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-rw-r--r--graphics/giflib/Makefile4
-rw-r--r--graphics/giflib/files/patch-Makefile.in10
-rw-r--r--graphics/giflib/files/patch-gif_lib.h18
-rw-r--r--graphics/giflib/files/patch-rgb2gif.c20
-rw-r--r--graphics/giflib/files/quantize.c330
5 files changed, 382 insertions, 0 deletions
diff --git a/graphics/giflib/Makefile b/graphics/giflib/Makefile
index 60cad0665207..29bdb25481fe 100644
--- a/graphics/giflib/Makefile
+++ b/graphics/giflib/Makefile
@@ -7,6 +7,7 @@
PORTNAME= giflib
PORTVERSION= 4.2.0
+PORTREVISION= 1
CATEGORIES= graphics
MASTER_SITES= SF/${PORTNAME}/${PORTNAME}-4.x
PKGNAMESUFFIX= ${NOX11SUFFIX}${PKGNAMESUFFIX2}
@@ -33,6 +34,9 @@ PLIST_SUB+= X11=''
CPPFLAGS+= -I${LOCALBASE}/include
.endif
+post_patch:
+ ${CP} ${FILESDIR}/quantize.c ${WRKSRC}/lib/
+
post-install:
.if !defined(NOPORTDOCS)
@${MKDIR} ${DOCSDIR}
diff --git a/graphics/giflib/files/patch-Makefile.in b/graphics/giflib/files/patch-Makefile.in
new file mode 100644
index 000000000000..e0bc0b66096b
--- /dev/null
+++ b/graphics/giflib/files/patch-Makefile.in
@@ -0,0 +1,10 @@
+--- lib/Makefile.in.orig 2012-05-17 02:59:23.000000000 +0200
++++ lib/Makefile.in 2012-06-03 12:16:01.000000000 +0200
+@@ -234,6 +234,7 @@
+ gif_hash.h \
+ gifalloc.c \
+ gif_err.c \
++ quantize.c \
+ gif_lib_private.h
+
+ libgif_la_LDFLAGS = -version-info @SHLIBVERSION@
diff --git a/graphics/giflib/files/patch-gif_lib.h b/graphics/giflib/files/patch-gif_lib.h
new file mode 100644
index 000000000000..172e31008233
--- /dev/null
+++ b/graphics/giflib/files/patch-gif_lib.h
@@ -0,0 +1,18 @@
+--- lib/gif_lib.h.orig 2012-05-06 22:55:48.000000000 +0200
++++ lib/gif_lib.h 2012-06-03 12:12:23.000000000 +0200
+@@ -180,6 +180,15 @@
+ #define D_GIF_ERR_IMAGE_DEFECT 112
+ #define D_GIF_ERR_EOF_TOO_SOON 113
+
++/******************************************************************************
++ * O.K., here are the routines from GIF_LIB file QUANTIZE.C.
++******************************************************************************/
++int QuantizeBuffer(unsigned int Width, unsigned int Height,
++ int *ColorMapSize, GifByteType * RedInput,
++ GifByteType * GreenInput, GifByteType * BlueInput,
++ GifByteType * OutputBuffer,
++ GifColorType * OutputColorMap);
++
+ /* These are legacy. You probably do not want to call them directly */
+ int DGifGetScreenDesc(GifFileType * GifFile);
+ int DGifGetRecordType(GifFileType * GifFile, GifRecordType * GifType);
diff --git a/graphics/giflib/files/patch-rgb2gif.c b/graphics/giflib/files/patch-rgb2gif.c
new file mode 100644
index 000000000000..e6c82075ba18
--- /dev/null
+++ b/graphics/giflib/files/patch-rgb2gif.c
@@ -0,0 +1,20 @@
+--- util/rgb2gif.c.orig 2012-05-16 22:31:35.000000000 +0200
++++ util/rgb2gif.c 2012-06-03 12:23:21.000000000 +0200
+@@ -129,7 +129,7 @@
+ * This function returns GIF_OK if succesfull, GIF_ERROR otherwise.
+ ******************************************************************************/
+ static int
+-QuantizeBuffer(unsigned int Width,
++GifQuantizeBuffer(unsigned int Width,
+ unsigned int Height,
+ int *ColorMapSize,
+ GifByteType * RedInput,
+@@ -428,7 +428,7 @@
+ sizeof(GifByteType))) == NULL)
+ GIF_EXIT("Failed to allocate memory required, aborted.");
+
+- if (QuantizeBuffer(Width, Height, &ColorMapSize,
++ if (GifQuantizeBuffer(Width, Height, &ColorMapSize,
+ RedBuffer, GreenBuffer, BlueBuffer,
+ OutputBuffer, OutputColorMap->Colors) == GIF_ERROR)
+ QuitGifError(NULL);
diff --git a/graphics/giflib/files/quantize.c b/graphics/giflib/files/quantize.c
new file mode 100644
index 000000000000..1cbb41f30870
--- /dev/null
+++ b/graphics/giflib/files/quantize.c
@@ -0,0 +1,330 @@
+/*****************************************************************************
+ * "Gif-Lib" - Yet another gif library.
+ *
+ * Written by: Gershon Elber IBM PC Ver 0.1, Jun. 1989
+ ******************************************************************************
+ * Module to quatize high resolution image into lower one. You may want to
+ * peek into the following article this code is based on:
+ * "Color Image Quantization for frame buffer Display", by Paul Heckbert
+ * SIGGRAPH 1982 page 297-307.
+ ******************************************************************************
+ * History:
+ * 5 Jan 90 - Version 1.0 by Gershon Elber.
+ *****************************************************************************/
+
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
+#ifdef __MSDOS__
+#include <dos.h>
+#include <alloc.h>
+#include <graphics.h>
+#endif /* __MSDOS__ */
+
+#include <stdlib.h>
+#include <stdio.h>
+#include "gif_lib.h"
+#include "gif_lib_private.h"
+
+#define ABS(x) ((x) > 0 ? (x) : (-(x)))
+
+/* The colors are stripped to 5 bits per primary color if non MSDOS system
+ * or to 4 (not enough memory...) if MSDOS as first step.
+ */
+#ifdef __MSDOS__
+#define COLOR_ARRAY_SIZE 4096
+#define BITS_PER_PRIM_COLOR 4
+#define MAX_PRIM_COLOR 0x0f
+#else
+#define COLOR_ARRAY_SIZE 32768
+#define BITS_PER_PRIM_COLOR 5
+#define MAX_PRIM_COLOR 0x1f
+#endif /* __MSDOS__ */
+
+static int SortRGBAxis;
+
+typedef struct QuantizedColorType {
+ GifByteType RGB[3];
+ GifByteType NewColorIndex;
+ long Count;
+ struct QuantizedColorType *Pnext;
+} QuantizedColorType;
+
+typedef struct NewColorMapType {
+ GifByteType RGBMin[3], RGBWidth[3];
+ unsigned int NumEntries; /* # of QuantizedColorType in linked list below */
+ unsigned long Count; /* Total number of pixels in all the entries */
+ QuantizedColorType *QuantizedColors;
+} NewColorMapType;
+
+static int SubdivColorMap(NewColorMapType * NewColorSubdiv,
+ unsigned int ColorMapSize,
+ unsigned int *NewColorMapSize);
+static int SortCmpRtn(const VoidPtr Entry1, const VoidPtr Entry2);
+
+/******************************************************************************
+ * Quantize high resolution image into lower one. Input image consists of a
+ * 2D array for each of the RGB colors with size Width by Height. There is no
+ * Color map for the input. Output is a quantized image with 2D array of
+ * indexes into the output color map.
+ * Note input image can be 24 bits at the most (8 for red/green/blue) and
+ * the output has 256 colors at the most (256 entries in the color map.).
+ * ColorMapSize specifies size of color map up to 256 and will be updated to
+ * real size before returning.
+ * Also non of the parameter are allocated by this routine.
+ * This function returns GIF_OK if succesfull, GIF_ERROR otherwise.
+ ******************************************************************************/
+int
+QuantizeBuffer(unsigned int Width,
+ unsigned int Height,
+ int *ColorMapSize,
+ GifByteType * RedInput,
+ GifByteType * GreenInput,
+ GifByteType * BlueInput,
+ GifByteType * OutputBuffer,
+ GifColorType * OutputColorMap) {
+
+ unsigned int Index, NumOfEntries;
+ int i, j, MaxRGBError[3];
+ unsigned int NewColorMapSize;
+ long Red, Green, Blue;
+ NewColorMapType NewColorSubdiv[256];
+ QuantizedColorType *ColorArrayEntries, *QuantizedColor;
+
+ ColorArrayEntries = (QuantizedColorType *)malloc(
+ sizeof(QuantizedColorType) * COLOR_ARRAY_SIZE);
+ if (ColorArrayEntries == NULL) {
+ _GifError = E_GIF_ERR_NOT_ENOUGH_MEM;
+ return GIF_ERROR;
+ }
+
+ for (i = 0; i < COLOR_ARRAY_SIZE; i++) {
+ ColorArrayEntries[i].RGB[0] = i >> (2 * BITS_PER_PRIM_COLOR);
+ ColorArrayEntries[i].RGB[1] = (i >> BITS_PER_PRIM_COLOR) &
+ MAX_PRIM_COLOR;
+ ColorArrayEntries[i].RGB[2] = i & MAX_PRIM_COLOR;
+ ColorArrayEntries[i].Count = 0;
+ }
+
+ /* Sample the colors and their distribution: */
+ for (i = 0; i < (int)(Width * Height); i++) {
+ Index = ((RedInput[i] >> (8 - BITS_PER_PRIM_COLOR)) <<
+ (2 * BITS_PER_PRIM_COLOR)) +
+ ((GreenInput[i] >> (8 - BITS_PER_PRIM_COLOR)) <<
+ BITS_PER_PRIM_COLOR) +
+ (BlueInput[i] >> (8 - BITS_PER_PRIM_COLOR));
+ ColorArrayEntries[Index].Count++;
+ }
+
+ /* Put all the colors in the first entry of the color map, and call the
+ * recursive subdivision process. */
+ for (i = 0; i < 256; i++) {
+ NewColorSubdiv[i].QuantizedColors = NULL;
+ NewColorSubdiv[i].Count = NewColorSubdiv[i].NumEntries = 0;
+ for (j = 0; j < 3; j++) {
+ NewColorSubdiv[i].RGBMin[j] = 0;
+ NewColorSubdiv[i].RGBWidth[j] = 255;
+ }
+ }
+
+ /* Find the non empty entries in the color table and chain them: */
+ for (i = 0; i < COLOR_ARRAY_SIZE; i++)
+ if (ColorArrayEntries[i].Count > 0)
+ break;
+ QuantizedColor = NewColorSubdiv[0].QuantizedColors = &ColorArrayEntries[i];
+ NumOfEntries = 1;
+ while (++i < COLOR_ARRAY_SIZE)
+ if (ColorArrayEntries[i].Count > 0) {
+ QuantizedColor->Pnext = &ColorArrayEntries[i];
+ QuantizedColor = &ColorArrayEntries[i];
+ NumOfEntries++;
+ }
+ QuantizedColor->Pnext = NULL;
+
+ NewColorSubdiv[0].NumEntries = NumOfEntries; /* Different sampled colors */
+ NewColorSubdiv[0].Count = ((long)Width) * Height; /* Pixels */
+ NewColorMapSize = 1;
+ if (SubdivColorMap(NewColorSubdiv, *ColorMapSize, &NewColorMapSize) !=
+ GIF_OK) {
+ free((char *)ColorArrayEntries);
+ return GIF_ERROR;
+ }
+ if (NewColorMapSize < *ColorMapSize) {
+ /* And clear rest of color map: */
+ for (i = NewColorMapSize; i < *ColorMapSize; i++)
+ OutputColorMap[i].Red = OutputColorMap[i].Green =
+ OutputColorMap[i].Blue = 0;
+ }
+
+ /* Average the colors in each entry to be the color to be used in the
+ * output color map, and plug it into the output color map itself. */
+ for (i = 0; i < NewColorMapSize; i++) {
+ if ((j = NewColorSubdiv[i].NumEntries) > 0) {
+ QuantizedColor = NewColorSubdiv[i].QuantizedColors;
+ Red = Green = Blue = 0;
+ while (QuantizedColor) {
+ QuantizedColor->NewColorIndex = i;
+ Red += QuantizedColor->RGB[0];
+ Green += QuantizedColor->RGB[1];
+ Blue += QuantizedColor->RGB[2];
+ QuantizedColor = QuantizedColor->Pnext;
+ }
+ OutputColorMap[i].Red = (Red << (8 - BITS_PER_PRIM_COLOR)) / j;
+ OutputColorMap[i].Green = (Green << (8 - BITS_PER_PRIM_COLOR)) / j;
+ OutputColorMap[i].Blue = (Blue << (8 - BITS_PER_PRIM_COLOR)) / j;
+ } else
+ fprintf(stderr,
+ "\n%s: Null entry in quantized color map - that's weird.\n",
+ PROGRAM_NAME);
+ }
+
+ /* Finally scan the input buffer again and put the mapped index in the
+ * output buffer. */
+ MaxRGBError[0] = MaxRGBError[1] = MaxRGBError[2] = 0;
+ for (i = 0; i < (int)(Width * Height); i++) {
+ Index = ((RedInput[i] >> (8 - BITS_PER_PRIM_COLOR)) <<
+ (2 * BITS_PER_PRIM_COLOR)) +
+ ((GreenInput[i] >> (8 - BITS_PER_PRIM_COLOR)) <<
+ BITS_PER_PRIM_COLOR) +
+ (BlueInput[i] >> (8 - BITS_PER_PRIM_COLOR));
+ Index = ColorArrayEntries[Index].NewColorIndex;
+ OutputBuffer[i] = Index;
+ if (MaxRGBError[0] < ABS(OutputColorMap[Index].Red - RedInput[i]))
+ MaxRGBError[0] = ABS(OutputColorMap[Index].Red - RedInput[i]);
+ if (MaxRGBError[1] < ABS(OutputColorMap[Index].Green - GreenInput[i]))
+ MaxRGBError[1] = ABS(OutputColorMap[Index].Green - GreenInput[i]);
+ if (MaxRGBError[2] < ABS(OutputColorMap[Index].Blue - BlueInput[i]))
+ MaxRGBError[2] = ABS(OutputColorMap[Index].Blue - BlueInput[i]);
+ }
+
+#ifdef DEBUG
+ fprintf(stderr,
+ "Quantization L(0) errors: Red = %d, Green = %d, Blue = %d.\n",
+ MaxRGBError[0], MaxRGBError[1], MaxRGBError[2]);
+#endif /* DEBUG */
+
+ free((char *)ColorArrayEntries);
+
+ *ColorMapSize = NewColorMapSize;
+
+ return GIF_OK;
+}
+
+/******************************************************************************
+ * Routine to subdivide the RGB space recursively using median cut in each
+ * axes alternatingly until ColorMapSize different cubes exists.
+ * The biggest cube in one dimension is subdivide unless it has only one entry.
+ * Returns GIF_ERROR if failed, otherwise GIF_OK.
+ ******************************************************************************/
+static int
+SubdivColorMap(NewColorMapType * NewColorSubdiv,
+ unsigned int ColorMapSize,
+ unsigned int *NewColorMapSize) {
+
+ int MaxSize;
+ unsigned int i, j, Index = 0, NumEntries, MinColor, MaxColor;
+ long Sum, Count;
+ QuantizedColorType *QuantizedColor, **SortArray;
+
+ while (ColorMapSize > *NewColorMapSize) {
+ /* Find candidate for subdivision: */
+ MaxSize = -1;
+ for (i = 0; i < *NewColorMapSize; i++) {
+ for (j = 0; j < 3; j++) {
+ if ((((int)NewColorSubdiv[i].RGBWidth[j]) > MaxSize) &&
+ (NewColorSubdiv[i].NumEntries > 1)) {
+ MaxSize = NewColorSubdiv[i].RGBWidth[j];
+ Index = i;
+ SortRGBAxis = j;
+ }
+ }
+ }
+
+ if (MaxSize == -1)
+ return GIF_OK;
+
+ /* Split the entry Index into two along the axis SortRGBAxis: */
+
+ /* Sort all elements in that entry along the given axis and split at
+ * the median. */
+ SortArray = (QuantizedColorType **)malloc(
+ sizeof(QuantizedColorType *) *
+ NewColorSubdiv[Index].NumEntries);
+ if (SortArray == NULL)
+ return GIF_ERROR;
+ for (j = 0, QuantizedColor = NewColorSubdiv[Index].QuantizedColors;
+ j < NewColorSubdiv[Index].NumEntries && QuantizedColor != NULL;
+ j++, QuantizedColor = QuantizedColor->Pnext)
+ SortArray[j] = QuantizedColor;
+
+ qsort(SortArray, NewColorSubdiv[Index].NumEntries,
+ sizeof(QuantizedColorType *), SortCmpRtn);
+
+ /* Relink the sorted list into one: */
+ for (j = 0; j < NewColorSubdiv[Index].NumEntries - 1; j++)
+ SortArray[j]->Pnext = SortArray[j + 1];
+ SortArray[NewColorSubdiv[Index].NumEntries - 1]->Pnext = NULL;
+ NewColorSubdiv[Index].QuantizedColors = QuantizedColor = SortArray[0];
+ free((char *)SortArray);
+
+ /* Now simply add the Counts until we have half of the Count: */
+ Sum = NewColorSubdiv[Index].Count / 2 - QuantizedColor->Count;
+ NumEntries = 1;
+ Count = QuantizedColor->Count;
+ while ((Sum -= QuantizedColor->Pnext->Count) >= 0 &&
+ QuantizedColor->Pnext != NULL &&
+ QuantizedColor->Pnext->Pnext != NULL) {
+ QuantizedColor = QuantizedColor->Pnext;
+ NumEntries++;
+ Count += QuantizedColor->Count;
+ }
+ /* Save the values of the last color of the first half, and first
+ * of the second half so we can update the Bounding Boxes later.
+ * Also as the colors are quantized and the BBoxes are full 0..255,
+ * they need to be rescaled.
+ */
+ MaxColor = QuantizedColor->RGB[SortRGBAxis]; /* Max. of first half */
+ MinColor = QuantizedColor->Pnext->RGB[SortRGBAxis]; /* of second */
+ MaxColor <<= (8 - BITS_PER_PRIM_COLOR);
+ MinColor <<= (8 - BITS_PER_PRIM_COLOR);
+
+ /* Partition right here: */
+ NewColorSubdiv[*NewColorMapSize].QuantizedColors =
+ QuantizedColor->Pnext;
+ QuantizedColor->Pnext = NULL;
+ NewColorSubdiv[*NewColorMapSize].Count = Count;
+ NewColorSubdiv[Index].Count -= Count;
+ NewColorSubdiv[*NewColorMapSize].NumEntries =
+ NewColorSubdiv[Index].NumEntries - NumEntries;
+ NewColorSubdiv[Index].NumEntries = NumEntries;
+ for (j = 0; j < 3; j++) {
+ NewColorSubdiv[*NewColorMapSize].RGBMin[j] =
+ NewColorSubdiv[Index].RGBMin[j];
+ NewColorSubdiv[*NewColorMapSize].RGBWidth[j] =
+ NewColorSubdiv[Index].RGBWidth[j];
+ }
+ NewColorSubdiv[*NewColorMapSize].RGBWidth[SortRGBAxis] =
+ NewColorSubdiv[*NewColorMapSize].RGBMin[SortRGBAxis] +
+ NewColorSubdiv[*NewColorMapSize].RGBWidth[SortRGBAxis] - MinColor;
+ NewColorSubdiv[*NewColorMapSize].RGBMin[SortRGBAxis] = MinColor;
+
+ NewColorSubdiv[Index].RGBWidth[SortRGBAxis] =
+ MaxColor - NewColorSubdiv[Index].RGBMin[SortRGBAxis];
+
+ (*NewColorMapSize)++;
+ }
+
+ return GIF_OK;
+}
+
+/****************************************************************************
+ * Routine called by qsort to compare to entries.
+ ****************************************************************************/
+static int
+SortCmpRtn(const VoidPtr Entry1,
+ const VoidPtr Entry2) {
+
+ return (*((QuantizedColorType **) Entry1))->RGB[SortRGBAxis] -
+ (*((QuantizedColorType **) Entry2))->RGB[SortRGBAxis];
+}