUE is generated if n is negative.
-//
-// DeleteTextures is available in GL version 2.0 or greater.
-func (gl *GL) DeleteTextures(textures []glbase.Texture) {
- n := len(textures)
- if n == 0 {
- return
- }
- C.gl1_3_glDeleteTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glBindTexture.xml
-func (gl *GL) BindTexture(target glbase.Enum, texture glbase.Texture) {
- C.gl1_3_glBindTexture(gl.funcs, C.GLenum(target), C.GLuint(texture))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexSubImage2D.xml
-func (gl *GL) TexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl1_3_glTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexSubImage1D.xml
-func (gl *GL) TexSubImage1D(target glbase.Enum, level, xoffset, width int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl1_3_glTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexSubImage2D.xml
-func (gl *GL) CopyTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, x, y, width, height int) {
- C.gl1_3_glCopyTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexSubImage1D.xml
-func (gl *GL) CopyTexSubImage1D(target glbase.Enum, level, xoffset, x, y, width int) {
- C.gl1_3_glCopyTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(x), C.GLint(y), C.GLsizei(width))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexImage2D.xml
-func (gl *GL) CopyTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, height, border int) {
- C.gl1_3_glCopyTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLint(border))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexImage1D.xml
-func (gl *GL) CopyTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, border int) {
- C.gl1_3_glCopyTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLint(border))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPolygonOffset.xml
-func (gl *GL) PolygonOffset(factor, units float32) {
- C.gl1_3_glPolygonOffset(gl.funcs, C.GLfloat(factor), C.GLfloat(units))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawElements.xml
-func (gl *GL) DrawElements(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}) {
- var indices_ptr unsafe.Pointer
- var indices_v = reflect.ValueOf(indices)
- if indices != nil && indices_v.Kind() != reflect.Slice {
- panic("parameter indices must be a slice")
- }
- if indices != nil {
- indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
- }
- C.gl1_3_glDrawElements(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawArrays.xml
-func (gl *GL) DrawArrays(mode glbase.Enum, first, count int) {
- C.gl1_3_glDrawArrays(gl.funcs, C.GLenum(mode), C.GLint(first), C.GLsizei(count))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexSubImage3D.xml
-func (gl *GL) CopyTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, x, y, width, height int) {
- C.gl1_3_glCopyTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexSubImage3D.xml
-func (gl *GL) TexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl1_3_glTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexImage3D.xml
-func (gl *GL) TexImage3D(target glbase.Enum, level int, internalFormat int32, width, height int, depth int32, border int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl1_3_glTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawRangeElements.xml
-func (gl *GL) DrawRangeElements(mode glbase.Enum, start, end uint32, count int, gltype glbase.Enum, indices interface{}) {
- var indices_ptr unsafe.Pointer
- var indices_v = reflect.ValueOf(indices)
- if indices != nil && indices_v.Kind() != reflect.Slice {
- panic("parameter indices must be a slice")
- }
- if indices != nil {
- indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
- }
- C.gl1_3_glDrawRangeElements(gl.funcs, C.GLenum(mode), C.GLuint(start), C.GLuint(end), C.GLsizei(count), C.GLenum(gltype), indices_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glBlendEquation.xml
-func (gl *GL) BlendEquation(mode glbase.Enum) {
- C.gl1_3_glBlendEquation(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glBlendColor.xml
-func (gl *GL) BlendColor(red, green, blue, alpha float32) {
- C.gl1_3_glBlendColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetCompressedTexImage.xml
-func (gl *GL) GetCompressedTexImage(target glbase.Enum, level int, img interface{}) {
- var img_ptr unsafe.Pointer
- var img_v = reflect.ValueOf(img)
- if img != nil && img_v.Kind() != reflect.Slice {
- panic("parameter img must be a slice")
- }
- if img != nil {
- img_ptr = unsafe.Pointer(img_v.Index(0).Addr().Pointer())
- }
- C.gl1_3_glGetCompressedTexImage(gl.funcs, C.GLenum(target), C.GLint(level), img_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexSubImage1D.xml
-func (gl *GL) CompressedTexSubImage1D(target glbase.Enum, level, xoffset, width int, format glbase.Enum, imageSize int, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl1_3_glCompressedTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLsizei(imageSize), data_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexSubImage2D.xml
-func (gl *GL) CompressedTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format glbase.Enum, imageSize int, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl1_3_glCompressedTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLsizei(imageSize), data_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexSubImage3D.xml
-func (gl *GL) CompressedTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format glbase.Enum, imageSize int, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl1_3_glCompressedTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLsizei(imageSize), data_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexImage1D.xml
-func (gl *GL) CompressedTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, width, border, imageSize int, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl1_3_glCompressedTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLint(border), C.GLsizei(imageSize), data_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexImage2D.xml
-func (gl *GL) CompressedTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height, border, imageSize int, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl1_3_glCompressedTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLsizei(imageSize), data_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexImage3D.xml
-func (gl *GL) CompressedTexImage3D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height int, depth int32, border, imageSize int, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl1_3_glCompressedTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLsizei(imageSize), data_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glSampleCoverage.xml
-func (gl *GL) SampleCoverage(value float32, invert bool) {
- C.gl1_3_glSampleCoverage(gl.funcs, C.GLfloat(value), *(*C.GLboolean)(unsafe.Pointer(&invert)))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glActiveTexture.xml
-func (gl *GL) ActiveTexture(texture glbase.Enum) {
- C.gl1_3_glActiveTexture(gl.funcs, C.GLenum(texture))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTranslatef.xml
-func (gl *GL) Translatef(x, y, z float32) {
- C.gl1_3_glTranslatef(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTranslated.xml
-func (gl *GL) Translated(x, y, z float64) {
- C.gl1_3_glTranslated(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glScalef.xml
-func (gl *GL) Scalef(x, y, z float32) {
- C.gl1_3_glScalef(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glScaled.xml
-func (gl *GL) Scaled(x, y, z float64) {
- C.gl1_3_glScaled(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRotatef.xml
-func (gl *GL) Rotatef(angle, x, y, z float32) {
- C.gl1_3_glRotatef(gl.funcs, C.GLfloat(angle), C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRotated.xml
-func (gl *GL) Rotated(angle, x, y, z float64) {
- C.gl1_3_glRotated(gl.funcs, C.GLdouble(angle), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPushMatrix.xml
-func (gl *GL) PushMatrix() {
- C.gl1_3_glPushMatrix(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPopMatrix.xml
-func (gl *GL) PopMatrix() {
- C.gl1_3_glPopMatrix(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glOrtho.xml
-func (gl *GL) Ortho(left, right, bottom, top, zNear, zFar float64) {
- C.gl1_3_glOrtho(gl.funcs, C.GLdouble(left), C.GLdouble(right), C.GLdouble(bottom), C.GLdouble(top), C.GLdouble(zNear), C.GLdouble(zFar))
-}
-
-// MultMatrixd multiplies the current matrix with the provided matrix.
-//
-// The m parameter must hold 16 consecutive elements of a 4x4 column-major matrix.
-//
-// The current matrix is determined by the current matrix mode (see
-// MatrixMode). It is either the projection matrix, modelview matrix, or the
-// texture matrix.
-//
-// For example, if the current matrix is C and the coordinates to be transformed
-// are v = (v[0], v[1], v[2], v[3]), then the current transformation is C × v, or
-//
-// c[0] c[4] c[8] c[12] v[0]
-// c[1] c[5] c[9] c[13] v[1]
-// c[2] c[6] c[10] c[14] X v[2]
-// c[3] c[7] c[11] c[15] v[3]
-//
-// Calling MultMatrix with an argument of m = m[0], m[1], ..., m[15]
-// replaces the current transformation with (C X M) x v, or
-//
-// c[0] c[4] c[8] c[12] m[0] m[4] m[8] m[12] v[0]
-// c[1] c[5] c[9] c[13] m[1] m[5] m[9] m[13] v[1]
-// c[2] c[6] c[10] c[14] X m[2] m[6] m[10] m[14] X v[2]
-// c[3] c[7] c[11] c[15] m[3] m[7] m[11] m[15] v[3]
-//
-// Where 'X' denotes matrix multiplication, and v is represented as a 4x1 matrix.
-//
-// While the elements of the matrix may be specified with single or double
-// precision, the GL may store or operate on these values in less-than-single
-// precision.
-//
-// In many computer languages, 4×4 arrays are represented in row-major
-// order. The transformations just described represent these matrices in
-// column-major order. The order of the multiplication is important. For
-// example, if the current transformation is a rotation, and MultMatrix is
-// called with a translation matrix, the translation is done directly on the
-// coordinates to be transformed, while the rotation is done on the results
-// of that translation.
-//
-// GL.INVALID_OPERATION is generated if MultMatrix is executed between the
-// execution of Begin and the corresponding execution of End.
-func (gl *GL) MultMatrixd(m []float64) {
- if len(m) != 16 {
- panic("parameter m must have length 16 for the 4x4 matrix")
- }
- C.gl1_3_glMultMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0])))
-}
-
-// MultMatrixf multiplies the current matrix with the provided matrix.
-//
-// The m parameter must hold 16 consecutive elements of a 4x4 column-major matrix.
-//
-// The current matrix is determined by the current matrix mode (see
-// MatrixMode). It is either the projection matrix, modelview matrix, or the
-// texture matrix.
-//
-// For example, if the current matrix is C and the coordinates to be transformed
-// are v = (v[0], v[1], v[2], v[3]), then the current transformation is C × v, or
-//
-// c[0] c[4] c[8] c[12] v[0]
-// c[1] c[5] c[9] c[13] v[1]
-// c[2] c[6] c[10] c[14] X v[2]
-// c[3] c[7] c[11] c[15] v[3]
-//
-// Calling MultMatrix with an argument of m = m[0], m[1], ..., m[15]
-// replaces the current transformation with (C X M) x v, or
-//
-// c[0] c[4] c[8] c[12] m[0] m[4] m[8] m[12] v[0]
-// c[1] c[5] c[9] c[13] m[1] m[5] m[9] m[13] v[1]
-// c[2] c[6] c[10] c[14] X m[2] m[6] m[10] m[14] X v[2]
-// c[3] c[7] c[11] c[15] m[3] m[7] m[11] m[15] v[3]
-//
-// Where 'X' denotes matrix multiplication, and v is represented as a 4x1 matrix.
-//
-// While the elements of the matrix may be specified with single or double
-// precision, the GL may store or operate on these values in less-than-single
-// precision.
-//
-// In many computer languages, 4×4 arrays are represented in row-major
-// order. The transformations just described represent these matrices in
-// column-major order. The order of the multiplication is important. For
-// example, if the current transformation is a rotation, and MultMatrix is
-// called with a translation matrix, the translation is done directly on the
-// coordinates to be transformed, while the rotation is done on the results
-// of that translation.
-//
-// GL.INVALID_OPERATION is generated if MultMatrix is executed between the
-// execution of Begin and the corresponding execution of End.
-func (gl *GL) MultMatrixf(m []float32) {
- if len(m) != 16 {
- panic("parameter m must have length 16 for the 4x4 matrix")
- }
- C.gl1_3_glMultMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMatrixMode.xml
-func (gl *GL) MatrixMode(mode glbase.Enum) {
- C.gl1_3_glMatrixMode(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadMatrixd.xml
-func (gl *GL) LoadMatrixd(m []float64) {
- C.gl1_3_glLoadMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadMatrixf.xml
-func (gl *GL) LoadMatrixf(m []float32) {
- C.gl1_3_glLoadMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadIdentity.xml
-func (gl *GL) LoadIdentity() {
- C.gl1_3_glLoadIdentity(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glFrustum.xml
-func (gl *GL) Frustum(left, right, bottom, top, zNear, zFar float64) {
- C.gl1_3_glFrustum(gl.funcs, C.GLdouble(left), C.GLdouble(right), C.GLdouble(bottom), C.GLdouble(top), C.GLdouble(zNear), C.GLdouble(zFar))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIsList.xml
-func (gl *GL) IsList(list uint32) bool {
- glresult := C.gl1_3_glIsList(gl.funcs, C.GLuint(list))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexGeniv.xml
-func (gl *GL) GetTexGeniv(coord, pname glbase.Enum, params []int32) {
- C.gl1_3_glGetTexGeniv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexGenfv.xml
-func (gl *GL) GetTexGenfv(coord, pname glbase.Enum, params []float32) {
- C.gl1_3_glGetTexGenfv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexGendv.xml
-func (gl *GL) GetTexGendv(coord, pname glbase.Enum, params []float64) {
- C.gl1_3_glGetTexGendv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexEnviv.xml
-func (gl *GL) GetTexEnviv(target, pname glbase.Enum, params []int32) {
- C.gl1_3_glGetTexEnviv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexEnvfv.xml
-func (gl *GL) GetTexEnvfv(target, pname glbase.Enum, params []float32) {
- C.gl1_3_glGetTexEnvfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetPolygonStipple.xml
-func (gl *GL) GetPolygonStipple(mask []uint8) {
- C.gl1_3_glGetPolygonStipple(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&mask[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetPixelMapusv.xml
-func (gl *GL) GetPixelMapusv(glmap glbase.Enum, values []uint16) {
- C.gl1_3_glGetPixelMapusv(gl.funcs, C.GLenum(glmap), (*C.GLushort)(unsafe.Pointer(&values[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetPixelMapuiv.xml
-func (gl *GL) GetPixelMapuiv(glmap glbase.Enum, values []uint32) {
- C.gl1_3_glGetPixelMapuiv(gl.funcs, C.GLenum(glmap), (*C.GLuint)(unsafe.Pointer(&values[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetPixelMapfv.xml
-func (gl *GL) GetPixelMapfv(glmap glbase.Enum, values []float32) {
- C.gl1_3_glGetPixelMapfv(gl.funcs, C.GLenum(glmap), (*C.GLfloat)(unsafe.Pointer(&values[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMaterialiv.xml
-func (gl *GL) GetMaterialiv(face, pname glbase.Enum, params []int32) {
- C.gl1_3_glGetMaterialiv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMaterialfv.xml
-func (gl *GL) GetMaterialfv(face, pname glbase.Enum, params []float32) {
- C.gl1_3_glGetMaterialfv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMapiv.xml
-func (gl *GL) GetMapiv(target, query glbase.Enum, v []int32) {
- C.gl1_3_glGetMapiv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMapfv.xml
-func (gl *GL) GetMapfv(target, query glbase.Enum, v []float32) {
- C.gl1_3_glGetMapfv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMapdv.xml
-func (gl *GL) GetMapdv(target, query glbase.Enum, v []float64) {
- C.gl1_3_glGetMapdv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetLightiv.xml
-func (gl *GL) GetLightiv(light, pname glbase.Enum, params []int32) {
- C.gl1_3_glGetLightiv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetLightfv.xml
-func (gl *GL) GetLightfv(light, pname glbase.Enum, params []float32) {
- C.gl1_3_glGetLightfv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetClipPlane.xml
-func (gl *GL) GetClipPlane(plane glbase.Enum, equation []float64) {
- C.gl1_3_glGetClipPlane(gl.funcs, C.GLenum(plane), (*C.GLdouble)(unsafe.Pointer(&equation[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawPixels.xml
-func (gl *GL) DrawPixels(width, height int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl1_3_glDrawPixels(gl.funcs, C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyPixels.xml
-func (gl *GL) CopyPixels(x, y, width, height int, gltype glbase.Enum) {
- C.gl1_3_glCopyPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(gltype))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelMapusv.xml
-func (gl *GL) PixelMapusv(glmap glbase.Enum, mapsize int32, values []uint16) {
- C.gl1_3_glPixelMapusv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLushort)(unsafe.Pointer(&values[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelMapuiv.xml
-func (gl *GL) PixelMapuiv(glmap glbase.Enum, mapsize int32, values []uint32) {
- C.gl1_3_glPixelMapuiv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLuint)(unsafe.Pointer(&values[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelMapfv.xml
-func (gl *GL) PixelMapfv(glmap glbase.Enum, mapsize int32, values []float32) {
- C.gl1_3_glPixelMapfv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLfloat)(unsafe.Pointer(&values[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelTransferi.xml
-func (gl *GL) PixelTransferi(pname glbase.Enum, param int32) {
- C.gl1_3_glPixelTransferi(gl.funcs, C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelTransferf.xml
-func (gl *GL) PixelTransferf(pname glbase.Enum, param float32) {
- C.gl1_3_glPixelTransferf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelZoom.xml
-func (gl *GL) PixelZoom(xfactor, yfactor float32) {
- C.gl1_3_glPixelZoom(gl.funcs, C.GLfloat(xfactor), C.GLfloat(yfactor))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glAlphaFunc.xml
-func (gl *GL) AlphaFunc(glfunc glbase.Enum, ref float32) {
- C.gl1_3_glAlphaFunc(gl.funcs, C.GLenum(glfunc), C.GLfloat(ref))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalPoint2.xml
-func (gl *GL) EvalPoint2(i, j int32) {
- C.gl1_3_glEvalPoint2(gl.funcs, C.GLint(i), C.GLint(j))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalMesh2.xml
-func (gl *GL) EvalMesh2(mode glbase.Enum, i1, i2, j1, j2 int32) {
- C.gl1_3_glEvalMesh2(gl.funcs, C.GLenum(mode), C.GLint(i1), C.GLint(i2), C.GLint(j1), C.GLint(j2))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalPoint1.xml
-func (gl *GL) EvalPoint1(i int32) {
- C.gl1_3_glEvalPoint1(gl.funcs, C.GLint(i))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalMesh1.xml
-func (gl *GL) EvalMesh1(mode glbase.Enum, i1, i2 int32) {
- C.gl1_3_glEvalMesh1(gl.funcs, C.GLenum(mode), C.GLint(i1), C.GLint(i2))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord2fv.xml
-func (gl *GL) EvalCoord2fv(u []float32) {
- if len(u) != 2 {
- panic("parameter u has incorrect length")
- }
- C.gl1_3_glEvalCoord2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&u[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord2f.xml
-func (gl *GL) EvalCoord2f(u, v float32) {
- C.gl1_3_glEvalCoord2f(gl.funcs, C.GLfloat(u), C.GLfloat(v))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord2dv.xml
-func (gl *GL) EvalCoord2dv(u []float64) {
- if len(u) != 2 {
- panic("parameter u has incorrect length")
- }
- C.gl1_3_glEvalCoord2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&u[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord2d.xml
-func (gl *GL) EvalCoord2d(u, v float64) {
- C.gl1_3_glEvalCoord2d(gl.funcs, C.GLdouble(u), C.GLdouble(v))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord1fv.xml
-func (gl *GL) EvalCoord1fv(u []float32) {
- C.gl1_3_glEvalCoord1fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&u[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord1f.xml
-func (gl *GL) EvalCoord1f(u float32) {
- C.gl1_3_glEvalCoord1f(gl.funcs, C.GLfloat(u))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord1dv.xml
-func (gl *GL) EvalCoord1dv(u []float64) {
- C.gl1_3_glEvalCoord1dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&u[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord1d.xml
-func (gl *GL) EvalCoord1d(u float64) {
- C.gl1_3_glEvalCoord1d(gl.funcs, C.GLdouble(u))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid2f.xml
-func (gl *GL) MapGrid2f(un int32, u1, u2 float32, vn int32, v1, v2 float32) {
- C.gl1_3_glMapGrid2f(gl.funcs, C.GLint(un), C.GLfloat(u1), C.GLfloat(u2), C.GLint(vn), C.GLfloat(v1), C.GLfloat(v2))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid2d.xml
-func (gl *GL) MapGrid2d(un int32, u1, u2 float64, vn int32, v1, v2 float64) {
- C.gl1_3_glMapGrid2d(gl.funcs, C.GLint(un), C.GLdouble(u1), C.GLdouble(u2), C.GLint(vn), C.GLdouble(v1), C.GLdouble(v2))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid1f.xml
-func (gl *GL) MapGrid1f(un int32, u1, u2 float32) {
- C.gl1_3_glMapGrid1f(gl.funcs, C.GLint(un), C.GLfloat(u1), C.GLfloat(u2))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid1d.xml
-func (gl *GL) MapGrid1d(un int32, u1, u2 float64) {
- C.gl1_3_glMapGrid1d(gl.funcs, C.GLint(un), C.GLdouble(u1), C.GLdouble(u2))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMap2f.xml
-func (gl *GL) Map2f(target glbase.Enum, u1, u2 float32, ustride, uorder int32, v1, v2 float32, vstride, vorder int32, points []float32) {
- C.gl1_3_glMap2f(gl.funcs, C.GLenum(target), C.GLfloat(u1), C.GLfloat(u2), C.GLint(ustride), C.GLint(uorder), C.GLfloat(v1), C.GLfloat(v2), C.GLint(vstride), C.GLint(vorder), (*C.GLfloat)(unsafe.Pointer(&points[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMap2d.xml
-func (gl *GL) Map2d(target glbase.Enum, u1, u2 float64, ustride, uorder int32, v1, v2 float64, vstride, vorder int32, points []float64) {
- C.gl1_3_glMap2d(gl.funcs, C.GLenum(target), C.GLdouble(u1), C.GLdouble(u2), C.GLint(ustride), C.GLint(uorder), C.GLdouble(v1), C.GLdouble(v2), C.GLint(vstride), C.GLint(vorder), (*C.GLdouble)(unsafe.Pointer(&points[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMap1f.xml
-func (gl *GL) Map1f(target glbase.Enum, u1, u2 float32, stride, order int, points []float32) {
- C.gl1_3_glMap1f(gl.funcs, C.GLenum(target), C.GLfloat(u1), C.GLfloat(u2), C.GLint(stride), C.GLint(order), (*C.GLfloat)(unsafe.Pointer(&points[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMap1d.xml
-func (gl *GL) Map1d(target glbase.Enum, u1, u2 float64, stride, order int, points []float64) {
- C.gl1_3_glMap1d(gl.funcs, C.GLenum(target), C.GLdouble(u1), C.GLdouble(u2), C.GLint(stride), C.GLint(order), (*C.GLdouble)(unsafe.Pointer(&points[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPushAttrib.xml
-func (gl *GL) PushAttrib(mask glbase.Bitfield) {
- C.gl1_3_glPushAttrib(gl.funcs, C.GLbitfield(mask))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPopAttrib.xml
-func (gl *GL) PopAttrib() {
- C.gl1_3_glPopAttrib(gl.funcs)
-}
-
-// Accum executes an operation on the accumulation buffer.
-//
-// Parameter op defines the accumulation buffer operation (GL.ACCUM, GL.LOAD,
-// GL.ADD, GL.MULT, or GL.RETURN) and specifies how the value parameter is
-// used.
-//
-// The accumulation buffer is an extended-range color buffer. Images are not
-// rendered into it. Rather, images rendered into one of the color buffers
-// are added to the contents of the accumulation buffer after rendering.
-// Effects such as antialiasing (of points, lines, and polygons), motion
-// blur, and depth of field can be created by accumulating images generated
-// with different transformation matrices.
-//
-// Each pixel in the accumulation buffer consists of red, green, blue, and
-// alpha values. The number of bits per component in the accumulation buffer
-// depends on the implementation. You can examine this number by calling
-// GetIntegerv four times, with arguments GL.ACCUM_RED_BITS,
-// GL.ACCUM_GREEN_BITS, GL.ACCUM_BLUE_BITS, and GL.ACCUM_ALPHA_BITS.
-// Regardless of the number of bits per component, the range of values stored
-// by each component is (-1, 1). The accumulation buffer pixels are mapped
-// one-to-one with frame buffer pixels.
-//
-// All accumulation buffer operations are limited to the area of the current
-// scissor box and applied identically to the red, green, blue, and alpha
-// components of each pixel. If a Accum operation results in a value outside
-// the range (-1, 1), the contents of an accumulation buffer pixel component
-// are undefined.
-//
-// The operations are as follows:
-//
-// GL.ACCUM
-// Obtains R, G, B, and A values from the buffer currently selected for
-// reading (see ReadBuffer). Each component value is divided by 2 n -
-// 1 , where n is the number of bits allocated to each color component
-// in the currently selected buffer. The result is a floating-point
-// value in the range 0 1 , which is multiplied by value and added to
-// the corresponding pixel component in the accumulation buffer,
-// thereby updating the accumulation buffer.
-//
-// GL.LOAD
-// Similar to GL.ACCUM, except that the current value in the
-// accumulation buffer is not used in the calculation of the new value.
-// That is, the R, G, B, and A values from the currently selected
-// buffer are divided by 2 n - 1 , multiplied by value, and then stored
-// in the corresponding accumulation buffer cell, overwriting the
-// current value.
-//
-// GL.ADD
-// Adds value to each R, G, B, and A in the accumulation buffer.
-//
-// GL.MULT
-// Multiplies each R, G, B, and A in the accumulation buffer by value
-// and returns the scaled component to its corresponding accumulation
-// buffer location.
-//
-// GL.RETURN
-// Transfers accumulation buffer values to the color buffer or buffers
-// currently selected for writing. Each R, G, B, and A component is
-// multiplied by value, then multiplied by 2 n - 1 , clamped to the
-// range 0 2 n - 1 , and stored in the corresponding display buffer
-// cell. The only fragment operations that are applied to this transfer
-// are pixel ownership, scissor, dithering, and color writemasks.
-//
-// To clear the accumulation buffer, call ClearAccum with R, G, B, and A
-// values to set it to, then call Clear with the accumulation buffer
-// enabled.
-//
-// Error GL.INVALID_ENUM is generated if op is not an accepted value.
-// GL.INVALID_OPERATION is generated if there is no accumulation buffer.
-// GL.INVALID_OPERATION is generated if Accum is executed between the
-// execution of Begin and the corresponding execution of End.
-func (gl *GL) Accum(op glbase.Enum, value float32) {
- C.gl1_3_glAccum(gl.funcs, C.GLenum(op), C.GLfloat(value))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexMask.xml
-func (gl *GL) IndexMask(mask uint32) {
- C.gl1_3_glIndexMask(gl.funcs, C.GLuint(mask))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glClearIndex.xml
-func (gl *GL) ClearIndex(c float32) {
- C.gl1_3_glClearIndex(gl.funcs, C.GLfloat(c))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glClearAccum.xml
-func (gl *GL) ClearAccum(red, green, blue, alpha float32) {
- C.gl1_3_glClearAccum(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPushName.xml
-func (gl *GL) PushName(name uint32) {
- C.gl1_3_glPushName(gl.funcs, C.GLuint(name))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPopName.xml
-func (gl *GL) PopName() {
- C.gl1_3_glPopName(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPassThrough.xml
-func (gl *GL) PassThrough(token float32) {
- C.gl1_3_glPassThrough(gl.funcs, C.GLfloat(token))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadName.xml
-func (gl *GL) LoadName(name uint32) {
- C.gl1_3_glLoadName(gl.funcs, C.GLuint(name))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glInitNames.xml
-func (gl *GL) InitNames() {
- C.gl1_3_glInitNames(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRenderMode.xml
-func (gl *GL) RenderMode(mode glbase.Enum) int32 {
- glresult := C.gl1_3_glRenderMode(gl.funcs, C.GLenum(mode))
- return int32(glresult)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glSelectBuffer.xml
-func (gl *GL) SelectBuffer(size int, buffer []glbase.Buffer) {
- C.gl1_3_glSelectBuffer(gl.funcs, C.GLsizei(size), (*C.GLuint)(unsafe.Pointer(&buffer[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glFeedbackBuffer.xml
-func (gl *GL) FeedbackBuffer(size int, gltype glbase.Enum, buffer []float32) {
- C.gl1_3_glFeedbackBuffer(gl.funcs, C.GLsizei(size), C.GLenum(gltype), (*C.GLfloat)(unsafe.Pointer(&buffer[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGeniv.xml
-func (gl *GL) TexGeniv(coord, pname glbase.Enum, params []int32) {
- C.gl1_3_glTexGeniv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGeni.xml
-func (gl *GL) TexGeni(coord, pname glbase.Enum, param int32) {
- C.gl1_3_glTexGeni(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGenfv.xml
-func (gl *GL) TexGenfv(coord, pname glbase.Enum, params []float32) {
- C.gl1_3_glTexGenfv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGenf.xml
-func (gl *GL) TexGenf(coord, pname glbase.Enum, param float32) {
- C.gl1_3_glTexGenf(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGendv.xml
-func (gl *GL) TexGendv(coord, pname glbase.Enum, params []float64) {
- C.gl1_3_glTexGendv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGend.xml
-func (gl *GL) TexGend(coord, pname glbase.Enum, param float64) {
- C.gl1_3_glTexGend(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLdouble(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnviv.xml
-func (gl *GL) TexEnviv(target, pname glbase.Enum, params []int32) {
- C.gl1_3_glTexEnviv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnvi.xml
-func (gl *GL) TexEnvi(target, pname glbase.Enum, param int32) {
- C.gl1_3_glTexEnvi(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnvfv.xml
-func (gl *GL) TexEnvfv(target, pname glbase.Enum, params []float32) {
- C.gl1_3_glTexEnvfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnvf.xml
-func (gl *GL) TexEnvf(target, pname glbase.Enum, param float32) {
- C.gl1_3_glTexEnvf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glShadeModel.xml
-func (gl *GL) ShadeModel(mode glbase.Enum) {
- C.gl1_3_glShadeModel(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPolygonStipple.xml
-func (gl *GL) PolygonStipple(mask []uint8) {
- C.gl1_3_glPolygonStipple(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&mask[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMaterialiv.xml
-func (gl *GL) Materialiv(face, pname glbase.Enum, params []int32) {
- C.gl1_3_glMaterialiv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMateriali.xml
-func (gl *GL) Materiali(face, pname glbase.Enum, param int32) {
- C.gl1_3_glMateriali(gl.funcs, C.GLenum(face), C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMaterialfv.xml
-func (gl *GL) Materialfv(face, pname glbase.Enum, params []float32) {
- C.gl1_3_glMaterialfv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMaterialf.xml
-func (gl *GL) Materialf(face, pname glbase.Enum, param float32) {
- C.gl1_3_glMaterialf(gl.funcs, C.GLenum(face), C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLineStipple.xml
-func (gl *GL) LineStipple(factor int32, pattern uint16) {
- C.gl1_3_glLineStipple(gl.funcs, C.GLint(factor), C.GLushort(pattern))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLightModeliv.xml
-func (gl *GL) LightModeliv(pname glbase.Enum, params []int32) {
- C.gl1_3_glLightModeliv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLightModeli.xml
-func (gl *GL) LightModeli(pname glbase.Enum, param int32) {
- C.gl1_3_glLightModeli(gl.funcs, C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLightModelfv.xml
-func (gl *GL) LightModelfv(pname glbase.Enum, params []float32) {
- C.gl1_3_glLightModelfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLightModelf.xml
-func (gl *GL) LightModelf(pname glbase.Enum, param float32) {
- C.gl1_3_glLightModelf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLightiv.xml
-func (gl *GL) Lightiv(light, pname glbase.Enum, params []int32) {
- C.gl1_3_glLightiv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLighti.xml
-func (gl *GL) Lighti(light, pname glbase.Enum, param int32) {
- C.gl1_3_glLighti(gl.funcs, C.GLenum(light), C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLightfv.xml
-func (gl *GL) Lightfv(light, pname glbase.Enum, params []float32) {
- C.gl1_3_glLightfv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLightf.xml
-func (gl *GL) Lightf(light, pname glbase.Enum, param float32) {
- C.gl1_3_glLightf(gl.funcs, C.GLenum(light), C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glFogiv.xml
-func (gl *GL) Fogiv(pname glbase.Enum, params []int32) {
- C.gl1_3_glFogiv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glFogi.xml
-func (gl *GL) Fogi(pname glbase.Enum, param int32) {
- C.gl1_3_glFogi(gl.funcs, C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glFogfv.xml
-func (gl *GL) Fogfv(pname glbase.Enum, params []float32) {
- C.gl1_3_glFogfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glFogf.xml
-func (gl *GL) Fogf(pname glbase.Enum, param float32) {
- C.gl1_3_glFogf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColorMaterial.xml
-func (gl *GL) ColorMaterial(face, mode glbase.Enum) {
- C.gl1_3_glColorMaterial(gl.funcs, C.GLenum(face), C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glClipPlane.xml
-func (gl *GL) ClipPlane(plane glbase.Enum, equation []float64) {
- C.gl1_3_glClipPlane(gl.funcs, C.GLenum(plane), (*C.GLdouble)(unsafe.Pointer(&equation[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4sv.xml
-func (gl *GL) Vertex4sv(v []int16) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl1_3_glVertex4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4s.xml
-func (gl *GL) Vertex4s(x, y, z, w int16) {
- C.gl1_3_glVertex4s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4iv.xml
-func (gl *GL) Vertex4iv(v []int32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl1_3_glVertex4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4i.xml
-func (gl *GL) Vertex4i(x, y, z, w int) {
- C.gl1_3_glVertex4i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z), C.GLint(w))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4fv.xml
-func (gl *GL) Vertex4fv(v []float32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl1_3_glVertex4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4f.xml
-func (gl *GL) Vertex4f(x, y, z, w float32) {
- C.gl1_3_glVertex4f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4dv.xml
-func (gl *GL) Vertex4dv(v []float64) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl1_3_glVertex4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4d.xml
-func (gl *GL) Vertex4d(x, y, z, w float64) {
- C.gl1_3_glVertex4d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3sv.xml
-func (gl *GL) Vertex3sv(v []int16) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_3_glVertex3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3s.xml
-func (gl *GL) Vertex3s(x, y, z int16) {
- C.gl1_3_glVertex3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3iv.xml
-func (gl *GL) Vertex3iv(v []int32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_3_glVertex3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3i.xml
-func (gl *GL) Vertex3i(x, y, z int) {
- C.gl1_3_glVertex3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3fv.xml
-func (gl *GL) Vertex3fv(v []float32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_3_glVertex3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3f.xml
-func (gl *GL) Vertex3f(x, y, z float32) {
- C.gl1_3_glVertex3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3dv.xml
-func (gl *GL) Vertex3dv(v []float64) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_3_glVertex3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3d.xml
-func (gl *GL) Vertex3d(x, y, z float64) {
- C.gl1_3_glVertex3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2sv.xml
-func (gl *GL) Vertex2sv(v []int16) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl1_3_glVertex2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2s.xml
-func (gl *GL) Vertex2s(x, y int16) {
- C.gl1_3_glVertex2s(gl.funcs, C.GLshort(x), C.GLshort(y))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2iv.xml
-func (gl *GL) Vertex2iv(v []int32) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl1_3_glVertex2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2i.xml
-func (gl *GL) Vertex2i(x, y int) {
- C.gl1_3_glVertex2i(gl.funcs, C.GLint(x), C.GLint(y))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2fv.xml
-func (gl *GL) Vertex2fv(v []float32) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl1_3_glVertex2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2f.xml
-func (gl *GL) Vertex2f(x, y float32) {
- C.gl1_3_glVertex2f(gl.funcs, C.GLfloat(x), C.GLfloat(y))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2dv.xml
-func (gl *GL) Vertex2dv(v []float64) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl1_3_glVertex2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2d.xml
-func (gl *GL) Vertex2d(x, y float64) {
- C.gl1_3_glVertex2d(gl.funcs, C.GLdouble(x), C.GLdouble(y))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4sv.xml
-func (gl *GL) TexCoord4sv(v []int16) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl1_3_glTexCoord4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4s.xml
-func (gl *GL) TexCoord4s(s, t, r, q int16) {
- C.gl1_3_glTexCoord4s(gl.funcs, C.GLshort(s), C.GLshort(t), C.GLshort(r), C.GLshort(q))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4iv.xml
-func (gl *GL) TexCoord4iv(v []int32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl1_3_glTexCoord4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4i.xml
-func (gl *GL) TexCoord4i(s, t, r, q int32) {
- C.gl1_3_glTexCoord4i(gl.funcs, C.GLint(s), C.GLint(t), C.GLint(r), C.GLint(q))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4fv.xml
-func (gl *GL) TexCoord4fv(v []float32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl1_3_glTexCoord4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4f.xml
-func (gl *GL) TexCoord4f(s, t, r, q float32) {
- C.gl1_3_glTexCoord4f(gl.funcs, C.GLfloat(s), C.GLfloat(t), C.GLfloat(r), C.GLfloat(q))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4dv.xml
-func (gl *GL) TexCoord4dv(v []float64) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl1_3_glTexCoord4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4d.xml
-func (gl *GL) TexCoord4d(s, t, r, q float64) {
- C.gl1_3_glTexCoord4d(gl.funcs, C.GLdouble(s), C.GLdouble(t), C.GLdouble(r), C.GLdouble(q))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3sv.xml
-func (gl *GL) TexCoord3sv(v []int16) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_3_glTexCoord3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3s.xml
-func (gl *GL) TexCoord3s(s, t, r int16) {
- C.gl1_3_glTexCoord3s(gl.funcs, C.GLshort(s), C.GLshort(t), C.GLshort(r))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3iv.xml
-func (gl *GL) TexCoord3iv(v []int32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_3_glTexCoord3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3i.xml
-func (gl *GL) TexCoord3i(s, t, r int32) {
- C.gl1_3_glTexCoord3i(gl.funcs, C.GLint(s), C.GLint(t), C.GLint(r))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3fv.xml
-func (gl *GL) TexCoord3fv(v []float32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_3_glTexCoord3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3f.xml
-func (gl *GL) TexCoord3f(s, t, r float32) {
- C.gl1_3_glTexCoord3f(gl.funcs, C.GLfloat(s), C.GLfloat(t), C.GLfloat(r))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3dv.xml
-func (gl *GL) TexCoord3dv(v []float64) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_3_glTexCoord3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3d.xml
-func (gl *GL) TexCoord3d(s, t, r float64) {
- C.gl1_3_glTexCoord3d(gl.funcs, C.GLdouble(s), C.GLdouble(t), C.GLdouble(r))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2sv.xml
-func (gl *GL) TexCoord2sv(v []int16) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl1_3_glTexCoord2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2s.xml
-func (gl *GL) TexCoord2s(s, t int16) {
- C.gl1_3_glTexCoord2s(gl.funcs, C.GLshort(s), C.GLshort(t))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2iv.xml
-func (gl *GL) TexCoord2iv(v []int32) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl1_3_glTexCoord2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2i.xml
-func (gl *GL) TexCoord2i(s, t int32) {
- C.gl1_3_glTexCoord2i(gl.funcs, C.GLint(s), C.GLint(t))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2fv.xml
-func (gl *GL) TexCoord2fv(v []float32) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl1_3_glTexCoord2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2f.xml
-func (gl *GL) TexCoord2f(s, t float32) {
- C.gl1_3_glTexCoord2f(gl.funcs, C.GLfloat(s), C.GLfloat(t))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2dv.xml
-func (gl *GL) TexCoord2dv(v []float64) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl1_3_glTexCoord2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2d.xml
-func (gl *GL) TexCoord2d(s, t float64) {
- C.gl1_3_glTexCoord2d(gl.funcs, C.GLdouble(s), C.GLdouble(t))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1sv.xml
-func (gl *GL) TexCoord1sv(v []int16) {
- C.gl1_3_glTexCoord1sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1s.xml
-func (gl *GL) TexCoord1s(s int16) {
- C.gl1_3_glTexCoord1s(gl.funcs, C.GLshort(s))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1iv.xml
-func (gl *GL) TexCoord1iv(v []int32) {
- C.gl1_3_glTexCoord1iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1i.xml
-func (gl *GL) TexCoord1i(s int32) {
- C.gl1_3_glTexCoord1i(gl.funcs, C.GLint(s))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1fv.xml
-func (gl *GL) TexCoord1fv(v []float32) {
- C.gl1_3_glTexCoord1fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1f.xml
-func (gl *GL) TexCoord1f(s float32) {
- C.gl1_3_glTexCoord1f(gl.funcs, C.GLfloat(s))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1dv.xml
-func (gl *GL) TexCoord1dv(v []float64) {
- C.gl1_3_glTexCoord1dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1d.xml
-func (gl *GL) TexCoord1d(s float64) {
- C.gl1_3_glTexCoord1d(gl.funcs, C.GLdouble(s))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRectsv.xml
-func (gl *GL) Rectsv(v1, v2 []int16) {
- C.gl1_3_glRectsv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v1[0])), (*C.GLshort)(unsafe.Pointer(&v2[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRects.xml
-func (gl *GL) Rects(x1, y1, x2, y2 int16) {
- C.gl1_3_glRects(gl.funcs, C.GLshort(x1), C.GLshort(y1), C.GLshort(x2), C.GLshort(y2))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRectiv.xml
-func (gl *GL) Rectiv(v1, v2 []int32) {
- C.gl1_3_glRectiv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v1[0])), (*C.GLint)(unsafe.Pointer(&v2[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRecti.xml
-func (gl *GL) Recti(x1, y1, x2, y2 int32) {
- C.gl1_3_glRecti(gl.funcs, C.GLint(x1), C.GLint(y1), C.GLint(x2), C.GLint(y2))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRectfv.xml
-func (gl *GL) Rectfv(v1, v2 []float32) {
- C.gl1_3_glRectfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v1[0])), (*C.GLfloat)(unsafe.Pointer(&v2[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRectf.xml
-func (gl *GL) Rectf(x1, y1, x2, y2 float32) {
- C.gl1_3_glRectf(gl.funcs, C.GLfloat(x1), C.GLfloat(y1), C.GLfloat(x2), C.GLfloat(y2))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRectdv.xml
-func (gl *GL) Rectdv(v1, v2 []float64) {
- C.gl1_3_glRectdv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v1[0])), (*C.GLdouble)(unsafe.Pointer(&v2[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRectd.xml
-func (gl *GL) Rectd(x1, y1, x2, y2 float64) {
- C.gl1_3_glRectd(gl.funcs, C.GLdouble(x1), C.GLdouble(y1), C.GLdouble(x2), C.GLdouble(y2))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4sv.xml
-func (gl *GL) RasterPos4sv(v []int16) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl1_3_glRasterPos4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4s.xml
-func (gl *GL) RasterPos4s(x, y, z, w int16) {
- C.gl1_3_glRasterPos4s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4iv.xml
-func (gl *GL) RasterPos4iv(v []int32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl1_3_glRasterPos4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4i.xml
-func (gl *GL) RasterPos4i(x, y, z, w int) {
- C.gl1_3_glRasterPos4i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z), C.GLint(w))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4fv.xml
-func (gl *GL) RasterPos4fv(v []float32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl1_3_glRasterPos4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4f.xml
-func (gl *GL) RasterPos4f(x, y, z, w float32) {
- C.gl1_3_glRasterPos4f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4dv.xml
-func (gl *GL) RasterPos4dv(v []float64) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl1_3_glRasterPos4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4d.xml
-func (gl *GL) RasterPos4d(x, y, z, w float64) {
- C.gl1_3_glRasterPos4d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3sv.xml
-func (gl *GL) RasterPos3sv(v []int16) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_3_glRasterPos3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3s.xml
-func (gl *GL) RasterPos3s(x, y, z int16) {
- C.gl1_3_glRasterPos3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3iv.xml
-func (gl *GL) RasterPos3iv(v []int32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_3_glRasterPos3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3i.xml
-func (gl *GL) RasterPos3i(x, y, z int) {
- C.gl1_3_glRasterPos3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3fv.xml
-func (gl *GL) RasterPos3fv(v []float32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_3_glRasterPos3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3f.xml
-func (gl *GL) RasterPos3f(x, y, z float32) {
- C.gl1_3_glRasterPos3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3dv.xml
-func (gl *GL) RasterPos3dv(v []float64) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_3_glRasterPos3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3d.xml
-func (gl *GL) RasterPos3d(x, y, z float64) {
- C.gl1_3_glRasterPos3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2sv.xml
-func (gl *GL) RasterPos2sv(v []int16) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl1_3_glRasterPos2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2s.xml
-func (gl *GL) RasterPos2s(x, y int16) {
- C.gl1_3_glRasterPos2s(gl.funcs, C.GLshort(x), C.GLshort(y))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2iv.xml
-func (gl *GL) RasterPos2iv(v []int32) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl1_3_glRasterPos2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2i.xml
-func (gl *GL) RasterPos2i(x, y int) {
- C.gl1_3_glRasterPos2i(gl.funcs, C.GLint(x), C.GLint(y))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2fv.xml
-func (gl *GL) RasterPos2fv(v []float32) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl1_3_glRasterPos2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2f.xml
-func (gl *GL) RasterPos2f(x, y float32) {
- C.gl1_3_glRasterPos2f(gl.funcs, C.GLfloat(x), C.GLfloat(y))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2dv.xml
-func (gl *GL) RasterPos2dv(v []float64) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl1_3_glRasterPos2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2d.xml
-func (gl *GL) RasterPos2d(x, y float64) {
- C.gl1_3_glRasterPos2d(gl.funcs, C.GLdouble(x), C.GLdouble(y))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3sv.xml
-func (gl *GL) Normal3sv(v []int16) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_3_glNormal3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3s.xml
-func (gl *GL) Normal3s(nx, ny, nz int16) {
- C.gl1_3_glNormal3s(gl.funcs, C.GLshort(nx), C.GLshort(ny), C.GLshort(nz))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3iv.xml
-func (gl *GL) Normal3iv(v []int32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_3_glNormal3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3i.xml
-func (gl *GL) Normal3i(nx, ny, nz int32) {
- C.gl1_3_glNormal3i(gl.funcs, C.GLint(nx), C.GLint(ny), C.GLint(nz))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3fv.xml
-func (gl *GL) Normal3fv(v []float32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_3_glNormal3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3f.xml
-func (gl *GL) Normal3f(nx, ny, nz float32) {
- C.gl1_3_glNormal3f(gl.funcs, C.GLfloat(nx), C.GLfloat(ny), C.GLfloat(nz))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3dv.xml
-func (gl *GL) Normal3dv(v []float64) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_3_glNormal3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3d.xml
-func (gl *GL) Normal3d(nx, ny, nz float64) {
- C.gl1_3_glNormal3d(gl.funcs, C.GLdouble(nx), C.GLdouble(ny), C.GLdouble(nz))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3bv.xml
-func (gl *GL) Normal3bv(v []byte) {
- C.gl1_3_glNormal3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3b.xml
-func (gl *GL) Normal3b(nx, ny, nz byte) {
- C.gl1_3_glNormal3b(gl.funcs, C.GLbyte(nx), C.GLbyte(ny), C.GLbyte(nz))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexsv.xml
-func (gl *GL) Indexsv(c []int16) {
- C.gl1_3_glIndexsv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&c[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexs.xml
-func (gl *GL) Indexs(c int16) {
- C.gl1_3_glIndexs(gl.funcs, C.GLshort(c))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexiv.xml
-func (gl *GL) Indexiv(c []int32) {
- C.gl1_3_glIndexiv(gl.funcs, (*C.GLint)(unsafe.Pointer(&c[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexi.xml
-func (gl *GL) Indexi(c int32) {
- C.gl1_3_glIndexi(gl.funcs, C.GLint(c))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexfv.xml
-func (gl *GL) Indexfv(c []float32) {
- C.gl1_3_glIndexfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&c[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexf.xml
-func (gl *GL) Indexf(c float32) {
- C.gl1_3_glIndexf(gl.funcs, C.GLfloat(c))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexdv.xml
-func (gl *GL) Indexdv(c []float64) {
- C.gl1_3_glIndexdv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&c[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexd.xml
-func (gl *GL) Indexd(c float64) {
- C.gl1_3_glIndexd(gl.funcs, C.GLdouble(c))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEnd.xml
-func (gl *GL) End() {
- C.gl1_3_glEnd(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEdgeFlagv.xml
-func (gl *GL) EdgeFlagv(flag []bool) {
- C.gl1_3_glEdgeFlagv(gl.funcs, (*C.GLboolean)(unsafe.Pointer(&flag[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEdgeFlag.xml
-func (gl *GL) EdgeFlag(flag bool) {
- C.gl1_3_glEdgeFlag(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag)))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4usv.xml
-func (gl *GL) Color4usv(v []uint16) {
- C.gl1_3_glColor4usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4us.xml
-func (gl *GL) Color4us(red, green, blue, alpha uint16) {
- C.gl1_3_glColor4us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue), C.GLushort(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4uiv.xml
-func (gl *GL) Color4uiv(v []uint32) {
- C.gl1_3_glColor4uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4ui.xml
-func (gl *GL) Color4ui(red, green, blue, alpha uint32) {
- C.gl1_3_glColor4ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue), C.GLuint(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4ubv.xml
-func (gl *GL) Color4ubv(v []uint8) {
- C.gl1_3_glColor4ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4ub.xml
-func (gl *GL) Color4ub(red, green, blue, alpha uint8) {
- C.gl1_3_glColor4ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue), C.GLubyte(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4sv.xml
-func (gl *GL) Color4sv(v []int16) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl1_3_glColor4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4s.xml
-func (gl *GL) Color4s(red, green, blue, alpha int16) {
- C.gl1_3_glColor4s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue), C.GLshort(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4iv.xml
-func (gl *GL) Color4iv(v []int32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl1_3_glColor4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4i.xml
-func (gl *GL) Color4i(red, green, blue, alpha int32) {
- C.gl1_3_glColor4i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue), C.GLint(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4fv.xml
-func (gl *GL) Color4fv(v []float32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl1_3_glColor4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4f.xml
-func (gl *GL) Color4f(red, green, blue, alpha float32) {
- C.gl1_3_glColor4f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4dv.xml
-func (gl *GL) Color4dv(v []float64) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl1_3_glColor4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4d.xml
-func (gl *GL) Color4d(red, green, blue, alpha float64) {
- C.gl1_3_glColor4d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue), C.GLdouble(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4bv.xml
-func (gl *GL) Color4bv(v []byte) {
- C.gl1_3_glColor4bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4b.xml
-func (gl *GL) Color4b(red, green, blue, alpha byte) {
- C.gl1_3_glColor4b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue), C.GLbyte(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3usv.xml
-func (gl *GL) Color3usv(v []uint16) {
- C.gl1_3_glColor3usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3us.xml
-func (gl *GL) Color3us(red, green, blue uint16) {
- C.gl1_3_glColor3us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3uiv.xml
-func (gl *GL) Color3uiv(v []uint32) {
- C.gl1_3_glColor3uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3ui.xml
-func (gl *GL) Color3ui(red, green, blue uint32) {
- C.gl1_3_glColor3ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3ubv.xml
-func (gl *GL) Color3ubv(v []uint8) {
- C.gl1_3_glColor3ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3ub.xml
-func (gl *GL) Color3ub(red, green, blue uint8) {
- C.gl1_3_glColor3ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3sv.xml
-func (gl *GL) Color3sv(v []int16) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_3_glColor3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3s.xml
-func (gl *GL) Color3s(red, green, blue int16) {
- C.gl1_3_glColor3s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3iv.xml
-func (gl *GL) Color3iv(v []int32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_3_glColor3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3i.xml
-func (gl *GL) Color3i(red, green, blue int32) {
- C.gl1_3_glColor3i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3fv.xml
-func (gl *GL) Color3fv(v []float32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_3_glColor3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3f.xml
-func (gl *GL) Color3f(red, green, blue float32) {
- C.gl1_3_glColor3f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3dv.xml
-func (gl *GL) Color3dv(v []float64) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_3_glColor3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3d.xml
-func (gl *GL) Color3d(red, green, blue float64) {
- C.gl1_3_glColor3d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3bv.xml
-func (gl *GL) Color3bv(v []byte) {
- C.gl1_3_glColor3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3b.xml
-func (gl *GL) Color3b(red, green, blue byte) {
- C.gl1_3_glColor3b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glBitmap.xml
-func (gl *GL) Bitmap(width, height int, xorig, yorig, xmove, ymove float32, bitmap []uint8) {
- C.gl1_3_glBitmap(gl.funcs, C.GLsizei(width), C.GLsizei(height), C.GLfloat(xorig), C.GLfloat(yorig), C.GLfloat(xmove), C.GLfloat(ymove), (*C.GLubyte)(unsafe.Pointer(&bitmap[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glBegin.xml
-func (gl *GL) Begin(mode glbase.Enum) {
- C.gl1_3_glBegin(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glListBase.xml
-func (gl *GL) ListBase(base uint32) {
- C.gl1_3_glListBase(gl.funcs, C.GLuint(base))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGenLists.xml
-func (gl *GL) GenLists(range_ int32) uint32 {
- glresult := C.gl1_3_glGenLists(gl.funcs, C.GLsizei(range_))
- return uint32(glresult)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glDeleteLists.xml
-func (gl *GL) DeleteLists(list uint32, range_ int32) {
- C.gl1_3_glDeleteLists(gl.funcs, C.GLuint(list), C.GLsizei(range_))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCallLists.xml
-func (gl *GL) CallLists(n int, gltype glbase.Enum, lists interface{}) {
- var lists_ptr unsafe.Pointer
- var lists_v = reflect.ValueOf(lists)
- if lists != nil && lists_v.Kind() != reflect.Slice {
- panic("parameter lists must be a slice")
- }
- if lists != nil {
- lists_ptr = unsafe.Pointer(lists_v.Index(0).Addr().Pointer())
- }
- C.gl1_3_glCallLists(gl.funcs, C.GLsizei(n), C.GLenum(gltype), lists_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCallList.xml
-func (gl *GL) CallList(list uint32) {
- C.gl1_3_glCallList(gl.funcs, C.GLuint(list))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEndList.xml
-func (gl *GL) EndList() {
- C.gl1_3_glEndList(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glNewList.xml
-func (gl *GL) NewList(list uint32, mode glbase.Enum) {
- C.gl1_3_glNewList(gl.funcs, C.GLuint(list), C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPushClientAttrib.xml
-func (gl *GL) PushClientAttrib(mask glbase.Bitfield) {
- C.gl1_3_glPushClientAttrib(gl.funcs, C.GLbitfield(mask))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPopClientAttrib.xml
-func (gl *GL) PopClientAttrib() {
- C.gl1_3_glPopClientAttrib(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPrioritizeTextures.xml
-func (gl *GL) PrioritizeTextures(n int, textures []glbase.Texture, priorities []float32) {
- C.gl1_3_glPrioritizeTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])), (*C.GLfloat)(unsafe.Pointer(&priorities[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glAreTexturesResident.xml
-func (gl *GL) AreTexturesResident(n int, textures []glbase.Texture, residences []bool) bool {
- glresult := C.gl1_3_glAreTexturesResident(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])), (*C.GLboolean)(unsafe.Pointer(&residences[0])))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexPointer.xml
-func (gl *GL) VertexPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) {
- var pointer_ptr unsafe.Pointer
- var pointer_v = reflect.ValueOf(pointer)
- if pointer != nil && pointer_v.Kind() != reflect.Slice {
- panic("parameter pointer must be a slice")
- }
- if pointer != nil {
- pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
- }
- C.gl1_3_glVertexPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoordPointer.xml
-func (gl *GL) TexCoordPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) {
- var pointer_ptr unsafe.Pointer
- var pointer_v = reflect.ValueOf(pointer)
- if pointer != nil && pointer_v.Kind() != reflect.Slice {
- panic("parameter pointer must be a slice")
- }
- if pointer != nil {
- pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
- }
- C.gl1_3_glTexCoordPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glNormalPointer.xml
-func (gl *GL) NormalPointer(gltype glbase.Enum, stride int, pointer interface{}) {
- var pointer_ptr unsafe.Pointer
- var pointer_v = reflect.ValueOf(pointer)
- if pointer != nil && pointer_v.Kind() != reflect.Slice {
- panic("parameter pointer must be a slice")
- }
- if pointer != nil {
- pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
- }
- C.gl1_3_glNormalPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glInterleavedArrays.xml
-func (gl *GL) InterleavedArrays(format glbase.Enum, stride int, pointer interface{}) {
- var pointer_ptr unsafe.Pointer
- var pointer_v = reflect.ValueOf(pointer)
- if pointer != nil && pointer_v.Kind() != reflect.Slice {
- panic("parameter pointer must be a slice")
- }
- if pointer != nil {
- pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
- }
- C.gl1_3_glInterleavedArrays(gl.funcs, C.GLenum(format), C.GLsizei(stride), pointer_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexPointer.xml
-func (gl *GL) IndexPointer(gltype glbase.Enum, stride int, pointer interface{}) {
- var pointer_ptr unsafe.Pointer
- var pointer_v = reflect.ValueOf(pointer)
- if pointer != nil && pointer_v.Kind() != reflect.Slice {
- panic("parameter pointer must be a slice")
- }
- if pointer != nil {
- pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
- }
- C.gl1_3_glIndexPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEnableClientState.xml
-func (gl *GL) EnableClientState(array glbase.Enum) {
- C.gl1_3_glEnableClientState(gl.funcs, C.GLenum(array))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEdgeFlagPointer.xml
-func (gl *GL) EdgeFlagPointer(stride int, pointer interface{}) {
- var pointer_ptr unsafe.Pointer
- var pointer_v = reflect.ValueOf(pointer)
- if pointer != nil && pointer_v.Kind() != reflect.Slice {
- panic("parameter pointer must be a slice")
- }
- if pointer != nil {
- pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
- }
- C.gl1_3_glEdgeFlagPointer(gl.funcs, C.GLsizei(stride), pointer_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glDisableClientState.xml
-func (gl *GL) DisableClientState(array glbase.Enum) {
- C.gl1_3_glDisableClientState(gl.funcs, C.GLenum(array))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColorPointer.xml
-func (gl *GL) ColorPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) {
- var pointer_ptr unsafe.Pointer
- var pointer_v = reflect.ValueOf(pointer)
- if pointer != nil && pointer_v.Kind() != reflect.Slice {
- panic("parameter pointer must be a slice")
- }
- if pointer != nil {
- pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
- }
- C.gl1_3_glColorPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glArrayElement.xml
-func (gl *GL) ArrayElement(i int32) {
- C.gl1_3_glArrayElement(gl.funcs, C.GLint(i))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glResetMinmax.xml
-func (gl *GL) ResetMinmax(target glbase.Enum) {
- C.gl1_3_glResetMinmax(gl.funcs, C.GLenum(target))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glResetHistogram.xml
-func (gl *GL) ResetHistogram(target glbase.Enum) {
- C.gl1_3_glResetHistogram(gl.funcs, C.GLenum(target))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMinmax.xml
-func (gl *GL) Minmax(target, internalFormat glbase.Enum, sink bool) {
- C.gl1_3_glMinmax(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), *(*C.GLboolean)(unsafe.Pointer(&sink)))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glHistogram.xml
-func (gl *GL) Histogram(target glbase.Enum, width int, internalFormat glbase.Enum, sink bool) {
- C.gl1_3_glHistogram(gl.funcs, C.GLenum(target), C.GLsizei(width), C.GLenum(internalFormat), *(*C.GLboolean)(unsafe.Pointer(&sink)))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMinmaxParameteriv.xml
-func (gl *GL) GetMinmaxParameteriv(target, pname glbase.Enum, params []int32) {
- C.gl1_3_glGetMinmaxParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMinmaxParameterfv.xml
-func (gl *GL) GetMinmaxParameterfv(target, pname glbase.Enum, params []float32) {
- C.gl1_3_glGetMinmaxParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMinmax.xml
-func (gl *GL) GetMinmax(target glbase.Enum, reset bool, format, gltype glbase.Enum, values interface{}) {
- var values_ptr unsafe.Pointer
- var values_v = reflect.ValueOf(values)
- if values != nil && values_v.Kind() != reflect.Slice {
- panic("parameter values must be a slice")
- }
- if values != nil {
- values_ptr = unsafe.Pointer(values_v.Index(0).Addr().Pointer())
- }
- C.gl1_3_glGetMinmax(gl.funcs, C.GLenum(target), *(*C.GLboolean)(unsafe.Pointer(&reset)), C.GLenum(format), C.GLenum(gltype), values_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetHistogramParameteriv.xml
-func (gl *GL) GetHistogramParameteriv(target, pname glbase.Enum, params []int32) {
- C.gl1_3_glGetHistogramParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetHistogramParameterfv.xml
-func (gl *GL) GetHistogramParameterfv(target, pname glbase.Enum, params []float32) {
- C.gl1_3_glGetHistogramParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetHistogram.xml
-func (gl *GL) GetHistogram(target glbase.Enum, reset bool, format, gltype glbase.Enum, values interface{}) {
- var values_ptr unsafe.Pointer
- var values_v = reflect.ValueOf(values)
- if values != nil && values_v.Kind() != reflect.Slice {
- panic("parameter values must be a slice")
- }
- if values != nil {
- values_ptr = unsafe.Pointer(values_v.Index(0).Addr().Pointer())
- }
- C.gl1_3_glGetHistogram(gl.funcs, C.GLenum(target), *(*C.GLboolean)(unsafe.Pointer(&reset)), C.GLenum(format), C.GLenum(gltype), values_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glSeparableFilter2D.xml
-func (gl *GL) SeparableFilter2D(target, internalFormat glbase.Enum, width, height int, format, gltype glbase.Enum, row, column interface{}) {
- var row_ptr unsafe.Pointer
- var row_v = reflect.ValueOf(row)
- if row != nil && row_v.Kind() != reflect.Slice {
- panic("parameter row must be a slice")
- }
- if row != nil {
- row_ptr = unsafe.Pointer(row_v.Index(0).Addr().Pointer())
- }
- var column_ptr unsafe.Pointer
- var column_v = reflect.ValueOf(column)
- if column != nil && column_v.Kind() != reflect.Slice {
- panic("parameter column must be a slice")
- }
- if column != nil {
- column_ptr = unsafe.Pointer(column_v.Index(0).Addr().Pointer())
- }
- C.gl1_3_glSeparableFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), row_ptr, column_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetSeparableFilter.xml
-func (gl *GL) GetSeparableFilter(target, format, gltype glbase.Enum, row, column, span interface{}) {
- var row_ptr unsafe.Pointer
- var row_v = reflect.ValueOf(row)
- if row != nil && row_v.Kind() != reflect.Slice {
- panic("parameter row must be a slice")
- }
- if row != nil {
- row_ptr = unsafe.Pointer(row_v.Index(0).Addr().Pointer())
- }
- var column_ptr unsafe.Pointer
- var column_v = reflect.ValueOf(column)
- if column != nil && column_v.Kind() != reflect.Slice {
- panic("parameter column must be a slice")
- }
- if column != nil {
- column_ptr = unsafe.Pointer(column_v.Index(0).Addr().Pointer())
- }
- var span_ptr unsafe.Pointer
- var span_v = reflect.ValueOf(span)
- if span != nil && span_v.Kind() != reflect.Slice {
- panic("parameter span must be a slice")
- }
- if span != nil {
- span_ptr = unsafe.Pointer(span_v.Index(0).Addr().Pointer())
- }
- C.gl1_3_glGetSeparableFilter(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), row_ptr, column_ptr, span_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetConvolutionParameteriv.xml
-func (gl *GL) GetConvolutionParameteriv(target, pname glbase.Enum, params []int32) {
- C.gl1_3_glGetConvolutionParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetConvolutionParameterfv.xml
-func (gl *GL) GetConvolutionParameterfv(target, pname glbase.Enum, params []float32) {
- C.gl1_3_glGetConvolutionParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetConvolutionFilter.xml
-func (gl *GL) GetConvolutionFilter(target, format, gltype glbase.Enum, image interface{}) {
- var image_ptr unsafe.Pointer
- var image_v = reflect.ValueOf(image)
- if image != nil && image_v.Kind() != reflect.Slice {
- panic("parameter image must be a slice")
- }
- if image != nil {
- image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer())
- }
- C.gl1_3_glGetConvolutionFilter(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), image_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyConvolutionFilter2D.xml
-func (gl *GL) CopyConvolutionFilter2D(target, internalFormat glbase.Enum, x, y, width, height int) {
- C.gl1_3_glCopyConvolutionFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyConvolutionFilter1D.xml
-func (gl *GL) CopyConvolutionFilter1D(target, internalFormat glbase.Enum, x, y, width int) {
- C.gl1_3_glCopyConvolutionFilter1D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionParameteriv.xml
-func (gl *GL) ConvolutionParameteriv(target, pname glbase.Enum, params []int32) {
- C.gl1_3_glConvolutionParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionParameteri.xml
-func (gl *GL) ConvolutionParameteri(target, pname glbase.Enum, params int32) {
- C.gl1_3_glConvolutionParameteri(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(params))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionParameterfv.xml
-func (gl *GL) ConvolutionParameterfv(target, pname glbase.Enum, params []float32) {
- C.gl1_3_glConvolutionParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionParameterf.xml
-func (gl *GL) ConvolutionParameterf(target, pname glbase.Enum, params float32) {
- C.gl1_3_glConvolutionParameterf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(params))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionFilter2D.xml
-func (gl *GL) ConvolutionFilter2D(target, internalFormat glbase.Enum, width, height int, format, gltype glbase.Enum, image interface{}) {
- var image_ptr unsafe.Pointer
- var image_v = reflect.ValueOf(image)
- if image != nil && image_v.Kind() != reflect.Slice {
- panic("parameter image must be a slice")
- }
- if image != nil {
- image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer())
- }
- C.gl1_3_glConvolutionFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), image_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionFilter1D.xml
-func (gl *GL) ConvolutionFilter1D(target, internalFormat glbase.Enum, width int, format, gltype glbase.Enum, image interface{}) {
- var image_ptr unsafe.Pointer
- var image_v = reflect.ValueOf(image)
- if image != nil && image_v.Kind() != reflect.Slice {
- panic("parameter image must be a slice")
- }
- if image != nil {
- image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer())
- }
- C.gl1_3_glConvolutionFilter1D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), image_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyColorSubTable.xml
-func (gl *GL) CopyColorSubTable(target glbase.Enum, start int32, x, y, width int) {
- C.gl1_3_glCopyColorSubTable(gl.funcs, C.GLenum(target), C.GLsizei(start), C.GLint(x), C.GLint(y), C.GLsizei(width))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColorSubTable.xml
-func (gl *GL) ColorSubTable(target glbase.Enum, start int32, count int, format, gltype glbase.Enum, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl1_3_glColorSubTable(gl.funcs, C.GLenum(target), C.GLsizei(start), C.GLsizei(count), C.GLenum(format), C.GLenum(gltype), data_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetColorTableParameteriv.xml
-func (gl *GL) GetColorTableParameteriv(target, pname glbase.Enum, params []int32) {
- C.gl1_3_glGetColorTableParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetColorTableParameterfv.xml
-func (gl *GL) GetColorTableParameterfv(target, pname glbase.Enum, params []float32) {
- C.gl1_3_glGetColorTableParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetColorTable.xml
-func (gl *GL) GetColorTable(target, format, gltype glbase.Enum, table interface{}) {
- var table_ptr unsafe.Pointer
- var table_v = reflect.ValueOf(table)
- if table != nil && table_v.Kind() != reflect.Slice {
- panic("parameter table must be a slice")
- }
- if table != nil {
- table_ptr = unsafe.Pointer(table_v.Index(0).Addr().Pointer())
- }
- C.gl1_3_glGetColorTable(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), table_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyColorTable.xml
-func (gl *GL) CopyColorTable(target, internalFormat glbase.Enum, x, y, width int) {
- C.gl1_3_glCopyColorTable(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColorTableParameteriv.xml
-func (gl *GL) ColorTableParameteriv(target, pname glbase.Enum, params []int32) {
- C.gl1_3_glColorTableParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColorTableParameterfv.xml
-func (gl *GL) ColorTableParameterfv(target, pname glbase.Enum, params []float32) {
- C.gl1_3_glColorTableParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColorTable.xml
-func (gl *GL) ColorTable(target, internalFormat glbase.Enum, width int, format, gltype glbase.Enum, table interface{}) {
- var table_ptr unsafe.Pointer
- var table_v = reflect.ValueOf(table)
- if table != nil && table_v.Kind() != reflect.Slice {
- panic("parameter table must be a slice")
- }
- if table != nil {
- table_ptr = unsafe.Pointer(table_v.Index(0).Addr().Pointer())
- }
- C.gl1_3_glColorTable(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), table_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultTransposeMatrixd.xml
-func (gl *GL) MultTransposeMatrixd(m []float64) {
- C.gl1_3_glMultTransposeMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultTransposeMatrixf.xml
-func (gl *GL) MultTransposeMatrixf(m []float32) {
- C.gl1_3_glMultTransposeMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadTransposeMatrixd.xml
-func (gl *GL) LoadTransposeMatrixd(m []float64) {
- C.gl1_3_glLoadTransposeMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadTransposeMatrixf.xml
-func (gl *GL) LoadTransposeMatrixf(m []float32) {
- C.gl1_3_glLoadTransposeMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4sv.xml
-func (gl *GL) MultiTexCoord4sv(target glbase.Enum, v []int16) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl1_3_glMultiTexCoord4sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4s.xml
-func (gl *GL) MultiTexCoord4s(target glbase.Enum, s, t, r, q int16) {
- C.gl1_3_glMultiTexCoord4s(gl.funcs, C.GLenum(target), C.GLshort(s), C.GLshort(t), C.GLshort(r), C.GLshort(q))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4iv.xml
-func (gl *GL) MultiTexCoord4iv(target glbase.Enum, v []int32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl1_3_glMultiTexCoord4iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4i.xml
-func (gl *GL) MultiTexCoord4i(target glbase.Enum, s, t, r, q int32) {
- C.gl1_3_glMultiTexCoord4i(gl.funcs, C.GLenum(target), C.GLint(s), C.GLint(t), C.GLint(r), C.GLint(q))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4fv.xml
-func (gl *GL) MultiTexCoord4fv(target glbase.Enum, v []float32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl1_3_glMultiTexCoord4fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4f.xml
-func (gl *GL) MultiTexCoord4f(target glbase.Enum, s, t, r, q float32) {
- C.gl1_3_glMultiTexCoord4f(gl.funcs, C.GLenum(target), C.GLfloat(s), C.GLfloat(t), C.GLfloat(r), C.GLfloat(q))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4dv.xml
-func (gl *GL) MultiTexCoord4dv(target glbase.Enum, v []float64) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl1_3_glMultiTexCoord4dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4d.xml
-func (gl *GL) MultiTexCoord4d(target glbase.Enum, s, t, r, q float64) {
- C.gl1_3_glMultiTexCoord4d(gl.funcs, C.GLenum(target), C.GLdouble(s), C.GLdouble(t), C.GLdouble(r), C.GLdouble(q))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3sv.xml
-func (gl *GL) MultiTexCoord3sv(target glbase.Enum, v []int16) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_3_glMultiTexCoord3sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3s.xml
-func (gl *GL) MultiTexCoord3s(target glbase.Enum, s, t, r int16) {
- C.gl1_3_glMultiTexCoord3s(gl.funcs, C.GLenum(target), C.GLshort(s), C.GLshort(t), C.GLshort(r))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3iv.xml
-func (gl *GL) MultiTexCoord3iv(target glbase.Enum, v []int32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_3_glMultiTexCoord3iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3i.xml
-func (gl *GL) MultiTexCoord3i(target glbase.Enum, s, t, r int32) {
- C.gl1_3_glMultiTexCoord3i(gl.funcs, C.GLenum(target), C.GLint(s), C.GLint(t), C.GLint(r))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3fv.xml
-func (gl *GL) MultiTexCoord3fv(target glbase.Enum, v []float32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_3_glMultiTexCoord3fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3f.xml
-func (gl *GL) MultiTexCoord3f(target glbase.Enum, s, t, r float32) {
- C.gl1_3_glMultiTexCoord3f(gl.funcs, C.GLenum(target), C.GLfloat(s), C.GLfloat(t), C.GLfloat(r))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3dv.xml
-func (gl *GL) MultiTexCoord3dv(target glbase.Enum, v []float64) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_3_glMultiTexCoord3dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3d.xml
-func (gl *GL) MultiTexCoord3d(target glbase.Enum, s, t, r float64) {
- C.gl1_3_glMultiTexCoord3d(gl.funcs, C.GLenum(target), C.GLdouble(s), C.GLdouble(t), C.GLdouble(r))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2sv.xml
-func (gl *GL) MultiTexCoord2sv(target glbase.Enum, v []int16) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl1_3_glMultiTexCoord2sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2s.xml
-func (gl *GL) MultiTexCoord2s(target glbase.Enum, s, t int16) {
- C.gl1_3_glMultiTexCoord2s(gl.funcs, C.GLenum(target), C.GLshort(s), C.GLshort(t))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2iv.xml
-func (gl *GL) MultiTexCoord2iv(target glbase.Enum, v []int32) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl1_3_glMultiTexCoord2iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2i.xml
-func (gl *GL) MultiTexCoord2i(target glbase.Enum, s, t int32) {
- C.gl1_3_glMultiTexCoord2i(gl.funcs, C.GLenum(target), C.GLint(s), C.GLint(t))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2fv.xml
-func (gl *GL) MultiTexCoord2fv(target glbase.Enum, v []float32) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl1_3_glMultiTexCoord2fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2f.xml
-func (gl *GL) MultiTexCoord2f(target glbase.Enum, s, t float32) {
- C.gl1_3_glMultiTexCoord2f(gl.funcs, C.GLenum(target), C.GLfloat(s), C.GLfloat(t))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2dv.xml
-func (gl *GL) MultiTexCoord2dv(target glbase.Enum, v []float64) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl1_3_glMultiTexCoord2dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2d.xml
-func (gl *GL) MultiTexCoord2d(target glbase.Enum, s, t float64) {
- C.gl1_3_glMultiTexCoord2d(gl.funcs, C.GLenum(target), C.GLdouble(s), C.GLdouble(t))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1sv.xml
-func (gl *GL) MultiTexCoord1sv(target glbase.Enum, v []int16) {
- C.gl1_3_glMultiTexCoord1sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1s.xml
-func (gl *GL) MultiTexCoord1s(target glbase.Enum, s int16) {
- C.gl1_3_glMultiTexCoord1s(gl.funcs, C.GLenum(target), C.GLshort(s))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1iv.xml
-func (gl *GL) MultiTexCoord1iv(target glbase.Enum, v []int32) {
- C.gl1_3_glMultiTexCoord1iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1i.xml
-func (gl *GL) MultiTexCoord1i(target glbase.Enum, s int32) {
- C.gl1_3_glMultiTexCoord1i(gl.funcs, C.GLenum(target), C.GLint(s))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1fv.xml
-func (gl *GL) MultiTexCoord1fv(target glbase.Enum, v []float32) {
- C.gl1_3_glMultiTexCoord1fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1f.xml
-func (gl *GL) MultiTexCoord1f(target glbase.Enum, s float32) {
- C.gl1_3_glMultiTexCoord1f(gl.funcs, C.GLenum(target), C.GLfloat(s))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1dv.xml
-func (gl *GL) MultiTexCoord1dv(target glbase.Enum, v []float64) {
- C.gl1_3_glMultiTexCoord1dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1d.xml
-func (gl *GL) MultiTexCoord1d(target glbase.Enum, s float64) {
- C.gl1_3_glMultiTexCoord1d(gl.funcs, C.GLenum(target), C.GLdouble(s))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glClientActiveTexture.xml
-func (gl *GL) ClientActiveTexture(texture glbase.Enum) {
- C.gl1_3_glClientActiveTexture(gl.funcs, C.GLenum(texture))
-}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.4/funcs.cpp b/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.4/funcs.cpp
deleted file mode 100644
index 0aed105f5..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.4/funcs.cpp
+++ /dev/null
@@ -1,2790 +0,0 @@
-
-// ** file automatically generated by glgen -- do not edit manually **
-
-#include <QOpenGLContext>
-#include <QtGui/qopenglfunctions_1_4.h>
-
-#include "funcs.h"
-
-void *gl1_4_funcs() {
- QOpenGLFunctions_1_4* funcs = QOpenGLContext::currentContext()->versionFunctions<QOpenGLFunctions_1_4>();
- if (!funcs) {
- return 0;
- }
- funcs->initializeOpenGLFunctions();
- return funcs;
-}
-
-
-void gl1_4_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glViewport(x, y, width, height);
-}
-
-void gl1_4_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glDepthRange(nearVal, farVal);
-}
-
-GLboolean gl1_4_glIsEnabled(void *_glfuncs, GLenum cap)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- return _qglfuncs->glIsEnabled(cap);
-}
-
-void gl1_4_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glGetTexLevelParameteriv(target, level, pname, params);
-}
-
-void gl1_4_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glGetTexLevelParameterfv(target, level, pname, params);
-}
-
-void gl1_4_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glGetTexParameteriv(target, pname, params);
-}
-
-void gl1_4_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glGetTexParameterfv(target, pname, params);
-}
-
-void gl1_4_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glGetTexImage(target, level, format, gltype, pixels);
-}
-
-void gl1_4_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glGetIntegerv(pname, params);
-}
-
-void gl1_4_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glGetFloatv(pname, params);
-}
-
-GLenum gl1_4_glGetError(void *_glfuncs)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- return _qglfuncs->glGetError();
-}
-
-void gl1_4_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glGetDoublev(pname, params);
-}
-
-void gl1_4_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glGetBooleanv(pname, params);
-}
-
-void gl1_4_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glReadPixels(x, y, width, height, format, gltype, pixels);
-}
-
-void gl1_4_glReadBuffer(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glReadBuffer(mode);
-}
-
-void gl1_4_glPixelStorei(void *_glfuncs, GLenum pname, GLint param)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glPixelStorei(pname, param);
-}
-
-void gl1_4_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glPixelStoref(pname, param);
-}
-
-void gl1_4_glDepthFunc(void *_glfuncs, GLenum glfunc)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glDepthFunc(glfunc);
-}
-
-void gl1_4_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glStencilOp(fail, zfail, zpass);
-}
-
-void gl1_4_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glStencilFunc(glfunc, ref, mask);
-}
-
-void gl1_4_glLogicOp(void *_glfuncs, GLenum opcode)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glLogicOp(opcode);
-}
-
-void gl1_4_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glBlendFunc(sfactor, dfactor);
-}
-
-void gl1_4_glFlush(void *_glfuncs)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glFlush();
-}
-
-void gl1_4_glFinish(void *_glfuncs)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glFinish();
-}
-
-void gl1_4_glEnable(void *_glfuncs, GLenum cap)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glEnable(cap);
-}
-
-void gl1_4_glDisable(void *_glfuncs, GLenum cap)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glDisable(cap);
-}
-
-void gl1_4_glDepthMask(void *_glfuncs, GLboolean flag)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glDepthMask(flag);
-}
-
-void gl1_4_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glColorMask(red, green, blue, alpha);
-}
-
-void gl1_4_glStencilMask(void *_glfuncs, GLuint mask)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glStencilMask(mask);
-}
-
-void gl1_4_glClearDepth(void *_glfuncs, GLdouble depth)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glClearDepth(depth);
-}
-
-void gl1_4_glClearStencil(void *_glfuncs, GLint s)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glClearStencil(s);
-}
-
-void gl1_4_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glClearColor(red, green, blue, alpha);
-}
-
-void gl1_4_glClear(void *_glfuncs, GLbitfield mask)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glClear(mask);
-}
-
-void gl1_4_glDrawBuffer(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glDrawBuffer(mode);
-}
-
-void gl1_4_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glTexImage2D(target, level, internalFormat, width, height, border, format, gltype, pixels);
-}
-
-void gl1_4_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glTexImage1D(target, level, internalFormat, width, border, format, gltype, pixels);
-}
-
-void gl1_4_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glTexParameteriv(target, pname, params);
-}
-
-void gl1_4_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glTexParameteri(target, pname, param);
-}
-
-void gl1_4_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glTexParameterfv(target, pname, params);
-}
-
-void gl1_4_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glTexParameterf(target, pname, param);
-}
-
-void gl1_4_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glScissor(x, y, width, height);
-}
-
-void gl1_4_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glPolygonMode(face, mode);
-}
-
-void gl1_4_glPointSize(void *_glfuncs, GLfloat size)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glPointSize(size);
-}
-
-void gl1_4_glLineWidth(void *_glfuncs, GLfloat width)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glLineWidth(width);
-}
-
-void gl1_4_glHint(void *_glfuncs, GLenum target, GLenum mode)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glHint(target, mode);
-}
-
-void gl1_4_glFrontFace(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glFrontFace(mode);
-}
-
-void gl1_4_glCullFace(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glCullFace(mode);
-}
-
-void gl1_4_glIndexubv(void *_glfuncs, const GLubyte* c)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glIndexubv(c);
-}
-
-void gl1_4_glIndexub(void *_glfuncs, GLubyte c)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glIndexub(c);
-}
-
-GLboolean gl1_4_glIsTexture(void *_glfuncs, GLuint texture)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- return _qglfuncs->glIsTexture(texture);
-}
-
-void gl1_4_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glGenTextures(n, textures);
-}
-
-void gl1_4_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glDeleteTextures(n, textures);
-}
-
-void gl1_4_glBindTexture(void *_glfuncs, GLenum target, GLuint texture)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glBindTexture(target, texture);
-}
-
-void gl1_4_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, gltype, pixels);
-}
-
-void gl1_4_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glTexSubImage1D(target, level, xoffset, width, format, gltype, pixels);
-}
-
-void gl1_4_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
-}
-
-void gl1_4_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glCopyTexSubImage1D(target, level, xoffset, x, y, width);
-}
-
-void gl1_4_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glCopyTexImage2D(target, level, internalFormat, x, y, width, height, border);
-}
-
-void gl1_4_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glCopyTexImage1D(target, level, internalFormat, x, y, width, border);
-}
-
-void gl1_4_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glPolygonOffset(factor, units);
-}
-
-void gl1_4_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glDrawElements(mode, count, gltype, indices);
-}
-
-void gl1_4_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glDrawArrays(mode, first, count);
-}
-
-void gl1_4_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
-}
-
-void gl1_4_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, gltype, pixels);
-}
-
-void gl1_4_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glTexImage3D(target, level, internalFormat, width, height, depth, border, format, gltype, pixels);
-}
-
-void gl1_4_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glDrawRangeElements(mode, start, end, count, gltype, indices);
-}
-
-void gl1_4_glBlendEquation(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glBlendEquation(mode);
-}
-
-void gl1_4_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glBlendColor(red, green, blue, alpha);
-}
-
-void gl1_4_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glGetCompressedTexImage(target, level, img);
-}
-
-void gl1_4_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
-}
-
-void gl1_4_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
-}
-
-void gl1_4_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
-}
-
-void gl1_4_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glCompressedTexImage1D(target, level, internalFormat, width, border, imageSize, data);
-}
-
-void gl1_4_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glCompressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, data);
-}
-
-void gl1_4_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glCompressedTexImage3D(target, level, internalFormat, width, height, depth, border, imageSize, data);
-}
-
-void gl1_4_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glSampleCoverage(value, invert);
-}
-
-void gl1_4_glActiveTexture(void *_glfuncs, GLenum texture)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glActiveTexture(texture);
-}
-
-void gl1_4_glPointParameteriv(void *_glfuncs, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glPointParameteriv(pname, params);
-}
-
-void gl1_4_glPointParameteri(void *_glfuncs, GLenum pname, GLint param)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glPointParameteri(pname, param);
-}
-
-void gl1_4_glPointParameterfv(void *_glfuncs, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glPointParameterfv(pname, params);
-}
-
-void gl1_4_glPointParameterf(void *_glfuncs, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glPointParameterf(pname, param);
-}
-
-void gl1_4_glMultiDrawArrays(void *_glfuncs, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glMultiDrawArrays(mode, first, count, drawcount);
-}
-
-void gl1_4_glBlendFuncSeparate(void *_glfuncs, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
-}
-
-void gl1_4_glTranslatef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glTranslatef(x, y, z);
-}
-
-void gl1_4_glTranslated(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glTranslated(x, y, z);
-}
-
-void gl1_4_glScalef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glScalef(x, y, z);
-}
-
-void gl1_4_glScaled(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glScaled(x, y, z);
-}
-
-void gl1_4_glRotatef(void *_glfuncs, GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glRotatef(angle, x, y, z);
-}
-
-void gl1_4_glRotated(void *_glfuncs, GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glRotated(angle, x, y, z);
-}
-
-void gl1_4_glPushMatrix(void *_glfuncs)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glPushMatrix();
-}
-
-void gl1_4_glPopMatrix(void *_glfuncs)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glPopMatrix();
-}
-
-void gl1_4_glOrtho(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glOrtho(left, right, bottom, top, zNear, zFar);
-}
-
-void gl1_4_glMultMatrixd(void *_glfuncs, const GLdouble* m)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glMultMatrixd(m);
-}
-
-void gl1_4_glMultMatrixf(void *_glfuncs, const GLfloat* m)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glMultMatrixf(m);
-}
-
-void gl1_4_glMatrixMode(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glMatrixMode(mode);
-}
-
-void gl1_4_glLoadMatrixd(void *_glfuncs, const GLdouble* m)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glLoadMatrixd(m);
-}
-
-void gl1_4_glLoadMatrixf(void *_glfuncs, const GLfloat* m)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glLoadMatrixf(m);
-}
-
-void gl1_4_glLoadIdentity(void *_glfuncs)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glLoadIdentity();
-}
-
-void gl1_4_glFrustum(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glFrustum(left, right, bottom, top, zNear, zFar);
-}
-
-GLboolean gl1_4_glIsList(void *_glfuncs, GLuint list)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- return _qglfuncs->glIsList(list);
-}
-
-void gl1_4_glGetTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glGetTexGeniv(coord, pname, params);
-}
-
-void gl1_4_glGetTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glGetTexGenfv(coord, pname, params);
-}
-
-void gl1_4_glGetTexGendv(void *_glfuncs, GLenum coord, GLenum pname, GLdouble* params)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glGetTexGendv(coord, pname, params);
-}
-
-void gl1_4_glGetTexEnviv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glGetTexEnviv(target, pname, params);
-}
-
-void gl1_4_glGetTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glGetTexEnvfv(target, pname, params);
-}
-
-void gl1_4_glGetPolygonStipple(void *_glfuncs, GLubyte* mask)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glGetPolygonStipple(mask);
-}
-
-void gl1_4_glGetPixelMapusv(void *_glfuncs, GLenum glmap, GLushort* values)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glGetPixelMapusv(glmap, values);
-}
-
-void gl1_4_glGetPixelMapuiv(void *_glfuncs, GLenum glmap, GLuint* values)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glGetPixelMapuiv(glmap, values);
-}
-
-void gl1_4_glGetPixelMapfv(void *_glfuncs, GLenum glmap, GLfloat* values)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glGetPixelMapfv(glmap, values);
-}
-
-void gl1_4_glGetMaterialiv(void *_glfuncs, GLenum face, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glGetMaterialiv(face, pname, params);
-}
-
-void gl1_4_glGetMaterialfv(void *_glfuncs, GLenum face, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glGetMaterialfv(face, pname, params);
-}
-
-void gl1_4_glGetMapiv(void *_glfuncs, GLenum target, GLenum query, GLint* v)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glGetMapiv(target, query, v);
-}
-
-void gl1_4_glGetMapfv(void *_glfuncs, GLenum target, GLenum query, GLfloat* v)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glGetMapfv(target, query, v);
-}
-
-void gl1_4_glGetMapdv(void *_glfuncs, GLenum target, GLenum query, GLdouble* v)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glGetMapdv(target, query, v);
-}
-
-void gl1_4_glGetLightiv(void *_glfuncs, GLenum light, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glGetLightiv(light, pname, params);
-}
-
-void gl1_4_glGetLightfv(void *_glfuncs, GLenum light, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glGetLightfv(light, pname, params);
-}
-
-void gl1_4_glGetClipPlane(void *_glfuncs, GLenum plane, GLdouble* equation)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glGetClipPlane(plane, equation);
-}
-
-void gl1_4_glDrawPixels(void *_glfuncs, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glDrawPixels(width, height, format, gltype, pixels);
-}
-
-void gl1_4_glCopyPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum gltype)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glCopyPixels(x, y, width, height, gltype);
-}
-
-void gl1_4_glPixelMapusv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLushort* values)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glPixelMapusv(glmap, mapsize, values);
-}
-
-void gl1_4_glPixelMapuiv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLuint* values)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glPixelMapuiv(glmap, mapsize, values);
-}
-
-void gl1_4_glPixelMapfv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLfloat* values)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glPixelMapfv(glmap, mapsize, values);
-}
-
-void gl1_4_glPixelTransferi(void *_glfuncs, GLenum pname, GLint param)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glPixelTransferi(pname, param);
-}
-
-void gl1_4_glPixelTransferf(void *_glfuncs, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glPixelTransferf(pname, param);
-}
-
-void gl1_4_glPixelZoom(void *_glfuncs, GLfloat xfactor, GLfloat yfactor)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glPixelZoom(xfactor, yfactor);
-}
-
-void gl1_4_glAlphaFunc(void *_glfuncs, GLenum glfunc, GLfloat ref)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glAlphaFunc(glfunc, ref);
-}
-
-void gl1_4_glEvalPoint2(void *_glfuncs, GLint i, GLint j)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glEvalPoint2(i, j);
-}
-
-void gl1_4_glEvalMesh2(void *_glfuncs, GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glEvalMesh2(mode, i1, i2, j1, j2);
-}
-
-void gl1_4_glEvalPoint1(void *_glfuncs, GLint i)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glEvalPoint1(i);
-}
-
-void gl1_4_glEvalMesh1(void *_glfuncs, GLenum mode, GLint i1, GLint i2)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glEvalMesh1(mode, i1, i2);
-}
-
-void gl1_4_glEvalCoord2fv(void *_glfuncs, const GLfloat* u)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glEvalCoord2fv(u);
-}
-
-void gl1_4_glEvalCoord2f(void *_glfuncs, GLfloat u, GLfloat v)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glEvalCoord2f(u, v);
-}
-
-void gl1_4_glEvalCoord2dv(void *_glfuncs, const GLdouble* u)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glEvalCoord2dv(u);
-}
-
-void gl1_4_glEvalCoord2d(void *_glfuncs, GLdouble u, GLdouble v)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glEvalCoord2d(u, v);
-}
-
-void gl1_4_glEvalCoord1fv(void *_glfuncs, const GLfloat* u)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glEvalCoord1fv(u);
-}
-
-void gl1_4_glEvalCoord1f(void *_glfuncs, GLfloat u)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glEvalCoord1f(u);
-}
-
-void gl1_4_glEvalCoord1dv(void *_glfuncs, const GLdouble* u)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glEvalCoord1dv(u);
-}
-
-void gl1_4_glEvalCoord1d(void *_glfuncs, GLdouble u)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glEvalCoord1d(u);
-}
-
-void gl1_4_glMapGrid2f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glMapGrid2f(un, u1, u2, vn, v1, v2);
-}
-
-void gl1_4_glMapGrid2d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glMapGrid2d(un, u1, u2, vn, v1, v2);
-}
-
-void gl1_4_glMapGrid1f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glMapGrid1f(un, u1, u2);
-}
-
-void gl1_4_glMapGrid1d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glMapGrid1d(un, u1, u2);
-}
-
-void gl1_4_glMap2f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
-}
-
-void gl1_4_glMap2d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
-}
-
-void gl1_4_glMap1f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glMap1f(target, u1, u2, stride, order, points);
-}
-
-void gl1_4_glMap1d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glMap1d(target, u1, u2, stride, order, points);
-}
-
-void gl1_4_glPushAttrib(void *_glfuncs, GLbitfield mask)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glPushAttrib(mask);
-}
-
-void gl1_4_glPopAttrib(void *_glfuncs)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glPopAttrib();
-}
-
-void gl1_4_glAccum(void *_glfuncs, GLenum op, GLfloat value)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glAccum(op, value);
-}
-
-void gl1_4_glIndexMask(void *_glfuncs, GLuint mask)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glIndexMask(mask);
-}
-
-void gl1_4_glClearIndex(void *_glfuncs, GLfloat c)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glClearIndex(c);
-}
-
-void gl1_4_glClearAccum(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glClearAccum(red, green, blue, alpha);
-}
-
-void gl1_4_glPushName(void *_glfuncs, GLuint name)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glPushName(name);
-}
-
-void gl1_4_glPopName(void *_glfuncs)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glPopName();
-}
-
-void gl1_4_glPassThrough(void *_glfuncs, GLfloat token)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glPassThrough(token);
-}
-
-void gl1_4_glLoadName(void *_glfuncs, GLuint name)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glLoadName(name);
-}
-
-void gl1_4_glInitNames(void *_glfuncs)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glInitNames();
-}
-
-GLint gl1_4_glRenderMode(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- return _qglfuncs->glRenderMode(mode);
-}
-
-void gl1_4_glSelectBuffer(void *_glfuncs, GLsizei size, GLuint* buffer)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glSelectBuffer(size, buffer);
-}
-
-void gl1_4_glFeedbackBuffer(void *_glfuncs, GLsizei size, GLenum gltype, GLfloat* buffer)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glFeedbackBuffer(size, gltype, buffer);
-}
-
-void gl1_4_glTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glTexGeniv(coord, pname, params);
-}
-
-void gl1_4_glTexGeni(void *_glfuncs, GLenum coord, GLenum pname, GLint param)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glTexGeni(coord, pname, param);
-}
-
-void gl1_4_glTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glTexGenfv(coord, pname, params);
-}
-
-void gl1_4_glTexGenf(void *_glfuncs, GLenum coord, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glTexGenf(coord, pname, param);
-}
-
-void gl1_4_glTexGendv(void *_glfuncs, GLenum coord, GLenum pname, const GLdouble* params)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glTexGendv(coord, pname, params);
-}
-
-void gl1_4_glTexGend(void *_glfuncs, GLenum coord, GLenum pname, GLdouble param)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glTexGend(coord, pname, param);
-}
-
-void gl1_4_glTexEnviv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glTexEnviv(target, pname, params);
-}
-
-void gl1_4_glTexEnvi(void *_glfuncs, GLenum target, GLenum pname, GLint param)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glTexEnvi(target, pname, param);
-}
-
-void gl1_4_glTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glTexEnvfv(target, pname, params);
-}
-
-void gl1_4_glTexEnvf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glTexEnvf(target, pname, param);
-}
-
-void gl1_4_glShadeModel(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glShadeModel(mode);
-}
-
-void gl1_4_glPolygonStipple(void *_glfuncs, const GLubyte* mask)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glPolygonStipple(mask);
-}
-
-void gl1_4_glMaterialiv(void *_glfuncs, GLenum face, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glMaterialiv(face, pname, params);
-}
-
-void gl1_4_glMateriali(void *_glfuncs, GLenum face, GLenum pname, GLint param)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glMateriali(face, pname, param);
-}
-
-void gl1_4_glMaterialfv(void *_glfuncs, GLenum face, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glMaterialfv(face, pname, params);
-}
-
-void gl1_4_glMaterialf(void *_glfuncs, GLenum face, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glMaterialf(face, pname, param);
-}
-
-void gl1_4_glLineStipple(void *_glfuncs, GLint factor, GLushort pattern)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glLineStipple(factor, pattern);
-}
-
-void gl1_4_glLightModeliv(void *_glfuncs, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glLightModeliv(pname, params);
-}
-
-void gl1_4_glLightModeli(void *_glfuncs, GLenum pname, GLint param)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glLightModeli(pname, param);
-}
-
-void gl1_4_glLightModelfv(void *_glfuncs, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glLightModelfv(pname, params);
-}
-
-void gl1_4_glLightModelf(void *_glfuncs, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glLightModelf(pname, param);
-}
-
-void gl1_4_glLightiv(void *_glfuncs, GLenum light, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glLightiv(light, pname, params);
-}
-
-void gl1_4_glLighti(void *_glfuncs, GLenum light, GLenum pname, GLint param)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glLighti(light, pname, param);
-}
-
-void gl1_4_glLightfv(void *_glfuncs, GLenum light, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glLightfv(light, pname, params);
-}
-
-void gl1_4_glLightf(void *_glfuncs, GLenum light, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glLightf(light, pname, param);
-}
-
-void gl1_4_glFogiv(void *_glfuncs, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glFogiv(pname, params);
-}
-
-void gl1_4_glFogi(void *_glfuncs, GLenum pname, GLint param)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glFogi(pname, param);
-}
-
-void gl1_4_glFogfv(void *_glfuncs, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glFogfv(pname, params);
-}
-
-void gl1_4_glFogf(void *_glfuncs, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glFogf(pname, param);
-}
-
-void gl1_4_glColorMaterial(void *_glfuncs, GLenum face, GLenum mode)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glColorMaterial(face, mode);
-}
-
-void gl1_4_glClipPlane(void *_glfuncs, GLenum plane, const GLdouble* equation)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glClipPlane(plane, equation);
-}
-
-void gl1_4_glVertex4sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glVertex4sv(v);
-}
-
-void gl1_4_glVertex4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glVertex4s(x, y, z, w);
-}
-
-void gl1_4_glVertex4iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glVertex4iv(v);
-}
-
-void gl1_4_glVertex4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glVertex4i(x, y, z, w);
-}
-
-void gl1_4_glVertex4fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glVertex4fv(v);
-}
-
-void gl1_4_glVertex4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glVertex4f(x, y, z, w);
-}
-
-void gl1_4_glVertex4dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glVertex4dv(v);
-}
-
-void gl1_4_glVertex4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glVertex4d(x, y, z, w);
-}
-
-void gl1_4_glVertex3sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glVertex3sv(v);
-}
-
-void gl1_4_glVertex3s(void *_glfuncs, GLshort x, GLshort y, GLshort z)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glVertex3s(x, y, z);
-}
-
-void gl1_4_glVertex3iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glVertex3iv(v);
-}
-
-void gl1_4_glVertex3i(void *_glfuncs, GLint x, GLint y, GLint z)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glVertex3i(x, y, z);
-}
-
-void gl1_4_glVertex3fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glVertex3fv(v);
-}
-
-void gl1_4_glVertex3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glVertex3f(x, y, z);
-}
-
-void gl1_4_glVertex3dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glVertex3dv(v);
-}
-
-void gl1_4_glVertex3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glVertex3d(x, y, z);
-}
-
-void gl1_4_glVertex2sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glVertex2sv(v);
-}
-
-void gl1_4_glVertex2s(void *_glfuncs, GLshort x, GLshort y)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glVertex2s(x, y);
-}
-
-void gl1_4_glVertex2iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glVertex2iv(v);
-}
-
-void gl1_4_glVertex2i(void *_glfuncs, GLint x, GLint y)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glVertex2i(x, y);
-}
-
-void gl1_4_glVertex2fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glVertex2fv(v);
-}
-
-void gl1_4_glVertex2f(void *_glfuncs, GLfloat x, GLfloat y)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glVertex2f(x, y);
-}
-
-void gl1_4_glVertex2dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glVertex2dv(v);
-}
-
-void gl1_4_glVertex2d(void *_glfuncs, GLdouble x, GLdouble y)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glVertex2d(x, y);
-}
-
-void gl1_4_glTexCoord4sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glTexCoord4sv(v);
-}
-
-void gl1_4_glTexCoord4s(void *_glfuncs, GLshort s, GLshort t, GLshort r, GLshort q)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glTexCoord4s(s, t, r, q);
-}
-
-void gl1_4_glTexCoord4iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glTexCoord4iv(v);
-}
-
-void gl1_4_glTexCoord4i(void *_glfuncs, GLint s, GLint t, GLint r, GLint q)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glTexCoord4i(s, t, r, q);
-}
-
-void gl1_4_glTexCoord4fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glTexCoord4fv(v);
-}
-
-void gl1_4_glTexCoord4f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glTexCoord4f(s, t, r, q);
-}
-
-void gl1_4_glTexCoord4dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glTexCoord4dv(v);
-}
-
-void gl1_4_glTexCoord4d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glTexCoord4d(s, t, r, q);
-}
-
-void gl1_4_glTexCoord3sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glTexCoord3sv(v);
-}
-
-void gl1_4_glTexCoord3s(void *_glfuncs, GLshort s, GLshort t, GLshort r)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glTexCoord3s(s, t, r);
-}
-
-void gl1_4_glTexCoord3iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glTexCoord3iv(v);
-}
-
-void gl1_4_glTexCoord3i(void *_glfuncs, GLint s, GLint t, GLint r)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glTexCoord3i(s, t, r);
-}
-
-void gl1_4_glTexCoord3fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glTexCoord3fv(v);
-}
-
-void gl1_4_glTexCoord3f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glTexCoord3f(s, t, r);
-}
-
-void gl1_4_glTexCoord3dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glTexCoord3dv(v);
-}
-
-void gl1_4_glTexCoord3d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glTexCoord3d(s, t, r);
-}
-
-void gl1_4_glTexCoord2sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glTexCoord2sv(v);
-}
-
-void gl1_4_glTexCoord2s(void *_glfuncs, GLshort s, GLshort t)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glTexCoord2s(s, t);
-}
-
-void gl1_4_glTexCoord2iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glTexCoord2iv(v);
-}
-
-void gl1_4_glTexCoord2i(void *_glfuncs, GLint s, GLint t)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glTexCoord2i(s, t);
-}
-
-void gl1_4_glTexCoord2fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glTexCoord2fv(v);
-}
-
-void gl1_4_glTexCoord2f(void *_glfuncs, GLfloat s, GLfloat t)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glTexCoord2f(s, t);
-}
-
-void gl1_4_glTexCoord2dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glTexCoord2dv(v);
-}
-
-void gl1_4_glTexCoord2d(void *_glfuncs, GLdouble s, GLdouble t)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glTexCoord2d(s, t);
-}
-
-void gl1_4_glTexCoord1sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glTexCoord1sv(v);
-}
-
-void gl1_4_glTexCoord1s(void *_glfuncs, GLshort s)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glTexCoord1s(s);
-}
-
-void gl1_4_glTexCoord1iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glTexCoord1iv(v);
-}
-
-void gl1_4_glTexCoord1i(void *_glfuncs, GLint s)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glTexCoord1i(s);
-}
-
-void gl1_4_glTexCoord1fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glTexCoord1fv(v);
-}
-
-void gl1_4_glTexCoord1f(void *_glfuncs, GLfloat s)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glTexCoord1f(s);
-}
-
-void gl1_4_glTexCoord1dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glTexCoord1dv(v);
-}
-
-void gl1_4_glTexCoord1d(void *_glfuncs, GLdouble s)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glTexCoord1d(s);
-}
-
-void gl1_4_glRectsv(void *_glfuncs, const GLshort* v1, const GLshort* v2)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glRectsv(v1, v2);
-}
-
-void gl1_4_glRects(void *_glfuncs, GLshort x1, GLshort y1, GLshort x2, GLshort y2)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glRects(x1, y1, x2, y2);
-}
-
-void gl1_4_glRectiv(void *_glfuncs, const GLint* v1, const GLint* v2)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glRectiv(v1, v2);
-}
-
-void gl1_4_glRecti(void *_glfuncs, GLint x1, GLint y1, GLint x2, GLint y2)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glRecti(x1, y1, x2, y2);
-}
-
-void gl1_4_glRectfv(void *_glfuncs, const GLfloat* v1, const GLfloat* v2)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glRectfv(v1, v2);
-}
-
-void gl1_4_glRectf(void *_glfuncs, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glRectf(x1, y1, x2, y2);
-}
-
-void gl1_4_glRectdv(void *_glfuncs, const GLdouble* v1, const GLdouble* v2)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glRectdv(v1, v2);
-}
-
-void gl1_4_glRectd(void *_glfuncs, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glRectd(x1, y1, x2, y2);
-}
-
-void gl1_4_glRasterPos4sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glRasterPos4sv(v);
-}
-
-void gl1_4_glRasterPos4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glRasterPos4s(x, y, z, w);
-}
-
-void gl1_4_glRasterPos4iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glRasterPos4iv(v);
-}
-
-void gl1_4_glRasterPos4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glRasterPos4i(x, y, z, w);
-}
-
-void gl1_4_glRasterPos4fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glRasterPos4fv(v);
-}
-
-void gl1_4_glRasterPos4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glRasterPos4f(x, y, z, w);
-}
-
-void gl1_4_glRasterPos4dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glRasterPos4dv(v);
-}
-
-void gl1_4_glRasterPos4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glRasterPos4d(x, y, z, w);
-}
-
-void gl1_4_glRasterPos3sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glRasterPos3sv(v);
-}
-
-void gl1_4_glRasterPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glRasterPos3s(x, y, z);
-}
-
-void gl1_4_glRasterPos3iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glRasterPos3iv(v);
-}
-
-void gl1_4_glRasterPos3i(void *_glfuncs, GLint x, GLint y, GLint z)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glRasterPos3i(x, y, z);
-}
-
-void gl1_4_glRasterPos3fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glRasterPos3fv(v);
-}
-
-void gl1_4_glRasterPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glRasterPos3f(x, y, z);
-}
-
-void gl1_4_glRasterPos3dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glRasterPos3dv(v);
-}
-
-void gl1_4_glRasterPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glRasterPos3d(x, y, z);
-}
-
-void gl1_4_glRasterPos2sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glRasterPos2sv(v);
-}
-
-void gl1_4_glRasterPos2s(void *_glfuncs, GLshort x, GLshort y)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glRasterPos2s(x, y);
-}
-
-void gl1_4_glRasterPos2iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glRasterPos2iv(v);
-}
-
-void gl1_4_glRasterPos2i(void *_glfuncs, GLint x, GLint y)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glRasterPos2i(x, y);
-}
-
-void gl1_4_glRasterPos2fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glRasterPos2fv(v);
-}
-
-void gl1_4_glRasterPos2f(void *_glfuncs, GLfloat x, GLfloat y)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glRasterPos2f(x, y);
-}
-
-void gl1_4_glRasterPos2dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glRasterPos2dv(v);
-}
-
-void gl1_4_glRasterPos2d(void *_glfuncs, GLdouble x, GLdouble y)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glRasterPos2d(x, y);
-}
-
-void gl1_4_glNormal3sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glNormal3sv(v);
-}
-
-void gl1_4_glNormal3s(void *_glfuncs, GLshort nx, GLshort ny, GLshort nz)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glNormal3s(nx, ny, nz);
-}
-
-void gl1_4_glNormal3iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glNormal3iv(v);
-}
-
-void gl1_4_glNormal3i(void *_glfuncs, GLint nx, GLint ny, GLint nz)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glNormal3i(nx, ny, nz);
-}
-
-void gl1_4_glNormal3fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glNormal3fv(v);
-}
-
-void gl1_4_glNormal3f(void *_glfuncs, GLfloat nx, GLfloat ny, GLfloat nz)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glNormal3f(nx, ny, nz);
-}
-
-void gl1_4_glNormal3dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glNormal3dv(v);
-}
-
-void gl1_4_glNormal3d(void *_glfuncs, GLdouble nx, GLdouble ny, GLdouble nz)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glNormal3d(nx, ny, nz);
-}
-
-void gl1_4_glNormal3bv(void *_glfuncs, const GLbyte* v)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glNormal3bv(v);
-}
-
-void gl1_4_glNormal3b(void *_glfuncs, GLbyte nx, GLbyte ny, GLbyte nz)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glNormal3b(nx, ny, nz);
-}
-
-void gl1_4_glIndexsv(void *_glfuncs, const GLshort* c)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glIndexsv(c);
-}
-
-void gl1_4_glIndexs(void *_glfuncs, GLshort c)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glIndexs(c);
-}
-
-void gl1_4_glIndexiv(void *_glfuncs, const GLint* c)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glIndexiv(c);
-}
-
-void gl1_4_glIndexi(void *_glfuncs, GLint c)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glIndexi(c);
-}
-
-void gl1_4_glIndexfv(void *_glfuncs, const GLfloat* c)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glIndexfv(c);
-}
-
-void gl1_4_glIndexf(void *_glfuncs, GLfloat c)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glIndexf(c);
-}
-
-void gl1_4_glIndexdv(void *_glfuncs, const GLdouble* c)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glIndexdv(c);
-}
-
-void gl1_4_glIndexd(void *_glfuncs, GLdouble c)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glIndexd(c);
-}
-
-void gl1_4_glEnd(void *_glfuncs)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glEnd();
-}
-
-void gl1_4_glEdgeFlagv(void *_glfuncs, const GLboolean* flag)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glEdgeFlagv(flag);
-}
-
-void gl1_4_glEdgeFlag(void *_glfuncs, GLboolean flag)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glEdgeFlag(flag);
-}
-
-void gl1_4_glColor4usv(void *_glfuncs, const GLushort* v)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glColor4usv(v);
-}
-
-void gl1_4_glColor4us(void *_glfuncs, GLushort red, GLushort green, GLushort blue, GLushort alpha)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glColor4us(red, green, blue, alpha);
-}
-
-void gl1_4_glColor4uiv(void *_glfuncs, const GLuint* v)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glColor4uiv(v);
-}
-
-void gl1_4_glColor4ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue, GLuint alpha)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glColor4ui(red, green, blue, alpha);
-}
-
-void gl1_4_glColor4ubv(void *_glfuncs, const GLubyte* v)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glColor4ubv(v);
-}
-
-void gl1_4_glColor4ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glColor4ub(red, green, blue, alpha);
-}
-
-void gl1_4_glColor4sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glColor4sv(v);
-}
-
-void gl1_4_glColor4s(void *_glfuncs, GLshort red, GLshort green, GLshort blue, GLshort alpha)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glColor4s(red, green, blue, alpha);
-}
-
-void gl1_4_glColor4iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glColor4iv(v);
-}
-
-void gl1_4_glColor4i(void *_glfuncs, GLint red, GLint green, GLint blue, GLint alpha)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glColor4i(red, green, blue, alpha);
-}
-
-void gl1_4_glColor4fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glColor4fv(v);
-}
-
-void gl1_4_glColor4f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glColor4f(red, green, blue, alpha);
-}
-
-void gl1_4_glColor4dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glColor4dv(v);
-}
-
-void gl1_4_glColor4d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glColor4d(red, green, blue, alpha);
-}
-
-void gl1_4_glColor4bv(void *_glfuncs, const GLbyte* v)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glColor4bv(v);
-}
-
-void gl1_4_glColor4b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glColor4b(red, green, blue, alpha);
-}
-
-void gl1_4_glColor3usv(void *_glfuncs, const GLushort* v)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glColor3usv(v);
-}
-
-void gl1_4_glColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glColor3us(red, green, blue);
-}
-
-void gl1_4_glColor3uiv(void *_glfuncs, const GLuint* v)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glColor3uiv(v);
-}
-
-void gl1_4_glColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glColor3ui(red, green, blue);
-}
-
-void gl1_4_glColor3ubv(void *_glfuncs, const GLubyte* v)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glColor3ubv(v);
-}
-
-void gl1_4_glColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glColor3ub(red, green, blue);
-}
-
-void gl1_4_glColor3sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glColor3sv(v);
-}
-
-void gl1_4_glColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glColor3s(red, green, blue);
-}
-
-void gl1_4_glColor3iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glColor3iv(v);
-}
-
-void gl1_4_glColor3i(void *_glfuncs, GLint red, GLint green, GLint blue)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glColor3i(red, green, blue);
-}
-
-void gl1_4_glColor3fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glColor3fv(v);
-}
-
-void gl1_4_glColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glColor3f(red, green, blue);
-}
-
-void gl1_4_glColor3dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glColor3dv(v);
-}
-
-void gl1_4_glColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glColor3d(red, green, blue);
-}
-
-void gl1_4_glColor3bv(void *_glfuncs, const GLbyte* v)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glColor3bv(v);
-}
-
-void gl1_4_glColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glColor3b(red, green, blue);
-}
-
-void gl1_4_glBitmap(void *_glfuncs, GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glBitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
-}
-
-void gl1_4_glBegin(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glBegin(mode);
-}
-
-void gl1_4_glListBase(void *_glfuncs, GLuint base)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glListBase(base);
-}
-
-GLuint gl1_4_glGenLists(void *_glfuncs, GLsizei range_)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- return _qglfuncs->glGenLists(range_);
-}
-
-void gl1_4_glDeleteLists(void *_glfuncs, GLuint list, GLsizei range_)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glDeleteLists(list, range_);
-}
-
-void gl1_4_glCallLists(void *_glfuncs, GLsizei n, GLenum gltype, const GLvoid* lists)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glCallLists(n, gltype, lists);
-}
-
-void gl1_4_glCallList(void *_glfuncs, GLuint list)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glCallList(list);
-}
-
-void gl1_4_glEndList(void *_glfuncs)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glEndList();
-}
-
-void gl1_4_glNewList(void *_glfuncs, GLuint list, GLenum mode)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glNewList(list, mode);
-}
-
-void gl1_4_glPushClientAttrib(void *_glfuncs, GLbitfield mask)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glPushClientAttrib(mask);
-}
-
-void gl1_4_glPopClientAttrib(void *_glfuncs)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glPopClientAttrib();
-}
-
-void gl1_4_glPrioritizeTextures(void *_glfuncs, GLsizei n, const GLuint* textures, const GLfloat* priorities)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glPrioritizeTextures(n, textures, priorities);
-}
-
-GLboolean gl1_4_glAreTexturesResident(void *_glfuncs, GLsizei n, const GLuint* textures, GLboolean* residences)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- return _qglfuncs->glAreTexturesResident(n, textures, residences);
-}
-
-void gl1_4_glVertexPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glVertexPointer(size, gltype, stride, pointer);
-}
-
-void gl1_4_glTexCoordPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glTexCoordPointer(size, gltype, stride, pointer);
-}
-
-void gl1_4_glNormalPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glNormalPointer(gltype, stride, pointer);
-}
-
-void gl1_4_glInterleavedArrays(void *_glfuncs, GLenum format, GLsizei stride, const GLvoid* pointer)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glInterleavedArrays(format, stride, pointer);
-}
-
-void gl1_4_glIndexPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glIndexPointer(gltype, stride, pointer);
-}
-
-void gl1_4_glEnableClientState(void *_glfuncs, GLenum array)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glEnableClientState(array);
-}
-
-void gl1_4_glEdgeFlagPointer(void *_glfuncs, GLsizei stride, const GLvoid* pointer)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glEdgeFlagPointer(stride, pointer);
-}
-
-void gl1_4_glDisableClientState(void *_glfuncs, GLenum array)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glDisableClientState(array);
-}
-
-void gl1_4_glColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glColorPointer(size, gltype, stride, pointer);
-}
-
-void gl1_4_glArrayElement(void *_glfuncs, GLint i)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glArrayElement(i);
-}
-
-void gl1_4_glResetMinmax(void *_glfuncs, GLenum target)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glResetMinmax(target);
-}
-
-void gl1_4_glResetHistogram(void *_glfuncs, GLenum target)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glResetHistogram(target);
-}
-
-void gl1_4_glMinmax(void *_glfuncs, GLenum target, GLenum internalFormat, GLboolean sink)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glMinmax(target, internalFormat, sink);
-}
-
-void gl1_4_glHistogram(void *_glfuncs, GLenum target, GLsizei width, GLenum internalFormat, GLboolean sink)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glHistogram(target, width, internalFormat, sink);
-}
-
-void gl1_4_glGetMinmaxParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glGetMinmaxParameteriv(target, pname, params);
-}
-
-void gl1_4_glGetMinmaxParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glGetMinmaxParameterfv(target, pname, params);
-}
-
-void gl1_4_glGetMinmax(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glGetMinmax(target, reset, format, gltype, values);
-}
-
-void gl1_4_glGetHistogramParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glGetHistogramParameteriv(target, pname, params);
-}
-
-void gl1_4_glGetHistogramParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glGetHistogramParameterfv(target, pname, params);
-}
-
-void gl1_4_glGetHistogram(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glGetHistogram(target, reset, format, gltype, values);
-}
-
-void gl1_4_glSeparableFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* row, const GLvoid* column)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glSeparableFilter2D(target, internalFormat, width, height, format, gltype, row, column);
-}
-
-void gl1_4_glGetSeparableFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* row, GLvoid* column, GLvoid* span)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glGetSeparableFilter(target, format, gltype, row, column, span);
-}
-
-void gl1_4_glGetConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glGetConvolutionParameteriv(target, pname, params);
-}
-
-void gl1_4_glGetConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glGetConvolutionParameterfv(target, pname, params);
-}
-
-void gl1_4_glGetConvolutionFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* image)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glGetConvolutionFilter(target, format, gltype, image);
-}
-
-void gl1_4_glCopyConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glCopyConvolutionFilter2D(target, internalFormat, x, y, width, height);
-}
-
-void gl1_4_glCopyConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glCopyConvolutionFilter1D(target, internalFormat, x, y, width);
-}
-
-void gl1_4_glConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glConvolutionParameteriv(target, pname, params);
-}
-
-void gl1_4_glConvolutionParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint params)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glConvolutionParameteri(target, pname, params);
-}
-
-void gl1_4_glConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glConvolutionParameterfv(target, pname, params);
-}
-
-void gl1_4_glConvolutionParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat params)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glConvolutionParameterf(target, pname, params);
-}
-
-void gl1_4_glConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* image)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glConvolutionFilter2D(target, internalFormat, width, height, format, gltype, image);
-}
-
-void gl1_4_glConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* image)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glConvolutionFilter1D(target, internalFormat, width, format, gltype, image);
-}
-
-void gl1_4_glCopyColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glCopyColorSubTable(target, start, x, y, width);
-}
-
-void gl1_4_glColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum gltype, const GLvoid* data)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glColorSubTable(target, start, count, format, gltype, data);
-}
-
-void gl1_4_glGetColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glGetColorTableParameteriv(target, pname, params);
-}
-
-void gl1_4_glGetColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glGetColorTableParameterfv(target, pname, params);
-}
-
-void gl1_4_glGetColorTable(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* table)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glGetColorTable(target, format, gltype, table);
-}
-
-void gl1_4_glCopyColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glCopyColorTable(target, internalFormat, x, y, width);
-}
-
-void gl1_4_glColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glColorTableParameteriv(target, pname, params);
-}
-
-void gl1_4_glColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glColorTableParameterfv(target, pname, params);
-}
-
-void gl1_4_glColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* table)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glColorTable(target, internalFormat, width, format, gltype, table);
-}
-
-void gl1_4_glMultTransposeMatrixd(void *_glfuncs, const GLdouble* m)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glMultTransposeMatrixd(m);
-}
-
-void gl1_4_glMultTransposeMatrixf(void *_glfuncs, const GLfloat* m)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glMultTransposeMatrixf(m);
-}
-
-void gl1_4_glLoadTransposeMatrixd(void *_glfuncs, const GLdouble* m)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glLoadTransposeMatrixd(m);
-}
-
-void gl1_4_glLoadTransposeMatrixf(void *_glfuncs, const GLfloat* m)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glLoadTransposeMatrixf(m);
-}
-
-void gl1_4_glMultiTexCoord4sv(void *_glfuncs, GLenum target, const GLshort* v)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glMultiTexCoord4sv(target, v);
-}
-
-void gl1_4_glMultiTexCoord4s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glMultiTexCoord4s(target, s, t, r, q);
-}
-
-void gl1_4_glMultiTexCoord4iv(void *_glfuncs, GLenum target, const GLint* v)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glMultiTexCoord4iv(target, v);
-}
-
-void gl1_4_glMultiTexCoord4i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r, GLint q)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glMultiTexCoord4i(target, s, t, r, q);
-}
-
-void gl1_4_glMultiTexCoord4fv(void *_glfuncs, GLenum target, const GLfloat* v)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glMultiTexCoord4fv(target, v);
-}
-
-void gl1_4_glMultiTexCoord4f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glMultiTexCoord4f(target, s, t, r, q);
-}
-
-void gl1_4_glMultiTexCoord4dv(void *_glfuncs, GLenum target, const GLdouble* v)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glMultiTexCoord4dv(target, v);
-}
-
-void gl1_4_glMultiTexCoord4d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glMultiTexCoord4d(target, s, t, r, q);
-}
-
-void gl1_4_glMultiTexCoord3sv(void *_glfuncs, GLenum target, const GLshort* v)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glMultiTexCoord3sv(target, v);
-}
-
-void gl1_4_glMultiTexCoord3s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glMultiTexCoord3s(target, s, t, r);
-}
-
-void gl1_4_glMultiTexCoord3iv(void *_glfuncs, GLenum target, const GLint* v)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glMultiTexCoord3iv(target, v);
-}
-
-void gl1_4_glMultiTexCoord3i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glMultiTexCoord3i(target, s, t, r);
-}
-
-void gl1_4_glMultiTexCoord3fv(void *_glfuncs, GLenum target, const GLfloat* v)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glMultiTexCoord3fv(target, v);
-}
-
-void gl1_4_glMultiTexCoord3f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glMultiTexCoord3f(target, s, t, r);
-}
-
-void gl1_4_glMultiTexCoord3dv(void *_glfuncs, GLenum target, const GLdouble* v)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glMultiTexCoord3dv(target, v);
-}
-
-void gl1_4_glMultiTexCoord3d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glMultiTexCoord3d(target, s, t, r);
-}
-
-void gl1_4_glMultiTexCoord2sv(void *_glfuncs, GLenum target, const GLshort* v)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glMultiTexCoord2sv(target, v);
-}
-
-void gl1_4_glMultiTexCoord2s(void *_glfuncs, GLenum target, GLshort s, GLshort t)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glMultiTexCoord2s(target, s, t);
-}
-
-void gl1_4_glMultiTexCoord2iv(void *_glfuncs, GLenum target, const GLint* v)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glMultiTexCoord2iv(target, v);
-}
-
-void gl1_4_glMultiTexCoord2i(void *_glfuncs, GLenum target, GLint s, GLint t)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glMultiTexCoord2i(target, s, t);
-}
-
-void gl1_4_glMultiTexCoord2fv(void *_glfuncs, GLenum target, const GLfloat* v)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glMultiTexCoord2fv(target, v);
-}
-
-void gl1_4_glMultiTexCoord2f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glMultiTexCoord2f(target, s, t);
-}
-
-void gl1_4_glMultiTexCoord2dv(void *_glfuncs, GLenum target, const GLdouble* v)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glMultiTexCoord2dv(target, v);
-}
-
-void gl1_4_glMultiTexCoord2d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glMultiTexCoord2d(target, s, t);
-}
-
-void gl1_4_glMultiTexCoord1sv(void *_glfuncs, GLenum target, const GLshort* v)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glMultiTexCoord1sv(target, v);
-}
-
-void gl1_4_glMultiTexCoord1s(void *_glfuncs, GLenum target, GLshort s)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glMultiTexCoord1s(target, s);
-}
-
-void gl1_4_glMultiTexCoord1iv(void *_glfuncs, GLenum target, const GLint* v)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glMultiTexCoord1iv(target, v);
-}
-
-void gl1_4_glMultiTexCoord1i(void *_glfuncs, GLenum target, GLint s)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glMultiTexCoord1i(target, s);
-}
-
-void gl1_4_glMultiTexCoord1fv(void *_glfuncs, GLenum target, const GLfloat* v)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glMultiTexCoord1fv(target, v);
-}
-
-void gl1_4_glMultiTexCoord1f(void *_glfuncs, GLenum target, GLfloat s)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glMultiTexCoord1f(target, s);
-}
-
-void gl1_4_glMultiTexCoord1dv(void *_glfuncs, GLenum target, const GLdouble* v)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glMultiTexCoord1dv(target, v);
-}
-
-void gl1_4_glMultiTexCoord1d(void *_glfuncs, GLenum target, GLdouble s)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glMultiTexCoord1d(target, s);
-}
-
-void gl1_4_glClientActiveTexture(void *_glfuncs, GLenum texture)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glClientActiveTexture(texture);
-}
-
-void gl1_4_glWindowPos3sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glWindowPos3sv(v);
-}
-
-void gl1_4_glWindowPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glWindowPos3s(x, y, z);
-}
-
-void gl1_4_glWindowPos3iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glWindowPos3iv(v);
-}
-
-void gl1_4_glWindowPos3i(void *_glfuncs, GLint x, GLint y, GLint z)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glWindowPos3i(x, y, z);
-}
-
-void gl1_4_glWindowPos3fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glWindowPos3fv(v);
-}
-
-void gl1_4_glWindowPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glWindowPos3f(x, y, z);
-}
-
-void gl1_4_glWindowPos3dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glWindowPos3dv(v);
-}
-
-void gl1_4_glWindowPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glWindowPos3d(x, y, z);
-}
-
-void gl1_4_glWindowPos2sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glWindowPos2sv(v);
-}
-
-void gl1_4_glWindowPos2s(void *_glfuncs, GLshort x, GLshort y)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glWindowPos2s(x, y);
-}
-
-void gl1_4_glWindowPos2iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glWindowPos2iv(v);
-}
-
-void gl1_4_glWindowPos2i(void *_glfuncs, GLint x, GLint y)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glWindowPos2i(x, y);
-}
-
-void gl1_4_glWindowPos2fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glWindowPos2fv(v);
-}
-
-void gl1_4_glWindowPos2f(void *_glfuncs, GLfloat x, GLfloat y)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glWindowPos2f(x, y);
-}
-
-void gl1_4_glWindowPos2dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glWindowPos2dv(v);
-}
-
-void gl1_4_glWindowPos2d(void *_glfuncs, GLdouble x, GLdouble y)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glWindowPos2d(x, y);
-}
-
-void gl1_4_glSecondaryColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glSecondaryColorPointer(size, gltype, stride, pointer);
-}
-
-void gl1_4_glSecondaryColor3usv(void *_glfuncs, const GLushort* v)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glSecondaryColor3usv(v);
-}
-
-void gl1_4_glSecondaryColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glSecondaryColor3us(red, green, blue);
-}
-
-void gl1_4_glSecondaryColor3uiv(void *_glfuncs, const GLuint* v)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glSecondaryColor3uiv(v);
-}
-
-void gl1_4_glSecondaryColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glSecondaryColor3ui(red, green, blue);
-}
-
-void gl1_4_glSecondaryColor3ubv(void *_glfuncs, const GLubyte* v)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glSecondaryColor3ubv(v);
-}
-
-void gl1_4_glSecondaryColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glSecondaryColor3ub(red, green, blue);
-}
-
-void gl1_4_glSecondaryColor3sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glSecondaryColor3sv(v);
-}
-
-void gl1_4_glSecondaryColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glSecondaryColor3s(red, green, blue);
-}
-
-void gl1_4_glSecondaryColor3iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glSecondaryColor3iv(v);
-}
-
-void gl1_4_glSecondaryColor3i(void *_glfuncs, GLint red, GLint green, GLint blue)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glSecondaryColor3i(red, green, blue);
-}
-
-void gl1_4_glSecondaryColor3fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glSecondaryColor3fv(v);
-}
-
-void gl1_4_glSecondaryColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glSecondaryColor3f(red, green, blue);
-}
-
-void gl1_4_glSecondaryColor3dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glSecondaryColor3dv(v);
-}
-
-void gl1_4_glSecondaryColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glSecondaryColor3d(red, green, blue);
-}
-
-void gl1_4_glSecondaryColor3bv(void *_glfuncs, const GLbyte* v)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glSecondaryColor3bv(v);
-}
-
-void gl1_4_glSecondaryColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glSecondaryColor3b(red, green, blue);
-}
-
-void gl1_4_glFogCoordPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glFogCoordPointer(gltype, stride, pointer);
-}
-
-void gl1_4_glFogCoorddv(void *_glfuncs, const GLdouble* coord)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glFogCoorddv(coord);
-}
-
-void gl1_4_glFogCoordd(void *_glfuncs, GLdouble coord)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glFogCoordd(coord);
-}
-
-void gl1_4_glFogCoordfv(void *_glfuncs, const GLfloat* coord)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glFogCoordfv(coord);
-}
-
-void gl1_4_glFogCoordf(void *_glfuncs, GLfloat coord)
-{
- QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
- _qglfuncs->glFogCoordf(coord);
-}
-
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.4/funcs.h b/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.4/funcs.h
deleted file mode 100644
index ea657e080..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.4/funcs.h
+++ /dev/null
@@ -1,504 +0,0 @@
-
-// ** file automatically generated by glgen -- do not edit manually **
-
-#ifndef __cplusplus
-#include <inttypes.h>
-#include <stddef.h>
-typedef unsigned int GLenum;
-typedef unsigned char GLboolean;
-typedef unsigned int GLbitfield;
-typedef void GLvoid;
-typedef char GLchar;
-typedef signed char GLbyte; /* 1-byte signed */
-typedef short GLshort; /* 2-byte signed */
-typedef int GLint; /* 4-byte signed */
-typedef unsigned char GLubyte; /* 1-byte unsigned */
-typedef unsigned short GLushort; /* 2-byte unsigned */
-typedef unsigned int GLuint; /* 4-byte unsigned */
-typedef int GLsizei; /* 4-byte signed */
-typedef float GLfloat; /* single precision float */
-typedef float GLclampf; /* single precision float in [0,1] */
-typedef double GLdouble; /* double precision float */
-typedef double GLclampd; /* double precision float in [0,1] */
-typedef int64_t GLint64;
-typedef uint64_t GLuint64;
-typedef ptrdiff_t GLintptr;
-typedef ptrdiff_t GLsizeiptr;
-typedef ptrdiff_t GLintptrARB;
-typedef ptrdiff_t GLsizeiptrARB;
-typedef struct __GLsync *GLsync;
-#endif
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void *gl1_4_funcs();
-
-void gl1_4_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height);
-void gl1_4_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal);
-GLboolean gl1_4_glIsEnabled(void *_glfuncs, GLenum cap);
-void gl1_4_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params);
-void gl1_4_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params);
-void gl1_4_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
-void gl1_4_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
-void gl1_4_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels);
-void gl1_4_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params);
-void gl1_4_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params);
-GLenum gl1_4_glGetError(void *_glfuncs);
-void gl1_4_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params);
-void gl1_4_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params);
-void gl1_4_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels);
-void gl1_4_glReadBuffer(void *_glfuncs, GLenum mode);
-void gl1_4_glPixelStorei(void *_glfuncs, GLenum pname, GLint param);
-void gl1_4_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param);
-void gl1_4_glDepthFunc(void *_glfuncs, GLenum glfunc);
-void gl1_4_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass);
-void gl1_4_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask);
-void gl1_4_glLogicOp(void *_glfuncs, GLenum opcode);
-void gl1_4_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor);
-void gl1_4_glFlush(void *_glfuncs);
-void gl1_4_glFinish(void *_glfuncs);
-void gl1_4_glEnable(void *_glfuncs, GLenum cap);
-void gl1_4_glDisable(void *_glfuncs, GLenum cap);
-void gl1_4_glDepthMask(void *_glfuncs, GLboolean flag);
-void gl1_4_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
-void gl1_4_glStencilMask(void *_glfuncs, GLuint mask);
-void gl1_4_glClearDepth(void *_glfuncs, GLdouble depth);
-void gl1_4_glClearStencil(void *_glfuncs, GLint s);
-void gl1_4_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-void gl1_4_glClear(void *_glfuncs, GLbitfield mask);
-void gl1_4_glDrawBuffer(void *_glfuncs, GLenum mode);
-void gl1_4_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
-void gl1_4_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
-void gl1_4_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
-void gl1_4_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param);
-void gl1_4_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
-void gl1_4_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param);
-void gl1_4_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height);
-void gl1_4_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode);
-void gl1_4_glPointSize(void *_glfuncs, GLfloat size);
-void gl1_4_glLineWidth(void *_glfuncs, GLfloat width);
-void gl1_4_glHint(void *_glfuncs, GLenum target, GLenum mode);
-void gl1_4_glFrontFace(void *_glfuncs, GLenum mode);
-void gl1_4_glCullFace(void *_glfuncs, GLenum mode);
-void gl1_4_glIndexubv(void *_glfuncs, const GLubyte* c);
-void gl1_4_glIndexub(void *_glfuncs, GLubyte c);
-GLboolean gl1_4_glIsTexture(void *_glfuncs, GLuint texture);
-void gl1_4_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures);
-void gl1_4_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures);
-void gl1_4_glBindTexture(void *_glfuncs, GLenum target, GLuint texture);
-void gl1_4_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels);
-void gl1_4_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels);
-void gl1_4_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-void gl1_4_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
-void gl1_4_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-void gl1_4_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
-void gl1_4_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units);
-void gl1_4_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices);
-void gl1_4_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count);
-void gl1_4_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-void gl1_4_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels);
-void gl1_4_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
-void gl1_4_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices);
-void gl1_4_glBlendEquation(void *_glfuncs, GLenum mode);
-void gl1_4_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-void gl1_4_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img);
-void gl1_4_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data);
-void gl1_4_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
-void gl1_4_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
-void gl1_4_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data);
-void gl1_4_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
-void gl1_4_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
-void gl1_4_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert);
-void gl1_4_glActiveTexture(void *_glfuncs, GLenum texture);
-void gl1_4_glPointParameteriv(void *_glfuncs, GLenum pname, const GLint* params);
-void gl1_4_glPointParameteri(void *_glfuncs, GLenum pname, GLint param);
-void gl1_4_glPointParameterfv(void *_glfuncs, GLenum pname, const GLfloat* params);
-void gl1_4_glPointParameterf(void *_glfuncs, GLenum pname, GLfloat param);
-void gl1_4_glMultiDrawArrays(void *_glfuncs, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount);
-void gl1_4_glBlendFuncSeparate(void *_glfuncs, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
-void gl1_4_glTranslatef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
-void gl1_4_glTranslated(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
-void gl1_4_glScalef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
-void gl1_4_glScaled(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
-void gl1_4_glRotatef(void *_glfuncs, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
-void gl1_4_glRotated(void *_glfuncs, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
-void gl1_4_glPushMatrix(void *_glfuncs);
-void gl1_4_glPopMatrix(void *_glfuncs);
-void gl1_4_glOrtho(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
-void gl1_4_glMultMatrixd(void *_glfuncs, const GLdouble* m);
-void gl1_4_glMultMatrixf(void *_glfuncs, const GLfloat* m);
-void gl1_4_glMatrixMode(void *_glfuncs, GLenum mode);
-void gl1_4_glLoadMatrixd(void *_glfuncs, const GLdouble* m);
-void gl1_4_glLoadMatrixf(void *_glfuncs, const GLfloat* m);
-void gl1_4_glLoadIdentity(void *_glfuncs);
-void gl1_4_glFrustum(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
-GLboolean gl1_4_glIsList(void *_glfuncs, GLuint list);
-void gl1_4_glGetTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, GLint* params);
-void gl1_4_glGetTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, GLfloat* params);
-void gl1_4_glGetTexGendv(void *_glfuncs, GLenum coord, GLenum pname, GLdouble* params);
-void gl1_4_glGetTexEnviv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
-void gl1_4_glGetTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
-void gl1_4_glGetPolygonStipple(void *_glfuncs, GLubyte* mask);
-void gl1_4_glGetPixelMapusv(void *_glfuncs, GLenum glmap, GLushort* values);
-void gl1_4_glGetPixelMapuiv(void *_glfuncs, GLenum glmap, GLuint* values);
-void gl1_4_glGetPixelMapfv(void *_glfuncs, GLenum glmap, GLfloat* values);
-void gl1_4_glGetMaterialiv(void *_glfuncs, GLenum face, GLenum pname, GLint* params);
-void gl1_4_glGetMaterialfv(void *_glfuncs, GLenum face, GLenum pname, GLfloat* params);
-void gl1_4_glGetMapiv(void *_glfuncs, GLenum target, GLenum query, GLint* v);
-void gl1_4_glGetMapfv(void *_glfuncs, GLenum target, GLenum query, GLfloat* v);
-void gl1_4_glGetMapdv(void *_glfuncs, GLenum target, GLenum query, GLdouble* v);
-void gl1_4_glGetLightiv(void *_glfuncs, GLenum light, GLenum pname, GLint* params);
-void gl1_4_glGetLightfv(void *_glfuncs, GLenum light, GLenum pname, GLfloat* params);
-void gl1_4_glGetClipPlane(void *_glfuncs, GLenum plane, GLdouble* equation);
-void gl1_4_glDrawPixels(void *_glfuncs, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels);
-void gl1_4_glCopyPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum gltype);
-void gl1_4_glPixelMapusv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLushort* values);
-void gl1_4_glPixelMapuiv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLuint* values);
-void gl1_4_glPixelMapfv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLfloat* values);
-void gl1_4_glPixelTransferi(void *_glfuncs, GLenum pname, GLint param);
-void gl1_4_glPixelTransferf(void *_glfuncs, GLenum pname, GLfloat param);
-void gl1_4_glPixelZoom(void *_glfuncs, GLfloat xfactor, GLfloat yfactor);
-void gl1_4_glAlphaFunc(void *_glfuncs, GLenum glfunc, GLfloat ref);
-void gl1_4_glEvalPoint2(void *_glfuncs, GLint i, GLint j);
-void gl1_4_glEvalMesh2(void *_glfuncs, GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
-void gl1_4_glEvalPoint1(void *_glfuncs, GLint i);
-void gl1_4_glEvalMesh1(void *_glfuncs, GLenum mode, GLint i1, GLint i2);
-void gl1_4_glEvalCoord2fv(void *_glfuncs, const GLfloat* u);
-void gl1_4_glEvalCoord2f(void *_glfuncs, GLfloat u, GLfloat v);
-void gl1_4_glEvalCoord2dv(void *_glfuncs, const GLdouble* u);
-void gl1_4_glEvalCoord2d(void *_glfuncs, GLdouble u, GLdouble v);
-void gl1_4_glEvalCoord1fv(void *_glfuncs, const GLfloat* u);
-void gl1_4_glEvalCoord1f(void *_glfuncs, GLfloat u);
-void gl1_4_glEvalCoord1dv(void *_glfuncs, const GLdouble* u);
-void gl1_4_glEvalCoord1d(void *_glfuncs, GLdouble u);
-void gl1_4_glMapGrid2f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
-void gl1_4_glMapGrid2d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
-void gl1_4_glMapGrid1f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2);
-void gl1_4_glMapGrid1d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2);
-void gl1_4_glMap2f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points);
-void gl1_4_glMap2d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points);
-void gl1_4_glMap1f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points);
-void gl1_4_glMap1d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points);
-void gl1_4_glPushAttrib(void *_glfuncs, GLbitfield mask);
-void gl1_4_glPopAttrib(void *_glfuncs);
-void gl1_4_glAccum(void *_glfuncs, GLenum op, GLfloat value);
-void gl1_4_glIndexMask(void *_glfuncs, GLuint mask);
-void gl1_4_glClearIndex(void *_glfuncs, GLfloat c);
-void gl1_4_glClearAccum(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-void gl1_4_glPushName(void *_glfuncs, GLuint name);
-void gl1_4_glPopName(void *_glfuncs);
-void gl1_4_glPassThrough(void *_glfuncs, GLfloat token);
-void gl1_4_glLoadName(void *_glfuncs, GLuint name);
-void gl1_4_glInitNames(void *_glfuncs);
-GLint gl1_4_glRenderMode(void *_glfuncs, GLenum mode);
-void gl1_4_glSelectBuffer(void *_glfuncs, GLsizei size, GLuint* buffer);
-void gl1_4_glFeedbackBuffer(void *_glfuncs, GLsizei size, GLenum gltype, GLfloat* buffer);
-void gl1_4_glTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, const GLint* params);
-void gl1_4_glTexGeni(void *_glfuncs, GLenum coord, GLenum pname, GLint param);
-void gl1_4_glTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, const GLfloat* params);
-void gl1_4_glTexGenf(void *_glfuncs, GLenum coord, GLenum pname, GLfloat param);
-void gl1_4_glTexGendv(void *_glfuncs, GLenum coord, GLenum pname, const GLdouble* params);
-void gl1_4_glTexGend(void *_glfuncs, GLenum coord, GLenum pname, GLdouble param);
-void gl1_4_glTexEnviv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
-void gl1_4_glTexEnvi(void *_glfuncs, GLenum target, GLenum pname, GLint param);
-void gl1_4_glTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
-void gl1_4_glTexEnvf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param);
-void gl1_4_glShadeModel(void *_glfuncs, GLenum mode);
-void gl1_4_glPolygonStipple(void *_glfuncs, const GLubyte* mask);
-void gl1_4_glMaterialiv(void *_glfuncs, GLenum face, GLenum pname, const GLint* params);
-void gl1_4_glMateriali(void *_glfuncs, GLenum face, GLenum pname, GLint param);
-void gl1_4_glMaterialfv(void *_glfuncs, GLenum face, GLenum pname, const GLfloat* params);
-void gl1_4_glMaterialf(void *_glfuncs, GLenum face, GLenum pname, GLfloat param);
-void gl1_4_glLineStipple(void *_glfuncs, GLint factor, GLushort pattern);
-void gl1_4_glLightModeliv(void *_glfuncs, GLenum pname, const GLint* params);
-void gl1_4_glLightModeli(void *_glfuncs, GLenum pname, GLint param);
-void gl1_4_glLightModelfv(void *_glfuncs, GLenum pname, const GLfloat* params);
-void gl1_4_glLightModelf(void *_glfuncs, GLenum pname, GLfloat param);
-void gl1_4_glLightiv(void *_glfuncs, GLenum light, GLenum pname, const GLint* params);
-void gl1_4_glLighti(void *_glfuncs, GLenum light, GLenum pname, GLint param);
-void gl1_4_glLightfv(void *_glfuncs, GLenum light, GLenum pname, const GLfloat* params);
-void gl1_4_glLightf(void *_glfuncs, GLenum light, GLenum pname, GLfloat param);
-void gl1_4_glFogiv(void *_glfuncs, GLenum pname, const GLint* params);
-void gl1_4_glFogi(void *_glfuncs, GLenum pname, GLint param);
-void gl1_4_glFogfv(void *_glfuncs, GLenum pname, const GLfloat* params);
-void gl1_4_glFogf(void *_glfuncs, GLenum pname, GLfloat param);
-void gl1_4_glColorMaterial(void *_glfuncs, GLenum face, GLenum mode);
-void gl1_4_glClipPlane(void *_glfuncs, GLenum plane, const GLdouble* equation);
-void gl1_4_glVertex4sv(void *_glfuncs, const GLshort* v);
-void gl1_4_glVertex4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w);
-void gl1_4_glVertex4iv(void *_glfuncs, const GLint* v);
-void gl1_4_glVertex4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w);
-void gl1_4_glVertex4fv(void *_glfuncs, const GLfloat* v);
-void gl1_4_glVertex4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-void gl1_4_glVertex4dv(void *_glfuncs, const GLdouble* v);
-void gl1_4_glVertex4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-void gl1_4_glVertex3sv(void *_glfuncs, const GLshort* v);
-void gl1_4_glVertex3s(void *_glfuncs, GLshort x, GLshort y, GLshort z);
-void gl1_4_glVertex3iv(void *_glfuncs, const GLint* v);
-void gl1_4_glVertex3i(void *_glfuncs, GLint x, GLint y, GLint z);
-void gl1_4_glVertex3fv(void *_glfuncs, const GLfloat* v);
-void gl1_4_glVertex3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
-void gl1_4_glVertex3dv(void *_glfuncs, const GLdouble* v);
-void gl1_4_glVertex3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
-void gl1_4_glVertex2sv(void *_glfuncs, const GLshort* v);
-void gl1_4_glVertex2s(void *_glfuncs, GLshort x, GLshort y);
-void gl1_4_glVertex2iv(void *_glfuncs, const GLint* v);
-void gl1_4_glVertex2i(void *_glfuncs, GLint x, GLint y);
-void gl1_4_glVertex2fv(void *_glfuncs, const GLfloat* v);
-void gl1_4_glVertex2f(void *_glfuncs, GLfloat x, GLfloat y);
-void gl1_4_glVertex2dv(void *_glfuncs, const GLdouble* v);
-void gl1_4_glVertex2d(void *_glfuncs, GLdouble x, GLdouble y);
-void gl1_4_glTexCoord4sv(void *_glfuncs, const GLshort* v);
-void gl1_4_glTexCoord4s(void *_glfuncs, GLshort s, GLshort t, GLshort r, GLshort q);
-void gl1_4_glTexCoord4iv(void *_glfuncs, const GLint* v);
-void gl1_4_glTexCoord4i(void *_glfuncs, GLint s, GLint t, GLint r, GLint q);
-void gl1_4_glTexCoord4fv(void *_glfuncs, const GLfloat* v);
-void gl1_4_glTexCoord4f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
-void gl1_4_glTexCoord4dv(void *_glfuncs, const GLdouble* v);
-void gl1_4_glTexCoord4d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
-void gl1_4_glTexCoord3sv(void *_glfuncs, const GLshort* v);
-void gl1_4_glTexCoord3s(void *_glfuncs, GLshort s, GLshort t, GLshort r);
-void gl1_4_glTexCoord3iv(void *_glfuncs, const GLint* v);
-void gl1_4_glTexCoord3i(void *_glfuncs, GLint s, GLint t, GLint r);
-void gl1_4_glTexCoord3fv(void *_glfuncs, const GLfloat* v);
-void gl1_4_glTexCoord3f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r);
-void gl1_4_glTexCoord3dv(void *_glfuncs, const GLdouble* v);
-void gl1_4_glTexCoord3d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r);
-void gl1_4_glTexCoord2sv(void *_glfuncs, const GLshort* v);
-void gl1_4_glTexCoord2s(void *_glfuncs, GLshort s, GLshort t);
-void gl1_4_glTexCoord2iv(void *_glfuncs, const GLint* v);
-void gl1_4_glTexCoord2i(void *_glfuncs, GLint s, GLint t);
-void gl1_4_glTexCoord2fv(void *_glfuncs, const GLfloat* v);
-void gl1_4_glTexCoord2f(void *_glfuncs, GLfloat s, GLfloat t);
-void gl1_4_glTexCoord2dv(void *_glfuncs, const GLdouble* v);
-void gl1_4_glTexCoord2d(void *_glfuncs, GLdouble s, GLdouble t);
-void gl1_4_glTexCoord1sv(void *_glfuncs, const GLshort* v);
-void gl1_4_glTexCoord1s(void *_glfuncs, GLshort s);
-void gl1_4_glTexCoord1iv(void *_glfuncs, const GLint* v);
-void gl1_4_glTexCoord1i(void *_glfuncs, GLint s);
-void gl1_4_glTexCoord1fv(void *_glfuncs, const GLfloat* v);
-void gl1_4_glTexCoord1f(void *_glfuncs, GLfloat s);
-void gl1_4_glTexCoord1dv(void *_glfuncs, const GLdouble* v);
-void gl1_4_glTexCoord1d(void *_glfuncs, GLdouble s);
-void gl1_4_glRectsv(void *_glfuncs, const GLshort* v1, const GLshort* v2);
-void gl1_4_glRects(void *_glfuncs, GLshort x1, GLshort y1, GLshort x2, GLshort y2);
-void gl1_4_glRectiv(void *_glfuncs, const GLint* v1, const GLint* v2);
-void gl1_4_glRecti(void *_glfuncs, GLint x1, GLint y1, GLint x2, GLint y2);
-void gl1_4_glRectfv(void *_glfuncs, const GLfloat* v1, const GLfloat* v2);
-void gl1_4_glRectf(void *_glfuncs, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
-void gl1_4_glRectdv(void *_glfuncs, const GLdouble* v1, const GLdouble* v2);
-void gl1_4_glRectd(void *_glfuncs, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
-void gl1_4_glRasterPos4sv(void *_glfuncs, const GLshort* v);
-void gl1_4_glRasterPos4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w);
-void gl1_4_glRasterPos4iv(void *_glfuncs, const GLint* v);
-void gl1_4_glRasterPos4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w);
-void gl1_4_glRasterPos4fv(void *_glfuncs, const GLfloat* v);
-void gl1_4_glRasterPos4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-void gl1_4_glRasterPos4dv(void *_glfuncs, const GLdouble* v);
-void gl1_4_glRasterPos4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-void gl1_4_glRasterPos3sv(void *_glfuncs, const GLshort* v);
-void gl1_4_glRasterPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z);
-void gl1_4_glRasterPos3iv(void *_glfuncs, const GLint* v);
-void gl1_4_glRasterPos3i(void *_glfuncs, GLint x, GLint y, GLint z);
-void gl1_4_glRasterPos3fv(void *_glfuncs, const GLfloat* v);
-void gl1_4_glRasterPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
-void gl1_4_glRasterPos3dv(void *_glfuncs, const GLdouble* v);
-void gl1_4_glRasterPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
-void gl1_4_glRasterPos2sv(void *_glfuncs, const GLshort* v);
-void gl1_4_glRasterPos2s(void *_glfuncs, GLshort x, GLshort y);
-void gl1_4_glRasterPos2iv(void *_glfuncs, const GLint* v);
-void gl1_4_glRasterPos2i(void *_glfuncs, GLint x, GLint y);
-void gl1_4_glRasterPos2fv(void *_glfuncs, const GLfloat* v);
-void gl1_4_glRasterPos2f(void *_glfuncs, GLfloat x, GLfloat y);
-void gl1_4_glRasterPos2dv(void *_glfuncs, const GLdouble* v);
-void gl1_4_glRasterPos2d(void *_glfuncs, GLdouble x, GLdouble y);
-void gl1_4_glNormal3sv(void *_glfuncs, const GLshort* v);
-void gl1_4_glNormal3s(void *_glfuncs, GLshort nx, GLshort ny, GLshort nz);
-void gl1_4_glNormal3iv(void *_glfuncs, const GLint* v);
-void gl1_4_glNormal3i(void *_glfuncs, GLint nx, GLint ny, GLint nz);
-void gl1_4_glNormal3fv(void *_glfuncs, const GLfloat* v);
-void gl1_4_glNormal3f(void *_glfuncs, GLfloat nx, GLfloat ny, GLfloat nz);
-void gl1_4_glNormal3dv(void *_glfuncs, const GLdouble* v);
-void gl1_4_glNormal3d(void *_glfuncs, GLdouble nx, GLdouble ny, GLdouble nz);
-void gl1_4_glNormal3bv(void *_glfuncs, const GLbyte* v);
-void gl1_4_glNormal3b(void *_glfuncs, GLbyte nx, GLbyte ny, GLbyte nz);
-void gl1_4_glIndexsv(void *_glfuncs, const GLshort* c);
-void gl1_4_glIndexs(void *_glfuncs, GLshort c);
-void gl1_4_glIndexiv(void *_glfuncs, const GLint* c);
-void gl1_4_glIndexi(void *_glfuncs, GLint c);
-void gl1_4_glIndexfv(void *_glfuncs, const GLfloat* c);
-void gl1_4_glIndexf(void *_glfuncs, GLfloat c);
-void gl1_4_glIndexdv(void *_glfuncs, const GLdouble* c);
-void gl1_4_glIndexd(void *_glfuncs, GLdouble c);
-void gl1_4_glEnd(void *_glfuncs);
-void gl1_4_glEdgeFlagv(void *_glfuncs, const GLboolean* flag);
-void gl1_4_glEdgeFlag(void *_glfuncs, GLboolean flag);
-void gl1_4_glColor4usv(void *_glfuncs, const GLushort* v);
-void gl1_4_glColor4us(void *_glfuncs, GLushort red, GLushort green, GLushort blue, GLushort alpha);
-void gl1_4_glColor4uiv(void *_glfuncs, const GLuint* v);
-void gl1_4_glColor4ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue, GLuint alpha);
-void gl1_4_glColor4ubv(void *_glfuncs, const GLubyte* v);
-void gl1_4_glColor4ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
-void gl1_4_glColor4sv(void *_glfuncs, const GLshort* v);
-void gl1_4_glColor4s(void *_glfuncs, GLshort red, GLshort green, GLshort blue, GLshort alpha);
-void gl1_4_glColor4iv(void *_glfuncs, const GLint* v);
-void gl1_4_glColor4i(void *_glfuncs, GLint red, GLint green, GLint blue, GLint alpha);
-void gl1_4_glColor4fv(void *_glfuncs, const GLfloat* v);
-void gl1_4_glColor4f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-void gl1_4_glColor4dv(void *_glfuncs, const GLdouble* v);
-void gl1_4_glColor4d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
-void gl1_4_glColor4bv(void *_glfuncs, const GLbyte* v);
-void gl1_4_glColor4b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
-void gl1_4_glColor3usv(void *_glfuncs, const GLushort* v);
-void gl1_4_glColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue);
-void gl1_4_glColor3uiv(void *_glfuncs, const GLuint* v);
-void gl1_4_glColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue);
-void gl1_4_glColor3ubv(void *_glfuncs, const GLubyte* v);
-void gl1_4_glColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue);
-void gl1_4_glColor3sv(void *_glfuncs, const GLshort* v);
-void gl1_4_glColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue);
-void gl1_4_glColor3iv(void *_glfuncs, const GLint* v);
-void gl1_4_glColor3i(void *_glfuncs, GLint red, GLint green, GLint blue);
-void gl1_4_glColor3fv(void *_glfuncs, const GLfloat* v);
-void gl1_4_glColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue);
-void gl1_4_glColor3dv(void *_glfuncs, const GLdouble* v);
-void gl1_4_glColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue);
-void gl1_4_glColor3bv(void *_glfuncs, const GLbyte* v);
-void gl1_4_glColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue);
-void gl1_4_glBitmap(void *_glfuncs, GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap);
-void gl1_4_glBegin(void *_glfuncs, GLenum mode);
-void gl1_4_glListBase(void *_glfuncs, GLuint base);
-GLuint gl1_4_glGenLists(void *_glfuncs, GLsizei range_);
-void gl1_4_glDeleteLists(void *_glfuncs, GLuint list, GLsizei range_);
-void gl1_4_glCallLists(void *_glfuncs, GLsizei n, GLenum gltype, const GLvoid* lists);
-void gl1_4_glCallList(void *_glfuncs, GLuint list);
-void gl1_4_glEndList(void *_glfuncs);
-void gl1_4_glNewList(void *_glfuncs, GLuint list, GLenum mode);
-void gl1_4_glPushClientAttrib(void *_glfuncs, GLbitfield mask);
-void gl1_4_glPopClientAttrib(void *_glfuncs);
-void gl1_4_glPrioritizeTextures(void *_glfuncs, GLsizei n, const GLuint* textures, const GLfloat* priorities);
-GLboolean gl1_4_glAreTexturesResident(void *_glfuncs, GLsizei n, const GLuint* textures, GLboolean* residences);
-void gl1_4_glVertexPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
-void gl1_4_glTexCoordPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
-void gl1_4_glNormalPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer);
-void gl1_4_glInterleavedArrays(void *_glfuncs, GLenum format, GLsizei stride, const GLvoid* pointer);
-void gl1_4_glIndexPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer);
-void gl1_4_glEnableClientState(void *_glfuncs, GLenum array);
-void gl1_4_glEdgeFlagPointer(void *_glfuncs, GLsizei stride, const GLvoid* pointer);
-void gl1_4_glDisableClientState(void *_glfuncs, GLenum array);
-void gl1_4_glColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
-void gl1_4_glArrayElement(void *_glfuncs, GLint i);
-void gl1_4_glResetMinmax(void *_glfuncs, GLenum target);
-void gl1_4_glResetHistogram(void *_glfuncs, GLenum target);
-void gl1_4_glMinmax(void *_glfuncs, GLenum target, GLenum internalFormat, GLboolean sink);
-void gl1_4_glHistogram(void *_glfuncs, GLenum target, GLsizei width, GLenum internalFormat, GLboolean sink);
-void gl1_4_glGetMinmaxParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
-void gl1_4_glGetMinmaxParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
-void gl1_4_glGetMinmax(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values);
-void gl1_4_glGetHistogramParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
-void gl1_4_glGetHistogramParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
-void gl1_4_glGetHistogram(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values);
-void gl1_4_glSeparableFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* row, const GLvoid* column);
-void gl1_4_glGetSeparableFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* row, GLvoid* column, GLvoid* span);
-void gl1_4_glGetConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
-void gl1_4_glGetConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
-void gl1_4_glGetConvolutionFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* image);
-void gl1_4_glCopyConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height);
-void gl1_4_glCopyConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width);
-void gl1_4_glConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
-void gl1_4_glConvolutionParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint params);
-void gl1_4_glConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
-void gl1_4_glConvolutionParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat params);
-void gl1_4_glConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* image);
-void gl1_4_glConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* image);
-void gl1_4_glCopyColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
-void gl1_4_glColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum gltype, const GLvoid* data);
-void gl1_4_glGetColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
-void gl1_4_glGetColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
-void gl1_4_glGetColorTable(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* table);
-void gl1_4_glCopyColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width);
-void gl1_4_glColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
-void gl1_4_glColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
-void gl1_4_glColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* table);
-void gl1_4_glMultTransposeMatrixd(void *_glfuncs, const GLdouble* m);
-void gl1_4_glMultTransposeMatrixf(void *_glfuncs, const GLfloat* m);
-void gl1_4_glLoadTransposeMatrixd(void *_glfuncs, const GLdouble* m);
-void gl1_4_glLoadTransposeMatrixf(void *_glfuncs, const GLfloat* m);
-void gl1_4_glMultiTexCoord4sv(void *_glfuncs, GLenum target, const GLshort* v);
-void gl1_4_glMultiTexCoord4s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
-void gl1_4_glMultiTexCoord4iv(void *_glfuncs, GLenum target, const GLint* v);
-void gl1_4_glMultiTexCoord4i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r, GLint q);
-void gl1_4_glMultiTexCoord4fv(void *_glfuncs, GLenum target, const GLfloat* v);
-void gl1_4_glMultiTexCoord4f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
-void gl1_4_glMultiTexCoord4dv(void *_glfuncs, GLenum target, const GLdouble* v);
-void gl1_4_glMultiTexCoord4d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
-void gl1_4_glMultiTexCoord3sv(void *_glfuncs, GLenum target, const GLshort* v);
-void gl1_4_glMultiTexCoord3s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r);
-void gl1_4_glMultiTexCoord3iv(void *_glfuncs, GLenum target, const GLint* v);
-void gl1_4_glMultiTexCoord3i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r);
-void gl1_4_glMultiTexCoord3fv(void *_glfuncs, GLenum target, const GLfloat* v);
-void gl1_4_glMultiTexCoord3f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r);
-void gl1_4_glMultiTexCoord3dv(void *_glfuncs, GLenum target, const GLdouble* v);
-void gl1_4_glMultiTexCoord3d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r);
-void gl1_4_glMultiTexCoord2sv(void *_glfuncs, GLenum target, const GLshort* v);
-void gl1_4_glMultiTexCoord2s(void *_glfuncs, GLenum target, GLshort s, GLshort t);
-void gl1_4_glMultiTexCoord2iv(void *_glfuncs, GLenum target, const GLint* v);
-void gl1_4_glMultiTexCoord2i(void *_glfuncs, GLenum target, GLint s, GLint t);
-void gl1_4_glMultiTexCoord2fv(void *_glfuncs, GLenum target, const GLfloat* v);
-void gl1_4_glMultiTexCoord2f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t);
-void gl1_4_glMultiTexCoord2dv(void *_glfuncs, GLenum target, const GLdouble* v);
-void gl1_4_glMultiTexCoord2d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t);
-void gl1_4_glMultiTexCoord1sv(void *_glfuncs, GLenum target, const GLshort* v);
-void gl1_4_glMultiTexCoord1s(void *_glfuncs, GLenum target, GLshort s);
-void gl1_4_glMultiTexCoord1iv(void *_glfuncs, GLenum target, const GLint* v);
-void gl1_4_glMultiTexCoord1i(void *_glfuncs, GLenum target, GLint s);
-void gl1_4_glMultiTexCoord1fv(void *_glfuncs, GLenum target, const GLfloat* v);
-void gl1_4_glMultiTexCoord1f(void *_glfuncs, GLenum target, GLfloat s);
-void gl1_4_glMultiTexCoord1dv(void *_glfuncs, GLenum target, const GLdouble* v);
-void gl1_4_glMultiTexCoord1d(void *_glfuncs, GLenum target, GLdouble s);
-void gl1_4_glClientActiveTexture(void *_glfuncs, GLenum texture);
-void gl1_4_glWindowPos3sv(void *_glfuncs, const GLshort* v);
-void gl1_4_glWindowPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z);
-void gl1_4_glWindowPos3iv(void *_glfuncs, const GLint* v);
-void gl1_4_glWindowPos3i(void *_glfuncs, GLint x, GLint y, GLint z);
-void gl1_4_glWindowPos3fv(void *_glfuncs, const GLfloat* v);
-void gl1_4_glWindowPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
-void gl1_4_glWindowPos3dv(void *_glfuncs, const GLdouble* v);
-void gl1_4_glWindowPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
-void gl1_4_glWindowPos2sv(void *_glfuncs, const GLshort* v);
-void gl1_4_glWindowPos2s(void *_glfuncs, GLshort x, GLshort y);
-void gl1_4_glWindowPos2iv(void *_glfuncs, const GLint* v);
-void gl1_4_glWindowPos2i(void *_glfuncs, GLint x, GLint y);
-void gl1_4_glWindowPos2fv(void *_glfuncs, const GLfloat* v);
-void gl1_4_glWindowPos2f(void *_glfuncs, GLfloat x, GLfloat y);
-void gl1_4_glWindowPos2dv(void *_glfuncs, const GLdouble* v);
-void gl1_4_glWindowPos2d(void *_glfuncs, GLdouble x, GLdouble y);
-void gl1_4_glSecondaryColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
-void gl1_4_glSecondaryColor3usv(void *_glfuncs, const GLushort* v);
-void gl1_4_glSecondaryColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue);
-void gl1_4_glSecondaryColor3uiv(void *_glfuncs, const GLuint* v);
-void gl1_4_glSecondaryColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue);
-void gl1_4_glSecondaryColor3ubv(void *_glfuncs, const GLubyte* v);
-void gl1_4_glSecondaryColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue);
-void gl1_4_glSecondaryColor3sv(void *_glfuncs, const GLshort* v);
-void gl1_4_glSecondaryColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue);
-void gl1_4_glSecondaryColor3iv(void *_glfuncs, const GLint* v);
-void gl1_4_glSecondaryColor3i(void *_glfuncs, GLint red, GLint green, GLint blue);
-void gl1_4_glSecondaryColor3fv(void *_glfuncs, const GLfloat* v);
-void gl1_4_glSecondaryColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue);
-void gl1_4_glSecondaryColor3dv(void *_glfuncs, const GLdouble* v);
-void gl1_4_glSecondaryColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue);
-void gl1_4_glSecondaryColor3bv(void *_glfuncs, const GLbyte* v);
-void gl1_4_glSecondaryColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue);
-void gl1_4_glFogCoordPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer);
-void gl1_4_glFogCoorddv(void *_glfuncs, const GLdouble* coord);
-void gl1_4_glFogCoordd(void *_glfuncs, GLdouble coord);
-void gl1_4_glFogCoordfv(void *_glfuncs, const GLfloat* coord);
-void gl1_4_glFogCoordf(void *_glfuncs, GLfloat coord);
-
-
-#ifdef __cplusplus
-} // extern "C"
-#endif
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.4/gl.go b/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.4/gl.go
deleted file mode 100644
index 6ddbc2441..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.4/gl.go
+++ /dev/null
@@ -1,3892 +0,0 @@
-// ** file automatically generated by glgen -- do not edit manually **
-
-package GL
-
-// #cgo CXXFLAGS: -std=c++0x -pedantic-errors -Wall -fno-strict-aliasing
-// #cgo LDFLAGS: -lstdc++
-// #cgo pkg-config: Qt5Core Qt5OpenGL
-//
-// #include "funcs.h"
-//
-// void free(void*);
-//
-import "C"
-
-import (
- "fmt"
- "reflect"
- "unsafe"
-
- "gopkg.in/qml.v1/gl/glbase"
-)
-
-// API returns a value that offers methods matching the OpenGL version 1.4 API.
-//
-// The returned API must not be used after the provided OpenGL context becomes invalid.
-func API(context glbase.Contexter) *GL {
- gl := &GL{}
- gl.funcs = C.gl1_4_funcs()
- if gl.funcs == nil {
- panic(fmt.Errorf("OpenGL version 1.4 is not available"))
- }
- return gl
-}
-
-// GL implements the OpenGL version 1.4 API. Values of this
-// type must be created via the API function, and it must not be used after
-// the associated OpenGL context becomes invalid.
-type GL struct {
- funcs unsafe.Pointer
-}
-
-const (
- FALSE = 0
- TRUE = 1
- NONE = 0
-
- BYTE = 0x1400
- UNSIGNED_BYTE = 0x1401
- SHORT = 0x1402
- UNSIGNED_SHORT = 0x1403
- INT = 0x1404
- UNSIGNED_INT = 0x1405
- FLOAT = 0x1406
- N2_BYTES = 0x1407
- N3_BYTES = 0x1408
- N4_BYTES = 0x1409
- DOUBLE = 0x140A
-
- ACCUM = 0x0100
- LOAD = 0x0101
- RETURN = 0x0102
- MULT = 0x0103
- ADD = 0x0104
-
- ACCUM_BUFFER_BIT = 0x00000200
- ALL_ATTRIB_BITS = 0xFFFFFFFF
- COLOR_BUFFER_BIT = 0x00004000
- CURRENT_BIT = 0x00000001
- DEPTH_BUFFER_BIT = 0x00000100
- ENABLE_BIT = 0x00002000
- EVAL_BIT = 0x00010000
- FOG_BIT = 0x00000080
- HINT_BIT = 0x00008000
- LIGHTING_BIT = 0x00000040
- LINE_BIT = 0x00000004
- LIST_BIT = 0x00020000
- MULTISAMPLE_BIT = 0x20000000
- PIXEL_MODE_BIT = 0x00000020
- POINT_BIT = 0x00000002
- POLYGON_BIT = 0x00000008
- POLYGON_STIPPLE_BIT = 0x00000010
- SCISSOR_BIT = 0x00080000
- STENCIL_BUFFER_BIT = 0x00000400
- TEXTURE_BIT = 0x00040000
- TRANSFORM_BIT = 0x00001000
- VIEWPORT_BIT = 0x00000800
-
- ALWAYS = 0x0207
- EQUAL = 0x0202
- GEQUAL = 0x0206
- GREATER = 0x0204
- LEQUAL = 0x0203
- LESS = 0x0201
- NEVER = 0x0200
- NOTEQUAL = 0x0205
-
- LOGIC_OP = 0x0BF1
-
- DST_ALPHA = 0x0304
- ONE = 1
- ONE_MINUS_DST_ALPHA = 0x0305
- ONE_MINUS_SRC_ALPHA = 0x0303
- ONE_MINUS_SRC_COLOR = 0x0301
- SRC_ALPHA = 0x0302
- SRC_COLOR = 0x0300
- ZERO = 0
-
- DST_COLOR = 0x0306
- ONE_MINUS_DST_COLOR = 0x0307
- SRC_ALPHA_SATURATE = 0x0308
-
- CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF
- CLIENT_PIXEL_STORE_BIT = 0x00000001
- CLIENT_VERTEX_ARRAY_BIT = 0x00000002
-
- CLIP_PLANE0 = 0x3000
- CLIP_PLANE1 = 0x3001
- CLIP_PLANE2 = 0x3002
- CLIP_PLANE3 = 0x3003
- CLIP_PLANE4 = 0x3004
- CLIP_PLANE5 = 0x3005
-
- BACK = 0x0405
- FRONT = 0x0404
- FRONT_AND_BACK = 0x0408
-
- AMBIENT = 0x1200
- AMBIENT_AND_DIFFUSE = 0x1602
- DIFFUSE = 0x1201
- EMISSION = 0x1600
- SPECULAR = 0x1202
-
- AUX0 = 0x0409
- AUX1 = 0x040A
- AUX2 = 0x040B
- AUX3 = 0x040C
- BACK_LEFT = 0x0402
- BACK_RIGHT = 0x0403
- FRONT_LEFT = 0x0400
- FRONT_RIGHT = 0x0401
- LEFT = 0x0406
- RIGHT = 0x0407
-
- ALPHA_TEST = 0x0BC0
- AUTO_NORMAL = 0x0D80
- BLEND = 0x0BE2
- COLOR_ARRAY = 0x8076
- COLOR_LOGIC_OP = 0x0BF2
- COLOR_MATERIAL = 0x0B57
- CULL_FACE = 0x0B44
- DEPTH_TEST = 0x0B71
- DITHER = 0x0BD0
- EDGE_FLAG_ARRAY = 0x8079
- FOG = 0x0B60
- INDEX_ARRAY = 0x8077
- INDEX_LOGIC_OP = 0x0BF1
- LIGHT0 = 0x4000
- LIGHT1 = 0x4001
- LIGHT2 = 0x4002
- LIGHT3 = 0x4003
- LIGHT4 = 0x4004
- LIGHT5 = 0x4005
- LIGHT6 = 0x4006
- LIGHT7 = 0x4007
- LIGHTING = 0x0B50
- LINE_SMOOTH = 0x0B20
- LINE_STIPPLE = 0x0B24
- MAP1_COLOR_4 = 0x0D90
- MAP1_INDEX = 0x0D91
- MAP1_NORMAL = 0x0D92
- MAP1_TEXTURE_COORD_1 = 0x0D93
- MAP1_TEXTURE_COORD_2 = 0x0D94
- MAP1_TEXTURE_COORD_3 = 0x0D95
- MAP1_TEXTURE_COORD_4 = 0x0D96
- MAP1_VERTEX_3 = 0x0D97
- MAP1_VERTEX_4 = 0x0D98
- MAP2_COLOR_4 = 0x0DB0
- MAP2_INDEX = 0x0DB1
- MAP2_NORMAL = 0x0DB2
- MAP2_TEXTURE_COORD_1 = 0x0DB3
- MAP2_TEXTURE_COORD_2 = 0x0DB4
- MAP2_TEXTURE_COORD_3 = 0x0DB5
- MAP2_TEXTURE_COORD_4 = 0x0DB6
- MAP2_VERTEX_3 = 0x0DB7
- MAP2_VERTEX_4 = 0x0DB8
- NORMALIZE = 0x0BA1
- NORMAL_ARRAY = 0x8075
- POINT_SMOOTH = 0x0B10
- POLYGON_OFFSET_FILL = 0x8037
- POLYGON_OFFSET_LINE = 0x2A02
- POLYGON_OFFSET_POINT = 0x2A01
- POLYGON_SMOOTH = 0x0B41
- POLYGON_STIPPLE = 0x0B42
- SCISSOR_TEST = 0x0C11
- STENCIL_TEST = 0x0B90
- TEXTURE_1D = 0x0DE0
- TEXTURE_2D = 0x0DE1
- TEXTURE_COORD_ARRAY = 0x8078
- TEXTURE_GEN_Q = 0x0C63
- TEXTURE_GEN_R = 0x0C62
- TEXTURE_GEN_S = 0x0C60
- TEXTURE_GEN_T = 0x0C61
- VERTEX_ARRAY = 0x8074
-
- INVALID_ENUM = 0x0500
- INVALID_OPERATION = 0x0502
- INVALID_VALUE = 0x0501
- NO_ERROR = 0
- OUT_OF_MEMORY = 0x0505
- STACK_OVERFLOW = 0x0503
- STACK_UNDERFLOW = 0x0504
-
- N2D = 0x0600
- N3D = 0x0601
- N3D_COLOR = 0x0602
- N3D_COLOR_TEXTURE = 0x0603
- N4D_COLOR_TEXTURE = 0x0604
-
- BITMAP_TOKEN = 0x0704
- COPY_PIXEL_TOKEN = 0x0706
- DRAW_PIXEL_TOKEN = 0x0705
- LINE_RESET_TOKEN = 0x0707
- LINE_TOKEN = 0x0702
- PASS_THROUGH_TOKEN = 0x0700
- POINT_TOKEN = 0x0701
- POLYGON_TOKEN = 0x0703
-
- EXP = 0x0800
- EXP2 = 0x0801
- LINEAR = 0x2601
-
- FOG_COLOR = 0x0B66
- FOG_DENSITY = 0x0B62
- FOG_END = 0x0B64
- FOG_INDEX = 0x0B61
- FOG_MODE = 0x0B65
- FOG_START = 0x0B63
-
- CCW = 0x0901
- CW = 0x0900
-
- COEFF = 0x0A00
- DOMAIN = 0x0A02
- ORDER = 0x0A01
-
- PIXEL_MAP_A_TO_A = 0x0C79
- PIXEL_MAP_B_TO_B = 0x0C78
- PIXEL_MAP_G_TO_G = 0x0C77
- PIXEL_MAP_I_TO_A = 0x0C75
- PIXEL_MAP_I_TO_B = 0x0C74
- PIXEL_MAP_I_TO_G = 0x0C73
- PIXEL_MAP_I_TO_I = 0x0C70
- PIXEL_MAP_I_TO_R = 0x0C72
- PIXEL_MAP_R_TO_R = 0x0C76
- PIXEL_MAP_S_TO_S = 0x0C71
-
- ACCUM_ALPHA_BITS = 0x0D5B
- ACCUM_BLUE_BITS = 0x0D5A
- ACCUM_CLEAR_VALUE = 0x0B80
- ACCUM_GREEN_BITS = 0x0D59
- ACCUM_RED_BITS = 0x0D58
- ALIASED_LINE_WIDTH_RANGE = 0x846E
- ALIASED_POINT_SIZE_RANGE = 0x846D
- ALPHA_BIAS = 0x0D1D
- ALPHA_BITS = 0x0D55
- ALPHA_SCALE = 0x0D1C
- ALPHA_TEST_FUNC = 0x0BC1
- ALPHA_TEST_REF = 0x0BC2
- ATTRIB_STACK_DEPTH = 0x0BB0
- AUX_BUFFERS = 0x0C00
- BLEND_DST = 0x0BE0
- BLEND_SRC = 0x0BE1
- BLUE_BIAS = 0x0D1B
- BLUE_BITS = 0x0D54
- BLUE_SCALE = 0x0D1A
- CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1
- COLOR_ARRAY_SIZE = 0x8081
- COLOR_ARRAY_STRIDE = 0x8083
- COLOR_ARRAY_TYPE = 0x8082
- COLOR_CLEAR_VALUE = 0x0C22
- COLOR_MATERIAL_FACE = 0x0B55
- COLOR_MATERIAL_PARAMETER = 0x0B56
- COLOR_WRITEMASK = 0x0C23
- CULL_FACE_MODE = 0x0B45
- CURRENT_COLOR = 0x0B00
- CURRENT_INDEX = 0x0B01
- CURRENT_NORMAL = 0x0B02
- CURRENT_RASTER_COLOR = 0x0B04
- CURRENT_RASTER_DISTANCE = 0x0B09
- CURRENT_RASTER_INDEX = 0x0B05
- CURRENT_RASTER_POSITION = 0x0B07
- CURRENT_RASTER_POSITION_VALID = 0x0B08
- CURRENT_RASTER_TEXTURE_COORDS = 0x0B06
- CURRENT_TEXTURE_COORDS = 0x0B03
- DEPTH_BIAS = 0x0D1F
- DEPTH_BITS = 0x0D56
- DEPTH_CLEAR_VALUE = 0x0B73
- DEPTH_FUNC = 0x0B74
- DEPTH_RANGE = 0x0B70
- DEPTH_SCALE = 0x0D1E
- DEPTH_WRITEMASK = 0x0B72
- DOUBLEBUFFER = 0x0C32
- DRAW_BUFFER = 0x0C01
- EDGE_FLAG = 0x0B43
- EDGE_FLAG_ARRAY_STRIDE = 0x808C
- FEEDBACK_BUFFER_SIZE = 0x0DF1
- FEEDBACK_BUFFER_TYPE = 0x0DF2
- FOG_HINT = 0x0C54
- FRONT_FACE = 0x0B46
- GREEN_BIAS = 0x0D19
- GREEN_BITS = 0x0D53
- GREEN_SCALE = 0x0D18
- INDEX_ARRAY_STRIDE = 0x8086
- INDEX_ARRAY_TYPE = 0x8085
- INDEX_BITS = 0x0D51
- INDEX_CLEAR_VALUE = 0x0C20
- INDEX_MODE = 0x0C30
- INDEX_OFFSET = 0x0D13
- INDEX_SHIFT = 0x0D12
- INDEX_WRITEMASK = 0x0C21
- LIGHT_MODEL_AMBIENT = 0x0B53
- LIGHT_MODEL_COLOR_CONTROL = 0x81F8
- LIGHT_MODEL_LOCAL_VIEWER = 0x0B51
- LIGHT_MODEL_TWO_SIDE = 0x0B52
- LINE_SMOOTH_HINT = 0x0C52
- LINE_STIPPLE_PATTERN = 0x0B25
- LINE_STIPPLE_REPEAT = 0x0B26
- LINE_WIDTH = 0x0B21
- LINE_WIDTH_GRANULARITY = 0x0B23
- LINE_WIDTH_RANGE = 0x0B22
- LIST_BASE = 0x0B32
- LIST_INDEX = 0x0B33
- LIST_MODE = 0x0B30
- LOGIC_OP_MODE = 0x0BF0
- MAP1_GRID_DOMAIN = 0x0DD0
- MAP1_GRID_SEGMENTS = 0x0DD1
- MAP2_GRID_DOMAIN = 0x0DD2
- MAP2_GRID_SEGMENTS = 0x0DD3
- MAP_COLOR = 0x0D10
- MAP_STENCIL = 0x0D11
- MATRIX_MODE = 0x0BA0
- MAX_ATTRIB_STACK_DEPTH = 0x0D35
- MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B
- MAX_CLIP_PLANES = 0x0D32
- MAX_EVAL_ORDER = 0x0D30
- MAX_LIGHTS = 0x0D31
- MAX_LIST_NESTING = 0x0B31
- MAX_MODELVIEW_STACK_DEPTH = 0x0D36
- MAX_NAME_STACK_DEPTH = 0x0D37
- MAX_PIXEL_MAP_TABLE = 0x0D34
- MAX_PROJECTION_STACK_DEPTH = 0x0D38
- MAX_TEXTURE_SIZE = 0x0D33
- MAX_TEXTURE_STACK_DEPTH = 0x0D39
- MAX_VIEWPORT_DIMS = 0x0D3A
- MODELVIEW_MATRIX = 0x0BA6
- MODELVIEW_STACK_DEPTH = 0x0BA3
- NAME_STACK_DEPTH = 0x0D70
- NORMAL_ARRAY_STRIDE = 0x807F
- NORMAL_ARRAY_TYPE = 0x807E
- PACK_ALIGNMENT = 0x0D05
- PACK_LSB_FIRST = 0x0D01
- PACK_ROW_LENGTH = 0x0D02
- PACK_SKIP_PIXELS = 0x0D04
- PACK_SKIP_ROWS = 0x0D03
- PACK_SWAP_BYTES = 0x0D00
- PERSPECTIVE_CORRECTION_HINT = 0x0C50
- PIXEL_MAP_A_TO_A_SIZE = 0x0CB9
- PIXEL_MAP_B_TO_B_SIZE = 0x0CB8
- PIXEL_MAP_G_TO_G_SIZE = 0x0CB7
- PIXEL_MAP_I_TO_A_SIZE = 0x0CB5
- PIXEL_MAP_I_TO_B_SIZE = 0x0CB4
- PIXEL_MAP_I_TO_G_SIZE = 0x0CB3
- PIXEL_MAP_I_TO_I_SIZE = 0x0CB0
- PIXEL_MAP_I_TO_R_SIZE = 0x0CB2
- PIXEL_MAP_R_TO_R_SIZE = 0x0CB6
- PIXEL_MAP_S_TO_S_SIZE = 0x0CB1
- POINT_SIZE = 0x0B11
- POINT_SIZE_GRANULARITY = 0x0B13
- POINT_SIZE_RANGE = 0x0B12
- POINT_SMOOTH_HINT = 0x0C51
- POLYGON_MODE = 0x0B40
- POLYGON_OFFSET_FACTOR = 0x8038
- POLYGON_OFFSET_UNITS = 0x2A00
- POLYGON_SMOOTH_HINT = 0x0C53
- PROJECTION_MATRIX = 0x0BA7
- PROJECTION_STACK_DEPTH = 0x0BA4
- READ_BUFFER = 0x0C02
- RED_BIAS = 0x0D15
- RED_BITS = 0x0D52
- RED_SCALE = 0x0D14
- RENDER_MODE = 0x0C40
- RGBA_MODE = 0x0C31
- SCISSOR_BOX = 0x0C10
- SELECTION_BUFFER_SIZE = 0x0DF4
- SHADE_MODEL = 0x0B54
- SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23
- SMOOTH_LINE_WIDTH_RANGE = 0x0B22
- SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13
- SMOOTH_POINT_SIZE_RANGE = 0x0B12
- STENCIL_BITS = 0x0D57
- STENCIL_CLEAR_VALUE = 0x0B91
- STENCIL_FAIL = 0x0B94
- STENCIL_FUNC = 0x0B92
- STENCIL_PASS_DEPTH_FAIL = 0x0B95
- STENCIL_PASS_DEPTH_PASS = 0x0B96
- STENCIL_REF = 0x0B97
- STENCIL_VALUE_MASK = 0x0B93
- STENCIL_WRITEMASK = 0x0B98
- STEREO = 0x0C33
- SUBPIXEL_BITS = 0x0D50
- TEXTURE_BINDING_1D = 0x8068
- TEXTURE_BINDING_2D = 0x8069
- TEXTURE_BINDING_3D = 0x806A
- TEXTURE_COORD_ARRAY_SIZE = 0x8088
- TEXTURE_COORD_ARRAY_STRIDE = 0x808A
- TEXTURE_COORD_ARRAY_TYPE = 0x8089
- TEXTURE_MATRIX = 0x0BA8
- TEXTURE_STACK_DEPTH = 0x0BA5
- UNPACK_ALIGNMENT = 0x0CF5
- UNPACK_LSB_FIRST = 0x0CF1
- UNPACK_ROW_LENGTH = 0x0CF2
- UNPACK_SKIP_PIXELS = 0x0CF4
- UNPACK_SKIP_ROWS = 0x0CF3
- UNPACK_SWAP_BYTES = 0x0CF0
- VERTEX_ARRAY_SIZE = 0x807A
- VERTEX_ARRAY_STRIDE = 0x807C
- VERTEX_ARRAY_TYPE = 0x807B
- VIEWPORT = 0x0BA2
- ZOOM_X = 0x0D16
- ZOOM_Y = 0x0D17
-
- COLOR_ARRAY_POINTER = 0x8090
- EDGE_FLAG_ARRAY_POINTER = 0x8093
- FEEDBACK_BUFFER_POINTER = 0x0DF0
- INDEX_ARRAY_POINTER = 0x8091
- NORMAL_ARRAY_POINTER = 0x808F
- SELECTION_BUFFER_POINTER = 0x0DF3
- TEXTURE_COORD_ARRAY_POINTER = 0x8092
- VERTEX_ARRAY_POINTER = 0x808E
-
- TEXTURE_ALPHA_SIZE = 0x805F
- TEXTURE_BLUE_SIZE = 0x805E
- TEXTURE_BORDER = 0x1005
- TEXTURE_BORDER_COLOR = 0x1004
- TEXTURE_COMPONENTS = 0x1003
- TEXTURE_GREEN_SIZE = 0x805D
- TEXTURE_HEIGHT = 0x1001
- TEXTURE_INTENSITY_SIZE = 0x8061
- TEXTURE_INTERNAL_FORMAT = 0x1003
- TEXTURE_LUMINANCE_SIZE = 0x8060
- TEXTURE_MAG_FILTER = 0x2800
- TEXTURE_MIN_FILTER = 0x2801
- TEXTURE_PRIORITY = 0x8066
- TEXTURE_RED_SIZE = 0x805C
- TEXTURE_RESIDENT = 0x8067
- TEXTURE_WIDTH = 0x1000
- TEXTURE_WRAP_S = 0x2802
- TEXTURE_WRAP_T = 0x2803
-
- DONT_CARE = 0x1100
- FASTEST = 0x1101
- NICEST = 0x1102
-
- GENERATE_MIPMAP_HINT = 0x8192
- TEXTURE_COMPRESSION_HINT = 0x84EF
-
- C3F_V3F = 0x2A24
- C4F_N3F_V3F = 0x2A26
- C4UB_V2F = 0x2A22
- C4UB_V3F = 0x2A23
- N3F_V3F = 0x2A25
- T2F_C3F_V3F = 0x2A2A
- T2F_C4F_N3F_V3F = 0x2A2C
- T2F_C4UB_V3F = 0x2A29
- T2F_N3F_V3F = 0x2A2B
- T2F_V3F = 0x2A27
- T4F_C4F_N3F_V4F = 0x2A2D
- T4F_V4F = 0x2A28
- V2F = 0x2A20
- V3F = 0x2A21
-
- MODULATE = 0x2100
- REPLACE = 0x1E01
-
- SEPARATE_SPECULAR_COLOR = 0x81FA
- SINGLE_COLOR = 0x81F9
-
- CONSTANT_ATTENUATION = 0x1207
- LINEAR_ATTENUATION = 0x1208
- POSITION = 0x1203
- QUADRATIC_ATTENUATION = 0x1209
- SPOT_CUTOFF = 0x1206
- SPOT_DIRECTION = 0x1204
- SPOT_EXPONENT = 0x1205
-
- COMPILE = 0x1300
- COMPILE_AND_EXECUTE = 0x1301
-
- AND = 0x1501
- AND_INVERTED = 0x1504
- AND_REVERSE = 0x1502
- CLEAR = 0x1500
- COPY = 0x1503
- COPY_INVERTED = 0x150C
- EQUIV = 0x1509
- INVERT = 0x150A
- NAND = 0x150E
- NOOP = 0x1505
- NOR = 0x1508
- OR = 0x1507
- OR_INVERTED = 0x150D
- OR_REVERSE = 0x150B
- SET = 0x150F
- XOR = 0x1506
-
- COLOR_INDEXES = 0x1603
- SHININESS = 0x1601
-
- MODELVIEW = 0x1700
- PROJECTION = 0x1701
- TEXTURE = 0x1702
-
- LINE = 0x1B01
- POINT = 0x1B00
-
- FILL = 0x1B02
-
- COLOR = 0x1800
- DEPTH = 0x1801
- STENCIL = 0x1802
-
- ALPHA = 0x1906
- BLUE = 0x1905
- COLOR_INDEX = 0x1900
- DEPTH_COMPONENT = 0x1902
- GREEN = 0x1904
- LUMINANCE = 0x1909
- LUMINANCE_ALPHA = 0x190A
- RED = 0x1903
- RGB = 0x1907
- RGBA = 0x1908
- STENCIL_INDEX = 0x1901
-
- ALPHA12 = 0x803D
- ALPHA16 = 0x803E
- ALPHA4 = 0x803B
- ALPHA8 = 0x803C
- INTENSITY = 0x8049
- INTENSITY12 = 0x804C
- INTENSITY16 = 0x804D
- INTENSITY4 = 0x804A
- INTENSITY8 = 0x804B
- LUMINANCE12 = 0x8041
- LUMINANCE12_ALPHA12 = 0x8047
- LUMINANCE12_ALPHA4 = 0x8046
- LUMINANCE16 = 0x8042
- LUMINANCE16_ALPHA16 = 0x8048
- LUMINANCE4 = 0x803F
- LUMINANCE4_ALPHA4 = 0x8043
- LUMINANCE6_ALPHA2 = 0x8044
- LUMINANCE8 = 0x8040
- LUMINANCE8_ALPHA8 = 0x8045
- R3_G3_B2 = 0x2A10
- RGB10 = 0x8052
- RGB10_A2 = 0x8059
- RGB12 = 0x8053
- RGB16 = 0x8054
- RGB4 = 0x804F
- RGB5 = 0x8050
- RGB5_A1 = 0x8057
- RGB8 = 0x8051
- RGBA12 = 0x805A
- RGBA16 = 0x805B
- RGBA2 = 0x8055
- RGBA4 = 0x8056
- RGBA8 = 0x8058
-
- PACK_IMAGE_HEIGHT = 0x806C
- PACK_SKIP_IMAGES = 0x806B
- UNPACK_IMAGE_HEIGHT = 0x806E
- UNPACK_SKIP_IMAGES = 0x806D
-
- BITMAP = 0x1A00
- UNSIGNED_BYTE_3_3_2 = 0x8032
- UNSIGNED_INT_10_10_10_2 = 0x8036
- UNSIGNED_INT_8_8_8_8 = 0x8035
- UNSIGNED_SHORT_4_4_4_4 = 0x8033
- UNSIGNED_SHORT_5_5_5_1 = 0x8034
-
- POINT_DISTANCE_ATTENUATION = 0x8129
- POINT_FADE_THRESHOLD_SIZE = 0x8128
- POINT_SIZE_MAX = 0x8127
- POINT_SIZE_MIN = 0x8126
-
- LINES = 0x0001
- LINE_LOOP = 0x0002
- LINE_STRIP = 0x0003
- POINTS = 0x0000
- POLYGON = 0x0009
- QUADS = 0x0007
- QUAD_STRIP = 0x0008
- TRIANGLES = 0x0004
- TRIANGLE_FAN = 0x0006
- TRIANGLE_STRIP = 0x0005
-
- FEEDBACK = 0x1C01
- RENDER = 0x1C00
- SELECT = 0x1C02
-
- FLAT = 0x1D00
- SMOOTH = 0x1D01
-
- DECR = 0x1E03
- INCR = 0x1E02
- KEEP = 0x1E00
-
- EXTENSIONS = 0x1F03
- RENDERER = 0x1F01
- VENDOR = 0x1F00
- VERSION = 0x1F02
-
- S = 0x2000
- T = 0x2001
- R = 0x2002
- Q = 0x2003
-
- DECAL = 0x2101
-
- TEXTURE_ENV_COLOR = 0x2201
- TEXTURE_ENV_MODE = 0x2200
-
- TEXTURE_ENV = 0x2300
-
- EYE_LINEAR = 0x2400
- OBJECT_LINEAR = 0x2401
- SPHERE_MAP = 0x2402
-
- EYE_PLANE = 0x2502
- OBJECT_PLANE = 0x2501
- TEXTURE_GEN_MODE = 0x2500
-
- NEAREST = 0x2600
-
- LINEAR_MIPMAP_LINEAR = 0x2703
- LINEAR_MIPMAP_NEAREST = 0x2701
- NEAREST_MIPMAP_LINEAR = 0x2702
- NEAREST_MIPMAP_NEAREST = 0x2700
-
- GENERATE_MIPMAP = 0x8191
- TEXTURE_WRAP_R = 0x8072
-
- PROXY_TEXTURE_1D = 0x8063
- PROXY_TEXTURE_2D = 0x8064
- PROXY_TEXTURE_3D = 0x8070
- TEXTURE_3D = 0x806F
- TEXTURE_BASE_LEVEL = 0x813C
- TEXTURE_MAX_LEVEL = 0x813D
- TEXTURE_MAX_LOD = 0x813B
- TEXTURE_MIN_LOD = 0x813A
-
- CLAMP = 0x2900
- CLAMP_TO_BORDER = 0x812D
- CLAMP_TO_EDGE = 0x812F
- REPEAT = 0x2901
-
- CONSTANT_COLOR = 0x8001
- ONE_MINUS_CONSTANT_COLOR = 0x8002
- CONSTANT_ALPHA = 0x8003
- ONE_MINUS_CONSTANT_ALPHA = 0x8004
- FUNC_ADD = 0x8006
- MIN = 0x8007
- MAX = 0x8008
- FUNC_SUBTRACT = 0x800A
- FUNC_REVERSE_SUBTRACT = 0x800B
- RESCALE_NORMAL = 0x803A
- TEXTURE_DEPTH = 0x8071
- MAX_3D_TEXTURE_SIZE = 0x8073
- MULTISAMPLE = 0x809D
- SAMPLE_ALPHA_TO_COVERAGE = 0x809E
- SAMPLE_ALPHA_TO_ONE = 0x809F
- SAMPLE_COVERAGE = 0x80A0
- SAMPLE_BUFFERS = 0x80A8
- SAMPLES = 0x80A9
- SAMPLE_COVERAGE_VALUE = 0x80AA
- SAMPLE_COVERAGE_INVERT = 0x80AB
- BLEND_DST_RGB = 0x80C8
- BLEND_SRC_RGB = 0x80C9
- BLEND_DST_ALPHA = 0x80CA
- BLEND_SRC_ALPHA = 0x80CB
- BGR = 0x80E0
- BGRA = 0x80E1
- MAX_ELEMENTS_VERTICES = 0x80E8
- MAX_ELEMENTS_INDICES = 0x80E9
- DEPTH_COMPONENT16 = 0x81A5
- DEPTH_COMPONENT24 = 0x81A6
- DEPTH_COMPONENT32 = 0x81A7
- UNSIGNED_BYTE_2_3_3_REV = 0x8362
- UNSIGNED_SHORT_5_6_5 = 0x8363
- UNSIGNED_SHORT_5_6_5_REV = 0x8364
- UNSIGNED_SHORT_4_4_4_4_REV = 0x8365
- UNSIGNED_SHORT_1_5_5_5_REV = 0x8366
- UNSIGNED_INT_8_8_8_8_REV = 0x8367
- UNSIGNED_INT_2_10_10_10_REV = 0x8368
- MIRRORED_REPEAT = 0x8370
- FOG_COORDINATE_SOURCE = 0x8450
- FOG_COORDINATE = 0x8451
- FRAGMENT_DEPTH = 0x8452
- CURRENT_FOG_COORDINATE = 0x8453
- FOG_COORDINATE_ARRAY_TYPE = 0x8454
- FOG_COORDINATE_ARRAY_STRIDE = 0x8455
- FOG_COORDINATE_ARRAY_POINTER = 0x8456
- FOG_COORDINATE_ARRAY = 0x8457
- COLOR_SUM = 0x8458
- CURRENT_SECONDARY_COLOR = 0x8459
- SECONDARY_COLOR_ARRAY_SIZE = 0x845A
- SECONDARY_COLOR_ARRAY_TYPE = 0x845B
- SECONDARY_COLOR_ARRAY_STRIDE = 0x845C
- SECONDARY_COLOR_ARRAY_POINTER = 0x845D
- SECONDARY_COLOR_ARRAY = 0x845E
- TEXTURE0 = 0x84C0
- TEXTURE1 = 0x84C1
- TEXTURE2 = 0x84C2
- TEXTURE3 = 0x84C3
- TEXTURE4 = 0x84C4
- TEXTURE5 = 0x84C5
- TEXTURE6 = 0x84C6
- TEXTURE7 = 0x84C7
- TEXTURE8 = 0x84C8
- TEXTURE9 = 0x84C9
- TEXTURE10 = 0x84CA
- TEXTURE11 = 0x84CB
- TEXTURE12 = 0x84CC
- TEXTURE13 = 0x84CD
- TEXTURE14 = 0x84CE
- TEXTURE15 = 0x84CF
- TEXTURE16 = 0x84D0
- TEXTURE17 = 0x84D1
- TEXTURE18 = 0x84D2
- TEXTURE19 = 0x84D3
- TEXTURE20 = 0x84D4
- TEXTURE21 = 0x84D5
- TEXTURE22 = 0x84D6
- TEXTURE23 = 0x84D7
- TEXTURE24 = 0x84D8
- TEXTURE25 = 0x84D9
- TEXTURE26 = 0x84DA
- TEXTURE27 = 0x84DB
- TEXTURE28 = 0x84DC
- TEXTURE29 = 0x84DD
- TEXTURE30 = 0x84DE
- TEXTURE31 = 0x84DF
- ACTIVE_TEXTURE = 0x84E0
- CLIENT_ACTIVE_TEXTURE = 0x84E1
- MAX_TEXTURE_UNITS = 0x84E2
- TRANSPOSE_MODELVIEW_MATRIX = 0x84E3
- TRANSPOSE_PROJECTION_MATRIX = 0x84E4
- TRANSPOSE_TEXTURE_MATRIX = 0x84E5
- TRANSPOSE_COLOR_MATRIX = 0x84E6
- SUBTRACT = 0x84E7
- COMPRESSED_ALPHA = 0x84E9
- COMPRESSED_LUMINANCE = 0x84EA
- COMPRESSED_LUMINANCE_ALPHA = 0x84EB
- COMPRESSED_INTENSITY = 0x84EC
- COMPRESSED_RGB = 0x84ED
- COMPRESSED_RGBA = 0x84EE
- MAX_TEXTURE_LOD_BIAS = 0x84FD
- TEXTURE_FILTER_CONTROL = 0x8500
- TEXTURE_LOD_BIAS = 0x8501
- INCR_WRAP = 0x8507
- DECR_WRAP = 0x8508
- NORMAL_MAP = 0x8511
- REFLECTION_MAP = 0x8512
- TEXTURE_CUBE_MAP = 0x8513
- TEXTURE_BINDING_CUBE_MAP = 0x8514
- TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
- TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
- TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
- TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
- TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
- TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
- PROXY_TEXTURE_CUBE_MAP = 0x851B
- MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
- COMBINE = 0x8570
- COMBINE_RGB = 0x8571
- COMBINE_ALPHA = 0x8572
- RGB_SCALE = 0x8573
- ADD_SIGNED = 0x8574
- INTERPOLATE = 0x8575
- CONSTANT = 0x8576
- PRIMARY_COLOR = 0x8577
- PREVIOUS = 0x8578
- SOURCE0_RGB = 0x8580
- SOURCE1_RGB = 0x8581
- SOURCE2_RGB = 0x8582
- SOURCE0_ALPHA = 0x8588
- SOURCE1_ALPHA = 0x8589
- SOURCE2_ALPHA = 0x858A
- OPERAND0_RGB = 0x8590
- OPERAND1_RGB = 0x8591
- OPERAND2_RGB = 0x8592
- OPERAND0_ALPHA = 0x8598
- OPERAND1_ALPHA = 0x8599
- OPERAND2_ALPHA = 0x859A
- TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0
- TEXTURE_COMPRESSED = 0x86A1
- NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
- COMPRESSED_TEXTURE_FORMATS = 0x86A3
- DOT3_RGB = 0x86AE
- DOT3_RGBA = 0x86AF
- TEXTURE_DEPTH_SIZE = 0x884A
- DEPTH_TEXTURE_MODE = 0x884B
- TEXTURE_COMPARE_MODE = 0x884C
- TEXTURE_COMPARE_FUNC = 0x884D
- COMPARE_R_TO_TEXTURE = 0x884E
-)
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glViewport.xml
-func (gl *GL) Viewport(x, y, width, height int) {
- C.gl1_4_glViewport(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
-}
-
-// DepthRange specifies the mapping of depth values from normalized device
-// coordinates to window coordinates.
-//
-// Parameter nearVal specifies the mapping of the near clipping plane to window
-// coordinates (defaults to 0), while farVal specifies the mapping of the far
-// clipping plane to window coordinates (defaults to 1).
-//
-// After clipping and division by w, depth coordinates range from -1 to 1,
-// corresponding to the near and far clipping planes. DepthRange specifies a
-// linear mapping of the normalized depth coordinates in this range to window
-// depth coordinates. Regardless of the actual depth buffer implementation,
-// window coordinate depth values are treated as though they range from 0 through 1
-// (like color components). Thus, the values accepted by DepthRange are both
-// clamped to this range before they are accepted.
-//
-// The default setting of (0, 1) maps the near plane to 0 and the far plane to 1.
-// With this mapping, the depth buffer range is fully utilized.
-//
-// It is not necessary that nearVal be less than farVal. Reverse mappings such as
-// nearVal 1, and farVal 0 are acceptable.
-//
-// GL.INVALID_OPERATION is generated if DepthRange is executed between the
-// execution of Begin and the corresponding execution of End.
-func (gl *GL) DepthRange(nearVal, farVal float64) {
- C.gl1_4_glDepthRange(gl.funcs, C.GLdouble(nearVal), C.GLdouble(farVal))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIsEnabled.xml
-func (gl *GL) IsEnabled(cap glbase.Enum) bool {
- glresult := C.gl1_4_glIsEnabled(gl.funcs, C.GLenum(cap))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexLevelParameteriv.xml
-func (gl *GL) GetTexLevelParameteriv(target glbase.Enum, level int, pname glbase.Enum, params []int32) {
- C.gl1_4_glGetTexLevelParameteriv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexLevelParameterfv.xml
-func (gl *GL) GetTexLevelParameterfv(target glbase.Enum, level int, pname glbase.Enum, params []float32) {
- C.gl1_4_glGetTexLevelParameterfv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexParameteriv.xml
-func (gl *GL) GetTexParameteriv(target, pname glbase.Enum, params []int32) {
- C.gl1_4_glGetTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexParameterfv.xml
-func (gl *GL) GetTexParameterfv(target, pname glbase.Enum, params []float32) {
- C.gl1_4_glGetTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexImage.xml
-func (gl *GL) GetTexImage(target glbase.Enum, level int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl1_4_glGetTexImage(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetIntegerv.xml
-func (gl *GL) GetIntegerv(pname glbase.Enum, params []int32) {
- C.gl1_4_glGetIntegerv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetFloatv.xml
-func (gl *GL) GetFloatv(pname glbase.Enum, params []float32) {
- C.gl1_4_glGetFloatv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetError.xml
-func (gl *GL) GetError() glbase.Enum {
- glresult := C.gl1_4_glGetError(gl.funcs)
- return glbase.Enum(glresult)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetDoublev.xml
-func (gl *GL) GetDoublev(pname glbase.Enum, params []float64) {
- C.gl1_4_glGetDoublev(gl.funcs, C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetBooleanv.xml
-func (gl *GL) GetBooleanv(pname glbase.Enum, params []bool) {
- C.gl1_4_glGetBooleanv(gl.funcs, C.GLenum(pname), (*C.GLboolean)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glReadPixels.xml
-func (gl *GL) ReadPixels(x, y, width, height int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl1_4_glReadPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glReadBuffer.xml
-func (gl *GL) ReadBuffer(mode glbase.Enum) {
- C.gl1_4_glReadBuffer(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelStorei.xml
-func (gl *GL) PixelStorei(pname glbase.Enum, param int32) {
- C.gl1_4_glPixelStorei(gl.funcs, C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelStoref.xml
-func (gl *GL) PixelStoref(pname glbase.Enum, param float32) {
- C.gl1_4_glPixelStoref(gl.funcs, C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glDepthFunc.xml
-func (gl *GL) DepthFunc(glfunc glbase.Enum) {
- C.gl1_4_glDepthFunc(gl.funcs, C.GLenum(glfunc))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilOp.xml
-func (gl *GL) StencilOp(fail, zfail, zpass glbase.Enum) {
- C.gl1_4_glStencilOp(gl.funcs, C.GLenum(fail), C.GLenum(zfail), C.GLenum(zpass))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilFunc.xml
-func (gl *GL) StencilFunc(glfunc glbase.Enum, ref int32, mask uint32) {
- C.gl1_4_glStencilFunc(gl.funcs, C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLogicOp.xml
-func (gl *GL) LogicOp(opcode glbase.Enum) {
- C.gl1_4_glLogicOp(gl.funcs, C.GLenum(opcode))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glBlendFunc.xml
-func (gl *GL) BlendFunc(sfactor, dfactor glbase.Enum) {
- C.gl1_4_glBlendFunc(gl.funcs, C.GLenum(sfactor), C.GLenum(dfactor))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glFlush.xml
-func (gl *GL) Flush() {
- C.gl1_4_glFlush(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glFinish.xml
-func (gl *GL) Finish() {
- C.gl1_4_glFinish(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEnable.xml
-func (gl *GL) Enable(cap glbase.Enum) {
- C.gl1_4_glEnable(gl.funcs, C.GLenum(cap))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glDisable.xml
-func (gl *GL) Disable(cap glbase.Enum) {
- C.gl1_4_glDisable(gl.funcs, C.GLenum(cap))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glDepthMask.xml
-func (gl *GL) DepthMask(flag bool) {
- C.gl1_4_glDepthMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag)))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColorMask.xml
-func (gl *GL) ColorMask(red, green, blue, alpha bool) {
- C.gl1_4_glColorMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&red)), *(*C.GLboolean)(unsafe.Pointer(&green)), *(*C.GLboolean)(unsafe.Pointer(&blue)), *(*C.GLboolean)(unsafe.Pointer(&alpha)))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilMask.xml
-func (gl *GL) StencilMask(mask uint32) {
- C.gl1_4_glStencilMask(gl.funcs, C.GLuint(mask))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glClearDepth.xml
-func (gl *GL) ClearDepth(depth float64) {
- C.gl1_4_glClearDepth(gl.funcs, C.GLdouble(depth))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glClearStencil.xml
-func (gl *GL) ClearStencil(s int32) {
- C.gl1_4_glClearStencil(gl.funcs, C.GLint(s))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glClearColor.xml
-func (gl *GL) ClearColor(red, green, blue, alpha float32) {
- C.gl1_4_glClearColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glClear.xml
-func (gl *GL) Clear(mask glbase.Bitfield) {
- C.gl1_4_glClear(gl.funcs, C.GLbitfield(mask))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawBuffer.xml
-func (gl *GL) DrawBuffer(mode glbase.Enum) {
- C.gl1_4_glDrawBuffer(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexImage2D.xml
-func (gl *GL) TexImage2D(target glbase.Enum, level int, internalFormat int32, width, height, border int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl1_4_glTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexImage1D.xml
-func (gl *GL) TexImage1D(target glbase.Enum, level int, internalFormat int32, width, border int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl1_4_glTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameteriv.xml
-func (gl *GL) TexParameteriv(target, pname glbase.Enum, params []int32) {
- C.gl1_4_glTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameteri.xml
-func (gl *GL) TexParameteri(target, pname glbase.Enum, param int32) {
- C.gl1_4_glTexParameteri(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameterfv.xml
-func (gl *GL) TexParameterfv(target, pname glbase.Enum, params []float32) {
- C.gl1_4_glTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameterf.xml
-func (gl *GL) TexParameterf(target, pname glbase.Enum, param float32) {
- C.gl1_4_glTexParameterf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glScissor.xml
-func (gl *GL) Scissor(x, y, width, height int) {
- C.gl1_4_glScissor(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPolygonMode.xml
-func (gl *GL) PolygonMode(face, mode glbase.Enum) {
- C.gl1_4_glPolygonMode(gl.funcs, C.GLenum(face), C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPointSize.xml
-func (gl *GL) PointSize(size float32) {
- C.gl1_4_glPointSize(gl.funcs, C.GLfloat(size))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLineWidth.xml
-func (gl *GL) LineWidth(width float32) {
- C.gl1_4_glLineWidth(gl.funcs, C.GLfloat(width))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glHint.xml
-func (gl *GL) Hint(target, mode glbase.Enum) {
- C.gl1_4_glHint(gl.funcs, C.GLenum(target), C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glFrontFace.xml
-func (gl *GL) FrontFace(mode glbase.Enum) {
- C.gl1_4_glFrontFace(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCullFace.xml
-func (gl *GL) CullFace(mode glbase.Enum) {
- C.gl1_4_glCullFace(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexubv.xml
-func (gl *GL) Indexubv(c []uint8) {
- C.gl1_4_glIndexubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&c[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexub.xml
-func (gl *GL) Indexub(c uint8) {
- C.gl1_4_glIndexub(gl.funcs, C.GLubyte(c))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIsTexture.xml
-func (gl *GL) IsTexture(texture glbase.Texture) bool {
- glresult := C.gl1_4_glIsTexture(gl.funcs, C.GLuint(texture))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// GenTextures returns n texture names in textures. There is no guarantee
-// that the names form a contiguous set of integers; however, it is
-// guaranteed that none of the returned names was in use immediately before
-// the call to GenTextures.
-//
-// The generated textures have no dimensionality; they assume the
-// dimensionality of the texture target to which they are first bound (see
-// BindTexture).
-//
-// Texture names returned by a call to GenTextures are not returned by
-// subsequent calls, unless they are first deleted with DeleteTextures.
-//
-// Error GL.INVALID_VALUE is generated if n is negative.
-//
-// GenTextures is available in GL version 2.0 or greater.
-func (gl *GL) GenTextures(n int) []glbase.Texture {
- if n == 0 {
- return nil
- }
- textures := make([]glbase.Texture, n)
- C.gl1_4_glGenTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])))
- return textures
-}
-
-// DeleteTextures deletes the textures objects whose names are stored
-// in the textures slice. After a texture is deleted, it has no contents or
-// dimensionality, and its name is free for reuse (for example by
-// GenTextures). If a texture that is currently bound is deleted, the binding
-// reverts to 0 (the default texture).
-//
-// DeleteTextures silently ignores 0's and names that do not correspond to
-// existing textures.
-//
-// Error GL.INVALID_VALUE is generated if n is negative.
-//
-// DeleteTextures is available in GL version 2.0 or greater.
-func (gl *GL) DeleteTextures(textures []glbase.Texture) {
- n := len(textures)
- if n == 0 {
- return
- }
- C.gl1_4_glDeleteTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glBindTexture.xml
-func (gl *GL) BindTexture(target glbase.Enum, texture glbase.Texture) {
- C.gl1_4_glBindTexture(gl.funcs, C.GLenum(target), C.GLuint(texture))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexSubImage2D.xml
-func (gl *GL) TexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl1_4_glTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexSubImage1D.xml
-func (gl *GL) TexSubImage1D(target glbase.Enum, level, xoffset, width int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl1_4_glTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexSubImage2D.xml
-func (gl *GL) CopyTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, x, y, width, height int) {
- C.gl1_4_glCopyTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexSubImage1D.xml
-func (gl *GL) CopyTexSubImage1D(target glbase.Enum, level, xoffset, x, y, width int) {
- C.gl1_4_glCopyTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(x), C.GLint(y), C.GLsizei(width))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexImage2D.xml
-func (gl *GL) CopyTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, height, border int) {
- C.gl1_4_glCopyTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLint(border))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexImage1D.xml
-func (gl *GL) CopyTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, border int) {
- C.gl1_4_glCopyTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLint(border))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPolygonOffset.xml
-func (gl *GL) PolygonOffset(factor, units float32) {
- C.gl1_4_glPolygonOffset(gl.funcs, C.GLfloat(factor), C.GLfloat(units))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawElements.xml
-func (gl *GL) DrawElements(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}) {
- var indices_ptr unsafe.Pointer
- var indices_v = reflect.ValueOf(indices)
- if indices != nil && indices_v.Kind() != reflect.Slice {
- panic("parameter indices must be a slice")
- }
- if indices != nil {
- indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
- }
- C.gl1_4_glDrawElements(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawArrays.xml
-func (gl *GL) DrawArrays(mode glbase.Enum, first, count int) {
- C.gl1_4_glDrawArrays(gl.funcs, C.GLenum(mode), C.GLint(first), C.GLsizei(count))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexSubImage3D.xml
-func (gl *GL) CopyTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, x, y, width, height int) {
- C.gl1_4_glCopyTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexSubImage3D.xml
-func (gl *GL) TexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl1_4_glTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexImage3D.xml
-func (gl *GL) TexImage3D(target glbase.Enum, level int, internalFormat int32, width, height int, depth int32, border int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl1_4_glTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawRangeElements.xml
-func (gl *GL) DrawRangeElements(mode glbase.Enum, start, end uint32, count int, gltype glbase.Enum, indices interface{}) {
- var indices_ptr unsafe.Pointer
- var indices_v = reflect.ValueOf(indices)
- if indices != nil && indices_v.Kind() != reflect.Slice {
- panic("parameter indices must be a slice")
- }
- if indices != nil {
- indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
- }
- C.gl1_4_glDrawRangeElements(gl.funcs, C.GLenum(mode), C.GLuint(start), C.GLuint(end), C.GLsizei(count), C.GLenum(gltype), indices_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glBlendEquation.xml
-func (gl *GL) BlendEquation(mode glbase.Enum) {
- C.gl1_4_glBlendEquation(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glBlendColor.xml
-func (gl *GL) BlendColor(red, green, blue, alpha float32) {
- C.gl1_4_glBlendColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetCompressedTexImage.xml
-func (gl *GL) GetCompressedTexImage(target glbase.Enum, level int, img interface{}) {
- var img_ptr unsafe.Pointer
- var img_v = reflect.ValueOf(img)
- if img != nil && img_v.Kind() != reflect.Slice {
- panic("parameter img must be a slice")
- }
- if img != nil {
- img_ptr = unsafe.Pointer(img_v.Index(0).Addr().Pointer())
- }
- C.gl1_4_glGetCompressedTexImage(gl.funcs, C.GLenum(target), C.GLint(level), img_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexSubImage1D.xml
-func (gl *GL) CompressedTexSubImage1D(target glbase.Enum, level, xoffset, width int, format glbase.Enum, imageSize int, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl1_4_glCompressedTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLsizei(imageSize), data_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexSubImage2D.xml
-func (gl *GL) CompressedTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format glbase.Enum, imageSize int, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl1_4_glCompressedTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLsizei(imageSize), data_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexSubImage3D.xml
-func (gl *GL) CompressedTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format glbase.Enum, imageSize int, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl1_4_glCompressedTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLsizei(imageSize), data_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexImage1D.xml
-func (gl *GL) CompressedTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, width, border, imageSize int, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl1_4_glCompressedTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLint(border), C.GLsizei(imageSize), data_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexImage2D.xml
-func (gl *GL) CompressedTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height, border, imageSize int, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl1_4_glCompressedTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLsizei(imageSize), data_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexImage3D.xml
-func (gl *GL) CompressedTexImage3D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height int, depth int32, border, imageSize int, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl1_4_glCompressedTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLsizei(imageSize), data_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glSampleCoverage.xml
-func (gl *GL) SampleCoverage(value float32, invert bool) {
- C.gl1_4_glSampleCoverage(gl.funcs, C.GLfloat(value), *(*C.GLboolean)(unsafe.Pointer(&invert)))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glActiveTexture.xml
-func (gl *GL) ActiveTexture(texture glbase.Enum) {
- C.gl1_4_glActiveTexture(gl.funcs, C.GLenum(texture))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPointParameteriv.xml
-func (gl *GL) PointParameteriv(pname glbase.Enum, params []int32) {
- C.gl1_4_glPointParameteriv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPointParameteri.xml
-func (gl *GL) PointParameteri(pname glbase.Enum, param int32) {
- C.gl1_4_glPointParameteri(gl.funcs, C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPointParameterfv.xml
-func (gl *GL) PointParameterfv(pname glbase.Enum, params []float32) {
- C.gl1_4_glPointParameterfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPointParameterf.xml
-func (gl *GL) PointParameterf(pname glbase.Enum, param float32) {
- C.gl1_4_glPointParameterf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiDrawArrays.xml
-func (gl *GL) MultiDrawArrays(mode glbase.Enum, first, count []int, drawcount int32) {
- C.gl1_4_glMultiDrawArrays(gl.funcs, C.GLenum(mode), (*C.GLint)(unsafe.Pointer(&first[0])), (*C.GLsizei)(unsafe.Pointer(&count[0])), C.GLsizei(drawcount))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glBlendFuncSeparate.xml
-func (gl *GL) BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha glbase.Enum) {
- C.gl1_4_glBlendFuncSeparate(gl.funcs, C.GLenum(sfactorRGB), C.GLenum(dfactorRGB), C.GLenum(sfactorAlpha), C.GLenum(dfactorAlpha))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTranslatef.xml
-func (gl *GL) Translatef(x, y, z float32) {
- C.gl1_4_glTranslatef(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTranslated.xml
-func (gl *GL) Translated(x, y, z float64) {
- C.gl1_4_glTranslated(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glScalef.xml
-func (gl *GL) Scalef(x, y, z float32) {
- C.gl1_4_glScalef(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glScaled.xml
-func (gl *GL) Scaled(x, y, z float64) {
- C.gl1_4_glScaled(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRotatef.xml
-func (gl *GL) Rotatef(angle, x, y, z float32) {
- C.gl1_4_glRotatef(gl.funcs, C.GLfloat(angle), C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRotated.xml
-func (gl *GL) Rotated(angle, x, y, z float64) {
- C.gl1_4_glRotated(gl.funcs, C.GLdouble(angle), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPushMatrix.xml
-func (gl *GL) PushMatrix() {
- C.gl1_4_glPushMatrix(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPopMatrix.xml
-func (gl *GL) PopMatrix() {
- C.gl1_4_glPopMatrix(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glOrtho.xml
-func (gl *GL) Ortho(left, right, bottom, top, zNear, zFar float64) {
- C.gl1_4_glOrtho(gl.funcs, C.GLdouble(left), C.GLdouble(right), C.GLdouble(bottom), C.GLdouble(top), C.GLdouble(zNear), C.GLdouble(zFar))
-}
-
-// MultMatrixd multiplies the current matrix with the provided matrix.
-//
-// The m parameter must hold 16 consecutive elements of a 4x4 column-major matrix.
-//
-// The current matrix is determined by the current matrix mode (see
-// MatrixMode). It is either the projection matrix, modelview matrix, or the
-// texture matrix.
-//
-// For example, if the current matrix is C and the coordinates to be transformed
-// are v = (v[0], v[1], v[2], v[3]), then the current transformation is C × v, or
-//
-// c[0] c[4] c[8] c[12] v[0]
-// c[1] c[5] c[9] c[13] v[1]
-// c[2] c[6] c[10] c[14] X v[2]
-// c[3] c[7] c[11] c[15] v[3]
-//
-// Calling MultMatrix with an argument of m = m[0], m[1], ..., m[15]
-// replaces the current transformation with (C X M) x v, or
-//
-// c[0] c[4] c[8] c[12] m[0] m[4] m[8] m[12] v[0]
-// c[1] c[5] c[9] c[13] m[1] m[5] m[9] m[13] v[1]
-// c[2] c[6] c[10] c[14] X m[2] m[6] m[10] m[14] X v[2]
-// c[3] c[7] c[11] c[15] m[3] m[7] m[11] m[15] v[3]
-//
-// Where 'X' denotes matrix multiplication, and v is represented as a 4x1 matrix.
-//
-// While the elements of the matrix may be specified with single or double
-// precision, the GL may store or operate on these values in less-than-single
-// precision.
-//
-// In many computer languages, 4×4 arrays are represented in row-major
-// order. The transformations just described represent these matrices in
-// column-major order. The order of the multiplication is important. For
-// example, if the current transformation is a rotation, and MultMatrix is
-// called with a translation matrix, the translation is done directly on the
-// coordinates to be transformed, while the rotation is done on the results
-// of that translation.
-//
-// GL.INVALID_OPERATION is generated if MultMatrix is executed between the
-// execution of Begin and the corresponding execution of End.
-func (gl *GL) MultMatrixd(m []float64) {
- if len(m) != 16 {
- panic("parameter m must have length 16 for the 4x4 matrix")
- }
- C.gl1_4_glMultMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0])))
-}
-
-// MultMatrixf multiplies the current matrix with the provided matrix.
-//
-// The m parameter must hold 16 consecutive elements of a 4x4 column-major matrix.
-//
-// The current matrix is determined by the current matrix mode (see
-// MatrixMode). It is either the projection matrix, modelview matrix, or the
-// texture matrix.
-//
-// For example, if the current matrix is C and the coordinates to be transformed
-// are v = (v[0], v[1], v[2], v[3]), then the current transformation is C × v, or
-//
-// c[0] c[4] c[8] c[12] v[0]
-// c[1] c[5] c[9] c[13] v[1]
-// c[2] c[6] c[10] c[14] X v[2]
-// c[3] c[7] c[11] c[15] v[3]
-//
-// Calling MultMatrix with an argument of m = m[0], m[1], ..., m[15]
-// replaces the current transformation with (C X M) x v, or
-//
-// c[0] c[4] c[8] c[12] m[0] m[4] m[8] m[12] v[0]
-// c[1] c[5] c[9] c[13] m[1] m[5] m[9] m[13] v[1]
-// c[2] c[6] c[10] c[14] X m[2] m[6] m[10] m[14] X v[2]
-// c[3] c[7] c[11] c[15] m[3] m[7] m[11] m[15] v[3]
-//
-// Where 'X' denotes matrix multiplication, and v is represented as a 4x1 matrix.
-//
-// While the elements of the matrix may be specified with single or double
-// precision, the GL may store or operate on these values in less-than-single
-// precision.
-//
-// In many computer languages, 4×4 arrays are represented in row-major
-// order. The transformations just described represent these matrices in
-// column-major order. The order of the multiplication is important. For
-// example, if the current transformation is a rotation, and MultMatrix is
-// called with a translation matrix, the translation is done directly on the
-// coordinates to be transformed, while the rotation is done on the results
-// of that translation.
-//
-// GL.INVALID_OPERATION is generated if MultMatrix is executed between the
-// execution of Begin and the corresponding execution of End.
-func (gl *GL) MultMatrixf(m []float32) {
- if len(m) != 16 {
- panic("parameter m must have length 16 for the 4x4 matrix")
- }
- C.gl1_4_glMultMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMatrixMode.xml
-func (gl *GL) MatrixMode(mode glbase.Enum) {
- C.gl1_4_glMatrixMode(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadMatrixd.xml
-func (gl *GL) LoadMatrixd(m []float64) {
- C.gl1_4_glLoadMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadMatrixf.xml
-func (gl *GL) LoadMatrixf(m []float32) {
- C.gl1_4_glLoadMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadIdentity.xml
-func (gl *GL) LoadIdentity() {
- C.gl1_4_glLoadIdentity(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glFrustum.xml
-func (gl *GL) Frustum(left, right, bottom, top, zNear, zFar float64) {
- C.gl1_4_glFrustum(gl.funcs, C.GLdouble(left), C.GLdouble(right), C.GLdouble(bottom), C.GLdouble(top), C.GLdouble(zNear), C.GLdouble(zFar))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIsList.xml
-func (gl *GL) IsList(list uint32) bool {
- glresult := C.gl1_4_glIsList(gl.funcs, C.GLuint(list))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexGeniv.xml
-func (gl *GL) GetTexGeniv(coord, pname glbase.Enum, params []int32) {
- C.gl1_4_glGetTexGeniv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexGenfv.xml
-func (gl *GL) GetTexGenfv(coord, pname glbase.Enum, params []float32) {
- C.gl1_4_glGetTexGenfv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexGendv.xml
-func (gl *GL) GetTexGendv(coord, pname glbase.Enum, params []float64) {
- C.gl1_4_glGetTexGendv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexEnviv.xml
-func (gl *GL) GetTexEnviv(target, pname glbase.Enum, params []int32) {
- C.gl1_4_glGetTexEnviv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexEnvfv.xml
-func (gl *GL) GetTexEnvfv(target, pname glbase.Enum, params []float32) {
- C.gl1_4_glGetTexEnvfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetPolygonStipple.xml
-func (gl *GL) GetPolygonStipple(mask []uint8) {
- C.gl1_4_glGetPolygonStipple(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&mask[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetPixelMapusv.xml
-func (gl *GL) GetPixelMapusv(glmap glbase.Enum, values []uint16) {
- C.gl1_4_glGetPixelMapusv(gl.funcs, C.GLenum(glmap), (*C.GLushort)(unsafe.Pointer(&values[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetPixelMapuiv.xml
-func (gl *GL) GetPixelMapuiv(glmap glbase.Enum, values []uint32) {
- C.gl1_4_glGetPixelMapuiv(gl.funcs, C.GLenum(glmap), (*C.GLuint)(unsafe.Pointer(&values[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetPixelMapfv.xml
-func (gl *GL) GetPixelMapfv(glmap glbase.Enum, values []float32) {
- C.gl1_4_glGetPixelMapfv(gl.funcs, C.GLenum(glmap), (*C.GLfloat)(unsafe.Pointer(&values[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMaterialiv.xml
-func (gl *GL) GetMaterialiv(face, pname glbase.Enum, params []int32) {
- C.gl1_4_glGetMaterialiv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMaterialfv.xml
-func (gl *GL) GetMaterialfv(face, pname glbase.Enum, params []float32) {
- C.gl1_4_glGetMaterialfv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMapiv.xml
-func (gl *GL) GetMapiv(target, query glbase.Enum, v []int32) {
- C.gl1_4_glGetMapiv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMapfv.xml
-func (gl *GL) GetMapfv(target, query glbase.Enum, v []float32) {
- C.gl1_4_glGetMapfv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMapdv.xml
-func (gl *GL) GetMapdv(target, query glbase.Enum, v []float64) {
- C.gl1_4_glGetMapdv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetLightiv.xml
-func (gl *GL) GetLightiv(light, pname glbase.Enum, params []int32) {
- C.gl1_4_glGetLightiv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetLightfv.xml
-func (gl *GL) GetLightfv(light, pname glbase.Enum, params []float32) {
- C.gl1_4_glGetLightfv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetClipPlane.xml
-func (gl *GL) GetClipPlane(plane glbase.Enum, equation []float64) {
- C.gl1_4_glGetClipPlane(gl.funcs, C.GLenum(plane), (*C.GLdouble)(unsafe.Pointer(&equation[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawPixels.xml
-func (gl *GL) DrawPixels(width, height int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl1_4_glDrawPixels(gl.funcs, C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyPixels.xml
-func (gl *GL) CopyPixels(x, y, width, height int, gltype glbase.Enum) {
- C.gl1_4_glCopyPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(gltype))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelMapusv.xml
-func (gl *GL) PixelMapusv(glmap glbase.Enum, mapsize int32, values []uint16) {
- C.gl1_4_glPixelMapusv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLushort)(unsafe.Pointer(&values[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelMapuiv.xml
-func (gl *GL) PixelMapuiv(glmap glbase.Enum, mapsize int32, values []uint32) {
- C.gl1_4_glPixelMapuiv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLuint)(unsafe.Pointer(&values[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelMapfv.xml
-func (gl *GL) PixelMapfv(glmap glbase.Enum, mapsize int32, values []float32) {
- C.gl1_4_glPixelMapfv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLfloat)(unsafe.Pointer(&values[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelTransferi.xml
-func (gl *GL) PixelTransferi(pname glbase.Enum, param int32) {
- C.gl1_4_glPixelTransferi(gl.funcs, C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelTransferf.xml
-func (gl *GL) PixelTransferf(pname glbase.Enum, param float32) {
- C.gl1_4_glPixelTransferf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelZoom.xml
-func (gl *GL) PixelZoom(xfactor, yfactor float32) {
- C.gl1_4_glPixelZoom(gl.funcs, C.GLfloat(xfactor), C.GLfloat(yfactor))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glAlphaFunc.xml
-func (gl *GL) AlphaFunc(glfunc glbase.Enum, ref float32) {
- C.gl1_4_glAlphaFunc(gl.funcs, C.GLenum(glfunc), C.GLfloat(ref))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalPoint2.xml
-func (gl *GL) EvalPoint2(i, j int32) {
- C.gl1_4_glEvalPoint2(gl.funcs, C.GLint(i), C.GLint(j))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalMesh2.xml
-func (gl *GL) EvalMesh2(mode glbase.Enum, i1, i2, j1, j2 int32) {
- C.gl1_4_glEvalMesh2(gl.funcs, C.GLenum(mode), C.GLint(i1), C.GLint(i2), C.GLint(j1), C.GLint(j2))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalPoint1.xml
-func (gl *GL) EvalPoint1(i int32) {
- C.gl1_4_glEvalPoint1(gl.funcs, C.GLint(i))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalMesh1.xml
-func (gl *GL) EvalMesh1(mode glbase.Enum, i1, i2 int32) {
- C.gl1_4_glEvalMesh1(gl.funcs, C.GLenum(mode), C.GLint(i1), C.GLint(i2))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord2fv.xml
-func (gl *GL) EvalCoord2fv(u []float32) {
- if len(u) != 2 {
- panic("parameter u has incorrect length")
- }
- C.gl1_4_glEvalCoord2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&u[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord2f.xml
-func (gl *GL) EvalCoord2f(u, v float32) {
- C.gl1_4_glEvalCoord2f(gl.funcs, C.GLfloat(u), C.GLfloat(v))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord2dv.xml
-func (gl *GL) EvalCoord2dv(u []float64) {
- if len(u) != 2 {
- panic("parameter u has incorrect length")
- }
- C.gl1_4_glEvalCoord2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&u[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord2d.xml
-func (gl *GL) EvalCoord2d(u, v float64) {
- C.gl1_4_glEvalCoord2d(gl.funcs, C.GLdouble(u), C.GLdouble(v))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord1fv.xml
-func (gl *GL) EvalCoord1fv(u []float32) {
- C.gl1_4_glEvalCoord1fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&u[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord1f.xml
-func (gl *GL) EvalCoord1f(u float32) {
- C.gl1_4_glEvalCoord1f(gl.funcs, C.GLfloat(u))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord1dv.xml
-func (gl *GL) EvalCoord1dv(u []float64) {
- C.gl1_4_glEvalCoord1dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&u[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord1d.xml
-func (gl *GL) EvalCoord1d(u float64) {
- C.gl1_4_glEvalCoord1d(gl.funcs, C.GLdouble(u))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid2f.xml
-func (gl *GL) MapGrid2f(un int32, u1, u2 float32, vn int32, v1, v2 float32) {
- C.gl1_4_glMapGrid2f(gl.funcs, C.GLint(un), C.GLfloat(u1), C.GLfloat(u2), C.GLint(vn), C.GLfloat(v1), C.GLfloat(v2))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid2d.xml
-func (gl *GL) MapGrid2d(un int32, u1, u2 float64, vn int32, v1, v2 float64) {
- C.gl1_4_glMapGrid2d(gl.funcs, C.GLint(un), C.GLdouble(u1), C.GLdouble(u2), C.GLint(vn), C.GLdouble(v1), C.GLdouble(v2))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid1f.xml
-func (gl *GL) MapGrid1f(un int32, u1, u2 float32) {
- C.gl1_4_glMapGrid1f(gl.funcs, C.GLint(un), C.GLfloat(u1), C.GLfloat(u2))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid1d.xml
-func (gl *GL) MapGrid1d(un int32, u1, u2 float64) {
- C.gl1_4_glMapGrid1d(gl.funcs, C.GLint(un), C.GLdouble(u1), C.GLdouble(u2))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMap2f.xml
-func (gl *GL) Map2f(target glbase.Enum, u1, u2 float32, ustride, uorder int32, v1, v2 float32, vstride, vorder int32, points []float32) {
- C.gl1_4_glMap2f(gl.funcs, C.GLenum(target), C.GLfloat(u1), C.GLfloat(u2), C.GLint(ustride), C.GLint(uorder), C.GLfloat(v1), C.GLfloat(v2), C.GLint(vstride), C.GLint(vorder), (*C.GLfloat)(unsafe.Pointer(&points[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMap2d.xml
-func (gl *GL) Map2d(target glbase.Enum, u1, u2 float64, ustride, uorder int32, v1, v2 float64, vstride, vorder int32, points []float64) {
- C.gl1_4_glMap2d(gl.funcs, C.GLenum(target), C.GLdouble(u1), C.GLdouble(u2), C.GLint(ustride), C.GLint(uorder), C.GLdouble(v1), C.GLdouble(v2), C.GLint(vstride), C.GLint(vorder), (*C.GLdouble)(unsafe.Pointer(&points[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMap1f.xml
-func (gl *GL) Map1f(target glbase.Enum, u1, u2 float32, stride, order int, points []float32) {
- C.gl1_4_glMap1f(gl.funcs, C.GLenum(target), C.GLfloat(u1), C.GLfloat(u2), C.GLint(stride), C.GLint(order), (*C.GLfloat)(unsafe.Pointer(&points[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMap1d.xml
-func (gl *GL) Map1d(target glbase.Enum, u1, u2 float64, stride, order int, points []float64) {
- C.gl1_4_glMap1d(gl.funcs, C.GLenum(target), C.GLdouble(u1), C.GLdouble(u2), C.GLint(stride), C.GLint(order), (*C.GLdouble)(unsafe.Pointer(&points[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPushAttrib.xml
-func (gl *GL) PushAttrib(mask glbase.Bitfield) {
- C.gl1_4_glPushAttrib(gl.funcs, C.GLbitfield(mask))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPopAttrib.xml
-func (gl *GL) PopAttrib() {
- C.gl1_4_glPopAttrib(gl.funcs)
-}
-
-// Accum executes an operation on the accumulation buffer.
-//
-// Parameter op defines the accumulation buffer operation (GL.ACCUM, GL.LOAD,
-// GL.ADD, GL.MULT, or GL.RETURN) and specifies how the value parameter is
-// used.
-//
-// The accumulation buffer is an extended-range color buffer. Images are not
-// rendered into it. Rather, images rendered into one of the color buffers
-// are added to the contents of the accumulation buffer after rendering.
-// Effects such as antialiasing (of points, lines, and polygons), motion
-// blur, and depth of field can be created by accumulating images generated
-// with different transformation matrices.
-//
-// Each pixel in the accumulation buffer consists of red, green, blue, and
-// alpha values. The number of bits per component in the accumulation buffer
-// depends on the implementation. You can examine this number by calling
-// GetIntegerv four times, with arguments GL.ACCUM_RED_BITS,
-// GL.ACCUM_GREEN_BITS, GL.ACCUM_BLUE_BITS, and GL.ACCUM_ALPHA_BITS.
-// Regardless of the number of bits per component, the range of values stored
-// by each component is (-1, 1). The accumulation buffer pixels are mapped
-// one-to-one with frame buffer pixels.
-//
-// All accumulation buffer operations are limited to the area of the current
-// scissor box and applied identically to the red, green, blue, and alpha
-// components of each pixel. If a Accum operation results in a value outside
-// the range (-1, 1), the contents of an accumulation buffer pixel component
-// are undefined.
-//
-// The operations are as follows:
-//
-// GL.ACCUM
-// Obtains R, G, B, and A values from the buffer currently selected for
-// reading (see ReadBuffer). Each component value is divided by 2 n -
-// 1 , where n is the number of bits allocated to each color component
-// in the currently selected buffer. The result is a floating-point
-// value in the range 0 1 , which is multiplied by value and added to
-// the corresponding pixel component in the accumulation buffer,
-// thereby updating the accumulation buffer.
-//
-// GL.LOAD
-// Similar to GL.ACCUM, except that the current value in the
-// accumulation buffer is not used in the calculation of the new value.
-// That is, the R, G, B, and A values from the currently selected
-// buffer are divided by 2 n - 1 , multiplied by value, and then stored
-// in the corresponding accumulation buffer cell, overwriting the
-// current value.
-//
-// GL.ADD
-// Adds value to each R, G, B, and A in the accumulation buffer.
-//
-// GL.MULT
-// Multiplies each R, G, B, and A in the accumulation buffer by value
-// and returns the scaled component to its corresponding accumulation
-// buffer location.
-//
-// GL.RETURN
-// Transfers accumulation buffer values to the color buffer or buffers
-// currently selected for writing. Each R, G, B, and A component is
-// multiplied by value, then multiplied by 2 n - 1 , clamped to the
-// range 0 2 n - 1 , and stored in the corresponding display buffer
-// cell. The only fragment operations that are applied to this transfer
-// are pixel ownership, scissor, dithering, and color writemasks.
-//
-// To clear the accumulation buffer, call ClearAccum with R, G, B, and A
-// values to set it to, then call Clear with the accumulation buffer
-// enabled.
-//
-// Error GL.INVALID_ENUM is generated if op is not an accepted value.
-// GL.INVALID_OPERATION is generated if there is no accumulation buffer.
-// GL.INVALID_OPERATION is generated if Accum is executed between the
-// execution of Begin and the corresponding execution of End.
-func (gl *GL) Accum(op glbase.Enum, value float32) {
- C.gl1_4_glAccum(gl.funcs, C.GLenum(op), C.GLfloat(value))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexMask.xml
-func (gl *GL) IndexMask(mask uint32) {
- C.gl1_4_glIndexMask(gl.funcs, C.GLuint(mask))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glClearIndex.xml
-func (gl *GL) ClearIndex(c float32) {
- C.gl1_4_glClearIndex(gl.funcs, C.GLfloat(c))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glClearAccum.xml
-func (gl *GL) ClearAccum(red, green, blue, alpha float32) {
- C.gl1_4_glClearAccum(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPushName.xml
-func (gl *GL) PushName(name uint32) {
- C.gl1_4_glPushName(gl.funcs, C.GLuint(name))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPopName.xml
-func (gl *GL) PopName() {
- C.gl1_4_glPopName(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPassThrough.xml
-func (gl *GL) PassThrough(token float32) {
- C.gl1_4_glPassThrough(gl.funcs, C.GLfloat(token))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadName.xml
-func (gl *GL) LoadName(name uint32) {
- C.gl1_4_glLoadName(gl.funcs, C.GLuint(name))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glInitNames.xml
-func (gl *GL) InitNames() {
- C.gl1_4_glInitNames(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRenderMode.xml
-func (gl *GL) RenderMode(mode glbase.Enum) int32 {
- glresult := C.gl1_4_glRenderMode(gl.funcs, C.GLenum(mode))
- return int32(glresult)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glSelectBuffer.xml
-func (gl *GL) SelectBuffer(size int, buffer []glbase.Buffer) {
- C.gl1_4_glSelectBuffer(gl.funcs, C.GLsizei(size), (*C.GLuint)(unsafe.Pointer(&buffer[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glFeedbackBuffer.xml
-func (gl *GL) FeedbackBuffer(size int, gltype glbase.Enum, buffer []float32) {
- C.gl1_4_glFeedbackBuffer(gl.funcs, C.GLsizei(size), C.GLenum(gltype), (*C.GLfloat)(unsafe.Pointer(&buffer[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGeniv.xml
-func (gl *GL) TexGeniv(coord, pname glbase.Enum, params []int32) {
- C.gl1_4_glTexGeniv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGeni.xml
-func (gl *GL) TexGeni(coord, pname glbase.Enum, param int32) {
- C.gl1_4_glTexGeni(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGenfv.xml
-func (gl *GL) TexGenfv(coord, pname glbase.Enum, params []float32) {
- C.gl1_4_glTexGenfv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGenf.xml
-func (gl *GL) TexGenf(coord, pname glbase.Enum, param float32) {
- C.gl1_4_glTexGenf(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGendv.xml
-func (gl *GL) TexGendv(coord, pname glbase.Enum, params []float64) {
- C.gl1_4_glTexGendv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGend.xml
-func (gl *GL) TexGend(coord, pname glbase.Enum, param float64) {
- C.gl1_4_glTexGend(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLdouble(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnviv.xml
-func (gl *GL) TexEnviv(target, pname glbase.Enum, params []int32) {
- C.gl1_4_glTexEnviv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnvi.xml
-func (gl *GL) TexEnvi(target, pname glbase.Enum, param int32) {
- C.gl1_4_glTexEnvi(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnvfv.xml
-func (gl *GL) TexEnvfv(target, pname glbase.Enum, params []float32) {
- C.gl1_4_glTexEnvfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnvf.xml
-func (gl *GL) TexEnvf(target, pname glbase.Enum, param float32) {
- C.gl1_4_glTexEnvf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glShadeModel.xml
-func (gl *GL) ShadeModel(mode glbase.Enum) {
- C.gl1_4_glShadeModel(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPolygonStipple.xml
-func (gl *GL) PolygonStipple(mask []uint8) {
- C.gl1_4_glPolygonStipple(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&mask[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMaterialiv.xml
-func (gl *GL) Materialiv(face, pname glbase.Enum, params []int32) {
- C.gl1_4_glMaterialiv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMateriali.xml
-func (gl *GL) Materiali(face, pname glbase.Enum, param int32) {
- C.gl1_4_glMateriali(gl.funcs, C.GLenum(face), C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMaterialfv.xml
-func (gl *GL) Materialfv(face, pname glbase.Enum, params []float32) {
- C.gl1_4_glMaterialfv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMaterialf.xml
-func (gl *GL) Materialf(face, pname glbase.Enum, param float32) {
- C.gl1_4_glMaterialf(gl.funcs, C.GLenum(face), C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLineStipple.xml
-func (gl *GL) LineStipple(factor int32, pattern uint16) {
- C.gl1_4_glLineStipple(gl.funcs, C.GLint(factor), C.GLushort(pattern))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLightModeliv.xml
-func (gl *GL) LightModeliv(pname glbase.Enum, params []int32) {
- C.gl1_4_glLightModeliv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLightModeli.xml
-func (gl *GL) LightModeli(pname glbase.Enum, param int32) {
- C.gl1_4_glLightModeli(gl.funcs, C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLightModelfv.xml
-func (gl *GL) LightModelfv(pname glbase.Enum, params []float32) {
- C.gl1_4_glLightModelfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLightModelf.xml
-func (gl *GL) LightModelf(pname glbase.Enum, param float32) {
- C.gl1_4_glLightModelf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLightiv.xml
-func (gl *GL) Lightiv(light, pname glbase.Enum, params []int32) {
- C.gl1_4_glLightiv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLighti.xml
-func (gl *GL) Lighti(light, pname glbase.Enum, param int32) {
- C.gl1_4_glLighti(gl.funcs, C.GLenum(light), C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLightfv.xml
-func (gl *GL) Lightfv(light, pname glbase.Enum, params []float32) {
- C.gl1_4_glLightfv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLightf.xml
-func (gl *GL) Lightf(light, pname glbase.Enum, param float32) {
- C.gl1_4_glLightf(gl.funcs, C.GLenum(light), C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glFogiv.xml
-func (gl *GL) Fogiv(pname glbase.Enum, params []int32) {
- C.gl1_4_glFogiv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glFogi.xml
-func (gl *GL) Fogi(pname glbase.Enum, param int32) {
- C.gl1_4_glFogi(gl.funcs, C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glFogfv.xml
-func (gl *GL) Fogfv(pname glbase.Enum, params []float32) {
- C.gl1_4_glFogfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glFogf.xml
-func (gl *GL) Fogf(pname glbase.Enum, param float32) {
- C.gl1_4_glFogf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColorMaterial.xml
-func (gl *GL) ColorMaterial(face, mode glbase.Enum) {
- C.gl1_4_glColorMaterial(gl.funcs, C.GLenum(face), C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glClipPlane.xml
-func (gl *GL) ClipPlane(plane glbase.Enum, equation []float64) {
- C.gl1_4_glClipPlane(gl.funcs, C.GLenum(plane), (*C.GLdouble)(unsafe.Pointer(&equation[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4sv.xml
-func (gl *GL) Vertex4sv(v []int16) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl1_4_glVertex4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4s.xml
-func (gl *GL) Vertex4s(x, y, z, w int16) {
- C.gl1_4_glVertex4s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4iv.xml
-func (gl *GL) Vertex4iv(v []int32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl1_4_glVertex4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4i.xml
-func (gl *GL) Vertex4i(x, y, z, w int) {
- C.gl1_4_glVertex4i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z), C.GLint(w))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4fv.xml
-func (gl *GL) Vertex4fv(v []float32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl1_4_glVertex4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4f.xml
-func (gl *GL) Vertex4f(x, y, z, w float32) {
- C.gl1_4_glVertex4f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4dv.xml
-func (gl *GL) Vertex4dv(v []float64) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl1_4_glVertex4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4d.xml
-func (gl *GL) Vertex4d(x, y, z, w float64) {
- C.gl1_4_glVertex4d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3sv.xml
-func (gl *GL) Vertex3sv(v []int16) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_4_glVertex3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3s.xml
-func (gl *GL) Vertex3s(x, y, z int16) {
- C.gl1_4_glVertex3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3iv.xml
-func (gl *GL) Vertex3iv(v []int32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_4_glVertex3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3i.xml
-func (gl *GL) Vertex3i(x, y, z int) {
- C.gl1_4_glVertex3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3fv.xml
-func (gl *GL) Vertex3fv(v []float32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_4_glVertex3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3f.xml
-func (gl *GL) Vertex3f(x, y, z float32) {
- C.gl1_4_glVertex3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3dv.xml
-func (gl *GL) Vertex3dv(v []float64) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_4_glVertex3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3d.xml
-func (gl *GL) Vertex3d(x, y, z float64) {
- C.gl1_4_glVertex3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2sv.xml
-func (gl *GL) Vertex2sv(v []int16) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl1_4_glVertex2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2s.xml
-func (gl *GL) Vertex2s(x, y int16) {
- C.gl1_4_glVertex2s(gl.funcs, C.GLshort(x), C.GLshort(y))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2iv.xml
-func (gl *GL) Vertex2iv(v []int32) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl1_4_glVertex2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2i.xml
-func (gl *GL) Vertex2i(x, y int) {
- C.gl1_4_glVertex2i(gl.funcs, C.GLint(x), C.GLint(y))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2fv.xml
-func (gl *GL) Vertex2fv(v []float32) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl1_4_glVertex2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2f.xml
-func (gl *GL) Vertex2f(x, y float32) {
- C.gl1_4_glVertex2f(gl.funcs, C.GLfloat(x), C.GLfloat(y))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2dv.xml
-func (gl *GL) Vertex2dv(v []float64) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl1_4_glVertex2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2d.xml
-func (gl *GL) Vertex2d(x, y float64) {
- C.gl1_4_glVertex2d(gl.funcs, C.GLdouble(x), C.GLdouble(y))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4sv.xml
-func (gl *GL) TexCoord4sv(v []int16) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl1_4_glTexCoord4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4s.xml
-func (gl *GL) TexCoord4s(s, t, r, q int16) {
- C.gl1_4_glTexCoord4s(gl.funcs, C.GLshort(s), C.GLshort(t), C.GLshort(r), C.GLshort(q))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4iv.xml
-func (gl *GL) TexCoord4iv(v []int32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl1_4_glTexCoord4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4i.xml
-func (gl *GL) TexCoord4i(s, t, r, q int32) {
- C.gl1_4_glTexCoord4i(gl.funcs, C.GLint(s), C.GLint(t), C.GLint(r), C.GLint(q))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4fv.xml
-func (gl *GL) TexCoord4fv(v []float32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl1_4_glTexCoord4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4f.xml
-func (gl *GL) TexCoord4f(s, t, r, q float32) {
- C.gl1_4_glTexCoord4f(gl.funcs, C.GLfloat(s), C.GLfloat(t), C.GLfloat(r), C.GLfloat(q))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4dv.xml
-func (gl *GL) TexCoord4dv(v []float64) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl1_4_glTexCoord4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4d.xml
-func (gl *GL) TexCoord4d(s, t, r, q float64) {
- C.gl1_4_glTexCoord4d(gl.funcs, C.GLdouble(s), C.GLdouble(t), C.GLdouble(r), C.GLdouble(q))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3sv.xml
-func (gl *GL) TexCoord3sv(v []int16) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_4_glTexCoord3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3s.xml
-func (gl *GL) TexCoord3s(s, t, r int16) {
- C.gl1_4_glTexCoord3s(gl.funcs, C.GLshort(s), C.GLshort(t), C.GLshort(r))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3iv.xml
-func (gl *GL) TexCoord3iv(v []int32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_4_glTexCoord3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3i.xml
-func (gl *GL) TexCoord3i(s, t, r int32) {
- C.gl1_4_glTexCoord3i(gl.funcs, C.GLint(s), C.GLint(t), C.GLint(r))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3fv.xml
-func (gl *GL) TexCoord3fv(v []float32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_4_glTexCoord3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3f.xml
-func (gl *GL) TexCoord3f(s, t, r float32) {
- C.gl1_4_glTexCoord3f(gl.funcs, C.GLfloat(s), C.GLfloat(t), C.GLfloat(r))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3dv.xml
-func (gl *GL) TexCoord3dv(v []float64) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_4_glTexCoord3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3d.xml
-func (gl *GL) TexCoord3d(s, t, r float64) {
- C.gl1_4_glTexCoord3d(gl.funcs, C.GLdouble(s), C.GLdouble(t), C.GLdouble(r))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2sv.xml
-func (gl *GL) TexCoord2sv(v []int16) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl1_4_glTexCoord2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2s.xml
-func (gl *GL) TexCoord2s(s, t int16) {
- C.gl1_4_glTexCoord2s(gl.funcs, C.GLshort(s), C.GLshort(t))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2iv.xml
-func (gl *GL) TexCoord2iv(v []int32) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl1_4_glTexCoord2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2i.xml
-func (gl *GL) TexCoord2i(s, t int32) {
- C.gl1_4_glTexCoord2i(gl.funcs, C.GLint(s), C.GLint(t))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2fv.xml
-func (gl *GL) TexCoord2fv(v []float32) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl1_4_glTexCoord2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2f.xml
-func (gl *GL) TexCoord2f(s, t float32) {
- C.gl1_4_glTexCoord2f(gl.funcs, C.GLfloat(s), C.GLfloat(t))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2dv.xml
-func (gl *GL) TexCoord2dv(v []float64) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl1_4_glTexCoord2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2d.xml
-func (gl *GL) TexCoord2d(s, t float64) {
- C.gl1_4_glTexCoord2d(gl.funcs, C.GLdouble(s), C.GLdouble(t))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1sv.xml
-func (gl *GL) TexCoord1sv(v []int16) {
- C.gl1_4_glTexCoord1sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1s.xml
-func (gl *GL) TexCoord1s(s int16) {
- C.gl1_4_glTexCoord1s(gl.funcs, C.GLshort(s))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1iv.xml
-func (gl *GL) TexCoord1iv(v []int32) {
- C.gl1_4_glTexCoord1iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1i.xml
-func (gl *GL) TexCoord1i(s int32) {
- C.gl1_4_glTexCoord1i(gl.funcs, C.GLint(s))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1fv.xml
-func (gl *GL) TexCoord1fv(v []float32) {
- C.gl1_4_glTexCoord1fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1f.xml
-func (gl *GL) TexCoord1f(s float32) {
- C.gl1_4_glTexCoord1f(gl.funcs, C.GLfloat(s))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1dv.xml
-func (gl *GL) TexCoord1dv(v []float64) {
- C.gl1_4_glTexCoord1dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1d.xml
-func (gl *GL) TexCoord1d(s float64) {
- C.gl1_4_glTexCoord1d(gl.funcs, C.GLdouble(s))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRectsv.xml
-func (gl *GL) Rectsv(v1, v2 []int16) {
- C.gl1_4_glRectsv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v1[0])), (*C.GLshort)(unsafe.Pointer(&v2[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRects.xml
-func (gl *GL) Rects(x1, y1, x2, y2 int16) {
- C.gl1_4_glRects(gl.funcs, C.GLshort(x1), C.GLshort(y1), C.GLshort(x2), C.GLshort(y2))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRectiv.xml
-func (gl *GL) Rectiv(v1, v2 []int32) {
- C.gl1_4_glRectiv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v1[0])), (*C.GLint)(unsafe.Pointer(&v2[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRecti.xml
-func (gl *GL) Recti(x1, y1, x2, y2 int32) {
- C.gl1_4_glRecti(gl.funcs, C.GLint(x1), C.GLint(y1), C.GLint(x2), C.GLint(y2))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRectfv.xml
-func (gl *GL) Rectfv(v1, v2 []float32) {
- C.gl1_4_glRectfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v1[0])), (*C.GLfloat)(unsafe.Pointer(&v2[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRectf.xml
-func (gl *GL) Rectf(x1, y1, x2, y2 float32) {
- C.gl1_4_glRectf(gl.funcs, C.GLfloat(x1), C.GLfloat(y1), C.GLfloat(x2), C.GLfloat(y2))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRectdv.xml
-func (gl *GL) Rectdv(v1, v2 []float64) {
- C.gl1_4_glRectdv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v1[0])), (*C.GLdouble)(unsafe.Pointer(&v2[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRectd.xml
-func (gl *GL) Rectd(x1, y1, x2, y2 float64) {
- C.gl1_4_glRectd(gl.funcs, C.GLdouble(x1), C.GLdouble(y1), C.GLdouble(x2), C.GLdouble(y2))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4sv.xml
-func (gl *GL) RasterPos4sv(v []int16) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl1_4_glRasterPos4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4s.xml
-func (gl *GL) RasterPos4s(x, y, z, w int16) {
- C.gl1_4_glRasterPos4s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4iv.xml
-func (gl *GL) RasterPos4iv(v []int32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl1_4_glRasterPos4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4i.xml
-func (gl *GL) RasterPos4i(x, y, z, w int) {
- C.gl1_4_glRasterPos4i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z), C.GLint(w))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4fv.xml
-func (gl *GL) RasterPos4fv(v []float32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl1_4_glRasterPos4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4f.xml
-func (gl *GL) RasterPos4f(x, y, z, w float32) {
- C.gl1_4_glRasterPos4f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4dv.xml
-func (gl *GL) RasterPos4dv(v []float64) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl1_4_glRasterPos4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4d.xml
-func (gl *GL) RasterPos4d(x, y, z, w float64) {
- C.gl1_4_glRasterPos4d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3sv.xml
-func (gl *GL) RasterPos3sv(v []int16) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_4_glRasterPos3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3s.xml
-func (gl *GL) RasterPos3s(x, y, z int16) {
- C.gl1_4_glRasterPos3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3iv.xml
-func (gl *GL) RasterPos3iv(v []int32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_4_glRasterPos3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3i.xml
-func (gl *GL) RasterPos3i(x, y, z int) {
- C.gl1_4_glRasterPos3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3fv.xml
-func (gl *GL) RasterPos3fv(v []float32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_4_glRasterPos3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3f.xml
-func (gl *GL) RasterPos3f(x, y, z float32) {
- C.gl1_4_glRasterPos3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3dv.xml
-func (gl *GL) RasterPos3dv(v []float64) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_4_glRasterPos3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3d.xml
-func (gl *GL) RasterPos3d(x, y, z float64) {
- C.gl1_4_glRasterPos3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2sv.xml
-func (gl *GL) RasterPos2sv(v []int16) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl1_4_glRasterPos2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2s.xml
-func (gl *GL) RasterPos2s(x, y int16) {
- C.gl1_4_glRasterPos2s(gl.funcs, C.GLshort(x), C.GLshort(y))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2iv.xml
-func (gl *GL) RasterPos2iv(v []int32) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl1_4_glRasterPos2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2i.xml
-func (gl *GL) RasterPos2i(x, y int) {
- C.gl1_4_glRasterPos2i(gl.funcs, C.GLint(x), C.GLint(y))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2fv.xml
-func (gl *GL) RasterPos2fv(v []float32) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl1_4_glRasterPos2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2f.xml
-func (gl *GL) RasterPos2f(x, y float32) {
- C.gl1_4_glRasterPos2f(gl.funcs, C.GLfloat(x), C.GLfloat(y))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2dv.xml
-func (gl *GL) RasterPos2dv(v []float64) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl1_4_glRasterPos2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2d.xml
-func (gl *GL) RasterPos2d(x, y float64) {
- C.gl1_4_glRasterPos2d(gl.funcs, C.GLdouble(x), C.GLdouble(y))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3sv.xml
-func (gl *GL) Normal3sv(v []int16) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_4_glNormal3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3s.xml
-func (gl *GL) Normal3s(nx, ny, nz int16) {
- C.gl1_4_glNormal3s(gl.funcs, C.GLshort(nx), C.GLshort(ny), C.GLshort(nz))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3iv.xml
-func (gl *GL) Normal3iv(v []int32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_4_glNormal3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3i.xml
-func (gl *GL) Normal3i(nx, ny, nz int32) {
- C.gl1_4_glNormal3i(gl.funcs, C.GLint(nx), C.GLint(ny), C.GLint(nz))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3fv.xml
-func (gl *GL) Normal3fv(v []float32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_4_glNormal3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3f.xml
-func (gl *GL) Normal3f(nx, ny, nz float32) {
- C.gl1_4_glNormal3f(gl.funcs, C.GLfloat(nx), C.GLfloat(ny), C.GLfloat(nz))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3dv.xml
-func (gl *GL) Normal3dv(v []float64) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_4_glNormal3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3d.xml
-func (gl *GL) Normal3d(nx, ny, nz float64) {
- C.gl1_4_glNormal3d(gl.funcs, C.GLdouble(nx), C.GLdouble(ny), C.GLdouble(nz))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3bv.xml
-func (gl *GL) Normal3bv(v []byte) {
- C.gl1_4_glNormal3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3b.xml
-func (gl *GL) Normal3b(nx, ny, nz byte) {
- C.gl1_4_glNormal3b(gl.funcs, C.GLbyte(nx), C.GLbyte(ny), C.GLbyte(nz))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexsv.xml
-func (gl *GL) Indexsv(c []int16) {
- C.gl1_4_glIndexsv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&c[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexs.xml
-func (gl *GL) Indexs(c int16) {
- C.gl1_4_glIndexs(gl.funcs, C.GLshort(c))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexiv.xml
-func (gl *GL) Indexiv(c []int32) {
- C.gl1_4_glIndexiv(gl.funcs, (*C.GLint)(unsafe.Pointer(&c[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexi.xml
-func (gl *GL) Indexi(c int32) {
- C.gl1_4_glIndexi(gl.funcs, C.GLint(c))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexfv.xml
-func (gl *GL) Indexfv(c []float32) {
- C.gl1_4_glIndexfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&c[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexf.xml
-func (gl *GL) Indexf(c float32) {
- C.gl1_4_glIndexf(gl.funcs, C.GLfloat(c))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexdv.xml
-func (gl *GL) Indexdv(c []float64) {
- C.gl1_4_glIndexdv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&c[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexd.xml
-func (gl *GL) Indexd(c float64) {
- C.gl1_4_glIndexd(gl.funcs, C.GLdouble(c))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEnd.xml
-func (gl *GL) End() {
- C.gl1_4_glEnd(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEdgeFlagv.xml
-func (gl *GL) EdgeFlagv(flag []bool) {
- C.gl1_4_glEdgeFlagv(gl.funcs, (*C.GLboolean)(unsafe.Pointer(&flag[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEdgeFlag.xml
-func (gl *GL) EdgeFlag(flag bool) {
- C.gl1_4_glEdgeFlag(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag)))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4usv.xml
-func (gl *GL) Color4usv(v []uint16) {
- C.gl1_4_glColor4usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4us.xml
-func (gl *GL) Color4us(red, green, blue, alpha uint16) {
- C.gl1_4_glColor4us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue), C.GLushort(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4uiv.xml
-func (gl *GL) Color4uiv(v []uint32) {
- C.gl1_4_glColor4uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4ui.xml
-func (gl *GL) Color4ui(red, green, blue, alpha uint32) {
- C.gl1_4_glColor4ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue), C.GLuint(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4ubv.xml
-func (gl *GL) Color4ubv(v []uint8) {
- C.gl1_4_glColor4ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4ub.xml
-func (gl *GL) Color4ub(red, green, blue, alpha uint8) {
- C.gl1_4_glColor4ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue), C.GLubyte(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4sv.xml
-func (gl *GL) Color4sv(v []int16) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl1_4_glColor4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4s.xml
-func (gl *GL) Color4s(red, green, blue, alpha int16) {
- C.gl1_4_glColor4s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue), C.GLshort(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4iv.xml
-func (gl *GL) Color4iv(v []int32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl1_4_glColor4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4i.xml
-func (gl *GL) Color4i(red, green, blue, alpha int32) {
- C.gl1_4_glColor4i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue), C.GLint(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4fv.xml
-func (gl *GL) Color4fv(v []float32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl1_4_glColor4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4f.xml
-func (gl *GL) Color4f(red, green, blue, alpha float32) {
- C.gl1_4_glColor4f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4dv.xml
-func (gl *GL) Color4dv(v []float64) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl1_4_glColor4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4d.xml
-func (gl *GL) Color4d(red, green, blue, alpha float64) {
- C.gl1_4_glColor4d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue), C.GLdouble(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4bv.xml
-func (gl *GL) Color4bv(v []byte) {
- C.gl1_4_glColor4bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4b.xml
-func (gl *GL) Color4b(red, green, blue, alpha byte) {
- C.gl1_4_glColor4b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue), C.GLbyte(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3usv.xml
-func (gl *GL) Color3usv(v []uint16) {
- C.gl1_4_glColor3usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3us.xml
-func (gl *GL) Color3us(red, green, blue uint16) {
- C.gl1_4_glColor3us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3uiv.xml
-func (gl *GL) Color3uiv(v []uint32) {
- C.gl1_4_glColor3uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3ui.xml
-func (gl *GL) Color3ui(red, green, blue uint32) {
- C.gl1_4_glColor3ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3ubv.xml
-func (gl *GL) Color3ubv(v []uint8) {
- C.gl1_4_glColor3ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3ub.xml
-func (gl *GL) Color3ub(red, green, blue uint8) {
- C.gl1_4_glColor3ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3sv.xml
-func (gl *GL) Color3sv(v []int16) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_4_glColor3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3s.xml
-func (gl *GL) Color3s(red, green, blue int16) {
- C.gl1_4_glColor3s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3iv.xml
-func (gl *GL) Color3iv(v []int32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_4_glColor3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3i.xml
-func (gl *GL) Color3i(red, green, blue int32) {
- C.gl1_4_glColor3i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3fv.xml
-func (gl *GL) Color3fv(v []float32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_4_glColor3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3f.xml
-func (gl *GL) Color3f(red, green, blue float32) {
- C.gl1_4_glColor3f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3dv.xml
-func (gl *GL) Color3dv(v []float64) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_4_glColor3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3d.xml
-func (gl *GL) Color3d(red, green, blue float64) {
- C.gl1_4_glColor3d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3bv.xml
-func (gl *GL) Color3bv(v []byte) {
- C.gl1_4_glColor3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3b.xml
-func (gl *GL) Color3b(red, green, blue byte) {
- C.gl1_4_glColor3b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glBitmap.xml
-func (gl *GL) Bitmap(width, height int, xorig, yorig, xmove, ymove float32, bitmap []uint8) {
- C.gl1_4_glBitmap(gl.funcs, C.GLsizei(width), C.GLsizei(height), C.GLfloat(xorig), C.GLfloat(yorig), C.GLfloat(xmove), C.GLfloat(ymove), (*C.GLubyte)(unsafe.Pointer(&bitmap[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glBegin.xml
-func (gl *GL) Begin(mode glbase.Enum) {
- C.gl1_4_glBegin(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glListBase.xml
-func (gl *GL) ListBase(base uint32) {
- C.gl1_4_glListBase(gl.funcs, C.GLuint(base))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGenLists.xml
-func (gl *GL) GenLists(range_ int32) uint32 {
- glresult := C.gl1_4_glGenLists(gl.funcs, C.GLsizei(range_))
- return uint32(glresult)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glDeleteLists.xml
-func (gl *GL) DeleteLists(list uint32, range_ int32) {
- C.gl1_4_glDeleteLists(gl.funcs, C.GLuint(list), C.GLsizei(range_))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCallLists.xml
-func (gl *GL) CallLists(n int, gltype glbase.Enum, lists interface{}) {
- var lists_ptr unsafe.Pointer
- var lists_v = reflect.ValueOf(lists)
- if lists != nil && lists_v.Kind() != reflect.Slice {
- panic("parameter lists must be a slice")
- }
- if lists != nil {
- lists_ptr = unsafe.Pointer(lists_v.Index(0).Addr().Pointer())
- }
- C.gl1_4_glCallLists(gl.funcs, C.GLsizei(n), C.GLenum(gltype), lists_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCallList.xml
-func (gl *GL) CallList(list uint32) {
- C.gl1_4_glCallList(gl.funcs, C.GLuint(list))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEndList.xml
-func (gl *GL) EndList() {
- C.gl1_4_glEndList(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glNewList.xml
-func (gl *GL) NewList(list uint32, mode glbase.Enum) {
- C.gl1_4_glNewList(gl.funcs, C.GLuint(list), C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPushClientAttrib.xml
-func (gl *GL) PushClientAttrib(mask glbase.Bitfield) {
- C.gl1_4_glPushClientAttrib(gl.funcs, C.GLbitfield(mask))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPopClientAttrib.xml
-func (gl *GL) PopClientAttrib() {
- C.gl1_4_glPopClientAttrib(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPrioritizeTextures.xml
-func (gl *GL) PrioritizeTextures(n int, textures []glbase.Texture, priorities []float32) {
- C.gl1_4_glPrioritizeTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])), (*C.GLfloat)(unsafe.Pointer(&priorities[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glAreTexturesResident.xml
-func (gl *GL) AreTexturesResident(n int, textures []glbase.Texture, residences []bool) bool {
- glresult := C.gl1_4_glAreTexturesResident(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])), (*C.GLboolean)(unsafe.Pointer(&residences[0])))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexPointer.xml
-func (gl *GL) VertexPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) {
- var pointer_ptr unsafe.Pointer
- var pointer_v = reflect.ValueOf(pointer)
- if pointer != nil && pointer_v.Kind() != reflect.Slice {
- panic("parameter pointer must be a slice")
- }
- if pointer != nil {
- pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
- }
- C.gl1_4_glVertexPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoordPointer.xml
-func (gl *GL) TexCoordPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) {
- var pointer_ptr unsafe.Pointer
- var pointer_v = reflect.ValueOf(pointer)
- if pointer != nil && pointer_v.Kind() != reflect.Slice {
- panic("parameter pointer must be a slice")
- }
- if pointer != nil {
- pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
- }
- C.gl1_4_glTexCoordPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glNormalPointer.xml
-func (gl *GL) NormalPointer(gltype glbase.Enum, stride int, pointer interface{}) {
- var pointer_ptr unsafe.Pointer
- var pointer_v = reflect.ValueOf(pointer)
- if pointer != nil && pointer_v.Kind() != reflect.Slice {
- panic("parameter pointer must be a slice")
- }
- if pointer != nil {
- pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
- }
- C.gl1_4_glNormalPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glInterleavedArrays.xml
-func (gl *GL) InterleavedArrays(format glbase.Enum, stride int, pointer interface{}) {
- var pointer_ptr unsafe.Pointer
- var pointer_v = reflect.ValueOf(pointer)
- if pointer != nil && pointer_v.Kind() != reflect.Slice {
- panic("parameter pointer must be a slice")
- }
- if pointer != nil {
- pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
- }
- C.gl1_4_glInterleavedArrays(gl.funcs, C.GLenum(format), C.GLsizei(stride), pointer_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexPointer.xml
-func (gl *GL) IndexPointer(gltype glbase.Enum, stride int, pointer interface{}) {
- var pointer_ptr unsafe.Pointer
- var pointer_v = reflect.ValueOf(pointer)
- if pointer != nil && pointer_v.Kind() != reflect.Slice {
- panic("parameter pointer must be a slice")
- }
- if pointer != nil {
- pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
- }
- C.gl1_4_glIndexPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEnableClientState.xml
-func (gl *GL) EnableClientState(array glbase.Enum) {
- C.gl1_4_glEnableClientState(gl.funcs, C.GLenum(array))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEdgeFlagPointer.xml
-func (gl *GL) EdgeFlagPointer(stride int, pointer interface{}) {
- var pointer_ptr unsafe.Pointer
- var pointer_v = reflect.ValueOf(pointer)
- if pointer != nil && pointer_v.Kind() != reflect.Slice {
- panic("parameter pointer must be a slice")
- }
- if pointer != nil {
- pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
- }
- C.gl1_4_glEdgeFlagPointer(gl.funcs, C.GLsizei(stride), pointer_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glDisableClientState.xml
-func (gl *GL) DisableClientState(array glbase.Enum) {
- C.gl1_4_glDisableClientState(gl.funcs, C.GLenum(array))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColorPointer.xml
-func (gl *GL) ColorPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) {
- var pointer_ptr unsafe.Pointer
- var pointer_v = reflect.ValueOf(pointer)
- if pointer != nil && pointer_v.Kind() != reflect.Slice {
- panic("parameter pointer must be a slice")
- }
- if pointer != nil {
- pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
- }
- C.gl1_4_glColorPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glArrayElement.xml
-func (gl *GL) ArrayElement(i int32) {
- C.gl1_4_glArrayElement(gl.funcs, C.GLint(i))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glResetMinmax.xml
-func (gl *GL) ResetMinmax(target glbase.Enum) {
- C.gl1_4_glResetMinmax(gl.funcs, C.GLenum(target))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glResetHistogram.xml
-func (gl *GL) ResetHistogram(target glbase.Enum) {
- C.gl1_4_glResetHistogram(gl.funcs, C.GLenum(target))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMinmax.xml
-func (gl *GL) Minmax(target, internalFormat glbase.Enum, sink bool) {
- C.gl1_4_glMinmax(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), *(*C.GLboolean)(unsafe.Pointer(&sink)))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glHistogram.xml
-func (gl *GL) Histogram(target glbase.Enum, width int, internalFormat glbase.Enum, sink bool) {
- C.gl1_4_glHistogram(gl.funcs, C.GLenum(target), C.GLsizei(width), C.GLenum(internalFormat), *(*C.GLboolean)(unsafe.Pointer(&sink)))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMinmaxParameteriv.xml
-func (gl *GL) GetMinmaxParameteriv(target, pname glbase.Enum, params []int32) {
- C.gl1_4_glGetMinmaxParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMinmaxParameterfv.xml
-func (gl *GL) GetMinmaxParameterfv(target, pname glbase.Enum, params []float32) {
- C.gl1_4_glGetMinmaxParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMinmax.xml
-func (gl *GL) GetMinmax(target glbase.Enum, reset bool, format, gltype glbase.Enum, values interface{}) {
- var values_ptr unsafe.Pointer
- var values_v = reflect.ValueOf(values)
- if values != nil && values_v.Kind() != reflect.Slice {
- panic("parameter values must be a slice")
- }
- if values != nil {
- values_ptr = unsafe.Pointer(values_v.Index(0).Addr().Pointer())
- }
- C.gl1_4_glGetMinmax(gl.funcs, C.GLenum(target), *(*C.GLboolean)(unsafe.Pointer(&reset)), C.GLenum(format), C.GLenum(gltype), values_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetHistogramParameteriv.xml
-func (gl *GL) GetHistogramParameteriv(target, pname glbase.Enum, params []int32) {
- C.gl1_4_glGetHistogramParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetHistogramParameterfv.xml
-func (gl *GL) GetHistogramParameterfv(target, pname glbase.Enum, params []float32) {
- C.gl1_4_glGetHistogramParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetHistogram.xml
-func (gl *GL) GetHistogram(target glbase.Enum, reset bool, format, gltype glbase.Enum, values interface{}) {
- var values_ptr unsafe.Pointer
- var values_v = reflect.ValueOf(values)
- if values != nil && values_v.Kind() != reflect.Slice {
- panic("parameter values must be a slice")
- }
- if values != nil {
- values_ptr = unsafe.Pointer(values_v.Index(0).Addr().Pointer())
- }
- C.gl1_4_glGetHistogram(gl.funcs, C.GLenum(target), *(*C.GLboolean)(unsafe.Pointer(&reset)), C.GLenum(format), C.GLenum(gltype), values_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glSeparableFilter2D.xml
-func (gl *GL) SeparableFilter2D(target, internalFormat glbase.Enum, width, height int, format, gltype glbase.Enum, row, column interface{}) {
- var row_ptr unsafe.Pointer
- var row_v = reflect.ValueOf(row)
- if row != nil && row_v.Kind() != reflect.Slice {
- panic("parameter row must be a slice")
- }
- if row != nil {
- row_ptr = unsafe.Pointer(row_v.Index(0).Addr().Pointer())
- }
- var column_ptr unsafe.Pointer
- var column_v = reflect.ValueOf(column)
- if column != nil && column_v.Kind() != reflect.Slice {
- panic("parameter column must be a slice")
- }
- if column != nil {
- column_ptr = unsafe.Pointer(column_v.Index(0).Addr().Pointer())
- }
- C.gl1_4_glSeparableFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), row_ptr, column_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetSeparableFilter.xml
-func (gl *GL) GetSeparableFilter(target, format, gltype glbase.Enum, row, column, span interface{}) {
- var row_ptr unsafe.Pointer
- var row_v = reflect.ValueOf(row)
- if row != nil && row_v.Kind() != reflect.Slice {
- panic("parameter row must be a slice")
- }
- if row != nil {
- row_ptr = unsafe.Pointer(row_v.Index(0).Addr().Pointer())
- }
- var column_ptr unsafe.Pointer
- var column_v = reflect.ValueOf(column)
- if column != nil && column_v.Kind() != reflect.Slice {
- panic("parameter column must be a slice")
- }
- if column != nil {
- column_ptr = unsafe.Pointer(column_v.Index(0).Addr().Pointer())
- }
- var span_ptr unsafe.Pointer
- var span_v = reflect.ValueOf(span)
- if span != nil && span_v.Kind() != reflect.Slice {
- panic("parameter span must be a slice")
- }
- if span != nil {
- span_ptr = unsafe.Pointer(span_v.Index(0).Addr().Pointer())
- }
- C.gl1_4_glGetSeparableFilter(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), row_ptr, column_ptr, span_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetConvolutionParameteriv.xml
-func (gl *GL) GetConvolutionParameteriv(target, pname glbase.Enum, params []int32) {
- C.gl1_4_glGetConvolutionParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetConvolutionParameterfv.xml
-func (gl *GL) GetConvolutionParameterfv(target, pname glbase.Enum, params []float32) {
- C.gl1_4_glGetConvolutionParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetConvolutionFilter.xml
-func (gl *GL) GetConvolutionFilter(target, format, gltype glbase.Enum, image interface{}) {
- var image_ptr unsafe.Pointer
- var image_v = reflect.ValueOf(image)
- if image != nil && image_v.Kind() != reflect.Slice {
- panic("parameter image must be a slice")
- }
- if image != nil {
- image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer())
- }
- C.gl1_4_glGetConvolutionFilter(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), image_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyConvolutionFilter2D.xml
-func (gl *GL) CopyConvolutionFilter2D(target, internalFormat glbase.Enum, x, y, width, height int) {
- C.gl1_4_glCopyConvolutionFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyConvolutionFilter1D.xml
-func (gl *GL) CopyConvolutionFilter1D(target, internalFormat glbase.Enum, x, y, width int) {
- C.gl1_4_glCopyConvolutionFilter1D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionParameteriv.xml
-func (gl *GL) ConvolutionParameteriv(target, pname glbase.Enum, params []int32) {
- C.gl1_4_glConvolutionParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionParameteri.xml
-func (gl *GL) ConvolutionParameteri(target, pname glbase.Enum, params int32) {
- C.gl1_4_glConvolutionParameteri(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(params))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionParameterfv.xml
-func (gl *GL) ConvolutionParameterfv(target, pname glbase.Enum, params []float32) {
- C.gl1_4_glConvolutionParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionParameterf.xml
-func (gl *GL) ConvolutionParameterf(target, pname glbase.Enum, params float32) {
- C.gl1_4_glConvolutionParameterf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(params))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionFilter2D.xml
-func (gl *GL) ConvolutionFilter2D(target, internalFormat glbase.Enum, width, height int, format, gltype glbase.Enum, image interface{}) {
- var image_ptr unsafe.Pointer
- var image_v = reflect.ValueOf(image)
- if image != nil && image_v.Kind() != reflect.Slice {
- panic("parameter image must be a slice")
- }
- if image != nil {
- image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer())
- }
- C.gl1_4_glConvolutionFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), image_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionFilter1D.xml
-func (gl *GL) ConvolutionFilter1D(target, internalFormat glbase.Enum, width int, format, gltype glbase.Enum, image interface{}) {
- var image_ptr unsafe.Pointer
- var image_v = reflect.ValueOf(image)
- if image != nil && image_v.Kind() != reflect.Slice {
- panic("parameter image must be a slice")
- }
- if image != nil {
- image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer())
- }
- C.gl1_4_glConvolutionFilter1D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), image_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyColorSubTable.xml
-func (gl *GL) CopyColorSubTable(target glbase.Enum, start int32, x, y, width int) {
- C.gl1_4_glCopyColorSubTable(gl.funcs, C.GLenum(target), C.GLsizei(start), C.GLint(x), C.GLint(y), C.GLsizei(width))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColorSubTable.xml
-func (gl *GL) ColorSubTable(target glbase.Enum, start int32, count int, format, gltype glbase.Enum, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl1_4_glColorSubTable(gl.funcs, C.GLenum(target), C.GLsizei(start), C.GLsizei(count), C.GLenum(format), C.GLenum(gltype), data_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetColorTableParameteriv.xml
-func (gl *GL) GetColorTableParameteriv(target, pname glbase.Enum, params []int32) {
- C.gl1_4_glGetColorTableParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetColorTableParameterfv.xml
-func (gl *GL) GetColorTableParameterfv(target, pname glbase.Enum, params []float32) {
- C.gl1_4_glGetColorTableParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetColorTable.xml
-func (gl *GL) GetColorTable(target, format, gltype glbase.Enum, table interface{}) {
- var table_ptr unsafe.Pointer
- var table_v = reflect.ValueOf(table)
- if table != nil && table_v.Kind() != reflect.Slice {
- panic("parameter table must be a slice")
- }
- if table != nil {
- table_ptr = unsafe.Pointer(table_v.Index(0).Addr().Pointer())
- }
- C.gl1_4_glGetColorTable(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), table_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyColorTable.xml
-func (gl *GL) CopyColorTable(target, internalFormat glbase.Enum, x, y, width int) {
- C.gl1_4_glCopyColorTable(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColorTableParameteriv.xml
-func (gl *GL) ColorTableParameteriv(target, pname glbase.Enum, params []int32) {
- C.gl1_4_glColorTableParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColorTableParameterfv.xml
-func (gl *GL) ColorTableParameterfv(target, pname glbase.Enum, params []float32) {
- C.gl1_4_glColorTableParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColorTable.xml
-func (gl *GL) ColorTable(target, internalFormat glbase.Enum, width int, format, gltype glbase.Enum, table interface{}) {
- var table_ptr unsafe.Pointer
- var table_v = reflect.ValueOf(table)
- if table != nil && table_v.Kind() != reflect.Slice {
- panic("parameter table must be a slice")
- }
- if table != nil {
- table_ptr = unsafe.Pointer(table_v.Index(0).Addr().Pointer())
- }
- C.gl1_4_glColorTable(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), table_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultTransposeMatrixd.xml
-func (gl *GL) MultTransposeMatrixd(m []float64) {
- C.gl1_4_glMultTransposeMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultTransposeMatrixf.xml
-func (gl *GL) MultTransposeMatrixf(m []float32) {
- C.gl1_4_glMultTransposeMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadTransposeMatrixd.xml
-func (gl *GL) LoadTransposeMatrixd(m []float64) {
- C.gl1_4_glLoadTransposeMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadTransposeMatrixf.xml
-func (gl *GL) LoadTransposeMatrixf(m []float32) {
- C.gl1_4_glLoadTransposeMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4sv.xml
-func (gl *GL) MultiTexCoord4sv(target glbase.Enum, v []int16) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl1_4_glMultiTexCoord4sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4s.xml
-func (gl *GL) MultiTexCoord4s(target glbase.Enum, s, t, r, q int16) {
- C.gl1_4_glMultiTexCoord4s(gl.funcs, C.GLenum(target), C.GLshort(s), C.GLshort(t), C.GLshort(r), C.GLshort(q))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4iv.xml
-func (gl *GL) MultiTexCoord4iv(target glbase.Enum, v []int32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl1_4_glMultiTexCoord4iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4i.xml
-func (gl *GL) MultiTexCoord4i(target glbase.Enum, s, t, r, q int32) {
- C.gl1_4_glMultiTexCoord4i(gl.funcs, C.GLenum(target), C.GLint(s), C.GLint(t), C.GLint(r), C.GLint(q))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4fv.xml
-func (gl *GL) MultiTexCoord4fv(target glbase.Enum, v []float32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl1_4_glMultiTexCoord4fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4f.xml
-func (gl *GL) MultiTexCoord4f(target glbase.Enum, s, t, r, q float32) {
- C.gl1_4_glMultiTexCoord4f(gl.funcs, C.GLenum(target), C.GLfloat(s), C.GLfloat(t), C.GLfloat(r), C.GLfloat(q))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4dv.xml
-func (gl *GL) MultiTexCoord4dv(target glbase.Enum, v []float64) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl1_4_glMultiTexCoord4dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4d.xml
-func (gl *GL) MultiTexCoord4d(target glbase.Enum, s, t, r, q float64) {
- C.gl1_4_glMultiTexCoord4d(gl.funcs, C.GLenum(target), C.GLdouble(s), C.GLdouble(t), C.GLdouble(r), C.GLdouble(q))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3sv.xml
-func (gl *GL) MultiTexCoord3sv(target glbase.Enum, v []int16) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_4_glMultiTexCoord3sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3s.xml
-func (gl *GL) MultiTexCoord3s(target glbase.Enum, s, t, r int16) {
- C.gl1_4_glMultiTexCoord3s(gl.funcs, C.GLenum(target), C.GLshort(s), C.GLshort(t), C.GLshort(r))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3iv.xml
-func (gl *GL) MultiTexCoord3iv(target glbase.Enum, v []int32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_4_glMultiTexCoord3iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3i.xml
-func (gl *GL) MultiTexCoord3i(target glbase.Enum, s, t, r int32) {
- C.gl1_4_glMultiTexCoord3i(gl.funcs, C.GLenum(target), C.GLint(s), C.GLint(t), C.GLint(r))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3fv.xml
-func (gl *GL) MultiTexCoord3fv(target glbase.Enum, v []float32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_4_glMultiTexCoord3fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3f.xml
-func (gl *GL) MultiTexCoord3f(target glbase.Enum, s, t, r float32) {
- C.gl1_4_glMultiTexCoord3f(gl.funcs, C.GLenum(target), C.GLfloat(s), C.GLfloat(t), C.GLfloat(r))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3dv.xml
-func (gl *GL) MultiTexCoord3dv(target glbase.Enum, v []float64) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_4_glMultiTexCoord3dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3d.xml
-func (gl *GL) MultiTexCoord3d(target glbase.Enum, s, t, r float64) {
- C.gl1_4_glMultiTexCoord3d(gl.funcs, C.GLenum(target), C.GLdouble(s), C.GLdouble(t), C.GLdouble(r))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2sv.xml
-func (gl *GL) MultiTexCoord2sv(target glbase.Enum, v []int16) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl1_4_glMultiTexCoord2sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2s.xml
-func (gl *GL) MultiTexCoord2s(target glbase.Enum, s, t int16) {
- C.gl1_4_glMultiTexCoord2s(gl.funcs, C.GLenum(target), C.GLshort(s), C.GLshort(t))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2iv.xml
-func (gl *GL) MultiTexCoord2iv(target glbase.Enum, v []int32) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl1_4_glMultiTexCoord2iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2i.xml
-func (gl *GL) MultiTexCoord2i(target glbase.Enum, s, t int32) {
- C.gl1_4_glMultiTexCoord2i(gl.funcs, C.GLenum(target), C.GLint(s), C.GLint(t))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2fv.xml
-func (gl *GL) MultiTexCoord2fv(target glbase.Enum, v []float32) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl1_4_glMultiTexCoord2fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2f.xml
-func (gl *GL) MultiTexCoord2f(target glbase.Enum, s, t float32) {
- C.gl1_4_glMultiTexCoord2f(gl.funcs, C.GLenum(target), C.GLfloat(s), C.GLfloat(t))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2dv.xml
-func (gl *GL) MultiTexCoord2dv(target glbase.Enum, v []float64) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl1_4_glMultiTexCoord2dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2d.xml
-func (gl *GL) MultiTexCoord2d(target glbase.Enum, s, t float64) {
- C.gl1_4_glMultiTexCoord2d(gl.funcs, C.GLenum(target), C.GLdouble(s), C.GLdouble(t))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1sv.xml
-func (gl *GL) MultiTexCoord1sv(target glbase.Enum, v []int16) {
- C.gl1_4_glMultiTexCoord1sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1s.xml
-func (gl *GL) MultiTexCoord1s(target glbase.Enum, s int16) {
- C.gl1_4_glMultiTexCoord1s(gl.funcs, C.GLenum(target), C.GLshort(s))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1iv.xml
-func (gl *GL) MultiTexCoord1iv(target glbase.Enum, v []int32) {
- C.gl1_4_glMultiTexCoord1iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1i.xml
-func (gl *GL) MultiTexCoord1i(target glbase.Enum, s int32) {
- C.gl1_4_glMultiTexCoord1i(gl.funcs, C.GLenum(target), C.GLint(s))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1fv.xml
-func (gl *GL) MultiTexCoord1fv(target glbase.Enum, v []float32) {
- C.gl1_4_glMultiTexCoord1fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1f.xml
-func (gl *GL) MultiTexCoord1f(target glbase.Enum, s float32) {
- C.gl1_4_glMultiTexCoord1f(gl.funcs, C.GLenum(target), C.GLfloat(s))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1dv.xml
-func (gl *GL) MultiTexCoord1dv(target glbase.Enum, v []float64) {
- C.gl1_4_glMultiTexCoord1dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1d.xml
-func (gl *GL) MultiTexCoord1d(target glbase.Enum, s float64) {
- C.gl1_4_glMultiTexCoord1d(gl.funcs, C.GLenum(target), C.GLdouble(s))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glClientActiveTexture.xml
-func (gl *GL) ClientActiveTexture(texture glbase.Enum) {
- C.gl1_4_glClientActiveTexture(gl.funcs, C.GLenum(texture))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos3sv.xml
-func (gl *GL) WindowPos3sv(v []int16) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_4_glWindowPos3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos3s.xml
-func (gl *GL) WindowPos3s(x, y, z int16) {
- C.gl1_4_glWindowPos3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos3iv.xml
-func (gl *GL) WindowPos3iv(v []int32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_4_glWindowPos3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos3i.xml
-func (gl *GL) WindowPos3i(x, y, z int) {
- C.gl1_4_glWindowPos3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos3fv.xml
-func (gl *GL) WindowPos3fv(v []float32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_4_glWindowPos3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos3f.xml
-func (gl *GL) WindowPos3f(x, y, z float32) {
- C.gl1_4_glWindowPos3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos3dv.xml
-func (gl *GL) WindowPos3dv(v []float64) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_4_glWindowPos3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos3d.xml
-func (gl *GL) WindowPos3d(x, y, z float64) {
- C.gl1_4_glWindowPos3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos2sv.xml
-func (gl *GL) WindowPos2sv(v []int16) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl1_4_glWindowPos2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos2s.xml
-func (gl *GL) WindowPos2s(x, y int16) {
- C.gl1_4_glWindowPos2s(gl.funcs, C.GLshort(x), C.GLshort(y))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos2iv.xml
-func (gl *GL) WindowPos2iv(v []int32) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl1_4_glWindowPos2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos2i.xml
-func (gl *GL) WindowPos2i(x, y int) {
- C.gl1_4_glWindowPos2i(gl.funcs, C.GLint(x), C.GLint(y))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos2fv.xml
-func (gl *GL) WindowPos2fv(v []float32) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl1_4_glWindowPos2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos2f.xml
-func (gl *GL) WindowPos2f(x, y float32) {
- C.gl1_4_glWindowPos2f(gl.funcs, C.GLfloat(x), C.GLfloat(y))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos2dv.xml
-func (gl *GL) WindowPos2dv(v []float64) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl1_4_glWindowPos2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos2d.xml
-func (gl *GL) WindowPos2d(x, y float64) {
- C.gl1_4_glWindowPos2d(gl.funcs, C.GLdouble(x), C.GLdouble(y))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColorPointer.xml
-func (gl *GL) SecondaryColorPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) {
- var pointer_ptr unsafe.Pointer
- var pointer_v = reflect.ValueOf(pointer)
- if pointer != nil && pointer_v.Kind() != reflect.Slice {
- panic("parameter pointer must be a slice")
- }
- if pointer != nil {
- pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
- }
- C.gl1_4_glSecondaryColorPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3usv.xml
-func (gl *GL) SecondaryColor3usv(v []uint16) {
- C.gl1_4_glSecondaryColor3usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3us.xml
-func (gl *GL) SecondaryColor3us(red, green, blue uint16) {
- C.gl1_4_glSecondaryColor3us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3uiv.xml
-func (gl *GL) SecondaryColor3uiv(v []uint32) {
- C.gl1_4_glSecondaryColor3uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3ui.xml
-func (gl *GL) SecondaryColor3ui(red, green, blue uint32) {
- C.gl1_4_glSecondaryColor3ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3ubv.xml
-func (gl *GL) SecondaryColor3ubv(v []uint8) {
- C.gl1_4_glSecondaryColor3ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3ub.xml
-func (gl *GL) SecondaryColor3ub(red, green, blue uint8) {
- C.gl1_4_glSecondaryColor3ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3sv.xml
-func (gl *GL) SecondaryColor3sv(v []int16) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_4_glSecondaryColor3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3s.xml
-func (gl *GL) SecondaryColor3s(red, green, blue int16) {
- C.gl1_4_glSecondaryColor3s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3iv.xml
-func (gl *GL) SecondaryColor3iv(v []int32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_4_glSecondaryColor3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3i.xml
-func (gl *GL) SecondaryColor3i(red, green, blue int32) {
- C.gl1_4_glSecondaryColor3i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3fv.xml
-func (gl *GL) SecondaryColor3fv(v []float32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_4_glSecondaryColor3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3f.xml
-func (gl *GL) SecondaryColor3f(red, green, blue float32) {
- C.gl1_4_glSecondaryColor3f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3dv.xml
-func (gl *GL) SecondaryColor3dv(v []float64) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_4_glSecondaryColor3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3d.xml
-func (gl *GL) SecondaryColor3d(red, green, blue float64) {
- C.gl1_4_glSecondaryColor3d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3bv.xml
-func (gl *GL) SecondaryColor3bv(v []byte) {
- C.gl1_4_glSecondaryColor3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3b.xml
-func (gl *GL) SecondaryColor3b(red, green, blue byte) {
- C.gl1_4_glSecondaryColor3b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glFogCoordPointer.xml
-func (gl *GL) FogCoordPointer(gltype glbase.Enum, stride int, pointer interface{}) {
- var pointer_ptr unsafe.Pointer
- var pointer_v = reflect.ValueOf(pointer)
- if pointer != nil && pointer_v.Kind() != reflect.Slice {
- panic("parameter pointer must be a slice")
- }
- if pointer != nil {
- pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
- }
- C.gl1_4_glFogCoordPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glFogCoorddv.xml
-func (gl *GL) FogCoorddv(coord []float64) {
- C.gl1_4_glFogCoorddv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&coord[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glFogCoordd.xml
-func (gl *GL) FogCoordd(coord float64) {
- C.gl1_4_glFogCoordd(gl.funcs, C.GLdouble(coord))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glFogCoordfv.xml
-func (gl *GL) FogCoordfv(coord []float32) {
- C.gl1_4_glFogCoordfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&coord[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glFogCoordf.xml
-func (gl *GL) FogCoordf(coord float32) {
- C.gl1_4_glFogCoordf(gl.funcs, C.GLfloat(coord))
-}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.5/funcs.cpp b/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.5/funcs.cpp
deleted file mode 100644
index 6158162fc..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.5/funcs.cpp
+++ /dev/null
@@ -1,2892 +0,0 @@
-
-// ** file automatically generated by glgen -- do not edit manually **
-
-#include <QOpenGLContext>
-#include <QtGui/qopenglfunctions_1_5.h>
-
-#include "funcs.h"
-
-void *gl1_5_funcs() {
- QOpenGLFunctions_1_5* funcs = QOpenGLContext::currentContext()->versionFunctions<QOpenGLFunctions_1_5>();
- if (!funcs) {
- return 0;
- }
- funcs->initializeOpenGLFunctions();
- return funcs;
-}
-
-
-void gl1_5_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glViewport(x, y, width, height);
-}
-
-void gl1_5_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glDepthRange(nearVal, farVal);
-}
-
-GLboolean gl1_5_glIsEnabled(void *_glfuncs, GLenum cap)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- return _qglfuncs->glIsEnabled(cap);
-}
-
-void gl1_5_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glGetTexLevelParameteriv(target, level, pname, params);
-}
-
-void gl1_5_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glGetTexLevelParameterfv(target, level, pname, params);
-}
-
-void gl1_5_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glGetTexParameteriv(target, pname, params);
-}
-
-void gl1_5_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glGetTexParameterfv(target, pname, params);
-}
-
-void gl1_5_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glGetTexImage(target, level, format, gltype, pixels);
-}
-
-void gl1_5_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glGetIntegerv(pname, params);
-}
-
-void gl1_5_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glGetFloatv(pname, params);
-}
-
-GLenum gl1_5_glGetError(void *_glfuncs)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- return _qglfuncs->glGetError();
-}
-
-void gl1_5_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glGetDoublev(pname, params);
-}
-
-void gl1_5_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glGetBooleanv(pname, params);
-}
-
-void gl1_5_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glReadPixels(x, y, width, height, format, gltype, pixels);
-}
-
-void gl1_5_glReadBuffer(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glReadBuffer(mode);
-}
-
-void gl1_5_glPixelStorei(void *_glfuncs, GLenum pname, GLint param)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glPixelStorei(pname, param);
-}
-
-void gl1_5_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glPixelStoref(pname, param);
-}
-
-void gl1_5_glDepthFunc(void *_glfuncs, GLenum glfunc)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glDepthFunc(glfunc);
-}
-
-void gl1_5_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glStencilOp(fail, zfail, zpass);
-}
-
-void gl1_5_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glStencilFunc(glfunc, ref, mask);
-}
-
-void gl1_5_glLogicOp(void *_glfuncs, GLenum opcode)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glLogicOp(opcode);
-}
-
-void gl1_5_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glBlendFunc(sfactor, dfactor);
-}
-
-void gl1_5_glFlush(void *_glfuncs)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glFlush();
-}
-
-void gl1_5_glFinish(void *_glfuncs)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glFinish();
-}
-
-void gl1_5_glEnable(void *_glfuncs, GLenum cap)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glEnable(cap);
-}
-
-void gl1_5_glDisable(void *_glfuncs, GLenum cap)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glDisable(cap);
-}
-
-void gl1_5_glDepthMask(void *_glfuncs, GLboolean flag)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glDepthMask(flag);
-}
-
-void gl1_5_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glColorMask(red, green, blue, alpha);
-}
-
-void gl1_5_glStencilMask(void *_glfuncs, GLuint mask)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glStencilMask(mask);
-}
-
-void gl1_5_glClearDepth(void *_glfuncs, GLdouble depth)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glClearDepth(depth);
-}
-
-void gl1_5_glClearStencil(void *_glfuncs, GLint s)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glClearStencil(s);
-}
-
-void gl1_5_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glClearColor(red, green, blue, alpha);
-}
-
-void gl1_5_glClear(void *_glfuncs, GLbitfield mask)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glClear(mask);
-}
-
-void gl1_5_glDrawBuffer(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glDrawBuffer(mode);
-}
-
-void gl1_5_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glTexImage2D(target, level, internalFormat, width, height, border, format, gltype, pixels);
-}
-
-void gl1_5_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glTexImage1D(target, level, internalFormat, width, border, format, gltype, pixels);
-}
-
-void gl1_5_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glTexParameteriv(target, pname, params);
-}
-
-void gl1_5_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glTexParameteri(target, pname, param);
-}
-
-void gl1_5_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glTexParameterfv(target, pname, params);
-}
-
-void gl1_5_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glTexParameterf(target, pname, param);
-}
-
-void gl1_5_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glScissor(x, y, width, height);
-}
-
-void gl1_5_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glPolygonMode(face, mode);
-}
-
-void gl1_5_glPointSize(void *_glfuncs, GLfloat size)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glPointSize(size);
-}
-
-void gl1_5_glLineWidth(void *_glfuncs, GLfloat width)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glLineWidth(width);
-}
-
-void gl1_5_glHint(void *_glfuncs, GLenum target, GLenum mode)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glHint(target, mode);
-}
-
-void gl1_5_glFrontFace(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glFrontFace(mode);
-}
-
-void gl1_5_glCullFace(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glCullFace(mode);
-}
-
-void gl1_5_glIndexubv(void *_glfuncs, const GLubyte* c)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glIndexubv(c);
-}
-
-void gl1_5_glIndexub(void *_glfuncs, GLubyte c)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glIndexub(c);
-}
-
-GLboolean gl1_5_glIsTexture(void *_glfuncs, GLuint texture)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- return _qglfuncs->glIsTexture(texture);
-}
-
-void gl1_5_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glGenTextures(n, textures);
-}
-
-void gl1_5_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glDeleteTextures(n, textures);
-}
-
-void gl1_5_glBindTexture(void *_glfuncs, GLenum target, GLuint texture)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glBindTexture(target, texture);
-}
-
-void gl1_5_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, gltype, pixels);
-}
-
-void gl1_5_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glTexSubImage1D(target, level, xoffset, width, format, gltype, pixels);
-}
-
-void gl1_5_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
-}
-
-void gl1_5_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glCopyTexSubImage1D(target, level, xoffset, x, y, width);
-}
-
-void gl1_5_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glCopyTexImage2D(target, level, internalFormat, x, y, width, height, border);
-}
-
-void gl1_5_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glCopyTexImage1D(target, level, internalFormat, x, y, width, border);
-}
-
-void gl1_5_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glPolygonOffset(factor, units);
-}
-
-void gl1_5_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glDrawElements(mode, count, gltype, indices);
-}
-
-void gl1_5_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glDrawArrays(mode, first, count);
-}
-
-void gl1_5_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
-}
-
-void gl1_5_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, gltype, pixels);
-}
-
-void gl1_5_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glTexImage3D(target, level, internalFormat, width, height, depth, border, format, gltype, pixels);
-}
-
-void gl1_5_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glDrawRangeElements(mode, start, end, count, gltype, indices);
-}
-
-void gl1_5_glBlendEquation(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glBlendEquation(mode);
-}
-
-void gl1_5_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glBlendColor(red, green, blue, alpha);
-}
-
-void gl1_5_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glGetCompressedTexImage(target, level, img);
-}
-
-void gl1_5_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
-}
-
-void gl1_5_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
-}
-
-void gl1_5_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
-}
-
-void gl1_5_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glCompressedTexImage1D(target, level, internalFormat, width, border, imageSize, data);
-}
-
-void gl1_5_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glCompressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, data);
-}
-
-void gl1_5_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glCompressedTexImage3D(target, level, internalFormat, width, height, depth, border, imageSize, data);
-}
-
-void gl1_5_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glSampleCoverage(value, invert);
-}
-
-void gl1_5_glActiveTexture(void *_glfuncs, GLenum texture)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glActiveTexture(texture);
-}
-
-void gl1_5_glPointParameteriv(void *_glfuncs, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glPointParameteriv(pname, params);
-}
-
-void gl1_5_glPointParameteri(void *_glfuncs, GLenum pname, GLint param)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glPointParameteri(pname, param);
-}
-
-void gl1_5_glPointParameterfv(void *_glfuncs, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glPointParameterfv(pname, params);
-}
-
-void gl1_5_glPointParameterf(void *_glfuncs, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glPointParameterf(pname, param);
-}
-
-void gl1_5_glMultiDrawArrays(void *_glfuncs, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glMultiDrawArrays(mode, first, count, drawcount);
-}
-
-void gl1_5_glBlendFuncSeparate(void *_glfuncs, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
-}
-
-void gl1_5_glGetBufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glGetBufferParameteriv(target, pname, params);
-}
-
-GLboolean gl1_5_glUnmapBuffer(void *_glfuncs, GLenum target)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- return _qglfuncs->glUnmapBuffer(target);
-}
-
-void gl1_5_glGetBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glGetBufferSubData(target, offset, size, data);
-}
-
-void gl1_5_glBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glBufferSubData(target, offset, size, data);
-}
-
-void gl1_5_glBufferData(void *_glfuncs, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glBufferData(target, size, data, usage);
-}
-
-GLboolean gl1_5_glIsBuffer(void *_glfuncs, GLuint buffer)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- return _qglfuncs->glIsBuffer(buffer);
-}
-
-void gl1_5_glGenBuffers(void *_glfuncs, GLsizei n, GLuint* buffers)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glGenBuffers(n, buffers);
-}
-
-void gl1_5_glDeleteBuffers(void *_glfuncs, GLsizei n, const GLuint* buffers)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glDeleteBuffers(n, buffers);
-}
-
-void gl1_5_glBindBuffer(void *_glfuncs, GLenum target, GLuint buffer)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glBindBuffer(target, buffer);
-}
-
-void gl1_5_glGetQueryObjectuiv(void *_glfuncs, GLuint id, GLenum pname, GLuint* params)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glGetQueryObjectuiv(id, pname, params);
-}
-
-void gl1_5_glGetQueryObjectiv(void *_glfuncs, GLuint id, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glGetQueryObjectiv(id, pname, params);
-}
-
-void gl1_5_glGetQueryiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glGetQueryiv(target, pname, params);
-}
-
-void gl1_5_glEndQuery(void *_glfuncs, GLenum target)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glEndQuery(target);
-}
-
-void gl1_5_glBeginQuery(void *_glfuncs, GLenum target, GLuint id)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glBeginQuery(target, id);
-}
-
-GLboolean gl1_5_glIsQuery(void *_glfuncs, GLuint id)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- return _qglfuncs->glIsQuery(id);
-}
-
-void gl1_5_glDeleteQueries(void *_glfuncs, GLsizei n, const GLuint* ids)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glDeleteQueries(n, ids);
-}
-
-void gl1_5_glGenQueries(void *_glfuncs, GLsizei n, GLuint* ids)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glGenQueries(n, ids);
-}
-
-void gl1_5_glTranslatef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glTranslatef(x, y, z);
-}
-
-void gl1_5_glTranslated(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glTranslated(x, y, z);
-}
-
-void gl1_5_glScalef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glScalef(x, y, z);
-}
-
-void gl1_5_glScaled(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glScaled(x, y, z);
-}
-
-void gl1_5_glRotatef(void *_glfuncs, GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glRotatef(angle, x, y, z);
-}
-
-void gl1_5_glRotated(void *_glfuncs, GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glRotated(angle, x, y, z);
-}
-
-void gl1_5_glPushMatrix(void *_glfuncs)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glPushMatrix();
-}
-
-void gl1_5_glPopMatrix(void *_glfuncs)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glPopMatrix();
-}
-
-void gl1_5_glOrtho(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glOrtho(left, right, bottom, top, zNear, zFar);
-}
-
-void gl1_5_glMultMatrixd(void *_glfuncs, const GLdouble* m)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glMultMatrixd(m);
-}
-
-void gl1_5_glMultMatrixf(void *_glfuncs, const GLfloat* m)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glMultMatrixf(m);
-}
-
-void gl1_5_glMatrixMode(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glMatrixMode(mode);
-}
-
-void gl1_5_glLoadMatrixd(void *_glfuncs, const GLdouble* m)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glLoadMatrixd(m);
-}
-
-void gl1_5_glLoadMatrixf(void *_glfuncs, const GLfloat* m)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glLoadMatrixf(m);
-}
-
-void gl1_5_glLoadIdentity(void *_glfuncs)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glLoadIdentity();
-}
-
-void gl1_5_glFrustum(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glFrustum(left, right, bottom, top, zNear, zFar);
-}
-
-GLboolean gl1_5_glIsList(void *_glfuncs, GLuint list)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- return _qglfuncs->glIsList(list);
-}
-
-void gl1_5_glGetTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glGetTexGeniv(coord, pname, params);
-}
-
-void gl1_5_glGetTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glGetTexGenfv(coord, pname, params);
-}
-
-void gl1_5_glGetTexGendv(void *_glfuncs, GLenum coord, GLenum pname, GLdouble* params)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glGetTexGendv(coord, pname, params);
-}
-
-void gl1_5_glGetTexEnviv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glGetTexEnviv(target, pname, params);
-}
-
-void gl1_5_glGetTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glGetTexEnvfv(target, pname, params);
-}
-
-void gl1_5_glGetPolygonStipple(void *_glfuncs, GLubyte* mask)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glGetPolygonStipple(mask);
-}
-
-void gl1_5_glGetPixelMapusv(void *_glfuncs, GLenum glmap, GLushort* values)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glGetPixelMapusv(glmap, values);
-}
-
-void gl1_5_glGetPixelMapuiv(void *_glfuncs, GLenum glmap, GLuint* values)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glGetPixelMapuiv(glmap, values);
-}
-
-void gl1_5_glGetPixelMapfv(void *_glfuncs, GLenum glmap, GLfloat* values)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glGetPixelMapfv(glmap, values);
-}
-
-void gl1_5_glGetMaterialiv(void *_glfuncs, GLenum face, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glGetMaterialiv(face, pname, params);
-}
-
-void gl1_5_glGetMaterialfv(void *_glfuncs, GLenum face, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glGetMaterialfv(face, pname, params);
-}
-
-void gl1_5_glGetMapiv(void *_glfuncs, GLenum target, GLenum query, GLint* v)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glGetMapiv(target, query, v);
-}
-
-void gl1_5_glGetMapfv(void *_glfuncs, GLenum target, GLenum query, GLfloat* v)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glGetMapfv(target, query, v);
-}
-
-void gl1_5_glGetMapdv(void *_glfuncs, GLenum target, GLenum query, GLdouble* v)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glGetMapdv(target, query, v);
-}
-
-void gl1_5_glGetLightiv(void *_glfuncs, GLenum light, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glGetLightiv(light, pname, params);
-}
-
-void gl1_5_glGetLightfv(void *_glfuncs, GLenum light, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glGetLightfv(light, pname, params);
-}
-
-void gl1_5_glGetClipPlane(void *_glfuncs, GLenum plane, GLdouble* equation)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glGetClipPlane(plane, equation);
-}
-
-void gl1_5_glDrawPixels(void *_glfuncs, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glDrawPixels(width, height, format, gltype, pixels);
-}
-
-void gl1_5_glCopyPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum gltype)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glCopyPixels(x, y, width, height, gltype);
-}
-
-void gl1_5_glPixelMapusv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLushort* values)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glPixelMapusv(glmap, mapsize, values);
-}
-
-void gl1_5_glPixelMapuiv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLuint* values)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glPixelMapuiv(glmap, mapsize, values);
-}
-
-void gl1_5_glPixelMapfv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLfloat* values)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glPixelMapfv(glmap, mapsize, values);
-}
-
-void gl1_5_glPixelTransferi(void *_glfuncs, GLenum pname, GLint param)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glPixelTransferi(pname, param);
-}
-
-void gl1_5_glPixelTransferf(void *_glfuncs, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glPixelTransferf(pname, param);
-}
-
-void gl1_5_glPixelZoom(void *_glfuncs, GLfloat xfactor, GLfloat yfactor)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glPixelZoom(xfactor, yfactor);
-}
-
-void gl1_5_glAlphaFunc(void *_glfuncs, GLenum glfunc, GLfloat ref)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glAlphaFunc(glfunc, ref);
-}
-
-void gl1_5_glEvalPoint2(void *_glfuncs, GLint i, GLint j)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glEvalPoint2(i, j);
-}
-
-void gl1_5_glEvalMesh2(void *_glfuncs, GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glEvalMesh2(mode, i1, i2, j1, j2);
-}
-
-void gl1_5_glEvalPoint1(void *_glfuncs, GLint i)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glEvalPoint1(i);
-}
-
-void gl1_5_glEvalMesh1(void *_glfuncs, GLenum mode, GLint i1, GLint i2)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glEvalMesh1(mode, i1, i2);
-}
-
-void gl1_5_glEvalCoord2fv(void *_glfuncs, const GLfloat* u)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glEvalCoord2fv(u);
-}
-
-void gl1_5_glEvalCoord2f(void *_glfuncs, GLfloat u, GLfloat v)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glEvalCoord2f(u, v);
-}
-
-void gl1_5_glEvalCoord2dv(void *_glfuncs, const GLdouble* u)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glEvalCoord2dv(u);
-}
-
-void gl1_5_glEvalCoord2d(void *_glfuncs, GLdouble u, GLdouble v)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glEvalCoord2d(u, v);
-}
-
-void gl1_5_glEvalCoord1fv(void *_glfuncs, const GLfloat* u)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glEvalCoord1fv(u);
-}
-
-void gl1_5_glEvalCoord1f(void *_glfuncs, GLfloat u)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glEvalCoord1f(u);
-}
-
-void gl1_5_glEvalCoord1dv(void *_glfuncs, const GLdouble* u)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glEvalCoord1dv(u);
-}
-
-void gl1_5_glEvalCoord1d(void *_glfuncs, GLdouble u)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glEvalCoord1d(u);
-}
-
-void gl1_5_glMapGrid2f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glMapGrid2f(un, u1, u2, vn, v1, v2);
-}
-
-void gl1_5_glMapGrid2d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glMapGrid2d(un, u1, u2, vn, v1, v2);
-}
-
-void gl1_5_glMapGrid1f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glMapGrid1f(un, u1, u2);
-}
-
-void gl1_5_glMapGrid1d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glMapGrid1d(un, u1, u2);
-}
-
-void gl1_5_glMap2f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
-}
-
-void gl1_5_glMap2d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
-}
-
-void gl1_5_glMap1f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glMap1f(target, u1, u2, stride, order, points);
-}
-
-void gl1_5_glMap1d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glMap1d(target, u1, u2, stride, order, points);
-}
-
-void gl1_5_glPushAttrib(void *_glfuncs, GLbitfield mask)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glPushAttrib(mask);
-}
-
-void gl1_5_glPopAttrib(void *_glfuncs)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glPopAttrib();
-}
-
-void gl1_5_glAccum(void *_glfuncs, GLenum op, GLfloat value)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glAccum(op, value);
-}
-
-void gl1_5_glIndexMask(void *_glfuncs, GLuint mask)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glIndexMask(mask);
-}
-
-void gl1_5_glClearIndex(void *_glfuncs, GLfloat c)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glClearIndex(c);
-}
-
-void gl1_5_glClearAccum(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glClearAccum(red, green, blue, alpha);
-}
-
-void gl1_5_glPushName(void *_glfuncs, GLuint name)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glPushName(name);
-}
-
-void gl1_5_glPopName(void *_glfuncs)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glPopName();
-}
-
-void gl1_5_glPassThrough(void *_glfuncs, GLfloat token)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glPassThrough(token);
-}
-
-void gl1_5_glLoadName(void *_glfuncs, GLuint name)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glLoadName(name);
-}
-
-void gl1_5_glInitNames(void *_glfuncs)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glInitNames();
-}
-
-GLint gl1_5_glRenderMode(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- return _qglfuncs->glRenderMode(mode);
-}
-
-void gl1_5_glSelectBuffer(void *_glfuncs, GLsizei size, GLuint* buffer)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glSelectBuffer(size, buffer);
-}
-
-void gl1_5_glFeedbackBuffer(void *_glfuncs, GLsizei size, GLenum gltype, GLfloat* buffer)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glFeedbackBuffer(size, gltype, buffer);
-}
-
-void gl1_5_glTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glTexGeniv(coord, pname, params);
-}
-
-void gl1_5_glTexGeni(void *_glfuncs, GLenum coord, GLenum pname, GLint param)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glTexGeni(coord, pname, param);
-}
-
-void gl1_5_glTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glTexGenfv(coord, pname, params);
-}
-
-void gl1_5_glTexGenf(void *_glfuncs, GLenum coord, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glTexGenf(coord, pname, param);
-}
-
-void gl1_5_glTexGendv(void *_glfuncs, GLenum coord, GLenum pname, const GLdouble* params)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glTexGendv(coord, pname, params);
-}
-
-void gl1_5_glTexGend(void *_glfuncs, GLenum coord, GLenum pname, GLdouble param)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glTexGend(coord, pname, param);
-}
-
-void gl1_5_glTexEnviv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glTexEnviv(target, pname, params);
-}
-
-void gl1_5_glTexEnvi(void *_glfuncs, GLenum target, GLenum pname, GLint param)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glTexEnvi(target, pname, param);
-}
-
-void gl1_5_glTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glTexEnvfv(target, pname, params);
-}
-
-void gl1_5_glTexEnvf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glTexEnvf(target, pname, param);
-}
-
-void gl1_5_glShadeModel(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glShadeModel(mode);
-}
-
-void gl1_5_glPolygonStipple(void *_glfuncs, const GLubyte* mask)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glPolygonStipple(mask);
-}
-
-void gl1_5_glMaterialiv(void *_glfuncs, GLenum face, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glMaterialiv(face, pname, params);
-}
-
-void gl1_5_glMateriali(void *_glfuncs, GLenum face, GLenum pname, GLint param)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glMateriali(face, pname, param);
-}
-
-void gl1_5_glMaterialfv(void *_glfuncs, GLenum face, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glMaterialfv(face, pname, params);
-}
-
-void gl1_5_glMaterialf(void *_glfuncs, GLenum face, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glMaterialf(face, pname, param);
-}
-
-void gl1_5_glLineStipple(void *_glfuncs, GLint factor, GLushort pattern)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glLineStipple(factor, pattern);
-}
-
-void gl1_5_glLightModeliv(void *_glfuncs, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glLightModeliv(pname, params);
-}
-
-void gl1_5_glLightModeli(void *_glfuncs, GLenum pname, GLint param)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glLightModeli(pname, param);
-}
-
-void gl1_5_glLightModelfv(void *_glfuncs, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glLightModelfv(pname, params);
-}
-
-void gl1_5_glLightModelf(void *_glfuncs, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glLightModelf(pname, param);
-}
-
-void gl1_5_glLightiv(void *_glfuncs, GLenum light, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glLightiv(light, pname, params);
-}
-
-void gl1_5_glLighti(void *_glfuncs, GLenum light, GLenum pname, GLint param)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glLighti(light, pname, param);
-}
-
-void gl1_5_glLightfv(void *_glfuncs, GLenum light, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glLightfv(light, pname, params);
-}
-
-void gl1_5_glLightf(void *_glfuncs, GLenum light, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glLightf(light, pname, param);
-}
-
-void gl1_5_glFogiv(void *_glfuncs, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glFogiv(pname, params);
-}
-
-void gl1_5_glFogi(void *_glfuncs, GLenum pname, GLint param)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glFogi(pname, param);
-}
-
-void gl1_5_glFogfv(void *_glfuncs, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glFogfv(pname, params);
-}
-
-void gl1_5_glFogf(void *_glfuncs, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glFogf(pname, param);
-}
-
-void gl1_5_glColorMaterial(void *_glfuncs, GLenum face, GLenum mode)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glColorMaterial(face, mode);
-}
-
-void gl1_5_glClipPlane(void *_glfuncs, GLenum plane, const GLdouble* equation)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glClipPlane(plane, equation);
-}
-
-void gl1_5_glVertex4sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glVertex4sv(v);
-}
-
-void gl1_5_glVertex4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glVertex4s(x, y, z, w);
-}
-
-void gl1_5_glVertex4iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glVertex4iv(v);
-}
-
-void gl1_5_glVertex4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glVertex4i(x, y, z, w);
-}
-
-void gl1_5_glVertex4fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glVertex4fv(v);
-}
-
-void gl1_5_glVertex4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glVertex4f(x, y, z, w);
-}
-
-void gl1_5_glVertex4dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glVertex4dv(v);
-}
-
-void gl1_5_glVertex4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glVertex4d(x, y, z, w);
-}
-
-void gl1_5_glVertex3sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glVertex3sv(v);
-}
-
-void gl1_5_glVertex3s(void *_glfuncs, GLshort x, GLshort y, GLshort z)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glVertex3s(x, y, z);
-}
-
-void gl1_5_glVertex3iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glVertex3iv(v);
-}
-
-void gl1_5_glVertex3i(void *_glfuncs, GLint x, GLint y, GLint z)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glVertex3i(x, y, z);
-}
-
-void gl1_5_glVertex3fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glVertex3fv(v);
-}
-
-void gl1_5_glVertex3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glVertex3f(x, y, z);
-}
-
-void gl1_5_glVertex3dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glVertex3dv(v);
-}
-
-void gl1_5_glVertex3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glVertex3d(x, y, z);
-}
-
-void gl1_5_glVertex2sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glVertex2sv(v);
-}
-
-void gl1_5_glVertex2s(void *_glfuncs, GLshort x, GLshort y)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glVertex2s(x, y);
-}
-
-void gl1_5_glVertex2iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glVertex2iv(v);
-}
-
-void gl1_5_glVertex2i(void *_glfuncs, GLint x, GLint y)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glVertex2i(x, y);
-}
-
-void gl1_5_glVertex2fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glVertex2fv(v);
-}
-
-void gl1_5_glVertex2f(void *_glfuncs, GLfloat x, GLfloat y)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glVertex2f(x, y);
-}
-
-void gl1_5_glVertex2dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glVertex2dv(v);
-}
-
-void gl1_5_glVertex2d(void *_glfuncs, GLdouble x, GLdouble y)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glVertex2d(x, y);
-}
-
-void gl1_5_glTexCoord4sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glTexCoord4sv(v);
-}
-
-void gl1_5_glTexCoord4s(void *_glfuncs, GLshort s, GLshort t, GLshort r, GLshort q)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glTexCoord4s(s, t, r, q);
-}
-
-void gl1_5_glTexCoord4iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glTexCoord4iv(v);
-}
-
-void gl1_5_glTexCoord4i(void *_glfuncs, GLint s, GLint t, GLint r, GLint q)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glTexCoord4i(s, t, r, q);
-}
-
-void gl1_5_glTexCoord4fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glTexCoord4fv(v);
-}
-
-void gl1_5_glTexCoord4f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glTexCoord4f(s, t, r, q);
-}
-
-void gl1_5_glTexCoord4dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glTexCoord4dv(v);
-}
-
-void gl1_5_glTexCoord4d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glTexCoord4d(s, t, r, q);
-}
-
-void gl1_5_glTexCoord3sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glTexCoord3sv(v);
-}
-
-void gl1_5_glTexCoord3s(void *_glfuncs, GLshort s, GLshort t, GLshort r)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glTexCoord3s(s, t, r);
-}
-
-void gl1_5_glTexCoord3iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glTexCoord3iv(v);
-}
-
-void gl1_5_glTexCoord3i(void *_glfuncs, GLint s, GLint t, GLint r)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glTexCoord3i(s, t, r);
-}
-
-void gl1_5_glTexCoord3fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glTexCoord3fv(v);
-}
-
-void gl1_5_glTexCoord3f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glTexCoord3f(s, t, r);
-}
-
-void gl1_5_glTexCoord3dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glTexCoord3dv(v);
-}
-
-void gl1_5_glTexCoord3d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glTexCoord3d(s, t, r);
-}
-
-void gl1_5_glTexCoord2sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glTexCoord2sv(v);
-}
-
-void gl1_5_glTexCoord2s(void *_glfuncs, GLshort s, GLshort t)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glTexCoord2s(s, t);
-}
-
-void gl1_5_glTexCoord2iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glTexCoord2iv(v);
-}
-
-void gl1_5_glTexCoord2i(void *_glfuncs, GLint s, GLint t)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glTexCoord2i(s, t);
-}
-
-void gl1_5_glTexCoord2fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glTexCoord2fv(v);
-}
-
-void gl1_5_glTexCoord2f(void *_glfuncs, GLfloat s, GLfloat t)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glTexCoord2f(s, t);
-}
-
-void gl1_5_glTexCoord2dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glTexCoord2dv(v);
-}
-
-void gl1_5_glTexCoord2d(void *_glfuncs, GLdouble s, GLdouble t)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glTexCoord2d(s, t);
-}
-
-void gl1_5_glTexCoord1sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glTexCoord1sv(v);
-}
-
-void gl1_5_glTexCoord1s(void *_glfuncs, GLshort s)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glTexCoord1s(s);
-}
-
-void gl1_5_glTexCoord1iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glTexCoord1iv(v);
-}
-
-void gl1_5_glTexCoord1i(void *_glfuncs, GLint s)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glTexCoord1i(s);
-}
-
-void gl1_5_glTexCoord1fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glTexCoord1fv(v);
-}
-
-void gl1_5_glTexCoord1f(void *_glfuncs, GLfloat s)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glTexCoord1f(s);
-}
-
-void gl1_5_glTexCoord1dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glTexCoord1dv(v);
-}
-
-void gl1_5_glTexCoord1d(void *_glfuncs, GLdouble s)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glTexCoord1d(s);
-}
-
-void gl1_5_glRectsv(void *_glfuncs, const GLshort* v1, const GLshort* v2)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glRectsv(v1, v2);
-}
-
-void gl1_5_glRects(void *_glfuncs, GLshort x1, GLshort y1, GLshort x2, GLshort y2)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glRects(x1, y1, x2, y2);
-}
-
-void gl1_5_glRectiv(void *_glfuncs, const GLint* v1, const GLint* v2)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glRectiv(v1, v2);
-}
-
-void gl1_5_glRecti(void *_glfuncs, GLint x1, GLint y1, GLint x2, GLint y2)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glRecti(x1, y1, x2, y2);
-}
-
-void gl1_5_glRectfv(void *_glfuncs, const GLfloat* v1, const GLfloat* v2)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glRectfv(v1, v2);
-}
-
-void gl1_5_glRectf(void *_glfuncs, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glRectf(x1, y1, x2, y2);
-}
-
-void gl1_5_glRectdv(void *_glfuncs, const GLdouble* v1, const GLdouble* v2)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glRectdv(v1, v2);
-}
-
-void gl1_5_glRectd(void *_glfuncs, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glRectd(x1, y1, x2, y2);
-}
-
-void gl1_5_glRasterPos4sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glRasterPos4sv(v);
-}
-
-void gl1_5_glRasterPos4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glRasterPos4s(x, y, z, w);
-}
-
-void gl1_5_glRasterPos4iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glRasterPos4iv(v);
-}
-
-void gl1_5_glRasterPos4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glRasterPos4i(x, y, z, w);
-}
-
-void gl1_5_glRasterPos4fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glRasterPos4fv(v);
-}
-
-void gl1_5_glRasterPos4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glRasterPos4f(x, y, z, w);
-}
-
-void gl1_5_glRasterPos4dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glRasterPos4dv(v);
-}
-
-void gl1_5_glRasterPos4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glRasterPos4d(x, y, z, w);
-}
-
-void gl1_5_glRasterPos3sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glRasterPos3sv(v);
-}
-
-void gl1_5_glRasterPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glRasterPos3s(x, y, z);
-}
-
-void gl1_5_glRasterPos3iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glRasterPos3iv(v);
-}
-
-void gl1_5_glRasterPos3i(void *_glfuncs, GLint x, GLint y, GLint z)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glRasterPos3i(x, y, z);
-}
-
-void gl1_5_glRasterPos3fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glRasterPos3fv(v);
-}
-
-void gl1_5_glRasterPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glRasterPos3f(x, y, z);
-}
-
-void gl1_5_glRasterPos3dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glRasterPos3dv(v);
-}
-
-void gl1_5_glRasterPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glRasterPos3d(x, y, z);
-}
-
-void gl1_5_glRasterPos2sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glRasterPos2sv(v);
-}
-
-void gl1_5_glRasterPos2s(void *_glfuncs, GLshort x, GLshort y)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glRasterPos2s(x, y);
-}
-
-void gl1_5_glRasterPos2iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glRasterPos2iv(v);
-}
-
-void gl1_5_glRasterPos2i(void *_glfuncs, GLint x, GLint y)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glRasterPos2i(x, y);
-}
-
-void gl1_5_glRasterPos2fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glRasterPos2fv(v);
-}
-
-void gl1_5_glRasterPos2f(void *_glfuncs, GLfloat x, GLfloat y)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glRasterPos2f(x, y);
-}
-
-void gl1_5_glRasterPos2dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glRasterPos2dv(v);
-}
-
-void gl1_5_glRasterPos2d(void *_glfuncs, GLdouble x, GLdouble y)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glRasterPos2d(x, y);
-}
-
-void gl1_5_glNormal3sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glNormal3sv(v);
-}
-
-void gl1_5_glNormal3s(void *_glfuncs, GLshort nx, GLshort ny, GLshort nz)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glNormal3s(nx, ny, nz);
-}
-
-void gl1_5_glNormal3iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glNormal3iv(v);
-}
-
-void gl1_5_glNormal3i(void *_glfuncs, GLint nx, GLint ny, GLint nz)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glNormal3i(nx, ny, nz);
-}
-
-void gl1_5_glNormal3fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glNormal3fv(v);
-}
-
-void gl1_5_glNormal3f(void *_glfuncs, GLfloat nx, GLfloat ny, GLfloat nz)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glNormal3f(nx, ny, nz);
-}
-
-void gl1_5_glNormal3dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glNormal3dv(v);
-}
-
-void gl1_5_glNormal3d(void *_glfuncs, GLdouble nx, GLdouble ny, GLdouble nz)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glNormal3d(nx, ny, nz);
-}
-
-void gl1_5_glNormal3bv(void *_glfuncs, const GLbyte* v)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glNormal3bv(v);
-}
-
-void gl1_5_glNormal3b(void *_glfuncs, GLbyte nx, GLbyte ny, GLbyte nz)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glNormal3b(nx, ny, nz);
-}
-
-void gl1_5_glIndexsv(void *_glfuncs, const GLshort* c)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glIndexsv(c);
-}
-
-void gl1_5_glIndexs(void *_glfuncs, GLshort c)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glIndexs(c);
-}
-
-void gl1_5_glIndexiv(void *_glfuncs, const GLint* c)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glIndexiv(c);
-}
-
-void gl1_5_glIndexi(void *_glfuncs, GLint c)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glIndexi(c);
-}
-
-void gl1_5_glIndexfv(void *_glfuncs, const GLfloat* c)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glIndexfv(c);
-}
-
-void gl1_5_glIndexf(void *_glfuncs, GLfloat c)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glIndexf(c);
-}
-
-void gl1_5_glIndexdv(void *_glfuncs, const GLdouble* c)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glIndexdv(c);
-}
-
-void gl1_5_glIndexd(void *_glfuncs, GLdouble c)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glIndexd(c);
-}
-
-void gl1_5_glEnd(void *_glfuncs)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glEnd();
-}
-
-void gl1_5_glEdgeFlagv(void *_glfuncs, const GLboolean* flag)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glEdgeFlagv(flag);
-}
-
-void gl1_5_glEdgeFlag(void *_glfuncs, GLboolean flag)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glEdgeFlag(flag);
-}
-
-void gl1_5_glColor4usv(void *_glfuncs, const GLushort* v)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glColor4usv(v);
-}
-
-void gl1_5_glColor4us(void *_glfuncs, GLushort red, GLushort green, GLushort blue, GLushort alpha)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glColor4us(red, green, blue, alpha);
-}
-
-void gl1_5_glColor4uiv(void *_glfuncs, const GLuint* v)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glColor4uiv(v);
-}
-
-void gl1_5_glColor4ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue, GLuint alpha)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glColor4ui(red, green, blue, alpha);
-}
-
-void gl1_5_glColor4ubv(void *_glfuncs, const GLubyte* v)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glColor4ubv(v);
-}
-
-void gl1_5_glColor4ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glColor4ub(red, green, blue, alpha);
-}
-
-void gl1_5_glColor4sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glColor4sv(v);
-}
-
-void gl1_5_glColor4s(void *_glfuncs, GLshort red, GLshort green, GLshort blue, GLshort alpha)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glColor4s(red, green, blue, alpha);
-}
-
-void gl1_5_glColor4iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glColor4iv(v);
-}
-
-void gl1_5_glColor4i(void *_glfuncs, GLint red, GLint green, GLint blue, GLint alpha)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glColor4i(red, green, blue, alpha);
-}
-
-void gl1_5_glColor4fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glColor4fv(v);
-}
-
-void gl1_5_glColor4f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glColor4f(red, green, blue, alpha);
-}
-
-void gl1_5_glColor4dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glColor4dv(v);
-}
-
-void gl1_5_glColor4d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glColor4d(red, green, blue, alpha);
-}
-
-void gl1_5_glColor4bv(void *_glfuncs, const GLbyte* v)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glColor4bv(v);
-}
-
-void gl1_5_glColor4b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glColor4b(red, green, blue, alpha);
-}
-
-void gl1_5_glColor3usv(void *_glfuncs, const GLushort* v)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glColor3usv(v);
-}
-
-void gl1_5_glColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glColor3us(red, green, blue);
-}
-
-void gl1_5_glColor3uiv(void *_glfuncs, const GLuint* v)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glColor3uiv(v);
-}
-
-void gl1_5_glColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glColor3ui(red, green, blue);
-}
-
-void gl1_5_glColor3ubv(void *_glfuncs, const GLubyte* v)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glColor3ubv(v);
-}
-
-void gl1_5_glColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glColor3ub(red, green, blue);
-}
-
-void gl1_5_glColor3sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glColor3sv(v);
-}
-
-void gl1_5_glColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glColor3s(red, green, blue);
-}
-
-void gl1_5_glColor3iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glColor3iv(v);
-}
-
-void gl1_5_glColor3i(void *_glfuncs, GLint red, GLint green, GLint blue)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glColor3i(red, green, blue);
-}
-
-void gl1_5_glColor3fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glColor3fv(v);
-}
-
-void gl1_5_glColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glColor3f(red, green, blue);
-}
-
-void gl1_5_glColor3dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glColor3dv(v);
-}
-
-void gl1_5_glColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glColor3d(red, green, blue);
-}
-
-void gl1_5_glColor3bv(void *_glfuncs, const GLbyte* v)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glColor3bv(v);
-}
-
-void gl1_5_glColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glColor3b(red, green, blue);
-}
-
-void gl1_5_glBitmap(void *_glfuncs, GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glBitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
-}
-
-void gl1_5_glBegin(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glBegin(mode);
-}
-
-void gl1_5_glListBase(void *_glfuncs, GLuint base)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glListBase(base);
-}
-
-GLuint gl1_5_glGenLists(void *_glfuncs, GLsizei range_)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- return _qglfuncs->glGenLists(range_);
-}
-
-void gl1_5_glDeleteLists(void *_glfuncs, GLuint list, GLsizei range_)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glDeleteLists(list, range_);
-}
-
-void gl1_5_glCallLists(void *_glfuncs, GLsizei n, GLenum gltype, const GLvoid* lists)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glCallLists(n, gltype, lists);
-}
-
-void gl1_5_glCallList(void *_glfuncs, GLuint list)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glCallList(list);
-}
-
-void gl1_5_glEndList(void *_glfuncs)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glEndList();
-}
-
-void gl1_5_glNewList(void *_glfuncs, GLuint list, GLenum mode)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glNewList(list, mode);
-}
-
-void gl1_5_glPushClientAttrib(void *_glfuncs, GLbitfield mask)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glPushClientAttrib(mask);
-}
-
-void gl1_5_glPopClientAttrib(void *_glfuncs)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glPopClientAttrib();
-}
-
-void gl1_5_glPrioritizeTextures(void *_glfuncs, GLsizei n, const GLuint* textures, const GLfloat* priorities)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glPrioritizeTextures(n, textures, priorities);
-}
-
-GLboolean gl1_5_glAreTexturesResident(void *_glfuncs, GLsizei n, const GLuint* textures, GLboolean* residences)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- return _qglfuncs->glAreTexturesResident(n, textures, residences);
-}
-
-void gl1_5_glVertexPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glVertexPointer(size, gltype, stride, pointer);
-}
-
-void gl1_5_glTexCoordPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glTexCoordPointer(size, gltype, stride, pointer);
-}
-
-void gl1_5_glNormalPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glNormalPointer(gltype, stride, pointer);
-}
-
-void gl1_5_glInterleavedArrays(void *_glfuncs, GLenum format, GLsizei stride, const GLvoid* pointer)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glInterleavedArrays(format, stride, pointer);
-}
-
-void gl1_5_glIndexPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glIndexPointer(gltype, stride, pointer);
-}
-
-void gl1_5_glEnableClientState(void *_glfuncs, GLenum array)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glEnableClientState(array);
-}
-
-void gl1_5_glEdgeFlagPointer(void *_glfuncs, GLsizei stride, const GLvoid* pointer)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glEdgeFlagPointer(stride, pointer);
-}
-
-void gl1_5_glDisableClientState(void *_glfuncs, GLenum array)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glDisableClientState(array);
-}
-
-void gl1_5_glColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glColorPointer(size, gltype, stride, pointer);
-}
-
-void gl1_5_glArrayElement(void *_glfuncs, GLint i)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glArrayElement(i);
-}
-
-void gl1_5_glResetMinmax(void *_glfuncs, GLenum target)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glResetMinmax(target);
-}
-
-void gl1_5_glResetHistogram(void *_glfuncs, GLenum target)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glResetHistogram(target);
-}
-
-void gl1_5_glMinmax(void *_glfuncs, GLenum target, GLenum internalFormat, GLboolean sink)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glMinmax(target, internalFormat, sink);
-}
-
-void gl1_5_glHistogram(void *_glfuncs, GLenum target, GLsizei width, GLenum internalFormat, GLboolean sink)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glHistogram(target, width, internalFormat, sink);
-}
-
-void gl1_5_glGetMinmaxParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glGetMinmaxParameteriv(target, pname, params);
-}
-
-void gl1_5_glGetMinmaxParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glGetMinmaxParameterfv(target, pname, params);
-}
-
-void gl1_5_glGetMinmax(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glGetMinmax(target, reset, format, gltype, values);
-}
-
-void gl1_5_glGetHistogramParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glGetHistogramParameteriv(target, pname, params);
-}
-
-void gl1_5_glGetHistogramParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glGetHistogramParameterfv(target, pname, params);
-}
-
-void gl1_5_glGetHistogram(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glGetHistogram(target, reset, format, gltype, values);
-}
-
-void gl1_5_glSeparableFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* row, const GLvoid* column)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glSeparableFilter2D(target, internalFormat, width, height, format, gltype, row, column);
-}
-
-void gl1_5_glGetSeparableFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* row, GLvoid* column, GLvoid* span)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glGetSeparableFilter(target, format, gltype, row, column, span);
-}
-
-void gl1_5_glGetConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glGetConvolutionParameteriv(target, pname, params);
-}
-
-void gl1_5_glGetConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glGetConvolutionParameterfv(target, pname, params);
-}
-
-void gl1_5_glGetConvolutionFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* image)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glGetConvolutionFilter(target, format, gltype, image);
-}
-
-void gl1_5_glCopyConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glCopyConvolutionFilter2D(target, internalFormat, x, y, width, height);
-}
-
-void gl1_5_glCopyConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glCopyConvolutionFilter1D(target, internalFormat, x, y, width);
-}
-
-void gl1_5_glConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glConvolutionParameteriv(target, pname, params);
-}
-
-void gl1_5_glConvolutionParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint params)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glConvolutionParameteri(target, pname, params);
-}
-
-void gl1_5_glConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glConvolutionParameterfv(target, pname, params);
-}
-
-void gl1_5_glConvolutionParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat params)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glConvolutionParameterf(target, pname, params);
-}
-
-void gl1_5_glConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* image)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glConvolutionFilter2D(target, internalFormat, width, height, format, gltype, image);
-}
-
-void gl1_5_glConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* image)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glConvolutionFilter1D(target, internalFormat, width, format, gltype, image);
-}
-
-void gl1_5_glCopyColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glCopyColorSubTable(target, start, x, y, width);
-}
-
-void gl1_5_glColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum gltype, const GLvoid* data)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glColorSubTable(target, start, count, format, gltype, data);
-}
-
-void gl1_5_glGetColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glGetColorTableParameteriv(target, pname, params);
-}
-
-void gl1_5_glGetColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glGetColorTableParameterfv(target, pname, params);
-}
-
-void gl1_5_glGetColorTable(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* table)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glGetColorTable(target, format, gltype, table);
-}
-
-void gl1_5_glCopyColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glCopyColorTable(target, internalFormat, x, y, width);
-}
-
-void gl1_5_glColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glColorTableParameteriv(target, pname, params);
-}
-
-void gl1_5_glColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glColorTableParameterfv(target, pname, params);
-}
-
-void gl1_5_glColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* table)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glColorTable(target, internalFormat, width, format, gltype, table);
-}
-
-void gl1_5_glMultTransposeMatrixd(void *_glfuncs, const GLdouble* m)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glMultTransposeMatrixd(m);
-}
-
-void gl1_5_glMultTransposeMatrixf(void *_glfuncs, const GLfloat* m)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glMultTransposeMatrixf(m);
-}
-
-void gl1_5_glLoadTransposeMatrixd(void *_glfuncs, const GLdouble* m)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glLoadTransposeMatrixd(m);
-}
-
-void gl1_5_glLoadTransposeMatrixf(void *_glfuncs, const GLfloat* m)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glLoadTransposeMatrixf(m);
-}
-
-void gl1_5_glMultiTexCoord4sv(void *_glfuncs, GLenum target, const GLshort* v)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glMultiTexCoord4sv(target, v);
-}
-
-void gl1_5_glMultiTexCoord4s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glMultiTexCoord4s(target, s, t, r, q);
-}
-
-void gl1_5_glMultiTexCoord4iv(void *_glfuncs, GLenum target, const GLint* v)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glMultiTexCoord4iv(target, v);
-}
-
-void gl1_5_glMultiTexCoord4i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r, GLint q)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glMultiTexCoord4i(target, s, t, r, q);
-}
-
-void gl1_5_glMultiTexCoord4fv(void *_glfuncs, GLenum target, const GLfloat* v)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glMultiTexCoord4fv(target, v);
-}
-
-void gl1_5_glMultiTexCoord4f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glMultiTexCoord4f(target, s, t, r, q);
-}
-
-void gl1_5_glMultiTexCoord4dv(void *_glfuncs, GLenum target, const GLdouble* v)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glMultiTexCoord4dv(target, v);
-}
-
-void gl1_5_glMultiTexCoord4d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glMultiTexCoord4d(target, s, t, r, q);
-}
-
-void gl1_5_glMultiTexCoord3sv(void *_glfuncs, GLenum target, const GLshort* v)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glMultiTexCoord3sv(target, v);
-}
-
-void gl1_5_glMultiTexCoord3s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glMultiTexCoord3s(target, s, t, r);
-}
-
-void gl1_5_glMultiTexCoord3iv(void *_glfuncs, GLenum target, const GLint* v)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glMultiTexCoord3iv(target, v);
-}
-
-void gl1_5_glMultiTexCoord3i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glMultiTexCoord3i(target, s, t, r);
-}
-
-void gl1_5_glMultiTexCoord3fv(void *_glfuncs, GLenum target, const GLfloat* v)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glMultiTexCoord3fv(target, v);
-}
-
-void gl1_5_glMultiTexCoord3f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glMultiTexCoord3f(target, s, t, r);
-}
-
-void gl1_5_glMultiTexCoord3dv(void *_glfuncs, GLenum target, const GLdouble* v)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glMultiTexCoord3dv(target, v);
-}
-
-void gl1_5_glMultiTexCoord3d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glMultiTexCoord3d(target, s, t, r);
-}
-
-void gl1_5_glMultiTexCoord2sv(void *_glfuncs, GLenum target, const GLshort* v)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glMultiTexCoord2sv(target, v);
-}
-
-void gl1_5_glMultiTexCoord2s(void *_glfuncs, GLenum target, GLshort s, GLshort t)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glMultiTexCoord2s(target, s, t);
-}
-
-void gl1_5_glMultiTexCoord2iv(void *_glfuncs, GLenum target, const GLint* v)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glMultiTexCoord2iv(target, v);
-}
-
-void gl1_5_glMultiTexCoord2i(void *_glfuncs, GLenum target, GLint s, GLint t)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glMultiTexCoord2i(target, s, t);
-}
-
-void gl1_5_glMultiTexCoord2fv(void *_glfuncs, GLenum target, const GLfloat* v)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glMultiTexCoord2fv(target, v);
-}
-
-void gl1_5_glMultiTexCoord2f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glMultiTexCoord2f(target, s, t);
-}
-
-void gl1_5_glMultiTexCoord2dv(void *_glfuncs, GLenum target, const GLdouble* v)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glMultiTexCoord2dv(target, v);
-}
-
-void gl1_5_glMultiTexCoord2d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glMultiTexCoord2d(target, s, t);
-}
-
-void gl1_5_glMultiTexCoord1sv(void *_glfuncs, GLenum target, const GLshort* v)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glMultiTexCoord1sv(target, v);
-}
-
-void gl1_5_glMultiTexCoord1s(void *_glfuncs, GLenum target, GLshort s)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glMultiTexCoord1s(target, s);
-}
-
-void gl1_5_glMultiTexCoord1iv(void *_glfuncs, GLenum target, const GLint* v)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glMultiTexCoord1iv(target, v);
-}
-
-void gl1_5_glMultiTexCoord1i(void *_glfuncs, GLenum target, GLint s)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glMultiTexCoord1i(target, s);
-}
-
-void gl1_5_glMultiTexCoord1fv(void *_glfuncs, GLenum target, const GLfloat* v)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glMultiTexCoord1fv(target, v);
-}
-
-void gl1_5_glMultiTexCoord1f(void *_glfuncs, GLenum target, GLfloat s)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glMultiTexCoord1f(target, s);
-}
-
-void gl1_5_glMultiTexCoord1dv(void *_glfuncs, GLenum target, const GLdouble* v)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glMultiTexCoord1dv(target, v);
-}
-
-void gl1_5_glMultiTexCoord1d(void *_glfuncs, GLenum target, GLdouble s)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glMultiTexCoord1d(target, s);
-}
-
-void gl1_5_glClientActiveTexture(void *_glfuncs, GLenum texture)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glClientActiveTexture(texture);
-}
-
-void gl1_5_glWindowPos3sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glWindowPos3sv(v);
-}
-
-void gl1_5_glWindowPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glWindowPos3s(x, y, z);
-}
-
-void gl1_5_glWindowPos3iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glWindowPos3iv(v);
-}
-
-void gl1_5_glWindowPos3i(void *_glfuncs, GLint x, GLint y, GLint z)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glWindowPos3i(x, y, z);
-}
-
-void gl1_5_glWindowPos3fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glWindowPos3fv(v);
-}
-
-void gl1_5_glWindowPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glWindowPos3f(x, y, z);
-}
-
-void gl1_5_glWindowPos3dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glWindowPos3dv(v);
-}
-
-void gl1_5_glWindowPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glWindowPos3d(x, y, z);
-}
-
-void gl1_5_glWindowPos2sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glWindowPos2sv(v);
-}
-
-void gl1_5_glWindowPos2s(void *_glfuncs, GLshort x, GLshort y)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glWindowPos2s(x, y);
-}
-
-void gl1_5_glWindowPos2iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glWindowPos2iv(v);
-}
-
-void gl1_5_glWindowPos2i(void *_glfuncs, GLint x, GLint y)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glWindowPos2i(x, y);
-}
-
-void gl1_5_glWindowPos2fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glWindowPos2fv(v);
-}
-
-void gl1_5_glWindowPos2f(void *_glfuncs, GLfloat x, GLfloat y)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glWindowPos2f(x, y);
-}
-
-void gl1_5_glWindowPos2dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glWindowPos2dv(v);
-}
-
-void gl1_5_glWindowPos2d(void *_glfuncs, GLdouble x, GLdouble y)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glWindowPos2d(x, y);
-}
-
-void gl1_5_glSecondaryColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glSecondaryColorPointer(size, gltype, stride, pointer);
-}
-
-void gl1_5_glSecondaryColor3usv(void *_glfuncs, const GLushort* v)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glSecondaryColor3usv(v);
-}
-
-void gl1_5_glSecondaryColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glSecondaryColor3us(red, green, blue);
-}
-
-void gl1_5_glSecondaryColor3uiv(void *_glfuncs, const GLuint* v)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glSecondaryColor3uiv(v);
-}
-
-void gl1_5_glSecondaryColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glSecondaryColor3ui(red, green, blue);
-}
-
-void gl1_5_glSecondaryColor3ubv(void *_glfuncs, const GLubyte* v)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glSecondaryColor3ubv(v);
-}
-
-void gl1_5_glSecondaryColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glSecondaryColor3ub(red, green, blue);
-}
-
-void gl1_5_glSecondaryColor3sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glSecondaryColor3sv(v);
-}
-
-void gl1_5_glSecondaryColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glSecondaryColor3s(red, green, blue);
-}
-
-void gl1_5_glSecondaryColor3iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glSecondaryColor3iv(v);
-}
-
-void gl1_5_glSecondaryColor3i(void *_glfuncs, GLint red, GLint green, GLint blue)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glSecondaryColor3i(red, green, blue);
-}
-
-void gl1_5_glSecondaryColor3fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glSecondaryColor3fv(v);
-}
-
-void gl1_5_glSecondaryColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glSecondaryColor3f(red, green, blue);
-}
-
-void gl1_5_glSecondaryColor3dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glSecondaryColor3dv(v);
-}
-
-void gl1_5_glSecondaryColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glSecondaryColor3d(red, green, blue);
-}
-
-void gl1_5_glSecondaryColor3bv(void *_glfuncs, const GLbyte* v)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glSecondaryColor3bv(v);
-}
-
-void gl1_5_glSecondaryColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glSecondaryColor3b(red, green, blue);
-}
-
-void gl1_5_glFogCoordPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glFogCoordPointer(gltype, stride, pointer);
-}
-
-void gl1_5_glFogCoorddv(void *_glfuncs, const GLdouble* coord)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glFogCoorddv(coord);
-}
-
-void gl1_5_glFogCoordd(void *_glfuncs, GLdouble coord)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glFogCoordd(coord);
-}
-
-void gl1_5_glFogCoordfv(void *_glfuncs, const GLfloat* coord)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glFogCoordfv(coord);
-}
-
-void gl1_5_glFogCoordf(void *_glfuncs, GLfloat coord)
-{
- QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
- _qglfuncs->glFogCoordf(coord);
-}
-
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.5/funcs.h b/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.5/funcs.h
deleted file mode 100644
index d971f2dc3..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.5/funcs.h
+++ /dev/null
@@ -1,521 +0,0 @@
-
-// ** file automatically generated by glgen -- do not edit manually **
-
-#ifndef __cplusplus
-#include <inttypes.h>
-#include <stddef.h>
-typedef unsigned int GLenum;
-typedef unsigned char GLboolean;
-typedef unsigned int GLbitfield;
-typedef void GLvoid;
-typedef char GLchar;
-typedef signed char GLbyte; /* 1-byte signed */
-typedef short GLshort; /* 2-byte signed */
-typedef int GLint; /* 4-byte signed */
-typedef unsigned char GLubyte; /* 1-byte unsigned */
-typedef unsigned short GLushort; /* 2-byte unsigned */
-typedef unsigned int GLuint; /* 4-byte unsigned */
-typedef int GLsizei; /* 4-byte signed */
-typedef float GLfloat; /* single precision float */
-typedef float GLclampf; /* single precision float in [0,1] */
-typedef double GLdouble; /* double precision float */
-typedef double GLclampd; /* double precision float in [0,1] */
-typedef int64_t GLint64;
-typedef uint64_t GLuint64;
-typedef ptrdiff_t GLintptr;
-typedef ptrdiff_t GLsizeiptr;
-typedef ptrdiff_t GLintptrARB;
-typedef ptrdiff_t GLsizeiptrARB;
-typedef struct __GLsync *GLsync;
-#endif
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void *gl1_5_funcs();
-
-void gl1_5_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height);
-void gl1_5_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal);
-GLboolean gl1_5_glIsEnabled(void *_glfuncs, GLenum cap);
-void gl1_5_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params);
-void gl1_5_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params);
-void gl1_5_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
-void gl1_5_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
-void gl1_5_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels);
-void gl1_5_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params);
-void gl1_5_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params);
-GLenum gl1_5_glGetError(void *_glfuncs);
-void gl1_5_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params);
-void gl1_5_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params);
-void gl1_5_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels);
-void gl1_5_glReadBuffer(void *_glfuncs, GLenum mode);
-void gl1_5_glPixelStorei(void *_glfuncs, GLenum pname, GLint param);
-void gl1_5_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param);
-void gl1_5_glDepthFunc(void *_glfuncs, GLenum glfunc);
-void gl1_5_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass);
-void gl1_5_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask);
-void gl1_5_glLogicOp(void *_glfuncs, GLenum opcode);
-void gl1_5_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor);
-void gl1_5_glFlush(void *_glfuncs);
-void gl1_5_glFinish(void *_glfuncs);
-void gl1_5_glEnable(void *_glfuncs, GLenum cap);
-void gl1_5_glDisable(void *_glfuncs, GLenum cap);
-void gl1_5_glDepthMask(void *_glfuncs, GLboolean flag);
-void gl1_5_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
-void gl1_5_glStencilMask(void *_glfuncs, GLuint mask);
-void gl1_5_glClearDepth(void *_glfuncs, GLdouble depth);
-void gl1_5_glClearStencil(void *_glfuncs, GLint s);
-void gl1_5_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-void gl1_5_glClear(void *_glfuncs, GLbitfield mask);
-void gl1_5_glDrawBuffer(void *_glfuncs, GLenum mode);
-void gl1_5_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
-void gl1_5_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
-void gl1_5_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
-void gl1_5_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param);
-void gl1_5_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
-void gl1_5_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param);
-void gl1_5_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height);
-void gl1_5_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode);
-void gl1_5_glPointSize(void *_glfuncs, GLfloat size);
-void gl1_5_glLineWidth(void *_glfuncs, GLfloat width);
-void gl1_5_glHint(void *_glfuncs, GLenum target, GLenum mode);
-void gl1_5_glFrontFace(void *_glfuncs, GLenum mode);
-void gl1_5_glCullFace(void *_glfuncs, GLenum mode);
-void gl1_5_glIndexubv(void *_glfuncs, const GLubyte* c);
-void gl1_5_glIndexub(void *_glfuncs, GLubyte c);
-GLboolean gl1_5_glIsTexture(void *_glfuncs, GLuint texture);
-void gl1_5_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures);
-void gl1_5_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures);
-void gl1_5_glBindTexture(void *_glfuncs, GLenum target, GLuint texture);
-void gl1_5_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels);
-void gl1_5_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels);
-void gl1_5_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-void gl1_5_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
-void gl1_5_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-void gl1_5_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
-void gl1_5_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units);
-void gl1_5_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices);
-void gl1_5_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count);
-void gl1_5_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-void gl1_5_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels);
-void gl1_5_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
-void gl1_5_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices);
-void gl1_5_glBlendEquation(void *_glfuncs, GLenum mode);
-void gl1_5_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-void gl1_5_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img);
-void gl1_5_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data);
-void gl1_5_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
-void gl1_5_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
-void gl1_5_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data);
-void gl1_5_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
-void gl1_5_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
-void gl1_5_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert);
-void gl1_5_glActiveTexture(void *_glfuncs, GLenum texture);
-void gl1_5_glPointParameteriv(void *_glfuncs, GLenum pname, const GLint* params);
-void gl1_5_glPointParameteri(void *_glfuncs, GLenum pname, GLint param);
-void gl1_5_glPointParameterfv(void *_glfuncs, GLenum pname, const GLfloat* params);
-void gl1_5_glPointParameterf(void *_glfuncs, GLenum pname, GLfloat param);
-void gl1_5_glMultiDrawArrays(void *_glfuncs, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount);
-void gl1_5_glBlendFuncSeparate(void *_glfuncs, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
-void gl1_5_glGetBufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
-GLboolean gl1_5_glUnmapBuffer(void *_glfuncs, GLenum target);
-void gl1_5_glGetBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data);
-void gl1_5_glBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
-void gl1_5_glBufferData(void *_glfuncs, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
-GLboolean gl1_5_glIsBuffer(void *_glfuncs, GLuint buffer);
-void gl1_5_glGenBuffers(void *_glfuncs, GLsizei n, GLuint* buffers);
-void gl1_5_glDeleteBuffers(void *_glfuncs, GLsizei n, const GLuint* buffers);
-void gl1_5_glBindBuffer(void *_glfuncs, GLenum target, GLuint buffer);
-void gl1_5_glGetQueryObjectuiv(void *_glfuncs, GLuint id, GLenum pname, GLuint* params);
-void gl1_5_glGetQueryObjectiv(void *_glfuncs, GLuint id, GLenum pname, GLint* params);
-void gl1_5_glGetQueryiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
-void gl1_5_glEndQuery(void *_glfuncs, GLenum target);
-void gl1_5_glBeginQuery(void *_glfuncs, GLenum target, GLuint id);
-GLboolean gl1_5_glIsQuery(void *_glfuncs, GLuint id);
-void gl1_5_glDeleteQueries(void *_glfuncs, GLsizei n, const GLuint* ids);
-void gl1_5_glGenQueries(void *_glfuncs, GLsizei n, GLuint* ids);
-void gl1_5_glTranslatef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
-void gl1_5_glTranslated(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
-void gl1_5_glScalef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
-void gl1_5_glScaled(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
-void gl1_5_glRotatef(void *_glfuncs, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
-void gl1_5_glRotated(void *_glfuncs, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
-void gl1_5_glPushMatrix(void *_glfuncs);
-void gl1_5_glPopMatrix(void *_glfuncs);
-void gl1_5_glOrtho(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
-void gl1_5_glMultMatrixd(void *_glfuncs, const GLdouble* m);
-void gl1_5_glMultMatrixf(void *_glfuncs, const GLfloat* m);
-void gl1_5_glMatrixMode(void *_glfuncs, GLenum mode);
-void gl1_5_glLoadMatrixd(void *_glfuncs, const GLdouble* m);
-void gl1_5_glLoadMatrixf(void *_glfuncs, const GLfloat* m);
-void gl1_5_glLoadIdentity(void *_glfuncs);
-void gl1_5_glFrustum(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
-GLboolean gl1_5_glIsList(void *_glfuncs, GLuint list);
-void gl1_5_glGetTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, GLint* params);
-void gl1_5_glGetTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, GLfloat* params);
-void gl1_5_glGetTexGendv(void *_glfuncs, GLenum coord, GLenum pname, GLdouble* params);
-void gl1_5_glGetTexEnviv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
-void gl1_5_glGetTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
-void gl1_5_glGetPolygonStipple(void *_glfuncs, GLubyte* mask);
-void gl1_5_glGetPixelMapusv(void *_glfuncs, GLenum glmap, GLushort* values);
-void gl1_5_glGetPixelMapuiv(void *_glfuncs, GLenum glmap, GLuint* values);
-void gl1_5_glGetPixelMapfv(void *_glfuncs, GLenum glmap, GLfloat* values);
-void gl1_5_glGetMaterialiv(void *_glfuncs, GLenum face, GLenum pname, GLint* params);
-void gl1_5_glGetMaterialfv(void *_glfuncs, GLenum face, GLenum pname, GLfloat* params);
-void gl1_5_glGetMapiv(void *_glfuncs, GLenum target, GLenum query, GLint* v);
-void gl1_5_glGetMapfv(void *_glfuncs, GLenum target, GLenum query, GLfloat* v);
-void gl1_5_glGetMapdv(void *_glfuncs, GLenum target, GLenum query, GLdouble* v);
-void gl1_5_glGetLightiv(void *_glfuncs, GLenum light, GLenum pname, GLint* params);
-void gl1_5_glGetLightfv(void *_glfuncs, GLenum light, GLenum pname, GLfloat* params);
-void gl1_5_glGetClipPlane(void *_glfuncs, GLenum plane, GLdouble* equation);
-void gl1_5_glDrawPixels(void *_glfuncs, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels);
-void gl1_5_glCopyPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum gltype);
-void gl1_5_glPixelMapusv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLushort* values);
-void gl1_5_glPixelMapuiv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLuint* values);
-void gl1_5_glPixelMapfv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLfloat* values);
-void gl1_5_glPixelTransferi(void *_glfuncs, GLenum pname, GLint param);
-void gl1_5_glPixelTransferf(void *_glfuncs, GLenum pname, GLfloat param);
-void gl1_5_glPixelZoom(void *_glfuncs, GLfloat xfactor, GLfloat yfactor);
-void gl1_5_glAlphaFunc(void *_glfuncs, GLenum glfunc, GLfloat ref);
-void gl1_5_glEvalPoint2(void *_glfuncs, GLint i, GLint j);
-void gl1_5_glEvalMesh2(void *_glfuncs, GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
-void gl1_5_glEvalPoint1(void *_glfuncs, GLint i);
-void gl1_5_glEvalMesh1(void *_glfuncs, GLenum mode, GLint i1, GLint i2);
-void gl1_5_glEvalCoord2fv(void *_glfuncs, const GLfloat* u);
-void gl1_5_glEvalCoord2f(void *_glfuncs, GLfloat u, GLfloat v);
-void gl1_5_glEvalCoord2dv(void *_glfuncs, const GLdouble* u);
-void gl1_5_glEvalCoord2d(void *_glfuncs, GLdouble u, GLdouble v);
-void gl1_5_glEvalCoord1fv(void *_glfuncs, const GLfloat* u);
-void gl1_5_glEvalCoord1f(void *_glfuncs, GLfloat u);
-void gl1_5_glEvalCoord1dv(void *_glfuncs, const GLdouble* u);
-void gl1_5_glEvalCoord1d(void *_glfuncs, GLdouble u);
-void gl1_5_glMapGrid2f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
-void gl1_5_glMapGrid2d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
-void gl1_5_glMapGrid1f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2);
-void gl1_5_glMapGrid1d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2);
-void gl1_5_glMap2f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points);
-void gl1_5_glMap2d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points);
-void gl1_5_glMap1f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points);
-void gl1_5_glMap1d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points);
-void gl1_5_glPushAttrib(void *_glfuncs, GLbitfield mask);
-void gl1_5_glPopAttrib(void *_glfuncs);
-void gl1_5_glAccum(void *_glfuncs, GLenum op, GLfloat value);
-void gl1_5_glIndexMask(void *_glfuncs, GLuint mask);
-void gl1_5_glClearIndex(void *_glfuncs, GLfloat c);
-void gl1_5_glClearAccum(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-void gl1_5_glPushName(void *_glfuncs, GLuint name);
-void gl1_5_glPopName(void *_glfuncs);
-void gl1_5_glPassThrough(void *_glfuncs, GLfloat token);
-void gl1_5_glLoadName(void *_glfuncs, GLuint name);
-void gl1_5_glInitNames(void *_glfuncs);
-GLint gl1_5_glRenderMode(void *_glfuncs, GLenum mode);
-void gl1_5_glSelectBuffer(void *_glfuncs, GLsizei size, GLuint* buffer);
-void gl1_5_glFeedbackBuffer(void *_glfuncs, GLsizei size, GLenum gltype, GLfloat* buffer);
-void gl1_5_glTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, const GLint* params);
-void gl1_5_glTexGeni(void *_glfuncs, GLenum coord, GLenum pname, GLint param);
-void gl1_5_glTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, const GLfloat* params);
-void gl1_5_glTexGenf(void *_glfuncs, GLenum coord, GLenum pname, GLfloat param);
-void gl1_5_glTexGendv(void *_glfuncs, GLenum coord, GLenum pname, const GLdouble* params);
-void gl1_5_glTexGend(void *_glfuncs, GLenum coord, GLenum pname, GLdouble param);
-void gl1_5_glTexEnviv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
-void gl1_5_glTexEnvi(void *_glfuncs, GLenum target, GLenum pname, GLint param);
-void gl1_5_glTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
-void gl1_5_glTexEnvf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param);
-void gl1_5_glShadeModel(void *_glfuncs, GLenum mode);
-void gl1_5_glPolygonStipple(void *_glfuncs, const GLubyte* mask);
-void gl1_5_glMaterialiv(void *_glfuncs, GLenum face, GLenum pname, const GLint* params);
-void gl1_5_glMateriali(void *_glfuncs, GLenum face, GLenum pname, GLint param);
-void gl1_5_glMaterialfv(void *_glfuncs, GLenum face, GLenum pname, const GLfloat* params);
-void gl1_5_glMaterialf(void *_glfuncs, GLenum face, GLenum pname, GLfloat param);
-void gl1_5_glLineStipple(void *_glfuncs, GLint factor, GLushort pattern);
-void gl1_5_glLightModeliv(void *_glfuncs, GLenum pname, const GLint* params);
-void gl1_5_glLightModeli(void *_glfuncs, GLenum pname, GLint param);
-void gl1_5_glLightModelfv(void *_glfuncs, GLenum pname, const GLfloat* params);
-void gl1_5_glLightModelf(void *_glfuncs, GLenum pname, GLfloat param);
-void gl1_5_glLightiv(void *_glfuncs, GLenum light, GLenum pname, const GLint* params);
-void gl1_5_glLighti(void *_glfuncs, GLenum light, GLenum pname, GLint param);
-void gl1_5_glLightfv(void *_glfuncs, GLenum light, GLenum pname, const GLfloat* params);
-void gl1_5_glLightf(void *_glfuncs, GLenum light, GLenum pname, GLfloat param);
-void gl1_5_glFogiv(void *_glfuncs, GLenum pname, const GLint* params);
-void gl1_5_glFogi(void *_glfuncs, GLenum pname, GLint param);
-void gl1_5_glFogfv(void *_glfuncs, GLenum pname, const GLfloat* params);
-void gl1_5_glFogf(void *_glfuncs, GLenum pname, GLfloat param);
-void gl1_5_glColorMaterial(void *_glfuncs, GLenum face, GLenum mode);
-void gl1_5_glClipPlane(void *_glfuncs, GLenum plane, const GLdouble* equation);
-void gl1_5_glVertex4sv(void *_glfuncs, const GLshort* v);
-void gl1_5_glVertex4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w);
-void gl1_5_glVertex4iv(void *_glfuncs, const GLint* v);
-void gl1_5_glVertex4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w);
-void gl1_5_glVertex4fv(void *_glfuncs, const GLfloat* v);
-void gl1_5_glVertex4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-void gl1_5_glVertex4dv(void *_glfuncs, const GLdouble* v);
-void gl1_5_glVertex4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-void gl1_5_glVertex3sv(void *_glfuncs, const GLshort* v);
-void gl1_5_glVertex3s(void *_glfuncs, GLshort x, GLshort y, GLshort z);
-void gl1_5_glVertex3iv(void *_glfuncs, const GLint* v);
-void gl1_5_glVertex3i(void *_glfuncs, GLint x, GLint y, GLint z);
-void gl1_5_glVertex3fv(void *_glfuncs, const GLfloat* v);
-void gl1_5_glVertex3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
-void gl1_5_glVertex3dv(void *_glfuncs, const GLdouble* v);
-void gl1_5_glVertex3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
-void gl1_5_glVertex2sv(void *_glfuncs, const GLshort* v);
-void gl1_5_glVertex2s(void *_glfuncs, GLshort x, GLshort y);
-void gl1_5_glVertex2iv(void *_glfuncs, const GLint* v);
-void gl1_5_glVertex2i(void *_glfuncs, GLint x, GLint y);
-void gl1_5_glVertex2fv(void *_glfuncs, const GLfloat* v);
-void gl1_5_glVertex2f(void *_glfuncs, GLfloat x, GLfloat y);
-void gl1_5_glVertex2dv(void *_glfuncs, const GLdouble* v);
-void gl1_5_glVertex2d(void *_glfuncs, GLdouble x, GLdouble y);
-void gl1_5_glTexCoord4sv(void *_glfuncs, const GLshort* v);
-void gl1_5_glTexCoord4s(void *_glfuncs, GLshort s, GLshort t, GLshort r, GLshort q);
-void gl1_5_glTexCoord4iv(void *_glfuncs, const GLint* v);
-void gl1_5_glTexCoord4i(void *_glfuncs, GLint s, GLint t, GLint r, GLint q);
-void gl1_5_glTexCoord4fv(void *_glfuncs, const GLfloat* v);
-void gl1_5_glTexCoord4f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
-void gl1_5_glTexCoord4dv(void *_glfuncs, const GLdouble* v);
-void gl1_5_glTexCoord4d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
-void gl1_5_glTexCoord3sv(void *_glfuncs, const GLshort* v);
-void gl1_5_glTexCoord3s(void *_glfuncs, GLshort s, GLshort t, GLshort r);
-void gl1_5_glTexCoord3iv(void *_glfuncs, const GLint* v);
-void gl1_5_glTexCoord3i(void *_glfuncs, GLint s, GLint t, GLint r);
-void gl1_5_glTexCoord3fv(void *_glfuncs, const GLfloat* v);
-void gl1_5_glTexCoord3f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r);
-void gl1_5_glTexCoord3dv(void *_glfuncs, const GLdouble* v);
-void gl1_5_glTexCoord3d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r);
-void gl1_5_glTexCoord2sv(void *_glfuncs, const GLshort* v);
-void gl1_5_glTexCoord2s(void *_glfuncs, GLshort s, GLshort t);
-void gl1_5_glTexCoord2iv(void *_glfuncs, const GLint* v);
-void gl1_5_glTexCoord2i(void *_glfuncs, GLint s, GLint t);
-void gl1_5_glTexCoord2fv(void *_glfuncs, const GLfloat* v);
-void gl1_5_glTexCoord2f(void *_glfuncs, GLfloat s, GLfloat t);
-void gl1_5_glTexCoord2dv(void *_glfuncs, const GLdouble* v);
-void gl1_5_glTexCoord2d(void *_glfuncs, GLdouble s, GLdouble t);
-void gl1_5_glTexCoord1sv(void *_glfuncs, const GLshort* v);
-void gl1_5_glTexCoord1s(void *_glfuncs, GLshort s);
-void gl1_5_glTexCoord1iv(void *_glfuncs, const GLint* v);
-void gl1_5_glTexCoord1i(void *_glfuncs, GLint s);
-void gl1_5_glTexCoord1fv(void *_glfuncs, const GLfloat* v);
-void gl1_5_glTexCoord1f(void *_glfuncs, GLfloat s);
-void gl1_5_glTexCoord1dv(void *_glfuncs, const GLdouble* v);
-void gl1_5_glTexCoord1d(void *_glfuncs, GLdouble s);
-void gl1_5_glRectsv(void *_glfuncs, const GLshort* v1, const GLshort* v2);
-void gl1_5_glRects(void *_glfuncs, GLshort x1, GLshort y1, GLshort x2, GLshort y2);
-void gl1_5_glRectiv(void *_glfuncs, const GLint* v1, const GLint* v2);
-void gl1_5_glRecti(void *_glfuncs, GLint x1, GLint y1, GLint x2, GLint y2);
-void gl1_5_glRectfv(void *_glfuncs, const GLfloat* v1, const GLfloat* v2);
-void gl1_5_glRectf(void *_glfuncs, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
-void gl1_5_glRectdv(void *_glfuncs, const GLdouble* v1, const GLdouble* v2);
-void gl1_5_glRectd(void *_glfuncs, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
-void gl1_5_glRasterPos4sv(void *_glfuncs, const GLshort* v);
-void gl1_5_glRasterPos4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w);
-void gl1_5_glRasterPos4iv(void *_glfuncs, const GLint* v);
-void gl1_5_glRasterPos4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w);
-void gl1_5_glRasterPos4fv(void *_glfuncs, const GLfloat* v);
-void gl1_5_glRasterPos4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-void gl1_5_glRasterPos4dv(void *_glfuncs, const GLdouble* v);
-void gl1_5_glRasterPos4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-void gl1_5_glRasterPos3sv(void *_glfuncs, const GLshort* v);
-void gl1_5_glRasterPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z);
-void gl1_5_glRasterPos3iv(void *_glfuncs, const GLint* v);
-void gl1_5_glRasterPos3i(void *_glfuncs, GLint x, GLint y, GLint z);
-void gl1_5_glRasterPos3fv(void *_glfuncs, const GLfloat* v);
-void gl1_5_glRasterPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
-void gl1_5_glRasterPos3dv(void *_glfuncs, const GLdouble* v);
-void gl1_5_glRasterPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
-void gl1_5_glRasterPos2sv(void *_glfuncs, const GLshort* v);
-void gl1_5_glRasterPos2s(void *_glfuncs, GLshort x, GLshort y);
-void gl1_5_glRasterPos2iv(void *_glfuncs, const GLint* v);
-void gl1_5_glRasterPos2i(void *_glfuncs, GLint x, GLint y);
-void gl1_5_glRasterPos2fv(void *_glfuncs, const GLfloat* v);
-void gl1_5_glRasterPos2f(void *_glfuncs, GLfloat x, GLfloat y);
-void gl1_5_glRasterPos2dv(void *_glfuncs, const GLdouble* v);
-void gl1_5_glRasterPos2d(void *_glfuncs, GLdouble x, GLdouble y);
-void gl1_5_glNormal3sv(void *_glfuncs, const GLshort* v);
-void gl1_5_glNormal3s(void *_glfuncs, GLshort nx, GLshort ny, GLshort nz);
-void gl1_5_glNormal3iv(void *_glfuncs, const GLint* v);
-void gl1_5_glNormal3i(void *_glfuncs, GLint nx, GLint ny, GLint nz);
-void gl1_5_glNormal3fv(void *_glfuncs, const GLfloat* v);
-void gl1_5_glNormal3f(void *_glfuncs, GLfloat nx, GLfloat ny, GLfloat nz);
-void gl1_5_glNormal3dv(void *_glfuncs, const GLdouble* v);
-void gl1_5_glNormal3d(void *_glfuncs, GLdouble nx, GLdouble ny, GLdouble nz);
-void gl1_5_glNormal3bv(void *_glfuncs, const GLbyte* v);
-void gl1_5_glNormal3b(void *_glfuncs, GLbyte nx, GLbyte ny, GLbyte nz);
-void gl1_5_glIndexsv(void *_glfuncs, const GLshort* c);
-void gl1_5_glIndexs(void *_glfuncs, GLshort c);
-void gl1_5_glIndexiv(void *_glfuncs, const GLint* c);
-void gl1_5_glIndexi(void *_glfuncs, GLint c);
-void gl1_5_glIndexfv(void *_glfuncs, const GLfloat* c);
-void gl1_5_glIndexf(void *_glfuncs, GLfloat c);
-void gl1_5_glIndexdv(void *_glfuncs, const GLdouble* c);
-void gl1_5_glIndexd(void *_glfuncs, GLdouble c);
-void gl1_5_glEnd(void *_glfuncs);
-void gl1_5_glEdgeFlagv(void *_glfuncs, const GLboolean* flag);
-void gl1_5_glEdgeFlag(void *_glfuncs, GLboolean flag);
-void gl1_5_glColor4usv(void *_glfuncs, const GLushort* v);
-void gl1_5_glColor4us(void *_glfuncs, GLushort red, GLushort green, GLushort blue, GLushort alpha);
-void gl1_5_glColor4uiv(void *_glfuncs, const GLuint* v);
-void gl1_5_glColor4ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue, GLuint alpha);
-void gl1_5_glColor4ubv(void *_glfuncs, const GLubyte* v);
-void gl1_5_glColor4ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
-void gl1_5_glColor4sv(void *_glfuncs, const GLshort* v);
-void gl1_5_glColor4s(void *_glfuncs, GLshort red, GLshort green, GLshort blue, GLshort alpha);
-void gl1_5_glColor4iv(void *_glfuncs, const GLint* v);
-void gl1_5_glColor4i(void *_glfuncs, GLint red, GLint green, GLint blue, GLint alpha);
-void gl1_5_glColor4fv(void *_glfuncs, const GLfloat* v);
-void gl1_5_glColor4f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-void gl1_5_glColor4dv(void *_glfuncs, const GLdouble* v);
-void gl1_5_glColor4d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
-void gl1_5_glColor4bv(void *_glfuncs, const GLbyte* v);
-void gl1_5_glColor4b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
-void gl1_5_glColor3usv(void *_glfuncs, const GLushort* v);
-void gl1_5_glColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue);
-void gl1_5_glColor3uiv(void *_glfuncs, const GLuint* v);
-void gl1_5_glColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue);
-void gl1_5_glColor3ubv(void *_glfuncs, const GLubyte* v);
-void gl1_5_glColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue);
-void gl1_5_glColor3sv(void *_glfuncs, const GLshort* v);
-void gl1_5_glColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue);
-void gl1_5_glColor3iv(void *_glfuncs, const GLint* v);
-void gl1_5_glColor3i(void *_glfuncs, GLint red, GLint green, GLint blue);
-void gl1_5_glColor3fv(void *_glfuncs, const GLfloat* v);
-void gl1_5_glColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue);
-void gl1_5_glColor3dv(void *_glfuncs, const GLdouble* v);
-void gl1_5_glColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue);
-void gl1_5_glColor3bv(void *_glfuncs, const GLbyte* v);
-void gl1_5_glColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue);
-void gl1_5_glBitmap(void *_glfuncs, GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap);
-void gl1_5_glBegin(void *_glfuncs, GLenum mode);
-void gl1_5_glListBase(void *_glfuncs, GLuint base);
-GLuint gl1_5_glGenLists(void *_glfuncs, GLsizei range_);
-void gl1_5_glDeleteLists(void *_glfuncs, GLuint list, GLsizei range_);
-void gl1_5_glCallLists(void *_glfuncs, GLsizei n, GLenum gltype, const GLvoid* lists);
-void gl1_5_glCallList(void *_glfuncs, GLuint list);
-void gl1_5_glEndList(void *_glfuncs);
-void gl1_5_glNewList(void *_glfuncs, GLuint list, GLenum mode);
-void gl1_5_glPushClientAttrib(void *_glfuncs, GLbitfield mask);
-void gl1_5_glPopClientAttrib(void *_glfuncs);
-void gl1_5_glPrioritizeTextures(void *_glfuncs, GLsizei n, const GLuint* textures, const GLfloat* priorities);
-GLboolean gl1_5_glAreTexturesResident(void *_glfuncs, GLsizei n, const GLuint* textures, GLboolean* residences);
-void gl1_5_glVertexPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
-void gl1_5_glTexCoordPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
-void gl1_5_glNormalPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer);
-void gl1_5_glInterleavedArrays(void *_glfuncs, GLenum format, GLsizei stride, const GLvoid* pointer);
-void gl1_5_glIndexPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer);
-void gl1_5_glEnableClientState(void *_glfuncs, GLenum array);
-void gl1_5_glEdgeFlagPointer(void *_glfuncs, GLsizei stride, const GLvoid* pointer);
-void gl1_5_glDisableClientState(void *_glfuncs, GLenum array);
-void gl1_5_glColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
-void gl1_5_glArrayElement(void *_glfuncs, GLint i);
-void gl1_5_glResetMinmax(void *_glfuncs, GLenum target);
-void gl1_5_glResetHistogram(void *_glfuncs, GLenum target);
-void gl1_5_glMinmax(void *_glfuncs, GLenum target, GLenum internalFormat, GLboolean sink);
-void gl1_5_glHistogram(void *_glfuncs, GLenum target, GLsizei width, GLenum internalFormat, GLboolean sink);
-void gl1_5_glGetMinmaxParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
-void gl1_5_glGetMinmaxParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
-void gl1_5_glGetMinmax(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values);
-void gl1_5_glGetHistogramParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
-void gl1_5_glGetHistogramParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
-void gl1_5_glGetHistogram(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values);
-void gl1_5_glSeparableFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* row, const GLvoid* column);
-void gl1_5_glGetSeparableFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* row, GLvoid* column, GLvoid* span);
-void gl1_5_glGetConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
-void gl1_5_glGetConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
-void gl1_5_glGetConvolutionFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* image);
-void gl1_5_glCopyConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height);
-void gl1_5_glCopyConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width);
-void gl1_5_glConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
-void gl1_5_glConvolutionParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint params);
-void gl1_5_glConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
-void gl1_5_glConvolutionParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat params);
-void gl1_5_glConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* image);
-void gl1_5_glConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* image);
-void gl1_5_glCopyColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
-void gl1_5_glColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum gltype, const GLvoid* data);
-void gl1_5_glGetColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
-void gl1_5_glGetColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
-void gl1_5_glGetColorTable(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* table);
-void gl1_5_glCopyColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width);
-void gl1_5_glColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
-void gl1_5_glColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
-void gl1_5_glColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* table);
-void gl1_5_glMultTransposeMatrixd(void *_glfuncs, const GLdouble* m);
-void gl1_5_glMultTransposeMatrixf(void *_glfuncs, const GLfloat* m);
-void gl1_5_glLoadTransposeMatrixd(void *_glfuncs, const GLdouble* m);
-void gl1_5_glLoadTransposeMatrixf(void *_glfuncs, const GLfloat* m);
-void gl1_5_glMultiTexCoord4sv(void *_glfuncs, GLenum target, const GLshort* v);
-void gl1_5_glMultiTexCoord4s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
-void gl1_5_glMultiTexCoord4iv(void *_glfuncs, GLenum target, const GLint* v);
-void gl1_5_glMultiTexCoord4i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r, GLint q);
-void gl1_5_glMultiTexCoord4fv(void *_glfuncs, GLenum target, const GLfloat* v);
-void gl1_5_glMultiTexCoord4f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
-void gl1_5_glMultiTexCoord4dv(void *_glfuncs, GLenum target, const GLdouble* v);
-void gl1_5_glMultiTexCoord4d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
-void gl1_5_glMultiTexCoord3sv(void *_glfuncs, GLenum target, const GLshort* v);
-void gl1_5_glMultiTexCoord3s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r);
-void gl1_5_glMultiTexCoord3iv(void *_glfuncs, GLenum target, const GLint* v);
-void gl1_5_glMultiTexCoord3i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r);
-void gl1_5_glMultiTexCoord3fv(void *_glfuncs, GLenum target, const GLfloat* v);
-void gl1_5_glMultiTexCoord3f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r);
-void gl1_5_glMultiTexCoord3dv(void *_glfuncs, GLenum target, const GLdouble* v);
-void gl1_5_glMultiTexCoord3d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r);
-void gl1_5_glMultiTexCoord2sv(void *_glfuncs, GLenum target, const GLshort* v);
-void gl1_5_glMultiTexCoord2s(void *_glfuncs, GLenum target, GLshort s, GLshort t);
-void gl1_5_glMultiTexCoord2iv(void *_glfuncs, GLenum target, const GLint* v);
-void gl1_5_glMultiTexCoord2i(void *_glfuncs, GLenum target, GLint s, GLint t);
-void gl1_5_glMultiTexCoord2fv(void *_glfuncs, GLenum target, const GLfloat* v);
-void gl1_5_glMultiTexCoord2f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t);
-void gl1_5_glMultiTexCoord2dv(void *_glfuncs, GLenum target, const GLdouble* v);
-void gl1_5_glMultiTexCoord2d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t);
-void gl1_5_glMultiTexCoord1sv(void *_glfuncs, GLenum target, const GLshort* v);
-void gl1_5_glMultiTexCoord1s(void *_glfuncs, GLenum target, GLshort s);
-void gl1_5_glMultiTexCoord1iv(void *_glfuncs, GLenum target, const GLint* v);
-void gl1_5_glMultiTexCoord1i(void *_glfuncs, GLenum target, GLint s);
-void gl1_5_glMultiTexCoord1fv(void *_glfuncs, GLenum target, const GLfloat* v);
-void gl1_5_glMultiTexCoord1f(void *_glfuncs, GLenum target, GLfloat s);
-void gl1_5_glMultiTexCoord1dv(void *_glfuncs, GLenum target, const GLdouble* v);
-void gl1_5_glMultiTexCoord1d(void *_glfuncs, GLenum target, GLdouble s);
-void gl1_5_glClientActiveTexture(void *_glfuncs, GLenum texture);
-void gl1_5_glWindowPos3sv(void *_glfuncs, const GLshort* v);
-void gl1_5_glWindowPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z);
-void gl1_5_glWindowPos3iv(void *_glfuncs, const GLint* v);
-void gl1_5_glWindowPos3i(void *_glfuncs, GLint x, GLint y, GLint z);
-void gl1_5_glWindowPos3fv(void *_glfuncs, const GLfloat* v);
-void gl1_5_glWindowPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
-void gl1_5_glWindowPos3dv(void *_glfuncs, const GLdouble* v);
-void gl1_5_glWindowPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
-void gl1_5_glWindowPos2sv(void *_glfuncs, const GLshort* v);
-void gl1_5_glWindowPos2s(void *_glfuncs, GLshort x, GLshort y);
-void gl1_5_glWindowPos2iv(void *_glfuncs, const GLint* v);
-void gl1_5_glWindowPos2i(void *_glfuncs, GLint x, GLint y);
-void gl1_5_glWindowPos2fv(void *_glfuncs, const GLfloat* v);
-void gl1_5_glWindowPos2f(void *_glfuncs, GLfloat x, GLfloat y);
-void gl1_5_glWindowPos2dv(void *_glfuncs, const GLdouble* v);
-void gl1_5_glWindowPos2d(void *_glfuncs, GLdouble x, GLdouble y);
-void gl1_5_glSecondaryColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
-void gl1_5_glSecondaryColor3usv(void *_glfuncs, const GLushort* v);
-void gl1_5_glSecondaryColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue);
-void gl1_5_glSecondaryColor3uiv(void *_glfuncs, const GLuint* v);
-void gl1_5_glSecondaryColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue);
-void gl1_5_glSecondaryColor3ubv(void *_glfuncs, const GLubyte* v);
-void gl1_5_glSecondaryColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue);
-void gl1_5_glSecondaryColor3sv(void *_glfuncs, const GLshort* v);
-void gl1_5_glSecondaryColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue);
-void gl1_5_glSecondaryColor3iv(void *_glfuncs, const GLint* v);
-void gl1_5_glSecondaryColor3i(void *_glfuncs, GLint red, GLint green, GLint blue);
-void gl1_5_glSecondaryColor3fv(void *_glfuncs, const GLfloat* v);
-void gl1_5_glSecondaryColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue);
-void gl1_5_glSecondaryColor3dv(void *_glfuncs, const GLdouble* v);
-void gl1_5_glSecondaryColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue);
-void gl1_5_glSecondaryColor3bv(void *_glfuncs, const GLbyte* v);
-void gl1_5_glSecondaryColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue);
-void gl1_5_glFogCoordPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer);
-void gl1_5_glFogCoorddv(void *_glfuncs, const GLdouble* coord);
-void gl1_5_glFogCoordd(void *_glfuncs, GLdouble coord);
-void gl1_5_glFogCoordfv(void *_glfuncs, const GLfloat* coord);
-void gl1_5_glFogCoordf(void *_glfuncs, GLfloat coord);
-
-
-#ifdef __cplusplus
-} // extern "C"
-#endif
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.5/gl.go b/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.5/gl.go
deleted file mode 100644
index 463f66f40..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.5/gl.go
+++ /dev/null
@@ -1,4237 +0,0 @@
-// ** file automatically generated by glgen -- do not edit manually **
-
-package GL
-
-// #cgo CXXFLAGS: -std=c++0x -pedantic-errors -Wall -fno-strict-aliasing
-// #cgo LDFLAGS: -lstdc++
-// #cgo pkg-config: Qt5Core Qt5OpenGL
-//
-// #include "funcs.h"
-//
-// void free(void*);
-//
-import "C"
-
-import (
- "fmt"
- "reflect"
- "unsafe"
-
- "gopkg.in/qml.v1/gl/glbase"
-)
-
-// API returns a value that offers methods matching the OpenGL version 1.5 API.
-//
-// The returned API must not be used after the provided OpenGL context becomes invalid.
-func API(context glbase.Contexter) *GL {
- gl := &GL{}
- gl.funcs = C.gl1_5_funcs()
- if gl.funcs == nil {
- panic(fmt.Errorf("OpenGL version 1.5 is not available"))
- }
- return gl
-}
-
-// GL implements the OpenGL version 1.5 API. Values of this
-// type must be created via the API function, and it must not be used after
-// the associated OpenGL context becomes invalid.
-type GL struct {
- funcs unsafe.Pointer
-}
-
-const (
- FALSE = 0
- TRUE = 1
- NONE = 0
-
- BYTE = 0x1400
- UNSIGNED_BYTE = 0x1401
- SHORT = 0x1402
- UNSIGNED_SHORT = 0x1403
- INT = 0x1404
- UNSIGNED_INT = 0x1405
- FLOAT = 0x1406
- N2_BYTES = 0x1407
- N3_BYTES = 0x1408
- N4_BYTES = 0x1409
- DOUBLE = 0x140A
-
- ACCUM = 0x0100
- LOAD = 0x0101
- RETURN = 0x0102
- MULT = 0x0103
- ADD = 0x0104
-
- ACCUM_BUFFER_BIT = 0x00000200
- ALL_ATTRIB_BITS = 0xFFFFFFFF
- COLOR_BUFFER_BIT = 0x00004000
- CURRENT_BIT = 0x00000001
- DEPTH_BUFFER_BIT = 0x00000100
- ENABLE_BIT = 0x00002000
- EVAL_BIT = 0x00010000
- FOG_BIT = 0x00000080
- HINT_BIT = 0x00008000
- LIGHTING_BIT = 0x00000040
- LINE_BIT = 0x00000004
- LIST_BIT = 0x00020000
- MULTISAMPLE_BIT = 0x20000000
- PIXEL_MODE_BIT = 0x00000020
- POINT_BIT = 0x00000002
- POLYGON_BIT = 0x00000008
- POLYGON_STIPPLE_BIT = 0x00000010
- SCISSOR_BIT = 0x00080000
- STENCIL_BUFFER_BIT = 0x00000400
- TEXTURE_BIT = 0x00040000
- TRANSFORM_BIT = 0x00001000
- VIEWPORT_BIT = 0x00000800
-
- ALWAYS = 0x0207
- EQUAL = 0x0202
- GEQUAL = 0x0206
- GREATER = 0x0204
- LEQUAL = 0x0203
- LESS = 0x0201
- NEVER = 0x0200
- NOTEQUAL = 0x0205
-
- LOGIC_OP = 0x0BF1
-
- DST_ALPHA = 0x0304
- ONE = 1
- ONE_MINUS_DST_ALPHA = 0x0305
- ONE_MINUS_SRC_ALPHA = 0x0303
- ONE_MINUS_SRC_COLOR = 0x0301
- SRC_ALPHA = 0x0302
- SRC_COLOR = 0x0300
- ZERO = 0
-
- DST_COLOR = 0x0306
- ONE_MINUS_DST_COLOR = 0x0307
- SRC_ALPHA_SATURATE = 0x0308
-
- CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF
- CLIENT_PIXEL_STORE_BIT = 0x00000001
- CLIENT_VERTEX_ARRAY_BIT = 0x00000002
-
- CLIP_PLANE0 = 0x3000
- CLIP_PLANE1 = 0x3001
- CLIP_PLANE2 = 0x3002
- CLIP_PLANE3 = 0x3003
- CLIP_PLANE4 = 0x3004
- CLIP_PLANE5 = 0x3005
-
- BACK = 0x0405
- FRONT = 0x0404
- FRONT_AND_BACK = 0x0408
-
- AMBIENT = 0x1200
- AMBIENT_AND_DIFFUSE = 0x1602
- DIFFUSE = 0x1201
- EMISSION = 0x1600
- SPECULAR = 0x1202
-
- AUX0 = 0x0409
- AUX1 = 0x040A
- AUX2 = 0x040B
- AUX3 = 0x040C
- BACK_LEFT = 0x0402
- BACK_RIGHT = 0x0403
- FRONT_LEFT = 0x0400
- FRONT_RIGHT = 0x0401
- LEFT = 0x0406
- RIGHT = 0x0407
-
- ALPHA_TEST = 0x0BC0
- AUTO_NORMAL = 0x0D80
- BLEND = 0x0BE2
- COLOR_ARRAY = 0x8076
- COLOR_LOGIC_OP = 0x0BF2
- COLOR_MATERIAL = 0x0B57
- CULL_FACE = 0x0B44
- DEPTH_TEST = 0x0B71
- DITHER = 0x0BD0
- EDGE_FLAG_ARRAY = 0x8079
- FOG = 0x0B60
- INDEX_ARRAY = 0x8077
- INDEX_LOGIC_OP = 0x0BF1
- LIGHT0 = 0x4000
- LIGHT1 = 0x4001
- LIGHT2 = 0x4002
- LIGHT3 = 0x4003
- LIGHT4 = 0x4004
- LIGHT5 = 0x4005
- LIGHT6 = 0x4006
- LIGHT7 = 0x4007
- LIGHTING = 0x0B50
- LINE_SMOOTH = 0x0B20
- LINE_STIPPLE = 0x0B24
- MAP1_COLOR_4 = 0x0D90
- MAP1_INDEX = 0x0D91
- MAP1_NORMAL = 0x0D92
- MAP1_TEXTURE_COORD_1 = 0x0D93
- MAP1_TEXTURE_COORD_2 = 0x0D94
- MAP1_TEXTURE_COORD_3 = 0x0D95
- MAP1_TEXTURE_COORD_4 = 0x0D96
- MAP1_VERTEX_3 = 0x0D97
- MAP1_VERTEX_4 = 0x0D98
- MAP2_COLOR_4 = 0x0DB0
- MAP2_INDEX = 0x0DB1
- MAP2_NORMAL = 0x0DB2
- MAP2_TEXTURE_COORD_1 = 0x0DB3
- MAP2_TEXTURE_COORD_2 = 0x0DB4
- MAP2_TEXTURE_COORD_3 = 0x0DB5
- MAP2_TEXTURE_COORD_4 = 0x0DB6
- MAP2_VERTEX_3 = 0x0DB7
- MAP2_VERTEX_4 = 0x0DB8
- NORMALIZE = 0x0BA1
- NORMAL_ARRAY = 0x8075
- POINT_SMOOTH = 0x0B10
- POLYGON_OFFSET_FILL = 0x8037
- POLYGON_OFFSET_LINE = 0x2A02
- POLYGON_OFFSET_POINT = 0x2A01
- POLYGON_SMOOTH = 0x0B41
- POLYGON_STIPPLE = 0x0B42
- SCISSOR_TEST = 0x0C11
- STENCIL_TEST = 0x0B90
- TEXTURE_1D = 0x0DE0
- TEXTURE_2D = 0x0DE1
- TEXTURE_COORD_ARRAY = 0x8078
- TEXTURE_GEN_Q = 0x0C63
- TEXTURE_GEN_R = 0x0C62
- TEXTURE_GEN_S = 0x0C60
- TEXTURE_GEN_T = 0x0C61
- VERTEX_ARRAY = 0x8074
-
- INVALID_ENUM = 0x0500
- INVALID_OPERATION = 0x0502
- INVALID_VALUE = 0x0501
- NO_ERROR = 0
- OUT_OF_MEMORY = 0x0505
- STACK_OVERFLOW = 0x0503
- STACK_UNDERFLOW = 0x0504
-
- N2D = 0x0600
- N3D = 0x0601
- N3D_COLOR = 0x0602
- N3D_COLOR_TEXTURE = 0x0603
- N4D_COLOR_TEXTURE = 0x0604
-
- BITMAP_TOKEN = 0x0704
- COPY_PIXEL_TOKEN = 0x0706
- DRAW_PIXEL_TOKEN = 0x0705
- LINE_RESET_TOKEN = 0x0707
- LINE_TOKEN = 0x0702
- PASS_THROUGH_TOKEN = 0x0700
- POINT_TOKEN = 0x0701
- POLYGON_TOKEN = 0x0703
-
- EXP = 0x0800
- EXP2 = 0x0801
- LINEAR = 0x2601
-
- FOG_COLOR = 0x0B66
- FOG_DENSITY = 0x0B62
- FOG_END = 0x0B64
- FOG_INDEX = 0x0B61
- FOG_MODE = 0x0B65
- FOG_START = 0x0B63
-
- CCW = 0x0901
- CW = 0x0900
-
- COEFF = 0x0A00
- DOMAIN = 0x0A02
- ORDER = 0x0A01
-
- PIXEL_MAP_A_TO_A = 0x0C79
- PIXEL_MAP_B_TO_B = 0x0C78
- PIXEL_MAP_G_TO_G = 0x0C77
- PIXEL_MAP_I_TO_A = 0x0C75
- PIXEL_MAP_I_TO_B = 0x0C74
- PIXEL_MAP_I_TO_G = 0x0C73
- PIXEL_MAP_I_TO_I = 0x0C70
- PIXEL_MAP_I_TO_R = 0x0C72
- PIXEL_MAP_R_TO_R = 0x0C76
- PIXEL_MAP_S_TO_S = 0x0C71
-
- ACCUM_ALPHA_BITS = 0x0D5B
- ACCUM_BLUE_BITS = 0x0D5A
- ACCUM_CLEAR_VALUE = 0x0B80
- ACCUM_GREEN_BITS = 0x0D59
- ACCUM_RED_BITS = 0x0D58
- ALIASED_LINE_WIDTH_RANGE = 0x846E
- ALIASED_POINT_SIZE_RANGE = 0x846D
- ALPHA_BIAS = 0x0D1D
- ALPHA_BITS = 0x0D55
- ALPHA_SCALE = 0x0D1C
- ALPHA_TEST_FUNC = 0x0BC1
- ALPHA_TEST_REF = 0x0BC2
- ATTRIB_STACK_DEPTH = 0x0BB0
- AUX_BUFFERS = 0x0C00
- BLEND_DST = 0x0BE0
- BLEND_SRC = 0x0BE1
- BLUE_BIAS = 0x0D1B
- BLUE_BITS = 0x0D54
- BLUE_SCALE = 0x0D1A
- CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1
- COLOR_ARRAY_SIZE = 0x8081
- COLOR_ARRAY_STRIDE = 0x8083
- COLOR_ARRAY_TYPE = 0x8082
- COLOR_CLEAR_VALUE = 0x0C22
- COLOR_MATERIAL_FACE = 0x0B55
- COLOR_MATERIAL_PARAMETER = 0x0B56
- COLOR_WRITEMASK = 0x0C23
- CULL_FACE_MODE = 0x0B45
- CURRENT_COLOR = 0x0B00
- CURRENT_INDEX = 0x0B01
- CURRENT_NORMAL = 0x0B02
- CURRENT_RASTER_COLOR = 0x0B04
- CURRENT_RASTER_DISTANCE = 0x0B09
- CURRENT_RASTER_INDEX = 0x0B05
- CURRENT_RASTER_POSITION = 0x0B07
- CURRENT_RASTER_POSITION_VALID = 0x0B08
- CURRENT_RASTER_TEXTURE_COORDS = 0x0B06
- CURRENT_TEXTURE_COORDS = 0x0B03
- DEPTH_BIAS = 0x0D1F
- DEPTH_BITS = 0x0D56
- DEPTH_CLEAR_VALUE = 0x0B73
- DEPTH_FUNC = 0x0B74
- DEPTH_RANGE = 0x0B70
- DEPTH_SCALE = 0x0D1E
- DEPTH_WRITEMASK = 0x0B72
- DOUBLEBUFFER = 0x0C32
- DRAW_BUFFER = 0x0C01
- EDGE_FLAG = 0x0B43
- EDGE_FLAG_ARRAY_STRIDE = 0x808C
- FEEDBACK_BUFFER_SIZE = 0x0DF1
- FEEDBACK_BUFFER_TYPE = 0x0DF2
- FOG_HINT = 0x0C54
- FRONT_FACE = 0x0B46
- GREEN_BIAS = 0x0D19
- GREEN_BITS = 0x0D53
- GREEN_SCALE = 0x0D18
- INDEX_ARRAY_STRIDE = 0x8086
- INDEX_ARRAY_TYPE = 0x8085
- INDEX_BITS = 0x0D51
- INDEX_CLEAR_VALUE = 0x0C20
- INDEX_MODE = 0x0C30
- INDEX_OFFSET = 0x0D13
- INDEX_SHIFT = 0x0D12
- INDEX_WRITEMASK = 0x0C21
- LIGHT_MODEL_AMBIENT = 0x0B53
- LIGHT_MODEL_COLOR_CONTROL = 0x81F8
- LIGHT_MODEL_LOCAL_VIEWER = 0x0B51
- LIGHT_MODEL_TWO_SIDE = 0x0B52
- LINE_SMOOTH_HINT = 0x0C52
- LINE_STIPPLE_PATTERN = 0x0B25
- LINE_STIPPLE_REPEAT = 0x0B26
- LINE_WIDTH = 0x0B21
- LINE_WIDTH_GRANULARITY = 0x0B23
- LINE_WIDTH_RANGE = 0x0B22
- LIST_BASE = 0x0B32
- LIST_INDEX = 0x0B33
- LIST_MODE = 0x0B30
- LOGIC_OP_MODE = 0x0BF0
- MAP1_GRID_DOMAIN = 0x0DD0
- MAP1_GRID_SEGMENTS = 0x0DD1
- MAP2_GRID_DOMAIN = 0x0DD2
- MAP2_GRID_SEGMENTS = 0x0DD3
- MAP_COLOR = 0x0D10
- MAP_STENCIL = 0x0D11
- MATRIX_MODE = 0x0BA0
- MAX_ATTRIB_STACK_DEPTH = 0x0D35
- MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B
- MAX_CLIP_PLANES = 0x0D32
- MAX_EVAL_ORDER = 0x0D30
- MAX_LIGHTS = 0x0D31
- MAX_LIST_NESTING = 0x0B31
- MAX_MODELVIEW_STACK_DEPTH = 0x0D36
- MAX_NAME_STACK_DEPTH = 0x0D37
- MAX_PIXEL_MAP_TABLE = 0x0D34
- MAX_PROJECTION_STACK_DEPTH = 0x0D38
- MAX_TEXTURE_SIZE = 0x0D33
- MAX_TEXTURE_STACK_DEPTH = 0x0D39
- MAX_VIEWPORT_DIMS = 0x0D3A
- MODELVIEW_MATRIX = 0x0BA6
- MODELVIEW_STACK_DEPTH = 0x0BA3
- NAME_STACK_DEPTH = 0x0D70
- NORMAL_ARRAY_STRIDE = 0x807F
- NORMAL_ARRAY_TYPE = 0x807E
- PACK_ALIGNMENT = 0x0D05
- PACK_LSB_FIRST = 0x0D01
- PACK_ROW_LENGTH = 0x0D02
- PACK_SKIP_PIXELS = 0x0D04
- PACK_SKIP_ROWS = 0x0D03
- PACK_SWAP_BYTES = 0x0D00
- PERSPECTIVE_CORRECTION_HINT = 0x0C50
- PIXEL_MAP_A_TO_A_SIZE = 0x0CB9
- PIXEL_MAP_B_TO_B_SIZE = 0x0CB8
- PIXEL_MAP_G_TO_G_SIZE = 0x0CB7
- PIXEL_MAP_I_TO_A_SIZE = 0x0CB5
- PIXEL_MAP_I_TO_B_SIZE = 0x0CB4
- PIXEL_MAP_I_TO_G_SIZE = 0x0CB3
- PIXEL_MAP_I_TO_I_SIZE = 0x0CB0
- PIXEL_MAP_I_TO_R_SIZE = 0x0CB2
- PIXEL_MAP_R_TO_R_SIZE = 0x0CB6
- PIXEL_MAP_S_TO_S_SIZE = 0x0CB1
- POINT_SIZE = 0x0B11
- POINT_SIZE_GRANULARITY = 0x0B13
- POINT_SIZE_RANGE = 0x0B12
- POINT_SMOOTH_HINT = 0x0C51
- POLYGON_MODE = 0x0B40
- POLYGON_OFFSET_FACTOR = 0x8038
- POLYGON_OFFSET_UNITS = 0x2A00
- POLYGON_SMOOTH_HINT = 0x0C53
- PROJECTION_MATRIX = 0x0BA7
- PROJECTION_STACK_DEPTH = 0x0BA4
- READ_BUFFER = 0x0C02
- RED_BIAS = 0x0D15
- RED_BITS = 0x0D52
- RED_SCALE = 0x0D14
- RENDER_MODE = 0x0C40
- RGBA_MODE = 0x0C31
- SCISSOR_BOX = 0x0C10
- SELECTION_BUFFER_SIZE = 0x0DF4
- SHADE_MODEL = 0x0B54
- SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23
- SMOOTH_LINE_WIDTH_RANGE = 0x0B22
- SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13
- SMOOTH_POINT_SIZE_RANGE = 0x0B12
- STENCIL_BITS = 0x0D57
- STENCIL_CLEAR_VALUE = 0x0B91
- STENCIL_FAIL = 0x0B94
- STENCIL_FUNC = 0x0B92
- STENCIL_PASS_DEPTH_FAIL = 0x0B95
- STENCIL_PASS_DEPTH_PASS = 0x0B96
- STENCIL_REF = 0x0B97
- STENCIL_VALUE_MASK = 0x0B93
- STENCIL_WRITEMASK = 0x0B98
- STEREO = 0x0C33
- SUBPIXEL_BITS = 0x0D50
- TEXTURE_BINDING_1D = 0x8068
- TEXTURE_BINDING_2D = 0x8069
- TEXTURE_BINDING_3D = 0x806A
- TEXTURE_COORD_ARRAY_SIZE = 0x8088
- TEXTURE_COORD_ARRAY_STRIDE = 0x808A
- TEXTURE_COORD_ARRAY_TYPE = 0x8089
- TEXTURE_MATRIX = 0x0BA8
- TEXTURE_STACK_DEPTH = 0x0BA5
- UNPACK_ALIGNMENT = 0x0CF5
- UNPACK_LSB_FIRST = 0x0CF1
- UNPACK_ROW_LENGTH = 0x0CF2
- UNPACK_SKIP_PIXELS = 0x0CF4
- UNPACK_SKIP_ROWS = 0x0CF3
- UNPACK_SWAP_BYTES = 0x0CF0
- VERTEX_ARRAY_SIZE = 0x807A
- VERTEX_ARRAY_STRIDE = 0x807C
- VERTEX_ARRAY_TYPE = 0x807B
- VIEWPORT = 0x0BA2
- ZOOM_X = 0x0D16
- ZOOM_Y = 0x0D17
-
- COLOR_ARRAY_POINTER = 0x8090
- EDGE_FLAG_ARRAY_POINTER = 0x8093
- FEEDBACK_BUFFER_POINTER = 0x0DF0
- INDEX_ARRAY_POINTER = 0x8091
- NORMAL_ARRAY_POINTER = 0x808F
- SELECTION_BUFFER_POINTER = 0x0DF3
- TEXTURE_COORD_ARRAY_POINTER = 0x8092
- VERTEX_ARRAY_POINTER = 0x808E
-
- TEXTURE_ALPHA_SIZE = 0x805F
- TEXTURE_BLUE_SIZE = 0x805E
- TEXTURE_BORDER = 0x1005
- TEXTURE_BORDER_COLOR = 0x1004
- TEXTURE_COMPONENTS = 0x1003
- TEXTURE_GREEN_SIZE = 0x805D
- TEXTURE_HEIGHT = 0x1001
- TEXTURE_INTENSITY_SIZE = 0x8061
- TEXTURE_INTERNAL_FORMAT = 0x1003
- TEXTURE_LUMINANCE_SIZE = 0x8060
- TEXTURE_MAG_FILTER = 0x2800
- TEXTURE_MIN_FILTER = 0x2801
- TEXTURE_PRIORITY = 0x8066
- TEXTURE_RED_SIZE = 0x805C
- TEXTURE_RESIDENT = 0x8067
- TEXTURE_WIDTH = 0x1000
- TEXTURE_WRAP_S = 0x2802
- TEXTURE_WRAP_T = 0x2803
-
- DONT_CARE = 0x1100
- FASTEST = 0x1101
- NICEST = 0x1102
-
- GENERATE_MIPMAP_HINT = 0x8192
- TEXTURE_COMPRESSION_HINT = 0x84EF
-
- C3F_V3F = 0x2A24
- C4F_N3F_V3F = 0x2A26
- C4UB_V2F = 0x2A22
- C4UB_V3F = 0x2A23
- N3F_V3F = 0x2A25
- T2F_C3F_V3F = 0x2A2A
- T2F_C4F_N3F_V3F = 0x2A2C
- T2F_C4UB_V3F = 0x2A29
- T2F_N3F_V3F = 0x2A2B
- T2F_V3F = 0x2A27
- T4F_C4F_N3F_V4F = 0x2A2D
- T4F_V4F = 0x2A28
- V2F = 0x2A20
- V3F = 0x2A21
-
- MODULATE = 0x2100
- REPLACE = 0x1E01
-
- SEPARATE_SPECULAR_COLOR = 0x81FA
- SINGLE_COLOR = 0x81F9
-
- CONSTANT_ATTENUATION = 0x1207
- LINEAR_ATTENUATION = 0x1208
- POSITION = 0x1203
- QUADRATIC_ATTENUATION = 0x1209
- SPOT_CUTOFF = 0x1206
- SPOT_DIRECTION = 0x1204
- SPOT_EXPONENT = 0x1205
-
- COMPILE = 0x1300
- COMPILE_AND_EXECUTE = 0x1301
-
- AND = 0x1501
- AND_INVERTED = 0x1504
- AND_REVERSE = 0x1502
- CLEAR = 0x1500
- COPY = 0x1503
- COPY_INVERTED = 0x150C
- EQUIV = 0x1509
- INVERT = 0x150A
- NAND = 0x150E
- NOOP = 0x1505
- NOR = 0x1508
- OR = 0x1507
- OR_INVERTED = 0x150D
- OR_REVERSE = 0x150B
- SET = 0x150F
- XOR = 0x1506
-
- COLOR_INDEXES = 0x1603
- SHININESS = 0x1601
-
- MODELVIEW = 0x1700
- PROJECTION = 0x1701
- TEXTURE = 0x1702
-
- LINE = 0x1B01
- POINT = 0x1B00
-
- FILL = 0x1B02
-
- COLOR = 0x1800
- DEPTH = 0x1801
- STENCIL = 0x1802
-
- ALPHA = 0x1906
- BLUE = 0x1905
- COLOR_INDEX = 0x1900
- DEPTH_COMPONENT = 0x1902
- GREEN = 0x1904
- LUMINANCE = 0x1909
- LUMINANCE_ALPHA = 0x190A
- RED = 0x1903
- RGB = 0x1907
- RGBA = 0x1908
- STENCIL_INDEX = 0x1901
-
- ALPHA12 = 0x803D
- ALPHA16 = 0x803E
- ALPHA4 = 0x803B
- ALPHA8 = 0x803C
- INTENSITY = 0x8049
- INTENSITY12 = 0x804C
- INTENSITY16 = 0x804D
- INTENSITY4 = 0x804A
- INTENSITY8 = 0x804B
- LUMINANCE12 = 0x8041
- LUMINANCE12_ALPHA12 = 0x8047
- LUMINANCE12_ALPHA4 = 0x8046
- LUMINANCE16 = 0x8042
- LUMINANCE16_ALPHA16 = 0x8048
- LUMINANCE4 = 0x803F
- LUMINANCE4_ALPHA4 = 0x8043
- LUMINANCE6_ALPHA2 = 0x8044
- LUMINANCE8 = 0x8040
- LUMINANCE8_ALPHA8 = 0x8045
- R3_G3_B2 = 0x2A10
- RGB10 = 0x8052
- RGB10_A2 = 0x8059
- RGB12 = 0x8053
- RGB16 = 0x8054
- RGB4 = 0x804F
- RGB5 = 0x8050
- RGB5_A1 = 0x8057
- RGB8 = 0x8051
- RGBA12 = 0x805A
- RGBA16 = 0x805B
- RGBA2 = 0x8055
- RGBA4 = 0x8056
- RGBA8 = 0x8058
-
- PACK_IMAGE_HEIGHT = 0x806C
- PACK_SKIP_IMAGES = 0x806B
- UNPACK_IMAGE_HEIGHT = 0x806E
- UNPACK_SKIP_IMAGES = 0x806D
-
- BITMAP = 0x1A00
- UNSIGNED_BYTE_3_3_2 = 0x8032
- UNSIGNED_INT_10_10_10_2 = 0x8036
- UNSIGNED_INT_8_8_8_8 = 0x8035
- UNSIGNED_SHORT_4_4_4_4 = 0x8033
- UNSIGNED_SHORT_5_5_5_1 = 0x8034
-
- POINT_DISTANCE_ATTENUATION = 0x8129
- POINT_FADE_THRESHOLD_SIZE = 0x8128
- POINT_SIZE_MAX = 0x8127
- POINT_SIZE_MIN = 0x8126
-
- LINES = 0x0001
- LINE_LOOP = 0x0002
- LINE_STRIP = 0x0003
- POINTS = 0x0000
- POLYGON = 0x0009
- QUADS = 0x0007
- QUAD_STRIP = 0x0008
- TRIANGLES = 0x0004
- TRIANGLE_FAN = 0x0006
- TRIANGLE_STRIP = 0x0005
-
- FEEDBACK = 0x1C01
- RENDER = 0x1C00
- SELECT = 0x1C02
-
- FLAT = 0x1D00
- SMOOTH = 0x1D01
-
- DECR = 0x1E03
- INCR = 0x1E02
- KEEP = 0x1E00
-
- EXTENSIONS = 0x1F03
- RENDERER = 0x1F01
- VENDOR = 0x1F00
- VERSION = 0x1F02
-
- S = 0x2000
- T = 0x2001
- R = 0x2002
- Q = 0x2003
-
- DECAL = 0x2101
-
- TEXTURE_ENV_COLOR = 0x2201
- TEXTURE_ENV_MODE = 0x2200
-
- TEXTURE_ENV = 0x2300
-
- EYE_LINEAR = 0x2400
- OBJECT_LINEAR = 0x2401
- SPHERE_MAP = 0x2402
-
- EYE_PLANE = 0x2502
- OBJECT_PLANE = 0x2501
- TEXTURE_GEN_MODE = 0x2500
-
- NEAREST = 0x2600
-
- LINEAR_MIPMAP_LINEAR = 0x2703
- LINEAR_MIPMAP_NEAREST = 0x2701
- NEAREST_MIPMAP_LINEAR = 0x2702
- NEAREST_MIPMAP_NEAREST = 0x2700
-
- GENERATE_MIPMAP = 0x8191
- TEXTURE_WRAP_R = 0x8072
-
- PROXY_TEXTURE_1D = 0x8063
- PROXY_TEXTURE_2D = 0x8064
- PROXY_TEXTURE_3D = 0x8070
- TEXTURE_3D = 0x806F
- TEXTURE_BASE_LEVEL = 0x813C
- TEXTURE_MAX_LEVEL = 0x813D
- TEXTURE_MAX_LOD = 0x813B
- TEXTURE_MIN_LOD = 0x813A
-
- CLAMP = 0x2900
- CLAMP_TO_BORDER = 0x812D
- CLAMP_TO_EDGE = 0x812F
- REPEAT = 0x2901
-
- CONSTANT_COLOR = 0x8001
- ONE_MINUS_CONSTANT_COLOR = 0x8002
- CONSTANT_ALPHA = 0x8003
- ONE_MINUS_CONSTANT_ALPHA = 0x8004
- FUNC_ADD = 0x8006
- MIN = 0x8007
- MAX = 0x8008
- FUNC_SUBTRACT = 0x800A
- FUNC_REVERSE_SUBTRACT = 0x800B
- RESCALE_NORMAL = 0x803A
- TEXTURE_DEPTH = 0x8071
- MAX_3D_TEXTURE_SIZE = 0x8073
- MULTISAMPLE = 0x809D
- SAMPLE_ALPHA_TO_COVERAGE = 0x809E
- SAMPLE_ALPHA_TO_ONE = 0x809F
- SAMPLE_COVERAGE = 0x80A0
- SAMPLE_BUFFERS = 0x80A8
- SAMPLES = 0x80A9
- SAMPLE_COVERAGE_VALUE = 0x80AA
- SAMPLE_COVERAGE_INVERT = 0x80AB
- BLEND_DST_RGB = 0x80C8
- BLEND_SRC_RGB = 0x80C9
- BLEND_DST_ALPHA = 0x80CA
- BLEND_SRC_ALPHA = 0x80CB
- BGR = 0x80E0
- BGRA = 0x80E1
- MAX_ELEMENTS_VERTICES = 0x80E8
- MAX_ELEMENTS_INDICES = 0x80E9
- DEPTH_COMPONENT16 = 0x81A5
- DEPTH_COMPONENT24 = 0x81A6
- DEPTH_COMPONENT32 = 0x81A7
- UNSIGNED_BYTE_2_3_3_REV = 0x8362
- UNSIGNED_SHORT_5_6_5 = 0x8363
- UNSIGNED_SHORT_5_6_5_REV = 0x8364
- UNSIGNED_SHORT_4_4_4_4_REV = 0x8365
- UNSIGNED_SHORT_1_5_5_5_REV = 0x8366
- UNSIGNED_INT_8_8_8_8_REV = 0x8367
- UNSIGNED_INT_2_10_10_10_REV = 0x8368
- MIRRORED_REPEAT = 0x8370
- FOG_COORDINATE_SOURCE = 0x8450
- FOG_COORD_SRC = 0x8450
- FOG_COORDINATE = 0x8451
- FOG_COORD = 0x8451
- FRAGMENT_DEPTH = 0x8452
- CURRENT_FOG_COORDINATE = 0x8453
- CURRENT_FOG_COORD = 0x8453
- FOG_COORDINATE_ARRAY_TYPE = 0x8454
- FOG_COORD_ARRAY_TYPE = 0x8454
- FOG_COORDINATE_ARRAY_STRIDE = 0x8455
- FOG_COORD_ARRAY_STRIDE = 0x8455
- FOG_COORDINATE_ARRAY_POINTER = 0x8456
- FOG_COORD_ARRAY_POINTER = 0x8456
- FOG_COORDINATE_ARRAY = 0x8457
- FOG_COORD_ARRAY = 0x8457
- COLOR_SUM = 0x8458
- CURRENT_SECONDARY_COLOR = 0x8459
- SECONDARY_COLOR_ARRAY_SIZE = 0x845A
- SECONDARY_COLOR_ARRAY_TYPE = 0x845B
- SECONDARY_COLOR_ARRAY_STRIDE = 0x845C
- SECONDARY_COLOR_ARRAY_POINTER = 0x845D
- SECONDARY_COLOR_ARRAY = 0x845E
- TEXTURE0 = 0x84C0
- TEXTURE1 = 0x84C1
- TEXTURE2 = 0x84C2
- TEXTURE3 = 0x84C3
- TEXTURE4 = 0x84C4
- TEXTURE5 = 0x84C5
- TEXTURE6 = 0x84C6
- TEXTURE7 = 0x84C7
- TEXTURE8 = 0x84C8
- TEXTURE9 = 0x84C9
- TEXTURE10 = 0x84CA
- TEXTURE11 = 0x84CB
- TEXTURE12 = 0x84CC
- TEXTURE13 = 0x84CD
- TEXTURE14 = 0x84CE
- TEXTURE15 = 0x84CF
- TEXTURE16 = 0x84D0
- TEXTURE17 = 0x84D1
- TEXTURE18 = 0x84D2
- TEXTURE19 = 0x84D3
- TEXTURE20 = 0x84D4
- TEXTURE21 = 0x84D5
- TEXTURE22 = 0x84D6
- TEXTURE23 = 0x84D7
- TEXTURE24 = 0x84D8
- TEXTURE25 = 0x84D9
- TEXTURE26 = 0x84DA
- TEXTURE27 = 0x84DB
- TEXTURE28 = 0x84DC
- TEXTURE29 = 0x84DD
- TEXTURE30 = 0x84DE
- TEXTURE31 = 0x84DF
- ACTIVE_TEXTURE = 0x84E0
- CLIENT_ACTIVE_TEXTURE = 0x84E1
- MAX_TEXTURE_UNITS = 0x84E2
- TRANSPOSE_MODELVIEW_MATRIX = 0x84E3
- TRANSPOSE_PROJECTION_MATRIX = 0x84E4
- TRANSPOSE_TEXTURE_MATRIX = 0x84E5
- TRANSPOSE_COLOR_MATRIX = 0x84E6
- SUBTRACT = 0x84E7
- COMPRESSED_ALPHA = 0x84E9
- COMPRESSED_LUMINANCE = 0x84EA
- COMPRESSED_LUMINANCE_ALPHA = 0x84EB
- COMPRESSED_INTENSITY = 0x84EC
- COMPRESSED_RGB = 0x84ED
- COMPRESSED_RGBA = 0x84EE
- MAX_TEXTURE_LOD_BIAS = 0x84FD
- TEXTURE_FILTER_CONTROL = 0x8500
- TEXTURE_LOD_BIAS = 0x8501
- INCR_WRAP = 0x8507
- DECR_WRAP = 0x8508
- NORMAL_MAP = 0x8511
- REFLECTION_MAP = 0x8512
- TEXTURE_CUBE_MAP = 0x8513
- TEXTURE_BINDING_CUBE_MAP = 0x8514
- TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
- TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
- TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
- TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
- TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
- TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
- PROXY_TEXTURE_CUBE_MAP = 0x851B
- MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
- COMBINE = 0x8570
- COMBINE_RGB = 0x8571
- COMBINE_ALPHA = 0x8572
- RGB_SCALE = 0x8573
- ADD_SIGNED = 0x8574
- INTERPOLATE = 0x8575
- CONSTANT = 0x8576
- PRIMARY_COLOR = 0x8577
- PREVIOUS = 0x8578
- SOURCE0_RGB = 0x8580
- SRC0_RGB = 0x8580
- SOURCE1_RGB = 0x8581
- SRC1_RGB = 0x8581
- SOURCE2_RGB = 0x8582
- SRC2_RGB = 0x8582
- SOURCE0_ALPHA = 0x8588
- SRC0_ALPHA = 0x8588
- SOURCE1_ALPHA = 0x8589
- SRC1_ALPHA = 0x8589
- SOURCE2_ALPHA = 0x858A
- SRC2_ALPHA = 0x858A
- OPERAND0_RGB = 0x8590
- OPERAND1_RGB = 0x8591
- OPERAND2_RGB = 0x8592
- OPERAND0_ALPHA = 0x8598
- OPERAND1_ALPHA = 0x8599
- OPERAND2_ALPHA = 0x859A
- TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0
- TEXTURE_COMPRESSED = 0x86A1
- NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
- COMPRESSED_TEXTURE_FORMATS = 0x86A3
- DOT3_RGB = 0x86AE
- DOT3_RGBA = 0x86AF
- BUFFER_SIZE = 0x8764
- BUFFER_USAGE = 0x8765
- TEXTURE_DEPTH_SIZE = 0x884A
- DEPTH_TEXTURE_MODE = 0x884B
- TEXTURE_COMPARE_MODE = 0x884C
- TEXTURE_COMPARE_FUNC = 0x884D
- COMPARE_R_TO_TEXTURE = 0x884E
- QUERY_COUNTER_BITS = 0x8864
- CURRENT_QUERY = 0x8865
- QUERY_RESULT = 0x8866
- QUERY_RESULT_AVAILABLE = 0x8867
- ARRAY_BUFFER = 0x8892
- ELEMENT_ARRAY_BUFFER = 0x8893
- ARRAY_BUFFER_BINDING = 0x8894
- ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
- VERTEX_ARRAY_BUFFER_BINDING = 0x8896
- NORMAL_ARRAY_BUFFER_BINDING = 0x8897
- COLOR_ARRAY_BUFFER_BINDING = 0x8898
- INDEX_ARRAY_BUFFER_BINDING = 0x8899
- TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A
- EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B
- SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C
- FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D
- FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D
- WEIGHT_ARRAY_BUFFER_BINDING = 0x889E
- VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
- READ_ONLY = 0x88B8
- WRITE_ONLY = 0x88B9
- READ_WRITE = 0x88BA
- BUFFER_ACCESS = 0x88BB
- BUFFER_MAPPED = 0x88BC
- BUFFER_MAP_POINTER = 0x88BD
- STREAM_DRAW = 0x88E0
- STREAM_READ = 0x88E1
- STREAM_COPY = 0x88E2
- STATIC_DRAW = 0x88E4
- STATIC_READ = 0x88E5
- STATIC_COPY = 0x88E6
- DYNAMIC_DRAW = 0x88E8
- DYNAMIC_READ = 0x88E9
- DYNAMIC_COPY = 0x88EA
- SAMPLES_PASSED = 0x8914
-)
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glViewport.xml
-func (gl *GL) Viewport(x, y, width, height int) {
- C.gl1_5_glViewport(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
-}
-
-// DepthRange specifies the mapping of depth values from normalized device
-// coordinates to window coordinates.
-//
-// Parameter nearVal specifies the mapping of the near clipping plane to window
-// coordinates (defaults to 0), while farVal specifies the mapping of the far
-// clipping plane to window coordinates (defaults to 1).
-//
-// After clipping and division by w, depth coordinates range from -1 to 1,
-// corresponding to the near and far clipping planes. DepthRange specifies a
-// linear mapping of the normalized depth coordinates in this range to window
-// depth coordinates. Regardless of the actual depth buffer implementation,
-// window coordinate depth values are treated as though they range from 0 through 1
-// (like color components). Thus, the values accepted by DepthRange are both
-// clamped to this range before they are accepted.
-//
-// The default setting of (0, 1) maps the near plane to 0 and the far plane to 1.
-// With this mapping, the depth buffer range is fully utilized.
-//
-// It is not necessary that nearVal be less than farVal. Reverse mappings such as
-// nearVal 1, and farVal 0 are acceptable.
-//
-// GL.INVALID_OPERATION is generated if DepthRange is executed between the
-// execution of Begin and the corresponding execution of End.
-func (gl *GL) DepthRange(nearVal, farVal float64) {
- C.gl1_5_glDepthRange(gl.funcs, C.GLdouble(nearVal), C.GLdouble(farVal))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIsEnabled.xml
-func (gl *GL) IsEnabled(cap glbase.Enum) bool {
- glresult := C.gl1_5_glIsEnabled(gl.funcs, C.GLenum(cap))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexLevelParameteriv.xml
-func (gl *GL) GetTexLevelParameteriv(target glbase.Enum, level int, pname glbase.Enum, params []int32) {
- C.gl1_5_glGetTexLevelParameteriv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexLevelParameterfv.xml
-func (gl *GL) GetTexLevelParameterfv(target glbase.Enum, level int, pname glbase.Enum, params []float32) {
- C.gl1_5_glGetTexLevelParameterfv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexParameteriv.xml
-func (gl *GL) GetTexParameteriv(target, pname glbase.Enum, params []int32) {
- C.gl1_5_glGetTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexParameterfv.xml
-func (gl *GL) GetTexParameterfv(target, pname glbase.Enum, params []float32) {
- C.gl1_5_glGetTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexImage.xml
-func (gl *GL) GetTexImage(target glbase.Enum, level int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl1_5_glGetTexImage(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetIntegerv.xml
-func (gl *GL) GetIntegerv(pname glbase.Enum, params []int32) {
- C.gl1_5_glGetIntegerv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetFloatv.xml
-func (gl *GL) GetFloatv(pname glbase.Enum, params []float32) {
- C.gl1_5_glGetFloatv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetError.xml
-func (gl *GL) GetError() glbase.Enum {
- glresult := C.gl1_5_glGetError(gl.funcs)
- return glbase.Enum(glresult)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetDoublev.xml
-func (gl *GL) GetDoublev(pname glbase.Enum, params []float64) {
- C.gl1_5_glGetDoublev(gl.funcs, C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetBooleanv.xml
-func (gl *GL) GetBooleanv(pname glbase.Enum, params []bool) {
- C.gl1_5_glGetBooleanv(gl.funcs, C.GLenum(pname), (*C.GLboolean)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glReadPixels.xml
-func (gl *GL) ReadPixels(x, y, width, height int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl1_5_glReadPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glReadBuffer.xml
-func (gl *GL) ReadBuffer(mode glbase.Enum) {
- C.gl1_5_glReadBuffer(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelStorei.xml
-func (gl *GL) PixelStorei(pname glbase.Enum, param int32) {
- C.gl1_5_glPixelStorei(gl.funcs, C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelStoref.xml
-func (gl *GL) PixelStoref(pname glbase.Enum, param float32) {
- C.gl1_5_glPixelStoref(gl.funcs, C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glDepthFunc.xml
-func (gl *GL) DepthFunc(glfunc glbase.Enum) {
- C.gl1_5_glDepthFunc(gl.funcs, C.GLenum(glfunc))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilOp.xml
-func (gl *GL) StencilOp(fail, zfail, zpass glbase.Enum) {
- C.gl1_5_glStencilOp(gl.funcs, C.GLenum(fail), C.GLenum(zfail), C.GLenum(zpass))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilFunc.xml
-func (gl *GL) StencilFunc(glfunc glbase.Enum, ref int32, mask uint32) {
- C.gl1_5_glStencilFunc(gl.funcs, C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLogicOp.xml
-func (gl *GL) LogicOp(opcode glbase.Enum) {
- C.gl1_5_glLogicOp(gl.funcs, C.GLenum(opcode))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glBlendFunc.xml
-func (gl *GL) BlendFunc(sfactor, dfactor glbase.Enum) {
- C.gl1_5_glBlendFunc(gl.funcs, C.GLenum(sfactor), C.GLenum(dfactor))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glFlush.xml
-func (gl *GL) Flush() {
- C.gl1_5_glFlush(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glFinish.xml
-func (gl *GL) Finish() {
- C.gl1_5_glFinish(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEnable.xml
-func (gl *GL) Enable(cap glbase.Enum) {
- C.gl1_5_glEnable(gl.funcs, C.GLenum(cap))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glDisable.xml
-func (gl *GL) Disable(cap glbase.Enum) {
- C.gl1_5_glDisable(gl.funcs, C.GLenum(cap))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glDepthMask.xml
-func (gl *GL) DepthMask(flag bool) {
- C.gl1_5_glDepthMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag)))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColorMask.xml
-func (gl *GL) ColorMask(red, green, blue, alpha bool) {
- C.gl1_5_glColorMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&red)), *(*C.GLboolean)(unsafe.Pointer(&green)), *(*C.GLboolean)(unsafe.Pointer(&blue)), *(*C.GLboolean)(unsafe.Pointer(&alpha)))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilMask.xml
-func (gl *GL) StencilMask(mask uint32) {
- C.gl1_5_glStencilMask(gl.funcs, C.GLuint(mask))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glClearDepth.xml
-func (gl *GL) ClearDepth(depth float64) {
- C.gl1_5_glClearDepth(gl.funcs, C.GLdouble(depth))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glClearStencil.xml
-func (gl *GL) ClearStencil(s int32) {
- C.gl1_5_glClearStencil(gl.funcs, C.GLint(s))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glClearColor.xml
-func (gl *GL) ClearColor(red, green, blue, alpha float32) {
- C.gl1_5_glClearColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glClear.xml
-func (gl *GL) Clear(mask glbase.Bitfield) {
- C.gl1_5_glClear(gl.funcs, C.GLbitfield(mask))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawBuffer.xml
-func (gl *GL) DrawBuffer(mode glbase.Enum) {
- C.gl1_5_glDrawBuffer(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexImage2D.xml
-func (gl *GL) TexImage2D(target glbase.Enum, level int, internalFormat int32, width, height, border int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl1_5_glTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexImage1D.xml
-func (gl *GL) TexImage1D(target glbase.Enum, level int, internalFormat int32, width, border int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl1_5_glTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameteriv.xml
-func (gl *GL) TexParameteriv(target, pname glbase.Enum, params []int32) {
- C.gl1_5_glTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameteri.xml
-func (gl *GL) TexParameteri(target, pname glbase.Enum, param int32) {
- C.gl1_5_glTexParameteri(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameterfv.xml
-func (gl *GL) TexParameterfv(target, pname glbase.Enum, params []float32) {
- C.gl1_5_glTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameterf.xml
-func (gl *GL) TexParameterf(target, pname glbase.Enum, param float32) {
- C.gl1_5_glTexParameterf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glScissor.xml
-func (gl *GL) Scissor(x, y, width, height int) {
- C.gl1_5_glScissor(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPolygonMode.xml
-func (gl *GL) PolygonMode(face, mode glbase.Enum) {
- C.gl1_5_glPolygonMode(gl.funcs, C.GLenum(face), C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPointSize.xml
-func (gl *GL) PointSize(size float32) {
- C.gl1_5_glPointSize(gl.funcs, C.GLfloat(size))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLineWidth.xml
-func (gl *GL) LineWidth(width float32) {
- C.gl1_5_glLineWidth(gl.funcs, C.GLfloat(width))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glHint.xml
-func (gl *GL) Hint(target, mode glbase.Enum) {
- C.gl1_5_glHint(gl.funcs, C.GLenum(target), C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glFrontFace.xml
-func (gl *GL) FrontFace(mode glbase.Enum) {
- C.gl1_5_glFrontFace(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCullFace.xml
-func (gl *GL) CullFace(mode glbase.Enum) {
- C.gl1_5_glCullFace(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexubv.xml
-func (gl *GL) Indexubv(c []uint8) {
- C.gl1_5_glIndexubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&c[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexub.xml
-func (gl *GL) Indexub(c uint8) {
- C.gl1_5_glIndexub(gl.funcs, C.GLubyte(c))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIsTexture.xml
-func (gl *GL) IsTexture(texture glbase.Texture) bool {
- glresult := C.gl1_5_glIsTexture(gl.funcs, C.GLuint(texture))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// GenTextures returns n texture names in textures. There is no guarantee
-// that the names form a contiguous set of integers; however, it is
-// guaranteed that none of the returned names was in use immediately before
-// the call to GenTextures.
-//
-// The generated textures have no dimensionality; they assume the
-// dimensionality of the texture target to which they are first bound (see
-// BindTexture).
-//
-// Texture names returned by a call to GenTextures are not returned by
-// subsequent calls, unless they are first deleted with DeleteTextures.
-//
-// Error GL.INVALID_VALUE is generated if n is negative.
-//
-// GenTextures is available in GL version 2.0 or greater.
-func (gl *GL) GenTextures(n int) []glbase.Texture {
- if n == 0 {
- return nil
- }
- textures := make([]glbase.Texture, n)
- C.gl1_5_glGenTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])))
- return textures
-}
-
-// DeleteTextures deletes the textures objects whose names are stored
-// in the textures slice. After a texture is deleted, it has no contents or
-// dimensionality, and its name is free for reuse (for example by
-// GenTextures). If a texture that is currently bound is deleted, the binding
-// reverts to 0 (the default texture).
-//
-// DeleteTextures silently ignores 0's and names that do not correspond to
-// existing textures.
-//
-// Error GL.INVALID_VALUE is generated if n is negative.
-//
-// DeleteTextures is available in GL version 2.0 or greater.
-func (gl *GL) DeleteTextures(textures []glbase.Texture) {
- n := len(textures)
- if n == 0 {
- return
- }
- C.gl1_5_glDeleteTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glBindTexture.xml
-func (gl *GL) BindTexture(target glbase.Enum, texture glbase.Texture) {
- C.gl1_5_glBindTexture(gl.funcs, C.GLenum(target), C.GLuint(texture))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexSubImage2D.xml
-func (gl *GL) TexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl1_5_glTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexSubImage1D.xml
-func (gl *GL) TexSubImage1D(target glbase.Enum, level, xoffset, width int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl1_5_glTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexSubImage2D.xml
-func (gl *GL) CopyTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, x, y, width, height int) {
- C.gl1_5_glCopyTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexSubImage1D.xml
-func (gl *GL) CopyTexSubImage1D(target glbase.Enum, level, xoffset, x, y, width int) {
- C.gl1_5_glCopyTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(x), C.GLint(y), C.GLsizei(width))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexImage2D.xml
-func (gl *GL) CopyTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, height, border int) {
- C.gl1_5_glCopyTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLint(border))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexImage1D.xml
-func (gl *GL) CopyTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, border int) {
- C.gl1_5_glCopyTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLint(border))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPolygonOffset.xml
-func (gl *GL) PolygonOffset(factor, units float32) {
- C.gl1_5_glPolygonOffset(gl.funcs, C.GLfloat(factor), C.GLfloat(units))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawElements.xml
-func (gl *GL) DrawElements(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}) {
- var indices_ptr unsafe.Pointer
- var indices_v = reflect.ValueOf(indices)
- if indices != nil && indices_v.Kind() != reflect.Slice {
- panic("parameter indices must be a slice")
- }
- if indices != nil {
- indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
- }
- C.gl1_5_glDrawElements(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawArrays.xml
-func (gl *GL) DrawArrays(mode glbase.Enum, first, count int) {
- C.gl1_5_glDrawArrays(gl.funcs, C.GLenum(mode), C.GLint(first), C.GLsizei(count))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexSubImage3D.xml
-func (gl *GL) CopyTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, x, y, width, height int) {
- C.gl1_5_glCopyTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexSubImage3D.xml
-func (gl *GL) TexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl1_5_glTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexImage3D.xml
-func (gl *GL) TexImage3D(target glbase.Enum, level int, internalFormat int32, width, height int, depth int32, border int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl1_5_glTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawRangeElements.xml
-func (gl *GL) DrawRangeElements(mode glbase.Enum, start, end uint32, count int, gltype glbase.Enum, indices interface{}) {
- var indices_ptr unsafe.Pointer
- var indices_v = reflect.ValueOf(indices)
- if indices != nil && indices_v.Kind() != reflect.Slice {
- panic("parameter indices must be a slice")
- }
- if indices != nil {
- indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
- }
- C.gl1_5_glDrawRangeElements(gl.funcs, C.GLenum(mode), C.GLuint(start), C.GLuint(end), C.GLsizei(count), C.GLenum(gltype), indices_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glBlendEquation.xml
-func (gl *GL) BlendEquation(mode glbase.Enum) {
- C.gl1_5_glBlendEquation(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glBlendColor.xml
-func (gl *GL) BlendColor(red, green, blue, alpha float32) {
- C.gl1_5_glBlendColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetCompressedTexImage.xml
-func (gl *GL) GetCompressedTexImage(target glbase.Enum, level int, img interface{}) {
- var img_ptr unsafe.Pointer
- var img_v = reflect.ValueOf(img)
- if img != nil && img_v.Kind() != reflect.Slice {
- panic("parameter img must be a slice")
- }
- if img != nil {
- img_ptr = unsafe.Pointer(img_v.Index(0).Addr().Pointer())
- }
- C.gl1_5_glGetCompressedTexImage(gl.funcs, C.GLenum(target), C.GLint(level), img_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexSubImage1D.xml
-func (gl *GL) CompressedTexSubImage1D(target glbase.Enum, level, xoffset, width int, format glbase.Enum, imageSize int, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl1_5_glCompressedTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLsizei(imageSize), data_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexSubImage2D.xml
-func (gl *GL) CompressedTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format glbase.Enum, imageSize int, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl1_5_glCompressedTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLsizei(imageSize), data_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexSubImage3D.xml
-func (gl *GL) CompressedTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format glbase.Enum, imageSize int, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl1_5_glCompressedTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLsizei(imageSize), data_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexImage1D.xml
-func (gl *GL) CompressedTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, width, border, imageSize int, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl1_5_glCompressedTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLint(border), C.GLsizei(imageSize), data_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexImage2D.xml
-func (gl *GL) CompressedTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height, border, imageSize int, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl1_5_glCompressedTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLsizei(imageSize), data_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexImage3D.xml
-func (gl *GL) CompressedTexImage3D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height int, depth int32, border, imageSize int, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl1_5_glCompressedTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLsizei(imageSize), data_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glSampleCoverage.xml
-func (gl *GL) SampleCoverage(value float32, invert bool) {
- C.gl1_5_glSampleCoverage(gl.funcs, C.GLfloat(value), *(*C.GLboolean)(unsafe.Pointer(&invert)))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glActiveTexture.xml
-func (gl *GL) ActiveTexture(texture glbase.Enum) {
- C.gl1_5_glActiveTexture(gl.funcs, C.GLenum(texture))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPointParameteriv.xml
-func (gl *GL) PointParameteriv(pname glbase.Enum, params []int32) {
- C.gl1_5_glPointParameteriv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPointParameteri.xml
-func (gl *GL) PointParameteri(pname glbase.Enum, param int32) {
- C.gl1_5_glPointParameteri(gl.funcs, C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPointParameterfv.xml
-func (gl *GL) PointParameterfv(pname glbase.Enum, params []float32) {
- C.gl1_5_glPointParameterfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPointParameterf.xml
-func (gl *GL) PointParameterf(pname glbase.Enum, param float32) {
- C.gl1_5_glPointParameterf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiDrawArrays.xml
-func (gl *GL) MultiDrawArrays(mode glbase.Enum, first, count []int, drawcount int32) {
- C.gl1_5_glMultiDrawArrays(gl.funcs, C.GLenum(mode), (*C.GLint)(unsafe.Pointer(&first[0])), (*C.GLsizei)(unsafe.Pointer(&count[0])), C.GLsizei(drawcount))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glBlendFuncSeparate.xml
-func (gl *GL) BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha glbase.Enum) {
- C.gl1_5_glBlendFuncSeparate(gl.funcs, C.GLenum(sfactorRGB), C.GLenum(dfactorRGB), C.GLenum(sfactorAlpha), C.GLenum(dfactorAlpha))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetBufferParameteriv.xml
-func (gl *GL) GetBufferParameteriv(target, pname glbase.Enum, params []int32) {
- C.gl1_5_glGetBufferParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glUnmapBuffer.xml
-func (gl *GL) UnmapBuffer(target glbase.Enum) bool {
- glresult := C.gl1_5_glUnmapBuffer(gl.funcs, C.GLenum(target))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetBufferSubData.xml
-func (gl *GL) GetBufferSubData(target glbase.Enum, offset, size int, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl1_5_glGetBufferSubData(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(size), data_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glBufferSubData.xml
-func (gl *GL) BufferSubData(target glbase.Enum, offset, size int, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl1_5_glBufferSubData(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(size), data_ptr)
-}
-
-// BufferData creates a new data store for the buffer object currently
-// bound to target. Any pre-existing data store is deleted. The new data
-// store is created with the specified size in bytes and usage. If data is
-// not nil, it must be a slice that is used to initialize the data store.
-// In that case the size parameter is ignored and the store size will match
-// the slice data size.
-//
-// In its initial state, the new data store is not mapped, it has a NULL
-// mapped pointer, and its mapped access is GL.READ_WRITE.
-//
-// The target constant must be one of GL.ARRAY_BUFFER, GL.COPY_READ_BUFFER,
-// GL.COPY_WRITE_BUFFER, GL.ELEMENT_ARRAY_BUFFER, GL.PIXEL_PACK_BUFFER,
-// GL.PIXEL_UNPACK_BUFFER, GL.TEXTURE_BUFFER, GL.TRANSFORM_FEEDBACK_BUFFER,
-// or GL.UNIFORM_BUFFER.
-//
-// The usage parameter is a hint to the GL implementation as to how a buffer
-// object's data store will be accessed. This enables the GL implementation
-// to make more intelligent decisions that may significantly impact buffer
-// object performance. It does not, however, constrain the actual usage of
-// the data store. usage can be broken down into two parts: first, the
-// frequency of access (modification and usage), and second, the nature of
-// that access.
-//
-// A usage frequency of STREAM and nature of DRAW is specified via the
-// constant GL.STREAM_DRAW, for example.
-//
-// The usage frequency of access may be one of:
-//
-// STREAM
-// The data store contents will be modified once and used at most a few times.
-//
-// STATIC
-// The data store contents will be modified once and used many times.
-//
-// DYNAMIC
-// The data store contents will be modified repeatedly and used many times.
-//
-// The usage nature of access may be one of:
-//
-// DRAW
-// The data store contents are modified by the application, and used as
-// the source for GL drawing and image specification commands.
-//
-// READ
-// The data store contents are modified by reading data from the GL,
-// and used to return that data when queried by the application.
-//
-// COPY
-// The data store contents are modified by reading data from the GL,
-// and used as the source for GL drawing and image specification
-// commands.
-//
-// Clients must align data elements consistent with the requirements of the
-// client platform, with an additional base-level requirement that an offset
-// within a buffer to a datum comprising N bytes be a multiple of N.
-//
-// Error GL.INVALID_ENUM is generated if target is not one of the accepted
-// buffer targets. GL.INVALID_ENUM is generated if usage is not
-// GL.STREAM_DRAW, GL.STREAM_READ, GL.STREAM_COPY, GL.STATIC_DRAW,
-// GL.STATIC_READ, GL.STATIC_COPY, GL.DYNAMIC_DRAW, GL.DYNAMIC_READ, or
-// GL.DYNAMIC_COPY. GL.INVALID_VALUE is generated if size is negative.
-// GL.INVALID_OPERATION is generated if the reserved buffer object name 0 is
-// bound to target. GL.OUT_OF_MEMORY is generated if the GL is unable to
-// create a data store with the specified size.
-func (gl *GL) BufferData(target glbase.Enum, size int, data interface{}, usage glbase.Enum) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- if data != nil {
- size = int(data_v.Type().Size()) * data_v.Len()
- }
- C.gl1_5_glBufferData(gl.funcs, C.GLenum(target), C.GLsizeiptr(size), data_ptr, C.GLenum(usage))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIsBuffer.xml
-func (gl *GL) IsBuffer(buffer glbase.Buffer) bool {
- glresult := C.gl1_5_glIsBuffer(gl.funcs, C.GLuint(buffer))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// GenBuffers returns n buffer object names. There is no guarantee that
-// the names form a contiguous set of integers; however, it is guaranteed
-// that none of the returned names was in use immediately before the call to
-// GenBuffers.
-//
-// Buffer object names returned by a call to GenBuffers are not returned by
-// subsequent calls, unless they are first deleted with DeleteBuffers.
-//
-// No buffer objects are associated with the returned buffer object names
-// until they are first bound by calling BindBuffer.
-//
-// Error GL.INVALID_VALUE is generated if n is negative. GL.INVALID_OPERATION
-// is generated if GenBuffers is executed between the execution of Begin
-// and the corresponding execution of End.
-//
-// GenBuffers is available in GL version 1.5 or greater.
-func (gl *GL) GenBuffers(n int) []glbase.Buffer {
- if n == 0 {
- return nil
- }
- buffers := make([]glbase.Buffer, n)
- C.gl1_5_glGenBuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&buffers[0])))
- return buffers
-}
-
-// DeleteBuffers deletes the buffer objects whose names are stored in the
-// buffers slice.
-//
-// After a buffer object is deleted, it has no contents, and its name is free
-// for reuse (for example by GenBuffers). If a buffer object that is
-// currently bound is deleted, the binding reverts to 0 (the absence of any
-// buffer object, which reverts to client memory usage).
-//
-// DeleteBuffers silently ignores 0's and names that do not correspond to
-// existing buffer objects.
-//
-// Error GL.INVALID_VALUE is generated if n is negative. GL.INVALID_OPERATION
-// is generated if DeleteBuffers is executed between the execution of Begin
-// and the corresponding execution of End.
-//
-// DeleteBuffers is available in GL version 1.5 or greater.
-func (gl *GL) DeleteBuffers(buffers []glbase.Buffer) {
- n := len(buffers)
- if n == 0 {
- return
- }
- C.gl1_5_glDeleteBuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&buffers[0])))
-}
-
-// BindBuffer creates or puts in use a named buffer object.
-// Calling BindBuffer with target set to GL.ARRAY_BUFFER,
-// GL.ELEMENT_ARRAY_BUFFER, GL.PIXEL_PACK_BUFFER or GL.PIXEL_UNPACK_BUFFER
-// and buffer set to the name of the new buffer object binds the buffer
-// object name to the target. When a buffer object is bound to a target, the
-// previous binding for that target is automatically broken.
-//
-// Buffer object names are unsigned integers. The value zero is reserved, but
-// there is no default buffer object for each buffer object target. Instead,
-// buffer set to zero effectively unbinds any buffer object previously bound,
-// and restores client memory usage for that buffer object target. Buffer
-// object names and the corresponding buffer object contents are local to the
-// shared display-list space (see XCreateContext) of the current GL rendering
-// context; two rendering contexts share buffer object names only if they
-// also share display lists.
-//
-// GenBuffers may be called to generate a set of new buffer object names.
-//
-// The state of a buffer object immediately after it is first bound is an
-// unmapped zero-sized memory buffer with GL.READ_WRITE access and
-// GL.STATIC_DRAW usage.
-//
-// While a non-zero buffer object name is bound, GL operations on the target
-// to which it is bound affect the bound buffer object, and queries of the
-// target to which it is bound return state from the bound buffer object.
-// While buffer object name zero is bound, as in the initial state, attempts
-// to modify or query state on the target to which it is bound generates an
-// GL.INVALID_OPERATION error.
-//
-// When vertex array pointer state is changed, for example by a call to
-// NormalPointer, the current buffer object binding (GL.ARRAY_BUFFER_BINDING)
-// is copied into the corresponding client state for the vertex array type
-// being changed, for example GL.NORMAL_ARRAY_BUFFER_BINDING. While a
-// non-zero buffer object is bound to the GL.ARRAY_BUFFER target, the vertex
-// array pointer parameter that is traditionally interpreted as a pointer to
-// client-side memory is instead interpreted as an offset within the buffer
-// object measured in basic machine units.
-//
-// While a non-zero buffer object is bound to the GL.ELEMENT_ARRAY_BUFFER
-// target, the indices parameter of DrawElements, DrawRangeElements, or
-// MultiDrawElements that is traditionally interpreted as a pointer to
-// client-side memory is instead interpreted as an offset within the buffer
-// object measured in basic machine units.
-//
-// While a non-zero buffer object is bound to the GL.PIXEL_PACK_BUFFER
-// target, the following commands are affected: GetCompressedTexImage,
-// GetConvolutionFilter, GetHistogram, GetMinmax, GetPixelMap,
-// GetPolygonStipple, GetSeparableFilter, GetTexImage, and ReadPixels. The
-// pointer parameter that is traditionally interpreted as a pointer to
-// client-side memory where the pixels are to be packed is instead
-// interpreted as an offset within the buffer object measured in basic
-// machine units.
-//
-// While a non-zero buffer object is bound to the GL.PIXEL_UNPACK_BUFFER
-// target, the following commands are affected: Bitmap, ColorSubTable,
-// ColorTable, CompressedTexImage1D, CompressedTexImage2D,
-// CompressedTexImage3D, CompressedTexSubImage1D, CompressedTexSubImage2D,
-// CompressedTexSubImage3D, ConvolutionFilter1D, ConvolutionFilter2D,
-// DrawPixels, PixelMap, PolygonStipple, SeparableFilter2D, TexImage1D,
-// TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D, and TexSubImage3D.
-// The pointer parameter that is traditionally interpreted as a pointer to
-// client-side memory from which the pixels are to be unpacked is instead
-// interpreted as an offset within the buffer object measured in basic
-// machine units.
-//
-// A buffer object binding created with BindBuffer remains active until a
-// different buffer object name is bound to the same target, or until the
-// bound buffer object is deleted with DeleteBuffers.
-//
-// Once created, a named buffer object may be re-bound to any target as often
-// as needed. However, the GL implementation may make choices about how to
-// optimize the storage of a buffer object based on its initial binding
-// target.
-//
-// Error GL.INVALID_ENUM is generated if target is not one of the allowable
-// values. GL.INVALID_OPERATION is generated if BindBuffer is executed
-// between the execution of Begin and the corresponding execution of End.
-//
-// BindBuffer is available in GL version 1.5 or greater.
-func (gl *GL) BindBuffer(target glbase.Enum, buffer glbase.Buffer) {
- C.gl1_5_glBindBuffer(gl.funcs, C.GLenum(target), C.GLuint(buffer))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetQueryObjectuiv.xml
-func (gl *GL) GetQueryObjectuiv(id uint32, pname glbase.Enum, params []uint32) {
- C.gl1_5_glGetQueryObjectuiv(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetQueryObjectiv.xml
-func (gl *GL) GetQueryObjectiv(id uint32, pname glbase.Enum, params []int32) {
- C.gl1_5_glGetQueryObjectiv(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetQueryiv.xml
-func (gl *GL) GetQueryiv(target, pname glbase.Enum, params []int32) {
- C.gl1_5_glGetQueryiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEndQuery.xml
-func (gl *GL) EndQuery(target glbase.Enum) {
- C.gl1_5_glEndQuery(gl.funcs, C.GLenum(target))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glBeginQuery.xml
-func (gl *GL) BeginQuery(target glbase.Enum, id uint32) {
- C.gl1_5_glBeginQuery(gl.funcs, C.GLenum(target), C.GLuint(id))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIsQuery.xml
-func (gl *GL) IsQuery(id uint32) bool {
- glresult := C.gl1_5_glIsQuery(gl.funcs, C.GLuint(id))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glDeleteQueries.xml
-func (gl *GL) DeleteQueries(n int, ids []uint32) {
- C.gl1_5_glDeleteQueries(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGenQueries.xml
-func (gl *GL) GenQueries(n int, ids []uint32) {
- C.gl1_5_glGenQueries(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTranslatef.xml
-func (gl *GL) Translatef(x, y, z float32) {
- C.gl1_5_glTranslatef(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTranslated.xml
-func (gl *GL) Translated(x, y, z float64) {
- C.gl1_5_glTranslated(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glScalef.xml
-func (gl *GL) Scalef(x, y, z float32) {
- C.gl1_5_glScalef(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glScaled.xml
-func (gl *GL) Scaled(x, y, z float64) {
- C.gl1_5_glScaled(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRotatef.xml
-func (gl *GL) Rotatef(angle, x, y, z float32) {
- C.gl1_5_glRotatef(gl.funcs, C.GLfloat(angle), C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRotated.xml
-func (gl *GL) Rotated(angle, x, y, z float64) {
- C.gl1_5_glRotated(gl.funcs, C.GLdouble(angle), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPushMatrix.xml
-func (gl *GL) PushMatrix() {
- C.gl1_5_glPushMatrix(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPopMatrix.xml
-func (gl *GL) PopMatrix() {
- C.gl1_5_glPopMatrix(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glOrtho.xml
-func (gl *GL) Ortho(left, right, bottom, top, zNear, zFar float64) {
- C.gl1_5_glOrtho(gl.funcs, C.GLdouble(left), C.GLdouble(right), C.GLdouble(bottom), C.GLdouble(top), C.GLdouble(zNear), C.GLdouble(zFar))
-}
-
-// MultMatrixd multiplies the current matrix with the provided matrix.
-//
-// The m parameter must hold 16 consecutive elements of a 4x4 column-major matrix.
-//
-// The current matrix is determined by the current matrix mode (see
-// MatrixMode). It is either the projection matrix, modelview matrix, or the
-// texture matrix.
-//
-// For example, if the current matrix is C and the coordinates to be transformed
-// are v = (v[0], v[1], v[2], v[3]), then the current transformation is C × v, or
-//
-// c[0] c[4] c[8] c[12] v[0]
-// c[1] c[5] c[9] c[13] v[1]
-// c[2] c[6] c[10] c[14] X v[2]
-// c[3] c[7] c[11] c[15] v[3]
-//
-// Calling MultMatrix with an argument of m = m[0], m[1], ..., m[15]
-// replaces the current transformation with (C X M) x v, or
-//
-// c[0] c[4] c[8] c[12] m[0] m[4] m[8] m[12] v[0]
-// c[1] c[5] c[9] c[13] m[1] m[5] m[9] m[13] v[1]
-// c[2] c[6] c[10] c[14] X m[2] m[6] m[10] m[14] X v[2]
-// c[3] c[7] c[11] c[15] m[3] m[7] m[11] m[15] v[3]
-//
-// Where 'X' denotes matrix multiplication, and v is represented as a 4x1 matrix.
-//
-// While the elements of the matrix may be specified with single or double
-// precision, the GL may store or operate on these values in less-than-single
-// precision.
-//
-// In many computer languages, 4×4 arrays are represented in row-major
-// order. The transformations just described represent these matrices in
-// column-major order. The order of the multiplication is important. For
-// example, if the current transformation is a rotation, and MultMatrix is
-// called with a translation matrix, the translation is done directly on the
-// coordinates to be transformed, while the rotation is done on the results
-// of that translation.
-//
-// GL.INVALID_OPERATION is generated if MultMatrix is executed between the
-// execution of Begin and the corresponding execution of End.
-func (gl *GL) MultMatrixd(m []float64) {
- if len(m) != 16 {
- panic("parameter m must have length 16 for the 4x4 matrix")
- }
- C.gl1_5_glMultMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0])))
-}
-
-// MultMatrixf multiplies the current matrix with the provided matrix.
-//
-// The m parameter must hold 16 consecutive elements of a 4x4 column-major matrix.
-//
-// The current matrix is determined by the current matrix mode (see
-// MatrixMode). It is either the projection matrix, modelview matrix, or the
-// texture matrix.
-//
-// For example, if the current matrix is C and the coordinates to be transformed
-// are v = (v[0], v[1], v[2], v[3]), then the current transformation is C × v, or
-//
-// c[0] c[4] c[8] c[12] v[0]
-// c[1] c[5] c[9] c[13] v[1]
-// c[2] c[6] c[10] c[14] X v[2]
-// c[3] c[7] c[11] c[15] v[3]
-//
-// Calling MultMatrix with an argument of m = m[0], m[1], ..., m[15]
-// replaces the current transformation with (C X M) x v, or
-//
-// c[0] c[4] c[8] c[12] m[0] m[4] m[8] m[12] v[0]
-// c[1] c[5] c[9] c[13] m[1] m[5] m[9] m[13] v[1]
-// c[2] c[6] c[10] c[14] X m[2] m[6] m[10] m[14] X v[2]
-// c[3] c[7] c[11] c[15] m[3] m[7] m[11] m[15] v[3]
-//
-// Where 'X' denotes matrix multiplication, and v is represented as a 4x1 matrix.
-//
-// While the elements of the matrix may be specified with single or double
-// precision, the GL may store or operate on these values in less-than-single
-// precision.
-//
-// In many computer languages, 4×4 arrays are represented in row-major
-// order. The transformations just described represent these matrices in
-// column-major order. The order of the multiplication is important. For
-// example, if the current transformation is a rotation, and MultMatrix is
-// called with a translation matrix, the translation is done directly on the
-// coordinates to be transformed, while the rotation is done on the results
-// of that translation.
-//
-// GL.INVALID_OPERATION is generated if MultMatrix is executed between the
-// execution of Begin and the corresponding execution of End.
-func (gl *GL) MultMatrixf(m []float32) {
- if len(m) != 16 {
- panic("parameter m must have length 16 for the 4x4 matrix")
- }
- C.gl1_5_glMultMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMatrixMode.xml
-func (gl *GL) MatrixMode(mode glbase.Enum) {
- C.gl1_5_glMatrixMode(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadMatrixd.xml
-func (gl *GL) LoadMatrixd(m []float64) {
- C.gl1_5_glLoadMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadMatrixf.xml
-func (gl *GL) LoadMatrixf(m []float32) {
- C.gl1_5_glLoadMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadIdentity.xml
-func (gl *GL) LoadIdentity() {
- C.gl1_5_glLoadIdentity(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glFrustum.xml
-func (gl *GL) Frustum(left, right, bottom, top, zNear, zFar float64) {
- C.gl1_5_glFrustum(gl.funcs, C.GLdouble(left), C.GLdouble(right), C.GLdouble(bottom), C.GLdouble(top), C.GLdouble(zNear), C.GLdouble(zFar))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIsList.xml
-func (gl *GL) IsList(list uint32) bool {
- glresult := C.gl1_5_glIsList(gl.funcs, C.GLuint(list))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexGeniv.xml
-func (gl *GL) GetTexGeniv(coord, pname glbase.Enum, params []int32) {
- C.gl1_5_glGetTexGeniv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexGenfv.xml
-func (gl *GL) GetTexGenfv(coord, pname glbase.Enum, params []float32) {
- C.gl1_5_glGetTexGenfv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexGendv.xml
-func (gl *GL) GetTexGendv(coord, pname glbase.Enum, params []float64) {
- C.gl1_5_glGetTexGendv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexEnviv.xml
-func (gl *GL) GetTexEnviv(target, pname glbase.Enum, params []int32) {
- C.gl1_5_glGetTexEnviv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexEnvfv.xml
-func (gl *GL) GetTexEnvfv(target, pname glbase.Enum, params []float32) {
- C.gl1_5_glGetTexEnvfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetPolygonStipple.xml
-func (gl *GL) GetPolygonStipple(mask []uint8) {
- C.gl1_5_glGetPolygonStipple(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&mask[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetPixelMapusv.xml
-func (gl *GL) GetPixelMapusv(glmap glbase.Enum, values []uint16) {
- C.gl1_5_glGetPixelMapusv(gl.funcs, C.GLenum(glmap), (*C.GLushort)(unsafe.Pointer(&values[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetPixelMapuiv.xml
-func (gl *GL) GetPixelMapuiv(glmap glbase.Enum, values []uint32) {
- C.gl1_5_glGetPixelMapuiv(gl.funcs, C.GLenum(glmap), (*C.GLuint)(unsafe.Pointer(&values[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetPixelMapfv.xml
-func (gl *GL) GetPixelMapfv(glmap glbase.Enum, values []float32) {
- C.gl1_5_glGetPixelMapfv(gl.funcs, C.GLenum(glmap), (*C.GLfloat)(unsafe.Pointer(&values[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMaterialiv.xml
-func (gl *GL) GetMaterialiv(face, pname glbase.Enum, params []int32) {
- C.gl1_5_glGetMaterialiv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMaterialfv.xml
-func (gl *GL) GetMaterialfv(face, pname glbase.Enum, params []float32) {
- C.gl1_5_glGetMaterialfv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMapiv.xml
-func (gl *GL) GetMapiv(target, query glbase.Enum, v []int32) {
- C.gl1_5_glGetMapiv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMapfv.xml
-func (gl *GL) GetMapfv(target, query glbase.Enum, v []float32) {
- C.gl1_5_glGetMapfv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMapdv.xml
-func (gl *GL) GetMapdv(target, query glbase.Enum, v []float64) {
- C.gl1_5_glGetMapdv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetLightiv.xml
-func (gl *GL) GetLightiv(light, pname glbase.Enum, params []int32) {
- C.gl1_5_glGetLightiv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetLightfv.xml
-func (gl *GL) GetLightfv(light, pname glbase.Enum, params []float32) {
- C.gl1_5_glGetLightfv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetClipPlane.xml
-func (gl *GL) GetClipPlane(plane glbase.Enum, equation []float64) {
- C.gl1_5_glGetClipPlane(gl.funcs, C.GLenum(plane), (*C.GLdouble)(unsafe.Pointer(&equation[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawPixels.xml
-func (gl *GL) DrawPixels(width, height int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl1_5_glDrawPixels(gl.funcs, C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyPixels.xml
-func (gl *GL) CopyPixels(x, y, width, height int, gltype glbase.Enum) {
- C.gl1_5_glCopyPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(gltype))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelMapusv.xml
-func (gl *GL) PixelMapusv(glmap glbase.Enum, mapsize int32, values []uint16) {
- C.gl1_5_glPixelMapusv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLushort)(unsafe.Pointer(&values[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelMapuiv.xml
-func (gl *GL) PixelMapuiv(glmap glbase.Enum, mapsize int32, values []uint32) {
- C.gl1_5_glPixelMapuiv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLuint)(unsafe.Pointer(&values[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelMapfv.xml
-func (gl *GL) PixelMapfv(glmap glbase.Enum, mapsize int32, values []float32) {
- C.gl1_5_glPixelMapfv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLfloat)(unsafe.Pointer(&values[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelTransferi.xml
-func (gl *GL) PixelTransferi(pname glbase.Enum, param int32) {
- C.gl1_5_glPixelTransferi(gl.funcs, C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelTransferf.xml
-func (gl *GL) PixelTransferf(pname glbase.Enum, param float32) {
- C.gl1_5_glPixelTransferf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelZoom.xml
-func (gl *GL) PixelZoom(xfactor, yfactor float32) {
- C.gl1_5_glPixelZoom(gl.funcs, C.GLfloat(xfactor), C.GLfloat(yfactor))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glAlphaFunc.xml
-func (gl *GL) AlphaFunc(glfunc glbase.Enum, ref float32) {
- C.gl1_5_glAlphaFunc(gl.funcs, C.GLenum(glfunc), C.GLfloat(ref))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalPoint2.xml
-func (gl *GL) EvalPoint2(i, j int32) {
- C.gl1_5_glEvalPoint2(gl.funcs, C.GLint(i), C.GLint(j))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalMesh2.xml
-func (gl *GL) EvalMesh2(mode glbase.Enum, i1, i2, j1, j2 int32) {
- C.gl1_5_glEvalMesh2(gl.funcs, C.GLenum(mode), C.GLint(i1), C.GLint(i2), C.GLint(j1), C.GLint(j2))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalPoint1.xml
-func (gl *GL) EvalPoint1(i int32) {
- C.gl1_5_glEvalPoint1(gl.funcs, C.GLint(i))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalMesh1.xml
-func (gl *GL) EvalMesh1(mode glbase.Enum, i1, i2 int32) {
- C.gl1_5_glEvalMesh1(gl.funcs, C.GLenum(mode), C.GLint(i1), C.GLint(i2))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord2fv.xml
-func (gl *GL) EvalCoord2fv(u []float32) {
- if len(u) != 2 {
- panic("parameter u has incorrect length")
- }
- C.gl1_5_glEvalCoord2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&u[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord2f.xml
-func (gl *GL) EvalCoord2f(u, v float32) {
- C.gl1_5_glEvalCoord2f(gl.funcs, C.GLfloat(u), C.GLfloat(v))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord2dv.xml
-func (gl *GL) EvalCoord2dv(u []float64) {
- if len(u) != 2 {
- panic("parameter u has incorrect length")
- }
- C.gl1_5_glEvalCoord2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&u[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord2d.xml
-func (gl *GL) EvalCoord2d(u, v float64) {
- C.gl1_5_glEvalCoord2d(gl.funcs, C.GLdouble(u), C.GLdouble(v))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord1fv.xml
-func (gl *GL) EvalCoord1fv(u []float32) {
- C.gl1_5_glEvalCoord1fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&u[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord1f.xml
-func (gl *GL) EvalCoord1f(u float32) {
- C.gl1_5_glEvalCoord1f(gl.funcs, C.GLfloat(u))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord1dv.xml
-func (gl *GL) EvalCoord1dv(u []float64) {
- C.gl1_5_glEvalCoord1dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&u[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord1d.xml
-func (gl *GL) EvalCoord1d(u float64) {
- C.gl1_5_glEvalCoord1d(gl.funcs, C.GLdouble(u))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid2f.xml
-func (gl *GL) MapGrid2f(un int32, u1, u2 float32, vn int32, v1, v2 float32) {
- C.gl1_5_glMapGrid2f(gl.funcs, C.GLint(un), C.GLfloat(u1), C.GLfloat(u2), C.GLint(vn), C.GLfloat(v1), C.GLfloat(v2))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid2d.xml
-func (gl *GL) MapGrid2d(un int32, u1, u2 float64, vn int32, v1, v2 float64) {
- C.gl1_5_glMapGrid2d(gl.funcs, C.GLint(un), C.GLdouble(u1), C.GLdouble(u2), C.GLint(vn), C.GLdouble(v1), C.GLdouble(v2))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid1f.xml
-func (gl *GL) MapGrid1f(un int32, u1, u2 float32) {
- C.gl1_5_glMapGrid1f(gl.funcs, C.GLint(un), C.GLfloat(u1), C.GLfloat(u2))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid1d.xml
-func (gl *GL) MapGrid1d(un int32, u1, u2 float64) {
- C.gl1_5_glMapGrid1d(gl.funcs, C.GLint(un), C.GLdouble(u1), C.GLdouble(u2))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMap2f.xml
-func (gl *GL) Map2f(target glbase.Enum, u1, u2 float32, ustride, uorder int32, v1, v2 float32, vstride, vorder int32, points []float32) {
- C.gl1_5_glMap2f(gl.funcs, C.GLenum(target), C.GLfloat(u1), C.GLfloat(u2), C.GLint(ustride), C.GLint(uorder), C.GLfloat(v1), C.GLfloat(v2), C.GLint(vstride), C.GLint(vorder), (*C.GLfloat)(unsafe.Pointer(&points[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMap2d.xml
-func (gl *GL) Map2d(target glbase.Enum, u1, u2 float64, ustride, uorder int32, v1, v2 float64, vstride, vorder int32, points []float64) {
- C.gl1_5_glMap2d(gl.funcs, C.GLenum(target), C.GLdouble(u1), C.GLdouble(u2), C.GLint(ustride), C.GLint(uorder), C.GLdouble(v1), C.GLdouble(v2), C.GLint(vstride), C.GLint(vorder), (*C.GLdouble)(unsafe.Pointer(&points[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMap1f.xml
-func (gl *GL) Map1f(target glbase.Enum, u1, u2 float32, stride, order int, points []float32) {
- C.gl1_5_glMap1f(gl.funcs, C.GLenum(target), C.GLfloat(u1), C.GLfloat(u2), C.GLint(stride), C.GLint(order), (*C.GLfloat)(unsafe.Pointer(&points[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMap1d.xml
-func (gl *GL) Map1d(target glbase.Enum, u1, u2 float64, stride, order int, points []float64) {
- C.gl1_5_glMap1d(gl.funcs, C.GLenum(target), C.GLdouble(u1), C.GLdouble(u2), C.GLint(stride), C.GLint(order), (*C.GLdouble)(unsafe.Pointer(&points[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPushAttrib.xml
-func (gl *GL) PushAttrib(mask glbase.Bitfield) {
- C.gl1_5_glPushAttrib(gl.funcs, C.GLbitfield(mask))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPopAttrib.xml
-func (gl *GL) PopAttrib() {
- C.gl1_5_glPopAttrib(gl.funcs)
-}
-
-// Accum executes an operation on the accumulation buffer.
-//
-// Parameter op defines the accumulation buffer operation (GL.ACCUM, GL.LOAD,
-// GL.ADD, GL.MULT, or GL.RETURN) and specifies how the value parameter is
-// used.
-//
-// The accumulation buffer is an extended-range color buffer. Images are not
-// rendered into it. Rather, images rendered into one of the color buffers
-// are added to the contents of the accumulation buffer after rendering.
-// Effects such as antialiasing (of points, lines, and polygons), motion
-// blur, and depth of field can be created by accumulating images generated
-// with different transformation matrices.
-//
-// Each pixel in the accumulation buffer consists of red, green, blue, and
-// alpha values. The number of bits per component in the accumulation buffer
-// depends on the implementation. You can examine this number by calling
-// GetIntegerv four times, with arguments GL.ACCUM_RED_BITS,
-// GL.ACCUM_GREEN_BITS, GL.ACCUM_BLUE_BITS, and GL.ACCUM_ALPHA_BITS.
-// Regardless of the number of bits per component, the range of values stored
-// by each component is (-1, 1). The accumulation buffer pixels are mapped
-// one-to-one with frame buffer pixels.
-//
-// All accumulation buffer operations are limited to the area of the current
-// scissor box and applied identically to the red, green, blue, and alpha
-// components of each pixel. If a Accum operation results in a value outside
-// the range (-1, 1), the contents of an accumulation buffer pixel component
-// are undefined.
-//
-// The operations are as follows:
-//
-// GL.ACCUM
-// Obtains R, G, B, and A values from the buffer currently selected for
-// reading (see ReadBuffer). Each component value is divided by 2 n -
-// 1 , where n is the number of bits allocated to each color component
-// in the currently selected buffer. The result is a floating-point
-// value in the range 0 1 , which is multiplied by value and added to
-// the corresponding pixel component in the accumulation buffer,
-// thereby updating the accumulation buffer.
-//
-// GL.LOAD
-// Similar to GL.ACCUM, except that the current value in the
-// accumulation buffer is not used in the calculation of the new value.
-// That is, the R, G, B, and A values from the currently selected
-// buffer are divided by 2 n - 1 , multiplied by value, and then stored
-// in the corresponding accumulation buffer cell, overwriting the
-// current value.
-//
-// GL.ADD
-// Adds value to each R, G, B, and A in the accumulation buffer.
-//
-// GL.MULT
-// Multiplies each R, G, B, and A in the accumulation buffer by value
-// and returns the scaled component to its corresponding accumulation
-// buffer location.
-//
-// GL.RETURN
-// Transfers accumulation buffer values to the color buffer or buffers
-// currently selected for writing. Each R, G, B, and A component is
-// multiplied by value, then multiplied by 2 n - 1 , clamped to the
-// range 0 2 n - 1 , and stored in the corresponding display buffer
-// cell. The only fragment operations that are applied to this transfer
-// are pixel ownership, scissor, dithering, and color writemasks.
-//
-// To clear the accumulation buffer, call ClearAccum with R, G, B, and A
-// values to set it to, then call Clear with the accumulation buffer
-// enabled.
-//
-// Error GL.INVALID_ENUM is generated if op is not an accepted value.
-// GL.INVALID_OPERATION is generated if there is no accumulation buffer.
-// GL.INVALID_OPERATION is generated if Accum is executed between the
-// execution of Begin and the corresponding execution of End.
-func (gl *GL) Accum(op glbase.Enum, value float32) {
- C.gl1_5_glAccum(gl.funcs, C.GLenum(op), C.GLfloat(value))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexMask.xml
-func (gl *GL) IndexMask(mask uint32) {
- C.gl1_5_glIndexMask(gl.funcs, C.GLuint(mask))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glClearIndex.xml
-func (gl *GL) ClearIndex(c float32) {
- C.gl1_5_glClearIndex(gl.funcs, C.GLfloat(c))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glClearAccum.xml
-func (gl *GL) ClearAccum(red, green, blue, alpha float32) {
- C.gl1_5_glClearAccum(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPushName.xml
-func (gl *GL) PushName(name uint32) {
- C.gl1_5_glPushName(gl.funcs, C.GLuint(name))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPopName.xml
-func (gl *GL) PopName() {
- C.gl1_5_glPopName(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPassThrough.xml
-func (gl *GL) PassThrough(token float32) {
- C.gl1_5_glPassThrough(gl.funcs, C.GLfloat(token))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadName.xml
-func (gl *GL) LoadName(name uint32) {
- C.gl1_5_glLoadName(gl.funcs, C.GLuint(name))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glInitNames.xml
-func (gl *GL) InitNames() {
- C.gl1_5_glInitNames(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRenderMode.xml
-func (gl *GL) RenderMode(mode glbase.Enum) int32 {
- glresult := C.gl1_5_glRenderMode(gl.funcs, C.GLenum(mode))
- return int32(glresult)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glSelectBuffer.xml
-func (gl *GL) SelectBuffer(size int, buffer []glbase.Buffer) {
- C.gl1_5_glSelectBuffer(gl.funcs, C.GLsizei(size), (*C.GLuint)(unsafe.Pointer(&buffer[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glFeedbackBuffer.xml
-func (gl *GL) FeedbackBuffer(size int, gltype glbase.Enum, buffer []float32) {
- C.gl1_5_glFeedbackBuffer(gl.funcs, C.GLsizei(size), C.GLenum(gltype), (*C.GLfloat)(unsafe.Pointer(&buffer[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGeniv.xml
-func (gl *GL) TexGeniv(coord, pname glbase.Enum, params []int32) {
- C.gl1_5_glTexGeniv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGeni.xml
-func (gl *GL) TexGeni(coord, pname glbase.Enum, param int32) {
- C.gl1_5_glTexGeni(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGenfv.xml
-func (gl *GL) TexGenfv(coord, pname glbase.Enum, params []float32) {
- C.gl1_5_glTexGenfv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGenf.xml
-func (gl *GL) TexGenf(coord, pname glbase.Enum, param float32) {
- C.gl1_5_glTexGenf(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGendv.xml
-func (gl *GL) TexGendv(coord, pname glbase.Enum, params []float64) {
- C.gl1_5_glTexGendv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGend.xml
-func (gl *GL) TexGend(coord, pname glbase.Enum, param float64) {
- C.gl1_5_glTexGend(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLdouble(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnviv.xml
-func (gl *GL) TexEnviv(target, pname glbase.Enum, params []int32) {
- C.gl1_5_glTexEnviv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnvi.xml
-func (gl *GL) TexEnvi(target, pname glbase.Enum, param int32) {
- C.gl1_5_glTexEnvi(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnvfv.xml
-func (gl *GL) TexEnvfv(target, pname glbase.Enum, params []float32) {
- C.gl1_5_glTexEnvfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnvf.xml
-func (gl *GL) TexEnvf(target, pname glbase.Enum, param float32) {
- C.gl1_5_glTexEnvf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glShadeModel.xml
-func (gl *GL) ShadeModel(mode glbase.Enum) {
- C.gl1_5_glShadeModel(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPolygonStipple.xml
-func (gl *GL) PolygonStipple(mask []uint8) {
- C.gl1_5_glPolygonStipple(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&mask[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMaterialiv.xml
-func (gl *GL) Materialiv(face, pname glbase.Enum, params []int32) {
- C.gl1_5_glMaterialiv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMateriali.xml
-func (gl *GL) Materiali(face, pname glbase.Enum, param int32) {
- C.gl1_5_glMateriali(gl.funcs, C.GLenum(face), C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMaterialfv.xml
-func (gl *GL) Materialfv(face, pname glbase.Enum, params []float32) {
- C.gl1_5_glMaterialfv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMaterialf.xml
-func (gl *GL) Materialf(face, pname glbase.Enum, param float32) {
- C.gl1_5_glMaterialf(gl.funcs, C.GLenum(face), C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLineStipple.xml
-func (gl *GL) LineStipple(factor int32, pattern uint16) {
- C.gl1_5_glLineStipple(gl.funcs, C.GLint(factor), C.GLushort(pattern))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLightModeliv.xml
-func (gl *GL) LightModeliv(pname glbase.Enum, params []int32) {
- C.gl1_5_glLightModeliv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLightModeli.xml
-func (gl *GL) LightModeli(pname glbase.Enum, param int32) {
- C.gl1_5_glLightModeli(gl.funcs, C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLightModelfv.xml
-func (gl *GL) LightModelfv(pname glbase.Enum, params []float32) {
- C.gl1_5_glLightModelfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLightModelf.xml
-func (gl *GL) LightModelf(pname glbase.Enum, param float32) {
- C.gl1_5_glLightModelf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLightiv.xml
-func (gl *GL) Lightiv(light, pname glbase.Enum, params []int32) {
- C.gl1_5_glLightiv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLighti.xml
-func (gl *GL) Lighti(light, pname glbase.Enum, param int32) {
- C.gl1_5_glLighti(gl.funcs, C.GLenum(light), C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLightfv.xml
-func (gl *GL) Lightfv(light, pname glbase.Enum, params []float32) {
- C.gl1_5_glLightfv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLightf.xml
-func (gl *GL) Lightf(light, pname glbase.Enum, param float32) {
- C.gl1_5_glLightf(gl.funcs, C.GLenum(light), C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glFogiv.xml
-func (gl *GL) Fogiv(pname glbase.Enum, params []int32) {
- C.gl1_5_glFogiv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glFogi.xml
-func (gl *GL) Fogi(pname glbase.Enum, param int32) {
- C.gl1_5_glFogi(gl.funcs, C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glFogfv.xml
-func (gl *GL) Fogfv(pname glbase.Enum, params []float32) {
- C.gl1_5_glFogfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glFogf.xml
-func (gl *GL) Fogf(pname glbase.Enum, param float32) {
- C.gl1_5_glFogf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColorMaterial.xml
-func (gl *GL) ColorMaterial(face, mode glbase.Enum) {
- C.gl1_5_glColorMaterial(gl.funcs, C.GLenum(face), C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glClipPlane.xml
-func (gl *GL) ClipPlane(plane glbase.Enum, equation []float64) {
- C.gl1_5_glClipPlane(gl.funcs, C.GLenum(plane), (*C.GLdouble)(unsafe.Pointer(&equation[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4sv.xml
-func (gl *GL) Vertex4sv(v []int16) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl1_5_glVertex4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4s.xml
-func (gl *GL) Vertex4s(x, y, z, w int16) {
- C.gl1_5_glVertex4s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4iv.xml
-func (gl *GL) Vertex4iv(v []int32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl1_5_glVertex4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4i.xml
-func (gl *GL) Vertex4i(x, y, z, w int) {
- C.gl1_5_glVertex4i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z), C.GLint(w))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4fv.xml
-func (gl *GL) Vertex4fv(v []float32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl1_5_glVertex4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4f.xml
-func (gl *GL) Vertex4f(x, y, z, w float32) {
- C.gl1_5_glVertex4f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4dv.xml
-func (gl *GL) Vertex4dv(v []float64) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl1_5_glVertex4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4d.xml
-func (gl *GL) Vertex4d(x, y, z, w float64) {
- C.gl1_5_glVertex4d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3sv.xml
-func (gl *GL) Vertex3sv(v []int16) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_5_glVertex3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3s.xml
-func (gl *GL) Vertex3s(x, y, z int16) {
- C.gl1_5_glVertex3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3iv.xml
-func (gl *GL) Vertex3iv(v []int32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_5_glVertex3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3i.xml
-func (gl *GL) Vertex3i(x, y, z int) {
- C.gl1_5_glVertex3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3fv.xml
-func (gl *GL) Vertex3fv(v []float32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_5_glVertex3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3f.xml
-func (gl *GL) Vertex3f(x, y, z float32) {
- C.gl1_5_glVertex3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3dv.xml
-func (gl *GL) Vertex3dv(v []float64) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_5_glVertex3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3d.xml
-func (gl *GL) Vertex3d(x, y, z float64) {
- C.gl1_5_glVertex3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2sv.xml
-func (gl *GL) Vertex2sv(v []int16) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl1_5_glVertex2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2s.xml
-func (gl *GL) Vertex2s(x, y int16) {
- C.gl1_5_glVertex2s(gl.funcs, C.GLshort(x), C.GLshort(y))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2iv.xml
-func (gl *GL) Vertex2iv(v []int32) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl1_5_glVertex2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2i.xml
-func (gl *GL) Vertex2i(x, y int) {
- C.gl1_5_glVertex2i(gl.funcs, C.GLint(x), C.GLint(y))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2fv.xml
-func (gl *GL) Vertex2fv(v []float32) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl1_5_glVertex2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2f.xml
-func (gl *GL) Vertex2f(x, y float32) {
- C.gl1_5_glVertex2f(gl.funcs, C.GLfloat(x), C.GLfloat(y))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2dv.xml
-func (gl *GL) Vertex2dv(v []float64) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl1_5_glVertex2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2d.xml
-func (gl *GL) Vertex2d(x, y float64) {
- C.gl1_5_glVertex2d(gl.funcs, C.GLdouble(x), C.GLdouble(y))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4sv.xml
-func (gl *GL) TexCoord4sv(v []int16) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl1_5_glTexCoord4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4s.xml
-func (gl *GL) TexCoord4s(s, t, r, q int16) {
- C.gl1_5_glTexCoord4s(gl.funcs, C.GLshort(s), C.GLshort(t), C.GLshort(r), C.GLshort(q))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4iv.xml
-func (gl *GL) TexCoord4iv(v []int32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl1_5_glTexCoord4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4i.xml
-func (gl *GL) TexCoord4i(s, t, r, q int32) {
- C.gl1_5_glTexCoord4i(gl.funcs, C.GLint(s), C.GLint(t), C.GLint(r), C.GLint(q))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4fv.xml
-func (gl *GL) TexCoord4fv(v []float32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl1_5_glTexCoord4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4f.xml
-func (gl *GL) TexCoord4f(s, t, r, q float32) {
- C.gl1_5_glTexCoord4f(gl.funcs, C.GLfloat(s), C.GLfloat(t), C.GLfloat(r), C.GLfloat(q))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4dv.xml
-func (gl *GL) TexCoord4dv(v []float64) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl1_5_glTexCoord4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4d.xml
-func (gl *GL) TexCoord4d(s, t, r, q float64) {
- C.gl1_5_glTexCoord4d(gl.funcs, C.GLdouble(s), C.GLdouble(t), C.GLdouble(r), C.GLdouble(q))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3sv.xml
-func (gl *GL) TexCoord3sv(v []int16) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_5_glTexCoord3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3s.xml
-func (gl *GL) TexCoord3s(s, t, r int16) {
- C.gl1_5_glTexCoord3s(gl.funcs, C.GLshort(s), C.GLshort(t), C.GLshort(r))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3iv.xml
-func (gl *GL) TexCoord3iv(v []int32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_5_glTexCoord3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3i.xml
-func (gl *GL) TexCoord3i(s, t, r int32) {
- C.gl1_5_glTexCoord3i(gl.funcs, C.GLint(s), C.GLint(t), C.GLint(r))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3fv.xml
-func (gl *GL) TexCoord3fv(v []float32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_5_glTexCoord3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3f.xml
-func (gl *GL) TexCoord3f(s, t, r float32) {
- C.gl1_5_glTexCoord3f(gl.funcs, C.GLfloat(s), C.GLfloat(t), C.GLfloat(r))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3dv.xml
-func (gl *GL) TexCoord3dv(v []float64) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_5_glTexCoord3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3d.xml
-func (gl *GL) TexCoord3d(s, t, r float64) {
- C.gl1_5_glTexCoord3d(gl.funcs, C.GLdouble(s), C.GLdouble(t), C.GLdouble(r))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2sv.xml
-func (gl *GL) TexCoord2sv(v []int16) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl1_5_glTexCoord2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2s.xml
-func (gl *GL) TexCoord2s(s, t int16) {
- C.gl1_5_glTexCoord2s(gl.funcs, C.GLshort(s), C.GLshort(t))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2iv.xml
-func (gl *GL) TexCoord2iv(v []int32) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl1_5_glTexCoord2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2i.xml
-func (gl *GL) TexCoord2i(s, t int32) {
- C.gl1_5_glTexCoord2i(gl.funcs, C.GLint(s), C.GLint(t))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2fv.xml
-func (gl *GL) TexCoord2fv(v []float32) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl1_5_glTexCoord2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2f.xml
-func (gl *GL) TexCoord2f(s, t float32) {
- C.gl1_5_glTexCoord2f(gl.funcs, C.GLfloat(s), C.GLfloat(t))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2dv.xml
-func (gl *GL) TexCoord2dv(v []float64) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl1_5_glTexCoord2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2d.xml
-func (gl *GL) TexCoord2d(s, t float64) {
- C.gl1_5_glTexCoord2d(gl.funcs, C.GLdouble(s), C.GLdouble(t))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1sv.xml
-func (gl *GL) TexCoord1sv(v []int16) {
- C.gl1_5_glTexCoord1sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1s.xml
-func (gl *GL) TexCoord1s(s int16) {
- C.gl1_5_glTexCoord1s(gl.funcs, C.GLshort(s))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1iv.xml
-func (gl *GL) TexCoord1iv(v []int32) {
- C.gl1_5_glTexCoord1iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1i.xml
-func (gl *GL) TexCoord1i(s int32) {
- C.gl1_5_glTexCoord1i(gl.funcs, C.GLint(s))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1fv.xml
-func (gl *GL) TexCoord1fv(v []float32) {
- C.gl1_5_glTexCoord1fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1f.xml
-func (gl *GL) TexCoord1f(s float32) {
- C.gl1_5_glTexCoord1f(gl.funcs, C.GLfloat(s))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1dv.xml
-func (gl *GL) TexCoord1dv(v []float64) {
- C.gl1_5_glTexCoord1dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1d.xml
-func (gl *GL) TexCoord1d(s float64) {
- C.gl1_5_glTexCoord1d(gl.funcs, C.GLdouble(s))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRectsv.xml
-func (gl *GL) Rectsv(v1, v2 []int16) {
- C.gl1_5_glRectsv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v1[0])), (*C.GLshort)(unsafe.Pointer(&v2[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRects.xml
-func (gl *GL) Rects(x1, y1, x2, y2 int16) {
- C.gl1_5_glRects(gl.funcs, C.GLshort(x1), C.GLshort(y1), C.GLshort(x2), C.GLshort(y2))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRectiv.xml
-func (gl *GL) Rectiv(v1, v2 []int32) {
- C.gl1_5_glRectiv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v1[0])), (*C.GLint)(unsafe.Pointer(&v2[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRecti.xml
-func (gl *GL) Recti(x1, y1, x2, y2 int32) {
- C.gl1_5_glRecti(gl.funcs, C.GLint(x1), C.GLint(y1), C.GLint(x2), C.GLint(y2))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRectfv.xml
-func (gl *GL) Rectfv(v1, v2 []float32) {
- C.gl1_5_glRectfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v1[0])), (*C.GLfloat)(unsafe.Pointer(&v2[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRectf.xml
-func (gl *GL) Rectf(x1, y1, x2, y2 float32) {
- C.gl1_5_glRectf(gl.funcs, C.GLfloat(x1), C.GLfloat(y1), C.GLfloat(x2), C.GLfloat(y2))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRectdv.xml
-func (gl *GL) Rectdv(v1, v2 []float64) {
- C.gl1_5_glRectdv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v1[0])), (*C.GLdouble)(unsafe.Pointer(&v2[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRectd.xml
-func (gl *GL) Rectd(x1, y1, x2, y2 float64) {
- C.gl1_5_glRectd(gl.funcs, C.GLdouble(x1), C.GLdouble(y1), C.GLdouble(x2), C.GLdouble(y2))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4sv.xml
-func (gl *GL) RasterPos4sv(v []int16) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl1_5_glRasterPos4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4s.xml
-func (gl *GL) RasterPos4s(x, y, z, w int16) {
- C.gl1_5_glRasterPos4s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4iv.xml
-func (gl *GL) RasterPos4iv(v []int32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl1_5_glRasterPos4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4i.xml
-func (gl *GL) RasterPos4i(x, y, z, w int) {
- C.gl1_5_glRasterPos4i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z), C.GLint(w))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4fv.xml
-func (gl *GL) RasterPos4fv(v []float32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl1_5_glRasterPos4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4f.xml
-func (gl *GL) RasterPos4f(x, y, z, w float32) {
- C.gl1_5_glRasterPos4f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4dv.xml
-func (gl *GL) RasterPos4dv(v []float64) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl1_5_glRasterPos4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4d.xml
-func (gl *GL) RasterPos4d(x, y, z, w float64) {
- C.gl1_5_glRasterPos4d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3sv.xml
-func (gl *GL) RasterPos3sv(v []int16) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_5_glRasterPos3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3s.xml
-func (gl *GL) RasterPos3s(x, y, z int16) {
- C.gl1_5_glRasterPos3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3iv.xml
-func (gl *GL) RasterPos3iv(v []int32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_5_glRasterPos3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3i.xml
-func (gl *GL) RasterPos3i(x, y, z int) {
- C.gl1_5_glRasterPos3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3fv.xml
-func (gl *GL) RasterPos3fv(v []float32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_5_glRasterPos3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3f.xml
-func (gl *GL) RasterPos3f(x, y, z float32) {
- C.gl1_5_glRasterPos3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3dv.xml
-func (gl *GL) RasterPos3dv(v []float64) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_5_glRasterPos3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3d.xml
-func (gl *GL) RasterPos3d(x, y, z float64) {
- C.gl1_5_glRasterPos3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2sv.xml
-func (gl *GL) RasterPos2sv(v []int16) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl1_5_glRasterPos2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2s.xml
-func (gl *GL) RasterPos2s(x, y int16) {
- C.gl1_5_glRasterPos2s(gl.funcs, C.GLshort(x), C.GLshort(y))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2iv.xml
-func (gl *GL) RasterPos2iv(v []int32) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl1_5_glRasterPos2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2i.xml
-func (gl *GL) RasterPos2i(x, y int) {
- C.gl1_5_glRasterPos2i(gl.funcs, C.GLint(x), C.GLint(y))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2fv.xml
-func (gl *GL) RasterPos2fv(v []float32) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl1_5_glRasterPos2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2f.xml
-func (gl *GL) RasterPos2f(x, y float32) {
- C.gl1_5_glRasterPos2f(gl.funcs, C.GLfloat(x), C.GLfloat(y))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2dv.xml
-func (gl *GL) RasterPos2dv(v []float64) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl1_5_glRasterPos2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2d.xml
-func (gl *GL) RasterPos2d(x, y float64) {
- C.gl1_5_glRasterPos2d(gl.funcs, C.GLdouble(x), C.GLdouble(y))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3sv.xml
-func (gl *GL) Normal3sv(v []int16) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_5_glNormal3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3s.xml
-func (gl *GL) Normal3s(nx, ny, nz int16) {
- C.gl1_5_glNormal3s(gl.funcs, C.GLshort(nx), C.GLshort(ny), C.GLshort(nz))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3iv.xml
-func (gl *GL) Normal3iv(v []int32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_5_glNormal3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3i.xml
-func (gl *GL) Normal3i(nx, ny, nz int32) {
- C.gl1_5_glNormal3i(gl.funcs, C.GLint(nx), C.GLint(ny), C.GLint(nz))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3fv.xml
-func (gl *GL) Normal3fv(v []float32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_5_glNormal3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3f.xml
-func (gl *GL) Normal3f(nx, ny, nz float32) {
- C.gl1_5_glNormal3f(gl.funcs, C.GLfloat(nx), C.GLfloat(ny), C.GLfloat(nz))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3dv.xml
-func (gl *GL) Normal3dv(v []float64) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_5_glNormal3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3d.xml
-func (gl *GL) Normal3d(nx, ny, nz float64) {
- C.gl1_5_glNormal3d(gl.funcs, C.GLdouble(nx), C.GLdouble(ny), C.GLdouble(nz))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3bv.xml
-func (gl *GL) Normal3bv(v []byte) {
- C.gl1_5_glNormal3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3b.xml
-func (gl *GL) Normal3b(nx, ny, nz byte) {
- C.gl1_5_glNormal3b(gl.funcs, C.GLbyte(nx), C.GLbyte(ny), C.GLbyte(nz))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexsv.xml
-func (gl *GL) Indexsv(c []int16) {
- C.gl1_5_glIndexsv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&c[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexs.xml
-func (gl *GL) Indexs(c int16) {
- C.gl1_5_glIndexs(gl.funcs, C.GLshort(c))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexiv.xml
-func (gl *GL) Indexiv(c []int32) {
- C.gl1_5_glIndexiv(gl.funcs, (*C.GLint)(unsafe.Pointer(&c[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexi.xml
-func (gl *GL) Indexi(c int32) {
- C.gl1_5_glIndexi(gl.funcs, C.GLint(c))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexfv.xml
-func (gl *GL) Indexfv(c []float32) {
- C.gl1_5_glIndexfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&c[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexf.xml
-func (gl *GL) Indexf(c float32) {
- C.gl1_5_glIndexf(gl.funcs, C.GLfloat(c))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexdv.xml
-func (gl *GL) Indexdv(c []float64) {
- C.gl1_5_glIndexdv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&c[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexd.xml
-func (gl *GL) Indexd(c float64) {
- C.gl1_5_glIndexd(gl.funcs, C.GLdouble(c))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEnd.xml
-func (gl *GL) End() {
- C.gl1_5_glEnd(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEdgeFlagv.xml
-func (gl *GL) EdgeFlagv(flag []bool) {
- C.gl1_5_glEdgeFlagv(gl.funcs, (*C.GLboolean)(unsafe.Pointer(&flag[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEdgeFlag.xml
-func (gl *GL) EdgeFlag(flag bool) {
- C.gl1_5_glEdgeFlag(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag)))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4usv.xml
-func (gl *GL) Color4usv(v []uint16) {
- C.gl1_5_glColor4usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4us.xml
-func (gl *GL) Color4us(red, green, blue, alpha uint16) {
- C.gl1_5_glColor4us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue), C.GLushort(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4uiv.xml
-func (gl *GL) Color4uiv(v []uint32) {
- C.gl1_5_glColor4uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4ui.xml
-func (gl *GL) Color4ui(red, green, blue, alpha uint32) {
- C.gl1_5_glColor4ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue), C.GLuint(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4ubv.xml
-func (gl *GL) Color4ubv(v []uint8) {
- C.gl1_5_glColor4ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4ub.xml
-func (gl *GL) Color4ub(red, green, blue, alpha uint8) {
- C.gl1_5_glColor4ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue), C.GLubyte(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4sv.xml
-func (gl *GL) Color4sv(v []int16) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl1_5_glColor4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4s.xml
-func (gl *GL) Color4s(red, green, blue, alpha int16) {
- C.gl1_5_glColor4s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue), C.GLshort(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4iv.xml
-func (gl *GL) Color4iv(v []int32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl1_5_glColor4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4i.xml
-func (gl *GL) Color4i(red, green, blue, alpha int32) {
- C.gl1_5_glColor4i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue), C.GLint(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4fv.xml
-func (gl *GL) Color4fv(v []float32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl1_5_glColor4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4f.xml
-func (gl *GL) Color4f(red, green, blue, alpha float32) {
- C.gl1_5_glColor4f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4dv.xml
-func (gl *GL) Color4dv(v []float64) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl1_5_glColor4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4d.xml
-func (gl *GL) Color4d(red, green, blue, alpha float64) {
- C.gl1_5_glColor4d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue), C.GLdouble(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4bv.xml
-func (gl *GL) Color4bv(v []byte) {
- C.gl1_5_glColor4bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4b.xml
-func (gl *GL) Color4b(red, green, blue, alpha byte) {
- C.gl1_5_glColor4b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue), C.GLbyte(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3usv.xml
-func (gl *GL) Color3usv(v []uint16) {
- C.gl1_5_glColor3usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3us.xml
-func (gl *GL) Color3us(red, green, blue uint16) {
- C.gl1_5_glColor3us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3uiv.xml
-func (gl *GL) Color3uiv(v []uint32) {
- C.gl1_5_glColor3uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3ui.xml
-func (gl *GL) Color3ui(red, green, blue uint32) {
- C.gl1_5_glColor3ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3ubv.xml
-func (gl *GL) Color3ubv(v []uint8) {
- C.gl1_5_glColor3ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3ub.xml
-func (gl *GL) Color3ub(red, green, blue uint8) {
- C.gl1_5_glColor3ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3sv.xml
-func (gl *GL) Color3sv(v []int16) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_5_glColor3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3s.xml
-func (gl *GL) Color3s(red, green, blue int16) {
- C.gl1_5_glColor3s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3iv.xml
-func (gl *GL) Color3iv(v []int32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_5_glColor3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3i.xml
-func (gl *GL) Color3i(red, green, blue int32) {
- C.gl1_5_glColor3i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3fv.xml
-func (gl *GL) Color3fv(v []float32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_5_glColor3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3f.xml
-func (gl *GL) Color3f(red, green, blue float32) {
- C.gl1_5_glColor3f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3dv.xml
-func (gl *GL) Color3dv(v []float64) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_5_glColor3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3d.xml
-func (gl *GL) Color3d(red, green, blue float64) {
- C.gl1_5_glColor3d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3bv.xml
-func (gl *GL) Color3bv(v []byte) {
- C.gl1_5_glColor3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3b.xml
-func (gl *GL) Color3b(red, green, blue byte) {
- C.gl1_5_glColor3b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glBitmap.xml
-func (gl *GL) Bitmap(width, height int, xorig, yorig, xmove, ymove float32, bitmap []uint8) {
- C.gl1_5_glBitmap(gl.funcs, C.GLsizei(width), C.GLsizei(height), C.GLfloat(xorig), C.GLfloat(yorig), C.GLfloat(xmove), C.GLfloat(ymove), (*C.GLubyte)(unsafe.Pointer(&bitmap[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glBegin.xml
-func (gl *GL) Begin(mode glbase.Enum) {
- C.gl1_5_glBegin(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glListBase.xml
-func (gl *GL) ListBase(base uint32) {
- C.gl1_5_glListBase(gl.funcs, C.GLuint(base))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGenLists.xml
-func (gl *GL) GenLists(range_ int32) uint32 {
- glresult := C.gl1_5_glGenLists(gl.funcs, C.GLsizei(range_))
- return uint32(glresult)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glDeleteLists.xml
-func (gl *GL) DeleteLists(list uint32, range_ int32) {
- C.gl1_5_glDeleteLists(gl.funcs, C.GLuint(list), C.GLsizei(range_))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCallLists.xml
-func (gl *GL) CallLists(n int, gltype glbase.Enum, lists interface{}) {
- var lists_ptr unsafe.Pointer
- var lists_v = reflect.ValueOf(lists)
- if lists != nil && lists_v.Kind() != reflect.Slice {
- panic("parameter lists must be a slice")
- }
- if lists != nil {
- lists_ptr = unsafe.Pointer(lists_v.Index(0).Addr().Pointer())
- }
- C.gl1_5_glCallLists(gl.funcs, C.GLsizei(n), C.GLenum(gltype), lists_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCallList.xml
-func (gl *GL) CallList(list uint32) {
- C.gl1_5_glCallList(gl.funcs, C.GLuint(list))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEndList.xml
-func (gl *GL) EndList() {
- C.gl1_5_glEndList(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glNewList.xml
-func (gl *GL) NewList(list uint32, mode glbase.Enum) {
- C.gl1_5_glNewList(gl.funcs, C.GLuint(list), C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPushClientAttrib.xml
-func (gl *GL) PushClientAttrib(mask glbase.Bitfield) {
- C.gl1_5_glPushClientAttrib(gl.funcs, C.GLbitfield(mask))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPopClientAttrib.xml
-func (gl *GL) PopClientAttrib() {
- C.gl1_5_glPopClientAttrib(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPrioritizeTextures.xml
-func (gl *GL) PrioritizeTextures(n int, textures []glbase.Texture, priorities []float32) {
- C.gl1_5_glPrioritizeTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])), (*C.GLfloat)(unsafe.Pointer(&priorities[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glAreTexturesResident.xml
-func (gl *GL) AreTexturesResident(n int, textures []glbase.Texture, residences []bool) bool {
- glresult := C.gl1_5_glAreTexturesResident(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])), (*C.GLboolean)(unsafe.Pointer(&residences[0])))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexPointer.xml
-func (gl *GL) VertexPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) {
- var pointer_ptr unsafe.Pointer
- var pointer_v = reflect.ValueOf(pointer)
- if pointer != nil && pointer_v.Kind() != reflect.Slice {
- panic("parameter pointer must be a slice")
- }
- if pointer != nil {
- pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
- }
- C.gl1_5_glVertexPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoordPointer.xml
-func (gl *GL) TexCoordPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) {
- var pointer_ptr unsafe.Pointer
- var pointer_v = reflect.ValueOf(pointer)
- if pointer != nil && pointer_v.Kind() != reflect.Slice {
- panic("parameter pointer must be a slice")
- }
- if pointer != nil {
- pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
- }
- C.gl1_5_glTexCoordPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glNormalPointer.xml
-func (gl *GL) NormalPointer(gltype glbase.Enum, stride int, pointer interface{}) {
- var pointer_ptr unsafe.Pointer
- var pointer_v = reflect.ValueOf(pointer)
- if pointer != nil && pointer_v.Kind() != reflect.Slice {
- panic("parameter pointer must be a slice")
- }
- if pointer != nil {
- pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
- }
- C.gl1_5_glNormalPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glInterleavedArrays.xml
-func (gl *GL) InterleavedArrays(format glbase.Enum, stride int, pointer interface{}) {
- var pointer_ptr unsafe.Pointer
- var pointer_v = reflect.ValueOf(pointer)
- if pointer != nil && pointer_v.Kind() != reflect.Slice {
- panic("parameter pointer must be a slice")
- }
- if pointer != nil {
- pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
- }
- C.gl1_5_glInterleavedArrays(gl.funcs, C.GLenum(format), C.GLsizei(stride), pointer_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexPointer.xml
-func (gl *GL) IndexPointer(gltype glbase.Enum, stride int, pointer interface{}) {
- var pointer_ptr unsafe.Pointer
- var pointer_v = reflect.ValueOf(pointer)
- if pointer != nil && pointer_v.Kind() != reflect.Slice {
- panic("parameter pointer must be a slice")
- }
- if pointer != nil {
- pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
- }
- C.gl1_5_glIndexPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEnableClientState.xml
-func (gl *GL) EnableClientState(array glbase.Enum) {
- C.gl1_5_glEnableClientState(gl.funcs, C.GLenum(array))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEdgeFlagPointer.xml
-func (gl *GL) EdgeFlagPointer(stride int, pointer interface{}) {
- var pointer_ptr unsafe.Pointer
- var pointer_v = reflect.ValueOf(pointer)
- if pointer != nil && pointer_v.Kind() != reflect.Slice {
- panic("parameter pointer must be a slice")
- }
- if pointer != nil {
- pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
- }
- C.gl1_5_glEdgeFlagPointer(gl.funcs, C.GLsizei(stride), pointer_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glDisableClientState.xml
-func (gl *GL) DisableClientState(array glbase.Enum) {
- C.gl1_5_glDisableClientState(gl.funcs, C.GLenum(array))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColorPointer.xml
-func (gl *GL) ColorPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) {
- var pointer_ptr unsafe.Pointer
- var pointer_v = reflect.ValueOf(pointer)
- if pointer != nil && pointer_v.Kind() != reflect.Slice {
- panic("parameter pointer must be a slice")
- }
- if pointer != nil {
- pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
- }
- C.gl1_5_glColorPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glArrayElement.xml
-func (gl *GL) ArrayElement(i int32) {
- C.gl1_5_glArrayElement(gl.funcs, C.GLint(i))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glResetMinmax.xml
-func (gl *GL) ResetMinmax(target glbase.Enum) {
- C.gl1_5_glResetMinmax(gl.funcs, C.GLenum(target))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glResetHistogram.xml
-func (gl *GL) ResetHistogram(target glbase.Enum) {
- C.gl1_5_glResetHistogram(gl.funcs, C.GLenum(target))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMinmax.xml
-func (gl *GL) Minmax(target, internalFormat glbase.Enum, sink bool) {
- C.gl1_5_glMinmax(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), *(*C.GLboolean)(unsafe.Pointer(&sink)))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glHistogram.xml
-func (gl *GL) Histogram(target glbase.Enum, width int, internalFormat glbase.Enum, sink bool) {
- C.gl1_5_glHistogram(gl.funcs, C.GLenum(target), C.GLsizei(width), C.GLenum(internalFormat), *(*C.GLboolean)(unsafe.Pointer(&sink)))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMinmaxParameteriv.xml
-func (gl *GL) GetMinmaxParameteriv(target, pname glbase.Enum, params []int32) {
- C.gl1_5_glGetMinmaxParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMinmaxParameterfv.xml
-func (gl *GL) GetMinmaxParameterfv(target, pname glbase.Enum, params []float32) {
- C.gl1_5_glGetMinmaxParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMinmax.xml
-func (gl *GL) GetMinmax(target glbase.Enum, reset bool, format, gltype glbase.Enum, values interface{}) {
- var values_ptr unsafe.Pointer
- var values_v = reflect.ValueOf(values)
- if values != nil && values_v.Kind() != reflect.Slice {
- panic("parameter values must be a slice")
- }
- if values != nil {
- values_ptr = unsafe.Pointer(values_v.Index(0).Addr().Pointer())
- }
- C.gl1_5_glGetMinmax(gl.funcs, C.GLenum(target), *(*C.GLboolean)(unsafe.Pointer(&reset)), C.GLenum(format), C.GLenum(gltype), values_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetHistogramParameteriv.xml
-func (gl *GL) GetHistogramParameteriv(target, pname glbase.Enum, params []int32) {
- C.gl1_5_glGetHistogramParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetHistogramParameterfv.xml
-func (gl *GL) GetHistogramParameterfv(target, pname glbase.Enum, params []float32) {
- C.gl1_5_glGetHistogramParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetHistogram.xml
-func (gl *GL) GetHistogram(target glbase.Enum, reset bool, format, gltype glbase.Enum, values interface{}) {
- var values_ptr unsafe.Pointer
- var values_v = reflect.ValueOf(values)
- if values != nil && values_v.Kind() != reflect.Slice {
- panic("parameter values must be a slice")
- }
- if values != nil {
- values_ptr = unsafe.Pointer(values_v.Index(0).Addr().Pointer())
- }
- C.gl1_5_glGetHistogram(gl.funcs, C.GLenum(target), *(*C.GLboolean)(unsafe.Pointer(&reset)), C.GLenum(format), C.GLenum(gltype), values_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glSeparableFilter2D.xml
-func (gl *GL) SeparableFilter2D(target, internalFormat glbase.Enum, width, height int, format, gltype glbase.Enum, row, column interface{}) {
- var row_ptr unsafe.Pointer
- var row_v = reflect.ValueOf(row)
- if row != nil && row_v.Kind() != reflect.Slice {
- panic("parameter row must be a slice")
- }
- if row != nil {
- row_ptr = unsafe.Pointer(row_v.Index(0).Addr().Pointer())
- }
- var column_ptr unsafe.Pointer
- var column_v = reflect.ValueOf(column)
- if column != nil && column_v.Kind() != reflect.Slice {
- panic("parameter column must be a slice")
- }
- if column != nil {
- column_ptr = unsafe.Pointer(column_v.Index(0).Addr().Pointer())
- }
- C.gl1_5_glSeparableFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), row_ptr, column_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetSeparableFilter.xml
-func (gl *GL) GetSeparableFilter(target, format, gltype glbase.Enum, row, column, span interface{}) {
- var row_ptr unsafe.Pointer
- var row_v = reflect.ValueOf(row)
- if row != nil && row_v.Kind() != reflect.Slice {
- panic("parameter row must be a slice")
- }
- if row != nil {
- row_ptr = unsafe.Pointer(row_v.Index(0).Addr().Pointer())
- }
- var column_ptr unsafe.Pointer
- var column_v = reflect.ValueOf(column)
- if column != nil && column_v.Kind() != reflect.Slice {
- panic("parameter column must be a slice")
- }
- if column != nil {
- column_ptr = unsafe.Pointer(column_v.Index(0).Addr().Pointer())
- }
- var span_ptr unsafe.Pointer
- var span_v = reflect.ValueOf(span)
- if span != nil && span_v.Kind() != reflect.Slice {
- panic("parameter span must be a slice")
- }
- if span != nil {
- span_ptr = unsafe.Pointer(span_v.Index(0).Addr().Pointer())
- }
- C.gl1_5_glGetSeparableFilter(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), row_ptr, column_ptr, span_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetConvolutionParameteriv.xml
-func (gl *GL) GetConvolutionParameteriv(target, pname glbase.Enum, params []int32) {
- C.gl1_5_glGetConvolutionParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetConvolutionParameterfv.xml
-func (gl *GL) GetConvolutionParameterfv(target, pname glbase.Enum, params []float32) {
- C.gl1_5_glGetConvolutionParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetConvolutionFilter.xml
-func (gl *GL) GetConvolutionFilter(target, format, gltype glbase.Enum, image interface{}) {
- var image_ptr unsafe.Pointer
- var image_v = reflect.ValueOf(image)
- if image != nil && image_v.Kind() != reflect.Slice {
- panic("parameter image must be a slice")
- }
- if image != nil {
- image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer())
- }
- C.gl1_5_glGetConvolutionFilter(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), image_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyConvolutionFilter2D.xml
-func (gl *GL) CopyConvolutionFilter2D(target, internalFormat glbase.Enum, x, y, width, height int) {
- C.gl1_5_glCopyConvolutionFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyConvolutionFilter1D.xml
-func (gl *GL) CopyConvolutionFilter1D(target, internalFormat glbase.Enum, x, y, width int) {
- C.gl1_5_glCopyConvolutionFilter1D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionParameteriv.xml
-func (gl *GL) ConvolutionParameteriv(target, pname glbase.Enum, params []int32) {
- C.gl1_5_glConvolutionParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionParameteri.xml
-func (gl *GL) ConvolutionParameteri(target, pname glbase.Enum, params int32) {
- C.gl1_5_glConvolutionParameteri(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(params))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionParameterfv.xml
-func (gl *GL) ConvolutionParameterfv(target, pname glbase.Enum, params []float32) {
- C.gl1_5_glConvolutionParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionParameterf.xml
-func (gl *GL) ConvolutionParameterf(target, pname glbase.Enum, params float32) {
- C.gl1_5_glConvolutionParameterf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(params))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionFilter2D.xml
-func (gl *GL) ConvolutionFilter2D(target, internalFormat glbase.Enum, width, height int, format, gltype glbase.Enum, image interface{}) {
- var image_ptr unsafe.Pointer
- var image_v = reflect.ValueOf(image)
- if image != nil && image_v.Kind() != reflect.Slice {
- panic("parameter image must be a slice")
- }
- if image != nil {
- image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer())
- }
- C.gl1_5_glConvolutionFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), image_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionFilter1D.xml
-func (gl *GL) ConvolutionFilter1D(target, internalFormat glbase.Enum, width int, format, gltype glbase.Enum, image interface{}) {
- var image_ptr unsafe.Pointer
- var image_v = reflect.ValueOf(image)
- if image != nil && image_v.Kind() != reflect.Slice {
- panic("parameter image must be a slice")
- }
- if image != nil {
- image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer())
- }
- C.gl1_5_glConvolutionFilter1D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), image_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyColorSubTable.xml
-func (gl *GL) CopyColorSubTable(target glbase.Enum, start int32, x, y, width int) {
- C.gl1_5_glCopyColorSubTable(gl.funcs, C.GLenum(target), C.GLsizei(start), C.GLint(x), C.GLint(y), C.GLsizei(width))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColorSubTable.xml
-func (gl *GL) ColorSubTable(target glbase.Enum, start int32, count int, format, gltype glbase.Enum, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl1_5_glColorSubTable(gl.funcs, C.GLenum(target), C.GLsizei(start), C.GLsizei(count), C.GLenum(format), C.GLenum(gltype), data_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetColorTableParameteriv.xml
-func (gl *GL) GetColorTableParameteriv(target, pname glbase.Enum, params []int32) {
- C.gl1_5_glGetColorTableParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetColorTableParameterfv.xml
-func (gl *GL) GetColorTableParameterfv(target, pname glbase.Enum, params []float32) {
- C.gl1_5_glGetColorTableParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetColorTable.xml
-func (gl *GL) GetColorTable(target, format, gltype glbase.Enum, table interface{}) {
- var table_ptr unsafe.Pointer
- var table_v = reflect.ValueOf(table)
- if table != nil && table_v.Kind() != reflect.Slice {
- panic("parameter table must be a slice")
- }
- if table != nil {
- table_ptr = unsafe.Pointer(table_v.Index(0).Addr().Pointer())
- }
- C.gl1_5_glGetColorTable(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), table_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyColorTable.xml
-func (gl *GL) CopyColorTable(target, internalFormat glbase.Enum, x, y, width int) {
- C.gl1_5_glCopyColorTable(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColorTableParameteriv.xml
-func (gl *GL) ColorTableParameteriv(target, pname glbase.Enum, params []int32) {
- C.gl1_5_glColorTableParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColorTableParameterfv.xml
-func (gl *GL) ColorTableParameterfv(target, pname glbase.Enum, params []float32) {
- C.gl1_5_glColorTableParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColorTable.xml
-func (gl *GL) ColorTable(target, internalFormat glbase.Enum, width int, format, gltype glbase.Enum, table interface{}) {
- var table_ptr unsafe.Pointer
- var table_v = reflect.ValueOf(table)
- if table != nil && table_v.Kind() != reflect.Slice {
- panic("parameter table must be a slice")
- }
- if table != nil {
- table_ptr = unsafe.Pointer(table_v.Index(0).Addr().Pointer())
- }
- C.gl1_5_glColorTable(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), table_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultTransposeMatrixd.xml
-func (gl *GL) MultTransposeMatrixd(m []float64) {
- C.gl1_5_glMultTransposeMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultTransposeMatrixf.xml
-func (gl *GL) MultTransposeMatrixf(m []float32) {
- C.gl1_5_glMultTransposeMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadTransposeMatrixd.xml
-func (gl *GL) LoadTransposeMatrixd(m []float64) {
- C.gl1_5_glLoadTransposeMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadTransposeMatrixf.xml
-func (gl *GL) LoadTransposeMatrixf(m []float32) {
- C.gl1_5_glLoadTransposeMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4sv.xml
-func (gl *GL) MultiTexCoord4sv(target glbase.Enum, v []int16) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl1_5_glMultiTexCoord4sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4s.xml
-func (gl *GL) MultiTexCoord4s(target glbase.Enum, s, t, r, q int16) {
- C.gl1_5_glMultiTexCoord4s(gl.funcs, C.GLenum(target), C.GLshort(s), C.GLshort(t), C.GLshort(r), C.GLshort(q))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4iv.xml
-func (gl *GL) MultiTexCoord4iv(target glbase.Enum, v []int32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl1_5_glMultiTexCoord4iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4i.xml
-func (gl *GL) MultiTexCoord4i(target glbase.Enum, s, t, r, q int32) {
- C.gl1_5_glMultiTexCoord4i(gl.funcs, C.GLenum(target), C.GLint(s), C.GLint(t), C.GLint(r), C.GLint(q))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4fv.xml
-func (gl *GL) MultiTexCoord4fv(target glbase.Enum, v []float32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl1_5_glMultiTexCoord4fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4f.xml
-func (gl *GL) MultiTexCoord4f(target glbase.Enum, s, t, r, q float32) {
- C.gl1_5_glMultiTexCoord4f(gl.funcs, C.GLenum(target), C.GLfloat(s), C.GLfloat(t), C.GLfloat(r), C.GLfloat(q))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4dv.xml
-func (gl *GL) MultiTexCoord4dv(target glbase.Enum, v []float64) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl1_5_glMultiTexCoord4dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4d.xml
-func (gl *GL) MultiTexCoord4d(target glbase.Enum, s, t, r, q float64) {
- C.gl1_5_glMultiTexCoord4d(gl.funcs, C.GLenum(target), C.GLdouble(s), C.GLdouble(t), C.GLdouble(r), C.GLdouble(q))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3sv.xml
-func (gl *GL) MultiTexCoord3sv(target glbase.Enum, v []int16) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_5_glMultiTexCoord3sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3s.xml
-func (gl *GL) MultiTexCoord3s(target glbase.Enum, s, t, r int16) {
- C.gl1_5_glMultiTexCoord3s(gl.funcs, C.GLenum(target), C.GLshort(s), C.GLshort(t), C.GLshort(r))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3iv.xml
-func (gl *GL) MultiTexCoord3iv(target glbase.Enum, v []int32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_5_glMultiTexCoord3iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3i.xml
-func (gl *GL) MultiTexCoord3i(target glbase.Enum, s, t, r int32) {
- C.gl1_5_glMultiTexCoord3i(gl.funcs, C.GLenum(target), C.GLint(s), C.GLint(t), C.GLint(r))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3fv.xml
-func (gl *GL) MultiTexCoord3fv(target glbase.Enum, v []float32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_5_glMultiTexCoord3fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3f.xml
-func (gl *GL) MultiTexCoord3f(target glbase.Enum, s, t, r float32) {
- C.gl1_5_glMultiTexCoord3f(gl.funcs, C.GLenum(target), C.GLfloat(s), C.GLfloat(t), C.GLfloat(r))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3dv.xml
-func (gl *GL) MultiTexCoord3dv(target glbase.Enum, v []float64) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_5_glMultiTexCoord3dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3d.xml
-func (gl *GL) MultiTexCoord3d(target glbase.Enum, s, t, r float64) {
- C.gl1_5_glMultiTexCoord3d(gl.funcs, C.GLenum(target), C.GLdouble(s), C.GLdouble(t), C.GLdouble(r))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2sv.xml
-func (gl *GL) MultiTexCoord2sv(target glbase.Enum, v []int16) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl1_5_glMultiTexCoord2sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2s.xml
-func (gl *GL) MultiTexCoord2s(target glbase.Enum, s, t int16) {
- C.gl1_5_glMultiTexCoord2s(gl.funcs, C.GLenum(target), C.GLshort(s), C.GLshort(t))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2iv.xml
-func (gl *GL) MultiTexCoord2iv(target glbase.Enum, v []int32) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl1_5_glMultiTexCoord2iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2i.xml
-func (gl *GL) MultiTexCoord2i(target glbase.Enum, s, t int32) {
- C.gl1_5_glMultiTexCoord2i(gl.funcs, C.GLenum(target), C.GLint(s), C.GLint(t))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2fv.xml
-func (gl *GL) MultiTexCoord2fv(target glbase.Enum, v []float32) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl1_5_glMultiTexCoord2fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2f.xml
-func (gl *GL) MultiTexCoord2f(target glbase.Enum, s, t float32) {
- C.gl1_5_glMultiTexCoord2f(gl.funcs, C.GLenum(target), C.GLfloat(s), C.GLfloat(t))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2dv.xml
-func (gl *GL) MultiTexCoord2dv(target glbase.Enum, v []float64) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl1_5_glMultiTexCoord2dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2d.xml
-func (gl *GL) MultiTexCoord2d(target glbase.Enum, s, t float64) {
- C.gl1_5_glMultiTexCoord2d(gl.funcs, C.GLenum(target), C.GLdouble(s), C.GLdouble(t))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1sv.xml
-func (gl *GL) MultiTexCoord1sv(target glbase.Enum, v []int16) {
- C.gl1_5_glMultiTexCoord1sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1s.xml
-func (gl *GL) MultiTexCoord1s(target glbase.Enum, s int16) {
- C.gl1_5_glMultiTexCoord1s(gl.funcs, C.GLenum(target), C.GLshort(s))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1iv.xml
-func (gl *GL) MultiTexCoord1iv(target glbase.Enum, v []int32) {
- C.gl1_5_glMultiTexCoord1iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1i.xml
-func (gl *GL) MultiTexCoord1i(target glbase.Enum, s int32) {
- C.gl1_5_glMultiTexCoord1i(gl.funcs, C.GLenum(target), C.GLint(s))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1fv.xml
-func (gl *GL) MultiTexCoord1fv(target glbase.Enum, v []float32) {
- C.gl1_5_glMultiTexCoord1fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1f.xml
-func (gl *GL) MultiTexCoord1f(target glbase.Enum, s float32) {
- C.gl1_5_glMultiTexCoord1f(gl.funcs, C.GLenum(target), C.GLfloat(s))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1dv.xml
-func (gl *GL) MultiTexCoord1dv(target glbase.Enum, v []float64) {
- C.gl1_5_glMultiTexCoord1dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1d.xml
-func (gl *GL) MultiTexCoord1d(target glbase.Enum, s float64) {
- C.gl1_5_glMultiTexCoord1d(gl.funcs, C.GLenum(target), C.GLdouble(s))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glClientActiveTexture.xml
-func (gl *GL) ClientActiveTexture(texture glbase.Enum) {
- C.gl1_5_glClientActiveTexture(gl.funcs, C.GLenum(texture))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos3sv.xml
-func (gl *GL) WindowPos3sv(v []int16) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_5_glWindowPos3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos3s.xml
-func (gl *GL) WindowPos3s(x, y, z int16) {
- C.gl1_5_glWindowPos3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos3iv.xml
-func (gl *GL) WindowPos3iv(v []int32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_5_glWindowPos3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos3i.xml
-func (gl *GL) WindowPos3i(x, y, z int) {
- C.gl1_5_glWindowPos3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos3fv.xml
-func (gl *GL) WindowPos3fv(v []float32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_5_glWindowPos3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos3f.xml
-func (gl *GL) WindowPos3f(x, y, z float32) {
- C.gl1_5_glWindowPos3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos3dv.xml
-func (gl *GL) WindowPos3dv(v []float64) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_5_glWindowPos3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos3d.xml
-func (gl *GL) WindowPos3d(x, y, z float64) {
- C.gl1_5_glWindowPos3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos2sv.xml
-func (gl *GL) WindowPos2sv(v []int16) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl1_5_glWindowPos2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos2s.xml
-func (gl *GL) WindowPos2s(x, y int16) {
- C.gl1_5_glWindowPos2s(gl.funcs, C.GLshort(x), C.GLshort(y))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos2iv.xml
-func (gl *GL) WindowPos2iv(v []int32) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl1_5_glWindowPos2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos2i.xml
-func (gl *GL) WindowPos2i(x, y int) {
- C.gl1_5_glWindowPos2i(gl.funcs, C.GLint(x), C.GLint(y))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos2fv.xml
-func (gl *GL) WindowPos2fv(v []float32) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl1_5_glWindowPos2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos2f.xml
-func (gl *GL) WindowPos2f(x, y float32) {
- C.gl1_5_glWindowPos2f(gl.funcs, C.GLfloat(x), C.GLfloat(y))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos2dv.xml
-func (gl *GL) WindowPos2dv(v []float64) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl1_5_glWindowPos2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos2d.xml
-func (gl *GL) WindowPos2d(x, y float64) {
- C.gl1_5_glWindowPos2d(gl.funcs, C.GLdouble(x), C.GLdouble(y))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColorPointer.xml
-func (gl *GL) SecondaryColorPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) {
- var pointer_ptr unsafe.Pointer
- var pointer_v = reflect.ValueOf(pointer)
- if pointer != nil && pointer_v.Kind() != reflect.Slice {
- panic("parameter pointer must be a slice")
- }
- if pointer != nil {
- pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
- }
- C.gl1_5_glSecondaryColorPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3usv.xml
-func (gl *GL) SecondaryColor3usv(v []uint16) {
- C.gl1_5_glSecondaryColor3usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3us.xml
-func (gl *GL) SecondaryColor3us(red, green, blue uint16) {
- C.gl1_5_glSecondaryColor3us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3uiv.xml
-func (gl *GL) SecondaryColor3uiv(v []uint32) {
- C.gl1_5_glSecondaryColor3uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3ui.xml
-func (gl *GL) SecondaryColor3ui(red, green, blue uint32) {
- C.gl1_5_glSecondaryColor3ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3ubv.xml
-func (gl *GL) SecondaryColor3ubv(v []uint8) {
- C.gl1_5_glSecondaryColor3ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3ub.xml
-func (gl *GL) SecondaryColor3ub(red, green, blue uint8) {
- C.gl1_5_glSecondaryColor3ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3sv.xml
-func (gl *GL) SecondaryColor3sv(v []int16) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_5_glSecondaryColor3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3s.xml
-func (gl *GL) SecondaryColor3s(red, green, blue int16) {
- C.gl1_5_glSecondaryColor3s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3iv.xml
-func (gl *GL) SecondaryColor3iv(v []int32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_5_glSecondaryColor3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3i.xml
-func (gl *GL) SecondaryColor3i(red, green, blue int32) {
- C.gl1_5_glSecondaryColor3i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3fv.xml
-func (gl *GL) SecondaryColor3fv(v []float32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_5_glSecondaryColor3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3f.xml
-func (gl *GL) SecondaryColor3f(red, green, blue float32) {
- C.gl1_5_glSecondaryColor3f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3dv.xml
-func (gl *GL) SecondaryColor3dv(v []float64) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl1_5_glSecondaryColor3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3d.xml
-func (gl *GL) SecondaryColor3d(red, green, blue float64) {
- C.gl1_5_glSecondaryColor3d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3bv.xml
-func (gl *GL) SecondaryColor3bv(v []byte) {
- C.gl1_5_glSecondaryColor3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3b.xml
-func (gl *GL) SecondaryColor3b(red, green, blue byte) {
- C.gl1_5_glSecondaryColor3b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glFogCoordPointer.xml
-func (gl *GL) FogCoordPointer(gltype glbase.Enum, stride int, pointer interface{}) {
- var pointer_ptr unsafe.Pointer
- var pointer_v = reflect.ValueOf(pointer)
- if pointer != nil && pointer_v.Kind() != reflect.Slice {
- panic("parameter pointer must be a slice")
- }
- if pointer != nil {
- pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
- }
- C.gl1_5_glFogCoordPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glFogCoorddv.xml
-func (gl *GL) FogCoorddv(coord []float64) {
- C.gl1_5_glFogCoorddv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&coord[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glFogCoordd.xml
-func (gl *GL) FogCoordd(coord float64) {
- C.gl1_5_glFogCoordd(gl.funcs, C.GLdouble(coord))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glFogCoordfv.xml
-func (gl *GL) FogCoordfv(coord []float32) {
- C.gl1_5_glFogCoordfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&coord[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glFogCoordf.xml
-func (gl *GL) FogCoordf(coord float32) {
- C.gl1_5_glFogCoordf(gl.funcs, C.GLfloat(coord))
-}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/2.0/funcs.cpp b/Godeps/_workspace/src/github.com/obscuren/qml/gl/2.0/funcs.cpp
deleted file mode 100644
index 622f59045..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/2.0/funcs.cpp
+++ /dev/null
@@ -1,3444 +0,0 @@
-
-// ** file automatically generated by glgen -- do not edit manually **
-
-#include <QOpenGLContext>
-#include <QtGui/qopenglfunctions_2_0.h>
-
-#include "funcs.h"
-
-void *gl2_0_funcs() {
- QOpenGLFunctions_2_0* funcs = QOpenGLContext::currentContext()->versionFunctions<QOpenGLFunctions_2_0>();
- if (!funcs) {
- return 0;
- }
- funcs->initializeOpenGLFunctions();
- return funcs;
-}
-
-
-void gl2_0_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glViewport(x, y, width, height);
-}
-
-void gl2_0_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glDepthRange(nearVal, farVal);
-}
-
-GLboolean gl2_0_glIsEnabled(void *_glfuncs, GLenum cap)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- return _qglfuncs->glIsEnabled(cap);
-}
-
-void gl2_0_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glGetTexLevelParameteriv(target, level, pname, params);
-}
-
-void gl2_0_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glGetTexLevelParameterfv(target, level, pname, params);
-}
-
-void gl2_0_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glGetTexParameteriv(target, pname, params);
-}
-
-void gl2_0_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glGetTexParameterfv(target, pname, params);
-}
-
-void gl2_0_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glGetTexImage(target, level, format, gltype, pixels);
-}
-
-void gl2_0_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glGetIntegerv(pname, params);
-}
-
-void gl2_0_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glGetFloatv(pname, params);
-}
-
-GLenum gl2_0_glGetError(void *_glfuncs)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- return _qglfuncs->glGetError();
-}
-
-void gl2_0_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glGetDoublev(pname, params);
-}
-
-void gl2_0_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glGetBooleanv(pname, params);
-}
-
-void gl2_0_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glReadPixels(x, y, width, height, format, gltype, pixels);
-}
-
-void gl2_0_glReadBuffer(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glReadBuffer(mode);
-}
-
-void gl2_0_glPixelStorei(void *_glfuncs, GLenum pname, GLint param)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glPixelStorei(pname, param);
-}
-
-void gl2_0_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glPixelStoref(pname, param);
-}
-
-void gl2_0_glDepthFunc(void *_glfuncs, GLenum glfunc)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glDepthFunc(glfunc);
-}
-
-void gl2_0_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glStencilOp(fail, zfail, zpass);
-}
-
-void gl2_0_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glStencilFunc(glfunc, ref, mask);
-}
-
-void gl2_0_glLogicOp(void *_glfuncs, GLenum opcode)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glLogicOp(opcode);
-}
-
-void gl2_0_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glBlendFunc(sfactor, dfactor);
-}
-
-void gl2_0_glFlush(void *_glfuncs)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glFlush();
-}
-
-void gl2_0_glFinish(void *_glfuncs)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glFinish();
-}
-
-void gl2_0_glEnable(void *_glfuncs, GLenum cap)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glEnable(cap);
-}
-
-void gl2_0_glDisable(void *_glfuncs, GLenum cap)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glDisable(cap);
-}
-
-void gl2_0_glDepthMask(void *_glfuncs, GLboolean flag)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glDepthMask(flag);
-}
-
-void gl2_0_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glColorMask(red, green, blue, alpha);
-}
-
-void gl2_0_glStencilMask(void *_glfuncs, GLuint mask)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glStencilMask(mask);
-}
-
-void gl2_0_glClearDepth(void *_glfuncs, GLdouble depth)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glClearDepth(depth);
-}
-
-void gl2_0_glClearStencil(void *_glfuncs, GLint s)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glClearStencil(s);
-}
-
-void gl2_0_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glClearColor(red, green, blue, alpha);
-}
-
-void gl2_0_glClear(void *_glfuncs, GLbitfield mask)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glClear(mask);
-}
-
-void gl2_0_glDrawBuffer(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glDrawBuffer(mode);
-}
-
-void gl2_0_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glTexImage2D(target, level, internalFormat, width, height, border, format, gltype, pixels);
-}
-
-void gl2_0_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glTexImage1D(target, level, internalFormat, width, border, format, gltype, pixels);
-}
-
-void gl2_0_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glTexParameteriv(target, pname, params);
-}
-
-void gl2_0_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glTexParameteri(target, pname, param);
-}
-
-void gl2_0_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glTexParameterfv(target, pname, params);
-}
-
-void gl2_0_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glTexParameterf(target, pname, param);
-}
-
-void gl2_0_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glScissor(x, y, width, height);
-}
-
-void gl2_0_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glPolygonMode(face, mode);
-}
-
-void gl2_0_glPointSize(void *_glfuncs, GLfloat size)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glPointSize(size);
-}
-
-void gl2_0_glLineWidth(void *_glfuncs, GLfloat width)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glLineWidth(width);
-}
-
-void gl2_0_glHint(void *_glfuncs, GLenum target, GLenum mode)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glHint(target, mode);
-}
-
-void gl2_0_glFrontFace(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glFrontFace(mode);
-}
-
-void gl2_0_glCullFace(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glCullFace(mode);
-}
-
-void gl2_0_glIndexubv(void *_glfuncs, const GLubyte* c)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glIndexubv(c);
-}
-
-void gl2_0_glIndexub(void *_glfuncs, GLubyte c)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glIndexub(c);
-}
-
-GLboolean gl2_0_glIsTexture(void *_glfuncs, GLuint texture)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- return _qglfuncs->glIsTexture(texture);
-}
-
-void gl2_0_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glGenTextures(n, textures);
-}
-
-void gl2_0_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glDeleteTextures(n, textures);
-}
-
-void gl2_0_glBindTexture(void *_glfuncs, GLenum target, GLuint texture)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glBindTexture(target, texture);
-}
-
-void gl2_0_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, gltype, pixels);
-}
-
-void gl2_0_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glTexSubImage1D(target, level, xoffset, width, format, gltype, pixels);
-}
-
-void gl2_0_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
-}
-
-void gl2_0_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glCopyTexSubImage1D(target, level, xoffset, x, y, width);
-}
-
-void gl2_0_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glCopyTexImage2D(target, level, internalFormat, x, y, width, height, border);
-}
-
-void gl2_0_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glCopyTexImage1D(target, level, internalFormat, x, y, width, border);
-}
-
-void gl2_0_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glPolygonOffset(factor, units);
-}
-
-void gl2_0_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glDrawElements(mode, count, gltype, indices);
-}
-
-void gl2_0_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glDrawArrays(mode, first, count);
-}
-
-void gl2_0_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
-}
-
-void gl2_0_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, gltype, pixels);
-}
-
-void gl2_0_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glTexImage3D(target, level, internalFormat, width, height, depth, border, format, gltype, pixels);
-}
-
-void gl2_0_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glDrawRangeElements(mode, start, end, count, gltype, indices);
-}
-
-void gl2_0_glBlendEquation(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glBlendEquation(mode);
-}
-
-void gl2_0_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glBlendColor(red, green, blue, alpha);
-}
-
-void gl2_0_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glGetCompressedTexImage(target, level, img);
-}
-
-void gl2_0_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
-}
-
-void gl2_0_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
-}
-
-void gl2_0_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
-}
-
-void gl2_0_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glCompressedTexImage1D(target, level, internalFormat, width, border, imageSize, data);
-}
-
-void gl2_0_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glCompressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, data);
-}
-
-void gl2_0_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glCompressedTexImage3D(target, level, internalFormat, width, height, depth, border, imageSize, data);
-}
-
-void gl2_0_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glSampleCoverage(value, invert);
-}
-
-void gl2_0_glActiveTexture(void *_glfuncs, GLenum texture)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glActiveTexture(texture);
-}
-
-void gl2_0_glPointParameteriv(void *_glfuncs, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glPointParameteriv(pname, params);
-}
-
-void gl2_0_glPointParameteri(void *_glfuncs, GLenum pname, GLint param)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glPointParameteri(pname, param);
-}
-
-void gl2_0_glPointParameterfv(void *_glfuncs, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glPointParameterfv(pname, params);
-}
-
-void gl2_0_glPointParameterf(void *_glfuncs, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glPointParameterf(pname, param);
-}
-
-void gl2_0_glMultiDrawArrays(void *_glfuncs, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glMultiDrawArrays(mode, first, count, drawcount);
-}
-
-void gl2_0_glBlendFuncSeparate(void *_glfuncs, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
-}
-
-void gl2_0_glGetBufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glGetBufferParameteriv(target, pname, params);
-}
-
-GLboolean gl2_0_glUnmapBuffer(void *_glfuncs, GLenum target)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- return _qglfuncs->glUnmapBuffer(target);
-}
-
-void gl2_0_glGetBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glGetBufferSubData(target, offset, size, data);
-}
-
-void gl2_0_glBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glBufferSubData(target, offset, size, data);
-}
-
-void gl2_0_glBufferData(void *_glfuncs, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glBufferData(target, size, data, usage);
-}
-
-GLboolean gl2_0_glIsBuffer(void *_glfuncs, GLuint buffer)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- return _qglfuncs->glIsBuffer(buffer);
-}
-
-void gl2_0_glGenBuffers(void *_glfuncs, GLsizei n, GLuint* buffers)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glGenBuffers(n, buffers);
-}
-
-void gl2_0_glDeleteBuffers(void *_glfuncs, GLsizei n, const GLuint* buffers)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glDeleteBuffers(n, buffers);
-}
-
-void gl2_0_glBindBuffer(void *_glfuncs, GLenum target, GLuint buffer)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glBindBuffer(target, buffer);
-}
-
-void gl2_0_glGetQueryObjectuiv(void *_glfuncs, GLuint id, GLenum pname, GLuint* params)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glGetQueryObjectuiv(id, pname, params);
-}
-
-void gl2_0_glGetQueryObjectiv(void *_glfuncs, GLuint id, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glGetQueryObjectiv(id, pname, params);
-}
-
-void gl2_0_glGetQueryiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glGetQueryiv(target, pname, params);
-}
-
-void gl2_0_glEndQuery(void *_glfuncs, GLenum target)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glEndQuery(target);
-}
-
-void gl2_0_glBeginQuery(void *_glfuncs, GLenum target, GLuint id)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glBeginQuery(target, id);
-}
-
-GLboolean gl2_0_glIsQuery(void *_glfuncs, GLuint id)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- return _qglfuncs->glIsQuery(id);
-}
-
-void gl2_0_glDeleteQueries(void *_glfuncs, GLsizei n, const GLuint* ids)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glDeleteQueries(n, ids);
-}
-
-void gl2_0_glGenQueries(void *_glfuncs, GLsizei n, GLuint* ids)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glGenQueries(n, ids);
-}
-
-void gl2_0_glVertexAttribPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLboolean normalized, GLsizei stride, const GLvoid* offset)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glVertexAttribPointer(index, size, gltype, normalized, stride, offset);
-}
-
-void gl2_0_glValidateProgram(void *_glfuncs, GLuint program)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glValidateProgram(program);
-}
-
-void gl2_0_glUniformMatrix4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glUniformMatrix4fv(location, count, transpose, value);
-}
-
-void gl2_0_glUniformMatrix3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glUniformMatrix3fv(location, count, transpose, value);
-}
-
-void gl2_0_glUniformMatrix2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glUniformMatrix2fv(location, count, transpose, value);
-}
-
-void gl2_0_glUniform4iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glUniform4iv(location, count, value);
-}
-
-void gl2_0_glUniform3iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glUniform3iv(location, count, value);
-}
-
-void gl2_0_glUniform2iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glUniform2iv(location, count, value);
-}
-
-void gl2_0_glUniform1iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glUniform1iv(location, count, value);
-}
-
-void gl2_0_glUniform4fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glUniform4fv(location, count, value);
-}
-
-void gl2_0_glUniform3fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glUniform3fv(location, count, value);
-}
-
-void gl2_0_glUniform2fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glUniform2fv(location, count, value);
-}
-
-void gl2_0_glUniform1fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glUniform1fv(location, count, value);
-}
-
-void gl2_0_glUniform4i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glUniform4i(location, v0, v1, v2, v3);
-}
-
-void gl2_0_glUniform3i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glUniform3i(location, v0, v1, v2);
-}
-
-void gl2_0_glUniform2i(void *_glfuncs, GLint location, GLint v0, GLint v1)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glUniform2i(location, v0, v1);
-}
-
-void gl2_0_glUniform1i(void *_glfuncs, GLint location, GLint v0)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glUniform1i(location, v0);
-}
-
-void gl2_0_glUniform4f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glUniform4f(location, v0, v1, v2, v3);
-}
-
-void gl2_0_glUniform3f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glUniform3f(location, v0, v1, v2);
-}
-
-void gl2_0_glUniform2f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glUniform2f(location, v0, v1);
-}
-
-void gl2_0_glUniform1f(void *_glfuncs, GLint location, GLfloat v0)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glUniform1f(location, v0);
-}
-
-void gl2_0_glUseProgram(void *_glfuncs, GLuint program)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glUseProgram(program);
-}
-
-void gl2_0_glShaderSource(void *_glfuncs, GLuint shader, GLsizei count, const GLchar** source, const GLint* length)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glShaderSource(shader, count, source, length);
-}
-
-void gl2_0_glLinkProgram(void *_glfuncs, GLuint program)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glLinkProgram(program);
-}
-
-GLboolean gl2_0_glIsShader(void *_glfuncs, GLuint shader)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- return _qglfuncs->glIsShader(shader);
-}
-
-GLboolean gl2_0_glIsProgram(void *_glfuncs, GLuint program)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- return _qglfuncs->glIsProgram(program);
-}
-
-void gl2_0_glGetVertexAttribiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glGetVertexAttribiv(index, pname, params);
-}
-
-void gl2_0_glGetVertexAttribfv(void *_glfuncs, GLuint index, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glGetVertexAttribfv(index, pname, params);
-}
-
-void gl2_0_glGetVertexAttribdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glGetVertexAttribdv(index, pname, params);
-}
-
-void gl2_0_glGetUniformiv(void *_glfuncs, GLuint program, GLint location, GLint* params)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glGetUniformiv(program, location, params);
-}
-
-void gl2_0_glGetUniformfv(void *_glfuncs, GLuint program, GLint location, GLfloat* params)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glGetUniformfv(program, location, params);
-}
-
-GLint gl2_0_glGetUniformLocation(void *_glfuncs, GLuint program, const GLchar* name)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- return _qglfuncs->glGetUniformLocation(program, name);
-}
-
-void gl2_0_glGetShaderSource(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glGetShaderSource(shader, bufSize, length, source);
-}
-
-void gl2_0_glGetShaderInfoLog(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glGetShaderInfoLog(shader, bufSize, length, infoLog);
-}
-
-void gl2_0_glGetShaderiv(void *_glfuncs, GLuint shader, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glGetShaderiv(shader, pname, params);
-}
-
-void gl2_0_glGetProgramInfoLog(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glGetProgramInfoLog(program, bufSize, length, infoLog);
-}
-
-void gl2_0_glGetProgramiv(void *_glfuncs, GLuint program, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glGetProgramiv(program, pname, params);
-}
-
-GLint gl2_0_glGetAttribLocation(void *_glfuncs, GLuint program, const GLchar* name)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- return _qglfuncs->glGetAttribLocation(program, name);
-}
-
-void gl2_0_glGetAttachedShaders(void *_glfuncs, GLuint program, GLsizei maxCount, GLsizei* count, GLuint* obj)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glGetAttachedShaders(program, maxCount, count, obj);
-}
-
-void gl2_0_glGetActiveUniform(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glGetActiveUniform(program, index, bufSize, length, size, gltype, name);
-}
-
-void gl2_0_glGetActiveAttrib(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glGetActiveAttrib(program, index, bufSize, length, size, gltype, name);
-}
-
-void gl2_0_glEnableVertexAttribArray(void *_glfuncs, GLuint index)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glEnableVertexAttribArray(index);
-}
-
-void gl2_0_glDisableVertexAttribArray(void *_glfuncs, GLuint index)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glDisableVertexAttribArray(index);
-}
-
-void gl2_0_glDetachShader(void *_glfuncs, GLuint program, GLuint shader)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glDetachShader(program, shader);
-}
-
-void gl2_0_glDeleteShader(void *_glfuncs, GLuint shader)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glDeleteShader(shader);
-}
-
-void gl2_0_glDeleteProgram(void *_glfuncs, GLuint program)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glDeleteProgram(program);
-}
-
-GLuint gl2_0_glCreateShader(void *_glfuncs, GLenum gltype)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- return _qglfuncs->glCreateShader(gltype);
-}
-
-GLuint gl2_0_glCreateProgram(void *_glfuncs)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- return _qglfuncs->glCreateProgram();
-}
-
-void gl2_0_glCompileShader(void *_glfuncs, GLuint shader)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glCompileShader(shader);
-}
-
-void gl2_0_glBindAttribLocation(void *_glfuncs, GLuint program, GLuint index, const GLchar* name)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glBindAttribLocation(program, index, name);
-}
-
-void gl2_0_glAttachShader(void *_glfuncs, GLuint program, GLuint shader)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glAttachShader(program, shader);
-}
-
-void gl2_0_glStencilMaskSeparate(void *_glfuncs, GLenum face, GLuint mask)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glStencilMaskSeparate(face, mask);
-}
-
-void gl2_0_glStencilFuncSeparate(void *_glfuncs, GLenum face, GLenum glfunc, GLint ref, GLuint mask)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glStencilFuncSeparate(face, glfunc, ref, mask);
-}
-
-void gl2_0_glStencilOpSeparate(void *_glfuncs, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glStencilOpSeparate(face, sfail, dpfail, dppass);
-}
-
-void gl2_0_glDrawBuffers(void *_glfuncs, GLsizei n, const GLenum* bufs)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glDrawBuffers(n, bufs);
-}
-
-void gl2_0_glBlendEquationSeparate(void *_glfuncs, GLenum modeRGB, GLenum modeAlpha)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glBlendEquationSeparate(modeRGB, modeAlpha);
-}
-
-void gl2_0_glTranslatef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glTranslatef(x, y, z);
-}
-
-void gl2_0_glTranslated(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glTranslated(x, y, z);
-}
-
-void gl2_0_glScalef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glScalef(x, y, z);
-}
-
-void gl2_0_glScaled(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glScaled(x, y, z);
-}
-
-void gl2_0_glRotatef(void *_glfuncs, GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glRotatef(angle, x, y, z);
-}
-
-void gl2_0_glRotated(void *_glfuncs, GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glRotated(angle, x, y, z);
-}
-
-void gl2_0_glPushMatrix(void *_glfuncs)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glPushMatrix();
-}
-
-void gl2_0_glPopMatrix(void *_glfuncs)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glPopMatrix();
-}
-
-void gl2_0_glOrtho(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glOrtho(left, right, bottom, top, zNear, zFar);
-}
-
-void gl2_0_glMultMatrixd(void *_glfuncs, const GLdouble* m)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glMultMatrixd(m);
-}
-
-void gl2_0_glMultMatrixf(void *_glfuncs, const GLfloat* m)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glMultMatrixf(m);
-}
-
-void gl2_0_glMatrixMode(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glMatrixMode(mode);
-}
-
-void gl2_0_glLoadMatrixd(void *_glfuncs, const GLdouble* m)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glLoadMatrixd(m);
-}
-
-void gl2_0_glLoadMatrixf(void *_glfuncs, const GLfloat* m)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glLoadMatrixf(m);
-}
-
-void gl2_0_glLoadIdentity(void *_glfuncs)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glLoadIdentity();
-}
-
-void gl2_0_glFrustum(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glFrustum(left, right, bottom, top, zNear, zFar);
-}
-
-GLboolean gl2_0_glIsList(void *_glfuncs, GLuint list)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- return _qglfuncs->glIsList(list);
-}
-
-void gl2_0_glGetTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glGetTexGeniv(coord, pname, params);
-}
-
-void gl2_0_glGetTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glGetTexGenfv(coord, pname, params);
-}
-
-void gl2_0_glGetTexGendv(void *_glfuncs, GLenum coord, GLenum pname, GLdouble* params)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glGetTexGendv(coord, pname, params);
-}
-
-void gl2_0_glGetTexEnviv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glGetTexEnviv(target, pname, params);
-}
-
-void gl2_0_glGetTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glGetTexEnvfv(target, pname, params);
-}
-
-void gl2_0_glGetPolygonStipple(void *_glfuncs, GLubyte* mask)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glGetPolygonStipple(mask);
-}
-
-void gl2_0_glGetPixelMapusv(void *_glfuncs, GLenum glmap, GLushort* values)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glGetPixelMapusv(glmap, values);
-}
-
-void gl2_0_glGetPixelMapuiv(void *_glfuncs, GLenum glmap, GLuint* values)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glGetPixelMapuiv(glmap, values);
-}
-
-void gl2_0_glGetPixelMapfv(void *_glfuncs, GLenum glmap, GLfloat* values)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glGetPixelMapfv(glmap, values);
-}
-
-void gl2_0_glGetMaterialiv(void *_glfuncs, GLenum face, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glGetMaterialiv(face, pname, params);
-}
-
-void gl2_0_glGetMaterialfv(void *_glfuncs, GLenum face, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glGetMaterialfv(face, pname, params);
-}
-
-void gl2_0_glGetMapiv(void *_glfuncs, GLenum target, GLenum query, GLint* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glGetMapiv(target, query, v);
-}
-
-void gl2_0_glGetMapfv(void *_glfuncs, GLenum target, GLenum query, GLfloat* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glGetMapfv(target, query, v);
-}
-
-void gl2_0_glGetMapdv(void *_glfuncs, GLenum target, GLenum query, GLdouble* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glGetMapdv(target, query, v);
-}
-
-void gl2_0_glGetLightiv(void *_glfuncs, GLenum light, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glGetLightiv(light, pname, params);
-}
-
-void gl2_0_glGetLightfv(void *_glfuncs, GLenum light, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glGetLightfv(light, pname, params);
-}
-
-void gl2_0_glGetClipPlane(void *_glfuncs, GLenum plane, GLdouble* equation)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glGetClipPlane(plane, equation);
-}
-
-void gl2_0_glDrawPixels(void *_glfuncs, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glDrawPixels(width, height, format, gltype, pixels);
-}
-
-void gl2_0_glCopyPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum gltype)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glCopyPixels(x, y, width, height, gltype);
-}
-
-void gl2_0_glPixelMapusv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLushort* values)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glPixelMapusv(glmap, mapsize, values);
-}
-
-void gl2_0_glPixelMapuiv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLuint* values)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glPixelMapuiv(glmap, mapsize, values);
-}
-
-void gl2_0_glPixelMapfv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLfloat* values)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glPixelMapfv(glmap, mapsize, values);
-}
-
-void gl2_0_glPixelTransferi(void *_glfuncs, GLenum pname, GLint param)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glPixelTransferi(pname, param);
-}
-
-void gl2_0_glPixelTransferf(void *_glfuncs, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glPixelTransferf(pname, param);
-}
-
-void gl2_0_glPixelZoom(void *_glfuncs, GLfloat xfactor, GLfloat yfactor)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glPixelZoom(xfactor, yfactor);
-}
-
-void gl2_0_glAlphaFunc(void *_glfuncs, GLenum glfunc, GLfloat ref)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glAlphaFunc(glfunc, ref);
-}
-
-void gl2_0_glEvalPoint2(void *_glfuncs, GLint i, GLint j)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glEvalPoint2(i, j);
-}
-
-void gl2_0_glEvalMesh2(void *_glfuncs, GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glEvalMesh2(mode, i1, i2, j1, j2);
-}
-
-void gl2_0_glEvalPoint1(void *_glfuncs, GLint i)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glEvalPoint1(i);
-}
-
-void gl2_0_glEvalMesh1(void *_glfuncs, GLenum mode, GLint i1, GLint i2)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glEvalMesh1(mode, i1, i2);
-}
-
-void gl2_0_glEvalCoord2fv(void *_glfuncs, const GLfloat* u)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glEvalCoord2fv(u);
-}
-
-void gl2_0_glEvalCoord2f(void *_glfuncs, GLfloat u, GLfloat v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glEvalCoord2f(u, v);
-}
-
-void gl2_0_glEvalCoord2dv(void *_glfuncs, const GLdouble* u)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glEvalCoord2dv(u);
-}
-
-void gl2_0_glEvalCoord2d(void *_glfuncs, GLdouble u, GLdouble v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glEvalCoord2d(u, v);
-}
-
-void gl2_0_glEvalCoord1fv(void *_glfuncs, const GLfloat* u)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glEvalCoord1fv(u);
-}
-
-void gl2_0_glEvalCoord1f(void *_glfuncs, GLfloat u)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glEvalCoord1f(u);
-}
-
-void gl2_0_glEvalCoord1dv(void *_glfuncs, const GLdouble* u)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glEvalCoord1dv(u);
-}
-
-void gl2_0_glEvalCoord1d(void *_glfuncs, GLdouble u)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glEvalCoord1d(u);
-}
-
-void gl2_0_glMapGrid2f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glMapGrid2f(un, u1, u2, vn, v1, v2);
-}
-
-void gl2_0_glMapGrid2d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glMapGrid2d(un, u1, u2, vn, v1, v2);
-}
-
-void gl2_0_glMapGrid1f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glMapGrid1f(un, u1, u2);
-}
-
-void gl2_0_glMapGrid1d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glMapGrid1d(un, u1, u2);
-}
-
-void gl2_0_glMap2f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
-}
-
-void gl2_0_glMap2d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
-}
-
-void gl2_0_glMap1f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glMap1f(target, u1, u2, stride, order, points);
-}
-
-void gl2_0_glMap1d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glMap1d(target, u1, u2, stride, order, points);
-}
-
-void gl2_0_glPushAttrib(void *_glfuncs, GLbitfield mask)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glPushAttrib(mask);
-}
-
-void gl2_0_glPopAttrib(void *_glfuncs)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glPopAttrib();
-}
-
-void gl2_0_glAccum(void *_glfuncs, GLenum op, GLfloat value)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glAccum(op, value);
-}
-
-void gl2_0_glIndexMask(void *_glfuncs, GLuint mask)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glIndexMask(mask);
-}
-
-void gl2_0_glClearIndex(void *_glfuncs, GLfloat c)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glClearIndex(c);
-}
-
-void gl2_0_glClearAccum(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glClearAccum(red, green, blue, alpha);
-}
-
-void gl2_0_glPushName(void *_glfuncs, GLuint name)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glPushName(name);
-}
-
-void gl2_0_glPopName(void *_glfuncs)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glPopName();
-}
-
-void gl2_0_glPassThrough(void *_glfuncs, GLfloat token)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glPassThrough(token);
-}
-
-void gl2_0_glLoadName(void *_glfuncs, GLuint name)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glLoadName(name);
-}
-
-void gl2_0_glInitNames(void *_glfuncs)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glInitNames();
-}
-
-GLint gl2_0_glRenderMode(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- return _qglfuncs->glRenderMode(mode);
-}
-
-void gl2_0_glSelectBuffer(void *_glfuncs, GLsizei size, GLuint* buffer)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glSelectBuffer(size, buffer);
-}
-
-void gl2_0_glFeedbackBuffer(void *_glfuncs, GLsizei size, GLenum gltype, GLfloat* buffer)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glFeedbackBuffer(size, gltype, buffer);
-}
-
-void gl2_0_glTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glTexGeniv(coord, pname, params);
-}
-
-void gl2_0_glTexGeni(void *_glfuncs, GLenum coord, GLenum pname, GLint param)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glTexGeni(coord, pname, param);
-}
-
-void gl2_0_glTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glTexGenfv(coord, pname, params);
-}
-
-void gl2_0_glTexGenf(void *_glfuncs, GLenum coord, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glTexGenf(coord, pname, param);
-}
-
-void gl2_0_glTexGendv(void *_glfuncs, GLenum coord, GLenum pname, const GLdouble* params)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glTexGendv(coord, pname, params);
-}
-
-void gl2_0_glTexGend(void *_glfuncs, GLenum coord, GLenum pname, GLdouble param)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glTexGend(coord, pname, param);
-}
-
-void gl2_0_glTexEnviv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glTexEnviv(target, pname, params);
-}
-
-void gl2_0_glTexEnvi(void *_glfuncs, GLenum target, GLenum pname, GLint param)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glTexEnvi(target, pname, param);
-}
-
-void gl2_0_glTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glTexEnvfv(target, pname, params);
-}
-
-void gl2_0_glTexEnvf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glTexEnvf(target, pname, param);
-}
-
-void gl2_0_glShadeModel(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glShadeModel(mode);
-}
-
-void gl2_0_glPolygonStipple(void *_glfuncs, const GLubyte* mask)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glPolygonStipple(mask);
-}
-
-void gl2_0_glMaterialiv(void *_glfuncs, GLenum face, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glMaterialiv(face, pname, params);
-}
-
-void gl2_0_glMateriali(void *_glfuncs, GLenum face, GLenum pname, GLint param)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glMateriali(face, pname, param);
-}
-
-void gl2_0_glMaterialfv(void *_glfuncs, GLenum face, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glMaterialfv(face, pname, params);
-}
-
-void gl2_0_glMaterialf(void *_glfuncs, GLenum face, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glMaterialf(face, pname, param);
-}
-
-void gl2_0_glLineStipple(void *_glfuncs, GLint factor, GLushort pattern)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glLineStipple(factor, pattern);
-}
-
-void gl2_0_glLightModeliv(void *_glfuncs, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glLightModeliv(pname, params);
-}
-
-void gl2_0_glLightModeli(void *_glfuncs, GLenum pname, GLint param)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glLightModeli(pname, param);
-}
-
-void gl2_0_glLightModelfv(void *_glfuncs, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glLightModelfv(pname, params);
-}
-
-void gl2_0_glLightModelf(void *_glfuncs, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glLightModelf(pname, param);
-}
-
-void gl2_0_glLightiv(void *_glfuncs, GLenum light, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glLightiv(light, pname, params);
-}
-
-void gl2_0_glLighti(void *_glfuncs, GLenum light, GLenum pname, GLint param)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glLighti(light, pname, param);
-}
-
-void gl2_0_glLightfv(void *_glfuncs, GLenum light, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glLightfv(light, pname, params);
-}
-
-void gl2_0_glLightf(void *_glfuncs, GLenum light, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glLightf(light, pname, param);
-}
-
-void gl2_0_glFogiv(void *_glfuncs, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glFogiv(pname, params);
-}
-
-void gl2_0_glFogi(void *_glfuncs, GLenum pname, GLint param)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glFogi(pname, param);
-}
-
-void gl2_0_glFogfv(void *_glfuncs, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glFogfv(pname, params);
-}
-
-void gl2_0_glFogf(void *_glfuncs, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glFogf(pname, param);
-}
-
-void gl2_0_glColorMaterial(void *_glfuncs, GLenum face, GLenum mode)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glColorMaterial(face, mode);
-}
-
-void gl2_0_glClipPlane(void *_glfuncs, GLenum plane, const GLdouble* equation)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glClipPlane(plane, equation);
-}
-
-void gl2_0_glVertex4sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glVertex4sv(v);
-}
-
-void gl2_0_glVertex4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glVertex4s(x, y, z, w);
-}
-
-void gl2_0_glVertex4iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glVertex4iv(v);
-}
-
-void gl2_0_glVertex4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glVertex4i(x, y, z, w);
-}
-
-void gl2_0_glVertex4fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glVertex4fv(v);
-}
-
-void gl2_0_glVertex4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glVertex4f(x, y, z, w);
-}
-
-void gl2_0_glVertex4dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glVertex4dv(v);
-}
-
-void gl2_0_glVertex4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glVertex4d(x, y, z, w);
-}
-
-void gl2_0_glVertex3sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glVertex3sv(v);
-}
-
-void gl2_0_glVertex3s(void *_glfuncs, GLshort x, GLshort y, GLshort z)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glVertex3s(x, y, z);
-}
-
-void gl2_0_glVertex3iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glVertex3iv(v);
-}
-
-void gl2_0_glVertex3i(void *_glfuncs, GLint x, GLint y, GLint z)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glVertex3i(x, y, z);
-}
-
-void gl2_0_glVertex3fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glVertex3fv(v);
-}
-
-void gl2_0_glVertex3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glVertex3f(x, y, z);
-}
-
-void gl2_0_glVertex3dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glVertex3dv(v);
-}
-
-void gl2_0_glVertex3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glVertex3d(x, y, z);
-}
-
-void gl2_0_glVertex2sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glVertex2sv(v);
-}
-
-void gl2_0_glVertex2s(void *_glfuncs, GLshort x, GLshort y)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glVertex2s(x, y);
-}
-
-void gl2_0_glVertex2iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glVertex2iv(v);
-}
-
-void gl2_0_glVertex2i(void *_glfuncs, GLint x, GLint y)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glVertex2i(x, y);
-}
-
-void gl2_0_glVertex2fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glVertex2fv(v);
-}
-
-void gl2_0_glVertex2f(void *_glfuncs, GLfloat x, GLfloat y)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glVertex2f(x, y);
-}
-
-void gl2_0_glVertex2dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glVertex2dv(v);
-}
-
-void gl2_0_glVertex2d(void *_glfuncs, GLdouble x, GLdouble y)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glVertex2d(x, y);
-}
-
-void gl2_0_glTexCoord4sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glTexCoord4sv(v);
-}
-
-void gl2_0_glTexCoord4s(void *_glfuncs, GLshort s, GLshort t, GLshort r, GLshort q)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glTexCoord4s(s, t, r, q);
-}
-
-void gl2_0_glTexCoord4iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glTexCoord4iv(v);
-}
-
-void gl2_0_glTexCoord4i(void *_glfuncs, GLint s, GLint t, GLint r, GLint q)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glTexCoord4i(s, t, r, q);
-}
-
-void gl2_0_glTexCoord4fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glTexCoord4fv(v);
-}
-
-void gl2_0_glTexCoord4f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glTexCoord4f(s, t, r, q);
-}
-
-void gl2_0_glTexCoord4dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glTexCoord4dv(v);
-}
-
-void gl2_0_glTexCoord4d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glTexCoord4d(s, t, r, q);
-}
-
-void gl2_0_glTexCoord3sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glTexCoord3sv(v);
-}
-
-void gl2_0_glTexCoord3s(void *_glfuncs, GLshort s, GLshort t, GLshort r)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glTexCoord3s(s, t, r);
-}
-
-void gl2_0_glTexCoord3iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glTexCoord3iv(v);
-}
-
-void gl2_0_glTexCoord3i(void *_glfuncs, GLint s, GLint t, GLint r)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glTexCoord3i(s, t, r);
-}
-
-void gl2_0_glTexCoord3fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glTexCoord3fv(v);
-}
-
-void gl2_0_glTexCoord3f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glTexCoord3f(s, t, r);
-}
-
-void gl2_0_glTexCoord3dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glTexCoord3dv(v);
-}
-
-void gl2_0_glTexCoord3d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glTexCoord3d(s, t, r);
-}
-
-void gl2_0_glTexCoord2sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glTexCoord2sv(v);
-}
-
-void gl2_0_glTexCoord2s(void *_glfuncs, GLshort s, GLshort t)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glTexCoord2s(s, t);
-}
-
-void gl2_0_glTexCoord2iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glTexCoord2iv(v);
-}
-
-void gl2_0_glTexCoord2i(void *_glfuncs, GLint s, GLint t)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glTexCoord2i(s, t);
-}
-
-void gl2_0_glTexCoord2fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glTexCoord2fv(v);
-}
-
-void gl2_0_glTexCoord2f(void *_glfuncs, GLfloat s, GLfloat t)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glTexCoord2f(s, t);
-}
-
-void gl2_0_glTexCoord2dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glTexCoord2dv(v);
-}
-
-void gl2_0_glTexCoord2d(void *_glfuncs, GLdouble s, GLdouble t)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glTexCoord2d(s, t);
-}
-
-void gl2_0_glTexCoord1sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glTexCoord1sv(v);
-}
-
-void gl2_0_glTexCoord1s(void *_glfuncs, GLshort s)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glTexCoord1s(s);
-}
-
-void gl2_0_glTexCoord1iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glTexCoord1iv(v);
-}
-
-void gl2_0_glTexCoord1i(void *_glfuncs, GLint s)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glTexCoord1i(s);
-}
-
-void gl2_0_glTexCoord1fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glTexCoord1fv(v);
-}
-
-void gl2_0_glTexCoord1f(void *_glfuncs, GLfloat s)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glTexCoord1f(s);
-}
-
-void gl2_0_glTexCoord1dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glTexCoord1dv(v);
-}
-
-void gl2_0_glTexCoord1d(void *_glfuncs, GLdouble s)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glTexCoord1d(s);
-}
-
-void gl2_0_glRectsv(void *_glfuncs, const GLshort* v1, const GLshort* v2)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glRectsv(v1, v2);
-}
-
-void gl2_0_glRects(void *_glfuncs, GLshort x1, GLshort y1, GLshort x2, GLshort y2)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glRects(x1, y1, x2, y2);
-}
-
-void gl2_0_glRectiv(void *_glfuncs, const GLint* v1, const GLint* v2)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glRectiv(v1, v2);
-}
-
-void gl2_0_glRecti(void *_glfuncs, GLint x1, GLint y1, GLint x2, GLint y2)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glRecti(x1, y1, x2, y2);
-}
-
-void gl2_0_glRectfv(void *_glfuncs, const GLfloat* v1, const GLfloat* v2)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glRectfv(v1, v2);
-}
-
-void gl2_0_glRectf(void *_glfuncs, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glRectf(x1, y1, x2, y2);
-}
-
-void gl2_0_glRectdv(void *_glfuncs, const GLdouble* v1, const GLdouble* v2)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glRectdv(v1, v2);
-}
-
-void gl2_0_glRectd(void *_glfuncs, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glRectd(x1, y1, x2, y2);
-}
-
-void gl2_0_glRasterPos4sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glRasterPos4sv(v);
-}
-
-void gl2_0_glRasterPos4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glRasterPos4s(x, y, z, w);
-}
-
-void gl2_0_glRasterPos4iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glRasterPos4iv(v);
-}
-
-void gl2_0_glRasterPos4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glRasterPos4i(x, y, z, w);
-}
-
-void gl2_0_glRasterPos4fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glRasterPos4fv(v);
-}
-
-void gl2_0_glRasterPos4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glRasterPos4f(x, y, z, w);
-}
-
-void gl2_0_glRasterPos4dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glRasterPos4dv(v);
-}
-
-void gl2_0_glRasterPos4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glRasterPos4d(x, y, z, w);
-}
-
-void gl2_0_glRasterPos3sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glRasterPos3sv(v);
-}
-
-void gl2_0_glRasterPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glRasterPos3s(x, y, z);
-}
-
-void gl2_0_glRasterPos3iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glRasterPos3iv(v);
-}
-
-void gl2_0_glRasterPos3i(void *_glfuncs, GLint x, GLint y, GLint z)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glRasterPos3i(x, y, z);
-}
-
-void gl2_0_glRasterPos3fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glRasterPos3fv(v);
-}
-
-void gl2_0_glRasterPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glRasterPos3f(x, y, z);
-}
-
-void gl2_0_glRasterPos3dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glRasterPos3dv(v);
-}
-
-void gl2_0_glRasterPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glRasterPos3d(x, y, z);
-}
-
-void gl2_0_glRasterPos2sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glRasterPos2sv(v);
-}
-
-void gl2_0_glRasterPos2s(void *_glfuncs, GLshort x, GLshort y)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glRasterPos2s(x, y);
-}
-
-void gl2_0_glRasterPos2iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glRasterPos2iv(v);
-}
-
-void gl2_0_glRasterPos2i(void *_glfuncs, GLint x, GLint y)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glRasterPos2i(x, y);
-}
-
-void gl2_0_glRasterPos2fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glRasterPos2fv(v);
-}
-
-void gl2_0_glRasterPos2f(void *_glfuncs, GLfloat x, GLfloat y)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glRasterPos2f(x, y);
-}
-
-void gl2_0_glRasterPos2dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glRasterPos2dv(v);
-}
-
-void gl2_0_glRasterPos2d(void *_glfuncs, GLdouble x, GLdouble y)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glRasterPos2d(x, y);
-}
-
-void gl2_0_glNormal3sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glNormal3sv(v);
-}
-
-void gl2_0_glNormal3s(void *_glfuncs, GLshort nx, GLshort ny, GLshort nz)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glNormal3s(nx, ny, nz);
-}
-
-void gl2_0_glNormal3iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glNormal3iv(v);
-}
-
-void gl2_0_glNormal3i(void *_glfuncs, GLint nx, GLint ny, GLint nz)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glNormal3i(nx, ny, nz);
-}
-
-void gl2_0_glNormal3fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glNormal3fv(v);
-}
-
-void gl2_0_glNormal3f(void *_glfuncs, GLfloat nx, GLfloat ny, GLfloat nz)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glNormal3f(nx, ny, nz);
-}
-
-void gl2_0_glNormal3dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glNormal3dv(v);
-}
-
-void gl2_0_glNormal3d(void *_glfuncs, GLdouble nx, GLdouble ny, GLdouble nz)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glNormal3d(nx, ny, nz);
-}
-
-void gl2_0_glNormal3bv(void *_glfuncs, const GLbyte* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glNormal3bv(v);
-}
-
-void gl2_0_glNormal3b(void *_glfuncs, GLbyte nx, GLbyte ny, GLbyte nz)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glNormal3b(nx, ny, nz);
-}
-
-void gl2_0_glIndexsv(void *_glfuncs, const GLshort* c)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glIndexsv(c);
-}
-
-void gl2_0_glIndexs(void *_glfuncs, GLshort c)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glIndexs(c);
-}
-
-void gl2_0_glIndexiv(void *_glfuncs, const GLint* c)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glIndexiv(c);
-}
-
-void gl2_0_glIndexi(void *_glfuncs, GLint c)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glIndexi(c);
-}
-
-void gl2_0_glIndexfv(void *_glfuncs, const GLfloat* c)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glIndexfv(c);
-}
-
-void gl2_0_glIndexf(void *_glfuncs, GLfloat c)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glIndexf(c);
-}
-
-void gl2_0_glIndexdv(void *_glfuncs, const GLdouble* c)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glIndexdv(c);
-}
-
-void gl2_0_glIndexd(void *_glfuncs, GLdouble c)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glIndexd(c);
-}
-
-void gl2_0_glEnd(void *_glfuncs)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glEnd();
-}
-
-void gl2_0_glEdgeFlagv(void *_glfuncs, const GLboolean* flag)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glEdgeFlagv(flag);
-}
-
-void gl2_0_glEdgeFlag(void *_glfuncs, GLboolean flag)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glEdgeFlag(flag);
-}
-
-void gl2_0_glColor4usv(void *_glfuncs, const GLushort* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glColor4usv(v);
-}
-
-void gl2_0_glColor4us(void *_glfuncs, GLushort red, GLushort green, GLushort blue, GLushort alpha)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glColor4us(red, green, blue, alpha);
-}
-
-void gl2_0_glColor4uiv(void *_glfuncs, const GLuint* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glColor4uiv(v);
-}
-
-void gl2_0_glColor4ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue, GLuint alpha)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glColor4ui(red, green, blue, alpha);
-}
-
-void gl2_0_glColor4ubv(void *_glfuncs, const GLubyte* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glColor4ubv(v);
-}
-
-void gl2_0_glColor4ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glColor4ub(red, green, blue, alpha);
-}
-
-void gl2_0_glColor4sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glColor4sv(v);
-}
-
-void gl2_0_glColor4s(void *_glfuncs, GLshort red, GLshort green, GLshort blue, GLshort alpha)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glColor4s(red, green, blue, alpha);
-}
-
-void gl2_0_glColor4iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glColor4iv(v);
-}
-
-void gl2_0_glColor4i(void *_glfuncs, GLint red, GLint green, GLint blue, GLint alpha)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glColor4i(red, green, blue, alpha);
-}
-
-void gl2_0_glColor4fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glColor4fv(v);
-}
-
-void gl2_0_glColor4f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glColor4f(red, green, blue, alpha);
-}
-
-void gl2_0_glColor4dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glColor4dv(v);
-}
-
-void gl2_0_glColor4d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glColor4d(red, green, blue, alpha);
-}
-
-void gl2_0_glColor4bv(void *_glfuncs, const GLbyte* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glColor4bv(v);
-}
-
-void gl2_0_glColor4b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glColor4b(red, green, blue, alpha);
-}
-
-void gl2_0_glColor3usv(void *_glfuncs, const GLushort* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glColor3usv(v);
-}
-
-void gl2_0_glColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glColor3us(red, green, blue);
-}
-
-void gl2_0_glColor3uiv(void *_glfuncs, const GLuint* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glColor3uiv(v);
-}
-
-void gl2_0_glColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glColor3ui(red, green, blue);
-}
-
-void gl2_0_glColor3ubv(void *_glfuncs, const GLubyte* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glColor3ubv(v);
-}
-
-void gl2_0_glColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glColor3ub(red, green, blue);
-}
-
-void gl2_0_glColor3sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glColor3sv(v);
-}
-
-void gl2_0_glColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glColor3s(red, green, blue);
-}
-
-void gl2_0_glColor3iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glColor3iv(v);
-}
-
-void gl2_0_glColor3i(void *_glfuncs, GLint red, GLint green, GLint blue)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glColor3i(red, green, blue);
-}
-
-void gl2_0_glColor3fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glColor3fv(v);
-}
-
-void gl2_0_glColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glColor3f(red, green, blue);
-}
-
-void gl2_0_glColor3dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glColor3dv(v);
-}
-
-void gl2_0_glColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glColor3d(red, green, blue);
-}
-
-void gl2_0_glColor3bv(void *_glfuncs, const GLbyte* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glColor3bv(v);
-}
-
-void gl2_0_glColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glColor3b(red, green, blue);
-}
-
-void gl2_0_glBitmap(void *_glfuncs, GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glBitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
-}
-
-void gl2_0_glBegin(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glBegin(mode);
-}
-
-void gl2_0_glListBase(void *_glfuncs, GLuint base)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glListBase(base);
-}
-
-GLuint gl2_0_glGenLists(void *_glfuncs, GLsizei range_)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- return _qglfuncs->glGenLists(range_);
-}
-
-void gl2_0_glDeleteLists(void *_glfuncs, GLuint list, GLsizei range_)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glDeleteLists(list, range_);
-}
-
-void gl2_0_glCallLists(void *_glfuncs, GLsizei n, GLenum gltype, const GLvoid* lists)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glCallLists(n, gltype, lists);
-}
-
-void gl2_0_glCallList(void *_glfuncs, GLuint list)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glCallList(list);
-}
-
-void gl2_0_glEndList(void *_glfuncs)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glEndList();
-}
-
-void gl2_0_glNewList(void *_glfuncs, GLuint list, GLenum mode)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glNewList(list, mode);
-}
-
-void gl2_0_glPushClientAttrib(void *_glfuncs, GLbitfield mask)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glPushClientAttrib(mask);
-}
-
-void gl2_0_glPopClientAttrib(void *_glfuncs)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glPopClientAttrib();
-}
-
-void gl2_0_glPrioritizeTextures(void *_glfuncs, GLsizei n, const GLuint* textures, const GLfloat* priorities)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glPrioritizeTextures(n, textures, priorities);
-}
-
-GLboolean gl2_0_glAreTexturesResident(void *_glfuncs, GLsizei n, const GLuint* textures, GLboolean* residences)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- return _qglfuncs->glAreTexturesResident(n, textures, residences);
-}
-
-void gl2_0_glVertexPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glVertexPointer(size, gltype, stride, pointer);
-}
-
-void gl2_0_glTexCoordPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glTexCoordPointer(size, gltype, stride, pointer);
-}
-
-void gl2_0_glNormalPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glNormalPointer(gltype, stride, pointer);
-}
-
-void gl2_0_glInterleavedArrays(void *_glfuncs, GLenum format, GLsizei stride, const GLvoid* pointer)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glInterleavedArrays(format, stride, pointer);
-}
-
-void gl2_0_glIndexPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glIndexPointer(gltype, stride, pointer);
-}
-
-void gl2_0_glEnableClientState(void *_glfuncs, GLenum array)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glEnableClientState(array);
-}
-
-void gl2_0_glEdgeFlagPointer(void *_glfuncs, GLsizei stride, const GLvoid* pointer)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glEdgeFlagPointer(stride, pointer);
-}
-
-void gl2_0_glDisableClientState(void *_glfuncs, GLenum array)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glDisableClientState(array);
-}
-
-void gl2_0_glColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glColorPointer(size, gltype, stride, pointer);
-}
-
-void gl2_0_glArrayElement(void *_glfuncs, GLint i)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glArrayElement(i);
-}
-
-void gl2_0_glResetMinmax(void *_glfuncs, GLenum target)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glResetMinmax(target);
-}
-
-void gl2_0_glResetHistogram(void *_glfuncs, GLenum target)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glResetHistogram(target);
-}
-
-void gl2_0_glMinmax(void *_glfuncs, GLenum target, GLenum internalFormat, GLboolean sink)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glMinmax(target, internalFormat, sink);
-}
-
-void gl2_0_glHistogram(void *_glfuncs, GLenum target, GLsizei width, GLenum internalFormat, GLboolean sink)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glHistogram(target, width, internalFormat, sink);
-}
-
-void gl2_0_glGetMinmaxParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glGetMinmaxParameteriv(target, pname, params);
-}
-
-void gl2_0_glGetMinmaxParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glGetMinmaxParameterfv(target, pname, params);
-}
-
-void gl2_0_glGetMinmax(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glGetMinmax(target, reset, format, gltype, values);
-}
-
-void gl2_0_glGetHistogramParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glGetHistogramParameteriv(target, pname, params);
-}
-
-void gl2_0_glGetHistogramParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glGetHistogramParameterfv(target, pname, params);
-}
-
-void gl2_0_glGetHistogram(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glGetHistogram(target, reset, format, gltype, values);
-}
-
-void gl2_0_glSeparableFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* row, const GLvoid* column)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glSeparableFilter2D(target, internalFormat, width, height, format, gltype, row, column);
-}
-
-void gl2_0_glGetSeparableFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* row, GLvoid* column, GLvoid* span)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glGetSeparableFilter(target, format, gltype, row, column, span);
-}
-
-void gl2_0_glGetConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glGetConvolutionParameteriv(target, pname, params);
-}
-
-void gl2_0_glGetConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glGetConvolutionParameterfv(target, pname, params);
-}
-
-void gl2_0_glGetConvolutionFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* image)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glGetConvolutionFilter(target, format, gltype, image);
-}
-
-void gl2_0_glCopyConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glCopyConvolutionFilter2D(target, internalFormat, x, y, width, height);
-}
-
-void gl2_0_glCopyConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glCopyConvolutionFilter1D(target, internalFormat, x, y, width);
-}
-
-void gl2_0_glConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glConvolutionParameteriv(target, pname, params);
-}
-
-void gl2_0_glConvolutionParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint params)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glConvolutionParameteri(target, pname, params);
-}
-
-void gl2_0_glConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glConvolutionParameterfv(target, pname, params);
-}
-
-void gl2_0_glConvolutionParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat params)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glConvolutionParameterf(target, pname, params);
-}
-
-void gl2_0_glConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* image)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glConvolutionFilter2D(target, internalFormat, width, height, format, gltype, image);
-}
-
-void gl2_0_glConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* image)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glConvolutionFilter1D(target, internalFormat, width, format, gltype, image);
-}
-
-void gl2_0_glCopyColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glCopyColorSubTable(target, start, x, y, width);
-}
-
-void gl2_0_glColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum gltype, const GLvoid* data)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glColorSubTable(target, start, count, format, gltype, data);
-}
-
-void gl2_0_glGetColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glGetColorTableParameteriv(target, pname, params);
-}
-
-void gl2_0_glGetColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glGetColorTableParameterfv(target, pname, params);
-}
-
-void gl2_0_glGetColorTable(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* table)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glGetColorTable(target, format, gltype, table);
-}
-
-void gl2_0_glCopyColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glCopyColorTable(target, internalFormat, x, y, width);
-}
-
-void gl2_0_glColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glColorTableParameteriv(target, pname, params);
-}
-
-void gl2_0_glColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glColorTableParameterfv(target, pname, params);
-}
-
-void gl2_0_glColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* table)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glColorTable(target, internalFormat, width, format, gltype, table);
-}
-
-void gl2_0_glMultTransposeMatrixd(void *_glfuncs, const GLdouble* m)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glMultTransposeMatrixd(m);
-}
-
-void gl2_0_glMultTransposeMatrixf(void *_glfuncs, const GLfloat* m)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glMultTransposeMatrixf(m);
-}
-
-void gl2_0_glLoadTransposeMatrixd(void *_glfuncs, const GLdouble* m)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glLoadTransposeMatrixd(m);
-}
-
-void gl2_0_glLoadTransposeMatrixf(void *_glfuncs, const GLfloat* m)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glLoadTransposeMatrixf(m);
-}
-
-void gl2_0_glMultiTexCoord4sv(void *_glfuncs, GLenum target, const GLshort* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glMultiTexCoord4sv(target, v);
-}
-
-void gl2_0_glMultiTexCoord4s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glMultiTexCoord4s(target, s, t, r, q);
-}
-
-void gl2_0_glMultiTexCoord4iv(void *_glfuncs, GLenum target, const GLint* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glMultiTexCoord4iv(target, v);
-}
-
-void gl2_0_glMultiTexCoord4i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r, GLint q)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glMultiTexCoord4i(target, s, t, r, q);
-}
-
-void gl2_0_glMultiTexCoord4fv(void *_glfuncs, GLenum target, const GLfloat* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glMultiTexCoord4fv(target, v);
-}
-
-void gl2_0_glMultiTexCoord4f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glMultiTexCoord4f(target, s, t, r, q);
-}
-
-void gl2_0_glMultiTexCoord4dv(void *_glfuncs, GLenum target, const GLdouble* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glMultiTexCoord4dv(target, v);
-}
-
-void gl2_0_glMultiTexCoord4d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glMultiTexCoord4d(target, s, t, r, q);
-}
-
-void gl2_0_glMultiTexCoord3sv(void *_glfuncs, GLenum target, const GLshort* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glMultiTexCoord3sv(target, v);
-}
-
-void gl2_0_glMultiTexCoord3s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glMultiTexCoord3s(target, s, t, r);
-}
-
-void gl2_0_glMultiTexCoord3iv(void *_glfuncs, GLenum target, const GLint* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glMultiTexCoord3iv(target, v);
-}
-
-void gl2_0_glMultiTexCoord3i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glMultiTexCoord3i(target, s, t, r);
-}
-
-void gl2_0_glMultiTexCoord3fv(void *_glfuncs, GLenum target, const GLfloat* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glMultiTexCoord3fv(target, v);
-}
-
-void gl2_0_glMultiTexCoord3f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glMultiTexCoord3f(target, s, t, r);
-}
-
-void gl2_0_glMultiTexCoord3dv(void *_glfuncs, GLenum target, const GLdouble* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glMultiTexCoord3dv(target, v);
-}
-
-void gl2_0_glMultiTexCoord3d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glMultiTexCoord3d(target, s, t, r);
-}
-
-void gl2_0_glMultiTexCoord2sv(void *_glfuncs, GLenum target, const GLshort* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glMultiTexCoord2sv(target, v);
-}
-
-void gl2_0_glMultiTexCoord2s(void *_glfuncs, GLenum target, GLshort s, GLshort t)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glMultiTexCoord2s(target, s, t);
-}
-
-void gl2_0_glMultiTexCoord2iv(void *_glfuncs, GLenum target, const GLint* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glMultiTexCoord2iv(target, v);
-}
-
-void gl2_0_glMultiTexCoord2i(void *_glfuncs, GLenum target, GLint s, GLint t)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glMultiTexCoord2i(target, s, t);
-}
-
-void gl2_0_glMultiTexCoord2fv(void *_glfuncs, GLenum target, const GLfloat* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glMultiTexCoord2fv(target, v);
-}
-
-void gl2_0_glMultiTexCoord2f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glMultiTexCoord2f(target, s, t);
-}
-
-void gl2_0_glMultiTexCoord2dv(void *_glfuncs, GLenum target, const GLdouble* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glMultiTexCoord2dv(target, v);
-}
-
-void gl2_0_glMultiTexCoord2d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glMultiTexCoord2d(target, s, t);
-}
-
-void gl2_0_glMultiTexCoord1sv(void *_glfuncs, GLenum target, const GLshort* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glMultiTexCoord1sv(target, v);
-}
-
-void gl2_0_glMultiTexCoord1s(void *_glfuncs, GLenum target, GLshort s)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glMultiTexCoord1s(target, s);
-}
-
-void gl2_0_glMultiTexCoord1iv(void *_glfuncs, GLenum target, const GLint* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glMultiTexCoord1iv(target, v);
-}
-
-void gl2_0_glMultiTexCoord1i(void *_glfuncs, GLenum target, GLint s)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glMultiTexCoord1i(target, s);
-}
-
-void gl2_0_glMultiTexCoord1fv(void *_glfuncs, GLenum target, const GLfloat* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glMultiTexCoord1fv(target, v);
-}
-
-void gl2_0_glMultiTexCoord1f(void *_glfuncs, GLenum target, GLfloat s)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glMultiTexCoord1f(target, s);
-}
-
-void gl2_0_glMultiTexCoord1dv(void *_glfuncs, GLenum target, const GLdouble* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glMultiTexCoord1dv(target, v);
-}
-
-void gl2_0_glMultiTexCoord1d(void *_glfuncs, GLenum target, GLdouble s)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glMultiTexCoord1d(target, s);
-}
-
-void gl2_0_glClientActiveTexture(void *_glfuncs, GLenum texture)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glClientActiveTexture(texture);
-}
-
-void gl2_0_glWindowPos3sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glWindowPos3sv(v);
-}
-
-void gl2_0_glWindowPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glWindowPos3s(x, y, z);
-}
-
-void gl2_0_glWindowPos3iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glWindowPos3iv(v);
-}
-
-void gl2_0_glWindowPos3i(void *_glfuncs, GLint x, GLint y, GLint z)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glWindowPos3i(x, y, z);
-}
-
-void gl2_0_glWindowPos3fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glWindowPos3fv(v);
-}
-
-void gl2_0_glWindowPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glWindowPos3f(x, y, z);
-}
-
-void gl2_0_glWindowPos3dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glWindowPos3dv(v);
-}
-
-void gl2_0_glWindowPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glWindowPos3d(x, y, z);
-}
-
-void gl2_0_glWindowPos2sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glWindowPos2sv(v);
-}
-
-void gl2_0_glWindowPos2s(void *_glfuncs, GLshort x, GLshort y)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glWindowPos2s(x, y);
-}
-
-void gl2_0_glWindowPos2iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glWindowPos2iv(v);
-}
-
-void gl2_0_glWindowPos2i(void *_glfuncs, GLint x, GLint y)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glWindowPos2i(x, y);
-}
-
-void gl2_0_glWindowPos2fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glWindowPos2fv(v);
-}
-
-void gl2_0_glWindowPos2f(void *_glfuncs, GLfloat x, GLfloat y)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glWindowPos2f(x, y);
-}
-
-void gl2_0_glWindowPos2dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glWindowPos2dv(v);
-}
-
-void gl2_0_glWindowPos2d(void *_glfuncs, GLdouble x, GLdouble y)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glWindowPos2d(x, y);
-}
-
-void gl2_0_glSecondaryColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glSecondaryColorPointer(size, gltype, stride, pointer);
-}
-
-void gl2_0_glSecondaryColor3usv(void *_glfuncs, const GLushort* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glSecondaryColor3usv(v);
-}
-
-void gl2_0_glSecondaryColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glSecondaryColor3us(red, green, blue);
-}
-
-void gl2_0_glSecondaryColor3uiv(void *_glfuncs, const GLuint* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glSecondaryColor3uiv(v);
-}
-
-void gl2_0_glSecondaryColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glSecondaryColor3ui(red, green, blue);
-}
-
-void gl2_0_glSecondaryColor3ubv(void *_glfuncs, const GLubyte* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glSecondaryColor3ubv(v);
-}
-
-void gl2_0_glSecondaryColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glSecondaryColor3ub(red, green, blue);
-}
-
-void gl2_0_glSecondaryColor3sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glSecondaryColor3sv(v);
-}
-
-void gl2_0_glSecondaryColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glSecondaryColor3s(red, green, blue);
-}
-
-void gl2_0_glSecondaryColor3iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glSecondaryColor3iv(v);
-}
-
-void gl2_0_glSecondaryColor3i(void *_glfuncs, GLint red, GLint green, GLint blue)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glSecondaryColor3i(red, green, blue);
-}
-
-void gl2_0_glSecondaryColor3fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glSecondaryColor3fv(v);
-}
-
-void gl2_0_glSecondaryColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glSecondaryColor3f(red, green, blue);
-}
-
-void gl2_0_glSecondaryColor3dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glSecondaryColor3dv(v);
-}
-
-void gl2_0_glSecondaryColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glSecondaryColor3d(red, green, blue);
-}
-
-void gl2_0_glSecondaryColor3bv(void *_glfuncs, const GLbyte* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glSecondaryColor3bv(v);
-}
-
-void gl2_0_glSecondaryColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glSecondaryColor3b(red, green, blue);
-}
-
-void gl2_0_glFogCoordPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glFogCoordPointer(gltype, stride, pointer);
-}
-
-void gl2_0_glFogCoorddv(void *_glfuncs, const GLdouble* coord)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glFogCoorddv(coord);
-}
-
-void gl2_0_glFogCoordd(void *_glfuncs, GLdouble coord)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glFogCoordd(coord);
-}
-
-void gl2_0_glFogCoordfv(void *_glfuncs, const GLfloat* coord)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glFogCoordfv(coord);
-}
-
-void gl2_0_glFogCoordf(void *_glfuncs, GLfloat coord)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glFogCoordf(coord);
-}
-
-void gl2_0_glVertexAttrib4usv(void *_glfuncs, GLuint index, const GLushort* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glVertexAttrib4usv(index, v);
-}
-
-void gl2_0_glVertexAttrib4uiv(void *_glfuncs, GLuint index, const GLuint* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glVertexAttrib4uiv(index, v);
-}
-
-void gl2_0_glVertexAttrib4ubv(void *_glfuncs, GLuint index, const GLubyte* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glVertexAttrib4ubv(index, v);
-}
-
-void gl2_0_glVertexAttrib4sv(void *_glfuncs, GLuint index, const GLshort* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glVertexAttrib4sv(index, v);
-}
-
-void gl2_0_glVertexAttrib4s(void *_glfuncs, GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glVertexAttrib4s(index, x, y, z, w);
-}
-
-void gl2_0_glVertexAttrib4iv(void *_glfuncs, GLuint index, const GLint* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glVertexAttrib4iv(index, v);
-}
-
-void gl2_0_glVertexAttrib4fv(void *_glfuncs, GLuint index, const GLfloat* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glVertexAttrib4fv(index, v);
-}
-
-void gl2_0_glVertexAttrib4f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glVertexAttrib4f(index, x, y, z, w);
-}
-
-void gl2_0_glVertexAttrib4dv(void *_glfuncs, GLuint index, const GLdouble* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glVertexAttrib4dv(index, v);
-}
-
-void gl2_0_glVertexAttrib4d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glVertexAttrib4d(index, x, y, z, w);
-}
-
-void gl2_0_glVertexAttrib4bv(void *_glfuncs, GLuint index, const GLbyte* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glVertexAttrib4bv(index, v);
-}
-
-void gl2_0_glVertexAttrib4Nusv(void *_glfuncs, GLuint index, const GLushort* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glVertexAttrib4Nusv(index, v);
-}
-
-void gl2_0_glVertexAttrib4Nuiv(void *_glfuncs, GLuint index, const GLuint* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glVertexAttrib4Nuiv(index, v);
-}
-
-void gl2_0_glVertexAttrib4Nubv(void *_glfuncs, GLuint index, const GLubyte* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glVertexAttrib4Nubv(index, v);
-}
-
-void gl2_0_glVertexAttrib4Nub(void *_glfuncs, GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glVertexAttrib4Nub(index, x, y, z, w);
-}
-
-void gl2_0_glVertexAttrib4Nsv(void *_glfuncs, GLuint index, const GLshort* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glVertexAttrib4Nsv(index, v);
-}
-
-void gl2_0_glVertexAttrib4Niv(void *_glfuncs, GLuint index, const GLint* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glVertexAttrib4Niv(index, v);
-}
-
-void gl2_0_glVertexAttrib4Nbv(void *_glfuncs, GLuint index, const GLbyte* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glVertexAttrib4Nbv(index, v);
-}
-
-void gl2_0_glVertexAttrib3sv(void *_glfuncs, GLuint index, const GLshort* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glVertexAttrib3sv(index, v);
-}
-
-void gl2_0_glVertexAttrib3s(void *_glfuncs, GLuint index, GLshort x, GLshort y, GLshort z)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glVertexAttrib3s(index, x, y, z);
-}
-
-void gl2_0_glVertexAttrib3fv(void *_glfuncs, GLuint index, const GLfloat* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glVertexAttrib3fv(index, v);
-}
-
-void gl2_0_glVertexAttrib3f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glVertexAttrib3f(index, x, y, z);
-}
-
-void gl2_0_glVertexAttrib3dv(void *_glfuncs, GLuint index, const GLdouble* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glVertexAttrib3dv(index, v);
-}
-
-void gl2_0_glVertexAttrib3d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glVertexAttrib3d(index, x, y, z);
-}
-
-void gl2_0_glVertexAttrib2sv(void *_glfuncs, GLuint index, const GLshort* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glVertexAttrib2sv(index, v);
-}
-
-void gl2_0_glVertexAttrib2s(void *_glfuncs, GLuint index, GLshort x, GLshort y)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glVertexAttrib2s(index, x, y);
-}
-
-void gl2_0_glVertexAttrib2fv(void *_glfuncs, GLuint index, const GLfloat* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glVertexAttrib2fv(index, v);
-}
-
-void gl2_0_glVertexAttrib2f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glVertexAttrib2f(index, x, y);
-}
-
-void gl2_0_glVertexAttrib2dv(void *_glfuncs, GLuint index, const GLdouble* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glVertexAttrib2dv(index, v);
-}
-
-void gl2_0_glVertexAttrib2d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glVertexAttrib2d(index, x, y);
-}
-
-void gl2_0_glVertexAttrib1sv(void *_glfuncs, GLuint index, const GLshort* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glVertexAttrib1sv(index, v);
-}
-
-void gl2_0_glVertexAttrib1s(void *_glfuncs, GLuint index, GLshort x)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glVertexAttrib1s(index, x);
-}
-
-void gl2_0_glVertexAttrib1fv(void *_glfuncs, GLuint index, const GLfloat* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glVertexAttrib1fv(index, v);
-}
-
-void gl2_0_glVertexAttrib1f(void *_glfuncs, GLuint index, GLfloat x)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glVertexAttrib1f(index, x);
-}
-
-void gl2_0_glVertexAttrib1dv(void *_glfuncs, GLuint index, const GLdouble* v)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glVertexAttrib1dv(index, v);
-}
-
-void gl2_0_glVertexAttrib1d(void *_glfuncs, GLuint index, GLdouble x)
-{
- QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
- _qglfuncs->glVertexAttrib1d(index, x);
-}
-
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/2.0/funcs.h b/Godeps/_workspace/src/github.com/obscuren/qml/gl/2.0/funcs.h
deleted file mode 100644
index ffa1a2a83..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/2.0/funcs.h
+++ /dev/null
@@ -1,613 +0,0 @@
-
-// ** file automatically generated by glgen -- do not edit manually **
-
-#ifndef __cplusplus
-#include <inttypes.h>
-#include <stddef.h>
-typedef unsigned int GLenum;
-typedef unsigned char GLboolean;
-typedef unsigned int GLbitfield;
-typedef void GLvoid;
-typedef char GLchar;
-typedef signed char GLbyte; /* 1-byte signed */
-typedef short GLshort; /* 2-byte signed */
-typedef int GLint; /* 4-byte signed */
-typedef unsigned char GLubyte; /* 1-byte unsigned */
-typedef unsigned short GLushort; /* 2-byte unsigned */
-typedef unsigned int GLuint; /* 4-byte unsigned */
-typedef int GLsizei; /* 4-byte signed */
-typedef float GLfloat; /* single precision float */
-typedef float GLclampf; /* single precision float in [0,1] */
-typedef double GLdouble; /* double precision float */
-typedef double GLclampd; /* double precision float in [0,1] */
-typedef int64_t GLint64;
-typedef uint64_t GLuint64;
-typedef ptrdiff_t GLintptr;
-typedef ptrdiff_t GLsizeiptr;
-typedef ptrdiff_t GLintptrARB;
-typedef ptrdiff_t GLsizeiptrARB;
-typedef struct __GLsync *GLsync;
-#endif
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void *gl2_0_funcs();
-
-void gl2_0_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height);
-void gl2_0_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal);
-GLboolean gl2_0_glIsEnabled(void *_glfuncs, GLenum cap);
-void gl2_0_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params);
-void gl2_0_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params);
-void gl2_0_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
-void gl2_0_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
-void gl2_0_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels);
-void gl2_0_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params);
-void gl2_0_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params);
-GLenum gl2_0_glGetError(void *_glfuncs);
-void gl2_0_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params);
-void gl2_0_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params);
-void gl2_0_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels);
-void gl2_0_glReadBuffer(void *_glfuncs, GLenum mode);
-void gl2_0_glPixelStorei(void *_glfuncs, GLenum pname, GLint param);
-void gl2_0_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param);
-void gl2_0_glDepthFunc(void *_glfuncs, GLenum glfunc);
-void gl2_0_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass);
-void gl2_0_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask);
-void gl2_0_glLogicOp(void *_glfuncs, GLenum opcode);
-void gl2_0_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor);
-void gl2_0_glFlush(void *_glfuncs);
-void gl2_0_glFinish(void *_glfuncs);
-void gl2_0_glEnable(void *_glfuncs, GLenum cap);
-void gl2_0_glDisable(void *_glfuncs, GLenum cap);
-void gl2_0_glDepthMask(void *_glfuncs, GLboolean flag);
-void gl2_0_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
-void gl2_0_glStencilMask(void *_glfuncs, GLuint mask);
-void gl2_0_glClearDepth(void *_glfuncs, GLdouble depth);
-void gl2_0_glClearStencil(void *_glfuncs, GLint s);
-void gl2_0_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-void gl2_0_glClear(void *_glfuncs, GLbitfield mask);
-void gl2_0_glDrawBuffer(void *_glfuncs, GLenum mode);
-void gl2_0_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
-void gl2_0_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
-void gl2_0_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
-void gl2_0_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param);
-void gl2_0_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
-void gl2_0_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param);
-void gl2_0_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height);
-void gl2_0_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode);
-void gl2_0_glPointSize(void *_glfuncs, GLfloat size);
-void gl2_0_glLineWidth(void *_glfuncs, GLfloat width);
-void gl2_0_glHint(void *_glfuncs, GLenum target, GLenum mode);
-void gl2_0_glFrontFace(void *_glfuncs, GLenum mode);
-void gl2_0_glCullFace(void *_glfuncs, GLenum mode);
-void gl2_0_glIndexubv(void *_glfuncs, const GLubyte* c);
-void gl2_0_glIndexub(void *_glfuncs, GLubyte c);
-GLboolean gl2_0_glIsTexture(void *_glfuncs, GLuint texture);
-void gl2_0_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures);
-void gl2_0_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures);
-void gl2_0_glBindTexture(void *_glfuncs, GLenum target, GLuint texture);
-void gl2_0_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels);
-void gl2_0_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels);
-void gl2_0_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-void gl2_0_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
-void gl2_0_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-void gl2_0_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
-void gl2_0_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units);
-void gl2_0_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices);
-void gl2_0_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count);
-void gl2_0_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-void gl2_0_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels);
-void gl2_0_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
-void gl2_0_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices);
-void gl2_0_glBlendEquation(void *_glfuncs, GLenum mode);
-void gl2_0_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-void gl2_0_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img);
-void gl2_0_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data);
-void gl2_0_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
-void gl2_0_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
-void gl2_0_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data);
-void gl2_0_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
-void gl2_0_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
-void gl2_0_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert);
-void gl2_0_glActiveTexture(void *_glfuncs, GLenum texture);
-void gl2_0_glPointParameteriv(void *_glfuncs, GLenum pname, const GLint* params);
-void gl2_0_glPointParameteri(void *_glfuncs, GLenum pname, GLint param);
-void gl2_0_glPointParameterfv(void *_glfuncs, GLenum pname, const GLfloat* params);
-void gl2_0_glPointParameterf(void *_glfuncs, GLenum pname, GLfloat param);
-void gl2_0_glMultiDrawArrays(void *_glfuncs, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount);
-void gl2_0_glBlendFuncSeparate(void *_glfuncs, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
-void gl2_0_glGetBufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
-GLboolean gl2_0_glUnmapBuffer(void *_glfuncs, GLenum target);
-void gl2_0_glGetBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data);
-void gl2_0_glBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
-void gl2_0_glBufferData(void *_glfuncs, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
-GLboolean gl2_0_glIsBuffer(void *_glfuncs, GLuint buffer);
-void gl2_0_glGenBuffers(void *_glfuncs, GLsizei n, GLuint* buffers);
-void gl2_0_glDeleteBuffers(void *_glfuncs, GLsizei n, const GLuint* buffers);
-void gl2_0_glBindBuffer(void *_glfuncs, GLenum target, GLuint buffer);
-void gl2_0_glGetQueryObjectuiv(void *_glfuncs, GLuint id, GLenum pname, GLuint* params);
-void gl2_0_glGetQueryObjectiv(void *_glfuncs, GLuint id, GLenum pname, GLint* params);
-void gl2_0_glGetQueryiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
-void gl2_0_glEndQuery(void *_glfuncs, GLenum target);
-void gl2_0_glBeginQuery(void *_glfuncs, GLenum target, GLuint id);
-GLboolean gl2_0_glIsQuery(void *_glfuncs, GLuint id);
-void gl2_0_glDeleteQueries(void *_glfuncs, GLsizei n, const GLuint* ids);
-void gl2_0_glGenQueries(void *_glfuncs, GLsizei n, GLuint* ids);
-void gl2_0_glVertexAttribPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLboolean normalized, GLsizei stride, const GLvoid* offset);
-void gl2_0_glValidateProgram(void *_glfuncs, GLuint program);
-void gl2_0_glUniformMatrix4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-void gl2_0_glUniformMatrix3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-void gl2_0_glUniformMatrix2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-void gl2_0_glUniform4iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value);
-void gl2_0_glUniform3iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value);
-void gl2_0_glUniform2iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value);
-void gl2_0_glUniform1iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value);
-void gl2_0_glUniform4fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value);
-void gl2_0_glUniform3fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value);
-void gl2_0_glUniform2fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value);
-void gl2_0_glUniform1fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value);
-void gl2_0_glUniform4i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
-void gl2_0_glUniform3i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2);
-void gl2_0_glUniform2i(void *_glfuncs, GLint location, GLint v0, GLint v1);
-void gl2_0_glUniform1i(void *_glfuncs, GLint location, GLint v0);
-void gl2_0_glUniform4f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
-void gl2_0_glUniform3f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
-void gl2_0_glUniform2f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1);
-void gl2_0_glUniform1f(void *_glfuncs, GLint location, GLfloat v0);
-void gl2_0_glUseProgram(void *_glfuncs, GLuint program);
-void gl2_0_glShaderSource(void *_glfuncs, GLuint shader, GLsizei count, const GLchar** source, const GLint* length);
-void gl2_0_glLinkProgram(void *_glfuncs, GLuint program);
-GLboolean gl2_0_glIsShader(void *_glfuncs, GLuint shader);
-GLboolean gl2_0_glIsProgram(void *_glfuncs, GLuint program);
-void gl2_0_glGetVertexAttribiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params);
-void gl2_0_glGetVertexAttribfv(void *_glfuncs, GLuint index, GLenum pname, GLfloat* params);
-void gl2_0_glGetVertexAttribdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params);
-void gl2_0_glGetUniformiv(void *_glfuncs, GLuint program, GLint location, GLint* params);
-void gl2_0_glGetUniformfv(void *_glfuncs, GLuint program, GLint location, GLfloat* params);
-GLint gl2_0_glGetUniformLocation(void *_glfuncs, GLuint program, const GLchar* name);
-void gl2_0_glGetShaderSource(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source);
-void gl2_0_glGetShaderInfoLog(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
-void gl2_0_glGetShaderiv(void *_glfuncs, GLuint shader, GLenum pname, GLint* params);
-void gl2_0_glGetProgramInfoLog(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
-void gl2_0_glGetProgramiv(void *_glfuncs, GLuint program, GLenum pname, GLint* params);
-GLint gl2_0_glGetAttribLocation(void *_glfuncs, GLuint program, const GLchar* name);
-void gl2_0_glGetAttachedShaders(void *_glfuncs, GLuint program, GLsizei maxCount, GLsizei* count, GLuint* obj);
-void gl2_0_glGetActiveUniform(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name);
-void gl2_0_glGetActiveAttrib(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name);
-void gl2_0_glEnableVertexAttribArray(void *_glfuncs, GLuint index);
-void gl2_0_glDisableVertexAttribArray(void *_glfuncs, GLuint index);
-void gl2_0_glDetachShader(void *_glfuncs, GLuint program, GLuint shader);
-void gl2_0_glDeleteShader(void *_glfuncs, GLuint shader);
-void gl2_0_glDeleteProgram(void *_glfuncs, GLuint program);
-GLuint gl2_0_glCreateShader(void *_glfuncs, GLenum gltype);
-GLuint gl2_0_glCreateProgram(void *_glfuncs);
-void gl2_0_glCompileShader(void *_glfuncs, GLuint shader);
-void gl2_0_glBindAttribLocation(void *_glfuncs, GLuint program, GLuint index, const GLchar* name);
-void gl2_0_glAttachShader(void *_glfuncs, GLuint program, GLuint shader);
-void gl2_0_glStencilMaskSeparate(void *_glfuncs, GLenum face, GLuint mask);
-void gl2_0_glStencilFuncSeparate(void *_glfuncs, GLenum face, GLenum glfunc, GLint ref, GLuint mask);
-void gl2_0_glStencilOpSeparate(void *_glfuncs, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
-void gl2_0_glDrawBuffers(void *_glfuncs, GLsizei n, const GLenum* bufs);
-void gl2_0_glBlendEquationSeparate(void *_glfuncs, GLenum modeRGB, GLenum modeAlpha);
-void gl2_0_glTranslatef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
-void gl2_0_glTranslated(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
-void gl2_0_glScalef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
-void gl2_0_glScaled(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
-void gl2_0_glRotatef(void *_glfuncs, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
-void gl2_0_glRotated(void *_glfuncs, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
-void gl2_0_glPushMatrix(void *_glfuncs);
-void gl2_0_glPopMatrix(void *_glfuncs);
-void gl2_0_glOrtho(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
-void gl2_0_glMultMatrixd(void *_glfuncs, const GLdouble* m);
-void gl2_0_glMultMatrixf(void *_glfuncs, const GLfloat* m);
-void gl2_0_glMatrixMode(void *_glfuncs, GLenum mode);
-void gl2_0_glLoadMatrixd(void *_glfuncs, const GLdouble* m);
-void gl2_0_glLoadMatrixf(void *_glfuncs, const GLfloat* m);
-void gl2_0_glLoadIdentity(void *_glfuncs);
-void gl2_0_glFrustum(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
-GLboolean gl2_0_glIsList(void *_glfuncs, GLuint list);
-void gl2_0_glGetTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, GLint* params);
-void gl2_0_glGetTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, GLfloat* params);
-void gl2_0_glGetTexGendv(void *_glfuncs, GLenum coord, GLenum pname, GLdouble* params);
-void gl2_0_glGetTexEnviv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
-void gl2_0_glGetTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
-void gl2_0_glGetPolygonStipple(void *_glfuncs, GLubyte* mask);
-void gl2_0_glGetPixelMapusv(void *_glfuncs, GLenum glmap, GLushort* values);
-void gl2_0_glGetPixelMapuiv(void *_glfuncs, GLenum glmap, GLuint* values);
-void gl2_0_glGetPixelMapfv(void *_glfuncs, GLenum glmap, GLfloat* values);
-void gl2_0_glGetMaterialiv(void *_glfuncs, GLenum face, GLenum pname, GLint* params);
-void gl2_0_glGetMaterialfv(void *_glfuncs, GLenum face, GLenum pname, GLfloat* params);
-void gl2_0_glGetMapiv(void *_glfuncs, GLenum target, GLenum query, GLint* v);
-void gl2_0_glGetMapfv(void *_glfuncs, GLenum target, GLenum query, GLfloat* v);
-void gl2_0_glGetMapdv(void *_glfuncs, GLenum target, GLenum query, GLdouble* v);
-void gl2_0_glGetLightiv(void *_glfuncs, GLenum light, GLenum pname, GLint* params);
-void gl2_0_glGetLightfv(void *_glfuncs, GLenum light, GLenum pname, GLfloat* params);
-void gl2_0_glGetClipPlane(void *_glfuncs, GLenum plane, GLdouble* equation);
-void gl2_0_glDrawPixels(void *_glfuncs, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels);
-void gl2_0_glCopyPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum gltype);
-void gl2_0_glPixelMapusv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLushort* values);
-void gl2_0_glPixelMapuiv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLuint* values);
-void gl2_0_glPixelMapfv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLfloat* values);
-void gl2_0_glPixelTransferi(void *_glfuncs, GLenum pname, GLint param);
-void gl2_0_glPixelTransferf(void *_glfuncs, GLenum pname, GLfloat param);
-void gl2_0_glPixelZoom(void *_glfuncs, GLfloat xfactor, GLfloat yfactor);
-void gl2_0_glAlphaFunc(void *_glfuncs, GLenum glfunc, GLfloat ref);
-void gl2_0_glEvalPoint2(void *_glfuncs, GLint i, GLint j);
-void gl2_0_glEvalMesh2(void *_glfuncs, GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
-void gl2_0_glEvalPoint1(void *_glfuncs, GLint i);
-void gl2_0_glEvalMesh1(void *_glfuncs, GLenum mode, GLint i1, GLint i2);
-void gl2_0_glEvalCoord2fv(void *_glfuncs, const GLfloat* u);
-void gl2_0_glEvalCoord2f(void *_glfuncs, GLfloat u, GLfloat v);
-void gl2_0_glEvalCoord2dv(void *_glfuncs, const GLdouble* u);
-void gl2_0_glEvalCoord2d(void *_glfuncs, GLdouble u, GLdouble v);
-void gl2_0_glEvalCoord1fv(void *_glfuncs, const GLfloat* u);
-void gl2_0_glEvalCoord1f(void *_glfuncs, GLfloat u);
-void gl2_0_glEvalCoord1dv(void *_glfuncs, const GLdouble* u);
-void gl2_0_glEvalCoord1d(void *_glfuncs, GLdouble u);
-void gl2_0_glMapGrid2f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
-void gl2_0_glMapGrid2d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
-void gl2_0_glMapGrid1f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2);
-void gl2_0_glMapGrid1d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2);
-void gl2_0_glMap2f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points);
-void gl2_0_glMap2d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points);
-void gl2_0_glMap1f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points);
-void gl2_0_glMap1d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points);
-void gl2_0_glPushAttrib(void *_glfuncs, GLbitfield mask);
-void gl2_0_glPopAttrib(void *_glfuncs);
-void gl2_0_glAccum(void *_glfuncs, GLenum op, GLfloat value);
-void gl2_0_glIndexMask(void *_glfuncs, GLuint mask);
-void gl2_0_glClearIndex(void *_glfuncs, GLfloat c);
-void gl2_0_glClearAccum(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-void gl2_0_glPushName(void *_glfuncs, GLuint name);
-void gl2_0_glPopName(void *_glfuncs);
-void gl2_0_glPassThrough(void *_glfuncs, GLfloat token);
-void gl2_0_glLoadName(void *_glfuncs, GLuint name);
-void gl2_0_glInitNames(void *_glfuncs);
-GLint gl2_0_glRenderMode(void *_glfuncs, GLenum mode);
-void gl2_0_glSelectBuffer(void *_glfuncs, GLsizei size, GLuint* buffer);
-void gl2_0_glFeedbackBuffer(void *_glfuncs, GLsizei size, GLenum gltype, GLfloat* buffer);
-void gl2_0_glTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, const GLint* params);
-void gl2_0_glTexGeni(void *_glfuncs, GLenum coord, GLenum pname, GLint param);
-void gl2_0_glTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, const GLfloat* params);
-void gl2_0_glTexGenf(void *_glfuncs, GLenum coord, GLenum pname, GLfloat param);
-void gl2_0_glTexGendv(void *_glfuncs, GLenum coord, GLenum pname, const GLdouble* params);
-void gl2_0_glTexGend(void *_glfuncs, GLenum coord, GLenum pname, GLdouble param);
-void gl2_0_glTexEnviv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
-void gl2_0_glTexEnvi(void *_glfuncs, GLenum target, GLenum pname, GLint param);
-void gl2_0_glTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
-void gl2_0_glTexEnvf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param);
-void gl2_0_glShadeModel(void *_glfuncs, GLenum mode);
-void gl2_0_glPolygonStipple(void *_glfuncs, const GLubyte* mask);
-void gl2_0_glMaterialiv(void *_glfuncs, GLenum face, GLenum pname, const GLint* params);
-void gl2_0_glMateriali(void *_glfuncs, GLenum face, GLenum pname, GLint param);
-void gl2_0_glMaterialfv(void *_glfuncs, GLenum face, GLenum pname, const GLfloat* params);
-void gl2_0_glMaterialf(void *_glfuncs, GLenum face, GLenum pname, GLfloat param);
-void gl2_0_glLineStipple(void *_glfuncs, GLint factor, GLushort pattern);
-void gl2_0_glLightModeliv(void *_glfuncs, GLenum pname, const GLint* params);
-void gl2_0_glLightModeli(void *_glfuncs, GLenum pname, GLint param);
-void gl2_0_glLightModelfv(void *_glfuncs, GLenum pname, const GLfloat* params);
-void gl2_0_glLightModelf(void *_glfuncs, GLenum pname, GLfloat param);
-void gl2_0_glLightiv(void *_glfuncs, GLenum light, GLenum pname, const GLint* params);
-void gl2_0_glLighti(void *_glfuncs, GLenum light, GLenum pname, GLint param);
-void gl2_0_glLightfv(void *_glfuncs, GLenum light, GLenum pname, const GLfloat* params);
-void gl2_0_glLightf(void *_glfuncs, GLenum light, GLenum pname, GLfloat param);
-void gl2_0_glFogiv(void *_glfuncs, GLenum pname, const GLint* params);
-void gl2_0_glFogi(void *_glfuncs, GLenum pname, GLint param);
-void gl2_0_glFogfv(void *_glfuncs, GLenum pname, const GLfloat* params);
-void gl2_0_glFogf(void *_glfuncs, GLenum pname, GLfloat param);
-void gl2_0_glColorMaterial(void *_glfuncs, GLenum face, GLenum mode);
-void gl2_0_glClipPlane(void *_glfuncs, GLenum plane, const GLdouble* equation);
-void gl2_0_glVertex4sv(void *_glfuncs, const GLshort* v);
-void gl2_0_glVertex4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w);
-void gl2_0_glVertex4iv(void *_glfuncs, const GLint* v);
-void gl2_0_glVertex4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w);
-void gl2_0_glVertex4fv(void *_glfuncs, const GLfloat* v);
-void gl2_0_glVertex4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-void gl2_0_glVertex4dv(void *_glfuncs, const GLdouble* v);
-void gl2_0_glVertex4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-void gl2_0_glVertex3sv(void *_glfuncs, const GLshort* v);
-void gl2_0_glVertex3s(void *_glfuncs, GLshort x, GLshort y, GLshort z);
-void gl2_0_glVertex3iv(void *_glfuncs, const GLint* v);
-void gl2_0_glVertex3i(void *_glfuncs, GLint x, GLint y, GLint z);
-void gl2_0_glVertex3fv(void *_glfuncs, const GLfloat* v);
-void gl2_0_glVertex3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
-void gl2_0_glVertex3dv(void *_glfuncs, const GLdouble* v);
-void gl2_0_glVertex3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
-void gl2_0_glVertex2sv(void *_glfuncs, const GLshort* v);
-void gl2_0_glVertex2s(void *_glfuncs, GLshort x, GLshort y);
-void gl2_0_glVertex2iv(void *_glfuncs, const GLint* v);
-void gl2_0_glVertex2i(void *_glfuncs, GLint x, GLint y);
-void gl2_0_glVertex2fv(void *_glfuncs, const GLfloat* v);
-void gl2_0_glVertex2f(void *_glfuncs, GLfloat x, GLfloat y);
-void gl2_0_glVertex2dv(void *_glfuncs, const GLdouble* v);
-void gl2_0_glVertex2d(void *_glfuncs, GLdouble x, GLdouble y);
-void gl2_0_glTexCoord4sv(void *_glfuncs, const GLshort* v);
-void gl2_0_glTexCoord4s(void *_glfuncs, GLshort s, GLshort t, GLshort r, GLshort q);
-void gl2_0_glTexCoord4iv(void *_glfuncs, const GLint* v);
-void gl2_0_glTexCoord4i(void *_glfuncs, GLint s, GLint t, GLint r, GLint q);
-void gl2_0_glTexCoord4fv(void *_glfuncs, const GLfloat* v);
-void gl2_0_glTexCoord4f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
-void gl2_0_glTexCoord4dv(void *_glfuncs, const GLdouble* v);
-void gl2_0_glTexCoord4d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
-void gl2_0_glTexCoord3sv(void *_glfuncs, const GLshort* v);
-void gl2_0_glTexCoord3s(void *_glfuncs, GLshort s, GLshort t, GLshort r);
-void gl2_0_glTexCoord3iv(void *_glfuncs, const GLint* v);
-void gl2_0_glTexCoord3i(void *_glfuncs, GLint s, GLint t, GLint r);
-void gl2_0_glTexCoord3fv(void *_glfuncs, const GLfloat* v);
-void gl2_0_glTexCoord3f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r);
-void gl2_0_glTexCoord3dv(void *_glfuncs, const GLdouble* v);
-void gl2_0_glTexCoord3d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r);
-void gl2_0_glTexCoord2sv(void *_glfuncs, const GLshort* v);
-void gl2_0_glTexCoord2s(void *_glfuncs, GLshort s, GLshort t);
-void gl2_0_glTexCoord2iv(void *_glfuncs, const GLint* v);
-void gl2_0_glTexCoord2i(void *_glfuncs, GLint s, GLint t);
-void gl2_0_glTexCoord2fv(void *_glfuncs, const GLfloat* v);
-void gl2_0_glTexCoord2f(void *_glfuncs, GLfloat s, GLfloat t);
-void gl2_0_glTexCoord2dv(void *_glfuncs, const GLdouble* v);
-void gl2_0_glTexCoord2d(void *_glfuncs, GLdouble s, GLdouble t);
-void gl2_0_glTexCoord1sv(void *_glfuncs, const GLshort* v);
-void gl2_0_glTexCoord1s(void *_glfuncs, GLshort s);
-void gl2_0_glTexCoord1iv(void *_glfuncs, const GLint* v);
-void gl2_0_glTexCoord1i(void *_glfuncs, GLint s);
-void gl2_0_glTexCoord1fv(void *_glfuncs, const GLfloat* v);
-void gl2_0_glTexCoord1f(void *_glfuncs, GLfloat s);
-void gl2_0_glTexCoord1dv(void *_glfuncs, const GLdouble* v);
-void gl2_0_glTexCoord1d(void *_glfuncs, GLdouble s);
-void gl2_0_glRectsv(void *_glfuncs, const GLshort* v1, const GLshort* v2);
-void gl2_0_glRects(void *_glfuncs, GLshort x1, GLshort y1, GLshort x2, GLshort y2);
-void gl2_0_glRectiv(void *_glfuncs, const GLint* v1, const GLint* v2);
-void gl2_0_glRecti(void *_glfuncs, GLint x1, GLint y1, GLint x2, GLint y2);
-void gl2_0_glRectfv(void *_glfuncs, const GLfloat* v1, const GLfloat* v2);
-void gl2_0_glRectf(void *_glfuncs, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
-void gl2_0_glRectdv(void *_glfuncs, const GLdouble* v1, const GLdouble* v2);
-void gl2_0_glRectd(void *_glfuncs, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
-void gl2_0_glRasterPos4sv(void *_glfuncs, const GLshort* v);
-void gl2_0_glRasterPos4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w);
-void gl2_0_glRasterPos4iv(void *_glfuncs, const GLint* v);
-void gl2_0_glRasterPos4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w);
-void gl2_0_glRasterPos4fv(void *_glfuncs, const GLfloat* v);
-void gl2_0_glRasterPos4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-void gl2_0_glRasterPos4dv(void *_glfuncs, const GLdouble* v);
-void gl2_0_glRasterPos4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-void gl2_0_glRasterPos3sv(void *_glfuncs, const GLshort* v);
-void gl2_0_glRasterPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z);
-void gl2_0_glRasterPos3iv(void *_glfuncs, const GLint* v);
-void gl2_0_glRasterPos3i(void *_glfuncs, GLint x, GLint y, GLint z);
-void gl2_0_glRasterPos3fv(void *_glfuncs, const GLfloat* v);
-void gl2_0_glRasterPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
-void gl2_0_glRasterPos3dv(void *_glfuncs, const GLdouble* v);
-void gl2_0_glRasterPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
-void gl2_0_glRasterPos2sv(void *_glfuncs, const GLshort* v);
-void gl2_0_glRasterPos2s(void *_glfuncs, GLshort x, GLshort y);
-void gl2_0_glRasterPos2iv(void *_glfuncs, const GLint* v);
-void gl2_0_glRasterPos2i(void *_glfuncs, GLint x, GLint y);
-void gl2_0_glRasterPos2fv(void *_glfuncs, const GLfloat* v);
-void gl2_0_glRasterPos2f(void *_glfuncs, GLfloat x, GLfloat y);
-void gl2_0_glRasterPos2dv(void *_glfuncs, const GLdouble* v);
-void gl2_0_glRasterPos2d(void *_glfuncs, GLdouble x, GLdouble y);
-void gl2_0_glNormal3sv(void *_glfuncs, const GLshort* v);
-void gl2_0_glNormal3s(void *_glfuncs, GLshort nx, GLshort ny, GLshort nz);
-void gl2_0_glNormal3iv(void *_glfuncs, const GLint* v);
-void gl2_0_glNormal3i(void *_glfuncs, GLint nx, GLint ny, GLint nz);
-void gl2_0_glNormal3fv(void *_glfuncs, const GLfloat* v);
-void gl2_0_glNormal3f(void *_glfuncs, GLfloat nx, GLfloat ny, GLfloat nz);
-void gl2_0_glNormal3dv(void *_glfuncs, const GLdouble* v);
-void gl2_0_glNormal3d(void *_glfuncs, GLdouble nx, GLdouble ny, GLdouble nz);
-void gl2_0_glNormal3bv(void *_glfuncs, const GLbyte* v);
-void gl2_0_glNormal3b(void *_glfuncs, GLbyte nx, GLbyte ny, GLbyte nz);
-void gl2_0_glIndexsv(void *_glfuncs, const GLshort* c);
-void gl2_0_glIndexs(void *_glfuncs, GLshort c);
-void gl2_0_glIndexiv(void *_glfuncs, const GLint* c);
-void gl2_0_glIndexi(void *_glfuncs, GLint c);
-void gl2_0_glIndexfv(void *_glfuncs, const GLfloat* c);
-void gl2_0_glIndexf(void *_glfuncs, GLfloat c);
-void gl2_0_glIndexdv(void *_glfuncs, const GLdouble* c);
-void gl2_0_glIndexd(void *_glfuncs, GLdouble c);
-void gl2_0_glEnd(void *_glfuncs);
-void gl2_0_glEdgeFlagv(void *_glfuncs, const GLboolean* flag);
-void gl2_0_glEdgeFlag(void *_glfuncs, GLboolean flag);
-void gl2_0_glColor4usv(void *_glfuncs, const GLushort* v);
-void gl2_0_glColor4us(void *_glfuncs, GLushort red, GLushort green, GLushort blue, GLushort alpha);
-void gl2_0_glColor4uiv(void *_glfuncs, const GLuint* v);
-void gl2_0_glColor4ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue, GLuint alpha);
-void gl2_0_glColor4ubv(void *_glfuncs, const GLubyte* v);
-void gl2_0_glColor4ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
-void gl2_0_glColor4sv(void *_glfuncs, const GLshort* v);
-void gl2_0_glColor4s(void *_glfuncs, GLshort red, GLshort green, GLshort blue, GLshort alpha);
-void gl2_0_glColor4iv(void *_glfuncs, const GLint* v);
-void gl2_0_glColor4i(void *_glfuncs, GLint red, GLint green, GLint blue, GLint alpha);
-void gl2_0_glColor4fv(void *_glfuncs, const GLfloat* v);
-void gl2_0_glColor4f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-void gl2_0_glColor4dv(void *_glfuncs, const GLdouble* v);
-void gl2_0_glColor4d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
-void gl2_0_glColor4bv(void *_glfuncs, const GLbyte* v);
-void gl2_0_glColor4b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
-void gl2_0_glColor3usv(void *_glfuncs, const GLushort* v);
-void gl2_0_glColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue);
-void gl2_0_glColor3uiv(void *_glfuncs, const GLuint* v);
-void gl2_0_glColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue);
-void gl2_0_glColor3ubv(void *_glfuncs, const GLubyte* v);
-void gl2_0_glColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue);
-void gl2_0_glColor3sv(void *_glfuncs, const GLshort* v);
-void gl2_0_glColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue);
-void gl2_0_glColor3iv(void *_glfuncs, const GLint* v);
-void gl2_0_glColor3i(void *_glfuncs, GLint red, GLint green, GLint blue);
-void gl2_0_glColor3fv(void *_glfuncs, const GLfloat* v);
-void gl2_0_glColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue);
-void gl2_0_glColor3dv(void *_glfuncs, const GLdouble* v);
-void gl2_0_glColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue);
-void gl2_0_glColor3bv(void *_glfuncs, const GLbyte* v);
-void gl2_0_glColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue);
-void gl2_0_glBitmap(void *_glfuncs, GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap);
-void gl2_0_glBegin(void *_glfuncs, GLenum mode);
-void gl2_0_glListBase(void *_glfuncs, GLuint base);
-GLuint gl2_0_glGenLists(void *_glfuncs, GLsizei range_);
-void gl2_0_glDeleteLists(void *_glfuncs, GLuint list, GLsizei range_);
-void gl2_0_glCallLists(void *_glfuncs, GLsizei n, GLenum gltype, const GLvoid* lists);
-void gl2_0_glCallList(void *_glfuncs, GLuint list);
-void gl2_0_glEndList(void *_glfuncs);
-void gl2_0_glNewList(void *_glfuncs, GLuint list, GLenum mode);
-void gl2_0_glPushClientAttrib(void *_glfuncs, GLbitfield mask);
-void gl2_0_glPopClientAttrib(void *_glfuncs);
-void gl2_0_glPrioritizeTextures(void *_glfuncs, GLsizei n, const GLuint* textures, const GLfloat* priorities);
-GLboolean gl2_0_glAreTexturesResident(void *_glfuncs, GLsizei n, const GLuint* textures, GLboolean* residences);
-void gl2_0_glVertexPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
-void gl2_0_glTexCoordPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
-void gl2_0_glNormalPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer);
-void gl2_0_glInterleavedArrays(void *_glfuncs, GLenum format, GLsizei stride, const GLvoid* pointer);
-void gl2_0_glIndexPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer);
-void gl2_0_glEnableClientState(void *_glfuncs, GLenum array);
-void gl2_0_glEdgeFlagPointer(void *_glfuncs, GLsizei stride, const GLvoid* pointer);
-void gl2_0_glDisableClientState(void *_glfuncs, GLenum array);
-void gl2_0_glColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
-void gl2_0_glArrayElement(void *_glfuncs, GLint i);
-void gl2_0_glResetMinmax(void *_glfuncs, GLenum target);
-void gl2_0_glResetHistogram(void *_glfuncs, GLenum target);
-void gl2_0_glMinmax(void *_glfuncs, GLenum target, GLenum internalFormat, GLboolean sink);
-void gl2_0_glHistogram(void *_glfuncs, GLenum target, GLsizei width, GLenum internalFormat, GLboolean sink);
-void gl2_0_glGetMinmaxParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
-void gl2_0_glGetMinmaxParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
-void gl2_0_glGetMinmax(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values);
-void gl2_0_glGetHistogramParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
-void gl2_0_glGetHistogramParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
-void gl2_0_glGetHistogram(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values);
-void gl2_0_glSeparableFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* row, const GLvoid* column);
-void gl2_0_glGetSeparableFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* row, GLvoid* column, GLvoid* span);
-void gl2_0_glGetConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
-void gl2_0_glGetConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
-void gl2_0_glGetConvolutionFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* image);
-void gl2_0_glCopyConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height);
-void gl2_0_glCopyConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width);
-void gl2_0_glConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
-void gl2_0_glConvolutionParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint params);
-void gl2_0_glConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
-void gl2_0_glConvolutionParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat params);
-void gl2_0_glConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* image);
-void gl2_0_glConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* image);
-void gl2_0_glCopyColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
-void gl2_0_glColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum gltype, const GLvoid* data);
-void gl2_0_glGetColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
-void gl2_0_glGetColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
-void gl2_0_glGetColorTable(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* table);
-void gl2_0_glCopyColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width);
-void gl2_0_glColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
-void gl2_0_glColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
-void gl2_0_glColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* table);
-void gl2_0_glMultTransposeMatrixd(void *_glfuncs, const GLdouble* m);
-void gl2_0_glMultTransposeMatrixf(void *_glfuncs, const GLfloat* m);
-void gl2_0_glLoadTransposeMatrixd(void *_glfuncs, const GLdouble* m);
-void gl2_0_glLoadTransposeMatrixf(void *_glfuncs, const GLfloat* m);
-void gl2_0_glMultiTexCoord4sv(void *_glfuncs, GLenum target, const GLshort* v);
-void gl2_0_glMultiTexCoord4s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
-void gl2_0_glMultiTexCoord4iv(void *_glfuncs, GLenum target, const GLint* v);
-void gl2_0_glMultiTexCoord4i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r, GLint q);
-void gl2_0_glMultiTexCoord4fv(void *_glfuncs, GLenum target, const GLfloat* v);
-void gl2_0_glMultiTexCoord4f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
-void gl2_0_glMultiTexCoord4dv(void *_glfuncs, GLenum target, const GLdouble* v);
-void gl2_0_glMultiTexCoord4d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
-void gl2_0_glMultiTexCoord3sv(void *_glfuncs, GLenum target, const GLshort* v);
-void gl2_0_glMultiTexCoord3s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r);
-void gl2_0_glMultiTexCoord3iv(void *_glfuncs, GLenum target, const GLint* v);
-void gl2_0_glMultiTexCoord3i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r);
-void gl2_0_glMultiTexCoord3fv(void *_glfuncs, GLenum target, const GLfloat* v);
-void gl2_0_glMultiTexCoord3f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r);
-void gl2_0_glMultiTexCoord3dv(void *_glfuncs, GLenum target, const GLdouble* v);
-void gl2_0_glMultiTexCoord3d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r);
-void gl2_0_glMultiTexCoord2sv(void *_glfuncs, GLenum target, const GLshort* v);
-void gl2_0_glMultiTexCoord2s(void *_glfuncs, GLenum target, GLshort s, GLshort t);
-void gl2_0_glMultiTexCoord2iv(void *_glfuncs, GLenum target, const GLint* v);
-void gl2_0_glMultiTexCoord2i(void *_glfuncs, GLenum target, GLint s, GLint t);
-void gl2_0_glMultiTexCoord2fv(void *_glfuncs, GLenum target, const GLfloat* v);
-void gl2_0_glMultiTexCoord2f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t);
-void gl2_0_glMultiTexCoord2dv(void *_glfuncs, GLenum target, const GLdouble* v);
-void gl2_0_glMultiTexCoord2d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t);
-void gl2_0_glMultiTexCoord1sv(void *_glfuncs, GLenum target, const GLshort* v);
-void gl2_0_glMultiTexCoord1s(void *_glfuncs, GLenum target, GLshort s);
-void gl2_0_glMultiTexCoord1iv(void *_glfuncs, GLenum target, const GLint* v);
-void gl2_0_glMultiTexCoord1i(void *_glfuncs, GLenum target, GLint s);
-void gl2_0_glMultiTexCoord1fv(void *_glfuncs, GLenum target, const GLfloat* v);
-void gl2_0_glMultiTexCoord1f(void *_glfuncs, GLenum target, GLfloat s);
-void gl2_0_glMultiTexCoord1dv(void *_glfuncs, GLenum target, const GLdouble* v);
-void gl2_0_glMultiTexCoord1d(void *_glfuncs, GLenum target, GLdouble s);
-void gl2_0_glClientActiveTexture(void *_glfuncs, GLenum texture);
-void gl2_0_glWindowPos3sv(void *_glfuncs, const GLshort* v);
-void gl2_0_glWindowPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z);
-void gl2_0_glWindowPos3iv(void *_glfuncs, const GLint* v);
-void gl2_0_glWindowPos3i(void *_glfuncs, GLint x, GLint y, GLint z);
-void gl2_0_glWindowPos3fv(void *_glfuncs, const GLfloat* v);
-void gl2_0_glWindowPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
-void gl2_0_glWindowPos3dv(void *_glfuncs, const GLdouble* v);
-void gl2_0_glWindowPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
-void gl2_0_glWindowPos2sv(void *_glfuncs, const GLshort* v);
-void gl2_0_glWindowPos2s(void *_glfuncs, GLshort x, GLshort y);
-void gl2_0_glWindowPos2iv(void *_glfuncs, const GLint* v);
-void gl2_0_glWindowPos2i(void *_glfuncs, GLint x, GLint y);
-void gl2_0_glWindowPos2fv(void *_glfuncs, const GLfloat* v);
-void gl2_0_glWindowPos2f(void *_glfuncs, GLfloat x, GLfloat y);
-void gl2_0_glWindowPos2dv(void *_glfuncs, const GLdouble* v);
-void gl2_0_glWindowPos2d(void *_glfuncs, GLdouble x, GLdouble y);
-void gl2_0_glSecondaryColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
-void gl2_0_glSecondaryColor3usv(void *_glfuncs, const GLushort* v);
-void gl2_0_glSecondaryColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue);
-void gl2_0_glSecondaryColor3uiv(void *_glfuncs, const GLuint* v);
-void gl2_0_glSecondaryColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue);
-void gl2_0_glSecondaryColor3ubv(void *_glfuncs, const GLubyte* v);
-void gl2_0_glSecondaryColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue);
-void gl2_0_glSecondaryColor3sv(void *_glfuncs, const GLshort* v);
-void gl2_0_glSecondaryColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue);
-void gl2_0_glSecondaryColor3iv(void *_glfuncs, const GLint* v);
-void gl2_0_glSecondaryColor3i(void *_glfuncs, GLint red, GLint green, GLint blue);
-void gl2_0_glSecondaryColor3fv(void *_glfuncs, const GLfloat* v);
-void gl2_0_glSecondaryColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue);
-void gl2_0_glSecondaryColor3dv(void *_glfuncs, const GLdouble* v);
-void gl2_0_glSecondaryColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue);
-void gl2_0_glSecondaryColor3bv(void *_glfuncs, const GLbyte* v);
-void gl2_0_glSecondaryColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue);
-void gl2_0_glFogCoordPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer);
-void gl2_0_glFogCoorddv(void *_glfuncs, const GLdouble* coord);
-void gl2_0_glFogCoordd(void *_glfuncs, GLdouble coord);
-void gl2_0_glFogCoordfv(void *_glfuncs, const GLfloat* coord);
-void gl2_0_glFogCoordf(void *_glfuncs, GLfloat coord);
-void gl2_0_glVertexAttrib4usv(void *_glfuncs, GLuint index, const GLushort* v);
-void gl2_0_glVertexAttrib4uiv(void *_glfuncs, GLuint index, const GLuint* v);
-void gl2_0_glVertexAttrib4ubv(void *_glfuncs, GLuint index, const GLubyte* v);
-void gl2_0_glVertexAttrib4sv(void *_glfuncs, GLuint index, const GLshort* v);
-void gl2_0_glVertexAttrib4s(void *_glfuncs, GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
-void gl2_0_glVertexAttrib4iv(void *_glfuncs, GLuint index, const GLint* v);
-void gl2_0_glVertexAttrib4fv(void *_glfuncs, GLuint index, const GLfloat* v);
-void gl2_0_glVertexAttrib4f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-void gl2_0_glVertexAttrib4dv(void *_glfuncs, GLuint index, const GLdouble* v);
-void gl2_0_glVertexAttrib4d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-void gl2_0_glVertexAttrib4bv(void *_glfuncs, GLuint index, const GLbyte* v);
-void gl2_0_glVertexAttrib4Nusv(void *_glfuncs, GLuint index, const GLushort* v);
-void gl2_0_glVertexAttrib4Nuiv(void *_glfuncs, GLuint index, const GLuint* v);
-void gl2_0_glVertexAttrib4Nubv(void *_glfuncs, GLuint index, const GLubyte* v);
-void gl2_0_glVertexAttrib4Nub(void *_glfuncs, GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
-void gl2_0_glVertexAttrib4Nsv(void *_glfuncs, GLuint index, const GLshort* v);
-void gl2_0_glVertexAttrib4Niv(void *_glfuncs, GLuint index, const GLint* v);
-void gl2_0_glVertexAttrib4Nbv(void *_glfuncs, GLuint index, const GLbyte* v);
-void gl2_0_glVertexAttrib3sv(void *_glfuncs, GLuint index, const GLshort* v);
-void gl2_0_glVertexAttrib3s(void *_glfuncs, GLuint index, GLshort x, GLshort y, GLshort z);
-void gl2_0_glVertexAttrib3fv(void *_glfuncs, GLuint index, const GLfloat* v);
-void gl2_0_glVertexAttrib3f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z);
-void gl2_0_glVertexAttrib3dv(void *_glfuncs, GLuint index, const GLdouble* v);
-void gl2_0_glVertexAttrib3d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z);
-void gl2_0_glVertexAttrib2sv(void *_glfuncs, GLuint index, const GLshort* v);
-void gl2_0_glVertexAttrib2s(void *_glfuncs, GLuint index, GLshort x, GLshort y);
-void gl2_0_glVertexAttrib2fv(void *_glfuncs, GLuint index, const GLfloat* v);
-void gl2_0_glVertexAttrib2f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y);
-void gl2_0_glVertexAttrib2dv(void *_glfuncs, GLuint index, const GLdouble* v);
-void gl2_0_glVertexAttrib2d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y);
-void gl2_0_glVertexAttrib1sv(void *_glfuncs, GLuint index, const GLshort* v);
-void gl2_0_glVertexAttrib1s(void *_glfuncs, GLuint index, GLshort x);
-void gl2_0_glVertexAttrib1fv(void *_glfuncs, GLuint index, const GLfloat* v);
-void gl2_0_glVertexAttrib1f(void *_glfuncs, GLuint index, GLfloat x);
-void gl2_0_glVertexAttrib1dv(void *_glfuncs, GLuint index, const GLdouble* v);
-void gl2_0_glVertexAttrib1d(void *_glfuncs, GLuint index, GLdouble x);
-
-
-#ifdef __cplusplus
-} // extern "C"
-#endif
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/2.0/gl.go b/Godeps/_workspace/src/github.com/obscuren/qml/gl/2.0/gl.go
deleted file mode 100644
index 7bd1e1b52..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/2.0/gl.go
+++ /dev/null
@@ -1,6407 +0,0 @@
-// ** file automatically generated by glgen -- do not edit manually **
-
-package GL
-
-// #cgo CXXFLAGS: -std=c++0x -pedantic-errors -Wall -fno-strict-aliasing
-// #cgo LDFLAGS: -lstdc++
-// #cgo pkg-config: Qt5Core Qt5OpenGL
-//
-// #include "funcs.h"
-//
-// void free(void*);
-//
-import "C"
-
-import (
- "fmt"
- "reflect"
- "unsafe"
-
- "gopkg.in/qml.v1/gl/glbase"
-)
-
-// API returns a value that offers methods matching the OpenGL version 2.0 API.
-//
-// The returned API must not be used after the provided OpenGL context becomes invalid.
-func API(context glbase.Contexter) *GL {
- gl := &GL{}
- gl.funcs = C.gl2_0_funcs()
- if gl.funcs == nil {
- panic(fmt.Errorf("OpenGL version 2.0 is not available"))
- }
- return gl
-}
-
-// GL implements the OpenGL version 2.0 API. Values of this
-// type must be created via the API function, and it must not be used after
-// the associated OpenGL context becomes invalid.
-type GL struct {
- funcs unsafe.Pointer
-}
-
-const (
- FALSE = 0
- TRUE = 1
- NONE = 0
-
- BYTE = 0x1400
- UNSIGNED_BYTE = 0x1401
- SHORT = 0x1402
- UNSIGNED_SHORT = 0x1403
- INT = 0x1404
- UNSIGNED_INT = 0x1405
- FLOAT = 0x1406
- N2_BYTES = 0x1407
- N3_BYTES = 0x1408
- N4_BYTES = 0x1409
- DOUBLE = 0x140A
-
- ACCUM = 0x0100
- LOAD = 0x0101
- RETURN = 0x0102
- MULT = 0x0103
- ADD = 0x0104
-
- ACCUM_BUFFER_BIT = 0x00000200
- ALL_ATTRIB_BITS = 0xFFFFFFFF
- COLOR_BUFFER_BIT = 0x00004000
- CURRENT_BIT = 0x00000001
- DEPTH_BUFFER_BIT = 0x00000100
- ENABLE_BIT = 0x00002000
- EVAL_BIT = 0x00010000
- FOG_BIT = 0x00000080
- HINT_BIT = 0x00008000
- LIGHTING_BIT = 0x00000040
- LINE_BIT = 0x00000004
- LIST_BIT = 0x00020000
- MULTISAMPLE_BIT = 0x20000000
- PIXEL_MODE_BIT = 0x00000020
- POINT_BIT = 0x00000002
- POLYGON_BIT = 0x00000008
- POLYGON_STIPPLE_BIT = 0x00000010
- SCISSOR_BIT = 0x00080000
- STENCIL_BUFFER_BIT = 0x00000400
- TEXTURE_BIT = 0x00040000
- TRANSFORM_BIT = 0x00001000
- VIEWPORT_BIT = 0x00000800
-
- ALWAYS = 0x0207
- EQUAL = 0x0202
- GEQUAL = 0x0206
- GREATER = 0x0204
- LEQUAL = 0x0203
- LESS = 0x0201
- NEVER = 0x0200
- NOTEQUAL = 0x0205
-
- LOGIC_OP = 0x0BF1
-
- DST_ALPHA = 0x0304
- ONE = 1
- ONE_MINUS_DST_ALPHA = 0x0305
- ONE_MINUS_SRC_ALPHA = 0x0303
- ONE_MINUS_SRC_COLOR = 0x0301
- SRC_ALPHA = 0x0302
- SRC_COLOR = 0x0300
- ZERO = 0
-
- DST_COLOR = 0x0306
- ONE_MINUS_DST_COLOR = 0x0307
- SRC_ALPHA_SATURATE = 0x0308
-
- CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF
- CLIENT_PIXEL_STORE_BIT = 0x00000001
- CLIENT_VERTEX_ARRAY_BIT = 0x00000002
-
- CLIP_PLANE0 = 0x3000
- CLIP_PLANE1 = 0x3001
- CLIP_PLANE2 = 0x3002
- CLIP_PLANE3 = 0x3003
- CLIP_PLANE4 = 0x3004
- CLIP_PLANE5 = 0x3005
-
- BACK = 0x0405
- FRONT = 0x0404
- FRONT_AND_BACK = 0x0408
-
- AMBIENT = 0x1200
- AMBIENT_AND_DIFFUSE = 0x1602
- DIFFUSE = 0x1201
- EMISSION = 0x1600
- SPECULAR = 0x1202
-
- AUX0 = 0x0409
- AUX1 = 0x040A
- AUX2 = 0x040B
- AUX3 = 0x040C
- BACK_LEFT = 0x0402
- BACK_RIGHT = 0x0403
- FRONT_LEFT = 0x0400
- FRONT_RIGHT = 0x0401
- LEFT = 0x0406
- RIGHT = 0x0407
-
- ALPHA_TEST = 0x0BC0
- AUTO_NORMAL = 0x0D80
- BLEND = 0x0BE2
- COLOR_ARRAY = 0x8076
- COLOR_LOGIC_OP = 0x0BF2
- COLOR_MATERIAL = 0x0B57
- CULL_FACE = 0x0B44
- DEPTH_TEST = 0x0B71
- DITHER = 0x0BD0
- EDGE_FLAG_ARRAY = 0x8079
- FOG = 0x0B60
- INDEX_ARRAY = 0x8077
- INDEX_LOGIC_OP = 0x0BF1
- LIGHT0 = 0x4000
- LIGHT1 = 0x4001
- LIGHT2 = 0x4002
- LIGHT3 = 0x4003
- LIGHT4 = 0x4004
- LIGHT5 = 0x4005
- LIGHT6 = 0x4006
- LIGHT7 = 0x4007
- LIGHTING = 0x0B50
- LINE_SMOOTH = 0x0B20
- LINE_STIPPLE = 0x0B24
- MAP1_COLOR_4 = 0x0D90
- MAP1_INDEX = 0x0D91
- MAP1_NORMAL = 0x0D92
- MAP1_TEXTURE_COORD_1 = 0x0D93
- MAP1_TEXTURE_COORD_2 = 0x0D94
- MAP1_TEXTURE_COORD_3 = 0x0D95
- MAP1_TEXTURE_COORD_4 = 0x0D96
- MAP1_VERTEX_3 = 0x0D97
- MAP1_VERTEX_4 = 0x0D98
- MAP2_COLOR_4 = 0x0DB0
- MAP2_INDEX = 0x0DB1
- MAP2_NORMAL = 0x0DB2
- MAP2_TEXTURE_COORD_1 = 0x0DB3
- MAP2_TEXTURE_COORD_2 = 0x0DB4
- MAP2_TEXTURE_COORD_3 = 0x0DB5
- MAP2_TEXTURE_COORD_4 = 0x0DB6
- MAP2_VERTEX_3 = 0x0DB7
- MAP2_VERTEX_4 = 0x0DB8
- NORMALIZE = 0x0BA1
- NORMAL_ARRAY = 0x8075
- POINT_SMOOTH = 0x0B10
- POLYGON_OFFSET_FILL = 0x8037
- POLYGON_OFFSET_LINE = 0x2A02
- POLYGON_OFFSET_POINT = 0x2A01
- POLYGON_SMOOTH = 0x0B41
- POLYGON_STIPPLE = 0x0B42
- SCISSOR_TEST = 0x0C11
- STENCIL_TEST = 0x0B90
- TEXTURE_1D = 0x0DE0
- TEXTURE_2D = 0x0DE1
- TEXTURE_COORD_ARRAY = 0x8078
- TEXTURE_GEN_Q = 0x0C63
- TEXTURE_GEN_R = 0x0C62
- TEXTURE_GEN_S = 0x0C60
- TEXTURE_GEN_T = 0x0C61
- VERTEX_ARRAY = 0x8074
-
- INVALID_ENUM = 0x0500
- INVALID_OPERATION = 0x0502
- INVALID_VALUE = 0x0501
- NO_ERROR = 0
- OUT_OF_MEMORY = 0x0505
- STACK_OVERFLOW = 0x0503
- STACK_UNDERFLOW = 0x0504
-
- N2D = 0x0600
- N3D = 0x0601
- N3D_COLOR = 0x0602
- N3D_COLOR_TEXTURE = 0x0603
- N4D_COLOR_TEXTURE = 0x0604
-
- BITMAP_TOKEN = 0x0704
- COPY_PIXEL_TOKEN = 0x0706
- DRAW_PIXEL_TOKEN = 0x0705
- LINE_RESET_TOKEN = 0x0707
- LINE_TOKEN = 0x0702
- PASS_THROUGH_TOKEN = 0x0700
- POINT_TOKEN = 0x0701
- POLYGON_TOKEN = 0x0703
-
- EXP = 0x0800
- EXP2 = 0x0801
- LINEAR = 0x2601
-
- FOG_COLOR = 0x0B66
- FOG_DENSITY = 0x0B62
- FOG_END = 0x0B64
- FOG_INDEX = 0x0B61
- FOG_MODE = 0x0B65
- FOG_START = 0x0B63
-
- CCW = 0x0901
- CW = 0x0900
-
- COEFF = 0x0A00
- DOMAIN = 0x0A02
- ORDER = 0x0A01
-
- PIXEL_MAP_A_TO_A = 0x0C79
- PIXEL_MAP_B_TO_B = 0x0C78
- PIXEL_MAP_G_TO_G = 0x0C77
- PIXEL_MAP_I_TO_A = 0x0C75
- PIXEL_MAP_I_TO_B = 0x0C74
- PIXEL_MAP_I_TO_G = 0x0C73
- PIXEL_MAP_I_TO_I = 0x0C70
- PIXEL_MAP_I_TO_R = 0x0C72
- PIXEL_MAP_R_TO_R = 0x0C76
- PIXEL_MAP_S_TO_S = 0x0C71
-
- ACCUM_ALPHA_BITS = 0x0D5B
- ACCUM_BLUE_BITS = 0x0D5A
- ACCUM_CLEAR_VALUE = 0x0B80
- ACCUM_GREEN_BITS = 0x0D59
- ACCUM_RED_BITS = 0x0D58
- ALIASED_LINE_WIDTH_RANGE = 0x846E
- ALIASED_POINT_SIZE_RANGE = 0x846D
- ALPHA_BIAS = 0x0D1D
- ALPHA_BITS = 0x0D55
- ALPHA_SCALE = 0x0D1C
- ALPHA_TEST_FUNC = 0x0BC1
- ALPHA_TEST_REF = 0x0BC2
- ATTRIB_STACK_DEPTH = 0x0BB0
- AUX_BUFFERS = 0x0C00
- BLEND_DST = 0x0BE0
- BLEND_SRC = 0x0BE1
- BLUE_BIAS = 0x0D1B
- BLUE_BITS = 0x0D54
- BLUE_SCALE = 0x0D1A
- CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1
- COLOR_ARRAY_SIZE = 0x8081
- COLOR_ARRAY_STRIDE = 0x8083
- COLOR_ARRAY_TYPE = 0x8082
- COLOR_CLEAR_VALUE = 0x0C22
- COLOR_MATERIAL_FACE = 0x0B55
- COLOR_MATERIAL_PARAMETER = 0x0B56
- COLOR_WRITEMASK = 0x0C23
- CULL_FACE_MODE = 0x0B45
- CURRENT_COLOR = 0x0B00
- CURRENT_INDEX = 0x0B01
- CURRENT_NORMAL = 0x0B02
- CURRENT_RASTER_COLOR = 0x0B04
- CURRENT_RASTER_DISTANCE = 0x0B09
- CURRENT_RASTER_INDEX = 0x0B05
- CURRENT_RASTER_POSITION = 0x0B07
- CURRENT_RASTER_POSITION_VALID = 0x0B08
- CURRENT_RASTER_TEXTURE_COORDS = 0x0B06
- CURRENT_TEXTURE_COORDS = 0x0B03
- DEPTH_BIAS = 0x0D1F
- DEPTH_BITS = 0x0D56
- DEPTH_CLEAR_VALUE = 0x0B73
- DEPTH_FUNC = 0x0B74
- DEPTH_RANGE = 0x0B70
- DEPTH_SCALE = 0x0D1E
- DEPTH_WRITEMASK = 0x0B72
- DOUBLEBUFFER = 0x0C32
- DRAW_BUFFER = 0x0C01
- EDGE_FLAG = 0x0B43
- EDGE_FLAG_ARRAY_STRIDE = 0x808C
- FEEDBACK_BUFFER_SIZE = 0x0DF1
- FEEDBACK_BUFFER_TYPE = 0x0DF2
- FOG_HINT = 0x0C54
- FRONT_FACE = 0x0B46
- GREEN_BIAS = 0x0D19
- GREEN_BITS = 0x0D53
- GREEN_SCALE = 0x0D18
- INDEX_ARRAY_STRIDE = 0x8086
- INDEX_ARRAY_TYPE = 0x8085
- INDEX_BITS = 0x0D51
- INDEX_CLEAR_VALUE = 0x0C20
- INDEX_MODE = 0x0C30
- INDEX_OFFSET = 0x0D13
- INDEX_SHIFT = 0x0D12
- INDEX_WRITEMASK = 0x0C21
- LIGHT_MODEL_AMBIENT = 0x0B53
- LIGHT_MODEL_COLOR_CONTROL = 0x81F8
- LIGHT_MODEL_LOCAL_VIEWER = 0x0B51
- LIGHT_MODEL_TWO_SIDE = 0x0B52
- LINE_SMOOTH_HINT = 0x0C52
- LINE_STIPPLE_PATTERN = 0x0B25
- LINE_STIPPLE_REPEAT = 0x0B26
- LINE_WIDTH = 0x0B21
- LINE_WIDTH_GRANULARITY = 0x0B23
- LINE_WIDTH_RANGE = 0x0B22
- LIST_BASE = 0x0B32
- LIST_INDEX = 0x0B33
- LIST_MODE = 0x0B30
- LOGIC_OP_MODE = 0x0BF0
- MAP1_GRID_DOMAIN = 0x0DD0
- MAP1_GRID_SEGMENTS = 0x0DD1
- MAP2_GRID_DOMAIN = 0x0DD2
- MAP2_GRID_SEGMENTS = 0x0DD3
- MAP_COLOR = 0x0D10
- MAP_STENCIL = 0x0D11
- MATRIX_MODE = 0x0BA0
- MAX_ATTRIB_STACK_DEPTH = 0x0D35
- MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B
- MAX_CLIP_PLANES = 0x0D32
- MAX_EVAL_ORDER = 0x0D30
- MAX_LIGHTS = 0x0D31
- MAX_LIST_NESTING = 0x0B31
- MAX_MODELVIEW_STACK_DEPTH = 0x0D36
- MAX_NAME_STACK_DEPTH = 0x0D37
- MAX_PIXEL_MAP_TABLE = 0x0D34
- MAX_PROJECTION_STACK_DEPTH = 0x0D38
- MAX_TEXTURE_SIZE = 0x0D33
- MAX_TEXTURE_STACK_DEPTH = 0x0D39
- MAX_VIEWPORT_DIMS = 0x0D3A
- MODELVIEW_MATRIX = 0x0BA6
- MODELVIEW_STACK_DEPTH = 0x0BA3
- NAME_STACK_DEPTH = 0x0D70
- NORMAL_ARRAY_STRIDE = 0x807F
- NORMAL_ARRAY_TYPE = 0x807E
- PACK_ALIGNMENT = 0x0D05
- PACK_LSB_FIRST = 0x0D01
- PACK_ROW_LENGTH = 0x0D02
- PACK_SKIP_PIXELS = 0x0D04
- PACK_SKIP_ROWS = 0x0D03
- PACK_SWAP_BYTES = 0x0D00
- PERSPECTIVE_CORRECTION_HINT = 0x0C50
- PIXEL_MAP_A_TO_A_SIZE = 0x0CB9
- PIXEL_MAP_B_TO_B_SIZE = 0x0CB8
- PIXEL_MAP_G_TO_G_SIZE = 0x0CB7
- PIXEL_MAP_I_TO_A_SIZE = 0x0CB5
- PIXEL_MAP_I_TO_B_SIZE = 0x0CB4
- PIXEL_MAP_I_TO_G_SIZE = 0x0CB3
- PIXEL_MAP_I_TO_I_SIZE = 0x0CB0
- PIXEL_MAP_I_TO_R_SIZE = 0x0CB2
- PIXEL_MAP_R_TO_R_SIZE = 0x0CB6
- PIXEL_MAP_S_TO_S_SIZE = 0x0CB1
- POINT_SIZE = 0x0B11
- POINT_SIZE_GRANULARITY = 0x0B13
- POINT_SIZE_RANGE = 0x0B12
- POINT_SMOOTH_HINT = 0x0C51
- POLYGON_MODE = 0x0B40
- POLYGON_OFFSET_FACTOR = 0x8038
- POLYGON_OFFSET_UNITS = 0x2A00
- POLYGON_SMOOTH_HINT = 0x0C53
- PROJECTION_MATRIX = 0x0BA7
- PROJECTION_STACK_DEPTH = 0x0BA4
- READ_BUFFER = 0x0C02
- RED_BIAS = 0x0D15
- RED_BITS = 0x0D52
- RED_SCALE = 0x0D14
- RENDER_MODE = 0x0C40
- RGBA_MODE = 0x0C31
- SCISSOR_BOX = 0x0C10
- SELECTION_BUFFER_SIZE = 0x0DF4
- SHADE_MODEL = 0x0B54
- SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23
- SMOOTH_LINE_WIDTH_RANGE = 0x0B22
- SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13
- SMOOTH_POINT_SIZE_RANGE = 0x0B12
- STENCIL_BITS = 0x0D57
- STENCIL_CLEAR_VALUE = 0x0B91
- STENCIL_FAIL = 0x0B94
- STENCIL_FUNC = 0x0B92
- STENCIL_PASS_DEPTH_FAIL = 0x0B95
- STENCIL_PASS_DEPTH_PASS = 0x0B96
- STENCIL_REF = 0x0B97
- STENCIL_VALUE_MASK = 0x0B93
- STENCIL_WRITEMASK = 0x0B98
- STEREO = 0x0C33
- SUBPIXEL_BITS = 0x0D50
- TEXTURE_BINDING_1D = 0x8068
- TEXTURE_BINDING_2D = 0x8069
- TEXTURE_BINDING_3D = 0x806A
- TEXTURE_COORD_ARRAY_SIZE = 0x8088
- TEXTURE_COORD_ARRAY_STRIDE = 0x808A
- TEXTURE_COORD_ARRAY_TYPE = 0x8089
- TEXTURE_MATRIX = 0x0BA8
- TEXTURE_STACK_DEPTH = 0x0BA5
- UNPACK_ALIGNMENT = 0x0CF5
- UNPACK_LSB_FIRST = 0x0CF1
- UNPACK_ROW_LENGTH = 0x0CF2
- UNPACK_SKIP_PIXELS = 0x0CF4
- UNPACK_SKIP_ROWS = 0x0CF3
- UNPACK_SWAP_BYTES = 0x0CF0
- VERTEX_ARRAY_SIZE = 0x807A
- VERTEX_ARRAY_STRIDE = 0x807C
- VERTEX_ARRAY_TYPE = 0x807B
- VIEWPORT = 0x0BA2
- ZOOM_X = 0x0D16
- ZOOM_Y = 0x0D17
-
- COLOR_ARRAY_POINTER = 0x8090
- EDGE_FLAG_ARRAY_POINTER = 0x8093
- FEEDBACK_BUFFER_POINTER = 0x0DF0
- INDEX_ARRAY_POINTER = 0x8091
- NORMAL_ARRAY_POINTER = 0x808F
- SELECTION_BUFFER_POINTER = 0x0DF3
- TEXTURE_COORD_ARRAY_POINTER = 0x8092
- VERTEX_ARRAY_POINTER = 0x808E
-
- TEXTURE_ALPHA_SIZE = 0x805F
- TEXTURE_BLUE_SIZE = 0x805E
- TEXTURE_BORDER = 0x1005
- TEXTURE_BORDER_COLOR = 0x1004
- TEXTURE_COMPONENTS = 0x1003
- TEXTURE_GREEN_SIZE = 0x805D
- TEXTURE_HEIGHT = 0x1001
- TEXTURE_INTENSITY_SIZE = 0x8061
- TEXTURE_INTERNAL_FORMAT = 0x1003
- TEXTURE_LUMINANCE_SIZE = 0x8060
- TEXTURE_MAG_FILTER = 0x2800
- TEXTURE_MIN_FILTER = 0x2801
- TEXTURE_PRIORITY = 0x8066
- TEXTURE_RED_SIZE = 0x805C
- TEXTURE_RESIDENT = 0x8067
- TEXTURE_WIDTH = 0x1000
- TEXTURE_WRAP_S = 0x2802
- TEXTURE_WRAP_T = 0x2803
-
- DONT_CARE = 0x1100
- FASTEST = 0x1101
- NICEST = 0x1102
-
- FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
- GENERATE_MIPMAP_HINT = 0x8192
- TEXTURE_COMPRESSION_HINT = 0x84EF
-
- C3F_V3F = 0x2A24
- C4F_N3F_V3F = 0x2A26
- C4UB_V2F = 0x2A22
- C4UB_V3F = 0x2A23
- N3F_V3F = 0x2A25
- T2F_C3F_V3F = 0x2A2A
- T2F_C4F_N3F_V3F = 0x2A2C
- T2F_C4UB_V3F = 0x2A29
- T2F_N3F_V3F = 0x2A2B
- T2F_V3F = 0x2A27
- T4F_C4F_N3F_V4F = 0x2A2D
- T4F_V4F = 0x2A28
- V2F = 0x2A20
- V3F = 0x2A21
-
- MODULATE = 0x2100
- REPLACE = 0x1E01
-
- SEPARATE_SPECULAR_COLOR = 0x81FA
- SINGLE_COLOR = 0x81F9
-
- CONSTANT_ATTENUATION = 0x1207
- LINEAR_ATTENUATION = 0x1208
- POSITION = 0x1203
- QUADRATIC_ATTENUATION = 0x1209
- SPOT_CUTOFF = 0x1206
- SPOT_DIRECTION = 0x1204
- SPOT_EXPONENT = 0x1205
-
- COMPILE = 0x1300
- COMPILE_AND_EXECUTE = 0x1301
-
- AND = 0x1501
- AND_INVERTED = 0x1504
- AND_REVERSE = 0x1502
- CLEAR = 0x1500
- COPY = 0x1503
- COPY_INVERTED = 0x150C
- EQUIV = 0x1509
- INVERT = 0x150A
- NAND = 0x150E
- NOOP = 0x1505
- NOR = 0x1508
- OR = 0x1507
- OR_INVERTED = 0x150D
- OR_REVERSE = 0x150B
- SET = 0x150F
- XOR = 0x1506
-
- COLOR_INDEXES = 0x1603
- SHININESS = 0x1601
-
- MODELVIEW = 0x1700
- PROJECTION = 0x1701
- TEXTURE = 0x1702
-
- LINE = 0x1B01
- POINT = 0x1B00
-
- FILL = 0x1B02
-
- COLOR = 0x1800
- DEPTH = 0x1801
- STENCIL = 0x1802
-
- ALPHA = 0x1906
- BLUE = 0x1905
- COLOR_INDEX = 0x1900
- DEPTH_COMPONENT = 0x1902
- GREEN = 0x1904
- LUMINANCE = 0x1909
- LUMINANCE_ALPHA = 0x190A
- RED = 0x1903
- RGB = 0x1907
- RGBA = 0x1908
- STENCIL_INDEX = 0x1901
-
- ALPHA12 = 0x803D
- ALPHA16 = 0x803E
- ALPHA4 = 0x803B
- ALPHA8 = 0x803C
- INTENSITY = 0x8049
- INTENSITY12 = 0x804C
- INTENSITY16 = 0x804D
- INTENSITY4 = 0x804A
- INTENSITY8 = 0x804B
- LUMINANCE12 = 0x8041
- LUMINANCE12_ALPHA12 = 0x8047
- LUMINANCE12_ALPHA4 = 0x8046
- LUMINANCE16 = 0x8042
- LUMINANCE16_ALPHA16 = 0x8048
- LUMINANCE4 = 0x803F
- LUMINANCE4_ALPHA4 = 0x8043
- LUMINANCE6_ALPHA2 = 0x8044
- LUMINANCE8 = 0x8040
- LUMINANCE8_ALPHA8 = 0x8045
- R3_G3_B2 = 0x2A10
- RGB10 = 0x8052
- RGB10_A2 = 0x8059
- RGB12 = 0x8053
- RGB16 = 0x8054
- RGB4 = 0x804F
- RGB5 = 0x8050
- RGB5_A1 = 0x8057
- RGB8 = 0x8051
- RGBA12 = 0x805A
- RGBA16 = 0x805B
- RGBA2 = 0x8055
- RGBA4 = 0x8056
- RGBA8 = 0x8058
-
- PACK_IMAGE_HEIGHT = 0x806C
- PACK_SKIP_IMAGES = 0x806B
- UNPACK_IMAGE_HEIGHT = 0x806E
- UNPACK_SKIP_IMAGES = 0x806D
-
- BITMAP = 0x1A00
- UNSIGNED_BYTE_3_3_2 = 0x8032
- UNSIGNED_INT_10_10_10_2 = 0x8036
- UNSIGNED_INT_8_8_8_8 = 0x8035
- UNSIGNED_SHORT_4_4_4_4 = 0x8033
- UNSIGNED_SHORT_5_5_5_1 = 0x8034
-
- POINT_DISTANCE_ATTENUATION = 0x8129
- POINT_FADE_THRESHOLD_SIZE = 0x8128
- POINT_SIZE_MAX = 0x8127
- POINT_SIZE_MIN = 0x8126
-
- LINES = 0x0001
- LINE_LOOP = 0x0002
- LINE_STRIP = 0x0003
- POINTS = 0x0000
- POLYGON = 0x0009
- QUADS = 0x0007
- QUAD_STRIP = 0x0008
- TRIANGLES = 0x0004
- TRIANGLE_FAN = 0x0006
- TRIANGLE_STRIP = 0x0005
-
- FEEDBACK = 0x1C01
- RENDER = 0x1C00
- SELECT = 0x1C02
-
- FLAT = 0x1D00
- SMOOTH = 0x1D01
-
- DECR = 0x1E03
- INCR = 0x1E02
- KEEP = 0x1E00
-
- EXTENSIONS = 0x1F03
- RENDERER = 0x1F01
- VENDOR = 0x1F00
- VERSION = 0x1F02
-
- S = 0x2000
- T = 0x2001
- R = 0x2002
- Q = 0x2003
-
- DECAL = 0x2101
-
- TEXTURE_ENV_COLOR = 0x2201
- TEXTURE_ENV_MODE = 0x2200
-
- TEXTURE_ENV = 0x2300
-
- EYE_LINEAR = 0x2400
- OBJECT_LINEAR = 0x2401
- SPHERE_MAP = 0x2402
-
- EYE_PLANE = 0x2502
- OBJECT_PLANE = 0x2501
- TEXTURE_GEN_MODE = 0x2500
-
- NEAREST = 0x2600
-
- LINEAR_MIPMAP_LINEAR = 0x2703
- LINEAR_MIPMAP_NEAREST = 0x2701
- NEAREST_MIPMAP_LINEAR = 0x2702
- NEAREST_MIPMAP_NEAREST = 0x2700
-
- GENERATE_MIPMAP = 0x8191
- TEXTURE_WRAP_R = 0x8072
-
- PROXY_TEXTURE_1D = 0x8063
- PROXY_TEXTURE_2D = 0x8064
- PROXY_TEXTURE_3D = 0x8070
- TEXTURE_3D = 0x806F
- TEXTURE_BASE_LEVEL = 0x813C
- TEXTURE_MAX_LEVEL = 0x813D
- TEXTURE_MAX_LOD = 0x813B
- TEXTURE_MIN_LOD = 0x813A
-
- CLAMP = 0x2900
- CLAMP_TO_BORDER = 0x812D
- CLAMP_TO_EDGE = 0x812F
- REPEAT = 0x2901
-
- CONSTANT_COLOR = 0x8001
- ONE_MINUS_CONSTANT_COLOR = 0x8002
- CONSTANT_ALPHA = 0x8003
- ONE_MINUS_CONSTANT_ALPHA = 0x8004
- FUNC_ADD = 0x8006
- MIN = 0x8007
- MAX = 0x8008
- BLEND_EQUATION_RGB = 0x8009
- FUNC_SUBTRACT = 0x800A
- FUNC_REVERSE_SUBTRACT = 0x800B
- RESCALE_NORMAL = 0x803A
- TEXTURE_DEPTH = 0x8071
- MAX_3D_TEXTURE_SIZE = 0x8073
- MULTISAMPLE = 0x809D
- SAMPLE_ALPHA_TO_COVERAGE = 0x809E
- SAMPLE_ALPHA_TO_ONE = 0x809F
- SAMPLE_COVERAGE = 0x80A0
- SAMPLE_BUFFERS = 0x80A8
- SAMPLES = 0x80A9
- SAMPLE_COVERAGE_VALUE = 0x80AA
- SAMPLE_COVERAGE_INVERT = 0x80AB
- BLEND_DST_RGB = 0x80C8
- BLEND_SRC_RGB = 0x80C9
- BLEND_DST_ALPHA = 0x80CA
- BLEND_SRC_ALPHA = 0x80CB
- BGR = 0x80E0
- BGRA = 0x80E1
- MAX_ELEMENTS_VERTICES = 0x80E8
- MAX_ELEMENTS_INDICES = 0x80E9
- DEPTH_COMPONENT16 = 0x81A5
- DEPTH_COMPONENT24 = 0x81A6
- DEPTH_COMPONENT32 = 0x81A7
- UNSIGNED_BYTE_2_3_3_REV = 0x8362
- UNSIGNED_SHORT_5_6_5 = 0x8363
- UNSIGNED_SHORT_5_6_5_REV = 0x8364
- UNSIGNED_SHORT_4_4_4_4_REV = 0x8365
- UNSIGNED_SHORT_1_5_5_5_REV = 0x8366
- UNSIGNED_INT_8_8_8_8_REV = 0x8367
- UNSIGNED_INT_2_10_10_10_REV = 0x8368
- MIRRORED_REPEAT = 0x8370
- FOG_COORDINATE_SOURCE = 0x8450
- FOG_COORD_SRC = 0x8450
- FOG_COORDINATE = 0x8451
- FOG_COORD = 0x8451
- FRAGMENT_DEPTH = 0x8452
- CURRENT_FOG_COORDINATE = 0x8453
- CURRENT_FOG_COORD = 0x8453
- FOG_COORDINATE_ARRAY_TYPE = 0x8454
- FOG_COORD_ARRAY_TYPE = 0x8454
- FOG_COORDINATE_ARRAY_STRIDE = 0x8455
- FOG_COORD_ARRAY_STRIDE = 0x8455
- FOG_COORDINATE_ARRAY_POINTER = 0x8456
- FOG_COORD_ARRAY_POINTER = 0x8456
- FOG_COORDINATE_ARRAY = 0x8457
- FOG_COORD_ARRAY = 0x8457
- COLOR_SUM = 0x8458
- CURRENT_SECONDARY_COLOR = 0x8459
- SECONDARY_COLOR_ARRAY_SIZE = 0x845A
- SECONDARY_COLOR_ARRAY_TYPE = 0x845B
- SECONDARY_COLOR_ARRAY_STRIDE = 0x845C
- SECONDARY_COLOR_ARRAY_POINTER = 0x845D
- SECONDARY_COLOR_ARRAY = 0x845E
- TEXTURE0 = 0x84C0
- TEXTURE1 = 0x84C1
- TEXTURE2 = 0x84C2
- TEXTURE3 = 0x84C3
- TEXTURE4 = 0x84C4
- TEXTURE5 = 0x84C5
- TEXTURE6 = 0x84C6
- TEXTURE7 = 0x84C7
- TEXTURE8 = 0x84C8
- TEXTURE9 = 0x84C9
- TEXTURE10 = 0x84CA
- TEXTURE11 = 0x84CB
- TEXTURE12 = 0x84CC
- TEXTURE13 = 0x84CD
- TEXTURE14 = 0x84CE
- TEXTURE15 = 0x84CF
- TEXTURE16 = 0x84D0
- TEXTURE17 = 0x84D1
- TEXTURE18 = 0x84D2
- TEXTURE19 = 0x84D3
- TEXTURE20 = 0x84D4
- TEXTURE21 = 0x84D5
- TEXTURE22 = 0x84D6
- TEXTURE23 = 0x84D7
- TEXTURE24 = 0x84D8
- TEXTURE25 = 0x84D9
- TEXTURE26 = 0x84DA
- TEXTURE27 = 0x84DB
- TEXTURE28 = 0x84DC
- TEXTURE29 = 0x84DD
- TEXTURE30 = 0x84DE
- TEXTURE31 = 0x84DF
- ACTIVE_TEXTURE = 0x84E0
- CLIENT_ACTIVE_TEXTURE = 0x84E1
- MAX_TEXTURE_UNITS = 0x84E2
- TRANSPOSE_MODELVIEW_MATRIX = 0x84E3
- TRANSPOSE_PROJECTION_MATRIX = 0x84E4
- TRANSPOSE_TEXTURE_MATRIX = 0x84E5
- TRANSPOSE_COLOR_MATRIX = 0x84E6
- SUBTRACT = 0x84E7
- COMPRESSED_ALPHA = 0x84E9
- COMPRESSED_LUMINANCE = 0x84EA
- COMPRESSED_LUMINANCE_ALPHA = 0x84EB
- COMPRESSED_INTENSITY = 0x84EC
- COMPRESSED_RGB = 0x84ED
- COMPRESSED_RGBA = 0x84EE
- MAX_TEXTURE_LOD_BIAS = 0x84FD
- TEXTURE_FILTER_CONTROL = 0x8500
- TEXTURE_LOD_BIAS = 0x8501
- INCR_WRAP = 0x8507
- DECR_WRAP = 0x8508
- NORMAL_MAP = 0x8511
- REFLECTION_MAP = 0x8512
- TEXTURE_CUBE_MAP = 0x8513
- TEXTURE_BINDING_CUBE_MAP = 0x8514
- TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
- TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
- TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
- TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
- TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
- TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
- PROXY_TEXTURE_CUBE_MAP = 0x851B
- MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
- COMBINE = 0x8570
- COMBINE_RGB = 0x8571
- COMBINE_ALPHA = 0x8572
- RGB_SCALE = 0x8573
- ADD_SIGNED = 0x8574
- INTERPOLATE = 0x8575
- CONSTANT = 0x8576
- PRIMARY_COLOR = 0x8577
- PREVIOUS = 0x8578
- SOURCE0_RGB = 0x8580
- SRC0_RGB = 0x8580
- SOURCE1_RGB = 0x8581
- SRC1_RGB = 0x8581
- SOURCE2_RGB = 0x8582
- SRC2_RGB = 0x8582
- SOURCE0_ALPHA = 0x8588
- SRC0_ALPHA = 0x8588
- SOURCE1_ALPHA = 0x8589
- SRC1_ALPHA = 0x8589
- SOURCE2_ALPHA = 0x858A
- SRC2_ALPHA = 0x858A
- OPERAND0_RGB = 0x8590
- OPERAND1_RGB = 0x8591
- OPERAND2_RGB = 0x8592
- OPERAND0_ALPHA = 0x8598
- OPERAND1_ALPHA = 0x8599
- OPERAND2_ALPHA = 0x859A
- VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622
- VERTEX_ATTRIB_ARRAY_SIZE = 0x8623
- VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624
- VERTEX_ATTRIB_ARRAY_TYPE = 0x8625
- CURRENT_VERTEX_ATTRIB = 0x8626
- VERTEX_PROGRAM_POINT_SIZE = 0x8642
- VERTEX_PROGRAM_TWO_SIDE = 0x8643
- VERTEX_ATTRIB_ARRAY_POINTER = 0x8645
- TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0
- TEXTURE_COMPRESSED = 0x86A1
- NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
- COMPRESSED_TEXTURE_FORMATS = 0x86A3
- DOT3_RGB = 0x86AE
- DOT3_RGBA = 0x86AF
- BUFFER_SIZE = 0x8764
- BUFFER_USAGE = 0x8765
- STENCIL_BACK_FUNC = 0x8800
- STENCIL_BACK_FAIL = 0x8801
- STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802
- STENCIL_BACK_PASS_DEPTH_PASS = 0x8803
- MAX_DRAW_BUFFERS = 0x8824
- DRAW_BUFFER0 = 0x8825
- DRAW_BUFFER1 = 0x8826
- DRAW_BUFFER2 = 0x8827
- DRAW_BUFFER3 = 0x8828
- DRAW_BUFFER4 = 0x8829
- DRAW_BUFFER5 = 0x882A
- DRAW_BUFFER6 = 0x882B
- DRAW_BUFFER7 = 0x882C
- DRAW_BUFFER8 = 0x882D
- DRAW_BUFFER9 = 0x882E
- DRAW_BUFFER10 = 0x882F
- DRAW_BUFFER11 = 0x8830
- DRAW_BUFFER12 = 0x8831
- DRAW_BUFFER13 = 0x8832
- DRAW_BUFFER14 = 0x8833
- DRAW_BUFFER15 = 0x8834
- BLEND_EQUATION_ALPHA = 0x883D
- TEXTURE_DEPTH_SIZE = 0x884A
- DEPTH_TEXTURE_MODE = 0x884B
- TEXTURE_COMPARE_MODE = 0x884C
- TEXTURE_COMPARE_FUNC = 0x884D
- COMPARE_R_TO_TEXTURE = 0x884E
- POINT_SPRITE = 0x8861
- COORD_REPLACE = 0x8862
- QUERY_COUNTER_BITS = 0x8864
- CURRENT_QUERY = 0x8865
- QUERY_RESULT = 0x8866
- QUERY_RESULT_AVAILABLE = 0x8867
- MAX_VERTEX_ATTRIBS = 0x8869
- VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A
- MAX_TEXTURE_COORDS = 0x8871
- MAX_TEXTURE_IMAGE_UNITS = 0x8872
- ARRAY_BUFFER = 0x8892
- ELEMENT_ARRAY_BUFFER = 0x8893
- ARRAY_BUFFER_BINDING = 0x8894
- ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
- VERTEX_ARRAY_BUFFER_BINDING = 0x8896
- NORMAL_ARRAY_BUFFER_BINDING = 0x8897
- COLOR_ARRAY_BUFFER_BINDING = 0x8898
- INDEX_ARRAY_BUFFER_BINDING = 0x8899
- TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A
- EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B
- SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C
- FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D
- FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D
- WEIGHT_ARRAY_BUFFER_BINDING = 0x889E
- VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
- READ_ONLY = 0x88B8
- WRITE_ONLY = 0x88B9
- READ_WRITE = 0x88BA
- BUFFER_ACCESS = 0x88BB
- BUFFER_MAPPED = 0x88BC
- BUFFER_MAP_POINTER = 0x88BD
- STREAM_DRAW = 0x88E0
- STREAM_READ = 0x88E1
- STREAM_COPY = 0x88E2
- STATIC_DRAW = 0x88E4
- STATIC_READ = 0x88E5
- STATIC_COPY = 0x88E6
- DYNAMIC_DRAW = 0x88E8
- DYNAMIC_READ = 0x88E9
- DYNAMIC_COPY = 0x88EA
- SAMPLES_PASSED = 0x8914
- FRAGMENT_SHADER = 0x8B30
- VERTEX_SHADER = 0x8B31
- MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49
- MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A
- MAX_VARYING_FLOATS = 0x8B4B
- MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C
- MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D
- SHADER_TYPE = 0x8B4F
- FLOAT_VEC2 = 0x8B50
- FLOAT_VEC3 = 0x8B51
- FLOAT_VEC4 = 0x8B52
- INT_VEC2 = 0x8B53
- INT_VEC3 = 0x8B54
- INT_VEC4 = 0x8B55
- BOOL = 0x8B56
- BOOL_VEC2 = 0x8B57
- BOOL_VEC3 = 0x8B58
- BOOL_VEC4 = 0x8B59
- FLOAT_MAT2 = 0x8B5A
- FLOAT_MAT3 = 0x8B5B
- FLOAT_MAT4 = 0x8B5C
- SAMPLER_1D = 0x8B5D
- SAMPLER_2D = 0x8B5E
- SAMPLER_3D = 0x8B5F
- SAMPLER_CUBE = 0x8B60
- SAMPLER_1D_SHADOW = 0x8B61
- SAMPLER_2D_SHADOW = 0x8B62
- DELETE_STATUS = 0x8B80
- COMPILE_STATUS = 0x8B81
- LINK_STATUS = 0x8B82
- VALIDATE_STATUS = 0x8B83
- INFO_LOG_LENGTH = 0x8B84
- ATTACHED_SHADERS = 0x8B85
- ACTIVE_UNIFORMS = 0x8B86
- ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
- SHADER_SOURCE_LENGTH = 0x8B88
- ACTIVE_ATTRIBUTES = 0x8B89
- ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
- SHADING_LANGUAGE_VERSION = 0x8B8C
- CURRENT_PROGRAM = 0x8B8D
- POINT_SPRITE_COORD_ORIGIN = 0x8CA0
- LOWER_LEFT = 0x8CA1
- UPPER_LEFT = 0x8CA2
- STENCIL_BACK_REF = 0x8CA3
- STENCIL_BACK_VALUE_MASK = 0x8CA4
- STENCIL_BACK_WRITEMASK = 0x8CA5
-)
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glViewport.xml
-func (gl *GL) Viewport(x, y, width, height int) {
- C.gl2_0_glViewport(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
-}
-
-// DepthRange specifies the mapping of depth values from normalized device
-// coordinates to window coordinates.
-//
-// Parameter nearVal specifies the mapping of the near clipping plane to window
-// coordinates (defaults to 0), while farVal specifies the mapping of the far
-// clipping plane to window coordinates (defaults to 1).
-//
-// After clipping and division by w, depth coordinates range from -1 to 1,
-// corresponding to the near and far clipping planes. DepthRange specifies a
-// linear mapping of the normalized depth coordinates in this range to window
-// depth coordinates. Regardless of the actual depth buffer implementation,
-// window coordinate depth values are treated as though they range from 0 through 1
-// (like color components). Thus, the values accepted by DepthRange are both
-// clamped to this range before they are accepted.
-//
-// The default setting of (0, 1) maps the near plane to 0 and the far plane to 1.
-// With this mapping, the depth buffer range is fully utilized.
-//
-// It is not necessary that nearVal be less than farVal. Reverse mappings such as
-// nearVal 1, and farVal 0 are acceptable.
-//
-// GL.INVALID_OPERATION is generated if DepthRange is executed between the
-// execution of Begin and the corresponding execution of End.
-func (gl *GL) DepthRange(nearVal, farVal float64) {
- C.gl2_0_glDepthRange(gl.funcs, C.GLdouble(nearVal), C.GLdouble(farVal))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIsEnabled.xml
-func (gl *GL) IsEnabled(cap glbase.Enum) bool {
- glresult := C.gl2_0_glIsEnabled(gl.funcs, C.GLenum(cap))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexLevelParameteriv.xml
-func (gl *GL) GetTexLevelParameteriv(target glbase.Enum, level int, pname glbase.Enum, params []int32) {
- C.gl2_0_glGetTexLevelParameteriv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexLevelParameterfv.xml
-func (gl *GL) GetTexLevelParameterfv(target glbase.Enum, level int, pname glbase.Enum, params []float32) {
- C.gl2_0_glGetTexLevelParameterfv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexParameteriv.xml
-func (gl *GL) GetTexParameteriv(target, pname glbase.Enum, params []int32) {
- C.gl2_0_glGetTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexParameterfv.xml
-func (gl *GL) GetTexParameterfv(target, pname glbase.Enum, params []float32) {
- C.gl2_0_glGetTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexImage.xml
-func (gl *GL) GetTexImage(target glbase.Enum, level int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl2_0_glGetTexImage(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetIntegerv.xml
-func (gl *GL) GetIntegerv(pname glbase.Enum, params []int32) {
- C.gl2_0_glGetIntegerv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetFloatv.xml
-func (gl *GL) GetFloatv(pname glbase.Enum, params []float32) {
- C.gl2_0_glGetFloatv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetError.xml
-func (gl *GL) GetError() glbase.Enum {
- glresult := C.gl2_0_glGetError(gl.funcs)
- return glbase.Enum(glresult)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetDoublev.xml
-func (gl *GL) GetDoublev(pname glbase.Enum, params []float64) {
- C.gl2_0_glGetDoublev(gl.funcs, C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetBooleanv.xml
-func (gl *GL) GetBooleanv(pname glbase.Enum, params []bool) {
- C.gl2_0_glGetBooleanv(gl.funcs, C.GLenum(pname), (*C.GLboolean)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glReadPixels.xml
-func (gl *GL) ReadPixels(x, y, width, height int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl2_0_glReadPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glReadBuffer.xml
-func (gl *GL) ReadBuffer(mode glbase.Enum) {
- C.gl2_0_glReadBuffer(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelStorei.xml
-func (gl *GL) PixelStorei(pname glbase.Enum, param int32) {
- C.gl2_0_glPixelStorei(gl.funcs, C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelStoref.xml
-func (gl *GL) PixelStoref(pname glbase.Enum, param float32) {
- C.gl2_0_glPixelStoref(gl.funcs, C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glDepthFunc.xml
-func (gl *GL) DepthFunc(glfunc glbase.Enum) {
- C.gl2_0_glDepthFunc(gl.funcs, C.GLenum(glfunc))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilOp.xml
-func (gl *GL) StencilOp(fail, zfail, zpass glbase.Enum) {
- C.gl2_0_glStencilOp(gl.funcs, C.GLenum(fail), C.GLenum(zfail), C.GLenum(zpass))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilFunc.xml
-func (gl *GL) StencilFunc(glfunc glbase.Enum, ref int32, mask uint32) {
- C.gl2_0_glStencilFunc(gl.funcs, C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLogicOp.xml
-func (gl *GL) LogicOp(opcode glbase.Enum) {
- C.gl2_0_glLogicOp(gl.funcs, C.GLenum(opcode))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glBlendFunc.xml
-func (gl *GL) BlendFunc(sfactor, dfactor glbase.Enum) {
- C.gl2_0_glBlendFunc(gl.funcs, C.GLenum(sfactor), C.GLenum(dfactor))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glFlush.xml
-func (gl *GL) Flush() {
- C.gl2_0_glFlush(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glFinish.xml
-func (gl *GL) Finish() {
- C.gl2_0_glFinish(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEnable.xml
-func (gl *GL) Enable(cap glbase.Enum) {
- C.gl2_0_glEnable(gl.funcs, C.GLenum(cap))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glDisable.xml
-func (gl *GL) Disable(cap glbase.Enum) {
- C.gl2_0_glDisable(gl.funcs, C.GLenum(cap))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glDepthMask.xml
-func (gl *GL) DepthMask(flag bool) {
- C.gl2_0_glDepthMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag)))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColorMask.xml
-func (gl *GL) ColorMask(red, green, blue, alpha bool) {
- C.gl2_0_glColorMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&red)), *(*C.GLboolean)(unsafe.Pointer(&green)), *(*C.GLboolean)(unsafe.Pointer(&blue)), *(*C.GLboolean)(unsafe.Pointer(&alpha)))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilMask.xml
-func (gl *GL) StencilMask(mask uint32) {
- C.gl2_0_glStencilMask(gl.funcs, C.GLuint(mask))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glClearDepth.xml
-func (gl *GL) ClearDepth(depth float64) {
- C.gl2_0_glClearDepth(gl.funcs, C.GLdouble(depth))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glClearStencil.xml
-func (gl *GL) ClearStencil(s int32) {
- C.gl2_0_glClearStencil(gl.funcs, C.GLint(s))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glClearColor.xml
-func (gl *GL) ClearColor(red, green, blue, alpha float32) {
- C.gl2_0_glClearColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glClear.xml
-func (gl *GL) Clear(mask glbase.Bitfield) {
- C.gl2_0_glClear(gl.funcs, C.GLbitfield(mask))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawBuffer.xml
-func (gl *GL) DrawBuffer(mode glbase.Enum) {
- C.gl2_0_glDrawBuffer(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexImage2D.xml
-func (gl *GL) TexImage2D(target glbase.Enum, level int, internalFormat int32, width, height, border int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl2_0_glTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexImage1D.xml
-func (gl *GL) TexImage1D(target glbase.Enum, level int, internalFormat int32, width, border int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl2_0_glTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameteriv.xml
-func (gl *GL) TexParameteriv(target, pname glbase.Enum, params []int32) {
- C.gl2_0_glTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameteri.xml
-func (gl *GL) TexParameteri(target, pname glbase.Enum, param int32) {
- C.gl2_0_glTexParameteri(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameterfv.xml
-func (gl *GL) TexParameterfv(target, pname glbase.Enum, params []float32) {
- C.gl2_0_glTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameterf.xml
-func (gl *GL) TexParameterf(target, pname glbase.Enum, param float32) {
- C.gl2_0_glTexParameterf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glScissor.xml
-func (gl *GL) Scissor(x, y, width, height int) {
- C.gl2_0_glScissor(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPolygonMode.xml
-func (gl *GL) PolygonMode(face, mode glbase.Enum) {
- C.gl2_0_glPolygonMode(gl.funcs, C.GLenum(face), C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPointSize.xml
-func (gl *GL) PointSize(size float32) {
- C.gl2_0_glPointSize(gl.funcs, C.GLfloat(size))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLineWidth.xml
-func (gl *GL) LineWidth(width float32) {
- C.gl2_0_glLineWidth(gl.funcs, C.GLfloat(width))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glHint.xml
-func (gl *GL) Hint(target, mode glbase.Enum) {
- C.gl2_0_glHint(gl.funcs, C.GLenum(target), C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glFrontFace.xml
-func (gl *GL) FrontFace(mode glbase.Enum) {
- C.gl2_0_glFrontFace(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCullFace.xml
-func (gl *GL) CullFace(mode glbase.Enum) {
- C.gl2_0_glCullFace(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexubv.xml
-func (gl *GL) Indexubv(c []uint8) {
- C.gl2_0_glIndexubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&c[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexub.xml
-func (gl *GL) Indexub(c uint8) {
- C.gl2_0_glIndexub(gl.funcs, C.GLubyte(c))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIsTexture.xml
-func (gl *GL) IsTexture(texture glbase.Texture) bool {
- glresult := C.gl2_0_glIsTexture(gl.funcs, C.GLuint(texture))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// GenTextures returns n texture names in textures. There is no guarantee
-// that the names form a contiguous set of integers; however, it is
-// guaranteed that none of the returned names was in use immediately before
-// the call to GenTextures.
-//
-// The generated textures have no dimensionality; they assume the
-// dimensionality of the texture target to which they are first bound (see
-// BindTexture).
-//
-// Texture names returned by a call to GenTextures are not returned by
-// subsequent calls, unless they are first deleted with DeleteTextures.
-//
-// Error GL.INVALID_VALUE is generated if n is negative.
-//
-// GenTextures is available in GL version 2.0 or greater.
-func (gl *GL) GenTextures(n int) []glbase.Texture {
- if n == 0 {
- return nil
- }
- textures := make([]glbase.Texture, n)
- C.gl2_0_glGenTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])))
- return textures
-}
-
-// DeleteTextures deletes the textures objects whose names are stored
-// in the textures slice. After a texture is deleted, it has no contents or
-// dimensionality, and its name is free for reuse (for example by
-// GenTextures). If a texture that is currently bound is deleted, the binding
-// reverts to 0 (the default texture).
-//
-// DeleteTextures silently ignores 0's and names that do not correspond to
-// existing textures.
-//
-// Error GL.INVALID_VALUE is generated if n is negative.
-//
-// DeleteTextures is available in GL version 2.0 or greater.
-func (gl *GL) DeleteTextures(textures []glbase.Texture) {
- n := len(textures)
- if n == 0 {
- return
- }
- C.gl2_0_glDeleteTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glBindTexture.xml
-func (gl *GL) BindTexture(target glbase.Enum, texture glbase.Texture) {
- C.gl2_0_glBindTexture(gl.funcs, C.GLenum(target), C.GLuint(texture))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexSubImage2D.xml
-func (gl *GL) TexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl2_0_glTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexSubImage1D.xml
-func (gl *GL) TexSubImage1D(target glbase.Enum, level, xoffset, width int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl2_0_glTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexSubImage2D.xml
-func (gl *GL) CopyTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, x, y, width, height int) {
- C.gl2_0_glCopyTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexSubImage1D.xml
-func (gl *GL) CopyTexSubImage1D(target glbase.Enum, level, xoffset, x, y, width int) {
- C.gl2_0_glCopyTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(x), C.GLint(y), C.GLsizei(width))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexImage2D.xml
-func (gl *GL) CopyTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, height, border int) {
- C.gl2_0_glCopyTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLint(border))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexImage1D.xml
-func (gl *GL) CopyTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, border int) {
- C.gl2_0_glCopyTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLint(border))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPolygonOffset.xml
-func (gl *GL) PolygonOffset(factor, units float32) {
- C.gl2_0_glPolygonOffset(gl.funcs, C.GLfloat(factor), C.GLfloat(units))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawElements.xml
-func (gl *GL) DrawElements(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}) {
- var indices_ptr unsafe.Pointer
- var indices_v = reflect.ValueOf(indices)
- if indices != nil && indices_v.Kind() != reflect.Slice {
- panic("parameter indices must be a slice")
- }
- if indices != nil {
- indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
- }
- C.gl2_0_glDrawElements(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawArrays.xml
-func (gl *GL) DrawArrays(mode glbase.Enum, first, count int) {
- C.gl2_0_glDrawArrays(gl.funcs, C.GLenum(mode), C.GLint(first), C.GLsizei(count))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexSubImage3D.xml
-func (gl *GL) CopyTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, x, y, width, height int) {
- C.gl2_0_glCopyTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexSubImage3D.xml
-func (gl *GL) TexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl2_0_glTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexImage3D.xml
-func (gl *GL) TexImage3D(target glbase.Enum, level int, internalFormat int32, width, height int, depth int32, border int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl2_0_glTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawRangeElements.xml
-func (gl *GL) DrawRangeElements(mode glbase.Enum, start, end uint32, count int, gltype glbase.Enum, indices interface{}) {
- var indices_ptr unsafe.Pointer
- var indices_v = reflect.ValueOf(indices)
- if indices != nil && indices_v.Kind() != reflect.Slice {
- panic("parameter indices must be a slice")
- }
- if indices != nil {
- indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
- }
- C.gl2_0_glDrawRangeElements(gl.funcs, C.GLenum(mode), C.GLuint(start), C.GLuint(end), C.GLsizei(count), C.GLenum(gltype), indices_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glBlendEquation.xml
-func (gl *GL) BlendEquation(mode glbase.Enum) {
- C.gl2_0_glBlendEquation(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glBlendColor.xml
-func (gl *GL) BlendColor(red, green, blue, alpha float32) {
- C.gl2_0_glBlendColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetCompressedTexImage.xml
-func (gl *GL) GetCompressedTexImage(target glbase.Enum, level int, img interface{}) {
- var img_ptr unsafe.Pointer
- var img_v = reflect.ValueOf(img)
- if img != nil && img_v.Kind() != reflect.Slice {
- panic("parameter img must be a slice")
- }
- if img != nil {
- img_ptr = unsafe.Pointer(img_v.Index(0).Addr().Pointer())
- }
- C.gl2_0_glGetCompressedTexImage(gl.funcs, C.GLenum(target), C.GLint(level), img_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexSubImage1D.xml
-func (gl *GL) CompressedTexSubImage1D(target glbase.Enum, level, xoffset, width int, format glbase.Enum, imageSize int, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl2_0_glCompressedTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLsizei(imageSize), data_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexSubImage2D.xml
-func (gl *GL) CompressedTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format glbase.Enum, imageSize int, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl2_0_glCompressedTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLsizei(imageSize), data_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexSubImage3D.xml
-func (gl *GL) CompressedTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format glbase.Enum, imageSize int, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl2_0_glCompressedTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLsizei(imageSize), data_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexImage1D.xml
-func (gl *GL) CompressedTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, width, border, imageSize int, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl2_0_glCompressedTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLint(border), C.GLsizei(imageSize), data_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexImage2D.xml
-func (gl *GL) CompressedTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height, border, imageSize int, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl2_0_glCompressedTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLsizei(imageSize), data_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexImage3D.xml
-func (gl *GL) CompressedTexImage3D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height int, depth int32, border, imageSize int, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl2_0_glCompressedTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLsizei(imageSize), data_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glSampleCoverage.xml
-func (gl *GL) SampleCoverage(value float32, invert bool) {
- C.gl2_0_glSampleCoverage(gl.funcs, C.GLfloat(value), *(*C.GLboolean)(unsafe.Pointer(&invert)))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glActiveTexture.xml
-func (gl *GL) ActiveTexture(texture glbase.Enum) {
- C.gl2_0_glActiveTexture(gl.funcs, C.GLenum(texture))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPointParameteriv.xml
-func (gl *GL) PointParameteriv(pname glbase.Enum, params []int32) {
- C.gl2_0_glPointParameteriv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPointParameteri.xml
-func (gl *GL) PointParameteri(pname glbase.Enum, param int32) {
- C.gl2_0_glPointParameteri(gl.funcs, C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPointParameterfv.xml
-func (gl *GL) PointParameterfv(pname glbase.Enum, params []float32) {
- C.gl2_0_glPointParameterfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPointParameterf.xml
-func (gl *GL) PointParameterf(pname glbase.Enum, param float32) {
- C.gl2_0_glPointParameterf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiDrawArrays.xml
-func (gl *GL) MultiDrawArrays(mode glbase.Enum, first, count []int, drawcount int32) {
- C.gl2_0_glMultiDrawArrays(gl.funcs, C.GLenum(mode), (*C.GLint)(unsafe.Pointer(&first[0])), (*C.GLsizei)(unsafe.Pointer(&count[0])), C.GLsizei(drawcount))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glBlendFuncSeparate.xml
-func (gl *GL) BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha glbase.Enum) {
- C.gl2_0_glBlendFuncSeparate(gl.funcs, C.GLenum(sfactorRGB), C.GLenum(dfactorRGB), C.GLenum(sfactorAlpha), C.GLenum(dfactorAlpha))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetBufferParameteriv.xml
-func (gl *GL) GetBufferParameteriv(target, pname glbase.Enum, params []int32) {
- C.gl2_0_glGetBufferParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glUnmapBuffer.xml
-func (gl *GL) UnmapBuffer(target glbase.Enum) bool {
- glresult := C.gl2_0_glUnmapBuffer(gl.funcs, C.GLenum(target))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetBufferSubData.xml
-func (gl *GL) GetBufferSubData(target glbase.Enum, offset, size int, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl2_0_glGetBufferSubData(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(size), data_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glBufferSubData.xml
-func (gl *GL) BufferSubData(target glbase.Enum, offset, size int, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl2_0_glBufferSubData(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(size), data_ptr)
-}
-
-// BufferData creates a new data store for the buffer object currently
-// bound to target. Any pre-existing data store is deleted. The new data
-// store is created with the specified size in bytes and usage. If data is
-// not nil, it must be a slice that is used to initialize the data store.
-// In that case the size parameter is ignored and the store size will match
-// the slice data size.
-//
-// In its initial state, the new data store is not mapped, it has a NULL
-// mapped pointer, and its mapped access is GL.READ_WRITE.
-//
-// The target constant must be one of GL.ARRAY_BUFFER, GL.COPY_READ_BUFFER,
-// GL.COPY_WRITE_BUFFER, GL.ELEMENT_ARRAY_BUFFER, GL.PIXEL_PACK_BUFFER,
-// GL.PIXEL_UNPACK_BUFFER, GL.TEXTURE_BUFFER, GL.TRANSFORM_FEEDBACK_BUFFER,
-// or GL.UNIFORM_BUFFER.
-//
-// The usage parameter is a hint to the GL implementation as to how a buffer
-// object's data store will be accessed. This enables the GL implementation
-// to make more intelligent decisions that may significantly impact buffer
-// object performance. It does not, however, constrain the actual usage of
-// the data store. usage can be broken down into two parts: first, the
-// frequency of access (modification and usage), and second, the nature of
-// that access.
-//
-// A usage frequency of STREAM and nature of DRAW is specified via the
-// constant GL.STREAM_DRAW, for example.
-//
-// The usage frequency of access may be one of:
-//
-// STREAM
-// The data store contents will be modified once and used at most a few times.
-//
-// STATIC
-// The data store contents will be modified once and used many times.
-//
-// DYNAMIC
-// The data store contents will be modified repeatedly and used many times.
-//
-// The usage nature of access may be one of:
-//
-// DRAW
-// The data store contents are modified by the application, and used as
-// the source for GL drawing and image specification commands.
-//
-// READ
-// The data store contents are modified by reading data from the GL,
-// and used to return that data when queried by the application.
-//
-// COPY
-// The data store contents are modified by reading data from the GL,
-// and used as the source for GL drawing and image specification
-// commands.
-//
-// Clients must align data elements consistent with the requirements of the
-// client platform, with an additional base-level requirement that an offset
-// within a buffer to a datum comprising N bytes be a multiple of N.
-//
-// Error GL.INVALID_ENUM is generated if target is not one of the accepted
-// buffer targets. GL.INVALID_ENUM is generated if usage is not
-// GL.STREAM_DRAW, GL.STREAM_READ, GL.STREAM_COPY, GL.STATIC_DRAW,
-// GL.STATIC_READ, GL.STATIC_COPY, GL.DYNAMIC_DRAW, GL.DYNAMIC_READ, or
-// GL.DYNAMIC_COPY. GL.INVALID_VALUE is generated if size is negative.
-// GL.INVALID_OPERATION is generated if the reserved buffer object name 0 is
-// bound to target. GL.OUT_OF_MEMORY is generated if the GL is unable to
-// create a data store with the specified size.
-func (gl *GL) BufferData(target glbase.Enum, size int, data interface{}, usage glbase.Enum) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- if data != nil {
- size = int(data_v.Type().Size()) * data_v.Len()
- }
- C.gl2_0_glBufferData(gl.funcs, C.GLenum(target), C.GLsizeiptr(size), data_ptr, C.GLenum(usage))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIsBuffer.xml
-func (gl *GL) IsBuffer(buffer glbase.Buffer) bool {
- glresult := C.gl2_0_glIsBuffer(gl.funcs, C.GLuint(buffer))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// GenBuffers returns n buffer object names. There is no guarantee that
-// the names form a contiguous set of integers; however, it is guaranteed
-// that none of the returned names was in use immediately before the call to
-// GenBuffers.
-//
-// Buffer object names returned by a call to GenBuffers are not returned by
-// subsequent calls, unless they are first deleted with DeleteBuffers.
-//
-// No buffer objects are associated with the returned buffer object names
-// until they are first bound by calling BindBuffer.
-//
-// Error GL.INVALID_VALUE is generated if n is negative. GL.INVALID_OPERATION
-// is generated if GenBuffers is executed between the execution of Begin
-// and the corresponding execution of End.
-//
-// GenBuffers is available in GL version 1.5 or greater.
-func (gl *GL) GenBuffers(n int) []glbase.Buffer {
- if n == 0 {
- return nil
- }
- buffers := make([]glbase.Buffer, n)
- C.gl2_0_glGenBuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&buffers[0])))
- return buffers
-}
-
-// DeleteBuffers deletes the buffer objects whose names are stored in the
-// buffers slice.
-//
-// After a buffer object is deleted, it has no contents, and its name is free
-// for reuse (for example by GenBuffers). If a buffer object that is
-// currently bound is deleted, the binding reverts to 0 (the absence of any
-// buffer object, which reverts to client memory usage).
-//
-// DeleteBuffers silently ignores 0's and names that do not correspond to
-// existing buffer objects.
-//
-// Error GL.INVALID_VALUE is generated if n is negative. GL.INVALID_OPERATION
-// is generated if DeleteBuffers is executed between the execution of Begin
-// and the corresponding execution of End.
-//
-// DeleteBuffers is available in GL version 1.5 or greater.
-func (gl *GL) DeleteBuffers(buffers []glbase.Buffer) {
- n := len(buffers)
- if n == 0 {
- return
- }
- C.gl2_0_glDeleteBuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&buffers[0])))
-}
-
-// BindBuffer creates or puts in use a named buffer object.
-// Calling BindBuffer with target set to GL.ARRAY_BUFFER,
-// GL.ELEMENT_ARRAY_BUFFER, GL.PIXEL_PACK_BUFFER or GL.PIXEL_UNPACK_BUFFER
-// and buffer set to the name of the new buffer object binds the buffer
-// object name to the target. When a buffer object is bound to a target, the
-// previous binding for that target is automatically broken.
-//
-// Buffer object names are unsigned integers. The value zero is reserved, but
-// there is no default buffer object for each buffer object target. Instead,
-// buffer set to zero effectively unbinds any buffer object previously bound,
-// and restores client memory usage for that buffer object target. Buffer
-// object names and the corresponding buffer object contents are local to the
-// shared display-list space (see XCreateContext) of the current GL rendering
-// context; two rendering contexts share buffer object names only if they
-// also share display lists.
-//
-// GenBuffers may be called to generate a set of new buffer object names.
-//
-// The state of a buffer object immediately after it is first bound is an
-// unmapped zero-sized memory buffer with GL.READ_WRITE access and
-// GL.STATIC_DRAW usage.
-//
-// While a non-zero buffer object name is bound, GL operations on the target
-// to which it is bound affect the bound buffer object, and queries of the
-// target to which it is bound return state from the bound buffer object.
-// While buffer object name zero is bound, as in the initial state, attempts
-// to modify or query state on the target to which it is bound generates an
-// GL.INVALID_OPERATION error.
-//
-// When vertex array pointer state is changed, for example by a call to
-// NormalPointer, the current buffer object binding (GL.ARRAY_BUFFER_BINDING)
-// is copied into the corresponding client state for the vertex array type
-// being changed, for example GL.NORMAL_ARRAY_BUFFER_BINDING. While a
-// non-zero buffer object is bound to the GL.ARRAY_BUFFER target, the vertex
-// array pointer parameter that is traditionally interpreted as a pointer to
-// client-side memory is instead interpreted as an offset within the buffer
-// object measured in basic machine units.
-//
-// While a non-zero buffer object is bound to the GL.ELEMENT_ARRAY_BUFFER
-// target, the indices parameter of DrawElements, DrawRangeElements, or
-// MultiDrawElements that is traditionally interpreted as a pointer to
-// client-side memory is instead interpreted as an offset within the buffer
-// object measured in basic machine units.
-//
-// While a non-zero buffer object is bound to the GL.PIXEL_PACK_BUFFER
-// target, the following commands are affected: GetCompressedTexImage,
-// GetConvolutionFilter, GetHistogram, GetMinmax, GetPixelMap,
-// GetPolygonStipple, GetSeparableFilter, GetTexImage, and ReadPixels. The
-// pointer parameter that is traditionally interpreted as a pointer to
-// client-side memory where the pixels are to be packed is instead
-// interpreted as an offset within the buffer object measured in basic
-// machine units.
-//
-// While a non-zero buffer object is bound to the GL.PIXEL_UNPACK_BUFFER
-// target, the following commands are affected: Bitmap, ColorSubTable,
-// ColorTable, CompressedTexImage1D, CompressedTexImage2D,
-// CompressedTexImage3D, CompressedTexSubImage1D, CompressedTexSubImage2D,
-// CompressedTexSubImage3D, ConvolutionFilter1D, ConvolutionFilter2D,
-// DrawPixels, PixelMap, PolygonStipple, SeparableFilter2D, TexImage1D,
-// TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D, and TexSubImage3D.
-// The pointer parameter that is traditionally interpreted as a pointer to
-// client-side memory from which the pixels are to be unpacked is instead
-// interpreted as an offset within the buffer object measured in basic
-// machine units.
-//
-// A buffer object binding created with BindBuffer remains active until a
-// different buffer object name is bound to the same target, or until the
-// bound buffer object is deleted with DeleteBuffers.
-//
-// Once created, a named buffer object may be re-bound to any target as often
-// as needed. However, the GL implementation may make choices about how to
-// optimize the storage of a buffer object based on its initial binding
-// target.
-//
-// Error GL.INVALID_ENUM is generated if target is not one of the allowable
-// values. GL.INVALID_OPERATION is generated if BindBuffer is executed
-// between the execution of Begin and the corresponding execution of End.
-//
-// BindBuffer is available in GL version 1.5 or greater.
-func (gl *GL) BindBuffer(target glbase.Enum, buffer glbase.Buffer) {
- C.gl2_0_glBindBuffer(gl.funcs, C.GLenum(target), C.GLuint(buffer))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetQueryObjectuiv.xml
-func (gl *GL) GetQueryObjectuiv(id uint32, pname glbase.Enum, params []uint32) {
- C.gl2_0_glGetQueryObjectuiv(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetQueryObjectiv.xml
-func (gl *GL) GetQueryObjectiv(id uint32, pname glbase.Enum, params []int32) {
- C.gl2_0_glGetQueryObjectiv(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetQueryiv.xml
-func (gl *GL) GetQueryiv(target, pname glbase.Enum, params []int32) {
- C.gl2_0_glGetQueryiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEndQuery.xml
-func (gl *GL) EndQuery(target glbase.Enum) {
- C.gl2_0_glEndQuery(gl.funcs, C.GLenum(target))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glBeginQuery.xml
-func (gl *GL) BeginQuery(target glbase.Enum, id uint32) {
- C.gl2_0_glBeginQuery(gl.funcs, C.GLenum(target), C.GLuint(id))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIsQuery.xml
-func (gl *GL) IsQuery(id uint32) bool {
- glresult := C.gl2_0_glIsQuery(gl.funcs, C.GLuint(id))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glDeleteQueries.xml
-func (gl *GL) DeleteQueries(n int, ids []uint32) {
- C.gl2_0_glDeleteQueries(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGenQueries.xml
-func (gl *GL) GenQueries(n int, ids []uint32) {
- C.gl2_0_glGenQueries(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0])))
-}
-
-// VertexAttribPointer specifies the location and data format of the array
-// of generic vertex attributes at index to use when rendering. size
-// specifies the number of components per attribute and must be 1, 2, 3, or
-// 4. type specifies the data type of each component, and stride specifies
-// the byte stride from one attribute to the next, allowing vertices and
-// attributes to be packed into a single array or stored in separate arrays.
-// normalized indicates whether the values stored in an integer format are
-// to be mapped to the range [-1,1] (for signed values) or [0,1]
-// (for unsigned values) when they are accessed and converted to floating
-// point; otherwise, values will be converted to floats directly without
-// normalization. offset is a byte offset into the buffer object's data
-// store, which must be bound to the GL.ARRAY_BUFFER target with BindBuffer.
-//
-// The buffer object binding (GL.ARRAY_BUFFER_BINDING) is saved as
-// generic vertex attribute array client-side state
-// (GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING) for the provided index.
-//
-// To enable and disable a generic vertex attribute array, call
-// EnableVertexAttribArray and DisableVertexAttribArray with index. If
-// enabled, the generic vertex attribute array is used when DrawArrays or
-// DrawElements is called. Each generic vertex attribute array is initially
-// disabled.
-//
-// VertexAttribPointer is typically implemented on the client side.
-//
-// Error GL.INVALID_ENUM is generated if type is not an accepted value.
-// GL.INVALID_VALUE is generated if index is greater than or equal to
-// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_VALUE is generated if size is not 1, 2,
-// 3, or 4. GL.INVALID_VALUE is generated if stride is negative.
-func (gl *GL) VertexAttribPointer(index glbase.Attrib, size int, gltype glbase.Enum, normalized bool, stride int, offset uintptr) {
- offset_ptr := unsafe.Pointer(offset)
- C.gl2_0_glVertexAttribPointer(gl.funcs, C.GLuint(index), C.GLint(size), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLsizei(stride), offset_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glValidateProgram.xml
-func (gl *GL) ValidateProgram(program glbase.Program) {
- C.gl2_0_glValidateProgram(gl.funcs, C.GLuint(program))
-}
-
-// UniformMatrix4fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// UniformMatrix4fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
-// modify a matrix or an array of matrices. The numbers in the function name
-// are interpreted as the dimensionality of the matrix. The number 2
-// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
-// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
-// matrix dimensionality is explicit, with the first number representing the
-// number of columns and the second number representing the number of rows.
-// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
-// values). The length of the provided slice must be a multiple of the number
-// of values per matrix, to update one or more consecutive matrices.
-//
-// If transpose is false, each matrix is assumed to be supplied in column
-// major order. If transpose is true, each matrix is assumed to be supplied
-// in row major order.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) UniformMatrix4fv(location glbase.Uniform, transpose bool, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%(4*4) != 0 {
- panic("invalid value length for UniformMatrix4fv")
- }
- count := len(value) / (4 * 4)
- C.gl2_0_glUniformMatrix4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// UniformMatrix3fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// UniformMatrix3fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
-// modify a matrix or an array of matrices. The numbers in the function name
-// are interpreted as the dimensionality of the matrix. The number 2
-// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
-// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
-// matrix dimensionality is explicit, with the first number representing the
-// number of columns and the second number representing the number of rows.
-// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
-// values). The length of the provided slice must be a multiple of the number
-// of values per matrix, to update one or more consecutive matrices.
-//
-// If transpose is false, each matrix is assumed to be supplied in column
-// major order. If transpose is true, each matrix is assumed to be supplied
-// in row major order.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) UniformMatrix3fv(location glbase.Uniform, transpose bool, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%(3*3) != 0 {
- panic("invalid value length for UniformMatrix3fv")
- }
- count := len(value) / (3 * 3)
- C.gl2_0_glUniformMatrix3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// UniformMatrix2fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// UniformMatrix2fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
-// modify a matrix or an array of matrices. The numbers in the function name
-// are interpreted as the dimensionality of the matrix. The number 2
-// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
-// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
-// matrix dimensionality is explicit, with the first number representing the
-// number of columns and the second number representing the number of rows.
-// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
-// values). The length of the provided slice must be a multiple of the number
-// of values per matrix, to update one or more consecutive matrices.
-//
-// If transpose is false, each matrix is assumed to be supplied in column
-// major order. If transpose is true, each matrix is assumed to be supplied
-// in row major order.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) UniformMatrix2fv(location glbase.Uniform, transpose bool, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%(2*2) != 0 {
- panic("invalid value length for UniformMatrix2fv")
- }
- count := len(value) / (2 * 2)
- C.gl2_0_glUniformMatrix2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform4iv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform4iv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform4iv(location glbase.Uniform, value []int32) {
- if len(value) == 0 {
- return
- }
- if len(value)%4 != 0 {
- panic("invalid value length for Uniform4iv")
- }
- count := len(value) / 4
- C.gl2_0_glUniform4iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform3iv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform3iv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform3iv(location glbase.Uniform, value []int32) {
- if len(value) == 0 {
- return
- }
- if len(value)%3 != 0 {
- panic("invalid value length for Uniform3iv")
- }
- count := len(value) / 3
- C.gl2_0_glUniform3iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform2iv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform2iv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform2iv(location glbase.Uniform, value []int32) {
- if len(value) == 0 {
- return
- }
- if len(value)%2 != 0 {
- panic("invalid value length for Uniform2iv")
- }
- count := len(value) / 2
- C.gl2_0_glUniform2iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform1iv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform1iv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform1iv(location glbase.Uniform, value []int32) {
- if len(value) == 0 {
- return
- }
- count := len(value)
- C.gl2_0_glUniform1iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform4fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform4fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform4fv(location glbase.Uniform, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%4 != 0 {
- panic("invalid value length for Uniform4fv")
- }
- count := len(value) / 4
- C.gl2_0_glUniform4fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform3fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform3fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform3fv(location glbase.Uniform, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%3 != 0 {
- panic("invalid value length for Uniform3fv")
- }
- count := len(value) / 3
- C.gl2_0_glUniform3fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform2fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform2fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform2fv(location glbase.Uniform, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%2 != 0 {
- panic("invalid value length for Uniform2fv")
- }
- count := len(value) / 2
- C.gl2_0_glUniform2fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform1fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform1fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform1fv(location glbase.Uniform, value []float32) {
- if len(value) == 0 {
- return
- }
- count := len(value)
- C.gl2_0_glUniform1fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform4i modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform4i operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform4i(location glbase.Uniform, v0, v1, v2, v3 int32) {
- C.gl2_0_glUniform4i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2), C.GLint(v3))
-}
-
-// Uniform3i modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform3i operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform3i(location glbase.Uniform, v0, v1, v2 int32) {
- C.gl2_0_glUniform3i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2))
-}
-
-// Uniform2i modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform2i operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform2i(location glbase.Uniform, v0, v1 int32) {
- C.gl2_0_glUniform2i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1))
-}
-
-// Uniform1i modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform1i operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform1i(location glbase.Uniform, v0 int32) {
- C.gl2_0_glUniform1i(gl.funcs, C.GLint(location), C.GLint(v0))
-}
-
-// Uniform4f modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform4f operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform4f(location glbase.Uniform, v0, v1, v2, v3 float32) {
- C.gl2_0_glUniform4f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2), C.GLfloat(v3))
-}
-
-// Uniform3f modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform3f operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform3f(location glbase.Uniform, v0, v1, v2 float32) {
- C.gl2_0_glUniform3f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2))
-}
-
-// Uniform2f modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform2f operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform2f(location glbase.Uniform, v0, v1 float32) {
- C.gl2_0_glUniform2f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1))
-}
-
-// Uniform1f modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform1f operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform1f(location glbase.Uniform, v0 float32) {
- C.gl2_0_glUniform1f(gl.funcs, C.GLint(location), C.GLfloat(v0))
-}
-
-// UseProgram installs the program object specified by program as part of
-// current rendering state. One or more executables are created in a program
-// object by successfully attaching shader objects to it with AttachShader,
-// successfully compiling the shader objects with CompileShader, and
-// successfully linking the program object with LinkProgram.
-//
-// A program object will contain an executable that will run on the vertex
-// processor if it contains one or more shader objects of type
-// GL.VERTEX_SHADER that have been successfully compiled and linked.
-// Similarly, a program object will contain an executable that will run on
-// the fragment processor if it contains one or more shader objects of type
-// GL.FRAGMENT_SHADER that have been successfully compiled and linked.
-//
-// Successfully installing an executable on a programmable processor will
-// cause the corresponding fixed functionality of OpenGL to be disabled.
-// Specifically, if an executable is installed on the vertex processor, the
-// OpenGL fixed functionality will be disabled as follows.
-//
-// - The modelview matrix is not applied to vertex coordinates.
-//
-// - The projection matrix is not applied to vertex coordinates.
-//
-// - The texture matrices are not applied to texture coordinates.
-//
-// - Normals are not transformed to eye coordinates.
-//
-// - Normals are not rescaled or normalized.
-//
-// - Normalization of GL.AUTO_NORMAL evaluated normals is not performed.
-//
-// - Texture coordinates are not generated automatically.
-//
-// - Per-vertex lighting is not performed.
-//
-// - Color material computations are not performed.
-//
-// - Color index lighting is not performed.
-//
-// - This list also applies when setting the current raster position.
-//
-// The executable that is installed on the vertex processor is expected to
-// implement any or all of the desired functionality from the preceding list.
-// Similarly, if an executable is installed on the fragment processor, the
-// OpenGL fixed functionality will be disabled as follows.
-//
-// - Texture environment and texture functions are not applied.
-//
-// - Texture application is not applied.
-//
-// - Color sum is not applied.
-//
-// - Fog is not applied.
-//
-// Again, the fragment shader that is installed is expected to implement any
-// or all of the desired functionality from the preceding list.
-//
-// While a program object is in use, applications are free to modify attached
-// shader objects, compile attached shader objects, attach additional shader
-// objects, and detach or delete shader objects. None of these operations
-// will affect the executables that are part of the current state. However,
-// relinking the program object that is currently in use will install the
-// program object as part of the current rendering state if the link
-// operation was successful (see LinkProgram). If the program object
-// currently in use is relinked unsuccessfully, its link status will be set
-// to GL.FALSE, but the executables and associated state will remain part of
-// the current state until a subsequent call to UseProgram removes it from
-// use. After it is removed from use, it cannot be made part of current state
-// until it has been successfully relinked.
-//
-// If program contains shader objects of type GL.VERTEX_SHADER but it does
-// not contain shader objects of type GL.FRAGMENT_SHADER, an executable will
-// be installed on the vertex processor, but fixed functionality will be used
-// for fragment processing. Similarly, if program contains shader objects of
-// type GL.FRAGMENT_SHADER but it does not contain shader objects of type
-// GL.VERTEX_SHADER, an executable will be installed on the fragment
-// processor, but fixed functionality will be used for vertex processing. If
-// program is 0, the programmable processors will be disabled, and fixed
-// functionality will be used for both vertex and fragment processing.
-//
-// While a program object is in use, the state that controls the disabled
-// fixed functionality may also be updated using the normal OpenGL calls.
-//
-// Like display lists and texture objects, the name space for program objects
-// may be shared across a set of contexts, as long as the server sides of the
-// contexts share the same address space. If the name space is shared across
-// contexts, any attached objects and the data associated with those attached
-// objects are shared as well.
-//
-// Applications are responsible for providing the synchronization across API
-// calls when objects are accessed from different execution threads.
-//
-// Error GL.INVALID_VALUE is generated if program is neither 0 nor a value
-// generated by OpenGL. GL.INVALID_OPERATION is generated if program is not
-// a program object. GL.INVALID_OPERATION is generated if program could not
-// be made part of current state. GL.INVALID_OPERATION is generated if
-// UseProgram is executed between the execution of Begin and the
-// corresponding execution of End.
-//
-// UseProgram is available in GL version 2.0 or greater.
-func (gl *GL) UseProgram(program glbase.Program) {
- C.gl2_0_glUseProgram(gl.funcs, C.GLuint(program))
-}
-
-// ShaderSource sets the source code in shader to the provided source code. Any source
-// code previously stored in the shader object is completely replaced.
-//
-// Error GL.INVALID_VALUE is generated if shader is not a value generated by
-// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader
-// object. GL.INVALID_VALUE is generated if count is less than 0.
-// GL.INVALID_OPERATION is generated if ShaderSource is executed between the
-// execution of Begin and the corresponding execution of End.
-//
-// ShaderSource is available in GL version 2.0 or greater.
-func (gl *GL) ShaderSource(shader glbase.Shader, source ...string) {
- count := len(source)
- length := make([]int32, count)
- source_c := make([]unsafe.Pointer, count)
- for i, src := range source {
- length[i] = int32(len(src))
- if len(src) > 0 {
- source_c[i] = *(*unsafe.Pointer)(unsafe.Pointer(&src))
- } else {
- source_c[i] = unsafe.Pointer(uintptr(0))
- }
- }
- C.gl2_0_glShaderSource(gl.funcs, C.GLuint(shader), C.GLsizei(count), (**C.GLchar)(unsafe.Pointer(&source_c[0])), (*C.GLint)(unsafe.Pointer(&length[0])))
-}
-
-// LinkProgram links the program object specified by program. If any shader
-// objects of type GL.VERTEX_SHADER are attached to program, they will be
-// used to create an executable that will run on the programmable vertex
-// processor. If any shader objects of type GL.FRAGMENT_SHADER are attached
-// to program, they will be used to create an executable that will run on the
-// programmable fragment processor.
-//
-// The status of the link operation will be stored as part of the program
-// object's state. This value will be set to GL.TRUE if the program object
-// was linked without errors and is ready for use, and GL.FALSE otherwise. It
-// can be queried by calling GetProgramiv with arguments program and
-// GL.LINK_STATUS.
-//
-// As a result of a successful link operation, all active user-defined
-// uniform variables belonging to program will be initialized to 0, and each
-// of the program object's active uniform variables will be assigned a
-// location that can be queried by calling GetUniformLocation. Also, any
-// active user-defined attribute variables that have not been bound to a
-// generic vertex attribute index will be bound to one at this time.
-//
-// Linking of a program object can fail for a number of reasons as specified
-// in the OpenGL Shading Language Specification. The following lists some of
-// the conditions that will cause a link error.
-//
-// - The number of active attribute variables supported by the
-// implementation has been exceeded.
-//
-// - The storage limit for uniform variables has been exceeded.
-//
-// - The number of active uniform variables supported by the implementation
-// has been exceeded.
-//
-// - The main function is missing for the vertex shader or the fragment
-// shader.
-//
-// - A varying variable actually used in the fragment shader is not
-// declared in the same way (or is not declared at all) in the vertex
-// shader.
-//
-// - A reference to a function or variable name is unresolved.
-//
-// - A shared global is declared with two different types or two different
-// initial values.
-//
-// - One or more of the attached shader objects has not been successfully
-// compiled.
-//
-// - Binding a generic attribute matrix caused some rows of the matrix to
-// fall outside the allowed maximum of GL.MAX_VERTEX_ATTRIBS.
-//
-// - Not enough contiguous vertex attribute slots could be found to bind
-// attribute matrices.
-//
-// When a program object has been successfully linked, the program object can
-// be made part of current state by calling UseProgram. Whether or not the
-// link operation was successful, the program object's information log will
-// be overwritten. The information log can be retrieved by calling
-// GetProgramInfoLog.
-//
-// LinkProgram will also install the generated executables as part of the
-// current rendering state if the link operation was successful and the
-// specified program object is already currently in use as a result of a
-// previous call to UseProgram. If the program object currently in use is
-// relinked unsuccessfully, its link status will be set to GL.FALSE , but the
-// executables and associated state will remain part of the current state
-// until a subsequent call to UseProgram removes it from use. After it is
-// removed from use, it cannot be made part of current state until it has
-// been successfully relinked.
-//
-// If program contains shader objects of type GL.VERTEX_SHADER but does not
-// contain shader objects of type GL.FRAGMENT_SHADER, the vertex shader will
-// be linked against the implicit interface for fixed functionality fragment
-// processing. Similarly, if program contains shader objects of type
-// GL.FRAGMENT_SHADER but it does not contain shader objects of type
-// GL.VERTEX_SHADER, the fragment shader will be linked against the implicit
-// interface for fixed functionality vertex processing.
-//
-// The program object's information log is updated and the program is
-// generated at the time of the link operation. After the link operation,
-// applications are free to modify attached shader objects, compile attached
-// shader objects, detach shader objects, delete shader objects, and attach
-// additional shader objects. None of these operations affects the
-// information log or the program that is part of the program object.
-//
-// If the link operation is unsuccessful, any information about a previous
-// link operation on program is lost (a failed link does not restore the
-// old state of program). Certain information can still be retrieved
-// from program even after an unsuccessful link operation. See for instance
-// GetActiveAttrib and GetActiveUniform.
-//
-// Error GL.INVALID_VALUE is generated if program is not a value generated by
-// OpenGL. GL.INVALID_OPERATION is generated if program is not a program
-// object. GL.INVALID_OPERATION is generated if LinkProgram is executed
-// between the execution of Begin and the corresponding execution of End.
-//
-// LinkProgram is available in GL version 2.0 or greater.
-func (gl *GL) LinkProgram(program glbase.Program) {
- C.gl2_0_glLinkProgram(gl.funcs, C.GLuint(program))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIsShader.xml
-func (gl *GL) IsShader(shader glbase.Shader) bool {
- glresult := C.gl2_0_glIsShader(gl.funcs, C.GLuint(shader))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIsProgram.xml
-func (gl *GL) IsProgram(program glbase.Program) bool {
- glresult := C.gl2_0_glIsProgram(gl.funcs, C.GLuint(program))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// GetVertexAttribiv returns in params the value of a generic vertex attribute
-// parameter. The generic vertex attribute to be queried is specified by
-// index, and the parameter to be queried is specified by pname.
-//
-// The accepted parameter names are as follows:
-//
-// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
-// params returns a single value, the name of the buffer object
-// currently bound to the binding point corresponding to generic vertex
-// attribute array index. If no buffer object is bound, 0 is returned.
-// The initial value is 0.
-//
-// GL.VERTEX_ATTRIB_ARRAY_ENABLED
-// params returns a single value that is non-zero (true) if the vertex
-// attribute array for index is enabled and 0 (false) if it is
-// disabled. The initial value is 0.
-//
-// GL.VERTEX_ATTRIB_ARRAY_SIZE
-// params returns a single value, the size of the vertex attribute
-// array for index. The size is the number of values for each element
-// of the vertex attribute array, and it will be 1, 2, 3, or 4. The
-// initial value is 4.
-//
-// GL.VERTEX_ATTRIB_ARRAY_STRIDE
-// params returns a single value, the array stride for (number of bytes
-// between successive elements in) the vertex attribute array for
-// index. A value of 0 indicates that the array elements are stored
-// sequentially in memory. The initial value is 0.
-//
-// GL.VERTEX_ATTRIB_ARRAY_TYPE
-// params returns a single value, a symbolic constant indicating the
-// array type for the vertex attribute array for index. Possible values
-// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT,
-// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is
-// GL.FLOAT.
-//
-// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED
-// params returns a single value that is non-zero (true) if fixed-point
-// data types for the vertex attribute array indicated by index are
-// normalized when they are converted to floating point, and 0 (false)
-// otherwise. The initial value is 0.
-//
-// GL.CURRENT_VERTEX_ATTRIB
-// params returns four values that represent the current value for the
-// generic vertex attribute specified by index. Generic vertex
-// attribute 0 is unique in that it has no current state, so an error
-// will be generated if index is 0. The initial value for all other
-// generic vertex attributes is (0,0,0,1).
-//
-// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent
-// client-side state.
-//
-// Error GL.INVALID_VALUE is generated if index is greater than or equal to
-// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an
-// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname
-// is GL.CURRENT_VERTEX_ATTRIB.
-//
-// GetVertexAttribiv is available in GL version 2.0 or greater.
-func (gl *GL) GetVertexAttribiv(index glbase.Attrib, pname glbase.Enum, params []int32) {
- var params_c [4]int32
- C.gl2_0_glGetVertexAttribiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params_c[0])))
- copy(params, params_c[:])
-}
-
-// GetVertexAttribfv returns in params the value of a generic vertex attribute
-// parameter. The generic vertex attribute to be queried is specified by
-// index, and the parameter to be queried is specified by pname.
-//
-// The accepted parameter names are as follows:
-//
-// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
-// params returns a single value, the name of the buffer object
-// currently bound to the binding point corresponding to generic vertex
-// attribute array index. If no buffer object is bound, 0 is returned.
-// The initial value is 0.
-//
-// GL.VERTEX_ATTRIB_ARRAY_ENABLED
-// params returns a single value that is non-zero (true) if the vertex
-// attribute array for index is enabled and 0 (false) if it is
-// disabled. The initial value is 0.
-//
-// GL.VERTEX_ATTRIB_ARRAY_SIZE
-// params returns a single value, the size of the vertex attribute
-// array for index. The size is the number of values for each element
-// of the vertex attribute array, and it will be 1, 2, 3, or 4. The
-// initial value is 4.
-//
-// GL.VERTEX_ATTRIB_ARRAY_STRIDE
-// params returns a single value, the array stride for (number of bytes
-// between successive elements in) the vertex attribute array for
-// index. A value of 0 indicates that the array elements are stored
-// sequentially in memory. The initial value is 0.
-//
-// GL.VERTEX_ATTRIB_ARRAY_TYPE
-// params returns a single value, a symbolic constant indicating the
-// array type for the vertex attribute array for index. Possible values
-// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT,
-// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is
-// GL.FLOAT.
-//
-// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED
-// params returns a single value that is non-zero (true) if fixed-point
-// data types for the vertex attribute array indicated by index are
-// normalized when they are converted to floating point, and 0 (false)
-// otherwise. The initial value is 0.
-//
-// GL.CURRENT_VERTEX_ATTRIB
-// params returns four values that represent the current value for the
-// generic vertex attribute specified by index. Generic vertex
-// attribute 0 is unique in that it has no current state, so an error
-// will be generated if index is 0. The initial value for all other
-// generic vertex attributes is (0,0,0,1).
-//
-// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent
-// client-side state.
-//
-// Error GL.INVALID_VALUE is generated if index is greater than or equal to
-// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an
-// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname
-// is GL.CURRENT_VERTEX_ATTRIB.
-//
-// GetVertexAttribfv is available in GL version 2.0 or greater.
-func (gl *GL) GetVertexAttribfv(index glbase.Attrib, pname glbase.Enum, params []float32) {
- var params_c [4]float32
- C.gl2_0_glGetVertexAttribfv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params_c[0])))
- copy(params, params_c[:])
-}
-
-// GetVertexAttribdv returns in params the value of a generic vertex attribute
-// parameter. The generic vertex attribute to be queried is specified by
-// index, and the parameter to be queried is specified by pname.
-//
-// The accepted parameter names are as follows:
-//
-// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
-// params returns a single value, the name of the buffer object
-// currently bound to the binding point corresponding to generic vertex
-// attribute array index. If no buffer object is bound, 0 is returned.
-// The initial value is 0.
-//
-// GL.VERTEX_ATTRIB_ARRAY_ENABLED
-// params returns a single value that is non-zero (true) if the vertex
-// attribute array for index is enabled and 0 (false) if it is
-// disabled. The initial value is 0.
-//
-// GL.VERTEX_ATTRIB_ARRAY_SIZE
-// params returns a single value, the size of the vertex attribute
-// array for index. The size is the number of values for each element
-// of the vertex attribute array, and it will be 1, 2, 3, or 4. The
-// initial value is 4.
-//
-// GL.VERTEX_ATTRIB_ARRAY_STRIDE
-// params returns a single value, the array stride for (number of bytes
-// between successive elements in) the vertex attribute array for
-// index. A value of 0 indicates that the array elements are stored
-// sequentially in memory. The initial value is 0.
-//
-// GL.VERTEX_ATTRIB_ARRAY_TYPE
-// params returns a single value, a symbolic constant indicating the
-// array type for the vertex attribute array for index. Possible values
-// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT,
-// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is
-// GL.FLOAT.
-//
-// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED
-// params returns a single value that is non-zero (true) if fixed-point
-// data types for the vertex attribute array indicated by index are
-// normalized when they are converted to floating point, and 0 (false)
-// otherwise. The initial value is 0.
-//
-// GL.CURRENT_VERTEX_ATTRIB
-// params returns four values that represent the current value for the
-// generic vertex attribute specified by index. Generic vertex
-// attribute 0 is unique in that it has no current state, so an error
-// will be generated if index is 0. The initial value for all other
-// generic vertex attributes is (0,0,0,1).
-//
-// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent
-// client-side state.
-//
-// Error GL.INVALID_VALUE is generated if index is greater than or equal to
-// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an
-// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname
-// is GL.CURRENT_VERTEX_ATTRIB.
-//
-// GetVertexAttribdv is available in GL version 2.0 or greater.
-func (gl *GL) GetVertexAttribdv(index glbase.Attrib, pname glbase.Enum, params []float64) {
- var params_c [4]float64
- C.gl2_0_glGetVertexAttribdv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params_c[0])))
- copy(params, params_c[:])
-}
-
-// GetUniformiv returns in params the value of the specified uniform
-// variable. The type of the uniform variable specified by location
-// determines the number of values returned. If the uniform variable is
-// defined in the shader as a boolean, int, or float, a single value will be
-// returned. If it is defined as a vec2, ivec2, or bvec2, two values will be
-// returned. If it is defined as a vec3, ivec3, or bvec3, three values will
-// be returned, and so on. To query values stored in uniform variables
-// declared as arrays, call GetUniformiv for each element of the array. To
-// query values stored in uniform variables declared as structures, call
-// GetUniformiv for each field in the structure. The values for uniform
-// variables declared as a matrix will be returned in column major order.
-//
-// The locations assigned to uniform variables are not known until the
-// program object is linked. After linking has occurred, the command
-// GetUniformLocation can be used to obtain the location of a uniform
-// variable. This location value can then be passed to GetUniformiv in order
-// to query the current value of the uniform variable. After a program object
-// has been linked successfully, the index values for uniform variables
-// remain fixed until the next link command occurs. The uniform variable
-// values can only be queried after a link if the link was successful.
-//
-// Error GL.INVALID_VALUE is generated if program is not a value generated by
-// OpenGL. GL.INVALID_OPERATION is generated if program is not a program
-// object. GL.INVALID_OPERATION is generated if program has not been
-// successfully linked. GL.INVALID_OPERATION is generated if location does
-// not correspond to a valid uniform variable location for the specified
-// program object. GL.INVALID_OPERATION is generated if GetUniformiv is
-// executed between the execution of Begin and the corresponding execution of
-// End.
-//
-// GetUniformiv is available in GL version 2.0 or greater.
-func (gl *GL) GetUniformiv(program glbase.Program, location glbase.Uniform, params []int32) {
- var params_c [4]int32
- C.gl2_0_glGetUniformiv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLint)(unsafe.Pointer(&params_c[0])))
- copy(params, params_c[:])
-}
-
-// GetUniformfv returns in params the value of the specified uniform
-// variable. The type of the uniform variable specified by location
-// determines the number of values returned. If the uniform variable is
-// defined in the shader as a boolean, int, or float, a single value will be
-// returned. If it is defined as a vec2, ivec2, or bvec2, two values will be
-// returned. If it is defined as a vec3, ivec3, or bvec3, three values will
-// be returned, and so on. To query values stored in uniform variables
-// declared as arrays, call GetUniformfv for each element of the array. To
-// query values stored in uniform variables declared as structures, call
-// GetUniformfv for each field in the structure. The values for uniform
-// variables declared as a matrix will be returned in column major order.
-//
-// The locations assigned to uniform variables are not known until the
-// program object is linked. After linking has occurred, the command
-// GetUniformLocation can be used to obtain the location of a uniform
-// variable. This location value can then be passed to GetUniformfv in order
-// to query the current value of the uniform variable. After a program object
-// has been linked successfully, the index values for uniform variables
-// remain fixed until the next link command occurs. The uniform variable
-// values can only be queried after a link if the link was successful.
-//
-// Error GL.INVALID_VALUE is generated if program is not a value generated by
-// OpenGL. GL.INVALID_OPERATION is generated if program is not a program
-// object. GL.INVALID_OPERATION is generated if program has not been
-// successfully linked. GL.INVALID_OPERATION is generated if location does
-// not correspond to a valid uniform variable location for the specified
-// program object. GL.INVALID_OPERATION is generated if GetUniformfv is
-// executed between the execution of Begin and the corresponding execution of
-// End.
-//
-// GetUniformfv is available in GL version 2.0 or greater.
-func (gl *GL) GetUniformfv(program glbase.Program, location glbase.Uniform, params []float32) {
- var params_c [4]float32
- C.gl2_0_glGetUniformfv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLfloat)(unsafe.Pointer(&params_c[0])))
- copy(params, params_c[:])
-}
-
-// GetUniformLocation returns an integer that represents the location of a
-// specific uniform variable within a program object. name must be an active
-// uniform variable name in program that is not a structure, an array of
-// structures, or a subcomponent of a vector or a matrix. This function
-// returns -1 if name does not correspond to an active uniform variable in
-// program or if name starts with the reserved prefix "gl_".
-//
-// Uniform variables that are structures or arrays of structures may be
-// queried by calling GetUniformLocation for each field within the
-// structure. The array element operator "[]" and the structure field
-// operator "." may be used in name in order to select elements within an
-// array or fields within a structure. The result of using these operators is
-// not allowed to be another structure, an array of structures, or a
-// subcomponent of a vector or a matrix. Except if the last part of name
-// indicates a uniform variable array, the location of the first element of
-// an array can be retrieved by using the name of the array, or by using the
-// name appended by "[0]".
-//
-// The actual locations assigned to uniform variables are not known until the
-// program object is linked successfully. After linking has occurred, the
-// command GetUniformLocation can be used to obtain the location of a
-// uniform variable. This location value can then be passed to Uniform to
-// set the value of the uniform variable or to GetUniform in order to query
-// the current value of the uniform variable. After a program object has been
-// linked successfully, the index values for uniform variables remain fixed
-// until the next link command occurs. Uniform variable locations and values
-// can only be queried after a link if the link was successful.
-//
-// Error GL.INVALID_VALUE is generated if program is not a value generated by
-// OpenGL. GL.INVALID_OPERATION is generated if program is not a program object.
-// GL.INVALID_OPERATION is generated if program has not been successfully
-// linked. GL.INVALID_OPERATION is generated if GetUniformLocation is executed
-// between the execution of Begin and the corresponding execution of End.
-//
-// GetUniformLocation is available in GL version 2.0 or greater.
-func (gl *GL) GetUniformLocation(program glbase.Program, name string) glbase.Uniform {
- name_cstr := C.CString(name)
- glresult := C.gl2_0_glGetUniformLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(name_cstr))
- C.free(unsafe.Pointer(name_cstr))
- return glbase.Uniform(glresult)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetShaderSource.xml
-func (gl *GL) GetShaderSource(shader glbase.Shader, bufSize int32, length []int32, source []byte) {
- C.gl2_0_glGetShaderSource(gl.funcs, C.GLuint(shader), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&source[0])))
-}
-
-// GetShaderInfoLog returns the information log for the specified shader
-// object. The information log for a shader object is modified when the
-// shader is compiled.
-//
-// The information log for a shader object is a string that may contain
-// diagnostic messages, warning messages, and other information about the
-// last compile operation. When a shader object is created, its information
-// log will be a string of length 0, and the size of the current log can be
-// obtained by calling GetShaderiv with the value GL.INFO_LOG_LENGTH.
-//
-// The information log for a shader object is the OpenGL implementer's
-// primary mechanism for conveying information about the compilation process.
-// Therefore, the information log can be helpful to application developers
-// during the development process, even when compilation is successful.
-// Application developers should not expect different OpenGL implementations
-// to produce identical information logs.
-//
-// Error GL.INVALID_VALUE is generated if shader is not a value generated by
-// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader
-// object. GL.INVALID_VALUE is generated if maxLength is less than 0.
-// GL.INVALID_OPERATION is generated if GetShaderInfoLog is executed
-// between the execution of Begin and the corresponding execution of End.
-//
-// GetShaderInfoLog is available in GL version 2.0 or greater.
-func (gl *GL) GetShaderInfoLog(shader glbase.Shader) []byte {
- var params [1]int32
- var length int32
- gl.GetShaderiv(shader, INFO_LOG_LENGTH, params[:])
- bufSize := params[0]
- infoLog := make([]byte, int(bufSize))
- C.gl2_0_glGetShaderInfoLog(gl.funcs, C.GLuint(shader), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length)), (*C.GLchar)(unsafe.Pointer(&infoLog[0])))
- return infoLog
-}
-
-// GetShaderiv GetShader returns in params the value of a parameter for a specific
-// shader object. The following parameters are defined:
-//
-// GL.SHADER_TYPE
-// params returns GL.VERTEX_SHADER if shader is a vertex shader object,
-// and GL.FRAGMENT_SHADER if shader is a fragment shader object.
-//
-// GL.DELETE_STATUS
-// params returns GL.TRUE if shader is currently flagged for deletion,
-// and GL.FALSE otherwise.
-//
-// GL.COMPILE_STATUS
-// params returns GL.TRUE if the last compile operation on shader was
-// successful, and GL.FALSE otherwise.
-//
-// GL.INFO_LOG_LENGTH
-// params returns the number of characters in the information log for
-// shader including the null termination character (the size of the
-// character buffer required to store the information log). If shader has
-// no information log, a value of 0 is returned.
-//
-// GL.SHADER_SOURCE_LENGTH
-// params returns the length of the concatenation of the source strings
-// that make up the shader source for the shader, including the null
-// termination character. (the size of the character buffer
-// required to store the shader source). If no source code exists, 0 is
-// returned.
-//
-// Error GL.INVALID_VALUE is generated if shader is not a value generated by
-// OpenGL. GL.INVALID_OPERATION is generated if shader does not refer to a
-// shader object. GL.INVALID_ENUM is generated if pname is not an accepted
-// value. GL.INVALID_OPERATION is generated if GetShader is executed
-// between the execution of Begin and the corresponding execution of End.
-//
-// GetShaderiv is available in GL version 2.0 or greater.
-func (gl *GL) GetShaderiv(shader glbase.Shader, pname glbase.Enum, params []int32) {
- var params_c [4]int32
- C.gl2_0_glGetShaderiv(gl.funcs, C.GLuint(shader), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params_c[0])))
- copy(params, params_c[:])
-}
-
-// GetProgramInfoLog returns the information log for the specified program
-// object. The information log for a program object is modified when the
-// program object is linked or validated.
-//
-// The information log for a program object is either an empty string, or a
-// string containing information about the last link operation, or a string
-// containing information about the last validation operation. It may contain
-// diagnostic messages, warning messages, and other information. When a
-// program object is created, its information log will be a string of length
-// 0, and the size of the current log can be obtained by calling GetProgramiv
-// with the value GL.INFO_LOG_LENGTH.
-//
-// Error GL.INVALID_VALUE is generated if program is not a value generated
-// by OpenGL. GL.INVALID_OPERATION is generated if program is not a
-// program object.
-func (gl *GL) GetProgramInfoLog(program glbase.Program) []byte {
- var params [1]int32
- var length int32
- gl.GetProgramiv(program, INFO_LOG_LENGTH, params[:])
- bufSize := params[0]
- infoLog := make([]byte, int(bufSize))
- C.gl2_0_glGetProgramInfoLog(gl.funcs, C.GLuint(program), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length)), (*C.GLchar)(unsafe.Pointer(&infoLog[0])))
- return infoLog
-}
-
-// GetProgramiv returns in params the value of a parameter for a specific
-// program object. The following parameters are defined:
-//
-// GL.DELETE_STATUS
-// params returns GL.TRUE if program is currently flagged for deletion,
-// and GL.FALSE otherwise.
-//
-// GL.LINK_STATUS
-// params returns GL.TRUE if the last link operation on program was
-// successful, and GL.FALSE otherwise.
-//
-// GL.VALIDATE_STATUS
-// params returns GL.TRUE or if the last validation operation on
-// program was successful, and GL.FALSE otherwise.
-//
-// GL.INFO_LOG_LENGTH
-// params returns the number of characters in the information log for
-// program including the null termination character (the size of
-// the character buffer required to store the information log). If
-// program has no information log, a value of 0 is returned.
-//
-// GL.ATTACHED_SHADERS
-// params returns the number of shader objects attached to program.
-//
-// GL.ACTIVE_ATTRIBUTES
-// params returns the number of active attribute variables for program.
-//
-// GL.ACTIVE_ATTRIBUTE_MAX_LENGTH
-// params returns the length of the longest active attribute name for
-// program, including the null termination character (the size of
-// the character buffer required to store the longest attribute name).
-// If no active attributes exist, 0 is returned.
-//
-// GL.ACTIVE_UNIFORMS
-// params returns the number of active uniform variables for program.
-//
-// GL.ACTIVE_UNIFORM_MAX_LENGTH
-// params returns the length of the longest active uniform variable
-// name for program, including the null termination character (i.e.,
-// the size of the character buffer required to store the longest
-// uniform variable name). If no active uniform variables exist, 0 is
-// returned.
-//
-// GL.TRANSFORM_FEEDBACK_BUFFER_MODE
-// params returns a symbolic constant indicating the buffer mode used
-// when transform feedback is active. This may be GL.SEPARATE_ATTRIBS
-// or GL.INTERLEAVED_ATTRIBS.
-//
-// GL.TRANSFORM_FEEDBACK_VARYINGS
-// params returns the number of varying variables to capture in transform
-// feedback mode for the program.
-//
-// GL.TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
-// params returns the length of the longest variable name to be used for
-// transform feedback, including the null-terminator.
-//
-// GL.GEOMETRY_VERTICES_OUT
-// params returns the maximum number of vertices that the geometry shader in
-// program will output.
-//
-// GL.GEOMETRY_INPUT_TYPE
-// params returns a symbolic constant indicating the primitive type accepted
-// as input to the geometry shader contained in program.
-//
-// GL.GEOMETRY_OUTPUT_TYPE
-// params returns a symbolic constant indicating the primitive type that will
-// be output by the geometry shader contained in program.
-//
-// GL.ACTIVE_UNIFORM_BLOCKS and GL.ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH are
-// available only if the GL version 3.1 or greater.
-//
-// GL.GEOMETRY_VERTICES_OUT, GL.GEOMETRY_INPUT_TYPE and
-// GL.GEOMETRY_OUTPUT_TYPE are accepted only if the GL version is 3.2 or
-// greater.
-//
-// Error GL.INVALID_VALUE is generated if program is not a value generated by
-// OpenGL. GL.INVALID_OPERATION is generated if program does not refer to a
-// program object. GL.INVALID_OPERATION is generated if pname is
-// GL.GEOMETRY_VERTICES_OUT, GL.GEOMETRY_INPUT_TYPE, or
-// GL.GEOMETRY_OUTPUT_TYPE, and program does not contain a geometry shader.
-// GL.INVALID_ENUM is generated if pname is not an accepted value.
-func (gl *GL) GetProgramiv(program glbase.Program, pname glbase.Enum, params []int32) {
- var params_c [4]int32
- C.gl2_0_glGetProgramiv(gl.funcs, C.GLuint(program), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params_c[0])))
- copy(params, params_c[:])
-}
-
-// GetAttribLocation queries the previously linked program object specified
-// by program for the attribute variable specified by name and returns the
-// index of the generic vertex attribute that is bound to that attribute
-// variable. If name is a matrix attribute variable, the index of the first
-// column of the matrix is returned. If the named attribute variable is not
-// an active attribute in the specified program object or if name starts with
-// the reserved prefix "gl_", a value of -1 is returned.
-//
-// The association between an attribute variable name and a generic attribute
-// index can be specified at any time by calling BindAttribLocation.
-// Attribute bindings do not go into effect until LinkProgram is called.
-// After a program object has been linked successfully, the index values for
-// attribute variables remain fixed until the next link command occurs. The
-// attribute values can only be queried after a link if the link was
-// successful. GetAttribLocation returns the binding that actually went
-// into effect the last time LinkProgram was called for the specified
-// program object. Attribute bindings that have been specified since the last
-// link operation are not returned by GetAttribLocation.
-//
-// Error GL_INVALID_OPERATION is generated if program is not a value
-// generated by OpenGL. GL_INVALID_OPERATION is generated if program is not
-// a program object. GL_INVALID_OPERATION is generated if program has not
-// been successfully linked. GL_INVALID_OPERATION is generated if
-// GetAttribLocation is executed between the execution of Begin and the
-// corresponding execution of End.
-//
-// GetAttribLocation is available in GL version 2.0 or greater.
-func (gl *GL) GetAttribLocation(program glbase.Program, name string) glbase.Attrib {
- name_cstr := C.CString(name)
- glresult := C.gl2_0_glGetAttribLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(name_cstr))
- C.free(unsafe.Pointer(name_cstr))
- return glbase.Attrib(glresult)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetAttachedShaders.xml
-func (gl *GL) GetAttachedShaders(program glbase.Program, maxCount int32, count []int, obj []uint32) {
- C.gl2_0_glGetAttachedShaders(gl.funcs, C.GLuint(program), C.GLsizei(maxCount), (*C.GLsizei)(unsafe.Pointer(&count[0])), (*C.GLuint)(unsafe.Pointer(&obj[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetActiveUniform.xml
-func (gl *GL) GetActiveUniform(program glbase.Program, index uint32, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) {
- C.gl2_0_glGetActiveUniform(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetActiveAttrib.xml
-func (gl *GL) GetActiveAttrib(program glbase.Program, index glbase.Attrib, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) {
- C.gl2_0_glGetActiveAttrib(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEnableVertexAttribArray.xml
-func (gl *GL) EnableVertexAttribArray(index glbase.Attrib) {
- C.gl2_0_glEnableVertexAttribArray(gl.funcs, C.GLuint(index))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glDisableVertexAttribArray.xml
-func (gl *GL) DisableVertexAttribArray(index glbase.Attrib) {
- C.gl2_0_glDisableVertexAttribArray(gl.funcs, C.GLuint(index))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glDetachShader.xml
-func (gl *GL) DetachShader(program glbase.Program, shader glbase.Shader) {
- C.gl2_0_glDetachShader(gl.funcs, C.GLuint(program), C.GLuint(shader))
-}
-
-// DeleteShader frees the memory and invalidates the name associated with
-// the shader object specified by shader. This command effectively undoes the
-// effects of a call to CreateShader.
-//
-// If a shader object to be deleted is attached to a program object, it will
-// be flagged for deletion, but it will not be deleted until it is no longer
-// attached to any program object, for any rendering context (it must
-// be detached from wherever it was attached before it will be deleted). A
-// value of 0 for shader will be silently ignored.
-//
-// To determine whether an object has been flagged for deletion, call
-// GetShader with arguments shader and GL.DELETE_STATUS.
-//
-// Error GL.INVALID_VALUE is generated if shader is not a value generated by
-// OpenGL.
-//
-// DeleteShader is available in GL version 2.0 or greater.
-func (gl *GL) DeleteShader(shader glbase.Shader) {
- C.gl2_0_glDeleteShader(gl.funcs, C.GLuint(shader))
-}
-
-// DeleteProgram frees the memory and invalidates the name associated with
-// the program object specified by program. This command effectively undoes
-// the effects of a call to CreateProgram.
-//
-// If a program object is in use as part of current rendering state, it will
-// be flagged for deletion, but it will not be deleted until it is no longer
-// part of current state for any rendering context. If a program object to be
-// deleted has shader objects attached to it, those shader objects will be
-// automatically detached but not deleted unless they have already been
-// flagged for deletion by a previous call to DeleteShader. A value of 0
-// for program will be silently ignored.
-//
-// To determine whether a program object has been flagged for deletion, call
-// GetProgram with arguments program and GL.DELETE_STATUS.
-//
-// Error GL.INVALID_VALUE is generated if program is not a value generated by
-// OpenGL.
-//
-// DeleteProgram is available in GL version 2.0 or greater.
-func (gl *GL) DeleteProgram(program glbase.Program) {
- C.gl2_0_glDeleteProgram(gl.funcs, C.GLuint(program))
-}
-
-// CreateShader creates an empty shader object and returns a non-zero value
-// by which it can be referenced. A shader object is used to maintain the
-// source code strings that define a shader. shaderType indicates the type of
-// shader to be created.
-//
-// Two types of shaders are supported. A shader of type GL.VERTEX_SHADER is a
-// shader that is intended to run on the programmable vertex processor and
-// replace the fixed functionality vertex processing in OpenGL. A shader of
-// type GL.FRAGMENT_SHADER is a shader that is intended to run on the
-// programmable fragment processor and replace the fixed functionality
-// fragment processing in OpenGL.
-//
-// When created, a shader object's GL.SHADER_TYPE parameter is set to either
-// GL.VERTEX_SHADER or GL.FRAGMENT_SHADER, depending on the value of
-// shaderType.
-//
-// Like display lists and texture objects, the name space for shader objects
-// may be shared across a set of contexts, as long as the server sides of the
-// contexts share the same address space. If the name space is shared across
-// contexts, any attached objects and the data associated with those attached
-// objects are shared as well.
-//
-// This function returns 0 if an error occurs creating the shader object.
-//
-// Error GL.INVALID_ENUM is generated if shaderType is not an accepted value.
-// GL.INVALID_OPERATION is generated if CreateShader is executed between the
-// execution of Begin and the corresponding execution of End.
-//
-// CreateShader is available in GL version 2.0 or greater.
-func (gl *GL) CreateShader(gltype glbase.Enum) glbase.Shader {
- glresult := C.gl2_0_glCreateShader(gl.funcs, C.GLenum(gltype))
- return glbase.Shader(glresult)
-}
-
-// CreateProgram creates an empty program object and returns a non-zero
-// value by which it can be referenced. A program object is an object to
-// which shader objects can be attached. This provides a mechanism to specify
-// the shader objects that will be linked to create a program. It also
-// provides a means for checking the compatibility of the shaders that will
-// be used to create a program (for instance, checking the compatibility
-// between a vertex shader and a fragment shader). When no longer needed as
-// part of a program object, shader objects can be detached.
-//
-// One or more executables are created in a program object by successfully
-// attaching shader objects to it with AttachShader, successfully compiling
-// the shader objects with CompileShader, and successfully linking the
-// program object with LinkProgram. These executables are made part of
-// current state when UseProgram is called. Program objects can be deleted
-// by calling DeleteProgram. The memory associated with the program object
-// will be deleted when it is no longer part of current rendering state for
-// any context.
-//
-// Like display lists and texture objects, the name space for program objects
-// may be shared across a set of contexts, as long as the server sides of the
-// contexts share the same address space. If the name space is shared across
-// contexts, any attached objects and the data associated with those attached
-// objects are shared as well.
-//
-// Applications are responsible for providing the synchronization across API
-// calls when objects are accessed from different execution threads.
-//
-// This function returns 0 if an error occurs creating the program object.
-//
-// Error GL.INVALID_OPERATION is generated if CreateProgram is executed
-// between the execution of Begin and the corresponding execution of End.
-//
-// CreateProgram is available in GL version 2.0 or greater.
-func (gl *GL) CreateProgram() glbase.Program {
- glresult := C.gl2_0_glCreateProgram(gl.funcs)
- return glbase.Program(glresult)
-}
-
-// CompileShader compiles the source code strings that have been stored in
-// the shader object specified by shader.
-//
-// The compilation status will be stored as part of the shader object's
-// state. This value will be set to GL.TRUE if the shader was compiled without
-// errors and is ready for use, and GL.FALSE otherwise. It can be queried by
-// calling GetShaderiv with arguments shader and GL.COMPILE_STATUS.
-//
-// Compilation of a shader can fail for a number of reasons as specified by
-// the OpenGL Shading Language Specification. Whether or not the compilation
-// was successful, information about the compilation can be obtained from the
-// shader object's information log by calling GetShaderInfoLog.
-//
-// Error GL.INVALID_VALUE is generated if shader is not a value generated by
-// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader
-// object. GL.INVALID_OPERATION is generated if CompileShader is executed
-// between the execution of Begin and the corresponding execution of End.
-//
-// CompileShader is available in GL version 2.0 or greater.
-func (gl *GL) CompileShader(shader glbase.Shader) {
- C.gl2_0_glCompileShader(gl.funcs, C.GLuint(shader))
-}
-
-// BindAttribLocation associates a user-defined attribute variable in the program
-// object specified by program with a generic vertex attribute index. The name
-// parameter specifies the name of the vertex shader attribute variable to
-// which index is to be bound. When program is made part of the current state,
-// values provided via the generic vertex attribute index will modify the
-// value of the user-defined attribute variable specified by name.
-//
-// If name refers to a matrix attribute variable, index refers to the first
-// column of the matrix. Other matrix columns are then automatically bound to
-// locations index+1 for a matrix of type mat2; index+1 and index+2 for a
-// matrix of type mat3; and index+1, index+2, and index+3 for a matrix of
-// type mat4.
-//
-// This command makes it possible for vertex shaders to use descriptive names
-// for attribute variables rather than generic variables that are numbered
-// from 0 to GL.MAX_VERTEX_ATTRIBS-1. The values sent to each generic
-// attribute index are part of current state, just like standard vertex
-// attributes such as color, normal, and vertex position. If a different
-// program object is made current by calling UseProgram, the generic vertex
-// attributes are tracked in such a way that the same values will be observed
-// by attributes in the new program object that are also bound to index.
-//
-// Attribute variable name-to-generic attribute index bindings for a program
-// object can be explicitly assigned at any time by calling
-// BindAttribLocation. Attribute bindings do not go into effect until
-// LinkProgram is called. After a program object has been linked
-// successfully, the index values for generic attributes remain fixed (and
-// their values can be queried) until the next link command occurs.
-//
-// Applications are not allowed to bind any of the standard OpenGL vertex
-// attributes using this command, as they are bound automatically when
-// needed. Any attribute binding that occurs after the program object has
-// been linked will not take effect until the next time the program object is
-// linked.
-//
-// If name was bound previously, that information is lost. Thus you cannot
-// bind one user-defined attribute variable to multiple indices, but you can
-// bind multiple user-defined attribute variables to the same index.
-//
-// Applications are allowed to bind more than one user-defined attribute
-// variable to the same generic vertex attribute index. This is called
-// aliasing, and it is allowed only if just one of the aliased attributes is
-// active in the executable program, or if no path through the shader
-// consumes more than one attribute of a set of attributes aliased to the
-// same location. The compiler and linker are allowed to assume that no
-// aliasing is done and are free to employ optimizations that work only in
-// the absence of aliasing. OpenGL implementations are not required to do
-// error checking to detect aliasing. Because there is no way to bind
-// standard attributes, it is not possible to alias generic attributes with
-// conventional ones (except for generic attribute 0).
-//
-// BindAttribLocation can be called before any vertex shader objects are
-// bound to the specified program object. It is also permissible to bind a
-// generic attribute index to an attribute variable name that is never used
-// in a vertex shader.
-//
-// Active attributes that are not explicitly bound will be bound by the
-// linker when LinkProgram is called. The locations assigned can be queried
-// by calling GetAttribLocation.
-//
-// Error GL.INVALID_VALUE is generated if index is greater than or equal to
-// GL.MAX_VERTEX_ATTRIBS.
-// GL.INVALID_OPERATION is generated if name starts with the reserved prefix "gl_".
-// GL.INVALID_VALUE is generated if program is not a value generated by OpenGL.
-// GL.INVALID_OPERATION is generated if program is not a program object.
-// GL.INVALID_OPERATION is generated if BindAttribLocation is executed
-// between the execution of Begin and the corresponding execution of End.
-//
-// BindAttribLocation is available in GL version 2.0 or greater.
-func (gl *GL) BindAttribLocation(program glbase.Program, index glbase.Attrib, name string) {
- name_cstr := C.CString(name)
- C.gl2_0_glBindAttribLocation(gl.funcs, C.GLuint(program), C.GLuint(index), (*C.GLchar)(name_cstr))
- C.free(unsafe.Pointer(name_cstr))
-}
-
-// AttachShader attaches a shader object to a program object.
-//
-// In order to create an executable, there must be a way to specify the list
-// of things that will be linked together. Program objects provide this
-// mechanism. Shaders that are to be linked together in a program object must
-// first be attached to that program object. This indicates that shader will
-// be included in link operations that will be performed on program.
-//
-// All operations that can be performed on a shader object are valid whether
-// or not the shader object is attached to a program object. It is
-// permissible to attach a shader object to a program object before source
-// code has been loaded into the shader object or before the shader object
-// has been compiled. It is permissible to attach multiple shader objects of
-// the same type because each may contain a portion of the complete shader.
-// It is also permissible to attach a shader object to more than one program
-// object. If a shader object is deleted while it is attached to a program
-// object, it will be flagged for deletion, and deletion will not occur until
-// DetachShader is called to detach it from all program objects to which it
-// is attached.
-//
-// Error GL.INVALID_VALUE is generated if either program or shader is not a
-// value generated by OpenGL. GL.INVALID_OPERATION is generated if program
-// is not a program object. GL.INVALID_OPERATION is generated if shader is
-// not a shader object. GL.INVALID_OPERATION is generated if shader is
-// already attached to program. GL.INVALID_OPERATION is generated if
-// AttachShader is executed between the execution of Begin and the
-// corresponding execution of End.
-//
-// AttachShader is available in GL version 2.0 or greater.
-func (gl *GL) AttachShader(program glbase.Program, shader glbase.Shader) {
- C.gl2_0_glAttachShader(gl.funcs, C.GLuint(program), C.GLuint(shader))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilMaskSeparate.xml
-func (gl *GL) StencilMaskSeparate(face glbase.Enum, mask uint32) {
- C.gl2_0_glStencilMaskSeparate(gl.funcs, C.GLenum(face), C.GLuint(mask))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilFuncSeparate.xml
-func (gl *GL) StencilFuncSeparate(face, glfunc glbase.Enum, ref int32, mask uint32) {
- C.gl2_0_glStencilFuncSeparate(gl.funcs, C.GLenum(face), C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilOpSeparate.xml
-func (gl *GL) StencilOpSeparate(face, sfail, dpfail, dppass glbase.Enum) {
- C.gl2_0_glStencilOpSeparate(gl.funcs, C.GLenum(face), C.GLenum(sfail), C.GLenum(dpfail), C.GLenum(dppass))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawBuffers.xml
-func (gl *GL) DrawBuffers(n int, bufs []glbase.Enum) {
- C.gl2_0_glDrawBuffers(gl.funcs, C.GLsizei(n), (*C.GLenum)(unsafe.Pointer(&bufs[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glBlendEquationSeparate.xml
-func (gl *GL) BlendEquationSeparate(modeRGB, modeAlpha glbase.Enum) {
- C.gl2_0_glBlendEquationSeparate(gl.funcs, C.GLenum(modeRGB), C.GLenum(modeAlpha))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTranslatef.xml
-func (gl *GL) Translatef(x, y, z float32) {
- C.gl2_0_glTranslatef(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTranslated.xml
-func (gl *GL) Translated(x, y, z float64) {
- C.gl2_0_glTranslated(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glScalef.xml
-func (gl *GL) Scalef(x, y, z float32) {
- C.gl2_0_glScalef(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glScaled.xml
-func (gl *GL) Scaled(x, y, z float64) {
- C.gl2_0_glScaled(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRotatef.xml
-func (gl *GL) Rotatef(angle, x, y, z float32) {
- C.gl2_0_glRotatef(gl.funcs, C.GLfloat(angle), C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRotated.xml
-func (gl *GL) Rotated(angle, x, y, z float64) {
- C.gl2_0_glRotated(gl.funcs, C.GLdouble(angle), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPushMatrix.xml
-func (gl *GL) PushMatrix() {
- C.gl2_0_glPushMatrix(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPopMatrix.xml
-func (gl *GL) PopMatrix() {
- C.gl2_0_glPopMatrix(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glOrtho.xml
-func (gl *GL) Ortho(left, right, bottom, top, zNear, zFar float64) {
- C.gl2_0_glOrtho(gl.funcs, C.GLdouble(left), C.GLdouble(right), C.GLdouble(bottom), C.GLdouble(top), C.GLdouble(zNear), C.GLdouble(zFar))
-}
-
-// MultMatrixd multiplies the current matrix with the provided matrix.
-//
-// The m parameter must hold 16 consecutive elements of a 4x4 column-major matrix.
-//
-// The current matrix is determined by the current matrix mode (see
-// MatrixMode). It is either the projection matrix, modelview matrix, or the
-// texture matrix.
-//
-// For example, if the current matrix is C and the coordinates to be transformed
-// are v = (v[0], v[1], v[2], v[3]), then the current transformation is C × v, or
-//
-// c[0] c[4] c[8] c[12] v[0]
-// c[1] c[5] c[9] c[13] v[1]
-// c[2] c[6] c[10] c[14] X v[2]
-// c[3] c[7] c[11] c[15] v[3]
-//
-// Calling MultMatrix with an argument of m = m[0], m[1], ..., m[15]
-// replaces the current transformation with (C X M) x v, or
-//
-// c[0] c[4] c[8] c[12] m[0] m[4] m[8] m[12] v[0]
-// c[1] c[5] c[9] c[13] m[1] m[5] m[9] m[13] v[1]
-// c[2] c[6] c[10] c[14] X m[2] m[6] m[10] m[14] X v[2]
-// c[3] c[7] c[11] c[15] m[3] m[7] m[11] m[15] v[3]
-//
-// Where 'X' denotes matrix multiplication, and v is represented as a 4x1 matrix.
-//
-// While the elements of the matrix may be specified with single or double
-// precision, the GL may store or operate on these values in less-than-single
-// precision.
-//
-// In many computer languages, 4×4 arrays are represented in row-major
-// order. The transformations just described represent these matrices in
-// column-major order. The order of the multiplication is important. For
-// example, if the current transformation is a rotation, and MultMatrix is
-// called with a translation matrix, the translation is done directly on the
-// coordinates to be transformed, while the rotation is done on the results
-// of that translation.
-//
-// GL.INVALID_OPERATION is generated if MultMatrix is executed between the
-// execution of Begin and the corresponding execution of End.
-func (gl *GL) MultMatrixd(m []float64) {
- if len(m) != 16 {
- panic("parameter m must have length 16 for the 4x4 matrix")
- }
- C.gl2_0_glMultMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0])))
-}
-
-// MultMatrixf multiplies the current matrix with the provided matrix.
-//
-// The m parameter must hold 16 consecutive elements of a 4x4 column-major matrix.
-//
-// The current matrix is determined by the current matrix mode (see
-// MatrixMode). It is either the projection matrix, modelview matrix, or the
-// texture matrix.
-//
-// For example, if the current matrix is C and the coordinates to be transformed
-// are v = (v[0], v[1], v[2], v[3]), then the current transformation is C × v, or
-//
-// c[0] c[4] c[8] c[12] v[0]
-// c[1] c[5] c[9] c[13] v[1]
-// c[2] c[6] c[10] c[14] X v[2]
-// c[3] c[7] c[11] c[15] v[3]
-//
-// Calling MultMatrix with an argument of m = m[0], m[1], ..., m[15]
-// replaces the current transformation with (C X M) x v, or
-//
-// c[0] c[4] c[8] c[12] m[0] m[4] m[8] m[12] v[0]
-// c[1] c[5] c[9] c[13] m[1] m[5] m[9] m[13] v[1]
-// c[2] c[6] c[10] c[14] X m[2] m[6] m[10] m[14] X v[2]
-// c[3] c[7] c[11] c[15] m[3] m[7] m[11] m[15] v[3]
-//
-// Where 'X' denotes matrix multiplication, and v is represented as a 4x1 matrix.
-//
-// While the elements of the matrix may be specified with single or double
-// precision, the GL may store or operate on these values in less-than-single
-// precision.
-//
-// In many computer languages, 4×4 arrays are represented in row-major
-// order. The transformations just described represent these matrices in
-// column-major order. The order of the multiplication is important. For
-// example, if the current transformation is a rotation, and MultMatrix is
-// called with a translation matrix, the translation is done directly on the
-// coordinates to be transformed, while the rotation is done on the results
-// of that translation.
-//
-// GL.INVALID_OPERATION is generated if MultMatrix is executed between the
-// execution of Begin and the corresponding execution of End.
-func (gl *GL) MultMatrixf(m []float32) {
- if len(m) != 16 {
- panic("parameter m must have length 16 for the 4x4 matrix")
- }
- C.gl2_0_glMultMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMatrixMode.xml
-func (gl *GL) MatrixMode(mode glbase.Enum) {
- C.gl2_0_glMatrixMode(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadMatrixd.xml
-func (gl *GL) LoadMatrixd(m []float64) {
- C.gl2_0_glLoadMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadMatrixf.xml
-func (gl *GL) LoadMatrixf(m []float32) {
- C.gl2_0_glLoadMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadIdentity.xml
-func (gl *GL) LoadIdentity() {
- C.gl2_0_glLoadIdentity(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glFrustum.xml
-func (gl *GL) Frustum(left, right, bottom, top, zNear, zFar float64) {
- C.gl2_0_glFrustum(gl.funcs, C.GLdouble(left), C.GLdouble(right), C.GLdouble(bottom), C.GLdouble(top), C.GLdouble(zNear), C.GLdouble(zFar))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIsList.xml
-func (gl *GL) IsList(list uint32) bool {
- glresult := C.gl2_0_glIsList(gl.funcs, C.GLuint(list))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexGeniv.xml
-func (gl *GL) GetTexGeniv(coord, pname glbase.Enum, params []int32) {
- C.gl2_0_glGetTexGeniv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexGenfv.xml
-func (gl *GL) GetTexGenfv(coord, pname glbase.Enum, params []float32) {
- C.gl2_0_glGetTexGenfv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexGendv.xml
-func (gl *GL) GetTexGendv(coord, pname glbase.Enum, params []float64) {
- C.gl2_0_glGetTexGendv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexEnviv.xml
-func (gl *GL) GetTexEnviv(target, pname glbase.Enum, params []int32) {
- C.gl2_0_glGetTexEnviv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexEnvfv.xml
-func (gl *GL) GetTexEnvfv(target, pname glbase.Enum, params []float32) {
- C.gl2_0_glGetTexEnvfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetPolygonStipple.xml
-func (gl *GL) GetPolygonStipple(mask []uint8) {
- C.gl2_0_glGetPolygonStipple(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&mask[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetPixelMapusv.xml
-func (gl *GL) GetPixelMapusv(glmap glbase.Enum, values []uint16) {
- C.gl2_0_glGetPixelMapusv(gl.funcs, C.GLenum(glmap), (*C.GLushort)(unsafe.Pointer(&values[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetPixelMapuiv.xml
-func (gl *GL) GetPixelMapuiv(glmap glbase.Enum, values []uint32) {
- C.gl2_0_glGetPixelMapuiv(gl.funcs, C.GLenum(glmap), (*C.GLuint)(unsafe.Pointer(&values[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetPixelMapfv.xml
-func (gl *GL) GetPixelMapfv(glmap glbase.Enum, values []float32) {
- C.gl2_0_glGetPixelMapfv(gl.funcs, C.GLenum(glmap), (*C.GLfloat)(unsafe.Pointer(&values[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMaterialiv.xml
-func (gl *GL) GetMaterialiv(face, pname glbase.Enum, params []int32) {
- C.gl2_0_glGetMaterialiv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMaterialfv.xml
-func (gl *GL) GetMaterialfv(face, pname glbase.Enum, params []float32) {
- C.gl2_0_glGetMaterialfv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMapiv.xml
-func (gl *GL) GetMapiv(target, query glbase.Enum, v []int32) {
- C.gl2_0_glGetMapiv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMapfv.xml
-func (gl *GL) GetMapfv(target, query glbase.Enum, v []float32) {
- C.gl2_0_glGetMapfv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMapdv.xml
-func (gl *GL) GetMapdv(target, query glbase.Enum, v []float64) {
- C.gl2_0_glGetMapdv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetLightiv.xml
-func (gl *GL) GetLightiv(light, pname glbase.Enum, params []int32) {
- C.gl2_0_glGetLightiv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetLightfv.xml
-func (gl *GL) GetLightfv(light, pname glbase.Enum, params []float32) {
- C.gl2_0_glGetLightfv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetClipPlane.xml
-func (gl *GL) GetClipPlane(plane glbase.Enum, equation []float64) {
- C.gl2_0_glGetClipPlane(gl.funcs, C.GLenum(plane), (*C.GLdouble)(unsafe.Pointer(&equation[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawPixels.xml
-func (gl *GL) DrawPixels(width, height int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl2_0_glDrawPixels(gl.funcs, C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyPixels.xml
-func (gl *GL) CopyPixels(x, y, width, height int, gltype glbase.Enum) {
- C.gl2_0_glCopyPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(gltype))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelMapusv.xml
-func (gl *GL) PixelMapusv(glmap glbase.Enum, mapsize int32, values []uint16) {
- C.gl2_0_glPixelMapusv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLushort)(unsafe.Pointer(&values[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelMapuiv.xml
-func (gl *GL) PixelMapuiv(glmap glbase.Enum, mapsize int32, values []uint32) {
- C.gl2_0_glPixelMapuiv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLuint)(unsafe.Pointer(&values[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelMapfv.xml
-func (gl *GL) PixelMapfv(glmap glbase.Enum, mapsize int32, values []float32) {
- C.gl2_0_glPixelMapfv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLfloat)(unsafe.Pointer(&values[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelTransferi.xml
-func (gl *GL) PixelTransferi(pname glbase.Enum, param int32) {
- C.gl2_0_glPixelTransferi(gl.funcs, C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelTransferf.xml
-func (gl *GL) PixelTransferf(pname glbase.Enum, param float32) {
- C.gl2_0_glPixelTransferf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelZoom.xml
-func (gl *GL) PixelZoom(xfactor, yfactor float32) {
- C.gl2_0_glPixelZoom(gl.funcs, C.GLfloat(xfactor), C.GLfloat(yfactor))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glAlphaFunc.xml
-func (gl *GL) AlphaFunc(glfunc glbase.Enum, ref float32) {
- C.gl2_0_glAlphaFunc(gl.funcs, C.GLenum(glfunc), C.GLfloat(ref))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalPoint2.xml
-func (gl *GL) EvalPoint2(i, j int32) {
- C.gl2_0_glEvalPoint2(gl.funcs, C.GLint(i), C.GLint(j))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalMesh2.xml
-func (gl *GL) EvalMesh2(mode glbase.Enum, i1, i2, j1, j2 int32) {
- C.gl2_0_glEvalMesh2(gl.funcs, C.GLenum(mode), C.GLint(i1), C.GLint(i2), C.GLint(j1), C.GLint(j2))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalPoint1.xml
-func (gl *GL) EvalPoint1(i int32) {
- C.gl2_0_glEvalPoint1(gl.funcs, C.GLint(i))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalMesh1.xml
-func (gl *GL) EvalMesh1(mode glbase.Enum, i1, i2 int32) {
- C.gl2_0_glEvalMesh1(gl.funcs, C.GLenum(mode), C.GLint(i1), C.GLint(i2))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord2fv.xml
-func (gl *GL) EvalCoord2fv(u []float32) {
- if len(u) != 2 {
- panic("parameter u has incorrect length")
- }
- C.gl2_0_glEvalCoord2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&u[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord2f.xml
-func (gl *GL) EvalCoord2f(u, v float32) {
- C.gl2_0_glEvalCoord2f(gl.funcs, C.GLfloat(u), C.GLfloat(v))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord2dv.xml
-func (gl *GL) EvalCoord2dv(u []float64) {
- if len(u) != 2 {
- panic("parameter u has incorrect length")
- }
- C.gl2_0_glEvalCoord2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&u[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord2d.xml
-func (gl *GL) EvalCoord2d(u, v float64) {
- C.gl2_0_glEvalCoord2d(gl.funcs, C.GLdouble(u), C.GLdouble(v))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord1fv.xml
-func (gl *GL) EvalCoord1fv(u []float32) {
- C.gl2_0_glEvalCoord1fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&u[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord1f.xml
-func (gl *GL) EvalCoord1f(u float32) {
- C.gl2_0_glEvalCoord1f(gl.funcs, C.GLfloat(u))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord1dv.xml
-func (gl *GL) EvalCoord1dv(u []float64) {
- C.gl2_0_glEvalCoord1dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&u[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord1d.xml
-func (gl *GL) EvalCoord1d(u float64) {
- C.gl2_0_glEvalCoord1d(gl.funcs, C.GLdouble(u))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid2f.xml
-func (gl *GL) MapGrid2f(un int32, u1, u2 float32, vn int32, v1, v2 float32) {
- C.gl2_0_glMapGrid2f(gl.funcs, C.GLint(un), C.GLfloat(u1), C.GLfloat(u2), C.GLint(vn), C.GLfloat(v1), C.GLfloat(v2))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid2d.xml
-func (gl *GL) MapGrid2d(un int32, u1, u2 float64, vn int32, v1, v2 float64) {
- C.gl2_0_glMapGrid2d(gl.funcs, C.GLint(un), C.GLdouble(u1), C.GLdouble(u2), C.GLint(vn), C.GLdouble(v1), C.GLdouble(v2))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid1f.xml
-func (gl *GL) MapGrid1f(un int32, u1, u2 float32) {
- C.gl2_0_glMapGrid1f(gl.funcs, C.GLint(un), C.GLfloat(u1), C.GLfloat(u2))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid1d.xml
-func (gl *GL) MapGrid1d(un int32, u1, u2 float64) {
- C.gl2_0_glMapGrid1d(gl.funcs, C.GLint(un), C.GLdouble(u1), C.GLdouble(u2))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMap2f.xml
-func (gl *GL) Map2f(target glbase.Enum, u1, u2 float32, ustride, uorder int32, v1, v2 float32, vstride, vorder int32, points []float32) {
- C.gl2_0_glMap2f(gl.funcs, C.GLenum(target), C.GLfloat(u1), C.GLfloat(u2), C.GLint(ustride), C.GLint(uorder), C.GLfloat(v1), C.GLfloat(v2), C.GLint(vstride), C.GLint(vorder), (*C.GLfloat)(unsafe.Pointer(&points[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMap2d.xml
-func (gl *GL) Map2d(target glbase.Enum, u1, u2 float64, ustride, uorder int32, v1, v2 float64, vstride, vorder int32, points []float64) {
- C.gl2_0_glMap2d(gl.funcs, C.GLenum(target), C.GLdouble(u1), C.GLdouble(u2), C.GLint(ustride), C.GLint(uorder), C.GLdouble(v1), C.GLdouble(v2), C.GLint(vstride), C.GLint(vorder), (*C.GLdouble)(unsafe.Pointer(&points[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMap1f.xml
-func (gl *GL) Map1f(target glbase.Enum, u1, u2 float32, stride, order int, points []float32) {
- C.gl2_0_glMap1f(gl.funcs, C.GLenum(target), C.GLfloat(u1), C.GLfloat(u2), C.GLint(stride), C.GLint(order), (*C.GLfloat)(unsafe.Pointer(&points[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMap1d.xml
-func (gl *GL) Map1d(target glbase.Enum, u1, u2 float64, stride, order int, points []float64) {
- C.gl2_0_glMap1d(gl.funcs, C.GLenum(target), C.GLdouble(u1), C.GLdouble(u2), C.GLint(stride), C.GLint(order), (*C.GLdouble)(unsafe.Pointer(&points[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPushAttrib.xml
-func (gl *GL) PushAttrib(mask glbase.Bitfield) {
- C.gl2_0_glPushAttrib(gl.funcs, C.GLbitfield(mask))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPopAttrib.xml
-func (gl *GL) PopAttrib() {
- C.gl2_0_glPopAttrib(gl.funcs)
-}
-
-// Accum executes an operation on the accumulation buffer.
-//
-// Parameter op defines the accumulation buffer operation (GL.ACCUM, GL.LOAD,
-// GL.ADD, GL.MULT, or GL.RETURN) and specifies how the value parameter is
-// used.
-//
-// The accumulation buffer is an extended-range color buffer. Images are not
-// rendered into it. Rather, images rendered into one of the color buffers
-// are added to the contents of the accumulation buffer after rendering.
-// Effects such as antialiasing (of points, lines, and polygons), motion
-// blur, and depth of field can be created by accumulating images generated
-// with different transformation matrices.
-//
-// Each pixel in the accumulation buffer consists of red, green, blue, and
-// alpha values. The number of bits per component in the accumulation buffer
-// depends on the implementation. You can examine this number by calling
-// GetIntegerv four times, with arguments GL.ACCUM_RED_BITS,
-// GL.ACCUM_GREEN_BITS, GL.ACCUM_BLUE_BITS, and GL.ACCUM_ALPHA_BITS.
-// Regardless of the number of bits per component, the range of values stored
-// by each component is (-1, 1). The accumulation buffer pixels are mapped
-// one-to-one with frame buffer pixels.
-//
-// All accumulation buffer operations are limited to the area of the current
-// scissor box and applied identically to the red, green, blue, and alpha
-// components of each pixel. If a Accum operation results in a value outside
-// the range (-1, 1), the contents of an accumulation buffer pixel component
-// are undefined.
-//
-// The operations are as follows:
-//
-// GL.ACCUM
-// Obtains R, G, B, and A values from the buffer currently selected for
-// reading (see ReadBuffer). Each component value is divided by 2 n -
-// 1 , where n is the number of bits allocated to each color component
-// in the currently selected buffer. The result is a floating-point
-// value in the range 0 1 , which is multiplied by value and added to
-// the corresponding pixel component in the accumulation buffer,
-// thereby updating the accumulation buffer.
-//
-// GL.LOAD
-// Similar to GL.ACCUM, except that the current value in the
-// accumulation buffer is not used in the calculation of the new value.
-// That is, the R, G, B, and A values from the currently selected
-// buffer are divided by 2 n - 1 , multiplied by value, and then stored
-// in the corresponding accumulation buffer cell, overwriting the
-// current value.
-//
-// GL.ADD
-// Adds value to each R, G, B, and A in the accumulation buffer.
-//
-// GL.MULT
-// Multiplies each R, G, B, and A in the accumulation buffer by value
-// and returns the scaled component to its corresponding accumulation
-// buffer location.
-//
-// GL.RETURN
-// Transfers accumulation buffer values to the color buffer or buffers
-// currently selected for writing. Each R, G, B, and A component is
-// multiplied by value, then multiplied by 2 n - 1 , clamped to the
-// range 0 2 n - 1 , and stored in the corresponding display buffer
-// cell. The only fragment operations that are applied to this transfer
-// are pixel ownership, scissor, dithering, and color writemasks.
-//
-// To clear the accumulation buffer, call ClearAccum with R, G, B, and A
-// values to set it to, then call Clear with the accumulation buffer
-// enabled.
-//
-// Error GL.INVALID_ENUM is generated if op is not an accepted value.
-// GL.INVALID_OPERATION is generated if there is no accumulation buffer.
-// GL.INVALID_OPERATION is generated if Accum is executed between the
-// execution of Begin and the corresponding execution of End.
-func (gl *GL) Accum(op glbase.Enum, value float32) {
- C.gl2_0_glAccum(gl.funcs, C.GLenum(op), C.GLfloat(value))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexMask.xml
-func (gl *GL) IndexMask(mask uint32) {
- C.gl2_0_glIndexMask(gl.funcs, C.GLuint(mask))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glClearIndex.xml
-func (gl *GL) ClearIndex(c float32) {
- C.gl2_0_glClearIndex(gl.funcs, C.GLfloat(c))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glClearAccum.xml
-func (gl *GL) ClearAccum(red, green, blue, alpha float32) {
- C.gl2_0_glClearAccum(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPushName.xml
-func (gl *GL) PushName(name uint32) {
- C.gl2_0_glPushName(gl.funcs, C.GLuint(name))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPopName.xml
-func (gl *GL) PopName() {
- C.gl2_0_glPopName(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPassThrough.xml
-func (gl *GL) PassThrough(token float32) {
- C.gl2_0_glPassThrough(gl.funcs, C.GLfloat(token))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadName.xml
-func (gl *GL) LoadName(name uint32) {
- C.gl2_0_glLoadName(gl.funcs, C.GLuint(name))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glInitNames.xml
-func (gl *GL) InitNames() {
- C.gl2_0_glInitNames(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRenderMode.xml
-func (gl *GL) RenderMode(mode glbase.Enum) int32 {
- glresult := C.gl2_0_glRenderMode(gl.funcs, C.GLenum(mode))
- return int32(glresult)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glSelectBuffer.xml
-func (gl *GL) SelectBuffer(size int, buffer []glbase.Buffer) {
- C.gl2_0_glSelectBuffer(gl.funcs, C.GLsizei(size), (*C.GLuint)(unsafe.Pointer(&buffer[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glFeedbackBuffer.xml
-func (gl *GL) FeedbackBuffer(size int, gltype glbase.Enum, buffer []float32) {
- C.gl2_0_glFeedbackBuffer(gl.funcs, C.GLsizei(size), C.GLenum(gltype), (*C.GLfloat)(unsafe.Pointer(&buffer[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGeniv.xml
-func (gl *GL) TexGeniv(coord, pname glbase.Enum, params []int32) {
- C.gl2_0_glTexGeniv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGeni.xml
-func (gl *GL) TexGeni(coord, pname glbase.Enum, param int32) {
- C.gl2_0_glTexGeni(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGenfv.xml
-func (gl *GL) TexGenfv(coord, pname glbase.Enum, params []float32) {
- C.gl2_0_glTexGenfv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGenf.xml
-func (gl *GL) TexGenf(coord, pname glbase.Enum, param float32) {
- C.gl2_0_glTexGenf(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGendv.xml
-func (gl *GL) TexGendv(coord, pname glbase.Enum, params []float64) {
- C.gl2_0_glTexGendv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGend.xml
-func (gl *GL) TexGend(coord, pname glbase.Enum, param float64) {
- C.gl2_0_glTexGend(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLdouble(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnviv.xml
-func (gl *GL) TexEnviv(target, pname glbase.Enum, params []int32) {
- C.gl2_0_glTexEnviv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnvi.xml
-func (gl *GL) TexEnvi(target, pname glbase.Enum, param int32) {
- C.gl2_0_glTexEnvi(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnvfv.xml
-func (gl *GL) TexEnvfv(target, pname glbase.Enum, params []float32) {
- C.gl2_0_glTexEnvfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnvf.xml
-func (gl *GL) TexEnvf(target, pname glbase.Enum, param float32) {
- C.gl2_0_glTexEnvf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glShadeModel.xml
-func (gl *GL) ShadeModel(mode glbase.Enum) {
- C.gl2_0_glShadeModel(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPolygonStipple.xml
-func (gl *GL) PolygonStipple(mask []uint8) {
- C.gl2_0_glPolygonStipple(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&mask[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMaterialiv.xml
-func (gl *GL) Materialiv(face, pname glbase.Enum, params []int32) {
- C.gl2_0_glMaterialiv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMateriali.xml
-func (gl *GL) Materiali(face, pname glbase.Enum, param int32) {
- C.gl2_0_glMateriali(gl.funcs, C.GLenum(face), C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMaterialfv.xml
-func (gl *GL) Materialfv(face, pname glbase.Enum, params []float32) {
- C.gl2_0_glMaterialfv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMaterialf.xml
-func (gl *GL) Materialf(face, pname glbase.Enum, param float32) {
- C.gl2_0_glMaterialf(gl.funcs, C.GLenum(face), C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLineStipple.xml
-func (gl *GL) LineStipple(factor int32, pattern uint16) {
- C.gl2_0_glLineStipple(gl.funcs, C.GLint(factor), C.GLushort(pattern))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLightModeliv.xml
-func (gl *GL) LightModeliv(pname glbase.Enum, params []int32) {
- C.gl2_0_glLightModeliv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLightModeli.xml
-func (gl *GL) LightModeli(pname glbase.Enum, param int32) {
- C.gl2_0_glLightModeli(gl.funcs, C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLightModelfv.xml
-func (gl *GL) LightModelfv(pname glbase.Enum, params []float32) {
- C.gl2_0_glLightModelfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLightModelf.xml
-func (gl *GL) LightModelf(pname glbase.Enum, param float32) {
- C.gl2_0_glLightModelf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLightiv.xml
-func (gl *GL) Lightiv(light, pname glbase.Enum, params []int32) {
- C.gl2_0_glLightiv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLighti.xml
-func (gl *GL) Lighti(light, pname glbase.Enum, param int32) {
- C.gl2_0_glLighti(gl.funcs, C.GLenum(light), C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLightfv.xml
-func (gl *GL) Lightfv(light, pname glbase.Enum, params []float32) {
- C.gl2_0_glLightfv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLightf.xml
-func (gl *GL) Lightf(light, pname glbase.Enum, param float32) {
- C.gl2_0_glLightf(gl.funcs, C.GLenum(light), C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glFogiv.xml
-func (gl *GL) Fogiv(pname glbase.Enum, params []int32) {
- C.gl2_0_glFogiv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glFogi.xml
-func (gl *GL) Fogi(pname glbase.Enum, param int32) {
- C.gl2_0_glFogi(gl.funcs, C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glFogfv.xml
-func (gl *GL) Fogfv(pname glbase.Enum, params []float32) {
- C.gl2_0_glFogfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glFogf.xml
-func (gl *GL) Fogf(pname glbase.Enum, param float32) {
- C.gl2_0_glFogf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColorMaterial.xml
-func (gl *GL) ColorMaterial(face, mode glbase.Enum) {
- C.gl2_0_glColorMaterial(gl.funcs, C.GLenum(face), C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glClipPlane.xml
-func (gl *GL) ClipPlane(plane glbase.Enum, equation []float64) {
- C.gl2_0_glClipPlane(gl.funcs, C.GLenum(plane), (*C.GLdouble)(unsafe.Pointer(&equation[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4sv.xml
-func (gl *GL) Vertex4sv(v []int16) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl2_0_glVertex4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4s.xml
-func (gl *GL) Vertex4s(x, y, z, w int16) {
- C.gl2_0_glVertex4s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4iv.xml
-func (gl *GL) Vertex4iv(v []int32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl2_0_glVertex4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4i.xml
-func (gl *GL) Vertex4i(x, y, z, w int) {
- C.gl2_0_glVertex4i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z), C.GLint(w))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4fv.xml
-func (gl *GL) Vertex4fv(v []float32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl2_0_glVertex4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4f.xml
-func (gl *GL) Vertex4f(x, y, z, w float32) {
- C.gl2_0_glVertex4f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4dv.xml
-func (gl *GL) Vertex4dv(v []float64) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl2_0_glVertex4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4d.xml
-func (gl *GL) Vertex4d(x, y, z, w float64) {
- C.gl2_0_glVertex4d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3sv.xml
-func (gl *GL) Vertex3sv(v []int16) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl2_0_glVertex3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3s.xml
-func (gl *GL) Vertex3s(x, y, z int16) {
- C.gl2_0_glVertex3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3iv.xml
-func (gl *GL) Vertex3iv(v []int32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl2_0_glVertex3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3i.xml
-func (gl *GL) Vertex3i(x, y, z int) {
- C.gl2_0_glVertex3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3fv.xml
-func (gl *GL) Vertex3fv(v []float32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl2_0_glVertex3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3f.xml
-func (gl *GL) Vertex3f(x, y, z float32) {
- C.gl2_0_glVertex3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3dv.xml
-func (gl *GL) Vertex3dv(v []float64) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl2_0_glVertex3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3d.xml
-func (gl *GL) Vertex3d(x, y, z float64) {
- C.gl2_0_glVertex3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2sv.xml
-func (gl *GL) Vertex2sv(v []int16) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl2_0_glVertex2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2s.xml
-func (gl *GL) Vertex2s(x, y int16) {
- C.gl2_0_glVertex2s(gl.funcs, C.GLshort(x), C.GLshort(y))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2iv.xml
-func (gl *GL) Vertex2iv(v []int32) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl2_0_glVertex2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2i.xml
-func (gl *GL) Vertex2i(x, y int) {
- C.gl2_0_glVertex2i(gl.funcs, C.GLint(x), C.GLint(y))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2fv.xml
-func (gl *GL) Vertex2fv(v []float32) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl2_0_glVertex2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2f.xml
-func (gl *GL) Vertex2f(x, y float32) {
- C.gl2_0_glVertex2f(gl.funcs, C.GLfloat(x), C.GLfloat(y))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2dv.xml
-func (gl *GL) Vertex2dv(v []float64) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl2_0_glVertex2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2d.xml
-func (gl *GL) Vertex2d(x, y float64) {
- C.gl2_0_glVertex2d(gl.funcs, C.GLdouble(x), C.GLdouble(y))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4sv.xml
-func (gl *GL) TexCoord4sv(v []int16) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl2_0_glTexCoord4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4s.xml
-func (gl *GL) TexCoord4s(s, t, r, q int16) {
- C.gl2_0_glTexCoord4s(gl.funcs, C.GLshort(s), C.GLshort(t), C.GLshort(r), C.GLshort(q))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4iv.xml
-func (gl *GL) TexCoord4iv(v []int32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl2_0_glTexCoord4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4i.xml
-func (gl *GL) TexCoord4i(s, t, r, q int32) {
- C.gl2_0_glTexCoord4i(gl.funcs, C.GLint(s), C.GLint(t), C.GLint(r), C.GLint(q))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4fv.xml
-func (gl *GL) TexCoord4fv(v []float32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl2_0_glTexCoord4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4f.xml
-func (gl *GL) TexCoord4f(s, t, r, q float32) {
- C.gl2_0_glTexCoord4f(gl.funcs, C.GLfloat(s), C.GLfloat(t), C.GLfloat(r), C.GLfloat(q))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4dv.xml
-func (gl *GL) TexCoord4dv(v []float64) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl2_0_glTexCoord4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4d.xml
-func (gl *GL) TexCoord4d(s, t, r, q float64) {
- C.gl2_0_glTexCoord4d(gl.funcs, C.GLdouble(s), C.GLdouble(t), C.GLdouble(r), C.GLdouble(q))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3sv.xml
-func (gl *GL) TexCoord3sv(v []int16) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl2_0_glTexCoord3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3s.xml
-func (gl *GL) TexCoord3s(s, t, r int16) {
- C.gl2_0_glTexCoord3s(gl.funcs, C.GLshort(s), C.GLshort(t), C.GLshort(r))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3iv.xml
-func (gl *GL) TexCoord3iv(v []int32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl2_0_glTexCoord3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3i.xml
-func (gl *GL) TexCoord3i(s, t, r int32) {
- C.gl2_0_glTexCoord3i(gl.funcs, C.GLint(s), C.GLint(t), C.GLint(r))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3fv.xml
-func (gl *GL) TexCoord3fv(v []float32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl2_0_glTexCoord3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3f.xml
-func (gl *GL) TexCoord3f(s, t, r float32) {
- C.gl2_0_glTexCoord3f(gl.funcs, C.GLfloat(s), C.GLfloat(t), C.GLfloat(r))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3dv.xml
-func (gl *GL) TexCoord3dv(v []float64) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl2_0_glTexCoord3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3d.xml
-func (gl *GL) TexCoord3d(s, t, r float64) {
- C.gl2_0_glTexCoord3d(gl.funcs, C.GLdouble(s), C.GLdouble(t), C.GLdouble(r))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2sv.xml
-func (gl *GL) TexCoord2sv(v []int16) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl2_0_glTexCoord2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2s.xml
-func (gl *GL) TexCoord2s(s, t int16) {
- C.gl2_0_glTexCoord2s(gl.funcs, C.GLshort(s), C.GLshort(t))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2iv.xml
-func (gl *GL) TexCoord2iv(v []int32) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl2_0_glTexCoord2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2i.xml
-func (gl *GL) TexCoord2i(s, t int32) {
- C.gl2_0_glTexCoord2i(gl.funcs, C.GLint(s), C.GLint(t))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2fv.xml
-func (gl *GL) TexCoord2fv(v []float32) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl2_0_glTexCoord2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2f.xml
-func (gl *GL) TexCoord2f(s, t float32) {
- C.gl2_0_glTexCoord2f(gl.funcs, C.GLfloat(s), C.GLfloat(t))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2dv.xml
-func (gl *GL) TexCoord2dv(v []float64) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl2_0_glTexCoord2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2d.xml
-func (gl *GL) TexCoord2d(s, t float64) {
- C.gl2_0_glTexCoord2d(gl.funcs, C.GLdouble(s), C.GLdouble(t))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1sv.xml
-func (gl *GL) TexCoord1sv(v []int16) {
- C.gl2_0_glTexCoord1sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1s.xml
-func (gl *GL) TexCoord1s(s int16) {
- C.gl2_0_glTexCoord1s(gl.funcs, C.GLshort(s))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1iv.xml
-func (gl *GL) TexCoord1iv(v []int32) {
- C.gl2_0_glTexCoord1iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1i.xml
-func (gl *GL) TexCoord1i(s int32) {
- C.gl2_0_glTexCoord1i(gl.funcs, C.GLint(s))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1fv.xml
-func (gl *GL) TexCoord1fv(v []float32) {
- C.gl2_0_glTexCoord1fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1f.xml
-func (gl *GL) TexCoord1f(s float32) {
- C.gl2_0_glTexCoord1f(gl.funcs, C.GLfloat(s))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1dv.xml
-func (gl *GL) TexCoord1dv(v []float64) {
- C.gl2_0_glTexCoord1dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1d.xml
-func (gl *GL) TexCoord1d(s float64) {
- C.gl2_0_glTexCoord1d(gl.funcs, C.GLdouble(s))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRectsv.xml
-func (gl *GL) Rectsv(v1, v2 []int16) {
- C.gl2_0_glRectsv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v1[0])), (*C.GLshort)(unsafe.Pointer(&v2[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRects.xml
-func (gl *GL) Rects(x1, y1, x2, y2 int16) {
- C.gl2_0_glRects(gl.funcs, C.GLshort(x1), C.GLshort(y1), C.GLshort(x2), C.GLshort(y2))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRectiv.xml
-func (gl *GL) Rectiv(v1, v2 []int32) {
- C.gl2_0_glRectiv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v1[0])), (*C.GLint)(unsafe.Pointer(&v2[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRecti.xml
-func (gl *GL) Recti(x1, y1, x2, y2 int32) {
- C.gl2_0_glRecti(gl.funcs, C.GLint(x1), C.GLint(y1), C.GLint(x2), C.GLint(y2))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRectfv.xml
-func (gl *GL) Rectfv(v1, v2 []float32) {
- C.gl2_0_glRectfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v1[0])), (*C.GLfloat)(unsafe.Pointer(&v2[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRectf.xml
-func (gl *GL) Rectf(x1, y1, x2, y2 float32) {
- C.gl2_0_glRectf(gl.funcs, C.GLfloat(x1), C.GLfloat(y1), C.GLfloat(x2), C.GLfloat(y2))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRectdv.xml
-func (gl *GL) Rectdv(v1, v2 []float64) {
- C.gl2_0_glRectdv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v1[0])), (*C.GLdouble)(unsafe.Pointer(&v2[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRectd.xml
-func (gl *GL) Rectd(x1, y1, x2, y2 float64) {
- C.gl2_0_glRectd(gl.funcs, C.GLdouble(x1), C.GLdouble(y1), C.GLdouble(x2), C.GLdouble(y2))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4sv.xml
-func (gl *GL) RasterPos4sv(v []int16) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl2_0_glRasterPos4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4s.xml
-func (gl *GL) RasterPos4s(x, y, z, w int16) {
- C.gl2_0_glRasterPos4s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4iv.xml
-func (gl *GL) RasterPos4iv(v []int32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl2_0_glRasterPos4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4i.xml
-func (gl *GL) RasterPos4i(x, y, z, w int) {
- C.gl2_0_glRasterPos4i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z), C.GLint(w))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4fv.xml
-func (gl *GL) RasterPos4fv(v []float32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl2_0_glRasterPos4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4f.xml
-func (gl *GL) RasterPos4f(x, y, z, w float32) {
- C.gl2_0_glRasterPos4f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4dv.xml
-func (gl *GL) RasterPos4dv(v []float64) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl2_0_glRasterPos4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4d.xml
-func (gl *GL) RasterPos4d(x, y, z, w float64) {
- C.gl2_0_glRasterPos4d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3sv.xml
-func (gl *GL) RasterPos3sv(v []int16) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl2_0_glRasterPos3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3s.xml
-func (gl *GL) RasterPos3s(x, y, z int16) {
- C.gl2_0_glRasterPos3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3iv.xml
-func (gl *GL) RasterPos3iv(v []int32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl2_0_glRasterPos3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3i.xml
-func (gl *GL) RasterPos3i(x, y, z int) {
- C.gl2_0_glRasterPos3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3fv.xml
-func (gl *GL) RasterPos3fv(v []float32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl2_0_glRasterPos3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3f.xml
-func (gl *GL) RasterPos3f(x, y, z float32) {
- C.gl2_0_glRasterPos3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3dv.xml
-func (gl *GL) RasterPos3dv(v []float64) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl2_0_glRasterPos3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3d.xml
-func (gl *GL) RasterPos3d(x, y, z float64) {
- C.gl2_0_glRasterPos3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2sv.xml
-func (gl *GL) RasterPos2sv(v []int16) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl2_0_glRasterPos2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2s.xml
-func (gl *GL) RasterPos2s(x, y int16) {
- C.gl2_0_glRasterPos2s(gl.funcs, C.GLshort(x), C.GLshort(y))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2iv.xml
-func (gl *GL) RasterPos2iv(v []int32) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl2_0_glRasterPos2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2i.xml
-func (gl *GL) RasterPos2i(x, y int) {
- C.gl2_0_glRasterPos2i(gl.funcs, C.GLint(x), C.GLint(y))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2fv.xml
-func (gl *GL) RasterPos2fv(v []float32) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl2_0_glRasterPos2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2f.xml
-func (gl *GL) RasterPos2f(x, y float32) {
- C.gl2_0_glRasterPos2f(gl.funcs, C.GLfloat(x), C.GLfloat(y))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2dv.xml
-func (gl *GL) RasterPos2dv(v []float64) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl2_0_glRasterPos2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2d.xml
-func (gl *GL) RasterPos2d(x, y float64) {
- C.gl2_0_glRasterPos2d(gl.funcs, C.GLdouble(x), C.GLdouble(y))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3sv.xml
-func (gl *GL) Normal3sv(v []int16) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl2_0_glNormal3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3s.xml
-func (gl *GL) Normal3s(nx, ny, nz int16) {
- C.gl2_0_glNormal3s(gl.funcs, C.GLshort(nx), C.GLshort(ny), C.GLshort(nz))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3iv.xml
-func (gl *GL) Normal3iv(v []int32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl2_0_glNormal3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3i.xml
-func (gl *GL) Normal3i(nx, ny, nz int32) {
- C.gl2_0_glNormal3i(gl.funcs, C.GLint(nx), C.GLint(ny), C.GLint(nz))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3fv.xml
-func (gl *GL) Normal3fv(v []float32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl2_0_glNormal3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3f.xml
-func (gl *GL) Normal3f(nx, ny, nz float32) {
- C.gl2_0_glNormal3f(gl.funcs, C.GLfloat(nx), C.GLfloat(ny), C.GLfloat(nz))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3dv.xml
-func (gl *GL) Normal3dv(v []float64) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl2_0_glNormal3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3d.xml
-func (gl *GL) Normal3d(nx, ny, nz float64) {
- C.gl2_0_glNormal3d(gl.funcs, C.GLdouble(nx), C.GLdouble(ny), C.GLdouble(nz))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3bv.xml
-func (gl *GL) Normal3bv(v []byte) {
- C.gl2_0_glNormal3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3b.xml
-func (gl *GL) Normal3b(nx, ny, nz byte) {
- C.gl2_0_glNormal3b(gl.funcs, C.GLbyte(nx), C.GLbyte(ny), C.GLbyte(nz))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexsv.xml
-func (gl *GL) Indexsv(c []int16) {
- C.gl2_0_glIndexsv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&c[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexs.xml
-func (gl *GL) Indexs(c int16) {
- C.gl2_0_glIndexs(gl.funcs, C.GLshort(c))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexiv.xml
-func (gl *GL) Indexiv(c []int32) {
- C.gl2_0_glIndexiv(gl.funcs, (*C.GLint)(unsafe.Pointer(&c[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexi.xml
-func (gl *GL) Indexi(c int32) {
- C.gl2_0_glIndexi(gl.funcs, C.GLint(c))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexfv.xml
-func (gl *GL) Indexfv(c []float32) {
- C.gl2_0_glIndexfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&c[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexf.xml
-func (gl *GL) Indexf(c float32) {
- C.gl2_0_glIndexf(gl.funcs, C.GLfloat(c))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexdv.xml
-func (gl *GL) Indexdv(c []float64) {
- C.gl2_0_glIndexdv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&c[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexd.xml
-func (gl *GL) Indexd(c float64) {
- C.gl2_0_glIndexd(gl.funcs, C.GLdouble(c))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEnd.xml
-func (gl *GL) End() {
- C.gl2_0_glEnd(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEdgeFlagv.xml
-func (gl *GL) EdgeFlagv(flag []bool) {
- C.gl2_0_glEdgeFlagv(gl.funcs, (*C.GLboolean)(unsafe.Pointer(&flag[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEdgeFlag.xml
-func (gl *GL) EdgeFlag(flag bool) {
- C.gl2_0_glEdgeFlag(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag)))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4usv.xml
-func (gl *GL) Color4usv(v []uint16) {
- C.gl2_0_glColor4usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4us.xml
-func (gl *GL) Color4us(red, green, blue, alpha uint16) {
- C.gl2_0_glColor4us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue), C.GLushort(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4uiv.xml
-func (gl *GL) Color4uiv(v []uint32) {
- C.gl2_0_glColor4uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4ui.xml
-func (gl *GL) Color4ui(red, green, blue, alpha uint32) {
- C.gl2_0_glColor4ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue), C.GLuint(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4ubv.xml
-func (gl *GL) Color4ubv(v []uint8) {
- C.gl2_0_glColor4ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4ub.xml
-func (gl *GL) Color4ub(red, green, blue, alpha uint8) {
- C.gl2_0_glColor4ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue), C.GLubyte(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4sv.xml
-func (gl *GL) Color4sv(v []int16) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl2_0_glColor4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4s.xml
-func (gl *GL) Color4s(red, green, blue, alpha int16) {
- C.gl2_0_glColor4s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue), C.GLshort(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4iv.xml
-func (gl *GL) Color4iv(v []int32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl2_0_glColor4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4i.xml
-func (gl *GL) Color4i(red, green, blue, alpha int32) {
- C.gl2_0_glColor4i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue), C.GLint(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4fv.xml
-func (gl *GL) Color4fv(v []float32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl2_0_glColor4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4f.xml
-func (gl *GL) Color4f(red, green, blue, alpha float32) {
- C.gl2_0_glColor4f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4dv.xml
-func (gl *GL) Color4dv(v []float64) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl2_0_glColor4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4d.xml
-func (gl *GL) Color4d(red, green, blue, alpha float64) {
- C.gl2_0_glColor4d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue), C.GLdouble(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4bv.xml
-func (gl *GL) Color4bv(v []byte) {
- C.gl2_0_glColor4bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4b.xml
-func (gl *GL) Color4b(red, green, blue, alpha byte) {
- C.gl2_0_glColor4b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue), C.GLbyte(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3usv.xml
-func (gl *GL) Color3usv(v []uint16) {
- C.gl2_0_glColor3usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3us.xml
-func (gl *GL) Color3us(red, green, blue uint16) {
- C.gl2_0_glColor3us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3uiv.xml
-func (gl *GL) Color3uiv(v []uint32) {
- C.gl2_0_glColor3uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3ui.xml
-func (gl *GL) Color3ui(red, green, blue uint32) {
- C.gl2_0_glColor3ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3ubv.xml
-func (gl *GL) Color3ubv(v []uint8) {
- C.gl2_0_glColor3ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3ub.xml
-func (gl *GL) Color3ub(red, green, blue uint8) {
- C.gl2_0_glColor3ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3sv.xml
-func (gl *GL) Color3sv(v []int16) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl2_0_glColor3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3s.xml
-func (gl *GL) Color3s(red, green, blue int16) {
- C.gl2_0_glColor3s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3iv.xml
-func (gl *GL) Color3iv(v []int32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl2_0_glColor3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3i.xml
-func (gl *GL) Color3i(red, green, blue int32) {
- C.gl2_0_glColor3i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3fv.xml
-func (gl *GL) Color3fv(v []float32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl2_0_glColor3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3f.xml
-func (gl *GL) Color3f(red, green, blue float32) {
- C.gl2_0_glColor3f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3dv.xml
-func (gl *GL) Color3dv(v []float64) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl2_0_glColor3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3d.xml
-func (gl *GL) Color3d(red, green, blue float64) {
- C.gl2_0_glColor3d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3bv.xml
-func (gl *GL) Color3bv(v []byte) {
- C.gl2_0_glColor3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3b.xml
-func (gl *GL) Color3b(red, green, blue byte) {
- C.gl2_0_glColor3b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glBitmap.xml
-func (gl *GL) Bitmap(width, height int, xorig, yorig, xmove, ymove float32, bitmap []uint8) {
- C.gl2_0_glBitmap(gl.funcs, C.GLsizei(width), C.GLsizei(height), C.GLfloat(xorig), C.GLfloat(yorig), C.GLfloat(xmove), C.GLfloat(ymove), (*C.GLubyte)(unsafe.Pointer(&bitmap[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glBegin.xml
-func (gl *GL) Begin(mode glbase.Enum) {
- C.gl2_0_glBegin(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glListBase.xml
-func (gl *GL) ListBase(base uint32) {
- C.gl2_0_glListBase(gl.funcs, C.GLuint(base))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGenLists.xml
-func (gl *GL) GenLists(range_ int32) uint32 {
- glresult := C.gl2_0_glGenLists(gl.funcs, C.GLsizei(range_))
- return uint32(glresult)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glDeleteLists.xml
-func (gl *GL) DeleteLists(list uint32, range_ int32) {
- C.gl2_0_glDeleteLists(gl.funcs, C.GLuint(list), C.GLsizei(range_))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCallLists.xml
-func (gl *GL) CallLists(n int, gltype glbase.Enum, lists interface{}) {
- var lists_ptr unsafe.Pointer
- var lists_v = reflect.ValueOf(lists)
- if lists != nil && lists_v.Kind() != reflect.Slice {
- panic("parameter lists must be a slice")
- }
- if lists != nil {
- lists_ptr = unsafe.Pointer(lists_v.Index(0).Addr().Pointer())
- }
- C.gl2_0_glCallLists(gl.funcs, C.GLsizei(n), C.GLenum(gltype), lists_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCallList.xml
-func (gl *GL) CallList(list uint32) {
- C.gl2_0_glCallList(gl.funcs, C.GLuint(list))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEndList.xml
-func (gl *GL) EndList() {
- C.gl2_0_glEndList(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glNewList.xml
-func (gl *GL) NewList(list uint32, mode glbase.Enum) {
- C.gl2_0_glNewList(gl.funcs, C.GLuint(list), C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPushClientAttrib.xml
-func (gl *GL) PushClientAttrib(mask glbase.Bitfield) {
- C.gl2_0_glPushClientAttrib(gl.funcs, C.GLbitfield(mask))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPopClientAttrib.xml
-func (gl *GL) PopClientAttrib() {
- C.gl2_0_glPopClientAttrib(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPrioritizeTextures.xml
-func (gl *GL) PrioritizeTextures(n int, textures []glbase.Texture, priorities []float32) {
- C.gl2_0_glPrioritizeTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])), (*C.GLfloat)(unsafe.Pointer(&priorities[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glAreTexturesResident.xml
-func (gl *GL) AreTexturesResident(n int, textures []glbase.Texture, residences []bool) bool {
- glresult := C.gl2_0_glAreTexturesResident(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])), (*C.GLboolean)(unsafe.Pointer(&residences[0])))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexPointer.xml
-func (gl *GL) VertexPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) {
- var pointer_ptr unsafe.Pointer
- var pointer_v = reflect.ValueOf(pointer)
- if pointer != nil && pointer_v.Kind() != reflect.Slice {
- panic("parameter pointer must be a slice")
- }
- if pointer != nil {
- pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
- }
- C.gl2_0_glVertexPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoordPointer.xml
-func (gl *GL) TexCoordPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) {
- var pointer_ptr unsafe.Pointer
- var pointer_v = reflect.ValueOf(pointer)
- if pointer != nil && pointer_v.Kind() != reflect.Slice {
- panic("parameter pointer must be a slice")
- }
- if pointer != nil {
- pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
- }
- C.gl2_0_glTexCoordPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glNormalPointer.xml
-func (gl *GL) NormalPointer(gltype glbase.Enum, stride int, pointer interface{}) {
- var pointer_ptr unsafe.Pointer
- var pointer_v = reflect.ValueOf(pointer)
- if pointer != nil && pointer_v.Kind() != reflect.Slice {
- panic("parameter pointer must be a slice")
- }
- if pointer != nil {
- pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
- }
- C.gl2_0_glNormalPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glInterleavedArrays.xml
-func (gl *GL) InterleavedArrays(format glbase.Enum, stride int, pointer interface{}) {
- var pointer_ptr unsafe.Pointer
- var pointer_v = reflect.ValueOf(pointer)
- if pointer != nil && pointer_v.Kind() != reflect.Slice {
- panic("parameter pointer must be a slice")
- }
- if pointer != nil {
- pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
- }
- C.gl2_0_glInterleavedArrays(gl.funcs, C.GLenum(format), C.GLsizei(stride), pointer_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexPointer.xml
-func (gl *GL) IndexPointer(gltype glbase.Enum, stride int, pointer interface{}) {
- var pointer_ptr unsafe.Pointer
- var pointer_v = reflect.ValueOf(pointer)
- if pointer != nil && pointer_v.Kind() != reflect.Slice {
- panic("parameter pointer must be a slice")
- }
- if pointer != nil {
- pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
- }
- C.gl2_0_glIndexPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEnableClientState.xml
-func (gl *GL) EnableClientState(array glbase.Enum) {
- C.gl2_0_glEnableClientState(gl.funcs, C.GLenum(array))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEdgeFlagPointer.xml
-func (gl *GL) EdgeFlagPointer(stride int, pointer interface{}) {
- var pointer_ptr unsafe.Pointer
- var pointer_v = reflect.ValueOf(pointer)
- if pointer != nil && pointer_v.Kind() != reflect.Slice {
- panic("parameter pointer must be a slice")
- }
- if pointer != nil {
- pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
- }
- C.gl2_0_glEdgeFlagPointer(gl.funcs, C.GLsizei(stride), pointer_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glDisableClientState.xml
-func (gl *GL) DisableClientState(array glbase.Enum) {
- C.gl2_0_glDisableClientState(gl.funcs, C.GLenum(array))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColorPointer.xml
-func (gl *GL) ColorPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) {
- var pointer_ptr unsafe.Pointer
- var pointer_v = reflect.ValueOf(pointer)
- if pointer != nil && pointer_v.Kind() != reflect.Slice {
- panic("parameter pointer must be a slice")
- }
- if pointer != nil {
- pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
- }
- C.gl2_0_glColorPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glArrayElement.xml
-func (gl *GL) ArrayElement(i int32) {
- C.gl2_0_glArrayElement(gl.funcs, C.GLint(i))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glResetMinmax.xml
-func (gl *GL) ResetMinmax(target glbase.Enum) {
- C.gl2_0_glResetMinmax(gl.funcs, C.GLenum(target))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glResetHistogram.xml
-func (gl *GL) ResetHistogram(target glbase.Enum) {
- C.gl2_0_glResetHistogram(gl.funcs, C.GLenum(target))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMinmax.xml
-func (gl *GL) Minmax(target, internalFormat glbase.Enum, sink bool) {
- C.gl2_0_glMinmax(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), *(*C.GLboolean)(unsafe.Pointer(&sink)))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glHistogram.xml
-func (gl *GL) Histogram(target glbase.Enum, width int, internalFormat glbase.Enum, sink bool) {
- C.gl2_0_glHistogram(gl.funcs, C.GLenum(target), C.GLsizei(width), C.GLenum(internalFormat), *(*C.GLboolean)(unsafe.Pointer(&sink)))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMinmaxParameteriv.xml
-func (gl *GL) GetMinmaxParameteriv(target, pname glbase.Enum, params []int32) {
- C.gl2_0_glGetMinmaxParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMinmaxParameterfv.xml
-func (gl *GL) GetMinmaxParameterfv(target, pname glbase.Enum, params []float32) {
- C.gl2_0_glGetMinmaxParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMinmax.xml
-func (gl *GL) GetMinmax(target glbase.Enum, reset bool, format, gltype glbase.Enum, values interface{}) {
- var values_ptr unsafe.Pointer
- var values_v = reflect.ValueOf(values)
- if values != nil && values_v.Kind() != reflect.Slice {
- panic("parameter values must be a slice")
- }
- if values != nil {
- values_ptr = unsafe.Pointer(values_v.Index(0).Addr().Pointer())
- }
- C.gl2_0_glGetMinmax(gl.funcs, C.GLenum(target), *(*C.GLboolean)(unsafe.Pointer(&reset)), C.GLenum(format), C.GLenum(gltype), values_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetHistogramParameteriv.xml
-func (gl *GL) GetHistogramParameteriv(target, pname glbase.Enum, params []int32) {
- C.gl2_0_glGetHistogramParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetHistogramParameterfv.xml
-func (gl *GL) GetHistogramParameterfv(target, pname glbase.Enum, params []float32) {
- C.gl2_0_glGetHistogramParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetHistogram.xml
-func (gl *GL) GetHistogram(target glbase.Enum, reset bool, format, gltype glbase.Enum, values interface{}) {
- var values_ptr unsafe.Pointer
- var values_v = reflect.ValueOf(values)
- if values != nil && values_v.Kind() != reflect.Slice {
- panic("parameter values must be a slice")
- }
- if values != nil {
- values_ptr = unsafe.Pointer(values_v.Index(0).Addr().Pointer())
- }
- C.gl2_0_glGetHistogram(gl.funcs, C.GLenum(target), *(*C.GLboolean)(unsafe.Pointer(&reset)), C.GLenum(format), C.GLenum(gltype), values_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glSeparableFilter2D.xml
-func (gl *GL) SeparableFilter2D(target, internalFormat glbase.Enum, width, height int, format, gltype glbase.Enum, row, column interface{}) {
- var row_ptr unsafe.Pointer
- var row_v = reflect.ValueOf(row)
- if row != nil && row_v.Kind() != reflect.Slice {
- panic("parameter row must be a slice")
- }
- if row != nil {
- row_ptr = unsafe.Pointer(row_v.Index(0).Addr().Pointer())
- }
- var column_ptr unsafe.Pointer
- var column_v = reflect.ValueOf(column)
- if column != nil && column_v.Kind() != reflect.Slice {
- panic("parameter column must be a slice")
- }
- if column != nil {
- column_ptr = unsafe.Pointer(column_v.Index(0).Addr().Pointer())
- }
- C.gl2_0_glSeparableFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), row_ptr, column_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetSeparableFilter.xml
-func (gl *GL) GetSeparableFilter(target, format, gltype glbase.Enum, row, column, span interface{}) {
- var row_ptr unsafe.Pointer
- var row_v = reflect.ValueOf(row)
- if row != nil && row_v.Kind() != reflect.Slice {
- panic("parameter row must be a slice")
- }
- if row != nil {
- row_ptr = unsafe.Pointer(row_v.Index(0).Addr().Pointer())
- }
- var column_ptr unsafe.Pointer
- var column_v = reflect.ValueOf(column)
- if column != nil && column_v.Kind() != reflect.Slice {
- panic("parameter column must be a slice")
- }
- if column != nil {
- column_ptr = unsafe.Pointer(column_v.Index(0).Addr().Pointer())
- }
- var span_ptr unsafe.Pointer
- var span_v = reflect.ValueOf(span)
- if span != nil && span_v.Kind() != reflect.Slice {
- panic("parameter span must be a slice")
- }
- if span != nil {
- span_ptr = unsafe.Pointer(span_v.Index(0).Addr().Pointer())
- }
- C.gl2_0_glGetSeparableFilter(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), row_ptr, column_ptr, span_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetConvolutionParameteriv.xml
-func (gl *GL) GetConvolutionParameteriv(target, pname glbase.Enum, params []int32) {
- C.gl2_0_glGetConvolutionParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetConvolutionParameterfv.xml
-func (gl *GL) GetConvolutionParameterfv(target, pname glbase.Enum, params []float32) {
- C.gl2_0_glGetConvolutionParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetConvolutionFilter.xml
-func (gl *GL) GetConvolutionFilter(target, format, gltype glbase.Enum, image interface{}) {
- var image_ptr unsafe.Pointer
- var image_v = reflect.ValueOf(image)
- if image != nil && image_v.Kind() != reflect.Slice {
- panic("parameter image must be a slice")
- }
- if image != nil {
- image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer())
- }
- C.gl2_0_glGetConvolutionFilter(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), image_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyConvolutionFilter2D.xml
-func (gl *GL) CopyConvolutionFilter2D(target, internalFormat glbase.Enum, x, y, width, height int) {
- C.gl2_0_glCopyConvolutionFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyConvolutionFilter1D.xml
-func (gl *GL) CopyConvolutionFilter1D(target, internalFormat glbase.Enum, x, y, width int) {
- C.gl2_0_glCopyConvolutionFilter1D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionParameteriv.xml
-func (gl *GL) ConvolutionParameteriv(target, pname glbase.Enum, params []int32) {
- C.gl2_0_glConvolutionParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionParameteri.xml
-func (gl *GL) ConvolutionParameteri(target, pname glbase.Enum, params int32) {
- C.gl2_0_glConvolutionParameteri(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(params))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionParameterfv.xml
-func (gl *GL) ConvolutionParameterfv(target, pname glbase.Enum, params []float32) {
- C.gl2_0_glConvolutionParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionParameterf.xml
-func (gl *GL) ConvolutionParameterf(target, pname glbase.Enum, params float32) {
- C.gl2_0_glConvolutionParameterf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(params))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionFilter2D.xml
-func (gl *GL) ConvolutionFilter2D(target, internalFormat glbase.Enum, width, height int, format, gltype glbase.Enum, image interface{}) {
- var image_ptr unsafe.Pointer
- var image_v = reflect.ValueOf(image)
- if image != nil && image_v.Kind() != reflect.Slice {
- panic("parameter image must be a slice")
- }
- if image != nil {
- image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer())
- }
- C.gl2_0_glConvolutionFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), image_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionFilter1D.xml
-func (gl *GL) ConvolutionFilter1D(target, internalFormat glbase.Enum, width int, format, gltype glbase.Enum, image interface{}) {
- var image_ptr unsafe.Pointer
- var image_v = reflect.ValueOf(image)
- if image != nil && image_v.Kind() != reflect.Slice {
- panic("parameter image must be a slice")
- }
- if image != nil {
- image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer())
- }
- C.gl2_0_glConvolutionFilter1D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), image_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyColorSubTable.xml
-func (gl *GL) CopyColorSubTable(target glbase.Enum, start int32, x, y, width int) {
- C.gl2_0_glCopyColorSubTable(gl.funcs, C.GLenum(target), C.GLsizei(start), C.GLint(x), C.GLint(y), C.GLsizei(width))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColorSubTable.xml
-func (gl *GL) ColorSubTable(target glbase.Enum, start int32, count int, format, gltype glbase.Enum, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl2_0_glColorSubTable(gl.funcs, C.GLenum(target), C.GLsizei(start), C.GLsizei(count), C.GLenum(format), C.GLenum(gltype), data_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetColorTableParameteriv.xml
-func (gl *GL) GetColorTableParameteriv(target, pname glbase.Enum, params []int32) {
- C.gl2_0_glGetColorTableParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetColorTableParameterfv.xml
-func (gl *GL) GetColorTableParameterfv(target, pname glbase.Enum, params []float32) {
- C.gl2_0_glGetColorTableParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetColorTable.xml
-func (gl *GL) GetColorTable(target, format, gltype glbase.Enum, table interface{}) {
- var table_ptr unsafe.Pointer
- var table_v = reflect.ValueOf(table)
- if table != nil && table_v.Kind() != reflect.Slice {
- panic("parameter table must be a slice")
- }
- if table != nil {
- table_ptr = unsafe.Pointer(table_v.Index(0).Addr().Pointer())
- }
- C.gl2_0_glGetColorTable(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), table_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyColorTable.xml
-func (gl *GL) CopyColorTable(target, internalFormat glbase.Enum, x, y, width int) {
- C.gl2_0_glCopyColorTable(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColorTableParameteriv.xml
-func (gl *GL) ColorTableParameteriv(target, pname glbase.Enum, params []int32) {
- C.gl2_0_glColorTableParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColorTableParameterfv.xml
-func (gl *GL) ColorTableParameterfv(target, pname glbase.Enum, params []float32) {
- C.gl2_0_glColorTableParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColorTable.xml
-func (gl *GL) ColorTable(target, internalFormat glbase.Enum, width int, format, gltype glbase.Enum, table interface{}) {
- var table_ptr unsafe.Pointer
- var table_v = reflect.ValueOf(table)
- if table != nil && table_v.Kind() != reflect.Slice {
- panic("parameter table must be a slice")
- }
- if table != nil {
- table_ptr = unsafe.Pointer(table_v.Index(0).Addr().Pointer())
- }
- C.gl2_0_glColorTable(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), table_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultTransposeMatrixd.xml
-func (gl *GL) MultTransposeMatrixd(m []float64) {
- C.gl2_0_glMultTransposeMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultTransposeMatrixf.xml
-func (gl *GL) MultTransposeMatrixf(m []float32) {
- C.gl2_0_glMultTransposeMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadTransposeMatrixd.xml
-func (gl *GL) LoadTransposeMatrixd(m []float64) {
- C.gl2_0_glLoadTransposeMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadTransposeMatrixf.xml
-func (gl *GL) LoadTransposeMatrixf(m []float32) {
- C.gl2_0_glLoadTransposeMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4sv.xml
-func (gl *GL) MultiTexCoord4sv(target glbase.Enum, v []int16) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl2_0_glMultiTexCoord4sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4s.xml
-func (gl *GL) MultiTexCoord4s(target glbase.Enum, s, t, r, q int16) {
- C.gl2_0_glMultiTexCoord4s(gl.funcs, C.GLenum(target), C.GLshort(s), C.GLshort(t), C.GLshort(r), C.GLshort(q))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4iv.xml
-func (gl *GL) MultiTexCoord4iv(target glbase.Enum, v []int32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl2_0_glMultiTexCoord4iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4i.xml
-func (gl *GL) MultiTexCoord4i(target glbase.Enum, s, t, r, q int32) {
- C.gl2_0_glMultiTexCoord4i(gl.funcs, C.GLenum(target), C.GLint(s), C.GLint(t), C.GLint(r), C.GLint(q))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4fv.xml
-func (gl *GL) MultiTexCoord4fv(target glbase.Enum, v []float32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl2_0_glMultiTexCoord4fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4f.xml
-func (gl *GL) MultiTexCoord4f(target glbase.Enum, s, t, r, q float32) {
- C.gl2_0_glMultiTexCoord4f(gl.funcs, C.GLenum(target), C.GLfloat(s), C.GLfloat(t), C.GLfloat(r), C.GLfloat(q))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4dv.xml
-func (gl *GL) MultiTexCoord4dv(target glbase.Enum, v []float64) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl2_0_glMultiTexCoord4dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4d.xml
-func (gl *GL) MultiTexCoord4d(target glbase.Enum, s, t, r, q float64) {
- C.gl2_0_glMultiTexCoord4d(gl.funcs, C.GLenum(target), C.GLdouble(s), C.GLdouble(t), C.GLdouble(r), C.GLdouble(q))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3sv.xml
-func (gl *GL) MultiTexCoord3sv(target glbase.Enum, v []int16) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl2_0_glMultiTexCoord3sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3s.xml
-func (gl *GL) MultiTexCoord3s(target glbase.Enum, s, t, r int16) {
- C.gl2_0_glMultiTexCoord3s(gl.funcs, C.GLenum(target), C.GLshort(s), C.GLshort(t), C.GLshort(r))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3iv.xml
-func (gl *GL) MultiTexCoord3iv(target glbase.Enum, v []int32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl2_0_glMultiTexCoord3iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3i.xml
-func (gl *GL) MultiTexCoord3i(target glbase.Enum, s, t, r int32) {
- C.gl2_0_glMultiTexCoord3i(gl.funcs, C.GLenum(target), C.GLint(s), C.GLint(t), C.GLint(r))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3fv.xml
-func (gl *GL) MultiTexCoord3fv(target glbase.Enum, v []float32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl2_0_glMultiTexCoord3fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3f.xml
-func (gl *GL) MultiTexCoord3f(target glbase.Enum, s, t, r float32) {
- C.gl2_0_glMultiTexCoord3f(gl.funcs, C.GLenum(target), C.GLfloat(s), C.GLfloat(t), C.GLfloat(r))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3dv.xml
-func (gl *GL) MultiTexCoord3dv(target glbase.Enum, v []float64) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl2_0_glMultiTexCoord3dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3d.xml
-func (gl *GL) MultiTexCoord3d(target glbase.Enum, s, t, r float64) {
- C.gl2_0_glMultiTexCoord3d(gl.funcs, C.GLenum(target), C.GLdouble(s), C.GLdouble(t), C.GLdouble(r))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2sv.xml
-func (gl *GL) MultiTexCoord2sv(target glbase.Enum, v []int16) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl2_0_glMultiTexCoord2sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2s.xml
-func (gl *GL) MultiTexCoord2s(target glbase.Enum, s, t int16) {
- C.gl2_0_glMultiTexCoord2s(gl.funcs, C.GLenum(target), C.GLshort(s), C.GLshort(t))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2iv.xml
-func (gl *GL) MultiTexCoord2iv(target glbase.Enum, v []int32) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl2_0_glMultiTexCoord2iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2i.xml
-func (gl *GL) MultiTexCoord2i(target glbase.Enum, s, t int32) {
- C.gl2_0_glMultiTexCoord2i(gl.funcs, C.GLenum(target), C.GLint(s), C.GLint(t))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2fv.xml
-func (gl *GL) MultiTexCoord2fv(target glbase.Enum, v []float32) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl2_0_glMultiTexCoord2fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2f.xml
-func (gl *GL) MultiTexCoord2f(target glbase.Enum, s, t float32) {
- C.gl2_0_glMultiTexCoord2f(gl.funcs, C.GLenum(target), C.GLfloat(s), C.GLfloat(t))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2dv.xml
-func (gl *GL) MultiTexCoord2dv(target glbase.Enum, v []float64) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl2_0_glMultiTexCoord2dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2d.xml
-func (gl *GL) MultiTexCoord2d(target glbase.Enum, s, t float64) {
- C.gl2_0_glMultiTexCoord2d(gl.funcs, C.GLenum(target), C.GLdouble(s), C.GLdouble(t))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1sv.xml
-func (gl *GL) MultiTexCoord1sv(target glbase.Enum, v []int16) {
- C.gl2_0_glMultiTexCoord1sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1s.xml
-func (gl *GL) MultiTexCoord1s(target glbase.Enum, s int16) {
- C.gl2_0_glMultiTexCoord1s(gl.funcs, C.GLenum(target), C.GLshort(s))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1iv.xml
-func (gl *GL) MultiTexCoord1iv(target glbase.Enum, v []int32) {
- C.gl2_0_glMultiTexCoord1iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1i.xml
-func (gl *GL) MultiTexCoord1i(target glbase.Enum, s int32) {
- C.gl2_0_glMultiTexCoord1i(gl.funcs, C.GLenum(target), C.GLint(s))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1fv.xml
-func (gl *GL) MultiTexCoord1fv(target glbase.Enum, v []float32) {
- C.gl2_0_glMultiTexCoord1fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1f.xml
-func (gl *GL) MultiTexCoord1f(target glbase.Enum, s float32) {
- C.gl2_0_glMultiTexCoord1f(gl.funcs, C.GLenum(target), C.GLfloat(s))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1dv.xml
-func (gl *GL) MultiTexCoord1dv(target glbase.Enum, v []float64) {
- C.gl2_0_glMultiTexCoord1dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1d.xml
-func (gl *GL) MultiTexCoord1d(target glbase.Enum, s float64) {
- C.gl2_0_glMultiTexCoord1d(gl.funcs, C.GLenum(target), C.GLdouble(s))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glClientActiveTexture.xml
-func (gl *GL) ClientActiveTexture(texture glbase.Enum) {
- C.gl2_0_glClientActiveTexture(gl.funcs, C.GLenum(texture))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos3sv.xml
-func (gl *GL) WindowPos3sv(v []int16) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl2_0_glWindowPos3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos3s.xml
-func (gl *GL) WindowPos3s(x, y, z int16) {
- C.gl2_0_glWindowPos3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos3iv.xml
-func (gl *GL) WindowPos3iv(v []int32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl2_0_glWindowPos3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos3i.xml
-func (gl *GL) WindowPos3i(x, y, z int) {
- C.gl2_0_glWindowPos3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos3fv.xml
-func (gl *GL) WindowPos3fv(v []float32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl2_0_glWindowPos3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos3f.xml
-func (gl *GL) WindowPos3f(x, y, z float32) {
- C.gl2_0_glWindowPos3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos3dv.xml
-func (gl *GL) WindowPos3dv(v []float64) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl2_0_glWindowPos3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos3d.xml
-func (gl *GL) WindowPos3d(x, y, z float64) {
- C.gl2_0_glWindowPos3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos2sv.xml
-func (gl *GL) WindowPos2sv(v []int16) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl2_0_glWindowPos2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos2s.xml
-func (gl *GL) WindowPos2s(x, y int16) {
- C.gl2_0_glWindowPos2s(gl.funcs, C.GLshort(x), C.GLshort(y))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos2iv.xml
-func (gl *GL) WindowPos2iv(v []int32) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl2_0_glWindowPos2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos2i.xml
-func (gl *GL) WindowPos2i(x, y int) {
- C.gl2_0_glWindowPos2i(gl.funcs, C.GLint(x), C.GLint(y))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos2fv.xml
-func (gl *GL) WindowPos2fv(v []float32) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl2_0_glWindowPos2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos2f.xml
-func (gl *GL) WindowPos2f(x, y float32) {
- C.gl2_0_glWindowPos2f(gl.funcs, C.GLfloat(x), C.GLfloat(y))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos2dv.xml
-func (gl *GL) WindowPos2dv(v []float64) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl2_0_glWindowPos2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos2d.xml
-func (gl *GL) WindowPos2d(x, y float64) {
- C.gl2_0_glWindowPos2d(gl.funcs, C.GLdouble(x), C.GLdouble(y))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColorPointer.xml
-func (gl *GL) SecondaryColorPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) {
- var pointer_ptr unsafe.Pointer
- var pointer_v = reflect.ValueOf(pointer)
- if pointer != nil && pointer_v.Kind() != reflect.Slice {
- panic("parameter pointer must be a slice")
- }
- if pointer != nil {
- pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
- }
- C.gl2_0_glSecondaryColorPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3usv.xml
-func (gl *GL) SecondaryColor3usv(v []uint16) {
- C.gl2_0_glSecondaryColor3usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3us.xml
-func (gl *GL) SecondaryColor3us(red, green, blue uint16) {
- C.gl2_0_glSecondaryColor3us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3uiv.xml
-func (gl *GL) SecondaryColor3uiv(v []uint32) {
- C.gl2_0_glSecondaryColor3uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3ui.xml
-func (gl *GL) SecondaryColor3ui(red, green, blue uint32) {
- C.gl2_0_glSecondaryColor3ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3ubv.xml
-func (gl *GL) SecondaryColor3ubv(v []uint8) {
- C.gl2_0_glSecondaryColor3ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3ub.xml
-func (gl *GL) SecondaryColor3ub(red, green, blue uint8) {
- C.gl2_0_glSecondaryColor3ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3sv.xml
-func (gl *GL) SecondaryColor3sv(v []int16) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl2_0_glSecondaryColor3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3s.xml
-func (gl *GL) SecondaryColor3s(red, green, blue int16) {
- C.gl2_0_glSecondaryColor3s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3iv.xml
-func (gl *GL) SecondaryColor3iv(v []int32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl2_0_glSecondaryColor3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3i.xml
-func (gl *GL) SecondaryColor3i(red, green, blue int32) {
- C.gl2_0_glSecondaryColor3i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3fv.xml
-func (gl *GL) SecondaryColor3fv(v []float32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl2_0_glSecondaryColor3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3f.xml
-func (gl *GL) SecondaryColor3f(red, green, blue float32) {
- C.gl2_0_glSecondaryColor3f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3dv.xml
-func (gl *GL) SecondaryColor3dv(v []float64) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl2_0_glSecondaryColor3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3d.xml
-func (gl *GL) SecondaryColor3d(red, green, blue float64) {
- C.gl2_0_glSecondaryColor3d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3bv.xml
-func (gl *GL) SecondaryColor3bv(v []byte) {
- C.gl2_0_glSecondaryColor3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3b.xml
-func (gl *GL) SecondaryColor3b(red, green, blue byte) {
- C.gl2_0_glSecondaryColor3b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glFogCoordPointer.xml
-func (gl *GL) FogCoordPointer(gltype glbase.Enum, stride int, pointer interface{}) {
- var pointer_ptr unsafe.Pointer
- var pointer_v = reflect.ValueOf(pointer)
- if pointer != nil && pointer_v.Kind() != reflect.Slice {
- panic("parameter pointer must be a slice")
- }
- if pointer != nil {
- pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
- }
- C.gl2_0_glFogCoordPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glFogCoorddv.xml
-func (gl *GL) FogCoorddv(coord []float64) {
- C.gl2_0_glFogCoorddv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&coord[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glFogCoordd.xml
-func (gl *GL) FogCoordd(coord float64) {
- C.gl2_0_glFogCoordd(gl.funcs, C.GLdouble(coord))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glFogCoordfv.xml
-func (gl *GL) FogCoordfv(coord []float32) {
- C.gl2_0_glFogCoordfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&coord[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glFogCoordf.xml
-func (gl *GL) FogCoordf(coord float32) {
- C.gl2_0_glFogCoordf(gl.funcs, C.GLfloat(coord))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4usv.xml
-func (gl *GL) VertexAttrib4usv(index glbase.Attrib, v []uint16) {
- C.gl2_0_glVertexAttrib4usv(gl.funcs, C.GLuint(index), (*C.GLushort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4uiv.xml
-func (gl *GL) VertexAttrib4uiv(index glbase.Attrib, v []uint32) {
- C.gl2_0_glVertexAttrib4uiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4ubv.xml
-func (gl *GL) VertexAttrib4ubv(index glbase.Attrib, v []uint8) {
- C.gl2_0_glVertexAttrib4ubv(gl.funcs, C.GLuint(index), (*C.GLubyte)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4sv.xml
-func (gl *GL) VertexAttrib4sv(index glbase.Attrib, v []int16) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl2_0_glVertexAttrib4sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4s.xml
-func (gl *GL) VertexAttrib4s(index glbase.Attrib, x, y, z, w int16) {
- C.gl2_0_glVertexAttrib4s(gl.funcs, C.GLuint(index), C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4iv.xml
-func (gl *GL) VertexAttrib4iv(index glbase.Attrib, v []int32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl2_0_glVertexAttrib4iv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4fv.xml
-func (gl *GL) VertexAttrib4fv(index glbase.Attrib, v []float32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl2_0_glVertexAttrib4fv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4f.xml
-func (gl *GL) VertexAttrib4f(index glbase.Attrib, x, y, z, w float32) {
- C.gl2_0_glVertexAttrib4f(gl.funcs, C.GLuint(index), C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4dv.xml
-func (gl *GL) VertexAttrib4dv(index glbase.Attrib, v []float64) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl2_0_glVertexAttrib4dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4d.xml
-func (gl *GL) VertexAttrib4d(index glbase.Attrib, x, y, z, w float64) {
- C.gl2_0_glVertexAttrib4d(gl.funcs, C.GLuint(index), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4bv.xml
-func (gl *GL) VertexAttrib4bv(index glbase.Attrib, v []byte) {
- C.gl2_0_glVertexAttrib4bv(gl.funcs, C.GLuint(index), (*C.GLbyte)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4Nusv.xml
-func (gl *GL) VertexAttrib4Nusv(index glbase.Attrib, v []uint16) {
- C.gl2_0_glVertexAttrib4Nusv(gl.funcs, C.GLuint(index), (*C.GLushort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4Nuiv.xml
-func (gl *GL) VertexAttrib4Nuiv(index glbase.Attrib, v []uint32) {
- C.gl2_0_glVertexAttrib4Nuiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4Nubv.xml
-func (gl *GL) VertexAttrib4Nubv(index glbase.Attrib, v []uint8) {
- C.gl2_0_glVertexAttrib4Nubv(gl.funcs, C.GLuint(index), (*C.GLubyte)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4Nub.xml
-func (gl *GL) VertexAttrib4Nub(index glbase.Attrib, x, y, z, w uint8) {
- C.gl2_0_glVertexAttrib4Nub(gl.funcs, C.GLuint(index), C.GLubyte(x), C.GLubyte(y), C.GLubyte(z), C.GLubyte(w))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4Nsv.xml
-func (gl *GL) VertexAttrib4Nsv(index glbase.Attrib, v []int16) {
- C.gl2_0_glVertexAttrib4Nsv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4Niv.xml
-func (gl *GL) VertexAttrib4Niv(index glbase.Attrib, v []int32) {
- C.gl2_0_glVertexAttrib4Niv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4Nbv.xml
-func (gl *GL) VertexAttrib4Nbv(index glbase.Attrib, v []byte) {
- C.gl2_0_glVertexAttrib4Nbv(gl.funcs, C.GLuint(index), (*C.GLbyte)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib3sv.xml
-func (gl *GL) VertexAttrib3sv(index glbase.Attrib, v []int16) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl2_0_glVertexAttrib3sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib3s.xml
-func (gl *GL) VertexAttrib3s(index glbase.Attrib, x, y, z int16) {
- C.gl2_0_glVertexAttrib3s(gl.funcs, C.GLuint(index), C.GLshort(x), C.GLshort(y), C.GLshort(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib3fv.xml
-func (gl *GL) VertexAttrib3fv(index glbase.Attrib, v []float32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl2_0_glVertexAttrib3fv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib3f.xml
-func (gl *GL) VertexAttrib3f(index glbase.Attrib, x, y, z float32) {
- C.gl2_0_glVertexAttrib3f(gl.funcs, C.GLuint(index), C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib3dv.xml
-func (gl *GL) VertexAttrib3dv(index glbase.Attrib, v []float64) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl2_0_glVertexAttrib3dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib3d.xml
-func (gl *GL) VertexAttrib3d(index glbase.Attrib, x, y, z float64) {
- C.gl2_0_glVertexAttrib3d(gl.funcs, C.GLuint(index), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib2sv.xml
-func (gl *GL) VertexAttrib2sv(index glbase.Attrib, v []int16) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl2_0_glVertexAttrib2sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib2s.xml
-func (gl *GL) VertexAttrib2s(index glbase.Attrib, x, y int16) {
- C.gl2_0_glVertexAttrib2s(gl.funcs, C.GLuint(index), C.GLshort(x), C.GLshort(y))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib2fv.xml
-func (gl *GL) VertexAttrib2fv(index glbase.Attrib, v []float32) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl2_0_glVertexAttrib2fv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib2f.xml
-func (gl *GL) VertexAttrib2f(index glbase.Attrib, x, y float32) {
- C.gl2_0_glVertexAttrib2f(gl.funcs, C.GLuint(index), C.GLfloat(x), C.GLfloat(y))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib2dv.xml
-func (gl *GL) VertexAttrib2dv(index glbase.Attrib, v []float64) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl2_0_glVertexAttrib2dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib2d.xml
-func (gl *GL) VertexAttrib2d(index glbase.Attrib, x, y float64) {
- C.gl2_0_glVertexAttrib2d(gl.funcs, C.GLuint(index), C.GLdouble(x), C.GLdouble(y))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib1sv.xml
-func (gl *GL) VertexAttrib1sv(index glbase.Attrib, v []int16) {
- C.gl2_0_glVertexAttrib1sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib1s.xml
-func (gl *GL) VertexAttrib1s(index glbase.Attrib, x int16) {
- C.gl2_0_glVertexAttrib1s(gl.funcs, C.GLuint(index), C.GLshort(x))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib1fv.xml
-func (gl *GL) VertexAttrib1fv(index glbase.Attrib, v []float32) {
- C.gl2_0_glVertexAttrib1fv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib1f.xml
-func (gl *GL) VertexAttrib1f(index glbase.Attrib, x float32) {
- C.gl2_0_glVertexAttrib1f(gl.funcs, C.GLuint(index), C.GLfloat(x))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib1dv.xml
-func (gl *GL) VertexAttrib1dv(index glbase.Attrib, v []float64) {
- C.gl2_0_glVertexAttrib1dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib1d.xml
-func (gl *GL) VertexAttrib1d(index glbase.Attrib, x float64) {
- C.gl2_0_glVertexAttrib1d(gl.funcs, C.GLuint(index), C.GLdouble(x))
-}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/2.1/funcs.cpp b/Godeps/_workspace/src/github.com/obscuren/qml/gl/2.1/funcs.cpp
deleted file mode 100644
index 6235d6e81..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/2.1/funcs.cpp
+++ /dev/null
@@ -1,3480 +0,0 @@
-
-// ** file automatically generated by glgen -- do not edit manually **
-
-#include <QOpenGLContext>
-#include <QtGui/qopenglfunctions_2_1.h>
-
-#include "funcs.h"
-
-void *gl2_1_funcs() {
- QOpenGLFunctions_2_1* funcs = QOpenGLContext::currentContext()->versionFunctions<QOpenGLFunctions_2_1>();
- if (!funcs) {
- return 0;
- }
- funcs->initializeOpenGLFunctions();
- return funcs;
-}
-
-
-void gl2_1_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glViewport(x, y, width, height);
-}
-
-void gl2_1_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glDepthRange(nearVal, farVal);
-}
-
-GLboolean gl2_1_glIsEnabled(void *_glfuncs, GLenum cap)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- return _qglfuncs->glIsEnabled(cap);
-}
-
-void gl2_1_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glGetTexLevelParameteriv(target, level, pname, params);
-}
-
-void gl2_1_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glGetTexLevelParameterfv(target, level, pname, params);
-}
-
-void gl2_1_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glGetTexParameteriv(target, pname, params);
-}
-
-void gl2_1_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glGetTexParameterfv(target, pname, params);
-}
-
-void gl2_1_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glGetTexImage(target, level, format, gltype, pixels);
-}
-
-void gl2_1_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glGetIntegerv(pname, params);
-}
-
-void gl2_1_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glGetFloatv(pname, params);
-}
-
-GLenum gl2_1_glGetError(void *_glfuncs)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- return _qglfuncs->glGetError();
-}
-
-void gl2_1_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glGetDoublev(pname, params);
-}
-
-void gl2_1_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glGetBooleanv(pname, params);
-}
-
-void gl2_1_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glReadPixels(x, y, width, height, format, gltype, pixels);
-}
-
-void gl2_1_glReadBuffer(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glReadBuffer(mode);
-}
-
-void gl2_1_glPixelStorei(void *_glfuncs, GLenum pname, GLint param)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glPixelStorei(pname, param);
-}
-
-void gl2_1_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glPixelStoref(pname, param);
-}
-
-void gl2_1_glDepthFunc(void *_glfuncs, GLenum glfunc)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glDepthFunc(glfunc);
-}
-
-void gl2_1_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glStencilOp(fail, zfail, zpass);
-}
-
-void gl2_1_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glStencilFunc(glfunc, ref, mask);
-}
-
-void gl2_1_glLogicOp(void *_glfuncs, GLenum opcode)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glLogicOp(opcode);
-}
-
-void gl2_1_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glBlendFunc(sfactor, dfactor);
-}
-
-void gl2_1_glFlush(void *_glfuncs)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glFlush();
-}
-
-void gl2_1_glFinish(void *_glfuncs)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glFinish();
-}
-
-void gl2_1_glEnable(void *_glfuncs, GLenum cap)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glEnable(cap);
-}
-
-void gl2_1_glDisable(void *_glfuncs, GLenum cap)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glDisable(cap);
-}
-
-void gl2_1_glDepthMask(void *_glfuncs, GLboolean flag)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glDepthMask(flag);
-}
-
-void gl2_1_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glColorMask(red, green, blue, alpha);
-}
-
-void gl2_1_glStencilMask(void *_glfuncs, GLuint mask)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glStencilMask(mask);
-}
-
-void gl2_1_glClearDepth(void *_glfuncs, GLdouble depth)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glClearDepth(depth);
-}
-
-void gl2_1_glClearStencil(void *_glfuncs, GLint s)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glClearStencil(s);
-}
-
-void gl2_1_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glClearColor(red, green, blue, alpha);
-}
-
-void gl2_1_glClear(void *_glfuncs, GLbitfield mask)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glClear(mask);
-}
-
-void gl2_1_glDrawBuffer(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glDrawBuffer(mode);
-}
-
-void gl2_1_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glTexImage2D(target, level, internalFormat, width, height, border, format, gltype, pixels);
-}
-
-void gl2_1_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glTexImage1D(target, level, internalFormat, width, border, format, gltype, pixels);
-}
-
-void gl2_1_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glTexParameteriv(target, pname, params);
-}
-
-void gl2_1_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glTexParameteri(target, pname, param);
-}
-
-void gl2_1_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glTexParameterfv(target, pname, params);
-}
-
-void gl2_1_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glTexParameterf(target, pname, param);
-}
-
-void gl2_1_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glScissor(x, y, width, height);
-}
-
-void gl2_1_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glPolygonMode(face, mode);
-}
-
-void gl2_1_glPointSize(void *_glfuncs, GLfloat size)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glPointSize(size);
-}
-
-void gl2_1_glLineWidth(void *_glfuncs, GLfloat width)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glLineWidth(width);
-}
-
-void gl2_1_glHint(void *_glfuncs, GLenum target, GLenum mode)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glHint(target, mode);
-}
-
-void gl2_1_glFrontFace(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glFrontFace(mode);
-}
-
-void gl2_1_glCullFace(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glCullFace(mode);
-}
-
-void gl2_1_glIndexubv(void *_glfuncs, const GLubyte* c)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glIndexubv(c);
-}
-
-void gl2_1_glIndexub(void *_glfuncs, GLubyte c)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glIndexub(c);
-}
-
-GLboolean gl2_1_glIsTexture(void *_glfuncs, GLuint texture)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- return _qglfuncs->glIsTexture(texture);
-}
-
-void gl2_1_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glGenTextures(n, textures);
-}
-
-void gl2_1_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glDeleteTextures(n, textures);
-}
-
-void gl2_1_glBindTexture(void *_glfuncs, GLenum target, GLuint texture)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glBindTexture(target, texture);
-}
-
-void gl2_1_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, gltype, pixels);
-}
-
-void gl2_1_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glTexSubImage1D(target, level, xoffset, width, format, gltype, pixels);
-}
-
-void gl2_1_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
-}
-
-void gl2_1_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glCopyTexSubImage1D(target, level, xoffset, x, y, width);
-}
-
-void gl2_1_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glCopyTexImage2D(target, level, internalFormat, x, y, width, height, border);
-}
-
-void gl2_1_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glCopyTexImage1D(target, level, internalFormat, x, y, width, border);
-}
-
-void gl2_1_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glPolygonOffset(factor, units);
-}
-
-void gl2_1_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glDrawElements(mode, count, gltype, indices);
-}
-
-void gl2_1_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glDrawArrays(mode, first, count);
-}
-
-void gl2_1_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
-}
-
-void gl2_1_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, gltype, pixels);
-}
-
-void gl2_1_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glTexImage3D(target, level, internalFormat, width, height, depth, border, format, gltype, pixels);
-}
-
-void gl2_1_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glDrawRangeElements(mode, start, end, count, gltype, indices);
-}
-
-void gl2_1_glBlendEquation(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glBlendEquation(mode);
-}
-
-void gl2_1_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glBlendColor(red, green, blue, alpha);
-}
-
-void gl2_1_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glGetCompressedTexImage(target, level, img);
-}
-
-void gl2_1_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
-}
-
-void gl2_1_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
-}
-
-void gl2_1_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
-}
-
-void gl2_1_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glCompressedTexImage1D(target, level, internalFormat, width, border, imageSize, data);
-}
-
-void gl2_1_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glCompressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, data);
-}
-
-void gl2_1_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glCompressedTexImage3D(target, level, internalFormat, width, height, depth, border, imageSize, data);
-}
-
-void gl2_1_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glSampleCoverage(value, invert);
-}
-
-void gl2_1_glActiveTexture(void *_glfuncs, GLenum texture)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glActiveTexture(texture);
-}
-
-void gl2_1_glPointParameteriv(void *_glfuncs, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glPointParameteriv(pname, params);
-}
-
-void gl2_1_glPointParameteri(void *_glfuncs, GLenum pname, GLint param)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glPointParameteri(pname, param);
-}
-
-void gl2_1_glPointParameterfv(void *_glfuncs, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glPointParameterfv(pname, params);
-}
-
-void gl2_1_glPointParameterf(void *_glfuncs, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glPointParameterf(pname, param);
-}
-
-void gl2_1_glMultiDrawArrays(void *_glfuncs, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glMultiDrawArrays(mode, first, count, drawcount);
-}
-
-void gl2_1_glBlendFuncSeparate(void *_glfuncs, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
-}
-
-void gl2_1_glGetBufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glGetBufferParameteriv(target, pname, params);
-}
-
-GLboolean gl2_1_glUnmapBuffer(void *_glfuncs, GLenum target)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- return _qglfuncs->glUnmapBuffer(target);
-}
-
-void gl2_1_glGetBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glGetBufferSubData(target, offset, size, data);
-}
-
-void gl2_1_glBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glBufferSubData(target, offset, size, data);
-}
-
-void gl2_1_glBufferData(void *_glfuncs, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glBufferData(target, size, data, usage);
-}
-
-GLboolean gl2_1_glIsBuffer(void *_glfuncs, GLuint buffer)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- return _qglfuncs->glIsBuffer(buffer);
-}
-
-void gl2_1_glGenBuffers(void *_glfuncs, GLsizei n, GLuint* buffers)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glGenBuffers(n, buffers);
-}
-
-void gl2_1_glDeleteBuffers(void *_glfuncs, GLsizei n, const GLuint* buffers)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glDeleteBuffers(n, buffers);
-}
-
-void gl2_1_glBindBuffer(void *_glfuncs, GLenum target, GLuint buffer)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glBindBuffer(target, buffer);
-}
-
-void gl2_1_glGetQueryObjectuiv(void *_glfuncs, GLuint id, GLenum pname, GLuint* params)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glGetQueryObjectuiv(id, pname, params);
-}
-
-void gl2_1_glGetQueryObjectiv(void *_glfuncs, GLuint id, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glGetQueryObjectiv(id, pname, params);
-}
-
-void gl2_1_glGetQueryiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glGetQueryiv(target, pname, params);
-}
-
-void gl2_1_glEndQuery(void *_glfuncs, GLenum target)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glEndQuery(target);
-}
-
-void gl2_1_glBeginQuery(void *_glfuncs, GLenum target, GLuint id)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glBeginQuery(target, id);
-}
-
-GLboolean gl2_1_glIsQuery(void *_glfuncs, GLuint id)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- return _qglfuncs->glIsQuery(id);
-}
-
-void gl2_1_glDeleteQueries(void *_glfuncs, GLsizei n, const GLuint* ids)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glDeleteQueries(n, ids);
-}
-
-void gl2_1_glGenQueries(void *_glfuncs, GLsizei n, GLuint* ids)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glGenQueries(n, ids);
-}
-
-void gl2_1_glVertexAttribPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLboolean normalized, GLsizei stride, const GLvoid* offset)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glVertexAttribPointer(index, size, gltype, normalized, stride, offset);
-}
-
-void gl2_1_glValidateProgram(void *_glfuncs, GLuint program)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glValidateProgram(program);
-}
-
-void gl2_1_glUniformMatrix4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glUniformMatrix4fv(location, count, transpose, value);
-}
-
-void gl2_1_glUniformMatrix3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glUniformMatrix3fv(location, count, transpose, value);
-}
-
-void gl2_1_glUniformMatrix2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glUniformMatrix2fv(location, count, transpose, value);
-}
-
-void gl2_1_glUniform4iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glUniform4iv(location, count, value);
-}
-
-void gl2_1_glUniform3iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glUniform3iv(location, count, value);
-}
-
-void gl2_1_glUniform2iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glUniform2iv(location, count, value);
-}
-
-void gl2_1_glUniform1iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glUniform1iv(location, count, value);
-}
-
-void gl2_1_glUniform4fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glUniform4fv(location, count, value);
-}
-
-void gl2_1_glUniform3fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glUniform3fv(location, count, value);
-}
-
-void gl2_1_glUniform2fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glUniform2fv(location, count, value);
-}
-
-void gl2_1_glUniform1fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glUniform1fv(location, count, value);
-}
-
-void gl2_1_glUniform4i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glUniform4i(location, v0, v1, v2, v3);
-}
-
-void gl2_1_glUniform3i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glUniform3i(location, v0, v1, v2);
-}
-
-void gl2_1_glUniform2i(void *_glfuncs, GLint location, GLint v0, GLint v1)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glUniform2i(location, v0, v1);
-}
-
-void gl2_1_glUniform1i(void *_glfuncs, GLint location, GLint v0)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glUniform1i(location, v0);
-}
-
-void gl2_1_glUniform4f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glUniform4f(location, v0, v1, v2, v3);
-}
-
-void gl2_1_glUniform3f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glUniform3f(location, v0, v1, v2);
-}
-
-void gl2_1_glUniform2f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glUniform2f(location, v0, v1);
-}
-
-void gl2_1_glUniform1f(void *_glfuncs, GLint location, GLfloat v0)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glUniform1f(location, v0);
-}
-
-void gl2_1_glUseProgram(void *_glfuncs, GLuint program)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glUseProgram(program);
-}
-
-void gl2_1_glShaderSource(void *_glfuncs, GLuint shader, GLsizei count, const GLchar** source, const GLint* length)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glShaderSource(shader, count, source, length);
-}
-
-void gl2_1_glLinkProgram(void *_glfuncs, GLuint program)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glLinkProgram(program);
-}
-
-GLboolean gl2_1_glIsShader(void *_glfuncs, GLuint shader)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- return _qglfuncs->glIsShader(shader);
-}
-
-GLboolean gl2_1_glIsProgram(void *_glfuncs, GLuint program)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- return _qglfuncs->glIsProgram(program);
-}
-
-void gl2_1_glGetVertexAttribiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glGetVertexAttribiv(index, pname, params);
-}
-
-void gl2_1_glGetVertexAttribfv(void *_glfuncs, GLuint index, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glGetVertexAttribfv(index, pname, params);
-}
-
-void gl2_1_glGetVertexAttribdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glGetVertexAttribdv(index, pname, params);
-}
-
-void gl2_1_glGetUniformiv(void *_glfuncs, GLuint program, GLint location, GLint* params)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glGetUniformiv(program, location, params);
-}
-
-void gl2_1_glGetUniformfv(void *_glfuncs, GLuint program, GLint location, GLfloat* params)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glGetUniformfv(program, location, params);
-}
-
-GLint gl2_1_glGetUniformLocation(void *_glfuncs, GLuint program, const GLchar* name)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- return _qglfuncs->glGetUniformLocation(program, name);
-}
-
-void gl2_1_glGetShaderSource(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glGetShaderSource(shader, bufSize, length, source);
-}
-
-void gl2_1_glGetShaderInfoLog(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glGetShaderInfoLog(shader, bufSize, length, infoLog);
-}
-
-void gl2_1_glGetShaderiv(void *_glfuncs, GLuint shader, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glGetShaderiv(shader, pname, params);
-}
-
-void gl2_1_glGetProgramInfoLog(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glGetProgramInfoLog(program, bufSize, length, infoLog);
-}
-
-void gl2_1_glGetProgramiv(void *_glfuncs, GLuint program, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glGetProgramiv(program, pname, params);
-}
-
-GLint gl2_1_glGetAttribLocation(void *_glfuncs, GLuint program, const GLchar* name)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- return _qglfuncs->glGetAttribLocation(program, name);
-}
-
-void gl2_1_glGetAttachedShaders(void *_glfuncs, GLuint program, GLsizei maxCount, GLsizei* count, GLuint* obj)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glGetAttachedShaders(program, maxCount, count, obj);
-}
-
-void gl2_1_glGetActiveUniform(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glGetActiveUniform(program, index, bufSize, length, size, gltype, name);
-}
-
-void gl2_1_glGetActiveAttrib(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glGetActiveAttrib(program, index, bufSize, length, size, gltype, name);
-}
-
-void gl2_1_glEnableVertexAttribArray(void *_glfuncs, GLuint index)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glEnableVertexAttribArray(index);
-}
-
-void gl2_1_glDisableVertexAttribArray(void *_glfuncs, GLuint index)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glDisableVertexAttribArray(index);
-}
-
-void gl2_1_glDetachShader(void *_glfuncs, GLuint program, GLuint shader)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glDetachShader(program, shader);
-}
-
-void gl2_1_glDeleteShader(void *_glfuncs, GLuint shader)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glDeleteShader(shader);
-}
-
-void gl2_1_glDeleteProgram(void *_glfuncs, GLuint program)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glDeleteProgram(program);
-}
-
-GLuint gl2_1_glCreateShader(void *_glfuncs, GLenum gltype)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- return _qglfuncs->glCreateShader(gltype);
-}
-
-GLuint gl2_1_glCreateProgram(void *_glfuncs)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- return _qglfuncs->glCreateProgram();
-}
-
-void gl2_1_glCompileShader(void *_glfuncs, GLuint shader)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glCompileShader(shader);
-}
-
-void gl2_1_glBindAttribLocation(void *_glfuncs, GLuint program, GLuint index, const GLchar* name)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glBindAttribLocation(program, index, name);
-}
-
-void gl2_1_glAttachShader(void *_glfuncs, GLuint program, GLuint shader)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glAttachShader(program, shader);
-}
-
-void gl2_1_glStencilMaskSeparate(void *_glfuncs, GLenum face, GLuint mask)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glStencilMaskSeparate(face, mask);
-}
-
-void gl2_1_glStencilFuncSeparate(void *_glfuncs, GLenum face, GLenum glfunc, GLint ref, GLuint mask)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glStencilFuncSeparate(face, glfunc, ref, mask);
-}
-
-void gl2_1_glStencilOpSeparate(void *_glfuncs, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glStencilOpSeparate(face, sfail, dpfail, dppass);
-}
-
-void gl2_1_glDrawBuffers(void *_glfuncs, GLsizei n, const GLenum* bufs)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glDrawBuffers(n, bufs);
-}
-
-void gl2_1_glBlendEquationSeparate(void *_glfuncs, GLenum modeRGB, GLenum modeAlpha)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glBlendEquationSeparate(modeRGB, modeAlpha);
-}
-
-void gl2_1_glUniformMatrix4x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glUniformMatrix4x3fv(location, count, transpose, value);
-}
-
-void gl2_1_glUniformMatrix3x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glUniformMatrix3x4fv(location, count, transpose, value);
-}
-
-void gl2_1_glUniformMatrix4x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glUniformMatrix4x2fv(location, count, transpose, value);
-}
-
-void gl2_1_glUniformMatrix2x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glUniformMatrix2x4fv(location, count, transpose, value);
-}
-
-void gl2_1_glUniformMatrix3x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glUniformMatrix3x2fv(location, count, transpose, value);
-}
-
-void gl2_1_glUniformMatrix2x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glUniformMatrix2x3fv(location, count, transpose, value);
-}
-
-void gl2_1_glTranslatef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glTranslatef(x, y, z);
-}
-
-void gl2_1_glTranslated(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glTranslated(x, y, z);
-}
-
-void gl2_1_glScalef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glScalef(x, y, z);
-}
-
-void gl2_1_glScaled(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glScaled(x, y, z);
-}
-
-void gl2_1_glRotatef(void *_glfuncs, GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glRotatef(angle, x, y, z);
-}
-
-void gl2_1_glRotated(void *_glfuncs, GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glRotated(angle, x, y, z);
-}
-
-void gl2_1_glPushMatrix(void *_glfuncs)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glPushMatrix();
-}
-
-void gl2_1_glPopMatrix(void *_glfuncs)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glPopMatrix();
-}
-
-void gl2_1_glOrtho(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glOrtho(left, right, bottom, top, zNear, zFar);
-}
-
-void gl2_1_glMultMatrixd(void *_glfuncs, const GLdouble* m)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glMultMatrixd(m);
-}
-
-void gl2_1_glMultMatrixf(void *_glfuncs, const GLfloat* m)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glMultMatrixf(m);
-}
-
-void gl2_1_glMatrixMode(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glMatrixMode(mode);
-}
-
-void gl2_1_glLoadMatrixd(void *_glfuncs, const GLdouble* m)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glLoadMatrixd(m);
-}
-
-void gl2_1_glLoadMatrixf(void *_glfuncs, const GLfloat* m)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glLoadMatrixf(m);
-}
-
-void gl2_1_glLoadIdentity(void *_glfuncs)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glLoadIdentity();
-}
-
-void gl2_1_glFrustum(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glFrustum(left, right, bottom, top, zNear, zFar);
-}
-
-GLboolean gl2_1_glIsList(void *_glfuncs, GLuint list)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- return _qglfuncs->glIsList(list);
-}
-
-void gl2_1_glGetTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glGetTexGeniv(coord, pname, params);
-}
-
-void gl2_1_glGetTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glGetTexGenfv(coord, pname, params);
-}
-
-void gl2_1_glGetTexGendv(void *_glfuncs, GLenum coord, GLenum pname, GLdouble* params)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glGetTexGendv(coord, pname, params);
-}
-
-void gl2_1_glGetTexEnviv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glGetTexEnviv(target, pname, params);
-}
-
-void gl2_1_glGetTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glGetTexEnvfv(target, pname, params);
-}
-
-void gl2_1_glGetPolygonStipple(void *_glfuncs, GLubyte* mask)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glGetPolygonStipple(mask);
-}
-
-void gl2_1_glGetPixelMapusv(void *_glfuncs, GLenum glmap, GLushort* values)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glGetPixelMapusv(glmap, values);
-}
-
-void gl2_1_glGetPixelMapuiv(void *_glfuncs, GLenum glmap, GLuint* values)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glGetPixelMapuiv(glmap, values);
-}
-
-void gl2_1_glGetPixelMapfv(void *_glfuncs, GLenum glmap, GLfloat* values)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glGetPixelMapfv(glmap, values);
-}
-
-void gl2_1_glGetMaterialiv(void *_glfuncs, GLenum face, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glGetMaterialiv(face, pname, params);
-}
-
-void gl2_1_glGetMaterialfv(void *_glfuncs, GLenum face, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glGetMaterialfv(face, pname, params);
-}
-
-void gl2_1_glGetMapiv(void *_glfuncs, GLenum target, GLenum query, GLint* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glGetMapiv(target, query, v);
-}
-
-void gl2_1_glGetMapfv(void *_glfuncs, GLenum target, GLenum query, GLfloat* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glGetMapfv(target, query, v);
-}
-
-void gl2_1_glGetMapdv(void *_glfuncs, GLenum target, GLenum query, GLdouble* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glGetMapdv(target, query, v);
-}
-
-void gl2_1_glGetLightiv(void *_glfuncs, GLenum light, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glGetLightiv(light, pname, params);
-}
-
-void gl2_1_glGetLightfv(void *_glfuncs, GLenum light, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glGetLightfv(light, pname, params);
-}
-
-void gl2_1_glGetClipPlane(void *_glfuncs, GLenum plane, GLdouble* equation)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glGetClipPlane(plane, equation);
-}
-
-void gl2_1_glDrawPixels(void *_glfuncs, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glDrawPixels(width, height, format, gltype, pixels);
-}
-
-void gl2_1_glCopyPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum gltype)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glCopyPixels(x, y, width, height, gltype);
-}
-
-void gl2_1_glPixelMapusv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLushort* values)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glPixelMapusv(glmap, mapsize, values);
-}
-
-void gl2_1_glPixelMapuiv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLuint* values)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glPixelMapuiv(glmap, mapsize, values);
-}
-
-void gl2_1_glPixelMapfv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLfloat* values)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glPixelMapfv(glmap, mapsize, values);
-}
-
-void gl2_1_glPixelTransferi(void *_glfuncs, GLenum pname, GLint param)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glPixelTransferi(pname, param);
-}
-
-void gl2_1_glPixelTransferf(void *_glfuncs, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glPixelTransferf(pname, param);
-}
-
-void gl2_1_glPixelZoom(void *_glfuncs, GLfloat xfactor, GLfloat yfactor)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glPixelZoom(xfactor, yfactor);
-}
-
-void gl2_1_glAlphaFunc(void *_glfuncs, GLenum glfunc, GLfloat ref)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glAlphaFunc(glfunc, ref);
-}
-
-void gl2_1_glEvalPoint2(void *_glfuncs, GLint i, GLint j)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glEvalPoint2(i, j);
-}
-
-void gl2_1_glEvalMesh2(void *_glfuncs, GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glEvalMesh2(mode, i1, i2, j1, j2);
-}
-
-void gl2_1_glEvalPoint1(void *_glfuncs, GLint i)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glEvalPoint1(i);
-}
-
-void gl2_1_glEvalMesh1(void *_glfuncs, GLenum mode, GLint i1, GLint i2)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glEvalMesh1(mode, i1, i2);
-}
-
-void gl2_1_glEvalCoord2fv(void *_glfuncs, const GLfloat* u)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glEvalCoord2fv(u);
-}
-
-void gl2_1_glEvalCoord2f(void *_glfuncs, GLfloat u, GLfloat v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glEvalCoord2f(u, v);
-}
-
-void gl2_1_glEvalCoord2dv(void *_glfuncs, const GLdouble* u)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glEvalCoord2dv(u);
-}
-
-void gl2_1_glEvalCoord2d(void *_glfuncs, GLdouble u, GLdouble v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glEvalCoord2d(u, v);
-}
-
-void gl2_1_glEvalCoord1fv(void *_glfuncs, const GLfloat* u)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glEvalCoord1fv(u);
-}
-
-void gl2_1_glEvalCoord1f(void *_glfuncs, GLfloat u)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glEvalCoord1f(u);
-}
-
-void gl2_1_glEvalCoord1dv(void *_glfuncs, const GLdouble* u)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glEvalCoord1dv(u);
-}
-
-void gl2_1_glEvalCoord1d(void *_glfuncs, GLdouble u)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glEvalCoord1d(u);
-}
-
-void gl2_1_glMapGrid2f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glMapGrid2f(un, u1, u2, vn, v1, v2);
-}
-
-void gl2_1_glMapGrid2d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glMapGrid2d(un, u1, u2, vn, v1, v2);
-}
-
-void gl2_1_glMapGrid1f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glMapGrid1f(un, u1, u2);
-}
-
-void gl2_1_glMapGrid1d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glMapGrid1d(un, u1, u2);
-}
-
-void gl2_1_glMap2f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
-}
-
-void gl2_1_glMap2d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
-}
-
-void gl2_1_glMap1f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glMap1f(target, u1, u2, stride, order, points);
-}
-
-void gl2_1_glMap1d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glMap1d(target, u1, u2, stride, order, points);
-}
-
-void gl2_1_glPushAttrib(void *_glfuncs, GLbitfield mask)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glPushAttrib(mask);
-}
-
-void gl2_1_glPopAttrib(void *_glfuncs)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glPopAttrib();
-}
-
-void gl2_1_glAccum(void *_glfuncs, GLenum op, GLfloat value)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glAccum(op, value);
-}
-
-void gl2_1_glIndexMask(void *_glfuncs, GLuint mask)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glIndexMask(mask);
-}
-
-void gl2_1_glClearIndex(void *_glfuncs, GLfloat c)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glClearIndex(c);
-}
-
-void gl2_1_glClearAccum(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glClearAccum(red, green, blue, alpha);
-}
-
-void gl2_1_glPushName(void *_glfuncs, GLuint name)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glPushName(name);
-}
-
-void gl2_1_glPopName(void *_glfuncs)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glPopName();
-}
-
-void gl2_1_glPassThrough(void *_glfuncs, GLfloat token)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glPassThrough(token);
-}
-
-void gl2_1_glLoadName(void *_glfuncs, GLuint name)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glLoadName(name);
-}
-
-void gl2_1_glInitNames(void *_glfuncs)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glInitNames();
-}
-
-GLint gl2_1_glRenderMode(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- return _qglfuncs->glRenderMode(mode);
-}
-
-void gl2_1_glSelectBuffer(void *_glfuncs, GLsizei size, GLuint* buffer)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glSelectBuffer(size, buffer);
-}
-
-void gl2_1_glFeedbackBuffer(void *_glfuncs, GLsizei size, GLenum gltype, GLfloat* buffer)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glFeedbackBuffer(size, gltype, buffer);
-}
-
-void gl2_1_glTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glTexGeniv(coord, pname, params);
-}
-
-void gl2_1_glTexGeni(void *_glfuncs, GLenum coord, GLenum pname, GLint param)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glTexGeni(coord, pname, param);
-}
-
-void gl2_1_glTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glTexGenfv(coord, pname, params);
-}
-
-void gl2_1_glTexGenf(void *_glfuncs, GLenum coord, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glTexGenf(coord, pname, param);
-}
-
-void gl2_1_glTexGendv(void *_glfuncs, GLenum coord, GLenum pname, const GLdouble* params)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glTexGendv(coord, pname, params);
-}
-
-void gl2_1_glTexGend(void *_glfuncs, GLenum coord, GLenum pname, GLdouble param)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glTexGend(coord, pname, param);
-}
-
-void gl2_1_glTexEnviv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glTexEnviv(target, pname, params);
-}
-
-void gl2_1_glTexEnvi(void *_glfuncs, GLenum target, GLenum pname, GLint param)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glTexEnvi(target, pname, param);
-}
-
-void gl2_1_glTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glTexEnvfv(target, pname, params);
-}
-
-void gl2_1_glTexEnvf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glTexEnvf(target, pname, param);
-}
-
-void gl2_1_glShadeModel(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glShadeModel(mode);
-}
-
-void gl2_1_glPolygonStipple(void *_glfuncs, const GLubyte* mask)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glPolygonStipple(mask);
-}
-
-void gl2_1_glMaterialiv(void *_glfuncs, GLenum face, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glMaterialiv(face, pname, params);
-}
-
-void gl2_1_glMateriali(void *_glfuncs, GLenum face, GLenum pname, GLint param)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glMateriali(face, pname, param);
-}
-
-void gl2_1_glMaterialfv(void *_glfuncs, GLenum face, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glMaterialfv(face, pname, params);
-}
-
-void gl2_1_glMaterialf(void *_glfuncs, GLenum face, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glMaterialf(face, pname, param);
-}
-
-void gl2_1_glLineStipple(void *_glfuncs, GLint factor, GLushort pattern)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glLineStipple(factor, pattern);
-}
-
-void gl2_1_glLightModeliv(void *_glfuncs, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glLightModeliv(pname, params);
-}
-
-void gl2_1_glLightModeli(void *_glfuncs, GLenum pname, GLint param)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glLightModeli(pname, param);
-}
-
-void gl2_1_glLightModelfv(void *_glfuncs, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glLightModelfv(pname, params);
-}
-
-void gl2_1_glLightModelf(void *_glfuncs, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glLightModelf(pname, param);
-}
-
-void gl2_1_glLightiv(void *_glfuncs, GLenum light, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glLightiv(light, pname, params);
-}
-
-void gl2_1_glLighti(void *_glfuncs, GLenum light, GLenum pname, GLint param)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glLighti(light, pname, param);
-}
-
-void gl2_1_glLightfv(void *_glfuncs, GLenum light, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glLightfv(light, pname, params);
-}
-
-void gl2_1_glLightf(void *_glfuncs, GLenum light, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glLightf(light, pname, param);
-}
-
-void gl2_1_glFogiv(void *_glfuncs, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glFogiv(pname, params);
-}
-
-void gl2_1_glFogi(void *_glfuncs, GLenum pname, GLint param)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glFogi(pname, param);
-}
-
-void gl2_1_glFogfv(void *_glfuncs, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glFogfv(pname, params);
-}
-
-void gl2_1_glFogf(void *_glfuncs, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glFogf(pname, param);
-}
-
-void gl2_1_glColorMaterial(void *_glfuncs, GLenum face, GLenum mode)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glColorMaterial(face, mode);
-}
-
-void gl2_1_glClipPlane(void *_glfuncs, GLenum plane, const GLdouble* equation)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glClipPlane(plane, equation);
-}
-
-void gl2_1_glVertex4sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glVertex4sv(v);
-}
-
-void gl2_1_glVertex4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glVertex4s(x, y, z, w);
-}
-
-void gl2_1_glVertex4iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glVertex4iv(v);
-}
-
-void gl2_1_glVertex4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glVertex4i(x, y, z, w);
-}
-
-void gl2_1_glVertex4fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glVertex4fv(v);
-}
-
-void gl2_1_glVertex4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glVertex4f(x, y, z, w);
-}
-
-void gl2_1_glVertex4dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glVertex4dv(v);
-}
-
-void gl2_1_glVertex4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glVertex4d(x, y, z, w);
-}
-
-void gl2_1_glVertex3sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glVertex3sv(v);
-}
-
-void gl2_1_glVertex3s(void *_glfuncs, GLshort x, GLshort y, GLshort z)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glVertex3s(x, y, z);
-}
-
-void gl2_1_glVertex3iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glVertex3iv(v);
-}
-
-void gl2_1_glVertex3i(void *_glfuncs, GLint x, GLint y, GLint z)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glVertex3i(x, y, z);
-}
-
-void gl2_1_glVertex3fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glVertex3fv(v);
-}
-
-void gl2_1_glVertex3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glVertex3f(x, y, z);
-}
-
-void gl2_1_glVertex3dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glVertex3dv(v);
-}
-
-void gl2_1_glVertex3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glVertex3d(x, y, z);
-}
-
-void gl2_1_glVertex2sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glVertex2sv(v);
-}
-
-void gl2_1_glVertex2s(void *_glfuncs, GLshort x, GLshort y)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glVertex2s(x, y);
-}
-
-void gl2_1_glVertex2iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glVertex2iv(v);
-}
-
-void gl2_1_glVertex2i(void *_glfuncs, GLint x, GLint y)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glVertex2i(x, y);
-}
-
-void gl2_1_glVertex2fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glVertex2fv(v);
-}
-
-void gl2_1_glVertex2f(void *_glfuncs, GLfloat x, GLfloat y)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glVertex2f(x, y);
-}
-
-void gl2_1_glVertex2dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glVertex2dv(v);
-}
-
-void gl2_1_glVertex2d(void *_glfuncs, GLdouble x, GLdouble y)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glVertex2d(x, y);
-}
-
-void gl2_1_glTexCoord4sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glTexCoord4sv(v);
-}
-
-void gl2_1_glTexCoord4s(void *_glfuncs, GLshort s, GLshort t, GLshort r, GLshort q)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glTexCoord4s(s, t, r, q);
-}
-
-void gl2_1_glTexCoord4iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glTexCoord4iv(v);
-}
-
-void gl2_1_glTexCoord4i(void *_glfuncs, GLint s, GLint t, GLint r, GLint q)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glTexCoord4i(s, t, r, q);
-}
-
-void gl2_1_glTexCoord4fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glTexCoord4fv(v);
-}
-
-void gl2_1_glTexCoord4f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glTexCoord4f(s, t, r, q);
-}
-
-void gl2_1_glTexCoord4dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glTexCoord4dv(v);
-}
-
-void gl2_1_glTexCoord4d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glTexCoord4d(s, t, r, q);
-}
-
-void gl2_1_glTexCoord3sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glTexCoord3sv(v);
-}
-
-void gl2_1_glTexCoord3s(void *_glfuncs, GLshort s, GLshort t, GLshort r)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glTexCoord3s(s, t, r);
-}
-
-void gl2_1_glTexCoord3iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glTexCoord3iv(v);
-}
-
-void gl2_1_glTexCoord3i(void *_glfuncs, GLint s, GLint t, GLint r)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glTexCoord3i(s, t, r);
-}
-
-void gl2_1_glTexCoord3fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glTexCoord3fv(v);
-}
-
-void gl2_1_glTexCoord3f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glTexCoord3f(s, t, r);
-}
-
-void gl2_1_glTexCoord3dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glTexCoord3dv(v);
-}
-
-void gl2_1_glTexCoord3d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glTexCoord3d(s, t, r);
-}
-
-void gl2_1_glTexCoord2sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glTexCoord2sv(v);
-}
-
-void gl2_1_glTexCoord2s(void *_glfuncs, GLshort s, GLshort t)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glTexCoord2s(s, t);
-}
-
-void gl2_1_glTexCoord2iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glTexCoord2iv(v);
-}
-
-void gl2_1_glTexCoord2i(void *_glfuncs, GLint s, GLint t)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glTexCoord2i(s, t);
-}
-
-void gl2_1_glTexCoord2fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glTexCoord2fv(v);
-}
-
-void gl2_1_glTexCoord2f(void *_glfuncs, GLfloat s, GLfloat t)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glTexCoord2f(s, t);
-}
-
-void gl2_1_glTexCoord2dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glTexCoord2dv(v);
-}
-
-void gl2_1_glTexCoord2d(void *_glfuncs, GLdouble s, GLdouble t)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glTexCoord2d(s, t);
-}
-
-void gl2_1_glTexCoord1sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glTexCoord1sv(v);
-}
-
-void gl2_1_glTexCoord1s(void *_glfuncs, GLshort s)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glTexCoord1s(s);
-}
-
-void gl2_1_glTexCoord1iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glTexCoord1iv(v);
-}
-
-void gl2_1_glTexCoord1i(void *_glfuncs, GLint s)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glTexCoord1i(s);
-}
-
-void gl2_1_glTexCoord1fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glTexCoord1fv(v);
-}
-
-void gl2_1_glTexCoord1f(void *_glfuncs, GLfloat s)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glTexCoord1f(s);
-}
-
-void gl2_1_glTexCoord1dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glTexCoord1dv(v);
-}
-
-void gl2_1_glTexCoord1d(void *_glfuncs, GLdouble s)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glTexCoord1d(s);
-}
-
-void gl2_1_glRectsv(void *_glfuncs, const GLshort* v1, const GLshort* v2)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glRectsv(v1, v2);
-}
-
-void gl2_1_glRects(void *_glfuncs, GLshort x1, GLshort y1, GLshort x2, GLshort y2)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glRects(x1, y1, x2, y2);
-}
-
-void gl2_1_glRectiv(void *_glfuncs, const GLint* v1, const GLint* v2)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glRectiv(v1, v2);
-}
-
-void gl2_1_glRecti(void *_glfuncs, GLint x1, GLint y1, GLint x2, GLint y2)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glRecti(x1, y1, x2, y2);
-}
-
-void gl2_1_glRectfv(void *_glfuncs, const GLfloat* v1, const GLfloat* v2)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glRectfv(v1, v2);
-}
-
-void gl2_1_glRectf(void *_glfuncs, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glRectf(x1, y1, x2, y2);
-}
-
-void gl2_1_glRectdv(void *_glfuncs, const GLdouble* v1, const GLdouble* v2)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glRectdv(v1, v2);
-}
-
-void gl2_1_glRectd(void *_glfuncs, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glRectd(x1, y1, x2, y2);
-}
-
-void gl2_1_glRasterPos4sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glRasterPos4sv(v);
-}
-
-void gl2_1_glRasterPos4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glRasterPos4s(x, y, z, w);
-}
-
-void gl2_1_glRasterPos4iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glRasterPos4iv(v);
-}
-
-void gl2_1_glRasterPos4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glRasterPos4i(x, y, z, w);
-}
-
-void gl2_1_glRasterPos4fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glRasterPos4fv(v);
-}
-
-void gl2_1_glRasterPos4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glRasterPos4f(x, y, z, w);
-}
-
-void gl2_1_glRasterPos4dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glRasterPos4dv(v);
-}
-
-void gl2_1_glRasterPos4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glRasterPos4d(x, y, z, w);
-}
-
-void gl2_1_glRasterPos3sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glRasterPos3sv(v);
-}
-
-void gl2_1_glRasterPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glRasterPos3s(x, y, z);
-}
-
-void gl2_1_glRasterPos3iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glRasterPos3iv(v);
-}
-
-void gl2_1_glRasterPos3i(void *_glfuncs, GLint x, GLint y, GLint z)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glRasterPos3i(x, y, z);
-}
-
-void gl2_1_glRasterPos3fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glRasterPos3fv(v);
-}
-
-void gl2_1_glRasterPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glRasterPos3f(x, y, z);
-}
-
-void gl2_1_glRasterPos3dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glRasterPos3dv(v);
-}
-
-void gl2_1_glRasterPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glRasterPos3d(x, y, z);
-}
-
-void gl2_1_glRasterPos2sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glRasterPos2sv(v);
-}
-
-void gl2_1_glRasterPos2s(void *_glfuncs, GLshort x, GLshort y)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glRasterPos2s(x, y);
-}
-
-void gl2_1_glRasterPos2iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glRasterPos2iv(v);
-}
-
-void gl2_1_glRasterPos2i(void *_glfuncs, GLint x, GLint y)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glRasterPos2i(x, y);
-}
-
-void gl2_1_glRasterPos2fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glRasterPos2fv(v);
-}
-
-void gl2_1_glRasterPos2f(void *_glfuncs, GLfloat x, GLfloat y)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glRasterPos2f(x, y);
-}
-
-void gl2_1_glRasterPos2dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glRasterPos2dv(v);
-}
-
-void gl2_1_glRasterPos2d(void *_glfuncs, GLdouble x, GLdouble y)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glRasterPos2d(x, y);
-}
-
-void gl2_1_glNormal3sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glNormal3sv(v);
-}
-
-void gl2_1_glNormal3s(void *_glfuncs, GLshort nx, GLshort ny, GLshort nz)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glNormal3s(nx, ny, nz);
-}
-
-void gl2_1_glNormal3iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glNormal3iv(v);
-}
-
-void gl2_1_glNormal3i(void *_glfuncs, GLint nx, GLint ny, GLint nz)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glNormal3i(nx, ny, nz);
-}
-
-void gl2_1_glNormal3fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glNormal3fv(v);
-}
-
-void gl2_1_glNormal3f(void *_glfuncs, GLfloat nx, GLfloat ny, GLfloat nz)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glNormal3f(nx, ny, nz);
-}
-
-void gl2_1_glNormal3dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glNormal3dv(v);
-}
-
-void gl2_1_glNormal3d(void *_glfuncs, GLdouble nx, GLdouble ny, GLdouble nz)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glNormal3d(nx, ny, nz);
-}
-
-void gl2_1_glNormal3bv(void *_glfuncs, const GLbyte* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glNormal3bv(v);
-}
-
-void gl2_1_glNormal3b(void *_glfuncs, GLbyte nx, GLbyte ny, GLbyte nz)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glNormal3b(nx, ny, nz);
-}
-
-void gl2_1_glIndexsv(void *_glfuncs, const GLshort* c)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glIndexsv(c);
-}
-
-void gl2_1_glIndexs(void *_glfuncs, GLshort c)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glIndexs(c);
-}
-
-void gl2_1_glIndexiv(void *_glfuncs, const GLint* c)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glIndexiv(c);
-}
-
-void gl2_1_glIndexi(void *_glfuncs, GLint c)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glIndexi(c);
-}
-
-void gl2_1_glIndexfv(void *_glfuncs, const GLfloat* c)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glIndexfv(c);
-}
-
-void gl2_1_glIndexf(void *_glfuncs, GLfloat c)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glIndexf(c);
-}
-
-void gl2_1_glIndexdv(void *_glfuncs, const GLdouble* c)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glIndexdv(c);
-}
-
-void gl2_1_glIndexd(void *_glfuncs, GLdouble c)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glIndexd(c);
-}
-
-void gl2_1_glEnd(void *_glfuncs)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glEnd();
-}
-
-void gl2_1_glEdgeFlagv(void *_glfuncs, const GLboolean* flag)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glEdgeFlagv(flag);
-}
-
-void gl2_1_glEdgeFlag(void *_glfuncs, GLboolean flag)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glEdgeFlag(flag);
-}
-
-void gl2_1_glColor4usv(void *_glfuncs, const GLushort* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glColor4usv(v);
-}
-
-void gl2_1_glColor4us(void *_glfuncs, GLushort red, GLushort green, GLushort blue, GLushort alpha)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glColor4us(red, green, blue, alpha);
-}
-
-void gl2_1_glColor4uiv(void *_glfuncs, const GLuint* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glColor4uiv(v);
-}
-
-void gl2_1_glColor4ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue, GLuint alpha)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glColor4ui(red, green, blue, alpha);
-}
-
-void gl2_1_glColor4ubv(void *_glfuncs, const GLubyte* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glColor4ubv(v);
-}
-
-void gl2_1_glColor4ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glColor4ub(red, green, blue, alpha);
-}
-
-void gl2_1_glColor4sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glColor4sv(v);
-}
-
-void gl2_1_glColor4s(void *_glfuncs, GLshort red, GLshort green, GLshort blue, GLshort alpha)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glColor4s(red, green, blue, alpha);
-}
-
-void gl2_1_glColor4iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glColor4iv(v);
-}
-
-void gl2_1_glColor4i(void *_glfuncs, GLint red, GLint green, GLint blue, GLint alpha)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glColor4i(red, green, blue, alpha);
-}
-
-void gl2_1_glColor4fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glColor4fv(v);
-}
-
-void gl2_1_glColor4f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glColor4f(red, green, blue, alpha);
-}
-
-void gl2_1_glColor4dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glColor4dv(v);
-}
-
-void gl2_1_glColor4d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glColor4d(red, green, blue, alpha);
-}
-
-void gl2_1_glColor4bv(void *_glfuncs, const GLbyte* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glColor4bv(v);
-}
-
-void gl2_1_glColor4b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glColor4b(red, green, blue, alpha);
-}
-
-void gl2_1_glColor3usv(void *_glfuncs, const GLushort* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glColor3usv(v);
-}
-
-void gl2_1_glColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glColor3us(red, green, blue);
-}
-
-void gl2_1_glColor3uiv(void *_glfuncs, const GLuint* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glColor3uiv(v);
-}
-
-void gl2_1_glColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glColor3ui(red, green, blue);
-}
-
-void gl2_1_glColor3ubv(void *_glfuncs, const GLubyte* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glColor3ubv(v);
-}
-
-void gl2_1_glColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glColor3ub(red, green, blue);
-}
-
-void gl2_1_glColor3sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glColor3sv(v);
-}
-
-void gl2_1_glColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glColor3s(red, green, blue);
-}
-
-void gl2_1_glColor3iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glColor3iv(v);
-}
-
-void gl2_1_glColor3i(void *_glfuncs, GLint red, GLint green, GLint blue)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glColor3i(red, green, blue);
-}
-
-void gl2_1_glColor3fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glColor3fv(v);
-}
-
-void gl2_1_glColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glColor3f(red, green, blue);
-}
-
-void gl2_1_glColor3dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glColor3dv(v);
-}
-
-void gl2_1_glColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glColor3d(red, green, blue);
-}
-
-void gl2_1_glColor3bv(void *_glfuncs, const GLbyte* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glColor3bv(v);
-}
-
-void gl2_1_glColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glColor3b(red, green, blue);
-}
-
-void gl2_1_glBitmap(void *_glfuncs, GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glBitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
-}
-
-void gl2_1_glBegin(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glBegin(mode);
-}
-
-void gl2_1_glListBase(void *_glfuncs, GLuint base)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glListBase(base);
-}
-
-GLuint gl2_1_glGenLists(void *_glfuncs, GLsizei range_)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- return _qglfuncs->glGenLists(range_);
-}
-
-void gl2_1_glDeleteLists(void *_glfuncs, GLuint list, GLsizei range_)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glDeleteLists(list, range_);
-}
-
-void gl2_1_glCallLists(void *_glfuncs, GLsizei n, GLenum gltype, const GLvoid* lists)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glCallLists(n, gltype, lists);
-}
-
-void gl2_1_glCallList(void *_glfuncs, GLuint list)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glCallList(list);
-}
-
-void gl2_1_glEndList(void *_glfuncs)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glEndList();
-}
-
-void gl2_1_glNewList(void *_glfuncs, GLuint list, GLenum mode)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glNewList(list, mode);
-}
-
-void gl2_1_glPushClientAttrib(void *_glfuncs, GLbitfield mask)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glPushClientAttrib(mask);
-}
-
-void gl2_1_glPopClientAttrib(void *_glfuncs)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glPopClientAttrib();
-}
-
-void gl2_1_glPrioritizeTextures(void *_glfuncs, GLsizei n, const GLuint* textures, const GLfloat* priorities)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glPrioritizeTextures(n, textures, priorities);
-}
-
-GLboolean gl2_1_glAreTexturesResident(void *_glfuncs, GLsizei n, const GLuint* textures, GLboolean* residences)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- return _qglfuncs->glAreTexturesResident(n, textures, residences);
-}
-
-void gl2_1_glVertexPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glVertexPointer(size, gltype, stride, pointer);
-}
-
-void gl2_1_glTexCoordPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glTexCoordPointer(size, gltype, stride, pointer);
-}
-
-void gl2_1_glNormalPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glNormalPointer(gltype, stride, pointer);
-}
-
-void gl2_1_glInterleavedArrays(void *_glfuncs, GLenum format, GLsizei stride, const GLvoid* pointer)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glInterleavedArrays(format, stride, pointer);
-}
-
-void gl2_1_glIndexPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glIndexPointer(gltype, stride, pointer);
-}
-
-void gl2_1_glEnableClientState(void *_glfuncs, GLenum array)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glEnableClientState(array);
-}
-
-void gl2_1_glEdgeFlagPointer(void *_glfuncs, GLsizei stride, const GLvoid* pointer)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glEdgeFlagPointer(stride, pointer);
-}
-
-void gl2_1_glDisableClientState(void *_glfuncs, GLenum array)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glDisableClientState(array);
-}
-
-void gl2_1_glColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glColorPointer(size, gltype, stride, pointer);
-}
-
-void gl2_1_glArrayElement(void *_glfuncs, GLint i)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glArrayElement(i);
-}
-
-void gl2_1_glResetMinmax(void *_glfuncs, GLenum target)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glResetMinmax(target);
-}
-
-void gl2_1_glResetHistogram(void *_glfuncs, GLenum target)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glResetHistogram(target);
-}
-
-void gl2_1_glMinmax(void *_glfuncs, GLenum target, GLenum internalFormat, GLboolean sink)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glMinmax(target, internalFormat, sink);
-}
-
-void gl2_1_glHistogram(void *_glfuncs, GLenum target, GLsizei width, GLenum internalFormat, GLboolean sink)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glHistogram(target, width, internalFormat, sink);
-}
-
-void gl2_1_glGetMinmaxParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glGetMinmaxParameteriv(target, pname, params);
-}
-
-void gl2_1_glGetMinmaxParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glGetMinmaxParameterfv(target, pname, params);
-}
-
-void gl2_1_glGetMinmax(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glGetMinmax(target, reset, format, gltype, values);
-}
-
-void gl2_1_glGetHistogramParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glGetHistogramParameteriv(target, pname, params);
-}
-
-void gl2_1_glGetHistogramParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glGetHistogramParameterfv(target, pname, params);
-}
-
-void gl2_1_glGetHistogram(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glGetHistogram(target, reset, format, gltype, values);
-}
-
-void gl2_1_glSeparableFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* row, const GLvoid* column)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glSeparableFilter2D(target, internalFormat, width, height, format, gltype, row, column);
-}
-
-void gl2_1_glGetSeparableFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* row, GLvoid* column, GLvoid* span)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glGetSeparableFilter(target, format, gltype, row, column, span);
-}
-
-void gl2_1_glGetConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glGetConvolutionParameteriv(target, pname, params);
-}
-
-void gl2_1_glGetConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glGetConvolutionParameterfv(target, pname, params);
-}
-
-void gl2_1_glGetConvolutionFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* image)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glGetConvolutionFilter(target, format, gltype, image);
-}
-
-void gl2_1_glCopyConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glCopyConvolutionFilter2D(target, internalFormat, x, y, width, height);
-}
-
-void gl2_1_glCopyConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glCopyConvolutionFilter1D(target, internalFormat, x, y, width);
-}
-
-void gl2_1_glConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glConvolutionParameteriv(target, pname, params);
-}
-
-void gl2_1_glConvolutionParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint params)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glConvolutionParameteri(target, pname, params);
-}
-
-void gl2_1_glConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glConvolutionParameterfv(target, pname, params);
-}
-
-void gl2_1_glConvolutionParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat params)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glConvolutionParameterf(target, pname, params);
-}
-
-void gl2_1_glConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* image)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glConvolutionFilter2D(target, internalFormat, width, height, format, gltype, image);
-}
-
-void gl2_1_glConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* image)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glConvolutionFilter1D(target, internalFormat, width, format, gltype, image);
-}
-
-void gl2_1_glCopyColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glCopyColorSubTable(target, start, x, y, width);
-}
-
-void gl2_1_glColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum gltype, const GLvoid* data)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glColorSubTable(target, start, count, format, gltype, data);
-}
-
-void gl2_1_glGetColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glGetColorTableParameteriv(target, pname, params);
-}
-
-void gl2_1_glGetColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glGetColorTableParameterfv(target, pname, params);
-}
-
-void gl2_1_glGetColorTable(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* table)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glGetColorTable(target, format, gltype, table);
-}
-
-void gl2_1_glCopyColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glCopyColorTable(target, internalFormat, x, y, width);
-}
-
-void gl2_1_glColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glColorTableParameteriv(target, pname, params);
-}
-
-void gl2_1_glColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glColorTableParameterfv(target, pname, params);
-}
-
-void gl2_1_glColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* table)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glColorTable(target, internalFormat, width, format, gltype, table);
-}
-
-void gl2_1_glMultTransposeMatrixd(void *_glfuncs, const GLdouble* m)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glMultTransposeMatrixd(m);
-}
-
-void gl2_1_glMultTransposeMatrixf(void *_glfuncs, const GLfloat* m)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glMultTransposeMatrixf(m);
-}
-
-void gl2_1_glLoadTransposeMatrixd(void *_glfuncs, const GLdouble* m)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glLoadTransposeMatrixd(m);
-}
-
-void gl2_1_glLoadTransposeMatrixf(void *_glfuncs, const GLfloat* m)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glLoadTransposeMatrixf(m);
-}
-
-void gl2_1_glMultiTexCoord4sv(void *_glfuncs, GLenum target, const GLshort* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glMultiTexCoord4sv(target, v);
-}
-
-void gl2_1_glMultiTexCoord4s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glMultiTexCoord4s(target, s, t, r, q);
-}
-
-void gl2_1_glMultiTexCoord4iv(void *_glfuncs, GLenum target, const GLint* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glMultiTexCoord4iv(target, v);
-}
-
-void gl2_1_glMultiTexCoord4i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r, GLint q)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glMultiTexCoord4i(target, s, t, r, q);
-}
-
-void gl2_1_glMultiTexCoord4fv(void *_glfuncs, GLenum target, const GLfloat* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glMultiTexCoord4fv(target, v);
-}
-
-void gl2_1_glMultiTexCoord4f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glMultiTexCoord4f(target, s, t, r, q);
-}
-
-void gl2_1_glMultiTexCoord4dv(void *_glfuncs, GLenum target, const GLdouble* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glMultiTexCoord4dv(target, v);
-}
-
-void gl2_1_glMultiTexCoord4d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glMultiTexCoord4d(target, s, t, r, q);
-}
-
-void gl2_1_glMultiTexCoord3sv(void *_glfuncs, GLenum target, const GLshort* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glMultiTexCoord3sv(target, v);
-}
-
-void gl2_1_glMultiTexCoord3s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glMultiTexCoord3s(target, s, t, r);
-}
-
-void gl2_1_glMultiTexCoord3iv(void *_glfuncs, GLenum target, const GLint* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glMultiTexCoord3iv(target, v);
-}
-
-void gl2_1_glMultiTexCoord3i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glMultiTexCoord3i(target, s, t, r);
-}
-
-void gl2_1_glMultiTexCoord3fv(void *_glfuncs, GLenum target, const GLfloat* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glMultiTexCoord3fv(target, v);
-}
-
-void gl2_1_glMultiTexCoord3f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glMultiTexCoord3f(target, s, t, r);
-}
-
-void gl2_1_glMultiTexCoord3dv(void *_glfuncs, GLenum target, const GLdouble* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glMultiTexCoord3dv(target, v);
-}
-
-void gl2_1_glMultiTexCoord3d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glMultiTexCoord3d(target, s, t, r);
-}
-
-void gl2_1_glMultiTexCoord2sv(void *_glfuncs, GLenum target, const GLshort* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glMultiTexCoord2sv(target, v);
-}
-
-void gl2_1_glMultiTexCoord2s(void *_glfuncs, GLenum target, GLshort s, GLshort t)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glMultiTexCoord2s(target, s, t);
-}
-
-void gl2_1_glMultiTexCoord2iv(void *_glfuncs, GLenum target, const GLint* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glMultiTexCoord2iv(target, v);
-}
-
-void gl2_1_glMultiTexCoord2i(void *_glfuncs, GLenum target, GLint s, GLint t)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glMultiTexCoord2i(target, s, t);
-}
-
-void gl2_1_glMultiTexCoord2fv(void *_glfuncs, GLenum target, const GLfloat* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glMultiTexCoord2fv(target, v);
-}
-
-void gl2_1_glMultiTexCoord2f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glMultiTexCoord2f(target, s, t);
-}
-
-void gl2_1_glMultiTexCoord2dv(void *_glfuncs, GLenum target, const GLdouble* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glMultiTexCoord2dv(target, v);
-}
-
-void gl2_1_glMultiTexCoord2d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glMultiTexCoord2d(target, s, t);
-}
-
-void gl2_1_glMultiTexCoord1sv(void *_glfuncs, GLenum target, const GLshort* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glMultiTexCoord1sv(target, v);
-}
-
-void gl2_1_glMultiTexCoord1s(void *_glfuncs, GLenum target, GLshort s)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glMultiTexCoord1s(target, s);
-}
-
-void gl2_1_glMultiTexCoord1iv(void *_glfuncs, GLenum target, const GLint* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glMultiTexCoord1iv(target, v);
-}
-
-void gl2_1_glMultiTexCoord1i(void *_glfuncs, GLenum target, GLint s)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glMultiTexCoord1i(target, s);
-}
-
-void gl2_1_glMultiTexCoord1fv(void *_glfuncs, GLenum target, const GLfloat* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glMultiTexCoord1fv(target, v);
-}
-
-void gl2_1_glMultiTexCoord1f(void *_glfuncs, GLenum target, GLfloat s)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glMultiTexCoord1f(target, s);
-}
-
-void gl2_1_glMultiTexCoord1dv(void *_glfuncs, GLenum target, const GLdouble* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glMultiTexCoord1dv(target, v);
-}
-
-void gl2_1_glMultiTexCoord1d(void *_glfuncs, GLenum target, GLdouble s)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glMultiTexCoord1d(target, s);
-}
-
-void gl2_1_glClientActiveTexture(void *_glfuncs, GLenum texture)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glClientActiveTexture(texture);
-}
-
-void gl2_1_glWindowPos3sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glWindowPos3sv(v);
-}
-
-void gl2_1_glWindowPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glWindowPos3s(x, y, z);
-}
-
-void gl2_1_glWindowPos3iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glWindowPos3iv(v);
-}
-
-void gl2_1_glWindowPos3i(void *_glfuncs, GLint x, GLint y, GLint z)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glWindowPos3i(x, y, z);
-}
-
-void gl2_1_glWindowPos3fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glWindowPos3fv(v);
-}
-
-void gl2_1_glWindowPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glWindowPos3f(x, y, z);
-}
-
-void gl2_1_glWindowPos3dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glWindowPos3dv(v);
-}
-
-void gl2_1_glWindowPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glWindowPos3d(x, y, z);
-}
-
-void gl2_1_glWindowPos2sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glWindowPos2sv(v);
-}
-
-void gl2_1_glWindowPos2s(void *_glfuncs, GLshort x, GLshort y)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glWindowPos2s(x, y);
-}
-
-void gl2_1_glWindowPos2iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glWindowPos2iv(v);
-}
-
-void gl2_1_glWindowPos2i(void *_glfuncs, GLint x, GLint y)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glWindowPos2i(x, y);
-}
-
-void gl2_1_glWindowPos2fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glWindowPos2fv(v);
-}
-
-void gl2_1_glWindowPos2f(void *_glfuncs, GLfloat x, GLfloat y)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glWindowPos2f(x, y);
-}
-
-void gl2_1_glWindowPos2dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glWindowPos2dv(v);
-}
-
-void gl2_1_glWindowPos2d(void *_glfuncs, GLdouble x, GLdouble y)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glWindowPos2d(x, y);
-}
-
-void gl2_1_glSecondaryColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glSecondaryColorPointer(size, gltype, stride, pointer);
-}
-
-void gl2_1_glSecondaryColor3usv(void *_glfuncs, const GLushort* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glSecondaryColor3usv(v);
-}
-
-void gl2_1_glSecondaryColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glSecondaryColor3us(red, green, blue);
-}
-
-void gl2_1_glSecondaryColor3uiv(void *_glfuncs, const GLuint* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glSecondaryColor3uiv(v);
-}
-
-void gl2_1_glSecondaryColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glSecondaryColor3ui(red, green, blue);
-}
-
-void gl2_1_glSecondaryColor3ubv(void *_glfuncs, const GLubyte* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glSecondaryColor3ubv(v);
-}
-
-void gl2_1_glSecondaryColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glSecondaryColor3ub(red, green, blue);
-}
-
-void gl2_1_glSecondaryColor3sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glSecondaryColor3sv(v);
-}
-
-void gl2_1_glSecondaryColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glSecondaryColor3s(red, green, blue);
-}
-
-void gl2_1_glSecondaryColor3iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glSecondaryColor3iv(v);
-}
-
-void gl2_1_glSecondaryColor3i(void *_glfuncs, GLint red, GLint green, GLint blue)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glSecondaryColor3i(red, green, blue);
-}
-
-void gl2_1_glSecondaryColor3fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glSecondaryColor3fv(v);
-}
-
-void gl2_1_glSecondaryColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glSecondaryColor3f(red, green, blue);
-}
-
-void gl2_1_glSecondaryColor3dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glSecondaryColor3dv(v);
-}
-
-void gl2_1_glSecondaryColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glSecondaryColor3d(red, green, blue);
-}
-
-void gl2_1_glSecondaryColor3bv(void *_glfuncs, const GLbyte* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glSecondaryColor3bv(v);
-}
-
-void gl2_1_glSecondaryColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glSecondaryColor3b(red, green, blue);
-}
-
-void gl2_1_glFogCoordPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glFogCoordPointer(gltype, stride, pointer);
-}
-
-void gl2_1_glFogCoorddv(void *_glfuncs, const GLdouble* coord)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glFogCoorddv(coord);
-}
-
-void gl2_1_glFogCoordd(void *_glfuncs, GLdouble coord)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glFogCoordd(coord);
-}
-
-void gl2_1_glFogCoordfv(void *_glfuncs, const GLfloat* coord)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glFogCoordfv(coord);
-}
-
-void gl2_1_glFogCoordf(void *_glfuncs, GLfloat coord)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glFogCoordf(coord);
-}
-
-void gl2_1_glVertexAttrib4usv(void *_glfuncs, GLuint index, const GLushort* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glVertexAttrib4usv(index, v);
-}
-
-void gl2_1_glVertexAttrib4uiv(void *_glfuncs, GLuint index, const GLuint* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glVertexAttrib4uiv(index, v);
-}
-
-void gl2_1_glVertexAttrib4ubv(void *_glfuncs, GLuint index, const GLubyte* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glVertexAttrib4ubv(index, v);
-}
-
-void gl2_1_glVertexAttrib4sv(void *_glfuncs, GLuint index, const GLshort* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glVertexAttrib4sv(index, v);
-}
-
-void gl2_1_glVertexAttrib4s(void *_glfuncs, GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glVertexAttrib4s(index, x, y, z, w);
-}
-
-void gl2_1_glVertexAttrib4iv(void *_glfuncs, GLuint index, const GLint* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glVertexAttrib4iv(index, v);
-}
-
-void gl2_1_glVertexAttrib4fv(void *_glfuncs, GLuint index, const GLfloat* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glVertexAttrib4fv(index, v);
-}
-
-void gl2_1_glVertexAttrib4f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glVertexAttrib4f(index, x, y, z, w);
-}
-
-void gl2_1_glVertexAttrib4dv(void *_glfuncs, GLuint index, const GLdouble* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glVertexAttrib4dv(index, v);
-}
-
-void gl2_1_glVertexAttrib4d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glVertexAttrib4d(index, x, y, z, w);
-}
-
-void gl2_1_glVertexAttrib4bv(void *_glfuncs, GLuint index, const GLbyte* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glVertexAttrib4bv(index, v);
-}
-
-void gl2_1_glVertexAttrib4Nusv(void *_glfuncs, GLuint index, const GLushort* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glVertexAttrib4Nusv(index, v);
-}
-
-void gl2_1_glVertexAttrib4Nuiv(void *_glfuncs, GLuint index, const GLuint* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glVertexAttrib4Nuiv(index, v);
-}
-
-void gl2_1_glVertexAttrib4Nubv(void *_glfuncs, GLuint index, const GLubyte* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glVertexAttrib4Nubv(index, v);
-}
-
-void gl2_1_glVertexAttrib4Nub(void *_glfuncs, GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glVertexAttrib4Nub(index, x, y, z, w);
-}
-
-void gl2_1_glVertexAttrib4Nsv(void *_glfuncs, GLuint index, const GLshort* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glVertexAttrib4Nsv(index, v);
-}
-
-void gl2_1_glVertexAttrib4Niv(void *_glfuncs, GLuint index, const GLint* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glVertexAttrib4Niv(index, v);
-}
-
-void gl2_1_glVertexAttrib4Nbv(void *_glfuncs, GLuint index, const GLbyte* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glVertexAttrib4Nbv(index, v);
-}
-
-void gl2_1_glVertexAttrib3sv(void *_glfuncs, GLuint index, const GLshort* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glVertexAttrib3sv(index, v);
-}
-
-void gl2_1_glVertexAttrib3s(void *_glfuncs, GLuint index, GLshort x, GLshort y, GLshort z)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glVertexAttrib3s(index, x, y, z);
-}
-
-void gl2_1_glVertexAttrib3fv(void *_glfuncs, GLuint index, const GLfloat* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glVertexAttrib3fv(index, v);
-}
-
-void gl2_1_glVertexAttrib3f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glVertexAttrib3f(index, x, y, z);
-}
-
-void gl2_1_glVertexAttrib3dv(void *_glfuncs, GLuint index, const GLdouble* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glVertexAttrib3dv(index, v);
-}
-
-void gl2_1_glVertexAttrib3d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glVertexAttrib3d(index, x, y, z);
-}
-
-void gl2_1_glVertexAttrib2sv(void *_glfuncs, GLuint index, const GLshort* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glVertexAttrib2sv(index, v);
-}
-
-void gl2_1_glVertexAttrib2s(void *_glfuncs, GLuint index, GLshort x, GLshort y)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glVertexAttrib2s(index, x, y);
-}
-
-void gl2_1_glVertexAttrib2fv(void *_glfuncs, GLuint index, const GLfloat* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glVertexAttrib2fv(index, v);
-}
-
-void gl2_1_glVertexAttrib2f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glVertexAttrib2f(index, x, y);
-}
-
-void gl2_1_glVertexAttrib2dv(void *_glfuncs, GLuint index, const GLdouble* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glVertexAttrib2dv(index, v);
-}
-
-void gl2_1_glVertexAttrib2d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glVertexAttrib2d(index, x, y);
-}
-
-void gl2_1_glVertexAttrib1sv(void *_glfuncs, GLuint index, const GLshort* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glVertexAttrib1sv(index, v);
-}
-
-void gl2_1_glVertexAttrib1s(void *_glfuncs, GLuint index, GLshort x)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glVertexAttrib1s(index, x);
-}
-
-void gl2_1_glVertexAttrib1fv(void *_glfuncs, GLuint index, const GLfloat* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glVertexAttrib1fv(index, v);
-}
-
-void gl2_1_glVertexAttrib1f(void *_glfuncs, GLuint index, GLfloat x)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glVertexAttrib1f(index, x);
-}
-
-void gl2_1_glVertexAttrib1dv(void *_glfuncs, GLuint index, const GLdouble* v)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glVertexAttrib1dv(index, v);
-}
-
-void gl2_1_glVertexAttrib1d(void *_glfuncs, GLuint index, GLdouble x)
-{
- QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
- _qglfuncs->glVertexAttrib1d(index, x);
-}
-
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/2.1/funcs.h b/Godeps/_workspace/src/github.com/obscuren/qml/gl/2.1/funcs.h
deleted file mode 100644
index 399784504..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/2.1/funcs.h
+++ /dev/null
@@ -1,619 +0,0 @@
-
-// ** file automatically generated by glgen -- do not edit manually **
-
-#ifndef __cplusplus
-#include <inttypes.h>
-#include <stddef.h>
-typedef unsigned int GLenum;
-typedef unsigned char GLboolean;
-typedef unsigned int GLbitfield;
-typedef void GLvoid;
-typedef char GLchar;
-typedef signed char GLbyte; /* 1-byte signed */
-typedef short GLshort; /* 2-byte signed */
-typedef int GLint; /* 4-byte signed */
-typedef unsigned char GLubyte; /* 1-byte unsigned */
-typedef unsigned short GLushort; /* 2-byte unsigned */
-typedef unsigned int GLuint; /* 4-byte unsigned */
-typedef int GLsizei; /* 4-byte signed */
-typedef float GLfloat; /* single precision float */
-typedef float GLclampf; /* single precision float in [0,1] */
-typedef double GLdouble; /* double precision float */
-typedef double GLclampd; /* double precision float in [0,1] */
-typedef int64_t GLint64;
-typedef uint64_t GLuint64;
-typedef ptrdiff_t GLintptr;
-typedef ptrdiff_t GLsizeiptr;
-typedef ptrdiff_t GLintptrARB;
-typedef ptrdiff_t GLsizeiptrARB;
-typedef struct __GLsync *GLsync;
-#endif
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void *gl2_1_funcs();
-
-void gl2_1_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height);
-void gl2_1_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal);
-GLboolean gl2_1_glIsEnabled(void *_glfuncs, GLenum cap);
-void gl2_1_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params);
-void gl2_1_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params);
-void gl2_1_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
-void gl2_1_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
-void gl2_1_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels);
-void gl2_1_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params);
-void gl2_1_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params);
-GLenum gl2_1_glGetError(void *_glfuncs);
-void gl2_1_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params);
-void gl2_1_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params);
-void gl2_1_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels);
-void gl2_1_glReadBuffer(void *_glfuncs, GLenum mode);
-void gl2_1_glPixelStorei(void *_glfuncs, GLenum pname, GLint param);
-void gl2_1_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param);
-void gl2_1_glDepthFunc(void *_glfuncs, GLenum glfunc);
-void gl2_1_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass);
-void gl2_1_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask);
-void gl2_1_glLogicOp(void *_glfuncs, GLenum opcode);
-void gl2_1_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor);
-void gl2_1_glFlush(void *_glfuncs);
-void gl2_1_glFinish(void *_glfuncs);
-void gl2_1_glEnable(void *_glfuncs, GLenum cap);
-void gl2_1_glDisable(void *_glfuncs, GLenum cap);
-void gl2_1_glDepthMask(void *_glfuncs, GLboolean flag);
-void gl2_1_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
-void gl2_1_glStencilMask(void *_glfuncs, GLuint mask);
-void gl2_1_glClearDepth(void *_glfuncs, GLdouble depth);
-void gl2_1_glClearStencil(void *_glfuncs, GLint s);
-void gl2_1_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-void gl2_1_glClear(void *_glfuncs, GLbitfield mask);
-void gl2_1_glDrawBuffer(void *_glfuncs, GLenum mode);
-void gl2_1_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
-void gl2_1_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
-void gl2_1_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
-void gl2_1_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param);
-void gl2_1_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
-void gl2_1_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param);
-void gl2_1_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height);
-void gl2_1_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode);
-void gl2_1_glPointSize(void *_glfuncs, GLfloat size);
-void gl2_1_glLineWidth(void *_glfuncs, GLfloat width);
-void gl2_1_glHint(void *_glfuncs, GLenum target, GLenum mode);
-void gl2_1_glFrontFace(void *_glfuncs, GLenum mode);
-void gl2_1_glCullFace(void *_glfuncs, GLenum mode);
-void gl2_1_glIndexubv(void *_glfuncs, const GLubyte* c);
-void gl2_1_glIndexub(void *_glfuncs, GLubyte c);
-GLboolean gl2_1_glIsTexture(void *_glfuncs, GLuint texture);
-void gl2_1_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures);
-void gl2_1_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures);
-void gl2_1_glBindTexture(void *_glfuncs, GLenum target, GLuint texture);
-void gl2_1_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels);
-void gl2_1_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels);
-void gl2_1_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-void gl2_1_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
-void gl2_1_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-void gl2_1_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
-void gl2_1_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units);
-void gl2_1_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices);
-void gl2_1_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count);
-void gl2_1_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-void gl2_1_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels);
-void gl2_1_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
-void gl2_1_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices);
-void gl2_1_glBlendEquation(void *_glfuncs, GLenum mode);
-void gl2_1_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-void gl2_1_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img);
-void gl2_1_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data);
-void gl2_1_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
-void gl2_1_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
-void gl2_1_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data);
-void gl2_1_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
-void gl2_1_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
-void gl2_1_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert);
-void gl2_1_glActiveTexture(void *_glfuncs, GLenum texture);
-void gl2_1_glPointParameteriv(void *_glfuncs, GLenum pname, const GLint* params);
-void gl2_1_glPointParameteri(void *_glfuncs, GLenum pname, GLint param);
-void gl2_1_glPointParameterfv(void *_glfuncs, GLenum pname, const GLfloat* params);
-void gl2_1_glPointParameterf(void *_glfuncs, GLenum pname, GLfloat param);
-void gl2_1_glMultiDrawArrays(void *_glfuncs, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount);
-void gl2_1_glBlendFuncSeparate(void *_glfuncs, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
-void gl2_1_glGetBufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
-GLboolean gl2_1_glUnmapBuffer(void *_glfuncs, GLenum target);
-void gl2_1_glGetBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data);
-void gl2_1_glBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
-void gl2_1_glBufferData(void *_glfuncs, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
-GLboolean gl2_1_glIsBuffer(void *_glfuncs, GLuint buffer);
-void gl2_1_glGenBuffers(void *_glfuncs, GLsizei n, GLuint* buffers);
-void gl2_1_glDeleteBuffers(void *_glfuncs, GLsizei n, const GLuint* buffers);
-void gl2_1_glBindBuffer(void *_glfuncs, GLenum target, GLuint buffer);
-void gl2_1_glGetQueryObjectuiv(void *_glfuncs, GLuint id, GLenum pname, GLuint* params);
-void gl2_1_glGetQueryObjectiv(void *_glfuncs, GLuint id, GLenum pname, GLint* params);
-void gl2_1_glGetQueryiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
-void gl2_1_glEndQuery(void *_glfuncs, GLenum target);
-void gl2_1_glBeginQuery(void *_glfuncs, GLenum target, GLuint id);
-GLboolean gl2_1_glIsQuery(void *_glfuncs, GLuint id);
-void gl2_1_glDeleteQueries(void *_glfuncs, GLsizei n, const GLuint* ids);
-void gl2_1_glGenQueries(void *_glfuncs, GLsizei n, GLuint* ids);
-void gl2_1_glVertexAttribPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLboolean normalized, GLsizei stride, const GLvoid* offset);
-void gl2_1_glValidateProgram(void *_glfuncs, GLuint program);
-void gl2_1_glUniformMatrix4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-void gl2_1_glUniformMatrix3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-void gl2_1_glUniformMatrix2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-void gl2_1_glUniform4iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value);
-void gl2_1_glUniform3iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value);
-void gl2_1_glUniform2iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value);
-void gl2_1_glUniform1iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value);
-void gl2_1_glUniform4fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value);
-void gl2_1_glUniform3fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value);
-void gl2_1_glUniform2fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value);
-void gl2_1_glUniform1fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value);
-void gl2_1_glUniform4i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
-void gl2_1_glUniform3i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2);
-void gl2_1_glUniform2i(void *_glfuncs, GLint location, GLint v0, GLint v1);
-void gl2_1_glUniform1i(void *_glfuncs, GLint location, GLint v0);
-void gl2_1_glUniform4f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
-void gl2_1_glUniform3f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
-void gl2_1_glUniform2f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1);
-void gl2_1_glUniform1f(void *_glfuncs, GLint location, GLfloat v0);
-void gl2_1_glUseProgram(void *_glfuncs, GLuint program);
-void gl2_1_glShaderSource(void *_glfuncs, GLuint shader, GLsizei count, const GLchar** source, const GLint* length);
-void gl2_1_glLinkProgram(void *_glfuncs, GLuint program);
-GLboolean gl2_1_glIsShader(void *_glfuncs, GLuint shader);
-GLboolean gl2_1_glIsProgram(void *_glfuncs, GLuint program);
-void gl2_1_glGetVertexAttribiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params);
-void gl2_1_glGetVertexAttribfv(void *_glfuncs, GLuint index, GLenum pname, GLfloat* params);
-void gl2_1_glGetVertexAttribdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params);
-void gl2_1_glGetUniformiv(void *_glfuncs, GLuint program, GLint location, GLint* params);
-void gl2_1_glGetUniformfv(void *_glfuncs, GLuint program, GLint location, GLfloat* params);
-GLint gl2_1_glGetUniformLocation(void *_glfuncs, GLuint program, const GLchar* name);
-void gl2_1_glGetShaderSource(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source);
-void gl2_1_glGetShaderInfoLog(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
-void gl2_1_glGetShaderiv(void *_glfuncs, GLuint shader, GLenum pname, GLint* params);
-void gl2_1_glGetProgramInfoLog(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
-void gl2_1_glGetProgramiv(void *_glfuncs, GLuint program, GLenum pname, GLint* params);
-GLint gl2_1_glGetAttribLocation(void *_glfuncs, GLuint program, const GLchar* name);
-void gl2_1_glGetAttachedShaders(void *_glfuncs, GLuint program, GLsizei maxCount, GLsizei* count, GLuint* obj);
-void gl2_1_glGetActiveUniform(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name);
-void gl2_1_glGetActiveAttrib(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name);
-void gl2_1_glEnableVertexAttribArray(void *_glfuncs, GLuint index);
-void gl2_1_glDisableVertexAttribArray(void *_glfuncs, GLuint index);
-void gl2_1_glDetachShader(void *_glfuncs, GLuint program, GLuint shader);
-void gl2_1_glDeleteShader(void *_glfuncs, GLuint shader);
-void gl2_1_glDeleteProgram(void *_glfuncs, GLuint program);
-GLuint gl2_1_glCreateShader(void *_glfuncs, GLenum gltype);
-GLuint gl2_1_glCreateProgram(void *_glfuncs);
-void gl2_1_glCompileShader(void *_glfuncs, GLuint shader);
-void gl2_1_glBindAttribLocation(void *_glfuncs, GLuint program, GLuint index, const GLchar* name);
-void gl2_1_glAttachShader(void *_glfuncs, GLuint program, GLuint shader);
-void gl2_1_glStencilMaskSeparate(void *_glfuncs, GLenum face, GLuint mask);
-void gl2_1_glStencilFuncSeparate(void *_glfuncs, GLenum face, GLenum glfunc, GLint ref, GLuint mask);
-void gl2_1_glStencilOpSeparate(void *_glfuncs, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
-void gl2_1_glDrawBuffers(void *_glfuncs, GLsizei n, const GLenum* bufs);
-void gl2_1_glBlendEquationSeparate(void *_glfuncs, GLenum modeRGB, GLenum modeAlpha);
-void gl2_1_glUniformMatrix4x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-void gl2_1_glUniformMatrix3x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-void gl2_1_glUniformMatrix4x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-void gl2_1_glUniformMatrix2x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-void gl2_1_glUniformMatrix3x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-void gl2_1_glUniformMatrix2x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-void gl2_1_glTranslatef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
-void gl2_1_glTranslated(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
-void gl2_1_glScalef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
-void gl2_1_glScaled(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
-void gl2_1_glRotatef(void *_glfuncs, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
-void gl2_1_glRotated(void *_glfuncs, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
-void gl2_1_glPushMatrix(void *_glfuncs);
-void gl2_1_glPopMatrix(void *_glfuncs);
-void gl2_1_glOrtho(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
-void gl2_1_glMultMatrixd(void *_glfuncs, const GLdouble* m);
-void gl2_1_glMultMatrixf(void *_glfuncs, const GLfloat* m);
-void gl2_1_glMatrixMode(void *_glfuncs, GLenum mode);
-void gl2_1_glLoadMatrixd(void *_glfuncs, const GLdouble* m);
-void gl2_1_glLoadMatrixf(void *_glfuncs, const GLfloat* m);
-void gl2_1_glLoadIdentity(void *_glfuncs);
-void gl2_1_glFrustum(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
-GLboolean gl2_1_glIsList(void *_glfuncs, GLuint list);
-void gl2_1_glGetTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, GLint* params);
-void gl2_1_glGetTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, GLfloat* params);
-void gl2_1_glGetTexGendv(void *_glfuncs, GLenum coord, GLenum pname, GLdouble* params);
-void gl2_1_glGetTexEnviv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
-void gl2_1_glGetTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
-void gl2_1_glGetPolygonStipple(void *_glfuncs, GLubyte* mask);
-void gl2_1_glGetPixelMapusv(void *_glfuncs, GLenum glmap, GLushort* values);
-void gl2_1_glGetPixelMapuiv(void *_glfuncs, GLenum glmap, GLuint* values);
-void gl2_1_glGetPixelMapfv(void *_glfuncs, GLenum glmap, GLfloat* values);
-void gl2_1_glGetMaterialiv(void *_glfuncs, GLenum face, GLenum pname, GLint* params);
-void gl2_1_glGetMaterialfv(void *_glfuncs, GLenum face, GLenum pname, GLfloat* params);
-void gl2_1_glGetMapiv(void *_glfuncs, GLenum target, GLenum query, GLint* v);
-void gl2_1_glGetMapfv(void *_glfuncs, GLenum target, GLenum query, GLfloat* v);
-void gl2_1_glGetMapdv(void *_glfuncs, GLenum target, GLenum query, GLdouble* v);
-void gl2_1_glGetLightiv(void *_glfuncs, GLenum light, GLenum pname, GLint* params);
-void gl2_1_glGetLightfv(void *_glfuncs, GLenum light, GLenum pname, GLfloat* params);
-void gl2_1_glGetClipPlane(void *_glfuncs, GLenum plane, GLdouble* equation);
-void gl2_1_glDrawPixels(void *_glfuncs, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels);
-void gl2_1_glCopyPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum gltype);
-void gl2_1_glPixelMapusv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLushort* values);
-void gl2_1_glPixelMapuiv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLuint* values);
-void gl2_1_glPixelMapfv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLfloat* values);
-void gl2_1_glPixelTransferi(void *_glfuncs, GLenum pname, GLint param);
-void gl2_1_glPixelTransferf(void *_glfuncs, GLenum pname, GLfloat param);
-void gl2_1_glPixelZoom(void *_glfuncs, GLfloat xfactor, GLfloat yfactor);
-void gl2_1_glAlphaFunc(void *_glfuncs, GLenum glfunc, GLfloat ref);
-void gl2_1_glEvalPoint2(void *_glfuncs, GLint i, GLint j);
-void gl2_1_glEvalMesh2(void *_glfuncs, GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
-void gl2_1_glEvalPoint1(void *_glfuncs, GLint i);
-void gl2_1_glEvalMesh1(void *_glfuncs, GLenum mode, GLint i1, GLint i2);
-void gl2_1_glEvalCoord2fv(void *_glfuncs, const GLfloat* u);
-void gl2_1_glEvalCoord2f(void *_glfuncs, GLfloat u, GLfloat v);
-void gl2_1_glEvalCoord2dv(void *_glfuncs, const GLdouble* u);
-void gl2_1_glEvalCoord2d(void *_glfuncs, GLdouble u, GLdouble v);
-void gl2_1_glEvalCoord1fv(void *_glfuncs, const GLfloat* u);
-void gl2_1_glEvalCoord1f(void *_glfuncs, GLfloat u);
-void gl2_1_glEvalCoord1dv(void *_glfuncs, const GLdouble* u);
-void gl2_1_glEvalCoord1d(void *_glfuncs, GLdouble u);
-void gl2_1_glMapGrid2f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
-void gl2_1_glMapGrid2d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
-void gl2_1_glMapGrid1f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2);
-void gl2_1_glMapGrid1d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2);
-void gl2_1_glMap2f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points);
-void gl2_1_glMap2d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points);
-void gl2_1_glMap1f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points);
-void gl2_1_glMap1d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points);
-void gl2_1_glPushAttrib(void *_glfuncs, GLbitfield mask);
-void gl2_1_glPopAttrib(void *_glfuncs);
-void gl2_1_glAccum(void *_glfuncs, GLenum op, GLfloat value);
-void gl2_1_glIndexMask(void *_glfuncs, GLuint mask);
-void gl2_1_glClearIndex(void *_glfuncs, GLfloat c);
-void gl2_1_glClearAccum(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-void gl2_1_glPushName(void *_glfuncs, GLuint name);
-void gl2_1_glPopName(void *_glfuncs);
-void gl2_1_glPassThrough(void *_glfuncs, GLfloat token);
-void gl2_1_glLoadName(void *_glfuncs, GLuint name);
-void gl2_1_glInitNames(void *_glfuncs);
-GLint gl2_1_glRenderMode(void *_glfuncs, GLenum mode);
-void gl2_1_glSelectBuffer(void *_glfuncs, GLsizei size, GLuint* buffer);
-void gl2_1_glFeedbackBuffer(void *_glfuncs, GLsizei size, GLenum gltype, GLfloat* buffer);
-void gl2_1_glTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, const GLint* params);
-void gl2_1_glTexGeni(void *_glfuncs, GLenum coord, GLenum pname, GLint param);
-void gl2_1_glTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, const GLfloat* params);
-void gl2_1_glTexGenf(void *_glfuncs, GLenum coord, GLenum pname, GLfloat param);
-void gl2_1_glTexGendv(void *_glfuncs, GLenum coord, GLenum pname, const GLdouble* params);
-void gl2_1_glTexGend(void *_glfuncs, GLenum coord, GLenum pname, GLdouble param);
-void gl2_1_glTexEnviv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
-void gl2_1_glTexEnvi(void *_glfuncs, GLenum target, GLenum pname, GLint param);
-void gl2_1_glTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
-void gl2_1_glTexEnvf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param);
-void gl2_1_glShadeModel(void *_glfuncs, GLenum mode);
-void gl2_1_glPolygonStipple(void *_glfuncs, const GLubyte* mask);
-void gl2_1_glMaterialiv(void *_glfuncs, GLenum face, GLenum pname, const GLint* params);
-void gl2_1_glMateriali(void *_glfuncs, GLenum face, GLenum pname, GLint param);
-void gl2_1_glMaterialfv(void *_glfuncs, GLenum face, GLenum pname, const GLfloat* params);
-void gl2_1_glMaterialf(void *_glfuncs, GLenum face, GLenum pname, GLfloat param);
-void gl2_1_glLineStipple(void *_glfuncs, GLint factor, GLushort pattern);
-void gl2_1_glLightModeliv(void *_glfuncs, GLenum pname, const GLint* params);
-void gl2_1_glLightModeli(void *_glfuncs, GLenum pname, GLint param);
-void gl2_1_glLightModelfv(void *_glfuncs, GLenum pname, const GLfloat* params);
-void gl2_1_glLightModelf(void *_glfuncs, GLenum pname, GLfloat param);
-void gl2_1_glLightiv(void *_glfuncs, GLenum light, GLenum pname, const GLint* params);
-void gl2_1_glLighti(void *_glfuncs, GLenum light, GLenum pname, GLint param);
-void gl2_1_glLightfv(void *_glfuncs, GLenum light, GLenum pname, const GLfloat* params);
-void gl2_1_glLightf(void *_glfuncs, GLenum light, GLenum pname, GLfloat param);
-void gl2_1_glFogiv(void *_glfuncs, GLenum pname, const GLint* params);
-void gl2_1_glFogi(void *_glfuncs, GLenum pname, GLint param);
-void gl2_1_glFogfv(void *_glfuncs, GLenum pname, const GLfloat* params);
-void gl2_1_glFogf(void *_glfuncs, GLenum pname, GLfloat param);
-void gl2_1_glColorMaterial(void *_glfuncs, GLenum face, GLenum mode);
-void gl2_1_glClipPlane(void *_glfuncs, GLenum plane, const GLdouble* equation);
-void gl2_1_glVertex4sv(void *_glfuncs, const GLshort* v);
-void gl2_1_glVertex4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w);
-void gl2_1_glVertex4iv(void *_glfuncs, const GLint* v);
-void gl2_1_glVertex4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w);
-void gl2_1_glVertex4fv(void *_glfuncs, const GLfloat* v);
-void gl2_1_glVertex4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-void gl2_1_glVertex4dv(void *_glfuncs, const GLdouble* v);
-void gl2_1_glVertex4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-void gl2_1_glVertex3sv(void *_glfuncs, const GLshort* v);
-void gl2_1_glVertex3s(void *_glfuncs, GLshort x, GLshort y, GLshort z);
-void gl2_1_glVertex3iv(void *_glfuncs, const GLint* v);
-void gl2_1_glVertex3i(void *_glfuncs, GLint x, GLint y, GLint z);
-void gl2_1_glVertex3fv(void *_glfuncs, const GLfloat* v);
-void gl2_1_glVertex3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
-void gl2_1_glVertex3dv(void *_glfuncs, const GLdouble* v);
-void gl2_1_glVertex3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
-void gl2_1_glVertex2sv(void *_glfuncs, const GLshort* v);
-void gl2_1_glVertex2s(void *_glfuncs, GLshort x, GLshort y);
-void gl2_1_glVertex2iv(void *_glfuncs, const GLint* v);
-void gl2_1_glVertex2i(void *_glfuncs, GLint x, GLint y);
-void gl2_1_glVertex2fv(void *_glfuncs, const GLfloat* v);
-void gl2_1_glVertex2f(void *_glfuncs, GLfloat x, GLfloat y);
-void gl2_1_glVertex2dv(void *_glfuncs, const GLdouble* v);
-void gl2_1_glVertex2d(void *_glfuncs, GLdouble x, GLdouble y);
-void gl2_1_glTexCoord4sv(void *_glfuncs, const GLshort* v);
-void gl2_1_glTexCoord4s(void *_glfuncs, GLshort s, GLshort t, GLshort r, GLshort q);
-void gl2_1_glTexCoord4iv(void *_glfuncs, const GLint* v);
-void gl2_1_glTexCoord4i(void *_glfuncs, GLint s, GLint t, GLint r, GLint q);
-void gl2_1_glTexCoord4fv(void *_glfuncs, const GLfloat* v);
-void gl2_1_glTexCoord4f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
-void gl2_1_glTexCoord4dv(void *_glfuncs, const GLdouble* v);
-void gl2_1_glTexCoord4d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
-void gl2_1_glTexCoord3sv(void *_glfuncs, const GLshort* v);
-void gl2_1_glTexCoord3s(void *_glfuncs, GLshort s, GLshort t, GLshort r);
-void gl2_1_glTexCoord3iv(void *_glfuncs, const GLint* v);
-void gl2_1_glTexCoord3i(void *_glfuncs, GLint s, GLint t, GLint r);
-void gl2_1_glTexCoord3fv(void *_glfuncs, const GLfloat* v);
-void gl2_1_glTexCoord3f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r);
-void gl2_1_glTexCoord3dv(void *_glfuncs, const GLdouble* v);
-void gl2_1_glTexCoord3d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r);
-void gl2_1_glTexCoord2sv(void *_glfuncs, const GLshort* v);
-void gl2_1_glTexCoord2s(void *_glfuncs, GLshort s, GLshort t);
-void gl2_1_glTexCoord2iv(void *_glfuncs, const GLint* v);
-void gl2_1_glTexCoord2i(void *_glfuncs, GLint s, GLint t);
-void gl2_1_glTexCoord2fv(void *_glfuncs, const GLfloat* v);
-void gl2_1_glTexCoord2f(void *_glfuncs, GLfloat s, GLfloat t);
-void gl2_1_glTexCoord2dv(void *_glfuncs, const GLdouble* v);
-void gl2_1_glTexCoord2d(void *_glfuncs, GLdouble s, GLdouble t);
-void gl2_1_glTexCoord1sv(void *_glfuncs, const GLshort* v);
-void gl2_1_glTexCoord1s(void *_glfuncs, GLshort s);
-void gl2_1_glTexCoord1iv(void *_glfuncs, const GLint* v);
-void gl2_1_glTexCoord1i(void *_glfuncs, GLint s);
-void gl2_1_glTexCoord1fv(void *_glfuncs, const GLfloat* v);
-void gl2_1_glTexCoord1f(void *_glfuncs, GLfloat s);
-void gl2_1_glTexCoord1dv(void *_glfuncs, const GLdouble* v);
-void gl2_1_glTexCoord1d(void *_glfuncs, GLdouble s);
-void gl2_1_glRectsv(void *_glfuncs, const GLshort* v1, const GLshort* v2);
-void gl2_1_glRects(void *_glfuncs, GLshort x1, GLshort y1, GLshort x2, GLshort y2);
-void gl2_1_glRectiv(void *_glfuncs, const GLint* v1, const GLint* v2);
-void gl2_1_glRecti(void *_glfuncs, GLint x1, GLint y1, GLint x2, GLint y2);
-void gl2_1_glRectfv(void *_glfuncs, const GLfloat* v1, const GLfloat* v2);
-void gl2_1_glRectf(void *_glfuncs, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
-void gl2_1_glRectdv(void *_glfuncs, const GLdouble* v1, const GLdouble* v2);
-void gl2_1_glRectd(void *_glfuncs, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
-void gl2_1_glRasterPos4sv(void *_glfuncs, const GLshort* v);
-void gl2_1_glRasterPos4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w);
-void gl2_1_glRasterPos4iv(void *_glfuncs, const GLint* v);
-void gl2_1_glRasterPos4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w);
-void gl2_1_glRasterPos4fv(void *_glfuncs, const GLfloat* v);
-void gl2_1_glRasterPos4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-void gl2_1_glRasterPos4dv(void *_glfuncs, const GLdouble* v);
-void gl2_1_glRasterPos4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-void gl2_1_glRasterPos3sv(void *_glfuncs, const GLshort* v);
-void gl2_1_glRasterPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z);
-void gl2_1_glRasterPos3iv(void *_glfuncs, const GLint* v);
-void gl2_1_glRasterPos3i(void *_glfuncs, GLint x, GLint y, GLint z);
-void gl2_1_glRasterPos3fv(void *_glfuncs, const GLfloat* v);
-void gl2_1_glRasterPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
-void gl2_1_glRasterPos3dv(void *_glfuncs, const GLdouble* v);
-void gl2_1_glRasterPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
-void gl2_1_glRasterPos2sv(void *_glfuncs, const GLshort* v);
-void gl2_1_glRasterPos2s(void *_glfuncs, GLshort x, GLshort y);
-void gl2_1_glRasterPos2iv(void *_glfuncs, const GLint* v);
-void gl2_1_glRasterPos2i(void *_glfuncs, GLint x, GLint y);
-void gl2_1_glRasterPos2fv(void *_glfuncs, const GLfloat* v);
-void gl2_1_glRasterPos2f(void *_glfuncs, GLfloat x, GLfloat y);
-void gl2_1_glRasterPos2dv(void *_glfuncs, const GLdouble* v);
-void gl2_1_glRasterPos2d(void *_glfuncs, GLdouble x, GLdouble y);
-void gl2_1_glNormal3sv(void *_glfuncs, const GLshort* v);
-void gl2_1_glNormal3s(void *_glfuncs, GLshort nx, GLshort ny, GLshort nz);
-void gl2_1_glNormal3iv(void *_glfuncs, const GLint* v);
-void gl2_1_glNormal3i(void *_glfuncs, GLint nx, GLint ny, GLint nz);
-void gl2_1_glNormal3fv(void *_glfuncs, const GLfloat* v);
-void gl2_1_glNormal3f(void *_glfuncs, GLfloat nx, GLfloat ny, GLfloat nz);
-void gl2_1_glNormal3dv(void *_glfuncs, const GLdouble* v);
-void gl2_1_glNormal3d(void *_glfuncs, GLdouble nx, GLdouble ny, GLdouble nz);
-void gl2_1_glNormal3bv(void *_glfuncs, const GLbyte* v);
-void gl2_1_glNormal3b(void *_glfuncs, GLbyte nx, GLbyte ny, GLbyte nz);
-void gl2_1_glIndexsv(void *_glfuncs, const GLshort* c);
-void gl2_1_glIndexs(void *_glfuncs, GLshort c);
-void gl2_1_glIndexiv(void *_glfuncs, const GLint* c);
-void gl2_1_glIndexi(void *_glfuncs, GLint c);
-void gl2_1_glIndexfv(void *_glfuncs, const GLfloat* c);
-void gl2_1_glIndexf(void *_glfuncs, GLfloat c);
-void gl2_1_glIndexdv(void *_glfuncs, const GLdouble* c);
-void gl2_1_glIndexd(void *_glfuncs, GLdouble c);
-void gl2_1_glEnd(void *_glfuncs);
-void gl2_1_glEdgeFlagv(void *_glfuncs, const GLboolean* flag);
-void gl2_1_glEdgeFlag(void *_glfuncs, GLboolean flag);
-void gl2_1_glColor4usv(void *_glfuncs, const GLushort* v);
-void gl2_1_glColor4us(void *_glfuncs, GLushort red, GLushort green, GLushort blue, GLushort alpha);
-void gl2_1_glColor4uiv(void *_glfuncs, const GLuint* v);
-void gl2_1_glColor4ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue, GLuint alpha);
-void gl2_1_glColor4ubv(void *_glfuncs, const GLubyte* v);
-void gl2_1_glColor4ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
-void gl2_1_glColor4sv(void *_glfuncs, const GLshort* v);
-void gl2_1_glColor4s(void *_glfuncs, GLshort red, GLshort green, GLshort blue, GLshort alpha);
-void gl2_1_glColor4iv(void *_glfuncs, const GLint* v);
-void gl2_1_glColor4i(void *_glfuncs, GLint red, GLint green, GLint blue, GLint alpha);
-void gl2_1_glColor4fv(void *_glfuncs, const GLfloat* v);
-void gl2_1_glColor4f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-void gl2_1_glColor4dv(void *_glfuncs, const GLdouble* v);
-void gl2_1_glColor4d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
-void gl2_1_glColor4bv(void *_glfuncs, const GLbyte* v);
-void gl2_1_glColor4b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
-void gl2_1_glColor3usv(void *_glfuncs, const GLushort* v);
-void gl2_1_glColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue);
-void gl2_1_glColor3uiv(void *_glfuncs, const GLuint* v);
-void gl2_1_glColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue);
-void gl2_1_glColor3ubv(void *_glfuncs, const GLubyte* v);
-void gl2_1_glColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue);
-void gl2_1_glColor3sv(void *_glfuncs, const GLshort* v);
-void gl2_1_glColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue);
-void gl2_1_glColor3iv(void *_glfuncs, const GLint* v);
-void gl2_1_glColor3i(void *_glfuncs, GLint red, GLint green, GLint blue);
-void gl2_1_glColor3fv(void *_glfuncs, const GLfloat* v);
-void gl2_1_glColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue);
-void gl2_1_glColor3dv(void *_glfuncs, const GLdouble* v);
-void gl2_1_glColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue);
-void gl2_1_glColor3bv(void *_glfuncs, const GLbyte* v);
-void gl2_1_glColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue);
-void gl2_1_glBitmap(void *_glfuncs, GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap);
-void gl2_1_glBegin(void *_glfuncs, GLenum mode);
-void gl2_1_glListBase(void *_glfuncs, GLuint base);
-GLuint gl2_1_glGenLists(void *_glfuncs, GLsizei range_);
-void gl2_1_glDeleteLists(void *_glfuncs, GLuint list, GLsizei range_);
-void gl2_1_glCallLists(void *_glfuncs, GLsizei n, GLenum gltype, const GLvoid* lists);
-void gl2_1_glCallList(void *_glfuncs, GLuint list);
-void gl2_1_glEndList(void *_glfuncs);
-void gl2_1_glNewList(void *_glfuncs, GLuint list, GLenum mode);
-void gl2_1_glPushClientAttrib(void *_glfuncs, GLbitfield mask);
-void gl2_1_glPopClientAttrib(void *_glfuncs);
-void gl2_1_glPrioritizeTextures(void *_glfuncs, GLsizei n, const GLuint* textures, const GLfloat* priorities);
-GLboolean gl2_1_glAreTexturesResident(void *_glfuncs, GLsizei n, const GLuint* textures, GLboolean* residences);
-void gl2_1_glVertexPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
-void gl2_1_glTexCoordPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
-void gl2_1_glNormalPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer);
-void gl2_1_glInterleavedArrays(void *_glfuncs, GLenum format, GLsizei stride, const GLvoid* pointer);
-void gl2_1_glIndexPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer);
-void gl2_1_glEnableClientState(void *_glfuncs, GLenum array);
-void gl2_1_glEdgeFlagPointer(void *_glfuncs, GLsizei stride, const GLvoid* pointer);
-void gl2_1_glDisableClientState(void *_glfuncs, GLenum array);
-void gl2_1_glColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
-void gl2_1_glArrayElement(void *_glfuncs, GLint i);
-void gl2_1_glResetMinmax(void *_glfuncs, GLenum target);
-void gl2_1_glResetHistogram(void *_glfuncs, GLenum target);
-void gl2_1_glMinmax(void *_glfuncs, GLenum target, GLenum internalFormat, GLboolean sink);
-void gl2_1_glHistogram(void *_glfuncs, GLenum target, GLsizei width, GLenum internalFormat, GLboolean sink);
-void gl2_1_glGetMinmaxParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
-void gl2_1_glGetMinmaxParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
-void gl2_1_glGetMinmax(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values);
-void gl2_1_glGetHistogramParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
-void gl2_1_glGetHistogramParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
-void gl2_1_glGetHistogram(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values);
-void gl2_1_glSeparableFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* row, const GLvoid* column);
-void gl2_1_glGetSeparableFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* row, GLvoid* column, GLvoid* span);
-void gl2_1_glGetConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
-void gl2_1_glGetConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
-void gl2_1_glGetConvolutionFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* image);
-void gl2_1_glCopyConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height);
-void gl2_1_glCopyConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width);
-void gl2_1_glConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
-void gl2_1_glConvolutionParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint params);
-void gl2_1_glConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
-void gl2_1_glConvolutionParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat params);
-void gl2_1_glConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* image);
-void gl2_1_glConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* image);
-void gl2_1_glCopyColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
-void gl2_1_glColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum gltype, const GLvoid* data);
-void gl2_1_glGetColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
-void gl2_1_glGetColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
-void gl2_1_glGetColorTable(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* table);
-void gl2_1_glCopyColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width);
-void gl2_1_glColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
-void gl2_1_glColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
-void gl2_1_glColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* table);
-void gl2_1_glMultTransposeMatrixd(void *_glfuncs, const GLdouble* m);
-void gl2_1_glMultTransposeMatrixf(void *_glfuncs, const GLfloat* m);
-void gl2_1_glLoadTransposeMatrixd(void *_glfuncs, const GLdouble* m);
-void gl2_1_glLoadTransposeMatrixf(void *_glfuncs, const GLfloat* m);
-void gl2_1_glMultiTexCoord4sv(void *_glfuncs, GLenum target, const GLshort* v);
-void gl2_1_glMultiTexCoord4s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
-void gl2_1_glMultiTexCoord4iv(void *_glfuncs, GLenum target, const GLint* v);
-void gl2_1_glMultiTexCoord4i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r, GLint q);
-void gl2_1_glMultiTexCoord4fv(void *_glfuncs, GLenum target, const GLfloat* v);
-void gl2_1_glMultiTexCoord4f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
-void gl2_1_glMultiTexCoord4dv(void *_glfuncs, GLenum target, const GLdouble* v);
-void gl2_1_glMultiTexCoord4d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
-void gl2_1_glMultiTexCoord3sv(void *_glfuncs, GLenum target, const GLshort* v);
-void gl2_1_glMultiTexCoord3s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r);
-void gl2_1_glMultiTexCoord3iv(void *_glfuncs, GLenum target, const GLint* v);
-void gl2_1_glMultiTexCoord3i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r);
-void gl2_1_glMultiTexCoord3fv(void *_glfuncs, GLenum target, const GLfloat* v);
-void gl2_1_glMultiTexCoord3f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r);
-void gl2_1_glMultiTexCoord3dv(void *_glfuncs, GLenum target, const GLdouble* v);
-void gl2_1_glMultiTexCoord3d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r);
-void gl2_1_glMultiTexCoord2sv(void *_glfuncs, GLenum target, const GLshort* v);
-void gl2_1_glMultiTexCoord2s(void *_glfuncs, GLenum target, GLshort s, GLshort t);
-void gl2_1_glMultiTexCoord2iv(void *_glfuncs, GLenum target, const GLint* v);
-void gl2_1_glMultiTexCoord2i(void *_glfuncs, GLenum target, GLint s, GLint t);
-void gl2_1_glMultiTexCoord2fv(void *_glfuncs, GLenum target, const GLfloat* v);
-void gl2_1_glMultiTexCoord2f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t);
-void gl2_1_glMultiTexCoord2dv(void *_glfuncs, GLenum target, const GLdouble* v);
-void gl2_1_glMultiTexCoord2d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t);
-void gl2_1_glMultiTexCoord1sv(void *_glfuncs, GLenum target, const GLshort* v);
-void gl2_1_glMultiTexCoord1s(void *_glfuncs, GLenum target, GLshort s);
-void gl2_1_glMultiTexCoord1iv(void *_glfuncs, GLenum target, const GLint* v);
-void gl2_1_glMultiTexCoord1i(void *_glfuncs, GLenum target, GLint s);
-void gl2_1_glMultiTexCoord1fv(void *_glfuncs, GLenum target, const GLfloat* v);
-void gl2_1_glMultiTexCoord1f(void *_glfuncs, GLenum target, GLfloat s);
-void gl2_1_glMultiTexCoord1dv(void *_glfuncs, GLenum target, const GLdouble* v);
-void gl2_1_glMultiTexCoord1d(void *_glfuncs, GLenum target, GLdouble s);
-void gl2_1_glClientActiveTexture(void *_glfuncs, GLenum texture);
-void gl2_1_glWindowPos3sv(void *_glfuncs, const GLshort* v);
-void gl2_1_glWindowPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z);
-void gl2_1_glWindowPos3iv(void *_glfuncs, const GLint* v);
-void gl2_1_glWindowPos3i(void *_glfuncs, GLint x, GLint y, GLint z);
-void gl2_1_glWindowPos3fv(void *_glfuncs, const GLfloat* v);
-void gl2_1_glWindowPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
-void gl2_1_glWindowPos3dv(void *_glfuncs, const GLdouble* v);
-void gl2_1_glWindowPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
-void gl2_1_glWindowPos2sv(void *_glfuncs, const GLshort* v);
-void gl2_1_glWindowPos2s(void *_glfuncs, GLshort x, GLshort y);
-void gl2_1_glWindowPos2iv(void *_glfuncs, const GLint* v);
-void gl2_1_glWindowPos2i(void *_glfuncs, GLint x, GLint y);
-void gl2_1_glWindowPos2fv(void *_glfuncs, const GLfloat* v);
-void gl2_1_glWindowPos2f(void *_glfuncs, GLfloat x, GLfloat y);
-void gl2_1_glWindowPos2dv(void *_glfuncs, const GLdouble* v);
-void gl2_1_glWindowPos2d(void *_glfuncs, GLdouble x, GLdouble y);
-void gl2_1_glSecondaryColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
-void gl2_1_glSecondaryColor3usv(void *_glfuncs, const GLushort* v);
-void gl2_1_glSecondaryColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue);
-void gl2_1_glSecondaryColor3uiv(void *_glfuncs, const GLuint* v);
-void gl2_1_glSecondaryColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue);
-void gl2_1_glSecondaryColor3ubv(void *_glfuncs, const GLubyte* v);
-void gl2_1_glSecondaryColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue);
-void gl2_1_glSecondaryColor3sv(void *_glfuncs, const GLshort* v);
-void gl2_1_glSecondaryColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue);
-void gl2_1_glSecondaryColor3iv(void *_glfuncs, const GLint* v);
-void gl2_1_glSecondaryColor3i(void *_glfuncs, GLint red, GLint green, GLint blue);
-void gl2_1_glSecondaryColor3fv(void *_glfuncs, const GLfloat* v);
-void gl2_1_glSecondaryColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue);
-void gl2_1_glSecondaryColor3dv(void *_glfuncs, const GLdouble* v);
-void gl2_1_glSecondaryColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue);
-void gl2_1_glSecondaryColor3bv(void *_glfuncs, const GLbyte* v);
-void gl2_1_glSecondaryColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue);
-void gl2_1_glFogCoordPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer);
-void gl2_1_glFogCoorddv(void *_glfuncs, const GLdouble* coord);
-void gl2_1_glFogCoordd(void *_glfuncs, GLdouble coord);
-void gl2_1_glFogCoordfv(void *_glfuncs, const GLfloat* coord);
-void gl2_1_glFogCoordf(void *_glfuncs, GLfloat coord);
-void gl2_1_glVertexAttrib4usv(void *_glfuncs, GLuint index, const GLushort* v);
-void gl2_1_glVertexAttrib4uiv(void *_glfuncs, GLuint index, const GLuint* v);
-void gl2_1_glVertexAttrib4ubv(void *_glfuncs, GLuint index, const GLubyte* v);
-void gl2_1_glVertexAttrib4sv(void *_glfuncs, GLuint index, const GLshort* v);
-void gl2_1_glVertexAttrib4s(void *_glfuncs, GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
-void gl2_1_glVertexAttrib4iv(void *_glfuncs, GLuint index, const GLint* v);
-void gl2_1_glVertexAttrib4fv(void *_glfuncs, GLuint index, const GLfloat* v);
-void gl2_1_glVertexAttrib4f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-void gl2_1_glVertexAttrib4dv(void *_glfuncs, GLuint index, const GLdouble* v);
-void gl2_1_glVertexAttrib4d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-void gl2_1_glVertexAttrib4bv(void *_glfuncs, GLuint index, const GLbyte* v);
-void gl2_1_glVertexAttrib4Nusv(void *_glfuncs, GLuint index, const GLushort* v);
-void gl2_1_glVertexAttrib4Nuiv(void *_glfuncs, GLuint index, const GLuint* v);
-void gl2_1_glVertexAttrib4Nubv(void *_glfuncs, GLuint index, const GLubyte* v);
-void gl2_1_glVertexAttrib4Nub(void *_glfuncs, GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
-void gl2_1_glVertexAttrib4Nsv(void *_glfuncs, GLuint index, const GLshort* v);
-void gl2_1_glVertexAttrib4Niv(void *_glfuncs, GLuint index, const GLint* v);
-void gl2_1_glVertexAttrib4Nbv(void *_glfuncs, GLuint index, const GLbyte* v);
-void gl2_1_glVertexAttrib3sv(void *_glfuncs, GLuint index, const GLshort* v);
-void gl2_1_glVertexAttrib3s(void *_glfuncs, GLuint index, GLshort x, GLshort y, GLshort z);
-void gl2_1_glVertexAttrib3fv(void *_glfuncs, GLuint index, const GLfloat* v);
-void gl2_1_glVertexAttrib3f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z);
-void gl2_1_glVertexAttrib3dv(void *_glfuncs, GLuint index, const GLdouble* v);
-void gl2_1_glVertexAttrib3d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z);
-void gl2_1_glVertexAttrib2sv(void *_glfuncs, GLuint index, const GLshort* v);
-void gl2_1_glVertexAttrib2s(void *_glfuncs, GLuint index, GLshort x, GLshort y);
-void gl2_1_glVertexAttrib2fv(void *_glfuncs, GLuint index, const GLfloat* v);
-void gl2_1_glVertexAttrib2f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y);
-void gl2_1_glVertexAttrib2dv(void *_glfuncs, GLuint index, const GLdouble* v);
-void gl2_1_glVertexAttrib2d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y);
-void gl2_1_glVertexAttrib1sv(void *_glfuncs, GLuint index, const GLshort* v);
-void gl2_1_glVertexAttrib1s(void *_glfuncs, GLuint index, GLshort x);
-void gl2_1_glVertexAttrib1fv(void *_glfuncs, GLuint index, const GLfloat* v);
-void gl2_1_glVertexAttrib1f(void *_glfuncs, GLuint index, GLfloat x);
-void gl2_1_glVertexAttrib1dv(void *_glfuncs, GLuint index, const GLdouble* v);
-void gl2_1_glVertexAttrib1d(void *_glfuncs, GLuint index, GLdouble x);
-
-
-#ifdef __cplusplus
-} // extern "C"
-#endif
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/2.1/gl.go b/Godeps/_workspace/src/github.com/obscuren/qml/gl/2.1/gl.go
deleted file mode 100644
index 718d258a3..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/2.1/gl.go
+++ /dev/null
@@ -1,6652 +0,0 @@
-// ** file automatically generated by glgen -- do not edit manually **
-
-package GL
-
-// #cgo CXXFLAGS: -std=c++0x -pedantic-errors -Wall -fno-strict-aliasing
-// #cgo LDFLAGS: -lstdc++
-// #cgo pkg-config: Qt5Core Qt5OpenGL
-//
-// #include "funcs.h"
-//
-// void free(void*);
-//
-import "C"
-
-import (
- "fmt"
- "reflect"
- "unsafe"
-
- "gopkg.in/qml.v1/gl/glbase"
-)
-
-// API returns a value that offers methods matching the OpenGL version 2.1 API.
-//
-// The returned API must not be used after the provided OpenGL context becomes invalid.
-func API(context glbase.Contexter) *GL {
- gl := &GL{}
- gl.funcs = C.gl2_1_funcs()
- if gl.funcs == nil {
- panic(fmt.Errorf("OpenGL version 2.1 is not available"))
- }
- return gl
-}
-
-// GL implements the OpenGL version 2.1 API. Values of this
-// type must be created via the API function, and it must not be used after
-// the associated OpenGL context becomes invalid.
-type GL struct {
- funcs unsafe.Pointer
-}
-
-const (
- FALSE = 0
- TRUE = 1
- NONE = 0
-
- BYTE = 0x1400
- UNSIGNED_BYTE = 0x1401
- SHORT = 0x1402
- UNSIGNED_SHORT = 0x1403
- INT = 0x1404
- UNSIGNED_INT = 0x1405
- FLOAT = 0x1406
- N2_BYTES = 0x1407
- N3_BYTES = 0x1408
- N4_BYTES = 0x1409
- DOUBLE = 0x140A
-
- ACCUM = 0x0100
- LOAD = 0x0101
- RETURN = 0x0102
- MULT = 0x0103
- ADD = 0x0104
-
- ACCUM_BUFFER_BIT = 0x00000200
- ALL_ATTRIB_BITS = 0xFFFFFFFF
- COLOR_BUFFER_BIT = 0x00004000
- CURRENT_BIT = 0x00000001
- DEPTH_BUFFER_BIT = 0x00000100
- ENABLE_BIT = 0x00002000
- EVAL_BIT = 0x00010000
- FOG_BIT = 0x00000080
- HINT_BIT = 0x00008000
- LIGHTING_BIT = 0x00000040
- LINE_BIT = 0x00000004
- LIST_BIT = 0x00020000
- MULTISAMPLE_BIT = 0x20000000
- PIXEL_MODE_BIT = 0x00000020
- POINT_BIT = 0x00000002
- POLYGON_BIT = 0x00000008
- POLYGON_STIPPLE_BIT = 0x00000010
- SCISSOR_BIT = 0x00080000
- STENCIL_BUFFER_BIT = 0x00000400
- TEXTURE_BIT = 0x00040000
- TRANSFORM_BIT = 0x00001000
- VIEWPORT_BIT = 0x00000800
-
- ALWAYS = 0x0207
- EQUAL = 0x0202
- GEQUAL = 0x0206
- GREATER = 0x0204
- LEQUAL = 0x0203
- LESS = 0x0201
- NEVER = 0x0200
- NOTEQUAL = 0x0205
-
- LOGIC_OP = 0x0BF1
-
- DST_ALPHA = 0x0304
- ONE = 1
- ONE_MINUS_DST_ALPHA = 0x0305
- ONE_MINUS_SRC_ALPHA = 0x0303
- ONE_MINUS_SRC_COLOR = 0x0301
- SRC_ALPHA = 0x0302
- SRC_COLOR = 0x0300
- ZERO = 0
-
- DST_COLOR = 0x0306
- ONE_MINUS_DST_COLOR = 0x0307
- SRC_ALPHA_SATURATE = 0x0308
-
- CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF
- CLIENT_PIXEL_STORE_BIT = 0x00000001
- CLIENT_VERTEX_ARRAY_BIT = 0x00000002
-
- CLIP_PLANE0 = 0x3000
- CLIP_PLANE1 = 0x3001
- CLIP_PLANE2 = 0x3002
- CLIP_PLANE3 = 0x3003
- CLIP_PLANE4 = 0x3004
- CLIP_PLANE5 = 0x3005
-
- BACK = 0x0405
- FRONT = 0x0404
- FRONT_AND_BACK = 0x0408
-
- AMBIENT = 0x1200
- AMBIENT_AND_DIFFUSE = 0x1602
- DIFFUSE = 0x1201
- EMISSION = 0x1600
- SPECULAR = 0x1202
-
- AUX0 = 0x0409
- AUX1 = 0x040A
- AUX2 = 0x040B
- AUX3 = 0x040C
- BACK_LEFT = 0x0402
- BACK_RIGHT = 0x0403
- FRONT_LEFT = 0x0400
- FRONT_RIGHT = 0x0401
- LEFT = 0x0406
- RIGHT = 0x0407
-
- ALPHA_TEST = 0x0BC0
- AUTO_NORMAL = 0x0D80
- BLEND = 0x0BE2
- COLOR_ARRAY = 0x8076
- COLOR_LOGIC_OP = 0x0BF2
- COLOR_MATERIAL = 0x0B57
- CULL_FACE = 0x0B44
- DEPTH_TEST = 0x0B71
- DITHER = 0x0BD0
- EDGE_FLAG_ARRAY = 0x8079
- FOG = 0x0B60
- INDEX_ARRAY = 0x8077
- INDEX_LOGIC_OP = 0x0BF1
- LIGHT0 = 0x4000
- LIGHT1 = 0x4001
- LIGHT2 = 0x4002
- LIGHT3 = 0x4003
- LIGHT4 = 0x4004
- LIGHT5 = 0x4005
- LIGHT6 = 0x4006
- LIGHT7 = 0x4007
- LIGHTING = 0x0B50
- LINE_SMOOTH = 0x0B20
- LINE_STIPPLE = 0x0B24
- MAP1_COLOR_4 = 0x0D90
- MAP1_INDEX = 0x0D91
- MAP1_NORMAL = 0x0D92
- MAP1_TEXTURE_COORD_1 = 0x0D93
- MAP1_TEXTURE_COORD_2 = 0x0D94
- MAP1_TEXTURE_COORD_3 = 0x0D95
- MAP1_TEXTURE_COORD_4 = 0x0D96
- MAP1_VERTEX_3 = 0x0D97
- MAP1_VERTEX_4 = 0x0D98
- MAP2_COLOR_4 = 0x0DB0
- MAP2_INDEX = 0x0DB1
- MAP2_NORMAL = 0x0DB2
- MAP2_TEXTURE_COORD_1 = 0x0DB3
- MAP2_TEXTURE_COORD_2 = 0x0DB4
- MAP2_TEXTURE_COORD_3 = 0x0DB5
- MAP2_TEXTURE_COORD_4 = 0x0DB6
- MAP2_VERTEX_3 = 0x0DB7
- MAP2_VERTEX_4 = 0x0DB8
- NORMALIZE = 0x0BA1
- NORMAL_ARRAY = 0x8075
- POINT_SMOOTH = 0x0B10
- POLYGON_OFFSET_FILL = 0x8037
- POLYGON_OFFSET_LINE = 0x2A02
- POLYGON_OFFSET_POINT = 0x2A01
- POLYGON_SMOOTH = 0x0B41
- POLYGON_STIPPLE = 0x0B42
- SCISSOR_TEST = 0x0C11
- STENCIL_TEST = 0x0B90
- TEXTURE_1D = 0x0DE0
- TEXTURE_2D = 0x0DE1
- TEXTURE_COORD_ARRAY = 0x8078
- TEXTURE_GEN_Q = 0x0C63
- TEXTURE_GEN_R = 0x0C62
- TEXTURE_GEN_S = 0x0C60
- TEXTURE_GEN_T = 0x0C61
- VERTEX_ARRAY = 0x8074
-
- INVALID_ENUM = 0x0500
- INVALID_OPERATION = 0x0502
- INVALID_VALUE = 0x0501
- NO_ERROR = 0
- OUT_OF_MEMORY = 0x0505
- STACK_OVERFLOW = 0x0503
- STACK_UNDERFLOW = 0x0504
-
- N2D = 0x0600
- N3D = 0x0601
- N3D_COLOR = 0x0602
- N3D_COLOR_TEXTURE = 0x0603
- N4D_COLOR_TEXTURE = 0x0604
-
- BITMAP_TOKEN = 0x0704
- COPY_PIXEL_TOKEN = 0x0706
- DRAW_PIXEL_TOKEN = 0x0705
- LINE_RESET_TOKEN = 0x0707
- LINE_TOKEN = 0x0702
- PASS_THROUGH_TOKEN = 0x0700
- POINT_TOKEN = 0x0701
- POLYGON_TOKEN = 0x0703
-
- EXP = 0x0800
- EXP2 = 0x0801
- LINEAR = 0x2601
-
- FOG_COLOR = 0x0B66
- FOG_DENSITY = 0x0B62
- FOG_END = 0x0B64
- FOG_INDEX = 0x0B61
- FOG_MODE = 0x0B65
- FOG_START = 0x0B63
-
- CCW = 0x0901
- CW = 0x0900
-
- COEFF = 0x0A00
- DOMAIN = 0x0A02
- ORDER = 0x0A01
-
- PIXEL_MAP_A_TO_A = 0x0C79
- PIXEL_MAP_B_TO_B = 0x0C78
- PIXEL_MAP_G_TO_G = 0x0C77
- PIXEL_MAP_I_TO_A = 0x0C75
- PIXEL_MAP_I_TO_B = 0x0C74
- PIXEL_MAP_I_TO_G = 0x0C73
- PIXEL_MAP_I_TO_I = 0x0C70
- PIXEL_MAP_I_TO_R = 0x0C72
- PIXEL_MAP_R_TO_R = 0x0C76
- PIXEL_MAP_S_TO_S = 0x0C71
-
- ACCUM_ALPHA_BITS = 0x0D5B
- ACCUM_BLUE_BITS = 0x0D5A
- ACCUM_CLEAR_VALUE = 0x0B80
- ACCUM_GREEN_BITS = 0x0D59
- ACCUM_RED_BITS = 0x0D58
- ALIASED_LINE_WIDTH_RANGE = 0x846E
- ALIASED_POINT_SIZE_RANGE = 0x846D
- ALPHA_BIAS = 0x0D1D
- ALPHA_BITS = 0x0D55
- ALPHA_SCALE = 0x0D1C
- ALPHA_TEST_FUNC = 0x0BC1
- ALPHA_TEST_REF = 0x0BC2
- ATTRIB_STACK_DEPTH = 0x0BB0
- AUX_BUFFERS = 0x0C00
- BLEND_DST = 0x0BE0
- BLEND_SRC = 0x0BE1
- BLUE_BIAS = 0x0D1B
- BLUE_BITS = 0x0D54
- BLUE_SCALE = 0x0D1A
- CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1
- COLOR_ARRAY_SIZE = 0x8081
- COLOR_ARRAY_STRIDE = 0x8083
- COLOR_ARRAY_TYPE = 0x8082
- COLOR_CLEAR_VALUE = 0x0C22
- COLOR_MATERIAL_FACE = 0x0B55
- COLOR_MATERIAL_PARAMETER = 0x0B56
- COLOR_WRITEMASK = 0x0C23
- CULL_FACE_MODE = 0x0B45
- CURRENT_COLOR = 0x0B00
- CURRENT_INDEX = 0x0B01
- CURRENT_NORMAL = 0x0B02
- CURRENT_RASTER_COLOR = 0x0B04
- CURRENT_RASTER_DISTANCE = 0x0B09
- CURRENT_RASTER_INDEX = 0x0B05
- CURRENT_RASTER_POSITION = 0x0B07
- CURRENT_RASTER_POSITION_VALID = 0x0B08
- CURRENT_RASTER_TEXTURE_COORDS = 0x0B06
- CURRENT_TEXTURE_COORDS = 0x0B03
- DEPTH_BIAS = 0x0D1F
- DEPTH_BITS = 0x0D56
- DEPTH_CLEAR_VALUE = 0x0B73
- DEPTH_FUNC = 0x0B74
- DEPTH_RANGE = 0x0B70
- DEPTH_SCALE = 0x0D1E
- DEPTH_WRITEMASK = 0x0B72
- DOUBLEBUFFER = 0x0C32
- DRAW_BUFFER = 0x0C01
- EDGE_FLAG = 0x0B43
- EDGE_FLAG_ARRAY_STRIDE = 0x808C
- FEEDBACK_BUFFER_SIZE = 0x0DF1
- FEEDBACK_BUFFER_TYPE = 0x0DF2
- FOG_HINT = 0x0C54
- FRONT_FACE = 0x0B46
- GREEN_BIAS = 0x0D19
- GREEN_BITS = 0x0D53
- GREEN_SCALE = 0x0D18
- INDEX_ARRAY_STRIDE = 0x8086
- INDEX_ARRAY_TYPE = 0x8085
- INDEX_BITS = 0x0D51
- INDEX_CLEAR_VALUE = 0x0C20
- INDEX_MODE = 0x0C30
- INDEX_OFFSET = 0x0D13
- INDEX_SHIFT = 0x0D12
- INDEX_WRITEMASK = 0x0C21
- LIGHT_MODEL_AMBIENT = 0x0B53
- LIGHT_MODEL_COLOR_CONTROL = 0x81F8
- LIGHT_MODEL_LOCAL_VIEWER = 0x0B51
- LIGHT_MODEL_TWO_SIDE = 0x0B52
- LINE_SMOOTH_HINT = 0x0C52
- LINE_STIPPLE_PATTERN = 0x0B25
- LINE_STIPPLE_REPEAT = 0x0B26
- LINE_WIDTH = 0x0B21
- LINE_WIDTH_GRANULARITY = 0x0B23
- LINE_WIDTH_RANGE = 0x0B22
- LIST_BASE = 0x0B32
- LIST_INDEX = 0x0B33
- LIST_MODE = 0x0B30
- LOGIC_OP_MODE = 0x0BF0
- MAP1_GRID_DOMAIN = 0x0DD0
- MAP1_GRID_SEGMENTS = 0x0DD1
- MAP2_GRID_DOMAIN = 0x0DD2
- MAP2_GRID_SEGMENTS = 0x0DD3
- MAP_COLOR = 0x0D10
- MAP_STENCIL = 0x0D11
- MATRIX_MODE = 0x0BA0
- MAX_ATTRIB_STACK_DEPTH = 0x0D35
- MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B
- MAX_CLIP_PLANES = 0x0D32
- MAX_EVAL_ORDER = 0x0D30
- MAX_LIGHTS = 0x0D31
- MAX_LIST_NESTING = 0x0B31
- MAX_MODELVIEW_STACK_DEPTH = 0x0D36
- MAX_NAME_STACK_DEPTH = 0x0D37
- MAX_PIXEL_MAP_TABLE = 0x0D34
- MAX_PROJECTION_STACK_DEPTH = 0x0D38
- MAX_TEXTURE_SIZE = 0x0D33
- MAX_TEXTURE_STACK_DEPTH = 0x0D39
- MAX_VIEWPORT_DIMS = 0x0D3A
- MODELVIEW_MATRIX = 0x0BA6
- MODELVIEW_STACK_DEPTH = 0x0BA3
- NAME_STACK_DEPTH = 0x0D70
- NORMAL_ARRAY_STRIDE = 0x807F
- NORMAL_ARRAY_TYPE = 0x807E
- PACK_ALIGNMENT = 0x0D05
- PACK_LSB_FIRST = 0x0D01
- PACK_ROW_LENGTH = 0x0D02
- PACK_SKIP_PIXELS = 0x0D04
- PACK_SKIP_ROWS = 0x0D03
- PACK_SWAP_BYTES = 0x0D00
- PERSPECTIVE_CORRECTION_HINT = 0x0C50
- PIXEL_MAP_A_TO_A_SIZE = 0x0CB9
- PIXEL_MAP_B_TO_B_SIZE = 0x0CB8
- PIXEL_MAP_G_TO_G_SIZE = 0x0CB7
- PIXEL_MAP_I_TO_A_SIZE = 0x0CB5
- PIXEL_MAP_I_TO_B_SIZE = 0x0CB4
- PIXEL_MAP_I_TO_G_SIZE = 0x0CB3
- PIXEL_MAP_I_TO_I_SIZE = 0x0CB0
- PIXEL_MAP_I_TO_R_SIZE = 0x0CB2
- PIXEL_MAP_R_TO_R_SIZE = 0x0CB6
- PIXEL_MAP_S_TO_S_SIZE = 0x0CB1
- POINT_SIZE = 0x0B11
- POINT_SIZE_GRANULARITY = 0x0B13
- POINT_SIZE_RANGE = 0x0B12
- POINT_SMOOTH_HINT = 0x0C51
- POLYGON_MODE = 0x0B40
- POLYGON_OFFSET_FACTOR = 0x8038
- POLYGON_OFFSET_UNITS = 0x2A00
- POLYGON_SMOOTH_HINT = 0x0C53
- PROJECTION_MATRIX = 0x0BA7
- PROJECTION_STACK_DEPTH = 0x0BA4
- READ_BUFFER = 0x0C02
- RED_BIAS = 0x0D15
- RED_BITS = 0x0D52
- RED_SCALE = 0x0D14
- RENDER_MODE = 0x0C40
- RGBA_MODE = 0x0C31
- SCISSOR_BOX = 0x0C10
- SELECTION_BUFFER_SIZE = 0x0DF4
- SHADE_MODEL = 0x0B54
- SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23
- SMOOTH_LINE_WIDTH_RANGE = 0x0B22
- SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13
- SMOOTH_POINT_SIZE_RANGE = 0x0B12
- STENCIL_BITS = 0x0D57
- STENCIL_CLEAR_VALUE = 0x0B91
- STENCIL_FAIL = 0x0B94
- STENCIL_FUNC = 0x0B92
- STENCIL_PASS_DEPTH_FAIL = 0x0B95
- STENCIL_PASS_DEPTH_PASS = 0x0B96
- STENCIL_REF = 0x0B97
- STENCIL_VALUE_MASK = 0x0B93
- STENCIL_WRITEMASK = 0x0B98
- STEREO = 0x0C33
- SUBPIXEL_BITS = 0x0D50
- TEXTURE_BINDING_1D = 0x8068
- TEXTURE_BINDING_2D = 0x8069
- TEXTURE_BINDING_3D = 0x806A
- TEXTURE_COORD_ARRAY_SIZE = 0x8088
- TEXTURE_COORD_ARRAY_STRIDE = 0x808A
- TEXTURE_COORD_ARRAY_TYPE = 0x8089
- TEXTURE_MATRIX = 0x0BA8
- TEXTURE_STACK_DEPTH = 0x0BA5
- UNPACK_ALIGNMENT = 0x0CF5
- UNPACK_LSB_FIRST = 0x0CF1
- UNPACK_ROW_LENGTH = 0x0CF2
- UNPACK_SKIP_PIXELS = 0x0CF4
- UNPACK_SKIP_ROWS = 0x0CF3
- UNPACK_SWAP_BYTES = 0x0CF0
- VERTEX_ARRAY_SIZE = 0x807A
- VERTEX_ARRAY_STRIDE = 0x807C
- VERTEX_ARRAY_TYPE = 0x807B
- VIEWPORT = 0x0BA2
- ZOOM_X = 0x0D16
- ZOOM_Y = 0x0D17
-
- COLOR_ARRAY_POINTER = 0x8090
- EDGE_FLAG_ARRAY_POINTER = 0x8093
- FEEDBACK_BUFFER_POINTER = 0x0DF0
- INDEX_ARRAY_POINTER = 0x8091
- NORMAL_ARRAY_POINTER = 0x808F
- SELECTION_BUFFER_POINTER = 0x0DF3
- TEXTURE_COORD_ARRAY_POINTER = 0x8092
- VERTEX_ARRAY_POINTER = 0x808E
-
- TEXTURE_ALPHA_SIZE = 0x805F
- TEXTURE_BLUE_SIZE = 0x805E
- TEXTURE_BORDER = 0x1005
- TEXTURE_BORDER_COLOR = 0x1004
- TEXTURE_COMPONENTS = 0x1003
- TEXTURE_GREEN_SIZE = 0x805D
- TEXTURE_HEIGHT = 0x1001
- TEXTURE_INTENSITY_SIZE = 0x8061
- TEXTURE_INTERNAL_FORMAT = 0x1003
- TEXTURE_LUMINANCE_SIZE = 0x8060
- TEXTURE_MAG_FILTER = 0x2800
- TEXTURE_MIN_FILTER = 0x2801
- TEXTURE_PRIORITY = 0x8066
- TEXTURE_RED_SIZE = 0x805C
- TEXTURE_RESIDENT = 0x8067
- TEXTURE_WIDTH = 0x1000
- TEXTURE_WRAP_S = 0x2802
- TEXTURE_WRAP_T = 0x2803
-
- DONT_CARE = 0x1100
- FASTEST = 0x1101
- NICEST = 0x1102
-
- FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
- GENERATE_MIPMAP_HINT = 0x8192
- TEXTURE_COMPRESSION_HINT = 0x84EF
-
- C3F_V3F = 0x2A24
- C4F_N3F_V3F = 0x2A26
- C4UB_V2F = 0x2A22
- C4UB_V3F = 0x2A23
- N3F_V3F = 0x2A25
- T2F_C3F_V3F = 0x2A2A
- T2F_C4F_N3F_V3F = 0x2A2C
- T2F_C4UB_V3F = 0x2A29
- T2F_N3F_V3F = 0x2A2B
- T2F_V3F = 0x2A27
- T4F_C4F_N3F_V4F = 0x2A2D
- T4F_V4F = 0x2A28
- V2F = 0x2A20
- V3F = 0x2A21
-
- MODULATE = 0x2100
- REPLACE = 0x1E01
-
- SEPARATE_SPECULAR_COLOR = 0x81FA
- SINGLE_COLOR = 0x81F9
-
- CONSTANT_ATTENUATION = 0x1207
- LINEAR_ATTENUATION = 0x1208
- POSITION = 0x1203
- QUADRATIC_ATTENUATION = 0x1209
- SPOT_CUTOFF = 0x1206
- SPOT_DIRECTION = 0x1204
- SPOT_EXPONENT = 0x1205
-
- COMPILE = 0x1300
- COMPILE_AND_EXECUTE = 0x1301
-
- AND = 0x1501
- AND_INVERTED = 0x1504
- AND_REVERSE = 0x1502
- CLEAR = 0x1500
- COPY = 0x1503
- COPY_INVERTED = 0x150C
- EQUIV = 0x1509
- INVERT = 0x150A
- NAND = 0x150E
- NOOP = 0x1505
- NOR = 0x1508
- OR = 0x1507
- OR_INVERTED = 0x150D
- OR_REVERSE = 0x150B
- SET = 0x150F
- XOR = 0x1506
-
- COLOR_INDEXES = 0x1603
- SHININESS = 0x1601
-
- MODELVIEW = 0x1700
- PROJECTION = 0x1701
- TEXTURE = 0x1702
-
- LINE = 0x1B01
- POINT = 0x1B00
-
- FILL = 0x1B02
-
- COLOR = 0x1800
- DEPTH = 0x1801
- STENCIL = 0x1802
-
- ALPHA = 0x1906
- BLUE = 0x1905
- COLOR_INDEX = 0x1900
- DEPTH_COMPONENT = 0x1902
- GREEN = 0x1904
- LUMINANCE = 0x1909
- LUMINANCE_ALPHA = 0x190A
- RED = 0x1903
- RGB = 0x1907
- RGBA = 0x1908
- STENCIL_INDEX = 0x1901
-
- ALPHA12 = 0x803D
- ALPHA16 = 0x803E
- ALPHA4 = 0x803B
- ALPHA8 = 0x803C
- INTENSITY = 0x8049
- INTENSITY12 = 0x804C
- INTENSITY16 = 0x804D
- INTENSITY4 = 0x804A
- INTENSITY8 = 0x804B
- LUMINANCE12 = 0x8041
- LUMINANCE12_ALPHA12 = 0x8047
- LUMINANCE12_ALPHA4 = 0x8046
- LUMINANCE16 = 0x8042
- LUMINANCE16_ALPHA16 = 0x8048
- LUMINANCE4 = 0x803F
- LUMINANCE4_ALPHA4 = 0x8043
- LUMINANCE6_ALPHA2 = 0x8044
- LUMINANCE8 = 0x8040
- LUMINANCE8_ALPHA8 = 0x8045
- R3_G3_B2 = 0x2A10
- RGB10 = 0x8052
- RGB10_A2 = 0x8059
- RGB12 = 0x8053
- RGB16 = 0x8054
- RGB4 = 0x804F
- RGB5 = 0x8050
- RGB5_A1 = 0x8057
- RGB8 = 0x8051
- RGBA12 = 0x805A
- RGBA16 = 0x805B
- RGBA2 = 0x8055
- RGBA4 = 0x8056
- RGBA8 = 0x8058
-
- PACK_IMAGE_HEIGHT = 0x806C
- PACK_SKIP_IMAGES = 0x806B
- UNPACK_IMAGE_HEIGHT = 0x806E
- UNPACK_SKIP_IMAGES = 0x806D
-
- BITMAP = 0x1A00
- UNSIGNED_BYTE_3_3_2 = 0x8032
- UNSIGNED_INT_10_10_10_2 = 0x8036
- UNSIGNED_INT_8_8_8_8 = 0x8035
- UNSIGNED_SHORT_4_4_4_4 = 0x8033
- UNSIGNED_SHORT_5_5_5_1 = 0x8034
-
- POINT_DISTANCE_ATTENUATION = 0x8129
- POINT_FADE_THRESHOLD_SIZE = 0x8128
- POINT_SIZE_MAX = 0x8127
- POINT_SIZE_MIN = 0x8126
-
- LINES = 0x0001
- LINE_LOOP = 0x0002
- LINE_STRIP = 0x0003
- POINTS = 0x0000
- POLYGON = 0x0009
- QUADS = 0x0007
- QUAD_STRIP = 0x0008
- TRIANGLES = 0x0004
- TRIANGLE_FAN = 0x0006
- TRIANGLE_STRIP = 0x0005
-
- FEEDBACK = 0x1C01
- RENDER = 0x1C00
- SELECT = 0x1C02
-
- FLAT = 0x1D00
- SMOOTH = 0x1D01
-
- DECR = 0x1E03
- INCR = 0x1E02
- KEEP = 0x1E00
-
- EXTENSIONS = 0x1F03
- RENDERER = 0x1F01
- VENDOR = 0x1F00
- VERSION = 0x1F02
-
- S = 0x2000
- T = 0x2001
- R = 0x2002
- Q = 0x2003
-
- DECAL = 0x2101
-
- TEXTURE_ENV_COLOR = 0x2201
- TEXTURE_ENV_MODE = 0x2200
-
- TEXTURE_ENV = 0x2300
-
- EYE_LINEAR = 0x2400
- OBJECT_LINEAR = 0x2401
- SPHERE_MAP = 0x2402
-
- EYE_PLANE = 0x2502
- OBJECT_PLANE = 0x2501
- TEXTURE_GEN_MODE = 0x2500
-
- NEAREST = 0x2600
-
- LINEAR_MIPMAP_LINEAR = 0x2703
- LINEAR_MIPMAP_NEAREST = 0x2701
- NEAREST_MIPMAP_LINEAR = 0x2702
- NEAREST_MIPMAP_NEAREST = 0x2700
-
- GENERATE_MIPMAP = 0x8191
- TEXTURE_WRAP_R = 0x8072
-
- PROXY_TEXTURE_1D = 0x8063
- PROXY_TEXTURE_2D = 0x8064
- PROXY_TEXTURE_3D = 0x8070
- TEXTURE_3D = 0x806F
- TEXTURE_BASE_LEVEL = 0x813C
- TEXTURE_MAX_LEVEL = 0x813D
- TEXTURE_MAX_LOD = 0x813B
- TEXTURE_MIN_LOD = 0x813A
-
- CLAMP = 0x2900
- CLAMP_TO_BORDER = 0x812D
- CLAMP_TO_EDGE = 0x812F
- REPEAT = 0x2901
-
- CONSTANT_COLOR = 0x8001
- ONE_MINUS_CONSTANT_COLOR = 0x8002
- CONSTANT_ALPHA = 0x8003
- ONE_MINUS_CONSTANT_ALPHA = 0x8004
- FUNC_ADD = 0x8006
- MIN = 0x8007
- MAX = 0x8008
- BLEND_EQUATION_RGB = 0x8009
- FUNC_SUBTRACT = 0x800A
- FUNC_REVERSE_SUBTRACT = 0x800B
- RESCALE_NORMAL = 0x803A
- TEXTURE_DEPTH = 0x8071
- MAX_3D_TEXTURE_SIZE = 0x8073
- MULTISAMPLE = 0x809D
- SAMPLE_ALPHA_TO_COVERAGE = 0x809E
- SAMPLE_ALPHA_TO_ONE = 0x809F
- SAMPLE_COVERAGE = 0x80A0
- SAMPLE_BUFFERS = 0x80A8
- SAMPLES = 0x80A9
- SAMPLE_COVERAGE_VALUE = 0x80AA
- SAMPLE_COVERAGE_INVERT = 0x80AB
- BLEND_DST_RGB = 0x80C8
- BLEND_SRC_RGB = 0x80C9
- BLEND_DST_ALPHA = 0x80CA
- BLEND_SRC_ALPHA = 0x80CB
- BGR = 0x80E0
- BGRA = 0x80E1
- MAX_ELEMENTS_VERTICES = 0x80E8
- MAX_ELEMENTS_INDICES = 0x80E9
- DEPTH_COMPONENT16 = 0x81A5
- DEPTH_COMPONENT24 = 0x81A6
- DEPTH_COMPONENT32 = 0x81A7
- UNSIGNED_BYTE_2_3_3_REV = 0x8362
- UNSIGNED_SHORT_5_6_5 = 0x8363
- UNSIGNED_SHORT_5_6_5_REV = 0x8364
- UNSIGNED_SHORT_4_4_4_4_REV = 0x8365
- UNSIGNED_SHORT_1_5_5_5_REV = 0x8366
- UNSIGNED_INT_8_8_8_8_REV = 0x8367
- UNSIGNED_INT_2_10_10_10_REV = 0x8368
- MIRRORED_REPEAT = 0x8370
- FOG_COORDINATE_SOURCE = 0x8450
- FOG_COORD_SRC = 0x8450
- FOG_COORDINATE = 0x8451
- FOG_COORD = 0x8451
- FRAGMENT_DEPTH = 0x8452
- CURRENT_FOG_COORDINATE = 0x8453
- CURRENT_FOG_COORD = 0x8453
- FOG_COORDINATE_ARRAY_TYPE = 0x8454
- FOG_COORD_ARRAY_TYPE = 0x8454
- FOG_COORDINATE_ARRAY_STRIDE = 0x8455
- FOG_COORD_ARRAY_STRIDE = 0x8455
- FOG_COORDINATE_ARRAY_POINTER = 0x8456
- FOG_COORD_ARRAY_POINTER = 0x8456
- FOG_COORDINATE_ARRAY = 0x8457
- FOG_COORD_ARRAY = 0x8457
- COLOR_SUM = 0x8458
- CURRENT_SECONDARY_COLOR = 0x8459
- SECONDARY_COLOR_ARRAY_SIZE = 0x845A
- SECONDARY_COLOR_ARRAY_TYPE = 0x845B
- SECONDARY_COLOR_ARRAY_STRIDE = 0x845C
- SECONDARY_COLOR_ARRAY_POINTER = 0x845D
- SECONDARY_COLOR_ARRAY = 0x845E
- CURRENT_RASTER_SECONDARY_COLOR = 0x845F
- TEXTURE0 = 0x84C0
- TEXTURE1 = 0x84C1
- TEXTURE2 = 0x84C2
- TEXTURE3 = 0x84C3
- TEXTURE4 = 0x84C4
- TEXTURE5 = 0x84C5
- TEXTURE6 = 0x84C6
- TEXTURE7 = 0x84C7
- TEXTURE8 = 0x84C8
- TEXTURE9 = 0x84C9
- TEXTURE10 = 0x84CA
- TEXTURE11 = 0x84CB
- TEXTURE12 = 0x84CC
- TEXTURE13 = 0x84CD
- TEXTURE14 = 0x84CE
- TEXTURE15 = 0x84CF
- TEXTURE16 = 0x84D0
- TEXTURE17 = 0x84D1
- TEXTURE18 = 0x84D2
- TEXTURE19 = 0x84D3
- TEXTURE20 = 0x84D4
- TEXTURE21 = 0x84D5
- TEXTURE22 = 0x84D6
- TEXTURE23 = 0x84D7
- TEXTURE24 = 0x84D8
- TEXTURE25 = 0x84D9
- TEXTURE26 = 0x84DA
- TEXTURE27 = 0x84DB
- TEXTURE28 = 0x84DC
- TEXTURE29 = 0x84DD
- TEXTURE30 = 0x84DE
- TEXTURE31 = 0x84DF
- ACTIVE_TEXTURE = 0x84E0
- CLIENT_ACTIVE_TEXTURE = 0x84E1
- MAX_TEXTURE_UNITS = 0x84E2
- TRANSPOSE_MODELVIEW_MATRIX = 0x84E3
- TRANSPOSE_PROJECTION_MATRIX = 0x84E4
- TRANSPOSE_TEXTURE_MATRIX = 0x84E5
- TRANSPOSE_COLOR_MATRIX = 0x84E6
- SUBTRACT = 0x84E7
- COMPRESSED_ALPHA = 0x84E9
- COMPRESSED_LUMINANCE = 0x84EA
- COMPRESSED_LUMINANCE_ALPHA = 0x84EB
- COMPRESSED_INTENSITY = 0x84EC
- COMPRESSED_RGB = 0x84ED
- COMPRESSED_RGBA = 0x84EE
- MAX_TEXTURE_LOD_BIAS = 0x84FD
- TEXTURE_FILTER_CONTROL = 0x8500
- TEXTURE_LOD_BIAS = 0x8501
- INCR_WRAP = 0x8507
- DECR_WRAP = 0x8508
- NORMAL_MAP = 0x8511
- REFLECTION_MAP = 0x8512
- TEXTURE_CUBE_MAP = 0x8513
- TEXTURE_BINDING_CUBE_MAP = 0x8514
- TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
- TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
- TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
- TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
- TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
- TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
- PROXY_TEXTURE_CUBE_MAP = 0x851B
- MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
- COMBINE = 0x8570
- COMBINE_RGB = 0x8571
- COMBINE_ALPHA = 0x8572
- RGB_SCALE = 0x8573
- ADD_SIGNED = 0x8574
- INTERPOLATE = 0x8575
- CONSTANT = 0x8576
- PRIMARY_COLOR = 0x8577
- PREVIOUS = 0x8578
- SOURCE0_RGB = 0x8580
- SRC0_RGB = 0x8580
- SOURCE1_RGB = 0x8581
- SRC1_RGB = 0x8581
- SOURCE2_RGB = 0x8582
- SRC2_RGB = 0x8582
- SOURCE0_ALPHA = 0x8588
- SRC0_ALPHA = 0x8588
- SOURCE1_ALPHA = 0x8589
- SRC1_ALPHA = 0x8589
- SOURCE2_ALPHA = 0x858A
- SRC2_ALPHA = 0x858A
- OPERAND0_RGB = 0x8590
- OPERAND1_RGB = 0x8591
- OPERAND2_RGB = 0x8592
- OPERAND0_ALPHA = 0x8598
- OPERAND1_ALPHA = 0x8599
- OPERAND2_ALPHA = 0x859A
- VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622
- VERTEX_ATTRIB_ARRAY_SIZE = 0x8623
- VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624
- VERTEX_ATTRIB_ARRAY_TYPE = 0x8625
- CURRENT_VERTEX_ATTRIB = 0x8626
- VERTEX_PROGRAM_POINT_SIZE = 0x8642
- VERTEX_PROGRAM_TWO_SIDE = 0x8643
- VERTEX_ATTRIB_ARRAY_POINTER = 0x8645
- TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0
- TEXTURE_COMPRESSED = 0x86A1
- NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
- COMPRESSED_TEXTURE_FORMATS = 0x86A3
- DOT3_RGB = 0x86AE
- DOT3_RGBA = 0x86AF
- BUFFER_SIZE = 0x8764
- BUFFER_USAGE = 0x8765
- STENCIL_BACK_FUNC = 0x8800
- STENCIL_BACK_FAIL = 0x8801
- STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802
- STENCIL_BACK_PASS_DEPTH_PASS = 0x8803
- MAX_DRAW_BUFFERS = 0x8824
- DRAW_BUFFER0 = 0x8825
- DRAW_BUFFER1 = 0x8826
- DRAW_BUFFER2 = 0x8827
- DRAW_BUFFER3 = 0x8828
- DRAW_BUFFER4 = 0x8829
- DRAW_BUFFER5 = 0x882A
- DRAW_BUFFER6 = 0x882B
- DRAW_BUFFER7 = 0x882C
- DRAW_BUFFER8 = 0x882D
- DRAW_BUFFER9 = 0x882E
- DRAW_BUFFER10 = 0x882F
- DRAW_BUFFER11 = 0x8830
- DRAW_BUFFER12 = 0x8831
- DRAW_BUFFER13 = 0x8832
- DRAW_BUFFER14 = 0x8833
- DRAW_BUFFER15 = 0x8834
- BLEND_EQUATION_ALPHA = 0x883D
- TEXTURE_DEPTH_SIZE = 0x884A
- DEPTH_TEXTURE_MODE = 0x884B
- TEXTURE_COMPARE_MODE = 0x884C
- TEXTURE_COMPARE_FUNC = 0x884D
- COMPARE_R_TO_TEXTURE = 0x884E
- POINT_SPRITE = 0x8861
- COORD_REPLACE = 0x8862
- QUERY_COUNTER_BITS = 0x8864
- CURRENT_QUERY = 0x8865
- QUERY_RESULT = 0x8866
- QUERY_RESULT_AVAILABLE = 0x8867
- MAX_VERTEX_ATTRIBS = 0x8869
- VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A
- MAX_TEXTURE_COORDS = 0x8871
- MAX_TEXTURE_IMAGE_UNITS = 0x8872
- ARRAY_BUFFER = 0x8892
- ELEMENT_ARRAY_BUFFER = 0x8893
- ARRAY_BUFFER_BINDING = 0x8894
- ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
- VERTEX_ARRAY_BUFFER_BINDING = 0x8896
- NORMAL_ARRAY_BUFFER_BINDING = 0x8897
- COLOR_ARRAY_BUFFER_BINDING = 0x8898
- INDEX_ARRAY_BUFFER_BINDING = 0x8899
- TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A
- EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B
- SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C
- FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D
- FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D
- WEIGHT_ARRAY_BUFFER_BINDING = 0x889E
- VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
- READ_ONLY = 0x88B8
- WRITE_ONLY = 0x88B9
- READ_WRITE = 0x88BA
- BUFFER_ACCESS = 0x88BB
- BUFFER_MAPPED = 0x88BC
- BUFFER_MAP_POINTER = 0x88BD
- STREAM_DRAW = 0x88E0
- STREAM_READ = 0x88E1
- STREAM_COPY = 0x88E2
- STATIC_DRAW = 0x88E4
- STATIC_READ = 0x88E5
- STATIC_COPY = 0x88E6
- DYNAMIC_DRAW = 0x88E8
- DYNAMIC_READ = 0x88E9
- DYNAMIC_COPY = 0x88EA
- PIXEL_PACK_BUFFER = 0x88EB
- PIXEL_UNPACK_BUFFER = 0x88EC
- PIXEL_PACK_BUFFER_BINDING = 0x88ED
- PIXEL_UNPACK_BUFFER_BINDING = 0x88EF
- SAMPLES_PASSED = 0x8914
- FRAGMENT_SHADER = 0x8B30
- VERTEX_SHADER = 0x8B31
- MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49
- MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A
- MAX_VARYING_FLOATS = 0x8B4B
- MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C
- MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D
- SHADER_TYPE = 0x8B4F
- FLOAT_VEC2 = 0x8B50
- FLOAT_VEC3 = 0x8B51
- FLOAT_VEC4 = 0x8B52
- INT_VEC2 = 0x8B53
- INT_VEC3 = 0x8B54
- INT_VEC4 = 0x8B55
- BOOL = 0x8B56
- BOOL_VEC2 = 0x8B57
- BOOL_VEC3 = 0x8B58
- BOOL_VEC4 = 0x8B59
- FLOAT_MAT2 = 0x8B5A
- FLOAT_MAT3 = 0x8B5B
- FLOAT_MAT4 = 0x8B5C
- SAMPLER_1D = 0x8B5D
- SAMPLER_2D = 0x8B5E
- SAMPLER_3D = 0x8B5F
- SAMPLER_CUBE = 0x8B60
- SAMPLER_1D_SHADOW = 0x8B61
- SAMPLER_2D_SHADOW = 0x8B62
- FLOAT_MAT2x3 = 0x8B65
- FLOAT_MAT2x4 = 0x8B66
- FLOAT_MAT3x2 = 0x8B67
- FLOAT_MAT3x4 = 0x8B68
- FLOAT_MAT4x2 = 0x8B69
- FLOAT_MAT4x3 = 0x8B6A
- DELETE_STATUS = 0x8B80
- COMPILE_STATUS = 0x8B81
- LINK_STATUS = 0x8B82
- VALIDATE_STATUS = 0x8B83
- INFO_LOG_LENGTH = 0x8B84
- ATTACHED_SHADERS = 0x8B85
- ACTIVE_UNIFORMS = 0x8B86
- ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
- SHADER_SOURCE_LENGTH = 0x8B88
- ACTIVE_ATTRIBUTES = 0x8B89
- ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
- SHADING_LANGUAGE_VERSION = 0x8B8C
- CURRENT_PROGRAM = 0x8B8D
- SRGB = 0x8C40
- SRGB8 = 0x8C41
- SRGB_ALPHA = 0x8C42
- SRGB8_ALPHA8 = 0x8C43
- SLUMINANCE_ALPHA = 0x8C44
- SLUMINANCE8_ALPHA8 = 0x8C45
- SLUMINANCE = 0x8C46
- SLUMINANCE8 = 0x8C47
- COMPRESSED_SRGB = 0x8C48
- COMPRESSED_SRGB_ALPHA = 0x8C49
- COMPRESSED_SLUMINANCE = 0x8C4A
- COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B
- POINT_SPRITE_COORD_ORIGIN = 0x8CA0
- LOWER_LEFT = 0x8CA1
- UPPER_LEFT = 0x8CA2
- STENCIL_BACK_REF = 0x8CA3
- STENCIL_BACK_VALUE_MASK = 0x8CA4
- STENCIL_BACK_WRITEMASK = 0x8CA5
-)
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glViewport.xml
-func (gl *GL) Viewport(x, y, width, height int) {
- C.gl2_1_glViewport(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
-}
-
-// DepthRange specifies the mapping of depth values from normalized device
-// coordinates to window coordinates.
-//
-// Parameter nearVal specifies the mapping of the near clipping plane to window
-// coordinates (defaults to 0), while farVal specifies the mapping of the far
-// clipping plane to window coordinates (defaults to 1).
-//
-// After clipping and division by w, depth coordinates range from -1 to 1,
-// corresponding to the near and far clipping planes. DepthRange specifies a
-// linear mapping of the normalized depth coordinates in this range to window
-// depth coordinates. Regardless of the actual depth buffer implementation,
-// window coordinate depth values are treated as though they range from 0 through 1
-// (like color components). Thus, the values accepted by DepthRange are both
-// clamped to this range before they are accepted.
-//
-// The default setting of (0, 1) maps the near plane to 0 and the far plane to 1.
-// With this mapping, the depth buffer range is fully utilized.
-//
-// It is not necessary that nearVal be less than farVal. Reverse mappings such as
-// nearVal 1, and farVal 0 are acceptable.
-//
-// GL.INVALID_OPERATION is generated if DepthRange is executed between the
-// execution of Begin and the corresponding execution of End.
-func (gl *GL) DepthRange(nearVal, farVal float64) {
- C.gl2_1_glDepthRange(gl.funcs, C.GLdouble(nearVal), C.GLdouble(farVal))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIsEnabled.xml
-func (gl *GL) IsEnabled(cap glbase.Enum) bool {
- glresult := C.gl2_1_glIsEnabled(gl.funcs, C.GLenum(cap))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexLevelParameteriv.xml
-func (gl *GL) GetTexLevelParameteriv(target glbase.Enum, level int, pname glbase.Enum, params []int32) {
- C.gl2_1_glGetTexLevelParameteriv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexLevelParameterfv.xml
-func (gl *GL) GetTexLevelParameterfv(target glbase.Enum, level int, pname glbase.Enum, params []float32) {
- C.gl2_1_glGetTexLevelParameterfv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexParameteriv.xml
-func (gl *GL) GetTexParameteriv(target, pname glbase.Enum, params []int32) {
- C.gl2_1_glGetTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexParameterfv.xml
-func (gl *GL) GetTexParameterfv(target, pname glbase.Enum, params []float32) {
- C.gl2_1_glGetTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexImage.xml
-func (gl *GL) GetTexImage(target glbase.Enum, level int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl2_1_glGetTexImage(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetIntegerv.xml
-func (gl *GL) GetIntegerv(pname glbase.Enum, params []int32) {
- C.gl2_1_glGetIntegerv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetFloatv.xml
-func (gl *GL) GetFloatv(pname glbase.Enum, params []float32) {
- C.gl2_1_glGetFloatv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetError.xml
-func (gl *GL) GetError() glbase.Enum {
- glresult := C.gl2_1_glGetError(gl.funcs)
- return glbase.Enum(glresult)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetDoublev.xml
-func (gl *GL) GetDoublev(pname glbase.Enum, params []float64) {
- C.gl2_1_glGetDoublev(gl.funcs, C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetBooleanv.xml
-func (gl *GL) GetBooleanv(pname glbase.Enum, params []bool) {
- C.gl2_1_glGetBooleanv(gl.funcs, C.GLenum(pname), (*C.GLboolean)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glReadPixels.xml
-func (gl *GL) ReadPixels(x, y, width, height int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl2_1_glReadPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glReadBuffer.xml
-func (gl *GL) ReadBuffer(mode glbase.Enum) {
- C.gl2_1_glReadBuffer(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelStorei.xml
-func (gl *GL) PixelStorei(pname glbase.Enum, param int32) {
- C.gl2_1_glPixelStorei(gl.funcs, C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelStoref.xml
-func (gl *GL) PixelStoref(pname glbase.Enum, param float32) {
- C.gl2_1_glPixelStoref(gl.funcs, C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glDepthFunc.xml
-func (gl *GL) DepthFunc(glfunc glbase.Enum) {
- C.gl2_1_glDepthFunc(gl.funcs, C.GLenum(glfunc))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilOp.xml
-func (gl *GL) StencilOp(fail, zfail, zpass glbase.Enum) {
- C.gl2_1_glStencilOp(gl.funcs, C.GLenum(fail), C.GLenum(zfail), C.GLenum(zpass))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilFunc.xml
-func (gl *GL) StencilFunc(glfunc glbase.Enum, ref int32, mask uint32) {
- C.gl2_1_glStencilFunc(gl.funcs, C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLogicOp.xml
-func (gl *GL) LogicOp(opcode glbase.Enum) {
- C.gl2_1_glLogicOp(gl.funcs, C.GLenum(opcode))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glBlendFunc.xml
-func (gl *GL) BlendFunc(sfactor, dfactor glbase.Enum) {
- C.gl2_1_glBlendFunc(gl.funcs, C.GLenum(sfactor), C.GLenum(dfactor))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glFlush.xml
-func (gl *GL) Flush() {
- C.gl2_1_glFlush(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glFinish.xml
-func (gl *GL) Finish() {
- C.gl2_1_glFinish(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEnable.xml
-func (gl *GL) Enable(cap glbase.Enum) {
- C.gl2_1_glEnable(gl.funcs, C.GLenum(cap))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glDisable.xml
-func (gl *GL) Disable(cap glbase.Enum) {
- C.gl2_1_glDisable(gl.funcs, C.GLenum(cap))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glDepthMask.xml
-func (gl *GL) DepthMask(flag bool) {
- C.gl2_1_glDepthMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag)))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColorMask.xml
-func (gl *GL) ColorMask(red, green, blue, alpha bool) {
- C.gl2_1_glColorMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&red)), *(*C.GLboolean)(unsafe.Pointer(&green)), *(*C.GLboolean)(unsafe.Pointer(&blue)), *(*C.GLboolean)(unsafe.Pointer(&alpha)))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilMask.xml
-func (gl *GL) StencilMask(mask uint32) {
- C.gl2_1_glStencilMask(gl.funcs, C.GLuint(mask))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glClearDepth.xml
-func (gl *GL) ClearDepth(depth float64) {
- C.gl2_1_glClearDepth(gl.funcs, C.GLdouble(depth))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glClearStencil.xml
-func (gl *GL) ClearStencil(s int32) {
- C.gl2_1_glClearStencil(gl.funcs, C.GLint(s))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glClearColor.xml
-func (gl *GL) ClearColor(red, green, blue, alpha float32) {
- C.gl2_1_glClearColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glClear.xml
-func (gl *GL) Clear(mask glbase.Bitfield) {
- C.gl2_1_glClear(gl.funcs, C.GLbitfield(mask))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawBuffer.xml
-func (gl *GL) DrawBuffer(mode glbase.Enum) {
- C.gl2_1_glDrawBuffer(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexImage2D.xml
-func (gl *GL) TexImage2D(target glbase.Enum, level int, internalFormat int32, width, height, border int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl2_1_glTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexImage1D.xml
-func (gl *GL) TexImage1D(target glbase.Enum, level int, internalFormat int32, width, border int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl2_1_glTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameteriv.xml
-func (gl *GL) TexParameteriv(target, pname glbase.Enum, params []int32) {
- C.gl2_1_glTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameteri.xml
-func (gl *GL) TexParameteri(target, pname glbase.Enum, param int32) {
- C.gl2_1_glTexParameteri(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameterfv.xml
-func (gl *GL) TexParameterfv(target, pname glbase.Enum, params []float32) {
- C.gl2_1_glTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameterf.xml
-func (gl *GL) TexParameterf(target, pname glbase.Enum, param float32) {
- C.gl2_1_glTexParameterf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glScissor.xml
-func (gl *GL) Scissor(x, y, width, height int) {
- C.gl2_1_glScissor(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPolygonMode.xml
-func (gl *GL) PolygonMode(face, mode glbase.Enum) {
- C.gl2_1_glPolygonMode(gl.funcs, C.GLenum(face), C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPointSize.xml
-func (gl *GL) PointSize(size float32) {
- C.gl2_1_glPointSize(gl.funcs, C.GLfloat(size))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLineWidth.xml
-func (gl *GL) LineWidth(width float32) {
- C.gl2_1_glLineWidth(gl.funcs, C.GLfloat(width))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glHint.xml
-func (gl *GL) Hint(target, mode glbase.Enum) {
- C.gl2_1_glHint(gl.funcs, C.GLenum(target), C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glFrontFace.xml
-func (gl *GL) FrontFace(mode glbase.Enum) {
- C.gl2_1_glFrontFace(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCullFace.xml
-func (gl *GL) CullFace(mode glbase.Enum) {
- C.gl2_1_glCullFace(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexubv.xml
-func (gl *GL) Indexubv(c []uint8) {
- C.gl2_1_glIndexubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&c[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexub.xml
-func (gl *GL) Indexub(c uint8) {
- C.gl2_1_glIndexub(gl.funcs, C.GLubyte(c))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIsTexture.xml
-func (gl *GL) IsTexture(texture glbase.Texture) bool {
- glresult := C.gl2_1_glIsTexture(gl.funcs, C.GLuint(texture))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// GenTextures returns n texture names in textures. There is no guarantee
-// that the names form a contiguous set of integers; however, it is
-// guaranteed that none of the returned names was in use immediately before
-// the call to GenTextures.
-//
-// The generated textures have no dimensionality; they assume the
-// dimensionality of the texture target to which they are first bound (see
-// BindTexture).
-//
-// Texture names returned by a call to GenTextures are not returned by
-// subsequent calls, unless they are first deleted with DeleteTextures.
-//
-// Error GL.INVALID_VALUE is generated if n is negative.
-//
-// GenTextures is available in GL version 2.0 or greater.
-func (gl *GL) GenTextures(n int) []glbase.Texture {
- if n == 0 {
- return nil
- }
- textures := make([]glbase.Texture, n)
- C.gl2_1_glGenTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])))
- return textures
-}
-
-// DeleteTextures deletes the textures objects whose names are stored
-// in the textures slice. After a texture is deleted, it has no contents or
-// dimensionality, and its name is free for reuse (for example by
-// GenTextures). If a texture that is currently bound is deleted, the binding
-// reverts to 0 (the default texture).
-//
-// DeleteTextures silently ignores 0's and names that do not correspond to
-// existing textures.
-//
-// Error GL.INVALID_VALUE is generated if n is negative.
-//
-// DeleteTextures is available in GL version 2.0 or greater.
-func (gl *GL) DeleteTextures(textures []glbase.Texture) {
- n := len(textures)
- if n == 0 {
- return
- }
- C.gl2_1_glDeleteTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glBindTexture.xml
-func (gl *GL) BindTexture(target glbase.Enum, texture glbase.Texture) {
- C.gl2_1_glBindTexture(gl.funcs, C.GLenum(target), C.GLuint(texture))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexSubImage2D.xml
-func (gl *GL) TexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl2_1_glTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexSubImage1D.xml
-func (gl *GL) TexSubImage1D(target glbase.Enum, level, xoffset, width int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl2_1_glTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexSubImage2D.xml
-func (gl *GL) CopyTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, x, y, width, height int) {
- C.gl2_1_glCopyTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexSubImage1D.xml
-func (gl *GL) CopyTexSubImage1D(target glbase.Enum, level, xoffset, x, y, width int) {
- C.gl2_1_glCopyTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(x), C.GLint(y), C.GLsizei(width))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexImage2D.xml
-func (gl *GL) CopyTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, height, border int) {
- C.gl2_1_glCopyTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLint(border))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexImage1D.xml
-func (gl *GL) CopyTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, border int) {
- C.gl2_1_glCopyTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLint(border))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPolygonOffset.xml
-func (gl *GL) PolygonOffset(factor, units float32) {
- C.gl2_1_glPolygonOffset(gl.funcs, C.GLfloat(factor), C.GLfloat(units))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawElements.xml
-func (gl *GL) DrawElements(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}) {
- var indices_ptr unsafe.Pointer
- var indices_v = reflect.ValueOf(indices)
- if indices != nil && indices_v.Kind() != reflect.Slice {
- panic("parameter indices must be a slice")
- }
- if indices != nil {
- indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
- }
- C.gl2_1_glDrawElements(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawArrays.xml
-func (gl *GL) DrawArrays(mode glbase.Enum, first, count int) {
- C.gl2_1_glDrawArrays(gl.funcs, C.GLenum(mode), C.GLint(first), C.GLsizei(count))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexSubImage3D.xml
-func (gl *GL) CopyTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, x, y, width, height int) {
- C.gl2_1_glCopyTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexSubImage3D.xml
-func (gl *GL) TexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl2_1_glTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexImage3D.xml
-func (gl *GL) TexImage3D(target glbase.Enum, level int, internalFormat int32, width, height int, depth int32, border int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl2_1_glTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawRangeElements.xml
-func (gl *GL) DrawRangeElements(mode glbase.Enum, start, end uint32, count int, gltype glbase.Enum, indices interface{}) {
- var indices_ptr unsafe.Pointer
- var indices_v = reflect.ValueOf(indices)
- if indices != nil && indices_v.Kind() != reflect.Slice {
- panic("parameter indices must be a slice")
- }
- if indices != nil {
- indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
- }
- C.gl2_1_glDrawRangeElements(gl.funcs, C.GLenum(mode), C.GLuint(start), C.GLuint(end), C.GLsizei(count), C.GLenum(gltype), indices_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glBlendEquation.xml
-func (gl *GL) BlendEquation(mode glbase.Enum) {
- C.gl2_1_glBlendEquation(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glBlendColor.xml
-func (gl *GL) BlendColor(red, green, blue, alpha float32) {
- C.gl2_1_glBlendColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetCompressedTexImage.xml
-func (gl *GL) GetCompressedTexImage(target glbase.Enum, level int, img interface{}) {
- var img_ptr unsafe.Pointer
- var img_v = reflect.ValueOf(img)
- if img != nil && img_v.Kind() != reflect.Slice {
- panic("parameter img must be a slice")
- }
- if img != nil {
- img_ptr = unsafe.Pointer(img_v.Index(0).Addr().Pointer())
- }
- C.gl2_1_glGetCompressedTexImage(gl.funcs, C.GLenum(target), C.GLint(level), img_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexSubImage1D.xml
-func (gl *GL) CompressedTexSubImage1D(target glbase.Enum, level, xoffset, width int, format glbase.Enum, imageSize int, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl2_1_glCompressedTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLsizei(imageSize), data_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexSubImage2D.xml
-func (gl *GL) CompressedTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format glbase.Enum, imageSize int, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl2_1_glCompressedTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLsizei(imageSize), data_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexSubImage3D.xml
-func (gl *GL) CompressedTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format glbase.Enum, imageSize int, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl2_1_glCompressedTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLsizei(imageSize), data_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexImage1D.xml
-func (gl *GL) CompressedTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, width, border, imageSize int, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl2_1_glCompressedTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLint(border), C.GLsizei(imageSize), data_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexImage2D.xml
-func (gl *GL) CompressedTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height, border, imageSize int, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl2_1_glCompressedTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLsizei(imageSize), data_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexImage3D.xml
-func (gl *GL) CompressedTexImage3D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height int, depth int32, border, imageSize int, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl2_1_glCompressedTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLsizei(imageSize), data_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glSampleCoverage.xml
-func (gl *GL) SampleCoverage(value float32, invert bool) {
- C.gl2_1_glSampleCoverage(gl.funcs, C.GLfloat(value), *(*C.GLboolean)(unsafe.Pointer(&invert)))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glActiveTexture.xml
-func (gl *GL) ActiveTexture(texture glbase.Enum) {
- C.gl2_1_glActiveTexture(gl.funcs, C.GLenum(texture))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPointParameteriv.xml
-func (gl *GL) PointParameteriv(pname glbase.Enum, params []int32) {
- C.gl2_1_glPointParameteriv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPointParameteri.xml
-func (gl *GL) PointParameteri(pname glbase.Enum, param int32) {
- C.gl2_1_glPointParameteri(gl.funcs, C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPointParameterfv.xml
-func (gl *GL) PointParameterfv(pname glbase.Enum, params []float32) {
- C.gl2_1_glPointParameterfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPointParameterf.xml
-func (gl *GL) PointParameterf(pname glbase.Enum, param float32) {
- C.gl2_1_glPointParameterf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiDrawArrays.xml
-func (gl *GL) MultiDrawArrays(mode glbase.Enum, first, count []int, drawcount int32) {
- C.gl2_1_glMultiDrawArrays(gl.funcs, C.GLenum(mode), (*C.GLint)(unsafe.Pointer(&first[0])), (*C.GLsizei)(unsafe.Pointer(&count[0])), C.GLsizei(drawcount))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glBlendFuncSeparate.xml
-func (gl *GL) BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha glbase.Enum) {
- C.gl2_1_glBlendFuncSeparate(gl.funcs, C.GLenum(sfactorRGB), C.GLenum(dfactorRGB), C.GLenum(sfactorAlpha), C.GLenum(dfactorAlpha))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetBufferParameteriv.xml
-func (gl *GL) GetBufferParameteriv(target, pname glbase.Enum, params []int32) {
- C.gl2_1_glGetBufferParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glUnmapBuffer.xml
-func (gl *GL) UnmapBuffer(target glbase.Enum) bool {
- glresult := C.gl2_1_glUnmapBuffer(gl.funcs, C.GLenum(target))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetBufferSubData.xml
-func (gl *GL) GetBufferSubData(target glbase.Enum, offset, size int, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl2_1_glGetBufferSubData(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(size), data_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glBufferSubData.xml
-func (gl *GL) BufferSubData(target glbase.Enum, offset, size int, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl2_1_glBufferSubData(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(size), data_ptr)
-}
-
-// BufferData creates a new data store for the buffer object currently
-// bound to target. Any pre-existing data store is deleted. The new data
-// store is created with the specified size in bytes and usage. If data is
-// not nil, it must be a slice that is used to initialize the data store.
-// In that case the size parameter is ignored and the store size will match
-// the slice data size.
-//
-// In its initial state, the new data store is not mapped, it has a NULL
-// mapped pointer, and its mapped access is GL.READ_WRITE.
-//
-// The target constant must be one of GL.ARRAY_BUFFER, GL.COPY_READ_BUFFER,
-// GL.COPY_WRITE_BUFFER, GL.ELEMENT_ARRAY_BUFFER, GL.PIXEL_PACK_BUFFER,
-// GL.PIXEL_UNPACK_BUFFER, GL.TEXTURE_BUFFER, GL.TRANSFORM_FEEDBACK_BUFFER,
-// or GL.UNIFORM_BUFFER.
-//
-// The usage parameter is a hint to the GL implementation as to how a buffer
-// object's data store will be accessed. This enables the GL implementation
-// to make more intelligent decisions that may significantly impact buffer
-// object performance. It does not, however, constrain the actual usage of
-// the data store. usage can be broken down into two parts: first, the
-// frequency of access (modification and usage), and second, the nature of
-// that access.
-//
-// A usage frequency of STREAM and nature of DRAW is specified via the
-// constant GL.STREAM_DRAW, for example.
-//
-// The usage frequency of access may be one of:
-//
-// STREAM
-// The data store contents will be modified once and used at most a few times.
-//
-// STATIC
-// The data store contents will be modified once and used many times.
-//
-// DYNAMIC
-// The data store contents will be modified repeatedly and used many times.
-//
-// The usage nature of access may be one of:
-//
-// DRAW
-// The data store contents are modified by the application, and used as
-// the source for GL drawing and image specification commands.
-//
-// READ
-// The data store contents are modified by reading data from the GL,
-// and used to return that data when queried by the application.
-//
-// COPY
-// The data store contents are modified by reading data from the GL,
-// and used as the source for GL drawing and image specification
-// commands.
-//
-// Clients must align data elements consistent with the requirements of the
-// client platform, with an additional base-level requirement that an offset
-// within a buffer to a datum comprising N bytes be a multiple of N.
-//
-// Error GL.INVALID_ENUM is generated if target is not one of the accepted
-// buffer targets. GL.INVALID_ENUM is generated if usage is not
-// GL.STREAM_DRAW, GL.STREAM_READ, GL.STREAM_COPY, GL.STATIC_DRAW,
-// GL.STATIC_READ, GL.STATIC_COPY, GL.DYNAMIC_DRAW, GL.DYNAMIC_READ, or
-// GL.DYNAMIC_COPY. GL.INVALID_VALUE is generated if size is negative.
-// GL.INVALID_OPERATION is generated if the reserved buffer object name 0 is
-// bound to target. GL.OUT_OF_MEMORY is generated if the GL is unable to
-// create a data store with the specified size.
-func (gl *GL) BufferData(target glbase.Enum, size int, data interface{}, usage glbase.Enum) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- if data != nil {
- size = int(data_v.Type().Size()) * data_v.Len()
- }
- C.gl2_1_glBufferData(gl.funcs, C.GLenum(target), C.GLsizeiptr(size), data_ptr, C.GLenum(usage))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIsBuffer.xml
-func (gl *GL) IsBuffer(buffer glbase.Buffer) bool {
- glresult := C.gl2_1_glIsBuffer(gl.funcs, C.GLuint(buffer))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// GenBuffers returns n buffer object names. There is no guarantee that
-// the names form a contiguous set of integers; however, it is guaranteed
-// that none of the returned names was in use immediately before the call to
-// GenBuffers.
-//
-// Buffer object names returned by a call to GenBuffers are not returned by
-// subsequent calls, unless they are first deleted with DeleteBuffers.
-//
-// No buffer objects are associated with the returned buffer object names
-// until they are first bound by calling BindBuffer.
-//
-// Error GL.INVALID_VALUE is generated if n is negative. GL.INVALID_OPERATION
-// is generated if GenBuffers is executed between the execution of Begin
-// and the corresponding execution of End.
-//
-// GenBuffers is available in GL version 1.5 or greater.
-func (gl *GL) GenBuffers(n int) []glbase.Buffer {
- if n == 0 {
- return nil
- }
- buffers := make([]glbase.Buffer, n)
- C.gl2_1_glGenBuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&buffers[0])))
- return buffers
-}
-
-// DeleteBuffers deletes the buffer objects whose names are stored in the
-// buffers slice.
-//
-// After a buffer object is deleted, it has no contents, and its name is free
-// for reuse (for example by GenBuffers). If a buffer object that is
-// currently bound is deleted, the binding reverts to 0 (the absence of any
-// buffer object, which reverts to client memory usage).
-//
-// DeleteBuffers silently ignores 0's and names that do not correspond to
-// existing buffer objects.
-//
-// Error GL.INVALID_VALUE is generated if n is negative. GL.INVALID_OPERATION
-// is generated if DeleteBuffers is executed between the execution of Begin
-// and the corresponding execution of End.
-//
-// DeleteBuffers is available in GL version 1.5 or greater.
-func (gl *GL) DeleteBuffers(buffers []glbase.Buffer) {
- n := len(buffers)
- if n == 0 {
- return
- }
- C.gl2_1_glDeleteBuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&buffers[0])))
-}
-
-// BindBuffer creates or puts in use a named buffer object.
-// Calling BindBuffer with target set to GL.ARRAY_BUFFER,
-// GL.ELEMENT_ARRAY_BUFFER, GL.PIXEL_PACK_BUFFER or GL.PIXEL_UNPACK_BUFFER
-// and buffer set to the name of the new buffer object binds the buffer
-// object name to the target. When a buffer object is bound to a target, the
-// previous binding for that target is automatically broken.
-//
-// Buffer object names are unsigned integers. The value zero is reserved, but
-// there is no default buffer object for each buffer object target. Instead,
-// buffer set to zero effectively unbinds any buffer object previously bound,
-// and restores client memory usage for that buffer object target. Buffer
-// object names and the corresponding buffer object contents are local to the
-// shared display-list space (see XCreateContext) of the current GL rendering
-// context; two rendering contexts share buffer object names only if they
-// also share display lists.
-//
-// GenBuffers may be called to generate a set of new buffer object names.
-//
-// The state of a buffer object immediately after it is first bound is an
-// unmapped zero-sized memory buffer with GL.READ_WRITE access and
-// GL.STATIC_DRAW usage.
-//
-// While a non-zero buffer object name is bound, GL operations on the target
-// to which it is bound affect the bound buffer object, and queries of the
-// target to which it is bound return state from the bound buffer object.
-// While buffer object name zero is bound, as in the initial state, attempts
-// to modify or query state on the target to which it is bound generates an
-// GL.INVALID_OPERATION error.
-//
-// When vertex array pointer state is changed, for example by a call to
-// NormalPointer, the current buffer object binding (GL.ARRAY_BUFFER_BINDING)
-// is copied into the corresponding client state for the vertex array type
-// being changed, for example GL.NORMAL_ARRAY_BUFFER_BINDING. While a
-// non-zero buffer object is bound to the GL.ARRAY_BUFFER target, the vertex
-// array pointer parameter that is traditionally interpreted as a pointer to
-// client-side memory is instead interpreted as an offset within the buffer
-// object measured in basic machine units.
-//
-// While a non-zero buffer object is bound to the GL.ELEMENT_ARRAY_BUFFER
-// target, the indices parameter of DrawElements, DrawRangeElements, or
-// MultiDrawElements that is traditionally interpreted as a pointer to
-// client-side memory is instead interpreted as an offset within the buffer
-// object measured in basic machine units.
-//
-// While a non-zero buffer object is bound to the GL.PIXEL_PACK_BUFFER
-// target, the following commands are affected: GetCompressedTexImage,
-// GetConvolutionFilter, GetHistogram, GetMinmax, GetPixelMap,
-// GetPolygonStipple, GetSeparableFilter, GetTexImage, and ReadPixels. The
-// pointer parameter that is traditionally interpreted as a pointer to
-// client-side memory where the pixels are to be packed is instead
-// interpreted as an offset within the buffer object measured in basic
-// machine units.
-//
-// While a non-zero buffer object is bound to the GL.PIXEL_UNPACK_BUFFER
-// target, the following commands are affected: Bitmap, ColorSubTable,
-// ColorTable, CompressedTexImage1D, CompressedTexImage2D,
-// CompressedTexImage3D, CompressedTexSubImage1D, CompressedTexSubImage2D,
-// CompressedTexSubImage3D, ConvolutionFilter1D, ConvolutionFilter2D,
-// DrawPixels, PixelMap, PolygonStipple, SeparableFilter2D, TexImage1D,
-// TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D, and TexSubImage3D.
-// The pointer parameter that is traditionally interpreted as a pointer to
-// client-side memory from which the pixels are to be unpacked is instead
-// interpreted as an offset within the buffer object measured in basic
-// machine units.
-//
-// A buffer object binding created with BindBuffer remains active until a
-// different buffer object name is bound to the same target, or until the
-// bound buffer object is deleted with DeleteBuffers.
-//
-// Once created, a named buffer object may be re-bound to any target as often
-// as needed. However, the GL implementation may make choices about how to
-// optimize the storage of a buffer object based on its initial binding
-// target.
-//
-// Error GL.INVALID_ENUM is generated if target is not one of the allowable
-// values. GL.INVALID_OPERATION is generated if BindBuffer is executed
-// between the execution of Begin and the corresponding execution of End.
-//
-// BindBuffer is available in GL version 1.5 or greater.
-func (gl *GL) BindBuffer(target glbase.Enum, buffer glbase.Buffer) {
- C.gl2_1_glBindBuffer(gl.funcs, C.GLenum(target), C.GLuint(buffer))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetQueryObjectuiv.xml
-func (gl *GL) GetQueryObjectuiv(id uint32, pname glbase.Enum, params []uint32) {
- C.gl2_1_glGetQueryObjectuiv(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetQueryObjectiv.xml
-func (gl *GL) GetQueryObjectiv(id uint32, pname glbase.Enum, params []int32) {
- C.gl2_1_glGetQueryObjectiv(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetQueryiv.xml
-func (gl *GL) GetQueryiv(target, pname glbase.Enum, params []int32) {
- C.gl2_1_glGetQueryiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEndQuery.xml
-func (gl *GL) EndQuery(target glbase.Enum) {
- C.gl2_1_glEndQuery(gl.funcs, C.GLenum(target))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glBeginQuery.xml
-func (gl *GL) BeginQuery(target glbase.Enum, id uint32) {
- C.gl2_1_glBeginQuery(gl.funcs, C.GLenum(target), C.GLuint(id))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIsQuery.xml
-func (gl *GL) IsQuery(id uint32) bool {
- glresult := C.gl2_1_glIsQuery(gl.funcs, C.GLuint(id))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glDeleteQueries.xml
-func (gl *GL) DeleteQueries(n int, ids []uint32) {
- C.gl2_1_glDeleteQueries(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGenQueries.xml
-func (gl *GL) GenQueries(n int, ids []uint32) {
- C.gl2_1_glGenQueries(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0])))
-}
-
-// VertexAttribPointer specifies the location and data format of the array
-// of generic vertex attributes at index to use when rendering. size
-// specifies the number of components per attribute and must be 1, 2, 3, or
-// 4. type specifies the data type of each component, and stride specifies
-// the byte stride from one attribute to the next, allowing vertices and
-// attributes to be packed into a single array or stored in separate arrays.
-// normalized indicates whether the values stored in an integer format are
-// to be mapped to the range [-1,1] (for signed values) or [0,1]
-// (for unsigned values) when they are accessed and converted to floating
-// point; otherwise, values will be converted to floats directly without
-// normalization. offset is a byte offset into the buffer object's data
-// store, which must be bound to the GL.ARRAY_BUFFER target with BindBuffer.
-//
-// The buffer object binding (GL.ARRAY_BUFFER_BINDING) is saved as
-// generic vertex attribute array client-side state
-// (GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING) for the provided index.
-//
-// To enable and disable a generic vertex attribute array, call
-// EnableVertexAttribArray and DisableVertexAttribArray with index. If
-// enabled, the generic vertex attribute array is used when DrawArrays or
-// DrawElements is called. Each generic vertex attribute array is initially
-// disabled.
-//
-// VertexAttribPointer is typically implemented on the client side.
-//
-// Error GL.INVALID_ENUM is generated if type is not an accepted value.
-// GL.INVALID_VALUE is generated if index is greater than or equal to
-// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_VALUE is generated if size is not 1, 2,
-// 3, or 4. GL.INVALID_VALUE is generated if stride is negative.
-func (gl *GL) VertexAttribPointer(index glbase.Attrib, size int, gltype glbase.Enum, normalized bool, stride int, offset uintptr) {
- offset_ptr := unsafe.Pointer(offset)
- C.gl2_1_glVertexAttribPointer(gl.funcs, C.GLuint(index), C.GLint(size), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLsizei(stride), offset_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glValidateProgram.xml
-func (gl *GL) ValidateProgram(program glbase.Program) {
- C.gl2_1_glValidateProgram(gl.funcs, C.GLuint(program))
-}
-
-// UniformMatrix4fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// UniformMatrix4fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
-// modify a matrix or an array of matrices. The numbers in the function name
-// are interpreted as the dimensionality of the matrix. The number 2
-// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
-// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
-// matrix dimensionality is explicit, with the first number representing the
-// number of columns and the second number representing the number of rows.
-// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
-// values). The length of the provided slice must be a multiple of the number
-// of values per matrix, to update one or more consecutive matrices.
-//
-// If transpose is false, each matrix is assumed to be supplied in column
-// major order. If transpose is true, each matrix is assumed to be supplied
-// in row major order.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) UniformMatrix4fv(location glbase.Uniform, transpose bool, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%(4*4) != 0 {
- panic("invalid value length for UniformMatrix4fv")
- }
- count := len(value) / (4 * 4)
- C.gl2_1_glUniformMatrix4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// UniformMatrix3fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// UniformMatrix3fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
-// modify a matrix or an array of matrices. The numbers in the function name
-// are interpreted as the dimensionality of the matrix. The number 2
-// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
-// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
-// matrix dimensionality is explicit, with the first number representing the
-// number of columns and the second number representing the number of rows.
-// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
-// values). The length of the provided slice must be a multiple of the number
-// of values per matrix, to update one or more consecutive matrices.
-//
-// If transpose is false, each matrix is assumed to be supplied in column
-// major order. If transpose is true, each matrix is assumed to be supplied
-// in row major order.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) UniformMatrix3fv(location glbase.Uniform, transpose bool, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%(3*3) != 0 {
- panic("invalid value length for UniformMatrix3fv")
- }
- count := len(value) / (3 * 3)
- C.gl2_1_glUniformMatrix3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// UniformMatrix2fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// UniformMatrix2fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
-// modify a matrix or an array of matrices. The numbers in the function name
-// are interpreted as the dimensionality of the matrix. The number 2
-// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
-// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
-// matrix dimensionality is explicit, with the first number representing the
-// number of columns and the second number representing the number of rows.
-// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
-// values). The length of the provided slice must be a multiple of the number
-// of values per matrix, to update one or more consecutive matrices.
-//
-// If transpose is false, each matrix is assumed to be supplied in column
-// major order. If transpose is true, each matrix is assumed to be supplied
-// in row major order.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) UniformMatrix2fv(location glbase.Uniform, transpose bool, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%(2*2) != 0 {
- panic("invalid value length for UniformMatrix2fv")
- }
- count := len(value) / (2 * 2)
- C.gl2_1_glUniformMatrix2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform4iv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform4iv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform4iv(location glbase.Uniform, value []int32) {
- if len(value) == 0 {
- return
- }
- if len(value)%4 != 0 {
- panic("invalid value length for Uniform4iv")
- }
- count := len(value) / 4
- C.gl2_1_glUniform4iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform3iv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform3iv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform3iv(location glbase.Uniform, value []int32) {
- if len(value) == 0 {
- return
- }
- if len(value)%3 != 0 {
- panic("invalid value length for Uniform3iv")
- }
- count := len(value) / 3
- C.gl2_1_glUniform3iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform2iv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform2iv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform2iv(location glbase.Uniform, value []int32) {
- if len(value) == 0 {
- return
- }
- if len(value)%2 != 0 {
- panic("invalid value length for Uniform2iv")
- }
- count := len(value) / 2
- C.gl2_1_glUniform2iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform1iv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform1iv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform1iv(location glbase.Uniform, value []int32) {
- if len(value) == 0 {
- return
- }
- count := len(value)
- C.gl2_1_glUniform1iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform4fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform4fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform4fv(location glbase.Uniform, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%4 != 0 {
- panic("invalid value length for Uniform4fv")
- }
- count := len(value) / 4
- C.gl2_1_glUniform4fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform3fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform3fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform3fv(location glbase.Uniform, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%3 != 0 {
- panic("invalid value length for Uniform3fv")
- }
- count := len(value) / 3
- C.gl2_1_glUniform3fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform2fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform2fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform2fv(location glbase.Uniform, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%2 != 0 {
- panic("invalid value length for Uniform2fv")
- }
- count := len(value) / 2
- C.gl2_1_glUniform2fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform1fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform1fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform1fv(location glbase.Uniform, value []float32) {
- if len(value) == 0 {
- return
- }
- count := len(value)
- C.gl2_1_glUniform1fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform4i modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform4i operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform4i(location glbase.Uniform, v0, v1, v2, v3 int32) {
- C.gl2_1_glUniform4i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2), C.GLint(v3))
-}
-
-// Uniform3i modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform3i operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform3i(location glbase.Uniform, v0, v1, v2 int32) {
- C.gl2_1_glUniform3i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2))
-}
-
-// Uniform2i modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform2i operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform2i(location glbase.Uniform, v0, v1 int32) {
- C.gl2_1_glUniform2i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1))
-}
-
-// Uniform1i modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform1i operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform1i(location glbase.Uniform, v0 int32) {
- C.gl2_1_glUniform1i(gl.funcs, C.GLint(location), C.GLint(v0))
-}
-
-// Uniform4f modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform4f operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform4f(location glbase.Uniform, v0, v1, v2, v3 float32) {
- C.gl2_1_glUniform4f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2), C.GLfloat(v3))
-}
-
-// Uniform3f modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform3f operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform3f(location glbase.Uniform, v0, v1, v2 float32) {
- C.gl2_1_glUniform3f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2))
-}
-
-// Uniform2f modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform2f operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform2f(location glbase.Uniform, v0, v1 float32) {
- C.gl2_1_glUniform2f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1))
-}
-
-// Uniform1f modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform1f operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform1f(location glbase.Uniform, v0 float32) {
- C.gl2_1_glUniform1f(gl.funcs, C.GLint(location), C.GLfloat(v0))
-}
-
-// UseProgram installs the program object specified by program as part of
-// current rendering state. One or more executables are created in a program
-// object by successfully attaching shader objects to it with AttachShader,
-// successfully compiling the shader objects with CompileShader, and
-// successfully linking the program object with LinkProgram.
-//
-// A program object will contain an executable that will run on the vertex
-// processor if it contains one or more shader objects of type
-// GL.VERTEX_SHADER that have been successfully compiled and linked.
-// Similarly, a program object will contain an executable that will run on
-// the fragment processor if it contains one or more shader objects of type
-// GL.FRAGMENT_SHADER that have been successfully compiled and linked.
-//
-// Successfully installing an executable on a programmable processor will
-// cause the corresponding fixed functionality of OpenGL to be disabled.
-// Specifically, if an executable is installed on the vertex processor, the
-// OpenGL fixed functionality will be disabled as follows.
-//
-// - The modelview matrix is not applied to vertex coordinates.
-//
-// - The projection matrix is not applied to vertex coordinates.
-//
-// - The texture matrices are not applied to texture coordinates.
-//
-// - Normals are not transformed to eye coordinates.
-//
-// - Normals are not rescaled or normalized.
-//
-// - Normalization of GL.AUTO_NORMAL evaluated normals is not performed.
-//
-// - Texture coordinates are not generated automatically.
-//
-// - Per-vertex lighting is not performed.
-//
-// - Color material computations are not performed.
-//
-// - Color index lighting is not performed.
-//
-// - This list also applies when setting the current raster position.
-//
-// The executable that is installed on the vertex processor is expected to
-// implement any or all of the desired functionality from the preceding list.
-// Similarly, if an executable is installed on the fragment processor, the
-// OpenGL fixed functionality will be disabled as follows.
-//
-// - Texture environment and texture functions are not applied.
-//
-// - Texture application is not applied.
-//
-// - Color sum is not applied.
-//
-// - Fog is not applied.
-//
-// Again, the fragment shader that is installed is expected to implement any
-// or all of the desired functionality from the preceding list.
-//
-// While a program object is in use, applications are free to modify attached
-// shader objects, compile attached shader objects, attach additional shader
-// objects, and detach or delete shader objects. None of these operations
-// will affect the executables that are part of the current state. However,
-// relinking the program object that is currently in use will install the
-// program object as part of the current rendering state if the link
-// operation was successful (see LinkProgram). If the program object
-// currently in use is relinked unsuccessfully, its link status will be set
-// to GL.FALSE, but the executables and associated state will remain part of
-// the current state until a subsequent call to UseProgram removes it from
-// use. After it is removed from use, it cannot be made part of current state
-// until it has been successfully relinked.
-//
-// If program contains shader objects of type GL.VERTEX_SHADER but it does
-// not contain shader objects of type GL.FRAGMENT_SHADER, an executable will
-// be installed on the vertex processor, but fixed functionality will be used
-// for fragment processing. Similarly, if program contains shader objects of
-// type GL.FRAGMENT_SHADER but it does not contain shader objects of type
-// GL.VERTEX_SHADER, an executable will be installed on the fragment
-// processor, but fixed functionality will be used for vertex processing. If
-// program is 0, the programmable processors will be disabled, and fixed
-// functionality will be used for both vertex and fragment processing.
-//
-// While a program object is in use, the state that controls the disabled
-// fixed functionality may also be updated using the normal OpenGL calls.
-//
-// Like display lists and texture objects, the name space for program objects
-// may be shared across a set of contexts, as long as the server sides of the
-// contexts share the same address space. If the name space is shared across
-// contexts, any attached objects and the data associated with those attached
-// objects are shared as well.
-//
-// Applications are responsible for providing the synchronization across API
-// calls when objects are accessed from different execution threads.
-//
-// Error GL.INVALID_VALUE is generated if program is neither 0 nor a value
-// generated by OpenGL. GL.INVALID_OPERATION is generated if program is not
-// a program object. GL.INVALID_OPERATION is generated if program could not
-// be made part of current state. GL.INVALID_OPERATION is generated if
-// UseProgram is executed between the execution of Begin and the
-// corresponding execution of End.
-//
-// UseProgram is available in GL version 2.0 or greater.
-func (gl *GL) UseProgram(program glbase.Program) {
- C.gl2_1_glUseProgram(gl.funcs, C.GLuint(program))
-}
-
-// ShaderSource sets the source code in shader to the provided source code. Any source
-// code previously stored in the shader object is completely replaced.
-//
-// Error GL.INVALID_VALUE is generated if shader is not a value generated by
-// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader
-// object. GL.INVALID_VALUE is generated if count is less than 0.
-// GL.INVALID_OPERATION is generated if ShaderSource is executed between the
-// execution of Begin and the corresponding execution of End.
-//
-// ShaderSource is available in GL version 2.0 or greater.
-func (gl *GL) ShaderSource(shader glbase.Shader, source ...string) {
- count := len(source)
- length := make([]int32, count)
- source_c := make([]unsafe.Pointer, count)
- for i, src := range source {
- length[i] = int32(len(src))
- if len(src) > 0 {
- source_c[i] = *(*unsafe.Pointer)(unsafe.Pointer(&src))
- } else {
- source_c[i] = unsafe.Pointer(uintptr(0))
- }
- }
- C.gl2_1_glShaderSource(gl.funcs, C.GLuint(shader), C.GLsizei(count), (**C.GLchar)(unsafe.Pointer(&source_c[0])), (*C.GLint)(unsafe.Pointer(&length[0])))
-}
-
-// LinkProgram links the program object specified by program. If any shader
-// objects of type GL.VERTEX_SHADER are attached to program, they will be
-// used to create an executable that will run on the programmable vertex
-// processor. If any shader objects of type GL.FRAGMENT_SHADER are attached
-// to program, they will be used to create an executable that will run on the
-// programmable fragment processor.
-//
-// The status of the link operation will be stored as part of the program
-// object's state. This value will be set to GL.TRUE if the program object
-// was linked without errors and is ready for use, and GL.FALSE otherwise. It
-// can be queried by calling GetProgramiv with arguments program and
-// GL.LINK_STATUS.
-//
-// As a result of a successful link operation, all active user-defined
-// uniform variables belonging to program will be initialized to 0, and each
-// of the program object's active uniform variables will be assigned a
-// location that can be queried by calling GetUniformLocation. Also, any
-// active user-defined attribute variables that have not been bound to a
-// generic vertex attribute index will be bound to one at this time.
-//
-// Linking of a program object can fail for a number of reasons as specified
-// in the OpenGL Shading Language Specification. The following lists some of
-// the conditions that will cause a link error.
-//
-// - The number of active attribute variables supported by the
-// implementation has been exceeded.
-//
-// - The storage limit for uniform variables has been exceeded.
-//
-// - The number of active uniform variables supported by the implementation
-// has been exceeded.
-//
-// - The main function is missing for the vertex shader or the fragment
-// shader.
-//
-// - A varying variable actually used in the fragment shader is not
-// declared in the same way (or is not declared at all) in the vertex
-// shader.
-//
-// - A reference to a function or variable name is unresolved.
-//
-// - A shared global is declared with two different types or two different
-// initial values.
-//
-// - One or more of the attached shader objects has not been successfully
-// compiled.
-//
-// - Binding a generic attribute matrix caused some rows of the matrix to
-// fall outside the allowed maximum of GL.MAX_VERTEX_ATTRIBS.
-//
-// - Not enough contiguous vertex attribute slots could be found to bind
-// attribute matrices.
-//
-// When a program object has been successfully linked, the program object can
-// be made part of current state by calling UseProgram. Whether or not the
-// link operation was successful, the program object's information log will
-// be overwritten. The information log can be retrieved by calling
-// GetProgramInfoLog.
-//
-// LinkProgram will also install the generated executables as part of the
-// current rendering state if the link operation was successful and the
-// specified program object is already currently in use as a result of a
-// previous call to UseProgram. If the program object currently in use is
-// relinked unsuccessfully, its link status will be set to GL.FALSE , but the
-// executables and associated state will remain part of the current state
-// until a subsequent call to UseProgram removes it from use. After it is
-// removed from use, it cannot be made part of current state until it has
-// been successfully relinked.
-//
-// If program contains shader objects of type GL.VERTEX_SHADER but does not
-// contain shader objects of type GL.FRAGMENT_SHADER, the vertex shader will
-// be linked against the implicit interface for fixed functionality fragment
-// processing. Similarly, if program contains shader objects of type
-// GL.FRAGMENT_SHADER but it does not contain shader objects of type
-// GL.VERTEX_SHADER, the fragment shader will be linked against the implicit
-// interface for fixed functionality vertex processing.
-//
-// The program object's information log is updated and the program is
-// generated at the time of the link operation. After the link operation,
-// applications are free to modify attached shader objects, compile attached
-// shader objects, detach shader objects, delete shader objects, and attach
-// additional shader objects. None of these operations affects the
-// information log or the program that is part of the program object.
-//
-// If the link operation is unsuccessful, any information about a previous
-// link operation on program is lost (a failed link does not restore the
-// old state of program). Certain information can still be retrieved
-// from program even after an unsuccessful link operation. See for instance
-// GetActiveAttrib and GetActiveUniform.
-//
-// Error GL.INVALID_VALUE is generated if program is not a value generated by
-// OpenGL. GL.INVALID_OPERATION is generated if program is not a program
-// object. GL.INVALID_OPERATION is generated if LinkProgram is executed
-// between the execution of Begin and the corresponding execution of End.
-//
-// LinkProgram is available in GL version 2.0 or greater.
-func (gl *GL) LinkProgram(program glbase.Program) {
- C.gl2_1_glLinkProgram(gl.funcs, C.GLuint(program))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIsShader.xml
-func (gl *GL) IsShader(shader glbase.Shader) bool {
- glresult := C.gl2_1_glIsShader(gl.funcs, C.GLuint(shader))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIsProgram.xml
-func (gl *GL) IsProgram(program glbase.Program) bool {
- glresult := C.gl2_1_glIsProgram(gl.funcs, C.GLuint(program))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// GetVertexAttribiv returns in params the value of a generic vertex attribute
-// parameter. The generic vertex attribute to be queried is specified by
-// index, and the parameter to be queried is specified by pname.
-//
-// The accepted parameter names are as follows:
-//
-// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
-// params returns a single value, the name of the buffer object
-// currently bound to the binding point corresponding to generic vertex
-// attribute array index. If no buffer object is bound, 0 is returned.
-// The initial value is 0.
-//
-// GL.VERTEX_ATTRIB_ARRAY_ENABLED
-// params returns a single value that is non-zero (true) if the vertex
-// attribute array for index is enabled and 0 (false) if it is
-// disabled. The initial value is 0.
-//
-// GL.VERTEX_ATTRIB_ARRAY_SIZE
-// params returns a single value, the size of the vertex attribute
-// array for index. The size is the number of values for each element
-// of the vertex attribute array, and it will be 1, 2, 3, or 4. The
-// initial value is 4.
-//
-// GL.VERTEX_ATTRIB_ARRAY_STRIDE
-// params returns a single value, the array stride for (number of bytes
-// between successive elements in) the vertex attribute array for
-// index. A value of 0 indicates that the array elements are stored
-// sequentially in memory. The initial value is 0.
-//
-// GL.VERTEX_ATTRIB_ARRAY_TYPE
-// params returns a single value, a symbolic constant indicating the
-// array type for the vertex attribute array for index. Possible values
-// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT,
-// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is
-// GL.FLOAT.
-//
-// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED
-// params returns a single value that is non-zero (true) if fixed-point
-// data types for the vertex attribute array indicated by index are
-// normalized when they are converted to floating point, and 0 (false)
-// otherwise. The initial value is 0.
-//
-// GL.CURRENT_VERTEX_ATTRIB
-// params returns four values that represent the current value for the
-// generic vertex attribute specified by index. Generic vertex
-// attribute 0 is unique in that it has no current state, so an error
-// will be generated if index is 0. The initial value for all other
-// generic vertex attributes is (0,0,0,1).
-//
-// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent
-// client-side state.
-//
-// Error GL.INVALID_VALUE is generated if index is greater than or equal to
-// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an
-// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname
-// is GL.CURRENT_VERTEX_ATTRIB.
-//
-// GetVertexAttribiv is available in GL version 2.0 or greater.
-func (gl *GL) GetVertexAttribiv(index glbase.Attrib, pname glbase.Enum, params []int32) {
- var params_c [4]int32
- C.gl2_1_glGetVertexAttribiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params_c[0])))
- copy(params, params_c[:])
-}
-
-// GetVertexAttribfv returns in params the value of a generic vertex attribute
-// parameter. The generic vertex attribute to be queried is specified by
-// index, and the parameter to be queried is specified by pname.
-//
-// The accepted parameter names are as follows:
-//
-// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
-// params returns a single value, the name of the buffer object
-// currently bound to the binding point corresponding to generic vertex
-// attribute array index. If no buffer object is bound, 0 is returned.
-// The initial value is 0.
-//
-// GL.VERTEX_ATTRIB_ARRAY_ENABLED
-// params returns a single value that is non-zero (true) if the vertex
-// attribute array for index is enabled and 0 (false) if it is
-// disabled. The initial value is 0.
-//
-// GL.VERTEX_ATTRIB_ARRAY_SIZE
-// params returns a single value, the size of the vertex attribute
-// array for index. The size is the number of values for each element
-// of the vertex attribute array, and it will be 1, 2, 3, or 4. The
-// initial value is 4.
-//
-// GL.VERTEX_ATTRIB_ARRAY_STRIDE
-// params returns a single value, the array stride for (number of bytes
-// between successive elements in) the vertex attribute array for
-// index. A value of 0 indicates that the array elements are stored
-// sequentially in memory. The initial value is 0.
-//
-// GL.VERTEX_ATTRIB_ARRAY_TYPE
-// params returns a single value, a symbolic constant indicating the
-// array type for the vertex attribute array for index. Possible values
-// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT,
-// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is
-// GL.FLOAT.
-//
-// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED
-// params returns a single value that is non-zero (true) if fixed-point
-// data types for the vertex attribute array indicated by index are
-// normalized when they are converted to floating point, and 0 (false)
-// otherwise. The initial value is 0.
-//
-// GL.CURRENT_VERTEX_ATTRIB
-// params returns four values that represent the current value for the
-// generic vertex attribute specified by index. Generic vertex
-// attribute 0 is unique in that it has no current state, so an error
-// will be generated if index is 0. The initial value for all other
-// generic vertex attributes is (0,0,0,1).
-//
-// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent
-// client-side state.
-//
-// Error GL.INVALID_VALUE is generated if index is greater than or equal to
-// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an
-// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname
-// is GL.CURRENT_VERTEX_ATTRIB.
-//
-// GetVertexAttribfv is available in GL version 2.0 or greater.
-func (gl *GL) GetVertexAttribfv(index glbase.Attrib, pname glbase.Enum, params []float32) {
- var params_c [4]float32
- C.gl2_1_glGetVertexAttribfv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params_c[0])))
- copy(params, params_c[:])
-}
-
-// GetVertexAttribdv returns in params the value of a generic vertex attribute
-// parameter. The generic vertex attribute to be queried is specified by
-// index, and the parameter to be queried is specified by pname.
-//
-// The accepted parameter names are as follows:
-//
-// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
-// params returns a single value, the name of the buffer object
-// currently bound to the binding point corresponding to generic vertex
-// attribute array index. If no buffer object is bound, 0 is returned.
-// The initial value is 0.
-//
-// GL.VERTEX_ATTRIB_ARRAY_ENABLED
-// params returns a single value that is non-zero (true) if the vertex
-// attribute array for index is enabled and 0 (false) if it is
-// disabled. The initial value is 0.
-//
-// GL.VERTEX_ATTRIB_ARRAY_SIZE
-// params returns a single value, the size of the vertex attribute
-// array for index. The size is the number of values for each element
-// of the vertex attribute array, and it will be 1, 2, 3, or 4. The
-// initial value is 4.
-//
-// GL.VERTEX_ATTRIB_ARRAY_STRIDE
-// params returns a single value, the array stride for (number of bytes
-// between successive elements in) the vertex attribute array for
-// index. A value of 0 indicates that the array elements are stored
-// sequentially in memory. The initial value is 0.
-//
-// GL.VERTEX_ATTRIB_ARRAY_TYPE
-// params returns a single value, a symbolic constant indicating the
-// array type for the vertex attribute array for index. Possible values
-// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT,
-// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is
-// GL.FLOAT.
-//
-// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED
-// params returns a single value that is non-zero (true) if fixed-point
-// data types for the vertex attribute array indicated by index are
-// normalized when they are converted to floating point, and 0 (false)
-// otherwise. The initial value is 0.
-//
-// GL.CURRENT_VERTEX_ATTRIB
-// params returns four values that represent the current value for the
-// generic vertex attribute specified by index. Generic vertex
-// attribute 0 is unique in that it has no current state, so an error
-// will be generated if index is 0. The initial value for all other
-// generic vertex attributes is (0,0,0,1).
-//
-// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent
-// client-side state.
-//
-// Error GL.INVALID_VALUE is generated if index is greater than or equal to
-// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an
-// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname
-// is GL.CURRENT_VERTEX_ATTRIB.
-//
-// GetVertexAttribdv is available in GL version 2.0 or greater.
-func (gl *GL) GetVertexAttribdv(index glbase.Attrib, pname glbase.Enum, params []float64) {
- var params_c [4]float64
- C.gl2_1_glGetVertexAttribdv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params_c[0])))
- copy(params, params_c[:])
-}
-
-// GetUniformiv returns in params the value of the specified uniform
-// variable. The type of the uniform variable specified by location
-// determines the number of values returned. If the uniform variable is
-// defined in the shader as a boolean, int, or float, a single value will be
-// returned. If it is defined as a vec2, ivec2, or bvec2, two values will be
-// returned. If it is defined as a vec3, ivec3, or bvec3, three values will
-// be returned, and so on. To query values stored in uniform variables
-// declared as arrays, call GetUniformiv for each element of the array. To
-// query values stored in uniform variables declared as structures, call
-// GetUniformiv for each field in the structure. The values for uniform
-// variables declared as a matrix will be returned in column major order.
-//
-// The locations assigned to uniform variables are not known until the
-// program object is linked. After linking has occurred, the command
-// GetUniformLocation can be used to obtain the location of a uniform
-// variable. This location value can then be passed to GetUniformiv in order
-// to query the current value of the uniform variable. After a program object
-// has been linked successfully, the index values for uniform variables
-// remain fixed until the next link command occurs. The uniform variable
-// values can only be queried after a link if the link was successful.
-//
-// Error GL.INVALID_VALUE is generated if program is not a value generated by
-// OpenGL. GL.INVALID_OPERATION is generated if program is not a program
-// object. GL.INVALID_OPERATION is generated if program has not been
-// successfully linked. GL.INVALID_OPERATION is generated if location does
-// not correspond to a valid uniform variable location for the specified
-// program object. GL.INVALID_OPERATION is generated if GetUniformiv is
-// executed between the execution of Begin and the corresponding execution of
-// End.
-//
-// GetUniformiv is available in GL version 2.0 or greater.
-func (gl *GL) GetUniformiv(program glbase.Program, location glbase.Uniform, params []int32) {
- var params_c [4]int32
- C.gl2_1_glGetUniformiv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLint)(unsafe.Pointer(&params_c[0])))
- copy(params, params_c[:])
-}
-
-// GetUniformfv returns in params the value of the specified uniform
-// variable. The type of the uniform variable specified by location
-// determines the number of values returned. If the uniform variable is
-// defined in the shader as a boolean, int, or float, a single value will be
-// returned. If it is defined as a vec2, ivec2, or bvec2, two values will be
-// returned. If it is defined as a vec3, ivec3, or bvec3, three values will
-// be returned, and so on. To query values stored in uniform variables
-// declared as arrays, call GetUniformfv for each element of the array. To
-// query values stored in uniform variables declared as structures, call
-// GetUniformfv for each field in the structure. The values for uniform
-// variables declared as a matrix will be returned in column major order.
-//
-// The locations assigned to uniform variables are not known until the
-// program object is linked. After linking has occurred, the command
-// GetUniformLocation can be used to obtain the location of a uniform
-// variable. This location value can then be passed to GetUniformfv in order
-// to query the current value of the uniform variable. After a program object
-// has been linked successfully, the index values for uniform variables
-// remain fixed until the next link command occurs. The uniform variable
-// values can only be queried after a link if the link was successful.
-//
-// Error GL.INVALID_VALUE is generated if program is not a value generated by
-// OpenGL. GL.INVALID_OPERATION is generated if program is not a program
-// object. GL.INVALID_OPERATION is generated if program has not been
-// successfully linked. GL.INVALID_OPERATION is generated if location does
-// not correspond to a valid uniform variable location for the specified
-// program object. GL.INVALID_OPERATION is generated if GetUniformfv is
-// executed between the execution of Begin and the corresponding execution of
-// End.
-//
-// GetUniformfv is available in GL version 2.0 or greater.
-func (gl *GL) GetUniformfv(program glbase.Program, location glbase.Uniform, params []float32) {
- var params_c [4]float32
- C.gl2_1_glGetUniformfv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLfloat)(unsafe.Pointer(&params_c[0])))
- copy(params, params_c[:])
-}
-
-// GetUniformLocation returns an integer that represents the location of a
-// specific uniform variable within a program object. name must be an active
-// uniform variable name in program that is not a structure, an array of
-// structures, or a subcomponent of a vector or a matrix. This function
-// returns -1 if name does not correspond to an active uniform variable in
-// program or if name starts with the reserved prefix "gl_".
-//
-// Uniform variables that are structures or arrays of structures may be
-// queried by calling GetUniformLocation for each field within the
-// structure. The array element operator "[]" and the structure field
-// operator "." may be used in name in order to select elements within an
-// array or fields within a structure. The result of using these operators is
-// not allowed to be another structure, an array of structures, or a
-// subcomponent of a vector or a matrix. Except if the last part of name
-// indicates a uniform variable array, the location of the first element of
-// an array can be retrieved by using the name of the array, or by using the
-// name appended by "[0]".
-//
-// The actual locations assigned to uniform variables are not known until the
-// program object is linked successfully. After linking has occurred, the
-// command GetUniformLocation can be used to obtain the location of a
-// uniform variable. This location value can then be passed to Uniform to
-// set the value of the uniform variable or to GetUniform in order to query
-// the current value of the uniform variable. After a program object has been
-// linked successfully, the index values for uniform variables remain fixed
-// until the next link command occurs. Uniform variable locations and values
-// can only be queried after a link if the link was successful.
-//
-// Error GL.INVALID_VALUE is generated if program is not a value generated by
-// OpenGL. GL.INVALID_OPERATION is generated if program is not a program object.
-// GL.INVALID_OPERATION is generated if program has not been successfully
-// linked. GL.INVALID_OPERATION is generated if GetUniformLocation is executed
-// between the execution of Begin and the corresponding execution of End.
-//
-// GetUniformLocation is available in GL version 2.0 or greater.
-func (gl *GL) GetUniformLocation(program glbase.Program, name string) glbase.Uniform {
- name_cstr := C.CString(name)
- glresult := C.gl2_1_glGetUniformLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(name_cstr))
- C.free(unsafe.Pointer(name_cstr))
- return glbase.Uniform(glresult)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetShaderSource.xml
-func (gl *GL) GetShaderSource(shader glbase.Shader, bufSize int32, length []int32, source []byte) {
- C.gl2_1_glGetShaderSource(gl.funcs, C.GLuint(shader), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&source[0])))
-}
-
-// GetShaderInfoLog returns the information log for the specified shader
-// object. The information log for a shader object is modified when the
-// shader is compiled.
-//
-// The information log for a shader object is a string that may contain
-// diagnostic messages, warning messages, and other information about the
-// last compile operation. When a shader object is created, its information
-// log will be a string of length 0, and the size of the current log can be
-// obtained by calling GetShaderiv with the value GL.INFO_LOG_LENGTH.
-//
-// The information log for a shader object is the OpenGL implementer's
-// primary mechanism for conveying information about the compilation process.
-// Therefore, the information log can be helpful to application developers
-// during the development process, even when compilation is successful.
-// Application developers should not expect different OpenGL implementations
-// to produce identical information logs.
-//
-// Error GL.INVALID_VALUE is generated if shader is not a value generated by
-// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader
-// object. GL.INVALID_VALUE is generated if maxLength is less than 0.
-// GL.INVALID_OPERATION is generated if GetShaderInfoLog is executed
-// between the execution of Begin and the corresponding execution of End.
-//
-// GetShaderInfoLog is available in GL version 2.0 or greater.
-func (gl *GL) GetShaderInfoLog(shader glbase.Shader) []byte {
- var params [1]int32
- var length int32
- gl.GetShaderiv(shader, INFO_LOG_LENGTH, params[:])
- bufSize := params[0]
- infoLog := make([]byte, int(bufSize))
- C.gl2_1_glGetShaderInfoLog(gl.funcs, C.GLuint(shader), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length)), (*C.GLchar)(unsafe.Pointer(&infoLog[0])))
- return infoLog
-}
-
-// GetShaderiv GetShader returns in params the value of a parameter for a specific
-// shader object. The following parameters are defined:
-//
-// GL.SHADER_TYPE
-// params returns GL.VERTEX_SHADER if shader is a vertex shader object,
-// and GL.FRAGMENT_SHADER if shader is a fragment shader object.
-//
-// GL.DELETE_STATUS
-// params returns GL.TRUE if shader is currently flagged for deletion,
-// and GL.FALSE otherwise.
-//
-// GL.COMPILE_STATUS
-// params returns GL.TRUE if the last compile operation on shader was
-// successful, and GL.FALSE otherwise.
-//
-// GL.INFO_LOG_LENGTH
-// params returns the number of characters in the information log for
-// shader including the null termination character (the size of the
-// character buffer required to store the information log). If shader has
-// no information log, a value of 0 is returned.
-//
-// GL.SHADER_SOURCE_LENGTH
-// params returns the length of the concatenation of the source strings
-// that make up the shader source for the shader, including the null
-// termination character. (the size of the character buffer
-// required to store the shader source). If no source code exists, 0 is
-// returned.
-//
-// Error GL.INVALID_VALUE is generated if shader is not a value generated by
-// OpenGL. GL.INVALID_OPERATION is generated if shader does not refer to a
-// shader object. GL.INVALID_ENUM is generated if pname is not an accepted
-// value. GL.INVALID_OPERATION is generated if GetShader is executed
-// between the execution of Begin and the corresponding execution of End.
-//
-// GetShaderiv is available in GL version 2.0 or greater.
-func (gl *GL) GetShaderiv(shader glbase.Shader, pname glbase.Enum, params []int32) {
- var params_c [4]int32
- C.gl2_1_glGetShaderiv(gl.funcs, C.GLuint(shader), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params_c[0])))
- copy(params, params_c[:])
-}
-
-// GetProgramInfoLog returns the information log for the specified program
-// object. The information log for a program object is modified when the
-// program object is linked or validated.
-//
-// The information log for a program object is either an empty string, or a
-// string containing information about the last link operation, or a string
-// containing information about the last validation operation. It may contain
-// diagnostic messages, warning messages, and other information. When a
-// program object is created, its information log will be a string of length
-// 0, and the size of the current log can be obtained by calling GetProgramiv
-// with the value GL.INFO_LOG_LENGTH.
-//
-// Error GL.INVALID_VALUE is generated if program is not a value generated
-// by OpenGL. GL.INVALID_OPERATION is generated if program is not a
-// program object.
-func (gl *GL) GetProgramInfoLog(program glbase.Program) []byte {
- var params [1]int32
- var length int32
- gl.GetProgramiv(program, INFO_LOG_LENGTH, params[:])
- bufSize := params[0]
- infoLog := make([]byte, int(bufSize))
- C.gl2_1_glGetProgramInfoLog(gl.funcs, C.GLuint(program), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length)), (*C.GLchar)(unsafe.Pointer(&infoLog[0])))
- return infoLog
-}
-
-// GetProgramiv returns in params the value of a parameter for a specific
-// program object. The following parameters are defined:
-//
-// GL.DELETE_STATUS
-// params returns GL.TRUE if program is currently flagged for deletion,
-// and GL.FALSE otherwise.
-//
-// GL.LINK_STATUS
-// params returns GL.TRUE if the last link operation on program was
-// successful, and GL.FALSE otherwise.
-//
-// GL.VALIDATE_STATUS
-// params returns GL.TRUE or if the last validation operation on
-// program was successful, and GL.FALSE otherwise.
-//
-// GL.INFO_LOG_LENGTH
-// params returns the number of characters in the information log for
-// program including the null termination character (the size of
-// the character buffer required to store the information log). If
-// program has no information log, a value of 0 is returned.
-//
-// GL.ATTACHED_SHADERS
-// params returns the number of shader objects attached to program.
-//
-// GL.ACTIVE_ATTRIBUTES
-// params returns the number of active attribute variables for program.
-//
-// GL.ACTIVE_ATTRIBUTE_MAX_LENGTH
-// params returns the length of the longest active attribute name for
-// program, including the null termination character (the size of
-// the character buffer required to store the longest attribute name).
-// If no active attributes exist, 0 is returned.
-//
-// GL.ACTIVE_UNIFORMS
-// params returns the number of active uniform variables for program.
-//
-// GL.ACTIVE_UNIFORM_MAX_LENGTH
-// params returns the length of the longest active uniform variable
-// name for program, including the null termination character (i.e.,
-// the size of the character buffer required to store the longest
-// uniform variable name). If no active uniform variables exist, 0 is
-// returned.
-//
-// GL.TRANSFORM_FEEDBACK_BUFFER_MODE
-// params returns a symbolic constant indicating the buffer mode used
-// when transform feedback is active. This may be GL.SEPARATE_ATTRIBS
-// or GL.INTERLEAVED_ATTRIBS.
-//
-// GL.TRANSFORM_FEEDBACK_VARYINGS
-// params returns the number of varying variables to capture in transform
-// feedback mode for the program.
-//
-// GL.TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
-// params returns the length of the longest variable name to be used for
-// transform feedback, including the null-terminator.
-//
-// GL.GEOMETRY_VERTICES_OUT
-// params returns the maximum number of vertices that the geometry shader in
-// program will output.
-//
-// GL.GEOMETRY_INPUT_TYPE
-// params returns a symbolic constant indicating the primitive type accepted
-// as input to the geometry shader contained in program.
-//
-// GL.GEOMETRY_OUTPUT_TYPE
-// params returns a symbolic constant indicating the primitive type that will
-// be output by the geometry shader contained in program.
-//
-// GL.ACTIVE_UNIFORM_BLOCKS and GL.ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH are
-// available only if the GL version 3.1 or greater.
-//
-// GL.GEOMETRY_VERTICES_OUT, GL.GEOMETRY_INPUT_TYPE and
-// GL.GEOMETRY_OUTPUT_TYPE are accepted only if the GL version is 3.2 or
-// greater.
-//
-// Error GL.INVALID_VALUE is generated if program is not a value generated by
-// OpenGL. GL.INVALID_OPERATION is generated if program does not refer to a
-// program object. GL.INVALID_OPERATION is generated if pname is
-// GL.GEOMETRY_VERTICES_OUT, GL.GEOMETRY_INPUT_TYPE, or
-// GL.GEOMETRY_OUTPUT_TYPE, and program does not contain a geometry shader.
-// GL.INVALID_ENUM is generated if pname is not an accepted value.
-func (gl *GL) GetProgramiv(program glbase.Program, pname glbase.Enum, params []int32) {
- var params_c [4]int32
- C.gl2_1_glGetProgramiv(gl.funcs, C.GLuint(program), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params_c[0])))
- copy(params, params_c[:])
-}
-
-// GetAttribLocation queries the previously linked program object specified
-// by program for the attribute variable specified by name and returns the
-// index of the generic vertex attribute that is bound to that attribute
-// variable. If name is a matrix attribute variable, the index of the first
-// column of the matrix is returned. If the named attribute variable is not
-// an active attribute in the specified program object or if name starts with
-// the reserved prefix "gl_", a value of -1 is returned.
-//
-// The association between an attribute variable name and a generic attribute
-// index can be specified at any time by calling BindAttribLocation.
-// Attribute bindings do not go into effect until LinkProgram is called.
-// After a program object has been linked successfully, the index values for
-// attribute variables remain fixed until the next link command occurs. The
-// attribute values can only be queried after a link if the link was
-// successful. GetAttribLocation returns the binding that actually went
-// into effect the last time LinkProgram was called for the specified
-// program object. Attribute bindings that have been specified since the last
-// link operation are not returned by GetAttribLocation.
-//
-// Error GL_INVALID_OPERATION is generated if program is not a value
-// generated by OpenGL. GL_INVALID_OPERATION is generated if program is not
-// a program object. GL_INVALID_OPERATION is generated if program has not
-// been successfully linked. GL_INVALID_OPERATION is generated if
-// GetAttribLocation is executed between the execution of Begin and the
-// corresponding execution of End.
-//
-// GetAttribLocation is available in GL version 2.0 or greater.
-func (gl *GL) GetAttribLocation(program glbase.Program, name string) glbase.Attrib {
- name_cstr := C.CString(name)
- glresult := C.gl2_1_glGetAttribLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(name_cstr))
- C.free(unsafe.Pointer(name_cstr))
- return glbase.Attrib(glresult)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetAttachedShaders.xml
-func (gl *GL) GetAttachedShaders(program glbase.Program, maxCount int32, count []int, obj []uint32) {
- C.gl2_1_glGetAttachedShaders(gl.funcs, C.GLuint(program), C.GLsizei(maxCount), (*C.GLsizei)(unsafe.Pointer(&count[0])), (*C.GLuint)(unsafe.Pointer(&obj[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetActiveUniform.xml
-func (gl *GL) GetActiveUniform(program glbase.Program, index uint32, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) {
- C.gl2_1_glGetActiveUniform(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetActiveAttrib.xml
-func (gl *GL) GetActiveAttrib(program glbase.Program, index glbase.Attrib, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) {
- C.gl2_1_glGetActiveAttrib(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEnableVertexAttribArray.xml
-func (gl *GL) EnableVertexAttribArray(index glbase.Attrib) {
- C.gl2_1_glEnableVertexAttribArray(gl.funcs, C.GLuint(index))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glDisableVertexAttribArray.xml
-func (gl *GL) DisableVertexAttribArray(index glbase.Attrib) {
- C.gl2_1_glDisableVertexAttribArray(gl.funcs, C.GLuint(index))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glDetachShader.xml
-func (gl *GL) DetachShader(program glbase.Program, shader glbase.Shader) {
- C.gl2_1_glDetachShader(gl.funcs, C.GLuint(program), C.GLuint(shader))
-}
-
-// DeleteShader frees the memory and invalidates the name associated with
-// the shader object specified by shader. This command effectively undoes the
-// effects of a call to CreateShader.
-//
-// If a shader object to be deleted is attached to a program object, it will
-// be flagged for deletion, but it will not be deleted until it is no longer
-// attached to any program object, for any rendering context (it must
-// be detached from wherever it was attached before it will be deleted). A
-// value of 0 for shader will be silently ignored.
-//
-// To determine whether an object has been flagged for deletion, call
-// GetShader with arguments shader and GL.DELETE_STATUS.
-//
-// Error GL.INVALID_VALUE is generated if shader is not a value generated by
-// OpenGL.
-//
-// DeleteShader is available in GL version 2.0 or greater.
-func (gl *GL) DeleteShader(shader glbase.Shader) {
- C.gl2_1_glDeleteShader(gl.funcs, C.GLuint(shader))
-}
-
-// DeleteProgram frees the memory and invalidates the name associated with
-// the program object specified by program. This command effectively undoes
-// the effects of a call to CreateProgram.
-//
-// If a program object is in use as part of current rendering state, it will
-// be flagged for deletion, but it will not be deleted until it is no longer
-// part of current state for any rendering context. If a program object to be
-// deleted has shader objects attached to it, those shader objects will be
-// automatically detached but not deleted unless they have already been
-// flagged for deletion by a previous call to DeleteShader. A value of 0
-// for program will be silently ignored.
-//
-// To determine whether a program object has been flagged for deletion, call
-// GetProgram with arguments program and GL.DELETE_STATUS.
-//
-// Error GL.INVALID_VALUE is generated if program is not a value generated by
-// OpenGL.
-//
-// DeleteProgram is available in GL version 2.0 or greater.
-func (gl *GL) DeleteProgram(program glbase.Program) {
- C.gl2_1_glDeleteProgram(gl.funcs, C.GLuint(program))
-}
-
-// CreateShader creates an empty shader object and returns a non-zero value
-// by which it can be referenced. A shader object is used to maintain the
-// source code strings that define a shader. shaderType indicates the type of
-// shader to be created.
-//
-// Two types of shaders are supported. A shader of type GL.VERTEX_SHADER is a
-// shader that is intended to run on the programmable vertex processor and
-// replace the fixed functionality vertex processing in OpenGL. A shader of
-// type GL.FRAGMENT_SHADER is a shader that is intended to run on the
-// programmable fragment processor and replace the fixed functionality
-// fragment processing in OpenGL.
-//
-// When created, a shader object's GL.SHADER_TYPE parameter is set to either
-// GL.VERTEX_SHADER or GL.FRAGMENT_SHADER, depending on the value of
-// shaderType.
-//
-// Like display lists and texture objects, the name space for shader objects
-// may be shared across a set of contexts, as long as the server sides of the
-// contexts share the same address space. If the name space is shared across
-// contexts, any attached objects and the data associated with those attached
-// objects are shared as well.
-//
-// This function returns 0 if an error occurs creating the shader object.
-//
-// Error GL.INVALID_ENUM is generated if shaderType is not an accepted value.
-// GL.INVALID_OPERATION is generated if CreateShader is executed between the
-// execution of Begin and the corresponding execution of End.
-//
-// CreateShader is available in GL version 2.0 or greater.
-func (gl *GL) CreateShader(gltype glbase.Enum) glbase.Shader {
- glresult := C.gl2_1_glCreateShader(gl.funcs, C.GLenum(gltype))
- return glbase.Shader(glresult)
-}
-
-// CreateProgram creates an empty program object and returns a non-zero
-// value by which it can be referenced. A program object is an object to
-// which shader objects can be attached. This provides a mechanism to specify
-// the shader objects that will be linked to create a program. It also
-// provides a means for checking the compatibility of the shaders that will
-// be used to create a program (for instance, checking the compatibility
-// between a vertex shader and a fragment shader). When no longer needed as
-// part of a program object, shader objects can be detached.
-//
-// One or more executables are created in a program object by successfully
-// attaching shader objects to it with AttachShader, successfully compiling
-// the shader objects with CompileShader, and successfully linking the
-// program object with LinkProgram. These executables are made part of
-// current state when UseProgram is called. Program objects can be deleted
-// by calling DeleteProgram. The memory associated with the program object
-// will be deleted when it is no longer part of current rendering state for
-// any context.
-//
-// Like display lists and texture objects, the name space for program objects
-// may be shared across a set of contexts, as long as the server sides of the
-// contexts share the same address space. If the name space is shared across
-// contexts, any attached objects and the data associated with those attached
-// objects are shared as well.
-//
-// Applications are responsible for providing the synchronization across API
-// calls when objects are accessed from different execution threads.
-//
-// This function returns 0 if an error occurs creating the program object.
-//
-// Error GL.INVALID_OPERATION is generated if CreateProgram is executed
-// between the execution of Begin and the corresponding execution of End.
-//
-// CreateProgram is available in GL version 2.0 or greater.
-func (gl *GL) CreateProgram() glbase.Program {
- glresult := C.gl2_1_glCreateProgram(gl.funcs)
- return glbase.Program(glresult)
-}
-
-// CompileShader compiles the source code strings that have been stored in
-// the shader object specified by shader.
-//
-// The compilation status will be stored as part of the shader object's
-// state. This value will be set to GL.TRUE if the shader was compiled without
-// errors and is ready for use, and GL.FALSE otherwise. It can be queried by
-// calling GetShaderiv with arguments shader and GL.COMPILE_STATUS.
-//
-// Compilation of a shader can fail for a number of reasons as specified by
-// the OpenGL Shading Language Specification. Whether or not the compilation
-// was successful, information about the compilation can be obtained from the
-// shader object's information log by calling GetShaderInfoLog.
-//
-// Error GL.INVALID_VALUE is generated if shader is not a value generated by
-// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader
-// object. GL.INVALID_OPERATION is generated if CompileShader is executed
-// between the execution of Begin and the corresponding execution of End.
-//
-// CompileShader is available in GL version 2.0 or greater.
-func (gl *GL) CompileShader(shader glbase.Shader) {
- C.gl2_1_glCompileShader(gl.funcs, C.GLuint(shader))
-}
-
-// BindAttribLocation associates a user-defined attribute variable in the program
-// object specified by program with a generic vertex attribute index. The name
-// parameter specifies the name of the vertex shader attribute variable to
-// which index is to be bound. When program is made part of the current state,
-// values provided via the generic vertex attribute index will modify the
-// value of the user-defined attribute variable specified by name.
-//
-// If name refers to a matrix attribute variable, index refers to the first
-// column of the matrix. Other matrix columns are then automatically bound to
-// locations index+1 for a matrix of type mat2; index+1 and index+2 for a
-// matrix of type mat3; and index+1, index+2, and index+3 for a matrix of
-// type mat4.
-//
-// This command makes it possible for vertex shaders to use descriptive names
-// for attribute variables rather than generic variables that are numbered
-// from 0 to GL.MAX_VERTEX_ATTRIBS-1. The values sent to each generic
-// attribute index are part of current state, just like standard vertex
-// attributes such as color, normal, and vertex position. If a different
-// program object is made current by calling UseProgram, the generic vertex
-// attributes are tracked in such a way that the same values will be observed
-// by attributes in the new program object that are also bound to index.
-//
-// Attribute variable name-to-generic attribute index bindings for a program
-// object can be explicitly assigned at any time by calling
-// BindAttribLocation. Attribute bindings do not go into effect until
-// LinkProgram is called. After a program object has been linked
-// successfully, the index values for generic attributes remain fixed (and
-// their values can be queried) until the next link command occurs.
-//
-// Applications are not allowed to bind any of the standard OpenGL vertex
-// attributes using this command, as they are bound automatically when
-// needed. Any attribute binding that occurs after the program object has
-// been linked will not take effect until the next time the program object is
-// linked.
-//
-// If name was bound previously, that information is lost. Thus you cannot
-// bind one user-defined attribute variable to multiple indices, but you can
-// bind multiple user-defined attribute variables to the same index.
-//
-// Applications are allowed to bind more than one user-defined attribute
-// variable to the same generic vertex attribute index. This is called
-// aliasing, and it is allowed only if just one of the aliased attributes is
-// active in the executable program, or if no path through the shader
-// consumes more than one attribute of a set of attributes aliased to the
-// same location. The compiler and linker are allowed to assume that no
-// aliasing is done and are free to employ optimizations that work only in
-// the absence of aliasing. OpenGL implementations are not required to do
-// error checking to detect aliasing. Because there is no way to bind
-// standard attributes, it is not possible to alias generic attributes with
-// conventional ones (except for generic attribute 0).
-//
-// BindAttribLocation can be called before any vertex shader objects are
-// bound to the specified program object. It is also permissible to bind a
-// generic attribute index to an attribute variable name that is never used
-// in a vertex shader.
-//
-// Active attributes that are not explicitly bound will be bound by the
-// linker when LinkProgram is called. The locations assigned can be queried
-// by calling GetAttribLocation.
-//
-// Error GL.INVALID_VALUE is generated if index is greater than or equal to
-// GL.MAX_VERTEX_ATTRIBS.
-// GL.INVALID_OPERATION is generated if name starts with the reserved prefix "gl_".
-// GL.INVALID_VALUE is generated if program is not a value generated by OpenGL.
-// GL.INVALID_OPERATION is generated if program is not a program object.
-// GL.INVALID_OPERATION is generated if BindAttribLocation is executed
-// between the execution of Begin and the corresponding execution of End.
-//
-// BindAttribLocation is available in GL version 2.0 or greater.
-func (gl *GL) BindAttribLocation(program glbase.Program, index glbase.Attrib, name string) {
- name_cstr := C.CString(name)
- C.gl2_1_glBindAttribLocation(gl.funcs, C.GLuint(program), C.GLuint(index), (*C.GLchar)(name_cstr))
- C.free(unsafe.Pointer(name_cstr))
-}
-
-// AttachShader attaches a shader object to a program object.
-//
-// In order to create an executable, there must be a way to specify the list
-// of things that will be linked together. Program objects provide this
-// mechanism. Shaders that are to be linked together in a program object must
-// first be attached to that program object. This indicates that shader will
-// be included in link operations that will be performed on program.
-//
-// All operations that can be performed on a shader object are valid whether
-// or not the shader object is attached to a program object. It is
-// permissible to attach a shader object to a program object before source
-// code has been loaded into the shader object or before the shader object
-// has been compiled. It is permissible to attach multiple shader objects of
-// the same type because each may contain a portion of the complete shader.
-// It is also permissible to attach a shader object to more than one program
-// object. If a shader object is deleted while it is attached to a program
-// object, it will be flagged for deletion, and deletion will not occur until
-// DetachShader is called to detach it from all program objects to which it
-// is attached.
-//
-// Error GL.INVALID_VALUE is generated if either program or shader is not a
-// value generated by OpenGL. GL.INVALID_OPERATION is generated if program
-// is not a program object. GL.INVALID_OPERATION is generated if shader is
-// not a shader object. GL.INVALID_OPERATION is generated if shader is
-// already attached to program. GL.INVALID_OPERATION is generated if
-// AttachShader is executed between the execution of Begin and the
-// corresponding execution of End.
-//
-// AttachShader is available in GL version 2.0 or greater.
-func (gl *GL) AttachShader(program glbase.Program, shader glbase.Shader) {
- C.gl2_1_glAttachShader(gl.funcs, C.GLuint(program), C.GLuint(shader))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilMaskSeparate.xml
-func (gl *GL) StencilMaskSeparate(face glbase.Enum, mask uint32) {
- C.gl2_1_glStencilMaskSeparate(gl.funcs, C.GLenum(face), C.GLuint(mask))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilFuncSeparate.xml
-func (gl *GL) StencilFuncSeparate(face, glfunc glbase.Enum, ref int32, mask uint32) {
- C.gl2_1_glStencilFuncSeparate(gl.funcs, C.GLenum(face), C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilOpSeparate.xml
-func (gl *GL) StencilOpSeparate(face, sfail, dpfail, dppass glbase.Enum) {
- C.gl2_1_glStencilOpSeparate(gl.funcs, C.GLenum(face), C.GLenum(sfail), C.GLenum(dpfail), C.GLenum(dppass))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawBuffers.xml
-func (gl *GL) DrawBuffers(n int, bufs []glbase.Enum) {
- C.gl2_1_glDrawBuffers(gl.funcs, C.GLsizei(n), (*C.GLenum)(unsafe.Pointer(&bufs[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glBlendEquationSeparate.xml
-func (gl *GL) BlendEquationSeparate(modeRGB, modeAlpha glbase.Enum) {
- C.gl2_1_glBlendEquationSeparate(gl.funcs, C.GLenum(modeRGB), C.GLenum(modeAlpha))
-}
-
-// UniformMatrix4x3fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// UniformMatrix4x3fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
-// modify a matrix or an array of matrices. The numbers in the function name
-// are interpreted as the dimensionality of the matrix. The number 2
-// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
-// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
-// matrix dimensionality is explicit, with the first number representing the
-// number of columns and the second number representing the number of rows.
-// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
-// values). The length of the provided slice must be a multiple of the number
-// of values per matrix, to update one or more consecutive matrices.
-//
-// If transpose is false, each matrix is assumed to be supplied in column
-// major order. If transpose is true, each matrix is assumed to be supplied
-// in row major order.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) UniformMatrix4x3fv(location glbase.Uniform, transpose bool, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%(4*3) != 0 {
- panic("invalid value length for UniformMatrix4x3fv")
- }
- count := len(value) / (4 * 3)
- C.gl2_1_glUniformMatrix4x3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// UniformMatrix3x4fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// UniformMatrix3x4fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
-// modify a matrix or an array of matrices. The numbers in the function name
-// are interpreted as the dimensionality of the matrix. The number 2
-// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
-// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
-// matrix dimensionality is explicit, with the first number representing the
-// number of columns and the second number representing the number of rows.
-// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
-// values). The length of the provided slice must be a multiple of the number
-// of values per matrix, to update one or more consecutive matrices.
-//
-// If transpose is false, each matrix is assumed to be supplied in column
-// major order. If transpose is true, each matrix is assumed to be supplied
-// in row major order.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) UniformMatrix3x4fv(location glbase.Uniform, transpose bool, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%(3*4) != 0 {
- panic("invalid value length for UniformMatrix3x4fv")
- }
- count := len(value) / (3 * 4)
- C.gl2_1_glUniformMatrix3x4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// UniformMatrix4x2fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// UniformMatrix4x2fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
-// modify a matrix or an array of matrices. The numbers in the function name
-// are interpreted as the dimensionality of the matrix. The number 2
-// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
-// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
-// matrix dimensionality is explicit, with the first number representing the
-// number of columns and the second number representing the number of rows.
-// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
-// values). The length of the provided slice must be a multiple of the number
-// of values per matrix, to update one or more consecutive matrices.
-//
-// If transpose is false, each matrix is assumed to be supplied in column
-// major order. If transpose is true, each matrix is assumed to be supplied
-// in row major order.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) UniformMatrix4x2fv(location glbase.Uniform, transpose bool, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%(4*2) != 0 {
- panic("invalid value length for UniformMatrix4x2fv")
- }
- count := len(value) / (4 * 2)
- C.gl2_1_glUniformMatrix4x2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// UniformMatrix2x4fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// UniformMatrix2x4fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
-// modify a matrix or an array of matrices. The numbers in the function name
-// are interpreted as the dimensionality of the matrix. The number 2
-// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
-// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
-// matrix dimensionality is explicit, with the first number representing the
-// number of columns and the second number representing the number of rows.
-// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
-// values). The length of the provided slice must be a multiple of the number
-// of values per matrix, to update one or more consecutive matrices.
-//
-// If transpose is false, each matrix is assumed to be supplied in column
-// major order. If transpose is true, each matrix is assumed to be supplied
-// in row major order.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) UniformMatrix2x4fv(location glbase.Uniform, transpose bool, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%(2*4) != 0 {
- panic("invalid value length for UniformMatrix2x4fv")
- }
- count := len(value) / (2 * 4)
- C.gl2_1_glUniformMatrix2x4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// UniformMatrix3x2fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// UniformMatrix3x2fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
-// modify a matrix or an array of matrices. The numbers in the function name
-// are interpreted as the dimensionality of the matrix. The number 2
-// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
-// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
-// matrix dimensionality is explicit, with the first number representing the
-// number of columns and the second number representing the number of rows.
-// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
-// values). The length of the provided slice must be a multiple of the number
-// of values per matrix, to update one or more consecutive matrices.
-//
-// If transpose is false, each matrix is assumed to be supplied in column
-// major order. If transpose is true, each matrix is assumed to be supplied
-// in row major order.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) UniformMatrix3x2fv(location glbase.Uniform, transpose bool, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%(3*2) != 0 {
- panic("invalid value length for UniformMatrix3x2fv")
- }
- count := len(value) / (3 * 2)
- C.gl2_1_glUniformMatrix3x2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// UniformMatrix2x3fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// UniformMatrix2x3fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
-// modify a matrix or an array of matrices. The numbers in the function name
-// are interpreted as the dimensionality of the matrix. The number 2
-// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
-// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
-// matrix dimensionality is explicit, with the first number representing the
-// number of columns and the second number representing the number of rows.
-// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
-// values). The length of the provided slice must be a multiple of the number
-// of values per matrix, to update one or more consecutive matrices.
-//
-// If transpose is false, each matrix is assumed to be supplied in column
-// major order. If transpose is true, each matrix is assumed to be supplied
-// in row major order.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) UniformMatrix2x3fv(location glbase.Uniform, transpose bool, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%(2*3) != 0 {
- panic("invalid value length for UniformMatrix2x3fv")
- }
- count := len(value) / (2 * 3)
- C.gl2_1_glUniformMatrix2x3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTranslatef.xml
-func (gl *GL) Translatef(x, y, z float32) {
- C.gl2_1_glTranslatef(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTranslated.xml
-func (gl *GL) Translated(x, y, z float64) {
- C.gl2_1_glTranslated(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glScalef.xml
-func (gl *GL) Scalef(x, y, z float32) {
- C.gl2_1_glScalef(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glScaled.xml
-func (gl *GL) Scaled(x, y, z float64) {
- C.gl2_1_glScaled(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRotatef.xml
-func (gl *GL) Rotatef(angle, x, y, z float32) {
- C.gl2_1_glRotatef(gl.funcs, C.GLfloat(angle), C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRotated.xml
-func (gl *GL) Rotated(angle, x, y, z float64) {
- C.gl2_1_glRotated(gl.funcs, C.GLdouble(angle), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPushMatrix.xml
-func (gl *GL) PushMatrix() {
- C.gl2_1_glPushMatrix(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPopMatrix.xml
-func (gl *GL) PopMatrix() {
- C.gl2_1_glPopMatrix(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glOrtho.xml
-func (gl *GL) Ortho(left, right, bottom, top, zNear, zFar float64) {
- C.gl2_1_glOrtho(gl.funcs, C.GLdouble(left), C.GLdouble(right), C.GLdouble(bottom), C.GLdouble(top), C.GLdouble(zNear), C.GLdouble(zFar))
-}
-
-// MultMatrixd multiplies the current matrix with the provided matrix.
-//
-// The m parameter must hold 16 consecutive elements of a 4x4 column-major matrix.
-//
-// The current matrix is determined by the current matrix mode (see
-// MatrixMode). It is either the projection matrix, modelview matrix, or the
-// texture matrix.
-//
-// For example, if the current matrix is C and the coordinates to be transformed
-// are v = (v[0], v[1], v[2], v[3]), then the current transformation is C × v, or
-//
-// c[0] c[4] c[8] c[12] v[0]
-// c[1] c[5] c[9] c[13] v[1]
-// c[2] c[6] c[10] c[14] X v[2]
-// c[3] c[7] c[11] c[15] v[3]
-//
-// Calling MultMatrix with an argument of m = m[0], m[1], ..., m[15]
-// replaces the current transformation with (C X M) x v, or
-//
-// c[0] c[4] c[8] c[12] m[0] m[4] m[8] m[12] v[0]
-// c[1] c[5] c[9] c[13] m[1] m[5] m[9] m[13] v[1]
-// c[2] c[6] c[10] c[14] X m[2] m[6] m[10] m[14] X v[2]
-// c[3] c[7] c[11] c[15] m[3] m[7] m[11] m[15] v[3]
-//
-// Where 'X' denotes matrix multiplication, and v is represented as a 4x1 matrix.
-//
-// While the elements of the matrix may be specified with single or double
-// precision, the GL may store or operate on these values in less-than-single
-// precision.
-//
-// In many computer languages, 4×4 arrays are represented in row-major
-// order. The transformations just described represent these matrices in
-// column-major order. The order of the multiplication is important. For
-// example, if the current transformation is a rotation, and MultMatrix is
-// called with a translation matrix, the translation is done directly on the
-// coordinates to be transformed, while the rotation is done on the results
-// of that translation.
-//
-// GL.INVALID_OPERATION is generated if MultMatrix is executed between the
-// execution of Begin and the corresponding execution of End.
-func (gl *GL) MultMatrixd(m []float64) {
- if len(m) != 16 {
- panic("parameter m must have length 16 for the 4x4 matrix")
- }
- C.gl2_1_glMultMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0])))
-}
-
-// MultMatrixf multiplies the current matrix with the provided matrix.
-//
-// The m parameter must hold 16 consecutive elements of a 4x4 column-major matrix.
-//
-// The current matrix is determined by the current matrix mode (see
-// MatrixMode). It is either the projection matrix, modelview matrix, or the
-// texture matrix.
-//
-// For example, if the current matrix is C and the coordinates to be transformed
-// are v = (v[0], v[1], v[2], v[3]), then the current transformation is C × v, or
-//
-// c[0] c[4] c[8] c[12] v[0]
-// c[1] c[5] c[9] c[13] v[1]
-// c[2] c[6] c[10] c[14] X v[2]
-// c[3] c[7] c[11] c[15] v[3]
-//
-// Calling MultMatrix with an argument of m = m[0], m[1], ..., m[15]
-// replaces the current transformation with (C X M) x v, or
-//
-// c[0] c[4] c[8] c[12] m[0] m[4] m[8] m[12] v[0]
-// c[1] c[5] c[9] c[13] m[1] m[5] m[9] m[13] v[1]
-// c[2] c[6] c[10] c[14] X m[2] m[6] m[10] m[14] X v[2]
-// c[3] c[7] c[11] c[15] m[3] m[7] m[11] m[15] v[3]
-//
-// Where 'X' denotes matrix multiplication, and v is represented as a 4x1 matrix.
-//
-// While the elements of the matrix may be specified with single or double
-// precision, the GL may store or operate on these values in less-than-single
-// precision.
-//
-// In many computer languages, 4×4 arrays are represented in row-major
-// order. The transformations just described represent these matrices in
-// column-major order. The order of the multiplication is important. For
-// example, if the current transformation is a rotation, and MultMatrix is
-// called with a translation matrix, the translation is done directly on the
-// coordinates to be transformed, while the rotation is done on the results
-// of that translation.
-//
-// GL.INVALID_OPERATION is generated if MultMatrix is executed between the
-// execution of Begin and the corresponding execution of End.
-func (gl *GL) MultMatrixf(m []float32) {
- if len(m) != 16 {
- panic("parameter m must have length 16 for the 4x4 matrix")
- }
- C.gl2_1_glMultMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMatrixMode.xml
-func (gl *GL) MatrixMode(mode glbase.Enum) {
- C.gl2_1_glMatrixMode(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadMatrixd.xml
-func (gl *GL) LoadMatrixd(m []float64) {
- C.gl2_1_glLoadMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadMatrixf.xml
-func (gl *GL) LoadMatrixf(m []float32) {
- C.gl2_1_glLoadMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadIdentity.xml
-func (gl *GL) LoadIdentity() {
- C.gl2_1_glLoadIdentity(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glFrustum.xml
-func (gl *GL) Frustum(left, right, bottom, top, zNear, zFar float64) {
- C.gl2_1_glFrustum(gl.funcs, C.GLdouble(left), C.GLdouble(right), C.GLdouble(bottom), C.GLdouble(top), C.GLdouble(zNear), C.GLdouble(zFar))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIsList.xml
-func (gl *GL) IsList(list uint32) bool {
- glresult := C.gl2_1_glIsList(gl.funcs, C.GLuint(list))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexGeniv.xml
-func (gl *GL) GetTexGeniv(coord, pname glbase.Enum, params []int32) {
- C.gl2_1_glGetTexGeniv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexGenfv.xml
-func (gl *GL) GetTexGenfv(coord, pname glbase.Enum, params []float32) {
- C.gl2_1_glGetTexGenfv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexGendv.xml
-func (gl *GL) GetTexGendv(coord, pname glbase.Enum, params []float64) {
- C.gl2_1_glGetTexGendv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexEnviv.xml
-func (gl *GL) GetTexEnviv(target, pname glbase.Enum, params []int32) {
- C.gl2_1_glGetTexEnviv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexEnvfv.xml
-func (gl *GL) GetTexEnvfv(target, pname glbase.Enum, params []float32) {
- C.gl2_1_glGetTexEnvfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetPolygonStipple.xml
-func (gl *GL) GetPolygonStipple(mask []uint8) {
- C.gl2_1_glGetPolygonStipple(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&mask[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetPixelMapusv.xml
-func (gl *GL) GetPixelMapusv(glmap glbase.Enum, values []uint16) {
- C.gl2_1_glGetPixelMapusv(gl.funcs, C.GLenum(glmap), (*C.GLushort)(unsafe.Pointer(&values[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetPixelMapuiv.xml
-func (gl *GL) GetPixelMapuiv(glmap glbase.Enum, values []uint32) {
- C.gl2_1_glGetPixelMapuiv(gl.funcs, C.GLenum(glmap), (*C.GLuint)(unsafe.Pointer(&values[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetPixelMapfv.xml
-func (gl *GL) GetPixelMapfv(glmap glbase.Enum, values []float32) {
- C.gl2_1_glGetPixelMapfv(gl.funcs, C.GLenum(glmap), (*C.GLfloat)(unsafe.Pointer(&values[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMaterialiv.xml
-func (gl *GL) GetMaterialiv(face, pname glbase.Enum, params []int32) {
- C.gl2_1_glGetMaterialiv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMaterialfv.xml
-func (gl *GL) GetMaterialfv(face, pname glbase.Enum, params []float32) {
- C.gl2_1_glGetMaterialfv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMapiv.xml
-func (gl *GL) GetMapiv(target, query glbase.Enum, v []int32) {
- C.gl2_1_glGetMapiv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMapfv.xml
-func (gl *GL) GetMapfv(target, query glbase.Enum, v []float32) {
- C.gl2_1_glGetMapfv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMapdv.xml
-func (gl *GL) GetMapdv(target, query glbase.Enum, v []float64) {
- C.gl2_1_glGetMapdv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetLightiv.xml
-func (gl *GL) GetLightiv(light, pname glbase.Enum, params []int32) {
- C.gl2_1_glGetLightiv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetLightfv.xml
-func (gl *GL) GetLightfv(light, pname glbase.Enum, params []float32) {
- C.gl2_1_glGetLightfv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetClipPlane.xml
-func (gl *GL) GetClipPlane(plane glbase.Enum, equation []float64) {
- C.gl2_1_glGetClipPlane(gl.funcs, C.GLenum(plane), (*C.GLdouble)(unsafe.Pointer(&equation[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawPixels.xml
-func (gl *GL) DrawPixels(width, height int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl2_1_glDrawPixels(gl.funcs, C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyPixels.xml
-func (gl *GL) CopyPixels(x, y, width, height int, gltype glbase.Enum) {
- C.gl2_1_glCopyPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(gltype))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelMapusv.xml
-func (gl *GL) PixelMapusv(glmap glbase.Enum, mapsize int32, values []uint16) {
- C.gl2_1_glPixelMapusv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLushort)(unsafe.Pointer(&values[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelMapuiv.xml
-func (gl *GL) PixelMapuiv(glmap glbase.Enum, mapsize int32, values []uint32) {
- C.gl2_1_glPixelMapuiv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLuint)(unsafe.Pointer(&values[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelMapfv.xml
-func (gl *GL) PixelMapfv(glmap glbase.Enum, mapsize int32, values []float32) {
- C.gl2_1_glPixelMapfv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLfloat)(unsafe.Pointer(&values[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelTransferi.xml
-func (gl *GL) PixelTransferi(pname glbase.Enum, param int32) {
- C.gl2_1_glPixelTransferi(gl.funcs, C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelTransferf.xml
-func (gl *GL) PixelTransferf(pname glbase.Enum, param float32) {
- C.gl2_1_glPixelTransferf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelZoom.xml
-func (gl *GL) PixelZoom(xfactor, yfactor float32) {
- C.gl2_1_glPixelZoom(gl.funcs, C.GLfloat(xfactor), C.GLfloat(yfactor))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glAlphaFunc.xml
-func (gl *GL) AlphaFunc(glfunc glbase.Enum, ref float32) {
- C.gl2_1_glAlphaFunc(gl.funcs, C.GLenum(glfunc), C.GLfloat(ref))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalPoint2.xml
-func (gl *GL) EvalPoint2(i, j int32) {
- C.gl2_1_glEvalPoint2(gl.funcs, C.GLint(i), C.GLint(j))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalMesh2.xml
-func (gl *GL) EvalMesh2(mode glbase.Enum, i1, i2, j1, j2 int32) {
- C.gl2_1_glEvalMesh2(gl.funcs, C.GLenum(mode), C.GLint(i1), C.GLint(i2), C.GLint(j1), C.GLint(j2))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalPoint1.xml
-func (gl *GL) EvalPoint1(i int32) {
- C.gl2_1_glEvalPoint1(gl.funcs, C.GLint(i))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalMesh1.xml
-func (gl *GL) EvalMesh1(mode glbase.Enum, i1, i2 int32) {
- C.gl2_1_glEvalMesh1(gl.funcs, C.GLenum(mode), C.GLint(i1), C.GLint(i2))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord2fv.xml
-func (gl *GL) EvalCoord2fv(u []float32) {
- if len(u) != 2 {
- panic("parameter u has incorrect length")
- }
- C.gl2_1_glEvalCoord2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&u[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord2f.xml
-func (gl *GL) EvalCoord2f(u, v float32) {
- C.gl2_1_glEvalCoord2f(gl.funcs, C.GLfloat(u), C.GLfloat(v))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord2dv.xml
-func (gl *GL) EvalCoord2dv(u []float64) {
- if len(u) != 2 {
- panic("parameter u has incorrect length")
- }
- C.gl2_1_glEvalCoord2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&u[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord2d.xml
-func (gl *GL) EvalCoord2d(u, v float64) {
- C.gl2_1_glEvalCoord2d(gl.funcs, C.GLdouble(u), C.GLdouble(v))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord1fv.xml
-func (gl *GL) EvalCoord1fv(u []float32) {
- C.gl2_1_glEvalCoord1fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&u[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord1f.xml
-func (gl *GL) EvalCoord1f(u float32) {
- C.gl2_1_glEvalCoord1f(gl.funcs, C.GLfloat(u))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord1dv.xml
-func (gl *GL) EvalCoord1dv(u []float64) {
- C.gl2_1_glEvalCoord1dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&u[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord1d.xml
-func (gl *GL) EvalCoord1d(u float64) {
- C.gl2_1_glEvalCoord1d(gl.funcs, C.GLdouble(u))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid2f.xml
-func (gl *GL) MapGrid2f(un int32, u1, u2 float32, vn int32, v1, v2 float32) {
- C.gl2_1_glMapGrid2f(gl.funcs, C.GLint(un), C.GLfloat(u1), C.GLfloat(u2), C.GLint(vn), C.GLfloat(v1), C.GLfloat(v2))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid2d.xml
-func (gl *GL) MapGrid2d(un int32, u1, u2 float64, vn int32, v1, v2 float64) {
- C.gl2_1_glMapGrid2d(gl.funcs, C.GLint(un), C.GLdouble(u1), C.GLdouble(u2), C.GLint(vn), C.GLdouble(v1), C.GLdouble(v2))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid1f.xml
-func (gl *GL) MapGrid1f(un int32, u1, u2 float32) {
- C.gl2_1_glMapGrid1f(gl.funcs, C.GLint(un), C.GLfloat(u1), C.GLfloat(u2))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid1d.xml
-func (gl *GL) MapGrid1d(un int32, u1, u2 float64) {
- C.gl2_1_glMapGrid1d(gl.funcs, C.GLint(un), C.GLdouble(u1), C.GLdouble(u2))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMap2f.xml
-func (gl *GL) Map2f(target glbase.Enum, u1, u2 float32, ustride, uorder int32, v1, v2 float32, vstride, vorder int32, points []float32) {
- C.gl2_1_glMap2f(gl.funcs, C.GLenum(target), C.GLfloat(u1), C.GLfloat(u2), C.GLint(ustride), C.GLint(uorder), C.GLfloat(v1), C.GLfloat(v2), C.GLint(vstride), C.GLint(vorder), (*C.GLfloat)(unsafe.Pointer(&points[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMap2d.xml
-func (gl *GL) Map2d(target glbase.Enum, u1, u2 float64, ustride, uorder int32, v1, v2 float64, vstride, vorder int32, points []float64) {
- C.gl2_1_glMap2d(gl.funcs, C.GLenum(target), C.GLdouble(u1), C.GLdouble(u2), C.GLint(ustride), C.GLint(uorder), C.GLdouble(v1), C.GLdouble(v2), C.GLint(vstride), C.GLint(vorder), (*C.GLdouble)(unsafe.Pointer(&points[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMap1f.xml
-func (gl *GL) Map1f(target glbase.Enum, u1, u2 float32, stride, order int, points []float32) {
- C.gl2_1_glMap1f(gl.funcs, C.GLenum(target), C.GLfloat(u1), C.GLfloat(u2), C.GLint(stride), C.GLint(order), (*C.GLfloat)(unsafe.Pointer(&points[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMap1d.xml
-func (gl *GL) Map1d(target glbase.Enum, u1, u2 float64, stride, order int, points []float64) {
- C.gl2_1_glMap1d(gl.funcs, C.GLenum(target), C.GLdouble(u1), C.GLdouble(u2), C.GLint(stride), C.GLint(order), (*C.GLdouble)(unsafe.Pointer(&points[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPushAttrib.xml
-func (gl *GL) PushAttrib(mask glbase.Bitfield) {
- C.gl2_1_glPushAttrib(gl.funcs, C.GLbitfield(mask))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPopAttrib.xml
-func (gl *GL) PopAttrib() {
- C.gl2_1_glPopAttrib(gl.funcs)
-}
-
-// Accum executes an operation on the accumulation buffer.
-//
-// Parameter op defines the accumulation buffer operation (GL.ACCUM, GL.LOAD,
-// GL.ADD, GL.MULT, or GL.RETURN) and specifies how the value parameter is
-// used.
-//
-// The accumulation buffer is an extended-range color buffer. Images are not
-// rendered into it. Rather, images rendered into one of the color buffers
-// are added to the contents of the accumulation buffer after rendering.
-// Effects such as antialiasing (of points, lines, and polygons), motion
-// blur, and depth of field can be created by accumulating images generated
-// with different transformation matrices.
-//
-// Each pixel in the accumulation buffer consists of red, green, blue, and
-// alpha values. The number of bits per component in the accumulation buffer
-// depends on the implementation. You can examine this number by calling
-// GetIntegerv four times, with arguments GL.ACCUM_RED_BITS,
-// GL.ACCUM_GREEN_BITS, GL.ACCUM_BLUE_BITS, and GL.ACCUM_ALPHA_BITS.
-// Regardless of the number of bits per component, the range of values stored
-// by each component is (-1, 1). The accumulation buffer pixels are mapped
-// one-to-one with frame buffer pixels.
-//
-// All accumulation buffer operations are limited to the area of the current
-// scissor box and applied identically to the red, green, blue, and alpha
-// components of each pixel. If a Accum operation results in a value outside
-// the range (-1, 1), the contents of an accumulation buffer pixel component
-// are undefined.
-//
-// The operations are as follows:
-//
-// GL.ACCUM
-// Obtains R, G, B, and A values from the buffer currently selected for
-// reading (see ReadBuffer). Each component value is divided by 2 n -
-// 1 , where n is the number of bits allocated to each color component
-// in the currently selected buffer. The result is a floating-point
-// value in the range 0 1 , which is multiplied by value and added to
-// the corresponding pixel component in the accumulation buffer,
-// thereby updating the accumulation buffer.
-//
-// GL.LOAD
-// Similar to GL.ACCUM, except that the current value in the
-// accumulation buffer is not used in the calculation of the new value.
-// That is, the R, G, B, and A values from the currently selected
-// buffer are divided by 2 n - 1 , multiplied by value, and then stored
-// in the corresponding accumulation buffer cell, overwriting the
-// current value.
-//
-// GL.ADD
-// Adds value to each R, G, B, and A in the accumulation buffer.
-//
-// GL.MULT
-// Multiplies each R, G, B, and A in the accumulation buffer by value
-// and returns the scaled component to its corresponding accumulation
-// buffer location.
-//
-// GL.RETURN
-// Transfers accumulation buffer values to the color buffer or buffers
-// currently selected for writing. Each R, G, B, and A component is
-// multiplied by value, then multiplied by 2 n - 1 , clamped to the
-// range 0 2 n - 1 , and stored in the corresponding display buffer
-// cell. The only fragment operations that are applied to this transfer
-// are pixel ownership, scissor, dithering, and color writemasks.
-//
-// To clear the accumulation buffer, call ClearAccum with R, G, B, and A
-// values to set it to, then call Clear with the accumulation buffer
-// enabled.
-//
-// Error GL.INVALID_ENUM is generated if op is not an accepted value.
-// GL.INVALID_OPERATION is generated if there is no accumulation buffer.
-// GL.INVALID_OPERATION is generated if Accum is executed between the
-// execution of Begin and the corresponding execution of End.
-func (gl *GL) Accum(op glbase.Enum, value float32) {
- C.gl2_1_glAccum(gl.funcs, C.GLenum(op), C.GLfloat(value))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexMask.xml
-func (gl *GL) IndexMask(mask uint32) {
- C.gl2_1_glIndexMask(gl.funcs, C.GLuint(mask))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glClearIndex.xml
-func (gl *GL) ClearIndex(c float32) {
- C.gl2_1_glClearIndex(gl.funcs, C.GLfloat(c))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glClearAccum.xml
-func (gl *GL) ClearAccum(red, green, blue, alpha float32) {
- C.gl2_1_glClearAccum(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPushName.xml
-func (gl *GL) PushName(name uint32) {
- C.gl2_1_glPushName(gl.funcs, C.GLuint(name))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPopName.xml
-func (gl *GL) PopName() {
- C.gl2_1_glPopName(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPassThrough.xml
-func (gl *GL) PassThrough(token float32) {
- C.gl2_1_glPassThrough(gl.funcs, C.GLfloat(token))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadName.xml
-func (gl *GL) LoadName(name uint32) {
- C.gl2_1_glLoadName(gl.funcs, C.GLuint(name))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glInitNames.xml
-func (gl *GL) InitNames() {
- C.gl2_1_glInitNames(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRenderMode.xml
-func (gl *GL) RenderMode(mode glbase.Enum) int32 {
- glresult := C.gl2_1_glRenderMode(gl.funcs, C.GLenum(mode))
- return int32(glresult)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glSelectBuffer.xml
-func (gl *GL) SelectBuffer(size int, buffer []glbase.Buffer) {
- C.gl2_1_glSelectBuffer(gl.funcs, C.GLsizei(size), (*C.GLuint)(unsafe.Pointer(&buffer[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glFeedbackBuffer.xml
-func (gl *GL) FeedbackBuffer(size int, gltype glbase.Enum, buffer []float32) {
- C.gl2_1_glFeedbackBuffer(gl.funcs, C.GLsizei(size), C.GLenum(gltype), (*C.GLfloat)(unsafe.Pointer(&buffer[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGeniv.xml
-func (gl *GL) TexGeniv(coord, pname glbase.Enum, params []int32) {
- C.gl2_1_glTexGeniv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGeni.xml
-func (gl *GL) TexGeni(coord, pname glbase.Enum, param int32) {
- C.gl2_1_glTexGeni(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGenfv.xml
-func (gl *GL) TexGenfv(coord, pname glbase.Enum, params []float32) {
- C.gl2_1_glTexGenfv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGenf.xml
-func (gl *GL) TexGenf(coord, pname glbase.Enum, param float32) {
- C.gl2_1_glTexGenf(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGendv.xml
-func (gl *GL) TexGendv(coord, pname glbase.Enum, params []float64) {
- C.gl2_1_glTexGendv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGend.xml
-func (gl *GL) TexGend(coord, pname glbase.Enum, param float64) {
- C.gl2_1_glTexGend(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLdouble(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnviv.xml
-func (gl *GL) TexEnviv(target, pname glbase.Enum, params []int32) {
- C.gl2_1_glTexEnviv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnvi.xml
-func (gl *GL) TexEnvi(target, pname glbase.Enum, param int32) {
- C.gl2_1_glTexEnvi(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnvfv.xml
-func (gl *GL) TexEnvfv(target, pname glbase.Enum, params []float32) {
- C.gl2_1_glTexEnvfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnvf.xml
-func (gl *GL) TexEnvf(target, pname glbase.Enum, param float32) {
- C.gl2_1_glTexEnvf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glShadeModel.xml
-func (gl *GL) ShadeModel(mode glbase.Enum) {
- C.gl2_1_glShadeModel(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPolygonStipple.xml
-func (gl *GL) PolygonStipple(mask []uint8) {
- C.gl2_1_glPolygonStipple(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&mask[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMaterialiv.xml
-func (gl *GL) Materialiv(face, pname glbase.Enum, params []int32) {
- C.gl2_1_glMaterialiv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMateriali.xml
-func (gl *GL) Materiali(face, pname glbase.Enum, param int32) {
- C.gl2_1_glMateriali(gl.funcs, C.GLenum(face), C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMaterialfv.xml
-func (gl *GL) Materialfv(face, pname glbase.Enum, params []float32) {
- C.gl2_1_glMaterialfv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMaterialf.xml
-func (gl *GL) Materialf(face, pname glbase.Enum, param float32) {
- C.gl2_1_glMaterialf(gl.funcs, C.GLenum(face), C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLineStipple.xml
-func (gl *GL) LineStipple(factor int32, pattern uint16) {
- C.gl2_1_glLineStipple(gl.funcs, C.GLint(factor), C.GLushort(pattern))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLightModeliv.xml
-func (gl *GL) LightModeliv(pname glbase.Enum, params []int32) {
- C.gl2_1_glLightModeliv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLightModeli.xml
-func (gl *GL) LightModeli(pname glbase.Enum, param int32) {
- C.gl2_1_glLightModeli(gl.funcs, C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLightModelfv.xml
-func (gl *GL) LightModelfv(pname glbase.Enum, params []float32) {
- C.gl2_1_glLightModelfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLightModelf.xml
-func (gl *GL) LightModelf(pname glbase.Enum, param float32) {
- C.gl2_1_glLightModelf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLightiv.xml
-func (gl *GL) Lightiv(light, pname glbase.Enum, params []int32) {
- C.gl2_1_glLightiv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLighti.xml
-func (gl *GL) Lighti(light, pname glbase.Enum, param int32) {
- C.gl2_1_glLighti(gl.funcs, C.GLenum(light), C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLightfv.xml
-func (gl *GL) Lightfv(light, pname glbase.Enum, params []float32) {
- C.gl2_1_glLightfv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLightf.xml
-func (gl *GL) Lightf(light, pname glbase.Enum, param float32) {
- C.gl2_1_glLightf(gl.funcs, C.GLenum(light), C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glFogiv.xml
-func (gl *GL) Fogiv(pname glbase.Enum, params []int32) {
- C.gl2_1_glFogiv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glFogi.xml
-func (gl *GL) Fogi(pname glbase.Enum, param int32) {
- C.gl2_1_glFogi(gl.funcs, C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glFogfv.xml
-func (gl *GL) Fogfv(pname glbase.Enum, params []float32) {
- C.gl2_1_glFogfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glFogf.xml
-func (gl *GL) Fogf(pname glbase.Enum, param float32) {
- C.gl2_1_glFogf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColorMaterial.xml
-func (gl *GL) ColorMaterial(face, mode glbase.Enum) {
- C.gl2_1_glColorMaterial(gl.funcs, C.GLenum(face), C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glClipPlane.xml
-func (gl *GL) ClipPlane(plane glbase.Enum, equation []float64) {
- C.gl2_1_glClipPlane(gl.funcs, C.GLenum(plane), (*C.GLdouble)(unsafe.Pointer(&equation[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4sv.xml
-func (gl *GL) Vertex4sv(v []int16) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl2_1_glVertex4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4s.xml
-func (gl *GL) Vertex4s(x, y, z, w int16) {
- C.gl2_1_glVertex4s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4iv.xml
-func (gl *GL) Vertex4iv(v []int32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl2_1_glVertex4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4i.xml
-func (gl *GL) Vertex4i(x, y, z, w int) {
- C.gl2_1_glVertex4i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z), C.GLint(w))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4fv.xml
-func (gl *GL) Vertex4fv(v []float32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl2_1_glVertex4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4f.xml
-func (gl *GL) Vertex4f(x, y, z, w float32) {
- C.gl2_1_glVertex4f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4dv.xml
-func (gl *GL) Vertex4dv(v []float64) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl2_1_glVertex4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4d.xml
-func (gl *GL) Vertex4d(x, y, z, w float64) {
- C.gl2_1_glVertex4d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3sv.xml
-func (gl *GL) Vertex3sv(v []int16) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl2_1_glVertex3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3s.xml
-func (gl *GL) Vertex3s(x, y, z int16) {
- C.gl2_1_glVertex3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3iv.xml
-func (gl *GL) Vertex3iv(v []int32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl2_1_glVertex3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3i.xml
-func (gl *GL) Vertex3i(x, y, z int) {
- C.gl2_1_glVertex3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3fv.xml
-func (gl *GL) Vertex3fv(v []float32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl2_1_glVertex3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3f.xml
-func (gl *GL) Vertex3f(x, y, z float32) {
- C.gl2_1_glVertex3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3dv.xml
-func (gl *GL) Vertex3dv(v []float64) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl2_1_glVertex3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3d.xml
-func (gl *GL) Vertex3d(x, y, z float64) {
- C.gl2_1_glVertex3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2sv.xml
-func (gl *GL) Vertex2sv(v []int16) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl2_1_glVertex2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2s.xml
-func (gl *GL) Vertex2s(x, y int16) {
- C.gl2_1_glVertex2s(gl.funcs, C.GLshort(x), C.GLshort(y))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2iv.xml
-func (gl *GL) Vertex2iv(v []int32) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl2_1_glVertex2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2i.xml
-func (gl *GL) Vertex2i(x, y int) {
- C.gl2_1_glVertex2i(gl.funcs, C.GLint(x), C.GLint(y))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2fv.xml
-func (gl *GL) Vertex2fv(v []float32) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl2_1_glVertex2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2f.xml
-func (gl *GL) Vertex2f(x, y float32) {
- C.gl2_1_glVertex2f(gl.funcs, C.GLfloat(x), C.GLfloat(y))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2dv.xml
-func (gl *GL) Vertex2dv(v []float64) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl2_1_glVertex2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2d.xml
-func (gl *GL) Vertex2d(x, y float64) {
- C.gl2_1_glVertex2d(gl.funcs, C.GLdouble(x), C.GLdouble(y))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4sv.xml
-func (gl *GL) TexCoord4sv(v []int16) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl2_1_glTexCoord4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4s.xml
-func (gl *GL) TexCoord4s(s, t, r, q int16) {
- C.gl2_1_glTexCoord4s(gl.funcs, C.GLshort(s), C.GLshort(t), C.GLshort(r), C.GLshort(q))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4iv.xml
-func (gl *GL) TexCoord4iv(v []int32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl2_1_glTexCoord4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4i.xml
-func (gl *GL) TexCoord4i(s, t, r, q int32) {
- C.gl2_1_glTexCoord4i(gl.funcs, C.GLint(s), C.GLint(t), C.GLint(r), C.GLint(q))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4fv.xml
-func (gl *GL) TexCoord4fv(v []float32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl2_1_glTexCoord4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4f.xml
-func (gl *GL) TexCoord4f(s, t, r, q float32) {
- C.gl2_1_glTexCoord4f(gl.funcs, C.GLfloat(s), C.GLfloat(t), C.GLfloat(r), C.GLfloat(q))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4dv.xml
-func (gl *GL) TexCoord4dv(v []float64) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl2_1_glTexCoord4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4d.xml
-func (gl *GL) TexCoord4d(s, t, r, q float64) {
- C.gl2_1_glTexCoord4d(gl.funcs, C.GLdouble(s), C.GLdouble(t), C.GLdouble(r), C.GLdouble(q))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3sv.xml
-func (gl *GL) TexCoord3sv(v []int16) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl2_1_glTexCoord3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3s.xml
-func (gl *GL) TexCoord3s(s, t, r int16) {
- C.gl2_1_glTexCoord3s(gl.funcs, C.GLshort(s), C.GLshort(t), C.GLshort(r))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3iv.xml
-func (gl *GL) TexCoord3iv(v []int32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl2_1_glTexCoord3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3i.xml
-func (gl *GL) TexCoord3i(s, t, r int32) {
- C.gl2_1_glTexCoord3i(gl.funcs, C.GLint(s), C.GLint(t), C.GLint(r))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3fv.xml
-func (gl *GL) TexCoord3fv(v []float32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl2_1_glTexCoord3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3f.xml
-func (gl *GL) TexCoord3f(s, t, r float32) {
- C.gl2_1_glTexCoord3f(gl.funcs, C.GLfloat(s), C.GLfloat(t), C.GLfloat(r))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3dv.xml
-func (gl *GL) TexCoord3dv(v []float64) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl2_1_glTexCoord3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3d.xml
-func (gl *GL) TexCoord3d(s, t, r float64) {
- C.gl2_1_glTexCoord3d(gl.funcs, C.GLdouble(s), C.GLdouble(t), C.GLdouble(r))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2sv.xml
-func (gl *GL) TexCoord2sv(v []int16) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl2_1_glTexCoord2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2s.xml
-func (gl *GL) TexCoord2s(s, t int16) {
- C.gl2_1_glTexCoord2s(gl.funcs, C.GLshort(s), C.GLshort(t))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2iv.xml
-func (gl *GL) TexCoord2iv(v []int32) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl2_1_glTexCoord2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2i.xml
-func (gl *GL) TexCoord2i(s, t int32) {
- C.gl2_1_glTexCoord2i(gl.funcs, C.GLint(s), C.GLint(t))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2fv.xml
-func (gl *GL) TexCoord2fv(v []float32) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl2_1_glTexCoord2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2f.xml
-func (gl *GL) TexCoord2f(s, t float32) {
- C.gl2_1_glTexCoord2f(gl.funcs, C.GLfloat(s), C.GLfloat(t))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2dv.xml
-func (gl *GL) TexCoord2dv(v []float64) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl2_1_glTexCoord2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2d.xml
-func (gl *GL) TexCoord2d(s, t float64) {
- C.gl2_1_glTexCoord2d(gl.funcs, C.GLdouble(s), C.GLdouble(t))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1sv.xml
-func (gl *GL) TexCoord1sv(v []int16) {
- C.gl2_1_glTexCoord1sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1s.xml
-func (gl *GL) TexCoord1s(s int16) {
- C.gl2_1_glTexCoord1s(gl.funcs, C.GLshort(s))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1iv.xml
-func (gl *GL) TexCoord1iv(v []int32) {
- C.gl2_1_glTexCoord1iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1i.xml
-func (gl *GL) TexCoord1i(s int32) {
- C.gl2_1_glTexCoord1i(gl.funcs, C.GLint(s))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1fv.xml
-func (gl *GL) TexCoord1fv(v []float32) {
- C.gl2_1_glTexCoord1fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1f.xml
-func (gl *GL) TexCoord1f(s float32) {
- C.gl2_1_glTexCoord1f(gl.funcs, C.GLfloat(s))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1dv.xml
-func (gl *GL) TexCoord1dv(v []float64) {
- C.gl2_1_glTexCoord1dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1d.xml
-func (gl *GL) TexCoord1d(s float64) {
- C.gl2_1_glTexCoord1d(gl.funcs, C.GLdouble(s))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRectsv.xml
-func (gl *GL) Rectsv(v1, v2 []int16) {
- C.gl2_1_glRectsv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v1[0])), (*C.GLshort)(unsafe.Pointer(&v2[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRects.xml
-func (gl *GL) Rects(x1, y1, x2, y2 int16) {
- C.gl2_1_glRects(gl.funcs, C.GLshort(x1), C.GLshort(y1), C.GLshort(x2), C.GLshort(y2))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRectiv.xml
-func (gl *GL) Rectiv(v1, v2 []int32) {
- C.gl2_1_glRectiv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v1[0])), (*C.GLint)(unsafe.Pointer(&v2[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRecti.xml
-func (gl *GL) Recti(x1, y1, x2, y2 int32) {
- C.gl2_1_glRecti(gl.funcs, C.GLint(x1), C.GLint(y1), C.GLint(x2), C.GLint(y2))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRectfv.xml
-func (gl *GL) Rectfv(v1, v2 []float32) {
- C.gl2_1_glRectfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v1[0])), (*C.GLfloat)(unsafe.Pointer(&v2[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRectf.xml
-func (gl *GL) Rectf(x1, y1, x2, y2 float32) {
- C.gl2_1_glRectf(gl.funcs, C.GLfloat(x1), C.GLfloat(y1), C.GLfloat(x2), C.GLfloat(y2))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRectdv.xml
-func (gl *GL) Rectdv(v1, v2 []float64) {
- C.gl2_1_glRectdv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v1[0])), (*C.GLdouble)(unsafe.Pointer(&v2[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRectd.xml
-func (gl *GL) Rectd(x1, y1, x2, y2 float64) {
- C.gl2_1_glRectd(gl.funcs, C.GLdouble(x1), C.GLdouble(y1), C.GLdouble(x2), C.GLdouble(y2))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4sv.xml
-func (gl *GL) RasterPos4sv(v []int16) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl2_1_glRasterPos4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4s.xml
-func (gl *GL) RasterPos4s(x, y, z, w int16) {
- C.gl2_1_glRasterPos4s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4iv.xml
-func (gl *GL) RasterPos4iv(v []int32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl2_1_glRasterPos4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4i.xml
-func (gl *GL) RasterPos4i(x, y, z, w int) {
- C.gl2_1_glRasterPos4i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z), C.GLint(w))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4fv.xml
-func (gl *GL) RasterPos4fv(v []float32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl2_1_glRasterPos4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4f.xml
-func (gl *GL) RasterPos4f(x, y, z, w float32) {
- C.gl2_1_glRasterPos4f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4dv.xml
-func (gl *GL) RasterPos4dv(v []float64) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl2_1_glRasterPos4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4d.xml
-func (gl *GL) RasterPos4d(x, y, z, w float64) {
- C.gl2_1_glRasterPos4d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3sv.xml
-func (gl *GL) RasterPos3sv(v []int16) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl2_1_glRasterPos3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3s.xml
-func (gl *GL) RasterPos3s(x, y, z int16) {
- C.gl2_1_glRasterPos3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3iv.xml
-func (gl *GL) RasterPos3iv(v []int32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl2_1_glRasterPos3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3i.xml
-func (gl *GL) RasterPos3i(x, y, z int) {
- C.gl2_1_glRasterPos3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3fv.xml
-func (gl *GL) RasterPos3fv(v []float32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl2_1_glRasterPos3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3f.xml
-func (gl *GL) RasterPos3f(x, y, z float32) {
- C.gl2_1_glRasterPos3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3dv.xml
-func (gl *GL) RasterPos3dv(v []float64) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl2_1_glRasterPos3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3d.xml
-func (gl *GL) RasterPos3d(x, y, z float64) {
- C.gl2_1_glRasterPos3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2sv.xml
-func (gl *GL) RasterPos2sv(v []int16) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl2_1_glRasterPos2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2s.xml
-func (gl *GL) RasterPos2s(x, y int16) {
- C.gl2_1_glRasterPos2s(gl.funcs, C.GLshort(x), C.GLshort(y))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2iv.xml
-func (gl *GL) RasterPos2iv(v []int32) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl2_1_glRasterPos2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2i.xml
-func (gl *GL) RasterPos2i(x, y int) {
- C.gl2_1_glRasterPos2i(gl.funcs, C.GLint(x), C.GLint(y))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2fv.xml
-func (gl *GL) RasterPos2fv(v []float32) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl2_1_glRasterPos2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2f.xml
-func (gl *GL) RasterPos2f(x, y float32) {
- C.gl2_1_glRasterPos2f(gl.funcs, C.GLfloat(x), C.GLfloat(y))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2dv.xml
-func (gl *GL) RasterPos2dv(v []float64) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl2_1_glRasterPos2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2d.xml
-func (gl *GL) RasterPos2d(x, y float64) {
- C.gl2_1_glRasterPos2d(gl.funcs, C.GLdouble(x), C.GLdouble(y))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3sv.xml
-func (gl *GL) Normal3sv(v []int16) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl2_1_glNormal3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3s.xml
-func (gl *GL) Normal3s(nx, ny, nz int16) {
- C.gl2_1_glNormal3s(gl.funcs, C.GLshort(nx), C.GLshort(ny), C.GLshort(nz))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3iv.xml
-func (gl *GL) Normal3iv(v []int32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl2_1_glNormal3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3i.xml
-func (gl *GL) Normal3i(nx, ny, nz int32) {
- C.gl2_1_glNormal3i(gl.funcs, C.GLint(nx), C.GLint(ny), C.GLint(nz))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3fv.xml
-func (gl *GL) Normal3fv(v []float32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl2_1_glNormal3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3f.xml
-func (gl *GL) Normal3f(nx, ny, nz float32) {
- C.gl2_1_glNormal3f(gl.funcs, C.GLfloat(nx), C.GLfloat(ny), C.GLfloat(nz))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3dv.xml
-func (gl *GL) Normal3dv(v []float64) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl2_1_glNormal3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3d.xml
-func (gl *GL) Normal3d(nx, ny, nz float64) {
- C.gl2_1_glNormal3d(gl.funcs, C.GLdouble(nx), C.GLdouble(ny), C.GLdouble(nz))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3bv.xml
-func (gl *GL) Normal3bv(v []byte) {
- C.gl2_1_glNormal3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3b.xml
-func (gl *GL) Normal3b(nx, ny, nz byte) {
- C.gl2_1_glNormal3b(gl.funcs, C.GLbyte(nx), C.GLbyte(ny), C.GLbyte(nz))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexsv.xml
-func (gl *GL) Indexsv(c []int16) {
- C.gl2_1_glIndexsv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&c[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexs.xml
-func (gl *GL) Indexs(c int16) {
- C.gl2_1_glIndexs(gl.funcs, C.GLshort(c))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexiv.xml
-func (gl *GL) Indexiv(c []int32) {
- C.gl2_1_glIndexiv(gl.funcs, (*C.GLint)(unsafe.Pointer(&c[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexi.xml
-func (gl *GL) Indexi(c int32) {
- C.gl2_1_glIndexi(gl.funcs, C.GLint(c))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexfv.xml
-func (gl *GL) Indexfv(c []float32) {
- C.gl2_1_glIndexfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&c[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexf.xml
-func (gl *GL) Indexf(c float32) {
- C.gl2_1_glIndexf(gl.funcs, C.GLfloat(c))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexdv.xml
-func (gl *GL) Indexdv(c []float64) {
- C.gl2_1_glIndexdv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&c[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexd.xml
-func (gl *GL) Indexd(c float64) {
- C.gl2_1_glIndexd(gl.funcs, C.GLdouble(c))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEnd.xml
-func (gl *GL) End() {
- C.gl2_1_glEnd(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEdgeFlagv.xml
-func (gl *GL) EdgeFlagv(flag []bool) {
- C.gl2_1_glEdgeFlagv(gl.funcs, (*C.GLboolean)(unsafe.Pointer(&flag[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEdgeFlag.xml
-func (gl *GL) EdgeFlag(flag bool) {
- C.gl2_1_glEdgeFlag(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag)))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4usv.xml
-func (gl *GL) Color4usv(v []uint16) {
- C.gl2_1_glColor4usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4us.xml
-func (gl *GL) Color4us(red, green, blue, alpha uint16) {
- C.gl2_1_glColor4us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue), C.GLushort(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4uiv.xml
-func (gl *GL) Color4uiv(v []uint32) {
- C.gl2_1_glColor4uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4ui.xml
-func (gl *GL) Color4ui(red, green, blue, alpha uint32) {
- C.gl2_1_glColor4ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue), C.GLuint(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4ubv.xml
-func (gl *GL) Color4ubv(v []uint8) {
- C.gl2_1_glColor4ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4ub.xml
-func (gl *GL) Color4ub(red, green, blue, alpha uint8) {
- C.gl2_1_glColor4ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue), C.GLubyte(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4sv.xml
-func (gl *GL) Color4sv(v []int16) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl2_1_glColor4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4s.xml
-func (gl *GL) Color4s(red, green, blue, alpha int16) {
- C.gl2_1_glColor4s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue), C.GLshort(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4iv.xml
-func (gl *GL) Color4iv(v []int32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl2_1_glColor4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4i.xml
-func (gl *GL) Color4i(red, green, blue, alpha int32) {
- C.gl2_1_glColor4i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue), C.GLint(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4fv.xml
-func (gl *GL) Color4fv(v []float32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl2_1_glColor4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4f.xml
-func (gl *GL) Color4f(red, green, blue, alpha float32) {
- C.gl2_1_glColor4f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4dv.xml
-func (gl *GL) Color4dv(v []float64) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl2_1_glColor4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4d.xml
-func (gl *GL) Color4d(red, green, blue, alpha float64) {
- C.gl2_1_glColor4d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue), C.GLdouble(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4bv.xml
-func (gl *GL) Color4bv(v []byte) {
- C.gl2_1_glColor4bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4b.xml
-func (gl *GL) Color4b(red, green, blue, alpha byte) {
- C.gl2_1_glColor4b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue), C.GLbyte(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3usv.xml
-func (gl *GL) Color3usv(v []uint16) {
- C.gl2_1_glColor3usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3us.xml
-func (gl *GL) Color3us(red, green, blue uint16) {
- C.gl2_1_glColor3us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3uiv.xml
-func (gl *GL) Color3uiv(v []uint32) {
- C.gl2_1_glColor3uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3ui.xml
-func (gl *GL) Color3ui(red, green, blue uint32) {
- C.gl2_1_glColor3ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3ubv.xml
-func (gl *GL) Color3ubv(v []uint8) {
- C.gl2_1_glColor3ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3ub.xml
-func (gl *GL) Color3ub(red, green, blue uint8) {
- C.gl2_1_glColor3ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3sv.xml
-func (gl *GL) Color3sv(v []int16) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl2_1_glColor3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3s.xml
-func (gl *GL) Color3s(red, green, blue int16) {
- C.gl2_1_glColor3s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3iv.xml
-func (gl *GL) Color3iv(v []int32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl2_1_glColor3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3i.xml
-func (gl *GL) Color3i(red, green, blue int32) {
- C.gl2_1_glColor3i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3fv.xml
-func (gl *GL) Color3fv(v []float32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl2_1_glColor3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3f.xml
-func (gl *GL) Color3f(red, green, blue float32) {
- C.gl2_1_glColor3f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3dv.xml
-func (gl *GL) Color3dv(v []float64) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl2_1_glColor3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3d.xml
-func (gl *GL) Color3d(red, green, blue float64) {
- C.gl2_1_glColor3d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3bv.xml
-func (gl *GL) Color3bv(v []byte) {
- C.gl2_1_glColor3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3b.xml
-func (gl *GL) Color3b(red, green, blue byte) {
- C.gl2_1_glColor3b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glBitmap.xml
-func (gl *GL) Bitmap(width, height int, xorig, yorig, xmove, ymove float32, bitmap []uint8) {
- C.gl2_1_glBitmap(gl.funcs, C.GLsizei(width), C.GLsizei(height), C.GLfloat(xorig), C.GLfloat(yorig), C.GLfloat(xmove), C.GLfloat(ymove), (*C.GLubyte)(unsafe.Pointer(&bitmap[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glBegin.xml
-func (gl *GL) Begin(mode glbase.Enum) {
- C.gl2_1_glBegin(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glListBase.xml
-func (gl *GL) ListBase(base uint32) {
- C.gl2_1_glListBase(gl.funcs, C.GLuint(base))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGenLists.xml
-func (gl *GL) GenLists(range_ int32) uint32 {
- glresult := C.gl2_1_glGenLists(gl.funcs, C.GLsizei(range_))
- return uint32(glresult)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glDeleteLists.xml
-func (gl *GL) DeleteLists(list uint32, range_ int32) {
- C.gl2_1_glDeleteLists(gl.funcs, C.GLuint(list), C.GLsizei(range_))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCallLists.xml
-func (gl *GL) CallLists(n int, gltype glbase.Enum, lists interface{}) {
- var lists_ptr unsafe.Pointer
- var lists_v = reflect.ValueOf(lists)
- if lists != nil && lists_v.Kind() != reflect.Slice {
- panic("parameter lists must be a slice")
- }
- if lists != nil {
- lists_ptr = unsafe.Pointer(lists_v.Index(0).Addr().Pointer())
- }
- C.gl2_1_glCallLists(gl.funcs, C.GLsizei(n), C.GLenum(gltype), lists_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCallList.xml
-func (gl *GL) CallList(list uint32) {
- C.gl2_1_glCallList(gl.funcs, C.GLuint(list))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEndList.xml
-func (gl *GL) EndList() {
- C.gl2_1_glEndList(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glNewList.xml
-func (gl *GL) NewList(list uint32, mode glbase.Enum) {
- C.gl2_1_glNewList(gl.funcs, C.GLuint(list), C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPushClientAttrib.xml
-func (gl *GL) PushClientAttrib(mask glbase.Bitfield) {
- C.gl2_1_glPushClientAttrib(gl.funcs, C.GLbitfield(mask))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPopClientAttrib.xml
-func (gl *GL) PopClientAttrib() {
- C.gl2_1_glPopClientAttrib(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glPrioritizeTextures.xml
-func (gl *GL) PrioritizeTextures(n int, textures []glbase.Texture, priorities []float32) {
- C.gl2_1_glPrioritizeTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])), (*C.GLfloat)(unsafe.Pointer(&priorities[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glAreTexturesResident.xml
-func (gl *GL) AreTexturesResident(n int, textures []glbase.Texture, residences []bool) bool {
- glresult := C.gl2_1_glAreTexturesResident(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])), (*C.GLboolean)(unsafe.Pointer(&residences[0])))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexPointer.xml
-func (gl *GL) VertexPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) {
- var pointer_ptr unsafe.Pointer
- var pointer_v = reflect.ValueOf(pointer)
- if pointer != nil && pointer_v.Kind() != reflect.Slice {
- panic("parameter pointer must be a slice")
- }
- if pointer != nil {
- pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
- }
- C.gl2_1_glVertexPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoordPointer.xml
-func (gl *GL) TexCoordPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) {
- var pointer_ptr unsafe.Pointer
- var pointer_v = reflect.ValueOf(pointer)
- if pointer != nil && pointer_v.Kind() != reflect.Slice {
- panic("parameter pointer must be a slice")
- }
- if pointer != nil {
- pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
- }
- C.gl2_1_glTexCoordPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glNormalPointer.xml
-func (gl *GL) NormalPointer(gltype glbase.Enum, stride int, pointer interface{}) {
- var pointer_ptr unsafe.Pointer
- var pointer_v = reflect.ValueOf(pointer)
- if pointer != nil && pointer_v.Kind() != reflect.Slice {
- panic("parameter pointer must be a slice")
- }
- if pointer != nil {
- pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
- }
- C.gl2_1_glNormalPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glInterleavedArrays.xml
-func (gl *GL) InterleavedArrays(format glbase.Enum, stride int, pointer interface{}) {
- var pointer_ptr unsafe.Pointer
- var pointer_v = reflect.ValueOf(pointer)
- if pointer != nil && pointer_v.Kind() != reflect.Slice {
- panic("parameter pointer must be a slice")
- }
- if pointer != nil {
- pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
- }
- C.gl2_1_glInterleavedArrays(gl.funcs, C.GLenum(format), C.GLsizei(stride), pointer_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexPointer.xml
-func (gl *GL) IndexPointer(gltype glbase.Enum, stride int, pointer interface{}) {
- var pointer_ptr unsafe.Pointer
- var pointer_v = reflect.ValueOf(pointer)
- if pointer != nil && pointer_v.Kind() != reflect.Slice {
- panic("parameter pointer must be a slice")
- }
- if pointer != nil {
- pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
- }
- C.gl2_1_glIndexPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEnableClientState.xml
-func (gl *GL) EnableClientState(array glbase.Enum) {
- C.gl2_1_glEnableClientState(gl.funcs, C.GLenum(array))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glEdgeFlagPointer.xml
-func (gl *GL) EdgeFlagPointer(stride int, pointer interface{}) {
- var pointer_ptr unsafe.Pointer
- var pointer_v = reflect.ValueOf(pointer)
- if pointer != nil && pointer_v.Kind() != reflect.Slice {
- panic("parameter pointer must be a slice")
- }
- if pointer != nil {
- pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
- }
- C.gl2_1_glEdgeFlagPointer(gl.funcs, C.GLsizei(stride), pointer_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glDisableClientState.xml
-func (gl *GL) DisableClientState(array glbase.Enum) {
- C.gl2_1_glDisableClientState(gl.funcs, C.GLenum(array))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColorPointer.xml
-func (gl *GL) ColorPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) {
- var pointer_ptr unsafe.Pointer
- var pointer_v = reflect.ValueOf(pointer)
- if pointer != nil && pointer_v.Kind() != reflect.Slice {
- panic("parameter pointer must be a slice")
- }
- if pointer != nil {
- pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
- }
- C.gl2_1_glColorPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glArrayElement.xml
-func (gl *GL) ArrayElement(i int32) {
- C.gl2_1_glArrayElement(gl.funcs, C.GLint(i))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glResetMinmax.xml
-func (gl *GL) ResetMinmax(target glbase.Enum) {
- C.gl2_1_glResetMinmax(gl.funcs, C.GLenum(target))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glResetHistogram.xml
-func (gl *GL) ResetHistogram(target glbase.Enum) {
- C.gl2_1_glResetHistogram(gl.funcs, C.GLenum(target))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMinmax.xml
-func (gl *GL) Minmax(target, internalFormat glbase.Enum, sink bool) {
- C.gl2_1_glMinmax(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), *(*C.GLboolean)(unsafe.Pointer(&sink)))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glHistogram.xml
-func (gl *GL) Histogram(target glbase.Enum, width int, internalFormat glbase.Enum, sink bool) {
- C.gl2_1_glHistogram(gl.funcs, C.GLenum(target), C.GLsizei(width), C.GLenum(internalFormat), *(*C.GLboolean)(unsafe.Pointer(&sink)))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMinmaxParameteriv.xml
-func (gl *GL) GetMinmaxParameteriv(target, pname glbase.Enum, params []int32) {
- C.gl2_1_glGetMinmaxParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMinmaxParameterfv.xml
-func (gl *GL) GetMinmaxParameterfv(target, pname glbase.Enum, params []float32) {
- C.gl2_1_glGetMinmaxParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMinmax.xml
-func (gl *GL) GetMinmax(target glbase.Enum, reset bool, format, gltype glbase.Enum, values interface{}) {
- var values_ptr unsafe.Pointer
- var values_v = reflect.ValueOf(values)
- if values != nil && values_v.Kind() != reflect.Slice {
- panic("parameter values must be a slice")
- }
- if values != nil {
- values_ptr = unsafe.Pointer(values_v.Index(0).Addr().Pointer())
- }
- C.gl2_1_glGetMinmax(gl.funcs, C.GLenum(target), *(*C.GLboolean)(unsafe.Pointer(&reset)), C.GLenum(format), C.GLenum(gltype), values_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetHistogramParameteriv.xml
-func (gl *GL) GetHistogramParameteriv(target, pname glbase.Enum, params []int32) {
- C.gl2_1_glGetHistogramParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetHistogramParameterfv.xml
-func (gl *GL) GetHistogramParameterfv(target, pname glbase.Enum, params []float32) {
- C.gl2_1_glGetHistogramParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetHistogram.xml
-func (gl *GL) GetHistogram(target glbase.Enum, reset bool, format, gltype glbase.Enum, values interface{}) {
- var values_ptr unsafe.Pointer
- var values_v = reflect.ValueOf(values)
- if values != nil && values_v.Kind() != reflect.Slice {
- panic("parameter values must be a slice")
- }
- if values != nil {
- values_ptr = unsafe.Pointer(values_v.Index(0).Addr().Pointer())
- }
- C.gl2_1_glGetHistogram(gl.funcs, C.GLenum(target), *(*C.GLboolean)(unsafe.Pointer(&reset)), C.GLenum(format), C.GLenum(gltype), values_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glSeparableFilter2D.xml
-func (gl *GL) SeparableFilter2D(target, internalFormat glbase.Enum, width, height int, format, gltype glbase.Enum, row, column interface{}) {
- var row_ptr unsafe.Pointer
- var row_v = reflect.ValueOf(row)
- if row != nil && row_v.Kind() != reflect.Slice {
- panic("parameter row must be a slice")
- }
- if row != nil {
- row_ptr = unsafe.Pointer(row_v.Index(0).Addr().Pointer())
- }
- var column_ptr unsafe.Pointer
- var column_v = reflect.ValueOf(column)
- if column != nil && column_v.Kind() != reflect.Slice {
- panic("parameter column must be a slice")
- }
- if column != nil {
- column_ptr = unsafe.Pointer(column_v.Index(0).Addr().Pointer())
- }
- C.gl2_1_glSeparableFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), row_ptr, column_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetSeparableFilter.xml
-func (gl *GL) GetSeparableFilter(target, format, gltype glbase.Enum, row, column, span interface{}) {
- var row_ptr unsafe.Pointer
- var row_v = reflect.ValueOf(row)
- if row != nil && row_v.Kind() != reflect.Slice {
- panic("parameter row must be a slice")
- }
- if row != nil {
- row_ptr = unsafe.Pointer(row_v.Index(0).Addr().Pointer())
- }
- var column_ptr unsafe.Pointer
- var column_v = reflect.ValueOf(column)
- if column != nil && column_v.Kind() != reflect.Slice {
- panic("parameter column must be a slice")
- }
- if column != nil {
- column_ptr = unsafe.Pointer(column_v.Index(0).Addr().Pointer())
- }
- var span_ptr unsafe.Pointer
- var span_v = reflect.ValueOf(span)
- if span != nil && span_v.Kind() != reflect.Slice {
- panic("parameter span must be a slice")
- }
- if span != nil {
- span_ptr = unsafe.Pointer(span_v.Index(0).Addr().Pointer())
- }
- C.gl2_1_glGetSeparableFilter(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), row_ptr, column_ptr, span_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetConvolutionParameteriv.xml
-func (gl *GL) GetConvolutionParameteriv(target, pname glbase.Enum, params []int32) {
- C.gl2_1_glGetConvolutionParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetConvolutionParameterfv.xml
-func (gl *GL) GetConvolutionParameterfv(target, pname glbase.Enum, params []float32) {
- C.gl2_1_glGetConvolutionParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetConvolutionFilter.xml
-func (gl *GL) GetConvolutionFilter(target, format, gltype glbase.Enum, image interface{}) {
- var image_ptr unsafe.Pointer
- var image_v = reflect.ValueOf(image)
- if image != nil && image_v.Kind() != reflect.Slice {
- panic("parameter image must be a slice")
- }
- if image != nil {
- image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer())
- }
- C.gl2_1_glGetConvolutionFilter(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), image_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyConvolutionFilter2D.xml
-func (gl *GL) CopyConvolutionFilter2D(target, internalFormat glbase.Enum, x, y, width, height int) {
- C.gl2_1_glCopyConvolutionFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyConvolutionFilter1D.xml
-func (gl *GL) CopyConvolutionFilter1D(target, internalFormat glbase.Enum, x, y, width int) {
- C.gl2_1_glCopyConvolutionFilter1D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionParameteriv.xml
-func (gl *GL) ConvolutionParameteriv(target, pname glbase.Enum, params []int32) {
- C.gl2_1_glConvolutionParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionParameteri.xml
-func (gl *GL) ConvolutionParameteri(target, pname glbase.Enum, params int32) {
- C.gl2_1_glConvolutionParameteri(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(params))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionParameterfv.xml
-func (gl *GL) ConvolutionParameterfv(target, pname glbase.Enum, params []float32) {
- C.gl2_1_glConvolutionParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionParameterf.xml
-func (gl *GL) ConvolutionParameterf(target, pname glbase.Enum, params float32) {
- C.gl2_1_glConvolutionParameterf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(params))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionFilter2D.xml
-func (gl *GL) ConvolutionFilter2D(target, internalFormat glbase.Enum, width, height int, format, gltype glbase.Enum, image interface{}) {
- var image_ptr unsafe.Pointer
- var image_v = reflect.ValueOf(image)
- if image != nil && image_v.Kind() != reflect.Slice {
- panic("parameter image must be a slice")
- }
- if image != nil {
- image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer())
- }
- C.gl2_1_glConvolutionFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), image_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionFilter1D.xml
-func (gl *GL) ConvolutionFilter1D(target, internalFormat glbase.Enum, width int, format, gltype glbase.Enum, image interface{}) {
- var image_ptr unsafe.Pointer
- var image_v = reflect.ValueOf(image)
- if image != nil && image_v.Kind() != reflect.Slice {
- panic("parameter image must be a slice")
- }
- if image != nil {
- image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer())
- }
- C.gl2_1_glConvolutionFilter1D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), image_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyColorSubTable.xml
-func (gl *GL) CopyColorSubTable(target glbase.Enum, start int32, x, y, width int) {
- C.gl2_1_glCopyColorSubTable(gl.funcs, C.GLenum(target), C.GLsizei(start), C.GLint(x), C.GLint(y), C.GLsizei(width))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColorSubTable.xml
-func (gl *GL) ColorSubTable(target glbase.Enum, start int32, count int, format, gltype glbase.Enum, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl2_1_glColorSubTable(gl.funcs, C.GLenum(target), C.GLsizei(start), C.GLsizei(count), C.GLenum(format), C.GLenum(gltype), data_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetColorTableParameteriv.xml
-func (gl *GL) GetColorTableParameteriv(target, pname glbase.Enum, params []int32) {
- C.gl2_1_glGetColorTableParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetColorTableParameterfv.xml
-func (gl *GL) GetColorTableParameterfv(target, pname glbase.Enum, params []float32) {
- C.gl2_1_glGetColorTableParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glGetColorTable.xml
-func (gl *GL) GetColorTable(target, format, gltype glbase.Enum, table interface{}) {
- var table_ptr unsafe.Pointer
- var table_v = reflect.ValueOf(table)
- if table != nil && table_v.Kind() != reflect.Slice {
- panic("parameter table must be a slice")
- }
- if table != nil {
- table_ptr = unsafe.Pointer(table_v.Index(0).Addr().Pointer())
- }
- C.gl2_1_glGetColorTable(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), table_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyColorTable.xml
-func (gl *GL) CopyColorTable(target, internalFormat glbase.Enum, x, y, width int) {
- C.gl2_1_glCopyColorTable(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColorTableParameteriv.xml
-func (gl *GL) ColorTableParameteriv(target, pname glbase.Enum, params []int32) {
- C.gl2_1_glColorTableParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColorTableParameterfv.xml
-func (gl *GL) ColorTableParameterfv(target, pname glbase.Enum, params []float32) {
- C.gl2_1_glColorTableParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glColorTable.xml
-func (gl *GL) ColorTable(target, internalFormat glbase.Enum, width int, format, gltype glbase.Enum, table interface{}) {
- var table_ptr unsafe.Pointer
- var table_v = reflect.ValueOf(table)
- if table != nil && table_v.Kind() != reflect.Slice {
- panic("parameter table must be a slice")
- }
- if table != nil {
- table_ptr = unsafe.Pointer(table_v.Index(0).Addr().Pointer())
- }
- C.gl2_1_glColorTable(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), table_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultTransposeMatrixd.xml
-func (gl *GL) MultTransposeMatrixd(m []float64) {
- C.gl2_1_glMultTransposeMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultTransposeMatrixf.xml
-func (gl *GL) MultTransposeMatrixf(m []float32) {
- C.gl2_1_glMultTransposeMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadTransposeMatrixd.xml
-func (gl *GL) LoadTransposeMatrixd(m []float64) {
- C.gl2_1_glLoadTransposeMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadTransposeMatrixf.xml
-func (gl *GL) LoadTransposeMatrixf(m []float32) {
- C.gl2_1_glLoadTransposeMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4sv.xml
-func (gl *GL) MultiTexCoord4sv(target glbase.Enum, v []int16) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl2_1_glMultiTexCoord4sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4s.xml
-func (gl *GL) MultiTexCoord4s(target glbase.Enum, s, t, r, q int16) {
- C.gl2_1_glMultiTexCoord4s(gl.funcs, C.GLenum(target), C.GLshort(s), C.GLshort(t), C.GLshort(r), C.GLshort(q))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4iv.xml
-func (gl *GL) MultiTexCoord4iv(target glbase.Enum, v []int32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl2_1_glMultiTexCoord4iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4i.xml
-func (gl *GL) MultiTexCoord4i(target glbase.Enum, s, t, r, q int32) {
- C.gl2_1_glMultiTexCoord4i(gl.funcs, C.GLenum(target), C.GLint(s), C.GLint(t), C.GLint(r), C.GLint(q))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4fv.xml
-func (gl *GL) MultiTexCoord4fv(target glbase.Enum, v []float32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl2_1_glMultiTexCoord4fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4f.xml
-func (gl *GL) MultiTexCoord4f(target glbase.Enum, s, t, r, q float32) {
- C.gl2_1_glMultiTexCoord4f(gl.funcs, C.GLenum(target), C.GLfloat(s), C.GLfloat(t), C.GLfloat(r), C.GLfloat(q))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4dv.xml
-func (gl *GL) MultiTexCoord4dv(target glbase.Enum, v []float64) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl2_1_glMultiTexCoord4dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4d.xml
-func (gl *GL) MultiTexCoord4d(target glbase.Enum, s, t, r, q float64) {
- C.gl2_1_glMultiTexCoord4d(gl.funcs, C.GLenum(target), C.GLdouble(s), C.GLdouble(t), C.GLdouble(r), C.GLdouble(q))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3sv.xml
-func (gl *GL) MultiTexCoord3sv(target glbase.Enum, v []int16) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl2_1_glMultiTexCoord3sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3s.xml
-func (gl *GL) MultiTexCoord3s(target glbase.Enum, s, t, r int16) {
- C.gl2_1_glMultiTexCoord3s(gl.funcs, C.GLenum(target), C.GLshort(s), C.GLshort(t), C.GLshort(r))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3iv.xml
-func (gl *GL) MultiTexCoord3iv(target glbase.Enum, v []int32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl2_1_glMultiTexCoord3iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3i.xml
-func (gl *GL) MultiTexCoord3i(target glbase.Enum, s, t, r int32) {
- C.gl2_1_glMultiTexCoord3i(gl.funcs, C.GLenum(target), C.GLint(s), C.GLint(t), C.GLint(r))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3fv.xml
-func (gl *GL) MultiTexCoord3fv(target glbase.Enum, v []float32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl2_1_glMultiTexCoord3fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3f.xml
-func (gl *GL) MultiTexCoord3f(target glbase.Enum, s, t, r float32) {
- C.gl2_1_glMultiTexCoord3f(gl.funcs, C.GLenum(target), C.GLfloat(s), C.GLfloat(t), C.GLfloat(r))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3dv.xml
-func (gl *GL) MultiTexCoord3dv(target glbase.Enum, v []float64) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl2_1_glMultiTexCoord3dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3d.xml
-func (gl *GL) MultiTexCoord3d(target glbase.Enum, s, t, r float64) {
- C.gl2_1_glMultiTexCoord3d(gl.funcs, C.GLenum(target), C.GLdouble(s), C.GLdouble(t), C.GLdouble(r))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2sv.xml
-func (gl *GL) MultiTexCoord2sv(target glbase.Enum, v []int16) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl2_1_glMultiTexCoord2sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2s.xml
-func (gl *GL) MultiTexCoord2s(target glbase.Enum, s, t int16) {
- C.gl2_1_glMultiTexCoord2s(gl.funcs, C.GLenum(target), C.GLshort(s), C.GLshort(t))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2iv.xml
-func (gl *GL) MultiTexCoord2iv(target glbase.Enum, v []int32) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl2_1_glMultiTexCoord2iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2i.xml
-func (gl *GL) MultiTexCoord2i(target glbase.Enum, s, t int32) {
- C.gl2_1_glMultiTexCoord2i(gl.funcs, C.GLenum(target), C.GLint(s), C.GLint(t))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2fv.xml
-func (gl *GL) MultiTexCoord2fv(target glbase.Enum, v []float32) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl2_1_glMultiTexCoord2fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2f.xml
-func (gl *GL) MultiTexCoord2f(target glbase.Enum, s, t float32) {
- C.gl2_1_glMultiTexCoord2f(gl.funcs, C.GLenum(target), C.GLfloat(s), C.GLfloat(t))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2dv.xml
-func (gl *GL) MultiTexCoord2dv(target glbase.Enum, v []float64) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl2_1_glMultiTexCoord2dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2d.xml
-func (gl *GL) MultiTexCoord2d(target glbase.Enum, s, t float64) {
- C.gl2_1_glMultiTexCoord2d(gl.funcs, C.GLenum(target), C.GLdouble(s), C.GLdouble(t))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1sv.xml
-func (gl *GL) MultiTexCoord1sv(target glbase.Enum, v []int16) {
- C.gl2_1_glMultiTexCoord1sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1s.xml
-func (gl *GL) MultiTexCoord1s(target glbase.Enum, s int16) {
- C.gl2_1_glMultiTexCoord1s(gl.funcs, C.GLenum(target), C.GLshort(s))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1iv.xml
-func (gl *GL) MultiTexCoord1iv(target glbase.Enum, v []int32) {
- C.gl2_1_glMultiTexCoord1iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1i.xml
-func (gl *GL) MultiTexCoord1i(target glbase.Enum, s int32) {
- C.gl2_1_glMultiTexCoord1i(gl.funcs, C.GLenum(target), C.GLint(s))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1fv.xml
-func (gl *GL) MultiTexCoord1fv(target glbase.Enum, v []float32) {
- C.gl2_1_glMultiTexCoord1fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1f.xml
-func (gl *GL) MultiTexCoord1f(target glbase.Enum, s float32) {
- C.gl2_1_glMultiTexCoord1f(gl.funcs, C.GLenum(target), C.GLfloat(s))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1dv.xml
-func (gl *GL) MultiTexCoord1dv(target glbase.Enum, v []float64) {
- C.gl2_1_glMultiTexCoord1dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1d.xml
-func (gl *GL) MultiTexCoord1d(target glbase.Enum, s float64) {
- C.gl2_1_glMultiTexCoord1d(gl.funcs, C.GLenum(target), C.GLdouble(s))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glClientActiveTexture.xml
-func (gl *GL) ClientActiveTexture(texture glbase.Enum) {
- C.gl2_1_glClientActiveTexture(gl.funcs, C.GLenum(texture))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos3sv.xml
-func (gl *GL) WindowPos3sv(v []int16) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl2_1_glWindowPos3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos3s.xml
-func (gl *GL) WindowPos3s(x, y, z int16) {
- C.gl2_1_glWindowPos3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos3iv.xml
-func (gl *GL) WindowPos3iv(v []int32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl2_1_glWindowPos3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos3i.xml
-func (gl *GL) WindowPos3i(x, y, z int) {
- C.gl2_1_glWindowPos3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos3fv.xml
-func (gl *GL) WindowPos3fv(v []float32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl2_1_glWindowPos3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos3f.xml
-func (gl *GL) WindowPos3f(x, y, z float32) {
- C.gl2_1_glWindowPos3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos3dv.xml
-func (gl *GL) WindowPos3dv(v []float64) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl2_1_glWindowPos3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos3d.xml
-func (gl *GL) WindowPos3d(x, y, z float64) {
- C.gl2_1_glWindowPos3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos2sv.xml
-func (gl *GL) WindowPos2sv(v []int16) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl2_1_glWindowPos2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos2s.xml
-func (gl *GL) WindowPos2s(x, y int16) {
- C.gl2_1_glWindowPos2s(gl.funcs, C.GLshort(x), C.GLshort(y))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos2iv.xml
-func (gl *GL) WindowPos2iv(v []int32) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl2_1_glWindowPos2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos2i.xml
-func (gl *GL) WindowPos2i(x, y int) {
- C.gl2_1_glWindowPos2i(gl.funcs, C.GLint(x), C.GLint(y))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos2fv.xml
-func (gl *GL) WindowPos2fv(v []float32) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl2_1_glWindowPos2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos2f.xml
-func (gl *GL) WindowPos2f(x, y float32) {
- C.gl2_1_glWindowPos2f(gl.funcs, C.GLfloat(x), C.GLfloat(y))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos2dv.xml
-func (gl *GL) WindowPos2dv(v []float64) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl2_1_glWindowPos2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos2d.xml
-func (gl *GL) WindowPos2d(x, y float64) {
- C.gl2_1_glWindowPos2d(gl.funcs, C.GLdouble(x), C.GLdouble(y))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColorPointer.xml
-func (gl *GL) SecondaryColorPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) {
- var pointer_ptr unsafe.Pointer
- var pointer_v = reflect.ValueOf(pointer)
- if pointer != nil && pointer_v.Kind() != reflect.Slice {
- panic("parameter pointer must be a slice")
- }
- if pointer != nil {
- pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
- }
- C.gl2_1_glSecondaryColorPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3usv.xml
-func (gl *GL) SecondaryColor3usv(v []uint16) {
- C.gl2_1_glSecondaryColor3usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3us.xml
-func (gl *GL) SecondaryColor3us(red, green, blue uint16) {
- C.gl2_1_glSecondaryColor3us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3uiv.xml
-func (gl *GL) SecondaryColor3uiv(v []uint32) {
- C.gl2_1_glSecondaryColor3uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3ui.xml
-func (gl *GL) SecondaryColor3ui(red, green, blue uint32) {
- C.gl2_1_glSecondaryColor3ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3ubv.xml
-func (gl *GL) SecondaryColor3ubv(v []uint8) {
- C.gl2_1_glSecondaryColor3ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3ub.xml
-func (gl *GL) SecondaryColor3ub(red, green, blue uint8) {
- C.gl2_1_glSecondaryColor3ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3sv.xml
-func (gl *GL) SecondaryColor3sv(v []int16) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl2_1_glSecondaryColor3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3s.xml
-func (gl *GL) SecondaryColor3s(red, green, blue int16) {
- C.gl2_1_glSecondaryColor3s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3iv.xml
-func (gl *GL) SecondaryColor3iv(v []int32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl2_1_glSecondaryColor3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3i.xml
-func (gl *GL) SecondaryColor3i(red, green, blue int32) {
- C.gl2_1_glSecondaryColor3i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3fv.xml
-func (gl *GL) SecondaryColor3fv(v []float32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl2_1_glSecondaryColor3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3f.xml
-func (gl *GL) SecondaryColor3f(red, green, blue float32) {
- C.gl2_1_glSecondaryColor3f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3dv.xml
-func (gl *GL) SecondaryColor3dv(v []float64) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl2_1_glSecondaryColor3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3d.xml
-func (gl *GL) SecondaryColor3d(red, green, blue float64) {
- C.gl2_1_glSecondaryColor3d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3bv.xml
-func (gl *GL) SecondaryColor3bv(v []byte) {
- C.gl2_1_glSecondaryColor3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3b.xml
-func (gl *GL) SecondaryColor3b(red, green, blue byte) {
- C.gl2_1_glSecondaryColor3b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glFogCoordPointer.xml
-func (gl *GL) FogCoordPointer(gltype glbase.Enum, stride int, pointer interface{}) {
- var pointer_ptr unsafe.Pointer
- var pointer_v = reflect.ValueOf(pointer)
- if pointer != nil && pointer_v.Kind() != reflect.Slice {
- panic("parameter pointer must be a slice")
- }
- if pointer != nil {
- pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
- }
- C.gl2_1_glFogCoordPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glFogCoorddv.xml
-func (gl *GL) FogCoorddv(coord []float64) {
- C.gl2_1_glFogCoorddv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&coord[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glFogCoordd.xml
-func (gl *GL) FogCoordd(coord float64) {
- C.gl2_1_glFogCoordd(gl.funcs, C.GLdouble(coord))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glFogCoordfv.xml
-func (gl *GL) FogCoordfv(coord []float32) {
- C.gl2_1_glFogCoordfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&coord[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glFogCoordf.xml
-func (gl *GL) FogCoordf(coord float32) {
- C.gl2_1_glFogCoordf(gl.funcs, C.GLfloat(coord))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4usv.xml
-func (gl *GL) VertexAttrib4usv(index glbase.Attrib, v []uint16) {
- C.gl2_1_glVertexAttrib4usv(gl.funcs, C.GLuint(index), (*C.GLushort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4uiv.xml
-func (gl *GL) VertexAttrib4uiv(index glbase.Attrib, v []uint32) {
- C.gl2_1_glVertexAttrib4uiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4ubv.xml
-func (gl *GL) VertexAttrib4ubv(index glbase.Attrib, v []uint8) {
- C.gl2_1_glVertexAttrib4ubv(gl.funcs, C.GLuint(index), (*C.GLubyte)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4sv.xml
-func (gl *GL) VertexAttrib4sv(index glbase.Attrib, v []int16) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl2_1_glVertexAttrib4sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4s.xml
-func (gl *GL) VertexAttrib4s(index glbase.Attrib, x, y, z, w int16) {
- C.gl2_1_glVertexAttrib4s(gl.funcs, C.GLuint(index), C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4iv.xml
-func (gl *GL) VertexAttrib4iv(index glbase.Attrib, v []int32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl2_1_glVertexAttrib4iv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4fv.xml
-func (gl *GL) VertexAttrib4fv(index glbase.Attrib, v []float32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl2_1_glVertexAttrib4fv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4f.xml
-func (gl *GL) VertexAttrib4f(index glbase.Attrib, x, y, z, w float32) {
- C.gl2_1_glVertexAttrib4f(gl.funcs, C.GLuint(index), C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4dv.xml
-func (gl *GL) VertexAttrib4dv(index glbase.Attrib, v []float64) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl2_1_glVertexAttrib4dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4d.xml
-func (gl *GL) VertexAttrib4d(index glbase.Attrib, x, y, z, w float64) {
- C.gl2_1_glVertexAttrib4d(gl.funcs, C.GLuint(index), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4bv.xml
-func (gl *GL) VertexAttrib4bv(index glbase.Attrib, v []byte) {
- C.gl2_1_glVertexAttrib4bv(gl.funcs, C.GLuint(index), (*C.GLbyte)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4Nusv.xml
-func (gl *GL) VertexAttrib4Nusv(index glbase.Attrib, v []uint16) {
- C.gl2_1_glVertexAttrib4Nusv(gl.funcs, C.GLuint(index), (*C.GLushort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4Nuiv.xml
-func (gl *GL) VertexAttrib4Nuiv(index glbase.Attrib, v []uint32) {
- C.gl2_1_glVertexAttrib4Nuiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4Nubv.xml
-func (gl *GL) VertexAttrib4Nubv(index glbase.Attrib, v []uint8) {
- C.gl2_1_glVertexAttrib4Nubv(gl.funcs, C.GLuint(index), (*C.GLubyte)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4Nub.xml
-func (gl *GL) VertexAttrib4Nub(index glbase.Attrib, x, y, z, w uint8) {
- C.gl2_1_glVertexAttrib4Nub(gl.funcs, C.GLuint(index), C.GLubyte(x), C.GLubyte(y), C.GLubyte(z), C.GLubyte(w))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4Nsv.xml
-func (gl *GL) VertexAttrib4Nsv(index glbase.Attrib, v []int16) {
- C.gl2_1_glVertexAttrib4Nsv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4Niv.xml
-func (gl *GL) VertexAttrib4Niv(index glbase.Attrib, v []int32) {
- C.gl2_1_glVertexAttrib4Niv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4Nbv.xml
-func (gl *GL) VertexAttrib4Nbv(index glbase.Attrib, v []byte) {
- C.gl2_1_glVertexAttrib4Nbv(gl.funcs, C.GLuint(index), (*C.GLbyte)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib3sv.xml
-func (gl *GL) VertexAttrib3sv(index glbase.Attrib, v []int16) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl2_1_glVertexAttrib3sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib3s.xml
-func (gl *GL) VertexAttrib3s(index glbase.Attrib, x, y, z int16) {
- C.gl2_1_glVertexAttrib3s(gl.funcs, C.GLuint(index), C.GLshort(x), C.GLshort(y), C.GLshort(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib3fv.xml
-func (gl *GL) VertexAttrib3fv(index glbase.Attrib, v []float32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl2_1_glVertexAttrib3fv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib3f.xml
-func (gl *GL) VertexAttrib3f(index glbase.Attrib, x, y, z float32) {
- C.gl2_1_glVertexAttrib3f(gl.funcs, C.GLuint(index), C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib3dv.xml
-func (gl *GL) VertexAttrib3dv(index glbase.Attrib, v []float64) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl2_1_glVertexAttrib3dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib3d.xml
-func (gl *GL) VertexAttrib3d(index glbase.Attrib, x, y, z float64) {
- C.gl2_1_glVertexAttrib3d(gl.funcs, C.GLuint(index), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib2sv.xml
-func (gl *GL) VertexAttrib2sv(index glbase.Attrib, v []int16) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl2_1_glVertexAttrib2sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib2s.xml
-func (gl *GL) VertexAttrib2s(index glbase.Attrib, x, y int16) {
- C.gl2_1_glVertexAttrib2s(gl.funcs, C.GLuint(index), C.GLshort(x), C.GLshort(y))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib2fv.xml
-func (gl *GL) VertexAttrib2fv(index glbase.Attrib, v []float32) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl2_1_glVertexAttrib2fv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib2f.xml
-func (gl *GL) VertexAttrib2f(index glbase.Attrib, x, y float32) {
- C.gl2_1_glVertexAttrib2f(gl.funcs, C.GLuint(index), C.GLfloat(x), C.GLfloat(y))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib2dv.xml
-func (gl *GL) VertexAttrib2dv(index glbase.Attrib, v []float64) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl2_1_glVertexAttrib2dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib2d.xml
-func (gl *GL) VertexAttrib2d(index glbase.Attrib, x, y float64) {
- C.gl2_1_glVertexAttrib2d(gl.funcs, C.GLuint(index), C.GLdouble(x), C.GLdouble(y))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib1sv.xml
-func (gl *GL) VertexAttrib1sv(index glbase.Attrib, v []int16) {
- C.gl2_1_glVertexAttrib1sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib1s.xml
-func (gl *GL) VertexAttrib1s(index glbase.Attrib, x int16) {
- C.gl2_1_glVertexAttrib1s(gl.funcs, C.GLuint(index), C.GLshort(x))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib1fv.xml
-func (gl *GL) VertexAttrib1fv(index glbase.Attrib, v []float32) {
- C.gl2_1_glVertexAttrib1fv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib1f.xml
-func (gl *GL) VertexAttrib1f(index glbase.Attrib, x float32) {
- C.gl2_1_glVertexAttrib1f(gl.funcs, C.GLuint(index), C.GLfloat(x))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib1dv.xml
-func (gl *GL) VertexAttrib1dv(index glbase.Attrib, v []float64) {
- C.gl2_1_glVertexAttrib1dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib1d.xml
-func (gl *GL) VertexAttrib1d(index glbase.Attrib, x float64) {
- C.gl2_1_glVertexAttrib1d(gl.funcs, C.GLuint(index), C.GLdouble(x))
-}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.0/funcs.cpp b/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.0/funcs.cpp
deleted file mode 100644
index 8d4262f9c..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.0/funcs.cpp
+++ /dev/null
@@ -1,3966 +0,0 @@
-
-// ** file automatically generated by glgen -- do not edit manually **
-
-#include <QOpenGLContext>
-#include <QtGui/qopenglfunctions_3_0.h>
-
-#include "funcs.h"
-
-void *gl3_0_funcs() {
- QOpenGLFunctions_3_0* funcs = QOpenGLContext::currentContext()->versionFunctions<QOpenGLFunctions_3_0>();
- if (!funcs) {
- return 0;
- }
- funcs->initializeOpenGLFunctions();
- return funcs;
-}
-
-
-void gl3_0_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glViewport(x, y, width, height);
-}
-
-void gl3_0_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glDepthRange(nearVal, farVal);
-}
-
-GLboolean gl3_0_glIsEnabled(void *_glfuncs, GLenum cap)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- return _qglfuncs->glIsEnabled(cap);
-}
-
-void gl3_0_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glGetTexLevelParameteriv(target, level, pname, params);
-}
-
-void gl3_0_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glGetTexLevelParameterfv(target, level, pname, params);
-}
-
-void gl3_0_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glGetTexParameteriv(target, pname, params);
-}
-
-void gl3_0_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glGetTexParameterfv(target, pname, params);
-}
-
-void gl3_0_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glGetTexImage(target, level, format, gltype, pixels);
-}
-
-void gl3_0_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glGetIntegerv(pname, params);
-}
-
-void gl3_0_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glGetFloatv(pname, params);
-}
-
-GLenum gl3_0_glGetError(void *_glfuncs)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- return _qglfuncs->glGetError();
-}
-
-void gl3_0_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glGetDoublev(pname, params);
-}
-
-void gl3_0_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glGetBooleanv(pname, params);
-}
-
-void gl3_0_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glReadPixels(x, y, width, height, format, gltype, pixels);
-}
-
-void gl3_0_glReadBuffer(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glReadBuffer(mode);
-}
-
-void gl3_0_glPixelStorei(void *_glfuncs, GLenum pname, GLint param)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glPixelStorei(pname, param);
-}
-
-void gl3_0_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glPixelStoref(pname, param);
-}
-
-void gl3_0_glDepthFunc(void *_glfuncs, GLenum glfunc)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glDepthFunc(glfunc);
-}
-
-void gl3_0_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glStencilOp(fail, zfail, zpass);
-}
-
-void gl3_0_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glStencilFunc(glfunc, ref, mask);
-}
-
-void gl3_0_glLogicOp(void *_glfuncs, GLenum opcode)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glLogicOp(opcode);
-}
-
-void gl3_0_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glBlendFunc(sfactor, dfactor);
-}
-
-void gl3_0_glFlush(void *_glfuncs)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glFlush();
-}
-
-void gl3_0_glFinish(void *_glfuncs)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glFinish();
-}
-
-void gl3_0_glEnable(void *_glfuncs, GLenum cap)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glEnable(cap);
-}
-
-void gl3_0_glDisable(void *_glfuncs, GLenum cap)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glDisable(cap);
-}
-
-void gl3_0_glDepthMask(void *_glfuncs, GLboolean flag)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glDepthMask(flag);
-}
-
-void gl3_0_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glColorMask(red, green, blue, alpha);
-}
-
-void gl3_0_glStencilMask(void *_glfuncs, GLuint mask)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glStencilMask(mask);
-}
-
-void gl3_0_glClearDepth(void *_glfuncs, GLdouble depth)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glClearDepth(depth);
-}
-
-void gl3_0_glClearStencil(void *_glfuncs, GLint s)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glClearStencil(s);
-}
-
-void gl3_0_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glClearColor(red, green, blue, alpha);
-}
-
-void gl3_0_glClear(void *_glfuncs, GLbitfield mask)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glClear(mask);
-}
-
-void gl3_0_glDrawBuffer(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glDrawBuffer(mode);
-}
-
-void gl3_0_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glTexImage2D(target, level, internalFormat, width, height, border, format, gltype, pixels);
-}
-
-void gl3_0_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glTexImage1D(target, level, internalFormat, width, border, format, gltype, pixels);
-}
-
-void gl3_0_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glTexParameteriv(target, pname, params);
-}
-
-void gl3_0_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glTexParameteri(target, pname, param);
-}
-
-void gl3_0_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glTexParameterfv(target, pname, params);
-}
-
-void gl3_0_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glTexParameterf(target, pname, param);
-}
-
-void gl3_0_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glScissor(x, y, width, height);
-}
-
-void gl3_0_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glPolygonMode(face, mode);
-}
-
-void gl3_0_glPointSize(void *_glfuncs, GLfloat size)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glPointSize(size);
-}
-
-void gl3_0_glLineWidth(void *_glfuncs, GLfloat width)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glLineWidth(width);
-}
-
-void gl3_0_glHint(void *_glfuncs, GLenum target, GLenum mode)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glHint(target, mode);
-}
-
-void gl3_0_glFrontFace(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glFrontFace(mode);
-}
-
-void gl3_0_glCullFace(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glCullFace(mode);
-}
-
-void gl3_0_glIndexubv(void *_glfuncs, const GLubyte* c)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glIndexubv(c);
-}
-
-void gl3_0_glIndexub(void *_glfuncs, GLubyte c)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glIndexub(c);
-}
-
-GLboolean gl3_0_glIsTexture(void *_glfuncs, GLuint texture)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- return _qglfuncs->glIsTexture(texture);
-}
-
-void gl3_0_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glGenTextures(n, textures);
-}
-
-void gl3_0_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glDeleteTextures(n, textures);
-}
-
-void gl3_0_glBindTexture(void *_glfuncs, GLenum target, GLuint texture)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glBindTexture(target, texture);
-}
-
-void gl3_0_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, gltype, pixels);
-}
-
-void gl3_0_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glTexSubImage1D(target, level, xoffset, width, format, gltype, pixels);
-}
-
-void gl3_0_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
-}
-
-void gl3_0_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glCopyTexSubImage1D(target, level, xoffset, x, y, width);
-}
-
-void gl3_0_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glCopyTexImage2D(target, level, internalFormat, x, y, width, height, border);
-}
-
-void gl3_0_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glCopyTexImage1D(target, level, internalFormat, x, y, width, border);
-}
-
-void gl3_0_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glPolygonOffset(factor, units);
-}
-
-void gl3_0_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glDrawElements(mode, count, gltype, indices);
-}
-
-void gl3_0_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glDrawArrays(mode, first, count);
-}
-
-void gl3_0_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
-}
-
-void gl3_0_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, gltype, pixels);
-}
-
-void gl3_0_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glTexImage3D(target, level, internalFormat, width, height, depth, border, format, gltype, pixels);
-}
-
-void gl3_0_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glDrawRangeElements(mode, start, end, count, gltype, indices);
-}
-
-void gl3_0_glBlendEquation(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glBlendEquation(mode);
-}
-
-void gl3_0_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glBlendColor(red, green, blue, alpha);
-}
-
-void gl3_0_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glGetCompressedTexImage(target, level, img);
-}
-
-void gl3_0_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
-}
-
-void gl3_0_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
-}
-
-void gl3_0_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
-}
-
-void gl3_0_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glCompressedTexImage1D(target, level, internalFormat, width, border, imageSize, data);
-}
-
-void gl3_0_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glCompressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, data);
-}
-
-void gl3_0_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glCompressedTexImage3D(target, level, internalFormat, width, height, depth, border, imageSize, data);
-}
-
-void gl3_0_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glSampleCoverage(value, invert);
-}
-
-void gl3_0_glActiveTexture(void *_glfuncs, GLenum texture)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glActiveTexture(texture);
-}
-
-void gl3_0_glPointParameteriv(void *_glfuncs, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glPointParameteriv(pname, params);
-}
-
-void gl3_0_glPointParameteri(void *_glfuncs, GLenum pname, GLint param)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glPointParameteri(pname, param);
-}
-
-void gl3_0_glPointParameterfv(void *_glfuncs, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glPointParameterfv(pname, params);
-}
-
-void gl3_0_glPointParameterf(void *_glfuncs, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glPointParameterf(pname, param);
-}
-
-void gl3_0_glMultiDrawArrays(void *_glfuncs, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glMultiDrawArrays(mode, first, count, drawcount);
-}
-
-void gl3_0_glBlendFuncSeparate(void *_glfuncs, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
-}
-
-void gl3_0_glGetBufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glGetBufferParameteriv(target, pname, params);
-}
-
-GLboolean gl3_0_glUnmapBuffer(void *_glfuncs, GLenum target)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- return _qglfuncs->glUnmapBuffer(target);
-}
-
-void gl3_0_glGetBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glGetBufferSubData(target, offset, size, data);
-}
-
-void gl3_0_glBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glBufferSubData(target, offset, size, data);
-}
-
-void gl3_0_glBufferData(void *_glfuncs, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glBufferData(target, size, data, usage);
-}
-
-GLboolean gl3_0_glIsBuffer(void *_glfuncs, GLuint buffer)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- return _qglfuncs->glIsBuffer(buffer);
-}
-
-void gl3_0_glGenBuffers(void *_glfuncs, GLsizei n, GLuint* buffers)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glGenBuffers(n, buffers);
-}
-
-void gl3_0_glDeleteBuffers(void *_glfuncs, GLsizei n, const GLuint* buffers)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glDeleteBuffers(n, buffers);
-}
-
-void gl3_0_glBindBuffer(void *_glfuncs, GLenum target, GLuint buffer)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glBindBuffer(target, buffer);
-}
-
-void gl3_0_glGetQueryObjectuiv(void *_glfuncs, GLuint id, GLenum pname, GLuint* params)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glGetQueryObjectuiv(id, pname, params);
-}
-
-void gl3_0_glGetQueryObjectiv(void *_glfuncs, GLuint id, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glGetQueryObjectiv(id, pname, params);
-}
-
-void gl3_0_glGetQueryiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glGetQueryiv(target, pname, params);
-}
-
-void gl3_0_glEndQuery(void *_glfuncs, GLenum target)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glEndQuery(target);
-}
-
-void gl3_0_glBeginQuery(void *_glfuncs, GLenum target, GLuint id)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glBeginQuery(target, id);
-}
-
-GLboolean gl3_0_glIsQuery(void *_glfuncs, GLuint id)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- return _qglfuncs->glIsQuery(id);
-}
-
-void gl3_0_glDeleteQueries(void *_glfuncs, GLsizei n, const GLuint* ids)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glDeleteQueries(n, ids);
-}
-
-void gl3_0_glGenQueries(void *_glfuncs, GLsizei n, GLuint* ids)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glGenQueries(n, ids);
-}
-
-void gl3_0_glVertexAttribPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLboolean normalized, GLsizei stride, const GLvoid* offset)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glVertexAttribPointer(index, size, gltype, normalized, stride, offset);
-}
-
-void gl3_0_glValidateProgram(void *_glfuncs, GLuint program)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glValidateProgram(program);
-}
-
-void gl3_0_glUniformMatrix4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glUniformMatrix4fv(location, count, transpose, value);
-}
-
-void gl3_0_glUniformMatrix3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glUniformMatrix3fv(location, count, transpose, value);
-}
-
-void gl3_0_glUniformMatrix2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glUniformMatrix2fv(location, count, transpose, value);
-}
-
-void gl3_0_glUniform4iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glUniform4iv(location, count, value);
-}
-
-void gl3_0_glUniform3iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glUniform3iv(location, count, value);
-}
-
-void gl3_0_glUniform2iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glUniform2iv(location, count, value);
-}
-
-void gl3_0_glUniform1iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glUniform1iv(location, count, value);
-}
-
-void gl3_0_glUniform4fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glUniform4fv(location, count, value);
-}
-
-void gl3_0_glUniform3fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glUniform3fv(location, count, value);
-}
-
-void gl3_0_glUniform2fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glUniform2fv(location, count, value);
-}
-
-void gl3_0_glUniform1fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glUniform1fv(location, count, value);
-}
-
-void gl3_0_glUniform4i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glUniform4i(location, v0, v1, v2, v3);
-}
-
-void gl3_0_glUniform3i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glUniform3i(location, v0, v1, v2);
-}
-
-void gl3_0_glUniform2i(void *_glfuncs, GLint location, GLint v0, GLint v1)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glUniform2i(location, v0, v1);
-}
-
-void gl3_0_glUniform1i(void *_glfuncs, GLint location, GLint v0)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glUniform1i(location, v0);
-}
-
-void gl3_0_glUniform4f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glUniform4f(location, v0, v1, v2, v3);
-}
-
-void gl3_0_glUniform3f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glUniform3f(location, v0, v1, v2);
-}
-
-void gl3_0_glUniform2f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glUniform2f(location, v0, v1);
-}
-
-void gl3_0_glUniform1f(void *_glfuncs, GLint location, GLfloat v0)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glUniform1f(location, v0);
-}
-
-void gl3_0_glUseProgram(void *_glfuncs, GLuint program)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glUseProgram(program);
-}
-
-void gl3_0_glShaderSource(void *_glfuncs, GLuint shader, GLsizei count, const GLchar** source, const GLint* length)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glShaderSource(shader, count, source, length);
-}
-
-void gl3_0_glLinkProgram(void *_glfuncs, GLuint program)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glLinkProgram(program);
-}
-
-GLboolean gl3_0_glIsShader(void *_glfuncs, GLuint shader)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- return _qglfuncs->glIsShader(shader);
-}
-
-GLboolean gl3_0_glIsProgram(void *_glfuncs, GLuint program)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- return _qglfuncs->glIsProgram(program);
-}
-
-void gl3_0_glGetVertexAttribiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glGetVertexAttribiv(index, pname, params);
-}
-
-void gl3_0_glGetVertexAttribfv(void *_glfuncs, GLuint index, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glGetVertexAttribfv(index, pname, params);
-}
-
-void gl3_0_glGetVertexAttribdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glGetVertexAttribdv(index, pname, params);
-}
-
-void gl3_0_glGetUniformiv(void *_glfuncs, GLuint program, GLint location, GLint* params)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glGetUniformiv(program, location, params);
-}
-
-void gl3_0_glGetUniformfv(void *_glfuncs, GLuint program, GLint location, GLfloat* params)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glGetUniformfv(program, location, params);
-}
-
-GLint gl3_0_glGetUniformLocation(void *_glfuncs, GLuint program, const GLchar* name)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- return _qglfuncs->glGetUniformLocation(program, name);
-}
-
-void gl3_0_glGetShaderSource(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glGetShaderSource(shader, bufSize, length, source);
-}
-
-void gl3_0_glGetShaderInfoLog(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glGetShaderInfoLog(shader, bufSize, length, infoLog);
-}
-
-void gl3_0_glGetShaderiv(void *_glfuncs, GLuint shader, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glGetShaderiv(shader, pname, params);
-}
-
-void gl3_0_glGetProgramInfoLog(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glGetProgramInfoLog(program, bufSize, length, infoLog);
-}
-
-void gl3_0_glGetProgramiv(void *_glfuncs, GLuint program, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glGetProgramiv(program, pname, params);
-}
-
-GLint gl3_0_glGetAttribLocation(void *_glfuncs, GLuint program, const GLchar* name)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- return _qglfuncs->glGetAttribLocation(program, name);
-}
-
-void gl3_0_glGetAttachedShaders(void *_glfuncs, GLuint program, GLsizei maxCount, GLsizei* count, GLuint* obj)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glGetAttachedShaders(program, maxCount, count, obj);
-}
-
-void gl3_0_glGetActiveUniform(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glGetActiveUniform(program, index, bufSize, length, size, gltype, name);
-}
-
-void gl3_0_glGetActiveAttrib(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glGetActiveAttrib(program, index, bufSize, length, size, gltype, name);
-}
-
-void gl3_0_glEnableVertexAttribArray(void *_glfuncs, GLuint index)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glEnableVertexAttribArray(index);
-}
-
-void gl3_0_glDisableVertexAttribArray(void *_glfuncs, GLuint index)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glDisableVertexAttribArray(index);
-}
-
-void gl3_0_glDetachShader(void *_glfuncs, GLuint program, GLuint shader)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glDetachShader(program, shader);
-}
-
-void gl3_0_glDeleteShader(void *_glfuncs, GLuint shader)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glDeleteShader(shader);
-}
-
-void gl3_0_glDeleteProgram(void *_glfuncs, GLuint program)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glDeleteProgram(program);
-}
-
-GLuint gl3_0_glCreateShader(void *_glfuncs, GLenum gltype)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- return _qglfuncs->glCreateShader(gltype);
-}
-
-GLuint gl3_0_glCreateProgram(void *_glfuncs)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- return _qglfuncs->glCreateProgram();
-}
-
-void gl3_0_glCompileShader(void *_glfuncs, GLuint shader)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glCompileShader(shader);
-}
-
-void gl3_0_glBindAttribLocation(void *_glfuncs, GLuint program, GLuint index, const GLchar* name)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glBindAttribLocation(program, index, name);
-}
-
-void gl3_0_glAttachShader(void *_glfuncs, GLuint program, GLuint shader)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glAttachShader(program, shader);
-}
-
-void gl3_0_glStencilMaskSeparate(void *_glfuncs, GLenum face, GLuint mask)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glStencilMaskSeparate(face, mask);
-}
-
-void gl3_0_glStencilFuncSeparate(void *_glfuncs, GLenum face, GLenum glfunc, GLint ref, GLuint mask)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glStencilFuncSeparate(face, glfunc, ref, mask);
-}
-
-void gl3_0_glStencilOpSeparate(void *_glfuncs, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glStencilOpSeparate(face, sfail, dpfail, dppass);
-}
-
-void gl3_0_glDrawBuffers(void *_glfuncs, GLsizei n, const GLenum* bufs)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glDrawBuffers(n, bufs);
-}
-
-void gl3_0_glBlendEquationSeparate(void *_glfuncs, GLenum modeRGB, GLenum modeAlpha)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glBlendEquationSeparate(modeRGB, modeAlpha);
-}
-
-void gl3_0_glUniformMatrix4x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glUniformMatrix4x3fv(location, count, transpose, value);
-}
-
-void gl3_0_glUniformMatrix3x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glUniformMatrix3x4fv(location, count, transpose, value);
-}
-
-void gl3_0_glUniformMatrix4x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glUniformMatrix4x2fv(location, count, transpose, value);
-}
-
-void gl3_0_glUniformMatrix2x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glUniformMatrix2x4fv(location, count, transpose, value);
-}
-
-void gl3_0_glUniformMatrix3x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glUniformMatrix3x2fv(location, count, transpose, value);
-}
-
-void gl3_0_glUniformMatrix2x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glUniformMatrix2x3fv(location, count, transpose, value);
-}
-
-GLboolean gl3_0_glIsVertexArray(void *_glfuncs, GLuint array)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- return _qglfuncs->glIsVertexArray(array);
-}
-
-void gl3_0_glGenVertexArrays(void *_glfuncs, GLsizei n, GLuint* arrays)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glGenVertexArrays(n, arrays);
-}
-
-void gl3_0_glDeleteVertexArrays(void *_glfuncs, GLsizei n, const GLuint* arrays)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glDeleteVertexArrays(n, arrays);
-}
-
-void gl3_0_glBindVertexArray(void *_glfuncs, GLuint array)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glBindVertexArray(array);
-}
-
-void gl3_0_glFlushMappedBufferRange(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr length)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glFlushMappedBufferRange(target, offset, length);
-}
-
-void gl3_0_glFramebufferTextureLayer(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glFramebufferTextureLayer(target, attachment, texture, level, layer);
-}
-
-void gl3_0_glRenderbufferStorageMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glRenderbufferStorageMultisample(target, samples, internalFormat, width, height);
-}
-
-void gl3_0_glBlitFramebuffer(void *_glfuncs, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
-}
-
-void gl3_0_glGenerateMipmap(void *_glfuncs, GLenum target)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glGenerateMipmap(target);
-}
-
-void gl3_0_glGetFramebufferAttachmentParameteriv(void *_glfuncs, GLenum target, GLenum attachment, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glGetFramebufferAttachmentParameteriv(target, attachment, pname, params);
-}
-
-void gl3_0_glFramebufferRenderbuffer(void *_glfuncs, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
-}
-
-void gl3_0_glFramebufferTexture3D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glFramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
-}
-
-void gl3_0_glFramebufferTexture2D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glFramebufferTexture2D(target, attachment, textarget, texture, level);
-}
-
-void gl3_0_glFramebufferTexture1D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glFramebufferTexture1D(target, attachment, textarget, texture, level);
-}
-
-GLenum gl3_0_glCheckFramebufferStatus(void *_glfuncs, GLenum target)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- return _qglfuncs->glCheckFramebufferStatus(target);
-}
-
-void gl3_0_glGenFramebuffers(void *_glfuncs, GLsizei n, GLuint* framebuffers)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glGenFramebuffers(n, framebuffers);
-}
-
-void gl3_0_glDeleteFramebuffers(void *_glfuncs, GLsizei n, const GLuint* framebuffers)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glDeleteFramebuffers(n, framebuffers);
-}
-
-void gl3_0_glBindFramebuffer(void *_glfuncs, GLenum target, GLuint framebuffer)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glBindFramebuffer(target, framebuffer);
-}
-
-GLboolean gl3_0_glIsFramebuffer(void *_glfuncs, GLuint framebuffer)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- return _qglfuncs->glIsFramebuffer(framebuffer);
-}
-
-void gl3_0_glGetRenderbufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glGetRenderbufferParameteriv(target, pname, params);
-}
-
-void gl3_0_glRenderbufferStorage(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glRenderbufferStorage(target, internalFormat, width, height);
-}
-
-void gl3_0_glGenRenderbuffers(void *_glfuncs, GLsizei n, GLuint* renderbuffers)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glGenRenderbuffers(n, renderbuffers);
-}
-
-void gl3_0_glDeleteRenderbuffers(void *_glfuncs, GLsizei n, const GLuint* renderbuffers)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glDeleteRenderbuffers(n, renderbuffers);
-}
-
-void gl3_0_glBindRenderbuffer(void *_glfuncs, GLenum target, GLuint renderbuffer)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glBindRenderbuffer(target, renderbuffer);
-}
-
-GLboolean gl3_0_glIsRenderbuffer(void *_glfuncs, GLuint renderbuffer)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- return _qglfuncs->glIsRenderbuffer(renderbuffer);
-}
-
-void gl3_0_glClearBufferfi(void *_glfuncs, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glClearBufferfi(buffer, drawbuffer, depth, stencil);
-}
-
-void gl3_0_glClearBufferfv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLfloat* value)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glClearBufferfv(buffer, drawbuffer, value);
-}
-
-void gl3_0_glClearBufferuiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLuint* value)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glClearBufferuiv(buffer, drawbuffer, value);
-}
-
-void gl3_0_glClearBufferiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLint* value)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glClearBufferiv(buffer, drawbuffer, value);
-}
-
-void gl3_0_glGetTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, GLuint* params)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glGetTexParameterIuiv(target, pname, params);
-}
-
-void gl3_0_glGetTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glGetTexParameterIiv(target, pname, params);
-}
-
-void gl3_0_glTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, const GLuint* params)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glTexParameterIuiv(target, pname, params);
-}
-
-void gl3_0_glTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glTexParameterIiv(target, pname, params);
-}
-
-void gl3_0_glUniform4uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glUniform4uiv(location, count, value);
-}
-
-void gl3_0_glUniform3uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glUniform3uiv(location, count, value);
-}
-
-void gl3_0_glUniform2uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glUniform2uiv(location, count, value);
-}
-
-void gl3_0_glUniform1uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glUniform1uiv(location, count, value);
-}
-
-void gl3_0_glUniform4ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glUniform4ui(location, v0, v1, v2, v3);
-}
-
-void gl3_0_glUniform3ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glUniform3ui(location, v0, v1, v2);
-}
-
-void gl3_0_glUniform2ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glUniform2ui(location, v0, v1);
-}
-
-void gl3_0_glUniform1ui(void *_glfuncs, GLint location, GLuint v0)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glUniform1ui(location, v0);
-}
-
-GLint gl3_0_glGetFragDataLocation(void *_glfuncs, GLuint program, const GLchar* name)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- return _qglfuncs->glGetFragDataLocation(program, name);
-}
-
-void gl3_0_glBindFragDataLocation(void *_glfuncs, GLuint program, GLuint color, const GLchar* name)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glBindFragDataLocation(program, color, name);
-}
-
-void gl3_0_glGetUniformuiv(void *_glfuncs, GLuint program, GLint location, GLuint* params)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glGetUniformuiv(program, location, params);
-}
-
-void gl3_0_glGetVertexAttribIuiv(void *_glfuncs, GLuint index, GLenum pname, GLuint* params)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glGetVertexAttribIuiv(index, pname, params);
-}
-
-void gl3_0_glGetVertexAttribIiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glGetVertexAttribIiv(index, pname, params);
-}
-
-void gl3_0_glVertexAttribIPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glVertexAttribIPointer(index, size, gltype, stride, pointer);
-}
-
-void gl3_0_glEndConditionalRender(void *_glfuncs)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glEndConditionalRender();
-}
-
-void gl3_0_glBeginConditionalRender(void *_glfuncs, GLuint id, GLenum mode)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glBeginConditionalRender(id, mode);
-}
-
-void gl3_0_glClampColor(void *_glfuncs, GLenum target, GLenum clamp)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glClampColor(target, clamp);
-}
-
-void gl3_0_glGetTransformFeedbackVarying(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* gltype, GLchar* name)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glGetTransformFeedbackVarying(program, index, bufSize, length, size, gltype, name);
-}
-
-void gl3_0_glBindBufferBase(void *_glfuncs, GLenum target, GLuint index, GLuint buffer)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glBindBufferBase(target, index, buffer);
-}
-
-void gl3_0_glBindBufferRange(void *_glfuncs, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glBindBufferRange(target, index, buffer, offset, size);
-}
-
-void gl3_0_glEndTransformFeedback(void *_glfuncs)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glEndTransformFeedback();
-}
-
-void gl3_0_glBeginTransformFeedback(void *_glfuncs, GLenum primitiveMode)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glBeginTransformFeedback(primitiveMode);
-}
-
-GLboolean gl3_0_glIsEnabledi(void *_glfuncs, GLenum target, GLuint index)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- return _qglfuncs->glIsEnabledi(target, index);
-}
-
-void gl3_0_glDisablei(void *_glfuncs, GLenum target, GLuint index)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glDisablei(target, index);
-}
-
-void gl3_0_glEnablei(void *_glfuncs, GLenum target, GLuint index)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glEnablei(target, index);
-}
-
-void gl3_0_glGetIntegeri_v(void *_glfuncs, GLenum target, GLuint index, GLint* data)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glGetIntegeri_v(target, index, data);
-}
-
-void gl3_0_glGetBooleani_v(void *_glfuncs, GLenum target, GLuint index, GLboolean* data)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glGetBooleani_v(target, index, data);
-}
-
-void gl3_0_glColorMaski(void *_glfuncs, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glColorMaski(index, r, g, b, a);
-}
-
-void gl3_0_glTranslatef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glTranslatef(x, y, z);
-}
-
-void gl3_0_glTranslated(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glTranslated(x, y, z);
-}
-
-void gl3_0_glScalef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glScalef(x, y, z);
-}
-
-void gl3_0_glScaled(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glScaled(x, y, z);
-}
-
-void gl3_0_glRotatef(void *_glfuncs, GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glRotatef(angle, x, y, z);
-}
-
-void gl3_0_glRotated(void *_glfuncs, GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glRotated(angle, x, y, z);
-}
-
-void gl3_0_glPushMatrix(void *_glfuncs)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glPushMatrix();
-}
-
-void gl3_0_glPopMatrix(void *_glfuncs)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glPopMatrix();
-}
-
-void gl3_0_glOrtho(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glOrtho(left, right, bottom, top, zNear, zFar);
-}
-
-void gl3_0_glMultMatrixd(void *_glfuncs, const GLdouble* m)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glMultMatrixd(m);
-}
-
-void gl3_0_glMultMatrixf(void *_glfuncs, const GLfloat* m)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glMultMatrixf(m);
-}
-
-void gl3_0_glMatrixMode(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glMatrixMode(mode);
-}
-
-void gl3_0_glLoadMatrixd(void *_glfuncs, const GLdouble* m)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glLoadMatrixd(m);
-}
-
-void gl3_0_glLoadMatrixf(void *_glfuncs, const GLfloat* m)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glLoadMatrixf(m);
-}
-
-void gl3_0_glLoadIdentity(void *_glfuncs)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glLoadIdentity();
-}
-
-void gl3_0_glFrustum(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glFrustum(left, right, bottom, top, zNear, zFar);
-}
-
-GLboolean gl3_0_glIsList(void *_glfuncs, GLuint list)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- return _qglfuncs->glIsList(list);
-}
-
-void gl3_0_glGetTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glGetTexGeniv(coord, pname, params);
-}
-
-void gl3_0_glGetTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glGetTexGenfv(coord, pname, params);
-}
-
-void gl3_0_glGetTexGendv(void *_glfuncs, GLenum coord, GLenum pname, GLdouble* params)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glGetTexGendv(coord, pname, params);
-}
-
-void gl3_0_glGetTexEnviv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glGetTexEnviv(target, pname, params);
-}
-
-void gl3_0_glGetTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glGetTexEnvfv(target, pname, params);
-}
-
-void gl3_0_glGetPolygonStipple(void *_glfuncs, GLubyte* mask)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glGetPolygonStipple(mask);
-}
-
-void gl3_0_glGetPixelMapusv(void *_glfuncs, GLenum glmap, GLushort* values)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glGetPixelMapusv(glmap, values);
-}
-
-void gl3_0_glGetPixelMapuiv(void *_glfuncs, GLenum glmap, GLuint* values)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glGetPixelMapuiv(glmap, values);
-}
-
-void gl3_0_glGetPixelMapfv(void *_glfuncs, GLenum glmap, GLfloat* values)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glGetPixelMapfv(glmap, values);
-}
-
-void gl3_0_glGetMaterialiv(void *_glfuncs, GLenum face, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glGetMaterialiv(face, pname, params);
-}
-
-void gl3_0_glGetMaterialfv(void *_glfuncs, GLenum face, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glGetMaterialfv(face, pname, params);
-}
-
-void gl3_0_glGetMapiv(void *_glfuncs, GLenum target, GLenum query, GLint* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glGetMapiv(target, query, v);
-}
-
-void gl3_0_glGetMapfv(void *_glfuncs, GLenum target, GLenum query, GLfloat* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glGetMapfv(target, query, v);
-}
-
-void gl3_0_glGetMapdv(void *_glfuncs, GLenum target, GLenum query, GLdouble* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glGetMapdv(target, query, v);
-}
-
-void gl3_0_glGetLightiv(void *_glfuncs, GLenum light, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glGetLightiv(light, pname, params);
-}
-
-void gl3_0_glGetLightfv(void *_glfuncs, GLenum light, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glGetLightfv(light, pname, params);
-}
-
-void gl3_0_glGetClipPlane(void *_glfuncs, GLenum plane, GLdouble* equation)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glGetClipPlane(plane, equation);
-}
-
-void gl3_0_glDrawPixels(void *_glfuncs, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glDrawPixels(width, height, format, gltype, pixels);
-}
-
-void gl3_0_glCopyPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum gltype)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glCopyPixels(x, y, width, height, gltype);
-}
-
-void gl3_0_glPixelMapusv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLushort* values)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glPixelMapusv(glmap, mapsize, values);
-}
-
-void gl3_0_glPixelMapuiv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLuint* values)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glPixelMapuiv(glmap, mapsize, values);
-}
-
-void gl3_0_glPixelMapfv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLfloat* values)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glPixelMapfv(glmap, mapsize, values);
-}
-
-void gl3_0_glPixelTransferi(void *_glfuncs, GLenum pname, GLint param)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glPixelTransferi(pname, param);
-}
-
-void gl3_0_glPixelTransferf(void *_glfuncs, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glPixelTransferf(pname, param);
-}
-
-void gl3_0_glPixelZoom(void *_glfuncs, GLfloat xfactor, GLfloat yfactor)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glPixelZoom(xfactor, yfactor);
-}
-
-void gl3_0_glAlphaFunc(void *_glfuncs, GLenum glfunc, GLfloat ref)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glAlphaFunc(glfunc, ref);
-}
-
-void gl3_0_glEvalPoint2(void *_glfuncs, GLint i, GLint j)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glEvalPoint2(i, j);
-}
-
-void gl3_0_glEvalMesh2(void *_glfuncs, GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glEvalMesh2(mode, i1, i2, j1, j2);
-}
-
-void gl3_0_glEvalPoint1(void *_glfuncs, GLint i)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glEvalPoint1(i);
-}
-
-void gl3_0_glEvalMesh1(void *_glfuncs, GLenum mode, GLint i1, GLint i2)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glEvalMesh1(mode, i1, i2);
-}
-
-void gl3_0_glEvalCoord2fv(void *_glfuncs, const GLfloat* u)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glEvalCoord2fv(u);
-}
-
-void gl3_0_glEvalCoord2f(void *_glfuncs, GLfloat u, GLfloat v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glEvalCoord2f(u, v);
-}
-
-void gl3_0_glEvalCoord2dv(void *_glfuncs, const GLdouble* u)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glEvalCoord2dv(u);
-}
-
-void gl3_0_glEvalCoord2d(void *_glfuncs, GLdouble u, GLdouble v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glEvalCoord2d(u, v);
-}
-
-void gl3_0_glEvalCoord1fv(void *_glfuncs, const GLfloat* u)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glEvalCoord1fv(u);
-}
-
-void gl3_0_glEvalCoord1f(void *_glfuncs, GLfloat u)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glEvalCoord1f(u);
-}
-
-void gl3_0_glEvalCoord1dv(void *_glfuncs, const GLdouble* u)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glEvalCoord1dv(u);
-}
-
-void gl3_0_glEvalCoord1d(void *_glfuncs, GLdouble u)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glEvalCoord1d(u);
-}
-
-void gl3_0_glMapGrid2f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glMapGrid2f(un, u1, u2, vn, v1, v2);
-}
-
-void gl3_0_glMapGrid2d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glMapGrid2d(un, u1, u2, vn, v1, v2);
-}
-
-void gl3_0_glMapGrid1f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glMapGrid1f(un, u1, u2);
-}
-
-void gl3_0_glMapGrid1d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glMapGrid1d(un, u1, u2);
-}
-
-void gl3_0_glMap2f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
-}
-
-void gl3_0_glMap2d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
-}
-
-void gl3_0_glMap1f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glMap1f(target, u1, u2, stride, order, points);
-}
-
-void gl3_0_glMap1d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glMap1d(target, u1, u2, stride, order, points);
-}
-
-void gl3_0_glPushAttrib(void *_glfuncs, GLbitfield mask)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glPushAttrib(mask);
-}
-
-void gl3_0_glPopAttrib(void *_glfuncs)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glPopAttrib();
-}
-
-void gl3_0_glAccum(void *_glfuncs, GLenum op, GLfloat value)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glAccum(op, value);
-}
-
-void gl3_0_glIndexMask(void *_glfuncs, GLuint mask)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glIndexMask(mask);
-}
-
-void gl3_0_glClearIndex(void *_glfuncs, GLfloat c)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glClearIndex(c);
-}
-
-void gl3_0_glClearAccum(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glClearAccum(red, green, blue, alpha);
-}
-
-void gl3_0_glPushName(void *_glfuncs, GLuint name)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glPushName(name);
-}
-
-void gl3_0_glPopName(void *_glfuncs)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glPopName();
-}
-
-void gl3_0_glPassThrough(void *_glfuncs, GLfloat token)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glPassThrough(token);
-}
-
-void gl3_0_glLoadName(void *_glfuncs, GLuint name)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glLoadName(name);
-}
-
-void gl3_0_glInitNames(void *_glfuncs)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glInitNames();
-}
-
-GLint gl3_0_glRenderMode(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- return _qglfuncs->glRenderMode(mode);
-}
-
-void gl3_0_glSelectBuffer(void *_glfuncs, GLsizei size, GLuint* buffer)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glSelectBuffer(size, buffer);
-}
-
-void gl3_0_glFeedbackBuffer(void *_glfuncs, GLsizei size, GLenum gltype, GLfloat* buffer)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glFeedbackBuffer(size, gltype, buffer);
-}
-
-void gl3_0_glTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glTexGeniv(coord, pname, params);
-}
-
-void gl3_0_glTexGeni(void *_glfuncs, GLenum coord, GLenum pname, GLint param)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glTexGeni(coord, pname, param);
-}
-
-void gl3_0_glTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glTexGenfv(coord, pname, params);
-}
-
-void gl3_0_glTexGenf(void *_glfuncs, GLenum coord, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glTexGenf(coord, pname, param);
-}
-
-void gl3_0_glTexGendv(void *_glfuncs, GLenum coord, GLenum pname, const GLdouble* params)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glTexGendv(coord, pname, params);
-}
-
-void gl3_0_glTexGend(void *_glfuncs, GLenum coord, GLenum pname, GLdouble param)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glTexGend(coord, pname, param);
-}
-
-void gl3_0_glTexEnviv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glTexEnviv(target, pname, params);
-}
-
-void gl3_0_glTexEnvi(void *_glfuncs, GLenum target, GLenum pname, GLint param)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glTexEnvi(target, pname, param);
-}
-
-void gl3_0_glTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glTexEnvfv(target, pname, params);
-}
-
-void gl3_0_glTexEnvf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glTexEnvf(target, pname, param);
-}
-
-void gl3_0_glShadeModel(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glShadeModel(mode);
-}
-
-void gl3_0_glPolygonStipple(void *_glfuncs, const GLubyte* mask)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glPolygonStipple(mask);
-}
-
-void gl3_0_glMaterialiv(void *_glfuncs, GLenum face, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glMaterialiv(face, pname, params);
-}
-
-void gl3_0_glMateriali(void *_glfuncs, GLenum face, GLenum pname, GLint param)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glMateriali(face, pname, param);
-}
-
-void gl3_0_glMaterialfv(void *_glfuncs, GLenum face, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glMaterialfv(face, pname, params);
-}
-
-void gl3_0_glMaterialf(void *_glfuncs, GLenum face, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glMaterialf(face, pname, param);
-}
-
-void gl3_0_glLineStipple(void *_glfuncs, GLint factor, GLushort pattern)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glLineStipple(factor, pattern);
-}
-
-void gl3_0_glLightModeliv(void *_glfuncs, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glLightModeliv(pname, params);
-}
-
-void gl3_0_glLightModeli(void *_glfuncs, GLenum pname, GLint param)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glLightModeli(pname, param);
-}
-
-void gl3_0_glLightModelfv(void *_glfuncs, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glLightModelfv(pname, params);
-}
-
-void gl3_0_glLightModelf(void *_glfuncs, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glLightModelf(pname, param);
-}
-
-void gl3_0_glLightiv(void *_glfuncs, GLenum light, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glLightiv(light, pname, params);
-}
-
-void gl3_0_glLighti(void *_glfuncs, GLenum light, GLenum pname, GLint param)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glLighti(light, pname, param);
-}
-
-void gl3_0_glLightfv(void *_glfuncs, GLenum light, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glLightfv(light, pname, params);
-}
-
-void gl3_0_glLightf(void *_glfuncs, GLenum light, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glLightf(light, pname, param);
-}
-
-void gl3_0_glFogiv(void *_glfuncs, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glFogiv(pname, params);
-}
-
-void gl3_0_glFogi(void *_glfuncs, GLenum pname, GLint param)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glFogi(pname, param);
-}
-
-void gl3_0_glFogfv(void *_glfuncs, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glFogfv(pname, params);
-}
-
-void gl3_0_glFogf(void *_glfuncs, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glFogf(pname, param);
-}
-
-void gl3_0_glColorMaterial(void *_glfuncs, GLenum face, GLenum mode)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glColorMaterial(face, mode);
-}
-
-void gl3_0_glClipPlane(void *_glfuncs, GLenum plane, const GLdouble* equation)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glClipPlane(plane, equation);
-}
-
-void gl3_0_glVertex4sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glVertex4sv(v);
-}
-
-void gl3_0_glVertex4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glVertex4s(x, y, z, w);
-}
-
-void gl3_0_glVertex4iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glVertex4iv(v);
-}
-
-void gl3_0_glVertex4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glVertex4i(x, y, z, w);
-}
-
-void gl3_0_glVertex4fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glVertex4fv(v);
-}
-
-void gl3_0_glVertex4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glVertex4f(x, y, z, w);
-}
-
-void gl3_0_glVertex4dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glVertex4dv(v);
-}
-
-void gl3_0_glVertex4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glVertex4d(x, y, z, w);
-}
-
-void gl3_0_glVertex3sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glVertex3sv(v);
-}
-
-void gl3_0_glVertex3s(void *_glfuncs, GLshort x, GLshort y, GLshort z)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glVertex3s(x, y, z);
-}
-
-void gl3_0_glVertex3iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glVertex3iv(v);
-}
-
-void gl3_0_glVertex3i(void *_glfuncs, GLint x, GLint y, GLint z)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glVertex3i(x, y, z);
-}
-
-void gl3_0_glVertex3fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glVertex3fv(v);
-}
-
-void gl3_0_glVertex3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glVertex3f(x, y, z);
-}
-
-void gl3_0_glVertex3dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glVertex3dv(v);
-}
-
-void gl3_0_glVertex3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glVertex3d(x, y, z);
-}
-
-void gl3_0_glVertex2sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glVertex2sv(v);
-}
-
-void gl3_0_glVertex2s(void *_glfuncs, GLshort x, GLshort y)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glVertex2s(x, y);
-}
-
-void gl3_0_glVertex2iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glVertex2iv(v);
-}
-
-void gl3_0_glVertex2i(void *_glfuncs, GLint x, GLint y)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glVertex2i(x, y);
-}
-
-void gl3_0_glVertex2fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glVertex2fv(v);
-}
-
-void gl3_0_glVertex2f(void *_glfuncs, GLfloat x, GLfloat y)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glVertex2f(x, y);
-}
-
-void gl3_0_glVertex2dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glVertex2dv(v);
-}
-
-void gl3_0_glVertex2d(void *_glfuncs, GLdouble x, GLdouble y)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glVertex2d(x, y);
-}
-
-void gl3_0_glTexCoord4sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glTexCoord4sv(v);
-}
-
-void gl3_0_glTexCoord4s(void *_glfuncs, GLshort s, GLshort t, GLshort r, GLshort q)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glTexCoord4s(s, t, r, q);
-}
-
-void gl3_0_glTexCoord4iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glTexCoord4iv(v);
-}
-
-void gl3_0_glTexCoord4i(void *_glfuncs, GLint s, GLint t, GLint r, GLint q)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glTexCoord4i(s, t, r, q);
-}
-
-void gl3_0_glTexCoord4fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glTexCoord4fv(v);
-}
-
-void gl3_0_glTexCoord4f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glTexCoord4f(s, t, r, q);
-}
-
-void gl3_0_glTexCoord4dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glTexCoord4dv(v);
-}
-
-void gl3_0_glTexCoord4d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glTexCoord4d(s, t, r, q);
-}
-
-void gl3_0_glTexCoord3sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glTexCoord3sv(v);
-}
-
-void gl3_0_glTexCoord3s(void *_glfuncs, GLshort s, GLshort t, GLshort r)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glTexCoord3s(s, t, r);
-}
-
-void gl3_0_glTexCoord3iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glTexCoord3iv(v);
-}
-
-void gl3_0_glTexCoord3i(void *_glfuncs, GLint s, GLint t, GLint r)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glTexCoord3i(s, t, r);
-}
-
-void gl3_0_glTexCoord3fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glTexCoord3fv(v);
-}
-
-void gl3_0_glTexCoord3f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glTexCoord3f(s, t, r);
-}
-
-void gl3_0_glTexCoord3dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glTexCoord3dv(v);
-}
-
-void gl3_0_glTexCoord3d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glTexCoord3d(s, t, r);
-}
-
-void gl3_0_glTexCoord2sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glTexCoord2sv(v);
-}
-
-void gl3_0_glTexCoord2s(void *_glfuncs, GLshort s, GLshort t)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glTexCoord2s(s, t);
-}
-
-void gl3_0_glTexCoord2iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glTexCoord2iv(v);
-}
-
-void gl3_0_glTexCoord2i(void *_glfuncs, GLint s, GLint t)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glTexCoord2i(s, t);
-}
-
-void gl3_0_glTexCoord2fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glTexCoord2fv(v);
-}
-
-void gl3_0_glTexCoord2f(void *_glfuncs, GLfloat s, GLfloat t)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glTexCoord2f(s, t);
-}
-
-void gl3_0_glTexCoord2dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glTexCoord2dv(v);
-}
-
-void gl3_0_glTexCoord2d(void *_glfuncs, GLdouble s, GLdouble t)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glTexCoord2d(s, t);
-}
-
-void gl3_0_glTexCoord1sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glTexCoord1sv(v);
-}
-
-void gl3_0_glTexCoord1s(void *_glfuncs, GLshort s)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glTexCoord1s(s);
-}
-
-void gl3_0_glTexCoord1iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glTexCoord1iv(v);
-}
-
-void gl3_0_glTexCoord1i(void *_glfuncs, GLint s)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glTexCoord1i(s);
-}
-
-void gl3_0_glTexCoord1fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glTexCoord1fv(v);
-}
-
-void gl3_0_glTexCoord1f(void *_glfuncs, GLfloat s)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glTexCoord1f(s);
-}
-
-void gl3_0_glTexCoord1dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glTexCoord1dv(v);
-}
-
-void gl3_0_glTexCoord1d(void *_glfuncs, GLdouble s)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glTexCoord1d(s);
-}
-
-void gl3_0_glRectsv(void *_glfuncs, const GLshort* v1, const GLshort* v2)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glRectsv(v1, v2);
-}
-
-void gl3_0_glRects(void *_glfuncs, GLshort x1, GLshort y1, GLshort x2, GLshort y2)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glRects(x1, y1, x2, y2);
-}
-
-void gl3_0_glRectiv(void *_glfuncs, const GLint* v1, const GLint* v2)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glRectiv(v1, v2);
-}
-
-void gl3_0_glRecti(void *_glfuncs, GLint x1, GLint y1, GLint x2, GLint y2)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glRecti(x1, y1, x2, y2);
-}
-
-void gl3_0_glRectfv(void *_glfuncs, const GLfloat* v1, const GLfloat* v2)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glRectfv(v1, v2);
-}
-
-void gl3_0_glRectf(void *_glfuncs, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glRectf(x1, y1, x2, y2);
-}
-
-void gl3_0_glRectdv(void *_glfuncs, const GLdouble* v1, const GLdouble* v2)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glRectdv(v1, v2);
-}
-
-void gl3_0_glRectd(void *_glfuncs, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glRectd(x1, y1, x2, y2);
-}
-
-void gl3_0_glRasterPos4sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glRasterPos4sv(v);
-}
-
-void gl3_0_glRasterPos4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glRasterPos4s(x, y, z, w);
-}
-
-void gl3_0_glRasterPos4iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glRasterPos4iv(v);
-}
-
-void gl3_0_glRasterPos4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glRasterPos4i(x, y, z, w);
-}
-
-void gl3_0_glRasterPos4fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glRasterPos4fv(v);
-}
-
-void gl3_0_glRasterPos4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glRasterPos4f(x, y, z, w);
-}
-
-void gl3_0_glRasterPos4dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glRasterPos4dv(v);
-}
-
-void gl3_0_glRasterPos4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glRasterPos4d(x, y, z, w);
-}
-
-void gl3_0_glRasterPos3sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glRasterPos3sv(v);
-}
-
-void gl3_0_glRasterPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glRasterPos3s(x, y, z);
-}
-
-void gl3_0_glRasterPos3iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glRasterPos3iv(v);
-}
-
-void gl3_0_glRasterPos3i(void *_glfuncs, GLint x, GLint y, GLint z)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glRasterPos3i(x, y, z);
-}
-
-void gl3_0_glRasterPos3fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glRasterPos3fv(v);
-}
-
-void gl3_0_glRasterPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glRasterPos3f(x, y, z);
-}
-
-void gl3_0_glRasterPos3dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glRasterPos3dv(v);
-}
-
-void gl3_0_glRasterPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glRasterPos3d(x, y, z);
-}
-
-void gl3_0_glRasterPos2sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glRasterPos2sv(v);
-}
-
-void gl3_0_glRasterPos2s(void *_glfuncs, GLshort x, GLshort y)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glRasterPos2s(x, y);
-}
-
-void gl3_0_glRasterPos2iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glRasterPos2iv(v);
-}
-
-void gl3_0_glRasterPos2i(void *_glfuncs, GLint x, GLint y)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glRasterPos2i(x, y);
-}
-
-void gl3_0_glRasterPos2fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glRasterPos2fv(v);
-}
-
-void gl3_0_glRasterPos2f(void *_glfuncs, GLfloat x, GLfloat y)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glRasterPos2f(x, y);
-}
-
-void gl3_0_glRasterPos2dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glRasterPos2dv(v);
-}
-
-void gl3_0_glRasterPos2d(void *_glfuncs, GLdouble x, GLdouble y)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glRasterPos2d(x, y);
-}
-
-void gl3_0_glNormal3sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glNormal3sv(v);
-}
-
-void gl3_0_glNormal3s(void *_glfuncs, GLshort nx, GLshort ny, GLshort nz)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glNormal3s(nx, ny, nz);
-}
-
-void gl3_0_glNormal3iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glNormal3iv(v);
-}
-
-void gl3_0_glNormal3i(void *_glfuncs, GLint nx, GLint ny, GLint nz)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glNormal3i(nx, ny, nz);
-}
-
-void gl3_0_glNormal3fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glNormal3fv(v);
-}
-
-void gl3_0_glNormal3f(void *_glfuncs, GLfloat nx, GLfloat ny, GLfloat nz)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glNormal3f(nx, ny, nz);
-}
-
-void gl3_0_glNormal3dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glNormal3dv(v);
-}
-
-void gl3_0_glNormal3d(void *_glfuncs, GLdouble nx, GLdouble ny, GLdouble nz)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glNormal3d(nx, ny, nz);
-}
-
-void gl3_0_glNormal3bv(void *_glfuncs, const GLbyte* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glNormal3bv(v);
-}
-
-void gl3_0_glNormal3b(void *_glfuncs, GLbyte nx, GLbyte ny, GLbyte nz)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glNormal3b(nx, ny, nz);
-}
-
-void gl3_0_glIndexsv(void *_glfuncs, const GLshort* c)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glIndexsv(c);
-}
-
-void gl3_0_glIndexs(void *_glfuncs, GLshort c)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glIndexs(c);
-}
-
-void gl3_0_glIndexiv(void *_glfuncs, const GLint* c)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glIndexiv(c);
-}
-
-void gl3_0_glIndexi(void *_glfuncs, GLint c)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glIndexi(c);
-}
-
-void gl3_0_glIndexfv(void *_glfuncs, const GLfloat* c)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glIndexfv(c);
-}
-
-void gl3_0_glIndexf(void *_glfuncs, GLfloat c)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glIndexf(c);
-}
-
-void gl3_0_glIndexdv(void *_glfuncs, const GLdouble* c)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glIndexdv(c);
-}
-
-void gl3_0_glIndexd(void *_glfuncs, GLdouble c)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glIndexd(c);
-}
-
-void gl3_0_glEnd(void *_glfuncs)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glEnd();
-}
-
-void gl3_0_glEdgeFlagv(void *_glfuncs, const GLboolean* flag)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glEdgeFlagv(flag);
-}
-
-void gl3_0_glEdgeFlag(void *_glfuncs, GLboolean flag)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glEdgeFlag(flag);
-}
-
-void gl3_0_glColor4usv(void *_glfuncs, const GLushort* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glColor4usv(v);
-}
-
-void gl3_0_glColor4us(void *_glfuncs, GLushort red, GLushort green, GLushort blue, GLushort alpha)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glColor4us(red, green, blue, alpha);
-}
-
-void gl3_0_glColor4uiv(void *_glfuncs, const GLuint* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glColor4uiv(v);
-}
-
-void gl3_0_glColor4ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue, GLuint alpha)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glColor4ui(red, green, blue, alpha);
-}
-
-void gl3_0_glColor4ubv(void *_glfuncs, const GLubyte* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glColor4ubv(v);
-}
-
-void gl3_0_glColor4ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glColor4ub(red, green, blue, alpha);
-}
-
-void gl3_0_glColor4sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glColor4sv(v);
-}
-
-void gl3_0_glColor4s(void *_glfuncs, GLshort red, GLshort green, GLshort blue, GLshort alpha)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glColor4s(red, green, blue, alpha);
-}
-
-void gl3_0_glColor4iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glColor4iv(v);
-}
-
-void gl3_0_glColor4i(void *_glfuncs, GLint red, GLint green, GLint blue, GLint alpha)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glColor4i(red, green, blue, alpha);
-}
-
-void gl3_0_glColor4fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glColor4fv(v);
-}
-
-void gl3_0_glColor4f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glColor4f(red, green, blue, alpha);
-}
-
-void gl3_0_glColor4dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glColor4dv(v);
-}
-
-void gl3_0_glColor4d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glColor4d(red, green, blue, alpha);
-}
-
-void gl3_0_glColor4bv(void *_glfuncs, const GLbyte* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glColor4bv(v);
-}
-
-void gl3_0_glColor4b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glColor4b(red, green, blue, alpha);
-}
-
-void gl3_0_glColor3usv(void *_glfuncs, const GLushort* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glColor3usv(v);
-}
-
-void gl3_0_glColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glColor3us(red, green, blue);
-}
-
-void gl3_0_glColor3uiv(void *_glfuncs, const GLuint* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glColor3uiv(v);
-}
-
-void gl3_0_glColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glColor3ui(red, green, blue);
-}
-
-void gl3_0_glColor3ubv(void *_glfuncs, const GLubyte* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glColor3ubv(v);
-}
-
-void gl3_0_glColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glColor3ub(red, green, blue);
-}
-
-void gl3_0_glColor3sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glColor3sv(v);
-}
-
-void gl3_0_glColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glColor3s(red, green, blue);
-}
-
-void gl3_0_glColor3iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glColor3iv(v);
-}
-
-void gl3_0_glColor3i(void *_glfuncs, GLint red, GLint green, GLint blue)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glColor3i(red, green, blue);
-}
-
-void gl3_0_glColor3fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glColor3fv(v);
-}
-
-void gl3_0_glColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glColor3f(red, green, blue);
-}
-
-void gl3_0_glColor3dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glColor3dv(v);
-}
-
-void gl3_0_glColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glColor3d(red, green, blue);
-}
-
-void gl3_0_glColor3bv(void *_glfuncs, const GLbyte* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glColor3bv(v);
-}
-
-void gl3_0_glColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glColor3b(red, green, blue);
-}
-
-void gl3_0_glBitmap(void *_glfuncs, GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glBitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
-}
-
-void gl3_0_glBegin(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glBegin(mode);
-}
-
-void gl3_0_glListBase(void *_glfuncs, GLuint base)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glListBase(base);
-}
-
-GLuint gl3_0_glGenLists(void *_glfuncs, GLsizei range_)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- return _qglfuncs->glGenLists(range_);
-}
-
-void gl3_0_glDeleteLists(void *_glfuncs, GLuint list, GLsizei range_)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glDeleteLists(list, range_);
-}
-
-void gl3_0_glCallLists(void *_glfuncs, GLsizei n, GLenum gltype, const GLvoid* lists)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glCallLists(n, gltype, lists);
-}
-
-void gl3_0_glCallList(void *_glfuncs, GLuint list)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glCallList(list);
-}
-
-void gl3_0_glEndList(void *_glfuncs)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glEndList();
-}
-
-void gl3_0_glNewList(void *_glfuncs, GLuint list, GLenum mode)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glNewList(list, mode);
-}
-
-void gl3_0_glPushClientAttrib(void *_glfuncs, GLbitfield mask)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glPushClientAttrib(mask);
-}
-
-void gl3_0_glPopClientAttrib(void *_glfuncs)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glPopClientAttrib();
-}
-
-void gl3_0_glPrioritizeTextures(void *_glfuncs, GLsizei n, const GLuint* textures, const GLfloat* priorities)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glPrioritizeTextures(n, textures, priorities);
-}
-
-GLboolean gl3_0_glAreTexturesResident(void *_glfuncs, GLsizei n, const GLuint* textures, GLboolean* residences)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- return _qglfuncs->glAreTexturesResident(n, textures, residences);
-}
-
-void gl3_0_glVertexPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glVertexPointer(size, gltype, stride, pointer);
-}
-
-void gl3_0_glTexCoordPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glTexCoordPointer(size, gltype, stride, pointer);
-}
-
-void gl3_0_glNormalPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glNormalPointer(gltype, stride, pointer);
-}
-
-void gl3_0_glInterleavedArrays(void *_glfuncs, GLenum format, GLsizei stride, const GLvoid* pointer)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glInterleavedArrays(format, stride, pointer);
-}
-
-void gl3_0_glIndexPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glIndexPointer(gltype, stride, pointer);
-}
-
-void gl3_0_glEnableClientState(void *_glfuncs, GLenum array)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glEnableClientState(array);
-}
-
-void gl3_0_glEdgeFlagPointer(void *_glfuncs, GLsizei stride, const GLvoid* pointer)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glEdgeFlagPointer(stride, pointer);
-}
-
-void gl3_0_glDisableClientState(void *_glfuncs, GLenum array)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glDisableClientState(array);
-}
-
-void gl3_0_glColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glColorPointer(size, gltype, stride, pointer);
-}
-
-void gl3_0_glArrayElement(void *_glfuncs, GLint i)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glArrayElement(i);
-}
-
-void gl3_0_glResetMinmax(void *_glfuncs, GLenum target)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glResetMinmax(target);
-}
-
-void gl3_0_glResetHistogram(void *_glfuncs, GLenum target)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glResetHistogram(target);
-}
-
-void gl3_0_glMinmax(void *_glfuncs, GLenum target, GLenum internalFormat, GLboolean sink)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glMinmax(target, internalFormat, sink);
-}
-
-void gl3_0_glHistogram(void *_glfuncs, GLenum target, GLsizei width, GLenum internalFormat, GLboolean sink)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glHistogram(target, width, internalFormat, sink);
-}
-
-void gl3_0_glGetMinmaxParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glGetMinmaxParameteriv(target, pname, params);
-}
-
-void gl3_0_glGetMinmaxParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glGetMinmaxParameterfv(target, pname, params);
-}
-
-void gl3_0_glGetMinmax(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glGetMinmax(target, reset, format, gltype, values);
-}
-
-void gl3_0_glGetHistogramParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glGetHistogramParameteriv(target, pname, params);
-}
-
-void gl3_0_glGetHistogramParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glGetHistogramParameterfv(target, pname, params);
-}
-
-void gl3_0_glGetHistogram(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glGetHistogram(target, reset, format, gltype, values);
-}
-
-void gl3_0_glSeparableFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* row, const GLvoid* column)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glSeparableFilter2D(target, internalFormat, width, height, format, gltype, row, column);
-}
-
-void gl3_0_glGetSeparableFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* row, GLvoid* column, GLvoid* span)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glGetSeparableFilter(target, format, gltype, row, column, span);
-}
-
-void gl3_0_glGetConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glGetConvolutionParameteriv(target, pname, params);
-}
-
-void gl3_0_glGetConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glGetConvolutionParameterfv(target, pname, params);
-}
-
-void gl3_0_glGetConvolutionFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* image)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glGetConvolutionFilter(target, format, gltype, image);
-}
-
-void gl3_0_glCopyConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glCopyConvolutionFilter2D(target, internalFormat, x, y, width, height);
-}
-
-void gl3_0_glCopyConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glCopyConvolutionFilter1D(target, internalFormat, x, y, width);
-}
-
-void gl3_0_glConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glConvolutionParameteriv(target, pname, params);
-}
-
-void gl3_0_glConvolutionParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint params)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glConvolutionParameteri(target, pname, params);
-}
-
-void gl3_0_glConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glConvolutionParameterfv(target, pname, params);
-}
-
-void gl3_0_glConvolutionParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat params)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glConvolutionParameterf(target, pname, params);
-}
-
-void gl3_0_glConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* image)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glConvolutionFilter2D(target, internalFormat, width, height, format, gltype, image);
-}
-
-void gl3_0_glConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* image)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glConvolutionFilter1D(target, internalFormat, width, format, gltype, image);
-}
-
-void gl3_0_glCopyColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glCopyColorSubTable(target, start, x, y, width);
-}
-
-void gl3_0_glColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum gltype, const GLvoid* data)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glColorSubTable(target, start, count, format, gltype, data);
-}
-
-void gl3_0_glGetColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glGetColorTableParameteriv(target, pname, params);
-}
-
-void gl3_0_glGetColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glGetColorTableParameterfv(target, pname, params);
-}
-
-void gl3_0_glGetColorTable(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* table)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glGetColorTable(target, format, gltype, table);
-}
-
-void gl3_0_glCopyColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glCopyColorTable(target, internalFormat, x, y, width);
-}
-
-void gl3_0_glColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glColorTableParameteriv(target, pname, params);
-}
-
-void gl3_0_glColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glColorTableParameterfv(target, pname, params);
-}
-
-void gl3_0_glColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* table)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glColorTable(target, internalFormat, width, format, gltype, table);
-}
-
-void gl3_0_glMultTransposeMatrixd(void *_glfuncs, const GLdouble* m)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glMultTransposeMatrixd(m);
-}
-
-void gl3_0_glMultTransposeMatrixf(void *_glfuncs, const GLfloat* m)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glMultTransposeMatrixf(m);
-}
-
-void gl3_0_glLoadTransposeMatrixd(void *_glfuncs, const GLdouble* m)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glLoadTransposeMatrixd(m);
-}
-
-void gl3_0_glLoadTransposeMatrixf(void *_glfuncs, const GLfloat* m)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glLoadTransposeMatrixf(m);
-}
-
-void gl3_0_glMultiTexCoord4sv(void *_glfuncs, GLenum target, const GLshort* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glMultiTexCoord4sv(target, v);
-}
-
-void gl3_0_glMultiTexCoord4s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glMultiTexCoord4s(target, s, t, r, q);
-}
-
-void gl3_0_glMultiTexCoord4iv(void *_glfuncs, GLenum target, const GLint* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glMultiTexCoord4iv(target, v);
-}
-
-void gl3_0_glMultiTexCoord4i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r, GLint q)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glMultiTexCoord4i(target, s, t, r, q);
-}
-
-void gl3_0_glMultiTexCoord4fv(void *_glfuncs, GLenum target, const GLfloat* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glMultiTexCoord4fv(target, v);
-}
-
-void gl3_0_glMultiTexCoord4f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glMultiTexCoord4f(target, s, t, r, q);
-}
-
-void gl3_0_glMultiTexCoord4dv(void *_glfuncs, GLenum target, const GLdouble* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glMultiTexCoord4dv(target, v);
-}
-
-void gl3_0_glMultiTexCoord4d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glMultiTexCoord4d(target, s, t, r, q);
-}
-
-void gl3_0_glMultiTexCoord3sv(void *_glfuncs, GLenum target, const GLshort* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glMultiTexCoord3sv(target, v);
-}
-
-void gl3_0_glMultiTexCoord3s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glMultiTexCoord3s(target, s, t, r);
-}
-
-void gl3_0_glMultiTexCoord3iv(void *_glfuncs, GLenum target, const GLint* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glMultiTexCoord3iv(target, v);
-}
-
-void gl3_0_glMultiTexCoord3i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glMultiTexCoord3i(target, s, t, r);
-}
-
-void gl3_0_glMultiTexCoord3fv(void *_glfuncs, GLenum target, const GLfloat* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glMultiTexCoord3fv(target, v);
-}
-
-void gl3_0_glMultiTexCoord3f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glMultiTexCoord3f(target, s, t, r);
-}
-
-void gl3_0_glMultiTexCoord3dv(void *_glfuncs, GLenum target, const GLdouble* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glMultiTexCoord3dv(target, v);
-}
-
-void gl3_0_glMultiTexCoord3d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glMultiTexCoord3d(target, s, t, r);
-}
-
-void gl3_0_glMultiTexCoord2sv(void *_glfuncs, GLenum target, const GLshort* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glMultiTexCoord2sv(target, v);
-}
-
-void gl3_0_glMultiTexCoord2s(void *_glfuncs, GLenum target, GLshort s, GLshort t)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glMultiTexCoord2s(target, s, t);
-}
-
-void gl3_0_glMultiTexCoord2iv(void *_glfuncs, GLenum target, const GLint* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glMultiTexCoord2iv(target, v);
-}
-
-void gl3_0_glMultiTexCoord2i(void *_glfuncs, GLenum target, GLint s, GLint t)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glMultiTexCoord2i(target, s, t);
-}
-
-void gl3_0_glMultiTexCoord2fv(void *_glfuncs, GLenum target, const GLfloat* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glMultiTexCoord2fv(target, v);
-}
-
-void gl3_0_glMultiTexCoord2f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glMultiTexCoord2f(target, s, t);
-}
-
-void gl3_0_glMultiTexCoord2dv(void *_glfuncs, GLenum target, const GLdouble* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glMultiTexCoord2dv(target, v);
-}
-
-void gl3_0_glMultiTexCoord2d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glMultiTexCoord2d(target, s, t);
-}
-
-void gl3_0_glMultiTexCoord1sv(void *_glfuncs, GLenum target, const GLshort* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glMultiTexCoord1sv(target, v);
-}
-
-void gl3_0_glMultiTexCoord1s(void *_glfuncs, GLenum target, GLshort s)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glMultiTexCoord1s(target, s);
-}
-
-void gl3_0_glMultiTexCoord1iv(void *_glfuncs, GLenum target, const GLint* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glMultiTexCoord1iv(target, v);
-}
-
-void gl3_0_glMultiTexCoord1i(void *_glfuncs, GLenum target, GLint s)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glMultiTexCoord1i(target, s);
-}
-
-void gl3_0_glMultiTexCoord1fv(void *_glfuncs, GLenum target, const GLfloat* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glMultiTexCoord1fv(target, v);
-}
-
-void gl3_0_glMultiTexCoord1f(void *_glfuncs, GLenum target, GLfloat s)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glMultiTexCoord1f(target, s);
-}
-
-void gl3_0_glMultiTexCoord1dv(void *_glfuncs, GLenum target, const GLdouble* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glMultiTexCoord1dv(target, v);
-}
-
-void gl3_0_glMultiTexCoord1d(void *_glfuncs, GLenum target, GLdouble s)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glMultiTexCoord1d(target, s);
-}
-
-void gl3_0_glClientActiveTexture(void *_glfuncs, GLenum texture)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glClientActiveTexture(texture);
-}
-
-void gl3_0_glWindowPos3sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glWindowPos3sv(v);
-}
-
-void gl3_0_glWindowPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glWindowPos3s(x, y, z);
-}
-
-void gl3_0_glWindowPos3iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glWindowPos3iv(v);
-}
-
-void gl3_0_glWindowPos3i(void *_glfuncs, GLint x, GLint y, GLint z)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glWindowPos3i(x, y, z);
-}
-
-void gl3_0_glWindowPos3fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glWindowPos3fv(v);
-}
-
-void gl3_0_glWindowPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glWindowPos3f(x, y, z);
-}
-
-void gl3_0_glWindowPos3dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glWindowPos3dv(v);
-}
-
-void gl3_0_glWindowPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glWindowPos3d(x, y, z);
-}
-
-void gl3_0_glWindowPos2sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glWindowPos2sv(v);
-}
-
-void gl3_0_glWindowPos2s(void *_glfuncs, GLshort x, GLshort y)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glWindowPos2s(x, y);
-}
-
-void gl3_0_glWindowPos2iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glWindowPos2iv(v);
-}
-
-void gl3_0_glWindowPos2i(void *_glfuncs, GLint x, GLint y)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glWindowPos2i(x, y);
-}
-
-void gl3_0_glWindowPos2fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glWindowPos2fv(v);
-}
-
-void gl3_0_glWindowPos2f(void *_glfuncs, GLfloat x, GLfloat y)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glWindowPos2f(x, y);
-}
-
-void gl3_0_glWindowPos2dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glWindowPos2dv(v);
-}
-
-void gl3_0_glWindowPos2d(void *_glfuncs, GLdouble x, GLdouble y)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glWindowPos2d(x, y);
-}
-
-void gl3_0_glSecondaryColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glSecondaryColorPointer(size, gltype, stride, pointer);
-}
-
-void gl3_0_glSecondaryColor3usv(void *_glfuncs, const GLushort* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glSecondaryColor3usv(v);
-}
-
-void gl3_0_glSecondaryColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glSecondaryColor3us(red, green, blue);
-}
-
-void gl3_0_glSecondaryColor3uiv(void *_glfuncs, const GLuint* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glSecondaryColor3uiv(v);
-}
-
-void gl3_0_glSecondaryColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glSecondaryColor3ui(red, green, blue);
-}
-
-void gl3_0_glSecondaryColor3ubv(void *_glfuncs, const GLubyte* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glSecondaryColor3ubv(v);
-}
-
-void gl3_0_glSecondaryColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glSecondaryColor3ub(red, green, blue);
-}
-
-void gl3_0_glSecondaryColor3sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glSecondaryColor3sv(v);
-}
-
-void gl3_0_glSecondaryColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glSecondaryColor3s(red, green, blue);
-}
-
-void gl3_0_glSecondaryColor3iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glSecondaryColor3iv(v);
-}
-
-void gl3_0_glSecondaryColor3i(void *_glfuncs, GLint red, GLint green, GLint blue)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glSecondaryColor3i(red, green, blue);
-}
-
-void gl3_0_glSecondaryColor3fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glSecondaryColor3fv(v);
-}
-
-void gl3_0_glSecondaryColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glSecondaryColor3f(red, green, blue);
-}
-
-void gl3_0_glSecondaryColor3dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glSecondaryColor3dv(v);
-}
-
-void gl3_0_glSecondaryColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glSecondaryColor3d(red, green, blue);
-}
-
-void gl3_0_glSecondaryColor3bv(void *_glfuncs, const GLbyte* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glSecondaryColor3bv(v);
-}
-
-void gl3_0_glSecondaryColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glSecondaryColor3b(red, green, blue);
-}
-
-void gl3_0_glFogCoordPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glFogCoordPointer(gltype, stride, pointer);
-}
-
-void gl3_0_glFogCoorddv(void *_glfuncs, const GLdouble* coord)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glFogCoorddv(coord);
-}
-
-void gl3_0_glFogCoordd(void *_glfuncs, GLdouble coord)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glFogCoordd(coord);
-}
-
-void gl3_0_glFogCoordfv(void *_glfuncs, const GLfloat* coord)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glFogCoordfv(coord);
-}
-
-void gl3_0_glFogCoordf(void *_glfuncs, GLfloat coord)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glFogCoordf(coord);
-}
-
-void gl3_0_glVertexAttrib4usv(void *_glfuncs, GLuint index, const GLushort* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glVertexAttrib4usv(index, v);
-}
-
-void gl3_0_glVertexAttrib4uiv(void *_glfuncs, GLuint index, const GLuint* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glVertexAttrib4uiv(index, v);
-}
-
-void gl3_0_glVertexAttrib4ubv(void *_glfuncs, GLuint index, const GLubyte* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glVertexAttrib4ubv(index, v);
-}
-
-void gl3_0_glVertexAttrib4sv(void *_glfuncs, GLuint index, const GLshort* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glVertexAttrib4sv(index, v);
-}
-
-void gl3_0_glVertexAttrib4s(void *_glfuncs, GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glVertexAttrib4s(index, x, y, z, w);
-}
-
-void gl3_0_glVertexAttrib4iv(void *_glfuncs, GLuint index, const GLint* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glVertexAttrib4iv(index, v);
-}
-
-void gl3_0_glVertexAttrib4fv(void *_glfuncs, GLuint index, const GLfloat* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glVertexAttrib4fv(index, v);
-}
-
-void gl3_0_glVertexAttrib4f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glVertexAttrib4f(index, x, y, z, w);
-}
-
-void gl3_0_glVertexAttrib4dv(void *_glfuncs, GLuint index, const GLdouble* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glVertexAttrib4dv(index, v);
-}
-
-void gl3_0_glVertexAttrib4d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glVertexAttrib4d(index, x, y, z, w);
-}
-
-void gl3_0_glVertexAttrib4bv(void *_glfuncs, GLuint index, const GLbyte* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glVertexAttrib4bv(index, v);
-}
-
-void gl3_0_glVertexAttrib4Nusv(void *_glfuncs, GLuint index, const GLushort* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glVertexAttrib4Nusv(index, v);
-}
-
-void gl3_0_glVertexAttrib4Nuiv(void *_glfuncs, GLuint index, const GLuint* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glVertexAttrib4Nuiv(index, v);
-}
-
-void gl3_0_glVertexAttrib4Nubv(void *_glfuncs, GLuint index, const GLubyte* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glVertexAttrib4Nubv(index, v);
-}
-
-void gl3_0_glVertexAttrib4Nub(void *_glfuncs, GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glVertexAttrib4Nub(index, x, y, z, w);
-}
-
-void gl3_0_glVertexAttrib4Nsv(void *_glfuncs, GLuint index, const GLshort* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glVertexAttrib4Nsv(index, v);
-}
-
-void gl3_0_glVertexAttrib4Niv(void *_glfuncs, GLuint index, const GLint* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glVertexAttrib4Niv(index, v);
-}
-
-void gl3_0_glVertexAttrib4Nbv(void *_glfuncs, GLuint index, const GLbyte* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glVertexAttrib4Nbv(index, v);
-}
-
-void gl3_0_glVertexAttrib3sv(void *_glfuncs, GLuint index, const GLshort* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glVertexAttrib3sv(index, v);
-}
-
-void gl3_0_glVertexAttrib3s(void *_glfuncs, GLuint index, GLshort x, GLshort y, GLshort z)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glVertexAttrib3s(index, x, y, z);
-}
-
-void gl3_0_glVertexAttrib3fv(void *_glfuncs, GLuint index, const GLfloat* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glVertexAttrib3fv(index, v);
-}
-
-void gl3_0_glVertexAttrib3f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glVertexAttrib3f(index, x, y, z);
-}
-
-void gl3_0_glVertexAttrib3dv(void *_glfuncs, GLuint index, const GLdouble* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glVertexAttrib3dv(index, v);
-}
-
-void gl3_0_glVertexAttrib3d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glVertexAttrib3d(index, x, y, z);
-}
-
-void gl3_0_glVertexAttrib2sv(void *_glfuncs, GLuint index, const GLshort* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glVertexAttrib2sv(index, v);
-}
-
-void gl3_0_glVertexAttrib2s(void *_glfuncs, GLuint index, GLshort x, GLshort y)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glVertexAttrib2s(index, x, y);
-}
-
-void gl3_0_glVertexAttrib2fv(void *_glfuncs, GLuint index, const GLfloat* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glVertexAttrib2fv(index, v);
-}
-
-void gl3_0_glVertexAttrib2f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glVertexAttrib2f(index, x, y);
-}
-
-void gl3_0_glVertexAttrib2dv(void *_glfuncs, GLuint index, const GLdouble* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glVertexAttrib2dv(index, v);
-}
-
-void gl3_0_glVertexAttrib2d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glVertexAttrib2d(index, x, y);
-}
-
-void gl3_0_glVertexAttrib1sv(void *_glfuncs, GLuint index, const GLshort* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glVertexAttrib1sv(index, v);
-}
-
-void gl3_0_glVertexAttrib1s(void *_glfuncs, GLuint index, GLshort x)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glVertexAttrib1s(index, x);
-}
-
-void gl3_0_glVertexAttrib1fv(void *_glfuncs, GLuint index, const GLfloat* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glVertexAttrib1fv(index, v);
-}
-
-void gl3_0_glVertexAttrib1f(void *_glfuncs, GLuint index, GLfloat x)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glVertexAttrib1f(index, x);
-}
-
-void gl3_0_glVertexAttrib1dv(void *_glfuncs, GLuint index, const GLdouble* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glVertexAttrib1dv(index, v);
-}
-
-void gl3_0_glVertexAttrib1d(void *_glfuncs, GLuint index, GLdouble x)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glVertexAttrib1d(index, x);
-}
-
-void gl3_0_glVertexAttribI4usv(void *_glfuncs, GLuint index, const GLushort* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glVertexAttribI4usv(index, v);
-}
-
-void gl3_0_glVertexAttribI4ubv(void *_glfuncs, GLuint index, const GLubyte* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glVertexAttribI4ubv(index, v);
-}
-
-void gl3_0_glVertexAttribI4sv(void *_glfuncs, GLuint index, const GLshort* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glVertexAttribI4sv(index, v);
-}
-
-void gl3_0_glVertexAttribI4bv(void *_glfuncs, GLuint index, const GLbyte* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glVertexAttribI4bv(index, v);
-}
-
-void gl3_0_glVertexAttribI4uiv(void *_glfuncs, GLuint index, const GLuint* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glVertexAttribI4uiv(index, v);
-}
-
-void gl3_0_glVertexAttribI3uiv(void *_glfuncs, GLuint index, const GLuint* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glVertexAttribI3uiv(index, v);
-}
-
-void gl3_0_glVertexAttribI2uiv(void *_glfuncs, GLuint index, const GLuint* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glVertexAttribI2uiv(index, v);
-}
-
-void gl3_0_glVertexAttribI1uiv(void *_glfuncs, GLuint index, const GLuint* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glVertexAttribI1uiv(index, v);
-}
-
-void gl3_0_glVertexAttribI4iv(void *_glfuncs, GLuint index, const GLint* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glVertexAttribI4iv(index, v);
-}
-
-void gl3_0_glVertexAttribI3iv(void *_glfuncs, GLuint index, const GLint* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glVertexAttribI3iv(index, v);
-}
-
-void gl3_0_glVertexAttribI2iv(void *_glfuncs, GLuint index, const GLint* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glVertexAttribI2iv(index, v);
-}
-
-void gl3_0_glVertexAttribI1iv(void *_glfuncs, GLuint index, const GLint* v)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glVertexAttribI1iv(index, v);
-}
-
-void gl3_0_glVertexAttribI4ui(void *_glfuncs, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glVertexAttribI4ui(index, x, y, z, w);
-}
-
-void gl3_0_glVertexAttribI3ui(void *_glfuncs, GLuint index, GLuint x, GLuint y, GLuint z)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glVertexAttribI3ui(index, x, y, z);
-}
-
-void gl3_0_glVertexAttribI2ui(void *_glfuncs, GLuint index, GLuint x, GLuint y)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glVertexAttribI2ui(index, x, y);
-}
-
-void gl3_0_glVertexAttribI1ui(void *_glfuncs, GLuint index, GLuint x)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glVertexAttribI1ui(index, x);
-}
-
-void gl3_0_glVertexAttribI4i(void *_glfuncs, GLuint index, GLint x, GLint y, GLint z, GLint w)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glVertexAttribI4i(index, x, y, z, w);
-}
-
-void gl3_0_glVertexAttribI3i(void *_glfuncs, GLuint index, GLint x, GLint y, GLint z)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glVertexAttribI3i(index, x, y, z);
-}
-
-void gl3_0_glVertexAttribI2i(void *_glfuncs, GLuint index, GLint x, GLint y)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glVertexAttribI2i(index, x, y);
-}
-
-void gl3_0_glVertexAttribI1i(void *_glfuncs, GLuint index, GLint x)
-{
- QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
- _qglfuncs->glVertexAttribI1i(index, x);
-}
-
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.0/funcs.h b/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.0/funcs.h
deleted file mode 100644
index 81db33a9b..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.0/funcs.h
+++ /dev/null
@@ -1,700 +0,0 @@
-
-// ** file automatically generated by glgen -- do not edit manually **
-
-#ifndef __cplusplus
-#include <inttypes.h>
-#include <stddef.h>
-typedef unsigned int GLenum;
-typedef unsigned char GLboolean;
-typedef unsigned int GLbitfield;
-typedef void GLvoid;
-typedef char GLchar;
-typedef signed char GLbyte; /* 1-byte signed */
-typedef short GLshort; /* 2-byte signed */
-typedef int GLint; /* 4-byte signed */
-typedef unsigned char GLubyte; /* 1-byte unsigned */
-typedef unsigned short GLushort; /* 2-byte unsigned */
-typedef unsigned int GLuint; /* 4-byte unsigned */
-typedef int GLsizei; /* 4-byte signed */
-typedef float GLfloat; /* single precision float */
-typedef float GLclampf; /* single precision float in [0,1] */
-typedef double GLdouble; /* double precision float */
-typedef double GLclampd; /* double precision float in [0,1] */
-typedef int64_t GLint64;
-typedef uint64_t GLuint64;
-typedef ptrdiff_t GLintptr;
-typedef ptrdiff_t GLsizeiptr;
-typedef ptrdiff_t GLintptrARB;
-typedef ptrdiff_t GLsizeiptrARB;
-typedef struct __GLsync *GLsync;
-#endif
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void *gl3_0_funcs();
-
-void gl3_0_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height);
-void gl3_0_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal);
-GLboolean gl3_0_glIsEnabled(void *_glfuncs, GLenum cap);
-void gl3_0_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params);
-void gl3_0_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params);
-void gl3_0_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
-void gl3_0_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
-void gl3_0_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels);
-void gl3_0_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params);
-void gl3_0_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params);
-GLenum gl3_0_glGetError(void *_glfuncs);
-void gl3_0_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params);
-void gl3_0_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params);
-void gl3_0_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels);
-void gl3_0_glReadBuffer(void *_glfuncs, GLenum mode);
-void gl3_0_glPixelStorei(void *_glfuncs, GLenum pname, GLint param);
-void gl3_0_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param);
-void gl3_0_glDepthFunc(void *_glfuncs, GLenum glfunc);
-void gl3_0_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass);
-void gl3_0_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask);
-void gl3_0_glLogicOp(void *_glfuncs, GLenum opcode);
-void gl3_0_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor);
-void gl3_0_glFlush(void *_glfuncs);
-void gl3_0_glFinish(void *_glfuncs);
-void gl3_0_glEnable(void *_glfuncs, GLenum cap);
-void gl3_0_glDisable(void *_glfuncs, GLenum cap);
-void gl3_0_glDepthMask(void *_glfuncs, GLboolean flag);
-void gl3_0_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
-void gl3_0_glStencilMask(void *_glfuncs, GLuint mask);
-void gl3_0_glClearDepth(void *_glfuncs, GLdouble depth);
-void gl3_0_glClearStencil(void *_glfuncs, GLint s);
-void gl3_0_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-void gl3_0_glClear(void *_glfuncs, GLbitfield mask);
-void gl3_0_glDrawBuffer(void *_glfuncs, GLenum mode);
-void gl3_0_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
-void gl3_0_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
-void gl3_0_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
-void gl3_0_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param);
-void gl3_0_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
-void gl3_0_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param);
-void gl3_0_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height);
-void gl3_0_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode);
-void gl3_0_glPointSize(void *_glfuncs, GLfloat size);
-void gl3_0_glLineWidth(void *_glfuncs, GLfloat width);
-void gl3_0_glHint(void *_glfuncs, GLenum target, GLenum mode);
-void gl3_0_glFrontFace(void *_glfuncs, GLenum mode);
-void gl3_0_glCullFace(void *_glfuncs, GLenum mode);
-void gl3_0_glIndexubv(void *_glfuncs, const GLubyte* c);
-void gl3_0_glIndexub(void *_glfuncs, GLubyte c);
-GLboolean gl3_0_glIsTexture(void *_glfuncs, GLuint texture);
-void gl3_0_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures);
-void gl3_0_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures);
-void gl3_0_glBindTexture(void *_glfuncs, GLenum target, GLuint texture);
-void gl3_0_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels);
-void gl3_0_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels);
-void gl3_0_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-void gl3_0_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
-void gl3_0_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-void gl3_0_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
-void gl3_0_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units);
-void gl3_0_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices);
-void gl3_0_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count);
-void gl3_0_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-void gl3_0_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels);
-void gl3_0_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
-void gl3_0_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices);
-void gl3_0_glBlendEquation(void *_glfuncs, GLenum mode);
-void gl3_0_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-void gl3_0_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img);
-void gl3_0_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data);
-void gl3_0_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
-void gl3_0_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
-void gl3_0_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data);
-void gl3_0_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
-void gl3_0_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
-void gl3_0_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert);
-void gl3_0_glActiveTexture(void *_glfuncs, GLenum texture);
-void gl3_0_glPointParameteriv(void *_glfuncs, GLenum pname, const GLint* params);
-void gl3_0_glPointParameteri(void *_glfuncs, GLenum pname, GLint param);
-void gl3_0_glPointParameterfv(void *_glfuncs, GLenum pname, const GLfloat* params);
-void gl3_0_glPointParameterf(void *_glfuncs, GLenum pname, GLfloat param);
-void gl3_0_glMultiDrawArrays(void *_glfuncs, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount);
-void gl3_0_glBlendFuncSeparate(void *_glfuncs, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
-void gl3_0_glGetBufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
-GLboolean gl3_0_glUnmapBuffer(void *_glfuncs, GLenum target);
-void gl3_0_glGetBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data);
-void gl3_0_glBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
-void gl3_0_glBufferData(void *_glfuncs, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
-GLboolean gl3_0_glIsBuffer(void *_glfuncs, GLuint buffer);
-void gl3_0_glGenBuffers(void *_glfuncs, GLsizei n, GLuint* buffers);
-void gl3_0_glDeleteBuffers(void *_glfuncs, GLsizei n, const GLuint* buffers);
-void gl3_0_glBindBuffer(void *_glfuncs, GLenum target, GLuint buffer);
-void gl3_0_glGetQueryObjectuiv(void *_glfuncs, GLuint id, GLenum pname, GLuint* params);
-void gl3_0_glGetQueryObjectiv(void *_glfuncs, GLuint id, GLenum pname, GLint* params);
-void gl3_0_glGetQueryiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
-void gl3_0_glEndQuery(void *_glfuncs, GLenum target);
-void gl3_0_glBeginQuery(void *_glfuncs, GLenum target, GLuint id);
-GLboolean gl3_0_glIsQuery(void *_glfuncs, GLuint id);
-void gl3_0_glDeleteQueries(void *_glfuncs, GLsizei n, const GLuint* ids);
-void gl3_0_glGenQueries(void *_glfuncs, GLsizei n, GLuint* ids);
-void gl3_0_glVertexAttribPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLboolean normalized, GLsizei stride, const GLvoid* offset);
-void gl3_0_glValidateProgram(void *_glfuncs, GLuint program);
-void gl3_0_glUniformMatrix4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-void gl3_0_glUniformMatrix3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-void gl3_0_glUniformMatrix2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-void gl3_0_glUniform4iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value);
-void gl3_0_glUniform3iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value);
-void gl3_0_glUniform2iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value);
-void gl3_0_glUniform1iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value);
-void gl3_0_glUniform4fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value);
-void gl3_0_glUniform3fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value);
-void gl3_0_glUniform2fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value);
-void gl3_0_glUniform1fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value);
-void gl3_0_glUniform4i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
-void gl3_0_glUniform3i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2);
-void gl3_0_glUniform2i(void *_glfuncs, GLint location, GLint v0, GLint v1);
-void gl3_0_glUniform1i(void *_glfuncs, GLint location, GLint v0);
-void gl3_0_glUniform4f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
-void gl3_0_glUniform3f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
-void gl3_0_glUniform2f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1);
-void gl3_0_glUniform1f(void *_glfuncs, GLint location, GLfloat v0);
-void gl3_0_glUseProgram(void *_glfuncs, GLuint program);
-void gl3_0_glShaderSource(void *_glfuncs, GLuint shader, GLsizei count, const GLchar** source, const GLint* length);
-void gl3_0_glLinkProgram(void *_glfuncs, GLuint program);
-GLboolean gl3_0_glIsShader(void *_glfuncs, GLuint shader);
-GLboolean gl3_0_glIsProgram(void *_glfuncs, GLuint program);
-void gl3_0_glGetVertexAttribiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params);
-void gl3_0_glGetVertexAttribfv(void *_glfuncs, GLuint index, GLenum pname, GLfloat* params);
-void gl3_0_glGetVertexAttribdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params);
-void gl3_0_glGetUniformiv(void *_glfuncs, GLuint program, GLint location, GLint* params);
-void gl3_0_glGetUniformfv(void *_glfuncs, GLuint program, GLint location, GLfloat* params);
-GLint gl3_0_glGetUniformLocation(void *_glfuncs, GLuint program, const GLchar* name);
-void gl3_0_glGetShaderSource(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source);
-void gl3_0_glGetShaderInfoLog(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
-void gl3_0_glGetShaderiv(void *_glfuncs, GLuint shader, GLenum pname, GLint* params);
-void gl3_0_glGetProgramInfoLog(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
-void gl3_0_glGetProgramiv(void *_glfuncs, GLuint program, GLenum pname, GLint* params);
-GLint gl3_0_glGetAttribLocation(void *_glfuncs, GLuint program, const GLchar* name);
-void gl3_0_glGetAttachedShaders(void *_glfuncs, GLuint program, GLsizei maxCount, GLsizei* count, GLuint* obj);
-void gl3_0_glGetActiveUniform(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name);
-void gl3_0_glGetActiveAttrib(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name);
-void gl3_0_glEnableVertexAttribArray(void *_glfuncs, GLuint index);
-void gl3_0_glDisableVertexAttribArray(void *_glfuncs, GLuint index);
-void gl3_0_glDetachShader(void *_glfuncs, GLuint program, GLuint shader);
-void gl3_0_glDeleteShader(void *_glfuncs, GLuint shader);
-void gl3_0_glDeleteProgram(void *_glfuncs, GLuint program);
-GLuint gl3_0_glCreateShader(void *_glfuncs, GLenum gltype);
-GLuint gl3_0_glCreateProgram(void *_glfuncs);
-void gl3_0_glCompileShader(void *_glfuncs, GLuint shader);
-void gl3_0_glBindAttribLocation(void *_glfuncs, GLuint program, GLuint index, const GLchar* name);
-void gl3_0_glAttachShader(void *_glfuncs, GLuint program, GLuint shader);
-void gl3_0_glStencilMaskSeparate(void *_glfuncs, GLenum face, GLuint mask);
-void gl3_0_glStencilFuncSeparate(void *_glfuncs, GLenum face, GLenum glfunc, GLint ref, GLuint mask);
-void gl3_0_glStencilOpSeparate(void *_glfuncs, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
-void gl3_0_glDrawBuffers(void *_glfuncs, GLsizei n, const GLenum* bufs);
-void gl3_0_glBlendEquationSeparate(void *_glfuncs, GLenum modeRGB, GLenum modeAlpha);
-void gl3_0_glUniformMatrix4x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-void gl3_0_glUniformMatrix3x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-void gl3_0_glUniformMatrix4x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-void gl3_0_glUniformMatrix2x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-void gl3_0_glUniformMatrix3x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-void gl3_0_glUniformMatrix2x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-GLboolean gl3_0_glIsVertexArray(void *_glfuncs, GLuint array);
-void gl3_0_glGenVertexArrays(void *_glfuncs, GLsizei n, GLuint* arrays);
-void gl3_0_glDeleteVertexArrays(void *_glfuncs, GLsizei n, const GLuint* arrays);
-void gl3_0_glBindVertexArray(void *_glfuncs, GLuint array);
-void gl3_0_glFlushMappedBufferRange(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr length);
-void gl3_0_glFramebufferTextureLayer(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
-void gl3_0_glRenderbufferStorageMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height);
-void gl3_0_glBlitFramebuffer(void *_glfuncs, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
-void gl3_0_glGenerateMipmap(void *_glfuncs, GLenum target);
-void gl3_0_glGetFramebufferAttachmentParameteriv(void *_glfuncs, GLenum target, GLenum attachment, GLenum pname, GLint* params);
-void gl3_0_glFramebufferRenderbuffer(void *_glfuncs, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
-void gl3_0_glFramebufferTexture3D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
-void gl3_0_glFramebufferTexture2D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-void gl3_0_glFramebufferTexture1D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-GLenum gl3_0_glCheckFramebufferStatus(void *_glfuncs, GLenum target);
-void gl3_0_glGenFramebuffers(void *_glfuncs, GLsizei n, GLuint* framebuffers);
-void gl3_0_glDeleteFramebuffers(void *_glfuncs, GLsizei n, const GLuint* framebuffers);
-void gl3_0_glBindFramebuffer(void *_glfuncs, GLenum target, GLuint framebuffer);
-GLboolean gl3_0_glIsFramebuffer(void *_glfuncs, GLuint framebuffer);
-void gl3_0_glGetRenderbufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
-void gl3_0_glRenderbufferStorage(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height);
-void gl3_0_glGenRenderbuffers(void *_glfuncs, GLsizei n, GLuint* renderbuffers);
-void gl3_0_glDeleteRenderbuffers(void *_glfuncs, GLsizei n, const GLuint* renderbuffers);
-void gl3_0_glBindRenderbuffer(void *_glfuncs, GLenum target, GLuint renderbuffer);
-GLboolean gl3_0_glIsRenderbuffer(void *_glfuncs, GLuint renderbuffer);
-void gl3_0_glClearBufferfi(void *_glfuncs, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
-void gl3_0_glClearBufferfv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLfloat* value);
-void gl3_0_glClearBufferuiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLuint* value);
-void gl3_0_glClearBufferiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLint* value);
-void gl3_0_glGetTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, GLuint* params);
-void gl3_0_glGetTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
-void gl3_0_glTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, const GLuint* params);
-void gl3_0_glTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
-void gl3_0_glUniform4uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value);
-void gl3_0_glUniform3uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value);
-void gl3_0_glUniform2uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value);
-void gl3_0_glUniform1uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value);
-void gl3_0_glUniform4ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-void gl3_0_glUniform3ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2);
-void gl3_0_glUniform2ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1);
-void gl3_0_glUniform1ui(void *_glfuncs, GLint location, GLuint v0);
-GLint gl3_0_glGetFragDataLocation(void *_glfuncs, GLuint program, const GLchar* name);
-void gl3_0_glBindFragDataLocation(void *_glfuncs, GLuint program, GLuint color, const GLchar* name);
-void gl3_0_glGetUniformuiv(void *_glfuncs, GLuint program, GLint location, GLuint* params);
-void gl3_0_glGetVertexAttribIuiv(void *_glfuncs, GLuint index, GLenum pname, GLuint* params);
-void gl3_0_glGetVertexAttribIiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params);
-void gl3_0_glVertexAttribIPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
-void gl3_0_glEndConditionalRender(void *_glfuncs);
-void gl3_0_glBeginConditionalRender(void *_glfuncs, GLuint id, GLenum mode);
-void gl3_0_glClampColor(void *_glfuncs, GLenum target, GLenum clamp);
-void gl3_0_glGetTransformFeedbackVarying(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* gltype, GLchar* name);
-void gl3_0_glBindBufferBase(void *_glfuncs, GLenum target, GLuint index, GLuint buffer);
-void gl3_0_glBindBufferRange(void *_glfuncs, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
-void gl3_0_glEndTransformFeedback(void *_glfuncs);
-void gl3_0_glBeginTransformFeedback(void *_glfuncs, GLenum primitiveMode);
-GLboolean gl3_0_glIsEnabledi(void *_glfuncs, GLenum target, GLuint index);
-void gl3_0_glDisablei(void *_glfuncs, GLenum target, GLuint index);
-void gl3_0_glEnablei(void *_glfuncs, GLenum target, GLuint index);
-void gl3_0_glGetIntegeri_v(void *_glfuncs, GLenum target, GLuint index, GLint* data);
-void gl3_0_glGetBooleani_v(void *_glfuncs, GLenum target, GLuint index, GLboolean* data);
-void gl3_0_glColorMaski(void *_glfuncs, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
-void gl3_0_glTranslatef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
-void gl3_0_glTranslated(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
-void gl3_0_glScalef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
-void gl3_0_glScaled(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
-void gl3_0_glRotatef(void *_glfuncs, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
-void gl3_0_glRotated(void *_glfuncs, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
-void gl3_0_glPushMatrix(void *_glfuncs);
-void gl3_0_glPopMatrix(void *_glfuncs);
-void gl3_0_glOrtho(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
-void gl3_0_glMultMatrixd(void *_glfuncs, const GLdouble* m);
-void gl3_0_glMultMatrixf(void *_glfuncs, const GLfloat* m);
-void gl3_0_glMatrixMode(void *_glfuncs, GLenum mode);
-void gl3_0_glLoadMatrixd(void *_glfuncs, const GLdouble* m);
-void gl3_0_glLoadMatrixf(void *_glfuncs, const GLfloat* m);
-void gl3_0_glLoadIdentity(void *_glfuncs);
-void gl3_0_glFrustum(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
-GLboolean gl3_0_glIsList(void *_glfuncs, GLuint list);
-void gl3_0_glGetTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, GLint* params);
-void gl3_0_glGetTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, GLfloat* params);
-void gl3_0_glGetTexGendv(void *_glfuncs, GLenum coord, GLenum pname, GLdouble* params);
-void gl3_0_glGetTexEnviv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
-void gl3_0_glGetTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
-void gl3_0_glGetPolygonStipple(void *_glfuncs, GLubyte* mask);
-void gl3_0_glGetPixelMapusv(void *_glfuncs, GLenum glmap, GLushort* values);
-void gl3_0_glGetPixelMapuiv(void *_glfuncs, GLenum glmap, GLuint* values);
-void gl3_0_glGetPixelMapfv(void *_glfuncs, GLenum glmap, GLfloat* values);
-void gl3_0_glGetMaterialiv(void *_glfuncs, GLenum face, GLenum pname, GLint* params);
-void gl3_0_glGetMaterialfv(void *_glfuncs, GLenum face, GLenum pname, GLfloat* params);
-void gl3_0_glGetMapiv(void *_glfuncs, GLenum target, GLenum query, GLint* v);
-void gl3_0_glGetMapfv(void *_glfuncs, GLenum target, GLenum query, GLfloat* v);
-void gl3_0_glGetMapdv(void *_glfuncs, GLenum target, GLenum query, GLdouble* v);
-void gl3_0_glGetLightiv(void *_glfuncs, GLenum light, GLenum pname, GLint* params);
-void gl3_0_glGetLightfv(void *_glfuncs, GLenum light, GLenum pname, GLfloat* params);
-void gl3_0_glGetClipPlane(void *_glfuncs, GLenum plane, GLdouble* equation);
-void gl3_0_glDrawPixels(void *_glfuncs, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels);
-void gl3_0_glCopyPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum gltype);
-void gl3_0_glPixelMapusv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLushort* values);
-void gl3_0_glPixelMapuiv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLuint* values);
-void gl3_0_glPixelMapfv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLfloat* values);
-void gl3_0_glPixelTransferi(void *_glfuncs, GLenum pname, GLint param);
-void gl3_0_glPixelTransferf(void *_glfuncs, GLenum pname, GLfloat param);
-void gl3_0_glPixelZoom(void *_glfuncs, GLfloat xfactor, GLfloat yfactor);
-void gl3_0_glAlphaFunc(void *_glfuncs, GLenum glfunc, GLfloat ref);
-void gl3_0_glEvalPoint2(void *_glfuncs, GLint i, GLint j);
-void gl3_0_glEvalMesh2(void *_glfuncs, GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
-void gl3_0_glEvalPoint1(void *_glfuncs, GLint i);
-void gl3_0_glEvalMesh1(void *_glfuncs, GLenum mode, GLint i1, GLint i2);
-void gl3_0_glEvalCoord2fv(void *_glfuncs, const GLfloat* u);
-void gl3_0_glEvalCoord2f(void *_glfuncs, GLfloat u, GLfloat v);
-void gl3_0_glEvalCoord2dv(void *_glfuncs, const GLdouble* u);
-void gl3_0_glEvalCoord2d(void *_glfuncs, GLdouble u, GLdouble v);
-void gl3_0_glEvalCoord1fv(void *_glfuncs, const GLfloat* u);
-void gl3_0_glEvalCoord1f(void *_glfuncs, GLfloat u);
-void gl3_0_glEvalCoord1dv(void *_glfuncs, const GLdouble* u);
-void gl3_0_glEvalCoord1d(void *_glfuncs, GLdouble u);
-void gl3_0_glMapGrid2f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
-void gl3_0_glMapGrid2d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
-void gl3_0_glMapGrid1f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2);
-void gl3_0_glMapGrid1d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2);
-void gl3_0_glMap2f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points);
-void gl3_0_glMap2d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points);
-void gl3_0_glMap1f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points);
-void gl3_0_glMap1d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points);
-void gl3_0_glPushAttrib(void *_glfuncs, GLbitfield mask);
-void gl3_0_glPopAttrib(void *_glfuncs);
-void gl3_0_glAccum(void *_glfuncs, GLenum op, GLfloat value);
-void gl3_0_glIndexMask(void *_glfuncs, GLuint mask);
-void gl3_0_glClearIndex(void *_glfuncs, GLfloat c);
-void gl3_0_glClearAccum(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-void gl3_0_glPushName(void *_glfuncs, GLuint name);
-void gl3_0_glPopName(void *_glfuncs);
-void gl3_0_glPassThrough(void *_glfuncs, GLfloat token);
-void gl3_0_glLoadName(void *_glfuncs, GLuint name);
-void gl3_0_glInitNames(void *_glfuncs);
-GLint gl3_0_glRenderMode(void *_glfuncs, GLenum mode);
-void gl3_0_glSelectBuffer(void *_glfuncs, GLsizei size, GLuint* buffer);
-void gl3_0_glFeedbackBuffer(void *_glfuncs, GLsizei size, GLenum gltype, GLfloat* buffer);
-void gl3_0_glTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, const GLint* params);
-void gl3_0_glTexGeni(void *_glfuncs, GLenum coord, GLenum pname, GLint param);
-void gl3_0_glTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, const GLfloat* params);
-void gl3_0_glTexGenf(void *_glfuncs, GLenum coord, GLenum pname, GLfloat param);
-void gl3_0_glTexGendv(void *_glfuncs, GLenum coord, GLenum pname, const GLdouble* params);
-void gl3_0_glTexGend(void *_glfuncs, GLenum coord, GLenum pname, GLdouble param);
-void gl3_0_glTexEnviv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
-void gl3_0_glTexEnvi(void *_glfuncs, GLenum target, GLenum pname, GLint param);
-void gl3_0_glTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
-void gl3_0_glTexEnvf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param);
-void gl3_0_glShadeModel(void *_glfuncs, GLenum mode);
-void gl3_0_glPolygonStipple(void *_glfuncs, const GLubyte* mask);
-void gl3_0_glMaterialiv(void *_glfuncs, GLenum face, GLenum pname, const GLint* params);
-void gl3_0_glMateriali(void *_glfuncs, GLenum face, GLenum pname, GLint param);
-void gl3_0_glMaterialfv(void *_glfuncs, GLenum face, GLenum pname, const GLfloat* params);
-void gl3_0_glMaterialf(void *_glfuncs, GLenum face, GLenum pname, GLfloat param);
-void gl3_0_glLineStipple(void *_glfuncs, GLint factor, GLushort pattern);
-void gl3_0_glLightModeliv(void *_glfuncs, GLenum pname, const GLint* params);
-void gl3_0_glLightModeli(void *_glfuncs, GLenum pname, GLint param);
-void gl3_0_glLightModelfv(void *_glfuncs, GLenum pname, const GLfloat* params);
-void gl3_0_glLightModelf(void *_glfuncs, GLenum pname, GLfloat param);
-void gl3_0_glLightiv(void *_glfuncs, GLenum light, GLenum pname, const GLint* params);
-void gl3_0_glLighti(void *_glfuncs, GLenum light, GLenum pname, GLint param);
-void gl3_0_glLightfv(void *_glfuncs, GLenum light, GLenum pname, const GLfloat* params);
-void gl3_0_glLightf(void *_glfuncs, GLenum light, GLenum pname, GLfloat param);
-void gl3_0_glFogiv(void *_glfuncs, GLenum pname, const GLint* params);
-void gl3_0_glFogi(void *_glfuncs, GLenum pname, GLint param);
-void gl3_0_glFogfv(void *_glfuncs, GLenum pname, const GLfloat* params);
-void gl3_0_glFogf(void *_glfuncs, GLenum pname, GLfloat param);
-void gl3_0_glColorMaterial(void *_glfuncs, GLenum face, GLenum mode);
-void gl3_0_glClipPlane(void *_glfuncs, GLenum plane, const GLdouble* equation);
-void gl3_0_glVertex4sv(void *_glfuncs, const GLshort* v);
-void gl3_0_glVertex4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w);
-void gl3_0_glVertex4iv(void *_glfuncs, const GLint* v);
-void gl3_0_glVertex4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w);
-void gl3_0_glVertex4fv(void *_glfuncs, const GLfloat* v);
-void gl3_0_glVertex4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-void gl3_0_glVertex4dv(void *_glfuncs, const GLdouble* v);
-void gl3_0_glVertex4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-void gl3_0_glVertex3sv(void *_glfuncs, const GLshort* v);
-void gl3_0_glVertex3s(void *_glfuncs, GLshort x, GLshort y, GLshort z);
-void gl3_0_glVertex3iv(void *_glfuncs, const GLint* v);
-void gl3_0_glVertex3i(void *_glfuncs, GLint x, GLint y, GLint z);
-void gl3_0_glVertex3fv(void *_glfuncs, const GLfloat* v);
-void gl3_0_glVertex3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
-void gl3_0_glVertex3dv(void *_glfuncs, const GLdouble* v);
-void gl3_0_glVertex3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
-void gl3_0_glVertex2sv(void *_glfuncs, const GLshort* v);
-void gl3_0_glVertex2s(void *_glfuncs, GLshort x, GLshort y);
-void gl3_0_glVertex2iv(void *_glfuncs, const GLint* v);
-void gl3_0_glVertex2i(void *_glfuncs, GLint x, GLint y);
-void gl3_0_glVertex2fv(void *_glfuncs, const GLfloat* v);
-void gl3_0_glVertex2f(void *_glfuncs, GLfloat x, GLfloat y);
-void gl3_0_glVertex2dv(void *_glfuncs, const GLdouble* v);
-void gl3_0_glVertex2d(void *_glfuncs, GLdouble x, GLdouble y);
-void gl3_0_glTexCoord4sv(void *_glfuncs, const GLshort* v);
-void gl3_0_glTexCoord4s(void *_glfuncs, GLshort s, GLshort t, GLshort r, GLshort q);
-void gl3_0_glTexCoord4iv(void *_glfuncs, const GLint* v);
-void gl3_0_glTexCoord4i(void *_glfuncs, GLint s, GLint t, GLint r, GLint q);
-void gl3_0_glTexCoord4fv(void *_glfuncs, const GLfloat* v);
-void gl3_0_glTexCoord4f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
-void gl3_0_glTexCoord4dv(void *_glfuncs, const GLdouble* v);
-void gl3_0_glTexCoord4d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
-void gl3_0_glTexCoord3sv(void *_glfuncs, const GLshort* v);
-void gl3_0_glTexCoord3s(void *_glfuncs, GLshort s, GLshort t, GLshort r);
-void gl3_0_glTexCoord3iv(void *_glfuncs, const GLint* v);
-void gl3_0_glTexCoord3i(void *_glfuncs, GLint s, GLint t, GLint r);
-void gl3_0_glTexCoord3fv(void *_glfuncs, const GLfloat* v);
-void gl3_0_glTexCoord3f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r);
-void gl3_0_glTexCoord3dv(void *_glfuncs, const GLdouble* v);
-void gl3_0_glTexCoord3d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r);
-void gl3_0_glTexCoord2sv(void *_glfuncs, const GLshort* v);
-void gl3_0_glTexCoord2s(void *_glfuncs, GLshort s, GLshort t);
-void gl3_0_glTexCoord2iv(void *_glfuncs, const GLint* v);
-void gl3_0_glTexCoord2i(void *_glfuncs, GLint s, GLint t);
-void gl3_0_glTexCoord2fv(void *_glfuncs, const GLfloat* v);
-void gl3_0_glTexCoord2f(void *_glfuncs, GLfloat s, GLfloat t);
-void gl3_0_glTexCoord2dv(void *_glfuncs, const GLdouble* v);
-void gl3_0_glTexCoord2d(void *_glfuncs, GLdouble s, GLdouble t);
-void gl3_0_glTexCoord1sv(void *_glfuncs, const GLshort* v);
-void gl3_0_glTexCoord1s(void *_glfuncs, GLshort s);
-void gl3_0_glTexCoord1iv(void *_glfuncs, const GLint* v);
-void gl3_0_glTexCoord1i(void *_glfuncs, GLint s);
-void gl3_0_glTexCoord1fv(void *_glfuncs, const GLfloat* v);
-void gl3_0_glTexCoord1f(void *_glfuncs, GLfloat s);
-void gl3_0_glTexCoord1dv(void *_glfuncs, const GLdouble* v);
-void gl3_0_glTexCoord1d(void *_glfuncs, GLdouble s);
-void gl3_0_glRectsv(void *_glfuncs, const GLshort* v1, const GLshort* v2);
-void gl3_0_glRects(void *_glfuncs, GLshort x1, GLshort y1, GLshort x2, GLshort y2);
-void gl3_0_glRectiv(void *_glfuncs, const GLint* v1, const GLint* v2);
-void gl3_0_glRecti(void *_glfuncs, GLint x1, GLint y1, GLint x2, GLint y2);
-void gl3_0_glRectfv(void *_glfuncs, const GLfloat* v1, const GLfloat* v2);
-void gl3_0_glRectf(void *_glfuncs, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
-void gl3_0_glRectdv(void *_glfuncs, const GLdouble* v1, const GLdouble* v2);
-void gl3_0_glRectd(void *_glfuncs, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
-void gl3_0_glRasterPos4sv(void *_glfuncs, const GLshort* v);
-void gl3_0_glRasterPos4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w);
-void gl3_0_glRasterPos4iv(void *_glfuncs, const GLint* v);
-void gl3_0_glRasterPos4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w);
-void gl3_0_glRasterPos4fv(void *_glfuncs, const GLfloat* v);
-void gl3_0_glRasterPos4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-void gl3_0_glRasterPos4dv(void *_glfuncs, const GLdouble* v);
-void gl3_0_glRasterPos4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-void gl3_0_glRasterPos3sv(void *_glfuncs, const GLshort* v);
-void gl3_0_glRasterPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z);
-void gl3_0_glRasterPos3iv(void *_glfuncs, const GLint* v);
-void gl3_0_glRasterPos3i(void *_glfuncs, GLint x, GLint y, GLint z);
-void gl3_0_glRasterPos3fv(void *_glfuncs, const GLfloat* v);
-void gl3_0_glRasterPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
-void gl3_0_glRasterPos3dv(void *_glfuncs, const GLdouble* v);
-void gl3_0_glRasterPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
-void gl3_0_glRasterPos2sv(void *_glfuncs, const GLshort* v);
-void gl3_0_glRasterPos2s(void *_glfuncs, GLshort x, GLshort y);
-void gl3_0_glRasterPos2iv(void *_glfuncs, const GLint* v);
-void gl3_0_glRasterPos2i(void *_glfuncs, GLint x, GLint y);
-void gl3_0_glRasterPos2fv(void *_glfuncs, const GLfloat* v);
-void gl3_0_glRasterPos2f(void *_glfuncs, GLfloat x, GLfloat y);
-void gl3_0_glRasterPos2dv(void *_glfuncs, const GLdouble* v);
-void gl3_0_glRasterPos2d(void *_glfuncs, GLdouble x, GLdouble y);
-void gl3_0_glNormal3sv(void *_glfuncs, const GLshort* v);
-void gl3_0_glNormal3s(void *_glfuncs, GLshort nx, GLshort ny, GLshort nz);
-void gl3_0_glNormal3iv(void *_glfuncs, const GLint* v);
-void gl3_0_glNormal3i(void *_glfuncs, GLint nx, GLint ny, GLint nz);
-void gl3_0_glNormal3fv(void *_glfuncs, const GLfloat* v);
-void gl3_0_glNormal3f(void *_glfuncs, GLfloat nx, GLfloat ny, GLfloat nz);
-void gl3_0_glNormal3dv(void *_glfuncs, const GLdouble* v);
-void gl3_0_glNormal3d(void *_glfuncs, GLdouble nx, GLdouble ny, GLdouble nz);
-void gl3_0_glNormal3bv(void *_glfuncs, const GLbyte* v);
-void gl3_0_glNormal3b(void *_glfuncs, GLbyte nx, GLbyte ny, GLbyte nz);
-void gl3_0_glIndexsv(void *_glfuncs, const GLshort* c);
-void gl3_0_glIndexs(void *_glfuncs, GLshort c);
-void gl3_0_glIndexiv(void *_glfuncs, const GLint* c);
-void gl3_0_glIndexi(void *_glfuncs, GLint c);
-void gl3_0_glIndexfv(void *_glfuncs, const GLfloat* c);
-void gl3_0_glIndexf(void *_glfuncs, GLfloat c);
-void gl3_0_glIndexdv(void *_glfuncs, const GLdouble* c);
-void gl3_0_glIndexd(void *_glfuncs, GLdouble c);
-void gl3_0_glEnd(void *_glfuncs);
-void gl3_0_glEdgeFlagv(void *_glfuncs, const GLboolean* flag);
-void gl3_0_glEdgeFlag(void *_glfuncs, GLboolean flag);
-void gl3_0_glColor4usv(void *_glfuncs, const GLushort* v);
-void gl3_0_glColor4us(void *_glfuncs, GLushort red, GLushort green, GLushort blue, GLushort alpha);
-void gl3_0_glColor4uiv(void *_glfuncs, const GLuint* v);
-void gl3_0_glColor4ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue, GLuint alpha);
-void gl3_0_glColor4ubv(void *_glfuncs, const GLubyte* v);
-void gl3_0_glColor4ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
-void gl3_0_glColor4sv(void *_glfuncs, const GLshort* v);
-void gl3_0_glColor4s(void *_glfuncs, GLshort red, GLshort green, GLshort blue, GLshort alpha);
-void gl3_0_glColor4iv(void *_glfuncs, const GLint* v);
-void gl3_0_glColor4i(void *_glfuncs, GLint red, GLint green, GLint blue, GLint alpha);
-void gl3_0_glColor4fv(void *_glfuncs, const GLfloat* v);
-void gl3_0_glColor4f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-void gl3_0_glColor4dv(void *_glfuncs, const GLdouble* v);
-void gl3_0_glColor4d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
-void gl3_0_glColor4bv(void *_glfuncs, const GLbyte* v);
-void gl3_0_glColor4b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
-void gl3_0_glColor3usv(void *_glfuncs, const GLushort* v);
-void gl3_0_glColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue);
-void gl3_0_glColor3uiv(void *_glfuncs, const GLuint* v);
-void gl3_0_glColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue);
-void gl3_0_glColor3ubv(void *_glfuncs, const GLubyte* v);
-void gl3_0_glColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue);
-void gl3_0_glColor3sv(void *_glfuncs, const GLshort* v);
-void gl3_0_glColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue);
-void gl3_0_glColor3iv(void *_glfuncs, const GLint* v);
-void gl3_0_glColor3i(void *_glfuncs, GLint red, GLint green, GLint blue);
-void gl3_0_glColor3fv(void *_glfuncs, const GLfloat* v);
-void gl3_0_glColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue);
-void gl3_0_glColor3dv(void *_glfuncs, const GLdouble* v);
-void gl3_0_glColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue);
-void gl3_0_glColor3bv(void *_glfuncs, const GLbyte* v);
-void gl3_0_glColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue);
-void gl3_0_glBitmap(void *_glfuncs, GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap);
-void gl3_0_glBegin(void *_glfuncs, GLenum mode);
-void gl3_0_glListBase(void *_glfuncs, GLuint base);
-GLuint gl3_0_glGenLists(void *_glfuncs, GLsizei range_);
-void gl3_0_glDeleteLists(void *_glfuncs, GLuint list, GLsizei range_);
-void gl3_0_glCallLists(void *_glfuncs, GLsizei n, GLenum gltype, const GLvoid* lists);
-void gl3_0_glCallList(void *_glfuncs, GLuint list);
-void gl3_0_glEndList(void *_glfuncs);
-void gl3_0_glNewList(void *_glfuncs, GLuint list, GLenum mode);
-void gl3_0_glPushClientAttrib(void *_glfuncs, GLbitfield mask);
-void gl3_0_glPopClientAttrib(void *_glfuncs);
-void gl3_0_glPrioritizeTextures(void *_glfuncs, GLsizei n, const GLuint* textures, const GLfloat* priorities);
-GLboolean gl3_0_glAreTexturesResident(void *_glfuncs, GLsizei n, const GLuint* textures, GLboolean* residences);
-void gl3_0_glVertexPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
-void gl3_0_glTexCoordPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
-void gl3_0_glNormalPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer);
-void gl3_0_glInterleavedArrays(void *_glfuncs, GLenum format, GLsizei stride, const GLvoid* pointer);
-void gl3_0_glIndexPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer);
-void gl3_0_glEnableClientState(void *_glfuncs, GLenum array);
-void gl3_0_glEdgeFlagPointer(void *_glfuncs, GLsizei stride, const GLvoid* pointer);
-void gl3_0_glDisableClientState(void *_glfuncs, GLenum array);
-void gl3_0_glColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
-void gl3_0_glArrayElement(void *_glfuncs, GLint i);
-void gl3_0_glResetMinmax(void *_glfuncs, GLenum target);
-void gl3_0_glResetHistogram(void *_glfuncs, GLenum target);
-void gl3_0_glMinmax(void *_glfuncs, GLenum target, GLenum internalFormat, GLboolean sink);
-void gl3_0_glHistogram(void *_glfuncs, GLenum target, GLsizei width, GLenum internalFormat, GLboolean sink);
-void gl3_0_glGetMinmaxParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
-void gl3_0_glGetMinmaxParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
-void gl3_0_glGetMinmax(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values);
-void gl3_0_glGetHistogramParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
-void gl3_0_glGetHistogramParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
-void gl3_0_glGetHistogram(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values);
-void gl3_0_glSeparableFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* row, const GLvoid* column);
-void gl3_0_glGetSeparableFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* row, GLvoid* column, GLvoid* span);
-void gl3_0_glGetConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
-void gl3_0_glGetConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
-void gl3_0_glGetConvolutionFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* image);
-void gl3_0_glCopyConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height);
-void gl3_0_glCopyConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width);
-void gl3_0_glConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
-void gl3_0_glConvolutionParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint params);
-void gl3_0_glConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
-void gl3_0_glConvolutionParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat params);
-void gl3_0_glConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* image);
-void gl3_0_glConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* image);
-void gl3_0_glCopyColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
-void gl3_0_glColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum gltype, const GLvoid* data);
-void gl3_0_glGetColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
-void gl3_0_glGetColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
-void gl3_0_glGetColorTable(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* table);
-void gl3_0_glCopyColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width);
-void gl3_0_glColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
-void gl3_0_glColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
-void gl3_0_glColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* table);
-void gl3_0_glMultTransposeMatrixd(void *_glfuncs, const GLdouble* m);
-void gl3_0_glMultTransposeMatrixf(void *_glfuncs, const GLfloat* m);
-void gl3_0_glLoadTransposeMatrixd(void *_glfuncs, const GLdouble* m);
-void gl3_0_glLoadTransposeMatrixf(void *_glfuncs, const GLfloat* m);
-void gl3_0_glMultiTexCoord4sv(void *_glfuncs, GLenum target, const GLshort* v);
-void gl3_0_glMultiTexCoord4s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
-void gl3_0_glMultiTexCoord4iv(void *_glfuncs, GLenum target, const GLint* v);
-void gl3_0_glMultiTexCoord4i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r, GLint q);
-void gl3_0_glMultiTexCoord4fv(void *_glfuncs, GLenum target, const GLfloat* v);
-void gl3_0_glMultiTexCoord4f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
-void gl3_0_glMultiTexCoord4dv(void *_glfuncs, GLenum target, const GLdouble* v);
-void gl3_0_glMultiTexCoord4d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
-void gl3_0_glMultiTexCoord3sv(void *_glfuncs, GLenum target, const GLshort* v);
-void gl3_0_glMultiTexCoord3s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r);
-void gl3_0_glMultiTexCoord3iv(void *_glfuncs, GLenum target, const GLint* v);
-void gl3_0_glMultiTexCoord3i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r);
-void gl3_0_glMultiTexCoord3fv(void *_glfuncs, GLenum target, const GLfloat* v);
-void gl3_0_glMultiTexCoord3f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r);
-void gl3_0_glMultiTexCoord3dv(void *_glfuncs, GLenum target, const GLdouble* v);
-void gl3_0_glMultiTexCoord3d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r);
-void gl3_0_glMultiTexCoord2sv(void *_glfuncs, GLenum target, const GLshort* v);
-void gl3_0_glMultiTexCoord2s(void *_glfuncs, GLenum target, GLshort s, GLshort t);
-void gl3_0_glMultiTexCoord2iv(void *_glfuncs, GLenum target, const GLint* v);
-void gl3_0_glMultiTexCoord2i(void *_glfuncs, GLenum target, GLint s, GLint t);
-void gl3_0_glMultiTexCoord2fv(void *_glfuncs, GLenum target, const GLfloat* v);
-void gl3_0_glMultiTexCoord2f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t);
-void gl3_0_glMultiTexCoord2dv(void *_glfuncs, GLenum target, const GLdouble* v);
-void gl3_0_glMultiTexCoord2d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t);
-void gl3_0_glMultiTexCoord1sv(void *_glfuncs, GLenum target, const GLshort* v);
-void gl3_0_glMultiTexCoord1s(void *_glfuncs, GLenum target, GLshort s);
-void gl3_0_glMultiTexCoord1iv(void *_glfuncs, GLenum target, const GLint* v);
-void gl3_0_glMultiTexCoord1i(void *_glfuncs, GLenum target, GLint s);
-void gl3_0_glMultiTexCoord1fv(void *_glfuncs, GLenum target, const GLfloat* v);
-void gl3_0_glMultiTexCoord1f(void *_glfuncs, GLenum target, GLfloat s);
-void gl3_0_glMultiTexCoord1dv(void *_glfuncs, GLenum target, const GLdouble* v);
-void gl3_0_glMultiTexCoord1d(void *_glfuncs, GLenum target, GLdouble s);
-void gl3_0_glClientActiveTexture(void *_glfuncs, GLenum texture);
-void gl3_0_glWindowPos3sv(void *_glfuncs, const GLshort* v);
-void gl3_0_glWindowPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z);
-void gl3_0_glWindowPos3iv(void *_glfuncs, const GLint* v);
-void gl3_0_glWindowPos3i(void *_glfuncs, GLint x, GLint y, GLint z);
-void gl3_0_glWindowPos3fv(void *_glfuncs, const GLfloat* v);
-void gl3_0_glWindowPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
-void gl3_0_glWindowPos3dv(void *_glfuncs, const GLdouble* v);
-void gl3_0_glWindowPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
-void gl3_0_glWindowPos2sv(void *_glfuncs, const GLshort* v);
-void gl3_0_glWindowPos2s(void *_glfuncs, GLshort x, GLshort y);
-void gl3_0_glWindowPos2iv(void *_glfuncs, const GLint* v);
-void gl3_0_glWindowPos2i(void *_glfuncs, GLint x, GLint y);
-void gl3_0_glWindowPos2fv(void *_glfuncs, const GLfloat* v);
-void gl3_0_glWindowPos2f(void *_glfuncs, GLfloat x, GLfloat y);
-void gl3_0_glWindowPos2dv(void *_glfuncs, const GLdouble* v);
-void gl3_0_glWindowPos2d(void *_glfuncs, GLdouble x, GLdouble y);
-void gl3_0_glSecondaryColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
-void gl3_0_glSecondaryColor3usv(void *_glfuncs, const GLushort* v);
-void gl3_0_glSecondaryColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue);
-void gl3_0_glSecondaryColor3uiv(void *_glfuncs, const GLuint* v);
-void gl3_0_glSecondaryColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue);
-void gl3_0_glSecondaryColor3ubv(void *_glfuncs, const GLubyte* v);
-void gl3_0_glSecondaryColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue);
-void gl3_0_glSecondaryColor3sv(void *_glfuncs, const GLshort* v);
-void gl3_0_glSecondaryColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue);
-void gl3_0_glSecondaryColor3iv(void *_glfuncs, const GLint* v);
-void gl3_0_glSecondaryColor3i(void *_glfuncs, GLint red, GLint green, GLint blue);
-void gl3_0_glSecondaryColor3fv(void *_glfuncs, const GLfloat* v);
-void gl3_0_glSecondaryColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue);
-void gl3_0_glSecondaryColor3dv(void *_glfuncs, const GLdouble* v);
-void gl3_0_glSecondaryColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue);
-void gl3_0_glSecondaryColor3bv(void *_glfuncs, const GLbyte* v);
-void gl3_0_glSecondaryColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue);
-void gl3_0_glFogCoordPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer);
-void gl3_0_glFogCoorddv(void *_glfuncs, const GLdouble* coord);
-void gl3_0_glFogCoordd(void *_glfuncs, GLdouble coord);
-void gl3_0_glFogCoordfv(void *_glfuncs, const GLfloat* coord);
-void gl3_0_glFogCoordf(void *_glfuncs, GLfloat coord);
-void gl3_0_glVertexAttrib4usv(void *_glfuncs, GLuint index, const GLushort* v);
-void gl3_0_glVertexAttrib4uiv(void *_glfuncs, GLuint index, const GLuint* v);
-void gl3_0_glVertexAttrib4ubv(void *_glfuncs, GLuint index, const GLubyte* v);
-void gl3_0_glVertexAttrib4sv(void *_glfuncs, GLuint index, const GLshort* v);
-void gl3_0_glVertexAttrib4s(void *_glfuncs, GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
-void gl3_0_glVertexAttrib4iv(void *_glfuncs, GLuint index, const GLint* v);
-void gl3_0_glVertexAttrib4fv(void *_glfuncs, GLuint index, const GLfloat* v);
-void gl3_0_glVertexAttrib4f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-void gl3_0_glVertexAttrib4dv(void *_glfuncs, GLuint index, const GLdouble* v);
-void gl3_0_glVertexAttrib4d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-void gl3_0_glVertexAttrib4bv(void *_glfuncs, GLuint index, const GLbyte* v);
-void gl3_0_glVertexAttrib4Nusv(void *_glfuncs, GLuint index, const GLushort* v);
-void gl3_0_glVertexAttrib4Nuiv(void *_glfuncs, GLuint index, const GLuint* v);
-void gl3_0_glVertexAttrib4Nubv(void *_glfuncs, GLuint index, const GLubyte* v);
-void gl3_0_glVertexAttrib4Nub(void *_glfuncs, GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
-void gl3_0_glVertexAttrib4Nsv(void *_glfuncs, GLuint index, const GLshort* v);
-void gl3_0_glVertexAttrib4Niv(void *_glfuncs, GLuint index, const GLint* v);
-void gl3_0_glVertexAttrib4Nbv(void *_glfuncs, GLuint index, const GLbyte* v);
-void gl3_0_glVertexAttrib3sv(void *_glfuncs, GLuint index, const GLshort* v);
-void gl3_0_glVertexAttrib3s(void *_glfuncs, GLuint index, GLshort x, GLshort y, GLshort z);
-void gl3_0_glVertexAttrib3fv(void *_glfuncs, GLuint index, const GLfloat* v);
-void gl3_0_glVertexAttrib3f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z);
-void gl3_0_glVertexAttrib3dv(void *_glfuncs, GLuint index, const GLdouble* v);
-void gl3_0_glVertexAttrib3d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z);
-void gl3_0_glVertexAttrib2sv(void *_glfuncs, GLuint index, const GLshort* v);
-void gl3_0_glVertexAttrib2s(void *_glfuncs, GLuint index, GLshort x, GLshort y);
-void gl3_0_glVertexAttrib2fv(void *_glfuncs, GLuint index, const GLfloat* v);
-void gl3_0_glVertexAttrib2f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y);
-void gl3_0_glVertexAttrib2dv(void *_glfuncs, GLuint index, const GLdouble* v);
-void gl3_0_glVertexAttrib2d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y);
-void gl3_0_glVertexAttrib1sv(void *_glfuncs, GLuint index, const GLshort* v);
-void gl3_0_glVertexAttrib1s(void *_glfuncs, GLuint index, GLshort x);
-void gl3_0_glVertexAttrib1fv(void *_glfuncs, GLuint index, const GLfloat* v);
-void gl3_0_glVertexAttrib1f(void *_glfuncs, GLuint index, GLfloat x);
-void gl3_0_glVertexAttrib1dv(void *_glfuncs, GLuint index, const GLdouble* v);
-void gl3_0_glVertexAttrib1d(void *_glfuncs, GLuint index, GLdouble x);
-void gl3_0_glVertexAttribI4usv(void *_glfuncs, GLuint index, const GLushort* v);
-void gl3_0_glVertexAttribI4ubv(void *_glfuncs, GLuint index, const GLubyte* v);
-void gl3_0_glVertexAttribI4sv(void *_glfuncs, GLuint index, const GLshort* v);
-void gl3_0_glVertexAttribI4bv(void *_glfuncs, GLuint index, const GLbyte* v);
-void gl3_0_glVertexAttribI4uiv(void *_glfuncs, GLuint index, const GLuint* v);
-void gl3_0_glVertexAttribI3uiv(void *_glfuncs, GLuint index, const GLuint* v);
-void gl3_0_glVertexAttribI2uiv(void *_glfuncs, GLuint index, const GLuint* v);
-void gl3_0_glVertexAttribI1uiv(void *_glfuncs, GLuint index, const GLuint* v);
-void gl3_0_glVertexAttribI4iv(void *_glfuncs, GLuint index, const GLint* v);
-void gl3_0_glVertexAttribI3iv(void *_glfuncs, GLuint index, const GLint* v);
-void gl3_0_glVertexAttribI2iv(void *_glfuncs, GLuint index, const GLint* v);
-void gl3_0_glVertexAttribI1iv(void *_glfuncs, GLuint index, const GLint* v);
-void gl3_0_glVertexAttribI4ui(void *_glfuncs, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
-void gl3_0_glVertexAttribI3ui(void *_glfuncs, GLuint index, GLuint x, GLuint y, GLuint z);
-void gl3_0_glVertexAttribI2ui(void *_glfuncs, GLuint index, GLuint x, GLuint y);
-void gl3_0_glVertexAttribI1ui(void *_glfuncs, GLuint index, GLuint x);
-void gl3_0_glVertexAttribI4i(void *_glfuncs, GLuint index, GLint x, GLint y, GLint z, GLint w);
-void gl3_0_glVertexAttribI3i(void *_glfuncs, GLuint index, GLint x, GLint y, GLint z);
-void gl3_0_glVertexAttribI2i(void *_glfuncs, GLuint index, GLint x, GLint y);
-void gl3_0_glVertexAttribI1i(void *_glfuncs, GLuint index, GLint x);
-
-
-#ifdef __cplusplus
-} // extern "C"
-#endif
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.0/gl.go b/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.0/gl.go
deleted file mode 100644
index a8509aecd..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.0/gl.go
+++ /dev/null
@@ -1,7663 +0,0 @@
-// ** file automatically generated by glgen -- do not edit manually **
-
-package GL
-
-// #cgo CXXFLAGS: -std=c++0x -pedantic-errors -Wall -fno-strict-aliasing
-// #cgo LDFLAGS: -lstdc++
-// #cgo pkg-config: Qt5Core Qt5OpenGL
-//
-// #include "funcs.h"
-//
-// void free(void*);
-//
-import "C"
-
-import (
- "fmt"
- "reflect"
- "unsafe"
-
- "gopkg.in/qml.v1/gl/glbase"
-)
-
-// API returns a value that offers methods matching the OpenGL version 3.0 API.
-//
-// The returned API must not be used after the provided OpenGL context becomes invalid.
-func API(context glbase.Contexter) *GL {
- gl := &GL{}
- gl.funcs = C.gl3_0_funcs()
- if gl.funcs == nil {
- panic(fmt.Errorf("OpenGL version 3.0 is not available"))
- }
- return gl
-}
-
-// GL implements the OpenGL version 3.0 API. Values of this
-// type must be created via the API function, and it must not be used after
-// the associated OpenGL context becomes invalid.
-type GL struct {
- funcs unsafe.Pointer
-}
-
-const (
- FALSE = 0
- TRUE = 1
- NONE = 0
-
- BYTE = 0x1400
- UNSIGNED_BYTE = 0x1401
- SHORT = 0x1402
- UNSIGNED_SHORT = 0x1403
- INT = 0x1404
- UNSIGNED_INT = 0x1405
- FLOAT = 0x1406
- N2_BYTES = 0x1407
- N3_BYTES = 0x1408
- N4_BYTES = 0x1409
- DOUBLE = 0x140A
- HALF_FLOAT = 0x140B
-
- ACCUM = 0x0100
- LOAD = 0x0101
- RETURN = 0x0102
- MULT = 0x0103
- ADD = 0x0104
-
- ACCUM_BUFFER_BIT = 0x00000200
- ALL_ATTRIB_BITS = 0xFFFFFFFF
- COLOR_BUFFER_BIT = 0x00004000
- CURRENT_BIT = 0x00000001
- DEPTH_BUFFER_BIT = 0x00000100
- ENABLE_BIT = 0x00002000
- EVAL_BIT = 0x00010000
- FOG_BIT = 0x00000080
- HINT_BIT = 0x00008000
- LIGHTING_BIT = 0x00000040
- LINE_BIT = 0x00000004
- LIST_BIT = 0x00020000
- MULTISAMPLE_BIT = 0x20000000
- PIXEL_MODE_BIT = 0x00000020
- POINT_BIT = 0x00000002
- POLYGON_BIT = 0x00000008
- POLYGON_STIPPLE_BIT = 0x00000010
- SCISSOR_BIT = 0x00080000
- STENCIL_BUFFER_BIT = 0x00000400
- TEXTURE_BIT = 0x00040000
- TRANSFORM_BIT = 0x00001000
- VIEWPORT_BIT = 0x00000800
-
- ALWAYS = 0x0207
- EQUAL = 0x0202
- GEQUAL = 0x0206
- GREATER = 0x0204
- LEQUAL = 0x0203
- LESS = 0x0201
- NEVER = 0x0200
- NOTEQUAL = 0x0205
-
- LOGIC_OP = 0x0BF1
-
- DST_ALPHA = 0x0304
- ONE = 1
- ONE_MINUS_DST_ALPHA = 0x0305
- ONE_MINUS_SRC_ALPHA = 0x0303
- ONE_MINUS_SRC_COLOR = 0x0301
- SRC_ALPHA = 0x0302
- SRC_COLOR = 0x0300
- ZERO = 0
-
- DST_COLOR = 0x0306
- ONE_MINUS_DST_COLOR = 0x0307
- SRC_ALPHA_SATURATE = 0x0308
-
- CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF
- CLIENT_PIXEL_STORE_BIT = 0x00000001
- CLIENT_VERTEX_ARRAY_BIT = 0x00000002
-
- CLIP_DISTANCE0 = 0x3000
- CLIP_DISTANCE1 = 0x3001
- CLIP_DISTANCE2 = 0x3002
- CLIP_DISTANCE3 = 0x3003
- CLIP_DISTANCE4 = 0x3004
- CLIP_DISTANCE5 = 0x3005
- CLIP_DISTANCE6 = 0x3006
- CLIP_DISTANCE7 = 0x3007
- CLIP_PLANE0 = 0x3000
- CLIP_PLANE1 = 0x3001
- CLIP_PLANE2 = 0x3002
- CLIP_PLANE3 = 0x3003
- CLIP_PLANE4 = 0x3004
- CLIP_PLANE5 = 0x3005
-
- BACK = 0x0405
- FRONT = 0x0404
- FRONT_AND_BACK = 0x0408
-
- AMBIENT = 0x1200
- AMBIENT_AND_DIFFUSE = 0x1602
- DIFFUSE = 0x1201
- EMISSION = 0x1600
- SPECULAR = 0x1202
-
- CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001
-
- AUX0 = 0x0409
- AUX1 = 0x040A
- AUX2 = 0x040B
- AUX3 = 0x040C
- BACK_LEFT = 0x0402
- BACK_RIGHT = 0x0403
- FRONT_LEFT = 0x0400
- FRONT_RIGHT = 0x0401
- LEFT = 0x0406
- RIGHT = 0x0407
-
- ALPHA_TEST = 0x0BC0
- AUTO_NORMAL = 0x0D80
- BLEND = 0x0BE2
- COLOR_ARRAY = 0x8076
- COLOR_LOGIC_OP = 0x0BF2
- COLOR_MATERIAL = 0x0B57
- CULL_FACE = 0x0B44
- DEPTH_TEST = 0x0B71
- DITHER = 0x0BD0
- EDGE_FLAG_ARRAY = 0x8079
- FOG = 0x0B60
- INDEX_ARRAY = 0x8077
- INDEX_LOGIC_OP = 0x0BF1
- LIGHT0 = 0x4000
- LIGHT1 = 0x4001
- LIGHT2 = 0x4002
- LIGHT3 = 0x4003
- LIGHT4 = 0x4004
- LIGHT5 = 0x4005
- LIGHT6 = 0x4006
- LIGHT7 = 0x4007
- LIGHTING = 0x0B50
- LINE_SMOOTH = 0x0B20
- LINE_STIPPLE = 0x0B24
- MAP1_COLOR_4 = 0x0D90
- MAP1_INDEX = 0x0D91
- MAP1_NORMAL = 0x0D92
- MAP1_TEXTURE_COORD_1 = 0x0D93
- MAP1_TEXTURE_COORD_2 = 0x0D94
- MAP1_TEXTURE_COORD_3 = 0x0D95
- MAP1_TEXTURE_COORD_4 = 0x0D96
- MAP1_VERTEX_3 = 0x0D97
- MAP1_VERTEX_4 = 0x0D98
- MAP2_COLOR_4 = 0x0DB0
- MAP2_INDEX = 0x0DB1
- MAP2_NORMAL = 0x0DB2
- MAP2_TEXTURE_COORD_1 = 0x0DB3
- MAP2_TEXTURE_COORD_2 = 0x0DB4
- MAP2_TEXTURE_COORD_3 = 0x0DB5
- MAP2_TEXTURE_COORD_4 = 0x0DB6
- MAP2_VERTEX_3 = 0x0DB7
- MAP2_VERTEX_4 = 0x0DB8
- NORMALIZE = 0x0BA1
- NORMAL_ARRAY = 0x8075
- POINT_SMOOTH = 0x0B10
- POLYGON_OFFSET_FILL = 0x8037
- POLYGON_OFFSET_LINE = 0x2A02
- POLYGON_OFFSET_POINT = 0x2A01
- POLYGON_SMOOTH = 0x0B41
- POLYGON_STIPPLE = 0x0B42
- SCISSOR_TEST = 0x0C11
- STENCIL_TEST = 0x0B90
- TEXTURE_1D = 0x0DE0
- TEXTURE_2D = 0x0DE1
- TEXTURE_COORD_ARRAY = 0x8078
- TEXTURE_GEN_Q = 0x0C63
- TEXTURE_GEN_R = 0x0C62
- TEXTURE_GEN_S = 0x0C60
- TEXTURE_GEN_T = 0x0C61
- VERTEX_ARRAY = 0x8074
-
- INVALID_ENUM = 0x0500
- INVALID_FRAMEBUFFER_OPERATION = 0x0506
- INVALID_OPERATION = 0x0502
- INVALID_VALUE = 0x0501
- NO_ERROR = 0
- OUT_OF_MEMORY = 0x0505
- STACK_OVERFLOW = 0x0503
- STACK_UNDERFLOW = 0x0504
-
- N2D = 0x0600
- N3D = 0x0601
- N3D_COLOR = 0x0602
- N3D_COLOR_TEXTURE = 0x0603
- N4D_COLOR_TEXTURE = 0x0604
-
- BITMAP_TOKEN = 0x0704
- COPY_PIXEL_TOKEN = 0x0706
- DRAW_PIXEL_TOKEN = 0x0705
- LINE_RESET_TOKEN = 0x0707
- LINE_TOKEN = 0x0702
- PASS_THROUGH_TOKEN = 0x0700
- POINT_TOKEN = 0x0701
- POLYGON_TOKEN = 0x0703
-
- EXP = 0x0800
- EXP2 = 0x0801
- LINEAR = 0x2601
-
- FOG_COLOR = 0x0B66
- FOG_DENSITY = 0x0B62
- FOG_END = 0x0B64
- FOG_INDEX = 0x0B61
- FOG_MODE = 0x0B65
- FOG_START = 0x0B63
-
- CCW = 0x0901
- CW = 0x0900
-
- COEFF = 0x0A00
- DOMAIN = 0x0A02
- ORDER = 0x0A01
-
- PIXEL_MAP_A_TO_A = 0x0C79
- PIXEL_MAP_B_TO_B = 0x0C78
- PIXEL_MAP_G_TO_G = 0x0C77
- PIXEL_MAP_I_TO_A = 0x0C75
- PIXEL_MAP_I_TO_B = 0x0C74
- PIXEL_MAP_I_TO_G = 0x0C73
- PIXEL_MAP_I_TO_I = 0x0C70
- PIXEL_MAP_I_TO_R = 0x0C72
- PIXEL_MAP_R_TO_R = 0x0C76
- PIXEL_MAP_S_TO_S = 0x0C71
-
- ACCUM_ALPHA_BITS = 0x0D5B
- ACCUM_BLUE_BITS = 0x0D5A
- ACCUM_CLEAR_VALUE = 0x0B80
- ACCUM_GREEN_BITS = 0x0D59
- ACCUM_RED_BITS = 0x0D58
- ALIASED_LINE_WIDTH_RANGE = 0x846E
- ALIASED_POINT_SIZE_RANGE = 0x846D
- ALPHA_BIAS = 0x0D1D
- ALPHA_BITS = 0x0D55
- ALPHA_SCALE = 0x0D1C
- ALPHA_TEST_FUNC = 0x0BC1
- ALPHA_TEST_REF = 0x0BC2
- ATTRIB_STACK_DEPTH = 0x0BB0
- AUX_BUFFERS = 0x0C00
- BLEND_DST = 0x0BE0
- BLEND_SRC = 0x0BE1
- BLUE_BIAS = 0x0D1B
- BLUE_BITS = 0x0D54
- BLUE_SCALE = 0x0D1A
- CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1
- COLOR_ARRAY_SIZE = 0x8081
- COLOR_ARRAY_STRIDE = 0x8083
- COLOR_ARRAY_TYPE = 0x8082
- COLOR_CLEAR_VALUE = 0x0C22
- COLOR_MATERIAL_FACE = 0x0B55
- COLOR_MATERIAL_PARAMETER = 0x0B56
- COLOR_WRITEMASK = 0x0C23
- CULL_FACE_MODE = 0x0B45
- CURRENT_COLOR = 0x0B00
- CURRENT_INDEX = 0x0B01
- CURRENT_NORMAL = 0x0B02
- CURRENT_RASTER_COLOR = 0x0B04
- CURRENT_RASTER_DISTANCE = 0x0B09
- CURRENT_RASTER_INDEX = 0x0B05
- CURRENT_RASTER_POSITION = 0x0B07
- CURRENT_RASTER_POSITION_VALID = 0x0B08
- CURRENT_RASTER_TEXTURE_COORDS = 0x0B06
- CURRENT_TEXTURE_COORDS = 0x0B03
- DEPTH_BIAS = 0x0D1F
- DEPTH_BITS = 0x0D56
- DEPTH_CLEAR_VALUE = 0x0B73
- DEPTH_FUNC = 0x0B74
- DEPTH_RANGE = 0x0B70
- DEPTH_SCALE = 0x0D1E
- DEPTH_WRITEMASK = 0x0B72
- DOUBLEBUFFER = 0x0C32
- DRAW_BUFFER = 0x0C01
- EDGE_FLAG = 0x0B43
- EDGE_FLAG_ARRAY_STRIDE = 0x808C
- FEEDBACK_BUFFER_SIZE = 0x0DF1
- FEEDBACK_BUFFER_TYPE = 0x0DF2
- FOG_HINT = 0x0C54
- FRONT_FACE = 0x0B46
- GREEN_BIAS = 0x0D19
- GREEN_BITS = 0x0D53
- GREEN_SCALE = 0x0D18
- INDEX_ARRAY_STRIDE = 0x8086
- INDEX_ARRAY_TYPE = 0x8085
- INDEX_BITS = 0x0D51
- INDEX_CLEAR_VALUE = 0x0C20
- INDEX_MODE = 0x0C30
- INDEX_OFFSET = 0x0D13
- INDEX_SHIFT = 0x0D12
- INDEX_WRITEMASK = 0x0C21
- LIGHT_MODEL_AMBIENT = 0x0B53
- LIGHT_MODEL_COLOR_CONTROL = 0x81F8
- LIGHT_MODEL_LOCAL_VIEWER = 0x0B51
- LIGHT_MODEL_TWO_SIDE = 0x0B52
- LINE_SMOOTH_HINT = 0x0C52
- LINE_STIPPLE_PATTERN = 0x0B25
- LINE_STIPPLE_REPEAT = 0x0B26
- LINE_WIDTH = 0x0B21
- LINE_WIDTH_GRANULARITY = 0x0B23
- LINE_WIDTH_RANGE = 0x0B22
- LIST_BASE = 0x0B32
- LIST_INDEX = 0x0B33
- LIST_MODE = 0x0B30
- LOGIC_OP_MODE = 0x0BF0
- MAP1_GRID_DOMAIN = 0x0DD0
- MAP1_GRID_SEGMENTS = 0x0DD1
- MAP2_GRID_DOMAIN = 0x0DD2
- MAP2_GRID_SEGMENTS = 0x0DD3
- MAP_COLOR = 0x0D10
- MAP_STENCIL = 0x0D11
- MATRIX_MODE = 0x0BA0
- MAX_ATTRIB_STACK_DEPTH = 0x0D35
- MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B
- MAX_CLIP_DISTANCES = 0x0D32
- MAX_CLIP_PLANES = 0x0D32
- MAX_EVAL_ORDER = 0x0D30
- MAX_LIGHTS = 0x0D31
- MAX_LIST_NESTING = 0x0B31
- MAX_MODELVIEW_STACK_DEPTH = 0x0D36
- MAX_NAME_STACK_DEPTH = 0x0D37
- MAX_PIXEL_MAP_TABLE = 0x0D34
- MAX_PROJECTION_STACK_DEPTH = 0x0D38
- MAX_TEXTURE_SIZE = 0x0D33
- MAX_TEXTURE_STACK_DEPTH = 0x0D39
- MAX_VIEWPORT_DIMS = 0x0D3A
- MODELVIEW_MATRIX = 0x0BA6
- MODELVIEW_STACK_DEPTH = 0x0BA3
- NAME_STACK_DEPTH = 0x0D70
- NORMAL_ARRAY_STRIDE = 0x807F
- NORMAL_ARRAY_TYPE = 0x807E
- PACK_ALIGNMENT = 0x0D05
- PACK_LSB_FIRST = 0x0D01
- PACK_ROW_LENGTH = 0x0D02
- PACK_SKIP_PIXELS = 0x0D04
- PACK_SKIP_ROWS = 0x0D03
- PACK_SWAP_BYTES = 0x0D00
- PERSPECTIVE_CORRECTION_HINT = 0x0C50
- PIXEL_MAP_A_TO_A_SIZE = 0x0CB9
- PIXEL_MAP_B_TO_B_SIZE = 0x0CB8
- PIXEL_MAP_G_TO_G_SIZE = 0x0CB7
- PIXEL_MAP_I_TO_A_SIZE = 0x0CB5
- PIXEL_MAP_I_TO_B_SIZE = 0x0CB4
- PIXEL_MAP_I_TO_G_SIZE = 0x0CB3
- PIXEL_MAP_I_TO_I_SIZE = 0x0CB0
- PIXEL_MAP_I_TO_R_SIZE = 0x0CB2
- PIXEL_MAP_R_TO_R_SIZE = 0x0CB6
- PIXEL_MAP_S_TO_S_SIZE = 0x0CB1
- POINT_SIZE = 0x0B11
- POINT_SIZE_GRANULARITY = 0x0B13
- POINT_SIZE_RANGE = 0x0B12
- POINT_SMOOTH_HINT = 0x0C51
- POLYGON_MODE = 0x0B40
- POLYGON_OFFSET_FACTOR = 0x8038
- POLYGON_OFFSET_UNITS = 0x2A00
- POLYGON_SMOOTH_HINT = 0x0C53
- PROJECTION_MATRIX = 0x0BA7
- PROJECTION_STACK_DEPTH = 0x0BA4
- READ_BUFFER = 0x0C02
- RED_BIAS = 0x0D15
- RED_BITS = 0x0D52
- RED_SCALE = 0x0D14
- RENDER_MODE = 0x0C40
- RGBA_MODE = 0x0C31
- SCISSOR_BOX = 0x0C10
- SELECTION_BUFFER_SIZE = 0x0DF4
- SHADE_MODEL = 0x0B54
- SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23
- SMOOTH_LINE_WIDTH_RANGE = 0x0B22
- SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13
- SMOOTH_POINT_SIZE_RANGE = 0x0B12
- STENCIL_BITS = 0x0D57
- STENCIL_CLEAR_VALUE = 0x0B91
- STENCIL_FAIL = 0x0B94
- STENCIL_FUNC = 0x0B92
- STENCIL_PASS_DEPTH_FAIL = 0x0B95
- STENCIL_PASS_DEPTH_PASS = 0x0B96
- STENCIL_REF = 0x0B97
- STENCIL_VALUE_MASK = 0x0B93
- STENCIL_WRITEMASK = 0x0B98
- STEREO = 0x0C33
- SUBPIXEL_BITS = 0x0D50
- TEXTURE_BINDING_1D = 0x8068
- TEXTURE_BINDING_2D = 0x8069
- TEXTURE_BINDING_3D = 0x806A
- TEXTURE_COORD_ARRAY_SIZE = 0x8088
- TEXTURE_COORD_ARRAY_STRIDE = 0x808A
- TEXTURE_COORD_ARRAY_TYPE = 0x8089
- TEXTURE_MATRIX = 0x0BA8
- TEXTURE_STACK_DEPTH = 0x0BA5
- UNPACK_ALIGNMENT = 0x0CF5
- UNPACK_LSB_FIRST = 0x0CF1
- UNPACK_ROW_LENGTH = 0x0CF2
- UNPACK_SKIP_PIXELS = 0x0CF4
- UNPACK_SKIP_ROWS = 0x0CF3
- UNPACK_SWAP_BYTES = 0x0CF0
- VERTEX_ARRAY_SIZE = 0x807A
- VERTEX_ARRAY_STRIDE = 0x807C
- VERTEX_ARRAY_TYPE = 0x807B
- VIEWPORT = 0x0BA2
- ZOOM_X = 0x0D16
- ZOOM_Y = 0x0D17
-
- COLOR_ARRAY_POINTER = 0x8090
- EDGE_FLAG_ARRAY_POINTER = 0x8093
- FEEDBACK_BUFFER_POINTER = 0x0DF0
- INDEX_ARRAY_POINTER = 0x8091
- NORMAL_ARRAY_POINTER = 0x808F
- SELECTION_BUFFER_POINTER = 0x0DF3
- TEXTURE_COORD_ARRAY_POINTER = 0x8092
- VERTEX_ARRAY_POINTER = 0x808E
-
- TEXTURE_ALPHA_SIZE = 0x805F
- TEXTURE_BLUE_SIZE = 0x805E
- TEXTURE_BORDER = 0x1005
- TEXTURE_BORDER_COLOR = 0x1004
- TEXTURE_COMPONENTS = 0x1003
- TEXTURE_GREEN_SIZE = 0x805D
- TEXTURE_HEIGHT = 0x1001
- TEXTURE_INTENSITY_SIZE = 0x8061
- TEXTURE_INTERNAL_FORMAT = 0x1003
- TEXTURE_LUMINANCE_SIZE = 0x8060
- TEXTURE_MAG_FILTER = 0x2800
- TEXTURE_MIN_FILTER = 0x2801
- TEXTURE_PRIORITY = 0x8066
- TEXTURE_RED_SIZE = 0x805C
- TEXTURE_RESIDENT = 0x8067
- TEXTURE_WIDTH = 0x1000
- TEXTURE_WRAP_S = 0x2802
- TEXTURE_WRAP_T = 0x2803
-
- DONT_CARE = 0x1100
- FASTEST = 0x1101
- NICEST = 0x1102
-
- FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
- GENERATE_MIPMAP_HINT = 0x8192
- TEXTURE_COMPRESSION_HINT = 0x84EF
-
- C3F_V3F = 0x2A24
- C4F_N3F_V3F = 0x2A26
- C4UB_V2F = 0x2A22
- C4UB_V3F = 0x2A23
- N3F_V3F = 0x2A25
- T2F_C3F_V3F = 0x2A2A
- T2F_C4F_N3F_V3F = 0x2A2C
- T2F_C4UB_V3F = 0x2A29
- T2F_N3F_V3F = 0x2A2B
- T2F_V3F = 0x2A27
- T4F_C4F_N3F_V4F = 0x2A2D
- T4F_V4F = 0x2A28
- V2F = 0x2A20
- V3F = 0x2A21
-
- MODULATE = 0x2100
- REPLACE = 0x1E01
-
- SEPARATE_SPECULAR_COLOR = 0x81FA
- SINGLE_COLOR = 0x81F9
-
- CONSTANT_ATTENUATION = 0x1207
- LINEAR_ATTENUATION = 0x1208
- POSITION = 0x1203
- QUADRATIC_ATTENUATION = 0x1209
- SPOT_CUTOFF = 0x1206
- SPOT_DIRECTION = 0x1204
- SPOT_EXPONENT = 0x1205
-
- COMPILE = 0x1300
- COMPILE_AND_EXECUTE = 0x1301
-
- AND = 0x1501
- AND_INVERTED = 0x1504
- AND_REVERSE = 0x1502
- CLEAR = 0x1500
- COPY = 0x1503
- COPY_INVERTED = 0x150C
- EQUIV = 0x1509
- INVERT = 0x150A
- NAND = 0x150E
- NOOP = 0x1505
- NOR = 0x1508
- OR = 0x1507
- OR_INVERTED = 0x150D
- OR_REVERSE = 0x150B
- SET = 0x150F
- XOR = 0x1506
-
- MAP_FLUSH_EXPLICIT_BIT = 0x0010
- MAP_INVALIDATE_BUFFER_BIT = 0x0008
- MAP_INVALIDATE_RANGE_BIT = 0x0004
- MAP_READ_BIT = 0x0001
- MAP_UNSYNCHRONIZED_BIT = 0x0020
- MAP_WRITE_BIT = 0x0002
-
- COLOR_INDEXES = 0x1603
- SHININESS = 0x1601
-
- MODELVIEW = 0x1700
- PROJECTION = 0x1701
- TEXTURE = 0x1702
-
- LINE = 0x1B01
- POINT = 0x1B00
-
- FILL = 0x1B02
-
- COLOR = 0x1800
- DEPTH = 0x1801
- STENCIL = 0x1802
-
- ALPHA = 0x1906
- BLUE = 0x1905
- COLOR_INDEX = 0x1900
- DEPTH_COMPONENT = 0x1902
- GREEN = 0x1904
- LUMINANCE = 0x1909
- LUMINANCE_ALPHA = 0x190A
- RED = 0x1903
- RGB = 0x1907
- RGBA = 0x1908
- STENCIL_INDEX = 0x1901
-
- ALPHA12 = 0x803D
- ALPHA16 = 0x803E
- ALPHA4 = 0x803B
- ALPHA8 = 0x803C
- INTENSITY = 0x8049
- INTENSITY12 = 0x804C
- INTENSITY16 = 0x804D
- INTENSITY4 = 0x804A
- INTENSITY8 = 0x804B
- LUMINANCE12 = 0x8041
- LUMINANCE12_ALPHA12 = 0x8047
- LUMINANCE12_ALPHA4 = 0x8046
- LUMINANCE16 = 0x8042
- LUMINANCE16_ALPHA16 = 0x8048
- LUMINANCE4 = 0x803F
- LUMINANCE4_ALPHA4 = 0x8043
- LUMINANCE6_ALPHA2 = 0x8044
- LUMINANCE8 = 0x8040
- LUMINANCE8_ALPHA8 = 0x8045
- R3_G3_B2 = 0x2A10
- RGB10 = 0x8052
- RGB10_A2 = 0x8059
- RGB12 = 0x8053
- RGB16 = 0x8054
- RGB4 = 0x804F
- RGB5 = 0x8050
- RGB5_A1 = 0x8057
- RGB8 = 0x8051
- RGBA12 = 0x805A
- RGBA16 = 0x805B
- RGBA2 = 0x8055
- RGBA4 = 0x8056
- RGBA8 = 0x8058
-
- PACK_IMAGE_HEIGHT = 0x806C
- PACK_SKIP_IMAGES = 0x806B
- UNPACK_IMAGE_HEIGHT = 0x806E
- UNPACK_SKIP_IMAGES = 0x806D
-
- BITMAP = 0x1A00
- UNSIGNED_BYTE_3_3_2 = 0x8032
- UNSIGNED_INT_10_10_10_2 = 0x8036
- UNSIGNED_INT_8_8_8_8 = 0x8035
- UNSIGNED_SHORT_4_4_4_4 = 0x8033
- UNSIGNED_SHORT_5_5_5_1 = 0x8034
-
- POINT_DISTANCE_ATTENUATION = 0x8129
- POINT_FADE_THRESHOLD_SIZE = 0x8128
- POINT_SIZE_MAX = 0x8127
- POINT_SIZE_MIN = 0x8126
-
- LINES = 0x0001
- LINE_LOOP = 0x0002
- LINE_STRIP = 0x0003
- POINTS = 0x0000
- POLYGON = 0x0009
- QUADS = 0x0007
- QUAD_STRIP = 0x0008
- TRIANGLES = 0x0004
- TRIANGLE_FAN = 0x0006
- TRIANGLE_STRIP = 0x0005
-
- FEEDBACK = 0x1C01
- RENDER = 0x1C00
- SELECT = 0x1C02
-
- FLAT = 0x1D00
- SMOOTH = 0x1D01
-
- DECR = 0x1E03
- INCR = 0x1E02
- KEEP = 0x1E00
-
- EXTENSIONS = 0x1F03
- RENDERER = 0x1F01
- VENDOR = 0x1F00
- VERSION = 0x1F02
-
- S = 0x2000
- T = 0x2001
- R = 0x2002
- Q = 0x2003
-
- DECAL = 0x2101
-
- TEXTURE_ENV_COLOR = 0x2201
- TEXTURE_ENV_MODE = 0x2200
-
- TEXTURE_ENV = 0x2300
-
- EYE_LINEAR = 0x2400
- OBJECT_LINEAR = 0x2401
- SPHERE_MAP = 0x2402
-
- EYE_PLANE = 0x2502
- OBJECT_PLANE = 0x2501
- TEXTURE_GEN_MODE = 0x2500
-
- NEAREST = 0x2600
-
- LINEAR_MIPMAP_LINEAR = 0x2703
- LINEAR_MIPMAP_NEAREST = 0x2701
- NEAREST_MIPMAP_LINEAR = 0x2702
- NEAREST_MIPMAP_NEAREST = 0x2700
-
- GENERATE_MIPMAP = 0x8191
- TEXTURE_WRAP_R = 0x8072
-
- PROXY_TEXTURE_1D = 0x8063
- PROXY_TEXTURE_2D = 0x8064
- PROXY_TEXTURE_3D = 0x8070
- TEXTURE_3D = 0x806F
- TEXTURE_BASE_LEVEL = 0x813C
- TEXTURE_MAX_LEVEL = 0x813D
- TEXTURE_MAX_LOD = 0x813B
- TEXTURE_MIN_LOD = 0x813A
-
- CLAMP = 0x2900
- CLAMP_TO_BORDER = 0x812D
- CLAMP_TO_EDGE = 0x812F
- REPEAT = 0x2901
-
- CONSTANT_COLOR = 0x8001
- ONE_MINUS_CONSTANT_COLOR = 0x8002
- CONSTANT_ALPHA = 0x8003
- ONE_MINUS_CONSTANT_ALPHA = 0x8004
- FUNC_ADD = 0x8006
- MIN = 0x8007
- MAX = 0x8008
- BLEND_EQUATION_RGB = 0x8009
- FUNC_SUBTRACT = 0x800A
- FUNC_REVERSE_SUBTRACT = 0x800B
- RESCALE_NORMAL = 0x803A
- TEXTURE_DEPTH = 0x8071
- MAX_3D_TEXTURE_SIZE = 0x8073
- MULTISAMPLE = 0x809D
- SAMPLE_ALPHA_TO_COVERAGE = 0x809E
- SAMPLE_ALPHA_TO_ONE = 0x809F
- SAMPLE_COVERAGE = 0x80A0
- SAMPLE_BUFFERS = 0x80A8
- SAMPLES = 0x80A9
- SAMPLE_COVERAGE_VALUE = 0x80AA
- SAMPLE_COVERAGE_INVERT = 0x80AB
- BLEND_DST_RGB = 0x80C8
- BLEND_SRC_RGB = 0x80C9
- BLEND_DST_ALPHA = 0x80CA
- BLEND_SRC_ALPHA = 0x80CB
- BGR = 0x80E0
- BGRA = 0x80E1
- MAX_ELEMENTS_VERTICES = 0x80E8
- MAX_ELEMENTS_INDICES = 0x80E9
- DEPTH_COMPONENT16 = 0x81A5
- DEPTH_COMPONENT24 = 0x81A6
- DEPTH_COMPONENT32 = 0x81A7
- FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
- FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211
- FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212
- FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213
- FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214
- FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215
- FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216
- FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217
- FRAMEBUFFER_DEFAULT = 0x8218
- FRAMEBUFFER_UNDEFINED = 0x8219
- DEPTH_STENCIL_ATTACHMENT = 0x821A
- MAJOR_VERSION = 0x821B
- MINOR_VERSION = 0x821C
- NUM_EXTENSIONS = 0x821D
- CONTEXT_FLAGS = 0x821E
- COMPRESSED_RED = 0x8225
- COMPRESSED_RG = 0x8226
- RG = 0x8227
- RG_INTEGER = 0x8228
- R8 = 0x8229
- R16 = 0x822A
- RG8 = 0x822B
- RG16 = 0x822C
- R16F = 0x822D
- R32F = 0x822E
- RG16F = 0x822F
- RG32F = 0x8230
- R8I = 0x8231
- R8UI = 0x8232
- R16I = 0x8233
- R16UI = 0x8234
- R32I = 0x8235
- R32UI = 0x8236
- RG8I = 0x8237
- RG8UI = 0x8238
- RG16I = 0x8239
- RG16UI = 0x823A
- RG32I = 0x823B
- RG32UI = 0x823C
- UNSIGNED_BYTE_2_3_3_REV = 0x8362
- UNSIGNED_SHORT_5_6_5 = 0x8363
- UNSIGNED_SHORT_5_6_5_REV = 0x8364
- UNSIGNED_SHORT_4_4_4_4_REV = 0x8365
- UNSIGNED_SHORT_1_5_5_5_REV = 0x8366
- UNSIGNED_INT_8_8_8_8_REV = 0x8367
- UNSIGNED_INT_2_10_10_10_REV = 0x8368
- MIRRORED_REPEAT = 0x8370
- FOG_COORDINATE_SOURCE = 0x8450
- FOG_COORD_SRC = 0x8450
- FOG_COORDINATE = 0x8451
- FOG_COORD = 0x8451
- FRAGMENT_DEPTH = 0x8452
- CURRENT_FOG_COORDINATE = 0x8453
- CURRENT_FOG_COORD = 0x8453
- FOG_COORDINATE_ARRAY_TYPE = 0x8454
- FOG_COORD_ARRAY_TYPE = 0x8454
- FOG_COORDINATE_ARRAY_STRIDE = 0x8455
- FOG_COORD_ARRAY_STRIDE = 0x8455
- FOG_COORDINATE_ARRAY_POINTER = 0x8456
- FOG_COORD_ARRAY_POINTER = 0x8456
- FOG_COORDINATE_ARRAY = 0x8457
- FOG_COORD_ARRAY = 0x8457
- COLOR_SUM = 0x8458
- CURRENT_SECONDARY_COLOR = 0x8459
- SECONDARY_COLOR_ARRAY_SIZE = 0x845A
- SECONDARY_COLOR_ARRAY_TYPE = 0x845B
- SECONDARY_COLOR_ARRAY_STRIDE = 0x845C
- SECONDARY_COLOR_ARRAY_POINTER = 0x845D
- SECONDARY_COLOR_ARRAY = 0x845E
- CURRENT_RASTER_SECONDARY_COLOR = 0x845F
- TEXTURE0 = 0x84C0
- TEXTURE1 = 0x84C1
- TEXTURE2 = 0x84C2
- TEXTURE3 = 0x84C3
- TEXTURE4 = 0x84C4
- TEXTURE5 = 0x84C5
- TEXTURE6 = 0x84C6
- TEXTURE7 = 0x84C7
- TEXTURE8 = 0x84C8
- TEXTURE9 = 0x84C9
- TEXTURE10 = 0x84CA
- TEXTURE11 = 0x84CB
- TEXTURE12 = 0x84CC
- TEXTURE13 = 0x84CD
- TEXTURE14 = 0x84CE
- TEXTURE15 = 0x84CF
- TEXTURE16 = 0x84D0
- TEXTURE17 = 0x84D1
- TEXTURE18 = 0x84D2
- TEXTURE19 = 0x84D3
- TEXTURE20 = 0x84D4
- TEXTURE21 = 0x84D5
- TEXTURE22 = 0x84D6
- TEXTURE23 = 0x84D7
- TEXTURE24 = 0x84D8
- TEXTURE25 = 0x84D9
- TEXTURE26 = 0x84DA
- TEXTURE27 = 0x84DB
- TEXTURE28 = 0x84DC
- TEXTURE29 = 0x84DD
- TEXTURE30 = 0x84DE
- TEXTURE31 = 0x84DF
- ACTIVE_TEXTURE = 0x84E0
- CLIENT_ACTIVE_TEXTURE = 0x84E1
- MAX_TEXTURE_UNITS = 0x84E2
- TRANSPOSE_MODELVIEW_MATRIX = 0x84E3
- TRANSPOSE_PROJECTION_MATRIX = 0x84E4
- TRANSPOSE_TEXTURE_MATRIX = 0x84E5
- TRANSPOSE_COLOR_MATRIX = 0x84E6
- SUBTRACT = 0x84E7
- MAX_RENDERBUFFER_SIZE = 0x84E8
- COMPRESSED_ALPHA = 0x84E9
- COMPRESSED_LUMINANCE = 0x84EA
- COMPRESSED_LUMINANCE_ALPHA = 0x84EB
- COMPRESSED_INTENSITY = 0x84EC
- COMPRESSED_RGB = 0x84ED
- COMPRESSED_RGBA = 0x84EE
- DEPTH_STENCIL = 0x84F9
- UNSIGNED_INT_24_8 = 0x84FA
- MAX_TEXTURE_LOD_BIAS = 0x84FD
- TEXTURE_FILTER_CONTROL = 0x8500
- TEXTURE_LOD_BIAS = 0x8501
- INCR_WRAP = 0x8507
- DECR_WRAP = 0x8508
- NORMAL_MAP = 0x8511
- REFLECTION_MAP = 0x8512
- TEXTURE_CUBE_MAP = 0x8513
- TEXTURE_BINDING_CUBE_MAP = 0x8514
- TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
- TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
- TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
- TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
- TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
- TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
- PROXY_TEXTURE_CUBE_MAP = 0x851B
- MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
- COMBINE = 0x8570
- COMBINE_RGB = 0x8571
- COMBINE_ALPHA = 0x8572
- RGB_SCALE = 0x8573
- ADD_SIGNED = 0x8574
- INTERPOLATE = 0x8575
- CONSTANT = 0x8576
- PRIMARY_COLOR = 0x8577
- PREVIOUS = 0x8578
- SOURCE0_RGB = 0x8580
- SRC0_RGB = 0x8580
- SOURCE1_RGB = 0x8581
- SRC1_RGB = 0x8581
- SOURCE2_RGB = 0x8582
- SRC2_RGB = 0x8582
- SOURCE0_ALPHA = 0x8588
- SRC0_ALPHA = 0x8588
- SOURCE1_ALPHA = 0x8589
- SRC1_ALPHA = 0x8589
- SOURCE2_ALPHA = 0x858A
- SRC2_ALPHA = 0x858A
- OPERAND0_RGB = 0x8590
- OPERAND1_RGB = 0x8591
- OPERAND2_RGB = 0x8592
- OPERAND0_ALPHA = 0x8598
- OPERAND1_ALPHA = 0x8599
- OPERAND2_ALPHA = 0x859A
- VERTEX_ARRAY_BINDING = 0x85B5
- VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622
- VERTEX_ATTRIB_ARRAY_SIZE = 0x8623
- VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624
- VERTEX_ATTRIB_ARRAY_TYPE = 0x8625
- CURRENT_VERTEX_ATTRIB = 0x8626
- VERTEX_PROGRAM_POINT_SIZE = 0x8642
- VERTEX_PROGRAM_TWO_SIDE = 0x8643
- VERTEX_ATTRIB_ARRAY_POINTER = 0x8645
- TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0
- TEXTURE_COMPRESSED = 0x86A1
- NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
- COMPRESSED_TEXTURE_FORMATS = 0x86A3
- DOT3_RGB = 0x86AE
- DOT3_RGBA = 0x86AF
- BUFFER_SIZE = 0x8764
- BUFFER_USAGE = 0x8765
- STENCIL_BACK_FUNC = 0x8800
- STENCIL_BACK_FAIL = 0x8801
- STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802
- STENCIL_BACK_PASS_DEPTH_PASS = 0x8803
- RGBA32F = 0x8814
- RGB32F = 0x8815
- RGBA16F = 0x881A
- RGB16F = 0x881B
- MAX_DRAW_BUFFERS = 0x8824
- DRAW_BUFFER0 = 0x8825
- DRAW_BUFFER1 = 0x8826
- DRAW_BUFFER2 = 0x8827
- DRAW_BUFFER3 = 0x8828
- DRAW_BUFFER4 = 0x8829
- DRAW_BUFFER5 = 0x882A
- DRAW_BUFFER6 = 0x882B
- DRAW_BUFFER7 = 0x882C
- DRAW_BUFFER8 = 0x882D
- DRAW_BUFFER9 = 0x882E
- DRAW_BUFFER10 = 0x882F
- DRAW_BUFFER11 = 0x8830
- DRAW_BUFFER12 = 0x8831
- DRAW_BUFFER13 = 0x8832
- DRAW_BUFFER14 = 0x8833
- DRAW_BUFFER15 = 0x8834
- BLEND_EQUATION_ALPHA = 0x883D
- TEXTURE_DEPTH_SIZE = 0x884A
- DEPTH_TEXTURE_MODE = 0x884B
- TEXTURE_COMPARE_MODE = 0x884C
- TEXTURE_COMPARE_FUNC = 0x884D
- COMPARE_R_TO_TEXTURE = 0x884E
- COMPARE_REF_TO_TEXTURE = 0x884E
- POINT_SPRITE = 0x8861
- COORD_REPLACE = 0x8862
- QUERY_COUNTER_BITS = 0x8864
- CURRENT_QUERY = 0x8865
- QUERY_RESULT = 0x8866
- QUERY_RESULT_AVAILABLE = 0x8867
- MAX_VERTEX_ATTRIBS = 0x8869
- VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A
- MAX_TEXTURE_COORDS = 0x8871
- MAX_TEXTURE_IMAGE_UNITS = 0x8872
- ARRAY_BUFFER = 0x8892
- ELEMENT_ARRAY_BUFFER = 0x8893
- ARRAY_BUFFER_BINDING = 0x8894
- ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
- VERTEX_ARRAY_BUFFER_BINDING = 0x8896
- NORMAL_ARRAY_BUFFER_BINDING = 0x8897
- COLOR_ARRAY_BUFFER_BINDING = 0x8898
- INDEX_ARRAY_BUFFER_BINDING = 0x8899
- TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A
- EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B
- SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C
- FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D
- FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D
- WEIGHT_ARRAY_BUFFER_BINDING = 0x889E
- VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
- READ_ONLY = 0x88B8
- WRITE_ONLY = 0x88B9
- READ_WRITE = 0x88BA
- BUFFER_ACCESS = 0x88BB
- BUFFER_MAPPED = 0x88BC
- BUFFER_MAP_POINTER = 0x88BD
- STREAM_DRAW = 0x88E0
- STREAM_READ = 0x88E1
- STREAM_COPY = 0x88E2
- STATIC_DRAW = 0x88E4
- STATIC_READ = 0x88E5
- STATIC_COPY = 0x88E6
- DYNAMIC_DRAW = 0x88E8
- DYNAMIC_READ = 0x88E9
- DYNAMIC_COPY = 0x88EA
- PIXEL_PACK_BUFFER = 0x88EB
- PIXEL_UNPACK_BUFFER = 0x88EC
- PIXEL_PACK_BUFFER_BINDING = 0x88ED
- PIXEL_UNPACK_BUFFER_BINDING = 0x88EF
- DEPTH24_STENCIL8 = 0x88F0
- TEXTURE_STENCIL_SIZE = 0x88F1
- VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD
- MAX_ARRAY_TEXTURE_LAYERS = 0x88FF
- MIN_PROGRAM_TEXEL_OFFSET = 0x8904
- MAX_PROGRAM_TEXEL_OFFSET = 0x8905
- SAMPLES_PASSED = 0x8914
- CLAMP_VERTEX_COLOR = 0x891A
- CLAMP_FRAGMENT_COLOR = 0x891B
- CLAMP_READ_COLOR = 0x891C
- FIXED_ONLY = 0x891D
- FRAGMENT_SHADER = 0x8B30
- VERTEX_SHADER = 0x8B31
- MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49
- MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A
- MAX_VARYING_FLOATS = 0x8B4B
- MAX_VARYING_COMPONENTS = 0x8B4B
- MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C
- MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D
- SHADER_TYPE = 0x8B4F
- FLOAT_VEC2 = 0x8B50
- FLOAT_VEC3 = 0x8B51
- FLOAT_VEC4 = 0x8B52
- INT_VEC2 = 0x8B53
- INT_VEC3 = 0x8B54
- INT_VEC4 = 0x8B55
- BOOL = 0x8B56
- BOOL_VEC2 = 0x8B57
- BOOL_VEC3 = 0x8B58
- BOOL_VEC4 = 0x8B59
- FLOAT_MAT2 = 0x8B5A
- FLOAT_MAT3 = 0x8B5B
- FLOAT_MAT4 = 0x8B5C
- SAMPLER_1D = 0x8B5D
- SAMPLER_2D = 0x8B5E
- SAMPLER_3D = 0x8B5F
- SAMPLER_CUBE = 0x8B60
- SAMPLER_1D_SHADOW = 0x8B61
- SAMPLER_2D_SHADOW = 0x8B62
- FLOAT_MAT2x3 = 0x8B65
- FLOAT_MAT2x4 = 0x8B66
- FLOAT_MAT3x2 = 0x8B67
- FLOAT_MAT3x4 = 0x8B68
- FLOAT_MAT4x2 = 0x8B69
- FLOAT_MAT4x3 = 0x8B6A
- DELETE_STATUS = 0x8B80
- COMPILE_STATUS = 0x8B81
- LINK_STATUS = 0x8B82
- VALIDATE_STATUS = 0x8B83
- INFO_LOG_LENGTH = 0x8B84
- ATTACHED_SHADERS = 0x8B85
- ACTIVE_UNIFORMS = 0x8B86
- ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
- SHADER_SOURCE_LENGTH = 0x8B88
- ACTIVE_ATTRIBUTES = 0x8B89
- ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
- SHADING_LANGUAGE_VERSION = 0x8B8C
- CURRENT_PROGRAM = 0x8B8D
- TEXTURE_RED_TYPE = 0x8C10
- TEXTURE_GREEN_TYPE = 0x8C11
- TEXTURE_BLUE_TYPE = 0x8C12
- TEXTURE_ALPHA_TYPE = 0x8C13
- TEXTURE_DEPTH_TYPE = 0x8C16
- UNSIGNED_NORMALIZED = 0x8C17
- TEXTURE_1D_ARRAY = 0x8C18
- PROXY_TEXTURE_1D_ARRAY = 0x8C19
- TEXTURE_2D_ARRAY = 0x8C1A
- PROXY_TEXTURE_2D_ARRAY = 0x8C1B
- TEXTURE_BINDING_1D_ARRAY = 0x8C1C
- TEXTURE_BINDING_2D_ARRAY = 0x8C1D
- R11F_G11F_B10F = 0x8C3A
- UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
- RGB9_E5 = 0x8C3D
- UNSIGNED_INT_5_9_9_9_REV = 0x8C3E
- TEXTURE_SHARED_SIZE = 0x8C3F
- SRGB = 0x8C40
- SRGB8 = 0x8C41
- SRGB_ALPHA = 0x8C42
- SRGB8_ALPHA8 = 0x8C43
- SLUMINANCE_ALPHA = 0x8C44
- SLUMINANCE8_ALPHA8 = 0x8C45
- SLUMINANCE = 0x8C46
- SLUMINANCE8 = 0x8C47
- COMPRESSED_SRGB = 0x8C48
- COMPRESSED_SRGB_ALPHA = 0x8C49
- COMPRESSED_SLUMINANCE = 0x8C4A
- COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B
- TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76
- TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F
- MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80
- TRANSFORM_FEEDBACK_VARYINGS = 0x8C83
- TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84
- TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85
- PRIMITIVES_GENERATED = 0x8C87
- TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88
- RASTERIZER_DISCARD = 0x8C89
- MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A
- MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B
- INTERLEAVED_ATTRIBS = 0x8C8C
- SEPARATE_ATTRIBS = 0x8C8D
- TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
- TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F
- POINT_SPRITE_COORD_ORIGIN = 0x8CA0
- LOWER_LEFT = 0x8CA1
- UPPER_LEFT = 0x8CA2
- STENCIL_BACK_REF = 0x8CA3
- STENCIL_BACK_VALUE_MASK = 0x8CA4
- STENCIL_BACK_WRITEMASK = 0x8CA5
- DRAW_FRAMEBUFFER_BINDING = 0x8CA6
- FRAMEBUFFER_BINDING = 0x8CA6
- RENDERBUFFER_BINDING = 0x8CA7
- READ_FRAMEBUFFER = 0x8CA8
- DRAW_FRAMEBUFFER = 0x8CA9
- READ_FRAMEBUFFER_BINDING = 0x8CAA
- RENDERBUFFER_SAMPLES = 0x8CAB
- DEPTH_COMPONENT32F = 0x8CAC
- DEPTH32F_STENCIL8 = 0x8CAD
- FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
- FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
- FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
- FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
- FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
- FRAMEBUFFER_COMPLETE = 0x8CD5
- FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
- FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
- FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB
- FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC
- FRAMEBUFFER_UNSUPPORTED = 0x8CDD
- MAX_COLOR_ATTACHMENTS = 0x8CDF
- COLOR_ATTACHMENT0 = 0x8CE0
- COLOR_ATTACHMENT1 = 0x8CE1
- COLOR_ATTACHMENT2 = 0x8CE2
- COLOR_ATTACHMENT3 = 0x8CE3
- COLOR_ATTACHMENT4 = 0x8CE4
- COLOR_ATTACHMENT5 = 0x8CE5
- COLOR_ATTACHMENT6 = 0x8CE6
- COLOR_ATTACHMENT7 = 0x8CE7
- COLOR_ATTACHMENT8 = 0x8CE8
- COLOR_ATTACHMENT9 = 0x8CE9
- COLOR_ATTACHMENT10 = 0x8CEA
- COLOR_ATTACHMENT11 = 0x8CEB
- COLOR_ATTACHMENT12 = 0x8CEC
- COLOR_ATTACHMENT13 = 0x8CED
- COLOR_ATTACHMENT14 = 0x8CEE
- COLOR_ATTACHMENT15 = 0x8CEF
- DEPTH_ATTACHMENT = 0x8D00
- STENCIL_ATTACHMENT = 0x8D20
- FRAMEBUFFER = 0x8D40
- RENDERBUFFER = 0x8D41
- RENDERBUFFER_WIDTH = 0x8D42
- RENDERBUFFER_HEIGHT = 0x8D43
- RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
- STENCIL_INDEX1 = 0x8D46
- STENCIL_INDEX4 = 0x8D47
- STENCIL_INDEX8 = 0x8D48
- STENCIL_INDEX16 = 0x8D49
- RENDERBUFFER_RED_SIZE = 0x8D50
- RENDERBUFFER_GREEN_SIZE = 0x8D51
- RENDERBUFFER_BLUE_SIZE = 0x8D52
- RENDERBUFFER_ALPHA_SIZE = 0x8D53
- RENDERBUFFER_DEPTH_SIZE = 0x8D54
- RENDERBUFFER_STENCIL_SIZE = 0x8D55
- FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56
- MAX_SAMPLES = 0x8D57
- RGBA32UI = 0x8D70
- RGB32UI = 0x8D71
- RGBA16UI = 0x8D76
- RGB16UI = 0x8D77
- RGBA8UI = 0x8D7C
- RGB8UI = 0x8D7D
- RGBA32I = 0x8D82
- RGB32I = 0x8D83
- RGBA16I = 0x8D88
- RGB16I = 0x8D89
- RGBA8I = 0x8D8E
- RGB8I = 0x8D8F
- RED_INTEGER = 0x8D94
- GREEN_INTEGER = 0x8D95
- BLUE_INTEGER = 0x8D96
- ALPHA_INTEGER = 0x8D97
- RGB_INTEGER = 0x8D98
- RGBA_INTEGER = 0x8D99
- BGR_INTEGER = 0x8D9A
- BGRA_INTEGER = 0x8D9B
- FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
- FRAMEBUFFER_SRGB = 0x8DB9
- COMPRESSED_RED_RGTC1 = 0x8DBB
- COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC
- COMPRESSED_RG_RGTC2 = 0x8DBD
- COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE
- SAMPLER_1D_ARRAY = 0x8DC0
- SAMPLER_2D_ARRAY = 0x8DC1
- SAMPLER_1D_ARRAY_SHADOW = 0x8DC3
- SAMPLER_2D_ARRAY_SHADOW = 0x8DC4
- SAMPLER_CUBE_SHADOW = 0x8DC5
- UNSIGNED_INT_VEC2 = 0x8DC6
- UNSIGNED_INT_VEC3 = 0x8DC7
- UNSIGNED_INT_VEC4 = 0x8DC8
- INT_SAMPLER_1D = 0x8DC9
- INT_SAMPLER_2D = 0x8DCA
- INT_SAMPLER_3D = 0x8DCB
- INT_SAMPLER_CUBE = 0x8DCC
- INT_SAMPLER_1D_ARRAY = 0x8DCE
- INT_SAMPLER_2D_ARRAY = 0x8DCF
- UNSIGNED_INT_SAMPLER_1D = 0x8DD1
- UNSIGNED_INT_SAMPLER_2D = 0x8DD2
- UNSIGNED_INT_SAMPLER_3D = 0x8DD3
- UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4
- UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6
- UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7
- QUERY_WAIT = 0x8E13
- QUERY_NO_WAIT = 0x8E14
- QUERY_BY_REGION_WAIT = 0x8E15
- QUERY_BY_REGION_NO_WAIT = 0x8E16
- BUFFER_ACCESS_FLAGS = 0x911F
- BUFFER_MAP_LENGTH = 0x9120
- BUFFER_MAP_OFFSET = 0x9121
-)
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glViewport.xml
-func (gl *GL) Viewport(x, y, width, height int) {
- C.gl3_0_glViewport(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
-}
-
-// DepthRange specifies the mapping of depth values from normalized device
-// coordinates to window coordinates.
-//
-// Parameter nearVal specifies the mapping of the near clipping plane to window
-// coordinates (defaults to 0), while farVal specifies the mapping of the far
-// clipping plane to window coordinates (defaults to 1).
-//
-// After clipping and division by w, depth coordinates range from -1 to 1,
-// corresponding to the near and far clipping planes. DepthRange specifies a
-// linear mapping of the normalized depth coordinates in this range to window
-// depth coordinates. Regardless of the actual depth buffer implementation,
-// window coordinate depth values are treated as though they range from 0 through 1
-// (like color components). Thus, the values accepted by DepthRange are both
-// clamped to this range before they are accepted.
-//
-// The default setting of (0, 1) maps the near plane to 0 and the far plane to 1.
-// With this mapping, the depth buffer range is fully utilized.
-//
-// It is not necessary that nearVal be less than farVal. Reverse mappings such as
-// nearVal 1, and farVal 0 are acceptable.
-//
-// GL.INVALID_OPERATION is generated if DepthRange is executed between the
-// execution of Begin and the corresponding execution of End.
-func (gl *GL) DepthRange(nearVal, farVal float64) {
- C.gl3_0_glDepthRange(gl.funcs, C.GLdouble(nearVal), C.GLdouble(farVal))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIsEnabled.xml
-func (gl *GL) IsEnabled(cap glbase.Enum) bool {
- glresult := C.gl3_0_glIsEnabled(gl.funcs, C.GLenum(cap))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexLevelParameteriv.xml
-func (gl *GL) GetTexLevelParameteriv(target glbase.Enum, level int, pname glbase.Enum, params []int32) {
- C.gl3_0_glGetTexLevelParameteriv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexLevelParameterfv.xml
-func (gl *GL) GetTexLevelParameterfv(target glbase.Enum, level int, pname glbase.Enum, params []float32) {
- C.gl3_0_glGetTexLevelParameterfv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexParameteriv.xml
-func (gl *GL) GetTexParameteriv(target, pname glbase.Enum, params []int32) {
- C.gl3_0_glGetTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexParameterfv.xml
-func (gl *GL) GetTexParameterfv(target, pname glbase.Enum, params []float32) {
- C.gl3_0_glGetTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexImage.xml
-func (gl *GL) GetTexImage(target glbase.Enum, level int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl3_0_glGetTexImage(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetIntegerv.xml
-func (gl *GL) GetIntegerv(pname glbase.Enum, params []int32) {
- C.gl3_0_glGetIntegerv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetFloatv.xml
-func (gl *GL) GetFloatv(pname glbase.Enum, params []float32) {
- C.gl3_0_glGetFloatv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetError.xml
-func (gl *GL) GetError() glbase.Enum {
- glresult := C.gl3_0_glGetError(gl.funcs)
- return glbase.Enum(glresult)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetDoublev.xml
-func (gl *GL) GetDoublev(pname glbase.Enum, params []float64) {
- C.gl3_0_glGetDoublev(gl.funcs, C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetBooleanv.xml
-func (gl *GL) GetBooleanv(pname glbase.Enum, params []bool) {
- C.gl3_0_glGetBooleanv(gl.funcs, C.GLenum(pname), (*C.GLboolean)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glReadPixels.xml
-func (gl *GL) ReadPixels(x, y, width, height int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl3_0_glReadPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glReadBuffer.xml
-func (gl *GL) ReadBuffer(mode glbase.Enum) {
- C.gl3_0_glReadBuffer(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPixelStorei.xml
-func (gl *GL) PixelStorei(pname glbase.Enum, param int32) {
- C.gl3_0_glPixelStorei(gl.funcs, C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPixelStoref.xml
-func (gl *GL) PixelStoref(pname glbase.Enum, param float32) {
- C.gl3_0_glPixelStoref(gl.funcs, C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDepthFunc.xml
-func (gl *GL) DepthFunc(glfunc glbase.Enum) {
- C.gl3_0_glDepthFunc(gl.funcs, C.GLenum(glfunc))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilOp.xml
-func (gl *GL) StencilOp(fail, zfail, zpass glbase.Enum) {
- C.gl3_0_glStencilOp(gl.funcs, C.GLenum(fail), C.GLenum(zfail), C.GLenum(zpass))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilFunc.xml
-func (gl *GL) StencilFunc(glfunc glbase.Enum, ref int32, mask uint32) {
- C.gl3_0_glStencilFunc(gl.funcs, C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glLogicOp.xml
-func (gl *GL) LogicOp(opcode glbase.Enum) {
- C.gl3_0_glLogicOp(gl.funcs, C.GLenum(opcode))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBlendFunc.xml
-func (gl *GL) BlendFunc(sfactor, dfactor glbase.Enum) {
- C.gl3_0_glBlendFunc(gl.funcs, C.GLenum(sfactor), C.GLenum(dfactor))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glFlush.xml
-func (gl *GL) Flush() {
- C.gl3_0_glFlush(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glFinish.xml
-func (gl *GL) Finish() {
- C.gl3_0_glFinish(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glEnable.xml
-func (gl *GL) Enable(cap glbase.Enum) {
- C.gl3_0_glEnable(gl.funcs, C.GLenum(cap))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDisable.xml
-func (gl *GL) Disable(cap glbase.Enum) {
- C.gl3_0_glDisable(gl.funcs, C.GLenum(cap))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDepthMask.xml
-func (gl *GL) DepthMask(flag bool) {
- C.gl3_0_glDepthMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag)))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColorMask.xml
-func (gl *GL) ColorMask(red, green, blue, alpha bool) {
- C.gl3_0_glColorMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&red)), *(*C.GLboolean)(unsafe.Pointer(&green)), *(*C.GLboolean)(unsafe.Pointer(&blue)), *(*C.GLboolean)(unsafe.Pointer(&alpha)))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilMask.xml
-func (gl *GL) StencilMask(mask uint32) {
- C.gl3_0_glStencilMask(gl.funcs, C.GLuint(mask))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glClearDepth.xml
-func (gl *GL) ClearDepth(depth float64) {
- C.gl3_0_glClearDepth(gl.funcs, C.GLdouble(depth))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glClearStencil.xml
-func (gl *GL) ClearStencil(s int32) {
- C.gl3_0_glClearStencil(gl.funcs, C.GLint(s))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glClearColor.xml
-func (gl *GL) ClearColor(red, green, blue, alpha float32) {
- C.gl3_0_glClearColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glClear.xml
-func (gl *GL) Clear(mask glbase.Bitfield) {
- C.gl3_0_glClear(gl.funcs, C.GLbitfield(mask))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawBuffer.xml
-func (gl *GL) DrawBuffer(mode glbase.Enum) {
- C.gl3_0_glDrawBuffer(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexImage2D.xml
-func (gl *GL) TexImage2D(target glbase.Enum, level int, internalFormat int32, width, height, border int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl3_0_glTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexImage1D.xml
-func (gl *GL) TexImage1D(target glbase.Enum, level int, internalFormat int32, width, border int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl3_0_glTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameteriv.xml
-func (gl *GL) TexParameteriv(target, pname glbase.Enum, params []int32) {
- C.gl3_0_glTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameteri.xml
-func (gl *GL) TexParameteri(target, pname glbase.Enum, param int32) {
- C.gl3_0_glTexParameteri(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameterfv.xml
-func (gl *GL) TexParameterfv(target, pname glbase.Enum, params []float32) {
- C.gl3_0_glTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameterf.xml
-func (gl *GL) TexParameterf(target, pname glbase.Enum, param float32) {
- C.gl3_0_glTexParameterf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glScissor.xml
-func (gl *GL) Scissor(x, y, width, height int) {
- C.gl3_0_glScissor(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPolygonMode.xml
-func (gl *GL) PolygonMode(face, mode glbase.Enum) {
- C.gl3_0_glPolygonMode(gl.funcs, C.GLenum(face), C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPointSize.xml
-func (gl *GL) PointSize(size float32) {
- C.gl3_0_glPointSize(gl.funcs, C.GLfloat(size))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glLineWidth.xml
-func (gl *GL) LineWidth(width float32) {
- C.gl3_0_glLineWidth(gl.funcs, C.GLfloat(width))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glHint.xml
-func (gl *GL) Hint(target, mode glbase.Enum) {
- C.gl3_0_glHint(gl.funcs, C.GLenum(target), C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glFrontFace.xml
-func (gl *GL) FrontFace(mode glbase.Enum) {
- C.gl3_0_glFrontFace(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCullFace.xml
-func (gl *GL) CullFace(mode glbase.Enum) {
- C.gl3_0_glCullFace(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexubv.xml
-func (gl *GL) Indexubv(c []uint8) {
- C.gl3_0_glIndexubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&c[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexub.xml
-func (gl *GL) Indexub(c uint8) {
- C.gl3_0_glIndexub(gl.funcs, C.GLubyte(c))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIsTexture.xml
-func (gl *GL) IsTexture(texture glbase.Texture) bool {
- glresult := C.gl3_0_glIsTexture(gl.funcs, C.GLuint(texture))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// GenTextures returns n texture names in textures. There is no guarantee
-// that the names form a contiguous set of integers; however, it is
-// guaranteed that none of the returned names was in use immediately before
-// the call to GenTextures.
-//
-// The generated textures have no dimensionality; they assume the
-// dimensionality of the texture target to which they are first bound (see
-// BindTexture).
-//
-// Texture names returned by a call to GenTextures are not returned by
-// subsequent calls, unless they are first deleted with DeleteTextures.
-//
-// Error GL.INVALID_VALUE is generated if n is negative.
-//
-// GenTextures is available in GL version 2.0 or greater.
-func (gl *GL) GenTextures(n int) []glbase.Texture {
- if n == 0 {
- return nil
- }
- textures := make([]glbase.Texture, n)
- C.gl3_0_glGenTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])))
- return textures
-}
-
-// DeleteTextures deletes the textures objects whose names are stored
-// in the textures slice. After a texture is deleted, it has no contents or
-// dimensionality, and its name is free for reuse (for example by
-// GenTextures). If a texture that is currently bound is deleted, the binding
-// reverts to 0 (the default texture).
-//
-// DeleteTextures silently ignores 0's and names that do not correspond to
-// existing textures.
-//
-// Error GL.INVALID_VALUE is generated if n is negative.
-//
-// DeleteTextures is available in GL version 2.0 or greater.
-func (gl *GL) DeleteTextures(textures []glbase.Texture) {
- n := len(textures)
- if n == 0 {
- return
- }
- C.gl3_0_glDeleteTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBindTexture.xml
-func (gl *GL) BindTexture(target glbase.Enum, texture glbase.Texture) {
- C.gl3_0_glBindTexture(gl.funcs, C.GLenum(target), C.GLuint(texture))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexSubImage2D.xml
-func (gl *GL) TexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl3_0_glTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexSubImage1D.xml
-func (gl *GL) TexSubImage1D(target glbase.Enum, level, xoffset, width int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl3_0_glTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyTexSubImage2D.xml
-func (gl *GL) CopyTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, x, y, width, height int) {
- C.gl3_0_glCopyTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyTexSubImage1D.xml
-func (gl *GL) CopyTexSubImage1D(target glbase.Enum, level, xoffset, x, y, width int) {
- C.gl3_0_glCopyTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(x), C.GLint(y), C.GLsizei(width))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyTexImage2D.xml
-func (gl *GL) CopyTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, height, border int) {
- C.gl3_0_glCopyTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLint(border))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyTexImage1D.xml
-func (gl *GL) CopyTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, border int) {
- C.gl3_0_glCopyTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLint(border))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPolygonOffset.xml
-func (gl *GL) PolygonOffset(factor, units float32) {
- C.gl3_0_glPolygonOffset(gl.funcs, C.GLfloat(factor), C.GLfloat(units))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawElements.xml
-func (gl *GL) DrawElements(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}) {
- var indices_ptr unsafe.Pointer
- var indices_v = reflect.ValueOf(indices)
- if indices != nil && indices_v.Kind() != reflect.Slice {
- panic("parameter indices must be a slice")
- }
- if indices != nil {
- indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
- }
- C.gl3_0_glDrawElements(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawArrays.xml
-func (gl *GL) DrawArrays(mode glbase.Enum, first, count int) {
- C.gl3_0_glDrawArrays(gl.funcs, C.GLenum(mode), C.GLint(first), C.GLsizei(count))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyTexSubImage3D.xml
-func (gl *GL) CopyTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, x, y, width, height int) {
- C.gl3_0_glCopyTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexSubImage3D.xml
-func (gl *GL) TexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl3_0_glTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexImage3D.xml
-func (gl *GL) TexImage3D(target glbase.Enum, level int, internalFormat int32, width, height int, depth int32, border int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl3_0_glTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawRangeElements.xml
-func (gl *GL) DrawRangeElements(mode glbase.Enum, start, end uint32, count int, gltype glbase.Enum, indices interface{}) {
- var indices_ptr unsafe.Pointer
- var indices_v = reflect.ValueOf(indices)
- if indices != nil && indices_v.Kind() != reflect.Slice {
- panic("parameter indices must be a slice")
- }
- if indices != nil {
- indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
- }
- C.gl3_0_glDrawRangeElements(gl.funcs, C.GLenum(mode), C.GLuint(start), C.GLuint(end), C.GLsizei(count), C.GLenum(gltype), indices_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBlendEquation.xml
-func (gl *GL) BlendEquation(mode glbase.Enum) {
- C.gl3_0_glBlendEquation(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBlendColor.xml
-func (gl *GL) BlendColor(red, green, blue, alpha float32) {
- C.gl3_0_glBlendColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetCompressedTexImage.xml
-func (gl *GL) GetCompressedTexImage(target glbase.Enum, level int, img interface{}) {
- var img_ptr unsafe.Pointer
- var img_v = reflect.ValueOf(img)
- if img != nil && img_v.Kind() != reflect.Slice {
- panic("parameter img must be a slice")
- }
- if img != nil {
- img_ptr = unsafe.Pointer(img_v.Index(0).Addr().Pointer())
- }
- C.gl3_0_glGetCompressedTexImage(gl.funcs, C.GLenum(target), C.GLint(level), img_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexSubImage1D.xml
-func (gl *GL) CompressedTexSubImage1D(target glbase.Enum, level, xoffset, width int, format glbase.Enum, imageSize int, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl3_0_glCompressedTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLsizei(imageSize), data_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexSubImage2D.xml
-func (gl *GL) CompressedTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format glbase.Enum, imageSize int, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl3_0_glCompressedTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLsizei(imageSize), data_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexSubImage3D.xml
-func (gl *GL) CompressedTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format glbase.Enum, imageSize int, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl3_0_glCompressedTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLsizei(imageSize), data_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexImage1D.xml
-func (gl *GL) CompressedTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, width, border, imageSize int, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl3_0_glCompressedTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLint(border), C.GLsizei(imageSize), data_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexImage2D.xml
-func (gl *GL) CompressedTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height, border, imageSize int, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl3_0_glCompressedTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLsizei(imageSize), data_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexImage3D.xml
-func (gl *GL) CompressedTexImage3D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height int, depth int32, border, imageSize int, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl3_0_glCompressedTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLsizei(imageSize), data_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glSampleCoverage.xml
-func (gl *GL) SampleCoverage(value float32, invert bool) {
- C.gl3_0_glSampleCoverage(gl.funcs, C.GLfloat(value), *(*C.GLboolean)(unsafe.Pointer(&invert)))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glActiveTexture.xml
-func (gl *GL) ActiveTexture(texture glbase.Enum) {
- C.gl3_0_glActiveTexture(gl.funcs, C.GLenum(texture))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPointParameteriv.xml
-func (gl *GL) PointParameteriv(pname glbase.Enum, params []int32) {
- C.gl3_0_glPointParameteriv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPointParameteri.xml
-func (gl *GL) PointParameteri(pname glbase.Enum, param int32) {
- C.gl3_0_glPointParameteri(gl.funcs, C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPointParameterfv.xml
-func (gl *GL) PointParameterfv(pname glbase.Enum, params []float32) {
- C.gl3_0_glPointParameterfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPointParameterf.xml
-func (gl *GL) PointParameterf(pname glbase.Enum, param float32) {
- C.gl3_0_glPointParameterf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiDrawArrays.xml
-func (gl *GL) MultiDrawArrays(mode glbase.Enum, first, count []int, drawcount int32) {
- C.gl3_0_glMultiDrawArrays(gl.funcs, C.GLenum(mode), (*C.GLint)(unsafe.Pointer(&first[0])), (*C.GLsizei)(unsafe.Pointer(&count[0])), C.GLsizei(drawcount))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBlendFuncSeparate.xml
-func (gl *GL) BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha glbase.Enum) {
- C.gl3_0_glBlendFuncSeparate(gl.funcs, C.GLenum(sfactorRGB), C.GLenum(dfactorRGB), C.GLenum(sfactorAlpha), C.GLenum(dfactorAlpha))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetBufferParameteriv.xml
-func (gl *GL) GetBufferParameteriv(target, pname glbase.Enum, params []int32) {
- C.gl3_0_glGetBufferParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glUnmapBuffer.xml
-func (gl *GL) UnmapBuffer(target glbase.Enum) bool {
- glresult := C.gl3_0_glUnmapBuffer(gl.funcs, C.GLenum(target))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetBufferSubData.xml
-func (gl *GL) GetBufferSubData(target glbase.Enum, offset, size int, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl3_0_glGetBufferSubData(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(size), data_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBufferSubData.xml
-func (gl *GL) BufferSubData(target glbase.Enum, offset, size int, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl3_0_glBufferSubData(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(size), data_ptr)
-}
-
-// BufferData creates a new data store for the buffer object currently
-// bound to target. Any pre-existing data store is deleted. The new data
-// store is created with the specified size in bytes and usage. If data is
-// not nil, it must be a slice that is used to initialize the data store.
-// In that case the size parameter is ignored and the store size will match
-// the slice data size.
-//
-// In its initial state, the new data store is not mapped, it has a NULL
-// mapped pointer, and its mapped access is GL.READ_WRITE.
-//
-// The target constant must be one of GL.ARRAY_BUFFER, GL.COPY_READ_BUFFER,
-// GL.COPY_WRITE_BUFFER, GL.ELEMENT_ARRAY_BUFFER, GL.PIXEL_PACK_BUFFER,
-// GL.PIXEL_UNPACK_BUFFER, GL.TEXTURE_BUFFER, GL.TRANSFORM_FEEDBACK_BUFFER,
-// or GL.UNIFORM_BUFFER.
-//
-// The usage parameter is a hint to the GL implementation as to how a buffer
-// object's data store will be accessed. This enables the GL implementation
-// to make more intelligent decisions that may significantly impact buffer
-// object performance. It does not, however, constrain the actual usage of
-// the data store. usage can be broken down into two parts: first, the
-// frequency of access (modification and usage), and second, the nature of
-// that access.
-//
-// A usage frequency of STREAM and nature of DRAW is specified via the
-// constant GL.STREAM_DRAW, for example.
-//
-// The usage frequency of access may be one of:
-//
-// STREAM
-// The data store contents will be modified once and used at most a few times.
-//
-// STATIC
-// The data store contents will be modified once and used many times.
-//
-// DYNAMIC
-// The data store contents will be modified repeatedly and used many times.
-//
-// The usage nature of access may be one of:
-//
-// DRAW
-// The data store contents are modified by the application, and used as
-// the source for GL drawing and image specification commands.
-//
-// READ
-// The data store contents are modified by reading data from the GL,
-// and used to return that data when queried by the application.
-//
-// COPY
-// The data store contents are modified by reading data from the GL,
-// and used as the source for GL drawing and image specification
-// commands.
-//
-// Clients must align data elements consistent with the requirements of the
-// client platform, with an additional base-level requirement that an offset
-// within a buffer to a datum comprising N bytes be a multiple of N.
-//
-// Error GL.INVALID_ENUM is generated if target is not one of the accepted
-// buffer targets. GL.INVALID_ENUM is generated if usage is not
-// GL.STREAM_DRAW, GL.STREAM_READ, GL.STREAM_COPY, GL.STATIC_DRAW,
-// GL.STATIC_READ, GL.STATIC_COPY, GL.DYNAMIC_DRAW, GL.DYNAMIC_READ, or
-// GL.DYNAMIC_COPY. GL.INVALID_VALUE is generated if size is negative.
-// GL.INVALID_OPERATION is generated if the reserved buffer object name 0 is
-// bound to target. GL.OUT_OF_MEMORY is generated if the GL is unable to
-// create a data store with the specified size.
-func (gl *GL) BufferData(target glbase.Enum, size int, data interface{}, usage glbase.Enum) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- if data != nil {
- size = int(data_v.Type().Size()) * data_v.Len()
- }
- C.gl3_0_glBufferData(gl.funcs, C.GLenum(target), C.GLsizeiptr(size), data_ptr, C.GLenum(usage))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIsBuffer.xml
-func (gl *GL) IsBuffer(buffer glbase.Buffer) bool {
- glresult := C.gl3_0_glIsBuffer(gl.funcs, C.GLuint(buffer))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// GenBuffers returns n buffer object names. There is no guarantee that
-// the names form a contiguous set of integers; however, it is guaranteed
-// that none of the returned names was in use immediately before the call to
-// GenBuffers.
-//
-// Buffer object names returned by a call to GenBuffers are not returned by
-// subsequent calls, unless they are first deleted with DeleteBuffers.
-//
-// No buffer objects are associated with the returned buffer object names
-// until they are first bound by calling BindBuffer.
-//
-// Error GL.INVALID_VALUE is generated if n is negative. GL.INVALID_OPERATION
-// is generated if GenBuffers is executed between the execution of Begin
-// and the corresponding execution of End.
-//
-// GenBuffers is available in GL version 1.5 or greater.
-func (gl *GL) GenBuffers(n int) []glbase.Buffer {
- if n == 0 {
- return nil
- }
- buffers := make([]glbase.Buffer, n)
- C.gl3_0_glGenBuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&buffers[0])))
- return buffers
-}
-
-// DeleteBuffers deletes the buffer objects whose names are stored in the
-// buffers slice.
-//
-// After a buffer object is deleted, it has no contents, and its name is free
-// for reuse (for example by GenBuffers). If a buffer object that is
-// currently bound is deleted, the binding reverts to 0 (the absence of any
-// buffer object, which reverts to client memory usage).
-//
-// DeleteBuffers silently ignores 0's and names that do not correspond to
-// existing buffer objects.
-//
-// Error GL.INVALID_VALUE is generated if n is negative. GL.INVALID_OPERATION
-// is generated if DeleteBuffers is executed between the execution of Begin
-// and the corresponding execution of End.
-//
-// DeleteBuffers is available in GL version 1.5 or greater.
-func (gl *GL) DeleteBuffers(buffers []glbase.Buffer) {
- n := len(buffers)
- if n == 0 {
- return
- }
- C.gl3_0_glDeleteBuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&buffers[0])))
-}
-
-// BindBuffer creates or puts in use a named buffer object.
-// Calling BindBuffer with target set to GL.ARRAY_BUFFER,
-// GL.ELEMENT_ARRAY_BUFFER, GL.PIXEL_PACK_BUFFER or GL.PIXEL_UNPACK_BUFFER
-// and buffer set to the name of the new buffer object binds the buffer
-// object name to the target. When a buffer object is bound to a target, the
-// previous binding for that target is automatically broken.
-//
-// Buffer object names are unsigned integers. The value zero is reserved, but
-// there is no default buffer object for each buffer object target. Instead,
-// buffer set to zero effectively unbinds any buffer object previously bound,
-// and restores client memory usage for that buffer object target. Buffer
-// object names and the corresponding buffer object contents are local to the
-// shared display-list space (see XCreateContext) of the current GL rendering
-// context; two rendering contexts share buffer object names only if they
-// also share display lists.
-//
-// GenBuffers may be called to generate a set of new buffer object names.
-//
-// The state of a buffer object immediately after it is first bound is an
-// unmapped zero-sized memory buffer with GL.READ_WRITE access and
-// GL.STATIC_DRAW usage.
-//
-// While a non-zero buffer object name is bound, GL operations on the target
-// to which it is bound affect the bound buffer object, and queries of the
-// target to which it is bound return state from the bound buffer object.
-// While buffer object name zero is bound, as in the initial state, attempts
-// to modify or query state on the target to which it is bound generates an
-// GL.INVALID_OPERATION error.
-//
-// When vertex array pointer state is changed, for example by a call to
-// NormalPointer, the current buffer object binding (GL.ARRAY_BUFFER_BINDING)
-// is copied into the corresponding client state for the vertex array type
-// being changed, for example GL.NORMAL_ARRAY_BUFFER_BINDING. While a
-// non-zero buffer object is bound to the GL.ARRAY_BUFFER target, the vertex
-// array pointer parameter that is traditionally interpreted as a pointer to
-// client-side memory is instead interpreted as an offset within the buffer
-// object measured in basic machine units.
-//
-// While a non-zero buffer object is bound to the GL.ELEMENT_ARRAY_BUFFER
-// target, the indices parameter of DrawElements, DrawRangeElements, or
-// MultiDrawElements that is traditionally interpreted as a pointer to
-// client-side memory is instead interpreted as an offset within the buffer
-// object measured in basic machine units.
-//
-// While a non-zero buffer object is bound to the GL.PIXEL_PACK_BUFFER
-// target, the following commands are affected: GetCompressedTexImage,
-// GetConvolutionFilter, GetHistogram, GetMinmax, GetPixelMap,
-// GetPolygonStipple, GetSeparableFilter, GetTexImage, and ReadPixels. The
-// pointer parameter that is traditionally interpreted as a pointer to
-// client-side memory where the pixels are to be packed is instead
-// interpreted as an offset within the buffer object measured in basic
-// machine units.
-//
-// While a non-zero buffer object is bound to the GL.PIXEL_UNPACK_BUFFER
-// target, the following commands are affected: Bitmap, ColorSubTable,
-// ColorTable, CompressedTexImage1D, CompressedTexImage2D,
-// CompressedTexImage3D, CompressedTexSubImage1D, CompressedTexSubImage2D,
-// CompressedTexSubImage3D, ConvolutionFilter1D, ConvolutionFilter2D,
-// DrawPixels, PixelMap, PolygonStipple, SeparableFilter2D, TexImage1D,
-// TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D, and TexSubImage3D.
-// The pointer parameter that is traditionally interpreted as a pointer to
-// client-side memory from which the pixels are to be unpacked is instead
-// interpreted as an offset within the buffer object measured in basic
-// machine units.
-//
-// A buffer object binding created with BindBuffer remains active until a
-// different buffer object name is bound to the same target, or until the
-// bound buffer object is deleted with DeleteBuffers.
-//
-// Once created, a named buffer object may be re-bound to any target as often
-// as needed. However, the GL implementation may make choices about how to
-// optimize the storage of a buffer object based on its initial binding
-// target.
-//
-// Error GL.INVALID_ENUM is generated if target is not one of the allowable
-// values. GL.INVALID_OPERATION is generated if BindBuffer is executed
-// between the execution of Begin and the corresponding execution of End.
-//
-// BindBuffer is available in GL version 1.5 or greater.
-func (gl *GL) BindBuffer(target glbase.Enum, buffer glbase.Buffer) {
- C.gl3_0_glBindBuffer(gl.funcs, C.GLenum(target), C.GLuint(buffer))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetQueryObjectuiv.xml
-func (gl *GL) GetQueryObjectuiv(id uint32, pname glbase.Enum, params []uint32) {
- C.gl3_0_glGetQueryObjectuiv(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetQueryObjectiv.xml
-func (gl *GL) GetQueryObjectiv(id uint32, pname glbase.Enum, params []int32) {
- C.gl3_0_glGetQueryObjectiv(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetQueryiv.xml
-func (gl *GL) GetQueryiv(target, pname glbase.Enum, params []int32) {
- C.gl3_0_glGetQueryiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glEndQuery.xml
-func (gl *GL) EndQuery(target glbase.Enum) {
- C.gl3_0_glEndQuery(gl.funcs, C.GLenum(target))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBeginQuery.xml
-func (gl *GL) BeginQuery(target glbase.Enum, id uint32) {
- C.gl3_0_glBeginQuery(gl.funcs, C.GLenum(target), C.GLuint(id))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIsQuery.xml
-func (gl *GL) IsQuery(id uint32) bool {
- glresult := C.gl3_0_glIsQuery(gl.funcs, C.GLuint(id))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDeleteQueries.xml
-func (gl *GL) DeleteQueries(n int, ids []uint32) {
- C.gl3_0_glDeleteQueries(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGenQueries.xml
-func (gl *GL) GenQueries(n int, ids []uint32) {
- C.gl3_0_glGenQueries(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0])))
-}
-
-// VertexAttribPointer specifies the location and data format of the array
-// of generic vertex attributes at index to use when rendering. size
-// specifies the number of components per attribute and must be 1, 2, 3, or
-// 4. type specifies the data type of each component, and stride specifies
-// the byte stride from one attribute to the next, allowing vertices and
-// attributes to be packed into a single array or stored in separate arrays.
-// normalized indicates whether the values stored in an integer format are
-// to be mapped to the range [-1,1] (for signed values) or [0,1]
-// (for unsigned values) when they are accessed and converted to floating
-// point; otherwise, values will be converted to floats directly without
-// normalization. offset is a byte offset into the buffer object's data
-// store, which must be bound to the GL.ARRAY_BUFFER target with BindBuffer.
-//
-// The buffer object binding (GL.ARRAY_BUFFER_BINDING) is saved as
-// generic vertex attribute array client-side state
-// (GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING) for the provided index.
-//
-// To enable and disable a generic vertex attribute array, call
-// EnableVertexAttribArray and DisableVertexAttribArray with index. If
-// enabled, the generic vertex attribute array is used when DrawArrays or
-// DrawElements is called. Each generic vertex attribute array is initially
-// disabled.
-//
-// VertexAttribPointer is typically implemented on the client side.
-//
-// Error GL.INVALID_ENUM is generated if type is not an accepted value.
-// GL.INVALID_VALUE is generated if index is greater than or equal to
-// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_VALUE is generated if size is not 1, 2,
-// 3, or 4. GL.INVALID_VALUE is generated if stride is negative.
-func (gl *GL) VertexAttribPointer(index glbase.Attrib, size int, gltype glbase.Enum, normalized bool, stride int, offset uintptr) {
- offset_ptr := unsafe.Pointer(offset)
- C.gl3_0_glVertexAttribPointer(gl.funcs, C.GLuint(index), C.GLint(size), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLsizei(stride), offset_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glValidateProgram.xml
-func (gl *GL) ValidateProgram(program glbase.Program) {
- C.gl3_0_glValidateProgram(gl.funcs, C.GLuint(program))
-}
-
-// UniformMatrix4fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// UniformMatrix4fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
-// modify a matrix or an array of matrices. The numbers in the function name
-// are interpreted as the dimensionality of the matrix. The number 2
-// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
-// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
-// matrix dimensionality is explicit, with the first number representing the
-// number of columns and the second number representing the number of rows.
-// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
-// values). The length of the provided slice must be a multiple of the number
-// of values per matrix, to update one or more consecutive matrices.
-//
-// If transpose is false, each matrix is assumed to be supplied in column
-// major order. If transpose is true, each matrix is assumed to be supplied
-// in row major order.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) UniformMatrix4fv(location glbase.Uniform, transpose bool, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%(4*4) != 0 {
- panic("invalid value length for UniformMatrix4fv")
- }
- count := len(value) / (4 * 4)
- C.gl3_0_glUniformMatrix4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// UniformMatrix3fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// UniformMatrix3fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
-// modify a matrix or an array of matrices. The numbers in the function name
-// are interpreted as the dimensionality of the matrix. The number 2
-// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
-// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
-// matrix dimensionality is explicit, with the first number representing the
-// number of columns and the second number representing the number of rows.
-// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
-// values). The length of the provided slice must be a multiple of the number
-// of values per matrix, to update one or more consecutive matrices.
-//
-// If transpose is false, each matrix is assumed to be supplied in column
-// major order. If transpose is true, each matrix is assumed to be supplied
-// in row major order.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) UniformMatrix3fv(location glbase.Uniform, transpose bool, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%(3*3) != 0 {
- panic("invalid value length for UniformMatrix3fv")
- }
- count := len(value) / (3 * 3)
- C.gl3_0_glUniformMatrix3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// UniformMatrix2fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// UniformMatrix2fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
-// modify a matrix or an array of matrices. The numbers in the function name
-// are interpreted as the dimensionality of the matrix. The number 2
-// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
-// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
-// matrix dimensionality is explicit, with the first number representing the
-// number of columns and the second number representing the number of rows.
-// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
-// values). The length of the provided slice must be a multiple of the number
-// of values per matrix, to update one or more consecutive matrices.
-//
-// If transpose is false, each matrix is assumed to be supplied in column
-// major order. If transpose is true, each matrix is assumed to be supplied
-// in row major order.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) UniformMatrix2fv(location glbase.Uniform, transpose bool, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%(2*2) != 0 {
- panic("invalid value length for UniformMatrix2fv")
- }
- count := len(value) / (2 * 2)
- C.gl3_0_glUniformMatrix2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform4iv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform4iv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform4iv(location glbase.Uniform, value []int32) {
- if len(value) == 0 {
- return
- }
- if len(value)%4 != 0 {
- panic("invalid value length for Uniform4iv")
- }
- count := len(value) / 4
- C.gl3_0_glUniform4iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform3iv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform3iv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform3iv(location glbase.Uniform, value []int32) {
- if len(value) == 0 {
- return
- }
- if len(value)%3 != 0 {
- panic("invalid value length for Uniform3iv")
- }
- count := len(value) / 3
- C.gl3_0_glUniform3iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform2iv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform2iv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform2iv(location glbase.Uniform, value []int32) {
- if len(value) == 0 {
- return
- }
- if len(value)%2 != 0 {
- panic("invalid value length for Uniform2iv")
- }
- count := len(value) / 2
- C.gl3_0_glUniform2iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform1iv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform1iv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform1iv(location glbase.Uniform, value []int32) {
- if len(value) == 0 {
- return
- }
- count := len(value)
- C.gl3_0_glUniform1iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform4fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform4fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform4fv(location glbase.Uniform, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%4 != 0 {
- panic("invalid value length for Uniform4fv")
- }
- count := len(value) / 4
- C.gl3_0_glUniform4fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform3fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform3fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform3fv(location glbase.Uniform, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%3 != 0 {
- panic("invalid value length for Uniform3fv")
- }
- count := len(value) / 3
- C.gl3_0_glUniform3fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform2fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform2fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform2fv(location glbase.Uniform, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%2 != 0 {
- panic("invalid value length for Uniform2fv")
- }
- count := len(value) / 2
- C.gl3_0_glUniform2fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform1fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform1fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform1fv(location glbase.Uniform, value []float32) {
- if len(value) == 0 {
- return
- }
- count := len(value)
- C.gl3_0_glUniform1fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform4i modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform4i operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform4i(location glbase.Uniform, v0, v1, v2, v3 int32) {
- C.gl3_0_glUniform4i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2), C.GLint(v3))
-}
-
-// Uniform3i modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform3i operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform3i(location glbase.Uniform, v0, v1, v2 int32) {
- C.gl3_0_glUniform3i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2))
-}
-
-// Uniform2i modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform2i operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform2i(location glbase.Uniform, v0, v1 int32) {
- C.gl3_0_glUniform2i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1))
-}
-
-// Uniform1i modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform1i operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform1i(location glbase.Uniform, v0 int32) {
- C.gl3_0_glUniform1i(gl.funcs, C.GLint(location), C.GLint(v0))
-}
-
-// Uniform4f modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform4f operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform4f(location glbase.Uniform, v0, v1, v2, v3 float32) {
- C.gl3_0_glUniform4f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2), C.GLfloat(v3))
-}
-
-// Uniform3f modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform3f operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform3f(location glbase.Uniform, v0, v1, v2 float32) {
- C.gl3_0_glUniform3f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2))
-}
-
-// Uniform2f modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform2f operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform2f(location glbase.Uniform, v0, v1 float32) {
- C.gl3_0_glUniform2f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1))
-}
-
-// Uniform1f modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform1f operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform1f(location glbase.Uniform, v0 float32) {
- C.gl3_0_glUniform1f(gl.funcs, C.GLint(location), C.GLfloat(v0))
-}
-
-// UseProgram installs the program object specified by program as part of
-// current rendering state. One or more executables are created in a program
-// object by successfully attaching shader objects to it with AttachShader,
-// successfully compiling the shader objects with CompileShader, and
-// successfully linking the program object with LinkProgram.
-//
-// A program object will contain an executable that will run on the vertex
-// processor if it contains one or more shader objects of type
-// GL.VERTEX_SHADER that have been successfully compiled and linked.
-// Similarly, a program object will contain an executable that will run on
-// the fragment processor if it contains one or more shader objects of type
-// GL.FRAGMENT_SHADER that have been successfully compiled and linked.
-//
-// Successfully installing an executable on a programmable processor will
-// cause the corresponding fixed functionality of OpenGL to be disabled.
-// Specifically, if an executable is installed on the vertex processor, the
-// OpenGL fixed functionality will be disabled as follows.
-//
-// - The modelview matrix is not applied to vertex coordinates.
-//
-// - The projection matrix is not applied to vertex coordinates.
-//
-// - The texture matrices are not applied to texture coordinates.
-//
-// - Normals are not transformed to eye coordinates.
-//
-// - Normals are not rescaled or normalized.
-//
-// - Normalization of GL.AUTO_NORMAL evaluated normals is not performed.
-//
-// - Texture coordinates are not generated automatically.
-//
-// - Per-vertex lighting is not performed.
-//
-// - Color material computations are not performed.
-//
-// - Color index lighting is not performed.
-//
-// - This list also applies when setting the current raster position.
-//
-// The executable that is installed on the vertex processor is expected to
-// implement any or all of the desired functionality from the preceding list.
-// Similarly, if an executable is installed on the fragment processor, the
-// OpenGL fixed functionality will be disabled as follows.
-//
-// - Texture environment and texture functions are not applied.
-//
-// - Texture application is not applied.
-//
-// - Color sum is not applied.
-//
-// - Fog is not applied.
-//
-// Again, the fragment shader that is installed is expected to implement any
-// or all of the desired functionality from the preceding list.
-//
-// While a program object is in use, applications are free to modify attached
-// shader objects, compile attached shader objects, attach additional shader
-// objects, and detach or delete shader objects. None of these operations
-// will affect the executables that are part of the current state. However,
-// relinking the program object that is currently in use will install the
-// program object as part of the current rendering state if the link
-// operation was successful (see LinkProgram). If the program object
-// currently in use is relinked unsuccessfully, its link status will be set
-// to GL.FALSE, but the executables and associated state will remain part of
-// the current state until a subsequent call to UseProgram removes it from
-// use. After it is removed from use, it cannot be made part of current state
-// until it has been successfully relinked.
-//
-// If program contains shader objects of type GL.VERTEX_SHADER but it does
-// not contain shader objects of type GL.FRAGMENT_SHADER, an executable will
-// be installed on the vertex processor, but fixed functionality will be used
-// for fragment processing. Similarly, if program contains shader objects of
-// type GL.FRAGMENT_SHADER but it does not contain shader objects of type
-// GL.VERTEX_SHADER, an executable will be installed on the fragment
-// processor, but fixed functionality will be used for vertex processing. If
-// program is 0, the programmable processors will be disabled, and fixed
-// functionality will be used for both vertex and fragment processing.
-//
-// While a program object is in use, the state that controls the disabled
-// fixed functionality may also be updated using the normal OpenGL calls.
-//
-// Like display lists and texture objects, the name space for program objects
-// may be shared across a set of contexts, as long as the server sides of the
-// contexts share the same address space. If the name space is shared across
-// contexts, any attached objects and the data associated with those attached
-// objects are shared as well.
-//
-// Applications are responsible for providing the synchronization across API
-// calls when objects are accessed from different execution threads.
-//
-// Error GL.INVALID_VALUE is generated if program is neither 0 nor a value
-// generated by OpenGL. GL.INVALID_OPERATION is generated if program is not
-// a program object. GL.INVALID_OPERATION is generated if program could not
-// be made part of current state. GL.INVALID_OPERATION is generated if
-// UseProgram is executed between the execution of Begin and the
-// corresponding execution of End.
-//
-// UseProgram is available in GL version 2.0 or greater.
-func (gl *GL) UseProgram(program glbase.Program) {
- C.gl3_0_glUseProgram(gl.funcs, C.GLuint(program))
-}
-
-// ShaderSource sets the source code in shader to the provided source code. Any source
-// code previously stored in the shader object is completely replaced.
-//
-// Error GL.INVALID_VALUE is generated if shader is not a value generated by
-// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader
-// object. GL.INVALID_VALUE is generated if count is less than 0.
-// GL.INVALID_OPERATION is generated if ShaderSource is executed between the
-// execution of Begin and the corresponding execution of End.
-//
-// ShaderSource is available in GL version 2.0 or greater.
-func (gl *GL) ShaderSource(shader glbase.Shader, source ...string) {
- count := len(source)
- length := make([]int32, count)
- source_c := make([]unsafe.Pointer, count)
- for i, src := range source {
- length[i] = int32(len(src))
- if len(src) > 0 {
- source_c[i] = *(*unsafe.Pointer)(unsafe.Pointer(&src))
- } else {
- source_c[i] = unsafe.Pointer(uintptr(0))
- }
- }
- C.gl3_0_glShaderSource(gl.funcs, C.GLuint(shader), C.GLsizei(count), (**C.GLchar)(unsafe.Pointer(&source_c[0])), (*C.GLint)(unsafe.Pointer(&length[0])))
-}
-
-// LinkProgram links the program object specified by program. If any shader
-// objects of type GL.VERTEX_SHADER are attached to program, they will be
-// used to create an executable that will run on the programmable vertex
-// processor. If any shader objects of type GL.FRAGMENT_SHADER are attached
-// to program, they will be used to create an executable that will run on the
-// programmable fragment processor.
-//
-// The status of the link operation will be stored as part of the program
-// object's state. This value will be set to GL.TRUE if the program object
-// was linked without errors and is ready for use, and GL.FALSE otherwise. It
-// can be queried by calling GetProgramiv with arguments program and
-// GL.LINK_STATUS.
-//
-// As a result of a successful link operation, all active user-defined
-// uniform variables belonging to program will be initialized to 0, and each
-// of the program object's active uniform variables will be assigned a
-// location that can be queried by calling GetUniformLocation. Also, any
-// active user-defined attribute variables that have not been bound to a
-// generic vertex attribute index will be bound to one at this time.
-//
-// Linking of a program object can fail for a number of reasons as specified
-// in the OpenGL Shading Language Specification. The following lists some of
-// the conditions that will cause a link error.
-//
-// - The number of active attribute variables supported by the
-// implementation has been exceeded.
-//
-// - The storage limit for uniform variables has been exceeded.
-//
-// - The number of active uniform variables supported by the implementation
-// has been exceeded.
-//
-// - The main function is missing for the vertex shader or the fragment
-// shader.
-//
-// - A varying variable actually used in the fragment shader is not
-// declared in the same way (or is not declared at all) in the vertex
-// shader.
-//
-// - A reference to a function or variable name is unresolved.
-//
-// - A shared global is declared with two different types or two different
-// initial values.
-//
-// - One or more of the attached shader objects has not been successfully
-// compiled.
-//
-// - Binding a generic attribute matrix caused some rows of the matrix to
-// fall outside the allowed maximum of GL.MAX_VERTEX_ATTRIBS.
-//
-// - Not enough contiguous vertex attribute slots could be found to bind
-// attribute matrices.
-//
-// When a program object has been successfully linked, the program object can
-// be made part of current state by calling UseProgram. Whether or not the
-// link operation was successful, the program object's information log will
-// be overwritten. The information log can be retrieved by calling
-// GetProgramInfoLog.
-//
-// LinkProgram will also install the generated executables as part of the
-// current rendering state if the link operation was successful and the
-// specified program object is already currently in use as a result of a
-// previous call to UseProgram. If the program object currently in use is
-// relinked unsuccessfully, its link status will be set to GL.FALSE , but the
-// executables and associated state will remain part of the current state
-// until a subsequent call to UseProgram removes it from use. After it is
-// removed from use, it cannot be made part of current state until it has
-// been successfully relinked.
-//
-// If program contains shader objects of type GL.VERTEX_SHADER but does not
-// contain shader objects of type GL.FRAGMENT_SHADER, the vertex shader will
-// be linked against the implicit interface for fixed functionality fragment
-// processing. Similarly, if program contains shader objects of type
-// GL.FRAGMENT_SHADER but it does not contain shader objects of type
-// GL.VERTEX_SHADER, the fragment shader will be linked against the implicit
-// interface for fixed functionality vertex processing.
-//
-// The program object's information log is updated and the program is
-// generated at the time of the link operation. After the link operation,
-// applications are free to modify attached shader objects, compile attached
-// shader objects, detach shader objects, delete shader objects, and attach
-// additional shader objects. None of these operations affects the
-// information log or the program that is part of the program object.
-//
-// If the link operation is unsuccessful, any information about a previous
-// link operation on program is lost (a failed link does not restore the
-// old state of program). Certain information can still be retrieved
-// from program even after an unsuccessful link operation. See for instance
-// GetActiveAttrib and GetActiveUniform.
-//
-// Error GL.INVALID_VALUE is generated if program is not a value generated by
-// OpenGL. GL.INVALID_OPERATION is generated if program is not a program
-// object. GL.INVALID_OPERATION is generated if LinkProgram is executed
-// between the execution of Begin and the corresponding execution of End.
-//
-// LinkProgram is available in GL version 2.0 or greater.
-func (gl *GL) LinkProgram(program glbase.Program) {
- C.gl3_0_glLinkProgram(gl.funcs, C.GLuint(program))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIsShader.xml
-func (gl *GL) IsShader(shader glbase.Shader) bool {
- glresult := C.gl3_0_glIsShader(gl.funcs, C.GLuint(shader))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIsProgram.xml
-func (gl *GL) IsProgram(program glbase.Program) bool {
- glresult := C.gl3_0_glIsProgram(gl.funcs, C.GLuint(program))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// GetVertexAttribiv returns in params the value of a generic vertex attribute
-// parameter. The generic vertex attribute to be queried is specified by
-// index, and the parameter to be queried is specified by pname.
-//
-// The accepted parameter names are as follows:
-//
-// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
-// params returns a single value, the name of the buffer object
-// currently bound to the binding point corresponding to generic vertex
-// attribute array index. If no buffer object is bound, 0 is returned.
-// The initial value is 0.
-//
-// GL.VERTEX_ATTRIB_ARRAY_ENABLED
-// params returns a single value that is non-zero (true) if the vertex
-// attribute array for index is enabled and 0 (false) if it is
-// disabled. The initial value is 0.
-//
-// GL.VERTEX_ATTRIB_ARRAY_SIZE
-// params returns a single value, the size of the vertex attribute
-// array for index. The size is the number of values for each element
-// of the vertex attribute array, and it will be 1, 2, 3, or 4. The
-// initial value is 4.
-//
-// GL.VERTEX_ATTRIB_ARRAY_STRIDE
-// params returns a single value, the array stride for (number of bytes
-// between successive elements in) the vertex attribute array for
-// index. A value of 0 indicates that the array elements are stored
-// sequentially in memory. The initial value is 0.
-//
-// GL.VERTEX_ATTRIB_ARRAY_TYPE
-// params returns a single value, a symbolic constant indicating the
-// array type for the vertex attribute array for index. Possible values
-// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT,
-// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is
-// GL.FLOAT.
-//
-// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED
-// params returns a single value that is non-zero (true) if fixed-point
-// data types for the vertex attribute array indicated by index are
-// normalized when they are converted to floating point, and 0 (false)
-// otherwise. The initial value is 0.
-//
-// GL.CURRENT_VERTEX_ATTRIB
-// params returns four values that represent the current value for the
-// generic vertex attribute specified by index. Generic vertex
-// attribute 0 is unique in that it has no current state, so an error
-// will be generated if index is 0. The initial value for all other
-// generic vertex attributes is (0,0,0,1).
-//
-// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent
-// client-side state.
-//
-// Error GL.INVALID_VALUE is generated if index is greater than or equal to
-// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an
-// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname
-// is GL.CURRENT_VERTEX_ATTRIB.
-//
-// GetVertexAttribiv is available in GL version 2.0 or greater.
-func (gl *GL) GetVertexAttribiv(index glbase.Attrib, pname glbase.Enum, params []int32) {
- var params_c [4]int32
- C.gl3_0_glGetVertexAttribiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params_c[0])))
- copy(params, params_c[:])
-}
-
-// GetVertexAttribfv returns in params the value of a generic vertex attribute
-// parameter. The generic vertex attribute to be queried is specified by
-// index, and the parameter to be queried is specified by pname.
-//
-// The accepted parameter names are as follows:
-//
-// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
-// params returns a single value, the name of the buffer object
-// currently bound to the binding point corresponding to generic vertex
-// attribute array index. If no buffer object is bound, 0 is returned.
-// The initial value is 0.
-//
-// GL.VERTEX_ATTRIB_ARRAY_ENABLED
-// params returns a single value that is non-zero (true) if the vertex
-// attribute array for index is enabled and 0 (false) if it is
-// disabled. The initial value is 0.
-//
-// GL.VERTEX_ATTRIB_ARRAY_SIZE
-// params returns a single value, the size of the vertex attribute
-// array for index. The size is the number of values for each element
-// of the vertex attribute array, and it will be 1, 2, 3, or 4. The
-// initial value is 4.
-//
-// GL.VERTEX_ATTRIB_ARRAY_STRIDE
-// params returns a single value, the array stride for (number of bytes
-// between successive elements in) the vertex attribute array for
-// index. A value of 0 indicates that the array elements are stored
-// sequentially in memory. The initial value is 0.
-//
-// GL.VERTEX_ATTRIB_ARRAY_TYPE
-// params returns a single value, a symbolic constant indicating the
-// array type for the vertex attribute array for index. Possible values
-// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT,
-// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is
-// GL.FLOAT.
-//
-// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED
-// params returns a single value that is non-zero (true) if fixed-point
-// data types for the vertex attribute array indicated by index are
-// normalized when they are converted to floating point, and 0 (false)
-// otherwise. The initial value is 0.
-//
-// GL.CURRENT_VERTEX_ATTRIB
-// params returns four values that represent the current value for the
-// generic vertex attribute specified by index. Generic vertex
-// attribute 0 is unique in that it has no current state, so an error
-// will be generated if index is 0. The initial value for all other
-// generic vertex attributes is (0,0,0,1).
-//
-// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent
-// client-side state.
-//
-// Error GL.INVALID_VALUE is generated if index is greater than or equal to
-// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an
-// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname
-// is GL.CURRENT_VERTEX_ATTRIB.
-//
-// GetVertexAttribfv is available in GL version 2.0 or greater.
-func (gl *GL) GetVertexAttribfv(index glbase.Attrib, pname glbase.Enum, params []float32) {
- var params_c [4]float32
- C.gl3_0_glGetVertexAttribfv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params_c[0])))
- copy(params, params_c[:])
-}
-
-// GetVertexAttribdv returns in params the value of a generic vertex attribute
-// parameter. The generic vertex attribute to be queried is specified by
-// index, and the parameter to be queried is specified by pname.
-//
-// The accepted parameter names are as follows:
-//
-// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
-// params returns a single value, the name of the buffer object
-// currently bound to the binding point corresponding to generic vertex
-// attribute array index. If no buffer object is bound, 0 is returned.
-// The initial value is 0.
-//
-// GL.VERTEX_ATTRIB_ARRAY_ENABLED
-// params returns a single value that is non-zero (true) if the vertex
-// attribute array for index is enabled and 0 (false) if it is
-// disabled. The initial value is 0.
-//
-// GL.VERTEX_ATTRIB_ARRAY_SIZE
-// params returns a single value, the size of the vertex attribute
-// array for index. The size is the number of values for each element
-// of the vertex attribute array, and it will be 1, 2, 3, or 4. The
-// initial value is 4.
-//
-// GL.VERTEX_ATTRIB_ARRAY_STRIDE
-// params returns a single value, the array stride for (number of bytes
-// between successive elements in) the vertex attribute array for
-// index. A value of 0 indicates that the array elements are stored
-// sequentially in memory. The initial value is 0.
-//
-// GL.VERTEX_ATTRIB_ARRAY_TYPE
-// params returns a single value, a symbolic constant indicating the
-// array type for the vertex attribute array for index. Possible values
-// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT,
-// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is
-// GL.FLOAT.
-//
-// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED
-// params returns a single value that is non-zero (true) if fixed-point
-// data types for the vertex attribute array indicated by index are
-// normalized when they are converted to floating point, and 0 (false)
-// otherwise. The initial value is 0.
-//
-// GL.CURRENT_VERTEX_ATTRIB
-// params returns four values that represent the current value for the
-// generic vertex attribute specified by index. Generic vertex
-// attribute 0 is unique in that it has no current state, so an error
-// will be generated if index is 0. The initial value for all other
-// generic vertex attributes is (0,0,0,1).
-//
-// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent
-// client-side state.
-//
-// Error GL.INVALID_VALUE is generated if index is greater than or equal to
-// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an
-// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname
-// is GL.CURRENT_VERTEX_ATTRIB.
-//
-// GetVertexAttribdv is available in GL version 2.0 or greater.
-func (gl *GL) GetVertexAttribdv(index glbase.Attrib, pname glbase.Enum, params []float64) {
- var params_c [4]float64
- C.gl3_0_glGetVertexAttribdv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params_c[0])))
- copy(params, params_c[:])
-}
-
-// GetUniformiv returns in params the value of the specified uniform
-// variable. The type of the uniform variable specified by location
-// determines the number of values returned. If the uniform variable is
-// defined in the shader as a boolean, int, or float, a single value will be
-// returned. If it is defined as a vec2, ivec2, or bvec2, two values will be
-// returned. If it is defined as a vec3, ivec3, or bvec3, three values will
-// be returned, and so on. To query values stored in uniform variables
-// declared as arrays, call GetUniformiv for each element of the array. To
-// query values stored in uniform variables declared as structures, call
-// GetUniformiv for each field in the structure. The values for uniform
-// variables declared as a matrix will be returned in column major order.
-//
-// The locations assigned to uniform variables are not known until the
-// program object is linked. After linking has occurred, the command
-// GetUniformLocation can be used to obtain the location of a uniform
-// variable. This location value can then be passed to GetUniformiv in order
-// to query the current value of the uniform variable. After a program object
-// has been linked successfully, the index values for uniform variables
-// remain fixed until the next link command occurs. The uniform variable
-// values can only be queried after a link if the link was successful.
-//
-// Error GL.INVALID_VALUE is generated if program is not a value generated by
-// OpenGL. GL.INVALID_OPERATION is generated if program is not a program
-// object. GL.INVALID_OPERATION is generated if program has not been
-// successfully linked. GL.INVALID_OPERATION is generated if location does
-// not correspond to a valid uniform variable location for the specified
-// program object. GL.INVALID_OPERATION is generated if GetUniformiv is
-// executed between the execution of Begin and the corresponding execution of
-// End.
-//
-// GetUniformiv is available in GL version 2.0 or greater.
-func (gl *GL) GetUniformiv(program glbase.Program, location glbase.Uniform, params []int32) {
- var params_c [4]int32
- C.gl3_0_glGetUniformiv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLint)(unsafe.Pointer(&params_c[0])))
- copy(params, params_c[:])
-}
-
-// GetUniformfv returns in params the value of the specified uniform
-// variable. The type of the uniform variable specified by location
-// determines the number of values returned. If the uniform variable is
-// defined in the shader as a boolean, int, or float, a single value will be
-// returned. If it is defined as a vec2, ivec2, or bvec2, two values will be
-// returned. If it is defined as a vec3, ivec3, or bvec3, three values will
-// be returned, and so on. To query values stored in uniform variables
-// declared as arrays, call GetUniformfv for each element of the array. To
-// query values stored in uniform variables declared as structures, call
-// GetUniformfv for each field in the structure. The values for uniform
-// variables declared as a matrix will be returned in column major order.
-//
-// The locations assigned to uniform variables are not known until the
-// program object is linked. After linking has occurred, the command
-// GetUniformLocation can be used to obtain the location of a uniform
-// variable. This location value can then be passed to GetUniformfv in order
-// to query the current value of the uniform variable. After a program object
-// has been linked successfully, the index values for uniform variables
-// remain fixed until the next link command occurs. The uniform variable
-// values can only be queried after a link if the link was successful.
-//
-// Error GL.INVALID_VALUE is generated if program is not a value generated by
-// OpenGL. GL.INVALID_OPERATION is generated if program is not a program
-// object. GL.INVALID_OPERATION is generated if program has not been
-// successfully linked. GL.INVALID_OPERATION is generated if location does
-// not correspond to a valid uniform variable location for the specified
-// program object. GL.INVALID_OPERATION is generated if GetUniformfv is
-// executed between the execution of Begin and the corresponding execution of
-// End.
-//
-// GetUniformfv is available in GL version 2.0 or greater.
-func (gl *GL) GetUniformfv(program glbase.Program, location glbase.Uniform, params []float32) {
- var params_c [4]float32
- C.gl3_0_glGetUniformfv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLfloat)(unsafe.Pointer(&params_c[0])))
- copy(params, params_c[:])
-}
-
-// GetUniformLocation returns an integer that represents the location of a
-// specific uniform variable within a program object. name must be an active
-// uniform variable name in program that is not a structure, an array of
-// structures, or a subcomponent of a vector or a matrix. This function
-// returns -1 if name does not correspond to an active uniform variable in
-// program or if name starts with the reserved prefix "gl_".
-//
-// Uniform variables that are structures or arrays of structures may be
-// queried by calling GetUniformLocation for each field within the
-// structure. The array element operator "[]" and the structure field
-// operator "." may be used in name in order to select elements within an
-// array or fields within a structure. The result of using these operators is
-// not allowed to be another structure, an array of structures, or a
-// subcomponent of a vector or a matrix. Except if the last part of name
-// indicates a uniform variable array, the location of the first element of
-// an array can be retrieved by using the name of the array, or by using the
-// name appended by "[0]".
-//
-// The actual locations assigned to uniform variables are not known until the
-// program object is linked successfully. After linking has occurred, the
-// command GetUniformLocation can be used to obtain the location of a
-// uniform variable. This location value can then be passed to Uniform to
-// set the value of the uniform variable or to GetUniform in order to query
-// the current value of the uniform variable. After a program object has been
-// linked successfully, the index values for uniform variables remain fixed
-// until the next link command occurs. Uniform variable locations and values
-// can only be queried after a link if the link was successful.
-//
-// Error GL.INVALID_VALUE is generated if program is not a value generated by
-// OpenGL. GL.INVALID_OPERATION is generated if program is not a program object.
-// GL.INVALID_OPERATION is generated if program has not been successfully
-// linked. GL.INVALID_OPERATION is generated if GetUniformLocation is executed
-// between the execution of Begin and the corresponding execution of End.
-//
-// GetUniformLocation is available in GL version 2.0 or greater.
-func (gl *GL) GetUniformLocation(program glbase.Program, name string) glbase.Uniform {
- name_cstr := C.CString(name)
- glresult := C.gl3_0_glGetUniformLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(name_cstr))
- C.free(unsafe.Pointer(name_cstr))
- return glbase.Uniform(glresult)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetShaderSource.xml
-func (gl *GL) GetShaderSource(shader glbase.Shader, bufSize int32, length []int32, source []byte) {
- C.gl3_0_glGetShaderSource(gl.funcs, C.GLuint(shader), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&source[0])))
-}
-
-// GetShaderInfoLog returns the information log for the specified shader
-// object. The information log for a shader object is modified when the
-// shader is compiled.
-//
-// The information log for a shader object is a string that may contain
-// diagnostic messages, warning messages, and other information about the
-// last compile operation. When a shader object is created, its information
-// log will be a string of length 0, and the size of the current log can be
-// obtained by calling GetShaderiv with the value GL.INFO_LOG_LENGTH.
-//
-// The information log for a shader object is the OpenGL implementer's
-// primary mechanism for conveying information about the compilation process.
-// Therefore, the information log can be helpful to application developers
-// during the development process, even when compilation is successful.
-// Application developers should not expect different OpenGL implementations
-// to produce identical information logs.
-//
-// Error GL.INVALID_VALUE is generated if shader is not a value generated by
-// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader
-// object. GL.INVALID_VALUE is generated if maxLength is less than 0.
-// GL.INVALID_OPERATION is generated if GetShaderInfoLog is executed
-// between the execution of Begin and the corresponding execution of End.
-//
-// GetShaderInfoLog is available in GL version 2.0 or greater.
-func (gl *GL) GetShaderInfoLog(shader glbase.Shader) []byte {
- var params [1]int32
- var length int32
- gl.GetShaderiv(shader, INFO_LOG_LENGTH, params[:])
- bufSize := params[0]
- infoLog := make([]byte, int(bufSize))
- C.gl3_0_glGetShaderInfoLog(gl.funcs, C.GLuint(shader), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length)), (*C.GLchar)(unsafe.Pointer(&infoLog[0])))
- return infoLog
-}
-
-// GetShaderiv GetShader returns in params the value of a parameter for a specific
-// shader object. The following parameters are defined:
-//
-// GL.SHADER_TYPE
-// params returns GL.VERTEX_SHADER if shader is a vertex shader object,
-// and GL.FRAGMENT_SHADER if shader is a fragment shader object.
-//
-// GL.DELETE_STATUS
-// params returns GL.TRUE if shader is currently flagged for deletion,
-// and GL.FALSE otherwise.
-//
-// GL.COMPILE_STATUS
-// params returns GL.TRUE if the last compile operation on shader was
-// successful, and GL.FALSE otherwise.
-//
-// GL.INFO_LOG_LENGTH
-// params returns the number of characters in the information log for
-// shader including the null termination character (the size of the
-// character buffer required to store the information log). If shader has
-// no information log, a value of 0 is returned.
-//
-// GL.SHADER_SOURCE_LENGTH
-// params returns the length of the concatenation of the source strings
-// that make up the shader source for the shader, including the null
-// termination character. (the size of the character buffer
-// required to store the shader source). If no source code exists, 0 is
-// returned.
-//
-// Error GL.INVALID_VALUE is generated if shader is not a value generated by
-// OpenGL. GL.INVALID_OPERATION is generated if shader does not refer to a
-// shader object. GL.INVALID_ENUM is generated if pname is not an accepted
-// value. GL.INVALID_OPERATION is generated if GetShader is executed
-// between the execution of Begin and the corresponding execution of End.
-//
-// GetShaderiv is available in GL version 2.0 or greater.
-func (gl *GL) GetShaderiv(shader glbase.Shader, pname glbase.Enum, params []int32) {
- var params_c [4]int32
- C.gl3_0_glGetShaderiv(gl.funcs, C.GLuint(shader), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params_c[0])))
- copy(params, params_c[:])
-}
-
-// GetProgramInfoLog returns the information log for the specified program
-// object. The information log for a program object is modified when the
-// program object is linked or validated.
-//
-// The information log for a program object is either an empty string, or a
-// string containing information about the last link operation, or a string
-// containing information about the last validation operation. It may contain
-// diagnostic messages, warning messages, and other information. When a
-// program object is created, its information log will be a string of length
-// 0, and the size of the current log can be obtained by calling GetProgramiv
-// with the value GL.INFO_LOG_LENGTH.
-//
-// Error GL.INVALID_VALUE is generated if program is not a value generated
-// by OpenGL. GL.INVALID_OPERATION is generated if program is not a
-// program object.
-func (gl *GL) GetProgramInfoLog(program glbase.Program) []byte {
- var params [1]int32
- var length int32
- gl.GetProgramiv(program, INFO_LOG_LENGTH, params[:])
- bufSize := params[0]
- infoLog := make([]byte, int(bufSize))
- C.gl3_0_glGetProgramInfoLog(gl.funcs, C.GLuint(program), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length)), (*C.GLchar)(unsafe.Pointer(&infoLog[0])))
- return infoLog
-}
-
-// GetProgramiv returns in params the value of a parameter for a specific
-// program object. The following parameters are defined:
-//
-// GL.DELETE_STATUS
-// params returns GL.TRUE if program is currently flagged for deletion,
-// and GL.FALSE otherwise.
-//
-// GL.LINK_STATUS
-// params returns GL.TRUE if the last link operation on program was
-// successful, and GL.FALSE otherwise.
-//
-// GL.VALIDATE_STATUS
-// params returns GL.TRUE or if the last validation operation on
-// program was successful, and GL.FALSE otherwise.
-//
-// GL.INFO_LOG_LENGTH
-// params returns the number of characters in the information log for
-// program including the null termination character (the size of
-// the character buffer required to store the information log). If
-// program has no information log, a value of 0 is returned.
-//
-// GL.ATTACHED_SHADERS
-// params returns the number of shader objects attached to program.
-//
-// GL.ACTIVE_ATTRIBUTES
-// params returns the number of active attribute variables for program.
-//
-// GL.ACTIVE_ATTRIBUTE_MAX_LENGTH
-// params returns the length of the longest active attribute name for
-// program, including the null termination character (the size of
-// the character buffer required to store the longest attribute name).
-// If no active attributes exist, 0 is returned.
-//
-// GL.ACTIVE_UNIFORMS
-// params returns the number of active uniform variables for program.
-//
-// GL.ACTIVE_UNIFORM_MAX_LENGTH
-// params returns the length of the longest active uniform variable
-// name for program, including the null termination character (i.e.,
-// the size of the character buffer required to store the longest
-// uniform variable name). If no active uniform variables exist, 0 is
-// returned.
-//
-// GL.TRANSFORM_FEEDBACK_BUFFER_MODE
-// params returns a symbolic constant indicating the buffer mode used
-// when transform feedback is active. This may be GL.SEPARATE_ATTRIBS
-// or GL.INTERLEAVED_ATTRIBS.
-//
-// GL.TRANSFORM_FEEDBACK_VARYINGS
-// params returns the number of varying variables to capture in transform
-// feedback mode for the program.
-//
-// GL.TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
-// params returns the length of the longest variable name to be used for
-// transform feedback, including the null-terminator.
-//
-// GL.GEOMETRY_VERTICES_OUT
-// params returns the maximum number of vertices that the geometry shader in
-// program will output.
-//
-// GL.GEOMETRY_INPUT_TYPE
-// params returns a symbolic constant indicating the primitive type accepted
-// as input to the geometry shader contained in program.
-//
-// GL.GEOMETRY_OUTPUT_TYPE
-// params returns a symbolic constant indicating the primitive type that will
-// be output by the geometry shader contained in program.
-//
-// GL.ACTIVE_UNIFORM_BLOCKS and GL.ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH are
-// available only if the GL version 3.1 or greater.
-//
-// GL.GEOMETRY_VERTICES_OUT, GL.GEOMETRY_INPUT_TYPE and
-// GL.GEOMETRY_OUTPUT_TYPE are accepted only if the GL version is 3.2 or
-// greater.
-//
-// Error GL.INVALID_VALUE is generated if program is not a value generated by
-// OpenGL. GL.INVALID_OPERATION is generated if program does not refer to a
-// program object. GL.INVALID_OPERATION is generated if pname is
-// GL.GEOMETRY_VERTICES_OUT, GL.GEOMETRY_INPUT_TYPE, or
-// GL.GEOMETRY_OUTPUT_TYPE, and program does not contain a geometry shader.
-// GL.INVALID_ENUM is generated if pname is not an accepted value.
-func (gl *GL) GetProgramiv(program glbase.Program, pname glbase.Enum, params []int32) {
- var params_c [4]int32
- C.gl3_0_glGetProgramiv(gl.funcs, C.GLuint(program), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params_c[0])))
- copy(params, params_c[:])
-}
-
-// GetAttribLocation queries the previously linked program object specified
-// by program for the attribute variable specified by name and returns the
-// index of the generic vertex attribute that is bound to that attribute
-// variable. If name is a matrix attribute variable, the index of the first
-// column of the matrix is returned. If the named attribute variable is not
-// an active attribute in the specified program object or if name starts with
-// the reserved prefix "gl_", a value of -1 is returned.
-//
-// The association between an attribute variable name and a generic attribute
-// index can be specified at any time by calling BindAttribLocation.
-// Attribute bindings do not go into effect until LinkProgram is called.
-// After a program object has been linked successfully, the index values for
-// attribute variables remain fixed until the next link command occurs. The
-// attribute values can only be queried after a link if the link was
-// successful. GetAttribLocation returns the binding that actually went
-// into effect the last time LinkProgram was called for the specified
-// program object. Attribute bindings that have been specified since the last
-// link operation are not returned by GetAttribLocation.
-//
-// Error GL_INVALID_OPERATION is generated if program is not a value
-// generated by OpenGL. GL_INVALID_OPERATION is generated if program is not
-// a program object. GL_INVALID_OPERATION is generated if program has not
-// been successfully linked. GL_INVALID_OPERATION is generated if
-// GetAttribLocation is executed between the execution of Begin and the
-// corresponding execution of End.
-//
-// GetAttribLocation is available in GL version 2.0 or greater.
-func (gl *GL) GetAttribLocation(program glbase.Program, name string) glbase.Attrib {
- name_cstr := C.CString(name)
- glresult := C.gl3_0_glGetAttribLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(name_cstr))
- C.free(unsafe.Pointer(name_cstr))
- return glbase.Attrib(glresult)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetAttachedShaders.xml
-func (gl *GL) GetAttachedShaders(program glbase.Program, maxCount int32, count []int, obj []uint32) {
- C.gl3_0_glGetAttachedShaders(gl.funcs, C.GLuint(program), C.GLsizei(maxCount), (*C.GLsizei)(unsafe.Pointer(&count[0])), (*C.GLuint)(unsafe.Pointer(&obj[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveUniform.xml
-func (gl *GL) GetActiveUniform(program glbase.Program, index uint32, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) {
- C.gl3_0_glGetActiveUniform(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveAttrib.xml
-func (gl *GL) GetActiveAttrib(program glbase.Program, index glbase.Attrib, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) {
- C.gl3_0_glGetActiveAttrib(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glEnableVertexAttribArray.xml
-func (gl *GL) EnableVertexAttribArray(index glbase.Attrib) {
- C.gl3_0_glEnableVertexAttribArray(gl.funcs, C.GLuint(index))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDisableVertexAttribArray.xml
-func (gl *GL) DisableVertexAttribArray(index glbase.Attrib) {
- C.gl3_0_glDisableVertexAttribArray(gl.funcs, C.GLuint(index))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDetachShader.xml
-func (gl *GL) DetachShader(program glbase.Program, shader glbase.Shader) {
- C.gl3_0_glDetachShader(gl.funcs, C.GLuint(program), C.GLuint(shader))
-}
-
-// DeleteShader frees the memory and invalidates the name associated with
-// the shader object specified by shader. This command effectively undoes the
-// effects of a call to CreateShader.
-//
-// If a shader object to be deleted is attached to a program object, it will
-// be flagged for deletion, but it will not be deleted until it is no longer
-// attached to any program object, for any rendering context (it must
-// be detached from wherever it was attached before it will be deleted). A
-// value of 0 for shader will be silently ignored.
-//
-// To determine whether an object has been flagged for deletion, call
-// GetShader with arguments shader and GL.DELETE_STATUS.
-//
-// Error GL.INVALID_VALUE is generated if shader is not a value generated by
-// OpenGL.
-//
-// DeleteShader is available in GL version 2.0 or greater.
-func (gl *GL) DeleteShader(shader glbase.Shader) {
- C.gl3_0_glDeleteShader(gl.funcs, C.GLuint(shader))
-}
-
-// DeleteProgram frees the memory and invalidates the name associated with
-// the program object specified by program. This command effectively undoes
-// the effects of a call to CreateProgram.
-//
-// If a program object is in use as part of current rendering state, it will
-// be flagged for deletion, but it will not be deleted until it is no longer
-// part of current state for any rendering context. If a program object to be
-// deleted has shader objects attached to it, those shader objects will be
-// automatically detached but not deleted unless they have already been
-// flagged for deletion by a previous call to DeleteShader. A value of 0
-// for program will be silently ignored.
-//
-// To determine whether a program object has been flagged for deletion, call
-// GetProgram with arguments program and GL.DELETE_STATUS.
-//
-// Error GL.INVALID_VALUE is generated if program is not a value generated by
-// OpenGL.
-//
-// DeleteProgram is available in GL version 2.0 or greater.
-func (gl *GL) DeleteProgram(program glbase.Program) {
- C.gl3_0_glDeleteProgram(gl.funcs, C.GLuint(program))
-}
-
-// CreateShader creates an empty shader object and returns a non-zero value
-// by which it can be referenced. A shader object is used to maintain the
-// source code strings that define a shader. shaderType indicates the type of
-// shader to be created.
-//
-// Two types of shaders are supported. A shader of type GL.VERTEX_SHADER is a
-// shader that is intended to run on the programmable vertex processor and
-// replace the fixed functionality vertex processing in OpenGL. A shader of
-// type GL.FRAGMENT_SHADER is a shader that is intended to run on the
-// programmable fragment processor and replace the fixed functionality
-// fragment processing in OpenGL.
-//
-// When created, a shader object's GL.SHADER_TYPE parameter is set to either
-// GL.VERTEX_SHADER or GL.FRAGMENT_SHADER, depending on the value of
-// shaderType.
-//
-// Like display lists and texture objects, the name space for shader objects
-// may be shared across a set of contexts, as long as the server sides of the
-// contexts share the same address space. If the name space is shared across
-// contexts, any attached objects and the data associated with those attached
-// objects are shared as well.
-//
-// This function returns 0 if an error occurs creating the shader object.
-//
-// Error GL.INVALID_ENUM is generated if shaderType is not an accepted value.
-// GL.INVALID_OPERATION is generated if CreateShader is executed between the
-// execution of Begin and the corresponding execution of End.
-//
-// CreateShader is available in GL version 2.0 or greater.
-func (gl *GL) CreateShader(gltype glbase.Enum) glbase.Shader {
- glresult := C.gl3_0_glCreateShader(gl.funcs, C.GLenum(gltype))
- return glbase.Shader(glresult)
-}
-
-// CreateProgram creates an empty program object and returns a non-zero
-// value by which it can be referenced. A program object is an object to
-// which shader objects can be attached. This provides a mechanism to specify
-// the shader objects that will be linked to create a program. It also
-// provides a means for checking the compatibility of the shaders that will
-// be used to create a program (for instance, checking the compatibility
-// between a vertex shader and a fragment shader). When no longer needed as
-// part of a program object, shader objects can be detached.
-//
-// One or more executables are created in a program object by successfully
-// attaching shader objects to it with AttachShader, successfully compiling
-// the shader objects with CompileShader, and successfully linking the
-// program object with LinkProgram. These executables are made part of
-// current state when UseProgram is called. Program objects can be deleted
-// by calling DeleteProgram. The memory associated with the program object
-// will be deleted when it is no longer part of current rendering state for
-// any context.
-//
-// Like display lists and texture objects, the name space for program objects
-// may be shared across a set of contexts, as long as the server sides of the
-// contexts share the same address space. If the name space is shared across
-// contexts, any attached objects and the data associated with those attached
-// objects are shared as well.
-//
-// Applications are responsible for providing the synchronization across API
-// calls when objects are accessed from different execution threads.
-//
-// This function returns 0 if an error occurs creating the program object.
-//
-// Error GL.INVALID_OPERATION is generated if CreateProgram is executed
-// between the execution of Begin and the corresponding execution of End.
-//
-// CreateProgram is available in GL version 2.0 or greater.
-func (gl *GL) CreateProgram() glbase.Program {
- glresult := C.gl3_0_glCreateProgram(gl.funcs)
- return glbase.Program(glresult)
-}
-
-// CompileShader compiles the source code strings that have been stored in
-// the shader object specified by shader.
-//
-// The compilation status will be stored as part of the shader object's
-// state. This value will be set to GL.TRUE if the shader was compiled without
-// errors and is ready for use, and GL.FALSE otherwise. It can be queried by
-// calling GetShaderiv with arguments shader and GL.COMPILE_STATUS.
-//
-// Compilation of a shader can fail for a number of reasons as specified by
-// the OpenGL Shading Language Specification. Whether or not the compilation
-// was successful, information about the compilation can be obtained from the
-// shader object's information log by calling GetShaderInfoLog.
-//
-// Error GL.INVALID_VALUE is generated if shader is not a value generated by
-// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader
-// object. GL.INVALID_OPERATION is generated if CompileShader is executed
-// between the execution of Begin and the corresponding execution of End.
-//
-// CompileShader is available in GL version 2.0 or greater.
-func (gl *GL) CompileShader(shader glbase.Shader) {
- C.gl3_0_glCompileShader(gl.funcs, C.GLuint(shader))
-}
-
-// BindAttribLocation associates a user-defined attribute variable in the program
-// object specified by program with a generic vertex attribute index. The name
-// parameter specifies the name of the vertex shader attribute variable to
-// which index is to be bound. When program is made part of the current state,
-// values provided via the generic vertex attribute index will modify the
-// value of the user-defined attribute variable specified by name.
-//
-// If name refers to a matrix attribute variable, index refers to the first
-// column of the matrix. Other matrix columns are then automatically bound to
-// locations index+1 for a matrix of type mat2; index+1 and index+2 for a
-// matrix of type mat3; and index+1, index+2, and index+3 for a matrix of
-// type mat4.
-//
-// This command makes it possible for vertex shaders to use descriptive names
-// for attribute variables rather than generic variables that are numbered
-// from 0 to GL.MAX_VERTEX_ATTRIBS-1. The values sent to each generic
-// attribute index are part of current state, just like standard vertex
-// attributes such as color, normal, and vertex position. If a different
-// program object is made current by calling UseProgram, the generic vertex
-// attributes are tracked in such a way that the same values will be observed
-// by attributes in the new program object that are also bound to index.
-//
-// Attribute variable name-to-generic attribute index bindings for a program
-// object can be explicitly assigned at any time by calling
-// BindAttribLocation. Attribute bindings do not go into effect until
-// LinkProgram is called. After a program object has been linked
-// successfully, the index values for generic attributes remain fixed (and
-// their values can be queried) until the next link command occurs.
-//
-// Applications are not allowed to bind any of the standard OpenGL vertex
-// attributes using this command, as they are bound automatically when
-// needed. Any attribute binding that occurs after the program object has
-// been linked will not take effect until the next time the program object is
-// linked.
-//
-// If name was bound previously, that information is lost. Thus you cannot
-// bind one user-defined attribute variable to multiple indices, but you can
-// bind multiple user-defined attribute variables to the same index.
-//
-// Applications are allowed to bind more than one user-defined attribute
-// variable to the same generic vertex attribute index. This is called
-// aliasing, and it is allowed only if just one of the aliased attributes is
-// active in the executable program, or if no path through the shader
-// consumes more than one attribute of a set of attributes aliased to the
-// same location. The compiler and linker are allowed to assume that no
-// aliasing is done and are free to employ optimizations that work only in
-// the absence of aliasing. OpenGL implementations are not required to do
-// error checking to detect aliasing. Because there is no way to bind
-// standard attributes, it is not possible to alias generic attributes with
-// conventional ones (except for generic attribute 0).
-//
-// BindAttribLocation can be called before any vertex shader objects are
-// bound to the specified program object. It is also permissible to bind a
-// generic attribute index to an attribute variable name that is never used
-// in a vertex shader.
-//
-// Active attributes that are not explicitly bound will be bound by the
-// linker when LinkProgram is called. The locations assigned can be queried
-// by calling GetAttribLocation.
-//
-// Error GL.INVALID_VALUE is generated if index is greater than or equal to
-// GL.MAX_VERTEX_ATTRIBS.
-// GL.INVALID_OPERATION is generated if name starts with the reserved prefix "gl_".
-// GL.INVALID_VALUE is generated if program is not a value generated by OpenGL.
-// GL.INVALID_OPERATION is generated if program is not a program object.
-// GL.INVALID_OPERATION is generated if BindAttribLocation is executed
-// between the execution of Begin and the corresponding execution of End.
-//
-// BindAttribLocation is available in GL version 2.0 or greater.
-func (gl *GL) BindAttribLocation(program glbase.Program, index glbase.Attrib, name string) {
- name_cstr := C.CString(name)
- C.gl3_0_glBindAttribLocation(gl.funcs, C.GLuint(program), C.GLuint(index), (*C.GLchar)(name_cstr))
- C.free(unsafe.Pointer(name_cstr))
-}
-
-// AttachShader attaches a shader object to a program object.
-//
-// In order to create an executable, there must be a way to specify the list
-// of things that will be linked together. Program objects provide this
-// mechanism. Shaders that are to be linked together in a program object must
-// first be attached to that program object. This indicates that shader will
-// be included in link operations that will be performed on program.
-//
-// All operations that can be performed on a shader object are valid whether
-// or not the shader object is attached to a program object. It is
-// permissible to attach a shader object to a program object before source
-// code has been loaded into the shader object or before the shader object
-// has been compiled. It is permissible to attach multiple shader objects of
-// the same type because each may contain a portion of the complete shader.
-// It is also permissible to attach a shader object to more than one program
-// object. If a shader object is deleted while it is attached to a program
-// object, it will be flagged for deletion, and deletion will not occur until
-// DetachShader is called to detach it from all program objects to which it
-// is attached.
-//
-// Error GL.INVALID_VALUE is generated if either program or shader is not a
-// value generated by OpenGL. GL.INVALID_OPERATION is generated if program
-// is not a program object. GL.INVALID_OPERATION is generated if shader is
-// not a shader object. GL.INVALID_OPERATION is generated if shader is
-// already attached to program. GL.INVALID_OPERATION is generated if
-// AttachShader is executed between the execution of Begin and the
-// corresponding execution of End.
-//
-// AttachShader is available in GL version 2.0 or greater.
-func (gl *GL) AttachShader(program glbase.Program, shader glbase.Shader) {
- C.gl3_0_glAttachShader(gl.funcs, C.GLuint(program), C.GLuint(shader))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilMaskSeparate.xml
-func (gl *GL) StencilMaskSeparate(face glbase.Enum, mask uint32) {
- C.gl3_0_glStencilMaskSeparate(gl.funcs, C.GLenum(face), C.GLuint(mask))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilFuncSeparate.xml
-func (gl *GL) StencilFuncSeparate(face, glfunc glbase.Enum, ref int32, mask uint32) {
- C.gl3_0_glStencilFuncSeparate(gl.funcs, C.GLenum(face), C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilOpSeparate.xml
-func (gl *GL) StencilOpSeparate(face, sfail, dpfail, dppass glbase.Enum) {
- C.gl3_0_glStencilOpSeparate(gl.funcs, C.GLenum(face), C.GLenum(sfail), C.GLenum(dpfail), C.GLenum(dppass))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawBuffers.xml
-func (gl *GL) DrawBuffers(n int, bufs []glbase.Enum) {
- C.gl3_0_glDrawBuffers(gl.funcs, C.GLsizei(n), (*C.GLenum)(unsafe.Pointer(&bufs[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBlendEquationSeparate.xml
-func (gl *GL) BlendEquationSeparate(modeRGB, modeAlpha glbase.Enum) {
- C.gl3_0_glBlendEquationSeparate(gl.funcs, C.GLenum(modeRGB), C.GLenum(modeAlpha))
-}
-
-// UniformMatrix4x3fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// UniformMatrix4x3fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
-// modify a matrix or an array of matrices. The numbers in the function name
-// are interpreted as the dimensionality of the matrix. The number 2
-// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
-// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
-// matrix dimensionality is explicit, with the first number representing the
-// number of columns and the second number representing the number of rows.
-// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
-// values). The length of the provided slice must be a multiple of the number
-// of values per matrix, to update one or more consecutive matrices.
-//
-// If transpose is false, each matrix is assumed to be supplied in column
-// major order. If transpose is true, each matrix is assumed to be supplied
-// in row major order.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) UniformMatrix4x3fv(location glbase.Uniform, transpose bool, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%(4*3) != 0 {
- panic("invalid value length for UniformMatrix4x3fv")
- }
- count := len(value) / (4 * 3)
- C.gl3_0_glUniformMatrix4x3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// UniformMatrix3x4fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// UniformMatrix3x4fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
-// modify a matrix or an array of matrices. The numbers in the function name
-// are interpreted as the dimensionality of the matrix. The number 2
-// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
-// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
-// matrix dimensionality is explicit, with the first number representing the
-// number of columns and the second number representing the number of rows.
-// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
-// values). The length of the provided slice must be a multiple of the number
-// of values per matrix, to update one or more consecutive matrices.
-//
-// If transpose is false, each matrix is assumed to be supplied in column
-// major order. If transpose is true, each matrix is assumed to be supplied
-// in row major order.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) UniformMatrix3x4fv(location glbase.Uniform, transpose bool, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%(3*4) != 0 {
- panic("invalid value length for UniformMatrix3x4fv")
- }
- count := len(value) / (3 * 4)
- C.gl3_0_glUniformMatrix3x4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// UniformMatrix4x2fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// UniformMatrix4x2fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
-// modify a matrix or an array of matrices. The numbers in the function name
-// are interpreted as the dimensionality of the matrix. The number 2
-// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
-// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
-// matrix dimensionality is explicit, with the first number representing the
-// number of columns and the second number representing the number of rows.
-// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
-// values). The length of the provided slice must be a multiple of the number
-// of values per matrix, to update one or more consecutive matrices.
-//
-// If transpose is false, each matrix is assumed to be supplied in column
-// major order. If transpose is true, each matrix is assumed to be supplied
-// in row major order.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) UniformMatrix4x2fv(location glbase.Uniform, transpose bool, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%(4*2) != 0 {
- panic("invalid value length for UniformMatrix4x2fv")
- }
- count := len(value) / (4 * 2)
- C.gl3_0_glUniformMatrix4x2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// UniformMatrix2x4fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// UniformMatrix2x4fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
-// modify a matrix or an array of matrices. The numbers in the function name
-// are interpreted as the dimensionality of the matrix. The number 2
-// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
-// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
-// matrix dimensionality is explicit, with the first number representing the
-// number of columns and the second number representing the number of rows.
-// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
-// values). The length of the provided slice must be a multiple of the number
-// of values per matrix, to update one or more consecutive matrices.
-//
-// If transpose is false, each matrix is assumed to be supplied in column
-// major order. If transpose is true, each matrix is assumed to be supplied
-// in row major order.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) UniformMatrix2x4fv(location glbase.Uniform, transpose bool, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%(2*4) != 0 {
- panic("invalid value length for UniformMatrix2x4fv")
- }
- count := len(value) / (2 * 4)
- C.gl3_0_glUniformMatrix2x4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// UniformMatrix3x2fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// UniformMatrix3x2fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
-// modify a matrix or an array of matrices. The numbers in the function name
-// are interpreted as the dimensionality of the matrix. The number 2
-// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
-// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
-// matrix dimensionality is explicit, with the first number representing the
-// number of columns and the second number representing the number of rows.
-// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
-// values). The length of the provided slice must be a multiple of the number
-// of values per matrix, to update one or more consecutive matrices.
-//
-// If transpose is false, each matrix is assumed to be supplied in column
-// major order. If transpose is true, each matrix is assumed to be supplied
-// in row major order.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) UniformMatrix3x2fv(location glbase.Uniform, transpose bool, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%(3*2) != 0 {
- panic("invalid value length for UniformMatrix3x2fv")
- }
- count := len(value) / (3 * 2)
- C.gl3_0_glUniformMatrix3x2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// UniformMatrix2x3fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// UniformMatrix2x3fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
-// modify a matrix or an array of matrices. The numbers in the function name
-// are interpreted as the dimensionality of the matrix. The number 2
-// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
-// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
-// matrix dimensionality is explicit, with the first number representing the
-// number of columns and the second number representing the number of rows.
-// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
-// values). The length of the provided slice must be a multiple of the number
-// of values per matrix, to update one or more consecutive matrices.
-//
-// If transpose is false, each matrix is assumed to be supplied in column
-// major order. If transpose is true, each matrix is assumed to be supplied
-// in row major order.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) UniformMatrix2x3fv(location glbase.Uniform, transpose bool, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%(2*3) != 0 {
- panic("invalid value length for UniformMatrix2x3fv")
- }
- count := len(value) / (2 * 3)
- C.gl3_0_glUniformMatrix2x3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIsVertexArray.xml
-func (gl *GL) IsVertexArray(array uint32) bool {
- glresult := C.gl3_0_glIsVertexArray(gl.funcs, C.GLuint(array))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGenVertexArrays.xml
-func (gl *GL) GenVertexArrays(n int, arrays []uint32) {
- C.gl3_0_glGenVertexArrays(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&arrays[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDeleteVertexArrays.xml
-func (gl *GL) DeleteVertexArrays(n int, arrays []uint32) {
- C.gl3_0_glDeleteVertexArrays(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&arrays[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBindVertexArray.xml
-func (gl *GL) BindVertexArray(array uint32) {
- C.gl3_0_glBindVertexArray(gl.funcs, C.GLuint(array))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glFlushMappedBufferRange.xml
-func (gl *GL) FlushMappedBufferRange(target glbase.Enum, offset, length int) {
- C.gl3_0_glFlushMappedBufferRange(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(length))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferTextureLayer.xml
-func (gl *GL) FramebufferTextureLayer(target, attachment glbase.Enum, texture glbase.Texture, level int, layer int32) {
- C.gl3_0_glFramebufferTextureLayer(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLuint(texture), C.GLint(level), C.GLint(layer))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRenderbufferStorageMultisample.xml
-func (gl *GL) RenderbufferStorageMultisample(target glbase.Enum, samples int32, internalFormat glbase.Enum, width, height int) {
- C.gl3_0_glRenderbufferStorageMultisample(gl.funcs, C.GLenum(target), C.GLsizei(samples), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBlitFramebuffer.xml
-func (gl *GL) BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1 int32, mask glbase.Bitfield, filter glbase.Enum) {
- C.gl3_0_glBlitFramebuffer(gl.funcs, C.GLint(srcX0), C.GLint(srcY0), C.GLint(srcX1), C.GLint(srcY1), C.GLint(dstX0), C.GLint(dstY0), C.GLint(dstX1), C.GLint(dstY1), C.GLbitfield(mask), C.GLenum(filter))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGenerateMipmap.xml
-func (gl *GL) GenerateMipmap(target glbase.Enum) {
- C.gl3_0_glGenerateMipmap(gl.funcs, C.GLenum(target))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetFramebufferAttachmentParameteriv.xml
-func (gl *GL) GetFramebufferAttachmentParameteriv(target, attachment, pname glbase.Enum, params []int32) {
- C.gl3_0_glGetFramebufferAttachmentParameteriv(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferRenderbuffer.xml
-func (gl *GL) FramebufferRenderbuffer(target, attachment, renderbuffertarget glbase.Enum, renderbuffer glbase.Renderbuffer) {
- C.gl3_0_glFramebufferRenderbuffer(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(renderbuffertarget), C.GLuint(renderbuffer))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferTexture3D.xml
-func (gl *GL) FramebufferTexture3D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int, zoffset int32) {
- C.gl3_0_glFramebufferTexture3D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level), C.GLint(zoffset))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferTexture2D.xml
-func (gl *GL) FramebufferTexture2D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int) {
- C.gl3_0_glFramebufferTexture2D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferTexture1D.xml
-func (gl *GL) FramebufferTexture1D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int) {
- C.gl3_0_glFramebufferTexture1D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCheckFramebufferStatus.xml
-func (gl *GL) CheckFramebufferStatus(target glbase.Enum) glbase.Enum {
- glresult := C.gl3_0_glCheckFramebufferStatus(gl.funcs, C.GLenum(target))
- return glbase.Enum(glresult)
-}
-
-// GenFramebuffers returns n framebuffer object names in ids. There is no
-// guarantee that the names form a contiguous set of integers; however, it is
-// guaranteed that none of the returned names was in use immediately before
-// the call to GenFramebuffers.
-//
-// Framebuffer object names returned by a call to GenFramebuffers are not
-// returned by subsequent calls, unless they are first deleted with
-// DeleteFramebuffers.
-//
-// The names returned in ids are marked as used, for the purposes of
-// GenFramebuffers only, but they acquire state and type only when they are
-// first bound.
-//
-// Error GL.INVALID_VALUE is generated if n is negative.
-func (gl *GL) GenFramebuffers(n int) []glbase.Framebuffer {
- if n == 0 {
- return nil
- }
- framebuffers := make([]glbase.Framebuffer, n)
- C.gl3_0_glGenFramebuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&framebuffers[0])))
- return framebuffers
-}
-
-// DeleteFramebuffers deletes the framebuffer objects whose names are
-// stored in the framebuffers slice. The name zero is reserved by the GL and
-// is silently ignored, should it occur in framebuffers, as are other unused
-// names. Once a framebuffer object is deleted, its name is again unused and
-// it has no attachments. If a framebuffer that is currently bound to one or
-// more of the targets GL.DRAW_FRAMEBUFFER or GL.READ_FRAMEBUFFER is deleted,
-// it is as though BindFramebuffer had been executed with the corresponding
-// target and framebuffer zero.
-//
-// Error GL.INVALID_VALUE is generated if n is negative.
-//
-// DeleteFramebuffers is available in GL version 3.0 or greater.
-func (gl *GL) DeleteFramebuffers(framebuffers []glbase.Framebuffer) {
- n := len(framebuffers)
- if n == 0 {
- return
- }
- C.gl3_0_glDeleteFramebuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&framebuffers[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBindFramebuffer.xml
-func (gl *GL) BindFramebuffer(target glbase.Enum, framebuffer glbase.Framebuffer) {
- C.gl3_0_glBindFramebuffer(gl.funcs, C.GLenum(target), C.GLuint(framebuffer))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIsFramebuffer.xml
-func (gl *GL) IsFramebuffer(framebuffer glbase.Framebuffer) bool {
- glresult := C.gl3_0_glIsFramebuffer(gl.funcs, C.GLuint(framebuffer))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetRenderbufferParameteriv.xml
-func (gl *GL) GetRenderbufferParameteriv(target, pname glbase.Enum, params []int32) {
- C.gl3_0_glGetRenderbufferParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRenderbufferStorage.xml
-func (gl *GL) RenderbufferStorage(target, internalFormat glbase.Enum, width, height int) {
- C.gl3_0_glRenderbufferStorage(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height))
-}
-
-// GenRenderbuffers returns n renderbuffer object names in renderbuffers.
-// There is no guarantee that the names form a contiguous set of integers;
-// however, it is guaranteed that none of the returned names was in use
-// immediately before the call to GenRenderbuffers.
-//
-// Renderbuffer object names returned by a call to GenRenderbuffers are not
-// returned by subsequent calls, unless they are first deleted with
-// DeleteRenderbuffers.
-//
-// The names returned in renderbuffers are marked as used, for the purposes
-// of GenRenderbuffers only, but they acquire state and type only when they
-// are first bound.
-//
-// Error GL.INVALID_VALUE is generated if n is negative.
-//
-// GenRenderbuffers is available in GL version 3.0 or greater.
-func (gl *GL) GenRenderbuffers(n int) []glbase.Renderbuffer {
- if n == 0 {
- return nil
- }
- renderbuffers := make([]glbase.Renderbuffer, n)
- C.gl3_0_glGenRenderbuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&renderbuffers[0])))
- return renderbuffers
-}
-
-// DeleteRenderbuffers deletes the renderbuffer objects whose names are stored
-// in the renderbuffers slice. The name zero is reserved by the GL and
-// is silently ignored, should it occur in renderbuffers, as are other unused
-// names. Once a renderbuffer object is deleted, its name is again unused and
-// it has no contents. If a renderbuffer that is currently bound to the
-// target GL.RENDERBUFFER is deleted, it is as though BindRenderbuffer had
-// been executed with a target of GL.RENDERBUFFER and a name of zero.
-//
-// If a renderbuffer object is attached to one or more attachment points in
-// the currently bound framebuffer, then it as if FramebufferRenderbuffer
-// had been called, with a renderbuffer of zero for each attachment point to
-// which this image was attached in the currently bound framebuffer. In other
-// words, this renderbuffer object is first detached from all attachment
-// ponits in the currently bound framebuffer. Note that the renderbuffer
-// image is specifically not detached from any non-bound framebuffers.
-//
-// Error GL.INVALID_VALUE is generated if n is negative.
-//
-// DeleteRenderbuffers is available in GL version 3.0 or greater.
-func (gl *GL) DeleteRenderbuffers(renderbuffers []glbase.Renderbuffer) {
- n := len(renderbuffers)
- if n == 0 {
- return
- }
- C.gl3_0_glDeleteRenderbuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&renderbuffers[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBindRenderbuffer.xml
-func (gl *GL) BindRenderbuffer(target glbase.Enum, renderbuffer glbase.Renderbuffer) {
- C.gl3_0_glBindRenderbuffer(gl.funcs, C.GLenum(target), C.GLuint(renderbuffer))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIsRenderbuffer.xml
-func (gl *GL) IsRenderbuffer(renderbuffer glbase.Renderbuffer) bool {
- glresult := C.gl3_0_glIsRenderbuffer(gl.funcs, C.GLuint(renderbuffer))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glClearBufferfi.xml
-func (gl *GL) ClearBufferfi(buffer glbase.Enum, drawbuffer int32, depth float32, stencil int32) {
- C.gl3_0_glClearBufferfi(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), C.GLfloat(depth), C.GLint(stencil))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glClearBufferfv.xml
-func (gl *GL) ClearBufferfv(buffer glbase.Enum, drawbuffer int32, value []float32) {
- C.gl3_0_glClearBufferfv(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glClearBufferuiv.xml
-func (gl *GL) ClearBufferuiv(buffer glbase.Enum, drawbuffer int32, value []uint32) {
- C.gl3_0_glClearBufferuiv(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), (*C.GLuint)(unsafe.Pointer(&value[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glClearBufferiv.xml
-func (gl *GL) ClearBufferiv(buffer glbase.Enum, drawbuffer int32, value []int32) {
- C.gl3_0_glClearBufferiv(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), (*C.GLint)(unsafe.Pointer(&value[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexParameterIuiv.xml
-func (gl *GL) GetTexParameterIuiv(target, pname glbase.Enum, params []uint32) {
- C.gl3_0_glGetTexParameterIuiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexParameterIiv.xml
-func (gl *GL) GetTexParameterIiv(target, pname glbase.Enum, params []int32) {
- C.gl3_0_glGetTexParameterIiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameterIuiv.xml
-func (gl *GL) TexParameterIuiv(target, pname glbase.Enum, params []uint32) {
- C.gl3_0_glTexParameterIuiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameterIiv.xml
-func (gl *GL) TexParameterIiv(target, pname glbase.Enum, params []int32) {
- C.gl3_0_glTexParameterIiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// Uniform4uiv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform4uiv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform4uiv(location glbase.Uniform, value []uint32) {
- if len(value) == 0 {
- return
- }
- if len(value)%4 != 0 {
- panic("invalid value length for Uniform4uiv")
- }
- count := len(value) / 4
- C.gl3_0_glUniform4uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform3uiv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform3uiv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform3uiv(location glbase.Uniform, value []uint32) {
- if len(value) == 0 {
- return
- }
- if len(value)%3 != 0 {
- panic("invalid value length for Uniform3uiv")
- }
- count := len(value) / 3
- C.gl3_0_glUniform3uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform2uiv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform2uiv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform2uiv(location glbase.Uniform, value []uint32) {
- if len(value) == 0 {
- return
- }
- if len(value)%2 != 0 {
- panic("invalid value length for Uniform2uiv")
- }
- count := len(value) / 2
- C.gl3_0_glUniform2uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform1uiv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform1uiv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform1uiv(location glbase.Uniform, value []uint32) {
- if len(value) == 0 {
- return
- }
- count := len(value)
- C.gl3_0_glUniform1uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform4ui modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform4ui operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform4ui(location glbase.Uniform, v0, v1, v2, v3 uint32) {
- C.gl3_0_glUniform4ui(gl.funcs, C.GLint(location), C.GLuint(v0), C.GLuint(v1), C.GLuint(v2), C.GLuint(v3))
-}
-
-// Uniform3ui modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform3ui operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform3ui(location glbase.Uniform, v0, v1, v2 uint32) {
- C.gl3_0_glUniform3ui(gl.funcs, C.GLint(location), C.GLuint(v0), C.GLuint(v1), C.GLuint(v2))
-}
-
-// Uniform2ui modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform2ui operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform2ui(location glbase.Uniform, v0, v1 uint32) {
- C.gl3_0_glUniform2ui(gl.funcs, C.GLint(location), C.GLuint(v0), C.GLuint(v1))
-}
-
-// Uniform1ui modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform1ui operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform1ui(location glbase.Uniform, v0 uint32) {
- C.gl3_0_glUniform1ui(gl.funcs, C.GLint(location), C.GLuint(v0))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetFragDataLocation.xml
-func (gl *GL) GetFragDataLocation(program glbase.Program, name []byte) int32 {
- glresult := C.gl3_0_glGetFragDataLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(unsafe.Pointer(&name[0])))
- return int32(glresult)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBindFragDataLocation.xml
-func (gl *GL) BindFragDataLocation(program glbase.Program, color uint32, name []byte) {
- C.gl3_0_glBindFragDataLocation(gl.funcs, C.GLuint(program), C.GLuint(color), (*C.GLchar)(unsafe.Pointer(&name[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetUniformuiv.xml
-func (gl *GL) GetUniformuiv(program glbase.Program, location glbase.Uniform, params []uint32) {
- C.gl3_0_glGetUniformuiv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLuint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetVertexAttribIuiv.xml
-func (gl *GL) GetVertexAttribIuiv(index glbase.Attrib, pname glbase.Enum, params []uint32) {
- C.gl3_0_glGetVertexAttribIuiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetVertexAttribIiv.xml
-func (gl *GL) GetVertexAttribIiv(index glbase.Attrib, pname glbase.Enum, params []int32) {
- C.gl3_0_glGetVertexAttribIiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribIPointer.xml
-func (gl *GL) VertexAttribIPointer(index glbase.Attrib, size int, gltype glbase.Enum, stride int, pointer interface{}) {
- var pointer_ptr unsafe.Pointer
- var pointer_v = reflect.ValueOf(pointer)
- if pointer != nil && pointer_v.Kind() != reflect.Slice {
- panic("parameter pointer must be a slice")
- }
- if pointer != nil {
- pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
- }
- C.gl3_0_glVertexAttribIPointer(gl.funcs, C.GLuint(index), C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glEndConditionalRender.xml
-func (gl *GL) EndConditionalRender() {
- C.gl3_0_glEndConditionalRender(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBeginConditionalRender.xml
-func (gl *GL) BeginConditionalRender(id uint32, mode glbase.Enum) {
- C.gl3_0_glBeginConditionalRender(gl.funcs, C.GLuint(id), C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glClampColor.xml
-func (gl *GL) ClampColor(target, clamp glbase.Enum) {
- C.gl3_0_glClampColor(gl.funcs, C.GLenum(target), C.GLenum(clamp))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTransformFeedbackVarying.xml
-func (gl *GL) GetTransformFeedbackVarying(program glbase.Program, index uint32, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) {
- C.gl3_0_glGetTransformFeedbackVarying(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLsizei)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBindBufferBase.xml
-func (gl *GL) BindBufferBase(target glbase.Enum, index uint32, buffer glbase.Buffer) {
- C.gl3_0_glBindBufferBase(gl.funcs, C.GLenum(target), C.GLuint(index), C.GLuint(buffer))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBindBufferRange.xml
-func (gl *GL) BindBufferRange(target glbase.Enum, index uint32, buffer glbase.Buffer, offset, size int) {
- C.gl3_0_glBindBufferRange(gl.funcs, C.GLenum(target), C.GLuint(index), C.GLuint(buffer), C.GLintptr(offset), C.GLsizeiptr(size))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glEndTransformFeedback.xml
-func (gl *GL) EndTransformFeedback() {
- C.gl3_0_glEndTransformFeedback(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBeginTransformFeedback.xml
-func (gl *GL) BeginTransformFeedback(primitiveMode glbase.Enum) {
- C.gl3_0_glBeginTransformFeedback(gl.funcs, C.GLenum(primitiveMode))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIsEnabledi.xml
-func (gl *GL) IsEnabledi(target glbase.Enum, index uint32) bool {
- glresult := C.gl3_0_glIsEnabledi(gl.funcs, C.GLenum(target), C.GLuint(index))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDisablei.xml
-func (gl *GL) Disablei(target glbase.Enum, index uint32) {
- C.gl3_0_glDisablei(gl.funcs, C.GLenum(target), C.GLuint(index))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glEnablei.xml
-func (gl *GL) Enablei(target glbase.Enum, index uint32) {
- C.gl3_0_glEnablei(gl.funcs, C.GLenum(target), C.GLuint(index))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetIntegeri_v.xml
-func (gl *GL) GetIntegeri_v(target glbase.Enum, index uint32, data []int32) {
- C.gl3_0_glGetIntegeri_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLint)(unsafe.Pointer(&data[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetBooleani_v.xml
-func (gl *GL) GetBooleani_v(target glbase.Enum, index uint32, data []bool) {
- C.gl3_0_glGetBooleani_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLboolean)(unsafe.Pointer(&data[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColorMaski.xml
-func (gl *GL) ColorMaski(index uint32, r, g, b, a bool) {
- C.gl3_0_glColorMaski(gl.funcs, C.GLuint(index), *(*C.GLboolean)(unsafe.Pointer(&r)), *(*C.GLboolean)(unsafe.Pointer(&g)), *(*C.GLboolean)(unsafe.Pointer(&b)), *(*C.GLboolean)(unsafe.Pointer(&a)))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTranslatef.xml
-func (gl *GL) Translatef(x, y, z float32) {
- C.gl3_0_glTranslatef(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTranslated.xml
-func (gl *GL) Translated(x, y, z float64) {
- C.gl3_0_glTranslated(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glScalef.xml
-func (gl *GL) Scalef(x, y, z float32) {
- C.gl3_0_glScalef(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glScaled.xml
-func (gl *GL) Scaled(x, y, z float64) {
- C.gl3_0_glScaled(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRotatef.xml
-func (gl *GL) Rotatef(angle, x, y, z float32) {
- C.gl3_0_glRotatef(gl.funcs, C.GLfloat(angle), C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRotated.xml
-func (gl *GL) Rotated(angle, x, y, z float64) {
- C.gl3_0_glRotated(gl.funcs, C.GLdouble(angle), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPushMatrix.xml
-func (gl *GL) PushMatrix() {
- C.gl3_0_glPushMatrix(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPopMatrix.xml
-func (gl *GL) PopMatrix() {
- C.gl3_0_glPopMatrix(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glOrtho.xml
-func (gl *GL) Ortho(left, right, bottom, top, zNear, zFar float64) {
- C.gl3_0_glOrtho(gl.funcs, C.GLdouble(left), C.GLdouble(right), C.GLdouble(bottom), C.GLdouble(top), C.GLdouble(zNear), C.GLdouble(zFar))
-}
-
-// MultMatrixd multiplies the current matrix with the provided matrix.
-//
-// The m parameter must hold 16 consecutive elements of a 4x4 column-major matrix.
-//
-// The current matrix is determined by the current matrix mode (see
-// MatrixMode). It is either the projection matrix, modelview matrix, or the
-// texture matrix.
-//
-// For example, if the current matrix is C and the coordinates to be transformed
-// are v = (v[0], v[1], v[2], v[3]), then the current transformation is C × v, or
-//
-// c[0] c[4] c[8] c[12] v[0]
-// c[1] c[5] c[9] c[13] v[1]
-// c[2] c[6] c[10] c[14] X v[2]
-// c[3] c[7] c[11] c[15] v[3]
-//
-// Calling MultMatrix with an argument of m = m[0], m[1], ..., m[15]
-// replaces the current transformation with (C X M) x v, or
-//
-// c[0] c[4] c[8] c[12] m[0] m[4] m[8] m[12] v[0]
-// c[1] c[5] c[9] c[13] m[1] m[5] m[9] m[13] v[1]
-// c[2] c[6] c[10] c[14] X m[2] m[6] m[10] m[14] X v[2]
-// c[3] c[7] c[11] c[15] m[3] m[7] m[11] m[15] v[3]
-//
-// Where 'X' denotes matrix multiplication, and v is represented as a 4x1 matrix.
-//
-// While the elements of the matrix may be specified with single or double
-// precision, the GL may store or operate on these values in less-than-single
-// precision.
-//
-// In many computer languages, 4×4 arrays are represented in row-major
-// order. The transformations just described represent these matrices in
-// column-major order. The order of the multiplication is important. For
-// example, if the current transformation is a rotation, and MultMatrix is
-// called with a translation matrix, the translation is done directly on the
-// coordinates to be transformed, while the rotation is done on the results
-// of that translation.
-//
-// GL.INVALID_OPERATION is generated if MultMatrix is executed between the
-// execution of Begin and the corresponding execution of End.
-func (gl *GL) MultMatrixd(m []float64) {
- if len(m) != 16 {
- panic("parameter m must have length 16 for the 4x4 matrix")
- }
- C.gl3_0_glMultMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0])))
-}
-
-// MultMatrixf multiplies the current matrix with the provided matrix.
-//
-// The m parameter must hold 16 consecutive elements of a 4x4 column-major matrix.
-//
-// The current matrix is determined by the current matrix mode (see
-// MatrixMode). It is either the projection matrix, modelview matrix, or the
-// texture matrix.
-//
-// For example, if the current matrix is C and the coordinates to be transformed
-// are v = (v[0], v[1], v[2], v[3]), then the current transformation is C × v, or
-//
-// c[0] c[4] c[8] c[12] v[0]
-// c[1] c[5] c[9] c[13] v[1]
-// c[2] c[6] c[10] c[14] X v[2]
-// c[3] c[7] c[11] c[15] v[3]
-//
-// Calling MultMatrix with an argument of m = m[0], m[1], ..., m[15]
-// replaces the current transformation with (C X M) x v, or
-//
-// c[0] c[4] c[8] c[12] m[0] m[4] m[8] m[12] v[0]
-// c[1] c[5] c[9] c[13] m[1] m[5] m[9] m[13] v[1]
-// c[2] c[6] c[10] c[14] X m[2] m[6] m[10] m[14] X v[2]
-// c[3] c[7] c[11] c[15] m[3] m[7] m[11] m[15] v[3]
-//
-// Where 'X' denotes matrix multiplication, and v is represented as a 4x1 matrix.
-//
-// While the elements of the matrix may be specified with single or double
-// precision, the GL may store or operate on these values in less-than-single
-// precision.
-//
-// In many computer languages, 4×4 arrays are represented in row-major
-// order. The transformations just described represent these matrices in
-// column-major order. The order of the multiplication is important. For
-// example, if the current transformation is a rotation, and MultMatrix is
-// called with a translation matrix, the translation is done directly on the
-// coordinates to be transformed, while the rotation is done on the results
-// of that translation.
-//
-// GL.INVALID_OPERATION is generated if MultMatrix is executed between the
-// execution of Begin and the corresponding execution of End.
-func (gl *GL) MultMatrixf(m []float32) {
- if len(m) != 16 {
- panic("parameter m must have length 16 for the 4x4 matrix")
- }
- C.gl3_0_glMultMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMatrixMode.xml
-func (gl *GL) MatrixMode(mode glbase.Enum) {
- C.gl3_0_glMatrixMode(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glLoadMatrixd.xml
-func (gl *GL) LoadMatrixd(m []float64) {
- C.gl3_0_glLoadMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glLoadMatrixf.xml
-func (gl *GL) LoadMatrixf(m []float32) {
- C.gl3_0_glLoadMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glLoadIdentity.xml
-func (gl *GL) LoadIdentity() {
- C.gl3_0_glLoadIdentity(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glFrustum.xml
-func (gl *GL) Frustum(left, right, bottom, top, zNear, zFar float64) {
- C.gl3_0_glFrustum(gl.funcs, C.GLdouble(left), C.GLdouble(right), C.GLdouble(bottom), C.GLdouble(top), C.GLdouble(zNear), C.GLdouble(zFar))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIsList.xml
-func (gl *GL) IsList(list uint32) bool {
- glresult := C.gl3_0_glIsList(gl.funcs, C.GLuint(list))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexGeniv.xml
-func (gl *GL) GetTexGeniv(coord, pname glbase.Enum, params []int32) {
- C.gl3_0_glGetTexGeniv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexGenfv.xml
-func (gl *GL) GetTexGenfv(coord, pname glbase.Enum, params []float32) {
- C.gl3_0_glGetTexGenfv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexGendv.xml
-func (gl *GL) GetTexGendv(coord, pname glbase.Enum, params []float64) {
- C.gl3_0_glGetTexGendv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexEnviv.xml
-func (gl *GL) GetTexEnviv(target, pname glbase.Enum, params []int32) {
- C.gl3_0_glGetTexEnviv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexEnvfv.xml
-func (gl *GL) GetTexEnvfv(target, pname glbase.Enum, params []float32) {
- C.gl3_0_glGetTexEnvfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetPolygonStipple.xml
-func (gl *GL) GetPolygonStipple(mask []uint8) {
- C.gl3_0_glGetPolygonStipple(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&mask[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetPixelMapusv.xml
-func (gl *GL) GetPixelMapusv(glmap glbase.Enum, values []uint16) {
- C.gl3_0_glGetPixelMapusv(gl.funcs, C.GLenum(glmap), (*C.GLushort)(unsafe.Pointer(&values[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetPixelMapuiv.xml
-func (gl *GL) GetPixelMapuiv(glmap glbase.Enum, values []uint32) {
- C.gl3_0_glGetPixelMapuiv(gl.funcs, C.GLenum(glmap), (*C.GLuint)(unsafe.Pointer(&values[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetPixelMapfv.xml
-func (gl *GL) GetPixelMapfv(glmap glbase.Enum, values []float32) {
- C.gl3_0_glGetPixelMapfv(gl.funcs, C.GLenum(glmap), (*C.GLfloat)(unsafe.Pointer(&values[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetMaterialiv.xml
-func (gl *GL) GetMaterialiv(face, pname glbase.Enum, params []int32) {
- C.gl3_0_glGetMaterialiv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetMaterialfv.xml
-func (gl *GL) GetMaterialfv(face, pname glbase.Enum, params []float32) {
- C.gl3_0_glGetMaterialfv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetMapiv.xml
-func (gl *GL) GetMapiv(target, query glbase.Enum, v []int32) {
- C.gl3_0_glGetMapiv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetMapfv.xml
-func (gl *GL) GetMapfv(target, query glbase.Enum, v []float32) {
- C.gl3_0_glGetMapfv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetMapdv.xml
-func (gl *GL) GetMapdv(target, query glbase.Enum, v []float64) {
- C.gl3_0_glGetMapdv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetLightiv.xml
-func (gl *GL) GetLightiv(light, pname glbase.Enum, params []int32) {
- C.gl3_0_glGetLightiv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetLightfv.xml
-func (gl *GL) GetLightfv(light, pname glbase.Enum, params []float32) {
- C.gl3_0_glGetLightfv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetClipPlane.xml
-func (gl *GL) GetClipPlane(plane glbase.Enum, equation []float64) {
- C.gl3_0_glGetClipPlane(gl.funcs, C.GLenum(plane), (*C.GLdouble)(unsafe.Pointer(&equation[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawPixels.xml
-func (gl *GL) DrawPixels(width, height int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl3_0_glDrawPixels(gl.funcs, C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyPixels.xml
-func (gl *GL) CopyPixels(x, y, width, height int, gltype glbase.Enum) {
- C.gl3_0_glCopyPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(gltype))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPixelMapusv.xml
-func (gl *GL) PixelMapusv(glmap glbase.Enum, mapsize int32, values []uint16) {
- C.gl3_0_glPixelMapusv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLushort)(unsafe.Pointer(&values[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPixelMapuiv.xml
-func (gl *GL) PixelMapuiv(glmap glbase.Enum, mapsize int32, values []uint32) {
- C.gl3_0_glPixelMapuiv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLuint)(unsafe.Pointer(&values[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPixelMapfv.xml
-func (gl *GL) PixelMapfv(glmap glbase.Enum, mapsize int32, values []float32) {
- C.gl3_0_glPixelMapfv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLfloat)(unsafe.Pointer(&values[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPixelTransferi.xml
-func (gl *GL) PixelTransferi(pname glbase.Enum, param int32) {
- C.gl3_0_glPixelTransferi(gl.funcs, C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPixelTransferf.xml
-func (gl *GL) PixelTransferf(pname glbase.Enum, param float32) {
- C.gl3_0_glPixelTransferf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPixelZoom.xml
-func (gl *GL) PixelZoom(xfactor, yfactor float32) {
- C.gl3_0_glPixelZoom(gl.funcs, C.GLfloat(xfactor), C.GLfloat(yfactor))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glAlphaFunc.xml
-func (gl *GL) AlphaFunc(glfunc glbase.Enum, ref float32) {
- C.gl3_0_glAlphaFunc(gl.funcs, C.GLenum(glfunc), C.GLfloat(ref))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glEvalPoint2.xml
-func (gl *GL) EvalPoint2(i, j int32) {
- C.gl3_0_glEvalPoint2(gl.funcs, C.GLint(i), C.GLint(j))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glEvalMesh2.xml
-func (gl *GL) EvalMesh2(mode glbase.Enum, i1, i2, j1, j2 int32) {
- C.gl3_0_glEvalMesh2(gl.funcs, C.GLenum(mode), C.GLint(i1), C.GLint(i2), C.GLint(j1), C.GLint(j2))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glEvalPoint1.xml
-func (gl *GL) EvalPoint1(i int32) {
- C.gl3_0_glEvalPoint1(gl.funcs, C.GLint(i))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glEvalMesh1.xml
-func (gl *GL) EvalMesh1(mode glbase.Enum, i1, i2 int32) {
- C.gl3_0_glEvalMesh1(gl.funcs, C.GLenum(mode), C.GLint(i1), C.GLint(i2))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glEvalCoord2fv.xml
-func (gl *GL) EvalCoord2fv(u []float32) {
- if len(u) != 2 {
- panic("parameter u has incorrect length")
- }
- C.gl3_0_glEvalCoord2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&u[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glEvalCoord2f.xml
-func (gl *GL) EvalCoord2f(u, v float32) {
- C.gl3_0_glEvalCoord2f(gl.funcs, C.GLfloat(u), C.GLfloat(v))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glEvalCoord2dv.xml
-func (gl *GL) EvalCoord2dv(u []float64) {
- if len(u) != 2 {
- panic("parameter u has incorrect length")
- }
- C.gl3_0_glEvalCoord2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&u[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glEvalCoord2d.xml
-func (gl *GL) EvalCoord2d(u, v float64) {
- C.gl3_0_glEvalCoord2d(gl.funcs, C.GLdouble(u), C.GLdouble(v))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glEvalCoord1fv.xml
-func (gl *GL) EvalCoord1fv(u []float32) {
- C.gl3_0_glEvalCoord1fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&u[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glEvalCoord1f.xml
-func (gl *GL) EvalCoord1f(u float32) {
- C.gl3_0_glEvalCoord1f(gl.funcs, C.GLfloat(u))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glEvalCoord1dv.xml
-func (gl *GL) EvalCoord1dv(u []float64) {
- C.gl3_0_glEvalCoord1dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&u[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glEvalCoord1d.xml
-func (gl *GL) EvalCoord1d(u float64) {
- C.gl3_0_glEvalCoord1d(gl.funcs, C.GLdouble(u))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMapGrid2f.xml
-func (gl *GL) MapGrid2f(un int32, u1, u2 float32, vn int32, v1, v2 float32) {
- C.gl3_0_glMapGrid2f(gl.funcs, C.GLint(un), C.GLfloat(u1), C.GLfloat(u2), C.GLint(vn), C.GLfloat(v1), C.GLfloat(v2))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMapGrid2d.xml
-func (gl *GL) MapGrid2d(un int32, u1, u2 float64, vn int32, v1, v2 float64) {
- C.gl3_0_glMapGrid2d(gl.funcs, C.GLint(un), C.GLdouble(u1), C.GLdouble(u2), C.GLint(vn), C.GLdouble(v1), C.GLdouble(v2))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMapGrid1f.xml
-func (gl *GL) MapGrid1f(un int32, u1, u2 float32) {
- C.gl3_0_glMapGrid1f(gl.funcs, C.GLint(un), C.GLfloat(u1), C.GLfloat(u2))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMapGrid1d.xml
-func (gl *GL) MapGrid1d(un int32, u1, u2 float64) {
- C.gl3_0_glMapGrid1d(gl.funcs, C.GLint(un), C.GLdouble(u1), C.GLdouble(u2))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMap2f.xml
-func (gl *GL) Map2f(target glbase.Enum, u1, u2 float32, ustride, uorder int32, v1, v2 float32, vstride, vorder int32, points []float32) {
- C.gl3_0_glMap2f(gl.funcs, C.GLenum(target), C.GLfloat(u1), C.GLfloat(u2), C.GLint(ustride), C.GLint(uorder), C.GLfloat(v1), C.GLfloat(v2), C.GLint(vstride), C.GLint(vorder), (*C.GLfloat)(unsafe.Pointer(&points[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMap2d.xml
-func (gl *GL) Map2d(target glbase.Enum, u1, u2 float64, ustride, uorder int32, v1, v2 float64, vstride, vorder int32, points []float64) {
- C.gl3_0_glMap2d(gl.funcs, C.GLenum(target), C.GLdouble(u1), C.GLdouble(u2), C.GLint(ustride), C.GLint(uorder), C.GLdouble(v1), C.GLdouble(v2), C.GLint(vstride), C.GLint(vorder), (*C.GLdouble)(unsafe.Pointer(&points[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMap1f.xml
-func (gl *GL) Map1f(target glbase.Enum, u1, u2 float32, stride, order int, points []float32) {
- C.gl3_0_glMap1f(gl.funcs, C.GLenum(target), C.GLfloat(u1), C.GLfloat(u2), C.GLint(stride), C.GLint(order), (*C.GLfloat)(unsafe.Pointer(&points[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMap1d.xml
-func (gl *GL) Map1d(target glbase.Enum, u1, u2 float64, stride, order int, points []float64) {
- C.gl3_0_glMap1d(gl.funcs, C.GLenum(target), C.GLdouble(u1), C.GLdouble(u2), C.GLint(stride), C.GLint(order), (*C.GLdouble)(unsafe.Pointer(&points[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPushAttrib.xml
-func (gl *GL) PushAttrib(mask glbase.Bitfield) {
- C.gl3_0_glPushAttrib(gl.funcs, C.GLbitfield(mask))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPopAttrib.xml
-func (gl *GL) PopAttrib() {
- C.gl3_0_glPopAttrib(gl.funcs)
-}
-
-// Accum executes an operation on the accumulation buffer.
-//
-// Parameter op defines the accumulation buffer operation (GL.ACCUM, GL.LOAD,
-// GL.ADD, GL.MULT, or GL.RETURN) and specifies how the value parameter is
-// used.
-//
-// The accumulation buffer is an extended-range color buffer. Images are not
-// rendered into it. Rather, images rendered into one of the color buffers
-// are added to the contents of the accumulation buffer after rendering.
-// Effects such as antialiasing (of points, lines, and polygons), motion
-// blur, and depth of field can be created by accumulating images generated
-// with different transformation matrices.
-//
-// Each pixel in the accumulation buffer consists of red, green, blue, and
-// alpha values. The number of bits per component in the accumulation buffer
-// depends on the implementation. You can examine this number by calling
-// GetIntegerv four times, with arguments GL.ACCUM_RED_BITS,
-// GL.ACCUM_GREEN_BITS, GL.ACCUM_BLUE_BITS, and GL.ACCUM_ALPHA_BITS.
-// Regardless of the number of bits per component, the range of values stored
-// by each component is (-1, 1). The accumulation buffer pixels are mapped
-// one-to-one with frame buffer pixels.
-//
-// All accumulation buffer operations are limited to the area of the current
-// scissor box and applied identically to the red, green, blue, and alpha
-// components of each pixel. If a Accum operation results in a value outside
-// the range (-1, 1), the contents of an accumulation buffer pixel component
-// are undefined.
-//
-// The operations are as follows:
-//
-// GL.ACCUM
-// Obtains R, G, B, and A values from the buffer currently selected for
-// reading (see ReadBuffer). Each component value is divided by 2 n -
-// 1 , where n is the number of bits allocated to each color component
-// in the currently selected buffer. The result is a floating-point
-// value in the range 0 1 , which is multiplied by value and added to
-// the corresponding pixel component in the accumulation buffer,
-// thereby updating the accumulation buffer.
-//
-// GL.LOAD
-// Similar to GL.ACCUM, except that the current value in the
-// accumulation buffer is not used in the calculation of the new value.
-// That is, the R, G, B, and A values from the currently selected
-// buffer are divided by 2 n - 1 , multiplied by value, and then stored
-// in the corresponding accumulation buffer cell, overwriting the
-// current value.
-//
-// GL.ADD
-// Adds value to each R, G, B, and A in the accumulation buffer.
-//
-// GL.MULT
-// Multiplies each R, G, B, and A in the accumulation buffer by value
-// and returns the scaled component to its corresponding accumulation
-// buffer location.
-//
-// GL.RETURN
-// Transfers accumulation buffer values to the color buffer or buffers
-// currently selected for writing. Each R, G, B, and A component is
-// multiplied by value, then multiplied by 2 n - 1 , clamped to the
-// range 0 2 n - 1 , and stored in the corresponding display buffer
-// cell. The only fragment operations that are applied to this transfer
-// are pixel ownership, scissor, dithering, and color writemasks.
-//
-// To clear the accumulation buffer, call ClearAccum with R, G, B, and A
-// values to set it to, then call Clear with the accumulation buffer
-// enabled.
-//
-// Error GL.INVALID_ENUM is generated if op is not an accepted value.
-// GL.INVALID_OPERATION is generated if there is no accumulation buffer.
-// GL.INVALID_OPERATION is generated if Accum is executed between the
-// execution of Begin and the corresponding execution of End.
-func (gl *GL) Accum(op glbase.Enum, value float32) {
- C.gl3_0_glAccum(gl.funcs, C.GLenum(op), C.GLfloat(value))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexMask.xml
-func (gl *GL) IndexMask(mask uint32) {
- C.gl3_0_glIndexMask(gl.funcs, C.GLuint(mask))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glClearIndex.xml
-func (gl *GL) ClearIndex(c float32) {
- C.gl3_0_glClearIndex(gl.funcs, C.GLfloat(c))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glClearAccum.xml
-func (gl *GL) ClearAccum(red, green, blue, alpha float32) {
- C.gl3_0_glClearAccum(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPushName.xml
-func (gl *GL) PushName(name uint32) {
- C.gl3_0_glPushName(gl.funcs, C.GLuint(name))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPopName.xml
-func (gl *GL) PopName() {
- C.gl3_0_glPopName(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPassThrough.xml
-func (gl *GL) PassThrough(token float32) {
- C.gl3_0_glPassThrough(gl.funcs, C.GLfloat(token))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glLoadName.xml
-func (gl *GL) LoadName(name uint32) {
- C.gl3_0_glLoadName(gl.funcs, C.GLuint(name))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glInitNames.xml
-func (gl *GL) InitNames() {
- C.gl3_0_glInitNames(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRenderMode.xml
-func (gl *GL) RenderMode(mode glbase.Enum) int32 {
- glresult := C.gl3_0_glRenderMode(gl.funcs, C.GLenum(mode))
- return int32(glresult)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glSelectBuffer.xml
-func (gl *GL) SelectBuffer(size int, buffer []glbase.Buffer) {
- C.gl3_0_glSelectBuffer(gl.funcs, C.GLsizei(size), (*C.GLuint)(unsafe.Pointer(&buffer[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glFeedbackBuffer.xml
-func (gl *GL) FeedbackBuffer(size int, gltype glbase.Enum, buffer []float32) {
- C.gl3_0_glFeedbackBuffer(gl.funcs, C.GLsizei(size), C.GLenum(gltype), (*C.GLfloat)(unsafe.Pointer(&buffer[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexGeniv.xml
-func (gl *GL) TexGeniv(coord, pname glbase.Enum, params []int32) {
- C.gl3_0_glTexGeniv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexGeni.xml
-func (gl *GL) TexGeni(coord, pname glbase.Enum, param int32) {
- C.gl3_0_glTexGeni(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexGenfv.xml
-func (gl *GL) TexGenfv(coord, pname glbase.Enum, params []float32) {
- C.gl3_0_glTexGenfv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexGenf.xml
-func (gl *GL) TexGenf(coord, pname glbase.Enum, param float32) {
- C.gl3_0_glTexGenf(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexGendv.xml
-func (gl *GL) TexGendv(coord, pname glbase.Enum, params []float64) {
- C.gl3_0_glTexGendv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexGend.xml
-func (gl *GL) TexGend(coord, pname glbase.Enum, param float64) {
- C.gl3_0_glTexGend(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLdouble(param))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexEnviv.xml
-func (gl *GL) TexEnviv(target, pname glbase.Enum, params []int32) {
- C.gl3_0_glTexEnviv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexEnvi.xml
-func (gl *GL) TexEnvi(target, pname glbase.Enum, param int32) {
- C.gl3_0_glTexEnvi(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexEnvfv.xml
-func (gl *GL) TexEnvfv(target, pname glbase.Enum, params []float32) {
- C.gl3_0_glTexEnvfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexEnvf.xml
-func (gl *GL) TexEnvf(target, pname glbase.Enum, param float32) {
- C.gl3_0_glTexEnvf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glShadeModel.xml
-func (gl *GL) ShadeModel(mode glbase.Enum) {
- C.gl3_0_glShadeModel(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPolygonStipple.xml
-func (gl *GL) PolygonStipple(mask []uint8) {
- C.gl3_0_glPolygonStipple(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&mask[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMaterialiv.xml
-func (gl *GL) Materialiv(face, pname glbase.Enum, params []int32) {
- C.gl3_0_glMaterialiv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMateriali.xml
-func (gl *GL) Materiali(face, pname glbase.Enum, param int32) {
- C.gl3_0_glMateriali(gl.funcs, C.GLenum(face), C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMaterialfv.xml
-func (gl *GL) Materialfv(face, pname glbase.Enum, params []float32) {
- C.gl3_0_glMaterialfv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMaterialf.xml
-func (gl *GL) Materialf(face, pname glbase.Enum, param float32) {
- C.gl3_0_glMaterialf(gl.funcs, C.GLenum(face), C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glLineStipple.xml
-func (gl *GL) LineStipple(factor int32, pattern uint16) {
- C.gl3_0_glLineStipple(gl.funcs, C.GLint(factor), C.GLushort(pattern))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glLightModeliv.xml
-func (gl *GL) LightModeliv(pname glbase.Enum, params []int32) {
- C.gl3_0_glLightModeliv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glLightModeli.xml
-func (gl *GL) LightModeli(pname glbase.Enum, param int32) {
- C.gl3_0_glLightModeli(gl.funcs, C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glLightModelfv.xml
-func (gl *GL) LightModelfv(pname glbase.Enum, params []float32) {
- C.gl3_0_glLightModelfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glLightModelf.xml
-func (gl *GL) LightModelf(pname glbase.Enum, param float32) {
- C.gl3_0_glLightModelf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glLightiv.xml
-func (gl *GL) Lightiv(light, pname glbase.Enum, params []int32) {
- C.gl3_0_glLightiv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glLighti.xml
-func (gl *GL) Lighti(light, pname glbase.Enum, param int32) {
- C.gl3_0_glLighti(gl.funcs, C.GLenum(light), C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glLightfv.xml
-func (gl *GL) Lightfv(light, pname glbase.Enum, params []float32) {
- C.gl3_0_glLightfv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glLightf.xml
-func (gl *GL) Lightf(light, pname glbase.Enum, param float32) {
- C.gl3_0_glLightf(gl.funcs, C.GLenum(light), C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glFogiv.xml
-func (gl *GL) Fogiv(pname glbase.Enum, params []int32) {
- C.gl3_0_glFogiv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glFogi.xml
-func (gl *GL) Fogi(pname glbase.Enum, param int32) {
- C.gl3_0_glFogi(gl.funcs, C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glFogfv.xml
-func (gl *GL) Fogfv(pname glbase.Enum, params []float32) {
- C.gl3_0_glFogfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glFogf.xml
-func (gl *GL) Fogf(pname glbase.Enum, param float32) {
- C.gl3_0_glFogf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColorMaterial.xml
-func (gl *GL) ColorMaterial(face, mode glbase.Enum) {
- C.gl3_0_glColorMaterial(gl.funcs, C.GLenum(face), C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glClipPlane.xml
-func (gl *GL) ClipPlane(plane glbase.Enum, equation []float64) {
- C.gl3_0_glClipPlane(gl.funcs, C.GLenum(plane), (*C.GLdouble)(unsafe.Pointer(&equation[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex4sv.xml
-func (gl *GL) Vertex4sv(v []int16) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl3_0_glVertex4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex4s.xml
-func (gl *GL) Vertex4s(x, y, z, w int16) {
- C.gl3_0_glVertex4s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex4iv.xml
-func (gl *GL) Vertex4iv(v []int32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl3_0_glVertex4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex4i.xml
-func (gl *GL) Vertex4i(x, y, z, w int) {
- C.gl3_0_glVertex4i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z), C.GLint(w))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex4fv.xml
-func (gl *GL) Vertex4fv(v []float32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl3_0_glVertex4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex4f.xml
-func (gl *GL) Vertex4f(x, y, z, w float32) {
- C.gl3_0_glVertex4f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex4dv.xml
-func (gl *GL) Vertex4dv(v []float64) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl3_0_glVertex4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex4d.xml
-func (gl *GL) Vertex4d(x, y, z, w float64) {
- C.gl3_0_glVertex4d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex3sv.xml
-func (gl *GL) Vertex3sv(v []int16) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl3_0_glVertex3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex3s.xml
-func (gl *GL) Vertex3s(x, y, z int16) {
- C.gl3_0_glVertex3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex3iv.xml
-func (gl *GL) Vertex3iv(v []int32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl3_0_glVertex3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex3i.xml
-func (gl *GL) Vertex3i(x, y, z int) {
- C.gl3_0_glVertex3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex3fv.xml
-func (gl *GL) Vertex3fv(v []float32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl3_0_glVertex3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex3f.xml
-func (gl *GL) Vertex3f(x, y, z float32) {
- C.gl3_0_glVertex3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex3dv.xml
-func (gl *GL) Vertex3dv(v []float64) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl3_0_glVertex3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex3d.xml
-func (gl *GL) Vertex3d(x, y, z float64) {
- C.gl3_0_glVertex3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex2sv.xml
-func (gl *GL) Vertex2sv(v []int16) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl3_0_glVertex2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex2s.xml
-func (gl *GL) Vertex2s(x, y int16) {
- C.gl3_0_glVertex2s(gl.funcs, C.GLshort(x), C.GLshort(y))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex2iv.xml
-func (gl *GL) Vertex2iv(v []int32) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl3_0_glVertex2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex2i.xml
-func (gl *GL) Vertex2i(x, y int) {
- C.gl3_0_glVertex2i(gl.funcs, C.GLint(x), C.GLint(y))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex2fv.xml
-func (gl *GL) Vertex2fv(v []float32) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl3_0_glVertex2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex2f.xml
-func (gl *GL) Vertex2f(x, y float32) {
- C.gl3_0_glVertex2f(gl.funcs, C.GLfloat(x), C.GLfloat(y))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex2dv.xml
-func (gl *GL) Vertex2dv(v []float64) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl3_0_glVertex2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex2d.xml
-func (gl *GL) Vertex2d(x, y float64) {
- C.gl3_0_glVertex2d(gl.funcs, C.GLdouble(x), C.GLdouble(y))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord4sv.xml
-func (gl *GL) TexCoord4sv(v []int16) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl3_0_glTexCoord4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord4s.xml
-func (gl *GL) TexCoord4s(s, t, r, q int16) {
- C.gl3_0_glTexCoord4s(gl.funcs, C.GLshort(s), C.GLshort(t), C.GLshort(r), C.GLshort(q))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord4iv.xml
-func (gl *GL) TexCoord4iv(v []int32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl3_0_glTexCoord4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord4i.xml
-func (gl *GL) TexCoord4i(s, t, r, q int32) {
- C.gl3_0_glTexCoord4i(gl.funcs, C.GLint(s), C.GLint(t), C.GLint(r), C.GLint(q))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord4fv.xml
-func (gl *GL) TexCoord4fv(v []float32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl3_0_glTexCoord4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord4f.xml
-func (gl *GL) TexCoord4f(s, t, r, q float32) {
- C.gl3_0_glTexCoord4f(gl.funcs, C.GLfloat(s), C.GLfloat(t), C.GLfloat(r), C.GLfloat(q))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord4dv.xml
-func (gl *GL) TexCoord4dv(v []float64) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl3_0_glTexCoord4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord4d.xml
-func (gl *GL) TexCoord4d(s, t, r, q float64) {
- C.gl3_0_glTexCoord4d(gl.funcs, C.GLdouble(s), C.GLdouble(t), C.GLdouble(r), C.GLdouble(q))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord3sv.xml
-func (gl *GL) TexCoord3sv(v []int16) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl3_0_glTexCoord3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord3s.xml
-func (gl *GL) TexCoord3s(s, t, r int16) {
- C.gl3_0_glTexCoord3s(gl.funcs, C.GLshort(s), C.GLshort(t), C.GLshort(r))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord3iv.xml
-func (gl *GL) TexCoord3iv(v []int32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl3_0_glTexCoord3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord3i.xml
-func (gl *GL) TexCoord3i(s, t, r int32) {
- C.gl3_0_glTexCoord3i(gl.funcs, C.GLint(s), C.GLint(t), C.GLint(r))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord3fv.xml
-func (gl *GL) TexCoord3fv(v []float32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl3_0_glTexCoord3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord3f.xml
-func (gl *GL) TexCoord3f(s, t, r float32) {
- C.gl3_0_glTexCoord3f(gl.funcs, C.GLfloat(s), C.GLfloat(t), C.GLfloat(r))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord3dv.xml
-func (gl *GL) TexCoord3dv(v []float64) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl3_0_glTexCoord3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord3d.xml
-func (gl *GL) TexCoord3d(s, t, r float64) {
- C.gl3_0_glTexCoord3d(gl.funcs, C.GLdouble(s), C.GLdouble(t), C.GLdouble(r))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord2sv.xml
-func (gl *GL) TexCoord2sv(v []int16) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl3_0_glTexCoord2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord2s.xml
-func (gl *GL) TexCoord2s(s, t int16) {
- C.gl3_0_glTexCoord2s(gl.funcs, C.GLshort(s), C.GLshort(t))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord2iv.xml
-func (gl *GL) TexCoord2iv(v []int32) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl3_0_glTexCoord2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord2i.xml
-func (gl *GL) TexCoord2i(s, t int32) {
- C.gl3_0_glTexCoord2i(gl.funcs, C.GLint(s), C.GLint(t))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord2fv.xml
-func (gl *GL) TexCoord2fv(v []float32) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl3_0_glTexCoord2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord2f.xml
-func (gl *GL) TexCoord2f(s, t float32) {
- C.gl3_0_glTexCoord2f(gl.funcs, C.GLfloat(s), C.GLfloat(t))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord2dv.xml
-func (gl *GL) TexCoord2dv(v []float64) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl3_0_glTexCoord2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord2d.xml
-func (gl *GL) TexCoord2d(s, t float64) {
- C.gl3_0_glTexCoord2d(gl.funcs, C.GLdouble(s), C.GLdouble(t))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord1sv.xml
-func (gl *GL) TexCoord1sv(v []int16) {
- C.gl3_0_glTexCoord1sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord1s.xml
-func (gl *GL) TexCoord1s(s int16) {
- C.gl3_0_glTexCoord1s(gl.funcs, C.GLshort(s))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord1iv.xml
-func (gl *GL) TexCoord1iv(v []int32) {
- C.gl3_0_glTexCoord1iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord1i.xml
-func (gl *GL) TexCoord1i(s int32) {
- C.gl3_0_glTexCoord1i(gl.funcs, C.GLint(s))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord1fv.xml
-func (gl *GL) TexCoord1fv(v []float32) {
- C.gl3_0_glTexCoord1fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord1f.xml
-func (gl *GL) TexCoord1f(s float32) {
- C.gl3_0_glTexCoord1f(gl.funcs, C.GLfloat(s))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord1dv.xml
-func (gl *GL) TexCoord1dv(v []float64) {
- C.gl3_0_glTexCoord1dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord1d.xml
-func (gl *GL) TexCoord1d(s float64) {
- C.gl3_0_glTexCoord1d(gl.funcs, C.GLdouble(s))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRectsv.xml
-func (gl *GL) Rectsv(v1, v2 []int16) {
- C.gl3_0_glRectsv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v1[0])), (*C.GLshort)(unsafe.Pointer(&v2[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRects.xml
-func (gl *GL) Rects(x1, y1, x2, y2 int16) {
- C.gl3_0_glRects(gl.funcs, C.GLshort(x1), C.GLshort(y1), C.GLshort(x2), C.GLshort(y2))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRectiv.xml
-func (gl *GL) Rectiv(v1, v2 []int32) {
- C.gl3_0_glRectiv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v1[0])), (*C.GLint)(unsafe.Pointer(&v2[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRecti.xml
-func (gl *GL) Recti(x1, y1, x2, y2 int32) {
- C.gl3_0_glRecti(gl.funcs, C.GLint(x1), C.GLint(y1), C.GLint(x2), C.GLint(y2))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRectfv.xml
-func (gl *GL) Rectfv(v1, v2 []float32) {
- C.gl3_0_glRectfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v1[0])), (*C.GLfloat)(unsafe.Pointer(&v2[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRectf.xml
-func (gl *GL) Rectf(x1, y1, x2, y2 float32) {
- C.gl3_0_glRectf(gl.funcs, C.GLfloat(x1), C.GLfloat(y1), C.GLfloat(x2), C.GLfloat(y2))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRectdv.xml
-func (gl *GL) Rectdv(v1, v2 []float64) {
- C.gl3_0_glRectdv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v1[0])), (*C.GLdouble)(unsafe.Pointer(&v2[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRectd.xml
-func (gl *GL) Rectd(x1, y1, x2, y2 float64) {
- C.gl3_0_glRectd(gl.funcs, C.GLdouble(x1), C.GLdouble(y1), C.GLdouble(x2), C.GLdouble(y2))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos4sv.xml
-func (gl *GL) RasterPos4sv(v []int16) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl3_0_glRasterPos4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos4s.xml
-func (gl *GL) RasterPos4s(x, y, z, w int16) {
- C.gl3_0_glRasterPos4s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos4iv.xml
-func (gl *GL) RasterPos4iv(v []int32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl3_0_glRasterPos4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos4i.xml
-func (gl *GL) RasterPos4i(x, y, z, w int) {
- C.gl3_0_glRasterPos4i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z), C.GLint(w))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos4fv.xml
-func (gl *GL) RasterPos4fv(v []float32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl3_0_glRasterPos4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos4f.xml
-func (gl *GL) RasterPos4f(x, y, z, w float32) {
- C.gl3_0_glRasterPos4f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos4dv.xml
-func (gl *GL) RasterPos4dv(v []float64) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl3_0_glRasterPos4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos4d.xml
-func (gl *GL) RasterPos4d(x, y, z, w float64) {
- C.gl3_0_glRasterPos4d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos3sv.xml
-func (gl *GL) RasterPos3sv(v []int16) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl3_0_glRasterPos3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos3s.xml
-func (gl *GL) RasterPos3s(x, y, z int16) {
- C.gl3_0_glRasterPos3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos3iv.xml
-func (gl *GL) RasterPos3iv(v []int32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl3_0_glRasterPos3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos3i.xml
-func (gl *GL) RasterPos3i(x, y, z int) {
- C.gl3_0_glRasterPos3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos3fv.xml
-func (gl *GL) RasterPos3fv(v []float32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl3_0_glRasterPos3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos3f.xml
-func (gl *GL) RasterPos3f(x, y, z float32) {
- C.gl3_0_glRasterPos3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos3dv.xml
-func (gl *GL) RasterPos3dv(v []float64) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl3_0_glRasterPos3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos3d.xml
-func (gl *GL) RasterPos3d(x, y, z float64) {
- C.gl3_0_glRasterPos3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos2sv.xml
-func (gl *GL) RasterPos2sv(v []int16) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl3_0_glRasterPos2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos2s.xml
-func (gl *GL) RasterPos2s(x, y int16) {
- C.gl3_0_glRasterPos2s(gl.funcs, C.GLshort(x), C.GLshort(y))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos2iv.xml
-func (gl *GL) RasterPos2iv(v []int32) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl3_0_glRasterPos2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos2i.xml
-func (gl *GL) RasterPos2i(x, y int) {
- C.gl3_0_glRasterPos2i(gl.funcs, C.GLint(x), C.GLint(y))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos2fv.xml
-func (gl *GL) RasterPos2fv(v []float32) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl3_0_glRasterPos2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos2f.xml
-func (gl *GL) RasterPos2f(x, y float32) {
- C.gl3_0_glRasterPos2f(gl.funcs, C.GLfloat(x), C.GLfloat(y))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos2dv.xml
-func (gl *GL) RasterPos2dv(v []float64) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl3_0_glRasterPos2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos2d.xml
-func (gl *GL) RasterPos2d(x, y float64) {
- C.gl3_0_glRasterPos2d(gl.funcs, C.GLdouble(x), C.GLdouble(y))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glNormal3sv.xml
-func (gl *GL) Normal3sv(v []int16) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl3_0_glNormal3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glNormal3s.xml
-func (gl *GL) Normal3s(nx, ny, nz int16) {
- C.gl3_0_glNormal3s(gl.funcs, C.GLshort(nx), C.GLshort(ny), C.GLshort(nz))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glNormal3iv.xml
-func (gl *GL) Normal3iv(v []int32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl3_0_glNormal3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glNormal3i.xml
-func (gl *GL) Normal3i(nx, ny, nz int32) {
- C.gl3_0_glNormal3i(gl.funcs, C.GLint(nx), C.GLint(ny), C.GLint(nz))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glNormal3fv.xml
-func (gl *GL) Normal3fv(v []float32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl3_0_glNormal3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glNormal3f.xml
-func (gl *GL) Normal3f(nx, ny, nz float32) {
- C.gl3_0_glNormal3f(gl.funcs, C.GLfloat(nx), C.GLfloat(ny), C.GLfloat(nz))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glNormal3dv.xml
-func (gl *GL) Normal3dv(v []float64) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl3_0_glNormal3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glNormal3d.xml
-func (gl *GL) Normal3d(nx, ny, nz float64) {
- C.gl3_0_glNormal3d(gl.funcs, C.GLdouble(nx), C.GLdouble(ny), C.GLdouble(nz))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glNormal3bv.xml
-func (gl *GL) Normal3bv(v []byte) {
- C.gl3_0_glNormal3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glNormal3b.xml
-func (gl *GL) Normal3b(nx, ny, nz byte) {
- C.gl3_0_glNormal3b(gl.funcs, C.GLbyte(nx), C.GLbyte(ny), C.GLbyte(nz))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexsv.xml
-func (gl *GL) Indexsv(c []int16) {
- C.gl3_0_glIndexsv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&c[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexs.xml
-func (gl *GL) Indexs(c int16) {
- C.gl3_0_glIndexs(gl.funcs, C.GLshort(c))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexiv.xml
-func (gl *GL) Indexiv(c []int32) {
- C.gl3_0_glIndexiv(gl.funcs, (*C.GLint)(unsafe.Pointer(&c[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexi.xml
-func (gl *GL) Indexi(c int32) {
- C.gl3_0_glIndexi(gl.funcs, C.GLint(c))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexfv.xml
-func (gl *GL) Indexfv(c []float32) {
- C.gl3_0_glIndexfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&c[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexf.xml
-func (gl *GL) Indexf(c float32) {
- C.gl3_0_glIndexf(gl.funcs, C.GLfloat(c))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexdv.xml
-func (gl *GL) Indexdv(c []float64) {
- C.gl3_0_glIndexdv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&c[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexd.xml
-func (gl *GL) Indexd(c float64) {
- C.gl3_0_glIndexd(gl.funcs, C.GLdouble(c))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glEnd.xml
-func (gl *GL) End() {
- C.gl3_0_glEnd(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glEdgeFlagv.xml
-func (gl *GL) EdgeFlagv(flag []bool) {
- C.gl3_0_glEdgeFlagv(gl.funcs, (*C.GLboolean)(unsafe.Pointer(&flag[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glEdgeFlag.xml
-func (gl *GL) EdgeFlag(flag bool) {
- C.gl3_0_glEdgeFlag(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag)))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4usv.xml
-func (gl *GL) Color4usv(v []uint16) {
- C.gl3_0_glColor4usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4us.xml
-func (gl *GL) Color4us(red, green, blue, alpha uint16) {
- C.gl3_0_glColor4us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue), C.GLushort(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4uiv.xml
-func (gl *GL) Color4uiv(v []uint32) {
- C.gl3_0_glColor4uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4ui.xml
-func (gl *GL) Color4ui(red, green, blue, alpha uint32) {
- C.gl3_0_glColor4ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue), C.GLuint(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4ubv.xml
-func (gl *GL) Color4ubv(v []uint8) {
- C.gl3_0_glColor4ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4ub.xml
-func (gl *GL) Color4ub(red, green, blue, alpha uint8) {
- C.gl3_0_glColor4ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue), C.GLubyte(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4sv.xml
-func (gl *GL) Color4sv(v []int16) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl3_0_glColor4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4s.xml
-func (gl *GL) Color4s(red, green, blue, alpha int16) {
- C.gl3_0_glColor4s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue), C.GLshort(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4iv.xml
-func (gl *GL) Color4iv(v []int32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl3_0_glColor4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4i.xml
-func (gl *GL) Color4i(red, green, blue, alpha int32) {
- C.gl3_0_glColor4i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue), C.GLint(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4fv.xml
-func (gl *GL) Color4fv(v []float32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl3_0_glColor4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4f.xml
-func (gl *GL) Color4f(red, green, blue, alpha float32) {
- C.gl3_0_glColor4f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4dv.xml
-func (gl *GL) Color4dv(v []float64) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl3_0_glColor4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4d.xml
-func (gl *GL) Color4d(red, green, blue, alpha float64) {
- C.gl3_0_glColor4d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue), C.GLdouble(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4bv.xml
-func (gl *GL) Color4bv(v []byte) {
- C.gl3_0_glColor4bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4b.xml
-func (gl *GL) Color4b(red, green, blue, alpha byte) {
- C.gl3_0_glColor4b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue), C.GLbyte(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3usv.xml
-func (gl *GL) Color3usv(v []uint16) {
- C.gl3_0_glColor3usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3us.xml
-func (gl *GL) Color3us(red, green, blue uint16) {
- C.gl3_0_glColor3us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3uiv.xml
-func (gl *GL) Color3uiv(v []uint32) {
- C.gl3_0_glColor3uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3ui.xml
-func (gl *GL) Color3ui(red, green, blue uint32) {
- C.gl3_0_glColor3ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3ubv.xml
-func (gl *GL) Color3ubv(v []uint8) {
- C.gl3_0_glColor3ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3ub.xml
-func (gl *GL) Color3ub(red, green, blue uint8) {
- C.gl3_0_glColor3ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3sv.xml
-func (gl *GL) Color3sv(v []int16) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl3_0_glColor3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3s.xml
-func (gl *GL) Color3s(red, green, blue int16) {
- C.gl3_0_glColor3s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3iv.xml
-func (gl *GL) Color3iv(v []int32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl3_0_glColor3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3i.xml
-func (gl *GL) Color3i(red, green, blue int32) {
- C.gl3_0_glColor3i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3fv.xml
-func (gl *GL) Color3fv(v []float32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl3_0_glColor3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3f.xml
-func (gl *GL) Color3f(red, green, blue float32) {
- C.gl3_0_glColor3f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3dv.xml
-func (gl *GL) Color3dv(v []float64) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl3_0_glColor3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3d.xml
-func (gl *GL) Color3d(red, green, blue float64) {
- C.gl3_0_glColor3d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3bv.xml
-func (gl *GL) Color3bv(v []byte) {
- C.gl3_0_glColor3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3b.xml
-func (gl *GL) Color3b(red, green, blue byte) {
- C.gl3_0_glColor3b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBitmap.xml
-func (gl *GL) Bitmap(width, height int, xorig, yorig, xmove, ymove float32, bitmap []uint8) {
- C.gl3_0_glBitmap(gl.funcs, C.GLsizei(width), C.GLsizei(height), C.GLfloat(xorig), C.GLfloat(yorig), C.GLfloat(xmove), C.GLfloat(ymove), (*C.GLubyte)(unsafe.Pointer(&bitmap[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBegin.xml
-func (gl *GL) Begin(mode glbase.Enum) {
- C.gl3_0_glBegin(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glListBase.xml
-func (gl *GL) ListBase(base uint32) {
- C.gl3_0_glListBase(gl.funcs, C.GLuint(base))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGenLists.xml
-func (gl *GL) GenLists(range_ int32) uint32 {
- glresult := C.gl3_0_glGenLists(gl.funcs, C.GLsizei(range_))
- return uint32(glresult)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDeleteLists.xml
-func (gl *GL) DeleteLists(list uint32, range_ int32) {
- C.gl3_0_glDeleteLists(gl.funcs, C.GLuint(list), C.GLsizei(range_))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCallLists.xml
-func (gl *GL) CallLists(n int, gltype glbase.Enum, lists interface{}) {
- var lists_ptr unsafe.Pointer
- var lists_v = reflect.ValueOf(lists)
- if lists != nil && lists_v.Kind() != reflect.Slice {
- panic("parameter lists must be a slice")
- }
- if lists != nil {
- lists_ptr = unsafe.Pointer(lists_v.Index(0).Addr().Pointer())
- }
- C.gl3_0_glCallLists(gl.funcs, C.GLsizei(n), C.GLenum(gltype), lists_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCallList.xml
-func (gl *GL) CallList(list uint32) {
- C.gl3_0_glCallList(gl.funcs, C.GLuint(list))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glEndList.xml
-func (gl *GL) EndList() {
- C.gl3_0_glEndList(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glNewList.xml
-func (gl *GL) NewList(list uint32, mode glbase.Enum) {
- C.gl3_0_glNewList(gl.funcs, C.GLuint(list), C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPushClientAttrib.xml
-func (gl *GL) PushClientAttrib(mask glbase.Bitfield) {
- C.gl3_0_glPushClientAttrib(gl.funcs, C.GLbitfield(mask))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPopClientAttrib.xml
-func (gl *GL) PopClientAttrib() {
- C.gl3_0_glPopClientAttrib(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPrioritizeTextures.xml
-func (gl *GL) PrioritizeTextures(n int, textures []glbase.Texture, priorities []float32) {
- C.gl3_0_glPrioritizeTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])), (*C.GLfloat)(unsafe.Pointer(&priorities[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glAreTexturesResident.xml
-func (gl *GL) AreTexturesResident(n int, textures []glbase.Texture, residences []bool) bool {
- glresult := C.gl3_0_glAreTexturesResident(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])), (*C.GLboolean)(unsafe.Pointer(&residences[0])))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexPointer.xml
-func (gl *GL) VertexPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) {
- var pointer_ptr unsafe.Pointer
- var pointer_v = reflect.ValueOf(pointer)
- if pointer != nil && pointer_v.Kind() != reflect.Slice {
- panic("parameter pointer must be a slice")
- }
- if pointer != nil {
- pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
- }
- C.gl3_0_glVertexPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoordPointer.xml
-func (gl *GL) TexCoordPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) {
- var pointer_ptr unsafe.Pointer
- var pointer_v = reflect.ValueOf(pointer)
- if pointer != nil && pointer_v.Kind() != reflect.Slice {
- panic("parameter pointer must be a slice")
- }
- if pointer != nil {
- pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
- }
- C.gl3_0_glTexCoordPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glNormalPointer.xml
-func (gl *GL) NormalPointer(gltype glbase.Enum, stride int, pointer interface{}) {
- var pointer_ptr unsafe.Pointer
- var pointer_v = reflect.ValueOf(pointer)
- if pointer != nil && pointer_v.Kind() != reflect.Slice {
- panic("parameter pointer must be a slice")
- }
- if pointer != nil {
- pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
- }
- C.gl3_0_glNormalPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glInterleavedArrays.xml
-func (gl *GL) InterleavedArrays(format glbase.Enum, stride int, pointer interface{}) {
- var pointer_ptr unsafe.Pointer
- var pointer_v = reflect.ValueOf(pointer)
- if pointer != nil && pointer_v.Kind() != reflect.Slice {
- panic("parameter pointer must be a slice")
- }
- if pointer != nil {
- pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
- }
- C.gl3_0_glInterleavedArrays(gl.funcs, C.GLenum(format), C.GLsizei(stride), pointer_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexPointer.xml
-func (gl *GL) IndexPointer(gltype glbase.Enum, stride int, pointer interface{}) {
- var pointer_ptr unsafe.Pointer
- var pointer_v = reflect.ValueOf(pointer)
- if pointer != nil && pointer_v.Kind() != reflect.Slice {
- panic("parameter pointer must be a slice")
- }
- if pointer != nil {
- pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
- }
- C.gl3_0_glIndexPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glEnableClientState.xml
-func (gl *GL) EnableClientState(array glbase.Enum) {
- C.gl3_0_glEnableClientState(gl.funcs, C.GLenum(array))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glEdgeFlagPointer.xml
-func (gl *GL) EdgeFlagPointer(stride int, pointer interface{}) {
- var pointer_ptr unsafe.Pointer
- var pointer_v = reflect.ValueOf(pointer)
- if pointer != nil && pointer_v.Kind() != reflect.Slice {
- panic("parameter pointer must be a slice")
- }
- if pointer != nil {
- pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
- }
- C.gl3_0_glEdgeFlagPointer(gl.funcs, C.GLsizei(stride), pointer_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDisableClientState.xml
-func (gl *GL) DisableClientState(array glbase.Enum) {
- C.gl3_0_glDisableClientState(gl.funcs, C.GLenum(array))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColorPointer.xml
-func (gl *GL) ColorPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) {
- var pointer_ptr unsafe.Pointer
- var pointer_v = reflect.ValueOf(pointer)
- if pointer != nil && pointer_v.Kind() != reflect.Slice {
- panic("parameter pointer must be a slice")
- }
- if pointer != nil {
- pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
- }
- C.gl3_0_glColorPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glArrayElement.xml
-func (gl *GL) ArrayElement(i int32) {
- C.gl3_0_glArrayElement(gl.funcs, C.GLint(i))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glResetMinmax.xml
-func (gl *GL) ResetMinmax(target glbase.Enum) {
- C.gl3_0_glResetMinmax(gl.funcs, C.GLenum(target))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glResetHistogram.xml
-func (gl *GL) ResetHistogram(target glbase.Enum) {
- C.gl3_0_glResetHistogram(gl.funcs, C.GLenum(target))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMinmax.xml
-func (gl *GL) Minmax(target, internalFormat glbase.Enum, sink bool) {
- C.gl3_0_glMinmax(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), *(*C.GLboolean)(unsafe.Pointer(&sink)))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glHistogram.xml
-func (gl *GL) Histogram(target glbase.Enum, width int, internalFormat glbase.Enum, sink bool) {
- C.gl3_0_glHistogram(gl.funcs, C.GLenum(target), C.GLsizei(width), C.GLenum(internalFormat), *(*C.GLboolean)(unsafe.Pointer(&sink)))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetMinmaxParameteriv.xml
-func (gl *GL) GetMinmaxParameteriv(target, pname glbase.Enum, params []int32) {
- C.gl3_0_glGetMinmaxParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetMinmaxParameterfv.xml
-func (gl *GL) GetMinmaxParameterfv(target, pname glbase.Enum, params []float32) {
- C.gl3_0_glGetMinmaxParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetMinmax.xml
-func (gl *GL) GetMinmax(target glbase.Enum, reset bool, format, gltype glbase.Enum, values interface{}) {
- var values_ptr unsafe.Pointer
- var values_v = reflect.ValueOf(values)
- if values != nil && values_v.Kind() != reflect.Slice {
- panic("parameter values must be a slice")
- }
- if values != nil {
- values_ptr = unsafe.Pointer(values_v.Index(0).Addr().Pointer())
- }
- C.gl3_0_glGetMinmax(gl.funcs, C.GLenum(target), *(*C.GLboolean)(unsafe.Pointer(&reset)), C.GLenum(format), C.GLenum(gltype), values_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetHistogramParameteriv.xml
-func (gl *GL) GetHistogramParameteriv(target, pname glbase.Enum, params []int32) {
- C.gl3_0_glGetHistogramParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetHistogramParameterfv.xml
-func (gl *GL) GetHistogramParameterfv(target, pname glbase.Enum, params []float32) {
- C.gl3_0_glGetHistogramParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetHistogram.xml
-func (gl *GL) GetHistogram(target glbase.Enum, reset bool, format, gltype glbase.Enum, values interface{}) {
- var values_ptr unsafe.Pointer
- var values_v = reflect.ValueOf(values)
- if values != nil && values_v.Kind() != reflect.Slice {
- panic("parameter values must be a slice")
- }
- if values != nil {
- values_ptr = unsafe.Pointer(values_v.Index(0).Addr().Pointer())
- }
- C.gl3_0_glGetHistogram(gl.funcs, C.GLenum(target), *(*C.GLboolean)(unsafe.Pointer(&reset)), C.GLenum(format), C.GLenum(gltype), values_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glSeparableFilter2D.xml
-func (gl *GL) SeparableFilter2D(target, internalFormat glbase.Enum, width, height int, format, gltype glbase.Enum, row, column interface{}) {
- var row_ptr unsafe.Pointer
- var row_v = reflect.ValueOf(row)
- if row != nil && row_v.Kind() != reflect.Slice {
- panic("parameter row must be a slice")
- }
- if row != nil {
- row_ptr = unsafe.Pointer(row_v.Index(0).Addr().Pointer())
- }
- var column_ptr unsafe.Pointer
- var column_v = reflect.ValueOf(column)
- if column != nil && column_v.Kind() != reflect.Slice {
- panic("parameter column must be a slice")
- }
- if column != nil {
- column_ptr = unsafe.Pointer(column_v.Index(0).Addr().Pointer())
- }
- C.gl3_0_glSeparableFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), row_ptr, column_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetSeparableFilter.xml
-func (gl *GL) GetSeparableFilter(target, format, gltype glbase.Enum, row, column, span interface{}) {
- var row_ptr unsafe.Pointer
- var row_v = reflect.ValueOf(row)
- if row != nil && row_v.Kind() != reflect.Slice {
- panic("parameter row must be a slice")
- }
- if row != nil {
- row_ptr = unsafe.Pointer(row_v.Index(0).Addr().Pointer())
- }
- var column_ptr unsafe.Pointer
- var column_v = reflect.ValueOf(column)
- if column != nil && column_v.Kind() != reflect.Slice {
- panic("parameter column must be a slice")
- }
- if column != nil {
- column_ptr = unsafe.Pointer(column_v.Index(0).Addr().Pointer())
- }
- var span_ptr unsafe.Pointer
- var span_v = reflect.ValueOf(span)
- if span != nil && span_v.Kind() != reflect.Slice {
- panic("parameter span must be a slice")
- }
- if span != nil {
- span_ptr = unsafe.Pointer(span_v.Index(0).Addr().Pointer())
- }
- C.gl3_0_glGetSeparableFilter(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), row_ptr, column_ptr, span_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetConvolutionParameteriv.xml
-func (gl *GL) GetConvolutionParameteriv(target, pname glbase.Enum, params []int32) {
- C.gl3_0_glGetConvolutionParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetConvolutionParameterfv.xml
-func (gl *GL) GetConvolutionParameterfv(target, pname glbase.Enum, params []float32) {
- C.gl3_0_glGetConvolutionParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetConvolutionFilter.xml
-func (gl *GL) GetConvolutionFilter(target, format, gltype glbase.Enum, image interface{}) {
- var image_ptr unsafe.Pointer
- var image_v = reflect.ValueOf(image)
- if image != nil && image_v.Kind() != reflect.Slice {
- panic("parameter image must be a slice")
- }
- if image != nil {
- image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer())
- }
- C.gl3_0_glGetConvolutionFilter(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), image_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyConvolutionFilter2D.xml
-func (gl *GL) CopyConvolutionFilter2D(target, internalFormat glbase.Enum, x, y, width, height int) {
- C.gl3_0_glCopyConvolutionFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyConvolutionFilter1D.xml
-func (gl *GL) CopyConvolutionFilter1D(target, internalFormat glbase.Enum, x, y, width int) {
- C.gl3_0_glCopyConvolutionFilter1D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glConvolutionParameteriv.xml
-func (gl *GL) ConvolutionParameteriv(target, pname glbase.Enum, params []int32) {
- C.gl3_0_glConvolutionParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glConvolutionParameteri.xml
-func (gl *GL) ConvolutionParameteri(target, pname glbase.Enum, params int32) {
- C.gl3_0_glConvolutionParameteri(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(params))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glConvolutionParameterfv.xml
-func (gl *GL) ConvolutionParameterfv(target, pname glbase.Enum, params []float32) {
- C.gl3_0_glConvolutionParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glConvolutionParameterf.xml
-func (gl *GL) ConvolutionParameterf(target, pname glbase.Enum, params float32) {
- C.gl3_0_glConvolutionParameterf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(params))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glConvolutionFilter2D.xml
-func (gl *GL) ConvolutionFilter2D(target, internalFormat glbase.Enum, width, height int, format, gltype glbase.Enum, image interface{}) {
- var image_ptr unsafe.Pointer
- var image_v = reflect.ValueOf(image)
- if image != nil && image_v.Kind() != reflect.Slice {
- panic("parameter image must be a slice")
- }
- if image != nil {
- image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer())
- }
- C.gl3_0_glConvolutionFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), image_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glConvolutionFilter1D.xml
-func (gl *GL) ConvolutionFilter1D(target, internalFormat glbase.Enum, width int, format, gltype glbase.Enum, image interface{}) {
- var image_ptr unsafe.Pointer
- var image_v = reflect.ValueOf(image)
- if image != nil && image_v.Kind() != reflect.Slice {
- panic("parameter image must be a slice")
- }
- if image != nil {
- image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer())
- }
- C.gl3_0_glConvolutionFilter1D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), image_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyColorSubTable.xml
-func (gl *GL) CopyColorSubTable(target glbase.Enum, start int32, x, y, width int) {
- C.gl3_0_glCopyColorSubTable(gl.funcs, C.GLenum(target), C.GLsizei(start), C.GLint(x), C.GLint(y), C.GLsizei(width))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColorSubTable.xml
-func (gl *GL) ColorSubTable(target glbase.Enum, start int32, count int, format, gltype glbase.Enum, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl3_0_glColorSubTable(gl.funcs, C.GLenum(target), C.GLsizei(start), C.GLsizei(count), C.GLenum(format), C.GLenum(gltype), data_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetColorTableParameteriv.xml
-func (gl *GL) GetColorTableParameteriv(target, pname glbase.Enum, params []int32) {
- C.gl3_0_glGetColorTableParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetColorTableParameterfv.xml
-func (gl *GL) GetColorTableParameterfv(target, pname glbase.Enum, params []float32) {
- C.gl3_0_glGetColorTableParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetColorTable.xml
-func (gl *GL) GetColorTable(target, format, gltype glbase.Enum, table interface{}) {
- var table_ptr unsafe.Pointer
- var table_v = reflect.ValueOf(table)
- if table != nil && table_v.Kind() != reflect.Slice {
- panic("parameter table must be a slice")
- }
- if table != nil {
- table_ptr = unsafe.Pointer(table_v.Index(0).Addr().Pointer())
- }
- C.gl3_0_glGetColorTable(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), table_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyColorTable.xml
-func (gl *GL) CopyColorTable(target, internalFormat glbase.Enum, x, y, width int) {
- C.gl3_0_glCopyColorTable(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColorTableParameteriv.xml
-func (gl *GL) ColorTableParameteriv(target, pname glbase.Enum, params []int32) {
- C.gl3_0_glColorTableParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColorTableParameterfv.xml
-func (gl *GL) ColorTableParameterfv(target, pname glbase.Enum, params []float32) {
- C.gl3_0_glColorTableParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColorTable.xml
-func (gl *GL) ColorTable(target, internalFormat glbase.Enum, width int, format, gltype glbase.Enum, table interface{}) {
- var table_ptr unsafe.Pointer
- var table_v = reflect.ValueOf(table)
- if table != nil && table_v.Kind() != reflect.Slice {
- panic("parameter table must be a slice")
- }
- if table != nil {
- table_ptr = unsafe.Pointer(table_v.Index(0).Addr().Pointer())
- }
- C.gl3_0_glColorTable(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), table_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultTransposeMatrixd.xml
-func (gl *GL) MultTransposeMatrixd(m []float64) {
- C.gl3_0_glMultTransposeMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultTransposeMatrixf.xml
-func (gl *GL) MultTransposeMatrixf(m []float32) {
- C.gl3_0_glMultTransposeMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glLoadTransposeMatrixd.xml
-func (gl *GL) LoadTransposeMatrixd(m []float64) {
- C.gl3_0_glLoadTransposeMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glLoadTransposeMatrixf.xml
-func (gl *GL) LoadTransposeMatrixf(m []float32) {
- C.gl3_0_glLoadTransposeMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord4sv.xml
-func (gl *GL) MultiTexCoord4sv(target glbase.Enum, v []int16) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl3_0_glMultiTexCoord4sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord4s.xml
-func (gl *GL) MultiTexCoord4s(target glbase.Enum, s, t, r, q int16) {
- C.gl3_0_glMultiTexCoord4s(gl.funcs, C.GLenum(target), C.GLshort(s), C.GLshort(t), C.GLshort(r), C.GLshort(q))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord4iv.xml
-func (gl *GL) MultiTexCoord4iv(target glbase.Enum, v []int32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl3_0_glMultiTexCoord4iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord4i.xml
-func (gl *GL) MultiTexCoord4i(target glbase.Enum, s, t, r, q int32) {
- C.gl3_0_glMultiTexCoord4i(gl.funcs, C.GLenum(target), C.GLint(s), C.GLint(t), C.GLint(r), C.GLint(q))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord4fv.xml
-func (gl *GL) MultiTexCoord4fv(target glbase.Enum, v []float32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl3_0_glMultiTexCoord4fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord4f.xml
-func (gl *GL) MultiTexCoord4f(target glbase.Enum, s, t, r, q float32) {
- C.gl3_0_glMultiTexCoord4f(gl.funcs, C.GLenum(target), C.GLfloat(s), C.GLfloat(t), C.GLfloat(r), C.GLfloat(q))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord4dv.xml
-func (gl *GL) MultiTexCoord4dv(target glbase.Enum, v []float64) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl3_0_glMultiTexCoord4dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord4d.xml
-func (gl *GL) MultiTexCoord4d(target glbase.Enum, s, t, r, q float64) {
- C.gl3_0_glMultiTexCoord4d(gl.funcs, C.GLenum(target), C.GLdouble(s), C.GLdouble(t), C.GLdouble(r), C.GLdouble(q))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord3sv.xml
-func (gl *GL) MultiTexCoord3sv(target glbase.Enum, v []int16) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl3_0_glMultiTexCoord3sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord3s.xml
-func (gl *GL) MultiTexCoord3s(target glbase.Enum, s, t, r int16) {
- C.gl3_0_glMultiTexCoord3s(gl.funcs, C.GLenum(target), C.GLshort(s), C.GLshort(t), C.GLshort(r))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord3iv.xml
-func (gl *GL) MultiTexCoord3iv(target glbase.Enum, v []int32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl3_0_glMultiTexCoord3iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord3i.xml
-func (gl *GL) MultiTexCoord3i(target glbase.Enum, s, t, r int32) {
- C.gl3_0_glMultiTexCoord3i(gl.funcs, C.GLenum(target), C.GLint(s), C.GLint(t), C.GLint(r))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord3fv.xml
-func (gl *GL) MultiTexCoord3fv(target glbase.Enum, v []float32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl3_0_glMultiTexCoord3fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord3f.xml
-func (gl *GL) MultiTexCoord3f(target glbase.Enum, s, t, r float32) {
- C.gl3_0_glMultiTexCoord3f(gl.funcs, C.GLenum(target), C.GLfloat(s), C.GLfloat(t), C.GLfloat(r))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord3dv.xml
-func (gl *GL) MultiTexCoord3dv(target glbase.Enum, v []float64) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl3_0_glMultiTexCoord3dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord3d.xml
-func (gl *GL) MultiTexCoord3d(target glbase.Enum, s, t, r float64) {
- C.gl3_0_glMultiTexCoord3d(gl.funcs, C.GLenum(target), C.GLdouble(s), C.GLdouble(t), C.GLdouble(r))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord2sv.xml
-func (gl *GL) MultiTexCoord2sv(target glbase.Enum, v []int16) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl3_0_glMultiTexCoord2sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord2s.xml
-func (gl *GL) MultiTexCoord2s(target glbase.Enum, s, t int16) {
- C.gl3_0_glMultiTexCoord2s(gl.funcs, C.GLenum(target), C.GLshort(s), C.GLshort(t))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord2iv.xml
-func (gl *GL) MultiTexCoord2iv(target glbase.Enum, v []int32) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl3_0_glMultiTexCoord2iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord2i.xml
-func (gl *GL) MultiTexCoord2i(target glbase.Enum, s, t int32) {
- C.gl3_0_glMultiTexCoord2i(gl.funcs, C.GLenum(target), C.GLint(s), C.GLint(t))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord2fv.xml
-func (gl *GL) MultiTexCoord2fv(target glbase.Enum, v []float32) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl3_0_glMultiTexCoord2fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord2f.xml
-func (gl *GL) MultiTexCoord2f(target glbase.Enum, s, t float32) {
- C.gl3_0_glMultiTexCoord2f(gl.funcs, C.GLenum(target), C.GLfloat(s), C.GLfloat(t))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord2dv.xml
-func (gl *GL) MultiTexCoord2dv(target glbase.Enum, v []float64) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl3_0_glMultiTexCoord2dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord2d.xml
-func (gl *GL) MultiTexCoord2d(target glbase.Enum, s, t float64) {
- C.gl3_0_glMultiTexCoord2d(gl.funcs, C.GLenum(target), C.GLdouble(s), C.GLdouble(t))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord1sv.xml
-func (gl *GL) MultiTexCoord1sv(target glbase.Enum, v []int16) {
- C.gl3_0_glMultiTexCoord1sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord1s.xml
-func (gl *GL) MultiTexCoord1s(target glbase.Enum, s int16) {
- C.gl3_0_glMultiTexCoord1s(gl.funcs, C.GLenum(target), C.GLshort(s))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord1iv.xml
-func (gl *GL) MultiTexCoord1iv(target glbase.Enum, v []int32) {
- C.gl3_0_glMultiTexCoord1iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord1i.xml
-func (gl *GL) MultiTexCoord1i(target glbase.Enum, s int32) {
- C.gl3_0_glMultiTexCoord1i(gl.funcs, C.GLenum(target), C.GLint(s))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord1fv.xml
-func (gl *GL) MultiTexCoord1fv(target glbase.Enum, v []float32) {
- C.gl3_0_glMultiTexCoord1fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord1f.xml
-func (gl *GL) MultiTexCoord1f(target glbase.Enum, s float32) {
- C.gl3_0_glMultiTexCoord1f(gl.funcs, C.GLenum(target), C.GLfloat(s))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord1dv.xml
-func (gl *GL) MultiTexCoord1dv(target glbase.Enum, v []float64) {
- C.gl3_0_glMultiTexCoord1dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord1d.xml
-func (gl *GL) MultiTexCoord1d(target glbase.Enum, s float64) {
- C.gl3_0_glMultiTexCoord1d(gl.funcs, C.GLenum(target), C.GLdouble(s))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glClientActiveTexture.xml
-func (gl *GL) ClientActiveTexture(texture glbase.Enum) {
- C.gl3_0_glClientActiveTexture(gl.funcs, C.GLenum(texture))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos3sv.xml
-func (gl *GL) WindowPos3sv(v []int16) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl3_0_glWindowPos3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos3s.xml
-func (gl *GL) WindowPos3s(x, y, z int16) {
- C.gl3_0_glWindowPos3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos3iv.xml
-func (gl *GL) WindowPos3iv(v []int32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl3_0_glWindowPos3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos3i.xml
-func (gl *GL) WindowPos3i(x, y, z int) {
- C.gl3_0_glWindowPos3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos3fv.xml
-func (gl *GL) WindowPos3fv(v []float32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl3_0_glWindowPos3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos3f.xml
-func (gl *GL) WindowPos3f(x, y, z float32) {
- C.gl3_0_glWindowPos3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos3dv.xml
-func (gl *GL) WindowPos3dv(v []float64) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl3_0_glWindowPos3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos3d.xml
-func (gl *GL) WindowPos3d(x, y, z float64) {
- C.gl3_0_glWindowPos3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos2sv.xml
-func (gl *GL) WindowPos2sv(v []int16) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl3_0_glWindowPos2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos2s.xml
-func (gl *GL) WindowPos2s(x, y int16) {
- C.gl3_0_glWindowPos2s(gl.funcs, C.GLshort(x), C.GLshort(y))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos2iv.xml
-func (gl *GL) WindowPos2iv(v []int32) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl3_0_glWindowPos2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos2i.xml
-func (gl *GL) WindowPos2i(x, y int) {
- C.gl3_0_glWindowPos2i(gl.funcs, C.GLint(x), C.GLint(y))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos2fv.xml
-func (gl *GL) WindowPos2fv(v []float32) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl3_0_glWindowPos2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos2f.xml
-func (gl *GL) WindowPos2f(x, y float32) {
- C.gl3_0_glWindowPos2f(gl.funcs, C.GLfloat(x), C.GLfloat(y))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos2dv.xml
-func (gl *GL) WindowPos2dv(v []float64) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl3_0_glWindowPos2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos2d.xml
-func (gl *GL) WindowPos2d(x, y float64) {
- C.gl3_0_glWindowPos2d(gl.funcs, C.GLdouble(x), C.GLdouble(y))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColorPointer.xml
-func (gl *GL) SecondaryColorPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) {
- var pointer_ptr unsafe.Pointer
- var pointer_v = reflect.ValueOf(pointer)
- if pointer != nil && pointer_v.Kind() != reflect.Slice {
- panic("parameter pointer must be a slice")
- }
- if pointer != nil {
- pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
- }
- C.gl3_0_glSecondaryColorPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3usv.xml
-func (gl *GL) SecondaryColor3usv(v []uint16) {
- C.gl3_0_glSecondaryColor3usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3us.xml
-func (gl *GL) SecondaryColor3us(red, green, blue uint16) {
- C.gl3_0_glSecondaryColor3us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3uiv.xml
-func (gl *GL) SecondaryColor3uiv(v []uint32) {
- C.gl3_0_glSecondaryColor3uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3ui.xml
-func (gl *GL) SecondaryColor3ui(red, green, blue uint32) {
- C.gl3_0_glSecondaryColor3ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3ubv.xml
-func (gl *GL) SecondaryColor3ubv(v []uint8) {
- C.gl3_0_glSecondaryColor3ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3ub.xml
-func (gl *GL) SecondaryColor3ub(red, green, blue uint8) {
- C.gl3_0_glSecondaryColor3ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3sv.xml
-func (gl *GL) SecondaryColor3sv(v []int16) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl3_0_glSecondaryColor3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3s.xml
-func (gl *GL) SecondaryColor3s(red, green, blue int16) {
- C.gl3_0_glSecondaryColor3s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3iv.xml
-func (gl *GL) SecondaryColor3iv(v []int32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl3_0_glSecondaryColor3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3i.xml
-func (gl *GL) SecondaryColor3i(red, green, blue int32) {
- C.gl3_0_glSecondaryColor3i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3fv.xml
-func (gl *GL) SecondaryColor3fv(v []float32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl3_0_glSecondaryColor3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3f.xml
-func (gl *GL) SecondaryColor3f(red, green, blue float32) {
- C.gl3_0_glSecondaryColor3f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3dv.xml
-func (gl *GL) SecondaryColor3dv(v []float64) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl3_0_glSecondaryColor3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3d.xml
-func (gl *GL) SecondaryColor3d(red, green, blue float64) {
- C.gl3_0_glSecondaryColor3d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3bv.xml
-func (gl *GL) SecondaryColor3bv(v []byte) {
- C.gl3_0_glSecondaryColor3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3b.xml
-func (gl *GL) SecondaryColor3b(red, green, blue byte) {
- C.gl3_0_glSecondaryColor3b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glFogCoordPointer.xml
-func (gl *GL) FogCoordPointer(gltype glbase.Enum, stride int, pointer interface{}) {
- var pointer_ptr unsafe.Pointer
- var pointer_v = reflect.ValueOf(pointer)
- if pointer != nil && pointer_v.Kind() != reflect.Slice {
- panic("parameter pointer must be a slice")
- }
- if pointer != nil {
- pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
- }
- C.gl3_0_glFogCoordPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glFogCoorddv.xml
-func (gl *GL) FogCoorddv(coord []float64) {
- C.gl3_0_glFogCoorddv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&coord[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glFogCoordd.xml
-func (gl *GL) FogCoordd(coord float64) {
- C.gl3_0_glFogCoordd(gl.funcs, C.GLdouble(coord))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glFogCoordfv.xml
-func (gl *GL) FogCoordfv(coord []float32) {
- C.gl3_0_glFogCoordfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&coord[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glFogCoordf.xml
-func (gl *GL) FogCoordf(coord float32) {
- C.gl3_0_glFogCoordf(gl.funcs, C.GLfloat(coord))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4usv.xml
-func (gl *GL) VertexAttrib4usv(index glbase.Attrib, v []uint16) {
- C.gl3_0_glVertexAttrib4usv(gl.funcs, C.GLuint(index), (*C.GLushort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4uiv.xml
-func (gl *GL) VertexAttrib4uiv(index glbase.Attrib, v []uint32) {
- C.gl3_0_glVertexAttrib4uiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4ubv.xml
-func (gl *GL) VertexAttrib4ubv(index glbase.Attrib, v []uint8) {
- C.gl3_0_glVertexAttrib4ubv(gl.funcs, C.GLuint(index), (*C.GLubyte)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4sv.xml
-func (gl *GL) VertexAttrib4sv(index glbase.Attrib, v []int16) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl3_0_glVertexAttrib4sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4s.xml
-func (gl *GL) VertexAttrib4s(index glbase.Attrib, x, y, z, w int16) {
- C.gl3_0_glVertexAttrib4s(gl.funcs, C.GLuint(index), C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4iv.xml
-func (gl *GL) VertexAttrib4iv(index glbase.Attrib, v []int32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl3_0_glVertexAttrib4iv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4fv.xml
-func (gl *GL) VertexAttrib4fv(index glbase.Attrib, v []float32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl3_0_glVertexAttrib4fv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4f.xml
-func (gl *GL) VertexAttrib4f(index glbase.Attrib, x, y, z, w float32) {
- C.gl3_0_glVertexAttrib4f(gl.funcs, C.GLuint(index), C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4dv.xml
-func (gl *GL) VertexAttrib4dv(index glbase.Attrib, v []float64) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl3_0_glVertexAttrib4dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4d.xml
-func (gl *GL) VertexAttrib4d(index glbase.Attrib, x, y, z, w float64) {
- C.gl3_0_glVertexAttrib4d(gl.funcs, C.GLuint(index), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4bv.xml
-func (gl *GL) VertexAttrib4bv(index glbase.Attrib, v []byte) {
- C.gl3_0_glVertexAttrib4bv(gl.funcs, C.GLuint(index), (*C.GLbyte)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4Nusv.xml
-func (gl *GL) VertexAttrib4Nusv(index glbase.Attrib, v []uint16) {
- C.gl3_0_glVertexAttrib4Nusv(gl.funcs, C.GLuint(index), (*C.GLushort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4Nuiv.xml
-func (gl *GL) VertexAttrib4Nuiv(index glbase.Attrib, v []uint32) {
- C.gl3_0_glVertexAttrib4Nuiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4Nubv.xml
-func (gl *GL) VertexAttrib4Nubv(index glbase.Attrib, v []uint8) {
- C.gl3_0_glVertexAttrib4Nubv(gl.funcs, C.GLuint(index), (*C.GLubyte)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4Nub.xml
-func (gl *GL) VertexAttrib4Nub(index glbase.Attrib, x, y, z, w uint8) {
- C.gl3_0_glVertexAttrib4Nub(gl.funcs, C.GLuint(index), C.GLubyte(x), C.GLubyte(y), C.GLubyte(z), C.GLubyte(w))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4Nsv.xml
-func (gl *GL) VertexAttrib4Nsv(index glbase.Attrib, v []int16) {
- C.gl3_0_glVertexAttrib4Nsv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4Niv.xml
-func (gl *GL) VertexAttrib4Niv(index glbase.Attrib, v []int32) {
- C.gl3_0_glVertexAttrib4Niv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4Nbv.xml
-func (gl *GL) VertexAttrib4Nbv(index glbase.Attrib, v []byte) {
- C.gl3_0_glVertexAttrib4Nbv(gl.funcs, C.GLuint(index), (*C.GLbyte)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib3sv.xml
-func (gl *GL) VertexAttrib3sv(index glbase.Attrib, v []int16) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl3_0_glVertexAttrib3sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib3s.xml
-func (gl *GL) VertexAttrib3s(index glbase.Attrib, x, y, z int16) {
- C.gl3_0_glVertexAttrib3s(gl.funcs, C.GLuint(index), C.GLshort(x), C.GLshort(y), C.GLshort(z))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib3fv.xml
-func (gl *GL) VertexAttrib3fv(index glbase.Attrib, v []float32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl3_0_glVertexAttrib3fv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib3f.xml
-func (gl *GL) VertexAttrib3f(index glbase.Attrib, x, y, z float32) {
- C.gl3_0_glVertexAttrib3f(gl.funcs, C.GLuint(index), C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib3dv.xml
-func (gl *GL) VertexAttrib3dv(index glbase.Attrib, v []float64) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl3_0_glVertexAttrib3dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib3d.xml
-func (gl *GL) VertexAttrib3d(index glbase.Attrib, x, y, z float64) {
- C.gl3_0_glVertexAttrib3d(gl.funcs, C.GLuint(index), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib2sv.xml
-func (gl *GL) VertexAttrib2sv(index glbase.Attrib, v []int16) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl3_0_glVertexAttrib2sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib2s.xml
-func (gl *GL) VertexAttrib2s(index glbase.Attrib, x, y int16) {
- C.gl3_0_glVertexAttrib2s(gl.funcs, C.GLuint(index), C.GLshort(x), C.GLshort(y))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib2fv.xml
-func (gl *GL) VertexAttrib2fv(index glbase.Attrib, v []float32) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl3_0_glVertexAttrib2fv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib2f.xml
-func (gl *GL) VertexAttrib2f(index glbase.Attrib, x, y float32) {
- C.gl3_0_glVertexAttrib2f(gl.funcs, C.GLuint(index), C.GLfloat(x), C.GLfloat(y))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib2dv.xml
-func (gl *GL) VertexAttrib2dv(index glbase.Attrib, v []float64) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl3_0_glVertexAttrib2dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib2d.xml
-func (gl *GL) VertexAttrib2d(index glbase.Attrib, x, y float64) {
- C.gl3_0_glVertexAttrib2d(gl.funcs, C.GLuint(index), C.GLdouble(x), C.GLdouble(y))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib1sv.xml
-func (gl *GL) VertexAttrib1sv(index glbase.Attrib, v []int16) {
- C.gl3_0_glVertexAttrib1sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib1s.xml
-func (gl *GL) VertexAttrib1s(index glbase.Attrib, x int16) {
- C.gl3_0_glVertexAttrib1s(gl.funcs, C.GLuint(index), C.GLshort(x))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib1fv.xml
-func (gl *GL) VertexAttrib1fv(index glbase.Attrib, v []float32) {
- C.gl3_0_glVertexAttrib1fv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib1f.xml
-func (gl *GL) VertexAttrib1f(index glbase.Attrib, x float32) {
- C.gl3_0_glVertexAttrib1f(gl.funcs, C.GLuint(index), C.GLfloat(x))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib1dv.xml
-func (gl *GL) VertexAttrib1dv(index glbase.Attrib, v []float64) {
- C.gl3_0_glVertexAttrib1dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib1d.xml
-func (gl *GL) VertexAttrib1d(index glbase.Attrib, x float64) {
- C.gl3_0_glVertexAttrib1d(gl.funcs, C.GLuint(index), C.GLdouble(x))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI4usv.xml
-func (gl *GL) VertexAttribI4usv(index glbase.Attrib, v []uint16) {
- C.gl3_0_glVertexAttribI4usv(gl.funcs, C.GLuint(index), (*C.GLushort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI4ubv.xml
-func (gl *GL) VertexAttribI4ubv(index glbase.Attrib, v []uint8) {
- C.gl3_0_glVertexAttribI4ubv(gl.funcs, C.GLuint(index), (*C.GLubyte)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI4sv.xml
-func (gl *GL) VertexAttribI4sv(index glbase.Attrib, v []int16) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl3_0_glVertexAttribI4sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI4bv.xml
-func (gl *GL) VertexAttribI4bv(index glbase.Attrib, v []byte) {
- C.gl3_0_glVertexAttribI4bv(gl.funcs, C.GLuint(index), (*C.GLbyte)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI4uiv.xml
-func (gl *GL) VertexAttribI4uiv(index glbase.Attrib, v []uint32) {
- C.gl3_0_glVertexAttribI4uiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI3uiv.xml
-func (gl *GL) VertexAttribI3uiv(index glbase.Attrib, v []uint32) {
- C.gl3_0_glVertexAttribI3uiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI2uiv.xml
-func (gl *GL) VertexAttribI2uiv(index glbase.Attrib, v []uint32) {
- C.gl3_0_glVertexAttribI2uiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI1uiv.xml
-func (gl *GL) VertexAttribI1uiv(index glbase.Attrib, v []uint32) {
- C.gl3_0_glVertexAttribI1uiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI4iv.xml
-func (gl *GL) VertexAttribI4iv(index glbase.Attrib, v []int32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl3_0_glVertexAttribI4iv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI3iv.xml
-func (gl *GL) VertexAttribI3iv(index glbase.Attrib, v []int32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl3_0_glVertexAttribI3iv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI2iv.xml
-func (gl *GL) VertexAttribI2iv(index glbase.Attrib, v []int32) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl3_0_glVertexAttribI2iv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI1iv.xml
-func (gl *GL) VertexAttribI1iv(index glbase.Attrib, v []int32) {
- C.gl3_0_glVertexAttribI1iv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI4ui.xml
-func (gl *GL) VertexAttribI4ui(index glbase.Attrib, x, y, z, w uint32) {
- C.gl3_0_glVertexAttribI4ui(gl.funcs, C.GLuint(index), C.GLuint(x), C.GLuint(y), C.GLuint(z), C.GLuint(w))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI3ui.xml
-func (gl *GL) VertexAttribI3ui(index glbase.Attrib, x, y, z uint32) {
- C.gl3_0_glVertexAttribI3ui(gl.funcs, C.GLuint(index), C.GLuint(x), C.GLuint(y), C.GLuint(z))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI2ui.xml
-func (gl *GL) VertexAttribI2ui(index glbase.Attrib, x, y uint32) {
- C.gl3_0_glVertexAttribI2ui(gl.funcs, C.GLuint(index), C.GLuint(x), C.GLuint(y))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI1ui.xml
-func (gl *GL) VertexAttribI1ui(index glbase.Attrib, x uint32) {
- C.gl3_0_glVertexAttribI1ui(gl.funcs, C.GLuint(index), C.GLuint(x))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI4i.xml
-func (gl *GL) VertexAttribI4i(index glbase.Attrib, x, y, z, w int) {
- C.gl3_0_glVertexAttribI4i(gl.funcs, C.GLuint(index), C.GLint(x), C.GLint(y), C.GLint(z), C.GLint(w))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI3i.xml
-func (gl *GL) VertexAttribI3i(index glbase.Attrib, x, y, z int) {
- C.gl3_0_glVertexAttribI3i(gl.funcs, C.GLuint(index), C.GLint(x), C.GLint(y), C.GLint(z))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI2i.xml
-func (gl *GL) VertexAttribI2i(index glbase.Attrib, x, y int) {
- C.gl3_0_glVertexAttribI2i(gl.funcs, C.GLuint(index), C.GLint(x), C.GLint(y))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI1i.xml
-func (gl *GL) VertexAttribI1i(index glbase.Attrib, x int) {
- C.gl3_0_glVertexAttribI1i(gl.funcs, C.GLuint(index), C.GLint(x))
-}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.1/funcs.cpp b/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.1/funcs.cpp
deleted file mode 100644
index 7f9846760..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.1/funcs.cpp
+++ /dev/null
@@ -1,1422 +0,0 @@
-
-// ** file automatically generated by glgen -- do not edit manually **
-
-#include <QOpenGLContext>
-#include <QtGui/qopenglfunctions_3_1.h>
-
-#include "funcs.h"
-
-void *gl3_1_funcs() {
- QOpenGLFunctions_3_1* funcs = QOpenGLContext::currentContext()->versionFunctions<QOpenGLFunctions_3_1>();
- if (!funcs) {
- return 0;
- }
- funcs->initializeOpenGLFunctions();
- return funcs;
-}
-
-
-void gl3_1_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glViewport(x, y, width, height);
-}
-
-void gl3_1_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glDepthRange(nearVal, farVal);
-}
-
-GLboolean gl3_1_glIsEnabled(void *_glfuncs, GLenum cap)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- return _qglfuncs->glIsEnabled(cap);
-}
-
-void gl3_1_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glGetTexLevelParameteriv(target, level, pname, params);
-}
-
-void gl3_1_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glGetTexLevelParameterfv(target, level, pname, params);
-}
-
-void gl3_1_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glGetTexParameteriv(target, pname, params);
-}
-
-void gl3_1_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glGetTexParameterfv(target, pname, params);
-}
-
-void gl3_1_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glGetTexImage(target, level, format, gltype, pixels);
-}
-
-void gl3_1_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glGetIntegerv(pname, params);
-}
-
-void gl3_1_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glGetFloatv(pname, params);
-}
-
-GLenum gl3_1_glGetError(void *_glfuncs)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- return _qglfuncs->glGetError();
-}
-
-void gl3_1_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glGetDoublev(pname, params);
-}
-
-void gl3_1_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glGetBooleanv(pname, params);
-}
-
-void gl3_1_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glReadPixels(x, y, width, height, format, gltype, pixels);
-}
-
-void gl3_1_glReadBuffer(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glReadBuffer(mode);
-}
-
-void gl3_1_glPixelStorei(void *_glfuncs, GLenum pname, GLint param)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glPixelStorei(pname, param);
-}
-
-void gl3_1_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glPixelStoref(pname, param);
-}
-
-void gl3_1_glDepthFunc(void *_glfuncs, GLenum glfunc)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glDepthFunc(glfunc);
-}
-
-void gl3_1_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glStencilOp(fail, zfail, zpass);
-}
-
-void gl3_1_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glStencilFunc(glfunc, ref, mask);
-}
-
-void gl3_1_glLogicOp(void *_glfuncs, GLenum opcode)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glLogicOp(opcode);
-}
-
-void gl3_1_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glBlendFunc(sfactor, dfactor);
-}
-
-void gl3_1_glFlush(void *_glfuncs)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glFlush();
-}
-
-void gl3_1_glFinish(void *_glfuncs)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glFinish();
-}
-
-void gl3_1_glEnable(void *_glfuncs, GLenum cap)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glEnable(cap);
-}
-
-void gl3_1_glDisable(void *_glfuncs, GLenum cap)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glDisable(cap);
-}
-
-void gl3_1_glDepthMask(void *_glfuncs, GLboolean flag)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glDepthMask(flag);
-}
-
-void gl3_1_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glColorMask(red, green, blue, alpha);
-}
-
-void gl3_1_glStencilMask(void *_glfuncs, GLuint mask)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glStencilMask(mask);
-}
-
-void gl3_1_glClearDepth(void *_glfuncs, GLdouble depth)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glClearDepth(depth);
-}
-
-void gl3_1_glClearStencil(void *_glfuncs, GLint s)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glClearStencil(s);
-}
-
-void gl3_1_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glClearColor(red, green, blue, alpha);
-}
-
-void gl3_1_glClear(void *_glfuncs, GLbitfield mask)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glClear(mask);
-}
-
-void gl3_1_glDrawBuffer(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glDrawBuffer(mode);
-}
-
-void gl3_1_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glTexImage2D(target, level, internalFormat, width, height, border, format, gltype, pixels);
-}
-
-void gl3_1_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glTexImage1D(target, level, internalFormat, width, border, format, gltype, pixels);
-}
-
-void gl3_1_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glTexParameteriv(target, pname, params);
-}
-
-void gl3_1_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glTexParameteri(target, pname, param);
-}
-
-void gl3_1_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glTexParameterfv(target, pname, params);
-}
-
-void gl3_1_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glTexParameterf(target, pname, param);
-}
-
-void gl3_1_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glScissor(x, y, width, height);
-}
-
-void gl3_1_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glPolygonMode(face, mode);
-}
-
-void gl3_1_glPointSize(void *_glfuncs, GLfloat size)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glPointSize(size);
-}
-
-void gl3_1_glLineWidth(void *_glfuncs, GLfloat width)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glLineWidth(width);
-}
-
-void gl3_1_glHint(void *_glfuncs, GLenum target, GLenum mode)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glHint(target, mode);
-}
-
-void gl3_1_glFrontFace(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glFrontFace(mode);
-}
-
-void gl3_1_glCullFace(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glCullFace(mode);
-}
-
-void gl3_1_glIndexubv(void *_glfuncs, const GLubyte* c)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glIndexubv(c);
-}
-
-void gl3_1_glIndexub(void *_glfuncs, GLubyte c)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glIndexub(c);
-}
-
-GLboolean gl3_1_glIsTexture(void *_glfuncs, GLuint texture)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- return _qglfuncs->glIsTexture(texture);
-}
-
-void gl3_1_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glGenTextures(n, textures);
-}
-
-void gl3_1_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glDeleteTextures(n, textures);
-}
-
-void gl3_1_glBindTexture(void *_glfuncs, GLenum target, GLuint texture)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glBindTexture(target, texture);
-}
-
-void gl3_1_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, gltype, pixels);
-}
-
-void gl3_1_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glTexSubImage1D(target, level, xoffset, width, format, gltype, pixels);
-}
-
-void gl3_1_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
-}
-
-void gl3_1_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glCopyTexSubImage1D(target, level, xoffset, x, y, width);
-}
-
-void gl3_1_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glCopyTexImage2D(target, level, internalFormat, x, y, width, height, border);
-}
-
-void gl3_1_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glCopyTexImage1D(target, level, internalFormat, x, y, width, border);
-}
-
-void gl3_1_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glPolygonOffset(factor, units);
-}
-
-void gl3_1_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glDrawElements(mode, count, gltype, indices);
-}
-
-void gl3_1_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glDrawArrays(mode, first, count);
-}
-
-void gl3_1_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
-}
-
-void gl3_1_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, gltype, pixels);
-}
-
-void gl3_1_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glTexImage3D(target, level, internalFormat, width, height, depth, border, format, gltype, pixels);
-}
-
-void gl3_1_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glDrawRangeElements(mode, start, end, count, gltype, indices);
-}
-
-void gl3_1_glBlendEquation(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glBlendEquation(mode);
-}
-
-void gl3_1_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glBlendColor(red, green, blue, alpha);
-}
-
-void gl3_1_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glGetCompressedTexImage(target, level, img);
-}
-
-void gl3_1_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
-}
-
-void gl3_1_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
-}
-
-void gl3_1_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
-}
-
-void gl3_1_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glCompressedTexImage1D(target, level, internalFormat, width, border, imageSize, data);
-}
-
-void gl3_1_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glCompressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, data);
-}
-
-void gl3_1_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glCompressedTexImage3D(target, level, internalFormat, width, height, depth, border, imageSize, data);
-}
-
-void gl3_1_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glSampleCoverage(value, invert);
-}
-
-void gl3_1_glActiveTexture(void *_glfuncs, GLenum texture)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glActiveTexture(texture);
-}
-
-void gl3_1_glPointParameteriv(void *_glfuncs, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glPointParameteriv(pname, params);
-}
-
-void gl3_1_glPointParameteri(void *_glfuncs, GLenum pname, GLint param)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glPointParameteri(pname, param);
-}
-
-void gl3_1_glPointParameterfv(void *_glfuncs, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glPointParameterfv(pname, params);
-}
-
-void gl3_1_glPointParameterf(void *_glfuncs, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glPointParameterf(pname, param);
-}
-
-void gl3_1_glMultiDrawArrays(void *_glfuncs, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glMultiDrawArrays(mode, first, count, drawcount);
-}
-
-void gl3_1_glBlendFuncSeparate(void *_glfuncs, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
-}
-
-void gl3_1_glGetBufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glGetBufferParameteriv(target, pname, params);
-}
-
-GLboolean gl3_1_glUnmapBuffer(void *_glfuncs, GLenum target)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- return _qglfuncs->glUnmapBuffer(target);
-}
-
-void gl3_1_glGetBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glGetBufferSubData(target, offset, size, data);
-}
-
-void gl3_1_glBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glBufferSubData(target, offset, size, data);
-}
-
-void gl3_1_glBufferData(void *_glfuncs, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glBufferData(target, size, data, usage);
-}
-
-GLboolean gl3_1_glIsBuffer(void *_glfuncs, GLuint buffer)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- return _qglfuncs->glIsBuffer(buffer);
-}
-
-void gl3_1_glGenBuffers(void *_glfuncs, GLsizei n, GLuint* buffers)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glGenBuffers(n, buffers);
-}
-
-void gl3_1_glDeleteBuffers(void *_glfuncs, GLsizei n, const GLuint* buffers)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glDeleteBuffers(n, buffers);
-}
-
-void gl3_1_glBindBuffer(void *_glfuncs, GLenum target, GLuint buffer)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glBindBuffer(target, buffer);
-}
-
-void gl3_1_glGetQueryObjectuiv(void *_glfuncs, GLuint id, GLenum pname, GLuint* params)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glGetQueryObjectuiv(id, pname, params);
-}
-
-void gl3_1_glGetQueryObjectiv(void *_glfuncs, GLuint id, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glGetQueryObjectiv(id, pname, params);
-}
-
-void gl3_1_glGetQueryiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glGetQueryiv(target, pname, params);
-}
-
-void gl3_1_glEndQuery(void *_glfuncs, GLenum target)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glEndQuery(target);
-}
-
-void gl3_1_glBeginQuery(void *_glfuncs, GLenum target, GLuint id)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glBeginQuery(target, id);
-}
-
-GLboolean gl3_1_glIsQuery(void *_glfuncs, GLuint id)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- return _qglfuncs->glIsQuery(id);
-}
-
-void gl3_1_glDeleteQueries(void *_glfuncs, GLsizei n, const GLuint* ids)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glDeleteQueries(n, ids);
-}
-
-void gl3_1_glGenQueries(void *_glfuncs, GLsizei n, GLuint* ids)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glGenQueries(n, ids);
-}
-
-void gl3_1_glVertexAttribPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLboolean normalized, GLsizei stride, const GLvoid* offset)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glVertexAttribPointer(index, size, gltype, normalized, stride, offset);
-}
-
-void gl3_1_glValidateProgram(void *_glfuncs, GLuint program)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glValidateProgram(program);
-}
-
-void gl3_1_glUniformMatrix4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glUniformMatrix4fv(location, count, transpose, value);
-}
-
-void gl3_1_glUniformMatrix3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glUniformMatrix3fv(location, count, transpose, value);
-}
-
-void gl3_1_glUniformMatrix2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glUniformMatrix2fv(location, count, transpose, value);
-}
-
-void gl3_1_glUniform4iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glUniform4iv(location, count, value);
-}
-
-void gl3_1_glUniform3iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glUniform3iv(location, count, value);
-}
-
-void gl3_1_glUniform2iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glUniform2iv(location, count, value);
-}
-
-void gl3_1_glUniform1iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glUniform1iv(location, count, value);
-}
-
-void gl3_1_glUniform4fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glUniform4fv(location, count, value);
-}
-
-void gl3_1_glUniform3fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glUniform3fv(location, count, value);
-}
-
-void gl3_1_glUniform2fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glUniform2fv(location, count, value);
-}
-
-void gl3_1_glUniform1fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glUniform1fv(location, count, value);
-}
-
-void gl3_1_glUniform4i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glUniform4i(location, v0, v1, v2, v3);
-}
-
-void gl3_1_glUniform3i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glUniform3i(location, v0, v1, v2);
-}
-
-void gl3_1_glUniform2i(void *_glfuncs, GLint location, GLint v0, GLint v1)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glUniform2i(location, v0, v1);
-}
-
-void gl3_1_glUniform1i(void *_glfuncs, GLint location, GLint v0)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glUniform1i(location, v0);
-}
-
-void gl3_1_glUniform4f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glUniform4f(location, v0, v1, v2, v3);
-}
-
-void gl3_1_glUniform3f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glUniform3f(location, v0, v1, v2);
-}
-
-void gl3_1_glUniform2f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glUniform2f(location, v0, v1);
-}
-
-void gl3_1_glUniform1f(void *_glfuncs, GLint location, GLfloat v0)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glUniform1f(location, v0);
-}
-
-void gl3_1_glUseProgram(void *_glfuncs, GLuint program)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glUseProgram(program);
-}
-
-void gl3_1_glShaderSource(void *_glfuncs, GLuint shader, GLsizei count, const GLchar** source, const GLint* length)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glShaderSource(shader, count, source, length);
-}
-
-void gl3_1_glLinkProgram(void *_glfuncs, GLuint program)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glLinkProgram(program);
-}
-
-GLboolean gl3_1_glIsShader(void *_glfuncs, GLuint shader)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- return _qglfuncs->glIsShader(shader);
-}
-
-GLboolean gl3_1_glIsProgram(void *_glfuncs, GLuint program)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- return _qglfuncs->glIsProgram(program);
-}
-
-void gl3_1_glGetVertexAttribiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glGetVertexAttribiv(index, pname, params);
-}
-
-void gl3_1_glGetVertexAttribfv(void *_glfuncs, GLuint index, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glGetVertexAttribfv(index, pname, params);
-}
-
-void gl3_1_glGetVertexAttribdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glGetVertexAttribdv(index, pname, params);
-}
-
-void gl3_1_glGetUniformiv(void *_glfuncs, GLuint program, GLint location, GLint* params)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glGetUniformiv(program, location, params);
-}
-
-void gl3_1_glGetUniformfv(void *_glfuncs, GLuint program, GLint location, GLfloat* params)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glGetUniformfv(program, location, params);
-}
-
-GLint gl3_1_glGetUniformLocation(void *_glfuncs, GLuint program, const GLchar* name)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- return _qglfuncs->glGetUniformLocation(program, name);
-}
-
-void gl3_1_glGetShaderSource(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glGetShaderSource(shader, bufSize, length, source);
-}
-
-void gl3_1_glGetShaderInfoLog(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glGetShaderInfoLog(shader, bufSize, length, infoLog);
-}
-
-void gl3_1_glGetShaderiv(void *_glfuncs, GLuint shader, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glGetShaderiv(shader, pname, params);
-}
-
-void gl3_1_glGetProgramInfoLog(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glGetProgramInfoLog(program, bufSize, length, infoLog);
-}
-
-void gl3_1_glGetProgramiv(void *_glfuncs, GLuint program, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glGetProgramiv(program, pname, params);
-}
-
-GLint gl3_1_glGetAttribLocation(void *_glfuncs, GLuint program, const GLchar* name)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- return _qglfuncs->glGetAttribLocation(program, name);
-}
-
-void gl3_1_glGetAttachedShaders(void *_glfuncs, GLuint program, GLsizei maxCount, GLsizei* count, GLuint* obj)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glGetAttachedShaders(program, maxCount, count, obj);
-}
-
-void gl3_1_glGetActiveUniform(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glGetActiveUniform(program, index, bufSize, length, size, gltype, name);
-}
-
-void gl3_1_glGetActiveAttrib(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glGetActiveAttrib(program, index, bufSize, length, size, gltype, name);
-}
-
-void gl3_1_glEnableVertexAttribArray(void *_glfuncs, GLuint index)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glEnableVertexAttribArray(index);
-}
-
-void gl3_1_glDisableVertexAttribArray(void *_glfuncs, GLuint index)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glDisableVertexAttribArray(index);
-}
-
-void gl3_1_glDetachShader(void *_glfuncs, GLuint program, GLuint shader)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glDetachShader(program, shader);
-}
-
-void gl3_1_glDeleteShader(void *_glfuncs, GLuint shader)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glDeleteShader(shader);
-}
-
-void gl3_1_glDeleteProgram(void *_glfuncs, GLuint program)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glDeleteProgram(program);
-}
-
-GLuint gl3_1_glCreateShader(void *_glfuncs, GLenum gltype)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- return _qglfuncs->glCreateShader(gltype);
-}
-
-GLuint gl3_1_glCreateProgram(void *_glfuncs)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- return _qglfuncs->glCreateProgram();
-}
-
-void gl3_1_glCompileShader(void *_glfuncs, GLuint shader)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glCompileShader(shader);
-}
-
-void gl3_1_glBindAttribLocation(void *_glfuncs, GLuint program, GLuint index, const GLchar* name)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glBindAttribLocation(program, index, name);
-}
-
-void gl3_1_glAttachShader(void *_glfuncs, GLuint program, GLuint shader)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glAttachShader(program, shader);
-}
-
-void gl3_1_glStencilMaskSeparate(void *_glfuncs, GLenum face, GLuint mask)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glStencilMaskSeparate(face, mask);
-}
-
-void gl3_1_glStencilFuncSeparate(void *_glfuncs, GLenum face, GLenum glfunc, GLint ref, GLuint mask)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glStencilFuncSeparate(face, glfunc, ref, mask);
-}
-
-void gl3_1_glStencilOpSeparate(void *_glfuncs, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glStencilOpSeparate(face, sfail, dpfail, dppass);
-}
-
-void gl3_1_glDrawBuffers(void *_glfuncs, GLsizei n, const GLenum* bufs)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glDrawBuffers(n, bufs);
-}
-
-void gl3_1_glBlendEquationSeparate(void *_glfuncs, GLenum modeRGB, GLenum modeAlpha)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glBlendEquationSeparate(modeRGB, modeAlpha);
-}
-
-void gl3_1_glUniformMatrix4x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glUniformMatrix4x3fv(location, count, transpose, value);
-}
-
-void gl3_1_glUniformMatrix3x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glUniformMatrix3x4fv(location, count, transpose, value);
-}
-
-void gl3_1_glUniformMatrix4x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glUniformMatrix4x2fv(location, count, transpose, value);
-}
-
-void gl3_1_glUniformMatrix2x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glUniformMatrix2x4fv(location, count, transpose, value);
-}
-
-void gl3_1_glUniformMatrix3x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glUniformMatrix3x2fv(location, count, transpose, value);
-}
-
-void gl3_1_glUniformMatrix2x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glUniformMatrix2x3fv(location, count, transpose, value);
-}
-
-GLboolean gl3_1_glIsVertexArray(void *_glfuncs, GLuint array)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- return _qglfuncs->glIsVertexArray(array);
-}
-
-void gl3_1_glGenVertexArrays(void *_glfuncs, GLsizei n, GLuint* arrays)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glGenVertexArrays(n, arrays);
-}
-
-void gl3_1_glDeleteVertexArrays(void *_glfuncs, GLsizei n, const GLuint* arrays)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glDeleteVertexArrays(n, arrays);
-}
-
-void gl3_1_glBindVertexArray(void *_glfuncs, GLuint array)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glBindVertexArray(array);
-}
-
-void gl3_1_glFlushMappedBufferRange(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr length)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glFlushMappedBufferRange(target, offset, length);
-}
-
-void gl3_1_glFramebufferTextureLayer(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glFramebufferTextureLayer(target, attachment, texture, level, layer);
-}
-
-void gl3_1_glRenderbufferStorageMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glRenderbufferStorageMultisample(target, samples, internalFormat, width, height);
-}
-
-void gl3_1_glBlitFramebuffer(void *_glfuncs, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
-}
-
-void gl3_1_glGenerateMipmap(void *_glfuncs, GLenum target)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glGenerateMipmap(target);
-}
-
-void gl3_1_glGetFramebufferAttachmentParameteriv(void *_glfuncs, GLenum target, GLenum attachment, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glGetFramebufferAttachmentParameteriv(target, attachment, pname, params);
-}
-
-void gl3_1_glFramebufferRenderbuffer(void *_glfuncs, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
-}
-
-void gl3_1_glFramebufferTexture3D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glFramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
-}
-
-void gl3_1_glFramebufferTexture2D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glFramebufferTexture2D(target, attachment, textarget, texture, level);
-}
-
-void gl3_1_glFramebufferTexture1D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glFramebufferTexture1D(target, attachment, textarget, texture, level);
-}
-
-GLenum gl3_1_glCheckFramebufferStatus(void *_glfuncs, GLenum target)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- return _qglfuncs->glCheckFramebufferStatus(target);
-}
-
-void gl3_1_glGenFramebuffers(void *_glfuncs, GLsizei n, GLuint* framebuffers)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glGenFramebuffers(n, framebuffers);
-}
-
-void gl3_1_glDeleteFramebuffers(void *_glfuncs, GLsizei n, const GLuint* framebuffers)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glDeleteFramebuffers(n, framebuffers);
-}
-
-void gl3_1_glBindFramebuffer(void *_glfuncs, GLenum target, GLuint framebuffer)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glBindFramebuffer(target, framebuffer);
-}
-
-GLboolean gl3_1_glIsFramebuffer(void *_glfuncs, GLuint framebuffer)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- return _qglfuncs->glIsFramebuffer(framebuffer);
-}
-
-void gl3_1_glGetRenderbufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glGetRenderbufferParameteriv(target, pname, params);
-}
-
-void gl3_1_glRenderbufferStorage(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glRenderbufferStorage(target, internalFormat, width, height);
-}
-
-void gl3_1_glGenRenderbuffers(void *_glfuncs, GLsizei n, GLuint* renderbuffers)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glGenRenderbuffers(n, renderbuffers);
-}
-
-void gl3_1_glDeleteRenderbuffers(void *_glfuncs, GLsizei n, const GLuint* renderbuffers)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glDeleteRenderbuffers(n, renderbuffers);
-}
-
-void gl3_1_glBindRenderbuffer(void *_glfuncs, GLenum target, GLuint renderbuffer)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glBindRenderbuffer(target, renderbuffer);
-}
-
-GLboolean gl3_1_glIsRenderbuffer(void *_glfuncs, GLuint renderbuffer)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- return _qglfuncs->glIsRenderbuffer(renderbuffer);
-}
-
-void gl3_1_glClearBufferfi(void *_glfuncs, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glClearBufferfi(buffer, drawbuffer, depth, stencil);
-}
-
-void gl3_1_glClearBufferfv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLfloat* value)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glClearBufferfv(buffer, drawbuffer, value);
-}
-
-void gl3_1_glClearBufferuiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLuint* value)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glClearBufferuiv(buffer, drawbuffer, value);
-}
-
-void gl3_1_glClearBufferiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLint* value)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glClearBufferiv(buffer, drawbuffer, value);
-}
-
-void gl3_1_glGetTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, GLuint* params)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glGetTexParameterIuiv(target, pname, params);
-}
-
-void gl3_1_glGetTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glGetTexParameterIiv(target, pname, params);
-}
-
-void gl3_1_glTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, const GLuint* params)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glTexParameterIuiv(target, pname, params);
-}
-
-void gl3_1_glTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glTexParameterIiv(target, pname, params);
-}
-
-void gl3_1_glUniform4uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glUniform4uiv(location, count, value);
-}
-
-void gl3_1_glUniform3uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glUniform3uiv(location, count, value);
-}
-
-void gl3_1_glUniform2uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glUniform2uiv(location, count, value);
-}
-
-void gl3_1_glUniform1uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glUniform1uiv(location, count, value);
-}
-
-void gl3_1_glUniform4ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glUniform4ui(location, v0, v1, v2, v3);
-}
-
-void gl3_1_glUniform3ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glUniform3ui(location, v0, v1, v2);
-}
-
-void gl3_1_glUniform2ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glUniform2ui(location, v0, v1);
-}
-
-void gl3_1_glUniform1ui(void *_glfuncs, GLint location, GLuint v0)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glUniform1ui(location, v0);
-}
-
-GLint gl3_1_glGetFragDataLocation(void *_glfuncs, GLuint program, const GLchar* name)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- return _qglfuncs->glGetFragDataLocation(program, name);
-}
-
-void gl3_1_glBindFragDataLocation(void *_glfuncs, GLuint program, GLuint color, const GLchar* name)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glBindFragDataLocation(program, color, name);
-}
-
-void gl3_1_glGetUniformuiv(void *_glfuncs, GLuint program, GLint location, GLuint* params)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glGetUniformuiv(program, location, params);
-}
-
-void gl3_1_glGetVertexAttribIuiv(void *_glfuncs, GLuint index, GLenum pname, GLuint* params)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glGetVertexAttribIuiv(index, pname, params);
-}
-
-void gl3_1_glGetVertexAttribIiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glGetVertexAttribIiv(index, pname, params);
-}
-
-void gl3_1_glVertexAttribIPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glVertexAttribIPointer(index, size, gltype, stride, pointer);
-}
-
-void gl3_1_glEndConditionalRender(void *_glfuncs)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glEndConditionalRender();
-}
-
-void gl3_1_glBeginConditionalRender(void *_glfuncs, GLuint id, GLenum mode)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glBeginConditionalRender(id, mode);
-}
-
-void gl3_1_glClampColor(void *_glfuncs, GLenum target, GLenum clamp)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glClampColor(target, clamp);
-}
-
-void gl3_1_glGetTransformFeedbackVarying(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* gltype, GLchar* name)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glGetTransformFeedbackVarying(program, index, bufSize, length, size, gltype, name);
-}
-
-void gl3_1_glBindBufferBase(void *_glfuncs, GLenum target, GLuint index, GLuint buffer)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glBindBufferBase(target, index, buffer);
-}
-
-void gl3_1_glBindBufferRange(void *_glfuncs, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glBindBufferRange(target, index, buffer, offset, size);
-}
-
-void gl3_1_glEndTransformFeedback(void *_glfuncs)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glEndTransformFeedback();
-}
-
-void gl3_1_glBeginTransformFeedback(void *_glfuncs, GLenum primitiveMode)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glBeginTransformFeedback(primitiveMode);
-}
-
-GLboolean gl3_1_glIsEnabledi(void *_glfuncs, GLenum target, GLuint index)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- return _qglfuncs->glIsEnabledi(target, index);
-}
-
-void gl3_1_glDisablei(void *_glfuncs, GLenum target, GLuint index)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glDisablei(target, index);
-}
-
-void gl3_1_glEnablei(void *_glfuncs, GLenum target, GLuint index)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glEnablei(target, index);
-}
-
-void gl3_1_glGetIntegeri_v(void *_glfuncs, GLenum target, GLuint index, GLint* data)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glGetIntegeri_v(target, index, data);
-}
-
-void gl3_1_glGetBooleani_v(void *_glfuncs, GLenum target, GLuint index, GLboolean* data)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glGetBooleani_v(target, index, data);
-}
-
-void gl3_1_glColorMaski(void *_glfuncs, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glColorMaski(index, r, g, b, a);
-}
-
-void gl3_1_glCopyBufferSubData(void *_glfuncs, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glCopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
-}
-
-void gl3_1_glUniformBlockBinding(void *_glfuncs, GLuint program, GLuint v0, GLuint v1)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glUniformBlockBinding(program, v0, v1);
-}
-
-void gl3_1_glGetActiveUniformBlockName(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glGetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
-}
-
-void gl3_1_glGetActiveUniformBlockiv(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glGetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
-}
-
-GLuint gl3_1_glGetUniformBlockIndex(void *_glfuncs, GLuint program, const GLchar* uniformBlockName)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- return _qglfuncs->glGetUniformBlockIndex(program, uniformBlockName);
-}
-
-void gl3_1_glGetActiveUniformName(void *_glfuncs, GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glGetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
-}
-
-void gl3_1_glGetActiveUniformsiv(void *_glfuncs, GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glGetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
-}
-
-void gl3_1_glPrimitiveRestartIndex(void *_glfuncs, GLuint index)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glPrimitiveRestartIndex(index);
-}
-
-void gl3_1_glTexBuffer(void *_glfuncs, GLenum target, GLenum internalFormat, GLuint buffer)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glTexBuffer(target, internalFormat, buffer);
-}
-
-void gl3_1_glDrawElementsInstanced(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glDrawElementsInstanced(mode, count, gltype, indices, instancecount);
-}
-
-void gl3_1_glDrawArraysInstanced(void *_glfuncs, GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
-{
- QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
- _qglfuncs->glDrawArraysInstanced(mode, first, count, instancecount);
-}
-
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.1/funcs.h b/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.1/funcs.h
deleted file mode 100644
index b06680d6e..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.1/funcs.h
+++ /dev/null
@@ -1,276 +0,0 @@
-
-// ** file automatically generated by glgen -- do not edit manually **
-
-#ifndef __cplusplus
-#include <inttypes.h>
-#include <stddef.h>
-typedef unsigned int GLenum;
-typedef unsigned char GLboolean;
-typedef unsigned int GLbitfield;
-typedef void GLvoid;
-typedef char GLchar;
-typedef signed char GLbyte; /* 1-byte signed */
-typedef short GLshort; /* 2-byte signed */
-typedef int GLint; /* 4-byte signed */
-typedef unsigned char GLubyte; /* 1-byte unsigned */
-typedef unsigned short GLushort; /* 2-byte unsigned */
-typedef unsigned int GLuint; /* 4-byte unsigned */
-typedef int GLsizei; /* 4-byte signed */
-typedef float GLfloat; /* single precision float */
-typedef float GLclampf; /* single precision float in [0,1] */
-typedef double GLdouble; /* double precision float */
-typedef double GLclampd; /* double precision float in [0,1] */
-typedef int64_t GLint64;
-typedef uint64_t GLuint64;
-typedef ptrdiff_t GLintptr;
-typedef ptrdiff_t GLsizeiptr;
-typedef ptrdiff_t GLintptrARB;
-typedef ptrdiff_t GLsizeiptrARB;
-typedef struct __GLsync *GLsync;
-#endif
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void *gl3_1_funcs();
-
-void gl3_1_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height);
-void gl3_1_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal);
-GLboolean gl3_1_glIsEnabled(void *_glfuncs, GLenum cap);
-void gl3_1_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params);
-void gl3_1_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params);
-void gl3_1_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
-void gl3_1_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
-void gl3_1_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels);
-void gl3_1_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params);
-void gl3_1_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params);
-GLenum gl3_1_glGetError(void *_glfuncs);
-void gl3_1_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params);
-void gl3_1_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params);
-void gl3_1_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels);
-void gl3_1_glReadBuffer(void *_glfuncs, GLenum mode);
-void gl3_1_glPixelStorei(void *_glfuncs, GLenum pname, GLint param);
-void gl3_1_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param);
-void gl3_1_glDepthFunc(void *_glfuncs, GLenum glfunc);
-void gl3_1_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass);
-void gl3_1_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask);
-void gl3_1_glLogicOp(void *_glfuncs, GLenum opcode);
-void gl3_1_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor);
-void gl3_1_glFlush(void *_glfuncs);
-void gl3_1_glFinish(void *_glfuncs);
-void gl3_1_glEnable(void *_glfuncs, GLenum cap);
-void gl3_1_glDisable(void *_glfuncs, GLenum cap);
-void gl3_1_glDepthMask(void *_glfuncs, GLboolean flag);
-void gl3_1_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
-void gl3_1_glStencilMask(void *_glfuncs, GLuint mask);
-void gl3_1_glClearDepth(void *_glfuncs, GLdouble depth);
-void gl3_1_glClearStencil(void *_glfuncs, GLint s);
-void gl3_1_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-void gl3_1_glClear(void *_glfuncs, GLbitfield mask);
-void gl3_1_glDrawBuffer(void *_glfuncs, GLenum mode);
-void gl3_1_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
-void gl3_1_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
-void gl3_1_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
-void gl3_1_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param);
-void gl3_1_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
-void gl3_1_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param);
-void gl3_1_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height);
-void gl3_1_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode);
-void gl3_1_glPointSize(void *_glfuncs, GLfloat size);
-void gl3_1_glLineWidth(void *_glfuncs, GLfloat width);
-void gl3_1_glHint(void *_glfuncs, GLenum target, GLenum mode);
-void gl3_1_glFrontFace(void *_glfuncs, GLenum mode);
-void gl3_1_glCullFace(void *_glfuncs, GLenum mode);
-void gl3_1_glIndexubv(void *_glfuncs, const GLubyte* c);
-void gl3_1_glIndexub(void *_glfuncs, GLubyte c);
-GLboolean gl3_1_glIsTexture(void *_glfuncs, GLuint texture);
-void gl3_1_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures);
-void gl3_1_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures);
-void gl3_1_glBindTexture(void *_glfuncs, GLenum target, GLuint texture);
-void gl3_1_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels);
-void gl3_1_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels);
-void gl3_1_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-void gl3_1_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
-void gl3_1_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-void gl3_1_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
-void gl3_1_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units);
-void gl3_1_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices);
-void gl3_1_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count);
-void gl3_1_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-void gl3_1_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels);
-void gl3_1_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
-void gl3_1_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices);
-void gl3_1_glBlendEquation(void *_glfuncs, GLenum mode);
-void gl3_1_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-void gl3_1_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img);
-void gl3_1_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data);
-void gl3_1_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
-void gl3_1_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
-void gl3_1_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data);
-void gl3_1_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
-void gl3_1_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
-void gl3_1_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert);
-void gl3_1_glActiveTexture(void *_glfuncs, GLenum texture);
-void gl3_1_glPointParameteriv(void *_glfuncs, GLenum pname, const GLint* params);
-void gl3_1_glPointParameteri(void *_glfuncs, GLenum pname, GLint param);
-void gl3_1_glPointParameterfv(void *_glfuncs, GLenum pname, const GLfloat* params);
-void gl3_1_glPointParameterf(void *_glfuncs, GLenum pname, GLfloat param);
-void gl3_1_glMultiDrawArrays(void *_glfuncs, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount);
-void gl3_1_glBlendFuncSeparate(void *_glfuncs, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
-void gl3_1_glGetBufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
-GLboolean gl3_1_glUnmapBuffer(void *_glfuncs, GLenum target);
-void gl3_1_glGetBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data);
-void gl3_1_glBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
-void gl3_1_glBufferData(void *_glfuncs, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
-GLboolean gl3_1_glIsBuffer(void *_glfuncs, GLuint buffer);
-void gl3_1_glGenBuffers(void *_glfuncs, GLsizei n, GLuint* buffers);
-void gl3_1_glDeleteBuffers(void *_glfuncs, GLsizei n, const GLuint* buffers);
-void gl3_1_glBindBuffer(void *_glfuncs, GLenum target, GLuint buffer);
-void gl3_1_glGetQueryObjectuiv(void *_glfuncs, GLuint id, GLenum pname, GLuint* params);
-void gl3_1_glGetQueryObjectiv(void *_glfuncs, GLuint id, GLenum pname, GLint* params);
-void gl3_1_glGetQueryiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
-void gl3_1_glEndQuery(void *_glfuncs, GLenum target);
-void gl3_1_glBeginQuery(void *_glfuncs, GLenum target, GLuint id);
-GLboolean gl3_1_glIsQuery(void *_glfuncs, GLuint id);
-void gl3_1_glDeleteQueries(void *_glfuncs, GLsizei n, const GLuint* ids);
-void gl3_1_glGenQueries(void *_glfuncs, GLsizei n, GLuint* ids);
-void gl3_1_glVertexAttribPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLboolean normalized, GLsizei stride, const GLvoid* offset);
-void gl3_1_glValidateProgram(void *_glfuncs, GLuint program);
-void gl3_1_glUniformMatrix4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-void gl3_1_glUniformMatrix3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-void gl3_1_glUniformMatrix2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-void gl3_1_glUniform4iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value);
-void gl3_1_glUniform3iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value);
-void gl3_1_glUniform2iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value);
-void gl3_1_glUniform1iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value);
-void gl3_1_glUniform4fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value);
-void gl3_1_glUniform3fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value);
-void gl3_1_glUniform2fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value);
-void gl3_1_glUniform1fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value);
-void gl3_1_glUniform4i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
-void gl3_1_glUniform3i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2);
-void gl3_1_glUniform2i(void *_glfuncs, GLint location, GLint v0, GLint v1);
-void gl3_1_glUniform1i(void *_glfuncs, GLint location, GLint v0);
-void gl3_1_glUniform4f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
-void gl3_1_glUniform3f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
-void gl3_1_glUniform2f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1);
-void gl3_1_glUniform1f(void *_glfuncs, GLint location, GLfloat v0);
-void gl3_1_glUseProgram(void *_glfuncs, GLuint program);
-void gl3_1_glShaderSource(void *_glfuncs, GLuint shader, GLsizei count, const GLchar** source, const GLint* length);
-void gl3_1_glLinkProgram(void *_glfuncs, GLuint program);
-GLboolean gl3_1_glIsShader(void *_glfuncs, GLuint shader);
-GLboolean gl3_1_glIsProgram(void *_glfuncs, GLuint program);
-void gl3_1_glGetVertexAttribiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params);
-void gl3_1_glGetVertexAttribfv(void *_glfuncs, GLuint index, GLenum pname, GLfloat* params);
-void gl3_1_glGetVertexAttribdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params);
-void gl3_1_glGetUniformiv(void *_glfuncs, GLuint program, GLint location, GLint* params);
-void gl3_1_glGetUniformfv(void *_glfuncs, GLuint program, GLint location, GLfloat* params);
-GLint gl3_1_glGetUniformLocation(void *_glfuncs, GLuint program, const GLchar* name);
-void gl3_1_glGetShaderSource(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source);
-void gl3_1_glGetShaderInfoLog(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
-void gl3_1_glGetShaderiv(void *_glfuncs, GLuint shader, GLenum pname, GLint* params);
-void gl3_1_glGetProgramInfoLog(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
-void gl3_1_glGetProgramiv(void *_glfuncs, GLuint program, GLenum pname, GLint* params);
-GLint gl3_1_glGetAttribLocation(void *_glfuncs, GLuint program, const GLchar* name);
-void gl3_1_glGetAttachedShaders(void *_glfuncs, GLuint program, GLsizei maxCount, GLsizei* count, GLuint* obj);
-void gl3_1_glGetActiveUniform(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name);
-void gl3_1_glGetActiveAttrib(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name);
-void gl3_1_glEnableVertexAttribArray(void *_glfuncs, GLuint index);
-void gl3_1_glDisableVertexAttribArray(void *_glfuncs, GLuint index);
-void gl3_1_glDetachShader(void *_glfuncs, GLuint program, GLuint shader);
-void gl3_1_glDeleteShader(void *_glfuncs, GLuint shader);
-void gl3_1_glDeleteProgram(void *_glfuncs, GLuint program);
-GLuint gl3_1_glCreateShader(void *_glfuncs, GLenum gltype);
-GLuint gl3_1_glCreateProgram(void *_glfuncs);
-void gl3_1_glCompileShader(void *_glfuncs, GLuint shader);
-void gl3_1_glBindAttribLocation(void *_glfuncs, GLuint program, GLuint index, const GLchar* name);
-void gl3_1_glAttachShader(void *_glfuncs, GLuint program, GLuint shader);
-void gl3_1_glStencilMaskSeparate(void *_glfuncs, GLenum face, GLuint mask);
-void gl3_1_glStencilFuncSeparate(void *_glfuncs, GLenum face, GLenum glfunc, GLint ref, GLuint mask);
-void gl3_1_glStencilOpSeparate(void *_glfuncs, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
-void gl3_1_glDrawBuffers(void *_glfuncs, GLsizei n, const GLenum* bufs);
-void gl3_1_glBlendEquationSeparate(void *_glfuncs, GLenum modeRGB, GLenum modeAlpha);
-void gl3_1_glUniformMatrix4x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-void gl3_1_glUniformMatrix3x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-void gl3_1_glUniformMatrix4x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-void gl3_1_glUniformMatrix2x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-void gl3_1_glUniformMatrix3x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-void gl3_1_glUniformMatrix2x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-GLboolean gl3_1_glIsVertexArray(void *_glfuncs, GLuint array);
-void gl3_1_glGenVertexArrays(void *_glfuncs, GLsizei n, GLuint* arrays);
-void gl3_1_glDeleteVertexArrays(void *_glfuncs, GLsizei n, const GLuint* arrays);
-void gl3_1_glBindVertexArray(void *_glfuncs, GLuint array);
-void gl3_1_glFlushMappedBufferRange(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr length);
-void gl3_1_glFramebufferTextureLayer(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
-void gl3_1_glRenderbufferStorageMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height);
-void gl3_1_glBlitFramebuffer(void *_glfuncs, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
-void gl3_1_glGenerateMipmap(void *_glfuncs, GLenum target);
-void gl3_1_glGetFramebufferAttachmentParameteriv(void *_glfuncs, GLenum target, GLenum attachment, GLenum pname, GLint* params);
-void gl3_1_glFramebufferRenderbuffer(void *_glfuncs, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
-void gl3_1_glFramebufferTexture3D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
-void gl3_1_glFramebufferTexture2D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-void gl3_1_glFramebufferTexture1D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-GLenum gl3_1_glCheckFramebufferStatus(void *_glfuncs, GLenum target);
-void gl3_1_glGenFramebuffers(void *_glfuncs, GLsizei n, GLuint* framebuffers);
-void gl3_1_glDeleteFramebuffers(void *_glfuncs, GLsizei n, const GLuint* framebuffers);
-void gl3_1_glBindFramebuffer(void *_glfuncs, GLenum target, GLuint framebuffer);
-GLboolean gl3_1_glIsFramebuffer(void *_glfuncs, GLuint framebuffer);
-void gl3_1_glGetRenderbufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
-void gl3_1_glRenderbufferStorage(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height);
-void gl3_1_glGenRenderbuffers(void *_glfuncs, GLsizei n, GLuint* renderbuffers);
-void gl3_1_glDeleteRenderbuffers(void *_glfuncs, GLsizei n, const GLuint* renderbuffers);
-void gl3_1_glBindRenderbuffer(void *_glfuncs, GLenum target, GLuint renderbuffer);
-GLboolean gl3_1_glIsRenderbuffer(void *_glfuncs, GLuint renderbuffer);
-void gl3_1_glClearBufferfi(void *_glfuncs, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
-void gl3_1_glClearBufferfv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLfloat* value);
-void gl3_1_glClearBufferuiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLuint* value);
-void gl3_1_glClearBufferiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLint* value);
-void gl3_1_glGetTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, GLuint* params);
-void gl3_1_glGetTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
-void gl3_1_glTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, const GLuint* params);
-void gl3_1_glTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
-void gl3_1_glUniform4uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value);
-void gl3_1_glUniform3uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value);
-void gl3_1_glUniform2uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value);
-void gl3_1_glUniform1uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value);
-void gl3_1_glUniform4ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-void gl3_1_glUniform3ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2);
-void gl3_1_glUniform2ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1);
-void gl3_1_glUniform1ui(void *_glfuncs, GLint location, GLuint v0);
-GLint gl3_1_glGetFragDataLocation(void *_glfuncs, GLuint program, const GLchar* name);
-void gl3_1_glBindFragDataLocation(void *_glfuncs, GLuint program, GLuint color, const GLchar* name);
-void gl3_1_glGetUniformuiv(void *_glfuncs, GLuint program, GLint location, GLuint* params);
-void gl3_1_glGetVertexAttribIuiv(void *_glfuncs, GLuint index, GLenum pname, GLuint* params);
-void gl3_1_glGetVertexAttribIiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params);
-void gl3_1_glVertexAttribIPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
-void gl3_1_glEndConditionalRender(void *_glfuncs);
-void gl3_1_glBeginConditionalRender(void *_glfuncs, GLuint id, GLenum mode);
-void gl3_1_glClampColor(void *_glfuncs, GLenum target, GLenum clamp);
-void gl3_1_glGetTransformFeedbackVarying(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* gltype, GLchar* name);
-void gl3_1_glBindBufferBase(void *_glfuncs, GLenum target, GLuint index, GLuint buffer);
-void gl3_1_glBindBufferRange(void *_glfuncs, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
-void gl3_1_glEndTransformFeedback(void *_glfuncs);
-void gl3_1_glBeginTransformFeedback(void *_glfuncs, GLenum primitiveMode);
-GLboolean gl3_1_glIsEnabledi(void *_glfuncs, GLenum target, GLuint index);
-void gl3_1_glDisablei(void *_glfuncs, GLenum target, GLuint index);
-void gl3_1_glEnablei(void *_glfuncs, GLenum target, GLuint index);
-void gl3_1_glGetIntegeri_v(void *_glfuncs, GLenum target, GLuint index, GLint* data);
-void gl3_1_glGetBooleani_v(void *_glfuncs, GLenum target, GLuint index, GLboolean* data);
-void gl3_1_glColorMaski(void *_glfuncs, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
-void gl3_1_glCopyBufferSubData(void *_glfuncs, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
-void gl3_1_glUniformBlockBinding(void *_glfuncs, GLuint program, GLuint v0, GLuint v1);
-void gl3_1_glGetActiveUniformBlockName(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName);
-void gl3_1_glGetActiveUniformBlockiv(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
-GLuint gl3_1_glGetUniformBlockIndex(void *_glfuncs, GLuint program, const GLchar* uniformBlockName);
-void gl3_1_glGetActiveUniformName(void *_glfuncs, GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName);
-void gl3_1_glGetActiveUniformsiv(void *_glfuncs, GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
-void gl3_1_glPrimitiveRestartIndex(void *_glfuncs, GLuint index);
-void gl3_1_glTexBuffer(void *_glfuncs, GLenum target, GLenum internalFormat, GLuint buffer);
-void gl3_1_glDrawElementsInstanced(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount);
-void gl3_1_glDrawArraysInstanced(void *_glfuncs, GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
-
-
-#ifdef __cplusplus
-} // extern "C"
-#endif
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.1/gl.go b/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.1/gl.go
deleted file mode 100644
index 495e07b3c..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.1/gl.go
+++ /dev/null
@@ -1,4999 +0,0 @@
-// ** file automatically generated by glgen -- do not edit manually **
-
-package GL
-
-// #cgo CXXFLAGS: -std=c++0x -pedantic-errors -Wall -fno-strict-aliasing
-// #cgo LDFLAGS: -lstdc++
-// #cgo pkg-config: Qt5Core Qt5OpenGL
-//
-// #include "funcs.h"
-//
-// void free(void*);
-//
-import "C"
-
-import (
- "fmt"
- "reflect"
- "unsafe"
-
- "gopkg.in/qml.v1/gl/glbase"
-)
-
-// API returns a value that offers methods matching the OpenGL version 3.1 API.
-//
-// The returned API must not be used after the provided OpenGL context becomes invalid.
-func API(context glbase.Contexter) *GL {
- gl := &GL{}
- gl.funcs = C.gl3_1_funcs()
- if gl.funcs == nil {
- panic(fmt.Errorf("OpenGL version 3.1 is not available"))
- }
- return gl
-}
-
-// GL implements the OpenGL version 3.1 API. Values of this
-// type must be created via the API function, and it must not be used after
-// the associated OpenGL context becomes invalid.
-type GL struct {
- funcs unsafe.Pointer
-}
-
-const (
- FALSE = 0
- TRUE = 1
- NONE = 0
-
- BYTE = 0x1400
- UNSIGNED_BYTE = 0x1401
- SHORT = 0x1402
- UNSIGNED_SHORT = 0x1403
- INT = 0x1404
- UNSIGNED_INT = 0x1405
- FLOAT = 0x1406
- N2_BYTES = 0x1407
- N3_BYTES = 0x1408
- N4_BYTES = 0x1409
- DOUBLE = 0x140A
- HALF_FLOAT = 0x140B
-
- ACCUM = 0x0100
- LOAD = 0x0101
- RETURN = 0x0102
- MULT = 0x0103
- ADD = 0x0104
-
- ACCUM_BUFFER_BIT = 0x00000200
- ALL_ATTRIB_BITS = 0xFFFFFFFF
- COLOR_BUFFER_BIT = 0x00004000
- CURRENT_BIT = 0x00000001
- DEPTH_BUFFER_BIT = 0x00000100
- ENABLE_BIT = 0x00002000
- EVAL_BIT = 0x00010000
- FOG_BIT = 0x00000080
- HINT_BIT = 0x00008000
- LIGHTING_BIT = 0x00000040
- LINE_BIT = 0x00000004
- LIST_BIT = 0x00020000
- MULTISAMPLE_BIT = 0x20000000
- PIXEL_MODE_BIT = 0x00000020
- POINT_BIT = 0x00000002
- POLYGON_BIT = 0x00000008
- POLYGON_STIPPLE_BIT = 0x00000010
- SCISSOR_BIT = 0x00080000
- STENCIL_BUFFER_BIT = 0x00000400
- TEXTURE_BIT = 0x00040000
- TRANSFORM_BIT = 0x00001000
- VIEWPORT_BIT = 0x00000800
-
- ALWAYS = 0x0207
- EQUAL = 0x0202
- GEQUAL = 0x0206
- GREATER = 0x0204
- LEQUAL = 0x0203
- LESS = 0x0201
- NEVER = 0x0200
- NOTEQUAL = 0x0205
-
- LOGIC_OP = 0x0BF1
-
- DST_ALPHA = 0x0304
- ONE = 1
- ONE_MINUS_DST_ALPHA = 0x0305
- ONE_MINUS_SRC_ALPHA = 0x0303
- ONE_MINUS_SRC_COLOR = 0x0301
- SRC_ALPHA = 0x0302
- SRC_COLOR = 0x0300
- ZERO = 0
-
- DST_COLOR = 0x0306
- ONE_MINUS_DST_COLOR = 0x0307
- SRC_ALPHA_SATURATE = 0x0308
-
- CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF
- CLIENT_PIXEL_STORE_BIT = 0x00000001
- CLIENT_VERTEX_ARRAY_BIT = 0x00000002
-
- CLIP_DISTANCE0 = 0x3000
- CLIP_DISTANCE1 = 0x3001
- CLIP_DISTANCE2 = 0x3002
- CLIP_DISTANCE3 = 0x3003
- CLIP_DISTANCE4 = 0x3004
- CLIP_DISTANCE5 = 0x3005
- CLIP_DISTANCE6 = 0x3006
- CLIP_DISTANCE7 = 0x3007
- CLIP_PLANE0 = 0x3000
- CLIP_PLANE1 = 0x3001
- CLIP_PLANE2 = 0x3002
- CLIP_PLANE3 = 0x3003
- CLIP_PLANE4 = 0x3004
- CLIP_PLANE5 = 0x3005
-
- BACK = 0x0405
- FRONT = 0x0404
- FRONT_AND_BACK = 0x0408
-
- AMBIENT = 0x1200
- AMBIENT_AND_DIFFUSE = 0x1602
- DIFFUSE = 0x1201
- EMISSION = 0x1600
- SPECULAR = 0x1202
-
- CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001
-
- AUX0 = 0x0409
- AUX1 = 0x040A
- AUX2 = 0x040B
- AUX3 = 0x040C
- BACK_LEFT = 0x0402
- BACK_RIGHT = 0x0403
- FRONT_LEFT = 0x0400
- FRONT_RIGHT = 0x0401
- LEFT = 0x0406
- RIGHT = 0x0407
-
- ALPHA_TEST = 0x0BC0
- AUTO_NORMAL = 0x0D80
- BLEND = 0x0BE2
- COLOR_ARRAY = 0x8076
- COLOR_LOGIC_OP = 0x0BF2
- COLOR_MATERIAL = 0x0B57
- CULL_FACE = 0x0B44
- DEPTH_TEST = 0x0B71
- DITHER = 0x0BD0
- EDGE_FLAG_ARRAY = 0x8079
- FOG = 0x0B60
- INDEX_ARRAY = 0x8077
- INDEX_LOGIC_OP = 0x0BF1
- LIGHT0 = 0x4000
- LIGHT1 = 0x4001
- LIGHT2 = 0x4002
- LIGHT3 = 0x4003
- LIGHT4 = 0x4004
- LIGHT5 = 0x4005
- LIGHT6 = 0x4006
- LIGHT7 = 0x4007
- LIGHTING = 0x0B50
- LINE_SMOOTH = 0x0B20
- LINE_STIPPLE = 0x0B24
- MAP1_COLOR_4 = 0x0D90
- MAP1_INDEX = 0x0D91
- MAP1_NORMAL = 0x0D92
- MAP1_TEXTURE_COORD_1 = 0x0D93
- MAP1_TEXTURE_COORD_2 = 0x0D94
- MAP1_TEXTURE_COORD_3 = 0x0D95
- MAP1_TEXTURE_COORD_4 = 0x0D96
- MAP1_VERTEX_3 = 0x0D97
- MAP1_VERTEX_4 = 0x0D98
- MAP2_COLOR_4 = 0x0DB0
- MAP2_INDEX = 0x0DB1
- MAP2_NORMAL = 0x0DB2
- MAP2_TEXTURE_COORD_1 = 0x0DB3
- MAP2_TEXTURE_COORD_2 = 0x0DB4
- MAP2_TEXTURE_COORD_3 = 0x0DB5
- MAP2_TEXTURE_COORD_4 = 0x0DB6
- MAP2_VERTEX_3 = 0x0DB7
- MAP2_VERTEX_4 = 0x0DB8
- NORMALIZE = 0x0BA1
- NORMAL_ARRAY = 0x8075
- POINT_SMOOTH = 0x0B10
- POLYGON_OFFSET_FILL = 0x8037
- POLYGON_OFFSET_LINE = 0x2A02
- POLYGON_OFFSET_POINT = 0x2A01
- POLYGON_SMOOTH = 0x0B41
- POLYGON_STIPPLE = 0x0B42
- SCISSOR_TEST = 0x0C11
- STENCIL_TEST = 0x0B90
- TEXTURE_1D = 0x0DE0
- TEXTURE_2D = 0x0DE1
- TEXTURE_COORD_ARRAY = 0x8078
- TEXTURE_GEN_Q = 0x0C63
- TEXTURE_GEN_R = 0x0C62
- TEXTURE_GEN_S = 0x0C60
- TEXTURE_GEN_T = 0x0C61
- VERTEX_ARRAY = 0x8074
-
- INVALID_ENUM = 0x0500
- INVALID_FRAMEBUFFER_OPERATION = 0x0506
- INVALID_OPERATION = 0x0502
- INVALID_VALUE = 0x0501
- NO_ERROR = 0
- OUT_OF_MEMORY = 0x0505
- STACK_OVERFLOW = 0x0503
- STACK_UNDERFLOW = 0x0504
-
- N2D = 0x0600
- N3D = 0x0601
- N3D_COLOR = 0x0602
- N3D_COLOR_TEXTURE = 0x0603
- N4D_COLOR_TEXTURE = 0x0604
-
- BITMAP_TOKEN = 0x0704
- COPY_PIXEL_TOKEN = 0x0706
- DRAW_PIXEL_TOKEN = 0x0705
- LINE_RESET_TOKEN = 0x0707
- LINE_TOKEN = 0x0702
- PASS_THROUGH_TOKEN = 0x0700
- POINT_TOKEN = 0x0701
- POLYGON_TOKEN = 0x0703
-
- EXP = 0x0800
- EXP2 = 0x0801
- LINEAR = 0x2601
-
- FOG_COLOR = 0x0B66
- FOG_DENSITY = 0x0B62
- FOG_END = 0x0B64
- FOG_INDEX = 0x0B61
- FOG_MODE = 0x0B65
- FOG_START = 0x0B63
-
- CCW = 0x0901
- CW = 0x0900
-
- COEFF = 0x0A00
- DOMAIN = 0x0A02
- ORDER = 0x0A01
-
- PIXEL_MAP_A_TO_A = 0x0C79
- PIXEL_MAP_B_TO_B = 0x0C78
- PIXEL_MAP_G_TO_G = 0x0C77
- PIXEL_MAP_I_TO_A = 0x0C75
- PIXEL_MAP_I_TO_B = 0x0C74
- PIXEL_MAP_I_TO_G = 0x0C73
- PIXEL_MAP_I_TO_I = 0x0C70
- PIXEL_MAP_I_TO_R = 0x0C72
- PIXEL_MAP_R_TO_R = 0x0C76
- PIXEL_MAP_S_TO_S = 0x0C71
-
- ACCUM_ALPHA_BITS = 0x0D5B
- ACCUM_BLUE_BITS = 0x0D5A
- ACCUM_CLEAR_VALUE = 0x0B80
- ACCUM_GREEN_BITS = 0x0D59
- ACCUM_RED_BITS = 0x0D58
- ALIASED_LINE_WIDTH_RANGE = 0x846E
- ALIASED_POINT_SIZE_RANGE = 0x846D
- ALPHA_BIAS = 0x0D1D
- ALPHA_BITS = 0x0D55
- ALPHA_SCALE = 0x0D1C
- ALPHA_TEST_FUNC = 0x0BC1
- ALPHA_TEST_REF = 0x0BC2
- ATTRIB_STACK_DEPTH = 0x0BB0
- AUX_BUFFERS = 0x0C00
- BLEND_DST = 0x0BE0
- BLEND_SRC = 0x0BE1
- BLUE_BIAS = 0x0D1B
- BLUE_BITS = 0x0D54
- BLUE_SCALE = 0x0D1A
- CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1
- COLOR_ARRAY_SIZE = 0x8081
- COLOR_ARRAY_STRIDE = 0x8083
- COLOR_ARRAY_TYPE = 0x8082
- COLOR_CLEAR_VALUE = 0x0C22
- COLOR_MATERIAL_FACE = 0x0B55
- COLOR_MATERIAL_PARAMETER = 0x0B56
- COLOR_WRITEMASK = 0x0C23
- CULL_FACE_MODE = 0x0B45
- CURRENT_COLOR = 0x0B00
- CURRENT_INDEX = 0x0B01
- CURRENT_NORMAL = 0x0B02
- CURRENT_RASTER_COLOR = 0x0B04
- CURRENT_RASTER_DISTANCE = 0x0B09
- CURRENT_RASTER_INDEX = 0x0B05
- CURRENT_RASTER_POSITION = 0x0B07
- CURRENT_RASTER_POSITION_VALID = 0x0B08
- CURRENT_RASTER_TEXTURE_COORDS = 0x0B06
- CURRENT_TEXTURE_COORDS = 0x0B03
- DEPTH_BIAS = 0x0D1F
- DEPTH_BITS = 0x0D56
- DEPTH_CLEAR_VALUE = 0x0B73
- DEPTH_FUNC = 0x0B74
- DEPTH_RANGE = 0x0B70
- DEPTH_SCALE = 0x0D1E
- DEPTH_WRITEMASK = 0x0B72
- DOUBLEBUFFER = 0x0C32
- DRAW_BUFFER = 0x0C01
- EDGE_FLAG = 0x0B43
- EDGE_FLAG_ARRAY_STRIDE = 0x808C
- FEEDBACK_BUFFER_SIZE = 0x0DF1
- FEEDBACK_BUFFER_TYPE = 0x0DF2
- FOG_HINT = 0x0C54
- FRONT_FACE = 0x0B46
- GREEN_BIAS = 0x0D19
- GREEN_BITS = 0x0D53
- GREEN_SCALE = 0x0D18
- INDEX_ARRAY_STRIDE = 0x8086
- INDEX_ARRAY_TYPE = 0x8085
- INDEX_BITS = 0x0D51
- INDEX_CLEAR_VALUE = 0x0C20
- INDEX_MODE = 0x0C30
- INDEX_OFFSET = 0x0D13
- INDEX_SHIFT = 0x0D12
- INDEX_WRITEMASK = 0x0C21
- LIGHT_MODEL_AMBIENT = 0x0B53
- LIGHT_MODEL_COLOR_CONTROL = 0x81F8
- LIGHT_MODEL_LOCAL_VIEWER = 0x0B51
- LIGHT_MODEL_TWO_SIDE = 0x0B52
- LINE_SMOOTH_HINT = 0x0C52
- LINE_STIPPLE_PATTERN = 0x0B25
- LINE_STIPPLE_REPEAT = 0x0B26
- LINE_WIDTH = 0x0B21
- LINE_WIDTH_GRANULARITY = 0x0B23
- LINE_WIDTH_RANGE = 0x0B22
- LIST_BASE = 0x0B32
- LIST_INDEX = 0x0B33
- LIST_MODE = 0x0B30
- LOGIC_OP_MODE = 0x0BF0
- MAP1_GRID_DOMAIN = 0x0DD0
- MAP1_GRID_SEGMENTS = 0x0DD1
- MAP2_GRID_DOMAIN = 0x0DD2
- MAP2_GRID_SEGMENTS = 0x0DD3
- MAP_COLOR = 0x0D10
- MAP_STENCIL = 0x0D11
- MATRIX_MODE = 0x0BA0
- MAX_ATTRIB_STACK_DEPTH = 0x0D35
- MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B
- MAX_CLIP_DISTANCES = 0x0D32
- MAX_CLIP_PLANES = 0x0D32
- MAX_EVAL_ORDER = 0x0D30
- MAX_LIGHTS = 0x0D31
- MAX_LIST_NESTING = 0x0B31
- MAX_MODELVIEW_STACK_DEPTH = 0x0D36
- MAX_NAME_STACK_DEPTH = 0x0D37
- MAX_PIXEL_MAP_TABLE = 0x0D34
- MAX_PROJECTION_STACK_DEPTH = 0x0D38
- MAX_TEXTURE_SIZE = 0x0D33
- MAX_TEXTURE_STACK_DEPTH = 0x0D39
- MAX_VIEWPORT_DIMS = 0x0D3A
- MODELVIEW_MATRIX = 0x0BA6
- MODELVIEW_STACK_DEPTH = 0x0BA3
- NAME_STACK_DEPTH = 0x0D70
- NORMAL_ARRAY_STRIDE = 0x807F
- NORMAL_ARRAY_TYPE = 0x807E
- PACK_ALIGNMENT = 0x0D05
- PACK_LSB_FIRST = 0x0D01
- PACK_ROW_LENGTH = 0x0D02
- PACK_SKIP_PIXELS = 0x0D04
- PACK_SKIP_ROWS = 0x0D03
- PACK_SWAP_BYTES = 0x0D00
- PERSPECTIVE_CORRECTION_HINT = 0x0C50
- PIXEL_MAP_A_TO_A_SIZE = 0x0CB9
- PIXEL_MAP_B_TO_B_SIZE = 0x0CB8
- PIXEL_MAP_G_TO_G_SIZE = 0x0CB7
- PIXEL_MAP_I_TO_A_SIZE = 0x0CB5
- PIXEL_MAP_I_TO_B_SIZE = 0x0CB4
- PIXEL_MAP_I_TO_G_SIZE = 0x0CB3
- PIXEL_MAP_I_TO_I_SIZE = 0x0CB0
- PIXEL_MAP_I_TO_R_SIZE = 0x0CB2
- PIXEL_MAP_R_TO_R_SIZE = 0x0CB6
- PIXEL_MAP_S_TO_S_SIZE = 0x0CB1
- POINT_SIZE = 0x0B11
- POINT_SIZE_GRANULARITY = 0x0B13
- POINT_SIZE_RANGE = 0x0B12
- POINT_SMOOTH_HINT = 0x0C51
- POLYGON_MODE = 0x0B40
- POLYGON_OFFSET_FACTOR = 0x8038
- POLYGON_OFFSET_UNITS = 0x2A00
- POLYGON_SMOOTH_HINT = 0x0C53
- PROJECTION_MATRIX = 0x0BA7
- PROJECTION_STACK_DEPTH = 0x0BA4
- READ_BUFFER = 0x0C02
- RED_BIAS = 0x0D15
- RED_BITS = 0x0D52
- RED_SCALE = 0x0D14
- RENDER_MODE = 0x0C40
- RGBA_MODE = 0x0C31
- SCISSOR_BOX = 0x0C10
- SELECTION_BUFFER_SIZE = 0x0DF4
- SHADE_MODEL = 0x0B54
- SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23
- SMOOTH_LINE_WIDTH_RANGE = 0x0B22
- SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13
- SMOOTH_POINT_SIZE_RANGE = 0x0B12
- STENCIL_BITS = 0x0D57
- STENCIL_CLEAR_VALUE = 0x0B91
- STENCIL_FAIL = 0x0B94
- STENCIL_FUNC = 0x0B92
- STENCIL_PASS_DEPTH_FAIL = 0x0B95
- STENCIL_PASS_DEPTH_PASS = 0x0B96
- STENCIL_REF = 0x0B97
- STENCIL_VALUE_MASK = 0x0B93
- STENCIL_WRITEMASK = 0x0B98
- STEREO = 0x0C33
- SUBPIXEL_BITS = 0x0D50
- TEXTURE_BINDING_1D = 0x8068
- TEXTURE_BINDING_2D = 0x8069
- TEXTURE_BINDING_3D = 0x806A
- TEXTURE_COORD_ARRAY_SIZE = 0x8088
- TEXTURE_COORD_ARRAY_STRIDE = 0x808A
- TEXTURE_COORD_ARRAY_TYPE = 0x8089
- TEXTURE_MATRIX = 0x0BA8
- TEXTURE_STACK_DEPTH = 0x0BA5
- UNPACK_ALIGNMENT = 0x0CF5
- UNPACK_LSB_FIRST = 0x0CF1
- UNPACK_ROW_LENGTH = 0x0CF2
- UNPACK_SKIP_PIXELS = 0x0CF4
- UNPACK_SKIP_ROWS = 0x0CF3
- UNPACK_SWAP_BYTES = 0x0CF0
- VERTEX_ARRAY_SIZE = 0x807A
- VERTEX_ARRAY_STRIDE = 0x807C
- VERTEX_ARRAY_TYPE = 0x807B
- VIEWPORT = 0x0BA2
- ZOOM_X = 0x0D16
- ZOOM_Y = 0x0D17
-
- COLOR_ARRAY_POINTER = 0x8090
- EDGE_FLAG_ARRAY_POINTER = 0x8093
- FEEDBACK_BUFFER_POINTER = 0x0DF0
- INDEX_ARRAY_POINTER = 0x8091
- NORMAL_ARRAY_POINTER = 0x808F
- SELECTION_BUFFER_POINTER = 0x0DF3
- TEXTURE_COORD_ARRAY_POINTER = 0x8092
- VERTEX_ARRAY_POINTER = 0x808E
-
- TEXTURE_ALPHA_SIZE = 0x805F
- TEXTURE_BLUE_SIZE = 0x805E
- TEXTURE_BORDER = 0x1005
- TEXTURE_BORDER_COLOR = 0x1004
- TEXTURE_COMPONENTS = 0x1003
- TEXTURE_GREEN_SIZE = 0x805D
- TEXTURE_HEIGHT = 0x1001
- TEXTURE_INTENSITY_SIZE = 0x8061
- TEXTURE_INTERNAL_FORMAT = 0x1003
- TEXTURE_LUMINANCE_SIZE = 0x8060
- TEXTURE_MAG_FILTER = 0x2800
- TEXTURE_MIN_FILTER = 0x2801
- TEXTURE_PRIORITY = 0x8066
- TEXTURE_RED_SIZE = 0x805C
- TEXTURE_RESIDENT = 0x8067
- TEXTURE_WIDTH = 0x1000
- TEXTURE_WRAP_S = 0x2802
- TEXTURE_WRAP_T = 0x2803
-
- DONT_CARE = 0x1100
- FASTEST = 0x1101
- NICEST = 0x1102
-
- FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
- GENERATE_MIPMAP_HINT = 0x8192
- TEXTURE_COMPRESSION_HINT = 0x84EF
-
- C3F_V3F = 0x2A24
- C4F_N3F_V3F = 0x2A26
- C4UB_V2F = 0x2A22
- C4UB_V3F = 0x2A23
- N3F_V3F = 0x2A25
- T2F_C3F_V3F = 0x2A2A
- T2F_C4F_N3F_V3F = 0x2A2C
- T2F_C4UB_V3F = 0x2A29
- T2F_N3F_V3F = 0x2A2B
- T2F_V3F = 0x2A27
- T4F_C4F_N3F_V4F = 0x2A2D
- T4F_V4F = 0x2A28
- V2F = 0x2A20
- V3F = 0x2A21
-
- MODULATE = 0x2100
- REPLACE = 0x1E01
-
- SEPARATE_SPECULAR_COLOR = 0x81FA
- SINGLE_COLOR = 0x81F9
-
- CONSTANT_ATTENUATION = 0x1207
- LINEAR_ATTENUATION = 0x1208
- POSITION = 0x1203
- QUADRATIC_ATTENUATION = 0x1209
- SPOT_CUTOFF = 0x1206
- SPOT_DIRECTION = 0x1204
- SPOT_EXPONENT = 0x1205
-
- COMPILE = 0x1300
- COMPILE_AND_EXECUTE = 0x1301
-
- AND = 0x1501
- AND_INVERTED = 0x1504
- AND_REVERSE = 0x1502
- CLEAR = 0x1500
- COPY = 0x1503
- COPY_INVERTED = 0x150C
- EQUIV = 0x1509
- INVERT = 0x150A
- NAND = 0x150E
- NOOP = 0x1505
- NOR = 0x1508
- OR = 0x1507
- OR_INVERTED = 0x150D
- OR_REVERSE = 0x150B
- SET = 0x150F
- XOR = 0x1506
-
- MAP_FLUSH_EXPLICIT_BIT = 0x0010
- MAP_INVALIDATE_BUFFER_BIT = 0x0008
- MAP_INVALIDATE_RANGE_BIT = 0x0004
- MAP_READ_BIT = 0x0001
- MAP_UNSYNCHRONIZED_BIT = 0x0020
- MAP_WRITE_BIT = 0x0002
-
- COLOR_INDEXES = 0x1603
- SHININESS = 0x1601
-
- MODELVIEW = 0x1700
- PROJECTION = 0x1701
- TEXTURE = 0x1702
-
- LINE = 0x1B01
- POINT = 0x1B00
-
- FILL = 0x1B02
-
- COLOR = 0x1800
- DEPTH = 0x1801
- STENCIL = 0x1802
-
- ALPHA = 0x1906
- BLUE = 0x1905
- COLOR_INDEX = 0x1900
- DEPTH_COMPONENT = 0x1902
- GREEN = 0x1904
- LUMINANCE = 0x1909
- LUMINANCE_ALPHA = 0x190A
- RED = 0x1903
- RGB = 0x1907
- RGBA = 0x1908
- STENCIL_INDEX = 0x1901
-
- ALPHA12 = 0x803D
- ALPHA16 = 0x803E
- ALPHA4 = 0x803B
- ALPHA8 = 0x803C
- INTENSITY = 0x8049
- INTENSITY12 = 0x804C
- INTENSITY16 = 0x804D
- INTENSITY4 = 0x804A
- INTENSITY8 = 0x804B
- LUMINANCE12 = 0x8041
- LUMINANCE12_ALPHA12 = 0x8047
- LUMINANCE12_ALPHA4 = 0x8046
- LUMINANCE16 = 0x8042
- LUMINANCE16_ALPHA16 = 0x8048
- LUMINANCE4 = 0x803F
- LUMINANCE4_ALPHA4 = 0x8043
- LUMINANCE6_ALPHA2 = 0x8044
- LUMINANCE8 = 0x8040
- LUMINANCE8_ALPHA8 = 0x8045
- R3_G3_B2 = 0x2A10
- RGB10 = 0x8052
- RGB10_A2 = 0x8059
- RGB12 = 0x8053
- RGB16 = 0x8054
- RGB4 = 0x804F
- RGB5 = 0x8050
- RGB5_A1 = 0x8057
- RGB8 = 0x8051
- RGBA12 = 0x805A
- RGBA16 = 0x805B
- RGBA2 = 0x8055
- RGBA4 = 0x8056
- RGBA8 = 0x8058
-
- PACK_IMAGE_HEIGHT = 0x806C
- PACK_SKIP_IMAGES = 0x806B
- UNPACK_IMAGE_HEIGHT = 0x806E
- UNPACK_SKIP_IMAGES = 0x806D
-
- BITMAP = 0x1A00
- UNSIGNED_BYTE_3_3_2 = 0x8032
- UNSIGNED_INT_10_10_10_2 = 0x8036
- UNSIGNED_INT_8_8_8_8 = 0x8035
- UNSIGNED_SHORT_4_4_4_4 = 0x8033
- UNSIGNED_SHORT_5_5_5_1 = 0x8034
-
- POINT_DISTANCE_ATTENUATION = 0x8129
- POINT_FADE_THRESHOLD_SIZE = 0x8128
- POINT_SIZE_MAX = 0x8127
- POINT_SIZE_MIN = 0x8126
-
- LINES = 0x0001
- LINE_LOOP = 0x0002
- LINE_STRIP = 0x0003
- POINTS = 0x0000
- POLYGON = 0x0009
- QUADS = 0x0007
- QUAD_STRIP = 0x0008
- TRIANGLES = 0x0004
- TRIANGLE_FAN = 0x0006
- TRIANGLE_STRIP = 0x0005
-
- FEEDBACK = 0x1C01
- RENDER = 0x1C00
- SELECT = 0x1C02
-
- FLAT = 0x1D00
- SMOOTH = 0x1D01
-
- DECR = 0x1E03
- INCR = 0x1E02
- KEEP = 0x1E00
-
- EXTENSIONS = 0x1F03
- RENDERER = 0x1F01
- VENDOR = 0x1F00
- VERSION = 0x1F02
-
- S = 0x2000
- T = 0x2001
- R = 0x2002
- Q = 0x2003
-
- DECAL = 0x2101
-
- TEXTURE_ENV_COLOR = 0x2201
- TEXTURE_ENV_MODE = 0x2200
-
- TEXTURE_ENV = 0x2300
-
- EYE_LINEAR = 0x2400
- OBJECT_LINEAR = 0x2401
- SPHERE_MAP = 0x2402
-
- EYE_PLANE = 0x2502
- OBJECT_PLANE = 0x2501
- TEXTURE_GEN_MODE = 0x2500
-
- NEAREST = 0x2600
-
- LINEAR_MIPMAP_LINEAR = 0x2703
- LINEAR_MIPMAP_NEAREST = 0x2701
- NEAREST_MIPMAP_LINEAR = 0x2702
- NEAREST_MIPMAP_NEAREST = 0x2700
-
- GENERATE_MIPMAP = 0x8191
- TEXTURE_WRAP_R = 0x8072
-
- PROXY_TEXTURE_1D = 0x8063
- PROXY_TEXTURE_2D = 0x8064
- PROXY_TEXTURE_3D = 0x8070
- TEXTURE_3D = 0x806F
- TEXTURE_BASE_LEVEL = 0x813C
- TEXTURE_MAX_LEVEL = 0x813D
- TEXTURE_MAX_LOD = 0x813B
- TEXTURE_MIN_LOD = 0x813A
-
- CLAMP = 0x2900
- CLAMP_TO_BORDER = 0x812D
- CLAMP_TO_EDGE = 0x812F
- REPEAT = 0x2901
-
- INVALID_INDEX = 0xFFFFFFFF
- CONSTANT_COLOR = 0x8001
- ONE_MINUS_CONSTANT_COLOR = 0x8002
- CONSTANT_ALPHA = 0x8003
- ONE_MINUS_CONSTANT_ALPHA = 0x8004
- FUNC_ADD = 0x8006
- MIN = 0x8007
- MAX = 0x8008
- BLEND_EQUATION_RGB = 0x8009
- FUNC_SUBTRACT = 0x800A
- FUNC_REVERSE_SUBTRACT = 0x800B
- RESCALE_NORMAL = 0x803A
- TEXTURE_DEPTH = 0x8071
- MAX_3D_TEXTURE_SIZE = 0x8073
- MULTISAMPLE = 0x809D
- SAMPLE_ALPHA_TO_COVERAGE = 0x809E
- SAMPLE_ALPHA_TO_ONE = 0x809F
- SAMPLE_COVERAGE = 0x80A0
- SAMPLE_BUFFERS = 0x80A8
- SAMPLES = 0x80A9
- SAMPLE_COVERAGE_VALUE = 0x80AA
- SAMPLE_COVERAGE_INVERT = 0x80AB
- BLEND_DST_RGB = 0x80C8
- BLEND_SRC_RGB = 0x80C9
- BLEND_DST_ALPHA = 0x80CA
- BLEND_SRC_ALPHA = 0x80CB
- BGR = 0x80E0
- BGRA = 0x80E1
- MAX_ELEMENTS_VERTICES = 0x80E8
- MAX_ELEMENTS_INDICES = 0x80E9
- DEPTH_COMPONENT16 = 0x81A5
- DEPTH_COMPONENT24 = 0x81A6
- DEPTH_COMPONENT32 = 0x81A7
- FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
- FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211
- FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212
- FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213
- FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214
- FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215
- FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216
- FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217
- FRAMEBUFFER_DEFAULT = 0x8218
- FRAMEBUFFER_UNDEFINED = 0x8219
- DEPTH_STENCIL_ATTACHMENT = 0x821A
- MAJOR_VERSION = 0x821B
- MINOR_VERSION = 0x821C
- NUM_EXTENSIONS = 0x821D
- CONTEXT_FLAGS = 0x821E
- COMPRESSED_RED = 0x8225
- COMPRESSED_RG = 0x8226
- RG = 0x8227
- RG_INTEGER = 0x8228
- R8 = 0x8229
- R16 = 0x822A
- RG8 = 0x822B
- RG16 = 0x822C
- R16F = 0x822D
- R32F = 0x822E
- RG16F = 0x822F
- RG32F = 0x8230
- R8I = 0x8231
- R8UI = 0x8232
- R16I = 0x8233
- R16UI = 0x8234
- R32I = 0x8235
- R32UI = 0x8236
- RG8I = 0x8237
- RG8UI = 0x8238
- RG16I = 0x8239
- RG16UI = 0x823A
- RG32I = 0x823B
- RG32UI = 0x823C
- UNSIGNED_BYTE_2_3_3_REV = 0x8362
- UNSIGNED_SHORT_5_6_5 = 0x8363
- UNSIGNED_SHORT_5_6_5_REV = 0x8364
- UNSIGNED_SHORT_4_4_4_4_REV = 0x8365
- UNSIGNED_SHORT_1_5_5_5_REV = 0x8366
- UNSIGNED_INT_8_8_8_8_REV = 0x8367
- UNSIGNED_INT_2_10_10_10_REV = 0x8368
- MIRRORED_REPEAT = 0x8370
- FOG_COORDINATE_SOURCE = 0x8450
- FOG_COORD_SRC = 0x8450
- FOG_COORDINATE = 0x8451
- FOG_COORD = 0x8451
- FRAGMENT_DEPTH = 0x8452
- CURRENT_FOG_COORDINATE = 0x8453
- CURRENT_FOG_COORD = 0x8453
- FOG_COORDINATE_ARRAY_TYPE = 0x8454
- FOG_COORD_ARRAY_TYPE = 0x8454
- FOG_COORDINATE_ARRAY_STRIDE = 0x8455
- FOG_COORD_ARRAY_STRIDE = 0x8455
- FOG_COORDINATE_ARRAY_POINTER = 0x8456
- FOG_COORD_ARRAY_POINTER = 0x8456
- FOG_COORDINATE_ARRAY = 0x8457
- FOG_COORD_ARRAY = 0x8457
- COLOR_SUM = 0x8458
- CURRENT_SECONDARY_COLOR = 0x8459
- SECONDARY_COLOR_ARRAY_SIZE = 0x845A
- SECONDARY_COLOR_ARRAY_TYPE = 0x845B
- SECONDARY_COLOR_ARRAY_STRIDE = 0x845C
- SECONDARY_COLOR_ARRAY_POINTER = 0x845D
- SECONDARY_COLOR_ARRAY = 0x845E
- CURRENT_RASTER_SECONDARY_COLOR = 0x845F
- TEXTURE0 = 0x84C0
- TEXTURE1 = 0x84C1
- TEXTURE2 = 0x84C2
- TEXTURE3 = 0x84C3
- TEXTURE4 = 0x84C4
- TEXTURE5 = 0x84C5
- TEXTURE6 = 0x84C6
- TEXTURE7 = 0x84C7
- TEXTURE8 = 0x84C8
- TEXTURE9 = 0x84C9
- TEXTURE10 = 0x84CA
- TEXTURE11 = 0x84CB
- TEXTURE12 = 0x84CC
- TEXTURE13 = 0x84CD
- TEXTURE14 = 0x84CE
- TEXTURE15 = 0x84CF
- TEXTURE16 = 0x84D0
- TEXTURE17 = 0x84D1
- TEXTURE18 = 0x84D2
- TEXTURE19 = 0x84D3
- TEXTURE20 = 0x84D4
- TEXTURE21 = 0x84D5
- TEXTURE22 = 0x84D6
- TEXTURE23 = 0x84D7
- TEXTURE24 = 0x84D8
- TEXTURE25 = 0x84D9
- TEXTURE26 = 0x84DA
- TEXTURE27 = 0x84DB
- TEXTURE28 = 0x84DC
- TEXTURE29 = 0x84DD
- TEXTURE30 = 0x84DE
- TEXTURE31 = 0x84DF
- ACTIVE_TEXTURE = 0x84E0
- CLIENT_ACTIVE_TEXTURE = 0x84E1
- MAX_TEXTURE_UNITS = 0x84E2
- TRANSPOSE_MODELVIEW_MATRIX = 0x84E3
- TRANSPOSE_PROJECTION_MATRIX = 0x84E4
- TRANSPOSE_TEXTURE_MATRIX = 0x84E5
- TRANSPOSE_COLOR_MATRIX = 0x84E6
- SUBTRACT = 0x84E7
- MAX_RENDERBUFFER_SIZE = 0x84E8
- COMPRESSED_ALPHA = 0x84E9
- COMPRESSED_LUMINANCE = 0x84EA
- COMPRESSED_LUMINANCE_ALPHA = 0x84EB
- COMPRESSED_INTENSITY = 0x84EC
- COMPRESSED_RGB = 0x84ED
- COMPRESSED_RGBA = 0x84EE
- TEXTURE_RECTANGLE = 0x84F5
- TEXTURE_BINDING_RECTANGLE = 0x84F6
- PROXY_TEXTURE_RECTANGLE = 0x84F7
- MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8
- DEPTH_STENCIL = 0x84F9
- UNSIGNED_INT_24_8 = 0x84FA
- MAX_TEXTURE_LOD_BIAS = 0x84FD
- TEXTURE_FILTER_CONTROL = 0x8500
- TEXTURE_LOD_BIAS = 0x8501
- INCR_WRAP = 0x8507
- DECR_WRAP = 0x8508
- NORMAL_MAP = 0x8511
- REFLECTION_MAP = 0x8512
- TEXTURE_CUBE_MAP = 0x8513
- TEXTURE_BINDING_CUBE_MAP = 0x8514
- TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
- TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
- TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
- TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
- TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
- TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
- PROXY_TEXTURE_CUBE_MAP = 0x851B
- MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
- COMBINE = 0x8570
- COMBINE_RGB = 0x8571
- COMBINE_ALPHA = 0x8572
- RGB_SCALE = 0x8573
- ADD_SIGNED = 0x8574
- INTERPOLATE = 0x8575
- CONSTANT = 0x8576
- PRIMARY_COLOR = 0x8577
- PREVIOUS = 0x8578
- SOURCE0_RGB = 0x8580
- SRC0_RGB = 0x8580
- SOURCE1_RGB = 0x8581
- SRC1_RGB = 0x8581
- SOURCE2_RGB = 0x8582
- SRC2_RGB = 0x8582
- SOURCE0_ALPHA = 0x8588
- SRC0_ALPHA = 0x8588
- SOURCE1_ALPHA = 0x8589
- SRC1_ALPHA = 0x8589
- SOURCE2_ALPHA = 0x858A
- SRC2_ALPHA = 0x858A
- OPERAND0_RGB = 0x8590
- OPERAND1_RGB = 0x8591
- OPERAND2_RGB = 0x8592
- OPERAND0_ALPHA = 0x8598
- OPERAND1_ALPHA = 0x8599
- OPERAND2_ALPHA = 0x859A
- VERTEX_ARRAY_BINDING = 0x85B5
- VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622
- VERTEX_ATTRIB_ARRAY_SIZE = 0x8623
- VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624
- VERTEX_ATTRIB_ARRAY_TYPE = 0x8625
- CURRENT_VERTEX_ATTRIB = 0x8626
- VERTEX_PROGRAM_POINT_SIZE = 0x8642
- VERTEX_PROGRAM_TWO_SIDE = 0x8643
- VERTEX_ATTRIB_ARRAY_POINTER = 0x8645
- TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0
- TEXTURE_COMPRESSED = 0x86A1
- NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
- COMPRESSED_TEXTURE_FORMATS = 0x86A3
- DOT3_RGB = 0x86AE
- DOT3_RGBA = 0x86AF
- BUFFER_SIZE = 0x8764
- BUFFER_USAGE = 0x8765
- STENCIL_BACK_FUNC = 0x8800
- STENCIL_BACK_FAIL = 0x8801
- STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802
- STENCIL_BACK_PASS_DEPTH_PASS = 0x8803
- RGBA32F = 0x8814
- RGB32F = 0x8815
- RGBA16F = 0x881A
- RGB16F = 0x881B
- MAX_DRAW_BUFFERS = 0x8824
- DRAW_BUFFER0 = 0x8825
- DRAW_BUFFER1 = 0x8826
- DRAW_BUFFER2 = 0x8827
- DRAW_BUFFER3 = 0x8828
- DRAW_BUFFER4 = 0x8829
- DRAW_BUFFER5 = 0x882A
- DRAW_BUFFER6 = 0x882B
- DRAW_BUFFER7 = 0x882C
- DRAW_BUFFER8 = 0x882D
- DRAW_BUFFER9 = 0x882E
- DRAW_BUFFER10 = 0x882F
- DRAW_BUFFER11 = 0x8830
- DRAW_BUFFER12 = 0x8831
- DRAW_BUFFER13 = 0x8832
- DRAW_BUFFER14 = 0x8833
- DRAW_BUFFER15 = 0x8834
- BLEND_EQUATION_ALPHA = 0x883D
- TEXTURE_DEPTH_SIZE = 0x884A
- DEPTH_TEXTURE_MODE = 0x884B
- TEXTURE_COMPARE_MODE = 0x884C
- TEXTURE_COMPARE_FUNC = 0x884D
- COMPARE_R_TO_TEXTURE = 0x884E
- COMPARE_REF_TO_TEXTURE = 0x884E
- POINT_SPRITE = 0x8861
- COORD_REPLACE = 0x8862
- QUERY_COUNTER_BITS = 0x8864
- CURRENT_QUERY = 0x8865
- QUERY_RESULT = 0x8866
- QUERY_RESULT_AVAILABLE = 0x8867
- MAX_VERTEX_ATTRIBS = 0x8869
- VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A
- MAX_TEXTURE_COORDS = 0x8871
- MAX_TEXTURE_IMAGE_UNITS = 0x8872
- ARRAY_BUFFER = 0x8892
- ELEMENT_ARRAY_BUFFER = 0x8893
- ARRAY_BUFFER_BINDING = 0x8894
- ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
- VERTEX_ARRAY_BUFFER_BINDING = 0x8896
- NORMAL_ARRAY_BUFFER_BINDING = 0x8897
- COLOR_ARRAY_BUFFER_BINDING = 0x8898
- INDEX_ARRAY_BUFFER_BINDING = 0x8899
- TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A
- EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B
- SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C
- FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D
- FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D
- WEIGHT_ARRAY_BUFFER_BINDING = 0x889E
- VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
- READ_ONLY = 0x88B8
- WRITE_ONLY = 0x88B9
- READ_WRITE = 0x88BA
- BUFFER_ACCESS = 0x88BB
- BUFFER_MAPPED = 0x88BC
- BUFFER_MAP_POINTER = 0x88BD
- STREAM_DRAW = 0x88E0
- STREAM_READ = 0x88E1
- STREAM_COPY = 0x88E2
- STATIC_DRAW = 0x88E4
- STATIC_READ = 0x88E5
- STATIC_COPY = 0x88E6
- DYNAMIC_DRAW = 0x88E8
- DYNAMIC_READ = 0x88E9
- DYNAMIC_COPY = 0x88EA
- PIXEL_PACK_BUFFER = 0x88EB
- PIXEL_UNPACK_BUFFER = 0x88EC
- PIXEL_PACK_BUFFER_BINDING = 0x88ED
- PIXEL_UNPACK_BUFFER_BINDING = 0x88EF
- DEPTH24_STENCIL8 = 0x88F0
- TEXTURE_STENCIL_SIZE = 0x88F1
- VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD
- MAX_ARRAY_TEXTURE_LAYERS = 0x88FF
- MIN_PROGRAM_TEXEL_OFFSET = 0x8904
- MAX_PROGRAM_TEXEL_OFFSET = 0x8905
- SAMPLES_PASSED = 0x8914
- CLAMP_VERTEX_COLOR = 0x891A
- CLAMP_FRAGMENT_COLOR = 0x891B
- CLAMP_READ_COLOR = 0x891C
- FIXED_ONLY = 0x891D
- UNIFORM_BUFFER = 0x8A11
- UNIFORM_BUFFER_BINDING = 0x8A28
- UNIFORM_BUFFER_START = 0x8A29
- UNIFORM_BUFFER_SIZE = 0x8A2A
- MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B
- MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C
- MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D
- MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E
- MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F
- MAX_UNIFORM_BLOCK_SIZE = 0x8A30
- MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31
- MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32
- MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33
- UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34
- ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
- ACTIVE_UNIFORM_BLOCKS = 0x8A36
- UNIFORM_TYPE = 0x8A37
- UNIFORM_SIZE = 0x8A38
- UNIFORM_NAME_LENGTH = 0x8A39
- UNIFORM_BLOCK_INDEX = 0x8A3A
- UNIFORM_OFFSET = 0x8A3B
- UNIFORM_ARRAY_STRIDE = 0x8A3C
- UNIFORM_MATRIX_STRIDE = 0x8A3D
- UNIFORM_IS_ROW_MAJOR = 0x8A3E
- UNIFORM_BLOCK_BINDING = 0x8A3F
- UNIFORM_BLOCK_DATA_SIZE = 0x8A40
- UNIFORM_BLOCK_NAME_LENGTH = 0x8A41
- UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42
- UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43
- UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44
- UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45
- UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46
- FRAGMENT_SHADER = 0x8B30
- VERTEX_SHADER = 0x8B31
- MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49
- MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A
- MAX_VARYING_FLOATS = 0x8B4B
- MAX_VARYING_COMPONENTS = 0x8B4B
- MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C
- MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D
- SHADER_TYPE = 0x8B4F
- FLOAT_VEC2 = 0x8B50
- FLOAT_VEC3 = 0x8B51
- FLOAT_VEC4 = 0x8B52
- INT_VEC2 = 0x8B53
- INT_VEC3 = 0x8B54
- INT_VEC4 = 0x8B55
- BOOL = 0x8B56
- BOOL_VEC2 = 0x8B57
- BOOL_VEC3 = 0x8B58
- BOOL_VEC4 = 0x8B59
- FLOAT_MAT2 = 0x8B5A
- FLOAT_MAT3 = 0x8B5B
- FLOAT_MAT4 = 0x8B5C
- SAMPLER_1D = 0x8B5D
- SAMPLER_2D = 0x8B5E
- SAMPLER_3D = 0x8B5F
- SAMPLER_CUBE = 0x8B60
- SAMPLER_1D_SHADOW = 0x8B61
- SAMPLER_2D_SHADOW = 0x8B62
- SAMPLER_2D_RECT = 0x8B63
- SAMPLER_2D_RECT_SHADOW = 0x8B64
- FLOAT_MAT2x3 = 0x8B65
- FLOAT_MAT2x4 = 0x8B66
- FLOAT_MAT3x2 = 0x8B67
- FLOAT_MAT3x4 = 0x8B68
- FLOAT_MAT4x2 = 0x8B69
- FLOAT_MAT4x3 = 0x8B6A
- DELETE_STATUS = 0x8B80
- COMPILE_STATUS = 0x8B81
- LINK_STATUS = 0x8B82
- VALIDATE_STATUS = 0x8B83
- INFO_LOG_LENGTH = 0x8B84
- ATTACHED_SHADERS = 0x8B85
- ACTIVE_UNIFORMS = 0x8B86
- ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
- SHADER_SOURCE_LENGTH = 0x8B88
- ACTIVE_ATTRIBUTES = 0x8B89
- ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
- SHADING_LANGUAGE_VERSION = 0x8B8C
- CURRENT_PROGRAM = 0x8B8D
- TEXTURE_RED_TYPE = 0x8C10
- TEXTURE_GREEN_TYPE = 0x8C11
- TEXTURE_BLUE_TYPE = 0x8C12
- TEXTURE_ALPHA_TYPE = 0x8C13
- TEXTURE_DEPTH_TYPE = 0x8C16
- UNSIGNED_NORMALIZED = 0x8C17
- TEXTURE_1D_ARRAY = 0x8C18
- PROXY_TEXTURE_1D_ARRAY = 0x8C19
- TEXTURE_2D_ARRAY = 0x8C1A
- PROXY_TEXTURE_2D_ARRAY = 0x8C1B
- TEXTURE_BINDING_1D_ARRAY = 0x8C1C
- TEXTURE_BINDING_2D_ARRAY = 0x8C1D
- TEXTURE_BUFFER = 0x8C2A
- MAX_TEXTURE_BUFFER_SIZE = 0x8C2B
- TEXTURE_BINDING_BUFFER = 0x8C2C
- TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D
- R11F_G11F_B10F = 0x8C3A
- UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
- RGB9_E5 = 0x8C3D
- UNSIGNED_INT_5_9_9_9_REV = 0x8C3E
- TEXTURE_SHARED_SIZE = 0x8C3F
- SRGB = 0x8C40
- SRGB8 = 0x8C41
- SRGB_ALPHA = 0x8C42
- SRGB8_ALPHA8 = 0x8C43
- SLUMINANCE_ALPHA = 0x8C44
- SLUMINANCE8_ALPHA8 = 0x8C45
- SLUMINANCE = 0x8C46
- SLUMINANCE8 = 0x8C47
- COMPRESSED_SRGB = 0x8C48
- COMPRESSED_SRGB_ALPHA = 0x8C49
- COMPRESSED_SLUMINANCE = 0x8C4A
- COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B
- TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76
- TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F
- MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80
- TRANSFORM_FEEDBACK_VARYINGS = 0x8C83
- TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84
- TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85
- PRIMITIVES_GENERATED = 0x8C87
- TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88
- RASTERIZER_DISCARD = 0x8C89
- MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A
- MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B
- INTERLEAVED_ATTRIBS = 0x8C8C
- SEPARATE_ATTRIBS = 0x8C8D
- TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
- TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F
- POINT_SPRITE_COORD_ORIGIN = 0x8CA0
- LOWER_LEFT = 0x8CA1
- UPPER_LEFT = 0x8CA2
- STENCIL_BACK_REF = 0x8CA3
- STENCIL_BACK_VALUE_MASK = 0x8CA4
- STENCIL_BACK_WRITEMASK = 0x8CA5
- DRAW_FRAMEBUFFER_BINDING = 0x8CA6
- FRAMEBUFFER_BINDING = 0x8CA6
- RENDERBUFFER_BINDING = 0x8CA7
- READ_FRAMEBUFFER = 0x8CA8
- DRAW_FRAMEBUFFER = 0x8CA9
- READ_FRAMEBUFFER_BINDING = 0x8CAA
- RENDERBUFFER_SAMPLES = 0x8CAB
- DEPTH_COMPONENT32F = 0x8CAC
- DEPTH32F_STENCIL8 = 0x8CAD
- FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
- FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
- FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
- FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
- FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
- FRAMEBUFFER_COMPLETE = 0x8CD5
- FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
- FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
- FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB
- FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC
- FRAMEBUFFER_UNSUPPORTED = 0x8CDD
- MAX_COLOR_ATTACHMENTS = 0x8CDF
- COLOR_ATTACHMENT0 = 0x8CE0
- COLOR_ATTACHMENT1 = 0x8CE1
- COLOR_ATTACHMENT2 = 0x8CE2
- COLOR_ATTACHMENT3 = 0x8CE3
- COLOR_ATTACHMENT4 = 0x8CE4
- COLOR_ATTACHMENT5 = 0x8CE5
- COLOR_ATTACHMENT6 = 0x8CE6
- COLOR_ATTACHMENT7 = 0x8CE7
- COLOR_ATTACHMENT8 = 0x8CE8
- COLOR_ATTACHMENT9 = 0x8CE9
- COLOR_ATTACHMENT10 = 0x8CEA
- COLOR_ATTACHMENT11 = 0x8CEB
- COLOR_ATTACHMENT12 = 0x8CEC
- COLOR_ATTACHMENT13 = 0x8CED
- COLOR_ATTACHMENT14 = 0x8CEE
- COLOR_ATTACHMENT15 = 0x8CEF
- DEPTH_ATTACHMENT = 0x8D00
- STENCIL_ATTACHMENT = 0x8D20
- FRAMEBUFFER = 0x8D40
- RENDERBUFFER = 0x8D41
- RENDERBUFFER_WIDTH = 0x8D42
- RENDERBUFFER_HEIGHT = 0x8D43
- RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
- STENCIL_INDEX1 = 0x8D46
- STENCIL_INDEX4 = 0x8D47
- STENCIL_INDEX8 = 0x8D48
- STENCIL_INDEX16 = 0x8D49
- RENDERBUFFER_RED_SIZE = 0x8D50
- RENDERBUFFER_GREEN_SIZE = 0x8D51
- RENDERBUFFER_BLUE_SIZE = 0x8D52
- RENDERBUFFER_ALPHA_SIZE = 0x8D53
- RENDERBUFFER_DEPTH_SIZE = 0x8D54
- RENDERBUFFER_STENCIL_SIZE = 0x8D55
- FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56
- MAX_SAMPLES = 0x8D57
- RGBA32UI = 0x8D70
- RGB32UI = 0x8D71
- RGBA16UI = 0x8D76
- RGB16UI = 0x8D77
- RGBA8UI = 0x8D7C
- RGB8UI = 0x8D7D
- RGBA32I = 0x8D82
- RGB32I = 0x8D83
- RGBA16I = 0x8D88
- RGB16I = 0x8D89
- RGBA8I = 0x8D8E
- RGB8I = 0x8D8F
- RED_INTEGER = 0x8D94
- GREEN_INTEGER = 0x8D95
- BLUE_INTEGER = 0x8D96
- ALPHA_INTEGER = 0x8D97
- RGB_INTEGER = 0x8D98
- RGBA_INTEGER = 0x8D99
- BGR_INTEGER = 0x8D9A
- BGRA_INTEGER = 0x8D9B
- FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
- FRAMEBUFFER_SRGB = 0x8DB9
- COMPRESSED_RED_RGTC1 = 0x8DBB
- COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC
- COMPRESSED_RG_RGTC2 = 0x8DBD
- COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE
- SAMPLER_1D_ARRAY = 0x8DC0
- SAMPLER_2D_ARRAY = 0x8DC1
- SAMPLER_BUFFER = 0x8DC2
- SAMPLER_1D_ARRAY_SHADOW = 0x8DC3
- SAMPLER_2D_ARRAY_SHADOW = 0x8DC4
- SAMPLER_CUBE_SHADOW = 0x8DC5
- UNSIGNED_INT_VEC2 = 0x8DC6
- UNSIGNED_INT_VEC3 = 0x8DC7
- UNSIGNED_INT_VEC4 = 0x8DC8
- INT_SAMPLER_1D = 0x8DC9
- INT_SAMPLER_2D = 0x8DCA
- INT_SAMPLER_3D = 0x8DCB
- INT_SAMPLER_CUBE = 0x8DCC
- INT_SAMPLER_2D_RECT = 0x8DCD
- INT_SAMPLER_1D_ARRAY = 0x8DCE
- INT_SAMPLER_2D_ARRAY = 0x8DCF
- INT_SAMPLER_BUFFER = 0x8DD0
- UNSIGNED_INT_SAMPLER_1D = 0x8DD1
- UNSIGNED_INT_SAMPLER_2D = 0x8DD2
- UNSIGNED_INT_SAMPLER_3D = 0x8DD3
- UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4
- UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5
- UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6
- UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7
- UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8
- QUERY_WAIT = 0x8E13
- QUERY_NO_WAIT = 0x8E14
- QUERY_BY_REGION_WAIT = 0x8E15
- QUERY_BY_REGION_NO_WAIT = 0x8E16
- COPY_READ_BUFFER = 0x8F36
- COPY_WRITE_BUFFER = 0x8F37
- R8_SNORM = 0x8F94
- RG8_SNORM = 0x8F95
- RGB8_SNORM = 0x8F96
- RGBA8_SNORM = 0x8F97
- R16_SNORM = 0x8F98
- RG16_SNORM = 0x8F99
- RGB16_SNORM = 0x8F9A
- RGBA16_SNORM = 0x8F9B
- SIGNED_NORMALIZED = 0x8F9C
- PRIMITIVE_RESTART = 0x8F9D
- PRIMITIVE_RESTART_INDEX = 0x8F9E
- BUFFER_ACCESS_FLAGS = 0x911F
- BUFFER_MAP_LENGTH = 0x9120
- BUFFER_MAP_OFFSET = 0x9121
-)
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glViewport.xml
-func (gl *GL) Viewport(x, y, width, height int) {
- C.gl3_1_glViewport(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
-}
-
-// DepthRange specifies the mapping of depth values from normalized device
-// coordinates to window coordinates.
-//
-// Parameter nearVal specifies the mapping of the near clipping plane to window
-// coordinates (defaults to 0), while farVal specifies the mapping of the far
-// clipping plane to window coordinates (defaults to 1).
-//
-// After clipping and division by w, depth coordinates range from -1 to 1,
-// corresponding to the near and far clipping planes. DepthRange specifies a
-// linear mapping of the normalized depth coordinates in this range to window
-// depth coordinates. Regardless of the actual depth buffer implementation,
-// window coordinate depth values are treated as though they range from 0 through 1
-// (like color components). Thus, the values accepted by DepthRange are both
-// clamped to this range before they are accepted.
-//
-// The default setting of (0, 1) maps the near plane to 0 and the far plane to 1.
-// With this mapping, the depth buffer range is fully utilized.
-//
-// It is not necessary that nearVal be less than farVal. Reverse mappings such as
-// nearVal 1, and farVal 0 are acceptable.
-//
-// GL.INVALID_OPERATION is generated if DepthRange is executed between the
-// execution of Begin and the corresponding execution of End.
-func (gl *GL) DepthRange(nearVal, farVal float64) {
- C.gl3_1_glDepthRange(gl.funcs, C.GLdouble(nearVal), C.GLdouble(farVal))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIsEnabled.xml
-func (gl *GL) IsEnabled(cap glbase.Enum) bool {
- glresult := C.gl3_1_glIsEnabled(gl.funcs, C.GLenum(cap))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexLevelParameteriv.xml
-func (gl *GL) GetTexLevelParameteriv(target glbase.Enum, level int, pname glbase.Enum, params []int32) {
- C.gl3_1_glGetTexLevelParameteriv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexLevelParameterfv.xml
-func (gl *GL) GetTexLevelParameterfv(target glbase.Enum, level int, pname glbase.Enum, params []float32) {
- C.gl3_1_glGetTexLevelParameterfv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexParameteriv.xml
-func (gl *GL) GetTexParameteriv(target, pname glbase.Enum, params []int32) {
- C.gl3_1_glGetTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexParameterfv.xml
-func (gl *GL) GetTexParameterfv(target, pname glbase.Enum, params []float32) {
- C.gl3_1_glGetTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexImage.xml
-func (gl *GL) GetTexImage(target glbase.Enum, level int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl3_1_glGetTexImage(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetIntegerv.xml
-func (gl *GL) GetIntegerv(pname glbase.Enum, params []int32) {
- C.gl3_1_glGetIntegerv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetFloatv.xml
-func (gl *GL) GetFloatv(pname glbase.Enum, params []float32) {
- C.gl3_1_glGetFloatv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetError.xml
-func (gl *GL) GetError() glbase.Enum {
- glresult := C.gl3_1_glGetError(gl.funcs)
- return glbase.Enum(glresult)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetDoublev.xml
-func (gl *GL) GetDoublev(pname glbase.Enum, params []float64) {
- C.gl3_1_glGetDoublev(gl.funcs, C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetBooleanv.xml
-func (gl *GL) GetBooleanv(pname glbase.Enum, params []bool) {
- C.gl3_1_glGetBooleanv(gl.funcs, C.GLenum(pname), (*C.GLboolean)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glReadPixels.xml
-func (gl *GL) ReadPixels(x, y, width, height int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl3_1_glReadPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glReadBuffer.xml
-func (gl *GL) ReadBuffer(mode glbase.Enum) {
- C.gl3_1_glReadBuffer(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPixelStorei.xml
-func (gl *GL) PixelStorei(pname glbase.Enum, param int32) {
- C.gl3_1_glPixelStorei(gl.funcs, C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPixelStoref.xml
-func (gl *GL) PixelStoref(pname glbase.Enum, param float32) {
- C.gl3_1_glPixelStoref(gl.funcs, C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDepthFunc.xml
-func (gl *GL) DepthFunc(glfunc glbase.Enum) {
- C.gl3_1_glDepthFunc(gl.funcs, C.GLenum(glfunc))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilOp.xml
-func (gl *GL) StencilOp(fail, zfail, zpass glbase.Enum) {
- C.gl3_1_glStencilOp(gl.funcs, C.GLenum(fail), C.GLenum(zfail), C.GLenum(zpass))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilFunc.xml
-func (gl *GL) StencilFunc(glfunc glbase.Enum, ref int32, mask uint32) {
- C.gl3_1_glStencilFunc(gl.funcs, C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glLogicOp.xml
-func (gl *GL) LogicOp(opcode glbase.Enum) {
- C.gl3_1_glLogicOp(gl.funcs, C.GLenum(opcode))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBlendFunc.xml
-func (gl *GL) BlendFunc(sfactor, dfactor glbase.Enum) {
- C.gl3_1_glBlendFunc(gl.funcs, C.GLenum(sfactor), C.GLenum(dfactor))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glFlush.xml
-func (gl *GL) Flush() {
- C.gl3_1_glFlush(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glFinish.xml
-func (gl *GL) Finish() {
- C.gl3_1_glFinish(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glEnable.xml
-func (gl *GL) Enable(cap glbase.Enum) {
- C.gl3_1_glEnable(gl.funcs, C.GLenum(cap))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDisable.xml
-func (gl *GL) Disable(cap glbase.Enum) {
- C.gl3_1_glDisable(gl.funcs, C.GLenum(cap))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDepthMask.xml
-func (gl *GL) DepthMask(flag bool) {
- C.gl3_1_glDepthMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag)))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColorMask.xml
-func (gl *GL) ColorMask(red, green, blue, alpha bool) {
- C.gl3_1_glColorMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&red)), *(*C.GLboolean)(unsafe.Pointer(&green)), *(*C.GLboolean)(unsafe.Pointer(&blue)), *(*C.GLboolean)(unsafe.Pointer(&alpha)))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilMask.xml
-func (gl *GL) StencilMask(mask uint32) {
- C.gl3_1_glStencilMask(gl.funcs, C.GLuint(mask))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glClearDepth.xml
-func (gl *GL) ClearDepth(depth float64) {
- C.gl3_1_glClearDepth(gl.funcs, C.GLdouble(depth))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glClearStencil.xml
-func (gl *GL) ClearStencil(s int32) {
- C.gl3_1_glClearStencil(gl.funcs, C.GLint(s))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glClearColor.xml
-func (gl *GL) ClearColor(red, green, blue, alpha float32) {
- C.gl3_1_glClearColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glClear.xml
-func (gl *GL) Clear(mask glbase.Bitfield) {
- C.gl3_1_glClear(gl.funcs, C.GLbitfield(mask))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawBuffer.xml
-func (gl *GL) DrawBuffer(mode glbase.Enum) {
- C.gl3_1_glDrawBuffer(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexImage2D.xml
-func (gl *GL) TexImage2D(target glbase.Enum, level int, internalFormat int32, width, height, border int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl3_1_glTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexImage1D.xml
-func (gl *GL) TexImage1D(target glbase.Enum, level int, internalFormat int32, width, border int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl3_1_glTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameteriv.xml
-func (gl *GL) TexParameteriv(target, pname glbase.Enum, params []int32) {
- C.gl3_1_glTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameteri.xml
-func (gl *GL) TexParameteri(target, pname glbase.Enum, param int32) {
- C.gl3_1_glTexParameteri(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameterfv.xml
-func (gl *GL) TexParameterfv(target, pname glbase.Enum, params []float32) {
- C.gl3_1_glTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameterf.xml
-func (gl *GL) TexParameterf(target, pname glbase.Enum, param float32) {
- C.gl3_1_glTexParameterf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glScissor.xml
-func (gl *GL) Scissor(x, y, width, height int) {
- C.gl3_1_glScissor(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPolygonMode.xml
-func (gl *GL) PolygonMode(face, mode glbase.Enum) {
- C.gl3_1_glPolygonMode(gl.funcs, C.GLenum(face), C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPointSize.xml
-func (gl *GL) PointSize(size float32) {
- C.gl3_1_glPointSize(gl.funcs, C.GLfloat(size))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glLineWidth.xml
-func (gl *GL) LineWidth(width float32) {
- C.gl3_1_glLineWidth(gl.funcs, C.GLfloat(width))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glHint.xml
-func (gl *GL) Hint(target, mode glbase.Enum) {
- C.gl3_1_glHint(gl.funcs, C.GLenum(target), C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glFrontFace.xml
-func (gl *GL) FrontFace(mode glbase.Enum) {
- C.gl3_1_glFrontFace(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCullFace.xml
-func (gl *GL) CullFace(mode glbase.Enum) {
- C.gl3_1_glCullFace(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexubv.xml
-func (gl *GL) Indexubv(c []uint8) {
- C.gl3_1_glIndexubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&c[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexub.xml
-func (gl *GL) Indexub(c uint8) {
- C.gl3_1_glIndexub(gl.funcs, C.GLubyte(c))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIsTexture.xml
-func (gl *GL) IsTexture(texture glbase.Texture) bool {
- glresult := C.gl3_1_glIsTexture(gl.funcs, C.GLuint(texture))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// GenTextures returns n texture names in textures. There is no guarantee
-// that the names form a contiguous set of integers; however, it is
-// guaranteed that none of the returned names was in use immediately before
-// the call to GenTextures.
-//
-// The generated textures have no dimensionality; they assume the
-// dimensionality of the texture target to which they are first bound (see
-// BindTexture).
-//
-// Texture names returned by a call to GenTextures are not returned by
-// subsequent calls, unless they are first deleted with DeleteTextures.
-//
-// Error GL.INVALID_VALUE is generated if n is negative.
-//
-// GenTextures is available in GL version 2.0 or greater.
-func (gl *GL) GenTextures(n int) []glbase.Texture {
- if n == 0 {
- return nil
- }
- textures := make([]glbase.Texture, n)
- C.gl3_1_glGenTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])))
- return textures
-}
-
-// DeleteTextures deletes the textures objects whose names are stored
-// in the textures slice. After a texture is deleted, it has no contents or
-// dimensionality, and its name is free for reuse (for example by
-// GenTextures). If a texture that is currently bound is deleted, the binding
-// reverts to 0 (the default texture).
-//
-// DeleteTextures silently ignores 0's and names that do not correspond to
-// existing textures.
-//
-// Error GL.INVALID_VALUE is generated if n is negative.
-//
-// DeleteTextures is available in GL version 2.0 or greater.
-func (gl *GL) DeleteTextures(textures []glbase.Texture) {
- n := len(textures)
- if n == 0 {
- return
- }
- C.gl3_1_glDeleteTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBindTexture.xml
-func (gl *GL) BindTexture(target glbase.Enum, texture glbase.Texture) {
- C.gl3_1_glBindTexture(gl.funcs, C.GLenum(target), C.GLuint(texture))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexSubImage2D.xml
-func (gl *GL) TexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl3_1_glTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexSubImage1D.xml
-func (gl *GL) TexSubImage1D(target glbase.Enum, level, xoffset, width int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl3_1_glTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyTexSubImage2D.xml
-func (gl *GL) CopyTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, x, y, width, height int) {
- C.gl3_1_glCopyTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyTexSubImage1D.xml
-func (gl *GL) CopyTexSubImage1D(target glbase.Enum, level, xoffset, x, y, width int) {
- C.gl3_1_glCopyTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(x), C.GLint(y), C.GLsizei(width))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyTexImage2D.xml
-func (gl *GL) CopyTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, height, border int) {
- C.gl3_1_glCopyTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLint(border))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyTexImage1D.xml
-func (gl *GL) CopyTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, border int) {
- C.gl3_1_glCopyTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLint(border))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPolygonOffset.xml
-func (gl *GL) PolygonOffset(factor, units float32) {
- C.gl3_1_glPolygonOffset(gl.funcs, C.GLfloat(factor), C.GLfloat(units))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawElements.xml
-func (gl *GL) DrawElements(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}) {
- var indices_ptr unsafe.Pointer
- var indices_v = reflect.ValueOf(indices)
- if indices != nil && indices_v.Kind() != reflect.Slice {
- panic("parameter indices must be a slice")
- }
- if indices != nil {
- indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
- }
- C.gl3_1_glDrawElements(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawArrays.xml
-func (gl *GL) DrawArrays(mode glbase.Enum, first, count int) {
- C.gl3_1_glDrawArrays(gl.funcs, C.GLenum(mode), C.GLint(first), C.GLsizei(count))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyTexSubImage3D.xml
-func (gl *GL) CopyTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, x, y, width, height int) {
- C.gl3_1_glCopyTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexSubImage3D.xml
-func (gl *GL) TexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl3_1_glTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexImage3D.xml
-func (gl *GL) TexImage3D(target glbase.Enum, level int, internalFormat int32, width, height int, depth int32, border int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl3_1_glTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawRangeElements.xml
-func (gl *GL) DrawRangeElements(mode glbase.Enum, start, end uint32, count int, gltype glbase.Enum, indices interface{}) {
- var indices_ptr unsafe.Pointer
- var indices_v = reflect.ValueOf(indices)
- if indices != nil && indices_v.Kind() != reflect.Slice {
- panic("parameter indices must be a slice")
- }
- if indices != nil {
- indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
- }
- C.gl3_1_glDrawRangeElements(gl.funcs, C.GLenum(mode), C.GLuint(start), C.GLuint(end), C.GLsizei(count), C.GLenum(gltype), indices_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBlendEquation.xml
-func (gl *GL) BlendEquation(mode glbase.Enum) {
- C.gl3_1_glBlendEquation(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBlendColor.xml
-func (gl *GL) BlendColor(red, green, blue, alpha float32) {
- C.gl3_1_glBlendColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetCompressedTexImage.xml
-func (gl *GL) GetCompressedTexImage(target glbase.Enum, level int, img interface{}) {
- var img_ptr unsafe.Pointer
- var img_v = reflect.ValueOf(img)
- if img != nil && img_v.Kind() != reflect.Slice {
- panic("parameter img must be a slice")
- }
- if img != nil {
- img_ptr = unsafe.Pointer(img_v.Index(0).Addr().Pointer())
- }
- C.gl3_1_glGetCompressedTexImage(gl.funcs, C.GLenum(target), C.GLint(level), img_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexSubImage1D.xml
-func (gl *GL) CompressedTexSubImage1D(target glbase.Enum, level, xoffset, width int, format glbase.Enum, imageSize int, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl3_1_glCompressedTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLsizei(imageSize), data_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexSubImage2D.xml
-func (gl *GL) CompressedTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format glbase.Enum, imageSize int, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl3_1_glCompressedTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLsizei(imageSize), data_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexSubImage3D.xml
-func (gl *GL) CompressedTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format glbase.Enum, imageSize int, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl3_1_glCompressedTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLsizei(imageSize), data_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexImage1D.xml
-func (gl *GL) CompressedTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, width, border, imageSize int, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl3_1_glCompressedTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLint(border), C.GLsizei(imageSize), data_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexImage2D.xml
-func (gl *GL) CompressedTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height, border, imageSize int, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl3_1_glCompressedTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLsizei(imageSize), data_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexImage3D.xml
-func (gl *GL) CompressedTexImage3D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height int, depth int32, border, imageSize int, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl3_1_glCompressedTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLsizei(imageSize), data_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glSampleCoverage.xml
-func (gl *GL) SampleCoverage(value float32, invert bool) {
- C.gl3_1_glSampleCoverage(gl.funcs, C.GLfloat(value), *(*C.GLboolean)(unsafe.Pointer(&invert)))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glActiveTexture.xml
-func (gl *GL) ActiveTexture(texture glbase.Enum) {
- C.gl3_1_glActiveTexture(gl.funcs, C.GLenum(texture))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPointParameteriv.xml
-func (gl *GL) PointParameteriv(pname glbase.Enum, params []int32) {
- C.gl3_1_glPointParameteriv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPointParameteri.xml
-func (gl *GL) PointParameteri(pname glbase.Enum, param int32) {
- C.gl3_1_glPointParameteri(gl.funcs, C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPointParameterfv.xml
-func (gl *GL) PointParameterfv(pname glbase.Enum, params []float32) {
- C.gl3_1_glPointParameterfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPointParameterf.xml
-func (gl *GL) PointParameterf(pname glbase.Enum, param float32) {
- C.gl3_1_glPointParameterf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiDrawArrays.xml
-func (gl *GL) MultiDrawArrays(mode glbase.Enum, first, count []int, drawcount int32) {
- C.gl3_1_glMultiDrawArrays(gl.funcs, C.GLenum(mode), (*C.GLint)(unsafe.Pointer(&first[0])), (*C.GLsizei)(unsafe.Pointer(&count[0])), C.GLsizei(drawcount))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBlendFuncSeparate.xml
-func (gl *GL) BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha glbase.Enum) {
- C.gl3_1_glBlendFuncSeparate(gl.funcs, C.GLenum(sfactorRGB), C.GLenum(dfactorRGB), C.GLenum(sfactorAlpha), C.GLenum(dfactorAlpha))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetBufferParameteriv.xml
-func (gl *GL) GetBufferParameteriv(target, pname glbase.Enum, params []int32) {
- C.gl3_1_glGetBufferParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glUnmapBuffer.xml
-func (gl *GL) UnmapBuffer(target glbase.Enum) bool {
- glresult := C.gl3_1_glUnmapBuffer(gl.funcs, C.GLenum(target))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetBufferSubData.xml
-func (gl *GL) GetBufferSubData(target glbase.Enum, offset, size int, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl3_1_glGetBufferSubData(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(size), data_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBufferSubData.xml
-func (gl *GL) BufferSubData(target glbase.Enum, offset, size int, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl3_1_glBufferSubData(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(size), data_ptr)
-}
-
-// BufferData creates a new data store for the buffer object currently
-// bound to target. Any pre-existing data store is deleted. The new data
-// store is created with the specified size in bytes and usage. If data is
-// not nil, it must be a slice that is used to initialize the data store.
-// In that case the size parameter is ignored and the store size will match
-// the slice data size.
-//
-// In its initial state, the new data store is not mapped, it has a NULL
-// mapped pointer, and its mapped access is GL.READ_WRITE.
-//
-// The target constant must be one of GL.ARRAY_BUFFER, GL.COPY_READ_BUFFER,
-// GL.COPY_WRITE_BUFFER, GL.ELEMENT_ARRAY_BUFFER, GL.PIXEL_PACK_BUFFER,
-// GL.PIXEL_UNPACK_BUFFER, GL.TEXTURE_BUFFER, GL.TRANSFORM_FEEDBACK_BUFFER,
-// or GL.UNIFORM_BUFFER.
-//
-// The usage parameter is a hint to the GL implementation as to how a buffer
-// object's data store will be accessed. This enables the GL implementation
-// to make more intelligent decisions that may significantly impact buffer
-// object performance. It does not, however, constrain the actual usage of
-// the data store. usage can be broken down into two parts: first, the
-// frequency of access (modification and usage), and second, the nature of
-// that access.
-//
-// A usage frequency of STREAM and nature of DRAW is specified via the
-// constant GL.STREAM_DRAW, for example.
-//
-// The usage frequency of access may be one of:
-//
-// STREAM
-// The data store contents will be modified once and used at most a few times.
-//
-// STATIC
-// The data store contents will be modified once and used many times.
-//
-// DYNAMIC
-// The data store contents will be modified repeatedly and used many times.
-//
-// The usage nature of access may be one of:
-//
-// DRAW
-// The data store contents are modified by the application, and used as
-// the source for GL drawing and image specification commands.
-//
-// READ
-// The data store contents are modified by reading data from the GL,
-// and used to return that data when queried by the application.
-//
-// COPY
-// The data store contents are modified by reading data from the GL,
-// and used as the source for GL drawing and image specification
-// commands.
-//
-// Clients must align data elements consistent with the requirements of the
-// client platform, with an additional base-level requirement that an offset
-// within a buffer to a datum comprising N bytes be a multiple of N.
-//
-// Error GL.INVALID_ENUM is generated if target is not one of the accepted
-// buffer targets. GL.INVALID_ENUM is generated if usage is not
-// GL.STREAM_DRAW, GL.STREAM_READ, GL.STREAM_COPY, GL.STATIC_DRAW,
-// GL.STATIC_READ, GL.STATIC_COPY, GL.DYNAMIC_DRAW, GL.DYNAMIC_READ, or
-// GL.DYNAMIC_COPY. GL.INVALID_VALUE is generated if size is negative.
-// GL.INVALID_OPERATION is generated if the reserved buffer object name 0 is
-// bound to target. GL.OUT_OF_MEMORY is generated if the GL is unable to
-// create a data store with the specified size.
-func (gl *GL) BufferData(target glbase.Enum, size int, data interface{}, usage glbase.Enum) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- if data != nil {
- size = int(data_v.Type().Size()) * data_v.Len()
- }
- C.gl3_1_glBufferData(gl.funcs, C.GLenum(target), C.GLsizeiptr(size), data_ptr, C.GLenum(usage))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIsBuffer.xml
-func (gl *GL) IsBuffer(buffer glbase.Buffer) bool {
- glresult := C.gl3_1_glIsBuffer(gl.funcs, C.GLuint(buffer))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// GenBuffers returns n buffer object names. There is no guarantee that
-// the names form a contiguous set of integers; however, it is guaranteed
-// that none of the returned names was in use immediately before the call to
-// GenBuffers.
-//
-// Buffer object names returned by a call to GenBuffers are not returned by
-// subsequent calls, unless they are first deleted with DeleteBuffers.
-//
-// No buffer objects are associated with the returned buffer object names
-// until they are first bound by calling BindBuffer.
-//
-// Error GL.INVALID_VALUE is generated if n is negative. GL.INVALID_OPERATION
-// is generated if GenBuffers is executed between the execution of Begin
-// and the corresponding execution of End.
-//
-// GenBuffers is available in GL version 1.5 or greater.
-func (gl *GL) GenBuffers(n int) []glbase.Buffer {
- if n == 0 {
- return nil
- }
- buffers := make([]glbase.Buffer, n)
- C.gl3_1_glGenBuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&buffers[0])))
- return buffers
-}
-
-// DeleteBuffers deletes the buffer objects whose names are stored in the
-// buffers slice.
-//
-// After a buffer object is deleted, it has no contents, and its name is free
-// for reuse (for example by GenBuffers). If a buffer object that is
-// currently bound is deleted, the binding reverts to 0 (the absence of any
-// buffer object, which reverts to client memory usage).
-//
-// DeleteBuffers silently ignores 0's and names that do not correspond to
-// existing buffer objects.
-//
-// Error GL.INVALID_VALUE is generated if n is negative. GL.INVALID_OPERATION
-// is generated if DeleteBuffers is executed between the execution of Begin
-// and the corresponding execution of End.
-//
-// DeleteBuffers is available in GL version 1.5 or greater.
-func (gl *GL) DeleteBuffers(buffers []glbase.Buffer) {
- n := len(buffers)
- if n == 0 {
- return
- }
- C.gl3_1_glDeleteBuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&buffers[0])))
-}
-
-// BindBuffer creates or puts in use a named buffer object.
-// Calling BindBuffer with target set to GL.ARRAY_BUFFER,
-// GL.ELEMENT_ARRAY_BUFFER, GL.PIXEL_PACK_BUFFER or GL.PIXEL_UNPACK_BUFFER
-// and buffer set to the name of the new buffer object binds the buffer
-// object name to the target. When a buffer object is bound to a target, the
-// previous binding for that target is automatically broken.
-//
-// Buffer object names are unsigned integers. The value zero is reserved, but
-// there is no default buffer object for each buffer object target. Instead,
-// buffer set to zero effectively unbinds any buffer object previously bound,
-// and restores client memory usage for that buffer object target. Buffer
-// object names and the corresponding buffer object contents are local to the
-// shared display-list space (see XCreateContext) of the current GL rendering
-// context; two rendering contexts share buffer object names only if they
-// also share display lists.
-//
-// GenBuffers may be called to generate a set of new buffer object names.
-//
-// The state of a buffer object immediately after it is first bound is an
-// unmapped zero-sized memory buffer with GL.READ_WRITE access and
-// GL.STATIC_DRAW usage.
-//
-// While a non-zero buffer object name is bound, GL operations on the target
-// to which it is bound affect the bound buffer object, and queries of the
-// target to which it is bound return state from the bound buffer object.
-// While buffer object name zero is bound, as in the initial state, attempts
-// to modify or query state on the target to which it is bound generates an
-// GL.INVALID_OPERATION error.
-//
-// When vertex array pointer state is changed, for example by a call to
-// NormalPointer, the current buffer object binding (GL.ARRAY_BUFFER_BINDING)
-// is copied into the corresponding client state for the vertex array type
-// being changed, for example GL.NORMAL_ARRAY_BUFFER_BINDING. While a
-// non-zero buffer object is bound to the GL.ARRAY_BUFFER target, the vertex
-// array pointer parameter that is traditionally interpreted as a pointer to
-// client-side memory is instead interpreted as an offset within the buffer
-// object measured in basic machine units.
-//
-// While a non-zero buffer object is bound to the GL.ELEMENT_ARRAY_BUFFER
-// target, the indices parameter of DrawElements, DrawRangeElements, or
-// MultiDrawElements that is traditionally interpreted as a pointer to
-// client-side memory is instead interpreted as an offset within the buffer
-// object measured in basic machine units.
-//
-// While a non-zero buffer object is bound to the GL.PIXEL_PACK_BUFFER
-// target, the following commands are affected: GetCompressedTexImage,
-// GetConvolutionFilter, GetHistogram, GetMinmax, GetPixelMap,
-// GetPolygonStipple, GetSeparableFilter, GetTexImage, and ReadPixels. The
-// pointer parameter that is traditionally interpreted as a pointer to
-// client-side memory where the pixels are to be packed is instead
-// interpreted as an offset within the buffer object measured in basic
-// machine units.
-//
-// While a non-zero buffer object is bound to the GL.PIXEL_UNPACK_BUFFER
-// target, the following commands are affected: Bitmap, ColorSubTable,
-// ColorTable, CompressedTexImage1D, CompressedTexImage2D,
-// CompressedTexImage3D, CompressedTexSubImage1D, CompressedTexSubImage2D,
-// CompressedTexSubImage3D, ConvolutionFilter1D, ConvolutionFilter2D,
-// DrawPixels, PixelMap, PolygonStipple, SeparableFilter2D, TexImage1D,
-// TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D, and TexSubImage3D.
-// The pointer parameter that is traditionally interpreted as a pointer to
-// client-side memory from which the pixels are to be unpacked is instead
-// interpreted as an offset within the buffer object measured in basic
-// machine units.
-//
-// A buffer object binding created with BindBuffer remains active until a
-// different buffer object name is bound to the same target, or until the
-// bound buffer object is deleted with DeleteBuffers.
-//
-// Once created, a named buffer object may be re-bound to any target as often
-// as needed. However, the GL implementation may make choices about how to
-// optimize the storage of a buffer object based on its initial binding
-// target.
-//
-// Error GL.INVALID_ENUM is generated if target is not one of the allowable
-// values. GL.INVALID_OPERATION is generated if BindBuffer is executed
-// between the execution of Begin and the corresponding execution of End.
-//
-// BindBuffer is available in GL version 1.5 or greater.
-func (gl *GL) BindBuffer(target glbase.Enum, buffer glbase.Buffer) {
- C.gl3_1_glBindBuffer(gl.funcs, C.GLenum(target), C.GLuint(buffer))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetQueryObjectuiv.xml
-func (gl *GL) GetQueryObjectuiv(id uint32, pname glbase.Enum, params []uint32) {
- C.gl3_1_glGetQueryObjectuiv(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetQueryObjectiv.xml
-func (gl *GL) GetQueryObjectiv(id uint32, pname glbase.Enum, params []int32) {
- C.gl3_1_glGetQueryObjectiv(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetQueryiv.xml
-func (gl *GL) GetQueryiv(target, pname glbase.Enum, params []int32) {
- C.gl3_1_glGetQueryiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glEndQuery.xml
-func (gl *GL) EndQuery(target glbase.Enum) {
- C.gl3_1_glEndQuery(gl.funcs, C.GLenum(target))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBeginQuery.xml
-func (gl *GL) BeginQuery(target glbase.Enum, id uint32) {
- C.gl3_1_glBeginQuery(gl.funcs, C.GLenum(target), C.GLuint(id))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIsQuery.xml
-func (gl *GL) IsQuery(id uint32) bool {
- glresult := C.gl3_1_glIsQuery(gl.funcs, C.GLuint(id))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDeleteQueries.xml
-func (gl *GL) DeleteQueries(n int, ids []uint32) {
- C.gl3_1_glDeleteQueries(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGenQueries.xml
-func (gl *GL) GenQueries(n int, ids []uint32) {
- C.gl3_1_glGenQueries(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0])))
-}
-
-// VertexAttribPointer specifies the location and data format of the array
-// of generic vertex attributes at index to use when rendering. size
-// specifies the number of components per attribute and must be 1, 2, 3, or
-// 4. type specifies the data type of each component, and stride specifies
-// the byte stride from one attribute to the next, allowing vertices and
-// attributes to be packed into a single array or stored in separate arrays.
-// normalized indicates whether the values stored in an integer format are
-// to be mapped to the range [-1,1] (for signed values) or [0,1]
-// (for unsigned values) when they are accessed and converted to floating
-// point; otherwise, values will be converted to floats directly without
-// normalization. offset is a byte offset into the buffer object's data
-// store, which must be bound to the GL.ARRAY_BUFFER target with BindBuffer.
-//
-// The buffer object binding (GL.ARRAY_BUFFER_BINDING) is saved as
-// generic vertex attribute array client-side state
-// (GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING) for the provided index.
-//
-// To enable and disable a generic vertex attribute array, call
-// EnableVertexAttribArray and DisableVertexAttribArray with index. If
-// enabled, the generic vertex attribute array is used when DrawArrays or
-// DrawElements is called. Each generic vertex attribute array is initially
-// disabled.
-//
-// VertexAttribPointer is typically implemented on the client side.
-//
-// Error GL.INVALID_ENUM is generated if type is not an accepted value.
-// GL.INVALID_VALUE is generated if index is greater than or equal to
-// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_VALUE is generated if size is not 1, 2,
-// 3, or 4. GL.INVALID_VALUE is generated if stride is negative.
-func (gl *GL) VertexAttribPointer(index glbase.Attrib, size int, gltype glbase.Enum, normalized bool, stride int, offset uintptr) {
- offset_ptr := unsafe.Pointer(offset)
- C.gl3_1_glVertexAttribPointer(gl.funcs, C.GLuint(index), C.GLint(size), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLsizei(stride), offset_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glValidateProgram.xml
-func (gl *GL) ValidateProgram(program glbase.Program) {
- C.gl3_1_glValidateProgram(gl.funcs, C.GLuint(program))
-}
-
-// UniformMatrix4fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// UniformMatrix4fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
-// modify a matrix or an array of matrices. The numbers in the function name
-// are interpreted as the dimensionality of the matrix. The number 2
-// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
-// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
-// matrix dimensionality is explicit, with the first number representing the
-// number of columns and the second number representing the number of rows.
-// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
-// values). The length of the provided slice must be a multiple of the number
-// of values per matrix, to update one or more consecutive matrices.
-//
-// If transpose is false, each matrix is assumed to be supplied in column
-// major order. If transpose is true, each matrix is assumed to be supplied
-// in row major order.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) UniformMatrix4fv(location glbase.Uniform, transpose bool, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%(4*4) != 0 {
- panic("invalid value length for UniformMatrix4fv")
- }
- count := len(value) / (4 * 4)
- C.gl3_1_glUniformMatrix4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// UniformMatrix3fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// UniformMatrix3fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
-// modify a matrix or an array of matrices. The numbers in the function name
-// are interpreted as the dimensionality of the matrix. The number 2
-// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
-// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
-// matrix dimensionality is explicit, with the first number representing the
-// number of columns and the second number representing the number of rows.
-// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
-// values). The length of the provided slice must be a multiple of the number
-// of values per matrix, to update one or more consecutive matrices.
-//
-// If transpose is false, each matrix is assumed to be supplied in column
-// major order. If transpose is true, each matrix is assumed to be supplied
-// in row major order.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) UniformMatrix3fv(location glbase.Uniform, transpose bool, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%(3*3) != 0 {
- panic("invalid value length for UniformMatrix3fv")
- }
- count := len(value) / (3 * 3)
- C.gl3_1_glUniformMatrix3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// UniformMatrix2fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// UniformMatrix2fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
-// modify a matrix or an array of matrices. The numbers in the function name
-// are interpreted as the dimensionality of the matrix. The number 2
-// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
-// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
-// matrix dimensionality is explicit, with the first number representing the
-// number of columns and the second number representing the number of rows.
-// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
-// values). The length of the provided slice must be a multiple of the number
-// of values per matrix, to update one or more consecutive matrices.
-//
-// If transpose is false, each matrix is assumed to be supplied in column
-// major order. If transpose is true, each matrix is assumed to be supplied
-// in row major order.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) UniformMatrix2fv(location glbase.Uniform, transpose bool, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%(2*2) != 0 {
- panic("invalid value length for UniformMatrix2fv")
- }
- count := len(value) / (2 * 2)
- C.gl3_1_glUniformMatrix2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform4iv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform4iv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform4iv(location glbase.Uniform, value []int32) {
- if len(value) == 0 {
- return
- }
- if len(value)%4 != 0 {
- panic("invalid value length for Uniform4iv")
- }
- count := len(value) / 4
- C.gl3_1_glUniform4iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform3iv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform3iv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform3iv(location glbase.Uniform, value []int32) {
- if len(value) == 0 {
- return
- }
- if len(value)%3 != 0 {
- panic("invalid value length for Uniform3iv")
- }
- count := len(value) / 3
- C.gl3_1_glUniform3iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform2iv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform2iv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform2iv(location glbase.Uniform, value []int32) {
- if len(value) == 0 {
- return
- }
- if len(value)%2 != 0 {
- panic("invalid value length for Uniform2iv")
- }
- count := len(value) / 2
- C.gl3_1_glUniform2iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform1iv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform1iv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform1iv(location glbase.Uniform, value []int32) {
- if len(value) == 0 {
- return
- }
- count := len(value)
- C.gl3_1_glUniform1iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform4fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform4fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform4fv(location glbase.Uniform, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%4 != 0 {
- panic("invalid value length for Uniform4fv")
- }
- count := len(value) / 4
- C.gl3_1_glUniform4fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform3fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform3fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform3fv(location glbase.Uniform, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%3 != 0 {
- panic("invalid value length for Uniform3fv")
- }
- count := len(value) / 3
- C.gl3_1_glUniform3fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform2fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform2fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform2fv(location glbase.Uniform, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%2 != 0 {
- panic("invalid value length for Uniform2fv")
- }
- count := len(value) / 2
- C.gl3_1_glUniform2fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform1fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform1fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform1fv(location glbase.Uniform, value []float32) {
- if len(value) == 0 {
- return
- }
- count := len(value)
- C.gl3_1_glUniform1fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform4i modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform4i operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform4i(location glbase.Uniform, v0, v1, v2, v3 int32) {
- C.gl3_1_glUniform4i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2), C.GLint(v3))
-}
-
-// Uniform3i modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform3i operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform3i(location glbase.Uniform, v0, v1, v2 int32) {
- C.gl3_1_glUniform3i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2))
-}
-
-// Uniform2i modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform2i operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform2i(location glbase.Uniform, v0, v1 int32) {
- C.gl3_1_glUniform2i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1))
-}
-
-// Uniform1i modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform1i operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform1i(location glbase.Uniform, v0 int32) {
- C.gl3_1_glUniform1i(gl.funcs, C.GLint(location), C.GLint(v0))
-}
-
-// Uniform4f modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform4f operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform4f(location glbase.Uniform, v0, v1, v2, v3 float32) {
- C.gl3_1_glUniform4f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2), C.GLfloat(v3))
-}
-
-// Uniform3f modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform3f operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform3f(location glbase.Uniform, v0, v1, v2 float32) {
- C.gl3_1_glUniform3f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2))
-}
-
-// Uniform2f modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform2f operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform2f(location glbase.Uniform, v0, v1 float32) {
- C.gl3_1_glUniform2f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1))
-}
-
-// Uniform1f modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform1f operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform1f(location glbase.Uniform, v0 float32) {
- C.gl3_1_glUniform1f(gl.funcs, C.GLint(location), C.GLfloat(v0))
-}
-
-// UseProgram installs the program object specified by program as part of
-// current rendering state. One or more executables are created in a program
-// object by successfully attaching shader objects to it with AttachShader,
-// successfully compiling the shader objects with CompileShader, and
-// successfully linking the program object with LinkProgram.
-//
-// A program object will contain an executable that will run on the vertex
-// processor if it contains one or more shader objects of type
-// GL.VERTEX_SHADER that have been successfully compiled and linked.
-// Similarly, a program object will contain an executable that will run on
-// the fragment processor if it contains one or more shader objects of type
-// GL.FRAGMENT_SHADER that have been successfully compiled and linked.
-//
-// Successfully installing an executable on a programmable processor will
-// cause the corresponding fixed functionality of OpenGL to be disabled.
-// Specifically, if an executable is installed on the vertex processor, the
-// OpenGL fixed functionality will be disabled as follows.
-//
-// - The modelview matrix is not applied to vertex coordinates.
-//
-// - The projection matrix is not applied to vertex coordinates.
-//
-// - The texture matrices are not applied to texture coordinates.
-//
-// - Normals are not transformed to eye coordinates.
-//
-// - Normals are not rescaled or normalized.
-//
-// - Normalization of GL.AUTO_NORMAL evaluated normals is not performed.
-//
-// - Texture coordinates are not generated automatically.
-//
-// - Per-vertex lighting is not performed.
-//
-// - Color material computations are not performed.
-//
-// - Color index lighting is not performed.
-//
-// - This list also applies when setting the current raster position.
-//
-// The executable that is installed on the vertex processor is expected to
-// implement any or all of the desired functionality from the preceding list.
-// Similarly, if an executable is installed on the fragment processor, the
-// OpenGL fixed functionality will be disabled as follows.
-//
-// - Texture environment and texture functions are not applied.
-//
-// - Texture application is not applied.
-//
-// - Color sum is not applied.
-//
-// - Fog is not applied.
-//
-// Again, the fragment shader that is installed is expected to implement any
-// or all of the desired functionality from the preceding list.
-//
-// While a program object is in use, applications are free to modify attached
-// shader objects, compile attached shader objects, attach additional shader
-// objects, and detach or delete shader objects. None of these operations
-// will affect the executables that are part of the current state. However,
-// relinking the program object that is currently in use will install the
-// program object as part of the current rendering state if the link
-// operation was successful (see LinkProgram). If the program object
-// currently in use is relinked unsuccessfully, its link status will be set
-// to GL.FALSE, but the executables and associated state will remain part of
-// the current state until a subsequent call to UseProgram removes it from
-// use. After it is removed from use, it cannot be made part of current state
-// until it has been successfully relinked.
-//
-// If program contains shader objects of type GL.VERTEX_SHADER but it does
-// not contain shader objects of type GL.FRAGMENT_SHADER, an executable will
-// be installed on the vertex processor, but fixed functionality will be used
-// for fragment processing. Similarly, if program contains shader objects of
-// type GL.FRAGMENT_SHADER but it does not contain shader objects of type
-// GL.VERTEX_SHADER, an executable will be installed on the fragment
-// processor, but fixed functionality will be used for vertex processing. If
-// program is 0, the programmable processors will be disabled, and fixed
-// functionality will be used for both vertex and fragment processing.
-//
-// While a program object is in use, the state that controls the disabled
-// fixed functionality may also be updated using the normal OpenGL calls.
-//
-// Like display lists and texture objects, the name space for program objects
-// may be shared across a set of contexts, as long as the server sides of the
-// contexts share the same address space. If the name space is shared across
-// contexts, any attached objects and the data associated with those attached
-// objects are shared as well.
-//
-// Applications are responsible for providing the synchronization across API
-// calls when objects are accessed from different execution threads.
-//
-// Error GL.INVALID_VALUE is generated if program is neither 0 nor a value
-// generated by OpenGL. GL.INVALID_OPERATION is generated if program is not
-// a program object. GL.INVALID_OPERATION is generated if program could not
-// be made part of current state. GL.INVALID_OPERATION is generated if
-// UseProgram is executed between the execution of Begin and the
-// corresponding execution of End.
-//
-// UseProgram is available in GL version 2.0 or greater.
-func (gl *GL) UseProgram(program glbase.Program) {
- C.gl3_1_glUseProgram(gl.funcs, C.GLuint(program))
-}
-
-// ShaderSource sets the source code in shader to the provided source code. Any source
-// code previously stored in the shader object is completely replaced.
-//
-// Error GL.INVALID_VALUE is generated if shader is not a value generated by
-// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader
-// object. GL.INVALID_VALUE is generated if count is less than 0.
-// GL.INVALID_OPERATION is generated if ShaderSource is executed between the
-// execution of Begin and the corresponding execution of End.
-//
-// ShaderSource is available in GL version 2.0 or greater.
-func (gl *GL) ShaderSource(shader glbase.Shader, source ...string) {
- count := len(source)
- length := make([]int32, count)
- source_c := make([]unsafe.Pointer, count)
- for i, src := range source {
- length[i] = int32(len(src))
- if len(src) > 0 {
- source_c[i] = *(*unsafe.Pointer)(unsafe.Pointer(&src))
- } else {
- source_c[i] = unsafe.Pointer(uintptr(0))
- }
- }
- C.gl3_1_glShaderSource(gl.funcs, C.GLuint(shader), C.GLsizei(count), (**C.GLchar)(unsafe.Pointer(&source_c[0])), (*C.GLint)(unsafe.Pointer(&length[0])))
-}
-
-// LinkProgram links the program object specified by program. If any shader
-// objects of type GL.VERTEX_SHADER are attached to program, they will be
-// used to create an executable that will run on the programmable vertex
-// processor. If any shader objects of type GL.FRAGMENT_SHADER are attached
-// to program, they will be used to create an executable that will run on the
-// programmable fragment processor.
-//
-// The status of the link operation will be stored as part of the program
-// object's state. This value will be set to GL.TRUE if the program object
-// was linked without errors and is ready for use, and GL.FALSE otherwise. It
-// can be queried by calling GetProgramiv with arguments program and
-// GL.LINK_STATUS.
-//
-// As a result of a successful link operation, all active user-defined
-// uniform variables belonging to program will be initialized to 0, and each
-// of the program object's active uniform variables will be assigned a
-// location that can be queried by calling GetUniformLocation. Also, any
-// active user-defined attribute variables that have not been bound to a
-// generic vertex attribute index will be bound to one at this time.
-//
-// Linking of a program object can fail for a number of reasons as specified
-// in the OpenGL Shading Language Specification. The following lists some of
-// the conditions that will cause a link error.
-//
-// - The number of active attribute variables supported by the
-// implementation has been exceeded.
-//
-// - The storage limit for uniform variables has been exceeded.
-//
-// - The number of active uniform variables supported by the implementation
-// has been exceeded.
-//
-// - The main function is missing for the vertex shader or the fragment
-// shader.
-//
-// - A varying variable actually used in the fragment shader is not
-// declared in the same way (or is not declared at all) in the vertex
-// shader.
-//
-// - A reference to a function or variable name is unresolved.
-//
-// - A shared global is declared with two different types or two different
-// initial values.
-//
-// - One or more of the attached shader objects has not been successfully
-// compiled.
-//
-// - Binding a generic attribute matrix caused some rows of the matrix to
-// fall outside the allowed maximum of GL.MAX_VERTEX_ATTRIBS.
-//
-// - Not enough contiguous vertex attribute slots could be found to bind
-// attribute matrices.
-//
-// When a program object has been successfully linked, the program object can
-// be made part of current state by calling UseProgram. Whether or not the
-// link operation was successful, the program object's information log will
-// be overwritten. The information log can be retrieved by calling
-// GetProgramInfoLog.
-//
-// LinkProgram will also install the generated executables as part of the
-// current rendering state if the link operation was successful and the
-// specified program object is already currently in use as a result of a
-// previous call to UseProgram. If the program object currently in use is
-// relinked unsuccessfully, its link status will be set to GL.FALSE , but the
-// executables and associated state will remain part of the current state
-// until a subsequent call to UseProgram removes it from use. After it is
-// removed from use, it cannot be made part of current state until it has
-// been successfully relinked.
-//
-// If program contains shader objects of type GL.VERTEX_SHADER but does not
-// contain shader objects of type GL.FRAGMENT_SHADER, the vertex shader will
-// be linked against the implicit interface for fixed functionality fragment
-// processing. Similarly, if program contains shader objects of type
-// GL.FRAGMENT_SHADER but it does not contain shader objects of type
-// GL.VERTEX_SHADER, the fragment shader will be linked against the implicit
-// interface for fixed functionality vertex processing.
-//
-// The program object's information log is updated and the program is
-// generated at the time of the link operation. After the link operation,
-// applications are free to modify attached shader objects, compile attached
-// shader objects, detach shader objects, delete shader objects, and attach
-// additional shader objects. None of these operations affects the
-// information log or the program that is part of the program object.
-//
-// If the link operation is unsuccessful, any information about a previous
-// link operation on program is lost (a failed link does not restore the
-// old state of program). Certain information can still be retrieved
-// from program even after an unsuccessful link operation. See for instance
-// GetActiveAttrib and GetActiveUniform.
-//
-// Error GL.INVALID_VALUE is generated if program is not a value generated by
-// OpenGL. GL.INVALID_OPERATION is generated if program is not a program
-// object. GL.INVALID_OPERATION is generated if LinkProgram is executed
-// between the execution of Begin and the corresponding execution of End.
-//
-// LinkProgram is available in GL version 2.0 or greater.
-func (gl *GL) LinkProgram(program glbase.Program) {
- C.gl3_1_glLinkProgram(gl.funcs, C.GLuint(program))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIsShader.xml
-func (gl *GL) IsShader(shader glbase.Shader) bool {
- glresult := C.gl3_1_glIsShader(gl.funcs, C.GLuint(shader))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIsProgram.xml
-func (gl *GL) IsProgram(program glbase.Program) bool {
- glresult := C.gl3_1_glIsProgram(gl.funcs, C.GLuint(program))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// GetVertexAttribiv returns in params the value of a generic vertex attribute
-// parameter. The generic vertex attribute to be queried is specified by
-// index, and the parameter to be queried is specified by pname.
-//
-// The accepted parameter names are as follows:
-//
-// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
-// params returns a single value, the name of the buffer object
-// currently bound to the binding point corresponding to generic vertex
-// attribute array index. If no buffer object is bound, 0 is returned.
-// The initial value is 0.
-//
-// GL.VERTEX_ATTRIB_ARRAY_ENABLED
-// params returns a single value that is non-zero (true) if the vertex
-// attribute array for index is enabled and 0 (false) if it is
-// disabled. The initial value is 0.
-//
-// GL.VERTEX_ATTRIB_ARRAY_SIZE
-// params returns a single value, the size of the vertex attribute
-// array for index. The size is the number of values for each element
-// of the vertex attribute array, and it will be 1, 2, 3, or 4. The
-// initial value is 4.
-//
-// GL.VERTEX_ATTRIB_ARRAY_STRIDE
-// params returns a single value, the array stride for (number of bytes
-// between successive elements in) the vertex attribute array for
-// index. A value of 0 indicates that the array elements are stored
-// sequentially in memory. The initial value is 0.
-//
-// GL.VERTEX_ATTRIB_ARRAY_TYPE
-// params returns a single value, a symbolic constant indicating the
-// array type for the vertex attribute array for index. Possible values
-// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT,
-// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is
-// GL.FLOAT.
-//
-// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED
-// params returns a single value that is non-zero (true) if fixed-point
-// data types for the vertex attribute array indicated by index are
-// normalized when they are converted to floating point, and 0 (false)
-// otherwise. The initial value is 0.
-//
-// GL.CURRENT_VERTEX_ATTRIB
-// params returns four values that represent the current value for the
-// generic vertex attribute specified by index. Generic vertex
-// attribute 0 is unique in that it has no current state, so an error
-// will be generated if index is 0. The initial value for all other
-// generic vertex attributes is (0,0,0,1).
-//
-// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent
-// client-side state.
-//
-// Error GL.INVALID_VALUE is generated if index is greater than or equal to
-// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an
-// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname
-// is GL.CURRENT_VERTEX_ATTRIB.
-//
-// GetVertexAttribiv is available in GL version 2.0 or greater.
-func (gl *GL) GetVertexAttribiv(index glbase.Attrib, pname glbase.Enum, params []int32) {
- var params_c [4]int32
- C.gl3_1_glGetVertexAttribiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params_c[0])))
- copy(params, params_c[:])
-}
-
-// GetVertexAttribfv returns in params the value of a generic vertex attribute
-// parameter. The generic vertex attribute to be queried is specified by
-// index, and the parameter to be queried is specified by pname.
-//
-// The accepted parameter names are as follows:
-//
-// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
-// params returns a single value, the name of the buffer object
-// currently bound to the binding point corresponding to generic vertex
-// attribute array index. If no buffer object is bound, 0 is returned.
-// The initial value is 0.
-//
-// GL.VERTEX_ATTRIB_ARRAY_ENABLED
-// params returns a single value that is non-zero (true) if the vertex
-// attribute array for index is enabled and 0 (false) if it is
-// disabled. The initial value is 0.
-//
-// GL.VERTEX_ATTRIB_ARRAY_SIZE
-// params returns a single value, the size of the vertex attribute
-// array for index. The size is the number of values for each element
-// of the vertex attribute array, and it will be 1, 2, 3, or 4. The
-// initial value is 4.
-//
-// GL.VERTEX_ATTRIB_ARRAY_STRIDE
-// params returns a single value, the array stride for (number of bytes
-// between successive elements in) the vertex attribute array for
-// index. A value of 0 indicates that the array elements are stored
-// sequentially in memory. The initial value is 0.
-//
-// GL.VERTEX_ATTRIB_ARRAY_TYPE
-// params returns a single value, a symbolic constant indicating the
-// array type for the vertex attribute array for index. Possible values
-// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT,
-// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is
-// GL.FLOAT.
-//
-// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED
-// params returns a single value that is non-zero (true) if fixed-point
-// data types for the vertex attribute array indicated by index are
-// normalized when they are converted to floating point, and 0 (false)
-// otherwise. The initial value is 0.
-//
-// GL.CURRENT_VERTEX_ATTRIB
-// params returns four values that represent the current value for the
-// generic vertex attribute specified by index. Generic vertex
-// attribute 0 is unique in that it has no current state, so an error
-// will be generated if index is 0. The initial value for all other
-// generic vertex attributes is (0,0,0,1).
-//
-// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent
-// client-side state.
-//
-// Error GL.INVALID_VALUE is generated if index is greater than or equal to
-// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an
-// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname
-// is GL.CURRENT_VERTEX_ATTRIB.
-//
-// GetVertexAttribfv is available in GL version 2.0 or greater.
-func (gl *GL) GetVertexAttribfv(index glbase.Attrib, pname glbase.Enum, params []float32) {
- var params_c [4]float32
- C.gl3_1_glGetVertexAttribfv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params_c[0])))
- copy(params, params_c[:])
-}
-
-// GetVertexAttribdv returns in params the value of a generic vertex attribute
-// parameter. The generic vertex attribute to be queried is specified by
-// index, and the parameter to be queried is specified by pname.
-//
-// The accepted parameter names are as follows:
-//
-// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
-// params returns a single value, the name of the buffer object
-// currently bound to the binding point corresponding to generic vertex
-// attribute array index. If no buffer object is bound, 0 is returned.
-// The initial value is 0.
-//
-// GL.VERTEX_ATTRIB_ARRAY_ENABLED
-// params returns a single value that is non-zero (true) if the vertex
-// attribute array for index is enabled and 0 (false) if it is
-// disabled. The initial value is 0.
-//
-// GL.VERTEX_ATTRIB_ARRAY_SIZE
-// params returns a single value, the size of the vertex attribute
-// array for index. The size is the number of values for each element
-// of the vertex attribute array, and it will be 1, 2, 3, or 4. The
-// initial value is 4.
-//
-// GL.VERTEX_ATTRIB_ARRAY_STRIDE
-// params returns a single value, the array stride for (number of bytes
-// between successive elements in) the vertex attribute array for
-// index. A value of 0 indicates that the array elements are stored
-// sequentially in memory. The initial value is 0.
-//
-// GL.VERTEX_ATTRIB_ARRAY_TYPE
-// params returns a single value, a symbolic constant indicating the
-// array type for the vertex attribute array for index. Possible values
-// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT,
-// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is
-// GL.FLOAT.
-//
-// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED
-// params returns a single value that is non-zero (true) if fixed-point
-// data types for the vertex attribute array indicated by index are
-// normalized when they are converted to floating point, and 0 (false)
-// otherwise. The initial value is 0.
-//
-// GL.CURRENT_VERTEX_ATTRIB
-// params returns four values that represent the current value for the
-// generic vertex attribute specified by index. Generic vertex
-// attribute 0 is unique in that it has no current state, so an error
-// will be generated if index is 0. The initial value for all other
-// generic vertex attributes is (0,0,0,1).
-//
-// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent
-// client-side state.
-//
-// Error GL.INVALID_VALUE is generated if index is greater than or equal to
-// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an
-// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname
-// is GL.CURRENT_VERTEX_ATTRIB.
-//
-// GetVertexAttribdv is available in GL version 2.0 or greater.
-func (gl *GL) GetVertexAttribdv(index glbase.Attrib, pname glbase.Enum, params []float64) {
- var params_c [4]float64
- C.gl3_1_glGetVertexAttribdv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params_c[0])))
- copy(params, params_c[:])
-}
-
-// GetUniformiv returns in params the value of the specified uniform
-// variable. The type of the uniform variable specified by location
-// determines the number of values returned. If the uniform variable is
-// defined in the shader as a boolean, int, or float, a single value will be
-// returned. If it is defined as a vec2, ivec2, or bvec2, two values will be
-// returned. If it is defined as a vec3, ivec3, or bvec3, three values will
-// be returned, and so on. To query values stored in uniform variables
-// declared as arrays, call GetUniformiv for each element of the array. To
-// query values stored in uniform variables declared as structures, call
-// GetUniformiv for each field in the structure. The values for uniform
-// variables declared as a matrix will be returned in column major order.
-//
-// The locations assigned to uniform variables are not known until the
-// program object is linked. After linking has occurred, the command
-// GetUniformLocation can be used to obtain the location of a uniform
-// variable. This location value can then be passed to GetUniformiv in order
-// to query the current value of the uniform variable. After a program object
-// has been linked successfully, the index values for uniform variables
-// remain fixed until the next link command occurs. The uniform variable
-// values can only be queried after a link if the link was successful.
-//
-// Error GL.INVALID_VALUE is generated if program is not a value generated by
-// OpenGL. GL.INVALID_OPERATION is generated if program is not a program
-// object. GL.INVALID_OPERATION is generated if program has not been
-// successfully linked. GL.INVALID_OPERATION is generated if location does
-// not correspond to a valid uniform variable location for the specified
-// program object. GL.INVALID_OPERATION is generated if GetUniformiv is
-// executed between the execution of Begin and the corresponding execution of
-// End.
-//
-// GetUniformiv is available in GL version 2.0 or greater.
-func (gl *GL) GetUniformiv(program glbase.Program, location glbase.Uniform, params []int32) {
- var params_c [4]int32
- C.gl3_1_glGetUniformiv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLint)(unsafe.Pointer(&params_c[0])))
- copy(params, params_c[:])
-}
-
-// GetUniformfv returns in params the value of the specified uniform
-// variable. The type of the uniform variable specified by location
-// determines the number of values returned. If the uniform variable is
-// defined in the shader as a boolean, int, or float, a single value will be
-// returned. If it is defined as a vec2, ivec2, or bvec2, two values will be
-// returned. If it is defined as a vec3, ivec3, or bvec3, three values will
-// be returned, and so on. To query values stored in uniform variables
-// declared as arrays, call GetUniformfv for each element of the array. To
-// query values stored in uniform variables declared as structures, call
-// GetUniformfv for each field in the structure. The values for uniform
-// variables declared as a matrix will be returned in column major order.
-//
-// The locations assigned to uniform variables are not known until the
-// program object is linked. After linking has occurred, the command
-// GetUniformLocation can be used to obtain the location of a uniform
-// variable. This location value can then be passed to GetUniformfv in order
-// to query the current value of the uniform variable. After a program object
-// has been linked successfully, the index values for uniform variables
-// remain fixed until the next link command occurs. The uniform variable
-// values can only be queried after a link if the link was successful.
-//
-// Error GL.INVALID_VALUE is generated if program is not a value generated by
-// OpenGL. GL.INVALID_OPERATION is generated if program is not a program
-// object. GL.INVALID_OPERATION is generated if program has not been
-// successfully linked. GL.INVALID_OPERATION is generated if location does
-// not correspond to a valid uniform variable location for the specified
-// program object. GL.INVALID_OPERATION is generated if GetUniformfv is
-// executed between the execution of Begin and the corresponding execution of
-// End.
-//
-// GetUniformfv is available in GL version 2.0 or greater.
-func (gl *GL) GetUniformfv(program glbase.Program, location glbase.Uniform, params []float32) {
- var params_c [4]float32
- C.gl3_1_glGetUniformfv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLfloat)(unsafe.Pointer(&params_c[0])))
- copy(params, params_c[:])
-}
-
-// GetUniformLocation returns an integer that represents the location of a
-// specific uniform variable within a program object. name must be an active
-// uniform variable name in program that is not a structure, an array of
-// structures, or a subcomponent of a vector or a matrix. This function
-// returns -1 if name does not correspond to an active uniform variable in
-// program or if name starts with the reserved prefix "gl_".
-//
-// Uniform variables that are structures or arrays of structures may be
-// queried by calling GetUniformLocation for each field within the
-// structure. The array element operator "[]" and the structure field
-// operator "." may be used in name in order to select elements within an
-// array or fields within a structure. The result of using these operators is
-// not allowed to be another structure, an array of structures, or a
-// subcomponent of a vector or a matrix. Except if the last part of name
-// indicates a uniform variable array, the location of the first element of
-// an array can be retrieved by using the name of the array, or by using the
-// name appended by "[0]".
-//
-// The actual locations assigned to uniform variables are not known until the
-// program object is linked successfully. After linking has occurred, the
-// command GetUniformLocation can be used to obtain the location of a
-// uniform variable. This location value can then be passed to Uniform to
-// set the value of the uniform variable or to GetUniform in order to query
-// the current value of the uniform variable. After a program object has been
-// linked successfully, the index values for uniform variables remain fixed
-// until the next link command occurs. Uniform variable locations and values
-// can only be queried after a link if the link was successful.
-//
-// Error GL.INVALID_VALUE is generated if program is not a value generated by
-// OpenGL. GL.INVALID_OPERATION is generated if program is not a program object.
-// GL.INVALID_OPERATION is generated if program has not been successfully
-// linked. GL.INVALID_OPERATION is generated if GetUniformLocation is executed
-// between the execution of Begin and the corresponding execution of End.
-//
-// GetUniformLocation is available in GL version 2.0 or greater.
-func (gl *GL) GetUniformLocation(program glbase.Program, name string) glbase.Uniform {
- name_cstr := C.CString(name)
- glresult := C.gl3_1_glGetUniformLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(name_cstr))
- C.free(unsafe.Pointer(name_cstr))
- return glbase.Uniform(glresult)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetShaderSource.xml
-func (gl *GL) GetShaderSource(shader glbase.Shader, bufSize int32, length []int32, source []byte) {
- C.gl3_1_glGetShaderSource(gl.funcs, C.GLuint(shader), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&source[0])))
-}
-
-// GetShaderInfoLog returns the information log for the specified shader
-// object. The information log for a shader object is modified when the
-// shader is compiled.
-//
-// The information log for a shader object is a string that may contain
-// diagnostic messages, warning messages, and other information about the
-// last compile operation. When a shader object is created, its information
-// log will be a string of length 0, and the size of the current log can be
-// obtained by calling GetShaderiv with the value GL.INFO_LOG_LENGTH.
-//
-// The information log for a shader object is the OpenGL implementer's
-// primary mechanism for conveying information about the compilation process.
-// Therefore, the information log can be helpful to application developers
-// during the development process, even when compilation is successful.
-// Application developers should not expect different OpenGL implementations
-// to produce identical information logs.
-//
-// Error GL.INVALID_VALUE is generated if shader is not a value generated by
-// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader
-// object. GL.INVALID_VALUE is generated if maxLength is less than 0.
-// GL.INVALID_OPERATION is generated if GetShaderInfoLog is executed
-// between the execution of Begin and the corresponding execution of End.
-//
-// GetShaderInfoLog is available in GL version 2.0 or greater.
-func (gl *GL) GetShaderInfoLog(shader glbase.Shader) []byte {
- var params [1]int32
- var length int32
- gl.GetShaderiv(shader, INFO_LOG_LENGTH, params[:])
- bufSize := params[0]
- infoLog := make([]byte, int(bufSize))
- C.gl3_1_glGetShaderInfoLog(gl.funcs, C.GLuint(shader), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length)), (*C.GLchar)(unsafe.Pointer(&infoLog[0])))
- return infoLog
-}
-
-// GetShaderiv GetShader returns in params the value of a parameter for a specific
-// shader object. The following parameters are defined:
-//
-// GL.SHADER_TYPE
-// params returns GL.VERTEX_SHADER if shader is a vertex shader object,
-// and GL.FRAGMENT_SHADER if shader is a fragment shader object.
-//
-// GL.DELETE_STATUS
-// params returns GL.TRUE if shader is currently flagged for deletion,
-// and GL.FALSE otherwise.
-//
-// GL.COMPILE_STATUS
-// params returns GL.TRUE if the last compile operation on shader was
-// successful, and GL.FALSE otherwise.
-//
-// GL.INFO_LOG_LENGTH
-// params returns the number of characters in the information log for
-// shader including the null termination character (the size of the
-// character buffer required to store the information log). If shader has
-// no information log, a value of 0 is returned.
-//
-// GL.SHADER_SOURCE_LENGTH
-// params returns the length of the concatenation of the source strings
-// that make up the shader source for the shader, including the null
-// termination character. (the size of the character buffer
-// required to store the shader source). If no source code exists, 0 is
-// returned.
-//
-// Error GL.INVALID_VALUE is generated if shader is not a value generated by
-// OpenGL. GL.INVALID_OPERATION is generated if shader does not refer to a
-// shader object. GL.INVALID_ENUM is generated if pname is not an accepted
-// value. GL.INVALID_OPERATION is generated if GetShader is executed
-// between the execution of Begin and the corresponding execution of End.
-//
-// GetShaderiv is available in GL version 2.0 or greater.
-func (gl *GL) GetShaderiv(shader glbase.Shader, pname glbase.Enum, params []int32) {
- var params_c [4]int32
- C.gl3_1_glGetShaderiv(gl.funcs, C.GLuint(shader), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params_c[0])))
- copy(params, params_c[:])
-}
-
-// GetProgramInfoLog returns the information log for the specified program
-// object. The information log for a program object is modified when the
-// program object is linked or validated.
-//
-// The information log for a program object is either an empty string, or a
-// string containing information about the last link operation, or a string
-// containing information about the last validation operation. It may contain
-// diagnostic messages, warning messages, and other information. When a
-// program object is created, its information log will be a string of length
-// 0, and the size of the current log can be obtained by calling GetProgramiv
-// with the value GL.INFO_LOG_LENGTH.
-//
-// Error GL.INVALID_VALUE is generated if program is not a value generated
-// by OpenGL. GL.INVALID_OPERATION is generated if program is not a
-// program object.
-func (gl *GL) GetProgramInfoLog(program glbase.Program) []byte {
- var params [1]int32
- var length int32
- gl.GetProgramiv(program, INFO_LOG_LENGTH, params[:])
- bufSize := params[0]
- infoLog := make([]byte, int(bufSize))
- C.gl3_1_glGetProgramInfoLog(gl.funcs, C.GLuint(program), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length)), (*C.GLchar)(unsafe.Pointer(&infoLog[0])))
- return infoLog
-}
-
-// GetProgramiv returns in params the value of a parameter for a specific
-// program object. The following parameters are defined:
-//
-// GL.DELETE_STATUS
-// params returns GL.TRUE if program is currently flagged for deletion,
-// and GL.FALSE otherwise.
-//
-// GL.LINK_STATUS
-// params returns GL.TRUE if the last link operation on program was
-// successful, and GL.FALSE otherwise.
-//
-// GL.VALIDATE_STATUS
-// params returns GL.TRUE or if the last validation operation on
-// program was successful, and GL.FALSE otherwise.
-//
-// GL.INFO_LOG_LENGTH
-// params returns the number of characters in the information log for
-// program including the null termination character (the size of
-// the character buffer required to store the information log). If
-// program has no information log, a value of 0 is returned.
-//
-// GL.ATTACHED_SHADERS
-// params returns the number of shader objects attached to program.
-//
-// GL.ACTIVE_ATTRIBUTES
-// params returns the number of active attribute variables for program.
-//
-// GL.ACTIVE_ATTRIBUTE_MAX_LENGTH
-// params returns the length of the longest active attribute name for
-// program, including the null termination character (the size of
-// the character buffer required to store the longest attribute name).
-// If no active attributes exist, 0 is returned.
-//
-// GL.ACTIVE_UNIFORMS
-// params returns the number of active uniform variables for program.
-//
-// GL.ACTIVE_UNIFORM_MAX_LENGTH
-// params returns the length of the longest active uniform variable
-// name for program, including the null termination character (i.e.,
-// the size of the character buffer required to store the longest
-// uniform variable name). If no active uniform variables exist, 0 is
-// returned.
-//
-// GL.TRANSFORM_FEEDBACK_BUFFER_MODE
-// params returns a symbolic constant indicating the buffer mode used
-// when transform feedback is active. This may be GL.SEPARATE_ATTRIBS
-// or GL.INTERLEAVED_ATTRIBS.
-//
-// GL.TRANSFORM_FEEDBACK_VARYINGS
-// params returns the number of varying variables to capture in transform
-// feedback mode for the program.
-//
-// GL.TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
-// params returns the length of the longest variable name to be used for
-// transform feedback, including the null-terminator.
-//
-// GL.GEOMETRY_VERTICES_OUT
-// params returns the maximum number of vertices that the geometry shader in
-// program will output.
-//
-// GL.GEOMETRY_INPUT_TYPE
-// params returns a symbolic constant indicating the primitive type accepted
-// as input to the geometry shader contained in program.
-//
-// GL.GEOMETRY_OUTPUT_TYPE
-// params returns a symbolic constant indicating the primitive type that will
-// be output by the geometry shader contained in program.
-//
-// GL.ACTIVE_UNIFORM_BLOCKS and GL.ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH are
-// available only if the GL version 3.1 or greater.
-//
-// GL.GEOMETRY_VERTICES_OUT, GL.GEOMETRY_INPUT_TYPE and
-// GL.GEOMETRY_OUTPUT_TYPE are accepted only if the GL version is 3.2 or
-// greater.
-//
-// Error GL.INVALID_VALUE is generated if program is not a value generated by
-// OpenGL. GL.INVALID_OPERATION is generated if program does not refer to a
-// program object. GL.INVALID_OPERATION is generated if pname is
-// GL.GEOMETRY_VERTICES_OUT, GL.GEOMETRY_INPUT_TYPE, or
-// GL.GEOMETRY_OUTPUT_TYPE, and program does not contain a geometry shader.
-// GL.INVALID_ENUM is generated if pname is not an accepted value.
-func (gl *GL) GetProgramiv(program glbase.Program, pname glbase.Enum, params []int32) {
- var params_c [4]int32
- C.gl3_1_glGetProgramiv(gl.funcs, C.GLuint(program), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params_c[0])))
- copy(params, params_c[:])
-}
-
-// GetAttribLocation queries the previously linked program object specified
-// by program for the attribute variable specified by name and returns the
-// index of the generic vertex attribute that is bound to that attribute
-// variable. If name is a matrix attribute variable, the index of the first
-// column of the matrix is returned. If the named attribute variable is not
-// an active attribute in the specified program object or if name starts with
-// the reserved prefix "gl_", a value of -1 is returned.
-//
-// The association between an attribute variable name and a generic attribute
-// index can be specified at any time by calling BindAttribLocation.
-// Attribute bindings do not go into effect until LinkProgram is called.
-// After a program object has been linked successfully, the index values for
-// attribute variables remain fixed until the next link command occurs. The
-// attribute values can only be queried after a link if the link was
-// successful. GetAttribLocation returns the binding that actually went
-// into effect the last time LinkProgram was called for the specified
-// program object. Attribute bindings that have been specified since the last
-// link operation are not returned by GetAttribLocation.
-//
-// Error GL_INVALID_OPERATION is generated if program is not a value
-// generated by OpenGL. GL_INVALID_OPERATION is generated if program is not
-// a program object. GL_INVALID_OPERATION is generated if program has not
-// been successfully linked. GL_INVALID_OPERATION is generated if
-// GetAttribLocation is executed between the execution of Begin and the
-// corresponding execution of End.
-//
-// GetAttribLocation is available in GL version 2.0 or greater.
-func (gl *GL) GetAttribLocation(program glbase.Program, name string) glbase.Attrib {
- name_cstr := C.CString(name)
- glresult := C.gl3_1_glGetAttribLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(name_cstr))
- C.free(unsafe.Pointer(name_cstr))
- return glbase.Attrib(glresult)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetAttachedShaders.xml
-func (gl *GL) GetAttachedShaders(program glbase.Program, maxCount int32, count []int, obj []uint32) {
- C.gl3_1_glGetAttachedShaders(gl.funcs, C.GLuint(program), C.GLsizei(maxCount), (*C.GLsizei)(unsafe.Pointer(&count[0])), (*C.GLuint)(unsafe.Pointer(&obj[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveUniform.xml
-func (gl *GL) GetActiveUniform(program glbase.Program, index uint32, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) {
- C.gl3_1_glGetActiveUniform(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveAttrib.xml
-func (gl *GL) GetActiveAttrib(program glbase.Program, index glbase.Attrib, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) {
- C.gl3_1_glGetActiveAttrib(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glEnableVertexAttribArray.xml
-func (gl *GL) EnableVertexAttribArray(index glbase.Attrib) {
- C.gl3_1_glEnableVertexAttribArray(gl.funcs, C.GLuint(index))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDisableVertexAttribArray.xml
-func (gl *GL) DisableVertexAttribArray(index glbase.Attrib) {
- C.gl3_1_glDisableVertexAttribArray(gl.funcs, C.GLuint(index))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDetachShader.xml
-func (gl *GL) DetachShader(program glbase.Program, shader glbase.Shader) {
- C.gl3_1_glDetachShader(gl.funcs, C.GLuint(program), C.GLuint(shader))
-}
-
-// DeleteShader frees the memory and invalidates the name associated with
-// the shader object specified by shader. This command effectively undoes the
-// effects of a call to CreateShader.
-//
-// If a shader object to be deleted is attached to a program object, it will
-// be flagged for deletion, but it will not be deleted until it is no longer
-// attached to any program object, for any rendering context (it must
-// be detached from wherever it was attached before it will be deleted). A
-// value of 0 for shader will be silently ignored.
-//
-// To determine whether an object has been flagged for deletion, call
-// GetShader with arguments shader and GL.DELETE_STATUS.
-//
-// Error GL.INVALID_VALUE is generated if shader is not a value generated by
-// OpenGL.
-//
-// DeleteShader is available in GL version 2.0 or greater.
-func (gl *GL) DeleteShader(shader glbase.Shader) {
- C.gl3_1_glDeleteShader(gl.funcs, C.GLuint(shader))
-}
-
-// DeleteProgram frees the memory and invalidates the name associated with
-// the program object specified by program. This command effectively undoes
-// the effects of a call to CreateProgram.
-//
-// If a program object is in use as part of current rendering state, it will
-// be flagged for deletion, but it will not be deleted until it is no longer
-// part of current state for any rendering context. If a program object to be
-// deleted has shader objects attached to it, those shader objects will be
-// automatically detached but not deleted unless they have already been
-// flagged for deletion by a previous call to DeleteShader. A value of 0
-// for program will be silently ignored.
-//
-// To determine whether a program object has been flagged for deletion, call
-// GetProgram with arguments program and GL.DELETE_STATUS.
-//
-// Error GL.INVALID_VALUE is generated if program is not a value generated by
-// OpenGL.
-//
-// DeleteProgram is available in GL version 2.0 or greater.
-func (gl *GL) DeleteProgram(program glbase.Program) {
- C.gl3_1_glDeleteProgram(gl.funcs, C.GLuint(program))
-}
-
-// CreateShader creates an empty shader object and returns a non-zero value
-// by which it can be referenced. A shader object is used to maintain the
-// source code strings that define a shader. shaderType indicates the type of
-// shader to be created.
-//
-// Two types of shaders are supported. A shader of type GL.VERTEX_SHADER is a
-// shader that is intended to run on the programmable vertex processor and
-// replace the fixed functionality vertex processing in OpenGL. A shader of
-// type GL.FRAGMENT_SHADER is a shader that is intended to run on the
-// programmable fragment processor and replace the fixed functionality
-// fragment processing in OpenGL.
-//
-// When created, a shader object's GL.SHADER_TYPE parameter is set to either
-// GL.VERTEX_SHADER or GL.FRAGMENT_SHADER, depending on the value of
-// shaderType.
-//
-// Like display lists and texture objects, the name space for shader objects
-// may be shared across a set of contexts, as long as the server sides of the
-// contexts share the same address space. If the name space is shared across
-// contexts, any attached objects and the data associated with those attached
-// objects are shared as well.
-//
-// This function returns 0 if an error occurs creating the shader object.
-//
-// Error GL.INVALID_ENUM is generated if shaderType is not an accepted value.
-// GL.INVALID_OPERATION is generated if CreateShader is executed between the
-// execution of Begin and the corresponding execution of End.
-//
-// CreateShader is available in GL version 2.0 or greater.
-func (gl *GL) CreateShader(gltype glbase.Enum) glbase.Shader {
- glresult := C.gl3_1_glCreateShader(gl.funcs, C.GLenum(gltype))
- return glbase.Shader(glresult)
-}
-
-// CreateProgram creates an empty program object and returns a non-zero
-// value by which it can be referenced. A program object is an object to
-// which shader objects can be attached. This provides a mechanism to specify
-// the shader objects that will be linked to create a program. It also
-// provides a means for checking the compatibility of the shaders that will
-// be used to create a program (for instance, checking the compatibility
-// between a vertex shader and a fragment shader). When no longer needed as
-// part of a program object, shader objects can be detached.
-//
-// One or more executables are created in a program object by successfully
-// attaching shader objects to it with AttachShader, successfully compiling
-// the shader objects with CompileShader, and successfully linking the
-// program object with LinkProgram. These executables are made part of
-// current state when UseProgram is called. Program objects can be deleted
-// by calling DeleteProgram. The memory associated with the program object
-// will be deleted when it is no longer part of current rendering state for
-// any context.
-//
-// Like display lists and texture objects, the name space for program objects
-// may be shared across a set of contexts, as long as the server sides of the
-// contexts share the same address space. If the name space is shared across
-// contexts, any attached objects and the data associated with those attached
-// objects are shared as well.
-//
-// Applications are responsible for providing the synchronization across API
-// calls when objects are accessed from different execution threads.
-//
-// This function returns 0 if an error occurs creating the program object.
-//
-// Error GL.INVALID_OPERATION is generated if CreateProgram is executed
-// between the execution of Begin and the corresponding execution of End.
-//
-// CreateProgram is available in GL version 2.0 or greater.
-func (gl *GL) CreateProgram() glbase.Program {
- glresult := C.gl3_1_glCreateProgram(gl.funcs)
- return glbase.Program(glresult)
-}
-
-// CompileShader compiles the source code strings that have been stored in
-// the shader object specified by shader.
-//
-// The compilation status will be stored as part of the shader object's
-// state. This value will be set to GL.TRUE if the shader was compiled without
-// errors and is ready for use, and GL.FALSE otherwise. It can be queried by
-// calling GetShaderiv with arguments shader and GL.COMPILE_STATUS.
-//
-// Compilation of a shader can fail for a number of reasons as specified by
-// the OpenGL Shading Language Specification. Whether or not the compilation
-// was successful, information about the compilation can be obtained from the
-// shader object's information log by calling GetShaderInfoLog.
-//
-// Error GL.INVALID_VALUE is generated if shader is not a value generated by
-// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader
-// object. GL.INVALID_OPERATION is generated if CompileShader is executed
-// between the execution of Begin and the corresponding execution of End.
-//
-// CompileShader is available in GL version 2.0 or greater.
-func (gl *GL) CompileShader(shader glbase.Shader) {
- C.gl3_1_glCompileShader(gl.funcs, C.GLuint(shader))
-}
-
-// BindAttribLocation associates a user-defined attribute variable in the program
-// object specified by program with a generic vertex attribute index. The name
-// parameter specifies the name of the vertex shader attribute variable to
-// which index is to be bound. When program is made part of the current state,
-// values provided via the generic vertex attribute index will modify the
-// value of the user-defined attribute variable specified by name.
-//
-// If name refers to a matrix attribute variable, index refers to the first
-// column of the matrix. Other matrix columns are then automatically bound to
-// locations index+1 for a matrix of type mat2; index+1 and index+2 for a
-// matrix of type mat3; and index+1, index+2, and index+3 for a matrix of
-// type mat4.
-//
-// This command makes it possible for vertex shaders to use descriptive names
-// for attribute variables rather than generic variables that are numbered
-// from 0 to GL.MAX_VERTEX_ATTRIBS-1. The values sent to each generic
-// attribute index are part of current state, just like standard vertex
-// attributes such as color, normal, and vertex position. If a different
-// program object is made current by calling UseProgram, the generic vertex
-// attributes are tracked in such a way that the same values will be observed
-// by attributes in the new program object that are also bound to index.
-//
-// Attribute variable name-to-generic attribute index bindings for a program
-// object can be explicitly assigned at any time by calling
-// BindAttribLocation. Attribute bindings do not go into effect until
-// LinkProgram is called. After a program object has been linked
-// successfully, the index values for generic attributes remain fixed (and
-// their values can be queried) until the next link command occurs.
-//
-// Applications are not allowed to bind any of the standard OpenGL vertex
-// attributes using this command, as they are bound automatically when
-// needed. Any attribute binding that occurs after the program object has
-// been linked will not take effect until the next time the program object is
-// linked.
-//
-// If name was bound previously, that information is lost. Thus you cannot
-// bind one user-defined attribute variable to multiple indices, but you can
-// bind multiple user-defined attribute variables to the same index.
-//
-// Applications are allowed to bind more than one user-defined attribute
-// variable to the same generic vertex attribute index. This is called
-// aliasing, and it is allowed only if just one of the aliased attributes is
-// active in the executable program, or if no path through the shader
-// consumes more than one attribute of a set of attributes aliased to the
-// same location. The compiler and linker are allowed to assume that no
-// aliasing is done and are free to employ optimizations that work only in
-// the absence of aliasing. OpenGL implementations are not required to do
-// error checking to detect aliasing. Because there is no way to bind
-// standard attributes, it is not possible to alias generic attributes with
-// conventional ones (except for generic attribute 0).
-//
-// BindAttribLocation can be called before any vertex shader objects are
-// bound to the specified program object. It is also permissible to bind a
-// generic attribute index to an attribute variable name that is never used
-// in a vertex shader.
-//
-// Active attributes that are not explicitly bound will be bound by the
-// linker when LinkProgram is called. The locations assigned can be queried
-// by calling GetAttribLocation.
-//
-// Error GL.INVALID_VALUE is generated if index is greater than or equal to
-// GL.MAX_VERTEX_ATTRIBS.
-// GL.INVALID_OPERATION is generated if name starts with the reserved prefix "gl_".
-// GL.INVALID_VALUE is generated if program is not a value generated by OpenGL.
-// GL.INVALID_OPERATION is generated if program is not a program object.
-// GL.INVALID_OPERATION is generated if BindAttribLocation is executed
-// between the execution of Begin and the corresponding execution of End.
-//
-// BindAttribLocation is available in GL version 2.0 or greater.
-func (gl *GL) BindAttribLocation(program glbase.Program, index glbase.Attrib, name string) {
- name_cstr := C.CString(name)
- C.gl3_1_glBindAttribLocation(gl.funcs, C.GLuint(program), C.GLuint(index), (*C.GLchar)(name_cstr))
- C.free(unsafe.Pointer(name_cstr))
-}
-
-// AttachShader attaches a shader object to a program object.
-//
-// In order to create an executable, there must be a way to specify the list
-// of things that will be linked together. Program objects provide this
-// mechanism. Shaders that are to be linked together in a program object must
-// first be attached to that program object. This indicates that shader will
-// be included in link operations that will be performed on program.
-//
-// All operations that can be performed on a shader object are valid whether
-// or not the shader object is attached to a program object. It is
-// permissible to attach a shader object to a program object before source
-// code has been loaded into the shader object or before the shader object
-// has been compiled. It is permissible to attach multiple shader objects of
-// the same type because each may contain a portion of the complete shader.
-// It is also permissible to attach a shader object to more than one program
-// object. If a shader object is deleted while it is attached to a program
-// object, it will be flagged for deletion, and deletion will not occur until
-// DetachShader is called to detach it from all program objects to which it
-// is attached.
-//
-// Error GL.INVALID_VALUE is generated if either program or shader is not a
-// value generated by OpenGL. GL.INVALID_OPERATION is generated if program
-// is not a program object. GL.INVALID_OPERATION is generated if shader is
-// not a shader object. GL.INVALID_OPERATION is generated if shader is
-// already attached to program. GL.INVALID_OPERATION is generated if
-// AttachShader is executed between the execution of Begin and the
-// corresponding execution of End.
-//
-// AttachShader is available in GL version 2.0 or greater.
-func (gl *GL) AttachShader(program glbase.Program, shader glbase.Shader) {
- C.gl3_1_glAttachShader(gl.funcs, C.GLuint(program), C.GLuint(shader))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilMaskSeparate.xml
-func (gl *GL) StencilMaskSeparate(face glbase.Enum, mask uint32) {
- C.gl3_1_glStencilMaskSeparate(gl.funcs, C.GLenum(face), C.GLuint(mask))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilFuncSeparate.xml
-func (gl *GL) StencilFuncSeparate(face, glfunc glbase.Enum, ref int32, mask uint32) {
- C.gl3_1_glStencilFuncSeparate(gl.funcs, C.GLenum(face), C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilOpSeparate.xml
-func (gl *GL) StencilOpSeparate(face, sfail, dpfail, dppass glbase.Enum) {
- C.gl3_1_glStencilOpSeparate(gl.funcs, C.GLenum(face), C.GLenum(sfail), C.GLenum(dpfail), C.GLenum(dppass))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawBuffers.xml
-func (gl *GL) DrawBuffers(n int, bufs []glbase.Enum) {
- C.gl3_1_glDrawBuffers(gl.funcs, C.GLsizei(n), (*C.GLenum)(unsafe.Pointer(&bufs[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBlendEquationSeparate.xml
-func (gl *GL) BlendEquationSeparate(modeRGB, modeAlpha glbase.Enum) {
- C.gl3_1_glBlendEquationSeparate(gl.funcs, C.GLenum(modeRGB), C.GLenum(modeAlpha))
-}
-
-// UniformMatrix4x3fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// UniformMatrix4x3fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
-// modify a matrix or an array of matrices. The numbers in the function name
-// are interpreted as the dimensionality of the matrix. The number 2
-// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
-// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
-// matrix dimensionality is explicit, with the first number representing the
-// number of columns and the second number representing the number of rows.
-// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
-// values). The length of the provided slice must be a multiple of the number
-// of values per matrix, to update one or more consecutive matrices.
-//
-// If transpose is false, each matrix is assumed to be supplied in column
-// major order. If transpose is true, each matrix is assumed to be supplied
-// in row major order.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) UniformMatrix4x3fv(location glbase.Uniform, transpose bool, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%(4*3) != 0 {
- panic("invalid value length for UniformMatrix4x3fv")
- }
- count := len(value) / (4 * 3)
- C.gl3_1_glUniformMatrix4x3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// UniformMatrix3x4fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// UniformMatrix3x4fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
-// modify a matrix or an array of matrices. The numbers in the function name
-// are interpreted as the dimensionality of the matrix. The number 2
-// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
-// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
-// matrix dimensionality is explicit, with the first number representing the
-// number of columns and the second number representing the number of rows.
-// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
-// values). The length of the provided slice must be a multiple of the number
-// of values per matrix, to update one or more consecutive matrices.
-//
-// If transpose is false, each matrix is assumed to be supplied in column
-// major order. If transpose is true, each matrix is assumed to be supplied
-// in row major order.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) UniformMatrix3x4fv(location glbase.Uniform, transpose bool, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%(3*4) != 0 {
- panic("invalid value length for UniformMatrix3x4fv")
- }
- count := len(value) / (3 * 4)
- C.gl3_1_glUniformMatrix3x4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// UniformMatrix4x2fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// UniformMatrix4x2fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
-// modify a matrix or an array of matrices. The numbers in the function name
-// are interpreted as the dimensionality of the matrix. The number 2
-// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
-// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
-// matrix dimensionality is explicit, with the first number representing the
-// number of columns and the second number representing the number of rows.
-// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
-// values). The length of the provided slice must be a multiple of the number
-// of values per matrix, to update one or more consecutive matrices.
-//
-// If transpose is false, each matrix is assumed to be supplied in column
-// major order. If transpose is true, each matrix is assumed to be supplied
-// in row major order.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) UniformMatrix4x2fv(location glbase.Uniform, transpose bool, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%(4*2) != 0 {
- panic("invalid value length for UniformMatrix4x2fv")
- }
- count := len(value) / (4 * 2)
- C.gl3_1_glUniformMatrix4x2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// UniformMatrix2x4fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// UniformMatrix2x4fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
-// modify a matrix or an array of matrices. The numbers in the function name
-// are interpreted as the dimensionality of the matrix. The number 2
-// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
-// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
-// matrix dimensionality is explicit, with the first number representing the
-// number of columns and the second number representing the number of rows.
-// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
-// values). The length of the provided slice must be a multiple of the number
-// of values per matrix, to update one or more consecutive matrices.
-//
-// If transpose is false, each matrix is assumed to be supplied in column
-// major order. If transpose is true, each matrix is assumed to be supplied
-// in row major order.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) UniformMatrix2x4fv(location glbase.Uniform, transpose bool, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%(2*4) != 0 {
- panic("invalid value length for UniformMatrix2x4fv")
- }
- count := len(value) / (2 * 4)
- C.gl3_1_glUniformMatrix2x4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// UniformMatrix3x2fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// UniformMatrix3x2fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
-// modify a matrix or an array of matrices. The numbers in the function name
-// are interpreted as the dimensionality of the matrix. The number 2
-// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
-// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
-// matrix dimensionality is explicit, with the first number representing the
-// number of columns and the second number representing the number of rows.
-// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
-// values). The length of the provided slice must be a multiple of the number
-// of values per matrix, to update one or more consecutive matrices.
-//
-// If transpose is false, each matrix is assumed to be supplied in column
-// major order. If transpose is true, each matrix is assumed to be supplied
-// in row major order.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) UniformMatrix3x2fv(location glbase.Uniform, transpose bool, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%(3*2) != 0 {
- panic("invalid value length for UniformMatrix3x2fv")
- }
- count := len(value) / (3 * 2)
- C.gl3_1_glUniformMatrix3x2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// UniformMatrix2x3fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// UniformMatrix2x3fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
-// modify a matrix or an array of matrices. The numbers in the function name
-// are interpreted as the dimensionality of the matrix. The number 2
-// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
-// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
-// matrix dimensionality is explicit, with the first number representing the
-// number of columns and the second number representing the number of rows.
-// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
-// values). The length of the provided slice must be a multiple of the number
-// of values per matrix, to update one or more consecutive matrices.
-//
-// If transpose is false, each matrix is assumed to be supplied in column
-// major order. If transpose is true, each matrix is assumed to be supplied
-// in row major order.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) UniformMatrix2x3fv(location glbase.Uniform, transpose bool, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%(2*3) != 0 {
- panic("invalid value length for UniformMatrix2x3fv")
- }
- count := len(value) / (2 * 3)
- C.gl3_1_glUniformMatrix2x3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIsVertexArray.xml
-func (gl *GL) IsVertexArray(array uint32) bool {
- glresult := C.gl3_1_glIsVertexArray(gl.funcs, C.GLuint(array))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGenVertexArrays.xml
-func (gl *GL) GenVertexArrays(n int, arrays []uint32) {
- C.gl3_1_glGenVertexArrays(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&arrays[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDeleteVertexArrays.xml
-func (gl *GL) DeleteVertexArrays(n int, arrays []uint32) {
- C.gl3_1_glDeleteVertexArrays(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&arrays[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBindVertexArray.xml
-func (gl *GL) BindVertexArray(array uint32) {
- C.gl3_1_glBindVertexArray(gl.funcs, C.GLuint(array))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glFlushMappedBufferRange.xml
-func (gl *GL) FlushMappedBufferRange(target glbase.Enum, offset, length int) {
- C.gl3_1_glFlushMappedBufferRange(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(length))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferTextureLayer.xml
-func (gl *GL) FramebufferTextureLayer(target, attachment glbase.Enum, texture glbase.Texture, level int, layer int32) {
- C.gl3_1_glFramebufferTextureLayer(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLuint(texture), C.GLint(level), C.GLint(layer))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRenderbufferStorageMultisample.xml
-func (gl *GL) RenderbufferStorageMultisample(target glbase.Enum, samples int32, internalFormat glbase.Enum, width, height int) {
- C.gl3_1_glRenderbufferStorageMultisample(gl.funcs, C.GLenum(target), C.GLsizei(samples), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBlitFramebuffer.xml
-func (gl *GL) BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1 int32, mask glbase.Bitfield, filter glbase.Enum) {
- C.gl3_1_glBlitFramebuffer(gl.funcs, C.GLint(srcX0), C.GLint(srcY0), C.GLint(srcX1), C.GLint(srcY1), C.GLint(dstX0), C.GLint(dstY0), C.GLint(dstX1), C.GLint(dstY1), C.GLbitfield(mask), C.GLenum(filter))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGenerateMipmap.xml
-func (gl *GL) GenerateMipmap(target glbase.Enum) {
- C.gl3_1_glGenerateMipmap(gl.funcs, C.GLenum(target))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetFramebufferAttachmentParameteriv.xml
-func (gl *GL) GetFramebufferAttachmentParameteriv(target, attachment, pname glbase.Enum, params []int32) {
- C.gl3_1_glGetFramebufferAttachmentParameteriv(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferRenderbuffer.xml
-func (gl *GL) FramebufferRenderbuffer(target, attachment, renderbuffertarget glbase.Enum, renderbuffer glbase.Renderbuffer) {
- C.gl3_1_glFramebufferRenderbuffer(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(renderbuffertarget), C.GLuint(renderbuffer))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferTexture3D.xml
-func (gl *GL) FramebufferTexture3D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int, zoffset int32) {
- C.gl3_1_glFramebufferTexture3D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level), C.GLint(zoffset))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferTexture2D.xml
-func (gl *GL) FramebufferTexture2D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int) {
- C.gl3_1_glFramebufferTexture2D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferTexture1D.xml
-func (gl *GL) FramebufferTexture1D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int) {
- C.gl3_1_glFramebufferTexture1D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCheckFramebufferStatus.xml
-func (gl *GL) CheckFramebufferStatus(target glbase.Enum) glbase.Enum {
- glresult := C.gl3_1_glCheckFramebufferStatus(gl.funcs, C.GLenum(target))
- return glbase.Enum(glresult)
-}
-
-// GenFramebuffers returns n framebuffer object names in ids. There is no
-// guarantee that the names form a contiguous set of integers; however, it is
-// guaranteed that none of the returned names was in use immediately before
-// the call to GenFramebuffers.
-//
-// Framebuffer object names returned by a call to GenFramebuffers are not
-// returned by subsequent calls, unless they are first deleted with
-// DeleteFramebuffers.
-//
-// The names returned in ids are marked as used, for the purposes of
-// GenFramebuffers only, but they acquire state and type only when they are
-// first bound.
-//
-// Error GL.INVALID_VALUE is generated if n is negative.
-func (gl *GL) GenFramebuffers(n int) []glbase.Framebuffer {
- if n == 0 {
- return nil
- }
- framebuffers := make([]glbase.Framebuffer, n)
- C.gl3_1_glGenFramebuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&framebuffers[0])))
- return framebuffers
-}
-
-// DeleteFramebuffers deletes the framebuffer objects whose names are
-// stored in the framebuffers slice. The name zero is reserved by the GL and
-// is silently ignored, should it occur in framebuffers, as are other unused
-// names. Once a framebuffer object is deleted, its name is again unused and
-// it has no attachments. If a framebuffer that is currently bound to one or
-// more of the targets GL.DRAW_FRAMEBUFFER or GL.READ_FRAMEBUFFER is deleted,
-// it is as though BindFramebuffer had been executed with the corresponding
-// target and framebuffer zero.
-//
-// Error GL.INVALID_VALUE is generated if n is negative.
-//
-// DeleteFramebuffers is available in GL version 3.0 or greater.
-func (gl *GL) DeleteFramebuffers(framebuffers []glbase.Framebuffer) {
- n := len(framebuffers)
- if n == 0 {
- return
- }
- C.gl3_1_glDeleteFramebuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&framebuffers[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBindFramebuffer.xml
-func (gl *GL) BindFramebuffer(target glbase.Enum, framebuffer glbase.Framebuffer) {
- C.gl3_1_glBindFramebuffer(gl.funcs, C.GLenum(target), C.GLuint(framebuffer))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIsFramebuffer.xml
-func (gl *GL) IsFramebuffer(framebuffer glbase.Framebuffer) bool {
- glresult := C.gl3_1_glIsFramebuffer(gl.funcs, C.GLuint(framebuffer))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetRenderbufferParameteriv.xml
-func (gl *GL) GetRenderbufferParameteriv(target, pname glbase.Enum, params []int32) {
- C.gl3_1_glGetRenderbufferParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRenderbufferStorage.xml
-func (gl *GL) RenderbufferStorage(target, internalFormat glbase.Enum, width, height int) {
- C.gl3_1_glRenderbufferStorage(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height))
-}
-
-// GenRenderbuffers returns n renderbuffer object names in renderbuffers.
-// There is no guarantee that the names form a contiguous set of integers;
-// however, it is guaranteed that none of the returned names was in use
-// immediately before the call to GenRenderbuffers.
-//
-// Renderbuffer object names returned by a call to GenRenderbuffers are not
-// returned by subsequent calls, unless they are first deleted with
-// DeleteRenderbuffers.
-//
-// The names returned in renderbuffers are marked as used, for the purposes
-// of GenRenderbuffers only, but they acquire state and type only when they
-// are first bound.
-//
-// Error GL.INVALID_VALUE is generated if n is negative.
-//
-// GenRenderbuffers is available in GL version 3.0 or greater.
-func (gl *GL) GenRenderbuffers(n int) []glbase.Renderbuffer {
- if n == 0 {
- return nil
- }
- renderbuffers := make([]glbase.Renderbuffer, n)
- C.gl3_1_glGenRenderbuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&renderbuffers[0])))
- return renderbuffers
-}
-
-// DeleteRenderbuffers deletes the renderbuffer objects whose names are stored
-// in the renderbuffers slice. The name zero is reserved by the GL and
-// is silently ignored, should it occur in renderbuffers, as are other unused
-// names. Once a renderbuffer object is deleted, its name is again unused and
-// it has no contents. If a renderbuffer that is currently bound to the
-// target GL.RENDERBUFFER is deleted, it is as though BindRenderbuffer had
-// been executed with a target of GL.RENDERBUFFER and a name of zero.
-//
-// If a renderbuffer object is attached to one or more attachment points in
-// the currently bound framebuffer, then it as if FramebufferRenderbuffer
-// had been called, with a renderbuffer of zero for each attachment point to
-// which this image was attached in the currently bound framebuffer. In other
-// words, this renderbuffer object is first detached from all attachment
-// ponits in the currently bound framebuffer. Note that the renderbuffer
-// image is specifically not detached from any non-bound framebuffers.
-//
-// Error GL.INVALID_VALUE is generated if n is negative.
-//
-// DeleteRenderbuffers is available in GL version 3.0 or greater.
-func (gl *GL) DeleteRenderbuffers(renderbuffers []glbase.Renderbuffer) {
- n := len(renderbuffers)
- if n == 0 {
- return
- }
- C.gl3_1_glDeleteRenderbuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&renderbuffers[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBindRenderbuffer.xml
-func (gl *GL) BindRenderbuffer(target glbase.Enum, renderbuffer glbase.Renderbuffer) {
- C.gl3_1_glBindRenderbuffer(gl.funcs, C.GLenum(target), C.GLuint(renderbuffer))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIsRenderbuffer.xml
-func (gl *GL) IsRenderbuffer(renderbuffer glbase.Renderbuffer) bool {
- glresult := C.gl3_1_glIsRenderbuffer(gl.funcs, C.GLuint(renderbuffer))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glClearBufferfi.xml
-func (gl *GL) ClearBufferfi(buffer glbase.Enum, drawbuffer int32, depth float32, stencil int32) {
- C.gl3_1_glClearBufferfi(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), C.GLfloat(depth), C.GLint(stencil))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glClearBufferfv.xml
-func (gl *GL) ClearBufferfv(buffer glbase.Enum, drawbuffer int32, value []float32) {
- C.gl3_1_glClearBufferfv(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glClearBufferuiv.xml
-func (gl *GL) ClearBufferuiv(buffer glbase.Enum, drawbuffer int32, value []uint32) {
- C.gl3_1_glClearBufferuiv(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), (*C.GLuint)(unsafe.Pointer(&value[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glClearBufferiv.xml
-func (gl *GL) ClearBufferiv(buffer glbase.Enum, drawbuffer int32, value []int32) {
- C.gl3_1_glClearBufferiv(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), (*C.GLint)(unsafe.Pointer(&value[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexParameterIuiv.xml
-func (gl *GL) GetTexParameterIuiv(target, pname glbase.Enum, params []uint32) {
- C.gl3_1_glGetTexParameterIuiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexParameterIiv.xml
-func (gl *GL) GetTexParameterIiv(target, pname glbase.Enum, params []int32) {
- C.gl3_1_glGetTexParameterIiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameterIuiv.xml
-func (gl *GL) TexParameterIuiv(target, pname glbase.Enum, params []uint32) {
- C.gl3_1_glTexParameterIuiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameterIiv.xml
-func (gl *GL) TexParameterIiv(target, pname glbase.Enum, params []int32) {
- C.gl3_1_glTexParameterIiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// Uniform4uiv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform4uiv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform4uiv(location glbase.Uniform, value []uint32) {
- if len(value) == 0 {
- return
- }
- if len(value)%4 != 0 {
- panic("invalid value length for Uniform4uiv")
- }
- count := len(value) / 4
- C.gl3_1_glUniform4uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform3uiv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform3uiv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform3uiv(location glbase.Uniform, value []uint32) {
- if len(value) == 0 {
- return
- }
- if len(value)%3 != 0 {
- panic("invalid value length for Uniform3uiv")
- }
- count := len(value) / 3
- C.gl3_1_glUniform3uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform2uiv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform2uiv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform2uiv(location glbase.Uniform, value []uint32) {
- if len(value) == 0 {
- return
- }
- if len(value)%2 != 0 {
- panic("invalid value length for Uniform2uiv")
- }
- count := len(value) / 2
- C.gl3_1_glUniform2uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform1uiv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform1uiv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform1uiv(location glbase.Uniform, value []uint32) {
- if len(value) == 0 {
- return
- }
- count := len(value)
- C.gl3_1_glUniform1uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform4ui modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform4ui operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform4ui(location glbase.Uniform, v0, v1, v2, v3 uint32) {
- C.gl3_1_glUniform4ui(gl.funcs, C.GLint(location), C.GLuint(v0), C.GLuint(v1), C.GLuint(v2), C.GLuint(v3))
-}
-
-// Uniform3ui modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform3ui operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform3ui(location glbase.Uniform, v0, v1, v2 uint32) {
- C.gl3_1_glUniform3ui(gl.funcs, C.GLint(location), C.GLuint(v0), C.GLuint(v1), C.GLuint(v2))
-}
-
-// Uniform2ui modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform2ui operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform2ui(location glbase.Uniform, v0, v1 uint32) {
- C.gl3_1_glUniform2ui(gl.funcs, C.GLint(location), C.GLuint(v0), C.GLuint(v1))
-}
-
-// Uniform1ui modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform1ui operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform1ui(location glbase.Uniform, v0 uint32) {
- C.gl3_1_glUniform1ui(gl.funcs, C.GLint(location), C.GLuint(v0))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetFragDataLocation.xml
-func (gl *GL) GetFragDataLocation(program glbase.Program, name []byte) int32 {
- glresult := C.gl3_1_glGetFragDataLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(unsafe.Pointer(&name[0])))
- return int32(glresult)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBindFragDataLocation.xml
-func (gl *GL) BindFragDataLocation(program glbase.Program, color uint32, name []byte) {
- C.gl3_1_glBindFragDataLocation(gl.funcs, C.GLuint(program), C.GLuint(color), (*C.GLchar)(unsafe.Pointer(&name[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetUniformuiv.xml
-func (gl *GL) GetUniformuiv(program glbase.Program, location glbase.Uniform, params []uint32) {
- C.gl3_1_glGetUniformuiv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLuint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetVertexAttribIuiv.xml
-func (gl *GL) GetVertexAttribIuiv(index glbase.Attrib, pname glbase.Enum, params []uint32) {
- C.gl3_1_glGetVertexAttribIuiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetVertexAttribIiv.xml
-func (gl *GL) GetVertexAttribIiv(index glbase.Attrib, pname glbase.Enum, params []int32) {
- C.gl3_1_glGetVertexAttribIiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribIPointer.xml
-func (gl *GL) VertexAttribIPointer(index glbase.Attrib, size int, gltype glbase.Enum, stride int, pointer interface{}) {
- var pointer_ptr unsafe.Pointer
- var pointer_v = reflect.ValueOf(pointer)
- if pointer != nil && pointer_v.Kind() != reflect.Slice {
- panic("parameter pointer must be a slice")
- }
- if pointer != nil {
- pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
- }
- C.gl3_1_glVertexAttribIPointer(gl.funcs, C.GLuint(index), C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glEndConditionalRender.xml
-func (gl *GL) EndConditionalRender() {
- C.gl3_1_glEndConditionalRender(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBeginConditionalRender.xml
-func (gl *GL) BeginConditionalRender(id uint32, mode glbase.Enum) {
- C.gl3_1_glBeginConditionalRender(gl.funcs, C.GLuint(id), C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glClampColor.xml
-func (gl *GL) ClampColor(target, clamp glbase.Enum) {
- C.gl3_1_glClampColor(gl.funcs, C.GLenum(target), C.GLenum(clamp))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTransformFeedbackVarying.xml
-func (gl *GL) GetTransformFeedbackVarying(program glbase.Program, index uint32, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) {
- C.gl3_1_glGetTransformFeedbackVarying(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLsizei)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBindBufferBase.xml
-func (gl *GL) BindBufferBase(target glbase.Enum, index uint32, buffer glbase.Buffer) {
- C.gl3_1_glBindBufferBase(gl.funcs, C.GLenum(target), C.GLuint(index), C.GLuint(buffer))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBindBufferRange.xml
-func (gl *GL) BindBufferRange(target glbase.Enum, index uint32, buffer glbase.Buffer, offset, size int) {
- C.gl3_1_glBindBufferRange(gl.funcs, C.GLenum(target), C.GLuint(index), C.GLuint(buffer), C.GLintptr(offset), C.GLsizeiptr(size))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glEndTransformFeedback.xml
-func (gl *GL) EndTransformFeedback() {
- C.gl3_1_glEndTransformFeedback(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBeginTransformFeedback.xml
-func (gl *GL) BeginTransformFeedback(primitiveMode glbase.Enum) {
- C.gl3_1_glBeginTransformFeedback(gl.funcs, C.GLenum(primitiveMode))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIsEnabledi.xml
-func (gl *GL) IsEnabledi(target glbase.Enum, index uint32) bool {
- glresult := C.gl3_1_glIsEnabledi(gl.funcs, C.GLenum(target), C.GLuint(index))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDisablei.xml
-func (gl *GL) Disablei(target glbase.Enum, index uint32) {
- C.gl3_1_glDisablei(gl.funcs, C.GLenum(target), C.GLuint(index))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glEnablei.xml
-func (gl *GL) Enablei(target glbase.Enum, index uint32) {
- C.gl3_1_glEnablei(gl.funcs, C.GLenum(target), C.GLuint(index))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetIntegeri_v.xml
-func (gl *GL) GetIntegeri_v(target glbase.Enum, index uint32, data []int32) {
- C.gl3_1_glGetIntegeri_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLint)(unsafe.Pointer(&data[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetBooleani_v.xml
-func (gl *GL) GetBooleani_v(target glbase.Enum, index uint32, data []bool) {
- C.gl3_1_glGetBooleani_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLboolean)(unsafe.Pointer(&data[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColorMaski.xml
-func (gl *GL) ColorMaski(index uint32, r, g, b, a bool) {
- C.gl3_1_glColorMaski(gl.funcs, C.GLuint(index), *(*C.GLboolean)(unsafe.Pointer(&r)), *(*C.GLboolean)(unsafe.Pointer(&g)), *(*C.GLboolean)(unsafe.Pointer(&b)), *(*C.GLboolean)(unsafe.Pointer(&a)))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyBufferSubData.xml
-func (gl *GL) CopyBufferSubData(readTarget, writeTarget glbase.Enum, readOffset, writeOffset, size int) {
- C.gl3_1_glCopyBufferSubData(gl.funcs, C.GLenum(readTarget), C.GLenum(writeTarget), C.GLintptr(readOffset), C.GLintptr(writeOffset), C.GLsizeiptr(size))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glUniformBlockBinding.xml
-func (gl *GL) UniformBlockBinding(program glbase.Program, v0, v1 uint32) {
- C.gl3_1_glUniformBlockBinding(gl.funcs, C.GLuint(program), C.GLuint(v0), C.GLuint(v1))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveUniformBlockName.xml
-func (gl *GL) GetActiveUniformBlockName(program glbase.Program, uniformBlockIndex uint32, bufSize int32, length []int32, uniformBlockName []byte) {
- C.gl3_1_glGetActiveUniformBlockName(gl.funcs, C.GLuint(program), C.GLuint(uniformBlockIndex), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&uniformBlockName[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveUniformBlockiv.xml
-func (gl *GL) GetActiveUniformBlockiv(program glbase.Program, uniformBlockIndex uint32, pname glbase.Enum, params []int32) {
- C.gl3_1_glGetActiveUniformBlockiv(gl.funcs, C.GLuint(program), C.GLuint(uniformBlockIndex), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetUniformBlockIndex.xml
-func (gl *GL) GetUniformBlockIndex(program glbase.Program, uniformBlockName []byte) uint32 {
- glresult := C.gl3_1_glGetUniformBlockIndex(gl.funcs, C.GLuint(program), (*C.GLchar)(unsafe.Pointer(&uniformBlockName[0])))
- return uint32(glresult)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveUniformName.xml
-func (gl *GL) GetActiveUniformName(program glbase.Program, uniformIndex uint32, bufSize int32, length []int32, uniformName []byte) {
- C.gl3_1_glGetActiveUniformName(gl.funcs, C.GLuint(program), C.GLuint(uniformIndex), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&uniformName[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveUniformsiv.xml
-func (gl *GL) GetActiveUniformsiv(program glbase.Program, uniformCount int32, uniformIndices []uint32, pname glbase.Enum, params []int32) {
- C.gl3_1_glGetActiveUniformsiv(gl.funcs, C.GLuint(program), C.GLsizei(uniformCount), (*C.GLuint)(unsafe.Pointer(&uniformIndices[0])), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPrimitiveRestartIndex.xml
-func (gl *GL) PrimitiveRestartIndex(index uint32) {
- C.gl3_1_glPrimitiveRestartIndex(gl.funcs, C.GLuint(index))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexBuffer.xml
-func (gl *GL) TexBuffer(target, internalFormat glbase.Enum, buffer glbase.Buffer) {
- C.gl3_1_glTexBuffer(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLuint(buffer))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawElementsInstanced.xml
-func (gl *GL) DrawElementsInstanced(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}, instancecount int32) {
- var indices_ptr unsafe.Pointer
- var indices_v = reflect.ValueOf(indices)
- if indices != nil && indices_v.Kind() != reflect.Slice {
- panic("parameter indices must be a slice")
- }
- if indices != nil {
- indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
- }
- C.gl3_1_glDrawElementsInstanced(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLsizei(instancecount))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawArraysInstanced.xml
-func (gl *GL) DrawArraysInstanced(mode glbase.Enum, first, count int, instancecount int32) {
- C.gl3_1_glDrawArraysInstanced(gl.funcs, C.GLenum(mode), C.GLint(first), C.GLsizei(count), C.GLsizei(instancecount))
-}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.2compat/funcs.cpp b/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.2compat/funcs.cpp
deleted file mode 100644
index c35066eba..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.2compat/funcs.cpp
+++ /dev/null
@@ -1,4140 +0,0 @@
-
-// ** file automatically generated by glgen -- do not edit manually **
-
-#include <QOpenGLContext>
-#include <QtGui/qopenglfunctions_3_2_compatibility.h>
-
-#include "funcs.h"
-
-void *gl3_2compat_funcs() {
- QOpenGLFunctions_3_2_Compatibility* funcs = QOpenGLContext::currentContext()->versionFunctions<QOpenGLFunctions_3_2_Compatibility>();
- if (!funcs) {
- return 0;
- }
- funcs->initializeOpenGLFunctions();
- return funcs;
-}
-
-
-void gl3_2compat_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glViewport(x, y, width, height);
-}
-
-void gl3_2compat_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glDepthRange(nearVal, farVal);
-}
-
-GLboolean gl3_2compat_glIsEnabled(void *_glfuncs, GLenum cap)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- return _qglfuncs->glIsEnabled(cap);
-}
-
-void gl3_2compat_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glGetTexLevelParameteriv(target, level, pname, params);
-}
-
-void gl3_2compat_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glGetTexLevelParameterfv(target, level, pname, params);
-}
-
-void gl3_2compat_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glGetTexParameteriv(target, pname, params);
-}
-
-void gl3_2compat_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glGetTexParameterfv(target, pname, params);
-}
-
-void gl3_2compat_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glGetTexImage(target, level, format, gltype, pixels);
-}
-
-void gl3_2compat_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glGetIntegerv(pname, params);
-}
-
-void gl3_2compat_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glGetFloatv(pname, params);
-}
-
-GLenum gl3_2compat_glGetError(void *_glfuncs)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- return _qglfuncs->glGetError();
-}
-
-void gl3_2compat_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glGetDoublev(pname, params);
-}
-
-void gl3_2compat_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glGetBooleanv(pname, params);
-}
-
-void gl3_2compat_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glReadPixels(x, y, width, height, format, gltype, pixels);
-}
-
-void gl3_2compat_glReadBuffer(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glReadBuffer(mode);
-}
-
-void gl3_2compat_glPixelStorei(void *_glfuncs, GLenum pname, GLint param)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glPixelStorei(pname, param);
-}
-
-void gl3_2compat_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glPixelStoref(pname, param);
-}
-
-void gl3_2compat_glDepthFunc(void *_glfuncs, GLenum glfunc)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glDepthFunc(glfunc);
-}
-
-void gl3_2compat_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glStencilOp(fail, zfail, zpass);
-}
-
-void gl3_2compat_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glStencilFunc(glfunc, ref, mask);
-}
-
-void gl3_2compat_glLogicOp(void *_glfuncs, GLenum opcode)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glLogicOp(opcode);
-}
-
-void gl3_2compat_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glBlendFunc(sfactor, dfactor);
-}
-
-void gl3_2compat_glFlush(void *_glfuncs)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glFlush();
-}
-
-void gl3_2compat_glFinish(void *_glfuncs)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glFinish();
-}
-
-void gl3_2compat_glEnable(void *_glfuncs, GLenum cap)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glEnable(cap);
-}
-
-void gl3_2compat_glDisable(void *_glfuncs, GLenum cap)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glDisable(cap);
-}
-
-void gl3_2compat_glDepthMask(void *_glfuncs, GLboolean flag)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glDepthMask(flag);
-}
-
-void gl3_2compat_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glColorMask(red, green, blue, alpha);
-}
-
-void gl3_2compat_glStencilMask(void *_glfuncs, GLuint mask)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glStencilMask(mask);
-}
-
-void gl3_2compat_glClearDepth(void *_glfuncs, GLdouble depth)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glClearDepth(depth);
-}
-
-void gl3_2compat_glClearStencil(void *_glfuncs, GLint s)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glClearStencil(s);
-}
-
-void gl3_2compat_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glClearColor(red, green, blue, alpha);
-}
-
-void gl3_2compat_glClear(void *_glfuncs, GLbitfield mask)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glClear(mask);
-}
-
-void gl3_2compat_glDrawBuffer(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glDrawBuffer(mode);
-}
-
-void gl3_2compat_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glTexImage2D(target, level, internalFormat, width, height, border, format, gltype, pixels);
-}
-
-void gl3_2compat_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glTexImage1D(target, level, internalFormat, width, border, format, gltype, pixels);
-}
-
-void gl3_2compat_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glTexParameteriv(target, pname, params);
-}
-
-void gl3_2compat_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glTexParameteri(target, pname, param);
-}
-
-void gl3_2compat_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glTexParameterfv(target, pname, params);
-}
-
-void gl3_2compat_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glTexParameterf(target, pname, param);
-}
-
-void gl3_2compat_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glScissor(x, y, width, height);
-}
-
-void gl3_2compat_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glPolygonMode(face, mode);
-}
-
-void gl3_2compat_glPointSize(void *_glfuncs, GLfloat size)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glPointSize(size);
-}
-
-void gl3_2compat_glLineWidth(void *_glfuncs, GLfloat width)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glLineWidth(width);
-}
-
-void gl3_2compat_glHint(void *_glfuncs, GLenum target, GLenum mode)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glHint(target, mode);
-}
-
-void gl3_2compat_glFrontFace(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glFrontFace(mode);
-}
-
-void gl3_2compat_glCullFace(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glCullFace(mode);
-}
-
-void gl3_2compat_glIndexubv(void *_glfuncs, const GLubyte* c)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glIndexubv(c);
-}
-
-void gl3_2compat_glIndexub(void *_glfuncs, GLubyte c)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glIndexub(c);
-}
-
-GLboolean gl3_2compat_glIsTexture(void *_glfuncs, GLuint texture)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- return _qglfuncs->glIsTexture(texture);
-}
-
-void gl3_2compat_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glGenTextures(n, textures);
-}
-
-void gl3_2compat_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glDeleteTextures(n, textures);
-}
-
-void gl3_2compat_glBindTexture(void *_glfuncs, GLenum target, GLuint texture)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glBindTexture(target, texture);
-}
-
-void gl3_2compat_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, gltype, pixels);
-}
-
-void gl3_2compat_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glTexSubImage1D(target, level, xoffset, width, format, gltype, pixels);
-}
-
-void gl3_2compat_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
-}
-
-void gl3_2compat_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glCopyTexSubImage1D(target, level, xoffset, x, y, width);
-}
-
-void gl3_2compat_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glCopyTexImage2D(target, level, internalFormat, x, y, width, height, border);
-}
-
-void gl3_2compat_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glCopyTexImage1D(target, level, internalFormat, x, y, width, border);
-}
-
-void gl3_2compat_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glPolygonOffset(factor, units);
-}
-
-void gl3_2compat_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glDrawElements(mode, count, gltype, indices);
-}
-
-void gl3_2compat_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glDrawArrays(mode, first, count);
-}
-
-void gl3_2compat_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
-}
-
-void gl3_2compat_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, gltype, pixels);
-}
-
-void gl3_2compat_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glTexImage3D(target, level, internalFormat, width, height, depth, border, format, gltype, pixels);
-}
-
-void gl3_2compat_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glDrawRangeElements(mode, start, end, count, gltype, indices);
-}
-
-void gl3_2compat_glBlendEquation(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glBlendEquation(mode);
-}
-
-void gl3_2compat_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glBlendColor(red, green, blue, alpha);
-}
-
-void gl3_2compat_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glGetCompressedTexImage(target, level, img);
-}
-
-void gl3_2compat_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
-}
-
-void gl3_2compat_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
-}
-
-void gl3_2compat_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
-}
-
-void gl3_2compat_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glCompressedTexImage1D(target, level, internalFormat, width, border, imageSize, data);
-}
-
-void gl3_2compat_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glCompressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, data);
-}
-
-void gl3_2compat_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glCompressedTexImage3D(target, level, internalFormat, width, height, depth, border, imageSize, data);
-}
-
-void gl3_2compat_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glSampleCoverage(value, invert);
-}
-
-void gl3_2compat_glActiveTexture(void *_glfuncs, GLenum texture)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glActiveTexture(texture);
-}
-
-void gl3_2compat_glPointParameteriv(void *_glfuncs, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glPointParameteriv(pname, params);
-}
-
-void gl3_2compat_glPointParameteri(void *_glfuncs, GLenum pname, GLint param)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glPointParameteri(pname, param);
-}
-
-void gl3_2compat_glPointParameterfv(void *_glfuncs, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glPointParameterfv(pname, params);
-}
-
-void gl3_2compat_glPointParameterf(void *_glfuncs, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glPointParameterf(pname, param);
-}
-
-void gl3_2compat_glMultiDrawArrays(void *_glfuncs, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiDrawArrays(mode, first, count, drawcount);
-}
-
-void gl3_2compat_glBlendFuncSeparate(void *_glfuncs, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
-}
-
-void gl3_2compat_glGetBufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glGetBufferParameteriv(target, pname, params);
-}
-
-GLboolean gl3_2compat_glUnmapBuffer(void *_glfuncs, GLenum target)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- return _qglfuncs->glUnmapBuffer(target);
-}
-
-void gl3_2compat_glGetBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glGetBufferSubData(target, offset, size, data);
-}
-
-void gl3_2compat_glBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glBufferSubData(target, offset, size, data);
-}
-
-void gl3_2compat_glBufferData(void *_glfuncs, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glBufferData(target, size, data, usage);
-}
-
-GLboolean gl3_2compat_glIsBuffer(void *_glfuncs, GLuint buffer)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- return _qglfuncs->glIsBuffer(buffer);
-}
-
-void gl3_2compat_glGenBuffers(void *_glfuncs, GLsizei n, GLuint* buffers)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glGenBuffers(n, buffers);
-}
-
-void gl3_2compat_glDeleteBuffers(void *_glfuncs, GLsizei n, const GLuint* buffers)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glDeleteBuffers(n, buffers);
-}
-
-void gl3_2compat_glBindBuffer(void *_glfuncs, GLenum target, GLuint buffer)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glBindBuffer(target, buffer);
-}
-
-void gl3_2compat_glGetQueryObjectuiv(void *_glfuncs, GLuint id, GLenum pname, GLuint* params)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glGetQueryObjectuiv(id, pname, params);
-}
-
-void gl3_2compat_glGetQueryObjectiv(void *_glfuncs, GLuint id, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glGetQueryObjectiv(id, pname, params);
-}
-
-void gl3_2compat_glGetQueryiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glGetQueryiv(target, pname, params);
-}
-
-void gl3_2compat_glEndQuery(void *_glfuncs, GLenum target)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glEndQuery(target);
-}
-
-void gl3_2compat_glBeginQuery(void *_glfuncs, GLenum target, GLuint id)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glBeginQuery(target, id);
-}
-
-GLboolean gl3_2compat_glIsQuery(void *_glfuncs, GLuint id)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- return _qglfuncs->glIsQuery(id);
-}
-
-void gl3_2compat_glDeleteQueries(void *_glfuncs, GLsizei n, const GLuint* ids)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glDeleteQueries(n, ids);
-}
-
-void gl3_2compat_glGenQueries(void *_glfuncs, GLsizei n, GLuint* ids)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glGenQueries(n, ids);
-}
-
-void gl3_2compat_glVertexAttribPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLboolean normalized, GLsizei stride, const GLvoid* offset)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttribPointer(index, size, gltype, normalized, stride, offset);
-}
-
-void gl3_2compat_glValidateProgram(void *_glfuncs, GLuint program)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glValidateProgram(program);
-}
-
-void gl3_2compat_glUniformMatrix4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glUniformMatrix4fv(location, count, transpose, value);
-}
-
-void gl3_2compat_glUniformMatrix3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glUniformMatrix3fv(location, count, transpose, value);
-}
-
-void gl3_2compat_glUniformMatrix2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glUniformMatrix2fv(location, count, transpose, value);
-}
-
-void gl3_2compat_glUniform4iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glUniform4iv(location, count, value);
-}
-
-void gl3_2compat_glUniform3iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glUniform3iv(location, count, value);
-}
-
-void gl3_2compat_glUniform2iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glUniform2iv(location, count, value);
-}
-
-void gl3_2compat_glUniform1iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glUniform1iv(location, count, value);
-}
-
-void gl3_2compat_glUniform4fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glUniform4fv(location, count, value);
-}
-
-void gl3_2compat_glUniform3fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glUniform3fv(location, count, value);
-}
-
-void gl3_2compat_glUniform2fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glUniform2fv(location, count, value);
-}
-
-void gl3_2compat_glUniform1fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glUniform1fv(location, count, value);
-}
-
-void gl3_2compat_glUniform4i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glUniform4i(location, v0, v1, v2, v3);
-}
-
-void gl3_2compat_glUniform3i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glUniform3i(location, v0, v1, v2);
-}
-
-void gl3_2compat_glUniform2i(void *_glfuncs, GLint location, GLint v0, GLint v1)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glUniform2i(location, v0, v1);
-}
-
-void gl3_2compat_glUniform1i(void *_glfuncs, GLint location, GLint v0)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glUniform1i(location, v0);
-}
-
-void gl3_2compat_glUniform4f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glUniform4f(location, v0, v1, v2, v3);
-}
-
-void gl3_2compat_glUniform3f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glUniform3f(location, v0, v1, v2);
-}
-
-void gl3_2compat_glUniform2f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glUniform2f(location, v0, v1);
-}
-
-void gl3_2compat_glUniform1f(void *_glfuncs, GLint location, GLfloat v0)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glUniform1f(location, v0);
-}
-
-void gl3_2compat_glUseProgram(void *_glfuncs, GLuint program)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glUseProgram(program);
-}
-
-void gl3_2compat_glShaderSource(void *_glfuncs, GLuint shader, GLsizei count, const GLchar** source, const GLint* length)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glShaderSource(shader, count, source, length);
-}
-
-void gl3_2compat_glLinkProgram(void *_glfuncs, GLuint program)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glLinkProgram(program);
-}
-
-GLboolean gl3_2compat_glIsShader(void *_glfuncs, GLuint shader)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- return _qglfuncs->glIsShader(shader);
-}
-
-GLboolean gl3_2compat_glIsProgram(void *_glfuncs, GLuint program)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- return _qglfuncs->glIsProgram(program);
-}
-
-void gl3_2compat_glGetVertexAttribiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glGetVertexAttribiv(index, pname, params);
-}
-
-void gl3_2compat_glGetVertexAttribfv(void *_glfuncs, GLuint index, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glGetVertexAttribfv(index, pname, params);
-}
-
-void gl3_2compat_glGetVertexAttribdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glGetVertexAttribdv(index, pname, params);
-}
-
-void gl3_2compat_glGetUniformiv(void *_glfuncs, GLuint program, GLint location, GLint* params)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glGetUniformiv(program, location, params);
-}
-
-void gl3_2compat_glGetUniformfv(void *_glfuncs, GLuint program, GLint location, GLfloat* params)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glGetUniformfv(program, location, params);
-}
-
-GLint gl3_2compat_glGetUniformLocation(void *_glfuncs, GLuint program, const GLchar* name)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- return _qglfuncs->glGetUniformLocation(program, name);
-}
-
-void gl3_2compat_glGetShaderSource(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glGetShaderSource(shader, bufSize, length, source);
-}
-
-void gl3_2compat_glGetShaderInfoLog(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glGetShaderInfoLog(shader, bufSize, length, infoLog);
-}
-
-void gl3_2compat_glGetShaderiv(void *_glfuncs, GLuint shader, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glGetShaderiv(shader, pname, params);
-}
-
-void gl3_2compat_glGetProgramInfoLog(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glGetProgramInfoLog(program, bufSize, length, infoLog);
-}
-
-void gl3_2compat_glGetProgramiv(void *_glfuncs, GLuint program, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glGetProgramiv(program, pname, params);
-}
-
-GLint gl3_2compat_glGetAttribLocation(void *_glfuncs, GLuint program, const GLchar* name)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- return _qglfuncs->glGetAttribLocation(program, name);
-}
-
-void gl3_2compat_glGetAttachedShaders(void *_glfuncs, GLuint program, GLsizei maxCount, GLsizei* count, GLuint* obj)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glGetAttachedShaders(program, maxCount, count, obj);
-}
-
-void gl3_2compat_glGetActiveUniform(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glGetActiveUniform(program, index, bufSize, length, size, gltype, name);
-}
-
-void gl3_2compat_glGetActiveAttrib(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glGetActiveAttrib(program, index, bufSize, length, size, gltype, name);
-}
-
-void gl3_2compat_glEnableVertexAttribArray(void *_glfuncs, GLuint index)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glEnableVertexAttribArray(index);
-}
-
-void gl3_2compat_glDisableVertexAttribArray(void *_glfuncs, GLuint index)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glDisableVertexAttribArray(index);
-}
-
-void gl3_2compat_glDetachShader(void *_glfuncs, GLuint program, GLuint shader)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glDetachShader(program, shader);
-}
-
-void gl3_2compat_glDeleteShader(void *_glfuncs, GLuint shader)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glDeleteShader(shader);
-}
-
-void gl3_2compat_glDeleteProgram(void *_glfuncs, GLuint program)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glDeleteProgram(program);
-}
-
-GLuint gl3_2compat_glCreateShader(void *_glfuncs, GLenum gltype)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- return _qglfuncs->glCreateShader(gltype);
-}
-
-GLuint gl3_2compat_glCreateProgram(void *_glfuncs)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- return _qglfuncs->glCreateProgram();
-}
-
-void gl3_2compat_glCompileShader(void *_glfuncs, GLuint shader)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glCompileShader(shader);
-}
-
-void gl3_2compat_glBindAttribLocation(void *_glfuncs, GLuint program, GLuint index, const GLchar* name)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glBindAttribLocation(program, index, name);
-}
-
-void gl3_2compat_glAttachShader(void *_glfuncs, GLuint program, GLuint shader)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glAttachShader(program, shader);
-}
-
-void gl3_2compat_glStencilMaskSeparate(void *_glfuncs, GLenum face, GLuint mask)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glStencilMaskSeparate(face, mask);
-}
-
-void gl3_2compat_glStencilFuncSeparate(void *_glfuncs, GLenum face, GLenum glfunc, GLint ref, GLuint mask)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glStencilFuncSeparate(face, glfunc, ref, mask);
-}
-
-void gl3_2compat_glStencilOpSeparate(void *_glfuncs, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glStencilOpSeparate(face, sfail, dpfail, dppass);
-}
-
-void gl3_2compat_glDrawBuffers(void *_glfuncs, GLsizei n, const GLenum* bufs)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glDrawBuffers(n, bufs);
-}
-
-void gl3_2compat_glBlendEquationSeparate(void *_glfuncs, GLenum modeRGB, GLenum modeAlpha)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glBlendEquationSeparate(modeRGB, modeAlpha);
-}
-
-void gl3_2compat_glUniformMatrix4x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glUniformMatrix4x3fv(location, count, transpose, value);
-}
-
-void gl3_2compat_glUniformMatrix3x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glUniformMatrix3x4fv(location, count, transpose, value);
-}
-
-void gl3_2compat_glUniformMatrix4x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glUniformMatrix4x2fv(location, count, transpose, value);
-}
-
-void gl3_2compat_glUniformMatrix2x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glUniformMatrix2x4fv(location, count, transpose, value);
-}
-
-void gl3_2compat_glUniformMatrix3x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glUniformMatrix3x2fv(location, count, transpose, value);
-}
-
-void gl3_2compat_glUniformMatrix2x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glUniformMatrix2x3fv(location, count, transpose, value);
-}
-
-GLboolean gl3_2compat_glIsVertexArray(void *_glfuncs, GLuint array)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- return _qglfuncs->glIsVertexArray(array);
-}
-
-void gl3_2compat_glGenVertexArrays(void *_glfuncs, GLsizei n, GLuint* arrays)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glGenVertexArrays(n, arrays);
-}
-
-void gl3_2compat_glDeleteVertexArrays(void *_glfuncs, GLsizei n, const GLuint* arrays)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glDeleteVertexArrays(n, arrays);
-}
-
-void gl3_2compat_glBindVertexArray(void *_glfuncs, GLuint array)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glBindVertexArray(array);
-}
-
-void gl3_2compat_glFlushMappedBufferRange(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr length)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glFlushMappedBufferRange(target, offset, length);
-}
-
-void gl3_2compat_glFramebufferTextureLayer(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glFramebufferTextureLayer(target, attachment, texture, level, layer);
-}
-
-void gl3_2compat_glRenderbufferStorageMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glRenderbufferStorageMultisample(target, samples, internalFormat, width, height);
-}
-
-void gl3_2compat_glBlitFramebuffer(void *_glfuncs, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
-}
-
-void gl3_2compat_glGenerateMipmap(void *_glfuncs, GLenum target)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glGenerateMipmap(target);
-}
-
-void gl3_2compat_glGetFramebufferAttachmentParameteriv(void *_glfuncs, GLenum target, GLenum attachment, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glGetFramebufferAttachmentParameteriv(target, attachment, pname, params);
-}
-
-void gl3_2compat_glFramebufferRenderbuffer(void *_glfuncs, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
-}
-
-void gl3_2compat_glFramebufferTexture3D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glFramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
-}
-
-void gl3_2compat_glFramebufferTexture2D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glFramebufferTexture2D(target, attachment, textarget, texture, level);
-}
-
-void gl3_2compat_glFramebufferTexture1D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glFramebufferTexture1D(target, attachment, textarget, texture, level);
-}
-
-GLenum gl3_2compat_glCheckFramebufferStatus(void *_glfuncs, GLenum target)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- return _qglfuncs->glCheckFramebufferStatus(target);
-}
-
-void gl3_2compat_glGenFramebuffers(void *_glfuncs, GLsizei n, GLuint* framebuffers)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glGenFramebuffers(n, framebuffers);
-}
-
-void gl3_2compat_glDeleteFramebuffers(void *_glfuncs, GLsizei n, const GLuint* framebuffers)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glDeleteFramebuffers(n, framebuffers);
-}
-
-void gl3_2compat_glBindFramebuffer(void *_glfuncs, GLenum target, GLuint framebuffer)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glBindFramebuffer(target, framebuffer);
-}
-
-GLboolean gl3_2compat_glIsFramebuffer(void *_glfuncs, GLuint framebuffer)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- return _qglfuncs->glIsFramebuffer(framebuffer);
-}
-
-void gl3_2compat_glGetRenderbufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glGetRenderbufferParameteriv(target, pname, params);
-}
-
-void gl3_2compat_glRenderbufferStorage(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glRenderbufferStorage(target, internalFormat, width, height);
-}
-
-void gl3_2compat_glGenRenderbuffers(void *_glfuncs, GLsizei n, GLuint* renderbuffers)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glGenRenderbuffers(n, renderbuffers);
-}
-
-void gl3_2compat_glDeleteRenderbuffers(void *_glfuncs, GLsizei n, const GLuint* renderbuffers)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glDeleteRenderbuffers(n, renderbuffers);
-}
-
-void gl3_2compat_glBindRenderbuffer(void *_glfuncs, GLenum target, GLuint renderbuffer)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glBindRenderbuffer(target, renderbuffer);
-}
-
-GLboolean gl3_2compat_glIsRenderbuffer(void *_glfuncs, GLuint renderbuffer)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- return _qglfuncs->glIsRenderbuffer(renderbuffer);
-}
-
-void gl3_2compat_glClearBufferfi(void *_glfuncs, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glClearBufferfi(buffer, drawbuffer, depth, stencil);
-}
-
-void gl3_2compat_glClearBufferfv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLfloat* value)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glClearBufferfv(buffer, drawbuffer, value);
-}
-
-void gl3_2compat_glClearBufferuiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLuint* value)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glClearBufferuiv(buffer, drawbuffer, value);
-}
-
-void gl3_2compat_glClearBufferiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLint* value)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glClearBufferiv(buffer, drawbuffer, value);
-}
-
-void gl3_2compat_glGetTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, GLuint* params)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glGetTexParameterIuiv(target, pname, params);
-}
-
-void gl3_2compat_glGetTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glGetTexParameterIiv(target, pname, params);
-}
-
-void gl3_2compat_glTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, const GLuint* params)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glTexParameterIuiv(target, pname, params);
-}
-
-void gl3_2compat_glTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glTexParameterIiv(target, pname, params);
-}
-
-void gl3_2compat_glUniform4uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glUniform4uiv(location, count, value);
-}
-
-void gl3_2compat_glUniform3uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glUniform3uiv(location, count, value);
-}
-
-void gl3_2compat_glUniform2uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glUniform2uiv(location, count, value);
-}
-
-void gl3_2compat_glUniform1uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glUniform1uiv(location, count, value);
-}
-
-void gl3_2compat_glUniform4ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glUniform4ui(location, v0, v1, v2, v3);
-}
-
-void gl3_2compat_glUniform3ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glUniform3ui(location, v0, v1, v2);
-}
-
-void gl3_2compat_glUniform2ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glUniform2ui(location, v0, v1);
-}
-
-void gl3_2compat_glUniform1ui(void *_glfuncs, GLint location, GLuint v0)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glUniform1ui(location, v0);
-}
-
-GLint gl3_2compat_glGetFragDataLocation(void *_glfuncs, GLuint program, const GLchar* name)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- return _qglfuncs->glGetFragDataLocation(program, name);
-}
-
-void gl3_2compat_glBindFragDataLocation(void *_glfuncs, GLuint program, GLuint color, const GLchar* name)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glBindFragDataLocation(program, color, name);
-}
-
-void gl3_2compat_glGetUniformuiv(void *_glfuncs, GLuint program, GLint location, GLuint* params)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glGetUniformuiv(program, location, params);
-}
-
-void gl3_2compat_glGetVertexAttribIuiv(void *_glfuncs, GLuint index, GLenum pname, GLuint* params)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glGetVertexAttribIuiv(index, pname, params);
-}
-
-void gl3_2compat_glGetVertexAttribIiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glGetVertexAttribIiv(index, pname, params);
-}
-
-void gl3_2compat_glVertexAttribIPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttribIPointer(index, size, gltype, stride, pointer);
-}
-
-void gl3_2compat_glEndConditionalRender(void *_glfuncs)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glEndConditionalRender();
-}
-
-void gl3_2compat_glBeginConditionalRender(void *_glfuncs, GLuint id, GLenum mode)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glBeginConditionalRender(id, mode);
-}
-
-void gl3_2compat_glClampColor(void *_glfuncs, GLenum target, GLenum clamp)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glClampColor(target, clamp);
-}
-
-void gl3_2compat_glGetTransformFeedbackVarying(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* gltype, GLchar* name)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glGetTransformFeedbackVarying(program, index, bufSize, length, size, gltype, name);
-}
-
-void gl3_2compat_glBindBufferBase(void *_glfuncs, GLenum target, GLuint index, GLuint buffer)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glBindBufferBase(target, index, buffer);
-}
-
-void gl3_2compat_glBindBufferRange(void *_glfuncs, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glBindBufferRange(target, index, buffer, offset, size);
-}
-
-void gl3_2compat_glEndTransformFeedback(void *_glfuncs)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glEndTransformFeedback();
-}
-
-void gl3_2compat_glBeginTransformFeedback(void *_glfuncs, GLenum primitiveMode)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glBeginTransformFeedback(primitiveMode);
-}
-
-GLboolean gl3_2compat_glIsEnabledi(void *_glfuncs, GLenum target, GLuint index)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- return _qglfuncs->glIsEnabledi(target, index);
-}
-
-void gl3_2compat_glDisablei(void *_glfuncs, GLenum target, GLuint index)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glDisablei(target, index);
-}
-
-void gl3_2compat_glEnablei(void *_glfuncs, GLenum target, GLuint index)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glEnablei(target, index);
-}
-
-void gl3_2compat_glGetIntegeri_v(void *_glfuncs, GLenum target, GLuint index, GLint* data)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glGetIntegeri_v(target, index, data);
-}
-
-void gl3_2compat_glGetBooleani_v(void *_glfuncs, GLenum target, GLuint index, GLboolean* data)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glGetBooleani_v(target, index, data);
-}
-
-void gl3_2compat_glColorMaski(void *_glfuncs, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glColorMaski(index, r, g, b, a);
-}
-
-void gl3_2compat_glCopyBufferSubData(void *_glfuncs, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glCopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
-}
-
-void gl3_2compat_glUniformBlockBinding(void *_glfuncs, GLuint program, GLuint v0, GLuint v1)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glUniformBlockBinding(program, v0, v1);
-}
-
-void gl3_2compat_glGetActiveUniformBlockName(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glGetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
-}
-
-void gl3_2compat_glGetActiveUniformBlockiv(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glGetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
-}
-
-GLuint gl3_2compat_glGetUniformBlockIndex(void *_glfuncs, GLuint program, const GLchar* uniformBlockName)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- return _qglfuncs->glGetUniformBlockIndex(program, uniformBlockName);
-}
-
-void gl3_2compat_glGetActiveUniformName(void *_glfuncs, GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glGetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
-}
-
-void gl3_2compat_glGetActiveUniformsiv(void *_glfuncs, GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glGetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
-}
-
-void gl3_2compat_glPrimitiveRestartIndex(void *_glfuncs, GLuint index)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glPrimitiveRestartIndex(index);
-}
-
-void gl3_2compat_glTexBuffer(void *_glfuncs, GLenum target, GLenum internalFormat, GLuint buffer)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glTexBuffer(target, internalFormat, buffer);
-}
-
-void gl3_2compat_glDrawElementsInstanced(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glDrawElementsInstanced(mode, count, gltype, indices, instancecount);
-}
-
-void gl3_2compat_glDrawArraysInstanced(void *_glfuncs, GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glDrawArraysInstanced(mode, first, count, instancecount);
-}
-
-void gl3_2compat_glSampleMaski(void *_glfuncs, GLuint index, GLbitfield mask)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glSampleMaski(index, mask);
-}
-
-void gl3_2compat_glGetMultisamplefv(void *_glfuncs, GLenum pname, GLuint index, GLfloat* val)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glGetMultisamplefv(pname, index, val);
-}
-
-void gl3_2compat_glTexImage3DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glTexImage3DMultisample(target, samples, internalFormat, width, height, depth, fixedsamplelocations);
-}
-
-void gl3_2compat_glTexImage2DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glTexImage2DMultisample(target, samples, internalFormat, width, height, fixedsamplelocations);
-}
-
-void gl3_2compat_glGetSynciv(void *_glfuncs, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glGetSynciv(sync, pname, bufSize, length, values);
-}
-
-void gl3_2compat_glGetInteger64v(void *_glfuncs, GLenum pname, GLint64* params)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glGetInteger64v(pname, params);
-}
-
-void gl3_2compat_glWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glWaitSync(sync, flags, timeout);
-}
-
-GLenum gl3_2compat_glClientWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- return _qglfuncs->glClientWaitSync(sync, flags, timeout);
-}
-
-void gl3_2compat_glDeleteSync(void *_glfuncs, GLsync sync)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glDeleteSync(sync);
-}
-
-GLboolean gl3_2compat_glIsSync(void *_glfuncs, GLsync sync)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- return _qglfuncs->glIsSync(sync);
-}
-
-GLsync gl3_2compat_glFenceSync(void *_glfuncs, GLenum condition, GLbitfield flags)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- return _qglfuncs->glFenceSync(condition, flags);
-}
-
-void gl3_2compat_glProvokingVertex(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glProvokingVertex(mode);
-}
-
-void gl3_2compat_glDrawElementsInstancedBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount, GLint basevertex)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glDrawElementsInstancedBaseVertex(mode, count, gltype, indices, instancecount, basevertex);
-}
-
-void gl3_2compat_glDrawRangeElementsBaseVertex(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glDrawRangeElementsBaseVertex(mode, start, end, count, gltype, indices, basevertex);
-}
-
-void gl3_2compat_glDrawElementsBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glDrawElementsBaseVertex(mode, count, gltype, indices, basevertex);
-}
-
-void gl3_2compat_glFramebufferTexture(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glFramebufferTexture(target, attachment, texture, level);
-}
-
-void gl3_2compat_glGetBufferParameteri64v(void *_glfuncs, GLenum target, GLenum pname, GLint64* params)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glGetBufferParameteri64v(target, pname, params);
-}
-
-void gl3_2compat_glGetInteger64i_v(void *_glfuncs, GLenum target, GLuint index, GLint64* data)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glGetInteger64i_v(target, index, data);
-}
-
-void gl3_2compat_glTranslatef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glTranslatef(x, y, z);
-}
-
-void gl3_2compat_glTranslated(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glTranslated(x, y, z);
-}
-
-void gl3_2compat_glScalef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glScalef(x, y, z);
-}
-
-void gl3_2compat_glScaled(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glScaled(x, y, z);
-}
-
-void gl3_2compat_glRotatef(void *_glfuncs, GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glRotatef(angle, x, y, z);
-}
-
-void gl3_2compat_glRotated(void *_glfuncs, GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glRotated(angle, x, y, z);
-}
-
-void gl3_2compat_glPushMatrix(void *_glfuncs)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glPushMatrix();
-}
-
-void gl3_2compat_glPopMatrix(void *_glfuncs)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glPopMatrix();
-}
-
-void gl3_2compat_glOrtho(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glOrtho(left, right, bottom, top, zNear, zFar);
-}
-
-void gl3_2compat_glMultMatrixd(void *_glfuncs, const GLdouble* m)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glMultMatrixd(m);
-}
-
-void gl3_2compat_glMultMatrixf(void *_glfuncs, const GLfloat* m)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glMultMatrixf(m);
-}
-
-void gl3_2compat_glMatrixMode(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glMatrixMode(mode);
-}
-
-void gl3_2compat_glLoadMatrixd(void *_glfuncs, const GLdouble* m)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glLoadMatrixd(m);
-}
-
-void gl3_2compat_glLoadMatrixf(void *_glfuncs, const GLfloat* m)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glLoadMatrixf(m);
-}
-
-void gl3_2compat_glLoadIdentity(void *_glfuncs)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glLoadIdentity();
-}
-
-void gl3_2compat_glFrustum(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glFrustum(left, right, bottom, top, zNear, zFar);
-}
-
-GLboolean gl3_2compat_glIsList(void *_glfuncs, GLuint list)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- return _qglfuncs->glIsList(list);
-}
-
-void gl3_2compat_glGetTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glGetTexGeniv(coord, pname, params);
-}
-
-void gl3_2compat_glGetTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glGetTexGenfv(coord, pname, params);
-}
-
-void gl3_2compat_glGetTexGendv(void *_glfuncs, GLenum coord, GLenum pname, GLdouble* params)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glGetTexGendv(coord, pname, params);
-}
-
-void gl3_2compat_glGetTexEnviv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glGetTexEnviv(target, pname, params);
-}
-
-void gl3_2compat_glGetTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glGetTexEnvfv(target, pname, params);
-}
-
-void gl3_2compat_glGetPolygonStipple(void *_glfuncs, GLubyte* mask)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glGetPolygonStipple(mask);
-}
-
-void gl3_2compat_glGetPixelMapusv(void *_glfuncs, GLenum glmap, GLushort* values)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glGetPixelMapusv(glmap, values);
-}
-
-void gl3_2compat_glGetPixelMapuiv(void *_glfuncs, GLenum glmap, GLuint* values)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glGetPixelMapuiv(glmap, values);
-}
-
-void gl3_2compat_glGetPixelMapfv(void *_glfuncs, GLenum glmap, GLfloat* values)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glGetPixelMapfv(glmap, values);
-}
-
-void gl3_2compat_glGetMaterialiv(void *_glfuncs, GLenum face, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glGetMaterialiv(face, pname, params);
-}
-
-void gl3_2compat_glGetMaterialfv(void *_glfuncs, GLenum face, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glGetMaterialfv(face, pname, params);
-}
-
-void gl3_2compat_glGetMapiv(void *_glfuncs, GLenum target, GLenum query, GLint* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glGetMapiv(target, query, v);
-}
-
-void gl3_2compat_glGetMapfv(void *_glfuncs, GLenum target, GLenum query, GLfloat* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glGetMapfv(target, query, v);
-}
-
-void gl3_2compat_glGetMapdv(void *_glfuncs, GLenum target, GLenum query, GLdouble* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glGetMapdv(target, query, v);
-}
-
-void gl3_2compat_glGetLightiv(void *_glfuncs, GLenum light, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glGetLightiv(light, pname, params);
-}
-
-void gl3_2compat_glGetLightfv(void *_glfuncs, GLenum light, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glGetLightfv(light, pname, params);
-}
-
-void gl3_2compat_glGetClipPlane(void *_glfuncs, GLenum plane, GLdouble* equation)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glGetClipPlane(plane, equation);
-}
-
-void gl3_2compat_glDrawPixels(void *_glfuncs, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glDrawPixels(width, height, format, gltype, pixels);
-}
-
-void gl3_2compat_glCopyPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum gltype)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glCopyPixels(x, y, width, height, gltype);
-}
-
-void gl3_2compat_glPixelMapusv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLushort* values)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glPixelMapusv(glmap, mapsize, values);
-}
-
-void gl3_2compat_glPixelMapuiv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLuint* values)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glPixelMapuiv(glmap, mapsize, values);
-}
-
-void gl3_2compat_glPixelMapfv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLfloat* values)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glPixelMapfv(glmap, mapsize, values);
-}
-
-void gl3_2compat_glPixelTransferi(void *_glfuncs, GLenum pname, GLint param)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glPixelTransferi(pname, param);
-}
-
-void gl3_2compat_glPixelTransferf(void *_glfuncs, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glPixelTransferf(pname, param);
-}
-
-void gl3_2compat_glPixelZoom(void *_glfuncs, GLfloat xfactor, GLfloat yfactor)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glPixelZoom(xfactor, yfactor);
-}
-
-void gl3_2compat_glAlphaFunc(void *_glfuncs, GLenum glfunc, GLfloat ref)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glAlphaFunc(glfunc, ref);
-}
-
-void gl3_2compat_glEvalPoint2(void *_glfuncs, GLint i, GLint j)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glEvalPoint2(i, j);
-}
-
-void gl3_2compat_glEvalMesh2(void *_glfuncs, GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glEvalMesh2(mode, i1, i2, j1, j2);
-}
-
-void gl3_2compat_glEvalPoint1(void *_glfuncs, GLint i)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glEvalPoint1(i);
-}
-
-void gl3_2compat_glEvalMesh1(void *_glfuncs, GLenum mode, GLint i1, GLint i2)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glEvalMesh1(mode, i1, i2);
-}
-
-void gl3_2compat_glEvalCoord2fv(void *_glfuncs, const GLfloat* u)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glEvalCoord2fv(u);
-}
-
-void gl3_2compat_glEvalCoord2f(void *_glfuncs, GLfloat u, GLfloat v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glEvalCoord2f(u, v);
-}
-
-void gl3_2compat_glEvalCoord2dv(void *_glfuncs, const GLdouble* u)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glEvalCoord2dv(u);
-}
-
-void gl3_2compat_glEvalCoord2d(void *_glfuncs, GLdouble u, GLdouble v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glEvalCoord2d(u, v);
-}
-
-void gl3_2compat_glEvalCoord1fv(void *_glfuncs, const GLfloat* u)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glEvalCoord1fv(u);
-}
-
-void gl3_2compat_glEvalCoord1f(void *_glfuncs, GLfloat u)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glEvalCoord1f(u);
-}
-
-void gl3_2compat_glEvalCoord1dv(void *_glfuncs, const GLdouble* u)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glEvalCoord1dv(u);
-}
-
-void gl3_2compat_glEvalCoord1d(void *_glfuncs, GLdouble u)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glEvalCoord1d(u);
-}
-
-void gl3_2compat_glMapGrid2f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glMapGrid2f(un, u1, u2, vn, v1, v2);
-}
-
-void gl3_2compat_glMapGrid2d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glMapGrid2d(un, u1, u2, vn, v1, v2);
-}
-
-void gl3_2compat_glMapGrid1f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glMapGrid1f(un, u1, u2);
-}
-
-void gl3_2compat_glMapGrid1d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glMapGrid1d(un, u1, u2);
-}
-
-void gl3_2compat_glMap2f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
-}
-
-void gl3_2compat_glMap2d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
-}
-
-void gl3_2compat_glMap1f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glMap1f(target, u1, u2, stride, order, points);
-}
-
-void gl3_2compat_glMap1d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glMap1d(target, u1, u2, stride, order, points);
-}
-
-void gl3_2compat_glPushAttrib(void *_glfuncs, GLbitfield mask)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glPushAttrib(mask);
-}
-
-void gl3_2compat_glPopAttrib(void *_glfuncs)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glPopAttrib();
-}
-
-void gl3_2compat_glAccum(void *_glfuncs, GLenum op, GLfloat value)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glAccum(op, value);
-}
-
-void gl3_2compat_glIndexMask(void *_glfuncs, GLuint mask)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glIndexMask(mask);
-}
-
-void gl3_2compat_glClearIndex(void *_glfuncs, GLfloat c)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glClearIndex(c);
-}
-
-void gl3_2compat_glClearAccum(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glClearAccum(red, green, blue, alpha);
-}
-
-void gl3_2compat_glPushName(void *_glfuncs, GLuint name)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glPushName(name);
-}
-
-void gl3_2compat_glPopName(void *_glfuncs)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glPopName();
-}
-
-void gl3_2compat_glPassThrough(void *_glfuncs, GLfloat token)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glPassThrough(token);
-}
-
-void gl3_2compat_glLoadName(void *_glfuncs, GLuint name)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glLoadName(name);
-}
-
-void gl3_2compat_glInitNames(void *_glfuncs)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glInitNames();
-}
-
-GLint gl3_2compat_glRenderMode(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- return _qglfuncs->glRenderMode(mode);
-}
-
-void gl3_2compat_glSelectBuffer(void *_glfuncs, GLsizei size, GLuint* buffer)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glSelectBuffer(size, buffer);
-}
-
-void gl3_2compat_glFeedbackBuffer(void *_glfuncs, GLsizei size, GLenum gltype, GLfloat* buffer)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glFeedbackBuffer(size, gltype, buffer);
-}
-
-void gl3_2compat_glTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glTexGeniv(coord, pname, params);
-}
-
-void gl3_2compat_glTexGeni(void *_glfuncs, GLenum coord, GLenum pname, GLint param)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glTexGeni(coord, pname, param);
-}
-
-void gl3_2compat_glTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glTexGenfv(coord, pname, params);
-}
-
-void gl3_2compat_glTexGenf(void *_glfuncs, GLenum coord, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glTexGenf(coord, pname, param);
-}
-
-void gl3_2compat_glTexGendv(void *_glfuncs, GLenum coord, GLenum pname, const GLdouble* params)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glTexGendv(coord, pname, params);
-}
-
-void gl3_2compat_glTexGend(void *_glfuncs, GLenum coord, GLenum pname, GLdouble param)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glTexGend(coord, pname, param);
-}
-
-void gl3_2compat_glTexEnviv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glTexEnviv(target, pname, params);
-}
-
-void gl3_2compat_glTexEnvi(void *_glfuncs, GLenum target, GLenum pname, GLint param)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glTexEnvi(target, pname, param);
-}
-
-void gl3_2compat_glTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glTexEnvfv(target, pname, params);
-}
-
-void gl3_2compat_glTexEnvf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glTexEnvf(target, pname, param);
-}
-
-void gl3_2compat_glShadeModel(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glShadeModel(mode);
-}
-
-void gl3_2compat_glPolygonStipple(void *_glfuncs, const GLubyte* mask)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glPolygonStipple(mask);
-}
-
-void gl3_2compat_glMaterialiv(void *_glfuncs, GLenum face, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glMaterialiv(face, pname, params);
-}
-
-void gl3_2compat_glMateriali(void *_glfuncs, GLenum face, GLenum pname, GLint param)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glMateriali(face, pname, param);
-}
-
-void gl3_2compat_glMaterialfv(void *_glfuncs, GLenum face, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glMaterialfv(face, pname, params);
-}
-
-void gl3_2compat_glMaterialf(void *_glfuncs, GLenum face, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glMaterialf(face, pname, param);
-}
-
-void gl3_2compat_glLineStipple(void *_glfuncs, GLint factor, GLushort pattern)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glLineStipple(factor, pattern);
-}
-
-void gl3_2compat_glLightModeliv(void *_glfuncs, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glLightModeliv(pname, params);
-}
-
-void gl3_2compat_glLightModeli(void *_glfuncs, GLenum pname, GLint param)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glLightModeli(pname, param);
-}
-
-void gl3_2compat_glLightModelfv(void *_glfuncs, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glLightModelfv(pname, params);
-}
-
-void gl3_2compat_glLightModelf(void *_glfuncs, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glLightModelf(pname, param);
-}
-
-void gl3_2compat_glLightiv(void *_glfuncs, GLenum light, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glLightiv(light, pname, params);
-}
-
-void gl3_2compat_glLighti(void *_glfuncs, GLenum light, GLenum pname, GLint param)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glLighti(light, pname, param);
-}
-
-void gl3_2compat_glLightfv(void *_glfuncs, GLenum light, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glLightfv(light, pname, params);
-}
-
-void gl3_2compat_glLightf(void *_glfuncs, GLenum light, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glLightf(light, pname, param);
-}
-
-void gl3_2compat_glFogiv(void *_glfuncs, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glFogiv(pname, params);
-}
-
-void gl3_2compat_glFogi(void *_glfuncs, GLenum pname, GLint param)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glFogi(pname, param);
-}
-
-void gl3_2compat_glFogfv(void *_glfuncs, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glFogfv(pname, params);
-}
-
-void gl3_2compat_glFogf(void *_glfuncs, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glFogf(pname, param);
-}
-
-void gl3_2compat_glColorMaterial(void *_glfuncs, GLenum face, GLenum mode)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glColorMaterial(face, mode);
-}
-
-void gl3_2compat_glClipPlane(void *_glfuncs, GLenum plane, const GLdouble* equation)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glClipPlane(plane, equation);
-}
-
-void gl3_2compat_glVertex4sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glVertex4sv(v);
-}
-
-void gl3_2compat_glVertex4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glVertex4s(x, y, z, w);
-}
-
-void gl3_2compat_glVertex4iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glVertex4iv(v);
-}
-
-void gl3_2compat_glVertex4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glVertex4i(x, y, z, w);
-}
-
-void gl3_2compat_glVertex4fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glVertex4fv(v);
-}
-
-void gl3_2compat_glVertex4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glVertex4f(x, y, z, w);
-}
-
-void gl3_2compat_glVertex4dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glVertex4dv(v);
-}
-
-void gl3_2compat_glVertex4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glVertex4d(x, y, z, w);
-}
-
-void gl3_2compat_glVertex3sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glVertex3sv(v);
-}
-
-void gl3_2compat_glVertex3s(void *_glfuncs, GLshort x, GLshort y, GLshort z)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glVertex3s(x, y, z);
-}
-
-void gl3_2compat_glVertex3iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glVertex3iv(v);
-}
-
-void gl3_2compat_glVertex3i(void *_glfuncs, GLint x, GLint y, GLint z)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glVertex3i(x, y, z);
-}
-
-void gl3_2compat_glVertex3fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glVertex3fv(v);
-}
-
-void gl3_2compat_glVertex3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glVertex3f(x, y, z);
-}
-
-void gl3_2compat_glVertex3dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glVertex3dv(v);
-}
-
-void gl3_2compat_glVertex3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glVertex3d(x, y, z);
-}
-
-void gl3_2compat_glVertex2sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glVertex2sv(v);
-}
-
-void gl3_2compat_glVertex2s(void *_glfuncs, GLshort x, GLshort y)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glVertex2s(x, y);
-}
-
-void gl3_2compat_glVertex2iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glVertex2iv(v);
-}
-
-void gl3_2compat_glVertex2i(void *_glfuncs, GLint x, GLint y)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glVertex2i(x, y);
-}
-
-void gl3_2compat_glVertex2fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glVertex2fv(v);
-}
-
-void gl3_2compat_glVertex2f(void *_glfuncs, GLfloat x, GLfloat y)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glVertex2f(x, y);
-}
-
-void gl3_2compat_glVertex2dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glVertex2dv(v);
-}
-
-void gl3_2compat_glVertex2d(void *_glfuncs, GLdouble x, GLdouble y)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glVertex2d(x, y);
-}
-
-void gl3_2compat_glTexCoord4sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoord4sv(v);
-}
-
-void gl3_2compat_glTexCoord4s(void *_glfuncs, GLshort s, GLshort t, GLshort r, GLshort q)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoord4s(s, t, r, q);
-}
-
-void gl3_2compat_glTexCoord4iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoord4iv(v);
-}
-
-void gl3_2compat_glTexCoord4i(void *_glfuncs, GLint s, GLint t, GLint r, GLint q)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoord4i(s, t, r, q);
-}
-
-void gl3_2compat_glTexCoord4fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoord4fv(v);
-}
-
-void gl3_2compat_glTexCoord4f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoord4f(s, t, r, q);
-}
-
-void gl3_2compat_glTexCoord4dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoord4dv(v);
-}
-
-void gl3_2compat_glTexCoord4d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoord4d(s, t, r, q);
-}
-
-void gl3_2compat_glTexCoord3sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoord3sv(v);
-}
-
-void gl3_2compat_glTexCoord3s(void *_glfuncs, GLshort s, GLshort t, GLshort r)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoord3s(s, t, r);
-}
-
-void gl3_2compat_glTexCoord3iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoord3iv(v);
-}
-
-void gl3_2compat_glTexCoord3i(void *_glfuncs, GLint s, GLint t, GLint r)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoord3i(s, t, r);
-}
-
-void gl3_2compat_glTexCoord3fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoord3fv(v);
-}
-
-void gl3_2compat_glTexCoord3f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoord3f(s, t, r);
-}
-
-void gl3_2compat_glTexCoord3dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoord3dv(v);
-}
-
-void gl3_2compat_glTexCoord3d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoord3d(s, t, r);
-}
-
-void gl3_2compat_glTexCoord2sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoord2sv(v);
-}
-
-void gl3_2compat_glTexCoord2s(void *_glfuncs, GLshort s, GLshort t)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoord2s(s, t);
-}
-
-void gl3_2compat_glTexCoord2iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoord2iv(v);
-}
-
-void gl3_2compat_glTexCoord2i(void *_glfuncs, GLint s, GLint t)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoord2i(s, t);
-}
-
-void gl3_2compat_glTexCoord2fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoord2fv(v);
-}
-
-void gl3_2compat_glTexCoord2f(void *_glfuncs, GLfloat s, GLfloat t)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoord2f(s, t);
-}
-
-void gl3_2compat_glTexCoord2dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoord2dv(v);
-}
-
-void gl3_2compat_glTexCoord2d(void *_glfuncs, GLdouble s, GLdouble t)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoord2d(s, t);
-}
-
-void gl3_2compat_glTexCoord1sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoord1sv(v);
-}
-
-void gl3_2compat_glTexCoord1s(void *_glfuncs, GLshort s)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoord1s(s);
-}
-
-void gl3_2compat_glTexCoord1iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoord1iv(v);
-}
-
-void gl3_2compat_glTexCoord1i(void *_glfuncs, GLint s)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoord1i(s);
-}
-
-void gl3_2compat_glTexCoord1fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoord1fv(v);
-}
-
-void gl3_2compat_glTexCoord1f(void *_glfuncs, GLfloat s)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoord1f(s);
-}
-
-void gl3_2compat_glTexCoord1dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoord1dv(v);
-}
-
-void gl3_2compat_glTexCoord1d(void *_glfuncs, GLdouble s)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoord1d(s);
-}
-
-void gl3_2compat_glRectsv(void *_glfuncs, const GLshort* v1, const GLshort* v2)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glRectsv(v1, v2);
-}
-
-void gl3_2compat_glRects(void *_glfuncs, GLshort x1, GLshort y1, GLshort x2, GLshort y2)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glRects(x1, y1, x2, y2);
-}
-
-void gl3_2compat_glRectiv(void *_glfuncs, const GLint* v1, const GLint* v2)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glRectiv(v1, v2);
-}
-
-void gl3_2compat_glRecti(void *_glfuncs, GLint x1, GLint y1, GLint x2, GLint y2)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glRecti(x1, y1, x2, y2);
-}
-
-void gl3_2compat_glRectfv(void *_glfuncs, const GLfloat* v1, const GLfloat* v2)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glRectfv(v1, v2);
-}
-
-void gl3_2compat_glRectf(void *_glfuncs, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glRectf(x1, y1, x2, y2);
-}
-
-void gl3_2compat_glRectdv(void *_glfuncs, const GLdouble* v1, const GLdouble* v2)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glRectdv(v1, v2);
-}
-
-void gl3_2compat_glRectd(void *_glfuncs, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glRectd(x1, y1, x2, y2);
-}
-
-void gl3_2compat_glRasterPos4sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glRasterPos4sv(v);
-}
-
-void gl3_2compat_glRasterPos4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glRasterPos4s(x, y, z, w);
-}
-
-void gl3_2compat_glRasterPos4iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glRasterPos4iv(v);
-}
-
-void gl3_2compat_glRasterPos4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glRasterPos4i(x, y, z, w);
-}
-
-void gl3_2compat_glRasterPos4fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glRasterPos4fv(v);
-}
-
-void gl3_2compat_glRasterPos4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glRasterPos4f(x, y, z, w);
-}
-
-void gl3_2compat_glRasterPos4dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glRasterPos4dv(v);
-}
-
-void gl3_2compat_glRasterPos4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glRasterPos4d(x, y, z, w);
-}
-
-void gl3_2compat_glRasterPos3sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glRasterPos3sv(v);
-}
-
-void gl3_2compat_glRasterPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glRasterPos3s(x, y, z);
-}
-
-void gl3_2compat_glRasterPos3iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glRasterPos3iv(v);
-}
-
-void gl3_2compat_glRasterPos3i(void *_glfuncs, GLint x, GLint y, GLint z)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glRasterPos3i(x, y, z);
-}
-
-void gl3_2compat_glRasterPos3fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glRasterPos3fv(v);
-}
-
-void gl3_2compat_glRasterPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glRasterPos3f(x, y, z);
-}
-
-void gl3_2compat_glRasterPos3dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glRasterPos3dv(v);
-}
-
-void gl3_2compat_glRasterPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glRasterPos3d(x, y, z);
-}
-
-void gl3_2compat_glRasterPos2sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glRasterPos2sv(v);
-}
-
-void gl3_2compat_glRasterPos2s(void *_glfuncs, GLshort x, GLshort y)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glRasterPos2s(x, y);
-}
-
-void gl3_2compat_glRasterPos2iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glRasterPos2iv(v);
-}
-
-void gl3_2compat_glRasterPos2i(void *_glfuncs, GLint x, GLint y)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glRasterPos2i(x, y);
-}
-
-void gl3_2compat_glRasterPos2fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glRasterPos2fv(v);
-}
-
-void gl3_2compat_glRasterPos2f(void *_glfuncs, GLfloat x, GLfloat y)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glRasterPos2f(x, y);
-}
-
-void gl3_2compat_glRasterPos2dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glRasterPos2dv(v);
-}
-
-void gl3_2compat_glRasterPos2d(void *_glfuncs, GLdouble x, GLdouble y)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glRasterPos2d(x, y);
-}
-
-void gl3_2compat_glNormal3sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glNormal3sv(v);
-}
-
-void gl3_2compat_glNormal3s(void *_glfuncs, GLshort nx, GLshort ny, GLshort nz)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glNormal3s(nx, ny, nz);
-}
-
-void gl3_2compat_glNormal3iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glNormal3iv(v);
-}
-
-void gl3_2compat_glNormal3i(void *_glfuncs, GLint nx, GLint ny, GLint nz)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glNormal3i(nx, ny, nz);
-}
-
-void gl3_2compat_glNormal3fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glNormal3fv(v);
-}
-
-void gl3_2compat_glNormal3f(void *_glfuncs, GLfloat nx, GLfloat ny, GLfloat nz)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glNormal3f(nx, ny, nz);
-}
-
-void gl3_2compat_glNormal3dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glNormal3dv(v);
-}
-
-void gl3_2compat_glNormal3d(void *_glfuncs, GLdouble nx, GLdouble ny, GLdouble nz)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glNormal3d(nx, ny, nz);
-}
-
-void gl3_2compat_glNormal3bv(void *_glfuncs, const GLbyte* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glNormal3bv(v);
-}
-
-void gl3_2compat_glNormal3b(void *_glfuncs, GLbyte nx, GLbyte ny, GLbyte nz)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glNormal3b(nx, ny, nz);
-}
-
-void gl3_2compat_glIndexsv(void *_glfuncs, const GLshort* c)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glIndexsv(c);
-}
-
-void gl3_2compat_glIndexs(void *_glfuncs, GLshort c)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glIndexs(c);
-}
-
-void gl3_2compat_glIndexiv(void *_glfuncs, const GLint* c)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glIndexiv(c);
-}
-
-void gl3_2compat_glIndexi(void *_glfuncs, GLint c)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glIndexi(c);
-}
-
-void gl3_2compat_glIndexfv(void *_glfuncs, const GLfloat* c)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glIndexfv(c);
-}
-
-void gl3_2compat_glIndexf(void *_glfuncs, GLfloat c)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glIndexf(c);
-}
-
-void gl3_2compat_glIndexdv(void *_glfuncs, const GLdouble* c)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glIndexdv(c);
-}
-
-void gl3_2compat_glIndexd(void *_glfuncs, GLdouble c)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glIndexd(c);
-}
-
-void gl3_2compat_glEnd(void *_glfuncs)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glEnd();
-}
-
-void gl3_2compat_glEdgeFlagv(void *_glfuncs, const GLboolean* flag)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glEdgeFlagv(flag);
-}
-
-void gl3_2compat_glEdgeFlag(void *_glfuncs, GLboolean flag)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glEdgeFlag(flag);
-}
-
-void gl3_2compat_glColor4usv(void *_glfuncs, const GLushort* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glColor4usv(v);
-}
-
-void gl3_2compat_glColor4us(void *_glfuncs, GLushort red, GLushort green, GLushort blue, GLushort alpha)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glColor4us(red, green, blue, alpha);
-}
-
-void gl3_2compat_glColor4uiv(void *_glfuncs, const GLuint* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glColor4uiv(v);
-}
-
-void gl3_2compat_glColor4ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue, GLuint alpha)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glColor4ui(red, green, blue, alpha);
-}
-
-void gl3_2compat_glColor4ubv(void *_glfuncs, const GLubyte* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glColor4ubv(v);
-}
-
-void gl3_2compat_glColor4ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glColor4ub(red, green, blue, alpha);
-}
-
-void gl3_2compat_glColor4sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glColor4sv(v);
-}
-
-void gl3_2compat_glColor4s(void *_glfuncs, GLshort red, GLshort green, GLshort blue, GLshort alpha)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glColor4s(red, green, blue, alpha);
-}
-
-void gl3_2compat_glColor4iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glColor4iv(v);
-}
-
-void gl3_2compat_glColor4i(void *_glfuncs, GLint red, GLint green, GLint blue, GLint alpha)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glColor4i(red, green, blue, alpha);
-}
-
-void gl3_2compat_glColor4fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glColor4fv(v);
-}
-
-void gl3_2compat_glColor4f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glColor4f(red, green, blue, alpha);
-}
-
-void gl3_2compat_glColor4dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glColor4dv(v);
-}
-
-void gl3_2compat_glColor4d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glColor4d(red, green, blue, alpha);
-}
-
-void gl3_2compat_glColor4bv(void *_glfuncs, const GLbyte* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glColor4bv(v);
-}
-
-void gl3_2compat_glColor4b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glColor4b(red, green, blue, alpha);
-}
-
-void gl3_2compat_glColor3usv(void *_glfuncs, const GLushort* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glColor3usv(v);
-}
-
-void gl3_2compat_glColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glColor3us(red, green, blue);
-}
-
-void gl3_2compat_glColor3uiv(void *_glfuncs, const GLuint* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glColor3uiv(v);
-}
-
-void gl3_2compat_glColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glColor3ui(red, green, blue);
-}
-
-void gl3_2compat_glColor3ubv(void *_glfuncs, const GLubyte* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glColor3ubv(v);
-}
-
-void gl3_2compat_glColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glColor3ub(red, green, blue);
-}
-
-void gl3_2compat_glColor3sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glColor3sv(v);
-}
-
-void gl3_2compat_glColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glColor3s(red, green, blue);
-}
-
-void gl3_2compat_glColor3iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glColor3iv(v);
-}
-
-void gl3_2compat_glColor3i(void *_glfuncs, GLint red, GLint green, GLint blue)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glColor3i(red, green, blue);
-}
-
-void gl3_2compat_glColor3fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glColor3fv(v);
-}
-
-void gl3_2compat_glColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glColor3f(red, green, blue);
-}
-
-void gl3_2compat_glColor3dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glColor3dv(v);
-}
-
-void gl3_2compat_glColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glColor3d(red, green, blue);
-}
-
-void gl3_2compat_glColor3bv(void *_glfuncs, const GLbyte* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glColor3bv(v);
-}
-
-void gl3_2compat_glColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glColor3b(red, green, blue);
-}
-
-void gl3_2compat_glBitmap(void *_glfuncs, GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glBitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
-}
-
-void gl3_2compat_glBegin(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glBegin(mode);
-}
-
-void gl3_2compat_glListBase(void *_glfuncs, GLuint base)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glListBase(base);
-}
-
-GLuint gl3_2compat_glGenLists(void *_glfuncs, GLsizei range_)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- return _qglfuncs->glGenLists(range_);
-}
-
-void gl3_2compat_glDeleteLists(void *_glfuncs, GLuint list, GLsizei range_)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glDeleteLists(list, range_);
-}
-
-void gl3_2compat_glCallLists(void *_glfuncs, GLsizei n, GLenum gltype, const GLvoid* lists)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glCallLists(n, gltype, lists);
-}
-
-void gl3_2compat_glCallList(void *_glfuncs, GLuint list)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glCallList(list);
-}
-
-void gl3_2compat_glEndList(void *_glfuncs)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glEndList();
-}
-
-void gl3_2compat_glNewList(void *_glfuncs, GLuint list, GLenum mode)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glNewList(list, mode);
-}
-
-void gl3_2compat_glPushClientAttrib(void *_glfuncs, GLbitfield mask)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glPushClientAttrib(mask);
-}
-
-void gl3_2compat_glPopClientAttrib(void *_glfuncs)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glPopClientAttrib();
-}
-
-void gl3_2compat_glPrioritizeTextures(void *_glfuncs, GLsizei n, const GLuint* textures, const GLfloat* priorities)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glPrioritizeTextures(n, textures, priorities);
-}
-
-GLboolean gl3_2compat_glAreTexturesResident(void *_glfuncs, GLsizei n, const GLuint* textures, GLboolean* residences)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- return _qglfuncs->glAreTexturesResident(n, textures, residences);
-}
-
-void gl3_2compat_glVertexPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexPointer(size, gltype, stride, pointer);
-}
-
-void gl3_2compat_glTexCoordPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoordPointer(size, gltype, stride, pointer);
-}
-
-void gl3_2compat_glNormalPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glNormalPointer(gltype, stride, pointer);
-}
-
-void gl3_2compat_glInterleavedArrays(void *_glfuncs, GLenum format, GLsizei stride, const GLvoid* pointer)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glInterleavedArrays(format, stride, pointer);
-}
-
-void gl3_2compat_glIndexPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glIndexPointer(gltype, stride, pointer);
-}
-
-void gl3_2compat_glEnableClientState(void *_glfuncs, GLenum array)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glEnableClientState(array);
-}
-
-void gl3_2compat_glEdgeFlagPointer(void *_glfuncs, GLsizei stride, const GLvoid* pointer)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glEdgeFlagPointer(stride, pointer);
-}
-
-void gl3_2compat_glDisableClientState(void *_glfuncs, GLenum array)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glDisableClientState(array);
-}
-
-void gl3_2compat_glColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glColorPointer(size, gltype, stride, pointer);
-}
-
-void gl3_2compat_glArrayElement(void *_glfuncs, GLint i)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glArrayElement(i);
-}
-
-void gl3_2compat_glResetMinmax(void *_glfuncs, GLenum target)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glResetMinmax(target);
-}
-
-void gl3_2compat_glResetHistogram(void *_glfuncs, GLenum target)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glResetHistogram(target);
-}
-
-void gl3_2compat_glMinmax(void *_glfuncs, GLenum target, GLenum internalFormat, GLboolean sink)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glMinmax(target, internalFormat, sink);
-}
-
-void gl3_2compat_glHistogram(void *_glfuncs, GLenum target, GLsizei width, GLenum internalFormat, GLboolean sink)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glHistogram(target, width, internalFormat, sink);
-}
-
-void gl3_2compat_glGetMinmaxParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glGetMinmaxParameteriv(target, pname, params);
-}
-
-void gl3_2compat_glGetMinmaxParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glGetMinmaxParameterfv(target, pname, params);
-}
-
-void gl3_2compat_glGetMinmax(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glGetMinmax(target, reset, format, gltype, values);
-}
-
-void gl3_2compat_glGetHistogramParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glGetHistogramParameteriv(target, pname, params);
-}
-
-void gl3_2compat_glGetHistogramParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glGetHistogramParameterfv(target, pname, params);
-}
-
-void gl3_2compat_glGetHistogram(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glGetHistogram(target, reset, format, gltype, values);
-}
-
-void gl3_2compat_glSeparableFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* row, const GLvoid* column)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glSeparableFilter2D(target, internalFormat, width, height, format, gltype, row, column);
-}
-
-void gl3_2compat_glGetSeparableFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* row, GLvoid* column, GLvoid* span)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glGetSeparableFilter(target, format, gltype, row, column, span);
-}
-
-void gl3_2compat_glGetConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glGetConvolutionParameteriv(target, pname, params);
-}
-
-void gl3_2compat_glGetConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glGetConvolutionParameterfv(target, pname, params);
-}
-
-void gl3_2compat_glGetConvolutionFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* image)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glGetConvolutionFilter(target, format, gltype, image);
-}
-
-void gl3_2compat_glCopyConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glCopyConvolutionFilter2D(target, internalFormat, x, y, width, height);
-}
-
-void gl3_2compat_glCopyConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glCopyConvolutionFilter1D(target, internalFormat, x, y, width);
-}
-
-void gl3_2compat_glConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glConvolutionParameteriv(target, pname, params);
-}
-
-void gl3_2compat_glConvolutionParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint params)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glConvolutionParameteri(target, pname, params);
-}
-
-void gl3_2compat_glConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glConvolutionParameterfv(target, pname, params);
-}
-
-void gl3_2compat_glConvolutionParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat params)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glConvolutionParameterf(target, pname, params);
-}
-
-void gl3_2compat_glConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* image)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glConvolutionFilter2D(target, internalFormat, width, height, format, gltype, image);
-}
-
-void gl3_2compat_glConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* image)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glConvolutionFilter1D(target, internalFormat, width, format, gltype, image);
-}
-
-void gl3_2compat_glCopyColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glCopyColorSubTable(target, start, x, y, width);
-}
-
-void gl3_2compat_glColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum gltype, const GLvoid* data)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glColorSubTable(target, start, count, format, gltype, data);
-}
-
-void gl3_2compat_glGetColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glGetColorTableParameteriv(target, pname, params);
-}
-
-void gl3_2compat_glGetColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glGetColorTableParameterfv(target, pname, params);
-}
-
-void gl3_2compat_glGetColorTable(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* table)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glGetColorTable(target, format, gltype, table);
-}
-
-void gl3_2compat_glCopyColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glCopyColorTable(target, internalFormat, x, y, width);
-}
-
-void gl3_2compat_glColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glColorTableParameteriv(target, pname, params);
-}
-
-void gl3_2compat_glColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glColorTableParameterfv(target, pname, params);
-}
-
-void gl3_2compat_glColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* table)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glColorTable(target, internalFormat, width, format, gltype, table);
-}
-
-void gl3_2compat_glMultTransposeMatrixd(void *_glfuncs, const GLdouble* m)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glMultTransposeMatrixd(m);
-}
-
-void gl3_2compat_glMultTransposeMatrixf(void *_glfuncs, const GLfloat* m)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glMultTransposeMatrixf(m);
-}
-
-void gl3_2compat_glLoadTransposeMatrixd(void *_glfuncs, const GLdouble* m)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glLoadTransposeMatrixd(m);
-}
-
-void gl3_2compat_glLoadTransposeMatrixf(void *_glfuncs, const GLfloat* m)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glLoadTransposeMatrixf(m);
-}
-
-void gl3_2compat_glMultiTexCoord4sv(void *_glfuncs, GLenum target, const GLshort* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoord4sv(target, v);
-}
-
-void gl3_2compat_glMultiTexCoord4s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoord4s(target, s, t, r, q);
-}
-
-void gl3_2compat_glMultiTexCoord4iv(void *_glfuncs, GLenum target, const GLint* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoord4iv(target, v);
-}
-
-void gl3_2compat_glMultiTexCoord4i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r, GLint q)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoord4i(target, s, t, r, q);
-}
-
-void gl3_2compat_glMultiTexCoord4fv(void *_glfuncs, GLenum target, const GLfloat* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoord4fv(target, v);
-}
-
-void gl3_2compat_glMultiTexCoord4f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoord4f(target, s, t, r, q);
-}
-
-void gl3_2compat_glMultiTexCoord4dv(void *_glfuncs, GLenum target, const GLdouble* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoord4dv(target, v);
-}
-
-void gl3_2compat_glMultiTexCoord4d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoord4d(target, s, t, r, q);
-}
-
-void gl3_2compat_glMultiTexCoord3sv(void *_glfuncs, GLenum target, const GLshort* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoord3sv(target, v);
-}
-
-void gl3_2compat_glMultiTexCoord3s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoord3s(target, s, t, r);
-}
-
-void gl3_2compat_glMultiTexCoord3iv(void *_glfuncs, GLenum target, const GLint* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoord3iv(target, v);
-}
-
-void gl3_2compat_glMultiTexCoord3i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoord3i(target, s, t, r);
-}
-
-void gl3_2compat_glMultiTexCoord3fv(void *_glfuncs, GLenum target, const GLfloat* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoord3fv(target, v);
-}
-
-void gl3_2compat_glMultiTexCoord3f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoord3f(target, s, t, r);
-}
-
-void gl3_2compat_glMultiTexCoord3dv(void *_glfuncs, GLenum target, const GLdouble* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoord3dv(target, v);
-}
-
-void gl3_2compat_glMultiTexCoord3d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoord3d(target, s, t, r);
-}
-
-void gl3_2compat_glMultiTexCoord2sv(void *_glfuncs, GLenum target, const GLshort* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoord2sv(target, v);
-}
-
-void gl3_2compat_glMultiTexCoord2s(void *_glfuncs, GLenum target, GLshort s, GLshort t)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoord2s(target, s, t);
-}
-
-void gl3_2compat_glMultiTexCoord2iv(void *_glfuncs, GLenum target, const GLint* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoord2iv(target, v);
-}
-
-void gl3_2compat_glMultiTexCoord2i(void *_glfuncs, GLenum target, GLint s, GLint t)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoord2i(target, s, t);
-}
-
-void gl3_2compat_glMultiTexCoord2fv(void *_glfuncs, GLenum target, const GLfloat* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoord2fv(target, v);
-}
-
-void gl3_2compat_glMultiTexCoord2f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoord2f(target, s, t);
-}
-
-void gl3_2compat_glMultiTexCoord2dv(void *_glfuncs, GLenum target, const GLdouble* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoord2dv(target, v);
-}
-
-void gl3_2compat_glMultiTexCoord2d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoord2d(target, s, t);
-}
-
-void gl3_2compat_glMultiTexCoord1sv(void *_glfuncs, GLenum target, const GLshort* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoord1sv(target, v);
-}
-
-void gl3_2compat_glMultiTexCoord1s(void *_glfuncs, GLenum target, GLshort s)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoord1s(target, s);
-}
-
-void gl3_2compat_glMultiTexCoord1iv(void *_glfuncs, GLenum target, const GLint* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoord1iv(target, v);
-}
-
-void gl3_2compat_glMultiTexCoord1i(void *_glfuncs, GLenum target, GLint s)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoord1i(target, s);
-}
-
-void gl3_2compat_glMultiTexCoord1fv(void *_glfuncs, GLenum target, const GLfloat* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoord1fv(target, v);
-}
-
-void gl3_2compat_glMultiTexCoord1f(void *_glfuncs, GLenum target, GLfloat s)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoord1f(target, s);
-}
-
-void gl3_2compat_glMultiTexCoord1dv(void *_glfuncs, GLenum target, const GLdouble* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoord1dv(target, v);
-}
-
-void gl3_2compat_glMultiTexCoord1d(void *_glfuncs, GLenum target, GLdouble s)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoord1d(target, s);
-}
-
-void gl3_2compat_glClientActiveTexture(void *_glfuncs, GLenum texture)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glClientActiveTexture(texture);
-}
-
-void gl3_2compat_glWindowPos3sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glWindowPos3sv(v);
-}
-
-void gl3_2compat_glWindowPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glWindowPos3s(x, y, z);
-}
-
-void gl3_2compat_glWindowPos3iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glWindowPos3iv(v);
-}
-
-void gl3_2compat_glWindowPos3i(void *_glfuncs, GLint x, GLint y, GLint z)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glWindowPos3i(x, y, z);
-}
-
-void gl3_2compat_glWindowPos3fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glWindowPos3fv(v);
-}
-
-void gl3_2compat_glWindowPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glWindowPos3f(x, y, z);
-}
-
-void gl3_2compat_glWindowPos3dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glWindowPos3dv(v);
-}
-
-void gl3_2compat_glWindowPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glWindowPos3d(x, y, z);
-}
-
-void gl3_2compat_glWindowPos2sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glWindowPos2sv(v);
-}
-
-void gl3_2compat_glWindowPos2s(void *_glfuncs, GLshort x, GLshort y)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glWindowPos2s(x, y);
-}
-
-void gl3_2compat_glWindowPos2iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glWindowPos2iv(v);
-}
-
-void gl3_2compat_glWindowPos2i(void *_glfuncs, GLint x, GLint y)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glWindowPos2i(x, y);
-}
-
-void gl3_2compat_glWindowPos2fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glWindowPos2fv(v);
-}
-
-void gl3_2compat_glWindowPos2f(void *_glfuncs, GLfloat x, GLfloat y)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glWindowPos2f(x, y);
-}
-
-void gl3_2compat_glWindowPos2dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glWindowPos2dv(v);
-}
-
-void gl3_2compat_glWindowPos2d(void *_glfuncs, GLdouble x, GLdouble y)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glWindowPos2d(x, y);
-}
-
-void gl3_2compat_glSecondaryColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glSecondaryColorPointer(size, gltype, stride, pointer);
-}
-
-void gl3_2compat_glSecondaryColor3usv(void *_glfuncs, const GLushort* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glSecondaryColor3usv(v);
-}
-
-void gl3_2compat_glSecondaryColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glSecondaryColor3us(red, green, blue);
-}
-
-void gl3_2compat_glSecondaryColor3uiv(void *_glfuncs, const GLuint* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glSecondaryColor3uiv(v);
-}
-
-void gl3_2compat_glSecondaryColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glSecondaryColor3ui(red, green, blue);
-}
-
-void gl3_2compat_glSecondaryColor3ubv(void *_glfuncs, const GLubyte* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glSecondaryColor3ubv(v);
-}
-
-void gl3_2compat_glSecondaryColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glSecondaryColor3ub(red, green, blue);
-}
-
-void gl3_2compat_glSecondaryColor3sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glSecondaryColor3sv(v);
-}
-
-void gl3_2compat_glSecondaryColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glSecondaryColor3s(red, green, blue);
-}
-
-void gl3_2compat_glSecondaryColor3iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glSecondaryColor3iv(v);
-}
-
-void gl3_2compat_glSecondaryColor3i(void *_glfuncs, GLint red, GLint green, GLint blue)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glSecondaryColor3i(red, green, blue);
-}
-
-void gl3_2compat_glSecondaryColor3fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glSecondaryColor3fv(v);
-}
-
-void gl3_2compat_glSecondaryColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glSecondaryColor3f(red, green, blue);
-}
-
-void gl3_2compat_glSecondaryColor3dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glSecondaryColor3dv(v);
-}
-
-void gl3_2compat_glSecondaryColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glSecondaryColor3d(red, green, blue);
-}
-
-void gl3_2compat_glSecondaryColor3bv(void *_glfuncs, const GLbyte* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glSecondaryColor3bv(v);
-}
-
-void gl3_2compat_glSecondaryColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glSecondaryColor3b(red, green, blue);
-}
-
-void gl3_2compat_glFogCoordPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glFogCoordPointer(gltype, stride, pointer);
-}
-
-void gl3_2compat_glFogCoorddv(void *_glfuncs, const GLdouble* coord)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glFogCoorddv(coord);
-}
-
-void gl3_2compat_glFogCoordd(void *_glfuncs, GLdouble coord)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glFogCoordd(coord);
-}
-
-void gl3_2compat_glFogCoordfv(void *_glfuncs, const GLfloat* coord)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glFogCoordfv(coord);
-}
-
-void gl3_2compat_glFogCoordf(void *_glfuncs, GLfloat coord)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glFogCoordf(coord);
-}
-
-void gl3_2compat_glVertexAttrib4usv(void *_glfuncs, GLuint index, const GLushort* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttrib4usv(index, v);
-}
-
-void gl3_2compat_glVertexAttrib4uiv(void *_glfuncs, GLuint index, const GLuint* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttrib4uiv(index, v);
-}
-
-void gl3_2compat_glVertexAttrib4ubv(void *_glfuncs, GLuint index, const GLubyte* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttrib4ubv(index, v);
-}
-
-void gl3_2compat_glVertexAttrib4sv(void *_glfuncs, GLuint index, const GLshort* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttrib4sv(index, v);
-}
-
-void gl3_2compat_glVertexAttrib4s(void *_glfuncs, GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttrib4s(index, x, y, z, w);
-}
-
-void gl3_2compat_glVertexAttrib4iv(void *_glfuncs, GLuint index, const GLint* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttrib4iv(index, v);
-}
-
-void gl3_2compat_glVertexAttrib4fv(void *_glfuncs, GLuint index, const GLfloat* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttrib4fv(index, v);
-}
-
-void gl3_2compat_glVertexAttrib4f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttrib4f(index, x, y, z, w);
-}
-
-void gl3_2compat_glVertexAttrib4dv(void *_glfuncs, GLuint index, const GLdouble* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttrib4dv(index, v);
-}
-
-void gl3_2compat_glVertexAttrib4d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttrib4d(index, x, y, z, w);
-}
-
-void gl3_2compat_glVertexAttrib4bv(void *_glfuncs, GLuint index, const GLbyte* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttrib4bv(index, v);
-}
-
-void gl3_2compat_glVertexAttrib4Nusv(void *_glfuncs, GLuint index, const GLushort* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttrib4Nusv(index, v);
-}
-
-void gl3_2compat_glVertexAttrib4Nuiv(void *_glfuncs, GLuint index, const GLuint* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttrib4Nuiv(index, v);
-}
-
-void gl3_2compat_glVertexAttrib4Nubv(void *_glfuncs, GLuint index, const GLubyte* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttrib4Nubv(index, v);
-}
-
-void gl3_2compat_glVertexAttrib4Nub(void *_glfuncs, GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttrib4Nub(index, x, y, z, w);
-}
-
-void gl3_2compat_glVertexAttrib4Nsv(void *_glfuncs, GLuint index, const GLshort* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttrib4Nsv(index, v);
-}
-
-void gl3_2compat_glVertexAttrib4Niv(void *_glfuncs, GLuint index, const GLint* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttrib4Niv(index, v);
-}
-
-void gl3_2compat_glVertexAttrib4Nbv(void *_glfuncs, GLuint index, const GLbyte* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttrib4Nbv(index, v);
-}
-
-void gl3_2compat_glVertexAttrib3sv(void *_glfuncs, GLuint index, const GLshort* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttrib3sv(index, v);
-}
-
-void gl3_2compat_glVertexAttrib3s(void *_glfuncs, GLuint index, GLshort x, GLshort y, GLshort z)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttrib3s(index, x, y, z);
-}
-
-void gl3_2compat_glVertexAttrib3fv(void *_glfuncs, GLuint index, const GLfloat* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttrib3fv(index, v);
-}
-
-void gl3_2compat_glVertexAttrib3f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttrib3f(index, x, y, z);
-}
-
-void gl3_2compat_glVertexAttrib3dv(void *_glfuncs, GLuint index, const GLdouble* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttrib3dv(index, v);
-}
-
-void gl3_2compat_glVertexAttrib3d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttrib3d(index, x, y, z);
-}
-
-void gl3_2compat_glVertexAttrib2sv(void *_glfuncs, GLuint index, const GLshort* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttrib2sv(index, v);
-}
-
-void gl3_2compat_glVertexAttrib2s(void *_glfuncs, GLuint index, GLshort x, GLshort y)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttrib2s(index, x, y);
-}
-
-void gl3_2compat_glVertexAttrib2fv(void *_glfuncs, GLuint index, const GLfloat* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttrib2fv(index, v);
-}
-
-void gl3_2compat_glVertexAttrib2f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttrib2f(index, x, y);
-}
-
-void gl3_2compat_glVertexAttrib2dv(void *_glfuncs, GLuint index, const GLdouble* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttrib2dv(index, v);
-}
-
-void gl3_2compat_glVertexAttrib2d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttrib2d(index, x, y);
-}
-
-void gl3_2compat_glVertexAttrib1sv(void *_glfuncs, GLuint index, const GLshort* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttrib1sv(index, v);
-}
-
-void gl3_2compat_glVertexAttrib1s(void *_glfuncs, GLuint index, GLshort x)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttrib1s(index, x);
-}
-
-void gl3_2compat_glVertexAttrib1fv(void *_glfuncs, GLuint index, const GLfloat* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttrib1fv(index, v);
-}
-
-void gl3_2compat_glVertexAttrib1f(void *_glfuncs, GLuint index, GLfloat x)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttrib1f(index, x);
-}
-
-void gl3_2compat_glVertexAttrib1dv(void *_glfuncs, GLuint index, const GLdouble* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttrib1dv(index, v);
-}
-
-void gl3_2compat_glVertexAttrib1d(void *_glfuncs, GLuint index, GLdouble x)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttrib1d(index, x);
-}
-
-void gl3_2compat_glVertexAttribI4usv(void *_glfuncs, GLuint index, const GLushort* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttribI4usv(index, v);
-}
-
-void gl3_2compat_glVertexAttribI4ubv(void *_glfuncs, GLuint index, const GLubyte* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttribI4ubv(index, v);
-}
-
-void gl3_2compat_glVertexAttribI4sv(void *_glfuncs, GLuint index, const GLshort* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttribI4sv(index, v);
-}
-
-void gl3_2compat_glVertexAttribI4bv(void *_glfuncs, GLuint index, const GLbyte* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttribI4bv(index, v);
-}
-
-void gl3_2compat_glVertexAttribI4uiv(void *_glfuncs, GLuint index, const GLuint* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttribI4uiv(index, v);
-}
-
-void gl3_2compat_glVertexAttribI3uiv(void *_glfuncs, GLuint index, const GLuint* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttribI3uiv(index, v);
-}
-
-void gl3_2compat_glVertexAttribI2uiv(void *_glfuncs, GLuint index, const GLuint* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttribI2uiv(index, v);
-}
-
-void gl3_2compat_glVertexAttribI1uiv(void *_glfuncs, GLuint index, const GLuint* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttribI1uiv(index, v);
-}
-
-void gl3_2compat_glVertexAttribI4iv(void *_glfuncs, GLuint index, const GLint* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttribI4iv(index, v);
-}
-
-void gl3_2compat_glVertexAttribI3iv(void *_glfuncs, GLuint index, const GLint* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttribI3iv(index, v);
-}
-
-void gl3_2compat_glVertexAttribI2iv(void *_glfuncs, GLuint index, const GLint* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttribI2iv(index, v);
-}
-
-void gl3_2compat_glVertexAttribI1iv(void *_glfuncs, GLuint index, const GLint* v)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttribI1iv(index, v);
-}
-
-void gl3_2compat_glVertexAttribI4ui(void *_glfuncs, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttribI4ui(index, x, y, z, w);
-}
-
-void gl3_2compat_glVertexAttribI3ui(void *_glfuncs, GLuint index, GLuint x, GLuint y, GLuint z)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttribI3ui(index, x, y, z);
-}
-
-void gl3_2compat_glVertexAttribI2ui(void *_glfuncs, GLuint index, GLuint x, GLuint y)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttribI2ui(index, x, y);
-}
-
-void gl3_2compat_glVertexAttribI1ui(void *_glfuncs, GLuint index, GLuint x)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttribI1ui(index, x);
-}
-
-void gl3_2compat_glVertexAttribI4i(void *_glfuncs, GLuint index, GLint x, GLint y, GLint z, GLint w)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttribI4i(index, x, y, z, w);
-}
-
-void gl3_2compat_glVertexAttribI3i(void *_glfuncs, GLuint index, GLint x, GLint y, GLint z)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttribI3i(index, x, y, z);
-}
-
-void gl3_2compat_glVertexAttribI2i(void *_glfuncs, GLuint index, GLint x, GLint y)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttribI2i(index, x, y);
-}
-
-void gl3_2compat_glVertexAttribI1i(void *_glfuncs, GLuint index, GLint x)
-{
- QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttribI1i(index, x);
-}
-
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.2compat/funcs.h b/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.2compat/funcs.h
deleted file mode 100644
index 17fa70e2e..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.2compat/funcs.h
+++ /dev/null
@@ -1,729 +0,0 @@
-
-// ** file automatically generated by glgen -- do not edit manually **
-
-#ifndef __cplusplus
-#include <inttypes.h>
-#include <stddef.h>
-typedef unsigned int GLenum;
-typedef unsigned char GLboolean;
-typedef unsigned int GLbitfield;
-typedef void GLvoid;
-typedef char GLchar;
-typedef signed char GLbyte; /* 1-byte signed */
-typedef short GLshort; /* 2-byte signed */
-typedef int GLint; /* 4-byte signed */
-typedef unsigned char GLubyte; /* 1-byte unsigned */
-typedef unsigned short GLushort; /* 2-byte unsigned */
-typedef unsigned int GLuint; /* 4-byte unsigned */
-typedef int GLsizei; /* 4-byte signed */
-typedef float GLfloat; /* single precision float */
-typedef float GLclampf; /* single precision float in [0,1] */
-typedef double GLdouble; /* double precision float */
-typedef double GLclampd; /* double precision float in [0,1] */
-typedef int64_t GLint64;
-typedef uint64_t GLuint64;
-typedef ptrdiff_t GLintptr;
-typedef ptrdiff_t GLsizeiptr;
-typedef ptrdiff_t GLintptrARB;
-typedef ptrdiff_t GLsizeiptrARB;
-typedef struct __GLsync *GLsync;
-#endif
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void *gl3_2compat_funcs();
-
-void gl3_2compat_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height);
-void gl3_2compat_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal);
-GLboolean gl3_2compat_glIsEnabled(void *_glfuncs, GLenum cap);
-void gl3_2compat_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params);
-void gl3_2compat_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params);
-void gl3_2compat_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
-void gl3_2compat_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
-void gl3_2compat_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels);
-void gl3_2compat_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params);
-void gl3_2compat_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params);
-GLenum gl3_2compat_glGetError(void *_glfuncs);
-void gl3_2compat_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params);
-void gl3_2compat_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params);
-void gl3_2compat_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels);
-void gl3_2compat_glReadBuffer(void *_glfuncs, GLenum mode);
-void gl3_2compat_glPixelStorei(void *_glfuncs, GLenum pname, GLint param);
-void gl3_2compat_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param);
-void gl3_2compat_glDepthFunc(void *_glfuncs, GLenum glfunc);
-void gl3_2compat_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass);
-void gl3_2compat_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask);
-void gl3_2compat_glLogicOp(void *_glfuncs, GLenum opcode);
-void gl3_2compat_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor);
-void gl3_2compat_glFlush(void *_glfuncs);
-void gl3_2compat_glFinish(void *_glfuncs);
-void gl3_2compat_glEnable(void *_glfuncs, GLenum cap);
-void gl3_2compat_glDisable(void *_glfuncs, GLenum cap);
-void gl3_2compat_glDepthMask(void *_glfuncs, GLboolean flag);
-void gl3_2compat_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
-void gl3_2compat_glStencilMask(void *_glfuncs, GLuint mask);
-void gl3_2compat_glClearDepth(void *_glfuncs, GLdouble depth);
-void gl3_2compat_glClearStencil(void *_glfuncs, GLint s);
-void gl3_2compat_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-void gl3_2compat_glClear(void *_glfuncs, GLbitfield mask);
-void gl3_2compat_glDrawBuffer(void *_glfuncs, GLenum mode);
-void gl3_2compat_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
-void gl3_2compat_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
-void gl3_2compat_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
-void gl3_2compat_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param);
-void gl3_2compat_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
-void gl3_2compat_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param);
-void gl3_2compat_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height);
-void gl3_2compat_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode);
-void gl3_2compat_glPointSize(void *_glfuncs, GLfloat size);
-void gl3_2compat_glLineWidth(void *_glfuncs, GLfloat width);
-void gl3_2compat_glHint(void *_glfuncs, GLenum target, GLenum mode);
-void gl3_2compat_glFrontFace(void *_glfuncs, GLenum mode);
-void gl3_2compat_glCullFace(void *_glfuncs, GLenum mode);
-void gl3_2compat_glIndexubv(void *_glfuncs, const GLubyte* c);
-void gl3_2compat_glIndexub(void *_glfuncs, GLubyte c);
-GLboolean gl3_2compat_glIsTexture(void *_glfuncs, GLuint texture);
-void gl3_2compat_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures);
-void gl3_2compat_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures);
-void gl3_2compat_glBindTexture(void *_glfuncs, GLenum target, GLuint texture);
-void gl3_2compat_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels);
-void gl3_2compat_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels);
-void gl3_2compat_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-void gl3_2compat_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
-void gl3_2compat_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-void gl3_2compat_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
-void gl3_2compat_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units);
-void gl3_2compat_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices);
-void gl3_2compat_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count);
-void gl3_2compat_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-void gl3_2compat_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels);
-void gl3_2compat_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
-void gl3_2compat_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices);
-void gl3_2compat_glBlendEquation(void *_glfuncs, GLenum mode);
-void gl3_2compat_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-void gl3_2compat_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img);
-void gl3_2compat_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data);
-void gl3_2compat_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
-void gl3_2compat_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
-void gl3_2compat_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data);
-void gl3_2compat_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
-void gl3_2compat_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
-void gl3_2compat_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert);
-void gl3_2compat_glActiveTexture(void *_glfuncs, GLenum texture);
-void gl3_2compat_glPointParameteriv(void *_glfuncs, GLenum pname, const GLint* params);
-void gl3_2compat_glPointParameteri(void *_glfuncs, GLenum pname, GLint param);
-void gl3_2compat_glPointParameterfv(void *_glfuncs, GLenum pname, const GLfloat* params);
-void gl3_2compat_glPointParameterf(void *_glfuncs, GLenum pname, GLfloat param);
-void gl3_2compat_glMultiDrawArrays(void *_glfuncs, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount);
-void gl3_2compat_glBlendFuncSeparate(void *_glfuncs, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
-void gl3_2compat_glGetBufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
-GLboolean gl3_2compat_glUnmapBuffer(void *_glfuncs, GLenum target);
-void gl3_2compat_glGetBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data);
-void gl3_2compat_glBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
-void gl3_2compat_glBufferData(void *_glfuncs, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
-GLboolean gl3_2compat_glIsBuffer(void *_glfuncs, GLuint buffer);
-void gl3_2compat_glGenBuffers(void *_glfuncs, GLsizei n, GLuint* buffers);
-void gl3_2compat_glDeleteBuffers(void *_glfuncs, GLsizei n, const GLuint* buffers);
-void gl3_2compat_glBindBuffer(void *_glfuncs, GLenum target, GLuint buffer);
-void gl3_2compat_glGetQueryObjectuiv(void *_glfuncs, GLuint id, GLenum pname, GLuint* params);
-void gl3_2compat_glGetQueryObjectiv(void *_glfuncs, GLuint id, GLenum pname, GLint* params);
-void gl3_2compat_glGetQueryiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
-void gl3_2compat_glEndQuery(void *_glfuncs, GLenum target);
-void gl3_2compat_glBeginQuery(void *_glfuncs, GLenum target, GLuint id);
-GLboolean gl3_2compat_glIsQuery(void *_glfuncs, GLuint id);
-void gl3_2compat_glDeleteQueries(void *_glfuncs, GLsizei n, const GLuint* ids);
-void gl3_2compat_glGenQueries(void *_glfuncs, GLsizei n, GLuint* ids);
-void gl3_2compat_glVertexAttribPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLboolean normalized, GLsizei stride, const GLvoid* offset);
-void gl3_2compat_glValidateProgram(void *_glfuncs, GLuint program);
-void gl3_2compat_glUniformMatrix4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-void gl3_2compat_glUniformMatrix3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-void gl3_2compat_glUniformMatrix2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-void gl3_2compat_glUniform4iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value);
-void gl3_2compat_glUniform3iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value);
-void gl3_2compat_glUniform2iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value);
-void gl3_2compat_glUniform1iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value);
-void gl3_2compat_glUniform4fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value);
-void gl3_2compat_glUniform3fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value);
-void gl3_2compat_glUniform2fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value);
-void gl3_2compat_glUniform1fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value);
-void gl3_2compat_glUniform4i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
-void gl3_2compat_glUniform3i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2);
-void gl3_2compat_glUniform2i(void *_glfuncs, GLint location, GLint v0, GLint v1);
-void gl3_2compat_glUniform1i(void *_glfuncs, GLint location, GLint v0);
-void gl3_2compat_glUniform4f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
-void gl3_2compat_glUniform3f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
-void gl3_2compat_glUniform2f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1);
-void gl3_2compat_glUniform1f(void *_glfuncs, GLint location, GLfloat v0);
-void gl3_2compat_glUseProgram(void *_glfuncs, GLuint program);
-void gl3_2compat_glShaderSource(void *_glfuncs, GLuint shader, GLsizei count, const GLchar** source, const GLint* length);
-void gl3_2compat_glLinkProgram(void *_glfuncs, GLuint program);
-GLboolean gl3_2compat_glIsShader(void *_glfuncs, GLuint shader);
-GLboolean gl3_2compat_glIsProgram(void *_glfuncs, GLuint program);
-void gl3_2compat_glGetVertexAttribiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params);
-void gl3_2compat_glGetVertexAttribfv(void *_glfuncs, GLuint index, GLenum pname, GLfloat* params);
-void gl3_2compat_glGetVertexAttribdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params);
-void gl3_2compat_glGetUniformiv(void *_glfuncs, GLuint program, GLint location, GLint* params);
-void gl3_2compat_glGetUniformfv(void *_glfuncs, GLuint program, GLint location, GLfloat* params);
-GLint gl3_2compat_glGetUniformLocation(void *_glfuncs, GLuint program, const GLchar* name);
-void gl3_2compat_glGetShaderSource(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source);
-void gl3_2compat_glGetShaderInfoLog(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
-void gl3_2compat_glGetShaderiv(void *_glfuncs, GLuint shader, GLenum pname, GLint* params);
-void gl3_2compat_glGetProgramInfoLog(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
-void gl3_2compat_glGetProgramiv(void *_glfuncs, GLuint program, GLenum pname, GLint* params);
-GLint gl3_2compat_glGetAttribLocation(void *_glfuncs, GLuint program, const GLchar* name);
-void gl3_2compat_glGetAttachedShaders(void *_glfuncs, GLuint program, GLsizei maxCount, GLsizei* count, GLuint* obj);
-void gl3_2compat_glGetActiveUniform(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name);
-void gl3_2compat_glGetActiveAttrib(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name);
-void gl3_2compat_glEnableVertexAttribArray(void *_glfuncs, GLuint index);
-void gl3_2compat_glDisableVertexAttribArray(void *_glfuncs, GLuint index);
-void gl3_2compat_glDetachShader(void *_glfuncs, GLuint program, GLuint shader);
-void gl3_2compat_glDeleteShader(void *_glfuncs, GLuint shader);
-void gl3_2compat_glDeleteProgram(void *_glfuncs, GLuint program);
-GLuint gl3_2compat_glCreateShader(void *_glfuncs, GLenum gltype);
-GLuint gl3_2compat_glCreateProgram(void *_glfuncs);
-void gl3_2compat_glCompileShader(void *_glfuncs, GLuint shader);
-void gl3_2compat_glBindAttribLocation(void *_glfuncs, GLuint program, GLuint index, const GLchar* name);
-void gl3_2compat_glAttachShader(void *_glfuncs, GLuint program, GLuint shader);
-void gl3_2compat_glStencilMaskSeparate(void *_glfuncs, GLenum face, GLuint mask);
-void gl3_2compat_glStencilFuncSeparate(void *_glfuncs, GLenum face, GLenum glfunc, GLint ref, GLuint mask);
-void gl3_2compat_glStencilOpSeparate(void *_glfuncs, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
-void gl3_2compat_glDrawBuffers(void *_glfuncs, GLsizei n, const GLenum* bufs);
-void gl3_2compat_glBlendEquationSeparate(void *_glfuncs, GLenum modeRGB, GLenum modeAlpha);
-void gl3_2compat_glUniformMatrix4x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-void gl3_2compat_glUniformMatrix3x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-void gl3_2compat_glUniformMatrix4x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-void gl3_2compat_glUniformMatrix2x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-void gl3_2compat_glUniformMatrix3x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-void gl3_2compat_glUniformMatrix2x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-GLboolean gl3_2compat_glIsVertexArray(void *_glfuncs, GLuint array);
-void gl3_2compat_glGenVertexArrays(void *_glfuncs, GLsizei n, GLuint* arrays);
-void gl3_2compat_glDeleteVertexArrays(void *_glfuncs, GLsizei n, const GLuint* arrays);
-void gl3_2compat_glBindVertexArray(void *_glfuncs, GLuint array);
-void gl3_2compat_glFlushMappedBufferRange(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr length);
-void gl3_2compat_glFramebufferTextureLayer(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
-void gl3_2compat_glRenderbufferStorageMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height);
-void gl3_2compat_glBlitFramebuffer(void *_glfuncs, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
-void gl3_2compat_glGenerateMipmap(void *_glfuncs, GLenum target);
-void gl3_2compat_glGetFramebufferAttachmentParameteriv(void *_glfuncs, GLenum target, GLenum attachment, GLenum pname, GLint* params);
-void gl3_2compat_glFramebufferRenderbuffer(void *_glfuncs, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
-void gl3_2compat_glFramebufferTexture3D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
-void gl3_2compat_glFramebufferTexture2D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-void gl3_2compat_glFramebufferTexture1D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-GLenum gl3_2compat_glCheckFramebufferStatus(void *_glfuncs, GLenum target);
-void gl3_2compat_glGenFramebuffers(void *_glfuncs, GLsizei n, GLuint* framebuffers);
-void gl3_2compat_glDeleteFramebuffers(void *_glfuncs, GLsizei n, const GLuint* framebuffers);
-void gl3_2compat_glBindFramebuffer(void *_glfuncs, GLenum target, GLuint framebuffer);
-GLboolean gl3_2compat_glIsFramebuffer(void *_glfuncs, GLuint framebuffer);
-void gl3_2compat_glGetRenderbufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
-void gl3_2compat_glRenderbufferStorage(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height);
-void gl3_2compat_glGenRenderbuffers(void *_glfuncs, GLsizei n, GLuint* renderbuffers);
-void gl3_2compat_glDeleteRenderbuffers(void *_glfuncs, GLsizei n, const GLuint* renderbuffers);
-void gl3_2compat_glBindRenderbuffer(void *_glfuncs, GLenum target, GLuint renderbuffer);
-GLboolean gl3_2compat_glIsRenderbuffer(void *_glfuncs, GLuint renderbuffer);
-void gl3_2compat_glClearBufferfi(void *_glfuncs, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
-void gl3_2compat_glClearBufferfv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLfloat* value);
-void gl3_2compat_glClearBufferuiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLuint* value);
-void gl3_2compat_glClearBufferiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLint* value);
-void gl3_2compat_glGetTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, GLuint* params);
-void gl3_2compat_glGetTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
-void gl3_2compat_glTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, const GLuint* params);
-void gl3_2compat_glTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
-void gl3_2compat_glUniform4uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value);
-void gl3_2compat_glUniform3uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value);
-void gl3_2compat_glUniform2uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value);
-void gl3_2compat_glUniform1uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value);
-void gl3_2compat_glUniform4ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-void gl3_2compat_glUniform3ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2);
-void gl3_2compat_glUniform2ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1);
-void gl3_2compat_glUniform1ui(void *_glfuncs, GLint location, GLuint v0);
-GLint gl3_2compat_glGetFragDataLocation(void *_glfuncs, GLuint program, const GLchar* name);
-void gl3_2compat_glBindFragDataLocation(void *_glfuncs, GLuint program, GLuint color, const GLchar* name);
-void gl3_2compat_glGetUniformuiv(void *_glfuncs, GLuint program, GLint location, GLuint* params);
-void gl3_2compat_glGetVertexAttribIuiv(void *_glfuncs, GLuint index, GLenum pname, GLuint* params);
-void gl3_2compat_glGetVertexAttribIiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params);
-void gl3_2compat_glVertexAttribIPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
-void gl3_2compat_glEndConditionalRender(void *_glfuncs);
-void gl3_2compat_glBeginConditionalRender(void *_glfuncs, GLuint id, GLenum mode);
-void gl3_2compat_glClampColor(void *_glfuncs, GLenum target, GLenum clamp);
-void gl3_2compat_glGetTransformFeedbackVarying(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* gltype, GLchar* name);
-void gl3_2compat_glBindBufferBase(void *_glfuncs, GLenum target, GLuint index, GLuint buffer);
-void gl3_2compat_glBindBufferRange(void *_glfuncs, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
-void gl3_2compat_glEndTransformFeedback(void *_glfuncs);
-void gl3_2compat_glBeginTransformFeedback(void *_glfuncs, GLenum primitiveMode);
-GLboolean gl3_2compat_glIsEnabledi(void *_glfuncs, GLenum target, GLuint index);
-void gl3_2compat_glDisablei(void *_glfuncs, GLenum target, GLuint index);
-void gl3_2compat_glEnablei(void *_glfuncs, GLenum target, GLuint index);
-void gl3_2compat_glGetIntegeri_v(void *_glfuncs, GLenum target, GLuint index, GLint* data);
-void gl3_2compat_glGetBooleani_v(void *_glfuncs, GLenum target, GLuint index, GLboolean* data);
-void gl3_2compat_glColorMaski(void *_glfuncs, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
-void gl3_2compat_glCopyBufferSubData(void *_glfuncs, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
-void gl3_2compat_glUniformBlockBinding(void *_glfuncs, GLuint program, GLuint v0, GLuint v1);
-void gl3_2compat_glGetActiveUniformBlockName(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName);
-void gl3_2compat_glGetActiveUniformBlockiv(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
-GLuint gl3_2compat_glGetUniformBlockIndex(void *_glfuncs, GLuint program, const GLchar* uniformBlockName);
-void gl3_2compat_glGetActiveUniformName(void *_glfuncs, GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName);
-void gl3_2compat_glGetActiveUniformsiv(void *_glfuncs, GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
-void gl3_2compat_glPrimitiveRestartIndex(void *_glfuncs, GLuint index);
-void gl3_2compat_glTexBuffer(void *_glfuncs, GLenum target, GLenum internalFormat, GLuint buffer);
-void gl3_2compat_glDrawElementsInstanced(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount);
-void gl3_2compat_glDrawArraysInstanced(void *_glfuncs, GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
-void gl3_2compat_glSampleMaski(void *_glfuncs, GLuint index, GLbitfield mask);
-void gl3_2compat_glGetMultisamplefv(void *_glfuncs, GLenum pname, GLuint index, GLfloat* val);
-void gl3_2compat_glTexImage3DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
-void gl3_2compat_glTexImage2DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
-void gl3_2compat_glGetSynciv(void *_glfuncs, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values);
-void gl3_2compat_glGetInteger64v(void *_glfuncs, GLenum pname, GLint64* params);
-void gl3_2compat_glWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout);
-GLenum gl3_2compat_glClientWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout);
-void gl3_2compat_glDeleteSync(void *_glfuncs, GLsync sync);
-GLboolean gl3_2compat_glIsSync(void *_glfuncs, GLsync sync);
-GLsync gl3_2compat_glFenceSync(void *_glfuncs, GLenum condition, GLbitfield flags);
-void gl3_2compat_glProvokingVertex(void *_glfuncs, GLenum mode);
-void gl3_2compat_glDrawElementsInstancedBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount, GLint basevertex);
-void gl3_2compat_glDrawRangeElementsBaseVertex(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex);
-void gl3_2compat_glDrawElementsBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex);
-void gl3_2compat_glFramebufferTexture(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level);
-void gl3_2compat_glGetBufferParameteri64v(void *_glfuncs, GLenum target, GLenum pname, GLint64* params);
-void gl3_2compat_glGetInteger64i_v(void *_glfuncs, GLenum target, GLuint index, GLint64* data);
-void gl3_2compat_glTranslatef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
-void gl3_2compat_glTranslated(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
-void gl3_2compat_glScalef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
-void gl3_2compat_glScaled(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
-void gl3_2compat_glRotatef(void *_glfuncs, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
-void gl3_2compat_glRotated(void *_glfuncs, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
-void gl3_2compat_glPushMatrix(void *_glfuncs);
-void gl3_2compat_glPopMatrix(void *_glfuncs);
-void gl3_2compat_glOrtho(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
-void gl3_2compat_glMultMatrixd(void *_glfuncs, const GLdouble* m);
-void gl3_2compat_glMultMatrixf(void *_glfuncs, const GLfloat* m);
-void gl3_2compat_glMatrixMode(void *_glfuncs, GLenum mode);
-void gl3_2compat_glLoadMatrixd(void *_glfuncs, const GLdouble* m);
-void gl3_2compat_glLoadMatrixf(void *_glfuncs, const GLfloat* m);
-void gl3_2compat_glLoadIdentity(void *_glfuncs);
-void gl3_2compat_glFrustum(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
-GLboolean gl3_2compat_glIsList(void *_glfuncs, GLuint list);
-void gl3_2compat_glGetTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, GLint* params);
-void gl3_2compat_glGetTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, GLfloat* params);
-void gl3_2compat_glGetTexGendv(void *_glfuncs, GLenum coord, GLenum pname, GLdouble* params);
-void gl3_2compat_glGetTexEnviv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
-void gl3_2compat_glGetTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
-void gl3_2compat_glGetPolygonStipple(void *_glfuncs, GLubyte* mask);
-void gl3_2compat_glGetPixelMapusv(void *_glfuncs, GLenum glmap, GLushort* values);
-void gl3_2compat_glGetPixelMapuiv(void *_glfuncs, GLenum glmap, GLuint* values);
-void gl3_2compat_glGetPixelMapfv(void *_glfuncs, GLenum glmap, GLfloat* values);
-void gl3_2compat_glGetMaterialiv(void *_glfuncs, GLenum face, GLenum pname, GLint* params);
-void gl3_2compat_glGetMaterialfv(void *_glfuncs, GLenum face, GLenum pname, GLfloat* params);
-void gl3_2compat_glGetMapiv(void *_glfuncs, GLenum target, GLenum query, GLint* v);
-void gl3_2compat_glGetMapfv(void *_glfuncs, GLenum target, GLenum query, GLfloat* v);
-void gl3_2compat_glGetMapdv(void *_glfuncs, GLenum target, GLenum query, GLdouble* v);
-void gl3_2compat_glGetLightiv(void *_glfuncs, GLenum light, GLenum pname, GLint* params);
-void gl3_2compat_glGetLightfv(void *_glfuncs, GLenum light, GLenum pname, GLfloat* params);
-void gl3_2compat_glGetClipPlane(void *_glfuncs, GLenum plane, GLdouble* equation);
-void gl3_2compat_glDrawPixels(void *_glfuncs, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels);
-void gl3_2compat_glCopyPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum gltype);
-void gl3_2compat_glPixelMapusv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLushort* values);
-void gl3_2compat_glPixelMapuiv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLuint* values);
-void gl3_2compat_glPixelMapfv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLfloat* values);
-void gl3_2compat_glPixelTransferi(void *_glfuncs, GLenum pname, GLint param);
-void gl3_2compat_glPixelTransferf(void *_glfuncs, GLenum pname, GLfloat param);
-void gl3_2compat_glPixelZoom(void *_glfuncs, GLfloat xfactor, GLfloat yfactor);
-void gl3_2compat_glAlphaFunc(void *_glfuncs, GLenum glfunc, GLfloat ref);
-void gl3_2compat_glEvalPoint2(void *_glfuncs, GLint i, GLint j);
-void gl3_2compat_glEvalMesh2(void *_glfuncs, GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
-void gl3_2compat_glEvalPoint1(void *_glfuncs, GLint i);
-void gl3_2compat_glEvalMesh1(void *_glfuncs, GLenum mode, GLint i1, GLint i2);
-void gl3_2compat_glEvalCoord2fv(void *_glfuncs, const GLfloat* u);
-void gl3_2compat_glEvalCoord2f(void *_glfuncs, GLfloat u, GLfloat v);
-void gl3_2compat_glEvalCoord2dv(void *_glfuncs, const GLdouble* u);
-void gl3_2compat_glEvalCoord2d(void *_glfuncs, GLdouble u, GLdouble v);
-void gl3_2compat_glEvalCoord1fv(void *_glfuncs, const GLfloat* u);
-void gl3_2compat_glEvalCoord1f(void *_glfuncs, GLfloat u);
-void gl3_2compat_glEvalCoord1dv(void *_glfuncs, const GLdouble* u);
-void gl3_2compat_glEvalCoord1d(void *_glfuncs, GLdouble u);
-void gl3_2compat_glMapGrid2f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
-void gl3_2compat_glMapGrid2d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
-void gl3_2compat_glMapGrid1f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2);
-void gl3_2compat_glMapGrid1d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2);
-void gl3_2compat_glMap2f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points);
-void gl3_2compat_glMap2d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points);
-void gl3_2compat_glMap1f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points);
-void gl3_2compat_glMap1d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points);
-void gl3_2compat_glPushAttrib(void *_glfuncs, GLbitfield mask);
-void gl3_2compat_glPopAttrib(void *_glfuncs);
-void gl3_2compat_glAccum(void *_glfuncs, GLenum op, GLfloat value);
-void gl3_2compat_glIndexMask(void *_glfuncs, GLuint mask);
-void gl3_2compat_glClearIndex(void *_glfuncs, GLfloat c);
-void gl3_2compat_glClearAccum(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-void gl3_2compat_glPushName(void *_glfuncs, GLuint name);
-void gl3_2compat_glPopName(void *_glfuncs);
-void gl3_2compat_glPassThrough(void *_glfuncs, GLfloat token);
-void gl3_2compat_glLoadName(void *_glfuncs, GLuint name);
-void gl3_2compat_glInitNames(void *_glfuncs);
-GLint gl3_2compat_glRenderMode(void *_glfuncs, GLenum mode);
-void gl3_2compat_glSelectBuffer(void *_glfuncs, GLsizei size, GLuint* buffer);
-void gl3_2compat_glFeedbackBuffer(void *_glfuncs, GLsizei size, GLenum gltype, GLfloat* buffer);
-void gl3_2compat_glTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, const GLint* params);
-void gl3_2compat_glTexGeni(void *_glfuncs, GLenum coord, GLenum pname, GLint param);
-void gl3_2compat_glTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, const GLfloat* params);
-void gl3_2compat_glTexGenf(void *_glfuncs, GLenum coord, GLenum pname, GLfloat param);
-void gl3_2compat_glTexGendv(void *_glfuncs, GLenum coord, GLenum pname, const GLdouble* params);
-void gl3_2compat_glTexGend(void *_glfuncs, GLenum coord, GLenum pname, GLdouble param);
-void gl3_2compat_glTexEnviv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
-void gl3_2compat_glTexEnvi(void *_glfuncs, GLenum target, GLenum pname, GLint param);
-void gl3_2compat_glTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
-void gl3_2compat_glTexEnvf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param);
-void gl3_2compat_glShadeModel(void *_glfuncs, GLenum mode);
-void gl3_2compat_glPolygonStipple(void *_glfuncs, const GLubyte* mask);
-void gl3_2compat_glMaterialiv(void *_glfuncs, GLenum face, GLenum pname, const GLint* params);
-void gl3_2compat_glMateriali(void *_glfuncs, GLenum face, GLenum pname, GLint param);
-void gl3_2compat_glMaterialfv(void *_glfuncs, GLenum face, GLenum pname, const GLfloat* params);
-void gl3_2compat_glMaterialf(void *_glfuncs, GLenum face, GLenum pname, GLfloat param);
-void gl3_2compat_glLineStipple(void *_glfuncs, GLint factor, GLushort pattern);
-void gl3_2compat_glLightModeliv(void *_glfuncs, GLenum pname, const GLint* params);
-void gl3_2compat_glLightModeli(void *_glfuncs, GLenum pname, GLint param);
-void gl3_2compat_glLightModelfv(void *_glfuncs, GLenum pname, const GLfloat* params);
-void gl3_2compat_glLightModelf(void *_glfuncs, GLenum pname, GLfloat param);
-void gl3_2compat_glLightiv(void *_glfuncs, GLenum light, GLenum pname, const GLint* params);
-void gl3_2compat_glLighti(void *_glfuncs, GLenum light, GLenum pname, GLint param);
-void gl3_2compat_glLightfv(void *_glfuncs, GLenum light, GLenum pname, const GLfloat* params);
-void gl3_2compat_glLightf(void *_glfuncs, GLenum light, GLenum pname, GLfloat param);
-void gl3_2compat_glFogiv(void *_glfuncs, GLenum pname, const GLint* params);
-void gl3_2compat_glFogi(void *_glfuncs, GLenum pname, GLint param);
-void gl3_2compat_glFogfv(void *_glfuncs, GLenum pname, const GLfloat* params);
-void gl3_2compat_glFogf(void *_glfuncs, GLenum pname, GLfloat param);
-void gl3_2compat_glColorMaterial(void *_glfuncs, GLenum face, GLenum mode);
-void gl3_2compat_glClipPlane(void *_glfuncs, GLenum plane, const GLdouble* equation);
-void gl3_2compat_glVertex4sv(void *_glfuncs, const GLshort* v);
-void gl3_2compat_glVertex4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w);
-void gl3_2compat_glVertex4iv(void *_glfuncs, const GLint* v);
-void gl3_2compat_glVertex4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w);
-void gl3_2compat_glVertex4fv(void *_glfuncs, const GLfloat* v);
-void gl3_2compat_glVertex4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-void gl3_2compat_glVertex4dv(void *_glfuncs, const GLdouble* v);
-void gl3_2compat_glVertex4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-void gl3_2compat_glVertex3sv(void *_glfuncs, const GLshort* v);
-void gl3_2compat_glVertex3s(void *_glfuncs, GLshort x, GLshort y, GLshort z);
-void gl3_2compat_glVertex3iv(void *_glfuncs, const GLint* v);
-void gl3_2compat_glVertex3i(void *_glfuncs, GLint x, GLint y, GLint z);
-void gl3_2compat_glVertex3fv(void *_glfuncs, const GLfloat* v);
-void gl3_2compat_glVertex3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
-void gl3_2compat_glVertex3dv(void *_glfuncs, const GLdouble* v);
-void gl3_2compat_glVertex3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
-void gl3_2compat_glVertex2sv(void *_glfuncs, const GLshort* v);
-void gl3_2compat_glVertex2s(void *_glfuncs, GLshort x, GLshort y);
-void gl3_2compat_glVertex2iv(void *_glfuncs, const GLint* v);
-void gl3_2compat_glVertex2i(void *_glfuncs, GLint x, GLint y);
-void gl3_2compat_glVertex2fv(void *_glfuncs, const GLfloat* v);
-void gl3_2compat_glVertex2f(void *_glfuncs, GLfloat x, GLfloat y);
-void gl3_2compat_glVertex2dv(void *_glfuncs, const GLdouble* v);
-void gl3_2compat_glVertex2d(void *_glfuncs, GLdouble x, GLdouble y);
-void gl3_2compat_glTexCoord4sv(void *_glfuncs, const GLshort* v);
-void gl3_2compat_glTexCoord4s(void *_glfuncs, GLshort s, GLshort t, GLshort r, GLshort q);
-void gl3_2compat_glTexCoord4iv(void *_glfuncs, const GLint* v);
-void gl3_2compat_glTexCoord4i(void *_glfuncs, GLint s, GLint t, GLint r, GLint q);
-void gl3_2compat_glTexCoord4fv(void *_glfuncs, const GLfloat* v);
-void gl3_2compat_glTexCoord4f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
-void gl3_2compat_glTexCoord4dv(void *_glfuncs, const GLdouble* v);
-void gl3_2compat_glTexCoord4d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
-void gl3_2compat_glTexCoord3sv(void *_glfuncs, const GLshort* v);
-void gl3_2compat_glTexCoord3s(void *_glfuncs, GLshort s, GLshort t, GLshort r);
-void gl3_2compat_glTexCoord3iv(void *_glfuncs, const GLint* v);
-void gl3_2compat_glTexCoord3i(void *_glfuncs, GLint s, GLint t, GLint r);
-void gl3_2compat_glTexCoord3fv(void *_glfuncs, const GLfloat* v);
-void gl3_2compat_glTexCoord3f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r);
-void gl3_2compat_glTexCoord3dv(void *_glfuncs, const GLdouble* v);
-void gl3_2compat_glTexCoord3d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r);
-void gl3_2compat_glTexCoord2sv(void *_glfuncs, const GLshort* v);
-void gl3_2compat_glTexCoord2s(void *_glfuncs, GLshort s, GLshort t);
-void gl3_2compat_glTexCoord2iv(void *_glfuncs, const GLint* v);
-void gl3_2compat_glTexCoord2i(void *_glfuncs, GLint s, GLint t);
-void gl3_2compat_glTexCoord2fv(void *_glfuncs, const GLfloat* v);
-void gl3_2compat_glTexCoord2f(void *_glfuncs, GLfloat s, GLfloat t);
-void gl3_2compat_glTexCoord2dv(void *_glfuncs, const GLdouble* v);
-void gl3_2compat_glTexCoord2d(void *_glfuncs, GLdouble s, GLdouble t);
-void gl3_2compat_glTexCoord1sv(void *_glfuncs, const GLshort* v);
-void gl3_2compat_glTexCoord1s(void *_glfuncs, GLshort s);
-void gl3_2compat_glTexCoord1iv(void *_glfuncs, const GLint* v);
-void gl3_2compat_glTexCoord1i(void *_glfuncs, GLint s);
-void gl3_2compat_glTexCoord1fv(void *_glfuncs, const GLfloat* v);
-void gl3_2compat_glTexCoord1f(void *_glfuncs, GLfloat s);
-void gl3_2compat_glTexCoord1dv(void *_glfuncs, const GLdouble* v);
-void gl3_2compat_glTexCoord1d(void *_glfuncs, GLdouble s);
-void gl3_2compat_glRectsv(void *_glfuncs, const GLshort* v1, const GLshort* v2);
-void gl3_2compat_glRects(void *_glfuncs, GLshort x1, GLshort y1, GLshort x2, GLshort y2);
-void gl3_2compat_glRectiv(void *_glfuncs, const GLint* v1, const GLint* v2);
-void gl3_2compat_glRecti(void *_glfuncs, GLint x1, GLint y1, GLint x2, GLint y2);
-void gl3_2compat_glRectfv(void *_glfuncs, const GLfloat* v1, const GLfloat* v2);
-void gl3_2compat_glRectf(void *_glfuncs, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
-void gl3_2compat_glRectdv(void *_glfuncs, const GLdouble* v1, const GLdouble* v2);
-void gl3_2compat_glRectd(void *_glfuncs, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
-void gl3_2compat_glRasterPos4sv(void *_glfuncs, const GLshort* v);
-void gl3_2compat_glRasterPos4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w);
-void gl3_2compat_glRasterPos4iv(void *_glfuncs, const GLint* v);
-void gl3_2compat_glRasterPos4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w);
-void gl3_2compat_glRasterPos4fv(void *_glfuncs, const GLfloat* v);
-void gl3_2compat_glRasterPos4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-void gl3_2compat_glRasterPos4dv(void *_glfuncs, const GLdouble* v);
-void gl3_2compat_glRasterPos4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-void gl3_2compat_glRasterPos3sv(void *_glfuncs, const GLshort* v);
-void gl3_2compat_glRasterPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z);
-void gl3_2compat_glRasterPos3iv(void *_glfuncs, const GLint* v);
-void gl3_2compat_glRasterPos3i(void *_glfuncs, GLint x, GLint y, GLint z);
-void gl3_2compat_glRasterPos3fv(void *_glfuncs, const GLfloat* v);
-void gl3_2compat_glRasterPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
-void gl3_2compat_glRasterPos3dv(void *_glfuncs, const GLdouble* v);
-void gl3_2compat_glRasterPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
-void gl3_2compat_glRasterPos2sv(void *_glfuncs, const GLshort* v);
-void gl3_2compat_glRasterPos2s(void *_glfuncs, GLshort x, GLshort y);
-void gl3_2compat_glRasterPos2iv(void *_glfuncs, const GLint* v);
-void gl3_2compat_glRasterPos2i(void *_glfuncs, GLint x, GLint y);
-void gl3_2compat_glRasterPos2fv(void *_glfuncs, const GLfloat* v);
-void gl3_2compat_glRasterPos2f(void *_glfuncs, GLfloat x, GLfloat y);
-void gl3_2compat_glRasterPos2dv(void *_glfuncs, const GLdouble* v);
-void gl3_2compat_glRasterPos2d(void *_glfuncs, GLdouble x, GLdouble y);
-void gl3_2compat_glNormal3sv(void *_glfuncs, const GLshort* v);
-void gl3_2compat_glNormal3s(void *_glfuncs, GLshort nx, GLshort ny, GLshort nz);
-void gl3_2compat_glNormal3iv(void *_glfuncs, const GLint* v);
-void gl3_2compat_glNormal3i(void *_glfuncs, GLint nx, GLint ny, GLint nz);
-void gl3_2compat_glNormal3fv(void *_glfuncs, const GLfloat* v);
-void gl3_2compat_glNormal3f(void *_glfuncs, GLfloat nx, GLfloat ny, GLfloat nz);
-void gl3_2compat_glNormal3dv(void *_glfuncs, const GLdouble* v);
-void gl3_2compat_glNormal3d(void *_glfuncs, GLdouble nx, GLdouble ny, GLdouble nz);
-void gl3_2compat_glNormal3bv(void *_glfuncs, const GLbyte* v);
-void gl3_2compat_glNormal3b(void *_glfuncs, GLbyte nx, GLbyte ny, GLbyte nz);
-void gl3_2compat_glIndexsv(void *_glfuncs, const GLshort* c);
-void gl3_2compat_glIndexs(void *_glfuncs, GLshort c);
-void gl3_2compat_glIndexiv(void *_glfuncs, const GLint* c);
-void gl3_2compat_glIndexi(void *_glfuncs, GLint c);
-void gl3_2compat_glIndexfv(void *_glfuncs, const GLfloat* c);
-void gl3_2compat_glIndexf(void *_glfuncs, GLfloat c);
-void gl3_2compat_glIndexdv(void *_glfuncs, const GLdouble* c);
-void gl3_2compat_glIndexd(void *_glfuncs, GLdouble c);
-void gl3_2compat_glEnd(void *_glfuncs);
-void gl3_2compat_glEdgeFlagv(void *_glfuncs, const GLboolean* flag);
-void gl3_2compat_glEdgeFlag(void *_glfuncs, GLboolean flag);
-void gl3_2compat_glColor4usv(void *_glfuncs, const GLushort* v);
-void gl3_2compat_glColor4us(void *_glfuncs, GLushort red, GLushort green, GLushort blue, GLushort alpha);
-void gl3_2compat_glColor4uiv(void *_glfuncs, const GLuint* v);
-void gl3_2compat_glColor4ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue, GLuint alpha);
-void gl3_2compat_glColor4ubv(void *_glfuncs, const GLubyte* v);
-void gl3_2compat_glColor4ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
-void gl3_2compat_glColor4sv(void *_glfuncs, const GLshort* v);
-void gl3_2compat_glColor4s(void *_glfuncs, GLshort red, GLshort green, GLshort blue, GLshort alpha);
-void gl3_2compat_glColor4iv(void *_glfuncs, const GLint* v);
-void gl3_2compat_glColor4i(void *_glfuncs, GLint red, GLint green, GLint blue, GLint alpha);
-void gl3_2compat_glColor4fv(void *_glfuncs, const GLfloat* v);
-void gl3_2compat_glColor4f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-void gl3_2compat_glColor4dv(void *_glfuncs, const GLdouble* v);
-void gl3_2compat_glColor4d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
-void gl3_2compat_glColor4bv(void *_glfuncs, const GLbyte* v);
-void gl3_2compat_glColor4b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
-void gl3_2compat_glColor3usv(void *_glfuncs, const GLushort* v);
-void gl3_2compat_glColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue);
-void gl3_2compat_glColor3uiv(void *_glfuncs, const GLuint* v);
-void gl3_2compat_glColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue);
-void gl3_2compat_glColor3ubv(void *_glfuncs, const GLubyte* v);
-void gl3_2compat_glColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue);
-void gl3_2compat_glColor3sv(void *_glfuncs, const GLshort* v);
-void gl3_2compat_glColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue);
-void gl3_2compat_glColor3iv(void *_glfuncs, const GLint* v);
-void gl3_2compat_glColor3i(void *_glfuncs, GLint red, GLint green, GLint blue);
-void gl3_2compat_glColor3fv(void *_glfuncs, const GLfloat* v);
-void gl3_2compat_glColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue);
-void gl3_2compat_glColor3dv(void *_glfuncs, const GLdouble* v);
-void gl3_2compat_glColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue);
-void gl3_2compat_glColor3bv(void *_glfuncs, const GLbyte* v);
-void gl3_2compat_glColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue);
-void gl3_2compat_glBitmap(void *_glfuncs, GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap);
-void gl3_2compat_glBegin(void *_glfuncs, GLenum mode);
-void gl3_2compat_glListBase(void *_glfuncs, GLuint base);
-GLuint gl3_2compat_glGenLists(void *_glfuncs, GLsizei range_);
-void gl3_2compat_glDeleteLists(void *_glfuncs, GLuint list, GLsizei range_);
-void gl3_2compat_glCallLists(void *_glfuncs, GLsizei n, GLenum gltype, const GLvoid* lists);
-void gl3_2compat_glCallList(void *_glfuncs, GLuint list);
-void gl3_2compat_glEndList(void *_glfuncs);
-void gl3_2compat_glNewList(void *_glfuncs, GLuint list, GLenum mode);
-void gl3_2compat_glPushClientAttrib(void *_glfuncs, GLbitfield mask);
-void gl3_2compat_glPopClientAttrib(void *_glfuncs);
-void gl3_2compat_glPrioritizeTextures(void *_glfuncs, GLsizei n, const GLuint* textures, const GLfloat* priorities);
-GLboolean gl3_2compat_glAreTexturesResident(void *_glfuncs, GLsizei n, const GLuint* textures, GLboolean* residences);
-void gl3_2compat_glVertexPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
-void gl3_2compat_glTexCoordPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
-void gl3_2compat_glNormalPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer);
-void gl3_2compat_glInterleavedArrays(void *_glfuncs, GLenum format, GLsizei stride, const GLvoid* pointer);
-void gl3_2compat_glIndexPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer);
-void gl3_2compat_glEnableClientState(void *_glfuncs, GLenum array);
-void gl3_2compat_glEdgeFlagPointer(void *_glfuncs, GLsizei stride, const GLvoid* pointer);
-void gl3_2compat_glDisableClientState(void *_glfuncs, GLenum array);
-void gl3_2compat_glColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
-void gl3_2compat_glArrayElement(void *_glfuncs, GLint i);
-void gl3_2compat_glResetMinmax(void *_glfuncs, GLenum target);
-void gl3_2compat_glResetHistogram(void *_glfuncs, GLenum target);
-void gl3_2compat_glMinmax(void *_glfuncs, GLenum target, GLenum internalFormat, GLboolean sink);
-void gl3_2compat_glHistogram(void *_glfuncs, GLenum target, GLsizei width, GLenum internalFormat, GLboolean sink);
-void gl3_2compat_glGetMinmaxParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
-void gl3_2compat_glGetMinmaxParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
-void gl3_2compat_glGetMinmax(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values);
-void gl3_2compat_glGetHistogramParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
-void gl3_2compat_glGetHistogramParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
-void gl3_2compat_glGetHistogram(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values);
-void gl3_2compat_glSeparableFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* row, const GLvoid* column);
-void gl3_2compat_glGetSeparableFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* row, GLvoid* column, GLvoid* span);
-void gl3_2compat_glGetConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
-void gl3_2compat_glGetConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
-void gl3_2compat_glGetConvolutionFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* image);
-void gl3_2compat_glCopyConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height);
-void gl3_2compat_glCopyConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width);
-void gl3_2compat_glConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
-void gl3_2compat_glConvolutionParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint params);
-void gl3_2compat_glConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
-void gl3_2compat_glConvolutionParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat params);
-void gl3_2compat_glConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* image);
-void gl3_2compat_glConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* image);
-void gl3_2compat_glCopyColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
-void gl3_2compat_glColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum gltype, const GLvoid* data);
-void gl3_2compat_glGetColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
-void gl3_2compat_glGetColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
-void gl3_2compat_glGetColorTable(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* table);
-void gl3_2compat_glCopyColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width);
-void gl3_2compat_glColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
-void gl3_2compat_glColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
-void gl3_2compat_glColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* table);
-void gl3_2compat_glMultTransposeMatrixd(void *_glfuncs, const GLdouble* m);
-void gl3_2compat_glMultTransposeMatrixf(void *_glfuncs, const GLfloat* m);
-void gl3_2compat_glLoadTransposeMatrixd(void *_glfuncs, const GLdouble* m);
-void gl3_2compat_glLoadTransposeMatrixf(void *_glfuncs, const GLfloat* m);
-void gl3_2compat_glMultiTexCoord4sv(void *_glfuncs, GLenum target, const GLshort* v);
-void gl3_2compat_glMultiTexCoord4s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
-void gl3_2compat_glMultiTexCoord4iv(void *_glfuncs, GLenum target, const GLint* v);
-void gl3_2compat_glMultiTexCoord4i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r, GLint q);
-void gl3_2compat_glMultiTexCoord4fv(void *_glfuncs, GLenum target, const GLfloat* v);
-void gl3_2compat_glMultiTexCoord4f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
-void gl3_2compat_glMultiTexCoord4dv(void *_glfuncs, GLenum target, const GLdouble* v);
-void gl3_2compat_glMultiTexCoord4d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
-void gl3_2compat_glMultiTexCoord3sv(void *_glfuncs, GLenum target, const GLshort* v);
-void gl3_2compat_glMultiTexCoord3s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r);
-void gl3_2compat_glMultiTexCoord3iv(void *_glfuncs, GLenum target, const GLint* v);
-void gl3_2compat_glMultiTexCoord3i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r);
-void gl3_2compat_glMultiTexCoord3fv(void *_glfuncs, GLenum target, const GLfloat* v);
-void gl3_2compat_glMultiTexCoord3f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r);
-void gl3_2compat_glMultiTexCoord3dv(void *_glfuncs, GLenum target, const GLdouble* v);
-void gl3_2compat_glMultiTexCoord3d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r);
-void gl3_2compat_glMultiTexCoord2sv(void *_glfuncs, GLenum target, const GLshort* v);
-void gl3_2compat_glMultiTexCoord2s(void *_glfuncs, GLenum target, GLshort s, GLshort t);
-void gl3_2compat_glMultiTexCoord2iv(void *_glfuncs, GLenum target, const GLint* v);
-void gl3_2compat_glMultiTexCoord2i(void *_glfuncs, GLenum target, GLint s, GLint t);
-void gl3_2compat_glMultiTexCoord2fv(void *_glfuncs, GLenum target, const GLfloat* v);
-void gl3_2compat_glMultiTexCoord2f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t);
-void gl3_2compat_glMultiTexCoord2dv(void *_glfuncs, GLenum target, const GLdouble* v);
-void gl3_2compat_glMultiTexCoord2d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t);
-void gl3_2compat_glMultiTexCoord1sv(void *_glfuncs, GLenum target, const GLshort* v);
-void gl3_2compat_glMultiTexCoord1s(void *_glfuncs, GLenum target, GLshort s);
-void gl3_2compat_glMultiTexCoord1iv(void *_glfuncs, GLenum target, const GLint* v);
-void gl3_2compat_glMultiTexCoord1i(void *_glfuncs, GLenum target, GLint s);
-void gl3_2compat_glMultiTexCoord1fv(void *_glfuncs, GLenum target, const GLfloat* v);
-void gl3_2compat_glMultiTexCoord1f(void *_glfuncs, GLenum target, GLfloat s);
-void gl3_2compat_glMultiTexCoord1dv(void *_glfuncs, GLenum target, const GLdouble* v);
-void gl3_2compat_glMultiTexCoord1d(void *_glfuncs, GLenum target, GLdouble s);
-void gl3_2compat_glClientActiveTexture(void *_glfuncs, GLenum texture);
-void gl3_2compat_glWindowPos3sv(void *_glfuncs, const GLshort* v);
-void gl3_2compat_glWindowPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z);
-void gl3_2compat_glWindowPos3iv(void *_glfuncs, const GLint* v);
-void gl3_2compat_glWindowPos3i(void *_glfuncs, GLint x, GLint y, GLint z);
-void gl3_2compat_glWindowPos3fv(void *_glfuncs, const GLfloat* v);
-void gl3_2compat_glWindowPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
-void gl3_2compat_glWindowPos3dv(void *_glfuncs, const GLdouble* v);
-void gl3_2compat_glWindowPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
-void gl3_2compat_glWindowPos2sv(void *_glfuncs, const GLshort* v);
-void gl3_2compat_glWindowPos2s(void *_glfuncs, GLshort x, GLshort y);
-void gl3_2compat_glWindowPos2iv(void *_glfuncs, const GLint* v);
-void gl3_2compat_glWindowPos2i(void *_glfuncs, GLint x, GLint y);
-void gl3_2compat_glWindowPos2fv(void *_glfuncs, const GLfloat* v);
-void gl3_2compat_glWindowPos2f(void *_glfuncs, GLfloat x, GLfloat y);
-void gl3_2compat_glWindowPos2dv(void *_glfuncs, const GLdouble* v);
-void gl3_2compat_glWindowPos2d(void *_glfuncs, GLdouble x, GLdouble y);
-void gl3_2compat_glSecondaryColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
-void gl3_2compat_glSecondaryColor3usv(void *_glfuncs, const GLushort* v);
-void gl3_2compat_glSecondaryColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue);
-void gl3_2compat_glSecondaryColor3uiv(void *_glfuncs, const GLuint* v);
-void gl3_2compat_glSecondaryColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue);
-void gl3_2compat_glSecondaryColor3ubv(void *_glfuncs, const GLubyte* v);
-void gl3_2compat_glSecondaryColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue);
-void gl3_2compat_glSecondaryColor3sv(void *_glfuncs, const GLshort* v);
-void gl3_2compat_glSecondaryColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue);
-void gl3_2compat_glSecondaryColor3iv(void *_glfuncs, const GLint* v);
-void gl3_2compat_glSecondaryColor3i(void *_glfuncs, GLint red, GLint green, GLint blue);
-void gl3_2compat_glSecondaryColor3fv(void *_glfuncs, const GLfloat* v);
-void gl3_2compat_glSecondaryColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue);
-void gl3_2compat_glSecondaryColor3dv(void *_glfuncs, const GLdouble* v);
-void gl3_2compat_glSecondaryColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue);
-void gl3_2compat_glSecondaryColor3bv(void *_glfuncs, const GLbyte* v);
-void gl3_2compat_glSecondaryColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue);
-void gl3_2compat_glFogCoordPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer);
-void gl3_2compat_glFogCoorddv(void *_glfuncs, const GLdouble* coord);
-void gl3_2compat_glFogCoordd(void *_glfuncs, GLdouble coord);
-void gl3_2compat_glFogCoordfv(void *_glfuncs, const GLfloat* coord);
-void gl3_2compat_glFogCoordf(void *_glfuncs, GLfloat coord);
-void gl3_2compat_glVertexAttrib4usv(void *_glfuncs, GLuint index, const GLushort* v);
-void gl3_2compat_glVertexAttrib4uiv(void *_glfuncs, GLuint index, const GLuint* v);
-void gl3_2compat_glVertexAttrib4ubv(void *_glfuncs, GLuint index, const GLubyte* v);
-void gl3_2compat_glVertexAttrib4sv(void *_glfuncs, GLuint index, const GLshort* v);
-void gl3_2compat_glVertexAttrib4s(void *_glfuncs, GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
-void gl3_2compat_glVertexAttrib4iv(void *_glfuncs, GLuint index, const GLint* v);
-void gl3_2compat_glVertexAttrib4fv(void *_glfuncs, GLuint index, const GLfloat* v);
-void gl3_2compat_glVertexAttrib4f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-void gl3_2compat_glVertexAttrib4dv(void *_glfuncs, GLuint index, const GLdouble* v);
-void gl3_2compat_glVertexAttrib4d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-void gl3_2compat_glVertexAttrib4bv(void *_glfuncs, GLuint index, const GLbyte* v);
-void gl3_2compat_glVertexAttrib4Nusv(void *_glfuncs, GLuint index, const GLushort* v);
-void gl3_2compat_glVertexAttrib4Nuiv(void *_glfuncs, GLuint index, const GLuint* v);
-void gl3_2compat_glVertexAttrib4Nubv(void *_glfuncs, GLuint index, const GLubyte* v);
-void gl3_2compat_glVertexAttrib4Nub(void *_glfuncs, GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
-void gl3_2compat_glVertexAttrib4Nsv(void *_glfuncs, GLuint index, const GLshort* v);
-void gl3_2compat_glVertexAttrib4Niv(void *_glfuncs, GLuint index, const GLint* v);
-void gl3_2compat_glVertexAttrib4Nbv(void *_glfuncs, GLuint index, const GLbyte* v);
-void gl3_2compat_glVertexAttrib3sv(void *_glfuncs, GLuint index, const GLshort* v);
-void gl3_2compat_glVertexAttrib3s(void *_glfuncs, GLuint index, GLshort x, GLshort y, GLshort z);
-void gl3_2compat_glVertexAttrib3fv(void *_glfuncs, GLuint index, const GLfloat* v);
-void gl3_2compat_glVertexAttrib3f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z);
-void gl3_2compat_glVertexAttrib3dv(void *_glfuncs, GLuint index, const GLdouble* v);
-void gl3_2compat_glVertexAttrib3d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z);
-void gl3_2compat_glVertexAttrib2sv(void *_glfuncs, GLuint index, const GLshort* v);
-void gl3_2compat_glVertexAttrib2s(void *_glfuncs, GLuint index, GLshort x, GLshort y);
-void gl3_2compat_glVertexAttrib2fv(void *_glfuncs, GLuint index, const GLfloat* v);
-void gl3_2compat_glVertexAttrib2f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y);
-void gl3_2compat_glVertexAttrib2dv(void *_glfuncs, GLuint index, const GLdouble* v);
-void gl3_2compat_glVertexAttrib2d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y);
-void gl3_2compat_glVertexAttrib1sv(void *_glfuncs, GLuint index, const GLshort* v);
-void gl3_2compat_glVertexAttrib1s(void *_glfuncs, GLuint index, GLshort x);
-void gl3_2compat_glVertexAttrib1fv(void *_glfuncs, GLuint index, const GLfloat* v);
-void gl3_2compat_glVertexAttrib1f(void *_glfuncs, GLuint index, GLfloat x);
-void gl3_2compat_glVertexAttrib1dv(void *_glfuncs, GLuint index, const GLdouble* v);
-void gl3_2compat_glVertexAttrib1d(void *_glfuncs, GLuint index, GLdouble x);
-void gl3_2compat_glVertexAttribI4usv(void *_glfuncs, GLuint index, const GLushort* v);
-void gl3_2compat_glVertexAttribI4ubv(void *_glfuncs, GLuint index, const GLubyte* v);
-void gl3_2compat_glVertexAttribI4sv(void *_glfuncs, GLuint index, const GLshort* v);
-void gl3_2compat_glVertexAttribI4bv(void *_glfuncs, GLuint index, const GLbyte* v);
-void gl3_2compat_glVertexAttribI4uiv(void *_glfuncs, GLuint index, const GLuint* v);
-void gl3_2compat_glVertexAttribI3uiv(void *_glfuncs, GLuint index, const GLuint* v);
-void gl3_2compat_glVertexAttribI2uiv(void *_glfuncs, GLuint index, const GLuint* v);
-void gl3_2compat_glVertexAttribI1uiv(void *_glfuncs, GLuint index, const GLuint* v);
-void gl3_2compat_glVertexAttribI4iv(void *_glfuncs, GLuint index, const GLint* v);
-void gl3_2compat_glVertexAttribI3iv(void *_glfuncs, GLuint index, const GLint* v);
-void gl3_2compat_glVertexAttribI2iv(void *_glfuncs, GLuint index, const GLint* v);
-void gl3_2compat_glVertexAttribI1iv(void *_glfuncs, GLuint index, const GLint* v);
-void gl3_2compat_glVertexAttribI4ui(void *_glfuncs, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
-void gl3_2compat_glVertexAttribI3ui(void *_glfuncs, GLuint index, GLuint x, GLuint y, GLuint z);
-void gl3_2compat_glVertexAttribI2ui(void *_glfuncs, GLuint index, GLuint x, GLuint y);
-void gl3_2compat_glVertexAttribI1ui(void *_glfuncs, GLuint index, GLuint x);
-void gl3_2compat_glVertexAttribI4i(void *_glfuncs, GLuint index, GLint x, GLint y, GLint z, GLint w);
-void gl3_2compat_glVertexAttribI3i(void *_glfuncs, GLuint index, GLint x, GLint y, GLint z);
-void gl3_2compat_glVertexAttribI2i(void *_glfuncs, GLuint index, GLint x, GLint y);
-void gl3_2compat_glVertexAttribI1i(void *_glfuncs, GLuint index, GLint x);
-
-
-#ifdef __cplusplus
-} // extern "C"
-#endif
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.2compat/gl.go b/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.2compat/gl.go
deleted file mode 100644
index 3cf74a01e..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.2compat/gl.go
+++ /dev/null
@@ -1,7973 +0,0 @@
-// ** file automatically generated by glgen -- do not edit manually **
-
-package GL
-
-// #cgo CXXFLAGS: -std=c++0x -pedantic-errors -Wall -fno-strict-aliasing
-// #cgo LDFLAGS: -lstdc++
-// #cgo pkg-config: Qt5Core Qt5OpenGL
-//
-// #include "funcs.h"
-//
-// void free(void*);
-//
-import "C"
-
-import (
- "fmt"
- "reflect"
- "unsafe"
-
- "gopkg.in/qml.v1/gl/glbase"
-)
-
-// API returns a value that offers methods matching the OpenGL version 3.2 API.
-//
-// The returned API must not be used after the provided OpenGL context becomes invalid.
-func API(context glbase.Contexter) *GL {
- gl := &GL{}
- gl.funcs = C.gl3_2compat_funcs()
- if gl.funcs == nil {
- panic(fmt.Errorf("OpenGL version 3.2 is not available"))
- }
- return gl
-}
-
-// GL implements the OpenGL version 3.2 API. Values of this
-// type must be created via the API function, and it must not be used after
-// the associated OpenGL context becomes invalid.
-type GL struct {
- funcs unsafe.Pointer
-}
-
-const (
- FALSE = 0
- TRUE = 1
- NONE = 0
-
- BYTE = 0x1400
- UNSIGNED_BYTE = 0x1401
- SHORT = 0x1402
- UNSIGNED_SHORT = 0x1403
- INT = 0x1404
- UNSIGNED_INT = 0x1405
- FLOAT = 0x1406
- N2_BYTES = 0x1407
- N3_BYTES = 0x1408
- N4_BYTES = 0x1409
- DOUBLE = 0x140A
- HALF_FLOAT = 0x140B
-
- ACCUM = 0x0100
- LOAD = 0x0101
- RETURN = 0x0102
- MULT = 0x0103
- ADD = 0x0104
-
- ACCUM_BUFFER_BIT = 0x00000200
- ALL_ATTRIB_BITS = 0xFFFFFFFF
- COLOR_BUFFER_BIT = 0x00004000
- CURRENT_BIT = 0x00000001
- DEPTH_BUFFER_BIT = 0x00000100
- ENABLE_BIT = 0x00002000
- EVAL_BIT = 0x00010000
- FOG_BIT = 0x00000080
- HINT_BIT = 0x00008000
- LIGHTING_BIT = 0x00000040
- LINE_BIT = 0x00000004
- LIST_BIT = 0x00020000
- MULTISAMPLE_BIT = 0x20000000
- PIXEL_MODE_BIT = 0x00000020
- POINT_BIT = 0x00000002
- POLYGON_BIT = 0x00000008
- POLYGON_STIPPLE_BIT = 0x00000010
- SCISSOR_BIT = 0x00080000
- STENCIL_BUFFER_BIT = 0x00000400
- TEXTURE_BIT = 0x00040000
- TRANSFORM_BIT = 0x00001000
- VIEWPORT_BIT = 0x00000800
-
- ALWAYS = 0x0207
- EQUAL = 0x0202
- GEQUAL = 0x0206
- GREATER = 0x0204
- LEQUAL = 0x0203
- LESS = 0x0201
- NEVER = 0x0200
- NOTEQUAL = 0x0205
-
- LOGIC_OP = 0x0BF1
-
- DST_ALPHA = 0x0304
- ONE = 1
- ONE_MINUS_DST_ALPHA = 0x0305
- ONE_MINUS_SRC_ALPHA = 0x0303
- ONE_MINUS_SRC_COLOR = 0x0301
- SRC_ALPHA = 0x0302
- SRC_COLOR = 0x0300
- ZERO = 0
-
- DST_COLOR = 0x0306
- ONE_MINUS_DST_COLOR = 0x0307
- SRC_ALPHA_SATURATE = 0x0308
-
- CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF
- CLIENT_PIXEL_STORE_BIT = 0x00000001
- CLIENT_VERTEX_ARRAY_BIT = 0x00000002
-
- CLIP_DISTANCE0 = 0x3000
- CLIP_DISTANCE1 = 0x3001
- CLIP_DISTANCE2 = 0x3002
- CLIP_DISTANCE3 = 0x3003
- CLIP_DISTANCE4 = 0x3004
- CLIP_DISTANCE5 = 0x3005
- CLIP_DISTANCE6 = 0x3006
- CLIP_DISTANCE7 = 0x3007
- CLIP_PLANE0 = 0x3000
- CLIP_PLANE1 = 0x3001
- CLIP_PLANE2 = 0x3002
- CLIP_PLANE3 = 0x3003
- CLIP_PLANE4 = 0x3004
- CLIP_PLANE5 = 0x3005
-
- BACK = 0x0405
- FRONT = 0x0404
- FRONT_AND_BACK = 0x0408
-
- AMBIENT = 0x1200
- AMBIENT_AND_DIFFUSE = 0x1602
- DIFFUSE = 0x1201
- EMISSION = 0x1600
- SPECULAR = 0x1202
-
- CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001
-
- CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002
- CONTEXT_CORE_PROFILE_BIT = 0x00000001
-
- AUX0 = 0x0409
- AUX1 = 0x040A
- AUX2 = 0x040B
- AUX3 = 0x040C
- BACK_LEFT = 0x0402
- BACK_RIGHT = 0x0403
- FRONT_LEFT = 0x0400
- FRONT_RIGHT = 0x0401
- LEFT = 0x0406
- RIGHT = 0x0407
-
- ALPHA_TEST = 0x0BC0
- AUTO_NORMAL = 0x0D80
- BLEND = 0x0BE2
- COLOR_ARRAY = 0x8076
- COLOR_LOGIC_OP = 0x0BF2
- COLOR_MATERIAL = 0x0B57
- CULL_FACE = 0x0B44
- DEPTH_TEST = 0x0B71
- DITHER = 0x0BD0
- EDGE_FLAG_ARRAY = 0x8079
- FOG = 0x0B60
- INDEX_ARRAY = 0x8077
- INDEX_LOGIC_OP = 0x0BF1
- LIGHT0 = 0x4000
- LIGHT1 = 0x4001
- LIGHT2 = 0x4002
- LIGHT3 = 0x4003
- LIGHT4 = 0x4004
- LIGHT5 = 0x4005
- LIGHT6 = 0x4006
- LIGHT7 = 0x4007
- LIGHTING = 0x0B50
- LINE_SMOOTH = 0x0B20
- LINE_STIPPLE = 0x0B24
- MAP1_COLOR_4 = 0x0D90
- MAP1_INDEX = 0x0D91
- MAP1_NORMAL = 0x0D92
- MAP1_TEXTURE_COORD_1 = 0x0D93
- MAP1_TEXTURE_COORD_2 = 0x0D94
- MAP1_TEXTURE_COORD_3 = 0x0D95
- MAP1_TEXTURE_COORD_4 = 0x0D96
- MAP1_VERTEX_3 = 0x0D97
- MAP1_VERTEX_4 = 0x0D98
- MAP2_COLOR_4 = 0x0DB0
- MAP2_INDEX = 0x0DB1
- MAP2_NORMAL = 0x0DB2
- MAP2_TEXTURE_COORD_1 = 0x0DB3
- MAP2_TEXTURE_COORD_2 = 0x0DB4
- MAP2_TEXTURE_COORD_3 = 0x0DB5
- MAP2_TEXTURE_COORD_4 = 0x0DB6
- MAP2_VERTEX_3 = 0x0DB7
- MAP2_VERTEX_4 = 0x0DB8
- NORMALIZE = 0x0BA1
- NORMAL_ARRAY = 0x8075
- POINT_SMOOTH = 0x0B10
- POLYGON_OFFSET_FILL = 0x8037
- POLYGON_OFFSET_LINE = 0x2A02
- POLYGON_OFFSET_POINT = 0x2A01
- POLYGON_SMOOTH = 0x0B41
- POLYGON_STIPPLE = 0x0B42
- SCISSOR_TEST = 0x0C11
- STENCIL_TEST = 0x0B90
- TEXTURE_1D = 0x0DE0
- TEXTURE_2D = 0x0DE1
- TEXTURE_COORD_ARRAY = 0x8078
- TEXTURE_GEN_Q = 0x0C63
- TEXTURE_GEN_R = 0x0C62
- TEXTURE_GEN_S = 0x0C60
- TEXTURE_GEN_T = 0x0C61
- VERTEX_ARRAY = 0x8074
-
- INVALID_ENUM = 0x0500
- INVALID_FRAMEBUFFER_OPERATION = 0x0506
- INVALID_OPERATION = 0x0502
- INVALID_VALUE = 0x0501
- NO_ERROR = 0
- OUT_OF_MEMORY = 0x0505
- STACK_OVERFLOW = 0x0503
- STACK_UNDERFLOW = 0x0504
-
- N2D = 0x0600
- N3D = 0x0601
- N3D_COLOR = 0x0602
- N3D_COLOR_TEXTURE = 0x0603
- N4D_COLOR_TEXTURE = 0x0604
-
- BITMAP_TOKEN = 0x0704
- COPY_PIXEL_TOKEN = 0x0706
- DRAW_PIXEL_TOKEN = 0x0705
- LINE_RESET_TOKEN = 0x0707
- LINE_TOKEN = 0x0702
- PASS_THROUGH_TOKEN = 0x0700
- POINT_TOKEN = 0x0701
- POLYGON_TOKEN = 0x0703
-
- EXP = 0x0800
- EXP2 = 0x0801
- LINEAR = 0x2601
-
- FOG_COLOR = 0x0B66
- FOG_DENSITY = 0x0B62
- FOG_END = 0x0B64
- FOG_INDEX = 0x0B61
- FOG_MODE = 0x0B65
- FOG_START = 0x0B63
-
- CCW = 0x0901
- CW = 0x0900
-
- COEFF = 0x0A00
- DOMAIN = 0x0A02
- ORDER = 0x0A01
-
- PIXEL_MAP_A_TO_A = 0x0C79
- PIXEL_MAP_B_TO_B = 0x0C78
- PIXEL_MAP_G_TO_G = 0x0C77
- PIXEL_MAP_I_TO_A = 0x0C75
- PIXEL_MAP_I_TO_B = 0x0C74
- PIXEL_MAP_I_TO_G = 0x0C73
- PIXEL_MAP_I_TO_I = 0x0C70
- PIXEL_MAP_I_TO_R = 0x0C72
- PIXEL_MAP_R_TO_R = 0x0C76
- PIXEL_MAP_S_TO_S = 0x0C71
-
- ACCUM_ALPHA_BITS = 0x0D5B
- ACCUM_BLUE_BITS = 0x0D5A
- ACCUM_CLEAR_VALUE = 0x0B80
- ACCUM_GREEN_BITS = 0x0D59
- ACCUM_RED_BITS = 0x0D58
- ALIASED_LINE_WIDTH_RANGE = 0x846E
- ALIASED_POINT_SIZE_RANGE = 0x846D
- ALPHA_BIAS = 0x0D1D
- ALPHA_BITS = 0x0D55
- ALPHA_SCALE = 0x0D1C
- ALPHA_TEST_FUNC = 0x0BC1
- ALPHA_TEST_REF = 0x0BC2
- ATTRIB_STACK_DEPTH = 0x0BB0
- AUX_BUFFERS = 0x0C00
- BLEND_DST = 0x0BE0
- BLEND_SRC = 0x0BE1
- BLUE_BIAS = 0x0D1B
- BLUE_BITS = 0x0D54
- BLUE_SCALE = 0x0D1A
- CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1
- COLOR_ARRAY_SIZE = 0x8081
- COLOR_ARRAY_STRIDE = 0x8083
- COLOR_ARRAY_TYPE = 0x8082
- COLOR_CLEAR_VALUE = 0x0C22
- COLOR_MATERIAL_FACE = 0x0B55
- COLOR_MATERIAL_PARAMETER = 0x0B56
- COLOR_WRITEMASK = 0x0C23
- CULL_FACE_MODE = 0x0B45
- CURRENT_COLOR = 0x0B00
- CURRENT_INDEX = 0x0B01
- CURRENT_NORMAL = 0x0B02
- CURRENT_RASTER_COLOR = 0x0B04
- CURRENT_RASTER_DISTANCE = 0x0B09
- CURRENT_RASTER_INDEX = 0x0B05
- CURRENT_RASTER_POSITION = 0x0B07
- CURRENT_RASTER_POSITION_VALID = 0x0B08
- CURRENT_RASTER_TEXTURE_COORDS = 0x0B06
- CURRENT_TEXTURE_COORDS = 0x0B03
- DEPTH_BIAS = 0x0D1F
- DEPTH_BITS = 0x0D56
- DEPTH_CLEAR_VALUE = 0x0B73
- DEPTH_FUNC = 0x0B74
- DEPTH_RANGE = 0x0B70
- DEPTH_SCALE = 0x0D1E
- DEPTH_WRITEMASK = 0x0B72
- DOUBLEBUFFER = 0x0C32
- DRAW_BUFFER = 0x0C01
- EDGE_FLAG = 0x0B43
- EDGE_FLAG_ARRAY_STRIDE = 0x808C
- FEEDBACK_BUFFER_SIZE = 0x0DF1
- FEEDBACK_BUFFER_TYPE = 0x0DF2
- FOG_HINT = 0x0C54
- FRONT_FACE = 0x0B46
- GREEN_BIAS = 0x0D19
- GREEN_BITS = 0x0D53
- GREEN_SCALE = 0x0D18
- INDEX_ARRAY_STRIDE = 0x8086
- INDEX_ARRAY_TYPE = 0x8085
- INDEX_BITS = 0x0D51
- INDEX_CLEAR_VALUE = 0x0C20
- INDEX_MODE = 0x0C30
- INDEX_OFFSET = 0x0D13
- INDEX_SHIFT = 0x0D12
- INDEX_WRITEMASK = 0x0C21
- LIGHT_MODEL_AMBIENT = 0x0B53
- LIGHT_MODEL_COLOR_CONTROL = 0x81F8
- LIGHT_MODEL_LOCAL_VIEWER = 0x0B51
- LIGHT_MODEL_TWO_SIDE = 0x0B52
- LINE_SMOOTH_HINT = 0x0C52
- LINE_STIPPLE_PATTERN = 0x0B25
- LINE_STIPPLE_REPEAT = 0x0B26
- LINE_WIDTH = 0x0B21
- LINE_WIDTH_GRANULARITY = 0x0B23
- LINE_WIDTH_RANGE = 0x0B22
- LIST_BASE = 0x0B32
- LIST_INDEX = 0x0B33
- LIST_MODE = 0x0B30
- LOGIC_OP_MODE = 0x0BF0
- MAP1_GRID_DOMAIN = 0x0DD0
- MAP1_GRID_SEGMENTS = 0x0DD1
- MAP2_GRID_DOMAIN = 0x0DD2
- MAP2_GRID_SEGMENTS = 0x0DD3
- MAP_COLOR = 0x0D10
- MAP_STENCIL = 0x0D11
- MATRIX_MODE = 0x0BA0
- MAX_ATTRIB_STACK_DEPTH = 0x0D35
- MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B
- MAX_CLIP_DISTANCES = 0x0D32
- MAX_CLIP_PLANES = 0x0D32
- MAX_EVAL_ORDER = 0x0D30
- MAX_LIGHTS = 0x0D31
- MAX_LIST_NESTING = 0x0B31
- MAX_MODELVIEW_STACK_DEPTH = 0x0D36
- MAX_NAME_STACK_DEPTH = 0x0D37
- MAX_PIXEL_MAP_TABLE = 0x0D34
- MAX_PROJECTION_STACK_DEPTH = 0x0D38
- MAX_TEXTURE_SIZE = 0x0D33
- MAX_TEXTURE_STACK_DEPTH = 0x0D39
- MAX_VIEWPORT_DIMS = 0x0D3A
- MODELVIEW_MATRIX = 0x0BA6
- MODELVIEW_STACK_DEPTH = 0x0BA3
- NAME_STACK_DEPTH = 0x0D70
- NORMAL_ARRAY_STRIDE = 0x807F
- NORMAL_ARRAY_TYPE = 0x807E
- PACK_ALIGNMENT = 0x0D05
- PACK_LSB_FIRST = 0x0D01
- PACK_ROW_LENGTH = 0x0D02
- PACK_SKIP_PIXELS = 0x0D04
- PACK_SKIP_ROWS = 0x0D03
- PACK_SWAP_BYTES = 0x0D00
- PERSPECTIVE_CORRECTION_HINT = 0x0C50
- PIXEL_MAP_A_TO_A_SIZE = 0x0CB9
- PIXEL_MAP_B_TO_B_SIZE = 0x0CB8
- PIXEL_MAP_G_TO_G_SIZE = 0x0CB7
- PIXEL_MAP_I_TO_A_SIZE = 0x0CB5
- PIXEL_MAP_I_TO_B_SIZE = 0x0CB4
- PIXEL_MAP_I_TO_G_SIZE = 0x0CB3
- PIXEL_MAP_I_TO_I_SIZE = 0x0CB0
- PIXEL_MAP_I_TO_R_SIZE = 0x0CB2
- PIXEL_MAP_R_TO_R_SIZE = 0x0CB6
- PIXEL_MAP_S_TO_S_SIZE = 0x0CB1
- POINT_SIZE = 0x0B11
- POINT_SIZE_GRANULARITY = 0x0B13
- POINT_SIZE_RANGE = 0x0B12
- POINT_SMOOTH_HINT = 0x0C51
- POLYGON_MODE = 0x0B40
- POLYGON_OFFSET_FACTOR = 0x8038
- POLYGON_OFFSET_UNITS = 0x2A00
- POLYGON_SMOOTH_HINT = 0x0C53
- PROJECTION_MATRIX = 0x0BA7
- PROJECTION_STACK_DEPTH = 0x0BA4
- READ_BUFFER = 0x0C02
- RED_BIAS = 0x0D15
- RED_BITS = 0x0D52
- RED_SCALE = 0x0D14
- RENDER_MODE = 0x0C40
- RGBA_MODE = 0x0C31
- SCISSOR_BOX = 0x0C10
- SELECTION_BUFFER_SIZE = 0x0DF4
- SHADE_MODEL = 0x0B54
- SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23
- SMOOTH_LINE_WIDTH_RANGE = 0x0B22
- SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13
- SMOOTH_POINT_SIZE_RANGE = 0x0B12
- STENCIL_BITS = 0x0D57
- STENCIL_CLEAR_VALUE = 0x0B91
- STENCIL_FAIL = 0x0B94
- STENCIL_FUNC = 0x0B92
- STENCIL_PASS_DEPTH_FAIL = 0x0B95
- STENCIL_PASS_DEPTH_PASS = 0x0B96
- STENCIL_REF = 0x0B97
- STENCIL_VALUE_MASK = 0x0B93
- STENCIL_WRITEMASK = 0x0B98
- STEREO = 0x0C33
- SUBPIXEL_BITS = 0x0D50
- TEXTURE_BINDING_1D = 0x8068
- TEXTURE_BINDING_2D = 0x8069
- TEXTURE_BINDING_3D = 0x806A
- TEXTURE_COORD_ARRAY_SIZE = 0x8088
- TEXTURE_COORD_ARRAY_STRIDE = 0x808A
- TEXTURE_COORD_ARRAY_TYPE = 0x8089
- TEXTURE_MATRIX = 0x0BA8
- TEXTURE_STACK_DEPTH = 0x0BA5
- UNPACK_ALIGNMENT = 0x0CF5
- UNPACK_LSB_FIRST = 0x0CF1
- UNPACK_ROW_LENGTH = 0x0CF2
- UNPACK_SKIP_PIXELS = 0x0CF4
- UNPACK_SKIP_ROWS = 0x0CF3
- UNPACK_SWAP_BYTES = 0x0CF0
- VERTEX_ARRAY_SIZE = 0x807A
- VERTEX_ARRAY_STRIDE = 0x807C
- VERTEX_ARRAY_TYPE = 0x807B
- VIEWPORT = 0x0BA2
- ZOOM_X = 0x0D16
- ZOOM_Y = 0x0D17
-
- COLOR_ARRAY_POINTER = 0x8090
- EDGE_FLAG_ARRAY_POINTER = 0x8093
- FEEDBACK_BUFFER_POINTER = 0x0DF0
- INDEX_ARRAY_POINTER = 0x8091
- NORMAL_ARRAY_POINTER = 0x808F
- SELECTION_BUFFER_POINTER = 0x0DF3
- TEXTURE_COORD_ARRAY_POINTER = 0x8092
- VERTEX_ARRAY_POINTER = 0x808E
-
- TEXTURE_ALPHA_SIZE = 0x805F
- TEXTURE_BLUE_SIZE = 0x805E
- TEXTURE_BORDER = 0x1005
- TEXTURE_BORDER_COLOR = 0x1004
- TEXTURE_COMPONENTS = 0x1003
- TEXTURE_GREEN_SIZE = 0x805D
- TEXTURE_HEIGHT = 0x1001
- TEXTURE_INTENSITY_SIZE = 0x8061
- TEXTURE_INTERNAL_FORMAT = 0x1003
- TEXTURE_LUMINANCE_SIZE = 0x8060
- TEXTURE_MAG_FILTER = 0x2800
- TEXTURE_MIN_FILTER = 0x2801
- TEXTURE_PRIORITY = 0x8066
- TEXTURE_RED_SIZE = 0x805C
- TEXTURE_RESIDENT = 0x8067
- TEXTURE_WIDTH = 0x1000
- TEXTURE_WRAP_S = 0x2802
- TEXTURE_WRAP_T = 0x2803
-
- DONT_CARE = 0x1100
- FASTEST = 0x1101
- NICEST = 0x1102
-
- FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
- GENERATE_MIPMAP_HINT = 0x8192
- TEXTURE_COMPRESSION_HINT = 0x84EF
-
- C3F_V3F = 0x2A24
- C4F_N3F_V3F = 0x2A26
- C4UB_V2F = 0x2A22
- C4UB_V3F = 0x2A23
- N3F_V3F = 0x2A25
- T2F_C3F_V3F = 0x2A2A
- T2F_C4F_N3F_V3F = 0x2A2C
- T2F_C4UB_V3F = 0x2A29
- T2F_N3F_V3F = 0x2A2B
- T2F_V3F = 0x2A27
- T4F_C4F_N3F_V4F = 0x2A2D
- T4F_V4F = 0x2A28
- V2F = 0x2A20
- V3F = 0x2A21
-
- MODULATE = 0x2100
- REPLACE = 0x1E01
-
- SEPARATE_SPECULAR_COLOR = 0x81FA
- SINGLE_COLOR = 0x81F9
-
- CONSTANT_ATTENUATION = 0x1207
- LINEAR_ATTENUATION = 0x1208
- POSITION = 0x1203
- QUADRATIC_ATTENUATION = 0x1209
- SPOT_CUTOFF = 0x1206
- SPOT_DIRECTION = 0x1204
- SPOT_EXPONENT = 0x1205
-
- COMPILE = 0x1300
- COMPILE_AND_EXECUTE = 0x1301
-
- AND = 0x1501
- AND_INVERTED = 0x1504
- AND_REVERSE = 0x1502
- CLEAR = 0x1500
- COPY = 0x1503
- COPY_INVERTED = 0x150C
- EQUIV = 0x1509
- INVERT = 0x150A
- NAND = 0x150E
- NOOP = 0x1505
- NOR = 0x1508
- OR = 0x1507
- OR_INVERTED = 0x150D
- OR_REVERSE = 0x150B
- SET = 0x150F
- XOR = 0x1506
-
- MAP_FLUSH_EXPLICIT_BIT = 0x0010
- MAP_INVALIDATE_BUFFER_BIT = 0x0008
- MAP_INVALIDATE_RANGE_BIT = 0x0004
- MAP_READ_BIT = 0x0001
- MAP_UNSYNCHRONIZED_BIT = 0x0020
- MAP_WRITE_BIT = 0x0002
-
- COLOR_INDEXES = 0x1603
- SHININESS = 0x1601
-
- MODELVIEW = 0x1700
- PROJECTION = 0x1701
- TEXTURE = 0x1702
-
- LINE = 0x1B01
- POINT = 0x1B00
-
- FILL = 0x1B02
-
- COLOR = 0x1800
- DEPTH = 0x1801
- STENCIL = 0x1802
-
- ALPHA = 0x1906
- BLUE = 0x1905
- COLOR_INDEX = 0x1900
- DEPTH_COMPONENT = 0x1902
- GREEN = 0x1904
- LUMINANCE = 0x1909
- LUMINANCE_ALPHA = 0x190A
- RED = 0x1903
- RGB = 0x1907
- RGBA = 0x1908
- STENCIL_INDEX = 0x1901
-
- ALPHA12 = 0x803D
- ALPHA16 = 0x803E
- ALPHA4 = 0x803B
- ALPHA8 = 0x803C
- INTENSITY = 0x8049
- INTENSITY12 = 0x804C
- INTENSITY16 = 0x804D
- INTENSITY4 = 0x804A
- INTENSITY8 = 0x804B
- LUMINANCE12 = 0x8041
- LUMINANCE12_ALPHA12 = 0x8047
- LUMINANCE12_ALPHA4 = 0x8046
- LUMINANCE16 = 0x8042
- LUMINANCE16_ALPHA16 = 0x8048
- LUMINANCE4 = 0x803F
- LUMINANCE4_ALPHA4 = 0x8043
- LUMINANCE6_ALPHA2 = 0x8044
- LUMINANCE8 = 0x8040
- LUMINANCE8_ALPHA8 = 0x8045
- R3_G3_B2 = 0x2A10
- RGB10 = 0x8052
- RGB10_A2 = 0x8059
- RGB12 = 0x8053
- RGB16 = 0x8054
- RGB4 = 0x804F
- RGB5 = 0x8050
- RGB5_A1 = 0x8057
- RGB8 = 0x8051
- RGBA12 = 0x805A
- RGBA16 = 0x805B
- RGBA2 = 0x8055
- RGBA4 = 0x8056
- RGBA8 = 0x8058
-
- PACK_IMAGE_HEIGHT = 0x806C
- PACK_SKIP_IMAGES = 0x806B
- UNPACK_IMAGE_HEIGHT = 0x806E
- UNPACK_SKIP_IMAGES = 0x806D
-
- BITMAP = 0x1A00
- UNSIGNED_BYTE_3_3_2 = 0x8032
- UNSIGNED_INT_10_10_10_2 = 0x8036
- UNSIGNED_INT_8_8_8_8 = 0x8035
- UNSIGNED_SHORT_4_4_4_4 = 0x8033
- UNSIGNED_SHORT_5_5_5_1 = 0x8034
-
- POINT_DISTANCE_ATTENUATION = 0x8129
- POINT_FADE_THRESHOLD_SIZE = 0x8128
- POINT_SIZE_MAX = 0x8127
- POINT_SIZE_MIN = 0x8126
-
- LINES = 0x0001
- LINES_ADJACENCY = 0x000A
- LINE_LOOP = 0x0002
- LINE_STRIP = 0x0003
- LINE_STRIP_ADJACENCY = 0x000B
- POINTS = 0x0000
- POLYGON = 0x0009
- QUADS = 0x0007
- QUAD_STRIP = 0x0008
- TRIANGLES = 0x0004
- TRIANGLES_ADJACENCY = 0x000C
- TRIANGLE_FAN = 0x0006
- TRIANGLE_STRIP = 0x0005
- TRIANGLE_STRIP_ADJACENCY = 0x000D
-
- FEEDBACK = 0x1C01
- RENDER = 0x1C00
- SELECT = 0x1C02
-
- FLAT = 0x1D00
- SMOOTH = 0x1D01
-
- DECR = 0x1E03
- INCR = 0x1E02
- KEEP = 0x1E00
-
- EXTENSIONS = 0x1F03
- RENDERER = 0x1F01
- VENDOR = 0x1F00
- VERSION = 0x1F02
-
- S = 0x2000
- T = 0x2001
- R = 0x2002
- Q = 0x2003
-
- DECAL = 0x2101
-
- TEXTURE_ENV_COLOR = 0x2201
- TEXTURE_ENV_MODE = 0x2200
-
- TEXTURE_ENV = 0x2300
-
- EYE_LINEAR = 0x2400
- OBJECT_LINEAR = 0x2401
- SPHERE_MAP = 0x2402
-
- EYE_PLANE = 0x2502
- OBJECT_PLANE = 0x2501
- TEXTURE_GEN_MODE = 0x2500
-
- NEAREST = 0x2600
-
- LINEAR_MIPMAP_LINEAR = 0x2703
- LINEAR_MIPMAP_NEAREST = 0x2701
- NEAREST_MIPMAP_LINEAR = 0x2702
- NEAREST_MIPMAP_NEAREST = 0x2700
-
- GENERATE_MIPMAP = 0x8191
- TEXTURE_WRAP_R = 0x8072
-
- PROXY_TEXTURE_1D = 0x8063
- PROXY_TEXTURE_2D = 0x8064
- PROXY_TEXTURE_3D = 0x8070
- TEXTURE_3D = 0x806F
- TEXTURE_BASE_LEVEL = 0x813C
- TEXTURE_MAX_LEVEL = 0x813D
- TEXTURE_MAX_LOD = 0x813B
- TEXTURE_MIN_LOD = 0x813A
-
- CLAMP = 0x2900
- CLAMP_TO_BORDER = 0x812D
- CLAMP_TO_EDGE = 0x812F
- REPEAT = 0x2901
-
- SYNC_FLUSH_COMMANDS_BIT = 0x00000001
- INVALID_INDEX = 0xFFFFFFFF
- TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF
- CONSTANT_COLOR = 0x8001
- ONE_MINUS_CONSTANT_COLOR = 0x8002
- CONSTANT_ALPHA = 0x8003
- ONE_MINUS_CONSTANT_ALPHA = 0x8004
- FUNC_ADD = 0x8006
- MIN = 0x8007
- MAX = 0x8008
- BLEND_EQUATION_RGB = 0x8009
- FUNC_SUBTRACT = 0x800A
- FUNC_REVERSE_SUBTRACT = 0x800B
- RESCALE_NORMAL = 0x803A
- TEXTURE_DEPTH = 0x8071
- MAX_3D_TEXTURE_SIZE = 0x8073
- MULTISAMPLE = 0x809D
- SAMPLE_ALPHA_TO_COVERAGE = 0x809E
- SAMPLE_ALPHA_TO_ONE = 0x809F
- SAMPLE_COVERAGE = 0x80A0
- SAMPLE_BUFFERS = 0x80A8
- SAMPLES = 0x80A9
- SAMPLE_COVERAGE_VALUE = 0x80AA
- SAMPLE_COVERAGE_INVERT = 0x80AB
- BLEND_DST_RGB = 0x80C8
- BLEND_SRC_RGB = 0x80C9
- BLEND_DST_ALPHA = 0x80CA
- BLEND_SRC_ALPHA = 0x80CB
- BGR = 0x80E0
- BGRA = 0x80E1
- MAX_ELEMENTS_VERTICES = 0x80E8
- MAX_ELEMENTS_INDICES = 0x80E9
- DEPTH_COMPONENT16 = 0x81A5
- DEPTH_COMPONENT24 = 0x81A6
- DEPTH_COMPONENT32 = 0x81A7
- FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
- FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211
- FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212
- FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213
- FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214
- FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215
- FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216
- FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217
- FRAMEBUFFER_DEFAULT = 0x8218
- FRAMEBUFFER_UNDEFINED = 0x8219
- DEPTH_STENCIL_ATTACHMENT = 0x821A
- MAJOR_VERSION = 0x821B
- MINOR_VERSION = 0x821C
- NUM_EXTENSIONS = 0x821D
- CONTEXT_FLAGS = 0x821E
- INDEX = 0x8222
- COMPRESSED_RED = 0x8225
- COMPRESSED_RG = 0x8226
- RG = 0x8227
- RG_INTEGER = 0x8228
- R8 = 0x8229
- R16 = 0x822A
- RG8 = 0x822B
- RG16 = 0x822C
- R16F = 0x822D
- R32F = 0x822E
- RG16F = 0x822F
- RG32F = 0x8230
- R8I = 0x8231
- R8UI = 0x8232
- R16I = 0x8233
- R16UI = 0x8234
- R32I = 0x8235
- R32UI = 0x8236
- RG8I = 0x8237
- RG8UI = 0x8238
- RG16I = 0x8239
- RG16UI = 0x823A
- RG32I = 0x823B
- RG32UI = 0x823C
- UNSIGNED_BYTE_2_3_3_REV = 0x8362
- UNSIGNED_SHORT_5_6_5 = 0x8363
- UNSIGNED_SHORT_5_6_5_REV = 0x8364
- UNSIGNED_SHORT_4_4_4_4_REV = 0x8365
- UNSIGNED_SHORT_1_5_5_5_REV = 0x8366
- UNSIGNED_INT_8_8_8_8_REV = 0x8367
- UNSIGNED_INT_2_10_10_10_REV = 0x8368
- MIRRORED_REPEAT = 0x8370
- FOG_COORDINATE_SOURCE = 0x8450
- FOG_COORD_SRC = 0x8450
- FOG_COORDINATE = 0x8451
- FOG_COORD = 0x8451
- FRAGMENT_DEPTH = 0x8452
- CURRENT_FOG_COORDINATE = 0x8453
- CURRENT_FOG_COORD = 0x8453
- FOG_COORDINATE_ARRAY_TYPE = 0x8454
- FOG_COORD_ARRAY_TYPE = 0x8454
- FOG_COORDINATE_ARRAY_STRIDE = 0x8455
- FOG_COORD_ARRAY_STRIDE = 0x8455
- FOG_COORDINATE_ARRAY_POINTER = 0x8456
- FOG_COORD_ARRAY_POINTER = 0x8456
- FOG_COORDINATE_ARRAY = 0x8457
- FOG_COORD_ARRAY = 0x8457
- COLOR_SUM = 0x8458
- CURRENT_SECONDARY_COLOR = 0x8459
- SECONDARY_COLOR_ARRAY_SIZE = 0x845A
- SECONDARY_COLOR_ARRAY_TYPE = 0x845B
- SECONDARY_COLOR_ARRAY_STRIDE = 0x845C
- SECONDARY_COLOR_ARRAY_POINTER = 0x845D
- SECONDARY_COLOR_ARRAY = 0x845E
- CURRENT_RASTER_SECONDARY_COLOR = 0x845F
- TEXTURE0 = 0x84C0
- TEXTURE1 = 0x84C1
- TEXTURE2 = 0x84C2
- TEXTURE3 = 0x84C3
- TEXTURE4 = 0x84C4
- TEXTURE5 = 0x84C5
- TEXTURE6 = 0x84C6
- TEXTURE7 = 0x84C7
- TEXTURE8 = 0x84C8
- TEXTURE9 = 0x84C9
- TEXTURE10 = 0x84CA
- TEXTURE11 = 0x84CB
- TEXTURE12 = 0x84CC
- TEXTURE13 = 0x84CD
- TEXTURE14 = 0x84CE
- TEXTURE15 = 0x84CF
- TEXTURE16 = 0x84D0
- TEXTURE17 = 0x84D1
- TEXTURE18 = 0x84D2
- TEXTURE19 = 0x84D3
- TEXTURE20 = 0x84D4
- TEXTURE21 = 0x84D5
- TEXTURE22 = 0x84D6
- TEXTURE23 = 0x84D7
- TEXTURE24 = 0x84D8
- TEXTURE25 = 0x84D9
- TEXTURE26 = 0x84DA
- TEXTURE27 = 0x84DB
- TEXTURE28 = 0x84DC
- TEXTURE29 = 0x84DD
- TEXTURE30 = 0x84DE
- TEXTURE31 = 0x84DF
- ACTIVE_TEXTURE = 0x84E0
- CLIENT_ACTIVE_TEXTURE = 0x84E1
- MAX_TEXTURE_UNITS = 0x84E2
- TRANSPOSE_MODELVIEW_MATRIX = 0x84E3
- TRANSPOSE_PROJECTION_MATRIX = 0x84E4
- TRANSPOSE_TEXTURE_MATRIX = 0x84E5
- TRANSPOSE_COLOR_MATRIX = 0x84E6
- SUBTRACT = 0x84E7
- MAX_RENDERBUFFER_SIZE = 0x84E8
- COMPRESSED_ALPHA = 0x84E9
- COMPRESSED_LUMINANCE = 0x84EA
- COMPRESSED_LUMINANCE_ALPHA = 0x84EB
- COMPRESSED_INTENSITY = 0x84EC
- COMPRESSED_RGB = 0x84ED
- COMPRESSED_RGBA = 0x84EE
- TEXTURE_RECTANGLE = 0x84F5
- TEXTURE_BINDING_RECTANGLE = 0x84F6
- PROXY_TEXTURE_RECTANGLE = 0x84F7
- MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8
- DEPTH_STENCIL = 0x84F9
- UNSIGNED_INT_24_8 = 0x84FA
- MAX_TEXTURE_LOD_BIAS = 0x84FD
- TEXTURE_FILTER_CONTROL = 0x8500
- TEXTURE_LOD_BIAS = 0x8501
- INCR_WRAP = 0x8507
- DECR_WRAP = 0x8508
- NORMAL_MAP = 0x8511
- REFLECTION_MAP = 0x8512
- TEXTURE_CUBE_MAP = 0x8513
- TEXTURE_BINDING_CUBE_MAP = 0x8514
- TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
- TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
- TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
- TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
- TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
- TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
- PROXY_TEXTURE_CUBE_MAP = 0x851B
- MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
- COMBINE = 0x8570
- COMBINE_RGB = 0x8571
- COMBINE_ALPHA = 0x8572
- RGB_SCALE = 0x8573
- ADD_SIGNED = 0x8574
- INTERPOLATE = 0x8575
- CONSTANT = 0x8576
- PRIMARY_COLOR = 0x8577
- PREVIOUS = 0x8578
- SOURCE0_RGB = 0x8580
- SRC0_RGB = 0x8580
- SOURCE1_RGB = 0x8581
- SRC1_RGB = 0x8581
- SOURCE2_RGB = 0x8582
- SRC2_RGB = 0x8582
- SOURCE0_ALPHA = 0x8588
- SRC0_ALPHA = 0x8588
- SOURCE1_ALPHA = 0x8589
- SRC1_ALPHA = 0x8589
- SOURCE2_ALPHA = 0x858A
- SRC2_ALPHA = 0x858A
- OPERAND0_RGB = 0x8590
- OPERAND1_RGB = 0x8591
- OPERAND2_RGB = 0x8592
- OPERAND0_ALPHA = 0x8598
- OPERAND1_ALPHA = 0x8599
- OPERAND2_ALPHA = 0x859A
- VERTEX_ARRAY_BINDING = 0x85B5
- VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622
- VERTEX_ATTRIB_ARRAY_SIZE = 0x8623
- VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624
- VERTEX_ATTRIB_ARRAY_TYPE = 0x8625
- CURRENT_VERTEX_ATTRIB = 0x8626
- VERTEX_PROGRAM_POINT_SIZE = 0x8642
- PROGRAM_POINT_SIZE = 0x8642
- VERTEX_PROGRAM_TWO_SIDE = 0x8643
- VERTEX_ATTRIB_ARRAY_POINTER = 0x8645
- DEPTH_CLAMP = 0x864F
- TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0
- TEXTURE_COMPRESSED = 0x86A1
- NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
- COMPRESSED_TEXTURE_FORMATS = 0x86A3
- DOT3_RGB = 0x86AE
- DOT3_RGBA = 0x86AF
- BUFFER_SIZE = 0x8764
- BUFFER_USAGE = 0x8765
- STENCIL_BACK_FUNC = 0x8800
- STENCIL_BACK_FAIL = 0x8801
- STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802
- STENCIL_BACK_PASS_DEPTH_PASS = 0x8803
- RGBA32F = 0x8814
- RGB32F = 0x8815
- RGBA16F = 0x881A
- RGB16F = 0x881B
- MAX_DRAW_BUFFERS = 0x8824
- DRAW_BUFFER0 = 0x8825
- DRAW_BUFFER1 = 0x8826
- DRAW_BUFFER2 = 0x8827
- DRAW_BUFFER3 = 0x8828
- DRAW_BUFFER4 = 0x8829
- DRAW_BUFFER5 = 0x882A
- DRAW_BUFFER6 = 0x882B
- DRAW_BUFFER7 = 0x882C
- DRAW_BUFFER8 = 0x882D
- DRAW_BUFFER9 = 0x882E
- DRAW_BUFFER10 = 0x882F
- DRAW_BUFFER11 = 0x8830
- DRAW_BUFFER12 = 0x8831
- DRAW_BUFFER13 = 0x8832
- DRAW_BUFFER14 = 0x8833
- DRAW_BUFFER15 = 0x8834
- BLEND_EQUATION_ALPHA = 0x883D
- TEXTURE_DEPTH_SIZE = 0x884A
- DEPTH_TEXTURE_MODE = 0x884B
- TEXTURE_COMPARE_MODE = 0x884C
- TEXTURE_COMPARE_FUNC = 0x884D
- COMPARE_R_TO_TEXTURE = 0x884E
- COMPARE_REF_TO_TEXTURE = 0x884E
- TEXTURE_CUBE_MAP_SEAMLESS = 0x884F
- POINT_SPRITE = 0x8861
- COORD_REPLACE = 0x8862
- QUERY_COUNTER_BITS = 0x8864
- CURRENT_QUERY = 0x8865
- QUERY_RESULT = 0x8866
- QUERY_RESULT_AVAILABLE = 0x8867
- MAX_VERTEX_ATTRIBS = 0x8869
- VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A
- MAX_TEXTURE_COORDS = 0x8871
- MAX_TEXTURE_IMAGE_UNITS = 0x8872
- ARRAY_BUFFER = 0x8892
- ELEMENT_ARRAY_BUFFER = 0x8893
- ARRAY_BUFFER_BINDING = 0x8894
- ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
- VERTEX_ARRAY_BUFFER_BINDING = 0x8896
- NORMAL_ARRAY_BUFFER_BINDING = 0x8897
- COLOR_ARRAY_BUFFER_BINDING = 0x8898
- INDEX_ARRAY_BUFFER_BINDING = 0x8899
- TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A
- EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B
- SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C
- FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D
- FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D
- WEIGHT_ARRAY_BUFFER_BINDING = 0x889E
- VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
- READ_ONLY = 0x88B8
- WRITE_ONLY = 0x88B9
- READ_WRITE = 0x88BA
- BUFFER_ACCESS = 0x88BB
- BUFFER_MAPPED = 0x88BC
- BUFFER_MAP_POINTER = 0x88BD
- STREAM_DRAW = 0x88E0
- STREAM_READ = 0x88E1
- STREAM_COPY = 0x88E2
- STATIC_DRAW = 0x88E4
- STATIC_READ = 0x88E5
- STATIC_COPY = 0x88E6
- DYNAMIC_DRAW = 0x88E8
- DYNAMIC_READ = 0x88E9
- DYNAMIC_COPY = 0x88EA
- PIXEL_PACK_BUFFER = 0x88EB
- PIXEL_UNPACK_BUFFER = 0x88EC
- PIXEL_PACK_BUFFER_BINDING = 0x88ED
- PIXEL_UNPACK_BUFFER_BINDING = 0x88EF
- DEPTH24_STENCIL8 = 0x88F0
- TEXTURE_STENCIL_SIZE = 0x88F1
- VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD
- MAX_ARRAY_TEXTURE_LAYERS = 0x88FF
- MIN_PROGRAM_TEXEL_OFFSET = 0x8904
- MAX_PROGRAM_TEXEL_OFFSET = 0x8905
- SAMPLES_PASSED = 0x8914
- GEOMETRY_VERTICES_OUT = 0x8916
- GEOMETRY_INPUT_TYPE = 0x8917
- GEOMETRY_OUTPUT_TYPE = 0x8918
- CLAMP_VERTEX_COLOR = 0x891A
- CLAMP_FRAGMENT_COLOR = 0x891B
- CLAMP_READ_COLOR = 0x891C
- FIXED_ONLY = 0x891D
- UNIFORM_BUFFER = 0x8A11
- UNIFORM_BUFFER_BINDING = 0x8A28
- UNIFORM_BUFFER_START = 0x8A29
- UNIFORM_BUFFER_SIZE = 0x8A2A
- MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B
- MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C
- MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D
- MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E
- MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F
- MAX_UNIFORM_BLOCK_SIZE = 0x8A30
- MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31
- MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32
- MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33
- UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34
- ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
- ACTIVE_UNIFORM_BLOCKS = 0x8A36
- UNIFORM_TYPE = 0x8A37
- UNIFORM_SIZE = 0x8A38
- UNIFORM_NAME_LENGTH = 0x8A39
- UNIFORM_BLOCK_INDEX = 0x8A3A
- UNIFORM_OFFSET = 0x8A3B
- UNIFORM_ARRAY_STRIDE = 0x8A3C
- UNIFORM_MATRIX_STRIDE = 0x8A3D
- UNIFORM_IS_ROW_MAJOR = 0x8A3E
- UNIFORM_BLOCK_BINDING = 0x8A3F
- UNIFORM_BLOCK_DATA_SIZE = 0x8A40
- UNIFORM_BLOCK_NAME_LENGTH = 0x8A41
- UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42
- UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43
- UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44
- UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45
- UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46
- FRAGMENT_SHADER = 0x8B30
- VERTEX_SHADER = 0x8B31
- MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49
- MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A
- MAX_VARYING_FLOATS = 0x8B4B
- MAX_VARYING_COMPONENTS = 0x8B4B
- MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C
- MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D
- SHADER_TYPE = 0x8B4F
- FLOAT_VEC2 = 0x8B50
- FLOAT_VEC3 = 0x8B51
- FLOAT_VEC4 = 0x8B52
- INT_VEC2 = 0x8B53
- INT_VEC3 = 0x8B54
- INT_VEC4 = 0x8B55
- BOOL = 0x8B56
- BOOL_VEC2 = 0x8B57
- BOOL_VEC3 = 0x8B58
- BOOL_VEC4 = 0x8B59
- FLOAT_MAT2 = 0x8B5A
- FLOAT_MAT3 = 0x8B5B
- FLOAT_MAT4 = 0x8B5C
- SAMPLER_1D = 0x8B5D
- SAMPLER_2D = 0x8B5E
- SAMPLER_3D = 0x8B5F
- SAMPLER_CUBE = 0x8B60
- SAMPLER_1D_SHADOW = 0x8B61
- SAMPLER_2D_SHADOW = 0x8B62
- SAMPLER_2D_RECT = 0x8B63
- SAMPLER_2D_RECT_SHADOW = 0x8B64
- FLOAT_MAT2x3 = 0x8B65
- FLOAT_MAT2x4 = 0x8B66
- FLOAT_MAT3x2 = 0x8B67
- FLOAT_MAT3x4 = 0x8B68
- FLOAT_MAT4x2 = 0x8B69
- FLOAT_MAT4x3 = 0x8B6A
- DELETE_STATUS = 0x8B80
- COMPILE_STATUS = 0x8B81
- LINK_STATUS = 0x8B82
- VALIDATE_STATUS = 0x8B83
- INFO_LOG_LENGTH = 0x8B84
- ATTACHED_SHADERS = 0x8B85
- ACTIVE_UNIFORMS = 0x8B86
- ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
- SHADER_SOURCE_LENGTH = 0x8B88
- ACTIVE_ATTRIBUTES = 0x8B89
- ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
- SHADING_LANGUAGE_VERSION = 0x8B8C
- CURRENT_PROGRAM = 0x8B8D
- TEXTURE_RED_TYPE = 0x8C10
- TEXTURE_GREEN_TYPE = 0x8C11
- TEXTURE_BLUE_TYPE = 0x8C12
- TEXTURE_ALPHA_TYPE = 0x8C13
- TEXTURE_LUMINANCE_TYPE = 0x8C14
- TEXTURE_INTENSITY_TYPE = 0x8C15
- TEXTURE_DEPTH_TYPE = 0x8C16
- UNSIGNED_NORMALIZED = 0x8C17
- TEXTURE_1D_ARRAY = 0x8C18
- PROXY_TEXTURE_1D_ARRAY = 0x8C19
- TEXTURE_2D_ARRAY = 0x8C1A
- PROXY_TEXTURE_2D_ARRAY = 0x8C1B
- TEXTURE_BINDING_1D_ARRAY = 0x8C1C
- TEXTURE_BINDING_2D_ARRAY = 0x8C1D
- MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29
- TEXTURE_BUFFER = 0x8C2A
- MAX_TEXTURE_BUFFER_SIZE = 0x8C2B
- TEXTURE_BINDING_BUFFER = 0x8C2C
- TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D
- R11F_G11F_B10F = 0x8C3A
- UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
- RGB9_E5 = 0x8C3D
- UNSIGNED_INT_5_9_9_9_REV = 0x8C3E
- TEXTURE_SHARED_SIZE = 0x8C3F
- SRGB = 0x8C40
- SRGB8 = 0x8C41
- SRGB_ALPHA = 0x8C42
- SRGB8_ALPHA8 = 0x8C43
- SLUMINANCE_ALPHA = 0x8C44
- SLUMINANCE8_ALPHA8 = 0x8C45
- SLUMINANCE = 0x8C46
- SLUMINANCE8 = 0x8C47
- COMPRESSED_SRGB = 0x8C48
- COMPRESSED_SRGB_ALPHA = 0x8C49
- COMPRESSED_SLUMINANCE = 0x8C4A
- COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B
- TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76
- TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F
- MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80
- TRANSFORM_FEEDBACK_VARYINGS = 0x8C83
- TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84
- TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85
- PRIMITIVES_GENERATED = 0x8C87
- TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88
- RASTERIZER_DISCARD = 0x8C89
- MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A
- MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B
- INTERLEAVED_ATTRIBS = 0x8C8C
- SEPARATE_ATTRIBS = 0x8C8D
- TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
- TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F
- POINT_SPRITE_COORD_ORIGIN = 0x8CA0
- LOWER_LEFT = 0x8CA1
- UPPER_LEFT = 0x8CA2
- STENCIL_BACK_REF = 0x8CA3
- STENCIL_BACK_VALUE_MASK = 0x8CA4
- STENCIL_BACK_WRITEMASK = 0x8CA5
- DRAW_FRAMEBUFFER_BINDING = 0x8CA6
- FRAMEBUFFER_BINDING = 0x8CA6
- RENDERBUFFER_BINDING = 0x8CA7
- READ_FRAMEBUFFER = 0x8CA8
- DRAW_FRAMEBUFFER = 0x8CA9
- READ_FRAMEBUFFER_BINDING = 0x8CAA
- RENDERBUFFER_SAMPLES = 0x8CAB
- DEPTH_COMPONENT32F = 0x8CAC
- DEPTH32F_STENCIL8 = 0x8CAD
- FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
- FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
- FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
- FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
- FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
- FRAMEBUFFER_COMPLETE = 0x8CD5
- FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
- FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
- FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB
- FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC
- FRAMEBUFFER_UNSUPPORTED = 0x8CDD
- MAX_COLOR_ATTACHMENTS = 0x8CDF
- COLOR_ATTACHMENT0 = 0x8CE0
- COLOR_ATTACHMENT1 = 0x8CE1
- COLOR_ATTACHMENT2 = 0x8CE2
- COLOR_ATTACHMENT3 = 0x8CE3
- COLOR_ATTACHMENT4 = 0x8CE4
- COLOR_ATTACHMENT5 = 0x8CE5
- COLOR_ATTACHMENT6 = 0x8CE6
- COLOR_ATTACHMENT7 = 0x8CE7
- COLOR_ATTACHMENT8 = 0x8CE8
- COLOR_ATTACHMENT9 = 0x8CE9
- COLOR_ATTACHMENT10 = 0x8CEA
- COLOR_ATTACHMENT11 = 0x8CEB
- COLOR_ATTACHMENT12 = 0x8CEC
- COLOR_ATTACHMENT13 = 0x8CED
- COLOR_ATTACHMENT14 = 0x8CEE
- COLOR_ATTACHMENT15 = 0x8CEF
- DEPTH_ATTACHMENT = 0x8D00
- STENCIL_ATTACHMENT = 0x8D20
- FRAMEBUFFER = 0x8D40
- RENDERBUFFER = 0x8D41
- RENDERBUFFER_WIDTH = 0x8D42
- RENDERBUFFER_HEIGHT = 0x8D43
- RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
- STENCIL_INDEX1 = 0x8D46
- STENCIL_INDEX4 = 0x8D47
- STENCIL_INDEX8 = 0x8D48
- STENCIL_INDEX16 = 0x8D49
- RENDERBUFFER_RED_SIZE = 0x8D50
- RENDERBUFFER_GREEN_SIZE = 0x8D51
- RENDERBUFFER_BLUE_SIZE = 0x8D52
- RENDERBUFFER_ALPHA_SIZE = 0x8D53
- RENDERBUFFER_DEPTH_SIZE = 0x8D54
- RENDERBUFFER_STENCIL_SIZE = 0x8D55
- FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56
- MAX_SAMPLES = 0x8D57
- RGBA32UI = 0x8D70
- RGB32UI = 0x8D71
- RGBA16UI = 0x8D76
- RGB16UI = 0x8D77
- RGBA8UI = 0x8D7C
- RGB8UI = 0x8D7D
- RGBA32I = 0x8D82
- RGB32I = 0x8D83
- RGBA16I = 0x8D88
- RGB16I = 0x8D89
- RGBA8I = 0x8D8E
- RGB8I = 0x8D8F
- RED_INTEGER = 0x8D94
- GREEN_INTEGER = 0x8D95
- BLUE_INTEGER = 0x8D96
- ALPHA_INTEGER = 0x8D97
- RGB_INTEGER = 0x8D98
- RGBA_INTEGER = 0x8D99
- BGR_INTEGER = 0x8D9A
- BGRA_INTEGER = 0x8D9B
- FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7
- FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8
- FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
- FRAMEBUFFER_SRGB = 0x8DB9
- COMPRESSED_RED_RGTC1 = 0x8DBB
- COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC
- COMPRESSED_RG_RGTC2 = 0x8DBD
- COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE
- SAMPLER_1D_ARRAY = 0x8DC0
- SAMPLER_2D_ARRAY = 0x8DC1
- SAMPLER_BUFFER = 0x8DC2
- SAMPLER_1D_ARRAY_SHADOW = 0x8DC3
- SAMPLER_2D_ARRAY_SHADOW = 0x8DC4
- SAMPLER_CUBE_SHADOW = 0x8DC5
- UNSIGNED_INT_VEC2 = 0x8DC6
- UNSIGNED_INT_VEC3 = 0x8DC7
- UNSIGNED_INT_VEC4 = 0x8DC8
- INT_SAMPLER_1D = 0x8DC9
- INT_SAMPLER_2D = 0x8DCA
- INT_SAMPLER_3D = 0x8DCB
- INT_SAMPLER_CUBE = 0x8DCC
- INT_SAMPLER_2D_RECT = 0x8DCD
- INT_SAMPLER_1D_ARRAY = 0x8DCE
- INT_SAMPLER_2D_ARRAY = 0x8DCF
- INT_SAMPLER_BUFFER = 0x8DD0
- UNSIGNED_INT_SAMPLER_1D = 0x8DD1
- UNSIGNED_INT_SAMPLER_2D = 0x8DD2
- UNSIGNED_INT_SAMPLER_3D = 0x8DD3
- UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4
- UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5
- UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6
- UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7
- UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8
- GEOMETRY_SHADER = 0x8DD9
- MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF
- MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0
- MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1
- QUERY_WAIT = 0x8E13
- QUERY_NO_WAIT = 0x8E14
- QUERY_BY_REGION_WAIT = 0x8E15
- QUERY_BY_REGION_NO_WAIT = 0x8E16
- QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C
- FIRST_VERTEX_CONVENTION = 0x8E4D
- LAST_VERTEX_CONVENTION = 0x8E4E
- PROVOKING_VERTEX = 0x8E4F
- SAMPLE_POSITION = 0x8E50
- SAMPLE_MASK = 0x8E51
- SAMPLE_MASK_VALUE = 0x8E52
- MAX_SAMPLE_MASK_WORDS = 0x8E59
- COPY_READ_BUFFER = 0x8F36
- COPY_WRITE_BUFFER = 0x8F37
- R8_SNORM = 0x8F94
- RG8_SNORM = 0x8F95
- RGB8_SNORM = 0x8F96
- RGBA8_SNORM = 0x8F97
- R16_SNORM = 0x8F98
- RG16_SNORM = 0x8F99
- RGB16_SNORM = 0x8F9A
- RGBA16_SNORM = 0x8F9B
- SIGNED_NORMALIZED = 0x8F9C
- PRIMITIVE_RESTART = 0x8F9D
- PRIMITIVE_RESTART_INDEX = 0x8F9E
- TEXTURE_2D_MULTISAMPLE = 0x9100
- PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101
- TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
- PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103
- TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104
- TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105
- TEXTURE_SAMPLES = 0x9106
- TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107
- SAMPLER_2D_MULTISAMPLE = 0x9108
- INT_SAMPLER_2D_MULTISAMPLE = 0x9109
- UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A
- SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B
- INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C
- UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D
- MAX_COLOR_TEXTURE_SAMPLES = 0x910E
- MAX_DEPTH_TEXTURE_SAMPLES = 0x910F
- MAX_INTEGER_SAMPLES = 0x9110
- MAX_SERVER_WAIT_TIMEOUT = 0x9111
- OBJECT_TYPE = 0x9112
- SYNC_CONDITION = 0x9113
- SYNC_STATUS = 0x9114
- SYNC_FLAGS = 0x9115
- SYNC_FENCE = 0x9116
- SYNC_GPU_COMMANDS_COMPLETE = 0x9117
- UNSIGNALED = 0x9118
- SIGNALED = 0x9119
- ALREADY_SIGNALED = 0x911A
- TIMEOUT_EXPIRED = 0x911B
- CONDITION_SATISFIED = 0x911C
- WAIT_FAILED = 0x911D
- BUFFER_ACCESS_FLAGS = 0x911F
- BUFFER_MAP_LENGTH = 0x9120
- BUFFER_MAP_OFFSET = 0x9121
- MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122
- MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123
- MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124
- MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125
- CONTEXT_PROFILE_MASK = 0x9126
-)
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glViewport.xml
-func (gl *GL) Viewport(x, y, width, height int) {
- C.gl3_2compat_glViewport(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
-}
-
-// DepthRange specifies the mapping of depth values from normalized device
-// coordinates to window coordinates.
-//
-// Parameter nearVal specifies the mapping of the near clipping plane to window
-// coordinates (defaults to 0), while farVal specifies the mapping of the far
-// clipping plane to window coordinates (defaults to 1).
-//
-// After clipping and division by w, depth coordinates range from -1 to 1,
-// corresponding to the near and far clipping planes. DepthRange specifies a
-// linear mapping of the normalized depth coordinates in this range to window
-// depth coordinates. Regardless of the actual depth buffer implementation,
-// window coordinate depth values are treated as though they range from 0 through 1
-// (like color components). Thus, the values accepted by DepthRange are both
-// clamped to this range before they are accepted.
-//
-// The default setting of (0, 1) maps the near plane to 0 and the far plane to 1.
-// With this mapping, the depth buffer range is fully utilized.
-//
-// It is not necessary that nearVal be less than farVal. Reverse mappings such as
-// nearVal 1, and farVal 0 are acceptable.
-//
-// GL.INVALID_OPERATION is generated if DepthRange is executed between the
-// execution of Begin and the corresponding execution of End.
-func (gl *GL) DepthRange(nearVal, farVal float64) {
- C.gl3_2compat_glDepthRange(gl.funcs, C.GLdouble(nearVal), C.GLdouble(farVal))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIsEnabled.xml
-func (gl *GL) IsEnabled(cap glbase.Enum) bool {
- glresult := C.gl3_2compat_glIsEnabled(gl.funcs, C.GLenum(cap))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexLevelParameteriv.xml
-func (gl *GL) GetTexLevelParameteriv(target glbase.Enum, level int, pname glbase.Enum, params []int32) {
- C.gl3_2compat_glGetTexLevelParameteriv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexLevelParameterfv.xml
-func (gl *GL) GetTexLevelParameterfv(target glbase.Enum, level int, pname glbase.Enum, params []float32) {
- C.gl3_2compat_glGetTexLevelParameterfv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexParameteriv.xml
-func (gl *GL) GetTexParameteriv(target, pname glbase.Enum, params []int32) {
- C.gl3_2compat_glGetTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexParameterfv.xml
-func (gl *GL) GetTexParameterfv(target, pname glbase.Enum, params []float32) {
- C.gl3_2compat_glGetTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexImage.xml
-func (gl *GL) GetTexImage(target glbase.Enum, level int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl3_2compat_glGetTexImage(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetIntegerv.xml
-func (gl *GL) GetIntegerv(pname glbase.Enum, params []int32) {
- C.gl3_2compat_glGetIntegerv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetFloatv.xml
-func (gl *GL) GetFloatv(pname glbase.Enum, params []float32) {
- C.gl3_2compat_glGetFloatv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetError.xml
-func (gl *GL) GetError() glbase.Enum {
- glresult := C.gl3_2compat_glGetError(gl.funcs)
- return glbase.Enum(glresult)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetDoublev.xml
-func (gl *GL) GetDoublev(pname glbase.Enum, params []float64) {
- C.gl3_2compat_glGetDoublev(gl.funcs, C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetBooleanv.xml
-func (gl *GL) GetBooleanv(pname glbase.Enum, params []bool) {
- C.gl3_2compat_glGetBooleanv(gl.funcs, C.GLenum(pname), (*C.GLboolean)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glReadPixels.xml
-func (gl *GL) ReadPixels(x, y, width, height int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl3_2compat_glReadPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glReadBuffer.xml
-func (gl *GL) ReadBuffer(mode glbase.Enum) {
- C.gl3_2compat_glReadBuffer(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPixelStorei.xml
-func (gl *GL) PixelStorei(pname glbase.Enum, param int32) {
- C.gl3_2compat_glPixelStorei(gl.funcs, C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPixelStoref.xml
-func (gl *GL) PixelStoref(pname glbase.Enum, param float32) {
- C.gl3_2compat_glPixelStoref(gl.funcs, C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDepthFunc.xml
-func (gl *GL) DepthFunc(glfunc glbase.Enum) {
- C.gl3_2compat_glDepthFunc(gl.funcs, C.GLenum(glfunc))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilOp.xml
-func (gl *GL) StencilOp(fail, zfail, zpass glbase.Enum) {
- C.gl3_2compat_glStencilOp(gl.funcs, C.GLenum(fail), C.GLenum(zfail), C.GLenum(zpass))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilFunc.xml
-func (gl *GL) StencilFunc(glfunc glbase.Enum, ref int32, mask uint32) {
- C.gl3_2compat_glStencilFunc(gl.funcs, C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glLogicOp.xml
-func (gl *GL) LogicOp(opcode glbase.Enum) {
- C.gl3_2compat_glLogicOp(gl.funcs, C.GLenum(opcode))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBlendFunc.xml
-func (gl *GL) BlendFunc(sfactor, dfactor glbase.Enum) {
- C.gl3_2compat_glBlendFunc(gl.funcs, C.GLenum(sfactor), C.GLenum(dfactor))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glFlush.xml
-func (gl *GL) Flush() {
- C.gl3_2compat_glFlush(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glFinish.xml
-func (gl *GL) Finish() {
- C.gl3_2compat_glFinish(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glEnable.xml
-func (gl *GL) Enable(cap glbase.Enum) {
- C.gl3_2compat_glEnable(gl.funcs, C.GLenum(cap))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDisable.xml
-func (gl *GL) Disable(cap glbase.Enum) {
- C.gl3_2compat_glDisable(gl.funcs, C.GLenum(cap))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDepthMask.xml
-func (gl *GL) DepthMask(flag bool) {
- C.gl3_2compat_glDepthMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag)))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColorMask.xml
-func (gl *GL) ColorMask(red, green, blue, alpha bool) {
- C.gl3_2compat_glColorMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&red)), *(*C.GLboolean)(unsafe.Pointer(&green)), *(*C.GLboolean)(unsafe.Pointer(&blue)), *(*C.GLboolean)(unsafe.Pointer(&alpha)))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilMask.xml
-func (gl *GL) StencilMask(mask uint32) {
- C.gl3_2compat_glStencilMask(gl.funcs, C.GLuint(mask))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glClearDepth.xml
-func (gl *GL) ClearDepth(depth float64) {
- C.gl3_2compat_glClearDepth(gl.funcs, C.GLdouble(depth))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glClearStencil.xml
-func (gl *GL) ClearStencil(s int32) {
- C.gl3_2compat_glClearStencil(gl.funcs, C.GLint(s))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glClearColor.xml
-func (gl *GL) ClearColor(red, green, blue, alpha float32) {
- C.gl3_2compat_glClearColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glClear.xml
-func (gl *GL) Clear(mask glbase.Bitfield) {
- C.gl3_2compat_glClear(gl.funcs, C.GLbitfield(mask))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawBuffer.xml
-func (gl *GL) DrawBuffer(mode glbase.Enum) {
- C.gl3_2compat_glDrawBuffer(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexImage2D.xml
-func (gl *GL) TexImage2D(target glbase.Enum, level int, internalFormat int32, width, height, border int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl3_2compat_glTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexImage1D.xml
-func (gl *GL) TexImage1D(target glbase.Enum, level int, internalFormat int32, width, border int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl3_2compat_glTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameteriv.xml
-func (gl *GL) TexParameteriv(target, pname glbase.Enum, params []int32) {
- C.gl3_2compat_glTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameteri.xml
-func (gl *GL) TexParameteri(target, pname glbase.Enum, param int32) {
- C.gl3_2compat_glTexParameteri(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameterfv.xml
-func (gl *GL) TexParameterfv(target, pname glbase.Enum, params []float32) {
- C.gl3_2compat_glTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameterf.xml
-func (gl *GL) TexParameterf(target, pname glbase.Enum, param float32) {
- C.gl3_2compat_glTexParameterf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glScissor.xml
-func (gl *GL) Scissor(x, y, width, height int) {
- C.gl3_2compat_glScissor(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPolygonMode.xml
-func (gl *GL) PolygonMode(face, mode glbase.Enum) {
- C.gl3_2compat_glPolygonMode(gl.funcs, C.GLenum(face), C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPointSize.xml
-func (gl *GL) PointSize(size float32) {
- C.gl3_2compat_glPointSize(gl.funcs, C.GLfloat(size))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glLineWidth.xml
-func (gl *GL) LineWidth(width float32) {
- C.gl3_2compat_glLineWidth(gl.funcs, C.GLfloat(width))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glHint.xml
-func (gl *GL) Hint(target, mode glbase.Enum) {
- C.gl3_2compat_glHint(gl.funcs, C.GLenum(target), C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glFrontFace.xml
-func (gl *GL) FrontFace(mode glbase.Enum) {
- C.gl3_2compat_glFrontFace(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCullFace.xml
-func (gl *GL) CullFace(mode glbase.Enum) {
- C.gl3_2compat_glCullFace(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexubv.xml
-func (gl *GL) Indexubv(c []uint8) {
- C.gl3_2compat_glIndexubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&c[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexub.xml
-func (gl *GL) Indexub(c uint8) {
- C.gl3_2compat_glIndexub(gl.funcs, C.GLubyte(c))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIsTexture.xml
-func (gl *GL) IsTexture(texture glbase.Texture) bool {
- glresult := C.gl3_2compat_glIsTexture(gl.funcs, C.GLuint(texture))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// GenTextures returns n texture names in textures. There is no guarantee
-// that the names form a contiguous set of integers; however, it is
-// guaranteed that none of the returned names was in use immediately before
-// the call to GenTextures.
-//
-// The generated textures have no dimensionality; they assume the
-// dimensionality of the texture target to which they are first bound (see
-// BindTexture).
-//
-// Texture names returned by a call to GenTextures are not returned by
-// subsequent calls, unless they are first deleted with DeleteTextures.
-//
-// Error GL.INVALID_VALUE is generated if n is negative.
-//
-// GenTextures is available in GL version 2.0 or greater.
-func (gl *GL) GenTextures(n int) []glbase.Texture {
- if n == 0 {
- return nil
- }
- textures := make([]glbase.Texture, n)
- C.gl3_2compat_glGenTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])))
- return textures
-}
-
-// DeleteTextures deletes the textures objects whose names are stored
-// in the textures slice. After a texture is deleted, it has no contents or
-// dimensionality, and its name is free for reuse (for example by
-// GenTextures). If a texture that is currently bound is deleted, the binding
-// reverts to 0 (the default texture).
-//
-// DeleteTextures silently ignores 0's and names that do not correspond to
-// existing textures.
-//
-// Error GL.INVALID_VALUE is generated if n is negative.
-//
-// DeleteTextures is available in GL version 2.0 or greater.
-func (gl *GL) DeleteTextures(textures []glbase.Texture) {
- n := len(textures)
- if n == 0 {
- return
- }
- C.gl3_2compat_glDeleteTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBindTexture.xml
-func (gl *GL) BindTexture(target glbase.Enum, texture glbase.Texture) {
- C.gl3_2compat_glBindTexture(gl.funcs, C.GLenum(target), C.GLuint(texture))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexSubImage2D.xml
-func (gl *GL) TexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl3_2compat_glTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexSubImage1D.xml
-func (gl *GL) TexSubImage1D(target glbase.Enum, level, xoffset, width int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl3_2compat_glTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyTexSubImage2D.xml
-func (gl *GL) CopyTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, x, y, width, height int) {
- C.gl3_2compat_glCopyTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyTexSubImage1D.xml
-func (gl *GL) CopyTexSubImage1D(target glbase.Enum, level, xoffset, x, y, width int) {
- C.gl3_2compat_glCopyTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(x), C.GLint(y), C.GLsizei(width))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyTexImage2D.xml
-func (gl *GL) CopyTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, height, border int) {
- C.gl3_2compat_glCopyTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLint(border))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyTexImage1D.xml
-func (gl *GL) CopyTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, border int) {
- C.gl3_2compat_glCopyTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLint(border))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPolygonOffset.xml
-func (gl *GL) PolygonOffset(factor, units float32) {
- C.gl3_2compat_glPolygonOffset(gl.funcs, C.GLfloat(factor), C.GLfloat(units))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawElements.xml
-func (gl *GL) DrawElements(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}) {
- var indices_ptr unsafe.Pointer
- var indices_v = reflect.ValueOf(indices)
- if indices != nil && indices_v.Kind() != reflect.Slice {
- panic("parameter indices must be a slice")
- }
- if indices != nil {
- indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
- }
- C.gl3_2compat_glDrawElements(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawArrays.xml
-func (gl *GL) DrawArrays(mode glbase.Enum, first, count int) {
- C.gl3_2compat_glDrawArrays(gl.funcs, C.GLenum(mode), C.GLint(first), C.GLsizei(count))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyTexSubImage3D.xml
-func (gl *GL) CopyTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, x, y, width, height int) {
- C.gl3_2compat_glCopyTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexSubImage3D.xml
-func (gl *GL) TexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl3_2compat_glTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexImage3D.xml
-func (gl *GL) TexImage3D(target glbase.Enum, level int, internalFormat int32, width, height int, depth int32, border int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl3_2compat_glTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawRangeElements.xml
-func (gl *GL) DrawRangeElements(mode glbase.Enum, start, end uint32, count int, gltype glbase.Enum, indices interface{}) {
- var indices_ptr unsafe.Pointer
- var indices_v = reflect.ValueOf(indices)
- if indices != nil && indices_v.Kind() != reflect.Slice {
- panic("parameter indices must be a slice")
- }
- if indices != nil {
- indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
- }
- C.gl3_2compat_glDrawRangeElements(gl.funcs, C.GLenum(mode), C.GLuint(start), C.GLuint(end), C.GLsizei(count), C.GLenum(gltype), indices_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBlendEquation.xml
-func (gl *GL) BlendEquation(mode glbase.Enum) {
- C.gl3_2compat_glBlendEquation(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBlendColor.xml
-func (gl *GL) BlendColor(red, green, blue, alpha float32) {
- C.gl3_2compat_glBlendColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetCompressedTexImage.xml
-func (gl *GL) GetCompressedTexImage(target glbase.Enum, level int, img interface{}) {
- var img_ptr unsafe.Pointer
- var img_v = reflect.ValueOf(img)
- if img != nil && img_v.Kind() != reflect.Slice {
- panic("parameter img must be a slice")
- }
- if img != nil {
- img_ptr = unsafe.Pointer(img_v.Index(0).Addr().Pointer())
- }
- C.gl3_2compat_glGetCompressedTexImage(gl.funcs, C.GLenum(target), C.GLint(level), img_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexSubImage1D.xml
-func (gl *GL) CompressedTexSubImage1D(target glbase.Enum, level, xoffset, width int, format glbase.Enum, imageSize int, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl3_2compat_glCompressedTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLsizei(imageSize), data_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexSubImage2D.xml
-func (gl *GL) CompressedTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format glbase.Enum, imageSize int, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl3_2compat_glCompressedTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLsizei(imageSize), data_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexSubImage3D.xml
-func (gl *GL) CompressedTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format glbase.Enum, imageSize int, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl3_2compat_glCompressedTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLsizei(imageSize), data_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexImage1D.xml
-func (gl *GL) CompressedTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, width, border, imageSize int, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl3_2compat_glCompressedTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLint(border), C.GLsizei(imageSize), data_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexImage2D.xml
-func (gl *GL) CompressedTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height, border, imageSize int, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl3_2compat_glCompressedTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLsizei(imageSize), data_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexImage3D.xml
-func (gl *GL) CompressedTexImage3D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height int, depth int32, border, imageSize int, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl3_2compat_glCompressedTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLsizei(imageSize), data_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glSampleCoverage.xml
-func (gl *GL) SampleCoverage(value float32, invert bool) {
- C.gl3_2compat_glSampleCoverage(gl.funcs, C.GLfloat(value), *(*C.GLboolean)(unsafe.Pointer(&invert)))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glActiveTexture.xml
-func (gl *GL) ActiveTexture(texture glbase.Enum) {
- C.gl3_2compat_glActiveTexture(gl.funcs, C.GLenum(texture))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPointParameteriv.xml
-func (gl *GL) PointParameteriv(pname glbase.Enum, params []int32) {
- C.gl3_2compat_glPointParameteriv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPointParameteri.xml
-func (gl *GL) PointParameteri(pname glbase.Enum, param int32) {
- C.gl3_2compat_glPointParameteri(gl.funcs, C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPointParameterfv.xml
-func (gl *GL) PointParameterfv(pname glbase.Enum, params []float32) {
- C.gl3_2compat_glPointParameterfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPointParameterf.xml
-func (gl *GL) PointParameterf(pname glbase.Enum, param float32) {
- C.gl3_2compat_glPointParameterf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiDrawArrays.xml
-func (gl *GL) MultiDrawArrays(mode glbase.Enum, first, count []int, drawcount int32) {
- C.gl3_2compat_glMultiDrawArrays(gl.funcs, C.GLenum(mode), (*C.GLint)(unsafe.Pointer(&first[0])), (*C.GLsizei)(unsafe.Pointer(&count[0])), C.GLsizei(drawcount))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBlendFuncSeparate.xml
-func (gl *GL) BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha glbase.Enum) {
- C.gl3_2compat_glBlendFuncSeparate(gl.funcs, C.GLenum(sfactorRGB), C.GLenum(dfactorRGB), C.GLenum(sfactorAlpha), C.GLenum(dfactorAlpha))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetBufferParameteriv.xml
-func (gl *GL) GetBufferParameteriv(target, pname glbase.Enum, params []int32) {
- C.gl3_2compat_glGetBufferParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glUnmapBuffer.xml
-func (gl *GL) UnmapBuffer(target glbase.Enum) bool {
- glresult := C.gl3_2compat_glUnmapBuffer(gl.funcs, C.GLenum(target))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetBufferSubData.xml
-func (gl *GL) GetBufferSubData(target glbase.Enum, offset, size int, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl3_2compat_glGetBufferSubData(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(size), data_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBufferSubData.xml
-func (gl *GL) BufferSubData(target glbase.Enum, offset, size int, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl3_2compat_glBufferSubData(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(size), data_ptr)
-}
-
-// BufferData creates a new data store for the buffer object currently
-// bound to target. Any pre-existing data store is deleted. The new data
-// store is created with the specified size in bytes and usage. If data is
-// not nil, it must be a slice that is used to initialize the data store.
-// In that case the size parameter is ignored and the store size will match
-// the slice data size.
-//
-// In its initial state, the new data store is not mapped, it has a NULL
-// mapped pointer, and its mapped access is GL.READ_WRITE.
-//
-// The target constant must be one of GL.ARRAY_BUFFER, GL.COPY_READ_BUFFER,
-// GL.COPY_WRITE_BUFFER, GL.ELEMENT_ARRAY_BUFFER, GL.PIXEL_PACK_BUFFER,
-// GL.PIXEL_UNPACK_BUFFER, GL.TEXTURE_BUFFER, GL.TRANSFORM_FEEDBACK_BUFFER,
-// or GL.UNIFORM_BUFFER.
-//
-// The usage parameter is a hint to the GL implementation as to how a buffer
-// object's data store will be accessed. This enables the GL implementation
-// to make more intelligent decisions that may significantly impact buffer
-// object performance. It does not, however, constrain the actual usage of
-// the data store. usage can be broken down into two parts: first, the
-// frequency of access (modification and usage), and second, the nature of
-// that access.
-//
-// A usage frequency of STREAM and nature of DRAW is specified via the
-// constant GL.STREAM_DRAW, for example.
-//
-// The usage frequency of access may be one of:
-//
-// STREAM
-// The data store contents will be modified once and used at most a few times.
-//
-// STATIC
-// The data store contents will be modified once and used many times.
-//
-// DYNAMIC
-// The data store contents will be modified repeatedly and used many times.
-//
-// The usage nature of access may be one of:
-//
-// DRAW
-// The data store contents are modified by the application, and used as
-// the source for GL drawing and image specification commands.
-//
-// READ
-// The data store contents are modified by reading data from the GL,
-// and used to return that data when queried by the application.
-//
-// COPY
-// The data store contents are modified by reading data from the GL,
-// and used as the source for GL drawing and image specification
-// commands.
-//
-// Clients must align data elements consistent with the requirements of the
-// client platform, with an additional base-level requirement that an offset
-// within a buffer to a datum comprising N bytes be a multiple of N.
-//
-// Error GL.INVALID_ENUM is generated if target is not one of the accepted
-// buffer targets. GL.INVALID_ENUM is generated if usage is not
-// GL.STREAM_DRAW, GL.STREAM_READ, GL.STREAM_COPY, GL.STATIC_DRAW,
-// GL.STATIC_READ, GL.STATIC_COPY, GL.DYNAMIC_DRAW, GL.DYNAMIC_READ, or
-// GL.DYNAMIC_COPY. GL.INVALID_VALUE is generated if size is negative.
-// GL.INVALID_OPERATION is generated if the reserved buffer object name 0 is
-// bound to target. GL.OUT_OF_MEMORY is generated if the GL is unable to
-// create a data store with the specified size.
-func (gl *GL) BufferData(target glbase.Enum, size int, data interface{}, usage glbase.Enum) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- if data != nil {
- size = int(data_v.Type().Size()) * data_v.Len()
- }
- C.gl3_2compat_glBufferData(gl.funcs, C.GLenum(target), C.GLsizeiptr(size), data_ptr, C.GLenum(usage))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIsBuffer.xml
-func (gl *GL) IsBuffer(buffer glbase.Buffer) bool {
- glresult := C.gl3_2compat_glIsBuffer(gl.funcs, C.GLuint(buffer))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// GenBuffers returns n buffer object names. There is no guarantee that
-// the names form a contiguous set of integers; however, it is guaranteed
-// that none of the returned names was in use immediately before the call to
-// GenBuffers.
-//
-// Buffer object names returned by a call to GenBuffers are not returned by
-// subsequent calls, unless they are first deleted with DeleteBuffers.
-//
-// No buffer objects are associated with the returned buffer object names
-// until they are first bound by calling BindBuffer.
-//
-// Error GL.INVALID_VALUE is generated if n is negative. GL.INVALID_OPERATION
-// is generated if GenBuffers is executed between the execution of Begin
-// and the corresponding execution of End.
-//
-// GenBuffers is available in GL version 1.5 or greater.
-func (gl *GL) GenBuffers(n int) []glbase.Buffer {
- if n == 0 {
- return nil
- }
- buffers := make([]glbase.Buffer, n)
- C.gl3_2compat_glGenBuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&buffers[0])))
- return buffers
-}
-
-// DeleteBuffers deletes the buffer objects whose names are stored in the
-// buffers slice.
-//
-// After a buffer object is deleted, it has no contents, and its name is free
-// for reuse (for example by GenBuffers). If a buffer object that is
-// currently bound is deleted, the binding reverts to 0 (the absence of any
-// buffer object, which reverts to client memory usage).
-//
-// DeleteBuffers silently ignores 0's and names that do not correspond to
-// existing buffer objects.
-//
-// Error GL.INVALID_VALUE is generated if n is negative. GL.INVALID_OPERATION
-// is generated if DeleteBuffers is executed between the execution of Begin
-// and the corresponding execution of End.
-//
-// DeleteBuffers is available in GL version 1.5 or greater.
-func (gl *GL) DeleteBuffers(buffers []glbase.Buffer) {
- n := len(buffers)
- if n == 0 {
- return
- }
- C.gl3_2compat_glDeleteBuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&buffers[0])))
-}
-
-// BindBuffer creates or puts in use a named buffer object.
-// Calling BindBuffer with target set to GL.ARRAY_BUFFER,
-// GL.ELEMENT_ARRAY_BUFFER, GL.PIXEL_PACK_BUFFER or GL.PIXEL_UNPACK_BUFFER
-// and buffer set to the name of the new buffer object binds the buffer
-// object name to the target. When a buffer object is bound to a target, the
-// previous binding for that target is automatically broken.
-//
-// Buffer object names are unsigned integers. The value zero is reserved, but
-// there is no default buffer object for each buffer object target. Instead,
-// buffer set to zero effectively unbinds any buffer object previously bound,
-// and restores client memory usage for that buffer object target. Buffer
-// object names and the corresponding buffer object contents are local to the
-// shared display-list space (see XCreateContext) of the current GL rendering
-// context; two rendering contexts share buffer object names only if they
-// also share display lists.
-//
-// GenBuffers may be called to generate a set of new buffer object names.
-//
-// The state of a buffer object immediately after it is first bound is an
-// unmapped zero-sized memory buffer with GL.READ_WRITE access and
-// GL.STATIC_DRAW usage.
-//
-// While a non-zero buffer object name is bound, GL operations on the target
-// to which it is bound affect the bound buffer object, and queries of the
-// target to which it is bound return state from the bound buffer object.
-// While buffer object name zero is bound, as in the initial state, attempts
-// to modify or query state on the target to which it is bound generates an
-// GL.INVALID_OPERATION error.
-//
-// When vertex array pointer state is changed, for example by a call to
-// NormalPointer, the current buffer object binding (GL.ARRAY_BUFFER_BINDING)
-// is copied into the corresponding client state for the vertex array type
-// being changed, for example GL.NORMAL_ARRAY_BUFFER_BINDING. While a
-// non-zero buffer object is bound to the GL.ARRAY_BUFFER target, the vertex
-// array pointer parameter that is traditionally interpreted as a pointer to
-// client-side memory is instead interpreted as an offset within the buffer
-// object measured in basic machine units.
-//
-// While a non-zero buffer object is bound to the GL.ELEMENT_ARRAY_BUFFER
-// target, the indices parameter of DrawElements, DrawRangeElements, or
-// MultiDrawElements that is traditionally interpreted as a pointer to
-// client-side memory is instead interpreted as an offset within the buffer
-// object measured in basic machine units.
-//
-// While a non-zero buffer object is bound to the GL.PIXEL_PACK_BUFFER
-// target, the following commands are affected: GetCompressedTexImage,
-// GetConvolutionFilter, GetHistogram, GetMinmax, GetPixelMap,
-// GetPolygonStipple, GetSeparableFilter, GetTexImage, and ReadPixels. The
-// pointer parameter that is traditionally interpreted as a pointer to
-// client-side memory where the pixels are to be packed is instead
-// interpreted as an offset within the buffer object measured in basic
-// machine units.
-//
-// While a non-zero buffer object is bound to the GL.PIXEL_UNPACK_BUFFER
-// target, the following commands are affected: Bitmap, ColorSubTable,
-// ColorTable, CompressedTexImage1D, CompressedTexImage2D,
-// CompressedTexImage3D, CompressedTexSubImage1D, CompressedTexSubImage2D,
-// CompressedTexSubImage3D, ConvolutionFilter1D, ConvolutionFilter2D,
-// DrawPixels, PixelMap, PolygonStipple, SeparableFilter2D, TexImage1D,
-// TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D, and TexSubImage3D.
-// The pointer parameter that is traditionally interpreted as a pointer to
-// client-side memory from which the pixels are to be unpacked is instead
-// interpreted as an offset within the buffer object measured in basic
-// machine units.
-//
-// A buffer object binding created with BindBuffer remains active until a
-// different buffer object name is bound to the same target, or until the
-// bound buffer object is deleted with DeleteBuffers.
-//
-// Once created, a named buffer object may be re-bound to any target as often
-// as needed. However, the GL implementation may make choices about how to
-// optimize the storage of a buffer object based on its initial binding
-// target.
-//
-// Error GL.INVALID_ENUM is generated if target is not one of the allowable
-// values. GL.INVALID_OPERATION is generated if BindBuffer is executed
-// between the execution of Begin and the corresponding execution of End.
-//
-// BindBuffer is available in GL version 1.5 or greater.
-func (gl *GL) BindBuffer(target glbase.Enum, buffer glbase.Buffer) {
- C.gl3_2compat_glBindBuffer(gl.funcs, C.GLenum(target), C.GLuint(buffer))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetQueryObjectuiv.xml
-func (gl *GL) GetQueryObjectuiv(id uint32, pname glbase.Enum, params []uint32) {
- C.gl3_2compat_glGetQueryObjectuiv(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetQueryObjectiv.xml
-func (gl *GL) GetQueryObjectiv(id uint32, pname glbase.Enum, params []int32) {
- C.gl3_2compat_glGetQueryObjectiv(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetQueryiv.xml
-func (gl *GL) GetQueryiv(target, pname glbase.Enum, params []int32) {
- C.gl3_2compat_glGetQueryiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glEndQuery.xml
-func (gl *GL) EndQuery(target glbase.Enum) {
- C.gl3_2compat_glEndQuery(gl.funcs, C.GLenum(target))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBeginQuery.xml
-func (gl *GL) BeginQuery(target glbase.Enum, id uint32) {
- C.gl3_2compat_glBeginQuery(gl.funcs, C.GLenum(target), C.GLuint(id))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIsQuery.xml
-func (gl *GL) IsQuery(id uint32) bool {
- glresult := C.gl3_2compat_glIsQuery(gl.funcs, C.GLuint(id))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDeleteQueries.xml
-func (gl *GL) DeleteQueries(n int, ids []uint32) {
- C.gl3_2compat_glDeleteQueries(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGenQueries.xml
-func (gl *GL) GenQueries(n int, ids []uint32) {
- C.gl3_2compat_glGenQueries(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0])))
-}
-
-// VertexAttribPointer specifies the location and data format of the array
-// of generic vertex attributes at index to use when rendering. size
-// specifies the number of components per attribute and must be 1, 2, 3, or
-// 4. type specifies the data type of each component, and stride specifies
-// the byte stride from one attribute to the next, allowing vertices and
-// attributes to be packed into a single array or stored in separate arrays.
-// normalized indicates whether the values stored in an integer format are
-// to be mapped to the range [-1,1] (for signed values) or [0,1]
-// (for unsigned values) when they are accessed and converted to floating
-// point; otherwise, values will be converted to floats directly without
-// normalization. offset is a byte offset into the buffer object's data
-// store, which must be bound to the GL.ARRAY_BUFFER target with BindBuffer.
-//
-// The buffer object binding (GL.ARRAY_BUFFER_BINDING) is saved as
-// generic vertex attribute array client-side state
-// (GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING) for the provided index.
-//
-// To enable and disable a generic vertex attribute array, call
-// EnableVertexAttribArray and DisableVertexAttribArray with index. If
-// enabled, the generic vertex attribute array is used when DrawArrays or
-// DrawElements is called. Each generic vertex attribute array is initially
-// disabled.
-//
-// VertexAttribPointer is typically implemented on the client side.
-//
-// Error GL.INVALID_ENUM is generated if type is not an accepted value.
-// GL.INVALID_VALUE is generated if index is greater than or equal to
-// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_VALUE is generated if size is not 1, 2,
-// 3, or 4. GL.INVALID_VALUE is generated if stride is negative.
-func (gl *GL) VertexAttribPointer(index glbase.Attrib, size int, gltype glbase.Enum, normalized bool, stride int, offset uintptr) {
- offset_ptr := unsafe.Pointer(offset)
- C.gl3_2compat_glVertexAttribPointer(gl.funcs, C.GLuint(index), C.GLint(size), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLsizei(stride), offset_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glValidateProgram.xml
-func (gl *GL) ValidateProgram(program glbase.Program) {
- C.gl3_2compat_glValidateProgram(gl.funcs, C.GLuint(program))
-}
-
-// UniformMatrix4fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// UniformMatrix4fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
-// modify a matrix or an array of matrices. The numbers in the function name
-// are interpreted as the dimensionality of the matrix. The number 2
-// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
-// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
-// matrix dimensionality is explicit, with the first number representing the
-// number of columns and the second number representing the number of rows.
-// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
-// values). The length of the provided slice must be a multiple of the number
-// of values per matrix, to update one or more consecutive matrices.
-//
-// If transpose is false, each matrix is assumed to be supplied in column
-// major order. If transpose is true, each matrix is assumed to be supplied
-// in row major order.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) UniformMatrix4fv(location glbase.Uniform, transpose bool, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%(4*4) != 0 {
- panic("invalid value length for UniformMatrix4fv")
- }
- count := len(value) / (4 * 4)
- C.gl3_2compat_glUniformMatrix4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// UniformMatrix3fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// UniformMatrix3fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
-// modify a matrix or an array of matrices. The numbers in the function name
-// are interpreted as the dimensionality of the matrix. The number 2
-// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
-// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
-// matrix dimensionality is explicit, with the first number representing the
-// number of columns and the second number representing the number of rows.
-// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
-// values). The length of the provided slice must be a multiple of the number
-// of values per matrix, to update one or more consecutive matrices.
-//
-// If transpose is false, each matrix is assumed to be supplied in column
-// major order. If transpose is true, each matrix is assumed to be supplied
-// in row major order.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) UniformMatrix3fv(location glbase.Uniform, transpose bool, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%(3*3) != 0 {
- panic("invalid value length for UniformMatrix3fv")
- }
- count := len(value) / (3 * 3)
- C.gl3_2compat_glUniformMatrix3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// UniformMatrix2fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// UniformMatrix2fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
-// modify a matrix or an array of matrices. The numbers in the function name
-// are interpreted as the dimensionality of the matrix. The number 2
-// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
-// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
-// matrix dimensionality is explicit, with the first number representing the
-// number of columns and the second number representing the number of rows.
-// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
-// values). The length of the provided slice must be a multiple of the number
-// of values per matrix, to update one or more consecutive matrices.
-//
-// If transpose is false, each matrix is assumed to be supplied in column
-// major order. If transpose is true, each matrix is assumed to be supplied
-// in row major order.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) UniformMatrix2fv(location glbase.Uniform, transpose bool, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%(2*2) != 0 {
- panic("invalid value length for UniformMatrix2fv")
- }
- count := len(value) / (2 * 2)
- C.gl3_2compat_glUniformMatrix2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform4iv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform4iv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform4iv(location glbase.Uniform, value []int32) {
- if len(value) == 0 {
- return
- }
- if len(value)%4 != 0 {
- panic("invalid value length for Uniform4iv")
- }
- count := len(value) / 4
- C.gl3_2compat_glUniform4iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform3iv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform3iv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform3iv(location glbase.Uniform, value []int32) {
- if len(value) == 0 {
- return
- }
- if len(value)%3 != 0 {
- panic("invalid value length for Uniform3iv")
- }
- count := len(value) / 3
- C.gl3_2compat_glUniform3iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform2iv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform2iv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform2iv(location glbase.Uniform, value []int32) {
- if len(value) == 0 {
- return
- }
- if len(value)%2 != 0 {
- panic("invalid value length for Uniform2iv")
- }
- count := len(value) / 2
- C.gl3_2compat_glUniform2iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform1iv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform1iv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform1iv(location glbase.Uniform, value []int32) {
- if len(value) == 0 {
- return
- }
- count := len(value)
- C.gl3_2compat_glUniform1iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform4fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform4fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform4fv(location glbase.Uniform, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%4 != 0 {
- panic("invalid value length for Uniform4fv")
- }
- count := len(value) / 4
- C.gl3_2compat_glUniform4fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform3fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform3fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform3fv(location glbase.Uniform, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%3 != 0 {
- panic("invalid value length for Uniform3fv")
- }
- count := len(value) / 3
- C.gl3_2compat_glUniform3fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform2fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform2fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform2fv(location glbase.Uniform, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%2 != 0 {
- panic("invalid value length for Uniform2fv")
- }
- count := len(value) / 2
- C.gl3_2compat_glUniform2fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform1fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform1fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform1fv(location glbase.Uniform, value []float32) {
- if len(value) == 0 {
- return
- }
- count := len(value)
- C.gl3_2compat_glUniform1fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform4i modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform4i operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform4i(location glbase.Uniform, v0, v1, v2, v3 int32) {
- C.gl3_2compat_glUniform4i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2), C.GLint(v3))
-}
-
-// Uniform3i modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform3i operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform3i(location glbase.Uniform, v0, v1, v2 int32) {
- C.gl3_2compat_glUniform3i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2))
-}
-
-// Uniform2i modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform2i operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform2i(location glbase.Uniform, v0, v1 int32) {
- C.gl3_2compat_glUniform2i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1))
-}
-
-// Uniform1i modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform1i operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform1i(location glbase.Uniform, v0 int32) {
- C.gl3_2compat_glUniform1i(gl.funcs, C.GLint(location), C.GLint(v0))
-}
-
-// Uniform4f modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform4f operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform4f(location glbase.Uniform, v0, v1, v2, v3 float32) {
- C.gl3_2compat_glUniform4f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2), C.GLfloat(v3))
-}
-
-// Uniform3f modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform3f operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform3f(location glbase.Uniform, v0, v1, v2 float32) {
- C.gl3_2compat_glUniform3f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2))
-}
-
-// Uniform2f modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform2f operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform2f(location glbase.Uniform, v0, v1 float32) {
- C.gl3_2compat_glUniform2f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1))
-}
-
-// Uniform1f modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform1f operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform1f(location glbase.Uniform, v0 float32) {
- C.gl3_2compat_glUniform1f(gl.funcs, C.GLint(location), C.GLfloat(v0))
-}
-
-// UseProgram installs the program object specified by program as part of
-// current rendering state. One or more executables are created in a program
-// object by successfully attaching shader objects to it with AttachShader,
-// successfully compiling the shader objects with CompileShader, and
-// successfully linking the program object with LinkProgram.
-//
-// A program object will contain an executable that will run on the vertex
-// processor if it contains one or more shader objects of type
-// GL.VERTEX_SHADER that have been successfully compiled and linked.
-// Similarly, a program object will contain an executable that will run on
-// the fragment processor if it contains one or more shader objects of type
-// GL.FRAGMENT_SHADER that have been successfully compiled and linked.
-//
-// Successfully installing an executable on a programmable processor will
-// cause the corresponding fixed functionality of OpenGL to be disabled.
-// Specifically, if an executable is installed on the vertex processor, the
-// OpenGL fixed functionality will be disabled as follows.
-//
-// - The modelview matrix is not applied to vertex coordinates.
-//
-// - The projection matrix is not applied to vertex coordinates.
-//
-// - The texture matrices are not applied to texture coordinates.
-//
-// - Normals are not transformed to eye coordinates.
-//
-// - Normals are not rescaled or normalized.
-//
-// - Normalization of GL.AUTO_NORMAL evaluated normals is not performed.
-//
-// - Texture coordinates are not generated automatically.
-//
-// - Per-vertex lighting is not performed.
-//
-// - Color material computations are not performed.
-//
-// - Color index lighting is not performed.
-//
-// - This list also applies when setting the current raster position.
-//
-// The executable that is installed on the vertex processor is expected to
-// implement any or all of the desired functionality from the preceding list.
-// Similarly, if an executable is installed on the fragment processor, the
-// OpenGL fixed functionality will be disabled as follows.
-//
-// - Texture environment and texture functions are not applied.
-//
-// - Texture application is not applied.
-//
-// - Color sum is not applied.
-//
-// - Fog is not applied.
-//
-// Again, the fragment shader that is installed is expected to implement any
-// or all of the desired functionality from the preceding list.
-//
-// While a program object is in use, applications are free to modify attached
-// shader objects, compile attached shader objects, attach additional shader
-// objects, and detach or delete shader objects. None of these operations
-// will affect the executables that are part of the current state. However,
-// relinking the program object that is currently in use will install the
-// program object as part of the current rendering state if the link
-// operation was successful (see LinkProgram). If the program object
-// currently in use is relinked unsuccessfully, its link status will be set
-// to GL.FALSE, but the executables and associated state will remain part of
-// the current state until a subsequent call to UseProgram removes it from
-// use. After it is removed from use, it cannot be made part of current state
-// until it has been successfully relinked.
-//
-// If program contains shader objects of type GL.VERTEX_SHADER but it does
-// not contain shader objects of type GL.FRAGMENT_SHADER, an executable will
-// be installed on the vertex processor, but fixed functionality will be used
-// for fragment processing. Similarly, if program contains shader objects of
-// type GL.FRAGMENT_SHADER but it does not contain shader objects of type
-// GL.VERTEX_SHADER, an executable will be installed on the fragment
-// processor, but fixed functionality will be used for vertex processing. If
-// program is 0, the programmable processors will be disabled, and fixed
-// functionality will be used for both vertex and fragment processing.
-//
-// While a program object is in use, the state that controls the disabled
-// fixed functionality may also be updated using the normal OpenGL calls.
-//
-// Like display lists and texture objects, the name space for program objects
-// may be shared across a set of contexts, as long as the server sides of the
-// contexts share the same address space. If the name space is shared across
-// contexts, any attached objects and the data associated with those attached
-// objects are shared as well.
-//
-// Applications are responsible for providing the synchronization across API
-// calls when objects are accessed from different execution threads.
-//
-// Error GL.INVALID_VALUE is generated if program is neither 0 nor a value
-// generated by OpenGL. GL.INVALID_OPERATION is generated if program is not
-// a program object. GL.INVALID_OPERATION is generated if program could not
-// be made part of current state. GL.INVALID_OPERATION is generated if
-// UseProgram is executed between the execution of Begin and the
-// corresponding execution of End.
-//
-// UseProgram is available in GL version 2.0 or greater.
-func (gl *GL) UseProgram(program glbase.Program) {
- C.gl3_2compat_glUseProgram(gl.funcs, C.GLuint(program))
-}
-
-// ShaderSource sets the source code in shader to the provided source code. Any source
-// code previously stored in the shader object is completely replaced.
-//
-// Error GL.INVALID_VALUE is generated if shader is not a value generated by
-// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader
-// object. GL.INVALID_VALUE is generated if count is less than 0.
-// GL.INVALID_OPERATION is generated if ShaderSource is executed between the
-// execution of Begin and the corresponding execution of End.
-//
-// ShaderSource is available in GL version 2.0 or greater.
-func (gl *GL) ShaderSource(shader glbase.Shader, source ...string) {
- count := len(source)
- length := make([]int32, count)
- source_c := make([]unsafe.Pointer, count)
- for i, src := range source {
- length[i] = int32(len(src))
- if len(src) > 0 {
- source_c[i] = *(*unsafe.Pointer)(unsafe.Pointer(&src))
- } else {
- source_c[i] = unsafe.Pointer(uintptr(0))
- }
- }
- C.gl3_2compat_glShaderSource(gl.funcs, C.GLuint(shader), C.GLsizei(count), (**C.GLchar)(unsafe.Pointer(&source_c[0])), (*C.GLint)(unsafe.Pointer(&length[0])))
-}
-
-// LinkProgram links the program object specified by program. If any shader
-// objects of type GL.VERTEX_SHADER are attached to program, they will be
-// used to create an executable that will run on the programmable vertex
-// processor. If any shader objects of type GL.FRAGMENT_SHADER are attached
-// to program, they will be used to create an executable that will run on the
-// programmable fragment processor.
-//
-// The status of the link operation will be stored as part of the program
-// object's state. This value will be set to GL.TRUE if the program object
-// was linked without errors and is ready for use, and GL.FALSE otherwise. It
-// can be queried by calling GetProgramiv with arguments program and
-// GL.LINK_STATUS.
-//
-// As a result of a successful link operation, all active user-defined
-// uniform variables belonging to program will be initialized to 0, and each
-// of the program object's active uniform variables will be assigned a
-// location that can be queried by calling GetUniformLocation. Also, any
-// active user-defined attribute variables that have not been bound to a
-// generic vertex attribute index will be bound to one at this time.
-//
-// Linking of a program object can fail for a number of reasons as specified
-// in the OpenGL Shading Language Specification. The following lists some of
-// the conditions that will cause a link error.
-//
-// - The number of active attribute variables supported by the
-// implementation has been exceeded.
-//
-// - The storage limit for uniform variables has been exceeded.
-//
-// - The number of active uniform variables supported by the implementation
-// has been exceeded.
-//
-// - The main function is missing for the vertex shader or the fragment
-// shader.
-//
-// - A varying variable actually used in the fragment shader is not
-// declared in the same way (or is not declared at all) in the vertex
-// shader.
-//
-// - A reference to a function or variable name is unresolved.
-//
-// - A shared global is declared with two different types or two different
-// initial values.
-//
-// - One or more of the attached shader objects has not been successfully
-// compiled.
-//
-// - Binding a generic attribute matrix caused some rows of the matrix to
-// fall outside the allowed maximum of GL.MAX_VERTEX_ATTRIBS.
-//
-// - Not enough contiguous vertex attribute slots could be found to bind
-// attribute matrices.
-//
-// When a program object has been successfully linked, the program object can
-// be made part of current state by calling UseProgram. Whether or not the
-// link operation was successful, the program object's information log will
-// be overwritten. The information log can be retrieved by calling
-// GetProgramInfoLog.
-//
-// LinkProgram will also install the generated executables as part of the
-// current rendering state if the link operation was successful and the
-// specified program object is already currently in use as a result of a
-// previous call to UseProgram. If the program object currently in use is
-// relinked unsuccessfully, its link status will be set to GL.FALSE , but the
-// executables and associated state will remain part of the current state
-// until a subsequent call to UseProgram removes it from use. After it is
-// removed from use, it cannot be made part of current state until it has
-// been successfully relinked.
-//
-// If program contains shader objects of type GL.VERTEX_SHADER but does not
-// contain shader objects of type GL.FRAGMENT_SHADER, the vertex shader will
-// be linked against the implicit interface for fixed functionality fragment
-// processing. Similarly, if program contains shader objects of type
-// GL.FRAGMENT_SHADER but it does not contain shader objects of type
-// GL.VERTEX_SHADER, the fragment shader will be linked against the implicit
-// interface for fixed functionality vertex processing.
-//
-// The program object's information log is updated and the program is
-// generated at the time of the link operation. After the link operation,
-// applications are free to modify attached shader objects, compile attached
-// shader objects, detach shader objects, delete shader objects, and attach
-// additional shader objects. None of these operations affects the
-// information log or the program that is part of the program object.
-//
-// If the link operation is unsuccessful, any information about a previous
-// link operation on program is lost (a failed link does not restore the
-// old state of program). Certain information can still be retrieved
-// from program even after an unsuccessful link operation. See for instance
-// GetActiveAttrib and GetActiveUniform.
-//
-// Error GL.INVALID_VALUE is generated if program is not a value generated by
-// OpenGL. GL.INVALID_OPERATION is generated if program is not a program
-// object. GL.INVALID_OPERATION is generated if LinkProgram is executed
-// between the execution of Begin and the corresponding execution of End.
-//
-// LinkProgram is available in GL version 2.0 or greater.
-func (gl *GL) LinkProgram(program glbase.Program) {
- C.gl3_2compat_glLinkProgram(gl.funcs, C.GLuint(program))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIsShader.xml
-func (gl *GL) IsShader(shader glbase.Shader) bool {
- glresult := C.gl3_2compat_glIsShader(gl.funcs, C.GLuint(shader))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIsProgram.xml
-func (gl *GL) IsProgram(program glbase.Program) bool {
- glresult := C.gl3_2compat_glIsProgram(gl.funcs, C.GLuint(program))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// GetVertexAttribiv returns in params the value of a generic vertex attribute
-// parameter. The generic vertex attribute to be queried is specified by
-// index, and the parameter to be queried is specified by pname.
-//
-// The accepted parameter names are as follows:
-//
-// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
-// params returns a single value, the name of the buffer object
-// currently bound to the binding point corresponding to generic vertex
-// attribute array index. If no buffer object is bound, 0 is returned.
-// The initial value is 0.
-//
-// GL.VERTEX_ATTRIB_ARRAY_ENABLED
-// params returns a single value that is non-zero (true) if the vertex
-// attribute array for index is enabled and 0 (false) if it is
-// disabled. The initial value is 0.
-//
-// GL.VERTEX_ATTRIB_ARRAY_SIZE
-// params returns a single value, the size of the vertex attribute
-// array for index. The size is the number of values for each element
-// of the vertex attribute array, and it will be 1, 2, 3, or 4. The
-// initial value is 4.
-//
-// GL.VERTEX_ATTRIB_ARRAY_STRIDE
-// params returns a single value, the array stride for (number of bytes
-// between successive elements in) the vertex attribute array for
-// index. A value of 0 indicates that the array elements are stored
-// sequentially in memory. The initial value is 0.
-//
-// GL.VERTEX_ATTRIB_ARRAY_TYPE
-// params returns a single value, a symbolic constant indicating the
-// array type for the vertex attribute array for index. Possible values
-// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT,
-// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is
-// GL.FLOAT.
-//
-// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED
-// params returns a single value that is non-zero (true) if fixed-point
-// data types for the vertex attribute array indicated by index are
-// normalized when they are converted to floating point, and 0 (false)
-// otherwise. The initial value is 0.
-//
-// GL.CURRENT_VERTEX_ATTRIB
-// params returns four values that represent the current value for the
-// generic vertex attribute specified by index. Generic vertex
-// attribute 0 is unique in that it has no current state, so an error
-// will be generated if index is 0. The initial value for all other
-// generic vertex attributes is (0,0,0,1).
-//
-// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent
-// client-side state.
-//
-// Error GL.INVALID_VALUE is generated if index is greater than or equal to
-// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an
-// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname
-// is GL.CURRENT_VERTEX_ATTRIB.
-//
-// GetVertexAttribiv is available in GL version 2.0 or greater.
-func (gl *GL) GetVertexAttribiv(index glbase.Attrib, pname glbase.Enum, params []int32) {
- var params_c [4]int32
- C.gl3_2compat_glGetVertexAttribiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params_c[0])))
- copy(params, params_c[:])
-}
-
-// GetVertexAttribfv returns in params the value of a generic vertex attribute
-// parameter. The generic vertex attribute to be queried is specified by
-// index, and the parameter to be queried is specified by pname.
-//
-// The accepted parameter names are as follows:
-//
-// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
-// params returns a single value, the name of the buffer object
-// currently bound to the binding point corresponding to generic vertex
-// attribute array index. If no buffer object is bound, 0 is returned.
-// The initial value is 0.
-//
-// GL.VERTEX_ATTRIB_ARRAY_ENABLED
-// params returns a single value that is non-zero (true) if the vertex
-// attribute array for index is enabled and 0 (false) if it is
-// disabled. The initial value is 0.
-//
-// GL.VERTEX_ATTRIB_ARRAY_SIZE
-// params returns a single value, the size of the vertex attribute
-// array for index. The size is the number of values for each element
-// of the vertex attribute array, and it will be 1, 2, 3, or 4. The
-// initial value is 4.
-//
-// GL.VERTEX_ATTRIB_ARRAY_STRIDE
-// params returns a single value, the array stride for (number of bytes
-// between successive elements in) the vertex attribute array for
-// index. A value of 0 indicates that the array elements are stored
-// sequentially in memory. The initial value is 0.
-//
-// GL.VERTEX_ATTRIB_ARRAY_TYPE
-// params returns a single value, a symbolic constant indicating the
-// array type for the vertex attribute array for index. Possible values
-// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT,
-// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is
-// GL.FLOAT.
-//
-// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED
-// params returns a single value that is non-zero (true) if fixed-point
-// data types for the vertex attribute array indicated by index are
-// normalized when they are converted to floating point, and 0 (false)
-// otherwise. The initial value is 0.
-//
-// GL.CURRENT_VERTEX_ATTRIB
-// params returns four values that represent the current value for the
-// generic vertex attribute specified by index. Generic vertex
-// attribute 0 is unique in that it has no current state, so an error
-// will be generated if index is 0. The initial value for all other
-// generic vertex attributes is (0,0,0,1).
-//
-// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent
-// client-side state.
-//
-// Error GL.INVALID_VALUE is generated if index is greater than or equal to
-// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an
-// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname
-// is GL.CURRENT_VERTEX_ATTRIB.
-//
-// GetVertexAttribfv is available in GL version 2.0 or greater.
-func (gl *GL) GetVertexAttribfv(index glbase.Attrib, pname glbase.Enum, params []float32) {
- var params_c [4]float32
- C.gl3_2compat_glGetVertexAttribfv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params_c[0])))
- copy(params, params_c[:])
-}
-
-// GetVertexAttribdv returns in params the value of a generic vertex attribute
-// parameter. The generic vertex attribute to be queried is specified by
-// index, and the parameter to be queried is specified by pname.
-//
-// The accepted parameter names are as follows:
-//
-// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
-// params returns a single value, the name of the buffer object
-// currently bound to the binding point corresponding to generic vertex
-// attribute array index. If no buffer object is bound, 0 is returned.
-// The initial value is 0.
-//
-// GL.VERTEX_ATTRIB_ARRAY_ENABLED
-// params returns a single value that is non-zero (true) if the vertex
-// attribute array for index is enabled and 0 (false) if it is
-// disabled. The initial value is 0.
-//
-// GL.VERTEX_ATTRIB_ARRAY_SIZE
-// params returns a single value, the size of the vertex attribute
-// array for index. The size is the number of values for each element
-// of the vertex attribute array, and it will be 1, 2, 3, or 4. The
-// initial value is 4.
-//
-// GL.VERTEX_ATTRIB_ARRAY_STRIDE
-// params returns a single value, the array stride for (number of bytes
-// between successive elements in) the vertex attribute array for
-// index. A value of 0 indicates that the array elements are stored
-// sequentially in memory. The initial value is 0.
-//
-// GL.VERTEX_ATTRIB_ARRAY_TYPE
-// params returns a single value, a symbolic constant indicating the
-// array type for the vertex attribute array for index. Possible values
-// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT,
-// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is
-// GL.FLOAT.
-//
-// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED
-// params returns a single value that is non-zero (true) if fixed-point
-// data types for the vertex attribute array indicated by index are
-// normalized when they are converted to floating point, and 0 (false)
-// otherwise. The initial value is 0.
-//
-// GL.CURRENT_VERTEX_ATTRIB
-// params returns four values that represent the current value for the
-// generic vertex attribute specified by index. Generic vertex
-// attribute 0 is unique in that it has no current state, so an error
-// will be generated if index is 0. The initial value for all other
-// generic vertex attributes is (0,0,0,1).
-//
-// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent
-// client-side state.
-//
-// Error GL.INVALID_VALUE is generated if index is greater than or equal to
-// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an
-// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname
-// is GL.CURRENT_VERTEX_ATTRIB.
-//
-// GetVertexAttribdv is available in GL version 2.0 or greater.
-func (gl *GL) GetVertexAttribdv(index glbase.Attrib, pname glbase.Enum, params []float64) {
- var params_c [4]float64
- C.gl3_2compat_glGetVertexAttribdv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params_c[0])))
- copy(params, params_c[:])
-}
-
-// GetUniformiv returns in params the value of the specified uniform
-// variable. The type of the uniform variable specified by location
-// determines the number of values returned. If the uniform variable is
-// defined in the shader as a boolean, int, or float, a single value will be
-// returned. If it is defined as a vec2, ivec2, or bvec2, two values will be
-// returned. If it is defined as a vec3, ivec3, or bvec3, three values will
-// be returned, and so on. To query values stored in uniform variables
-// declared as arrays, call GetUniformiv for each element of the array. To
-// query values stored in uniform variables declared as structures, call
-// GetUniformiv for each field in the structure. The values for uniform
-// variables declared as a matrix will be returned in column major order.
-//
-// The locations assigned to uniform variables are not known until the
-// program object is linked. After linking has occurred, the command
-// GetUniformLocation can be used to obtain the location of a uniform
-// variable. This location value can then be passed to GetUniformiv in order
-// to query the current value of the uniform variable. After a program object
-// has been linked successfully, the index values for uniform variables
-// remain fixed until the next link command occurs. The uniform variable
-// values can only be queried after a link if the link was successful.
-//
-// Error GL.INVALID_VALUE is generated if program is not a value generated by
-// OpenGL. GL.INVALID_OPERATION is generated if program is not a program
-// object. GL.INVALID_OPERATION is generated if program has not been
-// successfully linked. GL.INVALID_OPERATION is generated if location does
-// not correspond to a valid uniform variable location for the specified
-// program object. GL.INVALID_OPERATION is generated if GetUniformiv is
-// executed between the execution of Begin and the corresponding execution of
-// End.
-//
-// GetUniformiv is available in GL version 2.0 or greater.
-func (gl *GL) GetUniformiv(program glbase.Program, location glbase.Uniform, params []int32) {
- var params_c [4]int32
- C.gl3_2compat_glGetUniformiv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLint)(unsafe.Pointer(&params_c[0])))
- copy(params, params_c[:])
-}
-
-// GetUniformfv returns in params the value of the specified uniform
-// variable. The type of the uniform variable specified by location
-// determines the number of values returned. If the uniform variable is
-// defined in the shader as a boolean, int, or float, a single value will be
-// returned. If it is defined as a vec2, ivec2, or bvec2, two values will be
-// returned. If it is defined as a vec3, ivec3, or bvec3, three values will
-// be returned, and so on. To query values stored in uniform variables
-// declared as arrays, call GetUniformfv for each element of the array. To
-// query values stored in uniform variables declared as structures, call
-// GetUniformfv for each field in the structure. The values for uniform
-// variables declared as a matrix will be returned in column major order.
-//
-// The locations assigned to uniform variables are not known until the
-// program object is linked. After linking has occurred, the command
-// GetUniformLocation can be used to obtain the location of a uniform
-// variable. This location value can then be passed to GetUniformfv in order
-// to query the current value of the uniform variable. After a program object
-// has been linked successfully, the index values for uniform variables
-// remain fixed until the next link command occurs. The uniform variable
-// values can only be queried after a link if the link was successful.
-//
-// Error GL.INVALID_VALUE is generated if program is not a value generated by
-// OpenGL. GL.INVALID_OPERATION is generated if program is not a program
-// object. GL.INVALID_OPERATION is generated if program has not been
-// successfully linked. GL.INVALID_OPERATION is generated if location does
-// not correspond to a valid uniform variable location for the specified
-// program object. GL.INVALID_OPERATION is generated if GetUniformfv is
-// executed between the execution of Begin and the corresponding execution of
-// End.
-//
-// GetUniformfv is available in GL version 2.0 or greater.
-func (gl *GL) GetUniformfv(program glbase.Program, location glbase.Uniform, params []float32) {
- var params_c [4]float32
- C.gl3_2compat_glGetUniformfv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLfloat)(unsafe.Pointer(&params_c[0])))
- copy(params, params_c[:])
-}
-
-// GetUniformLocation returns an integer that represents the location of a
-// specific uniform variable within a program object. name must be an active
-// uniform variable name in program that is not a structure, an array of
-// structures, or a subcomponent of a vector or a matrix. This function
-// returns -1 if name does not correspond to an active uniform variable in
-// program or if name starts with the reserved prefix "gl_".
-//
-// Uniform variables that are structures or arrays of structures may be
-// queried by calling GetUniformLocation for each field within the
-// structure. The array element operator "[]" and the structure field
-// operator "." may be used in name in order to select elements within an
-// array or fields within a structure. The result of using these operators is
-// not allowed to be another structure, an array of structures, or a
-// subcomponent of a vector or a matrix. Except if the last part of name
-// indicates a uniform variable array, the location of the first element of
-// an array can be retrieved by using the name of the array, or by using the
-// name appended by "[0]".
-//
-// The actual locations assigned to uniform variables are not known until the
-// program object is linked successfully. After linking has occurred, the
-// command GetUniformLocation can be used to obtain the location of a
-// uniform variable. This location value can then be passed to Uniform to
-// set the value of the uniform variable or to GetUniform in order to query
-// the current value of the uniform variable. After a program object has been
-// linked successfully, the index values for uniform variables remain fixed
-// until the next link command occurs. Uniform variable locations and values
-// can only be queried after a link if the link was successful.
-//
-// Error GL.INVALID_VALUE is generated if program is not a value generated by
-// OpenGL. GL.INVALID_OPERATION is generated if program is not a program object.
-// GL.INVALID_OPERATION is generated if program has not been successfully
-// linked. GL.INVALID_OPERATION is generated if GetUniformLocation is executed
-// between the execution of Begin and the corresponding execution of End.
-//
-// GetUniformLocation is available in GL version 2.0 or greater.
-func (gl *GL) GetUniformLocation(program glbase.Program, name string) glbase.Uniform {
- name_cstr := C.CString(name)
- glresult := C.gl3_2compat_glGetUniformLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(name_cstr))
- C.free(unsafe.Pointer(name_cstr))
- return glbase.Uniform(glresult)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetShaderSource.xml
-func (gl *GL) GetShaderSource(shader glbase.Shader, bufSize int32, length []int32, source []byte) {
- C.gl3_2compat_glGetShaderSource(gl.funcs, C.GLuint(shader), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&source[0])))
-}
-
-// GetShaderInfoLog returns the information log for the specified shader
-// object. The information log for a shader object is modified when the
-// shader is compiled.
-//
-// The information log for a shader object is a string that may contain
-// diagnostic messages, warning messages, and other information about the
-// last compile operation. When a shader object is created, its information
-// log will be a string of length 0, and the size of the current log can be
-// obtained by calling GetShaderiv with the value GL.INFO_LOG_LENGTH.
-//
-// The information log for a shader object is the OpenGL implementer's
-// primary mechanism for conveying information about the compilation process.
-// Therefore, the information log can be helpful to application developers
-// during the development process, even when compilation is successful.
-// Application developers should not expect different OpenGL implementations
-// to produce identical information logs.
-//
-// Error GL.INVALID_VALUE is generated if shader is not a value generated by
-// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader
-// object. GL.INVALID_VALUE is generated if maxLength is less than 0.
-// GL.INVALID_OPERATION is generated if GetShaderInfoLog is executed
-// between the execution of Begin and the corresponding execution of End.
-//
-// GetShaderInfoLog is available in GL version 2.0 or greater.
-func (gl *GL) GetShaderInfoLog(shader glbase.Shader) []byte {
- var params [1]int32
- var length int32
- gl.GetShaderiv(shader, INFO_LOG_LENGTH, params[:])
- bufSize := params[0]
- infoLog := make([]byte, int(bufSize))
- C.gl3_2compat_glGetShaderInfoLog(gl.funcs, C.GLuint(shader), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length)), (*C.GLchar)(unsafe.Pointer(&infoLog[0])))
- return infoLog
-}
-
-// GetShaderiv GetShader returns in params the value of a parameter for a specific
-// shader object. The following parameters are defined:
-//
-// GL.SHADER_TYPE
-// params returns GL.VERTEX_SHADER if shader is a vertex shader object,
-// and GL.FRAGMENT_SHADER if shader is a fragment shader object.
-//
-// GL.DELETE_STATUS
-// params returns GL.TRUE if shader is currently flagged for deletion,
-// and GL.FALSE otherwise.
-//
-// GL.COMPILE_STATUS
-// params returns GL.TRUE if the last compile operation on shader was
-// successful, and GL.FALSE otherwise.
-//
-// GL.INFO_LOG_LENGTH
-// params returns the number of characters in the information log for
-// shader including the null termination character (the size of the
-// character buffer required to store the information log). If shader has
-// no information log, a value of 0 is returned.
-//
-// GL.SHADER_SOURCE_LENGTH
-// params returns the length of the concatenation of the source strings
-// that make up the shader source for the shader, including the null
-// termination character. (the size of the character buffer
-// required to store the shader source). If no source code exists, 0 is
-// returned.
-//
-// Error GL.INVALID_VALUE is generated if shader is not a value generated by
-// OpenGL. GL.INVALID_OPERATION is generated if shader does not refer to a
-// shader object. GL.INVALID_ENUM is generated if pname is not an accepted
-// value. GL.INVALID_OPERATION is generated if GetShader is executed
-// between the execution of Begin and the corresponding execution of End.
-//
-// GetShaderiv is available in GL version 2.0 or greater.
-func (gl *GL) GetShaderiv(shader glbase.Shader, pname glbase.Enum, params []int32) {
- var params_c [4]int32
- C.gl3_2compat_glGetShaderiv(gl.funcs, C.GLuint(shader), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params_c[0])))
- copy(params, params_c[:])
-}
-
-// GetProgramInfoLog returns the information log for the specified program
-// object. The information log for a program object is modified when the
-// program object is linked or validated.
-//
-// The information log for a program object is either an empty string, or a
-// string containing information about the last link operation, or a string
-// containing information about the last validation operation. It may contain
-// diagnostic messages, warning messages, and other information. When a
-// program object is created, its information log will be a string of length
-// 0, and the size of the current log can be obtained by calling GetProgramiv
-// with the value GL.INFO_LOG_LENGTH.
-//
-// Error GL.INVALID_VALUE is generated if program is not a value generated
-// by OpenGL. GL.INVALID_OPERATION is generated if program is not a
-// program object.
-func (gl *GL) GetProgramInfoLog(program glbase.Program) []byte {
- var params [1]int32
- var length int32
- gl.GetProgramiv(program, INFO_LOG_LENGTH, params[:])
- bufSize := params[0]
- infoLog := make([]byte, int(bufSize))
- C.gl3_2compat_glGetProgramInfoLog(gl.funcs, C.GLuint(program), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length)), (*C.GLchar)(unsafe.Pointer(&infoLog[0])))
- return infoLog
-}
-
-// GetProgramiv returns in params the value of a parameter for a specific
-// program object. The following parameters are defined:
-//
-// GL.DELETE_STATUS
-// params returns GL.TRUE if program is currently flagged for deletion,
-// and GL.FALSE otherwise.
-//
-// GL.LINK_STATUS
-// params returns GL.TRUE if the last link operation on program was
-// successful, and GL.FALSE otherwise.
-//
-// GL.VALIDATE_STATUS
-// params returns GL.TRUE or if the last validation operation on
-// program was successful, and GL.FALSE otherwise.
-//
-// GL.INFO_LOG_LENGTH
-// params returns the number of characters in the information log for
-// program including the null termination character (the size of
-// the character buffer required to store the information log). If
-// program has no information log, a value of 0 is returned.
-//
-// GL.ATTACHED_SHADERS
-// params returns the number of shader objects attached to program.
-//
-// GL.ACTIVE_ATTRIBUTES
-// params returns the number of active attribute variables for program.
-//
-// GL.ACTIVE_ATTRIBUTE_MAX_LENGTH
-// params returns the length of the longest active attribute name for
-// program, including the null termination character (the size of
-// the character buffer required to store the longest attribute name).
-// If no active attributes exist, 0 is returned.
-//
-// GL.ACTIVE_UNIFORMS
-// params returns the number of active uniform variables for program.
-//
-// GL.ACTIVE_UNIFORM_MAX_LENGTH
-// params returns the length of the longest active uniform variable
-// name for program, including the null termination character (i.e.,
-// the size of the character buffer required to store the longest
-// uniform variable name). If no active uniform variables exist, 0 is
-// returned.
-//
-// GL.TRANSFORM_FEEDBACK_BUFFER_MODE
-// params returns a symbolic constant indicating the buffer mode used
-// when transform feedback is active. This may be GL.SEPARATE_ATTRIBS
-// or GL.INTERLEAVED_ATTRIBS.
-//
-// GL.TRANSFORM_FEEDBACK_VARYINGS
-// params returns the number of varying variables to capture in transform
-// feedback mode for the program.
-//
-// GL.TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
-// params returns the length of the longest variable name to be used for
-// transform feedback, including the null-terminator.
-//
-// GL.GEOMETRY_VERTICES_OUT
-// params returns the maximum number of vertices that the geometry shader in
-// program will output.
-//
-// GL.GEOMETRY_INPUT_TYPE
-// params returns a symbolic constant indicating the primitive type accepted
-// as input to the geometry shader contained in program.
-//
-// GL.GEOMETRY_OUTPUT_TYPE
-// params returns a symbolic constant indicating the primitive type that will
-// be output by the geometry shader contained in program.
-//
-// GL.ACTIVE_UNIFORM_BLOCKS and GL.ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH are
-// available only if the GL version 3.1 or greater.
-//
-// GL.GEOMETRY_VERTICES_OUT, GL.GEOMETRY_INPUT_TYPE and
-// GL.GEOMETRY_OUTPUT_TYPE are accepted only if the GL version is 3.2 or
-// greater.
-//
-// Error GL.INVALID_VALUE is generated if program is not a value generated by
-// OpenGL. GL.INVALID_OPERATION is generated if program does not refer to a
-// program object. GL.INVALID_OPERATION is generated if pname is
-// GL.GEOMETRY_VERTICES_OUT, GL.GEOMETRY_INPUT_TYPE, or
-// GL.GEOMETRY_OUTPUT_TYPE, and program does not contain a geometry shader.
-// GL.INVALID_ENUM is generated if pname is not an accepted value.
-func (gl *GL) GetProgramiv(program glbase.Program, pname glbase.Enum, params []int32) {
- var params_c [4]int32
- C.gl3_2compat_glGetProgramiv(gl.funcs, C.GLuint(program), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params_c[0])))
- copy(params, params_c[:])
-}
-
-// GetAttribLocation queries the previously linked program object specified
-// by program for the attribute variable specified by name and returns the
-// index of the generic vertex attribute that is bound to that attribute
-// variable. If name is a matrix attribute variable, the index of the first
-// column of the matrix is returned. If the named attribute variable is not
-// an active attribute in the specified program object or if name starts with
-// the reserved prefix "gl_", a value of -1 is returned.
-//
-// The association between an attribute variable name and a generic attribute
-// index can be specified at any time by calling BindAttribLocation.
-// Attribute bindings do not go into effect until LinkProgram is called.
-// After a program object has been linked successfully, the index values for
-// attribute variables remain fixed until the next link command occurs. The
-// attribute values can only be queried after a link if the link was
-// successful. GetAttribLocation returns the binding that actually went
-// into effect the last time LinkProgram was called for the specified
-// program object. Attribute bindings that have been specified since the last
-// link operation are not returned by GetAttribLocation.
-//
-// Error GL_INVALID_OPERATION is generated if program is not a value
-// generated by OpenGL. GL_INVALID_OPERATION is generated if program is not
-// a program object. GL_INVALID_OPERATION is generated if program has not
-// been successfully linked. GL_INVALID_OPERATION is generated if
-// GetAttribLocation is executed between the execution of Begin and the
-// corresponding execution of End.
-//
-// GetAttribLocation is available in GL version 2.0 or greater.
-func (gl *GL) GetAttribLocation(program glbase.Program, name string) glbase.Attrib {
- name_cstr := C.CString(name)
- glresult := C.gl3_2compat_glGetAttribLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(name_cstr))
- C.free(unsafe.Pointer(name_cstr))
- return glbase.Attrib(glresult)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetAttachedShaders.xml
-func (gl *GL) GetAttachedShaders(program glbase.Program, maxCount int32, count []int, obj []uint32) {
- C.gl3_2compat_glGetAttachedShaders(gl.funcs, C.GLuint(program), C.GLsizei(maxCount), (*C.GLsizei)(unsafe.Pointer(&count[0])), (*C.GLuint)(unsafe.Pointer(&obj[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveUniform.xml
-func (gl *GL) GetActiveUniform(program glbase.Program, index uint32, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) {
- C.gl3_2compat_glGetActiveUniform(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveAttrib.xml
-func (gl *GL) GetActiveAttrib(program glbase.Program, index glbase.Attrib, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) {
- C.gl3_2compat_glGetActiveAttrib(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glEnableVertexAttribArray.xml
-func (gl *GL) EnableVertexAttribArray(index glbase.Attrib) {
- C.gl3_2compat_glEnableVertexAttribArray(gl.funcs, C.GLuint(index))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDisableVertexAttribArray.xml
-func (gl *GL) DisableVertexAttribArray(index glbase.Attrib) {
- C.gl3_2compat_glDisableVertexAttribArray(gl.funcs, C.GLuint(index))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDetachShader.xml
-func (gl *GL) DetachShader(program glbase.Program, shader glbase.Shader) {
- C.gl3_2compat_glDetachShader(gl.funcs, C.GLuint(program), C.GLuint(shader))
-}
-
-// DeleteShader frees the memory and invalidates the name associated with
-// the shader object specified by shader. This command effectively undoes the
-// effects of a call to CreateShader.
-//
-// If a shader object to be deleted is attached to a program object, it will
-// be flagged for deletion, but it will not be deleted until it is no longer
-// attached to any program object, for any rendering context (it must
-// be detached from wherever it was attached before it will be deleted). A
-// value of 0 for shader will be silently ignored.
-//
-// To determine whether an object has been flagged for deletion, call
-// GetShader with arguments shader and GL.DELETE_STATUS.
-//
-// Error GL.INVALID_VALUE is generated if shader is not a value generated by
-// OpenGL.
-//
-// DeleteShader is available in GL version 2.0 or greater.
-func (gl *GL) DeleteShader(shader glbase.Shader) {
- C.gl3_2compat_glDeleteShader(gl.funcs, C.GLuint(shader))
-}
-
-// DeleteProgram frees the memory and invalidates the name associated with
-// the program object specified by program. This command effectively undoes
-// the effects of a call to CreateProgram.
-//
-// If a program object is in use as part of current rendering state, it will
-// be flagged for deletion, but it will not be deleted until it is no longer
-// part of current state for any rendering context. If a program object to be
-// deleted has shader objects attached to it, those shader objects will be
-// automatically detached but not deleted unless they have already been
-// flagged for deletion by a previous call to DeleteShader. A value of 0
-// for program will be silently ignored.
-//
-// To determine whether a program object has been flagged for deletion, call
-// GetProgram with arguments program and GL.DELETE_STATUS.
-//
-// Error GL.INVALID_VALUE is generated if program is not a value generated by
-// OpenGL.
-//
-// DeleteProgram is available in GL version 2.0 or greater.
-func (gl *GL) DeleteProgram(program glbase.Program) {
- C.gl3_2compat_glDeleteProgram(gl.funcs, C.GLuint(program))
-}
-
-// CreateShader creates an empty shader object and returns a non-zero value
-// by which it can be referenced. A shader object is used to maintain the
-// source code strings that define a shader. shaderType indicates the type of
-// shader to be created.
-//
-// Two types of shaders are supported. A shader of type GL.VERTEX_SHADER is a
-// shader that is intended to run on the programmable vertex processor and
-// replace the fixed functionality vertex processing in OpenGL. A shader of
-// type GL.FRAGMENT_SHADER is a shader that is intended to run on the
-// programmable fragment processor and replace the fixed functionality
-// fragment processing in OpenGL.
-//
-// When created, a shader object's GL.SHADER_TYPE parameter is set to either
-// GL.VERTEX_SHADER or GL.FRAGMENT_SHADER, depending on the value of
-// shaderType.
-//
-// Like display lists and texture objects, the name space for shader objects
-// may be shared across a set of contexts, as long as the server sides of the
-// contexts share the same address space. If the name space is shared across
-// contexts, any attached objects and the data associated with those attached
-// objects are shared as well.
-//
-// This function returns 0 if an error occurs creating the shader object.
-//
-// Error GL.INVALID_ENUM is generated if shaderType is not an accepted value.
-// GL.INVALID_OPERATION is generated if CreateShader is executed between the
-// execution of Begin and the corresponding execution of End.
-//
-// CreateShader is available in GL version 2.0 or greater.
-func (gl *GL) CreateShader(gltype glbase.Enum) glbase.Shader {
- glresult := C.gl3_2compat_glCreateShader(gl.funcs, C.GLenum(gltype))
- return glbase.Shader(glresult)
-}
-
-// CreateProgram creates an empty program object and returns a non-zero
-// value by which it can be referenced. A program object is an object to
-// which shader objects can be attached. This provides a mechanism to specify
-// the shader objects that will be linked to create a program. It also
-// provides a means for checking the compatibility of the shaders that will
-// be used to create a program (for instance, checking the compatibility
-// between a vertex shader and a fragment shader). When no longer needed as
-// part of a program object, shader objects can be detached.
-//
-// One or more executables are created in a program object by successfully
-// attaching shader objects to it with AttachShader, successfully compiling
-// the shader objects with CompileShader, and successfully linking the
-// program object with LinkProgram. These executables are made part of
-// current state when UseProgram is called. Program objects can be deleted
-// by calling DeleteProgram. The memory associated with the program object
-// will be deleted when it is no longer part of current rendering state for
-// any context.
-//
-// Like display lists and texture objects, the name space for program objects
-// may be shared across a set of contexts, as long as the server sides of the
-// contexts share the same address space. If the name space is shared across
-// contexts, any attached objects and the data associated with those attached
-// objects are shared as well.
-//
-// Applications are responsible for providing the synchronization across API
-// calls when objects are accessed from different execution threads.
-//
-// This function returns 0 if an error occurs creating the program object.
-//
-// Error GL.INVALID_OPERATION is generated if CreateProgram is executed
-// between the execution of Begin and the corresponding execution of End.
-//
-// CreateProgram is available in GL version 2.0 or greater.
-func (gl *GL) CreateProgram() glbase.Program {
- glresult := C.gl3_2compat_glCreateProgram(gl.funcs)
- return glbase.Program(glresult)
-}
-
-// CompileShader compiles the source code strings that have been stored in
-// the shader object specified by shader.
-//
-// The compilation status will be stored as part of the shader object's
-// state. This value will be set to GL.TRUE if the shader was compiled without
-// errors and is ready for use, and GL.FALSE otherwise. It can be queried by
-// calling GetShaderiv with arguments shader and GL.COMPILE_STATUS.
-//
-// Compilation of a shader can fail for a number of reasons as specified by
-// the OpenGL Shading Language Specification. Whether or not the compilation
-// was successful, information about the compilation can be obtained from the
-// shader object's information log by calling GetShaderInfoLog.
-//
-// Error GL.INVALID_VALUE is generated if shader is not a value generated by
-// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader
-// object. GL.INVALID_OPERATION is generated if CompileShader is executed
-// between the execution of Begin and the corresponding execution of End.
-//
-// CompileShader is available in GL version 2.0 or greater.
-func (gl *GL) CompileShader(shader glbase.Shader) {
- C.gl3_2compat_glCompileShader(gl.funcs, C.GLuint(shader))
-}
-
-// BindAttribLocation associates a user-defined attribute variable in the program
-// object specified by program with a generic vertex attribute index. The name
-// parameter specifies the name of the vertex shader attribute variable to
-// which index is to be bound. When program is made part of the current state,
-// values provided via the generic vertex attribute index will modify the
-// value of the user-defined attribute variable specified by name.
-//
-// If name refers to a matrix attribute variable, index refers to the first
-// column of the matrix. Other matrix columns are then automatically bound to
-// locations index+1 for a matrix of type mat2; index+1 and index+2 for a
-// matrix of type mat3; and index+1, index+2, and index+3 for a matrix of
-// type mat4.
-//
-// This command makes it possible for vertex shaders to use descriptive names
-// for attribute variables rather than generic variables that are numbered
-// from 0 to GL.MAX_VERTEX_ATTRIBS-1. The values sent to each generic
-// attribute index are part of current state, just like standard vertex
-// attributes such as color, normal, and vertex position. If a different
-// program object is made current by calling UseProgram, the generic vertex
-// attributes are tracked in such a way that the same values will be observed
-// by attributes in the new program object that are also bound to index.
-//
-// Attribute variable name-to-generic attribute index bindings for a program
-// object can be explicitly assigned at any time by calling
-// BindAttribLocation. Attribute bindings do not go into effect until
-// LinkProgram is called. After a program object has been linked
-// successfully, the index values for generic attributes remain fixed (and
-// their values can be queried) until the next link command occurs.
-//
-// Applications are not allowed to bind any of the standard OpenGL vertex
-// attributes using this command, as they are bound automatically when
-// needed. Any attribute binding that occurs after the program object has
-// been linked will not take effect until the next time the program object is
-// linked.
-//
-// If name was bound previously, that information is lost. Thus you cannot
-// bind one user-defined attribute variable to multiple indices, but you can
-// bind multiple user-defined attribute variables to the same index.
-//
-// Applications are allowed to bind more than one user-defined attribute
-// variable to the same generic vertex attribute index. This is called
-// aliasing, and it is allowed only if just one of the aliased attributes is
-// active in the executable program, or if no path through the shader
-// consumes more than one attribute of a set of attributes aliased to the
-// same location. The compiler and linker are allowed to assume that no
-// aliasing is done and are free to employ optimizations that work only in
-// the absence of aliasing. OpenGL implementations are not required to do
-// error checking to detect aliasing. Because there is no way to bind
-// standard attributes, it is not possible to alias generic attributes with
-// conventional ones (except for generic attribute 0).
-//
-// BindAttribLocation can be called before any vertex shader objects are
-// bound to the specified program object. It is also permissible to bind a
-// generic attribute index to an attribute variable name that is never used
-// in a vertex shader.
-//
-// Active attributes that are not explicitly bound will be bound by the
-// linker when LinkProgram is called. The locations assigned can be queried
-// by calling GetAttribLocation.
-//
-// Error GL.INVALID_VALUE is generated if index is greater than or equal to
-// GL.MAX_VERTEX_ATTRIBS.
-// GL.INVALID_OPERATION is generated if name starts with the reserved prefix "gl_".
-// GL.INVALID_VALUE is generated if program is not a value generated by OpenGL.
-// GL.INVALID_OPERATION is generated if program is not a program object.
-// GL.INVALID_OPERATION is generated if BindAttribLocation is executed
-// between the execution of Begin and the corresponding execution of End.
-//
-// BindAttribLocation is available in GL version 2.0 or greater.
-func (gl *GL) BindAttribLocation(program glbase.Program, index glbase.Attrib, name string) {
- name_cstr := C.CString(name)
- C.gl3_2compat_glBindAttribLocation(gl.funcs, C.GLuint(program), C.GLuint(index), (*C.GLchar)(name_cstr))
- C.free(unsafe.Pointer(name_cstr))
-}
-
-// AttachShader attaches a shader object to a program object.
-//
-// In order to create an executable, there must be a way to specify the list
-// of things that will be linked together. Program objects provide this
-// mechanism. Shaders that are to be linked together in a program object must
-// first be attached to that program object. This indicates that shader will
-// be included in link operations that will be performed on program.
-//
-// All operations that can be performed on a shader object are valid whether
-// or not the shader object is attached to a program object. It is
-// permissible to attach a shader object to a program object before source
-// code has been loaded into the shader object or before the shader object
-// has been compiled. It is permissible to attach multiple shader objects of
-// the same type because each may contain a portion of the complete shader.
-// It is also permissible to attach a shader object to more than one program
-// object. If a shader object is deleted while it is attached to a program
-// object, it will be flagged for deletion, and deletion will not occur until
-// DetachShader is called to detach it from all program objects to which it
-// is attached.
-//
-// Error GL.INVALID_VALUE is generated if either program or shader is not a
-// value generated by OpenGL. GL.INVALID_OPERATION is generated if program
-// is not a program object. GL.INVALID_OPERATION is generated if shader is
-// not a shader object. GL.INVALID_OPERATION is generated if shader is
-// already attached to program. GL.INVALID_OPERATION is generated if
-// AttachShader is executed between the execution of Begin and the
-// corresponding execution of End.
-//
-// AttachShader is available in GL version 2.0 or greater.
-func (gl *GL) AttachShader(program glbase.Program, shader glbase.Shader) {
- C.gl3_2compat_glAttachShader(gl.funcs, C.GLuint(program), C.GLuint(shader))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilMaskSeparate.xml
-func (gl *GL) StencilMaskSeparate(face glbase.Enum, mask uint32) {
- C.gl3_2compat_glStencilMaskSeparate(gl.funcs, C.GLenum(face), C.GLuint(mask))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilFuncSeparate.xml
-func (gl *GL) StencilFuncSeparate(face, glfunc glbase.Enum, ref int32, mask uint32) {
- C.gl3_2compat_glStencilFuncSeparate(gl.funcs, C.GLenum(face), C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilOpSeparate.xml
-func (gl *GL) StencilOpSeparate(face, sfail, dpfail, dppass glbase.Enum) {
- C.gl3_2compat_glStencilOpSeparate(gl.funcs, C.GLenum(face), C.GLenum(sfail), C.GLenum(dpfail), C.GLenum(dppass))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawBuffers.xml
-func (gl *GL) DrawBuffers(n int, bufs []glbase.Enum) {
- C.gl3_2compat_glDrawBuffers(gl.funcs, C.GLsizei(n), (*C.GLenum)(unsafe.Pointer(&bufs[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBlendEquationSeparate.xml
-func (gl *GL) BlendEquationSeparate(modeRGB, modeAlpha glbase.Enum) {
- C.gl3_2compat_glBlendEquationSeparate(gl.funcs, C.GLenum(modeRGB), C.GLenum(modeAlpha))
-}
-
-// UniformMatrix4x3fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// UniformMatrix4x3fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
-// modify a matrix or an array of matrices. The numbers in the function name
-// are interpreted as the dimensionality of the matrix. The number 2
-// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
-// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
-// matrix dimensionality is explicit, with the first number representing the
-// number of columns and the second number representing the number of rows.
-// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
-// values). The length of the provided slice must be a multiple of the number
-// of values per matrix, to update one or more consecutive matrices.
-//
-// If transpose is false, each matrix is assumed to be supplied in column
-// major order. If transpose is true, each matrix is assumed to be supplied
-// in row major order.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) UniformMatrix4x3fv(location glbase.Uniform, transpose bool, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%(4*3) != 0 {
- panic("invalid value length for UniformMatrix4x3fv")
- }
- count := len(value) / (4 * 3)
- C.gl3_2compat_glUniformMatrix4x3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// UniformMatrix3x4fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// UniformMatrix3x4fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
-// modify a matrix or an array of matrices. The numbers in the function name
-// are interpreted as the dimensionality of the matrix. The number 2
-// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
-// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
-// matrix dimensionality is explicit, with the first number representing the
-// number of columns and the second number representing the number of rows.
-// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
-// values). The length of the provided slice must be a multiple of the number
-// of values per matrix, to update one or more consecutive matrices.
-//
-// If transpose is false, each matrix is assumed to be supplied in column
-// major order. If transpose is true, each matrix is assumed to be supplied
-// in row major order.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) UniformMatrix3x4fv(location glbase.Uniform, transpose bool, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%(3*4) != 0 {
- panic("invalid value length for UniformMatrix3x4fv")
- }
- count := len(value) / (3 * 4)
- C.gl3_2compat_glUniformMatrix3x4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// UniformMatrix4x2fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// UniformMatrix4x2fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
-// modify a matrix or an array of matrices. The numbers in the function name
-// are interpreted as the dimensionality of the matrix. The number 2
-// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
-// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
-// matrix dimensionality is explicit, with the first number representing the
-// number of columns and the second number representing the number of rows.
-// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
-// values). The length of the provided slice must be a multiple of the number
-// of values per matrix, to update one or more consecutive matrices.
-//
-// If transpose is false, each matrix is assumed to be supplied in column
-// major order. If transpose is true, each matrix is assumed to be supplied
-// in row major order.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) UniformMatrix4x2fv(location glbase.Uniform, transpose bool, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%(4*2) != 0 {
- panic("invalid value length for UniformMatrix4x2fv")
- }
- count := len(value) / (4 * 2)
- C.gl3_2compat_glUniformMatrix4x2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// UniformMatrix2x4fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// UniformMatrix2x4fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
-// modify a matrix or an array of matrices. The numbers in the function name
-// are interpreted as the dimensionality of the matrix. The number 2
-// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
-// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
-// matrix dimensionality is explicit, with the first number representing the
-// number of columns and the second number representing the number of rows.
-// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
-// values). The length of the provided slice must be a multiple of the number
-// of values per matrix, to update one or more consecutive matrices.
-//
-// If transpose is false, each matrix is assumed to be supplied in column
-// major order. If transpose is true, each matrix is assumed to be supplied
-// in row major order.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) UniformMatrix2x4fv(location glbase.Uniform, transpose bool, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%(2*4) != 0 {
- panic("invalid value length for UniformMatrix2x4fv")
- }
- count := len(value) / (2 * 4)
- C.gl3_2compat_glUniformMatrix2x4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// UniformMatrix3x2fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// UniformMatrix3x2fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
-// modify a matrix or an array of matrices. The numbers in the function name
-// are interpreted as the dimensionality of the matrix. The number 2
-// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
-// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
-// matrix dimensionality is explicit, with the first number representing the
-// number of columns and the second number representing the number of rows.
-// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
-// values). The length of the provided slice must be a multiple of the number
-// of values per matrix, to update one or more consecutive matrices.
-//
-// If transpose is false, each matrix is assumed to be supplied in column
-// major order. If transpose is true, each matrix is assumed to be supplied
-// in row major order.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) UniformMatrix3x2fv(location glbase.Uniform, transpose bool, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%(3*2) != 0 {
- panic("invalid value length for UniformMatrix3x2fv")
- }
- count := len(value) / (3 * 2)
- C.gl3_2compat_glUniformMatrix3x2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// UniformMatrix2x3fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// UniformMatrix2x3fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
-// modify a matrix or an array of matrices. The numbers in the function name
-// are interpreted as the dimensionality of the matrix. The number 2
-// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
-// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
-// matrix dimensionality is explicit, with the first number representing the
-// number of columns and the second number representing the number of rows.
-// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
-// values). The length of the provided slice must be a multiple of the number
-// of values per matrix, to update one or more consecutive matrices.
-//
-// If transpose is false, each matrix is assumed to be supplied in column
-// major order. If transpose is true, each matrix is assumed to be supplied
-// in row major order.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) UniformMatrix2x3fv(location glbase.Uniform, transpose bool, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%(2*3) != 0 {
- panic("invalid value length for UniformMatrix2x3fv")
- }
- count := len(value) / (2 * 3)
- C.gl3_2compat_glUniformMatrix2x3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIsVertexArray.xml
-func (gl *GL) IsVertexArray(array uint32) bool {
- glresult := C.gl3_2compat_glIsVertexArray(gl.funcs, C.GLuint(array))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGenVertexArrays.xml
-func (gl *GL) GenVertexArrays(n int, arrays []uint32) {
- C.gl3_2compat_glGenVertexArrays(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&arrays[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDeleteVertexArrays.xml
-func (gl *GL) DeleteVertexArrays(n int, arrays []uint32) {
- C.gl3_2compat_glDeleteVertexArrays(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&arrays[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBindVertexArray.xml
-func (gl *GL) BindVertexArray(array uint32) {
- C.gl3_2compat_glBindVertexArray(gl.funcs, C.GLuint(array))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glFlushMappedBufferRange.xml
-func (gl *GL) FlushMappedBufferRange(target glbase.Enum, offset, length int) {
- C.gl3_2compat_glFlushMappedBufferRange(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(length))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferTextureLayer.xml
-func (gl *GL) FramebufferTextureLayer(target, attachment glbase.Enum, texture glbase.Texture, level int, layer int32) {
- C.gl3_2compat_glFramebufferTextureLayer(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLuint(texture), C.GLint(level), C.GLint(layer))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRenderbufferStorageMultisample.xml
-func (gl *GL) RenderbufferStorageMultisample(target glbase.Enum, samples int32, internalFormat glbase.Enum, width, height int) {
- C.gl3_2compat_glRenderbufferStorageMultisample(gl.funcs, C.GLenum(target), C.GLsizei(samples), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBlitFramebuffer.xml
-func (gl *GL) BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1 int32, mask glbase.Bitfield, filter glbase.Enum) {
- C.gl3_2compat_glBlitFramebuffer(gl.funcs, C.GLint(srcX0), C.GLint(srcY0), C.GLint(srcX1), C.GLint(srcY1), C.GLint(dstX0), C.GLint(dstY0), C.GLint(dstX1), C.GLint(dstY1), C.GLbitfield(mask), C.GLenum(filter))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGenerateMipmap.xml
-func (gl *GL) GenerateMipmap(target glbase.Enum) {
- C.gl3_2compat_glGenerateMipmap(gl.funcs, C.GLenum(target))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetFramebufferAttachmentParameteriv.xml
-func (gl *GL) GetFramebufferAttachmentParameteriv(target, attachment, pname glbase.Enum, params []int32) {
- C.gl3_2compat_glGetFramebufferAttachmentParameteriv(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferRenderbuffer.xml
-func (gl *GL) FramebufferRenderbuffer(target, attachment, renderbuffertarget glbase.Enum, renderbuffer glbase.Renderbuffer) {
- C.gl3_2compat_glFramebufferRenderbuffer(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(renderbuffertarget), C.GLuint(renderbuffer))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferTexture3D.xml
-func (gl *GL) FramebufferTexture3D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int, zoffset int32) {
- C.gl3_2compat_glFramebufferTexture3D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level), C.GLint(zoffset))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferTexture2D.xml
-func (gl *GL) FramebufferTexture2D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int) {
- C.gl3_2compat_glFramebufferTexture2D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferTexture1D.xml
-func (gl *GL) FramebufferTexture1D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int) {
- C.gl3_2compat_glFramebufferTexture1D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCheckFramebufferStatus.xml
-func (gl *GL) CheckFramebufferStatus(target glbase.Enum) glbase.Enum {
- glresult := C.gl3_2compat_glCheckFramebufferStatus(gl.funcs, C.GLenum(target))
- return glbase.Enum(glresult)
-}
-
-// GenFramebuffers returns n framebuffer object names in ids. There is no
-// guarantee that the names form a contiguous set of integers; however, it is
-// guaranteed that none of the returned names was in use immediately before
-// the call to GenFramebuffers.
-//
-// Framebuffer object names returned by a call to GenFramebuffers are not
-// returned by subsequent calls, unless they are first deleted with
-// DeleteFramebuffers.
-//
-// The names returned in ids are marked as used, for the purposes of
-// GenFramebuffers only, but they acquire state and type only when they are
-// first bound.
-//
-// Error GL.INVALID_VALUE is generated if n is negative.
-func (gl *GL) GenFramebuffers(n int) []glbase.Framebuffer {
- if n == 0 {
- return nil
- }
- framebuffers := make([]glbase.Framebuffer, n)
- C.gl3_2compat_glGenFramebuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&framebuffers[0])))
- return framebuffers
-}
-
-// DeleteFramebuffers deletes the framebuffer objects whose names are
-// stored in the framebuffers slice. The name zero is reserved by the GL and
-// is silently ignored, should it occur in framebuffers, as are other unused
-// names. Once a framebuffer object is deleted, its name is again unused and
-// it has no attachments. If a framebuffer that is currently bound to one or
-// more of the targets GL.DRAW_FRAMEBUFFER or GL.READ_FRAMEBUFFER is deleted,
-// it is as though BindFramebuffer had been executed with the corresponding
-// target and framebuffer zero.
-//
-// Error GL.INVALID_VALUE is generated if n is negative.
-//
-// DeleteFramebuffers is available in GL version 3.0 or greater.
-func (gl *GL) DeleteFramebuffers(framebuffers []glbase.Framebuffer) {
- n := len(framebuffers)
- if n == 0 {
- return
- }
- C.gl3_2compat_glDeleteFramebuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&framebuffers[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBindFramebuffer.xml
-func (gl *GL) BindFramebuffer(target glbase.Enum, framebuffer glbase.Framebuffer) {
- C.gl3_2compat_glBindFramebuffer(gl.funcs, C.GLenum(target), C.GLuint(framebuffer))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIsFramebuffer.xml
-func (gl *GL) IsFramebuffer(framebuffer glbase.Framebuffer) bool {
- glresult := C.gl3_2compat_glIsFramebuffer(gl.funcs, C.GLuint(framebuffer))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetRenderbufferParameteriv.xml
-func (gl *GL) GetRenderbufferParameteriv(target, pname glbase.Enum, params []int32) {
- C.gl3_2compat_glGetRenderbufferParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRenderbufferStorage.xml
-func (gl *GL) RenderbufferStorage(target, internalFormat glbase.Enum, width, height int) {
- C.gl3_2compat_glRenderbufferStorage(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height))
-}
-
-// GenRenderbuffers returns n renderbuffer object names in renderbuffers.
-// There is no guarantee that the names form a contiguous set of integers;
-// however, it is guaranteed that none of the returned names was in use
-// immediately before the call to GenRenderbuffers.
-//
-// Renderbuffer object names returned by a call to GenRenderbuffers are not
-// returned by subsequent calls, unless they are first deleted with
-// DeleteRenderbuffers.
-//
-// The names returned in renderbuffers are marked as used, for the purposes
-// of GenRenderbuffers only, but they acquire state and type only when they
-// are first bound.
-//
-// Error GL.INVALID_VALUE is generated if n is negative.
-//
-// GenRenderbuffers is available in GL version 3.0 or greater.
-func (gl *GL) GenRenderbuffers(n int) []glbase.Renderbuffer {
- if n == 0 {
- return nil
- }
- renderbuffers := make([]glbase.Renderbuffer, n)
- C.gl3_2compat_glGenRenderbuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&renderbuffers[0])))
- return renderbuffers
-}
-
-// DeleteRenderbuffers deletes the renderbuffer objects whose names are stored
-// in the renderbuffers slice. The name zero is reserved by the GL and
-// is silently ignored, should it occur in renderbuffers, as are other unused
-// names. Once a renderbuffer object is deleted, its name is again unused and
-// it has no contents. If a renderbuffer that is currently bound to the
-// target GL.RENDERBUFFER is deleted, it is as though BindRenderbuffer had
-// been executed with a target of GL.RENDERBUFFER and a name of zero.
-//
-// If a renderbuffer object is attached to one or more attachment points in
-// the currently bound framebuffer, then it as if FramebufferRenderbuffer
-// had been called, with a renderbuffer of zero for each attachment point to
-// which this image was attached in the currently bound framebuffer. In other
-// words, this renderbuffer object is first detached from all attachment
-// ponits in the currently bound framebuffer. Note that the renderbuffer
-// image is specifically not detached from any non-bound framebuffers.
-//
-// Error GL.INVALID_VALUE is generated if n is negative.
-//
-// DeleteRenderbuffers is available in GL version 3.0 or greater.
-func (gl *GL) DeleteRenderbuffers(renderbuffers []glbase.Renderbuffer) {
- n := len(renderbuffers)
- if n == 0 {
- return
- }
- C.gl3_2compat_glDeleteRenderbuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&renderbuffers[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBindRenderbuffer.xml
-func (gl *GL) BindRenderbuffer(target glbase.Enum, renderbuffer glbase.Renderbuffer) {
- C.gl3_2compat_glBindRenderbuffer(gl.funcs, C.GLenum(target), C.GLuint(renderbuffer))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIsRenderbuffer.xml
-func (gl *GL) IsRenderbuffer(renderbuffer glbase.Renderbuffer) bool {
- glresult := C.gl3_2compat_glIsRenderbuffer(gl.funcs, C.GLuint(renderbuffer))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glClearBufferfi.xml
-func (gl *GL) ClearBufferfi(buffer glbase.Enum, drawbuffer int32, depth float32, stencil int32) {
- C.gl3_2compat_glClearBufferfi(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), C.GLfloat(depth), C.GLint(stencil))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glClearBufferfv.xml
-func (gl *GL) ClearBufferfv(buffer glbase.Enum, drawbuffer int32, value []float32) {
- C.gl3_2compat_glClearBufferfv(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glClearBufferuiv.xml
-func (gl *GL) ClearBufferuiv(buffer glbase.Enum, drawbuffer int32, value []uint32) {
- C.gl3_2compat_glClearBufferuiv(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), (*C.GLuint)(unsafe.Pointer(&value[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glClearBufferiv.xml
-func (gl *GL) ClearBufferiv(buffer glbase.Enum, drawbuffer int32, value []int32) {
- C.gl3_2compat_glClearBufferiv(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), (*C.GLint)(unsafe.Pointer(&value[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexParameterIuiv.xml
-func (gl *GL) GetTexParameterIuiv(target, pname glbase.Enum, params []uint32) {
- C.gl3_2compat_glGetTexParameterIuiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexParameterIiv.xml
-func (gl *GL) GetTexParameterIiv(target, pname glbase.Enum, params []int32) {
- C.gl3_2compat_glGetTexParameterIiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameterIuiv.xml
-func (gl *GL) TexParameterIuiv(target, pname glbase.Enum, params []uint32) {
- C.gl3_2compat_glTexParameterIuiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameterIiv.xml
-func (gl *GL) TexParameterIiv(target, pname glbase.Enum, params []int32) {
- C.gl3_2compat_glTexParameterIiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// Uniform4uiv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform4uiv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform4uiv(location glbase.Uniform, value []uint32) {
- if len(value) == 0 {
- return
- }
- if len(value)%4 != 0 {
- panic("invalid value length for Uniform4uiv")
- }
- count := len(value) / 4
- C.gl3_2compat_glUniform4uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform3uiv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform3uiv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform3uiv(location glbase.Uniform, value []uint32) {
- if len(value) == 0 {
- return
- }
- if len(value)%3 != 0 {
- panic("invalid value length for Uniform3uiv")
- }
- count := len(value) / 3
- C.gl3_2compat_glUniform3uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform2uiv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform2uiv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform2uiv(location glbase.Uniform, value []uint32) {
- if len(value) == 0 {
- return
- }
- if len(value)%2 != 0 {
- panic("invalid value length for Uniform2uiv")
- }
- count := len(value) / 2
- C.gl3_2compat_glUniform2uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform1uiv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform1uiv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform1uiv(location glbase.Uniform, value []uint32) {
- if len(value) == 0 {
- return
- }
- count := len(value)
- C.gl3_2compat_glUniform1uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform4ui modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform4ui operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform4ui(location glbase.Uniform, v0, v1, v2, v3 uint32) {
- C.gl3_2compat_glUniform4ui(gl.funcs, C.GLint(location), C.GLuint(v0), C.GLuint(v1), C.GLuint(v2), C.GLuint(v3))
-}
-
-// Uniform3ui modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform3ui operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform3ui(location glbase.Uniform, v0, v1, v2 uint32) {
- C.gl3_2compat_glUniform3ui(gl.funcs, C.GLint(location), C.GLuint(v0), C.GLuint(v1), C.GLuint(v2))
-}
-
-// Uniform2ui modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform2ui operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform2ui(location glbase.Uniform, v0, v1 uint32) {
- C.gl3_2compat_glUniform2ui(gl.funcs, C.GLint(location), C.GLuint(v0), C.GLuint(v1))
-}
-
-// Uniform1ui modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform1ui operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform1ui(location glbase.Uniform, v0 uint32) {
- C.gl3_2compat_glUniform1ui(gl.funcs, C.GLint(location), C.GLuint(v0))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetFragDataLocation.xml
-func (gl *GL) GetFragDataLocation(program glbase.Program, name []byte) int32 {
- glresult := C.gl3_2compat_glGetFragDataLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(unsafe.Pointer(&name[0])))
- return int32(glresult)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBindFragDataLocation.xml
-func (gl *GL) BindFragDataLocation(program glbase.Program, color uint32, name []byte) {
- C.gl3_2compat_glBindFragDataLocation(gl.funcs, C.GLuint(program), C.GLuint(color), (*C.GLchar)(unsafe.Pointer(&name[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetUniformuiv.xml
-func (gl *GL) GetUniformuiv(program glbase.Program, location glbase.Uniform, params []uint32) {
- C.gl3_2compat_glGetUniformuiv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLuint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetVertexAttribIuiv.xml
-func (gl *GL) GetVertexAttribIuiv(index glbase.Attrib, pname glbase.Enum, params []uint32) {
- C.gl3_2compat_glGetVertexAttribIuiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetVertexAttribIiv.xml
-func (gl *GL) GetVertexAttribIiv(index glbase.Attrib, pname glbase.Enum, params []int32) {
- C.gl3_2compat_glGetVertexAttribIiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribIPointer.xml
-func (gl *GL) VertexAttribIPointer(index glbase.Attrib, size int, gltype glbase.Enum, stride int, pointer interface{}) {
- var pointer_ptr unsafe.Pointer
- var pointer_v = reflect.ValueOf(pointer)
- if pointer != nil && pointer_v.Kind() != reflect.Slice {
- panic("parameter pointer must be a slice")
- }
- if pointer != nil {
- pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
- }
- C.gl3_2compat_glVertexAttribIPointer(gl.funcs, C.GLuint(index), C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glEndConditionalRender.xml
-func (gl *GL) EndConditionalRender() {
- C.gl3_2compat_glEndConditionalRender(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBeginConditionalRender.xml
-func (gl *GL) BeginConditionalRender(id uint32, mode glbase.Enum) {
- C.gl3_2compat_glBeginConditionalRender(gl.funcs, C.GLuint(id), C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glClampColor.xml
-func (gl *GL) ClampColor(target, clamp glbase.Enum) {
- C.gl3_2compat_glClampColor(gl.funcs, C.GLenum(target), C.GLenum(clamp))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTransformFeedbackVarying.xml
-func (gl *GL) GetTransformFeedbackVarying(program glbase.Program, index uint32, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) {
- C.gl3_2compat_glGetTransformFeedbackVarying(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLsizei)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBindBufferBase.xml
-func (gl *GL) BindBufferBase(target glbase.Enum, index uint32, buffer glbase.Buffer) {
- C.gl3_2compat_glBindBufferBase(gl.funcs, C.GLenum(target), C.GLuint(index), C.GLuint(buffer))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBindBufferRange.xml
-func (gl *GL) BindBufferRange(target glbase.Enum, index uint32, buffer glbase.Buffer, offset, size int) {
- C.gl3_2compat_glBindBufferRange(gl.funcs, C.GLenum(target), C.GLuint(index), C.GLuint(buffer), C.GLintptr(offset), C.GLsizeiptr(size))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glEndTransformFeedback.xml
-func (gl *GL) EndTransformFeedback() {
- C.gl3_2compat_glEndTransformFeedback(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBeginTransformFeedback.xml
-func (gl *GL) BeginTransformFeedback(primitiveMode glbase.Enum) {
- C.gl3_2compat_glBeginTransformFeedback(gl.funcs, C.GLenum(primitiveMode))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIsEnabledi.xml
-func (gl *GL) IsEnabledi(target glbase.Enum, index uint32) bool {
- glresult := C.gl3_2compat_glIsEnabledi(gl.funcs, C.GLenum(target), C.GLuint(index))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDisablei.xml
-func (gl *GL) Disablei(target glbase.Enum, index uint32) {
- C.gl3_2compat_glDisablei(gl.funcs, C.GLenum(target), C.GLuint(index))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glEnablei.xml
-func (gl *GL) Enablei(target glbase.Enum, index uint32) {
- C.gl3_2compat_glEnablei(gl.funcs, C.GLenum(target), C.GLuint(index))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetIntegeri_v.xml
-func (gl *GL) GetIntegeri_v(target glbase.Enum, index uint32, data []int32) {
- C.gl3_2compat_glGetIntegeri_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLint)(unsafe.Pointer(&data[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetBooleani_v.xml
-func (gl *GL) GetBooleani_v(target glbase.Enum, index uint32, data []bool) {
- C.gl3_2compat_glGetBooleani_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLboolean)(unsafe.Pointer(&data[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColorMaski.xml
-func (gl *GL) ColorMaski(index uint32, r, g, b, a bool) {
- C.gl3_2compat_glColorMaski(gl.funcs, C.GLuint(index), *(*C.GLboolean)(unsafe.Pointer(&r)), *(*C.GLboolean)(unsafe.Pointer(&g)), *(*C.GLboolean)(unsafe.Pointer(&b)), *(*C.GLboolean)(unsafe.Pointer(&a)))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyBufferSubData.xml
-func (gl *GL) CopyBufferSubData(readTarget, writeTarget glbase.Enum, readOffset, writeOffset, size int) {
- C.gl3_2compat_glCopyBufferSubData(gl.funcs, C.GLenum(readTarget), C.GLenum(writeTarget), C.GLintptr(readOffset), C.GLintptr(writeOffset), C.GLsizeiptr(size))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glUniformBlockBinding.xml
-func (gl *GL) UniformBlockBinding(program glbase.Program, v0, v1 uint32) {
- C.gl3_2compat_glUniformBlockBinding(gl.funcs, C.GLuint(program), C.GLuint(v0), C.GLuint(v1))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveUniformBlockName.xml
-func (gl *GL) GetActiveUniformBlockName(program glbase.Program, uniformBlockIndex uint32, bufSize int32, length []int32, uniformBlockName []byte) {
- C.gl3_2compat_glGetActiveUniformBlockName(gl.funcs, C.GLuint(program), C.GLuint(uniformBlockIndex), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&uniformBlockName[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveUniformBlockiv.xml
-func (gl *GL) GetActiveUniformBlockiv(program glbase.Program, uniformBlockIndex uint32, pname glbase.Enum, params []int32) {
- C.gl3_2compat_glGetActiveUniformBlockiv(gl.funcs, C.GLuint(program), C.GLuint(uniformBlockIndex), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetUniformBlockIndex.xml
-func (gl *GL) GetUniformBlockIndex(program glbase.Program, uniformBlockName []byte) uint32 {
- glresult := C.gl3_2compat_glGetUniformBlockIndex(gl.funcs, C.GLuint(program), (*C.GLchar)(unsafe.Pointer(&uniformBlockName[0])))
- return uint32(glresult)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveUniformName.xml
-func (gl *GL) GetActiveUniformName(program glbase.Program, uniformIndex uint32, bufSize int32, length []int32, uniformName []byte) {
- C.gl3_2compat_glGetActiveUniformName(gl.funcs, C.GLuint(program), C.GLuint(uniformIndex), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&uniformName[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveUniformsiv.xml
-func (gl *GL) GetActiveUniformsiv(program glbase.Program, uniformCount int32, uniformIndices []uint32, pname glbase.Enum, params []int32) {
- C.gl3_2compat_glGetActiveUniformsiv(gl.funcs, C.GLuint(program), C.GLsizei(uniformCount), (*C.GLuint)(unsafe.Pointer(&uniformIndices[0])), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPrimitiveRestartIndex.xml
-func (gl *GL) PrimitiveRestartIndex(index uint32) {
- C.gl3_2compat_glPrimitiveRestartIndex(gl.funcs, C.GLuint(index))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexBuffer.xml
-func (gl *GL) TexBuffer(target, internalFormat glbase.Enum, buffer glbase.Buffer) {
- C.gl3_2compat_glTexBuffer(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLuint(buffer))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawElementsInstanced.xml
-func (gl *GL) DrawElementsInstanced(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}, instancecount int32) {
- var indices_ptr unsafe.Pointer
- var indices_v = reflect.ValueOf(indices)
- if indices != nil && indices_v.Kind() != reflect.Slice {
- panic("parameter indices must be a slice")
- }
- if indices != nil {
- indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
- }
- C.gl3_2compat_glDrawElementsInstanced(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLsizei(instancecount))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawArraysInstanced.xml
-func (gl *GL) DrawArraysInstanced(mode glbase.Enum, first, count int, instancecount int32) {
- C.gl3_2compat_glDrawArraysInstanced(gl.funcs, C.GLenum(mode), C.GLint(first), C.GLsizei(count), C.GLsizei(instancecount))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glSampleMaski.xml
-func (gl *GL) SampleMaski(index uint32, mask glbase.Bitfield) {
- C.gl3_2compat_glSampleMaski(gl.funcs, C.GLuint(index), C.GLbitfield(mask))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetMultisamplefv.xml
-func (gl *GL) GetMultisamplefv(pname glbase.Enum, index uint32, val []float32) {
- C.gl3_2compat_glGetMultisamplefv(gl.funcs, C.GLenum(pname), C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&val[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexImage3DMultisample.xml
-func (gl *GL) TexImage3DMultisample(target glbase.Enum, samples, internalFormat int32, width, height int, depth int32, fixedsamplelocations bool) {
- C.gl3_2compat_glTexImage3DMultisample(gl.funcs, C.GLenum(target), C.GLsizei(samples), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), *(*C.GLboolean)(unsafe.Pointer(&fixedsamplelocations)))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexImage2DMultisample.xml
-func (gl *GL) TexImage2DMultisample(target glbase.Enum, samples, internalFormat int32, width, height int, fixedsamplelocations bool) {
- C.gl3_2compat_glTexImage2DMultisample(gl.funcs, C.GLenum(target), C.GLsizei(samples), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), *(*C.GLboolean)(unsafe.Pointer(&fixedsamplelocations)))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetSynciv.xml
-func (gl *GL) GetSynciv(sync glbase.Sync, pname glbase.Enum, bufSize int32, length, values []int32) {
- C.gl3_2compat_glGetSynciv(gl.funcs, C.GLsync(unsafe.Pointer(sync)), C.GLenum(pname), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&values[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetInteger64v.xml
-func (gl *GL) GetInteger64v(pname glbase.Enum, params []int64) {
- C.gl3_2compat_glGetInteger64v(gl.funcs, C.GLenum(pname), (*C.GLint64)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glWaitSync.xml
-func (gl *GL) WaitSync(sync glbase.Sync, flags glbase.Bitfield, timeout uint64) {
- C.gl3_2compat_glWaitSync(gl.funcs, C.GLsync(unsafe.Pointer(sync)), C.GLbitfield(flags), C.GLuint64(timeout))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glClientWaitSync.xml
-func (gl *GL) ClientWaitSync(sync glbase.Sync, flags glbase.Bitfield, timeout uint64) glbase.Enum {
- glresult := C.gl3_2compat_glClientWaitSync(gl.funcs, C.GLsync(unsafe.Pointer(sync)), C.GLbitfield(flags), C.GLuint64(timeout))
- return glbase.Enum(glresult)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDeleteSync.xml
-func (gl *GL) DeleteSync(sync glbase.Sync) {
- C.gl3_2compat_glDeleteSync(gl.funcs, C.GLsync(unsafe.Pointer(sync)))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIsSync.xml
-func (gl *GL) IsSync(sync glbase.Sync) bool {
- glresult := C.gl3_2compat_glIsSync(gl.funcs, C.GLsync(unsafe.Pointer(sync)))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glFenceSync.xml
-func (gl *GL) FenceSync(condition glbase.Enum, flags glbase.Bitfield) glbase.Sync {
- glresult := C.gl3_2compat_glFenceSync(gl.funcs, C.GLenum(condition), C.GLbitfield(flags))
- return glbase.Sync(unsafe.Pointer(glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glProvokingVertex.xml
-func (gl *GL) ProvokingVertex(mode glbase.Enum) {
- C.gl3_2compat_glProvokingVertex(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawElementsInstancedBaseVertex.xml
-func (gl *GL) DrawElementsInstancedBaseVertex(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}, instancecount, basevertex int32) {
- var indices_ptr unsafe.Pointer
- var indices_v = reflect.ValueOf(indices)
- if indices != nil && indices_v.Kind() != reflect.Slice {
- panic("parameter indices must be a slice")
- }
- if indices != nil {
- indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
- }
- C.gl3_2compat_glDrawElementsInstancedBaseVertex(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLsizei(instancecount), C.GLint(basevertex))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawRangeElementsBaseVertex.xml
-func (gl *GL) DrawRangeElementsBaseVertex(mode glbase.Enum, start, end uint32, count int, gltype glbase.Enum, indices interface{}, basevertex int32) {
- var indices_ptr unsafe.Pointer
- var indices_v = reflect.ValueOf(indices)
- if indices != nil && indices_v.Kind() != reflect.Slice {
- panic("parameter indices must be a slice")
- }
- if indices != nil {
- indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
- }
- C.gl3_2compat_glDrawRangeElementsBaseVertex(gl.funcs, C.GLenum(mode), C.GLuint(start), C.GLuint(end), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLint(basevertex))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawElementsBaseVertex.xml
-func (gl *GL) DrawElementsBaseVertex(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}, basevertex int32) {
- var indices_ptr unsafe.Pointer
- var indices_v = reflect.ValueOf(indices)
- if indices != nil && indices_v.Kind() != reflect.Slice {
- panic("parameter indices must be a slice")
- }
- if indices != nil {
- indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
- }
- C.gl3_2compat_glDrawElementsBaseVertex(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLint(basevertex))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferTexture.xml
-func (gl *GL) FramebufferTexture(target, attachment glbase.Enum, texture glbase.Texture, level int) {
- C.gl3_2compat_glFramebufferTexture(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLuint(texture), C.GLint(level))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetBufferParameteri64v.xml
-func (gl *GL) GetBufferParameteri64v(target, pname glbase.Enum, params []int64) {
- C.gl3_2compat_glGetBufferParameteri64v(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint64)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetInteger64i_v.xml
-func (gl *GL) GetInteger64i_v(target glbase.Enum, index uint32, data []int64) {
- C.gl3_2compat_glGetInteger64i_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLint64)(unsafe.Pointer(&data[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTranslatef.xml
-func (gl *GL) Translatef(x, y, z float32) {
- C.gl3_2compat_glTranslatef(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTranslated.xml
-func (gl *GL) Translated(x, y, z float64) {
- C.gl3_2compat_glTranslated(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glScalef.xml
-func (gl *GL) Scalef(x, y, z float32) {
- C.gl3_2compat_glScalef(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glScaled.xml
-func (gl *GL) Scaled(x, y, z float64) {
- C.gl3_2compat_glScaled(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRotatef.xml
-func (gl *GL) Rotatef(angle, x, y, z float32) {
- C.gl3_2compat_glRotatef(gl.funcs, C.GLfloat(angle), C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRotated.xml
-func (gl *GL) Rotated(angle, x, y, z float64) {
- C.gl3_2compat_glRotated(gl.funcs, C.GLdouble(angle), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPushMatrix.xml
-func (gl *GL) PushMatrix() {
- C.gl3_2compat_glPushMatrix(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPopMatrix.xml
-func (gl *GL) PopMatrix() {
- C.gl3_2compat_glPopMatrix(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glOrtho.xml
-func (gl *GL) Ortho(left, right, bottom, top, zNear, zFar float64) {
- C.gl3_2compat_glOrtho(gl.funcs, C.GLdouble(left), C.GLdouble(right), C.GLdouble(bottom), C.GLdouble(top), C.GLdouble(zNear), C.GLdouble(zFar))
-}
-
-// MultMatrixd multiplies the current matrix with the provided matrix.
-//
-// The m parameter must hold 16 consecutive elements of a 4x4 column-major matrix.
-//
-// The current matrix is determined by the current matrix mode (see
-// MatrixMode). It is either the projection matrix, modelview matrix, or the
-// texture matrix.
-//
-// For example, if the current matrix is C and the coordinates to be transformed
-// are v = (v[0], v[1], v[2], v[3]), then the current transformation is C × v, or
-//
-// c[0] c[4] c[8] c[12] v[0]
-// c[1] c[5] c[9] c[13] v[1]
-// c[2] c[6] c[10] c[14] X v[2]
-// c[3] c[7] c[11] c[15] v[3]
-//
-// Calling MultMatrix with an argument of m = m[0], m[1], ..., m[15]
-// replaces the current transformation with (C X M) x v, or
-//
-// c[0] c[4] c[8] c[12] m[0] m[4] m[8] m[12] v[0]
-// c[1] c[5] c[9] c[13] m[1] m[5] m[9] m[13] v[1]
-// c[2] c[6] c[10] c[14] X m[2] m[6] m[10] m[14] X v[2]
-// c[3] c[7] c[11] c[15] m[3] m[7] m[11] m[15] v[3]
-//
-// Where 'X' denotes matrix multiplication, and v is represented as a 4x1 matrix.
-//
-// While the elements of the matrix may be specified with single or double
-// precision, the GL may store or operate on these values in less-than-single
-// precision.
-//
-// In many computer languages, 4×4 arrays are represented in row-major
-// order. The transformations just described represent these matrices in
-// column-major order. The order of the multiplication is important. For
-// example, if the current transformation is a rotation, and MultMatrix is
-// called with a translation matrix, the translation is done directly on the
-// coordinates to be transformed, while the rotation is done on the results
-// of that translation.
-//
-// GL.INVALID_OPERATION is generated if MultMatrix is executed between the
-// execution of Begin and the corresponding execution of End.
-func (gl *GL) MultMatrixd(m []float64) {
- if len(m) != 16 {
- panic("parameter m must have length 16 for the 4x4 matrix")
- }
- C.gl3_2compat_glMultMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0])))
-}
-
-// MultMatrixf multiplies the current matrix with the provided matrix.
-//
-// The m parameter must hold 16 consecutive elements of a 4x4 column-major matrix.
-//
-// The current matrix is determined by the current matrix mode (see
-// MatrixMode). It is either the projection matrix, modelview matrix, or the
-// texture matrix.
-//
-// For example, if the current matrix is C and the coordinates to be transformed
-// are v = (v[0], v[1], v[2], v[3]), then the current transformation is C × v, or
-//
-// c[0] c[4] c[8] c[12] v[0]
-// c[1] c[5] c[9] c[13] v[1]
-// c[2] c[6] c[10] c[14] X v[2]
-// c[3] c[7] c[11] c[15] v[3]
-//
-// Calling MultMatrix with an argument of m = m[0], m[1], ..., m[15]
-// replaces the current transformation with (C X M) x v, or
-//
-// c[0] c[4] c[8] c[12] m[0] m[4] m[8] m[12] v[0]
-// c[1] c[5] c[9] c[13] m[1] m[5] m[9] m[13] v[1]
-// c[2] c[6] c[10] c[14] X m[2] m[6] m[10] m[14] X v[2]
-// c[3] c[7] c[11] c[15] m[3] m[7] m[11] m[15] v[3]
-//
-// Where 'X' denotes matrix multiplication, and v is represented as a 4x1 matrix.
-//
-// While the elements of the matrix may be specified with single or double
-// precision, the GL may store or operate on these values in less-than-single
-// precision.
-//
-// In many computer languages, 4×4 arrays are represented in row-major
-// order. The transformations just described represent these matrices in
-// column-major order. The order of the multiplication is important. For
-// example, if the current transformation is a rotation, and MultMatrix is
-// called with a translation matrix, the translation is done directly on the
-// coordinates to be transformed, while the rotation is done on the results
-// of that translation.
-//
-// GL.INVALID_OPERATION is generated if MultMatrix is executed between the
-// execution of Begin and the corresponding execution of End.
-func (gl *GL) MultMatrixf(m []float32) {
- if len(m) != 16 {
- panic("parameter m must have length 16 for the 4x4 matrix")
- }
- C.gl3_2compat_glMultMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMatrixMode.xml
-func (gl *GL) MatrixMode(mode glbase.Enum) {
- C.gl3_2compat_glMatrixMode(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glLoadMatrixd.xml
-func (gl *GL) LoadMatrixd(m []float64) {
- C.gl3_2compat_glLoadMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glLoadMatrixf.xml
-func (gl *GL) LoadMatrixf(m []float32) {
- C.gl3_2compat_glLoadMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glLoadIdentity.xml
-func (gl *GL) LoadIdentity() {
- C.gl3_2compat_glLoadIdentity(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glFrustum.xml
-func (gl *GL) Frustum(left, right, bottom, top, zNear, zFar float64) {
- C.gl3_2compat_glFrustum(gl.funcs, C.GLdouble(left), C.GLdouble(right), C.GLdouble(bottom), C.GLdouble(top), C.GLdouble(zNear), C.GLdouble(zFar))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIsList.xml
-func (gl *GL) IsList(list uint32) bool {
- glresult := C.gl3_2compat_glIsList(gl.funcs, C.GLuint(list))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexGeniv.xml
-func (gl *GL) GetTexGeniv(coord, pname glbase.Enum, params []int32) {
- C.gl3_2compat_glGetTexGeniv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexGenfv.xml
-func (gl *GL) GetTexGenfv(coord, pname glbase.Enum, params []float32) {
- C.gl3_2compat_glGetTexGenfv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexGendv.xml
-func (gl *GL) GetTexGendv(coord, pname glbase.Enum, params []float64) {
- C.gl3_2compat_glGetTexGendv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexEnviv.xml
-func (gl *GL) GetTexEnviv(target, pname glbase.Enum, params []int32) {
- C.gl3_2compat_glGetTexEnviv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexEnvfv.xml
-func (gl *GL) GetTexEnvfv(target, pname glbase.Enum, params []float32) {
- C.gl3_2compat_glGetTexEnvfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetPolygonStipple.xml
-func (gl *GL) GetPolygonStipple(mask []uint8) {
- C.gl3_2compat_glGetPolygonStipple(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&mask[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetPixelMapusv.xml
-func (gl *GL) GetPixelMapusv(glmap glbase.Enum, values []uint16) {
- C.gl3_2compat_glGetPixelMapusv(gl.funcs, C.GLenum(glmap), (*C.GLushort)(unsafe.Pointer(&values[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetPixelMapuiv.xml
-func (gl *GL) GetPixelMapuiv(glmap glbase.Enum, values []uint32) {
- C.gl3_2compat_glGetPixelMapuiv(gl.funcs, C.GLenum(glmap), (*C.GLuint)(unsafe.Pointer(&values[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetPixelMapfv.xml
-func (gl *GL) GetPixelMapfv(glmap glbase.Enum, values []float32) {
- C.gl3_2compat_glGetPixelMapfv(gl.funcs, C.GLenum(glmap), (*C.GLfloat)(unsafe.Pointer(&values[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetMaterialiv.xml
-func (gl *GL) GetMaterialiv(face, pname glbase.Enum, params []int32) {
- C.gl3_2compat_glGetMaterialiv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetMaterialfv.xml
-func (gl *GL) GetMaterialfv(face, pname glbase.Enum, params []float32) {
- C.gl3_2compat_glGetMaterialfv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetMapiv.xml
-func (gl *GL) GetMapiv(target, query glbase.Enum, v []int32) {
- C.gl3_2compat_glGetMapiv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetMapfv.xml
-func (gl *GL) GetMapfv(target, query glbase.Enum, v []float32) {
- C.gl3_2compat_glGetMapfv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetMapdv.xml
-func (gl *GL) GetMapdv(target, query glbase.Enum, v []float64) {
- C.gl3_2compat_glGetMapdv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetLightiv.xml
-func (gl *GL) GetLightiv(light, pname glbase.Enum, params []int32) {
- C.gl3_2compat_glGetLightiv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetLightfv.xml
-func (gl *GL) GetLightfv(light, pname glbase.Enum, params []float32) {
- C.gl3_2compat_glGetLightfv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetClipPlane.xml
-func (gl *GL) GetClipPlane(plane glbase.Enum, equation []float64) {
- C.gl3_2compat_glGetClipPlane(gl.funcs, C.GLenum(plane), (*C.GLdouble)(unsafe.Pointer(&equation[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawPixels.xml
-func (gl *GL) DrawPixels(width, height int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl3_2compat_glDrawPixels(gl.funcs, C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyPixels.xml
-func (gl *GL) CopyPixels(x, y, width, height int, gltype glbase.Enum) {
- C.gl3_2compat_glCopyPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(gltype))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPixelMapusv.xml
-func (gl *GL) PixelMapusv(glmap glbase.Enum, mapsize int32, values []uint16) {
- C.gl3_2compat_glPixelMapusv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLushort)(unsafe.Pointer(&values[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPixelMapuiv.xml
-func (gl *GL) PixelMapuiv(glmap glbase.Enum, mapsize int32, values []uint32) {
- C.gl3_2compat_glPixelMapuiv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLuint)(unsafe.Pointer(&values[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPixelMapfv.xml
-func (gl *GL) PixelMapfv(glmap glbase.Enum, mapsize int32, values []float32) {
- C.gl3_2compat_glPixelMapfv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLfloat)(unsafe.Pointer(&values[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPixelTransferi.xml
-func (gl *GL) PixelTransferi(pname glbase.Enum, param int32) {
- C.gl3_2compat_glPixelTransferi(gl.funcs, C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPixelTransferf.xml
-func (gl *GL) PixelTransferf(pname glbase.Enum, param float32) {
- C.gl3_2compat_glPixelTransferf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPixelZoom.xml
-func (gl *GL) PixelZoom(xfactor, yfactor float32) {
- C.gl3_2compat_glPixelZoom(gl.funcs, C.GLfloat(xfactor), C.GLfloat(yfactor))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glAlphaFunc.xml
-func (gl *GL) AlphaFunc(glfunc glbase.Enum, ref float32) {
- C.gl3_2compat_glAlphaFunc(gl.funcs, C.GLenum(glfunc), C.GLfloat(ref))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glEvalPoint2.xml
-func (gl *GL) EvalPoint2(i, j int32) {
- C.gl3_2compat_glEvalPoint2(gl.funcs, C.GLint(i), C.GLint(j))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glEvalMesh2.xml
-func (gl *GL) EvalMesh2(mode glbase.Enum, i1, i2, j1, j2 int32) {
- C.gl3_2compat_glEvalMesh2(gl.funcs, C.GLenum(mode), C.GLint(i1), C.GLint(i2), C.GLint(j1), C.GLint(j2))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glEvalPoint1.xml
-func (gl *GL) EvalPoint1(i int32) {
- C.gl3_2compat_glEvalPoint1(gl.funcs, C.GLint(i))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glEvalMesh1.xml
-func (gl *GL) EvalMesh1(mode glbase.Enum, i1, i2 int32) {
- C.gl3_2compat_glEvalMesh1(gl.funcs, C.GLenum(mode), C.GLint(i1), C.GLint(i2))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glEvalCoord2fv.xml
-func (gl *GL) EvalCoord2fv(u []float32) {
- if len(u) != 2 {
- panic("parameter u has incorrect length")
- }
- C.gl3_2compat_glEvalCoord2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&u[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glEvalCoord2f.xml
-func (gl *GL) EvalCoord2f(u, v float32) {
- C.gl3_2compat_glEvalCoord2f(gl.funcs, C.GLfloat(u), C.GLfloat(v))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glEvalCoord2dv.xml
-func (gl *GL) EvalCoord2dv(u []float64) {
- if len(u) != 2 {
- panic("parameter u has incorrect length")
- }
- C.gl3_2compat_glEvalCoord2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&u[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glEvalCoord2d.xml
-func (gl *GL) EvalCoord2d(u, v float64) {
- C.gl3_2compat_glEvalCoord2d(gl.funcs, C.GLdouble(u), C.GLdouble(v))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glEvalCoord1fv.xml
-func (gl *GL) EvalCoord1fv(u []float32) {
- C.gl3_2compat_glEvalCoord1fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&u[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glEvalCoord1f.xml
-func (gl *GL) EvalCoord1f(u float32) {
- C.gl3_2compat_glEvalCoord1f(gl.funcs, C.GLfloat(u))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glEvalCoord1dv.xml
-func (gl *GL) EvalCoord1dv(u []float64) {
- C.gl3_2compat_glEvalCoord1dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&u[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glEvalCoord1d.xml
-func (gl *GL) EvalCoord1d(u float64) {
- C.gl3_2compat_glEvalCoord1d(gl.funcs, C.GLdouble(u))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMapGrid2f.xml
-func (gl *GL) MapGrid2f(un int32, u1, u2 float32, vn int32, v1, v2 float32) {
- C.gl3_2compat_glMapGrid2f(gl.funcs, C.GLint(un), C.GLfloat(u1), C.GLfloat(u2), C.GLint(vn), C.GLfloat(v1), C.GLfloat(v2))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMapGrid2d.xml
-func (gl *GL) MapGrid2d(un int32, u1, u2 float64, vn int32, v1, v2 float64) {
- C.gl3_2compat_glMapGrid2d(gl.funcs, C.GLint(un), C.GLdouble(u1), C.GLdouble(u2), C.GLint(vn), C.GLdouble(v1), C.GLdouble(v2))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMapGrid1f.xml
-func (gl *GL) MapGrid1f(un int32, u1, u2 float32) {
- C.gl3_2compat_glMapGrid1f(gl.funcs, C.GLint(un), C.GLfloat(u1), C.GLfloat(u2))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMapGrid1d.xml
-func (gl *GL) MapGrid1d(un int32, u1, u2 float64) {
- C.gl3_2compat_glMapGrid1d(gl.funcs, C.GLint(un), C.GLdouble(u1), C.GLdouble(u2))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMap2f.xml
-func (gl *GL) Map2f(target glbase.Enum, u1, u2 float32, ustride, uorder int32, v1, v2 float32, vstride, vorder int32, points []float32) {
- C.gl3_2compat_glMap2f(gl.funcs, C.GLenum(target), C.GLfloat(u1), C.GLfloat(u2), C.GLint(ustride), C.GLint(uorder), C.GLfloat(v1), C.GLfloat(v2), C.GLint(vstride), C.GLint(vorder), (*C.GLfloat)(unsafe.Pointer(&points[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMap2d.xml
-func (gl *GL) Map2d(target glbase.Enum, u1, u2 float64, ustride, uorder int32, v1, v2 float64, vstride, vorder int32, points []float64) {
- C.gl3_2compat_glMap2d(gl.funcs, C.GLenum(target), C.GLdouble(u1), C.GLdouble(u2), C.GLint(ustride), C.GLint(uorder), C.GLdouble(v1), C.GLdouble(v2), C.GLint(vstride), C.GLint(vorder), (*C.GLdouble)(unsafe.Pointer(&points[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMap1f.xml
-func (gl *GL) Map1f(target glbase.Enum, u1, u2 float32, stride, order int, points []float32) {
- C.gl3_2compat_glMap1f(gl.funcs, C.GLenum(target), C.GLfloat(u1), C.GLfloat(u2), C.GLint(stride), C.GLint(order), (*C.GLfloat)(unsafe.Pointer(&points[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMap1d.xml
-func (gl *GL) Map1d(target glbase.Enum, u1, u2 float64, stride, order int, points []float64) {
- C.gl3_2compat_glMap1d(gl.funcs, C.GLenum(target), C.GLdouble(u1), C.GLdouble(u2), C.GLint(stride), C.GLint(order), (*C.GLdouble)(unsafe.Pointer(&points[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPushAttrib.xml
-func (gl *GL) PushAttrib(mask glbase.Bitfield) {
- C.gl3_2compat_glPushAttrib(gl.funcs, C.GLbitfield(mask))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPopAttrib.xml
-func (gl *GL) PopAttrib() {
- C.gl3_2compat_glPopAttrib(gl.funcs)
-}
-
-// Accum executes an operation on the accumulation buffer.
-//
-// Parameter op defines the accumulation buffer operation (GL.ACCUM, GL.LOAD,
-// GL.ADD, GL.MULT, or GL.RETURN) and specifies how the value parameter is
-// used.
-//
-// The accumulation buffer is an extended-range color buffer. Images are not
-// rendered into it. Rather, images rendered into one of the color buffers
-// are added to the contents of the accumulation buffer after rendering.
-// Effects such as antialiasing (of points, lines, and polygons), motion
-// blur, and depth of field can be created by accumulating images generated
-// with different transformation matrices.
-//
-// Each pixel in the accumulation buffer consists of red, green, blue, and
-// alpha values. The number of bits per component in the accumulation buffer
-// depends on the implementation. You can examine this number by calling
-// GetIntegerv four times, with arguments GL.ACCUM_RED_BITS,
-// GL.ACCUM_GREEN_BITS, GL.ACCUM_BLUE_BITS, and GL.ACCUM_ALPHA_BITS.
-// Regardless of the number of bits per component, the range of values stored
-// by each component is (-1, 1). The accumulation buffer pixels are mapped
-// one-to-one with frame buffer pixels.
-//
-// All accumulation buffer operations are limited to the area of the current
-// scissor box and applied identically to the red, green, blue, and alpha
-// components of each pixel. If a Accum operation results in a value outside
-// the range (-1, 1), the contents of an accumulation buffer pixel component
-// are undefined.
-//
-// The operations are as follows:
-//
-// GL.ACCUM
-// Obtains R, G, B, and A values from the buffer currently selected for
-// reading (see ReadBuffer). Each component value is divided by 2 n -
-// 1 , where n is the number of bits allocated to each color component
-// in the currently selected buffer. The result is a floating-point
-// value in the range 0 1 , which is multiplied by value and added to
-// the corresponding pixel component in the accumulation buffer,
-// thereby updating the accumulation buffer.
-//
-// GL.LOAD
-// Similar to GL.ACCUM, except that the current value in the
-// accumulation buffer is not used in the calculation of the new value.
-// That is, the R, G, B, and A values from the currently selected
-// buffer are divided by 2 n - 1 , multiplied by value, and then stored
-// in the corresponding accumulation buffer cell, overwriting the
-// current value.
-//
-// GL.ADD
-// Adds value to each R, G, B, and A in the accumulation buffer.
-//
-// GL.MULT
-// Multiplies each R, G, B, and A in the accumulation buffer by value
-// and returns the scaled component to its corresponding accumulation
-// buffer location.
-//
-// GL.RETURN
-// Transfers accumulation buffer values to the color buffer or buffers
-// currently selected for writing. Each R, G, B, and A component is
-// multiplied by value, then multiplied by 2 n - 1 , clamped to the
-// range 0 2 n - 1 , and stored in the corresponding display buffer
-// cell. The only fragment operations that are applied to this transfer
-// are pixel ownership, scissor, dithering, and color writemasks.
-//
-// To clear the accumulation buffer, call ClearAccum with R, G, B, and A
-// values to set it to, then call Clear with the accumulation buffer
-// enabled.
-//
-// Error GL.INVALID_ENUM is generated if op is not an accepted value.
-// GL.INVALID_OPERATION is generated if there is no accumulation buffer.
-// GL.INVALID_OPERATION is generated if Accum is executed between the
-// execution of Begin and the corresponding execution of End.
-func (gl *GL) Accum(op glbase.Enum, value float32) {
- C.gl3_2compat_glAccum(gl.funcs, C.GLenum(op), C.GLfloat(value))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexMask.xml
-func (gl *GL) IndexMask(mask uint32) {
- C.gl3_2compat_glIndexMask(gl.funcs, C.GLuint(mask))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glClearIndex.xml
-func (gl *GL) ClearIndex(c float32) {
- C.gl3_2compat_glClearIndex(gl.funcs, C.GLfloat(c))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glClearAccum.xml
-func (gl *GL) ClearAccum(red, green, blue, alpha float32) {
- C.gl3_2compat_glClearAccum(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPushName.xml
-func (gl *GL) PushName(name uint32) {
- C.gl3_2compat_glPushName(gl.funcs, C.GLuint(name))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPopName.xml
-func (gl *GL) PopName() {
- C.gl3_2compat_glPopName(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPassThrough.xml
-func (gl *GL) PassThrough(token float32) {
- C.gl3_2compat_glPassThrough(gl.funcs, C.GLfloat(token))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glLoadName.xml
-func (gl *GL) LoadName(name uint32) {
- C.gl3_2compat_glLoadName(gl.funcs, C.GLuint(name))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glInitNames.xml
-func (gl *GL) InitNames() {
- C.gl3_2compat_glInitNames(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRenderMode.xml
-func (gl *GL) RenderMode(mode glbase.Enum) int32 {
- glresult := C.gl3_2compat_glRenderMode(gl.funcs, C.GLenum(mode))
- return int32(glresult)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glSelectBuffer.xml
-func (gl *GL) SelectBuffer(size int, buffer []glbase.Buffer) {
- C.gl3_2compat_glSelectBuffer(gl.funcs, C.GLsizei(size), (*C.GLuint)(unsafe.Pointer(&buffer[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glFeedbackBuffer.xml
-func (gl *GL) FeedbackBuffer(size int, gltype glbase.Enum, buffer []float32) {
- C.gl3_2compat_glFeedbackBuffer(gl.funcs, C.GLsizei(size), C.GLenum(gltype), (*C.GLfloat)(unsafe.Pointer(&buffer[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexGeniv.xml
-func (gl *GL) TexGeniv(coord, pname glbase.Enum, params []int32) {
- C.gl3_2compat_glTexGeniv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexGeni.xml
-func (gl *GL) TexGeni(coord, pname glbase.Enum, param int32) {
- C.gl3_2compat_glTexGeni(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexGenfv.xml
-func (gl *GL) TexGenfv(coord, pname glbase.Enum, params []float32) {
- C.gl3_2compat_glTexGenfv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexGenf.xml
-func (gl *GL) TexGenf(coord, pname glbase.Enum, param float32) {
- C.gl3_2compat_glTexGenf(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexGendv.xml
-func (gl *GL) TexGendv(coord, pname glbase.Enum, params []float64) {
- C.gl3_2compat_glTexGendv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexGend.xml
-func (gl *GL) TexGend(coord, pname glbase.Enum, param float64) {
- C.gl3_2compat_glTexGend(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLdouble(param))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexEnviv.xml
-func (gl *GL) TexEnviv(target, pname glbase.Enum, params []int32) {
- C.gl3_2compat_glTexEnviv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexEnvi.xml
-func (gl *GL) TexEnvi(target, pname glbase.Enum, param int32) {
- C.gl3_2compat_glTexEnvi(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexEnvfv.xml
-func (gl *GL) TexEnvfv(target, pname glbase.Enum, params []float32) {
- C.gl3_2compat_glTexEnvfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexEnvf.xml
-func (gl *GL) TexEnvf(target, pname glbase.Enum, param float32) {
- C.gl3_2compat_glTexEnvf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glShadeModel.xml
-func (gl *GL) ShadeModel(mode glbase.Enum) {
- C.gl3_2compat_glShadeModel(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPolygonStipple.xml
-func (gl *GL) PolygonStipple(mask []uint8) {
- C.gl3_2compat_glPolygonStipple(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&mask[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMaterialiv.xml
-func (gl *GL) Materialiv(face, pname glbase.Enum, params []int32) {
- C.gl3_2compat_glMaterialiv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMateriali.xml
-func (gl *GL) Materiali(face, pname glbase.Enum, param int32) {
- C.gl3_2compat_glMateriali(gl.funcs, C.GLenum(face), C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMaterialfv.xml
-func (gl *GL) Materialfv(face, pname glbase.Enum, params []float32) {
- C.gl3_2compat_glMaterialfv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMaterialf.xml
-func (gl *GL) Materialf(face, pname glbase.Enum, param float32) {
- C.gl3_2compat_glMaterialf(gl.funcs, C.GLenum(face), C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glLineStipple.xml
-func (gl *GL) LineStipple(factor int32, pattern uint16) {
- C.gl3_2compat_glLineStipple(gl.funcs, C.GLint(factor), C.GLushort(pattern))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glLightModeliv.xml
-func (gl *GL) LightModeliv(pname glbase.Enum, params []int32) {
- C.gl3_2compat_glLightModeliv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glLightModeli.xml
-func (gl *GL) LightModeli(pname glbase.Enum, param int32) {
- C.gl3_2compat_glLightModeli(gl.funcs, C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glLightModelfv.xml
-func (gl *GL) LightModelfv(pname glbase.Enum, params []float32) {
- C.gl3_2compat_glLightModelfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glLightModelf.xml
-func (gl *GL) LightModelf(pname glbase.Enum, param float32) {
- C.gl3_2compat_glLightModelf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glLightiv.xml
-func (gl *GL) Lightiv(light, pname glbase.Enum, params []int32) {
- C.gl3_2compat_glLightiv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glLighti.xml
-func (gl *GL) Lighti(light, pname glbase.Enum, param int32) {
- C.gl3_2compat_glLighti(gl.funcs, C.GLenum(light), C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glLightfv.xml
-func (gl *GL) Lightfv(light, pname glbase.Enum, params []float32) {
- C.gl3_2compat_glLightfv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glLightf.xml
-func (gl *GL) Lightf(light, pname glbase.Enum, param float32) {
- C.gl3_2compat_glLightf(gl.funcs, C.GLenum(light), C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glFogiv.xml
-func (gl *GL) Fogiv(pname glbase.Enum, params []int32) {
- C.gl3_2compat_glFogiv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glFogi.xml
-func (gl *GL) Fogi(pname glbase.Enum, param int32) {
- C.gl3_2compat_glFogi(gl.funcs, C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glFogfv.xml
-func (gl *GL) Fogfv(pname glbase.Enum, params []float32) {
- C.gl3_2compat_glFogfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glFogf.xml
-func (gl *GL) Fogf(pname glbase.Enum, param float32) {
- C.gl3_2compat_glFogf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColorMaterial.xml
-func (gl *GL) ColorMaterial(face, mode glbase.Enum) {
- C.gl3_2compat_glColorMaterial(gl.funcs, C.GLenum(face), C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glClipPlane.xml
-func (gl *GL) ClipPlane(plane glbase.Enum, equation []float64) {
- C.gl3_2compat_glClipPlane(gl.funcs, C.GLenum(plane), (*C.GLdouble)(unsafe.Pointer(&equation[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex4sv.xml
-func (gl *GL) Vertex4sv(v []int16) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl3_2compat_glVertex4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex4s.xml
-func (gl *GL) Vertex4s(x, y, z, w int16) {
- C.gl3_2compat_glVertex4s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex4iv.xml
-func (gl *GL) Vertex4iv(v []int32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl3_2compat_glVertex4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex4i.xml
-func (gl *GL) Vertex4i(x, y, z, w int) {
- C.gl3_2compat_glVertex4i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z), C.GLint(w))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex4fv.xml
-func (gl *GL) Vertex4fv(v []float32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl3_2compat_glVertex4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex4f.xml
-func (gl *GL) Vertex4f(x, y, z, w float32) {
- C.gl3_2compat_glVertex4f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex4dv.xml
-func (gl *GL) Vertex4dv(v []float64) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl3_2compat_glVertex4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex4d.xml
-func (gl *GL) Vertex4d(x, y, z, w float64) {
- C.gl3_2compat_glVertex4d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex3sv.xml
-func (gl *GL) Vertex3sv(v []int16) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl3_2compat_glVertex3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex3s.xml
-func (gl *GL) Vertex3s(x, y, z int16) {
- C.gl3_2compat_glVertex3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex3iv.xml
-func (gl *GL) Vertex3iv(v []int32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl3_2compat_glVertex3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex3i.xml
-func (gl *GL) Vertex3i(x, y, z int) {
- C.gl3_2compat_glVertex3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex3fv.xml
-func (gl *GL) Vertex3fv(v []float32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl3_2compat_glVertex3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex3f.xml
-func (gl *GL) Vertex3f(x, y, z float32) {
- C.gl3_2compat_glVertex3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex3dv.xml
-func (gl *GL) Vertex3dv(v []float64) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl3_2compat_glVertex3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex3d.xml
-func (gl *GL) Vertex3d(x, y, z float64) {
- C.gl3_2compat_glVertex3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex2sv.xml
-func (gl *GL) Vertex2sv(v []int16) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl3_2compat_glVertex2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex2s.xml
-func (gl *GL) Vertex2s(x, y int16) {
- C.gl3_2compat_glVertex2s(gl.funcs, C.GLshort(x), C.GLshort(y))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex2iv.xml
-func (gl *GL) Vertex2iv(v []int32) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl3_2compat_glVertex2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex2i.xml
-func (gl *GL) Vertex2i(x, y int) {
- C.gl3_2compat_glVertex2i(gl.funcs, C.GLint(x), C.GLint(y))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex2fv.xml
-func (gl *GL) Vertex2fv(v []float32) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl3_2compat_glVertex2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex2f.xml
-func (gl *GL) Vertex2f(x, y float32) {
- C.gl3_2compat_glVertex2f(gl.funcs, C.GLfloat(x), C.GLfloat(y))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex2dv.xml
-func (gl *GL) Vertex2dv(v []float64) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl3_2compat_glVertex2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex2d.xml
-func (gl *GL) Vertex2d(x, y float64) {
- C.gl3_2compat_glVertex2d(gl.funcs, C.GLdouble(x), C.GLdouble(y))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord4sv.xml
-func (gl *GL) TexCoord4sv(v []int16) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl3_2compat_glTexCoord4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord4s.xml
-func (gl *GL) TexCoord4s(s, t, r, q int16) {
- C.gl3_2compat_glTexCoord4s(gl.funcs, C.GLshort(s), C.GLshort(t), C.GLshort(r), C.GLshort(q))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord4iv.xml
-func (gl *GL) TexCoord4iv(v []int32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl3_2compat_glTexCoord4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord4i.xml
-func (gl *GL) TexCoord4i(s, t, r, q int32) {
- C.gl3_2compat_glTexCoord4i(gl.funcs, C.GLint(s), C.GLint(t), C.GLint(r), C.GLint(q))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord4fv.xml
-func (gl *GL) TexCoord4fv(v []float32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl3_2compat_glTexCoord4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord4f.xml
-func (gl *GL) TexCoord4f(s, t, r, q float32) {
- C.gl3_2compat_glTexCoord4f(gl.funcs, C.GLfloat(s), C.GLfloat(t), C.GLfloat(r), C.GLfloat(q))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord4dv.xml
-func (gl *GL) TexCoord4dv(v []float64) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl3_2compat_glTexCoord4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord4d.xml
-func (gl *GL) TexCoord4d(s, t, r, q float64) {
- C.gl3_2compat_glTexCoord4d(gl.funcs, C.GLdouble(s), C.GLdouble(t), C.GLdouble(r), C.GLdouble(q))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord3sv.xml
-func (gl *GL) TexCoord3sv(v []int16) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl3_2compat_glTexCoord3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord3s.xml
-func (gl *GL) TexCoord3s(s, t, r int16) {
- C.gl3_2compat_glTexCoord3s(gl.funcs, C.GLshort(s), C.GLshort(t), C.GLshort(r))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord3iv.xml
-func (gl *GL) TexCoord3iv(v []int32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl3_2compat_glTexCoord3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord3i.xml
-func (gl *GL) TexCoord3i(s, t, r int32) {
- C.gl3_2compat_glTexCoord3i(gl.funcs, C.GLint(s), C.GLint(t), C.GLint(r))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord3fv.xml
-func (gl *GL) TexCoord3fv(v []float32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl3_2compat_glTexCoord3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord3f.xml
-func (gl *GL) TexCoord3f(s, t, r float32) {
- C.gl3_2compat_glTexCoord3f(gl.funcs, C.GLfloat(s), C.GLfloat(t), C.GLfloat(r))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord3dv.xml
-func (gl *GL) TexCoord3dv(v []float64) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl3_2compat_glTexCoord3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord3d.xml
-func (gl *GL) TexCoord3d(s, t, r float64) {
- C.gl3_2compat_glTexCoord3d(gl.funcs, C.GLdouble(s), C.GLdouble(t), C.GLdouble(r))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord2sv.xml
-func (gl *GL) TexCoord2sv(v []int16) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl3_2compat_glTexCoord2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord2s.xml
-func (gl *GL) TexCoord2s(s, t int16) {
- C.gl3_2compat_glTexCoord2s(gl.funcs, C.GLshort(s), C.GLshort(t))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord2iv.xml
-func (gl *GL) TexCoord2iv(v []int32) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl3_2compat_glTexCoord2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord2i.xml
-func (gl *GL) TexCoord2i(s, t int32) {
- C.gl3_2compat_glTexCoord2i(gl.funcs, C.GLint(s), C.GLint(t))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord2fv.xml
-func (gl *GL) TexCoord2fv(v []float32) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl3_2compat_glTexCoord2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord2f.xml
-func (gl *GL) TexCoord2f(s, t float32) {
- C.gl3_2compat_glTexCoord2f(gl.funcs, C.GLfloat(s), C.GLfloat(t))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord2dv.xml
-func (gl *GL) TexCoord2dv(v []float64) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl3_2compat_glTexCoord2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord2d.xml
-func (gl *GL) TexCoord2d(s, t float64) {
- C.gl3_2compat_glTexCoord2d(gl.funcs, C.GLdouble(s), C.GLdouble(t))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord1sv.xml
-func (gl *GL) TexCoord1sv(v []int16) {
- C.gl3_2compat_glTexCoord1sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord1s.xml
-func (gl *GL) TexCoord1s(s int16) {
- C.gl3_2compat_glTexCoord1s(gl.funcs, C.GLshort(s))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord1iv.xml
-func (gl *GL) TexCoord1iv(v []int32) {
- C.gl3_2compat_glTexCoord1iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord1i.xml
-func (gl *GL) TexCoord1i(s int32) {
- C.gl3_2compat_glTexCoord1i(gl.funcs, C.GLint(s))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord1fv.xml
-func (gl *GL) TexCoord1fv(v []float32) {
- C.gl3_2compat_glTexCoord1fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord1f.xml
-func (gl *GL) TexCoord1f(s float32) {
- C.gl3_2compat_glTexCoord1f(gl.funcs, C.GLfloat(s))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord1dv.xml
-func (gl *GL) TexCoord1dv(v []float64) {
- C.gl3_2compat_glTexCoord1dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord1d.xml
-func (gl *GL) TexCoord1d(s float64) {
- C.gl3_2compat_glTexCoord1d(gl.funcs, C.GLdouble(s))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRectsv.xml
-func (gl *GL) Rectsv(v1, v2 []int16) {
- C.gl3_2compat_glRectsv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v1[0])), (*C.GLshort)(unsafe.Pointer(&v2[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRects.xml
-func (gl *GL) Rects(x1, y1, x2, y2 int16) {
- C.gl3_2compat_glRects(gl.funcs, C.GLshort(x1), C.GLshort(y1), C.GLshort(x2), C.GLshort(y2))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRectiv.xml
-func (gl *GL) Rectiv(v1, v2 []int32) {
- C.gl3_2compat_glRectiv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v1[0])), (*C.GLint)(unsafe.Pointer(&v2[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRecti.xml
-func (gl *GL) Recti(x1, y1, x2, y2 int32) {
- C.gl3_2compat_glRecti(gl.funcs, C.GLint(x1), C.GLint(y1), C.GLint(x2), C.GLint(y2))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRectfv.xml
-func (gl *GL) Rectfv(v1, v2 []float32) {
- C.gl3_2compat_glRectfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v1[0])), (*C.GLfloat)(unsafe.Pointer(&v2[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRectf.xml
-func (gl *GL) Rectf(x1, y1, x2, y2 float32) {
- C.gl3_2compat_glRectf(gl.funcs, C.GLfloat(x1), C.GLfloat(y1), C.GLfloat(x2), C.GLfloat(y2))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRectdv.xml
-func (gl *GL) Rectdv(v1, v2 []float64) {
- C.gl3_2compat_glRectdv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v1[0])), (*C.GLdouble)(unsafe.Pointer(&v2[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRectd.xml
-func (gl *GL) Rectd(x1, y1, x2, y2 float64) {
- C.gl3_2compat_glRectd(gl.funcs, C.GLdouble(x1), C.GLdouble(y1), C.GLdouble(x2), C.GLdouble(y2))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos4sv.xml
-func (gl *GL) RasterPos4sv(v []int16) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl3_2compat_glRasterPos4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos4s.xml
-func (gl *GL) RasterPos4s(x, y, z, w int16) {
- C.gl3_2compat_glRasterPos4s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos4iv.xml
-func (gl *GL) RasterPos4iv(v []int32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl3_2compat_glRasterPos4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos4i.xml
-func (gl *GL) RasterPos4i(x, y, z, w int) {
- C.gl3_2compat_glRasterPos4i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z), C.GLint(w))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos4fv.xml
-func (gl *GL) RasterPos4fv(v []float32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl3_2compat_glRasterPos4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos4f.xml
-func (gl *GL) RasterPos4f(x, y, z, w float32) {
- C.gl3_2compat_glRasterPos4f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos4dv.xml
-func (gl *GL) RasterPos4dv(v []float64) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl3_2compat_glRasterPos4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos4d.xml
-func (gl *GL) RasterPos4d(x, y, z, w float64) {
- C.gl3_2compat_glRasterPos4d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos3sv.xml
-func (gl *GL) RasterPos3sv(v []int16) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl3_2compat_glRasterPos3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos3s.xml
-func (gl *GL) RasterPos3s(x, y, z int16) {
- C.gl3_2compat_glRasterPos3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos3iv.xml
-func (gl *GL) RasterPos3iv(v []int32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl3_2compat_glRasterPos3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos3i.xml
-func (gl *GL) RasterPos3i(x, y, z int) {
- C.gl3_2compat_glRasterPos3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos3fv.xml
-func (gl *GL) RasterPos3fv(v []float32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl3_2compat_glRasterPos3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos3f.xml
-func (gl *GL) RasterPos3f(x, y, z float32) {
- C.gl3_2compat_glRasterPos3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos3dv.xml
-func (gl *GL) RasterPos3dv(v []float64) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl3_2compat_glRasterPos3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos3d.xml
-func (gl *GL) RasterPos3d(x, y, z float64) {
- C.gl3_2compat_glRasterPos3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos2sv.xml
-func (gl *GL) RasterPos2sv(v []int16) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl3_2compat_glRasterPos2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos2s.xml
-func (gl *GL) RasterPos2s(x, y int16) {
- C.gl3_2compat_glRasterPos2s(gl.funcs, C.GLshort(x), C.GLshort(y))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos2iv.xml
-func (gl *GL) RasterPos2iv(v []int32) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl3_2compat_glRasterPos2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos2i.xml
-func (gl *GL) RasterPos2i(x, y int) {
- C.gl3_2compat_glRasterPos2i(gl.funcs, C.GLint(x), C.GLint(y))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos2fv.xml
-func (gl *GL) RasterPos2fv(v []float32) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl3_2compat_glRasterPos2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos2f.xml
-func (gl *GL) RasterPos2f(x, y float32) {
- C.gl3_2compat_glRasterPos2f(gl.funcs, C.GLfloat(x), C.GLfloat(y))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos2dv.xml
-func (gl *GL) RasterPos2dv(v []float64) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl3_2compat_glRasterPos2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos2d.xml
-func (gl *GL) RasterPos2d(x, y float64) {
- C.gl3_2compat_glRasterPos2d(gl.funcs, C.GLdouble(x), C.GLdouble(y))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glNormal3sv.xml
-func (gl *GL) Normal3sv(v []int16) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl3_2compat_glNormal3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glNormal3s.xml
-func (gl *GL) Normal3s(nx, ny, nz int16) {
- C.gl3_2compat_glNormal3s(gl.funcs, C.GLshort(nx), C.GLshort(ny), C.GLshort(nz))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glNormal3iv.xml
-func (gl *GL) Normal3iv(v []int32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl3_2compat_glNormal3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glNormal3i.xml
-func (gl *GL) Normal3i(nx, ny, nz int32) {
- C.gl3_2compat_glNormal3i(gl.funcs, C.GLint(nx), C.GLint(ny), C.GLint(nz))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glNormal3fv.xml
-func (gl *GL) Normal3fv(v []float32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl3_2compat_glNormal3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glNormal3f.xml
-func (gl *GL) Normal3f(nx, ny, nz float32) {
- C.gl3_2compat_glNormal3f(gl.funcs, C.GLfloat(nx), C.GLfloat(ny), C.GLfloat(nz))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glNormal3dv.xml
-func (gl *GL) Normal3dv(v []float64) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl3_2compat_glNormal3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glNormal3d.xml
-func (gl *GL) Normal3d(nx, ny, nz float64) {
- C.gl3_2compat_glNormal3d(gl.funcs, C.GLdouble(nx), C.GLdouble(ny), C.GLdouble(nz))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glNormal3bv.xml
-func (gl *GL) Normal3bv(v []byte) {
- C.gl3_2compat_glNormal3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glNormal3b.xml
-func (gl *GL) Normal3b(nx, ny, nz byte) {
- C.gl3_2compat_glNormal3b(gl.funcs, C.GLbyte(nx), C.GLbyte(ny), C.GLbyte(nz))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexsv.xml
-func (gl *GL) Indexsv(c []int16) {
- C.gl3_2compat_glIndexsv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&c[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexs.xml
-func (gl *GL) Indexs(c int16) {
- C.gl3_2compat_glIndexs(gl.funcs, C.GLshort(c))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexiv.xml
-func (gl *GL) Indexiv(c []int32) {
- C.gl3_2compat_glIndexiv(gl.funcs, (*C.GLint)(unsafe.Pointer(&c[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexi.xml
-func (gl *GL) Indexi(c int32) {
- C.gl3_2compat_glIndexi(gl.funcs, C.GLint(c))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexfv.xml
-func (gl *GL) Indexfv(c []float32) {
- C.gl3_2compat_glIndexfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&c[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexf.xml
-func (gl *GL) Indexf(c float32) {
- C.gl3_2compat_glIndexf(gl.funcs, C.GLfloat(c))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexdv.xml
-func (gl *GL) Indexdv(c []float64) {
- C.gl3_2compat_glIndexdv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&c[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexd.xml
-func (gl *GL) Indexd(c float64) {
- C.gl3_2compat_glIndexd(gl.funcs, C.GLdouble(c))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glEnd.xml
-func (gl *GL) End() {
- C.gl3_2compat_glEnd(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glEdgeFlagv.xml
-func (gl *GL) EdgeFlagv(flag []bool) {
- C.gl3_2compat_glEdgeFlagv(gl.funcs, (*C.GLboolean)(unsafe.Pointer(&flag[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glEdgeFlag.xml
-func (gl *GL) EdgeFlag(flag bool) {
- C.gl3_2compat_glEdgeFlag(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag)))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4usv.xml
-func (gl *GL) Color4usv(v []uint16) {
- C.gl3_2compat_glColor4usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4us.xml
-func (gl *GL) Color4us(red, green, blue, alpha uint16) {
- C.gl3_2compat_glColor4us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue), C.GLushort(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4uiv.xml
-func (gl *GL) Color4uiv(v []uint32) {
- C.gl3_2compat_glColor4uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4ui.xml
-func (gl *GL) Color4ui(red, green, blue, alpha uint32) {
- C.gl3_2compat_glColor4ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue), C.GLuint(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4ubv.xml
-func (gl *GL) Color4ubv(v []uint8) {
- C.gl3_2compat_glColor4ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4ub.xml
-func (gl *GL) Color4ub(red, green, blue, alpha uint8) {
- C.gl3_2compat_glColor4ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue), C.GLubyte(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4sv.xml
-func (gl *GL) Color4sv(v []int16) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl3_2compat_glColor4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4s.xml
-func (gl *GL) Color4s(red, green, blue, alpha int16) {
- C.gl3_2compat_glColor4s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue), C.GLshort(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4iv.xml
-func (gl *GL) Color4iv(v []int32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl3_2compat_glColor4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4i.xml
-func (gl *GL) Color4i(red, green, blue, alpha int32) {
- C.gl3_2compat_glColor4i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue), C.GLint(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4fv.xml
-func (gl *GL) Color4fv(v []float32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl3_2compat_glColor4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4f.xml
-func (gl *GL) Color4f(red, green, blue, alpha float32) {
- C.gl3_2compat_glColor4f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4dv.xml
-func (gl *GL) Color4dv(v []float64) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl3_2compat_glColor4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4d.xml
-func (gl *GL) Color4d(red, green, blue, alpha float64) {
- C.gl3_2compat_glColor4d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue), C.GLdouble(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4bv.xml
-func (gl *GL) Color4bv(v []byte) {
- C.gl3_2compat_glColor4bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4b.xml
-func (gl *GL) Color4b(red, green, blue, alpha byte) {
- C.gl3_2compat_glColor4b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue), C.GLbyte(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3usv.xml
-func (gl *GL) Color3usv(v []uint16) {
- C.gl3_2compat_glColor3usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3us.xml
-func (gl *GL) Color3us(red, green, blue uint16) {
- C.gl3_2compat_glColor3us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3uiv.xml
-func (gl *GL) Color3uiv(v []uint32) {
- C.gl3_2compat_glColor3uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3ui.xml
-func (gl *GL) Color3ui(red, green, blue uint32) {
- C.gl3_2compat_glColor3ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3ubv.xml
-func (gl *GL) Color3ubv(v []uint8) {
- C.gl3_2compat_glColor3ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3ub.xml
-func (gl *GL) Color3ub(red, green, blue uint8) {
- C.gl3_2compat_glColor3ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3sv.xml
-func (gl *GL) Color3sv(v []int16) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl3_2compat_glColor3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3s.xml
-func (gl *GL) Color3s(red, green, blue int16) {
- C.gl3_2compat_glColor3s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3iv.xml
-func (gl *GL) Color3iv(v []int32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl3_2compat_glColor3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3i.xml
-func (gl *GL) Color3i(red, green, blue int32) {
- C.gl3_2compat_glColor3i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3fv.xml
-func (gl *GL) Color3fv(v []float32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl3_2compat_glColor3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3f.xml
-func (gl *GL) Color3f(red, green, blue float32) {
- C.gl3_2compat_glColor3f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3dv.xml
-func (gl *GL) Color3dv(v []float64) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl3_2compat_glColor3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3d.xml
-func (gl *GL) Color3d(red, green, blue float64) {
- C.gl3_2compat_glColor3d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3bv.xml
-func (gl *GL) Color3bv(v []byte) {
- C.gl3_2compat_glColor3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3b.xml
-func (gl *GL) Color3b(red, green, blue byte) {
- C.gl3_2compat_glColor3b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBitmap.xml
-func (gl *GL) Bitmap(width, height int, xorig, yorig, xmove, ymove float32, bitmap []uint8) {
- C.gl3_2compat_glBitmap(gl.funcs, C.GLsizei(width), C.GLsizei(height), C.GLfloat(xorig), C.GLfloat(yorig), C.GLfloat(xmove), C.GLfloat(ymove), (*C.GLubyte)(unsafe.Pointer(&bitmap[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBegin.xml
-func (gl *GL) Begin(mode glbase.Enum) {
- C.gl3_2compat_glBegin(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glListBase.xml
-func (gl *GL) ListBase(base uint32) {
- C.gl3_2compat_glListBase(gl.funcs, C.GLuint(base))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGenLists.xml
-func (gl *GL) GenLists(range_ int32) uint32 {
- glresult := C.gl3_2compat_glGenLists(gl.funcs, C.GLsizei(range_))
- return uint32(glresult)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDeleteLists.xml
-func (gl *GL) DeleteLists(list uint32, range_ int32) {
- C.gl3_2compat_glDeleteLists(gl.funcs, C.GLuint(list), C.GLsizei(range_))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCallLists.xml
-func (gl *GL) CallLists(n int, gltype glbase.Enum, lists interface{}) {
- var lists_ptr unsafe.Pointer
- var lists_v = reflect.ValueOf(lists)
- if lists != nil && lists_v.Kind() != reflect.Slice {
- panic("parameter lists must be a slice")
- }
- if lists != nil {
- lists_ptr = unsafe.Pointer(lists_v.Index(0).Addr().Pointer())
- }
- C.gl3_2compat_glCallLists(gl.funcs, C.GLsizei(n), C.GLenum(gltype), lists_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCallList.xml
-func (gl *GL) CallList(list uint32) {
- C.gl3_2compat_glCallList(gl.funcs, C.GLuint(list))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glEndList.xml
-func (gl *GL) EndList() {
- C.gl3_2compat_glEndList(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glNewList.xml
-func (gl *GL) NewList(list uint32, mode glbase.Enum) {
- C.gl3_2compat_glNewList(gl.funcs, C.GLuint(list), C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPushClientAttrib.xml
-func (gl *GL) PushClientAttrib(mask glbase.Bitfield) {
- C.gl3_2compat_glPushClientAttrib(gl.funcs, C.GLbitfield(mask))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPopClientAttrib.xml
-func (gl *GL) PopClientAttrib() {
- C.gl3_2compat_glPopClientAttrib(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPrioritizeTextures.xml
-func (gl *GL) PrioritizeTextures(n int, textures []glbase.Texture, priorities []float32) {
- C.gl3_2compat_glPrioritizeTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])), (*C.GLfloat)(unsafe.Pointer(&priorities[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glAreTexturesResident.xml
-func (gl *GL) AreTexturesResident(n int, textures []glbase.Texture, residences []bool) bool {
- glresult := C.gl3_2compat_glAreTexturesResident(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])), (*C.GLboolean)(unsafe.Pointer(&residences[0])))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexPointer.xml
-func (gl *GL) VertexPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) {
- var pointer_ptr unsafe.Pointer
- var pointer_v = reflect.ValueOf(pointer)
- if pointer != nil && pointer_v.Kind() != reflect.Slice {
- panic("parameter pointer must be a slice")
- }
- if pointer != nil {
- pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
- }
- C.gl3_2compat_glVertexPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoordPointer.xml
-func (gl *GL) TexCoordPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) {
- var pointer_ptr unsafe.Pointer
- var pointer_v = reflect.ValueOf(pointer)
- if pointer != nil && pointer_v.Kind() != reflect.Slice {
- panic("parameter pointer must be a slice")
- }
- if pointer != nil {
- pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
- }
- C.gl3_2compat_glTexCoordPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glNormalPointer.xml
-func (gl *GL) NormalPointer(gltype glbase.Enum, stride int, pointer interface{}) {
- var pointer_ptr unsafe.Pointer
- var pointer_v = reflect.ValueOf(pointer)
- if pointer != nil && pointer_v.Kind() != reflect.Slice {
- panic("parameter pointer must be a slice")
- }
- if pointer != nil {
- pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
- }
- C.gl3_2compat_glNormalPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glInterleavedArrays.xml
-func (gl *GL) InterleavedArrays(format glbase.Enum, stride int, pointer interface{}) {
- var pointer_ptr unsafe.Pointer
- var pointer_v = reflect.ValueOf(pointer)
- if pointer != nil && pointer_v.Kind() != reflect.Slice {
- panic("parameter pointer must be a slice")
- }
- if pointer != nil {
- pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
- }
- C.gl3_2compat_glInterleavedArrays(gl.funcs, C.GLenum(format), C.GLsizei(stride), pointer_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexPointer.xml
-func (gl *GL) IndexPointer(gltype glbase.Enum, stride int, pointer interface{}) {
- var pointer_ptr unsafe.Pointer
- var pointer_v = reflect.ValueOf(pointer)
- if pointer != nil && pointer_v.Kind() != reflect.Slice {
- panic("parameter pointer must be a slice")
- }
- if pointer != nil {
- pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
- }
- C.gl3_2compat_glIndexPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glEnableClientState.xml
-func (gl *GL) EnableClientState(array glbase.Enum) {
- C.gl3_2compat_glEnableClientState(gl.funcs, C.GLenum(array))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glEdgeFlagPointer.xml
-func (gl *GL) EdgeFlagPointer(stride int, pointer interface{}) {
- var pointer_ptr unsafe.Pointer
- var pointer_v = reflect.ValueOf(pointer)
- if pointer != nil && pointer_v.Kind() != reflect.Slice {
- panic("parameter pointer must be a slice")
- }
- if pointer != nil {
- pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
- }
- C.gl3_2compat_glEdgeFlagPointer(gl.funcs, C.GLsizei(stride), pointer_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDisableClientState.xml
-func (gl *GL) DisableClientState(array glbase.Enum) {
- C.gl3_2compat_glDisableClientState(gl.funcs, C.GLenum(array))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColorPointer.xml
-func (gl *GL) ColorPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) {
- var pointer_ptr unsafe.Pointer
- var pointer_v = reflect.ValueOf(pointer)
- if pointer != nil && pointer_v.Kind() != reflect.Slice {
- panic("parameter pointer must be a slice")
- }
- if pointer != nil {
- pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
- }
- C.gl3_2compat_glColorPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glArrayElement.xml
-func (gl *GL) ArrayElement(i int32) {
- C.gl3_2compat_glArrayElement(gl.funcs, C.GLint(i))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glResetMinmax.xml
-func (gl *GL) ResetMinmax(target glbase.Enum) {
- C.gl3_2compat_glResetMinmax(gl.funcs, C.GLenum(target))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glResetHistogram.xml
-func (gl *GL) ResetHistogram(target glbase.Enum) {
- C.gl3_2compat_glResetHistogram(gl.funcs, C.GLenum(target))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMinmax.xml
-func (gl *GL) Minmax(target, internalFormat glbase.Enum, sink bool) {
- C.gl3_2compat_glMinmax(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), *(*C.GLboolean)(unsafe.Pointer(&sink)))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glHistogram.xml
-func (gl *GL) Histogram(target glbase.Enum, width int, internalFormat glbase.Enum, sink bool) {
- C.gl3_2compat_glHistogram(gl.funcs, C.GLenum(target), C.GLsizei(width), C.GLenum(internalFormat), *(*C.GLboolean)(unsafe.Pointer(&sink)))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetMinmaxParameteriv.xml
-func (gl *GL) GetMinmaxParameteriv(target, pname glbase.Enum, params []int32) {
- C.gl3_2compat_glGetMinmaxParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetMinmaxParameterfv.xml
-func (gl *GL) GetMinmaxParameterfv(target, pname glbase.Enum, params []float32) {
- C.gl3_2compat_glGetMinmaxParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetMinmax.xml
-func (gl *GL) GetMinmax(target glbase.Enum, reset bool, format, gltype glbase.Enum, values interface{}) {
- var values_ptr unsafe.Pointer
- var values_v = reflect.ValueOf(values)
- if values != nil && values_v.Kind() != reflect.Slice {
- panic("parameter values must be a slice")
- }
- if values != nil {
- values_ptr = unsafe.Pointer(values_v.Index(0).Addr().Pointer())
- }
- C.gl3_2compat_glGetMinmax(gl.funcs, C.GLenum(target), *(*C.GLboolean)(unsafe.Pointer(&reset)), C.GLenum(format), C.GLenum(gltype), values_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetHistogramParameteriv.xml
-func (gl *GL) GetHistogramParameteriv(target, pname glbase.Enum, params []int32) {
- C.gl3_2compat_glGetHistogramParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetHistogramParameterfv.xml
-func (gl *GL) GetHistogramParameterfv(target, pname glbase.Enum, params []float32) {
- C.gl3_2compat_glGetHistogramParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetHistogram.xml
-func (gl *GL) GetHistogram(target glbase.Enum, reset bool, format, gltype glbase.Enum, values interface{}) {
- var values_ptr unsafe.Pointer
- var values_v = reflect.ValueOf(values)
- if values != nil && values_v.Kind() != reflect.Slice {
- panic("parameter values must be a slice")
- }
- if values != nil {
- values_ptr = unsafe.Pointer(values_v.Index(0).Addr().Pointer())
- }
- C.gl3_2compat_glGetHistogram(gl.funcs, C.GLenum(target), *(*C.GLboolean)(unsafe.Pointer(&reset)), C.GLenum(format), C.GLenum(gltype), values_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glSeparableFilter2D.xml
-func (gl *GL) SeparableFilter2D(target, internalFormat glbase.Enum, width, height int, format, gltype glbase.Enum, row, column interface{}) {
- var row_ptr unsafe.Pointer
- var row_v = reflect.ValueOf(row)
- if row != nil && row_v.Kind() != reflect.Slice {
- panic("parameter row must be a slice")
- }
- if row != nil {
- row_ptr = unsafe.Pointer(row_v.Index(0).Addr().Pointer())
- }
- var column_ptr unsafe.Pointer
- var column_v = reflect.ValueOf(column)
- if column != nil && column_v.Kind() != reflect.Slice {
- panic("parameter column must be a slice")
- }
- if column != nil {
- column_ptr = unsafe.Pointer(column_v.Index(0).Addr().Pointer())
- }
- C.gl3_2compat_glSeparableFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), row_ptr, column_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetSeparableFilter.xml
-func (gl *GL) GetSeparableFilter(target, format, gltype glbase.Enum, row, column, span interface{}) {
- var row_ptr unsafe.Pointer
- var row_v = reflect.ValueOf(row)
- if row != nil && row_v.Kind() != reflect.Slice {
- panic("parameter row must be a slice")
- }
- if row != nil {
- row_ptr = unsafe.Pointer(row_v.Index(0).Addr().Pointer())
- }
- var column_ptr unsafe.Pointer
- var column_v = reflect.ValueOf(column)
- if column != nil && column_v.Kind() != reflect.Slice {
- panic("parameter column must be a slice")
- }
- if column != nil {
- column_ptr = unsafe.Pointer(column_v.Index(0).Addr().Pointer())
- }
- var span_ptr unsafe.Pointer
- var span_v = reflect.ValueOf(span)
- if span != nil && span_v.Kind() != reflect.Slice {
- panic("parameter span must be a slice")
- }
- if span != nil {
- span_ptr = unsafe.Pointer(span_v.Index(0).Addr().Pointer())
- }
- C.gl3_2compat_glGetSeparableFilter(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), row_ptr, column_ptr, span_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetConvolutionParameteriv.xml
-func (gl *GL) GetConvolutionParameteriv(target, pname glbase.Enum, params []int32) {
- C.gl3_2compat_glGetConvolutionParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetConvolutionParameterfv.xml
-func (gl *GL) GetConvolutionParameterfv(target, pname glbase.Enum, params []float32) {
- C.gl3_2compat_glGetConvolutionParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetConvolutionFilter.xml
-func (gl *GL) GetConvolutionFilter(target, format, gltype glbase.Enum, image interface{}) {
- var image_ptr unsafe.Pointer
- var image_v = reflect.ValueOf(image)
- if image != nil && image_v.Kind() != reflect.Slice {
- panic("parameter image must be a slice")
- }
- if image != nil {
- image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer())
- }
- C.gl3_2compat_glGetConvolutionFilter(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), image_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyConvolutionFilter2D.xml
-func (gl *GL) CopyConvolutionFilter2D(target, internalFormat glbase.Enum, x, y, width, height int) {
- C.gl3_2compat_glCopyConvolutionFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyConvolutionFilter1D.xml
-func (gl *GL) CopyConvolutionFilter1D(target, internalFormat glbase.Enum, x, y, width int) {
- C.gl3_2compat_glCopyConvolutionFilter1D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glConvolutionParameteriv.xml
-func (gl *GL) ConvolutionParameteriv(target, pname glbase.Enum, params []int32) {
- C.gl3_2compat_glConvolutionParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glConvolutionParameteri.xml
-func (gl *GL) ConvolutionParameteri(target, pname glbase.Enum, params int32) {
- C.gl3_2compat_glConvolutionParameteri(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(params))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glConvolutionParameterfv.xml
-func (gl *GL) ConvolutionParameterfv(target, pname glbase.Enum, params []float32) {
- C.gl3_2compat_glConvolutionParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glConvolutionParameterf.xml
-func (gl *GL) ConvolutionParameterf(target, pname glbase.Enum, params float32) {
- C.gl3_2compat_glConvolutionParameterf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(params))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glConvolutionFilter2D.xml
-func (gl *GL) ConvolutionFilter2D(target, internalFormat glbase.Enum, width, height int, format, gltype glbase.Enum, image interface{}) {
- var image_ptr unsafe.Pointer
- var image_v = reflect.ValueOf(image)
- if image != nil && image_v.Kind() != reflect.Slice {
- panic("parameter image must be a slice")
- }
- if image != nil {
- image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer())
- }
- C.gl3_2compat_glConvolutionFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), image_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glConvolutionFilter1D.xml
-func (gl *GL) ConvolutionFilter1D(target, internalFormat glbase.Enum, width int, format, gltype glbase.Enum, image interface{}) {
- var image_ptr unsafe.Pointer
- var image_v = reflect.ValueOf(image)
- if image != nil && image_v.Kind() != reflect.Slice {
- panic("parameter image must be a slice")
- }
- if image != nil {
- image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer())
- }
- C.gl3_2compat_glConvolutionFilter1D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), image_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyColorSubTable.xml
-func (gl *GL) CopyColorSubTable(target glbase.Enum, start int32, x, y, width int) {
- C.gl3_2compat_glCopyColorSubTable(gl.funcs, C.GLenum(target), C.GLsizei(start), C.GLint(x), C.GLint(y), C.GLsizei(width))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColorSubTable.xml
-func (gl *GL) ColorSubTable(target glbase.Enum, start int32, count int, format, gltype glbase.Enum, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl3_2compat_glColorSubTable(gl.funcs, C.GLenum(target), C.GLsizei(start), C.GLsizei(count), C.GLenum(format), C.GLenum(gltype), data_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetColorTableParameteriv.xml
-func (gl *GL) GetColorTableParameteriv(target, pname glbase.Enum, params []int32) {
- C.gl3_2compat_glGetColorTableParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetColorTableParameterfv.xml
-func (gl *GL) GetColorTableParameterfv(target, pname glbase.Enum, params []float32) {
- C.gl3_2compat_glGetColorTableParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetColorTable.xml
-func (gl *GL) GetColorTable(target, format, gltype glbase.Enum, table interface{}) {
- var table_ptr unsafe.Pointer
- var table_v = reflect.ValueOf(table)
- if table != nil && table_v.Kind() != reflect.Slice {
- panic("parameter table must be a slice")
- }
- if table != nil {
- table_ptr = unsafe.Pointer(table_v.Index(0).Addr().Pointer())
- }
- C.gl3_2compat_glGetColorTable(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), table_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyColorTable.xml
-func (gl *GL) CopyColorTable(target, internalFormat glbase.Enum, x, y, width int) {
- C.gl3_2compat_glCopyColorTable(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColorTableParameteriv.xml
-func (gl *GL) ColorTableParameteriv(target, pname glbase.Enum, params []int32) {
- C.gl3_2compat_glColorTableParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColorTableParameterfv.xml
-func (gl *GL) ColorTableParameterfv(target, pname glbase.Enum, params []float32) {
- C.gl3_2compat_glColorTableParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColorTable.xml
-func (gl *GL) ColorTable(target, internalFormat glbase.Enum, width int, format, gltype glbase.Enum, table interface{}) {
- var table_ptr unsafe.Pointer
- var table_v = reflect.ValueOf(table)
- if table != nil && table_v.Kind() != reflect.Slice {
- panic("parameter table must be a slice")
- }
- if table != nil {
- table_ptr = unsafe.Pointer(table_v.Index(0).Addr().Pointer())
- }
- C.gl3_2compat_glColorTable(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), table_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultTransposeMatrixd.xml
-func (gl *GL) MultTransposeMatrixd(m []float64) {
- C.gl3_2compat_glMultTransposeMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultTransposeMatrixf.xml
-func (gl *GL) MultTransposeMatrixf(m []float32) {
- C.gl3_2compat_glMultTransposeMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glLoadTransposeMatrixd.xml
-func (gl *GL) LoadTransposeMatrixd(m []float64) {
- C.gl3_2compat_glLoadTransposeMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glLoadTransposeMatrixf.xml
-func (gl *GL) LoadTransposeMatrixf(m []float32) {
- C.gl3_2compat_glLoadTransposeMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord4sv.xml
-func (gl *GL) MultiTexCoord4sv(target glbase.Enum, v []int16) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl3_2compat_glMultiTexCoord4sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord4s.xml
-func (gl *GL) MultiTexCoord4s(target glbase.Enum, s, t, r, q int16) {
- C.gl3_2compat_glMultiTexCoord4s(gl.funcs, C.GLenum(target), C.GLshort(s), C.GLshort(t), C.GLshort(r), C.GLshort(q))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord4iv.xml
-func (gl *GL) MultiTexCoord4iv(target glbase.Enum, v []int32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl3_2compat_glMultiTexCoord4iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord4i.xml
-func (gl *GL) MultiTexCoord4i(target glbase.Enum, s, t, r, q int32) {
- C.gl3_2compat_glMultiTexCoord4i(gl.funcs, C.GLenum(target), C.GLint(s), C.GLint(t), C.GLint(r), C.GLint(q))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord4fv.xml
-func (gl *GL) MultiTexCoord4fv(target glbase.Enum, v []float32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl3_2compat_glMultiTexCoord4fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord4f.xml
-func (gl *GL) MultiTexCoord4f(target glbase.Enum, s, t, r, q float32) {
- C.gl3_2compat_glMultiTexCoord4f(gl.funcs, C.GLenum(target), C.GLfloat(s), C.GLfloat(t), C.GLfloat(r), C.GLfloat(q))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord4dv.xml
-func (gl *GL) MultiTexCoord4dv(target glbase.Enum, v []float64) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl3_2compat_glMultiTexCoord4dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord4d.xml
-func (gl *GL) MultiTexCoord4d(target glbase.Enum, s, t, r, q float64) {
- C.gl3_2compat_glMultiTexCoord4d(gl.funcs, C.GLenum(target), C.GLdouble(s), C.GLdouble(t), C.GLdouble(r), C.GLdouble(q))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord3sv.xml
-func (gl *GL) MultiTexCoord3sv(target glbase.Enum, v []int16) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl3_2compat_glMultiTexCoord3sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord3s.xml
-func (gl *GL) MultiTexCoord3s(target glbase.Enum, s, t, r int16) {
- C.gl3_2compat_glMultiTexCoord3s(gl.funcs, C.GLenum(target), C.GLshort(s), C.GLshort(t), C.GLshort(r))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord3iv.xml
-func (gl *GL) MultiTexCoord3iv(target glbase.Enum, v []int32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl3_2compat_glMultiTexCoord3iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord3i.xml
-func (gl *GL) MultiTexCoord3i(target glbase.Enum, s, t, r int32) {
- C.gl3_2compat_glMultiTexCoord3i(gl.funcs, C.GLenum(target), C.GLint(s), C.GLint(t), C.GLint(r))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord3fv.xml
-func (gl *GL) MultiTexCoord3fv(target glbase.Enum, v []float32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl3_2compat_glMultiTexCoord3fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord3f.xml
-func (gl *GL) MultiTexCoord3f(target glbase.Enum, s, t, r float32) {
- C.gl3_2compat_glMultiTexCoord3f(gl.funcs, C.GLenum(target), C.GLfloat(s), C.GLfloat(t), C.GLfloat(r))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord3dv.xml
-func (gl *GL) MultiTexCoord3dv(target glbase.Enum, v []float64) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl3_2compat_glMultiTexCoord3dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord3d.xml
-func (gl *GL) MultiTexCoord3d(target glbase.Enum, s, t, r float64) {
- C.gl3_2compat_glMultiTexCoord3d(gl.funcs, C.GLenum(target), C.GLdouble(s), C.GLdouble(t), C.GLdouble(r))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord2sv.xml
-func (gl *GL) MultiTexCoord2sv(target glbase.Enum, v []int16) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl3_2compat_glMultiTexCoord2sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord2s.xml
-func (gl *GL) MultiTexCoord2s(target glbase.Enum, s, t int16) {
- C.gl3_2compat_glMultiTexCoord2s(gl.funcs, C.GLenum(target), C.GLshort(s), C.GLshort(t))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord2iv.xml
-func (gl *GL) MultiTexCoord2iv(target glbase.Enum, v []int32) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl3_2compat_glMultiTexCoord2iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord2i.xml
-func (gl *GL) MultiTexCoord2i(target glbase.Enum, s, t int32) {
- C.gl3_2compat_glMultiTexCoord2i(gl.funcs, C.GLenum(target), C.GLint(s), C.GLint(t))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord2fv.xml
-func (gl *GL) MultiTexCoord2fv(target glbase.Enum, v []float32) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl3_2compat_glMultiTexCoord2fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord2f.xml
-func (gl *GL) MultiTexCoord2f(target glbase.Enum, s, t float32) {
- C.gl3_2compat_glMultiTexCoord2f(gl.funcs, C.GLenum(target), C.GLfloat(s), C.GLfloat(t))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord2dv.xml
-func (gl *GL) MultiTexCoord2dv(target glbase.Enum, v []float64) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl3_2compat_glMultiTexCoord2dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord2d.xml
-func (gl *GL) MultiTexCoord2d(target glbase.Enum, s, t float64) {
- C.gl3_2compat_glMultiTexCoord2d(gl.funcs, C.GLenum(target), C.GLdouble(s), C.GLdouble(t))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord1sv.xml
-func (gl *GL) MultiTexCoord1sv(target glbase.Enum, v []int16) {
- C.gl3_2compat_glMultiTexCoord1sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord1s.xml
-func (gl *GL) MultiTexCoord1s(target glbase.Enum, s int16) {
- C.gl3_2compat_glMultiTexCoord1s(gl.funcs, C.GLenum(target), C.GLshort(s))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord1iv.xml
-func (gl *GL) MultiTexCoord1iv(target glbase.Enum, v []int32) {
- C.gl3_2compat_glMultiTexCoord1iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord1i.xml
-func (gl *GL) MultiTexCoord1i(target glbase.Enum, s int32) {
- C.gl3_2compat_glMultiTexCoord1i(gl.funcs, C.GLenum(target), C.GLint(s))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord1fv.xml
-func (gl *GL) MultiTexCoord1fv(target glbase.Enum, v []float32) {
- C.gl3_2compat_glMultiTexCoord1fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord1f.xml
-func (gl *GL) MultiTexCoord1f(target glbase.Enum, s float32) {
- C.gl3_2compat_glMultiTexCoord1f(gl.funcs, C.GLenum(target), C.GLfloat(s))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord1dv.xml
-func (gl *GL) MultiTexCoord1dv(target glbase.Enum, v []float64) {
- C.gl3_2compat_glMultiTexCoord1dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord1d.xml
-func (gl *GL) MultiTexCoord1d(target glbase.Enum, s float64) {
- C.gl3_2compat_glMultiTexCoord1d(gl.funcs, C.GLenum(target), C.GLdouble(s))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glClientActiveTexture.xml
-func (gl *GL) ClientActiveTexture(texture glbase.Enum) {
- C.gl3_2compat_glClientActiveTexture(gl.funcs, C.GLenum(texture))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos3sv.xml
-func (gl *GL) WindowPos3sv(v []int16) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl3_2compat_glWindowPos3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos3s.xml
-func (gl *GL) WindowPos3s(x, y, z int16) {
- C.gl3_2compat_glWindowPos3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos3iv.xml
-func (gl *GL) WindowPos3iv(v []int32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl3_2compat_glWindowPos3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos3i.xml
-func (gl *GL) WindowPos3i(x, y, z int) {
- C.gl3_2compat_glWindowPos3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos3fv.xml
-func (gl *GL) WindowPos3fv(v []float32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl3_2compat_glWindowPos3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos3f.xml
-func (gl *GL) WindowPos3f(x, y, z float32) {
- C.gl3_2compat_glWindowPos3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos3dv.xml
-func (gl *GL) WindowPos3dv(v []float64) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl3_2compat_glWindowPos3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos3d.xml
-func (gl *GL) WindowPos3d(x, y, z float64) {
- C.gl3_2compat_glWindowPos3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos2sv.xml
-func (gl *GL) WindowPos2sv(v []int16) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl3_2compat_glWindowPos2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos2s.xml
-func (gl *GL) WindowPos2s(x, y int16) {
- C.gl3_2compat_glWindowPos2s(gl.funcs, C.GLshort(x), C.GLshort(y))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos2iv.xml
-func (gl *GL) WindowPos2iv(v []int32) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl3_2compat_glWindowPos2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos2i.xml
-func (gl *GL) WindowPos2i(x, y int) {
- C.gl3_2compat_glWindowPos2i(gl.funcs, C.GLint(x), C.GLint(y))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos2fv.xml
-func (gl *GL) WindowPos2fv(v []float32) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl3_2compat_glWindowPos2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos2f.xml
-func (gl *GL) WindowPos2f(x, y float32) {
- C.gl3_2compat_glWindowPos2f(gl.funcs, C.GLfloat(x), C.GLfloat(y))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos2dv.xml
-func (gl *GL) WindowPos2dv(v []float64) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl3_2compat_glWindowPos2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos2d.xml
-func (gl *GL) WindowPos2d(x, y float64) {
- C.gl3_2compat_glWindowPos2d(gl.funcs, C.GLdouble(x), C.GLdouble(y))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColorPointer.xml
-func (gl *GL) SecondaryColorPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) {
- var pointer_ptr unsafe.Pointer
- var pointer_v = reflect.ValueOf(pointer)
- if pointer != nil && pointer_v.Kind() != reflect.Slice {
- panic("parameter pointer must be a slice")
- }
- if pointer != nil {
- pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
- }
- C.gl3_2compat_glSecondaryColorPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3usv.xml
-func (gl *GL) SecondaryColor3usv(v []uint16) {
- C.gl3_2compat_glSecondaryColor3usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3us.xml
-func (gl *GL) SecondaryColor3us(red, green, blue uint16) {
- C.gl3_2compat_glSecondaryColor3us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3uiv.xml
-func (gl *GL) SecondaryColor3uiv(v []uint32) {
- C.gl3_2compat_glSecondaryColor3uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3ui.xml
-func (gl *GL) SecondaryColor3ui(red, green, blue uint32) {
- C.gl3_2compat_glSecondaryColor3ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3ubv.xml
-func (gl *GL) SecondaryColor3ubv(v []uint8) {
- C.gl3_2compat_glSecondaryColor3ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3ub.xml
-func (gl *GL) SecondaryColor3ub(red, green, blue uint8) {
- C.gl3_2compat_glSecondaryColor3ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3sv.xml
-func (gl *GL) SecondaryColor3sv(v []int16) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl3_2compat_glSecondaryColor3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3s.xml
-func (gl *GL) SecondaryColor3s(red, green, blue int16) {
- C.gl3_2compat_glSecondaryColor3s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3iv.xml
-func (gl *GL) SecondaryColor3iv(v []int32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl3_2compat_glSecondaryColor3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3i.xml
-func (gl *GL) SecondaryColor3i(red, green, blue int32) {
- C.gl3_2compat_glSecondaryColor3i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3fv.xml
-func (gl *GL) SecondaryColor3fv(v []float32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl3_2compat_glSecondaryColor3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3f.xml
-func (gl *GL) SecondaryColor3f(red, green, blue float32) {
- C.gl3_2compat_glSecondaryColor3f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3dv.xml
-func (gl *GL) SecondaryColor3dv(v []float64) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl3_2compat_glSecondaryColor3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3d.xml
-func (gl *GL) SecondaryColor3d(red, green, blue float64) {
- C.gl3_2compat_glSecondaryColor3d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3bv.xml
-func (gl *GL) SecondaryColor3bv(v []byte) {
- C.gl3_2compat_glSecondaryColor3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3b.xml
-func (gl *GL) SecondaryColor3b(red, green, blue byte) {
- C.gl3_2compat_glSecondaryColor3b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glFogCoordPointer.xml
-func (gl *GL) FogCoordPointer(gltype glbase.Enum, stride int, pointer interface{}) {
- var pointer_ptr unsafe.Pointer
- var pointer_v = reflect.ValueOf(pointer)
- if pointer != nil && pointer_v.Kind() != reflect.Slice {
- panic("parameter pointer must be a slice")
- }
- if pointer != nil {
- pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
- }
- C.gl3_2compat_glFogCoordPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glFogCoorddv.xml
-func (gl *GL) FogCoorddv(coord []float64) {
- C.gl3_2compat_glFogCoorddv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&coord[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glFogCoordd.xml
-func (gl *GL) FogCoordd(coord float64) {
- C.gl3_2compat_glFogCoordd(gl.funcs, C.GLdouble(coord))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glFogCoordfv.xml
-func (gl *GL) FogCoordfv(coord []float32) {
- C.gl3_2compat_glFogCoordfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&coord[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glFogCoordf.xml
-func (gl *GL) FogCoordf(coord float32) {
- C.gl3_2compat_glFogCoordf(gl.funcs, C.GLfloat(coord))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4usv.xml
-func (gl *GL) VertexAttrib4usv(index glbase.Attrib, v []uint16) {
- C.gl3_2compat_glVertexAttrib4usv(gl.funcs, C.GLuint(index), (*C.GLushort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4uiv.xml
-func (gl *GL) VertexAttrib4uiv(index glbase.Attrib, v []uint32) {
- C.gl3_2compat_glVertexAttrib4uiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4ubv.xml
-func (gl *GL) VertexAttrib4ubv(index glbase.Attrib, v []uint8) {
- C.gl3_2compat_glVertexAttrib4ubv(gl.funcs, C.GLuint(index), (*C.GLubyte)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4sv.xml
-func (gl *GL) VertexAttrib4sv(index glbase.Attrib, v []int16) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl3_2compat_glVertexAttrib4sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4s.xml
-func (gl *GL) VertexAttrib4s(index glbase.Attrib, x, y, z, w int16) {
- C.gl3_2compat_glVertexAttrib4s(gl.funcs, C.GLuint(index), C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4iv.xml
-func (gl *GL) VertexAttrib4iv(index glbase.Attrib, v []int32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl3_2compat_glVertexAttrib4iv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4fv.xml
-func (gl *GL) VertexAttrib4fv(index glbase.Attrib, v []float32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl3_2compat_glVertexAttrib4fv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4f.xml
-func (gl *GL) VertexAttrib4f(index glbase.Attrib, x, y, z, w float32) {
- C.gl3_2compat_glVertexAttrib4f(gl.funcs, C.GLuint(index), C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4dv.xml
-func (gl *GL) VertexAttrib4dv(index glbase.Attrib, v []float64) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl3_2compat_glVertexAttrib4dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4d.xml
-func (gl *GL) VertexAttrib4d(index glbase.Attrib, x, y, z, w float64) {
- C.gl3_2compat_glVertexAttrib4d(gl.funcs, C.GLuint(index), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4bv.xml
-func (gl *GL) VertexAttrib4bv(index glbase.Attrib, v []byte) {
- C.gl3_2compat_glVertexAttrib4bv(gl.funcs, C.GLuint(index), (*C.GLbyte)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4Nusv.xml
-func (gl *GL) VertexAttrib4Nusv(index glbase.Attrib, v []uint16) {
- C.gl3_2compat_glVertexAttrib4Nusv(gl.funcs, C.GLuint(index), (*C.GLushort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4Nuiv.xml
-func (gl *GL) VertexAttrib4Nuiv(index glbase.Attrib, v []uint32) {
- C.gl3_2compat_glVertexAttrib4Nuiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4Nubv.xml
-func (gl *GL) VertexAttrib4Nubv(index glbase.Attrib, v []uint8) {
- C.gl3_2compat_glVertexAttrib4Nubv(gl.funcs, C.GLuint(index), (*C.GLubyte)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4Nub.xml
-func (gl *GL) VertexAttrib4Nub(index glbase.Attrib, x, y, z, w uint8) {
- C.gl3_2compat_glVertexAttrib4Nub(gl.funcs, C.GLuint(index), C.GLubyte(x), C.GLubyte(y), C.GLubyte(z), C.GLubyte(w))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4Nsv.xml
-func (gl *GL) VertexAttrib4Nsv(index glbase.Attrib, v []int16) {
- C.gl3_2compat_glVertexAttrib4Nsv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4Niv.xml
-func (gl *GL) VertexAttrib4Niv(index glbase.Attrib, v []int32) {
- C.gl3_2compat_glVertexAttrib4Niv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4Nbv.xml
-func (gl *GL) VertexAttrib4Nbv(index glbase.Attrib, v []byte) {
- C.gl3_2compat_glVertexAttrib4Nbv(gl.funcs, C.GLuint(index), (*C.GLbyte)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib3sv.xml
-func (gl *GL) VertexAttrib3sv(index glbase.Attrib, v []int16) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl3_2compat_glVertexAttrib3sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib3s.xml
-func (gl *GL) VertexAttrib3s(index glbase.Attrib, x, y, z int16) {
- C.gl3_2compat_glVertexAttrib3s(gl.funcs, C.GLuint(index), C.GLshort(x), C.GLshort(y), C.GLshort(z))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib3fv.xml
-func (gl *GL) VertexAttrib3fv(index glbase.Attrib, v []float32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl3_2compat_glVertexAttrib3fv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib3f.xml
-func (gl *GL) VertexAttrib3f(index glbase.Attrib, x, y, z float32) {
- C.gl3_2compat_glVertexAttrib3f(gl.funcs, C.GLuint(index), C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib3dv.xml
-func (gl *GL) VertexAttrib3dv(index glbase.Attrib, v []float64) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl3_2compat_glVertexAttrib3dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib3d.xml
-func (gl *GL) VertexAttrib3d(index glbase.Attrib, x, y, z float64) {
- C.gl3_2compat_glVertexAttrib3d(gl.funcs, C.GLuint(index), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib2sv.xml
-func (gl *GL) VertexAttrib2sv(index glbase.Attrib, v []int16) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl3_2compat_glVertexAttrib2sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib2s.xml
-func (gl *GL) VertexAttrib2s(index glbase.Attrib, x, y int16) {
- C.gl3_2compat_glVertexAttrib2s(gl.funcs, C.GLuint(index), C.GLshort(x), C.GLshort(y))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib2fv.xml
-func (gl *GL) VertexAttrib2fv(index glbase.Attrib, v []float32) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl3_2compat_glVertexAttrib2fv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib2f.xml
-func (gl *GL) VertexAttrib2f(index glbase.Attrib, x, y float32) {
- C.gl3_2compat_glVertexAttrib2f(gl.funcs, C.GLuint(index), C.GLfloat(x), C.GLfloat(y))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib2dv.xml
-func (gl *GL) VertexAttrib2dv(index glbase.Attrib, v []float64) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl3_2compat_glVertexAttrib2dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib2d.xml
-func (gl *GL) VertexAttrib2d(index glbase.Attrib, x, y float64) {
- C.gl3_2compat_glVertexAttrib2d(gl.funcs, C.GLuint(index), C.GLdouble(x), C.GLdouble(y))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib1sv.xml
-func (gl *GL) VertexAttrib1sv(index glbase.Attrib, v []int16) {
- C.gl3_2compat_glVertexAttrib1sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib1s.xml
-func (gl *GL) VertexAttrib1s(index glbase.Attrib, x int16) {
- C.gl3_2compat_glVertexAttrib1s(gl.funcs, C.GLuint(index), C.GLshort(x))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib1fv.xml
-func (gl *GL) VertexAttrib1fv(index glbase.Attrib, v []float32) {
- C.gl3_2compat_glVertexAttrib1fv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib1f.xml
-func (gl *GL) VertexAttrib1f(index glbase.Attrib, x float32) {
- C.gl3_2compat_glVertexAttrib1f(gl.funcs, C.GLuint(index), C.GLfloat(x))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib1dv.xml
-func (gl *GL) VertexAttrib1dv(index glbase.Attrib, v []float64) {
- C.gl3_2compat_glVertexAttrib1dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib1d.xml
-func (gl *GL) VertexAttrib1d(index glbase.Attrib, x float64) {
- C.gl3_2compat_glVertexAttrib1d(gl.funcs, C.GLuint(index), C.GLdouble(x))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI4usv.xml
-func (gl *GL) VertexAttribI4usv(index glbase.Attrib, v []uint16) {
- C.gl3_2compat_glVertexAttribI4usv(gl.funcs, C.GLuint(index), (*C.GLushort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI4ubv.xml
-func (gl *GL) VertexAttribI4ubv(index glbase.Attrib, v []uint8) {
- C.gl3_2compat_glVertexAttribI4ubv(gl.funcs, C.GLuint(index), (*C.GLubyte)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI4sv.xml
-func (gl *GL) VertexAttribI4sv(index glbase.Attrib, v []int16) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl3_2compat_glVertexAttribI4sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI4bv.xml
-func (gl *GL) VertexAttribI4bv(index glbase.Attrib, v []byte) {
- C.gl3_2compat_glVertexAttribI4bv(gl.funcs, C.GLuint(index), (*C.GLbyte)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI4uiv.xml
-func (gl *GL) VertexAttribI4uiv(index glbase.Attrib, v []uint32) {
- C.gl3_2compat_glVertexAttribI4uiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI3uiv.xml
-func (gl *GL) VertexAttribI3uiv(index glbase.Attrib, v []uint32) {
- C.gl3_2compat_glVertexAttribI3uiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI2uiv.xml
-func (gl *GL) VertexAttribI2uiv(index glbase.Attrib, v []uint32) {
- C.gl3_2compat_glVertexAttribI2uiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI1uiv.xml
-func (gl *GL) VertexAttribI1uiv(index glbase.Attrib, v []uint32) {
- C.gl3_2compat_glVertexAttribI1uiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI4iv.xml
-func (gl *GL) VertexAttribI4iv(index glbase.Attrib, v []int32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl3_2compat_glVertexAttribI4iv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI3iv.xml
-func (gl *GL) VertexAttribI3iv(index glbase.Attrib, v []int32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl3_2compat_glVertexAttribI3iv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI2iv.xml
-func (gl *GL) VertexAttribI2iv(index glbase.Attrib, v []int32) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl3_2compat_glVertexAttribI2iv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI1iv.xml
-func (gl *GL) VertexAttribI1iv(index glbase.Attrib, v []int32) {
- C.gl3_2compat_glVertexAttribI1iv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI4ui.xml
-func (gl *GL) VertexAttribI4ui(index glbase.Attrib, x, y, z, w uint32) {
- C.gl3_2compat_glVertexAttribI4ui(gl.funcs, C.GLuint(index), C.GLuint(x), C.GLuint(y), C.GLuint(z), C.GLuint(w))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI3ui.xml
-func (gl *GL) VertexAttribI3ui(index glbase.Attrib, x, y, z uint32) {
- C.gl3_2compat_glVertexAttribI3ui(gl.funcs, C.GLuint(index), C.GLuint(x), C.GLuint(y), C.GLuint(z))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI2ui.xml
-func (gl *GL) VertexAttribI2ui(index glbase.Attrib, x, y uint32) {
- C.gl3_2compat_glVertexAttribI2ui(gl.funcs, C.GLuint(index), C.GLuint(x), C.GLuint(y))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI1ui.xml
-func (gl *GL) VertexAttribI1ui(index glbase.Attrib, x uint32) {
- C.gl3_2compat_glVertexAttribI1ui(gl.funcs, C.GLuint(index), C.GLuint(x))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI4i.xml
-func (gl *GL) VertexAttribI4i(index glbase.Attrib, x, y, z, w int) {
- C.gl3_2compat_glVertexAttribI4i(gl.funcs, C.GLuint(index), C.GLint(x), C.GLint(y), C.GLint(z), C.GLint(w))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI3i.xml
-func (gl *GL) VertexAttribI3i(index glbase.Attrib, x, y, z int) {
- C.gl3_2compat_glVertexAttribI3i(gl.funcs, C.GLuint(index), C.GLint(x), C.GLint(y), C.GLint(z))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI2i.xml
-func (gl *GL) VertexAttribI2i(index glbase.Attrib, x, y int) {
- C.gl3_2compat_glVertexAttribI2i(gl.funcs, C.GLuint(index), C.GLint(x), C.GLint(y))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI1i.xml
-func (gl *GL) VertexAttribI1i(index glbase.Attrib, x int) {
- C.gl3_2compat_glVertexAttribI1i(gl.funcs, C.GLuint(index), C.GLint(x))
-}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.2core/funcs.cpp b/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.2core/funcs.cpp
deleted file mode 100644
index adacb68e1..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.2core/funcs.cpp
+++ /dev/null
@@ -1,1530 +0,0 @@
-
-// ** file automatically generated by glgen -- do not edit manually **
-
-#include <QOpenGLContext>
-#include <QtGui/qopenglfunctions_3_2_core.h>
-
-#include "funcs.h"
-
-void *gl3_2core_funcs() {
- QOpenGLFunctions_3_2_Core* funcs = QOpenGLContext::currentContext()->versionFunctions<QOpenGLFunctions_3_2_Core>();
- if (!funcs) {
- return 0;
- }
- funcs->initializeOpenGLFunctions();
- return funcs;
-}
-
-
-void gl3_2core_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glViewport(x, y, width, height);
-}
-
-void gl3_2core_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glDepthRange(nearVal, farVal);
-}
-
-GLboolean gl3_2core_glIsEnabled(void *_glfuncs, GLenum cap)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- return _qglfuncs->glIsEnabled(cap);
-}
-
-void gl3_2core_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glGetTexLevelParameteriv(target, level, pname, params);
-}
-
-void gl3_2core_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glGetTexLevelParameterfv(target, level, pname, params);
-}
-
-void gl3_2core_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glGetTexParameteriv(target, pname, params);
-}
-
-void gl3_2core_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glGetTexParameterfv(target, pname, params);
-}
-
-void gl3_2core_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glGetTexImage(target, level, format, gltype, pixels);
-}
-
-void gl3_2core_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glGetIntegerv(pname, params);
-}
-
-void gl3_2core_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glGetFloatv(pname, params);
-}
-
-GLenum gl3_2core_glGetError(void *_glfuncs)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- return _qglfuncs->glGetError();
-}
-
-void gl3_2core_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glGetDoublev(pname, params);
-}
-
-void gl3_2core_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glGetBooleanv(pname, params);
-}
-
-void gl3_2core_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glReadPixels(x, y, width, height, format, gltype, pixels);
-}
-
-void gl3_2core_glReadBuffer(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glReadBuffer(mode);
-}
-
-void gl3_2core_glPixelStorei(void *_glfuncs, GLenum pname, GLint param)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glPixelStorei(pname, param);
-}
-
-void gl3_2core_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glPixelStoref(pname, param);
-}
-
-void gl3_2core_glDepthFunc(void *_glfuncs, GLenum glfunc)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glDepthFunc(glfunc);
-}
-
-void gl3_2core_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glStencilOp(fail, zfail, zpass);
-}
-
-void gl3_2core_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glStencilFunc(glfunc, ref, mask);
-}
-
-void gl3_2core_glLogicOp(void *_glfuncs, GLenum opcode)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glLogicOp(opcode);
-}
-
-void gl3_2core_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glBlendFunc(sfactor, dfactor);
-}
-
-void gl3_2core_glFlush(void *_glfuncs)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glFlush();
-}
-
-void gl3_2core_glFinish(void *_glfuncs)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glFinish();
-}
-
-void gl3_2core_glEnable(void *_glfuncs, GLenum cap)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glEnable(cap);
-}
-
-void gl3_2core_glDisable(void *_glfuncs, GLenum cap)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glDisable(cap);
-}
-
-void gl3_2core_glDepthMask(void *_glfuncs, GLboolean flag)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glDepthMask(flag);
-}
-
-void gl3_2core_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glColorMask(red, green, blue, alpha);
-}
-
-void gl3_2core_glStencilMask(void *_glfuncs, GLuint mask)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glStencilMask(mask);
-}
-
-void gl3_2core_glClearDepth(void *_glfuncs, GLdouble depth)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glClearDepth(depth);
-}
-
-void gl3_2core_glClearStencil(void *_glfuncs, GLint s)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glClearStencil(s);
-}
-
-void gl3_2core_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glClearColor(red, green, blue, alpha);
-}
-
-void gl3_2core_glClear(void *_glfuncs, GLbitfield mask)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glClear(mask);
-}
-
-void gl3_2core_glDrawBuffer(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glDrawBuffer(mode);
-}
-
-void gl3_2core_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glTexImage2D(target, level, internalFormat, width, height, border, format, gltype, pixels);
-}
-
-void gl3_2core_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glTexImage1D(target, level, internalFormat, width, border, format, gltype, pixels);
-}
-
-void gl3_2core_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glTexParameteriv(target, pname, params);
-}
-
-void gl3_2core_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glTexParameteri(target, pname, param);
-}
-
-void gl3_2core_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glTexParameterfv(target, pname, params);
-}
-
-void gl3_2core_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glTexParameterf(target, pname, param);
-}
-
-void gl3_2core_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glScissor(x, y, width, height);
-}
-
-void gl3_2core_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glPolygonMode(face, mode);
-}
-
-void gl3_2core_glPointSize(void *_glfuncs, GLfloat size)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glPointSize(size);
-}
-
-void gl3_2core_glLineWidth(void *_glfuncs, GLfloat width)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glLineWidth(width);
-}
-
-void gl3_2core_glHint(void *_glfuncs, GLenum target, GLenum mode)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glHint(target, mode);
-}
-
-void gl3_2core_glFrontFace(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glFrontFace(mode);
-}
-
-void gl3_2core_glCullFace(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glCullFace(mode);
-}
-
-void gl3_2core_glIndexubv(void *_glfuncs, const GLubyte* c)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glIndexubv(c);
-}
-
-void gl3_2core_glIndexub(void *_glfuncs, GLubyte c)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glIndexub(c);
-}
-
-GLboolean gl3_2core_glIsTexture(void *_glfuncs, GLuint texture)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- return _qglfuncs->glIsTexture(texture);
-}
-
-void gl3_2core_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glGenTextures(n, textures);
-}
-
-void gl3_2core_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glDeleteTextures(n, textures);
-}
-
-void gl3_2core_glBindTexture(void *_glfuncs, GLenum target, GLuint texture)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glBindTexture(target, texture);
-}
-
-void gl3_2core_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, gltype, pixels);
-}
-
-void gl3_2core_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glTexSubImage1D(target, level, xoffset, width, format, gltype, pixels);
-}
-
-void gl3_2core_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
-}
-
-void gl3_2core_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glCopyTexSubImage1D(target, level, xoffset, x, y, width);
-}
-
-void gl3_2core_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glCopyTexImage2D(target, level, internalFormat, x, y, width, height, border);
-}
-
-void gl3_2core_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glCopyTexImage1D(target, level, internalFormat, x, y, width, border);
-}
-
-void gl3_2core_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glPolygonOffset(factor, units);
-}
-
-void gl3_2core_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glDrawElements(mode, count, gltype, indices);
-}
-
-void gl3_2core_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glDrawArrays(mode, first, count);
-}
-
-void gl3_2core_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
-}
-
-void gl3_2core_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, gltype, pixels);
-}
-
-void gl3_2core_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glTexImage3D(target, level, internalFormat, width, height, depth, border, format, gltype, pixels);
-}
-
-void gl3_2core_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glDrawRangeElements(mode, start, end, count, gltype, indices);
-}
-
-void gl3_2core_glBlendEquation(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glBlendEquation(mode);
-}
-
-void gl3_2core_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glBlendColor(red, green, blue, alpha);
-}
-
-void gl3_2core_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glGetCompressedTexImage(target, level, img);
-}
-
-void gl3_2core_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
-}
-
-void gl3_2core_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
-}
-
-void gl3_2core_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
-}
-
-void gl3_2core_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glCompressedTexImage1D(target, level, internalFormat, width, border, imageSize, data);
-}
-
-void gl3_2core_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glCompressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, data);
-}
-
-void gl3_2core_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glCompressedTexImage3D(target, level, internalFormat, width, height, depth, border, imageSize, data);
-}
-
-void gl3_2core_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glSampleCoverage(value, invert);
-}
-
-void gl3_2core_glActiveTexture(void *_glfuncs, GLenum texture)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glActiveTexture(texture);
-}
-
-void gl3_2core_glPointParameteriv(void *_glfuncs, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glPointParameteriv(pname, params);
-}
-
-void gl3_2core_glPointParameteri(void *_glfuncs, GLenum pname, GLint param)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glPointParameteri(pname, param);
-}
-
-void gl3_2core_glPointParameterfv(void *_glfuncs, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glPointParameterfv(pname, params);
-}
-
-void gl3_2core_glPointParameterf(void *_glfuncs, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glPointParameterf(pname, param);
-}
-
-void gl3_2core_glMultiDrawArrays(void *_glfuncs, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glMultiDrawArrays(mode, first, count, drawcount);
-}
-
-void gl3_2core_glBlendFuncSeparate(void *_glfuncs, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
-}
-
-void gl3_2core_glGetBufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glGetBufferParameteriv(target, pname, params);
-}
-
-GLboolean gl3_2core_glUnmapBuffer(void *_glfuncs, GLenum target)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- return _qglfuncs->glUnmapBuffer(target);
-}
-
-void gl3_2core_glGetBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glGetBufferSubData(target, offset, size, data);
-}
-
-void gl3_2core_glBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glBufferSubData(target, offset, size, data);
-}
-
-void gl3_2core_glBufferData(void *_glfuncs, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glBufferData(target, size, data, usage);
-}
-
-GLboolean gl3_2core_glIsBuffer(void *_glfuncs, GLuint buffer)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- return _qglfuncs->glIsBuffer(buffer);
-}
-
-void gl3_2core_glGenBuffers(void *_glfuncs, GLsizei n, GLuint* buffers)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glGenBuffers(n, buffers);
-}
-
-void gl3_2core_glDeleteBuffers(void *_glfuncs, GLsizei n, const GLuint* buffers)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glDeleteBuffers(n, buffers);
-}
-
-void gl3_2core_glBindBuffer(void *_glfuncs, GLenum target, GLuint buffer)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glBindBuffer(target, buffer);
-}
-
-void gl3_2core_glGetQueryObjectuiv(void *_glfuncs, GLuint id, GLenum pname, GLuint* params)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glGetQueryObjectuiv(id, pname, params);
-}
-
-void gl3_2core_glGetQueryObjectiv(void *_glfuncs, GLuint id, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glGetQueryObjectiv(id, pname, params);
-}
-
-void gl3_2core_glGetQueryiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glGetQueryiv(target, pname, params);
-}
-
-void gl3_2core_glEndQuery(void *_glfuncs, GLenum target)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glEndQuery(target);
-}
-
-void gl3_2core_glBeginQuery(void *_glfuncs, GLenum target, GLuint id)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glBeginQuery(target, id);
-}
-
-GLboolean gl3_2core_glIsQuery(void *_glfuncs, GLuint id)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- return _qglfuncs->glIsQuery(id);
-}
-
-void gl3_2core_glDeleteQueries(void *_glfuncs, GLsizei n, const GLuint* ids)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glDeleteQueries(n, ids);
-}
-
-void gl3_2core_glGenQueries(void *_glfuncs, GLsizei n, GLuint* ids)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glGenQueries(n, ids);
-}
-
-void gl3_2core_glVertexAttribPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLboolean normalized, GLsizei stride, const GLvoid* offset)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glVertexAttribPointer(index, size, gltype, normalized, stride, offset);
-}
-
-void gl3_2core_glValidateProgram(void *_glfuncs, GLuint program)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glValidateProgram(program);
-}
-
-void gl3_2core_glUniformMatrix4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glUniformMatrix4fv(location, count, transpose, value);
-}
-
-void gl3_2core_glUniformMatrix3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glUniformMatrix3fv(location, count, transpose, value);
-}
-
-void gl3_2core_glUniformMatrix2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glUniformMatrix2fv(location, count, transpose, value);
-}
-
-void gl3_2core_glUniform4iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glUniform4iv(location, count, value);
-}
-
-void gl3_2core_glUniform3iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glUniform3iv(location, count, value);
-}
-
-void gl3_2core_glUniform2iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glUniform2iv(location, count, value);
-}
-
-void gl3_2core_glUniform1iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glUniform1iv(location, count, value);
-}
-
-void gl3_2core_glUniform4fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glUniform4fv(location, count, value);
-}
-
-void gl3_2core_glUniform3fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glUniform3fv(location, count, value);
-}
-
-void gl3_2core_glUniform2fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glUniform2fv(location, count, value);
-}
-
-void gl3_2core_glUniform1fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glUniform1fv(location, count, value);
-}
-
-void gl3_2core_glUniform4i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glUniform4i(location, v0, v1, v2, v3);
-}
-
-void gl3_2core_glUniform3i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glUniform3i(location, v0, v1, v2);
-}
-
-void gl3_2core_glUniform2i(void *_glfuncs, GLint location, GLint v0, GLint v1)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glUniform2i(location, v0, v1);
-}
-
-void gl3_2core_glUniform1i(void *_glfuncs, GLint location, GLint v0)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glUniform1i(location, v0);
-}
-
-void gl3_2core_glUniform4f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glUniform4f(location, v0, v1, v2, v3);
-}
-
-void gl3_2core_glUniform3f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glUniform3f(location, v0, v1, v2);
-}
-
-void gl3_2core_glUniform2f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glUniform2f(location, v0, v1);
-}
-
-void gl3_2core_glUniform1f(void *_glfuncs, GLint location, GLfloat v0)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glUniform1f(location, v0);
-}
-
-void gl3_2core_glUseProgram(void *_glfuncs, GLuint program)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glUseProgram(program);
-}
-
-void gl3_2core_glShaderSource(void *_glfuncs, GLuint shader, GLsizei count, const GLchar** source, const GLint* length)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glShaderSource(shader, count, source, length);
-}
-
-void gl3_2core_glLinkProgram(void *_glfuncs, GLuint program)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glLinkProgram(program);
-}
-
-GLboolean gl3_2core_glIsShader(void *_glfuncs, GLuint shader)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- return _qglfuncs->glIsShader(shader);
-}
-
-GLboolean gl3_2core_glIsProgram(void *_glfuncs, GLuint program)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- return _qglfuncs->glIsProgram(program);
-}
-
-void gl3_2core_glGetVertexAttribiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glGetVertexAttribiv(index, pname, params);
-}
-
-void gl3_2core_glGetVertexAttribfv(void *_glfuncs, GLuint index, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glGetVertexAttribfv(index, pname, params);
-}
-
-void gl3_2core_glGetVertexAttribdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glGetVertexAttribdv(index, pname, params);
-}
-
-void gl3_2core_glGetUniformiv(void *_glfuncs, GLuint program, GLint location, GLint* params)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glGetUniformiv(program, location, params);
-}
-
-void gl3_2core_glGetUniformfv(void *_glfuncs, GLuint program, GLint location, GLfloat* params)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glGetUniformfv(program, location, params);
-}
-
-GLint gl3_2core_glGetUniformLocation(void *_glfuncs, GLuint program, const GLchar* name)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- return _qglfuncs->glGetUniformLocation(program, name);
-}
-
-void gl3_2core_glGetShaderSource(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glGetShaderSource(shader, bufSize, length, source);
-}
-
-void gl3_2core_glGetShaderInfoLog(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glGetShaderInfoLog(shader, bufSize, length, infoLog);
-}
-
-void gl3_2core_glGetShaderiv(void *_glfuncs, GLuint shader, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glGetShaderiv(shader, pname, params);
-}
-
-void gl3_2core_glGetProgramInfoLog(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glGetProgramInfoLog(program, bufSize, length, infoLog);
-}
-
-void gl3_2core_glGetProgramiv(void *_glfuncs, GLuint program, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glGetProgramiv(program, pname, params);
-}
-
-GLint gl3_2core_glGetAttribLocation(void *_glfuncs, GLuint program, const GLchar* name)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- return _qglfuncs->glGetAttribLocation(program, name);
-}
-
-void gl3_2core_glGetAttachedShaders(void *_glfuncs, GLuint program, GLsizei maxCount, GLsizei* count, GLuint* obj)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glGetAttachedShaders(program, maxCount, count, obj);
-}
-
-void gl3_2core_glGetActiveUniform(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glGetActiveUniform(program, index, bufSize, length, size, gltype, name);
-}
-
-void gl3_2core_glGetActiveAttrib(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glGetActiveAttrib(program, index, bufSize, length, size, gltype, name);
-}
-
-void gl3_2core_glEnableVertexAttribArray(void *_glfuncs, GLuint index)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glEnableVertexAttribArray(index);
-}
-
-void gl3_2core_glDisableVertexAttribArray(void *_glfuncs, GLuint index)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glDisableVertexAttribArray(index);
-}
-
-void gl3_2core_glDetachShader(void *_glfuncs, GLuint program, GLuint shader)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glDetachShader(program, shader);
-}
-
-void gl3_2core_glDeleteShader(void *_glfuncs, GLuint shader)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glDeleteShader(shader);
-}
-
-void gl3_2core_glDeleteProgram(void *_glfuncs, GLuint program)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glDeleteProgram(program);
-}
-
-GLuint gl3_2core_glCreateShader(void *_glfuncs, GLenum gltype)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- return _qglfuncs->glCreateShader(gltype);
-}
-
-GLuint gl3_2core_glCreateProgram(void *_glfuncs)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- return _qglfuncs->glCreateProgram();
-}
-
-void gl3_2core_glCompileShader(void *_glfuncs, GLuint shader)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glCompileShader(shader);
-}
-
-void gl3_2core_glBindAttribLocation(void *_glfuncs, GLuint program, GLuint index, const GLchar* name)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glBindAttribLocation(program, index, name);
-}
-
-void gl3_2core_glAttachShader(void *_glfuncs, GLuint program, GLuint shader)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glAttachShader(program, shader);
-}
-
-void gl3_2core_glStencilMaskSeparate(void *_glfuncs, GLenum face, GLuint mask)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glStencilMaskSeparate(face, mask);
-}
-
-void gl3_2core_glStencilFuncSeparate(void *_glfuncs, GLenum face, GLenum glfunc, GLint ref, GLuint mask)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glStencilFuncSeparate(face, glfunc, ref, mask);
-}
-
-void gl3_2core_glStencilOpSeparate(void *_glfuncs, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glStencilOpSeparate(face, sfail, dpfail, dppass);
-}
-
-void gl3_2core_glDrawBuffers(void *_glfuncs, GLsizei n, const GLenum* bufs)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glDrawBuffers(n, bufs);
-}
-
-void gl3_2core_glBlendEquationSeparate(void *_glfuncs, GLenum modeRGB, GLenum modeAlpha)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glBlendEquationSeparate(modeRGB, modeAlpha);
-}
-
-void gl3_2core_glUniformMatrix4x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glUniformMatrix4x3fv(location, count, transpose, value);
-}
-
-void gl3_2core_glUniformMatrix3x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glUniformMatrix3x4fv(location, count, transpose, value);
-}
-
-void gl3_2core_glUniformMatrix4x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glUniformMatrix4x2fv(location, count, transpose, value);
-}
-
-void gl3_2core_glUniformMatrix2x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glUniformMatrix2x4fv(location, count, transpose, value);
-}
-
-void gl3_2core_glUniformMatrix3x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glUniformMatrix3x2fv(location, count, transpose, value);
-}
-
-void gl3_2core_glUniformMatrix2x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glUniformMatrix2x3fv(location, count, transpose, value);
-}
-
-GLboolean gl3_2core_glIsVertexArray(void *_glfuncs, GLuint array)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- return _qglfuncs->glIsVertexArray(array);
-}
-
-void gl3_2core_glGenVertexArrays(void *_glfuncs, GLsizei n, GLuint* arrays)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glGenVertexArrays(n, arrays);
-}
-
-void gl3_2core_glDeleteVertexArrays(void *_glfuncs, GLsizei n, const GLuint* arrays)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glDeleteVertexArrays(n, arrays);
-}
-
-void gl3_2core_glBindVertexArray(void *_glfuncs, GLuint array)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glBindVertexArray(array);
-}
-
-void gl3_2core_glFlushMappedBufferRange(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr length)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glFlushMappedBufferRange(target, offset, length);
-}
-
-void gl3_2core_glFramebufferTextureLayer(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glFramebufferTextureLayer(target, attachment, texture, level, layer);
-}
-
-void gl3_2core_glRenderbufferStorageMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glRenderbufferStorageMultisample(target, samples, internalFormat, width, height);
-}
-
-void gl3_2core_glBlitFramebuffer(void *_glfuncs, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
-}
-
-void gl3_2core_glGenerateMipmap(void *_glfuncs, GLenum target)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glGenerateMipmap(target);
-}
-
-void gl3_2core_glGetFramebufferAttachmentParameteriv(void *_glfuncs, GLenum target, GLenum attachment, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glGetFramebufferAttachmentParameteriv(target, attachment, pname, params);
-}
-
-void gl3_2core_glFramebufferRenderbuffer(void *_glfuncs, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
-}
-
-void gl3_2core_glFramebufferTexture3D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glFramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
-}
-
-void gl3_2core_glFramebufferTexture2D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glFramebufferTexture2D(target, attachment, textarget, texture, level);
-}
-
-void gl3_2core_glFramebufferTexture1D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glFramebufferTexture1D(target, attachment, textarget, texture, level);
-}
-
-GLenum gl3_2core_glCheckFramebufferStatus(void *_glfuncs, GLenum target)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- return _qglfuncs->glCheckFramebufferStatus(target);
-}
-
-void gl3_2core_glGenFramebuffers(void *_glfuncs, GLsizei n, GLuint* framebuffers)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glGenFramebuffers(n, framebuffers);
-}
-
-void gl3_2core_glDeleteFramebuffers(void *_glfuncs, GLsizei n, const GLuint* framebuffers)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glDeleteFramebuffers(n, framebuffers);
-}
-
-void gl3_2core_glBindFramebuffer(void *_glfuncs, GLenum target, GLuint framebuffer)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glBindFramebuffer(target, framebuffer);
-}
-
-GLboolean gl3_2core_glIsFramebuffer(void *_glfuncs, GLuint framebuffer)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- return _qglfuncs->glIsFramebuffer(framebuffer);
-}
-
-void gl3_2core_glGetRenderbufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glGetRenderbufferParameteriv(target, pname, params);
-}
-
-void gl3_2core_glRenderbufferStorage(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glRenderbufferStorage(target, internalFormat, width, height);
-}
-
-void gl3_2core_glGenRenderbuffers(void *_glfuncs, GLsizei n, GLuint* renderbuffers)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glGenRenderbuffers(n, renderbuffers);
-}
-
-void gl3_2core_glDeleteRenderbuffers(void *_glfuncs, GLsizei n, const GLuint* renderbuffers)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glDeleteRenderbuffers(n, renderbuffers);
-}
-
-void gl3_2core_glBindRenderbuffer(void *_glfuncs, GLenum target, GLuint renderbuffer)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glBindRenderbuffer(target, renderbuffer);
-}
-
-GLboolean gl3_2core_glIsRenderbuffer(void *_glfuncs, GLuint renderbuffer)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- return _qglfuncs->glIsRenderbuffer(renderbuffer);
-}
-
-void gl3_2core_glClearBufferfi(void *_glfuncs, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glClearBufferfi(buffer, drawbuffer, depth, stencil);
-}
-
-void gl3_2core_glClearBufferfv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLfloat* value)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glClearBufferfv(buffer, drawbuffer, value);
-}
-
-void gl3_2core_glClearBufferuiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLuint* value)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glClearBufferuiv(buffer, drawbuffer, value);
-}
-
-void gl3_2core_glClearBufferiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLint* value)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glClearBufferiv(buffer, drawbuffer, value);
-}
-
-void gl3_2core_glGetTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, GLuint* params)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glGetTexParameterIuiv(target, pname, params);
-}
-
-void gl3_2core_glGetTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glGetTexParameterIiv(target, pname, params);
-}
-
-void gl3_2core_glTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, const GLuint* params)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glTexParameterIuiv(target, pname, params);
-}
-
-void gl3_2core_glTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glTexParameterIiv(target, pname, params);
-}
-
-void gl3_2core_glUniform4uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glUniform4uiv(location, count, value);
-}
-
-void gl3_2core_glUniform3uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glUniform3uiv(location, count, value);
-}
-
-void gl3_2core_glUniform2uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glUniform2uiv(location, count, value);
-}
-
-void gl3_2core_glUniform1uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glUniform1uiv(location, count, value);
-}
-
-void gl3_2core_glUniform4ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glUniform4ui(location, v0, v1, v2, v3);
-}
-
-void gl3_2core_glUniform3ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glUniform3ui(location, v0, v1, v2);
-}
-
-void gl3_2core_glUniform2ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glUniform2ui(location, v0, v1);
-}
-
-void gl3_2core_glUniform1ui(void *_glfuncs, GLint location, GLuint v0)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glUniform1ui(location, v0);
-}
-
-GLint gl3_2core_glGetFragDataLocation(void *_glfuncs, GLuint program, const GLchar* name)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- return _qglfuncs->glGetFragDataLocation(program, name);
-}
-
-void gl3_2core_glBindFragDataLocation(void *_glfuncs, GLuint program, GLuint color, const GLchar* name)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glBindFragDataLocation(program, color, name);
-}
-
-void gl3_2core_glGetUniformuiv(void *_glfuncs, GLuint program, GLint location, GLuint* params)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glGetUniformuiv(program, location, params);
-}
-
-void gl3_2core_glGetVertexAttribIuiv(void *_glfuncs, GLuint index, GLenum pname, GLuint* params)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glGetVertexAttribIuiv(index, pname, params);
-}
-
-void gl3_2core_glGetVertexAttribIiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glGetVertexAttribIiv(index, pname, params);
-}
-
-void gl3_2core_glVertexAttribIPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glVertexAttribIPointer(index, size, gltype, stride, pointer);
-}
-
-void gl3_2core_glEndConditionalRender(void *_glfuncs)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glEndConditionalRender();
-}
-
-void gl3_2core_glBeginConditionalRender(void *_glfuncs, GLuint id, GLenum mode)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glBeginConditionalRender(id, mode);
-}
-
-void gl3_2core_glClampColor(void *_glfuncs, GLenum target, GLenum clamp)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glClampColor(target, clamp);
-}
-
-void gl3_2core_glGetTransformFeedbackVarying(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* gltype, GLchar* name)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glGetTransformFeedbackVarying(program, index, bufSize, length, size, gltype, name);
-}
-
-void gl3_2core_glBindBufferBase(void *_glfuncs, GLenum target, GLuint index, GLuint buffer)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glBindBufferBase(target, index, buffer);
-}
-
-void gl3_2core_glBindBufferRange(void *_glfuncs, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glBindBufferRange(target, index, buffer, offset, size);
-}
-
-void gl3_2core_glEndTransformFeedback(void *_glfuncs)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glEndTransformFeedback();
-}
-
-void gl3_2core_glBeginTransformFeedback(void *_glfuncs, GLenum primitiveMode)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glBeginTransformFeedback(primitiveMode);
-}
-
-GLboolean gl3_2core_glIsEnabledi(void *_glfuncs, GLenum target, GLuint index)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- return _qglfuncs->glIsEnabledi(target, index);
-}
-
-void gl3_2core_glDisablei(void *_glfuncs, GLenum target, GLuint index)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glDisablei(target, index);
-}
-
-void gl3_2core_glEnablei(void *_glfuncs, GLenum target, GLuint index)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glEnablei(target, index);
-}
-
-void gl3_2core_glGetIntegeri_v(void *_glfuncs, GLenum target, GLuint index, GLint* data)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glGetIntegeri_v(target, index, data);
-}
-
-void gl3_2core_glGetBooleani_v(void *_glfuncs, GLenum target, GLuint index, GLboolean* data)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glGetBooleani_v(target, index, data);
-}
-
-void gl3_2core_glColorMaski(void *_glfuncs, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glColorMaski(index, r, g, b, a);
-}
-
-void gl3_2core_glCopyBufferSubData(void *_glfuncs, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glCopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
-}
-
-void gl3_2core_glUniformBlockBinding(void *_glfuncs, GLuint program, GLuint v0, GLuint v1)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glUniformBlockBinding(program, v0, v1);
-}
-
-void gl3_2core_glGetActiveUniformBlockName(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glGetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
-}
-
-void gl3_2core_glGetActiveUniformBlockiv(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glGetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
-}
-
-GLuint gl3_2core_glGetUniformBlockIndex(void *_glfuncs, GLuint program, const GLchar* uniformBlockName)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- return _qglfuncs->glGetUniformBlockIndex(program, uniformBlockName);
-}
-
-void gl3_2core_glGetActiveUniformName(void *_glfuncs, GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glGetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
-}
-
-void gl3_2core_glGetActiveUniformsiv(void *_glfuncs, GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glGetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
-}
-
-void gl3_2core_glPrimitiveRestartIndex(void *_glfuncs, GLuint index)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glPrimitiveRestartIndex(index);
-}
-
-void gl3_2core_glTexBuffer(void *_glfuncs, GLenum target, GLenum internalFormat, GLuint buffer)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glTexBuffer(target, internalFormat, buffer);
-}
-
-void gl3_2core_glDrawElementsInstanced(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glDrawElementsInstanced(mode, count, gltype, indices, instancecount);
-}
-
-void gl3_2core_glDrawArraysInstanced(void *_glfuncs, GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glDrawArraysInstanced(mode, first, count, instancecount);
-}
-
-void gl3_2core_glSampleMaski(void *_glfuncs, GLuint index, GLbitfield mask)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glSampleMaski(index, mask);
-}
-
-void gl3_2core_glGetMultisamplefv(void *_glfuncs, GLenum pname, GLuint index, GLfloat* val)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glGetMultisamplefv(pname, index, val);
-}
-
-void gl3_2core_glTexImage3DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glTexImage3DMultisample(target, samples, internalFormat, width, height, depth, fixedsamplelocations);
-}
-
-void gl3_2core_glTexImage2DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glTexImage2DMultisample(target, samples, internalFormat, width, height, fixedsamplelocations);
-}
-
-void gl3_2core_glGetSynciv(void *_glfuncs, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glGetSynciv(sync, pname, bufSize, length, values);
-}
-
-void gl3_2core_glGetInteger64v(void *_glfuncs, GLenum pname, GLint64* params)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glGetInteger64v(pname, params);
-}
-
-void gl3_2core_glWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glWaitSync(sync, flags, timeout);
-}
-
-GLenum gl3_2core_glClientWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- return _qglfuncs->glClientWaitSync(sync, flags, timeout);
-}
-
-void gl3_2core_glDeleteSync(void *_glfuncs, GLsync sync)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glDeleteSync(sync);
-}
-
-GLboolean gl3_2core_glIsSync(void *_glfuncs, GLsync sync)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- return _qglfuncs->glIsSync(sync);
-}
-
-GLsync gl3_2core_glFenceSync(void *_glfuncs, GLenum condition, GLbitfield flags)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- return _qglfuncs->glFenceSync(condition, flags);
-}
-
-void gl3_2core_glProvokingVertex(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glProvokingVertex(mode);
-}
-
-void gl3_2core_glDrawElementsInstancedBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount, GLint basevertex)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glDrawElementsInstancedBaseVertex(mode, count, gltype, indices, instancecount, basevertex);
-}
-
-void gl3_2core_glDrawRangeElementsBaseVertex(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glDrawRangeElementsBaseVertex(mode, start, end, count, gltype, indices, basevertex);
-}
-
-void gl3_2core_glDrawElementsBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glDrawElementsBaseVertex(mode, count, gltype, indices, basevertex);
-}
-
-void gl3_2core_glFramebufferTexture(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glFramebufferTexture(target, attachment, texture, level);
-}
-
-void gl3_2core_glGetBufferParameteri64v(void *_glfuncs, GLenum target, GLenum pname, GLint64* params)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glGetBufferParameteri64v(target, pname, params);
-}
-
-void gl3_2core_glGetInteger64i_v(void *_glfuncs, GLenum target, GLuint index, GLint64* data)
-{
- QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
- _qglfuncs->glGetInteger64i_v(target, index, data);
-}
-
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.2core/funcs.h b/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.2core/funcs.h
deleted file mode 100644
index b0a5c4da4..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.2core/funcs.h
+++ /dev/null
@@ -1,294 +0,0 @@
-
-// ** file automatically generated by glgen -- do not edit manually **
-
-#ifndef __cplusplus
-#include <inttypes.h>
-#include <stddef.h>
-typedef unsigned int GLenum;
-typedef unsigned char GLboolean;
-typedef unsigned int GLbitfield;
-typedef void GLvoid;
-typedef char GLchar;
-typedef signed char GLbyte; /* 1-byte signed */
-typedef short GLshort; /* 2-byte signed */
-typedef int GLint; /* 4-byte signed */
-typedef unsigned char GLubyte; /* 1-byte unsigned */
-typedef unsigned short GLushort; /* 2-byte unsigned */
-typedef unsigned int GLuint; /* 4-byte unsigned */
-typedef int GLsizei; /* 4-byte signed */
-typedef float GLfloat; /* single precision float */
-typedef float GLclampf; /* single precision float in [0,1] */
-typedef double GLdouble; /* double precision float */
-typedef double GLclampd; /* double precision float in [0,1] */
-typedef int64_t GLint64;
-typedef uint64_t GLuint64;
-typedef ptrdiff_t GLintptr;
-typedef ptrdiff_t GLsizeiptr;
-typedef ptrdiff_t GLintptrARB;
-typedef ptrdiff_t GLsizeiptrARB;
-typedef struct __GLsync *GLsync;
-#endif
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void *gl3_2core_funcs();
-
-void gl3_2core_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height);
-void gl3_2core_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal);
-GLboolean gl3_2core_glIsEnabled(void *_glfuncs, GLenum cap);
-void gl3_2core_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params);
-void gl3_2core_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params);
-void gl3_2core_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
-void gl3_2core_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
-void gl3_2core_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels);
-void gl3_2core_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params);
-void gl3_2core_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params);
-GLenum gl3_2core_glGetError(void *_glfuncs);
-void gl3_2core_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params);
-void gl3_2core_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params);
-void gl3_2core_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels);
-void gl3_2core_glReadBuffer(void *_glfuncs, GLenum mode);
-void gl3_2core_glPixelStorei(void *_glfuncs, GLenum pname, GLint param);
-void gl3_2core_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param);
-void gl3_2core_glDepthFunc(void *_glfuncs, GLenum glfunc);
-void gl3_2core_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass);
-void gl3_2core_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask);
-void gl3_2core_glLogicOp(void *_glfuncs, GLenum opcode);
-void gl3_2core_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor);
-void gl3_2core_glFlush(void *_glfuncs);
-void gl3_2core_glFinish(void *_glfuncs);
-void gl3_2core_glEnable(void *_glfuncs, GLenum cap);
-void gl3_2core_glDisable(void *_glfuncs, GLenum cap);
-void gl3_2core_glDepthMask(void *_glfuncs, GLboolean flag);
-void gl3_2core_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
-void gl3_2core_glStencilMask(void *_glfuncs, GLuint mask);
-void gl3_2core_glClearDepth(void *_glfuncs, GLdouble depth);
-void gl3_2core_glClearStencil(void *_glfuncs, GLint s);
-void gl3_2core_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-void gl3_2core_glClear(void *_glfuncs, GLbitfield mask);
-void gl3_2core_glDrawBuffer(void *_glfuncs, GLenum mode);
-void gl3_2core_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
-void gl3_2core_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
-void gl3_2core_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
-void gl3_2core_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param);
-void gl3_2core_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
-void gl3_2core_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param);
-void gl3_2core_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height);
-void gl3_2core_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode);
-void gl3_2core_glPointSize(void *_glfuncs, GLfloat size);
-void gl3_2core_glLineWidth(void *_glfuncs, GLfloat width);
-void gl3_2core_glHint(void *_glfuncs, GLenum target, GLenum mode);
-void gl3_2core_glFrontFace(void *_glfuncs, GLenum mode);
-void gl3_2core_glCullFace(void *_glfuncs, GLenum mode);
-void gl3_2core_glIndexubv(void *_glfuncs, const GLubyte* c);
-void gl3_2core_glIndexub(void *_glfuncs, GLubyte c);
-GLboolean gl3_2core_glIsTexture(void *_glfuncs, GLuint texture);
-void gl3_2core_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures);
-void gl3_2core_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures);
-void gl3_2core_glBindTexture(void *_glfuncs, GLenum target, GLuint texture);
-void gl3_2core_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels);
-void gl3_2core_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels);
-void gl3_2core_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-void gl3_2core_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
-void gl3_2core_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-void gl3_2core_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
-void gl3_2core_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units);
-void gl3_2core_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices);
-void gl3_2core_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count);
-void gl3_2core_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-void gl3_2core_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels);
-void gl3_2core_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
-void gl3_2core_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices);
-void gl3_2core_glBlendEquation(void *_glfuncs, GLenum mode);
-void gl3_2core_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-void gl3_2core_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img);
-void gl3_2core_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data);
-void gl3_2core_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
-void gl3_2core_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
-void gl3_2core_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data);
-void gl3_2core_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
-void gl3_2core_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
-void gl3_2core_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert);
-void gl3_2core_glActiveTexture(void *_glfuncs, GLenum texture);
-void gl3_2core_glPointParameteriv(void *_glfuncs, GLenum pname, const GLint* params);
-void gl3_2core_glPointParameteri(void *_glfuncs, GLenum pname, GLint param);
-void gl3_2core_glPointParameterfv(void *_glfuncs, GLenum pname, const GLfloat* params);
-void gl3_2core_glPointParameterf(void *_glfuncs, GLenum pname, GLfloat param);
-void gl3_2core_glMultiDrawArrays(void *_glfuncs, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount);
-void gl3_2core_glBlendFuncSeparate(void *_glfuncs, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
-void gl3_2core_glGetBufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
-GLboolean gl3_2core_glUnmapBuffer(void *_glfuncs, GLenum target);
-void gl3_2core_glGetBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data);
-void gl3_2core_glBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
-void gl3_2core_glBufferData(void *_glfuncs, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
-GLboolean gl3_2core_glIsBuffer(void *_glfuncs, GLuint buffer);
-void gl3_2core_glGenBuffers(void *_glfuncs, GLsizei n, GLuint* buffers);
-void gl3_2core_glDeleteBuffers(void *_glfuncs, GLsizei n, const GLuint* buffers);
-void gl3_2core_glBindBuffer(void *_glfuncs, GLenum target, GLuint buffer);
-void gl3_2core_glGetQueryObjectuiv(void *_glfuncs, GLuint id, GLenum pname, GLuint* params);
-void gl3_2core_glGetQueryObjectiv(void *_glfuncs, GLuint id, GLenum pname, GLint* params);
-void gl3_2core_glGetQueryiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
-void gl3_2core_glEndQuery(void *_glfuncs, GLenum target);
-void gl3_2core_glBeginQuery(void *_glfuncs, GLenum target, GLuint id);
-GLboolean gl3_2core_glIsQuery(void *_glfuncs, GLuint id);
-void gl3_2core_glDeleteQueries(void *_glfuncs, GLsizei n, const GLuint* ids);
-void gl3_2core_glGenQueries(void *_glfuncs, GLsizei n, GLuint* ids);
-void gl3_2core_glVertexAttribPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLboolean normalized, GLsizei stride, const GLvoid* offset);
-void gl3_2core_glValidateProgram(void *_glfuncs, GLuint program);
-void gl3_2core_glUniformMatrix4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-void gl3_2core_glUniformMatrix3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-void gl3_2core_glUniformMatrix2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-void gl3_2core_glUniform4iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value);
-void gl3_2core_glUniform3iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value);
-void gl3_2core_glUniform2iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value);
-void gl3_2core_glUniform1iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value);
-void gl3_2core_glUniform4fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value);
-void gl3_2core_glUniform3fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value);
-void gl3_2core_glUniform2fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value);
-void gl3_2core_glUniform1fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value);
-void gl3_2core_glUniform4i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
-void gl3_2core_glUniform3i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2);
-void gl3_2core_glUniform2i(void *_glfuncs, GLint location, GLint v0, GLint v1);
-void gl3_2core_glUniform1i(void *_glfuncs, GLint location, GLint v0);
-void gl3_2core_glUniform4f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
-void gl3_2core_glUniform3f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
-void gl3_2core_glUniform2f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1);
-void gl3_2core_glUniform1f(void *_glfuncs, GLint location, GLfloat v0);
-void gl3_2core_glUseProgram(void *_glfuncs, GLuint program);
-void gl3_2core_glShaderSource(void *_glfuncs, GLuint shader, GLsizei count, const GLchar** source, const GLint* length);
-void gl3_2core_glLinkProgram(void *_glfuncs, GLuint program);
-GLboolean gl3_2core_glIsShader(void *_glfuncs, GLuint shader);
-GLboolean gl3_2core_glIsProgram(void *_glfuncs, GLuint program);
-void gl3_2core_glGetVertexAttribiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params);
-void gl3_2core_glGetVertexAttribfv(void *_glfuncs, GLuint index, GLenum pname, GLfloat* params);
-void gl3_2core_glGetVertexAttribdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params);
-void gl3_2core_glGetUniformiv(void *_glfuncs, GLuint program, GLint location, GLint* params);
-void gl3_2core_glGetUniformfv(void *_glfuncs, GLuint program, GLint location, GLfloat* params);
-GLint gl3_2core_glGetUniformLocation(void *_glfuncs, GLuint program, const GLchar* name);
-void gl3_2core_glGetShaderSource(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source);
-void gl3_2core_glGetShaderInfoLog(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
-void gl3_2core_glGetShaderiv(void *_glfuncs, GLuint shader, GLenum pname, GLint* params);
-void gl3_2core_glGetProgramInfoLog(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
-void gl3_2core_glGetProgramiv(void *_glfuncs, GLuint program, GLenum pname, GLint* params);
-GLint gl3_2core_glGetAttribLocation(void *_glfuncs, GLuint program, const GLchar* name);
-void gl3_2core_glGetAttachedShaders(void *_glfuncs, GLuint program, GLsizei maxCount, GLsizei* count, GLuint* obj);
-void gl3_2core_glGetActiveUniform(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name);
-void gl3_2core_glGetActiveAttrib(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name);
-void gl3_2core_glEnableVertexAttribArray(void *_glfuncs, GLuint index);
-void gl3_2core_glDisableVertexAttribArray(void *_glfuncs, GLuint index);
-void gl3_2core_glDetachShader(void *_glfuncs, GLuint program, GLuint shader);
-void gl3_2core_glDeleteShader(void *_glfuncs, GLuint shader);
-void gl3_2core_glDeleteProgram(void *_glfuncs, GLuint program);
-GLuint gl3_2core_glCreateShader(void *_glfuncs, GLenum gltype);
-GLuint gl3_2core_glCreateProgram(void *_glfuncs);
-void gl3_2core_glCompileShader(void *_glfuncs, GLuint shader);
-void gl3_2core_glBindAttribLocation(void *_glfuncs, GLuint program, GLuint index, const GLchar* name);
-void gl3_2core_glAttachShader(void *_glfuncs, GLuint program, GLuint shader);
-void gl3_2core_glStencilMaskSeparate(void *_glfuncs, GLenum face, GLuint mask);
-void gl3_2core_glStencilFuncSeparate(void *_glfuncs, GLenum face, GLenum glfunc, GLint ref, GLuint mask);
-void gl3_2core_glStencilOpSeparate(void *_glfuncs, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
-void gl3_2core_glDrawBuffers(void *_glfuncs, GLsizei n, const GLenum* bufs);
-void gl3_2core_glBlendEquationSeparate(void *_glfuncs, GLenum modeRGB, GLenum modeAlpha);
-void gl3_2core_glUniformMatrix4x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-void gl3_2core_glUniformMatrix3x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-void gl3_2core_glUniformMatrix4x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-void gl3_2core_glUniformMatrix2x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-void gl3_2core_glUniformMatrix3x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-void gl3_2core_glUniformMatrix2x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-GLboolean gl3_2core_glIsVertexArray(void *_glfuncs, GLuint array);
-void gl3_2core_glGenVertexArrays(void *_glfuncs, GLsizei n, GLuint* arrays);
-void gl3_2core_glDeleteVertexArrays(void *_glfuncs, GLsizei n, const GLuint* arrays);
-void gl3_2core_glBindVertexArray(void *_glfuncs, GLuint array);
-void gl3_2core_glFlushMappedBufferRange(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr length);
-void gl3_2core_glFramebufferTextureLayer(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
-void gl3_2core_glRenderbufferStorageMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height);
-void gl3_2core_glBlitFramebuffer(void *_glfuncs, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
-void gl3_2core_glGenerateMipmap(void *_glfuncs, GLenum target);
-void gl3_2core_glGetFramebufferAttachmentParameteriv(void *_glfuncs, GLenum target, GLenum attachment, GLenum pname, GLint* params);
-void gl3_2core_glFramebufferRenderbuffer(void *_glfuncs, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
-void gl3_2core_glFramebufferTexture3D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
-void gl3_2core_glFramebufferTexture2D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-void gl3_2core_glFramebufferTexture1D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-GLenum gl3_2core_glCheckFramebufferStatus(void *_glfuncs, GLenum target);
-void gl3_2core_glGenFramebuffers(void *_glfuncs, GLsizei n, GLuint* framebuffers);
-void gl3_2core_glDeleteFramebuffers(void *_glfuncs, GLsizei n, const GLuint* framebuffers);
-void gl3_2core_glBindFramebuffer(void *_glfuncs, GLenum target, GLuint framebuffer);
-GLboolean gl3_2core_glIsFramebuffer(void *_glfuncs, GLuint framebuffer);
-void gl3_2core_glGetRenderbufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
-void gl3_2core_glRenderbufferStorage(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height);
-void gl3_2core_glGenRenderbuffers(void *_glfuncs, GLsizei n, GLuint* renderbuffers);
-void gl3_2core_glDeleteRenderbuffers(void *_glfuncs, GLsizei n, const GLuint* renderbuffers);
-void gl3_2core_glBindRenderbuffer(void *_glfuncs, GLenum target, GLuint renderbuffer);
-GLboolean gl3_2core_glIsRenderbuffer(void *_glfuncs, GLuint renderbuffer);
-void gl3_2core_glClearBufferfi(void *_glfuncs, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
-void gl3_2core_glClearBufferfv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLfloat* value);
-void gl3_2core_glClearBufferuiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLuint* value);
-void gl3_2core_glClearBufferiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLint* value);
-void gl3_2core_glGetTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, GLuint* params);
-void gl3_2core_glGetTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
-void gl3_2core_glTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, const GLuint* params);
-void gl3_2core_glTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
-void gl3_2core_glUniform4uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value);
-void gl3_2core_glUniform3uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value);
-void gl3_2core_glUniform2uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value);
-void gl3_2core_glUniform1uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value);
-void gl3_2core_glUniform4ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-void gl3_2core_glUniform3ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2);
-void gl3_2core_glUniform2ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1);
-void gl3_2core_glUniform1ui(void *_glfuncs, GLint location, GLuint v0);
-GLint gl3_2core_glGetFragDataLocation(void *_glfuncs, GLuint program, const GLchar* name);
-void gl3_2core_glBindFragDataLocation(void *_glfuncs, GLuint program, GLuint color, const GLchar* name);
-void gl3_2core_glGetUniformuiv(void *_glfuncs, GLuint program, GLint location, GLuint* params);
-void gl3_2core_glGetVertexAttribIuiv(void *_glfuncs, GLuint index, GLenum pname, GLuint* params);
-void gl3_2core_glGetVertexAttribIiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params);
-void gl3_2core_glVertexAttribIPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
-void gl3_2core_glEndConditionalRender(void *_glfuncs);
-void gl3_2core_glBeginConditionalRender(void *_glfuncs, GLuint id, GLenum mode);
-void gl3_2core_glClampColor(void *_glfuncs, GLenum target, GLenum clamp);
-void gl3_2core_glGetTransformFeedbackVarying(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* gltype, GLchar* name);
-void gl3_2core_glBindBufferBase(void *_glfuncs, GLenum target, GLuint index, GLuint buffer);
-void gl3_2core_glBindBufferRange(void *_glfuncs, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
-void gl3_2core_glEndTransformFeedback(void *_glfuncs);
-void gl3_2core_glBeginTransformFeedback(void *_glfuncs, GLenum primitiveMode);
-GLboolean gl3_2core_glIsEnabledi(void *_glfuncs, GLenum target, GLuint index);
-void gl3_2core_glDisablei(void *_glfuncs, GLenum target, GLuint index);
-void gl3_2core_glEnablei(void *_glfuncs, GLenum target, GLuint index);
-void gl3_2core_glGetIntegeri_v(void *_glfuncs, GLenum target, GLuint index, GLint* data);
-void gl3_2core_glGetBooleani_v(void *_glfuncs, GLenum target, GLuint index, GLboolean* data);
-void gl3_2core_glColorMaski(void *_glfuncs, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
-void gl3_2core_glCopyBufferSubData(void *_glfuncs, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
-void gl3_2core_glUniformBlockBinding(void *_glfuncs, GLuint program, GLuint v0, GLuint v1);
-void gl3_2core_glGetActiveUniformBlockName(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName);
-void gl3_2core_glGetActiveUniformBlockiv(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
-GLuint gl3_2core_glGetUniformBlockIndex(void *_glfuncs, GLuint program, const GLchar* uniformBlockName);
-void gl3_2core_glGetActiveUniformName(void *_glfuncs, GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName);
-void gl3_2core_glGetActiveUniformsiv(void *_glfuncs, GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
-void gl3_2core_glPrimitiveRestartIndex(void *_glfuncs, GLuint index);
-void gl3_2core_glTexBuffer(void *_glfuncs, GLenum target, GLenum internalFormat, GLuint buffer);
-void gl3_2core_glDrawElementsInstanced(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount);
-void gl3_2core_glDrawArraysInstanced(void *_glfuncs, GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
-void gl3_2core_glSampleMaski(void *_glfuncs, GLuint index, GLbitfield mask);
-void gl3_2core_glGetMultisamplefv(void *_glfuncs, GLenum pname, GLuint index, GLfloat* val);
-void gl3_2core_glTexImage3DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
-void gl3_2core_glTexImage2DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
-void gl3_2core_glGetSynciv(void *_glfuncs, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values);
-void gl3_2core_glGetInteger64v(void *_glfuncs, GLenum pname, GLint64* params);
-void gl3_2core_glWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout);
-GLenum gl3_2core_glClientWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout);
-void gl3_2core_glDeleteSync(void *_glfuncs, GLsync sync);
-GLboolean gl3_2core_glIsSync(void *_glfuncs, GLsync sync);
-GLsync gl3_2core_glFenceSync(void *_glfuncs, GLenum condition, GLbitfield flags);
-void gl3_2core_glProvokingVertex(void *_glfuncs, GLenum mode);
-void gl3_2core_glDrawElementsInstancedBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount, GLint basevertex);
-void gl3_2core_glDrawRangeElementsBaseVertex(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex);
-void gl3_2core_glDrawElementsBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex);
-void gl3_2core_glFramebufferTexture(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level);
-void gl3_2core_glGetBufferParameteri64v(void *_glfuncs, GLenum target, GLenum pname, GLint64* params);
-void gl3_2core_glGetInteger64i_v(void *_glfuncs, GLenum target, GLuint index, GLint64* data);
-
-
-#ifdef __cplusplus
-} // extern "C"
-#endif
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.2core/gl.go b/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.2core/gl.go
deleted file mode 100644
index 80805299a..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.2core/gl.go
+++ /dev/null
@@ -1,4729 +0,0 @@
-// ** file automatically generated by glgen -- do not edit manually **
-
-package GL
-
-// #cgo CXXFLAGS: -std=c++0x -pedantic-errors -Wall -fno-strict-aliasing
-// #cgo LDFLAGS: -lstdc++
-// #cgo pkg-config: Qt5Core Qt5OpenGL
-//
-// #include "funcs.h"
-//
-// void free(void*);
-//
-import "C"
-
-import (
- "fmt"
- "reflect"
- "unsafe"
-
- "gopkg.in/qml.v1/gl/glbase"
-)
-
-// API returns a value that offers methods matching the OpenGL version 3.2 API.
-//
-// The returned API must not be used after the provided OpenGL context becomes invalid.
-func API(context glbase.Contexter) *GL {
- gl := &GL{}
- gl.funcs = C.gl3_2core_funcs()
- if gl.funcs == nil {
- panic(fmt.Errorf("OpenGL version 3.2 is not available"))
- }
- return gl
-}
-
-// GL implements the OpenGL version 3.2 API. Values of this
-// type must be created via the API function, and it must not be used after
-// the associated OpenGL context becomes invalid.
-type GL struct {
- funcs unsafe.Pointer
-}
-
-const (
- FALSE = 0
- TRUE = 1
- NONE = 0
-
- BYTE = 0x1400
- UNSIGNED_BYTE = 0x1401
- SHORT = 0x1402
- UNSIGNED_SHORT = 0x1403
- INT = 0x1404
- UNSIGNED_INT = 0x1405
- FLOAT = 0x1406
- DOUBLE = 0x140A
- HALF_FLOAT = 0x140B
-
- COLOR_BUFFER_BIT = 0x00004000
- DEPTH_BUFFER_BIT = 0x00000100
- STENCIL_BUFFER_BIT = 0x00000400
-
- ALWAYS = 0x0207
- EQUAL = 0x0202
- GEQUAL = 0x0206
- GREATER = 0x0204
- LEQUAL = 0x0203
- LESS = 0x0201
- NEVER = 0x0200
- NOTEQUAL = 0x0205
-
- DST_ALPHA = 0x0304
- ONE = 1
- ONE_MINUS_DST_ALPHA = 0x0305
- ONE_MINUS_SRC_ALPHA = 0x0303
- ONE_MINUS_SRC_COLOR = 0x0301
- SRC_ALPHA = 0x0302
- SRC_COLOR = 0x0300
- ZERO = 0
-
- DST_COLOR = 0x0306
- ONE_MINUS_DST_COLOR = 0x0307
- SRC_ALPHA_SATURATE = 0x0308
-
- CLIP_DISTANCE0 = 0x3000
- CLIP_DISTANCE1 = 0x3001
- CLIP_DISTANCE2 = 0x3002
- CLIP_DISTANCE3 = 0x3003
- CLIP_DISTANCE4 = 0x3004
- CLIP_DISTANCE5 = 0x3005
- CLIP_DISTANCE6 = 0x3006
- CLIP_DISTANCE7 = 0x3007
-
- BACK = 0x0405
- FRONT = 0x0404
- FRONT_AND_BACK = 0x0408
-
- CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001
-
- CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002
- CONTEXT_CORE_PROFILE_BIT = 0x00000001
-
- BACK_LEFT = 0x0402
- BACK_RIGHT = 0x0403
- FRONT_LEFT = 0x0400
- FRONT_RIGHT = 0x0401
- LEFT = 0x0406
- RIGHT = 0x0407
-
- BLEND = 0x0BE2
- COLOR_LOGIC_OP = 0x0BF2
- CULL_FACE = 0x0B44
- DEPTH_TEST = 0x0B71
- DITHER = 0x0BD0
- LINE_SMOOTH = 0x0B20
- POLYGON_OFFSET_FILL = 0x8037
- POLYGON_OFFSET_LINE = 0x2A02
- POLYGON_OFFSET_POINT = 0x2A01
- POLYGON_SMOOTH = 0x0B41
- SCISSOR_TEST = 0x0C11
- STENCIL_TEST = 0x0B90
- TEXTURE_1D = 0x0DE0
- TEXTURE_2D = 0x0DE1
-
- INVALID_ENUM = 0x0500
- INVALID_FRAMEBUFFER_OPERATION = 0x0506
- INVALID_OPERATION = 0x0502
- INVALID_VALUE = 0x0501
- NO_ERROR = 0
- OUT_OF_MEMORY = 0x0505
-
- LINEAR = 0x2601
-
- CCW = 0x0901
- CW = 0x0900
-
- ALIASED_LINE_WIDTH_RANGE = 0x846E
- BLEND_DST = 0x0BE0
- BLEND_SRC = 0x0BE1
- COLOR_CLEAR_VALUE = 0x0C22
- COLOR_WRITEMASK = 0x0C23
- CULL_FACE_MODE = 0x0B45
- DEPTH_CLEAR_VALUE = 0x0B73
- DEPTH_FUNC = 0x0B74
- DEPTH_RANGE = 0x0B70
- DEPTH_WRITEMASK = 0x0B72
- DOUBLEBUFFER = 0x0C32
- DRAW_BUFFER = 0x0C01
- FRONT_FACE = 0x0B46
- LINE_SMOOTH_HINT = 0x0C52
- LINE_WIDTH = 0x0B21
- LINE_WIDTH_GRANULARITY = 0x0B23
- LINE_WIDTH_RANGE = 0x0B22
- LOGIC_OP_MODE = 0x0BF0
- MAX_CLIP_DISTANCES = 0x0D32
- MAX_TEXTURE_SIZE = 0x0D33
- MAX_VIEWPORT_DIMS = 0x0D3A
- PACK_ALIGNMENT = 0x0D05
- PACK_LSB_FIRST = 0x0D01
- PACK_ROW_LENGTH = 0x0D02
- PACK_SKIP_PIXELS = 0x0D04
- PACK_SKIP_ROWS = 0x0D03
- PACK_SWAP_BYTES = 0x0D00
- POINT_SIZE = 0x0B11
- POINT_SIZE_GRANULARITY = 0x0B13
- POINT_SIZE_RANGE = 0x0B12
- POLYGON_MODE = 0x0B40
- POLYGON_OFFSET_FACTOR = 0x8038
- POLYGON_OFFSET_UNITS = 0x2A00
- POLYGON_SMOOTH_HINT = 0x0C53
- READ_BUFFER = 0x0C02
- SCISSOR_BOX = 0x0C10
- SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23
- SMOOTH_LINE_WIDTH_RANGE = 0x0B22
- SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13
- SMOOTH_POINT_SIZE_RANGE = 0x0B12
- STENCIL_CLEAR_VALUE = 0x0B91
- STENCIL_FAIL = 0x0B94
- STENCIL_FUNC = 0x0B92
- STENCIL_PASS_DEPTH_FAIL = 0x0B95
- STENCIL_PASS_DEPTH_PASS = 0x0B96
- STENCIL_REF = 0x0B97
- STENCIL_VALUE_MASK = 0x0B93
- STENCIL_WRITEMASK = 0x0B98
- STEREO = 0x0C33
- SUBPIXEL_BITS = 0x0D50
- TEXTURE_BINDING_1D = 0x8068
- TEXTURE_BINDING_2D = 0x8069
- TEXTURE_BINDING_3D = 0x806A
- UNPACK_ALIGNMENT = 0x0CF5
- UNPACK_LSB_FIRST = 0x0CF1
- UNPACK_ROW_LENGTH = 0x0CF2
- UNPACK_SKIP_PIXELS = 0x0CF4
- UNPACK_SKIP_ROWS = 0x0CF3
- UNPACK_SWAP_BYTES = 0x0CF0
- VIEWPORT = 0x0BA2
-
- TEXTURE_ALPHA_SIZE = 0x805F
- TEXTURE_BLUE_SIZE = 0x805E
- TEXTURE_BORDER_COLOR = 0x1004
- TEXTURE_GREEN_SIZE = 0x805D
- TEXTURE_HEIGHT = 0x1001
- TEXTURE_INTERNAL_FORMAT = 0x1003
- TEXTURE_MAG_FILTER = 0x2800
- TEXTURE_MIN_FILTER = 0x2801
- TEXTURE_RED_SIZE = 0x805C
- TEXTURE_WIDTH = 0x1000
- TEXTURE_WRAP_S = 0x2802
- TEXTURE_WRAP_T = 0x2803
-
- DONT_CARE = 0x1100
- FASTEST = 0x1101
- NICEST = 0x1102
-
- FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
- TEXTURE_COMPRESSION_HINT = 0x84EF
-
- REPLACE = 0x1E01
-
- AND = 0x1501
- AND_INVERTED = 0x1504
- AND_REVERSE = 0x1502
- CLEAR = 0x1500
- COPY = 0x1503
- COPY_INVERTED = 0x150C
- EQUIV = 0x1509
- INVERT = 0x150A
- NAND = 0x150E
- NOOP = 0x1505
- NOR = 0x1508
- OR = 0x1507
- OR_INVERTED = 0x150D
- OR_REVERSE = 0x150B
- SET = 0x150F
- XOR = 0x1506
-
- MAP_FLUSH_EXPLICIT_BIT = 0x0010
- MAP_INVALIDATE_BUFFER_BIT = 0x0008
- MAP_INVALIDATE_RANGE_BIT = 0x0004
- MAP_READ_BIT = 0x0001
- MAP_UNSYNCHRONIZED_BIT = 0x0020
- MAP_WRITE_BIT = 0x0002
-
- TEXTURE = 0x1702
-
- LINE = 0x1B01
- POINT = 0x1B00
-
- FILL = 0x1B02
-
- COLOR = 0x1800
- DEPTH = 0x1801
- STENCIL = 0x1802
-
- ALPHA = 0x1906
- BLUE = 0x1905
- DEPTH_COMPONENT = 0x1902
- GREEN = 0x1904
- RED = 0x1903
- RGB = 0x1907
- RGBA = 0x1908
- STENCIL_INDEX = 0x1901
-
- R3_G3_B2 = 0x2A10
- RGB10 = 0x8052
- RGB10_A2 = 0x8059
- RGB12 = 0x8053
- RGB16 = 0x8054
- RGB4 = 0x804F
- RGB5 = 0x8050
- RGB5_A1 = 0x8057
- RGB8 = 0x8051
- RGBA12 = 0x805A
- RGBA16 = 0x805B
- RGBA2 = 0x8055
- RGBA4 = 0x8056
- RGBA8 = 0x8058
-
- PACK_IMAGE_HEIGHT = 0x806C
- PACK_SKIP_IMAGES = 0x806B
- UNPACK_IMAGE_HEIGHT = 0x806E
- UNPACK_SKIP_IMAGES = 0x806D
-
- UNSIGNED_BYTE_3_3_2 = 0x8032
- UNSIGNED_INT_10_10_10_2 = 0x8036
- UNSIGNED_INT_8_8_8_8 = 0x8035
- UNSIGNED_SHORT_4_4_4_4 = 0x8033
- UNSIGNED_SHORT_5_5_5_1 = 0x8034
-
- POINT_FADE_THRESHOLD_SIZE = 0x8128
-
- LINES = 0x0001
- LINES_ADJACENCY = 0x000A
- LINE_LOOP = 0x0002
- LINE_STRIP = 0x0003
- LINE_STRIP_ADJACENCY = 0x000B
- POINTS = 0x0000
- TRIANGLES = 0x0004
- TRIANGLES_ADJACENCY = 0x000C
- TRIANGLE_FAN = 0x0006
- TRIANGLE_STRIP = 0x0005
- TRIANGLE_STRIP_ADJACENCY = 0x000D
-
- DECR = 0x1E03
- INCR = 0x1E02
- KEEP = 0x1E00
-
- EXTENSIONS = 0x1F03
- RENDERER = 0x1F01
- VENDOR = 0x1F00
- VERSION = 0x1F02
-
- NEAREST = 0x2600
-
- LINEAR_MIPMAP_LINEAR = 0x2703
- LINEAR_MIPMAP_NEAREST = 0x2701
- NEAREST_MIPMAP_LINEAR = 0x2702
- NEAREST_MIPMAP_NEAREST = 0x2700
-
- TEXTURE_WRAP_R = 0x8072
-
- PROXY_TEXTURE_1D = 0x8063
- PROXY_TEXTURE_2D = 0x8064
- PROXY_TEXTURE_3D = 0x8070
- TEXTURE_3D = 0x806F
- TEXTURE_BASE_LEVEL = 0x813C
- TEXTURE_MAX_LEVEL = 0x813D
- TEXTURE_MAX_LOD = 0x813B
- TEXTURE_MIN_LOD = 0x813A
-
- CLAMP_TO_BORDER = 0x812D
- CLAMP_TO_EDGE = 0x812F
- REPEAT = 0x2901
-
- SYNC_FLUSH_COMMANDS_BIT = 0x00000001
- INVALID_INDEX = 0xFFFFFFFF
- TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF
- CONSTANT_COLOR = 0x8001
- ONE_MINUS_CONSTANT_COLOR = 0x8002
- CONSTANT_ALPHA = 0x8003
- ONE_MINUS_CONSTANT_ALPHA = 0x8004
- FUNC_ADD = 0x8006
- MIN = 0x8007
- MAX = 0x8008
- BLEND_EQUATION_RGB = 0x8009
- FUNC_SUBTRACT = 0x800A
- FUNC_REVERSE_SUBTRACT = 0x800B
- TEXTURE_DEPTH = 0x8071
- MAX_3D_TEXTURE_SIZE = 0x8073
- MULTISAMPLE = 0x809D
- SAMPLE_ALPHA_TO_COVERAGE = 0x809E
- SAMPLE_ALPHA_TO_ONE = 0x809F
- SAMPLE_COVERAGE = 0x80A0
- SAMPLE_BUFFERS = 0x80A8
- SAMPLES = 0x80A9
- SAMPLE_COVERAGE_VALUE = 0x80AA
- SAMPLE_COVERAGE_INVERT = 0x80AB
- BLEND_DST_RGB = 0x80C8
- BLEND_SRC_RGB = 0x80C9
- BLEND_DST_ALPHA = 0x80CA
- BLEND_SRC_ALPHA = 0x80CB
- BGR = 0x80E0
- BGRA = 0x80E1
- MAX_ELEMENTS_VERTICES = 0x80E8
- MAX_ELEMENTS_INDICES = 0x80E9
- DEPTH_COMPONENT16 = 0x81A5
- DEPTH_COMPONENT24 = 0x81A6
- DEPTH_COMPONENT32 = 0x81A7
- FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
- FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211
- FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212
- FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213
- FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214
- FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215
- FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216
- FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217
- FRAMEBUFFER_DEFAULT = 0x8218
- FRAMEBUFFER_UNDEFINED = 0x8219
- DEPTH_STENCIL_ATTACHMENT = 0x821A
- MAJOR_VERSION = 0x821B
- MINOR_VERSION = 0x821C
- NUM_EXTENSIONS = 0x821D
- CONTEXT_FLAGS = 0x821E
- COMPRESSED_RED = 0x8225
- COMPRESSED_RG = 0x8226
- RG = 0x8227
- RG_INTEGER = 0x8228
- R8 = 0x8229
- R16 = 0x822A
- RG8 = 0x822B
- RG16 = 0x822C
- R16F = 0x822D
- R32F = 0x822E
- RG16F = 0x822F
- RG32F = 0x8230
- R8I = 0x8231
- R8UI = 0x8232
- R16I = 0x8233
- R16UI = 0x8234
- R32I = 0x8235
- R32UI = 0x8236
- RG8I = 0x8237
- RG8UI = 0x8238
- RG16I = 0x8239
- RG16UI = 0x823A
- RG32I = 0x823B
- RG32UI = 0x823C
- UNSIGNED_BYTE_2_3_3_REV = 0x8362
- UNSIGNED_SHORT_5_6_5 = 0x8363
- UNSIGNED_SHORT_5_6_5_REV = 0x8364
- UNSIGNED_SHORT_4_4_4_4_REV = 0x8365
- UNSIGNED_SHORT_1_5_5_5_REV = 0x8366
- UNSIGNED_INT_8_8_8_8_REV = 0x8367
- UNSIGNED_INT_2_10_10_10_REV = 0x8368
- MIRRORED_REPEAT = 0x8370
- TEXTURE0 = 0x84C0
- TEXTURE1 = 0x84C1
- TEXTURE2 = 0x84C2
- TEXTURE3 = 0x84C3
- TEXTURE4 = 0x84C4
- TEXTURE5 = 0x84C5
- TEXTURE6 = 0x84C6
- TEXTURE7 = 0x84C7
- TEXTURE8 = 0x84C8
- TEXTURE9 = 0x84C9
- TEXTURE10 = 0x84CA
- TEXTURE11 = 0x84CB
- TEXTURE12 = 0x84CC
- TEXTURE13 = 0x84CD
- TEXTURE14 = 0x84CE
- TEXTURE15 = 0x84CF
- TEXTURE16 = 0x84D0
- TEXTURE17 = 0x84D1
- TEXTURE18 = 0x84D2
- TEXTURE19 = 0x84D3
- TEXTURE20 = 0x84D4
- TEXTURE21 = 0x84D5
- TEXTURE22 = 0x84D6
- TEXTURE23 = 0x84D7
- TEXTURE24 = 0x84D8
- TEXTURE25 = 0x84D9
- TEXTURE26 = 0x84DA
- TEXTURE27 = 0x84DB
- TEXTURE28 = 0x84DC
- TEXTURE29 = 0x84DD
- TEXTURE30 = 0x84DE
- TEXTURE31 = 0x84DF
- ACTIVE_TEXTURE = 0x84E0
- MAX_RENDERBUFFER_SIZE = 0x84E8
- COMPRESSED_RGB = 0x84ED
- COMPRESSED_RGBA = 0x84EE
- TEXTURE_RECTANGLE = 0x84F5
- TEXTURE_BINDING_RECTANGLE = 0x84F6
- PROXY_TEXTURE_RECTANGLE = 0x84F7
- MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8
- DEPTH_STENCIL = 0x84F9
- UNSIGNED_INT_24_8 = 0x84FA
- MAX_TEXTURE_LOD_BIAS = 0x84FD
- TEXTURE_LOD_BIAS = 0x8501
- INCR_WRAP = 0x8507
- DECR_WRAP = 0x8508
- TEXTURE_CUBE_MAP = 0x8513
- TEXTURE_BINDING_CUBE_MAP = 0x8514
- TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
- TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
- TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
- TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
- TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
- TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
- PROXY_TEXTURE_CUBE_MAP = 0x851B
- MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
- SRC1_ALPHA = 0x8589
- VERTEX_ARRAY_BINDING = 0x85B5
- VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622
- VERTEX_ATTRIB_ARRAY_SIZE = 0x8623
- VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624
- VERTEX_ATTRIB_ARRAY_TYPE = 0x8625
- CURRENT_VERTEX_ATTRIB = 0x8626
- VERTEX_PROGRAM_POINT_SIZE = 0x8642
- PROGRAM_POINT_SIZE = 0x8642
- VERTEX_ATTRIB_ARRAY_POINTER = 0x8645
- DEPTH_CLAMP = 0x864F
- TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0
- TEXTURE_COMPRESSED = 0x86A1
- NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
- COMPRESSED_TEXTURE_FORMATS = 0x86A3
- BUFFER_SIZE = 0x8764
- BUFFER_USAGE = 0x8765
- STENCIL_BACK_FUNC = 0x8800
- STENCIL_BACK_FAIL = 0x8801
- STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802
- STENCIL_BACK_PASS_DEPTH_PASS = 0x8803
- RGBA32F = 0x8814
- RGB32F = 0x8815
- RGBA16F = 0x881A
- RGB16F = 0x881B
- MAX_DRAW_BUFFERS = 0x8824
- DRAW_BUFFER0 = 0x8825
- DRAW_BUFFER1 = 0x8826
- DRAW_BUFFER2 = 0x8827
- DRAW_BUFFER3 = 0x8828
- DRAW_BUFFER4 = 0x8829
- DRAW_BUFFER5 = 0x882A
- DRAW_BUFFER6 = 0x882B
- DRAW_BUFFER7 = 0x882C
- DRAW_BUFFER8 = 0x882D
- DRAW_BUFFER9 = 0x882E
- DRAW_BUFFER10 = 0x882F
- DRAW_BUFFER11 = 0x8830
- DRAW_BUFFER12 = 0x8831
- DRAW_BUFFER13 = 0x8832
- DRAW_BUFFER14 = 0x8833
- DRAW_BUFFER15 = 0x8834
- BLEND_EQUATION_ALPHA = 0x883D
- TEXTURE_DEPTH_SIZE = 0x884A
- TEXTURE_COMPARE_MODE = 0x884C
- TEXTURE_COMPARE_FUNC = 0x884D
- COMPARE_REF_TO_TEXTURE = 0x884E
- TEXTURE_CUBE_MAP_SEAMLESS = 0x884F
- QUERY_COUNTER_BITS = 0x8864
- CURRENT_QUERY = 0x8865
- QUERY_RESULT = 0x8866
- QUERY_RESULT_AVAILABLE = 0x8867
- MAX_VERTEX_ATTRIBS = 0x8869
- VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A
- MAX_TEXTURE_IMAGE_UNITS = 0x8872
- ARRAY_BUFFER = 0x8892
- ELEMENT_ARRAY_BUFFER = 0x8893
- ARRAY_BUFFER_BINDING = 0x8894
- ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
- VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
- READ_ONLY = 0x88B8
- WRITE_ONLY = 0x88B9
- READ_WRITE = 0x88BA
- BUFFER_ACCESS = 0x88BB
- BUFFER_MAPPED = 0x88BC
- BUFFER_MAP_POINTER = 0x88BD
- STREAM_DRAW = 0x88E0
- STREAM_READ = 0x88E1
- STREAM_COPY = 0x88E2
- STATIC_DRAW = 0x88E4
- STATIC_READ = 0x88E5
- STATIC_COPY = 0x88E6
- DYNAMIC_DRAW = 0x88E8
- DYNAMIC_READ = 0x88E9
- DYNAMIC_COPY = 0x88EA
- PIXEL_PACK_BUFFER = 0x88EB
- PIXEL_UNPACK_BUFFER = 0x88EC
- PIXEL_PACK_BUFFER_BINDING = 0x88ED
- PIXEL_UNPACK_BUFFER_BINDING = 0x88EF
- DEPTH24_STENCIL8 = 0x88F0
- TEXTURE_STENCIL_SIZE = 0x88F1
- VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD
- MAX_ARRAY_TEXTURE_LAYERS = 0x88FF
- MIN_PROGRAM_TEXEL_OFFSET = 0x8904
- MAX_PROGRAM_TEXEL_OFFSET = 0x8905
- SAMPLES_PASSED = 0x8914
- GEOMETRY_VERTICES_OUT = 0x8916
- GEOMETRY_INPUT_TYPE = 0x8917
- GEOMETRY_OUTPUT_TYPE = 0x8918
- CLAMP_READ_COLOR = 0x891C
- FIXED_ONLY = 0x891D
- UNIFORM_BUFFER = 0x8A11
- UNIFORM_BUFFER_BINDING = 0x8A28
- UNIFORM_BUFFER_START = 0x8A29
- UNIFORM_BUFFER_SIZE = 0x8A2A
- MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B
- MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C
- MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D
- MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E
- MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F
- MAX_UNIFORM_BLOCK_SIZE = 0x8A30
- MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31
- MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32
- MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33
- UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34
- ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
- ACTIVE_UNIFORM_BLOCKS = 0x8A36
- UNIFORM_TYPE = 0x8A37
- UNIFORM_SIZE = 0x8A38
- UNIFORM_NAME_LENGTH = 0x8A39
- UNIFORM_BLOCK_INDEX = 0x8A3A
- UNIFORM_OFFSET = 0x8A3B
- UNIFORM_ARRAY_STRIDE = 0x8A3C
- UNIFORM_MATRIX_STRIDE = 0x8A3D
- UNIFORM_IS_ROW_MAJOR = 0x8A3E
- UNIFORM_BLOCK_BINDING = 0x8A3F
- UNIFORM_BLOCK_DATA_SIZE = 0x8A40
- UNIFORM_BLOCK_NAME_LENGTH = 0x8A41
- UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42
- UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43
- UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44
- UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45
- UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46
- FRAGMENT_SHADER = 0x8B30
- VERTEX_SHADER = 0x8B31
- MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49
- MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A
- MAX_VARYING_FLOATS = 0x8B4B
- MAX_VARYING_COMPONENTS = 0x8B4B
- MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C
- MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D
- SHADER_TYPE = 0x8B4F
- FLOAT_VEC2 = 0x8B50
- FLOAT_VEC3 = 0x8B51
- FLOAT_VEC4 = 0x8B52
- INT_VEC2 = 0x8B53
- INT_VEC3 = 0x8B54
- INT_VEC4 = 0x8B55
- BOOL = 0x8B56
- BOOL_VEC2 = 0x8B57
- BOOL_VEC3 = 0x8B58
- BOOL_VEC4 = 0x8B59
- FLOAT_MAT2 = 0x8B5A
- FLOAT_MAT3 = 0x8B5B
- FLOAT_MAT4 = 0x8B5C
- SAMPLER_1D = 0x8B5D
- SAMPLER_2D = 0x8B5E
- SAMPLER_3D = 0x8B5F
- SAMPLER_CUBE = 0x8B60
- SAMPLER_1D_SHADOW = 0x8B61
- SAMPLER_2D_SHADOW = 0x8B62
- SAMPLER_2D_RECT = 0x8B63
- SAMPLER_2D_RECT_SHADOW = 0x8B64
- FLOAT_MAT2x3 = 0x8B65
- FLOAT_MAT2x4 = 0x8B66
- FLOAT_MAT3x2 = 0x8B67
- FLOAT_MAT3x4 = 0x8B68
- FLOAT_MAT4x2 = 0x8B69
- FLOAT_MAT4x3 = 0x8B6A
- DELETE_STATUS = 0x8B80
- COMPILE_STATUS = 0x8B81
- LINK_STATUS = 0x8B82
- VALIDATE_STATUS = 0x8B83
- INFO_LOG_LENGTH = 0x8B84
- ATTACHED_SHADERS = 0x8B85
- ACTIVE_UNIFORMS = 0x8B86
- ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
- SHADER_SOURCE_LENGTH = 0x8B88
- ACTIVE_ATTRIBUTES = 0x8B89
- ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
- SHADING_LANGUAGE_VERSION = 0x8B8C
- CURRENT_PROGRAM = 0x8B8D
- TEXTURE_RED_TYPE = 0x8C10
- TEXTURE_GREEN_TYPE = 0x8C11
- TEXTURE_BLUE_TYPE = 0x8C12
- TEXTURE_ALPHA_TYPE = 0x8C13
- TEXTURE_DEPTH_TYPE = 0x8C16
- UNSIGNED_NORMALIZED = 0x8C17
- TEXTURE_1D_ARRAY = 0x8C18
- PROXY_TEXTURE_1D_ARRAY = 0x8C19
- TEXTURE_2D_ARRAY = 0x8C1A
- PROXY_TEXTURE_2D_ARRAY = 0x8C1B
- TEXTURE_BINDING_1D_ARRAY = 0x8C1C
- TEXTURE_BINDING_2D_ARRAY = 0x8C1D
- MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29
- TEXTURE_BUFFER = 0x8C2A
- MAX_TEXTURE_BUFFER_SIZE = 0x8C2B
- TEXTURE_BINDING_BUFFER = 0x8C2C
- TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D
- R11F_G11F_B10F = 0x8C3A
- UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
- RGB9_E5 = 0x8C3D
- UNSIGNED_INT_5_9_9_9_REV = 0x8C3E
- TEXTURE_SHARED_SIZE = 0x8C3F
- SRGB = 0x8C40
- SRGB8 = 0x8C41
- SRGB_ALPHA = 0x8C42
- SRGB8_ALPHA8 = 0x8C43
- COMPRESSED_SRGB = 0x8C48
- COMPRESSED_SRGB_ALPHA = 0x8C49
- TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76
- TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F
- MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80
- TRANSFORM_FEEDBACK_VARYINGS = 0x8C83
- TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84
- TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85
- PRIMITIVES_GENERATED = 0x8C87
- TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88
- RASTERIZER_DISCARD = 0x8C89
- MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A
- MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B
- INTERLEAVED_ATTRIBS = 0x8C8C
- SEPARATE_ATTRIBS = 0x8C8D
- TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
- TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F
- POINT_SPRITE_COORD_ORIGIN = 0x8CA0
- LOWER_LEFT = 0x8CA1
- UPPER_LEFT = 0x8CA2
- STENCIL_BACK_REF = 0x8CA3
- STENCIL_BACK_VALUE_MASK = 0x8CA4
- STENCIL_BACK_WRITEMASK = 0x8CA5
- DRAW_FRAMEBUFFER_BINDING = 0x8CA6
- FRAMEBUFFER_BINDING = 0x8CA6
- RENDERBUFFER_BINDING = 0x8CA7
- READ_FRAMEBUFFER = 0x8CA8
- DRAW_FRAMEBUFFER = 0x8CA9
- READ_FRAMEBUFFER_BINDING = 0x8CAA
- RENDERBUFFER_SAMPLES = 0x8CAB
- DEPTH_COMPONENT32F = 0x8CAC
- DEPTH32F_STENCIL8 = 0x8CAD
- FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
- FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
- FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
- FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
- FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
- FRAMEBUFFER_COMPLETE = 0x8CD5
- FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
- FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
- FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB
- FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC
- FRAMEBUFFER_UNSUPPORTED = 0x8CDD
- MAX_COLOR_ATTACHMENTS = 0x8CDF
- COLOR_ATTACHMENT0 = 0x8CE0
- COLOR_ATTACHMENT1 = 0x8CE1
- COLOR_ATTACHMENT2 = 0x8CE2
- COLOR_ATTACHMENT3 = 0x8CE3
- COLOR_ATTACHMENT4 = 0x8CE4
- COLOR_ATTACHMENT5 = 0x8CE5
- COLOR_ATTACHMENT6 = 0x8CE6
- COLOR_ATTACHMENT7 = 0x8CE7
- COLOR_ATTACHMENT8 = 0x8CE8
- COLOR_ATTACHMENT9 = 0x8CE9
- COLOR_ATTACHMENT10 = 0x8CEA
- COLOR_ATTACHMENT11 = 0x8CEB
- COLOR_ATTACHMENT12 = 0x8CEC
- COLOR_ATTACHMENT13 = 0x8CED
- COLOR_ATTACHMENT14 = 0x8CEE
- COLOR_ATTACHMENT15 = 0x8CEF
- DEPTH_ATTACHMENT = 0x8D00
- STENCIL_ATTACHMENT = 0x8D20
- FRAMEBUFFER = 0x8D40
- RENDERBUFFER = 0x8D41
- RENDERBUFFER_WIDTH = 0x8D42
- RENDERBUFFER_HEIGHT = 0x8D43
- RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
- STENCIL_INDEX1 = 0x8D46
- STENCIL_INDEX4 = 0x8D47
- STENCIL_INDEX8 = 0x8D48
- STENCIL_INDEX16 = 0x8D49
- RENDERBUFFER_RED_SIZE = 0x8D50
- RENDERBUFFER_GREEN_SIZE = 0x8D51
- RENDERBUFFER_BLUE_SIZE = 0x8D52
- RENDERBUFFER_ALPHA_SIZE = 0x8D53
- RENDERBUFFER_DEPTH_SIZE = 0x8D54
- RENDERBUFFER_STENCIL_SIZE = 0x8D55
- FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56
- MAX_SAMPLES = 0x8D57
- RGBA32UI = 0x8D70
- RGB32UI = 0x8D71
- RGBA16UI = 0x8D76
- RGB16UI = 0x8D77
- RGBA8UI = 0x8D7C
- RGB8UI = 0x8D7D
- RGBA32I = 0x8D82
- RGB32I = 0x8D83
- RGBA16I = 0x8D88
- RGB16I = 0x8D89
- RGBA8I = 0x8D8E
- RGB8I = 0x8D8F
- RED_INTEGER = 0x8D94
- GREEN_INTEGER = 0x8D95
- BLUE_INTEGER = 0x8D96
- RGB_INTEGER = 0x8D98
- RGBA_INTEGER = 0x8D99
- BGR_INTEGER = 0x8D9A
- BGRA_INTEGER = 0x8D9B
- FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7
- FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8
- FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
- FRAMEBUFFER_SRGB = 0x8DB9
- COMPRESSED_RED_RGTC1 = 0x8DBB
- COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC
- COMPRESSED_RG_RGTC2 = 0x8DBD
- COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE
- SAMPLER_1D_ARRAY = 0x8DC0
- SAMPLER_2D_ARRAY = 0x8DC1
- SAMPLER_BUFFER = 0x8DC2
- SAMPLER_1D_ARRAY_SHADOW = 0x8DC3
- SAMPLER_2D_ARRAY_SHADOW = 0x8DC4
- SAMPLER_CUBE_SHADOW = 0x8DC5
- UNSIGNED_INT_VEC2 = 0x8DC6
- UNSIGNED_INT_VEC3 = 0x8DC7
- UNSIGNED_INT_VEC4 = 0x8DC8
- INT_SAMPLER_1D = 0x8DC9
- INT_SAMPLER_2D = 0x8DCA
- INT_SAMPLER_3D = 0x8DCB
- INT_SAMPLER_CUBE = 0x8DCC
- INT_SAMPLER_2D_RECT = 0x8DCD
- INT_SAMPLER_1D_ARRAY = 0x8DCE
- INT_SAMPLER_2D_ARRAY = 0x8DCF
- INT_SAMPLER_BUFFER = 0x8DD0
- UNSIGNED_INT_SAMPLER_1D = 0x8DD1
- UNSIGNED_INT_SAMPLER_2D = 0x8DD2
- UNSIGNED_INT_SAMPLER_3D = 0x8DD3
- UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4
- UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5
- UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6
- UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7
- UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8
- GEOMETRY_SHADER = 0x8DD9
- MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF
- MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0
- MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1
- QUERY_WAIT = 0x8E13
- QUERY_NO_WAIT = 0x8E14
- QUERY_BY_REGION_WAIT = 0x8E15
- QUERY_BY_REGION_NO_WAIT = 0x8E16
- QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C
- FIRST_VERTEX_CONVENTION = 0x8E4D
- LAST_VERTEX_CONVENTION = 0x8E4E
- PROVOKING_VERTEX = 0x8E4F
- SAMPLE_POSITION = 0x8E50
- SAMPLE_MASK = 0x8E51
- SAMPLE_MASK_VALUE = 0x8E52
- MAX_SAMPLE_MASK_WORDS = 0x8E59
- COPY_READ_BUFFER = 0x8F36
- COPY_WRITE_BUFFER = 0x8F37
- R8_SNORM = 0x8F94
- RG8_SNORM = 0x8F95
- RGB8_SNORM = 0x8F96
- RGBA8_SNORM = 0x8F97
- R16_SNORM = 0x8F98
- RG16_SNORM = 0x8F99
- RGB16_SNORM = 0x8F9A
- RGBA16_SNORM = 0x8F9B
- SIGNED_NORMALIZED = 0x8F9C
- PRIMITIVE_RESTART = 0x8F9D
- PRIMITIVE_RESTART_INDEX = 0x8F9E
- TEXTURE_2D_MULTISAMPLE = 0x9100
- PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101
- TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
- PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103
- TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104
- TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105
- TEXTURE_SAMPLES = 0x9106
- TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107
- SAMPLER_2D_MULTISAMPLE = 0x9108
- INT_SAMPLER_2D_MULTISAMPLE = 0x9109
- UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A
- SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B
- INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C
- UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D
- MAX_COLOR_TEXTURE_SAMPLES = 0x910E
- MAX_DEPTH_TEXTURE_SAMPLES = 0x910F
- MAX_INTEGER_SAMPLES = 0x9110
- MAX_SERVER_WAIT_TIMEOUT = 0x9111
- OBJECT_TYPE = 0x9112
- SYNC_CONDITION = 0x9113
- SYNC_STATUS = 0x9114
- SYNC_FLAGS = 0x9115
- SYNC_FENCE = 0x9116
- SYNC_GPU_COMMANDS_COMPLETE = 0x9117
- UNSIGNALED = 0x9118
- SIGNALED = 0x9119
- ALREADY_SIGNALED = 0x911A
- TIMEOUT_EXPIRED = 0x911B
- CONDITION_SATISFIED = 0x911C
- WAIT_FAILED = 0x911D
- BUFFER_ACCESS_FLAGS = 0x911F
- BUFFER_MAP_LENGTH = 0x9120
- BUFFER_MAP_OFFSET = 0x9121
- MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122
- MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123
- MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124
- MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125
- CONTEXT_PROFILE_MASK = 0x9126
-)
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glViewport.xml
-func (gl *GL) Viewport(x, y, width, height int) {
- C.gl3_2core_glViewport(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
-}
-
-// DepthRange specifies the mapping of depth values from normalized device
-// coordinates to window coordinates.
-//
-// Parameter nearVal specifies the mapping of the near clipping plane to window
-// coordinates (defaults to 0), while farVal specifies the mapping of the far
-// clipping plane to window coordinates (defaults to 1).
-//
-// After clipping and division by w, depth coordinates range from -1 to 1,
-// corresponding to the near and far clipping planes. DepthRange specifies a
-// linear mapping of the normalized depth coordinates in this range to window
-// depth coordinates. Regardless of the actual depth buffer implementation,
-// window coordinate depth values are treated as though they range from 0 through 1
-// (like color components). Thus, the values accepted by DepthRange are both
-// clamped to this range before they are accepted.
-//
-// The default setting of (0, 1) maps the near plane to 0 and the far plane to 1.
-// With this mapping, the depth buffer range is fully utilized.
-//
-// It is not necessary that nearVal be less than farVal. Reverse mappings such as
-// nearVal 1, and farVal 0 are acceptable.
-//
-// GL.INVALID_OPERATION is generated if DepthRange is executed between the
-// execution of Begin and the corresponding execution of End.
-func (gl *GL) DepthRange(nearVal, farVal float64) {
- C.gl3_2core_glDepthRange(gl.funcs, C.GLdouble(nearVal), C.GLdouble(farVal))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIsEnabled.xml
-func (gl *GL) IsEnabled(cap glbase.Enum) bool {
- glresult := C.gl3_2core_glIsEnabled(gl.funcs, C.GLenum(cap))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexLevelParameteriv.xml
-func (gl *GL) GetTexLevelParameteriv(target glbase.Enum, level int, pname glbase.Enum, params []int32) {
- C.gl3_2core_glGetTexLevelParameteriv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexLevelParameterfv.xml
-func (gl *GL) GetTexLevelParameterfv(target glbase.Enum, level int, pname glbase.Enum, params []float32) {
- C.gl3_2core_glGetTexLevelParameterfv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexParameteriv.xml
-func (gl *GL) GetTexParameteriv(target, pname glbase.Enum, params []int32) {
- C.gl3_2core_glGetTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexParameterfv.xml
-func (gl *GL) GetTexParameterfv(target, pname glbase.Enum, params []float32) {
- C.gl3_2core_glGetTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexImage.xml
-func (gl *GL) GetTexImage(target glbase.Enum, level int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl3_2core_glGetTexImage(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetIntegerv.xml
-func (gl *GL) GetIntegerv(pname glbase.Enum, params []int32) {
- C.gl3_2core_glGetIntegerv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetFloatv.xml
-func (gl *GL) GetFloatv(pname glbase.Enum, params []float32) {
- C.gl3_2core_glGetFloatv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetError.xml
-func (gl *GL) GetError() glbase.Enum {
- glresult := C.gl3_2core_glGetError(gl.funcs)
- return glbase.Enum(glresult)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetDoublev.xml
-func (gl *GL) GetDoublev(pname glbase.Enum, params []float64) {
- C.gl3_2core_glGetDoublev(gl.funcs, C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetBooleanv.xml
-func (gl *GL) GetBooleanv(pname glbase.Enum, params []bool) {
- C.gl3_2core_glGetBooleanv(gl.funcs, C.GLenum(pname), (*C.GLboolean)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glReadPixels.xml
-func (gl *GL) ReadPixels(x, y, width, height int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl3_2core_glReadPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glReadBuffer.xml
-func (gl *GL) ReadBuffer(mode glbase.Enum) {
- C.gl3_2core_glReadBuffer(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPixelStorei.xml
-func (gl *GL) PixelStorei(pname glbase.Enum, param int32) {
- C.gl3_2core_glPixelStorei(gl.funcs, C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPixelStoref.xml
-func (gl *GL) PixelStoref(pname glbase.Enum, param float32) {
- C.gl3_2core_glPixelStoref(gl.funcs, C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDepthFunc.xml
-func (gl *GL) DepthFunc(glfunc glbase.Enum) {
- C.gl3_2core_glDepthFunc(gl.funcs, C.GLenum(glfunc))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilOp.xml
-func (gl *GL) StencilOp(fail, zfail, zpass glbase.Enum) {
- C.gl3_2core_glStencilOp(gl.funcs, C.GLenum(fail), C.GLenum(zfail), C.GLenum(zpass))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilFunc.xml
-func (gl *GL) StencilFunc(glfunc glbase.Enum, ref int32, mask uint32) {
- C.gl3_2core_glStencilFunc(gl.funcs, C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glLogicOp.xml
-func (gl *GL) LogicOp(opcode glbase.Enum) {
- C.gl3_2core_glLogicOp(gl.funcs, C.GLenum(opcode))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBlendFunc.xml
-func (gl *GL) BlendFunc(sfactor, dfactor glbase.Enum) {
- C.gl3_2core_glBlendFunc(gl.funcs, C.GLenum(sfactor), C.GLenum(dfactor))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glFlush.xml
-func (gl *GL) Flush() {
- C.gl3_2core_glFlush(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glFinish.xml
-func (gl *GL) Finish() {
- C.gl3_2core_glFinish(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glEnable.xml
-func (gl *GL) Enable(cap glbase.Enum) {
- C.gl3_2core_glEnable(gl.funcs, C.GLenum(cap))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDisable.xml
-func (gl *GL) Disable(cap glbase.Enum) {
- C.gl3_2core_glDisable(gl.funcs, C.GLenum(cap))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDepthMask.xml
-func (gl *GL) DepthMask(flag bool) {
- C.gl3_2core_glDepthMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag)))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColorMask.xml
-func (gl *GL) ColorMask(red, green, blue, alpha bool) {
- C.gl3_2core_glColorMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&red)), *(*C.GLboolean)(unsafe.Pointer(&green)), *(*C.GLboolean)(unsafe.Pointer(&blue)), *(*C.GLboolean)(unsafe.Pointer(&alpha)))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilMask.xml
-func (gl *GL) StencilMask(mask uint32) {
- C.gl3_2core_glStencilMask(gl.funcs, C.GLuint(mask))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glClearDepth.xml
-func (gl *GL) ClearDepth(depth float64) {
- C.gl3_2core_glClearDepth(gl.funcs, C.GLdouble(depth))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glClearStencil.xml
-func (gl *GL) ClearStencil(s int32) {
- C.gl3_2core_glClearStencil(gl.funcs, C.GLint(s))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glClearColor.xml
-func (gl *GL) ClearColor(red, green, blue, alpha float32) {
- C.gl3_2core_glClearColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glClear.xml
-func (gl *GL) Clear(mask glbase.Bitfield) {
- C.gl3_2core_glClear(gl.funcs, C.GLbitfield(mask))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawBuffer.xml
-func (gl *GL) DrawBuffer(mode glbase.Enum) {
- C.gl3_2core_glDrawBuffer(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexImage2D.xml
-func (gl *GL) TexImage2D(target glbase.Enum, level int, internalFormat int32, width, height, border int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl3_2core_glTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexImage1D.xml
-func (gl *GL) TexImage1D(target glbase.Enum, level int, internalFormat int32, width, border int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl3_2core_glTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameteriv.xml
-func (gl *GL) TexParameteriv(target, pname glbase.Enum, params []int32) {
- C.gl3_2core_glTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameteri.xml
-func (gl *GL) TexParameteri(target, pname glbase.Enum, param int32) {
- C.gl3_2core_glTexParameteri(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameterfv.xml
-func (gl *GL) TexParameterfv(target, pname glbase.Enum, params []float32) {
- C.gl3_2core_glTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameterf.xml
-func (gl *GL) TexParameterf(target, pname glbase.Enum, param float32) {
- C.gl3_2core_glTexParameterf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glScissor.xml
-func (gl *GL) Scissor(x, y, width, height int) {
- C.gl3_2core_glScissor(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPolygonMode.xml
-func (gl *GL) PolygonMode(face, mode glbase.Enum) {
- C.gl3_2core_glPolygonMode(gl.funcs, C.GLenum(face), C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPointSize.xml
-func (gl *GL) PointSize(size float32) {
- C.gl3_2core_glPointSize(gl.funcs, C.GLfloat(size))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glLineWidth.xml
-func (gl *GL) LineWidth(width float32) {
- C.gl3_2core_glLineWidth(gl.funcs, C.GLfloat(width))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glHint.xml
-func (gl *GL) Hint(target, mode glbase.Enum) {
- C.gl3_2core_glHint(gl.funcs, C.GLenum(target), C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glFrontFace.xml
-func (gl *GL) FrontFace(mode glbase.Enum) {
- C.gl3_2core_glFrontFace(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCullFace.xml
-func (gl *GL) CullFace(mode glbase.Enum) {
- C.gl3_2core_glCullFace(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexubv.xml
-func (gl *GL) Indexubv(c []uint8) {
- C.gl3_2core_glIndexubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&c[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexub.xml
-func (gl *GL) Indexub(c uint8) {
- C.gl3_2core_glIndexub(gl.funcs, C.GLubyte(c))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIsTexture.xml
-func (gl *GL) IsTexture(texture glbase.Texture) bool {
- glresult := C.gl3_2core_glIsTexture(gl.funcs, C.GLuint(texture))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// GenTextures returns n texture names in textures. There is no guarantee
-// that the names form a contiguous set of integers; however, it is
-// guaranteed that none of the returned names was in use immediately before
-// the call to GenTextures.
-//
-// The generated textures have no dimensionality; they assume the
-// dimensionality of the texture target to which they are first bound (see
-// BindTexture).
-//
-// Texture names returned by a call to GenTextures are not returned by
-// subsequent calls, unless they are first deleted with DeleteTextures.
-//
-// Error GL.INVALID_VALUE is generated if n is negative.
-//
-// GenTextures is available in GL version 2.0 or greater.
-func (gl *GL) GenTextures(n int) []glbase.Texture {
- if n == 0 {
- return nil
- }
- textures := make([]glbase.Texture, n)
- C.gl3_2core_glGenTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])))
- return textures
-}
-
-// DeleteTextures deletes the textures objects whose names are stored
-// in the textures slice. After a texture is deleted, it has no contents or
-// dimensionality, and its name is free for reuse (for example by
-// GenTextures). If a texture that is currently bound is deleted, the binding
-// reverts to 0 (the default texture).
-//
-// DeleteTextures silently ignores 0's and names that do not correspond to
-// existing textures.
-//
-// Error GL.INVALID_VALUE is generated if n is negative.
-//
-// DeleteTextures is available in GL version 2.0 or greater.
-func (gl *GL) DeleteTextures(textures []glbase.Texture) {
- n := len(textures)
- if n == 0 {
- return
- }
- C.gl3_2core_glDeleteTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBindTexture.xml
-func (gl *GL) BindTexture(target glbase.Enum, texture glbase.Texture) {
- C.gl3_2core_glBindTexture(gl.funcs, C.GLenum(target), C.GLuint(texture))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexSubImage2D.xml
-func (gl *GL) TexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl3_2core_glTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexSubImage1D.xml
-func (gl *GL) TexSubImage1D(target glbase.Enum, level, xoffset, width int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl3_2core_glTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyTexSubImage2D.xml
-func (gl *GL) CopyTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, x, y, width, height int) {
- C.gl3_2core_glCopyTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyTexSubImage1D.xml
-func (gl *GL) CopyTexSubImage1D(target glbase.Enum, level, xoffset, x, y, width int) {
- C.gl3_2core_glCopyTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(x), C.GLint(y), C.GLsizei(width))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyTexImage2D.xml
-func (gl *GL) CopyTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, height, border int) {
- C.gl3_2core_glCopyTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLint(border))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyTexImage1D.xml
-func (gl *GL) CopyTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, border int) {
- C.gl3_2core_glCopyTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLint(border))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPolygonOffset.xml
-func (gl *GL) PolygonOffset(factor, units float32) {
- C.gl3_2core_glPolygonOffset(gl.funcs, C.GLfloat(factor), C.GLfloat(units))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawElements.xml
-func (gl *GL) DrawElements(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}) {
- var indices_ptr unsafe.Pointer
- var indices_v = reflect.ValueOf(indices)
- if indices != nil && indices_v.Kind() != reflect.Slice {
- panic("parameter indices must be a slice")
- }
- if indices != nil {
- indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
- }
- C.gl3_2core_glDrawElements(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawArrays.xml
-func (gl *GL) DrawArrays(mode glbase.Enum, first, count int) {
- C.gl3_2core_glDrawArrays(gl.funcs, C.GLenum(mode), C.GLint(first), C.GLsizei(count))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyTexSubImage3D.xml
-func (gl *GL) CopyTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, x, y, width, height int) {
- C.gl3_2core_glCopyTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexSubImage3D.xml
-func (gl *GL) TexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl3_2core_glTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexImage3D.xml
-func (gl *GL) TexImage3D(target glbase.Enum, level int, internalFormat int32, width, height int, depth int32, border int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl3_2core_glTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawRangeElements.xml
-func (gl *GL) DrawRangeElements(mode glbase.Enum, start, end uint32, count int, gltype glbase.Enum, indices interface{}) {
- var indices_ptr unsafe.Pointer
- var indices_v = reflect.ValueOf(indices)
- if indices != nil && indices_v.Kind() != reflect.Slice {
- panic("parameter indices must be a slice")
- }
- if indices != nil {
- indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
- }
- C.gl3_2core_glDrawRangeElements(gl.funcs, C.GLenum(mode), C.GLuint(start), C.GLuint(end), C.GLsizei(count), C.GLenum(gltype), indices_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBlendEquation.xml
-func (gl *GL) BlendEquation(mode glbase.Enum) {
- C.gl3_2core_glBlendEquation(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBlendColor.xml
-func (gl *GL) BlendColor(red, green, blue, alpha float32) {
- C.gl3_2core_glBlendColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetCompressedTexImage.xml
-func (gl *GL) GetCompressedTexImage(target glbase.Enum, level int, img interface{}) {
- var img_ptr unsafe.Pointer
- var img_v = reflect.ValueOf(img)
- if img != nil && img_v.Kind() != reflect.Slice {
- panic("parameter img must be a slice")
- }
- if img != nil {
- img_ptr = unsafe.Pointer(img_v.Index(0).Addr().Pointer())
- }
- C.gl3_2core_glGetCompressedTexImage(gl.funcs, C.GLenum(target), C.GLint(level), img_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexSubImage1D.xml
-func (gl *GL) CompressedTexSubImage1D(target glbase.Enum, level, xoffset, width int, format glbase.Enum, imageSize int, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl3_2core_glCompressedTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLsizei(imageSize), data_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexSubImage2D.xml
-func (gl *GL) CompressedTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format glbase.Enum, imageSize int, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl3_2core_glCompressedTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLsizei(imageSize), data_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexSubImage3D.xml
-func (gl *GL) CompressedTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format glbase.Enum, imageSize int, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl3_2core_glCompressedTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLsizei(imageSize), data_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexImage1D.xml
-func (gl *GL) CompressedTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, width, border, imageSize int, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl3_2core_glCompressedTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLint(border), C.GLsizei(imageSize), data_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexImage2D.xml
-func (gl *GL) CompressedTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height, border, imageSize int, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl3_2core_glCompressedTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLsizei(imageSize), data_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexImage3D.xml
-func (gl *GL) CompressedTexImage3D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height int, depth int32, border, imageSize int, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl3_2core_glCompressedTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLsizei(imageSize), data_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glSampleCoverage.xml
-func (gl *GL) SampleCoverage(value float32, invert bool) {
- C.gl3_2core_glSampleCoverage(gl.funcs, C.GLfloat(value), *(*C.GLboolean)(unsafe.Pointer(&invert)))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glActiveTexture.xml
-func (gl *GL) ActiveTexture(texture glbase.Enum) {
- C.gl3_2core_glActiveTexture(gl.funcs, C.GLenum(texture))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPointParameteriv.xml
-func (gl *GL) PointParameteriv(pname glbase.Enum, params []int32) {
- C.gl3_2core_glPointParameteriv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPointParameteri.xml
-func (gl *GL) PointParameteri(pname glbase.Enum, param int32) {
- C.gl3_2core_glPointParameteri(gl.funcs, C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPointParameterfv.xml
-func (gl *GL) PointParameterfv(pname glbase.Enum, params []float32) {
- C.gl3_2core_glPointParameterfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPointParameterf.xml
-func (gl *GL) PointParameterf(pname glbase.Enum, param float32) {
- C.gl3_2core_glPointParameterf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiDrawArrays.xml
-func (gl *GL) MultiDrawArrays(mode glbase.Enum, first, count []int, drawcount int32) {
- C.gl3_2core_glMultiDrawArrays(gl.funcs, C.GLenum(mode), (*C.GLint)(unsafe.Pointer(&first[0])), (*C.GLsizei)(unsafe.Pointer(&count[0])), C.GLsizei(drawcount))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBlendFuncSeparate.xml
-func (gl *GL) BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha glbase.Enum) {
- C.gl3_2core_glBlendFuncSeparate(gl.funcs, C.GLenum(sfactorRGB), C.GLenum(dfactorRGB), C.GLenum(sfactorAlpha), C.GLenum(dfactorAlpha))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetBufferParameteriv.xml
-func (gl *GL) GetBufferParameteriv(target, pname glbase.Enum, params []int32) {
- C.gl3_2core_glGetBufferParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glUnmapBuffer.xml
-func (gl *GL) UnmapBuffer(target glbase.Enum) bool {
- glresult := C.gl3_2core_glUnmapBuffer(gl.funcs, C.GLenum(target))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetBufferSubData.xml
-func (gl *GL) GetBufferSubData(target glbase.Enum, offset, size int, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl3_2core_glGetBufferSubData(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(size), data_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBufferSubData.xml
-func (gl *GL) BufferSubData(target glbase.Enum, offset, size int, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl3_2core_glBufferSubData(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(size), data_ptr)
-}
-
-// BufferData creates a new data store for the buffer object currently
-// bound to target. Any pre-existing data store is deleted. The new data
-// store is created with the specified size in bytes and usage. If data is
-// not nil, it must be a slice that is used to initialize the data store.
-// In that case the size parameter is ignored and the store size will match
-// the slice data size.
-//
-// In its initial state, the new data store is not mapped, it has a NULL
-// mapped pointer, and its mapped access is GL.READ_WRITE.
-//
-// The target constant must be one of GL.ARRAY_BUFFER, GL.COPY_READ_BUFFER,
-// GL.COPY_WRITE_BUFFER, GL.ELEMENT_ARRAY_BUFFER, GL.PIXEL_PACK_BUFFER,
-// GL.PIXEL_UNPACK_BUFFER, GL.TEXTURE_BUFFER, GL.TRANSFORM_FEEDBACK_BUFFER,
-// or GL.UNIFORM_BUFFER.
-//
-// The usage parameter is a hint to the GL implementation as to how a buffer
-// object's data store will be accessed. This enables the GL implementation
-// to make more intelligent decisions that may significantly impact buffer
-// object performance. It does not, however, constrain the actual usage of
-// the data store. usage can be broken down into two parts: first, the
-// frequency of access (modification and usage), and second, the nature of
-// that access.
-//
-// A usage frequency of STREAM and nature of DRAW is specified via the
-// constant GL.STREAM_DRAW, for example.
-//
-// The usage frequency of access may be one of:
-//
-// STREAM
-// The data store contents will be modified once and used at most a few times.
-//
-// STATIC
-// The data store contents will be modified once and used many times.
-//
-// DYNAMIC
-// The data store contents will be modified repeatedly and used many times.
-//
-// The usage nature of access may be one of:
-//
-// DRAW
-// The data store contents are modified by the application, and used as
-// the source for GL drawing and image specification commands.
-//
-// READ
-// The data store contents are modified by reading data from the GL,
-// and used to return that data when queried by the application.
-//
-// COPY
-// The data store contents are modified by reading data from the GL,
-// and used as the source for GL drawing and image specification
-// commands.
-//
-// Clients must align data elements consistent with the requirements of the
-// client platform, with an additional base-level requirement that an offset
-// within a buffer to a datum comprising N bytes be a multiple of N.
-//
-// Error GL.INVALID_ENUM is generated if target is not one of the accepted
-// buffer targets. GL.INVALID_ENUM is generated if usage is not
-// GL.STREAM_DRAW, GL.STREAM_READ, GL.STREAM_COPY, GL.STATIC_DRAW,
-// GL.STATIC_READ, GL.STATIC_COPY, GL.DYNAMIC_DRAW, GL.DYNAMIC_READ, or
-// GL.DYNAMIC_COPY. GL.INVALID_VALUE is generated if size is negative.
-// GL.INVALID_OPERATION is generated if the reserved buffer object name 0 is
-// bound to target. GL.OUT_OF_MEMORY is generated if the GL is unable to
-// create a data store with the specified size.
-func (gl *GL) BufferData(target glbase.Enum, size int, data interface{}, usage glbase.Enum) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- if data != nil {
- size = int(data_v.Type().Size()) * data_v.Len()
- }
- C.gl3_2core_glBufferData(gl.funcs, C.GLenum(target), C.GLsizeiptr(size), data_ptr, C.GLenum(usage))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIsBuffer.xml
-func (gl *GL) IsBuffer(buffer glbase.Buffer) bool {
- glresult := C.gl3_2core_glIsBuffer(gl.funcs, C.GLuint(buffer))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// GenBuffers returns n buffer object names. There is no guarantee that
-// the names form a contiguous set of integers; however, it is guaranteed
-// that none of the returned names was in use immediately before the call to
-// GenBuffers.
-//
-// Buffer object names returned by a call to GenBuffers are not returned by
-// subsequent calls, unless they are first deleted with DeleteBuffers.
-//
-// No buffer objects are associated with the returned buffer object names
-// until they are first bound by calling BindBuffer.
-//
-// Error GL.INVALID_VALUE is generated if n is negative. GL.INVALID_OPERATION
-// is generated if GenBuffers is executed between the execution of Begin
-// and the corresponding execution of End.
-//
-// GenBuffers is available in GL version 1.5 or greater.
-func (gl *GL) GenBuffers(n int) []glbase.Buffer {
- if n == 0 {
- return nil
- }
- buffers := make([]glbase.Buffer, n)
- C.gl3_2core_glGenBuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&buffers[0])))
- return buffers
-}
-
-// DeleteBuffers deletes the buffer objects whose names are stored in the
-// buffers slice.
-//
-// After a buffer object is deleted, it has no contents, and its name is free
-// for reuse (for example by GenBuffers). If a buffer object that is
-// currently bound is deleted, the binding reverts to 0 (the absence of any
-// buffer object, which reverts to client memory usage).
-//
-// DeleteBuffers silently ignores 0's and names that do not correspond to
-// existing buffer objects.
-//
-// Error GL.INVALID_VALUE is generated if n is negative. GL.INVALID_OPERATION
-// is generated if DeleteBuffers is executed between the execution of Begin
-// and the corresponding execution of End.
-//
-// DeleteBuffers is available in GL version 1.5 or greater.
-func (gl *GL) DeleteBuffers(buffers []glbase.Buffer) {
- n := len(buffers)
- if n == 0 {
- return
- }
- C.gl3_2core_glDeleteBuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&buffers[0])))
-}
-
-// BindBuffer creates or puts in use a named buffer object.
-// Calling BindBuffer with target set to GL.ARRAY_BUFFER,
-// GL.ELEMENT_ARRAY_BUFFER, GL.PIXEL_PACK_BUFFER or GL.PIXEL_UNPACK_BUFFER
-// and buffer set to the name of the new buffer object binds the buffer
-// object name to the target. When a buffer object is bound to a target, the
-// previous binding for that target is automatically broken.
-//
-// Buffer object names are unsigned integers. The value zero is reserved, but
-// there is no default buffer object for each buffer object target. Instead,
-// buffer set to zero effectively unbinds any buffer object previously bound,
-// and restores client memory usage for that buffer object target. Buffer
-// object names and the corresponding buffer object contents are local to the
-// shared display-list space (see XCreateContext) of the current GL rendering
-// context; two rendering contexts share buffer object names only if they
-// also share display lists.
-//
-// GenBuffers may be called to generate a set of new buffer object names.
-//
-// The state of a buffer object immediately after it is first bound is an
-// unmapped zero-sized memory buffer with GL.READ_WRITE access and
-// GL.STATIC_DRAW usage.
-//
-// While a non-zero buffer object name is bound, GL operations on the target
-// to which it is bound affect the bound buffer object, and queries of the
-// target to which it is bound return state from the bound buffer object.
-// While buffer object name zero is bound, as in the initial state, attempts
-// to modify or query state on the target to which it is bound generates an
-// GL.INVALID_OPERATION error.
-//
-// When vertex array pointer state is changed, for example by a call to
-// NormalPointer, the current buffer object binding (GL.ARRAY_BUFFER_BINDING)
-// is copied into the corresponding client state for the vertex array type
-// being changed, for example GL.NORMAL_ARRAY_BUFFER_BINDING. While a
-// non-zero buffer object is bound to the GL.ARRAY_BUFFER target, the vertex
-// array pointer parameter that is traditionally interpreted as a pointer to
-// client-side memory is instead interpreted as an offset within the buffer
-// object measured in basic machine units.
-//
-// While a non-zero buffer object is bound to the GL.ELEMENT_ARRAY_BUFFER
-// target, the indices parameter of DrawElements, DrawRangeElements, or
-// MultiDrawElements that is traditionally interpreted as a pointer to
-// client-side memory is instead interpreted as an offset within the buffer
-// object measured in basic machine units.
-//
-// While a non-zero buffer object is bound to the GL.PIXEL_PACK_BUFFER
-// target, the following commands are affected: GetCompressedTexImage,
-// GetConvolutionFilter, GetHistogram, GetMinmax, GetPixelMap,
-// GetPolygonStipple, GetSeparableFilter, GetTexImage, and ReadPixels. The
-// pointer parameter that is traditionally interpreted as a pointer to
-// client-side memory where the pixels are to be packed is instead
-// interpreted as an offset within the buffer object measured in basic
-// machine units.
-//
-// While a non-zero buffer object is bound to the GL.PIXEL_UNPACK_BUFFER
-// target, the following commands are affected: Bitmap, ColorSubTable,
-// ColorTable, CompressedTexImage1D, CompressedTexImage2D,
-// CompressedTexImage3D, CompressedTexSubImage1D, CompressedTexSubImage2D,
-// CompressedTexSubImage3D, ConvolutionFilter1D, ConvolutionFilter2D,
-// DrawPixels, PixelMap, PolygonStipple, SeparableFilter2D, TexImage1D,
-// TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D, and TexSubImage3D.
-// The pointer parameter that is traditionally interpreted as a pointer to
-// client-side memory from which the pixels are to be unpacked is instead
-// interpreted as an offset within the buffer object measured in basic
-// machine units.
-//
-// A buffer object binding created with BindBuffer remains active until a
-// different buffer object name is bound to the same target, or until the
-// bound buffer object is deleted with DeleteBuffers.
-//
-// Once created, a named buffer object may be re-bound to any target as often
-// as needed. However, the GL implementation may make choices about how to
-// optimize the storage of a buffer object based on its initial binding
-// target.
-//
-// Error GL.INVALID_ENUM is generated if target is not one of the allowable
-// values. GL.INVALID_OPERATION is generated if BindBuffer is executed
-// between the execution of Begin and the corresponding execution of End.
-//
-// BindBuffer is available in GL version 1.5 or greater.
-func (gl *GL) BindBuffer(target glbase.Enum, buffer glbase.Buffer) {
- C.gl3_2core_glBindBuffer(gl.funcs, C.GLenum(target), C.GLuint(buffer))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetQueryObjectuiv.xml
-func (gl *GL) GetQueryObjectuiv(id uint32, pname glbase.Enum, params []uint32) {
- C.gl3_2core_glGetQueryObjectuiv(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetQueryObjectiv.xml
-func (gl *GL) GetQueryObjectiv(id uint32, pname glbase.Enum, params []int32) {
- C.gl3_2core_glGetQueryObjectiv(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetQueryiv.xml
-func (gl *GL) GetQueryiv(target, pname glbase.Enum, params []int32) {
- C.gl3_2core_glGetQueryiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glEndQuery.xml
-func (gl *GL) EndQuery(target glbase.Enum) {
- C.gl3_2core_glEndQuery(gl.funcs, C.GLenum(target))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBeginQuery.xml
-func (gl *GL) BeginQuery(target glbase.Enum, id uint32) {
- C.gl3_2core_glBeginQuery(gl.funcs, C.GLenum(target), C.GLuint(id))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIsQuery.xml
-func (gl *GL) IsQuery(id uint32) bool {
- glresult := C.gl3_2core_glIsQuery(gl.funcs, C.GLuint(id))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDeleteQueries.xml
-func (gl *GL) DeleteQueries(n int, ids []uint32) {
- C.gl3_2core_glDeleteQueries(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGenQueries.xml
-func (gl *GL) GenQueries(n int, ids []uint32) {
- C.gl3_2core_glGenQueries(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0])))
-}
-
-// VertexAttribPointer specifies the location and data format of the array
-// of generic vertex attributes at index to use when rendering. size
-// specifies the number of components per attribute and must be 1, 2, 3, or
-// 4. type specifies the data type of each component, and stride specifies
-// the byte stride from one attribute to the next, allowing vertices and
-// attributes to be packed into a single array or stored in separate arrays.
-// normalized indicates whether the values stored in an integer format are
-// to be mapped to the range [-1,1] (for signed values) or [0,1]
-// (for unsigned values) when they are accessed and converted to floating
-// point; otherwise, values will be converted to floats directly without
-// normalization. offset is a byte offset into the buffer object's data
-// store, which must be bound to the GL.ARRAY_BUFFER target with BindBuffer.
-//
-// The buffer object binding (GL.ARRAY_BUFFER_BINDING) is saved as
-// generic vertex attribute array client-side state
-// (GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING) for the provided index.
-//
-// To enable and disable a generic vertex attribute array, call
-// EnableVertexAttribArray and DisableVertexAttribArray with index. If
-// enabled, the generic vertex attribute array is used when DrawArrays or
-// DrawElements is called. Each generic vertex attribute array is initially
-// disabled.
-//
-// VertexAttribPointer is typically implemented on the client side.
-//
-// Error GL.INVALID_ENUM is generated if type is not an accepted value.
-// GL.INVALID_VALUE is generated if index is greater than or equal to
-// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_VALUE is generated if size is not 1, 2,
-// 3, or 4. GL.INVALID_VALUE is generated if stride is negative.
-func (gl *GL) VertexAttribPointer(index glbase.Attrib, size int, gltype glbase.Enum, normalized bool, stride int, offset uintptr) {
- offset_ptr := unsafe.Pointer(offset)
- C.gl3_2core_glVertexAttribPointer(gl.funcs, C.GLuint(index), C.GLint(size), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLsizei(stride), offset_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glValidateProgram.xml
-func (gl *GL) ValidateProgram(program glbase.Program) {
- C.gl3_2core_glValidateProgram(gl.funcs, C.GLuint(program))
-}
-
-// UniformMatrix4fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// UniformMatrix4fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
-// modify a matrix or an array of matrices. The numbers in the function name
-// are interpreted as the dimensionality of the matrix. The number 2
-// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
-// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
-// matrix dimensionality is explicit, with the first number representing the
-// number of columns and the second number representing the number of rows.
-// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
-// values). The length of the provided slice must be a multiple of the number
-// of values per matrix, to update one or more consecutive matrices.
-//
-// If transpose is false, each matrix is assumed to be supplied in column
-// major order. If transpose is true, each matrix is assumed to be supplied
-// in row major order.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) UniformMatrix4fv(location glbase.Uniform, transpose bool, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%(4*4) != 0 {
- panic("invalid value length for UniformMatrix4fv")
- }
- count := len(value) / (4 * 4)
- C.gl3_2core_glUniformMatrix4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// UniformMatrix3fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// UniformMatrix3fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
-// modify a matrix or an array of matrices. The numbers in the function name
-// are interpreted as the dimensionality of the matrix. The number 2
-// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
-// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
-// matrix dimensionality is explicit, with the first number representing the
-// number of columns and the second number representing the number of rows.
-// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
-// values). The length of the provided slice must be a multiple of the number
-// of values per matrix, to update one or more consecutive matrices.
-//
-// If transpose is false, each matrix is assumed to be supplied in column
-// major order. If transpose is true, each matrix is assumed to be supplied
-// in row major order.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) UniformMatrix3fv(location glbase.Uniform, transpose bool, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%(3*3) != 0 {
- panic("invalid value length for UniformMatrix3fv")
- }
- count := len(value) / (3 * 3)
- C.gl3_2core_glUniformMatrix3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// UniformMatrix2fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// UniformMatrix2fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
-// modify a matrix or an array of matrices. The numbers in the function name
-// are interpreted as the dimensionality of the matrix. The number 2
-// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
-// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
-// matrix dimensionality is explicit, with the first number representing the
-// number of columns and the second number representing the number of rows.
-// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
-// values). The length of the provided slice must be a multiple of the number
-// of values per matrix, to update one or more consecutive matrices.
-//
-// If transpose is false, each matrix is assumed to be supplied in column
-// major order. If transpose is true, each matrix is assumed to be supplied
-// in row major order.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) UniformMatrix2fv(location glbase.Uniform, transpose bool, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%(2*2) != 0 {
- panic("invalid value length for UniformMatrix2fv")
- }
- count := len(value) / (2 * 2)
- C.gl3_2core_glUniformMatrix2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform4iv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform4iv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform4iv(location glbase.Uniform, value []int32) {
- if len(value) == 0 {
- return
- }
- if len(value)%4 != 0 {
- panic("invalid value length for Uniform4iv")
- }
- count := len(value) / 4
- C.gl3_2core_glUniform4iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform3iv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform3iv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform3iv(location glbase.Uniform, value []int32) {
- if len(value) == 0 {
- return
- }
- if len(value)%3 != 0 {
- panic("invalid value length for Uniform3iv")
- }
- count := len(value) / 3
- C.gl3_2core_glUniform3iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform2iv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform2iv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform2iv(location glbase.Uniform, value []int32) {
- if len(value) == 0 {
- return
- }
- if len(value)%2 != 0 {
- panic("invalid value length for Uniform2iv")
- }
- count := len(value) / 2
- C.gl3_2core_glUniform2iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform1iv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform1iv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform1iv(location glbase.Uniform, value []int32) {
- if len(value) == 0 {
- return
- }
- count := len(value)
- C.gl3_2core_glUniform1iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform4fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform4fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform4fv(location glbase.Uniform, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%4 != 0 {
- panic("invalid value length for Uniform4fv")
- }
- count := len(value) / 4
- C.gl3_2core_glUniform4fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform3fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform3fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform3fv(location glbase.Uniform, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%3 != 0 {
- panic("invalid value length for Uniform3fv")
- }
- count := len(value) / 3
- C.gl3_2core_glUniform3fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform2fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform2fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform2fv(location glbase.Uniform, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%2 != 0 {
- panic("invalid value length for Uniform2fv")
- }
- count := len(value) / 2
- C.gl3_2core_glUniform2fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform1fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform1fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform1fv(location glbase.Uniform, value []float32) {
- if len(value) == 0 {
- return
- }
- count := len(value)
- C.gl3_2core_glUniform1fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform4i modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform4i operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform4i(location glbase.Uniform, v0, v1, v2, v3 int32) {
- C.gl3_2core_glUniform4i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2), C.GLint(v3))
-}
-
-// Uniform3i modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform3i operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform3i(location glbase.Uniform, v0, v1, v2 int32) {
- C.gl3_2core_glUniform3i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2))
-}
-
-// Uniform2i modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform2i operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform2i(location glbase.Uniform, v0, v1 int32) {
- C.gl3_2core_glUniform2i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1))
-}
-
-// Uniform1i modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform1i operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform1i(location glbase.Uniform, v0 int32) {
- C.gl3_2core_glUniform1i(gl.funcs, C.GLint(location), C.GLint(v0))
-}
-
-// Uniform4f modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform4f operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform4f(location glbase.Uniform, v0, v1, v2, v3 float32) {
- C.gl3_2core_glUniform4f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2), C.GLfloat(v3))
-}
-
-// Uniform3f modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform3f operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform3f(location glbase.Uniform, v0, v1, v2 float32) {
- C.gl3_2core_glUniform3f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2))
-}
-
-// Uniform2f modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform2f operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform2f(location glbase.Uniform, v0, v1 float32) {
- C.gl3_2core_glUniform2f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1))
-}
-
-// Uniform1f modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform1f operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform1f(location glbase.Uniform, v0 float32) {
- C.gl3_2core_glUniform1f(gl.funcs, C.GLint(location), C.GLfloat(v0))
-}
-
-// UseProgram installs the program object specified by program as part of
-// current rendering state. One or more executables are created in a program
-// object by successfully attaching shader objects to it with AttachShader,
-// successfully compiling the shader objects with CompileShader, and
-// successfully linking the program object with LinkProgram.
-//
-// A program object will contain an executable that will run on the vertex
-// processor if it contains one or more shader objects of type
-// GL.VERTEX_SHADER that have been successfully compiled and linked.
-// Similarly, a program object will contain an executable that will run on
-// the fragment processor if it contains one or more shader objects of type
-// GL.FRAGMENT_SHADER that have been successfully compiled and linked.
-//
-// Successfully installing an executable on a programmable processor will
-// cause the corresponding fixed functionality of OpenGL to be disabled.
-// Specifically, if an executable is installed on the vertex processor, the
-// OpenGL fixed functionality will be disabled as follows.
-//
-// - The modelview matrix is not applied to vertex coordinates.
-//
-// - The projection matrix is not applied to vertex coordinates.
-//
-// - The texture matrices are not applied to texture coordinates.
-//
-// - Normals are not transformed to eye coordinates.
-//
-// - Normals are not rescaled or normalized.
-//
-// - Normalization of GL.AUTO_NORMAL evaluated normals is not performed.
-//
-// - Texture coordinates are not generated automatically.
-//
-// - Per-vertex lighting is not performed.
-//
-// - Color material computations are not performed.
-//
-// - Color index lighting is not performed.
-//
-// - This list also applies when setting the current raster position.
-//
-// The executable that is installed on the vertex processor is expected to
-// implement any or all of the desired functionality from the preceding list.
-// Similarly, if an executable is installed on the fragment processor, the
-// OpenGL fixed functionality will be disabled as follows.
-//
-// - Texture environment and texture functions are not applied.
-//
-// - Texture application is not applied.
-//
-// - Color sum is not applied.
-//
-// - Fog is not applied.
-//
-// Again, the fragment shader that is installed is expected to implement any
-// or all of the desired functionality from the preceding list.
-//
-// While a program object is in use, applications are free to modify attached
-// shader objects, compile attached shader objects, attach additional shader
-// objects, and detach or delete shader objects. None of these operations
-// will affect the executables that are part of the current state. However,
-// relinking the program object that is currently in use will install the
-// program object as part of the current rendering state if the link
-// operation was successful (see LinkProgram). If the program object
-// currently in use is relinked unsuccessfully, its link status will be set
-// to GL.FALSE, but the executables and associated state will remain part of
-// the current state until a subsequent call to UseProgram removes it from
-// use. After it is removed from use, it cannot be made part of current state
-// until it has been successfully relinked.
-//
-// If program contains shader objects of type GL.VERTEX_SHADER but it does
-// not contain shader objects of type GL.FRAGMENT_SHADER, an executable will
-// be installed on the vertex processor, but fixed functionality will be used
-// for fragment processing. Similarly, if program contains shader objects of
-// type GL.FRAGMENT_SHADER but it does not contain shader objects of type
-// GL.VERTEX_SHADER, an executable will be installed on the fragment
-// processor, but fixed functionality will be used for vertex processing. If
-// program is 0, the programmable processors will be disabled, and fixed
-// functionality will be used for both vertex and fragment processing.
-//
-// While a program object is in use, the state that controls the disabled
-// fixed functionality may also be updated using the normal OpenGL calls.
-//
-// Like display lists and texture objects, the name space for program objects
-// may be shared across a set of contexts, as long as the server sides of the
-// contexts share the same address space. If the name space is shared across
-// contexts, any attached objects and the data associated with those attached
-// objects are shared as well.
-//
-// Applications are responsible for providing the synchronization across API
-// calls when objects are accessed from different execution threads.
-//
-// Error GL.INVALID_VALUE is generated if program is neither 0 nor a value
-// generated by OpenGL. GL.INVALID_OPERATION is generated if program is not
-// a program object. GL.INVALID_OPERATION is generated if program could not
-// be made part of current state. GL.INVALID_OPERATION is generated if
-// UseProgram is executed between the execution of Begin and the
-// corresponding execution of End.
-//
-// UseProgram is available in GL version 2.0 or greater.
-func (gl *GL) UseProgram(program glbase.Program) {
- C.gl3_2core_glUseProgram(gl.funcs, C.GLuint(program))
-}
-
-// ShaderSource sets the source code in shader to the provided source code. Any source
-// code previously stored in the shader object is completely replaced.
-//
-// Error GL.INVALID_VALUE is generated if shader is not a value generated by
-// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader
-// object. GL.INVALID_VALUE is generated if count is less than 0.
-// GL.INVALID_OPERATION is generated if ShaderSource is executed between the
-// execution of Begin and the corresponding execution of End.
-//
-// ShaderSource is available in GL version 2.0 or greater.
-func (gl *GL) ShaderSource(shader glbase.Shader, source ...string) {
- count := len(source)
- length := make([]int32, count)
- source_c := make([]unsafe.Pointer, count)
- for i, src := range source {
- length[i] = int32(len(src))
- if len(src) > 0 {
- source_c[i] = *(*unsafe.Pointer)(unsafe.Pointer(&src))
- } else {
- source_c[i] = unsafe.Pointer(uintptr(0))
- }
- }
- C.gl3_2core_glShaderSource(gl.funcs, C.GLuint(shader), C.GLsizei(count), (**C.GLchar)(unsafe.Pointer(&source_c[0])), (*C.GLint)(unsafe.Pointer(&length[0])))
-}
-
-// LinkProgram links the program object specified by program. If any shader
-// objects of type GL.VERTEX_SHADER are attached to program, they will be
-// used to create an executable that will run on the programmable vertex
-// processor. If any shader objects of type GL.FRAGMENT_SHADER are attached
-// to program, they will be used to create an executable that will run on the
-// programmable fragment processor.
-//
-// The status of the link operation will be stored as part of the program
-// object's state. This value will be set to GL.TRUE if the program object
-// was linked without errors and is ready for use, and GL.FALSE otherwise. It
-// can be queried by calling GetProgramiv with arguments program and
-// GL.LINK_STATUS.
-//
-// As a result of a successful link operation, all active user-defined
-// uniform variables belonging to program will be initialized to 0, and each
-// of the program object's active uniform variables will be assigned a
-// location that can be queried by calling GetUniformLocation. Also, any
-// active user-defined attribute variables that have not been bound to a
-// generic vertex attribute index will be bound to one at this time.
-//
-// Linking of a program object can fail for a number of reasons as specified
-// in the OpenGL Shading Language Specification. The following lists some of
-// the conditions that will cause a link error.
-//
-// - The number of active attribute variables supported by the
-// implementation has been exceeded.
-//
-// - The storage limit for uniform variables has been exceeded.
-//
-// - The number of active uniform variables supported by the implementation
-// has been exceeded.
-//
-// - The main function is missing for the vertex shader or the fragment
-// shader.
-//
-// - A varying variable actually used in the fragment shader is not
-// declared in the same way (or is not declared at all) in the vertex
-// shader.
-//
-// - A reference to a function or variable name is unresolved.
-//
-// - A shared global is declared with two different types or two different
-// initial values.
-//
-// - One or more of the attached shader objects has not been successfully
-// compiled.
-//
-// - Binding a generic attribute matrix caused some rows of the matrix to
-// fall outside the allowed maximum of GL.MAX_VERTEX_ATTRIBS.
-//
-// - Not enough contiguous vertex attribute slots could be found to bind
-// attribute matrices.
-//
-// When a program object has been successfully linked, the program object can
-// be made part of current state by calling UseProgram. Whether or not the
-// link operation was successful, the program object's information log will
-// be overwritten. The information log can be retrieved by calling
-// GetProgramInfoLog.
-//
-// LinkProgram will also install the generated executables as part of the
-// current rendering state if the link operation was successful and the
-// specified program object is already currently in use as a result of a
-// previous call to UseProgram. If the program object currently in use is
-// relinked unsuccessfully, its link status will be set to GL.FALSE , but the
-// executables and associated state will remain part of the current state
-// until a subsequent call to UseProgram removes it from use. After it is
-// removed from use, it cannot be made part of current state until it has
-// been successfully relinked.
-//
-// If program contains shader objects of type GL.VERTEX_SHADER but does not
-// contain shader objects of type GL.FRAGMENT_SHADER, the vertex shader will
-// be linked against the implicit interface for fixed functionality fragment
-// processing. Similarly, if program contains shader objects of type
-// GL.FRAGMENT_SHADER but it does not contain shader objects of type
-// GL.VERTEX_SHADER, the fragment shader will be linked against the implicit
-// interface for fixed functionality vertex processing.
-//
-// The program object's information log is updated and the program is
-// generated at the time of the link operation. After the link operation,
-// applications are free to modify attached shader objects, compile attached
-// shader objects, detach shader objects, delete shader objects, and attach
-// additional shader objects. None of these operations affects the
-// information log or the program that is part of the program object.
-//
-// If the link operation is unsuccessful, any information about a previous
-// link operation on program is lost (a failed link does not restore the
-// old state of program). Certain information can still be retrieved
-// from program even after an unsuccessful link operation. See for instance
-// GetActiveAttrib and GetActiveUniform.
-//
-// Error GL.INVALID_VALUE is generated if program is not a value generated by
-// OpenGL. GL.INVALID_OPERATION is generated if program is not a program
-// object. GL.INVALID_OPERATION is generated if LinkProgram is executed
-// between the execution of Begin and the corresponding execution of End.
-//
-// LinkProgram is available in GL version 2.0 or greater.
-func (gl *GL) LinkProgram(program glbase.Program) {
- C.gl3_2core_glLinkProgram(gl.funcs, C.GLuint(program))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIsShader.xml
-func (gl *GL) IsShader(shader glbase.Shader) bool {
- glresult := C.gl3_2core_glIsShader(gl.funcs, C.GLuint(shader))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIsProgram.xml
-func (gl *GL) IsProgram(program glbase.Program) bool {
- glresult := C.gl3_2core_glIsProgram(gl.funcs, C.GLuint(program))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// GetVertexAttribiv returns in params the value of a generic vertex attribute
-// parameter. The generic vertex attribute to be queried is specified by
-// index, and the parameter to be queried is specified by pname.
-//
-// The accepted parameter names are as follows:
-//
-// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
-// params returns a single value, the name of the buffer object
-// currently bound to the binding point corresponding to generic vertex
-// attribute array index. If no buffer object is bound, 0 is returned.
-// The initial value is 0.
-//
-// GL.VERTEX_ATTRIB_ARRAY_ENABLED
-// params returns a single value that is non-zero (true) if the vertex
-// attribute array for index is enabled and 0 (false) if it is
-// disabled. The initial value is 0.
-//
-// GL.VERTEX_ATTRIB_ARRAY_SIZE
-// params returns a single value, the size of the vertex attribute
-// array for index. The size is the number of values for each element
-// of the vertex attribute array, and it will be 1, 2, 3, or 4. The
-// initial value is 4.
-//
-// GL.VERTEX_ATTRIB_ARRAY_STRIDE
-// params returns a single value, the array stride for (number of bytes
-// between successive elements in) the vertex attribute array for
-// index. A value of 0 indicates that the array elements are stored
-// sequentially in memory. The initial value is 0.
-//
-// GL.VERTEX_ATTRIB_ARRAY_TYPE
-// params returns a single value, a symbolic constant indicating the
-// array type for the vertex attribute array for index. Possible values
-// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT,
-// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is
-// GL.FLOAT.
-//
-// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED
-// params returns a single value that is non-zero (true) if fixed-point
-// data types for the vertex attribute array indicated by index are
-// normalized when they are converted to floating point, and 0 (false)
-// otherwise. The initial value is 0.
-//
-// GL.CURRENT_VERTEX_ATTRIB
-// params returns four values that represent the current value for the
-// generic vertex attribute specified by index. Generic vertex
-// attribute 0 is unique in that it has no current state, so an error
-// will be generated if index is 0. The initial value for all other
-// generic vertex attributes is (0,0,0,1).
-//
-// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent
-// client-side state.
-//
-// Error GL.INVALID_VALUE is generated if index is greater than or equal to
-// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an
-// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname
-// is GL.CURRENT_VERTEX_ATTRIB.
-//
-// GetVertexAttribiv is available in GL version 2.0 or greater.
-func (gl *GL) GetVertexAttribiv(index glbase.Attrib, pname glbase.Enum, params []int32) {
- var params_c [4]int32
- C.gl3_2core_glGetVertexAttribiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params_c[0])))
- copy(params, params_c[:])
-}
-
-// GetVertexAttribfv returns in params the value of a generic vertex attribute
-// parameter. The generic vertex attribute to be queried is specified by
-// index, and the parameter to be queried is specified by pname.
-//
-// The accepted parameter names are as follows:
-//
-// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
-// params returns a single value, the name of the buffer object
-// currently bound to the binding point corresponding to generic vertex
-// attribute array index. If no buffer object is bound, 0 is returned.
-// The initial value is 0.
-//
-// GL.VERTEX_ATTRIB_ARRAY_ENABLED
-// params returns a single value that is non-zero (true) if the vertex
-// attribute array for index is enabled and 0 (false) if it is
-// disabled. The initial value is 0.
-//
-// GL.VERTEX_ATTRIB_ARRAY_SIZE
-// params returns a single value, the size of the vertex attribute
-// array for index. The size is the number of values for each element
-// of the vertex attribute array, and it will be 1, 2, 3, or 4. The
-// initial value is 4.
-//
-// GL.VERTEX_ATTRIB_ARRAY_STRIDE
-// params returns a single value, the array stride for (number of bytes
-// between successive elements in) the vertex attribute array for
-// index. A value of 0 indicates that the array elements are stored
-// sequentially in memory. The initial value is 0.
-//
-// GL.VERTEX_ATTRIB_ARRAY_TYPE
-// params returns a single value, a symbolic constant indicating the
-// array type for the vertex attribute array for index. Possible values
-// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT,
-// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is
-// GL.FLOAT.
-//
-// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED
-// params returns a single value that is non-zero (true) if fixed-point
-// data types for the vertex attribute array indicated by index are
-// normalized when they are converted to floating point, and 0 (false)
-// otherwise. The initial value is 0.
-//
-// GL.CURRENT_VERTEX_ATTRIB
-// params returns four values that represent the current value for the
-// generic vertex attribute specified by index. Generic vertex
-// attribute 0 is unique in that it has no current state, so an error
-// will be generated if index is 0. The initial value for all other
-// generic vertex attributes is (0,0,0,1).
-//
-// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent
-// client-side state.
-//
-// Error GL.INVALID_VALUE is generated if index is greater than or equal to
-// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an
-// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname
-// is GL.CURRENT_VERTEX_ATTRIB.
-//
-// GetVertexAttribfv is available in GL version 2.0 or greater.
-func (gl *GL) GetVertexAttribfv(index glbase.Attrib, pname glbase.Enum, params []float32) {
- var params_c [4]float32
- C.gl3_2core_glGetVertexAttribfv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params_c[0])))
- copy(params, params_c[:])
-}
-
-// GetVertexAttribdv returns in params the value of a generic vertex attribute
-// parameter. The generic vertex attribute to be queried is specified by
-// index, and the parameter to be queried is specified by pname.
-//
-// The accepted parameter names are as follows:
-//
-// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
-// params returns a single value, the name of the buffer object
-// currently bound to the binding point corresponding to generic vertex
-// attribute array index. If no buffer object is bound, 0 is returned.
-// The initial value is 0.
-//
-// GL.VERTEX_ATTRIB_ARRAY_ENABLED
-// params returns a single value that is non-zero (true) if the vertex
-// attribute array for index is enabled and 0 (false) if it is
-// disabled. The initial value is 0.
-//
-// GL.VERTEX_ATTRIB_ARRAY_SIZE
-// params returns a single value, the size of the vertex attribute
-// array for index. The size is the number of values for each element
-// of the vertex attribute array, and it will be 1, 2, 3, or 4. The
-// initial value is 4.
-//
-// GL.VERTEX_ATTRIB_ARRAY_STRIDE
-// params returns a single value, the array stride for (number of bytes
-// between successive elements in) the vertex attribute array for
-// index. A value of 0 indicates that the array elements are stored
-// sequentially in memory. The initial value is 0.
-//
-// GL.VERTEX_ATTRIB_ARRAY_TYPE
-// params returns a single value, a symbolic constant indicating the
-// array type for the vertex attribute array for index. Possible values
-// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT,
-// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is
-// GL.FLOAT.
-//
-// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED
-// params returns a single value that is non-zero (true) if fixed-point
-// data types for the vertex attribute array indicated by index are
-// normalized when they are converted to floating point, and 0 (false)
-// otherwise. The initial value is 0.
-//
-// GL.CURRENT_VERTEX_ATTRIB
-// params returns four values that represent the current value for the
-// generic vertex attribute specified by index. Generic vertex
-// attribute 0 is unique in that it has no current state, so an error
-// will be generated if index is 0. The initial value for all other
-// generic vertex attributes is (0,0,0,1).
-//
-// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent
-// client-side state.
-//
-// Error GL.INVALID_VALUE is generated if index is greater than or equal to
-// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an
-// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname
-// is GL.CURRENT_VERTEX_ATTRIB.
-//
-// GetVertexAttribdv is available in GL version 2.0 or greater.
-func (gl *GL) GetVertexAttribdv(index glbase.Attrib, pname glbase.Enum, params []float64) {
- var params_c [4]float64
- C.gl3_2core_glGetVertexAttribdv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params_c[0])))
- copy(params, params_c[:])
-}
-
-// GetUniformiv returns in params the value of the specified uniform
-// variable. The type of the uniform variable specified by location
-// determines the number of values returned. If the uniform variable is
-// defined in the shader as a boolean, int, or float, a single value will be
-// returned. If it is defined as a vec2, ivec2, or bvec2, two values will be
-// returned. If it is defined as a vec3, ivec3, or bvec3, three values will
-// be returned, and so on. To query values stored in uniform variables
-// declared as arrays, call GetUniformiv for each element of the array. To
-// query values stored in uniform variables declared as structures, call
-// GetUniformiv for each field in the structure. The values for uniform
-// variables declared as a matrix will be returned in column major order.
-//
-// The locations assigned to uniform variables are not known until the
-// program object is linked. After linking has occurred, the command
-// GetUniformLocation can be used to obtain the location of a uniform
-// variable. This location value can then be passed to GetUniformiv in order
-// to query the current value of the uniform variable. After a program object
-// has been linked successfully, the index values for uniform variables
-// remain fixed until the next link command occurs. The uniform variable
-// values can only be queried after a link if the link was successful.
-//
-// Error GL.INVALID_VALUE is generated if program is not a value generated by
-// OpenGL. GL.INVALID_OPERATION is generated if program is not a program
-// object. GL.INVALID_OPERATION is generated if program has not been
-// successfully linked. GL.INVALID_OPERATION is generated if location does
-// not correspond to a valid uniform variable location for the specified
-// program object. GL.INVALID_OPERATION is generated if GetUniformiv is
-// executed between the execution of Begin and the corresponding execution of
-// End.
-//
-// GetUniformiv is available in GL version 2.0 or greater.
-func (gl *GL) GetUniformiv(program glbase.Program, location glbase.Uniform, params []int32) {
- var params_c [4]int32
- C.gl3_2core_glGetUniformiv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLint)(unsafe.Pointer(&params_c[0])))
- copy(params, params_c[:])
-}
-
-// GetUniformfv returns in params the value of the specified uniform
-// variable. The type of the uniform variable specified by location
-// determines the number of values returned. If the uniform variable is
-// defined in the shader as a boolean, int, or float, a single value will be
-// returned. If it is defined as a vec2, ivec2, or bvec2, two values will be
-// returned. If it is defined as a vec3, ivec3, or bvec3, three values will
-// be returned, and so on. To query values stored in uniform variables
-// declared as arrays, call GetUniformfv for each element of the array. To
-// query values stored in uniform variables declared as structures, call
-// GetUniformfv for each field in the structure. The values for uniform
-// variables declared as a matrix will be returned in column major order.
-//
-// The locations assigned to uniform variables are not known until the
-// program object is linked. After linking has occurred, the command
-// GetUniformLocation can be used to obtain the location of a uniform
-// variable. This location value can then be passed to GetUniformfv in order
-// to query the current value of the uniform variable. After a program object
-// has been linked successfully, the index values for uniform variables
-// remain fixed until the next link command occurs. The uniform variable
-// values can only be queried after a link if the link was successful.
-//
-// Error GL.INVALID_VALUE is generated if program is not a value generated by
-// OpenGL. GL.INVALID_OPERATION is generated if program is not a program
-// object. GL.INVALID_OPERATION is generated if program has not been
-// successfully linked. GL.INVALID_OPERATION is generated if location does
-// not correspond to a valid uniform variable location for the specified
-// program object. GL.INVALID_OPERATION is generated if GetUniformfv is
-// executed between the execution of Begin and the corresponding execution of
-// End.
-//
-// GetUniformfv is available in GL version 2.0 or greater.
-func (gl *GL) GetUniformfv(program glbase.Program, location glbase.Uniform, params []float32) {
- var params_c [4]float32
- C.gl3_2core_glGetUniformfv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLfloat)(unsafe.Pointer(&params_c[0])))
- copy(params, params_c[:])
-}
-
-// GetUniformLocation returns an integer that represents the location of a
-// specific uniform variable within a program object. name must be an active
-// uniform variable name in program that is not a structure, an array of
-// structures, or a subcomponent of a vector or a matrix. This function
-// returns -1 if name does not correspond to an active uniform variable in
-// program or if name starts with the reserved prefix "gl_".
-//
-// Uniform variables that are structures or arrays of structures may be
-// queried by calling GetUniformLocation for each field within the
-// structure. The array element operator "[]" and the structure field
-// operator "." may be used in name in order to select elements within an
-// array or fields within a structure. The result of using these operators is
-// not allowed to be another structure, an array of structures, or a
-// subcomponent of a vector or a matrix. Except if the last part of name
-// indicates a uniform variable array, the location of the first element of
-// an array can be retrieved by using the name of the array, or by using the
-// name appended by "[0]".
-//
-// The actual locations assigned to uniform variables are not known until the
-// program object is linked successfully. After linking has occurred, the
-// command GetUniformLocation can be used to obtain the location of a
-// uniform variable. This location value can then be passed to Uniform to
-// set the value of the uniform variable or to GetUniform in order to query
-// the current value of the uniform variable. After a program object has been
-// linked successfully, the index values for uniform variables remain fixed
-// until the next link command occurs. Uniform variable locations and values
-// can only be queried after a link if the link was successful.
-//
-// Error GL.INVALID_VALUE is generated if program is not a value generated by
-// OpenGL. GL.INVALID_OPERATION is generated if program is not a program object.
-// GL.INVALID_OPERATION is generated if program has not been successfully
-// linked. GL.INVALID_OPERATION is generated if GetUniformLocation is executed
-// between the execution of Begin and the corresponding execution of End.
-//
-// GetUniformLocation is available in GL version 2.0 or greater.
-func (gl *GL) GetUniformLocation(program glbase.Program, name string) glbase.Uniform {
- name_cstr := C.CString(name)
- glresult := C.gl3_2core_glGetUniformLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(name_cstr))
- C.free(unsafe.Pointer(name_cstr))
- return glbase.Uniform(glresult)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetShaderSource.xml
-func (gl *GL) GetShaderSource(shader glbase.Shader, bufSize int32, length []int32, source []byte) {
- C.gl3_2core_glGetShaderSource(gl.funcs, C.GLuint(shader), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&source[0])))
-}
-
-// GetShaderInfoLog returns the information log for the specified shader
-// object. The information log for a shader object is modified when the
-// shader is compiled.
-//
-// The information log for a shader object is a string that may contain
-// diagnostic messages, warning messages, and other information about the
-// last compile operation. When a shader object is created, its information
-// log will be a string of length 0, and the size of the current log can be
-// obtained by calling GetShaderiv with the value GL.INFO_LOG_LENGTH.
-//
-// The information log for a shader object is the OpenGL implementer's
-// primary mechanism for conveying information about the compilation process.
-// Therefore, the information log can be helpful to application developers
-// during the development process, even when compilation is successful.
-// Application developers should not expect different OpenGL implementations
-// to produce identical information logs.
-//
-// Error GL.INVALID_VALUE is generated if shader is not a value generated by
-// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader
-// object. GL.INVALID_VALUE is generated if maxLength is less than 0.
-// GL.INVALID_OPERATION is generated if GetShaderInfoLog is executed
-// between the execution of Begin and the corresponding execution of End.
-//
-// GetShaderInfoLog is available in GL version 2.0 or greater.
-func (gl *GL) GetShaderInfoLog(shader glbase.Shader) []byte {
- var params [1]int32
- var length int32
- gl.GetShaderiv(shader, INFO_LOG_LENGTH, params[:])
- bufSize := params[0]
- infoLog := make([]byte, int(bufSize))
- C.gl3_2core_glGetShaderInfoLog(gl.funcs, C.GLuint(shader), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length)), (*C.GLchar)(unsafe.Pointer(&infoLog[0])))
- return infoLog
-}
-
-// GetShaderiv GetShader returns in params the value of a parameter for a specific
-// shader object. The following parameters are defined:
-//
-// GL.SHADER_TYPE
-// params returns GL.VERTEX_SHADER if shader is a vertex shader object,
-// and GL.FRAGMENT_SHADER if shader is a fragment shader object.
-//
-// GL.DELETE_STATUS
-// params returns GL.TRUE if shader is currently flagged for deletion,
-// and GL.FALSE otherwise.
-//
-// GL.COMPILE_STATUS
-// params returns GL.TRUE if the last compile operation on shader was
-// successful, and GL.FALSE otherwise.
-//
-// GL.INFO_LOG_LENGTH
-// params returns the number of characters in the information log for
-// shader including the null termination character (the size of the
-// character buffer required to store the information log). If shader has
-// no information log, a value of 0 is returned.
-//
-// GL.SHADER_SOURCE_LENGTH
-// params returns the length of the concatenation of the source strings
-// that make up the shader source for the shader, including the null
-// termination character. (the size of the character buffer
-// required to store the shader source). If no source code exists, 0 is
-// returned.
-//
-// Error GL.INVALID_VALUE is generated if shader is not a value generated by
-// OpenGL. GL.INVALID_OPERATION is generated if shader does not refer to a
-// shader object. GL.INVALID_ENUM is generated if pname is not an accepted
-// value. GL.INVALID_OPERATION is generated if GetShader is executed
-// between the execution of Begin and the corresponding execution of End.
-//
-// GetShaderiv is available in GL version 2.0 or greater.
-func (gl *GL) GetShaderiv(shader glbase.Shader, pname glbase.Enum, params []int32) {
- var params_c [4]int32
- C.gl3_2core_glGetShaderiv(gl.funcs, C.GLuint(shader), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params_c[0])))
- copy(params, params_c[:])
-}
-
-// GetProgramInfoLog returns the information log for the specified program
-// object. The information log for a program object is modified when the
-// program object is linked or validated.
-//
-// The information log for a program object is either an empty string, or a
-// string containing information about the last link operation, or a string
-// containing information about the last validation operation. It may contain
-// diagnostic messages, warning messages, and other information. When a
-// program object is created, its information log will be a string of length
-// 0, and the size of the current log can be obtained by calling GetProgramiv
-// with the value GL.INFO_LOG_LENGTH.
-//
-// Error GL.INVALID_VALUE is generated if program is not a value generated
-// by OpenGL. GL.INVALID_OPERATION is generated if program is not a
-// program object.
-func (gl *GL) GetProgramInfoLog(program glbase.Program) []byte {
- var params [1]int32
- var length int32
- gl.GetProgramiv(program, INFO_LOG_LENGTH, params[:])
- bufSize := params[0]
- infoLog := make([]byte, int(bufSize))
- C.gl3_2core_glGetProgramInfoLog(gl.funcs, C.GLuint(program), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length)), (*C.GLchar)(unsafe.Pointer(&infoLog[0])))
- return infoLog
-}
-
-// GetProgramiv returns in params the value of a parameter for a specific
-// program object. The following parameters are defined:
-//
-// GL.DELETE_STATUS
-// params returns GL.TRUE if program is currently flagged for deletion,
-// and GL.FALSE otherwise.
-//
-// GL.LINK_STATUS
-// params returns GL.TRUE if the last link operation on program was
-// successful, and GL.FALSE otherwise.
-//
-// GL.VALIDATE_STATUS
-// params returns GL.TRUE or if the last validation operation on
-// program was successful, and GL.FALSE otherwise.
-//
-// GL.INFO_LOG_LENGTH
-// params returns the number of characters in the information log for
-// program including the null termination character (the size of
-// the character buffer required to store the information log). If
-// program has no information log, a value of 0 is returned.
-//
-// GL.ATTACHED_SHADERS
-// params returns the number of shader objects attached to program.
-//
-// GL.ACTIVE_ATTRIBUTES
-// params returns the number of active attribute variables for program.
-//
-// GL.ACTIVE_ATTRIBUTE_MAX_LENGTH
-// params returns the length of the longest active attribute name for
-// program, including the null termination character (the size of
-// the character buffer required to store the longest attribute name).
-// If no active attributes exist, 0 is returned.
-//
-// GL.ACTIVE_UNIFORMS
-// params returns the number of active uniform variables for program.
-//
-// GL.ACTIVE_UNIFORM_MAX_LENGTH
-// params returns the length of the longest active uniform variable
-// name for program, including the null termination character (i.e.,
-// the size of the character buffer required to store the longest
-// uniform variable name). If no active uniform variables exist, 0 is
-// returned.
-//
-// GL.TRANSFORM_FEEDBACK_BUFFER_MODE
-// params returns a symbolic constant indicating the buffer mode used
-// when transform feedback is active. This may be GL.SEPARATE_ATTRIBS
-// or GL.INTERLEAVED_ATTRIBS.
-//
-// GL.TRANSFORM_FEEDBACK_VARYINGS
-// params returns the number of varying variables to capture in transform
-// feedback mode for the program.
-//
-// GL.TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
-// params returns the length of the longest variable name to be used for
-// transform feedback, including the null-terminator.
-//
-// GL.GEOMETRY_VERTICES_OUT
-// params returns the maximum number of vertices that the geometry shader in
-// program will output.
-//
-// GL.GEOMETRY_INPUT_TYPE
-// params returns a symbolic constant indicating the primitive type accepted
-// as input to the geometry shader contained in program.
-//
-// GL.GEOMETRY_OUTPUT_TYPE
-// params returns a symbolic constant indicating the primitive type that will
-// be output by the geometry shader contained in program.
-//
-// GL.ACTIVE_UNIFORM_BLOCKS and GL.ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH are
-// available only if the GL version 3.1 or greater.
-//
-// GL.GEOMETRY_VERTICES_OUT, GL.GEOMETRY_INPUT_TYPE and
-// GL.GEOMETRY_OUTPUT_TYPE are accepted only if the GL version is 3.2 or
-// greater.
-//
-// Error GL.INVALID_VALUE is generated if program is not a value generated by
-// OpenGL. GL.INVALID_OPERATION is generated if program does not refer to a
-// program object. GL.INVALID_OPERATION is generated if pname is
-// GL.GEOMETRY_VERTICES_OUT, GL.GEOMETRY_INPUT_TYPE, or
-// GL.GEOMETRY_OUTPUT_TYPE, and program does not contain a geometry shader.
-// GL.INVALID_ENUM is generated if pname is not an accepted value.
-func (gl *GL) GetProgramiv(program glbase.Program, pname glbase.Enum, params []int32) {
- var params_c [4]int32
- C.gl3_2core_glGetProgramiv(gl.funcs, C.GLuint(program), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params_c[0])))
- copy(params, params_c[:])
-}
-
-// GetAttribLocation queries the previously linked program object specified
-// by program for the attribute variable specified by name and returns the
-// index of the generic vertex attribute that is bound to that attribute
-// variable. If name is a matrix attribute variable, the index of the first
-// column of the matrix is returned. If the named attribute variable is not
-// an active attribute in the specified program object or if name starts with
-// the reserved prefix "gl_", a value of -1 is returned.
-//
-// The association between an attribute variable name and a generic attribute
-// index can be specified at any time by calling BindAttribLocation.
-// Attribute bindings do not go into effect until LinkProgram is called.
-// After a program object has been linked successfully, the index values for
-// attribute variables remain fixed until the next link command occurs. The
-// attribute values can only be queried after a link if the link was
-// successful. GetAttribLocation returns the binding that actually went
-// into effect the last time LinkProgram was called for the specified
-// program object. Attribute bindings that have been specified since the last
-// link operation are not returned by GetAttribLocation.
-//
-// Error GL_INVALID_OPERATION is generated if program is not a value
-// generated by OpenGL. GL_INVALID_OPERATION is generated if program is not
-// a program object. GL_INVALID_OPERATION is generated if program has not
-// been successfully linked. GL_INVALID_OPERATION is generated if
-// GetAttribLocation is executed between the execution of Begin and the
-// corresponding execution of End.
-//
-// GetAttribLocation is available in GL version 2.0 or greater.
-func (gl *GL) GetAttribLocation(program glbase.Program, name string) glbase.Attrib {
- name_cstr := C.CString(name)
- glresult := C.gl3_2core_glGetAttribLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(name_cstr))
- C.free(unsafe.Pointer(name_cstr))
- return glbase.Attrib(glresult)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetAttachedShaders.xml
-func (gl *GL) GetAttachedShaders(program glbase.Program, maxCount int32, count []int, obj []uint32) {
- C.gl3_2core_glGetAttachedShaders(gl.funcs, C.GLuint(program), C.GLsizei(maxCount), (*C.GLsizei)(unsafe.Pointer(&count[0])), (*C.GLuint)(unsafe.Pointer(&obj[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveUniform.xml
-func (gl *GL) GetActiveUniform(program glbase.Program, index uint32, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) {
- C.gl3_2core_glGetActiveUniform(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveAttrib.xml
-func (gl *GL) GetActiveAttrib(program glbase.Program, index glbase.Attrib, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) {
- C.gl3_2core_glGetActiveAttrib(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glEnableVertexAttribArray.xml
-func (gl *GL) EnableVertexAttribArray(index glbase.Attrib) {
- C.gl3_2core_glEnableVertexAttribArray(gl.funcs, C.GLuint(index))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDisableVertexAttribArray.xml
-func (gl *GL) DisableVertexAttribArray(index glbase.Attrib) {
- C.gl3_2core_glDisableVertexAttribArray(gl.funcs, C.GLuint(index))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDetachShader.xml
-func (gl *GL) DetachShader(program glbase.Program, shader glbase.Shader) {
- C.gl3_2core_glDetachShader(gl.funcs, C.GLuint(program), C.GLuint(shader))
-}
-
-// DeleteShader frees the memory and invalidates the name associated with
-// the shader object specified by shader. This command effectively undoes the
-// effects of a call to CreateShader.
-//
-// If a shader object to be deleted is attached to a program object, it will
-// be flagged for deletion, but it will not be deleted until it is no longer
-// attached to any program object, for any rendering context (it must
-// be detached from wherever it was attached before it will be deleted). A
-// value of 0 for shader will be silently ignored.
-//
-// To determine whether an object has been flagged for deletion, call
-// GetShader with arguments shader and GL.DELETE_STATUS.
-//
-// Error GL.INVALID_VALUE is generated if shader is not a value generated by
-// OpenGL.
-//
-// DeleteShader is available in GL version 2.0 or greater.
-func (gl *GL) DeleteShader(shader glbase.Shader) {
- C.gl3_2core_glDeleteShader(gl.funcs, C.GLuint(shader))
-}
-
-// DeleteProgram frees the memory and invalidates the name associated with
-// the program object specified by program. This command effectively undoes
-// the effects of a call to CreateProgram.
-//
-// If a program object is in use as part of current rendering state, it will
-// be flagged for deletion, but it will not be deleted until it is no longer
-// part of current state for any rendering context. If a program object to be
-// deleted has shader objects attached to it, those shader objects will be
-// automatically detached but not deleted unless they have already been
-// flagged for deletion by a previous call to DeleteShader. A value of 0
-// for program will be silently ignored.
-//
-// To determine whether a program object has been flagged for deletion, call
-// GetProgram with arguments program and GL.DELETE_STATUS.
-//
-// Error GL.INVALID_VALUE is generated if program is not a value generated by
-// OpenGL.
-//
-// DeleteProgram is available in GL version 2.0 or greater.
-func (gl *GL) DeleteProgram(program glbase.Program) {
- C.gl3_2core_glDeleteProgram(gl.funcs, C.GLuint(program))
-}
-
-// CreateShader creates an empty shader object and returns a non-zero value
-// by which it can be referenced. A shader object is used to maintain the
-// source code strings that define a shader. shaderType indicates the type of
-// shader to be created.
-//
-// Two types of shaders are supported. A shader of type GL.VERTEX_SHADER is a
-// shader that is intended to run on the programmable vertex processor and
-// replace the fixed functionality vertex processing in OpenGL. A shader of
-// type GL.FRAGMENT_SHADER is a shader that is intended to run on the
-// programmable fragment processor and replace the fixed functionality
-// fragment processing in OpenGL.
-//
-// When created, a shader object's GL.SHADER_TYPE parameter is set to either
-// GL.VERTEX_SHADER or GL.FRAGMENT_SHADER, depending on the value of
-// shaderType.
-//
-// Like display lists and texture objects, the name space for shader objects
-// may be shared across a set of contexts, as long as the server sides of the
-// contexts share the same address space. If the name space is shared across
-// contexts, any attached objects and the data associated with those attached
-// objects are shared as well.
-//
-// This function returns 0 if an error occurs creating the shader object.
-//
-// Error GL.INVALID_ENUM is generated if shaderType is not an accepted value.
-// GL.INVALID_OPERATION is generated if CreateShader is executed between the
-// execution of Begin and the corresponding execution of End.
-//
-// CreateShader is available in GL version 2.0 or greater.
-func (gl *GL) CreateShader(gltype glbase.Enum) glbase.Shader {
- glresult := C.gl3_2core_glCreateShader(gl.funcs, C.GLenum(gltype))
- return glbase.Shader(glresult)
-}
-
-// CreateProgram creates an empty program object and returns a non-zero
-// value by which it can be referenced. A program object is an object to
-// which shader objects can be attached. This provides a mechanism to specify
-// the shader objects that will be linked to create a program. It also
-// provides a means for checking the compatibility of the shaders that will
-// be used to create a program (for instance, checking the compatibility
-// between a vertex shader and a fragment shader). When no longer needed as
-// part of a program object, shader objects can be detached.
-//
-// One or more executables are created in a program object by successfully
-// attaching shader objects to it with AttachShader, successfully compiling
-// the shader objects with CompileShader, and successfully linking the
-// program object with LinkProgram. These executables are made part of
-// current state when UseProgram is called. Program objects can be deleted
-// by calling DeleteProgram. The memory associated with the program object
-// will be deleted when it is no longer part of current rendering state for
-// any context.
-//
-// Like display lists and texture objects, the name space for program objects
-// may be shared across a set of contexts, as long as the server sides of the
-// contexts share the same address space. If the name space is shared across
-// contexts, any attached objects and the data associated with those attached
-// objects are shared as well.
-//
-// Applications are responsible for providing the synchronization across API
-// calls when objects are accessed from different execution threads.
-//
-// This function returns 0 if an error occurs creating the program object.
-//
-// Error GL.INVALID_OPERATION is generated if CreateProgram is executed
-// between the execution of Begin and the corresponding execution of End.
-//
-// CreateProgram is available in GL version 2.0 or greater.
-func (gl *GL) CreateProgram() glbase.Program {
- glresult := C.gl3_2core_glCreateProgram(gl.funcs)
- return glbase.Program(glresult)
-}
-
-// CompileShader compiles the source code strings that have been stored in
-// the shader object specified by shader.
-//
-// The compilation status will be stored as part of the shader object's
-// state. This value will be set to GL.TRUE if the shader was compiled without
-// errors and is ready for use, and GL.FALSE otherwise. It can be queried by
-// calling GetShaderiv with arguments shader and GL.COMPILE_STATUS.
-//
-// Compilation of a shader can fail for a number of reasons as specified by
-// the OpenGL Shading Language Specification. Whether or not the compilation
-// was successful, information about the compilation can be obtained from the
-// shader object's information log by calling GetShaderInfoLog.
-//
-// Error GL.INVALID_VALUE is generated if shader is not a value generated by
-// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader
-// object. GL.INVALID_OPERATION is generated if CompileShader is executed
-// between the execution of Begin and the corresponding execution of End.
-//
-// CompileShader is available in GL version 2.0 or greater.
-func (gl *GL) CompileShader(shader glbase.Shader) {
- C.gl3_2core_glCompileShader(gl.funcs, C.GLuint(shader))
-}
-
-// BindAttribLocation associates a user-defined attribute variable in the program
-// object specified by program with a generic vertex attribute index. The name
-// parameter specifies the name of the vertex shader attribute variable to
-// which index is to be bound. When program is made part of the current state,
-// values provided via the generic vertex attribute index will modify the
-// value of the user-defined attribute variable specified by name.
-//
-// If name refers to a matrix attribute variable, index refers to the first
-// column of the matrix. Other matrix columns are then automatically bound to
-// locations index+1 for a matrix of type mat2; index+1 and index+2 for a
-// matrix of type mat3; and index+1, index+2, and index+3 for a matrix of
-// type mat4.
-//
-// This command makes it possible for vertex shaders to use descriptive names
-// for attribute variables rather than generic variables that are numbered
-// from 0 to GL.MAX_VERTEX_ATTRIBS-1. The values sent to each generic
-// attribute index are part of current state, just like standard vertex
-// attributes such as color, normal, and vertex position. If a different
-// program object is made current by calling UseProgram, the generic vertex
-// attributes are tracked in such a way that the same values will be observed
-// by attributes in the new program object that are also bound to index.
-//
-// Attribute variable name-to-generic attribute index bindings for a program
-// object can be explicitly assigned at any time by calling
-// BindAttribLocation. Attribute bindings do not go into effect until
-// LinkProgram is called. After a program object has been linked
-// successfully, the index values for generic attributes remain fixed (and
-// their values can be queried) until the next link command occurs.
-//
-// Applications are not allowed to bind any of the standard OpenGL vertex
-// attributes using this command, as they are bound automatically when
-// needed. Any attribute binding that occurs after the program object has
-// been linked will not take effect until the next time the program object is
-// linked.
-//
-// If name was bound previously, that information is lost. Thus you cannot
-// bind one user-defined attribute variable to multiple indices, but you can
-// bind multiple user-defined attribute variables to the same index.
-//
-// Applications are allowed to bind more than one user-defined attribute
-// variable to the same generic vertex attribute index. This is called
-// aliasing, and it is allowed only if just one of the aliased attributes is
-// active in the executable program, or if no path through the shader
-// consumes more than one attribute of a set of attributes aliased to the
-// same location. The compiler and linker are allowed to assume that no
-// aliasing is done and are free to employ optimizations that work only in
-// the absence of aliasing. OpenGL implementations are not required to do
-// error checking to detect aliasing. Because there is no way to bind
-// standard attributes, it is not possible to alias generic attributes with
-// conventional ones (except for generic attribute 0).
-//
-// BindAttribLocation can be called before any vertex shader objects are
-// bound to the specified program object. It is also permissible to bind a
-// generic attribute index to an attribute variable name that is never used
-// in a vertex shader.
-//
-// Active attributes that are not explicitly bound will be bound by the
-// linker when LinkProgram is called. The locations assigned can be queried
-// by calling GetAttribLocation.
-//
-// Error GL.INVALID_VALUE is generated if index is greater than or equal to
-// GL.MAX_VERTEX_ATTRIBS.
-// GL.INVALID_OPERATION is generated if name starts with the reserved prefix "gl_".
-// GL.INVALID_VALUE is generated if program is not a value generated by OpenGL.
-// GL.INVALID_OPERATION is generated if program is not a program object.
-// GL.INVALID_OPERATION is generated if BindAttribLocation is executed
-// between the execution of Begin and the corresponding execution of End.
-//
-// BindAttribLocation is available in GL version 2.0 or greater.
-func (gl *GL) BindAttribLocation(program glbase.Program, index glbase.Attrib, name string) {
- name_cstr := C.CString(name)
- C.gl3_2core_glBindAttribLocation(gl.funcs, C.GLuint(program), C.GLuint(index), (*C.GLchar)(name_cstr))
- C.free(unsafe.Pointer(name_cstr))
-}
-
-// AttachShader attaches a shader object to a program object.
-//
-// In order to create an executable, there must be a way to specify the list
-// of things that will be linked together. Program objects provide this
-// mechanism. Shaders that are to be linked together in a program object must
-// first be attached to that program object. This indicates that shader will
-// be included in link operations that will be performed on program.
-//
-// All operations that can be performed on a shader object are valid whether
-// or not the shader object is attached to a program object. It is
-// permissible to attach a shader object to a program object before source
-// code has been loaded into the shader object or before the shader object
-// has been compiled. It is permissible to attach multiple shader objects of
-// the same type because each may contain a portion of the complete shader.
-// It is also permissible to attach a shader object to more than one program
-// object. If a shader object is deleted while it is attached to a program
-// object, it will be flagged for deletion, and deletion will not occur until
-// DetachShader is called to detach it from all program objects to which it
-// is attached.
-//
-// Error GL.INVALID_VALUE is generated if either program or shader is not a
-// value generated by OpenGL. GL.INVALID_OPERATION is generated if program
-// is not a program object. GL.INVALID_OPERATION is generated if shader is
-// not a shader object. GL.INVALID_OPERATION is generated if shader is
-// already attached to program. GL.INVALID_OPERATION is generated if
-// AttachShader is executed between the execution of Begin and the
-// corresponding execution of End.
-//
-// AttachShader is available in GL version 2.0 or greater.
-func (gl *GL) AttachShader(program glbase.Program, shader glbase.Shader) {
- C.gl3_2core_glAttachShader(gl.funcs, C.GLuint(program), C.GLuint(shader))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilMaskSeparate.xml
-func (gl *GL) StencilMaskSeparate(face glbase.Enum, mask uint32) {
- C.gl3_2core_glStencilMaskSeparate(gl.funcs, C.GLenum(face), C.GLuint(mask))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilFuncSeparate.xml
-func (gl *GL) StencilFuncSeparate(face, glfunc glbase.Enum, ref int32, mask uint32) {
- C.gl3_2core_glStencilFuncSeparate(gl.funcs, C.GLenum(face), C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilOpSeparate.xml
-func (gl *GL) StencilOpSeparate(face, sfail, dpfail, dppass glbase.Enum) {
- C.gl3_2core_glStencilOpSeparate(gl.funcs, C.GLenum(face), C.GLenum(sfail), C.GLenum(dpfail), C.GLenum(dppass))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawBuffers.xml
-func (gl *GL) DrawBuffers(n int, bufs []glbase.Enum) {
- C.gl3_2core_glDrawBuffers(gl.funcs, C.GLsizei(n), (*C.GLenum)(unsafe.Pointer(&bufs[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBlendEquationSeparate.xml
-func (gl *GL) BlendEquationSeparate(modeRGB, modeAlpha glbase.Enum) {
- C.gl3_2core_glBlendEquationSeparate(gl.funcs, C.GLenum(modeRGB), C.GLenum(modeAlpha))
-}
-
-// UniformMatrix4x3fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// UniformMatrix4x3fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
-// modify a matrix or an array of matrices. The numbers in the function name
-// are interpreted as the dimensionality of the matrix. The number 2
-// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
-// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
-// matrix dimensionality is explicit, with the first number representing the
-// number of columns and the second number representing the number of rows.
-// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
-// values). The length of the provided slice must be a multiple of the number
-// of values per matrix, to update one or more consecutive matrices.
-//
-// If transpose is false, each matrix is assumed to be supplied in column
-// major order. If transpose is true, each matrix is assumed to be supplied
-// in row major order.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) UniformMatrix4x3fv(location glbase.Uniform, transpose bool, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%(4*3) != 0 {
- panic("invalid value length for UniformMatrix4x3fv")
- }
- count := len(value) / (4 * 3)
- C.gl3_2core_glUniformMatrix4x3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// UniformMatrix3x4fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// UniformMatrix3x4fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
-// modify a matrix or an array of matrices. The numbers in the function name
-// are interpreted as the dimensionality of the matrix. The number 2
-// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
-// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
-// matrix dimensionality is explicit, with the first number representing the
-// number of columns and the second number representing the number of rows.
-// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
-// values). The length of the provided slice must be a multiple of the number
-// of values per matrix, to update one or more consecutive matrices.
-//
-// If transpose is false, each matrix is assumed to be supplied in column
-// major order. If transpose is true, each matrix is assumed to be supplied
-// in row major order.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) UniformMatrix3x4fv(location glbase.Uniform, transpose bool, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%(3*4) != 0 {
- panic("invalid value length for UniformMatrix3x4fv")
- }
- count := len(value) / (3 * 4)
- C.gl3_2core_glUniformMatrix3x4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// UniformMatrix4x2fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// UniformMatrix4x2fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
-// modify a matrix or an array of matrices. The numbers in the function name
-// are interpreted as the dimensionality of the matrix. The number 2
-// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
-// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
-// matrix dimensionality is explicit, with the first number representing the
-// number of columns and the second number representing the number of rows.
-// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
-// values). The length of the provided slice must be a multiple of the number
-// of values per matrix, to update one or more consecutive matrices.
-//
-// If transpose is false, each matrix is assumed to be supplied in column
-// major order. If transpose is true, each matrix is assumed to be supplied
-// in row major order.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) UniformMatrix4x2fv(location glbase.Uniform, transpose bool, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%(4*2) != 0 {
- panic("invalid value length for UniformMatrix4x2fv")
- }
- count := len(value) / (4 * 2)
- C.gl3_2core_glUniformMatrix4x2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// UniformMatrix2x4fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// UniformMatrix2x4fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
-// modify a matrix or an array of matrices. The numbers in the function name
-// are interpreted as the dimensionality of the matrix. The number 2
-// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
-// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
-// matrix dimensionality is explicit, with the first number representing the
-// number of columns and the second number representing the number of rows.
-// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
-// values). The length of the provided slice must be a multiple of the number
-// of values per matrix, to update one or more consecutive matrices.
-//
-// If transpose is false, each matrix is assumed to be supplied in column
-// major order. If transpose is true, each matrix is assumed to be supplied
-// in row major order.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) UniformMatrix2x4fv(location glbase.Uniform, transpose bool, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%(2*4) != 0 {
- panic("invalid value length for UniformMatrix2x4fv")
- }
- count := len(value) / (2 * 4)
- C.gl3_2core_glUniformMatrix2x4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// UniformMatrix3x2fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// UniformMatrix3x2fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
-// modify a matrix or an array of matrices. The numbers in the function name
-// are interpreted as the dimensionality of the matrix. The number 2
-// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
-// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
-// matrix dimensionality is explicit, with the first number representing the
-// number of columns and the second number representing the number of rows.
-// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
-// values). The length of the provided slice must be a multiple of the number
-// of values per matrix, to update one or more consecutive matrices.
-//
-// If transpose is false, each matrix is assumed to be supplied in column
-// major order. If transpose is true, each matrix is assumed to be supplied
-// in row major order.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) UniformMatrix3x2fv(location glbase.Uniform, transpose bool, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%(3*2) != 0 {
- panic("invalid value length for UniformMatrix3x2fv")
- }
- count := len(value) / (3 * 2)
- C.gl3_2core_glUniformMatrix3x2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// UniformMatrix2x3fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// UniformMatrix2x3fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
-// modify a matrix or an array of matrices. The numbers in the function name
-// are interpreted as the dimensionality of the matrix. The number 2
-// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
-// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
-// matrix dimensionality is explicit, with the first number representing the
-// number of columns and the second number representing the number of rows.
-// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
-// values). The length of the provided slice must be a multiple of the number
-// of values per matrix, to update one or more consecutive matrices.
-//
-// If transpose is false, each matrix is assumed to be supplied in column
-// major order. If transpose is true, each matrix is assumed to be supplied
-// in row major order.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) UniformMatrix2x3fv(location glbase.Uniform, transpose bool, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%(2*3) != 0 {
- panic("invalid value length for UniformMatrix2x3fv")
- }
- count := len(value) / (2 * 3)
- C.gl3_2core_glUniformMatrix2x3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIsVertexArray.xml
-func (gl *GL) IsVertexArray(array uint32) bool {
- glresult := C.gl3_2core_glIsVertexArray(gl.funcs, C.GLuint(array))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGenVertexArrays.xml
-func (gl *GL) GenVertexArrays(n int, arrays []uint32) {
- C.gl3_2core_glGenVertexArrays(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&arrays[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDeleteVertexArrays.xml
-func (gl *GL) DeleteVertexArrays(n int, arrays []uint32) {
- C.gl3_2core_glDeleteVertexArrays(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&arrays[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBindVertexArray.xml
-func (gl *GL) BindVertexArray(array uint32) {
- C.gl3_2core_glBindVertexArray(gl.funcs, C.GLuint(array))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glFlushMappedBufferRange.xml
-func (gl *GL) FlushMappedBufferRange(target glbase.Enum, offset, length int) {
- C.gl3_2core_glFlushMappedBufferRange(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(length))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferTextureLayer.xml
-func (gl *GL) FramebufferTextureLayer(target, attachment glbase.Enum, texture glbase.Texture, level int, layer int32) {
- C.gl3_2core_glFramebufferTextureLayer(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLuint(texture), C.GLint(level), C.GLint(layer))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRenderbufferStorageMultisample.xml
-func (gl *GL) RenderbufferStorageMultisample(target glbase.Enum, samples int32, internalFormat glbase.Enum, width, height int) {
- C.gl3_2core_glRenderbufferStorageMultisample(gl.funcs, C.GLenum(target), C.GLsizei(samples), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBlitFramebuffer.xml
-func (gl *GL) BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1 int32, mask glbase.Bitfield, filter glbase.Enum) {
- C.gl3_2core_glBlitFramebuffer(gl.funcs, C.GLint(srcX0), C.GLint(srcY0), C.GLint(srcX1), C.GLint(srcY1), C.GLint(dstX0), C.GLint(dstY0), C.GLint(dstX1), C.GLint(dstY1), C.GLbitfield(mask), C.GLenum(filter))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGenerateMipmap.xml
-func (gl *GL) GenerateMipmap(target glbase.Enum) {
- C.gl3_2core_glGenerateMipmap(gl.funcs, C.GLenum(target))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetFramebufferAttachmentParameteriv.xml
-func (gl *GL) GetFramebufferAttachmentParameteriv(target, attachment, pname glbase.Enum, params []int32) {
- C.gl3_2core_glGetFramebufferAttachmentParameteriv(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferRenderbuffer.xml
-func (gl *GL) FramebufferRenderbuffer(target, attachment, renderbuffertarget glbase.Enum, renderbuffer glbase.Renderbuffer) {
- C.gl3_2core_glFramebufferRenderbuffer(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(renderbuffertarget), C.GLuint(renderbuffer))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferTexture3D.xml
-func (gl *GL) FramebufferTexture3D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int, zoffset int32) {
- C.gl3_2core_glFramebufferTexture3D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level), C.GLint(zoffset))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferTexture2D.xml
-func (gl *GL) FramebufferTexture2D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int) {
- C.gl3_2core_glFramebufferTexture2D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferTexture1D.xml
-func (gl *GL) FramebufferTexture1D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int) {
- C.gl3_2core_glFramebufferTexture1D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCheckFramebufferStatus.xml
-func (gl *GL) CheckFramebufferStatus(target glbase.Enum) glbase.Enum {
- glresult := C.gl3_2core_glCheckFramebufferStatus(gl.funcs, C.GLenum(target))
- return glbase.Enum(glresult)
-}
-
-// GenFramebuffers returns n framebuffer object names in ids. There is no
-// guarantee that the names form a contiguous set of integers; however, it is
-// guaranteed that none of the returned names was in use immediately before
-// the call to GenFramebuffers.
-//
-// Framebuffer object names returned by a call to GenFramebuffers are not
-// returned by subsequent calls, unless they are first deleted with
-// DeleteFramebuffers.
-//
-// The names returned in ids are marked as used, for the purposes of
-// GenFramebuffers only, but they acquire state and type only when they are
-// first bound.
-//
-// Error GL.INVALID_VALUE is generated if n is negative.
-func (gl *GL) GenFramebuffers(n int) []glbase.Framebuffer {
- if n == 0 {
- return nil
- }
- framebuffers := make([]glbase.Framebuffer, n)
- C.gl3_2core_glGenFramebuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&framebuffers[0])))
- return framebuffers
-}
-
-// DeleteFramebuffers deletes the framebuffer objects whose names are
-// stored in the framebuffers slice. The name zero is reserved by the GL and
-// is silently ignored, should it occur in framebuffers, as are other unused
-// names. Once a framebuffer object is deleted, its name is again unused and
-// it has no attachments. If a framebuffer that is currently bound to one or
-// more of the targets GL.DRAW_FRAMEBUFFER or GL.READ_FRAMEBUFFER is deleted,
-// it is as though BindFramebuffer had been executed with the corresponding
-// target and framebuffer zero.
-//
-// Error GL.INVALID_VALUE is generated if n is negative.
-//
-// DeleteFramebuffers is available in GL version 3.0 or greater.
-func (gl *GL) DeleteFramebuffers(framebuffers []glbase.Framebuffer) {
- n := len(framebuffers)
- if n == 0 {
- return
- }
- C.gl3_2core_glDeleteFramebuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&framebuffers[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBindFramebuffer.xml
-func (gl *GL) BindFramebuffer(target glbase.Enum, framebuffer glbase.Framebuffer) {
- C.gl3_2core_glBindFramebuffer(gl.funcs, C.GLenum(target), C.GLuint(framebuffer))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIsFramebuffer.xml
-func (gl *GL) IsFramebuffer(framebuffer glbase.Framebuffer) bool {
- glresult := C.gl3_2core_glIsFramebuffer(gl.funcs, C.GLuint(framebuffer))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetRenderbufferParameteriv.xml
-func (gl *GL) GetRenderbufferParameteriv(target, pname glbase.Enum, params []int32) {
- C.gl3_2core_glGetRenderbufferParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRenderbufferStorage.xml
-func (gl *GL) RenderbufferStorage(target, internalFormat glbase.Enum, width, height int) {
- C.gl3_2core_glRenderbufferStorage(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height))
-}
-
-// GenRenderbuffers returns n renderbuffer object names in renderbuffers.
-// There is no guarantee that the names form a contiguous set of integers;
-// however, it is guaranteed that none of the returned names was in use
-// immediately before the call to GenRenderbuffers.
-//
-// Renderbuffer object names returned by a call to GenRenderbuffers are not
-// returned by subsequent calls, unless they are first deleted with
-// DeleteRenderbuffers.
-//
-// The names returned in renderbuffers are marked as used, for the purposes
-// of GenRenderbuffers only, but they acquire state and type only when they
-// are first bound.
-//
-// Error GL.INVALID_VALUE is generated if n is negative.
-//
-// GenRenderbuffers is available in GL version 3.0 or greater.
-func (gl *GL) GenRenderbuffers(n int) []glbase.Renderbuffer {
- if n == 0 {
- return nil
- }
- renderbuffers := make([]glbase.Renderbuffer, n)
- C.gl3_2core_glGenRenderbuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&renderbuffers[0])))
- return renderbuffers
-}
-
-// DeleteRenderbuffers deletes the renderbuffer objects whose names are stored
-// in the renderbuffers slice. The name zero is reserved by the GL and
-// is silently ignored, should it occur in renderbuffers, as are other unused
-// names. Once a renderbuffer object is deleted, its name is again unused and
-// it has no contents. If a renderbuffer that is currently bound to the
-// target GL.RENDERBUFFER is deleted, it is as though BindRenderbuffer had
-// been executed with a target of GL.RENDERBUFFER and a name of zero.
-//
-// If a renderbuffer object is attached to one or more attachment points in
-// the currently bound framebuffer, then it as if FramebufferRenderbuffer
-// had been called, with a renderbuffer of zero for each attachment point to
-// which this image was attached in the currently bound framebuffer. In other
-// words, this renderbuffer object is first detached from all attachment
-// ponits in the currently bound framebuffer. Note that the renderbuffer
-// image is specifically not detached from any non-bound framebuffers.
-//
-// Error GL.INVALID_VALUE is generated if n is negative.
-//
-// DeleteRenderbuffers is available in GL version 3.0 or greater.
-func (gl *GL) DeleteRenderbuffers(renderbuffers []glbase.Renderbuffer) {
- n := len(renderbuffers)
- if n == 0 {
- return
- }
- C.gl3_2core_glDeleteRenderbuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&renderbuffers[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBindRenderbuffer.xml
-func (gl *GL) BindRenderbuffer(target glbase.Enum, renderbuffer glbase.Renderbuffer) {
- C.gl3_2core_glBindRenderbuffer(gl.funcs, C.GLenum(target), C.GLuint(renderbuffer))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIsRenderbuffer.xml
-func (gl *GL) IsRenderbuffer(renderbuffer glbase.Renderbuffer) bool {
- glresult := C.gl3_2core_glIsRenderbuffer(gl.funcs, C.GLuint(renderbuffer))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glClearBufferfi.xml
-func (gl *GL) ClearBufferfi(buffer glbase.Enum, drawbuffer int32, depth float32, stencil int32) {
- C.gl3_2core_glClearBufferfi(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), C.GLfloat(depth), C.GLint(stencil))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glClearBufferfv.xml
-func (gl *GL) ClearBufferfv(buffer glbase.Enum, drawbuffer int32, value []float32) {
- C.gl3_2core_glClearBufferfv(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glClearBufferuiv.xml
-func (gl *GL) ClearBufferuiv(buffer glbase.Enum, drawbuffer int32, value []uint32) {
- C.gl3_2core_glClearBufferuiv(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), (*C.GLuint)(unsafe.Pointer(&value[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glClearBufferiv.xml
-func (gl *GL) ClearBufferiv(buffer glbase.Enum, drawbuffer int32, value []int32) {
- C.gl3_2core_glClearBufferiv(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), (*C.GLint)(unsafe.Pointer(&value[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexParameterIuiv.xml
-func (gl *GL) GetTexParameterIuiv(target, pname glbase.Enum, params []uint32) {
- C.gl3_2core_glGetTexParameterIuiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexParameterIiv.xml
-func (gl *GL) GetTexParameterIiv(target, pname glbase.Enum, params []int32) {
- C.gl3_2core_glGetTexParameterIiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameterIuiv.xml
-func (gl *GL) TexParameterIuiv(target, pname glbase.Enum, params []uint32) {
- C.gl3_2core_glTexParameterIuiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameterIiv.xml
-func (gl *GL) TexParameterIiv(target, pname glbase.Enum, params []int32) {
- C.gl3_2core_glTexParameterIiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// Uniform4uiv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform4uiv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform4uiv(location glbase.Uniform, value []uint32) {
- if len(value) == 0 {
- return
- }
- if len(value)%4 != 0 {
- panic("invalid value length for Uniform4uiv")
- }
- count := len(value) / 4
- C.gl3_2core_glUniform4uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform3uiv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform3uiv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform3uiv(location glbase.Uniform, value []uint32) {
- if len(value) == 0 {
- return
- }
- if len(value)%3 != 0 {
- panic("invalid value length for Uniform3uiv")
- }
- count := len(value) / 3
- C.gl3_2core_glUniform3uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform2uiv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform2uiv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform2uiv(location glbase.Uniform, value []uint32) {
- if len(value) == 0 {
- return
- }
- if len(value)%2 != 0 {
- panic("invalid value length for Uniform2uiv")
- }
- count := len(value) / 2
- C.gl3_2core_glUniform2uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform1uiv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform1uiv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform1uiv(location glbase.Uniform, value []uint32) {
- if len(value) == 0 {
- return
- }
- count := len(value)
- C.gl3_2core_glUniform1uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform4ui modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform4ui operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform4ui(location glbase.Uniform, v0, v1, v2, v3 uint32) {
- C.gl3_2core_glUniform4ui(gl.funcs, C.GLint(location), C.GLuint(v0), C.GLuint(v1), C.GLuint(v2), C.GLuint(v3))
-}
-
-// Uniform3ui modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform3ui operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform3ui(location glbase.Uniform, v0, v1, v2 uint32) {
- C.gl3_2core_glUniform3ui(gl.funcs, C.GLint(location), C.GLuint(v0), C.GLuint(v1), C.GLuint(v2))
-}
-
-// Uniform2ui modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform2ui operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform2ui(location glbase.Uniform, v0, v1 uint32) {
- C.gl3_2core_glUniform2ui(gl.funcs, C.GLint(location), C.GLuint(v0), C.GLuint(v1))
-}
-
-// Uniform1ui modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform1ui operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform1ui(location glbase.Uniform, v0 uint32) {
- C.gl3_2core_glUniform1ui(gl.funcs, C.GLint(location), C.GLuint(v0))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetFragDataLocation.xml
-func (gl *GL) GetFragDataLocation(program glbase.Program, name []byte) int32 {
- glresult := C.gl3_2core_glGetFragDataLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(unsafe.Pointer(&name[0])))
- return int32(glresult)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBindFragDataLocation.xml
-func (gl *GL) BindFragDataLocation(program glbase.Program, color uint32, name []byte) {
- C.gl3_2core_glBindFragDataLocation(gl.funcs, C.GLuint(program), C.GLuint(color), (*C.GLchar)(unsafe.Pointer(&name[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetUniformuiv.xml
-func (gl *GL) GetUniformuiv(program glbase.Program, location glbase.Uniform, params []uint32) {
- C.gl3_2core_glGetUniformuiv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLuint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetVertexAttribIuiv.xml
-func (gl *GL) GetVertexAttribIuiv(index glbase.Attrib, pname glbase.Enum, params []uint32) {
- C.gl3_2core_glGetVertexAttribIuiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetVertexAttribIiv.xml
-func (gl *GL) GetVertexAttribIiv(index glbase.Attrib, pname glbase.Enum, params []int32) {
- C.gl3_2core_glGetVertexAttribIiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribIPointer.xml
-func (gl *GL) VertexAttribIPointer(index glbase.Attrib, size int, gltype glbase.Enum, stride int, pointer interface{}) {
- var pointer_ptr unsafe.Pointer
- var pointer_v = reflect.ValueOf(pointer)
- if pointer != nil && pointer_v.Kind() != reflect.Slice {
- panic("parameter pointer must be a slice")
- }
- if pointer != nil {
- pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
- }
- C.gl3_2core_glVertexAttribIPointer(gl.funcs, C.GLuint(index), C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glEndConditionalRender.xml
-func (gl *GL) EndConditionalRender() {
- C.gl3_2core_glEndConditionalRender(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBeginConditionalRender.xml
-func (gl *GL) BeginConditionalRender(id uint32, mode glbase.Enum) {
- C.gl3_2core_glBeginConditionalRender(gl.funcs, C.GLuint(id), C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glClampColor.xml
-func (gl *GL) ClampColor(target, clamp glbase.Enum) {
- C.gl3_2core_glClampColor(gl.funcs, C.GLenum(target), C.GLenum(clamp))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTransformFeedbackVarying.xml
-func (gl *GL) GetTransformFeedbackVarying(program glbase.Program, index uint32, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) {
- C.gl3_2core_glGetTransformFeedbackVarying(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLsizei)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBindBufferBase.xml
-func (gl *GL) BindBufferBase(target glbase.Enum, index uint32, buffer glbase.Buffer) {
- C.gl3_2core_glBindBufferBase(gl.funcs, C.GLenum(target), C.GLuint(index), C.GLuint(buffer))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBindBufferRange.xml
-func (gl *GL) BindBufferRange(target glbase.Enum, index uint32, buffer glbase.Buffer, offset, size int) {
- C.gl3_2core_glBindBufferRange(gl.funcs, C.GLenum(target), C.GLuint(index), C.GLuint(buffer), C.GLintptr(offset), C.GLsizeiptr(size))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glEndTransformFeedback.xml
-func (gl *GL) EndTransformFeedback() {
- C.gl3_2core_glEndTransformFeedback(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBeginTransformFeedback.xml
-func (gl *GL) BeginTransformFeedback(primitiveMode glbase.Enum) {
- C.gl3_2core_glBeginTransformFeedback(gl.funcs, C.GLenum(primitiveMode))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIsEnabledi.xml
-func (gl *GL) IsEnabledi(target glbase.Enum, index uint32) bool {
- glresult := C.gl3_2core_glIsEnabledi(gl.funcs, C.GLenum(target), C.GLuint(index))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDisablei.xml
-func (gl *GL) Disablei(target glbase.Enum, index uint32) {
- C.gl3_2core_glDisablei(gl.funcs, C.GLenum(target), C.GLuint(index))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glEnablei.xml
-func (gl *GL) Enablei(target glbase.Enum, index uint32) {
- C.gl3_2core_glEnablei(gl.funcs, C.GLenum(target), C.GLuint(index))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetIntegeri_v.xml
-func (gl *GL) GetIntegeri_v(target glbase.Enum, index uint32, data []int32) {
- C.gl3_2core_glGetIntegeri_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLint)(unsafe.Pointer(&data[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetBooleani_v.xml
-func (gl *GL) GetBooleani_v(target glbase.Enum, index uint32, data []bool) {
- C.gl3_2core_glGetBooleani_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLboolean)(unsafe.Pointer(&data[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColorMaski.xml
-func (gl *GL) ColorMaski(index uint32, r, g, b, a bool) {
- C.gl3_2core_glColorMaski(gl.funcs, C.GLuint(index), *(*C.GLboolean)(unsafe.Pointer(&r)), *(*C.GLboolean)(unsafe.Pointer(&g)), *(*C.GLboolean)(unsafe.Pointer(&b)), *(*C.GLboolean)(unsafe.Pointer(&a)))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyBufferSubData.xml
-func (gl *GL) CopyBufferSubData(readTarget, writeTarget glbase.Enum, readOffset, writeOffset, size int) {
- C.gl3_2core_glCopyBufferSubData(gl.funcs, C.GLenum(readTarget), C.GLenum(writeTarget), C.GLintptr(readOffset), C.GLintptr(writeOffset), C.GLsizeiptr(size))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glUniformBlockBinding.xml
-func (gl *GL) UniformBlockBinding(program glbase.Program, v0, v1 uint32) {
- C.gl3_2core_glUniformBlockBinding(gl.funcs, C.GLuint(program), C.GLuint(v0), C.GLuint(v1))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveUniformBlockName.xml
-func (gl *GL) GetActiveUniformBlockName(program glbase.Program, uniformBlockIndex uint32, bufSize int32, length []int32, uniformBlockName []byte) {
- C.gl3_2core_glGetActiveUniformBlockName(gl.funcs, C.GLuint(program), C.GLuint(uniformBlockIndex), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&uniformBlockName[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveUniformBlockiv.xml
-func (gl *GL) GetActiveUniformBlockiv(program glbase.Program, uniformBlockIndex uint32, pname glbase.Enum, params []int32) {
- C.gl3_2core_glGetActiveUniformBlockiv(gl.funcs, C.GLuint(program), C.GLuint(uniformBlockIndex), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetUniformBlockIndex.xml
-func (gl *GL) GetUniformBlockIndex(program glbase.Program, uniformBlockName []byte) uint32 {
- glresult := C.gl3_2core_glGetUniformBlockIndex(gl.funcs, C.GLuint(program), (*C.GLchar)(unsafe.Pointer(&uniformBlockName[0])))
- return uint32(glresult)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveUniformName.xml
-func (gl *GL) GetActiveUniformName(program glbase.Program, uniformIndex uint32, bufSize int32, length []int32, uniformName []byte) {
- C.gl3_2core_glGetActiveUniformName(gl.funcs, C.GLuint(program), C.GLuint(uniformIndex), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&uniformName[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveUniformsiv.xml
-func (gl *GL) GetActiveUniformsiv(program glbase.Program, uniformCount int32, uniformIndices []uint32, pname glbase.Enum, params []int32) {
- C.gl3_2core_glGetActiveUniformsiv(gl.funcs, C.GLuint(program), C.GLsizei(uniformCount), (*C.GLuint)(unsafe.Pointer(&uniformIndices[0])), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPrimitiveRestartIndex.xml
-func (gl *GL) PrimitiveRestartIndex(index uint32) {
- C.gl3_2core_glPrimitiveRestartIndex(gl.funcs, C.GLuint(index))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexBuffer.xml
-func (gl *GL) TexBuffer(target, internalFormat glbase.Enum, buffer glbase.Buffer) {
- C.gl3_2core_glTexBuffer(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLuint(buffer))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawElementsInstanced.xml
-func (gl *GL) DrawElementsInstanced(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}, instancecount int32) {
- var indices_ptr unsafe.Pointer
- var indices_v = reflect.ValueOf(indices)
- if indices != nil && indices_v.Kind() != reflect.Slice {
- panic("parameter indices must be a slice")
- }
- if indices != nil {
- indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
- }
- C.gl3_2core_glDrawElementsInstanced(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLsizei(instancecount))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawArraysInstanced.xml
-func (gl *GL) DrawArraysInstanced(mode glbase.Enum, first, count int, instancecount int32) {
- C.gl3_2core_glDrawArraysInstanced(gl.funcs, C.GLenum(mode), C.GLint(first), C.GLsizei(count), C.GLsizei(instancecount))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glSampleMaski.xml
-func (gl *GL) SampleMaski(index uint32, mask glbase.Bitfield) {
- C.gl3_2core_glSampleMaski(gl.funcs, C.GLuint(index), C.GLbitfield(mask))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetMultisamplefv.xml
-func (gl *GL) GetMultisamplefv(pname glbase.Enum, index uint32, val []float32) {
- C.gl3_2core_glGetMultisamplefv(gl.funcs, C.GLenum(pname), C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&val[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexImage3DMultisample.xml
-func (gl *GL) TexImage3DMultisample(target glbase.Enum, samples, internalFormat int32, width, height int, depth int32, fixedsamplelocations bool) {
- C.gl3_2core_glTexImage3DMultisample(gl.funcs, C.GLenum(target), C.GLsizei(samples), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), *(*C.GLboolean)(unsafe.Pointer(&fixedsamplelocations)))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexImage2DMultisample.xml
-func (gl *GL) TexImage2DMultisample(target glbase.Enum, samples, internalFormat int32, width, height int, fixedsamplelocations bool) {
- C.gl3_2core_glTexImage2DMultisample(gl.funcs, C.GLenum(target), C.GLsizei(samples), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), *(*C.GLboolean)(unsafe.Pointer(&fixedsamplelocations)))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetSynciv.xml
-func (gl *GL) GetSynciv(sync glbase.Sync, pname glbase.Enum, bufSize int32, length, values []int32) {
- C.gl3_2core_glGetSynciv(gl.funcs, C.GLsync(unsafe.Pointer(sync)), C.GLenum(pname), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&values[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetInteger64v.xml
-func (gl *GL) GetInteger64v(pname glbase.Enum, params []int64) {
- C.gl3_2core_glGetInteger64v(gl.funcs, C.GLenum(pname), (*C.GLint64)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glWaitSync.xml
-func (gl *GL) WaitSync(sync glbase.Sync, flags glbase.Bitfield, timeout uint64) {
- C.gl3_2core_glWaitSync(gl.funcs, C.GLsync(unsafe.Pointer(sync)), C.GLbitfield(flags), C.GLuint64(timeout))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glClientWaitSync.xml
-func (gl *GL) ClientWaitSync(sync glbase.Sync, flags glbase.Bitfield, timeout uint64) glbase.Enum {
- glresult := C.gl3_2core_glClientWaitSync(gl.funcs, C.GLsync(unsafe.Pointer(sync)), C.GLbitfield(flags), C.GLuint64(timeout))
- return glbase.Enum(glresult)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDeleteSync.xml
-func (gl *GL) DeleteSync(sync glbase.Sync) {
- C.gl3_2core_glDeleteSync(gl.funcs, C.GLsync(unsafe.Pointer(sync)))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIsSync.xml
-func (gl *GL) IsSync(sync glbase.Sync) bool {
- glresult := C.gl3_2core_glIsSync(gl.funcs, C.GLsync(unsafe.Pointer(sync)))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glFenceSync.xml
-func (gl *GL) FenceSync(condition glbase.Enum, flags glbase.Bitfield) glbase.Sync {
- glresult := C.gl3_2core_glFenceSync(gl.funcs, C.GLenum(condition), C.GLbitfield(flags))
- return glbase.Sync(unsafe.Pointer(glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glProvokingVertex.xml
-func (gl *GL) ProvokingVertex(mode glbase.Enum) {
- C.gl3_2core_glProvokingVertex(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawElementsInstancedBaseVertex.xml
-func (gl *GL) DrawElementsInstancedBaseVertex(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}, instancecount, basevertex int32) {
- var indices_ptr unsafe.Pointer
- var indices_v = reflect.ValueOf(indices)
- if indices != nil && indices_v.Kind() != reflect.Slice {
- panic("parameter indices must be a slice")
- }
- if indices != nil {
- indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
- }
- C.gl3_2core_glDrawElementsInstancedBaseVertex(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLsizei(instancecount), C.GLint(basevertex))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawRangeElementsBaseVertex.xml
-func (gl *GL) DrawRangeElementsBaseVertex(mode glbase.Enum, start, end uint32, count int, gltype glbase.Enum, indices interface{}, basevertex int32) {
- var indices_ptr unsafe.Pointer
- var indices_v = reflect.ValueOf(indices)
- if indices != nil && indices_v.Kind() != reflect.Slice {
- panic("parameter indices must be a slice")
- }
- if indices != nil {
- indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
- }
- C.gl3_2core_glDrawRangeElementsBaseVertex(gl.funcs, C.GLenum(mode), C.GLuint(start), C.GLuint(end), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLint(basevertex))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawElementsBaseVertex.xml
-func (gl *GL) DrawElementsBaseVertex(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}, basevertex int32) {
- var indices_ptr unsafe.Pointer
- var indices_v = reflect.ValueOf(indices)
- if indices != nil && indices_v.Kind() != reflect.Slice {
- panic("parameter indices must be a slice")
- }
- if indices != nil {
- indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
- }
- C.gl3_2core_glDrawElementsBaseVertex(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLint(basevertex))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferTexture.xml
-func (gl *GL) FramebufferTexture(target, attachment glbase.Enum, texture glbase.Texture, level int) {
- C.gl3_2core_glFramebufferTexture(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLuint(texture), C.GLint(level))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetBufferParameteri64v.xml
-func (gl *GL) GetBufferParameteri64v(target, pname glbase.Enum, params []int64) {
- C.gl3_2core_glGetBufferParameteri64v(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint64)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetInteger64i_v.xml
-func (gl *GL) GetInteger64i_v(target glbase.Enum, index uint32, data []int64) {
- C.gl3_2core_glGetInteger64i_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLint64)(unsafe.Pointer(&data[0])))
-}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.3compat/funcs.cpp b/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.3compat/funcs.cpp
deleted file mode 100644
index 65c02b7de..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.3compat/funcs.cpp
+++ /dev/null
@@ -1,4488 +0,0 @@
-
-// ** file automatically generated by glgen -- do not edit manually **
-
-#include <QOpenGLContext>
-#include <QtGui/qopenglfunctions_3_3_compatibility.h>
-
-#include "funcs.h"
-
-void *gl3_3compat_funcs() {
- QOpenGLFunctions_3_3_Compatibility* funcs = QOpenGLContext::currentContext()->versionFunctions<QOpenGLFunctions_3_3_Compatibility>();
- if (!funcs) {
- return 0;
- }
- funcs->initializeOpenGLFunctions();
- return funcs;
-}
-
-
-void gl3_3compat_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glViewport(x, y, width, height);
-}
-
-void gl3_3compat_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glDepthRange(nearVal, farVal);
-}
-
-GLboolean gl3_3compat_glIsEnabled(void *_glfuncs, GLenum cap)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- return _qglfuncs->glIsEnabled(cap);
-}
-
-void gl3_3compat_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glGetTexLevelParameteriv(target, level, pname, params);
-}
-
-void gl3_3compat_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glGetTexLevelParameterfv(target, level, pname, params);
-}
-
-void gl3_3compat_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glGetTexParameteriv(target, pname, params);
-}
-
-void gl3_3compat_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glGetTexParameterfv(target, pname, params);
-}
-
-void gl3_3compat_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glGetTexImage(target, level, format, gltype, pixels);
-}
-
-void gl3_3compat_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glGetIntegerv(pname, params);
-}
-
-void gl3_3compat_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glGetFloatv(pname, params);
-}
-
-GLenum gl3_3compat_glGetError(void *_glfuncs)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- return _qglfuncs->glGetError();
-}
-
-void gl3_3compat_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glGetDoublev(pname, params);
-}
-
-void gl3_3compat_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glGetBooleanv(pname, params);
-}
-
-void gl3_3compat_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glReadPixels(x, y, width, height, format, gltype, pixels);
-}
-
-void gl3_3compat_glReadBuffer(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glReadBuffer(mode);
-}
-
-void gl3_3compat_glPixelStorei(void *_glfuncs, GLenum pname, GLint param)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glPixelStorei(pname, param);
-}
-
-void gl3_3compat_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glPixelStoref(pname, param);
-}
-
-void gl3_3compat_glDepthFunc(void *_glfuncs, GLenum glfunc)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glDepthFunc(glfunc);
-}
-
-void gl3_3compat_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glStencilOp(fail, zfail, zpass);
-}
-
-void gl3_3compat_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glStencilFunc(glfunc, ref, mask);
-}
-
-void gl3_3compat_glLogicOp(void *_glfuncs, GLenum opcode)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glLogicOp(opcode);
-}
-
-void gl3_3compat_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glBlendFunc(sfactor, dfactor);
-}
-
-void gl3_3compat_glFlush(void *_glfuncs)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glFlush();
-}
-
-void gl3_3compat_glFinish(void *_glfuncs)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glFinish();
-}
-
-void gl3_3compat_glEnable(void *_glfuncs, GLenum cap)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glEnable(cap);
-}
-
-void gl3_3compat_glDisable(void *_glfuncs, GLenum cap)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glDisable(cap);
-}
-
-void gl3_3compat_glDepthMask(void *_glfuncs, GLboolean flag)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glDepthMask(flag);
-}
-
-void gl3_3compat_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glColorMask(red, green, blue, alpha);
-}
-
-void gl3_3compat_glStencilMask(void *_glfuncs, GLuint mask)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glStencilMask(mask);
-}
-
-void gl3_3compat_glClearDepth(void *_glfuncs, GLdouble depth)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glClearDepth(depth);
-}
-
-void gl3_3compat_glClearStencil(void *_glfuncs, GLint s)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glClearStencil(s);
-}
-
-void gl3_3compat_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glClearColor(red, green, blue, alpha);
-}
-
-void gl3_3compat_glClear(void *_glfuncs, GLbitfield mask)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glClear(mask);
-}
-
-void gl3_3compat_glDrawBuffer(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glDrawBuffer(mode);
-}
-
-void gl3_3compat_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glTexImage2D(target, level, internalFormat, width, height, border, format, gltype, pixels);
-}
-
-void gl3_3compat_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glTexImage1D(target, level, internalFormat, width, border, format, gltype, pixels);
-}
-
-void gl3_3compat_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glTexParameteriv(target, pname, params);
-}
-
-void gl3_3compat_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glTexParameteri(target, pname, param);
-}
-
-void gl3_3compat_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glTexParameterfv(target, pname, params);
-}
-
-void gl3_3compat_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glTexParameterf(target, pname, param);
-}
-
-void gl3_3compat_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glScissor(x, y, width, height);
-}
-
-void gl3_3compat_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glPolygonMode(face, mode);
-}
-
-void gl3_3compat_glPointSize(void *_glfuncs, GLfloat size)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glPointSize(size);
-}
-
-void gl3_3compat_glLineWidth(void *_glfuncs, GLfloat width)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glLineWidth(width);
-}
-
-void gl3_3compat_glHint(void *_glfuncs, GLenum target, GLenum mode)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glHint(target, mode);
-}
-
-void gl3_3compat_glFrontFace(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glFrontFace(mode);
-}
-
-void gl3_3compat_glCullFace(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glCullFace(mode);
-}
-
-void gl3_3compat_glIndexubv(void *_glfuncs, const GLubyte* c)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glIndexubv(c);
-}
-
-void gl3_3compat_glIndexub(void *_glfuncs, GLubyte c)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glIndexub(c);
-}
-
-GLboolean gl3_3compat_glIsTexture(void *_glfuncs, GLuint texture)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- return _qglfuncs->glIsTexture(texture);
-}
-
-void gl3_3compat_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glGenTextures(n, textures);
-}
-
-void gl3_3compat_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glDeleteTextures(n, textures);
-}
-
-void gl3_3compat_glBindTexture(void *_glfuncs, GLenum target, GLuint texture)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glBindTexture(target, texture);
-}
-
-void gl3_3compat_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, gltype, pixels);
-}
-
-void gl3_3compat_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glTexSubImage1D(target, level, xoffset, width, format, gltype, pixels);
-}
-
-void gl3_3compat_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
-}
-
-void gl3_3compat_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glCopyTexSubImage1D(target, level, xoffset, x, y, width);
-}
-
-void gl3_3compat_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glCopyTexImage2D(target, level, internalFormat, x, y, width, height, border);
-}
-
-void gl3_3compat_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glCopyTexImage1D(target, level, internalFormat, x, y, width, border);
-}
-
-void gl3_3compat_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glPolygonOffset(factor, units);
-}
-
-void gl3_3compat_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glDrawElements(mode, count, gltype, indices);
-}
-
-void gl3_3compat_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glDrawArrays(mode, first, count);
-}
-
-void gl3_3compat_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
-}
-
-void gl3_3compat_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, gltype, pixels);
-}
-
-void gl3_3compat_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glTexImage3D(target, level, internalFormat, width, height, depth, border, format, gltype, pixels);
-}
-
-void gl3_3compat_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glDrawRangeElements(mode, start, end, count, gltype, indices);
-}
-
-void gl3_3compat_glBlendEquation(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glBlendEquation(mode);
-}
-
-void gl3_3compat_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glBlendColor(red, green, blue, alpha);
-}
-
-void gl3_3compat_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glGetCompressedTexImage(target, level, img);
-}
-
-void gl3_3compat_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
-}
-
-void gl3_3compat_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
-}
-
-void gl3_3compat_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
-}
-
-void gl3_3compat_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glCompressedTexImage1D(target, level, internalFormat, width, border, imageSize, data);
-}
-
-void gl3_3compat_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glCompressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, data);
-}
-
-void gl3_3compat_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glCompressedTexImage3D(target, level, internalFormat, width, height, depth, border, imageSize, data);
-}
-
-void gl3_3compat_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glSampleCoverage(value, invert);
-}
-
-void gl3_3compat_glActiveTexture(void *_glfuncs, GLenum texture)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glActiveTexture(texture);
-}
-
-void gl3_3compat_glPointParameteriv(void *_glfuncs, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glPointParameteriv(pname, params);
-}
-
-void gl3_3compat_glPointParameteri(void *_glfuncs, GLenum pname, GLint param)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glPointParameteri(pname, param);
-}
-
-void gl3_3compat_glPointParameterfv(void *_glfuncs, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glPointParameterfv(pname, params);
-}
-
-void gl3_3compat_glPointParameterf(void *_glfuncs, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glPointParameterf(pname, param);
-}
-
-void gl3_3compat_glMultiDrawArrays(void *_glfuncs, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiDrawArrays(mode, first, count, drawcount);
-}
-
-void gl3_3compat_glBlendFuncSeparate(void *_glfuncs, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
-}
-
-void gl3_3compat_glGetBufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glGetBufferParameteriv(target, pname, params);
-}
-
-GLboolean gl3_3compat_glUnmapBuffer(void *_glfuncs, GLenum target)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- return _qglfuncs->glUnmapBuffer(target);
-}
-
-void gl3_3compat_glGetBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glGetBufferSubData(target, offset, size, data);
-}
-
-void gl3_3compat_glBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glBufferSubData(target, offset, size, data);
-}
-
-void gl3_3compat_glBufferData(void *_glfuncs, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glBufferData(target, size, data, usage);
-}
-
-GLboolean gl3_3compat_glIsBuffer(void *_glfuncs, GLuint buffer)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- return _qglfuncs->glIsBuffer(buffer);
-}
-
-void gl3_3compat_glGenBuffers(void *_glfuncs, GLsizei n, GLuint* buffers)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glGenBuffers(n, buffers);
-}
-
-void gl3_3compat_glDeleteBuffers(void *_glfuncs, GLsizei n, const GLuint* buffers)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glDeleteBuffers(n, buffers);
-}
-
-void gl3_3compat_glBindBuffer(void *_glfuncs, GLenum target, GLuint buffer)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glBindBuffer(target, buffer);
-}
-
-void gl3_3compat_glGetQueryObjectuiv(void *_glfuncs, GLuint id, GLenum pname, GLuint* params)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glGetQueryObjectuiv(id, pname, params);
-}
-
-void gl3_3compat_glGetQueryObjectiv(void *_glfuncs, GLuint id, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glGetQueryObjectiv(id, pname, params);
-}
-
-void gl3_3compat_glGetQueryiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glGetQueryiv(target, pname, params);
-}
-
-void gl3_3compat_glEndQuery(void *_glfuncs, GLenum target)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glEndQuery(target);
-}
-
-void gl3_3compat_glBeginQuery(void *_glfuncs, GLenum target, GLuint id)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glBeginQuery(target, id);
-}
-
-GLboolean gl3_3compat_glIsQuery(void *_glfuncs, GLuint id)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- return _qglfuncs->glIsQuery(id);
-}
-
-void gl3_3compat_glDeleteQueries(void *_glfuncs, GLsizei n, const GLuint* ids)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glDeleteQueries(n, ids);
-}
-
-void gl3_3compat_glGenQueries(void *_glfuncs, GLsizei n, GLuint* ids)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glGenQueries(n, ids);
-}
-
-void gl3_3compat_glVertexAttribPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLboolean normalized, GLsizei stride, const GLvoid* offset)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttribPointer(index, size, gltype, normalized, stride, offset);
-}
-
-void gl3_3compat_glValidateProgram(void *_glfuncs, GLuint program)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glValidateProgram(program);
-}
-
-void gl3_3compat_glUniformMatrix4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glUniformMatrix4fv(location, count, transpose, value);
-}
-
-void gl3_3compat_glUniformMatrix3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glUniformMatrix3fv(location, count, transpose, value);
-}
-
-void gl3_3compat_glUniformMatrix2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glUniformMatrix2fv(location, count, transpose, value);
-}
-
-void gl3_3compat_glUniform4iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glUniform4iv(location, count, value);
-}
-
-void gl3_3compat_glUniform3iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glUniform3iv(location, count, value);
-}
-
-void gl3_3compat_glUniform2iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glUniform2iv(location, count, value);
-}
-
-void gl3_3compat_glUniform1iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glUniform1iv(location, count, value);
-}
-
-void gl3_3compat_glUniform4fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glUniform4fv(location, count, value);
-}
-
-void gl3_3compat_glUniform3fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glUniform3fv(location, count, value);
-}
-
-void gl3_3compat_glUniform2fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glUniform2fv(location, count, value);
-}
-
-void gl3_3compat_glUniform1fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glUniform1fv(location, count, value);
-}
-
-void gl3_3compat_glUniform4i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glUniform4i(location, v0, v1, v2, v3);
-}
-
-void gl3_3compat_glUniform3i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glUniform3i(location, v0, v1, v2);
-}
-
-void gl3_3compat_glUniform2i(void *_glfuncs, GLint location, GLint v0, GLint v1)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glUniform2i(location, v0, v1);
-}
-
-void gl3_3compat_glUniform1i(void *_glfuncs, GLint location, GLint v0)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glUniform1i(location, v0);
-}
-
-void gl3_3compat_glUniform4f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glUniform4f(location, v0, v1, v2, v3);
-}
-
-void gl3_3compat_glUniform3f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glUniform3f(location, v0, v1, v2);
-}
-
-void gl3_3compat_glUniform2f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glUniform2f(location, v0, v1);
-}
-
-void gl3_3compat_glUniform1f(void *_glfuncs, GLint location, GLfloat v0)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glUniform1f(location, v0);
-}
-
-void gl3_3compat_glUseProgram(void *_glfuncs, GLuint program)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glUseProgram(program);
-}
-
-void gl3_3compat_glShaderSource(void *_glfuncs, GLuint shader, GLsizei count, const GLchar** source, const GLint* length)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glShaderSource(shader, count, source, length);
-}
-
-void gl3_3compat_glLinkProgram(void *_glfuncs, GLuint program)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glLinkProgram(program);
-}
-
-GLboolean gl3_3compat_glIsShader(void *_glfuncs, GLuint shader)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- return _qglfuncs->glIsShader(shader);
-}
-
-GLboolean gl3_3compat_glIsProgram(void *_glfuncs, GLuint program)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- return _qglfuncs->glIsProgram(program);
-}
-
-void gl3_3compat_glGetVertexAttribiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glGetVertexAttribiv(index, pname, params);
-}
-
-void gl3_3compat_glGetVertexAttribfv(void *_glfuncs, GLuint index, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glGetVertexAttribfv(index, pname, params);
-}
-
-void gl3_3compat_glGetVertexAttribdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glGetVertexAttribdv(index, pname, params);
-}
-
-void gl3_3compat_glGetUniformiv(void *_glfuncs, GLuint program, GLint location, GLint* params)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glGetUniformiv(program, location, params);
-}
-
-void gl3_3compat_glGetUniformfv(void *_glfuncs, GLuint program, GLint location, GLfloat* params)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glGetUniformfv(program, location, params);
-}
-
-GLint gl3_3compat_glGetUniformLocation(void *_glfuncs, GLuint program, const GLchar* name)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- return _qglfuncs->glGetUniformLocation(program, name);
-}
-
-void gl3_3compat_glGetShaderSource(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glGetShaderSource(shader, bufSize, length, source);
-}
-
-void gl3_3compat_glGetShaderInfoLog(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glGetShaderInfoLog(shader, bufSize, length, infoLog);
-}
-
-void gl3_3compat_glGetShaderiv(void *_glfuncs, GLuint shader, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glGetShaderiv(shader, pname, params);
-}
-
-void gl3_3compat_glGetProgramInfoLog(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glGetProgramInfoLog(program, bufSize, length, infoLog);
-}
-
-void gl3_3compat_glGetProgramiv(void *_glfuncs, GLuint program, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glGetProgramiv(program, pname, params);
-}
-
-GLint gl3_3compat_glGetAttribLocation(void *_glfuncs, GLuint program, const GLchar* name)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- return _qglfuncs->glGetAttribLocation(program, name);
-}
-
-void gl3_3compat_glGetAttachedShaders(void *_glfuncs, GLuint program, GLsizei maxCount, GLsizei* count, GLuint* obj)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glGetAttachedShaders(program, maxCount, count, obj);
-}
-
-void gl3_3compat_glGetActiveUniform(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glGetActiveUniform(program, index, bufSize, length, size, gltype, name);
-}
-
-void gl3_3compat_glGetActiveAttrib(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glGetActiveAttrib(program, index, bufSize, length, size, gltype, name);
-}
-
-void gl3_3compat_glEnableVertexAttribArray(void *_glfuncs, GLuint index)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glEnableVertexAttribArray(index);
-}
-
-void gl3_3compat_glDisableVertexAttribArray(void *_glfuncs, GLuint index)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glDisableVertexAttribArray(index);
-}
-
-void gl3_3compat_glDetachShader(void *_glfuncs, GLuint program, GLuint shader)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glDetachShader(program, shader);
-}
-
-void gl3_3compat_glDeleteShader(void *_glfuncs, GLuint shader)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glDeleteShader(shader);
-}
-
-void gl3_3compat_glDeleteProgram(void *_glfuncs, GLuint program)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glDeleteProgram(program);
-}
-
-GLuint gl3_3compat_glCreateShader(void *_glfuncs, GLenum gltype)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- return _qglfuncs->glCreateShader(gltype);
-}
-
-GLuint gl3_3compat_glCreateProgram(void *_glfuncs)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- return _qglfuncs->glCreateProgram();
-}
-
-void gl3_3compat_glCompileShader(void *_glfuncs, GLuint shader)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glCompileShader(shader);
-}
-
-void gl3_3compat_glBindAttribLocation(void *_glfuncs, GLuint program, GLuint index, const GLchar* name)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glBindAttribLocation(program, index, name);
-}
-
-void gl3_3compat_glAttachShader(void *_glfuncs, GLuint program, GLuint shader)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glAttachShader(program, shader);
-}
-
-void gl3_3compat_glStencilMaskSeparate(void *_glfuncs, GLenum face, GLuint mask)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glStencilMaskSeparate(face, mask);
-}
-
-void gl3_3compat_glStencilFuncSeparate(void *_glfuncs, GLenum face, GLenum glfunc, GLint ref, GLuint mask)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glStencilFuncSeparate(face, glfunc, ref, mask);
-}
-
-void gl3_3compat_glStencilOpSeparate(void *_glfuncs, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glStencilOpSeparate(face, sfail, dpfail, dppass);
-}
-
-void gl3_3compat_glDrawBuffers(void *_glfuncs, GLsizei n, const GLenum* bufs)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glDrawBuffers(n, bufs);
-}
-
-void gl3_3compat_glBlendEquationSeparate(void *_glfuncs, GLenum modeRGB, GLenum modeAlpha)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glBlendEquationSeparate(modeRGB, modeAlpha);
-}
-
-void gl3_3compat_glUniformMatrix4x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glUniformMatrix4x3fv(location, count, transpose, value);
-}
-
-void gl3_3compat_glUniformMatrix3x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glUniformMatrix3x4fv(location, count, transpose, value);
-}
-
-void gl3_3compat_glUniformMatrix4x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glUniformMatrix4x2fv(location, count, transpose, value);
-}
-
-void gl3_3compat_glUniformMatrix2x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glUniformMatrix2x4fv(location, count, transpose, value);
-}
-
-void gl3_3compat_glUniformMatrix3x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glUniformMatrix3x2fv(location, count, transpose, value);
-}
-
-void gl3_3compat_glUniformMatrix2x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glUniformMatrix2x3fv(location, count, transpose, value);
-}
-
-GLboolean gl3_3compat_glIsVertexArray(void *_glfuncs, GLuint array)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- return _qglfuncs->glIsVertexArray(array);
-}
-
-void gl3_3compat_glGenVertexArrays(void *_glfuncs, GLsizei n, GLuint* arrays)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glGenVertexArrays(n, arrays);
-}
-
-void gl3_3compat_glDeleteVertexArrays(void *_glfuncs, GLsizei n, const GLuint* arrays)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glDeleteVertexArrays(n, arrays);
-}
-
-void gl3_3compat_glBindVertexArray(void *_glfuncs, GLuint array)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glBindVertexArray(array);
-}
-
-void gl3_3compat_glFlushMappedBufferRange(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr length)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glFlushMappedBufferRange(target, offset, length);
-}
-
-void gl3_3compat_glFramebufferTextureLayer(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glFramebufferTextureLayer(target, attachment, texture, level, layer);
-}
-
-void gl3_3compat_glRenderbufferStorageMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glRenderbufferStorageMultisample(target, samples, internalFormat, width, height);
-}
-
-void gl3_3compat_glBlitFramebuffer(void *_glfuncs, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
-}
-
-void gl3_3compat_glGenerateMipmap(void *_glfuncs, GLenum target)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glGenerateMipmap(target);
-}
-
-void gl3_3compat_glGetFramebufferAttachmentParameteriv(void *_glfuncs, GLenum target, GLenum attachment, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glGetFramebufferAttachmentParameteriv(target, attachment, pname, params);
-}
-
-void gl3_3compat_glFramebufferRenderbuffer(void *_glfuncs, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
-}
-
-void gl3_3compat_glFramebufferTexture3D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glFramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
-}
-
-void gl3_3compat_glFramebufferTexture2D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glFramebufferTexture2D(target, attachment, textarget, texture, level);
-}
-
-void gl3_3compat_glFramebufferTexture1D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glFramebufferTexture1D(target, attachment, textarget, texture, level);
-}
-
-GLenum gl3_3compat_glCheckFramebufferStatus(void *_glfuncs, GLenum target)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- return _qglfuncs->glCheckFramebufferStatus(target);
-}
-
-void gl3_3compat_glGenFramebuffers(void *_glfuncs, GLsizei n, GLuint* framebuffers)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glGenFramebuffers(n, framebuffers);
-}
-
-void gl3_3compat_glDeleteFramebuffers(void *_glfuncs, GLsizei n, const GLuint* framebuffers)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glDeleteFramebuffers(n, framebuffers);
-}
-
-void gl3_3compat_glBindFramebuffer(void *_glfuncs, GLenum target, GLuint framebuffer)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glBindFramebuffer(target, framebuffer);
-}
-
-GLboolean gl3_3compat_glIsFramebuffer(void *_glfuncs, GLuint framebuffer)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- return _qglfuncs->glIsFramebuffer(framebuffer);
-}
-
-void gl3_3compat_glGetRenderbufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glGetRenderbufferParameteriv(target, pname, params);
-}
-
-void gl3_3compat_glRenderbufferStorage(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glRenderbufferStorage(target, internalFormat, width, height);
-}
-
-void gl3_3compat_glGenRenderbuffers(void *_glfuncs, GLsizei n, GLuint* renderbuffers)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glGenRenderbuffers(n, renderbuffers);
-}
-
-void gl3_3compat_glDeleteRenderbuffers(void *_glfuncs, GLsizei n, const GLuint* renderbuffers)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glDeleteRenderbuffers(n, renderbuffers);
-}
-
-void gl3_3compat_glBindRenderbuffer(void *_glfuncs, GLenum target, GLuint renderbuffer)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glBindRenderbuffer(target, renderbuffer);
-}
-
-GLboolean gl3_3compat_glIsRenderbuffer(void *_glfuncs, GLuint renderbuffer)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- return _qglfuncs->glIsRenderbuffer(renderbuffer);
-}
-
-void gl3_3compat_glClearBufferfi(void *_glfuncs, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glClearBufferfi(buffer, drawbuffer, depth, stencil);
-}
-
-void gl3_3compat_glClearBufferfv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLfloat* value)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glClearBufferfv(buffer, drawbuffer, value);
-}
-
-void gl3_3compat_glClearBufferuiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLuint* value)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glClearBufferuiv(buffer, drawbuffer, value);
-}
-
-void gl3_3compat_glClearBufferiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLint* value)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glClearBufferiv(buffer, drawbuffer, value);
-}
-
-void gl3_3compat_glGetTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, GLuint* params)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glGetTexParameterIuiv(target, pname, params);
-}
-
-void gl3_3compat_glGetTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glGetTexParameterIiv(target, pname, params);
-}
-
-void gl3_3compat_glTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, const GLuint* params)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glTexParameterIuiv(target, pname, params);
-}
-
-void gl3_3compat_glTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glTexParameterIiv(target, pname, params);
-}
-
-void gl3_3compat_glUniform4uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glUniform4uiv(location, count, value);
-}
-
-void gl3_3compat_glUniform3uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glUniform3uiv(location, count, value);
-}
-
-void gl3_3compat_glUniform2uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glUniform2uiv(location, count, value);
-}
-
-void gl3_3compat_glUniform1uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glUniform1uiv(location, count, value);
-}
-
-void gl3_3compat_glUniform4ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glUniform4ui(location, v0, v1, v2, v3);
-}
-
-void gl3_3compat_glUniform3ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glUniform3ui(location, v0, v1, v2);
-}
-
-void gl3_3compat_glUniform2ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glUniform2ui(location, v0, v1);
-}
-
-void gl3_3compat_glUniform1ui(void *_glfuncs, GLint location, GLuint v0)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glUniform1ui(location, v0);
-}
-
-GLint gl3_3compat_glGetFragDataLocation(void *_glfuncs, GLuint program, const GLchar* name)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- return _qglfuncs->glGetFragDataLocation(program, name);
-}
-
-void gl3_3compat_glBindFragDataLocation(void *_glfuncs, GLuint program, GLuint color, const GLchar* name)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glBindFragDataLocation(program, color, name);
-}
-
-void gl3_3compat_glGetUniformuiv(void *_glfuncs, GLuint program, GLint location, GLuint* params)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glGetUniformuiv(program, location, params);
-}
-
-void gl3_3compat_glGetVertexAttribIuiv(void *_glfuncs, GLuint index, GLenum pname, GLuint* params)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glGetVertexAttribIuiv(index, pname, params);
-}
-
-void gl3_3compat_glGetVertexAttribIiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glGetVertexAttribIiv(index, pname, params);
-}
-
-void gl3_3compat_glVertexAttribIPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttribIPointer(index, size, gltype, stride, pointer);
-}
-
-void gl3_3compat_glEndConditionalRender(void *_glfuncs)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glEndConditionalRender();
-}
-
-void gl3_3compat_glBeginConditionalRender(void *_glfuncs, GLuint id, GLenum mode)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glBeginConditionalRender(id, mode);
-}
-
-void gl3_3compat_glClampColor(void *_glfuncs, GLenum target, GLenum clamp)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glClampColor(target, clamp);
-}
-
-void gl3_3compat_glGetTransformFeedbackVarying(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* gltype, GLchar* name)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glGetTransformFeedbackVarying(program, index, bufSize, length, size, gltype, name);
-}
-
-void gl3_3compat_glBindBufferBase(void *_glfuncs, GLenum target, GLuint index, GLuint buffer)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glBindBufferBase(target, index, buffer);
-}
-
-void gl3_3compat_glBindBufferRange(void *_glfuncs, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glBindBufferRange(target, index, buffer, offset, size);
-}
-
-void gl3_3compat_glEndTransformFeedback(void *_glfuncs)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glEndTransformFeedback();
-}
-
-void gl3_3compat_glBeginTransformFeedback(void *_glfuncs, GLenum primitiveMode)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glBeginTransformFeedback(primitiveMode);
-}
-
-GLboolean gl3_3compat_glIsEnabledi(void *_glfuncs, GLenum target, GLuint index)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- return _qglfuncs->glIsEnabledi(target, index);
-}
-
-void gl3_3compat_glDisablei(void *_glfuncs, GLenum target, GLuint index)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glDisablei(target, index);
-}
-
-void gl3_3compat_glEnablei(void *_glfuncs, GLenum target, GLuint index)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glEnablei(target, index);
-}
-
-void gl3_3compat_glGetIntegeri_v(void *_glfuncs, GLenum target, GLuint index, GLint* data)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glGetIntegeri_v(target, index, data);
-}
-
-void gl3_3compat_glGetBooleani_v(void *_glfuncs, GLenum target, GLuint index, GLboolean* data)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glGetBooleani_v(target, index, data);
-}
-
-void gl3_3compat_glColorMaski(void *_glfuncs, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glColorMaski(index, r, g, b, a);
-}
-
-void gl3_3compat_glCopyBufferSubData(void *_glfuncs, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glCopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
-}
-
-void gl3_3compat_glUniformBlockBinding(void *_glfuncs, GLuint program, GLuint v0, GLuint v1)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glUniformBlockBinding(program, v0, v1);
-}
-
-void gl3_3compat_glGetActiveUniformBlockName(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glGetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
-}
-
-void gl3_3compat_glGetActiveUniformBlockiv(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glGetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
-}
-
-GLuint gl3_3compat_glGetUniformBlockIndex(void *_glfuncs, GLuint program, const GLchar* uniformBlockName)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- return _qglfuncs->glGetUniformBlockIndex(program, uniformBlockName);
-}
-
-void gl3_3compat_glGetActiveUniformName(void *_glfuncs, GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glGetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
-}
-
-void gl3_3compat_glGetActiveUniformsiv(void *_glfuncs, GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glGetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
-}
-
-void gl3_3compat_glPrimitiveRestartIndex(void *_glfuncs, GLuint index)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glPrimitiveRestartIndex(index);
-}
-
-void gl3_3compat_glTexBuffer(void *_glfuncs, GLenum target, GLenum internalFormat, GLuint buffer)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glTexBuffer(target, internalFormat, buffer);
-}
-
-void gl3_3compat_glDrawElementsInstanced(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glDrawElementsInstanced(mode, count, gltype, indices, instancecount);
-}
-
-void gl3_3compat_glDrawArraysInstanced(void *_glfuncs, GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glDrawArraysInstanced(mode, first, count, instancecount);
-}
-
-void gl3_3compat_glSampleMaski(void *_glfuncs, GLuint index, GLbitfield mask)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glSampleMaski(index, mask);
-}
-
-void gl3_3compat_glGetMultisamplefv(void *_glfuncs, GLenum pname, GLuint index, GLfloat* val)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glGetMultisamplefv(pname, index, val);
-}
-
-void gl3_3compat_glTexImage3DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glTexImage3DMultisample(target, samples, internalFormat, width, height, depth, fixedsamplelocations);
-}
-
-void gl3_3compat_glTexImage2DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glTexImage2DMultisample(target, samples, internalFormat, width, height, fixedsamplelocations);
-}
-
-void gl3_3compat_glGetSynciv(void *_glfuncs, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glGetSynciv(sync, pname, bufSize, length, values);
-}
-
-void gl3_3compat_glGetInteger64v(void *_glfuncs, GLenum pname, GLint64* params)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glGetInteger64v(pname, params);
-}
-
-void gl3_3compat_glWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glWaitSync(sync, flags, timeout);
-}
-
-GLenum gl3_3compat_glClientWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- return _qglfuncs->glClientWaitSync(sync, flags, timeout);
-}
-
-void gl3_3compat_glDeleteSync(void *_glfuncs, GLsync sync)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glDeleteSync(sync);
-}
-
-GLboolean gl3_3compat_glIsSync(void *_glfuncs, GLsync sync)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- return _qglfuncs->glIsSync(sync);
-}
-
-GLsync gl3_3compat_glFenceSync(void *_glfuncs, GLenum condition, GLbitfield flags)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- return _qglfuncs->glFenceSync(condition, flags);
-}
-
-void gl3_3compat_glProvokingVertex(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glProvokingVertex(mode);
-}
-
-void gl3_3compat_glDrawElementsInstancedBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount, GLint basevertex)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glDrawElementsInstancedBaseVertex(mode, count, gltype, indices, instancecount, basevertex);
-}
-
-void gl3_3compat_glDrawRangeElementsBaseVertex(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glDrawRangeElementsBaseVertex(mode, start, end, count, gltype, indices, basevertex);
-}
-
-void gl3_3compat_glDrawElementsBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glDrawElementsBaseVertex(mode, count, gltype, indices, basevertex);
-}
-
-void gl3_3compat_glFramebufferTexture(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glFramebufferTexture(target, attachment, texture, level);
-}
-
-void gl3_3compat_glGetBufferParameteri64v(void *_glfuncs, GLenum target, GLenum pname, GLint64* params)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glGetBufferParameteri64v(target, pname, params);
-}
-
-void gl3_3compat_glGetInteger64i_v(void *_glfuncs, GLenum target, GLuint index, GLint64* data)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glGetInteger64i_v(target, index, data);
-}
-
-void gl3_3compat_glVertexAttribP4uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttribP4uiv(index, gltype, normalized, value);
-}
-
-void gl3_3compat_glVertexAttribP4ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttribP4ui(index, gltype, normalized, value);
-}
-
-void gl3_3compat_glVertexAttribP3uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttribP3uiv(index, gltype, normalized, value);
-}
-
-void gl3_3compat_glVertexAttribP3ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttribP3ui(index, gltype, normalized, value);
-}
-
-void gl3_3compat_glVertexAttribP2uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttribP2uiv(index, gltype, normalized, value);
-}
-
-void gl3_3compat_glVertexAttribP2ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttribP2ui(index, gltype, normalized, value);
-}
-
-void gl3_3compat_glVertexAttribP1uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttribP1uiv(index, gltype, normalized, value);
-}
-
-void gl3_3compat_glVertexAttribP1ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttribP1ui(index, gltype, normalized, value);
-}
-
-void gl3_3compat_glSecondaryColorP3uiv(void *_glfuncs, GLenum gltype, const GLuint* color)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glSecondaryColorP3uiv(gltype, color);
-}
-
-void gl3_3compat_glSecondaryColorP3ui(void *_glfuncs, GLenum gltype, GLuint color)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glSecondaryColorP3ui(gltype, color);
-}
-
-void gl3_3compat_glColorP4uiv(void *_glfuncs, GLenum gltype, const GLuint* color)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glColorP4uiv(gltype, color);
-}
-
-void gl3_3compat_glColorP4ui(void *_glfuncs, GLenum gltype, GLuint color)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glColorP4ui(gltype, color);
-}
-
-void gl3_3compat_glColorP3uiv(void *_glfuncs, GLenum gltype, const GLuint* color)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glColorP3uiv(gltype, color);
-}
-
-void gl3_3compat_glColorP3ui(void *_glfuncs, GLenum gltype, GLuint color)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glColorP3ui(gltype, color);
-}
-
-void gl3_3compat_glNormalP3uiv(void *_glfuncs, GLenum gltype, const GLuint* coords)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glNormalP3uiv(gltype, coords);
-}
-
-void gl3_3compat_glNormalP3ui(void *_glfuncs, GLenum gltype, GLuint coords)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glNormalP3ui(gltype, coords);
-}
-
-void gl3_3compat_glMultiTexCoordP4uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoordP4uiv(texture, gltype, coords);
-}
-
-void gl3_3compat_glMultiTexCoordP4ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoordP4ui(texture, gltype, coords);
-}
-
-void gl3_3compat_glMultiTexCoordP3uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoordP3uiv(texture, gltype, coords);
-}
-
-void gl3_3compat_glMultiTexCoordP3ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoordP3ui(texture, gltype, coords);
-}
-
-void gl3_3compat_glMultiTexCoordP2uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoordP2uiv(texture, gltype, coords);
-}
-
-void gl3_3compat_glMultiTexCoordP2ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoordP2ui(texture, gltype, coords);
-}
-
-void gl3_3compat_glMultiTexCoordP1uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoordP1uiv(texture, gltype, coords);
-}
-
-void gl3_3compat_glMultiTexCoordP1ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoordP1ui(texture, gltype, coords);
-}
-
-void gl3_3compat_glTexCoordP4uiv(void *_glfuncs, GLenum gltype, const GLuint* coords)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoordP4uiv(gltype, coords);
-}
-
-void gl3_3compat_glTexCoordP4ui(void *_glfuncs, GLenum gltype, GLuint coords)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoordP4ui(gltype, coords);
-}
-
-void gl3_3compat_glTexCoordP3uiv(void *_glfuncs, GLenum gltype, const GLuint* coords)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoordP3uiv(gltype, coords);
-}
-
-void gl3_3compat_glTexCoordP3ui(void *_glfuncs, GLenum gltype, GLuint coords)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoordP3ui(gltype, coords);
-}
-
-void gl3_3compat_glTexCoordP2uiv(void *_glfuncs, GLenum gltype, const GLuint* coords)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoordP2uiv(gltype, coords);
-}
-
-void gl3_3compat_glTexCoordP2ui(void *_glfuncs, GLenum gltype, GLuint coords)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoordP2ui(gltype, coords);
-}
-
-void gl3_3compat_glTexCoordP1uiv(void *_glfuncs, GLenum gltype, const GLuint* coords)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoordP1uiv(gltype, coords);
-}
-
-void gl3_3compat_glTexCoordP1ui(void *_glfuncs, GLenum gltype, GLuint coords)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoordP1ui(gltype, coords);
-}
-
-void gl3_3compat_glVertexP4uiv(void *_glfuncs, GLenum gltype, const GLuint* value)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexP4uiv(gltype, value);
-}
-
-void gl3_3compat_glVertexP4ui(void *_glfuncs, GLenum gltype, GLuint value)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexP4ui(gltype, value);
-}
-
-void gl3_3compat_glVertexP3uiv(void *_glfuncs, GLenum gltype, const GLuint* value)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexP3uiv(gltype, value);
-}
-
-void gl3_3compat_glVertexP3ui(void *_glfuncs, GLenum gltype, GLuint value)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexP3ui(gltype, value);
-}
-
-void gl3_3compat_glVertexP2uiv(void *_glfuncs, GLenum gltype, const GLuint* value)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexP2uiv(gltype, value);
-}
-
-void gl3_3compat_glVertexP2ui(void *_glfuncs, GLenum gltype, GLuint value)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexP2ui(gltype, value);
-}
-
-void gl3_3compat_glGetQueryObjectui64v(void *_glfuncs, GLuint id, GLenum pname, GLuint64* params)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glGetQueryObjectui64v(id, pname, params);
-}
-
-void gl3_3compat_glGetQueryObjecti64v(void *_glfuncs, GLuint id, GLenum pname, GLint64* params)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glGetQueryObjecti64v(id, pname, params);
-}
-
-void gl3_3compat_glQueryCounter(void *_glfuncs, GLuint id, GLenum target)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glQueryCounter(id, target);
-}
-
-void gl3_3compat_glGetSamplerParameterIuiv(void *_glfuncs, GLuint sampler, GLenum pname, GLuint* params)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glGetSamplerParameterIuiv(sampler, pname, params);
-}
-
-void gl3_3compat_glGetSamplerParameterfv(void *_glfuncs, GLuint sampler, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glGetSamplerParameterfv(sampler, pname, params);
-}
-
-void gl3_3compat_glGetSamplerParameterIiv(void *_glfuncs, GLuint sampler, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glGetSamplerParameterIiv(sampler, pname, params);
-}
-
-void gl3_3compat_glGetSamplerParameteriv(void *_glfuncs, GLuint sampler, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glGetSamplerParameteriv(sampler, pname, params);
-}
-
-void gl3_3compat_glSamplerParameterIuiv(void *_glfuncs, GLuint sampler, GLenum pname, const GLuint* param)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glSamplerParameterIuiv(sampler, pname, param);
-}
-
-void gl3_3compat_glSamplerParameterIiv(void *_glfuncs, GLuint sampler, GLenum pname, const GLint* param)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glSamplerParameterIiv(sampler, pname, param);
-}
-
-void gl3_3compat_glSamplerParameterfv(void *_glfuncs, GLuint sampler, GLenum pname, const GLfloat* param)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glSamplerParameterfv(sampler, pname, param);
-}
-
-void gl3_3compat_glSamplerParameterf(void *_glfuncs, GLuint sampler, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glSamplerParameterf(sampler, pname, param);
-}
-
-void gl3_3compat_glSamplerParameteriv(void *_glfuncs, GLuint sampler, GLenum pname, const GLint* param)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glSamplerParameteriv(sampler, pname, param);
-}
-
-void gl3_3compat_glSamplerParameteri(void *_glfuncs, GLuint sampler, GLenum pname, GLint param)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glSamplerParameteri(sampler, pname, param);
-}
-
-void gl3_3compat_glBindSampler(void *_glfuncs, GLuint unit, GLuint sampler)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glBindSampler(unit, sampler);
-}
-
-GLboolean gl3_3compat_glIsSampler(void *_glfuncs, GLuint sampler)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- return _qglfuncs->glIsSampler(sampler);
-}
-
-void gl3_3compat_glDeleteSamplers(void *_glfuncs, GLsizei count, const GLuint* samplers)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glDeleteSamplers(count, samplers);
-}
-
-void gl3_3compat_glGenSamplers(void *_glfuncs, GLsizei count, GLuint* samplers)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glGenSamplers(count, samplers);
-}
-
-GLint gl3_3compat_glGetFragDataIndex(void *_glfuncs, GLuint program, const GLchar* name)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- return _qglfuncs->glGetFragDataIndex(program, name);
-}
-
-void gl3_3compat_glBindFragDataLocationIndexed(void *_glfuncs, GLuint program, GLuint colorNumber, GLuint index, const GLchar* name)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glBindFragDataLocationIndexed(program, colorNumber, index, name);
-}
-
-void gl3_3compat_glVertexAttribDivisor(void *_glfuncs, GLuint index, GLuint divisor)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttribDivisor(index, divisor);
-}
-
-void gl3_3compat_glTranslatef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glTranslatef(x, y, z);
-}
-
-void gl3_3compat_glTranslated(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glTranslated(x, y, z);
-}
-
-void gl3_3compat_glScalef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glScalef(x, y, z);
-}
-
-void gl3_3compat_glScaled(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glScaled(x, y, z);
-}
-
-void gl3_3compat_glRotatef(void *_glfuncs, GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glRotatef(angle, x, y, z);
-}
-
-void gl3_3compat_glRotated(void *_glfuncs, GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glRotated(angle, x, y, z);
-}
-
-void gl3_3compat_glPushMatrix(void *_glfuncs)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glPushMatrix();
-}
-
-void gl3_3compat_glPopMatrix(void *_glfuncs)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glPopMatrix();
-}
-
-void gl3_3compat_glOrtho(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glOrtho(left, right, bottom, top, zNear, zFar);
-}
-
-void gl3_3compat_glMultMatrixd(void *_glfuncs, const GLdouble* m)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glMultMatrixd(m);
-}
-
-void gl3_3compat_glMultMatrixf(void *_glfuncs, const GLfloat* m)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glMultMatrixf(m);
-}
-
-void gl3_3compat_glMatrixMode(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glMatrixMode(mode);
-}
-
-void gl3_3compat_glLoadMatrixd(void *_glfuncs, const GLdouble* m)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glLoadMatrixd(m);
-}
-
-void gl3_3compat_glLoadMatrixf(void *_glfuncs, const GLfloat* m)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glLoadMatrixf(m);
-}
-
-void gl3_3compat_glLoadIdentity(void *_glfuncs)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glLoadIdentity();
-}
-
-void gl3_3compat_glFrustum(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glFrustum(left, right, bottom, top, zNear, zFar);
-}
-
-GLboolean gl3_3compat_glIsList(void *_glfuncs, GLuint list)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- return _qglfuncs->glIsList(list);
-}
-
-void gl3_3compat_glGetTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glGetTexGeniv(coord, pname, params);
-}
-
-void gl3_3compat_glGetTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glGetTexGenfv(coord, pname, params);
-}
-
-void gl3_3compat_glGetTexGendv(void *_glfuncs, GLenum coord, GLenum pname, GLdouble* params)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glGetTexGendv(coord, pname, params);
-}
-
-void gl3_3compat_glGetTexEnviv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glGetTexEnviv(target, pname, params);
-}
-
-void gl3_3compat_glGetTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glGetTexEnvfv(target, pname, params);
-}
-
-void gl3_3compat_glGetPolygonStipple(void *_glfuncs, GLubyte* mask)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glGetPolygonStipple(mask);
-}
-
-void gl3_3compat_glGetPixelMapusv(void *_glfuncs, GLenum glmap, GLushort* values)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glGetPixelMapusv(glmap, values);
-}
-
-void gl3_3compat_glGetPixelMapuiv(void *_glfuncs, GLenum glmap, GLuint* values)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glGetPixelMapuiv(glmap, values);
-}
-
-void gl3_3compat_glGetPixelMapfv(void *_glfuncs, GLenum glmap, GLfloat* values)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glGetPixelMapfv(glmap, values);
-}
-
-void gl3_3compat_glGetMaterialiv(void *_glfuncs, GLenum face, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glGetMaterialiv(face, pname, params);
-}
-
-void gl3_3compat_glGetMaterialfv(void *_glfuncs, GLenum face, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glGetMaterialfv(face, pname, params);
-}
-
-void gl3_3compat_glGetMapiv(void *_glfuncs, GLenum target, GLenum query, GLint* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glGetMapiv(target, query, v);
-}
-
-void gl3_3compat_glGetMapfv(void *_glfuncs, GLenum target, GLenum query, GLfloat* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glGetMapfv(target, query, v);
-}
-
-void gl3_3compat_glGetMapdv(void *_glfuncs, GLenum target, GLenum query, GLdouble* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glGetMapdv(target, query, v);
-}
-
-void gl3_3compat_glGetLightiv(void *_glfuncs, GLenum light, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glGetLightiv(light, pname, params);
-}
-
-void gl3_3compat_glGetLightfv(void *_glfuncs, GLenum light, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glGetLightfv(light, pname, params);
-}
-
-void gl3_3compat_glGetClipPlane(void *_glfuncs, GLenum plane, GLdouble* equation)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glGetClipPlane(plane, equation);
-}
-
-void gl3_3compat_glDrawPixels(void *_glfuncs, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glDrawPixels(width, height, format, gltype, pixels);
-}
-
-void gl3_3compat_glCopyPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum gltype)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glCopyPixels(x, y, width, height, gltype);
-}
-
-void gl3_3compat_glPixelMapusv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLushort* values)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glPixelMapusv(glmap, mapsize, values);
-}
-
-void gl3_3compat_glPixelMapuiv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLuint* values)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glPixelMapuiv(glmap, mapsize, values);
-}
-
-void gl3_3compat_glPixelMapfv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLfloat* values)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glPixelMapfv(glmap, mapsize, values);
-}
-
-void gl3_3compat_glPixelTransferi(void *_glfuncs, GLenum pname, GLint param)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glPixelTransferi(pname, param);
-}
-
-void gl3_3compat_glPixelTransferf(void *_glfuncs, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glPixelTransferf(pname, param);
-}
-
-void gl3_3compat_glPixelZoom(void *_glfuncs, GLfloat xfactor, GLfloat yfactor)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glPixelZoom(xfactor, yfactor);
-}
-
-void gl3_3compat_glAlphaFunc(void *_glfuncs, GLenum glfunc, GLfloat ref)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glAlphaFunc(glfunc, ref);
-}
-
-void gl3_3compat_glEvalPoint2(void *_glfuncs, GLint i, GLint j)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glEvalPoint2(i, j);
-}
-
-void gl3_3compat_glEvalMesh2(void *_glfuncs, GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glEvalMesh2(mode, i1, i2, j1, j2);
-}
-
-void gl3_3compat_glEvalPoint1(void *_glfuncs, GLint i)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glEvalPoint1(i);
-}
-
-void gl3_3compat_glEvalMesh1(void *_glfuncs, GLenum mode, GLint i1, GLint i2)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glEvalMesh1(mode, i1, i2);
-}
-
-void gl3_3compat_glEvalCoord2fv(void *_glfuncs, const GLfloat* u)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glEvalCoord2fv(u);
-}
-
-void gl3_3compat_glEvalCoord2f(void *_glfuncs, GLfloat u, GLfloat v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glEvalCoord2f(u, v);
-}
-
-void gl3_3compat_glEvalCoord2dv(void *_glfuncs, const GLdouble* u)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glEvalCoord2dv(u);
-}
-
-void gl3_3compat_glEvalCoord2d(void *_glfuncs, GLdouble u, GLdouble v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glEvalCoord2d(u, v);
-}
-
-void gl3_3compat_glEvalCoord1fv(void *_glfuncs, const GLfloat* u)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glEvalCoord1fv(u);
-}
-
-void gl3_3compat_glEvalCoord1f(void *_glfuncs, GLfloat u)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glEvalCoord1f(u);
-}
-
-void gl3_3compat_glEvalCoord1dv(void *_glfuncs, const GLdouble* u)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glEvalCoord1dv(u);
-}
-
-void gl3_3compat_glEvalCoord1d(void *_glfuncs, GLdouble u)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glEvalCoord1d(u);
-}
-
-void gl3_3compat_glMapGrid2f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glMapGrid2f(un, u1, u2, vn, v1, v2);
-}
-
-void gl3_3compat_glMapGrid2d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glMapGrid2d(un, u1, u2, vn, v1, v2);
-}
-
-void gl3_3compat_glMapGrid1f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glMapGrid1f(un, u1, u2);
-}
-
-void gl3_3compat_glMapGrid1d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glMapGrid1d(un, u1, u2);
-}
-
-void gl3_3compat_glMap2f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
-}
-
-void gl3_3compat_glMap2d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
-}
-
-void gl3_3compat_glMap1f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glMap1f(target, u1, u2, stride, order, points);
-}
-
-void gl3_3compat_glMap1d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glMap1d(target, u1, u2, stride, order, points);
-}
-
-void gl3_3compat_glPushAttrib(void *_glfuncs, GLbitfield mask)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glPushAttrib(mask);
-}
-
-void gl3_3compat_glPopAttrib(void *_glfuncs)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glPopAttrib();
-}
-
-void gl3_3compat_glAccum(void *_glfuncs, GLenum op, GLfloat value)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glAccum(op, value);
-}
-
-void gl3_3compat_glIndexMask(void *_glfuncs, GLuint mask)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glIndexMask(mask);
-}
-
-void gl3_3compat_glClearIndex(void *_glfuncs, GLfloat c)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glClearIndex(c);
-}
-
-void gl3_3compat_glClearAccum(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glClearAccum(red, green, blue, alpha);
-}
-
-void gl3_3compat_glPushName(void *_glfuncs, GLuint name)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glPushName(name);
-}
-
-void gl3_3compat_glPopName(void *_glfuncs)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glPopName();
-}
-
-void gl3_3compat_glPassThrough(void *_glfuncs, GLfloat token)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glPassThrough(token);
-}
-
-void gl3_3compat_glLoadName(void *_glfuncs, GLuint name)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glLoadName(name);
-}
-
-void gl3_3compat_glInitNames(void *_glfuncs)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glInitNames();
-}
-
-GLint gl3_3compat_glRenderMode(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- return _qglfuncs->glRenderMode(mode);
-}
-
-void gl3_3compat_glSelectBuffer(void *_glfuncs, GLsizei size, GLuint* buffer)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glSelectBuffer(size, buffer);
-}
-
-void gl3_3compat_glFeedbackBuffer(void *_glfuncs, GLsizei size, GLenum gltype, GLfloat* buffer)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glFeedbackBuffer(size, gltype, buffer);
-}
-
-void gl3_3compat_glTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glTexGeniv(coord, pname, params);
-}
-
-void gl3_3compat_glTexGeni(void *_glfuncs, GLenum coord, GLenum pname, GLint param)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glTexGeni(coord, pname, param);
-}
-
-void gl3_3compat_glTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glTexGenfv(coord, pname, params);
-}
-
-void gl3_3compat_glTexGenf(void *_glfuncs, GLenum coord, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glTexGenf(coord, pname, param);
-}
-
-void gl3_3compat_glTexGendv(void *_glfuncs, GLenum coord, GLenum pname, const GLdouble* params)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glTexGendv(coord, pname, params);
-}
-
-void gl3_3compat_glTexGend(void *_glfuncs, GLenum coord, GLenum pname, GLdouble param)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glTexGend(coord, pname, param);
-}
-
-void gl3_3compat_glTexEnviv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glTexEnviv(target, pname, params);
-}
-
-void gl3_3compat_glTexEnvi(void *_glfuncs, GLenum target, GLenum pname, GLint param)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glTexEnvi(target, pname, param);
-}
-
-void gl3_3compat_glTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glTexEnvfv(target, pname, params);
-}
-
-void gl3_3compat_glTexEnvf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glTexEnvf(target, pname, param);
-}
-
-void gl3_3compat_glShadeModel(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glShadeModel(mode);
-}
-
-void gl3_3compat_glPolygonStipple(void *_glfuncs, const GLubyte* mask)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glPolygonStipple(mask);
-}
-
-void gl3_3compat_glMaterialiv(void *_glfuncs, GLenum face, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glMaterialiv(face, pname, params);
-}
-
-void gl3_3compat_glMateriali(void *_glfuncs, GLenum face, GLenum pname, GLint param)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glMateriali(face, pname, param);
-}
-
-void gl3_3compat_glMaterialfv(void *_glfuncs, GLenum face, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glMaterialfv(face, pname, params);
-}
-
-void gl3_3compat_glMaterialf(void *_glfuncs, GLenum face, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glMaterialf(face, pname, param);
-}
-
-void gl3_3compat_glLineStipple(void *_glfuncs, GLint factor, GLushort pattern)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glLineStipple(factor, pattern);
-}
-
-void gl3_3compat_glLightModeliv(void *_glfuncs, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glLightModeliv(pname, params);
-}
-
-void gl3_3compat_glLightModeli(void *_glfuncs, GLenum pname, GLint param)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glLightModeli(pname, param);
-}
-
-void gl3_3compat_glLightModelfv(void *_glfuncs, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glLightModelfv(pname, params);
-}
-
-void gl3_3compat_glLightModelf(void *_glfuncs, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glLightModelf(pname, param);
-}
-
-void gl3_3compat_glLightiv(void *_glfuncs, GLenum light, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glLightiv(light, pname, params);
-}
-
-void gl3_3compat_glLighti(void *_glfuncs, GLenum light, GLenum pname, GLint param)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glLighti(light, pname, param);
-}
-
-void gl3_3compat_glLightfv(void *_glfuncs, GLenum light, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glLightfv(light, pname, params);
-}
-
-void gl3_3compat_glLightf(void *_glfuncs, GLenum light, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glLightf(light, pname, param);
-}
-
-void gl3_3compat_glFogiv(void *_glfuncs, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glFogiv(pname, params);
-}
-
-void gl3_3compat_glFogi(void *_glfuncs, GLenum pname, GLint param)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glFogi(pname, param);
-}
-
-void gl3_3compat_glFogfv(void *_glfuncs, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glFogfv(pname, params);
-}
-
-void gl3_3compat_glFogf(void *_glfuncs, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glFogf(pname, param);
-}
-
-void gl3_3compat_glColorMaterial(void *_glfuncs, GLenum face, GLenum mode)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glColorMaterial(face, mode);
-}
-
-void gl3_3compat_glClipPlane(void *_glfuncs, GLenum plane, const GLdouble* equation)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glClipPlane(plane, equation);
-}
-
-void gl3_3compat_glVertex4sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glVertex4sv(v);
-}
-
-void gl3_3compat_glVertex4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glVertex4s(x, y, z, w);
-}
-
-void gl3_3compat_glVertex4iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glVertex4iv(v);
-}
-
-void gl3_3compat_glVertex4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glVertex4i(x, y, z, w);
-}
-
-void gl3_3compat_glVertex4fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glVertex4fv(v);
-}
-
-void gl3_3compat_glVertex4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glVertex4f(x, y, z, w);
-}
-
-void gl3_3compat_glVertex4dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glVertex4dv(v);
-}
-
-void gl3_3compat_glVertex4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glVertex4d(x, y, z, w);
-}
-
-void gl3_3compat_glVertex3sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glVertex3sv(v);
-}
-
-void gl3_3compat_glVertex3s(void *_glfuncs, GLshort x, GLshort y, GLshort z)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glVertex3s(x, y, z);
-}
-
-void gl3_3compat_glVertex3iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glVertex3iv(v);
-}
-
-void gl3_3compat_glVertex3i(void *_glfuncs, GLint x, GLint y, GLint z)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glVertex3i(x, y, z);
-}
-
-void gl3_3compat_glVertex3fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glVertex3fv(v);
-}
-
-void gl3_3compat_glVertex3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glVertex3f(x, y, z);
-}
-
-void gl3_3compat_glVertex3dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glVertex3dv(v);
-}
-
-void gl3_3compat_glVertex3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glVertex3d(x, y, z);
-}
-
-void gl3_3compat_glVertex2sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glVertex2sv(v);
-}
-
-void gl3_3compat_glVertex2s(void *_glfuncs, GLshort x, GLshort y)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glVertex2s(x, y);
-}
-
-void gl3_3compat_glVertex2iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glVertex2iv(v);
-}
-
-void gl3_3compat_glVertex2i(void *_glfuncs, GLint x, GLint y)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glVertex2i(x, y);
-}
-
-void gl3_3compat_glVertex2fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glVertex2fv(v);
-}
-
-void gl3_3compat_glVertex2f(void *_glfuncs, GLfloat x, GLfloat y)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glVertex2f(x, y);
-}
-
-void gl3_3compat_glVertex2dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glVertex2dv(v);
-}
-
-void gl3_3compat_glVertex2d(void *_glfuncs, GLdouble x, GLdouble y)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glVertex2d(x, y);
-}
-
-void gl3_3compat_glTexCoord4sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoord4sv(v);
-}
-
-void gl3_3compat_glTexCoord4s(void *_glfuncs, GLshort s, GLshort t, GLshort r, GLshort q)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoord4s(s, t, r, q);
-}
-
-void gl3_3compat_glTexCoord4iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoord4iv(v);
-}
-
-void gl3_3compat_glTexCoord4i(void *_glfuncs, GLint s, GLint t, GLint r, GLint q)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoord4i(s, t, r, q);
-}
-
-void gl3_3compat_glTexCoord4fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoord4fv(v);
-}
-
-void gl3_3compat_glTexCoord4f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoord4f(s, t, r, q);
-}
-
-void gl3_3compat_glTexCoord4dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoord4dv(v);
-}
-
-void gl3_3compat_glTexCoord4d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoord4d(s, t, r, q);
-}
-
-void gl3_3compat_glTexCoord3sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoord3sv(v);
-}
-
-void gl3_3compat_glTexCoord3s(void *_glfuncs, GLshort s, GLshort t, GLshort r)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoord3s(s, t, r);
-}
-
-void gl3_3compat_glTexCoord3iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoord3iv(v);
-}
-
-void gl3_3compat_glTexCoord3i(void *_glfuncs, GLint s, GLint t, GLint r)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoord3i(s, t, r);
-}
-
-void gl3_3compat_glTexCoord3fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoord3fv(v);
-}
-
-void gl3_3compat_glTexCoord3f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoord3f(s, t, r);
-}
-
-void gl3_3compat_glTexCoord3dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoord3dv(v);
-}
-
-void gl3_3compat_glTexCoord3d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoord3d(s, t, r);
-}
-
-void gl3_3compat_glTexCoord2sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoord2sv(v);
-}
-
-void gl3_3compat_glTexCoord2s(void *_glfuncs, GLshort s, GLshort t)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoord2s(s, t);
-}
-
-void gl3_3compat_glTexCoord2iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoord2iv(v);
-}
-
-void gl3_3compat_glTexCoord2i(void *_glfuncs, GLint s, GLint t)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoord2i(s, t);
-}
-
-void gl3_3compat_glTexCoord2fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoord2fv(v);
-}
-
-void gl3_3compat_glTexCoord2f(void *_glfuncs, GLfloat s, GLfloat t)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoord2f(s, t);
-}
-
-void gl3_3compat_glTexCoord2dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoord2dv(v);
-}
-
-void gl3_3compat_glTexCoord2d(void *_glfuncs, GLdouble s, GLdouble t)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoord2d(s, t);
-}
-
-void gl3_3compat_glTexCoord1sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoord1sv(v);
-}
-
-void gl3_3compat_glTexCoord1s(void *_glfuncs, GLshort s)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoord1s(s);
-}
-
-void gl3_3compat_glTexCoord1iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoord1iv(v);
-}
-
-void gl3_3compat_glTexCoord1i(void *_glfuncs, GLint s)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoord1i(s);
-}
-
-void gl3_3compat_glTexCoord1fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoord1fv(v);
-}
-
-void gl3_3compat_glTexCoord1f(void *_glfuncs, GLfloat s)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoord1f(s);
-}
-
-void gl3_3compat_glTexCoord1dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoord1dv(v);
-}
-
-void gl3_3compat_glTexCoord1d(void *_glfuncs, GLdouble s)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoord1d(s);
-}
-
-void gl3_3compat_glRectsv(void *_glfuncs, const GLshort* v1, const GLshort* v2)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glRectsv(v1, v2);
-}
-
-void gl3_3compat_glRects(void *_glfuncs, GLshort x1, GLshort y1, GLshort x2, GLshort y2)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glRects(x1, y1, x2, y2);
-}
-
-void gl3_3compat_glRectiv(void *_glfuncs, const GLint* v1, const GLint* v2)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glRectiv(v1, v2);
-}
-
-void gl3_3compat_glRecti(void *_glfuncs, GLint x1, GLint y1, GLint x2, GLint y2)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glRecti(x1, y1, x2, y2);
-}
-
-void gl3_3compat_glRectfv(void *_glfuncs, const GLfloat* v1, const GLfloat* v2)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glRectfv(v1, v2);
-}
-
-void gl3_3compat_glRectf(void *_glfuncs, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glRectf(x1, y1, x2, y2);
-}
-
-void gl3_3compat_glRectdv(void *_glfuncs, const GLdouble* v1, const GLdouble* v2)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glRectdv(v1, v2);
-}
-
-void gl3_3compat_glRectd(void *_glfuncs, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glRectd(x1, y1, x2, y2);
-}
-
-void gl3_3compat_glRasterPos4sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glRasterPos4sv(v);
-}
-
-void gl3_3compat_glRasterPos4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glRasterPos4s(x, y, z, w);
-}
-
-void gl3_3compat_glRasterPos4iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glRasterPos4iv(v);
-}
-
-void gl3_3compat_glRasterPos4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glRasterPos4i(x, y, z, w);
-}
-
-void gl3_3compat_glRasterPos4fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glRasterPos4fv(v);
-}
-
-void gl3_3compat_glRasterPos4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glRasterPos4f(x, y, z, w);
-}
-
-void gl3_3compat_glRasterPos4dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glRasterPos4dv(v);
-}
-
-void gl3_3compat_glRasterPos4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glRasterPos4d(x, y, z, w);
-}
-
-void gl3_3compat_glRasterPos3sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glRasterPos3sv(v);
-}
-
-void gl3_3compat_glRasterPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glRasterPos3s(x, y, z);
-}
-
-void gl3_3compat_glRasterPos3iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glRasterPos3iv(v);
-}
-
-void gl3_3compat_glRasterPos3i(void *_glfuncs, GLint x, GLint y, GLint z)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glRasterPos3i(x, y, z);
-}
-
-void gl3_3compat_glRasterPos3fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glRasterPos3fv(v);
-}
-
-void gl3_3compat_glRasterPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glRasterPos3f(x, y, z);
-}
-
-void gl3_3compat_glRasterPos3dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glRasterPos3dv(v);
-}
-
-void gl3_3compat_glRasterPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glRasterPos3d(x, y, z);
-}
-
-void gl3_3compat_glRasterPos2sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glRasterPos2sv(v);
-}
-
-void gl3_3compat_glRasterPos2s(void *_glfuncs, GLshort x, GLshort y)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glRasterPos2s(x, y);
-}
-
-void gl3_3compat_glRasterPos2iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glRasterPos2iv(v);
-}
-
-void gl3_3compat_glRasterPos2i(void *_glfuncs, GLint x, GLint y)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glRasterPos2i(x, y);
-}
-
-void gl3_3compat_glRasterPos2fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glRasterPos2fv(v);
-}
-
-void gl3_3compat_glRasterPos2f(void *_glfuncs, GLfloat x, GLfloat y)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glRasterPos2f(x, y);
-}
-
-void gl3_3compat_glRasterPos2dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glRasterPos2dv(v);
-}
-
-void gl3_3compat_glRasterPos2d(void *_glfuncs, GLdouble x, GLdouble y)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glRasterPos2d(x, y);
-}
-
-void gl3_3compat_glNormal3sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glNormal3sv(v);
-}
-
-void gl3_3compat_glNormal3s(void *_glfuncs, GLshort nx, GLshort ny, GLshort nz)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glNormal3s(nx, ny, nz);
-}
-
-void gl3_3compat_glNormal3iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glNormal3iv(v);
-}
-
-void gl3_3compat_glNormal3i(void *_glfuncs, GLint nx, GLint ny, GLint nz)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glNormal3i(nx, ny, nz);
-}
-
-void gl3_3compat_glNormal3fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glNormal3fv(v);
-}
-
-void gl3_3compat_glNormal3f(void *_glfuncs, GLfloat nx, GLfloat ny, GLfloat nz)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glNormal3f(nx, ny, nz);
-}
-
-void gl3_3compat_glNormal3dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glNormal3dv(v);
-}
-
-void gl3_3compat_glNormal3d(void *_glfuncs, GLdouble nx, GLdouble ny, GLdouble nz)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glNormal3d(nx, ny, nz);
-}
-
-void gl3_3compat_glNormal3bv(void *_glfuncs, const GLbyte* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glNormal3bv(v);
-}
-
-void gl3_3compat_glNormal3b(void *_glfuncs, GLbyte nx, GLbyte ny, GLbyte nz)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glNormal3b(nx, ny, nz);
-}
-
-void gl3_3compat_glIndexsv(void *_glfuncs, const GLshort* c)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glIndexsv(c);
-}
-
-void gl3_3compat_glIndexs(void *_glfuncs, GLshort c)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glIndexs(c);
-}
-
-void gl3_3compat_glIndexiv(void *_glfuncs, const GLint* c)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glIndexiv(c);
-}
-
-void gl3_3compat_glIndexi(void *_glfuncs, GLint c)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glIndexi(c);
-}
-
-void gl3_3compat_glIndexfv(void *_glfuncs, const GLfloat* c)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glIndexfv(c);
-}
-
-void gl3_3compat_glIndexf(void *_glfuncs, GLfloat c)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glIndexf(c);
-}
-
-void gl3_3compat_glIndexdv(void *_glfuncs, const GLdouble* c)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glIndexdv(c);
-}
-
-void gl3_3compat_glIndexd(void *_glfuncs, GLdouble c)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glIndexd(c);
-}
-
-void gl3_3compat_glEnd(void *_glfuncs)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glEnd();
-}
-
-void gl3_3compat_glEdgeFlagv(void *_glfuncs, const GLboolean* flag)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glEdgeFlagv(flag);
-}
-
-void gl3_3compat_glEdgeFlag(void *_glfuncs, GLboolean flag)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glEdgeFlag(flag);
-}
-
-void gl3_3compat_glColor4usv(void *_glfuncs, const GLushort* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glColor4usv(v);
-}
-
-void gl3_3compat_glColor4us(void *_glfuncs, GLushort red, GLushort green, GLushort blue, GLushort alpha)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glColor4us(red, green, blue, alpha);
-}
-
-void gl3_3compat_glColor4uiv(void *_glfuncs, const GLuint* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glColor4uiv(v);
-}
-
-void gl3_3compat_glColor4ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue, GLuint alpha)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glColor4ui(red, green, blue, alpha);
-}
-
-void gl3_3compat_glColor4ubv(void *_glfuncs, const GLubyte* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glColor4ubv(v);
-}
-
-void gl3_3compat_glColor4ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glColor4ub(red, green, blue, alpha);
-}
-
-void gl3_3compat_glColor4sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glColor4sv(v);
-}
-
-void gl3_3compat_glColor4s(void *_glfuncs, GLshort red, GLshort green, GLshort blue, GLshort alpha)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glColor4s(red, green, blue, alpha);
-}
-
-void gl3_3compat_glColor4iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glColor4iv(v);
-}
-
-void gl3_3compat_glColor4i(void *_glfuncs, GLint red, GLint green, GLint blue, GLint alpha)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glColor4i(red, green, blue, alpha);
-}
-
-void gl3_3compat_glColor4fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glColor4fv(v);
-}
-
-void gl3_3compat_glColor4f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glColor4f(red, green, blue, alpha);
-}
-
-void gl3_3compat_glColor4dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glColor4dv(v);
-}
-
-void gl3_3compat_glColor4d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glColor4d(red, green, blue, alpha);
-}
-
-void gl3_3compat_glColor4bv(void *_glfuncs, const GLbyte* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glColor4bv(v);
-}
-
-void gl3_3compat_glColor4b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glColor4b(red, green, blue, alpha);
-}
-
-void gl3_3compat_glColor3usv(void *_glfuncs, const GLushort* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glColor3usv(v);
-}
-
-void gl3_3compat_glColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glColor3us(red, green, blue);
-}
-
-void gl3_3compat_glColor3uiv(void *_glfuncs, const GLuint* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glColor3uiv(v);
-}
-
-void gl3_3compat_glColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glColor3ui(red, green, blue);
-}
-
-void gl3_3compat_glColor3ubv(void *_glfuncs, const GLubyte* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glColor3ubv(v);
-}
-
-void gl3_3compat_glColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glColor3ub(red, green, blue);
-}
-
-void gl3_3compat_glColor3sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glColor3sv(v);
-}
-
-void gl3_3compat_glColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glColor3s(red, green, blue);
-}
-
-void gl3_3compat_glColor3iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glColor3iv(v);
-}
-
-void gl3_3compat_glColor3i(void *_glfuncs, GLint red, GLint green, GLint blue)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glColor3i(red, green, blue);
-}
-
-void gl3_3compat_glColor3fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glColor3fv(v);
-}
-
-void gl3_3compat_glColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glColor3f(red, green, blue);
-}
-
-void gl3_3compat_glColor3dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glColor3dv(v);
-}
-
-void gl3_3compat_glColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glColor3d(red, green, blue);
-}
-
-void gl3_3compat_glColor3bv(void *_glfuncs, const GLbyte* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glColor3bv(v);
-}
-
-void gl3_3compat_glColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glColor3b(red, green, blue);
-}
-
-void gl3_3compat_glBitmap(void *_glfuncs, GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glBitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
-}
-
-void gl3_3compat_glBegin(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glBegin(mode);
-}
-
-void gl3_3compat_glListBase(void *_glfuncs, GLuint base)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glListBase(base);
-}
-
-GLuint gl3_3compat_glGenLists(void *_glfuncs, GLsizei range_)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- return _qglfuncs->glGenLists(range_);
-}
-
-void gl3_3compat_glDeleteLists(void *_glfuncs, GLuint list, GLsizei range_)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glDeleteLists(list, range_);
-}
-
-void gl3_3compat_glCallLists(void *_glfuncs, GLsizei n, GLenum gltype, const GLvoid* lists)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glCallLists(n, gltype, lists);
-}
-
-void gl3_3compat_glCallList(void *_glfuncs, GLuint list)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glCallList(list);
-}
-
-void gl3_3compat_glEndList(void *_glfuncs)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glEndList();
-}
-
-void gl3_3compat_glNewList(void *_glfuncs, GLuint list, GLenum mode)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glNewList(list, mode);
-}
-
-void gl3_3compat_glPushClientAttrib(void *_glfuncs, GLbitfield mask)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glPushClientAttrib(mask);
-}
-
-void gl3_3compat_glPopClientAttrib(void *_glfuncs)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glPopClientAttrib();
-}
-
-void gl3_3compat_glPrioritizeTextures(void *_glfuncs, GLsizei n, const GLuint* textures, const GLfloat* priorities)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glPrioritizeTextures(n, textures, priorities);
-}
-
-GLboolean gl3_3compat_glAreTexturesResident(void *_glfuncs, GLsizei n, const GLuint* textures, GLboolean* residences)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- return _qglfuncs->glAreTexturesResident(n, textures, residences);
-}
-
-void gl3_3compat_glVertexPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexPointer(size, gltype, stride, pointer);
-}
-
-void gl3_3compat_glTexCoordPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoordPointer(size, gltype, stride, pointer);
-}
-
-void gl3_3compat_glNormalPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glNormalPointer(gltype, stride, pointer);
-}
-
-void gl3_3compat_glInterleavedArrays(void *_glfuncs, GLenum format, GLsizei stride, const GLvoid* pointer)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glInterleavedArrays(format, stride, pointer);
-}
-
-void gl3_3compat_glIndexPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glIndexPointer(gltype, stride, pointer);
-}
-
-void gl3_3compat_glEnableClientState(void *_glfuncs, GLenum array)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glEnableClientState(array);
-}
-
-void gl3_3compat_glEdgeFlagPointer(void *_glfuncs, GLsizei stride, const GLvoid* pointer)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glEdgeFlagPointer(stride, pointer);
-}
-
-void gl3_3compat_glDisableClientState(void *_glfuncs, GLenum array)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glDisableClientState(array);
-}
-
-void gl3_3compat_glColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glColorPointer(size, gltype, stride, pointer);
-}
-
-void gl3_3compat_glArrayElement(void *_glfuncs, GLint i)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glArrayElement(i);
-}
-
-void gl3_3compat_glResetMinmax(void *_glfuncs, GLenum target)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glResetMinmax(target);
-}
-
-void gl3_3compat_glResetHistogram(void *_glfuncs, GLenum target)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glResetHistogram(target);
-}
-
-void gl3_3compat_glMinmax(void *_glfuncs, GLenum target, GLenum internalFormat, GLboolean sink)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glMinmax(target, internalFormat, sink);
-}
-
-void gl3_3compat_glHistogram(void *_glfuncs, GLenum target, GLsizei width, GLenum internalFormat, GLboolean sink)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glHistogram(target, width, internalFormat, sink);
-}
-
-void gl3_3compat_glGetMinmaxParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glGetMinmaxParameteriv(target, pname, params);
-}
-
-void gl3_3compat_glGetMinmaxParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glGetMinmaxParameterfv(target, pname, params);
-}
-
-void gl3_3compat_glGetMinmax(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glGetMinmax(target, reset, format, gltype, values);
-}
-
-void gl3_3compat_glGetHistogramParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glGetHistogramParameteriv(target, pname, params);
-}
-
-void gl3_3compat_glGetHistogramParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glGetHistogramParameterfv(target, pname, params);
-}
-
-void gl3_3compat_glGetHistogram(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glGetHistogram(target, reset, format, gltype, values);
-}
-
-void gl3_3compat_glSeparableFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* row, const GLvoid* column)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glSeparableFilter2D(target, internalFormat, width, height, format, gltype, row, column);
-}
-
-void gl3_3compat_glGetSeparableFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* row, GLvoid* column, GLvoid* span)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glGetSeparableFilter(target, format, gltype, row, column, span);
-}
-
-void gl3_3compat_glGetConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glGetConvolutionParameteriv(target, pname, params);
-}
-
-void gl3_3compat_glGetConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glGetConvolutionParameterfv(target, pname, params);
-}
-
-void gl3_3compat_glGetConvolutionFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* image)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glGetConvolutionFilter(target, format, gltype, image);
-}
-
-void gl3_3compat_glCopyConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glCopyConvolutionFilter2D(target, internalFormat, x, y, width, height);
-}
-
-void gl3_3compat_glCopyConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glCopyConvolutionFilter1D(target, internalFormat, x, y, width);
-}
-
-void gl3_3compat_glConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glConvolutionParameteriv(target, pname, params);
-}
-
-void gl3_3compat_glConvolutionParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint params)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glConvolutionParameteri(target, pname, params);
-}
-
-void gl3_3compat_glConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glConvolutionParameterfv(target, pname, params);
-}
-
-void gl3_3compat_glConvolutionParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat params)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glConvolutionParameterf(target, pname, params);
-}
-
-void gl3_3compat_glConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* image)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glConvolutionFilter2D(target, internalFormat, width, height, format, gltype, image);
-}
-
-void gl3_3compat_glConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* image)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glConvolutionFilter1D(target, internalFormat, width, format, gltype, image);
-}
-
-void gl3_3compat_glCopyColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glCopyColorSubTable(target, start, x, y, width);
-}
-
-void gl3_3compat_glColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum gltype, const GLvoid* data)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glColorSubTable(target, start, count, format, gltype, data);
-}
-
-void gl3_3compat_glGetColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glGetColorTableParameteriv(target, pname, params);
-}
-
-void gl3_3compat_glGetColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glGetColorTableParameterfv(target, pname, params);
-}
-
-void gl3_3compat_glGetColorTable(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* table)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glGetColorTable(target, format, gltype, table);
-}
-
-void gl3_3compat_glCopyColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glCopyColorTable(target, internalFormat, x, y, width);
-}
-
-void gl3_3compat_glColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glColorTableParameteriv(target, pname, params);
-}
-
-void gl3_3compat_glColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glColorTableParameterfv(target, pname, params);
-}
-
-void gl3_3compat_glColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* table)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glColorTable(target, internalFormat, width, format, gltype, table);
-}
-
-void gl3_3compat_glMultTransposeMatrixd(void *_glfuncs, const GLdouble* m)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glMultTransposeMatrixd(m);
-}
-
-void gl3_3compat_glMultTransposeMatrixf(void *_glfuncs, const GLfloat* m)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glMultTransposeMatrixf(m);
-}
-
-void gl3_3compat_glLoadTransposeMatrixd(void *_glfuncs, const GLdouble* m)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glLoadTransposeMatrixd(m);
-}
-
-void gl3_3compat_glLoadTransposeMatrixf(void *_glfuncs, const GLfloat* m)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glLoadTransposeMatrixf(m);
-}
-
-void gl3_3compat_glMultiTexCoord4sv(void *_glfuncs, GLenum target, const GLshort* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoord4sv(target, v);
-}
-
-void gl3_3compat_glMultiTexCoord4s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoord4s(target, s, t, r, q);
-}
-
-void gl3_3compat_glMultiTexCoord4iv(void *_glfuncs, GLenum target, const GLint* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoord4iv(target, v);
-}
-
-void gl3_3compat_glMultiTexCoord4i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r, GLint q)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoord4i(target, s, t, r, q);
-}
-
-void gl3_3compat_glMultiTexCoord4fv(void *_glfuncs, GLenum target, const GLfloat* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoord4fv(target, v);
-}
-
-void gl3_3compat_glMultiTexCoord4f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoord4f(target, s, t, r, q);
-}
-
-void gl3_3compat_glMultiTexCoord4dv(void *_glfuncs, GLenum target, const GLdouble* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoord4dv(target, v);
-}
-
-void gl3_3compat_glMultiTexCoord4d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoord4d(target, s, t, r, q);
-}
-
-void gl3_3compat_glMultiTexCoord3sv(void *_glfuncs, GLenum target, const GLshort* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoord3sv(target, v);
-}
-
-void gl3_3compat_glMultiTexCoord3s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoord3s(target, s, t, r);
-}
-
-void gl3_3compat_glMultiTexCoord3iv(void *_glfuncs, GLenum target, const GLint* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoord3iv(target, v);
-}
-
-void gl3_3compat_glMultiTexCoord3i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoord3i(target, s, t, r);
-}
-
-void gl3_3compat_glMultiTexCoord3fv(void *_glfuncs, GLenum target, const GLfloat* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoord3fv(target, v);
-}
-
-void gl3_3compat_glMultiTexCoord3f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoord3f(target, s, t, r);
-}
-
-void gl3_3compat_glMultiTexCoord3dv(void *_glfuncs, GLenum target, const GLdouble* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoord3dv(target, v);
-}
-
-void gl3_3compat_glMultiTexCoord3d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoord3d(target, s, t, r);
-}
-
-void gl3_3compat_glMultiTexCoord2sv(void *_glfuncs, GLenum target, const GLshort* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoord2sv(target, v);
-}
-
-void gl3_3compat_glMultiTexCoord2s(void *_glfuncs, GLenum target, GLshort s, GLshort t)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoord2s(target, s, t);
-}
-
-void gl3_3compat_glMultiTexCoord2iv(void *_glfuncs, GLenum target, const GLint* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoord2iv(target, v);
-}
-
-void gl3_3compat_glMultiTexCoord2i(void *_glfuncs, GLenum target, GLint s, GLint t)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoord2i(target, s, t);
-}
-
-void gl3_3compat_glMultiTexCoord2fv(void *_glfuncs, GLenum target, const GLfloat* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoord2fv(target, v);
-}
-
-void gl3_3compat_glMultiTexCoord2f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoord2f(target, s, t);
-}
-
-void gl3_3compat_glMultiTexCoord2dv(void *_glfuncs, GLenum target, const GLdouble* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoord2dv(target, v);
-}
-
-void gl3_3compat_glMultiTexCoord2d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoord2d(target, s, t);
-}
-
-void gl3_3compat_glMultiTexCoord1sv(void *_glfuncs, GLenum target, const GLshort* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoord1sv(target, v);
-}
-
-void gl3_3compat_glMultiTexCoord1s(void *_glfuncs, GLenum target, GLshort s)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoord1s(target, s);
-}
-
-void gl3_3compat_glMultiTexCoord1iv(void *_glfuncs, GLenum target, const GLint* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoord1iv(target, v);
-}
-
-void gl3_3compat_glMultiTexCoord1i(void *_glfuncs, GLenum target, GLint s)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoord1i(target, s);
-}
-
-void gl3_3compat_glMultiTexCoord1fv(void *_glfuncs, GLenum target, const GLfloat* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoord1fv(target, v);
-}
-
-void gl3_3compat_glMultiTexCoord1f(void *_glfuncs, GLenum target, GLfloat s)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoord1f(target, s);
-}
-
-void gl3_3compat_glMultiTexCoord1dv(void *_glfuncs, GLenum target, const GLdouble* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoord1dv(target, v);
-}
-
-void gl3_3compat_glMultiTexCoord1d(void *_glfuncs, GLenum target, GLdouble s)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoord1d(target, s);
-}
-
-void gl3_3compat_glClientActiveTexture(void *_glfuncs, GLenum texture)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glClientActiveTexture(texture);
-}
-
-void gl3_3compat_glWindowPos3sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glWindowPos3sv(v);
-}
-
-void gl3_3compat_glWindowPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glWindowPos3s(x, y, z);
-}
-
-void gl3_3compat_glWindowPos3iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glWindowPos3iv(v);
-}
-
-void gl3_3compat_glWindowPos3i(void *_glfuncs, GLint x, GLint y, GLint z)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glWindowPos3i(x, y, z);
-}
-
-void gl3_3compat_glWindowPos3fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glWindowPos3fv(v);
-}
-
-void gl3_3compat_glWindowPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glWindowPos3f(x, y, z);
-}
-
-void gl3_3compat_glWindowPos3dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glWindowPos3dv(v);
-}
-
-void gl3_3compat_glWindowPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glWindowPos3d(x, y, z);
-}
-
-void gl3_3compat_glWindowPos2sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glWindowPos2sv(v);
-}
-
-void gl3_3compat_glWindowPos2s(void *_glfuncs, GLshort x, GLshort y)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glWindowPos2s(x, y);
-}
-
-void gl3_3compat_glWindowPos2iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glWindowPos2iv(v);
-}
-
-void gl3_3compat_glWindowPos2i(void *_glfuncs, GLint x, GLint y)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glWindowPos2i(x, y);
-}
-
-void gl3_3compat_glWindowPos2fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glWindowPos2fv(v);
-}
-
-void gl3_3compat_glWindowPos2f(void *_glfuncs, GLfloat x, GLfloat y)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glWindowPos2f(x, y);
-}
-
-void gl3_3compat_glWindowPos2dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glWindowPos2dv(v);
-}
-
-void gl3_3compat_glWindowPos2d(void *_glfuncs, GLdouble x, GLdouble y)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glWindowPos2d(x, y);
-}
-
-void gl3_3compat_glSecondaryColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glSecondaryColorPointer(size, gltype, stride, pointer);
-}
-
-void gl3_3compat_glSecondaryColor3usv(void *_glfuncs, const GLushort* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glSecondaryColor3usv(v);
-}
-
-void gl3_3compat_glSecondaryColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glSecondaryColor3us(red, green, blue);
-}
-
-void gl3_3compat_glSecondaryColor3uiv(void *_glfuncs, const GLuint* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glSecondaryColor3uiv(v);
-}
-
-void gl3_3compat_glSecondaryColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glSecondaryColor3ui(red, green, blue);
-}
-
-void gl3_3compat_glSecondaryColor3ubv(void *_glfuncs, const GLubyte* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glSecondaryColor3ubv(v);
-}
-
-void gl3_3compat_glSecondaryColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glSecondaryColor3ub(red, green, blue);
-}
-
-void gl3_3compat_glSecondaryColor3sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glSecondaryColor3sv(v);
-}
-
-void gl3_3compat_glSecondaryColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glSecondaryColor3s(red, green, blue);
-}
-
-void gl3_3compat_glSecondaryColor3iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glSecondaryColor3iv(v);
-}
-
-void gl3_3compat_glSecondaryColor3i(void *_glfuncs, GLint red, GLint green, GLint blue)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glSecondaryColor3i(red, green, blue);
-}
-
-void gl3_3compat_glSecondaryColor3fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glSecondaryColor3fv(v);
-}
-
-void gl3_3compat_glSecondaryColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glSecondaryColor3f(red, green, blue);
-}
-
-void gl3_3compat_glSecondaryColor3dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glSecondaryColor3dv(v);
-}
-
-void gl3_3compat_glSecondaryColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glSecondaryColor3d(red, green, blue);
-}
-
-void gl3_3compat_glSecondaryColor3bv(void *_glfuncs, const GLbyte* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glSecondaryColor3bv(v);
-}
-
-void gl3_3compat_glSecondaryColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glSecondaryColor3b(red, green, blue);
-}
-
-void gl3_3compat_glFogCoordPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glFogCoordPointer(gltype, stride, pointer);
-}
-
-void gl3_3compat_glFogCoorddv(void *_glfuncs, const GLdouble* coord)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glFogCoorddv(coord);
-}
-
-void gl3_3compat_glFogCoordd(void *_glfuncs, GLdouble coord)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glFogCoordd(coord);
-}
-
-void gl3_3compat_glFogCoordfv(void *_glfuncs, const GLfloat* coord)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glFogCoordfv(coord);
-}
-
-void gl3_3compat_glFogCoordf(void *_glfuncs, GLfloat coord)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glFogCoordf(coord);
-}
-
-void gl3_3compat_glVertexAttrib4usv(void *_glfuncs, GLuint index, const GLushort* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttrib4usv(index, v);
-}
-
-void gl3_3compat_glVertexAttrib4uiv(void *_glfuncs, GLuint index, const GLuint* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttrib4uiv(index, v);
-}
-
-void gl3_3compat_glVertexAttrib4ubv(void *_glfuncs, GLuint index, const GLubyte* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttrib4ubv(index, v);
-}
-
-void gl3_3compat_glVertexAttrib4sv(void *_glfuncs, GLuint index, const GLshort* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttrib4sv(index, v);
-}
-
-void gl3_3compat_glVertexAttrib4s(void *_glfuncs, GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttrib4s(index, x, y, z, w);
-}
-
-void gl3_3compat_glVertexAttrib4iv(void *_glfuncs, GLuint index, const GLint* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttrib4iv(index, v);
-}
-
-void gl3_3compat_glVertexAttrib4fv(void *_glfuncs, GLuint index, const GLfloat* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttrib4fv(index, v);
-}
-
-void gl3_3compat_glVertexAttrib4f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttrib4f(index, x, y, z, w);
-}
-
-void gl3_3compat_glVertexAttrib4dv(void *_glfuncs, GLuint index, const GLdouble* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttrib4dv(index, v);
-}
-
-void gl3_3compat_glVertexAttrib4d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttrib4d(index, x, y, z, w);
-}
-
-void gl3_3compat_glVertexAttrib4bv(void *_glfuncs, GLuint index, const GLbyte* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttrib4bv(index, v);
-}
-
-void gl3_3compat_glVertexAttrib4Nusv(void *_glfuncs, GLuint index, const GLushort* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttrib4Nusv(index, v);
-}
-
-void gl3_3compat_glVertexAttrib4Nuiv(void *_glfuncs, GLuint index, const GLuint* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttrib4Nuiv(index, v);
-}
-
-void gl3_3compat_glVertexAttrib4Nubv(void *_glfuncs, GLuint index, const GLubyte* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttrib4Nubv(index, v);
-}
-
-void gl3_3compat_glVertexAttrib4Nub(void *_glfuncs, GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttrib4Nub(index, x, y, z, w);
-}
-
-void gl3_3compat_glVertexAttrib4Nsv(void *_glfuncs, GLuint index, const GLshort* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttrib4Nsv(index, v);
-}
-
-void gl3_3compat_glVertexAttrib4Niv(void *_glfuncs, GLuint index, const GLint* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttrib4Niv(index, v);
-}
-
-void gl3_3compat_glVertexAttrib4Nbv(void *_glfuncs, GLuint index, const GLbyte* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttrib4Nbv(index, v);
-}
-
-void gl3_3compat_glVertexAttrib3sv(void *_glfuncs, GLuint index, const GLshort* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttrib3sv(index, v);
-}
-
-void gl3_3compat_glVertexAttrib3s(void *_glfuncs, GLuint index, GLshort x, GLshort y, GLshort z)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttrib3s(index, x, y, z);
-}
-
-void gl3_3compat_glVertexAttrib3fv(void *_glfuncs, GLuint index, const GLfloat* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttrib3fv(index, v);
-}
-
-void gl3_3compat_glVertexAttrib3f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttrib3f(index, x, y, z);
-}
-
-void gl3_3compat_glVertexAttrib3dv(void *_glfuncs, GLuint index, const GLdouble* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttrib3dv(index, v);
-}
-
-void gl3_3compat_glVertexAttrib3d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttrib3d(index, x, y, z);
-}
-
-void gl3_3compat_glVertexAttrib2sv(void *_glfuncs, GLuint index, const GLshort* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttrib2sv(index, v);
-}
-
-void gl3_3compat_glVertexAttrib2s(void *_glfuncs, GLuint index, GLshort x, GLshort y)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttrib2s(index, x, y);
-}
-
-void gl3_3compat_glVertexAttrib2fv(void *_glfuncs, GLuint index, const GLfloat* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttrib2fv(index, v);
-}
-
-void gl3_3compat_glVertexAttrib2f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttrib2f(index, x, y);
-}
-
-void gl3_3compat_glVertexAttrib2dv(void *_glfuncs, GLuint index, const GLdouble* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttrib2dv(index, v);
-}
-
-void gl3_3compat_glVertexAttrib2d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttrib2d(index, x, y);
-}
-
-void gl3_3compat_glVertexAttrib1sv(void *_glfuncs, GLuint index, const GLshort* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttrib1sv(index, v);
-}
-
-void gl3_3compat_glVertexAttrib1s(void *_glfuncs, GLuint index, GLshort x)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttrib1s(index, x);
-}
-
-void gl3_3compat_glVertexAttrib1fv(void *_glfuncs, GLuint index, const GLfloat* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttrib1fv(index, v);
-}
-
-void gl3_3compat_glVertexAttrib1f(void *_glfuncs, GLuint index, GLfloat x)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttrib1f(index, x);
-}
-
-void gl3_3compat_glVertexAttrib1dv(void *_glfuncs, GLuint index, const GLdouble* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttrib1dv(index, v);
-}
-
-void gl3_3compat_glVertexAttrib1d(void *_glfuncs, GLuint index, GLdouble x)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttrib1d(index, x);
-}
-
-void gl3_3compat_glVertexAttribI4usv(void *_glfuncs, GLuint index, const GLushort* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttribI4usv(index, v);
-}
-
-void gl3_3compat_glVertexAttribI4ubv(void *_glfuncs, GLuint index, const GLubyte* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttribI4ubv(index, v);
-}
-
-void gl3_3compat_glVertexAttribI4sv(void *_glfuncs, GLuint index, const GLshort* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttribI4sv(index, v);
-}
-
-void gl3_3compat_glVertexAttribI4bv(void *_glfuncs, GLuint index, const GLbyte* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttribI4bv(index, v);
-}
-
-void gl3_3compat_glVertexAttribI4uiv(void *_glfuncs, GLuint index, const GLuint* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttribI4uiv(index, v);
-}
-
-void gl3_3compat_glVertexAttribI3uiv(void *_glfuncs, GLuint index, const GLuint* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttribI3uiv(index, v);
-}
-
-void gl3_3compat_glVertexAttribI2uiv(void *_glfuncs, GLuint index, const GLuint* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttribI2uiv(index, v);
-}
-
-void gl3_3compat_glVertexAttribI1uiv(void *_glfuncs, GLuint index, const GLuint* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttribI1uiv(index, v);
-}
-
-void gl3_3compat_glVertexAttribI4iv(void *_glfuncs, GLuint index, const GLint* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttribI4iv(index, v);
-}
-
-void gl3_3compat_glVertexAttribI3iv(void *_glfuncs, GLuint index, const GLint* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttribI3iv(index, v);
-}
-
-void gl3_3compat_glVertexAttribI2iv(void *_glfuncs, GLuint index, const GLint* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttribI2iv(index, v);
-}
-
-void gl3_3compat_glVertexAttribI1iv(void *_glfuncs, GLuint index, const GLint* v)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttribI1iv(index, v);
-}
-
-void gl3_3compat_glVertexAttribI4ui(void *_glfuncs, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttribI4ui(index, x, y, z, w);
-}
-
-void gl3_3compat_glVertexAttribI3ui(void *_glfuncs, GLuint index, GLuint x, GLuint y, GLuint z)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttribI3ui(index, x, y, z);
-}
-
-void gl3_3compat_glVertexAttribI2ui(void *_glfuncs, GLuint index, GLuint x, GLuint y)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttribI2ui(index, x, y);
-}
-
-void gl3_3compat_glVertexAttribI1ui(void *_glfuncs, GLuint index, GLuint x)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttribI1ui(index, x);
-}
-
-void gl3_3compat_glVertexAttribI4i(void *_glfuncs, GLuint index, GLint x, GLint y, GLint z, GLint w)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttribI4i(index, x, y, z, w);
-}
-
-void gl3_3compat_glVertexAttribI3i(void *_glfuncs, GLuint index, GLint x, GLint y, GLint z)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttribI3i(index, x, y, z);
-}
-
-void gl3_3compat_glVertexAttribI2i(void *_glfuncs, GLuint index, GLint x, GLint y)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttribI2i(index, x, y);
-}
-
-void gl3_3compat_glVertexAttribI1i(void *_glfuncs, GLuint index, GLint x)
-{
- QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttribI1i(index, x);
-}
-
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.3compat/funcs.h b/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.3compat/funcs.h
deleted file mode 100644
index bd7747532..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.3compat/funcs.h
+++ /dev/null
@@ -1,787 +0,0 @@
-
-// ** file automatically generated by glgen -- do not edit manually **
-
-#ifndef __cplusplus
-#include <inttypes.h>
-#include <stddef.h>
-typedef unsigned int GLenum;
-typedef unsigned char GLboolean;
-typedef unsigned int GLbitfield;
-typedef void GLvoid;
-typedef char GLchar;
-typedef signed char GLbyte; /* 1-byte signed */
-typedef short GLshort; /* 2-byte signed */
-typedef int GLint; /* 4-byte signed */
-typedef unsigned char GLubyte; /* 1-byte unsigned */
-typedef unsigned short GLushort; /* 2-byte unsigned */
-typedef unsigned int GLuint; /* 4-byte unsigned */
-typedef int GLsizei; /* 4-byte signed */
-typedef float GLfloat; /* single precision float */
-typedef float GLclampf; /* single precision float in [0,1] */
-typedef double GLdouble; /* double precision float */
-typedef double GLclampd; /* double precision float in [0,1] */
-typedef int64_t GLint64;
-typedef uint64_t GLuint64;
-typedef ptrdiff_t GLintptr;
-typedef ptrdiff_t GLsizeiptr;
-typedef ptrdiff_t GLintptrARB;
-typedef ptrdiff_t GLsizeiptrARB;
-typedef struct __GLsync *GLsync;
-#endif
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void *gl3_3compat_funcs();
-
-void gl3_3compat_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height);
-void gl3_3compat_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal);
-GLboolean gl3_3compat_glIsEnabled(void *_glfuncs, GLenum cap);
-void gl3_3compat_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params);
-void gl3_3compat_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params);
-void gl3_3compat_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
-void gl3_3compat_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
-void gl3_3compat_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels);
-void gl3_3compat_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params);
-void gl3_3compat_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params);
-GLenum gl3_3compat_glGetError(void *_glfuncs);
-void gl3_3compat_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params);
-void gl3_3compat_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params);
-void gl3_3compat_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels);
-void gl3_3compat_glReadBuffer(void *_glfuncs, GLenum mode);
-void gl3_3compat_glPixelStorei(void *_glfuncs, GLenum pname, GLint param);
-void gl3_3compat_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param);
-void gl3_3compat_glDepthFunc(void *_glfuncs, GLenum glfunc);
-void gl3_3compat_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass);
-void gl3_3compat_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask);
-void gl3_3compat_glLogicOp(void *_glfuncs, GLenum opcode);
-void gl3_3compat_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor);
-void gl3_3compat_glFlush(void *_glfuncs);
-void gl3_3compat_glFinish(void *_glfuncs);
-void gl3_3compat_glEnable(void *_glfuncs, GLenum cap);
-void gl3_3compat_glDisable(void *_glfuncs, GLenum cap);
-void gl3_3compat_glDepthMask(void *_glfuncs, GLboolean flag);
-void gl3_3compat_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
-void gl3_3compat_glStencilMask(void *_glfuncs, GLuint mask);
-void gl3_3compat_glClearDepth(void *_glfuncs, GLdouble depth);
-void gl3_3compat_glClearStencil(void *_glfuncs, GLint s);
-void gl3_3compat_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-void gl3_3compat_glClear(void *_glfuncs, GLbitfield mask);
-void gl3_3compat_glDrawBuffer(void *_glfuncs, GLenum mode);
-void gl3_3compat_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
-void gl3_3compat_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
-void gl3_3compat_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
-void gl3_3compat_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param);
-void gl3_3compat_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
-void gl3_3compat_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param);
-void gl3_3compat_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height);
-void gl3_3compat_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode);
-void gl3_3compat_glPointSize(void *_glfuncs, GLfloat size);
-void gl3_3compat_glLineWidth(void *_glfuncs, GLfloat width);
-void gl3_3compat_glHint(void *_glfuncs, GLenum target, GLenum mode);
-void gl3_3compat_glFrontFace(void *_glfuncs, GLenum mode);
-void gl3_3compat_glCullFace(void *_glfuncs, GLenum mode);
-void gl3_3compat_glIndexubv(void *_glfuncs, const GLubyte* c);
-void gl3_3compat_glIndexub(void *_glfuncs, GLubyte c);
-GLboolean gl3_3compat_glIsTexture(void *_glfuncs, GLuint texture);
-void gl3_3compat_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures);
-void gl3_3compat_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures);
-void gl3_3compat_glBindTexture(void *_glfuncs, GLenum target, GLuint texture);
-void gl3_3compat_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels);
-void gl3_3compat_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels);
-void gl3_3compat_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-void gl3_3compat_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
-void gl3_3compat_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-void gl3_3compat_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
-void gl3_3compat_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units);
-void gl3_3compat_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices);
-void gl3_3compat_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count);
-void gl3_3compat_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-void gl3_3compat_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels);
-void gl3_3compat_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
-void gl3_3compat_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices);
-void gl3_3compat_glBlendEquation(void *_glfuncs, GLenum mode);
-void gl3_3compat_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-void gl3_3compat_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img);
-void gl3_3compat_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data);
-void gl3_3compat_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
-void gl3_3compat_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
-void gl3_3compat_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data);
-void gl3_3compat_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
-void gl3_3compat_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
-void gl3_3compat_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert);
-void gl3_3compat_glActiveTexture(void *_glfuncs, GLenum texture);
-void gl3_3compat_glPointParameteriv(void *_glfuncs, GLenum pname, const GLint* params);
-void gl3_3compat_glPointParameteri(void *_glfuncs, GLenum pname, GLint param);
-void gl3_3compat_glPointParameterfv(void *_glfuncs, GLenum pname, const GLfloat* params);
-void gl3_3compat_glPointParameterf(void *_glfuncs, GLenum pname, GLfloat param);
-void gl3_3compat_glMultiDrawArrays(void *_glfuncs, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount);
-void gl3_3compat_glBlendFuncSeparate(void *_glfuncs, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
-void gl3_3compat_glGetBufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
-GLboolean gl3_3compat_glUnmapBuffer(void *_glfuncs, GLenum target);
-void gl3_3compat_glGetBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data);
-void gl3_3compat_glBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
-void gl3_3compat_glBufferData(void *_glfuncs, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
-GLboolean gl3_3compat_glIsBuffer(void *_glfuncs, GLuint buffer);
-void gl3_3compat_glGenBuffers(void *_glfuncs, GLsizei n, GLuint* buffers);
-void gl3_3compat_glDeleteBuffers(void *_glfuncs, GLsizei n, const GLuint* buffers);
-void gl3_3compat_glBindBuffer(void *_glfuncs, GLenum target, GLuint buffer);
-void gl3_3compat_glGetQueryObjectuiv(void *_glfuncs, GLuint id, GLenum pname, GLuint* params);
-void gl3_3compat_glGetQueryObjectiv(void *_glfuncs, GLuint id, GLenum pname, GLint* params);
-void gl3_3compat_glGetQueryiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
-void gl3_3compat_glEndQuery(void *_glfuncs, GLenum target);
-void gl3_3compat_glBeginQuery(void *_glfuncs, GLenum target, GLuint id);
-GLboolean gl3_3compat_glIsQuery(void *_glfuncs, GLuint id);
-void gl3_3compat_glDeleteQueries(void *_glfuncs, GLsizei n, const GLuint* ids);
-void gl3_3compat_glGenQueries(void *_glfuncs, GLsizei n, GLuint* ids);
-void gl3_3compat_glVertexAttribPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLboolean normalized, GLsizei stride, const GLvoid* offset);
-void gl3_3compat_glValidateProgram(void *_glfuncs, GLuint program);
-void gl3_3compat_glUniformMatrix4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-void gl3_3compat_glUniformMatrix3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-void gl3_3compat_glUniformMatrix2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-void gl3_3compat_glUniform4iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value);
-void gl3_3compat_glUniform3iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value);
-void gl3_3compat_glUniform2iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value);
-void gl3_3compat_glUniform1iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value);
-void gl3_3compat_glUniform4fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value);
-void gl3_3compat_glUniform3fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value);
-void gl3_3compat_glUniform2fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value);
-void gl3_3compat_glUniform1fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value);
-void gl3_3compat_glUniform4i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
-void gl3_3compat_glUniform3i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2);
-void gl3_3compat_glUniform2i(void *_glfuncs, GLint location, GLint v0, GLint v1);
-void gl3_3compat_glUniform1i(void *_glfuncs, GLint location, GLint v0);
-void gl3_3compat_glUniform4f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
-void gl3_3compat_glUniform3f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
-void gl3_3compat_glUniform2f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1);
-void gl3_3compat_glUniform1f(void *_glfuncs, GLint location, GLfloat v0);
-void gl3_3compat_glUseProgram(void *_glfuncs, GLuint program);
-void gl3_3compat_glShaderSource(void *_glfuncs, GLuint shader, GLsizei count, const GLchar** source, const GLint* length);
-void gl3_3compat_glLinkProgram(void *_glfuncs, GLuint program);
-GLboolean gl3_3compat_glIsShader(void *_glfuncs, GLuint shader);
-GLboolean gl3_3compat_glIsProgram(void *_glfuncs, GLuint program);
-void gl3_3compat_glGetVertexAttribiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params);
-void gl3_3compat_glGetVertexAttribfv(void *_glfuncs, GLuint index, GLenum pname, GLfloat* params);
-void gl3_3compat_glGetVertexAttribdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params);
-void gl3_3compat_glGetUniformiv(void *_glfuncs, GLuint program, GLint location, GLint* params);
-void gl3_3compat_glGetUniformfv(void *_glfuncs, GLuint program, GLint location, GLfloat* params);
-GLint gl3_3compat_glGetUniformLocation(void *_glfuncs, GLuint program, const GLchar* name);
-void gl3_3compat_glGetShaderSource(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source);
-void gl3_3compat_glGetShaderInfoLog(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
-void gl3_3compat_glGetShaderiv(void *_glfuncs, GLuint shader, GLenum pname, GLint* params);
-void gl3_3compat_glGetProgramInfoLog(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
-void gl3_3compat_glGetProgramiv(void *_glfuncs, GLuint program, GLenum pname, GLint* params);
-GLint gl3_3compat_glGetAttribLocation(void *_glfuncs, GLuint program, const GLchar* name);
-void gl3_3compat_glGetAttachedShaders(void *_glfuncs, GLuint program, GLsizei maxCount, GLsizei* count, GLuint* obj);
-void gl3_3compat_glGetActiveUniform(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name);
-void gl3_3compat_glGetActiveAttrib(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name);
-void gl3_3compat_glEnableVertexAttribArray(void *_glfuncs, GLuint index);
-void gl3_3compat_glDisableVertexAttribArray(void *_glfuncs, GLuint index);
-void gl3_3compat_glDetachShader(void *_glfuncs, GLuint program, GLuint shader);
-void gl3_3compat_glDeleteShader(void *_glfuncs, GLuint shader);
-void gl3_3compat_glDeleteProgram(void *_glfuncs, GLuint program);
-GLuint gl3_3compat_glCreateShader(void *_glfuncs, GLenum gltype);
-GLuint gl3_3compat_glCreateProgram(void *_glfuncs);
-void gl3_3compat_glCompileShader(void *_glfuncs, GLuint shader);
-void gl3_3compat_glBindAttribLocation(void *_glfuncs, GLuint program, GLuint index, const GLchar* name);
-void gl3_3compat_glAttachShader(void *_glfuncs, GLuint program, GLuint shader);
-void gl3_3compat_glStencilMaskSeparate(void *_glfuncs, GLenum face, GLuint mask);
-void gl3_3compat_glStencilFuncSeparate(void *_glfuncs, GLenum face, GLenum glfunc, GLint ref, GLuint mask);
-void gl3_3compat_glStencilOpSeparate(void *_glfuncs, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
-void gl3_3compat_glDrawBuffers(void *_glfuncs, GLsizei n, const GLenum* bufs);
-void gl3_3compat_glBlendEquationSeparate(void *_glfuncs, GLenum modeRGB, GLenum modeAlpha);
-void gl3_3compat_glUniformMatrix4x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-void gl3_3compat_glUniformMatrix3x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-void gl3_3compat_glUniformMatrix4x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-void gl3_3compat_glUniformMatrix2x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-void gl3_3compat_glUniformMatrix3x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-void gl3_3compat_glUniformMatrix2x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-GLboolean gl3_3compat_glIsVertexArray(void *_glfuncs, GLuint array);
-void gl3_3compat_glGenVertexArrays(void *_glfuncs, GLsizei n, GLuint* arrays);
-void gl3_3compat_glDeleteVertexArrays(void *_glfuncs, GLsizei n, const GLuint* arrays);
-void gl3_3compat_glBindVertexArray(void *_glfuncs, GLuint array);
-void gl3_3compat_glFlushMappedBufferRange(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr length);
-void gl3_3compat_glFramebufferTextureLayer(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
-void gl3_3compat_glRenderbufferStorageMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height);
-void gl3_3compat_glBlitFramebuffer(void *_glfuncs, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
-void gl3_3compat_glGenerateMipmap(void *_glfuncs, GLenum target);
-void gl3_3compat_glGetFramebufferAttachmentParameteriv(void *_glfuncs, GLenum target, GLenum attachment, GLenum pname, GLint* params);
-void gl3_3compat_glFramebufferRenderbuffer(void *_glfuncs, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
-void gl3_3compat_glFramebufferTexture3D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
-void gl3_3compat_glFramebufferTexture2D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-void gl3_3compat_glFramebufferTexture1D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-GLenum gl3_3compat_glCheckFramebufferStatus(void *_glfuncs, GLenum target);
-void gl3_3compat_glGenFramebuffers(void *_glfuncs, GLsizei n, GLuint* framebuffers);
-void gl3_3compat_glDeleteFramebuffers(void *_glfuncs, GLsizei n, const GLuint* framebuffers);
-void gl3_3compat_glBindFramebuffer(void *_glfuncs, GLenum target, GLuint framebuffer);
-GLboolean gl3_3compat_glIsFramebuffer(void *_glfuncs, GLuint framebuffer);
-void gl3_3compat_glGetRenderbufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
-void gl3_3compat_glRenderbufferStorage(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height);
-void gl3_3compat_glGenRenderbuffers(void *_glfuncs, GLsizei n, GLuint* renderbuffers);
-void gl3_3compat_glDeleteRenderbuffers(void *_glfuncs, GLsizei n, const GLuint* renderbuffers);
-void gl3_3compat_glBindRenderbuffer(void *_glfuncs, GLenum target, GLuint renderbuffer);
-GLboolean gl3_3compat_glIsRenderbuffer(void *_glfuncs, GLuint renderbuffer);
-void gl3_3compat_glClearBufferfi(void *_glfuncs, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
-void gl3_3compat_glClearBufferfv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLfloat* value);
-void gl3_3compat_glClearBufferuiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLuint* value);
-void gl3_3compat_glClearBufferiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLint* value);
-void gl3_3compat_glGetTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, GLuint* params);
-void gl3_3compat_glGetTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
-void gl3_3compat_glTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, const GLuint* params);
-void gl3_3compat_glTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
-void gl3_3compat_glUniform4uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value);
-void gl3_3compat_glUniform3uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value);
-void gl3_3compat_glUniform2uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value);
-void gl3_3compat_glUniform1uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value);
-void gl3_3compat_glUniform4ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-void gl3_3compat_glUniform3ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2);
-void gl3_3compat_glUniform2ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1);
-void gl3_3compat_glUniform1ui(void *_glfuncs, GLint location, GLuint v0);
-GLint gl3_3compat_glGetFragDataLocation(void *_glfuncs, GLuint program, const GLchar* name);
-void gl3_3compat_glBindFragDataLocation(void *_glfuncs, GLuint program, GLuint color, const GLchar* name);
-void gl3_3compat_glGetUniformuiv(void *_glfuncs, GLuint program, GLint location, GLuint* params);
-void gl3_3compat_glGetVertexAttribIuiv(void *_glfuncs, GLuint index, GLenum pname, GLuint* params);
-void gl3_3compat_glGetVertexAttribIiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params);
-void gl3_3compat_glVertexAttribIPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
-void gl3_3compat_glEndConditionalRender(void *_glfuncs);
-void gl3_3compat_glBeginConditionalRender(void *_glfuncs, GLuint id, GLenum mode);
-void gl3_3compat_glClampColor(void *_glfuncs, GLenum target, GLenum clamp);
-void gl3_3compat_glGetTransformFeedbackVarying(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* gltype, GLchar* name);
-void gl3_3compat_glBindBufferBase(void *_glfuncs, GLenum target, GLuint index, GLuint buffer);
-void gl3_3compat_glBindBufferRange(void *_glfuncs, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
-void gl3_3compat_glEndTransformFeedback(void *_glfuncs);
-void gl3_3compat_glBeginTransformFeedback(void *_glfuncs, GLenum primitiveMode);
-GLboolean gl3_3compat_glIsEnabledi(void *_glfuncs, GLenum target, GLuint index);
-void gl3_3compat_glDisablei(void *_glfuncs, GLenum target, GLuint index);
-void gl3_3compat_glEnablei(void *_glfuncs, GLenum target, GLuint index);
-void gl3_3compat_glGetIntegeri_v(void *_glfuncs, GLenum target, GLuint index, GLint* data);
-void gl3_3compat_glGetBooleani_v(void *_glfuncs, GLenum target, GLuint index, GLboolean* data);
-void gl3_3compat_glColorMaski(void *_glfuncs, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
-void gl3_3compat_glCopyBufferSubData(void *_glfuncs, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
-void gl3_3compat_glUniformBlockBinding(void *_glfuncs, GLuint program, GLuint v0, GLuint v1);
-void gl3_3compat_glGetActiveUniformBlockName(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName);
-void gl3_3compat_glGetActiveUniformBlockiv(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
-GLuint gl3_3compat_glGetUniformBlockIndex(void *_glfuncs, GLuint program, const GLchar* uniformBlockName);
-void gl3_3compat_glGetActiveUniformName(void *_glfuncs, GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName);
-void gl3_3compat_glGetActiveUniformsiv(void *_glfuncs, GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
-void gl3_3compat_glPrimitiveRestartIndex(void *_glfuncs, GLuint index);
-void gl3_3compat_glTexBuffer(void *_glfuncs, GLenum target, GLenum internalFormat, GLuint buffer);
-void gl3_3compat_glDrawElementsInstanced(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount);
-void gl3_3compat_glDrawArraysInstanced(void *_glfuncs, GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
-void gl3_3compat_glSampleMaski(void *_glfuncs, GLuint index, GLbitfield mask);
-void gl3_3compat_glGetMultisamplefv(void *_glfuncs, GLenum pname, GLuint index, GLfloat* val);
-void gl3_3compat_glTexImage3DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
-void gl3_3compat_glTexImage2DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
-void gl3_3compat_glGetSynciv(void *_glfuncs, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values);
-void gl3_3compat_glGetInteger64v(void *_glfuncs, GLenum pname, GLint64* params);
-void gl3_3compat_glWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout);
-GLenum gl3_3compat_glClientWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout);
-void gl3_3compat_glDeleteSync(void *_glfuncs, GLsync sync);
-GLboolean gl3_3compat_glIsSync(void *_glfuncs, GLsync sync);
-GLsync gl3_3compat_glFenceSync(void *_glfuncs, GLenum condition, GLbitfield flags);
-void gl3_3compat_glProvokingVertex(void *_glfuncs, GLenum mode);
-void gl3_3compat_glDrawElementsInstancedBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount, GLint basevertex);
-void gl3_3compat_glDrawRangeElementsBaseVertex(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex);
-void gl3_3compat_glDrawElementsBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex);
-void gl3_3compat_glFramebufferTexture(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level);
-void gl3_3compat_glGetBufferParameteri64v(void *_glfuncs, GLenum target, GLenum pname, GLint64* params);
-void gl3_3compat_glGetInteger64i_v(void *_glfuncs, GLenum target, GLuint index, GLint64* data);
-void gl3_3compat_glVertexAttribP4uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value);
-void gl3_3compat_glVertexAttribP4ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value);
-void gl3_3compat_glVertexAttribP3uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value);
-void gl3_3compat_glVertexAttribP3ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value);
-void gl3_3compat_glVertexAttribP2uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value);
-void gl3_3compat_glVertexAttribP2ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value);
-void gl3_3compat_glVertexAttribP1uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value);
-void gl3_3compat_glVertexAttribP1ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value);
-void gl3_3compat_glSecondaryColorP3uiv(void *_glfuncs, GLenum gltype, const GLuint* color);
-void gl3_3compat_glSecondaryColorP3ui(void *_glfuncs, GLenum gltype, GLuint color);
-void gl3_3compat_glColorP4uiv(void *_glfuncs, GLenum gltype, const GLuint* color);
-void gl3_3compat_glColorP4ui(void *_glfuncs, GLenum gltype, GLuint color);
-void gl3_3compat_glColorP3uiv(void *_glfuncs, GLenum gltype, const GLuint* color);
-void gl3_3compat_glColorP3ui(void *_glfuncs, GLenum gltype, GLuint color);
-void gl3_3compat_glNormalP3uiv(void *_glfuncs, GLenum gltype, const GLuint* coords);
-void gl3_3compat_glNormalP3ui(void *_glfuncs, GLenum gltype, GLuint coords);
-void gl3_3compat_glMultiTexCoordP4uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords);
-void gl3_3compat_glMultiTexCoordP4ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords);
-void gl3_3compat_glMultiTexCoordP3uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords);
-void gl3_3compat_glMultiTexCoordP3ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords);
-void gl3_3compat_glMultiTexCoordP2uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords);
-void gl3_3compat_glMultiTexCoordP2ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords);
-void gl3_3compat_glMultiTexCoordP1uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords);
-void gl3_3compat_glMultiTexCoordP1ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords);
-void gl3_3compat_glTexCoordP4uiv(void *_glfuncs, GLenum gltype, const GLuint* coords);
-void gl3_3compat_glTexCoordP4ui(void *_glfuncs, GLenum gltype, GLuint coords);
-void gl3_3compat_glTexCoordP3uiv(void *_glfuncs, GLenum gltype, const GLuint* coords);
-void gl3_3compat_glTexCoordP3ui(void *_glfuncs, GLenum gltype, GLuint coords);
-void gl3_3compat_glTexCoordP2uiv(void *_glfuncs, GLenum gltype, const GLuint* coords);
-void gl3_3compat_glTexCoordP2ui(void *_glfuncs, GLenum gltype, GLuint coords);
-void gl3_3compat_glTexCoordP1uiv(void *_glfuncs, GLenum gltype, const GLuint* coords);
-void gl3_3compat_glTexCoordP1ui(void *_glfuncs, GLenum gltype, GLuint coords);
-void gl3_3compat_glVertexP4uiv(void *_glfuncs, GLenum gltype, const GLuint* value);
-void gl3_3compat_glVertexP4ui(void *_glfuncs, GLenum gltype, GLuint value);
-void gl3_3compat_glVertexP3uiv(void *_glfuncs, GLenum gltype, const GLuint* value);
-void gl3_3compat_glVertexP3ui(void *_glfuncs, GLenum gltype, GLuint value);
-void gl3_3compat_glVertexP2uiv(void *_glfuncs, GLenum gltype, const GLuint* value);
-void gl3_3compat_glVertexP2ui(void *_glfuncs, GLenum gltype, GLuint value);
-void gl3_3compat_glGetQueryObjectui64v(void *_glfuncs, GLuint id, GLenum pname, GLuint64* params);
-void gl3_3compat_glGetQueryObjecti64v(void *_glfuncs, GLuint id, GLenum pname, GLint64* params);
-void gl3_3compat_glQueryCounter(void *_glfuncs, GLuint id, GLenum target);
-void gl3_3compat_glGetSamplerParameterIuiv(void *_glfuncs, GLuint sampler, GLenum pname, GLuint* params);
-void gl3_3compat_glGetSamplerParameterfv(void *_glfuncs, GLuint sampler, GLenum pname, GLfloat* params);
-void gl3_3compat_glGetSamplerParameterIiv(void *_glfuncs, GLuint sampler, GLenum pname, GLint* params);
-void gl3_3compat_glGetSamplerParameteriv(void *_glfuncs, GLuint sampler, GLenum pname, GLint* params);
-void gl3_3compat_glSamplerParameterIuiv(void *_glfuncs, GLuint sampler, GLenum pname, const GLuint* param);
-void gl3_3compat_glSamplerParameterIiv(void *_glfuncs, GLuint sampler, GLenum pname, const GLint* param);
-void gl3_3compat_glSamplerParameterfv(void *_glfuncs, GLuint sampler, GLenum pname, const GLfloat* param);
-void gl3_3compat_glSamplerParameterf(void *_glfuncs, GLuint sampler, GLenum pname, GLfloat param);
-void gl3_3compat_glSamplerParameteriv(void *_glfuncs, GLuint sampler, GLenum pname, const GLint* param);
-void gl3_3compat_glSamplerParameteri(void *_glfuncs, GLuint sampler, GLenum pname, GLint param);
-void gl3_3compat_glBindSampler(void *_glfuncs, GLuint unit, GLuint sampler);
-GLboolean gl3_3compat_glIsSampler(void *_glfuncs, GLuint sampler);
-void gl3_3compat_glDeleteSamplers(void *_glfuncs, GLsizei count, const GLuint* samplers);
-void gl3_3compat_glGenSamplers(void *_glfuncs, GLsizei count, GLuint* samplers);
-GLint gl3_3compat_glGetFragDataIndex(void *_glfuncs, GLuint program, const GLchar* name);
-void gl3_3compat_glBindFragDataLocationIndexed(void *_glfuncs, GLuint program, GLuint colorNumber, GLuint index, const GLchar* name);
-void gl3_3compat_glVertexAttribDivisor(void *_glfuncs, GLuint index, GLuint divisor);
-void gl3_3compat_glTranslatef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
-void gl3_3compat_glTranslated(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
-void gl3_3compat_glScalef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
-void gl3_3compat_glScaled(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
-void gl3_3compat_glRotatef(void *_glfuncs, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
-void gl3_3compat_glRotated(void *_glfuncs, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
-void gl3_3compat_glPushMatrix(void *_glfuncs);
-void gl3_3compat_glPopMatrix(void *_glfuncs);
-void gl3_3compat_glOrtho(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
-void gl3_3compat_glMultMatrixd(void *_glfuncs, const GLdouble* m);
-void gl3_3compat_glMultMatrixf(void *_glfuncs, const GLfloat* m);
-void gl3_3compat_glMatrixMode(void *_glfuncs, GLenum mode);
-void gl3_3compat_glLoadMatrixd(void *_glfuncs, const GLdouble* m);
-void gl3_3compat_glLoadMatrixf(void *_glfuncs, const GLfloat* m);
-void gl3_3compat_glLoadIdentity(void *_glfuncs);
-void gl3_3compat_glFrustum(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
-GLboolean gl3_3compat_glIsList(void *_glfuncs, GLuint list);
-void gl3_3compat_glGetTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, GLint* params);
-void gl3_3compat_glGetTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, GLfloat* params);
-void gl3_3compat_glGetTexGendv(void *_glfuncs, GLenum coord, GLenum pname, GLdouble* params);
-void gl3_3compat_glGetTexEnviv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
-void gl3_3compat_glGetTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
-void gl3_3compat_glGetPolygonStipple(void *_glfuncs, GLubyte* mask);
-void gl3_3compat_glGetPixelMapusv(void *_glfuncs, GLenum glmap, GLushort* values);
-void gl3_3compat_glGetPixelMapuiv(void *_glfuncs, GLenum glmap, GLuint* values);
-void gl3_3compat_glGetPixelMapfv(void *_glfuncs, GLenum glmap, GLfloat* values);
-void gl3_3compat_glGetMaterialiv(void *_glfuncs, GLenum face, GLenum pname, GLint* params);
-void gl3_3compat_glGetMaterialfv(void *_glfuncs, GLenum face, GLenum pname, GLfloat* params);
-void gl3_3compat_glGetMapiv(void *_glfuncs, GLenum target, GLenum query, GLint* v);
-void gl3_3compat_glGetMapfv(void *_glfuncs, GLenum target, GLenum query, GLfloat* v);
-void gl3_3compat_glGetMapdv(void *_glfuncs, GLenum target, GLenum query, GLdouble* v);
-void gl3_3compat_glGetLightiv(void *_glfuncs, GLenum light, GLenum pname, GLint* params);
-void gl3_3compat_glGetLightfv(void *_glfuncs, GLenum light, GLenum pname, GLfloat* params);
-void gl3_3compat_glGetClipPlane(void *_glfuncs, GLenum plane, GLdouble* equation);
-void gl3_3compat_glDrawPixels(void *_glfuncs, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels);
-void gl3_3compat_glCopyPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum gltype);
-void gl3_3compat_glPixelMapusv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLushort* values);
-void gl3_3compat_glPixelMapuiv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLuint* values);
-void gl3_3compat_glPixelMapfv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLfloat* values);
-void gl3_3compat_glPixelTransferi(void *_glfuncs, GLenum pname, GLint param);
-void gl3_3compat_glPixelTransferf(void *_glfuncs, GLenum pname, GLfloat param);
-void gl3_3compat_glPixelZoom(void *_glfuncs, GLfloat xfactor, GLfloat yfactor);
-void gl3_3compat_glAlphaFunc(void *_glfuncs, GLenum glfunc, GLfloat ref);
-void gl3_3compat_glEvalPoint2(void *_glfuncs, GLint i, GLint j);
-void gl3_3compat_glEvalMesh2(void *_glfuncs, GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
-void gl3_3compat_glEvalPoint1(void *_glfuncs, GLint i);
-void gl3_3compat_glEvalMesh1(void *_glfuncs, GLenum mode, GLint i1, GLint i2);
-void gl3_3compat_glEvalCoord2fv(void *_glfuncs, const GLfloat* u);
-void gl3_3compat_glEvalCoord2f(void *_glfuncs, GLfloat u, GLfloat v);
-void gl3_3compat_glEvalCoord2dv(void *_glfuncs, const GLdouble* u);
-void gl3_3compat_glEvalCoord2d(void *_glfuncs, GLdouble u, GLdouble v);
-void gl3_3compat_glEvalCoord1fv(void *_glfuncs, const GLfloat* u);
-void gl3_3compat_glEvalCoord1f(void *_glfuncs, GLfloat u);
-void gl3_3compat_glEvalCoord1dv(void *_glfuncs, const GLdouble* u);
-void gl3_3compat_glEvalCoord1d(void *_glfuncs, GLdouble u);
-void gl3_3compat_glMapGrid2f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
-void gl3_3compat_glMapGrid2d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
-void gl3_3compat_glMapGrid1f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2);
-void gl3_3compat_glMapGrid1d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2);
-void gl3_3compat_glMap2f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points);
-void gl3_3compat_glMap2d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points);
-void gl3_3compat_glMap1f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points);
-void gl3_3compat_glMap1d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points);
-void gl3_3compat_glPushAttrib(void *_glfuncs, GLbitfield mask);
-void gl3_3compat_glPopAttrib(void *_glfuncs);
-void gl3_3compat_glAccum(void *_glfuncs, GLenum op, GLfloat value);
-void gl3_3compat_glIndexMask(void *_glfuncs, GLuint mask);
-void gl3_3compat_glClearIndex(void *_glfuncs, GLfloat c);
-void gl3_3compat_glClearAccum(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-void gl3_3compat_glPushName(void *_glfuncs, GLuint name);
-void gl3_3compat_glPopName(void *_glfuncs);
-void gl3_3compat_glPassThrough(void *_glfuncs, GLfloat token);
-void gl3_3compat_glLoadName(void *_glfuncs, GLuint name);
-void gl3_3compat_glInitNames(void *_glfuncs);
-GLint gl3_3compat_glRenderMode(void *_glfuncs, GLenum mode);
-void gl3_3compat_glSelectBuffer(void *_glfuncs, GLsizei size, GLuint* buffer);
-void gl3_3compat_glFeedbackBuffer(void *_glfuncs, GLsizei size, GLenum gltype, GLfloat* buffer);
-void gl3_3compat_glTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, const GLint* params);
-void gl3_3compat_glTexGeni(void *_glfuncs, GLenum coord, GLenum pname, GLint param);
-void gl3_3compat_glTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, const GLfloat* params);
-void gl3_3compat_glTexGenf(void *_glfuncs, GLenum coord, GLenum pname, GLfloat param);
-void gl3_3compat_glTexGendv(void *_glfuncs, GLenum coord, GLenum pname, const GLdouble* params);
-void gl3_3compat_glTexGend(void *_glfuncs, GLenum coord, GLenum pname, GLdouble param);
-void gl3_3compat_glTexEnviv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
-void gl3_3compat_glTexEnvi(void *_glfuncs, GLenum target, GLenum pname, GLint param);
-void gl3_3compat_glTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
-void gl3_3compat_glTexEnvf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param);
-void gl3_3compat_glShadeModel(void *_glfuncs, GLenum mode);
-void gl3_3compat_glPolygonStipple(void *_glfuncs, const GLubyte* mask);
-void gl3_3compat_glMaterialiv(void *_glfuncs, GLenum face, GLenum pname, const GLint* params);
-void gl3_3compat_glMateriali(void *_glfuncs, GLenum face, GLenum pname, GLint param);
-void gl3_3compat_glMaterialfv(void *_glfuncs, GLenum face, GLenum pname, const GLfloat* params);
-void gl3_3compat_glMaterialf(void *_glfuncs, GLenum face, GLenum pname, GLfloat param);
-void gl3_3compat_glLineStipple(void *_glfuncs, GLint factor, GLushort pattern);
-void gl3_3compat_glLightModeliv(void *_glfuncs, GLenum pname, const GLint* params);
-void gl3_3compat_glLightModeli(void *_glfuncs, GLenum pname, GLint param);
-void gl3_3compat_glLightModelfv(void *_glfuncs, GLenum pname, const GLfloat* params);
-void gl3_3compat_glLightModelf(void *_glfuncs, GLenum pname, GLfloat param);
-void gl3_3compat_glLightiv(void *_glfuncs, GLenum light, GLenum pname, const GLint* params);
-void gl3_3compat_glLighti(void *_glfuncs, GLenum light, GLenum pname, GLint param);
-void gl3_3compat_glLightfv(void *_glfuncs, GLenum light, GLenum pname, const GLfloat* params);
-void gl3_3compat_glLightf(void *_glfuncs, GLenum light, GLenum pname, GLfloat param);
-void gl3_3compat_glFogiv(void *_glfuncs, GLenum pname, const GLint* params);
-void gl3_3compat_glFogi(void *_glfuncs, GLenum pname, GLint param);
-void gl3_3compat_glFogfv(void *_glfuncs, GLenum pname, const GLfloat* params);
-void gl3_3compat_glFogf(void *_glfuncs, GLenum pname, GLfloat param);
-void gl3_3compat_glColorMaterial(void *_glfuncs, GLenum face, GLenum mode);
-void gl3_3compat_glClipPlane(void *_glfuncs, GLenum plane, const GLdouble* equation);
-void gl3_3compat_glVertex4sv(void *_glfuncs, const GLshort* v);
-void gl3_3compat_glVertex4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w);
-void gl3_3compat_glVertex4iv(void *_glfuncs, const GLint* v);
-void gl3_3compat_glVertex4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w);
-void gl3_3compat_glVertex4fv(void *_glfuncs, const GLfloat* v);
-void gl3_3compat_glVertex4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-void gl3_3compat_glVertex4dv(void *_glfuncs, const GLdouble* v);
-void gl3_3compat_glVertex4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-void gl3_3compat_glVertex3sv(void *_glfuncs, const GLshort* v);
-void gl3_3compat_glVertex3s(void *_glfuncs, GLshort x, GLshort y, GLshort z);
-void gl3_3compat_glVertex3iv(void *_glfuncs, const GLint* v);
-void gl3_3compat_glVertex3i(void *_glfuncs, GLint x, GLint y, GLint z);
-void gl3_3compat_glVertex3fv(void *_glfuncs, const GLfloat* v);
-void gl3_3compat_glVertex3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
-void gl3_3compat_glVertex3dv(void *_glfuncs, const GLdouble* v);
-void gl3_3compat_glVertex3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
-void gl3_3compat_glVertex2sv(void *_glfuncs, const GLshort* v);
-void gl3_3compat_glVertex2s(void *_glfuncs, GLshort x, GLshort y);
-void gl3_3compat_glVertex2iv(void *_glfuncs, const GLint* v);
-void gl3_3compat_glVertex2i(void *_glfuncs, GLint x, GLint y);
-void gl3_3compat_glVertex2fv(void *_glfuncs, const GLfloat* v);
-void gl3_3compat_glVertex2f(void *_glfuncs, GLfloat x, GLfloat y);
-void gl3_3compat_glVertex2dv(void *_glfuncs, const GLdouble* v);
-void gl3_3compat_glVertex2d(void *_glfuncs, GLdouble x, GLdouble y);
-void gl3_3compat_glTexCoord4sv(void *_glfuncs, const GLshort* v);
-void gl3_3compat_glTexCoord4s(void *_glfuncs, GLshort s, GLshort t, GLshort r, GLshort q);
-void gl3_3compat_glTexCoord4iv(void *_glfuncs, const GLint* v);
-void gl3_3compat_glTexCoord4i(void *_glfuncs, GLint s, GLint t, GLint r, GLint q);
-void gl3_3compat_glTexCoord4fv(void *_glfuncs, const GLfloat* v);
-void gl3_3compat_glTexCoord4f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
-void gl3_3compat_glTexCoord4dv(void *_glfuncs, const GLdouble* v);
-void gl3_3compat_glTexCoord4d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
-void gl3_3compat_glTexCoord3sv(void *_glfuncs, const GLshort* v);
-void gl3_3compat_glTexCoord3s(void *_glfuncs, GLshort s, GLshort t, GLshort r);
-void gl3_3compat_glTexCoord3iv(void *_glfuncs, const GLint* v);
-void gl3_3compat_glTexCoord3i(void *_glfuncs, GLint s, GLint t, GLint r);
-void gl3_3compat_glTexCoord3fv(void *_glfuncs, const GLfloat* v);
-void gl3_3compat_glTexCoord3f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r);
-void gl3_3compat_glTexCoord3dv(void *_glfuncs, const GLdouble* v);
-void gl3_3compat_glTexCoord3d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r);
-void gl3_3compat_glTexCoord2sv(void *_glfuncs, const GLshort* v);
-void gl3_3compat_glTexCoord2s(void *_glfuncs, GLshort s, GLshort t);
-void gl3_3compat_glTexCoord2iv(void *_glfuncs, const GLint* v);
-void gl3_3compat_glTexCoord2i(void *_glfuncs, GLint s, GLint t);
-void gl3_3compat_glTexCoord2fv(void *_glfuncs, const GLfloat* v);
-void gl3_3compat_glTexCoord2f(void *_glfuncs, GLfloat s, GLfloat t);
-void gl3_3compat_glTexCoord2dv(void *_glfuncs, const GLdouble* v);
-void gl3_3compat_glTexCoord2d(void *_glfuncs, GLdouble s, GLdouble t);
-void gl3_3compat_glTexCoord1sv(void *_glfuncs, const GLshort* v);
-void gl3_3compat_glTexCoord1s(void *_glfuncs, GLshort s);
-void gl3_3compat_glTexCoord1iv(void *_glfuncs, const GLint* v);
-void gl3_3compat_glTexCoord1i(void *_glfuncs, GLint s);
-void gl3_3compat_glTexCoord1fv(void *_glfuncs, const GLfloat* v);
-void gl3_3compat_glTexCoord1f(void *_glfuncs, GLfloat s);
-void gl3_3compat_glTexCoord1dv(void *_glfuncs, const GLdouble* v);
-void gl3_3compat_glTexCoord1d(void *_glfuncs, GLdouble s);
-void gl3_3compat_glRectsv(void *_glfuncs, const GLshort* v1, const GLshort* v2);
-void gl3_3compat_glRects(void *_glfuncs, GLshort x1, GLshort y1, GLshort x2, GLshort y2);
-void gl3_3compat_glRectiv(void *_glfuncs, const GLint* v1, const GLint* v2);
-void gl3_3compat_glRecti(void *_glfuncs, GLint x1, GLint y1, GLint x2, GLint y2);
-void gl3_3compat_glRectfv(void *_glfuncs, const GLfloat* v1, const GLfloat* v2);
-void gl3_3compat_glRectf(void *_glfuncs, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
-void gl3_3compat_glRectdv(void *_glfuncs, const GLdouble* v1, const GLdouble* v2);
-void gl3_3compat_glRectd(void *_glfuncs, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
-void gl3_3compat_glRasterPos4sv(void *_glfuncs, const GLshort* v);
-void gl3_3compat_glRasterPos4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w);
-void gl3_3compat_glRasterPos4iv(void *_glfuncs, const GLint* v);
-void gl3_3compat_glRasterPos4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w);
-void gl3_3compat_glRasterPos4fv(void *_glfuncs, const GLfloat* v);
-void gl3_3compat_glRasterPos4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-void gl3_3compat_glRasterPos4dv(void *_glfuncs, const GLdouble* v);
-void gl3_3compat_glRasterPos4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-void gl3_3compat_glRasterPos3sv(void *_glfuncs, const GLshort* v);
-void gl3_3compat_glRasterPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z);
-void gl3_3compat_glRasterPos3iv(void *_glfuncs, const GLint* v);
-void gl3_3compat_glRasterPos3i(void *_glfuncs, GLint x, GLint y, GLint z);
-void gl3_3compat_glRasterPos3fv(void *_glfuncs, const GLfloat* v);
-void gl3_3compat_glRasterPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
-void gl3_3compat_glRasterPos3dv(void *_glfuncs, const GLdouble* v);
-void gl3_3compat_glRasterPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
-void gl3_3compat_glRasterPos2sv(void *_glfuncs, const GLshort* v);
-void gl3_3compat_glRasterPos2s(void *_glfuncs, GLshort x, GLshort y);
-void gl3_3compat_glRasterPos2iv(void *_glfuncs, const GLint* v);
-void gl3_3compat_glRasterPos2i(void *_glfuncs, GLint x, GLint y);
-void gl3_3compat_glRasterPos2fv(void *_glfuncs, const GLfloat* v);
-void gl3_3compat_glRasterPos2f(void *_glfuncs, GLfloat x, GLfloat y);
-void gl3_3compat_glRasterPos2dv(void *_glfuncs, const GLdouble* v);
-void gl3_3compat_glRasterPos2d(void *_glfuncs, GLdouble x, GLdouble y);
-void gl3_3compat_glNormal3sv(void *_glfuncs, const GLshort* v);
-void gl3_3compat_glNormal3s(void *_glfuncs, GLshort nx, GLshort ny, GLshort nz);
-void gl3_3compat_glNormal3iv(void *_glfuncs, const GLint* v);
-void gl3_3compat_glNormal3i(void *_glfuncs, GLint nx, GLint ny, GLint nz);
-void gl3_3compat_glNormal3fv(void *_glfuncs, const GLfloat* v);
-void gl3_3compat_glNormal3f(void *_glfuncs, GLfloat nx, GLfloat ny, GLfloat nz);
-void gl3_3compat_glNormal3dv(void *_glfuncs, const GLdouble* v);
-void gl3_3compat_glNormal3d(void *_glfuncs, GLdouble nx, GLdouble ny, GLdouble nz);
-void gl3_3compat_glNormal3bv(void *_glfuncs, const GLbyte* v);
-void gl3_3compat_glNormal3b(void *_glfuncs, GLbyte nx, GLbyte ny, GLbyte nz);
-void gl3_3compat_glIndexsv(void *_glfuncs, const GLshort* c);
-void gl3_3compat_glIndexs(void *_glfuncs, GLshort c);
-void gl3_3compat_glIndexiv(void *_glfuncs, const GLint* c);
-void gl3_3compat_glIndexi(void *_glfuncs, GLint c);
-void gl3_3compat_glIndexfv(void *_glfuncs, const GLfloat* c);
-void gl3_3compat_glIndexf(void *_glfuncs, GLfloat c);
-void gl3_3compat_glIndexdv(void *_glfuncs, const GLdouble* c);
-void gl3_3compat_glIndexd(void *_glfuncs, GLdouble c);
-void gl3_3compat_glEnd(void *_glfuncs);
-void gl3_3compat_glEdgeFlagv(void *_glfuncs, const GLboolean* flag);
-void gl3_3compat_glEdgeFlag(void *_glfuncs, GLboolean flag);
-void gl3_3compat_glColor4usv(void *_glfuncs, const GLushort* v);
-void gl3_3compat_glColor4us(void *_glfuncs, GLushort red, GLushort green, GLushort blue, GLushort alpha);
-void gl3_3compat_glColor4uiv(void *_glfuncs, const GLuint* v);
-void gl3_3compat_glColor4ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue, GLuint alpha);
-void gl3_3compat_glColor4ubv(void *_glfuncs, const GLubyte* v);
-void gl3_3compat_glColor4ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
-void gl3_3compat_glColor4sv(void *_glfuncs, const GLshort* v);
-void gl3_3compat_glColor4s(void *_glfuncs, GLshort red, GLshort green, GLshort blue, GLshort alpha);
-void gl3_3compat_glColor4iv(void *_glfuncs, const GLint* v);
-void gl3_3compat_glColor4i(void *_glfuncs, GLint red, GLint green, GLint blue, GLint alpha);
-void gl3_3compat_glColor4fv(void *_glfuncs, const GLfloat* v);
-void gl3_3compat_glColor4f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-void gl3_3compat_glColor4dv(void *_glfuncs, const GLdouble* v);
-void gl3_3compat_glColor4d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
-void gl3_3compat_glColor4bv(void *_glfuncs, const GLbyte* v);
-void gl3_3compat_glColor4b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
-void gl3_3compat_glColor3usv(void *_glfuncs, const GLushort* v);
-void gl3_3compat_glColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue);
-void gl3_3compat_glColor3uiv(void *_glfuncs, const GLuint* v);
-void gl3_3compat_glColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue);
-void gl3_3compat_glColor3ubv(void *_glfuncs, const GLubyte* v);
-void gl3_3compat_glColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue);
-void gl3_3compat_glColor3sv(void *_glfuncs, const GLshort* v);
-void gl3_3compat_glColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue);
-void gl3_3compat_glColor3iv(void *_glfuncs, const GLint* v);
-void gl3_3compat_glColor3i(void *_glfuncs, GLint red, GLint green, GLint blue);
-void gl3_3compat_glColor3fv(void *_glfuncs, const GLfloat* v);
-void gl3_3compat_glColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue);
-void gl3_3compat_glColor3dv(void *_glfuncs, const GLdouble* v);
-void gl3_3compat_glColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue);
-void gl3_3compat_glColor3bv(void *_glfuncs, const GLbyte* v);
-void gl3_3compat_glColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue);
-void gl3_3compat_glBitmap(void *_glfuncs, GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap);
-void gl3_3compat_glBegin(void *_glfuncs, GLenum mode);
-void gl3_3compat_glListBase(void *_glfuncs, GLuint base);
-GLuint gl3_3compat_glGenLists(void *_glfuncs, GLsizei range_);
-void gl3_3compat_glDeleteLists(void *_glfuncs, GLuint list, GLsizei range_);
-void gl3_3compat_glCallLists(void *_glfuncs, GLsizei n, GLenum gltype, const GLvoid* lists);
-void gl3_3compat_glCallList(void *_glfuncs, GLuint list);
-void gl3_3compat_glEndList(void *_glfuncs);
-void gl3_3compat_glNewList(void *_glfuncs, GLuint list, GLenum mode);
-void gl3_3compat_glPushClientAttrib(void *_glfuncs, GLbitfield mask);
-void gl3_3compat_glPopClientAttrib(void *_glfuncs);
-void gl3_3compat_glPrioritizeTextures(void *_glfuncs, GLsizei n, const GLuint* textures, const GLfloat* priorities);
-GLboolean gl3_3compat_glAreTexturesResident(void *_glfuncs, GLsizei n, const GLuint* textures, GLboolean* residences);
-void gl3_3compat_glVertexPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
-void gl3_3compat_glTexCoordPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
-void gl3_3compat_glNormalPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer);
-void gl3_3compat_glInterleavedArrays(void *_glfuncs, GLenum format, GLsizei stride, const GLvoid* pointer);
-void gl3_3compat_glIndexPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer);
-void gl3_3compat_glEnableClientState(void *_glfuncs, GLenum array);
-void gl3_3compat_glEdgeFlagPointer(void *_glfuncs, GLsizei stride, const GLvoid* pointer);
-void gl3_3compat_glDisableClientState(void *_glfuncs, GLenum array);
-void gl3_3compat_glColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
-void gl3_3compat_glArrayElement(void *_glfuncs, GLint i);
-void gl3_3compat_glResetMinmax(void *_glfuncs, GLenum target);
-void gl3_3compat_glResetHistogram(void *_glfuncs, GLenum target);
-void gl3_3compat_glMinmax(void *_glfuncs, GLenum target, GLenum internalFormat, GLboolean sink);
-void gl3_3compat_glHistogram(void *_glfuncs, GLenum target, GLsizei width, GLenum internalFormat, GLboolean sink);
-void gl3_3compat_glGetMinmaxParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
-void gl3_3compat_glGetMinmaxParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
-void gl3_3compat_glGetMinmax(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values);
-void gl3_3compat_glGetHistogramParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
-void gl3_3compat_glGetHistogramParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
-void gl3_3compat_glGetHistogram(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values);
-void gl3_3compat_glSeparableFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* row, const GLvoid* column);
-void gl3_3compat_glGetSeparableFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* row, GLvoid* column, GLvoid* span);
-void gl3_3compat_glGetConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
-void gl3_3compat_glGetConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
-void gl3_3compat_glGetConvolutionFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* image);
-void gl3_3compat_glCopyConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height);
-void gl3_3compat_glCopyConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width);
-void gl3_3compat_glConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
-void gl3_3compat_glConvolutionParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint params);
-void gl3_3compat_glConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
-void gl3_3compat_glConvolutionParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat params);
-void gl3_3compat_glConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* image);
-void gl3_3compat_glConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* image);
-void gl3_3compat_glCopyColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
-void gl3_3compat_glColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum gltype, const GLvoid* data);
-void gl3_3compat_glGetColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
-void gl3_3compat_glGetColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
-void gl3_3compat_glGetColorTable(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* table);
-void gl3_3compat_glCopyColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width);
-void gl3_3compat_glColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
-void gl3_3compat_glColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
-void gl3_3compat_glColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* table);
-void gl3_3compat_glMultTransposeMatrixd(void *_glfuncs, const GLdouble* m);
-void gl3_3compat_glMultTransposeMatrixf(void *_glfuncs, const GLfloat* m);
-void gl3_3compat_glLoadTransposeMatrixd(void *_glfuncs, const GLdouble* m);
-void gl3_3compat_glLoadTransposeMatrixf(void *_glfuncs, const GLfloat* m);
-void gl3_3compat_glMultiTexCoord4sv(void *_glfuncs, GLenum target, const GLshort* v);
-void gl3_3compat_glMultiTexCoord4s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
-void gl3_3compat_glMultiTexCoord4iv(void *_glfuncs, GLenum target, const GLint* v);
-void gl3_3compat_glMultiTexCoord4i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r, GLint q);
-void gl3_3compat_glMultiTexCoord4fv(void *_glfuncs, GLenum target, const GLfloat* v);
-void gl3_3compat_glMultiTexCoord4f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
-void gl3_3compat_glMultiTexCoord4dv(void *_glfuncs, GLenum target, const GLdouble* v);
-void gl3_3compat_glMultiTexCoord4d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
-void gl3_3compat_glMultiTexCoord3sv(void *_glfuncs, GLenum target, const GLshort* v);
-void gl3_3compat_glMultiTexCoord3s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r);
-void gl3_3compat_glMultiTexCoord3iv(void *_glfuncs, GLenum target, const GLint* v);
-void gl3_3compat_glMultiTexCoord3i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r);
-void gl3_3compat_glMultiTexCoord3fv(void *_glfuncs, GLenum target, const GLfloat* v);
-void gl3_3compat_glMultiTexCoord3f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r);
-void gl3_3compat_glMultiTexCoord3dv(void *_glfuncs, GLenum target, const GLdouble* v);
-void gl3_3compat_glMultiTexCoord3d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r);
-void gl3_3compat_glMultiTexCoord2sv(void *_glfuncs, GLenum target, const GLshort* v);
-void gl3_3compat_glMultiTexCoord2s(void *_glfuncs, GLenum target, GLshort s, GLshort t);
-void gl3_3compat_glMultiTexCoord2iv(void *_glfuncs, GLenum target, const GLint* v);
-void gl3_3compat_glMultiTexCoord2i(void *_glfuncs, GLenum target, GLint s, GLint t);
-void gl3_3compat_glMultiTexCoord2fv(void *_glfuncs, GLenum target, const GLfloat* v);
-void gl3_3compat_glMultiTexCoord2f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t);
-void gl3_3compat_glMultiTexCoord2dv(void *_glfuncs, GLenum target, const GLdouble* v);
-void gl3_3compat_glMultiTexCoord2d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t);
-void gl3_3compat_glMultiTexCoord1sv(void *_glfuncs, GLenum target, const GLshort* v);
-void gl3_3compat_glMultiTexCoord1s(void *_glfuncs, GLenum target, GLshort s);
-void gl3_3compat_glMultiTexCoord1iv(void *_glfuncs, GLenum target, const GLint* v);
-void gl3_3compat_glMultiTexCoord1i(void *_glfuncs, GLenum target, GLint s);
-void gl3_3compat_glMultiTexCoord1fv(void *_glfuncs, GLenum target, const GLfloat* v);
-void gl3_3compat_glMultiTexCoord1f(void *_glfuncs, GLenum target, GLfloat s);
-void gl3_3compat_glMultiTexCoord1dv(void *_glfuncs, GLenum target, const GLdouble* v);
-void gl3_3compat_glMultiTexCoord1d(void *_glfuncs, GLenum target, GLdouble s);
-void gl3_3compat_glClientActiveTexture(void *_glfuncs, GLenum texture);
-void gl3_3compat_glWindowPos3sv(void *_glfuncs, const GLshort* v);
-void gl3_3compat_glWindowPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z);
-void gl3_3compat_glWindowPos3iv(void *_glfuncs, const GLint* v);
-void gl3_3compat_glWindowPos3i(void *_glfuncs, GLint x, GLint y, GLint z);
-void gl3_3compat_glWindowPos3fv(void *_glfuncs, const GLfloat* v);
-void gl3_3compat_glWindowPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
-void gl3_3compat_glWindowPos3dv(void *_glfuncs, const GLdouble* v);
-void gl3_3compat_glWindowPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
-void gl3_3compat_glWindowPos2sv(void *_glfuncs, const GLshort* v);
-void gl3_3compat_glWindowPos2s(void *_glfuncs, GLshort x, GLshort y);
-void gl3_3compat_glWindowPos2iv(void *_glfuncs, const GLint* v);
-void gl3_3compat_glWindowPos2i(void *_glfuncs, GLint x, GLint y);
-void gl3_3compat_glWindowPos2fv(void *_glfuncs, const GLfloat* v);
-void gl3_3compat_glWindowPos2f(void *_glfuncs, GLfloat x, GLfloat y);
-void gl3_3compat_glWindowPos2dv(void *_glfuncs, const GLdouble* v);
-void gl3_3compat_glWindowPos2d(void *_glfuncs, GLdouble x, GLdouble y);
-void gl3_3compat_glSecondaryColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
-void gl3_3compat_glSecondaryColor3usv(void *_glfuncs, const GLushort* v);
-void gl3_3compat_glSecondaryColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue);
-void gl3_3compat_glSecondaryColor3uiv(void *_glfuncs, const GLuint* v);
-void gl3_3compat_glSecondaryColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue);
-void gl3_3compat_glSecondaryColor3ubv(void *_glfuncs, const GLubyte* v);
-void gl3_3compat_glSecondaryColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue);
-void gl3_3compat_glSecondaryColor3sv(void *_glfuncs, const GLshort* v);
-void gl3_3compat_glSecondaryColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue);
-void gl3_3compat_glSecondaryColor3iv(void *_glfuncs, const GLint* v);
-void gl3_3compat_glSecondaryColor3i(void *_glfuncs, GLint red, GLint green, GLint blue);
-void gl3_3compat_glSecondaryColor3fv(void *_glfuncs, const GLfloat* v);
-void gl3_3compat_glSecondaryColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue);
-void gl3_3compat_glSecondaryColor3dv(void *_glfuncs, const GLdouble* v);
-void gl3_3compat_glSecondaryColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue);
-void gl3_3compat_glSecondaryColor3bv(void *_glfuncs, const GLbyte* v);
-void gl3_3compat_glSecondaryColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue);
-void gl3_3compat_glFogCoordPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer);
-void gl3_3compat_glFogCoorddv(void *_glfuncs, const GLdouble* coord);
-void gl3_3compat_glFogCoordd(void *_glfuncs, GLdouble coord);
-void gl3_3compat_glFogCoordfv(void *_glfuncs, const GLfloat* coord);
-void gl3_3compat_glFogCoordf(void *_glfuncs, GLfloat coord);
-void gl3_3compat_glVertexAttrib4usv(void *_glfuncs, GLuint index, const GLushort* v);
-void gl3_3compat_glVertexAttrib4uiv(void *_glfuncs, GLuint index, const GLuint* v);
-void gl3_3compat_glVertexAttrib4ubv(void *_glfuncs, GLuint index, const GLubyte* v);
-void gl3_3compat_glVertexAttrib4sv(void *_glfuncs, GLuint index, const GLshort* v);
-void gl3_3compat_glVertexAttrib4s(void *_glfuncs, GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
-void gl3_3compat_glVertexAttrib4iv(void *_glfuncs, GLuint index, const GLint* v);
-void gl3_3compat_glVertexAttrib4fv(void *_glfuncs, GLuint index, const GLfloat* v);
-void gl3_3compat_glVertexAttrib4f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-void gl3_3compat_glVertexAttrib4dv(void *_glfuncs, GLuint index, const GLdouble* v);
-void gl3_3compat_glVertexAttrib4d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-void gl3_3compat_glVertexAttrib4bv(void *_glfuncs, GLuint index, const GLbyte* v);
-void gl3_3compat_glVertexAttrib4Nusv(void *_glfuncs, GLuint index, const GLushort* v);
-void gl3_3compat_glVertexAttrib4Nuiv(void *_glfuncs, GLuint index, const GLuint* v);
-void gl3_3compat_glVertexAttrib4Nubv(void *_glfuncs, GLuint index, const GLubyte* v);
-void gl3_3compat_glVertexAttrib4Nub(void *_glfuncs, GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
-void gl3_3compat_glVertexAttrib4Nsv(void *_glfuncs, GLuint index, const GLshort* v);
-void gl3_3compat_glVertexAttrib4Niv(void *_glfuncs, GLuint index, const GLint* v);
-void gl3_3compat_glVertexAttrib4Nbv(void *_glfuncs, GLuint index, const GLbyte* v);
-void gl3_3compat_glVertexAttrib3sv(void *_glfuncs, GLuint index, const GLshort* v);
-void gl3_3compat_glVertexAttrib3s(void *_glfuncs, GLuint index, GLshort x, GLshort y, GLshort z);
-void gl3_3compat_glVertexAttrib3fv(void *_glfuncs, GLuint index, const GLfloat* v);
-void gl3_3compat_glVertexAttrib3f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z);
-void gl3_3compat_glVertexAttrib3dv(void *_glfuncs, GLuint index, const GLdouble* v);
-void gl3_3compat_glVertexAttrib3d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z);
-void gl3_3compat_glVertexAttrib2sv(void *_glfuncs, GLuint index, const GLshort* v);
-void gl3_3compat_glVertexAttrib2s(void *_glfuncs, GLuint index, GLshort x, GLshort y);
-void gl3_3compat_glVertexAttrib2fv(void *_glfuncs, GLuint index, const GLfloat* v);
-void gl3_3compat_glVertexAttrib2f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y);
-void gl3_3compat_glVertexAttrib2dv(void *_glfuncs, GLuint index, const GLdouble* v);
-void gl3_3compat_glVertexAttrib2d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y);
-void gl3_3compat_glVertexAttrib1sv(void *_glfuncs, GLuint index, const GLshort* v);
-void gl3_3compat_glVertexAttrib1s(void *_glfuncs, GLuint index, GLshort x);
-void gl3_3compat_glVertexAttrib1fv(void *_glfuncs, GLuint index, const GLfloat* v);
-void gl3_3compat_glVertexAttrib1f(void *_glfuncs, GLuint index, GLfloat x);
-void gl3_3compat_glVertexAttrib1dv(void *_glfuncs, GLuint index, const GLdouble* v);
-void gl3_3compat_glVertexAttrib1d(void *_glfuncs, GLuint index, GLdouble x);
-void gl3_3compat_glVertexAttribI4usv(void *_glfuncs, GLuint index, const GLushort* v);
-void gl3_3compat_glVertexAttribI4ubv(void *_glfuncs, GLuint index, const GLubyte* v);
-void gl3_3compat_glVertexAttribI4sv(void *_glfuncs, GLuint index, const GLshort* v);
-void gl3_3compat_glVertexAttribI4bv(void *_glfuncs, GLuint index, const GLbyte* v);
-void gl3_3compat_glVertexAttribI4uiv(void *_glfuncs, GLuint index, const GLuint* v);
-void gl3_3compat_glVertexAttribI3uiv(void *_glfuncs, GLuint index, const GLuint* v);
-void gl3_3compat_glVertexAttribI2uiv(void *_glfuncs, GLuint index, const GLuint* v);
-void gl3_3compat_glVertexAttribI1uiv(void *_glfuncs, GLuint index, const GLuint* v);
-void gl3_3compat_glVertexAttribI4iv(void *_glfuncs, GLuint index, const GLint* v);
-void gl3_3compat_glVertexAttribI3iv(void *_glfuncs, GLuint index, const GLint* v);
-void gl3_3compat_glVertexAttribI2iv(void *_glfuncs, GLuint index, const GLint* v);
-void gl3_3compat_glVertexAttribI1iv(void *_glfuncs, GLuint index, const GLint* v);
-void gl3_3compat_glVertexAttribI4ui(void *_glfuncs, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
-void gl3_3compat_glVertexAttribI3ui(void *_glfuncs, GLuint index, GLuint x, GLuint y, GLuint z);
-void gl3_3compat_glVertexAttribI2ui(void *_glfuncs, GLuint index, GLuint x, GLuint y);
-void gl3_3compat_glVertexAttribI1ui(void *_glfuncs, GLuint index, GLuint x);
-void gl3_3compat_glVertexAttribI4i(void *_glfuncs, GLuint index, GLint x, GLint y, GLint z, GLint w);
-void gl3_3compat_glVertexAttribI3i(void *_glfuncs, GLuint index, GLint x, GLint y, GLint z);
-void gl3_3compat_glVertexAttribI2i(void *_glfuncs, GLuint index, GLint x, GLint y);
-void gl3_3compat_glVertexAttribI1i(void *_glfuncs, GLuint index, GLint x);
-
-
-#ifdef __cplusplus
-} // extern "C"
-#endif
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.3compat/gl.go b/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.3compat/gl.go
deleted file mode 100644
index 8772aa9bc..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.3compat/gl.go
+++ /dev/null
@@ -1,8281 +0,0 @@
-// ** file automatically generated by glgen -- do not edit manually **
-
-package GL
-
-// #cgo CXXFLAGS: -std=c++0x -pedantic-errors -Wall -fno-strict-aliasing
-// #cgo LDFLAGS: -lstdc++
-// #cgo pkg-config: Qt5Core Qt5OpenGL
-//
-// #include "funcs.h"
-//
-// void free(void*);
-//
-import "C"
-
-import (
- "fmt"
- "reflect"
- "unsafe"
-
- "gopkg.in/qml.v1/gl/glbase"
-)
-
-// API returns a value that offers methods matching the OpenGL version 3.3 API.
-//
-// The returned API must not be used after the provided OpenGL context becomes invalid.
-func API(context glbase.Contexter) *GL {
- gl := &GL{}
- gl.funcs = C.gl3_3compat_funcs()
- if gl.funcs == nil {
- panic(fmt.Errorf("OpenGL version 3.3 is not available"))
- }
- return gl
-}
-
-// GL implements the OpenGL version 3.3 API. Values of this
-// type must be created via the API function, and it must not be used after
-// the associated OpenGL context becomes invalid.
-type GL struct {
- funcs unsafe.Pointer
-}
-
-const (
- FALSE = 0
- TRUE = 1
- NONE = 0
-
- BYTE = 0x1400
- UNSIGNED_BYTE = 0x1401
- SHORT = 0x1402
- UNSIGNED_SHORT = 0x1403
- INT = 0x1404
- UNSIGNED_INT = 0x1405
- FLOAT = 0x1406
- N2_BYTES = 0x1407
- N3_BYTES = 0x1408
- N4_BYTES = 0x1409
- DOUBLE = 0x140A
- HALF_FLOAT = 0x140B
-
- ACCUM = 0x0100
- LOAD = 0x0101
- RETURN = 0x0102
- MULT = 0x0103
- ADD = 0x0104
-
- ACCUM_BUFFER_BIT = 0x00000200
- ALL_ATTRIB_BITS = 0xFFFFFFFF
- COLOR_BUFFER_BIT = 0x00004000
- CURRENT_BIT = 0x00000001
- DEPTH_BUFFER_BIT = 0x00000100
- ENABLE_BIT = 0x00002000
- EVAL_BIT = 0x00010000
- FOG_BIT = 0x00000080
- HINT_BIT = 0x00008000
- LIGHTING_BIT = 0x00000040
- LINE_BIT = 0x00000004
- LIST_BIT = 0x00020000
- MULTISAMPLE_BIT = 0x20000000
- PIXEL_MODE_BIT = 0x00000020
- POINT_BIT = 0x00000002
- POLYGON_BIT = 0x00000008
- POLYGON_STIPPLE_BIT = 0x00000010
- SCISSOR_BIT = 0x00080000
- STENCIL_BUFFER_BIT = 0x00000400
- TEXTURE_BIT = 0x00040000
- TRANSFORM_BIT = 0x00001000
- VIEWPORT_BIT = 0x00000800
-
- ALWAYS = 0x0207
- EQUAL = 0x0202
- GEQUAL = 0x0206
- GREATER = 0x0204
- LEQUAL = 0x0203
- LESS = 0x0201
- NEVER = 0x0200
- NOTEQUAL = 0x0205
-
- LOGIC_OP = 0x0BF1
-
- DST_ALPHA = 0x0304
- ONE = 1
- ONE_MINUS_DST_ALPHA = 0x0305
- ONE_MINUS_SRC_ALPHA = 0x0303
- ONE_MINUS_SRC_COLOR = 0x0301
- SRC_ALPHA = 0x0302
- SRC_COLOR = 0x0300
- ZERO = 0
-
- DST_COLOR = 0x0306
- ONE_MINUS_DST_COLOR = 0x0307
- SRC_ALPHA_SATURATE = 0x0308
-
- CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF
- CLIENT_PIXEL_STORE_BIT = 0x00000001
- CLIENT_VERTEX_ARRAY_BIT = 0x00000002
-
- CLIP_DISTANCE0 = 0x3000
- CLIP_DISTANCE1 = 0x3001
- CLIP_DISTANCE2 = 0x3002
- CLIP_DISTANCE3 = 0x3003
- CLIP_DISTANCE4 = 0x3004
- CLIP_DISTANCE5 = 0x3005
- CLIP_DISTANCE6 = 0x3006
- CLIP_DISTANCE7 = 0x3007
- CLIP_PLANE0 = 0x3000
- CLIP_PLANE1 = 0x3001
- CLIP_PLANE2 = 0x3002
- CLIP_PLANE3 = 0x3003
- CLIP_PLANE4 = 0x3004
- CLIP_PLANE5 = 0x3005
-
- BACK = 0x0405
- FRONT = 0x0404
- FRONT_AND_BACK = 0x0408
-
- AMBIENT = 0x1200
- AMBIENT_AND_DIFFUSE = 0x1602
- DIFFUSE = 0x1201
- EMISSION = 0x1600
- SPECULAR = 0x1202
-
- CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001
-
- CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002
- CONTEXT_CORE_PROFILE_BIT = 0x00000001
-
- AUX0 = 0x0409
- AUX1 = 0x040A
- AUX2 = 0x040B
- AUX3 = 0x040C
- BACK_LEFT = 0x0402
- BACK_RIGHT = 0x0403
- FRONT_LEFT = 0x0400
- FRONT_RIGHT = 0x0401
- LEFT = 0x0406
- RIGHT = 0x0407
-
- ALPHA_TEST = 0x0BC0
- AUTO_NORMAL = 0x0D80
- BLEND = 0x0BE2
- COLOR_ARRAY = 0x8076
- COLOR_LOGIC_OP = 0x0BF2
- COLOR_MATERIAL = 0x0B57
- CULL_FACE = 0x0B44
- DEPTH_TEST = 0x0B71
- DITHER = 0x0BD0
- EDGE_FLAG_ARRAY = 0x8079
- FOG = 0x0B60
- INDEX_ARRAY = 0x8077
- INDEX_LOGIC_OP = 0x0BF1
- LIGHT0 = 0x4000
- LIGHT1 = 0x4001
- LIGHT2 = 0x4002
- LIGHT3 = 0x4003
- LIGHT4 = 0x4004
- LIGHT5 = 0x4005
- LIGHT6 = 0x4006
- LIGHT7 = 0x4007
- LIGHTING = 0x0B50
- LINE_SMOOTH = 0x0B20
- LINE_STIPPLE = 0x0B24
- MAP1_COLOR_4 = 0x0D90
- MAP1_INDEX = 0x0D91
- MAP1_NORMAL = 0x0D92
- MAP1_TEXTURE_COORD_1 = 0x0D93
- MAP1_TEXTURE_COORD_2 = 0x0D94
- MAP1_TEXTURE_COORD_3 = 0x0D95
- MAP1_TEXTURE_COORD_4 = 0x0D96
- MAP1_VERTEX_3 = 0x0D97
- MAP1_VERTEX_4 = 0x0D98
- MAP2_COLOR_4 = 0x0DB0
- MAP2_INDEX = 0x0DB1
- MAP2_NORMAL = 0x0DB2
- MAP2_TEXTURE_COORD_1 = 0x0DB3
- MAP2_TEXTURE_COORD_2 = 0x0DB4
- MAP2_TEXTURE_COORD_3 = 0x0DB5
- MAP2_TEXTURE_COORD_4 = 0x0DB6
- MAP2_VERTEX_3 = 0x0DB7
- MAP2_VERTEX_4 = 0x0DB8
- NORMALIZE = 0x0BA1
- NORMAL_ARRAY = 0x8075
- POINT_SMOOTH = 0x0B10
- POLYGON_OFFSET_FILL = 0x8037
- POLYGON_OFFSET_LINE = 0x2A02
- POLYGON_OFFSET_POINT = 0x2A01
- POLYGON_SMOOTH = 0x0B41
- POLYGON_STIPPLE = 0x0B42
- SCISSOR_TEST = 0x0C11
- STENCIL_TEST = 0x0B90
- TEXTURE_1D = 0x0DE0
- TEXTURE_2D = 0x0DE1
- TEXTURE_COORD_ARRAY = 0x8078
- TEXTURE_GEN_Q = 0x0C63
- TEXTURE_GEN_R = 0x0C62
- TEXTURE_GEN_S = 0x0C60
- TEXTURE_GEN_T = 0x0C61
- VERTEX_ARRAY = 0x8074
-
- INVALID_ENUM = 0x0500
- INVALID_FRAMEBUFFER_OPERATION = 0x0506
- INVALID_OPERATION = 0x0502
- INVALID_VALUE = 0x0501
- NO_ERROR = 0
- OUT_OF_MEMORY = 0x0505
- STACK_OVERFLOW = 0x0503
- STACK_UNDERFLOW = 0x0504
-
- N2D = 0x0600
- N3D = 0x0601
- N3D_COLOR = 0x0602
- N3D_COLOR_TEXTURE = 0x0603
- N4D_COLOR_TEXTURE = 0x0604
-
- BITMAP_TOKEN = 0x0704
- COPY_PIXEL_TOKEN = 0x0706
- DRAW_PIXEL_TOKEN = 0x0705
- LINE_RESET_TOKEN = 0x0707
- LINE_TOKEN = 0x0702
- PASS_THROUGH_TOKEN = 0x0700
- POINT_TOKEN = 0x0701
- POLYGON_TOKEN = 0x0703
-
- EXP = 0x0800
- EXP2 = 0x0801
- LINEAR = 0x2601
-
- FOG_COLOR = 0x0B66
- FOG_DENSITY = 0x0B62
- FOG_END = 0x0B64
- FOG_INDEX = 0x0B61
- FOG_MODE = 0x0B65
- FOG_START = 0x0B63
-
- CCW = 0x0901
- CW = 0x0900
-
- COEFF = 0x0A00
- DOMAIN = 0x0A02
- ORDER = 0x0A01
-
- PIXEL_MAP_A_TO_A = 0x0C79
- PIXEL_MAP_B_TO_B = 0x0C78
- PIXEL_MAP_G_TO_G = 0x0C77
- PIXEL_MAP_I_TO_A = 0x0C75
- PIXEL_MAP_I_TO_B = 0x0C74
- PIXEL_MAP_I_TO_G = 0x0C73
- PIXEL_MAP_I_TO_I = 0x0C70
- PIXEL_MAP_I_TO_R = 0x0C72
- PIXEL_MAP_R_TO_R = 0x0C76
- PIXEL_MAP_S_TO_S = 0x0C71
-
- ACCUM_ALPHA_BITS = 0x0D5B
- ACCUM_BLUE_BITS = 0x0D5A
- ACCUM_CLEAR_VALUE = 0x0B80
- ACCUM_GREEN_BITS = 0x0D59
- ACCUM_RED_BITS = 0x0D58
- ALIASED_LINE_WIDTH_RANGE = 0x846E
- ALIASED_POINT_SIZE_RANGE = 0x846D
- ALPHA_BIAS = 0x0D1D
- ALPHA_BITS = 0x0D55
- ALPHA_SCALE = 0x0D1C
- ALPHA_TEST_FUNC = 0x0BC1
- ALPHA_TEST_REF = 0x0BC2
- ATTRIB_STACK_DEPTH = 0x0BB0
- AUX_BUFFERS = 0x0C00
- BLEND_DST = 0x0BE0
- BLEND_SRC = 0x0BE1
- BLUE_BIAS = 0x0D1B
- BLUE_BITS = 0x0D54
- BLUE_SCALE = 0x0D1A
- CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1
- COLOR_ARRAY_SIZE = 0x8081
- COLOR_ARRAY_STRIDE = 0x8083
- COLOR_ARRAY_TYPE = 0x8082
- COLOR_CLEAR_VALUE = 0x0C22
- COLOR_MATERIAL_FACE = 0x0B55
- COLOR_MATERIAL_PARAMETER = 0x0B56
- COLOR_WRITEMASK = 0x0C23
- CULL_FACE_MODE = 0x0B45
- CURRENT_COLOR = 0x0B00
- CURRENT_INDEX = 0x0B01
- CURRENT_NORMAL = 0x0B02
- CURRENT_RASTER_COLOR = 0x0B04
- CURRENT_RASTER_DISTANCE = 0x0B09
- CURRENT_RASTER_INDEX = 0x0B05
- CURRENT_RASTER_POSITION = 0x0B07
- CURRENT_RASTER_POSITION_VALID = 0x0B08
- CURRENT_RASTER_TEXTURE_COORDS = 0x0B06
- CURRENT_TEXTURE_COORDS = 0x0B03
- DEPTH_BIAS = 0x0D1F
- DEPTH_BITS = 0x0D56
- DEPTH_CLEAR_VALUE = 0x0B73
- DEPTH_FUNC = 0x0B74
- DEPTH_RANGE = 0x0B70
- DEPTH_SCALE = 0x0D1E
- DEPTH_WRITEMASK = 0x0B72
- DOUBLEBUFFER = 0x0C32
- DRAW_BUFFER = 0x0C01
- EDGE_FLAG = 0x0B43
- EDGE_FLAG_ARRAY_STRIDE = 0x808C
- FEEDBACK_BUFFER_SIZE = 0x0DF1
- FEEDBACK_BUFFER_TYPE = 0x0DF2
- FOG_HINT = 0x0C54
- FRONT_FACE = 0x0B46
- GREEN_BIAS = 0x0D19
- GREEN_BITS = 0x0D53
- GREEN_SCALE = 0x0D18
- INDEX_ARRAY_STRIDE = 0x8086
- INDEX_ARRAY_TYPE = 0x8085
- INDEX_BITS = 0x0D51
- INDEX_CLEAR_VALUE = 0x0C20
- INDEX_MODE = 0x0C30
- INDEX_OFFSET = 0x0D13
- INDEX_SHIFT = 0x0D12
- INDEX_WRITEMASK = 0x0C21
- LIGHT_MODEL_AMBIENT = 0x0B53
- LIGHT_MODEL_COLOR_CONTROL = 0x81F8
- LIGHT_MODEL_LOCAL_VIEWER = 0x0B51
- LIGHT_MODEL_TWO_SIDE = 0x0B52
- LINE_SMOOTH_HINT = 0x0C52
- LINE_STIPPLE_PATTERN = 0x0B25
- LINE_STIPPLE_REPEAT = 0x0B26
- LINE_WIDTH = 0x0B21
- LINE_WIDTH_GRANULARITY = 0x0B23
- LINE_WIDTH_RANGE = 0x0B22
- LIST_BASE = 0x0B32
- LIST_INDEX = 0x0B33
- LIST_MODE = 0x0B30
- LOGIC_OP_MODE = 0x0BF0
- MAP1_GRID_DOMAIN = 0x0DD0
- MAP1_GRID_SEGMENTS = 0x0DD1
- MAP2_GRID_DOMAIN = 0x0DD2
- MAP2_GRID_SEGMENTS = 0x0DD3
- MAP_COLOR = 0x0D10
- MAP_STENCIL = 0x0D11
- MATRIX_MODE = 0x0BA0
- MAX_ATTRIB_STACK_DEPTH = 0x0D35
- MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B
- MAX_CLIP_DISTANCES = 0x0D32
- MAX_CLIP_PLANES = 0x0D32
- MAX_EVAL_ORDER = 0x0D30
- MAX_LIGHTS = 0x0D31
- MAX_LIST_NESTING = 0x0B31
- MAX_MODELVIEW_STACK_DEPTH = 0x0D36
- MAX_NAME_STACK_DEPTH = 0x0D37
- MAX_PIXEL_MAP_TABLE = 0x0D34
- MAX_PROJECTION_STACK_DEPTH = 0x0D38
- MAX_TEXTURE_SIZE = 0x0D33
- MAX_TEXTURE_STACK_DEPTH = 0x0D39
- MAX_VIEWPORT_DIMS = 0x0D3A
- MODELVIEW_MATRIX = 0x0BA6
- MODELVIEW_STACK_DEPTH = 0x0BA3
- NAME_STACK_DEPTH = 0x0D70
- NORMAL_ARRAY_STRIDE = 0x807F
- NORMAL_ARRAY_TYPE = 0x807E
- PACK_ALIGNMENT = 0x0D05
- PACK_LSB_FIRST = 0x0D01
- PACK_ROW_LENGTH = 0x0D02
- PACK_SKIP_PIXELS = 0x0D04
- PACK_SKIP_ROWS = 0x0D03
- PACK_SWAP_BYTES = 0x0D00
- PERSPECTIVE_CORRECTION_HINT = 0x0C50
- PIXEL_MAP_A_TO_A_SIZE = 0x0CB9
- PIXEL_MAP_B_TO_B_SIZE = 0x0CB8
- PIXEL_MAP_G_TO_G_SIZE = 0x0CB7
- PIXEL_MAP_I_TO_A_SIZE = 0x0CB5
- PIXEL_MAP_I_TO_B_SIZE = 0x0CB4
- PIXEL_MAP_I_TO_G_SIZE = 0x0CB3
- PIXEL_MAP_I_TO_I_SIZE = 0x0CB0
- PIXEL_MAP_I_TO_R_SIZE = 0x0CB2
- PIXEL_MAP_R_TO_R_SIZE = 0x0CB6
- PIXEL_MAP_S_TO_S_SIZE = 0x0CB1
- POINT_SIZE = 0x0B11
- POINT_SIZE_GRANULARITY = 0x0B13
- POINT_SIZE_RANGE = 0x0B12
- POINT_SMOOTH_HINT = 0x0C51
- POLYGON_MODE = 0x0B40
- POLYGON_OFFSET_FACTOR = 0x8038
- POLYGON_OFFSET_UNITS = 0x2A00
- POLYGON_SMOOTH_HINT = 0x0C53
- PROJECTION_MATRIX = 0x0BA7
- PROJECTION_STACK_DEPTH = 0x0BA4
- READ_BUFFER = 0x0C02
- RED_BIAS = 0x0D15
- RED_BITS = 0x0D52
- RED_SCALE = 0x0D14
- RENDER_MODE = 0x0C40
- RGBA_MODE = 0x0C31
- SCISSOR_BOX = 0x0C10
- SELECTION_BUFFER_SIZE = 0x0DF4
- SHADE_MODEL = 0x0B54
- SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23
- SMOOTH_LINE_WIDTH_RANGE = 0x0B22
- SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13
- SMOOTH_POINT_SIZE_RANGE = 0x0B12
- STENCIL_BITS = 0x0D57
- STENCIL_CLEAR_VALUE = 0x0B91
- STENCIL_FAIL = 0x0B94
- STENCIL_FUNC = 0x0B92
- STENCIL_PASS_DEPTH_FAIL = 0x0B95
- STENCIL_PASS_DEPTH_PASS = 0x0B96
- STENCIL_REF = 0x0B97
- STENCIL_VALUE_MASK = 0x0B93
- STENCIL_WRITEMASK = 0x0B98
- STEREO = 0x0C33
- SUBPIXEL_BITS = 0x0D50
- TEXTURE_BINDING_1D = 0x8068
- TEXTURE_BINDING_2D = 0x8069
- TEXTURE_BINDING_3D = 0x806A
- TEXTURE_COORD_ARRAY_SIZE = 0x8088
- TEXTURE_COORD_ARRAY_STRIDE = 0x808A
- TEXTURE_COORD_ARRAY_TYPE = 0x8089
- TEXTURE_MATRIX = 0x0BA8
- TEXTURE_STACK_DEPTH = 0x0BA5
- UNPACK_ALIGNMENT = 0x0CF5
- UNPACK_LSB_FIRST = 0x0CF1
- UNPACK_ROW_LENGTH = 0x0CF2
- UNPACK_SKIP_PIXELS = 0x0CF4
- UNPACK_SKIP_ROWS = 0x0CF3
- UNPACK_SWAP_BYTES = 0x0CF0
- VERTEX_ARRAY_SIZE = 0x807A
- VERTEX_ARRAY_STRIDE = 0x807C
- VERTEX_ARRAY_TYPE = 0x807B
- VIEWPORT = 0x0BA2
- ZOOM_X = 0x0D16
- ZOOM_Y = 0x0D17
-
- COLOR_ARRAY_POINTER = 0x8090
- EDGE_FLAG_ARRAY_POINTER = 0x8093
- FEEDBACK_BUFFER_POINTER = 0x0DF0
- INDEX_ARRAY_POINTER = 0x8091
- NORMAL_ARRAY_POINTER = 0x808F
- SELECTION_BUFFER_POINTER = 0x0DF3
- TEXTURE_COORD_ARRAY_POINTER = 0x8092
- VERTEX_ARRAY_POINTER = 0x808E
-
- TEXTURE_ALPHA_SIZE = 0x805F
- TEXTURE_BLUE_SIZE = 0x805E
- TEXTURE_BORDER = 0x1005
- TEXTURE_BORDER_COLOR = 0x1004
- TEXTURE_COMPONENTS = 0x1003
- TEXTURE_GREEN_SIZE = 0x805D
- TEXTURE_HEIGHT = 0x1001
- TEXTURE_INTENSITY_SIZE = 0x8061
- TEXTURE_INTERNAL_FORMAT = 0x1003
- TEXTURE_LUMINANCE_SIZE = 0x8060
- TEXTURE_MAG_FILTER = 0x2800
- TEXTURE_MIN_FILTER = 0x2801
- TEXTURE_PRIORITY = 0x8066
- TEXTURE_RED_SIZE = 0x805C
- TEXTURE_RESIDENT = 0x8067
- TEXTURE_WIDTH = 0x1000
- TEXTURE_WRAP_S = 0x2802
- TEXTURE_WRAP_T = 0x2803
-
- DONT_CARE = 0x1100
- FASTEST = 0x1101
- NICEST = 0x1102
-
- FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
- GENERATE_MIPMAP_HINT = 0x8192
- TEXTURE_COMPRESSION_HINT = 0x84EF
-
- C3F_V3F = 0x2A24
- C4F_N3F_V3F = 0x2A26
- C4UB_V2F = 0x2A22
- C4UB_V3F = 0x2A23
- N3F_V3F = 0x2A25
- T2F_C3F_V3F = 0x2A2A
- T2F_C4F_N3F_V3F = 0x2A2C
- T2F_C4UB_V3F = 0x2A29
- T2F_N3F_V3F = 0x2A2B
- T2F_V3F = 0x2A27
- T4F_C4F_N3F_V4F = 0x2A2D
- T4F_V4F = 0x2A28
- V2F = 0x2A20
- V3F = 0x2A21
-
- MODULATE = 0x2100
- REPLACE = 0x1E01
-
- SEPARATE_SPECULAR_COLOR = 0x81FA
- SINGLE_COLOR = 0x81F9
-
- CONSTANT_ATTENUATION = 0x1207
- LINEAR_ATTENUATION = 0x1208
- POSITION = 0x1203
- QUADRATIC_ATTENUATION = 0x1209
- SPOT_CUTOFF = 0x1206
- SPOT_DIRECTION = 0x1204
- SPOT_EXPONENT = 0x1205
-
- COMPILE = 0x1300
- COMPILE_AND_EXECUTE = 0x1301
-
- AND = 0x1501
- AND_INVERTED = 0x1504
- AND_REVERSE = 0x1502
- CLEAR = 0x1500
- COPY = 0x1503
- COPY_INVERTED = 0x150C
- EQUIV = 0x1509
- INVERT = 0x150A
- NAND = 0x150E
- NOOP = 0x1505
- NOR = 0x1508
- OR = 0x1507
- OR_INVERTED = 0x150D
- OR_REVERSE = 0x150B
- SET = 0x150F
- XOR = 0x1506
-
- MAP_FLUSH_EXPLICIT_BIT = 0x0010
- MAP_INVALIDATE_BUFFER_BIT = 0x0008
- MAP_INVALIDATE_RANGE_BIT = 0x0004
- MAP_READ_BIT = 0x0001
- MAP_UNSYNCHRONIZED_BIT = 0x0020
- MAP_WRITE_BIT = 0x0002
-
- COLOR_INDEXES = 0x1603
- SHININESS = 0x1601
-
- MODELVIEW = 0x1700
- PROJECTION = 0x1701
- TEXTURE = 0x1702
-
- LINE = 0x1B01
- POINT = 0x1B00
-
- FILL = 0x1B02
-
- COLOR = 0x1800
- DEPTH = 0x1801
- STENCIL = 0x1802
-
- ALPHA = 0x1906
- BLUE = 0x1905
- COLOR_INDEX = 0x1900
- DEPTH_COMPONENT = 0x1902
- GREEN = 0x1904
- LUMINANCE = 0x1909
- LUMINANCE_ALPHA = 0x190A
- RED = 0x1903
- RGB = 0x1907
- RGBA = 0x1908
- STENCIL_INDEX = 0x1901
-
- ALPHA12 = 0x803D
- ALPHA16 = 0x803E
- ALPHA4 = 0x803B
- ALPHA8 = 0x803C
- INTENSITY = 0x8049
- INTENSITY12 = 0x804C
- INTENSITY16 = 0x804D
- INTENSITY4 = 0x804A
- INTENSITY8 = 0x804B
- LUMINANCE12 = 0x8041
- LUMINANCE12_ALPHA12 = 0x8047
- LUMINANCE12_ALPHA4 = 0x8046
- LUMINANCE16 = 0x8042
- LUMINANCE16_ALPHA16 = 0x8048
- LUMINANCE4 = 0x803F
- LUMINANCE4_ALPHA4 = 0x8043
- LUMINANCE6_ALPHA2 = 0x8044
- LUMINANCE8 = 0x8040
- LUMINANCE8_ALPHA8 = 0x8045
- R3_G3_B2 = 0x2A10
- RGB10 = 0x8052
- RGB10_A2 = 0x8059
- RGB12 = 0x8053
- RGB16 = 0x8054
- RGB4 = 0x804F
- RGB5 = 0x8050
- RGB5_A1 = 0x8057
- RGB8 = 0x8051
- RGBA12 = 0x805A
- RGBA16 = 0x805B
- RGBA2 = 0x8055
- RGBA4 = 0x8056
- RGBA8 = 0x8058
-
- PACK_IMAGE_HEIGHT = 0x806C
- PACK_SKIP_IMAGES = 0x806B
- UNPACK_IMAGE_HEIGHT = 0x806E
- UNPACK_SKIP_IMAGES = 0x806D
-
- BITMAP = 0x1A00
- UNSIGNED_BYTE_3_3_2 = 0x8032
- UNSIGNED_INT_10_10_10_2 = 0x8036
- UNSIGNED_INT_8_8_8_8 = 0x8035
- UNSIGNED_SHORT_4_4_4_4 = 0x8033
- UNSIGNED_SHORT_5_5_5_1 = 0x8034
-
- POINT_DISTANCE_ATTENUATION = 0x8129
- POINT_FADE_THRESHOLD_SIZE = 0x8128
- POINT_SIZE_MAX = 0x8127
- POINT_SIZE_MIN = 0x8126
-
- LINES = 0x0001
- LINES_ADJACENCY = 0x000A
- LINE_LOOP = 0x0002
- LINE_STRIP = 0x0003
- LINE_STRIP_ADJACENCY = 0x000B
- POINTS = 0x0000
- POLYGON = 0x0009
- QUADS = 0x0007
- QUAD_STRIP = 0x0008
- TRIANGLES = 0x0004
- TRIANGLES_ADJACENCY = 0x000C
- TRIANGLE_FAN = 0x0006
- TRIANGLE_STRIP = 0x0005
- TRIANGLE_STRIP_ADJACENCY = 0x000D
-
- FEEDBACK = 0x1C01
- RENDER = 0x1C00
- SELECT = 0x1C02
-
- FLAT = 0x1D00
- SMOOTH = 0x1D01
-
- DECR = 0x1E03
- INCR = 0x1E02
- KEEP = 0x1E00
-
- EXTENSIONS = 0x1F03
- RENDERER = 0x1F01
- VENDOR = 0x1F00
- VERSION = 0x1F02
-
- S = 0x2000
- T = 0x2001
- R = 0x2002
- Q = 0x2003
-
- DECAL = 0x2101
-
- TEXTURE_ENV_COLOR = 0x2201
- TEXTURE_ENV_MODE = 0x2200
-
- TEXTURE_ENV = 0x2300
-
- EYE_LINEAR = 0x2400
- OBJECT_LINEAR = 0x2401
- SPHERE_MAP = 0x2402
-
- EYE_PLANE = 0x2502
- OBJECT_PLANE = 0x2501
- TEXTURE_GEN_MODE = 0x2500
-
- NEAREST = 0x2600
-
- LINEAR_MIPMAP_LINEAR = 0x2703
- LINEAR_MIPMAP_NEAREST = 0x2701
- NEAREST_MIPMAP_LINEAR = 0x2702
- NEAREST_MIPMAP_NEAREST = 0x2700
-
- GENERATE_MIPMAP = 0x8191
- TEXTURE_WRAP_R = 0x8072
-
- PROXY_TEXTURE_1D = 0x8063
- PROXY_TEXTURE_2D = 0x8064
- PROXY_TEXTURE_3D = 0x8070
- TEXTURE_3D = 0x806F
- TEXTURE_BASE_LEVEL = 0x813C
- TEXTURE_MAX_LEVEL = 0x813D
- TEXTURE_MAX_LOD = 0x813B
- TEXTURE_MIN_LOD = 0x813A
-
- CLAMP = 0x2900
- CLAMP_TO_BORDER = 0x812D
- CLAMP_TO_EDGE = 0x812F
- REPEAT = 0x2901
-
- SYNC_FLUSH_COMMANDS_BIT = 0x00000001
- INVALID_INDEX = 0xFFFFFFFF
- TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF
- CONSTANT_COLOR = 0x8001
- ONE_MINUS_CONSTANT_COLOR = 0x8002
- CONSTANT_ALPHA = 0x8003
- ONE_MINUS_CONSTANT_ALPHA = 0x8004
- FUNC_ADD = 0x8006
- MIN = 0x8007
- MAX = 0x8008
- BLEND_EQUATION_RGB = 0x8009
- FUNC_SUBTRACT = 0x800A
- FUNC_REVERSE_SUBTRACT = 0x800B
- RESCALE_NORMAL = 0x803A
- TEXTURE_DEPTH = 0x8071
- MAX_3D_TEXTURE_SIZE = 0x8073
- MULTISAMPLE = 0x809D
- SAMPLE_ALPHA_TO_COVERAGE = 0x809E
- SAMPLE_ALPHA_TO_ONE = 0x809F
- SAMPLE_COVERAGE = 0x80A0
- SAMPLE_BUFFERS = 0x80A8
- SAMPLES = 0x80A9
- SAMPLE_COVERAGE_VALUE = 0x80AA
- SAMPLE_COVERAGE_INVERT = 0x80AB
- BLEND_DST_RGB = 0x80C8
- BLEND_SRC_RGB = 0x80C9
- BLEND_DST_ALPHA = 0x80CA
- BLEND_SRC_ALPHA = 0x80CB
- BGR = 0x80E0
- BGRA = 0x80E1
- MAX_ELEMENTS_VERTICES = 0x80E8
- MAX_ELEMENTS_INDICES = 0x80E9
- DEPTH_COMPONENT16 = 0x81A5
- DEPTH_COMPONENT24 = 0x81A6
- DEPTH_COMPONENT32 = 0x81A7
- FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
- FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211
- FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212
- FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213
- FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214
- FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215
- FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216
- FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217
- FRAMEBUFFER_DEFAULT = 0x8218
- FRAMEBUFFER_UNDEFINED = 0x8219
- DEPTH_STENCIL_ATTACHMENT = 0x821A
- MAJOR_VERSION = 0x821B
- MINOR_VERSION = 0x821C
- NUM_EXTENSIONS = 0x821D
- CONTEXT_FLAGS = 0x821E
- INDEX = 0x8222
- COMPRESSED_RED = 0x8225
- COMPRESSED_RG = 0x8226
- RG = 0x8227
- RG_INTEGER = 0x8228
- R8 = 0x8229
- R16 = 0x822A
- RG8 = 0x822B
- RG16 = 0x822C
- R16F = 0x822D
- R32F = 0x822E
- RG16F = 0x822F
- RG32F = 0x8230
- R8I = 0x8231
- R8UI = 0x8232
- R16I = 0x8233
- R16UI = 0x8234
- R32I = 0x8235
- R32UI = 0x8236
- RG8I = 0x8237
- RG8UI = 0x8238
- RG16I = 0x8239
- RG16UI = 0x823A
- RG32I = 0x823B
- RG32UI = 0x823C
- UNSIGNED_BYTE_2_3_3_REV = 0x8362
- UNSIGNED_SHORT_5_6_5 = 0x8363
- UNSIGNED_SHORT_5_6_5_REV = 0x8364
- UNSIGNED_SHORT_4_4_4_4_REV = 0x8365
- UNSIGNED_SHORT_1_5_5_5_REV = 0x8366
- UNSIGNED_INT_8_8_8_8_REV = 0x8367
- UNSIGNED_INT_2_10_10_10_REV = 0x8368
- MIRRORED_REPEAT = 0x8370
- FOG_COORDINATE_SOURCE = 0x8450
- FOG_COORD_SRC = 0x8450
- FOG_COORDINATE = 0x8451
- FOG_COORD = 0x8451
- FRAGMENT_DEPTH = 0x8452
- CURRENT_FOG_COORDINATE = 0x8453
- CURRENT_FOG_COORD = 0x8453
- FOG_COORDINATE_ARRAY_TYPE = 0x8454
- FOG_COORD_ARRAY_TYPE = 0x8454
- FOG_COORDINATE_ARRAY_STRIDE = 0x8455
- FOG_COORD_ARRAY_STRIDE = 0x8455
- FOG_COORDINATE_ARRAY_POINTER = 0x8456
- FOG_COORD_ARRAY_POINTER = 0x8456
- FOG_COORDINATE_ARRAY = 0x8457
- FOG_COORD_ARRAY = 0x8457
- COLOR_SUM = 0x8458
- CURRENT_SECONDARY_COLOR = 0x8459
- SECONDARY_COLOR_ARRAY_SIZE = 0x845A
- SECONDARY_COLOR_ARRAY_TYPE = 0x845B
- SECONDARY_COLOR_ARRAY_STRIDE = 0x845C
- SECONDARY_COLOR_ARRAY_POINTER = 0x845D
- SECONDARY_COLOR_ARRAY = 0x845E
- CURRENT_RASTER_SECONDARY_COLOR = 0x845F
- TEXTURE0 = 0x84C0
- TEXTURE1 = 0x84C1
- TEXTURE2 = 0x84C2
- TEXTURE3 = 0x84C3
- TEXTURE4 = 0x84C4
- TEXTURE5 = 0x84C5
- TEXTURE6 = 0x84C6
- TEXTURE7 = 0x84C7
- TEXTURE8 = 0x84C8
- TEXTURE9 = 0x84C9
- TEXTURE10 = 0x84CA
- TEXTURE11 = 0x84CB
- TEXTURE12 = 0x84CC
- TEXTURE13 = 0x84CD
- TEXTURE14 = 0x84CE
- TEXTURE15 = 0x84CF
- TEXTURE16 = 0x84D0
- TEXTURE17 = 0x84D1
- TEXTURE18 = 0x84D2
- TEXTURE19 = 0x84D3
- TEXTURE20 = 0x84D4
- TEXTURE21 = 0x84D5
- TEXTURE22 = 0x84D6
- TEXTURE23 = 0x84D7
- TEXTURE24 = 0x84D8
- TEXTURE25 = 0x84D9
- TEXTURE26 = 0x84DA
- TEXTURE27 = 0x84DB
- TEXTURE28 = 0x84DC
- TEXTURE29 = 0x84DD
- TEXTURE30 = 0x84DE
- TEXTURE31 = 0x84DF
- ACTIVE_TEXTURE = 0x84E0
- CLIENT_ACTIVE_TEXTURE = 0x84E1
- MAX_TEXTURE_UNITS = 0x84E2
- TRANSPOSE_MODELVIEW_MATRIX = 0x84E3
- TRANSPOSE_PROJECTION_MATRIX = 0x84E4
- TRANSPOSE_TEXTURE_MATRIX = 0x84E5
- TRANSPOSE_COLOR_MATRIX = 0x84E6
- SUBTRACT = 0x84E7
- MAX_RENDERBUFFER_SIZE = 0x84E8
- COMPRESSED_ALPHA = 0x84E9
- COMPRESSED_LUMINANCE = 0x84EA
- COMPRESSED_LUMINANCE_ALPHA = 0x84EB
- COMPRESSED_INTENSITY = 0x84EC
- COMPRESSED_RGB = 0x84ED
- COMPRESSED_RGBA = 0x84EE
- TEXTURE_RECTANGLE = 0x84F5
- TEXTURE_BINDING_RECTANGLE = 0x84F6
- PROXY_TEXTURE_RECTANGLE = 0x84F7
- MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8
- DEPTH_STENCIL = 0x84F9
- UNSIGNED_INT_24_8 = 0x84FA
- MAX_TEXTURE_LOD_BIAS = 0x84FD
- TEXTURE_FILTER_CONTROL = 0x8500
- TEXTURE_LOD_BIAS = 0x8501
- INCR_WRAP = 0x8507
- DECR_WRAP = 0x8508
- NORMAL_MAP = 0x8511
- REFLECTION_MAP = 0x8512
- TEXTURE_CUBE_MAP = 0x8513
- TEXTURE_BINDING_CUBE_MAP = 0x8514
- TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
- TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
- TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
- TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
- TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
- TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
- PROXY_TEXTURE_CUBE_MAP = 0x851B
- MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
- COMBINE = 0x8570
- COMBINE_RGB = 0x8571
- COMBINE_ALPHA = 0x8572
- RGB_SCALE = 0x8573
- ADD_SIGNED = 0x8574
- INTERPOLATE = 0x8575
- CONSTANT = 0x8576
- PRIMARY_COLOR = 0x8577
- PREVIOUS = 0x8578
- SOURCE0_RGB = 0x8580
- SRC0_RGB = 0x8580
- SOURCE1_RGB = 0x8581
- SRC1_RGB = 0x8581
- SOURCE2_RGB = 0x8582
- SRC2_RGB = 0x8582
- SOURCE0_ALPHA = 0x8588
- SRC0_ALPHA = 0x8588
- SOURCE1_ALPHA = 0x8589
- SRC1_ALPHA = 0x8589
- SOURCE2_ALPHA = 0x858A
- SRC2_ALPHA = 0x858A
- OPERAND0_RGB = 0x8590
- OPERAND1_RGB = 0x8591
- OPERAND2_RGB = 0x8592
- OPERAND0_ALPHA = 0x8598
- OPERAND1_ALPHA = 0x8599
- OPERAND2_ALPHA = 0x859A
- VERTEX_ARRAY_BINDING = 0x85B5
- VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622
- VERTEX_ATTRIB_ARRAY_SIZE = 0x8623
- VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624
- VERTEX_ATTRIB_ARRAY_TYPE = 0x8625
- CURRENT_VERTEX_ATTRIB = 0x8626
- VERTEX_PROGRAM_POINT_SIZE = 0x8642
- PROGRAM_POINT_SIZE = 0x8642
- VERTEX_PROGRAM_TWO_SIDE = 0x8643
- VERTEX_ATTRIB_ARRAY_POINTER = 0x8645
- DEPTH_CLAMP = 0x864F
- TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0
- TEXTURE_COMPRESSED = 0x86A1
- NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
- COMPRESSED_TEXTURE_FORMATS = 0x86A3
- DOT3_RGB = 0x86AE
- DOT3_RGBA = 0x86AF
- BUFFER_SIZE = 0x8764
- BUFFER_USAGE = 0x8765
- STENCIL_BACK_FUNC = 0x8800
- STENCIL_BACK_FAIL = 0x8801
- STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802
- STENCIL_BACK_PASS_DEPTH_PASS = 0x8803
- RGBA32F = 0x8814
- RGB32F = 0x8815
- RGBA16F = 0x881A
- RGB16F = 0x881B
- MAX_DRAW_BUFFERS = 0x8824
- DRAW_BUFFER0 = 0x8825
- DRAW_BUFFER1 = 0x8826
- DRAW_BUFFER2 = 0x8827
- DRAW_BUFFER3 = 0x8828
- DRAW_BUFFER4 = 0x8829
- DRAW_BUFFER5 = 0x882A
- DRAW_BUFFER6 = 0x882B
- DRAW_BUFFER7 = 0x882C
- DRAW_BUFFER8 = 0x882D
- DRAW_BUFFER9 = 0x882E
- DRAW_BUFFER10 = 0x882F
- DRAW_BUFFER11 = 0x8830
- DRAW_BUFFER12 = 0x8831
- DRAW_BUFFER13 = 0x8832
- DRAW_BUFFER14 = 0x8833
- DRAW_BUFFER15 = 0x8834
- BLEND_EQUATION_ALPHA = 0x883D
- TEXTURE_DEPTH_SIZE = 0x884A
- DEPTH_TEXTURE_MODE = 0x884B
- TEXTURE_COMPARE_MODE = 0x884C
- TEXTURE_COMPARE_FUNC = 0x884D
- COMPARE_R_TO_TEXTURE = 0x884E
- COMPARE_REF_TO_TEXTURE = 0x884E
- TEXTURE_CUBE_MAP_SEAMLESS = 0x884F
- POINT_SPRITE = 0x8861
- COORD_REPLACE = 0x8862
- QUERY_COUNTER_BITS = 0x8864
- CURRENT_QUERY = 0x8865
- QUERY_RESULT = 0x8866
- QUERY_RESULT_AVAILABLE = 0x8867
- MAX_VERTEX_ATTRIBS = 0x8869
- VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A
- MAX_TEXTURE_COORDS = 0x8871
- MAX_TEXTURE_IMAGE_UNITS = 0x8872
- ARRAY_BUFFER = 0x8892
- ELEMENT_ARRAY_BUFFER = 0x8893
- ARRAY_BUFFER_BINDING = 0x8894
- ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
- VERTEX_ARRAY_BUFFER_BINDING = 0x8896
- NORMAL_ARRAY_BUFFER_BINDING = 0x8897
- COLOR_ARRAY_BUFFER_BINDING = 0x8898
- INDEX_ARRAY_BUFFER_BINDING = 0x8899
- TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A
- EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B
- SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C
- FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D
- FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D
- WEIGHT_ARRAY_BUFFER_BINDING = 0x889E
- VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
- READ_ONLY = 0x88B8
- WRITE_ONLY = 0x88B9
- READ_WRITE = 0x88BA
- BUFFER_ACCESS = 0x88BB
- BUFFER_MAPPED = 0x88BC
- BUFFER_MAP_POINTER = 0x88BD
- TIME_ELAPSED = 0x88BF
- STREAM_DRAW = 0x88E0
- STREAM_READ = 0x88E1
- STREAM_COPY = 0x88E2
- STATIC_DRAW = 0x88E4
- STATIC_READ = 0x88E5
- STATIC_COPY = 0x88E6
- DYNAMIC_DRAW = 0x88E8
- DYNAMIC_READ = 0x88E9
- DYNAMIC_COPY = 0x88EA
- PIXEL_PACK_BUFFER = 0x88EB
- PIXEL_UNPACK_BUFFER = 0x88EC
- PIXEL_PACK_BUFFER_BINDING = 0x88ED
- PIXEL_UNPACK_BUFFER_BINDING = 0x88EF
- DEPTH24_STENCIL8 = 0x88F0
- TEXTURE_STENCIL_SIZE = 0x88F1
- SRC1_COLOR = 0x88F9
- ONE_MINUS_SRC1_COLOR = 0x88FA
- ONE_MINUS_SRC1_ALPHA = 0x88FB
- MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC
- VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD
- VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE
- MAX_ARRAY_TEXTURE_LAYERS = 0x88FF
- MIN_PROGRAM_TEXEL_OFFSET = 0x8904
- MAX_PROGRAM_TEXEL_OFFSET = 0x8905
- SAMPLES_PASSED = 0x8914
- GEOMETRY_VERTICES_OUT = 0x8916
- GEOMETRY_INPUT_TYPE = 0x8917
- GEOMETRY_OUTPUT_TYPE = 0x8918
- SAMPLER_BINDING = 0x8919
- CLAMP_VERTEX_COLOR = 0x891A
- CLAMP_FRAGMENT_COLOR = 0x891B
- CLAMP_READ_COLOR = 0x891C
- FIXED_ONLY = 0x891D
- UNIFORM_BUFFER = 0x8A11
- UNIFORM_BUFFER_BINDING = 0x8A28
- UNIFORM_BUFFER_START = 0x8A29
- UNIFORM_BUFFER_SIZE = 0x8A2A
- MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B
- MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C
- MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D
- MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E
- MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F
- MAX_UNIFORM_BLOCK_SIZE = 0x8A30
- MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31
- MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32
- MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33
- UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34
- ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
- ACTIVE_UNIFORM_BLOCKS = 0x8A36
- UNIFORM_TYPE = 0x8A37
- UNIFORM_SIZE = 0x8A38
- UNIFORM_NAME_LENGTH = 0x8A39
- UNIFORM_BLOCK_INDEX = 0x8A3A
- UNIFORM_OFFSET = 0x8A3B
- UNIFORM_ARRAY_STRIDE = 0x8A3C
- UNIFORM_MATRIX_STRIDE = 0x8A3D
- UNIFORM_IS_ROW_MAJOR = 0x8A3E
- UNIFORM_BLOCK_BINDING = 0x8A3F
- UNIFORM_BLOCK_DATA_SIZE = 0x8A40
- UNIFORM_BLOCK_NAME_LENGTH = 0x8A41
- UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42
- UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43
- UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44
- UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45
- UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46
- FRAGMENT_SHADER = 0x8B30
- VERTEX_SHADER = 0x8B31
- MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49
- MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A
- MAX_VARYING_FLOATS = 0x8B4B
- MAX_VARYING_COMPONENTS = 0x8B4B
- MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C
- MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D
- SHADER_TYPE = 0x8B4F
- FLOAT_VEC2 = 0x8B50
- FLOAT_VEC3 = 0x8B51
- FLOAT_VEC4 = 0x8B52
- INT_VEC2 = 0x8B53
- INT_VEC3 = 0x8B54
- INT_VEC4 = 0x8B55
- BOOL = 0x8B56
- BOOL_VEC2 = 0x8B57
- BOOL_VEC3 = 0x8B58
- BOOL_VEC4 = 0x8B59
- FLOAT_MAT2 = 0x8B5A
- FLOAT_MAT3 = 0x8B5B
- FLOAT_MAT4 = 0x8B5C
- SAMPLER_1D = 0x8B5D
- SAMPLER_2D = 0x8B5E
- SAMPLER_3D = 0x8B5F
- SAMPLER_CUBE = 0x8B60
- SAMPLER_1D_SHADOW = 0x8B61
- SAMPLER_2D_SHADOW = 0x8B62
- SAMPLER_2D_RECT = 0x8B63
- SAMPLER_2D_RECT_SHADOW = 0x8B64
- FLOAT_MAT2x3 = 0x8B65
- FLOAT_MAT2x4 = 0x8B66
- FLOAT_MAT3x2 = 0x8B67
- FLOAT_MAT3x4 = 0x8B68
- FLOAT_MAT4x2 = 0x8B69
- FLOAT_MAT4x3 = 0x8B6A
- DELETE_STATUS = 0x8B80
- COMPILE_STATUS = 0x8B81
- LINK_STATUS = 0x8B82
- VALIDATE_STATUS = 0x8B83
- INFO_LOG_LENGTH = 0x8B84
- ATTACHED_SHADERS = 0x8B85
- ACTIVE_UNIFORMS = 0x8B86
- ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
- SHADER_SOURCE_LENGTH = 0x8B88
- ACTIVE_ATTRIBUTES = 0x8B89
- ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
- SHADING_LANGUAGE_VERSION = 0x8B8C
- CURRENT_PROGRAM = 0x8B8D
- TEXTURE_RED_TYPE = 0x8C10
- TEXTURE_GREEN_TYPE = 0x8C11
- TEXTURE_BLUE_TYPE = 0x8C12
- TEXTURE_ALPHA_TYPE = 0x8C13
- TEXTURE_LUMINANCE_TYPE = 0x8C14
- TEXTURE_INTENSITY_TYPE = 0x8C15
- TEXTURE_DEPTH_TYPE = 0x8C16
- UNSIGNED_NORMALIZED = 0x8C17
- TEXTURE_1D_ARRAY = 0x8C18
- PROXY_TEXTURE_1D_ARRAY = 0x8C19
- TEXTURE_2D_ARRAY = 0x8C1A
- PROXY_TEXTURE_2D_ARRAY = 0x8C1B
- TEXTURE_BINDING_1D_ARRAY = 0x8C1C
- TEXTURE_BINDING_2D_ARRAY = 0x8C1D
- MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29
- TEXTURE_BUFFER = 0x8C2A
- MAX_TEXTURE_BUFFER_SIZE = 0x8C2B
- TEXTURE_BINDING_BUFFER = 0x8C2C
- TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D
- ANY_SAMPLES_PASSED = 0x8C2F
- R11F_G11F_B10F = 0x8C3A
- UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
- RGB9_E5 = 0x8C3D
- UNSIGNED_INT_5_9_9_9_REV = 0x8C3E
- TEXTURE_SHARED_SIZE = 0x8C3F
- SRGB = 0x8C40
- SRGB8 = 0x8C41
- SRGB_ALPHA = 0x8C42
- SRGB8_ALPHA8 = 0x8C43
- SLUMINANCE_ALPHA = 0x8C44
- SLUMINANCE8_ALPHA8 = 0x8C45
- SLUMINANCE = 0x8C46
- SLUMINANCE8 = 0x8C47
- COMPRESSED_SRGB = 0x8C48
- COMPRESSED_SRGB_ALPHA = 0x8C49
- COMPRESSED_SLUMINANCE = 0x8C4A
- COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B
- TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76
- TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F
- MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80
- TRANSFORM_FEEDBACK_VARYINGS = 0x8C83
- TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84
- TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85
- PRIMITIVES_GENERATED = 0x8C87
- TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88
- RASTERIZER_DISCARD = 0x8C89
- MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A
- MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B
- INTERLEAVED_ATTRIBS = 0x8C8C
- SEPARATE_ATTRIBS = 0x8C8D
- TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
- TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F
- POINT_SPRITE_COORD_ORIGIN = 0x8CA0
- LOWER_LEFT = 0x8CA1
- UPPER_LEFT = 0x8CA2
- STENCIL_BACK_REF = 0x8CA3
- STENCIL_BACK_VALUE_MASK = 0x8CA4
- STENCIL_BACK_WRITEMASK = 0x8CA5
- DRAW_FRAMEBUFFER_BINDING = 0x8CA6
- FRAMEBUFFER_BINDING = 0x8CA6
- RENDERBUFFER_BINDING = 0x8CA7
- READ_FRAMEBUFFER = 0x8CA8
- DRAW_FRAMEBUFFER = 0x8CA9
- READ_FRAMEBUFFER_BINDING = 0x8CAA
- RENDERBUFFER_SAMPLES = 0x8CAB
- DEPTH_COMPONENT32F = 0x8CAC
- DEPTH32F_STENCIL8 = 0x8CAD
- FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
- FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
- FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
- FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
- FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
- FRAMEBUFFER_COMPLETE = 0x8CD5
- FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
- FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
- FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB
- FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC
- FRAMEBUFFER_UNSUPPORTED = 0x8CDD
- MAX_COLOR_ATTACHMENTS = 0x8CDF
- COLOR_ATTACHMENT0 = 0x8CE0
- COLOR_ATTACHMENT1 = 0x8CE1
- COLOR_ATTACHMENT2 = 0x8CE2
- COLOR_ATTACHMENT3 = 0x8CE3
- COLOR_ATTACHMENT4 = 0x8CE4
- COLOR_ATTACHMENT5 = 0x8CE5
- COLOR_ATTACHMENT6 = 0x8CE6
- COLOR_ATTACHMENT7 = 0x8CE7
- COLOR_ATTACHMENT8 = 0x8CE8
- COLOR_ATTACHMENT9 = 0x8CE9
- COLOR_ATTACHMENT10 = 0x8CEA
- COLOR_ATTACHMENT11 = 0x8CEB
- COLOR_ATTACHMENT12 = 0x8CEC
- COLOR_ATTACHMENT13 = 0x8CED
- COLOR_ATTACHMENT14 = 0x8CEE
- COLOR_ATTACHMENT15 = 0x8CEF
- DEPTH_ATTACHMENT = 0x8D00
- STENCIL_ATTACHMENT = 0x8D20
- FRAMEBUFFER = 0x8D40
- RENDERBUFFER = 0x8D41
- RENDERBUFFER_WIDTH = 0x8D42
- RENDERBUFFER_HEIGHT = 0x8D43
- RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
- STENCIL_INDEX1 = 0x8D46
- STENCIL_INDEX4 = 0x8D47
- STENCIL_INDEX8 = 0x8D48
- STENCIL_INDEX16 = 0x8D49
- RENDERBUFFER_RED_SIZE = 0x8D50
- RENDERBUFFER_GREEN_SIZE = 0x8D51
- RENDERBUFFER_BLUE_SIZE = 0x8D52
- RENDERBUFFER_ALPHA_SIZE = 0x8D53
- RENDERBUFFER_DEPTH_SIZE = 0x8D54
- RENDERBUFFER_STENCIL_SIZE = 0x8D55
- FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56
- MAX_SAMPLES = 0x8D57
- RGBA32UI = 0x8D70
- RGB32UI = 0x8D71
- RGBA16UI = 0x8D76
- RGB16UI = 0x8D77
- RGBA8UI = 0x8D7C
- RGB8UI = 0x8D7D
- RGBA32I = 0x8D82
- RGB32I = 0x8D83
- RGBA16I = 0x8D88
- RGB16I = 0x8D89
- RGBA8I = 0x8D8E
- RGB8I = 0x8D8F
- RED_INTEGER = 0x8D94
- GREEN_INTEGER = 0x8D95
- BLUE_INTEGER = 0x8D96
- ALPHA_INTEGER = 0x8D97
- RGB_INTEGER = 0x8D98
- RGBA_INTEGER = 0x8D99
- BGR_INTEGER = 0x8D9A
- BGRA_INTEGER = 0x8D9B
- INT_2_10_10_10_REV = 0x8D9F
- FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7
- FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8
- FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
- FRAMEBUFFER_SRGB = 0x8DB9
- COMPRESSED_RED_RGTC1 = 0x8DBB
- COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC
- COMPRESSED_RG_RGTC2 = 0x8DBD
- COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE
- SAMPLER_1D_ARRAY = 0x8DC0
- SAMPLER_2D_ARRAY = 0x8DC1
- SAMPLER_BUFFER = 0x8DC2
- SAMPLER_1D_ARRAY_SHADOW = 0x8DC3
- SAMPLER_2D_ARRAY_SHADOW = 0x8DC4
- SAMPLER_CUBE_SHADOW = 0x8DC5
- UNSIGNED_INT_VEC2 = 0x8DC6
- UNSIGNED_INT_VEC3 = 0x8DC7
- UNSIGNED_INT_VEC4 = 0x8DC8
- INT_SAMPLER_1D = 0x8DC9
- INT_SAMPLER_2D = 0x8DCA
- INT_SAMPLER_3D = 0x8DCB
- INT_SAMPLER_CUBE = 0x8DCC
- INT_SAMPLER_2D_RECT = 0x8DCD
- INT_SAMPLER_1D_ARRAY = 0x8DCE
- INT_SAMPLER_2D_ARRAY = 0x8DCF
- INT_SAMPLER_BUFFER = 0x8DD0
- UNSIGNED_INT_SAMPLER_1D = 0x8DD1
- UNSIGNED_INT_SAMPLER_2D = 0x8DD2
- UNSIGNED_INT_SAMPLER_3D = 0x8DD3
- UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4
- UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5
- UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6
- UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7
- UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8
- GEOMETRY_SHADER = 0x8DD9
- MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF
- MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0
- MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1
- QUERY_WAIT = 0x8E13
- QUERY_NO_WAIT = 0x8E14
- QUERY_BY_REGION_WAIT = 0x8E15
- QUERY_BY_REGION_NO_WAIT = 0x8E16
- TIMESTAMP = 0x8E28
- TEXTURE_SWIZZLE_R = 0x8E42
- TEXTURE_SWIZZLE_G = 0x8E43
- TEXTURE_SWIZZLE_B = 0x8E44
- TEXTURE_SWIZZLE_A = 0x8E45
- TEXTURE_SWIZZLE_RGBA = 0x8E46
- QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C
- FIRST_VERTEX_CONVENTION = 0x8E4D
- LAST_VERTEX_CONVENTION = 0x8E4E
- PROVOKING_VERTEX = 0x8E4F
- SAMPLE_POSITION = 0x8E50
- SAMPLE_MASK = 0x8E51
- SAMPLE_MASK_VALUE = 0x8E52
- MAX_SAMPLE_MASK_WORDS = 0x8E59
- COPY_READ_BUFFER = 0x8F36
- COPY_WRITE_BUFFER = 0x8F37
- R8_SNORM = 0x8F94
- RG8_SNORM = 0x8F95
- RGB8_SNORM = 0x8F96
- RGBA8_SNORM = 0x8F97
- R16_SNORM = 0x8F98
- RG16_SNORM = 0x8F99
- RGB16_SNORM = 0x8F9A
- RGBA16_SNORM = 0x8F9B
- SIGNED_NORMALIZED = 0x8F9C
- PRIMITIVE_RESTART = 0x8F9D
- PRIMITIVE_RESTART_INDEX = 0x8F9E
- RGB10_A2UI = 0x906F
- TEXTURE_2D_MULTISAMPLE = 0x9100
- PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101
- TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
- PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103
- TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104
- TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105
- TEXTURE_SAMPLES = 0x9106
- TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107
- SAMPLER_2D_MULTISAMPLE = 0x9108
- INT_SAMPLER_2D_MULTISAMPLE = 0x9109
- UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A
- SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B
- INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C
- UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D
- MAX_COLOR_TEXTURE_SAMPLES = 0x910E
- MAX_DEPTH_TEXTURE_SAMPLES = 0x910F
- MAX_INTEGER_SAMPLES = 0x9110
- MAX_SERVER_WAIT_TIMEOUT = 0x9111
- OBJECT_TYPE = 0x9112
- SYNC_CONDITION = 0x9113
- SYNC_STATUS = 0x9114
- SYNC_FLAGS = 0x9115
- SYNC_FENCE = 0x9116
- SYNC_GPU_COMMANDS_COMPLETE = 0x9117
- UNSIGNALED = 0x9118
- SIGNALED = 0x9119
- ALREADY_SIGNALED = 0x911A
- TIMEOUT_EXPIRED = 0x911B
- CONDITION_SATISFIED = 0x911C
- WAIT_FAILED = 0x911D
- BUFFER_ACCESS_FLAGS = 0x911F
- BUFFER_MAP_LENGTH = 0x9120
- BUFFER_MAP_OFFSET = 0x9121
- MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122
- MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123
- MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124
- MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125
- CONTEXT_PROFILE_MASK = 0x9126
-)
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glViewport.xml
-func (gl *GL) Viewport(x, y, width, height int) {
- C.gl3_3compat_glViewport(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
-}
-
-// DepthRange specifies the mapping of depth values from normalized device
-// coordinates to window coordinates.
-//
-// Parameter nearVal specifies the mapping of the near clipping plane to window
-// coordinates (defaults to 0), while farVal specifies the mapping of the far
-// clipping plane to window coordinates (defaults to 1).
-//
-// After clipping and division by w, depth coordinates range from -1 to 1,
-// corresponding to the near and far clipping planes. DepthRange specifies a
-// linear mapping of the normalized depth coordinates in this range to window
-// depth coordinates. Regardless of the actual depth buffer implementation,
-// window coordinate depth values are treated as though they range from 0 through 1
-// (like color components). Thus, the values accepted by DepthRange are both
-// clamped to this range before they are accepted.
-//
-// The default setting of (0, 1) maps the near plane to 0 and the far plane to 1.
-// With this mapping, the depth buffer range is fully utilized.
-//
-// It is not necessary that nearVal be less than farVal. Reverse mappings such as
-// nearVal 1, and farVal 0 are acceptable.
-//
-// GL.INVALID_OPERATION is generated if DepthRange is executed between the
-// execution of Begin and the corresponding execution of End.
-func (gl *GL) DepthRange(nearVal, farVal float64) {
- C.gl3_3compat_glDepthRange(gl.funcs, C.GLdouble(nearVal), C.GLdouble(farVal))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIsEnabled.xml
-func (gl *GL) IsEnabled(cap glbase.Enum) bool {
- glresult := C.gl3_3compat_glIsEnabled(gl.funcs, C.GLenum(cap))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexLevelParameteriv.xml
-func (gl *GL) GetTexLevelParameteriv(target glbase.Enum, level int, pname glbase.Enum, params []int32) {
- C.gl3_3compat_glGetTexLevelParameteriv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexLevelParameterfv.xml
-func (gl *GL) GetTexLevelParameterfv(target glbase.Enum, level int, pname glbase.Enum, params []float32) {
- C.gl3_3compat_glGetTexLevelParameterfv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexParameteriv.xml
-func (gl *GL) GetTexParameteriv(target, pname glbase.Enum, params []int32) {
- C.gl3_3compat_glGetTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexParameterfv.xml
-func (gl *GL) GetTexParameterfv(target, pname glbase.Enum, params []float32) {
- C.gl3_3compat_glGetTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexImage.xml
-func (gl *GL) GetTexImage(target glbase.Enum, level int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl3_3compat_glGetTexImage(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetIntegerv.xml
-func (gl *GL) GetIntegerv(pname glbase.Enum, params []int32) {
- C.gl3_3compat_glGetIntegerv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetFloatv.xml
-func (gl *GL) GetFloatv(pname glbase.Enum, params []float32) {
- C.gl3_3compat_glGetFloatv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetError.xml
-func (gl *GL) GetError() glbase.Enum {
- glresult := C.gl3_3compat_glGetError(gl.funcs)
- return glbase.Enum(glresult)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetDoublev.xml
-func (gl *GL) GetDoublev(pname glbase.Enum, params []float64) {
- C.gl3_3compat_glGetDoublev(gl.funcs, C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetBooleanv.xml
-func (gl *GL) GetBooleanv(pname glbase.Enum, params []bool) {
- C.gl3_3compat_glGetBooleanv(gl.funcs, C.GLenum(pname), (*C.GLboolean)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glReadPixels.xml
-func (gl *GL) ReadPixels(x, y, width, height int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl3_3compat_glReadPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glReadBuffer.xml
-func (gl *GL) ReadBuffer(mode glbase.Enum) {
- C.gl3_3compat_glReadBuffer(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPixelStorei.xml
-func (gl *GL) PixelStorei(pname glbase.Enum, param int32) {
- C.gl3_3compat_glPixelStorei(gl.funcs, C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPixelStoref.xml
-func (gl *GL) PixelStoref(pname glbase.Enum, param float32) {
- C.gl3_3compat_glPixelStoref(gl.funcs, C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDepthFunc.xml
-func (gl *GL) DepthFunc(glfunc glbase.Enum) {
- C.gl3_3compat_glDepthFunc(gl.funcs, C.GLenum(glfunc))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilOp.xml
-func (gl *GL) StencilOp(fail, zfail, zpass glbase.Enum) {
- C.gl3_3compat_glStencilOp(gl.funcs, C.GLenum(fail), C.GLenum(zfail), C.GLenum(zpass))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilFunc.xml
-func (gl *GL) StencilFunc(glfunc glbase.Enum, ref int32, mask uint32) {
- C.gl3_3compat_glStencilFunc(gl.funcs, C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glLogicOp.xml
-func (gl *GL) LogicOp(opcode glbase.Enum) {
- C.gl3_3compat_glLogicOp(gl.funcs, C.GLenum(opcode))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBlendFunc.xml
-func (gl *GL) BlendFunc(sfactor, dfactor glbase.Enum) {
- C.gl3_3compat_glBlendFunc(gl.funcs, C.GLenum(sfactor), C.GLenum(dfactor))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glFlush.xml
-func (gl *GL) Flush() {
- C.gl3_3compat_glFlush(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glFinish.xml
-func (gl *GL) Finish() {
- C.gl3_3compat_glFinish(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glEnable.xml
-func (gl *GL) Enable(cap glbase.Enum) {
- C.gl3_3compat_glEnable(gl.funcs, C.GLenum(cap))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDisable.xml
-func (gl *GL) Disable(cap glbase.Enum) {
- C.gl3_3compat_glDisable(gl.funcs, C.GLenum(cap))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDepthMask.xml
-func (gl *GL) DepthMask(flag bool) {
- C.gl3_3compat_glDepthMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag)))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColorMask.xml
-func (gl *GL) ColorMask(red, green, blue, alpha bool) {
- C.gl3_3compat_glColorMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&red)), *(*C.GLboolean)(unsafe.Pointer(&green)), *(*C.GLboolean)(unsafe.Pointer(&blue)), *(*C.GLboolean)(unsafe.Pointer(&alpha)))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilMask.xml
-func (gl *GL) StencilMask(mask uint32) {
- C.gl3_3compat_glStencilMask(gl.funcs, C.GLuint(mask))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glClearDepth.xml
-func (gl *GL) ClearDepth(depth float64) {
- C.gl3_3compat_glClearDepth(gl.funcs, C.GLdouble(depth))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glClearStencil.xml
-func (gl *GL) ClearStencil(s int32) {
- C.gl3_3compat_glClearStencil(gl.funcs, C.GLint(s))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glClearColor.xml
-func (gl *GL) ClearColor(red, green, blue, alpha float32) {
- C.gl3_3compat_glClearColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glClear.xml
-func (gl *GL) Clear(mask glbase.Bitfield) {
- C.gl3_3compat_glClear(gl.funcs, C.GLbitfield(mask))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawBuffer.xml
-func (gl *GL) DrawBuffer(mode glbase.Enum) {
- C.gl3_3compat_glDrawBuffer(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexImage2D.xml
-func (gl *GL) TexImage2D(target glbase.Enum, level int, internalFormat int32, width, height, border int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl3_3compat_glTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexImage1D.xml
-func (gl *GL) TexImage1D(target glbase.Enum, level int, internalFormat int32, width, border int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl3_3compat_glTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameteriv.xml
-func (gl *GL) TexParameteriv(target, pname glbase.Enum, params []int32) {
- C.gl3_3compat_glTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameteri.xml
-func (gl *GL) TexParameteri(target, pname glbase.Enum, param int32) {
- C.gl3_3compat_glTexParameteri(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameterfv.xml
-func (gl *GL) TexParameterfv(target, pname glbase.Enum, params []float32) {
- C.gl3_3compat_glTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameterf.xml
-func (gl *GL) TexParameterf(target, pname glbase.Enum, param float32) {
- C.gl3_3compat_glTexParameterf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glScissor.xml
-func (gl *GL) Scissor(x, y, width, height int) {
- C.gl3_3compat_glScissor(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPolygonMode.xml
-func (gl *GL) PolygonMode(face, mode glbase.Enum) {
- C.gl3_3compat_glPolygonMode(gl.funcs, C.GLenum(face), C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPointSize.xml
-func (gl *GL) PointSize(size float32) {
- C.gl3_3compat_glPointSize(gl.funcs, C.GLfloat(size))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glLineWidth.xml
-func (gl *GL) LineWidth(width float32) {
- C.gl3_3compat_glLineWidth(gl.funcs, C.GLfloat(width))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glHint.xml
-func (gl *GL) Hint(target, mode glbase.Enum) {
- C.gl3_3compat_glHint(gl.funcs, C.GLenum(target), C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glFrontFace.xml
-func (gl *GL) FrontFace(mode glbase.Enum) {
- C.gl3_3compat_glFrontFace(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCullFace.xml
-func (gl *GL) CullFace(mode glbase.Enum) {
- C.gl3_3compat_glCullFace(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexubv.xml
-func (gl *GL) Indexubv(c []uint8) {
- C.gl3_3compat_glIndexubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&c[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexub.xml
-func (gl *GL) Indexub(c uint8) {
- C.gl3_3compat_glIndexub(gl.funcs, C.GLubyte(c))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIsTexture.xml
-func (gl *GL) IsTexture(texture glbase.Texture) bool {
- glresult := C.gl3_3compat_glIsTexture(gl.funcs, C.GLuint(texture))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// GenTextures returns n texture names in textures. There is no guarantee
-// that the names form a contiguous set of integers; however, it is
-// guaranteed that none of the returned names was in use immediately before
-// the call to GenTextures.
-//
-// The generated textures have no dimensionality; they assume the
-// dimensionality of the texture target to which they are first bound (see
-// BindTexture).
-//
-// Texture names returned by a call to GenTextures are not returned by
-// subsequent calls, unless they are first deleted with DeleteTextures.
-//
-// Error GL.INVALID_VALUE is generated if n is negative.
-//
-// GenTextures is available in GL version 2.0 or greater.
-func (gl *GL) GenTextures(n int) []glbase.Texture {
- if n == 0 {
- return nil
- }
- textures := make([]glbase.Texture, n)
- C.gl3_3compat_glGenTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])))
- return textures
-}
-
-// DeleteTextures deletes the textures objects whose names are stored
-// in the textures slice. After a texture is deleted, it has no contents or
-// dimensionality, and its name is free for reuse (for example by
-// GenTextures). If a texture that is currently bound is deleted, the binding
-// reverts to 0 (the default texture).
-//
-// DeleteTextures silently ignores 0's and names that do not correspond to
-// existing textures.
-//
-// Error GL.INVALID_VALUE is generated if n is negative.
-//
-// DeleteTextures is available in GL version 2.0 or greater.
-func (gl *GL) DeleteTextures(textures []glbase.Texture) {
- n := len(textures)
- if n == 0 {
- return
- }
- C.gl3_3compat_glDeleteTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBindTexture.xml
-func (gl *GL) BindTexture(target glbase.Enum, texture glbase.Texture) {
- C.gl3_3compat_glBindTexture(gl.funcs, C.GLenum(target), C.GLuint(texture))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexSubImage2D.xml
-func (gl *GL) TexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl3_3compat_glTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexSubImage1D.xml
-func (gl *GL) TexSubImage1D(target glbase.Enum, level, xoffset, width int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl3_3compat_glTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyTexSubImage2D.xml
-func (gl *GL) CopyTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, x, y, width, height int) {
- C.gl3_3compat_glCopyTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyTexSubImage1D.xml
-func (gl *GL) CopyTexSubImage1D(target glbase.Enum, level, xoffset, x, y, width int) {
- C.gl3_3compat_glCopyTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(x), C.GLint(y), C.GLsizei(width))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyTexImage2D.xml
-func (gl *GL) CopyTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, height, border int) {
- C.gl3_3compat_glCopyTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLint(border))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyTexImage1D.xml
-func (gl *GL) CopyTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, border int) {
- C.gl3_3compat_glCopyTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLint(border))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPolygonOffset.xml
-func (gl *GL) PolygonOffset(factor, units float32) {
- C.gl3_3compat_glPolygonOffset(gl.funcs, C.GLfloat(factor), C.GLfloat(units))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawElements.xml
-func (gl *GL) DrawElements(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}) {
- var indices_ptr unsafe.Pointer
- var indices_v = reflect.ValueOf(indices)
- if indices != nil && indices_v.Kind() != reflect.Slice {
- panic("parameter indices must be a slice")
- }
- if indices != nil {
- indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
- }
- C.gl3_3compat_glDrawElements(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawArrays.xml
-func (gl *GL) DrawArrays(mode glbase.Enum, first, count int) {
- C.gl3_3compat_glDrawArrays(gl.funcs, C.GLenum(mode), C.GLint(first), C.GLsizei(count))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyTexSubImage3D.xml
-func (gl *GL) CopyTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, x, y, width, height int) {
- C.gl3_3compat_glCopyTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexSubImage3D.xml
-func (gl *GL) TexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl3_3compat_glTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexImage3D.xml
-func (gl *GL) TexImage3D(target glbase.Enum, level int, internalFormat int32, width, height int, depth int32, border int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl3_3compat_glTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawRangeElements.xml
-func (gl *GL) DrawRangeElements(mode glbase.Enum, start, end uint32, count int, gltype glbase.Enum, indices interface{}) {
- var indices_ptr unsafe.Pointer
- var indices_v = reflect.ValueOf(indices)
- if indices != nil && indices_v.Kind() != reflect.Slice {
- panic("parameter indices must be a slice")
- }
- if indices != nil {
- indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
- }
- C.gl3_3compat_glDrawRangeElements(gl.funcs, C.GLenum(mode), C.GLuint(start), C.GLuint(end), C.GLsizei(count), C.GLenum(gltype), indices_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBlendEquation.xml
-func (gl *GL) BlendEquation(mode glbase.Enum) {
- C.gl3_3compat_glBlendEquation(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBlendColor.xml
-func (gl *GL) BlendColor(red, green, blue, alpha float32) {
- C.gl3_3compat_glBlendColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetCompressedTexImage.xml
-func (gl *GL) GetCompressedTexImage(target glbase.Enum, level int, img interface{}) {
- var img_ptr unsafe.Pointer
- var img_v = reflect.ValueOf(img)
- if img != nil && img_v.Kind() != reflect.Slice {
- panic("parameter img must be a slice")
- }
- if img != nil {
- img_ptr = unsafe.Pointer(img_v.Index(0).Addr().Pointer())
- }
- C.gl3_3compat_glGetCompressedTexImage(gl.funcs, C.GLenum(target), C.GLint(level), img_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexSubImage1D.xml
-func (gl *GL) CompressedTexSubImage1D(target glbase.Enum, level, xoffset, width int, format glbase.Enum, imageSize int, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl3_3compat_glCompressedTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLsizei(imageSize), data_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexSubImage2D.xml
-func (gl *GL) CompressedTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format glbase.Enum, imageSize int, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl3_3compat_glCompressedTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLsizei(imageSize), data_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexSubImage3D.xml
-func (gl *GL) CompressedTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format glbase.Enum, imageSize int, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl3_3compat_glCompressedTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLsizei(imageSize), data_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexImage1D.xml
-func (gl *GL) CompressedTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, width, border, imageSize int, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl3_3compat_glCompressedTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLint(border), C.GLsizei(imageSize), data_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexImage2D.xml
-func (gl *GL) CompressedTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height, border, imageSize int, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl3_3compat_glCompressedTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLsizei(imageSize), data_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexImage3D.xml
-func (gl *GL) CompressedTexImage3D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height int, depth int32, border, imageSize int, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl3_3compat_glCompressedTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLsizei(imageSize), data_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glSampleCoverage.xml
-func (gl *GL) SampleCoverage(value float32, invert bool) {
- C.gl3_3compat_glSampleCoverage(gl.funcs, C.GLfloat(value), *(*C.GLboolean)(unsafe.Pointer(&invert)))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glActiveTexture.xml
-func (gl *GL) ActiveTexture(texture glbase.Enum) {
- C.gl3_3compat_glActiveTexture(gl.funcs, C.GLenum(texture))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPointParameteriv.xml
-func (gl *GL) PointParameteriv(pname glbase.Enum, params []int32) {
- C.gl3_3compat_glPointParameteriv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPointParameteri.xml
-func (gl *GL) PointParameteri(pname glbase.Enum, param int32) {
- C.gl3_3compat_glPointParameteri(gl.funcs, C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPointParameterfv.xml
-func (gl *GL) PointParameterfv(pname glbase.Enum, params []float32) {
- C.gl3_3compat_glPointParameterfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPointParameterf.xml
-func (gl *GL) PointParameterf(pname glbase.Enum, param float32) {
- C.gl3_3compat_glPointParameterf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiDrawArrays.xml
-func (gl *GL) MultiDrawArrays(mode glbase.Enum, first, count []int, drawcount int32) {
- C.gl3_3compat_glMultiDrawArrays(gl.funcs, C.GLenum(mode), (*C.GLint)(unsafe.Pointer(&first[0])), (*C.GLsizei)(unsafe.Pointer(&count[0])), C.GLsizei(drawcount))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBlendFuncSeparate.xml
-func (gl *GL) BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha glbase.Enum) {
- C.gl3_3compat_glBlendFuncSeparate(gl.funcs, C.GLenum(sfactorRGB), C.GLenum(dfactorRGB), C.GLenum(sfactorAlpha), C.GLenum(dfactorAlpha))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetBufferParameteriv.xml
-func (gl *GL) GetBufferParameteriv(target, pname glbase.Enum, params []int32) {
- C.gl3_3compat_glGetBufferParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glUnmapBuffer.xml
-func (gl *GL) UnmapBuffer(target glbase.Enum) bool {
- glresult := C.gl3_3compat_glUnmapBuffer(gl.funcs, C.GLenum(target))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetBufferSubData.xml
-func (gl *GL) GetBufferSubData(target glbase.Enum, offset, size int, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl3_3compat_glGetBufferSubData(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(size), data_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBufferSubData.xml
-func (gl *GL) BufferSubData(target glbase.Enum, offset, size int, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl3_3compat_glBufferSubData(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(size), data_ptr)
-}
-
-// BufferData creates a new data store for the buffer object currently
-// bound to target. Any pre-existing data store is deleted. The new data
-// store is created with the specified size in bytes and usage. If data is
-// not nil, it must be a slice that is used to initialize the data store.
-// In that case the size parameter is ignored and the store size will match
-// the slice data size.
-//
-// In its initial state, the new data store is not mapped, it has a NULL
-// mapped pointer, and its mapped access is GL.READ_WRITE.
-//
-// The target constant must be one of GL.ARRAY_BUFFER, GL.COPY_READ_BUFFER,
-// GL.COPY_WRITE_BUFFER, GL.ELEMENT_ARRAY_BUFFER, GL.PIXEL_PACK_BUFFER,
-// GL.PIXEL_UNPACK_BUFFER, GL.TEXTURE_BUFFER, GL.TRANSFORM_FEEDBACK_BUFFER,
-// or GL.UNIFORM_BUFFER.
-//
-// The usage parameter is a hint to the GL implementation as to how a buffer
-// object's data store will be accessed. This enables the GL implementation
-// to make more intelligent decisions that may significantly impact buffer
-// object performance. It does not, however, constrain the actual usage of
-// the data store. usage can be broken down into two parts: first, the
-// frequency of access (modification and usage), and second, the nature of
-// that access.
-//
-// A usage frequency of STREAM and nature of DRAW is specified via the
-// constant GL.STREAM_DRAW, for example.
-//
-// The usage frequency of access may be one of:
-//
-// STREAM
-// The data store contents will be modified once and used at most a few times.
-//
-// STATIC
-// The data store contents will be modified once and used many times.
-//
-// DYNAMIC
-// The data store contents will be modified repeatedly and used many times.
-//
-// The usage nature of access may be one of:
-//
-// DRAW
-// The data store contents are modified by the application, and used as
-// the source for GL drawing and image specification commands.
-//
-// READ
-// The data store contents are modified by reading data from the GL,
-// and used to return that data when queried by the application.
-//
-// COPY
-// The data store contents are modified by reading data from the GL,
-// and used as the source for GL drawing and image specification
-// commands.
-//
-// Clients must align data elements consistent with the requirements of the
-// client platform, with an additional base-level requirement that an offset
-// within a buffer to a datum comprising N bytes be a multiple of N.
-//
-// Error GL.INVALID_ENUM is generated if target is not one of the accepted
-// buffer targets. GL.INVALID_ENUM is generated if usage is not
-// GL.STREAM_DRAW, GL.STREAM_READ, GL.STREAM_COPY, GL.STATIC_DRAW,
-// GL.STATIC_READ, GL.STATIC_COPY, GL.DYNAMIC_DRAW, GL.DYNAMIC_READ, or
-// GL.DYNAMIC_COPY. GL.INVALID_VALUE is generated if size is negative.
-// GL.INVALID_OPERATION is generated if the reserved buffer object name 0 is
-// bound to target. GL.OUT_OF_MEMORY is generated if the GL is unable to
-// create a data store with the specified size.
-func (gl *GL) BufferData(target glbase.Enum, size int, data interface{}, usage glbase.Enum) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- if data != nil {
- size = int(data_v.Type().Size()) * data_v.Len()
- }
- C.gl3_3compat_glBufferData(gl.funcs, C.GLenum(target), C.GLsizeiptr(size), data_ptr, C.GLenum(usage))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIsBuffer.xml
-func (gl *GL) IsBuffer(buffer glbase.Buffer) bool {
- glresult := C.gl3_3compat_glIsBuffer(gl.funcs, C.GLuint(buffer))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// GenBuffers returns n buffer object names. There is no guarantee that
-// the names form a contiguous set of integers; however, it is guaranteed
-// that none of the returned names was in use immediately before the call to
-// GenBuffers.
-//
-// Buffer object names returned by a call to GenBuffers are not returned by
-// subsequent calls, unless they are first deleted with DeleteBuffers.
-//
-// No buffer objects are associated with the returned buffer object names
-// until they are first bound by calling BindBuffer.
-//
-// Error GL.INVALID_VALUE is generated if n is negative. GL.INVALID_OPERATION
-// is generated if GenBuffers is executed between the execution of Begin
-// and the corresponding execution of End.
-//
-// GenBuffers is available in GL version 1.5 or greater.
-func (gl *GL) GenBuffers(n int) []glbase.Buffer {
- if n == 0 {
- return nil
- }
- buffers := make([]glbase.Buffer, n)
- C.gl3_3compat_glGenBuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&buffers[0])))
- return buffers
-}
-
-// DeleteBuffers deletes the buffer objects whose names are stored in the
-// buffers slice.
-//
-// After a buffer object is deleted, it has no contents, and its name is free
-// for reuse (for example by GenBuffers). If a buffer object that is
-// currently bound is deleted, the binding reverts to 0 (the absence of any
-// buffer object, which reverts to client memory usage).
-//
-// DeleteBuffers silently ignores 0's and names that do not correspond to
-// existing buffer objects.
-//
-// Error GL.INVALID_VALUE is generated if n is negative. GL.INVALID_OPERATION
-// is generated if DeleteBuffers is executed between the execution of Begin
-// and the corresponding execution of End.
-//
-// DeleteBuffers is available in GL version 1.5 or greater.
-func (gl *GL) DeleteBuffers(buffers []glbase.Buffer) {
- n := len(buffers)
- if n == 0 {
- return
- }
- C.gl3_3compat_glDeleteBuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&buffers[0])))
-}
-
-// BindBuffer creates or puts in use a named buffer object.
-// Calling BindBuffer with target set to GL.ARRAY_BUFFER,
-// GL.ELEMENT_ARRAY_BUFFER, GL.PIXEL_PACK_BUFFER or GL.PIXEL_UNPACK_BUFFER
-// and buffer set to the name of the new buffer object binds the buffer
-// object name to the target. When a buffer object is bound to a target, the
-// previous binding for that target is automatically broken.
-//
-// Buffer object names are unsigned integers. The value zero is reserved, but
-// there is no default buffer object for each buffer object target. Instead,
-// buffer set to zero effectively unbinds any buffer object previously bound,
-// and restores client memory usage for that buffer object target. Buffer
-// object names and the corresponding buffer object contents are local to the
-// shared display-list space (see XCreateContext) of the current GL rendering
-// context; two rendering contexts share buffer object names only if they
-// also share display lists.
-//
-// GenBuffers may be called to generate a set of new buffer object names.
-//
-// The state of a buffer object immediately after it is first bound is an
-// unmapped zero-sized memory buffer with GL.READ_WRITE access and
-// GL.STATIC_DRAW usage.
-//
-// While a non-zero buffer object name is bound, GL operations on the target
-// to which it is bound affect the bound buffer object, and queries of the
-// target to which it is bound return state from the bound buffer object.
-// While buffer object name zero is bound, as in the initial state, attempts
-// to modify or query state on the target to which it is bound generates an
-// GL.INVALID_OPERATION error.
-//
-// When vertex array pointer state is changed, for example by a call to
-// NormalPointer, the current buffer object binding (GL.ARRAY_BUFFER_BINDING)
-// is copied into the corresponding client state for the vertex array type
-// being changed, for example GL.NORMAL_ARRAY_BUFFER_BINDING. While a
-// non-zero buffer object is bound to the GL.ARRAY_BUFFER target, the vertex
-// array pointer parameter that is traditionally interpreted as a pointer to
-// client-side memory is instead interpreted as an offset within the buffer
-// object measured in basic machine units.
-//
-// While a non-zero buffer object is bound to the GL.ELEMENT_ARRAY_BUFFER
-// target, the indices parameter of DrawElements, DrawRangeElements, or
-// MultiDrawElements that is traditionally interpreted as a pointer to
-// client-side memory is instead interpreted as an offset within the buffer
-// object measured in basic machine units.
-//
-// While a non-zero buffer object is bound to the GL.PIXEL_PACK_BUFFER
-// target, the following commands are affected: GetCompressedTexImage,
-// GetConvolutionFilter, GetHistogram, GetMinmax, GetPixelMap,
-// GetPolygonStipple, GetSeparableFilter, GetTexImage, and ReadPixels. The
-// pointer parameter that is traditionally interpreted as a pointer to
-// client-side memory where the pixels are to be packed is instead
-// interpreted as an offset within the buffer object measured in basic
-// machine units.
-//
-// While a non-zero buffer object is bound to the GL.PIXEL_UNPACK_BUFFER
-// target, the following commands are affected: Bitmap, ColorSubTable,
-// ColorTable, CompressedTexImage1D, CompressedTexImage2D,
-// CompressedTexImage3D, CompressedTexSubImage1D, CompressedTexSubImage2D,
-// CompressedTexSubImage3D, ConvolutionFilter1D, ConvolutionFilter2D,
-// DrawPixels, PixelMap, PolygonStipple, SeparableFilter2D, TexImage1D,
-// TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D, and TexSubImage3D.
-// The pointer parameter that is traditionally interpreted as a pointer to
-// client-side memory from which the pixels are to be unpacked is instead
-// interpreted as an offset within the buffer object measured in basic
-// machine units.
-//
-// A buffer object binding created with BindBuffer remains active until a
-// different buffer object name is bound to the same target, or until the
-// bound buffer object is deleted with DeleteBuffers.
-//
-// Once created, a named buffer object may be re-bound to any target as often
-// as needed. However, the GL implementation may make choices about how to
-// optimize the storage of a buffer object based on its initial binding
-// target.
-//
-// Error GL.INVALID_ENUM is generated if target is not one of the allowable
-// values. GL.INVALID_OPERATION is generated if BindBuffer is executed
-// between the execution of Begin and the corresponding execution of End.
-//
-// BindBuffer is available in GL version 1.5 or greater.
-func (gl *GL) BindBuffer(target glbase.Enum, buffer glbase.Buffer) {
- C.gl3_3compat_glBindBuffer(gl.funcs, C.GLenum(target), C.GLuint(buffer))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetQueryObjectuiv.xml
-func (gl *GL) GetQueryObjectuiv(id uint32, pname glbase.Enum, params []uint32) {
- C.gl3_3compat_glGetQueryObjectuiv(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetQueryObjectiv.xml
-func (gl *GL) GetQueryObjectiv(id uint32, pname glbase.Enum, params []int32) {
- C.gl3_3compat_glGetQueryObjectiv(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetQueryiv.xml
-func (gl *GL) GetQueryiv(target, pname glbase.Enum, params []int32) {
- C.gl3_3compat_glGetQueryiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glEndQuery.xml
-func (gl *GL) EndQuery(target glbase.Enum) {
- C.gl3_3compat_glEndQuery(gl.funcs, C.GLenum(target))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBeginQuery.xml
-func (gl *GL) BeginQuery(target glbase.Enum, id uint32) {
- C.gl3_3compat_glBeginQuery(gl.funcs, C.GLenum(target), C.GLuint(id))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIsQuery.xml
-func (gl *GL) IsQuery(id uint32) bool {
- glresult := C.gl3_3compat_glIsQuery(gl.funcs, C.GLuint(id))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDeleteQueries.xml
-func (gl *GL) DeleteQueries(n int, ids []uint32) {
- C.gl3_3compat_glDeleteQueries(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGenQueries.xml
-func (gl *GL) GenQueries(n int, ids []uint32) {
- C.gl3_3compat_glGenQueries(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0])))
-}
-
-// VertexAttribPointer specifies the location and data format of the array
-// of generic vertex attributes at index to use when rendering. size
-// specifies the number of components per attribute and must be 1, 2, 3, or
-// 4. type specifies the data type of each component, and stride specifies
-// the byte stride from one attribute to the next, allowing vertices and
-// attributes to be packed into a single array or stored in separate arrays.
-// normalized indicates whether the values stored in an integer format are
-// to be mapped to the range [-1,1] (for signed values) or [0,1]
-// (for unsigned values) when they are accessed and converted to floating
-// point; otherwise, values will be converted to floats directly without
-// normalization. offset is a byte offset into the buffer object's data
-// store, which must be bound to the GL.ARRAY_BUFFER target with BindBuffer.
-//
-// The buffer object binding (GL.ARRAY_BUFFER_BINDING) is saved as
-// generic vertex attribute array client-side state
-// (GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING) for the provided index.
-//
-// To enable and disable a generic vertex attribute array, call
-// EnableVertexAttribArray and DisableVertexAttribArray with index. If
-// enabled, the generic vertex attribute array is used when DrawArrays or
-// DrawElements is called. Each generic vertex attribute array is initially
-// disabled.
-//
-// VertexAttribPointer is typically implemented on the client side.
-//
-// Error GL.INVALID_ENUM is generated if type is not an accepted value.
-// GL.INVALID_VALUE is generated if index is greater than or equal to
-// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_VALUE is generated if size is not 1, 2,
-// 3, or 4. GL.INVALID_VALUE is generated if stride is negative.
-func (gl *GL) VertexAttribPointer(index glbase.Attrib, size int, gltype glbase.Enum, normalized bool, stride int, offset uintptr) {
- offset_ptr := unsafe.Pointer(offset)
- C.gl3_3compat_glVertexAttribPointer(gl.funcs, C.GLuint(index), C.GLint(size), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLsizei(stride), offset_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glValidateProgram.xml
-func (gl *GL) ValidateProgram(program glbase.Program) {
- C.gl3_3compat_glValidateProgram(gl.funcs, C.GLuint(program))
-}
-
-// UniformMatrix4fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// UniformMatrix4fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
-// modify a matrix or an array of matrices. The numbers in the function name
-// are interpreted as the dimensionality of the matrix. The number 2
-// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
-// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
-// matrix dimensionality is explicit, with the first number representing the
-// number of columns and the second number representing the number of rows.
-// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
-// values). The length of the provided slice must be a multiple of the number
-// of values per matrix, to update one or more consecutive matrices.
-//
-// If transpose is false, each matrix is assumed to be supplied in column
-// major order. If transpose is true, each matrix is assumed to be supplied
-// in row major order.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) UniformMatrix4fv(location glbase.Uniform, transpose bool, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%(4*4) != 0 {
- panic("invalid value length for UniformMatrix4fv")
- }
- count := len(value) / (4 * 4)
- C.gl3_3compat_glUniformMatrix4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// UniformMatrix3fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// UniformMatrix3fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
-// modify a matrix or an array of matrices. The numbers in the function name
-// are interpreted as the dimensionality of the matrix. The number 2
-// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
-// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
-// matrix dimensionality is explicit, with the first number representing the
-// number of columns and the second number representing the number of rows.
-// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
-// values). The length of the provided slice must be a multiple of the number
-// of values per matrix, to update one or more consecutive matrices.
-//
-// If transpose is false, each matrix is assumed to be supplied in column
-// major order. If transpose is true, each matrix is assumed to be supplied
-// in row major order.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) UniformMatrix3fv(location glbase.Uniform, transpose bool, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%(3*3) != 0 {
- panic("invalid value length for UniformMatrix3fv")
- }
- count := len(value) / (3 * 3)
- C.gl3_3compat_glUniformMatrix3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// UniformMatrix2fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// UniformMatrix2fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
-// modify a matrix or an array of matrices. The numbers in the function name
-// are interpreted as the dimensionality of the matrix. The number 2
-// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
-// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
-// matrix dimensionality is explicit, with the first number representing the
-// number of columns and the second number representing the number of rows.
-// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
-// values). The length of the provided slice must be a multiple of the number
-// of values per matrix, to update one or more consecutive matrices.
-//
-// If transpose is false, each matrix is assumed to be supplied in column
-// major order. If transpose is true, each matrix is assumed to be supplied
-// in row major order.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) UniformMatrix2fv(location glbase.Uniform, transpose bool, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%(2*2) != 0 {
- panic("invalid value length for UniformMatrix2fv")
- }
- count := len(value) / (2 * 2)
- C.gl3_3compat_glUniformMatrix2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform4iv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform4iv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform4iv(location glbase.Uniform, value []int32) {
- if len(value) == 0 {
- return
- }
- if len(value)%4 != 0 {
- panic("invalid value length for Uniform4iv")
- }
- count := len(value) / 4
- C.gl3_3compat_glUniform4iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform3iv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform3iv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform3iv(location glbase.Uniform, value []int32) {
- if len(value) == 0 {
- return
- }
- if len(value)%3 != 0 {
- panic("invalid value length for Uniform3iv")
- }
- count := len(value) / 3
- C.gl3_3compat_glUniform3iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform2iv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform2iv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform2iv(location glbase.Uniform, value []int32) {
- if len(value) == 0 {
- return
- }
- if len(value)%2 != 0 {
- panic("invalid value length for Uniform2iv")
- }
- count := len(value) / 2
- C.gl3_3compat_glUniform2iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform1iv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform1iv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform1iv(location glbase.Uniform, value []int32) {
- if len(value) == 0 {
- return
- }
- count := len(value)
- C.gl3_3compat_glUniform1iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform4fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform4fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform4fv(location glbase.Uniform, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%4 != 0 {
- panic("invalid value length for Uniform4fv")
- }
- count := len(value) / 4
- C.gl3_3compat_glUniform4fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform3fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform3fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform3fv(location glbase.Uniform, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%3 != 0 {
- panic("invalid value length for Uniform3fv")
- }
- count := len(value) / 3
- C.gl3_3compat_glUniform3fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform2fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform2fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform2fv(location glbase.Uniform, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%2 != 0 {
- panic("invalid value length for Uniform2fv")
- }
- count := len(value) / 2
- C.gl3_3compat_glUniform2fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform1fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform1fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform1fv(location glbase.Uniform, value []float32) {
- if len(value) == 0 {
- return
- }
- count := len(value)
- C.gl3_3compat_glUniform1fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform4i modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform4i operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform4i(location glbase.Uniform, v0, v1, v2, v3 int32) {
- C.gl3_3compat_glUniform4i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2), C.GLint(v3))
-}
-
-// Uniform3i modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform3i operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform3i(location glbase.Uniform, v0, v1, v2 int32) {
- C.gl3_3compat_glUniform3i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2))
-}
-
-// Uniform2i modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform2i operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform2i(location glbase.Uniform, v0, v1 int32) {
- C.gl3_3compat_glUniform2i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1))
-}
-
-// Uniform1i modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform1i operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform1i(location glbase.Uniform, v0 int32) {
- C.gl3_3compat_glUniform1i(gl.funcs, C.GLint(location), C.GLint(v0))
-}
-
-// Uniform4f modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform4f operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform4f(location glbase.Uniform, v0, v1, v2, v3 float32) {
- C.gl3_3compat_glUniform4f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2), C.GLfloat(v3))
-}
-
-// Uniform3f modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform3f operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform3f(location glbase.Uniform, v0, v1, v2 float32) {
- C.gl3_3compat_glUniform3f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2))
-}
-
-// Uniform2f modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform2f operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform2f(location glbase.Uniform, v0, v1 float32) {
- C.gl3_3compat_glUniform2f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1))
-}
-
-// Uniform1f modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform1f operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform1f(location glbase.Uniform, v0 float32) {
- C.gl3_3compat_glUniform1f(gl.funcs, C.GLint(location), C.GLfloat(v0))
-}
-
-// UseProgram installs the program object specified by program as part of
-// current rendering state. One or more executables are created in a program
-// object by successfully attaching shader objects to it with AttachShader,
-// successfully compiling the shader objects with CompileShader, and
-// successfully linking the program object with LinkProgram.
-//
-// A program object will contain an executable that will run on the vertex
-// processor if it contains one or more shader objects of type
-// GL.VERTEX_SHADER that have been successfully compiled and linked.
-// Similarly, a program object will contain an executable that will run on
-// the fragment processor if it contains one or more shader objects of type
-// GL.FRAGMENT_SHADER that have been successfully compiled and linked.
-//
-// Successfully installing an executable on a programmable processor will
-// cause the corresponding fixed functionality of OpenGL to be disabled.
-// Specifically, if an executable is installed on the vertex processor, the
-// OpenGL fixed functionality will be disabled as follows.
-//
-// - The modelview matrix is not applied to vertex coordinates.
-//
-// - The projection matrix is not applied to vertex coordinates.
-//
-// - The texture matrices are not applied to texture coordinates.
-//
-// - Normals are not transformed to eye coordinates.
-//
-// - Normals are not rescaled or normalized.
-//
-// - Normalization of GL.AUTO_NORMAL evaluated normals is not performed.
-//
-// - Texture coordinates are not generated automatically.
-//
-// - Per-vertex lighting is not performed.
-//
-// - Color material computations are not performed.
-//
-// - Color index lighting is not performed.
-//
-// - This list also applies when setting the current raster position.
-//
-// The executable that is installed on the vertex processor is expected to
-// implement any or all of the desired functionality from the preceding list.
-// Similarly, if an executable is installed on the fragment processor, the
-// OpenGL fixed functionality will be disabled as follows.
-//
-// - Texture environment and texture functions are not applied.
-//
-// - Texture application is not applied.
-//
-// - Color sum is not applied.
-//
-// - Fog is not applied.
-//
-// Again, the fragment shader that is installed is expected to implement any
-// or all of the desired functionality from the preceding list.
-//
-// While a program object is in use, applications are free to modify attached
-// shader objects, compile attached shader objects, attach additional shader
-// objects, and detach or delete shader objects. None of these operations
-// will affect the executables that are part of the current state. However,
-// relinking the program object that is currently in use will install the
-// program object as part of the current rendering state if the link
-// operation was successful (see LinkProgram). If the program object
-// currently in use is relinked unsuccessfully, its link status will be set
-// to GL.FALSE, but the executables and associated state will remain part of
-// the current state until a subsequent call to UseProgram removes it from
-// use. After it is removed from use, it cannot be made part of current state
-// until it has been successfully relinked.
-//
-// If program contains shader objects of type GL.VERTEX_SHADER but it does
-// not contain shader objects of type GL.FRAGMENT_SHADER, an executable will
-// be installed on the vertex processor, but fixed functionality will be used
-// for fragment processing. Similarly, if program contains shader objects of
-// type GL.FRAGMENT_SHADER but it does not contain shader objects of type
-// GL.VERTEX_SHADER, an executable will be installed on the fragment
-// processor, but fixed functionality will be used for vertex processing. If
-// program is 0, the programmable processors will be disabled, and fixed
-// functionality will be used for both vertex and fragment processing.
-//
-// While a program object is in use, the state that controls the disabled
-// fixed functionality may also be updated using the normal OpenGL calls.
-//
-// Like display lists and texture objects, the name space for program objects
-// may be shared across a set of contexts, as long as the server sides of the
-// contexts share the same address space. If the name space is shared across
-// contexts, any attached objects and the data associated with those attached
-// objects are shared as well.
-//
-// Applications are responsible for providing the synchronization across API
-// calls when objects are accessed from different execution threads.
-//
-// Error GL.INVALID_VALUE is generated if program is neither 0 nor a value
-// generated by OpenGL. GL.INVALID_OPERATION is generated if program is not
-// a program object. GL.INVALID_OPERATION is generated if program could not
-// be made part of current state. GL.INVALID_OPERATION is generated if
-// UseProgram is executed between the execution of Begin and the
-// corresponding execution of End.
-//
-// UseProgram is available in GL version 2.0 or greater.
-func (gl *GL) UseProgram(program glbase.Program) {
- C.gl3_3compat_glUseProgram(gl.funcs, C.GLuint(program))
-}
-
-// ShaderSource sets the source code in shader to the provided source code. Any source
-// code previously stored in the shader object is completely replaced.
-//
-// Error GL.INVALID_VALUE is generated if shader is not a value generated by
-// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader
-// object. GL.INVALID_VALUE is generated if count is less than 0.
-// GL.INVALID_OPERATION is generated if ShaderSource is executed between the
-// execution of Begin and the corresponding execution of End.
-//
-// ShaderSource is available in GL version 2.0 or greater.
-func (gl *GL) ShaderSource(shader glbase.Shader, source ...string) {
- count := len(source)
- length := make([]int32, count)
- source_c := make([]unsafe.Pointer, count)
- for i, src := range source {
- length[i] = int32(len(src))
- if len(src) > 0 {
- source_c[i] = *(*unsafe.Pointer)(unsafe.Pointer(&src))
- } else {
- source_c[i] = unsafe.Pointer(uintptr(0))
- }
- }
- C.gl3_3compat_glShaderSource(gl.funcs, C.GLuint(shader), C.GLsizei(count), (**C.GLchar)(unsafe.Pointer(&source_c[0])), (*C.GLint)(unsafe.Pointer(&length[0])))
-}
-
-// LinkProgram links the program object specified by program. If any shader
-// objects of type GL.VERTEX_SHADER are attached to program, they will be
-// used to create an executable that will run on the programmable vertex
-// processor. If any shader objects of type GL.FRAGMENT_SHADER are attached
-// to program, they will be used to create an executable that will run on the
-// programmable fragment processor.
-//
-// The status of the link operation will be stored as part of the program
-// object's state. This value will be set to GL.TRUE if the program object
-// was linked without errors and is ready for use, and GL.FALSE otherwise. It
-// can be queried by calling GetProgramiv with arguments program and
-// GL.LINK_STATUS.
-//
-// As a result of a successful link operation, all active user-defined
-// uniform variables belonging to program will be initialized to 0, and each
-// of the program object's active uniform variables will be assigned a
-// location that can be queried by calling GetUniformLocation. Also, any
-// active user-defined attribute variables that have not been bound to a
-// generic vertex attribute index will be bound to one at this time.
-//
-// Linking of a program object can fail for a number of reasons as specified
-// in the OpenGL Shading Language Specification. The following lists some of
-// the conditions that will cause a link error.
-//
-// - The number of active attribute variables supported by the
-// implementation has been exceeded.
-//
-// - The storage limit for uniform variables has been exceeded.
-//
-// - The number of active uniform variables supported by the implementation
-// has been exceeded.
-//
-// - The main function is missing for the vertex shader or the fragment
-// shader.
-//
-// - A varying variable actually used in the fragment shader is not
-// declared in the same way (or is not declared at all) in the vertex
-// shader.
-//
-// - A reference to a function or variable name is unresolved.
-//
-// - A shared global is declared with two different types or two different
-// initial values.
-//
-// - One or more of the attached shader objects has not been successfully
-// compiled.
-//
-// - Binding a generic attribute matrix caused some rows of the matrix to
-// fall outside the allowed maximum of GL.MAX_VERTEX_ATTRIBS.
-//
-// - Not enough contiguous vertex attribute slots could be found to bind
-// attribute matrices.
-//
-// When a program object has been successfully linked, the program object can
-// be made part of current state by calling UseProgram. Whether or not the
-// link operation was successful, the program object's information log will
-// be overwritten. The information log can be retrieved by calling
-// GetProgramInfoLog.
-//
-// LinkProgram will also install the generated executables as part of the
-// current rendering state if the link operation was successful and the
-// specified program object is already currently in use as a result of a
-// previous call to UseProgram. If the program object currently in use is
-// relinked unsuccessfully, its link status will be set to GL.FALSE , but the
-// executables and associated state will remain part of the current state
-// until a subsequent call to UseProgram removes it from use. After it is
-// removed from use, it cannot be made part of current state until it has
-// been successfully relinked.
-//
-// If program contains shader objects of type GL.VERTEX_SHADER but does not
-// contain shader objects of type GL.FRAGMENT_SHADER, the vertex shader will
-// be linked against the implicit interface for fixed functionality fragment
-// processing. Similarly, if program contains shader objects of type
-// GL.FRAGMENT_SHADER but it does not contain shader objects of type
-// GL.VERTEX_SHADER, the fragment shader will be linked against the implicit
-// interface for fixed functionality vertex processing.
-//
-// The program object's information log is updated and the program is
-// generated at the time of the link operation. After the link operation,
-// applications are free to modify attached shader objects, compile attached
-// shader objects, detach shader objects, delete shader objects, and attach
-// additional shader objects. None of these operations affects the
-// information log or the program that is part of the program object.
-//
-// If the link operation is unsuccessful, any information about a previous
-// link operation on program is lost (a failed link does not restore the
-// old state of program). Certain information can still be retrieved
-// from program even after an unsuccessful link operation. See for instance
-// GetActiveAttrib and GetActiveUniform.
-//
-// Error GL.INVALID_VALUE is generated if program is not a value generated by
-// OpenGL. GL.INVALID_OPERATION is generated if program is not a program
-// object. GL.INVALID_OPERATION is generated if LinkProgram is executed
-// between the execution of Begin and the corresponding execution of End.
-//
-// LinkProgram is available in GL version 2.0 or greater.
-func (gl *GL) LinkProgram(program glbase.Program) {
- C.gl3_3compat_glLinkProgram(gl.funcs, C.GLuint(program))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIsShader.xml
-func (gl *GL) IsShader(shader glbase.Shader) bool {
- glresult := C.gl3_3compat_glIsShader(gl.funcs, C.GLuint(shader))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIsProgram.xml
-func (gl *GL) IsProgram(program glbase.Program) bool {
- glresult := C.gl3_3compat_glIsProgram(gl.funcs, C.GLuint(program))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// GetVertexAttribiv returns in params the value of a generic vertex attribute
-// parameter. The generic vertex attribute to be queried is specified by
-// index, and the parameter to be queried is specified by pname.
-//
-// The accepted parameter names are as follows:
-//
-// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
-// params returns a single value, the name of the buffer object
-// currently bound to the binding point corresponding to generic vertex
-// attribute array index. If no buffer object is bound, 0 is returned.
-// The initial value is 0.
-//
-// GL.VERTEX_ATTRIB_ARRAY_ENABLED
-// params returns a single value that is non-zero (true) if the vertex
-// attribute array for index is enabled and 0 (false) if it is
-// disabled. The initial value is 0.
-//
-// GL.VERTEX_ATTRIB_ARRAY_SIZE
-// params returns a single value, the size of the vertex attribute
-// array for index. The size is the number of values for each element
-// of the vertex attribute array, and it will be 1, 2, 3, or 4. The
-// initial value is 4.
-//
-// GL.VERTEX_ATTRIB_ARRAY_STRIDE
-// params returns a single value, the array stride for (number of bytes
-// between successive elements in) the vertex attribute array for
-// index. A value of 0 indicates that the array elements are stored
-// sequentially in memory. The initial value is 0.
-//
-// GL.VERTEX_ATTRIB_ARRAY_TYPE
-// params returns a single value, a symbolic constant indicating the
-// array type for the vertex attribute array for index. Possible values
-// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT,
-// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is
-// GL.FLOAT.
-//
-// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED
-// params returns a single value that is non-zero (true) if fixed-point
-// data types for the vertex attribute array indicated by index are
-// normalized when they are converted to floating point, and 0 (false)
-// otherwise. The initial value is 0.
-//
-// GL.CURRENT_VERTEX_ATTRIB
-// params returns four values that represent the current value for the
-// generic vertex attribute specified by index. Generic vertex
-// attribute 0 is unique in that it has no current state, so an error
-// will be generated if index is 0. The initial value for all other
-// generic vertex attributes is (0,0,0,1).
-//
-// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent
-// client-side state.
-//
-// Error GL.INVALID_VALUE is generated if index is greater than or equal to
-// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an
-// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname
-// is GL.CURRENT_VERTEX_ATTRIB.
-//
-// GetVertexAttribiv is available in GL version 2.0 or greater.
-func (gl *GL) GetVertexAttribiv(index glbase.Attrib, pname glbase.Enum, params []int32) {
- var params_c [4]int32
- C.gl3_3compat_glGetVertexAttribiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params_c[0])))
- copy(params, params_c[:])
-}
-
-// GetVertexAttribfv returns in params the value of a generic vertex attribute
-// parameter. The generic vertex attribute to be queried is specified by
-// index, and the parameter to be queried is specified by pname.
-//
-// The accepted parameter names are as follows:
-//
-// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
-// params returns a single value, the name of the buffer object
-// currently bound to the binding point corresponding to generic vertex
-// attribute array index. If no buffer object is bound, 0 is returned.
-// The initial value is 0.
-//
-// GL.VERTEX_ATTRIB_ARRAY_ENABLED
-// params returns a single value that is non-zero (true) if the vertex
-// attribute array for index is enabled and 0 (false) if it is
-// disabled. The initial value is 0.
-//
-// GL.VERTEX_ATTRIB_ARRAY_SIZE
-// params returns a single value, the size of the vertex attribute
-// array for index. The size is the number of values for each element
-// of the vertex attribute array, and it will be 1, 2, 3, or 4. The
-// initial value is 4.
-//
-// GL.VERTEX_ATTRIB_ARRAY_STRIDE
-// params returns a single value, the array stride for (number of bytes
-// between successive elements in) the vertex attribute array for
-// index. A value of 0 indicates that the array elements are stored
-// sequentially in memory. The initial value is 0.
-//
-// GL.VERTEX_ATTRIB_ARRAY_TYPE
-// params returns a single value, a symbolic constant indicating the
-// array type for the vertex attribute array for index. Possible values
-// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT,
-// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is
-// GL.FLOAT.
-//
-// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED
-// params returns a single value that is non-zero (true) if fixed-point
-// data types for the vertex attribute array indicated by index are
-// normalized when they are converted to floating point, and 0 (false)
-// otherwise. The initial value is 0.
-//
-// GL.CURRENT_VERTEX_ATTRIB
-// params returns four values that represent the current value for the
-// generic vertex attribute specified by index. Generic vertex
-// attribute 0 is unique in that it has no current state, so an error
-// will be generated if index is 0. The initial value for all other
-// generic vertex attributes is (0,0,0,1).
-//
-// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent
-// client-side state.
-//
-// Error GL.INVALID_VALUE is generated if index is greater than or equal to
-// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an
-// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname
-// is GL.CURRENT_VERTEX_ATTRIB.
-//
-// GetVertexAttribfv is available in GL version 2.0 or greater.
-func (gl *GL) GetVertexAttribfv(index glbase.Attrib, pname glbase.Enum, params []float32) {
- var params_c [4]float32
- C.gl3_3compat_glGetVertexAttribfv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params_c[0])))
- copy(params, params_c[:])
-}
-
-// GetVertexAttribdv returns in params the value of a generic vertex attribute
-// parameter. The generic vertex attribute to be queried is specified by
-// index, and the parameter to be queried is specified by pname.
-//
-// The accepted parameter names are as follows:
-//
-// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
-// params returns a single value, the name of the buffer object
-// currently bound to the binding point corresponding to generic vertex
-// attribute array index. If no buffer object is bound, 0 is returned.
-// The initial value is 0.
-//
-// GL.VERTEX_ATTRIB_ARRAY_ENABLED
-// params returns a single value that is non-zero (true) if the vertex
-// attribute array for index is enabled and 0 (false) if it is
-// disabled. The initial value is 0.
-//
-// GL.VERTEX_ATTRIB_ARRAY_SIZE
-// params returns a single value, the size of the vertex attribute
-// array for index. The size is the number of values for each element
-// of the vertex attribute array, and it will be 1, 2, 3, or 4. The
-// initial value is 4.
-//
-// GL.VERTEX_ATTRIB_ARRAY_STRIDE
-// params returns a single value, the array stride for (number of bytes
-// between successive elements in) the vertex attribute array for
-// index. A value of 0 indicates that the array elements are stored
-// sequentially in memory. The initial value is 0.
-//
-// GL.VERTEX_ATTRIB_ARRAY_TYPE
-// params returns a single value, a symbolic constant indicating the
-// array type for the vertex attribute array for index. Possible values
-// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT,
-// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is
-// GL.FLOAT.
-//
-// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED
-// params returns a single value that is non-zero (true) if fixed-point
-// data types for the vertex attribute array indicated by index are
-// normalized when they are converted to floating point, and 0 (false)
-// otherwise. The initial value is 0.
-//
-// GL.CURRENT_VERTEX_ATTRIB
-// params returns four values that represent the current value for the
-// generic vertex attribute specified by index. Generic vertex
-// attribute 0 is unique in that it has no current state, so an error
-// will be generated if index is 0. The initial value for all other
-// generic vertex attributes is (0,0,0,1).
-//
-// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent
-// client-side state.
-//
-// Error GL.INVALID_VALUE is generated if index is greater than or equal to
-// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an
-// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname
-// is GL.CURRENT_VERTEX_ATTRIB.
-//
-// GetVertexAttribdv is available in GL version 2.0 or greater.
-func (gl *GL) GetVertexAttribdv(index glbase.Attrib, pname glbase.Enum, params []float64) {
- var params_c [4]float64
- C.gl3_3compat_glGetVertexAttribdv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params_c[0])))
- copy(params, params_c[:])
-}
-
-// GetUniformiv returns in params the value of the specified uniform
-// variable. The type of the uniform variable specified by location
-// determines the number of values returned. If the uniform variable is
-// defined in the shader as a boolean, int, or float, a single value will be
-// returned. If it is defined as a vec2, ivec2, or bvec2, two values will be
-// returned. If it is defined as a vec3, ivec3, or bvec3, three values will
-// be returned, and so on. To query values stored in uniform variables
-// declared as arrays, call GetUniformiv for each element of the array. To
-// query values stored in uniform variables declared as structures, call
-// GetUniformiv for each field in the structure. The values for uniform
-// variables declared as a matrix will be returned in column major order.
-//
-// The locations assigned to uniform variables are not known until the
-// program object is linked. After linking has occurred, the command
-// GetUniformLocation can be used to obtain the location of a uniform
-// variable. This location value can then be passed to GetUniformiv in order
-// to query the current value of the uniform variable. After a program object
-// has been linked successfully, the index values for uniform variables
-// remain fixed until the next link command occurs. The uniform variable
-// values can only be queried after a link if the link was successful.
-//
-// Error GL.INVALID_VALUE is generated if program is not a value generated by
-// OpenGL. GL.INVALID_OPERATION is generated if program is not a program
-// object. GL.INVALID_OPERATION is generated if program has not been
-// successfully linked. GL.INVALID_OPERATION is generated if location does
-// not correspond to a valid uniform variable location for the specified
-// program object. GL.INVALID_OPERATION is generated if GetUniformiv is
-// executed between the execution of Begin and the corresponding execution of
-// End.
-//
-// GetUniformiv is available in GL version 2.0 or greater.
-func (gl *GL) GetUniformiv(program glbase.Program, location glbase.Uniform, params []int32) {
- var params_c [4]int32
- C.gl3_3compat_glGetUniformiv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLint)(unsafe.Pointer(&params_c[0])))
- copy(params, params_c[:])
-}
-
-// GetUniformfv returns in params the value of the specified uniform
-// variable. The type of the uniform variable specified by location
-// determines the number of values returned. If the uniform variable is
-// defined in the shader as a boolean, int, or float, a single value will be
-// returned. If it is defined as a vec2, ivec2, or bvec2, two values will be
-// returned. If it is defined as a vec3, ivec3, or bvec3, three values will
-// be returned, and so on. To query values stored in uniform variables
-// declared as arrays, call GetUniformfv for each element of the array. To
-// query values stored in uniform variables declared as structures, call
-// GetUniformfv for each field in the structure. The values for uniform
-// variables declared as a matrix will be returned in column major order.
-//
-// The locations assigned to uniform variables are not known until the
-// program object is linked. After linking has occurred, the command
-// GetUniformLocation can be used to obtain the location of a uniform
-// variable. This location value can then be passed to GetUniformfv in order
-// to query the current value of the uniform variable. After a program object
-// has been linked successfully, the index values for uniform variables
-// remain fixed until the next link command occurs. The uniform variable
-// values can only be queried after a link if the link was successful.
-//
-// Error GL.INVALID_VALUE is generated if program is not a value generated by
-// OpenGL. GL.INVALID_OPERATION is generated if program is not a program
-// object. GL.INVALID_OPERATION is generated if program has not been
-// successfully linked. GL.INVALID_OPERATION is generated if location does
-// not correspond to a valid uniform variable location for the specified
-// program object. GL.INVALID_OPERATION is generated if GetUniformfv is
-// executed between the execution of Begin and the corresponding execution of
-// End.
-//
-// GetUniformfv is available in GL version 2.0 or greater.
-func (gl *GL) GetUniformfv(program glbase.Program, location glbase.Uniform, params []float32) {
- var params_c [4]float32
- C.gl3_3compat_glGetUniformfv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLfloat)(unsafe.Pointer(&params_c[0])))
- copy(params, params_c[:])
-}
-
-// GetUniformLocation returns an integer that represents the location of a
-// specific uniform variable within a program object. name must be an active
-// uniform variable name in program that is not a structure, an array of
-// structures, or a subcomponent of a vector or a matrix. This function
-// returns -1 if name does not correspond to an active uniform variable in
-// program or if name starts with the reserved prefix "gl_".
-//
-// Uniform variables that are structures or arrays of structures may be
-// queried by calling GetUniformLocation for each field within the
-// structure. The array element operator "[]" and the structure field
-// operator "." may be used in name in order to select elements within an
-// array or fields within a structure. The result of using these operators is
-// not allowed to be another structure, an array of structures, or a
-// subcomponent of a vector or a matrix. Except if the last part of name
-// indicates a uniform variable array, the location of the first element of
-// an array can be retrieved by using the name of the array, or by using the
-// name appended by "[0]".
-//
-// The actual locations assigned to uniform variables are not known until the
-// program object is linked successfully. After linking has occurred, the
-// command GetUniformLocation can be used to obtain the location of a
-// uniform variable. This location value can then be passed to Uniform to
-// set the value of the uniform variable or to GetUniform in order to query
-// the current value of the uniform variable. After a program object has been
-// linked successfully, the index values for uniform variables remain fixed
-// until the next link command occurs. Uniform variable locations and values
-// can only be queried after a link if the link was successful.
-//
-// Error GL.INVALID_VALUE is generated if program is not a value generated by
-// OpenGL. GL.INVALID_OPERATION is generated if program is not a program object.
-// GL.INVALID_OPERATION is generated if program has not been successfully
-// linked. GL.INVALID_OPERATION is generated if GetUniformLocation is executed
-// between the execution of Begin and the corresponding execution of End.
-//
-// GetUniformLocation is available in GL version 2.0 or greater.
-func (gl *GL) GetUniformLocation(program glbase.Program, name string) glbase.Uniform {
- name_cstr := C.CString(name)
- glresult := C.gl3_3compat_glGetUniformLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(name_cstr))
- C.free(unsafe.Pointer(name_cstr))
- return glbase.Uniform(glresult)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetShaderSource.xml
-func (gl *GL) GetShaderSource(shader glbase.Shader, bufSize int32, length []int32, source []byte) {
- C.gl3_3compat_glGetShaderSource(gl.funcs, C.GLuint(shader), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&source[0])))
-}
-
-// GetShaderInfoLog returns the information log for the specified shader
-// object. The information log for a shader object is modified when the
-// shader is compiled.
-//
-// The information log for a shader object is a string that may contain
-// diagnostic messages, warning messages, and other information about the
-// last compile operation. When a shader object is created, its information
-// log will be a string of length 0, and the size of the current log can be
-// obtained by calling GetShaderiv with the value GL.INFO_LOG_LENGTH.
-//
-// The information log for a shader object is the OpenGL implementer's
-// primary mechanism for conveying information about the compilation process.
-// Therefore, the information log can be helpful to application developers
-// during the development process, even when compilation is successful.
-// Application developers should not expect different OpenGL implementations
-// to produce identical information logs.
-//
-// Error GL.INVALID_VALUE is generated if shader is not a value generated by
-// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader
-// object. GL.INVALID_VALUE is generated if maxLength is less than 0.
-// GL.INVALID_OPERATION is generated if GetShaderInfoLog is executed
-// between the execution of Begin and the corresponding execution of End.
-//
-// GetShaderInfoLog is available in GL version 2.0 or greater.
-func (gl *GL) GetShaderInfoLog(shader glbase.Shader) []byte {
- var params [1]int32
- var length int32
- gl.GetShaderiv(shader, INFO_LOG_LENGTH, params[:])
- bufSize := params[0]
- infoLog := make([]byte, int(bufSize))
- C.gl3_3compat_glGetShaderInfoLog(gl.funcs, C.GLuint(shader), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length)), (*C.GLchar)(unsafe.Pointer(&infoLog[0])))
- return infoLog
-}
-
-// GetShaderiv GetShader returns in params the value of a parameter for a specific
-// shader object. The following parameters are defined:
-//
-// GL.SHADER_TYPE
-// params returns GL.VERTEX_SHADER if shader is a vertex shader object,
-// and GL.FRAGMENT_SHADER if shader is a fragment shader object.
-//
-// GL.DELETE_STATUS
-// params returns GL.TRUE if shader is currently flagged for deletion,
-// and GL.FALSE otherwise.
-//
-// GL.COMPILE_STATUS
-// params returns GL.TRUE if the last compile operation on shader was
-// successful, and GL.FALSE otherwise.
-//
-// GL.INFO_LOG_LENGTH
-// params returns the number of characters in the information log for
-// shader including the null termination character (the size of the
-// character buffer required to store the information log). If shader has
-// no information log, a value of 0 is returned.
-//
-// GL.SHADER_SOURCE_LENGTH
-// params returns the length of the concatenation of the source strings
-// that make up the shader source for the shader, including the null
-// termination character. (the size of the character buffer
-// required to store the shader source). If no source code exists, 0 is
-// returned.
-//
-// Error GL.INVALID_VALUE is generated if shader is not a value generated by
-// OpenGL. GL.INVALID_OPERATION is generated if shader does not refer to a
-// shader object. GL.INVALID_ENUM is generated if pname is not an accepted
-// value. GL.INVALID_OPERATION is generated if GetShader is executed
-// between the execution of Begin and the corresponding execution of End.
-//
-// GetShaderiv is available in GL version 2.0 or greater.
-func (gl *GL) GetShaderiv(shader glbase.Shader, pname glbase.Enum, params []int32) {
- var params_c [4]int32
- C.gl3_3compat_glGetShaderiv(gl.funcs, C.GLuint(shader), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params_c[0])))
- copy(params, params_c[:])
-}
-
-// GetProgramInfoLog returns the information log for the specified program
-// object. The information log for a program object is modified when the
-// program object is linked or validated.
-//
-// The information log for a program object is either an empty string, or a
-// string containing information about the last link operation, or a string
-// containing information about the last validation operation. It may contain
-// diagnostic messages, warning messages, and other information. When a
-// program object is created, its information log will be a string of length
-// 0, and the size of the current log can be obtained by calling GetProgramiv
-// with the value GL.INFO_LOG_LENGTH.
-//
-// Error GL.INVALID_VALUE is generated if program is not a value generated
-// by OpenGL. GL.INVALID_OPERATION is generated if program is not a
-// program object.
-func (gl *GL) GetProgramInfoLog(program glbase.Program) []byte {
- var params [1]int32
- var length int32
- gl.GetProgramiv(program, INFO_LOG_LENGTH, params[:])
- bufSize := params[0]
- infoLog := make([]byte, int(bufSize))
- C.gl3_3compat_glGetProgramInfoLog(gl.funcs, C.GLuint(program), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length)), (*C.GLchar)(unsafe.Pointer(&infoLog[0])))
- return infoLog
-}
-
-// GetProgramiv returns in params the value of a parameter for a specific
-// program object. The following parameters are defined:
-//
-// GL.DELETE_STATUS
-// params returns GL.TRUE if program is currently flagged for deletion,
-// and GL.FALSE otherwise.
-//
-// GL.LINK_STATUS
-// params returns GL.TRUE if the last link operation on program was
-// successful, and GL.FALSE otherwise.
-//
-// GL.VALIDATE_STATUS
-// params returns GL.TRUE or if the last validation operation on
-// program was successful, and GL.FALSE otherwise.
-//
-// GL.INFO_LOG_LENGTH
-// params returns the number of characters in the information log for
-// program including the null termination character (the size of
-// the character buffer required to store the information log). If
-// program has no information log, a value of 0 is returned.
-//
-// GL.ATTACHED_SHADERS
-// params returns the number of shader objects attached to program.
-//
-// GL.ACTIVE_ATTRIBUTES
-// params returns the number of active attribute variables for program.
-//
-// GL.ACTIVE_ATTRIBUTE_MAX_LENGTH
-// params returns the length of the longest active attribute name for
-// program, including the null termination character (the size of
-// the character buffer required to store the longest attribute name).
-// If no active attributes exist, 0 is returned.
-//
-// GL.ACTIVE_UNIFORMS
-// params returns the number of active uniform variables for program.
-//
-// GL.ACTIVE_UNIFORM_MAX_LENGTH
-// params returns the length of the longest active uniform variable
-// name for program, including the null termination character (i.e.,
-// the size of the character buffer required to store the longest
-// uniform variable name). If no active uniform variables exist, 0 is
-// returned.
-//
-// GL.TRANSFORM_FEEDBACK_BUFFER_MODE
-// params returns a symbolic constant indicating the buffer mode used
-// when transform feedback is active. This may be GL.SEPARATE_ATTRIBS
-// or GL.INTERLEAVED_ATTRIBS.
-//
-// GL.TRANSFORM_FEEDBACK_VARYINGS
-// params returns the number of varying variables to capture in transform
-// feedback mode for the program.
-//
-// GL.TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
-// params returns the length of the longest variable name to be used for
-// transform feedback, including the null-terminator.
-//
-// GL.GEOMETRY_VERTICES_OUT
-// params returns the maximum number of vertices that the geometry shader in
-// program will output.
-//
-// GL.GEOMETRY_INPUT_TYPE
-// params returns a symbolic constant indicating the primitive type accepted
-// as input to the geometry shader contained in program.
-//
-// GL.GEOMETRY_OUTPUT_TYPE
-// params returns a symbolic constant indicating the primitive type that will
-// be output by the geometry shader contained in program.
-//
-// GL.ACTIVE_UNIFORM_BLOCKS and GL.ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH are
-// available only if the GL version 3.1 or greater.
-//
-// GL.GEOMETRY_VERTICES_OUT, GL.GEOMETRY_INPUT_TYPE and
-// GL.GEOMETRY_OUTPUT_TYPE are accepted only if the GL version is 3.2 or
-// greater.
-//
-// Error GL.INVALID_VALUE is generated if program is not a value generated by
-// OpenGL. GL.INVALID_OPERATION is generated if program does not refer to a
-// program object. GL.INVALID_OPERATION is generated if pname is
-// GL.GEOMETRY_VERTICES_OUT, GL.GEOMETRY_INPUT_TYPE, or
-// GL.GEOMETRY_OUTPUT_TYPE, and program does not contain a geometry shader.
-// GL.INVALID_ENUM is generated if pname is not an accepted value.
-func (gl *GL) GetProgramiv(program glbase.Program, pname glbase.Enum, params []int32) {
- var params_c [4]int32
- C.gl3_3compat_glGetProgramiv(gl.funcs, C.GLuint(program), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params_c[0])))
- copy(params, params_c[:])
-}
-
-// GetAttribLocation queries the previously linked program object specified
-// by program for the attribute variable specified by name and returns the
-// index of the generic vertex attribute that is bound to that attribute
-// variable. If name is a matrix attribute variable, the index of the first
-// column of the matrix is returned. If the named attribute variable is not
-// an active attribute in the specified program object or if name starts with
-// the reserved prefix "gl_", a value of -1 is returned.
-//
-// The association between an attribute variable name and a generic attribute
-// index can be specified at any time by calling BindAttribLocation.
-// Attribute bindings do not go into effect until LinkProgram is called.
-// After a program object has been linked successfully, the index values for
-// attribute variables remain fixed until the next link command occurs. The
-// attribute values can only be queried after a link if the link was
-// successful. GetAttribLocation returns the binding that actually went
-// into effect the last time LinkProgram was called for the specified
-// program object. Attribute bindings that have been specified since the last
-// link operation are not returned by GetAttribLocation.
-//
-// Error GL_INVALID_OPERATION is generated if program is not a value
-// generated by OpenGL. GL_INVALID_OPERATION is generated if program is not
-// a program object. GL_INVALID_OPERATION is generated if program has not
-// been successfully linked. GL_INVALID_OPERATION is generated if
-// GetAttribLocation is executed between the execution of Begin and the
-// corresponding execution of End.
-//
-// GetAttribLocation is available in GL version 2.0 or greater.
-func (gl *GL) GetAttribLocation(program glbase.Program, name string) glbase.Attrib {
- name_cstr := C.CString(name)
- glresult := C.gl3_3compat_glGetAttribLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(name_cstr))
- C.free(unsafe.Pointer(name_cstr))
- return glbase.Attrib(glresult)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetAttachedShaders.xml
-func (gl *GL) GetAttachedShaders(program glbase.Program, maxCount int32, count []int, obj []uint32) {
- C.gl3_3compat_glGetAttachedShaders(gl.funcs, C.GLuint(program), C.GLsizei(maxCount), (*C.GLsizei)(unsafe.Pointer(&count[0])), (*C.GLuint)(unsafe.Pointer(&obj[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveUniform.xml
-func (gl *GL) GetActiveUniform(program glbase.Program, index uint32, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) {
- C.gl3_3compat_glGetActiveUniform(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveAttrib.xml
-func (gl *GL) GetActiveAttrib(program glbase.Program, index glbase.Attrib, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) {
- C.gl3_3compat_glGetActiveAttrib(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glEnableVertexAttribArray.xml
-func (gl *GL) EnableVertexAttribArray(index glbase.Attrib) {
- C.gl3_3compat_glEnableVertexAttribArray(gl.funcs, C.GLuint(index))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDisableVertexAttribArray.xml
-func (gl *GL) DisableVertexAttribArray(index glbase.Attrib) {
- C.gl3_3compat_glDisableVertexAttribArray(gl.funcs, C.GLuint(index))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDetachShader.xml
-func (gl *GL) DetachShader(program glbase.Program, shader glbase.Shader) {
- C.gl3_3compat_glDetachShader(gl.funcs, C.GLuint(program), C.GLuint(shader))
-}
-
-// DeleteShader frees the memory and invalidates the name associated with
-// the shader object specified by shader. This command effectively undoes the
-// effects of a call to CreateShader.
-//
-// If a shader object to be deleted is attached to a program object, it will
-// be flagged for deletion, but it will not be deleted until it is no longer
-// attached to any program object, for any rendering context (it must
-// be detached from wherever it was attached before it will be deleted). A
-// value of 0 for shader will be silently ignored.
-//
-// To determine whether an object has been flagged for deletion, call
-// GetShader with arguments shader and GL.DELETE_STATUS.
-//
-// Error GL.INVALID_VALUE is generated if shader is not a value generated by
-// OpenGL.
-//
-// DeleteShader is available in GL version 2.0 or greater.
-func (gl *GL) DeleteShader(shader glbase.Shader) {
- C.gl3_3compat_glDeleteShader(gl.funcs, C.GLuint(shader))
-}
-
-// DeleteProgram frees the memory and invalidates the name associated with
-// the program object specified by program. This command effectively undoes
-// the effects of a call to CreateProgram.
-//
-// If a program object is in use as part of current rendering state, it will
-// be flagged for deletion, but it will not be deleted until it is no longer
-// part of current state for any rendering context. If a program object to be
-// deleted has shader objects attached to it, those shader objects will be
-// automatically detached but not deleted unless they have already been
-// flagged for deletion by a previous call to DeleteShader. A value of 0
-// for program will be silently ignored.
-//
-// To determine whether a program object has been flagged for deletion, call
-// GetProgram with arguments program and GL.DELETE_STATUS.
-//
-// Error GL.INVALID_VALUE is generated if program is not a value generated by
-// OpenGL.
-//
-// DeleteProgram is available in GL version 2.0 or greater.
-func (gl *GL) DeleteProgram(program glbase.Program) {
- C.gl3_3compat_glDeleteProgram(gl.funcs, C.GLuint(program))
-}
-
-// CreateShader creates an empty shader object and returns a non-zero value
-// by which it can be referenced. A shader object is used to maintain the
-// source code strings that define a shader. shaderType indicates the type of
-// shader to be created.
-//
-// Two types of shaders are supported. A shader of type GL.VERTEX_SHADER is a
-// shader that is intended to run on the programmable vertex processor and
-// replace the fixed functionality vertex processing in OpenGL. A shader of
-// type GL.FRAGMENT_SHADER is a shader that is intended to run on the
-// programmable fragment processor and replace the fixed functionality
-// fragment processing in OpenGL.
-//
-// When created, a shader object's GL.SHADER_TYPE parameter is set to either
-// GL.VERTEX_SHADER or GL.FRAGMENT_SHADER, depending on the value of
-// shaderType.
-//
-// Like display lists and texture objects, the name space for shader objects
-// may be shared across a set of contexts, as long as the server sides of the
-// contexts share the same address space. If the name space is shared across
-// contexts, any attached objects and the data associated with those attached
-// objects are shared as well.
-//
-// This function returns 0 if an error occurs creating the shader object.
-//
-// Error GL.INVALID_ENUM is generated if shaderType is not an accepted value.
-// GL.INVALID_OPERATION is generated if CreateShader is executed between the
-// execution of Begin and the corresponding execution of End.
-//
-// CreateShader is available in GL version 2.0 or greater.
-func (gl *GL) CreateShader(gltype glbase.Enum) glbase.Shader {
- glresult := C.gl3_3compat_glCreateShader(gl.funcs, C.GLenum(gltype))
- return glbase.Shader(glresult)
-}
-
-// CreateProgram creates an empty program object and returns a non-zero
-// value by which it can be referenced. A program object is an object to
-// which shader objects can be attached. This provides a mechanism to specify
-// the shader objects that will be linked to create a program. It also
-// provides a means for checking the compatibility of the shaders that will
-// be used to create a program (for instance, checking the compatibility
-// between a vertex shader and a fragment shader). When no longer needed as
-// part of a program object, shader objects can be detached.
-//
-// One or more executables are created in a program object by successfully
-// attaching shader objects to it with AttachShader, successfully compiling
-// the shader objects with CompileShader, and successfully linking the
-// program object with LinkProgram. These executables are made part of
-// current state when UseProgram is called. Program objects can be deleted
-// by calling DeleteProgram. The memory associated with the program object
-// will be deleted when it is no longer part of current rendering state for
-// any context.
-//
-// Like display lists and texture objects, the name space for program objects
-// may be shared across a set of contexts, as long as the server sides of the
-// contexts share the same address space. If the name space is shared across
-// contexts, any attached objects and the data associated with those attached
-// objects are shared as well.
-//
-// Applications are responsible for providing the synchronization across API
-// calls when objects are accessed from different execution threads.
-//
-// This function returns 0 if an error occurs creating the program object.
-//
-// Error GL.INVALID_OPERATION is generated if CreateProgram is executed
-// between the execution of Begin and the corresponding execution of End.
-//
-// CreateProgram is available in GL version 2.0 or greater.
-func (gl *GL) CreateProgram() glbase.Program {
- glresult := C.gl3_3compat_glCreateProgram(gl.funcs)
- return glbase.Program(glresult)
-}
-
-// CompileShader compiles the source code strings that have been stored in
-// the shader object specified by shader.
-//
-// The compilation status will be stored as part of the shader object's
-// state. This value will be set to GL.TRUE if the shader was compiled without
-// errors and is ready for use, and GL.FALSE otherwise. It can be queried by
-// calling GetShaderiv with arguments shader and GL.COMPILE_STATUS.
-//
-// Compilation of a shader can fail for a number of reasons as specified by
-// the OpenGL Shading Language Specification. Whether or not the compilation
-// was successful, information about the compilation can be obtained from the
-// shader object's information log by calling GetShaderInfoLog.
-//
-// Error GL.INVALID_VALUE is generated if shader is not a value generated by
-// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader
-// object. GL.INVALID_OPERATION is generated if CompileShader is executed
-// between the execution of Begin and the corresponding execution of End.
-//
-// CompileShader is available in GL version 2.0 or greater.
-func (gl *GL) CompileShader(shader glbase.Shader) {
- C.gl3_3compat_glCompileShader(gl.funcs, C.GLuint(shader))
-}
-
-// BindAttribLocation associates a user-defined attribute variable in the program
-// object specified by program with a generic vertex attribute index. The name
-// parameter specifies the name of the vertex shader attribute variable to
-// which index is to be bound. When program is made part of the current state,
-// values provided via the generic vertex attribute index will modify the
-// value of the user-defined attribute variable specified by name.
-//
-// If name refers to a matrix attribute variable, index refers to the first
-// column of the matrix. Other matrix columns are then automatically bound to
-// locations index+1 for a matrix of type mat2; index+1 and index+2 for a
-// matrix of type mat3; and index+1, index+2, and index+3 for a matrix of
-// type mat4.
-//
-// This command makes it possible for vertex shaders to use descriptive names
-// for attribute variables rather than generic variables that are numbered
-// from 0 to GL.MAX_VERTEX_ATTRIBS-1. The values sent to each generic
-// attribute index are part of current state, just like standard vertex
-// attributes such as color, normal, and vertex position. If a different
-// program object is made current by calling UseProgram, the generic vertex
-// attributes are tracked in such a way that the same values will be observed
-// by attributes in the new program object that are also bound to index.
-//
-// Attribute variable name-to-generic attribute index bindings for a program
-// object can be explicitly assigned at any time by calling
-// BindAttribLocation. Attribute bindings do not go into effect until
-// LinkProgram is called. After a program object has been linked
-// successfully, the index values for generic attributes remain fixed (and
-// their values can be queried) until the next link command occurs.
-//
-// Applications are not allowed to bind any of the standard OpenGL vertex
-// attributes using this command, as they are bound automatically when
-// needed. Any attribute binding that occurs after the program object has
-// been linked will not take effect until the next time the program object is
-// linked.
-//
-// If name was bound previously, that information is lost. Thus you cannot
-// bind one user-defined attribute variable to multiple indices, but you can
-// bind multiple user-defined attribute variables to the same index.
-//
-// Applications are allowed to bind more than one user-defined attribute
-// variable to the same generic vertex attribute index. This is called
-// aliasing, and it is allowed only if just one of the aliased attributes is
-// active in the executable program, or if no path through the shader
-// consumes more than one attribute of a set of attributes aliased to the
-// same location. The compiler and linker are allowed to assume that no
-// aliasing is done and are free to employ optimizations that work only in
-// the absence of aliasing. OpenGL implementations are not required to do
-// error checking to detect aliasing. Because there is no way to bind
-// standard attributes, it is not possible to alias generic attributes with
-// conventional ones (except for generic attribute 0).
-//
-// BindAttribLocation can be called before any vertex shader objects are
-// bound to the specified program object. It is also permissible to bind a
-// generic attribute index to an attribute variable name that is never used
-// in a vertex shader.
-//
-// Active attributes that are not explicitly bound will be bound by the
-// linker when LinkProgram is called. The locations assigned can be queried
-// by calling GetAttribLocation.
-//
-// Error GL.INVALID_VALUE is generated if index is greater than or equal to
-// GL.MAX_VERTEX_ATTRIBS.
-// GL.INVALID_OPERATION is generated if name starts with the reserved prefix "gl_".
-// GL.INVALID_VALUE is generated if program is not a value generated by OpenGL.
-// GL.INVALID_OPERATION is generated if program is not a program object.
-// GL.INVALID_OPERATION is generated if BindAttribLocation is executed
-// between the execution of Begin and the corresponding execution of End.
-//
-// BindAttribLocation is available in GL version 2.0 or greater.
-func (gl *GL) BindAttribLocation(program glbase.Program, index glbase.Attrib, name string) {
- name_cstr := C.CString(name)
- C.gl3_3compat_glBindAttribLocation(gl.funcs, C.GLuint(program), C.GLuint(index), (*C.GLchar)(name_cstr))
- C.free(unsafe.Pointer(name_cstr))
-}
-
-// AttachShader attaches a shader object to a program object.
-//
-// In order to create an executable, there must be a way to specify the list
-// of things that will be linked together. Program objects provide this
-// mechanism. Shaders that are to be linked together in a program object must
-// first be attached to that program object. This indicates that shader will
-// be included in link operations that will be performed on program.
-//
-// All operations that can be performed on a shader object are valid whether
-// or not the shader object is attached to a program object. It is
-// permissible to attach a shader object to a program object before source
-// code has been loaded into the shader object or before the shader object
-// has been compiled. It is permissible to attach multiple shader objects of
-// the same type because each may contain a portion of the complete shader.
-// It is also permissible to attach a shader object to more than one program
-// object. If a shader object is deleted while it is attached to a program
-// object, it will be flagged for deletion, and deletion will not occur until
-// DetachShader is called to detach it from all program objects to which it
-// is attached.
-//
-// Error GL.INVALID_VALUE is generated if either program or shader is not a
-// value generated by OpenGL. GL.INVALID_OPERATION is generated if program
-// is not a program object. GL.INVALID_OPERATION is generated if shader is
-// not a shader object. GL.INVALID_OPERATION is generated if shader is
-// already attached to program. GL.INVALID_OPERATION is generated if
-// AttachShader is executed between the execution of Begin and the
-// corresponding execution of End.
-//
-// AttachShader is available in GL version 2.0 or greater.
-func (gl *GL) AttachShader(program glbase.Program, shader glbase.Shader) {
- C.gl3_3compat_glAttachShader(gl.funcs, C.GLuint(program), C.GLuint(shader))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilMaskSeparate.xml
-func (gl *GL) StencilMaskSeparate(face glbase.Enum, mask uint32) {
- C.gl3_3compat_glStencilMaskSeparate(gl.funcs, C.GLenum(face), C.GLuint(mask))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilFuncSeparate.xml
-func (gl *GL) StencilFuncSeparate(face, glfunc glbase.Enum, ref int32, mask uint32) {
- C.gl3_3compat_glStencilFuncSeparate(gl.funcs, C.GLenum(face), C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilOpSeparate.xml
-func (gl *GL) StencilOpSeparate(face, sfail, dpfail, dppass glbase.Enum) {
- C.gl3_3compat_glStencilOpSeparate(gl.funcs, C.GLenum(face), C.GLenum(sfail), C.GLenum(dpfail), C.GLenum(dppass))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawBuffers.xml
-func (gl *GL) DrawBuffers(n int, bufs []glbase.Enum) {
- C.gl3_3compat_glDrawBuffers(gl.funcs, C.GLsizei(n), (*C.GLenum)(unsafe.Pointer(&bufs[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBlendEquationSeparate.xml
-func (gl *GL) BlendEquationSeparate(modeRGB, modeAlpha glbase.Enum) {
- C.gl3_3compat_glBlendEquationSeparate(gl.funcs, C.GLenum(modeRGB), C.GLenum(modeAlpha))
-}
-
-// UniformMatrix4x3fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// UniformMatrix4x3fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
-// modify a matrix or an array of matrices. The numbers in the function name
-// are interpreted as the dimensionality of the matrix. The number 2
-// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
-// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
-// matrix dimensionality is explicit, with the first number representing the
-// number of columns and the second number representing the number of rows.
-// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
-// values). The length of the provided slice must be a multiple of the number
-// of values per matrix, to update one or more consecutive matrices.
-//
-// If transpose is false, each matrix is assumed to be supplied in column
-// major order. If transpose is true, each matrix is assumed to be supplied
-// in row major order.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) UniformMatrix4x3fv(location glbase.Uniform, transpose bool, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%(4*3) != 0 {
- panic("invalid value length for UniformMatrix4x3fv")
- }
- count := len(value) / (4 * 3)
- C.gl3_3compat_glUniformMatrix4x3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// UniformMatrix3x4fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// UniformMatrix3x4fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
-// modify a matrix or an array of matrices. The numbers in the function name
-// are interpreted as the dimensionality of the matrix. The number 2
-// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
-// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
-// matrix dimensionality is explicit, with the first number representing the
-// number of columns and the second number representing the number of rows.
-// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
-// values). The length of the provided slice must be a multiple of the number
-// of values per matrix, to update one or more consecutive matrices.
-//
-// If transpose is false, each matrix is assumed to be supplied in column
-// major order. If transpose is true, each matrix is assumed to be supplied
-// in row major order.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) UniformMatrix3x4fv(location glbase.Uniform, transpose bool, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%(3*4) != 0 {
- panic("invalid value length for UniformMatrix3x4fv")
- }
- count := len(value) / (3 * 4)
- C.gl3_3compat_glUniformMatrix3x4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// UniformMatrix4x2fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// UniformMatrix4x2fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
-// modify a matrix or an array of matrices. The numbers in the function name
-// are interpreted as the dimensionality of the matrix. The number 2
-// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
-// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
-// matrix dimensionality is explicit, with the first number representing the
-// number of columns and the second number representing the number of rows.
-// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
-// values). The length of the provided slice must be a multiple of the number
-// of values per matrix, to update one or more consecutive matrices.
-//
-// If transpose is false, each matrix is assumed to be supplied in column
-// major order. If transpose is true, each matrix is assumed to be supplied
-// in row major order.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) UniformMatrix4x2fv(location glbase.Uniform, transpose bool, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%(4*2) != 0 {
- panic("invalid value length for UniformMatrix4x2fv")
- }
- count := len(value) / (4 * 2)
- C.gl3_3compat_glUniformMatrix4x2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// UniformMatrix2x4fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// UniformMatrix2x4fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
-// modify a matrix or an array of matrices. The numbers in the function name
-// are interpreted as the dimensionality of the matrix. The number 2
-// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
-// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
-// matrix dimensionality is explicit, with the first number representing the
-// number of columns and the second number representing the number of rows.
-// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
-// values). The length of the provided slice must be a multiple of the number
-// of values per matrix, to update one or more consecutive matrices.
-//
-// If transpose is false, each matrix is assumed to be supplied in column
-// major order. If transpose is true, each matrix is assumed to be supplied
-// in row major order.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) UniformMatrix2x4fv(location glbase.Uniform, transpose bool, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%(2*4) != 0 {
- panic("invalid value length for UniformMatrix2x4fv")
- }
- count := len(value) / (2 * 4)
- C.gl3_3compat_glUniformMatrix2x4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// UniformMatrix3x2fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// UniformMatrix3x2fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
-// modify a matrix or an array of matrices. The numbers in the function name
-// are interpreted as the dimensionality of the matrix. The number 2
-// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
-// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
-// matrix dimensionality is explicit, with the first number representing the
-// number of columns and the second number representing the number of rows.
-// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
-// values). The length of the provided slice must be a multiple of the number
-// of values per matrix, to update one or more consecutive matrices.
-//
-// If transpose is false, each matrix is assumed to be supplied in column
-// major order. If transpose is true, each matrix is assumed to be supplied
-// in row major order.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) UniformMatrix3x2fv(location glbase.Uniform, transpose bool, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%(3*2) != 0 {
- panic("invalid value length for UniformMatrix3x2fv")
- }
- count := len(value) / (3 * 2)
- C.gl3_3compat_glUniformMatrix3x2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// UniformMatrix2x3fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// UniformMatrix2x3fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
-// modify a matrix or an array of matrices. The numbers in the function name
-// are interpreted as the dimensionality of the matrix. The number 2
-// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
-// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
-// matrix dimensionality is explicit, with the first number representing the
-// number of columns and the second number representing the number of rows.
-// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
-// values). The length of the provided slice must be a multiple of the number
-// of values per matrix, to update one or more consecutive matrices.
-//
-// If transpose is false, each matrix is assumed to be supplied in column
-// major order. If transpose is true, each matrix is assumed to be supplied
-// in row major order.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) UniformMatrix2x3fv(location glbase.Uniform, transpose bool, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%(2*3) != 0 {
- panic("invalid value length for UniformMatrix2x3fv")
- }
- count := len(value) / (2 * 3)
- C.gl3_3compat_glUniformMatrix2x3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIsVertexArray.xml
-func (gl *GL) IsVertexArray(array uint32) bool {
- glresult := C.gl3_3compat_glIsVertexArray(gl.funcs, C.GLuint(array))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGenVertexArrays.xml
-func (gl *GL) GenVertexArrays(n int, arrays []uint32) {
- C.gl3_3compat_glGenVertexArrays(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&arrays[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDeleteVertexArrays.xml
-func (gl *GL) DeleteVertexArrays(n int, arrays []uint32) {
- C.gl3_3compat_glDeleteVertexArrays(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&arrays[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBindVertexArray.xml
-func (gl *GL) BindVertexArray(array uint32) {
- C.gl3_3compat_glBindVertexArray(gl.funcs, C.GLuint(array))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glFlushMappedBufferRange.xml
-func (gl *GL) FlushMappedBufferRange(target glbase.Enum, offset, length int) {
- C.gl3_3compat_glFlushMappedBufferRange(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(length))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferTextureLayer.xml
-func (gl *GL) FramebufferTextureLayer(target, attachment glbase.Enum, texture glbase.Texture, level int, layer int32) {
- C.gl3_3compat_glFramebufferTextureLayer(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLuint(texture), C.GLint(level), C.GLint(layer))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRenderbufferStorageMultisample.xml
-func (gl *GL) RenderbufferStorageMultisample(target glbase.Enum, samples int32, internalFormat glbase.Enum, width, height int) {
- C.gl3_3compat_glRenderbufferStorageMultisample(gl.funcs, C.GLenum(target), C.GLsizei(samples), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBlitFramebuffer.xml
-func (gl *GL) BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1 int32, mask glbase.Bitfield, filter glbase.Enum) {
- C.gl3_3compat_glBlitFramebuffer(gl.funcs, C.GLint(srcX0), C.GLint(srcY0), C.GLint(srcX1), C.GLint(srcY1), C.GLint(dstX0), C.GLint(dstY0), C.GLint(dstX1), C.GLint(dstY1), C.GLbitfield(mask), C.GLenum(filter))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGenerateMipmap.xml
-func (gl *GL) GenerateMipmap(target glbase.Enum) {
- C.gl3_3compat_glGenerateMipmap(gl.funcs, C.GLenum(target))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetFramebufferAttachmentParameteriv.xml
-func (gl *GL) GetFramebufferAttachmentParameteriv(target, attachment, pname glbase.Enum, params []int32) {
- C.gl3_3compat_glGetFramebufferAttachmentParameteriv(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferRenderbuffer.xml
-func (gl *GL) FramebufferRenderbuffer(target, attachment, renderbuffertarget glbase.Enum, renderbuffer glbase.Renderbuffer) {
- C.gl3_3compat_glFramebufferRenderbuffer(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(renderbuffertarget), C.GLuint(renderbuffer))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferTexture3D.xml
-func (gl *GL) FramebufferTexture3D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int, zoffset int32) {
- C.gl3_3compat_glFramebufferTexture3D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level), C.GLint(zoffset))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferTexture2D.xml
-func (gl *GL) FramebufferTexture2D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int) {
- C.gl3_3compat_glFramebufferTexture2D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferTexture1D.xml
-func (gl *GL) FramebufferTexture1D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int) {
- C.gl3_3compat_glFramebufferTexture1D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCheckFramebufferStatus.xml
-func (gl *GL) CheckFramebufferStatus(target glbase.Enum) glbase.Enum {
- glresult := C.gl3_3compat_glCheckFramebufferStatus(gl.funcs, C.GLenum(target))
- return glbase.Enum(glresult)
-}
-
-// GenFramebuffers returns n framebuffer object names in ids. There is no
-// guarantee that the names form a contiguous set of integers; however, it is
-// guaranteed that none of the returned names was in use immediately before
-// the call to GenFramebuffers.
-//
-// Framebuffer object names returned by a call to GenFramebuffers are not
-// returned by subsequent calls, unless they are first deleted with
-// DeleteFramebuffers.
-//
-// The names returned in ids are marked as used, for the purposes of
-// GenFramebuffers only, but they acquire state and type only when they are
-// first bound.
-//
-// Error GL.INVALID_VALUE is generated if n is negative.
-func (gl *GL) GenFramebuffers(n int) []glbase.Framebuffer {
- if n == 0 {
- return nil
- }
- framebuffers := make([]glbase.Framebuffer, n)
- C.gl3_3compat_glGenFramebuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&framebuffers[0])))
- return framebuffers
-}
-
-// DeleteFramebuffers deletes the framebuffer objects whose names are
-// stored in the framebuffers slice. The name zero is reserved by the GL and
-// is silently ignored, should it occur in framebuffers, as are other unused
-// names. Once a framebuffer object is deleted, its name is again unused and
-// it has no attachments. If a framebuffer that is currently bound to one or
-// more of the targets GL.DRAW_FRAMEBUFFER or GL.READ_FRAMEBUFFER is deleted,
-// it is as though BindFramebuffer had been executed with the corresponding
-// target and framebuffer zero.
-//
-// Error GL.INVALID_VALUE is generated if n is negative.
-//
-// DeleteFramebuffers is available in GL version 3.0 or greater.
-func (gl *GL) DeleteFramebuffers(framebuffers []glbase.Framebuffer) {
- n := len(framebuffers)
- if n == 0 {
- return
- }
- C.gl3_3compat_glDeleteFramebuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&framebuffers[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBindFramebuffer.xml
-func (gl *GL) BindFramebuffer(target glbase.Enum, framebuffer glbase.Framebuffer) {
- C.gl3_3compat_glBindFramebuffer(gl.funcs, C.GLenum(target), C.GLuint(framebuffer))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIsFramebuffer.xml
-func (gl *GL) IsFramebuffer(framebuffer glbase.Framebuffer) bool {
- glresult := C.gl3_3compat_glIsFramebuffer(gl.funcs, C.GLuint(framebuffer))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetRenderbufferParameteriv.xml
-func (gl *GL) GetRenderbufferParameteriv(target, pname glbase.Enum, params []int32) {
- C.gl3_3compat_glGetRenderbufferParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRenderbufferStorage.xml
-func (gl *GL) RenderbufferStorage(target, internalFormat glbase.Enum, width, height int) {
- C.gl3_3compat_glRenderbufferStorage(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height))
-}
-
-// GenRenderbuffers returns n renderbuffer object names in renderbuffers.
-// There is no guarantee that the names form a contiguous set of integers;
-// however, it is guaranteed that none of the returned names was in use
-// immediately before the call to GenRenderbuffers.
-//
-// Renderbuffer object names returned by a call to GenRenderbuffers are not
-// returned by subsequent calls, unless they are first deleted with
-// DeleteRenderbuffers.
-//
-// The names returned in renderbuffers are marked as used, for the purposes
-// of GenRenderbuffers only, but they acquire state and type only when they
-// are first bound.
-//
-// Error GL.INVALID_VALUE is generated if n is negative.
-//
-// GenRenderbuffers is available in GL version 3.0 or greater.
-func (gl *GL) GenRenderbuffers(n int) []glbase.Renderbuffer {
- if n == 0 {
- return nil
- }
- renderbuffers := make([]glbase.Renderbuffer, n)
- C.gl3_3compat_glGenRenderbuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&renderbuffers[0])))
- return renderbuffers
-}
-
-// DeleteRenderbuffers deletes the renderbuffer objects whose names are stored
-// in the renderbuffers slice. The name zero is reserved by the GL and
-// is silently ignored, should it occur in renderbuffers, as are other unused
-// names. Once a renderbuffer object is deleted, its name is again unused and
-// it has no contents. If a renderbuffer that is currently bound to the
-// target GL.RENDERBUFFER is deleted, it is as though BindRenderbuffer had
-// been executed with a target of GL.RENDERBUFFER and a name of zero.
-//
-// If a renderbuffer object is attached to one or more attachment points in
-// the currently bound framebuffer, then it as if FramebufferRenderbuffer
-// had been called, with a renderbuffer of zero for each attachment point to
-// which this image was attached in the currently bound framebuffer. In other
-// words, this renderbuffer object is first detached from all attachment
-// ponits in the currently bound framebuffer. Note that the renderbuffer
-// image is specifically not detached from any non-bound framebuffers.
-//
-// Error GL.INVALID_VALUE is generated if n is negative.
-//
-// DeleteRenderbuffers is available in GL version 3.0 or greater.
-func (gl *GL) DeleteRenderbuffers(renderbuffers []glbase.Renderbuffer) {
- n := len(renderbuffers)
- if n == 0 {
- return
- }
- C.gl3_3compat_glDeleteRenderbuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&renderbuffers[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBindRenderbuffer.xml
-func (gl *GL) BindRenderbuffer(target glbase.Enum, renderbuffer glbase.Renderbuffer) {
- C.gl3_3compat_glBindRenderbuffer(gl.funcs, C.GLenum(target), C.GLuint(renderbuffer))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIsRenderbuffer.xml
-func (gl *GL) IsRenderbuffer(renderbuffer glbase.Renderbuffer) bool {
- glresult := C.gl3_3compat_glIsRenderbuffer(gl.funcs, C.GLuint(renderbuffer))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glClearBufferfi.xml
-func (gl *GL) ClearBufferfi(buffer glbase.Enum, drawbuffer int32, depth float32, stencil int32) {
- C.gl3_3compat_glClearBufferfi(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), C.GLfloat(depth), C.GLint(stencil))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glClearBufferfv.xml
-func (gl *GL) ClearBufferfv(buffer glbase.Enum, drawbuffer int32, value []float32) {
- C.gl3_3compat_glClearBufferfv(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glClearBufferuiv.xml
-func (gl *GL) ClearBufferuiv(buffer glbase.Enum, drawbuffer int32, value []uint32) {
- C.gl3_3compat_glClearBufferuiv(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), (*C.GLuint)(unsafe.Pointer(&value[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glClearBufferiv.xml
-func (gl *GL) ClearBufferiv(buffer glbase.Enum, drawbuffer int32, value []int32) {
- C.gl3_3compat_glClearBufferiv(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), (*C.GLint)(unsafe.Pointer(&value[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexParameterIuiv.xml
-func (gl *GL) GetTexParameterIuiv(target, pname glbase.Enum, params []uint32) {
- C.gl3_3compat_glGetTexParameterIuiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexParameterIiv.xml
-func (gl *GL) GetTexParameterIiv(target, pname glbase.Enum, params []int32) {
- C.gl3_3compat_glGetTexParameterIiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameterIuiv.xml
-func (gl *GL) TexParameterIuiv(target, pname glbase.Enum, params []uint32) {
- C.gl3_3compat_glTexParameterIuiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameterIiv.xml
-func (gl *GL) TexParameterIiv(target, pname glbase.Enum, params []int32) {
- C.gl3_3compat_glTexParameterIiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// Uniform4uiv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform4uiv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform4uiv(location glbase.Uniform, value []uint32) {
- if len(value) == 0 {
- return
- }
- if len(value)%4 != 0 {
- panic("invalid value length for Uniform4uiv")
- }
- count := len(value) / 4
- C.gl3_3compat_glUniform4uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform3uiv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform3uiv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform3uiv(location glbase.Uniform, value []uint32) {
- if len(value) == 0 {
- return
- }
- if len(value)%3 != 0 {
- panic("invalid value length for Uniform3uiv")
- }
- count := len(value) / 3
- C.gl3_3compat_glUniform3uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform2uiv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform2uiv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform2uiv(location glbase.Uniform, value []uint32) {
- if len(value) == 0 {
- return
- }
- if len(value)%2 != 0 {
- panic("invalid value length for Uniform2uiv")
- }
- count := len(value) / 2
- C.gl3_3compat_glUniform2uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform1uiv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform1uiv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform1uiv(location glbase.Uniform, value []uint32) {
- if len(value) == 0 {
- return
- }
- count := len(value)
- C.gl3_3compat_glUniform1uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform4ui modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform4ui operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform4ui(location glbase.Uniform, v0, v1, v2, v3 uint32) {
- C.gl3_3compat_glUniform4ui(gl.funcs, C.GLint(location), C.GLuint(v0), C.GLuint(v1), C.GLuint(v2), C.GLuint(v3))
-}
-
-// Uniform3ui modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform3ui operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform3ui(location glbase.Uniform, v0, v1, v2 uint32) {
- C.gl3_3compat_glUniform3ui(gl.funcs, C.GLint(location), C.GLuint(v0), C.GLuint(v1), C.GLuint(v2))
-}
-
-// Uniform2ui modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform2ui operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform2ui(location glbase.Uniform, v0, v1 uint32) {
- C.gl3_3compat_glUniform2ui(gl.funcs, C.GLint(location), C.GLuint(v0), C.GLuint(v1))
-}
-
-// Uniform1ui modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform1ui operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform1ui(location glbase.Uniform, v0 uint32) {
- C.gl3_3compat_glUniform1ui(gl.funcs, C.GLint(location), C.GLuint(v0))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetFragDataLocation.xml
-func (gl *GL) GetFragDataLocation(program glbase.Program, name []byte) int32 {
- glresult := C.gl3_3compat_glGetFragDataLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(unsafe.Pointer(&name[0])))
- return int32(glresult)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBindFragDataLocation.xml
-func (gl *GL) BindFragDataLocation(program glbase.Program, color uint32, name []byte) {
- C.gl3_3compat_glBindFragDataLocation(gl.funcs, C.GLuint(program), C.GLuint(color), (*C.GLchar)(unsafe.Pointer(&name[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetUniformuiv.xml
-func (gl *GL) GetUniformuiv(program glbase.Program, location glbase.Uniform, params []uint32) {
- C.gl3_3compat_glGetUniformuiv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLuint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetVertexAttribIuiv.xml
-func (gl *GL) GetVertexAttribIuiv(index glbase.Attrib, pname glbase.Enum, params []uint32) {
- C.gl3_3compat_glGetVertexAttribIuiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetVertexAttribIiv.xml
-func (gl *GL) GetVertexAttribIiv(index glbase.Attrib, pname glbase.Enum, params []int32) {
- C.gl3_3compat_glGetVertexAttribIiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribIPointer.xml
-func (gl *GL) VertexAttribIPointer(index glbase.Attrib, size int, gltype glbase.Enum, stride int, pointer interface{}) {
- var pointer_ptr unsafe.Pointer
- var pointer_v = reflect.ValueOf(pointer)
- if pointer != nil && pointer_v.Kind() != reflect.Slice {
- panic("parameter pointer must be a slice")
- }
- if pointer != nil {
- pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
- }
- C.gl3_3compat_glVertexAttribIPointer(gl.funcs, C.GLuint(index), C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glEndConditionalRender.xml
-func (gl *GL) EndConditionalRender() {
- C.gl3_3compat_glEndConditionalRender(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBeginConditionalRender.xml
-func (gl *GL) BeginConditionalRender(id uint32, mode glbase.Enum) {
- C.gl3_3compat_glBeginConditionalRender(gl.funcs, C.GLuint(id), C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glClampColor.xml
-func (gl *GL) ClampColor(target, clamp glbase.Enum) {
- C.gl3_3compat_glClampColor(gl.funcs, C.GLenum(target), C.GLenum(clamp))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTransformFeedbackVarying.xml
-func (gl *GL) GetTransformFeedbackVarying(program glbase.Program, index uint32, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) {
- C.gl3_3compat_glGetTransformFeedbackVarying(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLsizei)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBindBufferBase.xml
-func (gl *GL) BindBufferBase(target glbase.Enum, index uint32, buffer glbase.Buffer) {
- C.gl3_3compat_glBindBufferBase(gl.funcs, C.GLenum(target), C.GLuint(index), C.GLuint(buffer))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBindBufferRange.xml
-func (gl *GL) BindBufferRange(target glbase.Enum, index uint32, buffer glbase.Buffer, offset, size int) {
- C.gl3_3compat_glBindBufferRange(gl.funcs, C.GLenum(target), C.GLuint(index), C.GLuint(buffer), C.GLintptr(offset), C.GLsizeiptr(size))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glEndTransformFeedback.xml
-func (gl *GL) EndTransformFeedback() {
- C.gl3_3compat_glEndTransformFeedback(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBeginTransformFeedback.xml
-func (gl *GL) BeginTransformFeedback(primitiveMode glbase.Enum) {
- C.gl3_3compat_glBeginTransformFeedback(gl.funcs, C.GLenum(primitiveMode))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIsEnabledi.xml
-func (gl *GL) IsEnabledi(target glbase.Enum, index uint32) bool {
- glresult := C.gl3_3compat_glIsEnabledi(gl.funcs, C.GLenum(target), C.GLuint(index))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDisablei.xml
-func (gl *GL) Disablei(target glbase.Enum, index uint32) {
- C.gl3_3compat_glDisablei(gl.funcs, C.GLenum(target), C.GLuint(index))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glEnablei.xml
-func (gl *GL) Enablei(target glbase.Enum, index uint32) {
- C.gl3_3compat_glEnablei(gl.funcs, C.GLenum(target), C.GLuint(index))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetIntegeri_v.xml
-func (gl *GL) GetIntegeri_v(target glbase.Enum, index uint32, data []int32) {
- C.gl3_3compat_glGetIntegeri_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLint)(unsafe.Pointer(&data[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetBooleani_v.xml
-func (gl *GL) GetBooleani_v(target glbase.Enum, index uint32, data []bool) {
- C.gl3_3compat_glGetBooleani_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLboolean)(unsafe.Pointer(&data[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColorMaski.xml
-func (gl *GL) ColorMaski(index uint32, r, g, b, a bool) {
- C.gl3_3compat_glColorMaski(gl.funcs, C.GLuint(index), *(*C.GLboolean)(unsafe.Pointer(&r)), *(*C.GLboolean)(unsafe.Pointer(&g)), *(*C.GLboolean)(unsafe.Pointer(&b)), *(*C.GLboolean)(unsafe.Pointer(&a)))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyBufferSubData.xml
-func (gl *GL) CopyBufferSubData(readTarget, writeTarget glbase.Enum, readOffset, writeOffset, size int) {
- C.gl3_3compat_glCopyBufferSubData(gl.funcs, C.GLenum(readTarget), C.GLenum(writeTarget), C.GLintptr(readOffset), C.GLintptr(writeOffset), C.GLsizeiptr(size))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glUniformBlockBinding.xml
-func (gl *GL) UniformBlockBinding(program glbase.Program, v0, v1 uint32) {
- C.gl3_3compat_glUniformBlockBinding(gl.funcs, C.GLuint(program), C.GLuint(v0), C.GLuint(v1))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveUniformBlockName.xml
-func (gl *GL) GetActiveUniformBlockName(program glbase.Program, uniformBlockIndex uint32, bufSize int32, length []int32, uniformBlockName []byte) {
- C.gl3_3compat_glGetActiveUniformBlockName(gl.funcs, C.GLuint(program), C.GLuint(uniformBlockIndex), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&uniformBlockName[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveUniformBlockiv.xml
-func (gl *GL) GetActiveUniformBlockiv(program glbase.Program, uniformBlockIndex uint32, pname glbase.Enum, params []int32) {
- C.gl3_3compat_glGetActiveUniformBlockiv(gl.funcs, C.GLuint(program), C.GLuint(uniformBlockIndex), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetUniformBlockIndex.xml
-func (gl *GL) GetUniformBlockIndex(program glbase.Program, uniformBlockName []byte) uint32 {
- glresult := C.gl3_3compat_glGetUniformBlockIndex(gl.funcs, C.GLuint(program), (*C.GLchar)(unsafe.Pointer(&uniformBlockName[0])))
- return uint32(glresult)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveUniformName.xml
-func (gl *GL) GetActiveUniformName(program glbase.Program, uniformIndex uint32, bufSize int32, length []int32, uniformName []byte) {
- C.gl3_3compat_glGetActiveUniformName(gl.funcs, C.GLuint(program), C.GLuint(uniformIndex), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&uniformName[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveUniformsiv.xml
-func (gl *GL) GetActiveUniformsiv(program glbase.Program, uniformCount int32, uniformIndices []uint32, pname glbase.Enum, params []int32) {
- C.gl3_3compat_glGetActiveUniformsiv(gl.funcs, C.GLuint(program), C.GLsizei(uniformCount), (*C.GLuint)(unsafe.Pointer(&uniformIndices[0])), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPrimitiveRestartIndex.xml
-func (gl *GL) PrimitiveRestartIndex(index uint32) {
- C.gl3_3compat_glPrimitiveRestartIndex(gl.funcs, C.GLuint(index))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexBuffer.xml
-func (gl *GL) TexBuffer(target, internalFormat glbase.Enum, buffer glbase.Buffer) {
- C.gl3_3compat_glTexBuffer(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLuint(buffer))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawElementsInstanced.xml
-func (gl *GL) DrawElementsInstanced(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}, instancecount int32) {
- var indices_ptr unsafe.Pointer
- var indices_v = reflect.ValueOf(indices)
- if indices != nil && indices_v.Kind() != reflect.Slice {
- panic("parameter indices must be a slice")
- }
- if indices != nil {
- indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
- }
- C.gl3_3compat_glDrawElementsInstanced(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLsizei(instancecount))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawArraysInstanced.xml
-func (gl *GL) DrawArraysInstanced(mode glbase.Enum, first, count int, instancecount int32) {
- C.gl3_3compat_glDrawArraysInstanced(gl.funcs, C.GLenum(mode), C.GLint(first), C.GLsizei(count), C.GLsizei(instancecount))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glSampleMaski.xml
-func (gl *GL) SampleMaski(index uint32, mask glbase.Bitfield) {
- C.gl3_3compat_glSampleMaski(gl.funcs, C.GLuint(index), C.GLbitfield(mask))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetMultisamplefv.xml
-func (gl *GL) GetMultisamplefv(pname glbase.Enum, index uint32, val []float32) {
- C.gl3_3compat_glGetMultisamplefv(gl.funcs, C.GLenum(pname), C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&val[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexImage3DMultisample.xml
-func (gl *GL) TexImage3DMultisample(target glbase.Enum, samples, internalFormat int32, width, height int, depth int32, fixedsamplelocations bool) {
- C.gl3_3compat_glTexImage3DMultisample(gl.funcs, C.GLenum(target), C.GLsizei(samples), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), *(*C.GLboolean)(unsafe.Pointer(&fixedsamplelocations)))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexImage2DMultisample.xml
-func (gl *GL) TexImage2DMultisample(target glbase.Enum, samples, internalFormat int32, width, height int, fixedsamplelocations bool) {
- C.gl3_3compat_glTexImage2DMultisample(gl.funcs, C.GLenum(target), C.GLsizei(samples), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), *(*C.GLboolean)(unsafe.Pointer(&fixedsamplelocations)))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetSynciv.xml
-func (gl *GL) GetSynciv(sync glbase.Sync, pname glbase.Enum, bufSize int32, length, values []int32) {
- C.gl3_3compat_glGetSynciv(gl.funcs, C.GLsync(unsafe.Pointer(sync)), C.GLenum(pname), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&values[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetInteger64v.xml
-func (gl *GL) GetInteger64v(pname glbase.Enum, params []int64) {
- C.gl3_3compat_glGetInteger64v(gl.funcs, C.GLenum(pname), (*C.GLint64)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glWaitSync.xml
-func (gl *GL) WaitSync(sync glbase.Sync, flags glbase.Bitfield, timeout uint64) {
- C.gl3_3compat_glWaitSync(gl.funcs, C.GLsync(unsafe.Pointer(sync)), C.GLbitfield(flags), C.GLuint64(timeout))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glClientWaitSync.xml
-func (gl *GL) ClientWaitSync(sync glbase.Sync, flags glbase.Bitfield, timeout uint64) glbase.Enum {
- glresult := C.gl3_3compat_glClientWaitSync(gl.funcs, C.GLsync(unsafe.Pointer(sync)), C.GLbitfield(flags), C.GLuint64(timeout))
- return glbase.Enum(glresult)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDeleteSync.xml
-func (gl *GL) DeleteSync(sync glbase.Sync) {
- C.gl3_3compat_glDeleteSync(gl.funcs, C.GLsync(unsafe.Pointer(sync)))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIsSync.xml
-func (gl *GL) IsSync(sync glbase.Sync) bool {
- glresult := C.gl3_3compat_glIsSync(gl.funcs, C.GLsync(unsafe.Pointer(sync)))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glFenceSync.xml
-func (gl *GL) FenceSync(condition glbase.Enum, flags glbase.Bitfield) glbase.Sync {
- glresult := C.gl3_3compat_glFenceSync(gl.funcs, C.GLenum(condition), C.GLbitfield(flags))
- return glbase.Sync(unsafe.Pointer(glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glProvokingVertex.xml
-func (gl *GL) ProvokingVertex(mode glbase.Enum) {
- C.gl3_3compat_glProvokingVertex(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawElementsInstancedBaseVertex.xml
-func (gl *GL) DrawElementsInstancedBaseVertex(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}, instancecount, basevertex int32) {
- var indices_ptr unsafe.Pointer
- var indices_v = reflect.ValueOf(indices)
- if indices != nil && indices_v.Kind() != reflect.Slice {
- panic("parameter indices must be a slice")
- }
- if indices != nil {
- indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
- }
- C.gl3_3compat_glDrawElementsInstancedBaseVertex(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLsizei(instancecount), C.GLint(basevertex))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawRangeElementsBaseVertex.xml
-func (gl *GL) DrawRangeElementsBaseVertex(mode glbase.Enum, start, end uint32, count int, gltype glbase.Enum, indices interface{}, basevertex int32) {
- var indices_ptr unsafe.Pointer
- var indices_v = reflect.ValueOf(indices)
- if indices != nil && indices_v.Kind() != reflect.Slice {
- panic("parameter indices must be a slice")
- }
- if indices != nil {
- indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
- }
- C.gl3_3compat_glDrawRangeElementsBaseVertex(gl.funcs, C.GLenum(mode), C.GLuint(start), C.GLuint(end), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLint(basevertex))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawElementsBaseVertex.xml
-func (gl *GL) DrawElementsBaseVertex(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}, basevertex int32) {
- var indices_ptr unsafe.Pointer
- var indices_v = reflect.ValueOf(indices)
- if indices != nil && indices_v.Kind() != reflect.Slice {
- panic("parameter indices must be a slice")
- }
- if indices != nil {
- indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
- }
- C.gl3_3compat_glDrawElementsBaseVertex(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLint(basevertex))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferTexture.xml
-func (gl *GL) FramebufferTexture(target, attachment glbase.Enum, texture glbase.Texture, level int) {
- C.gl3_3compat_glFramebufferTexture(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLuint(texture), C.GLint(level))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetBufferParameteri64v.xml
-func (gl *GL) GetBufferParameteri64v(target, pname glbase.Enum, params []int64) {
- C.gl3_3compat_glGetBufferParameteri64v(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint64)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetInteger64i_v.xml
-func (gl *GL) GetInteger64i_v(target glbase.Enum, index uint32, data []int64) {
- C.gl3_3compat_glGetInteger64i_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLint64)(unsafe.Pointer(&data[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribP4uiv.xml
-func (gl *GL) VertexAttribP4uiv(index glbase.Attrib, gltype glbase.Enum, normalized bool, value []uint32) {
- C.gl3_3compat_glVertexAttribP4uiv(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), (*C.GLuint)(unsafe.Pointer(&value[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribP4ui.xml
-func (gl *GL) VertexAttribP4ui(index glbase.Attrib, gltype glbase.Enum, normalized bool, value uint32) {
- C.gl3_3compat_glVertexAttribP4ui(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLuint(value))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribP3uiv.xml
-func (gl *GL) VertexAttribP3uiv(index glbase.Attrib, gltype glbase.Enum, normalized bool, value []uint32) {
- C.gl3_3compat_glVertexAttribP3uiv(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), (*C.GLuint)(unsafe.Pointer(&value[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribP3ui.xml
-func (gl *GL) VertexAttribP3ui(index glbase.Attrib, gltype glbase.Enum, normalized bool, value uint32) {
- C.gl3_3compat_glVertexAttribP3ui(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLuint(value))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribP2uiv.xml
-func (gl *GL) VertexAttribP2uiv(index glbase.Attrib, gltype glbase.Enum, normalized bool, value []uint32) {
- C.gl3_3compat_glVertexAttribP2uiv(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), (*C.GLuint)(unsafe.Pointer(&value[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribP2ui.xml
-func (gl *GL) VertexAttribP2ui(index glbase.Attrib, gltype glbase.Enum, normalized bool, value uint32) {
- C.gl3_3compat_glVertexAttribP2ui(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLuint(value))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribP1uiv.xml
-func (gl *GL) VertexAttribP1uiv(index glbase.Attrib, gltype glbase.Enum, normalized bool, value []uint32) {
- C.gl3_3compat_glVertexAttribP1uiv(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), (*C.GLuint)(unsafe.Pointer(&value[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribP1ui.xml
-func (gl *GL) VertexAttribP1ui(index glbase.Attrib, gltype glbase.Enum, normalized bool, value uint32) {
- C.gl3_3compat_glVertexAttribP1ui(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLuint(value))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColorP3uiv.xml
-func (gl *GL) SecondaryColorP3uiv(gltype glbase.Enum, color []uint32) {
- C.gl3_3compat_glSecondaryColorP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&color[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColorP3ui.xml
-func (gl *GL) SecondaryColorP3ui(gltype glbase.Enum, color uint32) {
- C.gl3_3compat_glSecondaryColorP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(color))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColorP4uiv.xml
-func (gl *GL) ColorP4uiv(gltype glbase.Enum, color []uint32) {
- C.gl3_3compat_glColorP4uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&color[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColorP4ui.xml
-func (gl *GL) ColorP4ui(gltype glbase.Enum, color uint32) {
- C.gl3_3compat_glColorP4ui(gl.funcs, C.GLenum(gltype), C.GLuint(color))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColorP3uiv.xml
-func (gl *GL) ColorP3uiv(gltype glbase.Enum, color []uint32) {
- C.gl3_3compat_glColorP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&color[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColorP3ui.xml
-func (gl *GL) ColorP3ui(gltype glbase.Enum, color uint32) {
- C.gl3_3compat_glColorP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(color))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glNormalP3uiv.xml
-func (gl *GL) NormalP3uiv(gltype glbase.Enum, coords []uint32) {
- C.gl3_3compat_glNormalP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glNormalP3ui.xml
-func (gl *GL) NormalP3ui(gltype glbase.Enum, coords uint32) {
- C.gl3_3compat_glNormalP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoordP4uiv.xml
-func (gl *GL) MultiTexCoordP4uiv(texture, gltype glbase.Enum, coords []uint32) {
- C.gl3_3compat_glMultiTexCoordP4uiv(gl.funcs, C.GLenum(texture), C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoordP4ui.xml
-func (gl *GL) MultiTexCoordP4ui(texture, gltype glbase.Enum, coords uint32) {
- C.gl3_3compat_glMultiTexCoordP4ui(gl.funcs, C.GLenum(texture), C.GLenum(gltype), C.GLuint(coords))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoordP3uiv.xml
-func (gl *GL) MultiTexCoordP3uiv(texture, gltype glbase.Enum, coords []uint32) {
- C.gl3_3compat_glMultiTexCoordP3uiv(gl.funcs, C.GLenum(texture), C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoordP3ui.xml
-func (gl *GL) MultiTexCoordP3ui(texture, gltype glbase.Enum, coords uint32) {
- C.gl3_3compat_glMultiTexCoordP3ui(gl.funcs, C.GLenum(texture), C.GLenum(gltype), C.GLuint(coords))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoordP2uiv.xml
-func (gl *GL) MultiTexCoordP2uiv(texture, gltype glbase.Enum, coords []uint32) {
- C.gl3_3compat_glMultiTexCoordP2uiv(gl.funcs, C.GLenum(texture), C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoordP2ui.xml
-func (gl *GL) MultiTexCoordP2ui(texture, gltype glbase.Enum, coords uint32) {
- C.gl3_3compat_glMultiTexCoordP2ui(gl.funcs, C.GLenum(texture), C.GLenum(gltype), C.GLuint(coords))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoordP1uiv.xml
-func (gl *GL) MultiTexCoordP1uiv(texture, gltype glbase.Enum, coords []uint32) {
- C.gl3_3compat_glMultiTexCoordP1uiv(gl.funcs, C.GLenum(texture), C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoordP1ui.xml
-func (gl *GL) MultiTexCoordP1ui(texture, gltype glbase.Enum, coords uint32) {
- C.gl3_3compat_glMultiTexCoordP1ui(gl.funcs, C.GLenum(texture), C.GLenum(gltype), C.GLuint(coords))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoordP4uiv.xml
-func (gl *GL) TexCoordP4uiv(gltype glbase.Enum, coords []uint32) {
- C.gl3_3compat_glTexCoordP4uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoordP4ui.xml
-func (gl *GL) TexCoordP4ui(gltype glbase.Enum, coords uint32) {
- C.gl3_3compat_glTexCoordP4ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoordP3uiv.xml
-func (gl *GL) TexCoordP3uiv(gltype glbase.Enum, coords []uint32) {
- C.gl3_3compat_glTexCoordP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoordP3ui.xml
-func (gl *GL) TexCoordP3ui(gltype glbase.Enum, coords uint32) {
- C.gl3_3compat_glTexCoordP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoordP2uiv.xml
-func (gl *GL) TexCoordP2uiv(gltype glbase.Enum, coords []uint32) {
- C.gl3_3compat_glTexCoordP2uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoordP2ui.xml
-func (gl *GL) TexCoordP2ui(gltype glbase.Enum, coords uint32) {
- C.gl3_3compat_glTexCoordP2ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoordP1uiv.xml
-func (gl *GL) TexCoordP1uiv(gltype glbase.Enum, coords []uint32) {
- C.gl3_3compat_glTexCoordP1uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoordP1ui.xml
-func (gl *GL) TexCoordP1ui(gltype glbase.Enum, coords uint32) {
- C.gl3_3compat_glTexCoordP1ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexP4uiv.xml
-func (gl *GL) VertexP4uiv(gltype glbase.Enum, value []uint32) {
- C.gl3_3compat_glVertexP4uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&value[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexP4ui.xml
-func (gl *GL) VertexP4ui(gltype glbase.Enum, value uint32) {
- C.gl3_3compat_glVertexP4ui(gl.funcs, C.GLenum(gltype), C.GLuint(value))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexP3uiv.xml
-func (gl *GL) VertexP3uiv(gltype glbase.Enum, value []uint32) {
- C.gl3_3compat_glVertexP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&value[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexP3ui.xml
-func (gl *GL) VertexP3ui(gltype glbase.Enum, value uint32) {
- C.gl3_3compat_glVertexP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(value))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexP2uiv.xml
-func (gl *GL) VertexP2uiv(gltype glbase.Enum, value []uint32) {
- C.gl3_3compat_glVertexP2uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&value[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexP2ui.xml
-func (gl *GL) VertexP2ui(gltype glbase.Enum, value uint32) {
- C.gl3_3compat_glVertexP2ui(gl.funcs, C.GLenum(gltype), C.GLuint(value))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetQueryObjectui64v.xml
-func (gl *GL) GetQueryObjectui64v(id uint32, pname glbase.Enum, params []uint64) {
- C.gl3_3compat_glGetQueryObjectui64v(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLuint64)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetQueryObjecti64v.xml
-func (gl *GL) GetQueryObjecti64v(id uint32, pname glbase.Enum, params []int64) {
- C.gl3_3compat_glGetQueryObjecti64v(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLint64)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glQueryCounter.xml
-func (gl *GL) QueryCounter(id uint32, target glbase.Enum) {
- C.gl3_3compat_glQueryCounter(gl.funcs, C.GLuint(id), C.GLenum(target))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetSamplerParameterIuiv.xml
-func (gl *GL) GetSamplerParameterIuiv(sampler uint32, pname glbase.Enum, params []uint32) {
- C.gl3_3compat_glGetSamplerParameterIuiv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetSamplerParameterfv.xml
-func (gl *GL) GetSamplerParameterfv(sampler uint32, pname glbase.Enum, params []float32) {
- C.gl3_3compat_glGetSamplerParameterfv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetSamplerParameterIiv.xml
-func (gl *GL) GetSamplerParameterIiv(sampler uint32, pname glbase.Enum, params []int32) {
- C.gl3_3compat_glGetSamplerParameterIiv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetSamplerParameteriv.xml
-func (gl *GL) GetSamplerParameteriv(sampler uint32, pname glbase.Enum, params []int32) {
- C.gl3_3compat_glGetSamplerParameteriv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glSamplerParameterIuiv.xml
-func (gl *GL) SamplerParameterIuiv(sampler uint32, pname glbase.Enum, param []uint32) {
- C.gl3_3compat_glSamplerParameterIuiv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&param[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glSamplerParameterIiv.xml
-func (gl *GL) SamplerParameterIiv(sampler uint32, pname glbase.Enum, param []int32) {
- C.gl3_3compat_glSamplerParameterIiv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&param[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glSamplerParameterfv.xml
-func (gl *GL) SamplerParameterfv(sampler uint32, pname glbase.Enum, param []float32) {
- C.gl3_3compat_glSamplerParameterfv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&param[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glSamplerParameterf.xml
-func (gl *GL) SamplerParameterf(sampler uint32, pname glbase.Enum, param float32) {
- C.gl3_3compat_glSamplerParameterf(gl.funcs, C.GLuint(sampler), C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glSamplerParameteriv.xml
-func (gl *GL) SamplerParameteriv(sampler uint32, pname glbase.Enum, param []int32) {
- C.gl3_3compat_glSamplerParameteriv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&param[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glSamplerParameteri.xml
-func (gl *GL) SamplerParameteri(sampler uint32, pname glbase.Enum, param int32) {
- C.gl3_3compat_glSamplerParameteri(gl.funcs, C.GLuint(sampler), C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBindSampler.xml
-func (gl *GL) BindSampler(unit, sampler uint32) {
- C.gl3_3compat_glBindSampler(gl.funcs, C.GLuint(unit), C.GLuint(sampler))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIsSampler.xml
-func (gl *GL) IsSampler(sampler uint32) bool {
- glresult := C.gl3_3compat_glIsSampler(gl.funcs, C.GLuint(sampler))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDeleteSamplers.xml
-func (gl *GL) DeleteSamplers(count int, samplers []uint32) {
- C.gl3_3compat_glDeleteSamplers(gl.funcs, C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&samplers[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGenSamplers.xml
-func (gl *GL) GenSamplers(count int, samplers []uint32) {
- C.gl3_3compat_glGenSamplers(gl.funcs, C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&samplers[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetFragDataIndex.xml
-func (gl *GL) GetFragDataIndex(program glbase.Program, name []byte) int32 {
- glresult := C.gl3_3compat_glGetFragDataIndex(gl.funcs, C.GLuint(program), (*C.GLchar)(unsafe.Pointer(&name[0])))
- return int32(glresult)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBindFragDataLocationIndexed.xml
-func (gl *GL) BindFragDataLocationIndexed(program glbase.Program, colorNumber, index uint32, name []byte) {
- C.gl3_3compat_glBindFragDataLocationIndexed(gl.funcs, C.GLuint(program), C.GLuint(colorNumber), C.GLuint(index), (*C.GLchar)(unsafe.Pointer(&name[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribDivisor.xml
-func (gl *GL) VertexAttribDivisor(index glbase.Attrib, divisor uint32) {
- C.gl3_3compat_glVertexAttribDivisor(gl.funcs, C.GLuint(index), C.GLuint(divisor))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTranslatef.xml
-func (gl *GL) Translatef(x, y, z float32) {
- C.gl3_3compat_glTranslatef(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTranslated.xml
-func (gl *GL) Translated(x, y, z float64) {
- C.gl3_3compat_glTranslated(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glScalef.xml
-func (gl *GL) Scalef(x, y, z float32) {
- C.gl3_3compat_glScalef(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glScaled.xml
-func (gl *GL) Scaled(x, y, z float64) {
- C.gl3_3compat_glScaled(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRotatef.xml
-func (gl *GL) Rotatef(angle, x, y, z float32) {
- C.gl3_3compat_glRotatef(gl.funcs, C.GLfloat(angle), C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRotated.xml
-func (gl *GL) Rotated(angle, x, y, z float64) {
- C.gl3_3compat_glRotated(gl.funcs, C.GLdouble(angle), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPushMatrix.xml
-func (gl *GL) PushMatrix() {
- C.gl3_3compat_glPushMatrix(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPopMatrix.xml
-func (gl *GL) PopMatrix() {
- C.gl3_3compat_glPopMatrix(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glOrtho.xml
-func (gl *GL) Ortho(left, right, bottom, top, zNear, zFar float64) {
- C.gl3_3compat_glOrtho(gl.funcs, C.GLdouble(left), C.GLdouble(right), C.GLdouble(bottom), C.GLdouble(top), C.GLdouble(zNear), C.GLdouble(zFar))
-}
-
-// MultMatrixd multiplies the current matrix with the provided matrix.
-//
-// The m parameter must hold 16 consecutive elements of a 4x4 column-major matrix.
-//
-// The current matrix is determined by the current matrix mode (see
-// MatrixMode). It is either the projection matrix, modelview matrix, or the
-// texture matrix.
-//
-// For example, if the current matrix is C and the coordinates to be transformed
-// are v = (v[0], v[1], v[2], v[3]), then the current transformation is C × v, or
-//
-// c[0] c[4] c[8] c[12] v[0]
-// c[1] c[5] c[9] c[13] v[1]
-// c[2] c[6] c[10] c[14] X v[2]
-// c[3] c[7] c[11] c[15] v[3]
-//
-// Calling MultMatrix with an argument of m = m[0], m[1], ..., m[15]
-// replaces the current transformation with (C X M) x v, or
-//
-// c[0] c[4] c[8] c[12] m[0] m[4] m[8] m[12] v[0]
-// c[1] c[5] c[9] c[13] m[1] m[5] m[9] m[13] v[1]
-// c[2] c[6] c[10] c[14] X m[2] m[6] m[10] m[14] X v[2]
-// c[3] c[7] c[11] c[15] m[3] m[7] m[11] m[15] v[3]
-//
-// Where 'X' denotes matrix multiplication, and v is represented as a 4x1 matrix.
-//
-// While the elements of the matrix may be specified with single or double
-// precision, the GL may store or operate on these values in less-than-single
-// precision.
-//
-// In many computer languages, 4×4 arrays are represented in row-major
-// order. The transformations just described represent these matrices in
-// column-major order. The order of the multiplication is important. For
-// example, if the current transformation is a rotation, and MultMatrix is
-// called with a translation matrix, the translation is done directly on the
-// coordinates to be transformed, while the rotation is done on the results
-// of that translation.
-//
-// GL.INVALID_OPERATION is generated if MultMatrix is executed between the
-// execution of Begin and the corresponding execution of End.
-func (gl *GL) MultMatrixd(m []float64) {
- if len(m) != 16 {
- panic("parameter m must have length 16 for the 4x4 matrix")
- }
- C.gl3_3compat_glMultMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0])))
-}
-
-// MultMatrixf multiplies the current matrix with the provided matrix.
-//
-// The m parameter must hold 16 consecutive elements of a 4x4 column-major matrix.
-//
-// The current matrix is determined by the current matrix mode (see
-// MatrixMode). It is either the projection matrix, modelview matrix, or the
-// texture matrix.
-//
-// For example, if the current matrix is C and the coordinates to be transformed
-// are v = (v[0], v[1], v[2], v[3]), then the current transformation is C × v, or
-//
-// c[0] c[4] c[8] c[12] v[0]
-// c[1] c[5] c[9] c[13] v[1]
-// c[2] c[6] c[10] c[14] X v[2]
-// c[3] c[7] c[11] c[15] v[3]
-//
-// Calling MultMatrix with an argument of m = m[0], m[1], ..., m[15]
-// replaces the current transformation with (C X M) x v, or
-//
-// c[0] c[4] c[8] c[12] m[0] m[4] m[8] m[12] v[0]
-// c[1] c[5] c[9] c[13] m[1] m[5] m[9] m[13] v[1]
-// c[2] c[6] c[10] c[14] X m[2] m[6] m[10] m[14] X v[2]
-// c[3] c[7] c[11] c[15] m[3] m[7] m[11] m[15] v[3]
-//
-// Where 'X' denotes matrix multiplication, and v is represented as a 4x1 matrix.
-//
-// While the elements of the matrix may be specified with single or double
-// precision, the GL may store or operate on these values in less-than-single
-// precision.
-//
-// In many computer languages, 4×4 arrays are represented in row-major
-// order. The transformations just described represent these matrices in
-// column-major order. The order of the multiplication is important. For
-// example, if the current transformation is a rotation, and MultMatrix is
-// called with a translation matrix, the translation is done directly on the
-// coordinates to be transformed, while the rotation is done on the results
-// of that translation.
-//
-// GL.INVALID_OPERATION is generated if MultMatrix is executed between the
-// execution of Begin and the corresponding execution of End.
-func (gl *GL) MultMatrixf(m []float32) {
- if len(m) != 16 {
- panic("parameter m must have length 16 for the 4x4 matrix")
- }
- C.gl3_3compat_glMultMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMatrixMode.xml
-func (gl *GL) MatrixMode(mode glbase.Enum) {
- C.gl3_3compat_glMatrixMode(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glLoadMatrixd.xml
-func (gl *GL) LoadMatrixd(m []float64) {
- C.gl3_3compat_glLoadMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glLoadMatrixf.xml
-func (gl *GL) LoadMatrixf(m []float32) {
- C.gl3_3compat_glLoadMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glLoadIdentity.xml
-func (gl *GL) LoadIdentity() {
- C.gl3_3compat_glLoadIdentity(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glFrustum.xml
-func (gl *GL) Frustum(left, right, bottom, top, zNear, zFar float64) {
- C.gl3_3compat_glFrustum(gl.funcs, C.GLdouble(left), C.GLdouble(right), C.GLdouble(bottom), C.GLdouble(top), C.GLdouble(zNear), C.GLdouble(zFar))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIsList.xml
-func (gl *GL) IsList(list uint32) bool {
- glresult := C.gl3_3compat_glIsList(gl.funcs, C.GLuint(list))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexGeniv.xml
-func (gl *GL) GetTexGeniv(coord, pname glbase.Enum, params []int32) {
- C.gl3_3compat_glGetTexGeniv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexGenfv.xml
-func (gl *GL) GetTexGenfv(coord, pname glbase.Enum, params []float32) {
- C.gl3_3compat_glGetTexGenfv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexGendv.xml
-func (gl *GL) GetTexGendv(coord, pname glbase.Enum, params []float64) {
- C.gl3_3compat_glGetTexGendv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexEnviv.xml
-func (gl *GL) GetTexEnviv(target, pname glbase.Enum, params []int32) {
- C.gl3_3compat_glGetTexEnviv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexEnvfv.xml
-func (gl *GL) GetTexEnvfv(target, pname glbase.Enum, params []float32) {
- C.gl3_3compat_glGetTexEnvfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetPolygonStipple.xml
-func (gl *GL) GetPolygonStipple(mask []uint8) {
- C.gl3_3compat_glGetPolygonStipple(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&mask[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetPixelMapusv.xml
-func (gl *GL) GetPixelMapusv(glmap glbase.Enum, values []uint16) {
- C.gl3_3compat_glGetPixelMapusv(gl.funcs, C.GLenum(glmap), (*C.GLushort)(unsafe.Pointer(&values[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetPixelMapuiv.xml
-func (gl *GL) GetPixelMapuiv(glmap glbase.Enum, values []uint32) {
- C.gl3_3compat_glGetPixelMapuiv(gl.funcs, C.GLenum(glmap), (*C.GLuint)(unsafe.Pointer(&values[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetPixelMapfv.xml
-func (gl *GL) GetPixelMapfv(glmap glbase.Enum, values []float32) {
- C.gl3_3compat_glGetPixelMapfv(gl.funcs, C.GLenum(glmap), (*C.GLfloat)(unsafe.Pointer(&values[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetMaterialiv.xml
-func (gl *GL) GetMaterialiv(face, pname glbase.Enum, params []int32) {
- C.gl3_3compat_glGetMaterialiv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetMaterialfv.xml
-func (gl *GL) GetMaterialfv(face, pname glbase.Enum, params []float32) {
- C.gl3_3compat_glGetMaterialfv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetMapiv.xml
-func (gl *GL) GetMapiv(target, query glbase.Enum, v []int32) {
- C.gl3_3compat_glGetMapiv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetMapfv.xml
-func (gl *GL) GetMapfv(target, query glbase.Enum, v []float32) {
- C.gl3_3compat_glGetMapfv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetMapdv.xml
-func (gl *GL) GetMapdv(target, query glbase.Enum, v []float64) {
- C.gl3_3compat_glGetMapdv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetLightiv.xml
-func (gl *GL) GetLightiv(light, pname glbase.Enum, params []int32) {
- C.gl3_3compat_glGetLightiv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetLightfv.xml
-func (gl *GL) GetLightfv(light, pname glbase.Enum, params []float32) {
- C.gl3_3compat_glGetLightfv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetClipPlane.xml
-func (gl *GL) GetClipPlane(plane glbase.Enum, equation []float64) {
- C.gl3_3compat_glGetClipPlane(gl.funcs, C.GLenum(plane), (*C.GLdouble)(unsafe.Pointer(&equation[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawPixels.xml
-func (gl *GL) DrawPixels(width, height int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl3_3compat_glDrawPixels(gl.funcs, C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyPixels.xml
-func (gl *GL) CopyPixels(x, y, width, height int, gltype glbase.Enum) {
- C.gl3_3compat_glCopyPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(gltype))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPixelMapusv.xml
-func (gl *GL) PixelMapusv(glmap glbase.Enum, mapsize int32, values []uint16) {
- C.gl3_3compat_glPixelMapusv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLushort)(unsafe.Pointer(&values[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPixelMapuiv.xml
-func (gl *GL) PixelMapuiv(glmap glbase.Enum, mapsize int32, values []uint32) {
- C.gl3_3compat_glPixelMapuiv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLuint)(unsafe.Pointer(&values[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPixelMapfv.xml
-func (gl *GL) PixelMapfv(glmap glbase.Enum, mapsize int32, values []float32) {
- C.gl3_3compat_glPixelMapfv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLfloat)(unsafe.Pointer(&values[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPixelTransferi.xml
-func (gl *GL) PixelTransferi(pname glbase.Enum, param int32) {
- C.gl3_3compat_glPixelTransferi(gl.funcs, C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPixelTransferf.xml
-func (gl *GL) PixelTransferf(pname glbase.Enum, param float32) {
- C.gl3_3compat_glPixelTransferf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPixelZoom.xml
-func (gl *GL) PixelZoom(xfactor, yfactor float32) {
- C.gl3_3compat_glPixelZoom(gl.funcs, C.GLfloat(xfactor), C.GLfloat(yfactor))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glAlphaFunc.xml
-func (gl *GL) AlphaFunc(glfunc glbase.Enum, ref float32) {
- C.gl3_3compat_glAlphaFunc(gl.funcs, C.GLenum(glfunc), C.GLfloat(ref))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glEvalPoint2.xml
-func (gl *GL) EvalPoint2(i, j int32) {
- C.gl3_3compat_glEvalPoint2(gl.funcs, C.GLint(i), C.GLint(j))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glEvalMesh2.xml
-func (gl *GL) EvalMesh2(mode glbase.Enum, i1, i2, j1, j2 int32) {
- C.gl3_3compat_glEvalMesh2(gl.funcs, C.GLenum(mode), C.GLint(i1), C.GLint(i2), C.GLint(j1), C.GLint(j2))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glEvalPoint1.xml
-func (gl *GL) EvalPoint1(i int32) {
- C.gl3_3compat_glEvalPoint1(gl.funcs, C.GLint(i))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glEvalMesh1.xml
-func (gl *GL) EvalMesh1(mode glbase.Enum, i1, i2 int32) {
- C.gl3_3compat_glEvalMesh1(gl.funcs, C.GLenum(mode), C.GLint(i1), C.GLint(i2))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glEvalCoord2fv.xml
-func (gl *GL) EvalCoord2fv(u []float32) {
- if len(u) != 2 {
- panic("parameter u has incorrect length")
- }
- C.gl3_3compat_glEvalCoord2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&u[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glEvalCoord2f.xml
-func (gl *GL) EvalCoord2f(u, v float32) {
- C.gl3_3compat_glEvalCoord2f(gl.funcs, C.GLfloat(u), C.GLfloat(v))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glEvalCoord2dv.xml
-func (gl *GL) EvalCoord2dv(u []float64) {
- if len(u) != 2 {
- panic("parameter u has incorrect length")
- }
- C.gl3_3compat_glEvalCoord2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&u[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glEvalCoord2d.xml
-func (gl *GL) EvalCoord2d(u, v float64) {
- C.gl3_3compat_glEvalCoord2d(gl.funcs, C.GLdouble(u), C.GLdouble(v))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glEvalCoord1fv.xml
-func (gl *GL) EvalCoord1fv(u []float32) {
- C.gl3_3compat_glEvalCoord1fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&u[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glEvalCoord1f.xml
-func (gl *GL) EvalCoord1f(u float32) {
- C.gl3_3compat_glEvalCoord1f(gl.funcs, C.GLfloat(u))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glEvalCoord1dv.xml
-func (gl *GL) EvalCoord1dv(u []float64) {
- C.gl3_3compat_glEvalCoord1dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&u[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glEvalCoord1d.xml
-func (gl *GL) EvalCoord1d(u float64) {
- C.gl3_3compat_glEvalCoord1d(gl.funcs, C.GLdouble(u))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMapGrid2f.xml
-func (gl *GL) MapGrid2f(un int32, u1, u2 float32, vn int32, v1, v2 float32) {
- C.gl3_3compat_glMapGrid2f(gl.funcs, C.GLint(un), C.GLfloat(u1), C.GLfloat(u2), C.GLint(vn), C.GLfloat(v1), C.GLfloat(v2))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMapGrid2d.xml
-func (gl *GL) MapGrid2d(un int32, u1, u2 float64, vn int32, v1, v2 float64) {
- C.gl3_3compat_glMapGrid2d(gl.funcs, C.GLint(un), C.GLdouble(u1), C.GLdouble(u2), C.GLint(vn), C.GLdouble(v1), C.GLdouble(v2))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMapGrid1f.xml
-func (gl *GL) MapGrid1f(un int32, u1, u2 float32) {
- C.gl3_3compat_glMapGrid1f(gl.funcs, C.GLint(un), C.GLfloat(u1), C.GLfloat(u2))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMapGrid1d.xml
-func (gl *GL) MapGrid1d(un int32, u1, u2 float64) {
- C.gl3_3compat_glMapGrid1d(gl.funcs, C.GLint(un), C.GLdouble(u1), C.GLdouble(u2))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMap2f.xml
-func (gl *GL) Map2f(target glbase.Enum, u1, u2 float32, ustride, uorder int32, v1, v2 float32, vstride, vorder int32, points []float32) {
- C.gl3_3compat_glMap2f(gl.funcs, C.GLenum(target), C.GLfloat(u1), C.GLfloat(u2), C.GLint(ustride), C.GLint(uorder), C.GLfloat(v1), C.GLfloat(v2), C.GLint(vstride), C.GLint(vorder), (*C.GLfloat)(unsafe.Pointer(&points[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMap2d.xml
-func (gl *GL) Map2d(target glbase.Enum, u1, u2 float64, ustride, uorder int32, v1, v2 float64, vstride, vorder int32, points []float64) {
- C.gl3_3compat_glMap2d(gl.funcs, C.GLenum(target), C.GLdouble(u1), C.GLdouble(u2), C.GLint(ustride), C.GLint(uorder), C.GLdouble(v1), C.GLdouble(v2), C.GLint(vstride), C.GLint(vorder), (*C.GLdouble)(unsafe.Pointer(&points[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMap1f.xml
-func (gl *GL) Map1f(target glbase.Enum, u1, u2 float32, stride, order int, points []float32) {
- C.gl3_3compat_glMap1f(gl.funcs, C.GLenum(target), C.GLfloat(u1), C.GLfloat(u2), C.GLint(stride), C.GLint(order), (*C.GLfloat)(unsafe.Pointer(&points[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMap1d.xml
-func (gl *GL) Map1d(target glbase.Enum, u1, u2 float64, stride, order int, points []float64) {
- C.gl3_3compat_glMap1d(gl.funcs, C.GLenum(target), C.GLdouble(u1), C.GLdouble(u2), C.GLint(stride), C.GLint(order), (*C.GLdouble)(unsafe.Pointer(&points[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPushAttrib.xml
-func (gl *GL) PushAttrib(mask glbase.Bitfield) {
- C.gl3_3compat_glPushAttrib(gl.funcs, C.GLbitfield(mask))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPopAttrib.xml
-func (gl *GL) PopAttrib() {
- C.gl3_3compat_glPopAttrib(gl.funcs)
-}
-
-// Accum executes an operation on the accumulation buffer.
-//
-// Parameter op defines the accumulation buffer operation (GL.ACCUM, GL.LOAD,
-// GL.ADD, GL.MULT, or GL.RETURN) and specifies how the value parameter is
-// used.
-//
-// The accumulation buffer is an extended-range color buffer. Images are not
-// rendered into it. Rather, images rendered into one of the color buffers
-// are added to the contents of the accumulation buffer after rendering.
-// Effects such as antialiasing (of points, lines, and polygons), motion
-// blur, and depth of field can be created by accumulating images generated
-// with different transformation matrices.
-//
-// Each pixel in the accumulation buffer consists of red, green, blue, and
-// alpha values. The number of bits per component in the accumulation buffer
-// depends on the implementation. You can examine this number by calling
-// GetIntegerv four times, with arguments GL.ACCUM_RED_BITS,
-// GL.ACCUM_GREEN_BITS, GL.ACCUM_BLUE_BITS, and GL.ACCUM_ALPHA_BITS.
-// Regardless of the number of bits per component, the range of values stored
-// by each component is (-1, 1). The accumulation buffer pixels are mapped
-// one-to-one with frame buffer pixels.
-//
-// All accumulation buffer operations are limited to the area of the current
-// scissor box and applied identically to the red, green, blue, and alpha
-// components of each pixel. If a Accum operation results in a value outside
-// the range (-1, 1), the contents of an accumulation buffer pixel component
-// are undefined.
-//
-// The operations are as follows:
-//
-// GL.ACCUM
-// Obtains R, G, B, and A values from the buffer currently selected for
-// reading (see ReadBuffer). Each component value is divided by 2 n -
-// 1 , where n is the number of bits allocated to each color component
-// in the currently selected buffer. The result is a floating-point
-// value in the range 0 1 , which is multiplied by value and added to
-// the corresponding pixel component in the accumulation buffer,
-// thereby updating the accumulation buffer.
-//
-// GL.LOAD
-// Similar to GL.ACCUM, except that the current value in the
-// accumulation buffer is not used in the calculation of the new value.
-// That is, the R, G, B, and A values from the currently selected
-// buffer are divided by 2 n - 1 , multiplied by value, and then stored
-// in the corresponding accumulation buffer cell, overwriting the
-// current value.
-//
-// GL.ADD
-// Adds value to each R, G, B, and A in the accumulation buffer.
-//
-// GL.MULT
-// Multiplies each R, G, B, and A in the accumulation buffer by value
-// and returns the scaled component to its corresponding accumulation
-// buffer location.
-//
-// GL.RETURN
-// Transfers accumulation buffer values to the color buffer or buffers
-// currently selected for writing. Each R, G, B, and A component is
-// multiplied by value, then multiplied by 2 n - 1 , clamped to the
-// range 0 2 n - 1 , and stored in the corresponding display buffer
-// cell. The only fragment operations that are applied to this transfer
-// are pixel ownership, scissor, dithering, and color writemasks.
-//
-// To clear the accumulation buffer, call ClearAccum with R, G, B, and A
-// values to set it to, then call Clear with the accumulation buffer
-// enabled.
-//
-// Error GL.INVALID_ENUM is generated if op is not an accepted value.
-// GL.INVALID_OPERATION is generated if there is no accumulation buffer.
-// GL.INVALID_OPERATION is generated if Accum is executed between the
-// execution of Begin and the corresponding execution of End.
-func (gl *GL) Accum(op glbase.Enum, value float32) {
- C.gl3_3compat_glAccum(gl.funcs, C.GLenum(op), C.GLfloat(value))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexMask.xml
-func (gl *GL) IndexMask(mask uint32) {
- C.gl3_3compat_glIndexMask(gl.funcs, C.GLuint(mask))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glClearIndex.xml
-func (gl *GL) ClearIndex(c float32) {
- C.gl3_3compat_glClearIndex(gl.funcs, C.GLfloat(c))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glClearAccum.xml
-func (gl *GL) ClearAccum(red, green, blue, alpha float32) {
- C.gl3_3compat_glClearAccum(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPushName.xml
-func (gl *GL) PushName(name uint32) {
- C.gl3_3compat_glPushName(gl.funcs, C.GLuint(name))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPopName.xml
-func (gl *GL) PopName() {
- C.gl3_3compat_glPopName(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPassThrough.xml
-func (gl *GL) PassThrough(token float32) {
- C.gl3_3compat_glPassThrough(gl.funcs, C.GLfloat(token))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glLoadName.xml
-func (gl *GL) LoadName(name uint32) {
- C.gl3_3compat_glLoadName(gl.funcs, C.GLuint(name))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glInitNames.xml
-func (gl *GL) InitNames() {
- C.gl3_3compat_glInitNames(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRenderMode.xml
-func (gl *GL) RenderMode(mode glbase.Enum) int32 {
- glresult := C.gl3_3compat_glRenderMode(gl.funcs, C.GLenum(mode))
- return int32(glresult)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glSelectBuffer.xml
-func (gl *GL) SelectBuffer(size int, buffer []glbase.Buffer) {
- C.gl3_3compat_glSelectBuffer(gl.funcs, C.GLsizei(size), (*C.GLuint)(unsafe.Pointer(&buffer[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glFeedbackBuffer.xml
-func (gl *GL) FeedbackBuffer(size int, gltype glbase.Enum, buffer []float32) {
- C.gl3_3compat_glFeedbackBuffer(gl.funcs, C.GLsizei(size), C.GLenum(gltype), (*C.GLfloat)(unsafe.Pointer(&buffer[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexGeniv.xml
-func (gl *GL) TexGeniv(coord, pname glbase.Enum, params []int32) {
- C.gl3_3compat_glTexGeniv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexGeni.xml
-func (gl *GL) TexGeni(coord, pname glbase.Enum, param int32) {
- C.gl3_3compat_glTexGeni(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexGenfv.xml
-func (gl *GL) TexGenfv(coord, pname glbase.Enum, params []float32) {
- C.gl3_3compat_glTexGenfv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexGenf.xml
-func (gl *GL) TexGenf(coord, pname glbase.Enum, param float32) {
- C.gl3_3compat_glTexGenf(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexGendv.xml
-func (gl *GL) TexGendv(coord, pname glbase.Enum, params []float64) {
- C.gl3_3compat_glTexGendv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexGend.xml
-func (gl *GL) TexGend(coord, pname glbase.Enum, param float64) {
- C.gl3_3compat_glTexGend(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLdouble(param))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexEnviv.xml
-func (gl *GL) TexEnviv(target, pname glbase.Enum, params []int32) {
- C.gl3_3compat_glTexEnviv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexEnvi.xml
-func (gl *GL) TexEnvi(target, pname glbase.Enum, param int32) {
- C.gl3_3compat_glTexEnvi(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexEnvfv.xml
-func (gl *GL) TexEnvfv(target, pname glbase.Enum, params []float32) {
- C.gl3_3compat_glTexEnvfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexEnvf.xml
-func (gl *GL) TexEnvf(target, pname glbase.Enum, param float32) {
- C.gl3_3compat_glTexEnvf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glShadeModel.xml
-func (gl *GL) ShadeModel(mode glbase.Enum) {
- C.gl3_3compat_glShadeModel(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPolygonStipple.xml
-func (gl *GL) PolygonStipple(mask []uint8) {
- C.gl3_3compat_glPolygonStipple(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&mask[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMaterialiv.xml
-func (gl *GL) Materialiv(face, pname glbase.Enum, params []int32) {
- C.gl3_3compat_glMaterialiv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMateriali.xml
-func (gl *GL) Materiali(face, pname glbase.Enum, param int32) {
- C.gl3_3compat_glMateriali(gl.funcs, C.GLenum(face), C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMaterialfv.xml
-func (gl *GL) Materialfv(face, pname glbase.Enum, params []float32) {
- C.gl3_3compat_glMaterialfv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMaterialf.xml
-func (gl *GL) Materialf(face, pname glbase.Enum, param float32) {
- C.gl3_3compat_glMaterialf(gl.funcs, C.GLenum(face), C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glLineStipple.xml
-func (gl *GL) LineStipple(factor int32, pattern uint16) {
- C.gl3_3compat_glLineStipple(gl.funcs, C.GLint(factor), C.GLushort(pattern))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glLightModeliv.xml
-func (gl *GL) LightModeliv(pname glbase.Enum, params []int32) {
- C.gl3_3compat_glLightModeliv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glLightModeli.xml
-func (gl *GL) LightModeli(pname glbase.Enum, param int32) {
- C.gl3_3compat_glLightModeli(gl.funcs, C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glLightModelfv.xml
-func (gl *GL) LightModelfv(pname glbase.Enum, params []float32) {
- C.gl3_3compat_glLightModelfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glLightModelf.xml
-func (gl *GL) LightModelf(pname glbase.Enum, param float32) {
- C.gl3_3compat_glLightModelf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glLightiv.xml
-func (gl *GL) Lightiv(light, pname glbase.Enum, params []int32) {
- C.gl3_3compat_glLightiv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glLighti.xml
-func (gl *GL) Lighti(light, pname glbase.Enum, param int32) {
- C.gl3_3compat_glLighti(gl.funcs, C.GLenum(light), C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glLightfv.xml
-func (gl *GL) Lightfv(light, pname glbase.Enum, params []float32) {
- C.gl3_3compat_glLightfv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glLightf.xml
-func (gl *GL) Lightf(light, pname glbase.Enum, param float32) {
- C.gl3_3compat_glLightf(gl.funcs, C.GLenum(light), C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glFogiv.xml
-func (gl *GL) Fogiv(pname glbase.Enum, params []int32) {
- C.gl3_3compat_glFogiv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glFogi.xml
-func (gl *GL) Fogi(pname glbase.Enum, param int32) {
- C.gl3_3compat_glFogi(gl.funcs, C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glFogfv.xml
-func (gl *GL) Fogfv(pname glbase.Enum, params []float32) {
- C.gl3_3compat_glFogfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glFogf.xml
-func (gl *GL) Fogf(pname glbase.Enum, param float32) {
- C.gl3_3compat_glFogf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColorMaterial.xml
-func (gl *GL) ColorMaterial(face, mode glbase.Enum) {
- C.gl3_3compat_glColorMaterial(gl.funcs, C.GLenum(face), C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glClipPlane.xml
-func (gl *GL) ClipPlane(plane glbase.Enum, equation []float64) {
- C.gl3_3compat_glClipPlane(gl.funcs, C.GLenum(plane), (*C.GLdouble)(unsafe.Pointer(&equation[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex4sv.xml
-func (gl *GL) Vertex4sv(v []int16) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl3_3compat_glVertex4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex4s.xml
-func (gl *GL) Vertex4s(x, y, z, w int16) {
- C.gl3_3compat_glVertex4s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex4iv.xml
-func (gl *GL) Vertex4iv(v []int32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl3_3compat_glVertex4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex4i.xml
-func (gl *GL) Vertex4i(x, y, z, w int) {
- C.gl3_3compat_glVertex4i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z), C.GLint(w))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex4fv.xml
-func (gl *GL) Vertex4fv(v []float32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl3_3compat_glVertex4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex4f.xml
-func (gl *GL) Vertex4f(x, y, z, w float32) {
- C.gl3_3compat_glVertex4f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex4dv.xml
-func (gl *GL) Vertex4dv(v []float64) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl3_3compat_glVertex4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex4d.xml
-func (gl *GL) Vertex4d(x, y, z, w float64) {
- C.gl3_3compat_glVertex4d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex3sv.xml
-func (gl *GL) Vertex3sv(v []int16) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl3_3compat_glVertex3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex3s.xml
-func (gl *GL) Vertex3s(x, y, z int16) {
- C.gl3_3compat_glVertex3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex3iv.xml
-func (gl *GL) Vertex3iv(v []int32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl3_3compat_glVertex3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex3i.xml
-func (gl *GL) Vertex3i(x, y, z int) {
- C.gl3_3compat_glVertex3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex3fv.xml
-func (gl *GL) Vertex3fv(v []float32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl3_3compat_glVertex3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex3f.xml
-func (gl *GL) Vertex3f(x, y, z float32) {
- C.gl3_3compat_glVertex3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex3dv.xml
-func (gl *GL) Vertex3dv(v []float64) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl3_3compat_glVertex3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex3d.xml
-func (gl *GL) Vertex3d(x, y, z float64) {
- C.gl3_3compat_glVertex3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex2sv.xml
-func (gl *GL) Vertex2sv(v []int16) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl3_3compat_glVertex2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex2s.xml
-func (gl *GL) Vertex2s(x, y int16) {
- C.gl3_3compat_glVertex2s(gl.funcs, C.GLshort(x), C.GLshort(y))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex2iv.xml
-func (gl *GL) Vertex2iv(v []int32) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl3_3compat_glVertex2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex2i.xml
-func (gl *GL) Vertex2i(x, y int) {
- C.gl3_3compat_glVertex2i(gl.funcs, C.GLint(x), C.GLint(y))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex2fv.xml
-func (gl *GL) Vertex2fv(v []float32) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl3_3compat_glVertex2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex2f.xml
-func (gl *GL) Vertex2f(x, y float32) {
- C.gl3_3compat_glVertex2f(gl.funcs, C.GLfloat(x), C.GLfloat(y))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex2dv.xml
-func (gl *GL) Vertex2dv(v []float64) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl3_3compat_glVertex2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex2d.xml
-func (gl *GL) Vertex2d(x, y float64) {
- C.gl3_3compat_glVertex2d(gl.funcs, C.GLdouble(x), C.GLdouble(y))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord4sv.xml
-func (gl *GL) TexCoord4sv(v []int16) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl3_3compat_glTexCoord4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord4s.xml
-func (gl *GL) TexCoord4s(s, t, r, q int16) {
- C.gl3_3compat_glTexCoord4s(gl.funcs, C.GLshort(s), C.GLshort(t), C.GLshort(r), C.GLshort(q))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord4iv.xml
-func (gl *GL) TexCoord4iv(v []int32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl3_3compat_glTexCoord4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord4i.xml
-func (gl *GL) TexCoord4i(s, t, r, q int32) {
- C.gl3_3compat_glTexCoord4i(gl.funcs, C.GLint(s), C.GLint(t), C.GLint(r), C.GLint(q))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord4fv.xml
-func (gl *GL) TexCoord4fv(v []float32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl3_3compat_glTexCoord4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord4f.xml
-func (gl *GL) TexCoord4f(s, t, r, q float32) {
- C.gl3_3compat_glTexCoord4f(gl.funcs, C.GLfloat(s), C.GLfloat(t), C.GLfloat(r), C.GLfloat(q))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord4dv.xml
-func (gl *GL) TexCoord4dv(v []float64) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl3_3compat_glTexCoord4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord4d.xml
-func (gl *GL) TexCoord4d(s, t, r, q float64) {
- C.gl3_3compat_glTexCoord4d(gl.funcs, C.GLdouble(s), C.GLdouble(t), C.GLdouble(r), C.GLdouble(q))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord3sv.xml
-func (gl *GL) TexCoord3sv(v []int16) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl3_3compat_glTexCoord3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord3s.xml
-func (gl *GL) TexCoord3s(s, t, r int16) {
- C.gl3_3compat_glTexCoord3s(gl.funcs, C.GLshort(s), C.GLshort(t), C.GLshort(r))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord3iv.xml
-func (gl *GL) TexCoord3iv(v []int32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl3_3compat_glTexCoord3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord3i.xml
-func (gl *GL) TexCoord3i(s, t, r int32) {
- C.gl3_3compat_glTexCoord3i(gl.funcs, C.GLint(s), C.GLint(t), C.GLint(r))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord3fv.xml
-func (gl *GL) TexCoord3fv(v []float32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl3_3compat_glTexCoord3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord3f.xml
-func (gl *GL) TexCoord3f(s, t, r float32) {
- C.gl3_3compat_glTexCoord3f(gl.funcs, C.GLfloat(s), C.GLfloat(t), C.GLfloat(r))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord3dv.xml
-func (gl *GL) TexCoord3dv(v []float64) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl3_3compat_glTexCoord3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord3d.xml
-func (gl *GL) TexCoord3d(s, t, r float64) {
- C.gl3_3compat_glTexCoord3d(gl.funcs, C.GLdouble(s), C.GLdouble(t), C.GLdouble(r))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord2sv.xml
-func (gl *GL) TexCoord2sv(v []int16) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl3_3compat_glTexCoord2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord2s.xml
-func (gl *GL) TexCoord2s(s, t int16) {
- C.gl3_3compat_glTexCoord2s(gl.funcs, C.GLshort(s), C.GLshort(t))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord2iv.xml
-func (gl *GL) TexCoord2iv(v []int32) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl3_3compat_glTexCoord2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord2i.xml
-func (gl *GL) TexCoord2i(s, t int32) {
- C.gl3_3compat_glTexCoord2i(gl.funcs, C.GLint(s), C.GLint(t))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord2fv.xml
-func (gl *GL) TexCoord2fv(v []float32) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl3_3compat_glTexCoord2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord2f.xml
-func (gl *GL) TexCoord2f(s, t float32) {
- C.gl3_3compat_glTexCoord2f(gl.funcs, C.GLfloat(s), C.GLfloat(t))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord2dv.xml
-func (gl *GL) TexCoord2dv(v []float64) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl3_3compat_glTexCoord2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord2d.xml
-func (gl *GL) TexCoord2d(s, t float64) {
- C.gl3_3compat_glTexCoord2d(gl.funcs, C.GLdouble(s), C.GLdouble(t))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord1sv.xml
-func (gl *GL) TexCoord1sv(v []int16) {
- C.gl3_3compat_glTexCoord1sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord1s.xml
-func (gl *GL) TexCoord1s(s int16) {
- C.gl3_3compat_glTexCoord1s(gl.funcs, C.GLshort(s))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord1iv.xml
-func (gl *GL) TexCoord1iv(v []int32) {
- C.gl3_3compat_glTexCoord1iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord1i.xml
-func (gl *GL) TexCoord1i(s int32) {
- C.gl3_3compat_glTexCoord1i(gl.funcs, C.GLint(s))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord1fv.xml
-func (gl *GL) TexCoord1fv(v []float32) {
- C.gl3_3compat_glTexCoord1fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord1f.xml
-func (gl *GL) TexCoord1f(s float32) {
- C.gl3_3compat_glTexCoord1f(gl.funcs, C.GLfloat(s))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord1dv.xml
-func (gl *GL) TexCoord1dv(v []float64) {
- C.gl3_3compat_glTexCoord1dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord1d.xml
-func (gl *GL) TexCoord1d(s float64) {
- C.gl3_3compat_glTexCoord1d(gl.funcs, C.GLdouble(s))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRectsv.xml
-func (gl *GL) Rectsv(v1, v2 []int16) {
- C.gl3_3compat_glRectsv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v1[0])), (*C.GLshort)(unsafe.Pointer(&v2[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRects.xml
-func (gl *GL) Rects(x1, y1, x2, y2 int16) {
- C.gl3_3compat_glRects(gl.funcs, C.GLshort(x1), C.GLshort(y1), C.GLshort(x2), C.GLshort(y2))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRectiv.xml
-func (gl *GL) Rectiv(v1, v2 []int32) {
- C.gl3_3compat_glRectiv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v1[0])), (*C.GLint)(unsafe.Pointer(&v2[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRecti.xml
-func (gl *GL) Recti(x1, y1, x2, y2 int32) {
- C.gl3_3compat_glRecti(gl.funcs, C.GLint(x1), C.GLint(y1), C.GLint(x2), C.GLint(y2))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRectfv.xml
-func (gl *GL) Rectfv(v1, v2 []float32) {
- C.gl3_3compat_glRectfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v1[0])), (*C.GLfloat)(unsafe.Pointer(&v2[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRectf.xml
-func (gl *GL) Rectf(x1, y1, x2, y2 float32) {
- C.gl3_3compat_glRectf(gl.funcs, C.GLfloat(x1), C.GLfloat(y1), C.GLfloat(x2), C.GLfloat(y2))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRectdv.xml
-func (gl *GL) Rectdv(v1, v2 []float64) {
- C.gl3_3compat_glRectdv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v1[0])), (*C.GLdouble)(unsafe.Pointer(&v2[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRectd.xml
-func (gl *GL) Rectd(x1, y1, x2, y2 float64) {
- C.gl3_3compat_glRectd(gl.funcs, C.GLdouble(x1), C.GLdouble(y1), C.GLdouble(x2), C.GLdouble(y2))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos4sv.xml
-func (gl *GL) RasterPos4sv(v []int16) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl3_3compat_glRasterPos4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos4s.xml
-func (gl *GL) RasterPos4s(x, y, z, w int16) {
- C.gl3_3compat_glRasterPos4s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos4iv.xml
-func (gl *GL) RasterPos4iv(v []int32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl3_3compat_glRasterPos4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos4i.xml
-func (gl *GL) RasterPos4i(x, y, z, w int) {
- C.gl3_3compat_glRasterPos4i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z), C.GLint(w))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos4fv.xml
-func (gl *GL) RasterPos4fv(v []float32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl3_3compat_glRasterPos4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos4f.xml
-func (gl *GL) RasterPos4f(x, y, z, w float32) {
- C.gl3_3compat_glRasterPos4f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos4dv.xml
-func (gl *GL) RasterPos4dv(v []float64) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl3_3compat_glRasterPos4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos4d.xml
-func (gl *GL) RasterPos4d(x, y, z, w float64) {
- C.gl3_3compat_glRasterPos4d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos3sv.xml
-func (gl *GL) RasterPos3sv(v []int16) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl3_3compat_glRasterPos3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos3s.xml
-func (gl *GL) RasterPos3s(x, y, z int16) {
- C.gl3_3compat_glRasterPos3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos3iv.xml
-func (gl *GL) RasterPos3iv(v []int32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl3_3compat_glRasterPos3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos3i.xml
-func (gl *GL) RasterPos3i(x, y, z int) {
- C.gl3_3compat_glRasterPos3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos3fv.xml
-func (gl *GL) RasterPos3fv(v []float32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl3_3compat_glRasterPos3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos3f.xml
-func (gl *GL) RasterPos3f(x, y, z float32) {
- C.gl3_3compat_glRasterPos3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos3dv.xml
-func (gl *GL) RasterPos3dv(v []float64) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl3_3compat_glRasterPos3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos3d.xml
-func (gl *GL) RasterPos3d(x, y, z float64) {
- C.gl3_3compat_glRasterPos3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos2sv.xml
-func (gl *GL) RasterPos2sv(v []int16) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl3_3compat_glRasterPos2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos2s.xml
-func (gl *GL) RasterPos2s(x, y int16) {
- C.gl3_3compat_glRasterPos2s(gl.funcs, C.GLshort(x), C.GLshort(y))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos2iv.xml
-func (gl *GL) RasterPos2iv(v []int32) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl3_3compat_glRasterPos2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos2i.xml
-func (gl *GL) RasterPos2i(x, y int) {
- C.gl3_3compat_glRasterPos2i(gl.funcs, C.GLint(x), C.GLint(y))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos2fv.xml
-func (gl *GL) RasterPos2fv(v []float32) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl3_3compat_glRasterPos2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos2f.xml
-func (gl *GL) RasterPos2f(x, y float32) {
- C.gl3_3compat_glRasterPos2f(gl.funcs, C.GLfloat(x), C.GLfloat(y))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos2dv.xml
-func (gl *GL) RasterPos2dv(v []float64) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl3_3compat_glRasterPos2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos2d.xml
-func (gl *GL) RasterPos2d(x, y float64) {
- C.gl3_3compat_glRasterPos2d(gl.funcs, C.GLdouble(x), C.GLdouble(y))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glNormal3sv.xml
-func (gl *GL) Normal3sv(v []int16) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl3_3compat_glNormal3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glNormal3s.xml
-func (gl *GL) Normal3s(nx, ny, nz int16) {
- C.gl3_3compat_glNormal3s(gl.funcs, C.GLshort(nx), C.GLshort(ny), C.GLshort(nz))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glNormal3iv.xml
-func (gl *GL) Normal3iv(v []int32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl3_3compat_glNormal3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glNormal3i.xml
-func (gl *GL) Normal3i(nx, ny, nz int32) {
- C.gl3_3compat_glNormal3i(gl.funcs, C.GLint(nx), C.GLint(ny), C.GLint(nz))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glNormal3fv.xml
-func (gl *GL) Normal3fv(v []float32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl3_3compat_glNormal3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glNormal3f.xml
-func (gl *GL) Normal3f(nx, ny, nz float32) {
- C.gl3_3compat_glNormal3f(gl.funcs, C.GLfloat(nx), C.GLfloat(ny), C.GLfloat(nz))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glNormal3dv.xml
-func (gl *GL) Normal3dv(v []float64) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl3_3compat_glNormal3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glNormal3d.xml
-func (gl *GL) Normal3d(nx, ny, nz float64) {
- C.gl3_3compat_glNormal3d(gl.funcs, C.GLdouble(nx), C.GLdouble(ny), C.GLdouble(nz))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glNormal3bv.xml
-func (gl *GL) Normal3bv(v []byte) {
- C.gl3_3compat_glNormal3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glNormal3b.xml
-func (gl *GL) Normal3b(nx, ny, nz byte) {
- C.gl3_3compat_glNormal3b(gl.funcs, C.GLbyte(nx), C.GLbyte(ny), C.GLbyte(nz))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexsv.xml
-func (gl *GL) Indexsv(c []int16) {
- C.gl3_3compat_glIndexsv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&c[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexs.xml
-func (gl *GL) Indexs(c int16) {
- C.gl3_3compat_glIndexs(gl.funcs, C.GLshort(c))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexiv.xml
-func (gl *GL) Indexiv(c []int32) {
- C.gl3_3compat_glIndexiv(gl.funcs, (*C.GLint)(unsafe.Pointer(&c[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexi.xml
-func (gl *GL) Indexi(c int32) {
- C.gl3_3compat_glIndexi(gl.funcs, C.GLint(c))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexfv.xml
-func (gl *GL) Indexfv(c []float32) {
- C.gl3_3compat_glIndexfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&c[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexf.xml
-func (gl *GL) Indexf(c float32) {
- C.gl3_3compat_glIndexf(gl.funcs, C.GLfloat(c))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexdv.xml
-func (gl *GL) Indexdv(c []float64) {
- C.gl3_3compat_glIndexdv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&c[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexd.xml
-func (gl *GL) Indexd(c float64) {
- C.gl3_3compat_glIndexd(gl.funcs, C.GLdouble(c))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glEnd.xml
-func (gl *GL) End() {
- C.gl3_3compat_glEnd(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glEdgeFlagv.xml
-func (gl *GL) EdgeFlagv(flag []bool) {
- C.gl3_3compat_glEdgeFlagv(gl.funcs, (*C.GLboolean)(unsafe.Pointer(&flag[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glEdgeFlag.xml
-func (gl *GL) EdgeFlag(flag bool) {
- C.gl3_3compat_glEdgeFlag(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag)))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4usv.xml
-func (gl *GL) Color4usv(v []uint16) {
- C.gl3_3compat_glColor4usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4us.xml
-func (gl *GL) Color4us(red, green, blue, alpha uint16) {
- C.gl3_3compat_glColor4us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue), C.GLushort(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4uiv.xml
-func (gl *GL) Color4uiv(v []uint32) {
- C.gl3_3compat_glColor4uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4ui.xml
-func (gl *GL) Color4ui(red, green, blue, alpha uint32) {
- C.gl3_3compat_glColor4ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue), C.GLuint(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4ubv.xml
-func (gl *GL) Color4ubv(v []uint8) {
- C.gl3_3compat_glColor4ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4ub.xml
-func (gl *GL) Color4ub(red, green, blue, alpha uint8) {
- C.gl3_3compat_glColor4ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue), C.GLubyte(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4sv.xml
-func (gl *GL) Color4sv(v []int16) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl3_3compat_glColor4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4s.xml
-func (gl *GL) Color4s(red, green, blue, alpha int16) {
- C.gl3_3compat_glColor4s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue), C.GLshort(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4iv.xml
-func (gl *GL) Color4iv(v []int32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl3_3compat_glColor4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4i.xml
-func (gl *GL) Color4i(red, green, blue, alpha int32) {
- C.gl3_3compat_glColor4i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue), C.GLint(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4fv.xml
-func (gl *GL) Color4fv(v []float32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl3_3compat_glColor4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4f.xml
-func (gl *GL) Color4f(red, green, blue, alpha float32) {
- C.gl3_3compat_glColor4f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4dv.xml
-func (gl *GL) Color4dv(v []float64) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl3_3compat_glColor4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4d.xml
-func (gl *GL) Color4d(red, green, blue, alpha float64) {
- C.gl3_3compat_glColor4d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue), C.GLdouble(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4bv.xml
-func (gl *GL) Color4bv(v []byte) {
- C.gl3_3compat_glColor4bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4b.xml
-func (gl *GL) Color4b(red, green, blue, alpha byte) {
- C.gl3_3compat_glColor4b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue), C.GLbyte(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3usv.xml
-func (gl *GL) Color3usv(v []uint16) {
- C.gl3_3compat_glColor3usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3us.xml
-func (gl *GL) Color3us(red, green, blue uint16) {
- C.gl3_3compat_glColor3us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3uiv.xml
-func (gl *GL) Color3uiv(v []uint32) {
- C.gl3_3compat_glColor3uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3ui.xml
-func (gl *GL) Color3ui(red, green, blue uint32) {
- C.gl3_3compat_glColor3ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3ubv.xml
-func (gl *GL) Color3ubv(v []uint8) {
- C.gl3_3compat_glColor3ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3ub.xml
-func (gl *GL) Color3ub(red, green, blue uint8) {
- C.gl3_3compat_glColor3ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3sv.xml
-func (gl *GL) Color3sv(v []int16) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl3_3compat_glColor3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3s.xml
-func (gl *GL) Color3s(red, green, blue int16) {
- C.gl3_3compat_glColor3s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3iv.xml
-func (gl *GL) Color3iv(v []int32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl3_3compat_glColor3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3i.xml
-func (gl *GL) Color3i(red, green, blue int32) {
- C.gl3_3compat_glColor3i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3fv.xml
-func (gl *GL) Color3fv(v []float32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl3_3compat_glColor3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3f.xml
-func (gl *GL) Color3f(red, green, blue float32) {
- C.gl3_3compat_glColor3f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3dv.xml
-func (gl *GL) Color3dv(v []float64) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl3_3compat_glColor3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3d.xml
-func (gl *GL) Color3d(red, green, blue float64) {
- C.gl3_3compat_glColor3d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3bv.xml
-func (gl *GL) Color3bv(v []byte) {
- C.gl3_3compat_glColor3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3b.xml
-func (gl *GL) Color3b(red, green, blue byte) {
- C.gl3_3compat_glColor3b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBitmap.xml
-func (gl *GL) Bitmap(width, height int, xorig, yorig, xmove, ymove float32, bitmap []uint8) {
- C.gl3_3compat_glBitmap(gl.funcs, C.GLsizei(width), C.GLsizei(height), C.GLfloat(xorig), C.GLfloat(yorig), C.GLfloat(xmove), C.GLfloat(ymove), (*C.GLubyte)(unsafe.Pointer(&bitmap[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBegin.xml
-func (gl *GL) Begin(mode glbase.Enum) {
- C.gl3_3compat_glBegin(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glListBase.xml
-func (gl *GL) ListBase(base uint32) {
- C.gl3_3compat_glListBase(gl.funcs, C.GLuint(base))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGenLists.xml
-func (gl *GL) GenLists(range_ int32) uint32 {
- glresult := C.gl3_3compat_glGenLists(gl.funcs, C.GLsizei(range_))
- return uint32(glresult)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDeleteLists.xml
-func (gl *GL) DeleteLists(list uint32, range_ int32) {
- C.gl3_3compat_glDeleteLists(gl.funcs, C.GLuint(list), C.GLsizei(range_))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCallLists.xml
-func (gl *GL) CallLists(n int, gltype glbase.Enum, lists interface{}) {
- var lists_ptr unsafe.Pointer
- var lists_v = reflect.ValueOf(lists)
- if lists != nil && lists_v.Kind() != reflect.Slice {
- panic("parameter lists must be a slice")
- }
- if lists != nil {
- lists_ptr = unsafe.Pointer(lists_v.Index(0).Addr().Pointer())
- }
- C.gl3_3compat_glCallLists(gl.funcs, C.GLsizei(n), C.GLenum(gltype), lists_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCallList.xml
-func (gl *GL) CallList(list uint32) {
- C.gl3_3compat_glCallList(gl.funcs, C.GLuint(list))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glEndList.xml
-func (gl *GL) EndList() {
- C.gl3_3compat_glEndList(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glNewList.xml
-func (gl *GL) NewList(list uint32, mode glbase.Enum) {
- C.gl3_3compat_glNewList(gl.funcs, C.GLuint(list), C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPushClientAttrib.xml
-func (gl *GL) PushClientAttrib(mask glbase.Bitfield) {
- C.gl3_3compat_glPushClientAttrib(gl.funcs, C.GLbitfield(mask))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPopClientAttrib.xml
-func (gl *GL) PopClientAttrib() {
- C.gl3_3compat_glPopClientAttrib(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPrioritizeTextures.xml
-func (gl *GL) PrioritizeTextures(n int, textures []glbase.Texture, priorities []float32) {
- C.gl3_3compat_glPrioritizeTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])), (*C.GLfloat)(unsafe.Pointer(&priorities[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glAreTexturesResident.xml
-func (gl *GL) AreTexturesResident(n int, textures []glbase.Texture, residences []bool) bool {
- glresult := C.gl3_3compat_glAreTexturesResident(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])), (*C.GLboolean)(unsafe.Pointer(&residences[0])))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexPointer.xml
-func (gl *GL) VertexPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) {
- var pointer_ptr unsafe.Pointer
- var pointer_v = reflect.ValueOf(pointer)
- if pointer != nil && pointer_v.Kind() != reflect.Slice {
- panic("parameter pointer must be a slice")
- }
- if pointer != nil {
- pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
- }
- C.gl3_3compat_glVertexPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoordPointer.xml
-func (gl *GL) TexCoordPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) {
- var pointer_ptr unsafe.Pointer
- var pointer_v = reflect.ValueOf(pointer)
- if pointer != nil && pointer_v.Kind() != reflect.Slice {
- panic("parameter pointer must be a slice")
- }
- if pointer != nil {
- pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
- }
- C.gl3_3compat_glTexCoordPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glNormalPointer.xml
-func (gl *GL) NormalPointer(gltype glbase.Enum, stride int, pointer interface{}) {
- var pointer_ptr unsafe.Pointer
- var pointer_v = reflect.ValueOf(pointer)
- if pointer != nil && pointer_v.Kind() != reflect.Slice {
- panic("parameter pointer must be a slice")
- }
- if pointer != nil {
- pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
- }
- C.gl3_3compat_glNormalPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glInterleavedArrays.xml
-func (gl *GL) InterleavedArrays(format glbase.Enum, stride int, pointer interface{}) {
- var pointer_ptr unsafe.Pointer
- var pointer_v = reflect.ValueOf(pointer)
- if pointer != nil && pointer_v.Kind() != reflect.Slice {
- panic("parameter pointer must be a slice")
- }
- if pointer != nil {
- pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
- }
- C.gl3_3compat_glInterleavedArrays(gl.funcs, C.GLenum(format), C.GLsizei(stride), pointer_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexPointer.xml
-func (gl *GL) IndexPointer(gltype glbase.Enum, stride int, pointer interface{}) {
- var pointer_ptr unsafe.Pointer
- var pointer_v = reflect.ValueOf(pointer)
- if pointer != nil && pointer_v.Kind() != reflect.Slice {
- panic("parameter pointer must be a slice")
- }
- if pointer != nil {
- pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
- }
- C.gl3_3compat_glIndexPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glEnableClientState.xml
-func (gl *GL) EnableClientState(array glbase.Enum) {
- C.gl3_3compat_glEnableClientState(gl.funcs, C.GLenum(array))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glEdgeFlagPointer.xml
-func (gl *GL) EdgeFlagPointer(stride int, pointer interface{}) {
- var pointer_ptr unsafe.Pointer
- var pointer_v = reflect.ValueOf(pointer)
- if pointer != nil && pointer_v.Kind() != reflect.Slice {
- panic("parameter pointer must be a slice")
- }
- if pointer != nil {
- pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
- }
- C.gl3_3compat_glEdgeFlagPointer(gl.funcs, C.GLsizei(stride), pointer_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDisableClientState.xml
-func (gl *GL) DisableClientState(array glbase.Enum) {
- C.gl3_3compat_glDisableClientState(gl.funcs, C.GLenum(array))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColorPointer.xml
-func (gl *GL) ColorPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) {
- var pointer_ptr unsafe.Pointer
- var pointer_v = reflect.ValueOf(pointer)
- if pointer != nil && pointer_v.Kind() != reflect.Slice {
- panic("parameter pointer must be a slice")
- }
- if pointer != nil {
- pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
- }
- C.gl3_3compat_glColorPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glArrayElement.xml
-func (gl *GL) ArrayElement(i int32) {
- C.gl3_3compat_glArrayElement(gl.funcs, C.GLint(i))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glResetMinmax.xml
-func (gl *GL) ResetMinmax(target glbase.Enum) {
- C.gl3_3compat_glResetMinmax(gl.funcs, C.GLenum(target))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glResetHistogram.xml
-func (gl *GL) ResetHistogram(target glbase.Enum) {
- C.gl3_3compat_glResetHistogram(gl.funcs, C.GLenum(target))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMinmax.xml
-func (gl *GL) Minmax(target, internalFormat glbase.Enum, sink bool) {
- C.gl3_3compat_glMinmax(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), *(*C.GLboolean)(unsafe.Pointer(&sink)))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glHistogram.xml
-func (gl *GL) Histogram(target glbase.Enum, width int, internalFormat glbase.Enum, sink bool) {
- C.gl3_3compat_glHistogram(gl.funcs, C.GLenum(target), C.GLsizei(width), C.GLenum(internalFormat), *(*C.GLboolean)(unsafe.Pointer(&sink)))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetMinmaxParameteriv.xml
-func (gl *GL) GetMinmaxParameteriv(target, pname glbase.Enum, params []int32) {
- C.gl3_3compat_glGetMinmaxParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetMinmaxParameterfv.xml
-func (gl *GL) GetMinmaxParameterfv(target, pname glbase.Enum, params []float32) {
- C.gl3_3compat_glGetMinmaxParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetMinmax.xml
-func (gl *GL) GetMinmax(target glbase.Enum, reset bool, format, gltype glbase.Enum, values interface{}) {
- var values_ptr unsafe.Pointer
- var values_v = reflect.ValueOf(values)
- if values != nil && values_v.Kind() != reflect.Slice {
- panic("parameter values must be a slice")
- }
- if values != nil {
- values_ptr = unsafe.Pointer(values_v.Index(0).Addr().Pointer())
- }
- C.gl3_3compat_glGetMinmax(gl.funcs, C.GLenum(target), *(*C.GLboolean)(unsafe.Pointer(&reset)), C.GLenum(format), C.GLenum(gltype), values_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetHistogramParameteriv.xml
-func (gl *GL) GetHistogramParameteriv(target, pname glbase.Enum, params []int32) {
- C.gl3_3compat_glGetHistogramParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetHistogramParameterfv.xml
-func (gl *GL) GetHistogramParameterfv(target, pname glbase.Enum, params []float32) {
- C.gl3_3compat_glGetHistogramParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetHistogram.xml
-func (gl *GL) GetHistogram(target glbase.Enum, reset bool, format, gltype glbase.Enum, values interface{}) {
- var values_ptr unsafe.Pointer
- var values_v = reflect.ValueOf(values)
- if values != nil && values_v.Kind() != reflect.Slice {
- panic("parameter values must be a slice")
- }
- if values != nil {
- values_ptr = unsafe.Pointer(values_v.Index(0).Addr().Pointer())
- }
- C.gl3_3compat_glGetHistogram(gl.funcs, C.GLenum(target), *(*C.GLboolean)(unsafe.Pointer(&reset)), C.GLenum(format), C.GLenum(gltype), values_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glSeparableFilter2D.xml
-func (gl *GL) SeparableFilter2D(target, internalFormat glbase.Enum, width, height int, format, gltype glbase.Enum, row, column interface{}) {
- var row_ptr unsafe.Pointer
- var row_v = reflect.ValueOf(row)
- if row != nil && row_v.Kind() != reflect.Slice {
- panic("parameter row must be a slice")
- }
- if row != nil {
- row_ptr = unsafe.Pointer(row_v.Index(0).Addr().Pointer())
- }
- var column_ptr unsafe.Pointer
- var column_v = reflect.ValueOf(column)
- if column != nil && column_v.Kind() != reflect.Slice {
- panic("parameter column must be a slice")
- }
- if column != nil {
- column_ptr = unsafe.Pointer(column_v.Index(0).Addr().Pointer())
- }
- C.gl3_3compat_glSeparableFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), row_ptr, column_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetSeparableFilter.xml
-func (gl *GL) GetSeparableFilter(target, format, gltype glbase.Enum, row, column, span interface{}) {
- var row_ptr unsafe.Pointer
- var row_v = reflect.ValueOf(row)
- if row != nil && row_v.Kind() != reflect.Slice {
- panic("parameter row must be a slice")
- }
- if row != nil {
- row_ptr = unsafe.Pointer(row_v.Index(0).Addr().Pointer())
- }
- var column_ptr unsafe.Pointer
- var column_v = reflect.ValueOf(column)
- if column != nil && column_v.Kind() != reflect.Slice {
- panic("parameter column must be a slice")
- }
- if column != nil {
- column_ptr = unsafe.Pointer(column_v.Index(0).Addr().Pointer())
- }
- var span_ptr unsafe.Pointer
- var span_v = reflect.ValueOf(span)
- if span != nil && span_v.Kind() != reflect.Slice {
- panic("parameter span must be a slice")
- }
- if span != nil {
- span_ptr = unsafe.Pointer(span_v.Index(0).Addr().Pointer())
- }
- C.gl3_3compat_glGetSeparableFilter(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), row_ptr, column_ptr, span_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetConvolutionParameteriv.xml
-func (gl *GL) GetConvolutionParameteriv(target, pname glbase.Enum, params []int32) {
- C.gl3_3compat_glGetConvolutionParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetConvolutionParameterfv.xml
-func (gl *GL) GetConvolutionParameterfv(target, pname glbase.Enum, params []float32) {
- C.gl3_3compat_glGetConvolutionParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetConvolutionFilter.xml
-func (gl *GL) GetConvolutionFilter(target, format, gltype glbase.Enum, image interface{}) {
- var image_ptr unsafe.Pointer
- var image_v = reflect.ValueOf(image)
- if image != nil && image_v.Kind() != reflect.Slice {
- panic("parameter image must be a slice")
- }
- if image != nil {
- image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer())
- }
- C.gl3_3compat_glGetConvolutionFilter(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), image_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyConvolutionFilter2D.xml
-func (gl *GL) CopyConvolutionFilter2D(target, internalFormat glbase.Enum, x, y, width, height int) {
- C.gl3_3compat_glCopyConvolutionFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyConvolutionFilter1D.xml
-func (gl *GL) CopyConvolutionFilter1D(target, internalFormat glbase.Enum, x, y, width int) {
- C.gl3_3compat_glCopyConvolutionFilter1D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glConvolutionParameteriv.xml
-func (gl *GL) ConvolutionParameteriv(target, pname glbase.Enum, params []int32) {
- C.gl3_3compat_glConvolutionParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glConvolutionParameteri.xml
-func (gl *GL) ConvolutionParameteri(target, pname glbase.Enum, params int32) {
- C.gl3_3compat_glConvolutionParameteri(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(params))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glConvolutionParameterfv.xml
-func (gl *GL) ConvolutionParameterfv(target, pname glbase.Enum, params []float32) {
- C.gl3_3compat_glConvolutionParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glConvolutionParameterf.xml
-func (gl *GL) ConvolutionParameterf(target, pname glbase.Enum, params float32) {
- C.gl3_3compat_glConvolutionParameterf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(params))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glConvolutionFilter2D.xml
-func (gl *GL) ConvolutionFilter2D(target, internalFormat glbase.Enum, width, height int, format, gltype glbase.Enum, image interface{}) {
- var image_ptr unsafe.Pointer
- var image_v = reflect.ValueOf(image)
- if image != nil && image_v.Kind() != reflect.Slice {
- panic("parameter image must be a slice")
- }
- if image != nil {
- image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer())
- }
- C.gl3_3compat_glConvolutionFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), image_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glConvolutionFilter1D.xml
-func (gl *GL) ConvolutionFilter1D(target, internalFormat glbase.Enum, width int, format, gltype glbase.Enum, image interface{}) {
- var image_ptr unsafe.Pointer
- var image_v = reflect.ValueOf(image)
- if image != nil && image_v.Kind() != reflect.Slice {
- panic("parameter image must be a slice")
- }
- if image != nil {
- image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer())
- }
- C.gl3_3compat_glConvolutionFilter1D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), image_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyColorSubTable.xml
-func (gl *GL) CopyColorSubTable(target glbase.Enum, start int32, x, y, width int) {
- C.gl3_3compat_glCopyColorSubTable(gl.funcs, C.GLenum(target), C.GLsizei(start), C.GLint(x), C.GLint(y), C.GLsizei(width))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColorSubTable.xml
-func (gl *GL) ColorSubTable(target glbase.Enum, start int32, count int, format, gltype glbase.Enum, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl3_3compat_glColorSubTable(gl.funcs, C.GLenum(target), C.GLsizei(start), C.GLsizei(count), C.GLenum(format), C.GLenum(gltype), data_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetColorTableParameteriv.xml
-func (gl *GL) GetColorTableParameteriv(target, pname glbase.Enum, params []int32) {
- C.gl3_3compat_glGetColorTableParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetColorTableParameterfv.xml
-func (gl *GL) GetColorTableParameterfv(target, pname glbase.Enum, params []float32) {
- C.gl3_3compat_glGetColorTableParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetColorTable.xml
-func (gl *GL) GetColorTable(target, format, gltype glbase.Enum, table interface{}) {
- var table_ptr unsafe.Pointer
- var table_v = reflect.ValueOf(table)
- if table != nil && table_v.Kind() != reflect.Slice {
- panic("parameter table must be a slice")
- }
- if table != nil {
- table_ptr = unsafe.Pointer(table_v.Index(0).Addr().Pointer())
- }
- C.gl3_3compat_glGetColorTable(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), table_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyColorTable.xml
-func (gl *GL) CopyColorTable(target, internalFormat glbase.Enum, x, y, width int) {
- C.gl3_3compat_glCopyColorTable(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColorTableParameteriv.xml
-func (gl *GL) ColorTableParameteriv(target, pname glbase.Enum, params []int32) {
- C.gl3_3compat_glColorTableParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColorTableParameterfv.xml
-func (gl *GL) ColorTableParameterfv(target, pname glbase.Enum, params []float32) {
- C.gl3_3compat_glColorTableParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColorTable.xml
-func (gl *GL) ColorTable(target, internalFormat glbase.Enum, width int, format, gltype glbase.Enum, table interface{}) {
- var table_ptr unsafe.Pointer
- var table_v = reflect.ValueOf(table)
- if table != nil && table_v.Kind() != reflect.Slice {
- panic("parameter table must be a slice")
- }
- if table != nil {
- table_ptr = unsafe.Pointer(table_v.Index(0).Addr().Pointer())
- }
- C.gl3_3compat_glColorTable(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), table_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultTransposeMatrixd.xml
-func (gl *GL) MultTransposeMatrixd(m []float64) {
- C.gl3_3compat_glMultTransposeMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultTransposeMatrixf.xml
-func (gl *GL) MultTransposeMatrixf(m []float32) {
- C.gl3_3compat_glMultTransposeMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glLoadTransposeMatrixd.xml
-func (gl *GL) LoadTransposeMatrixd(m []float64) {
- C.gl3_3compat_glLoadTransposeMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glLoadTransposeMatrixf.xml
-func (gl *GL) LoadTransposeMatrixf(m []float32) {
- C.gl3_3compat_glLoadTransposeMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord4sv.xml
-func (gl *GL) MultiTexCoord4sv(target glbase.Enum, v []int16) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl3_3compat_glMultiTexCoord4sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord4s.xml
-func (gl *GL) MultiTexCoord4s(target glbase.Enum, s, t, r, q int16) {
- C.gl3_3compat_glMultiTexCoord4s(gl.funcs, C.GLenum(target), C.GLshort(s), C.GLshort(t), C.GLshort(r), C.GLshort(q))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord4iv.xml
-func (gl *GL) MultiTexCoord4iv(target glbase.Enum, v []int32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl3_3compat_glMultiTexCoord4iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord4i.xml
-func (gl *GL) MultiTexCoord4i(target glbase.Enum, s, t, r, q int32) {
- C.gl3_3compat_glMultiTexCoord4i(gl.funcs, C.GLenum(target), C.GLint(s), C.GLint(t), C.GLint(r), C.GLint(q))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord4fv.xml
-func (gl *GL) MultiTexCoord4fv(target glbase.Enum, v []float32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl3_3compat_glMultiTexCoord4fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord4f.xml
-func (gl *GL) MultiTexCoord4f(target glbase.Enum, s, t, r, q float32) {
- C.gl3_3compat_glMultiTexCoord4f(gl.funcs, C.GLenum(target), C.GLfloat(s), C.GLfloat(t), C.GLfloat(r), C.GLfloat(q))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord4dv.xml
-func (gl *GL) MultiTexCoord4dv(target glbase.Enum, v []float64) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl3_3compat_glMultiTexCoord4dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord4d.xml
-func (gl *GL) MultiTexCoord4d(target glbase.Enum, s, t, r, q float64) {
- C.gl3_3compat_glMultiTexCoord4d(gl.funcs, C.GLenum(target), C.GLdouble(s), C.GLdouble(t), C.GLdouble(r), C.GLdouble(q))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord3sv.xml
-func (gl *GL) MultiTexCoord3sv(target glbase.Enum, v []int16) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl3_3compat_glMultiTexCoord3sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord3s.xml
-func (gl *GL) MultiTexCoord3s(target glbase.Enum, s, t, r int16) {
- C.gl3_3compat_glMultiTexCoord3s(gl.funcs, C.GLenum(target), C.GLshort(s), C.GLshort(t), C.GLshort(r))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord3iv.xml
-func (gl *GL) MultiTexCoord3iv(target glbase.Enum, v []int32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl3_3compat_glMultiTexCoord3iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord3i.xml
-func (gl *GL) MultiTexCoord3i(target glbase.Enum, s, t, r int32) {
- C.gl3_3compat_glMultiTexCoord3i(gl.funcs, C.GLenum(target), C.GLint(s), C.GLint(t), C.GLint(r))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord3fv.xml
-func (gl *GL) MultiTexCoord3fv(target glbase.Enum, v []float32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl3_3compat_glMultiTexCoord3fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord3f.xml
-func (gl *GL) MultiTexCoord3f(target glbase.Enum, s, t, r float32) {
- C.gl3_3compat_glMultiTexCoord3f(gl.funcs, C.GLenum(target), C.GLfloat(s), C.GLfloat(t), C.GLfloat(r))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord3dv.xml
-func (gl *GL) MultiTexCoord3dv(target glbase.Enum, v []float64) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl3_3compat_glMultiTexCoord3dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord3d.xml
-func (gl *GL) MultiTexCoord3d(target glbase.Enum, s, t, r float64) {
- C.gl3_3compat_glMultiTexCoord3d(gl.funcs, C.GLenum(target), C.GLdouble(s), C.GLdouble(t), C.GLdouble(r))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord2sv.xml
-func (gl *GL) MultiTexCoord2sv(target glbase.Enum, v []int16) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl3_3compat_glMultiTexCoord2sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord2s.xml
-func (gl *GL) MultiTexCoord2s(target glbase.Enum, s, t int16) {
- C.gl3_3compat_glMultiTexCoord2s(gl.funcs, C.GLenum(target), C.GLshort(s), C.GLshort(t))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord2iv.xml
-func (gl *GL) MultiTexCoord2iv(target glbase.Enum, v []int32) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl3_3compat_glMultiTexCoord2iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord2i.xml
-func (gl *GL) MultiTexCoord2i(target glbase.Enum, s, t int32) {
- C.gl3_3compat_glMultiTexCoord2i(gl.funcs, C.GLenum(target), C.GLint(s), C.GLint(t))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord2fv.xml
-func (gl *GL) MultiTexCoord2fv(target glbase.Enum, v []float32) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl3_3compat_glMultiTexCoord2fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord2f.xml
-func (gl *GL) MultiTexCoord2f(target glbase.Enum, s, t float32) {
- C.gl3_3compat_glMultiTexCoord2f(gl.funcs, C.GLenum(target), C.GLfloat(s), C.GLfloat(t))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord2dv.xml
-func (gl *GL) MultiTexCoord2dv(target glbase.Enum, v []float64) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl3_3compat_glMultiTexCoord2dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord2d.xml
-func (gl *GL) MultiTexCoord2d(target glbase.Enum, s, t float64) {
- C.gl3_3compat_glMultiTexCoord2d(gl.funcs, C.GLenum(target), C.GLdouble(s), C.GLdouble(t))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord1sv.xml
-func (gl *GL) MultiTexCoord1sv(target glbase.Enum, v []int16) {
- C.gl3_3compat_glMultiTexCoord1sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord1s.xml
-func (gl *GL) MultiTexCoord1s(target glbase.Enum, s int16) {
- C.gl3_3compat_glMultiTexCoord1s(gl.funcs, C.GLenum(target), C.GLshort(s))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord1iv.xml
-func (gl *GL) MultiTexCoord1iv(target glbase.Enum, v []int32) {
- C.gl3_3compat_glMultiTexCoord1iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord1i.xml
-func (gl *GL) MultiTexCoord1i(target glbase.Enum, s int32) {
- C.gl3_3compat_glMultiTexCoord1i(gl.funcs, C.GLenum(target), C.GLint(s))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord1fv.xml
-func (gl *GL) MultiTexCoord1fv(target glbase.Enum, v []float32) {
- C.gl3_3compat_glMultiTexCoord1fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord1f.xml
-func (gl *GL) MultiTexCoord1f(target glbase.Enum, s float32) {
- C.gl3_3compat_glMultiTexCoord1f(gl.funcs, C.GLenum(target), C.GLfloat(s))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord1dv.xml
-func (gl *GL) MultiTexCoord1dv(target glbase.Enum, v []float64) {
- C.gl3_3compat_glMultiTexCoord1dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord1d.xml
-func (gl *GL) MultiTexCoord1d(target glbase.Enum, s float64) {
- C.gl3_3compat_glMultiTexCoord1d(gl.funcs, C.GLenum(target), C.GLdouble(s))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glClientActiveTexture.xml
-func (gl *GL) ClientActiveTexture(texture glbase.Enum) {
- C.gl3_3compat_glClientActiveTexture(gl.funcs, C.GLenum(texture))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos3sv.xml
-func (gl *GL) WindowPos3sv(v []int16) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl3_3compat_glWindowPos3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos3s.xml
-func (gl *GL) WindowPos3s(x, y, z int16) {
- C.gl3_3compat_glWindowPos3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos3iv.xml
-func (gl *GL) WindowPos3iv(v []int32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl3_3compat_glWindowPos3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos3i.xml
-func (gl *GL) WindowPos3i(x, y, z int) {
- C.gl3_3compat_glWindowPos3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos3fv.xml
-func (gl *GL) WindowPos3fv(v []float32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl3_3compat_glWindowPos3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos3f.xml
-func (gl *GL) WindowPos3f(x, y, z float32) {
- C.gl3_3compat_glWindowPos3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos3dv.xml
-func (gl *GL) WindowPos3dv(v []float64) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl3_3compat_glWindowPos3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos3d.xml
-func (gl *GL) WindowPos3d(x, y, z float64) {
- C.gl3_3compat_glWindowPos3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos2sv.xml
-func (gl *GL) WindowPos2sv(v []int16) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl3_3compat_glWindowPos2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos2s.xml
-func (gl *GL) WindowPos2s(x, y int16) {
- C.gl3_3compat_glWindowPos2s(gl.funcs, C.GLshort(x), C.GLshort(y))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos2iv.xml
-func (gl *GL) WindowPos2iv(v []int32) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl3_3compat_glWindowPos2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos2i.xml
-func (gl *GL) WindowPos2i(x, y int) {
- C.gl3_3compat_glWindowPos2i(gl.funcs, C.GLint(x), C.GLint(y))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos2fv.xml
-func (gl *GL) WindowPos2fv(v []float32) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl3_3compat_glWindowPos2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos2f.xml
-func (gl *GL) WindowPos2f(x, y float32) {
- C.gl3_3compat_glWindowPos2f(gl.funcs, C.GLfloat(x), C.GLfloat(y))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos2dv.xml
-func (gl *GL) WindowPos2dv(v []float64) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl3_3compat_glWindowPos2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos2d.xml
-func (gl *GL) WindowPos2d(x, y float64) {
- C.gl3_3compat_glWindowPos2d(gl.funcs, C.GLdouble(x), C.GLdouble(y))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColorPointer.xml
-func (gl *GL) SecondaryColorPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) {
- var pointer_ptr unsafe.Pointer
- var pointer_v = reflect.ValueOf(pointer)
- if pointer != nil && pointer_v.Kind() != reflect.Slice {
- panic("parameter pointer must be a slice")
- }
- if pointer != nil {
- pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
- }
- C.gl3_3compat_glSecondaryColorPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3usv.xml
-func (gl *GL) SecondaryColor3usv(v []uint16) {
- C.gl3_3compat_glSecondaryColor3usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3us.xml
-func (gl *GL) SecondaryColor3us(red, green, blue uint16) {
- C.gl3_3compat_glSecondaryColor3us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3uiv.xml
-func (gl *GL) SecondaryColor3uiv(v []uint32) {
- C.gl3_3compat_glSecondaryColor3uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3ui.xml
-func (gl *GL) SecondaryColor3ui(red, green, blue uint32) {
- C.gl3_3compat_glSecondaryColor3ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3ubv.xml
-func (gl *GL) SecondaryColor3ubv(v []uint8) {
- C.gl3_3compat_glSecondaryColor3ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3ub.xml
-func (gl *GL) SecondaryColor3ub(red, green, blue uint8) {
- C.gl3_3compat_glSecondaryColor3ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3sv.xml
-func (gl *GL) SecondaryColor3sv(v []int16) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl3_3compat_glSecondaryColor3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3s.xml
-func (gl *GL) SecondaryColor3s(red, green, blue int16) {
- C.gl3_3compat_glSecondaryColor3s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3iv.xml
-func (gl *GL) SecondaryColor3iv(v []int32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl3_3compat_glSecondaryColor3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3i.xml
-func (gl *GL) SecondaryColor3i(red, green, blue int32) {
- C.gl3_3compat_glSecondaryColor3i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3fv.xml
-func (gl *GL) SecondaryColor3fv(v []float32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl3_3compat_glSecondaryColor3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3f.xml
-func (gl *GL) SecondaryColor3f(red, green, blue float32) {
- C.gl3_3compat_glSecondaryColor3f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3dv.xml
-func (gl *GL) SecondaryColor3dv(v []float64) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl3_3compat_glSecondaryColor3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3d.xml
-func (gl *GL) SecondaryColor3d(red, green, blue float64) {
- C.gl3_3compat_glSecondaryColor3d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3bv.xml
-func (gl *GL) SecondaryColor3bv(v []byte) {
- C.gl3_3compat_glSecondaryColor3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3b.xml
-func (gl *GL) SecondaryColor3b(red, green, blue byte) {
- C.gl3_3compat_glSecondaryColor3b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glFogCoordPointer.xml
-func (gl *GL) FogCoordPointer(gltype glbase.Enum, stride int, pointer interface{}) {
- var pointer_ptr unsafe.Pointer
- var pointer_v = reflect.ValueOf(pointer)
- if pointer != nil && pointer_v.Kind() != reflect.Slice {
- panic("parameter pointer must be a slice")
- }
- if pointer != nil {
- pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
- }
- C.gl3_3compat_glFogCoordPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glFogCoorddv.xml
-func (gl *GL) FogCoorddv(coord []float64) {
- C.gl3_3compat_glFogCoorddv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&coord[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glFogCoordd.xml
-func (gl *GL) FogCoordd(coord float64) {
- C.gl3_3compat_glFogCoordd(gl.funcs, C.GLdouble(coord))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glFogCoordfv.xml
-func (gl *GL) FogCoordfv(coord []float32) {
- C.gl3_3compat_glFogCoordfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&coord[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glFogCoordf.xml
-func (gl *GL) FogCoordf(coord float32) {
- C.gl3_3compat_glFogCoordf(gl.funcs, C.GLfloat(coord))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4usv.xml
-func (gl *GL) VertexAttrib4usv(index glbase.Attrib, v []uint16) {
- C.gl3_3compat_glVertexAttrib4usv(gl.funcs, C.GLuint(index), (*C.GLushort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4uiv.xml
-func (gl *GL) VertexAttrib4uiv(index glbase.Attrib, v []uint32) {
- C.gl3_3compat_glVertexAttrib4uiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4ubv.xml
-func (gl *GL) VertexAttrib4ubv(index glbase.Attrib, v []uint8) {
- C.gl3_3compat_glVertexAttrib4ubv(gl.funcs, C.GLuint(index), (*C.GLubyte)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4sv.xml
-func (gl *GL) VertexAttrib4sv(index glbase.Attrib, v []int16) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl3_3compat_glVertexAttrib4sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4s.xml
-func (gl *GL) VertexAttrib4s(index glbase.Attrib, x, y, z, w int16) {
- C.gl3_3compat_glVertexAttrib4s(gl.funcs, C.GLuint(index), C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4iv.xml
-func (gl *GL) VertexAttrib4iv(index glbase.Attrib, v []int32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl3_3compat_glVertexAttrib4iv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4fv.xml
-func (gl *GL) VertexAttrib4fv(index glbase.Attrib, v []float32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl3_3compat_glVertexAttrib4fv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4f.xml
-func (gl *GL) VertexAttrib4f(index glbase.Attrib, x, y, z, w float32) {
- C.gl3_3compat_glVertexAttrib4f(gl.funcs, C.GLuint(index), C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4dv.xml
-func (gl *GL) VertexAttrib4dv(index glbase.Attrib, v []float64) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl3_3compat_glVertexAttrib4dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4d.xml
-func (gl *GL) VertexAttrib4d(index glbase.Attrib, x, y, z, w float64) {
- C.gl3_3compat_glVertexAttrib4d(gl.funcs, C.GLuint(index), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4bv.xml
-func (gl *GL) VertexAttrib4bv(index glbase.Attrib, v []byte) {
- C.gl3_3compat_glVertexAttrib4bv(gl.funcs, C.GLuint(index), (*C.GLbyte)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4Nusv.xml
-func (gl *GL) VertexAttrib4Nusv(index glbase.Attrib, v []uint16) {
- C.gl3_3compat_glVertexAttrib4Nusv(gl.funcs, C.GLuint(index), (*C.GLushort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4Nuiv.xml
-func (gl *GL) VertexAttrib4Nuiv(index glbase.Attrib, v []uint32) {
- C.gl3_3compat_glVertexAttrib4Nuiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4Nubv.xml
-func (gl *GL) VertexAttrib4Nubv(index glbase.Attrib, v []uint8) {
- C.gl3_3compat_glVertexAttrib4Nubv(gl.funcs, C.GLuint(index), (*C.GLubyte)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4Nub.xml
-func (gl *GL) VertexAttrib4Nub(index glbase.Attrib, x, y, z, w uint8) {
- C.gl3_3compat_glVertexAttrib4Nub(gl.funcs, C.GLuint(index), C.GLubyte(x), C.GLubyte(y), C.GLubyte(z), C.GLubyte(w))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4Nsv.xml
-func (gl *GL) VertexAttrib4Nsv(index glbase.Attrib, v []int16) {
- C.gl3_3compat_glVertexAttrib4Nsv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4Niv.xml
-func (gl *GL) VertexAttrib4Niv(index glbase.Attrib, v []int32) {
- C.gl3_3compat_glVertexAttrib4Niv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4Nbv.xml
-func (gl *GL) VertexAttrib4Nbv(index glbase.Attrib, v []byte) {
- C.gl3_3compat_glVertexAttrib4Nbv(gl.funcs, C.GLuint(index), (*C.GLbyte)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib3sv.xml
-func (gl *GL) VertexAttrib3sv(index glbase.Attrib, v []int16) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl3_3compat_glVertexAttrib3sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib3s.xml
-func (gl *GL) VertexAttrib3s(index glbase.Attrib, x, y, z int16) {
- C.gl3_3compat_glVertexAttrib3s(gl.funcs, C.GLuint(index), C.GLshort(x), C.GLshort(y), C.GLshort(z))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib3fv.xml
-func (gl *GL) VertexAttrib3fv(index glbase.Attrib, v []float32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl3_3compat_glVertexAttrib3fv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib3f.xml
-func (gl *GL) VertexAttrib3f(index glbase.Attrib, x, y, z float32) {
- C.gl3_3compat_glVertexAttrib3f(gl.funcs, C.GLuint(index), C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib3dv.xml
-func (gl *GL) VertexAttrib3dv(index glbase.Attrib, v []float64) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl3_3compat_glVertexAttrib3dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib3d.xml
-func (gl *GL) VertexAttrib3d(index glbase.Attrib, x, y, z float64) {
- C.gl3_3compat_glVertexAttrib3d(gl.funcs, C.GLuint(index), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib2sv.xml
-func (gl *GL) VertexAttrib2sv(index glbase.Attrib, v []int16) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl3_3compat_glVertexAttrib2sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib2s.xml
-func (gl *GL) VertexAttrib2s(index glbase.Attrib, x, y int16) {
- C.gl3_3compat_glVertexAttrib2s(gl.funcs, C.GLuint(index), C.GLshort(x), C.GLshort(y))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib2fv.xml
-func (gl *GL) VertexAttrib2fv(index glbase.Attrib, v []float32) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl3_3compat_glVertexAttrib2fv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib2f.xml
-func (gl *GL) VertexAttrib2f(index glbase.Attrib, x, y float32) {
- C.gl3_3compat_glVertexAttrib2f(gl.funcs, C.GLuint(index), C.GLfloat(x), C.GLfloat(y))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib2dv.xml
-func (gl *GL) VertexAttrib2dv(index glbase.Attrib, v []float64) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl3_3compat_glVertexAttrib2dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib2d.xml
-func (gl *GL) VertexAttrib2d(index glbase.Attrib, x, y float64) {
- C.gl3_3compat_glVertexAttrib2d(gl.funcs, C.GLuint(index), C.GLdouble(x), C.GLdouble(y))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib1sv.xml
-func (gl *GL) VertexAttrib1sv(index glbase.Attrib, v []int16) {
- C.gl3_3compat_glVertexAttrib1sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib1s.xml
-func (gl *GL) VertexAttrib1s(index glbase.Attrib, x int16) {
- C.gl3_3compat_glVertexAttrib1s(gl.funcs, C.GLuint(index), C.GLshort(x))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib1fv.xml
-func (gl *GL) VertexAttrib1fv(index glbase.Attrib, v []float32) {
- C.gl3_3compat_glVertexAttrib1fv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib1f.xml
-func (gl *GL) VertexAttrib1f(index glbase.Attrib, x float32) {
- C.gl3_3compat_glVertexAttrib1f(gl.funcs, C.GLuint(index), C.GLfloat(x))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib1dv.xml
-func (gl *GL) VertexAttrib1dv(index glbase.Attrib, v []float64) {
- C.gl3_3compat_glVertexAttrib1dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib1d.xml
-func (gl *GL) VertexAttrib1d(index glbase.Attrib, x float64) {
- C.gl3_3compat_glVertexAttrib1d(gl.funcs, C.GLuint(index), C.GLdouble(x))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI4usv.xml
-func (gl *GL) VertexAttribI4usv(index glbase.Attrib, v []uint16) {
- C.gl3_3compat_glVertexAttribI4usv(gl.funcs, C.GLuint(index), (*C.GLushort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI4ubv.xml
-func (gl *GL) VertexAttribI4ubv(index glbase.Attrib, v []uint8) {
- C.gl3_3compat_glVertexAttribI4ubv(gl.funcs, C.GLuint(index), (*C.GLubyte)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI4sv.xml
-func (gl *GL) VertexAttribI4sv(index glbase.Attrib, v []int16) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl3_3compat_glVertexAttribI4sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI4bv.xml
-func (gl *GL) VertexAttribI4bv(index glbase.Attrib, v []byte) {
- C.gl3_3compat_glVertexAttribI4bv(gl.funcs, C.GLuint(index), (*C.GLbyte)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI4uiv.xml
-func (gl *GL) VertexAttribI4uiv(index glbase.Attrib, v []uint32) {
- C.gl3_3compat_glVertexAttribI4uiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI3uiv.xml
-func (gl *GL) VertexAttribI3uiv(index glbase.Attrib, v []uint32) {
- C.gl3_3compat_glVertexAttribI3uiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI2uiv.xml
-func (gl *GL) VertexAttribI2uiv(index glbase.Attrib, v []uint32) {
- C.gl3_3compat_glVertexAttribI2uiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI1uiv.xml
-func (gl *GL) VertexAttribI1uiv(index glbase.Attrib, v []uint32) {
- C.gl3_3compat_glVertexAttribI1uiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI4iv.xml
-func (gl *GL) VertexAttribI4iv(index glbase.Attrib, v []int32) {
- if len(v) != 4 {
- panic("parameter v has incorrect length")
- }
- C.gl3_3compat_glVertexAttribI4iv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI3iv.xml
-func (gl *GL) VertexAttribI3iv(index glbase.Attrib, v []int32) {
- if len(v) != 3 {
- panic("parameter v has incorrect length")
- }
- C.gl3_3compat_glVertexAttribI3iv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI2iv.xml
-func (gl *GL) VertexAttribI2iv(index glbase.Attrib, v []int32) {
- if len(v) != 2 {
- panic("parameter v has incorrect length")
- }
- C.gl3_3compat_glVertexAttribI2iv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI1iv.xml
-func (gl *GL) VertexAttribI1iv(index glbase.Attrib, v []int32) {
- C.gl3_3compat_glVertexAttribI1iv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI4ui.xml
-func (gl *GL) VertexAttribI4ui(index glbase.Attrib, x, y, z, w uint32) {
- C.gl3_3compat_glVertexAttribI4ui(gl.funcs, C.GLuint(index), C.GLuint(x), C.GLuint(y), C.GLuint(z), C.GLuint(w))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI3ui.xml
-func (gl *GL) VertexAttribI3ui(index glbase.Attrib, x, y, z uint32) {
- C.gl3_3compat_glVertexAttribI3ui(gl.funcs, C.GLuint(index), C.GLuint(x), C.GLuint(y), C.GLuint(z))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI2ui.xml
-func (gl *GL) VertexAttribI2ui(index glbase.Attrib, x, y uint32) {
- C.gl3_3compat_glVertexAttribI2ui(gl.funcs, C.GLuint(index), C.GLuint(x), C.GLuint(y))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI1ui.xml
-func (gl *GL) VertexAttribI1ui(index glbase.Attrib, x uint32) {
- C.gl3_3compat_glVertexAttribI1ui(gl.funcs, C.GLuint(index), C.GLuint(x))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI4i.xml
-func (gl *GL) VertexAttribI4i(index glbase.Attrib, x, y, z, w int) {
- C.gl3_3compat_glVertexAttribI4i(gl.funcs, C.GLuint(index), C.GLint(x), C.GLint(y), C.GLint(z), C.GLint(w))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI3i.xml
-func (gl *GL) VertexAttribI3i(index glbase.Attrib, x, y, z int) {
- C.gl3_3compat_glVertexAttribI3i(gl.funcs, C.GLuint(index), C.GLint(x), C.GLint(y), C.GLint(z))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI2i.xml
-func (gl *GL) VertexAttribI2i(index glbase.Attrib, x, y int) {
- C.gl3_3compat_glVertexAttribI2i(gl.funcs, C.GLuint(index), C.GLint(x), C.GLint(y))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI1i.xml
-func (gl *GL) VertexAttribI1i(index glbase.Attrib, x int) {
- C.gl3_3compat_glVertexAttribI1i(gl.funcs, C.GLuint(index), C.GLint(x))
-}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.3core/funcs.cpp b/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.3core/funcs.cpp
deleted file mode 100644
index b03b94ac9..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.3core/funcs.cpp
+++ /dev/null
@@ -1,1878 +0,0 @@
-
-// ** file automatically generated by glgen -- do not edit manually **
-
-#include <QOpenGLContext>
-#include <QtGui/qopenglfunctions_3_3_core.h>
-
-#include "funcs.h"
-
-void *gl3_3core_funcs() {
- QOpenGLFunctions_3_3_Core* funcs = QOpenGLContext::currentContext()->versionFunctions<QOpenGLFunctions_3_3_Core>();
- if (!funcs) {
- return 0;
- }
- funcs->initializeOpenGLFunctions();
- return funcs;
-}
-
-
-void gl3_3core_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glViewport(x, y, width, height);
-}
-
-void gl3_3core_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glDepthRange(nearVal, farVal);
-}
-
-GLboolean gl3_3core_glIsEnabled(void *_glfuncs, GLenum cap)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- return _qglfuncs->glIsEnabled(cap);
-}
-
-void gl3_3core_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glGetTexLevelParameteriv(target, level, pname, params);
-}
-
-void gl3_3core_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glGetTexLevelParameterfv(target, level, pname, params);
-}
-
-void gl3_3core_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glGetTexParameteriv(target, pname, params);
-}
-
-void gl3_3core_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glGetTexParameterfv(target, pname, params);
-}
-
-void gl3_3core_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glGetTexImage(target, level, format, gltype, pixels);
-}
-
-void gl3_3core_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glGetIntegerv(pname, params);
-}
-
-void gl3_3core_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glGetFloatv(pname, params);
-}
-
-GLenum gl3_3core_glGetError(void *_glfuncs)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- return _qglfuncs->glGetError();
-}
-
-void gl3_3core_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glGetDoublev(pname, params);
-}
-
-void gl3_3core_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glGetBooleanv(pname, params);
-}
-
-void gl3_3core_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glReadPixels(x, y, width, height, format, gltype, pixels);
-}
-
-void gl3_3core_glReadBuffer(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glReadBuffer(mode);
-}
-
-void gl3_3core_glPixelStorei(void *_glfuncs, GLenum pname, GLint param)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glPixelStorei(pname, param);
-}
-
-void gl3_3core_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glPixelStoref(pname, param);
-}
-
-void gl3_3core_glDepthFunc(void *_glfuncs, GLenum glfunc)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glDepthFunc(glfunc);
-}
-
-void gl3_3core_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glStencilOp(fail, zfail, zpass);
-}
-
-void gl3_3core_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glStencilFunc(glfunc, ref, mask);
-}
-
-void gl3_3core_glLogicOp(void *_glfuncs, GLenum opcode)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glLogicOp(opcode);
-}
-
-void gl3_3core_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glBlendFunc(sfactor, dfactor);
-}
-
-void gl3_3core_glFlush(void *_glfuncs)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glFlush();
-}
-
-void gl3_3core_glFinish(void *_glfuncs)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glFinish();
-}
-
-void gl3_3core_glEnable(void *_glfuncs, GLenum cap)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glEnable(cap);
-}
-
-void gl3_3core_glDisable(void *_glfuncs, GLenum cap)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glDisable(cap);
-}
-
-void gl3_3core_glDepthMask(void *_glfuncs, GLboolean flag)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glDepthMask(flag);
-}
-
-void gl3_3core_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glColorMask(red, green, blue, alpha);
-}
-
-void gl3_3core_glStencilMask(void *_glfuncs, GLuint mask)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glStencilMask(mask);
-}
-
-void gl3_3core_glClearDepth(void *_glfuncs, GLdouble depth)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glClearDepth(depth);
-}
-
-void gl3_3core_glClearStencil(void *_glfuncs, GLint s)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glClearStencil(s);
-}
-
-void gl3_3core_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glClearColor(red, green, blue, alpha);
-}
-
-void gl3_3core_glClear(void *_glfuncs, GLbitfield mask)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glClear(mask);
-}
-
-void gl3_3core_glDrawBuffer(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glDrawBuffer(mode);
-}
-
-void gl3_3core_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glTexImage2D(target, level, internalFormat, width, height, border, format, gltype, pixels);
-}
-
-void gl3_3core_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glTexImage1D(target, level, internalFormat, width, border, format, gltype, pixels);
-}
-
-void gl3_3core_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glTexParameteriv(target, pname, params);
-}
-
-void gl3_3core_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glTexParameteri(target, pname, param);
-}
-
-void gl3_3core_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glTexParameterfv(target, pname, params);
-}
-
-void gl3_3core_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glTexParameterf(target, pname, param);
-}
-
-void gl3_3core_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glScissor(x, y, width, height);
-}
-
-void gl3_3core_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glPolygonMode(face, mode);
-}
-
-void gl3_3core_glPointSize(void *_glfuncs, GLfloat size)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glPointSize(size);
-}
-
-void gl3_3core_glLineWidth(void *_glfuncs, GLfloat width)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glLineWidth(width);
-}
-
-void gl3_3core_glHint(void *_glfuncs, GLenum target, GLenum mode)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glHint(target, mode);
-}
-
-void gl3_3core_glFrontFace(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glFrontFace(mode);
-}
-
-void gl3_3core_glCullFace(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glCullFace(mode);
-}
-
-void gl3_3core_glIndexubv(void *_glfuncs, const GLubyte* c)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glIndexubv(c);
-}
-
-void gl3_3core_glIndexub(void *_glfuncs, GLubyte c)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glIndexub(c);
-}
-
-GLboolean gl3_3core_glIsTexture(void *_glfuncs, GLuint texture)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- return _qglfuncs->glIsTexture(texture);
-}
-
-void gl3_3core_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glGenTextures(n, textures);
-}
-
-void gl3_3core_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glDeleteTextures(n, textures);
-}
-
-void gl3_3core_glBindTexture(void *_glfuncs, GLenum target, GLuint texture)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glBindTexture(target, texture);
-}
-
-void gl3_3core_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, gltype, pixels);
-}
-
-void gl3_3core_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glTexSubImage1D(target, level, xoffset, width, format, gltype, pixels);
-}
-
-void gl3_3core_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
-}
-
-void gl3_3core_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glCopyTexSubImage1D(target, level, xoffset, x, y, width);
-}
-
-void gl3_3core_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glCopyTexImage2D(target, level, internalFormat, x, y, width, height, border);
-}
-
-void gl3_3core_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glCopyTexImage1D(target, level, internalFormat, x, y, width, border);
-}
-
-void gl3_3core_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glPolygonOffset(factor, units);
-}
-
-void gl3_3core_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glDrawElements(mode, count, gltype, indices);
-}
-
-void gl3_3core_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glDrawArrays(mode, first, count);
-}
-
-void gl3_3core_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
-}
-
-void gl3_3core_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, gltype, pixels);
-}
-
-void gl3_3core_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glTexImage3D(target, level, internalFormat, width, height, depth, border, format, gltype, pixels);
-}
-
-void gl3_3core_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glDrawRangeElements(mode, start, end, count, gltype, indices);
-}
-
-void gl3_3core_glBlendEquation(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glBlendEquation(mode);
-}
-
-void gl3_3core_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glBlendColor(red, green, blue, alpha);
-}
-
-void gl3_3core_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glGetCompressedTexImage(target, level, img);
-}
-
-void gl3_3core_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
-}
-
-void gl3_3core_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
-}
-
-void gl3_3core_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
-}
-
-void gl3_3core_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glCompressedTexImage1D(target, level, internalFormat, width, border, imageSize, data);
-}
-
-void gl3_3core_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glCompressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, data);
-}
-
-void gl3_3core_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glCompressedTexImage3D(target, level, internalFormat, width, height, depth, border, imageSize, data);
-}
-
-void gl3_3core_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glSampleCoverage(value, invert);
-}
-
-void gl3_3core_glActiveTexture(void *_glfuncs, GLenum texture)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glActiveTexture(texture);
-}
-
-void gl3_3core_glPointParameteriv(void *_glfuncs, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glPointParameteriv(pname, params);
-}
-
-void gl3_3core_glPointParameteri(void *_glfuncs, GLenum pname, GLint param)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glPointParameteri(pname, param);
-}
-
-void gl3_3core_glPointParameterfv(void *_glfuncs, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glPointParameterfv(pname, params);
-}
-
-void gl3_3core_glPointParameterf(void *_glfuncs, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glPointParameterf(pname, param);
-}
-
-void gl3_3core_glMultiDrawArrays(void *_glfuncs, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glMultiDrawArrays(mode, first, count, drawcount);
-}
-
-void gl3_3core_glBlendFuncSeparate(void *_glfuncs, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
-}
-
-void gl3_3core_glGetBufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glGetBufferParameteriv(target, pname, params);
-}
-
-GLboolean gl3_3core_glUnmapBuffer(void *_glfuncs, GLenum target)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- return _qglfuncs->glUnmapBuffer(target);
-}
-
-void gl3_3core_glGetBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glGetBufferSubData(target, offset, size, data);
-}
-
-void gl3_3core_glBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glBufferSubData(target, offset, size, data);
-}
-
-void gl3_3core_glBufferData(void *_glfuncs, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glBufferData(target, size, data, usage);
-}
-
-GLboolean gl3_3core_glIsBuffer(void *_glfuncs, GLuint buffer)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- return _qglfuncs->glIsBuffer(buffer);
-}
-
-void gl3_3core_glGenBuffers(void *_glfuncs, GLsizei n, GLuint* buffers)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glGenBuffers(n, buffers);
-}
-
-void gl3_3core_glDeleteBuffers(void *_glfuncs, GLsizei n, const GLuint* buffers)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glDeleteBuffers(n, buffers);
-}
-
-void gl3_3core_glBindBuffer(void *_glfuncs, GLenum target, GLuint buffer)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glBindBuffer(target, buffer);
-}
-
-void gl3_3core_glGetQueryObjectuiv(void *_glfuncs, GLuint id, GLenum pname, GLuint* params)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glGetQueryObjectuiv(id, pname, params);
-}
-
-void gl3_3core_glGetQueryObjectiv(void *_glfuncs, GLuint id, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glGetQueryObjectiv(id, pname, params);
-}
-
-void gl3_3core_glGetQueryiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glGetQueryiv(target, pname, params);
-}
-
-void gl3_3core_glEndQuery(void *_glfuncs, GLenum target)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glEndQuery(target);
-}
-
-void gl3_3core_glBeginQuery(void *_glfuncs, GLenum target, GLuint id)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glBeginQuery(target, id);
-}
-
-GLboolean gl3_3core_glIsQuery(void *_glfuncs, GLuint id)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- return _qglfuncs->glIsQuery(id);
-}
-
-void gl3_3core_glDeleteQueries(void *_glfuncs, GLsizei n, const GLuint* ids)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glDeleteQueries(n, ids);
-}
-
-void gl3_3core_glGenQueries(void *_glfuncs, GLsizei n, GLuint* ids)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glGenQueries(n, ids);
-}
-
-void gl3_3core_glVertexAttribPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLboolean normalized, GLsizei stride, const GLvoid* offset)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glVertexAttribPointer(index, size, gltype, normalized, stride, offset);
-}
-
-void gl3_3core_glValidateProgram(void *_glfuncs, GLuint program)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glValidateProgram(program);
-}
-
-void gl3_3core_glUniformMatrix4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glUniformMatrix4fv(location, count, transpose, value);
-}
-
-void gl3_3core_glUniformMatrix3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glUniformMatrix3fv(location, count, transpose, value);
-}
-
-void gl3_3core_glUniformMatrix2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glUniformMatrix2fv(location, count, transpose, value);
-}
-
-void gl3_3core_glUniform4iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glUniform4iv(location, count, value);
-}
-
-void gl3_3core_glUniform3iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glUniform3iv(location, count, value);
-}
-
-void gl3_3core_glUniform2iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glUniform2iv(location, count, value);
-}
-
-void gl3_3core_glUniform1iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glUniform1iv(location, count, value);
-}
-
-void gl3_3core_glUniform4fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glUniform4fv(location, count, value);
-}
-
-void gl3_3core_glUniform3fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glUniform3fv(location, count, value);
-}
-
-void gl3_3core_glUniform2fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glUniform2fv(location, count, value);
-}
-
-void gl3_3core_glUniform1fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glUniform1fv(location, count, value);
-}
-
-void gl3_3core_glUniform4i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glUniform4i(location, v0, v1, v2, v3);
-}
-
-void gl3_3core_glUniform3i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glUniform3i(location, v0, v1, v2);
-}
-
-void gl3_3core_glUniform2i(void *_glfuncs, GLint location, GLint v0, GLint v1)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glUniform2i(location, v0, v1);
-}
-
-void gl3_3core_glUniform1i(void *_glfuncs, GLint location, GLint v0)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glUniform1i(location, v0);
-}
-
-void gl3_3core_glUniform4f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glUniform4f(location, v0, v1, v2, v3);
-}
-
-void gl3_3core_glUniform3f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glUniform3f(location, v0, v1, v2);
-}
-
-void gl3_3core_glUniform2f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glUniform2f(location, v0, v1);
-}
-
-void gl3_3core_glUniform1f(void *_glfuncs, GLint location, GLfloat v0)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glUniform1f(location, v0);
-}
-
-void gl3_3core_glUseProgram(void *_glfuncs, GLuint program)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glUseProgram(program);
-}
-
-void gl3_3core_glShaderSource(void *_glfuncs, GLuint shader, GLsizei count, const GLchar** source, const GLint* length)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glShaderSource(shader, count, source, length);
-}
-
-void gl3_3core_glLinkProgram(void *_glfuncs, GLuint program)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glLinkProgram(program);
-}
-
-GLboolean gl3_3core_glIsShader(void *_glfuncs, GLuint shader)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- return _qglfuncs->glIsShader(shader);
-}
-
-GLboolean gl3_3core_glIsProgram(void *_glfuncs, GLuint program)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- return _qglfuncs->glIsProgram(program);
-}
-
-void gl3_3core_glGetVertexAttribiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glGetVertexAttribiv(index, pname, params);
-}
-
-void gl3_3core_glGetVertexAttribfv(void *_glfuncs, GLuint index, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glGetVertexAttribfv(index, pname, params);
-}
-
-void gl3_3core_glGetVertexAttribdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glGetVertexAttribdv(index, pname, params);
-}
-
-void gl3_3core_glGetUniformiv(void *_glfuncs, GLuint program, GLint location, GLint* params)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glGetUniformiv(program, location, params);
-}
-
-void gl3_3core_glGetUniformfv(void *_glfuncs, GLuint program, GLint location, GLfloat* params)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glGetUniformfv(program, location, params);
-}
-
-GLint gl3_3core_glGetUniformLocation(void *_glfuncs, GLuint program, const GLchar* name)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- return _qglfuncs->glGetUniformLocation(program, name);
-}
-
-void gl3_3core_glGetShaderSource(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glGetShaderSource(shader, bufSize, length, source);
-}
-
-void gl3_3core_glGetShaderInfoLog(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glGetShaderInfoLog(shader, bufSize, length, infoLog);
-}
-
-void gl3_3core_glGetShaderiv(void *_glfuncs, GLuint shader, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glGetShaderiv(shader, pname, params);
-}
-
-void gl3_3core_glGetProgramInfoLog(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glGetProgramInfoLog(program, bufSize, length, infoLog);
-}
-
-void gl3_3core_glGetProgramiv(void *_glfuncs, GLuint program, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glGetProgramiv(program, pname, params);
-}
-
-GLint gl3_3core_glGetAttribLocation(void *_glfuncs, GLuint program, const GLchar* name)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- return _qglfuncs->glGetAttribLocation(program, name);
-}
-
-void gl3_3core_glGetAttachedShaders(void *_glfuncs, GLuint program, GLsizei maxCount, GLsizei* count, GLuint* obj)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glGetAttachedShaders(program, maxCount, count, obj);
-}
-
-void gl3_3core_glGetActiveUniform(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glGetActiveUniform(program, index, bufSize, length, size, gltype, name);
-}
-
-void gl3_3core_glGetActiveAttrib(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glGetActiveAttrib(program, index, bufSize, length, size, gltype, name);
-}
-
-void gl3_3core_glEnableVertexAttribArray(void *_glfuncs, GLuint index)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glEnableVertexAttribArray(index);
-}
-
-void gl3_3core_glDisableVertexAttribArray(void *_glfuncs, GLuint index)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glDisableVertexAttribArray(index);
-}
-
-void gl3_3core_glDetachShader(void *_glfuncs, GLuint program, GLuint shader)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glDetachShader(program, shader);
-}
-
-void gl3_3core_glDeleteShader(void *_glfuncs, GLuint shader)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glDeleteShader(shader);
-}
-
-void gl3_3core_glDeleteProgram(void *_glfuncs, GLuint program)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glDeleteProgram(program);
-}
-
-GLuint gl3_3core_glCreateShader(void *_glfuncs, GLenum gltype)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- return _qglfuncs->glCreateShader(gltype);
-}
-
-GLuint gl3_3core_glCreateProgram(void *_glfuncs)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- return _qglfuncs->glCreateProgram();
-}
-
-void gl3_3core_glCompileShader(void *_glfuncs, GLuint shader)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glCompileShader(shader);
-}
-
-void gl3_3core_glBindAttribLocation(void *_glfuncs, GLuint program, GLuint index, const GLchar* name)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glBindAttribLocation(program, index, name);
-}
-
-void gl3_3core_glAttachShader(void *_glfuncs, GLuint program, GLuint shader)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glAttachShader(program, shader);
-}
-
-void gl3_3core_glStencilMaskSeparate(void *_glfuncs, GLenum face, GLuint mask)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glStencilMaskSeparate(face, mask);
-}
-
-void gl3_3core_glStencilFuncSeparate(void *_glfuncs, GLenum face, GLenum glfunc, GLint ref, GLuint mask)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glStencilFuncSeparate(face, glfunc, ref, mask);
-}
-
-void gl3_3core_glStencilOpSeparate(void *_glfuncs, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glStencilOpSeparate(face, sfail, dpfail, dppass);
-}
-
-void gl3_3core_glDrawBuffers(void *_glfuncs, GLsizei n, const GLenum* bufs)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glDrawBuffers(n, bufs);
-}
-
-void gl3_3core_glBlendEquationSeparate(void *_glfuncs, GLenum modeRGB, GLenum modeAlpha)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glBlendEquationSeparate(modeRGB, modeAlpha);
-}
-
-void gl3_3core_glUniformMatrix4x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glUniformMatrix4x3fv(location, count, transpose, value);
-}
-
-void gl3_3core_glUniformMatrix3x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glUniformMatrix3x4fv(location, count, transpose, value);
-}
-
-void gl3_3core_glUniformMatrix4x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glUniformMatrix4x2fv(location, count, transpose, value);
-}
-
-void gl3_3core_glUniformMatrix2x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glUniformMatrix2x4fv(location, count, transpose, value);
-}
-
-void gl3_3core_glUniformMatrix3x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glUniformMatrix3x2fv(location, count, transpose, value);
-}
-
-void gl3_3core_glUniformMatrix2x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glUniformMatrix2x3fv(location, count, transpose, value);
-}
-
-GLboolean gl3_3core_glIsVertexArray(void *_glfuncs, GLuint array)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- return _qglfuncs->glIsVertexArray(array);
-}
-
-void gl3_3core_glGenVertexArrays(void *_glfuncs, GLsizei n, GLuint* arrays)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glGenVertexArrays(n, arrays);
-}
-
-void gl3_3core_glDeleteVertexArrays(void *_glfuncs, GLsizei n, const GLuint* arrays)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glDeleteVertexArrays(n, arrays);
-}
-
-void gl3_3core_glBindVertexArray(void *_glfuncs, GLuint array)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glBindVertexArray(array);
-}
-
-void gl3_3core_glFlushMappedBufferRange(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr length)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glFlushMappedBufferRange(target, offset, length);
-}
-
-void gl3_3core_glFramebufferTextureLayer(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glFramebufferTextureLayer(target, attachment, texture, level, layer);
-}
-
-void gl3_3core_glRenderbufferStorageMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glRenderbufferStorageMultisample(target, samples, internalFormat, width, height);
-}
-
-void gl3_3core_glBlitFramebuffer(void *_glfuncs, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
-}
-
-void gl3_3core_glGenerateMipmap(void *_glfuncs, GLenum target)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glGenerateMipmap(target);
-}
-
-void gl3_3core_glGetFramebufferAttachmentParameteriv(void *_glfuncs, GLenum target, GLenum attachment, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glGetFramebufferAttachmentParameteriv(target, attachment, pname, params);
-}
-
-void gl3_3core_glFramebufferRenderbuffer(void *_glfuncs, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
-}
-
-void gl3_3core_glFramebufferTexture3D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glFramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
-}
-
-void gl3_3core_glFramebufferTexture2D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glFramebufferTexture2D(target, attachment, textarget, texture, level);
-}
-
-void gl3_3core_glFramebufferTexture1D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glFramebufferTexture1D(target, attachment, textarget, texture, level);
-}
-
-GLenum gl3_3core_glCheckFramebufferStatus(void *_glfuncs, GLenum target)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- return _qglfuncs->glCheckFramebufferStatus(target);
-}
-
-void gl3_3core_glGenFramebuffers(void *_glfuncs, GLsizei n, GLuint* framebuffers)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glGenFramebuffers(n, framebuffers);
-}
-
-void gl3_3core_glDeleteFramebuffers(void *_glfuncs, GLsizei n, const GLuint* framebuffers)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glDeleteFramebuffers(n, framebuffers);
-}
-
-void gl3_3core_glBindFramebuffer(void *_glfuncs, GLenum target, GLuint framebuffer)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glBindFramebuffer(target, framebuffer);
-}
-
-GLboolean gl3_3core_glIsFramebuffer(void *_glfuncs, GLuint framebuffer)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- return _qglfuncs->glIsFramebuffer(framebuffer);
-}
-
-void gl3_3core_glGetRenderbufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glGetRenderbufferParameteriv(target, pname, params);
-}
-
-void gl3_3core_glRenderbufferStorage(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glRenderbufferStorage(target, internalFormat, width, height);
-}
-
-void gl3_3core_glGenRenderbuffers(void *_glfuncs, GLsizei n, GLuint* renderbuffers)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glGenRenderbuffers(n, renderbuffers);
-}
-
-void gl3_3core_glDeleteRenderbuffers(void *_glfuncs, GLsizei n, const GLuint* renderbuffers)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glDeleteRenderbuffers(n, renderbuffers);
-}
-
-void gl3_3core_glBindRenderbuffer(void *_glfuncs, GLenum target, GLuint renderbuffer)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glBindRenderbuffer(target, renderbuffer);
-}
-
-GLboolean gl3_3core_glIsRenderbuffer(void *_glfuncs, GLuint renderbuffer)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- return _qglfuncs->glIsRenderbuffer(renderbuffer);
-}
-
-void gl3_3core_glClearBufferfi(void *_glfuncs, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glClearBufferfi(buffer, drawbuffer, depth, stencil);
-}
-
-void gl3_3core_glClearBufferfv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLfloat* value)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glClearBufferfv(buffer, drawbuffer, value);
-}
-
-void gl3_3core_glClearBufferuiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLuint* value)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glClearBufferuiv(buffer, drawbuffer, value);
-}
-
-void gl3_3core_glClearBufferiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLint* value)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glClearBufferiv(buffer, drawbuffer, value);
-}
-
-void gl3_3core_glGetTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, GLuint* params)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glGetTexParameterIuiv(target, pname, params);
-}
-
-void gl3_3core_glGetTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glGetTexParameterIiv(target, pname, params);
-}
-
-void gl3_3core_glTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, const GLuint* params)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glTexParameterIuiv(target, pname, params);
-}
-
-void gl3_3core_glTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glTexParameterIiv(target, pname, params);
-}
-
-void gl3_3core_glUniform4uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glUniform4uiv(location, count, value);
-}
-
-void gl3_3core_glUniform3uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glUniform3uiv(location, count, value);
-}
-
-void gl3_3core_glUniform2uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glUniform2uiv(location, count, value);
-}
-
-void gl3_3core_glUniform1uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glUniform1uiv(location, count, value);
-}
-
-void gl3_3core_glUniform4ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glUniform4ui(location, v0, v1, v2, v3);
-}
-
-void gl3_3core_glUniform3ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glUniform3ui(location, v0, v1, v2);
-}
-
-void gl3_3core_glUniform2ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glUniform2ui(location, v0, v1);
-}
-
-void gl3_3core_glUniform1ui(void *_glfuncs, GLint location, GLuint v0)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glUniform1ui(location, v0);
-}
-
-GLint gl3_3core_glGetFragDataLocation(void *_glfuncs, GLuint program, const GLchar* name)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- return _qglfuncs->glGetFragDataLocation(program, name);
-}
-
-void gl3_3core_glBindFragDataLocation(void *_glfuncs, GLuint program, GLuint color, const GLchar* name)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glBindFragDataLocation(program, color, name);
-}
-
-void gl3_3core_glGetUniformuiv(void *_glfuncs, GLuint program, GLint location, GLuint* params)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glGetUniformuiv(program, location, params);
-}
-
-void gl3_3core_glGetVertexAttribIuiv(void *_glfuncs, GLuint index, GLenum pname, GLuint* params)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glGetVertexAttribIuiv(index, pname, params);
-}
-
-void gl3_3core_glGetVertexAttribIiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glGetVertexAttribIiv(index, pname, params);
-}
-
-void gl3_3core_glVertexAttribIPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glVertexAttribIPointer(index, size, gltype, stride, pointer);
-}
-
-void gl3_3core_glEndConditionalRender(void *_glfuncs)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glEndConditionalRender();
-}
-
-void gl3_3core_glBeginConditionalRender(void *_glfuncs, GLuint id, GLenum mode)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glBeginConditionalRender(id, mode);
-}
-
-void gl3_3core_glClampColor(void *_glfuncs, GLenum target, GLenum clamp)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glClampColor(target, clamp);
-}
-
-void gl3_3core_glGetTransformFeedbackVarying(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* gltype, GLchar* name)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glGetTransformFeedbackVarying(program, index, bufSize, length, size, gltype, name);
-}
-
-void gl3_3core_glBindBufferBase(void *_glfuncs, GLenum target, GLuint index, GLuint buffer)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glBindBufferBase(target, index, buffer);
-}
-
-void gl3_3core_glBindBufferRange(void *_glfuncs, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glBindBufferRange(target, index, buffer, offset, size);
-}
-
-void gl3_3core_glEndTransformFeedback(void *_glfuncs)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glEndTransformFeedback();
-}
-
-void gl3_3core_glBeginTransformFeedback(void *_glfuncs, GLenum primitiveMode)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glBeginTransformFeedback(primitiveMode);
-}
-
-GLboolean gl3_3core_glIsEnabledi(void *_glfuncs, GLenum target, GLuint index)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- return _qglfuncs->glIsEnabledi(target, index);
-}
-
-void gl3_3core_glDisablei(void *_glfuncs, GLenum target, GLuint index)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glDisablei(target, index);
-}
-
-void gl3_3core_glEnablei(void *_glfuncs, GLenum target, GLuint index)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glEnablei(target, index);
-}
-
-void gl3_3core_glGetIntegeri_v(void *_glfuncs, GLenum target, GLuint index, GLint* data)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glGetIntegeri_v(target, index, data);
-}
-
-void gl3_3core_glGetBooleani_v(void *_glfuncs, GLenum target, GLuint index, GLboolean* data)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glGetBooleani_v(target, index, data);
-}
-
-void gl3_3core_glColorMaski(void *_glfuncs, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glColorMaski(index, r, g, b, a);
-}
-
-void gl3_3core_glCopyBufferSubData(void *_glfuncs, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glCopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
-}
-
-void gl3_3core_glUniformBlockBinding(void *_glfuncs, GLuint program, GLuint v0, GLuint v1)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glUniformBlockBinding(program, v0, v1);
-}
-
-void gl3_3core_glGetActiveUniformBlockName(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glGetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
-}
-
-void gl3_3core_glGetActiveUniformBlockiv(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glGetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
-}
-
-GLuint gl3_3core_glGetUniformBlockIndex(void *_glfuncs, GLuint program, const GLchar* uniformBlockName)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- return _qglfuncs->glGetUniformBlockIndex(program, uniformBlockName);
-}
-
-void gl3_3core_glGetActiveUniformName(void *_glfuncs, GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glGetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
-}
-
-void gl3_3core_glGetActiveUniformsiv(void *_glfuncs, GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glGetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
-}
-
-void gl3_3core_glPrimitiveRestartIndex(void *_glfuncs, GLuint index)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glPrimitiveRestartIndex(index);
-}
-
-void gl3_3core_glTexBuffer(void *_glfuncs, GLenum target, GLenum internalFormat, GLuint buffer)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glTexBuffer(target, internalFormat, buffer);
-}
-
-void gl3_3core_glDrawElementsInstanced(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glDrawElementsInstanced(mode, count, gltype, indices, instancecount);
-}
-
-void gl3_3core_glDrawArraysInstanced(void *_glfuncs, GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glDrawArraysInstanced(mode, first, count, instancecount);
-}
-
-void gl3_3core_glSampleMaski(void *_glfuncs, GLuint index, GLbitfield mask)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glSampleMaski(index, mask);
-}
-
-void gl3_3core_glGetMultisamplefv(void *_glfuncs, GLenum pname, GLuint index, GLfloat* val)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glGetMultisamplefv(pname, index, val);
-}
-
-void gl3_3core_glTexImage3DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glTexImage3DMultisample(target, samples, internalFormat, width, height, depth, fixedsamplelocations);
-}
-
-void gl3_3core_glTexImage2DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glTexImage2DMultisample(target, samples, internalFormat, width, height, fixedsamplelocations);
-}
-
-void gl3_3core_glGetSynciv(void *_glfuncs, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glGetSynciv(sync, pname, bufSize, length, values);
-}
-
-void gl3_3core_glGetInteger64v(void *_glfuncs, GLenum pname, GLint64* params)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glGetInteger64v(pname, params);
-}
-
-void gl3_3core_glWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glWaitSync(sync, flags, timeout);
-}
-
-GLenum gl3_3core_glClientWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- return _qglfuncs->glClientWaitSync(sync, flags, timeout);
-}
-
-void gl3_3core_glDeleteSync(void *_glfuncs, GLsync sync)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glDeleteSync(sync);
-}
-
-GLboolean gl3_3core_glIsSync(void *_glfuncs, GLsync sync)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- return _qglfuncs->glIsSync(sync);
-}
-
-GLsync gl3_3core_glFenceSync(void *_glfuncs, GLenum condition, GLbitfield flags)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- return _qglfuncs->glFenceSync(condition, flags);
-}
-
-void gl3_3core_glProvokingVertex(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glProvokingVertex(mode);
-}
-
-void gl3_3core_glDrawElementsInstancedBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount, GLint basevertex)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glDrawElementsInstancedBaseVertex(mode, count, gltype, indices, instancecount, basevertex);
-}
-
-void gl3_3core_glDrawRangeElementsBaseVertex(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glDrawRangeElementsBaseVertex(mode, start, end, count, gltype, indices, basevertex);
-}
-
-void gl3_3core_glDrawElementsBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glDrawElementsBaseVertex(mode, count, gltype, indices, basevertex);
-}
-
-void gl3_3core_glFramebufferTexture(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glFramebufferTexture(target, attachment, texture, level);
-}
-
-void gl3_3core_glGetBufferParameteri64v(void *_glfuncs, GLenum target, GLenum pname, GLint64* params)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glGetBufferParameteri64v(target, pname, params);
-}
-
-void gl3_3core_glGetInteger64i_v(void *_glfuncs, GLenum target, GLuint index, GLint64* data)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glGetInteger64i_v(target, index, data);
-}
-
-void gl3_3core_glVertexAttribP4uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glVertexAttribP4uiv(index, gltype, normalized, value);
-}
-
-void gl3_3core_glVertexAttribP4ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glVertexAttribP4ui(index, gltype, normalized, value);
-}
-
-void gl3_3core_glVertexAttribP3uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glVertexAttribP3uiv(index, gltype, normalized, value);
-}
-
-void gl3_3core_glVertexAttribP3ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glVertexAttribP3ui(index, gltype, normalized, value);
-}
-
-void gl3_3core_glVertexAttribP2uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glVertexAttribP2uiv(index, gltype, normalized, value);
-}
-
-void gl3_3core_glVertexAttribP2ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glVertexAttribP2ui(index, gltype, normalized, value);
-}
-
-void gl3_3core_glVertexAttribP1uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glVertexAttribP1uiv(index, gltype, normalized, value);
-}
-
-void gl3_3core_glVertexAttribP1ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glVertexAttribP1ui(index, gltype, normalized, value);
-}
-
-void gl3_3core_glSecondaryColorP3uiv(void *_glfuncs, GLenum gltype, const GLuint* color)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glSecondaryColorP3uiv(gltype, color);
-}
-
-void gl3_3core_glSecondaryColorP3ui(void *_glfuncs, GLenum gltype, GLuint color)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glSecondaryColorP3ui(gltype, color);
-}
-
-void gl3_3core_glColorP4uiv(void *_glfuncs, GLenum gltype, const GLuint* color)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glColorP4uiv(gltype, color);
-}
-
-void gl3_3core_glColorP4ui(void *_glfuncs, GLenum gltype, GLuint color)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glColorP4ui(gltype, color);
-}
-
-void gl3_3core_glColorP3uiv(void *_glfuncs, GLenum gltype, const GLuint* color)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glColorP3uiv(gltype, color);
-}
-
-void gl3_3core_glColorP3ui(void *_glfuncs, GLenum gltype, GLuint color)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glColorP3ui(gltype, color);
-}
-
-void gl3_3core_glNormalP3uiv(void *_glfuncs, GLenum gltype, const GLuint* coords)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glNormalP3uiv(gltype, coords);
-}
-
-void gl3_3core_glNormalP3ui(void *_glfuncs, GLenum gltype, GLuint coords)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glNormalP3ui(gltype, coords);
-}
-
-void gl3_3core_glMultiTexCoordP4uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glMultiTexCoordP4uiv(texture, gltype, coords);
-}
-
-void gl3_3core_glMultiTexCoordP4ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glMultiTexCoordP4ui(texture, gltype, coords);
-}
-
-void gl3_3core_glMultiTexCoordP3uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glMultiTexCoordP3uiv(texture, gltype, coords);
-}
-
-void gl3_3core_glMultiTexCoordP3ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glMultiTexCoordP3ui(texture, gltype, coords);
-}
-
-void gl3_3core_glMultiTexCoordP2uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glMultiTexCoordP2uiv(texture, gltype, coords);
-}
-
-void gl3_3core_glMultiTexCoordP2ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glMultiTexCoordP2ui(texture, gltype, coords);
-}
-
-void gl3_3core_glMultiTexCoordP1uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glMultiTexCoordP1uiv(texture, gltype, coords);
-}
-
-void gl3_3core_glMultiTexCoordP1ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glMultiTexCoordP1ui(texture, gltype, coords);
-}
-
-void gl3_3core_glTexCoordP4uiv(void *_glfuncs, GLenum gltype, const GLuint* coords)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glTexCoordP4uiv(gltype, coords);
-}
-
-void gl3_3core_glTexCoordP4ui(void *_glfuncs, GLenum gltype, GLuint coords)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glTexCoordP4ui(gltype, coords);
-}
-
-void gl3_3core_glTexCoordP3uiv(void *_glfuncs, GLenum gltype, const GLuint* coords)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glTexCoordP3uiv(gltype, coords);
-}
-
-void gl3_3core_glTexCoordP3ui(void *_glfuncs, GLenum gltype, GLuint coords)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glTexCoordP3ui(gltype, coords);
-}
-
-void gl3_3core_glTexCoordP2uiv(void *_glfuncs, GLenum gltype, const GLuint* coords)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glTexCoordP2uiv(gltype, coords);
-}
-
-void gl3_3core_glTexCoordP2ui(void *_glfuncs, GLenum gltype, GLuint coords)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glTexCoordP2ui(gltype, coords);
-}
-
-void gl3_3core_glTexCoordP1uiv(void *_glfuncs, GLenum gltype, const GLuint* coords)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glTexCoordP1uiv(gltype, coords);
-}
-
-void gl3_3core_glTexCoordP1ui(void *_glfuncs, GLenum gltype, GLuint coords)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glTexCoordP1ui(gltype, coords);
-}
-
-void gl3_3core_glVertexP4uiv(void *_glfuncs, GLenum gltype, const GLuint* value)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glVertexP4uiv(gltype, value);
-}
-
-void gl3_3core_glVertexP4ui(void *_glfuncs, GLenum gltype, GLuint value)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glVertexP4ui(gltype, value);
-}
-
-void gl3_3core_glVertexP3uiv(void *_glfuncs, GLenum gltype, const GLuint* value)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glVertexP3uiv(gltype, value);
-}
-
-void gl3_3core_glVertexP3ui(void *_glfuncs, GLenum gltype, GLuint value)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glVertexP3ui(gltype, value);
-}
-
-void gl3_3core_glVertexP2uiv(void *_glfuncs, GLenum gltype, const GLuint* value)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glVertexP2uiv(gltype, value);
-}
-
-void gl3_3core_glVertexP2ui(void *_glfuncs, GLenum gltype, GLuint value)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glVertexP2ui(gltype, value);
-}
-
-void gl3_3core_glGetQueryObjectui64v(void *_glfuncs, GLuint id, GLenum pname, GLuint64* params)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glGetQueryObjectui64v(id, pname, params);
-}
-
-void gl3_3core_glGetQueryObjecti64v(void *_glfuncs, GLuint id, GLenum pname, GLint64* params)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glGetQueryObjecti64v(id, pname, params);
-}
-
-void gl3_3core_glQueryCounter(void *_glfuncs, GLuint id, GLenum target)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glQueryCounter(id, target);
-}
-
-void gl3_3core_glGetSamplerParameterIuiv(void *_glfuncs, GLuint sampler, GLenum pname, GLuint* params)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glGetSamplerParameterIuiv(sampler, pname, params);
-}
-
-void gl3_3core_glGetSamplerParameterfv(void *_glfuncs, GLuint sampler, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glGetSamplerParameterfv(sampler, pname, params);
-}
-
-void gl3_3core_glGetSamplerParameterIiv(void *_glfuncs, GLuint sampler, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glGetSamplerParameterIiv(sampler, pname, params);
-}
-
-void gl3_3core_glGetSamplerParameteriv(void *_glfuncs, GLuint sampler, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glGetSamplerParameteriv(sampler, pname, params);
-}
-
-void gl3_3core_glSamplerParameterIuiv(void *_glfuncs, GLuint sampler, GLenum pname, const GLuint* param)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glSamplerParameterIuiv(sampler, pname, param);
-}
-
-void gl3_3core_glSamplerParameterIiv(void *_glfuncs, GLuint sampler, GLenum pname, const GLint* param)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glSamplerParameterIiv(sampler, pname, param);
-}
-
-void gl3_3core_glSamplerParameterfv(void *_glfuncs, GLuint sampler, GLenum pname, const GLfloat* param)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glSamplerParameterfv(sampler, pname, param);
-}
-
-void gl3_3core_glSamplerParameterf(void *_glfuncs, GLuint sampler, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glSamplerParameterf(sampler, pname, param);
-}
-
-void gl3_3core_glSamplerParameteriv(void *_glfuncs, GLuint sampler, GLenum pname, const GLint* param)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glSamplerParameteriv(sampler, pname, param);
-}
-
-void gl3_3core_glSamplerParameteri(void *_glfuncs, GLuint sampler, GLenum pname, GLint param)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glSamplerParameteri(sampler, pname, param);
-}
-
-void gl3_3core_glBindSampler(void *_glfuncs, GLuint unit, GLuint sampler)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glBindSampler(unit, sampler);
-}
-
-GLboolean gl3_3core_glIsSampler(void *_glfuncs, GLuint sampler)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- return _qglfuncs->glIsSampler(sampler);
-}
-
-void gl3_3core_glDeleteSamplers(void *_glfuncs, GLsizei count, const GLuint* samplers)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glDeleteSamplers(count, samplers);
-}
-
-void gl3_3core_glGenSamplers(void *_glfuncs, GLsizei count, GLuint* samplers)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glGenSamplers(count, samplers);
-}
-
-GLint gl3_3core_glGetFragDataIndex(void *_glfuncs, GLuint program, const GLchar* name)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- return _qglfuncs->glGetFragDataIndex(program, name);
-}
-
-void gl3_3core_glBindFragDataLocationIndexed(void *_glfuncs, GLuint program, GLuint colorNumber, GLuint index, const GLchar* name)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glBindFragDataLocationIndexed(program, colorNumber, index, name);
-}
-
-void gl3_3core_glVertexAttribDivisor(void *_glfuncs, GLuint index, GLuint divisor)
-{
- QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
- _qglfuncs->glVertexAttribDivisor(index, divisor);
-}
-
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.3core/funcs.h b/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.3core/funcs.h
deleted file mode 100644
index 77017a8c7..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.3core/funcs.h
+++ /dev/null
@@ -1,352 +0,0 @@
-
-// ** file automatically generated by glgen -- do not edit manually **
-
-#ifndef __cplusplus
-#include <inttypes.h>
-#include <stddef.h>
-typedef unsigned int GLenum;
-typedef unsigned char GLboolean;
-typedef unsigned int GLbitfield;
-typedef void GLvoid;
-typedef char GLchar;
-typedef signed char GLbyte; /* 1-byte signed */
-typedef short GLshort; /* 2-byte signed */
-typedef int GLint; /* 4-byte signed */
-typedef unsigned char GLubyte; /* 1-byte unsigned */
-typedef unsigned short GLushort; /* 2-byte unsigned */
-typedef unsigned int GLuint; /* 4-byte unsigned */
-typedef int GLsizei; /* 4-byte signed */
-typedef float GLfloat; /* single precision float */
-typedef float GLclampf; /* single precision float in [0,1] */
-typedef double GLdouble; /* double precision float */
-typedef double GLclampd; /* double precision float in [0,1] */
-typedef int64_t GLint64;
-typedef uint64_t GLuint64;
-typedef ptrdiff_t GLintptr;
-typedef ptrdiff_t GLsizeiptr;
-typedef ptrdiff_t GLintptrARB;
-typedef ptrdiff_t GLsizeiptrARB;
-typedef struct __GLsync *GLsync;
-#endif
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void *gl3_3core_funcs();
-
-void gl3_3core_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height);
-void gl3_3core_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal);
-GLboolean gl3_3core_glIsEnabled(void *_glfuncs, GLenum cap);
-void gl3_3core_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params);
-void gl3_3core_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params);
-void gl3_3core_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
-void gl3_3core_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
-void gl3_3core_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels);
-void gl3_3core_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params);
-void gl3_3core_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params);
-GLenum gl3_3core_glGetError(void *_glfuncs);
-void gl3_3core_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params);
-void gl3_3core_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params);
-void gl3_3core_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels);
-void gl3_3core_glReadBuffer(void *_glfuncs, GLenum mode);
-void gl3_3core_glPixelStorei(void *_glfuncs, GLenum pname, GLint param);
-void gl3_3core_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param);
-void gl3_3core_glDepthFunc(void *_glfuncs, GLenum glfunc);
-void gl3_3core_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass);
-void gl3_3core_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask);
-void gl3_3core_glLogicOp(void *_glfuncs, GLenum opcode);
-void gl3_3core_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor);
-void gl3_3core_glFlush(void *_glfuncs);
-void gl3_3core_glFinish(void *_glfuncs);
-void gl3_3core_glEnable(void *_glfuncs, GLenum cap);
-void gl3_3core_glDisable(void *_glfuncs, GLenum cap);
-void gl3_3core_glDepthMask(void *_glfuncs, GLboolean flag);
-void gl3_3core_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
-void gl3_3core_glStencilMask(void *_glfuncs, GLuint mask);
-void gl3_3core_glClearDepth(void *_glfuncs, GLdouble depth);
-void gl3_3core_glClearStencil(void *_glfuncs, GLint s);
-void gl3_3core_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-void gl3_3core_glClear(void *_glfuncs, GLbitfield mask);
-void gl3_3core_glDrawBuffer(void *_glfuncs, GLenum mode);
-void gl3_3core_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
-void gl3_3core_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
-void gl3_3core_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
-void gl3_3core_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param);
-void gl3_3core_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
-void gl3_3core_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param);
-void gl3_3core_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height);
-void gl3_3core_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode);
-void gl3_3core_glPointSize(void *_glfuncs, GLfloat size);
-void gl3_3core_glLineWidth(void *_glfuncs, GLfloat width);
-void gl3_3core_glHint(void *_glfuncs, GLenum target, GLenum mode);
-void gl3_3core_glFrontFace(void *_glfuncs, GLenum mode);
-void gl3_3core_glCullFace(void *_glfuncs, GLenum mode);
-void gl3_3core_glIndexubv(void *_glfuncs, const GLubyte* c);
-void gl3_3core_glIndexub(void *_glfuncs, GLubyte c);
-GLboolean gl3_3core_glIsTexture(void *_glfuncs, GLuint texture);
-void gl3_3core_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures);
-void gl3_3core_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures);
-void gl3_3core_glBindTexture(void *_glfuncs, GLenum target, GLuint texture);
-void gl3_3core_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels);
-void gl3_3core_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels);
-void gl3_3core_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-void gl3_3core_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
-void gl3_3core_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-void gl3_3core_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
-void gl3_3core_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units);
-void gl3_3core_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices);
-void gl3_3core_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count);
-void gl3_3core_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-void gl3_3core_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels);
-void gl3_3core_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
-void gl3_3core_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices);
-void gl3_3core_glBlendEquation(void *_glfuncs, GLenum mode);
-void gl3_3core_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-void gl3_3core_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img);
-void gl3_3core_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data);
-void gl3_3core_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
-void gl3_3core_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
-void gl3_3core_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data);
-void gl3_3core_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
-void gl3_3core_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
-void gl3_3core_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert);
-void gl3_3core_glActiveTexture(void *_glfuncs, GLenum texture);
-void gl3_3core_glPointParameteriv(void *_glfuncs, GLenum pname, const GLint* params);
-void gl3_3core_glPointParameteri(void *_glfuncs, GLenum pname, GLint param);
-void gl3_3core_glPointParameterfv(void *_glfuncs, GLenum pname, const GLfloat* params);
-void gl3_3core_glPointParameterf(void *_glfuncs, GLenum pname, GLfloat param);
-void gl3_3core_glMultiDrawArrays(void *_glfuncs, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount);
-void gl3_3core_glBlendFuncSeparate(void *_glfuncs, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
-void gl3_3core_glGetBufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
-GLboolean gl3_3core_glUnmapBuffer(void *_glfuncs, GLenum target);
-void gl3_3core_glGetBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data);
-void gl3_3core_glBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
-void gl3_3core_glBufferData(void *_glfuncs, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
-GLboolean gl3_3core_glIsBuffer(void *_glfuncs, GLuint buffer);
-void gl3_3core_glGenBuffers(void *_glfuncs, GLsizei n, GLuint* buffers);
-void gl3_3core_glDeleteBuffers(void *_glfuncs, GLsizei n, const GLuint* buffers);
-void gl3_3core_glBindBuffer(void *_glfuncs, GLenum target, GLuint buffer);
-void gl3_3core_glGetQueryObjectuiv(void *_glfuncs, GLuint id, GLenum pname, GLuint* params);
-void gl3_3core_glGetQueryObjectiv(void *_glfuncs, GLuint id, GLenum pname, GLint* params);
-void gl3_3core_glGetQueryiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
-void gl3_3core_glEndQuery(void *_glfuncs, GLenum target);
-void gl3_3core_glBeginQuery(void *_glfuncs, GLenum target, GLuint id);
-GLboolean gl3_3core_glIsQuery(void *_glfuncs, GLuint id);
-void gl3_3core_glDeleteQueries(void *_glfuncs, GLsizei n, const GLuint* ids);
-void gl3_3core_glGenQueries(void *_glfuncs, GLsizei n, GLuint* ids);
-void gl3_3core_glVertexAttribPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLboolean normalized, GLsizei stride, const GLvoid* offset);
-void gl3_3core_glValidateProgram(void *_glfuncs, GLuint program);
-void gl3_3core_glUniformMatrix4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-void gl3_3core_glUniformMatrix3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-void gl3_3core_glUniformMatrix2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-void gl3_3core_glUniform4iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value);
-void gl3_3core_glUniform3iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value);
-void gl3_3core_glUniform2iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value);
-void gl3_3core_glUniform1iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value);
-void gl3_3core_glUniform4fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value);
-void gl3_3core_glUniform3fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value);
-void gl3_3core_glUniform2fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value);
-void gl3_3core_glUniform1fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value);
-void gl3_3core_glUniform4i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
-void gl3_3core_glUniform3i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2);
-void gl3_3core_glUniform2i(void *_glfuncs, GLint location, GLint v0, GLint v1);
-void gl3_3core_glUniform1i(void *_glfuncs, GLint location, GLint v0);
-void gl3_3core_glUniform4f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
-void gl3_3core_glUniform3f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
-void gl3_3core_glUniform2f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1);
-void gl3_3core_glUniform1f(void *_glfuncs, GLint location, GLfloat v0);
-void gl3_3core_glUseProgram(void *_glfuncs, GLuint program);
-void gl3_3core_glShaderSource(void *_glfuncs, GLuint shader, GLsizei count, const GLchar** source, const GLint* length);
-void gl3_3core_glLinkProgram(void *_glfuncs, GLuint program);
-GLboolean gl3_3core_glIsShader(void *_glfuncs, GLuint shader);
-GLboolean gl3_3core_glIsProgram(void *_glfuncs, GLuint program);
-void gl3_3core_glGetVertexAttribiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params);
-void gl3_3core_glGetVertexAttribfv(void *_glfuncs, GLuint index, GLenum pname, GLfloat* params);
-void gl3_3core_glGetVertexAttribdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params);
-void gl3_3core_glGetUniformiv(void *_glfuncs, GLuint program, GLint location, GLint* params);
-void gl3_3core_glGetUniformfv(void *_glfuncs, GLuint program, GLint location, GLfloat* params);
-GLint gl3_3core_glGetUniformLocation(void *_glfuncs, GLuint program, const GLchar* name);
-void gl3_3core_glGetShaderSource(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source);
-void gl3_3core_glGetShaderInfoLog(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
-void gl3_3core_glGetShaderiv(void *_glfuncs, GLuint shader, GLenum pname, GLint* params);
-void gl3_3core_glGetProgramInfoLog(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
-void gl3_3core_glGetProgramiv(void *_glfuncs, GLuint program, GLenum pname, GLint* params);
-GLint gl3_3core_glGetAttribLocation(void *_glfuncs, GLuint program, const GLchar* name);
-void gl3_3core_glGetAttachedShaders(void *_glfuncs, GLuint program, GLsizei maxCount, GLsizei* count, GLuint* obj);
-void gl3_3core_glGetActiveUniform(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name);
-void gl3_3core_glGetActiveAttrib(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name);
-void gl3_3core_glEnableVertexAttribArray(void *_glfuncs, GLuint index);
-void gl3_3core_glDisableVertexAttribArray(void *_glfuncs, GLuint index);
-void gl3_3core_glDetachShader(void *_glfuncs, GLuint program, GLuint shader);
-void gl3_3core_glDeleteShader(void *_glfuncs, GLuint shader);
-void gl3_3core_glDeleteProgram(void *_glfuncs, GLuint program);
-GLuint gl3_3core_glCreateShader(void *_glfuncs, GLenum gltype);
-GLuint gl3_3core_glCreateProgram(void *_glfuncs);
-void gl3_3core_glCompileShader(void *_glfuncs, GLuint shader);
-void gl3_3core_glBindAttribLocation(void *_glfuncs, GLuint program, GLuint index, const GLchar* name);
-void gl3_3core_glAttachShader(void *_glfuncs, GLuint program, GLuint shader);
-void gl3_3core_glStencilMaskSeparate(void *_glfuncs, GLenum face, GLuint mask);
-void gl3_3core_glStencilFuncSeparate(void *_glfuncs, GLenum face, GLenum glfunc, GLint ref, GLuint mask);
-void gl3_3core_glStencilOpSeparate(void *_glfuncs, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
-void gl3_3core_glDrawBuffers(void *_glfuncs, GLsizei n, const GLenum* bufs);
-void gl3_3core_glBlendEquationSeparate(void *_glfuncs, GLenum modeRGB, GLenum modeAlpha);
-void gl3_3core_glUniformMatrix4x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-void gl3_3core_glUniformMatrix3x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-void gl3_3core_glUniformMatrix4x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-void gl3_3core_glUniformMatrix2x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-void gl3_3core_glUniformMatrix3x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-void gl3_3core_glUniformMatrix2x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-GLboolean gl3_3core_glIsVertexArray(void *_glfuncs, GLuint array);
-void gl3_3core_glGenVertexArrays(void *_glfuncs, GLsizei n, GLuint* arrays);
-void gl3_3core_glDeleteVertexArrays(void *_glfuncs, GLsizei n, const GLuint* arrays);
-void gl3_3core_glBindVertexArray(void *_glfuncs, GLuint array);
-void gl3_3core_glFlushMappedBufferRange(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr length);
-void gl3_3core_glFramebufferTextureLayer(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
-void gl3_3core_glRenderbufferStorageMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height);
-void gl3_3core_glBlitFramebuffer(void *_glfuncs, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
-void gl3_3core_glGenerateMipmap(void *_glfuncs, GLenum target);
-void gl3_3core_glGetFramebufferAttachmentParameteriv(void *_glfuncs, GLenum target, GLenum attachment, GLenum pname, GLint* params);
-void gl3_3core_glFramebufferRenderbuffer(void *_glfuncs, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
-void gl3_3core_glFramebufferTexture3D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
-void gl3_3core_glFramebufferTexture2D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-void gl3_3core_glFramebufferTexture1D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-GLenum gl3_3core_glCheckFramebufferStatus(void *_glfuncs, GLenum target);
-void gl3_3core_glGenFramebuffers(void *_glfuncs, GLsizei n, GLuint* framebuffers);
-void gl3_3core_glDeleteFramebuffers(void *_glfuncs, GLsizei n, const GLuint* framebuffers);
-void gl3_3core_glBindFramebuffer(void *_glfuncs, GLenum target, GLuint framebuffer);
-GLboolean gl3_3core_glIsFramebuffer(void *_glfuncs, GLuint framebuffer);
-void gl3_3core_glGetRenderbufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
-void gl3_3core_glRenderbufferStorage(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height);
-void gl3_3core_glGenRenderbuffers(void *_glfuncs, GLsizei n, GLuint* renderbuffers);
-void gl3_3core_glDeleteRenderbuffers(void *_glfuncs, GLsizei n, const GLuint* renderbuffers);
-void gl3_3core_glBindRenderbuffer(void *_glfuncs, GLenum target, GLuint renderbuffer);
-GLboolean gl3_3core_glIsRenderbuffer(void *_glfuncs, GLuint renderbuffer);
-void gl3_3core_glClearBufferfi(void *_glfuncs, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
-void gl3_3core_glClearBufferfv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLfloat* value);
-void gl3_3core_glClearBufferuiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLuint* value);
-void gl3_3core_glClearBufferiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLint* value);
-void gl3_3core_glGetTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, GLuint* params);
-void gl3_3core_glGetTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
-void gl3_3core_glTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, const GLuint* params);
-void gl3_3core_glTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
-void gl3_3core_glUniform4uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value);
-void gl3_3core_glUniform3uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value);
-void gl3_3core_glUniform2uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value);
-void gl3_3core_glUniform1uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value);
-void gl3_3core_glUniform4ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-void gl3_3core_glUniform3ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2);
-void gl3_3core_glUniform2ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1);
-void gl3_3core_glUniform1ui(void *_glfuncs, GLint location, GLuint v0);
-GLint gl3_3core_glGetFragDataLocation(void *_glfuncs, GLuint program, const GLchar* name);
-void gl3_3core_glBindFragDataLocation(void *_glfuncs, GLuint program, GLuint color, const GLchar* name);
-void gl3_3core_glGetUniformuiv(void *_glfuncs, GLuint program, GLint location, GLuint* params);
-void gl3_3core_glGetVertexAttribIuiv(void *_glfuncs, GLuint index, GLenum pname, GLuint* params);
-void gl3_3core_glGetVertexAttribIiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params);
-void gl3_3core_glVertexAttribIPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
-void gl3_3core_glEndConditionalRender(void *_glfuncs);
-void gl3_3core_glBeginConditionalRender(void *_glfuncs, GLuint id, GLenum mode);
-void gl3_3core_glClampColor(void *_glfuncs, GLenum target, GLenum clamp);
-void gl3_3core_glGetTransformFeedbackVarying(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* gltype, GLchar* name);
-void gl3_3core_glBindBufferBase(void *_glfuncs, GLenum target, GLuint index, GLuint buffer);
-void gl3_3core_glBindBufferRange(void *_glfuncs, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
-void gl3_3core_glEndTransformFeedback(void *_glfuncs);
-void gl3_3core_glBeginTransformFeedback(void *_glfuncs, GLenum primitiveMode);
-GLboolean gl3_3core_glIsEnabledi(void *_glfuncs, GLenum target, GLuint index);
-void gl3_3core_glDisablei(void *_glfuncs, GLenum target, GLuint index);
-void gl3_3core_glEnablei(void *_glfuncs, GLenum target, GLuint index);
-void gl3_3core_glGetIntegeri_v(void *_glfuncs, GLenum target, GLuint index, GLint* data);
-void gl3_3core_glGetBooleani_v(void *_glfuncs, GLenum target, GLuint index, GLboolean* data);
-void gl3_3core_glColorMaski(void *_glfuncs, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
-void gl3_3core_glCopyBufferSubData(void *_glfuncs, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
-void gl3_3core_glUniformBlockBinding(void *_glfuncs, GLuint program, GLuint v0, GLuint v1);
-void gl3_3core_glGetActiveUniformBlockName(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName);
-void gl3_3core_glGetActiveUniformBlockiv(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
-GLuint gl3_3core_glGetUniformBlockIndex(void *_glfuncs, GLuint program, const GLchar* uniformBlockName);
-void gl3_3core_glGetActiveUniformName(void *_glfuncs, GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName);
-void gl3_3core_glGetActiveUniformsiv(void *_glfuncs, GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
-void gl3_3core_glPrimitiveRestartIndex(void *_glfuncs, GLuint index);
-void gl3_3core_glTexBuffer(void *_glfuncs, GLenum target, GLenum internalFormat, GLuint buffer);
-void gl3_3core_glDrawElementsInstanced(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount);
-void gl3_3core_glDrawArraysInstanced(void *_glfuncs, GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
-void gl3_3core_glSampleMaski(void *_glfuncs, GLuint index, GLbitfield mask);
-void gl3_3core_glGetMultisamplefv(void *_glfuncs, GLenum pname, GLuint index, GLfloat* val);
-void gl3_3core_glTexImage3DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
-void gl3_3core_glTexImage2DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
-void gl3_3core_glGetSynciv(void *_glfuncs, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values);
-void gl3_3core_glGetInteger64v(void *_glfuncs, GLenum pname, GLint64* params);
-void gl3_3core_glWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout);
-GLenum gl3_3core_glClientWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout);
-void gl3_3core_glDeleteSync(void *_glfuncs, GLsync sync);
-GLboolean gl3_3core_glIsSync(void *_glfuncs, GLsync sync);
-GLsync gl3_3core_glFenceSync(void *_glfuncs, GLenum condition, GLbitfield flags);
-void gl3_3core_glProvokingVertex(void *_glfuncs, GLenum mode);
-void gl3_3core_glDrawElementsInstancedBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount, GLint basevertex);
-void gl3_3core_glDrawRangeElementsBaseVertex(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex);
-void gl3_3core_glDrawElementsBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex);
-void gl3_3core_glFramebufferTexture(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level);
-void gl3_3core_glGetBufferParameteri64v(void *_glfuncs, GLenum target, GLenum pname, GLint64* params);
-void gl3_3core_glGetInteger64i_v(void *_glfuncs, GLenum target, GLuint index, GLint64* data);
-void gl3_3core_glVertexAttribP4uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value);
-void gl3_3core_glVertexAttribP4ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value);
-void gl3_3core_glVertexAttribP3uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value);
-void gl3_3core_glVertexAttribP3ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value);
-void gl3_3core_glVertexAttribP2uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value);
-void gl3_3core_glVertexAttribP2ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value);
-void gl3_3core_glVertexAttribP1uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value);
-void gl3_3core_glVertexAttribP1ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value);
-void gl3_3core_glSecondaryColorP3uiv(void *_glfuncs, GLenum gltype, const GLuint* color);
-void gl3_3core_glSecondaryColorP3ui(void *_glfuncs, GLenum gltype, GLuint color);
-void gl3_3core_glColorP4uiv(void *_glfuncs, GLenum gltype, const GLuint* color);
-void gl3_3core_glColorP4ui(void *_glfuncs, GLenum gltype, GLuint color);
-void gl3_3core_glColorP3uiv(void *_glfuncs, GLenum gltype, const GLuint* color);
-void gl3_3core_glColorP3ui(void *_glfuncs, GLenum gltype, GLuint color);
-void gl3_3core_glNormalP3uiv(void *_glfuncs, GLenum gltype, const GLuint* coords);
-void gl3_3core_glNormalP3ui(void *_glfuncs, GLenum gltype, GLuint coords);
-void gl3_3core_glMultiTexCoordP4uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords);
-void gl3_3core_glMultiTexCoordP4ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords);
-void gl3_3core_glMultiTexCoordP3uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords);
-void gl3_3core_glMultiTexCoordP3ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords);
-void gl3_3core_glMultiTexCoordP2uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords);
-void gl3_3core_glMultiTexCoordP2ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords);
-void gl3_3core_glMultiTexCoordP1uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords);
-void gl3_3core_glMultiTexCoordP1ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords);
-void gl3_3core_glTexCoordP4uiv(void *_glfuncs, GLenum gltype, const GLuint* coords);
-void gl3_3core_glTexCoordP4ui(void *_glfuncs, GLenum gltype, GLuint coords);
-void gl3_3core_glTexCoordP3uiv(void *_glfuncs, GLenum gltype, const GLuint* coords);
-void gl3_3core_glTexCoordP3ui(void *_glfuncs, GLenum gltype, GLuint coords);
-void gl3_3core_glTexCoordP2uiv(void *_glfuncs, GLenum gltype, const GLuint* coords);
-void gl3_3core_glTexCoordP2ui(void *_glfuncs, GLenum gltype, GLuint coords);
-void gl3_3core_glTexCoordP1uiv(void *_glfuncs, GLenum gltype, const GLuint* coords);
-void gl3_3core_glTexCoordP1ui(void *_glfuncs, GLenum gltype, GLuint coords);
-void gl3_3core_glVertexP4uiv(void *_glfuncs, GLenum gltype, const GLuint* value);
-void gl3_3core_glVertexP4ui(void *_glfuncs, GLenum gltype, GLuint value);
-void gl3_3core_glVertexP3uiv(void *_glfuncs, GLenum gltype, const GLuint* value);
-void gl3_3core_glVertexP3ui(void *_glfuncs, GLenum gltype, GLuint value);
-void gl3_3core_glVertexP2uiv(void *_glfuncs, GLenum gltype, const GLuint* value);
-void gl3_3core_glVertexP2ui(void *_glfuncs, GLenum gltype, GLuint value);
-void gl3_3core_glGetQueryObjectui64v(void *_glfuncs, GLuint id, GLenum pname, GLuint64* params);
-void gl3_3core_glGetQueryObjecti64v(void *_glfuncs, GLuint id, GLenum pname, GLint64* params);
-void gl3_3core_glQueryCounter(void *_glfuncs, GLuint id, GLenum target);
-void gl3_3core_glGetSamplerParameterIuiv(void *_glfuncs, GLuint sampler, GLenum pname, GLuint* params);
-void gl3_3core_glGetSamplerParameterfv(void *_glfuncs, GLuint sampler, GLenum pname, GLfloat* params);
-void gl3_3core_glGetSamplerParameterIiv(void *_glfuncs, GLuint sampler, GLenum pname, GLint* params);
-void gl3_3core_glGetSamplerParameteriv(void *_glfuncs, GLuint sampler, GLenum pname, GLint* params);
-void gl3_3core_glSamplerParameterIuiv(void *_glfuncs, GLuint sampler, GLenum pname, const GLuint* param);
-void gl3_3core_glSamplerParameterIiv(void *_glfuncs, GLuint sampler, GLenum pname, const GLint* param);
-void gl3_3core_glSamplerParameterfv(void *_glfuncs, GLuint sampler, GLenum pname, const GLfloat* param);
-void gl3_3core_glSamplerParameterf(void *_glfuncs, GLuint sampler, GLenum pname, GLfloat param);
-void gl3_3core_glSamplerParameteriv(void *_glfuncs, GLuint sampler, GLenum pname, const GLint* param);
-void gl3_3core_glSamplerParameteri(void *_glfuncs, GLuint sampler, GLenum pname, GLint param);
-void gl3_3core_glBindSampler(void *_glfuncs, GLuint unit, GLuint sampler);
-GLboolean gl3_3core_glIsSampler(void *_glfuncs, GLuint sampler);
-void gl3_3core_glDeleteSamplers(void *_glfuncs, GLsizei count, const GLuint* samplers);
-void gl3_3core_glGenSamplers(void *_glfuncs, GLsizei count, GLuint* samplers);
-GLint gl3_3core_glGetFragDataIndex(void *_glfuncs, GLuint program, const GLchar* name);
-void gl3_3core_glBindFragDataLocationIndexed(void *_glfuncs, GLuint program, GLuint colorNumber, GLuint index, const GLchar* name);
-void gl3_3core_glVertexAttribDivisor(void *_glfuncs, GLuint index, GLuint divisor);
-
-
-#ifdef __cplusplus
-} // extern "C"
-#endif
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.3core/gl.go b/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.3core/gl.go
deleted file mode 100644
index 13e2a4a94..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.3core/gl.go
+++ /dev/null
@@ -1,5489 +0,0 @@
-// ** file automatically generated by glgen -- do not edit manually **
-
-package GL
-
-// #cgo CXXFLAGS: -std=c++0x -pedantic-errors -Wall -fno-strict-aliasing
-// #cgo LDFLAGS: -lstdc++
-// #cgo pkg-config: Qt5Core Qt5OpenGL
-//
-// #include "funcs.h"
-//
-// void free(void*);
-//
-import "C"
-
-import (
- "fmt"
- "reflect"
- "unsafe"
-
- "gopkg.in/qml.v1/gl/glbase"
-)
-
-// API returns a value that offers methods matching the OpenGL version 3.3 API.
-//
-// The returned API must not be used after the provided OpenGL context becomes invalid.
-func API(context glbase.Contexter) *GL {
- gl := &GL{}
- gl.funcs = C.gl3_3core_funcs()
- if gl.funcs == nil {
- panic(fmt.Errorf("OpenGL version 3.3 is not available"))
- }
- return gl
-}
-
-// GL implements the OpenGL version 3.3 API. Values of this
-// type must be created via the API function, and it must not be used after
-// the associated OpenGL context becomes invalid.
-type GL struct {
- funcs unsafe.Pointer
-}
-
-const (
- FALSE = 0
- TRUE = 1
- NONE = 0
-
- BYTE = 0x1400
- UNSIGNED_BYTE = 0x1401
- SHORT = 0x1402
- UNSIGNED_SHORT = 0x1403
- INT = 0x1404
- UNSIGNED_INT = 0x1405
- FLOAT = 0x1406
- N2_BYTES = 0x1407
- N3_BYTES = 0x1408
- N4_BYTES = 0x1409
- DOUBLE = 0x140A
- HALF_FLOAT = 0x140B
-
- ACCUM = 0x0100
- LOAD = 0x0101
- RETURN = 0x0102
- MULT = 0x0103
- ADD = 0x0104
-
- ACCUM_BUFFER_BIT = 0x00000200
- ALL_ATTRIB_BITS = 0xFFFFFFFF
- COLOR_BUFFER_BIT = 0x00004000
- CURRENT_BIT = 0x00000001
- DEPTH_BUFFER_BIT = 0x00000100
- ENABLE_BIT = 0x00002000
- EVAL_BIT = 0x00010000
- FOG_BIT = 0x00000080
- HINT_BIT = 0x00008000
- LIGHTING_BIT = 0x00000040
- LINE_BIT = 0x00000004
- LIST_BIT = 0x00020000
- MULTISAMPLE_BIT = 0x20000000
- PIXEL_MODE_BIT = 0x00000020
- POINT_BIT = 0x00000002
- POLYGON_BIT = 0x00000008
- POLYGON_STIPPLE_BIT = 0x00000010
- SCISSOR_BIT = 0x00080000
- STENCIL_BUFFER_BIT = 0x00000400
- TEXTURE_BIT = 0x00040000
- TRANSFORM_BIT = 0x00001000
- VIEWPORT_BIT = 0x00000800
-
- ALWAYS = 0x0207
- EQUAL = 0x0202
- GEQUAL = 0x0206
- GREATER = 0x0204
- LEQUAL = 0x0203
- LESS = 0x0201
- NEVER = 0x0200
- NOTEQUAL = 0x0205
-
- LOGIC_OP = 0x0BF1
-
- DST_ALPHA = 0x0304
- ONE = 1
- ONE_MINUS_DST_ALPHA = 0x0305
- ONE_MINUS_SRC_ALPHA = 0x0303
- ONE_MINUS_SRC_COLOR = 0x0301
- SRC_ALPHA = 0x0302
- SRC_COLOR = 0x0300
- ZERO = 0
-
- DST_COLOR = 0x0306
- ONE_MINUS_DST_COLOR = 0x0307
- SRC_ALPHA_SATURATE = 0x0308
-
- CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF
- CLIENT_PIXEL_STORE_BIT = 0x00000001
- CLIENT_VERTEX_ARRAY_BIT = 0x00000002
-
- CLIP_DISTANCE0 = 0x3000
- CLIP_DISTANCE1 = 0x3001
- CLIP_DISTANCE2 = 0x3002
- CLIP_DISTANCE3 = 0x3003
- CLIP_DISTANCE4 = 0x3004
- CLIP_DISTANCE5 = 0x3005
- CLIP_DISTANCE6 = 0x3006
- CLIP_DISTANCE7 = 0x3007
- CLIP_PLANE0 = 0x3000
- CLIP_PLANE1 = 0x3001
- CLIP_PLANE2 = 0x3002
- CLIP_PLANE3 = 0x3003
- CLIP_PLANE4 = 0x3004
- CLIP_PLANE5 = 0x3005
-
- BACK = 0x0405
- FRONT = 0x0404
- FRONT_AND_BACK = 0x0408
-
- AMBIENT = 0x1200
- AMBIENT_AND_DIFFUSE = 0x1602
- DIFFUSE = 0x1201
- EMISSION = 0x1600
- SPECULAR = 0x1202
-
- CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001
-
- CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002
- CONTEXT_CORE_PROFILE_BIT = 0x00000001
-
- AUX0 = 0x0409
- AUX1 = 0x040A
- AUX2 = 0x040B
- AUX3 = 0x040C
- BACK_LEFT = 0x0402
- BACK_RIGHT = 0x0403
- FRONT_LEFT = 0x0400
- FRONT_RIGHT = 0x0401
- LEFT = 0x0406
- RIGHT = 0x0407
-
- ALPHA_TEST = 0x0BC0
- AUTO_NORMAL = 0x0D80
- BLEND = 0x0BE2
- COLOR_ARRAY = 0x8076
- COLOR_LOGIC_OP = 0x0BF2
- COLOR_MATERIAL = 0x0B57
- CULL_FACE = 0x0B44
- DEPTH_TEST = 0x0B71
- DITHER = 0x0BD0
- EDGE_FLAG_ARRAY = 0x8079
- FOG = 0x0B60
- INDEX_ARRAY = 0x8077
- INDEX_LOGIC_OP = 0x0BF1
- LIGHT0 = 0x4000
- LIGHT1 = 0x4001
- LIGHT2 = 0x4002
- LIGHT3 = 0x4003
- LIGHT4 = 0x4004
- LIGHT5 = 0x4005
- LIGHT6 = 0x4006
- LIGHT7 = 0x4007
- LIGHTING = 0x0B50
- LINE_SMOOTH = 0x0B20
- LINE_STIPPLE = 0x0B24
- MAP1_COLOR_4 = 0x0D90
- MAP1_INDEX = 0x0D91
- MAP1_NORMAL = 0x0D92
- MAP1_TEXTURE_COORD_1 = 0x0D93
- MAP1_TEXTURE_COORD_2 = 0x0D94
- MAP1_TEXTURE_COORD_3 = 0x0D95
- MAP1_TEXTURE_COORD_4 = 0x0D96
- MAP1_VERTEX_3 = 0x0D97
- MAP1_VERTEX_4 = 0x0D98
- MAP2_COLOR_4 = 0x0DB0
- MAP2_INDEX = 0x0DB1
- MAP2_NORMAL = 0x0DB2
- MAP2_TEXTURE_COORD_1 = 0x0DB3
- MAP2_TEXTURE_COORD_2 = 0x0DB4
- MAP2_TEXTURE_COORD_3 = 0x0DB5
- MAP2_TEXTURE_COORD_4 = 0x0DB6
- MAP2_VERTEX_3 = 0x0DB7
- MAP2_VERTEX_4 = 0x0DB8
- NORMALIZE = 0x0BA1
- NORMAL_ARRAY = 0x8075
- POINT_SMOOTH = 0x0B10
- POLYGON_OFFSET_FILL = 0x8037
- POLYGON_OFFSET_LINE = 0x2A02
- POLYGON_OFFSET_POINT = 0x2A01
- POLYGON_SMOOTH = 0x0B41
- POLYGON_STIPPLE = 0x0B42
- SCISSOR_TEST = 0x0C11
- STENCIL_TEST = 0x0B90
- TEXTURE_1D = 0x0DE0
- TEXTURE_2D = 0x0DE1
- TEXTURE_COORD_ARRAY = 0x8078
- TEXTURE_GEN_Q = 0x0C63
- TEXTURE_GEN_R = 0x0C62
- TEXTURE_GEN_S = 0x0C60
- TEXTURE_GEN_T = 0x0C61
- VERTEX_ARRAY = 0x8074
-
- INVALID_ENUM = 0x0500
- INVALID_FRAMEBUFFER_OPERATION = 0x0506
- INVALID_OPERATION = 0x0502
- INVALID_VALUE = 0x0501
- NO_ERROR = 0
- OUT_OF_MEMORY = 0x0505
- STACK_OVERFLOW = 0x0503
- STACK_UNDERFLOW = 0x0504
-
- N2D = 0x0600
- N3D = 0x0601
- N3D_COLOR = 0x0602
- N3D_COLOR_TEXTURE = 0x0603
- N4D_COLOR_TEXTURE = 0x0604
-
- BITMAP_TOKEN = 0x0704
- COPY_PIXEL_TOKEN = 0x0706
- DRAW_PIXEL_TOKEN = 0x0705
- LINE_RESET_TOKEN = 0x0707
- LINE_TOKEN = 0x0702
- PASS_THROUGH_TOKEN = 0x0700
- POINT_TOKEN = 0x0701
- POLYGON_TOKEN = 0x0703
-
- EXP = 0x0800
- EXP2 = 0x0801
- LINEAR = 0x2601
-
- FOG_COLOR = 0x0B66
- FOG_DENSITY = 0x0B62
- FOG_END = 0x0B64
- FOG_INDEX = 0x0B61
- FOG_MODE = 0x0B65
- FOG_START = 0x0B63
-
- CCW = 0x0901
- CW = 0x0900
-
- COEFF = 0x0A00
- DOMAIN = 0x0A02
- ORDER = 0x0A01
-
- PIXEL_MAP_A_TO_A = 0x0C79
- PIXEL_MAP_B_TO_B = 0x0C78
- PIXEL_MAP_G_TO_G = 0x0C77
- PIXEL_MAP_I_TO_A = 0x0C75
- PIXEL_MAP_I_TO_B = 0x0C74
- PIXEL_MAP_I_TO_G = 0x0C73
- PIXEL_MAP_I_TO_I = 0x0C70
- PIXEL_MAP_I_TO_R = 0x0C72
- PIXEL_MAP_R_TO_R = 0x0C76
- PIXEL_MAP_S_TO_S = 0x0C71
-
- ACCUM_ALPHA_BITS = 0x0D5B
- ACCUM_BLUE_BITS = 0x0D5A
- ACCUM_CLEAR_VALUE = 0x0B80
- ACCUM_GREEN_BITS = 0x0D59
- ACCUM_RED_BITS = 0x0D58
- ALIASED_LINE_WIDTH_RANGE = 0x846E
- ALIASED_POINT_SIZE_RANGE = 0x846D
- ALPHA_BIAS = 0x0D1D
- ALPHA_BITS = 0x0D55
- ALPHA_SCALE = 0x0D1C
- ALPHA_TEST_FUNC = 0x0BC1
- ALPHA_TEST_REF = 0x0BC2
- ATTRIB_STACK_DEPTH = 0x0BB0
- AUX_BUFFERS = 0x0C00
- BLEND_DST = 0x0BE0
- BLEND_SRC = 0x0BE1
- BLUE_BIAS = 0x0D1B
- BLUE_BITS = 0x0D54
- BLUE_SCALE = 0x0D1A
- CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1
- COLOR_ARRAY_SIZE = 0x8081
- COLOR_ARRAY_STRIDE = 0x8083
- COLOR_ARRAY_TYPE = 0x8082
- COLOR_CLEAR_VALUE = 0x0C22
- COLOR_MATERIAL_FACE = 0x0B55
- COLOR_MATERIAL_PARAMETER = 0x0B56
- COLOR_WRITEMASK = 0x0C23
- CULL_FACE_MODE = 0x0B45
- CURRENT_COLOR = 0x0B00
- CURRENT_INDEX = 0x0B01
- CURRENT_NORMAL = 0x0B02
- CURRENT_RASTER_COLOR = 0x0B04
- CURRENT_RASTER_DISTANCE = 0x0B09
- CURRENT_RASTER_INDEX = 0x0B05
- CURRENT_RASTER_POSITION = 0x0B07
- CURRENT_RASTER_POSITION_VALID = 0x0B08
- CURRENT_RASTER_TEXTURE_COORDS = 0x0B06
- CURRENT_TEXTURE_COORDS = 0x0B03
- DEPTH_BIAS = 0x0D1F
- DEPTH_BITS = 0x0D56
- DEPTH_CLEAR_VALUE = 0x0B73
- DEPTH_FUNC = 0x0B74
- DEPTH_RANGE = 0x0B70
- DEPTH_SCALE = 0x0D1E
- DEPTH_WRITEMASK = 0x0B72
- DOUBLEBUFFER = 0x0C32
- DRAW_BUFFER = 0x0C01
- EDGE_FLAG = 0x0B43
- EDGE_FLAG_ARRAY_STRIDE = 0x808C
- FEEDBACK_BUFFER_SIZE = 0x0DF1
- FEEDBACK_BUFFER_TYPE = 0x0DF2
- FOG_HINT = 0x0C54
- FRONT_FACE = 0x0B46
- GREEN_BIAS = 0x0D19
- GREEN_BITS = 0x0D53
- GREEN_SCALE = 0x0D18
- INDEX_ARRAY_STRIDE = 0x8086
- INDEX_ARRAY_TYPE = 0x8085
- INDEX_BITS = 0x0D51
- INDEX_CLEAR_VALUE = 0x0C20
- INDEX_MODE = 0x0C30
- INDEX_OFFSET = 0x0D13
- INDEX_SHIFT = 0x0D12
- INDEX_WRITEMASK = 0x0C21
- LIGHT_MODEL_AMBIENT = 0x0B53
- LIGHT_MODEL_COLOR_CONTROL = 0x81F8
- LIGHT_MODEL_LOCAL_VIEWER = 0x0B51
- LIGHT_MODEL_TWO_SIDE = 0x0B52
- LINE_SMOOTH_HINT = 0x0C52
- LINE_STIPPLE_PATTERN = 0x0B25
- LINE_STIPPLE_REPEAT = 0x0B26
- LINE_WIDTH = 0x0B21
- LINE_WIDTH_GRANULARITY = 0x0B23
- LINE_WIDTH_RANGE = 0x0B22
- LIST_BASE = 0x0B32
- LIST_INDEX = 0x0B33
- LIST_MODE = 0x0B30
- LOGIC_OP_MODE = 0x0BF0
- MAP1_GRID_DOMAIN = 0x0DD0
- MAP1_GRID_SEGMENTS = 0x0DD1
- MAP2_GRID_DOMAIN = 0x0DD2
- MAP2_GRID_SEGMENTS = 0x0DD3
- MAP_COLOR = 0x0D10
- MAP_STENCIL = 0x0D11
- MATRIX_MODE = 0x0BA0
- MAX_ATTRIB_STACK_DEPTH = 0x0D35
- MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B
- MAX_CLIP_DISTANCES = 0x0D32
- MAX_CLIP_PLANES = 0x0D32
- MAX_EVAL_ORDER = 0x0D30
- MAX_LIGHTS = 0x0D31
- MAX_LIST_NESTING = 0x0B31
- MAX_MODELVIEW_STACK_DEPTH = 0x0D36
- MAX_NAME_STACK_DEPTH = 0x0D37
- MAX_PIXEL_MAP_TABLE = 0x0D34
- MAX_PROJECTION_STACK_DEPTH = 0x0D38
- MAX_TEXTURE_SIZE = 0x0D33
- MAX_TEXTURE_STACK_DEPTH = 0x0D39
- MAX_VIEWPORT_DIMS = 0x0D3A
- MODELVIEW_MATRIX = 0x0BA6
- MODELVIEW_STACK_DEPTH = 0x0BA3
- NAME_STACK_DEPTH = 0x0D70
- NORMAL_ARRAY_STRIDE = 0x807F
- NORMAL_ARRAY_TYPE = 0x807E
- PACK_ALIGNMENT = 0x0D05
- PACK_LSB_FIRST = 0x0D01
- PACK_ROW_LENGTH = 0x0D02
- PACK_SKIP_PIXELS = 0x0D04
- PACK_SKIP_ROWS = 0x0D03
- PACK_SWAP_BYTES = 0x0D00
- PERSPECTIVE_CORRECTION_HINT = 0x0C50
- PIXEL_MAP_A_TO_A_SIZE = 0x0CB9
- PIXEL_MAP_B_TO_B_SIZE = 0x0CB8
- PIXEL_MAP_G_TO_G_SIZE = 0x0CB7
- PIXEL_MAP_I_TO_A_SIZE = 0x0CB5
- PIXEL_MAP_I_TO_B_SIZE = 0x0CB4
- PIXEL_MAP_I_TO_G_SIZE = 0x0CB3
- PIXEL_MAP_I_TO_I_SIZE = 0x0CB0
- PIXEL_MAP_I_TO_R_SIZE = 0x0CB2
- PIXEL_MAP_R_TO_R_SIZE = 0x0CB6
- PIXEL_MAP_S_TO_S_SIZE = 0x0CB1
- POINT_SIZE = 0x0B11
- POINT_SIZE_GRANULARITY = 0x0B13
- POINT_SIZE_RANGE = 0x0B12
- POINT_SMOOTH_HINT = 0x0C51
- POLYGON_MODE = 0x0B40
- POLYGON_OFFSET_FACTOR = 0x8038
- POLYGON_OFFSET_UNITS = 0x2A00
- POLYGON_SMOOTH_HINT = 0x0C53
- PROJECTION_MATRIX = 0x0BA7
- PROJECTION_STACK_DEPTH = 0x0BA4
- READ_BUFFER = 0x0C02
- RED_BIAS = 0x0D15
- RED_BITS = 0x0D52
- RED_SCALE = 0x0D14
- RENDER_MODE = 0x0C40
- RGBA_MODE = 0x0C31
- SCISSOR_BOX = 0x0C10
- SELECTION_BUFFER_SIZE = 0x0DF4
- SHADE_MODEL = 0x0B54
- SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23
- SMOOTH_LINE_WIDTH_RANGE = 0x0B22
- SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13
- SMOOTH_POINT_SIZE_RANGE = 0x0B12
- STENCIL_BITS = 0x0D57
- STENCIL_CLEAR_VALUE = 0x0B91
- STENCIL_FAIL = 0x0B94
- STENCIL_FUNC = 0x0B92
- STENCIL_PASS_DEPTH_FAIL = 0x0B95
- STENCIL_PASS_DEPTH_PASS = 0x0B96
- STENCIL_REF = 0x0B97
- STENCIL_VALUE_MASK = 0x0B93
- STENCIL_WRITEMASK = 0x0B98
- STEREO = 0x0C33
- SUBPIXEL_BITS = 0x0D50
- TEXTURE_BINDING_1D = 0x8068
- TEXTURE_BINDING_2D = 0x8069
- TEXTURE_BINDING_3D = 0x806A
- TEXTURE_COORD_ARRAY_SIZE = 0x8088
- TEXTURE_COORD_ARRAY_STRIDE = 0x808A
- TEXTURE_COORD_ARRAY_TYPE = 0x8089
- TEXTURE_MATRIX = 0x0BA8
- TEXTURE_STACK_DEPTH = 0x0BA5
- UNPACK_ALIGNMENT = 0x0CF5
- UNPACK_LSB_FIRST = 0x0CF1
- UNPACK_ROW_LENGTH = 0x0CF2
- UNPACK_SKIP_PIXELS = 0x0CF4
- UNPACK_SKIP_ROWS = 0x0CF3
- UNPACK_SWAP_BYTES = 0x0CF0
- VERTEX_ARRAY_SIZE = 0x807A
- VERTEX_ARRAY_STRIDE = 0x807C
- VERTEX_ARRAY_TYPE = 0x807B
- VIEWPORT = 0x0BA2
- ZOOM_X = 0x0D16
- ZOOM_Y = 0x0D17
-
- COLOR_ARRAY_POINTER = 0x8090
- EDGE_FLAG_ARRAY_POINTER = 0x8093
- FEEDBACK_BUFFER_POINTER = 0x0DF0
- INDEX_ARRAY_POINTER = 0x8091
- NORMAL_ARRAY_POINTER = 0x808F
- SELECTION_BUFFER_POINTER = 0x0DF3
- TEXTURE_COORD_ARRAY_POINTER = 0x8092
- VERTEX_ARRAY_POINTER = 0x808E
-
- TEXTURE_ALPHA_SIZE = 0x805F
- TEXTURE_BLUE_SIZE = 0x805E
- TEXTURE_BORDER = 0x1005
- TEXTURE_BORDER_COLOR = 0x1004
- TEXTURE_COMPONENTS = 0x1003
- TEXTURE_GREEN_SIZE = 0x805D
- TEXTURE_HEIGHT = 0x1001
- TEXTURE_INTENSITY_SIZE = 0x8061
- TEXTURE_INTERNAL_FORMAT = 0x1003
- TEXTURE_LUMINANCE_SIZE = 0x8060
- TEXTURE_MAG_FILTER = 0x2800
- TEXTURE_MIN_FILTER = 0x2801
- TEXTURE_PRIORITY = 0x8066
- TEXTURE_RED_SIZE = 0x805C
- TEXTURE_RESIDENT = 0x8067
- TEXTURE_WIDTH = 0x1000
- TEXTURE_WRAP_S = 0x2802
- TEXTURE_WRAP_T = 0x2803
-
- DONT_CARE = 0x1100
- FASTEST = 0x1101
- NICEST = 0x1102
-
- FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
- GENERATE_MIPMAP_HINT = 0x8192
- TEXTURE_COMPRESSION_HINT = 0x84EF
-
- C3F_V3F = 0x2A24
- C4F_N3F_V3F = 0x2A26
- C4UB_V2F = 0x2A22
- C4UB_V3F = 0x2A23
- N3F_V3F = 0x2A25
- T2F_C3F_V3F = 0x2A2A
- T2F_C4F_N3F_V3F = 0x2A2C
- T2F_C4UB_V3F = 0x2A29
- T2F_N3F_V3F = 0x2A2B
- T2F_V3F = 0x2A27
- T4F_C4F_N3F_V4F = 0x2A2D
- T4F_V4F = 0x2A28
- V2F = 0x2A20
- V3F = 0x2A21
-
- MODULATE = 0x2100
- REPLACE = 0x1E01
-
- SEPARATE_SPECULAR_COLOR = 0x81FA
- SINGLE_COLOR = 0x81F9
-
- CONSTANT_ATTENUATION = 0x1207
- LINEAR_ATTENUATION = 0x1208
- POSITION = 0x1203
- QUADRATIC_ATTENUATION = 0x1209
- SPOT_CUTOFF = 0x1206
- SPOT_DIRECTION = 0x1204
- SPOT_EXPONENT = 0x1205
-
- COMPILE = 0x1300
- COMPILE_AND_EXECUTE = 0x1301
-
- AND = 0x1501
- AND_INVERTED = 0x1504
- AND_REVERSE = 0x1502
- CLEAR = 0x1500
- COPY = 0x1503
- COPY_INVERTED = 0x150C
- EQUIV = 0x1509
- INVERT = 0x150A
- NAND = 0x150E
- NOOP = 0x1505
- NOR = 0x1508
- OR = 0x1507
- OR_INVERTED = 0x150D
- OR_REVERSE = 0x150B
- SET = 0x150F
- XOR = 0x1506
-
- MAP_FLUSH_EXPLICIT_BIT = 0x0010
- MAP_INVALIDATE_BUFFER_BIT = 0x0008
- MAP_INVALIDATE_RANGE_BIT = 0x0004
- MAP_READ_BIT = 0x0001
- MAP_UNSYNCHRONIZED_BIT = 0x0020
- MAP_WRITE_BIT = 0x0002
-
- COLOR_INDEXES = 0x1603
- SHININESS = 0x1601
-
- MODELVIEW = 0x1700
- PROJECTION = 0x1701
- TEXTURE = 0x1702
-
- LINE = 0x1B01
- POINT = 0x1B00
-
- FILL = 0x1B02
-
- COLOR = 0x1800
- DEPTH = 0x1801
- STENCIL = 0x1802
-
- ALPHA = 0x1906
- BLUE = 0x1905
- COLOR_INDEX = 0x1900
- DEPTH_COMPONENT = 0x1902
- GREEN = 0x1904
- LUMINANCE = 0x1909
- LUMINANCE_ALPHA = 0x190A
- RED = 0x1903
- RGB = 0x1907
- RGBA = 0x1908
- STENCIL_INDEX = 0x1901
-
- ALPHA12 = 0x803D
- ALPHA16 = 0x803E
- ALPHA4 = 0x803B
- ALPHA8 = 0x803C
- INTENSITY = 0x8049
- INTENSITY12 = 0x804C
- INTENSITY16 = 0x804D
- INTENSITY4 = 0x804A
- INTENSITY8 = 0x804B
- LUMINANCE12 = 0x8041
- LUMINANCE12_ALPHA12 = 0x8047
- LUMINANCE12_ALPHA4 = 0x8046
- LUMINANCE16 = 0x8042
- LUMINANCE16_ALPHA16 = 0x8048
- LUMINANCE4 = 0x803F
- LUMINANCE4_ALPHA4 = 0x8043
- LUMINANCE6_ALPHA2 = 0x8044
- LUMINANCE8 = 0x8040
- LUMINANCE8_ALPHA8 = 0x8045
- R3_G3_B2 = 0x2A10
- RGB10 = 0x8052
- RGB10_A2 = 0x8059
- RGB12 = 0x8053
- RGB16 = 0x8054
- RGB4 = 0x804F
- RGB5 = 0x8050
- RGB5_A1 = 0x8057
- RGB8 = 0x8051
- RGBA12 = 0x805A
- RGBA16 = 0x805B
- RGBA2 = 0x8055
- RGBA4 = 0x8056
- RGBA8 = 0x8058
-
- PACK_IMAGE_HEIGHT = 0x806C
- PACK_SKIP_IMAGES = 0x806B
- UNPACK_IMAGE_HEIGHT = 0x806E
- UNPACK_SKIP_IMAGES = 0x806D
-
- BITMAP = 0x1A00
- UNSIGNED_BYTE_3_3_2 = 0x8032
- UNSIGNED_INT_10_10_10_2 = 0x8036
- UNSIGNED_INT_8_8_8_8 = 0x8035
- UNSIGNED_SHORT_4_4_4_4 = 0x8033
- UNSIGNED_SHORT_5_5_5_1 = 0x8034
-
- POINT_DISTANCE_ATTENUATION = 0x8129
- POINT_FADE_THRESHOLD_SIZE = 0x8128
- POINT_SIZE_MAX = 0x8127
- POINT_SIZE_MIN = 0x8126
-
- LINES = 0x0001
- LINES_ADJACENCY = 0x000A
- LINE_LOOP = 0x0002
- LINE_STRIP = 0x0003
- LINE_STRIP_ADJACENCY = 0x000B
- POINTS = 0x0000
- POLYGON = 0x0009
- QUADS = 0x0007
- QUAD_STRIP = 0x0008
- TRIANGLES = 0x0004
- TRIANGLES_ADJACENCY = 0x000C
- TRIANGLE_FAN = 0x0006
- TRIANGLE_STRIP = 0x0005
- TRIANGLE_STRIP_ADJACENCY = 0x000D
-
- FEEDBACK = 0x1C01
- RENDER = 0x1C00
- SELECT = 0x1C02
-
- FLAT = 0x1D00
- SMOOTH = 0x1D01
-
- DECR = 0x1E03
- INCR = 0x1E02
- KEEP = 0x1E00
-
- EXTENSIONS = 0x1F03
- RENDERER = 0x1F01
- VENDOR = 0x1F00
- VERSION = 0x1F02
-
- S = 0x2000
- T = 0x2001
- R = 0x2002
- Q = 0x2003
-
- DECAL = 0x2101
-
- TEXTURE_ENV_COLOR = 0x2201
- TEXTURE_ENV_MODE = 0x2200
-
- TEXTURE_ENV = 0x2300
-
- EYE_LINEAR = 0x2400
- OBJECT_LINEAR = 0x2401
- SPHERE_MAP = 0x2402
-
- EYE_PLANE = 0x2502
- OBJECT_PLANE = 0x2501
- TEXTURE_GEN_MODE = 0x2500
-
- NEAREST = 0x2600
-
- LINEAR_MIPMAP_LINEAR = 0x2703
- LINEAR_MIPMAP_NEAREST = 0x2701
- NEAREST_MIPMAP_LINEAR = 0x2702
- NEAREST_MIPMAP_NEAREST = 0x2700
-
- GENERATE_MIPMAP = 0x8191
- TEXTURE_WRAP_R = 0x8072
-
- PROXY_TEXTURE_1D = 0x8063
- PROXY_TEXTURE_2D = 0x8064
- PROXY_TEXTURE_3D = 0x8070
- TEXTURE_3D = 0x806F
- TEXTURE_BASE_LEVEL = 0x813C
- TEXTURE_MAX_LEVEL = 0x813D
- TEXTURE_MAX_LOD = 0x813B
- TEXTURE_MIN_LOD = 0x813A
-
- CLAMP = 0x2900
- CLAMP_TO_BORDER = 0x812D
- CLAMP_TO_EDGE = 0x812F
- REPEAT = 0x2901
-
- SYNC_FLUSH_COMMANDS_BIT = 0x00000001
- INVALID_INDEX = 0xFFFFFFFF
- TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF
- CONSTANT_COLOR = 0x8001
- ONE_MINUS_CONSTANT_COLOR = 0x8002
- CONSTANT_ALPHA = 0x8003
- ONE_MINUS_CONSTANT_ALPHA = 0x8004
- FUNC_ADD = 0x8006
- MIN = 0x8007
- MAX = 0x8008
- BLEND_EQUATION_RGB = 0x8009
- FUNC_SUBTRACT = 0x800A
- FUNC_REVERSE_SUBTRACT = 0x800B
- RESCALE_NORMAL = 0x803A
- TEXTURE_DEPTH = 0x8071
- MAX_3D_TEXTURE_SIZE = 0x8073
- MULTISAMPLE = 0x809D
- SAMPLE_ALPHA_TO_COVERAGE = 0x809E
- SAMPLE_ALPHA_TO_ONE = 0x809F
- SAMPLE_COVERAGE = 0x80A0
- SAMPLE_BUFFERS = 0x80A8
- SAMPLES = 0x80A9
- SAMPLE_COVERAGE_VALUE = 0x80AA
- SAMPLE_COVERAGE_INVERT = 0x80AB
- BLEND_DST_RGB = 0x80C8
- BLEND_SRC_RGB = 0x80C9
- BLEND_DST_ALPHA = 0x80CA
- BLEND_SRC_ALPHA = 0x80CB
- BGR = 0x80E0
- BGRA = 0x80E1
- MAX_ELEMENTS_VERTICES = 0x80E8
- MAX_ELEMENTS_INDICES = 0x80E9
- DEPTH_COMPONENT16 = 0x81A5
- DEPTH_COMPONENT24 = 0x81A6
- DEPTH_COMPONENT32 = 0x81A7
- FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
- FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211
- FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212
- FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213
- FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214
- FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215
- FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216
- FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217
- FRAMEBUFFER_DEFAULT = 0x8218
- FRAMEBUFFER_UNDEFINED = 0x8219
- DEPTH_STENCIL_ATTACHMENT = 0x821A
- MAJOR_VERSION = 0x821B
- MINOR_VERSION = 0x821C
- NUM_EXTENSIONS = 0x821D
- CONTEXT_FLAGS = 0x821E
- COMPRESSED_RED = 0x8225
- COMPRESSED_RG = 0x8226
- RG = 0x8227
- RG_INTEGER = 0x8228
- R8 = 0x8229
- R16 = 0x822A
- RG8 = 0x822B
- RG16 = 0x822C
- R16F = 0x822D
- R32F = 0x822E
- RG16F = 0x822F
- RG32F = 0x8230
- R8I = 0x8231
- R8UI = 0x8232
- R16I = 0x8233
- R16UI = 0x8234
- R32I = 0x8235
- R32UI = 0x8236
- RG8I = 0x8237
- RG8UI = 0x8238
- RG16I = 0x8239
- RG16UI = 0x823A
- RG32I = 0x823B
- RG32UI = 0x823C
- UNSIGNED_BYTE_2_3_3_REV = 0x8362
- UNSIGNED_SHORT_5_6_5 = 0x8363
- UNSIGNED_SHORT_5_6_5_REV = 0x8364
- UNSIGNED_SHORT_4_4_4_4_REV = 0x8365
- UNSIGNED_SHORT_1_5_5_5_REV = 0x8366
- UNSIGNED_INT_8_8_8_8_REV = 0x8367
- UNSIGNED_INT_2_10_10_10_REV = 0x8368
- MIRRORED_REPEAT = 0x8370
- FOG_COORDINATE_SOURCE = 0x8450
- FOG_COORD_SRC = 0x8450
- FOG_COORDINATE = 0x8451
- FOG_COORD = 0x8451
- FRAGMENT_DEPTH = 0x8452
- CURRENT_FOG_COORDINATE = 0x8453
- CURRENT_FOG_COORD = 0x8453
- FOG_COORDINATE_ARRAY_TYPE = 0x8454
- FOG_COORD_ARRAY_TYPE = 0x8454
- FOG_COORDINATE_ARRAY_STRIDE = 0x8455
- FOG_COORD_ARRAY_STRIDE = 0x8455
- FOG_COORDINATE_ARRAY_POINTER = 0x8456
- FOG_COORD_ARRAY_POINTER = 0x8456
- FOG_COORDINATE_ARRAY = 0x8457
- FOG_COORD_ARRAY = 0x8457
- COLOR_SUM = 0x8458
- CURRENT_SECONDARY_COLOR = 0x8459
- SECONDARY_COLOR_ARRAY_SIZE = 0x845A
- SECONDARY_COLOR_ARRAY_TYPE = 0x845B
- SECONDARY_COLOR_ARRAY_STRIDE = 0x845C
- SECONDARY_COLOR_ARRAY_POINTER = 0x845D
- SECONDARY_COLOR_ARRAY = 0x845E
- CURRENT_RASTER_SECONDARY_COLOR = 0x845F
- TEXTURE0 = 0x84C0
- TEXTURE1 = 0x84C1
- TEXTURE2 = 0x84C2
- TEXTURE3 = 0x84C3
- TEXTURE4 = 0x84C4
- TEXTURE5 = 0x84C5
- TEXTURE6 = 0x84C6
- TEXTURE7 = 0x84C7
- TEXTURE8 = 0x84C8
- TEXTURE9 = 0x84C9
- TEXTURE10 = 0x84CA
- TEXTURE11 = 0x84CB
- TEXTURE12 = 0x84CC
- TEXTURE13 = 0x84CD
- TEXTURE14 = 0x84CE
- TEXTURE15 = 0x84CF
- TEXTURE16 = 0x84D0
- TEXTURE17 = 0x84D1
- TEXTURE18 = 0x84D2
- TEXTURE19 = 0x84D3
- TEXTURE20 = 0x84D4
- TEXTURE21 = 0x84D5
- TEXTURE22 = 0x84D6
- TEXTURE23 = 0x84D7
- TEXTURE24 = 0x84D8
- TEXTURE25 = 0x84D9
- TEXTURE26 = 0x84DA
- TEXTURE27 = 0x84DB
- TEXTURE28 = 0x84DC
- TEXTURE29 = 0x84DD
- TEXTURE30 = 0x84DE
- TEXTURE31 = 0x84DF
- ACTIVE_TEXTURE = 0x84E0
- CLIENT_ACTIVE_TEXTURE = 0x84E1
- MAX_TEXTURE_UNITS = 0x84E2
- TRANSPOSE_MODELVIEW_MATRIX = 0x84E3
- TRANSPOSE_PROJECTION_MATRIX = 0x84E4
- TRANSPOSE_TEXTURE_MATRIX = 0x84E5
- TRANSPOSE_COLOR_MATRIX = 0x84E6
- SUBTRACT = 0x84E7
- MAX_RENDERBUFFER_SIZE = 0x84E8
- COMPRESSED_ALPHA = 0x84E9
- COMPRESSED_LUMINANCE = 0x84EA
- COMPRESSED_LUMINANCE_ALPHA = 0x84EB
- COMPRESSED_INTENSITY = 0x84EC
- COMPRESSED_RGB = 0x84ED
- COMPRESSED_RGBA = 0x84EE
- TEXTURE_RECTANGLE = 0x84F5
- TEXTURE_BINDING_RECTANGLE = 0x84F6
- PROXY_TEXTURE_RECTANGLE = 0x84F7
- MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8
- DEPTH_STENCIL = 0x84F9
- UNSIGNED_INT_24_8 = 0x84FA
- MAX_TEXTURE_LOD_BIAS = 0x84FD
- TEXTURE_FILTER_CONTROL = 0x8500
- TEXTURE_LOD_BIAS = 0x8501
- INCR_WRAP = 0x8507
- DECR_WRAP = 0x8508
- NORMAL_MAP = 0x8511
- REFLECTION_MAP = 0x8512
- TEXTURE_CUBE_MAP = 0x8513
- TEXTURE_BINDING_CUBE_MAP = 0x8514
- TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
- TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
- TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
- TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
- TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
- TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
- PROXY_TEXTURE_CUBE_MAP = 0x851B
- MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
- COMBINE = 0x8570
- COMBINE_RGB = 0x8571
- COMBINE_ALPHA = 0x8572
- RGB_SCALE = 0x8573
- ADD_SIGNED = 0x8574
- INTERPOLATE = 0x8575
- CONSTANT = 0x8576
- PRIMARY_COLOR = 0x8577
- PREVIOUS = 0x8578
- SOURCE0_RGB = 0x8580
- SRC0_RGB = 0x8580
- SOURCE1_RGB = 0x8581
- SRC1_RGB = 0x8581
- SOURCE2_RGB = 0x8582
- SRC2_RGB = 0x8582
- SOURCE0_ALPHA = 0x8588
- SRC0_ALPHA = 0x8588
- SOURCE1_ALPHA = 0x8589
- SRC1_ALPHA = 0x8589
- SOURCE2_ALPHA = 0x858A
- SRC2_ALPHA = 0x858A
- OPERAND0_RGB = 0x8590
- OPERAND1_RGB = 0x8591
- OPERAND2_RGB = 0x8592
- OPERAND0_ALPHA = 0x8598
- OPERAND1_ALPHA = 0x8599
- OPERAND2_ALPHA = 0x859A
- VERTEX_ARRAY_BINDING = 0x85B5
- VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622
- VERTEX_ATTRIB_ARRAY_SIZE = 0x8623
- VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624
- VERTEX_ATTRIB_ARRAY_TYPE = 0x8625
- CURRENT_VERTEX_ATTRIB = 0x8626
- VERTEX_PROGRAM_POINT_SIZE = 0x8642
- PROGRAM_POINT_SIZE = 0x8642
- VERTEX_PROGRAM_TWO_SIDE = 0x8643
- VERTEX_ATTRIB_ARRAY_POINTER = 0x8645
- DEPTH_CLAMP = 0x864F
- TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0
- TEXTURE_COMPRESSED = 0x86A1
- NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
- COMPRESSED_TEXTURE_FORMATS = 0x86A3
- DOT3_RGB = 0x86AE
- DOT3_RGBA = 0x86AF
- BUFFER_SIZE = 0x8764
- BUFFER_USAGE = 0x8765
- STENCIL_BACK_FUNC = 0x8800
- STENCIL_BACK_FAIL = 0x8801
- STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802
- STENCIL_BACK_PASS_DEPTH_PASS = 0x8803
- RGBA32F = 0x8814
- RGB32F = 0x8815
- RGBA16F = 0x881A
- RGB16F = 0x881B
- MAX_DRAW_BUFFERS = 0x8824
- DRAW_BUFFER0 = 0x8825
- DRAW_BUFFER1 = 0x8826
- DRAW_BUFFER2 = 0x8827
- DRAW_BUFFER3 = 0x8828
- DRAW_BUFFER4 = 0x8829
- DRAW_BUFFER5 = 0x882A
- DRAW_BUFFER6 = 0x882B
- DRAW_BUFFER7 = 0x882C
- DRAW_BUFFER8 = 0x882D
- DRAW_BUFFER9 = 0x882E
- DRAW_BUFFER10 = 0x882F
- DRAW_BUFFER11 = 0x8830
- DRAW_BUFFER12 = 0x8831
- DRAW_BUFFER13 = 0x8832
- DRAW_BUFFER14 = 0x8833
- DRAW_BUFFER15 = 0x8834
- BLEND_EQUATION_ALPHA = 0x883D
- TEXTURE_DEPTH_SIZE = 0x884A
- DEPTH_TEXTURE_MODE = 0x884B
- TEXTURE_COMPARE_MODE = 0x884C
- TEXTURE_COMPARE_FUNC = 0x884D
- COMPARE_R_TO_TEXTURE = 0x884E
- COMPARE_REF_TO_TEXTURE = 0x884E
- TEXTURE_CUBE_MAP_SEAMLESS = 0x884F
- POINT_SPRITE = 0x8861
- COORD_REPLACE = 0x8862
- QUERY_COUNTER_BITS = 0x8864
- CURRENT_QUERY = 0x8865
- QUERY_RESULT = 0x8866
- QUERY_RESULT_AVAILABLE = 0x8867
- MAX_VERTEX_ATTRIBS = 0x8869
- VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A
- MAX_TEXTURE_COORDS = 0x8871
- MAX_TEXTURE_IMAGE_UNITS = 0x8872
- ARRAY_BUFFER = 0x8892
- ELEMENT_ARRAY_BUFFER = 0x8893
- ARRAY_BUFFER_BINDING = 0x8894
- ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
- VERTEX_ARRAY_BUFFER_BINDING = 0x8896
- NORMAL_ARRAY_BUFFER_BINDING = 0x8897
- COLOR_ARRAY_BUFFER_BINDING = 0x8898
- INDEX_ARRAY_BUFFER_BINDING = 0x8899
- TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A
- EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B
- SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C
- FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D
- FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D
- WEIGHT_ARRAY_BUFFER_BINDING = 0x889E
- VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
- READ_ONLY = 0x88B8
- WRITE_ONLY = 0x88B9
- READ_WRITE = 0x88BA
- BUFFER_ACCESS = 0x88BB
- BUFFER_MAPPED = 0x88BC
- BUFFER_MAP_POINTER = 0x88BD
- TIME_ELAPSED = 0x88BF
- STREAM_DRAW = 0x88E0
- STREAM_READ = 0x88E1
- STREAM_COPY = 0x88E2
- STATIC_DRAW = 0x88E4
- STATIC_READ = 0x88E5
- STATIC_COPY = 0x88E6
- DYNAMIC_DRAW = 0x88E8
- DYNAMIC_READ = 0x88E9
- DYNAMIC_COPY = 0x88EA
- PIXEL_PACK_BUFFER = 0x88EB
- PIXEL_UNPACK_BUFFER = 0x88EC
- PIXEL_PACK_BUFFER_BINDING = 0x88ED
- PIXEL_UNPACK_BUFFER_BINDING = 0x88EF
- DEPTH24_STENCIL8 = 0x88F0
- TEXTURE_STENCIL_SIZE = 0x88F1
- SRC1_COLOR = 0x88F9
- ONE_MINUS_SRC1_COLOR = 0x88FA
- ONE_MINUS_SRC1_ALPHA = 0x88FB
- MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC
- VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD
- VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE
- MAX_ARRAY_TEXTURE_LAYERS = 0x88FF
- MIN_PROGRAM_TEXEL_OFFSET = 0x8904
- MAX_PROGRAM_TEXEL_OFFSET = 0x8905
- SAMPLES_PASSED = 0x8914
- GEOMETRY_VERTICES_OUT = 0x8916
- GEOMETRY_INPUT_TYPE = 0x8917
- GEOMETRY_OUTPUT_TYPE = 0x8918
- SAMPLER_BINDING = 0x8919
- CLAMP_VERTEX_COLOR = 0x891A
- CLAMP_FRAGMENT_COLOR = 0x891B
- CLAMP_READ_COLOR = 0x891C
- FIXED_ONLY = 0x891D
- UNIFORM_BUFFER = 0x8A11
- UNIFORM_BUFFER_BINDING = 0x8A28
- UNIFORM_BUFFER_START = 0x8A29
- UNIFORM_BUFFER_SIZE = 0x8A2A
- MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B
- MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C
- MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D
- MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E
- MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F
- MAX_UNIFORM_BLOCK_SIZE = 0x8A30
- MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31
- MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32
- MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33
- UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34
- ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
- ACTIVE_UNIFORM_BLOCKS = 0x8A36
- UNIFORM_TYPE = 0x8A37
- UNIFORM_SIZE = 0x8A38
- UNIFORM_NAME_LENGTH = 0x8A39
- UNIFORM_BLOCK_INDEX = 0x8A3A
- UNIFORM_OFFSET = 0x8A3B
- UNIFORM_ARRAY_STRIDE = 0x8A3C
- UNIFORM_MATRIX_STRIDE = 0x8A3D
- UNIFORM_IS_ROW_MAJOR = 0x8A3E
- UNIFORM_BLOCK_BINDING = 0x8A3F
- UNIFORM_BLOCK_DATA_SIZE = 0x8A40
- UNIFORM_BLOCK_NAME_LENGTH = 0x8A41
- UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42
- UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43
- UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44
- UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45
- UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46
- FRAGMENT_SHADER = 0x8B30
- VERTEX_SHADER = 0x8B31
- MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49
- MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A
- MAX_VARYING_FLOATS = 0x8B4B
- MAX_VARYING_COMPONENTS = 0x8B4B
- MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C
- MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D
- SHADER_TYPE = 0x8B4F
- FLOAT_VEC2 = 0x8B50
- FLOAT_VEC3 = 0x8B51
- FLOAT_VEC4 = 0x8B52
- INT_VEC2 = 0x8B53
- INT_VEC3 = 0x8B54
- INT_VEC4 = 0x8B55
- BOOL = 0x8B56
- BOOL_VEC2 = 0x8B57
- BOOL_VEC3 = 0x8B58
- BOOL_VEC4 = 0x8B59
- FLOAT_MAT2 = 0x8B5A
- FLOAT_MAT3 = 0x8B5B
- FLOAT_MAT4 = 0x8B5C
- SAMPLER_1D = 0x8B5D
- SAMPLER_2D = 0x8B5E
- SAMPLER_3D = 0x8B5F
- SAMPLER_CUBE = 0x8B60
- SAMPLER_1D_SHADOW = 0x8B61
- SAMPLER_2D_SHADOW = 0x8B62
- SAMPLER_2D_RECT = 0x8B63
- SAMPLER_2D_RECT_SHADOW = 0x8B64
- FLOAT_MAT2x3 = 0x8B65
- FLOAT_MAT2x4 = 0x8B66
- FLOAT_MAT3x2 = 0x8B67
- FLOAT_MAT3x4 = 0x8B68
- FLOAT_MAT4x2 = 0x8B69
- FLOAT_MAT4x3 = 0x8B6A
- DELETE_STATUS = 0x8B80
- COMPILE_STATUS = 0x8B81
- LINK_STATUS = 0x8B82
- VALIDATE_STATUS = 0x8B83
- INFO_LOG_LENGTH = 0x8B84
- ATTACHED_SHADERS = 0x8B85
- ACTIVE_UNIFORMS = 0x8B86
- ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
- SHADER_SOURCE_LENGTH = 0x8B88
- ACTIVE_ATTRIBUTES = 0x8B89
- ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
- SHADING_LANGUAGE_VERSION = 0x8B8C
- CURRENT_PROGRAM = 0x8B8D
- TEXTURE_RED_TYPE = 0x8C10
- TEXTURE_GREEN_TYPE = 0x8C11
- TEXTURE_BLUE_TYPE = 0x8C12
- TEXTURE_ALPHA_TYPE = 0x8C13
- TEXTURE_DEPTH_TYPE = 0x8C16
- UNSIGNED_NORMALIZED = 0x8C17
- TEXTURE_1D_ARRAY = 0x8C18
- PROXY_TEXTURE_1D_ARRAY = 0x8C19
- TEXTURE_2D_ARRAY = 0x8C1A
- PROXY_TEXTURE_2D_ARRAY = 0x8C1B
- TEXTURE_BINDING_1D_ARRAY = 0x8C1C
- TEXTURE_BINDING_2D_ARRAY = 0x8C1D
- MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29
- TEXTURE_BUFFER = 0x8C2A
- MAX_TEXTURE_BUFFER_SIZE = 0x8C2B
- TEXTURE_BINDING_BUFFER = 0x8C2C
- TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D
- ANY_SAMPLES_PASSED = 0x8C2F
- R11F_G11F_B10F = 0x8C3A
- UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
- RGB9_E5 = 0x8C3D
- UNSIGNED_INT_5_9_9_9_REV = 0x8C3E
- TEXTURE_SHARED_SIZE = 0x8C3F
- SRGB = 0x8C40
- SRGB8 = 0x8C41
- SRGB_ALPHA = 0x8C42
- SRGB8_ALPHA8 = 0x8C43
- SLUMINANCE_ALPHA = 0x8C44
- SLUMINANCE8_ALPHA8 = 0x8C45
- SLUMINANCE = 0x8C46
- SLUMINANCE8 = 0x8C47
- COMPRESSED_SRGB = 0x8C48
- COMPRESSED_SRGB_ALPHA = 0x8C49
- COMPRESSED_SLUMINANCE = 0x8C4A
- COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B
- TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76
- TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F
- MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80
- TRANSFORM_FEEDBACK_VARYINGS = 0x8C83
- TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84
- TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85
- PRIMITIVES_GENERATED = 0x8C87
- TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88
- RASTERIZER_DISCARD = 0x8C89
- MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A
- MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B
- INTERLEAVED_ATTRIBS = 0x8C8C
- SEPARATE_ATTRIBS = 0x8C8D
- TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
- TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F
- POINT_SPRITE_COORD_ORIGIN = 0x8CA0
- LOWER_LEFT = 0x8CA1
- UPPER_LEFT = 0x8CA2
- STENCIL_BACK_REF = 0x8CA3
- STENCIL_BACK_VALUE_MASK = 0x8CA4
- STENCIL_BACK_WRITEMASK = 0x8CA5
- DRAW_FRAMEBUFFER_BINDING = 0x8CA6
- FRAMEBUFFER_BINDING = 0x8CA6
- RENDERBUFFER_BINDING = 0x8CA7
- READ_FRAMEBUFFER = 0x8CA8
- DRAW_FRAMEBUFFER = 0x8CA9
- READ_FRAMEBUFFER_BINDING = 0x8CAA
- RENDERBUFFER_SAMPLES = 0x8CAB
- DEPTH_COMPONENT32F = 0x8CAC
- DEPTH32F_STENCIL8 = 0x8CAD
- FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
- FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
- FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
- FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
- FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
- FRAMEBUFFER_COMPLETE = 0x8CD5
- FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
- FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
- FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB
- FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC
- FRAMEBUFFER_UNSUPPORTED = 0x8CDD
- MAX_COLOR_ATTACHMENTS = 0x8CDF
- COLOR_ATTACHMENT0 = 0x8CE0
- COLOR_ATTACHMENT1 = 0x8CE1
- COLOR_ATTACHMENT2 = 0x8CE2
- COLOR_ATTACHMENT3 = 0x8CE3
- COLOR_ATTACHMENT4 = 0x8CE4
- COLOR_ATTACHMENT5 = 0x8CE5
- COLOR_ATTACHMENT6 = 0x8CE6
- COLOR_ATTACHMENT7 = 0x8CE7
- COLOR_ATTACHMENT8 = 0x8CE8
- COLOR_ATTACHMENT9 = 0x8CE9
- COLOR_ATTACHMENT10 = 0x8CEA
- COLOR_ATTACHMENT11 = 0x8CEB
- COLOR_ATTACHMENT12 = 0x8CEC
- COLOR_ATTACHMENT13 = 0x8CED
- COLOR_ATTACHMENT14 = 0x8CEE
- COLOR_ATTACHMENT15 = 0x8CEF
- DEPTH_ATTACHMENT = 0x8D00
- STENCIL_ATTACHMENT = 0x8D20
- FRAMEBUFFER = 0x8D40
- RENDERBUFFER = 0x8D41
- RENDERBUFFER_WIDTH = 0x8D42
- RENDERBUFFER_HEIGHT = 0x8D43
- RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
- STENCIL_INDEX1 = 0x8D46
- STENCIL_INDEX4 = 0x8D47
- STENCIL_INDEX8 = 0x8D48
- STENCIL_INDEX16 = 0x8D49
- RENDERBUFFER_RED_SIZE = 0x8D50
- RENDERBUFFER_GREEN_SIZE = 0x8D51
- RENDERBUFFER_BLUE_SIZE = 0x8D52
- RENDERBUFFER_ALPHA_SIZE = 0x8D53
- RENDERBUFFER_DEPTH_SIZE = 0x8D54
- RENDERBUFFER_STENCIL_SIZE = 0x8D55
- FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56
- MAX_SAMPLES = 0x8D57
- RGBA32UI = 0x8D70
- RGB32UI = 0x8D71
- RGBA16UI = 0x8D76
- RGB16UI = 0x8D77
- RGBA8UI = 0x8D7C
- RGB8UI = 0x8D7D
- RGBA32I = 0x8D82
- RGB32I = 0x8D83
- RGBA16I = 0x8D88
- RGB16I = 0x8D89
- RGBA8I = 0x8D8E
- RGB8I = 0x8D8F
- RED_INTEGER = 0x8D94
- GREEN_INTEGER = 0x8D95
- BLUE_INTEGER = 0x8D96
- ALPHA_INTEGER = 0x8D97
- RGB_INTEGER = 0x8D98
- RGBA_INTEGER = 0x8D99
- BGR_INTEGER = 0x8D9A
- BGRA_INTEGER = 0x8D9B
- INT_2_10_10_10_REV = 0x8D9F
- FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7
- FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8
- FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
- FRAMEBUFFER_SRGB = 0x8DB9
- COMPRESSED_RED_RGTC1 = 0x8DBB
- COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC
- COMPRESSED_RG_RGTC2 = 0x8DBD
- COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE
- SAMPLER_1D_ARRAY = 0x8DC0
- SAMPLER_2D_ARRAY = 0x8DC1
- SAMPLER_BUFFER = 0x8DC2
- SAMPLER_1D_ARRAY_SHADOW = 0x8DC3
- SAMPLER_2D_ARRAY_SHADOW = 0x8DC4
- SAMPLER_CUBE_SHADOW = 0x8DC5
- UNSIGNED_INT_VEC2 = 0x8DC6
- UNSIGNED_INT_VEC3 = 0x8DC7
- UNSIGNED_INT_VEC4 = 0x8DC8
- INT_SAMPLER_1D = 0x8DC9
- INT_SAMPLER_2D = 0x8DCA
- INT_SAMPLER_3D = 0x8DCB
- INT_SAMPLER_CUBE = 0x8DCC
- INT_SAMPLER_2D_RECT = 0x8DCD
- INT_SAMPLER_1D_ARRAY = 0x8DCE
- INT_SAMPLER_2D_ARRAY = 0x8DCF
- INT_SAMPLER_BUFFER = 0x8DD0
- UNSIGNED_INT_SAMPLER_1D = 0x8DD1
- UNSIGNED_INT_SAMPLER_2D = 0x8DD2
- UNSIGNED_INT_SAMPLER_3D = 0x8DD3
- UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4
- UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5
- UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6
- UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7
- UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8
- GEOMETRY_SHADER = 0x8DD9
- MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF
- MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0
- MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1
- QUERY_WAIT = 0x8E13
- QUERY_NO_WAIT = 0x8E14
- QUERY_BY_REGION_WAIT = 0x8E15
- QUERY_BY_REGION_NO_WAIT = 0x8E16
- TIMESTAMP = 0x8E28
- TEXTURE_SWIZZLE_R = 0x8E42
- TEXTURE_SWIZZLE_G = 0x8E43
- TEXTURE_SWIZZLE_B = 0x8E44
- TEXTURE_SWIZZLE_A = 0x8E45
- TEXTURE_SWIZZLE_RGBA = 0x8E46
- QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C
- FIRST_VERTEX_CONVENTION = 0x8E4D
- LAST_VERTEX_CONVENTION = 0x8E4E
- PROVOKING_VERTEX = 0x8E4F
- SAMPLE_POSITION = 0x8E50
- SAMPLE_MASK = 0x8E51
- SAMPLE_MASK_VALUE = 0x8E52
- MAX_SAMPLE_MASK_WORDS = 0x8E59
- COPY_READ_BUFFER = 0x8F36
- COPY_WRITE_BUFFER = 0x8F37
- R8_SNORM = 0x8F94
- RG8_SNORM = 0x8F95
- RGB8_SNORM = 0x8F96
- RGBA8_SNORM = 0x8F97
- R16_SNORM = 0x8F98
- RG16_SNORM = 0x8F99
- RGB16_SNORM = 0x8F9A
- RGBA16_SNORM = 0x8F9B
- SIGNED_NORMALIZED = 0x8F9C
- PRIMITIVE_RESTART = 0x8F9D
- PRIMITIVE_RESTART_INDEX = 0x8F9E
- RGB10_A2UI = 0x906F
- TEXTURE_2D_MULTISAMPLE = 0x9100
- PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101
- TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
- PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103
- TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104
- TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105
- TEXTURE_SAMPLES = 0x9106
- TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107
- SAMPLER_2D_MULTISAMPLE = 0x9108
- INT_SAMPLER_2D_MULTISAMPLE = 0x9109
- UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A
- SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B
- INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C
- UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D
- MAX_COLOR_TEXTURE_SAMPLES = 0x910E
- MAX_DEPTH_TEXTURE_SAMPLES = 0x910F
- MAX_INTEGER_SAMPLES = 0x9110
- MAX_SERVER_WAIT_TIMEOUT = 0x9111
- OBJECT_TYPE = 0x9112
- SYNC_CONDITION = 0x9113
- SYNC_STATUS = 0x9114
- SYNC_FLAGS = 0x9115
- SYNC_FENCE = 0x9116
- SYNC_GPU_COMMANDS_COMPLETE = 0x9117
- UNSIGNALED = 0x9118
- SIGNALED = 0x9119
- ALREADY_SIGNALED = 0x911A
- TIMEOUT_EXPIRED = 0x911B
- CONDITION_SATISFIED = 0x911C
- WAIT_FAILED = 0x911D
- BUFFER_ACCESS_FLAGS = 0x911F
- BUFFER_MAP_LENGTH = 0x9120
- BUFFER_MAP_OFFSET = 0x9121
- MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122
- MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123
- MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124
- MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125
- CONTEXT_PROFILE_MASK = 0x9126
-)
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glViewport.xml
-func (gl *GL) Viewport(x, y, width, height int) {
- C.gl3_3core_glViewport(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
-}
-
-// DepthRange specifies the mapping of depth values from normalized device
-// coordinates to window coordinates.
-//
-// Parameter nearVal specifies the mapping of the near clipping plane to window
-// coordinates (defaults to 0), while farVal specifies the mapping of the far
-// clipping plane to window coordinates (defaults to 1).
-//
-// After clipping and division by w, depth coordinates range from -1 to 1,
-// corresponding to the near and far clipping planes. DepthRange specifies a
-// linear mapping of the normalized depth coordinates in this range to window
-// depth coordinates. Regardless of the actual depth buffer implementation,
-// window coordinate depth values are treated as though they range from 0 through 1
-// (like color components). Thus, the values accepted by DepthRange are both
-// clamped to this range before they are accepted.
-//
-// The default setting of (0, 1) maps the near plane to 0 and the far plane to 1.
-// With this mapping, the depth buffer range is fully utilized.
-//
-// It is not necessary that nearVal be less than farVal. Reverse mappings such as
-// nearVal 1, and farVal 0 are acceptable.
-//
-// GL.INVALID_OPERATION is generated if DepthRange is executed between the
-// execution of Begin and the corresponding execution of End.
-func (gl *GL) DepthRange(nearVal, farVal float64) {
- C.gl3_3core_glDepthRange(gl.funcs, C.GLdouble(nearVal), C.GLdouble(farVal))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIsEnabled.xml
-func (gl *GL) IsEnabled(cap glbase.Enum) bool {
- glresult := C.gl3_3core_glIsEnabled(gl.funcs, C.GLenum(cap))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexLevelParameteriv.xml
-func (gl *GL) GetTexLevelParameteriv(target glbase.Enum, level int, pname glbase.Enum, params []int32) {
- C.gl3_3core_glGetTexLevelParameteriv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexLevelParameterfv.xml
-func (gl *GL) GetTexLevelParameterfv(target glbase.Enum, level int, pname glbase.Enum, params []float32) {
- C.gl3_3core_glGetTexLevelParameterfv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexParameteriv.xml
-func (gl *GL) GetTexParameteriv(target, pname glbase.Enum, params []int32) {
- C.gl3_3core_glGetTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexParameterfv.xml
-func (gl *GL) GetTexParameterfv(target, pname glbase.Enum, params []float32) {
- C.gl3_3core_glGetTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexImage.xml
-func (gl *GL) GetTexImage(target glbase.Enum, level int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl3_3core_glGetTexImage(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetIntegerv.xml
-func (gl *GL) GetIntegerv(pname glbase.Enum, params []int32) {
- C.gl3_3core_glGetIntegerv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetFloatv.xml
-func (gl *GL) GetFloatv(pname glbase.Enum, params []float32) {
- C.gl3_3core_glGetFloatv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetError.xml
-func (gl *GL) GetError() glbase.Enum {
- glresult := C.gl3_3core_glGetError(gl.funcs)
- return glbase.Enum(glresult)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetDoublev.xml
-func (gl *GL) GetDoublev(pname glbase.Enum, params []float64) {
- C.gl3_3core_glGetDoublev(gl.funcs, C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetBooleanv.xml
-func (gl *GL) GetBooleanv(pname glbase.Enum, params []bool) {
- C.gl3_3core_glGetBooleanv(gl.funcs, C.GLenum(pname), (*C.GLboolean)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glReadPixels.xml
-func (gl *GL) ReadPixels(x, y, width, height int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl3_3core_glReadPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glReadBuffer.xml
-func (gl *GL) ReadBuffer(mode glbase.Enum) {
- C.gl3_3core_glReadBuffer(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPixelStorei.xml
-func (gl *GL) PixelStorei(pname glbase.Enum, param int32) {
- C.gl3_3core_glPixelStorei(gl.funcs, C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPixelStoref.xml
-func (gl *GL) PixelStoref(pname glbase.Enum, param float32) {
- C.gl3_3core_glPixelStoref(gl.funcs, C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDepthFunc.xml
-func (gl *GL) DepthFunc(glfunc glbase.Enum) {
- C.gl3_3core_glDepthFunc(gl.funcs, C.GLenum(glfunc))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilOp.xml
-func (gl *GL) StencilOp(fail, zfail, zpass glbase.Enum) {
- C.gl3_3core_glStencilOp(gl.funcs, C.GLenum(fail), C.GLenum(zfail), C.GLenum(zpass))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilFunc.xml
-func (gl *GL) StencilFunc(glfunc glbase.Enum, ref int32, mask uint32) {
- C.gl3_3core_glStencilFunc(gl.funcs, C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glLogicOp.xml
-func (gl *GL) LogicOp(opcode glbase.Enum) {
- C.gl3_3core_glLogicOp(gl.funcs, C.GLenum(opcode))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBlendFunc.xml
-func (gl *GL) BlendFunc(sfactor, dfactor glbase.Enum) {
- C.gl3_3core_glBlendFunc(gl.funcs, C.GLenum(sfactor), C.GLenum(dfactor))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glFlush.xml
-func (gl *GL) Flush() {
- C.gl3_3core_glFlush(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glFinish.xml
-func (gl *GL) Finish() {
- C.gl3_3core_glFinish(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glEnable.xml
-func (gl *GL) Enable(cap glbase.Enum) {
- C.gl3_3core_glEnable(gl.funcs, C.GLenum(cap))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDisable.xml
-func (gl *GL) Disable(cap glbase.Enum) {
- C.gl3_3core_glDisable(gl.funcs, C.GLenum(cap))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDepthMask.xml
-func (gl *GL) DepthMask(flag bool) {
- C.gl3_3core_glDepthMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag)))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColorMask.xml
-func (gl *GL) ColorMask(red, green, blue, alpha bool) {
- C.gl3_3core_glColorMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&red)), *(*C.GLboolean)(unsafe.Pointer(&green)), *(*C.GLboolean)(unsafe.Pointer(&blue)), *(*C.GLboolean)(unsafe.Pointer(&alpha)))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilMask.xml
-func (gl *GL) StencilMask(mask uint32) {
- C.gl3_3core_glStencilMask(gl.funcs, C.GLuint(mask))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glClearDepth.xml
-func (gl *GL) ClearDepth(depth float64) {
- C.gl3_3core_glClearDepth(gl.funcs, C.GLdouble(depth))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glClearStencil.xml
-func (gl *GL) ClearStencil(s int32) {
- C.gl3_3core_glClearStencil(gl.funcs, C.GLint(s))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glClearColor.xml
-func (gl *GL) ClearColor(red, green, blue, alpha float32) {
- C.gl3_3core_glClearColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glClear.xml
-func (gl *GL) Clear(mask glbase.Bitfield) {
- C.gl3_3core_glClear(gl.funcs, C.GLbitfield(mask))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawBuffer.xml
-func (gl *GL) DrawBuffer(mode glbase.Enum) {
- C.gl3_3core_glDrawBuffer(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexImage2D.xml
-func (gl *GL) TexImage2D(target glbase.Enum, level int, internalFormat int32, width, height, border int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl3_3core_glTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexImage1D.xml
-func (gl *GL) TexImage1D(target glbase.Enum, level int, internalFormat int32, width, border int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl3_3core_glTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameteriv.xml
-func (gl *GL) TexParameteriv(target, pname glbase.Enum, params []int32) {
- C.gl3_3core_glTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameteri.xml
-func (gl *GL) TexParameteri(target, pname glbase.Enum, param int32) {
- C.gl3_3core_glTexParameteri(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameterfv.xml
-func (gl *GL) TexParameterfv(target, pname glbase.Enum, params []float32) {
- C.gl3_3core_glTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameterf.xml
-func (gl *GL) TexParameterf(target, pname glbase.Enum, param float32) {
- C.gl3_3core_glTexParameterf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glScissor.xml
-func (gl *GL) Scissor(x, y, width, height int) {
- C.gl3_3core_glScissor(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPolygonMode.xml
-func (gl *GL) PolygonMode(face, mode glbase.Enum) {
- C.gl3_3core_glPolygonMode(gl.funcs, C.GLenum(face), C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPointSize.xml
-func (gl *GL) PointSize(size float32) {
- C.gl3_3core_glPointSize(gl.funcs, C.GLfloat(size))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glLineWidth.xml
-func (gl *GL) LineWidth(width float32) {
- C.gl3_3core_glLineWidth(gl.funcs, C.GLfloat(width))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glHint.xml
-func (gl *GL) Hint(target, mode glbase.Enum) {
- C.gl3_3core_glHint(gl.funcs, C.GLenum(target), C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glFrontFace.xml
-func (gl *GL) FrontFace(mode glbase.Enum) {
- C.gl3_3core_glFrontFace(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCullFace.xml
-func (gl *GL) CullFace(mode glbase.Enum) {
- C.gl3_3core_glCullFace(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexubv.xml
-func (gl *GL) Indexubv(c []uint8) {
- C.gl3_3core_glIndexubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&c[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexub.xml
-func (gl *GL) Indexub(c uint8) {
- C.gl3_3core_glIndexub(gl.funcs, C.GLubyte(c))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIsTexture.xml
-func (gl *GL) IsTexture(texture glbase.Texture) bool {
- glresult := C.gl3_3core_glIsTexture(gl.funcs, C.GLuint(texture))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// GenTextures returns n texture names in textures. There is no guarantee
-// that the names form a contiguous set of integers; however, it is
-// guaranteed that none of the returned names was in use immediately before
-// the call to GenTextures.
-//
-// The generated textures have no dimensionality; they assume the
-// dimensionality of the texture target to which they are first bound (see
-// BindTexture).
-//
-// Texture names returned by a call to GenTextures are not returned by
-// subsequent calls, unless they are first deleted with DeleteTextures.
-//
-// Error GL.INVALID_VALUE is generated if n is negative.
-//
-// GenTextures is available in GL version 2.0 or greater.
-func (gl *GL) GenTextures(n int) []glbase.Texture {
- if n == 0 {
- return nil
- }
- textures := make([]glbase.Texture, n)
- C.gl3_3core_glGenTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])))
- return textures
-}
-
-// DeleteTextures deletes the textures objects whose names are stored
-// in the textures slice. After a texture is deleted, it has no contents or
-// dimensionality, and its name is free for reuse (for example by
-// GenTextures). If a texture that is currently bound is deleted, the binding
-// reverts to 0 (the default texture).
-//
-// DeleteTextures silently ignores 0's and names that do not correspond to
-// existing textures.
-//
-// Error GL.INVALID_VALUE is generated if n is negative.
-//
-// DeleteTextures is available in GL version 2.0 or greater.
-func (gl *GL) DeleteTextures(textures []glbase.Texture) {
- n := len(textures)
- if n == 0 {
- return
- }
- C.gl3_3core_glDeleteTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBindTexture.xml
-func (gl *GL) BindTexture(target glbase.Enum, texture glbase.Texture) {
- C.gl3_3core_glBindTexture(gl.funcs, C.GLenum(target), C.GLuint(texture))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexSubImage2D.xml
-func (gl *GL) TexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl3_3core_glTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexSubImage1D.xml
-func (gl *GL) TexSubImage1D(target glbase.Enum, level, xoffset, width int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl3_3core_glTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyTexSubImage2D.xml
-func (gl *GL) CopyTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, x, y, width, height int) {
- C.gl3_3core_glCopyTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyTexSubImage1D.xml
-func (gl *GL) CopyTexSubImage1D(target glbase.Enum, level, xoffset, x, y, width int) {
- C.gl3_3core_glCopyTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(x), C.GLint(y), C.GLsizei(width))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyTexImage2D.xml
-func (gl *GL) CopyTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, height, border int) {
- C.gl3_3core_glCopyTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLint(border))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyTexImage1D.xml
-func (gl *GL) CopyTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, border int) {
- C.gl3_3core_glCopyTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLint(border))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPolygonOffset.xml
-func (gl *GL) PolygonOffset(factor, units float32) {
- C.gl3_3core_glPolygonOffset(gl.funcs, C.GLfloat(factor), C.GLfloat(units))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawElements.xml
-func (gl *GL) DrawElements(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}) {
- var indices_ptr unsafe.Pointer
- var indices_v = reflect.ValueOf(indices)
- if indices != nil && indices_v.Kind() != reflect.Slice {
- panic("parameter indices must be a slice")
- }
- if indices != nil {
- indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
- }
- C.gl3_3core_glDrawElements(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawArrays.xml
-func (gl *GL) DrawArrays(mode glbase.Enum, first, count int) {
- C.gl3_3core_glDrawArrays(gl.funcs, C.GLenum(mode), C.GLint(first), C.GLsizei(count))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyTexSubImage3D.xml
-func (gl *GL) CopyTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, x, y, width, height int) {
- C.gl3_3core_glCopyTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexSubImage3D.xml
-func (gl *GL) TexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl3_3core_glTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexImage3D.xml
-func (gl *GL) TexImage3D(target glbase.Enum, level int, internalFormat int32, width, height int, depth int32, border int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl3_3core_glTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawRangeElements.xml
-func (gl *GL) DrawRangeElements(mode glbase.Enum, start, end uint32, count int, gltype glbase.Enum, indices interface{}) {
- var indices_ptr unsafe.Pointer
- var indices_v = reflect.ValueOf(indices)
- if indices != nil && indices_v.Kind() != reflect.Slice {
- panic("parameter indices must be a slice")
- }
- if indices != nil {
- indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
- }
- C.gl3_3core_glDrawRangeElements(gl.funcs, C.GLenum(mode), C.GLuint(start), C.GLuint(end), C.GLsizei(count), C.GLenum(gltype), indices_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBlendEquation.xml
-func (gl *GL) BlendEquation(mode glbase.Enum) {
- C.gl3_3core_glBlendEquation(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBlendColor.xml
-func (gl *GL) BlendColor(red, green, blue, alpha float32) {
- C.gl3_3core_glBlendColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetCompressedTexImage.xml
-func (gl *GL) GetCompressedTexImage(target glbase.Enum, level int, img interface{}) {
- var img_ptr unsafe.Pointer
- var img_v = reflect.ValueOf(img)
- if img != nil && img_v.Kind() != reflect.Slice {
- panic("parameter img must be a slice")
- }
- if img != nil {
- img_ptr = unsafe.Pointer(img_v.Index(0).Addr().Pointer())
- }
- C.gl3_3core_glGetCompressedTexImage(gl.funcs, C.GLenum(target), C.GLint(level), img_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexSubImage1D.xml
-func (gl *GL) CompressedTexSubImage1D(target glbase.Enum, level, xoffset, width int, format glbase.Enum, imageSize int, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl3_3core_glCompressedTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLsizei(imageSize), data_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexSubImage2D.xml
-func (gl *GL) CompressedTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format glbase.Enum, imageSize int, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl3_3core_glCompressedTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLsizei(imageSize), data_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexSubImage3D.xml
-func (gl *GL) CompressedTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format glbase.Enum, imageSize int, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl3_3core_glCompressedTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLsizei(imageSize), data_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexImage1D.xml
-func (gl *GL) CompressedTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, width, border, imageSize int, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl3_3core_glCompressedTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLint(border), C.GLsizei(imageSize), data_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexImage2D.xml
-func (gl *GL) CompressedTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height, border, imageSize int, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl3_3core_glCompressedTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLsizei(imageSize), data_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexImage3D.xml
-func (gl *GL) CompressedTexImage3D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height int, depth int32, border, imageSize int, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl3_3core_glCompressedTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLsizei(imageSize), data_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glSampleCoverage.xml
-func (gl *GL) SampleCoverage(value float32, invert bool) {
- C.gl3_3core_glSampleCoverage(gl.funcs, C.GLfloat(value), *(*C.GLboolean)(unsafe.Pointer(&invert)))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glActiveTexture.xml
-func (gl *GL) ActiveTexture(texture glbase.Enum) {
- C.gl3_3core_glActiveTexture(gl.funcs, C.GLenum(texture))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPointParameteriv.xml
-func (gl *GL) PointParameteriv(pname glbase.Enum, params []int32) {
- C.gl3_3core_glPointParameteriv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPointParameteri.xml
-func (gl *GL) PointParameteri(pname glbase.Enum, param int32) {
- C.gl3_3core_glPointParameteri(gl.funcs, C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPointParameterfv.xml
-func (gl *GL) PointParameterfv(pname glbase.Enum, params []float32) {
- C.gl3_3core_glPointParameterfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPointParameterf.xml
-func (gl *GL) PointParameterf(pname glbase.Enum, param float32) {
- C.gl3_3core_glPointParameterf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiDrawArrays.xml
-func (gl *GL) MultiDrawArrays(mode glbase.Enum, first, count []int, drawcount int32) {
- C.gl3_3core_glMultiDrawArrays(gl.funcs, C.GLenum(mode), (*C.GLint)(unsafe.Pointer(&first[0])), (*C.GLsizei)(unsafe.Pointer(&count[0])), C.GLsizei(drawcount))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBlendFuncSeparate.xml
-func (gl *GL) BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha glbase.Enum) {
- C.gl3_3core_glBlendFuncSeparate(gl.funcs, C.GLenum(sfactorRGB), C.GLenum(dfactorRGB), C.GLenum(sfactorAlpha), C.GLenum(dfactorAlpha))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetBufferParameteriv.xml
-func (gl *GL) GetBufferParameteriv(target, pname glbase.Enum, params []int32) {
- C.gl3_3core_glGetBufferParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glUnmapBuffer.xml
-func (gl *GL) UnmapBuffer(target glbase.Enum) bool {
- glresult := C.gl3_3core_glUnmapBuffer(gl.funcs, C.GLenum(target))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetBufferSubData.xml
-func (gl *GL) GetBufferSubData(target glbase.Enum, offset, size int, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl3_3core_glGetBufferSubData(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(size), data_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBufferSubData.xml
-func (gl *GL) BufferSubData(target glbase.Enum, offset, size int, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl3_3core_glBufferSubData(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(size), data_ptr)
-}
-
-// BufferData creates a new data store for the buffer object currently
-// bound to target. Any pre-existing data store is deleted. The new data
-// store is created with the specified size in bytes and usage. If data is
-// not nil, it must be a slice that is used to initialize the data store.
-// In that case the size parameter is ignored and the store size will match
-// the slice data size.
-//
-// In its initial state, the new data store is not mapped, it has a NULL
-// mapped pointer, and its mapped access is GL.READ_WRITE.
-//
-// The target constant must be one of GL.ARRAY_BUFFER, GL.COPY_READ_BUFFER,
-// GL.COPY_WRITE_BUFFER, GL.ELEMENT_ARRAY_BUFFER, GL.PIXEL_PACK_BUFFER,
-// GL.PIXEL_UNPACK_BUFFER, GL.TEXTURE_BUFFER, GL.TRANSFORM_FEEDBACK_BUFFER,
-// or GL.UNIFORM_BUFFER.
-//
-// The usage parameter is a hint to the GL implementation as to how a buffer
-// object's data store will be accessed. This enables the GL implementation
-// to make more intelligent decisions that may significantly impact buffer
-// object performance. It does not, however, constrain the actual usage of
-// the data store. usage can be broken down into two parts: first, the
-// frequency of access (modification and usage), and second, the nature of
-// that access.
-//
-// A usage frequency of STREAM and nature of DRAW is specified via the
-// constant GL.STREAM_DRAW, for example.
-//
-// The usage frequency of access may be one of:
-//
-// STREAM
-// The data store contents will be modified once and used at most a few times.
-//
-// STATIC
-// The data store contents will be modified once and used many times.
-//
-// DYNAMIC
-// The data store contents will be modified repeatedly and used many times.
-//
-// The usage nature of access may be one of:
-//
-// DRAW
-// The data store contents are modified by the application, and used as
-// the source for GL drawing and image specification commands.
-//
-// READ
-// The data store contents are modified by reading data from the GL,
-// and used to return that data when queried by the application.
-//
-// COPY
-// The data store contents are modified by reading data from the GL,
-// and used as the source for GL drawing and image specification
-// commands.
-//
-// Clients must align data elements consistent with the requirements of the
-// client platform, with an additional base-level requirement that an offset
-// within a buffer to a datum comprising N bytes be a multiple of N.
-//
-// Error GL.INVALID_ENUM is generated if target is not one of the accepted
-// buffer targets. GL.INVALID_ENUM is generated if usage is not
-// GL.STREAM_DRAW, GL.STREAM_READ, GL.STREAM_COPY, GL.STATIC_DRAW,
-// GL.STATIC_READ, GL.STATIC_COPY, GL.DYNAMIC_DRAW, GL.DYNAMIC_READ, or
-// GL.DYNAMIC_COPY. GL.INVALID_VALUE is generated if size is negative.
-// GL.INVALID_OPERATION is generated if the reserved buffer object name 0 is
-// bound to target. GL.OUT_OF_MEMORY is generated if the GL is unable to
-// create a data store with the specified size.
-func (gl *GL) BufferData(target glbase.Enum, size int, data interface{}, usage glbase.Enum) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- if data != nil {
- size = int(data_v.Type().Size()) * data_v.Len()
- }
- C.gl3_3core_glBufferData(gl.funcs, C.GLenum(target), C.GLsizeiptr(size), data_ptr, C.GLenum(usage))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIsBuffer.xml
-func (gl *GL) IsBuffer(buffer glbase.Buffer) bool {
- glresult := C.gl3_3core_glIsBuffer(gl.funcs, C.GLuint(buffer))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// GenBuffers returns n buffer object names. There is no guarantee that
-// the names form a contiguous set of integers; however, it is guaranteed
-// that none of the returned names was in use immediately before the call to
-// GenBuffers.
-//
-// Buffer object names returned by a call to GenBuffers are not returned by
-// subsequent calls, unless they are first deleted with DeleteBuffers.
-//
-// No buffer objects are associated with the returned buffer object names
-// until they are first bound by calling BindBuffer.
-//
-// Error GL.INVALID_VALUE is generated if n is negative. GL.INVALID_OPERATION
-// is generated if GenBuffers is executed between the execution of Begin
-// and the corresponding execution of End.
-//
-// GenBuffers is available in GL version 1.5 or greater.
-func (gl *GL) GenBuffers(n int) []glbase.Buffer {
- if n == 0 {
- return nil
- }
- buffers := make([]glbase.Buffer, n)
- C.gl3_3core_glGenBuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&buffers[0])))
- return buffers
-}
-
-// DeleteBuffers deletes the buffer objects whose names are stored in the
-// buffers slice.
-//
-// After a buffer object is deleted, it has no contents, and its name is free
-// for reuse (for example by GenBuffers). If a buffer object that is
-// currently bound is deleted, the binding reverts to 0 (the absence of any
-// buffer object, which reverts to client memory usage).
-//
-// DeleteBuffers silently ignores 0's and names that do not correspond to
-// existing buffer objects.
-//
-// Error GL.INVALID_VALUE is generated if n is negative. GL.INVALID_OPERATION
-// is generated if DeleteBuffers is executed between the execution of Begin
-// and the corresponding execution of End.
-//
-// DeleteBuffers is available in GL version 1.5 or greater.
-func (gl *GL) DeleteBuffers(buffers []glbase.Buffer) {
- n := len(buffers)
- if n == 0 {
- return
- }
- C.gl3_3core_glDeleteBuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&buffers[0])))
-}
-
-// BindBuffer creates or puts in use a named buffer object.
-// Calling BindBuffer with target set to GL.ARRAY_BUFFER,
-// GL.ELEMENT_ARRAY_BUFFER, GL.PIXEL_PACK_BUFFER or GL.PIXEL_UNPACK_BUFFER
-// and buffer set to the name of the new buffer object binds the buffer
-// object name to the target. When a buffer object is bound to a target, the
-// previous binding for that target is automatically broken.
-//
-// Buffer object names are unsigned integers. The value zero is reserved, but
-// there is no default buffer object for each buffer object target. Instead,
-// buffer set to zero effectively unbinds any buffer object previously bound,
-// and restores client memory usage for that buffer object target. Buffer
-// object names and the corresponding buffer object contents are local to the
-// shared display-list space (see XCreateContext) of the current GL rendering
-// context; two rendering contexts share buffer object names only if they
-// also share display lists.
-//
-// GenBuffers may be called to generate a set of new buffer object names.
-//
-// The state of a buffer object immediately after it is first bound is an
-// unmapped zero-sized memory buffer with GL.READ_WRITE access and
-// GL.STATIC_DRAW usage.
-//
-// While a non-zero buffer object name is bound, GL operations on the target
-// to which it is bound affect the bound buffer object, and queries of the
-// target to which it is bound return state from the bound buffer object.
-// While buffer object name zero is bound, as in the initial state, attempts
-// to modify or query state on the target to which it is bound generates an
-// GL.INVALID_OPERATION error.
-//
-// When vertex array pointer state is changed, for example by a call to
-// NormalPointer, the current buffer object binding (GL.ARRAY_BUFFER_BINDING)
-// is copied into the corresponding client state for the vertex array type
-// being changed, for example GL.NORMAL_ARRAY_BUFFER_BINDING. While a
-// non-zero buffer object is bound to the GL.ARRAY_BUFFER target, the vertex
-// array pointer parameter that is traditionally interpreted as a pointer to
-// client-side memory is instead interpreted as an offset within the buffer
-// object measured in basic machine units.
-//
-// While a non-zero buffer object is bound to the GL.ELEMENT_ARRAY_BUFFER
-// target, the indices parameter of DrawElements, DrawRangeElements, or
-// MultiDrawElements that is traditionally interpreted as a pointer to
-// client-side memory is instead interpreted as an offset within the buffer
-// object measured in basic machine units.
-//
-// While a non-zero buffer object is bound to the GL.PIXEL_PACK_BUFFER
-// target, the following commands are affected: GetCompressedTexImage,
-// GetConvolutionFilter, GetHistogram, GetMinmax, GetPixelMap,
-// GetPolygonStipple, GetSeparableFilter, GetTexImage, and ReadPixels. The
-// pointer parameter that is traditionally interpreted as a pointer to
-// client-side memory where the pixels are to be packed is instead
-// interpreted as an offset within the buffer object measured in basic
-// machine units.
-//
-// While a non-zero buffer object is bound to the GL.PIXEL_UNPACK_BUFFER
-// target, the following commands are affected: Bitmap, ColorSubTable,
-// ColorTable, CompressedTexImage1D, CompressedTexImage2D,
-// CompressedTexImage3D, CompressedTexSubImage1D, CompressedTexSubImage2D,
-// CompressedTexSubImage3D, ConvolutionFilter1D, ConvolutionFilter2D,
-// DrawPixels, PixelMap, PolygonStipple, SeparableFilter2D, TexImage1D,
-// TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D, and TexSubImage3D.
-// The pointer parameter that is traditionally interpreted as a pointer to
-// client-side memory from which the pixels are to be unpacked is instead
-// interpreted as an offset within the buffer object measured in basic
-// machine units.
-//
-// A buffer object binding created with BindBuffer remains active until a
-// different buffer object name is bound to the same target, or until the
-// bound buffer object is deleted with DeleteBuffers.
-//
-// Once created, a named buffer object may be re-bound to any target as often
-// as needed. However, the GL implementation may make choices about how to
-// optimize the storage of a buffer object based on its initial binding
-// target.
-//
-// Error GL.INVALID_ENUM is generated if target is not one of the allowable
-// values. GL.INVALID_OPERATION is generated if BindBuffer is executed
-// between the execution of Begin and the corresponding execution of End.
-//
-// BindBuffer is available in GL version 1.5 or greater.
-func (gl *GL) BindBuffer(target glbase.Enum, buffer glbase.Buffer) {
- C.gl3_3core_glBindBuffer(gl.funcs, C.GLenum(target), C.GLuint(buffer))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetQueryObjectuiv.xml
-func (gl *GL) GetQueryObjectuiv(id uint32, pname glbase.Enum, params []uint32) {
- C.gl3_3core_glGetQueryObjectuiv(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetQueryObjectiv.xml
-func (gl *GL) GetQueryObjectiv(id uint32, pname glbase.Enum, params []int32) {
- C.gl3_3core_glGetQueryObjectiv(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetQueryiv.xml
-func (gl *GL) GetQueryiv(target, pname glbase.Enum, params []int32) {
- C.gl3_3core_glGetQueryiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glEndQuery.xml
-func (gl *GL) EndQuery(target glbase.Enum) {
- C.gl3_3core_glEndQuery(gl.funcs, C.GLenum(target))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBeginQuery.xml
-func (gl *GL) BeginQuery(target glbase.Enum, id uint32) {
- C.gl3_3core_glBeginQuery(gl.funcs, C.GLenum(target), C.GLuint(id))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIsQuery.xml
-func (gl *GL) IsQuery(id uint32) bool {
- glresult := C.gl3_3core_glIsQuery(gl.funcs, C.GLuint(id))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDeleteQueries.xml
-func (gl *GL) DeleteQueries(n int, ids []uint32) {
- C.gl3_3core_glDeleteQueries(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGenQueries.xml
-func (gl *GL) GenQueries(n int, ids []uint32) {
- C.gl3_3core_glGenQueries(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0])))
-}
-
-// VertexAttribPointer specifies the location and data format of the array
-// of generic vertex attributes at index to use when rendering. size
-// specifies the number of components per attribute and must be 1, 2, 3, or
-// 4. type specifies the data type of each component, and stride specifies
-// the byte stride from one attribute to the next, allowing vertices and
-// attributes to be packed into a single array or stored in separate arrays.
-// normalized indicates whether the values stored in an integer format are
-// to be mapped to the range [-1,1] (for signed values) or [0,1]
-// (for unsigned values) when they are accessed and converted to floating
-// point; otherwise, values will be converted to floats directly without
-// normalization. offset is a byte offset into the buffer object's data
-// store, which must be bound to the GL.ARRAY_BUFFER target with BindBuffer.
-//
-// The buffer object binding (GL.ARRAY_BUFFER_BINDING) is saved as
-// generic vertex attribute array client-side state
-// (GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING) for the provided index.
-//
-// To enable and disable a generic vertex attribute array, call
-// EnableVertexAttribArray and DisableVertexAttribArray with index. If
-// enabled, the generic vertex attribute array is used when DrawArrays or
-// DrawElements is called. Each generic vertex attribute array is initially
-// disabled.
-//
-// VertexAttribPointer is typically implemented on the client side.
-//
-// Error GL.INVALID_ENUM is generated if type is not an accepted value.
-// GL.INVALID_VALUE is generated if index is greater than or equal to
-// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_VALUE is generated if size is not 1, 2,
-// 3, or 4. GL.INVALID_VALUE is generated if stride is negative.
-func (gl *GL) VertexAttribPointer(index glbase.Attrib, size int, gltype glbase.Enum, normalized bool, stride int, offset uintptr) {
- offset_ptr := unsafe.Pointer(offset)
- C.gl3_3core_glVertexAttribPointer(gl.funcs, C.GLuint(index), C.GLint(size), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLsizei(stride), offset_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glValidateProgram.xml
-func (gl *GL) ValidateProgram(program glbase.Program) {
- C.gl3_3core_glValidateProgram(gl.funcs, C.GLuint(program))
-}
-
-// UniformMatrix4fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// UniformMatrix4fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
-// modify a matrix or an array of matrices. The numbers in the function name
-// are interpreted as the dimensionality of the matrix. The number 2
-// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
-// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
-// matrix dimensionality is explicit, with the first number representing the
-// number of columns and the second number representing the number of rows.
-// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
-// values). The length of the provided slice must be a multiple of the number
-// of values per matrix, to update one or more consecutive matrices.
-//
-// If transpose is false, each matrix is assumed to be supplied in column
-// major order. If transpose is true, each matrix is assumed to be supplied
-// in row major order.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) UniformMatrix4fv(location glbase.Uniform, transpose bool, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%(4*4) != 0 {
- panic("invalid value length for UniformMatrix4fv")
- }
- count := len(value) / (4 * 4)
- C.gl3_3core_glUniformMatrix4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// UniformMatrix3fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// UniformMatrix3fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
-// modify a matrix or an array of matrices. The numbers in the function name
-// are interpreted as the dimensionality of the matrix. The number 2
-// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
-// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
-// matrix dimensionality is explicit, with the first number representing the
-// number of columns and the second number representing the number of rows.
-// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
-// values). The length of the provided slice must be a multiple of the number
-// of values per matrix, to update one or more consecutive matrices.
-//
-// If transpose is false, each matrix is assumed to be supplied in column
-// major order. If transpose is true, each matrix is assumed to be supplied
-// in row major order.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) UniformMatrix3fv(location glbase.Uniform, transpose bool, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%(3*3) != 0 {
- panic("invalid value length for UniformMatrix3fv")
- }
- count := len(value) / (3 * 3)
- C.gl3_3core_glUniformMatrix3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// UniformMatrix2fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// UniformMatrix2fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
-// modify a matrix or an array of matrices. The numbers in the function name
-// are interpreted as the dimensionality of the matrix. The number 2
-// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
-// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
-// matrix dimensionality is explicit, with the first number representing the
-// number of columns and the second number representing the number of rows.
-// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
-// values). The length of the provided slice must be a multiple of the number
-// of values per matrix, to update one or more consecutive matrices.
-//
-// If transpose is false, each matrix is assumed to be supplied in column
-// major order. If transpose is true, each matrix is assumed to be supplied
-// in row major order.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) UniformMatrix2fv(location glbase.Uniform, transpose bool, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%(2*2) != 0 {
- panic("invalid value length for UniformMatrix2fv")
- }
- count := len(value) / (2 * 2)
- C.gl3_3core_glUniformMatrix2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform4iv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform4iv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform4iv(location glbase.Uniform, value []int32) {
- if len(value) == 0 {
- return
- }
- if len(value)%4 != 0 {
- panic("invalid value length for Uniform4iv")
- }
- count := len(value) / 4
- C.gl3_3core_glUniform4iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform3iv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform3iv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform3iv(location glbase.Uniform, value []int32) {
- if len(value) == 0 {
- return
- }
- if len(value)%3 != 0 {
- panic("invalid value length for Uniform3iv")
- }
- count := len(value) / 3
- C.gl3_3core_glUniform3iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform2iv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform2iv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform2iv(location glbase.Uniform, value []int32) {
- if len(value) == 0 {
- return
- }
- if len(value)%2 != 0 {
- panic("invalid value length for Uniform2iv")
- }
- count := len(value) / 2
- C.gl3_3core_glUniform2iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform1iv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform1iv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform1iv(location glbase.Uniform, value []int32) {
- if len(value) == 0 {
- return
- }
- count := len(value)
- C.gl3_3core_glUniform1iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform4fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform4fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform4fv(location glbase.Uniform, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%4 != 0 {
- panic("invalid value length for Uniform4fv")
- }
- count := len(value) / 4
- C.gl3_3core_glUniform4fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform3fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform3fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform3fv(location glbase.Uniform, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%3 != 0 {
- panic("invalid value length for Uniform3fv")
- }
- count := len(value) / 3
- C.gl3_3core_glUniform3fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform2fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform2fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform2fv(location glbase.Uniform, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%2 != 0 {
- panic("invalid value length for Uniform2fv")
- }
- count := len(value) / 2
- C.gl3_3core_glUniform2fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform1fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform1fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform1fv(location glbase.Uniform, value []float32) {
- if len(value) == 0 {
- return
- }
- count := len(value)
- C.gl3_3core_glUniform1fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform4i modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform4i operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform4i(location glbase.Uniform, v0, v1, v2, v3 int32) {
- C.gl3_3core_glUniform4i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2), C.GLint(v3))
-}
-
-// Uniform3i modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform3i operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform3i(location glbase.Uniform, v0, v1, v2 int32) {
- C.gl3_3core_glUniform3i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2))
-}
-
-// Uniform2i modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform2i operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform2i(location glbase.Uniform, v0, v1 int32) {
- C.gl3_3core_glUniform2i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1))
-}
-
-// Uniform1i modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform1i operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform1i(location glbase.Uniform, v0 int32) {
- C.gl3_3core_glUniform1i(gl.funcs, C.GLint(location), C.GLint(v0))
-}
-
-// Uniform4f modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform4f operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform4f(location glbase.Uniform, v0, v1, v2, v3 float32) {
- C.gl3_3core_glUniform4f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2), C.GLfloat(v3))
-}
-
-// Uniform3f modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform3f operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform3f(location glbase.Uniform, v0, v1, v2 float32) {
- C.gl3_3core_glUniform3f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2))
-}
-
-// Uniform2f modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform2f operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform2f(location glbase.Uniform, v0, v1 float32) {
- C.gl3_3core_glUniform2f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1))
-}
-
-// Uniform1f modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform1f operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform1f(location glbase.Uniform, v0 float32) {
- C.gl3_3core_glUniform1f(gl.funcs, C.GLint(location), C.GLfloat(v0))
-}
-
-// UseProgram installs the program object specified by program as part of
-// current rendering state. One or more executables are created in a program
-// object by successfully attaching shader objects to it with AttachShader,
-// successfully compiling the shader objects with CompileShader, and
-// successfully linking the program object with LinkProgram.
-//
-// A program object will contain an executable that will run on the vertex
-// processor if it contains one or more shader objects of type
-// GL.VERTEX_SHADER that have been successfully compiled and linked.
-// Similarly, a program object will contain an executable that will run on
-// the fragment processor if it contains one or more shader objects of type
-// GL.FRAGMENT_SHADER that have been successfully compiled and linked.
-//
-// Successfully installing an executable on a programmable processor will
-// cause the corresponding fixed functionality of OpenGL to be disabled.
-// Specifically, if an executable is installed on the vertex processor, the
-// OpenGL fixed functionality will be disabled as follows.
-//
-// - The modelview matrix is not applied to vertex coordinates.
-//
-// - The projection matrix is not applied to vertex coordinates.
-//
-// - The texture matrices are not applied to texture coordinates.
-//
-// - Normals are not transformed to eye coordinates.
-//
-// - Normals are not rescaled or normalized.
-//
-// - Normalization of GL.AUTO_NORMAL evaluated normals is not performed.
-//
-// - Texture coordinates are not generated automatically.
-//
-// - Per-vertex lighting is not performed.
-//
-// - Color material computations are not performed.
-//
-// - Color index lighting is not performed.
-//
-// - This list also applies when setting the current raster position.
-//
-// The executable that is installed on the vertex processor is expected to
-// implement any or all of the desired functionality from the preceding list.
-// Similarly, if an executable is installed on the fragment processor, the
-// OpenGL fixed functionality will be disabled as follows.
-//
-// - Texture environment and texture functions are not applied.
-//
-// - Texture application is not applied.
-//
-// - Color sum is not applied.
-//
-// - Fog is not applied.
-//
-// Again, the fragment shader that is installed is expected to implement any
-// or all of the desired functionality from the preceding list.
-//
-// While a program object is in use, applications are free to modify attached
-// shader objects, compile attached shader objects, attach additional shader
-// objects, and detach or delete shader objects. None of these operations
-// will affect the executables that are part of the current state. However,
-// relinking the program object that is currently in use will install the
-// program object as part of the current rendering state if the link
-// operation was successful (see LinkProgram). If the program object
-// currently in use is relinked unsuccessfully, its link status will be set
-// to GL.FALSE, but the executables and associated state will remain part of
-// the current state until a subsequent call to UseProgram removes it from
-// use. After it is removed from use, it cannot be made part of current state
-// until it has been successfully relinked.
-//
-// If program contains shader objects of type GL.VERTEX_SHADER but it does
-// not contain shader objects of type GL.FRAGMENT_SHADER, an executable will
-// be installed on the vertex processor, but fixed functionality will be used
-// for fragment processing. Similarly, if program contains shader objects of
-// type GL.FRAGMENT_SHADER but it does not contain shader objects of type
-// GL.VERTEX_SHADER, an executable will be installed on the fragment
-// processor, but fixed functionality will be used for vertex processing. If
-// program is 0, the programmable processors will be disabled, and fixed
-// functionality will be used for both vertex and fragment processing.
-//
-// While a program object is in use, the state that controls the disabled
-// fixed functionality may also be updated using the normal OpenGL calls.
-//
-// Like display lists and texture objects, the name space for program objects
-// may be shared across a set of contexts, as long as the server sides of the
-// contexts share the same address space. If the name space is shared across
-// contexts, any attached objects and the data associated with those attached
-// objects are shared as well.
-//
-// Applications are responsible for providing the synchronization across API
-// calls when objects are accessed from different execution threads.
-//
-// Error GL.INVALID_VALUE is generated if program is neither 0 nor a value
-// generated by OpenGL. GL.INVALID_OPERATION is generated if program is not
-// a program object. GL.INVALID_OPERATION is generated if program could not
-// be made part of current state. GL.INVALID_OPERATION is generated if
-// UseProgram is executed between the execution of Begin and the
-// corresponding execution of End.
-//
-// UseProgram is available in GL version 2.0 or greater.
-func (gl *GL) UseProgram(program glbase.Program) {
- C.gl3_3core_glUseProgram(gl.funcs, C.GLuint(program))
-}
-
-// ShaderSource sets the source code in shader to the provided source code. Any source
-// code previously stored in the shader object is completely replaced.
-//
-// Error GL.INVALID_VALUE is generated if shader is not a value generated by
-// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader
-// object. GL.INVALID_VALUE is generated if count is less than 0.
-// GL.INVALID_OPERATION is generated if ShaderSource is executed between the
-// execution of Begin and the corresponding execution of End.
-//
-// ShaderSource is available in GL version 2.0 or greater.
-func (gl *GL) ShaderSource(shader glbase.Shader, source ...string) {
- count := len(source)
- length := make([]int32, count)
- source_c := make([]unsafe.Pointer, count)
- for i, src := range source {
- length[i] = int32(len(src))
- if len(src) > 0 {
- source_c[i] = *(*unsafe.Pointer)(unsafe.Pointer(&src))
- } else {
- source_c[i] = unsafe.Pointer(uintptr(0))
- }
- }
- C.gl3_3core_glShaderSource(gl.funcs, C.GLuint(shader), C.GLsizei(count), (**C.GLchar)(unsafe.Pointer(&source_c[0])), (*C.GLint)(unsafe.Pointer(&length[0])))
-}
-
-// LinkProgram links the program object specified by program. If any shader
-// objects of type GL.VERTEX_SHADER are attached to program, they will be
-// used to create an executable that will run on the programmable vertex
-// processor. If any shader objects of type GL.FRAGMENT_SHADER are attached
-// to program, they will be used to create an executable that will run on the
-// programmable fragment processor.
-//
-// The status of the link operation will be stored as part of the program
-// object's state. This value will be set to GL.TRUE if the program object
-// was linked without errors and is ready for use, and GL.FALSE otherwise. It
-// can be queried by calling GetProgramiv with arguments program and
-// GL.LINK_STATUS.
-//
-// As a result of a successful link operation, all active user-defined
-// uniform variables belonging to program will be initialized to 0, and each
-// of the program object's active uniform variables will be assigned a
-// location that can be queried by calling GetUniformLocation. Also, any
-// active user-defined attribute variables that have not been bound to a
-// generic vertex attribute index will be bound to one at this time.
-//
-// Linking of a program object can fail for a number of reasons as specified
-// in the OpenGL Shading Language Specification. The following lists some of
-// the conditions that will cause a link error.
-//
-// - The number of active attribute variables supported by the
-// implementation has been exceeded.
-//
-// - The storage limit for uniform variables has been exceeded.
-//
-// - The number of active uniform variables supported by the implementation
-// has been exceeded.
-//
-// - The main function is missing for the vertex shader or the fragment
-// shader.
-//
-// - A varying variable actually used in the fragment shader is not
-// declared in the same way (or is not declared at all) in the vertex
-// shader.
-//
-// - A reference to a function or variable name is unresolved.
-//
-// - A shared global is declared with two different types or two different
-// initial values.
-//
-// - One or more of the attached shader objects has not been successfully
-// compiled.
-//
-// - Binding a generic attribute matrix caused some rows of the matrix to
-// fall outside the allowed maximum of GL.MAX_VERTEX_ATTRIBS.
-//
-// - Not enough contiguous vertex attribute slots could be found to bind
-// attribute matrices.
-//
-// When a program object has been successfully linked, the program object can
-// be made part of current state by calling UseProgram. Whether or not the
-// link operation was successful, the program object's information log will
-// be overwritten. The information log can be retrieved by calling
-// GetProgramInfoLog.
-//
-// LinkProgram will also install the generated executables as part of the
-// current rendering state if the link operation was successful and the
-// specified program object is already currently in use as a result of a
-// previous call to UseProgram. If the program object currently in use is
-// relinked unsuccessfully, its link status will be set to GL.FALSE , but the
-// executables and associated state will remain part of the current state
-// until a subsequent call to UseProgram removes it from use. After it is
-// removed from use, it cannot be made part of current state until it has
-// been successfully relinked.
-//
-// If program contains shader objects of type GL.VERTEX_SHADER but does not
-// contain shader objects of type GL.FRAGMENT_SHADER, the vertex shader will
-// be linked against the implicit interface for fixed functionality fragment
-// processing. Similarly, if program contains shader objects of type
-// GL.FRAGMENT_SHADER but it does not contain shader objects of type
-// GL.VERTEX_SHADER, the fragment shader will be linked against the implicit
-// interface for fixed functionality vertex processing.
-//
-// The program object's information log is updated and the program is
-// generated at the time of the link operation. After the link operation,
-// applications are free to modify attached shader objects, compile attached
-// shader objects, detach shader objects, delete shader objects, and attach
-// additional shader objects. None of these operations affects the
-// information log or the program that is part of the program object.
-//
-// If the link operation is unsuccessful, any information about a previous
-// link operation on program is lost (a failed link does not restore the
-// old state of program). Certain information can still be retrieved
-// from program even after an unsuccessful link operation. See for instance
-// GetActiveAttrib and GetActiveUniform.
-//
-// Error GL.INVALID_VALUE is generated if program is not a value generated by
-// OpenGL. GL.INVALID_OPERATION is generated if program is not a program
-// object. GL.INVALID_OPERATION is generated if LinkProgram is executed
-// between the execution of Begin and the corresponding execution of End.
-//
-// LinkProgram is available in GL version 2.0 or greater.
-func (gl *GL) LinkProgram(program glbase.Program) {
- C.gl3_3core_glLinkProgram(gl.funcs, C.GLuint(program))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIsShader.xml
-func (gl *GL) IsShader(shader glbase.Shader) bool {
- glresult := C.gl3_3core_glIsShader(gl.funcs, C.GLuint(shader))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIsProgram.xml
-func (gl *GL) IsProgram(program glbase.Program) bool {
- glresult := C.gl3_3core_glIsProgram(gl.funcs, C.GLuint(program))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// GetVertexAttribiv returns in params the value of a generic vertex attribute
-// parameter. The generic vertex attribute to be queried is specified by
-// index, and the parameter to be queried is specified by pname.
-//
-// The accepted parameter names are as follows:
-//
-// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
-// params returns a single value, the name of the buffer object
-// currently bound to the binding point corresponding to generic vertex
-// attribute array index. If no buffer object is bound, 0 is returned.
-// The initial value is 0.
-//
-// GL.VERTEX_ATTRIB_ARRAY_ENABLED
-// params returns a single value that is non-zero (true) if the vertex
-// attribute array for index is enabled and 0 (false) if it is
-// disabled. The initial value is 0.
-//
-// GL.VERTEX_ATTRIB_ARRAY_SIZE
-// params returns a single value, the size of the vertex attribute
-// array for index. The size is the number of values for each element
-// of the vertex attribute array, and it will be 1, 2, 3, or 4. The
-// initial value is 4.
-//
-// GL.VERTEX_ATTRIB_ARRAY_STRIDE
-// params returns a single value, the array stride for (number of bytes
-// between successive elements in) the vertex attribute array for
-// index. A value of 0 indicates that the array elements are stored
-// sequentially in memory. The initial value is 0.
-//
-// GL.VERTEX_ATTRIB_ARRAY_TYPE
-// params returns a single value, a symbolic constant indicating the
-// array type for the vertex attribute array for index. Possible values
-// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT,
-// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is
-// GL.FLOAT.
-//
-// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED
-// params returns a single value that is non-zero (true) if fixed-point
-// data types for the vertex attribute array indicated by index are
-// normalized when they are converted to floating point, and 0 (false)
-// otherwise. The initial value is 0.
-//
-// GL.CURRENT_VERTEX_ATTRIB
-// params returns four values that represent the current value for the
-// generic vertex attribute specified by index. Generic vertex
-// attribute 0 is unique in that it has no current state, so an error
-// will be generated if index is 0. The initial value for all other
-// generic vertex attributes is (0,0,0,1).
-//
-// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent
-// client-side state.
-//
-// Error GL.INVALID_VALUE is generated if index is greater than or equal to
-// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an
-// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname
-// is GL.CURRENT_VERTEX_ATTRIB.
-//
-// GetVertexAttribiv is available in GL version 2.0 or greater.
-func (gl *GL) GetVertexAttribiv(index glbase.Attrib, pname glbase.Enum, params []int32) {
- var params_c [4]int32
- C.gl3_3core_glGetVertexAttribiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params_c[0])))
- copy(params, params_c[:])
-}
-
-// GetVertexAttribfv returns in params the value of a generic vertex attribute
-// parameter. The generic vertex attribute to be queried is specified by
-// index, and the parameter to be queried is specified by pname.
-//
-// The accepted parameter names are as follows:
-//
-// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
-// params returns a single value, the name of the buffer object
-// currently bound to the binding point corresponding to generic vertex
-// attribute array index. If no buffer object is bound, 0 is returned.
-// The initial value is 0.
-//
-// GL.VERTEX_ATTRIB_ARRAY_ENABLED
-// params returns a single value that is non-zero (true) if the vertex
-// attribute array for index is enabled and 0 (false) if it is
-// disabled. The initial value is 0.
-//
-// GL.VERTEX_ATTRIB_ARRAY_SIZE
-// params returns a single value, the size of the vertex attribute
-// array for index. The size is the number of values for each element
-// of the vertex attribute array, and it will be 1, 2, 3, or 4. The
-// initial value is 4.
-//
-// GL.VERTEX_ATTRIB_ARRAY_STRIDE
-// params returns a single value, the array stride for (number of bytes
-// between successive elements in) the vertex attribute array for
-// index. A value of 0 indicates that the array elements are stored
-// sequentially in memory. The initial value is 0.
-//
-// GL.VERTEX_ATTRIB_ARRAY_TYPE
-// params returns a single value, a symbolic constant indicating the
-// array type for the vertex attribute array for index. Possible values
-// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT,
-// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is
-// GL.FLOAT.
-//
-// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED
-// params returns a single value that is non-zero (true) if fixed-point
-// data types for the vertex attribute array indicated by index are
-// normalized when they are converted to floating point, and 0 (false)
-// otherwise. The initial value is 0.
-//
-// GL.CURRENT_VERTEX_ATTRIB
-// params returns four values that represent the current value for the
-// generic vertex attribute specified by index. Generic vertex
-// attribute 0 is unique in that it has no current state, so an error
-// will be generated if index is 0. The initial value for all other
-// generic vertex attributes is (0,0,0,1).
-//
-// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent
-// client-side state.
-//
-// Error GL.INVALID_VALUE is generated if index is greater than or equal to
-// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an
-// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname
-// is GL.CURRENT_VERTEX_ATTRIB.
-//
-// GetVertexAttribfv is available in GL version 2.0 or greater.
-func (gl *GL) GetVertexAttribfv(index glbase.Attrib, pname glbase.Enum, params []float32) {
- var params_c [4]float32
- C.gl3_3core_glGetVertexAttribfv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params_c[0])))
- copy(params, params_c[:])
-}
-
-// GetVertexAttribdv returns in params the value of a generic vertex attribute
-// parameter. The generic vertex attribute to be queried is specified by
-// index, and the parameter to be queried is specified by pname.
-//
-// The accepted parameter names are as follows:
-//
-// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
-// params returns a single value, the name of the buffer object
-// currently bound to the binding point corresponding to generic vertex
-// attribute array index. If no buffer object is bound, 0 is returned.
-// The initial value is 0.
-//
-// GL.VERTEX_ATTRIB_ARRAY_ENABLED
-// params returns a single value that is non-zero (true) if the vertex
-// attribute array for index is enabled and 0 (false) if it is
-// disabled. The initial value is 0.
-//
-// GL.VERTEX_ATTRIB_ARRAY_SIZE
-// params returns a single value, the size of the vertex attribute
-// array for index. The size is the number of values for each element
-// of the vertex attribute array, and it will be 1, 2, 3, or 4. The
-// initial value is 4.
-//
-// GL.VERTEX_ATTRIB_ARRAY_STRIDE
-// params returns a single value, the array stride for (number of bytes
-// between successive elements in) the vertex attribute array for
-// index. A value of 0 indicates that the array elements are stored
-// sequentially in memory. The initial value is 0.
-//
-// GL.VERTEX_ATTRIB_ARRAY_TYPE
-// params returns a single value, a symbolic constant indicating the
-// array type for the vertex attribute array for index. Possible values
-// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT,
-// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is
-// GL.FLOAT.
-//
-// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED
-// params returns a single value that is non-zero (true) if fixed-point
-// data types for the vertex attribute array indicated by index are
-// normalized when they are converted to floating point, and 0 (false)
-// otherwise. The initial value is 0.
-//
-// GL.CURRENT_VERTEX_ATTRIB
-// params returns four values that represent the current value for the
-// generic vertex attribute specified by index. Generic vertex
-// attribute 0 is unique in that it has no current state, so an error
-// will be generated if index is 0. The initial value for all other
-// generic vertex attributes is (0,0,0,1).
-//
-// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent
-// client-side state.
-//
-// Error GL.INVALID_VALUE is generated if index is greater than or equal to
-// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an
-// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname
-// is GL.CURRENT_VERTEX_ATTRIB.
-//
-// GetVertexAttribdv is available in GL version 2.0 or greater.
-func (gl *GL) GetVertexAttribdv(index glbase.Attrib, pname glbase.Enum, params []float64) {
- var params_c [4]float64
- C.gl3_3core_glGetVertexAttribdv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params_c[0])))
- copy(params, params_c[:])
-}
-
-// GetUniformiv returns in params the value of the specified uniform
-// variable. The type of the uniform variable specified by location
-// determines the number of values returned. If the uniform variable is
-// defined in the shader as a boolean, int, or float, a single value will be
-// returned. If it is defined as a vec2, ivec2, or bvec2, two values will be
-// returned. If it is defined as a vec3, ivec3, or bvec3, three values will
-// be returned, and so on. To query values stored in uniform variables
-// declared as arrays, call GetUniformiv for each element of the array. To
-// query values stored in uniform variables declared as structures, call
-// GetUniformiv for each field in the structure. The values for uniform
-// variables declared as a matrix will be returned in column major order.
-//
-// The locations assigned to uniform variables are not known until the
-// program object is linked. After linking has occurred, the command
-// GetUniformLocation can be used to obtain the location of a uniform
-// variable. This location value can then be passed to GetUniformiv in order
-// to query the current value of the uniform variable. After a program object
-// has been linked successfully, the index values for uniform variables
-// remain fixed until the next link command occurs. The uniform variable
-// values can only be queried after a link if the link was successful.
-//
-// Error GL.INVALID_VALUE is generated if program is not a value generated by
-// OpenGL. GL.INVALID_OPERATION is generated if program is not a program
-// object. GL.INVALID_OPERATION is generated if program has not been
-// successfully linked. GL.INVALID_OPERATION is generated if location does
-// not correspond to a valid uniform variable location for the specified
-// program object. GL.INVALID_OPERATION is generated if GetUniformiv is
-// executed between the execution of Begin and the corresponding execution of
-// End.
-//
-// GetUniformiv is available in GL version 2.0 or greater.
-func (gl *GL) GetUniformiv(program glbase.Program, location glbase.Uniform, params []int32) {
- var params_c [4]int32
- C.gl3_3core_glGetUniformiv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLint)(unsafe.Pointer(&params_c[0])))
- copy(params, params_c[:])
-}
-
-// GetUniformfv returns in params the value of the specified uniform
-// variable. The type of the uniform variable specified by location
-// determines the number of values returned. If the uniform variable is
-// defined in the shader as a boolean, int, or float, a single value will be
-// returned. If it is defined as a vec2, ivec2, or bvec2, two values will be
-// returned. If it is defined as a vec3, ivec3, or bvec3, three values will
-// be returned, and so on. To query values stored in uniform variables
-// declared as arrays, call GetUniformfv for each element of the array. To
-// query values stored in uniform variables declared as structures, call
-// GetUniformfv for each field in the structure. The values for uniform
-// variables declared as a matrix will be returned in column major order.
-//
-// The locations assigned to uniform variables are not known until the
-// program object is linked. After linking has occurred, the command
-// GetUniformLocation can be used to obtain the location of a uniform
-// variable. This location value can then be passed to GetUniformfv in order
-// to query the current value of the uniform variable. After a program object
-// has been linked successfully, the index values for uniform variables
-// remain fixed until the next link command occurs. The uniform variable
-// values can only be queried after a link if the link was successful.
-//
-// Error GL.INVALID_VALUE is generated if program is not a value generated by
-// OpenGL. GL.INVALID_OPERATION is generated if program is not a program
-// object. GL.INVALID_OPERATION is generated if program has not been
-// successfully linked. GL.INVALID_OPERATION is generated if location does
-// not correspond to a valid uniform variable location for the specified
-// program object. GL.INVALID_OPERATION is generated if GetUniformfv is
-// executed between the execution of Begin and the corresponding execution of
-// End.
-//
-// GetUniformfv is available in GL version 2.0 or greater.
-func (gl *GL) GetUniformfv(program glbase.Program, location glbase.Uniform, params []float32) {
- var params_c [4]float32
- C.gl3_3core_glGetUniformfv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLfloat)(unsafe.Pointer(&params_c[0])))
- copy(params, params_c[:])
-}
-
-// GetUniformLocation returns an integer that represents the location of a
-// specific uniform variable within a program object. name must be an active
-// uniform variable name in program that is not a structure, an array of
-// structures, or a subcomponent of a vector or a matrix. This function
-// returns -1 if name does not correspond to an active uniform variable in
-// program or if name starts with the reserved prefix "gl_".
-//
-// Uniform variables that are structures or arrays of structures may be
-// queried by calling GetUniformLocation for each field within the
-// structure. The array element operator "[]" and the structure field
-// operator "." may be used in name in order to select elements within an
-// array or fields within a structure. The result of using these operators is
-// not allowed to be another structure, an array of structures, or a
-// subcomponent of a vector or a matrix. Except if the last part of name
-// indicates a uniform variable array, the location of the first element of
-// an array can be retrieved by using the name of the array, or by using the
-// name appended by "[0]".
-//
-// The actual locations assigned to uniform variables are not known until the
-// program object is linked successfully. After linking has occurred, the
-// command GetUniformLocation can be used to obtain the location of a
-// uniform variable. This location value can then be passed to Uniform to
-// set the value of the uniform variable or to GetUniform in order to query
-// the current value of the uniform variable. After a program object has been
-// linked successfully, the index values for uniform variables remain fixed
-// until the next link command occurs. Uniform variable locations and values
-// can only be queried after a link if the link was successful.
-//
-// Error GL.INVALID_VALUE is generated if program is not a value generated by
-// OpenGL. GL.INVALID_OPERATION is generated if program is not a program object.
-// GL.INVALID_OPERATION is generated if program has not been successfully
-// linked. GL.INVALID_OPERATION is generated if GetUniformLocation is executed
-// between the execution of Begin and the corresponding execution of End.
-//
-// GetUniformLocation is available in GL version 2.0 or greater.
-func (gl *GL) GetUniformLocation(program glbase.Program, name string) glbase.Uniform {
- name_cstr := C.CString(name)
- glresult := C.gl3_3core_glGetUniformLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(name_cstr))
- C.free(unsafe.Pointer(name_cstr))
- return glbase.Uniform(glresult)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetShaderSource.xml
-func (gl *GL) GetShaderSource(shader glbase.Shader, bufSize int32, length []int32, source []byte) {
- C.gl3_3core_glGetShaderSource(gl.funcs, C.GLuint(shader), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&source[0])))
-}
-
-// GetShaderInfoLog returns the information log for the specified shader
-// object. The information log for a shader object is modified when the
-// shader is compiled.
-//
-// The information log for a shader object is a string that may contain
-// diagnostic messages, warning messages, and other information about the
-// last compile operation. When a shader object is created, its information
-// log will be a string of length 0, and the size of the current log can be
-// obtained by calling GetShaderiv with the value GL.INFO_LOG_LENGTH.
-//
-// The information log for a shader object is the OpenGL implementer's
-// primary mechanism for conveying information about the compilation process.
-// Therefore, the information log can be helpful to application developers
-// during the development process, even when compilation is successful.
-// Application developers should not expect different OpenGL implementations
-// to produce identical information logs.
-//
-// Error GL.INVALID_VALUE is generated if shader is not a value generated by
-// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader
-// object. GL.INVALID_VALUE is generated if maxLength is less than 0.
-// GL.INVALID_OPERATION is generated if GetShaderInfoLog is executed
-// between the execution of Begin and the corresponding execution of End.
-//
-// GetShaderInfoLog is available in GL version 2.0 or greater.
-func (gl *GL) GetShaderInfoLog(shader glbase.Shader) []byte {
- var params [1]int32
- var length int32
- gl.GetShaderiv(shader, INFO_LOG_LENGTH, params[:])
- bufSize := params[0]
- infoLog := make([]byte, int(bufSize))
- C.gl3_3core_glGetShaderInfoLog(gl.funcs, C.GLuint(shader), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length)), (*C.GLchar)(unsafe.Pointer(&infoLog[0])))
- return infoLog
-}
-
-// GetShaderiv GetShader returns in params the value of a parameter for a specific
-// shader object. The following parameters are defined:
-//
-// GL.SHADER_TYPE
-// params returns GL.VERTEX_SHADER if shader is a vertex shader object,
-// and GL.FRAGMENT_SHADER if shader is a fragment shader object.
-//
-// GL.DELETE_STATUS
-// params returns GL.TRUE if shader is currently flagged for deletion,
-// and GL.FALSE otherwise.
-//
-// GL.COMPILE_STATUS
-// params returns GL.TRUE if the last compile operation on shader was
-// successful, and GL.FALSE otherwise.
-//
-// GL.INFO_LOG_LENGTH
-// params returns the number of characters in the information log for
-// shader including the null termination character (the size of the
-// character buffer required to store the information log). If shader has
-// no information log, a value of 0 is returned.
-//
-// GL.SHADER_SOURCE_LENGTH
-// params returns the length of the concatenation of the source strings
-// that make up the shader source for the shader, including the null
-// termination character. (the size of the character buffer
-// required to store the shader source). If no source code exists, 0 is
-// returned.
-//
-// Error GL.INVALID_VALUE is generated if shader is not a value generated by
-// OpenGL. GL.INVALID_OPERATION is generated if shader does not refer to a
-// shader object. GL.INVALID_ENUM is generated if pname is not an accepted
-// value. GL.INVALID_OPERATION is generated if GetShader is executed
-// between the execution of Begin and the corresponding execution of End.
-//
-// GetShaderiv is available in GL version 2.0 or greater.
-func (gl *GL) GetShaderiv(shader glbase.Shader, pname glbase.Enum, params []int32) {
- var params_c [4]int32
- C.gl3_3core_glGetShaderiv(gl.funcs, C.GLuint(shader), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params_c[0])))
- copy(params, params_c[:])
-}
-
-// GetProgramInfoLog returns the information log for the specified program
-// object. The information log for a program object is modified when the
-// program object is linked or validated.
-//
-// The information log for a program object is either an empty string, or a
-// string containing information about the last link operation, or a string
-// containing information about the last validation operation. It may contain
-// diagnostic messages, warning messages, and other information. When a
-// program object is created, its information log will be a string of length
-// 0, and the size of the current log can be obtained by calling GetProgramiv
-// with the value GL.INFO_LOG_LENGTH.
-//
-// Error GL.INVALID_VALUE is generated if program is not a value generated
-// by OpenGL. GL.INVALID_OPERATION is generated if program is not a
-// program object.
-func (gl *GL) GetProgramInfoLog(program glbase.Program) []byte {
- var params [1]int32
- var length int32
- gl.GetProgramiv(program, INFO_LOG_LENGTH, params[:])
- bufSize := params[0]
- infoLog := make([]byte, int(bufSize))
- C.gl3_3core_glGetProgramInfoLog(gl.funcs, C.GLuint(program), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length)), (*C.GLchar)(unsafe.Pointer(&infoLog[0])))
- return infoLog
-}
-
-// GetProgramiv returns in params the value of a parameter for a specific
-// program object. The following parameters are defined:
-//
-// GL.DELETE_STATUS
-// params returns GL.TRUE if program is currently flagged for deletion,
-// and GL.FALSE otherwise.
-//
-// GL.LINK_STATUS
-// params returns GL.TRUE if the last link operation on program was
-// successful, and GL.FALSE otherwise.
-//
-// GL.VALIDATE_STATUS
-// params returns GL.TRUE or if the last validation operation on
-// program was successful, and GL.FALSE otherwise.
-//
-// GL.INFO_LOG_LENGTH
-// params returns the number of characters in the information log for
-// program including the null termination character (the size of
-// the character buffer required to store the information log). If
-// program has no information log, a value of 0 is returned.
-//
-// GL.ATTACHED_SHADERS
-// params returns the number of shader objects attached to program.
-//
-// GL.ACTIVE_ATTRIBUTES
-// params returns the number of active attribute variables for program.
-//
-// GL.ACTIVE_ATTRIBUTE_MAX_LENGTH
-// params returns the length of the longest active attribute name for
-// program, including the null termination character (the size of
-// the character buffer required to store the longest attribute name).
-// If no active attributes exist, 0 is returned.
-//
-// GL.ACTIVE_UNIFORMS
-// params returns the number of active uniform variables for program.
-//
-// GL.ACTIVE_UNIFORM_MAX_LENGTH
-// params returns the length of the longest active uniform variable
-// name for program, including the null termination character (i.e.,
-// the size of the character buffer required to store the longest
-// uniform variable name). If no active uniform variables exist, 0 is
-// returned.
-//
-// GL.TRANSFORM_FEEDBACK_BUFFER_MODE
-// params returns a symbolic constant indicating the buffer mode used
-// when transform feedback is active. This may be GL.SEPARATE_ATTRIBS
-// or GL.INTERLEAVED_ATTRIBS.
-//
-// GL.TRANSFORM_FEEDBACK_VARYINGS
-// params returns the number of varying variables to capture in transform
-// feedback mode for the program.
-//
-// GL.TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
-// params returns the length of the longest variable name to be used for
-// transform feedback, including the null-terminator.
-//
-// GL.GEOMETRY_VERTICES_OUT
-// params returns the maximum number of vertices that the geometry shader in
-// program will output.
-//
-// GL.GEOMETRY_INPUT_TYPE
-// params returns a symbolic constant indicating the primitive type accepted
-// as input to the geometry shader contained in program.
-//
-// GL.GEOMETRY_OUTPUT_TYPE
-// params returns a symbolic constant indicating the primitive type that will
-// be output by the geometry shader contained in program.
-//
-// GL.ACTIVE_UNIFORM_BLOCKS and GL.ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH are
-// available only if the GL version 3.1 or greater.
-//
-// GL.GEOMETRY_VERTICES_OUT, GL.GEOMETRY_INPUT_TYPE and
-// GL.GEOMETRY_OUTPUT_TYPE are accepted only if the GL version is 3.2 or
-// greater.
-//
-// Error GL.INVALID_VALUE is generated if program is not a value generated by
-// OpenGL. GL.INVALID_OPERATION is generated if program does not refer to a
-// program object. GL.INVALID_OPERATION is generated if pname is
-// GL.GEOMETRY_VERTICES_OUT, GL.GEOMETRY_INPUT_TYPE, or
-// GL.GEOMETRY_OUTPUT_TYPE, and program does not contain a geometry shader.
-// GL.INVALID_ENUM is generated if pname is not an accepted value.
-func (gl *GL) GetProgramiv(program glbase.Program, pname glbase.Enum, params []int32) {
- var params_c [4]int32
- C.gl3_3core_glGetProgramiv(gl.funcs, C.GLuint(program), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params_c[0])))
- copy(params, params_c[:])
-}
-
-// GetAttribLocation queries the previously linked program object specified
-// by program for the attribute variable specified by name and returns the
-// index of the generic vertex attribute that is bound to that attribute
-// variable. If name is a matrix attribute variable, the index of the first
-// column of the matrix is returned. If the named attribute variable is not
-// an active attribute in the specified program object or if name starts with
-// the reserved prefix "gl_", a value of -1 is returned.
-//
-// The association between an attribute variable name and a generic attribute
-// index can be specified at any time by calling BindAttribLocation.
-// Attribute bindings do not go into effect until LinkProgram is called.
-// After a program object has been linked successfully, the index values for
-// attribute variables remain fixed until the next link command occurs. The
-// attribute values can only be queried after a link if the link was
-// successful. GetAttribLocation returns the binding that actually went
-// into effect the last time LinkProgram was called for the specified
-// program object. Attribute bindings that have been specified since the last
-// link operation are not returned by GetAttribLocation.
-//
-// Error GL_INVALID_OPERATION is generated if program is not a value
-// generated by OpenGL. GL_INVALID_OPERATION is generated if program is not
-// a program object. GL_INVALID_OPERATION is generated if program has not
-// been successfully linked. GL_INVALID_OPERATION is generated if
-// GetAttribLocation is executed between the execution of Begin and the
-// corresponding execution of End.
-//
-// GetAttribLocation is available in GL version 2.0 or greater.
-func (gl *GL) GetAttribLocation(program glbase.Program, name string) glbase.Attrib {
- name_cstr := C.CString(name)
- glresult := C.gl3_3core_glGetAttribLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(name_cstr))
- C.free(unsafe.Pointer(name_cstr))
- return glbase.Attrib(glresult)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetAttachedShaders.xml
-func (gl *GL) GetAttachedShaders(program glbase.Program, maxCount int32, count []int, obj []uint32) {
- C.gl3_3core_glGetAttachedShaders(gl.funcs, C.GLuint(program), C.GLsizei(maxCount), (*C.GLsizei)(unsafe.Pointer(&count[0])), (*C.GLuint)(unsafe.Pointer(&obj[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveUniform.xml
-func (gl *GL) GetActiveUniform(program glbase.Program, index uint32, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) {
- C.gl3_3core_glGetActiveUniform(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveAttrib.xml
-func (gl *GL) GetActiveAttrib(program glbase.Program, index glbase.Attrib, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) {
- C.gl3_3core_glGetActiveAttrib(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glEnableVertexAttribArray.xml
-func (gl *GL) EnableVertexAttribArray(index glbase.Attrib) {
- C.gl3_3core_glEnableVertexAttribArray(gl.funcs, C.GLuint(index))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDisableVertexAttribArray.xml
-func (gl *GL) DisableVertexAttribArray(index glbase.Attrib) {
- C.gl3_3core_glDisableVertexAttribArray(gl.funcs, C.GLuint(index))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDetachShader.xml
-func (gl *GL) DetachShader(program glbase.Program, shader glbase.Shader) {
- C.gl3_3core_glDetachShader(gl.funcs, C.GLuint(program), C.GLuint(shader))
-}
-
-// DeleteShader frees the memory and invalidates the name associated with
-// the shader object specified by shader. This command effectively undoes the
-// effects of a call to CreateShader.
-//
-// If a shader object to be deleted is attached to a program object, it will
-// be flagged for deletion, but it will not be deleted until it is no longer
-// attached to any program object, for any rendering context (it must
-// be detached from wherever it was attached before it will be deleted). A
-// value of 0 for shader will be silently ignored.
-//
-// To determine whether an object has been flagged for deletion, call
-// GetShader with arguments shader and GL.DELETE_STATUS.
-//
-// Error GL.INVALID_VALUE is generated if shader is not a value generated by
-// OpenGL.
-//
-// DeleteShader is available in GL version 2.0 or greater.
-func (gl *GL) DeleteShader(shader glbase.Shader) {
- C.gl3_3core_glDeleteShader(gl.funcs, C.GLuint(shader))
-}
-
-// DeleteProgram frees the memory and invalidates the name associated with
-// the program object specified by program. This command effectively undoes
-// the effects of a call to CreateProgram.
-//
-// If a program object is in use as part of current rendering state, it will
-// be flagged for deletion, but it will not be deleted until it is no longer
-// part of current state for any rendering context. If a program object to be
-// deleted has shader objects attached to it, those shader objects will be
-// automatically detached but not deleted unless they have already been
-// flagged for deletion by a previous call to DeleteShader. A value of 0
-// for program will be silently ignored.
-//
-// To determine whether a program object has been flagged for deletion, call
-// GetProgram with arguments program and GL.DELETE_STATUS.
-//
-// Error GL.INVALID_VALUE is generated if program is not a value generated by
-// OpenGL.
-//
-// DeleteProgram is available in GL version 2.0 or greater.
-func (gl *GL) DeleteProgram(program glbase.Program) {
- C.gl3_3core_glDeleteProgram(gl.funcs, C.GLuint(program))
-}
-
-// CreateShader creates an empty shader object and returns a non-zero value
-// by which it can be referenced. A shader object is used to maintain the
-// source code strings that define a shader. shaderType indicates the type of
-// shader to be created.
-//
-// Two types of shaders are supported. A shader of type GL.VERTEX_SHADER is a
-// shader that is intended to run on the programmable vertex processor and
-// replace the fixed functionality vertex processing in OpenGL. A shader of
-// type GL.FRAGMENT_SHADER is a shader that is intended to run on the
-// programmable fragment processor and replace the fixed functionality
-// fragment processing in OpenGL.
-//
-// When created, a shader object's GL.SHADER_TYPE parameter is set to either
-// GL.VERTEX_SHADER or GL.FRAGMENT_SHADER, depending on the value of
-// shaderType.
-//
-// Like display lists and texture objects, the name space for shader objects
-// may be shared across a set of contexts, as long as the server sides of the
-// contexts share the same address space. If the name space is shared across
-// contexts, any attached objects and the data associated with those attached
-// objects are shared as well.
-//
-// This function returns 0 if an error occurs creating the shader object.
-//
-// Error GL.INVALID_ENUM is generated if shaderType is not an accepted value.
-// GL.INVALID_OPERATION is generated if CreateShader is executed between the
-// execution of Begin and the corresponding execution of End.
-//
-// CreateShader is available in GL version 2.0 or greater.
-func (gl *GL) CreateShader(gltype glbase.Enum) glbase.Shader {
- glresult := C.gl3_3core_glCreateShader(gl.funcs, C.GLenum(gltype))
- return glbase.Shader(glresult)
-}
-
-// CreateProgram creates an empty program object and returns a non-zero
-// value by which it can be referenced. A program object is an object to
-// which shader objects can be attached. This provides a mechanism to specify
-// the shader objects that will be linked to create a program. It also
-// provides a means for checking the compatibility of the shaders that will
-// be used to create a program (for instance, checking the compatibility
-// between a vertex shader and a fragment shader). When no longer needed as
-// part of a program object, shader objects can be detached.
-//
-// One or more executables are created in a program object by successfully
-// attaching shader objects to it with AttachShader, successfully compiling
-// the shader objects with CompileShader, and successfully linking the
-// program object with LinkProgram. These executables are made part of
-// current state when UseProgram is called. Program objects can be deleted
-// by calling DeleteProgram. The memory associated with the program object
-// will be deleted when it is no longer part of current rendering state for
-// any context.
-//
-// Like display lists and texture objects, the name space for program objects
-// may be shared across a set of contexts, as long as the server sides of the
-// contexts share the same address space. If the name space is shared across
-// contexts, any attached objects and the data associated with those attached
-// objects are shared as well.
-//
-// Applications are responsible for providing the synchronization across API
-// calls when objects are accessed from different execution threads.
-//
-// This function returns 0 if an error occurs creating the program object.
-//
-// Error GL.INVALID_OPERATION is generated if CreateProgram is executed
-// between the execution of Begin and the corresponding execution of End.
-//
-// CreateProgram is available in GL version 2.0 or greater.
-func (gl *GL) CreateProgram() glbase.Program {
- glresult := C.gl3_3core_glCreateProgram(gl.funcs)
- return glbase.Program(glresult)
-}
-
-// CompileShader compiles the source code strings that have been stored in
-// the shader object specified by shader.
-//
-// The compilation status will be stored as part of the shader object's
-// state. This value will be set to GL.TRUE if the shader was compiled without
-// errors and is ready for use, and GL.FALSE otherwise. It can be queried by
-// calling GetShaderiv with arguments shader and GL.COMPILE_STATUS.
-//
-// Compilation of a shader can fail for a number of reasons as specified by
-// the OpenGL Shading Language Specification. Whether or not the compilation
-// was successful, information about the compilation can be obtained from the
-// shader object's information log by calling GetShaderInfoLog.
-//
-// Error GL.INVALID_VALUE is generated if shader is not a value generated by
-// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader
-// object. GL.INVALID_OPERATION is generated if CompileShader is executed
-// between the execution of Begin and the corresponding execution of End.
-//
-// CompileShader is available in GL version 2.0 or greater.
-func (gl *GL) CompileShader(shader glbase.Shader) {
- C.gl3_3core_glCompileShader(gl.funcs, C.GLuint(shader))
-}
-
-// BindAttribLocation associates a user-defined attribute variable in the program
-// object specified by program with a generic vertex attribute index. The name
-// parameter specifies the name of the vertex shader attribute variable to
-// which index is to be bound. When program is made part of the current state,
-// values provided via the generic vertex attribute index will modify the
-// value of the user-defined attribute variable specified by name.
-//
-// If name refers to a matrix attribute variable, index refers to the first
-// column of the matrix. Other matrix columns are then automatically bound to
-// locations index+1 for a matrix of type mat2; index+1 and index+2 for a
-// matrix of type mat3; and index+1, index+2, and index+3 for a matrix of
-// type mat4.
-//
-// This command makes it possible for vertex shaders to use descriptive names
-// for attribute variables rather than generic variables that are numbered
-// from 0 to GL.MAX_VERTEX_ATTRIBS-1. The values sent to each generic
-// attribute index are part of current state, just like standard vertex
-// attributes such as color, normal, and vertex position. If a different
-// program object is made current by calling UseProgram, the generic vertex
-// attributes are tracked in such a way that the same values will be observed
-// by attributes in the new program object that are also bound to index.
-//
-// Attribute variable name-to-generic attribute index bindings for a program
-// object can be explicitly assigned at any time by calling
-// BindAttribLocation. Attribute bindings do not go into effect until
-// LinkProgram is called. After a program object has been linked
-// successfully, the index values for generic attributes remain fixed (and
-// their values can be queried) until the next link command occurs.
-//
-// Applications are not allowed to bind any of the standard OpenGL vertex
-// attributes using this command, as they are bound automatically when
-// needed. Any attribute binding that occurs after the program object has
-// been linked will not take effect until the next time the program object is
-// linked.
-//
-// If name was bound previously, that information is lost. Thus you cannot
-// bind one user-defined attribute variable to multiple indices, but you can
-// bind multiple user-defined attribute variables to the same index.
-//
-// Applications are allowed to bind more than one user-defined attribute
-// variable to the same generic vertex attribute index. This is called
-// aliasing, and it is allowed only if just one of the aliased attributes is
-// active in the executable program, or if no path through the shader
-// consumes more than one attribute of a set of attributes aliased to the
-// same location. The compiler and linker are allowed to assume that no
-// aliasing is done and are free to employ optimizations that work only in
-// the absence of aliasing. OpenGL implementations are not required to do
-// error checking to detect aliasing. Because there is no way to bind
-// standard attributes, it is not possible to alias generic attributes with
-// conventional ones (except for generic attribute 0).
-//
-// BindAttribLocation can be called before any vertex shader objects are
-// bound to the specified program object. It is also permissible to bind a
-// generic attribute index to an attribute variable name that is never used
-// in a vertex shader.
-//
-// Active attributes that are not explicitly bound will be bound by the
-// linker when LinkProgram is called. The locations assigned can be queried
-// by calling GetAttribLocation.
-//
-// Error GL.INVALID_VALUE is generated if index is greater than or equal to
-// GL.MAX_VERTEX_ATTRIBS.
-// GL.INVALID_OPERATION is generated if name starts with the reserved prefix "gl_".
-// GL.INVALID_VALUE is generated if program is not a value generated by OpenGL.
-// GL.INVALID_OPERATION is generated if program is not a program object.
-// GL.INVALID_OPERATION is generated if BindAttribLocation is executed
-// between the execution of Begin and the corresponding execution of End.
-//
-// BindAttribLocation is available in GL version 2.0 or greater.
-func (gl *GL) BindAttribLocation(program glbase.Program, index glbase.Attrib, name string) {
- name_cstr := C.CString(name)
- C.gl3_3core_glBindAttribLocation(gl.funcs, C.GLuint(program), C.GLuint(index), (*C.GLchar)(name_cstr))
- C.free(unsafe.Pointer(name_cstr))
-}
-
-// AttachShader attaches a shader object to a program object.
-//
-// In order to create an executable, there must be a way to specify the list
-// of things that will be linked together. Program objects provide this
-// mechanism. Shaders that are to be linked together in a program object must
-// first be attached to that program object. This indicates that shader will
-// be included in link operations that will be performed on program.
-//
-// All operations that can be performed on a shader object are valid whether
-// or not the shader object is attached to a program object. It is
-// permissible to attach a shader object to a program object before source
-// code has been loaded into the shader object or before the shader object
-// has been compiled. It is permissible to attach multiple shader objects of
-// the same type because each may contain a portion of the complete shader.
-// It is also permissible to attach a shader object to more than one program
-// object. If a shader object is deleted while it is attached to a program
-// object, it will be flagged for deletion, and deletion will not occur until
-// DetachShader is called to detach it from all program objects to which it
-// is attached.
-//
-// Error GL.INVALID_VALUE is generated if either program or shader is not a
-// value generated by OpenGL. GL.INVALID_OPERATION is generated if program
-// is not a program object. GL.INVALID_OPERATION is generated if shader is
-// not a shader object. GL.INVALID_OPERATION is generated if shader is
-// already attached to program. GL.INVALID_OPERATION is generated if
-// AttachShader is executed between the execution of Begin and the
-// corresponding execution of End.
-//
-// AttachShader is available in GL version 2.0 or greater.
-func (gl *GL) AttachShader(program glbase.Program, shader glbase.Shader) {
- C.gl3_3core_glAttachShader(gl.funcs, C.GLuint(program), C.GLuint(shader))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilMaskSeparate.xml
-func (gl *GL) StencilMaskSeparate(face glbase.Enum, mask uint32) {
- C.gl3_3core_glStencilMaskSeparate(gl.funcs, C.GLenum(face), C.GLuint(mask))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilFuncSeparate.xml
-func (gl *GL) StencilFuncSeparate(face, glfunc glbase.Enum, ref int32, mask uint32) {
- C.gl3_3core_glStencilFuncSeparate(gl.funcs, C.GLenum(face), C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilOpSeparate.xml
-func (gl *GL) StencilOpSeparate(face, sfail, dpfail, dppass glbase.Enum) {
- C.gl3_3core_glStencilOpSeparate(gl.funcs, C.GLenum(face), C.GLenum(sfail), C.GLenum(dpfail), C.GLenum(dppass))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawBuffers.xml
-func (gl *GL) DrawBuffers(n int, bufs []glbase.Enum) {
- C.gl3_3core_glDrawBuffers(gl.funcs, C.GLsizei(n), (*C.GLenum)(unsafe.Pointer(&bufs[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBlendEquationSeparate.xml
-func (gl *GL) BlendEquationSeparate(modeRGB, modeAlpha glbase.Enum) {
- C.gl3_3core_glBlendEquationSeparate(gl.funcs, C.GLenum(modeRGB), C.GLenum(modeAlpha))
-}
-
-// UniformMatrix4x3fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// UniformMatrix4x3fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
-// modify a matrix or an array of matrices. The numbers in the function name
-// are interpreted as the dimensionality of the matrix. The number 2
-// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
-// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
-// matrix dimensionality is explicit, with the first number representing the
-// number of columns and the second number representing the number of rows.
-// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
-// values). The length of the provided slice must be a multiple of the number
-// of values per matrix, to update one or more consecutive matrices.
-//
-// If transpose is false, each matrix is assumed to be supplied in column
-// major order. If transpose is true, each matrix is assumed to be supplied
-// in row major order.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) UniformMatrix4x3fv(location glbase.Uniform, transpose bool, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%(4*3) != 0 {
- panic("invalid value length for UniformMatrix4x3fv")
- }
- count := len(value) / (4 * 3)
- C.gl3_3core_glUniformMatrix4x3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// UniformMatrix3x4fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// UniformMatrix3x4fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
-// modify a matrix or an array of matrices. The numbers in the function name
-// are interpreted as the dimensionality of the matrix. The number 2
-// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
-// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
-// matrix dimensionality is explicit, with the first number representing the
-// number of columns and the second number representing the number of rows.
-// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
-// values). The length of the provided slice must be a multiple of the number
-// of values per matrix, to update one or more consecutive matrices.
-//
-// If transpose is false, each matrix is assumed to be supplied in column
-// major order. If transpose is true, each matrix is assumed to be supplied
-// in row major order.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) UniformMatrix3x4fv(location glbase.Uniform, transpose bool, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%(3*4) != 0 {
- panic("invalid value length for UniformMatrix3x4fv")
- }
- count := len(value) / (3 * 4)
- C.gl3_3core_glUniformMatrix3x4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// UniformMatrix4x2fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// UniformMatrix4x2fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
-// modify a matrix or an array of matrices. The numbers in the function name
-// are interpreted as the dimensionality of the matrix. The number 2
-// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
-// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
-// matrix dimensionality is explicit, with the first number representing the
-// number of columns and the second number representing the number of rows.
-// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
-// values). The length of the provided slice must be a multiple of the number
-// of values per matrix, to update one or more consecutive matrices.
-//
-// If transpose is false, each matrix is assumed to be supplied in column
-// major order. If transpose is true, each matrix is assumed to be supplied
-// in row major order.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) UniformMatrix4x2fv(location glbase.Uniform, transpose bool, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%(4*2) != 0 {
- panic("invalid value length for UniformMatrix4x2fv")
- }
- count := len(value) / (4 * 2)
- C.gl3_3core_glUniformMatrix4x2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// UniformMatrix2x4fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// UniformMatrix2x4fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
-// modify a matrix or an array of matrices. The numbers in the function name
-// are interpreted as the dimensionality of the matrix. The number 2
-// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
-// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
-// matrix dimensionality is explicit, with the first number representing the
-// number of columns and the second number representing the number of rows.
-// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
-// values). The length of the provided slice must be a multiple of the number
-// of values per matrix, to update one or more consecutive matrices.
-//
-// If transpose is false, each matrix is assumed to be supplied in column
-// major order. If transpose is true, each matrix is assumed to be supplied
-// in row major order.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) UniformMatrix2x4fv(location glbase.Uniform, transpose bool, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%(2*4) != 0 {
- panic("invalid value length for UniformMatrix2x4fv")
- }
- count := len(value) / (2 * 4)
- C.gl3_3core_glUniformMatrix2x4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// UniformMatrix3x2fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// UniformMatrix3x2fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
-// modify a matrix or an array of matrices. The numbers in the function name
-// are interpreted as the dimensionality of the matrix. The number 2
-// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
-// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
-// matrix dimensionality is explicit, with the first number representing the
-// number of columns and the second number representing the number of rows.
-// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
-// values). The length of the provided slice must be a multiple of the number
-// of values per matrix, to update one or more consecutive matrices.
-//
-// If transpose is false, each matrix is assumed to be supplied in column
-// major order. If transpose is true, each matrix is assumed to be supplied
-// in row major order.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) UniformMatrix3x2fv(location glbase.Uniform, transpose bool, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%(3*2) != 0 {
- panic("invalid value length for UniformMatrix3x2fv")
- }
- count := len(value) / (3 * 2)
- C.gl3_3core_glUniformMatrix3x2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// UniformMatrix2x3fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// UniformMatrix2x3fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
-// modify a matrix or an array of matrices. The numbers in the function name
-// are interpreted as the dimensionality of the matrix. The number 2
-// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
-// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
-// matrix dimensionality is explicit, with the first number representing the
-// number of columns and the second number representing the number of rows.
-// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
-// values). The length of the provided slice must be a multiple of the number
-// of values per matrix, to update one or more consecutive matrices.
-//
-// If transpose is false, each matrix is assumed to be supplied in column
-// major order. If transpose is true, each matrix is assumed to be supplied
-// in row major order.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) UniformMatrix2x3fv(location glbase.Uniform, transpose bool, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%(2*3) != 0 {
- panic("invalid value length for UniformMatrix2x3fv")
- }
- count := len(value) / (2 * 3)
- C.gl3_3core_glUniformMatrix2x3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIsVertexArray.xml
-func (gl *GL) IsVertexArray(array uint32) bool {
- glresult := C.gl3_3core_glIsVertexArray(gl.funcs, C.GLuint(array))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGenVertexArrays.xml
-func (gl *GL) GenVertexArrays(n int, arrays []uint32) {
- C.gl3_3core_glGenVertexArrays(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&arrays[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDeleteVertexArrays.xml
-func (gl *GL) DeleteVertexArrays(n int, arrays []uint32) {
- C.gl3_3core_glDeleteVertexArrays(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&arrays[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBindVertexArray.xml
-func (gl *GL) BindVertexArray(array uint32) {
- C.gl3_3core_glBindVertexArray(gl.funcs, C.GLuint(array))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glFlushMappedBufferRange.xml
-func (gl *GL) FlushMappedBufferRange(target glbase.Enum, offset, length int) {
- C.gl3_3core_glFlushMappedBufferRange(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(length))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferTextureLayer.xml
-func (gl *GL) FramebufferTextureLayer(target, attachment glbase.Enum, texture glbase.Texture, level int, layer int32) {
- C.gl3_3core_glFramebufferTextureLayer(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLuint(texture), C.GLint(level), C.GLint(layer))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRenderbufferStorageMultisample.xml
-func (gl *GL) RenderbufferStorageMultisample(target glbase.Enum, samples int32, internalFormat glbase.Enum, width, height int) {
- C.gl3_3core_glRenderbufferStorageMultisample(gl.funcs, C.GLenum(target), C.GLsizei(samples), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBlitFramebuffer.xml
-func (gl *GL) BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1 int32, mask glbase.Bitfield, filter glbase.Enum) {
- C.gl3_3core_glBlitFramebuffer(gl.funcs, C.GLint(srcX0), C.GLint(srcY0), C.GLint(srcX1), C.GLint(srcY1), C.GLint(dstX0), C.GLint(dstY0), C.GLint(dstX1), C.GLint(dstY1), C.GLbitfield(mask), C.GLenum(filter))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGenerateMipmap.xml
-func (gl *GL) GenerateMipmap(target glbase.Enum) {
- C.gl3_3core_glGenerateMipmap(gl.funcs, C.GLenum(target))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetFramebufferAttachmentParameteriv.xml
-func (gl *GL) GetFramebufferAttachmentParameteriv(target, attachment, pname glbase.Enum, params []int32) {
- C.gl3_3core_glGetFramebufferAttachmentParameteriv(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferRenderbuffer.xml
-func (gl *GL) FramebufferRenderbuffer(target, attachment, renderbuffertarget glbase.Enum, renderbuffer glbase.Renderbuffer) {
- C.gl3_3core_glFramebufferRenderbuffer(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(renderbuffertarget), C.GLuint(renderbuffer))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferTexture3D.xml
-func (gl *GL) FramebufferTexture3D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int, zoffset int32) {
- C.gl3_3core_glFramebufferTexture3D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level), C.GLint(zoffset))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferTexture2D.xml
-func (gl *GL) FramebufferTexture2D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int) {
- C.gl3_3core_glFramebufferTexture2D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferTexture1D.xml
-func (gl *GL) FramebufferTexture1D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int) {
- C.gl3_3core_glFramebufferTexture1D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCheckFramebufferStatus.xml
-func (gl *GL) CheckFramebufferStatus(target glbase.Enum) glbase.Enum {
- glresult := C.gl3_3core_glCheckFramebufferStatus(gl.funcs, C.GLenum(target))
- return glbase.Enum(glresult)
-}
-
-// GenFramebuffers returns n framebuffer object names in ids. There is no
-// guarantee that the names form a contiguous set of integers; however, it is
-// guaranteed that none of the returned names was in use immediately before
-// the call to GenFramebuffers.
-//
-// Framebuffer object names returned by a call to GenFramebuffers are not
-// returned by subsequent calls, unless they are first deleted with
-// DeleteFramebuffers.
-//
-// The names returned in ids are marked as used, for the purposes of
-// GenFramebuffers only, but they acquire state and type only when they are
-// first bound.
-//
-// Error GL.INVALID_VALUE is generated if n is negative.
-func (gl *GL) GenFramebuffers(n int) []glbase.Framebuffer {
- if n == 0 {
- return nil
- }
- framebuffers := make([]glbase.Framebuffer, n)
- C.gl3_3core_glGenFramebuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&framebuffers[0])))
- return framebuffers
-}
-
-// DeleteFramebuffers deletes the framebuffer objects whose names are
-// stored in the framebuffers slice. The name zero is reserved by the GL and
-// is silently ignored, should it occur in framebuffers, as are other unused
-// names. Once a framebuffer object is deleted, its name is again unused and
-// it has no attachments. If a framebuffer that is currently bound to one or
-// more of the targets GL.DRAW_FRAMEBUFFER or GL.READ_FRAMEBUFFER is deleted,
-// it is as though BindFramebuffer had been executed with the corresponding
-// target and framebuffer zero.
-//
-// Error GL.INVALID_VALUE is generated if n is negative.
-//
-// DeleteFramebuffers is available in GL version 3.0 or greater.
-func (gl *GL) DeleteFramebuffers(framebuffers []glbase.Framebuffer) {
- n := len(framebuffers)
- if n == 0 {
- return
- }
- C.gl3_3core_glDeleteFramebuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&framebuffers[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBindFramebuffer.xml
-func (gl *GL) BindFramebuffer(target glbase.Enum, framebuffer glbase.Framebuffer) {
- C.gl3_3core_glBindFramebuffer(gl.funcs, C.GLenum(target), C.GLuint(framebuffer))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIsFramebuffer.xml
-func (gl *GL) IsFramebuffer(framebuffer glbase.Framebuffer) bool {
- glresult := C.gl3_3core_glIsFramebuffer(gl.funcs, C.GLuint(framebuffer))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetRenderbufferParameteriv.xml
-func (gl *GL) GetRenderbufferParameteriv(target, pname glbase.Enum, params []int32) {
- C.gl3_3core_glGetRenderbufferParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRenderbufferStorage.xml
-func (gl *GL) RenderbufferStorage(target, internalFormat glbase.Enum, width, height int) {
- C.gl3_3core_glRenderbufferStorage(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height))
-}
-
-// GenRenderbuffers returns n renderbuffer object names in renderbuffers.
-// There is no guarantee that the names form a contiguous set of integers;
-// however, it is guaranteed that none of the returned names was in use
-// immediately before the call to GenRenderbuffers.
-//
-// Renderbuffer object names returned by a call to GenRenderbuffers are not
-// returned by subsequent calls, unless they are first deleted with
-// DeleteRenderbuffers.
-//
-// The names returned in renderbuffers are marked as used, for the purposes
-// of GenRenderbuffers only, but they acquire state and type only when they
-// are first bound.
-//
-// Error GL.INVALID_VALUE is generated if n is negative.
-//
-// GenRenderbuffers is available in GL version 3.0 or greater.
-func (gl *GL) GenRenderbuffers(n int) []glbase.Renderbuffer {
- if n == 0 {
- return nil
- }
- renderbuffers := make([]glbase.Renderbuffer, n)
- C.gl3_3core_glGenRenderbuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&renderbuffers[0])))
- return renderbuffers
-}
-
-// DeleteRenderbuffers deletes the renderbuffer objects whose names are stored
-// in the renderbuffers slice. The name zero is reserved by the GL and
-// is silently ignored, should it occur in renderbuffers, as are other unused
-// names. Once a renderbuffer object is deleted, its name is again unused and
-// it has no contents. If a renderbuffer that is currently bound to the
-// target GL.RENDERBUFFER is deleted, it is as though BindRenderbuffer had
-// been executed with a target of GL.RENDERBUFFER and a name of zero.
-//
-// If a renderbuffer object is attached to one or more attachment points in
-// the currently bound framebuffer, then it as if FramebufferRenderbuffer
-// had been called, with a renderbuffer of zero for each attachment point to
-// which this image was attached in the currently bound framebuffer. In other
-// words, this renderbuffer object is first detached from all attachment
-// ponits in the currently bound framebuffer. Note that the renderbuffer
-// image is specifically not detached from any non-bound framebuffers.
-//
-// Error GL.INVALID_VALUE is generated if n is negative.
-//
-// DeleteRenderbuffers is available in GL version 3.0 or greater.
-func (gl *GL) DeleteRenderbuffers(renderbuffers []glbase.Renderbuffer) {
- n := len(renderbuffers)
- if n == 0 {
- return
- }
- C.gl3_3core_glDeleteRenderbuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&renderbuffers[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBindRenderbuffer.xml
-func (gl *GL) BindRenderbuffer(target glbase.Enum, renderbuffer glbase.Renderbuffer) {
- C.gl3_3core_glBindRenderbuffer(gl.funcs, C.GLenum(target), C.GLuint(renderbuffer))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIsRenderbuffer.xml
-func (gl *GL) IsRenderbuffer(renderbuffer glbase.Renderbuffer) bool {
- glresult := C.gl3_3core_glIsRenderbuffer(gl.funcs, C.GLuint(renderbuffer))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glClearBufferfi.xml
-func (gl *GL) ClearBufferfi(buffer glbase.Enum, drawbuffer int32, depth float32, stencil int32) {
- C.gl3_3core_glClearBufferfi(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), C.GLfloat(depth), C.GLint(stencil))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glClearBufferfv.xml
-func (gl *GL) ClearBufferfv(buffer glbase.Enum, drawbuffer int32, value []float32) {
- C.gl3_3core_glClearBufferfv(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glClearBufferuiv.xml
-func (gl *GL) ClearBufferuiv(buffer glbase.Enum, drawbuffer int32, value []uint32) {
- C.gl3_3core_glClearBufferuiv(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), (*C.GLuint)(unsafe.Pointer(&value[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glClearBufferiv.xml
-func (gl *GL) ClearBufferiv(buffer glbase.Enum, drawbuffer int32, value []int32) {
- C.gl3_3core_glClearBufferiv(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), (*C.GLint)(unsafe.Pointer(&value[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexParameterIuiv.xml
-func (gl *GL) GetTexParameterIuiv(target, pname glbase.Enum, params []uint32) {
- C.gl3_3core_glGetTexParameterIuiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexParameterIiv.xml
-func (gl *GL) GetTexParameterIiv(target, pname glbase.Enum, params []int32) {
- C.gl3_3core_glGetTexParameterIiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameterIuiv.xml
-func (gl *GL) TexParameterIuiv(target, pname glbase.Enum, params []uint32) {
- C.gl3_3core_glTexParameterIuiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameterIiv.xml
-func (gl *GL) TexParameterIiv(target, pname glbase.Enum, params []int32) {
- C.gl3_3core_glTexParameterIiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// Uniform4uiv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform4uiv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform4uiv(location glbase.Uniform, value []uint32) {
- if len(value) == 0 {
- return
- }
- if len(value)%4 != 0 {
- panic("invalid value length for Uniform4uiv")
- }
- count := len(value) / 4
- C.gl3_3core_glUniform4uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform3uiv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform3uiv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform3uiv(location glbase.Uniform, value []uint32) {
- if len(value) == 0 {
- return
- }
- if len(value)%3 != 0 {
- panic("invalid value length for Uniform3uiv")
- }
- count := len(value) / 3
- C.gl3_3core_glUniform3uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform2uiv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform2uiv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform2uiv(location glbase.Uniform, value []uint32) {
- if len(value) == 0 {
- return
- }
- if len(value)%2 != 0 {
- panic("invalid value length for Uniform2uiv")
- }
- count := len(value) / 2
- C.gl3_3core_glUniform2uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform1uiv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform1uiv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform1uiv(location glbase.Uniform, value []uint32) {
- if len(value) == 0 {
- return
- }
- count := len(value)
- C.gl3_3core_glUniform1uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform4ui modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform4ui operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform4ui(location glbase.Uniform, v0, v1, v2, v3 uint32) {
- C.gl3_3core_glUniform4ui(gl.funcs, C.GLint(location), C.GLuint(v0), C.GLuint(v1), C.GLuint(v2), C.GLuint(v3))
-}
-
-// Uniform3ui modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform3ui operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform3ui(location glbase.Uniform, v0, v1, v2 uint32) {
- C.gl3_3core_glUniform3ui(gl.funcs, C.GLint(location), C.GLuint(v0), C.GLuint(v1), C.GLuint(v2))
-}
-
-// Uniform2ui modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform2ui operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform2ui(location glbase.Uniform, v0, v1 uint32) {
- C.gl3_3core_glUniform2ui(gl.funcs, C.GLint(location), C.GLuint(v0), C.GLuint(v1))
-}
-
-// Uniform1ui modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform1ui operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform1ui(location glbase.Uniform, v0 uint32) {
- C.gl3_3core_glUniform1ui(gl.funcs, C.GLint(location), C.GLuint(v0))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetFragDataLocation.xml
-func (gl *GL) GetFragDataLocation(program glbase.Program, name []byte) int32 {
- glresult := C.gl3_3core_glGetFragDataLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(unsafe.Pointer(&name[0])))
- return int32(glresult)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBindFragDataLocation.xml
-func (gl *GL) BindFragDataLocation(program glbase.Program, color uint32, name []byte) {
- C.gl3_3core_glBindFragDataLocation(gl.funcs, C.GLuint(program), C.GLuint(color), (*C.GLchar)(unsafe.Pointer(&name[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetUniformuiv.xml
-func (gl *GL) GetUniformuiv(program glbase.Program, location glbase.Uniform, params []uint32) {
- C.gl3_3core_glGetUniformuiv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLuint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetVertexAttribIuiv.xml
-func (gl *GL) GetVertexAttribIuiv(index glbase.Attrib, pname glbase.Enum, params []uint32) {
- C.gl3_3core_glGetVertexAttribIuiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetVertexAttribIiv.xml
-func (gl *GL) GetVertexAttribIiv(index glbase.Attrib, pname glbase.Enum, params []int32) {
- C.gl3_3core_glGetVertexAttribIiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribIPointer.xml
-func (gl *GL) VertexAttribIPointer(index glbase.Attrib, size int, gltype glbase.Enum, stride int, pointer interface{}) {
- var pointer_ptr unsafe.Pointer
- var pointer_v = reflect.ValueOf(pointer)
- if pointer != nil && pointer_v.Kind() != reflect.Slice {
- panic("parameter pointer must be a slice")
- }
- if pointer != nil {
- pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
- }
- C.gl3_3core_glVertexAttribIPointer(gl.funcs, C.GLuint(index), C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glEndConditionalRender.xml
-func (gl *GL) EndConditionalRender() {
- C.gl3_3core_glEndConditionalRender(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBeginConditionalRender.xml
-func (gl *GL) BeginConditionalRender(id uint32, mode glbase.Enum) {
- C.gl3_3core_glBeginConditionalRender(gl.funcs, C.GLuint(id), C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glClampColor.xml
-func (gl *GL) ClampColor(target, clamp glbase.Enum) {
- C.gl3_3core_glClampColor(gl.funcs, C.GLenum(target), C.GLenum(clamp))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTransformFeedbackVarying.xml
-func (gl *GL) GetTransformFeedbackVarying(program glbase.Program, index uint32, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) {
- C.gl3_3core_glGetTransformFeedbackVarying(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLsizei)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBindBufferBase.xml
-func (gl *GL) BindBufferBase(target glbase.Enum, index uint32, buffer glbase.Buffer) {
- C.gl3_3core_glBindBufferBase(gl.funcs, C.GLenum(target), C.GLuint(index), C.GLuint(buffer))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBindBufferRange.xml
-func (gl *GL) BindBufferRange(target glbase.Enum, index uint32, buffer glbase.Buffer, offset, size int) {
- C.gl3_3core_glBindBufferRange(gl.funcs, C.GLenum(target), C.GLuint(index), C.GLuint(buffer), C.GLintptr(offset), C.GLsizeiptr(size))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glEndTransformFeedback.xml
-func (gl *GL) EndTransformFeedback() {
- C.gl3_3core_glEndTransformFeedback(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBeginTransformFeedback.xml
-func (gl *GL) BeginTransformFeedback(primitiveMode glbase.Enum) {
- C.gl3_3core_glBeginTransformFeedback(gl.funcs, C.GLenum(primitiveMode))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIsEnabledi.xml
-func (gl *GL) IsEnabledi(target glbase.Enum, index uint32) bool {
- glresult := C.gl3_3core_glIsEnabledi(gl.funcs, C.GLenum(target), C.GLuint(index))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDisablei.xml
-func (gl *GL) Disablei(target glbase.Enum, index uint32) {
- C.gl3_3core_glDisablei(gl.funcs, C.GLenum(target), C.GLuint(index))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glEnablei.xml
-func (gl *GL) Enablei(target glbase.Enum, index uint32) {
- C.gl3_3core_glEnablei(gl.funcs, C.GLenum(target), C.GLuint(index))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetIntegeri_v.xml
-func (gl *GL) GetIntegeri_v(target glbase.Enum, index uint32, data []int32) {
- C.gl3_3core_glGetIntegeri_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLint)(unsafe.Pointer(&data[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetBooleani_v.xml
-func (gl *GL) GetBooleani_v(target glbase.Enum, index uint32, data []bool) {
- C.gl3_3core_glGetBooleani_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLboolean)(unsafe.Pointer(&data[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColorMaski.xml
-func (gl *GL) ColorMaski(index uint32, r, g, b, a bool) {
- C.gl3_3core_glColorMaski(gl.funcs, C.GLuint(index), *(*C.GLboolean)(unsafe.Pointer(&r)), *(*C.GLboolean)(unsafe.Pointer(&g)), *(*C.GLboolean)(unsafe.Pointer(&b)), *(*C.GLboolean)(unsafe.Pointer(&a)))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyBufferSubData.xml
-func (gl *GL) CopyBufferSubData(readTarget, writeTarget glbase.Enum, readOffset, writeOffset, size int) {
- C.gl3_3core_glCopyBufferSubData(gl.funcs, C.GLenum(readTarget), C.GLenum(writeTarget), C.GLintptr(readOffset), C.GLintptr(writeOffset), C.GLsizeiptr(size))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glUniformBlockBinding.xml
-func (gl *GL) UniformBlockBinding(program glbase.Program, v0, v1 uint32) {
- C.gl3_3core_glUniformBlockBinding(gl.funcs, C.GLuint(program), C.GLuint(v0), C.GLuint(v1))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveUniformBlockName.xml
-func (gl *GL) GetActiveUniformBlockName(program glbase.Program, uniformBlockIndex uint32, bufSize int32, length []int32, uniformBlockName []byte) {
- C.gl3_3core_glGetActiveUniformBlockName(gl.funcs, C.GLuint(program), C.GLuint(uniformBlockIndex), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&uniformBlockName[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveUniformBlockiv.xml
-func (gl *GL) GetActiveUniformBlockiv(program glbase.Program, uniformBlockIndex uint32, pname glbase.Enum, params []int32) {
- C.gl3_3core_glGetActiveUniformBlockiv(gl.funcs, C.GLuint(program), C.GLuint(uniformBlockIndex), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetUniformBlockIndex.xml
-func (gl *GL) GetUniformBlockIndex(program glbase.Program, uniformBlockName []byte) uint32 {
- glresult := C.gl3_3core_glGetUniformBlockIndex(gl.funcs, C.GLuint(program), (*C.GLchar)(unsafe.Pointer(&uniformBlockName[0])))
- return uint32(glresult)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveUniformName.xml
-func (gl *GL) GetActiveUniformName(program glbase.Program, uniformIndex uint32, bufSize int32, length []int32, uniformName []byte) {
- C.gl3_3core_glGetActiveUniformName(gl.funcs, C.GLuint(program), C.GLuint(uniformIndex), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&uniformName[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveUniformsiv.xml
-func (gl *GL) GetActiveUniformsiv(program glbase.Program, uniformCount int32, uniformIndices []uint32, pname glbase.Enum, params []int32) {
- C.gl3_3core_glGetActiveUniformsiv(gl.funcs, C.GLuint(program), C.GLsizei(uniformCount), (*C.GLuint)(unsafe.Pointer(&uniformIndices[0])), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPrimitiveRestartIndex.xml
-func (gl *GL) PrimitiveRestartIndex(index uint32) {
- C.gl3_3core_glPrimitiveRestartIndex(gl.funcs, C.GLuint(index))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexBuffer.xml
-func (gl *GL) TexBuffer(target, internalFormat glbase.Enum, buffer glbase.Buffer) {
- C.gl3_3core_glTexBuffer(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLuint(buffer))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawElementsInstanced.xml
-func (gl *GL) DrawElementsInstanced(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}, instancecount int32) {
- var indices_ptr unsafe.Pointer
- var indices_v = reflect.ValueOf(indices)
- if indices != nil && indices_v.Kind() != reflect.Slice {
- panic("parameter indices must be a slice")
- }
- if indices != nil {
- indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
- }
- C.gl3_3core_glDrawElementsInstanced(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLsizei(instancecount))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawArraysInstanced.xml
-func (gl *GL) DrawArraysInstanced(mode glbase.Enum, first, count int, instancecount int32) {
- C.gl3_3core_glDrawArraysInstanced(gl.funcs, C.GLenum(mode), C.GLint(first), C.GLsizei(count), C.GLsizei(instancecount))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glSampleMaski.xml
-func (gl *GL) SampleMaski(index uint32, mask glbase.Bitfield) {
- C.gl3_3core_glSampleMaski(gl.funcs, C.GLuint(index), C.GLbitfield(mask))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetMultisamplefv.xml
-func (gl *GL) GetMultisamplefv(pname glbase.Enum, index uint32, val []float32) {
- C.gl3_3core_glGetMultisamplefv(gl.funcs, C.GLenum(pname), C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&val[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexImage3DMultisample.xml
-func (gl *GL) TexImage3DMultisample(target glbase.Enum, samples, internalFormat int32, width, height int, depth int32, fixedsamplelocations bool) {
- C.gl3_3core_glTexImage3DMultisample(gl.funcs, C.GLenum(target), C.GLsizei(samples), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), *(*C.GLboolean)(unsafe.Pointer(&fixedsamplelocations)))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexImage2DMultisample.xml
-func (gl *GL) TexImage2DMultisample(target glbase.Enum, samples, internalFormat int32, width, height int, fixedsamplelocations bool) {
- C.gl3_3core_glTexImage2DMultisample(gl.funcs, C.GLenum(target), C.GLsizei(samples), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), *(*C.GLboolean)(unsafe.Pointer(&fixedsamplelocations)))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetSynciv.xml
-func (gl *GL) GetSynciv(sync glbase.Sync, pname glbase.Enum, bufSize int32, length, values []int32) {
- C.gl3_3core_glGetSynciv(gl.funcs, C.GLsync(unsafe.Pointer(sync)), C.GLenum(pname), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&values[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetInteger64v.xml
-func (gl *GL) GetInteger64v(pname glbase.Enum, params []int64) {
- C.gl3_3core_glGetInteger64v(gl.funcs, C.GLenum(pname), (*C.GLint64)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glWaitSync.xml
-func (gl *GL) WaitSync(sync glbase.Sync, flags glbase.Bitfield, timeout uint64) {
- C.gl3_3core_glWaitSync(gl.funcs, C.GLsync(unsafe.Pointer(sync)), C.GLbitfield(flags), C.GLuint64(timeout))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glClientWaitSync.xml
-func (gl *GL) ClientWaitSync(sync glbase.Sync, flags glbase.Bitfield, timeout uint64) glbase.Enum {
- glresult := C.gl3_3core_glClientWaitSync(gl.funcs, C.GLsync(unsafe.Pointer(sync)), C.GLbitfield(flags), C.GLuint64(timeout))
- return glbase.Enum(glresult)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDeleteSync.xml
-func (gl *GL) DeleteSync(sync glbase.Sync) {
- C.gl3_3core_glDeleteSync(gl.funcs, C.GLsync(unsafe.Pointer(sync)))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIsSync.xml
-func (gl *GL) IsSync(sync glbase.Sync) bool {
- glresult := C.gl3_3core_glIsSync(gl.funcs, C.GLsync(unsafe.Pointer(sync)))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glFenceSync.xml
-func (gl *GL) FenceSync(condition glbase.Enum, flags glbase.Bitfield) glbase.Sync {
- glresult := C.gl3_3core_glFenceSync(gl.funcs, C.GLenum(condition), C.GLbitfield(flags))
- return glbase.Sync(unsafe.Pointer(glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glProvokingVertex.xml
-func (gl *GL) ProvokingVertex(mode glbase.Enum) {
- C.gl3_3core_glProvokingVertex(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawElementsInstancedBaseVertex.xml
-func (gl *GL) DrawElementsInstancedBaseVertex(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}, instancecount, basevertex int32) {
- var indices_ptr unsafe.Pointer
- var indices_v = reflect.ValueOf(indices)
- if indices != nil && indices_v.Kind() != reflect.Slice {
- panic("parameter indices must be a slice")
- }
- if indices != nil {
- indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
- }
- C.gl3_3core_glDrawElementsInstancedBaseVertex(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLsizei(instancecount), C.GLint(basevertex))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawRangeElementsBaseVertex.xml
-func (gl *GL) DrawRangeElementsBaseVertex(mode glbase.Enum, start, end uint32, count int, gltype glbase.Enum, indices interface{}, basevertex int32) {
- var indices_ptr unsafe.Pointer
- var indices_v = reflect.ValueOf(indices)
- if indices != nil && indices_v.Kind() != reflect.Slice {
- panic("parameter indices must be a slice")
- }
- if indices != nil {
- indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
- }
- C.gl3_3core_glDrawRangeElementsBaseVertex(gl.funcs, C.GLenum(mode), C.GLuint(start), C.GLuint(end), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLint(basevertex))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawElementsBaseVertex.xml
-func (gl *GL) DrawElementsBaseVertex(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}, basevertex int32) {
- var indices_ptr unsafe.Pointer
- var indices_v = reflect.ValueOf(indices)
- if indices != nil && indices_v.Kind() != reflect.Slice {
- panic("parameter indices must be a slice")
- }
- if indices != nil {
- indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
- }
- C.gl3_3core_glDrawElementsBaseVertex(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLint(basevertex))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferTexture.xml
-func (gl *GL) FramebufferTexture(target, attachment glbase.Enum, texture glbase.Texture, level int) {
- C.gl3_3core_glFramebufferTexture(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLuint(texture), C.GLint(level))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetBufferParameteri64v.xml
-func (gl *GL) GetBufferParameteri64v(target, pname glbase.Enum, params []int64) {
- C.gl3_3core_glGetBufferParameteri64v(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint64)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetInteger64i_v.xml
-func (gl *GL) GetInteger64i_v(target glbase.Enum, index uint32, data []int64) {
- C.gl3_3core_glGetInteger64i_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLint64)(unsafe.Pointer(&data[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribP4uiv.xml
-func (gl *GL) VertexAttribP4uiv(index glbase.Attrib, gltype glbase.Enum, normalized bool, value []uint32) {
- C.gl3_3core_glVertexAttribP4uiv(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), (*C.GLuint)(unsafe.Pointer(&value[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribP4ui.xml
-func (gl *GL) VertexAttribP4ui(index glbase.Attrib, gltype glbase.Enum, normalized bool, value uint32) {
- C.gl3_3core_glVertexAttribP4ui(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLuint(value))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribP3uiv.xml
-func (gl *GL) VertexAttribP3uiv(index glbase.Attrib, gltype glbase.Enum, normalized bool, value []uint32) {
- C.gl3_3core_glVertexAttribP3uiv(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), (*C.GLuint)(unsafe.Pointer(&value[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribP3ui.xml
-func (gl *GL) VertexAttribP3ui(index glbase.Attrib, gltype glbase.Enum, normalized bool, value uint32) {
- C.gl3_3core_glVertexAttribP3ui(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLuint(value))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribP2uiv.xml
-func (gl *GL) VertexAttribP2uiv(index glbase.Attrib, gltype glbase.Enum, normalized bool, value []uint32) {
- C.gl3_3core_glVertexAttribP2uiv(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), (*C.GLuint)(unsafe.Pointer(&value[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribP2ui.xml
-func (gl *GL) VertexAttribP2ui(index glbase.Attrib, gltype glbase.Enum, normalized bool, value uint32) {
- C.gl3_3core_glVertexAttribP2ui(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLuint(value))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribP1uiv.xml
-func (gl *GL) VertexAttribP1uiv(index glbase.Attrib, gltype glbase.Enum, normalized bool, value []uint32) {
- C.gl3_3core_glVertexAttribP1uiv(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), (*C.GLuint)(unsafe.Pointer(&value[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribP1ui.xml
-func (gl *GL) VertexAttribP1ui(index glbase.Attrib, gltype glbase.Enum, normalized bool, value uint32) {
- C.gl3_3core_glVertexAttribP1ui(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLuint(value))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColorP3uiv.xml
-func (gl *GL) SecondaryColorP3uiv(gltype glbase.Enum, color []uint32) {
- C.gl3_3core_glSecondaryColorP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&color[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColorP3ui.xml
-func (gl *GL) SecondaryColorP3ui(gltype glbase.Enum, color uint32) {
- C.gl3_3core_glSecondaryColorP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(color))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColorP4uiv.xml
-func (gl *GL) ColorP4uiv(gltype glbase.Enum, color []uint32) {
- C.gl3_3core_glColorP4uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&color[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColorP4ui.xml
-func (gl *GL) ColorP4ui(gltype glbase.Enum, color uint32) {
- C.gl3_3core_glColorP4ui(gl.funcs, C.GLenum(gltype), C.GLuint(color))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColorP3uiv.xml
-func (gl *GL) ColorP3uiv(gltype glbase.Enum, color []uint32) {
- C.gl3_3core_glColorP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&color[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColorP3ui.xml
-func (gl *GL) ColorP3ui(gltype glbase.Enum, color uint32) {
- C.gl3_3core_glColorP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(color))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glNormalP3uiv.xml
-func (gl *GL) NormalP3uiv(gltype glbase.Enum, coords []uint32) {
- C.gl3_3core_glNormalP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glNormalP3ui.xml
-func (gl *GL) NormalP3ui(gltype glbase.Enum, coords uint32) {
- C.gl3_3core_glNormalP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoordP4uiv.xml
-func (gl *GL) MultiTexCoordP4uiv(texture, gltype glbase.Enum, coords []uint32) {
- C.gl3_3core_glMultiTexCoordP4uiv(gl.funcs, C.GLenum(texture), C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoordP4ui.xml
-func (gl *GL) MultiTexCoordP4ui(texture, gltype glbase.Enum, coords uint32) {
- C.gl3_3core_glMultiTexCoordP4ui(gl.funcs, C.GLenum(texture), C.GLenum(gltype), C.GLuint(coords))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoordP3uiv.xml
-func (gl *GL) MultiTexCoordP3uiv(texture, gltype glbase.Enum, coords []uint32) {
- C.gl3_3core_glMultiTexCoordP3uiv(gl.funcs, C.GLenum(texture), C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoordP3ui.xml
-func (gl *GL) MultiTexCoordP3ui(texture, gltype glbase.Enum, coords uint32) {
- C.gl3_3core_glMultiTexCoordP3ui(gl.funcs, C.GLenum(texture), C.GLenum(gltype), C.GLuint(coords))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoordP2uiv.xml
-func (gl *GL) MultiTexCoordP2uiv(texture, gltype glbase.Enum, coords []uint32) {
- C.gl3_3core_glMultiTexCoordP2uiv(gl.funcs, C.GLenum(texture), C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoordP2ui.xml
-func (gl *GL) MultiTexCoordP2ui(texture, gltype glbase.Enum, coords uint32) {
- C.gl3_3core_glMultiTexCoordP2ui(gl.funcs, C.GLenum(texture), C.GLenum(gltype), C.GLuint(coords))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoordP1uiv.xml
-func (gl *GL) MultiTexCoordP1uiv(texture, gltype glbase.Enum, coords []uint32) {
- C.gl3_3core_glMultiTexCoordP1uiv(gl.funcs, C.GLenum(texture), C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoordP1ui.xml
-func (gl *GL) MultiTexCoordP1ui(texture, gltype glbase.Enum, coords uint32) {
- C.gl3_3core_glMultiTexCoordP1ui(gl.funcs, C.GLenum(texture), C.GLenum(gltype), C.GLuint(coords))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoordP4uiv.xml
-func (gl *GL) TexCoordP4uiv(gltype glbase.Enum, coords []uint32) {
- C.gl3_3core_glTexCoordP4uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoordP4ui.xml
-func (gl *GL) TexCoordP4ui(gltype glbase.Enum, coords uint32) {
- C.gl3_3core_glTexCoordP4ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoordP3uiv.xml
-func (gl *GL) TexCoordP3uiv(gltype glbase.Enum, coords []uint32) {
- C.gl3_3core_glTexCoordP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoordP3ui.xml
-func (gl *GL) TexCoordP3ui(gltype glbase.Enum, coords uint32) {
- C.gl3_3core_glTexCoordP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoordP2uiv.xml
-func (gl *GL) TexCoordP2uiv(gltype glbase.Enum, coords []uint32) {
- C.gl3_3core_glTexCoordP2uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoordP2ui.xml
-func (gl *GL) TexCoordP2ui(gltype glbase.Enum, coords uint32) {
- C.gl3_3core_glTexCoordP2ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoordP1uiv.xml
-func (gl *GL) TexCoordP1uiv(gltype glbase.Enum, coords []uint32) {
- C.gl3_3core_glTexCoordP1uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoordP1ui.xml
-func (gl *GL) TexCoordP1ui(gltype glbase.Enum, coords uint32) {
- C.gl3_3core_glTexCoordP1ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexP4uiv.xml
-func (gl *GL) VertexP4uiv(gltype glbase.Enum, value []uint32) {
- C.gl3_3core_glVertexP4uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&value[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexP4ui.xml
-func (gl *GL) VertexP4ui(gltype glbase.Enum, value uint32) {
- C.gl3_3core_glVertexP4ui(gl.funcs, C.GLenum(gltype), C.GLuint(value))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexP3uiv.xml
-func (gl *GL) VertexP3uiv(gltype glbase.Enum, value []uint32) {
- C.gl3_3core_glVertexP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&value[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexP3ui.xml
-func (gl *GL) VertexP3ui(gltype glbase.Enum, value uint32) {
- C.gl3_3core_glVertexP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(value))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexP2uiv.xml
-func (gl *GL) VertexP2uiv(gltype glbase.Enum, value []uint32) {
- C.gl3_3core_glVertexP2uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&value[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexP2ui.xml
-func (gl *GL) VertexP2ui(gltype glbase.Enum, value uint32) {
- C.gl3_3core_glVertexP2ui(gl.funcs, C.GLenum(gltype), C.GLuint(value))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetQueryObjectui64v.xml
-func (gl *GL) GetQueryObjectui64v(id uint32, pname glbase.Enum, params []uint64) {
- C.gl3_3core_glGetQueryObjectui64v(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLuint64)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetQueryObjecti64v.xml
-func (gl *GL) GetQueryObjecti64v(id uint32, pname glbase.Enum, params []int64) {
- C.gl3_3core_glGetQueryObjecti64v(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLint64)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glQueryCounter.xml
-func (gl *GL) QueryCounter(id uint32, target glbase.Enum) {
- C.gl3_3core_glQueryCounter(gl.funcs, C.GLuint(id), C.GLenum(target))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetSamplerParameterIuiv.xml
-func (gl *GL) GetSamplerParameterIuiv(sampler uint32, pname glbase.Enum, params []uint32) {
- C.gl3_3core_glGetSamplerParameterIuiv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetSamplerParameterfv.xml
-func (gl *GL) GetSamplerParameterfv(sampler uint32, pname glbase.Enum, params []float32) {
- C.gl3_3core_glGetSamplerParameterfv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetSamplerParameterIiv.xml
-func (gl *GL) GetSamplerParameterIiv(sampler uint32, pname glbase.Enum, params []int32) {
- C.gl3_3core_glGetSamplerParameterIiv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetSamplerParameteriv.xml
-func (gl *GL) GetSamplerParameteriv(sampler uint32, pname glbase.Enum, params []int32) {
- C.gl3_3core_glGetSamplerParameteriv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glSamplerParameterIuiv.xml
-func (gl *GL) SamplerParameterIuiv(sampler uint32, pname glbase.Enum, param []uint32) {
- C.gl3_3core_glSamplerParameterIuiv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&param[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glSamplerParameterIiv.xml
-func (gl *GL) SamplerParameterIiv(sampler uint32, pname glbase.Enum, param []int32) {
- C.gl3_3core_glSamplerParameterIiv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&param[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glSamplerParameterfv.xml
-func (gl *GL) SamplerParameterfv(sampler uint32, pname glbase.Enum, param []float32) {
- C.gl3_3core_glSamplerParameterfv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&param[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glSamplerParameterf.xml
-func (gl *GL) SamplerParameterf(sampler uint32, pname glbase.Enum, param float32) {
- C.gl3_3core_glSamplerParameterf(gl.funcs, C.GLuint(sampler), C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glSamplerParameteriv.xml
-func (gl *GL) SamplerParameteriv(sampler uint32, pname glbase.Enum, param []int32) {
- C.gl3_3core_glSamplerParameteriv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&param[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glSamplerParameteri.xml
-func (gl *GL) SamplerParameteri(sampler uint32, pname glbase.Enum, param int32) {
- C.gl3_3core_glSamplerParameteri(gl.funcs, C.GLuint(sampler), C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBindSampler.xml
-func (gl *GL) BindSampler(unit, sampler uint32) {
- C.gl3_3core_glBindSampler(gl.funcs, C.GLuint(unit), C.GLuint(sampler))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIsSampler.xml
-func (gl *GL) IsSampler(sampler uint32) bool {
- glresult := C.gl3_3core_glIsSampler(gl.funcs, C.GLuint(sampler))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDeleteSamplers.xml
-func (gl *GL) DeleteSamplers(count int, samplers []uint32) {
- C.gl3_3core_glDeleteSamplers(gl.funcs, C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&samplers[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGenSamplers.xml
-func (gl *GL) GenSamplers(count int, samplers []uint32) {
- C.gl3_3core_glGenSamplers(gl.funcs, C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&samplers[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetFragDataIndex.xml
-func (gl *GL) GetFragDataIndex(program glbase.Program, name []byte) int32 {
- glresult := C.gl3_3core_glGetFragDataIndex(gl.funcs, C.GLuint(program), (*C.GLchar)(unsafe.Pointer(&name[0])))
- return int32(glresult)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBindFragDataLocationIndexed.xml
-func (gl *GL) BindFragDataLocationIndexed(program glbase.Program, colorNumber, index uint32, name []byte) {
- C.gl3_3core_glBindFragDataLocationIndexed(gl.funcs, C.GLuint(program), C.GLuint(colorNumber), C.GLuint(index), (*C.GLchar)(unsafe.Pointer(&name[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribDivisor.xml
-func (gl *GL) VertexAttribDivisor(index glbase.Attrib, divisor uint32) {
- C.gl3_3core_glVertexAttribDivisor(gl.funcs, C.GLuint(index), C.GLuint(divisor))
-}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.0compat/funcs.cpp b/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.0compat/funcs.cpp
deleted file mode 100644
index 1dfaf3f0d..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.0compat/funcs.cpp
+++ /dev/null
@@ -1,4764 +0,0 @@
-
-// ** file automatically generated by glgen -- do not edit manually **
-
-#include <QOpenGLContext>
-#include <QtGui/qopenglfunctions_4_0_compatibility.h>
-
-#include "funcs.h"
-
-void *gl4_0compat_funcs() {
- QOpenGLFunctions_4_0_Compatibility* funcs = QOpenGLContext::currentContext()->versionFunctions<QOpenGLFunctions_4_0_Compatibility>();
- if (!funcs) {
- return 0;
- }
- funcs->initializeOpenGLFunctions();
- return funcs;
-}
-
-
-void gl4_0compat_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glViewport(x, y, width, height);
-}
-
-void gl4_0compat_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glDepthRange(nearVal, farVal);
-}
-
-GLboolean gl4_0compat_glIsEnabled(void *_glfuncs, GLenum cap)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- return _qglfuncs->glIsEnabled(cap);
-}
-
-void gl4_0compat_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glGetTexLevelParameteriv(target, level, pname, params);
-}
-
-void gl4_0compat_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glGetTexLevelParameterfv(target, level, pname, params);
-}
-
-void gl4_0compat_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glGetTexParameteriv(target, pname, params);
-}
-
-void gl4_0compat_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glGetTexParameterfv(target, pname, params);
-}
-
-void gl4_0compat_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glGetTexImage(target, level, format, gltype, pixels);
-}
-
-void gl4_0compat_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glGetIntegerv(pname, params);
-}
-
-void gl4_0compat_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glGetFloatv(pname, params);
-}
-
-GLenum gl4_0compat_glGetError(void *_glfuncs)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- return _qglfuncs->glGetError();
-}
-
-void gl4_0compat_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glGetDoublev(pname, params);
-}
-
-void gl4_0compat_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glGetBooleanv(pname, params);
-}
-
-void gl4_0compat_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glReadPixels(x, y, width, height, format, gltype, pixels);
-}
-
-void gl4_0compat_glReadBuffer(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glReadBuffer(mode);
-}
-
-void gl4_0compat_glPixelStorei(void *_glfuncs, GLenum pname, GLint param)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glPixelStorei(pname, param);
-}
-
-void gl4_0compat_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glPixelStoref(pname, param);
-}
-
-void gl4_0compat_glDepthFunc(void *_glfuncs, GLenum glfunc)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glDepthFunc(glfunc);
-}
-
-void gl4_0compat_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glStencilOp(fail, zfail, zpass);
-}
-
-void gl4_0compat_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glStencilFunc(glfunc, ref, mask);
-}
-
-void gl4_0compat_glLogicOp(void *_glfuncs, GLenum opcode)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glLogicOp(opcode);
-}
-
-void gl4_0compat_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glBlendFunc(sfactor, dfactor);
-}
-
-void gl4_0compat_glFlush(void *_glfuncs)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glFlush();
-}
-
-void gl4_0compat_glFinish(void *_glfuncs)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glFinish();
-}
-
-void gl4_0compat_glEnable(void *_glfuncs, GLenum cap)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glEnable(cap);
-}
-
-void gl4_0compat_glDisable(void *_glfuncs, GLenum cap)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glDisable(cap);
-}
-
-void gl4_0compat_glDepthMask(void *_glfuncs, GLboolean flag)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glDepthMask(flag);
-}
-
-void gl4_0compat_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glColorMask(red, green, blue, alpha);
-}
-
-void gl4_0compat_glStencilMask(void *_glfuncs, GLuint mask)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glStencilMask(mask);
-}
-
-void gl4_0compat_glClearDepth(void *_glfuncs, GLdouble depth)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glClearDepth(depth);
-}
-
-void gl4_0compat_glClearStencil(void *_glfuncs, GLint s)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glClearStencil(s);
-}
-
-void gl4_0compat_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glClearColor(red, green, blue, alpha);
-}
-
-void gl4_0compat_glClear(void *_glfuncs, GLbitfield mask)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glClear(mask);
-}
-
-void gl4_0compat_glDrawBuffer(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glDrawBuffer(mode);
-}
-
-void gl4_0compat_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glTexImage2D(target, level, internalFormat, width, height, border, format, gltype, pixels);
-}
-
-void gl4_0compat_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glTexImage1D(target, level, internalFormat, width, border, format, gltype, pixels);
-}
-
-void gl4_0compat_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glTexParameteriv(target, pname, params);
-}
-
-void gl4_0compat_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glTexParameteri(target, pname, param);
-}
-
-void gl4_0compat_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glTexParameterfv(target, pname, params);
-}
-
-void gl4_0compat_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glTexParameterf(target, pname, param);
-}
-
-void gl4_0compat_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glScissor(x, y, width, height);
-}
-
-void gl4_0compat_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glPolygonMode(face, mode);
-}
-
-void gl4_0compat_glPointSize(void *_glfuncs, GLfloat size)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glPointSize(size);
-}
-
-void gl4_0compat_glLineWidth(void *_glfuncs, GLfloat width)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glLineWidth(width);
-}
-
-void gl4_0compat_glHint(void *_glfuncs, GLenum target, GLenum mode)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glHint(target, mode);
-}
-
-void gl4_0compat_glFrontFace(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glFrontFace(mode);
-}
-
-void gl4_0compat_glCullFace(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glCullFace(mode);
-}
-
-void gl4_0compat_glIndexubv(void *_glfuncs, const GLubyte* c)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glIndexubv(c);
-}
-
-void gl4_0compat_glIndexub(void *_glfuncs, GLubyte c)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glIndexub(c);
-}
-
-GLboolean gl4_0compat_glIsTexture(void *_glfuncs, GLuint texture)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- return _qglfuncs->glIsTexture(texture);
-}
-
-void gl4_0compat_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glGenTextures(n, textures);
-}
-
-void gl4_0compat_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glDeleteTextures(n, textures);
-}
-
-void gl4_0compat_glBindTexture(void *_glfuncs, GLenum target, GLuint texture)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glBindTexture(target, texture);
-}
-
-void gl4_0compat_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, gltype, pixels);
-}
-
-void gl4_0compat_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glTexSubImage1D(target, level, xoffset, width, format, gltype, pixels);
-}
-
-void gl4_0compat_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
-}
-
-void gl4_0compat_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glCopyTexSubImage1D(target, level, xoffset, x, y, width);
-}
-
-void gl4_0compat_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glCopyTexImage2D(target, level, internalFormat, x, y, width, height, border);
-}
-
-void gl4_0compat_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glCopyTexImage1D(target, level, internalFormat, x, y, width, border);
-}
-
-void gl4_0compat_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glPolygonOffset(factor, units);
-}
-
-void gl4_0compat_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glDrawElements(mode, count, gltype, indices);
-}
-
-void gl4_0compat_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glDrawArrays(mode, first, count);
-}
-
-void gl4_0compat_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
-}
-
-void gl4_0compat_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, gltype, pixels);
-}
-
-void gl4_0compat_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glTexImage3D(target, level, internalFormat, width, height, depth, border, format, gltype, pixels);
-}
-
-void gl4_0compat_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glDrawRangeElements(mode, start, end, count, gltype, indices);
-}
-
-void gl4_0compat_glBlendEquation(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glBlendEquation(mode);
-}
-
-void gl4_0compat_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glBlendColor(red, green, blue, alpha);
-}
-
-void gl4_0compat_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glGetCompressedTexImage(target, level, img);
-}
-
-void gl4_0compat_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
-}
-
-void gl4_0compat_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
-}
-
-void gl4_0compat_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
-}
-
-void gl4_0compat_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glCompressedTexImage1D(target, level, internalFormat, width, border, imageSize, data);
-}
-
-void gl4_0compat_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glCompressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, data);
-}
-
-void gl4_0compat_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glCompressedTexImage3D(target, level, internalFormat, width, height, depth, border, imageSize, data);
-}
-
-void gl4_0compat_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glSampleCoverage(value, invert);
-}
-
-void gl4_0compat_glActiveTexture(void *_glfuncs, GLenum texture)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glActiveTexture(texture);
-}
-
-void gl4_0compat_glPointParameteriv(void *_glfuncs, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glPointParameteriv(pname, params);
-}
-
-void gl4_0compat_glPointParameteri(void *_glfuncs, GLenum pname, GLint param)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glPointParameteri(pname, param);
-}
-
-void gl4_0compat_glPointParameterfv(void *_glfuncs, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glPointParameterfv(pname, params);
-}
-
-void gl4_0compat_glPointParameterf(void *_glfuncs, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glPointParameterf(pname, param);
-}
-
-void gl4_0compat_glMultiDrawArrays(void *_glfuncs, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiDrawArrays(mode, first, count, drawcount);
-}
-
-void gl4_0compat_glBlendFuncSeparate(void *_glfuncs, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
-}
-
-void gl4_0compat_glGetBufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glGetBufferParameteriv(target, pname, params);
-}
-
-GLboolean gl4_0compat_glUnmapBuffer(void *_glfuncs, GLenum target)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- return _qglfuncs->glUnmapBuffer(target);
-}
-
-void gl4_0compat_glGetBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glGetBufferSubData(target, offset, size, data);
-}
-
-void gl4_0compat_glBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glBufferSubData(target, offset, size, data);
-}
-
-void gl4_0compat_glBufferData(void *_glfuncs, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glBufferData(target, size, data, usage);
-}
-
-GLboolean gl4_0compat_glIsBuffer(void *_glfuncs, GLuint buffer)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- return _qglfuncs->glIsBuffer(buffer);
-}
-
-void gl4_0compat_glGenBuffers(void *_glfuncs, GLsizei n, GLuint* buffers)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glGenBuffers(n, buffers);
-}
-
-void gl4_0compat_glDeleteBuffers(void *_glfuncs, GLsizei n, const GLuint* buffers)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glDeleteBuffers(n, buffers);
-}
-
-void gl4_0compat_glBindBuffer(void *_glfuncs, GLenum target, GLuint buffer)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glBindBuffer(target, buffer);
-}
-
-void gl4_0compat_glGetQueryObjectuiv(void *_glfuncs, GLuint id, GLenum pname, GLuint* params)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glGetQueryObjectuiv(id, pname, params);
-}
-
-void gl4_0compat_glGetQueryObjectiv(void *_glfuncs, GLuint id, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glGetQueryObjectiv(id, pname, params);
-}
-
-void gl4_0compat_glGetQueryiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glGetQueryiv(target, pname, params);
-}
-
-void gl4_0compat_glEndQuery(void *_glfuncs, GLenum target)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glEndQuery(target);
-}
-
-void gl4_0compat_glBeginQuery(void *_glfuncs, GLenum target, GLuint id)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glBeginQuery(target, id);
-}
-
-GLboolean gl4_0compat_glIsQuery(void *_glfuncs, GLuint id)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- return _qglfuncs->glIsQuery(id);
-}
-
-void gl4_0compat_glDeleteQueries(void *_glfuncs, GLsizei n, const GLuint* ids)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glDeleteQueries(n, ids);
-}
-
-void gl4_0compat_glGenQueries(void *_glfuncs, GLsizei n, GLuint* ids)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glGenQueries(n, ids);
-}
-
-void gl4_0compat_glVertexAttribPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLboolean normalized, GLsizei stride, const GLvoid* offset)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttribPointer(index, size, gltype, normalized, stride, offset);
-}
-
-void gl4_0compat_glValidateProgram(void *_glfuncs, GLuint program)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glValidateProgram(program);
-}
-
-void gl4_0compat_glUniformMatrix4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glUniformMatrix4fv(location, count, transpose, value);
-}
-
-void gl4_0compat_glUniformMatrix3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glUniformMatrix3fv(location, count, transpose, value);
-}
-
-void gl4_0compat_glUniformMatrix2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glUniformMatrix2fv(location, count, transpose, value);
-}
-
-void gl4_0compat_glUniform4iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glUniform4iv(location, count, value);
-}
-
-void gl4_0compat_glUniform3iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glUniform3iv(location, count, value);
-}
-
-void gl4_0compat_glUniform2iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glUniform2iv(location, count, value);
-}
-
-void gl4_0compat_glUniform1iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glUniform1iv(location, count, value);
-}
-
-void gl4_0compat_glUniform4fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glUniform4fv(location, count, value);
-}
-
-void gl4_0compat_glUniform3fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glUniform3fv(location, count, value);
-}
-
-void gl4_0compat_glUniform2fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glUniform2fv(location, count, value);
-}
-
-void gl4_0compat_glUniform1fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glUniform1fv(location, count, value);
-}
-
-void gl4_0compat_glUniform4i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glUniform4i(location, v0, v1, v2, v3);
-}
-
-void gl4_0compat_glUniform3i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glUniform3i(location, v0, v1, v2);
-}
-
-void gl4_0compat_glUniform2i(void *_glfuncs, GLint location, GLint v0, GLint v1)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glUniform2i(location, v0, v1);
-}
-
-void gl4_0compat_glUniform1i(void *_glfuncs, GLint location, GLint v0)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glUniform1i(location, v0);
-}
-
-void gl4_0compat_glUniform4f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glUniform4f(location, v0, v1, v2, v3);
-}
-
-void gl4_0compat_glUniform3f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glUniform3f(location, v0, v1, v2);
-}
-
-void gl4_0compat_glUniform2f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glUniform2f(location, v0, v1);
-}
-
-void gl4_0compat_glUniform1f(void *_glfuncs, GLint location, GLfloat v0)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glUniform1f(location, v0);
-}
-
-void gl4_0compat_glUseProgram(void *_glfuncs, GLuint program)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glUseProgram(program);
-}
-
-void gl4_0compat_glShaderSource(void *_glfuncs, GLuint shader, GLsizei count, const GLchar** source, const GLint* length)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glShaderSource(shader, count, source, length);
-}
-
-void gl4_0compat_glLinkProgram(void *_glfuncs, GLuint program)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glLinkProgram(program);
-}
-
-GLboolean gl4_0compat_glIsShader(void *_glfuncs, GLuint shader)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- return _qglfuncs->glIsShader(shader);
-}
-
-GLboolean gl4_0compat_glIsProgram(void *_glfuncs, GLuint program)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- return _qglfuncs->glIsProgram(program);
-}
-
-void gl4_0compat_glGetVertexAttribiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glGetVertexAttribiv(index, pname, params);
-}
-
-void gl4_0compat_glGetVertexAttribfv(void *_glfuncs, GLuint index, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glGetVertexAttribfv(index, pname, params);
-}
-
-void gl4_0compat_glGetVertexAttribdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glGetVertexAttribdv(index, pname, params);
-}
-
-void gl4_0compat_glGetUniformiv(void *_glfuncs, GLuint program, GLint location, GLint* params)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glGetUniformiv(program, location, params);
-}
-
-void gl4_0compat_glGetUniformfv(void *_glfuncs, GLuint program, GLint location, GLfloat* params)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glGetUniformfv(program, location, params);
-}
-
-GLint gl4_0compat_glGetUniformLocation(void *_glfuncs, GLuint program, const GLchar* name)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- return _qglfuncs->glGetUniformLocation(program, name);
-}
-
-void gl4_0compat_glGetShaderSource(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glGetShaderSource(shader, bufSize, length, source);
-}
-
-void gl4_0compat_glGetShaderInfoLog(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glGetShaderInfoLog(shader, bufSize, length, infoLog);
-}
-
-void gl4_0compat_glGetShaderiv(void *_glfuncs, GLuint shader, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glGetShaderiv(shader, pname, params);
-}
-
-void gl4_0compat_glGetProgramInfoLog(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glGetProgramInfoLog(program, bufSize, length, infoLog);
-}
-
-void gl4_0compat_glGetProgramiv(void *_glfuncs, GLuint program, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glGetProgramiv(program, pname, params);
-}
-
-GLint gl4_0compat_glGetAttribLocation(void *_glfuncs, GLuint program, const GLchar* name)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- return _qglfuncs->glGetAttribLocation(program, name);
-}
-
-void gl4_0compat_glGetAttachedShaders(void *_glfuncs, GLuint program, GLsizei maxCount, GLsizei* count, GLuint* obj)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glGetAttachedShaders(program, maxCount, count, obj);
-}
-
-void gl4_0compat_glGetActiveUniform(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glGetActiveUniform(program, index, bufSize, length, size, gltype, name);
-}
-
-void gl4_0compat_glGetActiveAttrib(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glGetActiveAttrib(program, index, bufSize, length, size, gltype, name);
-}
-
-void gl4_0compat_glEnableVertexAttribArray(void *_glfuncs, GLuint index)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glEnableVertexAttribArray(index);
-}
-
-void gl4_0compat_glDisableVertexAttribArray(void *_glfuncs, GLuint index)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glDisableVertexAttribArray(index);
-}
-
-void gl4_0compat_glDetachShader(void *_glfuncs, GLuint program, GLuint shader)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glDetachShader(program, shader);
-}
-
-void gl4_0compat_glDeleteShader(void *_glfuncs, GLuint shader)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glDeleteShader(shader);
-}
-
-void gl4_0compat_glDeleteProgram(void *_glfuncs, GLuint program)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glDeleteProgram(program);
-}
-
-GLuint gl4_0compat_glCreateShader(void *_glfuncs, GLenum gltype)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- return _qglfuncs->glCreateShader(gltype);
-}
-
-GLuint gl4_0compat_glCreateProgram(void *_glfuncs)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- return _qglfuncs->glCreateProgram();
-}
-
-void gl4_0compat_glCompileShader(void *_glfuncs, GLuint shader)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glCompileShader(shader);
-}
-
-void gl4_0compat_glBindAttribLocation(void *_glfuncs, GLuint program, GLuint index, const GLchar* name)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glBindAttribLocation(program, index, name);
-}
-
-void gl4_0compat_glAttachShader(void *_glfuncs, GLuint program, GLuint shader)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glAttachShader(program, shader);
-}
-
-void gl4_0compat_glStencilMaskSeparate(void *_glfuncs, GLenum face, GLuint mask)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glStencilMaskSeparate(face, mask);
-}
-
-void gl4_0compat_glStencilFuncSeparate(void *_glfuncs, GLenum face, GLenum glfunc, GLint ref, GLuint mask)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glStencilFuncSeparate(face, glfunc, ref, mask);
-}
-
-void gl4_0compat_glStencilOpSeparate(void *_glfuncs, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glStencilOpSeparate(face, sfail, dpfail, dppass);
-}
-
-void gl4_0compat_glDrawBuffers(void *_glfuncs, GLsizei n, const GLenum* bufs)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glDrawBuffers(n, bufs);
-}
-
-void gl4_0compat_glBlendEquationSeparate(void *_glfuncs, GLenum modeRGB, GLenum modeAlpha)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glBlendEquationSeparate(modeRGB, modeAlpha);
-}
-
-void gl4_0compat_glUniformMatrix4x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glUniformMatrix4x3fv(location, count, transpose, value);
-}
-
-void gl4_0compat_glUniformMatrix3x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glUniformMatrix3x4fv(location, count, transpose, value);
-}
-
-void gl4_0compat_glUniformMatrix4x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glUniformMatrix4x2fv(location, count, transpose, value);
-}
-
-void gl4_0compat_glUniformMatrix2x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glUniformMatrix2x4fv(location, count, transpose, value);
-}
-
-void gl4_0compat_glUniformMatrix3x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glUniformMatrix3x2fv(location, count, transpose, value);
-}
-
-void gl4_0compat_glUniformMatrix2x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glUniformMatrix2x3fv(location, count, transpose, value);
-}
-
-GLboolean gl4_0compat_glIsVertexArray(void *_glfuncs, GLuint array)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- return _qglfuncs->glIsVertexArray(array);
-}
-
-void gl4_0compat_glGenVertexArrays(void *_glfuncs, GLsizei n, GLuint* arrays)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glGenVertexArrays(n, arrays);
-}
-
-void gl4_0compat_glDeleteVertexArrays(void *_glfuncs, GLsizei n, const GLuint* arrays)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glDeleteVertexArrays(n, arrays);
-}
-
-void gl4_0compat_glBindVertexArray(void *_glfuncs, GLuint array)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glBindVertexArray(array);
-}
-
-void gl4_0compat_glFlushMappedBufferRange(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr length)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glFlushMappedBufferRange(target, offset, length);
-}
-
-void gl4_0compat_glFramebufferTextureLayer(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glFramebufferTextureLayer(target, attachment, texture, level, layer);
-}
-
-void gl4_0compat_glRenderbufferStorageMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glRenderbufferStorageMultisample(target, samples, internalFormat, width, height);
-}
-
-void gl4_0compat_glBlitFramebuffer(void *_glfuncs, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
-}
-
-void gl4_0compat_glGenerateMipmap(void *_glfuncs, GLenum target)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glGenerateMipmap(target);
-}
-
-void gl4_0compat_glGetFramebufferAttachmentParameteriv(void *_glfuncs, GLenum target, GLenum attachment, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glGetFramebufferAttachmentParameteriv(target, attachment, pname, params);
-}
-
-void gl4_0compat_glFramebufferRenderbuffer(void *_glfuncs, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
-}
-
-void gl4_0compat_glFramebufferTexture3D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glFramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
-}
-
-void gl4_0compat_glFramebufferTexture2D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glFramebufferTexture2D(target, attachment, textarget, texture, level);
-}
-
-void gl4_0compat_glFramebufferTexture1D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glFramebufferTexture1D(target, attachment, textarget, texture, level);
-}
-
-GLenum gl4_0compat_glCheckFramebufferStatus(void *_glfuncs, GLenum target)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- return _qglfuncs->glCheckFramebufferStatus(target);
-}
-
-void gl4_0compat_glGenFramebuffers(void *_glfuncs, GLsizei n, GLuint* framebuffers)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glGenFramebuffers(n, framebuffers);
-}
-
-void gl4_0compat_glDeleteFramebuffers(void *_glfuncs, GLsizei n, const GLuint* framebuffers)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glDeleteFramebuffers(n, framebuffers);
-}
-
-void gl4_0compat_glBindFramebuffer(void *_glfuncs, GLenum target, GLuint framebuffer)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glBindFramebuffer(target, framebuffer);
-}
-
-GLboolean gl4_0compat_glIsFramebuffer(void *_glfuncs, GLuint framebuffer)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- return _qglfuncs->glIsFramebuffer(framebuffer);
-}
-
-void gl4_0compat_glGetRenderbufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glGetRenderbufferParameteriv(target, pname, params);
-}
-
-void gl4_0compat_glRenderbufferStorage(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glRenderbufferStorage(target, internalFormat, width, height);
-}
-
-void gl4_0compat_glGenRenderbuffers(void *_glfuncs, GLsizei n, GLuint* renderbuffers)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glGenRenderbuffers(n, renderbuffers);
-}
-
-void gl4_0compat_glDeleteRenderbuffers(void *_glfuncs, GLsizei n, const GLuint* renderbuffers)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glDeleteRenderbuffers(n, renderbuffers);
-}
-
-void gl4_0compat_glBindRenderbuffer(void *_glfuncs, GLenum target, GLuint renderbuffer)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glBindRenderbuffer(target, renderbuffer);
-}
-
-GLboolean gl4_0compat_glIsRenderbuffer(void *_glfuncs, GLuint renderbuffer)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- return _qglfuncs->glIsRenderbuffer(renderbuffer);
-}
-
-void gl4_0compat_glClearBufferfi(void *_glfuncs, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glClearBufferfi(buffer, drawbuffer, depth, stencil);
-}
-
-void gl4_0compat_glClearBufferfv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLfloat* value)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glClearBufferfv(buffer, drawbuffer, value);
-}
-
-void gl4_0compat_glClearBufferuiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLuint* value)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glClearBufferuiv(buffer, drawbuffer, value);
-}
-
-void gl4_0compat_glClearBufferiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLint* value)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glClearBufferiv(buffer, drawbuffer, value);
-}
-
-void gl4_0compat_glGetTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, GLuint* params)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glGetTexParameterIuiv(target, pname, params);
-}
-
-void gl4_0compat_glGetTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glGetTexParameterIiv(target, pname, params);
-}
-
-void gl4_0compat_glTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, const GLuint* params)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glTexParameterIuiv(target, pname, params);
-}
-
-void gl4_0compat_glTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glTexParameterIiv(target, pname, params);
-}
-
-void gl4_0compat_glUniform4uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glUniform4uiv(location, count, value);
-}
-
-void gl4_0compat_glUniform3uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glUniform3uiv(location, count, value);
-}
-
-void gl4_0compat_glUniform2uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glUniform2uiv(location, count, value);
-}
-
-void gl4_0compat_glUniform1uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glUniform1uiv(location, count, value);
-}
-
-void gl4_0compat_glUniform4ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glUniform4ui(location, v0, v1, v2, v3);
-}
-
-void gl4_0compat_glUniform3ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glUniform3ui(location, v0, v1, v2);
-}
-
-void gl4_0compat_glUniform2ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glUniform2ui(location, v0, v1);
-}
-
-void gl4_0compat_glUniform1ui(void *_glfuncs, GLint location, GLuint v0)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glUniform1ui(location, v0);
-}
-
-GLint gl4_0compat_glGetFragDataLocation(void *_glfuncs, GLuint program, const GLchar* name)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- return _qglfuncs->glGetFragDataLocation(program, name);
-}
-
-void gl4_0compat_glBindFragDataLocation(void *_glfuncs, GLuint program, GLuint color, const GLchar* name)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glBindFragDataLocation(program, color, name);
-}
-
-void gl4_0compat_glGetUniformuiv(void *_glfuncs, GLuint program, GLint location, GLuint* params)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glGetUniformuiv(program, location, params);
-}
-
-void gl4_0compat_glGetVertexAttribIuiv(void *_glfuncs, GLuint index, GLenum pname, GLuint* params)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glGetVertexAttribIuiv(index, pname, params);
-}
-
-void gl4_0compat_glGetVertexAttribIiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glGetVertexAttribIiv(index, pname, params);
-}
-
-void gl4_0compat_glVertexAttribIPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttribIPointer(index, size, gltype, stride, pointer);
-}
-
-void gl4_0compat_glEndConditionalRender(void *_glfuncs)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glEndConditionalRender();
-}
-
-void gl4_0compat_glBeginConditionalRender(void *_glfuncs, GLuint id, GLenum mode)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glBeginConditionalRender(id, mode);
-}
-
-void gl4_0compat_glClampColor(void *_glfuncs, GLenum target, GLenum clamp)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glClampColor(target, clamp);
-}
-
-void gl4_0compat_glGetTransformFeedbackVarying(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* gltype, GLchar* name)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glGetTransformFeedbackVarying(program, index, bufSize, length, size, gltype, name);
-}
-
-void gl4_0compat_glBindBufferBase(void *_glfuncs, GLenum target, GLuint index, GLuint buffer)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glBindBufferBase(target, index, buffer);
-}
-
-void gl4_0compat_glBindBufferRange(void *_glfuncs, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glBindBufferRange(target, index, buffer, offset, size);
-}
-
-void gl4_0compat_glEndTransformFeedback(void *_glfuncs)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glEndTransformFeedback();
-}
-
-void gl4_0compat_glBeginTransformFeedback(void *_glfuncs, GLenum primitiveMode)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glBeginTransformFeedback(primitiveMode);
-}
-
-GLboolean gl4_0compat_glIsEnabledi(void *_glfuncs, GLenum target, GLuint index)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- return _qglfuncs->glIsEnabledi(target, index);
-}
-
-void gl4_0compat_glDisablei(void *_glfuncs, GLenum target, GLuint index)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glDisablei(target, index);
-}
-
-void gl4_0compat_glEnablei(void *_glfuncs, GLenum target, GLuint index)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glEnablei(target, index);
-}
-
-void gl4_0compat_glGetIntegeri_v(void *_glfuncs, GLenum target, GLuint index, GLint* data)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glGetIntegeri_v(target, index, data);
-}
-
-void gl4_0compat_glGetBooleani_v(void *_glfuncs, GLenum target, GLuint index, GLboolean* data)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glGetBooleani_v(target, index, data);
-}
-
-void gl4_0compat_glColorMaski(void *_glfuncs, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glColorMaski(index, r, g, b, a);
-}
-
-void gl4_0compat_glCopyBufferSubData(void *_glfuncs, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glCopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
-}
-
-void gl4_0compat_glUniformBlockBinding(void *_glfuncs, GLuint program, GLuint v0, GLuint v1)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glUniformBlockBinding(program, v0, v1);
-}
-
-void gl4_0compat_glGetActiveUniformBlockName(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glGetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
-}
-
-void gl4_0compat_glGetActiveUniformBlockiv(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glGetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
-}
-
-GLuint gl4_0compat_glGetUniformBlockIndex(void *_glfuncs, GLuint program, const GLchar* uniformBlockName)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- return _qglfuncs->glGetUniformBlockIndex(program, uniformBlockName);
-}
-
-void gl4_0compat_glGetActiveUniformName(void *_glfuncs, GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glGetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
-}
-
-void gl4_0compat_glGetActiveUniformsiv(void *_glfuncs, GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glGetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
-}
-
-void gl4_0compat_glPrimitiveRestartIndex(void *_glfuncs, GLuint index)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glPrimitiveRestartIndex(index);
-}
-
-void gl4_0compat_glTexBuffer(void *_glfuncs, GLenum target, GLenum internalFormat, GLuint buffer)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glTexBuffer(target, internalFormat, buffer);
-}
-
-void gl4_0compat_glDrawElementsInstanced(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glDrawElementsInstanced(mode, count, gltype, indices, instancecount);
-}
-
-void gl4_0compat_glDrawArraysInstanced(void *_glfuncs, GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glDrawArraysInstanced(mode, first, count, instancecount);
-}
-
-void gl4_0compat_glSampleMaski(void *_glfuncs, GLuint index, GLbitfield mask)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glSampleMaski(index, mask);
-}
-
-void gl4_0compat_glGetMultisamplefv(void *_glfuncs, GLenum pname, GLuint index, GLfloat* val)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glGetMultisamplefv(pname, index, val);
-}
-
-void gl4_0compat_glTexImage3DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glTexImage3DMultisample(target, samples, internalFormat, width, height, depth, fixedsamplelocations);
-}
-
-void gl4_0compat_glTexImage2DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glTexImage2DMultisample(target, samples, internalFormat, width, height, fixedsamplelocations);
-}
-
-void gl4_0compat_glGetSynciv(void *_glfuncs, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glGetSynciv(sync, pname, bufSize, length, values);
-}
-
-void gl4_0compat_glGetInteger64v(void *_glfuncs, GLenum pname, GLint64* params)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glGetInteger64v(pname, params);
-}
-
-void gl4_0compat_glWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glWaitSync(sync, flags, timeout);
-}
-
-GLenum gl4_0compat_glClientWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- return _qglfuncs->glClientWaitSync(sync, flags, timeout);
-}
-
-void gl4_0compat_glDeleteSync(void *_glfuncs, GLsync sync)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glDeleteSync(sync);
-}
-
-GLboolean gl4_0compat_glIsSync(void *_glfuncs, GLsync sync)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- return _qglfuncs->glIsSync(sync);
-}
-
-GLsync gl4_0compat_glFenceSync(void *_glfuncs, GLenum condition, GLbitfield flags)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- return _qglfuncs->glFenceSync(condition, flags);
-}
-
-void gl4_0compat_glProvokingVertex(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glProvokingVertex(mode);
-}
-
-void gl4_0compat_glDrawElementsInstancedBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount, GLint basevertex)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glDrawElementsInstancedBaseVertex(mode, count, gltype, indices, instancecount, basevertex);
-}
-
-void gl4_0compat_glDrawRangeElementsBaseVertex(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glDrawRangeElementsBaseVertex(mode, start, end, count, gltype, indices, basevertex);
-}
-
-void gl4_0compat_glDrawElementsBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glDrawElementsBaseVertex(mode, count, gltype, indices, basevertex);
-}
-
-void gl4_0compat_glFramebufferTexture(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glFramebufferTexture(target, attachment, texture, level);
-}
-
-void gl4_0compat_glGetBufferParameteri64v(void *_glfuncs, GLenum target, GLenum pname, GLint64* params)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glGetBufferParameteri64v(target, pname, params);
-}
-
-void gl4_0compat_glGetInteger64i_v(void *_glfuncs, GLenum target, GLuint index, GLint64* data)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glGetInteger64i_v(target, index, data);
-}
-
-void gl4_0compat_glVertexAttribP4uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttribP4uiv(index, gltype, normalized, value);
-}
-
-void gl4_0compat_glVertexAttribP4ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttribP4ui(index, gltype, normalized, value);
-}
-
-void gl4_0compat_glVertexAttribP3uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttribP3uiv(index, gltype, normalized, value);
-}
-
-void gl4_0compat_glVertexAttribP3ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttribP3ui(index, gltype, normalized, value);
-}
-
-void gl4_0compat_glVertexAttribP2uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttribP2uiv(index, gltype, normalized, value);
-}
-
-void gl4_0compat_glVertexAttribP2ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttribP2ui(index, gltype, normalized, value);
-}
-
-void gl4_0compat_glVertexAttribP1uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttribP1uiv(index, gltype, normalized, value);
-}
-
-void gl4_0compat_glVertexAttribP1ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttribP1ui(index, gltype, normalized, value);
-}
-
-void gl4_0compat_glSecondaryColorP3uiv(void *_glfuncs, GLenum gltype, const GLuint* color)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glSecondaryColorP3uiv(gltype, color);
-}
-
-void gl4_0compat_glSecondaryColorP3ui(void *_glfuncs, GLenum gltype, GLuint color)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glSecondaryColorP3ui(gltype, color);
-}
-
-void gl4_0compat_glColorP4uiv(void *_glfuncs, GLenum gltype, const GLuint* color)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glColorP4uiv(gltype, color);
-}
-
-void gl4_0compat_glColorP4ui(void *_glfuncs, GLenum gltype, GLuint color)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glColorP4ui(gltype, color);
-}
-
-void gl4_0compat_glColorP3uiv(void *_glfuncs, GLenum gltype, const GLuint* color)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glColorP3uiv(gltype, color);
-}
-
-void gl4_0compat_glColorP3ui(void *_glfuncs, GLenum gltype, GLuint color)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glColorP3ui(gltype, color);
-}
-
-void gl4_0compat_glNormalP3uiv(void *_glfuncs, GLenum gltype, const GLuint* coords)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glNormalP3uiv(gltype, coords);
-}
-
-void gl4_0compat_glNormalP3ui(void *_glfuncs, GLenum gltype, GLuint coords)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glNormalP3ui(gltype, coords);
-}
-
-void gl4_0compat_glMultiTexCoordP4uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoordP4uiv(texture, gltype, coords);
-}
-
-void gl4_0compat_glMultiTexCoordP4ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoordP4ui(texture, gltype, coords);
-}
-
-void gl4_0compat_glMultiTexCoordP3uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoordP3uiv(texture, gltype, coords);
-}
-
-void gl4_0compat_glMultiTexCoordP3ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoordP3ui(texture, gltype, coords);
-}
-
-void gl4_0compat_glMultiTexCoordP2uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoordP2uiv(texture, gltype, coords);
-}
-
-void gl4_0compat_glMultiTexCoordP2ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoordP2ui(texture, gltype, coords);
-}
-
-void gl4_0compat_glMultiTexCoordP1uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoordP1uiv(texture, gltype, coords);
-}
-
-void gl4_0compat_glMultiTexCoordP1ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoordP1ui(texture, gltype, coords);
-}
-
-void gl4_0compat_glTexCoordP4uiv(void *_glfuncs, GLenum gltype, const GLuint* coords)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoordP4uiv(gltype, coords);
-}
-
-void gl4_0compat_glTexCoordP4ui(void *_glfuncs, GLenum gltype, GLuint coords)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoordP4ui(gltype, coords);
-}
-
-void gl4_0compat_glTexCoordP3uiv(void *_glfuncs, GLenum gltype, const GLuint* coords)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoordP3uiv(gltype, coords);
-}
-
-void gl4_0compat_glTexCoordP3ui(void *_glfuncs, GLenum gltype, GLuint coords)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoordP3ui(gltype, coords);
-}
-
-void gl4_0compat_glTexCoordP2uiv(void *_glfuncs, GLenum gltype, const GLuint* coords)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoordP2uiv(gltype, coords);
-}
-
-void gl4_0compat_glTexCoordP2ui(void *_glfuncs, GLenum gltype, GLuint coords)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoordP2ui(gltype, coords);
-}
-
-void gl4_0compat_glTexCoordP1uiv(void *_glfuncs, GLenum gltype, const GLuint* coords)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoordP1uiv(gltype, coords);
-}
-
-void gl4_0compat_glTexCoordP1ui(void *_glfuncs, GLenum gltype, GLuint coords)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoordP1ui(gltype, coords);
-}
-
-void gl4_0compat_glVertexP4uiv(void *_glfuncs, GLenum gltype, const GLuint* value)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexP4uiv(gltype, value);
-}
-
-void gl4_0compat_glVertexP4ui(void *_glfuncs, GLenum gltype, GLuint value)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexP4ui(gltype, value);
-}
-
-void gl4_0compat_glVertexP3uiv(void *_glfuncs, GLenum gltype, const GLuint* value)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexP3uiv(gltype, value);
-}
-
-void gl4_0compat_glVertexP3ui(void *_glfuncs, GLenum gltype, GLuint value)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexP3ui(gltype, value);
-}
-
-void gl4_0compat_glVertexP2uiv(void *_glfuncs, GLenum gltype, const GLuint* value)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexP2uiv(gltype, value);
-}
-
-void gl4_0compat_glVertexP2ui(void *_glfuncs, GLenum gltype, GLuint value)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexP2ui(gltype, value);
-}
-
-void gl4_0compat_glGetQueryObjectui64v(void *_glfuncs, GLuint id, GLenum pname, GLuint64* params)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glGetQueryObjectui64v(id, pname, params);
-}
-
-void gl4_0compat_glGetQueryObjecti64v(void *_glfuncs, GLuint id, GLenum pname, GLint64* params)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glGetQueryObjecti64v(id, pname, params);
-}
-
-void gl4_0compat_glQueryCounter(void *_glfuncs, GLuint id, GLenum target)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glQueryCounter(id, target);
-}
-
-void gl4_0compat_glGetSamplerParameterIuiv(void *_glfuncs, GLuint sampler, GLenum pname, GLuint* params)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glGetSamplerParameterIuiv(sampler, pname, params);
-}
-
-void gl4_0compat_glGetSamplerParameterfv(void *_glfuncs, GLuint sampler, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glGetSamplerParameterfv(sampler, pname, params);
-}
-
-void gl4_0compat_glGetSamplerParameterIiv(void *_glfuncs, GLuint sampler, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glGetSamplerParameterIiv(sampler, pname, params);
-}
-
-void gl4_0compat_glGetSamplerParameteriv(void *_glfuncs, GLuint sampler, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glGetSamplerParameteriv(sampler, pname, params);
-}
-
-void gl4_0compat_glSamplerParameterIuiv(void *_glfuncs, GLuint sampler, GLenum pname, const GLuint* param)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glSamplerParameterIuiv(sampler, pname, param);
-}
-
-void gl4_0compat_glSamplerParameterIiv(void *_glfuncs, GLuint sampler, GLenum pname, const GLint* param)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glSamplerParameterIiv(sampler, pname, param);
-}
-
-void gl4_0compat_glSamplerParameterfv(void *_glfuncs, GLuint sampler, GLenum pname, const GLfloat* param)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glSamplerParameterfv(sampler, pname, param);
-}
-
-void gl4_0compat_glSamplerParameterf(void *_glfuncs, GLuint sampler, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glSamplerParameterf(sampler, pname, param);
-}
-
-void gl4_0compat_glSamplerParameteriv(void *_glfuncs, GLuint sampler, GLenum pname, const GLint* param)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glSamplerParameteriv(sampler, pname, param);
-}
-
-void gl4_0compat_glSamplerParameteri(void *_glfuncs, GLuint sampler, GLenum pname, GLint param)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glSamplerParameteri(sampler, pname, param);
-}
-
-void gl4_0compat_glBindSampler(void *_glfuncs, GLuint unit, GLuint sampler)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glBindSampler(unit, sampler);
-}
-
-GLboolean gl4_0compat_glIsSampler(void *_glfuncs, GLuint sampler)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- return _qglfuncs->glIsSampler(sampler);
-}
-
-void gl4_0compat_glDeleteSamplers(void *_glfuncs, GLsizei count, const GLuint* samplers)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glDeleteSamplers(count, samplers);
-}
-
-void gl4_0compat_glGenSamplers(void *_glfuncs, GLsizei count, GLuint* samplers)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glGenSamplers(count, samplers);
-}
-
-GLint gl4_0compat_glGetFragDataIndex(void *_glfuncs, GLuint program, const GLchar* name)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- return _qglfuncs->glGetFragDataIndex(program, name);
-}
-
-void gl4_0compat_glBindFragDataLocationIndexed(void *_glfuncs, GLuint program, GLuint colorNumber, GLuint index, const GLchar* name)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glBindFragDataLocationIndexed(program, colorNumber, index, name);
-}
-
-void gl4_0compat_glVertexAttribDivisor(void *_glfuncs, GLuint index, GLuint divisor)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttribDivisor(index, divisor);
-}
-
-void gl4_0compat_glGetQueryIndexediv(void *_glfuncs, GLenum target, GLuint index, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glGetQueryIndexediv(target, index, pname, params);
-}
-
-void gl4_0compat_glEndQueryIndexed(void *_glfuncs, GLenum target, GLuint index)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glEndQueryIndexed(target, index);
-}
-
-void gl4_0compat_glBeginQueryIndexed(void *_glfuncs, GLenum target, GLuint index, GLuint id)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glBeginQueryIndexed(target, index, id);
-}
-
-void gl4_0compat_glDrawTransformFeedbackStream(void *_glfuncs, GLenum mode, GLuint id, GLuint stream)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glDrawTransformFeedbackStream(mode, id, stream);
-}
-
-void gl4_0compat_glDrawTransformFeedback(void *_glfuncs, GLenum mode, GLuint id)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glDrawTransformFeedback(mode, id);
-}
-
-void gl4_0compat_glResumeTransformFeedback(void *_glfuncs)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glResumeTransformFeedback();
-}
-
-void gl4_0compat_glPauseTransformFeedback(void *_glfuncs)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glPauseTransformFeedback();
-}
-
-GLboolean gl4_0compat_glIsTransformFeedback(void *_glfuncs, GLuint id)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- return _qglfuncs->glIsTransformFeedback(id);
-}
-
-void gl4_0compat_glGenTransformFeedbacks(void *_glfuncs, GLsizei n, GLuint* ids)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glGenTransformFeedbacks(n, ids);
-}
-
-void gl4_0compat_glDeleteTransformFeedbacks(void *_glfuncs, GLsizei n, const GLuint* ids)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glDeleteTransformFeedbacks(n, ids);
-}
-
-void gl4_0compat_glBindTransformFeedback(void *_glfuncs, GLenum target, GLuint id)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glBindTransformFeedback(target, id);
-}
-
-void gl4_0compat_glPatchParameterfv(void *_glfuncs, GLenum pname, const GLfloat* values)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glPatchParameterfv(pname, values);
-}
-
-void gl4_0compat_glPatchParameteri(void *_glfuncs, GLenum pname, GLint value)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glPatchParameteri(pname, value);
-}
-
-void gl4_0compat_glGetProgramStageiv(void *_glfuncs, GLuint program, GLenum shadertype, GLenum pname, GLint* values)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glGetProgramStageiv(program, shadertype, pname, values);
-}
-
-void gl4_0compat_glGetUniformSubroutineuiv(void *_glfuncs, GLenum shadertype, GLint location, GLuint* params)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glGetUniformSubroutineuiv(shadertype, location, params);
-}
-
-void gl4_0compat_glUniformSubroutinesuiv(void *_glfuncs, GLenum shadertype, GLsizei count, const GLuint* value)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glUniformSubroutinesuiv(shadertype, count, value);
-}
-
-void gl4_0compat_glGetActiveSubroutineName(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glGetActiveSubroutineName(program, shadertype, index, bufSize, length, name);
-}
-
-void gl4_0compat_glGetActiveSubroutineUniformName(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glGetActiveSubroutineUniformName(program, shadertype, index, bufSize, length, name);
-}
-
-void gl4_0compat_glGetActiveSubroutineUniformiv(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glGetActiveSubroutineUniformiv(program, shadertype, index, pname, values);
-}
-
-GLuint gl4_0compat_glGetSubroutineIndex(void *_glfuncs, GLuint program, GLenum shadertype, const GLchar* name)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- return _qglfuncs->glGetSubroutineIndex(program, shadertype, name);
-}
-
-GLint gl4_0compat_glGetSubroutineUniformLocation(void *_glfuncs, GLuint program, GLenum shadertype, const GLchar* name)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- return _qglfuncs->glGetSubroutineUniformLocation(program, shadertype, name);
-}
-
-void gl4_0compat_glGetUniformdv(void *_glfuncs, GLuint program, GLint location, GLdouble* params)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glGetUniformdv(program, location, params);
-}
-
-void gl4_0compat_glUniformMatrix4x3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glUniformMatrix4x3dv(location, count, transpose, value);
-}
-
-void gl4_0compat_glUniformMatrix4x2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glUniformMatrix4x2dv(location, count, transpose, value);
-}
-
-void gl4_0compat_glUniformMatrix3x4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glUniformMatrix3x4dv(location, count, transpose, value);
-}
-
-void gl4_0compat_glUniformMatrix3x2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glUniformMatrix3x2dv(location, count, transpose, value);
-}
-
-void gl4_0compat_glUniformMatrix2x4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glUniformMatrix2x4dv(location, count, transpose, value);
-}
-
-void gl4_0compat_glUniformMatrix2x3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glUniformMatrix2x3dv(location, count, transpose, value);
-}
-
-void gl4_0compat_glUniformMatrix4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glUniformMatrix4dv(location, count, transpose, value);
-}
-
-void gl4_0compat_glUniformMatrix3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glUniformMatrix3dv(location, count, transpose, value);
-}
-
-void gl4_0compat_glUniformMatrix2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glUniformMatrix2dv(location, count, transpose, value);
-}
-
-void gl4_0compat_glUniform4dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glUniform4dv(location, count, value);
-}
-
-void gl4_0compat_glUniform3dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glUniform3dv(location, count, value);
-}
-
-void gl4_0compat_glUniform2dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glUniform2dv(location, count, value);
-}
-
-void gl4_0compat_glUniform1dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glUniform1dv(location, count, value);
-}
-
-void gl4_0compat_glUniform4d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glUniform4d(location, v0, v1, v2, v3);
-}
-
-void gl4_0compat_glUniform3d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1, GLdouble v2)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glUniform3d(location, v0, v1, v2);
-}
-
-void gl4_0compat_glUniform2d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glUniform2d(location, v0, v1);
-}
-
-void gl4_0compat_glUniform1d(void *_glfuncs, GLint location, GLdouble v0)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glUniform1d(location, v0);
-}
-
-void gl4_0compat_glDrawElementsIndirect(void *_glfuncs, GLenum mode, GLenum gltype, const GLvoid* indirect)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glDrawElementsIndirect(mode, gltype, indirect);
-}
-
-void gl4_0compat_glDrawArraysIndirect(void *_glfuncs, GLenum mode, const GLvoid* indirect)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glDrawArraysIndirect(mode, indirect);
-}
-
-void gl4_0compat_glBlendFuncSeparatei(void *_glfuncs, GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glBlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
-}
-
-void gl4_0compat_glBlendFunci(void *_glfuncs, GLuint buf, GLenum src, GLenum dst)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glBlendFunci(buf, src, dst);
-}
-
-void gl4_0compat_glBlendEquationSeparatei(void *_glfuncs, GLuint buf, GLenum modeRGB, GLenum modeAlpha)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glBlendEquationSeparatei(buf, modeRGB, modeAlpha);
-}
-
-void gl4_0compat_glBlendEquationi(void *_glfuncs, GLuint buf, GLenum mode)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glBlendEquationi(buf, mode);
-}
-
-void gl4_0compat_glMinSampleShading(void *_glfuncs, GLfloat value)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glMinSampleShading(value);
-}
-
-void gl4_0compat_glTranslatef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glTranslatef(x, y, z);
-}
-
-void gl4_0compat_glTranslated(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glTranslated(x, y, z);
-}
-
-void gl4_0compat_glScalef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glScalef(x, y, z);
-}
-
-void gl4_0compat_glScaled(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glScaled(x, y, z);
-}
-
-void gl4_0compat_glRotatef(void *_glfuncs, GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glRotatef(angle, x, y, z);
-}
-
-void gl4_0compat_glRotated(void *_glfuncs, GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glRotated(angle, x, y, z);
-}
-
-void gl4_0compat_glPushMatrix(void *_glfuncs)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glPushMatrix();
-}
-
-void gl4_0compat_glPopMatrix(void *_glfuncs)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glPopMatrix();
-}
-
-void gl4_0compat_glOrtho(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glOrtho(left, right, bottom, top, zNear, zFar);
-}
-
-void gl4_0compat_glMultMatrixd(void *_glfuncs, const GLdouble* m)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glMultMatrixd(m);
-}
-
-void gl4_0compat_glMultMatrixf(void *_glfuncs, const GLfloat* m)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glMultMatrixf(m);
-}
-
-void gl4_0compat_glMatrixMode(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glMatrixMode(mode);
-}
-
-void gl4_0compat_glLoadMatrixd(void *_glfuncs, const GLdouble* m)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glLoadMatrixd(m);
-}
-
-void gl4_0compat_glLoadMatrixf(void *_glfuncs, const GLfloat* m)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glLoadMatrixf(m);
-}
-
-void gl4_0compat_glLoadIdentity(void *_glfuncs)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glLoadIdentity();
-}
-
-void gl4_0compat_glFrustum(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glFrustum(left, right, bottom, top, zNear, zFar);
-}
-
-GLboolean gl4_0compat_glIsList(void *_glfuncs, GLuint list)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- return _qglfuncs->glIsList(list);
-}
-
-void gl4_0compat_glGetTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glGetTexGeniv(coord, pname, params);
-}
-
-void gl4_0compat_glGetTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glGetTexGenfv(coord, pname, params);
-}
-
-void gl4_0compat_glGetTexGendv(void *_glfuncs, GLenum coord, GLenum pname, GLdouble* params)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glGetTexGendv(coord, pname, params);
-}
-
-void gl4_0compat_glGetTexEnviv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glGetTexEnviv(target, pname, params);
-}
-
-void gl4_0compat_glGetTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glGetTexEnvfv(target, pname, params);
-}
-
-void gl4_0compat_glGetPolygonStipple(void *_glfuncs, GLubyte* mask)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glGetPolygonStipple(mask);
-}
-
-void gl4_0compat_glGetPixelMapusv(void *_glfuncs, GLenum glmap, GLushort* values)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glGetPixelMapusv(glmap, values);
-}
-
-void gl4_0compat_glGetPixelMapuiv(void *_glfuncs, GLenum glmap, GLuint* values)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glGetPixelMapuiv(glmap, values);
-}
-
-void gl4_0compat_glGetPixelMapfv(void *_glfuncs, GLenum glmap, GLfloat* values)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glGetPixelMapfv(glmap, values);
-}
-
-void gl4_0compat_glGetMaterialiv(void *_glfuncs, GLenum face, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glGetMaterialiv(face, pname, params);
-}
-
-void gl4_0compat_glGetMaterialfv(void *_glfuncs, GLenum face, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glGetMaterialfv(face, pname, params);
-}
-
-void gl4_0compat_glGetMapiv(void *_glfuncs, GLenum target, GLenum query, GLint* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glGetMapiv(target, query, v);
-}
-
-void gl4_0compat_glGetMapfv(void *_glfuncs, GLenum target, GLenum query, GLfloat* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glGetMapfv(target, query, v);
-}
-
-void gl4_0compat_glGetMapdv(void *_glfuncs, GLenum target, GLenum query, GLdouble* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glGetMapdv(target, query, v);
-}
-
-void gl4_0compat_glGetLightiv(void *_glfuncs, GLenum light, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glGetLightiv(light, pname, params);
-}
-
-void gl4_0compat_glGetLightfv(void *_glfuncs, GLenum light, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glGetLightfv(light, pname, params);
-}
-
-void gl4_0compat_glGetClipPlane(void *_glfuncs, GLenum plane, GLdouble* equation)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glGetClipPlane(plane, equation);
-}
-
-void gl4_0compat_glDrawPixels(void *_glfuncs, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glDrawPixels(width, height, format, gltype, pixels);
-}
-
-void gl4_0compat_glCopyPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum gltype)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glCopyPixels(x, y, width, height, gltype);
-}
-
-void gl4_0compat_glPixelMapusv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLushort* values)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glPixelMapusv(glmap, mapsize, values);
-}
-
-void gl4_0compat_glPixelMapuiv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLuint* values)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glPixelMapuiv(glmap, mapsize, values);
-}
-
-void gl4_0compat_glPixelMapfv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLfloat* values)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glPixelMapfv(glmap, mapsize, values);
-}
-
-void gl4_0compat_glPixelTransferi(void *_glfuncs, GLenum pname, GLint param)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glPixelTransferi(pname, param);
-}
-
-void gl4_0compat_glPixelTransferf(void *_glfuncs, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glPixelTransferf(pname, param);
-}
-
-void gl4_0compat_glPixelZoom(void *_glfuncs, GLfloat xfactor, GLfloat yfactor)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glPixelZoom(xfactor, yfactor);
-}
-
-void gl4_0compat_glAlphaFunc(void *_glfuncs, GLenum glfunc, GLfloat ref)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glAlphaFunc(glfunc, ref);
-}
-
-void gl4_0compat_glEvalPoint2(void *_glfuncs, GLint i, GLint j)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glEvalPoint2(i, j);
-}
-
-void gl4_0compat_glEvalMesh2(void *_glfuncs, GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glEvalMesh2(mode, i1, i2, j1, j2);
-}
-
-void gl4_0compat_glEvalPoint1(void *_glfuncs, GLint i)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glEvalPoint1(i);
-}
-
-void gl4_0compat_glEvalMesh1(void *_glfuncs, GLenum mode, GLint i1, GLint i2)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glEvalMesh1(mode, i1, i2);
-}
-
-void gl4_0compat_glEvalCoord2fv(void *_glfuncs, const GLfloat* u)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glEvalCoord2fv(u);
-}
-
-void gl4_0compat_glEvalCoord2f(void *_glfuncs, GLfloat u, GLfloat v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glEvalCoord2f(u, v);
-}
-
-void gl4_0compat_glEvalCoord2dv(void *_glfuncs, const GLdouble* u)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glEvalCoord2dv(u);
-}
-
-void gl4_0compat_glEvalCoord2d(void *_glfuncs, GLdouble u, GLdouble v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glEvalCoord2d(u, v);
-}
-
-void gl4_0compat_glEvalCoord1fv(void *_glfuncs, const GLfloat* u)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glEvalCoord1fv(u);
-}
-
-void gl4_0compat_glEvalCoord1f(void *_glfuncs, GLfloat u)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glEvalCoord1f(u);
-}
-
-void gl4_0compat_glEvalCoord1dv(void *_glfuncs, const GLdouble* u)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glEvalCoord1dv(u);
-}
-
-void gl4_0compat_glEvalCoord1d(void *_glfuncs, GLdouble u)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glEvalCoord1d(u);
-}
-
-void gl4_0compat_glMapGrid2f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glMapGrid2f(un, u1, u2, vn, v1, v2);
-}
-
-void gl4_0compat_glMapGrid2d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glMapGrid2d(un, u1, u2, vn, v1, v2);
-}
-
-void gl4_0compat_glMapGrid1f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glMapGrid1f(un, u1, u2);
-}
-
-void gl4_0compat_glMapGrid1d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glMapGrid1d(un, u1, u2);
-}
-
-void gl4_0compat_glMap2f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
-}
-
-void gl4_0compat_glMap2d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
-}
-
-void gl4_0compat_glMap1f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glMap1f(target, u1, u2, stride, order, points);
-}
-
-void gl4_0compat_glMap1d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glMap1d(target, u1, u2, stride, order, points);
-}
-
-void gl4_0compat_glPushAttrib(void *_glfuncs, GLbitfield mask)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glPushAttrib(mask);
-}
-
-void gl4_0compat_glPopAttrib(void *_glfuncs)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glPopAttrib();
-}
-
-void gl4_0compat_glAccum(void *_glfuncs, GLenum op, GLfloat value)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glAccum(op, value);
-}
-
-void gl4_0compat_glIndexMask(void *_glfuncs, GLuint mask)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glIndexMask(mask);
-}
-
-void gl4_0compat_glClearIndex(void *_glfuncs, GLfloat c)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glClearIndex(c);
-}
-
-void gl4_0compat_glClearAccum(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glClearAccum(red, green, blue, alpha);
-}
-
-void gl4_0compat_glPushName(void *_glfuncs, GLuint name)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glPushName(name);
-}
-
-void gl4_0compat_glPopName(void *_glfuncs)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glPopName();
-}
-
-void gl4_0compat_glPassThrough(void *_glfuncs, GLfloat token)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glPassThrough(token);
-}
-
-void gl4_0compat_glLoadName(void *_glfuncs, GLuint name)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glLoadName(name);
-}
-
-void gl4_0compat_glInitNames(void *_glfuncs)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glInitNames();
-}
-
-GLint gl4_0compat_glRenderMode(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- return _qglfuncs->glRenderMode(mode);
-}
-
-void gl4_0compat_glSelectBuffer(void *_glfuncs, GLsizei size, GLuint* buffer)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glSelectBuffer(size, buffer);
-}
-
-void gl4_0compat_glFeedbackBuffer(void *_glfuncs, GLsizei size, GLenum gltype, GLfloat* buffer)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glFeedbackBuffer(size, gltype, buffer);
-}
-
-void gl4_0compat_glTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glTexGeniv(coord, pname, params);
-}
-
-void gl4_0compat_glTexGeni(void *_glfuncs, GLenum coord, GLenum pname, GLint param)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glTexGeni(coord, pname, param);
-}
-
-void gl4_0compat_glTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glTexGenfv(coord, pname, params);
-}
-
-void gl4_0compat_glTexGenf(void *_glfuncs, GLenum coord, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glTexGenf(coord, pname, param);
-}
-
-void gl4_0compat_glTexGendv(void *_glfuncs, GLenum coord, GLenum pname, const GLdouble* params)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glTexGendv(coord, pname, params);
-}
-
-void gl4_0compat_glTexGend(void *_glfuncs, GLenum coord, GLenum pname, GLdouble param)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glTexGend(coord, pname, param);
-}
-
-void gl4_0compat_glTexEnviv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glTexEnviv(target, pname, params);
-}
-
-void gl4_0compat_glTexEnvi(void *_glfuncs, GLenum target, GLenum pname, GLint param)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glTexEnvi(target, pname, param);
-}
-
-void gl4_0compat_glTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glTexEnvfv(target, pname, params);
-}
-
-void gl4_0compat_glTexEnvf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glTexEnvf(target, pname, param);
-}
-
-void gl4_0compat_glShadeModel(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glShadeModel(mode);
-}
-
-void gl4_0compat_glPolygonStipple(void *_glfuncs, const GLubyte* mask)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glPolygonStipple(mask);
-}
-
-void gl4_0compat_glMaterialiv(void *_glfuncs, GLenum face, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glMaterialiv(face, pname, params);
-}
-
-void gl4_0compat_glMateriali(void *_glfuncs, GLenum face, GLenum pname, GLint param)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glMateriali(face, pname, param);
-}
-
-void gl4_0compat_glMaterialfv(void *_glfuncs, GLenum face, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glMaterialfv(face, pname, params);
-}
-
-void gl4_0compat_glMaterialf(void *_glfuncs, GLenum face, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glMaterialf(face, pname, param);
-}
-
-void gl4_0compat_glLineStipple(void *_glfuncs, GLint factor, GLushort pattern)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glLineStipple(factor, pattern);
-}
-
-void gl4_0compat_glLightModeliv(void *_glfuncs, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glLightModeliv(pname, params);
-}
-
-void gl4_0compat_glLightModeli(void *_glfuncs, GLenum pname, GLint param)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glLightModeli(pname, param);
-}
-
-void gl4_0compat_glLightModelfv(void *_glfuncs, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glLightModelfv(pname, params);
-}
-
-void gl4_0compat_glLightModelf(void *_glfuncs, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glLightModelf(pname, param);
-}
-
-void gl4_0compat_glLightiv(void *_glfuncs, GLenum light, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glLightiv(light, pname, params);
-}
-
-void gl4_0compat_glLighti(void *_glfuncs, GLenum light, GLenum pname, GLint param)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glLighti(light, pname, param);
-}
-
-void gl4_0compat_glLightfv(void *_glfuncs, GLenum light, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glLightfv(light, pname, params);
-}
-
-void gl4_0compat_glLightf(void *_glfuncs, GLenum light, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glLightf(light, pname, param);
-}
-
-void gl4_0compat_glFogiv(void *_glfuncs, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glFogiv(pname, params);
-}
-
-void gl4_0compat_glFogi(void *_glfuncs, GLenum pname, GLint param)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glFogi(pname, param);
-}
-
-void gl4_0compat_glFogfv(void *_glfuncs, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glFogfv(pname, params);
-}
-
-void gl4_0compat_glFogf(void *_glfuncs, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glFogf(pname, param);
-}
-
-void gl4_0compat_glColorMaterial(void *_glfuncs, GLenum face, GLenum mode)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glColorMaterial(face, mode);
-}
-
-void gl4_0compat_glClipPlane(void *_glfuncs, GLenum plane, const GLdouble* equation)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glClipPlane(plane, equation);
-}
-
-void gl4_0compat_glVertex4sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glVertex4sv(v);
-}
-
-void gl4_0compat_glVertex4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glVertex4s(x, y, z, w);
-}
-
-void gl4_0compat_glVertex4iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glVertex4iv(v);
-}
-
-void gl4_0compat_glVertex4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glVertex4i(x, y, z, w);
-}
-
-void gl4_0compat_glVertex4fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glVertex4fv(v);
-}
-
-void gl4_0compat_glVertex4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glVertex4f(x, y, z, w);
-}
-
-void gl4_0compat_glVertex4dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glVertex4dv(v);
-}
-
-void gl4_0compat_glVertex4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glVertex4d(x, y, z, w);
-}
-
-void gl4_0compat_glVertex3sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glVertex3sv(v);
-}
-
-void gl4_0compat_glVertex3s(void *_glfuncs, GLshort x, GLshort y, GLshort z)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glVertex3s(x, y, z);
-}
-
-void gl4_0compat_glVertex3iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glVertex3iv(v);
-}
-
-void gl4_0compat_glVertex3i(void *_glfuncs, GLint x, GLint y, GLint z)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glVertex3i(x, y, z);
-}
-
-void gl4_0compat_glVertex3fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glVertex3fv(v);
-}
-
-void gl4_0compat_glVertex3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glVertex3f(x, y, z);
-}
-
-void gl4_0compat_glVertex3dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glVertex3dv(v);
-}
-
-void gl4_0compat_glVertex3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glVertex3d(x, y, z);
-}
-
-void gl4_0compat_glVertex2sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glVertex2sv(v);
-}
-
-void gl4_0compat_glVertex2s(void *_glfuncs, GLshort x, GLshort y)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glVertex2s(x, y);
-}
-
-void gl4_0compat_glVertex2iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glVertex2iv(v);
-}
-
-void gl4_0compat_glVertex2i(void *_glfuncs, GLint x, GLint y)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glVertex2i(x, y);
-}
-
-void gl4_0compat_glVertex2fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glVertex2fv(v);
-}
-
-void gl4_0compat_glVertex2f(void *_glfuncs, GLfloat x, GLfloat y)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glVertex2f(x, y);
-}
-
-void gl4_0compat_glVertex2dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glVertex2dv(v);
-}
-
-void gl4_0compat_glVertex2d(void *_glfuncs, GLdouble x, GLdouble y)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glVertex2d(x, y);
-}
-
-void gl4_0compat_glTexCoord4sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoord4sv(v);
-}
-
-void gl4_0compat_glTexCoord4s(void *_glfuncs, GLshort s, GLshort t, GLshort r, GLshort q)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoord4s(s, t, r, q);
-}
-
-void gl4_0compat_glTexCoord4iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoord4iv(v);
-}
-
-void gl4_0compat_glTexCoord4i(void *_glfuncs, GLint s, GLint t, GLint r, GLint q)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoord4i(s, t, r, q);
-}
-
-void gl4_0compat_glTexCoord4fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoord4fv(v);
-}
-
-void gl4_0compat_glTexCoord4f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoord4f(s, t, r, q);
-}
-
-void gl4_0compat_glTexCoord4dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoord4dv(v);
-}
-
-void gl4_0compat_glTexCoord4d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoord4d(s, t, r, q);
-}
-
-void gl4_0compat_glTexCoord3sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoord3sv(v);
-}
-
-void gl4_0compat_glTexCoord3s(void *_glfuncs, GLshort s, GLshort t, GLshort r)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoord3s(s, t, r);
-}
-
-void gl4_0compat_glTexCoord3iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoord3iv(v);
-}
-
-void gl4_0compat_glTexCoord3i(void *_glfuncs, GLint s, GLint t, GLint r)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoord3i(s, t, r);
-}
-
-void gl4_0compat_glTexCoord3fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoord3fv(v);
-}
-
-void gl4_0compat_glTexCoord3f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoord3f(s, t, r);
-}
-
-void gl4_0compat_glTexCoord3dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoord3dv(v);
-}
-
-void gl4_0compat_glTexCoord3d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoord3d(s, t, r);
-}
-
-void gl4_0compat_glTexCoord2sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoord2sv(v);
-}
-
-void gl4_0compat_glTexCoord2s(void *_glfuncs, GLshort s, GLshort t)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoord2s(s, t);
-}
-
-void gl4_0compat_glTexCoord2iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoord2iv(v);
-}
-
-void gl4_0compat_glTexCoord2i(void *_glfuncs, GLint s, GLint t)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoord2i(s, t);
-}
-
-void gl4_0compat_glTexCoord2fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoord2fv(v);
-}
-
-void gl4_0compat_glTexCoord2f(void *_glfuncs, GLfloat s, GLfloat t)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoord2f(s, t);
-}
-
-void gl4_0compat_glTexCoord2dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoord2dv(v);
-}
-
-void gl4_0compat_glTexCoord2d(void *_glfuncs, GLdouble s, GLdouble t)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoord2d(s, t);
-}
-
-void gl4_0compat_glTexCoord1sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoord1sv(v);
-}
-
-void gl4_0compat_glTexCoord1s(void *_glfuncs, GLshort s)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoord1s(s);
-}
-
-void gl4_0compat_glTexCoord1iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoord1iv(v);
-}
-
-void gl4_0compat_glTexCoord1i(void *_glfuncs, GLint s)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoord1i(s);
-}
-
-void gl4_0compat_glTexCoord1fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoord1fv(v);
-}
-
-void gl4_0compat_glTexCoord1f(void *_glfuncs, GLfloat s)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoord1f(s);
-}
-
-void gl4_0compat_glTexCoord1dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoord1dv(v);
-}
-
-void gl4_0compat_glTexCoord1d(void *_glfuncs, GLdouble s)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoord1d(s);
-}
-
-void gl4_0compat_glRectsv(void *_glfuncs, const GLshort* v1, const GLshort* v2)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glRectsv(v1, v2);
-}
-
-void gl4_0compat_glRects(void *_glfuncs, GLshort x1, GLshort y1, GLshort x2, GLshort y2)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glRects(x1, y1, x2, y2);
-}
-
-void gl4_0compat_glRectiv(void *_glfuncs, const GLint* v1, const GLint* v2)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glRectiv(v1, v2);
-}
-
-void gl4_0compat_glRecti(void *_glfuncs, GLint x1, GLint y1, GLint x2, GLint y2)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glRecti(x1, y1, x2, y2);
-}
-
-void gl4_0compat_glRectfv(void *_glfuncs, const GLfloat* v1, const GLfloat* v2)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glRectfv(v1, v2);
-}
-
-void gl4_0compat_glRectf(void *_glfuncs, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glRectf(x1, y1, x2, y2);
-}
-
-void gl4_0compat_glRectdv(void *_glfuncs, const GLdouble* v1, const GLdouble* v2)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glRectdv(v1, v2);
-}
-
-void gl4_0compat_glRectd(void *_glfuncs, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glRectd(x1, y1, x2, y2);
-}
-
-void gl4_0compat_glRasterPos4sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glRasterPos4sv(v);
-}
-
-void gl4_0compat_glRasterPos4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glRasterPos4s(x, y, z, w);
-}
-
-void gl4_0compat_glRasterPos4iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glRasterPos4iv(v);
-}
-
-void gl4_0compat_glRasterPos4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glRasterPos4i(x, y, z, w);
-}
-
-void gl4_0compat_glRasterPos4fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glRasterPos4fv(v);
-}
-
-void gl4_0compat_glRasterPos4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glRasterPos4f(x, y, z, w);
-}
-
-void gl4_0compat_glRasterPos4dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glRasterPos4dv(v);
-}
-
-void gl4_0compat_glRasterPos4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glRasterPos4d(x, y, z, w);
-}
-
-void gl4_0compat_glRasterPos3sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glRasterPos3sv(v);
-}
-
-void gl4_0compat_glRasterPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glRasterPos3s(x, y, z);
-}
-
-void gl4_0compat_glRasterPos3iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glRasterPos3iv(v);
-}
-
-void gl4_0compat_glRasterPos3i(void *_glfuncs, GLint x, GLint y, GLint z)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glRasterPos3i(x, y, z);
-}
-
-void gl4_0compat_glRasterPos3fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glRasterPos3fv(v);
-}
-
-void gl4_0compat_glRasterPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glRasterPos3f(x, y, z);
-}
-
-void gl4_0compat_glRasterPos3dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glRasterPos3dv(v);
-}
-
-void gl4_0compat_glRasterPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glRasterPos3d(x, y, z);
-}
-
-void gl4_0compat_glRasterPos2sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glRasterPos2sv(v);
-}
-
-void gl4_0compat_glRasterPos2s(void *_glfuncs, GLshort x, GLshort y)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glRasterPos2s(x, y);
-}
-
-void gl4_0compat_glRasterPos2iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glRasterPos2iv(v);
-}
-
-void gl4_0compat_glRasterPos2i(void *_glfuncs, GLint x, GLint y)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glRasterPos2i(x, y);
-}
-
-void gl4_0compat_glRasterPos2fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glRasterPos2fv(v);
-}
-
-void gl4_0compat_glRasterPos2f(void *_glfuncs, GLfloat x, GLfloat y)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glRasterPos2f(x, y);
-}
-
-void gl4_0compat_glRasterPos2dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glRasterPos2dv(v);
-}
-
-void gl4_0compat_glRasterPos2d(void *_glfuncs, GLdouble x, GLdouble y)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glRasterPos2d(x, y);
-}
-
-void gl4_0compat_glNormal3sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glNormal3sv(v);
-}
-
-void gl4_0compat_glNormal3s(void *_glfuncs, GLshort nx, GLshort ny, GLshort nz)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glNormal3s(nx, ny, nz);
-}
-
-void gl4_0compat_glNormal3iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glNormal3iv(v);
-}
-
-void gl4_0compat_glNormal3i(void *_glfuncs, GLint nx, GLint ny, GLint nz)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glNormal3i(nx, ny, nz);
-}
-
-void gl4_0compat_glNormal3fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glNormal3fv(v);
-}
-
-void gl4_0compat_glNormal3f(void *_glfuncs, GLfloat nx, GLfloat ny, GLfloat nz)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glNormal3f(nx, ny, nz);
-}
-
-void gl4_0compat_glNormal3dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glNormal3dv(v);
-}
-
-void gl4_0compat_glNormal3d(void *_glfuncs, GLdouble nx, GLdouble ny, GLdouble nz)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glNormal3d(nx, ny, nz);
-}
-
-void gl4_0compat_glNormal3bv(void *_glfuncs, const GLbyte* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glNormal3bv(v);
-}
-
-void gl4_0compat_glNormal3b(void *_glfuncs, GLbyte nx, GLbyte ny, GLbyte nz)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glNormal3b(nx, ny, nz);
-}
-
-void gl4_0compat_glIndexsv(void *_glfuncs, const GLshort* c)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glIndexsv(c);
-}
-
-void gl4_0compat_glIndexs(void *_glfuncs, GLshort c)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glIndexs(c);
-}
-
-void gl4_0compat_glIndexiv(void *_glfuncs, const GLint* c)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glIndexiv(c);
-}
-
-void gl4_0compat_glIndexi(void *_glfuncs, GLint c)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glIndexi(c);
-}
-
-void gl4_0compat_glIndexfv(void *_glfuncs, const GLfloat* c)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glIndexfv(c);
-}
-
-void gl4_0compat_glIndexf(void *_glfuncs, GLfloat c)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glIndexf(c);
-}
-
-void gl4_0compat_glIndexdv(void *_glfuncs, const GLdouble* c)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glIndexdv(c);
-}
-
-void gl4_0compat_glIndexd(void *_glfuncs, GLdouble c)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glIndexd(c);
-}
-
-void gl4_0compat_glEnd(void *_glfuncs)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glEnd();
-}
-
-void gl4_0compat_glEdgeFlagv(void *_glfuncs, const GLboolean* flag)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glEdgeFlagv(flag);
-}
-
-void gl4_0compat_glEdgeFlag(void *_glfuncs, GLboolean flag)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glEdgeFlag(flag);
-}
-
-void gl4_0compat_glColor4usv(void *_glfuncs, const GLushort* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glColor4usv(v);
-}
-
-void gl4_0compat_glColor4us(void *_glfuncs, GLushort red, GLushort green, GLushort blue, GLushort alpha)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glColor4us(red, green, blue, alpha);
-}
-
-void gl4_0compat_glColor4uiv(void *_glfuncs, const GLuint* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glColor4uiv(v);
-}
-
-void gl4_0compat_glColor4ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue, GLuint alpha)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glColor4ui(red, green, blue, alpha);
-}
-
-void gl4_0compat_glColor4ubv(void *_glfuncs, const GLubyte* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glColor4ubv(v);
-}
-
-void gl4_0compat_glColor4ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glColor4ub(red, green, blue, alpha);
-}
-
-void gl4_0compat_glColor4sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glColor4sv(v);
-}
-
-void gl4_0compat_glColor4s(void *_glfuncs, GLshort red, GLshort green, GLshort blue, GLshort alpha)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glColor4s(red, green, blue, alpha);
-}
-
-void gl4_0compat_glColor4iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glColor4iv(v);
-}
-
-void gl4_0compat_glColor4i(void *_glfuncs, GLint red, GLint green, GLint blue, GLint alpha)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glColor4i(red, green, blue, alpha);
-}
-
-void gl4_0compat_glColor4fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glColor4fv(v);
-}
-
-void gl4_0compat_glColor4f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glColor4f(red, green, blue, alpha);
-}
-
-void gl4_0compat_glColor4dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glColor4dv(v);
-}
-
-void gl4_0compat_glColor4d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glColor4d(red, green, blue, alpha);
-}
-
-void gl4_0compat_glColor4bv(void *_glfuncs, const GLbyte* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glColor4bv(v);
-}
-
-void gl4_0compat_glColor4b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glColor4b(red, green, blue, alpha);
-}
-
-void gl4_0compat_glColor3usv(void *_glfuncs, const GLushort* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glColor3usv(v);
-}
-
-void gl4_0compat_glColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glColor3us(red, green, blue);
-}
-
-void gl4_0compat_glColor3uiv(void *_glfuncs, const GLuint* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glColor3uiv(v);
-}
-
-void gl4_0compat_glColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glColor3ui(red, green, blue);
-}
-
-void gl4_0compat_glColor3ubv(void *_glfuncs, const GLubyte* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glColor3ubv(v);
-}
-
-void gl4_0compat_glColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glColor3ub(red, green, blue);
-}
-
-void gl4_0compat_glColor3sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glColor3sv(v);
-}
-
-void gl4_0compat_glColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glColor3s(red, green, blue);
-}
-
-void gl4_0compat_glColor3iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glColor3iv(v);
-}
-
-void gl4_0compat_glColor3i(void *_glfuncs, GLint red, GLint green, GLint blue)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glColor3i(red, green, blue);
-}
-
-void gl4_0compat_glColor3fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glColor3fv(v);
-}
-
-void gl4_0compat_glColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glColor3f(red, green, blue);
-}
-
-void gl4_0compat_glColor3dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glColor3dv(v);
-}
-
-void gl4_0compat_glColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glColor3d(red, green, blue);
-}
-
-void gl4_0compat_glColor3bv(void *_glfuncs, const GLbyte* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glColor3bv(v);
-}
-
-void gl4_0compat_glColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glColor3b(red, green, blue);
-}
-
-void gl4_0compat_glBitmap(void *_glfuncs, GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glBitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
-}
-
-void gl4_0compat_glBegin(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glBegin(mode);
-}
-
-void gl4_0compat_glListBase(void *_glfuncs, GLuint base)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glListBase(base);
-}
-
-GLuint gl4_0compat_glGenLists(void *_glfuncs, GLsizei range_)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- return _qglfuncs->glGenLists(range_);
-}
-
-void gl4_0compat_glDeleteLists(void *_glfuncs, GLuint list, GLsizei range_)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glDeleteLists(list, range_);
-}
-
-void gl4_0compat_glCallLists(void *_glfuncs, GLsizei n, GLenum gltype, const GLvoid* lists)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glCallLists(n, gltype, lists);
-}
-
-void gl4_0compat_glCallList(void *_glfuncs, GLuint list)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glCallList(list);
-}
-
-void gl4_0compat_glEndList(void *_glfuncs)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glEndList();
-}
-
-void gl4_0compat_glNewList(void *_glfuncs, GLuint list, GLenum mode)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glNewList(list, mode);
-}
-
-void gl4_0compat_glPushClientAttrib(void *_glfuncs, GLbitfield mask)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glPushClientAttrib(mask);
-}
-
-void gl4_0compat_glPopClientAttrib(void *_glfuncs)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glPopClientAttrib();
-}
-
-void gl4_0compat_glPrioritizeTextures(void *_glfuncs, GLsizei n, const GLuint* textures, const GLfloat* priorities)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glPrioritizeTextures(n, textures, priorities);
-}
-
-GLboolean gl4_0compat_glAreTexturesResident(void *_glfuncs, GLsizei n, const GLuint* textures, GLboolean* residences)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- return _qglfuncs->glAreTexturesResident(n, textures, residences);
-}
-
-void gl4_0compat_glVertexPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexPointer(size, gltype, stride, pointer);
-}
-
-void gl4_0compat_glTexCoordPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glTexCoordPointer(size, gltype, stride, pointer);
-}
-
-void gl4_0compat_glNormalPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glNormalPointer(gltype, stride, pointer);
-}
-
-void gl4_0compat_glInterleavedArrays(void *_glfuncs, GLenum format, GLsizei stride, const GLvoid* pointer)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glInterleavedArrays(format, stride, pointer);
-}
-
-void gl4_0compat_glIndexPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glIndexPointer(gltype, stride, pointer);
-}
-
-void gl4_0compat_glEnableClientState(void *_glfuncs, GLenum array)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glEnableClientState(array);
-}
-
-void gl4_0compat_glEdgeFlagPointer(void *_glfuncs, GLsizei stride, const GLvoid* pointer)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glEdgeFlagPointer(stride, pointer);
-}
-
-void gl4_0compat_glDisableClientState(void *_glfuncs, GLenum array)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glDisableClientState(array);
-}
-
-void gl4_0compat_glColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glColorPointer(size, gltype, stride, pointer);
-}
-
-void gl4_0compat_glArrayElement(void *_glfuncs, GLint i)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glArrayElement(i);
-}
-
-void gl4_0compat_glResetMinmax(void *_glfuncs, GLenum target)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glResetMinmax(target);
-}
-
-void gl4_0compat_glResetHistogram(void *_glfuncs, GLenum target)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glResetHistogram(target);
-}
-
-void gl4_0compat_glMinmax(void *_glfuncs, GLenum target, GLenum internalFormat, GLboolean sink)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glMinmax(target, internalFormat, sink);
-}
-
-void gl4_0compat_glHistogram(void *_glfuncs, GLenum target, GLsizei width, GLenum internalFormat, GLboolean sink)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glHistogram(target, width, internalFormat, sink);
-}
-
-void gl4_0compat_glGetMinmaxParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glGetMinmaxParameteriv(target, pname, params);
-}
-
-void gl4_0compat_glGetMinmaxParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glGetMinmaxParameterfv(target, pname, params);
-}
-
-void gl4_0compat_glGetMinmax(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glGetMinmax(target, reset, format, gltype, values);
-}
-
-void gl4_0compat_glGetHistogramParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glGetHistogramParameteriv(target, pname, params);
-}
-
-void gl4_0compat_glGetHistogramParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glGetHistogramParameterfv(target, pname, params);
-}
-
-void gl4_0compat_glGetHistogram(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glGetHistogram(target, reset, format, gltype, values);
-}
-
-void gl4_0compat_glSeparableFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* row, const GLvoid* column)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glSeparableFilter2D(target, internalFormat, width, height, format, gltype, row, column);
-}
-
-void gl4_0compat_glGetSeparableFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* row, GLvoid* column, GLvoid* span)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glGetSeparableFilter(target, format, gltype, row, column, span);
-}
-
-void gl4_0compat_glGetConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glGetConvolutionParameteriv(target, pname, params);
-}
-
-void gl4_0compat_glGetConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glGetConvolutionParameterfv(target, pname, params);
-}
-
-void gl4_0compat_glGetConvolutionFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* image)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glGetConvolutionFilter(target, format, gltype, image);
-}
-
-void gl4_0compat_glCopyConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glCopyConvolutionFilter2D(target, internalFormat, x, y, width, height);
-}
-
-void gl4_0compat_glCopyConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glCopyConvolutionFilter1D(target, internalFormat, x, y, width);
-}
-
-void gl4_0compat_glConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glConvolutionParameteriv(target, pname, params);
-}
-
-void gl4_0compat_glConvolutionParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint params)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glConvolutionParameteri(target, pname, params);
-}
-
-void gl4_0compat_glConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glConvolutionParameterfv(target, pname, params);
-}
-
-void gl4_0compat_glConvolutionParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat params)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glConvolutionParameterf(target, pname, params);
-}
-
-void gl4_0compat_glConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* image)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glConvolutionFilter2D(target, internalFormat, width, height, format, gltype, image);
-}
-
-void gl4_0compat_glConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* image)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glConvolutionFilter1D(target, internalFormat, width, format, gltype, image);
-}
-
-void gl4_0compat_glCopyColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glCopyColorSubTable(target, start, x, y, width);
-}
-
-void gl4_0compat_glColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum gltype, const GLvoid* data)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glColorSubTable(target, start, count, format, gltype, data);
-}
-
-void gl4_0compat_glGetColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glGetColorTableParameteriv(target, pname, params);
-}
-
-void gl4_0compat_glGetColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glGetColorTableParameterfv(target, pname, params);
-}
-
-void gl4_0compat_glGetColorTable(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* table)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glGetColorTable(target, format, gltype, table);
-}
-
-void gl4_0compat_glCopyColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glCopyColorTable(target, internalFormat, x, y, width);
-}
-
-void gl4_0compat_glColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glColorTableParameteriv(target, pname, params);
-}
-
-void gl4_0compat_glColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glColorTableParameterfv(target, pname, params);
-}
-
-void gl4_0compat_glColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* table)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glColorTable(target, internalFormat, width, format, gltype, table);
-}
-
-void gl4_0compat_glMultTransposeMatrixd(void *_glfuncs, const GLdouble* m)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glMultTransposeMatrixd(m);
-}
-
-void gl4_0compat_glMultTransposeMatrixf(void *_glfuncs, const GLfloat* m)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glMultTransposeMatrixf(m);
-}
-
-void gl4_0compat_glLoadTransposeMatrixd(void *_glfuncs, const GLdouble* m)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glLoadTransposeMatrixd(m);
-}
-
-void gl4_0compat_glLoadTransposeMatrixf(void *_glfuncs, const GLfloat* m)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glLoadTransposeMatrixf(m);
-}
-
-void gl4_0compat_glMultiTexCoord4sv(void *_glfuncs, GLenum target, const GLshort* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoord4sv(target, v);
-}
-
-void gl4_0compat_glMultiTexCoord4s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoord4s(target, s, t, r, q);
-}
-
-void gl4_0compat_glMultiTexCoord4iv(void *_glfuncs, GLenum target, const GLint* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoord4iv(target, v);
-}
-
-void gl4_0compat_glMultiTexCoord4i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r, GLint q)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoord4i(target, s, t, r, q);
-}
-
-void gl4_0compat_glMultiTexCoord4fv(void *_glfuncs, GLenum target, const GLfloat* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoord4fv(target, v);
-}
-
-void gl4_0compat_glMultiTexCoord4f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoord4f(target, s, t, r, q);
-}
-
-void gl4_0compat_glMultiTexCoord4dv(void *_glfuncs, GLenum target, const GLdouble* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoord4dv(target, v);
-}
-
-void gl4_0compat_glMultiTexCoord4d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoord4d(target, s, t, r, q);
-}
-
-void gl4_0compat_glMultiTexCoord3sv(void *_glfuncs, GLenum target, const GLshort* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoord3sv(target, v);
-}
-
-void gl4_0compat_glMultiTexCoord3s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoord3s(target, s, t, r);
-}
-
-void gl4_0compat_glMultiTexCoord3iv(void *_glfuncs, GLenum target, const GLint* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoord3iv(target, v);
-}
-
-void gl4_0compat_glMultiTexCoord3i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoord3i(target, s, t, r);
-}
-
-void gl4_0compat_glMultiTexCoord3fv(void *_glfuncs, GLenum target, const GLfloat* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoord3fv(target, v);
-}
-
-void gl4_0compat_glMultiTexCoord3f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoord3f(target, s, t, r);
-}
-
-void gl4_0compat_glMultiTexCoord3dv(void *_glfuncs, GLenum target, const GLdouble* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoord3dv(target, v);
-}
-
-void gl4_0compat_glMultiTexCoord3d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoord3d(target, s, t, r);
-}
-
-void gl4_0compat_glMultiTexCoord2sv(void *_glfuncs, GLenum target, const GLshort* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoord2sv(target, v);
-}
-
-void gl4_0compat_glMultiTexCoord2s(void *_glfuncs, GLenum target, GLshort s, GLshort t)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoord2s(target, s, t);
-}
-
-void gl4_0compat_glMultiTexCoord2iv(void *_glfuncs, GLenum target, const GLint* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoord2iv(target, v);
-}
-
-void gl4_0compat_glMultiTexCoord2i(void *_glfuncs, GLenum target, GLint s, GLint t)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoord2i(target, s, t);
-}
-
-void gl4_0compat_glMultiTexCoord2fv(void *_glfuncs, GLenum target, const GLfloat* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoord2fv(target, v);
-}
-
-void gl4_0compat_glMultiTexCoord2f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoord2f(target, s, t);
-}
-
-void gl4_0compat_glMultiTexCoord2dv(void *_glfuncs, GLenum target, const GLdouble* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoord2dv(target, v);
-}
-
-void gl4_0compat_glMultiTexCoord2d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoord2d(target, s, t);
-}
-
-void gl4_0compat_glMultiTexCoord1sv(void *_glfuncs, GLenum target, const GLshort* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoord1sv(target, v);
-}
-
-void gl4_0compat_glMultiTexCoord1s(void *_glfuncs, GLenum target, GLshort s)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoord1s(target, s);
-}
-
-void gl4_0compat_glMultiTexCoord1iv(void *_glfuncs, GLenum target, const GLint* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoord1iv(target, v);
-}
-
-void gl4_0compat_glMultiTexCoord1i(void *_glfuncs, GLenum target, GLint s)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoord1i(target, s);
-}
-
-void gl4_0compat_glMultiTexCoord1fv(void *_glfuncs, GLenum target, const GLfloat* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoord1fv(target, v);
-}
-
-void gl4_0compat_glMultiTexCoord1f(void *_glfuncs, GLenum target, GLfloat s)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoord1f(target, s);
-}
-
-void gl4_0compat_glMultiTexCoord1dv(void *_glfuncs, GLenum target, const GLdouble* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoord1dv(target, v);
-}
-
-void gl4_0compat_glMultiTexCoord1d(void *_glfuncs, GLenum target, GLdouble s)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glMultiTexCoord1d(target, s);
-}
-
-void gl4_0compat_glClientActiveTexture(void *_glfuncs, GLenum texture)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glClientActiveTexture(texture);
-}
-
-void gl4_0compat_glWindowPos3sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glWindowPos3sv(v);
-}
-
-void gl4_0compat_glWindowPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glWindowPos3s(x, y, z);
-}
-
-void gl4_0compat_glWindowPos3iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glWindowPos3iv(v);
-}
-
-void gl4_0compat_glWindowPos3i(void *_glfuncs, GLint x, GLint y, GLint z)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glWindowPos3i(x, y, z);
-}
-
-void gl4_0compat_glWindowPos3fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glWindowPos3fv(v);
-}
-
-void gl4_0compat_glWindowPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glWindowPos3f(x, y, z);
-}
-
-void gl4_0compat_glWindowPos3dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glWindowPos3dv(v);
-}
-
-void gl4_0compat_glWindowPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glWindowPos3d(x, y, z);
-}
-
-void gl4_0compat_glWindowPos2sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glWindowPos2sv(v);
-}
-
-void gl4_0compat_glWindowPos2s(void *_glfuncs, GLshort x, GLshort y)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glWindowPos2s(x, y);
-}
-
-void gl4_0compat_glWindowPos2iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glWindowPos2iv(v);
-}
-
-void gl4_0compat_glWindowPos2i(void *_glfuncs, GLint x, GLint y)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glWindowPos2i(x, y);
-}
-
-void gl4_0compat_glWindowPos2fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glWindowPos2fv(v);
-}
-
-void gl4_0compat_glWindowPos2f(void *_glfuncs, GLfloat x, GLfloat y)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glWindowPos2f(x, y);
-}
-
-void gl4_0compat_glWindowPos2dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glWindowPos2dv(v);
-}
-
-void gl4_0compat_glWindowPos2d(void *_glfuncs, GLdouble x, GLdouble y)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glWindowPos2d(x, y);
-}
-
-void gl4_0compat_glSecondaryColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glSecondaryColorPointer(size, gltype, stride, pointer);
-}
-
-void gl4_0compat_glSecondaryColor3usv(void *_glfuncs, const GLushort* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glSecondaryColor3usv(v);
-}
-
-void gl4_0compat_glSecondaryColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glSecondaryColor3us(red, green, blue);
-}
-
-void gl4_0compat_glSecondaryColor3uiv(void *_glfuncs, const GLuint* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glSecondaryColor3uiv(v);
-}
-
-void gl4_0compat_glSecondaryColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glSecondaryColor3ui(red, green, blue);
-}
-
-void gl4_0compat_glSecondaryColor3ubv(void *_glfuncs, const GLubyte* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glSecondaryColor3ubv(v);
-}
-
-void gl4_0compat_glSecondaryColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glSecondaryColor3ub(red, green, blue);
-}
-
-void gl4_0compat_glSecondaryColor3sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glSecondaryColor3sv(v);
-}
-
-void gl4_0compat_glSecondaryColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glSecondaryColor3s(red, green, blue);
-}
-
-void gl4_0compat_glSecondaryColor3iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glSecondaryColor3iv(v);
-}
-
-void gl4_0compat_glSecondaryColor3i(void *_glfuncs, GLint red, GLint green, GLint blue)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glSecondaryColor3i(red, green, blue);
-}
-
-void gl4_0compat_glSecondaryColor3fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glSecondaryColor3fv(v);
-}
-
-void gl4_0compat_glSecondaryColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glSecondaryColor3f(red, green, blue);
-}
-
-void gl4_0compat_glSecondaryColor3dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glSecondaryColor3dv(v);
-}
-
-void gl4_0compat_glSecondaryColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glSecondaryColor3d(red, green, blue);
-}
-
-void gl4_0compat_glSecondaryColor3bv(void *_glfuncs, const GLbyte* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glSecondaryColor3bv(v);
-}
-
-void gl4_0compat_glSecondaryColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glSecondaryColor3b(red, green, blue);
-}
-
-void gl4_0compat_glFogCoordPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glFogCoordPointer(gltype, stride, pointer);
-}
-
-void gl4_0compat_glFogCoorddv(void *_glfuncs, const GLdouble* coord)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glFogCoorddv(coord);
-}
-
-void gl4_0compat_glFogCoordd(void *_glfuncs, GLdouble coord)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glFogCoordd(coord);
-}
-
-void gl4_0compat_glFogCoordfv(void *_glfuncs, const GLfloat* coord)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glFogCoordfv(coord);
-}
-
-void gl4_0compat_glFogCoordf(void *_glfuncs, GLfloat coord)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glFogCoordf(coord);
-}
-
-void gl4_0compat_glVertexAttrib4usv(void *_glfuncs, GLuint index, const GLushort* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttrib4usv(index, v);
-}
-
-void gl4_0compat_glVertexAttrib4uiv(void *_glfuncs, GLuint index, const GLuint* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttrib4uiv(index, v);
-}
-
-void gl4_0compat_glVertexAttrib4ubv(void *_glfuncs, GLuint index, const GLubyte* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttrib4ubv(index, v);
-}
-
-void gl4_0compat_glVertexAttrib4sv(void *_glfuncs, GLuint index, const GLshort* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttrib4sv(index, v);
-}
-
-void gl4_0compat_glVertexAttrib4s(void *_glfuncs, GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttrib4s(index, x, y, z, w);
-}
-
-void gl4_0compat_glVertexAttrib4iv(void *_glfuncs, GLuint index, const GLint* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttrib4iv(index, v);
-}
-
-void gl4_0compat_glVertexAttrib4fv(void *_glfuncs, GLuint index, const GLfloat* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttrib4fv(index, v);
-}
-
-void gl4_0compat_glVertexAttrib4f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttrib4f(index, x, y, z, w);
-}
-
-void gl4_0compat_glVertexAttrib4dv(void *_glfuncs, GLuint index, const GLdouble* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttrib4dv(index, v);
-}
-
-void gl4_0compat_glVertexAttrib4d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttrib4d(index, x, y, z, w);
-}
-
-void gl4_0compat_glVertexAttrib4bv(void *_glfuncs, GLuint index, const GLbyte* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttrib4bv(index, v);
-}
-
-void gl4_0compat_glVertexAttrib4Nusv(void *_glfuncs, GLuint index, const GLushort* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttrib4Nusv(index, v);
-}
-
-void gl4_0compat_glVertexAttrib4Nuiv(void *_glfuncs, GLuint index, const GLuint* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttrib4Nuiv(index, v);
-}
-
-void gl4_0compat_glVertexAttrib4Nubv(void *_glfuncs, GLuint index, const GLubyte* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttrib4Nubv(index, v);
-}
-
-void gl4_0compat_glVertexAttrib4Nub(void *_glfuncs, GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttrib4Nub(index, x, y, z, w);
-}
-
-void gl4_0compat_glVertexAttrib4Nsv(void *_glfuncs, GLuint index, const GLshort* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttrib4Nsv(index, v);
-}
-
-void gl4_0compat_glVertexAttrib4Niv(void *_glfuncs, GLuint index, const GLint* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttrib4Niv(index, v);
-}
-
-void gl4_0compat_glVertexAttrib4Nbv(void *_glfuncs, GLuint index, const GLbyte* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttrib4Nbv(index, v);
-}
-
-void gl4_0compat_glVertexAttrib3sv(void *_glfuncs, GLuint index, const GLshort* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttrib3sv(index, v);
-}
-
-void gl4_0compat_glVertexAttrib3s(void *_glfuncs, GLuint index, GLshort x, GLshort y, GLshort z)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttrib3s(index, x, y, z);
-}
-
-void gl4_0compat_glVertexAttrib3fv(void *_glfuncs, GLuint index, const GLfloat* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttrib3fv(index, v);
-}
-
-void gl4_0compat_glVertexAttrib3f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttrib3f(index, x, y, z);
-}
-
-void gl4_0compat_glVertexAttrib3dv(void *_glfuncs, GLuint index, const GLdouble* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttrib3dv(index, v);
-}
-
-void gl4_0compat_glVertexAttrib3d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttrib3d(index, x, y, z);
-}
-
-void gl4_0compat_glVertexAttrib2sv(void *_glfuncs, GLuint index, const GLshort* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttrib2sv(index, v);
-}
-
-void gl4_0compat_glVertexAttrib2s(void *_glfuncs, GLuint index, GLshort x, GLshort y)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttrib2s(index, x, y);
-}
-
-void gl4_0compat_glVertexAttrib2fv(void *_glfuncs, GLuint index, const GLfloat* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttrib2fv(index, v);
-}
-
-void gl4_0compat_glVertexAttrib2f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttrib2f(index, x, y);
-}
-
-void gl4_0compat_glVertexAttrib2dv(void *_glfuncs, GLuint index, const GLdouble* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttrib2dv(index, v);
-}
-
-void gl4_0compat_glVertexAttrib2d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttrib2d(index, x, y);
-}
-
-void gl4_0compat_glVertexAttrib1sv(void *_glfuncs, GLuint index, const GLshort* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttrib1sv(index, v);
-}
-
-void gl4_0compat_glVertexAttrib1s(void *_glfuncs, GLuint index, GLshort x)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttrib1s(index, x);
-}
-
-void gl4_0compat_glVertexAttrib1fv(void *_glfuncs, GLuint index, const GLfloat* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttrib1fv(index, v);
-}
-
-void gl4_0compat_glVertexAttrib1f(void *_glfuncs, GLuint index, GLfloat x)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttrib1f(index, x);
-}
-
-void gl4_0compat_glVertexAttrib1dv(void *_glfuncs, GLuint index, const GLdouble* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttrib1dv(index, v);
-}
-
-void gl4_0compat_glVertexAttrib1d(void *_glfuncs, GLuint index, GLdouble x)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttrib1d(index, x);
-}
-
-void gl4_0compat_glVertexAttribI4usv(void *_glfuncs, GLuint index, const GLushort* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttribI4usv(index, v);
-}
-
-void gl4_0compat_glVertexAttribI4ubv(void *_glfuncs, GLuint index, const GLubyte* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttribI4ubv(index, v);
-}
-
-void gl4_0compat_glVertexAttribI4sv(void *_glfuncs, GLuint index, const GLshort* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttribI4sv(index, v);
-}
-
-void gl4_0compat_glVertexAttribI4bv(void *_glfuncs, GLuint index, const GLbyte* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttribI4bv(index, v);
-}
-
-void gl4_0compat_glVertexAttribI4uiv(void *_glfuncs, GLuint index, const GLuint* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttribI4uiv(index, v);
-}
-
-void gl4_0compat_glVertexAttribI3uiv(void *_glfuncs, GLuint index, const GLuint* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttribI3uiv(index, v);
-}
-
-void gl4_0compat_glVertexAttribI2uiv(void *_glfuncs, GLuint index, const GLuint* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttribI2uiv(index, v);
-}
-
-void gl4_0compat_glVertexAttribI1uiv(void *_glfuncs, GLuint index, const GLuint* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttribI1uiv(index, v);
-}
-
-void gl4_0compat_glVertexAttribI4iv(void *_glfuncs, GLuint index, const GLint* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttribI4iv(index, v);
-}
-
-void gl4_0compat_glVertexAttribI3iv(void *_glfuncs, GLuint index, const GLint* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttribI3iv(index, v);
-}
-
-void gl4_0compat_glVertexAttribI2iv(void *_glfuncs, GLuint index, const GLint* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttribI2iv(index, v);
-}
-
-void gl4_0compat_glVertexAttribI1iv(void *_glfuncs, GLuint index, const GLint* v)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttribI1iv(index, v);
-}
-
-void gl4_0compat_glVertexAttribI4ui(void *_glfuncs, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttribI4ui(index, x, y, z, w);
-}
-
-void gl4_0compat_glVertexAttribI3ui(void *_glfuncs, GLuint index, GLuint x, GLuint y, GLuint z)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttribI3ui(index, x, y, z);
-}
-
-void gl4_0compat_glVertexAttribI2ui(void *_glfuncs, GLuint index, GLuint x, GLuint y)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttribI2ui(index, x, y);
-}
-
-void gl4_0compat_glVertexAttribI1ui(void *_glfuncs, GLuint index, GLuint x)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttribI1ui(index, x);
-}
-
-void gl4_0compat_glVertexAttribI4i(void *_glfuncs, GLuint index, GLint x, GLint y, GLint z, GLint w)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttribI4i(index, x, y, z, w);
-}
-
-void gl4_0compat_glVertexAttribI3i(void *_glfuncs, GLuint index, GLint x, GLint y, GLint z)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttribI3i(index, x, y, z);
-}
-
-void gl4_0compat_glVertexAttribI2i(void *_glfuncs, GLuint index, GLint x, GLint y)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttribI2i(index, x, y);
-}
-
-void gl4_0compat_glVertexAttribI1i(void *_glfuncs, GLuint index, GLint x)
-{
- QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
- _qglfuncs->glVertexAttribI1i(index, x);
-}
-
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.0compat/funcs.h b/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.0compat/funcs.h
deleted file mode 100644
index e556b7357..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.0compat/funcs.h
+++ /dev/null
@@ -1,833 +0,0 @@
-
-// ** file automatically generated by glgen -- do not edit manually **
-
-#ifndef __cplusplus
-#include <inttypes.h>
-#include <stddef.h>
-typedef unsigned int GLenum;
-typedef unsigned char GLboolean;
-typedef unsigned int GLbitfield;
-typedef void GLvoid;
-typedef char GLchar;
-typedef signed char GLbyte; /* 1-byte signed */
-typedef short GLshort; /* 2-byte signed */
-typedef int GLint; /* 4-byte signed */
-typedef unsigned char GLubyte; /* 1-byte unsigned */
-typedef unsigned short GLushort; /* 2-byte unsigned */
-typedef unsigned int GLuint; /* 4-byte unsigned */
-typedef int GLsizei; /* 4-byte signed */
-typedef float GLfloat; /* single precision float */
-typedef float GLclampf; /* single precision float in [0,1] */
-typedef double GLdouble; /* double precision float */
-typedef double GLclampd; /* double precision float in [0,1] */
-typedef int64_t GLint64;
-typedef uint64_t GLuint64;
-typedef ptrdiff_t GLintptr;
-typedef ptrdiff_t GLsizeiptr;
-typedef ptrdiff_t GLintptrARB;
-typedef ptrdiff_t GLsizeiptrARB;
-typedef struct __GLsync *GLsync;
-#endif
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void *gl4_0compat_funcs();
-
-void gl4_0compat_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height);
-void gl4_0compat_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal);
-GLboolean gl4_0compat_glIsEnabled(void *_glfuncs, GLenum cap);
-void gl4_0compat_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params);
-void gl4_0compat_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params);
-void gl4_0compat_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
-void gl4_0compat_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
-void gl4_0compat_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels);
-void gl4_0compat_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params);
-void gl4_0compat_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params);
-GLenum gl4_0compat_glGetError(void *_glfuncs);
-void gl4_0compat_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params);
-void gl4_0compat_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params);
-void gl4_0compat_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels);
-void gl4_0compat_glReadBuffer(void *_glfuncs, GLenum mode);
-void gl4_0compat_glPixelStorei(void *_glfuncs, GLenum pname, GLint param);
-void gl4_0compat_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param);
-void gl4_0compat_glDepthFunc(void *_glfuncs, GLenum glfunc);
-void gl4_0compat_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass);
-void gl4_0compat_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask);
-void gl4_0compat_glLogicOp(void *_glfuncs, GLenum opcode);
-void gl4_0compat_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor);
-void gl4_0compat_glFlush(void *_glfuncs);
-void gl4_0compat_glFinish(void *_glfuncs);
-void gl4_0compat_glEnable(void *_glfuncs, GLenum cap);
-void gl4_0compat_glDisable(void *_glfuncs, GLenum cap);
-void gl4_0compat_glDepthMask(void *_glfuncs, GLboolean flag);
-void gl4_0compat_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
-void gl4_0compat_glStencilMask(void *_glfuncs, GLuint mask);
-void gl4_0compat_glClearDepth(void *_glfuncs, GLdouble depth);
-void gl4_0compat_glClearStencil(void *_glfuncs, GLint s);
-void gl4_0compat_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-void gl4_0compat_glClear(void *_glfuncs, GLbitfield mask);
-void gl4_0compat_glDrawBuffer(void *_glfuncs, GLenum mode);
-void gl4_0compat_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
-void gl4_0compat_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
-void gl4_0compat_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
-void gl4_0compat_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param);
-void gl4_0compat_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
-void gl4_0compat_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param);
-void gl4_0compat_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height);
-void gl4_0compat_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode);
-void gl4_0compat_glPointSize(void *_glfuncs, GLfloat size);
-void gl4_0compat_glLineWidth(void *_glfuncs, GLfloat width);
-void gl4_0compat_glHint(void *_glfuncs, GLenum target, GLenum mode);
-void gl4_0compat_glFrontFace(void *_glfuncs, GLenum mode);
-void gl4_0compat_glCullFace(void *_glfuncs, GLenum mode);
-void gl4_0compat_glIndexubv(void *_glfuncs, const GLubyte* c);
-void gl4_0compat_glIndexub(void *_glfuncs, GLubyte c);
-GLboolean gl4_0compat_glIsTexture(void *_glfuncs, GLuint texture);
-void gl4_0compat_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures);
-void gl4_0compat_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures);
-void gl4_0compat_glBindTexture(void *_glfuncs, GLenum target, GLuint texture);
-void gl4_0compat_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels);
-void gl4_0compat_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels);
-void gl4_0compat_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-void gl4_0compat_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
-void gl4_0compat_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-void gl4_0compat_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
-void gl4_0compat_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units);
-void gl4_0compat_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices);
-void gl4_0compat_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count);
-void gl4_0compat_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-void gl4_0compat_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels);
-void gl4_0compat_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
-void gl4_0compat_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices);
-void gl4_0compat_glBlendEquation(void *_glfuncs, GLenum mode);
-void gl4_0compat_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-void gl4_0compat_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img);
-void gl4_0compat_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data);
-void gl4_0compat_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
-void gl4_0compat_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
-void gl4_0compat_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data);
-void gl4_0compat_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
-void gl4_0compat_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
-void gl4_0compat_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert);
-void gl4_0compat_glActiveTexture(void *_glfuncs, GLenum texture);
-void gl4_0compat_glPointParameteriv(void *_glfuncs, GLenum pname, const GLint* params);
-void gl4_0compat_glPointParameteri(void *_glfuncs, GLenum pname, GLint param);
-void gl4_0compat_glPointParameterfv(void *_glfuncs, GLenum pname, const GLfloat* params);
-void gl4_0compat_glPointParameterf(void *_glfuncs, GLenum pname, GLfloat param);
-void gl4_0compat_glMultiDrawArrays(void *_glfuncs, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount);
-void gl4_0compat_glBlendFuncSeparate(void *_glfuncs, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
-void gl4_0compat_glGetBufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
-GLboolean gl4_0compat_glUnmapBuffer(void *_glfuncs, GLenum target);
-void gl4_0compat_glGetBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data);
-void gl4_0compat_glBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
-void gl4_0compat_glBufferData(void *_glfuncs, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
-GLboolean gl4_0compat_glIsBuffer(void *_glfuncs, GLuint buffer);
-void gl4_0compat_glGenBuffers(void *_glfuncs, GLsizei n, GLuint* buffers);
-void gl4_0compat_glDeleteBuffers(void *_glfuncs, GLsizei n, const GLuint* buffers);
-void gl4_0compat_glBindBuffer(void *_glfuncs, GLenum target, GLuint buffer);
-void gl4_0compat_glGetQueryObjectuiv(void *_glfuncs, GLuint id, GLenum pname, GLuint* params);
-void gl4_0compat_glGetQueryObjectiv(void *_glfuncs, GLuint id, GLenum pname, GLint* params);
-void gl4_0compat_glGetQueryiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
-void gl4_0compat_glEndQuery(void *_glfuncs, GLenum target);
-void gl4_0compat_glBeginQuery(void *_glfuncs, GLenum target, GLuint id);
-GLboolean gl4_0compat_glIsQuery(void *_glfuncs, GLuint id);
-void gl4_0compat_glDeleteQueries(void *_glfuncs, GLsizei n, const GLuint* ids);
-void gl4_0compat_glGenQueries(void *_glfuncs, GLsizei n, GLuint* ids);
-void gl4_0compat_glVertexAttribPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLboolean normalized, GLsizei stride, const GLvoid* offset);
-void gl4_0compat_glValidateProgram(void *_glfuncs, GLuint program);
-void gl4_0compat_glUniformMatrix4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-void gl4_0compat_glUniformMatrix3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-void gl4_0compat_glUniformMatrix2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-void gl4_0compat_glUniform4iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value);
-void gl4_0compat_glUniform3iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value);
-void gl4_0compat_glUniform2iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value);
-void gl4_0compat_glUniform1iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value);
-void gl4_0compat_glUniform4fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value);
-void gl4_0compat_glUniform3fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value);
-void gl4_0compat_glUniform2fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value);
-void gl4_0compat_glUniform1fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value);
-void gl4_0compat_glUniform4i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
-void gl4_0compat_glUniform3i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2);
-void gl4_0compat_glUniform2i(void *_glfuncs, GLint location, GLint v0, GLint v1);
-void gl4_0compat_glUniform1i(void *_glfuncs, GLint location, GLint v0);
-void gl4_0compat_glUniform4f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
-void gl4_0compat_glUniform3f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
-void gl4_0compat_glUniform2f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1);
-void gl4_0compat_glUniform1f(void *_glfuncs, GLint location, GLfloat v0);
-void gl4_0compat_glUseProgram(void *_glfuncs, GLuint program);
-void gl4_0compat_glShaderSource(void *_glfuncs, GLuint shader, GLsizei count, const GLchar** source, const GLint* length);
-void gl4_0compat_glLinkProgram(void *_glfuncs, GLuint program);
-GLboolean gl4_0compat_glIsShader(void *_glfuncs, GLuint shader);
-GLboolean gl4_0compat_glIsProgram(void *_glfuncs, GLuint program);
-void gl4_0compat_glGetVertexAttribiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params);
-void gl4_0compat_glGetVertexAttribfv(void *_glfuncs, GLuint index, GLenum pname, GLfloat* params);
-void gl4_0compat_glGetVertexAttribdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params);
-void gl4_0compat_glGetUniformiv(void *_glfuncs, GLuint program, GLint location, GLint* params);
-void gl4_0compat_glGetUniformfv(void *_glfuncs, GLuint program, GLint location, GLfloat* params);
-GLint gl4_0compat_glGetUniformLocation(void *_glfuncs, GLuint program, const GLchar* name);
-void gl4_0compat_glGetShaderSource(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source);
-void gl4_0compat_glGetShaderInfoLog(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
-void gl4_0compat_glGetShaderiv(void *_glfuncs, GLuint shader, GLenum pname, GLint* params);
-void gl4_0compat_glGetProgramInfoLog(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
-void gl4_0compat_glGetProgramiv(void *_glfuncs, GLuint program, GLenum pname, GLint* params);
-GLint gl4_0compat_glGetAttribLocation(void *_glfuncs, GLuint program, const GLchar* name);
-void gl4_0compat_glGetAttachedShaders(void *_glfuncs, GLuint program, GLsizei maxCount, GLsizei* count, GLuint* obj);
-void gl4_0compat_glGetActiveUniform(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name);
-void gl4_0compat_glGetActiveAttrib(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name);
-void gl4_0compat_glEnableVertexAttribArray(void *_glfuncs, GLuint index);
-void gl4_0compat_glDisableVertexAttribArray(void *_glfuncs, GLuint index);
-void gl4_0compat_glDetachShader(void *_glfuncs, GLuint program, GLuint shader);
-void gl4_0compat_glDeleteShader(void *_glfuncs, GLuint shader);
-void gl4_0compat_glDeleteProgram(void *_glfuncs, GLuint program);
-GLuint gl4_0compat_glCreateShader(void *_glfuncs, GLenum gltype);
-GLuint gl4_0compat_glCreateProgram(void *_glfuncs);
-void gl4_0compat_glCompileShader(void *_glfuncs, GLuint shader);
-void gl4_0compat_glBindAttribLocation(void *_glfuncs, GLuint program, GLuint index, const GLchar* name);
-void gl4_0compat_glAttachShader(void *_glfuncs, GLuint program, GLuint shader);
-void gl4_0compat_glStencilMaskSeparate(void *_glfuncs, GLenum face, GLuint mask);
-void gl4_0compat_glStencilFuncSeparate(void *_glfuncs, GLenum face, GLenum glfunc, GLint ref, GLuint mask);
-void gl4_0compat_glStencilOpSeparate(void *_glfuncs, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
-void gl4_0compat_glDrawBuffers(void *_glfuncs, GLsizei n, const GLenum* bufs);
-void gl4_0compat_glBlendEquationSeparate(void *_glfuncs, GLenum modeRGB, GLenum modeAlpha);
-void gl4_0compat_glUniformMatrix4x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-void gl4_0compat_glUniformMatrix3x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-void gl4_0compat_glUniformMatrix4x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-void gl4_0compat_glUniformMatrix2x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-void gl4_0compat_glUniformMatrix3x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-void gl4_0compat_glUniformMatrix2x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-GLboolean gl4_0compat_glIsVertexArray(void *_glfuncs, GLuint array);
-void gl4_0compat_glGenVertexArrays(void *_glfuncs, GLsizei n, GLuint* arrays);
-void gl4_0compat_glDeleteVertexArrays(void *_glfuncs, GLsizei n, const GLuint* arrays);
-void gl4_0compat_glBindVertexArray(void *_glfuncs, GLuint array);
-void gl4_0compat_glFlushMappedBufferRange(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr length);
-void gl4_0compat_glFramebufferTextureLayer(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
-void gl4_0compat_glRenderbufferStorageMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height);
-void gl4_0compat_glBlitFramebuffer(void *_glfuncs, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
-void gl4_0compat_glGenerateMipmap(void *_glfuncs, GLenum target);
-void gl4_0compat_glGetFramebufferAttachmentParameteriv(void *_glfuncs, GLenum target, GLenum attachment, GLenum pname, GLint* params);
-void gl4_0compat_glFramebufferRenderbuffer(void *_glfuncs, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
-void gl4_0compat_glFramebufferTexture3D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
-void gl4_0compat_glFramebufferTexture2D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-void gl4_0compat_glFramebufferTexture1D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-GLenum gl4_0compat_glCheckFramebufferStatus(void *_glfuncs, GLenum target);
-void gl4_0compat_glGenFramebuffers(void *_glfuncs, GLsizei n, GLuint* framebuffers);
-void gl4_0compat_glDeleteFramebuffers(void *_glfuncs, GLsizei n, const GLuint* framebuffers);
-void gl4_0compat_glBindFramebuffer(void *_glfuncs, GLenum target, GLuint framebuffer);
-GLboolean gl4_0compat_glIsFramebuffer(void *_glfuncs, GLuint framebuffer);
-void gl4_0compat_glGetRenderbufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
-void gl4_0compat_glRenderbufferStorage(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height);
-void gl4_0compat_glGenRenderbuffers(void *_glfuncs, GLsizei n, GLuint* renderbuffers);
-void gl4_0compat_glDeleteRenderbuffers(void *_glfuncs, GLsizei n, const GLuint* renderbuffers);
-void gl4_0compat_glBindRenderbuffer(void *_glfuncs, GLenum target, GLuint renderbuffer);
-GLboolean gl4_0compat_glIsRenderbuffer(void *_glfuncs, GLuint renderbuffer);
-void gl4_0compat_glClearBufferfi(void *_glfuncs, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
-void gl4_0compat_glClearBufferfv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLfloat* value);
-void gl4_0compat_glClearBufferuiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLuint* value);
-void gl4_0compat_glClearBufferiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLint* value);
-void gl4_0compat_glGetTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, GLuint* params);
-void gl4_0compat_glGetTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
-void gl4_0compat_glTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, const GLuint* params);
-void gl4_0compat_glTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
-void gl4_0compat_glUniform4uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value);
-void gl4_0compat_glUniform3uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value);
-void gl4_0compat_glUniform2uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value);
-void gl4_0compat_glUniform1uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value);
-void gl4_0compat_glUniform4ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-void gl4_0compat_glUniform3ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2);
-void gl4_0compat_glUniform2ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1);
-void gl4_0compat_glUniform1ui(void *_glfuncs, GLint location, GLuint v0);
-GLint gl4_0compat_glGetFragDataLocation(void *_glfuncs, GLuint program, const GLchar* name);
-void gl4_0compat_glBindFragDataLocation(void *_glfuncs, GLuint program, GLuint color, const GLchar* name);
-void gl4_0compat_glGetUniformuiv(void *_glfuncs, GLuint program, GLint location, GLuint* params);
-void gl4_0compat_glGetVertexAttribIuiv(void *_glfuncs, GLuint index, GLenum pname, GLuint* params);
-void gl4_0compat_glGetVertexAttribIiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params);
-void gl4_0compat_glVertexAttribIPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
-void gl4_0compat_glEndConditionalRender(void *_glfuncs);
-void gl4_0compat_glBeginConditionalRender(void *_glfuncs, GLuint id, GLenum mode);
-void gl4_0compat_glClampColor(void *_glfuncs, GLenum target, GLenum clamp);
-void gl4_0compat_glGetTransformFeedbackVarying(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* gltype, GLchar* name);
-void gl4_0compat_glBindBufferBase(void *_glfuncs, GLenum target, GLuint index, GLuint buffer);
-void gl4_0compat_glBindBufferRange(void *_glfuncs, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
-void gl4_0compat_glEndTransformFeedback(void *_glfuncs);
-void gl4_0compat_glBeginTransformFeedback(void *_glfuncs, GLenum primitiveMode);
-GLboolean gl4_0compat_glIsEnabledi(void *_glfuncs, GLenum target, GLuint index);
-void gl4_0compat_glDisablei(void *_glfuncs, GLenum target, GLuint index);
-void gl4_0compat_glEnablei(void *_glfuncs, GLenum target, GLuint index);
-void gl4_0compat_glGetIntegeri_v(void *_glfuncs, GLenum target, GLuint index, GLint* data);
-void gl4_0compat_glGetBooleani_v(void *_glfuncs, GLenum target, GLuint index, GLboolean* data);
-void gl4_0compat_glColorMaski(void *_glfuncs, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
-void gl4_0compat_glCopyBufferSubData(void *_glfuncs, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
-void gl4_0compat_glUniformBlockBinding(void *_glfuncs, GLuint program, GLuint v0, GLuint v1);
-void gl4_0compat_glGetActiveUniformBlockName(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName);
-void gl4_0compat_glGetActiveUniformBlockiv(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
-GLuint gl4_0compat_glGetUniformBlockIndex(void *_glfuncs, GLuint program, const GLchar* uniformBlockName);
-void gl4_0compat_glGetActiveUniformName(void *_glfuncs, GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName);
-void gl4_0compat_glGetActiveUniformsiv(void *_glfuncs, GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
-void gl4_0compat_glPrimitiveRestartIndex(void *_glfuncs, GLuint index);
-void gl4_0compat_glTexBuffer(void *_glfuncs, GLenum target, GLenum internalFormat, GLuint buffer);
-void gl4_0compat_glDrawElementsInstanced(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount);
-void gl4_0compat_glDrawArraysInstanced(void *_glfuncs, GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
-void gl4_0compat_glSampleMaski(void *_glfuncs, GLuint index, GLbitfield mask);
-void gl4_0compat_glGetMultisamplefv(void *_glfuncs, GLenum pname, GLuint index, GLfloat* val);
-void gl4_0compat_glTexImage3DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
-void gl4_0compat_glTexImage2DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
-void gl4_0compat_glGetSynciv(void *_glfuncs, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values);
-void gl4_0compat_glGetInteger64v(void *_glfuncs, GLenum pname, GLint64* params);
-void gl4_0compat_glWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout);
-GLenum gl4_0compat_glClientWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout);
-void gl4_0compat_glDeleteSync(void *_glfuncs, GLsync sync);
-GLboolean gl4_0compat_glIsSync(void *_glfuncs, GLsync sync);
-GLsync gl4_0compat_glFenceSync(void *_glfuncs, GLenum condition, GLbitfield flags);
-void gl4_0compat_glProvokingVertex(void *_glfuncs, GLenum mode);
-void gl4_0compat_glDrawElementsInstancedBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount, GLint basevertex);
-void gl4_0compat_glDrawRangeElementsBaseVertex(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex);
-void gl4_0compat_glDrawElementsBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex);
-void gl4_0compat_glFramebufferTexture(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level);
-void gl4_0compat_glGetBufferParameteri64v(void *_glfuncs, GLenum target, GLenum pname, GLint64* params);
-void gl4_0compat_glGetInteger64i_v(void *_glfuncs, GLenum target, GLuint index, GLint64* data);
-void gl4_0compat_glVertexAttribP4uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value);
-void gl4_0compat_glVertexAttribP4ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value);
-void gl4_0compat_glVertexAttribP3uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value);
-void gl4_0compat_glVertexAttribP3ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value);
-void gl4_0compat_glVertexAttribP2uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value);
-void gl4_0compat_glVertexAttribP2ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value);
-void gl4_0compat_glVertexAttribP1uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value);
-void gl4_0compat_glVertexAttribP1ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value);
-void gl4_0compat_glSecondaryColorP3uiv(void *_glfuncs, GLenum gltype, const GLuint* color);
-void gl4_0compat_glSecondaryColorP3ui(void *_glfuncs, GLenum gltype, GLuint color);
-void gl4_0compat_glColorP4uiv(void *_glfuncs, GLenum gltype, const GLuint* color);
-void gl4_0compat_glColorP4ui(void *_glfuncs, GLenum gltype, GLuint color);
-void gl4_0compat_glColorP3uiv(void *_glfuncs, GLenum gltype, const GLuint* color);
-void gl4_0compat_glColorP3ui(void *_glfuncs, GLenum gltype, GLuint color);
-void gl4_0compat_glNormalP3uiv(void *_glfuncs, GLenum gltype, const GLuint* coords);
-void gl4_0compat_glNormalP3ui(void *_glfuncs, GLenum gltype, GLuint coords);
-void gl4_0compat_glMultiTexCoordP4uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords);
-void gl4_0compat_glMultiTexCoordP4ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords);
-void gl4_0compat_glMultiTexCoordP3uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords);
-void gl4_0compat_glMultiTexCoordP3ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords);
-void gl4_0compat_glMultiTexCoordP2uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords);
-void gl4_0compat_glMultiTexCoordP2ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords);
-void gl4_0compat_glMultiTexCoordP1uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords);
-void gl4_0compat_glMultiTexCoordP1ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords);
-void gl4_0compat_glTexCoordP4uiv(void *_glfuncs, GLenum gltype, const GLuint* coords);
-void gl4_0compat_glTexCoordP4ui(void *_glfuncs, GLenum gltype, GLuint coords);
-void gl4_0compat_glTexCoordP3uiv(void *_glfuncs, GLenum gltype, const GLuint* coords);
-void gl4_0compat_glTexCoordP3ui(void *_glfuncs, GLenum gltype, GLuint coords);
-void gl4_0compat_glTexCoordP2uiv(void *_glfuncs, GLenum gltype, const GLuint* coords);
-void gl4_0compat_glTexCoordP2ui(void *_glfuncs, GLenum gltype, GLuint coords);
-void gl4_0compat_glTexCoordP1uiv(void *_glfuncs, GLenum gltype, const GLuint* coords);
-void gl4_0compat_glTexCoordP1ui(void *_glfuncs, GLenum gltype, GLuint coords);
-void gl4_0compat_glVertexP4uiv(void *_glfuncs, GLenum gltype, const GLuint* value);
-void gl4_0compat_glVertexP4ui(void *_glfuncs, GLenum gltype, GLuint value);
-void gl4_0compat_glVertexP3uiv(void *_glfuncs, GLenum gltype, const GLuint* value);
-void gl4_0compat_glVertexP3ui(void *_glfuncs, GLenum gltype, GLuint value);
-void gl4_0compat_glVertexP2uiv(void *_glfuncs, GLenum gltype, const GLuint* value);
-void gl4_0compat_glVertexP2ui(void *_glfuncs, GLenum gltype, GLuint value);
-void gl4_0compat_glGetQueryObjectui64v(void *_glfuncs, GLuint id, GLenum pname, GLuint64* params);
-void gl4_0compat_glGetQueryObjecti64v(void *_glfuncs, GLuint id, GLenum pname, GLint64* params);
-void gl4_0compat_glQueryCounter(void *_glfuncs, GLuint id, GLenum target);
-void gl4_0compat_glGetSamplerParameterIuiv(void *_glfuncs, GLuint sampler, GLenum pname, GLuint* params);
-void gl4_0compat_glGetSamplerParameterfv(void *_glfuncs, GLuint sampler, GLenum pname, GLfloat* params);
-void gl4_0compat_glGetSamplerParameterIiv(void *_glfuncs, GLuint sampler, GLenum pname, GLint* params);
-void gl4_0compat_glGetSamplerParameteriv(void *_glfuncs, GLuint sampler, GLenum pname, GLint* params);
-void gl4_0compat_glSamplerParameterIuiv(void *_glfuncs, GLuint sampler, GLenum pname, const GLuint* param);
-void gl4_0compat_glSamplerParameterIiv(void *_glfuncs, GLuint sampler, GLenum pname, const GLint* param);
-void gl4_0compat_glSamplerParameterfv(void *_glfuncs, GLuint sampler, GLenum pname, const GLfloat* param);
-void gl4_0compat_glSamplerParameterf(void *_glfuncs, GLuint sampler, GLenum pname, GLfloat param);
-void gl4_0compat_glSamplerParameteriv(void *_glfuncs, GLuint sampler, GLenum pname, const GLint* param);
-void gl4_0compat_glSamplerParameteri(void *_glfuncs, GLuint sampler, GLenum pname, GLint param);
-void gl4_0compat_glBindSampler(void *_glfuncs, GLuint unit, GLuint sampler);
-GLboolean gl4_0compat_glIsSampler(void *_glfuncs, GLuint sampler);
-void gl4_0compat_glDeleteSamplers(void *_glfuncs, GLsizei count, const GLuint* samplers);
-void gl4_0compat_glGenSamplers(void *_glfuncs, GLsizei count, GLuint* samplers);
-GLint gl4_0compat_glGetFragDataIndex(void *_glfuncs, GLuint program, const GLchar* name);
-void gl4_0compat_glBindFragDataLocationIndexed(void *_glfuncs, GLuint program, GLuint colorNumber, GLuint index, const GLchar* name);
-void gl4_0compat_glVertexAttribDivisor(void *_glfuncs, GLuint index, GLuint divisor);
-void gl4_0compat_glGetQueryIndexediv(void *_glfuncs, GLenum target, GLuint index, GLenum pname, GLint* params);
-void gl4_0compat_glEndQueryIndexed(void *_glfuncs, GLenum target, GLuint index);
-void gl4_0compat_glBeginQueryIndexed(void *_glfuncs, GLenum target, GLuint index, GLuint id);
-void gl4_0compat_glDrawTransformFeedbackStream(void *_glfuncs, GLenum mode, GLuint id, GLuint stream);
-void gl4_0compat_glDrawTransformFeedback(void *_glfuncs, GLenum mode, GLuint id);
-void gl4_0compat_glResumeTransformFeedback(void *_glfuncs);
-void gl4_0compat_glPauseTransformFeedback(void *_glfuncs);
-GLboolean gl4_0compat_glIsTransformFeedback(void *_glfuncs, GLuint id);
-void gl4_0compat_glGenTransformFeedbacks(void *_glfuncs, GLsizei n, GLuint* ids);
-void gl4_0compat_glDeleteTransformFeedbacks(void *_glfuncs, GLsizei n, const GLuint* ids);
-void gl4_0compat_glBindTransformFeedback(void *_glfuncs, GLenum target, GLuint id);
-void gl4_0compat_glPatchParameterfv(void *_glfuncs, GLenum pname, const GLfloat* values);
-void gl4_0compat_glPatchParameteri(void *_glfuncs, GLenum pname, GLint value);
-void gl4_0compat_glGetProgramStageiv(void *_glfuncs, GLuint program, GLenum shadertype, GLenum pname, GLint* values);
-void gl4_0compat_glGetUniformSubroutineuiv(void *_glfuncs, GLenum shadertype, GLint location, GLuint* params);
-void gl4_0compat_glUniformSubroutinesuiv(void *_glfuncs, GLenum shadertype, GLsizei count, const GLuint* value);
-void gl4_0compat_glGetActiveSubroutineName(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name);
-void gl4_0compat_glGetActiveSubroutineUniformName(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name);
-void gl4_0compat_glGetActiveSubroutineUniformiv(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values);
-GLuint gl4_0compat_glGetSubroutineIndex(void *_glfuncs, GLuint program, GLenum shadertype, const GLchar* name);
-GLint gl4_0compat_glGetSubroutineUniformLocation(void *_glfuncs, GLuint program, GLenum shadertype, const GLchar* name);
-void gl4_0compat_glGetUniformdv(void *_glfuncs, GLuint program, GLint location, GLdouble* params);
-void gl4_0compat_glUniformMatrix4x3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
-void gl4_0compat_glUniformMatrix4x2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
-void gl4_0compat_glUniformMatrix3x4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
-void gl4_0compat_glUniformMatrix3x2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
-void gl4_0compat_glUniformMatrix2x4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
-void gl4_0compat_glUniformMatrix2x3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
-void gl4_0compat_glUniformMatrix4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
-void gl4_0compat_glUniformMatrix3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
-void gl4_0compat_glUniformMatrix2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
-void gl4_0compat_glUniform4dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value);
-void gl4_0compat_glUniform3dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value);
-void gl4_0compat_glUniform2dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value);
-void gl4_0compat_glUniform1dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value);
-void gl4_0compat_glUniform4d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
-void gl4_0compat_glUniform3d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
-void gl4_0compat_glUniform2d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1);
-void gl4_0compat_glUniform1d(void *_glfuncs, GLint location, GLdouble v0);
-void gl4_0compat_glDrawElementsIndirect(void *_glfuncs, GLenum mode, GLenum gltype, const GLvoid* indirect);
-void gl4_0compat_glDrawArraysIndirect(void *_glfuncs, GLenum mode, const GLvoid* indirect);
-void gl4_0compat_glBlendFuncSeparatei(void *_glfuncs, GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
-void gl4_0compat_glBlendFunci(void *_glfuncs, GLuint buf, GLenum src, GLenum dst);
-void gl4_0compat_glBlendEquationSeparatei(void *_glfuncs, GLuint buf, GLenum modeRGB, GLenum modeAlpha);
-void gl4_0compat_glBlendEquationi(void *_glfuncs, GLuint buf, GLenum mode);
-void gl4_0compat_glMinSampleShading(void *_glfuncs, GLfloat value);
-void gl4_0compat_glTranslatef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
-void gl4_0compat_glTranslated(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
-void gl4_0compat_glScalef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
-void gl4_0compat_glScaled(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
-void gl4_0compat_glRotatef(void *_glfuncs, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
-void gl4_0compat_glRotated(void *_glfuncs, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
-void gl4_0compat_glPushMatrix(void *_glfuncs);
-void gl4_0compat_glPopMatrix(void *_glfuncs);
-void gl4_0compat_glOrtho(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
-void gl4_0compat_glMultMatrixd(void *_glfuncs, const GLdouble* m);
-void gl4_0compat_glMultMatrixf(void *_glfuncs, const GLfloat* m);
-void gl4_0compat_glMatrixMode(void *_glfuncs, GLenum mode);
-void gl4_0compat_glLoadMatrixd(void *_glfuncs, const GLdouble* m);
-void gl4_0compat_glLoadMatrixf(void *_glfuncs, const GLfloat* m);
-void gl4_0compat_glLoadIdentity(void *_glfuncs);
-void gl4_0compat_glFrustum(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
-GLboolean gl4_0compat_glIsList(void *_glfuncs, GLuint list);
-void gl4_0compat_glGetTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, GLint* params);
-void gl4_0compat_glGetTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, GLfloat* params);
-void gl4_0compat_glGetTexGendv(void *_glfuncs, GLenum coord, GLenum pname, GLdouble* params);
-void gl4_0compat_glGetTexEnviv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
-void gl4_0compat_glGetTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
-void gl4_0compat_glGetPolygonStipple(void *_glfuncs, GLubyte* mask);
-void gl4_0compat_glGetPixelMapusv(void *_glfuncs, GLenum glmap, GLushort* values);
-void gl4_0compat_glGetPixelMapuiv(void *_glfuncs, GLenum glmap, GLuint* values);
-void gl4_0compat_glGetPixelMapfv(void *_glfuncs, GLenum glmap, GLfloat* values);
-void gl4_0compat_glGetMaterialiv(void *_glfuncs, GLenum face, GLenum pname, GLint* params);
-void gl4_0compat_glGetMaterialfv(void *_glfuncs, GLenum face, GLenum pname, GLfloat* params);
-void gl4_0compat_glGetMapiv(void *_glfuncs, GLenum target, GLenum query, GLint* v);
-void gl4_0compat_glGetMapfv(void *_glfuncs, GLenum target, GLenum query, GLfloat* v);
-void gl4_0compat_glGetMapdv(void *_glfuncs, GLenum target, GLenum query, GLdouble* v);
-void gl4_0compat_glGetLightiv(void *_glfuncs, GLenum light, GLenum pname, GLint* params);
-void gl4_0compat_glGetLightfv(void *_glfuncs, GLenum light, GLenum pname, GLfloat* params);
-void gl4_0compat_glGetClipPlane(void *_glfuncs, GLenum plane, GLdouble* equation);
-void gl4_0compat_glDrawPixels(void *_glfuncs, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels);
-void gl4_0compat_glCopyPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum gltype);
-void gl4_0compat_glPixelMapusv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLushort* values);
-void gl4_0compat_glPixelMapuiv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLuint* values);
-void gl4_0compat_glPixelMapfv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLfloat* values);
-void gl4_0compat_glPixelTransferi(void *_glfuncs, GLenum pname, GLint param);
-void gl4_0compat_glPixelTransferf(void *_glfuncs, GLenum pname, GLfloat param);
-void gl4_0compat_glPixelZoom(void *_glfuncs, GLfloat xfactor, GLfloat yfactor);
-void gl4_0compat_glAlphaFunc(void *_glfuncs, GLenum glfunc, GLfloat ref);
-void gl4_0compat_glEvalPoint2(void *_glfuncs, GLint i, GLint j);
-void gl4_0compat_glEvalMesh2(void *_glfuncs, GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
-void gl4_0compat_glEvalPoint1(void *_glfuncs, GLint i);
-void gl4_0compat_glEvalMesh1(void *_glfuncs, GLenum mode, GLint i1, GLint i2);
-void gl4_0compat_glEvalCoord2fv(void *_glfuncs, const GLfloat* u);
-void gl4_0compat_glEvalCoord2f(void *_glfuncs, GLfloat u, GLfloat v);
-void gl4_0compat_glEvalCoord2dv(void *_glfuncs, const GLdouble* u);
-void gl4_0compat_glEvalCoord2d(void *_glfuncs, GLdouble u, GLdouble v);
-void gl4_0compat_glEvalCoord1fv(void *_glfuncs, const GLfloat* u);
-void gl4_0compat_glEvalCoord1f(void *_glfuncs, GLfloat u);
-void gl4_0compat_glEvalCoord1dv(void *_glfuncs, const GLdouble* u);
-void gl4_0compat_glEvalCoord1d(void *_glfuncs, GLdouble u);
-void gl4_0compat_glMapGrid2f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
-void gl4_0compat_glMapGrid2d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
-void gl4_0compat_glMapGrid1f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2);
-void gl4_0compat_glMapGrid1d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2);
-void gl4_0compat_glMap2f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points);
-void gl4_0compat_glMap2d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points);
-void gl4_0compat_glMap1f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points);
-void gl4_0compat_glMap1d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points);
-void gl4_0compat_glPushAttrib(void *_glfuncs, GLbitfield mask);
-void gl4_0compat_glPopAttrib(void *_glfuncs);
-void gl4_0compat_glAccum(void *_glfuncs, GLenum op, GLfloat value);
-void gl4_0compat_glIndexMask(void *_glfuncs, GLuint mask);
-void gl4_0compat_glClearIndex(void *_glfuncs, GLfloat c);
-void gl4_0compat_glClearAccum(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-void gl4_0compat_glPushName(void *_glfuncs, GLuint name);
-void gl4_0compat_glPopName(void *_glfuncs);
-void gl4_0compat_glPassThrough(void *_glfuncs, GLfloat token);
-void gl4_0compat_glLoadName(void *_glfuncs, GLuint name);
-void gl4_0compat_glInitNames(void *_glfuncs);
-GLint gl4_0compat_glRenderMode(void *_glfuncs, GLenum mode);
-void gl4_0compat_glSelectBuffer(void *_glfuncs, GLsizei size, GLuint* buffer);
-void gl4_0compat_glFeedbackBuffer(void *_glfuncs, GLsizei size, GLenum gltype, GLfloat* buffer);
-void gl4_0compat_glTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, const GLint* params);
-void gl4_0compat_glTexGeni(void *_glfuncs, GLenum coord, GLenum pname, GLint param);
-void gl4_0compat_glTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, const GLfloat* params);
-void gl4_0compat_glTexGenf(void *_glfuncs, GLenum coord, GLenum pname, GLfloat param);
-void gl4_0compat_glTexGendv(void *_glfuncs, GLenum coord, GLenum pname, const GLdouble* params);
-void gl4_0compat_glTexGend(void *_glfuncs, GLenum coord, GLenum pname, GLdouble param);
-void gl4_0compat_glTexEnviv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
-void gl4_0compat_glTexEnvi(void *_glfuncs, GLenum target, GLenum pname, GLint param);
-void gl4_0compat_glTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
-void gl4_0compat_glTexEnvf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param);
-void gl4_0compat_glShadeModel(void *_glfuncs, GLenum mode);
-void gl4_0compat_glPolygonStipple(void *_glfuncs, const GLubyte* mask);
-void gl4_0compat_glMaterialiv(void *_glfuncs, GLenum face, GLenum pname, const GLint* params);
-void gl4_0compat_glMateriali(void *_glfuncs, GLenum face, GLenum pname, GLint param);
-void gl4_0compat_glMaterialfv(void *_glfuncs, GLenum face, GLenum pname, const GLfloat* params);
-void gl4_0compat_glMaterialf(void *_glfuncs, GLenum face, GLenum pname, GLfloat param);
-void gl4_0compat_glLineStipple(void *_glfuncs, GLint factor, GLushort pattern);
-void gl4_0compat_glLightModeliv(void *_glfuncs, GLenum pname, const GLint* params);
-void gl4_0compat_glLightModeli(void *_glfuncs, GLenum pname, GLint param);
-void gl4_0compat_glLightModelfv(void *_glfuncs, GLenum pname, const GLfloat* params);
-void gl4_0compat_glLightModelf(void *_glfuncs, GLenum pname, GLfloat param);
-void gl4_0compat_glLightiv(void *_glfuncs, GLenum light, GLenum pname, const GLint* params);
-void gl4_0compat_glLighti(void *_glfuncs, GLenum light, GLenum pname, GLint param);
-void gl4_0compat_glLightfv(void *_glfuncs, GLenum light, GLenum pname, const GLfloat* params);
-void gl4_0compat_glLightf(void *_glfuncs, GLenum light, GLenum pname, GLfloat param);
-void gl4_0compat_glFogiv(void *_glfuncs, GLenum pname, const GLint* params);
-void gl4_0compat_glFogi(void *_glfuncs, GLenum pname, GLint param);
-void gl4_0compat_glFogfv(void *_glfuncs, GLenum pname, const GLfloat* params);
-void gl4_0compat_glFogf(void *_glfuncs, GLenum pname, GLfloat param);
-void gl4_0compat_glColorMaterial(void *_glfuncs, GLenum face, GLenum mode);
-void gl4_0compat_glClipPlane(void *_glfuncs, GLenum plane, const GLdouble* equation);
-void gl4_0compat_glVertex4sv(void *_glfuncs, const GLshort* v);
-void gl4_0compat_glVertex4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w);
-void gl4_0compat_glVertex4iv(void *_glfuncs, const GLint* v);
-void gl4_0compat_glVertex4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w);
-void gl4_0compat_glVertex4fv(void *_glfuncs, const GLfloat* v);
-void gl4_0compat_glVertex4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-void gl4_0compat_glVertex4dv(void *_glfuncs, const GLdouble* v);
-void gl4_0compat_glVertex4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-void gl4_0compat_glVertex3sv(void *_glfuncs, const GLshort* v);
-void gl4_0compat_glVertex3s(void *_glfuncs, GLshort x, GLshort y, GLshort z);
-void gl4_0compat_glVertex3iv(void *_glfuncs, const GLint* v);
-void gl4_0compat_glVertex3i(void *_glfuncs, GLint x, GLint y, GLint z);
-void gl4_0compat_glVertex3fv(void *_glfuncs, const GLfloat* v);
-void gl4_0compat_glVertex3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
-void gl4_0compat_glVertex3dv(void *_glfuncs, const GLdouble* v);
-void gl4_0compat_glVertex3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
-void gl4_0compat_glVertex2sv(void *_glfuncs, const GLshort* v);
-void gl4_0compat_glVertex2s(void *_glfuncs, GLshort x, GLshort y);
-void gl4_0compat_glVertex2iv(void *_glfuncs, const GLint* v);
-void gl4_0compat_glVertex2i(void *_glfuncs, GLint x, GLint y);
-void gl4_0compat_glVertex2fv(void *_glfuncs, const GLfloat* v);
-void gl4_0compat_glVertex2f(void *_glfuncs, GLfloat x, GLfloat y);
-void gl4_0compat_glVertex2dv(void *_glfuncs, const GLdouble* v);
-void gl4_0compat_glVertex2d(void *_glfuncs, GLdouble x, GLdouble y);
-void gl4_0compat_glTexCoord4sv(void *_glfuncs, const GLshort* v);
-void gl4_0compat_glTexCoord4s(void *_glfuncs, GLshort s, GLshort t, GLshort r, GLshort q);
-void gl4_0compat_glTexCoord4iv(void *_glfuncs, const GLint* v);
-void gl4_0compat_glTexCoord4i(void *_glfuncs, GLint s, GLint t, GLint r, GLint q);
-void gl4_0compat_glTexCoord4fv(void *_glfuncs, const GLfloat* v);
-void gl4_0compat_glTexCoord4f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
-void gl4_0compat_glTexCoord4dv(void *_glfuncs, const GLdouble* v);
-void gl4_0compat_glTexCoord4d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
-void gl4_0compat_glTexCoord3sv(void *_glfuncs, const GLshort* v);
-void gl4_0compat_glTexCoord3s(void *_glfuncs, GLshort s, GLshort t, GLshort r);
-void gl4_0compat_glTexCoord3iv(void *_glfuncs, const GLint* v);
-void gl4_0compat_glTexCoord3i(void *_glfuncs, GLint s, GLint t, GLint r);
-void gl4_0compat_glTexCoord3fv(void *_glfuncs, const GLfloat* v);
-void gl4_0compat_glTexCoord3f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r);
-void gl4_0compat_glTexCoord3dv(void *_glfuncs, const GLdouble* v);
-void gl4_0compat_glTexCoord3d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r);
-void gl4_0compat_glTexCoord2sv(void *_glfuncs, const GLshort* v);
-void gl4_0compat_glTexCoord2s(void *_glfuncs, GLshort s, GLshort t);
-void gl4_0compat_glTexCoord2iv(void *_glfuncs, const GLint* v);
-void gl4_0compat_glTexCoord2i(void *_glfuncs, GLint s, GLint t);
-void gl4_0compat_glTexCoord2fv(void *_glfuncs, const GLfloat* v);
-void gl4_0compat_glTexCoord2f(void *_glfuncs, GLfloat s, GLfloat t);
-void gl4_0compat_glTexCoord2dv(void *_glfuncs, const GLdouble* v);
-void gl4_0compat_glTexCoord2d(void *_glfuncs, GLdouble s, GLdouble t);
-void gl4_0compat_glTexCoord1sv(void *_glfuncs, const GLshort* v);
-void gl4_0compat_glTexCoord1s(void *_glfuncs, GLshort s);
-void gl4_0compat_glTexCoord1iv(void *_glfuncs, const GLint* v);
-void gl4_0compat_glTexCoord1i(void *_glfuncs, GLint s);
-void gl4_0compat_glTexCoord1fv(void *_glfuncs, const GLfloat* v);
-void gl4_0compat_glTexCoord1f(void *_glfuncs, GLfloat s);
-void gl4_0compat_glTexCoord1dv(void *_glfuncs, const GLdouble* v);
-void gl4_0compat_glTexCoord1d(void *_glfuncs, GLdouble s);
-void gl4_0compat_glRectsv(void *_glfuncs, const GLshort* v1, const GLshort* v2);
-void gl4_0compat_glRects(void *_glfuncs, GLshort x1, GLshort y1, GLshort x2, GLshort y2);
-void gl4_0compat_glRectiv(void *_glfuncs, const GLint* v1, const GLint* v2);
-void gl4_0compat_glRecti(void *_glfuncs, GLint x1, GLint y1, GLint x2, GLint y2);
-void gl4_0compat_glRectfv(void *_glfuncs, const GLfloat* v1, const GLfloat* v2);
-void gl4_0compat_glRectf(void *_glfuncs, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
-void gl4_0compat_glRectdv(void *_glfuncs, const GLdouble* v1, const GLdouble* v2);
-void gl4_0compat_glRectd(void *_glfuncs, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
-void gl4_0compat_glRasterPos4sv(void *_glfuncs, const GLshort* v);
-void gl4_0compat_glRasterPos4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w);
-void gl4_0compat_glRasterPos4iv(void *_glfuncs, const GLint* v);
-void gl4_0compat_glRasterPos4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w);
-void gl4_0compat_glRasterPos4fv(void *_glfuncs, const GLfloat* v);
-void gl4_0compat_glRasterPos4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-void gl4_0compat_glRasterPos4dv(void *_glfuncs, const GLdouble* v);
-void gl4_0compat_glRasterPos4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-void gl4_0compat_glRasterPos3sv(void *_glfuncs, const GLshort* v);
-void gl4_0compat_glRasterPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z);
-void gl4_0compat_glRasterPos3iv(void *_glfuncs, const GLint* v);
-void gl4_0compat_glRasterPos3i(void *_glfuncs, GLint x, GLint y, GLint z);
-void gl4_0compat_glRasterPos3fv(void *_glfuncs, const GLfloat* v);
-void gl4_0compat_glRasterPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
-void gl4_0compat_glRasterPos3dv(void *_glfuncs, const GLdouble* v);
-void gl4_0compat_glRasterPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
-void gl4_0compat_glRasterPos2sv(void *_glfuncs, const GLshort* v);
-void gl4_0compat_glRasterPos2s(void *_glfuncs, GLshort x, GLshort y);
-void gl4_0compat_glRasterPos2iv(void *_glfuncs, const GLint* v);
-void gl4_0compat_glRasterPos2i(void *_glfuncs, GLint x, GLint y);
-void gl4_0compat_glRasterPos2fv(void *_glfuncs, const GLfloat* v);
-void gl4_0compat_glRasterPos2f(void *_glfuncs, GLfloat x, GLfloat y);
-void gl4_0compat_glRasterPos2dv(void *_glfuncs, const GLdouble* v);
-void gl4_0compat_glRasterPos2d(void *_glfuncs, GLdouble x, GLdouble y);
-void gl4_0compat_glNormal3sv(void *_glfuncs, const GLshort* v);
-void gl4_0compat_glNormal3s(void *_glfuncs, GLshort nx, GLshort ny, GLshort nz);
-void gl4_0compat_glNormal3iv(void *_glfuncs, const GLint* v);
-void gl4_0compat_glNormal3i(void *_glfuncs, GLint nx, GLint ny, GLint nz);
-void gl4_0compat_glNormal3fv(void *_glfuncs, const GLfloat* v);
-void gl4_0compat_glNormal3f(void *_glfuncs, GLfloat nx, GLfloat ny, GLfloat nz);
-void gl4_0compat_glNormal3dv(void *_glfuncs, const GLdouble* v);
-void gl4_0compat_glNormal3d(void *_glfuncs, GLdouble nx, GLdouble ny, GLdouble nz);
-void gl4_0compat_glNormal3bv(void *_glfuncs, const GLbyte* v);
-void gl4_0compat_glNormal3b(void *_glfuncs, GLbyte nx, GLbyte ny, GLbyte nz);
-void gl4_0compat_glIndexsv(void *_glfuncs, const GLshort* c);
-void gl4_0compat_glIndexs(void *_glfuncs, GLshort c);
-void gl4_0compat_glIndexiv(void *_glfuncs, const GLint* c);
-void gl4_0compat_glIndexi(void *_glfuncs, GLint c);
-void gl4_0compat_glIndexfv(void *_glfuncs, const GLfloat* c);
-void gl4_0compat_glIndexf(void *_glfuncs, GLfloat c);
-void gl4_0compat_glIndexdv(void *_glfuncs, const GLdouble* c);
-void gl4_0compat_glIndexd(void *_glfuncs, GLdouble c);
-void gl4_0compat_glEnd(void *_glfuncs);
-void gl4_0compat_glEdgeFlagv(void *_glfuncs, const GLboolean* flag);
-void gl4_0compat_glEdgeFlag(void *_glfuncs, GLboolean flag);
-void gl4_0compat_glColor4usv(void *_glfuncs, const GLushort* v);
-void gl4_0compat_glColor4us(void *_glfuncs, GLushort red, GLushort green, GLushort blue, GLushort alpha);
-void gl4_0compat_glColor4uiv(void *_glfuncs, const GLuint* v);
-void gl4_0compat_glColor4ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue, GLuint alpha);
-void gl4_0compat_glColor4ubv(void *_glfuncs, const GLubyte* v);
-void gl4_0compat_glColor4ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
-void gl4_0compat_glColor4sv(void *_glfuncs, const GLshort* v);
-void gl4_0compat_glColor4s(void *_glfuncs, GLshort red, GLshort green, GLshort blue, GLshort alpha);
-void gl4_0compat_glColor4iv(void *_glfuncs, const GLint* v);
-void gl4_0compat_glColor4i(void *_glfuncs, GLint red, GLint green, GLint blue, GLint alpha);
-void gl4_0compat_glColor4fv(void *_glfuncs, const GLfloat* v);
-void gl4_0compat_glColor4f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-void gl4_0compat_glColor4dv(void *_glfuncs, const GLdouble* v);
-void gl4_0compat_glColor4d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
-void gl4_0compat_glColor4bv(void *_glfuncs, const GLbyte* v);
-void gl4_0compat_glColor4b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
-void gl4_0compat_glColor3usv(void *_glfuncs, const GLushort* v);
-void gl4_0compat_glColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue);
-void gl4_0compat_glColor3uiv(void *_glfuncs, const GLuint* v);
-void gl4_0compat_glColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue);
-void gl4_0compat_glColor3ubv(void *_glfuncs, const GLubyte* v);
-void gl4_0compat_glColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue);
-void gl4_0compat_glColor3sv(void *_glfuncs, const GLshort* v);
-void gl4_0compat_glColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue);
-void gl4_0compat_glColor3iv(void *_glfuncs, const GLint* v);
-void gl4_0compat_glColor3i(void *_glfuncs, GLint red, GLint green, GLint blue);
-void gl4_0compat_glColor3fv(void *_glfuncs, const GLfloat* v);
-void gl4_0compat_glColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue);
-void gl4_0compat_glColor3dv(void *_glfuncs, const GLdouble* v);
-void gl4_0compat_glColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue);
-void gl4_0compat_glColor3bv(void *_glfuncs, const GLbyte* v);
-void gl4_0compat_glColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue);
-void gl4_0compat_glBitmap(void *_glfuncs, GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap);
-void gl4_0compat_glBegin(void *_glfuncs, GLenum mode);
-void gl4_0compat_glListBase(void *_glfuncs, GLuint base);
-GLuint gl4_0compat_glGenLists(void *_glfuncs, GLsizei range_);
-void gl4_0compat_glDeleteLists(void *_glfuncs, GLuint list, GLsizei range_);
-void gl4_0compat_glCallLists(void *_glfuncs, GLsizei n, GLenum gltype, const GLvoid* lists);
-void gl4_0compat_glCallList(void *_glfuncs, GLuint list);
-void gl4_0compat_glEndList(void *_glfuncs);
-void gl4_0compat_glNewList(void *_glfuncs, GLuint list, GLenum mode);
-void gl4_0compat_glPushClientAttrib(void *_glfuncs, GLbitfield mask);
-void gl4_0compat_glPopClientAttrib(void *_glfuncs);
-void gl4_0compat_glPrioritizeTextures(void *_glfuncs, GLsizei n, const GLuint* textures, const GLfloat* priorities);
-GLboolean gl4_0compat_glAreTexturesResident(void *_glfuncs, GLsizei n, const GLuint* textures, GLboolean* residences);
-void gl4_0compat_glVertexPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
-void gl4_0compat_glTexCoordPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
-void gl4_0compat_glNormalPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer);
-void gl4_0compat_glInterleavedArrays(void *_glfuncs, GLenum format, GLsizei stride, const GLvoid* pointer);
-void gl4_0compat_glIndexPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer);
-void gl4_0compat_glEnableClientState(void *_glfuncs, GLenum array);
-void gl4_0compat_glEdgeFlagPointer(void *_glfuncs, GLsizei stride, const GLvoid* pointer);
-void gl4_0compat_glDisableClientState(void *_glfuncs, GLenum array);
-void gl4_0compat_glColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
-void gl4_0compat_glArrayElement(void *_glfuncs, GLint i);
-void gl4_0compat_glResetMinmax(void *_glfuncs, GLenum target);
-void gl4_0compat_glResetHistogram(void *_glfuncs, GLenum target);
-void gl4_0compat_glMinmax(void *_glfuncs, GLenum target, GLenum internalFormat, GLboolean sink);
-void gl4_0compat_glHistogram(void *_glfuncs, GLenum target, GLsizei width, GLenum internalFormat, GLboolean sink);
-void gl4_0compat_glGetMinmaxParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
-void gl4_0compat_glGetMinmaxParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
-void gl4_0compat_glGetMinmax(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values);
-void gl4_0compat_glGetHistogramParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
-void gl4_0compat_glGetHistogramParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
-void gl4_0compat_glGetHistogram(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values);
-void gl4_0compat_glSeparableFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* row, const GLvoid* column);
-void gl4_0compat_glGetSeparableFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* row, GLvoid* column, GLvoid* span);
-void gl4_0compat_glGetConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
-void gl4_0compat_glGetConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
-void gl4_0compat_glGetConvolutionFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* image);
-void gl4_0compat_glCopyConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height);
-void gl4_0compat_glCopyConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width);
-void gl4_0compat_glConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
-void gl4_0compat_glConvolutionParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint params);
-void gl4_0compat_glConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
-void gl4_0compat_glConvolutionParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat params);
-void gl4_0compat_glConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* image);
-void gl4_0compat_glConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* image);
-void gl4_0compat_glCopyColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
-void gl4_0compat_glColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum gltype, const GLvoid* data);
-void gl4_0compat_glGetColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
-void gl4_0compat_glGetColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
-void gl4_0compat_glGetColorTable(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* table);
-void gl4_0compat_glCopyColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width);
-void gl4_0compat_glColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
-void gl4_0compat_glColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
-void gl4_0compat_glColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* table);
-void gl4_0compat_glMultTransposeMatrixd(void *_glfuncs, const GLdouble* m);
-void gl4_0compat_glMultTransposeMatrixf(void *_glfuncs, const GLfloat* m);
-void gl4_0compat_glLoadTransposeMatrixd(void *_glfuncs, const GLdouble* m);
-void gl4_0compat_glLoadTransposeMatrixf(void *_glfuncs, const GLfloat* m);
-void gl4_0compat_glMultiTexCoord4sv(void *_glfuncs, GLenum target, const GLshort* v);
-void gl4_0compat_glMultiTexCoord4s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
-void gl4_0compat_glMultiTexCoord4iv(void *_glfuncs, GLenum target, const GLint* v);
-void gl4_0compat_glMultiTexCoord4i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r, GLint q);
-void gl4_0compat_glMultiTexCoord4fv(void *_glfuncs, GLenum target, const GLfloat* v);
-void gl4_0compat_glMultiTexCoord4f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
-void gl4_0compat_glMultiTexCoord4dv(void *_glfuncs, GLenum target, const GLdouble* v);
-void gl4_0compat_glMultiTexCoord4d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
-void gl4_0compat_glMultiTexCoord3sv(void *_glfuncs, GLenum target, const GLshort* v);
-void gl4_0compat_glMultiTexCoord3s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r);
-void gl4_0compat_glMultiTexCoord3iv(void *_glfuncs, GLenum target, const GLint* v);
-void gl4_0compat_glMultiTexCoord3i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r);
-void gl4_0compat_glMultiTexCoord3fv(void *_glfuncs, GLenum target, const GLfloat* v);
-void gl4_0compat_glMultiTexCoord3f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r);
-void gl4_0compat_glMultiTexCoord3dv(void *_glfuncs, GLenum target, const GLdouble* v);
-void gl4_0compat_glMultiTexCoord3d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r);
-void gl4_0compat_glMultiTexCoord2sv(void *_glfuncs, GLenum target, const GLshort* v);
-void gl4_0compat_glMultiTexCoord2s(void *_glfuncs, GLenum target, GLshort s, GLshort t);
-void gl4_0compat_glMultiTexCoord2iv(void *_glfuncs, GLenum target, const GLint* v);
-void gl4_0compat_glMultiTexCoord2i(void *_glfuncs, GLenum target, GLint s, GLint t);
-void gl4_0compat_glMultiTexCoord2fv(void *_glfuncs, GLenum target, const GLfloat* v);
-void gl4_0compat_glMultiTexCoord2f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t);
-void gl4_0compat_glMultiTexCoord2dv(void *_glfuncs, GLenum target, const GLdouble* v);
-void gl4_0compat_glMultiTexCoord2d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t);
-void gl4_0compat_glMultiTexCoord1sv(void *_glfuncs, GLenum target, const GLshort* v);
-void gl4_0compat_glMultiTexCoord1s(void *_glfuncs, GLenum target, GLshort s);
-void gl4_0compat_glMultiTexCoord1iv(void *_glfuncs, GLenum target, const GLint* v);
-void gl4_0compat_glMultiTexCoord1i(void *_glfuncs, GLenum target, GLint s);
-void gl4_0compat_glMultiTexCoord1fv(void *_glfuncs, GLenum target, const GLfloat* v);
-void gl4_0compat_glMultiTexCoord1f(void *_glfuncs, GLenum target, GLfloat s);
-void gl4_0compat_glMultiTexCoord1dv(void *_glfuncs, GLenum target, const GLdouble* v);
-void gl4_0compat_glMultiTexCoord1d(void *_glfuncs, GLenum target, GLdouble s);
-void gl4_0compat_glClientActiveTexture(void *_glfuncs, GLenum texture);
-void gl4_0compat_glWindowPos3sv(void *_glfuncs, const GLshort* v);
-void gl4_0compat_glWindowPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z);
-void gl4_0compat_glWindowPos3iv(void *_glfuncs, const GLint* v);
-void gl4_0compat_glWindowPos3i(void *_glfuncs, GLint x, GLint y, GLint z);
-void gl4_0compat_glWindowPos3fv(void *_glfuncs, const GLfloat* v);
-void gl4_0compat_glWindowPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
-void gl4_0compat_glWindowPos3dv(void *_glfuncs, const GLdouble* v);
-void gl4_0compat_glWindowPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
-void gl4_0compat_glWindowPos2sv(void *_glfuncs, const GLshort* v);
-void gl4_0compat_glWindowPos2s(void *_glfuncs, GLshort x, GLshort y);
-void gl4_0compat_glWindowPos2iv(void *_glfuncs, const GLint* v);
-void gl4_0compat_glWindowPos2i(void *_glfuncs, GLint x, GLint y);
-void gl4_0compat_glWindowPos2fv(void *_glfuncs, const GLfloat* v);
-void gl4_0compat_glWindowPos2f(void *_glfuncs, GLfloat x, GLfloat y);
-void gl4_0compat_glWindowPos2dv(void *_glfuncs, const GLdouble* v);
-void gl4_0compat_glWindowPos2d(void *_glfuncs, GLdouble x, GLdouble y);
-void gl4_0compat_glSecondaryColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
-void gl4_0compat_glSecondaryColor3usv(void *_glfuncs, const GLushort* v);
-void gl4_0compat_glSecondaryColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue);
-void gl4_0compat_glSecondaryColor3uiv(void *_glfuncs, const GLuint* v);
-void gl4_0compat_glSecondaryColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue);
-void gl4_0compat_glSecondaryColor3ubv(void *_glfuncs, const GLubyte* v);
-void gl4_0compat_glSecondaryColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue);
-void gl4_0compat_glSecondaryColor3sv(void *_glfuncs, const GLshort* v);
-void gl4_0compat_glSecondaryColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue);
-void gl4_0compat_glSecondaryColor3iv(void *_glfuncs, const GLint* v);
-void gl4_0compat_glSecondaryColor3i(void *_glfuncs, GLint red, GLint green, GLint blue);
-void gl4_0compat_glSecondaryColor3fv(void *_glfuncs, const GLfloat* v);
-void gl4_0compat_glSecondaryColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue);
-void gl4_0compat_glSecondaryColor3dv(void *_glfuncs, const GLdouble* v);
-void gl4_0compat_glSecondaryColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue);
-void gl4_0compat_glSecondaryColor3bv(void *_glfuncs, const GLbyte* v);
-void gl4_0compat_glSecondaryColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue);
-void gl4_0compat_glFogCoordPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer);
-void gl4_0compat_glFogCoorddv(void *_glfuncs, const GLdouble* coord);
-void gl4_0compat_glFogCoordd(void *_glfuncs, GLdouble coord);
-void gl4_0compat_glFogCoordfv(void *_glfuncs, const GLfloat* coord);
-void gl4_0compat_glFogCoordf(void *_glfuncs, GLfloat coord);
-void gl4_0compat_glVertexAttrib4usv(void *_glfuncs, GLuint index, const GLushort* v);
-void gl4_0compat_glVertexAttrib4uiv(void *_glfuncs, GLuint index, const GLuint* v);
-void gl4_0compat_glVertexAttrib4ubv(void *_glfuncs, GLuint index, const GLubyte* v);
-void gl4_0compat_glVertexAttrib4sv(void *_glfuncs, GLuint index, const GLshort* v);
-void gl4_0compat_glVertexAttrib4s(void *_glfuncs, GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
-void gl4_0compat_glVertexAttrib4iv(void *_glfuncs, GLuint index, const GLint* v);
-void gl4_0compat_glVertexAttrib4fv(void *_glfuncs, GLuint index, const GLfloat* v);
-void gl4_0compat_glVertexAttrib4f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-void gl4_0compat_glVertexAttrib4dv(void *_glfuncs, GLuint index, const GLdouble* v);
-void gl4_0compat_glVertexAttrib4d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-void gl4_0compat_glVertexAttrib4bv(void *_glfuncs, GLuint index, const GLbyte* v);
-void gl4_0compat_glVertexAttrib4Nusv(void *_glfuncs, GLuint index, const GLushort* v);
-void gl4_0compat_glVertexAttrib4Nuiv(void *_glfuncs, GLuint index, const GLuint* v);
-void gl4_0compat_glVertexAttrib4Nubv(void *_glfuncs, GLuint index, const GLubyte* v);
-void gl4_0compat_glVertexAttrib4Nub(void *_glfuncs, GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
-void gl4_0compat_glVertexAttrib4Nsv(void *_glfuncs, GLuint index, const GLshort* v);
-void gl4_0compat_glVertexAttrib4Niv(void *_glfuncs, GLuint index, const GLint* v);
-void gl4_0compat_glVertexAttrib4Nbv(void *_glfuncs, GLuint index, const GLbyte* v);
-void gl4_0compat_glVertexAttrib3sv(void *_glfuncs, GLuint index, const GLshort* v);
-void gl4_0compat_glVertexAttrib3s(void *_glfuncs, GLuint index, GLshort x, GLshort y, GLshort z);
-void gl4_0compat_glVertexAttrib3fv(void *_glfuncs, GLuint index, const GLfloat* v);
-void gl4_0compat_glVertexAttrib3f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z);
-void gl4_0compat_glVertexAttrib3dv(void *_glfuncs, GLuint index, const GLdouble* v);
-void gl4_0compat_glVertexAttrib3d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z);
-void gl4_0compat_glVertexAttrib2sv(void *_glfuncs, GLuint index, const GLshort* v);
-void gl4_0compat_glVertexAttrib2s(void *_glfuncs, GLuint index, GLshort x, GLshort y);
-void gl4_0compat_glVertexAttrib2fv(void *_glfuncs, GLuint index, const GLfloat* v);
-void gl4_0compat_glVertexAttrib2f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y);
-void gl4_0compat_glVertexAttrib2dv(void *_glfuncs, GLuint index, const GLdouble* v);
-void gl4_0compat_glVertexAttrib2d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y);
-void gl4_0compat_glVertexAttrib1sv(void *_glfuncs, GLuint index, const GLshort* v);
-void gl4_0compat_glVertexAttrib1s(void *_glfuncs, GLuint index, GLshort x);
-void gl4_0compat_glVertexAttrib1fv(void *_glfuncs, GLuint index, const GLfloat* v);
-void gl4_0compat_glVertexAttrib1f(void *_glfuncs, GLuint index, GLfloat x);
-void gl4_0compat_glVertexAttrib1dv(void *_glfuncs, GLuint index, const GLdouble* v);
-void gl4_0compat_glVertexAttrib1d(void *_glfuncs, GLuint index, GLdouble x);
-void gl4_0compat_glVertexAttribI4usv(void *_glfuncs, GLuint index, const GLushort* v);
-void gl4_0compat_glVertexAttribI4ubv(void *_glfuncs, GLuint index, const GLubyte* v);
-void gl4_0compat_glVertexAttribI4sv(void *_glfuncs, GLuint index, const GLshort* v);
-void gl4_0compat_glVertexAttribI4bv(void *_glfuncs, GLuint index, const GLbyte* v);
-void gl4_0compat_glVertexAttribI4uiv(void *_glfuncs, GLuint index, const GLuint* v);
-void gl4_0compat_glVertexAttribI3uiv(void *_glfuncs, GLuint index, const GLuint* v);
-void gl4_0compat_glVertexAttribI2uiv(void *_glfuncs, GLuint index, const GLuint* v);
-void gl4_0compat_glVertexAttribI1uiv(void *_glfuncs, GLuint index, const GLuint* v);
-void gl4_0compat_glVertexAttribI4iv(void *_glfuncs, GLuint index, const GLint* v);
-void gl4_0compat_glVertexAttribI3iv(void *_glfuncs, GLuint index, const GLint* v);
-void gl4_0compat_glVertexAttribI2iv(void *_glfuncs, GLuint index, const GLint* v);
-void gl4_0compat_glVertexAttribI1iv(void *_glfuncs, GLuint index, const GLint* v);
-void gl4_0compat_glVertexAttribI4ui(void *_glfuncs, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
-void gl4_0compat_glVertexAttribI3ui(void *_glfuncs, GLuint index, GLuint x, GLuint y, GLuint z);
-void gl4_0compat_glVertexAttribI2ui(void *_glfuncs, GLuint index, GLuint x, GLuint y);
-void gl4_0compat_glVertexAttribI1ui(void *_glfuncs, GLuint index, GLuint x);
-void gl4_0compat_glVertexAttribI4i(void *_glfuncs, GLuint index, GLint x, GLint y, GLint z, GLint w);
-void gl4_0compat_glVertexAttribI3i(void *_glfuncs, GLuint index, GLint x, GLint y, GLint z);
-void gl4_0compat_glVertexAttribI2i(void *_glfuncs, GLuint index, GLint x, GLint y);
-void gl4_0compat_glVertexAttribI1i(void *_glfuncs, GLuint index, GLint x);
-
-
-#ifdef __cplusplus
-} // extern "C"
-#endif
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.0compat/gl.go b/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.0compat/gl.go
deleted file mode 100644
index 246afb061..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.0compat/gl.go
+++ /dev/null
@@ -1,8607 +0,0 @@
-// ** file automatically generated by glgen -- do not edit manually **
-
-package GL
-
-// #cgo CXXFLAGS: -std=c++0x -pedantic-errors -Wall -fno-strict-aliasing
-// #cgo LDFLAGS: -lstdc++
-// #cgo pkg-config: Qt5Core Qt5OpenGL
-//
-// #include "funcs.h"
-//
-// void free(void*);
-//
-import "C"
-
-import (
- "fmt"
- "reflect"
- "unsafe"
-
- "gopkg.in/qml.v1/gl/glbase"
-)
-
-// API returns a value that offers methods matching the OpenGL version 4.0 API.
-//
-// The returned API must not be used after the provided OpenGL context becomes invalid.
-func API(context glbase.Contexter) *GL {
- gl := &GL{}
- gl.funcs = C.gl4_0compat_funcs()
- if gl.funcs == nil {
- panic(fmt.Errorf("OpenGL version 4.0 is not available"))
- }
- return gl
-}
-
-// GL implements the OpenGL version 4.0 API. Values of this
-// type must be created via the API function, and it must not be used after
-// the associated OpenGL context becomes invalid.
-type GL struct {
- funcs unsafe.Pointer
-}
-
-const (
- FALSE = 0
- TRUE = 1
- NONE = 0
-
- BYTE = 0x1400
- UNSIGNED_BYTE = 0x1401
- SHORT = 0x1402
- UNSIGNED_SHORT = 0x1403
- INT = 0x1404
- UNSIGNED_INT = 0x1405
- FLOAT = 0x1406
- N2_BYTES = 0x1407
- N3_BYTES = 0x1408
- N4_BYTES = 0x1409
- DOUBLE = 0x140A
- HALF_FLOAT = 0x140B
-
- ACCUM = 0x0100
- LOAD = 0x0101
- RETURN = 0x0102
- MULT = 0x0103
- ADD = 0x0104
-
- ACCUM_BUFFER_BIT = 0x00000200
- ALL_ATTRIB_BITS = 0xFFFFFFFF
- COLOR_BUFFER_BIT = 0x00004000
- CURRENT_BIT = 0x00000001
- DEPTH_BUFFER_BIT = 0x00000100
- ENABLE_BIT = 0x00002000
- EVAL_BIT = 0x00010000
- FOG_BIT = 0x00000080
- HINT_BIT = 0x00008000
- LIGHTING_BIT = 0x00000040
- LINE_BIT = 0x00000004
- LIST_BIT = 0x00020000
- MULTISAMPLE_BIT = 0x20000000
- PIXEL_MODE_BIT = 0x00000020
- POINT_BIT = 0x00000002
- POLYGON_BIT = 0x00000008
- POLYGON_STIPPLE_BIT = 0x00000010
- SCISSOR_BIT = 0x00080000
- STENCIL_BUFFER_BIT = 0x00000400
- TEXTURE_BIT = 0x00040000
- TRANSFORM_BIT = 0x00001000
- VIEWPORT_BIT = 0x00000800
-
- ALWAYS = 0x0207
- EQUAL = 0x0202
- GEQUAL = 0x0206
- GREATER = 0x0204
- LEQUAL = 0x0203
- LESS = 0x0201
- NEVER = 0x0200
- NOTEQUAL = 0x0205
-
- LOGIC_OP = 0x0BF1
-
- DST_ALPHA = 0x0304
- ONE = 1
- ONE_MINUS_DST_ALPHA = 0x0305
- ONE_MINUS_SRC_ALPHA = 0x0303
- ONE_MINUS_SRC_COLOR = 0x0301
- SRC_ALPHA = 0x0302
- SRC_COLOR = 0x0300
- ZERO = 0
-
- DST_COLOR = 0x0306
- ONE_MINUS_DST_COLOR = 0x0307
- SRC_ALPHA_SATURATE = 0x0308
-
- CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF
- CLIENT_PIXEL_STORE_BIT = 0x00000001
- CLIENT_VERTEX_ARRAY_BIT = 0x00000002
-
- CLIP_DISTANCE0 = 0x3000
- CLIP_DISTANCE1 = 0x3001
- CLIP_DISTANCE2 = 0x3002
- CLIP_DISTANCE3 = 0x3003
- CLIP_DISTANCE4 = 0x3004
- CLIP_DISTANCE5 = 0x3005
- CLIP_DISTANCE6 = 0x3006
- CLIP_DISTANCE7 = 0x3007
- CLIP_PLANE0 = 0x3000
- CLIP_PLANE1 = 0x3001
- CLIP_PLANE2 = 0x3002
- CLIP_PLANE3 = 0x3003
- CLIP_PLANE4 = 0x3004
- CLIP_PLANE5 = 0x3005
-
- BACK = 0x0405
- FRONT = 0x0404
- FRONT_AND_BACK = 0x0408
-
- AMBIENT = 0x1200
- AMBIENT_AND_DIFFUSE = 0x1602
- DIFFUSE = 0x1201
- EMISSION = 0x1600
- SPECULAR = 0x1202
-
- CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001
-
- CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002
- CONTEXT_CORE_PROFILE_BIT = 0x00000001
-
- AUX0 = 0x0409
- AUX1 = 0x040A
- AUX2 = 0x040B
- AUX3 = 0x040C
- BACK_LEFT = 0x0402
- BACK_RIGHT = 0x0403
- FRONT_LEFT = 0x0400
- FRONT_RIGHT = 0x0401
- LEFT = 0x0406
- RIGHT = 0x0407
-
- ALPHA_TEST = 0x0BC0
- AUTO_NORMAL = 0x0D80
- BLEND = 0x0BE2
- COLOR_ARRAY = 0x8076
- COLOR_LOGIC_OP = 0x0BF2
- COLOR_MATERIAL = 0x0B57
- CULL_FACE = 0x0B44
- DEPTH_TEST = 0x0B71
- DITHER = 0x0BD0
- EDGE_FLAG_ARRAY = 0x8079
- FOG = 0x0B60
- INDEX_ARRAY = 0x8077
- INDEX_LOGIC_OP = 0x0BF1
- LIGHT0 = 0x4000
- LIGHT1 = 0x4001
- LIGHT2 = 0x4002
- LIGHT3 = 0x4003
- LIGHT4 = 0x4004
- LIGHT5 = 0x4005
- LIGHT6 = 0x4006
- LIGHT7 = 0x4007
- LIGHTING = 0x0B50
- LINE_SMOOTH = 0x0B20
- LINE_STIPPLE = 0x0B24
- MAP1_COLOR_4 = 0x0D90
- MAP1_INDEX = 0x0D91
- MAP1_NORMAL = 0x0D92
- MAP1_TEXTURE_COORD_1 = 0x0D93
- MAP1_TEXTURE_COORD_2 = 0x0D94
- MAP1_TEXTURE_COORD_3 = 0x0D95
- MAP1_TEXTURE_COORD_4 = 0x0D96
- MAP1_VERTEX_3 = 0x0D97
- MAP1_VERTEX_4 = 0x0D98
- MAP2_COLOR_4 = 0x0DB0
- MAP2_INDEX = 0x0DB1
- MAP2_NORMAL = 0x0DB2
- MAP2_TEXTURE_COORD_1 = 0x0DB3
- MAP2_TEXTURE_COORD_2 = 0x0DB4
- MAP2_TEXTURE_COORD_3 = 0x0DB5
- MAP2_TEXTURE_COORD_4 = 0x0DB6
- MAP2_VERTEX_3 = 0x0DB7
- MAP2_VERTEX_4 = 0x0DB8
- NORMALIZE = 0x0BA1
- NORMAL_ARRAY = 0x8075
- POINT_SMOOTH = 0x0B10
- POLYGON_OFFSET_FILL = 0x8037
- POLYGON_OFFSET_LINE = 0x2A02
- POLYGON_OFFSET_POINT = 0x2A01
- POLYGON_SMOOTH = 0x0B41
- POLYGON_STIPPLE = 0x0B42
- SCISSOR_TEST = 0x0C11
- STENCIL_TEST = 0x0B90
- TEXTURE_1D = 0x0DE0
- TEXTURE_2D = 0x0DE1
- TEXTURE_COORD_ARRAY = 0x8078
- TEXTURE_GEN_Q = 0x0C63
- TEXTURE_GEN_R = 0x0C62
- TEXTURE_GEN_S = 0x0C60
- TEXTURE_GEN_T = 0x0C61
- VERTEX_ARRAY = 0x8074
-
- INVALID_ENUM = 0x0500
- INVALID_FRAMEBUFFER_OPERATION = 0x0506
- INVALID_OPERATION = 0x0502
- INVALID_VALUE = 0x0501
- NO_ERROR = 0
- OUT_OF_MEMORY = 0x0505
- STACK_OVERFLOW = 0x0503
- STACK_UNDERFLOW = 0x0504
-
- N2D = 0x0600
- N3D = 0x0601
- N3D_COLOR = 0x0602
- N3D_COLOR_TEXTURE = 0x0603
- N4D_COLOR_TEXTURE = 0x0604
-
- BITMAP_TOKEN = 0x0704
- COPY_PIXEL_TOKEN = 0x0706
- DRAW_PIXEL_TOKEN = 0x0705
- LINE_RESET_TOKEN = 0x0707
- LINE_TOKEN = 0x0702
- PASS_THROUGH_TOKEN = 0x0700
- POINT_TOKEN = 0x0701
- POLYGON_TOKEN = 0x0703
-
- EXP = 0x0800
- EXP2 = 0x0801
- LINEAR = 0x2601
-
- FOG_COLOR = 0x0B66
- FOG_DENSITY = 0x0B62
- FOG_END = 0x0B64
- FOG_INDEX = 0x0B61
- FOG_MODE = 0x0B65
- FOG_START = 0x0B63
-
- CCW = 0x0901
- CW = 0x0900
-
- COEFF = 0x0A00
- DOMAIN = 0x0A02
- ORDER = 0x0A01
-
- PIXEL_MAP_A_TO_A = 0x0C79
- PIXEL_MAP_B_TO_B = 0x0C78
- PIXEL_MAP_G_TO_G = 0x0C77
- PIXEL_MAP_I_TO_A = 0x0C75
- PIXEL_MAP_I_TO_B = 0x0C74
- PIXEL_MAP_I_TO_G = 0x0C73
- PIXEL_MAP_I_TO_I = 0x0C70
- PIXEL_MAP_I_TO_R = 0x0C72
- PIXEL_MAP_R_TO_R = 0x0C76
- PIXEL_MAP_S_TO_S = 0x0C71
-
- ACCUM_ALPHA_BITS = 0x0D5B
- ACCUM_BLUE_BITS = 0x0D5A
- ACCUM_CLEAR_VALUE = 0x0B80
- ACCUM_GREEN_BITS = 0x0D59
- ACCUM_RED_BITS = 0x0D58
- ALIASED_LINE_WIDTH_RANGE = 0x846E
- ALIASED_POINT_SIZE_RANGE = 0x846D
- ALPHA_BIAS = 0x0D1D
- ALPHA_BITS = 0x0D55
- ALPHA_SCALE = 0x0D1C
- ALPHA_TEST_FUNC = 0x0BC1
- ALPHA_TEST_REF = 0x0BC2
- ATTRIB_STACK_DEPTH = 0x0BB0
- AUX_BUFFERS = 0x0C00
- BLEND_DST = 0x0BE0
- BLEND_SRC = 0x0BE1
- BLUE_BIAS = 0x0D1B
- BLUE_BITS = 0x0D54
- BLUE_SCALE = 0x0D1A
- CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1
- COLOR_ARRAY_SIZE = 0x8081
- COLOR_ARRAY_STRIDE = 0x8083
- COLOR_ARRAY_TYPE = 0x8082
- COLOR_CLEAR_VALUE = 0x0C22
- COLOR_MATERIAL_FACE = 0x0B55
- COLOR_MATERIAL_PARAMETER = 0x0B56
- COLOR_WRITEMASK = 0x0C23
- CULL_FACE_MODE = 0x0B45
- CURRENT_COLOR = 0x0B00
- CURRENT_INDEX = 0x0B01
- CURRENT_NORMAL = 0x0B02
- CURRENT_RASTER_COLOR = 0x0B04
- CURRENT_RASTER_DISTANCE = 0x0B09
- CURRENT_RASTER_INDEX = 0x0B05
- CURRENT_RASTER_POSITION = 0x0B07
- CURRENT_RASTER_POSITION_VALID = 0x0B08
- CURRENT_RASTER_TEXTURE_COORDS = 0x0B06
- CURRENT_TEXTURE_COORDS = 0x0B03
- DEPTH_BIAS = 0x0D1F
- DEPTH_BITS = 0x0D56
- DEPTH_CLEAR_VALUE = 0x0B73
- DEPTH_FUNC = 0x0B74
- DEPTH_RANGE = 0x0B70
- DEPTH_SCALE = 0x0D1E
- DEPTH_WRITEMASK = 0x0B72
- DOUBLEBUFFER = 0x0C32
- DRAW_BUFFER = 0x0C01
- EDGE_FLAG = 0x0B43
- EDGE_FLAG_ARRAY_STRIDE = 0x808C
- FEEDBACK_BUFFER_SIZE = 0x0DF1
- FEEDBACK_BUFFER_TYPE = 0x0DF2
- FOG_HINT = 0x0C54
- FRONT_FACE = 0x0B46
- GREEN_BIAS = 0x0D19
- GREEN_BITS = 0x0D53
- GREEN_SCALE = 0x0D18
- INDEX_ARRAY_STRIDE = 0x8086
- INDEX_ARRAY_TYPE = 0x8085
- INDEX_BITS = 0x0D51
- INDEX_CLEAR_VALUE = 0x0C20
- INDEX_MODE = 0x0C30
- INDEX_OFFSET = 0x0D13
- INDEX_SHIFT = 0x0D12
- INDEX_WRITEMASK = 0x0C21
- LIGHT_MODEL_AMBIENT = 0x0B53
- LIGHT_MODEL_COLOR_CONTROL = 0x81F8
- LIGHT_MODEL_LOCAL_VIEWER = 0x0B51
- LIGHT_MODEL_TWO_SIDE = 0x0B52
- LINE_SMOOTH_HINT = 0x0C52
- LINE_STIPPLE_PATTERN = 0x0B25
- LINE_STIPPLE_REPEAT = 0x0B26
- LINE_WIDTH = 0x0B21
- LINE_WIDTH_GRANULARITY = 0x0B23
- LINE_WIDTH_RANGE = 0x0B22
- LIST_BASE = 0x0B32
- LIST_INDEX = 0x0B33
- LIST_MODE = 0x0B30
- LOGIC_OP_MODE = 0x0BF0
- MAP1_GRID_DOMAIN = 0x0DD0
- MAP1_GRID_SEGMENTS = 0x0DD1
- MAP2_GRID_DOMAIN = 0x0DD2
- MAP2_GRID_SEGMENTS = 0x0DD3
- MAP_COLOR = 0x0D10
- MAP_STENCIL = 0x0D11
- MATRIX_MODE = 0x0BA0
- MAX_ATTRIB_STACK_DEPTH = 0x0D35
- MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B
- MAX_CLIP_DISTANCES = 0x0D32
- MAX_CLIP_PLANES = 0x0D32
- MAX_EVAL_ORDER = 0x0D30
- MAX_LIGHTS = 0x0D31
- MAX_LIST_NESTING = 0x0B31
- MAX_MODELVIEW_STACK_DEPTH = 0x0D36
- MAX_NAME_STACK_DEPTH = 0x0D37
- MAX_PIXEL_MAP_TABLE = 0x0D34
- MAX_PROJECTION_STACK_DEPTH = 0x0D38
- MAX_TEXTURE_SIZE = 0x0D33
- MAX_TEXTURE_STACK_DEPTH = 0x0D39
- MAX_VIEWPORT_DIMS = 0x0D3A
- MODELVIEW_MATRIX = 0x0BA6
- MODELVIEW_STACK_DEPTH = 0x0BA3
- NAME_STACK_DEPTH = 0x0D70
- NORMAL_ARRAY_STRIDE = 0x807F
- NORMAL_ARRAY_TYPE = 0x807E
- PACK_ALIGNMENT = 0x0D05
- PACK_LSB_FIRST = 0x0D01
- PACK_ROW_LENGTH = 0x0D02
- PACK_SKIP_PIXELS = 0x0D04
- PACK_SKIP_ROWS = 0x0D03
- PACK_SWAP_BYTES = 0x0D00
- PERSPECTIVE_CORRECTION_HINT = 0x0C50
- PIXEL_MAP_A_TO_A_SIZE = 0x0CB9
- PIXEL_MAP_B_TO_B_SIZE = 0x0CB8
- PIXEL_MAP_G_TO_G_SIZE = 0x0CB7
- PIXEL_MAP_I_TO_A_SIZE = 0x0CB5
- PIXEL_MAP_I_TO_B_SIZE = 0x0CB4
- PIXEL_MAP_I_TO_G_SIZE = 0x0CB3
- PIXEL_MAP_I_TO_I_SIZE = 0x0CB0
- PIXEL_MAP_I_TO_R_SIZE = 0x0CB2
- PIXEL_MAP_R_TO_R_SIZE = 0x0CB6
- PIXEL_MAP_S_TO_S_SIZE = 0x0CB1
- POINT_SIZE = 0x0B11
- POINT_SIZE_GRANULARITY = 0x0B13
- POINT_SIZE_RANGE = 0x0B12
- POINT_SMOOTH_HINT = 0x0C51
- POLYGON_MODE = 0x0B40
- POLYGON_OFFSET_FACTOR = 0x8038
- POLYGON_OFFSET_UNITS = 0x2A00
- POLYGON_SMOOTH_HINT = 0x0C53
- PROJECTION_MATRIX = 0x0BA7
- PROJECTION_STACK_DEPTH = 0x0BA4
- READ_BUFFER = 0x0C02
- RED_BIAS = 0x0D15
- RED_BITS = 0x0D52
- RED_SCALE = 0x0D14
- RENDER_MODE = 0x0C40
- RGBA_MODE = 0x0C31
- SCISSOR_BOX = 0x0C10
- SELECTION_BUFFER_SIZE = 0x0DF4
- SHADE_MODEL = 0x0B54
- SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23
- SMOOTH_LINE_WIDTH_RANGE = 0x0B22
- SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13
- SMOOTH_POINT_SIZE_RANGE = 0x0B12
- STENCIL_BITS = 0x0D57
- STENCIL_CLEAR_VALUE = 0x0B91
- STENCIL_FAIL = 0x0B94
- STENCIL_FUNC = 0x0B92
- STENCIL_PASS_DEPTH_FAIL = 0x0B95
- STENCIL_PASS_DEPTH_PASS = 0x0B96
- STENCIL_REF = 0x0B97
- STENCIL_VALUE_MASK = 0x0B93
- STENCIL_WRITEMASK = 0x0B98
- STEREO = 0x0C33
- SUBPIXEL_BITS = 0x0D50
- TEXTURE_BINDING_1D = 0x8068
- TEXTURE_BINDING_2D = 0x8069
- TEXTURE_BINDING_3D = 0x806A
- TEXTURE_COORD_ARRAY_SIZE = 0x8088
- TEXTURE_COORD_ARRAY_STRIDE = 0x808A
- TEXTURE_COORD_ARRAY_TYPE = 0x8089
- TEXTURE_MATRIX = 0x0BA8
- TEXTURE_STACK_DEPTH = 0x0BA5
- UNPACK_ALIGNMENT = 0x0CF5
- UNPACK_LSB_FIRST = 0x0CF1
- UNPACK_ROW_LENGTH = 0x0CF2
- UNPACK_SKIP_PIXELS = 0x0CF4
- UNPACK_SKIP_ROWS = 0x0CF3
- UNPACK_SWAP_BYTES = 0x0CF0
- VERTEX_ARRAY_SIZE = 0x807A
- VERTEX_ARRAY_STRIDE = 0x807C
- VERTEX_ARRAY_TYPE = 0x807B
- VIEWPORT = 0x0BA2
- ZOOM_X = 0x0D16
- ZOOM_Y = 0x0D17
-
- COLOR_ARRAY_POINTER = 0x8090
- EDGE_FLAG_ARRAY_POINTER = 0x8093
- FEEDBACK_BUFFER_POINTER = 0x0DF0
- INDEX_ARRAY_POINTER = 0x8091
- NORMAL_ARRAY_POINTER = 0x808F
- SELECTION_BUFFER_POINTER = 0x0DF3
- TEXTURE_COORD_ARRAY_POINTER = 0x8092
- VERTEX_ARRAY_POINTER = 0x808E
-
- TEXTURE_ALPHA_SIZE = 0x805F
- TEXTURE_BLUE_SIZE = 0x805E
- TEXTURE_BORDER = 0x1005
- TEXTURE_BORDER_COLOR = 0x1004
- TEXTURE_COMPONENTS = 0x1003
- TEXTURE_GREEN_SIZE = 0x805D
- TEXTURE_HEIGHT = 0x1001
- TEXTURE_INTENSITY_SIZE = 0x8061
- TEXTURE_INTERNAL_FORMAT = 0x1003
- TEXTURE_LUMINANCE_SIZE = 0x8060
- TEXTURE_MAG_FILTER = 0x2800
- TEXTURE_MIN_FILTER = 0x2801
- TEXTURE_PRIORITY = 0x8066
- TEXTURE_RED_SIZE = 0x805C
- TEXTURE_RESIDENT = 0x8067
- TEXTURE_WIDTH = 0x1000
- TEXTURE_WRAP_S = 0x2802
- TEXTURE_WRAP_T = 0x2803
-
- DONT_CARE = 0x1100
- FASTEST = 0x1101
- NICEST = 0x1102
-
- FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
- GENERATE_MIPMAP_HINT = 0x8192
- TEXTURE_COMPRESSION_HINT = 0x84EF
-
- C3F_V3F = 0x2A24
- C4F_N3F_V3F = 0x2A26
- C4UB_V2F = 0x2A22
- C4UB_V3F = 0x2A23
- N3F_V3F = 0x2A25
- T2F_C3F_V3F = 0x2A2A
- T2F_C4F_N3F_V3F = 0x2A2C
- T2F_C4UB_V3F = 0x2A29
- T2F_N3F_V3F = 0x2A2B
- T2F_V3F = 0x2A27
- T4F_C4F_N3F_V4F = 0x2A2D
- T4F_V4F = 0x2A28
- V2F = 0x2A20
- V3F = 0x2A21
-
- MODULATE = 0x2100
- REPLACE = 0x1E01
-
- SEPARATE_SPECULAR_COLOR = 0x81FA
- SINGLE_COLOR = 0x81F9
-
- CONSTANT_ATTENUATION = 0x1207
- LINEAR_ATTENUATION = 0x1208
- POSITION = 0x1203
- QUADRATIC_ATTENUATION = 0x1209
- SPOT_CUTOFF = 0x1206
- SPOT_DIRECTION = 0x1204
- SPOT_EXPONENT = 0x1205
-
- COMPILE = 0x1300
- COMPILE_AND_EXECUTE = 0x1301
-
- AND = 0x1501
- AND_INVERTED = 0x1504
- AND_REVERSE = 0x1502
- CLEAR = 0x1500
- COPY = 0x1503
- COPY_INVERTED = 0x150C
- EQUIV = 0x1509
- INVERT = 0x150A
- NAND = 0x150E
- NOOP = 0x1505
- NOR = 0x1508
- OR = 0x1507
- OR_INVERTED = 0x150D
- OR_REVERSE = 0x150B
- SET = 0x150F
- XOR = 0x1506
-
- MAP_FLUSH_EXPLICIT_BIT = 0x0010
- MAP_INVALIDATE_BUFFER_BIT = 0x0008
- MAP_INVALIDATE_RANGE_BIT = 0x0004
- MAP_READ_BIT = 0x0001
- MAP_UNSYNCHRONIZED_BIT = 0x0020
- MAP_WRITE_BIT = 0x0002
-
- COLOR_INDEXES = 0x1603
- SHININESS = 0x1601
-
- MODELVIEW = 0x1700
- PROJECTION = 0x1701
- TEXTURE = 0x1702
-
- LINE = 0x1B01
- POINT = 0x1B00
-
- FILL = 0x1B02
-
- COLOR = 0x1800
- DEPTH = 0x1801
- STENCIL = 0x1802
-
- ALPHA = 0x1906
- BLUE = 0x1905
- COLOR_INDEX = 0x1900
- DEPTH_COMPONENT = 0x1902
- GREEN = 0x1904
- LUMINANCE = 0x1909
- LUMINANCE_ALPHA = 0x190A
- RED = 0x1903
- RGB = 0x1907
- RGBA = 0x1908
- STENCIL_INDEX = 0x1901
-
- ALPHA12 = 0x803D
- ALPHA16 = 0x803E
- ALPHA4 = 0x803B
- ALPHA8 = 0x803C
- INTENSITY = 0x8049
- INTENSITY12 = 0x804C
- INTENSITY16 = 0x804D
- INTENSITY4 = 0x804A
- INTENSITY8 = 0x804B
- LUMINANCE12 = 0x8041
- LUMINANCE12_ALPHA12 = 0x8047
- LUMINANCE12_ALPHA4 = 0x8046
- LUMINANCE16 = 0x8042
- LUMINANCE16_ALPHA16 = 0x8048
- LUMINANCE4 = 0x803F
- LUMINANCE4_ALPHA4 = 0x8043
- LUMINANCE6_ALPHA2 = 0x8044
- LUMINANCE8 = 0x8040
- LUMINANCE8_ALPHA8 = 0x8045
- R3_G3_B2 = 0x2A10
- RGB10 = 0x8052
- RGB10_A2 = 0x8059
- RGB12 = 0x8053
- RGB16 = 0x8054
- RGB4 = 0x804F
- RGB5 = 0x8050
- RGB5_A1 = 0x8057
- RGB8 = 0x8051
- RGBA12 = 0x805A
- RGBA16 = 0x805B
- RGBA2 = 0x8055
- RGBA4 = 0x8056
- RGBA8 = 0x8058
-
- PACK_IMAGE_HEIGHT = 0x806C
- PACK_SKIP_IMAGES = 0x806B
- UNPACK_IMAGE_HEIGHT = 0x806E
- UNPACK_SKIP_IMAGES = 0x806D
-
- BITMAP = 0x1A00
- UNSIGNED_BYTE_3_3_2 = 0x8032
- UNSIGNED_INT_10_10_10_2 = 0x8036
- UNSIGNED_INT_8_8_8_8 = 0x8035
- UNSIGNED_SHORT_4_4_4_4 = 0x8033
- UNSIGNED_SHORT_5_5_5_1 = 0x8034
-
- POINT_DISTANCE_ATTENUATION = 0x8129
- POINT_FADE_THRESHOLD_SIZE = 0x8128
- POINT_SIZE_MAX = 0x8127
- POINT_SIZE_MIN = 0x8126
-
- LINES = 0x0001
- LINES_ADJACENCY = 0x000A
- LINE_LOOP = 0x0002
- LINE_STRIP = 0x0003
- LINE_STRIP_ADJACENCY = 0x000B
- PATCHES = 0x000E
- POINTS = 0x0000
- POLYGON = 0x0009
- QUADS = 0x0007
- QUAD_STRIP = 0x0008
- TRIANGLES = 0x0004
- TRIANGLES_ADJACENCY = 0x000C
- TRIANGLE_FAN = 0x0006
- TRIANGLE_STRIP = 0x0005
- TRIANGLE_STRIP_ADJACENCY = 0x000D
-
- FEEDBACK = 0x1C01
- RENDER = 0x1C00
- SELECT = 0x1C02
-
- FLAT = 0x1D00
- SMOOTH = 0x1D01
-
- DECR = 0x1E03
- INCR = 0x1E02
- KEEP = 0x1E00
-
- EXTENSIONS = 0x1F03
- RENDERER = 0x1F01
- VENDOR = 0x1F00
- VERSION = 0x1F02
-
- S = 0x2000
- T = 0x2001
- R = 0x2002
- Q = 0x2003
-
- DECAL = 0x2101
-
- TEXTURE_ENV_COLOR = 0x2201
- TEXTURE_ENV_MODE = 0x2200
-
- TEXTURE_ENV = 0x2300
-
- EYE_LINEAR = 0x2400
- OBJECT_LINEAR = 0x2401
- SPHERE_MAP = 0x2402
-
- EYE_PLANE = 0x2502
- OBJECT_PLANE = 0x2501
- TEXTURE_GEN_MODE = 0x2500
-
- NEAREST = 0x2600
-
- LINEAR_MIPMAP_LINEAR = 0x2703
- LINEAR_MIPMAP_NEAREST = 0x2701
- NEAREST_MIPMAP_LINEAR = 0x2702
- NEAREST_MIPMAP_NEAREST = 0x2700
-
- GENERATE_MIPMAP = 0x8191
- TEXTURE_WRAP_R = 0x8072
-
- PROXY_TEXTURE_1D = 0x8063
- PROXY_TEXTURE_2D = 0x8064
- PROXY_TEXTURE_3D = 0x8070
- TEXTURE_3D = 0x806F
- TEXTURE_BASE_LEVEL = 0x813C
- TEXTURE_MAX_LEVEL = 0x813D
- TEXTURE_MAX_LOD = 0x813B
- TEXTURE_MIN_LOD = 0x813A
-
- CLAMP = 0x2900
- CLAMP_TO_BORDER = 0x812D
- CLAMP_TO_EDGE = 0x812F
- REPEAT = 0x2901
-
- SYNC_FLUSH_COMMANDS_BIT = 0x00000001
- INVALID_INDEX = 0xFFFFFFFF
- TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF
- CONSTANT_COLOR = 0x8001
- ONE_MINUS_CONSTANT_COLOR = 0x8002
- CONSTANT_ALPHA = 0x8003
- ONE_MINUS_CONSTANT_ALPHA = 0x8004
- FUNC_ADD = 0x8006
- MIN = 0x8007
- MAX = 0x8008
- BLEND_EQUATION_RGB = 0x8009
- FUNC_SUBTRACT = 0x800A
- FUNC_REVERSE_SUBTRACT = 0x800B
- RESCALE_NORMAL = 0x803A
- TEXTURE_DEPTH = 0x8071
- MAX_3D_TEXTURE_SIZE = 0x8073
- MULTISAMPLE = 0x809D
- SAMPLE_ALPHA_TO_COVERAGE = 0x809E
- SAMPLE_ALPHA_TO_ONE = 0x809F
- SAMPLE_COVERAGE = 0x80A0
- SAMPLE_BUFFERS = 0x80A8
- SAMPLES = 0x80A9
- SAMPLE_COVERAGE_VALUE = 0x80AA
- SAMPLE_COVERAGE_INVERT = 0x80AB
- BLEND_DST_RGB = 0x80C8
- BLEND_SRC_RGB = 0x80C9
- BLEND_DST_ALPHA = 0x80CA
- BLEND_SRC_ALPHA = 0x80CB
- BGR = 0x80E0
- BGRA = 0x80E1
- MAX_ELEMENTS_VERTICES = 0x80E8
- MAX_ELEMENTS_INDICES = 0x80E9
- DEPTH_COMPONENT16 = 0x81A5
- DEPTH_COMPONENT24 = 0x81A6
- DEPTH_COMPONENT32 = 0x81A7
- FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
- FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211
- FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212
- FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213
- FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214
- FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215
- FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216
- FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217
- FRAMEBUFFER_DEFAULT = 0x8218
- FRAMEBUFFER_UNDEFINED = 0x8219
- DEPTH_STENCIL_ATTACHMENT = 0x821A
- MAJOR_VERSION = 0x821B
- MINOR_VERSION = 0x821C
- NUM_EXTENSIONS = 0x821D
- CONTEXT_FLAGS = 0x821E
- INDEX = 0x8222
- COMPRESSED_RED = 0x8225
- COMPRESSED_RG = 0x8226
- RG = 0x8227
- RG_INTEGER = 0x8228
- R8 = 0x8229
- R16 = 0x822A
- RG8 = 0x822B
- RG16 = 0x822C
- R16F = 0x822D
- R32F = 0x822E
- RG16F = 0x822F
- RG32F = 0x8230
- R8I = 0x8231
- R8UI = 0x8232
- R16I = 0x8233
- R16UI = 0x8234
- R32I = 0x8235
- R32UI = 0x8236
- RG8I = 0x8237
- RG8UI = 0x8238
- RG16I = 0x8239
- RG16UI = 0x823A
- RG32I = 0x823B
- RG32UI = 0x823C
- UNSIGNED_BYTE_2_3_3_REV = 0x8362
- UNSIGNED_SHORT_5_6_5 = 0x8363
- UNSIGNED_SHORT_5_6_5_REV = 0x8364
- UNSIGNED_SHORT_4_4_4_4_REV = 0x8365
- UNSIGNED_SHORT_1_5_5_5_REV = 0x8366
- UNSIGNED_INT_8_8_8_8_REV = 0x8367
- UNSIGNED_INT_2_10_10_10_REV = 0x8368
- MIRRORED_REPEAT = 0x8370
- FOG_COORDINATE_SOURCE = 0x8450
- FOG_COORD_SRC = 0x8450
- FOG_COORDINATE = 0x8451
- FOG_COORD = 0x8451
- FRAGMENT_DEPTH = 0x8452
- CURRENT_FOG_COORDINATE = 0x8453
- CURRENT_FOG_COORD = 0x8453
- FOG_COORDINATE_ARRAY_TYPE = 0x8454
- FOG_COORD_ARRAY_TYPE = 0x8454
- FOG_COORDINATE_ARRAY_STRIDE = 0x8455
- FOG_COORD_ARRAY_STRIDE = 0x8455
- FOG_COORDINATE_ARRAY_POINTER = 0x8456
- FOG_COORD_ARRAY_POINTER = 0x8456
- FOG_COORDINATE_ARRAY = 0x8457
- FOG_COORD_ARRAY = 0x8457
- COLOR_SUM = 0x8458
- CURRENT_SECONDARY_COLOR = 0x8459
- SECONDARY_COLOR_ARRAY_SIZE = 0x845A
- SECONDARY_COLOR_ARRAY_TYPE = 0x845B
- SECONDARY_COLOR_ARRAY_STRIDE = 0x845C
- SECONDARY_COLOR_ARRAY_POINTER = 0x845D
- SECONDARY_COLOR_ARRAY = 0x845E
- CURRENT_RASTER_SECONDARY_COLOR = 0x845F
- TEXTURE0 = 0x84C0
- TEXTURE1 = 0x84C1
- TEXTURE2 = 0x84C2
- TEXTURE3 = 0x84C3
- TEXTURE4 = 0x84C4
- TEXTURE5 = 0x84C5
- TEXTURE6 = 0x84C6
- TEXTURE7 = 0x84C7
- TEXTURE8 = 0x84C8
- TEXTURE9 = 0x84C9
- TEXTURE10 = 0x84CA
- TEXTURE11 = 0x84CB
- TEXTURE12 = 0x84CC
- TEXTURE13 = 0x84CD
- TEXTURE14 = 0x84CE
- TEXTURE15 = 0x84CF
- TEXTURE16 = 0x84D0
- TEXTURE17 = 0x84D1
- TEXTURE18 = 0x84D2
- TEXTURE19 = 0x84D3
- TEXTURE20 = 0x84D4
- TEXTURE21 = 0x84D5
- TEXTURE22 = 0x84D6
- TEXTURE23 = 0x84D7
- TEXTURE24 = 0x84D8
- TEXTURE25 = 0x84D9
- TEXTURE26 = 0x84DA
- TEXTURE27 = 0x84DB
- TEXTURE28 = 0x84DC
- TEXTURE29 = 0x84DD
- TEXTURE30 = 0x84DE
- TEXTURE31 = 0x84DF
- ACTIVE_TEXTURE = 0x84E0
- CLIENT_ACTIVE_TEXTURE = 0x84E1
- MAX_TEXTURE_UNITS = 0x84E2
- TRANSPOSE_MODELVIEW_MATRIX = 0x84E3
- TRANSPOSE_PROJECTION_MATRIX = 0x84E4
- TRANSPOSE_TEXTURE_MATRIX = 0x84E5
- TRANSPOSE_COLOR_MATRIX = 0x84E6
- SUBTRACT = 0x84E7
- MAX_RENDERBUFFER_SIZE = 0x84E8
- COMPRESSED_ALPHA = 0x84E9
- COMPRESSED_LUMINANCE = 0x84EA
- COMPRESSED_LUMINANCE_ALPHA = 0x84EB
- COMPRESSED_INTENSITY = 0x84EC
- COMPRESSED_RGB = 0x84ED
- COMPRESSED_RGBA = 0x84EE
- UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0
- UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1
- TEXTURE_RECTANGLE = 0x84F5
- TEXTURE_BINDING_RECTANGLE = 0x84F6
- PROXY_TEXTURE_RECTANGLE = 0x84F7
- MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8
- DEPTH_STENCIL = 0x84F9
- UNSIGNED_INT_24_8 = 0x84FA
- MAX_TEXTURE_LOD_BIAS = 0x84FD
- TEXTURE_FILTER_CONTROL = 0x8500
- TEXTURE_LOD_BIAS = 0x8501
- INCR_WRAP = 0x8507
- DECR_WRAP = 0x8508
- NORMAL_MAP = 0x8511
- REFLECTION_MAP = 0x8512
- TEXTURE_CUBE_MAP = 0x8513
- TEXTURE_BINDING_CUBE_MAP = 0x8514
- TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
- TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
- TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
- TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
- TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
- TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
- PROXY_TEXTURE_CUBE_MAP = 0x851B
- MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
- COMBINE = 0x8570
- COMBINE_RGB = 0x8571
- COMBINE_ALPHA = 0x8572
- RGB_SCALE = 0x8573
- ADD_SIGNED = 0x8574
- INTERPOLATE = 0x8575
- CONSTANT = 0x8576
- PRIMARY_COLOR = 0x8577
- PREVIOUS = 0x8578
- SOURCE0_RGB = 0x8580
- SRC0_RGB = 0x8580
- SOURCE1_RGB = 0x8581
- SRC1_RGB = 0x8581
- SOURCE2_RGB = 0x8582
- SRC2_RGB = 0x8582
- SOURCE0_ALPHA = 0x8588
- SRC0_ALPHA = 0x8588
- SOURCE1_ALPHA = 0x8589
- SRC1_ALPHA = 0x8589
- SOURCE2_ALPHA = 0x858A
- SRC2_ALPHA = 0x858A
- OPERAND0_RGB = 0x8590
- OPERAND1_RGB = 0x8591
- OPERAND2_RGB = 0x8592
- OPERAND0_ALPHA = 0x8598
- OPERAND1_ALPHA = 0x8599
- OPERAND2_ALPHA = 0x859A
- VERTEX_ARRAY_BINDING = 0x85B5
- VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622
- VERTEX_ATTRIB_ARRAY_SIZE = 0x8623
- VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624
- VERTEX_ATTRIB_ARRAY_TYPE = 0x8625
- CURRENT_VERTEX_ATTRIB = 0x8626
- VERTEX_PROGRAM_POINT_SIZE = 0x8642
- PROGRAM_POINT_SIZE = 0x8642
- VERTEX_PROGRAM_TWO_SIDE = 0x8643
- VERTEX_ATTRIB_ARRAY_POINTER = 0x8645
- DEPTH_CLAMP = 0x864F
- TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0
- TEXTURE_COMPRESSED = 0x86A1
- NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
- COMPRESSED_TEXTURE_FORMATS = 0x86A3
- DOT3_RGB = 0x86AE
- DOT3_RGBA = 0x86AF
- BUFFER_SIZE = 0x8764
- BUFFER_USAGE = 0x8765
- STENCIL_BACK_FUNC = 0x8800
- STENCIL_BACK_FAIL = 0x8801
- STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802
- STENCIL_BACK_PASS_DEPTH_PASS = 0x8803
- RGBA32F = 0x8814
- RGB32F = 0x8815
- RGBA16F = 0x881A
- RGB16F = 0x881B
- MAX_DRAW_BUFFERS = 0x8824
- DRAW_BUFFER0 = 0x8825
- DRAW_BUFFER1 = 0x8826
- DRAW_BUFFER2 = 0x8827
- DRAW_BUFFER3 = 0x8828
- DRAW_BUFFER4 = 0x8829
- DRAW_BUFFER5 = 0x882A
- DRAW_BUFFER6 = 0x882B
- DRAW_BUFFER7 = 0x882C
- DRAW_BUFFER8 = 0x882D
- DRAW_BUFFER9 = 0x882E
- DRAW_BUFFER10 = 0x882F
- DRAW_BUFFER11 = 0x8830
- DRAW_BUFFER12 = 0x8831
- DRAW_BUFFER13 = 0x8832
- DRAW_BUFFER14 = 0x8833
- DRAW_BUFFER15 = 0x8834
- BLEND_EQUATION_ALPHA = 0x883D
- TEXTURE_DEPTH_SIZE = 0x884A
- DEPTH_TEXTURE_MODE = 0x884B
- TEXTURE_COMPARE_MODE = 0x884C
- TEXTURE_COMPARE_FUNC = 0x884D
- COMPARE_R_TO_TEXTURE = 0x884E
- COMPARE_REF_TO_TEXTURE = 0x884E
- TEXTURE_CUBE_MAP_SEAMLESS = 0x884F
- POINT_SPRITE = 0x8861
- COORD_REPLACE = 0x8862
- QUERY_COUNTER_BITS = 0x8864
- CURRENT_QUERY = 0x8865
- QUERY_RESULT = 0x8866
- QUERY_RESULT_AVAILABLE = 0x8867
- MAX_VERTEX_ATTRIBS = 0x8869
- VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A
- MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C
- MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D
- MAX_TEXTURE_COORDS = 0x8871
- MAX_TEXTURE_IMAGE_UNITS = 0x8872
- GEOMETRY_SHADER_INVOCATIONS = 0x887F
- ARRAY_BUFFER = 0x8892
- ELEMENT_ARRAY_BUFFER = 0x8893
- ARRAY_BUFFER_BINDING = 0x8894
- ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
- VERTEX_ARRAY_BUFFER_BINDING = 0x8896
- NORMAL_ARRAY_BUFFER_BINDING = 0x8897
- COLOR_ARRAY_BUFFER_BINDING = 0x8898
- INDEX_ARRAY_BUFFER_BINDING = 0x8899
- TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A
- EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B
- SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C
- FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D
- FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D
- WEIGHT_ARRAY_BUFFER_BINDING = 0x889E
- VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
- READ_ONLY = 0x88B8
- WRITE_ONLY = 0x88B9
- READ_WRITE = 0x88BA
- BUFFER_ACCESS = 0x88BB
- BUFFER_MAPPED = 0x88BC
- BUFFER_MAP_POINTER = 0x88BD
- TIME_ELAPSED = 0x88BF
- STREAM_DRAW = 0x88E0
- STREAM_READ = 0x88E1
- STREAM_COPY = 0x88E2
- STATIC_DRAW = 0x88E4
- STATIC_READ = 0x88E5
- STATIC_COPY = 0x88E6
- DYNAMIC_DRAW = 0x88E8
- DYNAMIC_READ = 0x88E9
- DYNAMIC_COPY = 0x88EA
- PIXEL_PACK_BUFFER = 0x88EB
- PIXEL_UNPACK_BUFFER = 0x88EC
- PIXEL_PACK_BUFFER_BINDING = 0x88ED
- PIXEL_UNPACK_BUFFER_BINDING = 0x88EF
- DEPTH24_STENCIL8 = 0x88F0
- TEXTURE_STENCIL_SIZE = 0x88F1
- SRC1_COLOR = 0x88F9
- ONE_MINUS_SRC1_COLOR = 0x88FA
- ONE_MINUS_SRC1_ALPHA = 0x88FB
- MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC
- VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD
- VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE
- MAX_ARRAY_TEXTURE_LAYERS = 0x88FF
- MIN_PROGRAM_TEXEL_OFFSET = 0x8904
- MAX_PROGRAM_TEXEL_OFFSET = 0x8905
- SAMPLES_PASSED = 0x8914
- GEOMETRY_VERTICES_OUT = 0x8916
- GEOMETRY_INPUT_TYPE = 0x8917
- GEOMETRY_OUTPUT_TYPE = 0x8918
- SAMPLER_BINDING = 0x8919
- CLAMP_VERTEX_COLOR = 0x891A
- CLAMP_FRAGMENT_COLOR = 0x891B
- CLAMP_READ_COLOR = 0x891C
- FIXED_ONLY = 0x891D
- UNIFORM_BUFFER = 0x8A11
- UNIFORM_BUFFER_BINDING = 0x8A28
- UNIFORM_BUFFER_START = 0x8A29
- UNIFORM_BUFFER_SIZE = 0x8A2A
- MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B
- MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C
- MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D
- MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E
- MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F
- MAX_UNIFORM_BLOCK_SIZE = 0x8A30
- MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31
- MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32
- MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33
- UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34
- ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
- ACTIVE_UNIFORM_BLOCKS = 0x8A36
- UNIFORM_TYPE = 0x8A37
- UNIFORM_SIZE = 0x8A38
- UNIFORM_NAME_LENGTH = 0x8A39
- UNIFORM_BLOCK_INDEX = 0x8A3A
- UNIFORM_OFFSET = 0x8A3B
- UNIFORM_ARRAY_STRIDE = 0x8A3C
- UNIFORM_MATRIX_STRIDE = 0x8A3D
- UNIFORM_IS_ROW_MAJOR = 0x8A3E
- UNIFORM_BLOCK_BINDING = 0x8A3F
- UNIFORM_BLOCK_DATA_SIZE = 0x8A40
- UNIFORM_BLOCK_NAME_LENGTH = 0x8A41
- UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42
- UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43
- UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44
- UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45
- UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46
- FRAGMENT_SHADER = 0x8B30
- VERTEX_SHADER = 0x8B31
- MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49
- MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A
- MAX_VARYING_FLOATS = 0x8B4B
- MAX_VARYING_COMPONENTS = 0x8B4B
- MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C
- MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D
- SHADER_TYPE = 0x8B4F
- FLOAT_VEC2 = 0x8B50
- FLOAT_VEC3 = 0x8B51
- FLOAT_VEC4 = 0x8B52
- INT_VEC2 = 0x8B53
- INT_VEC3 = 0x8B54
- INT_VEC4 = 0x8B55
- BOOL = 0x8B56
- BOOL_VEC2 = 0x8B57
- BOOL_VEC3 = 0x8B58
- BOOL_VEC4 = 0x8B59
- FLOAT_MAT2 = 0x8B5A
- FLOAT_MAT3 = 0x8B5B
- FLOAT_MAT4 = 0x8B5C
- SAMPLER_1D = 0x8B5D
- SAMPLER_2D = 0x8B5E
- SAMPLER_3D = 0x8B5F
- SAMPLER_CUBE = 0x8B60
- SAMPLER_1D_SHADOW = 0x8B61
- SAMPLER_2D_SHADOW = 0x8B62
- SAMPLER_2D_RECT = 0x8B63
- SAMPLER_2D_RECT_SHADOW = 0x8B64
- FLOAT_MAT2x3 = 0x8B65
- FLOAT_MAT2x4 = 0x8B66
- FLOAT_MAT3x2 = 0x8B67
- FLOAT_MAT3x4 = 0x8B68
- FLOAT_MAT4x2 = 0x8B69
- FLOAT_MAT4x3 = 0x8B6A
- DELETE_STATUS = 0x8B80
- COMPILE_STATUS = 0x8B81
- LINK_STATUS = 0x8B82
- VALIDATE_STATUS = 0x8B83
- INFO_LOG_LENGTH = 0x8B84
- ATTACHED_SHADERS = 0x8B85
- ACTIVE_UNIFORMS = 0x8B86
- ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
- SHADER_SOURCE_LENGTH = 0x8B88
- ACTIVE_ATTRIBUTES = 0x8B89
- ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
- SHADING_LANGUAGE_VERSION = 0x8B8C
- CURRENT_PROGRAM = 0x8B8D
- TEXTURE_RED_TYPE = 0x8C10
- TEXTURE_GREEN_TYPE = 0x8C11
- TEXTURE_BLUE_TYPE = 0x8C12
- TEXTURE_ALPHA_TYPE = 0x8C13
- TEXTURE_LUMINANCE_TYPE = 0x8C14
- TEXTURE_INTENSITY_TYPE = 0x8C15
- TEXTURE_DEPTH_TYPE = 0x8C16
- UNSIGNED_NORMALIZED = 0x8C17
- TEXTURE_1D_ARRAY = 0x8C18
- PROXY_TEXTURE_1D_ARRAY = 0x8C19
- TEXTURE_2D_ARRAY = 0x8C1A
- PROXY_TEXTURE_2D_ARRAY = 0x8C1B
- TEXTURE_BINDING_1D_ARRAY = 0x8C1C
- TEXTURE_BINDING_2D_ARRAY = 0x8C1D
- MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29
- TEXTURE_BUFFER = 0x8C2A
- MAX_TEXTURE_BUFFER_SIZE = 0x8C2B
- TEXTURE_BINDING_BUFFER = 0x8C2C
- TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D
- ANY_SAMPLES_PASSED = 0x8C2F
- SAMPLE_SHADING = 0x8C36
- MIN_SAMPLE_SHADING_VALUE = 0x8C37
- R11F_G11F_B10F = 0x8C3A
- UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
- RGB9_E5 = 0x8C3D
- UNSIGNED_INT_5_9_9_9_REV = 0x8C3E
- TEXTURE_SHARED_SIZE = 0x8C3F
- SRGB = 0x8C40
- SRGB8 = 0x8C41
- SRGB_ALPHA = 0x8C42
- SRGB8_ALPHA8 = 0x8C43
- SLUMINANCE_ALPHA = 0x8C44
- SLUMINANCE8_ALPHA8 = 0x8C45
- SLUMINANCE = 0x8C46
- SLUMINANCE8 = 0x8C47
- COMPRESSED_SRGB = 0x8C48
- COMPRESSED_SRGB_ALPHA = 0x8C49
- COMPRESSED_SLUMINANCE = 0x8C4A
- COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B
- TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76
- TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F
- MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80
- TRANSFORM_FEEDBACK_VARYINGS = 0x8C83
- TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84
- TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85
- PRIMITIVES_GENERATED = 0x8C87
- TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88
- RASTERIZER_DISCARD = 0x8C89
- MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A
- MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B
- INTERLEAVED_ATTRIBS = 0x8C8C
- SEPARATE_ATTRIBS = 0x8C8D
- TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
- TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F
- POINT_SPRITE_COORD_ORIGIN = 0x8CA0
- LOWER_LEFT = 0x8CA1
- UPPER_LEFT = 0x8CA2
- STENCIL_BACK_REF = 0x8CA3
- STENCIL_BACK_VALUE_MASK = 0x8CA4
- STENCIL_BACK_WRITEMASK = 0x8CA5
- DRAW_FRAMEBUFFER_BINDING = 0x8CA6
- FRAMEBUFFER_BINDING = 0x8CA6
- RENDERBUFFER_BINDING = 0x8CA7
- READ_FRAMEBUFFER = 0x8CA8
- DRAW_FRAMEBUFFER = 0x8CA9
- READ_FRAMEBUFFER_BINDING = 0x8CAA
- RENDERBUFFER_SAMPLES = 0x8CAB
- DEPTH_COMPONENT32F = 0x8CAC
- DEPTH32F_STENCIL8 = 0x8CAD
- FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
- FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
- FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
- FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
- FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
- FRAMEBUFFER_COMPLETE = 0x8CD5
- FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
- FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
- FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB
- FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC
- FRAMEBUFFER_UNSUPPORTED = 0x8CDD
- MAX_COLOR_ATTACHMENTS = 0x8CDF
- COLOR_ATTACHMENT0 = 0x8CE0
- COLOR_ATTACHMENT1 = 0x8CE1
- COLOR_ATTACHMENT2 = 0x8CE2
- COLOR_ATTACHMENT3 = 0x8CE3
- COLOR_ATTACHMENT4 = 0x8CE4
- COLOR_ATTACHMENT5 = 0x8CE5
- COLOR_ATTACHMENT6 = 0x8CE6
- COLOR_ATTACHMENT7 = 0x8CE7
- COLOR_ATTACHMENT8 = 0x8CE8
- COLOR_ATTACHMENT9 = 0x8CE9
- COLOR_ATTACHMENT10 = 0x8CEA
- COLOR_ATTACHMENT11 = 0x8CEB
- COLOR_ATTACHMENT12 = 0x8CEC
- COLOR_ATTACHMENT13 = 0x8CED
- COLOR_ATTACHMENT14 = 0x8CEE
- COLOR_ATTACHMENT15 = 0x8CEF
- DEPTH_ATTACHMENT = 0x8D00
- STENCIL_ATTACHMENT = 0x8D20
- FRAMEBUFFER = 0x8D40
- RENDERBUFFER = 0x8D41
- RENDERBUFFER_WIDTH = 0x8D42
- RENDERBUFFER_HEIGHT = 0x8D43
- RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
- STENCIL_INDEX1 = 0x8D46
- STENCIL_INDEX4 = 0x8D47
- STENCIL_INDEX8 = 0x8D48
- STENCIL_INDEX16 = 0x8D49
- RENDERBUFFER_RED_SIZE = 0x8D50
- RENDERBUFFER_GREEN_SIZE = 0x8D51
- RENDERBUFFER_BLUE_SIZE = 0x8D52
- RENDERBUFFER_ALPHA_SIZE = 0x8D53
- RENDERBUFFER_DEPTH_SIZE = 0x8D54
- RENDERBUFFER_STENCIL_SIZE = 0x8D55
- FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56
- MAX_SAMPLES = 0x8D57
- RGBA32UI = 0x8D70
- RGB32UI = 0x8D71
- RGBA16UI = 0x8D76
- RGB16UI = 0x8D77
- RGBA8UI = 0x8D7C
- RGB8UI = 0x8D7D
- RGBA32I = 0x8D82
- RGB32I = 0x8D83
- RGBA16I = 0x8D88
- RGB16I = 0x8D89
- RGBA8I = 0x8D8E
- RGB8I = 0x8D8F
- RED_INTEGER = 0x8D94
- GREEN_INTEGER = 0x8D95
- BLUE_INTEGER = 0x8D96
- ALPHA_INTEGER = 0x8D97
- RGB_INTEGER = 0x8D98
- RGBA_INTEGER = 0x8D99
- BGR_INTEGER = 0x8D9A
- BGRA_INTEGER = 0x8D9B
- INT_2_10_10_10_REV = 0x8D9F
- FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7
- FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8
- FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
- FRAMEBUFFER_SRGB = 0x8DB9
- COMPRESSED_RED_RGTC1 = 0x8DBB
- COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC
- COMPRESSED_RG_RGTC2 = 0x8DBD
- COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE
- SAMPLER_1D_ARRAY = 0x8DC0
- SAMPLER_2D_ARRAY = 0x8DC1
- SAMPLER_BUFFER = 0x8DC2
- SAMPLER_1D_ARRAY_SHADOW = 0x8DC3
- SAMPLER_2D_ARRAY_SHADOW = 0x8DC4
- SAMPLER_CUBE_SHADOW = 0x8DC5
- UNSIGNED_INT_VEC2 = 0x8DC6
- UNSIGNED_INT_VEC3 = 0x8DC7
- UNSIGNED_INT_VEC4 = 0x8DC8
- INT_SAMPLER_1D = 0x8DC9
- INT_SAMPLER_2D = 0x8DCA
- INT_SAMPLER_3D = 0x8DCB
- INT_SAMPLER_CUBE = 0x8DCC
- INT_SAMPLER_2D_RECT = 0x8DCD
- INT_SAMPLER_1D_ARRAY = 0x8DCE
- INT_SAMPLER_2D_ARRAY = 0x8DCF
- INT_SAMPLER_BUFFER = 0x8DD0
- UNSIGNED_INT_SAMPLER_1D = 0x8DD1
- UNSIGNED_INT_SAMPLER_2D = 0x8DD2
- UNSIGNED_INT_SAMPLER_3D = 0x8DD3
- UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4
- UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5
- UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6
- UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7
- UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8
- GEOMETRY_SHADER = 0x8DD9
- MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF
- MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0
- MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1
- ACTIVE_SUBROUTINES = 0x8DE5
- ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6
- MAX_SUBROUTINES = 0x8DE7
- MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8
- QUERY_WAIT = 0x8E13
- QUERY_NO_WAIT = 0x8E14
- QUERY_BY_REGION_WAIT = 0x8E15
- QUERY_BY_REGION_NO_WAIT = 0x8E16
- MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E
- MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F
- TRANSFORM_FEEDBACK = 0x8E22
- TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23
- TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24
- TRANSFORM_FEEDBACK_BINDING = 0x8E25
- TIMESTAMP = 0x8E28
- TEXTURE_SWIZZLE_R = 0x8E42
- TEXTURE_SWIZZLE_G = 0x8E43
- TEXTURE_SWIZZLE_B = 0x8E44
- TEXTURE_SWIZZLE_A = 0x8E45
- TEXTURE_SWIZZLE_RGBA = 0x8E46
- ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47
- ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48
- ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49
- NUM_COMPATIBLE_SUBROUTINES = 0x8E4A
- COMPATIBLE_SUBROUTINES = 0x8E4B
- QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C
- FIRST_VERTEX_CONVENTION = 0x8E4D
- LAST_VERTEX_CONVENTION = 0x8E4E
- PROVOKING_VERTEX = 0x8E4F
- SAMPLE_POSITION = 0x8E50
- SAMPLE_MASK = 0x8E51
- SAMPLE_MASK_VALUE = 0x8E52
- MAX_SAMPLE_MASK_WORDS = 0x8E59
- MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A
- MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B
- MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C
- FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D
- MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E
- MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F
- MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70
- MAX_VERTEX_STREAMS = 0x8E71
- PATCH_VERTICES = 0x8E72
- PATCH_DEFAULT_INNER_LEVEL = 0x8E73
- PATCH_DEFAULT_OUTER_LEVEL = 0x8E74
- TESS_CONTROL_OUTPUT_VERTICES = 0x8E75
- TESS_GEN_MODE = 0x8E76
- TESS_GEN_SPACING = 0x8E77
- TESS_GEN_VERTEX_ORDER = 0x8E78
- TESS_GEN_POINT_MODE = 0x8E79
- ISOLINES = 0x8E7A
- FRACTIONAL_ODD = 0x8E7B
- FRACTIONAL_EVEN = 0x8E7C
- MAX_PATCH_VERTICES = 0x8E7D
- MAX_TESS_GEN_LEVEL = 0x8E7E
- MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F
- MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80
- MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81
- MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82
- MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83
- MAX_TESS_PATCH_COMPONENTS = 0x8E84
- MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85
- MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86
- TESS_EVALUATION_SHADER = 0x8E87
- TESS_CONTROL_SHADER = 0x8E88
- MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89
- MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A
- COPY_READ_BUFFER = 0x8F36
- COPY_WRITE_BUFFER = 0x8F37
- DRAW_INDIRECT_BUFFER = 0x8F3F
- DRAW_INDIRECT_BUFFER_BINDING = 0x8F43
- DOUBLE_MAT2 = 0x8F46
- DOUBLE_MAT3 = 0x8F47
- DOUBLE_MAT4 = 0x8F48
- DOUBLE_MAT2x3 = 0x8F49
- DOUBLE_MAT2x4 = 0x8F4A
- DOUBLE_MAT3x2 = 0x8F4B
- DOUBLE_MAT3x4 = 0x8F4C
- DOUBLE_MAT4x2 = 0x8F4D
- DOUBLE_MAT4x3 = 0x8F4E
- R8_SNORM = 0x8F94
- RG8_SNORM = 0x8F95
- RGB8_SNORM = 0x8F96
- RGBA8_SNORM = 0x8F97
- R16_SNORM = 0x8F98
- RG16_SNORM = 0x8F99
- RGB16_SNORM = 0x8F9A
- RGBA16_SNORM = 0x8F9B
- SIGNED_NORMALIZED = 0x8F9C
- PRIMITIVE_RESTART = 0x8F9D
- PRIMITIVE_RESTART_INDEX = 0x8F9E
- DOUBLE_VEC2 = 0x8FFC
- DOUBLE_VEC3 = 0x8FFD
- DOUBLE_VEC4 = 0x8FFE
- TEXTURE_CUBE_MAP_ARRAY = 0x9009
- TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A
- PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B
- SAMPLER_CUBE_MAP_ARRAY = 0x900C
- SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D
- INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E
- UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F
- RGB10_A2UI = 0x906F
- TEXTURE_2D_MULTISAMPLE = 0x9100
- PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101
- TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
- PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103
- TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104
- TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105
- TEXTURE_SAMPLES = 0x9106
- TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107
- SAMPLER_2D_MULTISAMPLE = 0x9108
- INT_SAMPLER_2D_MULTISAMPLE = 0x9109
- UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A
- SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B
- INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C
- UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D
- MAX_COLOR_TEXTURE_SAMPLES = 0x910E
- MAX_DEPTH_TEXTURE_SAMPLES = 0x910F
- MAX_INTEGER_SAMPLES = 0x9110
- MAX_SERVER_WAIT_TIMEOUT = 0x9111
- OBJECT_TYPE = 0x9112
- SYNC_CONDITION = 0x9113
- SYNC_STATUS = 0x9114
- SYNC_FLAGS = 0x9115
- SYNC_FENCE = 0x9116
- SYNC_GPU_COMMANDS_COMPLETE = 0x9117
- UNSIGNALED = 0x9118
- SIGNALED = 0x9119
- ALREADY_SIGNALED = 0x911A
- TIMEOUT_EXPIRED = 0x911B
- CONDITION_SATISFIED = 0x911C
- WAIT_FAILED = 0x911D
- BUFFER_ACCESS_FLAGS = 0x911F
- BUFFER_MAP_LENGTH = 0x9120
- BUFFER_MAP_OFFSET = 0x9121
- MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122
- MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123
- MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124
- MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125
- CONTEXT_PROFILE_MASK = 0x9126
-)
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glViewport.xml
-func (gl *GL) Viewport(x, y, width, height int) {
- C.gl4_0compat_glViewport(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
-}
-
-// DepthRange specifies the mapping of depth values from normalized device
-// coordinates to window coordinates.
-//
-// Parameter nearVal specifies the mapping of the near clipping plane to window
-// coordinates (defaults to 0), while farVal specifies the mapping of the far
-// clipping plane to window coordinates (defaults to 1).
-//
-// After clipping and division by w, depth coordinates range from -1 to 1,
-// corresponding to the near and far clipping planes. DepthRange specifies a
-// linear mapping of the normalized depth coordinates in this range to window
-// depth coordinates. Regardless of the actual depth buffer implementation,
-// window coordinate depth values are treated as though they range from 0 through 1
-// (like color components). Thus, the values accepted by DepthRange are both
-// clamped to this range before they are accepted.
-//
-// The default setting of (0, 1) maps the near plane to 0 and the far plane to 1.
-// With this mapping, the depth buffer range is fully utilized.
-//
-// It is not necessary that nearVal be less than farVal. Reverse mappings such as
-// nearVal 1, and farVal 0 are acceptable.
-//
-// GL.INVALID_OPERATION is generated if DepthRange is executed between the
-// execution of Begin and the corresponding execution of End.
-func (gl *GL) DepthRange(nearVal, farVal float64) {
- C.gl4_0compat_glDepthRange(gl.funcs, C.GLdouble(nearVal), C.GLdouble(farVal))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glIsEnabled.xml
-func (gl *GL) IsEnabled(cap glbase.Enum) bool {
- glresult := C.gl4_0compat_glIsEnabled(gl.funcs, C.GLenum(cap))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexLevelParameteriv.xml
-func (gl *GL) GetTexLevelParameteriv(target glbase.Enum, level int, pname glbase.Enum, params []int32) {
- C.gl4_0compat_glGetTexLevelParameteriv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexLevelParameterfv.xml
-func (gl *GL) GetTexLevelParameterfv(target glbase.Enum, level int, pname glbase.Enum, params []float32) {
- C.gl4_0compat_glGetTexLevelParameterfv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexParameteriv.xml
-func (gl *GL) GetTexParameteriv(target, pname glbase.Enum, params []int32) {
- C.gl4_0compat_glGetTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexParameterfv.xml
-func (gl *GL) GetTexParameterfv(target, pname glbase.Enum, params []float32) {
- C.gl4_0compat_glGetTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexImage.xml
-func (gl *GL) GetTexImage(target glbase.Enum, level int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl4_0compat_glGetTexImage(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glGetIntegerv.xml
-func (gl *GL) GetIntegerv(pname glbase.Enum, params []int32) {
- C.gl4_0compat_glGetIntegerv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glGetFloatv.xml
-func (gl *GL) GetFloatv(pname glbase.Enum, params []float32) {
- C.gl4_0compat_glGetFloatv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glGetError.xml
-func (gl *GL) GetError() glbase.Enum {
- glresult := C.gl4_0compat_glGetError(gl.funcs)
- return glbase.Enum(glresult)
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glGetDoublev.xml
-func (gl *GL) GetDoublev(pname glbase.Enum, params []float64) {
- C.gl4_0compat_glGetDoublev(gl.funcs, C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glGetBooleanv.xml
-func (gl *GL) GetBooleanv(pname glbase.Enum, params []bool) {
- C.gl4_0compat_glGetBooleanv(gl.funcs, C.GLenum(pname), (*C.GLboolean)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glReadPixels.xml
-func (gl *GL) ReadPixels(x, y, width, height int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl4_0compat_glReadPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glReadBuffer.xml
-func (gl *GL) ReadBuffer(mode glbase.Enum) {
- C.gl4_0compat_glReadBuffer(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glPixelStorei.xml
-func (gl *GL) PixelStorei(pname glbase.Enum, param int32) {
- C.gl4_0compat_glPixelStorei(gl.funcs, C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glPixelStoref.xml
-func (gl *GL) PixelStoref(pname glbase.Enum, param float32) {
- C.gl4_0compat_glPixelStoref(gl.funcs, C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glDepthFunc.xml
-func (gl *GL) DepthFunc(glfunc glbase.Enum) {
- C.gl4_0compat_glDepthFunc(gl.funcs, C.GLenum(glfunc))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glStencilOp.xml
-func (gl *GL) StencilOp(fail, zfail, zpass glbase.Enum) {
- C.gl4_0compat_glStencilOp(gl.funcs, C.GLenum(fail), C.GLenum(zfail), C.GLenum(zpass))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glStencilFunc.xml
-func (gl *GL) StencilFunc(glfunc glbase.Enum, ref int32, mask uint32) {
- C.gl4_0compat_glStencilFunc(gl.funcs, C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glLogicOp.xml
-func (gl *GL) LogicOp(opcode glbase.Enum) {
- C.gl4_0compat_glLogicOp(gl.funcs, C.GLenum(opcode))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendFunc.xml
-func (gl *GL) BlendFunc(sfactor, dfactor glbase.Enum) {
- C.gl4_0compat_glBlendFunc(gl.funcs, C.GLenum(sfactor), C.GLenum(dfactor))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glFlush.xml
-func (gl *GL) Flush() {
- C.gl4_0compat_glFlush(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glFinish.xml
-func (gl *GL) Finish() {
- C.gl4_0compat_glFinish(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glEnable.xml
-func (gl *GL) Enable(cap glbase.Enum) {
- C.gl4_0compat_glEnable(gl.funcs, C.GLenum(cap))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glDisable.xml
-func (gl *GL) Disable(cap glbase.Enum) {
- C.gl4_0compat_glDisable(gl.funcs, C.GLenum(cap))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glDepthMask.xml
-func (gl *GL) DepthMask(flag bool) {
- C.gl4_0compat_glDepthMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag)))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glColorMask.xml
-func (gl *GL) ColorMask(red, green, blue, alpha bool) {
- C.gl4_0compat_glColorMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&red)), *(*C.GLboolean)(unsafe.Pointer(&green)), *(*C.GLboolean)(unsafe.Pointer(&blue)), *(*C.GLboolean)(unsafe.Pointer(&alpha)))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glStencilMask.xml
-func (gl *GL) StencilMask(mask uint32) {
- C.gl4_0compat_glStencilMask(gl.funcs, C.GLuint(mask))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glClearDepth.xml
-func (gl *GL) ClearDepth(depth float64) {
- C.gl4_0compat_glClearDepth(gl.funcs, C.GLdouble(depth))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glClearStencil.xml
-func (gl *GL) ClearStencil(s int32) {
- C.gl4_0compat_glClearStencil(gl.funcs, C.GLint(s))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glClearColor.xml
-func (gl *GL) ClearColor(red, green, blue, alpha float32) {
- C.gl4_0compat_glClearColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glClear.xml
-func (gl *GL) Clear(mask glbase.Bitfield) {
- C.gl4_0compat_glClear(gl.funcs, C.GLbitfield(mask))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawBuffer.xml
-func (gl *GL) DrawBuffer(mode glbase.Enum) {
- C.gl4_0compat_glDrawBuffer(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glTexImage2D.xml
-func (gl *GL) TexImage2D(target glbase.Enum, level int, internalFormat int32, width, height, border int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl4_0compat_glTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glTexImage1D.xml
-func (gl *GL) TexImage1D(target glbase.Enum, level int, internalFormat int32, width, border int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl4_0compat_glTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glTexParameteriv.xml
-func (gl *GL) TexParameteriv(target, pname glbase.Enum, params []int32) {
- C.gl4_0compat_glTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glTexParameteri.xml
-func (gl *GL) TexParameteri(target, pname glbase.Enum, param int32) {
- C.gl4_0compat_glTexParameteri(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glTexParameterfv.xml
-func (gl *GL) TexParameterfv(target, pname glbase.Enum, params []float32) {
- C.gl4_0compat_glTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glTexParameterf.xml
-func (gl *GL) TexParameterf(target, pname glbase.Enum, param float32) {
- C.gl4_0compat_glTexParameterf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glScissor.xml
-func (gl *GL) Scissor(x, y, width, height int) {
- C.gl4_0compat_glScissor(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glPolygonMode.xml
-func (gl *GL) PolygonMode(face, mode glbase.Enum) {
- C.gl4_0compat_glPolygonMode(gl.funcs, C.GLenum(face), C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glPointSize.xml
-func (gl *GL) PointSize(size float32) {
- C.gl4_0compat_glPointSize(gl.funcs, C.GLfloat(size))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glLineWidth.xml
-func (gl *GL) LineWidth(width float32) {
- C.gl4_0compat_glLineWidth(gl.funcs, C.GLfloat(width))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glHint.xml
-func (gl *GL) Hint(target, mode glbase.Enum) {
- C.gl4_0compat_glHint(gl.funcs, C.GLenum(target), C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glFrontFace.xml
-func (gl *GL) FrontFace(mode glbase.Enum) {
- C.gl4_0compat_glFrontFace(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glCullFace.xml
-func (gl *GL) CullFace(mode glbase.Enum) {
- C.gl4_0compat_glCullFace(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexubv.xml
-func (gl *GL) Indexubv(c []uint8) {
- C.gl4_0compat_glIndexubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&c[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexub.xml
-func (gl *GL) Indexub(c uint8) {
- C.gl4_0compat_glIndexub(gl.funcs, C.GLubyte(c))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glIsTexture.xml
-func (gl *GL) IsTexture(texture glbase.Texture) bool {
- glresult := C.gl4_0compat_glIsTexture(gl.funcs, C.GLuint(texture))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// GenTextures returns n texture names in textures. There is no guarantee
-// that the names form a contiguous set of integers; however, it is
-// guaranteed that none of the returned names was in use immediately before
-// the call to GenTextures.
-//
-// The generated textures have no dimensionality; they assume the
-// dimensionality of the texture target to which they are first bound (see
-// BindTexture).
-//
-// Texture names returned by a call to GenTextures are not returned by
-// subsequent calls, unless they are first deleted with DeleteTextures.
-//
-// Error GL.INVALID_VALUE is generated if n is negative.
-//
-// GenTextures is available in GL version 2.0 or greater.
-func (gl *GL) GenTextures(n int) []glbase.Texture {
- if n == 0 {
- return nil
- }
- textures := make([]glbase.Texture, n)
- C.gl4_0compat_glGenTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])))
- return textures
-}
-
-// DeleteTextures deletes the textures objects whose names are stored
-// in the textures slice. After a texture is deleted, it has no contents or
-// dimensionality, and its name is free for reuse (for example by
-// GenTextures). If a texture that is currently bound is deleted, the binding
-// reverts to 0 (the default texture).
-//
-// DeleteTextures silently ignores 0's and names that do not correspond to
-// existing textures.
-//
-// Error GL.INVALID_VALUE is generated if n is negative.
-//
-// DeleteTextures is available in GL version 2.0 or greater.
-func (gl *GL) DeleteTextures(textures []glbase.Texture) {
- n := len(textures)
- if n == 0 {
- return
- }
- C.gl4_0compat_glDeleteTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glBindTexture.xml
-func (gl *GL) BindTexture(target glbase.Enum, texture glbase.Texture) {
- C.gl4_0compat_glBindTexture(gl.funcs, C.GLenum(target), C.GLuint(texture))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glTexSubImage2D.xml
-func (gl *GL) TexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl4_0compat_glTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glTexSubImage1D.xml
-func (gl *GL) TexSubImage1D(target glbase.Enum, level, xoffset, width int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl4_0compat_glTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyTexSubImage2D.xml
-func (gl *GL) CopyTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, x, y, width, height int) {
- C.gl4_0compat_glCopyTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyTexSubImage1D.xml
-func (gl *GL) CopyTexSubImage1D(target glbase.Enum, level, xoffset, x, y, width int) {
- C.gl4_0compat_glCopyTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(x), C.GLint(y), C.GLsizei(width))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyTexImage2D.xml
-func (gl *GL) CopyTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, height, border int) {
- C.gl4_0compat_glCopyTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLint(border))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyTexImage1D.xml
-func (gl *GL) CopyTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, border int) {
- C.gl4_0compat_glCopyTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLint(border))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glPolygonOffset.xml
-func (gl *GL) PolygonOffset(factor, units float32) {
- C.gl4_0compat_glPolygonOffset(gl.funcs, C.GLfloat(factor), C.GLfloat(units))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawElements.xml
-func (gl *GL) DrawElements(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}) {
- var indices_ptr unsafe.Pointer
- var indices_v = reflect.ValueOf(indices)
- if indices != nil && indices_v.Kind() != reflect.Slice {
- panic("parameter indices must be a slice")
- }
- if indices != nil {
- indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
- }
- C.gl4_0compat_glDrawElements(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawArrays.xml
-func (gl *GL) DrawArrays(mode glbase.Enum, first, count int) {
- C.gl4_0compat_glDrawArrays(gl.funcs, C.GLenum(mode), C.GLint(first), C.GLsizei(count))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyTexSubImage3D.xml
-func (gl *GL) CopyTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, x, y, width, height int) {
- C.gl4_0compat_glCopyTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glTexSubImage3D.xml
-func (gl *GL) TexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl4_0compat_glTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glTexImage3D.xml
-func (gl *GL) TexImage3D(target glbase.Enum, level int, internalFormat int32, width, height int, depth int32, border int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl4_0compat_glTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawRangeElements.xml
-func (gl *GL) DrawRangeElements(mode glbase.Enum, start, end uint32, count int, gltype glbase.Enum, indices interface{}) {
- var indices_ptr unsafe.Pointer
- var indices_v = reflect.ValueOf(indices)
- if indices != nil && indices_v.Kind() != reflect.Slice {
- panic("parameter indices must be a slice")
- }
- if indices != nil {
- indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
- }
- C.gl4_0compat_glDrawRangeElements(gl.funcs, C.GLenum(mode), C.GLuint(start), C.GLuint(end), C.GLsizei(count), C.GLenum(gltype), indices_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendEquation.xml
-func (gl *GL) BlendEquation(mode glbase.Enum) {
- C.gl4_0compat_glBlendEquation(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendColor.xml
-func (gl *GL) BlendColor(red, green, blue, alpha float32) {
- C.gl4_0compat_glBlendColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glGetCompressedTexImage.xml
-func (gl *GL) GetCompressedTexImage(target glbase.Enum, level int, img interface{}) {
- var img_ptr unsafe.Pointer
- var img_v = reflect.ValueOf(img)
- if img != nil && img_v.Kind() != reflect.Slice {
- panic("parameter img must be a slice")
- }
- if img != nil {
- img_ptr = unsafe.Pointer(img_v.Index(0).Addr().Pointer())
- }
- C.gl4_0compat_glGetCompressedTexImage(gl.funcs, C.GLenum(target), C.GLint(level), img_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glCompressedTexSubImage1D.xml
-func (gl *GL) CompressedTexSubImage1D(target glbase.Enum, level, xoffset, width int, format glbase.Enum, imageSize int, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl4_0compat_glCompressedTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLsizei(imageSize), data_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glCompressedTexSubImage2D.xml
-func (gl *GL) CompressedTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format glbase.Enum, imageSize int, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl4_0compat_glCompressedTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLsizei(imageSize), data_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glCompressedTexSubImage3D.xml
-func (gl *GL) CompressedTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format glbase.Enum, imageSize int, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl4_0compat_glCompressedTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLsizei(imageSize), data_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glCompressedTexImage1D.xml
-func (gl *GL) CompressedTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, width, border, imageSize int, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl4_0compat_glCompressedTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLint(border), C.GLsizei(imageSize), data_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glCompressedTexImage2D.xml
-func (gl *GL) CompressedTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height, border, imageSize int, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl4_0compat_glCompressedTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLsizei(imageSize), data_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glCompressedTexImage3D.xml
-func (gl *GL) CompressedTexImage3D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height int, depth int32, border, imageSize int, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl4_0compat_glCompressedTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLsizei(imageSize), data_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glSampleCoverage.xml
-func (gl *GL) SampleCoverage(value float32, invert bool) {
- C.gl4_0compat_glSampleCoverage(gl.funcs, C.GLfloat(value), *(*C.GLboolean)(unsafe.Pointer(&invert)))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glActiveTexture.xml
-func (gl *GL) ActiveTexture(texture glbase.Enum) {
- C.gl4_0compat_glActiveTexture(gl.funcs, C.GLenum(texture))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glPointParameteriv.xml
-func (gl *GL) PointParameteriv(pname glbase.Enum, params []int32) {
- C.gl4_0compat_glPointParameteriv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glPointParameteri.xml
-func (gl *GL) PointParameteri(pname glbase.Enum, param int32) {
- C.gl4_0compat_glPointParameteri(gl.funcs, C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glPointParameterfv.xml
-func (gl *GL) PointParameterfv(pname glbase.Enum, params []float32) {
- C.gl4_0compat_glPointParameterfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glPointParameterf.xml
-func (gl *GL) PointParameterf(pname glbase.Enum, param float32) {
- C.gl4_0compat_glPointParameterf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiDrawArrays.xml
-func (gl *GL) MultiDrawArrays(mode glbase.Enum, first, count []int, drawcount int32) {
- C.gl4_0compat_glMultiDrawArrays(gl.funcs, C.GLenum(mode), (*C.GLint)(unsafe.Pointer(&first[0])), (*C.GLsizei)(unsafe.Pointer(&count[0])), C.GLsizei(drawcount))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendFuncSeparate.xml
-func (gl *GL) BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha glbase.Enum) {
- C.gl4_0compat_glBlendFuncSeparate(gl.funcs, C.GLenum(sfactorRGB), C.GLenum(dfactorRGB), C.GLenum(sfactorAlpha), C.GLenum(dfactorAlpha))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glGetBufferParameteriv.xml
-func (gl *GL) GetBufferParameteriv(target, pname glbase.Enum, params []int32) {
- C.gl4_0compat_glGetBufferParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glUnmapBuffer.xml
-func (gl *GL) UnmapBuffer(target glbase.Enum) bool {
- glresult := C.gl4_0compat_glUnmapBuffer(gl.funcs, C.GLenum(target))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glGetBufferSubData.xml
-func (gl *GL) GetBufferSubData(target glbase.Enum, offset, size int, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl4_0compat_glGetBufferSubData(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(size), data_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glBufferSubData.xml
-func (gl *GL) BufferSubData(target glbase.Enum, offset, size int, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl4_0compat_glBufferSubData(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(size), data_ptr)
-}
-
-// BufferData creates a new data store for the buffer object currently
-// bound to target. Any pre-existing data store is deleted. The new data
-// store is created with the specified size in bytes and usage. If data is
-// not nil, it must be a slice that is used to initialize the data store.
-// In that case the size parameter is ignored and the store size will match
-// the slice data size.
-//
-// In its initial state, the new data store is not mapped, it has a NULL
-// mapped pointer, and its mapped access is GL.READ_WRITE.
-//
-// The target constant must be one of GL.ARRAY_BUFFER, GL.COPY_READ_BUFFER,
-// GL.COPY_WRITE_BUFFER, GL.ELEMENT_ARRAY_BUFFER, GL.PIXEL_PACK_BUFFER,
-// GL.PIXEL_UNPACK_BUFFER, GL.TEXTURE_BUFFER, GL.TRANSFORM_FEEDBACK_BUFFER,
-// or GL.UNIFORM_BUFFER.
-//
-// The usage parameter is a hint to the GL implementation as to how a buffer
-// object's data store will be accessed. This enables the GL implementation
-// to make more intelligent decisions that may significantly impact buffer
-// object performance. It does not, however, constrain the actual usage of
-// the data store. usage can be broken down into two parts: first, the
-// frequency of access (modification and usage), and second, the nature of
-// that access.
-//
-// A usage frequency of STREAM and nature of DRAW is specified via the
-// constant GL.STREAM_DRAW, for example.
-//
-// The usage frequency of access may be one of:
-//
-// STREAM
-// The data store contents will be modified once and used at most a few times.
-//
-// STATIC
-// The data store contents will be modified once and used many times.
-//
-// DYNAMIC
-// The data store contents will be modified repeatedly and used many times.
-//
-// The usage nature of access may be one of:
-//
-// DRAW
-// The data store contents are modified by the application, and used as
-// the source for GL drawing and image specification commands.
-//
-// READ
-// The data store contents are modified by reading data from the GL,
-// and used to return that data when queried by the application.
-//
-// COPY
-// The data store contents are modified by reading data from the GL,
-// and used as the source for GL drawing and image specification
-// commands.
-//
-// Clients must align data elements consistent with the requirements of the
-// client platform, with an additional base-level requirement that an offset
-// within a buffer to a datum comprising N bytes be a multiple of N.
-//
-// Error GL.INVALID_ENUM is generated if target is not one of the accepted
-// buffer targets. GL.INVALID_ENUM is generated if usage is not
-// GL.STREAM_DRAW, GL.STREAM_READ, GL.STREAM_COPY, GL.STATIC_DRAW,
-// GL.STATIC_READ, GL.STATIC_COPY, GL.DYNAMIC_DRAW, GL.DYNAMIC_READ, or
-// GL.DYNAMIC_COPY. GL.INVALID_VALUE is generated if size is negative.
-// GL.INVALID_OPERATION is generated if the reserved buffer object name 0 is
-// bound to target. GL.OUT_OF_MEMORY is generated if the GL is unable to
-// create a data store with the specified size.
-func (gl *GL) BufferData(target glbase.Enum, size int, data interface{}, usage glbase.Enum) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- if data != nil {
- size = int(data_v.Type().Size()) * data_v.Len()
- }
- C.gl4_0compat_glBufferData(gl.funcs, C.GLenum(target), C.GLsizeiptr(size), data_ptr, C.GLenum(usage))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glIsBuffer.xml
-func (gl *GL) IsBuffer(buffer glbase.Buffer) bool {
- glresult := C.gl4_0compat_glIsBuffer(gl.funcs, C.GLuint(buffer))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// GenBuffers returns n buffer object names. There is no guarantee that
-// the names form a contiguous set of integers; however, it is guaranteed
-// that none of the returned names was in use immediately before the call to
-// GenBuffers.
-//
-// Buffer object names returned by a call to GenBuffers are not returned by
-// subsequent calls, unless they are first deleted with DeleteBuffers.
-//
-// No buffer objects are associated with the returned buffer object names
-// until they are first bound by calling BindBuffer.
-//
-// Error GL.INVALID_VALUE is generated if n is negative. GL.INVALID_OPERATION
-// is generated if GenBuffers is executed between the execution of Begin
-// and the corresponding execution of End.
-//
-// GenBuffers is available in GL version 1.5 or greater.
-func (gl *GL) GenBuffers(n int) []glbase.Buffer {
- if n == 0 {
- return nil
- }
- buffers := make([]glbase.Buffer, n)
- C.gl4_0compat_glGenBuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&buffers[0])))
- return buffers
-}
-
-// DeleteBuffers deletes the buffer objects whose names are stored in the
-// buffers slice.
-//
-// After a buffer object is deleted, it has no contents, and its name is free
-// for reuse (for example by GenBuffers). If a buffer object that is
-// currently bound is deleted, the binding reverts to 0 (the absence of any
-// buffer object, which reverts to client memory usage).
-//
-// DeleteBuffers silently ignores 0's and names that do not correspond to
-// existing buffer objects.
-//
-// Error GL.INVALID_VALUE is generated if n is negative. GL.INVALID_OPERATION
-// is generated if DeleteBuffers is executed between the execution of Begin
-// and the corresponding execution of End.
-//
-// DeleteBuffers is available in GL version 1.5 or greater.
-func (gl *GL) DeleteBuffers(buffers []glbase.Buffer) {
- n := len(buffers)
- if n == 0 {
- return
- }
- C.gl4_0compat_glDeleteBuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&buffers[0])))
-}
-
-// BindBuffer creates or puts in use a named buffer object.
-// Calling BindBuffer with target set to GL.ARRAY_BUFFER,
-// GL.ELEMENT_ARRAY_BUFFER, GL.PIXEL_PACK_BUFFER or GL.PIXEL_UNPACK_BUFFER
-// and buffer set to the name of the new buffer object binds the buffer
-// object name to the target. When a buffer object is bound to a target, the
-// previous binding for that target is automatically broken.
-//
-// Buffer object names are unsigned integers. The value zero is reserved, but
-// there is no default buffer object for each buffer object target. Instead,
-// buffer set to zero effectively unbinds any buffer object previously bound,
-// and restores client memory usage for that buffer object target. Buffer
-// object names and the corresponding buffer object contents are local to the
-// shared display-list space (see XCreateContext) of the current GL rendering
-// context; two rendering contexts share buffer object names only if they
-// also share display lists.
-//
-// GenBuffers may be called to generate a set of new buffer object names.
-//
-// The state of a buffer object immediately after it is first bound is an
-// unmapped zero-sized memory buffer with GL.READ_WRITE access and
-// GL.STATIC_DRAW usage.
-//
-// While a non-zero buffer object name is bound, GL operations on the target
-// to which it is bound affect the bound buffer object, and queries of the
-// target to which it is bound return state from the bound buffer object.
-// While buffer object name zero is bound, as in the initial state, attempts
-// to modify or query state on the target to which it is bound generates an
-// GL.INVALID_OPERATION error.
-//
-// When vertex array pointer state is changed, for example by a call to
-// NormalPointer, the current buffer object binding (GL.ARRAY_BUFFER_BINDING)
-// is copied into the corresponding client state for the vertex array type
-// being changed, for example GL.NORMAL_ARRAY_BUFFER_BINDING. While a
-// non-zero buffer object is bound to the GL.ARRAY_BUFFER target, the vertex
-// array pointer parameter that is traditionally interpreted as a pointer to
-// client-side memory is instead interpreted as an offset within the buffer
-// object measured in basic machine units.
-//
-// While a non-zero buffer object is bound to the GL.ELEMENT_ARRAY_BUFFER
-// target, the indices parameter of DrawElements, DrawRangeElements, or
-// MultiDrawElements that is traditionally interpreted as a pointer to
-// client-side memory is instead interpreted as an offset within the buffer
-// object measured in basic machine units.
-//
-// While a non-zero buffer object is bound to the GL.PIXEL_PACK_BUFFER
-// target, the following commands are affected: GetCompressedTexImage,
-// GetConvolutionFilter, GetHistogram, GetMinmax, GetPixelMap,
-// GetPolygonStipple, GetSeparableFilter, GetTexImage, and ReadPixels. The
-// pointer parameter that is traditionally interpreted as a pointer to
-// client-side memory where the pixels are to be packed is instead
-// interpreted as an offset within the buffer object measured in basic
-// machine units.
-//
-// While a non-zero buffer object is bound to the GL.PIXEL_UNPACK_BUFFER
-// target, the following commands are affected: Bitmap, ColorSubTable,
-// ColorTable, CompressedTexImage1D, CompressedTexImage2D,
-// CompressedTexImage3D, CompressedTexSubImage1D, CompressedTexSubImage2D,
-// CompressedTexSubImage3D, ConvolutionFilter1D, ConvolutionFilter2D,
-// DrawPixels, PixelMap, PolygonStipple, SeparableFilter2D, TexImage1D,
-// TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D, and TexSubImage3D.
-// The pointer parameter that is traditionally interpreted as a pointer to
-// client-side memory from which the pixels are to be unpacked is instead
-// interpreted as an offset within the buffer object measured in basic
-// machine units.
-//
-// A buffer object binding created with BindBuffer remains active until a
-// different buffer object name is bound to the same target, or until the
-// bound buffer object is deleted with DeleteBuffers.
-//
-// Once created, a named buffer object may be re-bound to any target as often
-// as needed. However, the GL implementation may make choices about how to
-// optimize the storage of a buffer object based on its initial binding
-// target.
-//
-// Error GL.INVALID_ENUM is generated if target is not one of the allowable
-// values. GL.INVALID_OPERATION is generated if BindBuffer is executed
-// between the execution of Begin and the corresponding execution of End.
-//
-// BindBuffer is available in GL version 1.5 or greater.
-func (gl *GL) BindBuffer(target glbase.Enum, buffer glbase.Buffer) {
- C.gl4_0compat_glBindBuffer(gl.funcs, C.GLenum(target), C.GLuint(buffer))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glGetQueryObjectuiv.xml
-func (gl *GL) GetQueryObjectuiv(id uint32, pname glbase.Enum, params []uint32) {
- C.gl4_0compat_glGetQueryObjectuiv(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glGetQueryObjectiv.xml
-func (gl *GL) GetQueryObjectiv(id uint32, pname glbase.Enum, params []int32) {
- C.gl4_0compat_glGetQueryObjectiv(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glGetQueryiv.xml
-func (gl *GL) GetQueryiv(target, pname glbase.Enum, params []int32) {
- C.gl4_0compat_glGetQueryiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glEndQuery.xml
-func (gl *GL) EndQuery(target glbase.Enum) {
- C.gl4_0compat_glEndQuery(gl.funcs, C.GLenum(target))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glBeginQuery.xml
-func (gl *GL) BeginQuery(target glbase.Enum, id uint32) {
- C.gl4_0compat_glBeginQuery(gl.funcs, C.GLenum(target), C.GLuint(id))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glIsQuery.xml
-func (gl *GL) IsQuery(id uint32) bool {
- glresult := C.gl4_0compat_glIsQuery(gl.funcs, C.GLuint(id))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glDeleteQueries.xml
-func (gl *GL) DeleteQueries(n int, ids []uint32) {
- C.gl4_0compat_glDeleteQueries(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glGenQueries.xml
-func (gl *GL) GenQueries(n int, ids []uint32) {
- C.gl4_0compat_glGenQueries(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0])))
-}
-
-// VertexAttribPointer specifies the location and data format of the array
-// of generic vertex attributes at index to use when rendering. size
-// specifies the number of components per attribute and must be 1, 2, 3, or
-// 4. type specifies the data type of each component, and stride specifies
-// the byte stride from one attribute to the next, allowing vertices and
-// attributes to be packed into a single array or stored in separate arrays.
-// normalized indicates whether the values stored in an integer format are
-// to be mapped to the range [-1,1] (for signed values) or [0,1]
-// (for unsigned values) when they are accessed and converted to floating
-// point; otherwise, values will be converted to floats directly without
-// normalization. offset is a byte offset into the buffer object's data
-// store, which must be bound to the GL.ARRAY_BUFFER target with BindBuffer.
-//
-// The buffer object binding (GL.ARRAY_BUFFER_BINDING) is saved as
-// generic vertex attribute array client-side state
-// (GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING) for the provided index.
-//
-// To enable and disable a generic vertex attribute array, call
-// EnableVertexAttribArray and DisableVertexAttribArray with index. If
-// enabled, the generic vertex attribute array is used when DrawArrays or
-// DrawElements is called. Each generic vertex attribute array is initially
-// disabled.
-//
-// VertexAttribPointer is typically implemented on the client side.
-//
-// Error GL.INVALID_ENUM is generated if type is not an accepted value.
-// GL.INVALID_VALUE is generated if index is greater than or equal to
-// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_VALUE is generated if size is not 1, 2,
-// 3, or 4. GL.INVALID_VALUE is generated if stride is negative.
-func (gl *GL) VertexAttribPointer(index glbase.Attrib, size int, gltype glbase.Enum, normalized bool, stride int, offset uintptr) {
- offset_ptr := unsafe.Pointer(offset)
- C.gl4_0compat_glVertexAttribPointer(gl.funcs, C.GLuint(index), C.GLint(size), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLsizei(stride), offset_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glValidateProgram.xml
-func (gl *GL) ValidateProgram(program glbase.Program) {
- C.gl4_0compat_glValidateProgram(gl.funcs, C.GLuint(program))
-}
-
-// UniformMatrix4fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// UniformMatrix4fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
-// modify a matrix or an array of matrices. The numbers in the function name
-// are interpreted as the dimensionality of the matrix. The number 2
-// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
-// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
-// matrix dimensionality is explicit, with the first number representing the
-// number of columns and the second number representing the number of rows.
-// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
-// values). The length of the provided slice must be a multiple of the number
-// of values per matrix, to update one or more consecutive matrices.
-//
-// If transpose is false, each matrix is assumed to be supplied in column
-// major order. If transpose is true, each matrix is assumed to be supplied
-// in row major order.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) UniformMatrix4fv(location glbase.Uniform, transpose bool, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%(4*4) != 0 {
- panic("invalid value length for UniformMatrix4fv")
- }
- count := len(value) / (4 * 4)
- C.gl4_0compat_glUniformMatrix4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// UniformMatrix3fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// UniformMatrix3fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
-// modify a matrix or an array of matrices. The numbers in the function name
-// are interpreted as the dimensionality of the matrix. The number 2
-// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
-// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
-// matrix dimensionality is explicit, with the first number representing the
-// number of columns and the second number representing the number of rows.
-// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
-// values). The length of the provided slice must be a multiple of the number
-// of values per matrix, to update one or more consecutive matrices.
-//
-// If transpose is false, each matrix is assumed to be supplied in column
-// major order. If transpose is true, each matrix is assumed to be supplied
-// in row major order.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) UniformMatrix3fv(location glbase.Uniform, transpose bool, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%(3*3) != 0 {
- panic("invalid value length for UniformMatrix3fv")
- }
- count := len(value) / (3 * 3)
- C.gl4_0compat_glUniformMatrix3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// UniformMatrix2fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// UniformMatrix2fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
-// modify a matrix or an array of matrices. The numbers in the function name
-// are interpreted as the dimensionality of the matrix. The number 2
-// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
-// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
-// matrix dimensionality is explicit, with the first number representing the
-// number of columns and the second number representing the number of rows.
-// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
-// values). The length of the provided slice must be a multiple of the number
-// of values per matrix, to update one or more consecutive matrices.
-//
-// If transpose is false, each matrix is assumed to be supplied in column
-// major order. If transpose is true, each matrix is assumed to be supplied
-// in row major order.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) UniformMatrix2fv(location glbase.Uniform, transpose bool, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%(2*2) != 0 {
- panic("invalid value length for UniformMatrix2fv")
- }
- count := len(value) / (2 * 2)
- C.gl4_0compat_glUniformMatrix2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform4iv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform4iv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform4iv(location glbase.Uniform, value []int32) {
- if len(value) == 0 {
- return
- }
- if len(value)%4 != 0 {
- panic("invalid value length for Uniform4iv")
- }
- count := len(value) / 4
- C.gl4_0compat_glUniform4iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform3iv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform3iv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform3iv(location glbase.Uniform, value []int32) {
- if len(value) == 0 {
- return
- }
- if len(value)%3 != 0 {
- panic("invalid value length for Uniform3iv")
- }
- count := len(value) / 3
- C.gl4_0compat_glUniform3iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform2iv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform2iv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform2iv(location glbase.Uniform, value []int32) {
- if len(value) == 0 {
- return
- }
- if len(value)%2 != 0 {
- panic("invalid value length for Uniform2iv")
- }
- count := len(value) / 2
- C.gl4_0compat_glUniform2iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform1iv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform1iv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform1iv(location glbase.Uniform, value []int32) {
- if len(value) == 0 {
- return
- }
- count := len(value)
- C.gl4_0compat_glUniform1iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform4fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform4fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform4fv(location glbase.Uniform, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%4 != 0 {
- panic("invalid value length for Uniform4fv")
- }
- count := len(value) / 4
- C.gl4_0compat_glUniform4fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform3fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform3fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform3fv(location glbase.Uniform, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%3 != 0 {
- panic("invalid value length for Uniform3fv")
- }
- count := len(value) / 3
- C.gl4_0compat_glUniform3fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform2fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform2fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform2fv(location glbase.Uniform, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%2 != 0 {
- panic("invalid value length for Uniform2fv")
- }
- count := len(value) / 2
- C.gl4_0compat_glUniform2fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform1fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform1fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform1fv(location glbase.Uniform, value []float32) {
- if len(value) == 0 {
- return
- }
- count := len(value)
- C.gl4_0compat_glUniform1fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform4i modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform4i operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform4i(location glbase.Uniform, v0, v1, v2, v3 int32) {
- C.gl4_0compat_glUniform4i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2), C.GLint(v3))
-}
-
-// Uniform3i modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform3i operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform3i(location glbase.Uniform, v0, v1, v2 int32) {
- C.gl4_0compat_glUniform3i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2))
-}
-
-// Uniform2i modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform2i operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform2i(location glbase.Uniform, v0, v1 int32) {
- C.gl4_0compat_glUniform2i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1))
-}
-
-// Uniform1i modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform1i operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform1i(location glbase.Uniform, v0 int32) {
- C.gl4_0compat_glUniform1i(gl.funcs, C.GLint(location), C.GLint(v0))
-}
-
-// Uniform4f modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform4f operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform4f(location glbase.Uniform, v0, v1, v2, v3 float32) {
- C.gl4_0compat_glUniform4f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2), C.GLfloat(v3))
-}
-
-// Uniform3f modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform3f operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform3f(location glbase.Uniform, v0, v1, v2 float32) {
- C.gl4_0compat_glUniform3f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2))
-}
-
-// Uniform2f modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform2f operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform2f(location glbase.Uniform, v0, v1 float32) {
- C.gl4_0compat_glUniform2f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1))
-}
-
-// Uniform1f modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform1f operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform1f(location glbase.Uniform, v0 float32) {
- C.gl4_0compat_glUniform1f(gl.funcs, C.GLint(location), C.GLfloat(v0))
-}
-
-// UseProgram installs the program object specified by program as part of
-// current rendering state. One or more executables are created in a program
-// object by successfully attaching shader objects to it with AttachShader,
-// successfully compiling the shader objects with CompileShader, and
-// successfully linking the program object with LinkProgram.
-//
-// A program object will contain an executable that will run on the vertex
-// processor if it contains one or more shader objects of type
-// GL.VERTEX_SHADER that have been successfully compiled and linked.
-// Similarly, a program object will contain an executable that will run on
-// the fragment processor if it contains one or more shader objects of type
-// GL.FRAGMENT_SHADER that have been successfully compiled and linked.
-//
-// Successfully installing an executable on a programmable processor will
-// cause the corresponding fixed functionality of OpenGL to be disabled.
-// Specifically, if an executable is installed on the vertex processor, the
-// OpenGL fixed functionality will be disabled as follows.
-//
-// - The modelview matrix is not applied to vertex coordinates.
-//
-// - The projection matrix is not applied to vertex coordinates.
-//
-// - The texture matrices are not applied to texture coordinates.
-//
-// - Normals are not transformed to eye coordinates.
-//
-// - Normals are not rescaled or normalized.
-//
-// - Normalization of GL.AUTO_NORMAL evaluated normals is not performed.
-//
-// - Texture coordinates are not generated automatically.
-//
-// - Per-vertex lighting is not performed.
-//
-// - Color material computations are not performed.
-//
-// - Color index lighting is not performed.
-//
-// - This list also applies when setting the current raster position.
-//
-// The executable that is installed on the vertex processor is expected to
-// implement any or all of the desired functionality from the preceding list.
-// Similarly, if an executable is installed on the fragment processor, the
-// OpenGL fixed functionality will be disabled as follows.
-//
-// - Texture environment and texture functions are not applied.
-//
-// - Texture application is not applied.
-//
-// - Color sum is not applied.
-//
-// - Fog is not applied.
-//
-// Again, the fragment shader that is installed is expected to implement any
-// or all of the desired functionality from the preceding list.
-//
-// While a program object is in use, applications are free to modify attached
-// shader objects, compile attached shader objects, attach additional shader
-// objects, and detach or delete shader objects. None of these operations
-// will affect the executables that are part of the current state. However,
-// relinking the program object that is currently in use will install the
-// program object as part of the current rendering state if the link
-// operation was successful (see LinkProgram). If the program object
-// currently in use is relinked unsuccessfully, its link status will be set
-// to GL.FALSE, but the executables and associated state will remain part of
-// the current state until a subsequent call to UseProgram removes it from
-// use. After it is removed from use, it cannot be made part of current state
-// until it has been successfully relinked.
-//
-// If program contains shader objects of type GL.VERTEX_SHADER but it does
-// not contain shader objects of type GL.FRAGMENT_SHADER, an executable will
-// be installed on the vertex processor, but fixed functionality will be used
-// for fragment processing. Similarly, if program contains shader objects of
-// type GL.FRAGMENT_SHADER but it does not contain shader objects of type
-// GL.VERTEX_SHADER, an executable will be installed on the fragment
-// processor, but fixed functionality will be used for vertex processing. If
-// program is 0, the programmable processors will be disabled, and fixed
-// functionality will be used for both vertex and fragment processing.
-//
-// While a program object is in use, the state that controls the disabled
-// fixed functionality may also be updated using the normal OpenGL calls.
-//
-// Like display lists and texture objects, the name space for program objects
-// may be shared across a set of contexts, as long as the server sides of the
-// contexts share the same address space. If the name space is shared across
-// contexts, any attached objects and the data associated with those attached
-// objects are shared as well.
-//
-// Applications are responsible for providing the synchronization across API
-// calls when objects are accessed from different execution threads.
-//
-// Error GL.INVALID_VALUE is generated if program is neither 0 nor a value
-// generated by OpenGL. GL.INVALID_OPERATION is generated if program is not
-// a program object. GL.INVALID_OPERATION is generated if program could not
-// be made part of current state. GL.INVALID_OPERATION is generated if
-// UseProgram is executed between the execution of Begin and the
-// corresponding execution of End.
-//
-// UseProgram is available in GL version 2.0 or greater.
-func (gl *GL) UseProgram(program glbase.Program) {
- C.gl4_0compat_glUseProgram(gl.funcs, C.GLuint(program))
-}
-
-// ShaderSource sets the source code in shader to the provided source code. Any source
-// code previously stored in the shader object is completely replaced.
-//
-// Error GL.INVALID_VALUE is generated if shader is not a value generated by
-// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader
-// object. GL.INVALID_VALUE is generated if count is less than 0.
-// GL.INVALID_OPERATION is generated if ShaderSource is executed between the
-// execution of Begin and the corresponding execution of End.
-//
-// ShaderSource is available in GL version 2.0 or greater.
-func (gl *GL) ShaderSource(shader glbase.Shader, source ...string) {
- count := len(source)
- length := make([]int32, count)
- source_c := make([]unsafe.Pointer, count)
- for i, src := range source {
- length[i] = int32(len(src))
- if len(src) > 0 {
- source_c[i] = *(*unsafe.Pointer)(unsafe.Pointer(&src))
- } else {
- source_c[i] = unsafe.Pointer(uintptr(0))
- }
- }
- C.gl4_0compat_glShaderSource(gl.funcs, C.GLuint(shader), C.GLsizei(count), (**C.GLchar)(unsafe.Pointer(&source_c[0])), (*C.GLint)(unsafe.Pointer(&length[0])))
-}
-
-// LinkProgram links the program object specified by program. If any shader
-// objects of type GL.VERTEX_SHADER are attached to program, they will be
-// used to create an executable that will run on the programmable vertex
-// processor. If any shader objects of type GL.FRAGMENT_SHADER are attached
-// to program, they will be used to create an executable that will run on the
-// programmable fragment processor.
-//
-// The status of the link operation will be stored as part of the program
-// object's state. This value will be set to GL.TRUE if the program object
-// was linked without errors and is ready for use, and GL.FALSE otherwise. It
-// can be queried by calling GetProgramiv with arguments program and
-// GL.LINK_STATUS.
-//
-// As a result of a successful link operation, all active user-defined
-// uniform variables belonging to program will be initialized to 0, and each
-// of the program object's active uniform variables will be assigned a
-// location that can be queried by calling GetUniformLocation. Also, any
-// active user-defined attribute variables that have not been bound to a
-// generic vertex attribute index will be bound to one at this time.
-//
-// Linking of a program object can fail for a number of reasons as specified
-// in the OpenGL Shading Language Specification. The following lists some of
-// the conditions that will cause a link error.
-//
-// - The number of active attribute variables supported by the
-// implementation has been exceeded.
-//
-// - The storage limit for uniform variables has been exceeded.
-//
-// - The number of active uniform variables supported by the implementation
-// has been exceeded.
-//
-// - The main function is missing for the vertex shader or the fragment
-// shader.
-//
-// - A varying variable actually used in the fragment shader is not
-// declared in the same way (or is not declared at all) in the vertex
-// shader.
-//
-// - A reference to a function or variable name is unresolved.
-//
-// - A shared global is declared with two different types or two different
-// initial values.
-//
-// - One or more of the attached shader objects has not been successfully
-// compiled.
-//
-// - Binding a generic attribute matrix caused some rows of the matrix to
-// fall outside the allowed maximum of GL.MAX_VERTEX_ATTRIBS.
-//
-// - Not enough contiguous vertex attribute slots could be found to bind
-// attribute matrices.
-//
-// When a program object has been successfully linked, the program object can
-// be made part of current state by calling UseProgram. Whether or not the
-// link operation was successful, the program object's information log will
-// be overwritten. The information log can be retrieved by calling
-// GetProgramInfoLog.
-//
-// LinkProgram will also install the generated executables as part of the
-// current rendering state if the link operation was successful and the
-// specified program object is already currently in use as a result of a
-// previous call to UseProgram. If the program object currently in use is
-// relinked unsuccessfully, its link status will be set to GL.FALSE , but the
-// executables and associated state will remain part of the current state
-// until a subsequent call to UseProgram removes it from use. After it is
-// removed from use, it cannot be made part of current state until it has
-// been successfully relinked.
-//
-// If program contains shader objects of type GL.VERTEX_SHADER but does not
-// contain shader objects of type GL.FRAGMENT_SHADER, the vertex shader will
-// be linked against the implicit interface for fixed functionality fragment
-// processing. Similarly, if program contains shader objects of type
-// GL.FRAGMENT_SHADER but it does not contain shader objects of type
-// GL.VERTEX_SHADER, the fragment shader will be linked against the implicit
-// interface for fixed functionality vertex processing.
-//
-// The program object's information log is updated and the program is
-// generated at the time of the link operation. After the link operation,
-// applications are free to modify attached shader objects, compile attached
-// shader objects, detach shader objects, delete shader objects, and attach
-// additional shader objects. None of these operations affects the
-// information log or the program that is part of the program object.
-//
-// If the link operation is unsuccessful, any information about a previous
-// link operation on program is lost (a failed link does not restore the
-// old state of program). Certain information can still be retrieved
-// from program even after an unsuccessful link operation. See for instance
-// GetActiveAttrib and GetActiveUniform.
-//
-// Error GL.INVALID_VALUE is generated if program is not a value generated by
-// OpenGL. GL.INVALID_OPERATION is generated if program is not a program
-// object. GL.INVALID_OPERATION is generated if LinkProgram is executed
-// between the execution of Begin and the corresponding execution of End.
-//
-// LinkProgram is available in GL version 2.0 or greater.
-func (gl *GL) LinkProgram(program glbase.Program) {
- C.gl4_0compat_glLinkProgram(gl.funcs, C.GLuint(program))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glIsShader.xml
-func (gl *GL) IsShader(shader glbase.Shader) bool {
- glresult := C.gl4_0compat_glIsShader(gl.funcs, C.GLuint(shader))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glIsProgram.xml
-func (gl *GL) IsProgram(program glbase.Program) bool {
- glresult := C.gl4_0compat_glIsProgram(gl.funcs, C.GLuint(program))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// GetVertexAttribiv returns in params the value of a generic vertex attribute
-// parameter. The generic vertex attribute to be queried is specified by
-// index, and the parameter to be queried is specified by pname.
-//
-// The accepted parameter names are as follows:
-//
-// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
-// params returns a single value, the name of the buffer object
-// currently bound to the binding point corresponding to generic vertex
-// attribute array index. If no buffer object is bound, 0 is returned.
-// The initial value is 0.
-//
-// GL.VERTEX_ATTRIB_ARRAY_ENABLED
-// params returns a single value that is non-zero (true) if the vertex
-// attribute array for index is enabled and 0 (false) if it is
-// disabled. The initial value is 0.
-//
-// GL.VERTEX_ATTRIB_ARRAY_SIZE
-// params returns a single value, the size of the vertex attribute
-// array for index. The size is the number of values for each element
-// of the vertex attribute array, and it will be 1, 2, 3, or 4. The
-// initial value is 4.
-//
-// GL.VERTEX_ATTRIB_ARRAY_STRIDE
-// params returns a single value, the array stride for (number of bytes
-// between successive elements in) the vertex attribute array for
-// index. A value of 0 indicates that the array elements are stored
-// sequentially in memory. The initial value is 0.
-//
-// GL.VERTEX_ATTRIB_ARRAY_TYPE
-// params returns a single value, a symbolic constant indicating the
-// array type for the vertex attribute array for index. Possible values
-// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT,
-// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is
-// GL.FLOAT.
-//
-// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED
-// params returns a single value that is non-zero (true) if fixed-point
-// data types for the vertex attribute array indicated by index are
-// normalized when they are converted to floating point, and 0 (false)
-// otherwise. The initial value is 0.
-//
-// GL.CURRENT_VERTEX_ATTRIB
-// params returns four values that represent the current value for the
-// generic vertex attribute specified by index. Generic vertex
-// attribute 0 is unique in that it has no current state, so an error
-// will be generated if index is 0. The initial value for all other
-// generic vertex attributes is (0,0,0,1).
-//
-// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent
-// client-side state.
-//
-// Error GL.INVALID_VALUE is generated if index is greater than or equal to
-// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an
-// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname
-// is GL.CURRENT_VERTEX_ATTRIB.
-//
-// GetVertexAttribiv is available in GL version 2.0 or greater.
-func (gl *GL) GetVertexAttribiv(index glbase.Attrib, pname glbase.Enum, params []int32) {
- var params_c [4]int32
- C.gl4_0compat_glGetVertexAttribiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params_c[0])))
- copy(params, params_c[:])
-}
-
-// GetVertexAttribfv returns in params the value of a generic vertex attribute
-// parameter. The generic vertex attribute to be queried is specified by
-// index, and the parameter to be queried is specified by pname.
-//
-// The accepted parameter names are as follows:
-//
-// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
-// params returns a single value, the name of the buffer object
-// currently bound to the binding point corresponding to generic vertex
-// attribute array index. If no buffer object is bound, 0 is returned.
-// The initial value is 0.
-//
-// GL.VERTEX_ATTRIB_ARRAY_ENABLED
-// params returns a single value that is non-zero (true) if the vertex
-// attribute array for index is enabled and 0 (false) if it is
-// disabled. The initial value is 0.
-//
-// GL.VERTEX_ATTRIB_ARRAY_SIZE
-// params returns a single value, the size of the vertex attribute
-// array for index. The size is the number of values for each element
-// of the vertex attribute array, and it will be 1, 2, 3, or 4. The
-// initial value is 4.
-//
-// GL.VERTEX_ATTRIB_ARRAY_STRIDE
-// params returns a single value, the array stride for (number of bytes
-// between successive elements in) the vertex attribute array for
-// index. A value of 0 indicates that the array elements are stored
-// sequentially in memory. The initial value is 0.
-//
-// GL.VERTEX_ATTRIB_ARRAY_TYPE
-// params returns a single value, a symbolic constant indicating the
-// array type for the vertex attribute array for index. Possible values
-// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT,
-// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is
-// GL.FLOAT.
-//
-// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED
-// params returns a single value that is non-zero (true) if fixed-point
-// data types for the vertex attribute array indicated by index are
-// normalized when they are converted to floating point, and 0 (false)
-// otherwise. The initial value is 0.
-//
-// GL.CURRENT_VERTEX_ATTRIB
-// params returns four values that represent the current value for the
-// generic vertex attribute specified by index. Generic vertex
-// attribute 0 is unique in that it has no current state, so an error
-// will be generated if index is 0. The initial value for all other
-// generic vertex attributes is (0,0,0,1).
-//
-// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent
-// client-side state.
-//
-// Error GL.INVALID_VALUE is generated if index is greater than or equal to
-// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an
-// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname
-// is GL.CURRENT_VERTEX_ATTRIB.
-//
-// GetVertexAttribfv is available in GL version 2.0 or greater.
-func (gl *GL) GetVertexAttribfv(index glbase.Attrib, pname glbase.Enum, params []float32) {
- var params_c [4]float32
- C.gl4_0compat_glGetVertexAttribfv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params_c[0])))
- copy(params, params_c[:])
-}
-
-// GetVertexAttribdv returns in params the value of a generic vertex attribute
-// parameter. The generic vertex attribute to be queried is specified by
-// index, and the parameter to be queried is specified by pname.
-//
-// The accepted parameter names are as follows:
-//
-// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
-// params returns a single value, the name of the buffer object
-// currently bound to the binding point corresponding to generic vertex
-// attribute array index. If no buffer object is bound, 0 is returned.
-// The initial value is 0.
-//
-// GL.VERTEX_ATTRIB_ARRAY_ENABLED
-// params returns a single value that is non-zero (true) if the vertex
-// attribute array for index is enabled and 0 (false) if it is
-// disabled. The initial value is 0.
-//
-// GL.VERTEX_ATTRIB_ARRAY_SIZE
-// params returns a single value, the size of the vertex attribute
-// array for index. The size is the number of values for each element
-// of the vertex attribute array, and it will be 1, 2, 3, or 4. The
-// initial value is 4.
-//
-// GL.VERTEX_ATTRIB_ARRAY_STRIDE
-// params returns a single value, the array stride for (number of bytes
-// between successive elements in) the vertex attribute array for
-// index. A value of 0 indicates that the array elements are stored
-// sequentially in memory. The initial value is 0.
-//
-// GL.VERTEX_ATTRIB_ARRAY_TYPE
-// params returns a single value, a symbolic constant indicating the
-// array type for the vertex attribute array for index. Possible values
-// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT,
-// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is
-// GL.FLOAT.
-//
-// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED
-// params returns a single value that is non-zero (true) if fixed-point
-// data types for the vertex attribute array indicated by index are
-// normalized when they are converted to floating point, and 0 (false)
-// otherwise. The initial value is 0.
-//
-// GL.CURRENT_VERTEX_ATTRIB
-// params returns four values that represent the current value for the
-// generic vertex attribute specified by index. Generic vertex
-// attribute 0 is unique in that it has no current state, so an error
-// will be generated if index is 0. The initial value for all other
-// generic vertex attributes is (0,0,0,1).
-//
-// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent
-// client-side state.
-//
-// Error GL.INVALID_VALUE is generated if index is greater than or equal to
-// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an
-// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname
-// is GL.CURRENT_VERTEX_ATTRIB.
-//
-// GetVertexAttribdv is available in GL version 2.0 or greater.
-func (gl *GL) GetVertexAttribdv(index glbase.Attrib, pname glbase.Enum, params []float64) {
- var params_c [4]float64
- C.gl4_0compat_glGetVertexAttribdv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params_c[0])))
- copy(params, params_c[:])
-}
-
-// GetUniformiv returns in params the value of the specified uniform
-// variable. The type of the uniform variable specified by location
-// determines the number of values returned. If the uniform variable is
-// defined in the shader as a boolean, int, or float, a single value will be
-// returned. If it is defined as a vec2, ivec2, or bvec2, two values will be
-// returned. If it is defined as a vec3, ivec3, or bvec3, three values will
-// be returned, and so on. To query values stored in uniform variables
-// declared as arrays, call GetUniformiv for each element of the array. To
-// query values stored in uniform variables declared as structures, call
-// GetUniformiv for each field in the structure. The values for uniform
-// variables declared as a matrix will be returned in column major order.
-//
-// The locations assigned to uniform variables are not known until the
-// program object is linked. After linking has occurred, the command
-// GetUniformLocation can be used to obtain the location of a uniform
-// variable. This location value can then be passed to GetUniformiv in order
-// to query the current value of the uniform variable. After a program object
-// has been linked successfully, the index values for uniform variables
-// remain fixed until the next link command occurs. The uniform variable
-// values can only be queried after a link if the link was successful.
-//
-// Error GL.INVALID_VALUE is generated if program is not a value generated by
-// OpenGL. GL.INVALID_OPERATION is generated if program is not a program
-// object. GL.INVALID_OPERATION is generated if program has not been
-// successfully linked. GL.INVALID_OPERATION is generated if location does
-// not correspond to a valid uniform variable location for the specified
-// program object. GL.INVALID_OPERATION is generated if GetUniformiv is
-// executed between the execution of Begin and the corresponding execution of
-// End.
-//
-// GetUniformiv is available in GL version 2.0 or greater.
-func (gl *GL) GetUniformiv(program glbase.Program, location glbase.Uniform, params []int32) {
- var params_c [4]int32
- C.gl4_0compat_glGetUniformiv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLint)(unsafe.Pointer(&params_c[0])))
- copy(params, params_c[:])
-}
-
-// GetUniformfv returns in params the value of the specified uniform
-// variable. The type of the uniform variable specified by location
-// determines the number of values returned. If the uniform variable is
-// defined in the shader as a boolean, int, or float, a single value will be
-// returned. If it is defined as a vec2, ivec2, or bvec2, two values will be
-// returned. If it is defined as a vec3, ivec3, or bvec3, three values will
-// be returned, and so on. To query values stored in uniform variables
-// declared as arrays, call GetUniformfv for each element of the array. To
-// query values stored in uniform variables declared as structures, call
-// GetUniformfv for each field in the structure. The values for uniform
-// variables declared as a matrix will be returned in column major order.
-//
-// The locations assigned to uniform variables are not known until the
-// program object is linked. After linking has occurred, the command
-// GetUniformLocation can be used to obtain the location of a uniform
-// variable. This location value can then be passed to GetUniformfv in order
-// to query the current value of the uniform variable. After a program object
-// has been linked successfully, the index values for uniform variables
-// remain fixed until the next link command occurs. The uniform variable
-// values can only be queried after a link if the link was successful.
-//
-// Error GL.INVALID_VALUE is generated if program is not a value generated by
-// OpenGL. GL.INVALID_OPERATION is generated if program is not a program
-// object. GL.INVALID_OPERATION is generated if program has not been
-// successfully linked. GL.INVALID_OPERATION is generated if location does
-// not correspond to a valid uniform variable location for the specified
-// program object. GL.INVALID_OPERATION is generated if GetUniformfv is
-// executed between the execution of Begin and the corresponding execution of
-// End.
-//
-// GetUniformfv is available in GL version 2.0 or greater.
-func (gl *GL) GetUniformfv(program glbase.Program, location glbase.Uniform, params []float32) {
- var params_c [4]float32
- C.gl4_0compat_glGetUniformfv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLfloat)(unsafe.Pointer(&params_c[0])))
- copy(params, params_c[:])
-}
-
-// GetUniformLocation returns an integer that represents the location of a
-// specific uniform variable within a program object. name must be an active
-// uniform variable name in program that is not a structure, an array of
-// structures, or a subcomponent of a vector or a matrix. This function
-// returns -1 if name does not correspond to an active uniform variable in
-// program or if name starts with the reserved prefix "gl_".
-//
-// Uniform variables that are structures or arrays of structures may be
-// queried by calling GetUniformLocation for each field within the
-// structure. The array element operator "[]" and the structure field
-// operator "." may be used in name in order to select elements within an
-// array or fields within a structure. The result of using these operators is
-// not allowed to be another structure, an array of structures, or a
-// subcomponent of a vector or a matrix. Except if the last part of name
-// indicates a uniform variable array, the location of the first element of
-// an array can be retrieved by using the name of the array, or by using the
-// name appended by "[0]".
-//
-// The actual locations assigned to uniform variables are not known until the
-// program object is linked successfully. After linking has occurred, the
-// command GetUniformLocation can be used to obtain the location of a
-// uniform variable. This location value can then be passed to Uniform to
-// set the value of the uniform variable or to GetUniform in order to query
-// the current value of the uniform variable. After a program object has been
-// linked successfully, the index values for uniform variables remain fixed
-// until the next link command occurs. Uniform variable locations and values
-// can only be queried after a link if the link was successful.
-//
-// Error GL.INVALID_VALUE is generated if program is not a value generated by
-// OpenGL. GL.INVALID_OPERATION is generated if program is not a program object.
-// GL.INVALID_OPERATION is generated if program has not been successfully
-// linked. GL.INVALID_OPERATION is generated if GetUniformLocation is executed
-// between the execution of Begin and the corresponding execution of End.
-//
-// GetUniformLocation is available in GL version 2.0 or greater.
-func (gl *GL) GetUniformLocation(program glbase.Program, name string) glbase.Uniform {
- name_cstr := C.CString(name)
- glresult := C.gl4_0compat_glGetUniformLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(name_cstr))
- C.free(unsafe.Pointer(name_cstr))
- return glbase.Uniform(glresult)
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glGetShaderSource.xml
-func (gl *GL) GetShaderSource(shader glbase.Shader, bufSize int32, length []int32, source []byte) {
- C.gl4_0compat_glGetShaderSource(gl.funcs, C.GLuint(shader), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&source[0])))
-}
-
-// GetShaderInfoLog returns the information log for the specified shader
-// object. The information log for a shader object is modified when the
-// shader is compiled.
-//
-// The information log for a shader object is a string that may contain
-// diagnostic messages, warning messages, and other information about the
-// last compile operation. When a shader object is created, its information
-// log will be a string of length 0, and the size of the current log can be
-// obtained by calling GetShaderiv with the value GL.INFO_LOG_LENGTH.
-//
-// The information log for a shader object is the OpenGL implementer's
-// primary mechanism for conveying information about the compilation process.
-// Therefore, the information log can be helpful to application developers
-// during the development process, even when compilation is successful.
-// Application developers should not expect different OpenGL implementations
-// to produce identical information logs.
-//
-// Error GL.INVALID_VALUE is generated if shader is not a value generated by
-// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader
-// object. GL.INVALID_VALUE is generated if maxLength is less than 0.
-// GL.INVALID_OPERATION is generated if GetShaderInfoLog is executed
-// between the execution of Begin and the corresponding execution of End.
-//
-// GetShaderInfoLog is available in GL version 2.0 or greater.
-func (gl *GL) GetShaderInfoLog(shader glbase.Shader) []byte {
- var params [1]int32
- var length int32
- gl.GetShaderiv(shader, INFO_LOG_LENGTH, params[:])
- bufSize := params[0]
- infoLog := make([]byte, int(bufSize))
- C.gl4_0compat_glGetShaderInfoLog(gl.funcs, C.GLuint(shader), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length)), (*C.GLchar)(unsafe.Pointer(&infoLog[0])))
- return infoLog
-}
-
-// GetShaderiv GetShader returns in params the value of a parameter for a specific
-// shader object. The following parameters are defined:
-//
-// GL.SHADER_TYPE
-// params returns GL.VERTEX_SHADER if shader is a vertex shader object,
-// and GL.FRAGMENT_SHADER if shader is a fragment shader object.
-//
-// GL.DELETE_STATUS
-// params returns GL.TRUE if shader is currently flagged for deletion,
-// and GL.FALSE otherwise.
-//
-// GL.COMPILE_STATUS
-// params returns GL.TRUE if the last compile operation on shader was
-// successful, and GL.FALSE otherwise.
-//
-// GL.INFO_LOG_LENGTH
-// params returns the number of characters in the information log for
-// shader including the null termination character (the size of the
-// character buffer required to store the information log). If shader has
-// no information log, a value of 0 is returned.
-//
-// GL.SHADER_SOURCE_LENGTH
-// params returns the length of the concatenation of the source strings
-// that make up the shader source for the shader, including the null
-// termination character. (the size of the character buffer
-// required to store the shader source). If no source code exists, 0 is
-// returned.
-//
-// Error GL.INVALID_VALUE is generated if shader is not a value generated by
-// OpenGL. GL.INVALID_OPERATION is generated if shader does not refer to a
-// shader object. GL.INVALID_ENUM is generated if pname is not an accepted
-// value. GL.INVALID_OPERATION is generated if GetShader is executed
-// between the execution of Begin and the corresponding execution of End.
-//
-// GetShaderiv is available in GL version 2.0 or greater.
-func (gl *GL) GetShaderiv(shader glbase.Shader, pname glbase.Enum, params []int32) {
- var params_c [4]int32
- C.gl4_0compat_glGetShaderiv(gl.funcs, C.GLuint(shader), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params_c[0])))
- copy(params, params_c[:])
-}
-
-// GetProgramInfoLog returns the information log for the specified program
-// object. The information log for a program object is modified when the
-// program object is linked or validated.
-//
-// The information log for a program object is either an empty string, or a
-// string containing information about the last link operation, or a string
-// containing information about the last validation operation. It may contain
-// diagnostic messages, warning messages, and other information. When a
-// program object is created, its information log will be a string of length
-// 0, and the size of the current log can be obtained by calling GetProgramiv
-// with the value GL.INFO_LOG_LENGTH.
-//
-// Error GL.INVALID_VALUE is generated if program is not a value generated
-// by OpenGL. GL.INVALID_OPERATION is generated if program is not a
-// program object.
-func (gl *GL) GetProgramInfoLog(program glbase.Program) []byte {
- var params [1]int32
- var length int32
- gl.GetProgramiv(program, INFO_LOG_LENGTH, params[:])
- bufSize := params[0]
- infoLog := make([]byte, int(bufSize))
- C.gl4_0compat_glGetProgramInfoLog(gl.funcs, C.GLuint(program), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length)), (*C.GLchar)(unsafe.Pointer(&infoLog[0])))
- return infoLog
-}
-
-// GetProgramiv returns in params the value of a parameter for a specific
-// program object. The following parameters are defined:
-//
-// GL.DELETE_STATUS
-// params returns GL.TRUE if program is currently flagged for deletion,
-// and GL.FALSE otherwise.
-//
-// GL.LINK_STATUS
-// params returns GL.TRUE if the last link operation on program was
-// successful, and GL.FALSE otherwise.
-//
-// GL.VALIDATE_STATUS
-// params returns GL.TRUE or if the last validation operation on
-// program was successful, and GL.FALSE otherwise.
-//
-// GL.INFO_LOG_LENGTH
-// params returns the number of characters in the information log for
-// program including the null termination character (the size of
-// the character buffer required to store the information log). If
-// program has no information log, a value of 0 is returned.
-//
-// GL.ATTACHED_SHADERS
-// params returns the number of shader objects attached to program.
-//
-// GL.ACTIVE_ATTRIBUTES
-// params returns the number of active attribute variables for program.
-//
-// GL.ACTIVE_ATTRIBUTE_MAX_LENGTH
-// params returns the length of the longest active attribute name for
-// program, including the null termination character (the size of
-// the character buffer required to store the longest attribute name).
-// If no active attributes exist, 0 is returned.
-//
-// GL.ACTIVE_UNIFORMS
-// params returns the number of active uniform variables for program.
-//
-// GL.ACTIVE_UNIFORM_MAX_LENGTH
-// params returns the length of the longest active uniform variable
-// name for program, including the null termination character (i.e.,
-// the size of the character buffer required to store the longest
-// uniform variable name). If no active uniform variables exist, 0 is
-// returned.
-//
-// GL.TRANSFORM_FEEDBACK_BUFFER_MODE
-// params returns a symbolic constant indicating the buffer mode used
-// when transform feedback is active. This may be GL.SEPARATE_ATTRIBS
-// or GL.INTERLEAVED_ATTRIBS.
-//
-// GL.TRANSFORM_FEEDBACK_VARYINGS
-// params returns the number of varying variables to capture in transform
-// feedback mode for the program.
-//
-// GL.TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
-// params returns the length of the longest variable name to be used for
-// transform feedback, including the null-terminator.
-//
-// GL.GEOMETRY_VERTICES_OUT
-// params returns the maximum number of vertices that the geometry shader in
-// program will output.
-//
-// GL.GEOMETRY_INPUT_TYPE
-// params returns a symbolic constant indicating the primitive type accepted
-// as input to the geometry shader contained in program.
-//
-// GL.GEOMETRY_OUTPUT_TYPE
-// params returns a symbolic constant indicating the primitive type that will
-// be output by the geometry shader contained in program.
-//
-// GL.ACTIVE_UNIFORM_BLOCKS and GL.ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH are
-// available only if the GL version 3.1 or greater.
-//
-// GL.GEOMETRY_VERTICES_OUT, GL.GEOMETRY_INPUT_TYPE and
-// GL.GEOMETRY_OUTPUT_TYPE are accepted only if the GL version is 3.2 or
-// greater.
-//
-// Error GL.INVALID_VALUE is generated if program is not a value generated by
-// OpenGL. GL.INVALID_OPERATION is generated if program does not refer to a
-// program object. GL.INVALID_OPERATION is generated if pname is
-// GL.GEOMETRY_VERTICES_OUT, GL.GEOMETRY_INPUT_TYPE, or
-// GL.GEOMETRY_OUTPUT_TYPE, and program does not contain a geometry shader.
-// GL.INVALID_ENUM is generated if pname is not an accepted value.
-func (gl *GL) GetProgramiv(program glbase.Program, pname glbase.Enum, params []int32) {
- var params_c [4]int32
- C.gl4_0compat_glGetProgramiv(gl.funcs, C.GLuint(program), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params_c[0])))
- copy(params, params_c[:])
-}
-
-// GetAttribLocation queries the previously linked program object specified
-// by program for the attribute variable specified by name and returns the
-// index of the generic vertex attribute that is bound to that attribute
-// variable. If name is a matrix attribute variable, the index of the first
-// column of the matrix is returned. If the named attribute variable is not
-// an active attribute in the specified program object or if name starts with
-// the reserved prefix "gl_", a value of -1 is returned.
-//
-// The association between an attribute variable name and a generic attribute
-// index can be specified at any time by calling BindAttribLocation.
-// Attribute bindings do not go into effect until LinkProgram is called.
-// After a program object has been linked successfully, the index values for
-// attribute variables remain fixed until the next link command occurs. The
-// attribute values can only be queried after a link if the link was
-// successful. GetAttribLocation returns the binding that actually went
-// into effect the last time LinkProgram was called for the specified
-// program object. Attribute bindings that have been specified since the last
-// link operation are not returned by GetAttribLocation.
-//
-// Error GL_INVALID_OPERATION is generated if program is not a value
-// generated by OpenGL. GL_INVALID_OPERATION is generated if program is not
-// a program object. GL_INVALID_OPERATION is generated if program has not
-// been successfully linked. GL_INVALID_OPERATION is generated if
-// GetAttribLocation is executed between the execution of Begin and the
-// corresponding execution of End.
-//
-// GetAttribLocation is available in GL version 2.0 or greater.
-func (gl *GL) GetAttribLocation(program glbase.Program, name string) glbase.Attrib {
- name_cstr := C.CString(name)
- glresult := C.gl4_0compat_glGetAttribLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(name_cstr))
- C.free(unsafe.Pointer(name_cstr))
- return glbase.Attrib(glresult)
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glGetAttachedShaders.xml
-func (gl *GL) GetAttachedShaders(program glbase.Program, maxCount int32, count []int, obj []uint32) {
- C.gl4_0compat_glGetAttachedShaders(gl.funcs, C.GLuint(program), C.GLsizei(maxCount), (*C.GLsizei)(unsafe.Pointer(&count[0])), (*C.GLuint)(unsafe.Pointer(&obj[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveUniform.xml
-func (gl *GL) GetActiveUniform(program glbase.Program, index uint32, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) {
- C.gl4_0compat_glGetActiveUniform(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveAttrib.xml
-func (gl *GL) GetActiveAttrib(program glbase.Program, index glbase.Attrib, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) {
- C.gl4_0compat_glGetActiveAttrib(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glEnableVertexAttribArray.xml
-func (gl *GL) EnableVertexAttribArray(index glbase.Attrib) {
- C.gl4_0compat_glEnableVertexAttribArray(gl.funcs, C.GLuint(index))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glDisableVertexAttribArray.xml
-func (gl *GL) DisableVertexAttribArray(index glbase.Attrib) {
- C.gl4_0compat_glDisableVertexAttribArray(gl.funcs, C.GLuint(index))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glDetachShader.xml
-func (gl *GL) DetachShader(program glbase.Program, shader glbase.Shader) {
- C.gl4_0compat_glDetachShader(gl.funcs, C.GLuint(program), C.GLuint(shader))
-}
-
-// DeleteShader frees the memory and invalidates the name associated with
-// the shader object specified by shader. This command effectively undoes the
-// effects of a call to CreateShader.
-//
-// If a shader object to be deleted is attached to a program object, it will
-// be flagged for deletion, but it will not be deleted until it is no longer
-// attached to any program object, for any rendering context (it must
-// be detached from wherever it was attached before it will be deleted). A
-// value of 0 for shader will be silently ignored.
-//
-// To determine whether an object has been flagged for deletion, call
-// GetShader with arguments shader and GL.DELETE_STATUS.
-//
-// Error GL.INVALID_VALUE is generated if shader is not a value generated by
-// OpenGL.
-//
-// DeleteShader is available in GL version 2.0 or greater.
-func (gl *GL) DeleteShader(shader glbase.Shader) {
- C.gl4_0compat_glDeleteShader(gl.funcs, C.GLuint(shader))
-}
-
-// DeleteProgram frees the memory and invalidates the name associated with
-// the program object specified by program. This command effectively undoes
-// the effects of a call to CreateProgram.
-//
-// If a program object is in use as part of current rendering state, it will
-// be flagged for deletion, but it will not be deleted until it is no longer
-// part of current state for any rendering context. If a program object to be
-// deleted has shader objects attached to it, those shader objects will be
-// automatically detached but not deleted unless they have already been
-// flagged for deletion by a previous call to DeleteShader. A value of 0
-// for program will be silently ignored.
-//
-// To determine whether a program object has been flagged for deletion, call
-// GetProgram with arguments program and GL.DELETE_STATUS.
-//
-// Error GL.INVALID_VALUE is generated if program is not a value generated by
-// OpenGL.
-//
-// DeleteProgram is available in GL version 2.0 or greater.
-func (gl *GL) DeleteProgram(program glbase.Program) {
- C.gl4_0compat_glDeleteProgram(gl.funcs, C.GLuint(program))
-}
-
-// CreateShader creates an empty shader object and returns a non-zero value
-// by which it can be referenced. A shader object is used to maintain the
-// source code strings that define a shader. shaderType indicates the type of
-// shader to be created.
-//
-// Two types of shaders are supported. A shader of type GL.VERTEX_SHADER is a
-// shader that is intended to run on the programmable vertex processor and
-// replace the fixed functionality vertex processing in OpenGL. A shader of
-// type GL.FRAGMENT_SHADER is a shader that is intended to run on the
-// programmable fragment processor and replace the fixed functionality
-// fragment processing in OpenGL.
-//
-// When created, a shader object's GL.SHADER_TYPE parameter is set to either
-// GL.VERTEX_SHADER or GL.FRAGMENT_SHADER, depending on the value of
-// shaderType.
-//
-// Like display lists and texture objects, the name space for shader objects
-// may be shared across a set of contexts, as long as the server sides of the
-// contexts share the same address space. If the name space is shared across
-// contexts, any attached objects and the data associated with those attached
-// objects are shared as well.
-//
-// This function returns 0 if an error occurs creating the shader object.
-//
-// Error GL.INVALID_ENUM is generated if shaderType is not an accepted value.
-// GL.INVALID_OPERATION is generated if CreateShader is executed between the
-// execution of Begin and the corresponding execution of End.
-//
-// CreateShader is available in GL version 2.0 or greater.
-func (gl *GL) CreateShader(gltype glbase.Enum) glbase.Shader {
- glresult := C.gl4_0compat_glCreateShader(gl.funcs, C.GLenum(gltype))
- return glbase.Shader(glresult)
-}
-
-// CreateProgram creates an empty program object and returns a non-zero
-// value by which it can be referenced. A program object is an object to
-// which shader objects can be attached. This provides a mechanism to specify
-// the shader objects that will be linked to create a program. It also
-// provides a means for checking the compatibility of the shaders that will
-// be used to create a program (for instance, checking the compatibility
-// between a vertex shader and a fragment shader). When no longer needed as
-// part of a program object, shader objects can be detached.
-//
-// One or more executables are created in a program object by successfully
-// attaching shader objects to it with AttachShader, successfully compiling
-// the shader objects with CompileShader, and successfully linking the
-// program object with LinkProgram. These executables are made part of
-// current state when UseProgram is called. Program objects can be deleted
-// by calling DeleteProgram. The memory associated with the program object
-// will be deleted when it is no longer part of current rendering state for
-// any context.
-//
-// Like display lists and texture objects, the name space for program objects
-// may be shared across a set of contexts, as long as the server sides of the
-// contexts share the same address space. If the name space is shared across
-// contexts, any attached objects and the data associated with those attached
-// objects are shared as well.
-//
-// Applications are responsible for providing the synchronization across API
-// calls when objects are accessed from different execution threads.
-//
-// This function returns 0 if an error occurs creating the program object.
-//
-// Error GL.INVALID_OPERATION is generated if CreateProgram is executed
-// between the execution of Begin and the corresponding execution of End.
-//
-// CreateProgram is available in GL version 2.0 or greater.
-func (gl *GL) CreateProgram() glbase.Program {
- glresult := C.gl4_0compat_glCreateProgram(gl.funcs)
- return glbase.Program(glresult)
-}
-
-// CompileShader compiles the source code strings that have been stored in
-// the shader object specified by shader.
-//
-// The compilation status will be stored as part of the shader object's
-// state. This value will be set to GL.TRUE if the shader was compiled without
-// errors and is ready for use, and GL.FALSE otherwise. It can be queried by
-// calling GetShaderiv with arguments shader and GL.COMPILE_STATUS.
-//
-// Compilation of a shader can fail for a number of reasons as specified by
-// the OpenGL Shading Language Specification. Whether or not the compilation
-// was successful, information about the compilation can be obtained from the
-// shader object's information log by calling GetShaderInfoLog.
-//
-// Error GL.INVALID_VALUE is generated if shader is not a value generated by
-// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader
-// object. GL.INVALID_OPERATION is generated if CompileShader is executed
-// between the execution of Begin and the corresponding execution of End.
-//
-// CompileShader is available in GL version 2.0 or greater.
-func (gl *GL) CompileShader(shader glbase.Shader) {
- C.gl4_0compat_glCompileShader(gl.funcs, C.GLuint(shader))
-}
-
-// BindAttribLocation associates a user-defined attribute variable in the program
-// object specified by program with a generic vertex attribute index. The name
-// parameter specifies the name of the vertex shader attribute variable to
-// which index is to be bound. When program is made part of the current state,
-// values provided via the generic vertex attribute index will modify the
-// value of the user-defined attribute variable specified by name.
-//
-// If name refers to a matrix attribute variable, index refers to the first
-// column of the matrix. Other matrix columns are then automatically bound to
-// locations index+1 for a matrix of type mat2; index+1 and index+2 for a
-// matrix of type mat3; and index+1, index+2, and index+3 for a matrix of
-// type mat4.
-//
-// This command makes it possible for vertex shaders to use descriptive names
-// for attribute variables rather than generic variables that are numbered
-// from 0 to GL.MAX_VERTEX_ATTRIBS-1. The values sent to each generic
-// attribute index are part of current state, just like standard vertex
-// attributes such as color, normal, and vertex position. If a different
-// program object is made current by calling UseProgram, the generic vertex
-// attributes are tracked in such a way that the same values will be observed
-// by attributes in the new program object that are also bound to index.
-//
-// Attribute variable name-to-generic attribute index bindings for a program
-// object can be explicitly assigned at any time by calling
-// BindAttribLocation. Attribute bindings do not go into effect until
-// LinkProgram is called. After a program object has been linked
-// successfully, the index values for generic attributes remain fixed (and
-// their values can be queried) until the next link command occurs.
-//
-// Applications are not allowed to bind any of the standard OpenGL vertex
-// attributes using this command, as they are bound automatically when
-// needed. Any attribute binding that occurs after the program object has
-// been linked will not take effect until the next time the program object is
-// linked.
-//
-// If name was bound previously, that information is lost. Thus you cannot
-// bind one user-defined attribute variable to multiple indices, but you can
-// bind multiple user-defined attribute variables to the same index.
-//
-// Applications are allowed to bind more than one user-defined attribute
-// variable to the same generic vertex attribute index. This is called
-// aliasing, and it is allowed only if just one of the aliased attributes is
-// active in the executable program, or if no path through the shader
-// consumes more than one attribute of a set of attributes aliased to the
-// same location. The compiler and linker are allowed to assume that no
-// aliasing is done and are free to employ optimizations that work only in
-// the absence of aliasing. OpenGL implementations are not required to do
-// error checking to detect aliasing. Because there is no way to bind
-// standard attributes, it is not possible to alias generic attributes with
-// conventional ones (except for generic attribute 0).
-//
-// BindAttribLocation can be called before any vertex shader objects are
-// bound to the specified program object. It is also permissible to bind a
-// generic attribute index to an attribute variable name that is never used
-// in a vertex shader.
-//
-// Active attributes that are not explicitly bound will be bound by the
-// linker when LinkProgram is called. The locations assigned can be queried
-// by calling GetAttribLocation.
-//
-// Error GL.INVALID_VALUE is generated if index is greater than or equal to
-// GL.MAX_VERTEX_ATTRIBS.
-// GL.INVALID_OPERATION is generated if name starts with the reserved prefix "gl_".
-// GL.INVALID_VALUE is generated if program is not a value generated by OpenGL.
-// GL.INVALID_OPERATION is generated if program is not a program object.
-// GL.INVALID_OPERATION is generated if BindAttribLocation is executed
-// between the execution of Begin and the corresponding execution of End.
-//
-// BindAttribLocation is available in GL version 2.0 or greater.
-func (gl *GL) BindAttribLocation(program glbase.Program, index glbase.Attrib, name string) {
- name_cstr := C.CString(name)
- C.gl4_0compat_glBindAttribLocation(gl.funcs, C.GLuint(program), C.GLuint(index), (*C.GLchar)(name_cstr))
- C.free(unsafe.Pointer(name_cstr))
-}
-
-// AttachShader attaches a shader object to a program object.
-//
-// In order to create an executable, there must be a way to specify the list
-// of things that will be linked together. Program objects provide this
-// mechanism. Shaders that are to be linked together in a program object must
-// first be attached to that program object. This indicates that shader will
-// be included in link operations that will be performed on program.
-//
-// All operations that can be performed on a shader object are valid whether
-// or not the shader object is attached to a program object. It is
-// permissible to attach a shader object to a program object before source
-// code has been loaded into the shader object or before the shader object
-// has been compiled. It is permissible to attach multiple shader objects of
-// the same type because each may contain a portion of the complete shader.
-// It is also permissible to attach a shader object to more than one program
-// object. If a shader object is deleted while it is attached to a program
-// object, it will be flagged for deletion, and deletion will not occur until
-// DetachShader is called to detach it from all program objects to which it
-// is attached.
-//
-// Error GL.INVALID_VALUE is generated if either program or shader is not a
-// value generated by OpenGL. GL.INVALID_OPERATION is generated if program
-// is not a program object. GL.INVALID_OPERATION is generated if shader is
-// not a shader object. GL.INVALID_OPERATION is generated if shader is
-// already attached to program. GL.INVALID_OPERATION is generated if
-// AttachShader is executed between the execution of Begin and the
-// corresponding execution of End.
-//
-// AttachShader is available in GL version 2.0 or greater.
-func (gl *GL) AttachShader(program glbase.Program, shader glbase.Shader) {
- C.gl4_0compat_glAttachShader(gl.funcs, C.GLuint(program), C.GLuint(shader))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glStencilMaskSeparate.xml
-func (gl *GL) StencilMaskSeparate(face glbase.Enum, mask uint32) {
- C.gl4_0compat_glStencilMaskSeparate(gl.funcs, C.GLenum(face), C.GLuint(mask))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glStencilFuncSeparate.xml
-func (gl *GL) StencilFuncSeparate(face, glfunc glbase.Enum, ref int32, mask uint32) {
- C.gl4_0compat_glStencilFuncSeparate(gl.funcs, C.GLenum(face), C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glStencilOpSeparate.xml
-func (gl *GL) StencilOpSeparate(face, sfail, dpfail, dppass glbase.Enum) {
- C.gl4_0compat_glStencilOpSeparate(gl.funcs, C.GLenum(face), C.GLenum(sfail), C.GLenum(dpfail), C.GLenum(dppass))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawBuffers.xml
-func (gl *GL) DrawBuffers(n int, bufs []glbase.Enum) {
- C.gl4_0compat_glDrawBuffers(gl.funcs, C.GLsizei(n), (*C.GLenum)(unsafe.Pointer(&bufs[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendEquationSeparate.xml
-func (gl *GL) BlendEquationSeparate(modeRGB, modeAlpha glbase.Enum) {
- C.gl4_0compat_glBlendEquationSeparate(gl.funcs, C.GLenum(modeRGB), C.GLenum(modeAlpha))
-}
-
-// UniformMatrix4x3fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// UniformMatrix4x3fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
-// modify a matrix or an array of matrices. The numbers in the function name
-// are interpreted as the dimensionality of the matrix. The number 2
-// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
-// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
-// matrix dimensionality is explicit, with the first number representing the
-// number of columns and the second number representing the number of rows.
-// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
-// values). The length of the provided slice must be a multiple of the number
-// of values per matrix, to update one or more consecutive matrices.
-//
-// If transpose is false, each matrix is assumed to be supplied in column
-// major order. If transpose is true, each matrix is assumed to be supplied
-// in row major order.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) UniformMatrix4x3fv(location glbase.Uniform, transpose bool, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%(4*3) != 0 {
- panic("invalid value length for UniformMatrix4x3fv")
- }
- count := len(value) / (4 * 3)
- C.gl4_0compat_glUniformMatrix4x3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// UniformMatrix3x4fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// UniformMatrix3x4fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
-// modify a matrix or an array of matrices. The numbers in the function name
-// are interpreted as the dimensionality of the matrix. The number 2
-// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
-// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
-// matrix dimensionality is explicit, with the first number representing the
-// number of columns and the second number representing the number of rows.
-// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
-// values). The length of the provided slice must be a multiple of the number
-// of values per matrix, to update one or more consecutive matrices.
-//
-// If transpose is false, each matrix is assumed to be supplied in column
-// major order. If transpose is true, each matrix is assumed to be supplied
-// in row major order.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) UniformMatrix3x4fv(location glbase.Uniform, transpose bool, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%(3*4) != 0 {
- panic("invalid value length for UniformMatrix3x4fv")
- }
- count := len(value) / (3 * 4)
- C.gl4_0compat_glUniformMatrix3x4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// UniformMatrix4x2fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// UniformMatrix4x2fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
-// modify a matrix or an array of matrices. The numbers in the function name
-// are interpreted as the dimensionality of the matrix. The number 2
-// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
-// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
-// matrix dimensionality is explicit, with the first number representing the
-// number of columns and the second number representing the number of rows.
-// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
-// values). The length of the provided slice must be a multiple of the number
-// of values per matrix, to update one or more consecutive matrices.
-//
-// If transpose is false, each matrix is assumed to be supplied in column
-// major order. If transpose is true, each matrix is assumed to be supplied
-// in row major order.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) UniformMatrix4x2fv(location glbase.Uniform, transpose bool, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%(4*2) != 0 {
- panic("invalid value length for UniformMatrix4x2fv")
- }
- count := len(value) / (4 * 2)
- C.gl4_0compat_glUniformMatrix4x2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// UniformMatrix2x4fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// UniformMatrix2x4fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
-// modify a matrix or an array of matrices. The numbers in the function name
-// are interpreted as the dimensionality of the matrix. The number 2
-// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
-// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
-// matrix dimensionality is explicit, with the first number representing the
-// number of columns and the second number representing the number of rows.
-// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
-// values). The length of the provided slice must be a multiple of the number
-// of values per matrix, to update one or more consecutive matrices.
-//
-// If transpose is false, each matrix is assumed to be supplied in column
-// major order. If transpose is true, each matrix is assumed to be supplied
-// in row major order.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) UniformMatrix2x4fv(location glbase.Uniform, transpose bool, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%(2*4) != 0 {
- panic("invalid value length for UniformMatrix2x4fv")
- }
- count := len(value) / (2 * 4)
- C.gl4_0compat_glUniformMatrix2x4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// UniformMatrix3x2fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// UniformMatrix3x2fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
-// modify a matrix or an array of matrices. The numbers in the function name
-// are interpreted as the dimensionality of the matrix. The number 2
-// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
-// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
-// matrix dimensionality is explicit, with the first number representing the
-// number of columns and the second number representing the number of rows.
-// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
-// values). The length of the provided slice must be a multiple of the number
-// of values per matrix, to update one or more consecutive matrices.
-//
-// If transpose is false, each matrix is assumed to be supplied in column
-// major order. If transpose is true, each matrix is assumed to be supplied
-// in row major order.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) UniformMatrix3x2fv(location glbase.Uniform, transpose bool, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%(3*2) != 0 {
- panic("invalid value length for UniformMatrix3x2fv")
- }
- count := len(value) / (3 * 2)
- C.gl4_0compat_glUniformMatrix3x2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// UniformMatrix2x3fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// UniformMatrix2x3fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
-// modify a matrix or an array of matrices. The numbers in the function name
-// are interpreted as the dimensionality of the matrix. The number 2
-// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
-// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
-// matrix dimensionality is explicit, with the first number representing the
-// number of columns and the second number representing the number of rows.
-// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
-// values). The length of the provided slice must be a multiple of the number
-// of values per matrix, to update one or more consecutive matrices.
-//
-// If transpose is false, each matrix is assumed to be supplied in column
-// major order. If transpose is true, each matrix is assumed to be supplied
-// in row major order.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) UniformMatrix2x3fv(location glbase.Uniform, transpose bool, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%(2*3) != 0 {
- panic("invalid value length for UniformMatrix2x3fv")
- }
- count := len(value) / (2 * 3)
- C.gl4_0compat_glUniformMatrix2x3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glIsVertexArray.xml
-func (gl *GL) IsVertexArray(array uint32) bool {
- glresult := C.gl4_0compat_glIsVertexArray(gl.funcs, C.GLuint(array))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glGenVertexArrays.xml
-func (gl *GL) GenVertexArrays(n int, arrays []uint32) {
- C.gl4_0compat_glGenVertexArrays(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&arrays[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glDeleteVertexArrays.xml
-func (gl *GL) DeleteVertexArrays(n int, arrays []uint32) {
- C.gl4_0compat_glDeleteVertexArrays(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&arrays[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glBindVertexArray.xml
-func (gl *GL) BindVertexArray(array uint32) {
- C.gl4_0compat_glBindVertexArray(gl.funcs, C.GLuint(array))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glFlushMappedBufferRange.xml
-func (gl *GL) FlushMappedBufferRange(target glbase.Enum, offset, length int) {
- C.gl4_0compat_glFlushMappedBufferRange(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(length))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glFramebufferTextureLayer.xml
-func (gl *GL) FramebufferTextureLayer(target, attachment glbase.Enum, texture glbase.Texture, level int, layer int32) {
- C.gl4_0compat_glFramebufferTextureLayer(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLuint(texture), C.GLint(level), C.GLint(layer))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glRenderbufferStorageMultisample.xml
-func (gl *GL) RenderbufferStorageMultisample(target glbase.Enum, samples int32, internalFormat glbase.Enum, width, height int) {
- C.gl4_0compat_glRenderbufferStorageMultisample(gl.funcs, C.GLenum(target), C.GLsizei(samples), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glBlitFramebuffer.xml
-func (gl *GL) BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1 int32, mask glbase.Bitfield, filter glbase.Enum) {
- C.gl4_0compat_glBlitFramebuffer(gl.funcs, C.GLint(srcX0), C.GLint(srcY0), C.GLint(srcX1), C.GLint(srcY1), C.GLint(dstX0), C.GLint(dstY0), C.GLint(dstX1), C.GLint(dstY1), C.GLbitfield(mask), C.GLenum(filter))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glGenerateMipmap.xml
-func (gl *GL) GenerateMipmap(target glbase.Enum) {
- C.gl4_0compat_glGenerateMipmap(gl.funcs, C.GLenum(target))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glGetFramebufferAttachmentParameteriv.xml
-func (gl *GL) GetFramebufferAttachmentParameteriv(target, attachment, pname glbase.Enum, params []int32) {
- C.gl4_0compat_glGetFramebufferAttachmentParameteriv(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glFramebufferRenderbuffer.xml
-func (gl *GL) FramebufferRenderbuffer(target, attachment, renderbuffertarget glbase.Enum, renderbuffer glbase.Renderbuffer) {
- C.gl4_0compat_glFramebufferRenderbuffer(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(renderbuffertarget), C.GLuint(renderbuffer))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glFramebufferTexture3D.xml
-func (gl *GL) FramebufferTexture3D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int, zoffset int32) {
- C.gl4_0compat_glFramebufferTexture3D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level), C.GLint(zoffset))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glFramebufferTexture2D.xml
-func (gl *GL) FramebufferTexture2D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int) {
- C.gl4_0compat_glFramebufferTexture2D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glFramebufferTexture1D.xml
-func (gl *GL) FramebufferTexture1D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int) {
- C.gl4_0compat_glFramebufferTexture1D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glCheckFramebufferStatus.xml
-func (gl *GL) CheckFramebufferStatus(target glbase.Enum) glbase.Enum {
- glresult := C.gl4_0compat_glCheckFramebufferStatus(gl.funcs, C.GLenum(target))
- return glbase.Enum(glresult)
-}
-
-// GenFramebuffers returns n framebuffer object names in ids. There is no
-// guarantee that the names form a contiguous set of integers; however, it is
-// guaranteed that none of the returned names was in use immediately before
-// the call to GenFramebuffers.
-//
-// Framebuffer object names returned by a call to GenFramebuffers are not
-// returned by subsequent calls, unless they are first deleted with
-// DeleteFramebuffers.
-//
-// The names returned in ids are marked as used, for the purposes of
-// GenFramebuffers only, but they acquire state and type only when they are
-// first bound.
-//
-// Error GL.INVALID_VALUE is generated if n is negative.
-func (gl *GL) GenFramebuffers(n int) []glbase.Framebuffer {
- if n == 0 {
- return nil
- }
- framebuffers := make([]glbase.Framebuffer, n)
- C.gl4_0compat_glGenFramebuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&framebuffers[0])))
- return framebuffers
-}
-
-// DeleteFramebuffers deletes the framebuffer objects whose names are
-// stored in the framebuffers slice. The name zero is reserved by the GL and
-// is silently ignored, should it occur in framebuffers, as are other unused
-// names. Once a framebuffer object is deleted, its name is again unused and
-// it has no attachments. If a framebuffer that is currently bound to one or
-// more of the targets GL.DRAW_FRAMEBUFFER or GL.READ_FRAMEBUFFER is deleted,
-// it is as though BindFramebuffer had been executed with the corresponding
-// target and framebuffer zero.
-//
-// Error GL.INVALID_VALUE is generated if n is negative.
-//
-// DeleteFramebuffers is available in GL version 3.0 or greater.
-func (gl *GL) DeleteFramebuffers(framebuffers []glbase.Framebuffer) {
- n := len(framebuffers)
- if n == 0 {
- return
- }
- C.gl4_0compat_glDeleteFramebuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&framebuffers[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glBindFramebuffer.xml
-func (gl *GL) BindFramebuffer(target glbase.Enum, framebuffer glbase.Framebuffer) {
- C.gl4_0compat_glBindFramebuffer(gl.funcs, C.GLenum(target), C.GLuint(framebuffer))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glIsFramebuffer.xml
-func (gl *GL) IsFramebuffer(framebuffer glbase.Framebuffer) bool {
- glresult := C.gl4_0compat_glIsFramebuffer(gl.funcs, C.GLuint(framebuffer))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glGetRenderbufferParameteriv.xml
-func (gl *GL) GetRenderbufferParameteriv(target, pname glbase.Enum, params []int32) {
- C.gl4_0compat_glGetRenderbufferParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glRenderbufferStorage.xml
-func (gl *GL) RenderbufferStorage(target, internalFormat glbase.Enum, width, height int) {
- C.gl4_0compat_glRenderbufferStorage(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height))
-}
-
-// GenRenderbuffers returns n renderbuffer object names in renderbuffers.
-// There is no guarantee that the names form a contiguous set of integers;
-// however, it is guaranteed that none of the returned names was in use
-// immediately before the call to GenRenderbuffers.
-//
-// Renderbuffer object names returned by a call to GenRenderbuffers are not
-// returned by subsequent calls, unless they are first deleted with
-// DeleteRenderbuffers.
-//
-// The names returned in renderbuffers are marked as used, for the purposes
-// of GenRenderbuffers only, but they acquire state and type only when they
-// are first bound.
-//
-// Error GL.INVALID_VALUE is generated if n is negative.
-//
-// GenRenderbuffers is available in GL version 3.0 or greater.
-func (gl *GL) GenRenderbuffers(n int) []glbase.Renderbuffer {
- if n == 0 {
- return nil
- }
- renderbuffers := make([]glbase.Renderbuffer, n)
- C.gl4_0compat_glGenRenderbuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&renderbuffers[0])))
- return renderbuffers
-}
-
-// DeleteRenderbuffers deletes the renderbuffer objects whose names are stored
-// in the renderbuffers slice. The name zero is reserved by the GL and
-// is silently ignored, should it occur in renderbuffers, as are other unused
-// names. Once a renderbuffer object is deleted, its name is again unused and
-// it has no contents. If a renderbuffer that is currently bound to the
-// target GL.RENDERBUFFER is deleted, it is as though BindRenderbuffer had
-// been executed with a target of GL.RENDERBUFFER and a name of zero.
-//
-// If a renderbuffer object is attached to one or more attachment points in
-// the currently bound framebuffer, then it as if FramebufferRenderbuffer
-// had been called, with a renderbuffer of zero for each attachment point to
-// which this image was attached in the currently bound framebuffer. In other
-// words, this renderbuffer object is first detached from all attachment
-// ponits in the currently bound framebuffer. Note that the renderbuffer
-// image is specifically not detached from any non-bound framebuffers.
-//
-// Error GL.INVALID_VALUE is generated if n is negative.
-//
-// DeleteRenderbuffers is available in GL version 3.0 or greater.
-func (gl *GL) DeleteRenderbuffers(renderbuffers []glbase.Renderbuffer) {
- n := len(renderbuffers)
- if n == 0 {
- return
- }
- C.gl4_0compat_glDeleteRenderbuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&renderbuffers[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glBindRenderbuffer.xml
-func (gl *GL) BindRenderbuffer(target glbase.Enum, renderbuffer glbase.Renderbuffer) {
- C.gl4_0compat_glBindRenderbuffer(gl.funcs, C.GLenum(target), C.GLuint(renderbuffer))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glIsRenderbuffer.xml
-func (gl *GL) IsRenderbuffer(renderbuffer glbase.Renderbuffer) bool {
- glresult := C.gl4_0compat_glIsRenderbuffer(gl.funcs, C.GLuint(renderbuffer))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glClearBufferfi.xml
-func (gl *GL) ClearBufferfi(buffer glbase.Enum, drawbuffer int32, depth float32, stencil int32) {
- C.gl4_0compat_glClearBufferfi(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), C.GLfloat(depth), C.GLint(stencil))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glClearBufferfv.xml
-func (gl *GL) ClearBufferfv(buffer glbase.Enum, drawbuffer int32, value []float32) {
- C.gl4_0compat_glClearBufferfv(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glClearBufferuiv.xml
-func (gl *GL) ClearBufferuiv(buffer glbase.Enum, drawbuffer int32, value []uint32) {
- C.gl4_0compat_glClearBufferuiv(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), (*C.GLuint)(unsafe.Pointer(&value[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glClearBufferiv.xml
-func (gl *GL) ClearBufferiv(buffer glbase.Enum, drawbuffer int32, value []int32) {
- C.gl4_0compat_glClearBufferiv(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), (*C.GLint)(unsafe.Pointer(&value[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexParameterIuiv.xml
-func (gl *GL) GetTexParameterIuiv(target, pname glbase.Enum, params []uint32) {
- C.gl4_0compat_glGetTexParameterIuiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexParameterIiv.xml
-func (gl *GL) GetTexParameterIiv(target, pname glbase.Enum, params []int32) {
- C.gl4_0compat_glGetTexParameterIiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glTexParameterIuiv.xml
-func (gl *GL) TexParameterIuiv(target, pname glbase.Enum, params []uint32) {
- C.gl4_0compat_glTexParameterIuiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glTexParameterIiv.xml
-func (gl *GL) TexParameterIiv(target, pname glbase.Enum, params []int32) {
- C.gl4_0compat_glTexParameterIiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// Uniform4uiv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform4uiv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform4uiv(location glbase.Uniform, value []uint32) {
- if len(value) == 0 {
- return
- }
- if len(value)%4 != 0 {
- panic("invalid value length for Uniform4uiv")
- }
- count := len(value) / 4
- C.gl4_0compat_glUniform4uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform3uiv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform3uiv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform3uiv(location glbase.Uniform, value []uint32) {
- if len(value) == 0 {
- return
- }
- if len(value)%3 != 0 {
- panic("invalid value length for Uniform3uiv")
- }
- count := len(value) / 3
- C.gl4_0compat_glUniform3uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform2uiv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform2uiv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform2uiv(location glbase.Uniform, value []uint32) {
- if len(value) == 0 {
- return
- }
- if len(value)%2 != 0 {
- panic("invalid value length for Uniform2uiv")
- }
- count := len(value) / 2
- C.gl4_0compat_glUniform2uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform1uiv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform1uiv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform1uiv(location glbase.Uniform, value []uint32) {
- if len(value) == 0 {
- return
- }
- count := len(value)
- C.gl4_0compat_glUniform1uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform4ui modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform4ui operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform4ui(location glbase.Uniform, v0, v1, v2, v3 uint32) {
- C.gl4_0compat_glUniform4ui(gl.funcs, C.GLint(location), C.GLuint(v0), C.GLuint(v1), C.GLuint(v2), C.GLuint(v3))
-}
-
-// Uniform3ui modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform3ui operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform3ui(location glbase.Uniform, v0, v1, v2 uint32) {
- C.gl4_0compat_glUniform3ui(gl.funcs, C.GLint(location), C.GLuint(v0), C.GLuint(v1), C.GLuint(v2))
-}
-
-// Uniform2ui modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform2ui operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform2ui(location glbase.Uniform, v0, v1 uint32) {
- C.gl4_0compat_glUniform2ui(gl.funcs, C.GLint(location), C.GLuint(v0), C.GLuint(v1))
-}
-
-// Uniform1ui modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform1ui operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform1ui(location glbase.Uniform, v0 uint32) {
- C.gl4_0compat_glUniform1ui(gl.funcs, C.GLint(location), C.GLuint(v0))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glGetFragDataLocation.xml
-func (gl *GL) GetFragDataLocation(program glbase.Program, name []byte) int32 {
- glresult := C.gl4_0compat_glGetFragDataLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(unsafe.Pointer(&name[0])))
- return int32(glresult)
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glBindFragDataLocation.xml
-func (gl *GL) BindFragDataLocation(program glbase.Program, color uint32, name []byte) {
- C.gl4_0compat_glBindFragDataLocation(gl.funcs, C.GLuint(program), C.GLuint(color), (*C.GLchar)(unsafe.Pointer(&name[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glGetUniformuiv.xml
-func (gl *GL) GetUniformuiv(program glbase.Program, location glbase.Uniform, params []uint32) {
- C.gl4_0compat_glGetUniformuiv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLuint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glGetVertexAttribIuiv.xml
-func (gl *GL) GetVertexAttribIuiv(index glbase.Attrib, pname glbase.Enum, params []uint32) {
- C.gl4_0compat_glGetVertexAttribIuiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glGetVertexAttribIiv.xml
-func (gl *GL) GetVertexAttribIiv(index glbase.Attrib, pname glbase.Enum, params []int32) {
- C.gl4_0compat_glGetVertexAttribIiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribIPointer.xml
-func (gl *GL) VertexAttribIPointer(index glbase.Attrib, size int, gltype glbase.Enum, stride int, pointer interface{}) {
- var pointer_ptr unsafe.Pointer
- var pointer_v = reflect.ValueOf(pointer)
- if pointer != nil && pointer_v.Kind() != reflect.Slice {
- panic("parameter pointer must be a slice")
- }
- if pointer != nil {
- pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
- }
- C.gl4_0compat_glVertexAttribIPointer(gl.funcs, C.GLuint(index), C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glEndConditionalRender.xml
-func (gl *GL) EndConditionalRender() {
- C.gl4_0compat_glEndConditionalRender(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glBeginConditionalRender.xml
-func (gl *GL) BeginConditionalRender(id uint32, mode glbase.Enum) {
- C.gl4_0compat_glBeginConditionalRender(gl.funcs, C.GLuint(id), C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man4/xhtml/glClampColor.xml