diff options
-rw-r--r-- | emulators/pcemu/pkg-descr | 220 | ||||
-rw-r--r-- | games/xmine/pkg-descr | 32 | ||||
-rw-r--r-- | games/xonix/pkg-descr | 18 | ||||
-rw-r--r-- | graphics/hpscan/pkg-descr | 43 | ||||
-rw-r--r-- | misc/team/pkg-descr | 27 |
5 files changed, 4 insertions, 336 deletions
diff --git a/emulators/pcemu/pkg-descr b/emulators/pcemu/pkg-descr index 812ce717b029..eae8e8a30d16 100644 --- a/emulators/pcemu/pkg-descr +++ b/emulators/pcemu/pkg-descr @@ -5,23 +5,6 @@ As the title suggests, this is a Unix/X windows program which is designed to emulate a standard 8086 based PC. -In its current form it runs most text based programs. The programs I have -tried and found to work are as follows: - -MSDOS 5.0 MSDOS 6.2 -WordPerfect 5.1 Borland C++ 2.0 -Turbo Debugger 2.51 Turbo Assembler 2.51 -BBCBasic 4.61 MSDOS QBasic -MSDOS GWBASIC Virtually all program that came with MSDOS 5 -Hitchhiker's Guide to the Galaxy PC Magazine's ANSI.COM -SemWare's QEdit 2.1 Norton Utils 4.50 Advanced Edition -Norton Utils 6.0 Xtree Professional 1.1 -PowerMeter Utils Autoroute (ancient version) -Minitab 8.0 Microsoft Diagnostics - -This is all the programs I could lay my hands on which were text based -and could run on an 8086 - The emulator runs at about 8-10MHz 80286 speed on a Sun SparcStation 10/40 (without the -mviking flag) and at about 6MHz 8088 speed on a 33MHz 80486 box running Linux. @@ -34,205 +17,6 @@ release.... The program rather hogs the cpu but unmapping the window (iconifying it) will put it to sleep. -The most recent version of this program will always be in ftp.cs.bris.ac.uk -currently in the directory /users/hedley - -INSTALLING THE EMULATOR - -Edit the Makefile to change the OPTIONS, CFLAGS and XROOT to be -appropriate for your system (I am assuming you are using GNU GCC, -although any ANSI C compiler should work just as well). Ensure you are -using the best (speed) optimisations possible (e.g. -O2 -fomit-frame-poiner) - -Edit the file mytypes.h and ensure that the types for INT8, UINT8, -INT16, UINT16 etc are correct. Hopefully nothing need be changed in -this file, but you never can tell... I have assumed that 'char's are 8 -bit bytes, 'short's are 16 bit words and 'long's are 32 bit words. If -your compiler treats these differently to the above then you will have -to edit this header file. - -Type 'make' and go away and have a cup of tea! Compiling 'cpu.c' takes -a while (and quite a bit of memory!). - -Get a floppy disk of the same size/type as you specified in the Makefile -(i.e. if you chose -DBOOT720, then you'll need a 3.5" 720k disk). Install -MSDOS on it. Copy the files 'config.sys', 'emufs.sys' and 'lredir.exe' from -the 'programs' directory onto this floppy disk. Shove it in your Unix box -and type cp /dev/fd0 DriveA This should create a 720k (or whatever) file -which the emulator can boot from. If you do not have access to a Unix box -with a floppy disk on it, then you can use the supplied 'dumpdisk' program -to create a disk image. All you need is access to a PC. Simply put in a -bootable MSDOS disk into the drive and type dumpdisk A (or dumpdisk B if in -drive B). The program will copy the entire disk to a file called -'drivea'. You must then transfer it to your Unix box... - -You then need to convert the vga font (vga.bdf) into a font format -your X server can understand (either SNF or PCF) using either -'bdftosnf' or 'bdftopcf' and install the resulting font file somewhere -where your X server can find it. Then type 'mkfontdir' to rebuild the -fonts.dir file and then type 'xset fp rehash' to tell your X server -about the new font. If you type 'xlsfonts' you should see 'vga' as one -of the fonts listed. If not, then something has gone wrong. I may or -may not be able to help - it depends on your local setup. The emulator -will run without the font as it uses the standard 8x16 X11 font - -although most programs which use the extended character set will look -pretty terrible. A warning will be displayed if the correct VGA font -cannot be found. If you are using openwindows, you will have to type -'convertfont' and then 'bldfamily' - -You should now be in a position to run the emulator - -By default, the emulator requires the disk image called 'DriveA' to be in -the current directory or else it will complain. If you don't like this, -then you can change the file the emulator boots from by altering your -.pcemurc file (see below) or by changing the default at compile time (by -modifying the Makefile) - -Once run, the emulator should come up with the usual MSDOS banner and -request the current date and time (which should already be -correct). You can now run PC programs, mount Unix directories as -drives etc. You will already have one drive redirection - drive C: is -the Unix root directory. To mount further directories as drives, you -must use the program 'lredir'. Consult the file 'lredir.readme' for -instructions... - - The .pcemurc file - -At present this file allows a few things to be changed at run time. If this -file is found (either in the current directory or in your home directory), -then it is read and parsed and the values overwriting the equivalent -compile time options. Currently the only options supported at present are: - -bootfile diskfile - -where diskfile is the disk image you want to boot from (no quotes or -anything are needed and the filename must not contain white spaces). - -boottype type - -where type is either 360, 720, 144 or 12. This tells the emulator the type -of disk the disk image file represents (360k, 720k, 1.44MB, 1.2MB -respectively). - -updatespeed n - -where n is an integer > 0 -This is the rate at which the screen memory gets checked for changes (and -hence the update speed at which the screen gets updated for non-BIOS -writes). n is measured in internal interrupt ticks of which there are ~72.8 -per second (depends on the resolution of the system timer). - -cursorspeed n - -where n is an integer -This specifies how fast the cursor should flash. Flashing the cursor can -take a fair amount of bandwidth and so on slow/heavily loaded networks it -may be best to slow down the cursor flashing. Setting n to 0 or less will -disable cursor flashing - the cursor will be permanently on. - -An example .pcemurc file can be found in this directory. - -If you have problems compiling or running the emulator, then please contact -me giving details of what went wrong (along with your computer type -etc). - -Architectures tested: - -Computer OS Comments ------------------------------------------------------------------------------ -PC 486/33 Linux 0.99.14w Runs quite well. A bit pointless though :) -Sun 3/60 SunOS 4.1.x Takes an age to compile and not really worth - the effort... -SparcStation 10 SunOS 4.1.3 Runs well. Takes > 20MB RAM to compile though -HP 755/99 HPUX Runs OK (>25MB RAM to compile...) -Sun 4 Solaris 2.3 Runs OK -RS6000 ??? Had a few problems getting it to compile. - Getting there slowly though. -SGI Indigo IRIX 4.?.? Doesn't work if compiled with optimisation - using the standard compiler. Haven't tried - it using gcc yet... - -As you can see this list is quite small. The main limiting factor is the range -of machines I have access to. If anyone else can get it running on other -architectures then please contact me! - -Warning: This program is not secure! Do not make is suid or sgid anything -unless you wish to compromise the security of your system! - -EMULATOR LIMITATIONS etc - -Some parts of the PC architecture are emulated better than others. The -BIOS has been partly implemented - enough to get MSDOS to boot and to -allow most programs to run. Anyhow, most decent programs bypass the -BIOS for screen access. BIOS Disk calls for drive A have been mostly -emulated, although formatting doesn't work. - -Some of the hardware has been emulated but not much. Timer interrupts -are generated by the system but there is now way (at present) to -reprogram the timer. The Programmable Interrupt Controller has been -emulated in part to respond to the End Of Interrupt command and reads -from and writes to the mask register should work OK. - -None of the VGA hardware has been emulated at present (apart from -screen updating) although this will change in the near future. Mode -changes must therefore be done through the BIOS. - -The keyboard has been mostly emulated. The program converts X11 -keysyms to raw PC scan codes and then generates an interrupt 9 as per -usual. There is a BIOS routine which takes these scan codes and -generates the correct BIOS ASCII/scan code pair. The keysyms used can -be found in the module 'xstuff.c'. In the future these keysyms will be -read in from a file at run time. - -THANKS - -Thanks go to the following: - -Andy Norman at HPLabs, Bristol (ange@hpl.hewlett-packard.co.uk) for the HP -port. -Dieter Becker (becker@med-in.uni-sb.de) for help with the Solaris port -Klaas Esselink (esselin1@ksla.nl) for help with the RS6000 port - -Please report bugs/comments etc to me (hedley@cs.bris.ac.uk) and I'll -do my best to sort them out (no guarantees though). After June 25th I -will be leaving University and will not be able to check email very -frequently - please be patient if you want a response - I will reply -eventually. - -Have fun... - -David - - - -[FreeBSD port comments] - -I (joerg_wunsch@uriah.heep.sax.de) have slightly extended the .pcemurc -functionality, in order to improve the handling of international key- -boards. David's code hard-coded the keyboard mapping from XKeyStrings -to PC scancodes. - -I've been adding a .pcemurc section that defines the reverse mapping -from XKeyStrings to PC scancodes, so it's at the very least possible -to remap the keyboard to the original US layout even for international -versions. The syntax for this rules is - - `keymap' <scancode>`='<XKeyString> - -This is my personal .pcemurc file, just to illustrate the usage. - -bootfile /home/joerg/pcemu/DriveA -boottype 720 -keymap 12=ß -keymap 13=' -keymap 21=z -keymap 26=] -keymap 27=+ -keymap 39=\ -keymap 40=[ -keymap 41=^ -keymap 43=# -keymap 44=y -keymap 53=- -keymap 86=< +The author is: +David Hedley, hedley@cs.bris.ac.uk diff --git a/games/xmine/pkg-descr b/games/xmine/pkg-descr index 78940a81b9a7..d6cf7084ea23 100644 --- a/games/xmine/pkg-descr +++ b/games/xmine/pkg-descr @@ -12,39 +12,9 @@ This version of xmine is based on Paul Falstad's version 1.0.3, as published in comp.sources.x. It has been heavily munged to work without OSF/Motif. -Almost everything needed was already in the Athena Widget Set, with -the exception of a Canvas Widget (or DrawingAreaWidget in Motif -terms). Hence i have included a copy of the Canvas Widget of the Free -Widget Foundation, only slightly modified to take the #include's from -the current directory. If anybody is unlucky with the GPL conditions -applying to the FWF code, she is free to drop in own versions of a -Canvas Widget (really not much of code). - -I originally intented to #ifdef Paul's version for use with the Athena -Widget Set, but realized that this would have resulted in too much of -spagghetti code. That's why i hacked a separate source out of it. I -cleaned it up a bit, so it will compile now without complaints with -the -Wall flag set under gcc. - Since the game itself has some 3D look, linking against the famous Xaw3d library is highly recommended. - -ACKNOWLEDGEMENTS: -================= - -For X11: - The X Consortium, MIT, DEC, ... - -For the original OSF/Motif version of xmine: - Paul Falstad (pf@z-code.com) - -For the three-D lookalike Athena Widget set: - Kaleb S. Keithley (kaleb@jpl-devvax.jpl.nasa.gov) - -For the Canvas Widget of the Free Widget Foundation: - Robert H. Forsman Jr. - --- enjoy, - Joerg Wunsch <joerg_wunsch@uriah.sax.de> + Joerg Wunsch <joerg@FreeBSD.org> diff --git a/games/xonix/pkg-descr b/games/xonix/pkg-descr index 64f6cc740457..e883c1afce6f 100644 --- a/games/xonix/pkg-descr +++ b/games/xonix/pkg-descr @@ -1,17 +1,4 @@ -The xonix application consists of a playing area and a -status display below. - -The status display shows the current values for level, -filled area (in percent), number of players (lifes), and -elapsed time. - -The playing area has several regions. The brown region -(initially only the border) is ``filled region'', where -the player can move, starting from the top left corner. -Beware of the bouncing yellow eater(s) that do also move -across filled regions however, if they hit the player, a -life will go away. The flyers can only bounce across the -green (so-called empty) area in the middle. +Xonix is an old action game. The purpose of the game is to move the player across the empty region (whereby it leaves his way in a brown color @@ -29,11 +16,8 @@ Every level, there will be one flyer more. Every second level, an additional player will be granted. Every fifth level, an additional eater will be fired off. - - The original xonix game has been seen somewhere on an old PC/XT clone. This is a reimplementation from scratch, done by Torsten Schönitz starting the project on a Macin- tosh. The X11 support has been written by Jörg Wunsch with the pleasant help by Alfredo Herrera Hernández. - diff --git a/graphics/hpscan/pkg-descr b/graphics/hpscan/pkg-descr index 05263368771d..f8522a1390ad 100644 --- a/graphics/hpscan/pkg-descr +++ b/graphics/hpscan/pkg-descr @@ -8,11 +8,6 @@ like the following: # HP Scanner device pt0 at scbus? -Re-configure, build, and install the new kernel. On bootup you should -seem something similar to this which shows your scanner is attached: -(ncr0:5:0): "HP C2520A 3503" type 3 fixed SCSI 2 -pt0(ncr0:5:0): Processor - Next, you'll want to make a link from /dev/pt0 to /dev/scanner for the driver software. @@ -22,43 +17,5 @@ driver software. At this point, you should be able to run the scanner program and see results. -- Nate - - -Original README follows: ---------------------------- This software is copyright Richard Tobin 1994. It may be freely redistributed provided the copyright notices are not removed. - -You can ftp this code from macbeth.cogsci.ed.ac.uk. - -This is (a very early version of) a SCSI driver for the HP ScanJet range -of scanners and a corresponding graphical user interface. - -The HP scanners (or at least some of them) are SCSI devices, but do -not implement the SCSI scanner interface. Instead they act as SCSI -processor devices. They use the SCSI send and receive commands to -transfer (hard as it is to believe) escape sequences. - -The file scsi.c implements the SCSI send and receive commands in user -mode, using the *BSD "uk" (unknown device) driver. The uk driver is -somewhat flaky, rarely returning errors even if the device is switched -off. Error detection is therefore likely to be minimal. - -The file scanner.c provides a thin layer on top of scsi.c, and might -decode error returns if there were any. - -The file scl.c implements many of the HP SCL (Scanner Control -Language) commands. This involves generating and parsing lots of -escape sequences. - -The file gui.c provides a simple X interface to the scanner. It -allows you to preview the whole scan area, zoom in on the bit you're -interested in, and scan it to a file. So far it can only scan 24-bit -colour, preview on a colour display, and produce ppm files. - -All of this has been hacked up in a hurry, so it's pretty minimal. It -has been tried only under FreeBSD 1.1 with a ScanJet IIcx connected to -an Adaptec 1542CF. I don't have much time to spend on it, so don't -expect rapid improvements. Please send bug-reports and improvements -to R.Tobin@ed.ac.uk. diff --git a/misc/team/pkg-descr b/misc/team/pkg-descr index f5fade6e63a0..ff1cf0979d9d 100644 --- a/misc/team/pkg-descr +++ b/misc/team/pkg-descr @@ -1,10 +1,3 @@ -From: pcg@aber.ac.uk (Piercarlo Grandi) -Newsgroups: comp.sources.unix -Subject: v27i195: team - portable multi-buffered tape streaming utility, Part01/01 -Date: 13 Jan 1994 13:24:40 -0800 -Approved: vixie@gw.home.vix.com -Message-ID: <1.758496249.28141@gw.home.vix.com> - Submitted-By: pcg@aber.ac.uk (Piercarlo Grandi) Posting-Number: Volume 27, Issue 195 Archive-Name: team/part01 @@ -21,24 +14,4 @@ take turns at reading from the former and writing to the latter; they synchronize by using a ring of pipes between them, where a "read-enable" and a "write-enable" token circulate. -team is not just very portable, but also portable and efficient. It also -has some bells & whistles, like command line options to specify the -number of processes in a team, the block size for IO, and the volume -size of the input or output media. It also optionally reports its -progress. - -Previous versions of team have been circulating (e.g. via alt.sources) -for several years; I have not found a bug for a long time, even if -surely they will exist. - The team source is GPL'ed, and it comes with no warranty. - - Note: this program was developed entirely by the author in his own - time, using his own resources, on his machine, in the context of - his own research activities. In no way has the University of Wales, - Aberystwyth contributed aided or abetted to this work, for which - they bear no responsibility whatsoever. I am grateful to UWA for the - ability to use their systems (as a paying customer) to post this work. - - pcg@aber.ac.uk (Piercarlo Grandi) - |