diff options
author | edwin <edwin@FreeBSD.org> | 2005-11-24 10:46:04 +0800 |
---|---|---|
committer | edwin <edwin@FreeBSD.org> | 2005-11-24 10:46:04 +0800 |
commit | f7b6d79f7473a4a76c542fda77ee5cee1f31eb41 (patch) | |
tree | 0d77c938c320dc639d93f871bfe43476a9ebe700 /graphics/crystalentitylayer | |
parent | 3ee914ed741aa9c715a101a5290a51e9f298032a (diff) | |
download | freebsd-ports-gnome-f7b6d79f7473a4a76c542fda77ee5cee1f31eb41.tar.gz freebsd-ports-gnome-f7b6d79f7473a4a76c542fda77ee5cee1f31eb41.tar.zst freebsd-ports-gnome-f7b6d79f7473a4a76c542fda77ee5cee1f31eb41.zip |
[NEW PORT] graphics/crystalentitylayer: CEL is a layer that sits on top of Crystal Space 3D Engine
Crystal Entity Layer (CEL) is a game entity layer based on
Crystal Space. It makes it easier for game developers to
create games based on Crystal Space. CEL can optionally
be used together with Python or other scripting languages
WWW: http://sourceforge.net/projects/cel/
PR: ports/89470
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
Diffstat (limited to 'graphics/crystalentitylayer')
-rw-r--r-- | graphics/crystalentitylayer/Makefile | 79 | ||||
-rw-r--r-- | graphics/crystalentitylayer/distinfo | 3 | ||||
-rw-r--r-- | graphics/crystalentitylayer/pkg-descr | 5 | ||||
-rw-r--r-- | graphics/crystalentitylayer/pkg-plist | 791 |
4 files changed, 878 insertions, 0 deletions
diff --git a/graphics/crystalentitylayer/Makefile b/graphics/crystalentitylayer/Makefile new file mode 100644 index 000000000000..1d876e767278 --- /dev/null +++ b/graphics/crystalentitylayer/Makefile @@ -0,0 +1,79 @@ +# New ports collection makefile for: Crystal Entity Layer +# Date created: 2005-10-02 +# Whom: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe> +# +# $FreeBSD$ +# + +PORTNAME= crystalentitylayer +PORTVERSION= 0.99 +CATEGORIES= graphics +MASTER_SITES= ${MASTER_SITE_SOURCEFORGE} +MASTER_SITE_SUBDIR= cel +DISTNAME= cel-pseudo-stable-2005-09-03 + +MAINTAINER= acardenas@bsd.org.pe +COMMENT= CEL is a layer that sits on top of Crystal Space 3D Engine + +BUILD_DEPENDS= jam:${PORTSDIR}/devel/jam \ + cs-config:${PORTSDIR}/graphics/crystalspace + +USE_X_PREFIX= yes +USE_BZIP2= yes +GNU_CONFIGURE= yes +USE_REINPLACE= yes + +LDFLAGS= -L${LOCALBASE}/lib -L${X11BASE}/lib +CPPFLAGS= -I${LOCALBASE}/include -I${X11BASE}/include +CONFIGURE_ARGS+= --with-cs-prefix=${X11BASE} +MAKE_ENV= CC="${CC}" CFLAGS="${CFLAGS} ${CXX}" LDFLAGS="${LDFLAGS}" CPPFLAGS="${CPPFLAGS}" +DOCSDIR?= share/doc/cel-${PORTVERSION} +DATADIR?= share/cel +PLIST_SUB+= DOCSDIR=${DOCSDIR} \ + DATADIR=${DATADIR} +WRKSRC= ${WRKDIR}/cel + +OPTIONS= DEBUG "Build with debugging information" off \ + PYTHON "Python Behaviour Layer" on \ + CPPUNIT "The C++ Unit Test Library" on \ + BFD "Universal BFD library from the GNU binutils" on + +.include <bsd.port.pre.mk> + +.if!defined(WITHOUT_DEBUG) +CONFIGURE_ARGS+= --enable-debug=yes +.else +CONFIGURE_ARGS+= --enable-debug=no +.endif + +.if!defined(WITHOUT_PYTHON) +USE_PYTHON= yes +.include <${PORTSDIR}/Mk/bsd.python.mk> +.else +CONFIGURE_ARGS+= --without-python +.endif + +.if!defined(WITHOUT_CPPUNIT) +LIB_DEPENDS+= cppunit-1.10:${PORTSDIR}/devel/cppunit +.else +CONFIGURE_ARGS+= --without-cppunit +.endif + +.if!defined(WITHOUT_BFD) +BUILD_DEPENDS+= ${LOCALBASE}/lib/libbfd.a:${PORTSDIR}/devel/libbfd +.else +CONFIGURE_ARGS+= --without-bfd +.endif + +post-configure: +.if defined(NOPORTDOCS) + @${REINPLACE_CMD} -e 61d ${WRKSRC}/Jamfile +.endif + +do-build: + @cd ${WRKSRC} && jam -q + +do-install: + @cd ${WRKSRC} && jam install + +.include <bsd.port.post.mk> diff --git a/graphics/crystalentitylayer/distinfo b/graphics/crystalentitylayer/distinfo new file mode 100644 index 000000000000..e128bc97d912 --- /dev/null +++ b/graphics/crystalentitylayer/distinfo @@ -0,0 +1,3 @@ +MD5 (cel-pseudo-stable-2005-09-03.tar.bz2) = 2002121be8d11652c8d99e3942ea8e09 +SHA256 (cel-pseudo-stable-2005-09-03.tar.bz2) = b05b84183ec85b3e0f61a80506ca4697309b17bf12a73814a45fdd792ea6eeca +SIZE (cel-pseudo-stable-2005-09-03.tar.bz2) = 2293896 diff --git a/graphics/crystalentitylayer/pkg-descr b/graphics/crystalentitylayer/pkg-descr new file mode 100644 index 000000000000..7176e4a2ff79 --- /dev/null +++ b/graphics/crystalentitylayer/pkg-descr @@ -0,0 +1,5 @@ +Crystal Entity Layer (CEL) is a game entity layer based on Crystal Space. +It makes it easier for game developers to create games based on Crystal Space. +CEL can optionally be used together with Python or other scripting languages + +WWW: http://sourceforge.net/projects/cel/ diff --git a/graphics/crystalentitylayer/pkg-plist b/graphics/crystalentitylayer/pkg-plist new file mode 100644 index 000000000000..78251bd4299e --- /dev/null +++ b/graphics/crystalentitylayer/pkg-plist @@ -0,0 +1,791 @@ +bin/celtst +bin/mechtest +bin/bootstrap +bin/nettest +bin/cel-config +bin/cel.cex +etc/cel/vfs.cfg +include/cel/behaviourlayer/behave.h +include/cel/behaviourlayer/bl.h +include/cel/behaviourlayer/blgen.h +include/cel/celtool/camera.h +include/cel/celtool/initapp.h +include/cel/celtool/persisthelper.h +include/cel/celtool/stdparams.h +include/cel/celtool/stdpcimp.h +include/cel/physicallayer/datatype.h +include/cel/physicallayer/entity.h +include/cel/physicallayer/entitytpl.h +include/cel/physicallayer/facttmpl.h +include/cel/physicallayer/message.h +include/cel/physicallayer/nettypes.h +include/cel/physicallayer/network.h +include/cel/physicallayer/numreg.h +include/cel/physicallayer/persist.h +include/cel/physicallayer/pl.h +include/cel/physicallayer/propchg.h +include/cel/physicallayer/propclas.h +include/cel/physicallayer/propfact.h +include/cel/propclass/actormove.h +include/cel/propclass/billboard.h +include/cel/propclass/camera.h +include/cel/propclass/chars.h +include/cel/propclass/colldet.h +include/cel/propclass/defcam.h +include/cel/propclass/dynmove.h +include/cel/propclass/gravity.h +include/cel/propclass/input.h +include/cel/propclass/inv.h +include/cel/propclass/light.h +include/cel/propclass/linmove.h +include/cel/propclass/mechcommon.h +include/cel/propclass/mechenv.h +include/cel/propclass/mechexploder.h +include/cel/propclass/mechsteer.h +include/cel/propclass/mechsys.h +include/cel/propclass/mechthruster.h +include/cel/propclass/mesh.h +include/cel/propclass/meshsel.h +include/cel/propclass/move.h +include/cel/propclass/mover.h +include/cel/propclass/navgraph.h +include/cel/propclass/newcamera.h +include/cel/propclass/npcmove.h +include/cel/propclass/portal.h +include/cel/propclass/prop.h +include/cel/propclass/quest.h +include/cel/propclass/region.h +include/cel/propclass/simpcam.h +include/cel/propclass/solid.h +include/cel/propclass/spawn.h +include/cel/propclass/test.h +include/cel/propclass/timer.h +include/cel/propclass/tooltip.h +include/cel/propclass/trigger.h +include/cel/propclass/zone.h +include/cel/tools/billboard.h +include/cel/tools/entityloader.h +include/cel/tools/entitytplloader.h +include/cel/tools/questmanager.h +lib/cel/stdphyslayer.so +lib/cel/stdphyslayer.csplugin +lib/cel/pfengine.so +lib/cel/pfengine.csplugin +lib/cel/pfdefcam.so +lib/cel/pfdefcam.csplugin +lib/cel/pfsimpcam.so +lib/cel/pfsimpcam.csplugin +lib/cel/pfnewcamera.so +lib/cel/pfnewcamera.csplugin +lib/cel/pfinput.so +lib/cel/pfinput.csplugin +lib/cel/pfinv.so +lib/cel/pfinv.csplugin +lib/cel/pfmesh.so 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+%%DATADIR%%/data/images/white.png +%%DATADIR%%/data/images/wood_box.png +%%DATADIR%%/data/images/yellowkey.png +%%DATADIR%%/data/sounds/sounds_ws.zip +@dirrm etc/cel +@dirrm include/cel/behaviourlayer +@dirrm include/cel/celtool +@dirrm include/cel/physicallayer +@dirrm include/cel/propclass +@dirrm include/cel/tools +@dirrm include/cel +@dirrm lib/cel +@dirrm %%DOCSDIR%%/html/manual +@dirrm %%DOCSDIR%%/html/api +@dirrm %%DOCSDIR%%/html +@dirrm %%DOCSDIR%% +@dirrm %%DATADIR%%/bindings/python +@dirrm %%DATADIR%%/bindings +@dirrm %%DATADIR%%/data/cally +@dirrm %%DATADIR%%/data/images +@dirrm %%DATADIR%%/data/sounds +@dirrm %%DATADIR%%/data +@dirrm %%DATADIR%% |