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authoramdmi3 <amdmi3@FreeBSD.org>2016-12-06 20:05:25 +0800
committeramdmi3 <amdmi3@FreeBSD.org>2016-12-06 20:05:25 +0800
commit651abf2d3aecbd427211701f2571c166ad5397c5 (patch)
tree33e5a5dd1bbdcbc5dcba1137a77f1d93ba1b82db /graphics/tiled
parent50322daf20e2b38e2adf8edf2dbfe02132f5c11a (diff)
downloadfreebsd-ports-gnome-651abf2d3aecbd427211701f2571c166ad5397c5.tar.gz
freebsd-ports-gnome-651abf2d3aecbd427211701f2571c166ad5397c5.tar.zst
freebsd-ports-gnome-651abf2d3aecbd427211701f2571c166ad5397c5.zip
- Update to 0.17.2
Diffstat (limited to 'graphics/tiled')
-rw-r--r--graphics/tiled/Makefile2
-rw-r--r--graphics/tiled/distinfo6
-rw-r--r--graphics/tiled/pkg-descr20
3 files changed, 14 insertions, 14 deletions
diff --git a/graphics/tiled/Makefile b/graphics/tiled/Makefile
index 0f304164b95e..5a049c7ae7c8 100644
--- a/graphics/tiled/Makefile
+++ b/graphics/tiled/Makefile
@@ -2,7 +2,7 @@
# $FreeBSD$
PORTNAME= tiled
-PORTVERSION= 0.17.1
+PORTVERSION= 0.17.2
DISTVERSIONPREFIX= v
CATEGORIES= graphics editors games
diff --git a/graphics/tiled/distinfo b/graphics/tiled/distinfo
index d4017bfc16f7..3ae5cb511b30 100644
--- a/graphics/tiled/distinfo
+++ b/graphics/tiled/distinfo
@@ -1,3 +1,3 @@
-TIMESTAMP = 1478869040
-SHA256 (bjorn-tiled-v0.17.1_GH0.tar.gz) = 11297f97370df10dd32b24a0c5ce9988b3c1903a13f2be0ebb3c20f49c5e0fb4
-SIZE (bjorn-tiled-v0.17.1_GH0.tar.gz) = 4854247
+TIMESTAMP = 1480956956
+SHA256 (bjorn-tiled-v0.17.2_GH0.tar.gz) = a9c5d68ccc00d89df8611df6c1c37aa8796fffcff968f3993f6d78686678c4b9
+SIZE (bjorn-tiled-v0.17.2_GH0.tar.gz) = 4854767
diff --git a/graphics/tiled/pkg-descr b/graphics/tiled/pkg-descr
index 904200bd3cdf..6b4dd603035c 100644
--- a/graphics/tiled/pkg-descr
+++ b/graphics/tiled/pkg-descr
@@ -4,15 +4,15 @@ whether your game is an RPG, platformer or Breakout clone. Tiled
is free software and written in C++, using the Qt application
framework. The main features in a nutshell:
- * General purpose tile map editor with XML-based map format
- * Supports orthogonal and isometric maps
- * Custom objects can be placed with pixel precision
- * Full undo/redo and copy/paste support
- * Add custom properties to tiles, layers, objects or the map
- * Automatically reloads tilesets when changed externally
- * Resize or offset your tile map later as needed
- * Efficient tile editing tools like stamp and fill brushes
- * Supports input/output plugins to open and save files in custom
- formats
+ * General purpose tile map editor with XML-based map format
+ * Supports orthogonal and isometric maps
+ * Custom objects can be placed with pixel precision
+ * Full undo/redo and copy/paste support
+ * Add custom properties to tiles, layers, objects or the map
+ * Automatically reloads tilesets when changed externally
+ * Resize or offset your tile map later as needed
+ * Efficient tile editing tools like stamp and fill brushes
+ * Supports input/output plugins to open and save files in custom
+ formats
WWW: http://www.mapeditor.org/