diff options
-rw-r--r-- | x11-wm/awesome/Makefile | 3 | ||||
-rw-r--r-- | x11-wm/awesome/distinfo | 6 | ||||
-rw-r--r-- | x11-wm/awesome/files/patch-lib__awful__placement.lua.in | 19 |
3 files changed, 4 insertions, 24 deletions
diff --git a/x11-wm/awesome/Makefile b/x11-wm/awesome/Makefile index a659ec61b2f9..b72c6a352c70 100644 --- a/x11-wm/awesome/Makefile +++ b/x11-wm/awesome/Makefile @@ -6,8 +6,7 @@ # PORTNAME= awesome -PORTVERSION= 3.4.7 -PORTREVISION= 2 +PORTVERSION= 3.4.8 CATEGORIES= x11-wm MASTER_SITES= http://awesome.naquadah.org/download/ \ http://redundancy.redundancy.org/mirror/ diff --git a/x11-wm/awesome/distinfo b/x11-wm/awesome/distinfo index e131df7d417d..0606947237c2 100644 --- a/x11-wm/awesome/distinfo +++ b/x11-wm/awesome/distinfo @@ -1,3 +1,3 @@ -MD5 (awesome-3.4.7.tar.bz2) = aa3350b10ba0e1cdb81b97148b31ca19 -SHA256 (awesome-3.4.7.tar.bz2) = 9284dd19fe6b8d2c6dbf1baaaef663998534f07ee958b7f52328973358771a45 -SIZE (awesome-3.4.7.tar.bz2) = 740612 +MD5 (awesome-3.4.8.tar.bz2) = 47fe2411f8bb677f0551c0623bc49e44 +SHA256 (awesome-3.4.8.tar.bz2) = 457b639779053a28d39a0039cdc2d76e6b1ae358b2b0d34467a05a75e959ff66 +SIZE (awesome-3.4.8.tar.bz2) = 741506 diff --git a/x11-wm/awesome/files/patch-lib__awful__placement.lua.in b/x11-wm/awesome/files/patch-lib__awful__placement.lua.in deleted file mode 100644 index fad502200ec0..000000000000 --- a/x11-wm/awesome/files/patch-lib__awful__placement.lua.in +++ /dev/null @@ -1,19 +0,0 @@ -diff --git a/lib/awful/placement.lua.in b/lib/awful/placement.lua.in ---- lib/awful/placement.lua.in -+++ lib/awful/placement.lua.in -@@ -109,13 +109,13 @@ function no_offscreen(c) - local screen_geometry = capi.screen[c.screen].workarea - - if geometry.x + geometry.width + 2*border > screen_geometry.x + screen_geometry.width then -- geometry.x = screen_geometry.x + screen_geometry.width - geometry.width - 2*border -+ geometry.x = screen_geometry.x + screen_geometry.width - geometry.width - elseif geometry.x < screen_geometry.x then - geometry.x = screen_geometry.x - end - - if geometry.y + geometry.height + border > screen_geometry.y + screen_geometry.height then -- geometry.y = screen_geometry.y + screen_geometry.height - geometry.height - 2*border -+ geometry.y = screen_geometry.y + screen_geometry.height - geometry.height - elseif geometry.y < screen_geometry.y then - geometry.y = screen_geometry.y - end |