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-rw-r--r--x11-wm/awesome/Makefile3
-rw-r--r--x11-wm/awesome/distinfo6
-rw-r--r--x11-wm/awesome/files/patch-lib__awful__placement.lua.in19
3 files changed, 4 insertions, 24 deletions
diff --git a/x11-wm/awesome/Makefile b/x11-wm/awesome/Makefile
index a659ec61b2f9..b72c6a352c70 100644
--- a/x11-wm/awesome/Makefile
+++ b/x11-wm/awesome/Makefile
@@ -6,8 +6,7 @@
#
PORTNAME= awesome
-PORTVERSION= 3.4.7
-PORTREVISION= 2
+PORTVERSION= 3.4.8
CATEGORIES= x11-wm
MASTER_SITES= http://awesome.naquadah.org/download/ \
http://redundancy.redundancy.org/mirror/
diff --git a/x11-wm/awesome/distinfo b/x11-wm/awesome/distinfo
index e131df7d417d..0606947237c2 100644
--- a/x11-wm/awesome/distinfo
+++ b/x11-wm/awesome/distinfo
@@ -1,3 +1,3 @@
-MD5 (awesome-3.4.7.tar.bz2) = aa3350b10ba0e1cdb81b97148b31ca19
-SHA256 (awesome-3.4.7.tar.bz2) = 9284dd19fe6b8d2c6dbf1baaaef663998534f07ee958b7f52328973358771a45
-SIZE (awesome-3.4.7.tar.bz2) = 740612
+MD5 (awesome-3.4.8.tar.bz2) = 47fe2411f8bb677f0551c0623bc49e44
+SHA256 (awesome-3.4.8.tar.bz2) = 457b639779053a28d39a0039cdc2d76e6b1ae358b2b0d34467a05a75e959ff66
+SIZE (awesome-3.4.8.tar.bz2) = 741506
diff --git a/x11-wm/awesome/files/patch-lib__awful__placement.lua.in b/x11-wm/awesome/files/patch-lib__awful__placement.lua.in
deleted file mode 100644
index fad502200ec0..000000000000
--- a/x11-wm/awesome/files/patch-lib__awful__placement.lua.in
+++ /dev/null
@@ -1,19 +0,0 @@
-diff --git a/lib/awful/placement.lua.in b/lib/awful/placement.lua.in
---- lib/awful/placement.lua.in
-+++ lib/awful/placement.lua.in
-@@ -109,13 +109,13 @@ function no_offscreen(c)
- local screen_geometry = capi.screen[c.screen].workarea
-
- if geometry.x + geometry.width + 2*border > screen_geometry.x + screen_geometry.width then
-- geometry.x = screen_geometry.x + screen_geometry.width - geometry.width - 2*border
-+ geometry.x = screen_geometry.x + screen_geometry.width - geometry.width
- elseif geometry.x < screen_geometry.x then
- geometry.x = screen_geometry.x
- end
-
- if geometry.y + geometry.height + border > screen_geometry.y + screen_geometry.height then
-- geometry.y = screen_geometry.y + screen_geometry.height - geometry.height - 2*border
-+ geometry.y = screen_geometry.y + screen_geometry.height - geometry.height
- elseif geometry.y < screen_geometry.y then
- geometry.y = screen_geometry.y
- end